-----------------

poster: Ixtlilton
subject: closed bug: 6861
date: Sat Aug 14 18:09:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6861
Original bug report by Highpriest on Fri Aug 13 10:04:41 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

Undead familiars wimpy out in battle even when they are not tanking (only if they have HPS less than the wimpy%)


----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 14 18:09:31 2004
and this is a bug how?
that is, it's not

----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 14 18:09:31 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6864
date: Tue Aug 17 03:42:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6864
Original bug report by Palmascay on Sat Aug 14 10:31:09 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

took famils in arena, and every round i get You direct your familiar to attack Nevyn.
You direct your familiar to attack Nevyn.
You direct your familiar to attack Nevyn.
You direct your familiar to attack Nevyn.
and they didn't attack
dunno what else to say


----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 14 18:21:06 2004
what kind of familiar(s) did you use? i tried with a bear just now and it worked fine for me. did both of you have familiars?

----------------------------------------------------------------------

Palmascay wrote on Sun Aug 15 20:48:57 2004
the famils that u used were, eagle|falcon|wolf|wolf

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 03:42:17 2004
ugh...it's fixed after new body, or should be at least.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 03:42:17 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6873
date: Tue Aug 17 03:42:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6873
Original bug report by Wagro on Mon Aug 16 23:51:43 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

Tried to fight dojjan in the arena event, my minions were unable to start combat with dojjan, and i kept getting the message: insert minion name here: You are not PK registered.


----------------------------------------------------------------------

Wagro wrote on Tue Aug 17 00:05:35 2004
I also tried again after the event (this time in arena2) and they were still not able to do it. Perhaps ixtlilton forgot to remove something to allow only him to do it?

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 03:42:23 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6850
date: Tue Aug 17 19:58:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6850
Original bug report by Highpriest on Tue Aug 10 04:57:58 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

I was a necromancer before. After that I reinced to druid, which I could still use the necromancer channel. Then I reinc again, trying to go back to necromancer and I encountered something strange...

When I talk over the channel, I could not see that msg, and I'm not able to see other's too... But I'm able to use last necromancer to see the msg that I said, as well as other has said... (I had not re-joined the necromancer guild)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 19:58:29 2004
think this is fixed, if not...then it's not

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 19:58:29 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6877
date: Tue Aug 17 23:42:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6877
Original bug report by Wagro on Tue Aug 17 22:13:12 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_k10--

--------| New Round |--------
[12] A/D (  0%) You slam Talos Citizen with your wooden staff of the necromancer.
Mind surge: #
Abo reports Hp: 4326 (4833)  Sp: 579 (579)  Ep: 377 (1379)
[11] A/D (  0%) Abo hammers Talos Citizen with its Facesmasher.
[13] A/D (  0%) Abo knocks Talos Citizen flying.
Vamp reports Hp: 2992 (3025)  Sp: 2913 (2913)  Ep: 3451 (3451)
Vamp's sword SIZZLES as it cuts into Citizen's flesh!
Vamp's Lightning Blade cuts into Citizen's side and forces electricity into him, making his eyes flash with the blade's inner energy!
Talos Citizen cries in agony!
Talos Citizen falls to the ground DEAD!
You receive 217234 exp.
Vamp: *NO TARGET sent to a targetted action!!
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 22:17:51 2004

dbxwhere vamp
*NO TARGET sent to a targetted action!!
Object: /obj/spells/objects/undeads/vampire#128916 (/std/modules/messages.c) at line 477

#0: 'heart_beat' at /obj/spells/objects/undeads/vampire#128916 (/std/inherits/livings/necromancer_familiar.c) at line 1872
#1: 'heart_beat' at /obj/spells/objects/undeads/vampire#128916 (/std/inherits/livings/familiar_object.c) at line 400
#2: 'heart_beat' at /obj/spells/objects/undeads/vampire#128916 (/std/combat/combat.c) at line 1753
#3: 'do_round' at /obj/spells/objects/undeads/vampire#128916 (/std/combat/combat.c) at line 756
#4: 'do_combat_round' at /obj/spells/objects/undeads/vampire#128916 (/std/combat/combat.c) at line 690
#5: 'call_hooks' at /obj/spells/objects/undeads/vampire#128916 (/std/object/hooks.c) at line 121
#6: 'call_hooks_with_arg_array' at /obj/spells/objects/undeads/vampire#128916 (/std/object/hooks.c) at line 166
#7: '' at /domains/dragon/elements/fire/items/bracers#21821 () at /:0
#8: 'extra_hit_please' at /domains/dragon/elements/fire/items/bracers#21821 at line 54
#9: 'combat_targetted_action' at /obj/spells/objects/undeads/vampire#128916 (/std/modules/messages.c) at line 517
#10: 'combat_targetted_action2' at /obj/spells/objects/undeads/vampire#128916 (/std/modules/messages.c) at line 477


dbxframe vamp 10

------/std/modules/messages.c:477 - combat_targetted_action2(0, "$P arms are a BLUR of motion as $n quickly $vswing again at $t!!
", 0, NULL, ({ ... }))
locals: NULL, NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
        if(!target)
        {
            INFORM->tell_wizards("NO TARGET sent to a targetted action in "+
              file_name(this_object())+". FIX IT! esp. if"
              " its in a special attack of a monster.\n");
=>          error("NO TARGET sent to a targetted action!!\n");
            return;
        }
        who = ({ this_object(), target });
        if (pointerp(msg))
            msg = msg[random(sizeof(msg))];
looks like it's trying to hit when it doesn't have any target :(

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 23:42:29 2004
made a check in the steel bracers yes. should fix it for those. 

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 23:42:32 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6878
date: Wed Aug 18 16:44:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6878
Original bug report by Wagro on Wed Aug 18 08:17:35 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

the undeads plaque seems to be showing the rank incorrectly when you la a player with a minion. When looking at a player with a minion, their spot appears to be 2 places higher than if you did look at all on plaque


----------------------------------------------------------------------

Ixtlilton wrote on Wed Aug 18 16:44:57 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6886
date: Fri Aug 20 21:22:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6886
Original bug report by Tzikas on Fri Aug 20 16:51:12 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/mountain5--

order mummy wear steel bracers
Tutankhamen: *Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Tzikas wrote on Fri Aug 20 17:42:48 2004
That should be spiked bracers, not steel bracers

----------------------------------------------------------------------

Ixtlilton wrote on Fri Aug 20 21:22:10 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6889
date: Sun Aug 22 12:51:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6889
Original bug report by Evicta on Fri Aug 20 23:58:37 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room64--

looks like i just killed my abomination with repair undead
Shield reports Hp: 2053 (3251)  Sp: 420 (420)  Ep: 929 (929)
use repair undead at shield with a corpse
You repair Shield some.
Trace written to /log/runtime
Shield reports Hp: 0 (3251)  Sp: 420 (420)  Ep: 929 (929)


----------------------------------------------------------------------

Ixtlilton wrote on Sun Aug 22 12:51:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6862
date: Mon Aug 23 14:21:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6862
Original bug report by Communist on Fri Aug 13 18:16:25 2004

Bug reported from /domains/castles/rooms/communist-1--

when i type look inside my castle, i get:
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:21:06 2004
dont put so much stuff in your safes or on the ground. 
I can not fix these types of things without limiting what you
can put in a safe/chest further.

If these types of things continue we will be forced to do
just that.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:21:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6867
date: Mon Aug 23 14:22:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6867
Original bug report by Joseph on Sun Aug 15 10:13:01 2004

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

Guild info at www.islandsofmyth.org doesnt work, it returns proxy error
The proxy server could not handle the request GET /3k/cgi/guildtree.c

Can someone repair it? It is the only way how can i get info about skills in other guilds...

-JtMA-


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:22:30 2004
if you read khosans post in inform. you would not that we 
changed machines and the web page has not moved with us yet.

All the info on the web page is also available in the mud as well.

try guildinfo, help spell X, and help skill x etc

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:22:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6888
date: Mon Aug 23 14:24:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6888
Original bug report by Joseph on Fri Aug 20 23:51:52 2004

Bug reported from /domains/blackavar/goblin/tent--

IoM web page, guilds - mage - stygian sorcerer:

502 Bad Gateway
*Bad argument 1 to capitalize()Expected: string Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:24:06 2004
see previous bug report. It will be worked on.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:24:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6897
date: Mon Aug 23 18:15:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6897
Original bug report by Deadnaught on Mon Aug 23 17:38:50 2004

Bug reported from /domains/mists/castle/rooms/cpath1--

'Road [exits: northeast, southwest, southeast, north, south, west, east, northwes
t and path]
fffffffff There is a cobbled stone road that leads to a large castle to the
fffffffff north. 
ffff*ffff 
ffff|f?ff 
ffff|f|ff 


>path
Autosave.
*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime'
This seems to happen whenever i enter/move around in certain areas (the lynne mine in bvar is another). it appears to only happen when im using portal. I tried using java for a while, and there were no errors.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 18:15:38 2004
Marvin fixed it. Rebooting will fix it but since its only
happening in a few rooms we wont worry about it for now.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 18:15:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6898
date: Mon Aug 23 22:04:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6898
Original bug report by Andros on Mon Aug 23 21:07:33 2004

Bug reported from /domains/blackavar/lynne/entrance2--

get an error when typing look in this here room


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 22:04:13 2004
see previous bug reports

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 22:04:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6900
date: Tue Aug 24 02:32:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6900
Original bug report by Fegler on Tue Aug 24 00:04:17 2004

Bug reported from /domains/hyboria/uncle/monks/cave3--

when i go east into white monks from center circle i get an error
*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime
and when i try to go up or something or do a look i get the same prob...
but i can go back to the center and then i start to see where i am again...


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:49 2004
see all the other bug reports on this.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6901
date: Tue Aug 24 02:32:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6901
Original bug report by Kaiser on Tue Aug 24 00:42:12 2004

Bug reported from /domains/hyboria/uncle/monks/blr1--

  In the white monk area, it seems something is wrong. When I try to look or move anywhere, the following is displayed... *(s)printf(): Error in format string. (arg: 1) Trace written to /log/runtime.  I can still move in that direction though, because it went back to normal once i left white monk area on hyboria.  Dunno if that's my something wrong with my comp or what...


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:58 2004
see all the other bug reports.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:58 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6903
date: Tue Aug 24 02:33:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6903
Original bug report by Tahnval on Tue Aug 24 01:53:05 2004

Bug reported from /domains/illium/buildings/adv/adv1--

The Portal bug affects quite a few areas.  Ogre towns on
Emerald and the whole of Madesco too.  Maybe more - those are
just ones I happened to come across while trying to do exp.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:33:07 2004
see the other bug reports.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:33:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6906
date: Tue Aug 24 19:27:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6906
Original bug report by Byllk on Tue Aug 24 18:40:07 2004

Bug reported from /domains/dragon/level3b/d3bagon34--

I'm at entrance green dragons, dc. When trying to go south or look and search;
*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 19:27:30 2004
see previous bug reports

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 19:27:30 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6907
date: Tue Aug 24 20:03:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6907
Original bug report by Maduo on Tue Aug 24 20:02:52 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_e1--

got this when i was trying to pick up alot of stuff i accidentally dropped on the floor

Gravebane: [ Dark cloak of the Drow ]: Gravebane: There isn't enough room.
    
Gravebane: Limiting to first 22 items.
Blight: Limiting to first 0 items.
Terminate: Limiting to first 0 items.
Filth: Limiting to first 0 items.
Blight: *Too long evaluation. Execution aborted.
    Trace written to /log/runtime
[login]: Stellerex enters Islands of Myth (Thrikhren level 97).


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 20:03:13 2004
so dont pick up a lot of stuff at once.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 20:03:13 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6353
date: Wed Aug 25 02:30:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6353
Original bug report by Draco on Mon Apr 12 02:59:07 2004

Bug reported from /domains/illium/buildings/adv/adv1--

leg of lamb in hell still goes to old adv


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:30:41 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6364
date: Wed Aug 25 02:34:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6364
Original bug report by Grasfer on Tue Apr 13 20:38:45 2004

Bug reported from /domains/illium/shops/fountain--

On webpage it say: Traveler is a beta level guild that can be joined by any alpha guild.
But Animists can't join em.


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:34:59 2004
seems to have been fixed long ago.

----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:34:59 2004

Fixed



-----------------

poster: Daneel
subject: closed bug: 6419
date: Wed Aug 25 02:39:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6419
Original bug report by Highpriest on Sat Apr 24 10:18:29 2004

Bug reported from /domains/illium/center/streets_27_17--

Lagduf feels more witty from Arabidopsis's story.


This skill increases intelligence, but it says 'witty', this doesn't make sense...
-HP


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:39:56 2004
sure it does.  Intelligence and wit are very broad, inexact terms.

----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:39:59 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6421
date: Wed Aug 25 03:08:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6421
Original bug report by Byllk on Sat Apr 24 18:17:38 2004

Bug reported from /domains/dragon/level3b/d3bagon32--

when partying with Tro, who has a couple of alien shards in his inv, I write "put all on (floating)disc" The mud says "The middle shard draws on your power and cannot...etc etc" even though it is TRO who has the shards, not I.
THank you for your attention.
*


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 03:08:02 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6908
date: Wed Aug 25 03:54:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6908
Original bug report by Wagro on Wed Aug 25 03:28:56 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

The book here says that saving undeads with eq on has a chance to damage it, but i tried saving my wraith about half a dozen times with 16 pieces of shop eq on, and saw 0 evidence of eq damage


----------------------------------------------------------------------

Ixtlilton wrote on Wed Aug 25 03:54:51 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6435
date: Fri Aug 27 02:52:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6435
Original bug report by Gerrik on Tue Apr 27 08:47:44 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room2--

I got this error while killing everrest elves.

cast acidic ray
You whisper a word of power and aim your amulet at adult guard.
You finish the chant.
You mutter the words 'HcL foaz'
You feel the true power of a focused mind!
You direct a ray of acid energy straight at adult guard!
cast acidic ray
Adult guard desperately tries to get rid of the acid that burn his flesh, finding it hard to concentrate on anything else!
*Cannot index value of type 'int'.
Trace written to /log/runtime
You begin to chant.
HP: 874/1333 EP: 658/658 SP: 3062/3528 19%
--------| New Round |--------
[ 7] A/D (  0%) You stab adult guard.
Acidic ray: #
You report Hp: 879 (1333)  Sp: 3090 (3528)  Ep: 658 (658)
Adult guard prepares himself to use a skill.


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:05:55 2004
#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 78
#6: 'call_main' at /cmds/player/do (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/do at line 26
#8: 'shell_input' at  (/std/shell.c) at line 263
#9: 'do_c' at  (/std/shell.c) at line 403
#10: 'execute_command' at  (/obj/pshell.c) at line 64
#11: 'do_game_command' at  (/std/player/cmd.c) at line 70
#12: 'do_aim_obj_at_liv' at /cmds/verbs/aim at line 11
#13: 'aim' at  (/domains/guilds/newevoker/amulet.c) at line 67
#14: 'do_freebie_cast' at /obj/spells/acidic_ray
(/std/inherits/spells/new_spell.c) at line 916
#15: 'cast' at /obj/spells/acidic_ray (/std/inherits/spells/new_spell.c) at
line 865
#16: 'we_succeeded' at /obj/spells/acidic_ray
(/std/inherits/spells/attack_spell.c) at line 403
#17: '' at /obj/spells/acidic_ray () at /:0
#18: 'success' at /obj/spells/acidic_ray
(/std/inherits/spells/evoker_attack_spell.c) at line 63
#19: 'do_special_effects' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 422
#20: 'do_focused_effect' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 309
#21: 'do_acid_second_effect' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 147
#22: 'do_confuse' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 51
 
dbxframe gerrik 22
------/obj/spells/modules/evoker_module.c:51 - do_confuse(NULL, NULL, 99)
locals: ([ ... ]), "biofeedback", 100
----------------------------------------------------------------
      temp += ([ keys : -vals[0] ]);

    abju->spell_bonuses = temp;
    temp = ([]);
    foreach (keys, vals in target->query_skills())
=>      temp += ([ keys : -vals[0] ]);
    abju->skill_bonuses = temp;
    abju->duration = level/10 + random(level/10);
    abju->special_bonuses = ([]);
    target->add_abjuration(caster, target, abju, 1, ({}), ({}));
}


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 02:52:31 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6440
date: Fri Aug 27 03:09:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6440
Original bug report by Dojjan on Wed Apr 28 20:21:12 2004

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,9,4--

I put up regeneration trance at woo. After a while they attacked woo (i was in an eq party).. 
But my regeneration trance wasn't breaked after like 1 min of combat.. And i was hitting the target while i was in trance.


----------------------------------------------------------------------

Zifnab wrote on Sun May 23 03:11:57 2004
it does last anywhere up to a minute before it will break?
did it last forever?

----------------------------------------------------------------------

Dojjan wrote on Sun May 23 19:04:49 2004
No maybe like 1-2 mins or so.. not sure how long.. but was longer than 1 min i think..

----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:09:42 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6441
date: Fri Aug 27 03:10:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6441
Original bug report by Tuk on Thu Apr 29 11:09:57 2004

Bug reported from /wiz/tuk/workroom--

Bug reported from /domains/everrest/naraku/rooms/prison_cell2-- This single chap is strapped and fitted for one's left leg. All it really amounts to is a square of fur, about a square foot in area, with some thongs for tieing it to your leg. Looking at the inside surface, though, it looks wrong for a square of furry leather. The surface looks unfinished, with tendrils of skin and sinew trailing off it. Some of the sinews seem to move on their own, though only in your peripheral vision. And the skin itself seems oddly... crystaline.This armor covers the left leg.

----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:10:48 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6450
date: Fri Aug 27 03:14:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6450
Original bug report by Lorel on Sat May  1 12:51:04 2004

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room39--

I broke the boulder at this location and the message "bad argument 2 to member array()" next line:"Expected:string or array got: 0." next line:"trace written to /log/runtime"
I broke the boulder at this location and the message "bad argument 2 to member array()" next line:"Expected:string or array got: 0." next line:"trace written to /log/runtime"**


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:14:51 2004
runtime isn't saved back that far, and I don't see a call to 
member_array in the requisite object, so it's something it calls,
and without the stack trace, there's really no way to find it now.
Please rereport and grab someone to add a stack trace if it happens 
again.

----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:14:54 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6453
date: Fri Aug 27 03:31:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6453
Original bug report by Energystar on Sun May  2 04:32:33 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

--------| New Round |--------
You hit Elven Headmage 4 times.
Elder headmage mutters the words 'Rehwehr Gaia!'
--------| New Round |--------
Looks like headmage doesn't target himself with gaian touch, it doesn't seem to heal him.


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:31:08 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6455
date: Fri Aug 27 03:36:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6455
Original bug report by Tranquil on Tue May  4 03:19:21 2004

Bug reported from /domains/mists/castle/rooms/jungle2--

most of this area appears to be marked as indoors


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:36:14 2004

Fixed



-----------------

poster: Marvin
subject: closed bug: 6921
date: Fri Aug 27 17:01:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6921
Original bug report by Zilpen on Fri Aug 27 16:50:15 2004

Bug reported from /domains/illium/west/g08--

I seem to repeatedly be getting this message: '*Owner (/obj/spells/enchant_armor) of function pointer is destructed.'


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Marvin wrote on Fri Aug 27 17:01:16 2004
Temporary problem, will go away soon.

----------------------------------------------------------------------

Marvin wrote on Fri Aug 27 17:01:16 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6922
date: Fri Aug 27 17:14:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6922
Original bug report by Tzikas on Fri Aug 27 17:13:41 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/college/room06--

Angry vampire moans as the disease takes a hold of her.
Angry vampire breaks her skill use.
*Owner (/obj/spells/enchant_armor) of function pointer is destructed.
Trace written to /log/runtime
order Casper cast mind invasion


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Zifnab wrote on Fri Aug 27 17:14:20 2004
its not a bug really. The problem is I updated the spells
and some of your armor is tied to that spell.

It will sort itself out.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 27 17:14:56 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6858
date: Sat Aug 28 01:33:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6858
Original bug report by Grasfer on Thu Aug 12 18:44:28 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

calc -*0.35
*Bad argument 2 to replace_string()
*Bad argument 2 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 28 01:33:14 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6932
date: Sun Aug 29 00:40:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6932
Original bug report by Wagro on Sat Aug 28 23:02:53 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

>do use lich status;order vamp use kiss of death at plaque;rltime
You prepare yourself to use a skill.
Vamp prepares himself to use a skill.
Sat Aug 28 22:54:59 2004 CET
Lich status: ####
>rltime
Sat Aug 28 22:55:02 2004 CET
Lich status: ###
>rltime
Sat Aug 28 22:55:05 2004 CET
>rltime
Lich status: ##
Sat Aug 28 22:55:08 2004 CET
Lich status: #
Vamp is ready to perform his skill.
Vamp: You cannot attack that!
>rltime
Sat Aug 28 22:55:11 2004 CET
You are ready to perform your skill.
You concentrate and find out this:
You are a full fledged lich.
>rltime
Sat Aug 28 22:55:15 2004 CET

So anyway, the bug here is that lich status is a 5 round skill, and kiss of death (familiar skill) is a 3 round skill. We both started at 22:54:59, and knowing that one round is 3 seconds, I should have finished at 22:55:14, which i did, and the vampire should have finished at  22:53:08, but he finished at 22:53:11, which works out to a 4 round skill. It should also be noted that I have observed this on other skills/spells with the other familiars. Anyway, the bug here is that it appears that when familiars use skills/spells, it does not start counting down the rounds left until the round after they start, as opposed to when players start that the next round the skill has already progressed one round


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 29 00:40:51 2004
sorry. I am not going to worry about missing one round.

The driver has code in it that depending on circumstances it
will quit doing the current round of heartbeats.
Its a fact of life.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 29 00:40:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6933
date: Sun Aug 29 17:23:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6933
Original bug report by Joseph on Sun Aug 29 05:45:22 2004

Bug reported from /domains/everrest/city/rooms/room1--

I'm trying to sell demanded piece of equipment to Rufrin but he doesn't want to buy it... The description is identical, the item is new so why does he refuse?

Storekeeper doesn't want to buy Red boots.


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Zifnab wrote on Sun Aug 29 17:23:52 2004
unfortunately we have a few copies of the same pieces of equipment
in the game. We are slowly getting rid of those but its not easy to do
when players have them both.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 29 17:23:55 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6471
date: Mon Aug 30 01:43:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6471
Original bug report by Roirraw on Sat May  8 00:07:27 2004

Bug reported from /domains/city/sewers/lawyer_room--

with the divorce lawyer if you try to divorce someone (including yourself) that your not married to you get *Bad argument 1 to lower_case()Expected: string Got: 0. Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 01:43:09 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6476
date: Mon Aug 30 02:46:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6476
Original bug report by Grasfer on Sat May  8 16:52:39 2004

Bug reported from /domains/illium/shops/fountain--

enchant armor gaved me 0 wis when i casted it on pair of white wings
Stat Bonuses :                     
                   wis : 0
                   int : 50
              sp_regen : 32


----------------------------------------------------------------------

Marvin wrote on Fri Aug 27 05:01:53 2004

Closed


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Marvin moved to group closed on Fri Aug 27 05:01:53 2004


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Marvin moved to group new on Fri Aug 27 05:03:05 2004


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:46:58 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6483
date: Mon Aug 30 02:49:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6483
Original bug report by Zeet on Sun May  9 05:13:15 2004

Bug reported from /domains/illium/center/streets_27_17--

touch statue

Trumpets peal!
Drums roll in salute!
Zeet has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Touching the magical statue is a sign of senility.

That last line shouldn't be there? It seems to only occur when you win.

-Z


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:49:18 2004

Fixed



-----------------

poster: Daneel
subject: closed bug: 6488
date: Mon Aug 30 02:51:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6488
Original bug report by Draco on Mon May 10 08:08:03 2004

Bug reported from /domains/dragon/cave/rooms/warrens01--

it says you can go east of this room, however there is no way to clear the rubble that blocks the way east


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:51:49 2004
This is obviously a case of an area where the creator intended on 
extending it.

Now, the creator is long gone, so it's rather unlikely he'll do
so himself, but since every now and then we get a builder 
inspired to finish such things, I see no reason to take it out.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:51:49 2004

Closed



-----------------

poster: Daneel
subject: closed bug: 6496
date: Mon Aug 30 03:09:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6496
Original bug report by Moose on Tue May 11 20:18:09 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_d2--

dfssfd
You mutter the words 'fieir foaz'
You channel a strike of fire energy upon King Whalus!
King Whalus is distracted by the flames that engulf him!
*Cannot index value of type 'int'.
Trace written to /log/runtime

It happens when Im casting flame strike.. doing eq..
thanks


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:09:13 2004
Bit late for this one, the log is long gone.

Guys, when you get a bug like this, please try to grab a wiz to
attach a log to it.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:09:16 2004

Closed



-----------------

poster: Daneel
subject: closed bug: 6497
date: Mon Aug 30 03:12:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6497
Original bug report by Wagro on Tue May 11 21:35:19 2004

Bug reported from /domains/illium/center/streets_27_17--

On the pwho command, if someone in the party has the traveler guild, it lists that as their guild. Shouldnt it actually be their primary beta?


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004
Seems to have been fixed a while ago.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6509
date: Mon Aug 30 04:41:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6509
Original bug report by Draco on Fri May 14 22:59:21 2004

Bug reported from /domains/dragon/el_tajin/rooms/hidden1--

in this area on darkcaverns, the say command for getting the toucan to translate the walls to get to dios del trueno still isnt working.
k thx bye


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 04:41:28 2004
Nasty one here, the bird was responding to its own messages, 
which was causing processing just to stop (presumably some sort
of infinite loop detection).

I also fixed the erroneous messages for the toucan and some other 
objects in the area when you talk to them about things they know 
about (internal functions were returning void, had to return 
a string).

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 04:41:34 2004

Fixed



-----------------

poster: Ixtlilton
subject: >closed bug: 6497
date: Mon Aug 30 14:50:49 2004

Actually, it hasn't been fixed. It's the query_base_beta function
that's in error. It chooses as it sees fit to return the actual base
beta or the traveler guild. I don't really think it's a huge issue
though. 

-----------------

poster: Daneel
subject: Fixed bug: 6497
date: Tue Aug 31 01:35:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6497
Original bug report by Wagro on Tue May 11 21:35:19 2004

Bug reported from /domains/illium/center/streets_27_17--

On the pwho command, if someone in the party has the traveler guild, it lists that as their guild. Shouldnt it actually be their primary beta?


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004
Seems to have been fixed a while ago.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004

Closed


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Daneel moved to group closed on Mon Aug 30 03:12:16 2004


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Daneel wrote on Tue Aug 31 01:35:33 2004
Ok, I made it so query_base_beta won't return any guild whos base_alpha is 
an array instead of a string, that should fix traveler and any other such 
non-alpha specific guilds with which we come up.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 31 01:35:39 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6944
date: Wed Sep  1 18:13:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6944
Original bug report by Tranquil on Wed Sep  1 18:08:44 2004

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

i invited calderon to my party, and we haven't killed anything since she joined, however she is earning the same amount of xp/min as i have in this party, according to party shares. looks kinda funnycool, but it's also wierd

Name                 Exp. Earned    Percent    Exp/Min Party Share
Tranquil               9,736,384         26    110,640         39
Calderon                       0         26    110,640         35
Allie                  6,119,809         16     69,543         24



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Zifnab wrote on Wed Sep  1 18:13:02 2004

Fixed



-----------------

poster: Marvin
subject: >closed bug: 6933
date: Wed Sep  1 20:29:30 2004

On Sun Aug 29 17:23:55 2004 Zifnab wrote post #35:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6933
> Original bug report by Joseph on Sun Aug 29 05:45:22
2004
> 
> Bug reported from /domains/everrest/city/rooms/room1--
> 
> I'm trying to sell demanded piece of equipment to Rufrin but he doesn't
want to buy it... The description is identical, the item is new so why does
he refuse?
> 
> Storekeeper doesn't want to buy Red boots.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Aug 29 17:23:52 2004
> unfortunately we have a few copies of the same pieces of equipment
> in the game. We are slowly getting rid of those but its not easy to do
> when players have them both.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Aug 29 17:23:55 2004
> 
> Closed
> 
> 

The only two copies of the Red Boots are the original ones, and the
xmas present ones, so I assume you had one or the other, and he
wanted the other or one.
We aren't really getting rid of xmas present copies, so I guess you
will have to live with this.

-----------------

poster: Zifnab
subject: closed bug: 6952
date: Fri Sep  3 03:41:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6952
Original bug report by Mamoru on Fri Sep  3 01:50:28 2004

Bug reported from /domains/illium/center/streets_27_17--

should not a character be forced to unwield a weapon that he/she can no longer wield onehanded if they are wielding it one handed
due to either a size decrease, or strength decrease, or whatever?
just thought this might have slipped under the proverbial radar
i see people doing this all the time, and it strikes me as wrong
they will wear an item that increases either their strength or size dramatically, just so they can wield bigger weapons one handed,
but then they will remove the item that gave them the extra needed to wield the weapon, but still wield the weapon one handed
-shrugs- just my thoughts
mams


----------------------------------------------------------------------

Zifnab wrote on Fri Sep  3 03:40:57 2004
It has been that was for a very long time. We have made
a decision that its not worth the time/effort to check
that constantly or to fill the code that does stat/ability
additions/reductions full of all kinds of code trying
to check all that out.

It's not something we like but its something we live with.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep  3 03:41:00 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6967
date: Mon Sep  6 15:56:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6967
Original bug report by Oxolotl on Sun Sep  5 20:07:34 2004

Bug reported from /domains/emerald/execution/emerald_island/x18y10--

i musta done something, but i don't know what
i was travelling in farm on emerald
and now i cant do '10 e' anymore
ox


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Zifnab wrote on Mon Sep  6 15:56:26 2004
this is protection in the shell. What happens is you errored
while doing a previous number command sequence. Just go link
dead and reconnect it will then be fine.
*

----------------------------------------------------------------------

Zifnab wrote on Mon Sep  6 15:56:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6974
date: Tue Sep  7 17:28:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6974
Original bug report by Dojjan on Tue Sep  7 16:16:46 2004

Bug reported from /domains/illium/buildings/cathedral/cleric--

I got this when i walked from plaque room to Cleric guild. It was a spider from lloth even (that i got becuz i'm evil aligned)
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'
Was VERY much more Your magic is too weak than i write in the report.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  7 17:28:47 2004
known issue.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  7 17:28:47 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5982
date: Thu Sep  9 16:41:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5982
Original bug report by Zifnab on Fri Feb 20 17:26:12 2004

Bug reported from /domains/city/streets/_7_7--

Familars spam when you do the following...

get a familiar then do 'do n;2 s;n'



----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 16:41:14 2004
shud be fixd when all are  updated etc, is fixed for necro u ndeads now anyway and will be fixed for others after reboot/crash ;)

----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 16:41:18 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6916
date: Thu Sep  9 16:41:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6916
Original bug report by Wagro on Thu Aug 26 05:21:02 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

If you have familiars following and you leave the room but come back in before the familiars try to relocate to you, they will relocate to you even if you are in the same room with you. In addition, if you leave the room, reenter, then leave again, they will relocate as many times as you left.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 16:41:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6972
date: Thu Sep  9 17:04:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6972
Original bug report by Moridin on Tue Sep  7 15:25:32 2004

Bug reported from /domains/castles/rooms/moridin-2--

calc -750 000 + 196078 + 240292 + 282696 + 461922

----------------------------------------------------------------------

Moridin wrote on Tue Sep  7 15:28:02 2004
seems it was the negative number in the beginning that messed it up, if I moved it to the end, it worked just fine

----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 17:04:25 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6973
date: Thu Sep  9 17:04:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6973
Original bug report by Moridin on Tue Sep  7 15:25:50 2004

Bug reported from /domains/castles/rooms/moridin-2--

calc -750 000 + 196078 + 240292 + 282696 + 461922
Answer: -553922+240292+282696+461922
that seems slightly wrong to me


----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 17:04:31 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 5877
date: Thu Sep  9 18:25:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5877
Original bug report by Shiranai on Fri Jan 23 00:38:41 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins17a--

I'm getting entry hits all over the place, but there are no mobs in the room with me.  Its the Pirahnha that are entry hitting me, they track, and there are like 10 of them in the room I fled from.


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 23 01:48:37 2004
care to explain. I dont fully follow what the problem is.

You are saying they are hitting you when you are no longer in the room?

did you wimpy?

----------------------------------------------------------------------

Shiranai wrote on Fri Jan 23 20:40:37 2004
I ran in, saw the 10 aggros, and left (not wimpy).  After leaving, I was hit by entry hits, along with the messages like, "Imma kill you" from the mobs, every heartbeat for about 5 or 6 rounds, even though I was clearly not in combat, and there were no other mobs in the room.

----------------------------------------------------------------------

Shiranai wrote on Fri Jan 23 20:50:51 2004
Maybe this'll help
Edge of the pool [exits: out]
 You're at the edge of the pool! Don't stop now get out or the piranha will have you as their snack! Get out of the
pool quick, before you are eaten alive!

Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha (wounded) 
Bloodthirsty Piranha 
Bloodthirsty Piranha (wounded) 
Bloodthirsty Piranha 
Bloodthirsty Piranha 

out

Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.

Piranha chuckles as it notices you entering the room.
[ 4] A/D (  0%) Piranha barely bruises you.
HP: 1301|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: has some minor cuts and bruises.
[Piranha]: is in excellent shape.
[ 3] A/D (  0%) Piranha scratches you.
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
You tumble between Piranha's feet.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
You tumble between Piranha's feet.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
Piranha almost fumbles as it misses you.
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
Piranha trips over itself and misses you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
[ 3] A/D (  0%) Piranha scratches you.
[ 3] A/D (  0%) Piranha scratches you.


Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.


HP:1283 (1636) SP: 1304  (1304) EP:1312 (1312) 2% Rooms:9108>
Piranha chuckles as it notices you entering the room.
Piranha becomes confused and completely misses you.
Piranha laughs at Shiranai and says 'Well ... this will cure my boredom!'
Piranha fails to hit you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
[ 2] A/D (  0%) Piranha pokes you.
HP: 1286|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: has some minor cuts and bruises.
[Piranha]: is in excellent shape.
[ 3] Al
0m/D (  0%) Piranha scratches you in your head.
Piranha exclaims 'Shiranai get ready, you are going back to hell!'
Piranha slips and misses you.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your torso.
[ 2] A/D (  0%) Piranha pokes you.
Piranha whaps Shiranai and says 'Haven't you had enough, child?'
[ 3] A/D (  0%) Piranha scratches you.
[ 4] A/D (  0%) Piranha barely bruises you in your torso.
Piranha whaps Shiranai and says 'Haven't you had enough, child?'
[ 2] A/D (  0%) Piranha pokes you.
[ 3] A/D (  0%) Piranha scratches you in your torso.
Piranha recognizes Shiranai and attacks!
[ 2] A/D (  0%) Piranha pokes you.
[ 2] A/D (  0%) Piranha pokes you in your torso.
(sales): Darc peers around the room, looking for Rev.

Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.



HP:1233 (1636) SP: 1304  (1304) EP:1312 (1312) 2% Rooms:9108>
You receive a heal from the Gods as Aphrael prays for your salvation.
Piranha recognizes Shiranai and attacks!
Piranha almost fumbles as it misses you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
[ 3] A/D (  0%) Piranha scratches you.
HP: 1486|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: is in good condition.
[Piranha]: is in excellent shape.
[ 2] A/D (  0%) Piranha pokes you.
Piranha exclaims 'Shiranai get ready, you are going back to hell!'
[ 2] A/D (  0%) Piranha pokes you.
[ 1] A/D (  0%) Piranha grazes you in your head.
Piranha chuckles as it notices you entering the room.
You tumble between Piranha's feet.
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
Piranha looks like a newbie as it misses you completely.
Piranha laughs at Shiranai and says 'Well ... this will cure my boredom!'
You tumble between Piranha's feet.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your torso.
[ 1] A/D (  0%) Piranha grazes you in your torso.
l
Nevyn [geek]: well you've got the right to take some time off anyway i suppose? :) 

Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.


HP:1468 (1636) SP: 1304  (1304) EP:1312 (1312) 2% Rooms:9108>
Zyz [hattrick]: maybe it was a card issue 
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
Piranha almost fumbles as it misses you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
You tumble between Piranha's feet.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your head.
HP: 1469|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: is in good condition.
[Piranha]: is in excellent shape.
[ 2] A/D (  0%) Piranha pokes you in your head.
Piranha chuckles as it notices you entering the room.
You tumble between Piranha's feet.
Piranha exclaims 'Shiranai get ready, you are going back to hell!'
You tumble between Piranha's feet.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your head.
[ 2] A/D (  0%) Piranha pokes you in your torso.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your torso.
[ 3] A/D (  0%) Piranha scratches you in your torso.
Piranha whaps Shiranai and says 'Haven't you had enough, child?'
You tumble between Piranha's feet.


Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.

----------------------------------------------------------------------

Shiranai wrote on Fri Jan 23 20:59:06 2004
ps.  Another player ran in the room and ran out, and the mobs entry hit me, even though I'm just idling here, not in a party.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:25:47 2004
Ok. This is easy to explain. The piranha's were trying to track
you but then enigma set up a check to force them back into
the pool. The problem really lies in the way we do movement we
screwed some thigns up early on with the where and when we
present message to the players. 

In this case the piranha was moving to your room, attacking
you then getting moved back _before_ the entry message
was printed.

On top of that the message showing them going back into
the pool was only displayed to the room itself not the 
players in the room.

What you see now looks like this...

Piranha tries to follow you.
Piranha tries to follow you.
Piranha whaps Zifjr and says 'Haven't you had enough, child?'
Piranha completely misses you.
Piranha mismanages its attack and misses you.
The piranha panics, gulping in oxygen. It squirms back into the pool.
Piranha tries to follow you.
Piranha laughs at Zifjr and says 'Well ... this will cure my boredom!'
[ 3] A/D Piranha scratches you.
HP: 1000169|1000304 SP: 375|375 EP: 262|262
[Zifjr]: is in good condition.
[Piranha]: is in excellent shape.
[ 3] A/D Piranha scratches you.
The piranha flaps about on the ground for a bit, before finding its way back into the pool.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:25:47 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 5988
date: Thu Sep  9 18:37:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5988
Original bug report by Zifnab on Fri Feb 20 22:41:21 2004

Bug reported from /wiz/zifnab/workroom--

newbie tour when people reconnect it does not restart

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 06:25:11 2004
just testing to see if I get an email.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:37:46 2004
reenabled set_reconnect_location() and query_reconnect_location()
This should stop people from getting stuck. We turned it off
as an experiment and I think we have too many people getitng
stuck places when they go linkdead/quit for a few minutes.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:37:46 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6158
date: Thu Sep  9 18:39:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6158
Original bug report by Highpriest on Mon Mar 15 08:08:13 2004

Bug reported from /domains/illium/center/streets_27_17--

I died and I saw this:


HELL [exits: east, west and south]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

A leafy thornslinger 
A large, leafy plant sits here  
Lucifer Morningstar

Oruk M.J.K. the Mindflayer  

hp(0/1106) sp(705/857) ep(489/821) > 

And I happened to fight that plant, though I don't deal damage at all and neither the plant do so... (have party report on and report keeps coming out)

-HP


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:39:22 2004
Need to figure out how the items got there to begin with.

Report again if anyone can figure out how they got there.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:39:25 2004

Closed



-----------------

poster: Slice
subject: Fixed bug: 6173
date: Thu Sep  9 19:03:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6173
Original bug report by Draco on Tue Mar 16 22:44:23 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room14--

not sure really if this is a bug, debated it for awhile, but decided better safe than sorry.
say Prayer to Morgoth is Down on Draco (19 Minutes.)
wagro's elves have the uncanny ability to at times use the skill ignore pain 50 times without breaking skill uses. i would assume that the smarter part of these elves is to prepare themselves in case an enemy attacks, but it is very easy to do a 50 do w;e on them and have all thier EPS used up before you start a fight. dont know if this is intentional but yeah here it is.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:03:32 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6174
date: Thu Sep  9 19:05:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6174
Original bug report by Draco on Tue Mar 16 23:03:22 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room25--

cast cure light wounds on me
yeah i figured one other thing i should report to you guys in this area is that the evokers in wagro's elves keep trying to cast prismatic spray, but i havent seen one successful cast in like 20 attempts, makes it pretty easy to kill them if they cant succeed in thier spell casting ever.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:05:11 2004
works on me..

Elder advisor finishes the chant.
Elder advisor mutters the words 'manta overlay'
Elder advisor summons a prismatic spray of varying colors that engulfs you!


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:05:14 2004

Closed



-----------------

poster: Slice
subject: Fixed bug: 6175
date: Thu Sep  9 19:12:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6175
Original bug report by Draco on Tue Mar 16 23:08:20 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room32--

hi me again, yes wagros elves, healers are not of significant align to be affected by protection from evil, this spell should either be removed or thier align increased.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:12:23 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6272
date: Thu Sep  9 19:18:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6272
Original bug report by Gartogg on Fri Apr  2 00:25:41 2004

Bug reported from /domains/city/islandmap/x13y43--

can't fish from here


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:18:17 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6274
date: Thu Sep  9 19:19:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6274
Original bug report by Gartogg on Fri Apr  2 03:28:34 2004

Bug reported from /domains/city/islandmap/x12y43--

Can't cast rod from here or farm square 1 south of here...


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:19:29 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6287
date: Thu Sep  9 19:26:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6287
Original bug report by Daran on Sun Apr  4 21:49:28 2004

Bug reported from /domains/city/islandmap/x3y44--

Just killed Blackmoon from viking event and saw Palmascay eats Well-trained event_guard_captain's corpse
dont think thats suppose to be like that, but maybe


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:26:02 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6288
date: Thu Sep  9 19:29:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6288
Original bug report by Gartogg on Sun Apr  4 23:33:07 2004

Bug reported from /domains/mists/sting/Sting31--

in help for jscore, it refers to (see also:) "health"
There is no "health" help entry...


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:29:29 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6322
date: Thu Sep  9 19:31:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6322
Original bug report by Kiera on Wed Apr  7 08:36:28 2004

Bug reported from /domains/misc/hell_ress_room--

i'm in hell. locke just did hymn of rawknrhol on me, and it
actually worked and added to my stats and whatnot.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:31:03 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6323
date: Thu Sep  9 19:31:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6323
Original bug report by Valzain on Wed Apr  7 09:34:32 2004

Bug reported from /domains/city/undercity/rooms/room36--

When the carebear invasion event was running, I logged out on the ship. When I logged back in, I was stil there. Belgarion wanted me to report this, but I figure its always here, just cut off from the rest of the mud till the event runs


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:31:33 2004
this will be fixed by the set/query_reconnect_location() change
I made earlier

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:31:36 2004

Closed



-----------------

poster: Slice
subject: closed bug: 6339
date: Thu Sep  9 19:33:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6339
Original bug report by Korthrun on Sat Apr 10 15:36:04 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_3_1--

I seem unable to preceed a command with a number
i.e.
19 train skillname
just get typo messages
train skillname
works fine
5 score
does not work
I am in dog form if that helps


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:33:09 2004
This happens when you get a runtime error on a previous 
attempt at using 5 foo. Link death and reconnect will 
solve it.


Its there as a safety check for the shell to not get stuck
looping.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:33:09 2004

Closed



-----------------

poster: Slice
subject: Fixed bug: 6344
date: Thu Sep  9 19:42:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6344
Original bug report by Moridin on Sun Apr 11 00:41:11 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

this is likely not a bug but how daneel meant it to be, but in case it actually is a bug I'll post it anyway

since estimate skill/spell isnt very helpfull over 100, I try to train it over and multiply the number I get that I need in gold
by 35, I need to have less gold then that costs onhand to get that msg, so I drop some gold if I have to much onhand, and well
morpheus is a greedy bastard, cause when I dropped 100k gold in this room, it went poof and vanished without a trace. Hmm, I better not give anyone any ideas to make the sloatinok rift of rooms like this, would be damn hard to navigate


----------------------------------------------------------------------

Marvin wrote on Sat Jul 31 09:22:29 2004
I would just like to state that it isn't sloat's rift, he is just leasing it =P

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:42:09 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6357
date: Thu Sep  9 19:45:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6357
Original bug report by Tranquil on Mon Apr 12 07:12:43 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

while trying to look inside my herb pouch, i got:

Do you mean the herb pouch, Tiny magical dust pouch of Faeries or ?

i believe this is because i was partying with the faerie race leader, and was attempting to look into his race leader item. easy to solve from my end, but it also is a bug therefore i am reporting it as such. thanks =)



----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:45:49 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6401
date: Thu Sep  9 19:49:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6401
Original bug report by Wagro on Wed Apr 21 01:57:22 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east1--

website doesnt list order of the crescent moon


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:49:01 2004

Closed



-----------------

poster: Slice
subject: closed bug: 6404
date: Thu Sep  9 19:51:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6404
Original bug report by Lagduf on Wed Apr 21 09:20:45 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/office3--

The Janitor, master of the elements is trying to use soul steal against our tank
but never succeeds, I think cause it doesn't have etheral talisman...


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:51:31 2004
does not have that spell/skill as far as I can tell. Perhaps it
was changed since this bug report. If you see it happen again
log the message that its failing for me and mail it to me.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:51:31 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6984
date: Thu Sep  9 20:00:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6984
Original bug report by Chrono on Thu Sep  9 19:26:29 2004

Bug reported from /domains/city/sewers/lawyer_room--

hmm seems to be a bug, if someone divorces you while you're not on, then you try to divorce them back it doesn't let you, at least for me it dont
eg: occult divorced me, married sweeterevil sometime while i was not on, i'm trying to divorce him, while he's on, while he's on and in the lawyer room, and while he's off, and i cannot divorce him.. it says: Don't be silly.
but occult just came up with an idea, while i was typing this, to marry someone else.. that i may already be divorced it just didn't update.
soooo maybe it just needs to update in finger info, if possible


----------------------------------------------------------------------

Zifnab wrote on Thu Sep  9 20:00:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6987
date: Fri Sep 10 05:29:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6987
Original bug report by Wagro on Fri Sep 10 03:46:58 2004

Bug reported from /domains/misc/link_dead--

I reconnected in this room, somehow


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 10 04:35:55 2004
seems to be related to the fact that I reneabled query_reconnect_location()

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 10 05:29:27 2004
 Somehow today while I was messing around with reconnections
I accidently deleted the code that actually _moved_ you out
of the link dead room.

Fixed next boot/crash for now just use the adv exit when
you log in to that room.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 10 05:29:27 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6985
date: Fri Sep 10 11:07:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6985
Original bug report by Urg on Thu Sep  9 21:36:46 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/hut--

not sure if this is a bug or a typo but "la quin-ja" doesnt work while "la witch" does


----------------------------------------------------------------------

Ixtlilton wrote on Fri Sep 10 11:07:48 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6115
date: Fri Sep 10 11:09:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6115
Original bug report by Skan on Tue Mar  9 02:28:26 2004

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room10--

Trying to attack alligator :kill a one-eyed alligator
There is no a one-eyed alligator here.
I'm using mxp , just clicking on it


----------------------------------------------------------------------

Ixtlilton wrote on Fri Sep 10 11:09:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6989
date: Sun Sep 12 22:50:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6989
Original bug report by Tranquil on Fri Sep 10 18:51:14 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field5--

giants' emotes show up in 'last emote'


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 12 22:50:27 2004
they are an emote no?

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 12 22:50:27 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7028
date: Mon Sep 13 21:31:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7028
Original bug report by Calderon on Mon Sep 13 19:15:26 2004

Bug reported from /domains/outside_city/north/beach_dock--

typed la sign at emerald ferry on gossamer. got
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:31:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7029
date: Mon Sep 13 21:31:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7029
Original bug report by Calderon on Mon Sep 13 19:15:56 2004

Bug reported from /domains/outside_city/north/test_ferry--

tried it again. same response. just me and my two pet wolves here.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:31:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7030
date: Mon Sep 13 21:31:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7030
Original bug report by Joseph on Mon Sep 13 20:08:56 2004

Bug reported from /domains/outside_city/north/beach_dock--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

typed read sign


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:31:09 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7000
date: Mon Sep 13 21:32:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7000
Original bug report by Stellerex on Sun Sep 12 03:13:58 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room1--

Trying to migrate with bittern from Arabidopsis Tower Courtyard room
Trying to migrate with bittern from Arabidopsis Tower Courtyard room


You are ready to perform your skill.
*Tried to load cloned room: /obj/skills/objects/open_sky#16013
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:30 2004
closing all of these from thsi weekend. Most of them shoudl be
repaired. Others will be fixed after a boot.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7001
date: Mon Sep 13 21:32:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7001
Original bug report by Stellerex on Sun Sep 12 03:15:01 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/proom1--

And one west of that room as well

You are ready to perform your skill.
*Tried to load cloned room: /obj/skills/objects/open_sky#16401
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7002
date: Mon Sep 13 21:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7002
Original bug report by Stellerex on Sun Sep 12 03:15:40 2004

Bug reported from /domains/blackavar/map/x46y33--

bah, looks like migrating isn't working anywhere


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7003
date: Mon Sep 13 21:32:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7003
Original bug report by Stellerex on Sun Sep 12 03:23:39 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_1m1--

*Tried to load cloned room: /domains/outside_city/daneel/shapeshifters/objects/log#18567
Trace written to /log/catch


entered shifter guild area and went sw from entrance to the room to enter log


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7004
date: Mon Sep 13 21:32:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7004
Original bug report by Panacea on Sun Sep 12 10:00:52 2004

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room8--

not sure what is going on here.  i'm in forlorn forest, made by malifix.  just killed 3 vultures.  the first two gave no loot and the third gave 4 feathers and two beaks.  very strange.
##


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:51 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7005
date: Mon Sep 13 21:32:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7005
Original bug report by Panacea on Sun Sep 12 10:27:27 2004

Bug reported from /domains/blackavar/malifix/briar_patch/rooms/room55--

this is a followup to bug 7004. it seems that most of the mobs in the forlorn forest are refusing to give out loot when they die


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7006
date: Mon Sep 13 21:33:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7006
Original bug report by Flamekrayt on Sun Sep 12 13:48:44 2004

Bug reported from /domains/illium/buildings/adv/silent_room--

i should not have died...should i?

You wish your wounds would stop BLEEDING!
HP: 143|1339 SP: 1166|1166 EP: 768|1077
[Flamekrayt]: is in very bad shape.
[Royal baby beaver]: is in awful condition.
You yell 'Exit stage north'!
You run away!
You break your skill use.
Your concentration is interrupted.

Royal Chamber [exits: south and west]
 You have entered the royal chamber, home of the king and queen beavers. They do
not like being bothered. Looking around, you see the same things you've seen
throughout the lodge. There is one exception. There is a large throne that the
king and queen beaver like to park their royal tails on.

The King Demon Zombie Beaver
The Queen Demon Zombie Beaver

You run into the room sucking air.
You feel that Flametycun is being attacked by Royal baby beaver.
You fall to the ground DEAD!
[death]: Flamekrayt died (Royal Baby Demon Zombie Beaver).
You lose your mental link to your familiar.
You lose your mental link to your familiar.
You drop to the ground with an audible Thump.
Your corpse is sucked away.


i ran into another room by wimpy, but i still died...
i was not poisoned, so i could not have been delayed damage.
any reason? or bug?


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:33:30 2004
you can die from fleeing.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:33:30 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7008
date: Mon Sep 13 21:33:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7008
Original bug report by Inside on Sun Sep 12 14:42:41 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_12_7--

kill a officer
khosan was looking for irregularities in the new code, so i'm posting this one in the bug group. i'm in this room with 8 mobs:
An officer marches by 
A wandering mercenary soldier is here 
A fat pigeon 
A fat pigeon 
A slimy gutter rat 
A dark cloaked stranger 
A dirty looking peasant 
A citizen mumbles softly  
who don't usually decide to congregate like this.
thought it was worthy of mention


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:33:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7016
date: Mon Sep 13 21:34:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7016
Original bug report by Communist on Sun Sep 12 19:00:10 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

was in eq party doing kadavre, got this to happen when deathing
Sakke shivers as pure energy flows through its body!
Sakke chants some arcane words, makes a few gestures, and heals Nevyn.
Belgarion directs a ray of acid energy straight at Doctor Kadavre!
Monster: Doctor Kadavre     Health: 20%
You hold your hand in the air. A spherical black orb forms around your hand and launches into Doctor Kadavre body. Doctor Kadavre gasps in horror as the
    very fabric of his internals is ripped in pieces!
Doctor Kadavre falls to the ground DEAD!
You receive 246761 exp.
You grab enormous red sardonyx from Doctor Kadavre's corpse.
You grab pyroclast from Doctor Kadavre's corpse.
You grab Kadavre scalpel from Doctor Kadavre's corpse.
You grab Metal stethoscope from Doctor Kadavre's corpse.
You grab Blood pressure cuff from Doctor Kadavre's corpse.
You grab Blood pressure cuff from Doctor Kadavre's corpse.
You grab Metal stethoscope from Doctor Kadavre's corpse.
You grab Kadavre scalpel from Doctor Kadavre's corpse.
You get 1344 gold coins.
Done. You looted 1 corpse.



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:34:00 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7017
date: Mon Sep 13 21:34:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7017
Original bug report by Nevyn on Sun Sep 12 19:00:28 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

mobhealth mature cave wyvern, Health: 60
mobhealth mature cave wyvern, Health: 40
mobhealth mature cave wyvern, Health: 30
mobhealth mature cave wyvern, Health: 10
mobhealth mature cave wyvern, Health: 100
kadavre dropped 2x his normal loot. we got 2x everything that is :)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:34:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7024
date: Mon Sep 13 21:35:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7024
Original bug report by Byllk on Mon Sep 13 11:39:52 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

ehh three Willie the Mystics? Seems like a bug to me :)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:35:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7026
date: Mon Sep 13 21:35:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7026
Original bug report by Temuthril on Mon Sep 13 14:35:50 2004

Bug reported from /domains/everrest/malifix/spidercave/rooms/entrance--

Theres three Breeder Bobs in the newbie area 3. (Spider Cave.)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:35:12 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7034
date: Wed Sep 15 18:46:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7034
Original bug report by Inside on Tue Sep 14 06:34:51 2004

Bug reported from /domains/misc/hell/rooms/river_acheron--

hell apprently has lost it's little charon, boy wonder.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 18:46:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7035
date: Wed Sep 15 18:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7035
Original bug report by Joseph on Tue Sep 14 06:48:47 2004

Bug reported from /domains/guilds/berserker/guild_hall--

master of the berserker guild has clones sometimes... once there were three of them simultaneously, all with the name Thraarr ;)


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 18:49:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7042
date: Wed Sep 15 19:18:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7042
Original bug report by Urg on Wed Sep 15 19:16:51 2004

Bug reported from /domains/hyboria/sven/mord/crypt--

Shrine to the Mighty Hero Xandar [exits: out]
 This is the place where followers come to worship the remains of the mighty 
defender of goodness. There is a sarcophagus
in the center of the room.

Beldak the High Priest of St. Xandar's  
Beldak the High Priest of St. Xandar's  
Beldak the High Priest of St. Xandar's  


really shouldnt be 3 beldaks, there was only 2 before


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 19:18:52 2004
shouldn't be 2 of them either.

Fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 19:18:52 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7055
date: Thu Sep 16 15:47:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7055
Original bug report by Temuthril on Thu Sep 16 14:48:50 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

In the portal room in adventure guild, theres a huge amount of portals. about 3 portals for each alpha guild.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 16 15:47:08 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7070
date: Fri Sep 17 13:33:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7070
Original bug report by Dojjan on Fri Sep 17 10:22:11 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

I can't look at the exp plaque. I'm in plaque room and when i try to look at the exp plaque i get this.
la exp plaque
You can't look at exp that.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 13:32:57 2004
works for me. check your aliases.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 13:33:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7073
date: Fri Sep 17 13:34:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7073
Original bug report by Communist on Fri Sep 17 13:13:27 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

on damage inflicted plaque
471) Graxon        
472) Malifix 

i find that a bit hard to believe...


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 13:34:03 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7062
date: Fri Sep 17 15:28:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7062
Original bug report by Tranquil on Fri Sep 17 00:26:03 2004

Bug reported from /domains/misc/race_select--

eheh funny stuff, 'la vampire' returns: Which Vampire do you mean? (try using proper english like: 'a', 'any', 'first' ..), while other races seem to be working fine =)


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 15:28:02 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7068
date: Fri Sep 17 15:33:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7068
Original bug report by Gerrik on Fri Sep 17 06:30:09 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm34--

i got this bug when i entered the game;

brief off
channels add gerchan
pick lump from bag
order all follow
RDMP ON 0420
You wear black leather gloves.
You feel agile.
You feel stronger.
Your heart beats an extra beat.
You feel refreshed.


RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
MXP is enabled.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
You enter Islands of Myth.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 15:33:14 2004
Unfortunately no one caught the back trace of the error.
have to report again when/if it happens again. Most likely
the room you are trying to reconnect into will not
load.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 15:33:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7021
date: Fri Sep 17 18:31:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7021
Original bug report by Khosan on Sun Sep 12 19:53:52 2004

Bug reported from /wiz/khosan/workroom--

- /domains/sombre/areas/icarus/objects/city/dome leaks objects, and many of them too.


----------------------------------------------------------------------

Khosan wrote on Sun Sep 12 20:31:02 2004

actually the problem is that this area clones a ton of useless and invisible objects
in every single room. It adds up to so many objects that the area is using a significant
amount of the total memory. This is unacceptable.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:34:45 2004
working on this.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:38 2004
we addressed the issues here in another manner.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7023
date: Fri Sep 17 18:31:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7023
Original bug report by Communist on Sun Sep 12 22:07:44 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_d1--

You finish the chant.
You mutter the words 'tops eht skram x'
You already have a beacon.
tithe 21 gold to Dojjan

immediately afterwards:
You finish the chant.
You mutter the words 'noc aebllem su oyod'
You have no beacon to go to.
You fail to find your magical beacon.

bug?


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:35:06 2004
entirely possible your beacon disappeared.

----------------------------------------------------------------------

Communist wrote on Tue Sep 14 04:58:33 2004
nods, my beacon did disappear, but that should allow me to create a beacon right?

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:59 2004
Marvin just made a fix that should solve this problem 
after the next reboot.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7032
date: Fri Sep 17 18:32:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7032
Original bug report by Mandos on Tue Sep 14 03:42:02 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

I got the message 'your beacon has faded out of existence' and tried to summon another, but it said 'you already have a beacon'. I even went to the reoom where the first beacon had been and it asn't there, and still couldn't summon another, nor relocate to the one that had been there in the first place.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:32:17 2004
see the previous report.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:32:20 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7041
date: Fri Sep 17 18:37:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7041
Original bug report by Zephyrus on Wed Sep 15 18:34:23 2004

Bug reported from /domains/everrest/tpost/wood1--

The rogue tunnel entrance on everest island (near the ferry) has disappeared, it seems to have been gone since all the problems of this pass weekend.  I'm not sure if this is intentional or just an overlooked error.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:37:23 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7043
date: Fri Sep 17 18:37:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7043
Original bug report by Justus on Wed Sep 15 20:01:08 2004

Bug reported from /domains/everrest/map/x26y50--

everrest rogue portal is missing


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:37:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7044
date: Fri Sep 17 18:38:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7044
Original bug report by Mandos on Wed Sep 15 21:25:46 2004

Bug reported from /domains/emerald/execution/emerald_island/x5y34--

I typed 'enter portal' at the entrance to willy's area on emerald, and it said which shimmering green portal do you mean? - the portal must be duplicating itself, as there were no other portals there


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:38:02 2004
seems to be fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:38:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7045
date: Fri Sep 17 18:44:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7045
Original bug report by Soulleech on Thu Sep 16 00:32:21 2004

Bug reported from /domains/misc/tour_ferry/RD--

*Bad argument 1 to find_object()
Expected: string Got: 0.
Trace written to /log/runtime
just trying to look at goss tour dock sign...
x


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:44:30 2004
these should all be fixed now.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:44:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7048
date: Fri Sep 17 18:48:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7048
Original bug report by Communist on Thu Sep 16 02:18:09 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

dunno if this has already been reported, but here i am in the inquisitor guild hall
la plaque
This guild has no members.

To view the entire list, 'look at all on plaque'.

bug?



----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:48:09 2004
this has something to do with the way we are reloading
rooms. Multiple reports so I am closing this one.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:48:12 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7049
date: Fri Sep 17 18:49:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7049
Original bug report by Elvis on Thu Sep 16 03:07:25 2004

Bug reported from /domains/illium/buildings/mage/rooms/top_stairs--

Stairs in mage guild area won't let me climb down them


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:24 2004
We have madea  few fixes to the way things are stored.
I want to clean up all the old bugs please repost if
this still is not fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7050
date: Fri Sep 17 18:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7050
Original bug report by Zephyrus on Thu Sep 16 08:10:38 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/cemetery/room03--

the vampires in sunnydale keep respawning after the initial kill at the boot, i'm not sure if this is intended or buggy. zephy.**
e
l
w
l


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:39 2004
I disabled them all until we can redo the way they are added.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7052
date: Fri Sep 17 18:50:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7052
Original bug report by Anlo on Thu Sep 16 08:57:15 2004

Bug reported from /domains/blackavar/map/bdock--

When typing la sign at bvar ferry dock I got:
*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:50:18 2004
Marvin made a fix to address this next boot.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:50:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7058
date: Fri Sep 17 18:52:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7058
Original bug report by Communist on Thu Sep 16 19:56:52 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_a1--

i typed N in madesco
N
The scent of a strange harvest makes its way to your nose.
Madesco City Agricultural Level [exits: north, south and east]
A Large Farmer, tending to the harvest  

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:52:12 2004
problem is you cannot go North from the room you reported this.

_please_ report the problems from where they happened, I do not
 have time to hunt and try and find which room actually errored.
,.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:52:12 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7059
date: Fri Sep 17 18:52:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7059
Original bug report by Stellerex on Thu Sep 16 21:03:55 2004

Bug reported from /domains/misc/hell_ress_room--

lots of vampires scurrying about sunnydale....makes for quick death


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 16 22:07:03 2004
need to rework the way this area populates its monsters.

For now they are disabled.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:52:18 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7061
date: Fri Sep 17 18:53:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7061
Original bug report by Roxer on Fri Sep 17 00:09:41 2004

Bug reported from /domains/everrest/map/x35y56--

*Bad argument 1 to call_other()
Expected string or array or object Got: 0.
Trace written to /log/catch

When i did walk to elf at everrest


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:53:00 2004
what does a walk to elf at everrest mean?

report the error from the room it happened in plase

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:53:00 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7066
date: Fri Sep 17 18:54:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7066
Original bug report by Ca on Fri Sep 17 01:22:04 2004

Bug reported from /domains/everrest/city/rooms/room1--

The items listed on Rufrin's stump doesn't seem to clear off after someone sells them to Rufrin.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:54:52 2004
we think this is related to shops cleaning up and shopkeepers
not knowing how to store their inventory correctly. for now 
they wont clean up we will address the other issue later.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:54:52 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7088
date: Sat Sep 18 19:52:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7088
Original bug report by Joseph on Sat Sep 18 13:49:48 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/ceo5--

n
Satan, the CEO recognizes Joseph and attacks!
[23] Satan, the CEO ultraslays you!
You wish your wounds would stop BLEEDING!
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
You dodge Demon's attack.
Dracolich recognizes Joseph and attacks!
[ 5] Dracolich bruises you.
You wish your wounds would stop BLEEDING!
You yell 'Exit stage south'!
You run away!
Vice president's office [exits: south and north]

i went north and wimped back to south after first strong hit without even seeing the room with aggro monsters in! I think it shouldn't happen...


----------------------------------------------------------------------

Zifnab wrote on Sat Sep 18 19:52:38 2004
you think it shouldnt happen. So do I. The problem the code is written in 
such a way that it is very difficult to rearrange it.

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 18 19:52:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6994
date: Mon Sep 20 15:43:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6994
Original bug report by Tzikas on Sat Sep 11 16:07:29 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/residential/city_b1--

Im standing on a road, but the room is indoors.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:43:59 2004
I suspect this was intentional on the part of Cebcurg
since the area is underwater.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:43:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7046
date: Mon Sep 20 15:44:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7046
Original bug report by Elvis on Thu Sep 16 01:36:45 2004

Bug reported from /domains/blackavar/anhk/rooms/cake--

Stairs in ankh morpork opera + military area lead down, not up, and can't be used


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:44:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7069
date: Mon Sep 20 15:46:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7069
Original bug report by Iedee on Fri Sep 17 06:43:13 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_h5--

I have tried to visit all 3 guilds in the mugak swamp and I have been able to visit any of them.  The huts are not there and I have been unable to enter them.  I have been able to enter regular mugak huts in the swamp...just not the ones for the guilds.  Thanks.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:58:31 2004
This appears to be a case of items getting no environment...

@foreach(object obj in children("/domains/sombre/areas/swamp/objects/hut")) { ZBUG(enviro
nment(obj)); }

@foreach(object obj in children("/domains/sombre/areas/swamp/objects/hut")) { ZBUG(enviro
nment(obj)); }

6 of the items had no environment. 1 is supposed to be in this room and
has no environment so the mud will not clone a new one.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:46:08 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7072
date: Mon Sep 20 15:46:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7072
Original bug report by Dojjan on Fri Sep 17 12:06:13 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

Got this when i tried to enter portal to sidhes.
Which shimmering green portal do you mean? (try using proper english like: 'a', 'any', 'first' ..)
Looks like there is 1 or even more portals there.. (should only be 1)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:46:32 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7076
date: Mon Sep 20 15:46:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7076
Original bug report by Oxolotl on Fri Sep 17 16:32:54 2004

Bug reported from /domains/everrest/tpost/wood2--

rogue portal at everrest dock appears to have 'gone'


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:46:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7078
date: Mon Sep 20 15:47:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7078
Original bug report by Zilpen on Fri Sep 17 18:04:58 2004

Bug reported from /domains/dragon/elements/void/room_0--

I saw this message when I entered the grey rift: 'Some luckless fool has left 4 rifts here.'


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:17 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7079
date: Mon Sep 20 15:47:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7079
Original bug report by Modred on Fri Sep 17 18:07:01 2004

Bug reported from /domains/hyboria/uncle/monks/br2--

I've been in this room in the monks area for an hour. I entered the room
and it contained no monks, I would have expected the monks to respawn by
now. People have travelled through the room but have not killed anything in
it during time I have been idling here.

This is the only room I can empirically say that monks don't seem to be 
respawning in but only a subset of rooms in the monks area seem to respawn
mobs.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:23 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7080
date: Mon Sep 20 15:47:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7080
Original bug report by Modred on Fri Sep 17 18:19:08 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_f2--

2 hours ago I was able to enter the hut, now I cannot.

>enter hut
There is no hut here.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:29 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7082
date: Mon Sep 20 15:47:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7082
Original bug report by Tranquil on Fri Sep 17 20:12:26 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/cemetery/south07--

i built a campfire in this room a few hours ago (maybe 6?) and when i come back, it's still here. don't think anyone else has been here, because there are plenty of vampires around


----------------------------------------------------------------------

Tranquil wrote on Fri Sep 17 23:33:37 2004

Fixed


----------------------------------------------------------------------

Tranquil wrote on Fri Sep 17 23:33:40 2004

Fixed


----------------------------------------------------------------------

Tranquil wrote on Fri Sep 17 23:34:49 2004
just an update on this bug, the fire is still there, and according to rltime it's

Fri Sep 17 23:33:55 2004 CET

so, i'm pretty sure it's not from some other woodsy. okies thanks

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:41 2004
duplicate

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:41 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7083
date: Mon Sep 20 15:47:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7083
Original bug report by Mamoru on Fri Sep 17 22:46:00 2004

Bug reported from /domains/everrest/tpost/m_ferry--

rogue tunnel entrance on everrest side is missing


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7084
date: Mon Sep 20 15:47:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7084
Original bug report by Calderon on Sat Sep 18 01:21:22 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field4--

i think the Giants are not repopping properly
i have cleared mistyswamp and beholders and visited a few other places and only 2 giants have appeared. it's very odd


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7085
date: Mon Sep 20 15:48:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7085
Original bug report by Iedee on Sat Sep 18 07:24:52 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor2Room14--

I am 1 north of Ezmerelda.  I want to climb down the stairs to leave the tower.  I cannot climb down the stairs and when I look for them, it says they are not there.

Thanks!


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:48:14 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7086
date: Mon Sep 20 15:48:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7086
Original bug report by Flamekrayt on Sat Sep 18 08:20:07 2004

Bug reported from /domains/emerald/evilned/rooms/kwall2f--

earthfast guards (n, 5w, n from earthfast entrance) are not repop-ing



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:48:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7090
date: Mon Sep 20 15:49:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7090
Original bug report by Joseph on Sat Sep 18 15:31:59 2004

Bug reported from /domains/blackavar/city/merrsq--


looks like a way to palace is inaccessible for several days... gate guards dont reset and they are the only ones that have the key to this closed gate ;( Umm... and some days ago i have also noticed that some of the royal queen guards or what are their name dont reset too cause i got bounty on one of them ;)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:49:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7092
date: Mon Sep 20 15:49:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7092
Original bug report by Daeva on Sat Sep 18 19:23:19 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

report giant repop

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:49:12 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7093
date: Mon Sep 20 15:49:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7093
Original bug report by Darktooth on Sat Sep 18 20:19:27 2004

Bug reported from /domains/illium/shops/bounty_room--

rep bounty-This small dwarf seems to be the only living being around. His job seems to guard the prison under the palace, and thatlittle evil fellow seems ot enjoy it. This is a totally hateful character that you will not mind putting to death.- questinfo bounty

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 19 00:21:35 2004
what it the bug?

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:49:18 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7094
date: Mon Sep 20 15:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7094
Original bug report by Wagro on Sat Sep 18 20:49:01 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/emerald--

Was killing turlach and he banished my abomination, so i died and some familiars died. When i came back to the room, Turlach was no longer there, and a lot of my eq was missing from the ground. Among the missing were 2 red handled longswords, dragon eyes (glowing), mithril breastplate of tiamat, steel bracers, one brillian goat skin chap, and then a shin guard for the other leg, dragonscale boots, and an amulet of destruction


----------------------------------------------------------------------

Wagro wrote on Sat Sep 18 20:50:31 2004
Oh misread that, dragonscale boots are still there, but the other gear is gone

----------------------------------------------------------------------

Wagro wrote on Sat Sep 18 22:29:36 2004
Updating again, came back to turlach's room some time later, it seems that the yellow mist he casted is still here, and he has not reappeared, dunno if this is related to him and my eq dissappearing or not

----------------------------------------------------------------------

Ixtlilton wrote on Mon Sep 20 15:49:42 2004
i can fix bugs too

----------------------------------------------------------------------

Ixtlilton wrote on Mon Sep 20 15:49:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7099
date: Mon Sep 20 15:51:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7099
Original bug report by Zephyrus on Sun Sep 19 07:02:35 2004

Bug reported from /domains/everrest/tpost/wood1--

Well i recently reported that the portal on everest was bugged and had disappeared, and Zifnab fixed the problem, and i was able to use the portal for a day.  Now I can't use the portal on everest again, so I'm assuming it's still bugged in some way.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:51:57 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7101
date: Mon Sep 20 15:52:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7101
Original bug report by Beranis on Sun Sep 19 10:10:51 2004

Bug reported from /domains/emerald/evilned/beaver/rooms/br1--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0
Trace written to /log/catch

Happened when i first went in (room loading?), went back out and in again to see if it reoccurred it didn't


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Zifnab wrote on Mon Sep 20 15:52:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7102
date: Mon Sep 20 16:19:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7102
Original bug report by Beranis on Sun Sep 19 10:17:00 2004

Bug reported from /domains/emerald/execution/emerald_island/kobolds/path_33--

This may not be a bug, because I don't know this area properly. Is this area overpopulating itself? There are between 5 and 10 sentries in each room.


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Zifnab wrote on Mon Sep 20 16:19:37 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7103
date: Mon Sep 20 16:20:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7103
Original bug report by Maduo on Sun Sep 19 10:31:55 2004

Bug reported from /domains/castles/rooms/maduo-21--

i took one of my empty chests and put it in another room and put lotsa quartz in it, after i renamed it 'quartzes',  it wouldnt let me touch it or close it or anything, its like its not even in the room though you can clearly see it.

A small cedar chest named 'Quartzes' (open)
The chest contains:
  many gigantic pale yellow smokey quartzes
  2 rosey pink star rose quartzes
  a large rosey pink star rose quartz

 HP: 793/793 SP: 2965/2965 EP: 777/777 GOLD: 456368/0 alter chest help
There is no chest here.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 16:20:14 2004
you named it. use the name.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 16:20:14 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7104
date: Mon Sep 20 16:20:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7104
Original bug report by Sirc on Sun Sep 19 15:44:11 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

looks like the exp plaque is gone?
-sirc


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Zifnab wrote on Mon Sep 20 16:20:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7107
date: Mon Sep 20 16:21:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7107
Original bug report by Mor on Mon Sep 20 07:44:29 2004

Bug reported from /domains/outside_city/yensid/room37--

Chin-up Land! And Some Other Strange Thing! [exits: east and southwest]
 Not only is there jolly good 'pits all around, but there is also some weird
writing on the wall!

write mickey on wall
Which Wall do you mean? (try using proper english like: 'a', 'any', 'first' ..)


THere should only be one wall.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 16:21:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7077
date: Mon Sep 20 17:43:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7077
Original bug report by Flamekrayt on Fri Sep 17 16:59:12 2004

Bug reported from /domains/emerald/evilned/rooms/keep2--

if you build a campfire (not sure about normal fires) in a room.
save
you stay in the room, you see the message that the fire spreads its warming glow
then once i regen, i go kill some mobs
takes about 5mins? when i come back into the room where fire is
i don't see the message of fire spreading its glow. i try to toss a wood
save
into the fire, says i can't toss that in that. meaning, no fire, or wrong syntax
but i know the syntax is right, coz i done it before. so the fire doesn't exist
save
i try to build another campfire, says you can't fit two campfires in one room
that's it.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 17:43:56 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7112
date: Tue Sep 21 13:11:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7112
Original bug report by Erec on Tue Sep 21 00:48:07 2004

Bug reported from /domains/blackavar/olympus/rooms/olympe--

If I start combat by having my wraith cast on a target, then leave the room as soon as he's cast, when I reenter, the mob isn't agro to me.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 21 13:11:29 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6720
date: Tue Sep 21 14:18:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6720
Original bug report by Grasfer on Fri Jul 16 18:20:51 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/lm2--

order wraith cast mind invasion
Miner casted mist and when my wraith blasted i got this.

Wraith finishes the chant.
Wraith mutters the words 'SPAL inf flff luff!'
Wraith: *Bad argument 1 to reg_assoc()
Expected: string Got: 0.
Trace written to /log/runtime


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Ixtlilton wrote on Tue Sep 21 14:18:27 2004
think this was fixed earlier hrm, at least nothing like it happened now, well, re-report if it happens

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 21 14:18:27 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7118
date: Tue Sep 21 18:36:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7118
Original bug report by Byllk on Tue Sep 21 18:36:11 2004

Bug reported from /domains/outofwhack/uncle/statue/rm20--

q
cast magma boulder



w


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 21 18:36:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7116
date: Tue Sep 21 18:54:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7116
Original bug report by Flamekrayt on Tue Sep 21 16:10:39 2004

Bug reported from /domains/emerald/evilned/rooms/keep2--

woodsman campfires. i know the desc has changed. so finding it funny.
but the problem now is that i can keep throwing wood into the fire
save
non-stop, threw like 5 in already, and still going strong.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 21 18:54:15 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6868
date: Wed Sep 22 16:52:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6868
Original bug report by Jaws on Mon Aug 16 03:31:23 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

my wraith lost the eq it had in one of the crashes yesterday, nothing huge, just wanted to report it - the items the undead had last time it went to sleep, then recall after crash, no items

----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 28 01:34:27 2004
did you give or take anything from the undead while you had it out?

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Ixtlilton wrote on Wed Sep 22 16:52:39 2004
i can't know how or why it was lost and afaik no one else has lost eq this way? so i'll close it. if it happens again try to come with details regarding the circumstances .... it's hard to guess

----------------------------------------------------------------------

Ixtlilton wrote on Wed Sep 22 16:52:42 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6977
date: Wed Sep 22 17:32:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6977
Original bug report by Wagro on Wed Sep  8 02:10:30 2004

Bug reported from /domains/blackavar/city/plroad4--

If you level a necro minion or train a skill/spell on it and a crash happens (reboot too maybe?) before saving, the exp is saved under the correct catagory in the minion, but their level or skill/spell % revert back to the last save, so effectivly the exp is lost because there is no way to reinc them, or other solutions.


----------------------------------------------------------------------

Ixtlilton wrote on Wed Sep 22 17:32:54 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6752
date: Wed Sep 22 17:35:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6752
Original bug report by Tektor on Wed Jul 21 06:24:50 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east9--

When lostego repairs my abom its stealing corpses from my inventory


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Ixtlilton wrote on Wed Sep 22 17:35:18 2004
mmm...think this was fixed
at least it doesn't seem to do it now

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Ixtlilton wrote on Wed Sep 22 17:35:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6885
date: Wed Sep 22 18:05:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6885
Original bug report by Gerrik on Fri Aug 20 09:24:59 2004

Bug reported from /domains/outside_city/farms/farm1/map/x8y14--

hi, order mummy give gold to gerrik, order mummy give golds to gerrik, order mummy give all gold to gerrik, order mummy give all golds to gerrik dont work. seems i can drop gold if i specify the amount. ie order mummy drop 588 gold works but order mummy drop gold does not.


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Ixtlilton wrote on Wed Sep 22 18:05:03 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6887
date: Wed Sep 22 18:05:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6887
Original bug report by Wagro on Fri Aug 20 22:19:46 2004

Bug reported from /domains/mists/gator/swamp62--

i started casting at a mob, but moved out of the room, but i think my guys got a spell off though because the mob is showing signs of disease and dmg. The issue is though, when i reentered he was neither aggro towards me nor my fams


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Ixtlilton wrote on Wed Sep 22 18:05:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6893
date: Wed Sep 22 18:06:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6893
Original bug report by Jaws on Sun Aug 22 17:47:29 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglenw13--

100% corpse parenga does not last longer than a normal corpse - bug repping this cuz ixy posted it should

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Ixtlilton wrote on Wed Sep 22 18:06:07 2004
did i fix this? i think so...

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Ixtlilton wrote on Wed Sep 22 18:06:07 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6894
date: Wed Sep 22 18:06:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6894
Original bug report by Joseph on Sun Aug 22 20:00:04 2004

Bug reported from /domains/misc/tour_ferry/hyboria--

suck/nosuck events:
my stats were changed (str went down because of suck event) and i'm still wielding two weapons but(!) if i look at one of them i can see "...blah... you can wield it with both hands..." ;)
so atm it seems like i have three hands to wield my weapons

IMHO there should be some check about wielding when stats change


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Ixtlilton wrote on Wed Sep 22 18:06:43 2004
i think we decided that we would live with this...if not, bite me

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Ixtlilton wrote on Wed Sep 22 18:06:46 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6896
date: Wed Sep 22 18:07:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6896
Original bug report by Jaws on Mon Aug 23 01:50:12 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_c13--

dunno whats up, but disjoint bones is only lasting like 4 rounds all the sudden

----------------------------------------------------------------------

Jaws wrote on Mon Aug 23 05:09:25 2004
VTD
after reboot, duration time seems ok now  - dunno

I was logged in a loong time


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Ixtlilton wrote on Wed Sep 22 18:07:16 2004
think this was due to something i did and zifnab fixed eheh

----------------------------------------------------------------------

Ixtlilton wrote on Wed Sep 22 18:07:21 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6978
date: Wed Sep 22 19:06:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6978
Original bug report by Zifnab on Wed Sep  8 05:18:40 2004

Bug reported from /domains/outofwhack/uncle/egypt/kh24--

some rooms in this area have 2 set_objects() monster in first does not reset.
I fixed this room already this is a note to check the rest.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 19:06:11 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6980
date: Wed Sep 22 19:06:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6980
Original bug report by Zag on Thu Sep  9 00:28:47 2004

Bug reported from /domains/sombre/areas/airship/rooms/main/ferry--

Withdrew 750k before crash, after crash all gold on hand was gone, and gold was not back in bank


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 19:06:50 2004
this can happen. you and the bank save independently.

After taking money out save.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 19:06:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7053
date: Wed Sep 22 20:13:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7053
Original bug report by Tranquil on Thu Sep 16 11:37:03 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/camp4--

This area (giants) seems to have some issues with cloning mobs. Outside, in the vmap area, there seems to be an incredibly large amount of wildlife. This is excellent for carnivores, but probably not intended.

Inside the giant camp, the opposite is happening. There used to be 1-4 giants cloning/repoping per room, and now it seems that each repop consists of between 3 and 10 mobs. I have tested this by idling for 2 hours and finding only 10 giants in the entire area, when no-one passed the entrance.

Khosan has asked me to report this, so here it is =)


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 20:13:26 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7109
date: Wed Sep 22 21:29:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7109
Original bug report by Flamekrayt on Mon Sep 20 17:20:32 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

hyboria fire area:
there are 7 hunters in one room (but only for some rooms)
save


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 21:29:25 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7135
date: Thu Sep 23 15:32:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7135
Original bug report by Beranis on Thu Sep 23 11:40:49 2004

Bug reported from /domains/illium/west/west040--

On Jade Street [exits: north and south]
 This small road heads north and south through the market district of the city. The traffic here is quite heavy as people
rush about running their errands.

A floating moonflower vine
Carebear - NOT SET UP

It says it's a buggy monster and contact Samael or the local admins ...


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:32:46 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:32:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7136
date: Thu Sep 23 15:32:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7136
Original bug report by Tranquil on Thu Sep 23 13:40:40 2004

Bug reported from /domains/illium/west/west106--

On North Market Street [exits: northwest and southeast]
 North Market Street heads northwest and southeast through the market district of the city. Many
people wander around the market, shopping for whatever they may need.

A floating moonflower vine (glowing)
Carebear - NOT SET UP  

  < Hp: 2112/2112 >-< Sp: 1558/1558 >-< Ep: 1615/1615 >
  < Exp: 1,399,358 >-< Next: 1% >-< Rooms: 11322 >-< Gold: 823537/2187828 >

>l

This is a buggy monster. If you see this contact either Samael or if he's not present, your local admin. Thank you.
He is in excellent shape.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:32:58 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7133
date: Thu Sep 23 15:36:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7133
Original bug report by Mandos on Thu Sep 23 09:55:58 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/bronze/room04--

3 cordelia's in the Bronze (on top of the ~20 students/room) in sunnydale


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:36:37 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7134
date: Thu Sep 23 15:36:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7134
Original bug report by Beranis on Thu Sep 23 11:39:46 2004

Bug reported from /domains/illium/west/west040--

who
------------------------------------------------------------------------
----                        0 friends,                              ----
----                        6 wizards, 33 mortals                   ----
----                     Islands of Myth, 39 players                ----
------------------------------------------------------------------------
Admin.Khosan      Admin.Zifnab      Admin.Zifnab      Arch .Ant
 Wiz .Tigran       Wiz .Enigma      {215} Jant        [142].Baer
[141].Tranquil    {126}.Hierokliff  {126} Mintorus    {120}.Fraziw
{115} Evicta      [112].Dojjan      {110} Zlame       [110].Zoox
[105] Justus      [105].Tomten      {101}.Occult      [ 95].Jensa
[ 95].Matt        [ 81].Communist   { 77} Flamekrayt  [ 70] Rathidragon
{ 70} Zag         { 65} Sebastian   [ 63] Highpriest  [ 61] Jas
{ 60} Celine      { 57} Aphrodite   { 52} Akutenshi   { 51} Korthrun
[ 49] Reamus      { 15} Arizira     { 15} Beranis     { 15}.Eliphas
[ 15] Wildfrag    [  8] Daktar      [  1].Squizzy
------------------------------------------------------------------------
----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----
---- () = dead, ^^ = builder, {} = race leader                      ----
------------------------------------------------------------------------

(Two zif's are better than one?)


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:36:49 2004
not a bug. wizards can log in multiple times.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:36:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7137
date: Thu Sep 23 20:56:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7137
Original bug report by Modred on Thu Sep 23 15:50:43 2004

Bug reported from /domains/sombre/areas/nightmare/rooms/city/city_c7--

I think that the Kfahirs (and the mugaks in the swamp but it is night and
there are too many aggressives in the entrance to report from there) are
repopping too often. There seem to be multiple rooms with 4 or 5 kfahirs in
it and while they are wandering monsters that seems too high. The entrance
to the swamp on somber contained 8 mugaks.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 20:56:05 2004
duplicate

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 20:56:56 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7138
date: Thu Sep 23 22:22:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7138
Original bug report by Ranja on Thu Sep 23 19:36:08 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/bar/room02--

Up in Sunnydale, at Willy's place there are still many willies,  havent seen any clone bugs everywhere else after last fix, so i dont know.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 22:22:27 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7114
date: Sat Sep 25 20:40:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7114
Original bug report by Highpriest on Tue Sep 21 09:05:48 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y24--

Mylag is broken.

-HP


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:40:53 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7121
date: Sat Sep 25 20:44:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7121
Original bug report by Celine on Tue Sep 21 22:43:40 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

entered this room and got this msg.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

kthnkxbye


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:44:18 2004
can't reproduce.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:44:21 2004

Closed



-----------------

poster: Khosan
subject: Fixed bug: 7122
date: Sat Sep 25 20:46:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7122
Original bug report by Inside on Wed Sep 22 04:49:48 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_m1--

there seem to be WAAAAAAAAAAAAAAAY more mugaks in the swamp than there should be. i'm seeing about 8 or 9 per room, whereas there used to be 2-4.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:46:46 2004
fixed after boot

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:46:46 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7124
date: Sat Sep 25 20:50:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7124
Original bug report by Hierokliff on Wed Sep 22 07:57:27 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_bc5--

there are tons of talos citizens today


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:50:59 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7125
date: Sat Sep 25 20:53:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7125
Original bug report by Inside on Wed Sep 22 08:20:29 2004

Bug reported from /domains/outofwhack/uncle/egypt/sphinx--

there are 2 sphinxes here


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:53:35 2004
can't reproduce, not even if I force a cleanup.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:53:38 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7129
date: Sat Sep 25 20:56:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7129
Original bug report by Modred on Wed Sep 22 12:52:42 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/fountain/entrance--

Someone has left 2 dark portals lying on the ground.

I logged into this room and found two portals.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:56:09 2004
can't reproduce.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:56:09 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7130
date: Sat Sep 25 20:57:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7130
Original bug report by Stellerex on Wed Sep 22 14:13:59 2004

Bug reported from /domains/blackavar/map/x38y38--

two identical signs on the path here


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:57:18 2004
can't reproduce

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:57:21 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7141
date: Sat Sep 25 21:00:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7141
Original bug report by Flamekrayt on Fri Sep 24 15:47:20 2004

Bug reported from /domains/everrest/map/x20y41--

sylvan protector guild: the hut that we enter. at times there is one hut, at
times more than one.
so you can enter the hut directly sometimes, and other times, you get the message:
Which hut do you mean? (try using proper english like: 'a', 'any', 'first' ..)


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:24 2004
can't reproduce.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:24 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7143
date: Sat Sep 25 21:00:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7143
Original bug report by Mandos on Fri Sep 24 21:00:21 2004

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/12,10,1--

Mobs in Talos didn't spawn on the reboot


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:55 2004
they are disabled.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:58 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7144
date: Sat Sep 25 21:01:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7144
Original bug report by Elvis on Fri Sep 24 21:13:49 2004

Bug reported from /domains/hyboria/uncle/monks/blr18--

Blue Head Priest on hyb not spawned


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:01:52 2004
he is here.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:01:52 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7145
date: Sat Sep 25 21:02:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7145
Original bug report by Inside on Fri Sep 24 21:14:04 2004

Bug reported from /domains/sombre/areas/airship/rooms/shack/entrance--

this room should have a north exit and an out exit, but it currently has neither. the bug i got when i entered the room said:
*Illegal type of index
Trace written to /log/runtime


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:35 2004
temp failure while I was working on something

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:37 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7146
date: Sat Sep 25 21:02:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7146
Original bug report by Inside on Sat Sep 25 03:53:18 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,4,1--

there is a north exit in this room that doesn't move me. also, in the room to the north of this one, there is a south exit that doesn't move me. perhaps these exits are actually moving me to the room i'm already in.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:54 2004
same as prev bug

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:54 2004

Closed



-----------------

poster: Khosan
subject: Fixed bug: 7147
date: Sat Sep 25 21:05:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7147
Original bug report by Inside on Sat Sep 25 05:47:33 2004

Bug reported from /domains/blackavar/tavern/rooms/tavern1--

two old men sitting here... should only be 1


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:05:06 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7148
date: Sat Sep 25 21:05:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7148
Original bug report by Communist on Sat Sep 25 13:39:09 2004

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

seemed like I dropped a bunch of food in castle a few minutes ago, now it's all gone


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:05:54 2004
this is a new feature of castles. Don't drop anything there except in the safes.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:05:54 2004

Closed



-----------------

poster: Khosan
subject: Fixed bug: 7152
date: Sat Sep 25 21:15:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7152
Original bug report by Siffar on Sat Sep 25 17:21:09 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_7--

hi,
there seems to be another problem now. the beacon is not 
working properly. cant relocate to it and sometimes
tells me that it already exists, while it does not.
cheers,
S.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:15:21 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7156
date: Sat Sep 25 21:16:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7156
Original bug report by Ca on Sat Sep 25 19:48:24 2004

Bug reported from /domains/dragon/elements/void/room_25--

Can't look at plaque in this room.


----------------------------------------------------------------------

Ca wrote on Sat Sep 25 19:49:56 2004
Um, I was in the wrong room, ignore this report ;)

----------------------------------------------------------------------

Ca wrote on Sat Sep 25 19:50:08 2004

Closed


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:16:27 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7157
date: Sat Sep 25 21:16:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7157
Original bug report by Soulleech on Sat Sep 25 20:44:57 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_g13--

There are no coins of that type here.
this message pops up whenever I try to take gold from the ground.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:16:39 2004
duplicate report

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:16:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7176
date: Mon Sep 27 01:45:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7176
Original bug report by Deadnaught on Sun Sep 26 21:31:14 2004

Bug reported from /domains/everrest/city/rooms/room1--

21:27:56 Rufrin the shopkeeper [sales]: Need gold? I will pay 222,566 gold for R
eally Wicked Witch
Robe
 > value a witch robe
That item is worth 160035
er....



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 01:45:18 2004
not a bug. He figures value based on condition. his price
is for a perfect item

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 01:45:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7163
date: Mon Sep 27 16:25:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7163
Original bug report by Elvis on Sun Sep 26 02:56:27 2004

Bug reported from /domains/illium/shops/bounty_room--

The mobs in Schizo area on mists are currently invulnerable unless I am very much mistaken.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:25:04 2004
I am able to damage them and I have no skills.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:25:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7149
date: Mon Sep 27 16:27:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7149
Original bug report by Tektor on Sat Sep 25 15:39:58 2004

Bug reported from /domains/guilds/protectors/guild_hall--

Trying to move in abj guilds in mage school getting this:
*Cannot index value of type 'function'.
Trace written to /log/runtime


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:07:31 2004
the guild halls are doing somethign funky with passing a function pointer to add_item.
I don't think that was ever itended to work. It is by pure chance that
the parser reacts correctly when it was processing a direct_verb_rule() call.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:27:43 2004
I am not sure why this was there. I dont think we ever
called evaluate() on the value for those mappings.

I removed it the room loaded and the guild should be joinable again.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:27:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7150
date: Mon Sep 27 16:29:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7150
Original bug report by Siffar on Sat Sep 25 16:34:46 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_i14--

hi,
it looks like i can not pick up gold that is lying on the floor.
it says something like "there are no coins of that type here".
take gold, take coins and take gold coins does not work...
i have autoloot turned off to pick up gold after kill.
cheers,
S.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:29:13 2004
I am guessing this is due to the unloading of rooms we are now doing.
I will add coins to the list of items I need to fix.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:29:16 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7155
date: Mon Sep 27 16:37:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7155
Original bug report by Sebastian on Sat Sep 25 18:46:06 2004

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

My eq party killed the giant king, in beanstalk area in se gossamer.
When he dies, he drops a key to his 2 doors s of him.
think Holy Prayer DOWN
Well, the key didn't dest, and i went back after party, checked, and golden goose, and the harp as well as giant king dagger are back.  Basically people can save key come back every repop and get a free 2 tp item and mage hand slot.
I picked up the eq, but i'm putting it back after this report.  So basically i suggest the key dest after like 10 mins of looting or something.
-Seb


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:37:44 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7158
date: Mon Sep 27 16:38:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7158
Original bug report by Tektor on Sat Sep 25 21:47:32 2004

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

communist made a rack and now its this:
Tektor's Magical Rack of Torture


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:38:42 2004
this item needs to be rewritten along with a few others. I 
am making notes to myself to fix those.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:38:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7161
date: Mon Sep 27 16:42:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7161
Original bug report by Highpriest on Sun Sep 26 02:15:07 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

(refer to 7148) It reminded me about a similar case. I was golding at giants one day and I dropped my extra corpses (theyused up too much inv) and non-eq loots some distance away from the area. When I came back to it, they were gone, but I assumed someone took them away. After some time (same day, probably about an hour later), I dropped extra corpses in a room (different room) again, then when I'm back it's gone again. Also, food that I dropped at giants entrance were missing too.
This sounds a little too much of a coincidence.

-HP


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:42:48 2004
I suggest not dropping things in rooms. To limit memory usage
we are quickly cleaning up rooms although the items should
still be there when you get back some things are not saving
correctly yet and we are working on that.
*

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:42:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7162
date: Mon Sep 27 16:42:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7162
Original bug report by Dmitri on Sun Sep 26 02:23:06 2004

Bug reported from /domains/outside_city/beanstalk/rooms/groom2--

there are 3 giant kings in the beanstalk area, just thought u might like to know**


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:42:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7164
date: Mon Sep 27 16:43:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7164
Original bug report by Deadnaught on Sun Sep 26 04:17:47 2004

Bug reported from /domains/guilds/firemage/guild_hall--

i logged on and...
'GuildMaster's Room [exits: out]
 Lair of the Fire Mage

Esssthr'sss, the Firemage guildmaster
A nondescript thing lies at your feet.'
when i try getting it:
'[ nondescript thing ]: You aren't able to take it.'


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:43:42 2004
I don't see any problem with the rooms currently. Grab
a wizard next time it happens so they can find what that object
is.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:43:42 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7175
date: Mon Sep 27 17:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7175
Original bug report by Sebastian on Sun Sep 26 21:24:53 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon20--

Ancient cave wyvern loaded itself 3 times in the room.
Asked khosan for a remove of them so we could attempt an eq monster, told me no, but yeah 3wyverns 3m,2.2m,1.9m. thanks :)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 17:32:42 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7183
date: Mon Sep 27 17:33:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7183
Original bug report by Wildchild on Mon Sep 27 16:22:43 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

Walked into a room in the beholders, and got the following:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

Last time I walked through this room, iirc, Eponine had a cauldron sitting here. It is here no longer, and she has been logged off for 15 minutes.
And the last time I was through the cauldron was here and she was already logged off.



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 17:33:51 2004
known issue with cauldrons. Its on the list to be rewritten.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 17:33:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7186
date: Tue Sep 28 01:41:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7186
Original bug report by Justus on Tue Sep 28 00:01:18 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/market7--

here is 9 lamp, there should be just one.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 28 01:41:04 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7187
date: Tue Sep 28 01:41:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7187
Original bug report by Sebastian on Tue Sep 28 00:36:16 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/office/room03--

Mayor's Office [exits: east]
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 28 01:41:49 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7185
date: Tue Sep 28 15:20:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7185
Original bug report by Waz on Mon Sep 27 19:42:01 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,2,1--

I can't enter the room to the south of here...I've also tried
from different directions, i.e., going west and south, then east...
No matter from which direction, I can't enter that room.  No error
msg, I put the direction command in and the command just seems to freeze.



----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 28 15:20:01 2004
You can now enter the room. there will however now both be the sparse_object 'rocks' in there and the 'real' object rock in there
f

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 28 15:20:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7213
date: Thu Sep 30 18:50:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7213
Original bug report by Communist on Thu Sep 30 18:49:15 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

typing 'all patries' (yes i typoed)
gives me this:
USAGE: all 
the USAGE message used to say everything you can look at with 'all'


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 18:50:15 2004
works fine for me.

all patries
USAGE: all 

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 18:50:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7199
date: Thu Sep 30 19:54:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7199
Original bug report by Waz on Wed Sep 29 02:36:50 2004

Bug reported from /domains/illium/buildings/mage/rooms/caf_hall3--

I was about to enter the room to the south, abjurer guild hall, when
I typed 's' and got this msg.

*Cannot index value of type 'function'.
Trace written to /log/runtime

I was not able to go south, just stayed in the room here.
I walked east, came back into this room, and was then able to go south.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 19:54:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7203
date: Thu Sep 30 19:55:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7203
Original bug report by Fegler on Wed Sep 29 15:26:47 2004

Bug reported from /domains/guilds/abjurer/guild_hall--

when i tried to go to master of energy guild from abjurer guild i got this msg:
*Cannot index value of type 'function'.
Trace written to /log/runtime
when i tried again it worked...
got the same when i went south so i should land in abjurer room, but htat was before i tried to go to master of energy


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 19:55:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7205
date: Thu Sep 30 19:55:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7205
Original bug report by Slayn on Wed Sep 29 23:28:42 2004

Bug reported from /domains/guilds/abjurer/guild_hall--

when trying to go s to abj guild i got this
 
*Cannot index value of type 'function'.
Trace written to /log/runtime
 
thanks


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 19:55:54 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7168
date: Thu Sep 30 22:58:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7168
Original bug report by Athena on Sun Sep 26 13:34:53 2004

Bug reported from /domains/outside_city/larssi/rooms/hut--

The book on Larssi's island, in the hut, cant be read. You can look at it but the actual contents cant be seen. probably due to sparse obj.
Danke, Athy


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:58:05 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7159
date: Thu Sep 30 22:58:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7159
Original bug report by Apathy on Sat Sep 25 22:33:50 2004

Bug reported from /domains/emerald/sniket/rooms/palace--

> la sign
It's a sign try reading it.
> read sign
You can't read that.


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:58:14 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7170
date: Thu Sep 30 22:58:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7170
Original bug report by Sakke on Sun Sep 26 16:06:44 2004

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room27--

at orc area, when you kill orc it leaves gold:
for example: 896 gold coins.
and when i try to take that it gives: 
There are no coins of that type here.
You aren't able to take it.
but when i do "take all" it just takes them and no complain...


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:58:53 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7172
date: Thu Sep 30 22:59:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7172
Original bug report by Joseph on Sun Sep 26 18:16:28 2004

Bug reported from /domains/emerald/sniket/rooms/palace--

Description: ...Next to the statue, standing on the ground, is a big golden sign.

>examine sign
It's a sign try reading it.

>read sign
You can't read that.



----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:59:47 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7180
date: Thu Sep 30 23:00:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7180
Original bug report by Jas on Mon Sep 27 11:36:58 2004

Bug reported from /domains/hyboria/lorien/map/x1y6--

killed a boar and then ate the corpse.  When i tried to get the coins, resulted in saying 'There are no coins of that type here.'   Jas.


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 23:00:08 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7212
date: Thu Sep 30 23:04:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7212
Original bug report by Mamoru on Thu Sep 30 17:07:45 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins8--

get gold
there are no coins of that type here.
you aren't able to take it.


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 23:04:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7217
date: Fri Oct  1 02:46:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7217
Original bug report by Astarte on Fri Oct  1 01:13:26 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/music--

Singing Talos falls to the ground DEAD!
You receive 7759 exp.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

You hit Singer 1 time.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:46:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7218
date: Fri Oct  1 02:46:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7218
Original bug report by Astarte on Fri Oct  1 01:14:08 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/music--

Icarus Music Hall [exits: south]
You find yourself in a small building, that has been decorated with a large
stage that inhabits the far northern edge of the room you stand within. You
realize that this is the place that would be used if a presentation or event
was to be held. Rows of chairs line the surface of the floor beneath you.

A Singing Talos   (wounded)



You feel fully healed.
Your body glows with magical energy.
gmis singer
You begin to chant.


cgm
You finish the chant.
You summon a small cloud of green mist and direct it at Singing Talos!
Spell effectiveness: 141.52%

Stopping processing of death. Monster died twice (destroying monster)



----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:46:53 2004
fixed next boot. some monsters may still error like this.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:46:53 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7219
date: Fri Oct  1 02:47:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7219
Original bug report by Astarte on Fri Oct  1 01:26:18 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_m16--

say what you want, but the whole area hasn't received a reset for an hour now ...

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:47:20 2004
pretty sure I disabled all the mosnters in this area 
the rooms needs to be fixed one at a time.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:47:23 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7229
date: Sat Oct  2 02:53:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7229
Original bug report by Nevyn on Fri Oct  1 21:57:21 2004

Bug reported from /domains/dragon/elements/fire/castle35--

Doors wont unlock in sears castle, i've got, went and got the key again, still wont work, help please.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:08 2004
they do unlock they just did not work
with unlock door with foo. You had to have 1 key in your inventory
and do unlock door which then picked the right key.

this will be fixed next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:11 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7232
date: Sat Oct  2 02:53:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7232
Original bug report by Apathy on Fri Oct  1 23:43:29 2004

Bug reported from /domains/castles/rooms/apathy-5--

Apathy's Room [exits: west and up]
The throneroom of Castle Cestrionith, it's quite comfortable in here. You envy Apathy.

A large steel door blocking the west. (locked)
A large steel door blocking the 0. (locked)
Xanthos                                                                                                                 
A sturdy iron safe named 'Main EQ Set'


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:35 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:35 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7241
date: Sun Oct  3 05:28:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7241
Original bug report by Communist on Sun Oct  3 05:21:45 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/tower1--

Communist's Magical Rack of Torture
Communist's Magical Rack of Torture


protsay Rack UP on Zag
two racks in room?


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 05:28:48 2004
a known issue with us cleaning up rooms again.
We are fixing things slowly and this one already has a bug report

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 05:28:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7190
date: Sun Oct  3 15:40:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7190
Original bug report by Kacroo on Tue Sep 28 05:04:34 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room7--

odd, when i cast ice pick it says 'You mutter some strange words and summon a magical ice pick!' but when i look in my inv its not there.  I've tried recasting but got the same result.  Air shield works fine though.


----------------------------------------------------------------------

Kacroo wrote on Tue Sep 28 05:17:52 2004
Bah, found out that you cant summon an ice pick if you have no space in your inv.  Would be nice if we had a message like 'blah blah, you have no space in your inv, blah blah, go sell some stuff, blah blah, you moron.'
or something like that

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:40:41 2004
fixed next boot

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:40:41 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7191
date: Sun Oct  3 15:41:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7191
Original bug report by Zag on Tue Sep 28 08:17:55 2004

Bug reported from /domains/illium/buildings/mage/rooms/caf_hall3--

At staircase 1s of mage guild i type climb down stairs, s 3w s, and I get *Cannot index value of type 'function'.Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:41:45 2004
was fixed a few days ago.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:41:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7216
date: Sun Oct  3 15:45:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7216
Original bug report by Cowboy on Thu Sep 30 22:56:56 2004

Bug reported from /domains/blackavar/southernw/polis/castle/room51--

two Clara's in room (A young woman in rags).
When freeing 2nd clara I got this message:
Clara smiles warmly at you, thanking you for freeing her.
    She says 'My father will reward you fairly for this.'
    She says 'Just give him this ring when you see him.
    She gives a ring to you and runs away.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:45:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6796
date: Mon Oct  4 16:55:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6796
Original bug report by Zlame on Thu Jul 29 22:00:03 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

I lost 2x frost pikes due to the crasch
I had both keeped, and I was just going afk, and when I was back
they were gone, and can't find them anywhere.



----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 16:55:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7204
date: Mon Oct  4 16:56:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7204
Original bug report by Cowboy on Wed Sep 29 20:41:11 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room20--

I was disconnected from the MUD while I was in my castle with 2 open safes.
I reconnected within seconds, but everything was gone from both safes!
What should I do?

Here's what was lost:

A sturdy iron safe named 'weapons' (open)
The safe contains:
  Red-handled longsword
  Illuar
  Bloody Paw of Gungor
  Rapier
A sturdy iron safe named 'eq' (open)
The safe contains:
  A Blue Gilt Cloak
  Tie's Ring
  Ring of Health
  Scaled Armshield
  Stone Gauntlet
  Studded Armshield
  Black leggings of scorched metal
  Solan's Breastplate
  Talisman of Zarath
  Glistening violet glasses
  Left Foot of a Bear
  Right Foot of a Deer
  Shiny violet amulet
  Enchanted titanium ring
  Shiny violet glasses

Thanks, jim


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 16:56:56 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7251
date: Mon Oct  4 18:28:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7251
Original bug report by Modred on Mon Oct  4 18:23:31 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_1--


The mobs that used to spawn in random rooms (lords, officers, strangers) no
longer seem to.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 18:28:19 2004
that is correct.
I disabled them until they can be fixed

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 18:28:19 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7247
date: Mon Oct  4 19:25:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7247
Original bug report by Tranquil on Mon Oct  4 08:20:00 2004

Bug reported from /domains/emerald/maldan/woods/map/x3y38--

hag seems to have asexual reproduction special. we found two in there a moment after i gazed the first one. ktx


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:25:16 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7010
date: Mon Oct  4 19:33:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7010
Original bug report by Khelekloth on Sun Sep 12 16:23:40 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

I can't cast attack spells at my enemies in bavar arena.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:33:19 2004
I cannot reproduce this at all. If anyone can reproduce it please
do so and grab a wiz to look at it. 

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:33:19 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7210
date: Mon Oct  4 19:33:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7210
Original bug report by Sebastian on Thu Sep 30 15:01:27 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

I'm in arena and any spell i attempt to cast, well, any damage spell, i get the "You are not PK registered" message.
I'm in arena1


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:33:31 2004

Closed



-----------------

poster: Zifnab
subject: >closed bug: 7010
date: Mon Oct  4 19:38:53 2004

On Mon Oct  4 19:33:19 2004 Zifnab wrote post #217:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7010
> Original bug report by Khelekloth on Sun Sep 12 16:23:40
2004
> 
> Bug reported from /domains/blackavar/city/arena/arena1/room1--
> 
> I can't cast attack spells at my enemies in bavar arena.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  4 19:33:19 2004
> I cannot reproduce this at all. If anyone can reproduce it please
> do so and grab a wiz to look at it. 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  4 19:33:19 2004
> 
> Closed
> 
> 
I did manage to reproduce this shortly after posting this.

It has been fixed effective next boot.

-----------------

poster: Zifnab
subject: Fixed bug: 7228
date: Mon Oct  4 19:49:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7228
Original bug report by Communist on Fri Oct  1 21:28:18 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

wear necklace
You howl in PAIN as the spikes of the necklace penetrate your skin.
Your skin flushes and then return to its normal pigmentation.
You have died at the hands of Xetrov's spiked necklace
[arena]: Communist has died at the hands of 0 in the Blackavar Arena.
*Bad argument 2 to foreach
Expected: array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:49:47 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7249
date: Mon Oct  4 19:50:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7249
Original bug report by Fegler on Mon Oct  4 11:34:26 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

i went in the blackavar arena
and got this

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Fegler enters.
[arena]: Fegler has entered the Blackavar Arena.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:50:26 2004
trace is gone. Have to report it again and grab a wiz
to get the trace from the error when it happens.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:50:26 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7013
date: Mon Oct  4 20:02:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7013
Original bug report by Communist on Sun Sep 12 17:49:27 2004

Bug reported from /domains/illium/shops/bounty_room--

got eq bounty on mob with necklace of fangs ("The Master"), which is nonexistent because that is now dropped by mayor


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:02:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7038
date: Mon Oct  4 20:04:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7038
Original bug report by Qu on Tue Sep 14 21:57:05 2004

Bug reported from /domains/hyboria/sven/mord/temple/room/temple_center--

i got the goat in temple with beldak as bounty
it appears i am unable to kill this, only cripple it.
ox
er qu
 :)


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:04:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7040
date: Mon Oct  4 20:05:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7040
Original bug report by Evicta on Wed Sep 15 09:51:40 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/droom13--

black dragon quest is bugging.. the rooms with quest mobs dosnt seem to load
tried both today and yesterday.. only the unicorns loaded for me
evicta


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:02 2004
all shifter quests are bugging.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:05 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7063
date: Mon Oct  4 20:05:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7063
Original bug report by Pokeme on Fri Sep 17 00:51:54 2004

Bug reported from /domains/outside_city/noobie/rooms/ocean--

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pokeme the Lizardman  
She is a member of the lizardman race.
breathing normally
0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
i never set a desc, what is the "0" there for?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:26 2004
because you never set a desc. minor issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:26 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7075
date: Mon Oct  4 20:08:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7075
Original bug report by Khelekloth on Fri Sep 17 16:02:35 2004

Bug reported from /domains/illium/center/streets_27_17--

There's a bug in IOM site when clicking the acrobat guild in rogue guild tree.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:08:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7081
date: Mon Oct  4 20:12:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7081
Original bug report by Inside on Fri Sep 17 19:27:54 2004

Bug reported from /domains/blackavar/city/kuriskzoo/r1--

i just killed breeder bob (spider caves) for the 2nd time in a week or 2. i killed him cause i got him as a bounty. malifix says that breeder bob should not be killable and that it is a bug (malifix coded the area). so i bug repped it :)


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:12:41 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7089
date: Mon Oct  4 20:14:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7089
Original bug report by Joseph on Sat Sep 18 14:07:32 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/demon1--

there are demon clerks and a demon tourist in this room and when i clicked on a clerk using mxp i attacked a tourist... rename these mxp links to "kill a demon clerk" or "kill a clerk" instead of "kill a demon" (and the same with a tourist) please...


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:14:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7096
date: Mon Oct  4 20:19:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7096
Original bug report by Matt on Sun Sep 19 00:06:37 2004

Bug reported from /domains/sombre/areas/nightmare/rooms/city/city_c7--

Too many mobs in this area.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:19:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7097
date: Mon Oct  4 20:20:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7097
Original bug report by Flamekrayt on Sun Sep 19 04:22:10 2004

Bug reported from /domains/emerald/evilned/rooms/keep2--

asked communist if he made a magical rack when he came to earthfast
said yes, but also said that was about 6 hours ago
an hour before i asked communist, i saw that it was *****'s rack
(***** being another player, not communist, coz i didn't ask if i could name him)
now, i came to earthfast again, i saw that it said: flamekrayt magical rack
so...think it will name itself after whoever passes that room
and should it still be around after 6 hours???

another thing
about the fires (campfires, not sure about normal fires)
an update, if you build a campfire in one room, you can leave and enter the room
within a minute or so, the fire still spreads its warmth...
(not sure if it can be longer, probably can i think)
but after fire should have died... the campfire still seems to be in the room
and you can't build another or toss any wood into the campfire
thanks
flamey


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:20:57 2004
I fixed the fires on 9-21. The rack I still have a note to fix.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:20:57 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7098
date: Mon Oct  4 20:32:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7098
Original bug report by Sardy on Sun Sep 19 05:22:23 2004

Bug reported from /domains/sombre/areas/forest/rooms/forest_c1--

The Tree hands you something.
Strange Forest [exits: west]
A Giant Tree

I walked in earlier, he gives me a wooden staff, i wandering around inside, dont kill the queen, warp out, sell loot, staff sells for like 3k gold at shop, and come back, and he automatically gives me another, this intended?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:32:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7100
date: Mon Oct  4 20:33:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7100
Original bug report by Flamekrayt on Sun Sep 19 08:23:49 2004

Bug reported from /domains/emerald/evilned/rooms/kwall2i--

save
(in earthfast) there are sometimes aggro earthfast guards. so i go in, trying to
kill them
this time, 2 are aggro, and i manage to kill one before running.
save
but, after i healed myself (took about 3mins or so), i went back in, and they
save
are gone. asked on channel, but no one replied, and did a quick history check
of my screen, and seems like no one passed me...
so...
new bug: disappearing mobs?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:33:24 2004
kind of. Its relatedt o our cleaning up of rooms.

Already addressed in another bug report.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:33:27 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7110
date: Mon Oct  4 20:43:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7110
Original bug report by Daeva on Mon Sep 20 19:18:34 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x16y23--

press eye
use deathblow
press eye
press eye
press eye
press eye
press eye
q
look
press eye
look
press eye
press eye
press eye
press eye
press eye
press eye
press eye
press eye
Found a giant outside of the area, dont think they are supposed to do that


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 19:57:31 2004
found a lot of Macros in your bug report... use !

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:43:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7113
date: Mon Oct  4 20:44:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7113
Original bug report by Inside on Tue Sep 21 05:36:30 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/market7--

2 lamps here, should only be one


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:44:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7115
date: Mon Oct  4 20:46:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7115
Original bug report by Nugxz on Tue Sep 21 09:50:55 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/bank--

You must be in a bank in order to withdraw money.
You must be in a bank in order to withdraw money.
You can't withdraw 100000 that.
in the bank in talos.... strange


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:46:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7126
date: Mon Oct  4 20:47:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7126
Original bug report by Inside on Wed Sep 22 08:33:41 2004

Bug reported from /domains/mists/mistsmap/x6y4--

2 portals here, should only be 1


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:47:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7252
date: Mon Oct  4 20:50:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7252
Original bug report by Kuron on Mon Oct  4 20:39:57 2004

Bug reported from /domains/castles/rooms/rossano-1--

In friend's castle A large steel door blocking the 0. (locked)
not supposed to be there, k thx


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:50:01 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:50:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7230
date: Mon Oct  4 21:22:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7230
Original bug report by Sirc on Fri Oct  1 22:21:59 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room25--

There is no guildpage for Acrobat on the website
-Sirc


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 21:22:08 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7188
date: Tue Oct  5 01:03:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7188
Original bug report by Eponine on Tue Sep 28 01:55:10 2004

Bug reported from /domains/misc/hell_ress_room--

for event 'egg hunt' eggs command is either broken or the event itself is broken and is not stopping once all eggs are found


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 00:59:24 2004
most likely the event is broken due to us cleaning up rooms.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:03:39 2004
They will no longer be cleaned up. I also upped the gold on them
quite a lot.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:03:39 2004

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 7188
date: Tue Oct  5 01:08:12 2004

On Tue Oct  5 01:03:39 2004 Zifnab wrote post #240:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7188
> Original bug report by Eponine on Tue Sep 28 01:55:10
2004
> 
> Bug reported from /domains/misc/hell_ress_room--
> 
> for event 'egg hunt' eggs command is either broken or the event itself is
broken and is not stopping once all eggs are found
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct  5 00:59:24 2004
> most likely the event is broken due to us cleaning up rooms.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct  5 01:03:39 2004
> They will no longer be cleaned up. I also upped the gold on them
> quite a lot.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct  5 01:03:39 2004
> 
> Fixed
> 
> 
FYI.. 

80 10k eggs
10 100k eggs
10 1M eggs

-----------------

poster: Zifnab
subject: Fixed bug: 7189
date: Tue Oct  5 01:48:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7189
Original bug report by Tahnval on Tue Sep 28 05:03:46 2004

Bug reported from /domains/illium/shops/shop_food--

I think Alice's food shop isn't restocking.  It's
currently completely empty, which has never happened before.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7197
date: Tue Oct  5 01:48:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7197
Original bug report by Ranja on Tue Sep 28 21:47:49 2004

Bug reported from /domains/guilds/soilshaman/herb_shop--

I'm not 100% sure this is a bug, but I think the herbs in the herb shop does not respawn after you buy them once. I have bought once after reboot a couple of times now, but i havent seen any in shop the rest of those reboots. Would be nice if someone could check this out, else I have to train find herb skill :)
-Jar.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:43:00 2004
duplicate reports of this problem with shops in general.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:27 2004
all of these will be fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7224
date: Tue Oct  5 01:48:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7224
Original bug report by Astarte on Fri Oct  1 13:53:59 2004

Bug reported from /domains/illium/shops/shop_food--

list
This shop has nothing to sell.

Ummm, bug or feature?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7259
date: Tue Oct  5 16:34:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7259
Original bug report by Lotus on Tue Oct  5 16:24:01 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

eat all
call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:34:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7169
date: Tue Oct  5 16:35:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7169
Original bug report by Charix on Sun Sep 26 14:32:30 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x16y24--

i try: eat all

i get : *call_other() couldn't find object
Trace written to /log/runtime

and i got some food in my inv..


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:35:12 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7234
date: Tue Oct  5 16:35:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7234
Original bug report by Tektor on Sat Oct  2 13:32:11 2004

Bug reported from /domains/illium/center/streets_27_17--

Got this when i tried to eat all in cs:
*call_other() couldn't find object
Trace written to /log/runtime
Second time i tried eat all it worked.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 16:26:09 2004
dbxwhere tektor

*call_other() couldn't find object
Object: /cmds/verbs/eat at line 13

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_eat_obs' at /cmds/verbs/eat at line 44
#8: 'do_eat_obj' at /cmds/verbs/eat at line 13
dbxframe tektor 8
/trans/cmds/dbxframe.c: "tektor"
------/cmds/verbs/eat.c:13 - do_eat_obj("Litho the Stinkfish: You do NOT want to eat that!!
", 0)
locals: 
----------------------------------------------------------------
//:VERB eat

//:ACTION OBJ->eat_me()
mixed do_eat_obj(object ob, string name)
{
=>    ob->eat_me(name);
}


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:35:26 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6918
date: Tue Oct  5 16:49:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6918
Original bug report by Wumpus on Fri Aug 27 05:43:05 2004

Bug reported from /domains/outofwhack/harbor1--

I'm not sure if this is a bug, or masteries aren't working, or something has been tuned...but there has been a drastic decrease to the effectiveness of spells within the weaver tree:

Holy prayer used to last as long as avatar regeneration, but now it is significantly less in duration.  It shouldn't be an issue of my mastery %...exorcism (hp mastery) is 118 and soul of the avatar (avreg mastery) is 114.

Prayer for protection used to last much longer than 5 minutes...but it has recently gone down in duration.  Armor of faith lasts 1 minute now, with God Like alignment.  It was short before...but not that short.

Eru and Ca have also noticed decreases in effectiveness of healerish spells...particularly prots.  On a more general note, I have talked with people from other guilds who say their spells are also shorter in duration.  For these reasons, I have filed this report.  Thank you for your time and attention in this matter.

- Wump


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:49:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7235
date: Tue Oct  5 16:50:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7235
Original bug report by Ranja on Sat Oct  2 13:57:07 2004

Bug reported from /domains/illium/shops/fountain--

According to the woodsman leader i'm a 'stupid fuck' for saying this, but.. 

Could you check out the duration on intuitive awareness? I swear it lasted twice as long 2 weeks ago, and many other woodsmen say it got short duration too. Might be same as ironwill, cleric prots etc. thanks.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 16:26:36 2004
I am sure all the prots are the same. I fixed spells and
have not gone back and fixed skills.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:50:02 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7182
date: Tue Oct  5 17:16:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7182
Original bug report by Zifnab on Mon Sep 27 16:22:25 2004

Bug reported from /wiz/zifnab/workroom--

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7139
Original bug report by Wagro on Fri Sep 24 05:33:10 2004

Bug reported from /domains/outside_city/farms/farm1/map/x1y2--

I think this is a necromancer bug.
Had noticed this a bit before, but decided to test it today. I killed a monster which registered as 390972 exp when i typed kills, and because of minion leech i got 141291. Next, I created a party for just myself, and killed another mob, which according to kills was 436046 exp yet i only got 121669 exp out of that one. Now, I tried doing this after i had saved my minions, but the mobs i killed appeared to give me the exp as intended so i think this is either partially/fully related to the minions. If it helps, I have both exp rate wishes, so my exp rate should be on the order of 110%.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:22:04 2004

Closed

accidently closed it.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 23:12:30 2004

23:02:12 Wagro -[necromancer]-: ok, finding something to kill
23:02:48 Wagro -[necromancer]-: dead
23:04:00 Zifnab <-->: you got 106479
23:04:03 Wagro -[necromancer]-: right
23:04:09 Zifnab <-->: what was the mosnter worth
23:04:24 Wagro -[necromancer]-: on kills it says 415387
23:04:33 Wagro -[necromancer]-: party kills says 339174
23:06:09 Wagro -[necromancer]-: now if you take into account that i get a 31%
share, i get about right, but i think it isnt factoring in my exp rate
23:06:39 Wagro -[necromancer]-: i know that ixt changed it so what the minions
get is not affected by your exp rate, could possibly be a source of the problem

  "member_info",
  /std/race/snakeman#157715 ("Wagro"),
  106479,
  CLASS( 7 elements
    "wagro",
    0,
    1096923726,
    "LDR",
    0,
    "",
    0
   )
})
  "member_info",
  /obj/spells/objects/undeads/zombie#167468 ("Brainfood"),
  39136,
  0
})
  "member_info",
  /obj/spells/objects/undeads/wraith#167894 ("Mang"),
  47511,
  0
})
  "member_info",
  /obj/spells/objects/undeads/abomination#168643 ("Abo"),
  48237,
  0
})
  "member_info",
  /obj/spells/objects/undeads/vampire#169006 ("Vamp"),
  49385,
  0
})
  "member_info",
  /obj/spells/objects/undeads/mummy#169333 ("Wraps"),
  48426,
  0
})


----------------------------------------------------------------------

Ixtlilton wrote on Tue Oct  5 17:16:08 2004
should be fixdd now

----------------------------------------------------------------------

Ixtlilton wrote on Tue Oct  5 17:16:08 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7240
date: Tue Oct  5 18:34:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7240
Original bug report by Communist on Sun Oct  3 03:43:34 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room30--

apprentice cook in lothlorien elves doesn't id to elf


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:34:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7254
date: Tue Oct  5 18:36:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7254
Original bug report by Lu on Tue Oct  5 01:29:50 2004

Bug reported from /domains/mists/mistsmap/x6y4--

arr, can't enter mnav guild from the vmap here, ARRR
p.s. i'm a pirate
ARRR


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:36:19 2004
I can. report it again and grab a wizard.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:36:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7260
date: Tue Oct  5 18:37:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7260
Original bug report by Justus on Tue Oct  5 17:20:32 2004

Bug reported from /domains/blackavar/brook/rooms/froom17--

not sure if this bug, maybe i missing syntax.

The little brook is in no hurry to make it through these
calm woods. It moves along at a slow pace, lazily streaming
through the small stones in the crick. It looks inviting,
perhaps you should enter it.....

when i type enter brook or go brook it wont do anything.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:37:01 2004
enter brook
You can't enter that.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:37:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7269
date: Wed Oct  6 01:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7269
Original bug report by Alacor on Wed Oct  6 01:27:05 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw15--

hmm, ufo popping 3-4 mobs per room...bug or feature?


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 01:32:42 2004
already reported bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 01:32:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7270
date: Wed Oct  6 03:44:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7270
Original bug report by Amaranth on Wed Oct  6 02:19:12 2004

Bug reported from /domains/illium/center/streets_27_17--

when i go to send mail, if i type mail (name) it won't send.. i have to put the name i want it sent to in the CC, and only then will it send..
just wondering if i am doing something wrong or ?
thanks for your time
ama


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:45 2004
you must be doing something wrong. Catch me online and let
me snoop you.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7271
date: Wed Oct  6 03:44:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7271
Original bug report by Cazhmere on Wed Oct  6 02:22:21 2004

Bug reported from /domains/castles/rooms/cazhmere-1--

 My castle door duplicated itself twice.
A large steel door blocking the north. (locked)
A large steel door blocking the 0. (locked)
A large steel door blocking the 0. (locked)


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:51 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:51 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7272
date: Wed Oct  6 14:21:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7272
Original bug report by Evicta on Wed Oct  6 10:03:12 2004

Bug reported from /domains/hyboria/uncle/monks/rr7--

hi im currently killing monks in my MA body and i stumbled upon this in a room
Evicta's Magical Rack of Torture
???
dont have a harmer body:P


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:03 2004
known bug

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7274
date: Wed Oct  6 14:21:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7274
Original bug report by Belgarion on Wed Oct  6 10:10:09 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

when i kill something i dont get exps or a corpse, combat continues about one hit and then i get error message and mob is dested due to monster dying twize, still no corpse or exps.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:24 2004
please read the bug reports. I told soulleech how to work around
this.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:30 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7276
date: Wed Oct  6 14:21:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7276
Original bug report by Modred on Wed Oct  6 13:36:36 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_g14--

Stronglight monks and soldiers seem to be repopping - I seem to remember them
being once per boot but I could be wrong.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:48 2004
known issue

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:48 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7279
date: Thu Oct  7 00:00:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7279
Original bug report by Justus on Wed Oct  6 23:24:02 2004

Bug reported from /domains/illium/center/streets_27_16--

spider event pets cause massive spam when they tracks you
i got about 300 lines of this 


Spider says, 'Your magic is too weak to compel me to do that'.
Spider tries to follow you.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 00:00:39 2004
already reported. just havent looked at it yet.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 00:00:39 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7281
date: Thu Oct  7 05:22:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7281
Original bug report by Rizzly on Thu Oct  7 03:01:10 2004

Bug reported from /domains/illium/buildings/adv/adv1--

A spider, I guess from the Lloth's children event, was in the Plaque Room, became agro to me (although it didn't attack), and then when I went back into the adv guild, it tried to follow me so many times in such a short space that it nearly froze my computer, and took up all the lines of memory in my Zmud window.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 05:22:25 2004
yes. known issue

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 05:22:25 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7282
date: Thu Oct  7 18:56:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7282
Original bug report by Zilpen on Thu Oct  7 15:01:23 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room21--

In this room and several other rooms in and around Everrest elves, there are nondescript things. It is my opinion that these nondescript things are, in fact, remnants of the floating discs my character is holding when I leave the game.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 18:56:19 2004
added to the list.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 18:56:19 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6829
date: Fri Oct  8 03:48:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6829
Original bug report by Anlo on Wed Aug  4 23:35:31 2004

Bug reported from /domains/mists/mistsmap/x10y35--

Black belt of Kraag doesn't id to Black belt of Kraag
Stylish pair of spectacles doesn't id to Stylish pair of spectacles


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:30:29 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:30:29 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:48:31 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6830
date: Fri Oct  8 03:48:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6830
Original bug report by Anlo on Thu Aug  5 00:16:16 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm25--

Ugly green slime helmet of Xanathar doesn't id to Ugly green slime helmet of Xanathar


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:36:14 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:36:14 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:48:40 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6832
date: Fri Oct  8 03:48:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6832
Original bug report by Anlo on Thu Aug  5 10:54:32 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm50--

White glove of Raena doesn't id to White glove of Raena


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:39:56 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:39:56 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:48:49 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6837
date: Fri Oct  8 03:49:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6837
Original bug report by Ca on Sat Aug  7 00:51:38 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_f14--

Children in this room have an alignment of 'Neutral' (according to know alignment spell), however I can't cast Hand of God on them


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:46:00 2004
The children in the room are not monsters, they are NPC's and
cannot be killed.  However, they can still have know alignment
used on them, which accounts for the alignment of neutral, which
I believe is the default alignment in most cases.

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:46:00 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:46:00 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:49:19 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6841
date: Fri Oct  8 05:28:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6841
Original bug report by Jaws on Mon Aug  9 03:32:54 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room46--

um this is a shack, but its marked outdoors

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 05:28:33 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6988
date: Fri Oct  8 05:42:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6988
Original bug report by Astarte on Fri Sep 10 18:44:05 2004

Bug reported from /domains/blackavar/ruogen/rooms/c3,6--

umm, shouldn't these be outdoor rooms?

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 05:42:45 2004
Indeed.

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 05:42:45 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7287
date: Sat Oct  9 02:24:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7287
Original bug report by Rockman on Fri Oct  8 22:07:36 2004

Bug reported from /domains/misc/hell--

i was under the impression party entered all on the same round
I just died to a troll when ogg was the tank and we entered the room, i was the only one that entered the room though
rest of the party was following but never followed me into the room


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  8 22:34:09 2004
lets see a log of it please. Entirely possible you died on entry hits.

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:45:46 2004
ll
was entry hits, just think its rather odd for the tank to not get the entry hits, but instead the party leader

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:46:01 2004
and i dont have the log anymore, sorry

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:24:40 2004
if it was entry hits and you entered before the tank
you get hit after all you were the one entering. The mud
cannot sit and wait for everyone to move then decide
who to hit.

Well I suppose it could, but it doesnt.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:24:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7291
date: Sat Oct  9 02:26:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7291
Original bug report by Nevyn on Sat Oct  9 00:36:40 2004

Bug reported from /domains/dragon/island/room11--

do 3 n
Typo.
seemingly the number-prefix thing to repeat commands wont work.
\nev


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:26:25 2004
yes it will. most likely you caused an error. Whenever the number
stops working go link dead and reconnect. There is a safety built
into the handling of repeated commands that I do not think
is necessary but it doesnt hurt anything other
than these odd cases that happen once in a while.
*

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:26:28 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7292
date: Sat Oct  9 02:27:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7292
Original bug report by Amerzar on Sat Oct  9 01:51:13 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm1--

[14] A/D (  2%) You clobber Baby Echidna.
You finish the chant.
You mutter the words 'Dnim Gib Aév Ahi'
You feel the true power of a focused mind!
You concentrate deeply before unleashing a blast of psionic energy at Baby Echidna.
Baby Echidna breaks his skill use.
Baby Echidna falls to the ground DEAD
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime
Vampire fails to make any contact with its attack upon Baby Echidna.
[ 7] A/D (  0%) Vampire smacks Baby Echidna in the head.
Abomination reports Hp: 1404 (1535)  Sp: 239 (239)  Ep: 438 (438)

Got this when I was in a fight with echidna.

 -Amerzar


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:27:16 2004
its a known issue that I have not had time to fix yet.

If you are a necro and in soloing, create a solo party

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:27:16 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6541
date: Sat Oct  9 02:46:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6541
Original bug report by Fox on Thu May 20 10:05:00 2004

Bug reported from /domains/castles/rooms/fox-6--

Shaman's Staff from the Hunters area does not id to "shaman's staff"
or "shamans staff" or "shaman staff"


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 02:46:56 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6631
date: Sat Oct  9 04:57:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6631
Original bug report by Jaws on Wed Jun 16 04:42:46 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/secret--

when people enter from the hidden move, no announcemt is made to the room

----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 04:57:25 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6650
date: Sat Oct  9 05:41:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6650
Original bug report by Smee on Wed Jun 30 07:19:31 2004

Bug reported from /domains/emerald/evilned/rooms/keep16--

all the weapons/eq that spawn on the monster in here, do not id to their names, also, they might not follow new weapon rules
love smee


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:41:04 2004
All weapons in this area have been updated to match new 
weapons rules.  You will not find altered stats as they are largely in
line with the monsters and the way the creator intended them.

----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:41:04 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6651
date: Sat Oct  9 05:42:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6651
Original bug report by Smee on Wed Jun 30 16:54:15 2004

Bug reported from /domains/illium/center/streets_27_17--

mace of malice, amon's demon sword, etc, weapons from lorthren in evilned area on emerald island, these things do not follow the new rules about weapons depending on size and quality, they are avg. quality, 8 and 12 lbs or something, but they don't respond to enlarge, and they are generally not updated. (same problem reported about blood red widowmaker and sword of omen)

love, smee


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:42:10 2004
I believe this is the same as the previous bug report, more or less.
The fixes applied should address these concerns as well.

(excluding widowmaker and sword of omen, of course) ;)

----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:42:10 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6686
date: Sat Oct  9 05:52:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6686
Original bug report by Highpriest on Fri Jul  9 11:51:28 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/pass2--

Lair of the Beasts [exits: east and west]
 As you delve further into the mountain, you come across the lair of the beasts
you heard earlier. It is strewn with human remains, from those whose attempts at
passing had failed.


The sky is completely packed with thick clouds.


You finish the chant.
You mutter the words 'mhoortehl zaap'
You must be outdoors to call for lightning!




It seems to me it's outdoor but I outdoor spells don't work, I believe it's the same for the rooms beside it too


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:52:34 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7297
date: Sun Oct 10 10:30:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7297
Original bug report by Daran on Sun Oct 10 04:18:00 2004

Bug reported from /domains/illium/center/streets_27_17--

not sure if this in intended but a piece of the alien sphere event loaded ina  room called "Carebear Cloud Ship, Mid"
that event isnt running and doesnt seem like it should load someplace that cant be gotten to if possible


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 10:30:04 2004
the problem is being able to tell that the room is 'only accessible
after X happens'. Its just not possible for us to know that. That is
part of the reason why there are 3 of each shard
*

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 10:30:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7303
date: Sun Oct 10 17:45:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7303
Original bug report by Communist on Sun Oct 10 16:16:40 2004

Bug reported from /domains/illium/shops/bounty_room--

don't know if this has already been reported

Bounty Hunters Room. [exits: down]
 This room is little more than four walls. It is here that Tesselavala the
Bounty Hunter conducts her affairs. As you look around you only see some tables
and chairs scattered about.

A nondescript thing lies here, discarded.
Tesselavala the Bounty Hunter


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 17:45:10 2004
it was a floating disk. It is on my list of things to fix.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 17:45:10 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7304
date: Sun Oct 10 21:38:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7304
Original bug report by Palmascay on Sun Oct 10 20:02:51 2004

Bug reported from /domains/castles/rooms/stellerex-1--

there are 4 castle doors in castle leading to the room "Palmascays' Pad", there should only be 1


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:38:50 2004
yes as stated many many times in bug reports they are bugging.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:38:50 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7306
date: Sun Oct 10 21:50:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7306
Original bug report by Nevyn on Sun Oct 10 21:27:11 2004

Bug reported from /domains/mists/gator/camp/mageroom--

Xacthar, The Lizardman Headmage 
Xacthar, The Lizardman Headmage 
Xacthar, The Lizardman Headmage 
Love this. :)



----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:50:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7305
date: Sun Oct 10 21:51:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7305
Original bug report by Nevyn on Sun Oct 10 21:02:59 2004

Bug reported from /domains/mists/gator/camp/thief9--


Morgrath, The Lizardman Thiefmaster (wounded)
Morgrath, The Lizardman Thiefmaster (wounded)


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:51:45 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6696
date: Mon Oct 11 03:03:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6696
Original bug report by Kane on Sun Jul 11 20:59:43 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room11--

picking goldenflower doesnt register in inventory


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 03:03:11 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6693
date: Mon Oct 11 03:03:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6693
Original bug report by Kane on Sun Jul 11 20:00:30 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room11--

Blackavar golding areas with golden flowers. I picked three floweres but it only shows 2 in my inventory


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 03:03:29 2004
Same as previous report.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 03:03:29 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6744
date: Mon Oct 11 04:03:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6744
Original bug report by Kalma on Tue Jul 20 15:19:52 2004

Bug reported from /domains/blackavar/southernw/owcity/rooms/owcity21--

i'm in main street but can't call a wolf because it's indoors

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 04:03:41 2004
The area in which you attempt to call a wolf appears to be intended to
be indoors by the creator, so I'm loathe to change it.
However, there were some typos and minor changes to be made
to the whole area in general, so those have been done.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 04:03:41 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 6757
date: Mon Oct 11 05:21:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6757
Original bug report by Seth on Wed Jul 21 18:28:18 2004

Bug reported from /domains/illium/shops/kreativ_room--

You touch Kreativ and feel the goddess' blessing refresh Khosan.


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:21:01 2004
Not really a bug, this works off your 'friends' list.
Besides, wizards need refreshing too.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:21:10 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6763
date: Mon Oct 11 05:54:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6763
Original bug report by Urg on Thu Jul 22 15:59:29 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/cavern3--

"look at father demon" doesnt work - get 
"You can't look at father that."


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:54:50 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 6790
date: Mon Oct 11 06:22:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6790
Original bug report by Deadnaught on Thu Jul 29 00:18:14 2004

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room15--

this might not be a bug, and it has probably been known for a long time...
but, in the zun zoo (east of gossamer city), the area is considered to be inside.
Aren't zoos supposed to be outside?


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:22:18 2004
The creator specifically made the rooms inside.  I'll assume it 
was meant to be that way.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:22:39 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6797
date: Mon Oct 11 06:27:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6797
Original bug report by Jsardy on Fri Jul 30 02:44:29 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/square1--

A Turanian Warrior is looting and pillaging 
la turanian warrior
There is no such warrior here.


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:27:21 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6813
date: Mon Oct 11 06:34:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6813
Original bug report by Smee on Mon Aug  2 05:47:57 2004

Bug reported from /domains/castles/rooms/smee-3--

giant's sword from giant king atop the beanstalk of legend...
well the sword doesn't id to "giant's sword"
love smee


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:34:02 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6818
date: Mon Oct 11 06:39:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6818
Original bug report by Tranquil on Mon Aug  2 18:24:56 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

giants weapons and armor seem to be missing a lot of id's. neither of the chainmail tehy wear id's to it's full name (chainmail coif, chainmail leggings), though the 'chainmail' they wear seems ok. the short swords do not id to 'short sword', and the black leather gloves do not id to 'black leather gloves'. thanks


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:39:56 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6853
date: Mon Oct 11 06:46:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6853
Original bug report by Deadnaught on Tue Aug 10 19:53:58 2004

Bug reported from /domains/blackavar/city/palace/anterm--

Lord Eop Nallaragde in blackaver does not i.d. to 'lord', 'eop', 'nallaragde' or anything besides 'lord eop nallaragde' (i think). Also, because he is described as 'Lord Nallargade" in the room description, it may be hard for other players to figure out how to talk to him or look at him.


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:46:00 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7263
date: Mon Oct 11 16:48:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7263
Original bug report by Evicta on Tue Oct  5 19:56:39 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/mountain9--

i just killed a goat in this room (in my necro body? and i got this msg
Mummy: *Tried to take a member of something that isn't a class.
Trace written to /log/runtime
Zombie: Stopping processing of death. Monster died twice (destroying monster)
recived no exps and there was no corpse


----------------------------------------------------------------------

Evicta wrote on Tue Oct  5 20:02:07 2004
tried another goat and got a similar msg.. then i tried killing a dinosaur.. also same msg

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 20:44:51 2004
dbxwhere evicta
*Tried to take a member of something that isn't a class.
Object: /admin/obj/party_ob at line 198

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1815
#1: 'action' at /obj/spells/blister_skin (/std/inherits/spells/new_spell.c) at
line 1459
#2: 'cast' at /obj/spells/blister_skin (/std/inherits/spells/new_spell.c) at
line 866
#3: 'we_succeeded' at /obj/spells/blister_skin
(/std/inherits/spells/attack_spell.c) at line 416
#4: 'spell_hit' at /obj/spells/blister_skin
(/std/inherits/spells/attack_spell.c) at line 340
#5: 'hit_me' at  (/std/combat/combat.c) at line 439
#6: 'die' at  (/std/monster/monster_death.c) at line 574
#7: 'calc_average_exp_rate' at /admin/obj/party_ob at line 1194
#8: 'experiencing_members' at /admin/obj/party_ob at line 198


dbxframe evicta 8
dbxframe evicta 8
------/admin/obj/party_ob.c:198 - experiencing_members()
locals: ({ ... }), NULL
----------------------------------------------------------------
object array experiencing_members ()
{
  object array aoRes=({});

  // Make sure it's a real array?
=>  party->rows -= ({0});

  foreach (object oMember in party->rows) {
    if (!oMember->query_ghost() &&
        objectp(oMember->query_link()) &&
        interactive(oMember->query_link())) {


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 16:48:43 2004
fixed next boot. Necromancers will not need to be in 
a party.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 16:48:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7267
date: Mon Oct 11 17:25:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7267
Original bug report by Soulleech on Tue Oct  5 21:26:24 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_d13--

--------| New Round |--------
Farmer dodges your attack.
[11] A/D (  0%) You hammer farmer.
Farmer splits its legs, falls to the ground, and dodges Scylla's attack.
[13] A/D (  0%) Scylla causes nasty crunching sounds to come from farmer.
Spaminator reports Hp: 4671 (5392)  Sp: 653 (653)  Ep: 984 (1547)
[13] A/D (  0%) Spaminator knocks farmer flying with its Darkwood Staff.
Farmer breaks its skill use.
Farmer falls to the ground DEAD!
Spaminator: *Tried to take a member of something that isn't a class.
Trace written to /log/runtime
[ 9] A/D (  0%) Stigmata claws farmer in its torso.
Stigmata: Stopping processing of death. Monster died twice (destroying monster)


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 21:28:51 2004
its an error with your necromancer familiars.

You want to stop it form a single person party.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 21:29:06 2004
sorry. it will be fixed but for now the work around is to 
form a single person party

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:25:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7268
date: Mon Oct 11 17:25:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7268
Original bug report by Jehran on Tue Oct  5 22:28:28 2004

Bug reported from /domains/illium/buildings/adv/adv1--

i died in the gauntlet:
Gauntlet 18 [exits: north]
 This nondescript room is the second room in the gauntlet.

A Spidranox  
[insert epic battle here]
[insert tragic death here]
zif said to add this
zif: the room that puts the hook on the player is getting cleaned up. Removing the hook and allowing the player to die
thanks, jehran


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:25:34 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7278
date: Mon Oct 11 17:26:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7278
Original bug report by Evicta on Wed Oct  6 22:30:42 2004

Bug reported from /domains/city/islandmap/x2y28--

lloth's children event just ran.. but seems like the room cleanup took away the driders from the island infested
like zif said Zifnab <-->: my guess is they were there and the room cleanup got them


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:26:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7283
date: Mon Oct 11 17:39:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7283
Original bug report by Dojjan on Thu Oct  7 17:09:59 2004

Bug reported from /domains/outside_city/docks/casino/roulette_room--

When i try to look at bets in the roulette i get this:
look at bets
Which roulette bets do you mean? (try using proper english like: 'a', 'any', 'first' ..)
Shouldn't be like that i think.. Haven't been that way before at least..


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:39:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7284
date: Mon Oct 11 17:43:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7284
Original bug report by Rockman on Thu Oct  7 23:48:04 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

The Arena Master tells you: Type 'write name on parchment' if you want to take part of the arena event. 
why is that in the arena masters description
when you talk to him though, he doesnt say anything, also there is no mention of the parchment except possibly the very very beggining line of the event.  
and that line that is in his desc when you look at him


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:43:39 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7285
date: Mon Oct 11 17:44:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7285
Original bug report by Charity on Fri Oct  8 02:49:24 2004

Bug reported from /domains/mists/mistsmap/x10y57--

made a guild portal here, tried to use it - got "construction blocks your path"


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:44:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7298
date: Mon Oct 11 18:56:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7298
Original bug report by Angelwings on Sun Oct 10 08:03:22 2004

Bug reported from /domains/blackavar/map/pier--

You can attack prince forrester. He follows you, and nobody warns or tells you that prince forrester turns into unshakable aggro. so now i cant complete the quest because prince forrester is aggro to me. at least warn us in the quest info that if you ever type kill all after you save him that you can never complete the quest. or tell us he's not a npc. or if you can kill prince forrester, you should be allowed to attack guild masters as well, instead of having one set of rules for the game for prince forrester, and one for npcs.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 18:56:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7311
date: Mon Oct 11 19:02:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7311
Original bug report by Zifnab on Mon Oct 11 16:43:27 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

fix update so it doesnt dest familiars

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 19:02:30 2004
Update no longer destroys familiars.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 19:02:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7312
date: Tue Oct 12 02:37:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7312
Original bug report by Lunal on Mon Oct 11 20:07:12 2004

Bug reported from /domains/illium/east/streets_44_11--

During the Carebear event, I ran into a "Carebear - NOT SET UP". Some kind of bug?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:37:27 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:37:27 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7315
date: Tue Oct 12 02:39:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7315
Original bug report by Ca on Mon Oct 11 23:20:05 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

When I cast ew on myself, I get this:
You mutter the words 'Htro Wera U Oytah Wees'
You feel you have:
995,660,678 xp in skills,
675,260,605 xp in spells,
153,841,370 xp in stats,
3,655,827,739 xp in levels,
445 xp on hand,
0 xp of credit,
for a total of 5,480,590,837 xp.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Total Worth:                   5,480,590,837
Tax:                                    0.00%
Approx. Worth - Tax:           5,480,590,848
Approx. Lost Worth:                        0


So, do I gain xp if I reinc? :)


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:39:00 2004
it clearly says approx. worth. The numbers are slightly off
because of the way the numbers are figured out. I didnt feel
like rewriting the entire thing so it shows an approx worth.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:39:03 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6870
date: Tue Oct 12 03:52:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6870
Original bug report by Jaws on Mon Aug 16 20:53:55 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/square1--

warriors here do not have turanian as an adj

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 03:52:30 2004
Already fixed.

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 03:52:30 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6895
date: Tue Oct 12 04:03:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6895
Original bug report by Daran on Sun Aug 22 21:17:56 2004

Bug reported from /domains/mists/malice/ship/rooms/level1/room9--

I believe there is a missing southwest exit here, as the southwest room has a northeast exit to this room and its inconsitent with the rest of the area.


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:03:34 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6962
date: Tue Oct 12 04:17:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6962
Original bug report by Tsinummoc on Sun Sep  5 04:38:56 2004

Bug reported from /domains/castles/rooms/nezmaniac-1--

Boots of feathers (from pigeon hunt event) does not id to boots of feathers

instead it ids to boots of feather


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:17:05 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7142
date: Tue Oct 12 04:26:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7142
Original bug report by Beranis on Fri Sep 24 16:09:07 2004

Bug reported from /domains/blackavar/lynne/mine5--

Skeletal skeletal guard's corpse turns to dust.


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:26:30 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7301
date: Tue Oct 12 04:31:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7301
Original bug report by Calderon on Sun Oct 10 15:25:31 2004

Bug reported from /domains/blackavar/olympus/rooms/olymp2s2e--

Heights of Mt. Olympus, Home of the Gods, You stand on a small road that widens up quickly to reach... You can't migrate from indoors... this is outdoors surely?


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:31:33 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7308
date: Tue Oct 12 05:12:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7308
Original bug report by Roirraw on Mon Oct 11 03:15:24 2004

Bug reported from /domains/illium/shops/bank1--

mayor's shoes doesn't id to mayor's shoes


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:38:35 2004
A little more information would be very helpful.  Is the
eq named "Mayor's shoes"?  Even better would be the area or monster
where it is located.

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 05:12:15 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7309
date: Tue Oct 12 05:14:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7309
Original bug report by Ca on Mon Oct 11 09:13:38 2004

Bug reported from /domains/everrest/tpost/wood1--

Thin strawspun belt doesn't id to 'strawspun belt' or 'Thin strawspun belt'


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:39:17 2004
Please supply a bit more information.  Area from which belt is obtained,
or even monster.  Thanks.

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 05:14:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7255
date: Wed Oct 13 20:27:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7255
Original bug report by Daran on Tue Oct  5 01:33:44 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_5--

not sure if this is on the list, but i dont see any mobs here in tarantia city, cept citizens and they are stacked 3 in each room
many rooms in the city


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 13 20:27:41 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7324
date: Wed Oct 13 20:33:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7324
Original bug report by Communist on Tue Oct 12 12:34:20 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_b13--

dunno if this has been reported already
like 3-4 farmers in each room in madesco agricultural level


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 13 20:33:38 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7151
date: Thu Oct 14 20:54:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7151
Original bug report by Matt on Sat Sep 25 17:09:41 2004

Bug reported from /domains/castles/rooms/matt-2--

My castle has 2 doors blocking the west in room2, and 1 door blocking the east in room1.


----------------------------------------------------------------------

Matt wrote on Sat Sep 25 17:22:33 2004
Left the room for ~5 mins and when I came back it was back to normal with only 1 door.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:10:44 2004
hmm small fluke in the door code apparently. Marvin was woried about the doors
forcing the whole castle to load. I figured that wasn't really a problem
regarding desting(cleaning) individual rooms. But apparently it can trigger
the doors to do something stupid like this.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 14 20:54:45 2004
doors will be removed tomorrow.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 14 20:54:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7202
date: Thu Oct 14 20:55:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7202
Original bug report by Rizzly on Wed Sep 29 14:24:24 2004

Bug reported from /domains/castles/rooms/rizzly-2--

My castle door is respawning itself.  There ought to be one, but now there are two, and then three.


----------------------------------------------------------------------

Rizzly wrote on Wed Sep 29 15:09:41 2004
This time, when I first logged on, the door wasn't even there, and I was able to exit my room by going south.  But, when I got to my entrance room, the door had returned, and when I went back into my safe room, it was there, too.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 14 20:55:06 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7344
date: Fri Oct 15 01:32:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7344
Original bug report by Zag on Thu Oct 14 21:58:57 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room47--

Grap belgarion
Do you mean Belgarion, the zombie of belgarion or ?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 01:32:54 2004
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 01:32:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7348
date: Fri Oct 15 06:45:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7348
Original bug report by Mandos on Fri Oct 15 03:58:38 2004

Bug reported from /domains/city/islandmap/x2y55--

Viking attack stopped keeping score after a few minutes.
The vikings also stopped aggroing to me when the score stopped increasing.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:23 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:23 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7349
date: Fri Oct 15 06:45:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7349
Original bug report by Palmascay on Fri Oct 15 04:19:15 2004

Bug reported from /domains/city/islandmap/x4y26--

have killed about 4 vikings during viking attack and the kills are not showing up


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:29 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:32 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6883
date: Fri Oct 15 17:29:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6883
Original bug report by Athena on Thu Aug 19 23:41:02 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Can't post to jokes on web page news. Dunno about other subjects..Just says error on page when i try.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 17:29:42 2004
I did make a fix to followups just now. Not sure if that
was what you were reporting or not. I can post to jokes and
follow it up now.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 17:29:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7358
date: Fri Oct 15 22:03:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7358
Original bug report by Oxolotl on Fri Oct 15 21:53:52 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

This doesn't seem right
la fire
Do you mean Fire, Centre of the Great Circle - The Ceremonial Campfire or ?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 22:03:12 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7359
date: Sat Oct 16 02:38:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7359
Original bug report by Apathy on Fri Oct 15 23:09:01 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/market/market/weapon--

>i
(...)
        [+-+ Weapons +-+]
(1)  Wooden shield
(1)  Nice sword
        [+-+ Armors +-+]
(...)

>sell weapons
You sold 3 items for 9620 gold.

>list
List # Avail Name/id                          Gold
   1     5   Wooden Sword                      405
   2     5   Kelp Whip                         255
   3     5   Wooden Dagger                     150
   4     5   Coral Sword                       525
   5     5   Driftwood Club                    450
   7     1   Nice sword                        465
   8     1   Wooden shield                     285

I'm not missing anything.  What was the 3rd weapon I sold for 9000 gold?


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 02:38:28 2004
without seeing your inventory prior to you selling
that is an impossible question to answer.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 02:38:31 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7327
date: Sat Oct 16 14:45:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7327
Original bug report by Apathy on Tue Oct 12 22:15:33 2004

Bug reported from /domains/castles/rooms/apathy-15--

You open a safe.
Destroying items that were not saveable that got into your chest.

It's not clear exactly what's gone, but the one thing that's obviously missing is my golden liz god statue that Mannfred distributed to the first party to kill the liz god.  It's been saving for years...why would it suddenly turn nosave now?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 23:35:07 2004
is the statue not in the area as well?

I personally do not see the need for junk like that
to litter safes. I made all statues that I coudl find not saveable.

----------------------------------------------------------------------

Apathy wrote on Tue Oct 12 23:38:28 2004
I can understand your viewpoint. The statue is not in the area. It was made to commemorate the first killing of the liz god so there were only 10 or so of them cloned, and it is ungettable. So if it's going to be nosave, it may as well just not exist in the first place.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:45:38 2004
I already reimbursed this item.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:45:38 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7363
date: Sat Oct 16 14:47:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7363
Original bug report by Wagro on Sat Oct 16 04:41:59 2004

Bug reported from /domains/castles/rooms/wagro-6--

Put all in safe and some other syntaxes on safes do not appear to be working


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:47:15 2004
fixed after next boot at least for put all in safe. If there are
other things that are not working you need to let me know.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:47:15 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7366
date: Sat Oct 16 14:47:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7366
Original bug report by Soulleech on Sat Oct 16 07:18:20 2004

Bug reported from /domains/castles/rooms/soulleech-1--

I can't put anything into my safe, it says
There is nothing here that works with that verb.

I used "put weapons in necro"
and necro's the name of my safe...


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:47:30 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7369
date: Sat Oct 16 14:52:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7369
Original bug report by Eponine on Sat Oct 16 14:32:29 2004

Bug reported from /domains/castles/rooms/eponine-2--

put all in safe
There is nothing here that works with that verb.
I have several items in inventory that need to go back into the safe


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:52:21 2004
fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:52:21 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7370
date: Sat Oct 16 19:01:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7370
Original bug report by Eponine on Sat Oct 16 14:58:01 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

put all in chest is also not working btw


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:27 2004
should be fixed after boot,.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:27 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7371
date: Sat Oct 16 19:01:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7371
Original bug report by Kalma on Sat Oct 16 16:30:28 2004

Bug reported from /domains/castles/rooms/kalma-11--

The safes are bugged, or maybe put/get is. I cannot get all from safe, or put all in safe. I cannot 'close safe' I must 'close safename'. I could not 'put bags in safe/safename' but I could do 'put first my bag in safename' Maybe plurals are broken.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:57 2004
should be fixed after boot.
the plurals anyway.

The close safe issue there is another report of it.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7374
date: Sat Oct 16 19:02:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7374
Original bug report by Smee on Sat Oct 16 18:41:10 2004

Bug reported from /domains/illium/center/streets_27_17--

problem with safes
i try 'put weapons in safe' 'put blades in safe' 'put all in safe' and none of it works
have to spell out each individual item
ok love smee


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:02:15 2004
see previous bug reports.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:02:15 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7379
date: Sun Oct 17 15:18:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7379
Original bug report by Apathy on Sun Oct 17 07:56:42 2004

Bug reported from /domains/city/outside/outside_wgate--

3 error messages when I entered this room


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 15:18:24 2004
someone already reported this. It is Shirij'a event.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 15:18:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7381
date: Sun Oct 17 19:45:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7381
Original bug report by Nol on Sun Oct 17 19:43:38 2004

Bug reported from /domains/illium/center/streets_27_17--

Was in a party that was just finishing and I used the skill Fast as The Wind.  Even though I wasn't the leader the rest of the party followed me


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:45:14 2004
the skill has nothing to do with being party leader.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:45:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7382
date: Sun Oct 17 19:51:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7382
Original bug report by Smee on Sun Oct 17 19:51:12 2004

Bug reported from /domains/castles/rooms/smee-6--

i just got 10x destroying items that were not saveable that got into your chest.
moan, how did they get there if they didn't save? i am sad and mournful
love smee


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:51:51 2004
they should not have been allowed in the safe to begin with. 
I recently changed a few items that should not have
saved.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:51:58 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6502
date: Mon Oct 18 03:17:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6502
Original bug report by Kiera on Thu May 13 06:50:25 2004

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room13--

dunno if this counts as a bug or not, but when i get the exp from
my potions' blast, my autoloot tries to go off.


----------------------------------------------------------------------

Daneel wrote on Mon Oct 18 03:17:16 2004

Fixed



-----------------

poster: Marvin
subject: closed bug: 7375
date: Mon Oct 18 18:11:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7375
Original bug report by Soulleech on Sat Oct 16 20:39:22 2004

Bug reported from /domains/castles/rooms/soulleech-1--

bug still not fixed, still can't put stuff into my safe :/


----------------------------------------------------------------------

Soulleech wrote on Sun Oct 17 09:56:23 2004
okay, works now... dont know why it didn't work before... will report if it acts up again

----------------------------------------------------------------------

Marvin wrote on Mon Oct 18 18:11:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7391
date: Mon Oct 18 22:44:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7391
Original bug report by Belgarion on Mon Oct 18 20:11:49 2004

Bug reported from /domains/outofwhack/whack_ferry--

when builders talk on 10k it gues thrue ignore :(


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 18 22:44:46 2004
yes it will

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 18 22:44:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7394
date: Tue Oct 19 13:48:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7394
Original bug report by Belgarion on Tue Oct 19 11:58:11 2004

Bug reported from /domains/mists/mistsmap/x11y44--

**Error in loading object '/domains/guilds/shapeshifter/quests/wolves/inherits/forest_room' 
i left mists ferry and started runnign towards middle of island when i got it


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:12 2004
this is a known issue.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:15 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7395
date: Tue Oct 19 13:48:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7395
Original bug report by Evicta on Tue Oct 19 13:14:55 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room2--

got this when i entered the room to the entrance of wagros elf camp (rooms with the 2 guards)
*Bad argument 1 to call_other()
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:36 2004
Due to a cauldron. Still on my list to fix.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:36 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7397
date: Tue Oct 19 19:55:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7397
Original bug report by Cowboy on Tue Oct 19 15:05:08 2004

Bug reported from /domains/everrest/map/x33y11--

 The ability to use uppercase letters to walk multiple rooms in a given direction
seems to have just broke. Now the max distance I travel one room.
It used to work such that typing "N" would move you north until either you hit
a wall, or the terrain changed (if outside).
I noticed this was broken right after zifnab posted inform:50 about the walk
command changing.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 19:55:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7132
date: Wed Oct 20 23:22:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7132
Original bug report by Tsinummoc on Thu Sep 23 06:55:33 2004

Bug reported from /domains/illium/west/g08--

during carebear invasion event:
Carebear - NOT SET UP
la carebear shows:
This is a buggy monster. If you see this contact either Samael or if he is not present, your local admin. Thank you.
He is in excellent shape.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 20 23:22:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7225
date: Fri Oct 22 16:14:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7225
Original bug report by Evicta on Fri Oct  1 14:15:17 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_5--

i was killing elfs in wagros elf camp (was in my necro body) suddenly my abomination didnt take any dammage from the mobs.. (was killing in a room i didnt kill in before, the one with a woddsie guild hidden in it)
now i tried killing some other mobs and it seems to work ok now.. so think some of the elf camp mobs maybe bugging some
evicta


----------------------------------------------------------------------

Evicta wrote on Mon Oct  4 11:10:37 2004
seems like this only happens when my abomination is near full on its inventory.. maybe something is wrong with the dodge code on necro pets
so if i avoid filling my abomination i dont get this bug..

----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 22 16:14:36 2004
can't find any evidence in the code for such behavior, if you find it happening consistantly anyway ff to re-report it, but if so try to be more detailed in the reasons for it

----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 22 16:14:39 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7323
date: Fri Oct 22 16:14:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7323
Original bug report by Hierokliff on Tue Oct 12 12:20:25 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

This is probably just another MIS, but normally my abomination never dodges with his silly 40% dodge and carrying almost 0% load only.
But today when i dumped all corpses and crap on him he did start to dodge a few times each round, was compaired to normally as if he was a mad man jumping around dodging everything.
//Hierokliff


----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 22 16:14:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7220
date: Fri Oct 22 18:36:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7220
Original bug report by Ca on Fri Oct  1 06:54:38 2004

Bug reported from /domains/mists/uncle/army/path18--

Was just walking around (I think east from this room) and got:
*Not enough arguments.
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 14:31:09 2004
/std/modules/writing_surface.c: 19
*Not enough arguments.
Object: /domains/events/clone/clone_object#659046 at line 40

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_go_str' at /cmds/verbs/go at line 81
#8: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 263
#9: 'go_somewhere' at  (/std/modules/smartmove.c) at line 206
#10: 'move_to' at  (/std/modules/smartmove.c) at line 164
#11: 'move_me_there' at  (/std/modules/smartmove.c) at line 37
#12: 'move' at  (/std/player.c) at line 1136
#13: 'move' at  (/std/object/move.c) at line 65
#14: 'create' at  (/std/room.c) at line 58
#15: 'create' at  (/std/object.c) at line 171
#16: 'load_room' at /secure/daemons/room_freeze at line 101
#17: 'thaw' at /secure/daemons/room_freeze at line 13
#18: 'CATCH' at /secure/daemons/room_freeze at line 13
#19: 'thaw_container_item' at  (/std/container.c) at line 756
#20: 'thaw' at /daemons/freeze at line 28
#21: 'CATCH' at /daemons/freeze at line 28
#22: 'create' at /domains/events/clone/clone_object#659046 (/std/object.c) at line 181
#23: 'setup' at /domains/events/clone/clone_object#659046 at line 40


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 18:36:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7222
date: Fri Oct 22 18:37:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7222
Original bug report by Kiera on Fri Oct  1 10:39:45 2004

Bug reported from /domains/city/streets/_15_7--

i went from tour docks on gossamer 20 south. when i got the the gate guards (shirija's conquest skeletons) i got 
*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 14:31:45 2004
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/events/shirija_conquest/guard#858044 at line 18

#0: '' at /secure/user#323571 () at /:0
#1: 'dispatch_modal_input' at /secure/user#323571 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#323647 () at /:0
#3: 'shell_input' at /obj/pshell#323647 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#323647 (/std/shell.c) at line 301
#5: 'repeat' at /obj/pshell#323647 (/std/shell.c) at line 104
#6: 'shell_input' at /obj/pshell#323647 (/std/shell.c) at line 263
#7: 'do_c' at /obj/pshell#323647 (/std/shell.c) at line 403
#8: 'execute_command' at /obj/pshell#323647 at line 64
#9: 'do_game_command' at  (/std/player/cmd.c) at line 80
#10: 'do_go_str' at /cmds/verbs/go at line 81
#11: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 263
#12: 'go_somewhere' at  (/std/modules/smartmove.c) at line 206
#13: 'move_to' at  (/std/modules/smartmove.c) at line 164
#14: 'move_me_there' at  (/std/modules/smartmove.c) at line 37
#15: 'move' at  (/std/player.c) at line 1136
#16: 'move' at  (/std/object/move.c) at line 65
#17: 'create' at  (/std/room.c) at line 58
#18: 'create' at  (/std/object.c) at line 171
#19: 'load_room' at /secure/daemons/room_freeze at line 101
#20: 'thaw' at /secure/daemons/room_freeze at line 13
#21: 'CATCH' at /secure/daemons/room_freeze at line 13
#22: 'thaw_container_item' at  (/std/container.c) at line 756
#23: 'thaw' at /daemons/freeze at line 28
#24: 'CATCH' at /daemons/freeze at line 28
#25: 'create' at /domains/events/shirija_conquest/guard#858044 (/std/object.c) at line 181
#26: 'setup' at /domains/events/shirija_conquest/guard#858044 at line 18

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 18:37:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7319
date: Fri Oct 22 19:02:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7319
Original bug report by Alacor on Tue Oct 12 02:11:00 2004

Bug reported from /domains/illium/shops/shop_weapon--

Cast Ice Pick with full inv, Pick moved to room...cast again, did same thing. 2 ice picks? Bug or Feature?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:02:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7321
date: Fri Oct 22 19:05:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7321
Original bug report by Rizzly on Tue Oct 12 05:43:47 2004

Bug reported from /domains/everrest/map/x20y41--

enter hut
Which hut do you mean? (try using proper english like: 'a', 'any', 'first' ..)

There should only be one hut here.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:05:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7165
date: Fri Oct 22 19:21:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7165
Original bug report by Apathy on Sun Sep 26 06:33:27 2004

Bug reported from /domains/illium/center/streets_27_17--

> la betting window
This betting window is used to bet on the Fist of the North Star main
event.
TODAY'S MAIN EVENT:  0 BATTLES 0!!!      
The betting window has been running for  and will run for another 15
minutes.
To place a bet: 'bet  on  at window' 
To collect winnings: 'collect winnings at window' 
Nobody has entered yet.

Fist had be running for nearly 17 hours at that point.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:21:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7154
date: Fri Oct 22 19:23:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7154
Original bug report by Bupu on Sat Sep 25 18:17:37 2004

Bug reported from /domains/illium/center/streets_27_17--

I bet 75,000 gold on armageddon and when he won. I didnt get my money. I tried the collect winnings at window and I didnt get any money. Please help. Thanks.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:23:02 2004
most likely this was due to the thing cleaning up. that is fixed

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:23:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7174
date: Fri Oct 22 19:28:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7174
Original bug report by Communist on Sun Sep 26 21:10:24 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

trivia question about who leads the reincs plaque
i answered tektor, it says i'm wrong


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:28:14 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7179
date: Fri Oct 22 19:28:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7179
Original bug report by Tsinummoc on Mon Sep 27 09:27:13 2004

Bug reported from /domains/illium/center/streets_27_17--

carebear event ended, but carebear cloud ship is still in cs


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:28:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7200
date: Fri Oct 22 19:29:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7200
Original bug report by Soulleech on Wed Sep 29 04:59:37 2004

Bug reported from /domains/castles/rooms/soulleech-1--

I was iding stuff from my two necro safes in my castle when I
went to another room to exchange the contents of one safe with another
I didn't take a long time, nor did I log off, but simply take
items out and put items in to find the best set I can put
together for my minions, but for some reason, the stuff inside
the safe dested.
the stuff are not in mine, or my minion's inventories, nor did I
put the stuff on the ground, but simply in open safes that I
was actively actively modifying contents of.
I hope I could qualify for a reimbursement because I did not
do anything negligent and this is not really a necro problem because my
minions are not factors in this problem.
thx


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 29 15:11:38 2004
do not leave your safes open.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:29:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7227
date: Fri Oct 22 19:29:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7227
Original bug report by Justus on Fri Oct  1 18:02:16 2004

Bug reported from /domains/castles/rooms/justus-2--

this wasent here before:
A large steel door blocking the 0. (locked)


----------------------------------------------------------------------

Justus wrote on Fri Oct  1 18:04:46 2004
there is other extra doors in my castle also.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:29:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7253
date: Fri Oct 22 19:30:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7253
Original bug report by Belgarion on Mon Oct  4 23:13:36 2004

Bug reported from /domains/mists/psycho/uforia/rooms/uforiastart--

two hoesl here to ufo area
holes
ya, should be one


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:30:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7288
date: Fri Oct 22 19:32:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7288
Original bug report by Rockman on Fri Oct  8 22:43:28 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle1--

use repair undead on abomination with corpse
can't use repair undead on that with the small lodestone (red glow).
i dont have a lodestone in my inventory though, picking up someelses inv?


----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:44:55 2004
appears corpse is also targetting any lodestones/gems in other people's inventories

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:56:24 2004
You can't use repair undead on that with Lagduf.
I just got that, in a room with any other objects or people in it, unless lagduf happens to be hiding

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 23:03:19 2004
Now this is interesting, before the first msg I posted, I had a corpse in my inv, i got that msg but didnt check my inv again because i knew i had the corpse, i just checked, and it apparently dested my corpse either when i checked my inv before using the skill, or the skill dested it

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:24 2004
this is a parser issue. Khosan made a 'fix' recently to try
and stop this. Fix is a bit of a string word its really something
to try and hide what is a flaw in the parser.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7302
date: Fri Oct 22 19:32:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7302
Original bug report by Jant on Sun Oct 10 15:30:13 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/school/room03--

might or might not be a bug,

Shapeshifter when shifted, can't wear anything.

thanks for all you do

Little jant


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 17:44:10 2004
I dont understand.. they are not supposed to so what is the 
but here?

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:55 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:57 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7350
date: Fri Oct 22 19:38:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7350
Original bug report by Apathy on Fri Oct 15 04:47:24 2004

Bug reported from /domains/emerald/execution/minotaurs/rooms/grithmal_room--

End of the Chamber [exits: north]
This is the end of the chamber. The end of this huge chamber is very well lit. This room is very plain except for the torches on the wall.

2 statues lie here, discarded.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:38:52 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7356
date: Fri Oct 22 19:40:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7356
Original bug report by Lu on Fri Oct 15 18:11:39 2004

Bug reported from /domains/mists/mistsmap/x6y4--

was told to report if this happened again, i cannot enter mnavs guild.  there is a portal here, i cant look at it or enter it.

i was also told to grab a wizard, but wizards don't like me

-lu


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:04 2004
I cannot reproduce this. The portal works fine.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7360
date: Fri Oct 22 19:40:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7360
Original bug report by Communist on Fri Oct 15 23:18:26 2004

Bug reported from /domains/castles/rooms/communist-1--

trying to close safe in castle, lodes2 is the only safe that is open

A sturdy iron safe named 'lodes2' (open)
close safe
Which safe do you mean? (try using proper english like: 'a', 'any', 'first' ..)
close a safe
It is already closed.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:31 2004
marvin was working on these. Should be all set now.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:31 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7361
date: Fri Oct 22 19:40:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7361
Original bug report by Wildchild on Sat Oct 16 03:36:16 2004

Bug reported from /domains/sombre/areas/docks/goss_docks--

Small Port [exits: out and embark]
A wooden sign, stuck in the ground.

la sign

The sign reads: 
I can't find the ferry.



----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 03:56:18 2004
it also does this when the ferry is not running. Once you either
try and embark or do embark the ferry will be able to 
be found by the sign.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:37 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7364
date: Fri Oct 22 19:40:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7364
Original bug report by Ca on Sat Oct 16 05:45:17 2004

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room32--

Just walked into this room and got this:
*Not enough arguments.
Trace written to /log/catch
caprot Crusader Faith may need refreshing.
Only command I entered was "se".  Although, clones had recently run and this would have been the room that my clone was in (clones ended already though, and I'm not sure if someone killed my clone or it got dested somehow)


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:30:10 2004
Clone event.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7367
date: Fri Oct 22 19:41:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7367
Original bug report by Lokie on Sat Oct 16 08:57:06 2004

Bug reported from /domains/mists/shaol/droom5--

there are 3 Sushin the Dragon Lord's in the room.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:41:31 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7368
date: Fri Oct 22 19:41:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7368
Original bug report by Belgarion on Sat Oct 16 12:09:52 2004

Bug reported from /domains/castles/rooms/belgarion-12--

when i have a safe open and write close a safe it gives "It is already closed." before it closed and open safe, dunno if it was intended to change.


----------------------------------------------------------------------

Belgarion wrote on Sat Oct 16 12:10:40 2004
close any safe doesn't work either.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:41:37 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7377
date: Fri Oct 22 19:41:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7377
Original bug report by Monkey on Sun Oct 17 07:22:53 2004

Bug reported from /domains/city/outside/outside_egate--

okay i was typing west a bunch note sure which room this happened in
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
k thnx...trying to see if i can catch a wiz atm


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 15:17:48 2004
shirija guard most likely not dealing with clean up correctly.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:41:52 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7404
date: Fri Oct 22 19:42:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7404
Original bug report by Daran on Wed Oct 20 23:23:34 2004

Bug reported from /domains/emerald/execution/minotaurs/rooms/grithmal_room--

grithmal room on emerald, ->2 statues lie here, discarded.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:42:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7409
date: Fri Oct 22 19:43:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7409
Original bug report by Mirrim on Thu Oct 21 08:44:57 2004

Bug reported from /domains/hyboria/aristide/turan/desert/road/road5--

There are 26 caravans of gypsies in this room. I don't think that's right.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:43:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7414
date: Fri Oct 22 19:43:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7414
Original bug report by Teego on Thu Oct 21 23:05:26 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

Secret Place exits: 1
You find yourself in a secret area, hidden among the trees of the forest on the far northwest side of the island. You see a small

I seem to not be able to go down in this room.
I am located in the secret path in the dream world

The exits are there. just can't choose the down one, therefore unable to reach the enchanter of the deep earth guild.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:43:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7415
date: Fri Oct 22 19:46:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7415
Original bug report by Teego on Thu Oct 21 23:37:41 2004

Bug reported from /domains/guilds/chanter/guild_hall--

I can't seem to reach a max skill level. The web page might be wrong or it might be a bug.

==============================================================================
Help on skill          :  Mastery of attunement
Guild Level            :  Omicron
Skill type             :  Mastery
Base Experience Cost   :  3505
==============================================================================
This skill reflects the general knowledge of the Chanter of Deep Earth to attune
to his focus crystal, without any consideration of what damage is chosen.
==============================================================================
Created By             :  Sigwald
==============================================================================
It can be trained up to 10 percent of your skill max at level 7.
It can be trained up to 20 percent of your skill max at level 8.
It can be trained up to 30 percent of your skill max at level 9.
It can be trained up to 40 percent of your skill max at level 10.
It can be trained up to 50 percent of your skill max at level 11.
It can be trained up to 60 percent of your skill max at level 12.
It can be trained up to 70 percent of your skill max at level 13.
It can be trained up to 80 percent of your skill max at level 14.
It can be trained up to 100 percent of your skill max at level 15.
==============================================================================

I am level 11.
acid attunement             :  60%  |  asphyxiation attunement     :  60%
cold attunement             :  60%  |  fire attunement             :  55%
magical attunement          :  60%  |  mastery of attunement       :  45%
physical attunement         :  60%  |  poison attunement           :  55%
ritual of creation          :  50%  |
I can't seem to train mastery of attunement that final 5%.
Might be guild equipment giving a -5% ?
or gnome race is -5%?
     Something is not jiving.......                           


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:46:43 2004
you should not be able to. Note...

from gnome help..
They can train skills up to 85%

from skill help

It can be trained up to 50 percent of your skill max at level 11.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:46:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6448
date: Sun Oct 24 14:37:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6448
Original bug report by Palmascay on Sat May  1 00:34:58 2004

Bug reported from /domains/illium/center/streets_27_13--

`q
not regening hp at all after i arena bajumbo..
not sure what wlse i can say


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:53:42 2004
Maybe he poisoned you with some skills/spell/eq?

----------------------------------------------------------------------

Palmascay wrote on Sun Oct 24 03:26:03 2004
i was witch at the time and augment was up and supposedly hp does not regen, so not a bug
q

----------------------------------------------------------------------

Palmascay wrote on Sun Oct 24 03:26:03 2004

Fixed


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 24 14:37:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7437
date: Mon Oct 25 00:23:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7437
Original bug report by Elvis on Sun Oct 24 21:28:23 2004

Bug reported from /domains/city/streets/_7_13--

I'm not sure, but it doesn't seem that old RDC is respawning enough.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 00:23:15 2004
enough since when?

After the middle of september it was spawning entirely too many
monsters. It is not going to be exact since before it randomly
loaded monsters in half the rooms so there was 
some fluctuation. Currently there are monsters in about
half the rooms all the time.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 00:23:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7443
date: Mon Oct 25 14:03:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7443
Original bug report by Ferandago on Mon Oct 25 13:39:31 2004

Bug reported from /domains/hyboria/aristide/newbie/room44--

In on the tour, when you type look at sign for the info on all of the guilds,
the signpost ends after Abjurations on mages. Doesn't finish and there is no
info on animist.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 13:55:23 2004
uhmm  you are not on the tour. This bug report was from 
an area in the game.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 14:03:56 2004
14:01:56 Zifnab (Guide) <-->: I wouldn't bother. I think perhaps either your client had a problem or you hit q. The sign works fine as beat I can tell 
14:02:50 Zifnab (Guide) <-->: if you have your rows set to 25 which is the default on most clients then it cuts right off at the point you described. You then need to hit enter to continue seeing the rest 

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 14:03:56 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7423
date: Wed Oct 27 02:20:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7423
Original bug report by Tranquil on Sat Oct 23 02:56:28 2004

Bug reported from /domains/everrest/map/x20y41--

it appears that someone has stolen my guild master's hut and placed a cardboard imitation of it here that cannot be entered =(

txkby


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:20:56 2004
ferax fixed this recently.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:20:56 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6855
date: Wed Oct 27 02:37:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6855
Original bug report by Kjaldar on Tue Aug 10 23:35:37 2004

Bug reported from /domains/outside_city/north/beach_dock--

when entering a ferry dock i dont see the ferry in the room even if its there. (i can embark it) 


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 11 05:49:57 2004
not quite sure what you mean by dont see it.

Do you mean you dont see the message that it arrived? if that 
is the case its due to you ignoring people and them starting
the ferry moving. Its a side effect of the way we do ignore.

If that isnt the case I dont know what you mean.

----------------------------------------------------------------------

Kjaldar wrote on Sun Aug 22 11:05:16 2004
when i enter a ferry dock, i have no clue if the ferry is already there. it does not say anything like "A ferry" as an object in the room. if i type "exa ferry" i get a msg if its there or not.. i think its silly if the ferry is there and it doesnt show in the room...

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:37:09 2004
The reason for this is because the ferry is not in the room 
with you.

You can look at the signs that are at all of the docks to 
see where the ferry currently is. It looks like someone even
fixed the problem of the sign not being able to find the
ferry if the ferry hasn't been loaded lately. At least the
signs I looked at handle this correctly.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:37:12 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7453
date: Wed Oct 27 06:19:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7453
Original bug report by Smee on Wed Oct 27 05:43:19 2004

Bug reported from /domains/illium/center/streets_27_18--

i think that if eq dests really fast on the ground now, then it shouldn't pop out of the safe when the safe is overfull because of shrunken weapons returning to natural size and then kicking shit out of the safe... obviously its not going to let you put any more in, and maybe we should make it just not shut the safe, instead of putting the shit on the ground, then we don't lose any eq this way
love smee


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 06:19:04 2004
how do you lose equipment?

The only way that happens is if you leave the room
Why would you leave the room with equipment on the ground?

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 06:19:07 2004

Closed



-----------------

poster: Zifnab
subject: >closed bug: 7453
date: Wed Oct 27 06:20:37 2004

On Wed Oct 27 06:19:07 2004 Zifnab wrote post #369:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7453
> Original bug report by Smee on Wed Oct 27 05:43:19
2004
> 
> Bug reported from /domains/illium/center/streets_27_18--
> 
> i think that if eq dests really fast on the ground now, then it shouldn't
pop out of the safe when the safe is overfull because of shrunken weapons
returning to natural size and then kicking shit out of the safe... obviously
its not going to let you put any more in, and maybe we should make it just
not shut the safe, instead of putting the shit on the ground, then we don't
lose any eq this way
> love smee
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 27 06:19:04 2004
> how do you lose equipment?
> 
> The only way that happens is if you leave the room
> Why would you leave the room with equipment on the ground?
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 27 06:19:07 2004
> 
> Closed
> 
> 

besides the obvious of don't leave a room with equipment
on the ground. There is the fact that Marvin made castles
save stuff that is on the ground for the length of a boot.

-----------------

poster: Ixtlilton
subject: Fixed bug: 7427
date: Wed Oct 27 19:40:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7427
Original bug report by Evicta on Sat Oct 23 10:49:45 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room14--

ok reproduced the bug from the elf camp.. filled my abomination with loots just to try.. and again it didnt take dmg in combat.. 
here is what happened in combat:
Abomination reports its inventory:
( 1 ) Facesmasher
( 1 ) Holy Mothers Staff
( 5 ) Mithril Elven Soldier Sword
( 5 ) Dragonscale shield
( 5 ) Elven chainmail suit
( 3 ) Adult soldier's corpse (preserved)
79% of max
kill a elf
order zombie use encephalitis at a elf
order abomination use bash at a elf
order wraith cast mind invasion at a elf
order mummy use akh ba attack at a elf
You attack adult soldier.
 is in good condition.
Elven fighter: is in good condition.
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Ezombie, Emummy and Shield hit Elven fighter 7 times.
Elven fighter's eyes open in shock as Ewraith invades his mind!
order wraith cast mind invasion
 has some minor cuts and bruises.
Elven fighter: is not in good shape.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Adult soldier moans as the disease takes a hold of him.
Adult soldier breaks his skill use.
familiar, Ezombie, Emummy and Ewraith hit Elven fighter 6 times.
Elven fighter's eyes open in shock as Ewraith invades his mind!
order wraith cast mind invasion


----------------------------------------------------------------------

Evicta wrote on Sat Oct 23 10:55:01 2004
oh didnt get it all.. here is the rest of combat
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Emummy and Ewraith hit Elven fighter 3 times.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Porcupine moans as the disease takes a hold of him.
Adult soldier moans as the disease takes a hold of him.
Adult soldier breaks his skill use.
Ezombie and Emummy hit Elven fighter 4 times.
Emummy focuses inwards and connects with his ka. A shadowy, ghost-like figure appears behind him, slowly flows through him and attacks adult soldier. While he is concentrating on the shadowy figure, he moves in and strikes him hard in the face!
order mummy use akh ba attack
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Ezombie, Emummy and Shield hit Elven fighter 3 times.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
You, Ezombie, Emummy and Shield hit Elven fighter 6 times.
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
You, Ezombie and Shield hit Elven fighter 4 times.
Elven fighter's eyes open in shock as Ewraith invades his mind!
order wraith cast mind invasion
Emummy focuses inwards and connects with his ka. A shadowy, ghost-like figure appears behind him, slowly flows through him and attacks adult soldier. While he is concentrating on the shadowy figure, he moves in and strikes him hard in the face!
order mummy use akh ba attack
Adult soldier breaks his skill use.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Adult soldier falls to the ground DEAD!
cast stop
use death rites at a corpse
You receive 67137 exp.
Funny, for some reason you could not get Mithril Elven Soldier Sword off Adult soldier's corpse.
Funny, for some reason you could not get Dragonscale shield off Adult soldier's corpse.
Funny, for some reason you could not get Elven chainmail suit off Adult soldier's corpse.
You get 588 gold coins.
Done. You looted 1 corpse.
see no dmg at all... dunno what can cause this but like last time this happens when abomination gets near max inv

----------------------------------------------------------------------

Ixtlilton wrote on Wed Oct 27 19:40:22 2004
Marvin, my moderately sexy fix-slave, found the cause of this and fixed it.

----------------------------------------------------------------------

Ixtlilton wrote on Wed Oct 27 19:40:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7460
date: Wed Oct 27 22:36:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7460
Original bug report by Aetherwynd on Wed Oct 27 22:35:05 2004

Bug reported from /domains/outside_city/catworld/rooms/valley2--

la cat
Do you mean Kitten, In Front of a Shack or ?


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 22:36:23 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7473
date: Fri Oct 29 18:00:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7473
Original bug report by Oxolotl on Fri Oct 29 16:04:37 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/d06--

i am wielding 2 pikes, ie pierce weapons
and i am able to blade dance
i have kama in my inventory though, but i always thought you couldnt blade dance without slash weapons?
ox


----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 29 18:00:48 2004
jo thought wrong

----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 29 18:00:52 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7466
date: Fri Oct 29 18:39:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7466
Original bug report by Uno on Thu Oct 28 20:25:08 2004

Bug reported from /domains/dragon/elements/fire/smith--

Dearest Marvin,

Our tempestuous lovemaking has spawned a bastard lovechild.
Gugnar the blacksmith now appears to have a little brother,
a second Gugnar the blacksmith...

I still ache for the sweet ambrosia of your hot breath upon my moist loins.

Yours, Achingly...

Uno



----------------------------------------------------------------------

Marvin wrote on Fri Oct 29 18:39:14 2004
Heh, not a bug. I updated the monster, but not the room when I made THE tune, so another copy loaded on uncleanup...
Blah blah, anyway, it will fix itself.

----------------------------------------------------------------------

Marvin wrote on Fri Oct 29 18:39:17 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7469
date: Sun Oct 31 15:50:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7469
Original bug report by Inside on Fri Oct 29 02:58:08 2004

Bug reported from /domains/illium/shops/bank1--

you can't look at guilds on the website. it says that /3k/cgi/guildtree.c doesn't exist on the server


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 29 05:52:16 2004
known issue. Khosan needs to recompile and must of gotten
tied up today.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 31 15:50:27 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7479
date: Mon Nov  1 05:12:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7479
Original bug report by Belgarion on Mon Nov  1 05:08:41 2004

Bug reported from /domains/illium/buildings/adv/adv1--

if i try to write "invite X" on a channel, ie "myth invite Asee" i invite him to the channle, AND i write "invite Asee" on mythafaik you shoukld need to use commands like channels invite myth Asee or simular (6 am, going home from work so not to bright atm) but anyway.. take a look at it :)


----------------------------------------------------------------------

Belgarion wrote on Mon Nov  1 05:12:15 2004
this is for private channels owned by yourself, that allows you to make the channel invite command..

----------------------------------------------------------------------

Ferax wrote on Mon Nov  1 05:12:27 2004
Although that strategy works, the way to not see it printed
on the channel is to use the format of
channels invite belgarion myth

----------------------------------------------------------------------

Ferax wrote on Mon Nov  1 05:12:45 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7482
date: Wed Nov  3 01:38:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7482
Original bug report by Teego on Mon Nov  1 15:12:39 2004

Bug reported from /domains/sombre/areas/airship/rooms/main/main_d2--

IN the gnome air ship.
Casting root transit. 

You finish the chant.
You mutter the word 'riiitteernn'
*Bad argument 1 to call_other()

This is a no relocate area.
Just getting the wrong message......


----------------------------------------------------------------------

Ferax wrote on Wed Nov  3 01:38:22 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7490
date: Wed Nov  3 04:44:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7490
Original bug report by Dmitri on Tue Nov  2 22:39:14 2004

Bug reported from /domains/city/islandmap/x7y63--

Eric Knudson the vile viking captain is located 1 north of the zun zoo, thought ud like to know.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov  3 04:44:39 2004
fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov  3 04:44:39 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7257
date: Thu Nov  4 16:03:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7257
Original bug report by Hierokliff on Tue Oct  5 09:52:23 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Vampire reports its inventory:
 ( 2 ) Red-handled longsword
 ( 1 ) Black obsidian ring
 ( 1 ) Necklace of the Gods
 ( 1 ) Wig
 ( 1 ) Mithril Breastplate of Tiamat (Slightly Disenchanted)
 ( 1 ) Steel bracers
 ( 1 ) Ivory Mask of the Phantom
 ( 1 ) Blob cloak
 ( 1 ) Dragon Belt (Tattered)
 ( 1 ) Green glowing ring
0% of max
Gold: 0

that is heavier then 0% of the max weight she can carry


----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov  4 16:03:37 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7436
date: Thu Nov  4 16:03:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7436
Original bug report by Belgarion on Sun Oct 24 17:02:19 2004

Bug reported from /domains/everrest/map/x33y13--

when you recall a minion the inventory is 0% capasity even if it have eq on him
ie, my abomination have 2 mythinite maces, and when i recall him he have 0% capasity, if i drop them and re-equip them on him it works as it should though.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov  4 16:03:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7495
date: Thu Nov  4 19:11:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7495
Original bug report by Cowboy on Thu Nov  4 19:02:25 2004

Bug reported from /domains/illium/shops/bounty_room--

Bounty hunter should not be serving up sunnydale bounties.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov  4 19:11:49 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7494
date: Fri Nov  5 14:55:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7494
Original bug report by Highpriest on Wed Nov  3 12:56:20 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Problem with inv... Before i start my fight with Kraag, my inv % is 73% (iirc)... After I finished the corpse in my inv, I order my mummy to give me a corpse, but I found that it is 93%... Hierokliff had undeads that hold more than 100% inv... I will do a log when I encounter again..

-HP


----------------------------------------------------------------------

Highpriest wrote on Thu Nov  4 11:15:23 2004
Weight (in lbs): You[106] + EQ[56] = Total[162], Capacity[46%]
        [+-+ Weapons +-+]
(1)  Wooden staff of the necromancer (wielded)

It has to do with having corpse in inv and repair undead I think

-HP

----------------------------------------------------------------------

Highpriest wrote on Thu Nov  4 12:00:37 2004
Err, it seems like after some time my inv returned to normal... (killed some horses and I saw my abomination fully trusts me again)

-HP

----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov  4 16:07:04 2004
Erm, what are you saying? That your inv % goes up when you heal or what do you mean?

----------------------------------------------------------------------

Highpriest wrote on Fri Nov  5 05:29:21 2004
No.... Repair undead shrinks a piece of corpse (and its weight) as the corpse % drops, but the reduced weight doesn't seems to free up inv... Then I thought I needed to discard the shrunk corpse to free up inv, but it seems to me that it only remove the weight of the shrunk corpse, not those used up for the skill... This problem seems to be solved after I had combined another corpse (now that I recall what happened)...

-HP

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 14:55:28 2004
Ok, i think i've fixed this now, if  not - report again.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 14:55:31 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7275
date: Fri Nov  5 15:07:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7275
Original bug report by Belgarion on Wed Oct  6 10:10:57 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

wraiths get a bug message when they try to wear magicians armor (mage only)
maybe make an output wraith: i cant wear that.


----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 15:07:30 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7289
date: Fri Nov  5 15:08:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7289
Original bug report by Rockman on Fri Oct  8 22:50:13 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

I dont have the numbers since i left last boot before recalling minions, but it seems like my minions are losing both a good bit of on hand experience plus a level each time they die


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:45:21 2004
are they not supposed to?

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 15:08:48 2004
they are supposed to

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 15:08:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7365
date: Fri Nov  5 18:45:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7365
Original bug report by Rizzly on Sat Oct 16 06:03:01 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

Giants are becoming agro for seemingly no reason.  The amount of agro giants seems to multiply as I walk around the area, even if there were no previously agro giants in my section.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 18:45:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7496
date: Fri Nov  5 18:46:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7496
Original bug report by Apathy on Fri Nov  5 00:54:38 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent2--

I think giants are cloning way more than they did before rooms started cleaining up


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 18:46:32 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 7501
date: Fri Nov  5 18:59:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7501
Original bug report by Kuron on Fri Nov  5 18:55:26 2004

Bug reported from /domains/illium/shops/bounty_room--

You give Bloody scalp to Tesselavala.
You receive 114017 exp.
*(s)printf(): Incorrect argument to type %s. (arg: 2)
Trace written to /log/runtime

bounty was fire elemental in red rift if that matters...


----------------------------------------------------------------------

Kuron wrote on Fri Nov  5 18:56:17 2004
Now unable to get a new bounty.

----------------------------------------------------------------------

Tuk wrote on Fri Nov  5 18:59:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7502
date: Fri Nov  5 19:01:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7502
Original bug report by Kuron on Fri Nov  5 18:59:50 2004

Bug reported from /domains/hyboria/sven/mord/cottage/room2--

Looks like the hermit got a friend...
Inside a Small Living Room [exits: east, north and west]
 You stand in a small living room that is in quite a better condition than the r
est of the cottage. There is a large fireplace in the room, providing
good heating. A small sofa faces it, and the room looks almost comfortable. Even
 the roof seems good enough to prevent rain from getting in.

Marla the mummy ( Kuron's )  
Akasha the vampire ( Kuron's ) 
Sophie the wraith ( Kuron's )  
Hugh the abomination ( Kuron's )  (wounded)

Sheila the zombie ( Kuron's )  
An old hermit  
An old hermit 


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:01:14 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5478
date: Fri Nov  5 19:32:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5478
Original bug report by Kjara on Mon Oct 13 00:37:06 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

not sure if this is exactly a bug, but when my aggie spider followed me from adv to here(silent room), he hit me 5 times, then said Spider says, 'Your magic is too weak to compel me to do that'. about 140 times, then said Spider exclaims 'Kjara get ready, you are going back to hell!' and didn't do anything else.  The bug i believe is the fact he said the 'magic... too weak.. that' far more times then is necessary


----------------------------------------------------------------------

Daneel wrote on Thu Oct 16 06:15:46 2003
Yeah, spiders are weak enough they might expose a lot of familiar
bugs like this.
I suspect the silent room is trying to do something with objects
talking in it that constitutes a command.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:32:04 2004
I cannot reproduce this at all. Enough bug reports that it happens
but I cannot make them do this.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:32:04 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6188
date: Fri Nov  5 19:34:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6188
Original bug report by Mamoru on Thu Mar 18 22:27:26 2004

Bug reported from /domains/outside_city/noobie/rooms/pier--

dethcmd
You will drown if you enter now
racial special for snakeman is underwater breating...
just thought this should be bug repped...
newbie ocean area


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:34:52 2004
it is? Even with the typo this is incorrect.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:34:52 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6191
date: Fri Nov  5 19:34:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6191
Original bug report by Mamoru on Thu Mar 18 22:33:44 2004

Bug reported from /domains/blackavar/valley/rooms/pond_rm3--

this water doesen't set off racial special either
newbie valley area


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:34:58 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6255
date: Fri Nov  5 19:41:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6255
Original bug report by Mamoru on Wed Mar 31 00:19:09 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east14--

tackle box on the ground:
get a bait from box
can not get that from that


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:41:52 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6486
date: Fri Nov  5 19:51:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6486
Original bug report by Beranis on Sun May  9 10:38:18 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest130--

Should I still get my 'nimbus of fire' when I'm changed into a black bear? I don't mind, if you don't fix this one, but it doesn't seem right.


----------------------------------------------------------------------

Zifnab wrote on Sun May  9 22:47:21 2004
what is the bug here. did you get it or not?

----------------------------------------------------------------------

Beranis wrote on Mon May 10 09:52:23 2004
I got the nimbus, which is why it didn't seem right, since I wouldn't have wings as a black bear.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:49:40 2004
What is the nimbus?

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:51:31 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:51:34 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6517
date: Fri Nov  5 19:53:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6517
Original bug report by Tranquil on Sun May 16 04:22:22 2004

Bug reported from /domains/blackavar/shedge/dryad/forest5--

when you climb the tree in this room, there is no message given to anyone else in the room above that you have climbed the tree and entered that room


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:53:10 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6520
date: Fri Nov  5 19:55:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6520
Original bug report by Smee on Mon May 17 05:23:24 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room33--

when ghost sword makes monsters flee, they try to flee in directions that aren't really exits


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:55:17 2004
The sword picks from the list of exits in the room.
It is possible that given some builders like to include
exits in the room list and give a special message for
that exit its possible some exits listed in the room 
don't work. Seems ok to me

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:55:20 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6523
date: Fri Nov  5 19:56:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6523
Original bug report by Tzikas on Mon May 17 18:37:45 2004

Bug reported from /domains/mists/plants/rooms/w_stomach--

Lagduf leaves east.
The acid snake's tail is wrapped securely around your legs.Nezmaniac leaves east.

Not a bug, but needs a newline symbol :)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:56:34 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6525
date: Fri Nov  5 19:58:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6525
Original bug report by Moridin on Mon May 17 22:24:30 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/buffy/room09--

not really a bug but
A shining, silvery helm 
Ranja takes Helm of Versatility.
the desc when in room should reflect the item better, a lot of people get confused and think the item isnt there anymore when they just see a silver helm on floor (when dicing eq)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:58:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6529
date: Fri Nov  5 19:59:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6529
Original bug report by Jaws on Tue May 18 03:10:37 2004

Bug reported from /domains/mists/shaol/froom6--

need to spawn a look when the secret exit moves u

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:59:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6530
date: Fri Nov  5 20:00:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6530
Original bug report by Pheonixmage on Tue May 18 03:59:06 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

in my invintory i have a "steel armor"
i cant look at it, only way i can wear/remove it is "wear all/remove all"
only way i can see its desc is to "look at 5th armor" , it has a very noob friendly desc .
tells me "wear steel plate" and such. but the armor code is boched, i cant look at steel plate :) or plate, or any other combos.
only way is to "look at 5th armor"


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:00:38 2004
grab a wizard. I cannot find this item.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:00:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6537
date: Fri Nov  5 20:02:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6537
Original bug report by Draco on Wed May 19 23:02:24 2004

Bug reported from /domains/mists/plants/rooms/path1--

a large black bear to the se of be when wounded has the wounded tag one line below the mob


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:02:23 2004
looks fine to me.
A large black bear, climbing an oak tree   (wounded)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:02:23 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6539
date: Fri Nov  5 20:08:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6539
Original bug report by Merakis on Thu May 20 07:52:34 2004

Bug reported from /domains/illium/center/streets_29_14--

The blacksmith in Illium is shown on the map as 'Blk' but 'Blk' is not
included in the map's legend.**


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:08:00 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6540
date: Fri Nov  5 20:09:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6540
Original bug report by Merakis on Thu May 20 08:07:49 2004

Bug reported from /domains/illium/shops/shop_armor--

The item 'Helmet of the Panther' may be purchased and sold for 0 gold.
I think as an item that boosts wisdom by +3 it should maybe be worth something.
Perhaps this is a bug?


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:09:25 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6574
date: Fri Nov  5 20:12:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6574
Original bug report by Gabriel on Sun May 30 02:42:18 2004

Bug reported from /domains/illium/buildings/cathedral/chapel--

hp(281/281) sp(509/509) ep(226/226) > marry rockman and gabriel
Rockman exclaims, "Damnit!"
You need to get a marriage license first.
hp(281/281) sp(509/509) ep(226/226) > Glabet reaches behind the counter, and han
ds Rockman something.
drop all
There is nothing here that works with that verb.
hp(281/281) sp(509/509) ep(226/226) > buy 1
Glabet reaches behind the counter, and hands you something.
hp(281/281) sp(509/509) ep(226/226) > write rockman on license
Which Marriage license do yo
 you mean? (try using proper english like: 'a', 'any',
'first' ..)
hp(281/281) sp(509/509) ep(226/226) > {login}: Lebrand has left Islands of Myth.
Wedding Bells ring throughout the land as Rockman and Gabriel say I do.
Rockman goes: 'Woot! Woot!'


----------------------------------------------------------------------

Zifnab wrote on Sun May 30 04:33:52 2004
a nice clear explantion of the bug would be most
appreciated and would really make it easier to fix the problem

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:15 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:15 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6579
date: Fri Nov  5 20:12:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6579
Original bug report by Draco on Thu Jun  3 04:34:45 2004

Bug reported from /domains/illium/shops/bounty_room--

upon killing gungor for a prize bounty, i recived an eq piece that is just quite litterally "ring". due to this, there is no way to get an id with it that will remain constant every time you log in, im suggesting that the name for it be changed to something that is at least a unique ID so its not a fubared like that.
thank yo ufor your time


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:32:31 2004
Do you still have it?
If so contact me when online or something.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:34 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:34 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6625
date: Fri Nov  5 20:15:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6625
Original bug report by Tranquil on Sun Jun 13 10:02:31 2004

Bug reported from /domains/castles/rooms/tranquil-26--

hi

I have lost 56 mesages from my mail, which is slightly perturbing but no big deal. The issue I do have though, is that I have 56 lost messages that I cannot delete. Each time I try to deleate one of these disappeared messages, I get:

*non-existent message
Trace written to /log/runtime

Now, I'm quite aware that the message is lost, however if it is gone and there's no way to replace it, is there some way for me to fix the fact that I now have 56 marked spaces that hold nothing in my mailbox?

Thanks,

- Tranquil



----------------------------------------------------------------------

Zifnab wrote on Sun Jun 13 15:53:11 2004
I put extra logging in. We have logging at the one place you can
truely lose message and we have had that for years. nothing showed up
for you. I suspect we are hitting a minor driver bug that causes this
will look more once I get more logging info.

You can delete them. They should have been deleted automatically
if not you can delete them one at a time.

----------------------------------------------------------------------

Tranquil wrote on Sun Jun 13 17:40:22 2004
Hmm, strange. I have logged back in and checked; Apparently my mail decided its vacation was not that interesting, and came back. Thanks anyway


----------------------------------------------------------------------

Tranquil wrote on Thu Jun 17 07:57:00 2004

Ok, this is strange. It has happened again, ie: my messages are lost. Again, no biggie, but I will try to catch a wiz and see if they can find what could be causing it.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:15:55 2004
last mail error we had was on 8-13. 

Not in any way pretending this still doesn't exist I just cannot
reproduce it and it seems to go away as it has in the past.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:15:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6632
date: Fri Nov  5 20:16:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6632
Original bug report by Jaguar on Fri Jun 18 02:39:41 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom19--

typing "start" on its own causes an error.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:16:46 2004
this was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:16:46 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7448
date: Sat Nov  6 17:45:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7448
Original bug report by Wagro on Tue Oct 26 15:04:08 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

I already had a high zombie, and i just recalled him. For fun, i decided to test reanimation on him again, and it worked, so he dropped down again by 85%, not sure he gained anything :(


----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  6 17:45:43 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7450
date: Sun Nov  7 15:54:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7450
Original bug report by Rockman on Wed Oct 27 00:57:56 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

oh, forgot to report this when i saw it, and its already scrolled off the screen, but i got roughly 35k for blob dying, i was hanging out in cs but i wasnt in the blob


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 15:53:58 2004
not a bug

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 15:54:00 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7392
date: Sun Nov  7 16:31:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7392
Original bug report by Wagro on Mon Oct 18 22:56:04 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Players can cause lord of the undeath spells (i.e. consume brain, etc) on fams that aren't theirs


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 16:31:45 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7486
date: Sun Nov  7 16:41:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7486
Original bug report by Smee on Tue Nov  2 09:48:53 2004

Bug reported from /domains/city/islandmap/x4y35--

was killing john blackmoon, undeads got loads of errors where he should've died
love smee
party rename waift
oh i guess viking event was over too


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 16:41:51 2004
files here were altered after this bug report, so i'm guessing it was the cleanup thing that made it bug
if it bugs again you could re-report tho

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 16:41:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7508
date: Mon Nov  8 17:28:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7508
Original bug report by Rockman on Sat Nov  6 06:59:36 2004

Bug reported from /domains/mists/castle/rooms/dungeon1--

06:56:45 Kuron [WooT]: reaaallly, i'll go train that then
06:56:45 WooT [WooT]: Tuffgong is now the leader of the party.
06:56:48 WooT [WooT]: All members that are present are following.
06:56:51 Maduo [WooT]: yeah well, i pictured that you 2 would back me up with explosions =p
06:56:54 Kuron [WooT]: i always have extra corpses
06:56:54 Soulleech [WooT]: no, that sucks....
06:57:00 Sebastian [WooT]: lfire,lmag yourself tuffy
06:57:06 Maduo [WooT]: lol
06:57:06 Soulleech [WooT]: 100% corpses?
06:57:09 Tuffgong [WooT]: pull shelf and then east correct?
06:57:15 Kuron [WooT]: prolly enough to make corpses
06:57:15 Maduo [WooT]: imagine 12 necros all casting corpse explosion..
06:57:24 Soulleech [WooT]: that would hurt... yes
06:57:42 Tuffgong [WooT]: ok
06:57:45 Alacor [WooT]: corpse explosion kinda like potions?

You are ignoring the following players:
Maduo and Sord.

I have maduo ignored yet i keep getting his party says.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov  6 14:08:37 2004
so dont party with him.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  8 17:28:50 2004
Just noticed this was from party last. Since parties do not use a
real channel I am not going to jump through hoops for this.
If you don't want to see what a person in your party is saying 
don't type party last, or dont party with them.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  8 17:28:50 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7511
date: Mon Nov  8 21:07:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7511
Original bug report by Kuron on Sat Nov  6 19:00:17 2004

Bug reported from /domains/outside_city/farms/farm1/map/x9y27--

I seem to be getting less xp from monsters I kill while in a solo party than from monsters I kill while just soloing.

-=-=-| LAST KILLS  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Goblin                          |   13358 |
  Goblin                          |   13156 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

now here are the same two kills listed under party kills:
-=-=-| LAST KILLS  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Goblin                          |   12165 |
  Goblin                          |   11981 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I did the math while figuring in the exp my fams leech, and it appears I receive the exp from the lesser worth party kills.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov  8 21:07:40 2004
this should be fixed with zif's change

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov  8 21:07:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7526
date: Wed Nov 10 19:50:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7526
Original bug report by Celine on Tue Nov  9 19:15:52 2004

Bug reported from /domains/illium/center/streets_27_17--

motd is out of date, no more halloweenies


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 10 19:50:45 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7524
date: Thu Nov 11 15:32:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7524
Original bug report by Zag on Tue Nov  9 04:15:56 2004

Bug reported from /domains/emerald/uncle/celtica/munster/room17--

I cast cure disease on someone
You finish the chant.
You mutter the words 'D'rats Abk Cis'uoy'
You chant a prayer and cure Monkey's disease

Monkey moans as the disease takes a hold of it.



----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:32:52 2004
ok, changed the message

----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:32:58 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7535
date: Thu Nov 11 15:37:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7535
Original bug report by Belgarion on Wed Nov 10 19:57:51 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

skeletals are supposed to save untill boot, this is not happening, i left earlier today with all 3 no-save fams at temple, when i got back (wihout boot or crach) none was there, no combats at temple so cant been killed.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:37:41 2004
skeletons and walking deads works the same way as other undeads, they disappear after ~1h, but you dont have to pay anything to raise new ones

----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:37:41 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 6633
date: Thu Nov 11 17:46:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6633
Original bug report by Kjara on Fri Jun 18 04:07:54 2004

Bug reported from /domains/everrest/city/rooms/room26--

if you try to give nid a 2nd piece while he is repairing one you get this msg:Bifur grunts, 'Hold yer pants on, I'm busy!' (not sure if its merely a typo, or a bug)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:17:13 2004
what is the bug here. The message is intentional.

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 17:46:44 2004
Yes, this is what he is supposed to say.

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 17:46:47 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7417
date: Thu Nov 11 18:28:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7417
Original bug report by Apathy on Fri Oct 22 01:36:12 2004

Bug reported from /domains/castles/rooms/apathy-5--

The Dragon Skin Suit (from the private beach area on gossamer) has +str and +con, and it takes up the feet, legs, belt, torso, neck, and amulet slots.  In theory, I believe this means that it should appear in all of the feet-str, feet-con, legs-str, legs-con, belt-str, belt-con, torso-str, torso-con, neck-str, neck-con, amulet-str, and amulet-con eq books.

It does appear in the amulet-con, belt-str, legs-con, and feet-str books.  However, it does not seem to appear in the feet-con, legs-str, belt-con, torso-str, torso-con, neck-str, neck-con, or amulet-str books.


----------------------------------------------------------------------

Apathy wrote on Fri Oct 22 01:45:41 2004
Okay, it appears I was wrong.  It does in fact appear in all those books at the present time.  However, when I look at the books on my website that were updated on October 3rd, it is conspicuously absent from those books.  When I look at the books that were updated on October 8th, it is there.  I believe that the Dragon Skin Suit has been around much longer than October 3rd, so why would it have been missing?

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:28:08 2004
It seems likely that the world will never know.
Anyway, it works now, right?

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:28:08 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7467
date: Thu Nov 11 18:39:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7467
Original bug report by Wagro on Thu Oct 28 23:22:34 2004

Bug reported from /domains/dragon/elements/fire/smith--

2 gugnars here


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:39:57 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7481
date: Thu Nov 11 18:46:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7481
Original bug report by Dojjan on Mon Nov  1 09:15:35 2004

Bug reported from /domains/castles/rooms/athena-10--

Got this when i was trying to put Black scalemail in a safe:
A sturdy iron safe named 'Annan skit'
A sturdy iron safe named 'Wis set' (open)
The safe contains:
  a pyroclast
  Globe of Darkness
  a small lodestone (violet glow)
put scalemail in second safe
There are only 2 of them.


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:46:04 2004
There is nothing that I can do about this (until I get the parser rewritten).
'put' and 'get' count only open containers, while 'open', 'close', 'lock', 'unlock' count all containers.
For now, it is easiest to just use the labels. That is what they are for.

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:46:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7408
date: Thu Nov 11 22:10:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7408
Original bug report by Highpriest on Thu Oct 21 07:27:54 2004

Bug reported from /domains/illium/center/streets_27_16--

Costumes can be put onto a floating disc and dropped on floor when disc disappears, fix this :)

-HP


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:20:26 2004
There is nothing really _bad_ about costumes being on the floor, other than the littering factor.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:10:52 2004
only happens once a year. We can live with it.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:10:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7538
date: Thu Nov 11 22:12:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7538
Original bug report by Aetherwynd on Thu Nov 11 10:54:55 2004

Bug reported from /domains/illium/buildings/adv/newbie/newbie1--

I just reinced, however summary shows this:
Login time: 1h19m29s  Exp Earned: 0
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         0         |       34       |
|     Criticals taken     |         0         |        6       |
|     Stuns inflicted     |         0         |        0       |
|       Stuns taken       |         0         |        1       |
|     Dodges Performed    |         0         |       199      |
|         # deaths        |         0         |        2       |
|         # reincs        |         0         |        2       |
'--------------------------------------------------------------'



----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 13:14:43 2004
whats the problem?

----------------------------------------------------------------------

Aetherwynd wrote on Thu Nov 11 21:34:56 2004
shouldn't it show 1 reinc in today's session?

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:12:09 2004
No. Due to the way reincs work and what happens during 
a reinc no it should not.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:12:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7545
date: Fri Nov 12 19:53:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7545
Original bug report by Jehran on Fri Nov 12 16:15:06 2004

Bug reported from /domains/everrest/city/rooms/room1--


WANTED ONE OF EACH OF THESE: 
---------------------------- 
 Collar of Neferoptah
 Robe of the High Priest
 Mechanical Drill
 Oak leaf
 Bloodletter
...
remove collar
Your heart skips a beat.
You feel less witty.
[ Collar of Neferoptah ]: Removed.
sell all
Storekeeper doesn't want to buy Collar of Neferoptah.
You sold 0 items for 0 gold.

i don't think theres anything else he could be talking about. unless there are other collars of neferoptah floating around.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 12 19:53:29 2004
yes there are 2 of them.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 12 19:53:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7416
date: Sat Nov 13 00:49:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7416
Original bug report by Ranja on Fri Oct 22 00:10:04 2004

Bug reported from /domains/guilds/soilshaman/herb_shop--

ranja - Willow Roots : Down! -
Dunno if this is already reported 100 times, but I dont think herb shop respawing works,  reported before and got 'fixed' but i only see herbs once per uptime.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 01:41:58 2004
nope I have been waiting for it to get reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 13 00:49:28 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7518
date: Sat Nov 13 00:54:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7518
Original bug report by Apathy on Sun Nov  7 20:04:45 2004

Bug reported from /domains/illium/shops/shop_auction--

I gave Dilim an item to auction then left the room, and the auction never finished (room cleaned up?)


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 13 00:54:40 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7566
date: Tue Nov 16 04:55:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7566
Original bug report by Inside on Tue Nov 16 04:23:28 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor5Room37--

draejar is supposed to be in this room. as i entered the room, i got
*Value being indexed is zero.
Trace written to /log/catch
this has happened before, and i thought i had bug repped it, but now i'm not sure since i haven't gotten a response (i would have repped it months ago). so here is a new bug report :)


----------------------------------------------------------------------

Ferax wrote on Tue Nov 16 04:55:38 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7567
date: Tue Nov 16 15:18:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7567
Original bug report by Mamoru on Tue Nov 16 06:36:10 2004

Bug reported from /domains/misc/race_select--

have plenty of stuff in inventory, yet inventory reads 0 lbs in inv
i'm in the racial selection room
but i thought this should be reported because it seems like either a typo, or bug, or something
either way, i just don't think it seems right, let me know if it's supposed to be this way or whatnot, thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 16 15:18:32 2004
it is correct. Otherwise you would be dropping stuff 
in your inventory when you reinc. When you reinc we take
special measures to move stuff to your inventory.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 16 15:18:32 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7571
date: Wed Nov 17 00:05:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7571
Original bug report by Kuron on Tue Nov 16 23:57:19 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/city8--

If you take the ne exit of this room, it takes you to a room partway across the city with exits to south,northwest,and northeast.
Sorry if this was intended by builder, but it seems a little off to me since it's in a major part of the city.


----------------------------------------------------------------------

Ferax wrote on Wed Nov 17 00:05:05 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 7577
date: Wed Nov 17 21:13:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7577
Original bug report by Tsunatsu on Wed Nov 17 16:28:10 2004

Bug reported from /domains/hyboria/uncle/monks/blr15--

if a bounty trophy gets dested, and i kill the repopped mob, i dont get the trophy again.
not sure if this is a bug or just my own damn fault, but would be cool to see it fixed
if it happens to be a bug. thanks


----------------------------------------------------------------------

Tuk wrote on Wed Nov 17 21:13:29 2004
Not a bug. There's a reason why you can get only one trophy per hunt, so you gotta be more careful.

----------------------------------------------------------------------

Tuk wrote on Wed Nov 17 21:13:32 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7574
date: Sat Nov 20 03:50:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7574
Original bug report by Apathy on Wed Nov 17 03:52:21 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/palace5--

k'taktsh banished me to this room I've never seen before, but I didn't get a room for it.  What a gyp.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:50:03 2004
obviously you ahve been there then.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:50:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7589
date: Sat Nov 20 03:51:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7589
Original bug report by Justus on Thu Nov 18 09:53:46 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

time to add more wood in campfire is like 15sec before
it burns out. There is not any realistic change to do so
unless you stand in room and try it alltime.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:09 2004
It has been like this for a long time. Why is it a problem
now?

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7590
date: Sat Nov 20 03:51:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7590
Original bug report by Tranquil on Thu Nov 18 10:32:51 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

'eggs' command used for the egg hunt event is no longer working


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:24 2004
Nor will it.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:24 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7617
date: Sun Nov 21 16:42:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7617
Original bug report by Sebastian on Sun Nov 21 16:21:23 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

xetrov loaded 2 of himself


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 21 16:42:18 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7619
date: Sun Nov 21 23:32:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7619
Original bug report by Sebastian on Sun Nov 21 23:19:31 2004

Bug reported from /domains/dragon/samael/entry/shack--

Hi.
My party kileld zatea quest.
I diced slimy green scale.
When i went to give it to the guy i was supposed to, he said i didn't kill zatea, took my scale.
Didn't get my 10 tps or 2m gold.
Any chance of a reimb?


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 21 23:32:20 2004
the message is wrong but the action is correct.

You will nto be reimbursed besides don't you still owe
half the m ud for equipment you stole from them?

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 21 23:32:20 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7620
date: Mon Nov 22 13:43:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7620
Original bug report by Monkey on Mon Nov 22 04:10:12 2004

Bug reported from /domains/illium/buildings/adv/adv1--

Alien Sphere event is putting shards in rooms that are no longer accessible by players.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
bottom left shard   : In a large cave
bottom left shard   : Hallway
bottom right shard  : Huge barbaric lair of a beast
bottom right shard  : Temporary High Priest guild hall
top left shard      : Huge Tree
top left shard      : Northern Termite nesting grounds
top left shard      : Swamp
top right shard     : Central Passage
top right shard     : Black square on the board
top right shard     : Damp Cave
bottom shard        : Path of the Monkey
bottom shard        : Dense Forest
bottom shard        : Briar patch
middle shard        : Small Clearing in the Woods
middle shard        : Lion Room
top shard           : Vipers Den Lounge
top shard           : Sweltering desert
allie the alien     : Central Square
Note Vipers Den Lounge and Temporary High Priest guild hall.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 13:43:40 2004
yes it always does this. That is why it puts out
3 copies of each shard.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 13:43:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7622
date: Mon Nov 22 19:06:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7622
Original bug report by Anlo on Mon Nov 22 19:04:02 2004

Bug reported from /domains/everrest/city/rooms/plaque_room--

When trying look at plaque in room abouve Kilac:
Which Plaque do you mean? (try using proper english like: 'a', 'any', 'first' ..)
There is only one plaque so I don't think I should get this.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:06:14 2004
No there are 6 plaques.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:06:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7119
date: Mon Nov 22 19:07:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7119
Original bug report by Korthrun on Tue Sep 21 21:35:29 2004

Bug reported from /domains/blackavar/city/merrsq--

my floating disc seems to have errored when i went link dead for a few
when I came back it is nondescript.
it still holds all the items, it is lowered, and obviously does not follow me or have the ability to be acted upon (get all, raise, lower etc)
dunno if you are aware of this with discs
thanks


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:02 2004
this was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:05 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7512
date: Mon Nov 22 19:07:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7512
Original bug report by Beranis on Sat Nov  6 22:51:51 2004

Bug reported from /domains/illium/buildings/cathedral/entrance--

non-descript items laying on the floor ... I think you're already aware of floating discs getting left behind, but just in case you fixed it and it's happening again, here's a bug message.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:47 2004
no clue what the item was at this point. The discs are fixed
though.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:47 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7614
date: Mon Nov 22 19:13:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7614
Original bug report by Moridin on Sun Nov 21 11:05:52 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

A slightly glowing blueish circle.

this is here from yesterdays eq
dig grave
seems a bit long
damn triggers


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:13:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7474
date: Mon Nov 22 19:15:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7474
Original bug report by Wildchild on Fri Oct 29 17:43:16 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw27--

I spend most of my time soloing here in Uforia, and lately I've been using blue mist. As far as I know, the mobs here do not cast the spell blue mist.
However, like right now, I occassionally cast a blue mist that lasts far longer than it should. It usually lasts about 5 minutes. This one has been here for at least an hour.
And it's not the first time it has happened in the last week.

I am unsure what is causing it; I just cast the spell as normal, there's nothing special to it that I'm aware of, no special msgs to indicate a reason it would last this long. It's just like it was created with no time limit in place.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:15:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7318
date: Mon Nov 22 19:16:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7318
Original bug report by Kacroo on Tue Oct 12 01:48:49 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room11--

walk w cast_black_mist
The blue mist seems to thwart your concentration and you cannot achieve what
you had in mind.
The blue mist seems to thwart your concentration and you cannot achieve what
you had in mind.
Adult soldier says 'Are there are no worthy opponents in this land? You are
    surely not one, Kacroo.'
Adult soldier protects his comrade and attacks!
HP: 694|695 SP: 429|2846 EP: 668|668
[Kacroo]: is in good condition.
[Elven warrior]: is in bad shape.
Adult soldier laughs at Kacroo and says 'Well ... this will cure my boredom!'
Elven warrior's attack hits you, but it goes through your body harmlessly!

Entrance of Elven Barracks [exits: east and out]
A blurry blue mist is floating here
A clean elven warrior is training hard  (wounded)
An excited elven warrior is training hard   (wounded)

hmmm, bluemist has an interesting affect when i enter this room (thwarting concentration twice).  Its been happening for sometime now and almost always does it in this room.  Think it has something to do with how the two elfs use skills outside of combat when someone enters the room.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:16:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7192
date: Mon Nov 22 19:18:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7192
Original bug report by Sebastian on Tue Sep 28 09:07:21 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/6,9,0--

Guild portals aren't desting
they just stay there..


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:18:51 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7351
date: Mon Nov 22 19:20:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7351
Original bug report by Belgarion on Fri Oct 15 10:47:01 2004

Bug reported from /domains/mists/mistsmap/x6y4--

there should be portal to mnav here, but it is gone.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:20:21 2004
The portal is gone yes. There is a way to get to the guild.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:20:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7372
date: Mon Nov 22 19:21:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7372
Original bug report by Rockman on Sat Oct 16 17:20:13 2004

Bug reported from /domains/castles/rooms/rockman-18--

help portal might be slightly in need of a update


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:21:18 2004
since you didn't say exactly which part needed updating I guessed
at the most obvious.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:21:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7475
date: Mon Nov 22 19:23:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7475
Original bug report by Genesis on Sat Oct 30 05:54:48 2004

Bug reported from /domains/city/islandmap/x9y4--

I'm trying to enter the fishing hut but its saying that there are portals here when there aren't any.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:23:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7630
date: Tue Nov 23 02:51:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7630
Original bug report by Elvis on Tue Nov 23 02:41:50 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room25--

Yellow mist doesn't (at least not always) leave room desc when it expires, although it no longer works


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:51:10 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7140
date: Tue Nov 23 02:51:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7140
Original bug report by Malifix on Fri Sep 24 07:02:12 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/r02--

this room says it has a yellow mist in it, but it doesnt


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:25:34 2004
this is a result of the yellow mist object getting unloaded
and reloaded. I will work on it shortly

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:51:29 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7509
date: Tue Nov 23 02:52:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7509
Original bug report by Maduo on Sat Nov  6 12:47:21 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_a11--


 HP: 680/822 SP: 1312/3024 EP: 397/820 GOLD: 286490/589067 s
Filth enters the room.
Gravebane enters the room.
Madesco City Palace Level [exits: south and north]
Gravebane the zombie ( Maduo's )   (wounded)
Filth the abomination ( Maduo's )  
A Manillo Guard, standing firm  
A Manillo Guard, watching you  
A strange yellow mist is floating here

this mist has been here for more than 10 minutes now....
dunno how much longer its been here before that, but its refusing to leave


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:52:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7624
date: Tue Nov 23 02:52:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7624
Original bug report by Smee on Mon Nov 22 21:31:45 2004

Bug reported from /domains/blackavar/southernw/owcity/rooms/owcity46--

there was a yellow mist in this room when i came in, but i killed the monster, and the mist didn't stop any spells from me or my minions
love smee


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:52:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6205
date: Tue Nov 23 19:11:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6205
Original bug report by Xedric on Mon Mar 22 09:36:44 2004

Bug reported from /domains/city/streets/_7_7--

When my fam eagle flys away carrying me while using transport, I can still walk around heh

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 19:11:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6319
date: Tue Nov 23 19:47:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6319
Original bug report by Moridin on Tue Apr  6 21:18:21 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

beast within bugs still
went kaboom


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 19:47:03 2004
I removed the destruction for now of items in the room and
added logging around varying parts of the code to see if 
I can figure out what triggers this to happen.

I would appreciate it if a few parties could kill him
and watch for the following message

X is disolved by the acid and dissappears...

Immediately after this is where it would normall destroy the item.
Let me know if you see this happen.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 19:47:03 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7636
date: Tue Nov 23 20:52:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7636
Original bug report by Belgarion on Tue Nov 23 20:52:04 2004

Bug reported from /domains/everrest/malice/eforest/rooms/room15--

Admin.Khosan      Admin.Magneto     Admin.Marvin      Admin.Zifnab     
Admin.Zifnab      Arch .Ant         Arch .Ixtlilton   Arch  Tuk    
two zifnab's cant be right...


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 20:52:55 2004
yes it can.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 20:52:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7604
date: Fri Nov 26 12:25:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7604
Original bug report by Bahgtru on Sat Nov 20 05:41:01 2004

Bug reported from /domains/city/islandmap/x14y43--

Spell grow personal tree does grow a tree at first, but after trying to transport to it later on I'm getting told I have no tree. Where my tree was, there is now a "nondescript thing".

Not just once off, happened twice now


----------------------------------------------------------------------

Bahgtru wrote on Mon Nov 22 04:40:00 2004
Thought it might be fine after boot, but nondescript thing is again in room where tree was

----------------------------------------------------------------------

Bahgtru wrote on Fri Nov 26 10:24:31 2004

Closed


----------------------------------------------------------------------

Bahgtru wrote on Fri Nov 26 12:05:17 2004
Happened again

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 12:25:01 2004
known issue. The tree and spell need to be completely rewritten.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 12:25:01 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7667
date: Fri Nov 26 21:37:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7667
Original bug report by Blonk on Fri Nov 26 16:21:32 2004

Bug reported from /domains/emerald/execution/emerald_island/x4y34--

when I cast grow personal tree, it works,  but later on after leaving room I use homecoming the spell says i have no tree.


Went back to room with tree and it shows a nondescript thing in room



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 21:37:29 2004
known issue. It needs to be rewritten.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 21:37:32 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7560
date: Sat Nov 27 12:24:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7560
Original bug report by Hierokliff on Mon Nov 15 11:14:55 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

undeads skills over 100% is listed as 107% instead of for example 115%, maybe something evil ixt made, but bug reporting it anyway.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 27 12:24:38 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7173
date: Sat Nov 27 12:25:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7173
Original bug report by Belgarion on Sun Sep 26 20:19:37 2004

Bug reported from /domains/castles/rooms/belgarion-12--

tried to make my wraith wear a magicians armor (were jsut testing if she was "mage") and got:



----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 27 12:25:26 2004
this i th ink i fixed earlier

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 27 12:25:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7687
date: Tue Nov 30 17:47:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7687
Original bug report by Tzikas on Tue Nov 30 14:01:51 2004

Bug reported from /domains/illium/center/streets_27_17--

Okay, heres the deal.  I logged off last thursday, and Im 99.9% sure that I had my MF-hood (drop from MF God in new area) in my inventory.  However, upon loging back on yesterday, it was gone.  I guess it could be explained by me putting it in a safe and forgetting about it, but I checked all my safes as well, and as far as I can tell its not there either.
So, I was hoping one of you guys could check wether it had mysteriously disappeared from my inventory while I was offline in a bug-like way, or if the fubar is all mine. Im just curious as to where it has gone.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 30 17:47:02 2004

Wed Nov 24 17:17:02 2004 [1101300425]: tzikas opened stuff in room:

Item was there.

Wed Nov 24 17:17:05 2004 [1101300425]: tzikas closed stuff in room: 

Item is not in safe anymore.

It is also no in the game any longer.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 30 17:47:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7699
date: Thu Dec  2 05:50:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7699
Original bug report by Palomides on Thu Dec  2 04:47:40 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

I typed form at morpheus and got this error:
 
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 05:50:46 2004
dbxwhere palomides
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/shapeshifter/quests/wolves/wolf_quest#117761
(/domains/guilds/shapeshifter/quests/modules/quest.c) at line 243

#0: 'process_input' at  (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 374
#4: '' at  () at /:0
#5: 'GetNewForm' at 
(/domains/guilds/shapeshifter/shapeshifter_guild_leader_menu.c) at line 10
#6: 'ssgl_request_new_form' at 
(/domains/guilds/shapeshifter/guild_master.c) at line 41
#7: 'ssd_start_quest' at /daemons/guilds/shapeshifter_d at line 581
#8: 'ssd_get_quest_object' at /daemons/guilds/shapeshifter_d at line 511
#9: 'ssq_cleanup' at
#10: 'ssq_cleanup' at
(/domains/guilds/shapeshifter/quests/modules/quest.c) at line 274
#11: 'ssq_restore_cleanup_state' at
(/domains/guilds/shapeshifter/quests/modules/quest.c) at line 243
dbxframe palomides 11
------/domains/guilds/shapeshifter/quests/modules/quest.c:243 -
ssq_restore_cleanup_state()
locals: NULL
----------------------------------------------------------------

void ssq_restore_cleanup_state () {
  ZBUG(l_aCleanupRooms);
  foreach (object room in l_aCleanupRooms) {
    if(objectp(room))
=>      {
        room->set_cleanup();
      }
  }
}


This obviously hasnt updated the => is pointing to a { 
which implies the file has been changed since this object 
was updated. I suspect it will be fine after a reboot.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 05:50:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7702
date: Thu Dec  2 15:33:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7702
Original bug report by Dojjan on Thu Dec  2 12:18:08 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Tried to get a form from zifnab and got this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
I had gotten some forms before.. Dog and tiger.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 15:33:21 2004
changes were made to the quests but not all of them updted.

This is part of why I said it might be best to wait for a reboot.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 15:33:39 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7691
date: Thu Dec  2 16:26:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7691
Original bug report by Nezmaniac on Wed Dec  1 07:48:31 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/entrance--

I have a red unknown lode from santa, used it once previously (and successfully) before this try:

rub a lode ->
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
The stone hums and fizzles.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec  1 14:31:10 2004
#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_rub_obj' at /cmds/verbs/rub at line 22
#8: 'rub' at  (/domains/holidays/christmas/presents/unknown_lodestone.c)
at line 26
#9: 'rub' at  (/obj/spells/objects/navstone2.c) at line 411
#10: 'get_unexplored_room' at  (/obj/spells/objects/navstone2.c) at line
124
#11: 'CATCH' at  (/obj/spells/objects/navstone2.c) at line 124
#12: 'create' at  (/std/room.c) at line 70
#13: 'setup' at 
(/domains/guilds/shapeshifter/quests/black_dragon/rooms/REDroom.c) at line 17
#14: 'set_objects' at  (/std/container.c) at line 463
#15: 'reset' at  (/std/container.c) at line 376
#16: 'reset_object' at  (/std/container.c) at line 275
#17: 'CATCH' at  (/std/container.c) at line 275
#18: 'create' at
(/std/object.c) at line 186
#19: 'setup' at
line 16



----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:26:28 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7696
date: Thu Dec  2 16:27:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7696
Original bug report by Tsunatsu on Thu Dec  2 03:09:15 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

tried requesting a new form and it just said : dog form added... there was no quest
figured it might be a bug


----------------------------------------------------------------------

Ferax wrote on Thu Dec  2 04:08:58 2004
Have you ever been shapeshifter before and completed the dog quest?
If so, it may be that you maintained that form from a previous
reinc without having to redo the quest.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:19 2004
Some of the quests changed names.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7701
date: Thu Dec  2 16:27:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7701
Original bug report by Pokeme on Thu Dec  2 07:49:25 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Not sure if this is intentional, especially since you made reference to the cat quest in the inform post but...


[abcdefghijklmnopidformrevq] form

Added a new form: cat
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the Shapeshifter guild Hall.


Gave me form without the normal quest.


----------------------------------------------------------------------

Pokeme wrote on Thu Dec  2 07:50:34 2004
And dog form did the same thing.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 15:32:42 2004
had you been in the guild previously?

----------------------------------------------------------------------

Pokeme wrote on Thu Dec  2 15:41:56 2004
Well, I created this character right before you closed forms, so he has been sitting here as a shapeshifter with black bear and.... one other form.  I have never had the dog or cat form on this body though, but I have been in the guild.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:58 2004
some of the quests changed names.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7689
date: Fri Dec  3 19:09:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7689
Original bug report by Jomo on Wed Dec  1 04:10:09 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Necro mummy appears to be bugged. Most of use thought it was a tune.

According to numbers generated by Phire, damage output is about
33% lower than before.

The plaque which shows damage done by necro's is showing
that most mummies are not hitting as hard as abom's and in
some cases vampires.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 19:09:04 2004
pretty sure this was fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 19:09:04 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7684
date: Fri Dec  3 21:30:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7684
Original bug report by Kezef on Tue Nov 30 03:49:28 2004

Bug reported from /domains/illium/center/streets_27_17--

The red dragon articulated legs have the color messed up.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 21:30:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7718
date: Fri Dec  3 21:30:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7718
Original bug report by Calderon on Fri Dec  3 21:20:20 2004

Bug reported from /domains/illium/center/streets_27_17--

red dragon bone articulated legs leak red colour very badly


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 21:30:56 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7708
date: Fri Dec  3 21:32:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7708
Original bug report by Wagro on Thu Dec  2 23:21:08 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

(1)  Pair of Red Dragon-Bone Articulated Legs have "RESET" misspelled in their in room desc


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 21:32:35 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7725
date: Sat Dec  4 04:10:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7725
Original bug report by Highpriest on Sat Dec  4 00:50:20 2004

Bug reported from /domains/castles/plain/castleshop--

Slint says: Ah yes, here is a fine safe for your use.
The combination is initially 0 0 0, so be sure to change it.
Unable to move safe to your inventory.. trying the room.
Succeeded in moving the item to the room.
Slint reaches behind the counter and hands you something.




Small, Tidy Shop [exits: north and west]
 You are in the small shop of Slint Stonebender. He is a master craftsman who
has retired and settled down, and now just subcontracts his orders. However, his
standards are still high and you won't find any better construction than
Slint's. He will build you a castle, or make improvements on your existing
estate.

A sturdy iron safe
Slint the Dwarf  



get all
There is nothing here that works with that verb.


-HP


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 04:10:47 2004
yes you couldnt bet it because it was locked.

empty, open and closed.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 04:10:47 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7723
date: Sat Dec  4 15:51:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7723
Original bug report by Inside on Sat Dec  4 00:24:18 2004

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/under_tree--

i just did the cat quest. it didn't move me to morpheus when it was completed. now when i move, i get this message:
You feel very out of place, and head home.
it doesn't seem to be moving me, however.


----------------------------------------------------------------------

Inside wrote on Sat Dec  4 00:30:03 2004
i reconnected and it put me back at morpheus.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 04:09:41 2004
You completed it or failed it

----------------------------------------------------------------------

Inside wrote on Sat Dec  4 04:11:13 2004
completed

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 15:51:42 2004
When you complete a quest you will be returned to 
Morpheus' room.

Effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 15:51:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7715
date: Sat Dec  4 16:03:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7715
Original bug report by Jant on Fri Dec  3 19:50:02 2004

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/house5--

to climb the stairs here, you have to use 'climb a stairs'

Please can this be something more simple, more obvious, like climb stairs

Thank you


----------------------------------------------------------------------

Jant wrote on Fri Dec  3 19:54:36 2004
there are 2 staircases in this room,, 1st takes you 1n, 2nd takes you up


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 16:03:29 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7732
date: Sat Dec  4 20:03:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7732
Original bug report by Moridin on Sat Dec  4 19:59:52 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I seem to still be able to talk on the different guild channels, which after the inform post I guess is a bug

though strictly speaking, I like it very much this way, so please dont change it (re: poll #84)


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 20:03:34 2004
It only takes you off of them when you switch.

You have not switched... no bug. But to be sure I will test it on you

I tested and it correctly removed you from the shifter
channel.
**

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 20:03:34 2004

Closed



-----------------

poster: Marvin
subject: >closed bug: 7725
date: Sun Dec  5 03:46:34 2004

On Sat Dec  4 04:10:47 2004 Zifnab wrote post #466:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7725
> Original bug report by Highpriest on Sat Dec  4 00:50:20
2004
> 
> Bug reported from /domains/castles/plain/castleshop--
> 
> Slint says: Ah yes, here is a fine safe for your use.
> The combination is initially 0 0 0, so be sure to change it.
> Unable to move safe to your inventory.. trying the room.
> Succeeded in moving the item to the room.
> Slint reaches behind the counter and hands you something.
> 
> 
> 
> 
> Small, Tidy Shop [exits: north and west]
>  You are in the small shop of Slint Stonebender. He is a master craftsman
who
> has retired and settled down, and now just subcontracts his orders.
However, his
> standards are still high and you won't find any better construction than
> Slint's. He will build you a castle, or make improvements on your existing
> estate.
> 
> A sturdy iron safe
> Slint the Dwarf  
> 
> 
> 
> get all
> There is nothing here that works with that verb.
> 
> 
> -HP
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Dec  4 04:10:47 2004
> yes you couldnt bet it because it was locked.
> 
> empty, open and closed.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Dec  4 04:10:47 2004
> 
> Closed
> 
> 

Empty, unlocked, and closed, of course he means.


-----------------

poster: Zifnab
subject: Fixed bug: 7735
date: Sun Dec  5 03:48:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7735
Original bug report by Justus on Sun Dec  5 01:30:33 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

was doing black dragon quest and failed.
got transferrred to morpheus and now im ghost.
think i should stau in hell


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  5 03:48:43 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7753
date: Tue Dec  7 04:32:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7753
Original bug report by Rizzly on Tue Dec  7 04:27:01 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

It seems like Jaws's giants, when they wimpy, occassionally _spawn_ new agro giants.  I was fighting one, it fled south (leaving the area) and when I followed it, there was a second, fully healed aggressive giant waiting for me along with the first.


----------------------------------------------------------------------

Ferax wrote on Tue Dec  7 04:32:39 2004
This is intentionally done by the creator of the area.

----------------------------------------------------------------------

Ferax wrote on Tue Dec  7 04:32:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7755
date: Tue Dec  7 16:20:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7755
Original bug report by Zifnab on Tue Dec  7 16:20:40 2004

Bug reported from /domains/misc/newbie_school/rooms/start--

test bug report


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 16:20:49 2004
test bug report

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 16:20:49 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7758
date: Tue Dec  7 17:48:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7758
Original bug report by Zifjr on Tue Dec  7 17:47:43 2004

Bug reported from /domains/misc/newbie_school/rooms/start--

test of a bug report


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 17:48:07 2004
test of an update

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 17:48:16 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6871
date: Tue Dec  7 22:42:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6871
Original bug report by Jaws on Mon Aug 16 21:10:14 2004

Bug reported from /domains/hyboria/kurisk/gypsy/wagon1--

if using parenga on a corpse in your inv and u are full, the flesh dests instead of dropping to room

----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec  7 22:42:24 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7678
date: Tue Dec  7 22:42:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7678
Original bug report by Smee on Sun Nov 28 19:40:58 2004

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room12--

if i cast parenga/whatever on a corpse in my inventory, and i have no room in my inv, it disappears
(the flesh thats supposed to be the result of the spell)

love smee
\**


----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec  7 22:42:30 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7756
date: Wed Dec  8 01:02:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7756
Original bug report by Charix on Tue Dec  7 16:48:03 2004

Bug reported from /domains/castles/rooms/koma-28--

Hi! i like to report bug...not sure is it bug...but my Talien's Breastplate of Conquest have special, but now 3 person have tested and didn't see any special...so i like to know is breastplate bugged or just ppl doesn't have find it how that special work. Thanks alot. 


----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:02:29 2004
I'm going to wager that no one has figured out how it works yet, because
it works fine when all factors are met.

----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:02:35 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7757
date: Wed Dec  8 01:05:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7757
Original bug report by Moridin on Tue Dec  7 17:23:41 2004

Bug reported from /domains/wizhalls/guilds/main_room--

am I supposed to be able to get here? I suddenly came to an exit saying "Only wizards may use those exits." though the names of the guilds on the wall seems to indicatre this is pretty old


----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:05:50 2004
I'm assuming you used an unknown lode.  Either way, it's fixed.

----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:05:56 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7682
date: Wed Dec  8 15:14:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7682
Original bug report by Smee on Mon Nov 29 16:29:46 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i casted lich transformation, and then turned into a lichling, and then the mud booted and now i'm not lichling anymore :(
smee


----------------------------------------------------------------------

Ixtlilton wrote on Wed Dec  8 15:14:34 2004
i'm sure i have fixed this already
quite sut
sut = sure

----------------------------------------------------------------------

Ixtlilton wrote on Wed Dec  8 15:14:34 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7688
date: Wed Dec  8 15:19:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7688
Original bug report by Smee on Tue Nov 30 18:43:35 2004

Bug reported from /domains/dragon/samael/second_pale/rooms/spale10n5e--

the serpent of the deep ocean in this room, does not count as a snake that i can eat for lich transformation
bye now
love smee


----------------------------------------------------------------------

Ixtlilton wrote on Wed Dec  8 15:19:48 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7768
date: Wed Dec  8 18:19:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7768
Original bug report by Zifnab on Wed Dec  8 18:18:37 2004

Bug reported from /wiz/zifnab/workroom--

test of a fixed bug report from the web

----------------------------------------------------------------------

Zifnab wrote on Wed Dec  8 18:19:01 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7770
date: Wed Dec  8 22:28:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7770
Original bug report by Maduo on Wed Dec  8 22:24:21 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

 HP: 782/782 SP: 2414/2646 EP: 795/795 GOLD: 448/332942 u
Gempalm enters the room.
Inside the school of necromancy [exits: down, northwest, east and west]
Gempalm the mummy ( Maduo's )  
A nondescript thing lies here.
Necromancers Guild Board
A wonderful plaque

nondescript thing?


----------------------------------------------------------------------

Zifnab wrote on Wed Dec  8 22:28:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7166
date: Thu Dec  9 18:34:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7166
Original bug report by Apathy on Sun Sep 26 10:12:17 2004

Bug reported from /domains/illium/center/streets_27_17--

> Report Number: 7129
> Original bug report by Modred on Wed Sep 22 12:52:42 2004
> 
> Bug reported from /domains/sombre/areas/dream/rooms/city/fountain/entrance--
> 
> Someone has left 2 dark portals lying on the ground.
> 
> I logged into this room and found two portals.
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Sat Sep 25 20:56:09 2004
> can't reproduce.
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Sat Sep 25 20:56:09 2004
> 
> Closed

I can attest to this one.  There was one portal in the room already when I arrived in the area.  I went and got the coin from the npc who has it and threw it into the fountain, and the second portal appeared.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  9 18:34:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7775
date: Thu Dec  9 18:35:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7775
Original bug report by Uno on Thu Dec  9 16:20:35 2004

Bug reported from /domains/emerald/execution/emerald_island/x5y34--

This room has loaded one portal for years. Today it has two and they are identical.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  9 18:35:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7793
date: Sat Dec 11 15:10:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7793
Original bug report by Lagduf on Sat Dec 11 12:18:18 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

is it right when alignment doesn't change when you switch bodies ?
shouldn't each body have its own alignment?


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 11 15:10:32 2004
no I did that intentionally.

It is not that difficult to adjust your alignemnt.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 11 15:10:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7800
date: Sun Dec 12 03:06:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7800
Original bug report by Blizzard on Sun Dec 12 01:34:12 2004

Bug reported from /domains/illium/buildings/adv/adv1--

I killed two exp bounties (Inigo Motoya or something and a Harpy) and I didn't get a trophy when I killed them, Im not sure if this is a bug or not but I'm pissed.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:06:53 2004
nothing I can do about it now. The bounties you ahve must
have expired. Tesselavala knows nothing of your
bounties anymore.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:06:56 2004

Closed



-----------------

poster: Zifnab
subject: >closed bug: 7800
date: Sun Dec 12 03:07:44 2004

> 
> Zifnab wrote on Sun Dec 12 03:06:53 2004
> nothing I can do about it now. The bounties you ahve must
> have expired. Tesselavala knows nothing of your
> bounties anymore.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Dec 12 03:06:56 2004
> 
> Closed
> 
> 

Hit enter too fast. You have to catch a wizard as
these problems occur. Its near impossible
to figure out what is happening after the 
fact.

-----------------

poster: Zifnab
subject: closed bug: 7801
date: Sun Dec 12 03:24:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7801
Original bug report by Nevyn on Sun Dec 12 02:18:56 2004

Bug reported from /domains/illium/center/streets_27_17--

With ~250 cha and constant wis I get +64 str from str song
With ~350 cha, same wis, I get +66 str from str song
with 420 cha, still same wis, 135% please audience, I get +68 str from str song
Now this is silly, surely skills and stats should make more difference, or am I wrong?
I'd be very glad if some wiz would help me adjust this guild a bit since it's clearly lacking certain things like syntax to abort soothing melodies etc.


----------------------------------------------------------------------

Nevyn wrote on Sun Dec 12 02:21:47 2004
Futhermore I've only gained 1% of first grank from 112 skills, off which some are omicron level, rest bravo and gamma.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:09:56 2004
I think you have that a bit backwards... you need to find a wizard
willing to adjust the guild and help him out. See you cannot
adjust anything so how can a wizard help you?

----------------------------------------------------------------------

Nevyn wrote on Sun Dec 12 03:11:26 2004
Sorry for formulating my report that badly, but I guess you got my point. Would you mind checking with the wizzes if anyone is avail for the task?

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:24:50 2004
I just looked at all the skills. They all share the same code
and there is no bug on these. They are acting exactly as they
wer designed to.

Since this is not a bug I am taking it out of the bug tracker

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:24:56 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7802
date: Sun Dec 12 05:19:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7802
Original bug report by Monkey on Sun Dec 12 05:14:53 2004

Bug reported from /domains/illium/center/streets_27_17--

You wish your wounds would stop BLEEDING!
Gempalm, Terminate, Blight and Gravebane hit You 19 times.
You recover from encephalitis!
You recover from encephalitis!
You feel better.
You fall to the ground DEAD!
[death]: Monkey died (Blight).
[death_taunt]: Blight shouts: I ate Monkey's liver... With some fava beans and a
 nice chianti.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.

HELL [exits: east, west and south]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>
But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>
But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>
But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>

Hall of Resurrection [exits: west]

0/977 2592/2592 496/496 0 99,460 10047>
Monkey (arena): hrm 
0/977 2592/2592 496/496 0 99,460 10047>
Maduo [arena]: i found a bug! 
Monkey (arena): stupid fams 
0/977 2592/2592 496/496 0 99,460 10047>
{death}: Darkside died (Trainer).
[death_taunt]: Trainer shouts: Oops! Sorry, Darkside! *smirk*
Darkside enters.
Deleo [arena]: I have moved the coward Monkey to Central Square
hope that i inserted everything


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 12 05:19:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7817
date: Mon Dec 13 14:04:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7817
Original bug report by Nevyn on Mon Dec 13 08:51:20 2004

Bug reported from /domains/blackavar/tektor/vom/rooms/lcave1--

nevstuff Skill drink [DOWN] on Tuffgong
My horn from bannerman guild is gone, don't think it's supposed to be possible to lose it. Or maybe I'm wrong.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 14:04:07 2004
you will get a new one when you log in. If you can find out
how you lost it and where bug report it.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 14:04:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7820
date: Mon Dec 13 21:01:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7820
Original bug report by Asee on Mon Dec 13 20:00:24 2004

Bug reported from /domains/illium/center/streets_27_17--

if someone else turns a chest to somethign that is wrong, and you try to turn it afterwards you get the same message (OUCH cramps etc)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:01:12 2004
yes thats the way it works.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:01:12 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7821
date: Mon Dec 13 21:51:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7821
Original bug report by Zifnab on Mon Dec 13 21:46:35 2004

Bug reported from /wiz/zifnab/workroom--

test test test tesadlkjad lakfj

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:51:15 2004
Test marking a bug report fixed from the web.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:51:15 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6515
date: Mon Dec 13 22:26:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6515
Original bug report by Jaws on Sun May 16 01:18:02 2004

Bug reported from /domains/emerald/uncle/celtica/leinster/room38--

I may be wrong,m but it appears morriguis casting spells against herself

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 22:26:06 2004
Best I can tell its correct. Perhaps it was fixed already.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 22:26:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7826
date: Tue Dec 14 03:31:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7826
Original bug report by Lesk on Tue Dec 14 00:15:17 2004

Bug reported from /domains/illium/center/streets_27_17--

when someone else is turning dials on the chests.. i get... OUCH! You get cramps from turning the dials so fast. even though i've left it ages between trying a combo...


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 14 03:31:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7830
date: Wed Dec 15 14:02:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7830
Original bug report by Tuffgong on Wed Dec 15 11:22:05 2004

Bug reported from /domains/city/undercity/rooms/room46--

cast gem blast


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 14:02:32 2004
nice bug report. please close them or update them
if you messed up.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 14:02:35 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7794
date: Wed Dec 15 16:41:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7794
Original bug report by Maduo on Sat Dec 11 17:12:32 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

Santa Claus' Sleigh [exits: none]
 You stand in a small red sleigh! It is pulled by eight, tiny, flying reindeer! The
seat you sit in is velvet lined and quite plush. Several bells adorn the sleigh and
jingle softly.

Gravebane the zombie ( Maduo's )   (wounded)
Blight the vampire ( Maduo's )  
Gempalm the mummy ( Maduo's )  
Terminate the wraith ( Maduo's )  
Filth the abomination ( Maduo's )  

Uno the Mindflayer WAX BIATCH

 HP: 788/788 SP: 2933/2933 EP: 801/801 GOLD: 95531/763058 drop head
[ head of komodo dragon ]: Done.
 HP: 788/788 SP: 2933/2933 EP: 801/801 GOLD: 95531/763058 kick head
*Array index out of bounds.
Trace written to /log/runtime
l


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7734
date: Wed Dec 15 16:41:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7734
Original bug report by Smee on Sun Dec  5 00:37:52 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

if you kick something on a ferry, you get *array index out of bounds. trace written to etc..

i guess theres no exits to kick it away to
heart smee


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7676
date: Wed Dec 15 16:41:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7676
Original bug report by Monkey on Sun Nov 28 09:17:22 2004

Bug reported from /domains/blackavar/dungeon/rooms/ddd26--

dropped a key, kicked it and got:
*Bad argument 1 to tell_object()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7606
date: Wed Dec 15 16:41:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7606
Original bug report by Dojjan on Sat Nov 20 12:12:50 2004

Bug reported from /domains/blackavar/dungeon/rooms/ddd26--

Got this when tried to kick something:
kick glob
*Bad argument 1 to tell_object()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7591
date: Wed Dec 15 16:41:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7591
Original bug report by Tzikas on Thu Nov 18 17:45:06 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/temple4--

kick shield north
You kick the Hagworth's golden shield, sending it flying into the room north of here.
*Bad argument 1 to tell_object()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6947
date: Wed Dec 15 16:42:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6947
Original bug report by Monkey on Wed Sep  1 23:00:06 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_6_1--

I typed: kick lode east
got:
You kick the small lodestone (blue glow), sending it flying into the room east
    of here. *Bad argument 1 to tell_object() Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:42:07 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7835
date: Wed Dec 15 16:46:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7835
Original bug report by Dojjan on Wed Dec 15 16:18:47 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

At Wagro elfs (in the top where Headmage is)
Headmage's Study [exits: down]
 This room is unlike any other in this entire camp. The room is a complete sphere, rather than the half spheres of the meditation rooms that the other mages use, but instead of it being made of stone, it is as if it were the inside of the earth. The room has roots coming out of the wall, and layers of rock that have been deposited over the eons can be seen.

It seems that someone has left 2 portals lying here.
When i first got here there was 1 portal here and Headmage was here. (forgot that the bug report i did yesterday disappeared in the crash, so i forgot to bug rep that)


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:46:28 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7833
date: Wed Dec 15 16:50:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7833
Original bug report by Tektor on Wed Dec 15 12:33:13 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room78--

Doing black quest, got disconnected, came back and instead of being in room with gargoyles, i was in room with the splicer. Appears i still have items from the gargoyles tho.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:50:04 2004
This is not a bug. It is correct behavior.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:50:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7827
date: Wed Dec 15 16:55:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7827
Original bug report by Communist on Wed Dec 15 02:08:15 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

la hut
Do you mean the small portal, Secret Place or ?
la portal
There is no at portal here.
plah


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:55:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7825
date: Wed Dec 15 16:56:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7825
Original bug report by Maduo on Mon Dec 13 23:50:13 2004

Bug reported from /domains/dragon/level3b/d3bagon30--

think i might have reported this in an earlier report but....

5 dip 4th staff in bag
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
blink
You blink.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 23:57:16 2004
dbxwhere maduo
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /cmds/verbs/dip at line 12

#0: '' at /secure/user#47618 () at /:0
#1: 'dispatch_modal_input' at /secure/user#47618 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#47663 () at /:0
#3: 'shell_input' at /obj/pshell#47663 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#47663 (/std/shell.c) at line 301
#5: 'repeat' at /obj/pshell#47663 (/std/shell.c) at line 104
#6: 'shell_input' at /obj/pshell#47663 (/std/shell.c) at line 263
#7: 'do_c' at /obj/pshell#47663 (/std/shell.c) at line 403
#8: 'execute_command' at /obj/pshell#47663 at line 64
#9: 'do_game_command' at /std/race/snakeman#3452 (/std/player/cmd.c) at line 80
#10: 'do_dip_obj_in_obj' at /cmds/verbs/dip at line 12


dbxframe maduo 10
------/cmds/verbs/dip.c:12 - do_dip_obj_in_obj(0)
locals: NULL
----------------------------------------------------------------

void do_dip_obj_in_obj (object oDipper, object oDippee)
{
  mixed mRes;

=>  mRes=oDipper->do_dip(oDipper, oDippee);
  if (!mRes) {
    mRes=oDippee->do_dip(oDipper, oDippee);
    if (!mRes) {
      mRes="Nothing happens.\n";
    };


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:56:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7824
date: Wed Dec 15 16:56:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7824
Original bug report by Justus on Mon Dec 13 23:15:23 2004

Bug reported from /domains/mists/warchief/area1/rooms/ne4--

Sometimes monster seems to "repop" when you go same 
room again (area is valley of mist). Dunno if this
is known issue so do what ever like. Its prolly same
with everrest swamp area but more tricky to prove.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:56:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7819
date: Wed Dec 15 16:56:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7819
Original bug report by Lagduf on Mon Dec 13 18:55:36 2004

Bug reported from /domains/illium/center/streets_27_16--

when I cast enchant armor on eq and after that I do strengthen armor
it says that that eq is already strengthened, but if I do vice versa
I can get both on one eq


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:56:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7818
date: Wed Dec 15 16:57:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7818
Original bug report by Moridin on Mon Dec 13 13:44:12 2004

Bug reported from /domains/illium/buildings/adv/adv1--

walk enter_shadows one enter_portal 4s (from cs, sends you to misty and gets out of aiel waste)

Blight exits: north,1
A blood thirsty Trolloc  
A blood thirsty Trolloc  
A blood thirsty Trolloc  

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
**Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
I Think that was from trying to go south, or possibly something the trolloc did, I am not sure


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:57:06 2004
Could not reproduce this one. Need the trace from the time of the error.





----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:57:06 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7816
date: Wed Dec 15 16:57:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7816
Original bug report by Oxolotl on Mon Dec 13 03:45:00 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/palace_stairs_bottom--

monkey guard resets really quickly once leaving room


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:57:18 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7814
date: Wed Dec 15 16:58:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7814
Original bug report by Mor on Mon Dec 13 02:08:05 2004

Bug reported from /domains/mists/elf_forest/rooms/dforest2--

I am in the Misty elves area. I tried to whittle my rootstaff, and got the message that it can only be done in a forest. Last I checked, this area *wass* a forest. Thanks for bothing to look at this.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:18 2004
Its a flaw in the mud that we have wanted to address for some time but have not had the time/people to do so.



These type of things will only work on the maps.





----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:18 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7813
date: Wed Dec 15 16:58:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7813
Original bug report by Smee on Sun Dec 12 18:42:57 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent4--

got this message while fighting a giant with combat silent on
Giant breaks his concentration.
Giant moans at Gently focuses her strength, and.

 (gently = mummy)
bye snoop


----------------------------------------------------------------------

Smee wrote on Sun Dec 12 18:57:26 2004
ok i guess these giants are just emoting off of gently's combat messages
ridiculous!
love

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:54 2004
Cannot tell if this is still a bug or not. Pleae reopen if it is.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:54 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7807
date: Wed Dec 15 16:59:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7807
Original bug report by Charix on Sun Dec 12 11:08:13 2004

Bug reported from /domains/city/sewers/lawyer_room--

divorce player
*Bad argument 1 to lower_case()
Expected string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:59:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7799
date: Wed Dec 15 17:01:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7799
Original bug report by Dorn on Sun Dec 12 00:44:09 2004

Bug reported from /domains/holidays/christmas/rooms/xroom26--

From what I know, the whole santa area is supposed to be hateful of navs (aka, not able to be summoned in, relocate to smene here, or use lodestones). While on the ferry to santa, I typed rub lodestone, and it actually worked. If im able to use my lodestone on the ferry, a nav may be able to make lodestones to it is my fear.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 17:01:05 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7795
date: Wed Dec 15 17:02:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7795
Original bug report by Moridin on Sat Dec 11 18:23:50 2004

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/trapped_room--

we were gonna kill nosferatu, he had a nice load when we entered, but killed tank almost imediatly died, so we ran out and he got revived (pluss any others who died) it took 2, max 3 minutes I think (didnt time it) and when we reentered, he had a new load (and new resists) of only 1 item (to avoid doing anything suspect, we skipped the whole guy instead of forcing a new reset by walking out for a while) this has also happend with a few other mobs (possibly all, not sure, we dont die on entry on all of them, eheh)


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 17:02:05 2004
Fixed this yesterday. 

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 17:02:05 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7562
date: Wed Dec 15 21:47:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7562
Original bug report by Jehran on Mon Nov 15 17:16:29 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_g13--

mist mages can kick loot to move it in mist form


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 21:47:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7780
date: Wed Dec 15 22:09:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7780
Original bug report by Lurch on Fri Dec 10 02:00:59 2004

Bug reported from /domains/holidays/christmas/rooms/xroom26--

in checkeq I see:
Heavily scratched: Black belt of Kraag

but when I look at it, the last line is:
It is broken. and has seen some use.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:09:07 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7766
date: Wed Dec 15 22:09:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7766
Original bug report by Modred on Wed Dec  8 14:45:35 2004

Bug reported from /domains/illium/shops/shop_blacksmith--

checkeq and looking at the eq don't agree

   Heavily scratched: Dark cloak


It is broken. and has been hastily repaired.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:09:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7759
date: Wed Dec 15 22:09:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7759
Original bug report by Celine on Tue Dec  7 19:58:20 2004

Bug reported from /domains/illium/center/streets_27_17--

checkeq and individually looking at eqs doesnt match up. my instance = checkeq showed my feathered hair piece as Heavily Scratched, but when i looked at it it said "It is broken. and is good as new."
just doesnt seem to match. btw.. moridin had similar thing going on..

k,thx.bye.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:09:22 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7751
date: Wed Dec 15 22:19:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7751
Original bug report by Maduo on Mon Dec  6 23:46:03 2004

Bug reported from /domains/illium/center/streets_27_17--

dip 2nd wooden staff in bag
You can only dip weapons you are holding.
 HP: 794/794 SP: 2960/2960 EP: 797/797 GOLD: 0/7601 dip 3rd wooden staff in 
bag
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Wagro hisses: what the hell is that?
dip 3rd wooden staff in bag
Korthrun finishes the chant.
Korthrun mutters the words 'tick tock ... tick tick ... tick tock'
Korthrun causes himself to blurp out the word 'Tock'.
Korthrun feels his heart beat quicken.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
puuh


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:19:27 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7731
date: Wed Dec 15 22:23:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7731
Original bug report by Inside on Sat Dec  4 14:34:57 2004

Bug reported from /domains/illium/center/streets_27_17--

i was just in the sphinx room in the stargate area (khufu pyramid, where isis stands). there is supposed to be a sphinx exit, and it somehow isn't there. i'm not sure if it's because a tia party just went into it, or if it has to do with the fact that something in the room caused the sphinx to reproduce itself (there were 2 of them). i dunno. i guess this is 2 bugs in one.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:23:54 2004
Please report bugs from where they happened.

Not CS.



I see no where an exit is missing. Please report form the room where the error is.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:23:54 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7638
date: Wed Dec 15 22:27:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7638
Original bug report by Monkey on Tue Nov 23 21:59:39 2004

Bug reported from /domains/castles/rooms/monkey-1--

Psychic container is useless since room resets in castles =(
I lost a nice piece of nosave eq because of it.
Lub_munkay


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:27:16 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7841
date: Thu Dec 16 03:20:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7841
Original bug report by Wimwam on Thu Dec 16 01:49:11 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

this is the dam on odd world, I just entered from the pond, there is no exit back to the pond.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 03:20:33 2004
yes there is. Its just not listed in the normal exits.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 03:20:39 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7662
date: Thu Dec 16 04:59:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7662
Original bug report by Kjara on Thu Nov 25 05:05:48 2004

Bug reported from /domains/illium/center/streets_27_12--

if you try to give nid a 2nd piece while he is repairing one you get this 
msg:Bifur
grunts, 'Hold yer pants on, I'm busy!' (not sure if its merely a typo, or a 
bug)
Sorry, wasn't on before to respond, but the bug/typo is that its Nid on everest, but you get a msg that says bifur.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 04:59:04 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7153
date: Thu Dec 16 05:11:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7153
Original bug report by Wagro on Sat Sep 25 17:55:25 2004

Bug reported from /domains/city/sewers/lawyer_room--

if you try to divorce someone you arent married to, you get a error


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:11:27 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6552
date: Thu Dec 16 05:23:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6552
Original bug report by Moridin on Sun May 23 13:13:17 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/1,4,1--

mxp monster health needs manual reset when you log on if not it will stay at 100% for the duration


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:23:06 2004
I do not have this problem. Any time I quit/link dead it resets to the correct value within 1 round.



This is an old bug report perhaps it was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:23:06 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6571
date: Thu Dec 16 05:29:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6571
Original bug report by Evicta on Sun May 30 01:21:21 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

hmm either im relly tired atm or something but it seems as if if i quit while casting a spell im still casting when i reconnect
look at this
Last login: Sun May 30 01:13:26 2004 from: port298.ds1-abc.adsl.cybercity.dk (217.157.199.113)
A dark, sucking portal appears. You fall from it!
cast prayer for mankind
Prayer for mankind: ###############
You interrupt your concentration to start casting a spell.
last login gives 01:16:36: login: Evicta has reconnected (Elf level 95).
thats near 10 mins... and i seem to still be casting the haim i was casting when i quitted
Evicta


----------------------------------------------------------------------

Evicta wrote on Sun May 30 01:23:18 2004
forgot to give the time i left last time
13:26: login: Evicta has left Islands of Myth.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:29:09 2004
This is correct behavior. Once the mud knows you are no longer active your heart beat continues but we dont execute any code we just return. Once you connect again anything you were currently doing like a spell or whatever should continue normally. If you are goine for more than 30 minutes that will not be true.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:29:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7842
date: Thu Dec 16 06:35:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7842
Original bug report by Lurch on Thu Dec 16 06:31:23 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/room76--

Was killing in this room, got:

1173/1603h 1232/1232s 375/1189e 9444r 7,308,240exp>
 -------| New Round |--------
HP: 1158|1603 SP: 1232|1232 EP: 384|1189
[Lurch]: has some minor cuts and bruises.
[Deadly Eandroth]: is in awful condition.
Deadly Eandroth hit You 2 times.
Bear, Eagle and You hit Deadly Eandroth 7 times.
Bear is ready to perform its skill.
Bear gets a good hold on eandroth and does the famous bear hug, crushing his ribs and forcing all the air out of his lungs!
Eandroth falls to the ground DEAD!
You receive 71625 exp.
Eagle hits Deadly Eandroth 1 time.
You feel less resistant.
The protecting shield around you fades away.
Falcon is ready to perform its skill.
There are no corpses here to loot!

Then killed the next mob in the room, and got:
 -------| New Round |--------
Eandroth falls to the ground DEAD!
You receive 70980 exp.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You and Eagle hit Deadly Eandroth 2 times.
Eagle is ready to perform its skill.
Bear is ready to perform its skill.
You are ready to perform your skill.
There is no such target here.
You feel less resistant.
The protecting shield around you fades away.

I don't actually know where that protecting shield is coming from either
it's been doing that since i reinced woodsman, so I figured it was a guild thing



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 06:35:11 2004
I was working on blade dance. That is what errored.
I put the original back already.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 06:35:14 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 7843
date: Thu Dec 16 14:08:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7843
Original bug report by Korthrun on Thu Dec 16 11:02:49 2004

Bug reported from /domains/guilds/soilshaman/herb_shop--

It's nifty that womb of gaia saves stuff like campfires and wood/herbs/items, a little buggish thing about that feature is that it also seems to save it's original exit.
I login, cast it in room A, make a fire drop some wood.
I exit the womb, and go slay some beasties.
I cast womb of gaia again, now in room B and there I am in the 'same' womb, fire, wood, and all still there.
I exit the womb, and DUNDUNDUN end up in room A, the first room I cast it in.
I know before this cool thing was added, you always exited the womb into the room you cast it in.


----------------------------------------------------------------------

Tuk wrote on Thu Dec 16 13:47:43 2004
Yeah I acctually forgot to fix that even when i noticed it myself too. Eheh. Guess the womb isnt just used much since this is first rep i think and it was changed like umm.. very long time ago.
-Tuk
***

----------------------------------------------------------------------

Tuk wrote on Thu Dec 16 14:08:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6938
date: Thu Dec 16 16:56:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6938
Original bug report by Rockman on Mon Aug 30 21:50:40 2004

Bug reported from /domains/events/carebear/ship/ship1--

I bug repped this a while back, and was told it was fixed.  *waves hi to Superfluff the Leader of Carebears*
need to make it so when people log out is sends them back to adv


----------------------------------------------------------------------

Rockman wrote on Mon Aug 30 22:11:48 2004
also nav area, could be possible that some person thats stupid(like me) would summon noobs and kill leader without event running

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:56:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7656
date: Thu Dec 16 16:57:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7656
Original bug report by Daran on Wed Nov 24 18:49:26 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom1--

attempting to do mirror image eq mob, the third and fourth mirror duplicated in their rooms and yoyu had to look at second correct color.

There is a secodn bug here however, we had alrdy gotten thru and dritthil had alrdy made his mirror, when i got thru after the 3rd and 4th mirrors duped i made it through and right after beign sucked in by the fourth mirror i got
Suddenly you get drawn into the mirror.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Mirror image of Daran whaps Daran and says 'Haven't you had enough, child?'
Mirror image of Daran hits You 1 time.
You fall to the ground DEAD!
[death]: Daran died (Mirror image of Daran).


----------------------------------------------------------------------

Daran wrote on Wed Nov 24 18:50:41 2004
Also, Nevyn has said that the original mirror image of dritthil was cleared, i guess due to the resetting of rooms and mirrors

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 24 19:04:10 2004
Going to have to rework the area a bit I am afraid. There
is a randomness to the rooms that is not nice.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:57:23 2004
This should be solved to some extent now. 



It will not clean up for at least an hour.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:57:23 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6846
date: Thu Dec 16 16:58:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6846
Original bug report by Wagro on Mon Aug  9 19:55:01 2004

Bug reported from /domains/outside_city/yensid/room30--

these mobs block us yet they are too small for us to kill (we are trying to get to cheshire cat, Communist's bounty)


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:58:18 2004
Fact of life for bounties. 



It is not perfect and it cannot tell what blockers are there.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:58:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7674
date: Thu Dec 16 17:03:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7674
Original bug report by Bandobras on Sun Nov 28 00:56:12 2004

Bug reported from /domains/outside_city/farms/farm1/map/x25y31--

You are ready to perform your skill.
use power kick
You smash your foot into Chicken's head, making him dazed for a while!
You are dazed and cannot do anythingYou prepare yourself to use a skill.
power kick still does this, verbatim. it should say "Chicken is dazed and cannot do anything!  You prepare yourself to use a skill."


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:03:00 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7446
date: Thu Dec 16 17:04:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7446
Original bug report by Zag on Tue Oct 26 00:36:08 2004

Bug reported from /domains/dragon/elements/earth/cavern/caves/cave49--

typed who open guild Fighter (with capital F)
[SHOWING PLAYERS NOT IN A PARTY]
[SHOWING PLAYERS BELONGING TO Fighter GUILD ONLY]
*Cannot index value of type 'int'.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:04:03 2004
who open guild Fighter

[SHOWING PLAYERS NOT IN A PARTY]

[SHOWING PLAYERS BELONGING TO Fighter GUILD ONLY]

------------------------------------------------------------------------

----                        0 friends,                              ----

----                         0 wizards, 9 mortals                   ----

----                     Islands of Myth, 9 players                 ----

------------------------------------------------------------------------

[137].Graxon      [120].Jensa       [114].Zlame       {110} Modred

[100].Hymn        { 89} Tro         [ 84].Ferrelas    [ 34].Inos

[ 20].Nifrom

------------------------------------------------------------------------

----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----

---- () = dead, ^^ = builder, {} = race leader                      ----

------------------------------------------------------------------------



Worked for me. Perhaps it was fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:04:03 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7488
date: Thu Dec 16 17:11:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7488
Original bug report by Modred on Tue Nov  2 16:17:16 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

down is listed as an exit for this room but none of d, down, or go down seems
to move me.


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:48:25 2004
There is a condition to use the down exit, but it should give some sort of message if you are not allowed to use it.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:11:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7499
date: Thu Dec 16 17:13:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7499
Original bug report by Tektor on Fri Nov  5 16:58:50 2004

Bug reported from /domains/city/undercity/rooms/room10--

Torak the man with the pen, doesnt have anything to list. I think he is supposed to have the paper to make a clan?


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:13:18 2004
Looks like it is working fine now.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:13:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7640
date: Thu Dec 16 17:14:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7640
Original bug report by Apathy on Wed Nov 24 01:07:28 2004

Bug reported from /domains/blackavar/dcastle/rooms/room9--

la portrait
Once a unique family treasure, now just a faded, torn piece of canvas. There are still a few details which show this to be a family portrait. You can see what appears to be the King and Queen. Below them it is torn. Hard to see...maybe if you reach up and touch the portrait and put the torn piece back in place....

touch portrait
You can't touch that.


----------------------------------------------------------------------

Ferax wrote on Wed Nov 24 01:40:24 2004
This is the add_item issue, where some verbs no longer work with add_items.
Touch is one of those verbs at present.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:14:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7641
date: Thu Dec 16 17:15:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7641
Original bug report by Apathy on Wed Nov 24 01:13:12 2004

Bug reported from /domains/blackavar/dcastle/rooms/room15--

la vase
The porcelain vase that sits on top of the furthest dresser in the room still looks perfect. The porcelain is cracked in a few places, but it still shines and the beautiful Griffin that was painted on it still stares out at you. Almost wanting you to touch it.

touch vase
You can't touch that.


----------------------------------------------------------------------

Ferax wrote on Wed Nov 24 01:40:39 2004
Same add_item issue as previous post.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:15:09 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6612
date: Thu Dec 16 17:26:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6612
Original bug report by Highpriest on Wed Jun  9 06:46:41 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

From website:

Guild info on enchanter. A bravo level mage, cleric and animist guild.
(list of spells/skills)
Need two gamma from mage, cleric or druid tree to join.


thank Myrddin for the 200 gold. The tithe is 0% of the total tithe received this reinc and 0% of the tithes received this login.
From finger tranquil:

      Guild #3       : beta   : martial artist
      Guild #4       : beta   : woodsman
     Guild #10       : bravo  : enchanter

So does enchanter need 2 gammas from cleric, mage or druid tree OR 2 gammas from cleric, mage or animist tree?

-HP


----------------------------------------------------------------------

Highpriest wrote on Thu Jun 24 06:17:48 2004
Sorry, the tithe trigger got recorded in the report.

Now I know the problem, 2 gammas from druid tree means: 2 of these : herbalist, animal tamer, weather watcher.
So, higher level woodsmen can join enchanter because they join herbalist and animal tamer. I've attempted to join enchanter with sylvan guard and animal tamer and it didn't work.

-HP

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:26:03 2004
This stuff will be changing soon so I am not going to fix it now as we may be a non issue shortly. 



Report again after the guild changes if its still an issue.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:26:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6732
date: Thu Dec 16 20:23:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6732
Original bug report by Daran on Sun Jul 18 01:30:27 2004

Bug reported from /domains/everrest/map/x22y66--

Is the evoker guild amulet suppose to hold its charge over boot?


----------------------------------------------------------------------

Daran wrote on Wed Jul 21 00:30:27 2004
It also held its charge during a re-reinc into the sorcerer guild, not sure if this is intended either.

----------------------------------------------------------------------

Daran wrote on Wed Dec  8 22:44:27 2004
Druid focus crystal also kept its size/charge over re-reinc into the guild.

----------------------------------------------------------------------

Daran wrote on Thu Dec 16 19:58:48 2004
Focus crystal also kept size/charge over atleast 3 reincs to different guilds before I came back druid. Don't know if evoker amulet carries over reincs out of the guild tho, don't recall it doing so tho.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:23:33 2004
Yes it is saved intentionally.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:23:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6771
date: Thu Dec 16 20:28:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6771
Original bug report by Moridin on Sun Jul 25 09:32:15 2004

Bug reported from /domains/dragon/level5/d5agon83--

possibly not a bug, but the SS skill contest of wills, is it supposed to be able to scare away mobs you are allready fighting? if so it works well


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:28:43 2004
Daneel didn't say anywhere in this report or the code that it should not. So I am going to assume it is supposed to work that way.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:28:43 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7628
date: Thu Dec 16 20:31:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7628
Original bug report by Dojjan on Mon Nov 22 23:28:29 2004

Bug reported from /domains/misc/race_select--

Got this when i was in reinc room and tried to look at party status (Was in a party alone)
Occult offered to reinc you. Look at the rod in your inventory.
ps
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:31:55 2004
Cannot reproduce.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:31:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7773
date: Thu Dec 16 20:33:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7773
Original bug report by Wagro on Thu Dec  9 02:58:44 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

The conditions on help eq_decay need to be updated


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:33:13 2004
I didn't want to list all the condition messages since there are so many more.



They are removed from the help file. Simple testing among players should be able to provide a list fairly quickly.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:33:13 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7706
date: Thu Dec 16 20:38:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7706
Original bug report by Apathy on Thu Dec  2 21:32:28 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

I got a Free Ress from Santa.  It doesn't id to ress, free ress, Ress, or Free Ress.


----------------------------------------------------------------------

Apathy wrote on Thu Dec  2 21:44:05 2004
Found it does id to ticket, but since the desc in my inventory is just "Free Ress", it's not very obvious.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:38:59 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7704
date: Thu Dec 16 20:59:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7704
Original bug report by Nevyn on Thu Dec  2 18:50:06 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/palace4--

[whine] I just love doing mf god when pit closes and party can't get back in. [/whine]
say PFTC [DOWN]
Roomcleanup closed pit which leads down to mf god. Please fix


----------------------------------------------------------------------

Nevyn wrote on Sat Dec  4 14:34:21 2004
Sorry about the whine when i posted the bugrep, i seem to lose my temper a bit fast :)

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:59:39 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7848
date: Fri Dec 17 03:19:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7848
Original bug report by Communist on Fri Dec 17 00:45:30 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

an avatar i was ignoring gave me enreg, apparently i didn't see it
bug?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:19:35 2004
no you are ignoring them.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:19:35 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7851
date: Fri Dec 17 03:20:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7851
Original bug report by Communist on Fri Dec 17 02:40:40 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

dunno if this has to do with previous bug about "Free ress" not having the word "ticket" at the end...
but when I look at elf in Santa's room, "Free ress ticket" is way at the bottom and only 1 has been given out


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:14 2004
not worried about it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7852
date: Fri Dec 17 03:20:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7852
Original bug report by Flamekrayt on Fri Dec 17 03:20:05 2004

Bug reported from /domains/emerald/evilned/rooms/keep8--

not sure if this is a bug, but it seems to me that if an ss reinc back into ss,
the player should not lose a form.
example would be soulleech reinc-ing from necro back into necro, he didn't lose
lich form.
also, the fact that when we reinc back into the same guild we were in (ss into ss
for example), the days in a guild is not reset.
so it SEEMS to me, that it may be a bug, but i do not know if its coded this way or
its an error in coding, could you get back to me about this please? thanks

p.s. hopefully before the reinc machine goes :)


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:47 2004
I have not changed that. It is the way it always has been.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:47 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7853
date: Fri Dec 17 14:00:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7853
Original bug report by Flick on Fri Dec 17 05:20:11 2004

Bug reported from /domains/illium/center/streets_27_17--

When i type in the command lagtime nothing happens
i know its supposed to tell me my lagtime but nothing happens at all
its been this way for a few months now ive tried a few things liek command lagtime lagtime and uncommand that.
but nothing has worked... would like this command back though. thanks!


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 14:00:19 2004
if your client doesn't respond to the command from the mud
then it will not work.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 14:00:22 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7705
date: Fri Dec 17 15:36:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7705
Original bug report by Stinky on Thu Dec  2 18:51:57 2004

Bug reported from /domains/dragon/samael/first_pale/rooms/fpale2s3w--

Going east from this location skips a room.
In other words, to get back to this room you would need to
go 2 west.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:36:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7683
date: Fri Dec 17 15:38:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7683
Original bug report by Lesk on Tue Nov 30 01:07:10 2004

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

i have my blunt mastery trained to 75% but when i look on my skills it only shows 71% (i know i have a small % increase with being a noobie and possibly from eq but surely they should be + what ive trained it to ?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:38:47 2004
From what I see you only have it trained to 65%.



I dont see anything wrong.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:38:47 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7670
date: Fri Dec 17 15:39:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7670
Original bug report by Kalma on Sat Nov 27 05:42:56 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/palace_throne_room--

Ynnek keeps healing himself and stops being aggro while we're out of the room. Doesn't happen everytime, but if we're downstairs for a bit (Reprotting or whatever) then he does it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:39:35 2004
The stopping aggressive is a general problem we

have at the moment with monsters and its a known issue. We have other bug reports of it.



The healing is not a problem.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:39:35 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7690
date: Fri Dec 17 15:44:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7690
Original bug report by Maduo on Wed Dec  1 07:06:16 2004

Bug reported from /domains/illium/center/streets_27_17--

|         | Poster:    nevyn                                  |MudNews | |
currently ignoring him but i see his postings... thought this was fixed..


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:44:26 2004
With the posting from the web I had to bypass some of the posting code because I didn't feel like rewriting it.



To be honest I really do not care all that much about ignore to be bothered by it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:44:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6766
date: Fri Dec 17 15:47:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6766
Original bug report by Yugo on Fri Jul 23 02:42:13 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

when i type lost_heroes (name of clan) i get:

There is no heroes here.

what can I do to talk on the clan channel

Yugo


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:47:38 2004
Looks like you renamed the clan.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:47:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7661
date: Fri Dec 17 15:52:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7661
Original bug report by Wagro on Thu Nov 25 03:45:15 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_downhall--

walking deads do not identify as dead


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:52:04 2004
I do not see anything that comes close to having an id of walking dead.



Can you pleae bug report from the correct room. The room you reported it from has no monsters.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:52:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7649
date: Fri Dec 17 15:56:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7649
Original bug report by Athena on Wed Nov 24 13:40:17 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

Cant exa santa's wife, tried Mrs. Santa..Santa's wife and wife.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:56:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7669
date: Fri Dec 17 16:43:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7669
Original bug report by Moridin on Fri Nov 26 19:06:19 2004

Bug reported from /domains/dragon/elements/earth/drow/house3d--

death ritual bugs with new room code, when room I cast it it vanishes, I instead come back alive in the room I died in, which is less then usefull, since I then just die again, however, when someone remained to keep the room "alive" I returned to it like I used to, similar problem like the druid tree


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:43:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7719
date: Fri Dec 17 16:43:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7719
Original bug report by Moridin on Fri Dec  3 22:02:03 2004

Bug reported from /domains/misc/hell_ress_room--

seems death ritual is acting up, it has failed to do anything what so ever for the last 10 casts, it just drops like enreg when I die, usually if it fails in sending me to were I cast it, I at least get the msg that it triggered, then die again, but now nothing happens at all, no msg besides the drop msg


----------------------------------------------------------------------

Moridin wrote on Tue Dec  7 17:05:10 2004
score
tried it a few times more, and the room I cast it in was even cs, which is never empty to reset and such, and I imediatly rubbed my lode, died, and ritual did nothing at all, which sucks, no failing msg, no nothing

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:43:40 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6713
date: Fri Dec 17 16:45:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6713
Original bug report by Korthrun on Fri Jul 16 01:43:11 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_m3--

The feast of fools event seems to break the number argument to spells
ie 
spells 100
shows me all my spells that arenormally 100, but now 5%


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:45:34 2004
That is the way it is supposed to work.



It ignores the 'faked' percents of the event and looks at your real skill/spell percents.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:45:34 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7317
date: Fri Dec 17 17:34:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7317
Original bug report by Fraziw on Tue Oct 12 00:16:17 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_g2--

Monks in Stronglight failed a gem blast, seems as if they don't have a crystal:
Monk mutters the words 'ajoz dhyyye!'
Usually shows more than just that if the spell fails due to studied low?


----------------------------------------------------------------------

Fraziw wrote on Tue Oct 12 00:25:21 2004
Several Monks has failed Gem blast now, just thought that I should mention it. So it's just not a single error.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 17:34:32 2004

Fixed



-----------------

poster: Khosan
subject: >closed bug: 6766
date: Fri Dec 17 17:39:30 2004

On Fri Dec 17 15:47:38 2004 Zifnab wrote post #557:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6766
> Original bug report by Yugo on Fri Jul 23 02:42:13
2004
> 
> Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--
> 
> when i type lost_heroes (name of clan) i get:
> 
> There is no heroes here.
> 
> what can I do to talk on the clan channel
> 
> Yugo
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Dec 17 15:47:38 2004
> Looks like you renamed the clan.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Dec 17 15:47:38 2004
> 
> Closed
> 
> 

The real bug here is that the parser seems to something funny with _
in channel names.
The workaround is to not allow clan names with _ in them.

Khosan

-----------------

poster: Zifnab
subject: closed bug: 7613
date: Fri Dec 17 18:59:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7613
Original bug report by Moridin on Sun Nov 21 09:07:06 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_d14--

Monk finishes the chant.
Monk mutters the words 'ajoz dhyyye!'
--------| New Round |--------
he seems to not hit me at all, I would guess thats a big bug


----------------------------------------------------------------------

Moridin wrote on Sun Nov 21 10:10:06 2004
not saying they always miss, sometimes they miss, sometimes they hit, but they used to always hit is what I meant

----------------------------------------------------------------------

Moridin wrote on Sun Nov 21 11:23:12 2004
and it seems stronglight respawns continually now, and not once a boot as it did originally (if this has been reported before, sorry, I had 400 unread bugreps when I came back so I just got lazy and hit c)

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 18:59:03 2004
I fixed a few issues with the monsters in this area. First they were picking up 2 classes instead of one.



Stronglight was changed to reset as all other areas do.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 18:59:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7178
date: Fri Dec 17 19:00:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7178
Original bug report by Inside on Mon Sep 27 06:26:10 2004

Bug reported from /domains/illium/buildings/adv/adv1--

i warped from a room in stronglight, and got the following messages:

You warp, bend and fold into a small dot which disappears!
You cannot use skills here.
You cannot use skills here.
You arrive at the Adventure Guild.

then warped again (from adv) and didn't get the two 'You cannot use...' messages.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:00:18 2004
Cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:00:18 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6708
date: Fri Dec 17 19:01:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6708
Original bug report by Tektor on Wed Jul 14 17:33:27 2004

Bug reported from /domains/castles/plain/keyshop--

when buying a castle key in a form that cant hold objects like eagle it dests the key instead of moving it to the ground.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:01:54 2004
Cannot buy doors anymore so keys are useless.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:01:54 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6946
date: Fri Dec 17 19:06:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6946
Original bug report by Monkey on Wed Sep  1 20:50:55 2004

Bug reported from /domains/castles/rooms/monkey-16--

Monkey Staff is not iding to such.
wield monkey staff
There is no such staff here.
Lub_Monkey


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:37:07 2004
A bit more information on the piece of eq would be helpful.
Where is it from, what monster, a description, anything really.

----------------------------------------------------------------------

Tuk wrote on Mon Oct 11 10:27:35 2004
Sorry, just dropping by to give Ferax info about a useful wiztool: eq_menu

Bye. 

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:06:06 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7855
date: Fri Dec 17 20:53:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7855
Original bug report by Communist on Fri Dec 17 19:00:21 2004

Bug reported from /domains/castles/rooms/communist-1--

in reference to the bugs reported by fraziw/moridin, druids in wagro elves sometimes seem to fail gem blast as well


----------------------------------------------------------------------

Communist wrote on Fri Dec 17 19:01:03 2004
er not fail, just somehow not hit me with spell
if that's what they meant

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 20:53:49 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7857
date: Sat Dec 18 05:31:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7857
Original bug report by Moridin on Fri Dec 17 20:53:31 2004

Bug reported from /domains/hyboria/daran/kanubeye/rooms/kanubeyea6--

drink from pool
you can't drink from that

should be able to drink from a pool of fresh water?


----------------------------------------------------------------------

Ferax wrote on Sat Dec 18 05:31:15 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7863
date: Sat Dec 18 05:31:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7863
Original bug report by Wildchild on Sat Dec 18 01:43:15 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard1--

This room and the one to the north are both indoor rooms. They should probably be outdoors


----------------------------------------------------------------------

Ferax wrote on Sat Dec 18 05:31:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7478
date: Sat Dec 18 14:39:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7478
Original bug report by Palmascay on Sun Oct 31 20:52:51 2004

Bug reported from /domains/events/azarian/ship/ship3--

when i kill the azarians on the ship, i dont get any points


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:39:14 2004
i can only assume this is because you had familiars
and that they got the kills.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:39:17 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7541
date: Sat Dec 18 14:39:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7541
Original bug report by Belgarion on Thu Nov 11 14:34:40 2004

Bug reported from /domains/illium/center/streets_21_28--

my fams maria and nikita are shown in events score azarian attack info. imo there points should be calced as mine..


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:39:23 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7647
date: Sat Dec 18 14:40:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7647
Original bug report by Evicta on Wed Nov 24 08:01:25 2004

Bug reported from /domains/illium/center/streets_21_30--

i think azarian attack is bugged.. my necro pets is getting points dont think they are supposed to be on the score list
Current Score in the Azarian Attack event.
-------------------------------------------
1 | Soulleech      | 88
2 | Elvis          | 61
3 | Celine         | 44
4 | Grimfist       | 32
5 | Ewraith        | 8
6 | Shield         | 7
7 | Evicta         | 7
8 | Junna          | 5
ewraith and shield are my pets
Evicta..


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:40:14 2004
A note. NO ONE gets the points if your familiar gets the kill and you're not in the room.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:40:14 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7559
date: Sat Dec 18 14:43:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7559
Original bug report by Maduo on Mon Nov 15 10:34:12 2004

Bug reported from /domains/events/azarian/ship/ship1--

1st off, its no longer halloween but...
| Events that are currently running | 
 --------------------------------------------------------------------------
| EVENT                 | RUNNING SINCE        | RUN TIME                  |
 --------------------------------------------------------------------------
| Monster attack        | Mon Nov 15 09:58:02  | 34m16s                    |
 --------------------------------------------------------------------------

2nd off, the azarians on the ship dont seem to be counting towards the event points


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:43:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7881
date: Sat Dec 18 16:06:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7881
Original bug report by Tzikas on Sat Dec 18 15:48:00 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market16--

You're supposed to use flash powder here which is provided by the whore after you start out on the "subquest" given by the male in the bar, but this can easily be bypassed by simply kicking the monkey out of the room and then picking it up.



----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 16:06:16 2004
I grew tired of all the kick problems. Kick is disabled
in everything unless the item itself allows it.

someone bug report that ball that needs to be kicked.

Effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 16:06:19 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7884
date: Sun Dec 19 02:10:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7884
Original bug report by Glonk on Sat Dec 18 21:56:46 2004

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/valley10--

Not really a bug, but it would be cool if the eq_decay page
could be updated with info on the new labels.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:10:14 2004
I intentionally removed them.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:10:14 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7864
date: Sun Dec 19 02:46:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7864
Original bug report by Wildchild on Sat Dec 18 02:01:02 2004

Bug reported from /domains/sombre/areas/jaguar/village/objects/roseShadyTable#2397--

This room has some issues with teh stool container.
After awhile, it loads multiples of the mobs into the stool, and it becomes full and you can't sit on the stool.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:46:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7860
date: Sun Dec 19 02:46:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7860
Original bug report by Inside on Fri Dec 17 23:21:51 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosesmoke--

there are 4 shady males and 4 shady females on the stool. it seems that there should be one of each. i think it's a room cleanup issue


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:46:48 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7865
date: Sun Dec 19 02:59:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7865
Original bug report by Bahgtru on Sat Dec 18 02:07:56 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Went to Morpheus, asked for new form, got:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 03:25:27 2004
dbxwhere bahgtru
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/shapeshifter/quests/wolves/pack_d at line 255

#0: '' at /secure/user#4046 () at /:0
#1: 'dispatch_modal_input' at /secure/user#4046 (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 374
#4: '' at  () at /:0
#5: 'GetNewForm' at  (/domains/guilds/shapeshifter/shapeshifter_guild_leader_menu.c)
at line 10
#6: 'ssgl_request_new_form' at /domains/guilds/shapeshifter/guild_master#5530 at line 41
#7: 'ssd_start_quest' at /daemons/guilds/shapeshifter_d at line 613
#8: 'ssd_get_quest_object' at /daemons/guilds/shapeshifter_d at line 546
#9: 'create' at  (/std/object.c) at line 186




1 thing I have noticed with this error the last 3 days its always
the first time after boot.

----------------------------------------------------------------------

Bahgtru wrote on Sat Dec 18 03:27:45 2004
Does '/domains/guilds/shapeshifter/quests/wolves/pack_d' mean it was the quest for wolf? If so, then I don't think I should be getting that quest, my canine lore is untouched

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:59:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7885
date: Sun Dec 19 03:07:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7885
Original bug report by Wildchild on Sun Dec 19 02:53:13 2004

Bug reported from /domains/mists/rooms/harbor1--

Had just arrived at Misty harbor, so I jsut went to go west and got:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.

I had also followed that w immediately by a nw, and I got the error a second time following the first, then it just told me I couldn't go that direction


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 03:07:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7883
date: Sun Dec 19 03:09:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7883
Original bug report by Tranquil on Sat Dec 18 16:58:25 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

toe cracker here does not id to 'toe cracker'


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 03:09:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7882
date: Sun Dec 19 03:13:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7882
Original bug report by Tzikas on Sat Dec 18 16:15:56 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_l17--

Per request, here is the ball :)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 03:13:19 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7888
date: Sun Dec 19 08:34:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7888
Original bug report by Smee on Sun Dec 19 06:13:51 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i use the skill, lich status, and i get:

You are ready to perform your skill.
You concentrate and find out this:
Dragon heart: No more needed.
Lizard skin: No more needed.
Demon brain: No more needed.
Giant flesh: No more needed.
Snake fang: No more needed.
Troll bones: No more needed.

so shouldn't i be a lich?
love smee


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 08:34:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7837
date: Sun Dec 19 08:40:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7837
Original bug report by Moo on Wed Dec 15 19:39:03 2004

Bug reported from /domains/castles/rooms/rizzly-2--

Carebear-hide boots doesn't ID to carebear-hide boots, carebear boots, hide boots.


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 08:40:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7243
date: Sun Dec 19 09:04:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7243
Original bug report by Wagro on Sun Oct  3 21:48:10 2004

Bug reported from /domains/blackavar/city/plroad4--

Encephalitis still seems to try to break the target's concentration even after the spell has already been casted, for example:
Alacor finishes the chant.
Alacor mutters the words 'cape om ell'
Alacor creates a magical portal to the adventurers guild.
Alacor moans as the disease takes a hold of him.

Now the message about the disease happened immediatly after the spell casted, so either it seems that encephalitis should try to break their concentration before the spell is given its chance to cast, or the message shouldnt appear directly after the spell goes off


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 09:04:48 2004
You can moan even when you're not concentrating.



----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 09:04:48 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7889
date: Sun Dec 19 14:55:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7889
Original bug report by Moridin on Sun Dec 19 13:56:46 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_m7--

Monk finishes the chant.
Monk mutters the words 'Ym pak wuush'
Monk concentrates a formidable concussive force at you!

he also didnt have any healing balms herbs or potions
for some reason he was no longer all druidy like they have always been (the earlier one sI killed this boot were normal though)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 14:55:30 2004
they are not all druids.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 14:55:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7894
date: Mon Dec 20 02:38:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7894
Original bug report by Tsinummoc on Mon Dec 20 00:50:40 2004

Bug reported from /domains/illium/buildings/cathedral/weaver--

You wear holy ankh.
(I just joined weaver guild)

but i already had eq in neck slot, and it's still there
while the ankh is just in inventory but not worn


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 20 02:38:45 2004
next time you log in it will sort itself out.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 20 02:38:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7901
date: Tue Dec 21 01:24:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7901
Original bug report by Jaguar on Mon Dec 20 23:06:38 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/villageentrance--

if you type "quests", and then a number to read about a quest, and then enter, you have to type "q" twice to escape from the quests menu.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 01:24:17 2004
The first 1 is really at a prompt that says [Hit enter to return to menu]

Then you hit q at the main menu.

Your first 1 is just returning you to the menu.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 01:24:17 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7899
date: Tue Dec 21 02:58:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7899
Original bug report by Moridin on Mon Dec 20 17:20:25 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins15d--

room speaks of handholds to climb up to a hole, I have as of yet not found a way to use said handholds to get to that hole


----------------------------------------------------------------------

Ferax wrote on Tue Dec 21 02:58:47 2004
Since "up" works as an exit, and there is another way aside from
that to utilize the handholds, I really don't think this qualifies
as a bug.

----------------------------------------------------------------------

Ferax wrote on Tue Dec 21 02:58:53 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7904
date: Tue Dec 21 11:49:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7904
Original bug report by Maduo on Tue Dec 21 10:08:28 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_a14--

-------| New Round |--------
Flames leap from the blade and engulf Monk as Blight hacks her to pieces.
Monk falls to the ground DEAD!
Monk recovers from encephalitis!
You receive 75093 exp.
Blight: *Bad argument 1 to call_other()
    Expected: string or array or object Got: 0.
    Trace written to /log/runtime
Filth reports Hp: 4933 (5545)  Sp: 668 (668)  Ep: 1265 (1592)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 21 11:49:23 2004
think i fixed it

----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 21 11:49:23 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7897
date: Tue Dec 21 15:42:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7897
Original bug report by Teego on Mon Dec 20 03:01:10 2004

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_g6--

I am in dream world.
casting grow personal tree.
You finish the chant.
You mutter the words 'arrrbrrhh raiz!'
Spell disabled
*Bad argument 1 to new()




----------------------------------------------------------------------

Ferax wrote on Tue Dec 21 02:55:17 2004
I believe there was a news post about this spell being disabled
with regard to room updates removing the trees.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:42:56 2004
yes there was.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:42:56 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7903
date: Tue Dec 21 15:43:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7903
Original bug report by Tranquil on Tue Dec 21 05:17:11 2004

Bug reported from /domains/sombre/areas/nightmare/rooms/field/field_c5--

simple messaging bug here with Bulzarath eq

i get this exact message when the defence special goes off:

Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!

not sure why it's showing the message like that, but from it's appearance, one could probably use a single oWielder->simple_action(); for standardisation and have it work as intended



----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:43:19 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:43:19 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7915
date: Wed Dec 22 23:41:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7915
Original bug report by Matt on Wed Dec 22 23:35:34 2004

Bug reported from /domains/castles/rooms/matt-2--

Not sure if it's a bug, but here goes. At forced reinc I reinced back into same guild and lost 19% on my guilditem and I have 0 days in guild. I might be wrong but I didn't think you were supposed to lose anything when reincing to same guild.

--
matt


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 22 23:41:07 2004
you lose your time in guild.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 22 23:41:07 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7913
date: Thu Dec 23 00:55:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7913
Original bug report by Zilpen on Wed Dec 22 23:23:23 2004

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

My apocalypse staves show no extra int or spr when they are identified.
Did the identifications in the enchanter guild


----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 00:55:17 2004
should be fixed unless i forgot some guild.
it is fixed when you get a new body (or when you get a new version of the staff)

----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 00:55:17 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7916
date: Thu Dec 23 06:04:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7916
Original bug report by Modred on Thu Dec 23 01:00:20 2004

Bug reported from /domains/illium/center/streets_27_17--

Not sure if it was intentional or merely a side effect but rogue tunnels now
take 20 alpha levels as opposed to the previous 10.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:04:40 2004
this is correct as I understand it.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:04:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7921
date: Thu Dec 23 06:05:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7921
Original bug report by Jsardy on Thu Dec 23 03:47:21 2004

Bug reported from /domains/misc/race_select--

you cannot bug rep when news banned, I see something wrong with this


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:22 2004
nod me too. Dont get yourself banned.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:25 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7922
date: Thu Dec 23 06:05:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7922
Original bug report by Jsardy on Thu Dec 23 03:48:00 2004

Bug reported from /domains/misc/race_select--

on primary, rockman, sitting at tour docks on goss and sign says ferry cant be found and i tried embarking and such, and still said ferry cant be found, posting here since i cant bug rep on rockman


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:37 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:37 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7924
date: Thu Dec 23 06:05:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7924
Original bug report by Smee on Thu Dec 23 04:07:49 2004

Bug reported from /domains/guilds/stygian_sorcerer/guild_hall--

i wear thin leather belt and it does nothing
love, smee


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:46 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:49 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7910
date: Thu Dec 23 12:37:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7910
Original bug report by Modred on Wed Dec 22 22:30:42 2004

Bug reported from /domains/blackavar/city/merrsq--

Rogue tunnel portals aren't showing up in the room descriptions as they did
previously but I can still do enter shadows.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 12:37:47 2004
fixed, might not show until reboot or something tho...

----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 12:37:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7930
date: Thu Dec 23 15:46:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7930
Original bug report by Monkey on Thu Dec 23 15:15:57 2004

Bug reported from /domains/castles/rooms/monkey-1--

leaders guilds doesn't show shapeshifter guild. was probably removed when ss was disabled for that short time and was never put back in
Warrior guild is led by Tigger.
Bard guild is led by Lorric.
Druid guild is led by Athena.
Weaver guild is led by Wumpus.
Woodsman guild is led by Tranquil.
Abjurer guild is led by Jant.
Witch guild is led by Iedee.
Evoker guild is led by Guacamole.
Elemental guild is led by Malifix.
Inquisitor guild is led by Instigator.
Martial artist guild is led by Debacle.
Necromancer guild is led by Soulleech.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:13 2004
no shifter has no leader.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7931
date: Thu Dec 23 15:46:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7931
Original bug report by Zilpen on Thu Dec 23 15:35:48 2004

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

I just purposely died and was revived. I was told that if I got a new body, my Apocalypse Staves would work properly. Unfortunately, they still do not work correctly. I am reporting this from a room in the Cathedral. Eje's room, I think, or 1 w of it. Thanks in advance for fixing these things. :)


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:34 2004
the items need to be fixed noty ou.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7934
date: Fri Dec 24 00:25:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7934
Original bug report by Zilpen on Thu Dec 23 20:27:52 2004

Bug reported from /domains/castles/rooms/zilpen-1--

I am in my castle right now (it has only one room). Neither of my apocalypse staves have any stats on them. :( Please fix them. Thanks in advance. :)


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:25:01 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:25:52 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7935
date: Fri Dec 24 00:26:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7935
Original bug report by Zilpen on Thu Dec 23 20:36:40 2004

Bug reported from /domains/castles/rooms/zilpen-1--

Report 7934 regarding my apocalypse staves was wrong. I realized i need to wield them for them to identify properly. Sorry :(


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:13 2004
update the bug report rather than opening a new one.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:16 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7937
date: Fri Dec 24 00:26:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7937
Original bug report by Corbag on Thu Dec 23 22:54:01 2004

Bug reported from /domains/guilds/martialartist/guild_hall--

trying to get my guild item identified but all I got is Invalid selection
when I type id on menu, have 50k with me as well.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:43 2004
most likely its y our clients fault or an alias/command

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:43 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7906
date: Fri Dec 24 05:43:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7906
Original bug report by Draco on Wed Dec 22 20:02:13 2004

Bug reported from /domains/illium/buildings/cathedral/highpriest--

the weaver exit in the portal goes to the OLD cathedral in RDC.


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:43:32 2004
A little confused on this one as the room you reported from has no
portal.  Assuming you mean the portal in the room southwest of the Adventurer's 
Guild, that appears to work fine.

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:43:41 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7907
date: Fri Dec 24 05:46:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7907
Original bug report by Mathyus on Wed Dec 22 21:48:46 2004

Bug reported from /domains/illium/center/streets_27_17--

to low mana to shift

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:46:18 2004
Being a low level dwarf and a shapeshifter is probably not the
best of combinations, as you may very well have too little
spell points to use shape shift.  However, it also isn't a bug.

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:46:24 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7914
date: Fri Dec 24 05:50:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7914
Original bug report by Ferrelas on Wed Dec 22 23:25:30 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

When I try to use the inquisitor exit here it only says:
Construction blocks your path.


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:50:41 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7919
date: Fri Dec 24 05:51:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7919
Original bug report by Mortein on Thu Dec 23 02:51:24 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

inquisitor  exit has no location from portal room.


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:51:21 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7936
date: Fri Dec 24 05:57:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7936
Original bug report by Korthrun on Thu Dec 23 22:51:13 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

the exit from advguild to inquisitor doesn't work


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:57:48 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7939
date: Fri Dec 24 05:58:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7939
Original bug report by Jsardy on Fri Dec 24 01:49:34 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

inquisitor
Construction blocks your path.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 05:04:57 2004
already reported.

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:58:15 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7940
date: Fri Dec 24 06:00:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7940
Original bug report by Beranis on Fri Dec 24 02:52:36 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach2--

bluebottle should really id as 'fly' as well


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 06:00:21 2004
Can't really see why that should be, nothing in their 
description indicates that it would be a 'fly'.  It's a 
bluebottle. *shrug*

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 06:00:42 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7911
date: Mon Dec 27 13:06:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7911
Original bug report by Wumpus on Wed Dec 22 22:54:33 2004

Bug reported from /domains/guilds/templar/guild_hall5--

You mutter the words 'reNs a laKa'
Your eyes flash at Thin leather belt.
                Name : Thin leather belt
                 Special : You can feel great magic stored in that object.
    
             Armor class : About 1             
               Enchanted : No                  
                   Value : 20                  
             Emits Light : No                  
                   Slots : belt                                        
               Chestable : Yes  
 Done.
The previous bonuses and stats that it offered, based on guild, are currently not working (due to the new guild system I would assume).  Is this on the list of things to be tweaked?

Thanks,
- Wump


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 13:06:45 2004
fixed when the item is reloaded

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 13:06:45 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7945
date: Mon Dec 27 13:06:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7945
Original bug report by Sakke on Fri Dec 24 21:28:16 2004

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

Thin leather belt
somehow this belt doesnt recognize this "new" guild system and that for it doesnt have any stats etc at the moment
I guess that Apocalypse Staff and all other items that use alpha guilds as their way to adjust are not working too


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 13:06:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7973
date: Mon Dec 27 14:15:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7973
Original bug report by Belgarion on Mon Dec 27 10:58:53 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i made a channel, and now i allways have the channel turned off when i log in, very annoying since i made it and i turn it on ever day.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 14:15:03 2004
yes. I need to fix that. Its already reported.

For the time being use your client and write a trigger to turn it on.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 14:15:03 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7407
date: Mon Dec 27 15:29:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7407
Original bug report by Daran on Thu Oct 21 02:31:07 2004

Bug reported from /domains/castles/rooms/kaeber-8--

vampire race leader item doesnt id to 'Fang of Nosferatu'


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 15:29:23 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7419
date: Mon Dec 27 15:35:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7419
Original bug report by Smee on Fri Oct 22 04:51:53 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_a2--

if i use 'la my a corpse' i get a corpse in my zombie's inventory... if i use 'la my corpse' i get the corpse in my inventory
love smee


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 15:35:56 2004
think i fixed this sometime...at least it doesn't look like it does it now

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 15:35:59 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7974
date: Mon Dec 27 16:20:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7974
Original bug report by Maxtor on Mon Dec 27 12:04:34 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_e5--

Magician's armor doesn't think I'm a mage any more

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:20:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7944
date: Mon Dec 27 16:20:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7944
Original bug report by Teego on Fri Dec 24 16:18:30 2004

Bug reported from /domains/castles/rooms/teego-3--


Magicians armor

Designed for mages.  mage no longer exists. I was wondering if that should be switched to evokers, abjurers, witches and elementals ?




----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:20:55 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6843
date: Mon Dec 27 16:30:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6843
Original bug report by Marvin on Mon Aug  9 16:03:42 2004

Bug reported from /wiz/marvin/work3--

We get this a lot...

*Owner (/domains/guilds/voodooist/diseases/encephalitis#46373) of function pointer is destructed.
Object:  (/std/inherits/disease.c) at line 247

'heart_beat' at  (/std/inherits/disease.c) at line 247


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  9 18:00:51 2004
there is a check you can make to stop this from happening

more /include/driver/function.h

#define FP_OWNER_DESTED     0x20

AN example of of how to use it..


  if (!(functionp(hook) & FP_OWNER_DESTED)) {


----------------------------------------------------------------------

Marvin wrote on Mon Aug  9 18:43:29 2004
I made a itty bitty change, lets see if this helps

----------------------------------------------------------------------

Marvin wrote on Mon Aug  9 18:50:24 2004
Found another problem, made another change, that should do it.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:10 2004
I'm guessing this is fixed now

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:10 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7430
date: Mon Dec 27 16:30:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7430
Original bug report by Wagro on Sat Oct 23 22:57:36 2004

Bug reported from /domains/dragon/elements/earth/cavern/caves/cave114--

I think encephalitis stacks rather than refreshes, when i use it more than once on a monster, i can see multiple "Foo moans as the disease takes a hold of him."'s during one round when i use it more than once


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:17 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7465
date: Mon Dec 27 16:30:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7465
Original bug report by Hierokliff on Thu Oct 28 15:20:18 2004

Bug reported from /domains/blackavar/city/plroad4--

it seems that diseases aint removed from the arena fights.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:22 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7847
date: Mon Dec 27 16:36:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7847
Original bug report by Thrain on Thu Dec 16 21:47:42 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

I can kick items from santa into the ferry exit "embark" and the ferry is not here


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:36:44 2004
can't kick stuf anymore

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:36:44 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7905
date: Mon Dec 27 16:40:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7905
Original bug report by Temuthril on Wed Dec 22 13:56:11 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

I typed "help skill multiweapons",
and it says that guild level: beta, even though you can get
it only from Gamma guilds.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:40:29 2004
b happy

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:40:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7970
date: Mon Dec 27 16:43:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7970
Original bug report by Maduo on Mon Dec 27 00:05:07 2004

Bug reported from /domains/castles/rooms/maduo-9--

guildinfo animist
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime
\rofl
You roll on the floor laughing.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:43:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7920
date: Mon Dec 27 16:43:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7920
Original bug report by Monkey on Thu Dec 23 03:42:02 2004

Bug reported from /domains/misc/race_select--

guildinfo fighter gets:
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:43:15 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7912
date: Mon Dec 27 16:44:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7912
Original bug report by Communist on Wed Dec 22 23:13:46 2004

Bug reported from /domains/illium/buildings/adv/adv1--

I have 20 levels in weaver guild, but i can't join healer guild
is this because i have inquis alpha too?


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:44:36 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7961
date: Mon Dec 27 16:46:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7961
Original bug report by Erotica on Sat Dec 25 21:46:45 2004

Bug reported from /domains/illium/buildings/cathedral/highpriest--

guildtree weaver states that to get to be a high priest
i need to max confessor, healer, martyr.
when i try to join highpriest i'm told i need three
bravo guilds (avatar, master navigator, exorcist,
enchanter, shields of faith or templar).
This is confusing.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:46:03 2004
the webpage can't read code - to be sure, visit the guild

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:46:06 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7962
date: Mon Dec 27 16:47:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7962
Original bug report by Beranis on Sat Dec 25 22:51:07 2004

Bug reported from /domains/hyboria/map/x10y14--

I don't have a clue if this was the intention or not, but did the assassins around the rogue circle check if you were rogue to not be aggro? If they did, perhaps they need the check changing to the relevant new alphas.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:47:45 2004
nope

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:47:45 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7964
date: Mon Dec 27 16:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7964
Original bug report by Ranja on Sun Dec 26 06:03:25 2004

Bug reported from /domains/illium/buildings/cathedral/weaver--

In Weaver guild, You get the skill Holy essence at level 1. I think it should be level 10,  cant even train it before level 11 now, and it was level 11 cleric-weaver before.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:49:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7967
date: Mon Dec 27 16:51:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7967
Original bug report by Griffy on Sun Dec 26 17:06:07 2004

Bug reported from /domains/hyboria/paw/ice/ice3--

not sure is its a bug, but duznt seem to fit in right here.
im useing find herbs skill, and im on a ice burg.. an ice burg and im finding totaly random herbs, including pinecones and cactus's .. on a sheet of ice :)


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:51:12 2004
the mud doesn't have terrains inside areas, so can basically only have it on or off. maybe someday it'll be better

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:51:15 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7971
date: Mon Dec 27 16:55:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7971
Original bug report by Monkey on Mon Dec 27 02:24:38 2004

Bug reported from /domains/illium/center/streets_27_17--

Central Square [exits: west, north, south, fountain and east]
It seems that someone has left 2 floating discs lying here.
A small vial of chemicals
Crystal Ball Machine
A large fountain sits in the center of the square.
Reinc Machine
A floating moonflower vine (glowing)

Maduo Ripsaw the Snakeman loves to Slice&Dice
Salamandra -¤O¤- the Snakeman  
Ellipsoid the Thrikhren  
Tomten Mr.Slappo the Vulture  
Blue is the Dwarf  
should it seperate the two discs into floating above monkey floating above foo?
or is the parser and nothing can be done? eheh
love monkey


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:55:10 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7972
date: Mon Dec 27 17:00:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7972
Original bug report by Tranquil on Mon Dec 27 04:08:26 2004

Bug reported from /domains/emerald/tamer/rooms/tam12--

Before the recent conversion, the Animal trainer guild (found here) used to allow a Woodsman to join once they have maxxed Animal tamer and one other Woodsman gamma.

As there is both thematic reason (we are able to summon familiars to help us, therefore should at a higher level be able to train them to do more), and pratical purpose (Teach bravery skill found here is our only protection from area spells) for Woodsmen having this guild, I believe that Ixtlilton might have missed adding this guild to the Woodsman tree during the change.

As a side note, this guild was not joinable by Druids before the conversion, however I feel that it should be, for the same reasons it should be joinable by Woodsman.

Thanks


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:59:58 2004
reverted back to disallow druids

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:00:01 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7960
date: Mon Dec 27 17:06:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7960
Original bug report by Erotica on Sat Dec 25 21:29:59 2004

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

no noticable sign on aquilonian dock as
to when the ferry will arrive


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:06:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7955
date: Mon Dec 27 17:08:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7955
Original bug report by Ca on Sat Dec 25 04:47:21 2004

Bug reported from /domains/illium/buildings/cathedral/martyr--

Saint Stephan should id to 'martyr'


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:08:13 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7954
date: Mon Dec 27 17:09:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7954
Original bug report by Sirc on Sat Dec 25 02:29:29 2004

Bug reported from /domains/everrest/city/rooms/hut--

Small hut [exits: north]
This small hut on the outskirts of Evermore serves as the home for Iselia. The hut is hewn from
stone but carries the appearance of very fine craftsmanship. A small fire burns in one corner while
Iselia sits comfortably on the floor.

Iselia sits comfortably on the floor.

A stone sign

Slayn Slyna the Vulture  

----
iselia x2


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:09:49 2004
There is only one. Catch a wizard if possible next time you see this.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:09:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7952
date: Mon Dec 27 17:13:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7952
Original bug report by Griffy on Sat Dec 25 01:52:04 2004

Bug reported from /domains/emerald/tamer/rooms/tam10--

 grow personal tree is broken
Spell disabled
*Bad argument 1 to new()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:13:20 2004
Yes it is. Notice it says its disabled.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:13:20 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7953
date: Mon Dec 27 17:14:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7953
Original bug report by Apathy on Sat Dec 25 02:07:29 2004

Bug reported from /domains/guilds/traveler/guild_hall--

shapeshifters can join the traveler guild without needing to join a secondary guild tree first.  I don't think that was possible under the old guild system.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:14:53 2004
It was not possible before. It is now and we see no reason it shouldn't be.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:14:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7951
date: Mon Dec 27 17:18:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7951
Original bug report by Anlo on Sat Dec 25 01:04:03 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

The skill essence eye should be in inquisitor right? Well..it's not atm. You can't see it at least.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:18:18 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7949
date: Mon Dec 27 17:19:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7949
Original bug report by Goroharahad on Sat Dec 25 00:24:49 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

Trying to connect on javaclient gives me error :
load : class MudClient.class not found



----------------------------------------------------------------------

Goroharahad wrote on Sat Dec 25 01:00:17 2004
Either u fixed it in 5 mins, or rebooting my comp did the job ...
It works now.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:19:18 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6559
date: Mon Dec 27 17:22:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6559
Original bug report by Chrono on Mon May 24 16:14:00 2004

Bug reported from /domains/illium/center/streets_27_17--

blade dance stays up even after you unwield all your slashing weapons, allowing ppl to abuse this by wielding a slashing weapon, unwielding then wielding another type
tho not sure on how important of a 'feature' abuse it could be or is, i thought i would report it
not sure if it's possible to fix it like this, but would it be possible to fix it by making it check every so often if you're wielding a slashing at all? or have it check only after you wield new weapons (if the prot is still up)? and if you're not wielding any slashing, it drops immediately?
just some ideas on how to fix, since it could be a pain if you're putting up blade dance, and switch slashing weapons often.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:22:09 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7948
date: Mon Dec 27 17:25:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7948
Original bug report by Killaaz on Sat Dec 25 00:00:31 2004

Bug reported from /domains/mists/shaol/shaol32--

If you use style preference with soul of the dragon (typo tho) you get to choose from the different styles..if you select dragon you get the myth channel specs..


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:25:09 2004
That is correct.



use style preference with soul of the dragon



You are ready to perform your skill.

You have to select a valid fighting style from the following list: tiger, snake,

toad, crane or dragon.



That is the error message telling you you did not choose the correct style. you need to use tiger, snake, toad, crane or dragon (not the soul of the X).



if you then type dragon its the dragon command which is a command for myth. Thus you see the myth

settings. This is a leftover from when we switched names.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:25:09 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6769
date: Mon Dec 27 17:41:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6769
Original bug report by Idler on Sat Jul 24 07:37:17 2004

Bug reported from /domains/blackavar/shedge/dryad/forest3--

Necromancer spell Mind surge doesn't seem to be costing points
on failure, this might have something to do with my level,
but I think it's probably a bug.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:41:45 2004
it's not a real bug, it should cost some...but not much
and if it's free, (i'm too lazy to fix it)

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:41:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7844
date: Mon Dec 27 18:38:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7844
Original bug report by Tranquil on Thu Dec 16 18:22:21 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

I have the same training for woodsman weapon crafting skills, yet each weapon type shows a different level of crafting. For example, my leafblades are 'crafted by a master weaponsmith.', and my rootstaff is 'well crafted.'

This was fixed a few months ago, by Daneel. After the fix, all weapons appeared to be crafted by a master weaponsmith, and i was informed that the reason they did not was due to some typos in the code for shield and staff.

When we moved to the new machine, the older versions of the skills were transferred over instead of the new ones somehow, and the issue has returned. Daneel has not had time to fix it, and so I am reporting it as a bug.

Thanks!



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:38:24 2004
I don't see this as a bug as it stands. 



Its not 'typos'. It is calculated completely differantly so I have to assume it is as its supposed to be.



We didn't bring old copies of files here the entire current mudlib was tarred up and moved.





----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:38:24 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7942
date: Mon Dec 27 18:45:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7942
Original bug report by Nevyn on Fri Dec 24 11:08:23 2004

Bug reported from /domains/guilds/abjurer/guild_hall--

http://www.islandsofmyth.org/3k/cgi/guildtree.c?name=assassin gives some error thingie.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:45:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7804
date: Mon Dec 27 18:47:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7804
Original bug report by Mor on Sun Dec 12 06:13:47 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

guildtree animist

-----------------------------------------------------------------
Omicron Sylvan woodlord                                         
-----------------------------------------------------------------

Needs required guilds added


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:47:01 2004
guild no longer exists.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:47:01 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6789
date: Mon Dec 27 19:35:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6789
Original bug report by Nezmaniac on Wed Jul 28 21:44:40 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

la all on weekly plaque ->

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:02 2004
I made a few small changes that I hope close this up. This has been around for ever and I cannot see how it happens.



If it happens again please try and grab a wizard to get a stack trace of the problem. If you can't catch a wizard mail me when it happens I will try and pull it out of the error log though it has less info in there.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7836
date: Mon Dec 27 19:35:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7836
Original bug report by Moridin on Wed Dec 15 16:24:20 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

la all on weekly plaque

*Value being indexed is zero.
Trace written to /log/runtime

it seems it happens each time someone gets nuked, so I guess it is the way weekly works with checking the values or something


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:53 2004
Tried testing that scenario and cannot duplicate it. 

Catch a wizard online or mail me I can at least pull it out of the log if its within 48 hours and get the failing line number.





----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7839
date: Mon Dec 27 20:25:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7839
Original bug report by Nevyn on Wed Dec 15 21:54:31 2004

Bug reported from /domains/guilds/bard/guild--

21:53:16 Guild leader [bard]: Nevyn has progressed into our guild! He has now attained the rank of Performer!
Brack, the leader of the bards
Shouldn't it say like, "21:53:16 Brack, the leader of the bards [bard]: Nevyn has progressed into our guild! He has now attained the rank of Performer!



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 20:25:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7111
date: Mon Dec 27 20:25:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7111
Original bug report by Korthrun on Mon Sep 20 21:43:03 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Guild leader [abjurer]: Korthrun ....
I didn't know "Guild Leader" was our guildmaster ;)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 20:25:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7900
date: Mon Dec 27 20:28:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7900
Original bug report by Moridin on Mon Dec 20 17:26:52 2004

Bug reported from /domains/blackavar/flowers/flower_s--

inaccessible room
if you type out, you come to bvar vmap, if you then go shop, you come back, except it is not the same room, it is another identical one (I noticed since the poeple I left inside there were suddenly not there, while they never saw me reenter)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 20:28:10 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7785
date: Tue Dec 28 16:42:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7785
Original bug report by Evicta on Fri Dec 10 22:16:40 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

there seem to be a problem with channels for ppl with split bodies... some of the channels i use..(including my guild channel)
gets turned off:(


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 16:42:29 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7890
date: Tue Dec 28 19:07:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7890
Original bug report by Slayn on Sun Dec 19 14:01:04 2004

Bug reported from /domains/mists/mistsmap/x8y8--

two holes here


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:07:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7388
date: Tue Dec 28 19:08:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7388
Original bug report by Monkey on Mon Oct 18 05:15:19 2004

Bug reported from /domains/mists/mistsmap/x8y8--

i typed enter hole
Which hole do you mean? (try using proper english like: 'a', 'any', 'first' ..)
is it just me or..?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:42:22 2004
this has been reported numerious times. I cannot reproduce it.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:08:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7527
date: Tue Dec 28 19:08:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7527
Original bug report by Belgarion on Tue Nov  9 21:36:39 2004

Bug reported from /domains/mists/psycho/uforia/rooms/uforiastart--

2 holes to ufo area.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:08:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7623
date: Tue Dec 28 19:08:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7623
Original bug report by Kuron on Mon Nov 22 20:30:43 2004

Bug reported from /domains/mists/mistsmap/x8y8--

enter a hole
Which hole do you mean?
Entrance to uforia, should only be one hole


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:08:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7866
date: Tue Dec 28 19:09:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7866
Original bug report by Jomo on Sat Dec 18 03:57:02 2004

Bug reported from /domains/mists/mistsmap/x8y8--

Forest [exits: southwest, south, east, west and southeast]
fff~~~~ff You have come upon a strange place, where a mystical fog seems to
bfff*ffff 

Fraulein the vampire ( Jomo's )  
Pigme the zombie ( Jomo's )  
Aqu4lung the abomination ( Jomo's )   

1279|2424[2,526,133(9%)] $1126066>Croseyemary enters the room.
Magusperde enters the room.
enter hole
Which hole do you mean? (try using proper english like: 'a', 'any', 'first' ..)
1285|2444[2,526,133(9%)] $1126066>la a hole
A hole next to the rock appears to be the entrance to Uforia.  It is most likely
the exit as well.
1288|2455[2,526,133(9%)] $1126066>la 2nd hole
A hole next to the rock appears to be the entrance to Uforia.  It is most likely
the exit as well.
1291|2466[2,526,133(9%)] $1126066>la 3rd hole
There are only 2 of them.
1296|2485[2,526,133(9%)] $1126066>

This appears to still be bugging a bit.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:09:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7845
date: Tue Dec 28 19:11:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7845
Original bug report by Beranis on Thu Dec 16 20:13:48 2004

Bug reported from /domains/outside_city/farms/farm1/map/x21y14--

You must supply a target to 'beep'. goes to all in the room, not to the person who 'beeps' without a target


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:11:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7874
date: Tue Dec 28 19:13:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7874
Original bug report by Tranquil on Sat Dec 18 13:55:34 2004

Bug reported from /domains/hyboria/daran/kanubeye/rooms/kanubeyeb2--


here, la bones:

humanoid but vary from every part of the body. With the remains of dozens of bodies >lieing< here,

should be lying


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:13:00 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7765
date: Tue Dec 28 19:15:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7765
Original bug report by Tsinummoc on Wed Dec  8 02:35:26 2004

Bug reported from /domains/everrest/erec/garden/rooms/InnerFountainEast--

dunno if this is bug or not, but "look at statue" doesn't work here


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:15:56 2004
There are not always statues in the room.



When there are la statue works.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:15:56 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7742
date: Tue Dec 28 19:22:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7742
Original bug report by Rayven on Sun Dec  5 18:11:47 2004

Bug reported from /domains/blackavar/map/x38y38--

At the bit outside the Lynne mine on Blackavar (west side).  There is an extra sign, and a message saying someone left two signs lying there.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:22:17 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7746
date: Tue Dec 28 19:25:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7746
Original bug report by Beranis on Mon Dec  6 08:28:34 2004

Bug reported from /domains/illium/center/streets_27_17--

betting window during fist does not accept lowercase eg: zifnab rather than Zifnab


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:25:32 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7748
date: Tue Dec 28 19:30:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7748
Original bug report by Qu on Mon Dec  6 18:24:08 2004

Bug reported from /domains/mists/mistsmap/x11y58--

got those damn errors trying to move out of this room, did it twice then worked
{*Bad argument 1 to call_other();Expected: string or array or object Got: 0.;Trace written to /log/catch}


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  6 18:50:11 2004
dbxwhere qu
**Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /secure/master at line 50

#0: '' at /secure/user#9631 () at /:0
#1: 'dispatch_modal_input' at /secure/user#9631 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#9642 () at /:0
#3: 'shell_input' at /obj/pshell#9642 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#9642 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#9642 at line 64
#6: 'do_game_command' at /std/race/grorrark#9641 (/std/player/cmd.c) at line
    80
#7: 'do_go_str' at /cmds/verbs/go at line 81
#8: 'do_go_somewhere' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at
line 263
#9: 'go_somewhere' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at
line 206
#10: 'move_to' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at line
164
#11: 'move_me_there' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at
line 37
#12: 'move' at /std/race/grorrark#9641 (/std/player.c) at line 1136
#13: 'move' at /std/race/grorrark#9641 (/std/object/move.c) at line 65
#14: 'compile_object' at /secure/master at line 50


dbxframe qu 14
------/secure/master.c:50 - compile_object("/domains/mists/mistsmap/x11y58")
locals: "/domains/mists/mistsmap", NULL, "*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
", 0, 23
----------------------------------------------------------------
                    return ob;
                }
            };
            if (err) {
                virtual_path = old_virtual_path;
=>              error(err);
                return 0;
            }
        }
    }

Weird I have no clue whats causing this.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:30:45 2004
Pretty sure this was the wolf quest from shifter.



I think I fixed all its issues.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:30:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7449
date: Tue Dec 28 19:32:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7449
Original bug report by Mor on Tue Oct 26 22:59:11 2004

Bug reported from /domains/everrest/city/rooms/room1--

WANTED ONE OF EACH OF THESE:
----------------------------
Skull of the Displacement Beast Helm
Black leather boots
Small iron amulet
White tunic
Huge Two-handed sword
Vorta's slime armor
Wolf shield
Darkthorn
Amon's demon sword
Grey cloak
Sword of Death
Legendary Singing sword
Left war greave
Golden Trueno Ring
Ring of Ogre power
Black leather boots
Circlet of Brutality
Mask of Veins
Baboonskin cloak
----------------------------

THis may or may not be a bug, but I am pretty sure that there are not supposed to be 2 of the same item on Rufrins stump...


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:32:33 2004
2 sets of black leather boots. At least there were 2. 1 will be slowly phasing out of the game.



----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:32:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7592
date: Tue Dec 28 19:33:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7592
Original bug report by Kuron on Fri Nov 19 00:49:53 2004

Bug reported from /domains/blackavar/wiz_tower/rooms/clearing--

This is one huge door. It is very well made and you can tell that there is no w
ay to force your way past it.
The huge door is closed.
still allows me to enter


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:33:51 2004
Cannot reproduce this.



>e

You try to go east, but the huge door is closed.



----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:33:51 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7979
date: Tue Dec 28 21:54:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7979
Original bug report by Anlo on Tue Dec 28 21:49:57 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

The skill essence eye is marked as unaval when you list the skills in the inquisitor guild.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 28 21:54:46 2004
that's because you joined the guidl before the skill was added
talk to master, get new skill, then type in essence eye and you will get it to 5%

----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 28 21:54:46 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7515
date: Wed Dec 29 16:53:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7515
Original bug report by Helphyre on Sun Nov  7 06:27:40 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room28--

think  READY TO BREATHE AGAIN
I am not sure but i seem to be unhittable some times... not sure if it is luck or DL needs tuning or an actual bug. I will try to get a wiz in person if it keeps happening.
Helphyre


----------------------------------------------------------------------

Zifnab wrote on Sun Nov  7 06:28:47 2004
You cause an error to happen in the elves. Try and find out
when that happens.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 29 16:53:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7978
date: Wed Dec 29 18:13:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7978
Original bug report by Tranquil on Tue Dec 28 19:46:07 2004

Bug reported from /domains/city/islandmap/x24y9--

When woodsman poultices (made with Prepare healing poultice skill from Woodsman alpha) disintegrate, the woodsman that created it gets the message that it disintegrated, as opposed to the person holding it, if the woodsman gave said poultices to someone else, for example. We were also in different rooms when I got that message, so it's definitely not a tell_room thing

Thanks


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 29 18:13:22 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7985
date: Thu Dec 30 15:26:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7985
Original bug report by Modred on Thu Dec 30 12:50:43 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

Champion trance seems to give fewer protections than before

You focus your will and enter a Champion trance!
Your throat clears.
You feel closer to the evil gods.
You feel arcane power.
You feel less conductive.
You feel warm.


There also used to be the "feel closer to the good gods" and "feel your brain
structure align" messages (and a couple others possibly also but I don't
recall exactly).


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:26:02 2004
There are a couple of conditions to be met to get more than 3. You can get up to 9.



Nothing has changed on this skill



2382       Jul 10 15:52:50 2002 champion_trance.c*



Everything that determines how many protections you get is still available and working correctly.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:26:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7986
date: Thu Dec 30 15:28:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7986
Original bug report by Justus on Thu Dec 30 13:25:15 2004

Bug reported from /domains/misc/gauntlet/rooms/evil/evil17--

brian was somewhat condition when entered room
(room 15 evil side)


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:28:59 2004
He is fine now. Its possible that someone

was in there before you and was killing him.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:28:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7879
date: Thu Dec 30 16:23:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7879
Original bug report by Jaguar on Sat Dec 18 14:48:12 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosebar--

something odd has happened to the bartender's drink inventory.
   1     10  lava fluid                        946               
   2     10  maggot pee                         33               
   3     10  misty saltwater                    55               
   4     10  brain rotter                      525               
   5     10  swift death                       243               
   6     10  lava fluid                        946               
   7     10  maggot pee                         33               
   8     10  misty saltwater                    55               
   9     10  brain rotter                      525               
  10     10  swift death                       243               
  11     10  swift death                       243               
  12     10  brain rotter                      525               
  13     10  misty saltwater                    55               
  14     10  maggot pee                         33               
  15     10  lava fluid                        946               
  16     10  lava fluid                        946               
  17     10  maggot pee                         33               
  18     10  misty saltwater                    55               
  19     10  brain rotter                      525               
  20     9   swift death                       243               
  21     10  swift death                       243               
  22     10  brain rotter                      525               
  23     10  misty saltwater                    55               
  24     10  maggot pee                         33    
etc

Drinks of the same name should stack


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 16:23:40 2004
Think this was a result of my double / in the path name that caused other issues as well.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 16:23:40 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7464
date: Thu Dec 30 21:04:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7464
Original bug report by Monkey on Thu Oct 28 12:42:46 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room29--

There was WAY too many guards in here.
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
Seems a bit obsessive.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 21:04:13 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7989
date: Thu Dec 30 23:23:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7989
Original bug report by Lucifer on Thu Dec 30 22:50:41 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/room70--

Player bug ? :

This is a campsite of the Rya'Jhilar clan of Eandroth. It is a small camp site
probably less then two dozen strong. They have pitched only seven tents around
the perimeter of the picket line. From the drabness of their garments and the
tents it doesn't look like these folks have much. There is a flickering
campfire here that spreads its warmth.

Leagle, the large royal eagle  
L_falcon, the large royal falcon  
99030390f, the large royal falcon  
A large star-nosed mole  
99030390, the forest dryad  
99030390b, the huge brown bear  
There are many Topur blades here.
There are many Desert robeses here.
A gentle dreyback is eating food  
A hungry dreyback is standing here  
A stupid dreyback is resting  
A tired dreyback is resting  
A tired dreyback is standing here  

Zigario the Thrikhren  
Maskbeast the Ent  
Dagger gives the Ent  
Kalle really is the Snakeman believe it or not

hp(1552/1552) sp(1226/1226) ep(776/1152) > exa dagger
Do you mean Dagger, Bone Dagger or ?

I cannot examine the player dagger, when I have daggers in inventory, ofcourse
there might e a command I dont know of,, but exa dagger, exa Dagger, and exa a dagger
do not work... funny




----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 23:23:56 2004
I dont think there is much we can do about that.


you have to be able to look at the daggers in inventory
and in the room.

you would have to do la X dagger.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 23:23:56 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7993
date: Fri Dec 31 14:40:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7993
Original bug report by Monkey on Fri Dec 31 14:30:40 2004

Bug reported from /domains/illium/center/streets_27_17--

This betting window is used to bet on the Fist of the North Star main
event.
 TODAY'S MAIN EVENT:  Gandalf BATTLES Cartman!!!      
The betting window has been running for 5 minutes and will run for another
10 minutes.
To place a bet: 'bet  on  at window' 
To collect winnings: 'collect winnings at window' 
Nobody has entered yet.
bet 1000000 on cartman at window
Bet on who?
bet 1000000 on Cartman at window
Bet on who?
bet 1000000 on Cartman at betting window
Bet on who?
puuuh either i am really missing something here and doing wrong syntax or something or it's buggy
Lub Munkai


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 31 14:40:04 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7998
date: Sat Jan  1 22:05:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7998
Original bug report by Xa on Sat Jan  1 20:15:47 2005

Bug reported from /domains/city/islandmap/x24y6--

Outside th area with the shapeshifter guild
you should be able to exit 'up' to fly, but
the exit does not exist anymore.

Forest exits: northwest,west,southwest,north,south,northeast,1

southeast and east
. Not even if I'm in falconform. I have talked to other shifters and they can't see neither.
q


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:05:12 2005
this exit is only available when the quest is being done.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:05:45 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7999
date: Sat Jan  1 22:07:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7999
Original bug report by Sirc on Sat Jan  1 21:49:16 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

21:47:22: [trivia]: 13) answers?
21:47:37: [trivia]: 14) The abbreviation 'grap' is used for what spell?

i don't know the answer on #13!


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:07:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8000
date: Sat Jan  1 22:08:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8000
Original bug report by Roirraw on Sat Jan  1 21:49:31 2005

Bug reported from /domains/illium/center/streets_27_17--

[trivia]: 18) Which former event featured a monster that got stronger the longer the event ran?
isn't former anymore


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:08:15 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8007
date: Mon Jan  3 03:26:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8007
Original bug report by Communist on Mon Jan  3 03:14:23 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

just got started on owl quest
la feather
Do you mean the owl feather, Inside a Log, or ?


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 03:26:00 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8008
date: Mon Jan  3 03:26:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8008
Original bug report by Flamekrayt on Mon Jan  3 03:16:45 2005

Bug reported from /domains/blackavar/tektor/vom/rooms/wat2--

save
yellow mist in this room seems to have lasted for a rather long time
proabbly over 15mins or so


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 03:26:06 2005
known issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 03:26:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8012
date: Mon Jan  3 15:49:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8012
Original bug report by Khelekloth on Mon Jan  3 15:41:22 2005

Bug reported from /domains/illium/shops/shop_blacksmith--

give black glove to bifur
Do you mean Black leather glove, Worn leather glove or ?
worn leather glove shouldn't be black glove?


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 15:49:52 2005
Yes it should.. It is black leather.



----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 15:49:52 2005

Closed



-----------------

poster: Ferax
subject: closed bug: 8011
date: Tue Jan  4 00:17:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8011
Original bug report by Lesk on Mon Jan  3 11:14:30 2005

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach8--

these are flys right? why cant i look at fly ?? *boggles


----------------------------------------------------------------------

Ferax wrote on Tue Jan  4 00:17:46 2005
I've answered this question in another bug posting...but I'll
do it again and hope it's the last time.

Here's the creature desc:
The bluebottle is a small animal that floats on the currents and tides of the oceans. It is about 2 inches in size, but has many long tentacles that stretch several feet each. They use their tentacles to sting and poison their prey. This one has faded from its normal deep blue color from days lying on the beach.


Now, I understand that a "bluebottle" may also be a fly.
However, there is nothing from that coder description that leads me
to see why it would be a fly. Perhaps they simply used "bluebottle" as 
a name for another type of monster altogether.

Either way, just type bluebottle and be done with it.  It's not
changing.

----------------------------------------------------------------------

Ferax wrote on Tue Jan  4 00:17:58 2005

Closed



-----------------

poster: Ferax
subject: closed bug: 7992
date: Thu Jan  6 04:09:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7992
Original bug report by Belgarion on Fri Dec 31 00:30:19 2004

Bug reported from /domains/guilds/lavamage/guild_hall1--

this guy wont let no-MAGES pass, so its kinda hard to join lava mage for elementals that no longer are mages.


----------------------------------------------------------------------

Ferax wrote on Tue Jan  4 00:06:19 2005
Looks like this has been fixed.

----------------------------------------------------------------------

Ferax wrote on Thu Jan  6 04:09:46 2005
please report again if this is not working.

----------------------------------------------------------------------

Ferax wrote on Thu Jan  6 04:09:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8025
date: Fri Jan  7 23:12:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8025
Original bug report by Erotica on Fri Jan  7 19:20:44 2005

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach10--

Javatriggers still not working


----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:12:21 2005
I am going to have to go with MIS here.

I just tested with zifjr and they work fine.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:12:21 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8022
date: Fri Jan  7 23:37:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8022
Original bug report by Tzikas on Fri Jan  7 15:27:00 2005

Bug reported from /domains/guilds/barbarian/guild_hall--

I just reinced, from warrior into warrior, identical reincs, but I lost 3% on my guilditem (no, not the plaque, the belt) and I also lost 5 days on it.
First time it has happened, and Ive reinced from a guild and back into it more than 20 times now, so I guess its a bug somewhere.



----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:37:59 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7996
date: Fri Jan  7 23:38:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7996
Original bug report by Mor on Sat Jan  1 05:01:43 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I just reinced into weaver from evoker abou 10-15 minutes ago, and I use check ankh to see how much guild mastery I have, out of curiosity. Here is what I got.

Days in guild: 2
Your current rank is Apprentice nurse.
You have acheived 51 percent of the next rank in the guild.

I dont think 2 days is right.


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 05:43:25 2005

Seems to be in /std/player/reincarnate.c

set_guild_age_reinc_bonus()

has a query for beta guild.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:38:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8028
date: Fri Jan  7 23:53:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8028
Original bug report by Smee on Fri Jan  7 21:31:25 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i am wearing a featureless mask, from lloth area, but, i am not a drow.. usually it turns  you into a drow

love smee


----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:53:36 2005
@ .me->query_race()

"human" 



The mask shrinks to fit tightly around your head.

[ Featureless mask ]: Worn.

>



@ .me->query_race()

"drow" 

>





I do not see a problem.



Have to catch one of us around when it happens again.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:53:36 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8031
date: Sat Jan  8 04:30:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8031
Original bug report by Kacroo on Sat Jan  8 02:48:35 2005

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

ok, i just logged in a few seconds ago, and i got VERY messed up text.  I couldn't see anything but the following...

Welcome to Islands of Myth!
HPS: 1437/1368 SPS: 2081/2081 EPS: 1174/946 EXP: 2,292,741/16% GOLD: 532387 
>ðxÚò+MI,Vˆ–Ž6Ì•Ž66ÉÍK-OÊL•Ž6ȵRÈÈ/WHÉWÈT(Î(-QÈOKSÈJ,K,)ÊLOO-*¶Wàå)l
\=oÂ0E“bAMüA>:TÂЪEµÄÒÕFDŠÈ6C–üïNmPkº¼áúøéž7{Š      ‰I^–åQ’‘$8ÎаfPJ‡2§É¿_
(gl]èã]Iàm­½'VŒ1.Œëa/Õ§4þ•7RX  ®ï$,βé kÍN­}´cgØ÷U}ª+˜ÈVßà‡k—›=RÏüðèð‰‰¼Ço
2]è2^-ò#d°*îöŒâÑè"‰*>x°f‰s¼L)ŠP2¸‰%j÷þ¶ýƒW“,í«ï¯ŠÌ/UHKMÍQH+ÍÉ©ú21'5ê;¸\QjZQjq\q
àˆE–ˆ:)ÞŠT~Rqrj,¸fæ%)$¦mIM/V(ϹK"0B¡6who
"+SÔVÛn›@ý•yl+l°ýЇÔÍ­ŽÛ*q)‘6Ûëri

and it just kept on comming.  I re-logged in and it was normal.


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  8 04:30:55 2005
This would be a client issue not the mud.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan  8 04:30:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8037
date: Sun Jan  9 16:04:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8037
Original bug report by Beranis on Sun Jan  9 15:18:39 2005

Bug reported from /domains/sombre/islandmap/server/x50y28--

not in this room sorry, in the mouth of the fish from madesco ... I nod and 'no sound can escape from this room'

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:03:58 2005
just a side effect. The mud does not know
what emotes make sound and which do not.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:04:01 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8038
date: Sun Jan  9 16:04:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8038
Original bug report by Monkey on Sun Jan  9 15:25:24 2005

Bug reported from /domains/blackavar/city/arena/challenge_room--

quitqklia likes to go off and on alot in arena
for example:
14:54:33: You tell Koma : ok either 1) you are impotent, or 2) you're lying


----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:04:31 2005
I am thinking you missed the example in this.

Please reopen with a correct example of what you are talking
about.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:04:31 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8045
date: Mon Jan 10 19:18:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8045
Original bug report by Wise on Mon Jan 10 18:08:29 2005

Bug reported from /domains/illium/buildings/adv/adv1--

report warrior belt is bugging! should be more than 400 days in it, 35, not rising

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 19:18:51 2005
There was a bug in the reinc code wrt to the guild changes.
Time in guild was lost.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 19:18:51 2005

Closed



-----------------

poster: Ferax
subject: Fixed bug: 8030
date: Mon Jan 10 22:03:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8030
Original bug report by Expandrew on Sat Jan  8 02:34:05 2005

Bug reported from /domains/guilds/witch/guild_hall--

also in this room...i type la broom and i get: 'Do you mean the wooden broom, Echoing Chamber or ?'  i don't think a chamber = broom


----------------------------------------------------------------------

Ferax wrote on Mon Jan 10 22:03:24 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8047
date: Mon Jan 10 22:51:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8047
Original bug report by Lesk on Mon Jan 10 20:04:40 2005

Bug reported from /domains/illium/center/streets_27_17--

dont think the plural of barf is barves :S
,
oops


----------------------------------------------------------------------

Ferax wrote on Mon Jan 10 22:34:58 2005
I suppose you're right, but I'm not sure where you saw this typo.
Please update with more information, is it a player action, item,
etc.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 22:50:31 2005
@ pluralize("barf")

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 22:51:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8050
date: Wed Jan 12 12:39:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8050
Original bug report by Evan on Wed Jan 12 09:54:23 2005

Bug reported from /domains/illium/center/streets_27_17--

when doing the guildtree command martial artist doesnt work


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 12 12:39:27 2005
does too.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 12 12:39:27 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8061
date: Sun Jan 16 02:23:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8061
Original bug report by Communist on Sun Jan 16 01:35:52 2005

Bug reported from /domains/blackavar/brook/brook2/rooms/tunnel3--

yellow mist in this room was here when i logged in yesterday, i suspect it never went away...


----------------------------------------------------------------------

Communist wrote on Sun Jan 16 01:37:13 2005
umm, it also doesn't seem to do what yellow mist does either, doesn't suck up spells
but the message "A strange yellow mist is floating here" is still in the room

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 16 02:23:15 2005
its already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 16 02:23:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8065
date: Mon Jan 17 16:16:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8065
Original bug report by Dmitri on Mon Jan 17 04:04:38 2005

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room67--

For royal lineage quest, there is a bug that u can complete it w/o actually buying the certificate.
If you have 400k or whatever it costs to buy it, and ur char is below normal, then if he increases the price, u still complete the quest, but u dont pay the money.
Thought u might like to know,
-Dmitri


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 17 16:16:23 2005
Yes I did that intentionally.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 17 16:16:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8068
date: Wed Jan 19 16:37:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8068
Original bug report by Monkey on Wed Jan 19 03:22:39 2005

Bug reported from /domains/illium/center/streets_27_17--

join a shard

In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously weld together and a glowing sphere forms.
998/998 2832/2832 531/531 0 14,724 10131>

*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime
umm no clue eheh


----------------------------------------------------------------------

Monkey wrote on Wed Jan 19 03:32:31 2005
Weight (in lbs): You[258] + EQ[114] = Total[372], Capacity[72%]
        [+-+ General items +-+]
(1)  Dimly glowing sphere
(1)  Small lodestone (orange glow) (kept)
(1)  Bottom of the sphere
(1)  Top of the sphere
(2)  Small lodestone (green glow) (kept)
(4)  Wolf-hide bag (kept)
(1)  Lodestone bag (kept)
(1)  Free ress ticket (kept)
        [+-+ Weapons +-+]
(1)  Wooden broom (wielded)
        [+-+ Armors +-+]
(1)  Thin strawspun belt (kept) (worn)
(1)  Robe of Oblivion (kept) (worn)
(1)  Ring of Perfection (kept) (worn)
(1)  White glove of Raena (kept) (worn)
(1)  Worn leather glove (kept) (worn)
(1)  Golem Brain (kept) (worn)
(1)  Leather Armshields of Tiamat (kept) (worn)
(1)  Nenya (kept) (worn)
(1)  Hematite encrusted boot (kept) (worn)
(1)  Crystal Wings (kept) (worn)
(1)  Amulet of Dessication (kept)
(1)  Crystal Leggings (kept) (worn)
(1)  Quitqklia (kept) (worn)
(1)  Witch's stocking (kept) (worn)
(1)  Cursed Mask of the Linguist (kept)
(1)  Spellbook covered with runes (kept)

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 19 12:46:32 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 19 16:37:47 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8076
date: Fri Jan 21 18:58:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8076
Original bug report by Draco on Fri Jan 21 18:56:43 2005

Bug reported from /domains/illium/center/streets_27_17--

eat all
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 21 18:58:11 2005
Somehow erotica got meat from the dog quest in her inventory.

Its gone now.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 21 18:58:14 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8080
date: Mon Jan 24 17:08:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8080
Original bug report by Lesk on Mon Jan 24 16:45:51 2005

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

look
ok my eagle just gave someone called lesk some gold... wasnt me cant have been me, cause otherwise it would have been eagle gives YOU ...


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 24 16:49:25 2005
There is only one lesk.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 24 17:08:06 2005
It is just an oddity in the message because its coming from 
a familiar. You are getting the gold.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 24 17:08:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8083
date: Tue Jan 25 15:35:37 2005

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Report Number: 8083
Original bug report by Lesk on Tue Jan 25 09:45:53 2005

Bug reported from /domains/outofwhack/map/x10y37--


erm prepare healing poultice...
You are ready to perform your skill.
You need a campfire to prepare the poultice.

erm...A flickering campfire
think thats a camp fire
some skills just dont like me *cries* and now the feast of fools is over i cant even try again :((((


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Zifnab wrote on Tue Jan 25 15:35:37 2005
There are a couple of conditions needed for the fire.

I changed the message so it makes a bit more sense.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 25 15:35:37 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8089
date: Thu Jan 27 22:00:59 2005

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Report Number: 8089
Original bug report by Draco on Thu Jan 27 19:51:27 2005

Bug reported from /domains/illium/center/streets_27_17--

ive been trying to figure this out for awhile but when you wear the strange twisting glove of eleria, it gives the same message that is used for the up message of the spell mind sponge, making triggers nedlessly go off, im wondering if this can be looked at


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Zifnab wrote on Thu Jan 27 22:00:59 2005
there is a differant message you can use for your trigger.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 27 22:00:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8093
date: Sat Jan 29 01:45:31 2005

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Report Number: 8093
Original bug report by Mamoru on Sat Jan 29 01:45:07 2005

Bug reported from /domains/emerald/evilned/beaver/rooms/br5--

if a druid familiar makes a kill, the experience is given to nobody
i think this should be fixed, because it is detrimental for druids to have familiars
if it's not a bug, then familiars should be made to autoflee when their owners do


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Zifnab wrote on Sat Jan 29 01:45:19 2005
it is not a bug.

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Zifnab wrote on Sat Jan 29 01:45:31 2005
they do flee. They just lag behind a bit.

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Zifnab wrote on Sat Jan 29 01:45:31 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8099
date: Mon Jan 31 03:23:29 2005

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Report Number: 8099
Original bug report by Dev on Sun Jan 30 21:56:51 2005

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

The boat that links hyboria and gossamer has a certain casino on it, with a certain roulette game.  last two times i've played i have won, yet when i go back i can not collect my winnings.  bug perhaps??


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 31 03:23:26 2005
why woudl you leave?.

You are absolutely correct. If you leave it will reset..
explain to me why you would leave and I might see a reason to
make it not do so.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 31 03:23:29 2005

Closed



-----------------

poster: Ferax
subject: Fixed bug: 8092
date: Tue Feb  1 00:04:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8092
Original bug report by Nugxz on Fri Jan 28 23:17:53 2005

Bug reported from /domains/misc/hell_ress_room--

Niwohls in Nightmareland are repopping 4 per room, normally 1 per room, caused a cool pwipe though :P


----------------------------------------------------------------------

Ferax wrote on Tue Feb  1 00:04:24 2005
Should be fixed, please bug rep again if there are further repop 
issues.

----------------------------------------------------------------------

Ferax wrote on Tue Feb  1 00:04:33 2005

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 8084
date: Tue Feb  1 00:04:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8084
Original bug report by Apathy on Wed Jan 26 19:20:58 2005

Bug reported from /domains/mists/waz/castle/rooms/under2--

The "gleaming golden key" in this area doesn't id to gleaming key, golden key, or gleaming golden key.
Also, the "gilded bronze key" doesn't id to gilded key, bronze key, or gilded bronze key.


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Ferax wrote on Tue Feb  1 00:04:40 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8104
date: Wed Feb  2 06:46:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8104
Original bug report by Veryn on Wed Feb  2 06:31:13 2005

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

In book in this room, there should be only one ring of infravision, but there are a lot more.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 06:46:13 2005
yeah. We have a problem mud wide that I have been slow
fixing because its fairly complex. This steams from 
some changes we made back in the september/october time frame.

I almost have it working correctly on the development port
and figure it will be a couple more weeks depending on my time.


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Zifnab wrote on Wed Feb  2 06:46:13 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8105
date: Wed Feb  2 06:46:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8105
Original bug report by Veryn on Wed Feb  2 06:44:34 2005

Bug reported from /domains/blackavar/shedge/tower/rooms/room33--

In the desk in this room, there should only be one pearl, and there are four.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 06:46:22 2005
see the last report.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 06:46:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8098
date: Wed Feb  2 14:45:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8098
Original bug report by Eponine on Sun Jan 30 19:42:46 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,7,1--

two rocks in the room


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Zifnab wrote on Wed Feb  2 14:45:38 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8091
date: Wed Feb  2 14:58:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8091
Original bug report by Apathy on Fri Jan 28 05:47:29 2005

Bug reported from /domains/illium/center/streets_27_17--

If I la clock here it shows the information for Red Dragon, but it uses the name Islands of Myth in three places.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 14:58:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8090
date: Wed Feb  2 14:58:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8090
Original bug report by Apathy on Thu Jan 27 21:25:45 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

From the shifter board help:

t - display undread topics

What's an undread topic?  Is that like an undread pirate Roberts?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 14:58:46 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8107
date: Thu Feb  3 05:48:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8107
Original bug report by Kacroo on Thu Feb  3 05:47:29 2005

Bug reported from /domains/illium/shops/bounty_room--

whenever i get a sidhe as a bounty from tesselavala the description that she gives me is always varies when i ask for its desc (dark, fading, etc.).  Its kinda frustrating when you kill all of one type then come back to her and she gives you a desc of another type.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb  3 05:48:05 2005
The monsters descs are random.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb  3 05:48:05 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8118
date: Sun Feb  6 20:15:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8118
Original bug report by Zephyrus on Sun Feb  6 09:07:08 2005

Bug reported from /domains/blackavar/tektor/vom/rooms/lit6--

The yellow mist in this room of sparks has been here for a day or so, i'm assuming its a bug, but it might fix itself automatically with the coming boot.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:15:23 2005
long standing bug and already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:15:26 2005

Closed



-----------------

poster: Ferax
subject: Fixed bug: 8115
date: Mon Feb  7 18:46:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8115
Original bug report by Joseph on Sat Feb  5 23:20:17 2005

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_k2--

adult mugaks id to young mugaks...


----------------------------------------------------------------------

Ferax wrote on Mon Feb  7 18:46:26 2005

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 8116
date: Mon Feb  7 18:46:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8116
Original bug report by Dev on Sun Feb  6 06:19:10 2005

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

At the casino, on the ferry to hyboria from gossamer, the command 'pull lever on machine' to work the slots doesn't seem to be working.


----------------------------------------------------------------------

Ferax wrote on Mon Feb  7 18:46:32 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8130
date: Wed Feb  9 14:02:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8130
Original bug report by Einar on Wed Feb  9 11:26:47 2005

Bug reported from /domains/illium/center/streets_27_17--

inventory:
(1)  Typhoon Blade (wielded)
(1)  Holy Dagger of Ynnek (wielded)
(1)  Ice pick
drop pick:
[fog pick]: You'll have to unwield it first.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 14:02:48 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 14:02:48 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8132
date: Wed Feb  9 17:26:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8132
Original bug report by Wildchild on Wed Feb  9 17:04:00 2005

Bug reported from /domains/castles/rooms/wildchild-3--

The 'guildtree' command appears to be broken atm.

I type in 'guildtree warrior', and I get:

Type     Guild Name             Required Guilds
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 17:26:01 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8013
date: Wed Feb  9 18:51:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8013
Original bug report by Communist on Tue Jan  4 01:35:57 2005

Bug reported from /domains/guilds/shapeshifter/quests/eagle/rooms/nest--

hrm, i spawned here in a eagle quest room, can't seem to get out
[exits: none]

any help?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 18:51:47 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8006
date: Wed Feb  9 18:51:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8006
Original bug report by Heavenly on Mon Jan  3 01:52:27 2005

Bug reported from /domains/mists/mistsmap/x7y36--

morpheus will assign wolf quest and timber wolf quest to different individuals 
at the same time, which makes no sense per anyone working on timber will ultimately 
cause delays for the person working wolf quest at the same time, not to mention 
save
raises the chance of the person working wolf to gain ideas off of the actions of
someone taking the timber quest (ie finding the old wolf which is a hidden exit),
morpheus really shouldn't assign timber wolf if wolf is currently being worked on, 
nor vice versa, so as to keep multiple shifters from work and prevent delays in
completing either quest waiting for the other to their part.
thanks!
heavenly


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 18:51:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8129
date: Wed Feb  9 19:22:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8129
Original bug report by Maduo on Wed Feb  9 06:18:23 2005

Bug reported from /domains/blackavar/map/x2y35--

aparently you get an error when your undead catches a fish
Blight: --------| New Round |--------
Blight fights against the small fish on his line!
Blight: It feels like a fairly small fish.
Blight: You reel the fish in 4 feet!
Blight: You reach down, and pull the fish out of the water!
Blight catches a pickerel weighing 2lb, earning a total of 6 fishing points!
Blight: *Bad argument 1 to call_other()
    Expected: string or array or object Got: 0.
    Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:22:23 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8127
date: Wed Feb  9 19:24:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8127
Original bug report by Kalma on Tue Feb  8 22:13:43 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,2,1--

Tried to do a Cc: with name,name and got this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
save


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:24:53 2005
mail zifnab

Subject: test

Begin typing your text. ~q to abort, . or ** to end, ~h for help.

-----------------------------------------------------------------

lkad

**

Cc: zifjr,zifjr

>>You have new mail<<

Mail sent to: Zifnab, Zifjr



Looking at the trace from your last error. Something odd happened to the person you were mailing too. I cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:24:53 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8126
date: Wed Feb  9 19:29:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8126
Original bug report by Athena on Tue Feb  8 16:16:18 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room14--

getting this from wagros elves in combat

Adult soldier feels pain again.
Adult soldier is ready to perform his skill.
You cannot concentrate properly while fighting.

some think the elf is trying to cast champion trance in combat
danke


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:29:20 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8123
date: Wed Feb  9 19:34:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8123
Original bug report by Maduo on Tue Feb  8 04:04:58 2005

Bug reported from /domains/illium/shops/bounty_room--

im not sure about this, but i think the prize bounty might be bugged a bit, i know there are plenty of other eq mobs out there but i keep either getting extremely high bounties (bmon and satan) or extremely low bounties (gungor)
the last 5 prize bounties i have gotten have all been bmon/satan. just asking if someone could look into it and tell me if im totally paranoid or not. ty


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:34:35 2005
You are somewhat paranoid. 



THe bounties take a best attempt at matching you up to an appropriate monster. Sometimes there are only certain monsters available. But I just tested with you and got about 15 differant monsters.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:34:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8122
date: Wed Feb  9 19:37:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8122
Original bug report by Stomper on Tue Feb  8 03:43:58 2005

Bug reported from /domains/illium/center/streets_27_17--

when I try to report my score to people apparently they only see Score whom.  Ive reported to maduo and i no he can report back 2 me and ive tried to report to maak also, maak said his score also does the same thing when he tries to rep it so someone. you might wanna ask one of those 2 for more info


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:37:48 2005
Going to have to catch a wizard online to see what is happening.



Check your aliases/commands first though.



I cannot reproduce this and no one currently on seems to be having the issue.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:37:48 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8121
date: Wed Feb  9 19:39:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8121
Original bug report by Iedee on Tue Feb  8 03:03:34 2005

Bug reported from /domains/emerald/maldan/woods/map/tower2--


Death knight does not id to "knight", only suit.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:39:38 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8120
date: Wed Feb  9 19:44:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8120
Original bug report by Einar on Mon Feb  7 21:46:49 2005

Bug reported from /domains/everrest/erec/garden/rooms/OuterFountainSouth--

Not sure if this is intended or not
l statue: Which Statue of an Elephant do you mean? (try using proper english like: 'a', 'any', 'first' ..)
l a statue: There is no statue here.
l first statue: There is no statue here.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:44:57 2005
Cannot duplicate...





l statue

Which Statue of an Elephant do you mean? (try using proper english like: 'a',

'any', 'first' ..)

>



l a statue

This statue is of an elephant balancing on its rear right foot, holding its

forelegs up like it is pawing the air, and its massive trunk curled trumpeting

in an S high above its head.  Though its grounded leg seems too small to bear

the what must be tons of weight for long without breaking, here it stands after

what must be centuries, still spouting water from its trunk like its always

done!

She is in excellent shape.



l first statue

This statue is of an elephant balancing on its rear right foot, holding its

forelegs up like it is pawing the air, and its massive trunk curled trumpeting

in an S high above its head.  Though its grounded leg seems too small to bear

the what must be tons of weight for long without breaking, here it stands after

what must be centuries, still spouting water from its trunk like its always

done!

She is in excellent shape.









----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:44:57 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8117
date: Wed Feb  9 19:47:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8117
Original bug report by Monkey on Sun Feb  6 06:47:09 2005

Bug reported from /domains/hyboria/toreth/vale/rooms/plain12--

I joined the event 'Battle Royale'.
Afterwards I used a reinc ticket and reinced.
When event ran, I got transported to the random room, even though I haven't picked a race yet.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:15:14 2005
please tell me why you would join the event then reinc...

players never cease to amaze me


----------------------------------------------------------------------

Monkey wrote on Sun Feb  6 21:48:30 2005
short attention span

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:47:39 2005
Ixtlilton already fixed this. 

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:47:39 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8111
date: Wed Feb  9 19:55:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8111
Original bug report by Nugxz on Fri Feb  4 22:28:16 2005

Bug reported from /domains/mists/psycho/uforia/rooms/treasure--

why are there two jim's here?  *shrug*


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:55:23 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8110
date: Wed Feb  9 19:55:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8110
Original bug report by Zifnab on Fri Feb  4 17:35:04 2005

Bug reported from /wiz/zifnab/workroom--

Need to fix objects like /std/monster/monster_party. they now
clean up correctly when the monster dies. 

The problem is that he monster many times gets destroyed
with the room and that leaves monster_parties hanging in memory.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:55:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8112
date: Wed Feb  9 20:00:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8112
Original bug report by Glow on Sat Feb  5 01:34:37 2005

Bug reported from /domains/illium/center/streets_27_17--

Maduo bows in reverence and offers a tithe of gratitude to Maduo. The Gods accept his tithe.
Maduo bows in reverence and offers a tithe of gratitude to Maduo. The Gods accept his tithe.
Maduo bows in reverence and offers a tithe of gratitude to Maduo. The
so forth..


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:13:59 2005
ok what is the issue here? that Maduo is tithing himself or what?

----------------------------------------------------------------------

Glow wrote on Mon Feb  7 00:24:16 2005
yeah thought it was a bug doesn't it have anything to do with your guild rank or
reincing?

----------------------------------------------------------------------

Zifnab wrote on Mon Feb  7 02:11:43 2005
would you please speak english and explain what the hell
you think the issue is.

----------------------------------------------------------------------

Glow wrote on Mon Feb  7 04:59:56 2005
doesn't tithing help with your guild rank according to checking your guild item?
if you can tithe yourself that would be cheating?
unless being able to tithe yourself is a bug
like shutting off tithing from hell...
thx

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:00:57 2005
It has no bearing on guild rank.



It serves no purpose at all and if I had to guess its a poorly written trigger.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:00:57 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8109
date: Wed Feb  9 20:18:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8109
Original bug report by Draco on Fri Feb  4 15:12:22 2005

Bug reported from /domains/illium/center/streets_27_17--

if you put nosave eq into a safe and log off without closing, the mud automatically closes the safe and keeps the eq in the safe there by erroring
You open a chest.
*Invalid slot: 0 in /obj/skills/objects/lava_object.
Trace written to /log/catch
You seem to be missing some of your equipment!
*Invalid slot: 0 in /obj/skills/objects/lava_object.
Trace written to /log/catch
You seem to be missing some of your equipment!
*Invalid slot: 0 in /obj/skills/objects/lava_object.
Trace written to /log/catch
You seem to be missing some of your equipment!


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:18:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8095
date: Wed Feb  9 20:23:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8095
Original bug report by Beranis on Sat Jan 29 21:22:40 2005

Bug reported from /domains/mists/elf_forest/rooms/dforest6--

The tiny wandering lich of scout scout


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:23:44 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8094
date: Wed Feb  9 20:45:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8094
Original bug report by Quiet on Sat Jan 29 10:02:11 2005

Bug reported from /domains/blackavar/valley/rooms/forest_rm58--

Helga isn't remembering old ingrediants given to her.  i gave her the egg already and she's asking for it again.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:45:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8088
date: Wed Feb  9 20:46:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8088
Original bug report by Athena on Thu Jan 27 13:00:37 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

dunno why but occasionally i get this message in combat when casting gem blast.
You cannot concentrate properly while fighting
but i still can cast.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:46:37 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8057
date: Wed Feb  9 20:54:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8057
Original bug report by Inside on Fri Jan 14 07:45:57 2005

Bug reported from /domains/blackavar/dcastle/rooms/room13a--

i dunno if it's a bug or not, but there is an exit here (stairs) and a set of stairs in the room inventory that you can climb. both go to the same place
it also occurs in the rooms east of this one


----------------------------------------------------------------------

Inside wrote on Fri Jan 14 07:47:51 2005
sry, i meant to post that last bug from this room. i dunno if this update will tell you where i'm updating from, so to get here from the room i reported the bug, go 'stairs'

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:54:23 2005
Intentional by the builder.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:54:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8056
date: Wed Feb  9 21:01:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8056
Original bug report by Draco on Thu Jan 13 20:04:11 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/residential/mansion/mansion_a2--

not really sure if this is a bug or not, but in the help file for regeneration pile it says that you are incapable of doing any other action while in the pile, yet you can move to break it. it seems to me that if you cant do any other action, you shouldnt be able to move either, let alone youve transformed into a pile of bones, how can that move?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 21:01:20 2005
It is strange wording I suppose. The spell will be broken if you attempt to do anything else while it is active.



That is as the coder wanted it.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 21:01:20 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7898
date: Wed Feb  9 22:29:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7898
Original bug report by Jant on Mon Dec 20 15:20:19 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/blacksmith--

says there is no one in this room to buy my items.

currently the NPC Minos, the Blacksmith is in the room.

thank you


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:29:26 2005
He does not buy stuff. 



He does have another purpose though.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:29:26 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7588
date: Wed Feb  9 22:31:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7588
Original bug report by Daran on Thu Nov 18 07:42:20 2004

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_c5--

A nondescript thing lies on the floor.
that is all


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:31:44 2005
These are near impossible to fix after the fact.



Need to grab a wizard to figure out what the file name is.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:31:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8136
date: Thu Feb 10 05:45:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8136
Original bug report by Monkey on Thu Feb 10 04:34:31 2005

Bug reported from /domains/castles/rooms/monkey-18--

for some reason i didnt see draco die
{death}: Zodiac died (Judge Ken).
[death_taunt]: Judge Ken shouts: Zodiac hits like a pile of steaming excrement! 
[death]: Darktooth died (Judge Ken).
[death_taunt]: Judge Ken shouts: Hey, Darktooth, let's sing the 'I'm a stupid idiot' song together!
{death}: Magius died (Judge Ken).
[death_taunt]: Judge Ken shouts: Oh no... Magius is dead! Did I hit too hard? *drools from glee*
[death]: Sprite died (Judge Ken).
[death_taunt]: Judge Ken shouts: Oh no... Sprite is dead! Did I hit too hard? *S M I L E*
[death]: Inside died (Judge Ken).
[death_taunt]: Judge Ken shouts: Quick! Someone summon Inside!
[death_taunt]: Judge Ken laughs at Sprite the ghost: Hrm, Sprite, want a tip? Stay dead.
You tell Inside  (Dead): OH NOEZ RUN!
1449/1449 844/844 939/939 0 2,801,958 10280>

Motoh [myth]: 1 down 3 to go 
You receive a heal from the Gods as Rhor prays for your salvation.
You tell Inside  (Dead): opps
1449/1449 844/844 939/939 0 2,801,958 10280>

You tell Inside  (Dead): nm :p
1449/1449 844/844 939/939 0 2,801,958 10280>

Inside (ghost): w: rev 
[death_taunt]: Large Crystal Dragon shouts: Draco is going to need a cleric! Have fun in HELL, Draco! *smirk*
You tell Inside  (Dead): ehehe were you guys exping or exploring?
1449/1449 844/844 939/939 0 2,801,958 10280>

Zodiac (sales): W: chain rev 
Talstar {newbie}: Its only 6 rooms. 
Monkey [ghost]: eheh wtf 
1449/1449 844/844 939/939 0 2,801,958 10280>

[SHOWING DEAD PLAYERS ONLY]
------------------------------------------------------------------------
----                 1 clanmate, 3 friends,                        ----
----                         0 wizards, 7 mortals                   ----
----                     Islands of Myth, 7 players                 ----
------------------------------------------------------------------------
( 95) Draco       ( 55) Darktooth   ( 34) Magius      ( 33) Zodiac     
( 30) Dev         ( 27) Inside      (  5).Sprite     
------------------------------------------------------------------------
----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----
---- () = dead, ^^ = builder, {} = race leader                      ----
------------------------------------------------------------------------
1449/1449 844/844 939/939 0 2,801,958 10280>

History of channel death:
21:08:18: {death}: Glow died (Fungus Ape).
23:28:44: [death]: Zicoo died (lizard).
23:32:03: [death]: Dev died (Undead Blue Dragon).
23:41:22: -{death}-: Guacamole died (Warrior).
00:07:27: {death}: Takenuma died (Undead Red Dragon).
00:53:23: {death}: Sykiro died (master carp).
01:01:08: {death}: Draco died (Elder Lavan).
01:11:54: [death]: Dragonhawk died (Illium City Guard).
01:26:36: {death}: Glonk died (Monk).
02:12:39: [death]: Samurai died (manillo).
02:35:58: {death}: Dev died (student).
02:37:26: [death]: Darktooth died (Druid).
03:10:26: {death}: Magius died (Cherolin Dryad).
04:21:29: [death]: Dev died (Nosferatu).
04:29:19: {death}: Zodiac died (Judge Ken).
04:29:22: [death]: Darktooth died (Judge Ken).
04:29:25: {death}: Magius died (Judge Ken).
04:29:28: [death]: Sprite died (Judge Ken).
04:29:28: [death]: Inside died (Judge Ken).
04:30:43: [death]: Draco died (Large Crystal Dragon).
1449/1449 844/844 939/939 0 2,801,958 10280>

Monkey [ghost]: did anybody else not see draco die? 
1449/1449 844/844 939/939 0 2,801,958 10280>


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 10 05:45:01 2005
its not a bug.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 10 05:45:01 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8146
date: Fri Feb 11 15:37:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8146
Original bug report by Monkey on Fri Feb 11 07:12:44 2005

Bug reported from /domains/blackavar/map/bdock--


Smells of the night garden blow in.
Kreativ's Pool [exits: out]
Kreativ Weeping

1449/1449 844/844 939/939 7427 1,757,692 10291>

You touch Kreativ and feel the goddess' blessing refresh Enigma.
1449/1449 844/844 939/939 7427 1,757,692 10291>
hurm...worshipping kreativ shouldn't ref wizzes, should it?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 15:35:44 2005
shrug. it randomly picks someone from your
friends list... not really a bug but nota huge issue either.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 15:37:20 2005
ok I gave in. It will ignore wizards

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 15:37:23 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6615
date: Fri Feb 11 16:29:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6615
Original bug report by Draco on Thu Jun 10 05:10:33 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent2--

if you leave combat after a bite attack and return, you can still get the extra damage with claw attack from having your jaws clenched


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 16:29:50 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7653
date: Fri Feb 11 16:34:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7653
Original bug report by Grasfer on Wed Nov 24 17:51:49 2004

Bug reported from /domains/dragon/level2/d2agon2--

--------| New Round |--------
White dragon dodges your attack.
11 A/D (  0%) You bore into White dragon.
You stab your Gleaming White Spear deep into The white dragon's flesh, causing internal frostbite.7 A/D (  1%) White dragon smacks you in the head.
Gleaming White Dragon-Tooth Spear needsa a newline thingie after special


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 16:34:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6649
date: Fri Feb 11 16:53:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6649
Original bug report by Wagro on Wed Jun 30 01:25:32 2004

Bug reported from /domains/illium/center/streets_34_14--

I just cased protect armor at one of my pieces, And it gave it said magical: 0 on the identify. Seems kinda wierd


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 16:53:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6689
date: Fri Feb 11 18:32:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6689
Original bug report by Communist on Sat Jul 10 04:01:28 2004

Bug reported from /domains/hyboria/uncle/monks/blr4--

If I summon a ritual dagger when my inventory is full, I don't get the dagger, nor do I get any message saying that I have no space to summon it.
The message simply says "You gather magical energies to create a ritual dagger."
Granted, I should be more careful and check my inventory to make sure there is space, but I simply find this message deceiving.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:32:33 2005
The spell was changed in October. It now uses the code that will move it to the room if you do not have enough room in inventory. That may cause other problems but this bug is fixed.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:32:33 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6699
date: Fri Feb 11 18:49:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6699
Original bug report by Waz on Tue Jul 13 01:28:18 2004

Bug reported from /domains/illium/center/streets_27_19--

I don't know if this is a bug, or a typo, but
in the helpfile for the spell ethereal fist, it lists
the damage as "Magic".  Is this going to create problems, because
there is no "Magic" dtype, only magical?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:49:41 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6709
date: Fri Feb 11 18:52:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6709
Original bug report by Moridin on Wed Jul 14 22:14:52 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon09--

You are ready to perform your skill.
You can only calm down beasts!
tried to use calm beast on a wyvern, I know they are draconian or somesuch, but isnt that a beast too?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:52:05 2005
I suppose everything is a beast. But the skill is made to work with specific types intentionally.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:52:05 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6723
date: Fri Feb 11 18:55:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6723
Original bug report by Wagro on Fri Jul 16 23:11:32 2004

Bug reported from /domains/sombre/areas/airship/rooms/shack/workshop--

We were killing the demon related to tiamat quest, teego got he kill, but was full inventory, so we didnt end up with it. Should probably to go someone else in that case, or go to the ground


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:55:16 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6730
date: Fri Feb 11 18:58:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6730
Original bug report by Teego on Sat Jul 17 17:33:12 2004

Bug reported from /domains/blackavar/church/rooms/churchx5y2--

I am in southern pew in the old church.
A picture of the Gog of gods Darkstaff is here. 
A painting of Darkstaff the God of the Gods, creating the Islands of Myth
universe.

This needs to be changed. He is getting way more credit than he is due.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:58:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6750
date: Fri Feb 11 19:02:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6750
Original bug report by Jaws on Wed Jul 21 02:38:33 2004

Bug reported from /domains/castles/rooms/jaws-25--

the error when u try to put a corpse in a safe is odd ->You cannot pick the corpse up

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:02:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6760
date: Fri Feb 11 19:05:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6760
Original bug report by Moridin on Wed Jul 21 20:26:50 2004

Bug reported from /domains/dragon/level5/d5agon41--

should be in syntax maybe or somesuch, or typo, I dunno, but not sure if these get checked as often (or how the system works) anyway, help equip other' has a reference
to castle area being SE of town (ir RDC)


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:05:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6782
date: Fri Feb 11 19:17:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6782
Original bug report by Daran on Tue Jul 27 05:50:03 2004

Bug reported from /domains/misc/hell_ress_room--

Not sure if this is suppsoe to happen but im getting spammed by this i hell: Dreadful smoke demon tells you: Just so you know it loser, i don't like you...


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:17:23 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6783
date: Fri Feb 11 19:21:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6783
Original bug report by Maduo on Tue Jul 27 09:00:10 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm68--

any level player may catch pigeons during pigeon hunt event
it looks like it was intended for newbies only but since the area can be accessed by anyone, maybe a lvl limit needs to be put in?
on the event mobs, not the area

Edge of the forest [exits: southwest, southeast, east and south]
A small pigeon  
A tiny crow is flying here  

 HP: 962/962 SP: 2701/2701 EP: 721/721 GOLD: 251054/0 catch pigeon
Mini-maduo enters the room.
You catch the Small pigeon!
Jim McDuncan, the pigeon breeder arrives carrying his pigeon cage.
Jim takes the pigeon from you and thanks you heartily.
You feel like you gained experience.
Jim McDuncan, the pigeon breeder gives some gold to you.
 HP: 962/962 SP: 2701/2701 EP: 721/721


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:21:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6807
date: Fri Feb 11 19:39:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6807
Original bug report by Grasfer on Sun Aug  1 00:50:43 2004

Bug reported from /domains/castles/rooms/snowmanice-6--

id show that naraku is a demon type but still i can't eat the corpse for lich transformation
hump


----------------------------------------------------------------------

Grasfer wrote on Sun Aug  1 00:51:01 2004
by id i ment GAZE

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:39:25 2005
Maybe ixt. fixed it. It seems fine now.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:39:25 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6811
date: Fri Feb 11 19:41:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6811
Original bug report by Jaws on Mon Aug  2 05:14:27 2004

Bug reported from /domains/outside_city/docks/mistdock--

who long still shows party names sometimes event when party they were in no long exists

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:41:43 2005
I bet you are getting confused by the fact that solo parties are not listedin all parties by default.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:41:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6812
date: Fri Feb 11 19:43:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6812
Original bug report by Jaws on Mon Aug  2 05:20:43 2004

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/5,10,1--

should the pals really track into the templar guild hall?

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:43:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6815
date: Fri Feb 11 19:43:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6815
Original bug report by Anlo on Mon Aug  2 09:38:37 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom1--

I somehow don't show up on exp plaque updates. I know for a fact that i climbed alot of spots yesterday, and i watched plaque updates, but never saw any changes, when i look at home pge i haev moved, but i cant see it on the updates.
/Anlo


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  2 15:38:04 2004
did you type notify on?

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:43:19 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6816
date: Fri Feb 11 19:47:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6816
Original bug report by Talquin on Mon Aug  2 15:44:46 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/village2--

the snafu eq doesn't id as armor though its listed in the armors section in inventory
        [+-+ Armors +-+]
(1)  Splendid violet cloak
(1)  Sparkling violet ring (worn)
---- (1-25-64%)[h]: Lackey3 enters the room.
Lackey4 enters the room.

(1)  Radiant violet armguards (worn)
(1)  Luminescent violet glasses (worn)
(1)  Morantha's nosering (kept) (worn)
(1)  Ornamented warrior belt (worn) (kept)
(1)  Ring of infravision (kept)
(1)  Furlined Carebear Cloak (kept) (worn)
(1)  Suit of feathers (kept) (worn)
(1)  Pink Carebear Furhat (kept) (worn)

(1)  Royal Rat Ring (kept) (worn)
(1)  Boots of feathers (kept) (worn)
(1)  Talisman of Zarath (kept) (worn)
(1)  Scarlet armband of a ninja in training (kept)
(1)  Blue Armband (kept)
(1)  Gloves of Might (kept) (worn)
HP: 859/859 SP: 234/234 EP: 429/429 GOLD 15960/214674 keep armors
There is no such thing to keep or they are already kept.
HP: 859/859 SP: 234/234 EP: 429/429 GOLD 15960/214674 keep cloaks
[ Splendid violet cloak ]: Marked kept. 

HP: 859/859 SP: 234/234 EP: 429/429 GOLD 15960/214674 keep rings
[ Sparkling violet ring ]: Marked kept. 


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:47:22 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6819
date: Fri Feb 11 19:48:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6819
Original bug report by Kiera on Tue Aug  3 11:39:58 2004

Bug reported from /domains/dragon/elements/earth/hills2--

you can use mend beast and balsamic bestial bath in your unshifted race (e.g. soulleech was just healing me with mend beast as a leprechaun before we noticed that he was unshifted)


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:48:55 2005
I see nothing from Daneel that says you need to be in form to use it.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:48:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6822
date: Fri Feb 11 19:50:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6822
Original bug report by Tahnval on Wed Aug  4 00:50:29 2004

Bug reported from /domains/blackavar/map/x15y33--

Combine corpse spell didn't combine all the corpses I left
of the ground (all preserved):

Corpse (preserved)
Lying on the ground are 3 corpses of large bear.
Lying on the ground are many corpses of cherolin dryad.
shanedin dryad's corpse (preserved)
Lying on the ground are many corpses of dryad.
warrior's corpse (preserved)

Is this a bug, or is there an unstated limit to the number of corpses?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:50:07 2005
Yes there is a limit. Not sure why have to ask Ixtlilton.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:50:07 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6839
date: Fri Feb 11 20:11:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6839
Original bug report by Jaws on Sat Aug  7 17:17:17 2004

Bug reported from /domains/illium/center/streets_27_17--

the roper hand emotes are missing ending s's on many of its emotes - IE  hand molest you - should be molests

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 20:11:44 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6838
date: Fri Feb 11 20:11:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6838
Original bug report by Eponine on Sat Aug  7 02:19:19 2004

Bug reported from /domains/hyboria/uncle/monks/br17--

roper hand emotes use the wrong form of the verb
i.e. Eponine's hand try to choke you!
should read either 'hand tries' or 'hands try'


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 20:11:53 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8148
date: Sat Feb 12 16:59:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8148
Original bug report by Rann on Sat Feb 12 04:39:39 2005

Bug reported from /domains/everrest/city/rooms/room23--

the shopkeeper at the general store bought items off me an didn't give me gold in return


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:58:15 2005
most likely cause... you are the party looter.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:59:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8149
date: Sat Feb 12 16:59:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8149
Original bug report by Athena on Sat Feb 12 12:05:01 2005

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

Dunno if its me or what, but i get no notice of gauntlet ferry/dragon arriving to embark or arriving to disembark. Or maybe its meant to be that way?


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:58:33 2005
you are ignoring the person that started it 
moving. side effect of ignore

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:59:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8153
date: Sun Feb 13 06:30:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8153
Original bug report by Draco on Sun Feb 13 04:10:11 2005

Bug reported from /domains/blackavar/southernw/owcity/rooms/owcity36--

there is a yellow mist here from guano salesman...been her at least 10 minutes, it never had a perma-mist there before


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Zifnab wrote on Sun Feb 13 06:30:36 2005
already reportd.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 13 06:30:36 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8161
date: Mon Feb 14 14:09:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8161
Original bug report by Nezmaniac on Mon Feb 14 05:10:41 2005

Bug reported from /domains/castles/rooms/nezmaniac-4--

You turn the dials on the safe.
There is a small *click*
You open a safe.
Destroying items that were not saveable that got into your chest.

This happened with the safe named 'keep' in this room.
Whatever item that was destroyed was placed in there legitimately, as I've never done that silly thing where you log off after putting in something unsaveable.
Unfortunately, my limited memory prevents me from pinpointing exactly what item it was.
Any way of finding out what was destroyed?

Thanks much,
Nez


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 14 14:09:51 2005
sorry we do not log that. It was an 
item that got in there that we later made not saveable.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 14 14:09:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6667
date: Tue Feb 15 18:54:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6667
Original bug report by Chrono on Mon Jul  5 02:01:18 2004

Bug reported from /domains/outside_city/farms/farm1/map/x12y26--

if you parry with a shield/weapon, remove the weapon, then try to parry 0, it'll give you the message and show you parrying twice

parry 0
You stop trying to parry because you are not wielding a weapon.
You place yourself in a total offensive posture.
Your parry is now set to 0% defensive 100% offensive.
You place yourself in a total offensive posture.
Your parry is now set to 0% defensive 100% offensive.
   Your parry % is : 0


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Zifnab wrote on Tue Feb 15 18:54:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6892
date: Tue Feb 15 18:55:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6892
Original bug report by Justus on Sun Aug 22 05:20:07 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom25--

jstuffs idling
i had parry set to 100 and when i change to my shifter body
it was still on. Dunno if this it bug but ...


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Zifnab wrote on Tue Feb 15 18:55:37 2005
Its not really a bug. We do not bother to make sure the parry setting gets reset to 0 for every case where it is needed. Instead when parry is on and you are in combat we check to make sure the conditions are correct for you to use it.



So even though you have it on it will not be used if you dont have the skill/weapon wielded etc





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Zifnab wrote on Tue Feb 15 18:55:37 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6847
date: Tue Feb 15 19:34:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6847
Original bug report by Communist on Mon Aug  9 20:13:50 2004

Bug reported from /domains/illium/center/streets_27_17--

I got an eq bounty on Angel (from sunnydale), isn't he one of those unkillable ones?

help!


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Zifnab wrote on Tue Feb 15 19:34:44 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6851
date: Tue Feb 15 19:43:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6851
Original bug report by Daran on Tue Aug 10 11:34:36 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/genstore--

just boiught an ancient book of arms and wis from the general store in tarantia, but every time i used the try # command on the book it kept  saying it was a different book each time


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:43:08 2005
I cannot reproduce this...



83     1   ancient book of belt and c          7

> try 83

You examine ancient book of belt and con and see:

An ancient book, wrapped in cracked dragon skin with the words 'belt' and 'con'

on the cover.

The ancient book of belt and con is closed.



> try 83

You examine ancient book of belt and con and see:

An ancient book, wrapped in cracked dragon skin with the words 'belt' and 'con'

on the cover.

The ancient book of belt and con is closed.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:43:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6860
date: Tue Feb 15 19:55:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6860
Original bug report by Tranquil on Fri Aug 13 07:11:23 2004

Bug reported from /domains/hyboria/toreth/vale/rooms/plain25--

tesselavala is giving eq mobs as exp bounties. In the case of the very small ones, that's not a major issue, but to get a 1m eq mob as an exp bounty is a little wierd =j anyways, weren't eq mobs supposed to have been removed from the list of mobs that tesselavala would give for xp bounties?


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Zifnab wrote on Tue Feb 15 19:55:39 2005
Consider it bad luck and try again in 3 hours.... or get a party together and kill it.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:55:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6863
date: Tue Feb 15 20:00:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6863
Original bug report by Tahnval on Sat Aug 14 03:28:24 2004

Bug reported from /domains/illium/shops/veldren1--

I'm not sure if this is a bug or as intended:

I made some silk eq from a large loop of silk, which was
made from a large, an average and a few more bits.  Still
rated as large.

I see no effect from the silk at all, though the special
goes off quite a lot.  I've fought without spells, just
watching my sps.

The id at Reylan truncates on silk eq, btw.  Ends with
little more quickly. The magical nature of Lloth's children saturates the

According to the ID, the gloves are a mana sink and enable me to
cast a very little more quickly (which is probably too little to
notice anyway).


----------------------------------------------------------------------

Tahnval wrote on Sat Aug 14 03:36:55 2004
I tested the silk gloves mana sink special by equipping
my wraith with them.  I found that the special returns 1sp.
Is that as intended for a piece made from that many silks?

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:00:33 2005
Cant answer this question since I do not know what 'many silks' is.



However best I can tell it is working as it should be.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:00:33 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6865
date: Tue Feb 15 20:01:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6865
Original bug report by Fraziw on Sat Aug 14 19:06:13 2004

Bug reported from /domains/everrest/city/rooms/room1--

can't remember if we were to bug report this or not, but Rufrin wants to buy a blue frost giant club: Rufrin the shopkeeper sales: Need gold? I will pay 22,310 gold for Blue frostgiant club
i got one, and tried to sell him, got this: Storekeeper doesn't want to buy Blue frostgiant club.
(yes, i looked at the stump, no one came here before me)


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Zifnab wrote on Tue Feb 15 20:01:09 2005
This is one of those items that we unfortunately have more than 1 of.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:01:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6875
date: Tue Feb 15 20:04:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6875
Original bug report by Maduo on Tue Aug 17 06:18:28 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

 HP: 498/498 SP: 1311/1311 EP: 365/365 GOLD: 47376/0 {login}: Spiritmoon has r
econnected (Halfelf level 57).
random2 /
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
myth ; laugh
[myth]: You laugh.

1st 2 "random2 /" emotes worked so dunno what caused that...


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Zifnab wrote on Tue Feb 15 20:04:03 2005
random2 has been removed due to its excessive memory usage so this is no longer a bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:04:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6879
date: Tue Feb 15 20:09:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6879
Original bug report by Nevyn on Wed Aug 18 09:00:02 2004

Bug reported from /domains/dragon/level3b/d3bagon3--

sales archives from may2003-aug2004 doesn't seem to work.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:09:30 2005
Seem to work now.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:09:30 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6882
date: Tue Feb 15 20:14:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6882
Original bug report by Wagro on Wed Aug 18 17:57:20 2004

Bug reported from /domains/castles/rooms/wagro-6--

remove enchantment does not remove shrink weapon and mystifying levitation


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:14:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6884
date: Tue Feb 15 20:17:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6884
Original bug report by Justus on Fri Aug 20 05:53:12 2004

Bug reported from /domains/illium/center/streets_27_13--

Leather armor doesent id at leather armor. Only think
i manage to id it was armor (ie look at 13th armor).

his is the leather armor of your average Slagosian foot soldier.  It is
crudely fashioned but does have some value as protection.
This armor covers the torso.
Marked as 'Kept'
It weighs about 5 pounds.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:17:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6890
date: Tue Feb 15 20:23:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6890
Original bug report by Roirraw on Sat Aug 21 04:17:33 2004

Bug reported from /domains/illium/center/streets_27_17--

there was a portal at cs and when i went l portal i got
Do you mean the shadows, Portal or ?
say IRON WILL UP!
say GRAP UP!
seems odd that it detects the rogue tunnel entrance but i can't look it


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Zifnab wrote on Tue Feb 15 20:23:57 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6899
date: Tue Feb 15 20:25:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6899
Original bug report by Andros on Mon Aug 23 21:09:03 2004

Bug reported from /domains/blackavar/lynne/eastend--

seem to not be able to enter shaft either in this room


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:25:42 2005
Works now.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:25:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6905
date: Tue Feb 15 20:28:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6905
Original bug report by Daran on Tue Aug 24 04:55:42 2004

Bug reported from /domains/outofwhack/uncle/egypt/kh27--

hmm there is a north exit here that takes you to seth's room which is 5 floors up, dont think that is intended


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:13:18 2004
I can't find a logical reason to alter this area.  The room in
question is only 2 floors up based on the layout of the area, and
it appears to be the way it was intended.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:28:24 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6911
date: Tue Feb 15 20:29:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6911
Original bug report by Kalma on Wed Aug 25 15:41:11 2004

Bug reported from /obj/spells/objects/womb_room--

second time this has happened to me. I'm trapped in my gaia's womb with 'none' as an exit

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Zifnab wrote on Tue Feb 15 20:29:48 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6920
date: Tue Feb 15 20:37:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6920
Original bug report by Helphyre on Fri Aug 27 16:16:02 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_m6--

think  READY TO BREATHE AGAIN
UM i am stuck in a room
Helphyre


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Zifnab wrote on Tue Feb 15 20:37:24 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6924
date: Tue Feb 15 20:41:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6924
Original bug report by Wagro on Sat Aug 28 02:04:52 2004

Bug reported from /domains/illium/shops/bounty_room--

Seen multiple reports of this, but I just got Angel as a bounty. Dunno if the latest reports have been fixed or not


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:41:23 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6929
date: Tue Feb 15 20:42:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6929
Original bug report by Dojjan on Sat Aug 28 17:05:15 2004

Bug reported from /domains/illium/shops/bounty_room--

Got a bounty from Tesselavala that i don't think exists anymore.
The guards of the city of Illium are an impressive lot. This one stands over six feet tall and quite muscled. He looks like he could break you in half without breaking a sweat. His eyes are a deep green color and the pupil is just a slit. His teeth have prominent canines with no molars and his ears are pointed with tiny tufts of fur spouting from the top. With just a look, he can scare off many troublemakers. He wields his sword and shield, proud to be appointed a protector of this special place.
Think they was removed a while ago.


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Zifnab wrote on Tue Feb 15 20:42:29 2005
Guards exist.

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Zifnab wrote on Tue Feb 15 20:42:29 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6934
date: Tue Feb 15 20:44:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6934
Original bug report by Tranquil on Sun Aug 29 06:56:15 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_m31--

fibrous wooden glove and fibrous bark glove are bugging (again)
it seems that if you have both in your inventory, but are only wearing one, the various specials the worn glove has, will go off in combat as per normal. iirc they are not supposed to work unless you are wearing both, so thought i should bugrep it


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Zifnab wrote on Tue Feb 15 20:44:38 2005
This was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:44:38 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6941
date: Tue Feb 15 20:48:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6941
Original bug report by Slayn on Wed Sep  1 01:29:30 2004

Bug reported from /domains/castles/rooms/slayn-2--

i killed the mob with "Banner of the Red Branch" and decided to test
it out. i thought that there would be a special if i wielded the 
banners then types "wave banner" nothing seemed to happen so for some 
reason i decieded to do it a lot of times 20-50, i cant quite remember. 
no the banners is spamming the msg "The banner waves in the wind."
it has been doing this for a while and wont stop. i though that if
i put it in my safe it might stop but the msg still continues even 
when it is closed. i cant think of anything else to stop it doing 
this.
thanks
slyna


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:48:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6942
date: Tue Feb 15 20:50:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6942
Original bug report by Joseph on Wed Sep  1 04:31:50 2004

Bug reported from /domains/blackavar/goblin/tent--

BOUNTY KILLS

if someone accidentally sells token of a bounty kill then Tesselavala refuses to start another bounty hunt although active bounty hunt is stopped (i dont get token from the same monster when it appears)

So please either dont let our bounty tokens be sold or let us get another bounty so we dont have to idle another 3 hours... thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:50:24 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6945
date: Tue Feb 15 20:53:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6945
Original bug report by Oxolotl on Wed Sep  1 19:30:25 2004

Bug reported from /domains/mists/shaol/guildhall/rooms/room17--

i can insert the balls from dragonmaster guild into the door, when they are in zlame's inventory
ox


----------------------------------------------------------------------

Tuk wrote on Thu Sep  2 09:21:27 2004
You are using Zlame's balls from his pocket to open a door. That has to be fixed. Go get therapy!

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:53:15 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8171
date: Wed Feb 16 13:29:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8171
Original bug report by Puppet on Wed Feb 16 11:35:28 2005

Bug reported from /domains/illium/center/streets_27_17--

When i logged in i started at santa. But after a min or so i got kicked from santa to cs


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Zifnab wrote on Wed Feb 16 13:29:14 2005
why is this is a bug?
IT did exactly what it was supposed to.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 13:29:14 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7123
date: Wed Feb 16 21:10:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7123
Original bug report by Inside on Wed Sep 22 07:12:25 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room33--

the desk in this drawer occasionally has two gems instead of one (another case of over-popping)


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:49:40 2004
hmm this has to be a set_objects() bug since the drawer is doing it correctly.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:10:02 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7198
date: Wed Feb 16 21:11:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7198
Original bug report by Ca on Wed Sep 29 01:26:46 2004

Bug reported from /domains/mists/uncle/army/path31--

I think Sakke might have already reported this, but Death Ritual no longer moves you to the room you cast it in.  I think the problem is that if you are stunned, the stun prevents you from being moved to the original room.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:11:35 2005
think I fixed this.

Report it again if I didnt. I seem to remember fixing
this for another bug report.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:11:38 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7325
date: Wed Feb 16 21:15:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7325
Original bug report by Apathy on Tue Oct 12 22:00:55 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room4--

the monsters here seem to be resetting after only a minute or two...think it may be due to rooms cleaning up


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:15:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7341
date: Wed Feb 16 21:16:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7341
Original bug report by Lyrion on Thu Oct 14 11:53:03 2004

Bug reported from /domains/mists/psycho/uforia/rooms/treasure--

Jim, Son of Solan  
Jim, Son of Solan  
Jim, Son of Solan  
A glob of fungus
cant belive it would be three of them


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:16:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7373
date: Wed Feb 16 21:18:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7373
Original bug report by Khelekloth on Sat Oct 16 18:14:39 2004

Bug reported from /domains/illium/shops/shop_blacksmith--

I type 'give second harness to bifur' but nothing happens. no even typo message.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:18:15 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7399
date: Wed Feb 16 21:18:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7399
Original bug report by Wildchild on Wed Oct 20 02:15:19 2004

Bug reported from /domains/guilds/bannerman/guild_hall--

Beltran the herald, Guild master of the Bannermen

He is here in the Illium City music hall as well as in the small mansion area on Emerald.
I can update this report from that area if necessary.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:18:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7400
date: Wed Feb 16 21:19:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7400
Original bug report by Wildchild on Wed Oct 20 02:25:22 2004

Bug reported from /domains/city/circus/park/fountain--

The gold fish in this fountain will leave the room and go wandering about the circus.
I'm presuming they're accidently set with a set wander :)


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:19:57 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7440
date: Wed Feb 16 21:22:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7440
Original bug report by Kiera on Mon Oct 25 09:58:14 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor5Room37--

draejar is supposed to be in this room, but when i entered i got:

*Value being indexed is zero.
Trace written to /log/catch

and he's nowhere to be seen.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:22:12 2005
cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:22:12 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7477
date: Wed Feb 16 21:25:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7477
Original bug report by Justus on Sun Oct 31 14:14:51 2004

Bug reported from /domains/mists/castle/rooms/dungeon2--

here is 2 gartuans, should be just one.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:25:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7485
date: Wed Feb 16 21:26:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7485
Original bug report by Ligea on Tue Nov  2 08:21:54 2004

Bug reported from /domains/emerald/maldan/woods/map/hutx3y38--

hag seems to repop if you leave the room for 2 mins...stops being aggro at any rate.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:26:09 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7517
date: Wed Feb 16 21:27:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7517
Original bug report by Justus on Sun Nov  7 16:22:17 2004

Bug reported from /domains/city/islandmap/x9y4--

here is 2 huts should be just 1


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:27:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7537
date: Wed Feb 16 21:28:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7537
Original bug report by Justus on Thu Nov 11 06:34:22 2004

Bug reported from /domains/emerald/execution/bride/rooms/treasure_room--

this room chest has 2x what there should be


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:28:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7539
date: Wed Feb 16 21:29:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7539
Original bug report by Beranis on Thu Nov 11 11:31:22 2004

Bug reported from /domains/blackavar/dcastle/rooms/room15x--

cast spirit wind
Queen queen bruises you in your head ... and lots of other Queen queen messages in combat


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:29:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7543
date: Wed Feb 16 21:29:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7543
Original bug report by Matt on Thu Nov 11 17:40:07 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room29--

When room is loaded it bring back saved guards from cleanup and spawns two new guards.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:29:57 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7546
date: Wed Feb 16 21:30:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7546
Original bug report by Rizzly on Sat Nov 13 01:42:59 2004

Bug reported from /domains/blackavar/map/x15y38--

"Monster Attack" and "Azarian Attack" are both listed on events list, and they're the same event.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:30:24 2005
no actually they are not.

but monster attack is gone anyway.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:30:24 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7548
date: Wed Feb 16 21:30:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7548
Original bug report by Apathy on Sat Nov 13 06:25:55 2004

Bug reported from /domains/emerald/execution/bride/rooms/treasure_room--

The treasure chest had 2 maps and 3 gold bars when I opened it.  I'm not sure how many gold bars it's supposed to have, but I'm pretty sure there should only be one map.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:30:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7555
date: Wed Feb 16 21:31:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7555
Original bug report by Tranquil on Sun Nov 14 07:39:20 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

Found something funny, looks like damage inflicted plaque seems to be bugging somehow. Last week I was #1 on that plaque, yet when i looked at it today, somehow i have dropped to dead last. Here's a log:

Damage inflicted plaque
Last update: Sun Nov 14 07:03:33 2004
 1) Jant          
 2) Andros        
 3) Lu            
 4) Guacamole     
 5) Tistoo        
 6) Artea         
 7) Snoop         
 8) Zyz           
 9) Sootika       
10) Zephyrus      
:::::::::::::::::::::::
472) Poofy         
473) Malifix       
474) Graxon        
475) Tranquil      

Thanks =)



----------------------------------------------------------------------

Tranquil wrote on Mon Nov 15 09:25:33 2004
Something else I noticed regarding this bug, is that it seems to affect everyone, perhaps when they hit a certain point of damage inflicted. You can see this by looking at the players directly above me on this plaque, and noting their worth and the guild(s) they have played over time

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:31:48 2005
as far as I understand this plaque it is not a running total
of every day since time. So it is quite possible for you to 
move up and down rather quickly.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:31:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7587
date: Wed Feb 16 21:34:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7587
Original bug report by Daran on Thu Nov 18 07:36:45 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

this room's down exit to the chanter of deep earth guild is in the room, yet it doesn't work. me thinks this exit should clean itself up if you have to dig with the shovel to go down


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:34:39 2005
this was fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:34:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7595
date: Wed Feb 16 21:35:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7595
Original bug report by Ca on Fri Nov 19 05:54:37 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I get this error when I type 'events score alien sphere':

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:35:12 2005
alien sphere blows and I am going to take it out of events

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:35:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8041
date: Wed Feb 16 21:37:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8041
Original bug report by Ca on Sun Jan  9 21:58:14 2005

Bug reported from /domains/illium/center/streets_27_17--

Alien Sphere:
In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously weld together and a glowing sphere forms.
*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime

I did have some extra shards in my inventory...


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:33 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8015
date: Wed Feb 16 21:37:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8015
Original bug report by Maduo on Tue Jan  4 17:09:20 2005

Bug reported from /domains/blackavar/brook/brook2/rooms/room33--

alien sphere is bugging again it seems, only had 1 of each piece
join shards
 HP: 835/835 SP: 3124/3124 EP: 911/911 GOLD: 41553/978396 join any shard
In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously
    weld together and a glowing sphere forms.
 HP: 835/835 SP: 3124/3124 EP: 911/911 GOLD: 41553/978396 i
*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime
Weight (in lbs): You[112] + EQ[128] = Total[240], Capacity[92%]
        [+-+ General items +-+]
(1)  Dimly glowing sphere
(1)  Bottom of the sphere
(1)  Top right shard
(1)  Top of the sphere
(1)  Bottom left shard
(1)  Bottom right shard
(1)  Corpse (preserved)


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7774
date: Wed Feb 16 21:37:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7774
Original bug report by Maduo on Thu Dec  9 11:06:29 2004

Bug reported from /domains/illium/center/streets_27_17--

alien sphere event

  [+-+ General items +-+]
(2)  Dimly glowing sphere
(2)  Bottom of the sphere
(1)  Top of the sphere


2 give any sphere to allie
You give Dimly glowing sphere to Allie the Alien.
Allie takes your sphere, inspects it, and thanks you for it.
Allie booms: For your services, you, I give you this lucky charm. Cherish it
    always. Do not let it fall into the hands of evil! It holds special powers
    which would be deadly in the wrong hands!
Allie the Alien shouts 'maduo has won the contest!
         'Thank you adventurers of Islands of Myth for your help!'
         'Until we meet again!'
[event]: Event 'alien sphere' has ended.
You give Dimly glowing sphere to Allie the Alien.
Allie takes your sphere, inspects it, and thanks you for it.
Allie booms: For your services, you, I give you this lucky charm. Cherish it
    always. Do not let it fall into the hands of evil! It holds special powers
    which would be deadly in the wrong hands!
Allie the Alien shouts 'maduo has won the contest!
         'Thank you adventurers of Islands of Myth for your help!'
         'Until we meet again!'

not sure this was really intended or not...


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7599
date: Wed Feb 16 21:37:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7599
Original bug report by Beranis on Fri Nov 19 08:40:17 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_6--

| Events that are currently running |
 --------------------------------------------------------------------------
| EVENT                 | RUNNING SINCE        | RUN TIME                  |
 --------------------------------------------------------------------------
| Alien sphere          | Fri Nov 19 05:29:23  | 3h10m6s                   |
 --------------------------------------------------------------------------

events score alien sphere

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7598
date: Wed Feb 16 21:38:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7598
Original bug report by Inside on Fri Nov 19 08:25:55 2004

Bug reported from /domains/illium/center/streets_27_17--

can't do 'events score alien sphere' which is what tells you where the shards are


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:38:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7529
date: Wed Feb 16 21:38:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7529
Original bug report by Dojjan on Wed Nov 10 14:57:06 2004

Bug reported from /domains/outside_city/farms/farm1/map/x1y40--

Got this when i tried to see where the alien spheres are:
events score alien sphere
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:38:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7331
date: Wed Feb 16 21:38:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7331
Original bug report by Communist on Wed Oct 13 09:53:52 2004

Bug reported from /domains/illium/center/streets_27_17--

alien sphere event, i had collected all 7 pieces
i also had 2 of the bottom shard, 2 of the top right shard, and 2 of the top left shard
got this:
join a shard
In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously weld together and a glowing sphere forms.

*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:38:15 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7603
date: Wed Feb 16 21:39:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7603
Original bug report by Sebastian on Sat Nov 20 04:22:20 2004

Bug reported from /domains/blackavar/wiz_tower/rooms/tower4--

Pit fiend loaded 2x


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:39:54 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7609
date: Wed Feb 16 21:40:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7609
Original bug report by Monkey on Sat Nov 20 21:54:40 2004

Bug reported from /domains/illium/center/streets_27_18--


On Illium Street between Myst and Crystal [exits: south and north]
 You stand before Central Square as it lies directly north. To the east you can 
see the wishing pools of Gossamer through the Lorling
trees at your side. And to the west, Lorlings stand in a cluster, creating a sma
ll forest in the heart of the city. Each side of the
street, Lorlings sway and talk among themselves in a language lost to your ears.

A nondescript thing lies at your feet.
A floating moonflower vine
Hrm... I've seen a similar nondescript thing in one of Cebcurg's area.
Also, you can' take it. When you try to take it you get:
nondescript thing: Yeah right, trying to get a tree.
[ vine ]: You aren't able to take it.
LuB_mUnKaY!


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:18 2005
whatever that tree spell is is disabled...


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7610
date: Wed Feb 16 21:40:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7610
Original bug report by Lyrion on Sun Nov 21 00:46:48 2004

Bug reported from /domains/illium/center/streets_31_16--

report excorsism problem

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:51 2005
nod it is a problem.

you need to explain what the problem is I will not guess.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:51 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7611
date: Wed Feb 16 21:41:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7611
Original bug report by Lyrion on Sun Nov 21 00:47:03 2004

Bug reported from /domains/illium/center/streets_31_16--

report You spend 212979 experience and 6085 gold to train exorcism to 50%.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:41:18 2005
what is the bug?
I assume this is what the previous was as well.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:41:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7654
date: Wed Feb 16 21:43:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7654
Original bug report by Nevyn on Wed Nov 24 18:21:10 2004

Bug reported from /domains/castles/rooms/nevyn-1--

Dropped a hopeless on castle floor, i know it's nosave but nosave usually saves till boot on floor. Or does room cleanup dest nosave items now?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:25 2005
dont drop it if you want to keep it.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:28 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7657
date: Wed Feb 16 21:43:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7657
Original bug report by Nevyn on Wed Nov 24 19:06:40 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5--

MI seems to reset a bit often, get an error on entry and old MI was gone and a new was made of me. We hadn't damaged the last one though so i suppose it reset.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 24 19:07:59 2004
Should not reset for an hour at least. How long were you out of
the room between the change/

----------------------------------------------------------------------

Nevyn wrote on Fri Nov 26 07:59:11 2004
We were out about 2-3 mins. I think room cleanup removed him.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:43 2005
we fixed this.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7659
date: Wed Feb 16 21:43:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7659
Original bug report by Maduo on Thu Nov 25 00:50:24 2004

Bug reported from /domains/illium/center/streets_27_17--

join shards
 HP: 886/886 SP: 1694/2038 EP: 533/533 GOLD: 165287/0 Blizzard goes, "WOWSER
S!"  You hear the Inspector Gadget theme song in the background.
join any shard
In one swift movement, you gather all the shards up and stick them together.
         Suddenly all of the edges mysteriously weld together and a glowing 
sphere forms.
 HP: 886/886 SP: 1712/2038 EP: 533/533 GOLD: 165287/0 *Bad argument 2 to pre
sent()
Expected: object Got: 0.
Trace written to /log/runtime
umm
You go, "Uummmmmmmmmmmm.........."


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:52 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7720
date: Wed Feb 16 21:50:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7720
Original bug report by Pity on Fri Dec  3 22:10:22 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm16--

I was participation in pigeon hunt
i caught three or four pigeons... but nothing happened
i though xp was given or something like that but i got nada damn thing for anything
when i caught pigeons they werent in my inventory , jum dugan never said congrat on catchin it flick. nothing
so what is supposed to happen and can i get my rewards for catching three of those things cause i did do it so i should get my rewards right?
anyways thanks for lookin at this peace out


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:50:46 2005
its an event. The player that catches the most pigeons
gets a reward

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:50:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7784
date: Wed Feb 16 21:52:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7784
Original bug report by Modred on Fri Dec 10 20:33:22 2004

Bug reported from /domains/emerald/execution/emerald_island/x5y34--


Standing here is a beautiful green swirling portal. Beyond the
portal you can see a large rock with an old man standing by it.
>enter portal
There is no portal here.
>la portal
There is no at portal here.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:04 2005
its an exit in the room now.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:07 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7788
date: Wed Feb 16 21:52:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7788
Original bug report by Gwen on Sat Dec 11 07:03:41 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

opened book and there were 3 ring's of infravision.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:07 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7789
date: Wed Feb 16 21:52:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7789
Original bug report by Gwen on Sat Dec 11 07:05:44 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room70--

4 pearls in trunk.  should only be 1 shouldn't there?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7805
date: Wed Feb 16 21:52:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7805
Original bug report by Inside on Sun Dec 12 07:30:50 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room8--

i've been looting this area for around... 10 minutes now... and this yellow mist has been here the whole time. it's probably not clearing up, i'm guessing. since the mob in this room isn't damaged, and it's been here this whole time, i'm pretty sure it didn't recast the mist or something.


----------------------------------------------------------------------

Inside wrote on Sun Dec 12 08:40:10 2004
yea, i just went back in and it's still there, so i'm guessing that it isn't going to clear up anytime soon

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:22 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:22 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7806
date: Wed Feb 16 21:52:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7806
Original bug report by Inside on Sun Dec 12 08:04:11 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

i just opened the book in this room, and instead of one ring, there were... 9, i think. i'll update this bug if the error has occured with the 2 gems in this area


----------------------------------------------------------------------

Inside wrote on Sun Dec 12 08:05:21 2004
yes, it appears to also be going off in the room with the desk in this area (west and north from the room with the book) so it probably went off in the room with the chest too

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7858
date: Wed Feb 16 21:57:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7858
Original bug report by Maduo on Fri Dec 17 22:21:43 2004

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room2--

strange...

You tell Stomper : your typing report maduo score right?
 HP: 835/835 SP: 3150/3150 EP: 879/879 GOLD: 213720/713273 Illusions [chat]: nods 
Illusions [chat]: 10yr intrest only libor range :) 
You feel healed by the magic of Gossamer River.
The bonfire flickers.

The pocket watch goes TOCK.
Stomper reports:
Score whom?
Stomper tells you: yep


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:57:43 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7892
date: Wed Feb 16 21:58:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7892
Original bug report by Eponine on Sun Dec 19 20:13:43 2004

Bug reported from /domains/blackavar/map/x73y99--

Ezmerelda's crab is not appearing where it should (southern bvar beach)
this is keeping me from getting to talisman guild


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:58:28 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7895
date: Wed Feb 16 21:58:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7895
Original bug report by Inside on Mon Dec 20 01:25:14 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw6--

whee fun! this area is repopping mobs before the old ones die. it's supposed to put one mob in each room. currently, some of the rooms i ran through earlier have 2 mobs in them.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:58:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7941
date: Wed Feb 16 21:59:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7941
Original bug report by Nezmaniac on Fri Dec 24 03:18:07 2004

Bug reported from /domains/illium/buildings/cathedral/confessor--

talk to master ->

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the Confessor guild Hall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  a)  Guild description                 b)  Guild information            
  c)  List skills                       d)  List spells                  
  e)  Join the guild                    f)  Advance a level              
  g)  Train a skill                     h)  Study a spell                
  i)  Train skill as far as you can     j)  Study spell as far as you can
  k)  Estimate a skill                  l)  Estimate a spell             
  m)  Get help on a skill               n)  Get help on a spell          
  o)  Get new skill                     p)  Get new spell                
  q)  Quit                            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(needs a line break after the Quit)
this seems to be borken in all guild halls except ones where you can id guild item


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:59:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7988
date: Wed Feb 16 22:00:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7988
Original bug report by Zifnab on Thu Dec 30 19:47:33 2004

Bug reported from /wiz/zifnab/workroom--

Report Number: 7947
Submitted by: Tro>
Submitted on: Dec 24 2004>
Last updated by: Zifnab>
Last Updated on: Dec 30 2004>

Bug reported from /domains/emerald/execution/bride/rooms/treasure_room--

In this room at the treasure hunting pirates I unlocked the chest and
managed to get 4x the content. Perhaps just a bug for the moment. I was
here earlier at the reboot and the door to the chest never closed.
Something fishy is up.





Tro wrote on Fri Dec 24 23:53:24 2004
I locked the chest and door after me :)





Zifnab wrote on Mon Dec 27 22:10:32 2004
Just updating this so I can keep my thoughts straight. Tired of looking at
it..



We do have an issue with reseting containers. They continually reset every
time unloaded/reloaded so we end up with lots of items in them. TF macro to
show this on the builder port...





Copy of a bug report I accidently deleted.

I came up with a fix...

    /* I put this here because of a bug with containers.
     * what would happen is a room would use FREEZE to store its contents
     * we would then reload those contents but the items had a set_objects()
     * call in them. This caused the item to load those objects, then load the
     * additional objects that were already in the item at the time we saved it.
     */
    if(base_name(previous_object()) != FREEZE)
      {
reset();
      }

This is in set_objects() of /std/container.c on the builder port..

anyone see any issues with it?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 22:00:22 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7621
date: Wed Feb 16 23:21:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7621
Original bug report by Ixtlilton on Mon Nov 22 08:09:27 2004

Bug reported from /wiz/ixtlilton/workroom--

Looks like mxp doesn't get turned on properly if you connect to the mud while being invis. It stays on if you log on vis, log out and then log in. However, if you log out and close the iom window and then relog while being invis the mxp doesn't get turned on.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:42:27 2005
think I fixed this one for ixtlilton when he was working
on his plan.

If not too bad he can rereport it L)

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 23:21:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8178
date: Thu Feb 17 05:08:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8178
Original bug report by Kelyr on Thu Feb 17 02:20:20 2005

Bug reported from /domains/illium/center/streets_27_17--

guildtree woodsman
Type     Guild Name             Required Guilds
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------

Thats not what its supposed to be . . .


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 05:08:43 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8183
date: Thu Feb 17 15:05:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8183
Original bug report by Communist on Thu Feb 17 05:59:14 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market9--

la pot
Do you mean the unremarkable pot, Marketplace: Pottery Stall or ?


----------------------------------------------------------------------

Communist wrote on Thu Feb 17 05:59:38 2005
la a pot works though

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:05:06 2005
this is exactly as it should be..

Someone left a pot laying in this room and the room
contains pots as a desc item as well.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:05:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8184
date: Thu Feb 17 15:06:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8184
Original bug report by Monkey on Thu Feb 17 06:54:47 2005

Bug reported from /domains/illium/center/streets_27_17--

Tuffgong [WooT]: You are none of you worthy to party with ME!
WooT [WooT]: Tuffgong has left the party.
WooT [WooT]: Monkey is now the leader of the party.
tuffy shifted to dragon in party
the action is right...just the words are very weirdly put
You are none of you worthy to party with ME! ?
eheh


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:06:32 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8185
date: Thu Feb 17 15:07:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8185
Original bug report by Communist on Thu Feb 17 07:18:45 2005

Bug reported from /domains/illium/center/streets_27_17--

seen at cs:

Eponine tries to choke Ogg!
Eponine molests Ogg.
Eponine pokes Kezef in the eye.
Eponine gives Ogg a thumbs up.
Eponine gives the finger to Communist.
Eponine bitchslaps Ogg!! *WHAP*


clearly this is from the Roper's Left Hand eq, but the messages say Eponine is doing these emotes

idle eponine:
Eponine has been idle for 10 minutes 45 seconds.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:07:08 2005
Yes she is. She is wearing the item thus she is

doing the actions.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:07:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8186
date: Thu Feb 17 15:11:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8186
Original bug report by Communist on Thu Feb 17 07:54:14 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

[abcdefghijklmnopidformrevq] Morpheus says, "To become a timber wolf, you must lead the Misty Isle wolf
    pack.  The same wolf who has helped you this far should be able to help you
    a little more."
    Remember, though, you are not naturally a wolf.  And when you are a wolf,
    you probably aren't the biggest wolf around, either.  The old wolf will
    tell you your task, and how a real wolf would do it.  Nothing more.  You
    may need to use your non-lupine intelligence to give yourself an advantage
    a real wolf wouldn't have.Morpheus [shapeshifter]: Communist has taken on my quest for the timber wolf form.  Wish it luck!

I sense some line breaks needed there...


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:11:35 2005
Looks to me like your column settting is all messed up.  There is one line feed where it should be.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:11:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8187
date: Thu Feb 17 15:12:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8187
Original bug report by Wagro on Thu Feb 17 08:13:24 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

Feast of fools says I'm feasting, but my hunger remains unfilled. Would it really be so much to ask for for the event to fill us up as a small benefit to our 7 minutes of idle? On that note, it would be cool if it would put us at like 1000% hunger so we didnt have to eat for a couple of hours.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:12:53 2005
Feast of Fools has nothing to do with hunger.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:12:53 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8188
date: Thu Feb 17 15:16:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8188
Original bug report by Communist on Thu Feb 17 08:59:22 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

at the end of timberwolf quest:

--------| New Round |--------
You get a lucky hit!
[17] A/D (  1%) You pierce deeply into Monster's chest cavity.
[15] A/D (  1%) You slice Monster's throat.
Morpheus [shapeshifter]: Communist succeeded in its quest to learn the timber wolf.  Congratulations, Communist!!!!
You release your bite.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime




----------------------------------------------------------------------

Communist wrote on Thu Feb 17 09:00:37 2005
seems to affect receiving heals even after completing quest
You receive a heal from the Gods as Blue prays for your salvation.
You feel the healing magic disipate around you.
You feel that the awesome power of the prayer also healed your mind and limbs.
You feel the healing magic disipate around you.
You feel the healing magic disipate around you.


----------------------------------------------------------------------

Communist wrote on Thu Feb 17 09:02:28 2005
also, it transported me back to morpheus after the end of the quest, when I took the 'out' exit i got this bug:
You release your bite.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Forest trail [exits: northeast and southeast]
 You are walking along a small game trail through an immense forest. Ancient
trees tower over you, blocking nearly all light, and keeping any lesser brush
from growing directly underneath. A huge, rotting log lies here, and there is a
small clearing to the west where the tree used to stand. Trails lead off to the
northeast and southeast.



----------------------------------------------------------------------

Communist wrote on Thu Feb 17 09:03:55 2005
erm, it has that bug EVERY time i go to a new room now

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:16:06 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8190
date: Thu Feb 17 15:36:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8190
Original bug report by Kailuakona on Thu Feb 17 13:19:32 2005

Bug reported from /domains/misc/hell--

I died when i pushed the rock in trolls area onto myself
when i land in hell, i get this msg:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:36:42 2005
Already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:36:42 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8191
date: Thu Feb 17 18:36:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8191
Original bug report by Wildchild on Thu Feb 17 15:21:57 2005

Bug reported from /domains/sombre/areas/jaguar/village/objects/roseShadyTable#508839--

The man on the stool here should probably also id to 'man', and not just 'male'


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:36:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8180
date: Thu Feb 17 18:45:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8180
Original bug report by Daran on Thu Feb 17 04:48:11 2005

Bug reported from /domains/everrest/erec/garden/rooms/GardenPathSouth--

we stopped doing chili quest cause we fubared it twice, epoine was dead when chili said we failed and transported us out of the area and brought eponine out of hell


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:45:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8179
date: Thu Feb 17 18:45:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8179
Original bug report by Eponine on Thu Feb 17 04:47:53 2005

Bug reported from /domains/everrest/erec/garden/rooms/SouthWestGardenSouthEast--

chili summoned me from hell when quest failed
I am still dead
not good


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:45:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8177
date: Thu Feb 17 18:47:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8177
Original bug report by Mor on Wed Feb 16 23:02:36 2005

Bug reported from /domains/outofwhack/map/x26y68--

Looking into the distance you can see:
    ppddppfffffffffffff~~~~~~~~~~~~~~
    fdd?ddpppppffffffff~~~~~~~~~~~~~~
    ppdddpfffffffffffff~~~~~~~~~~~~~~
    ppddppppfffffffffff~~~~~~~~~~~~~~
    ffffffffffffffff*~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is a blank spot on the map. Im sitting on the farthest se part of Oddworld.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:47:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8176
date: Thu Feb 17 18:48:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8176
Original bug report by Wildchild on Wed Feb 16 21:57:55 2005

Bug reported from /domains/illium/music/music03--

Rereporting this, Zif.

You said you removed an exit rather than the GM itself: you removed only one of the two exits that lead to the room with the bannermen gm. The southwest exit also leads to that room (if that's still your intention to remove the room altogether).
The southwest exit from the room I'm reporting this from, that is


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:48:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8175
date: Thu Feb 17 18:49:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8175
Original bug report by Tass on Wed Feb 16 21:54:31 2005

Bug reported from /domains/illium/center/streets_27_17--

rub ball
<-->: New post by 'Zifnab' in 'player.bugs' (ID:826). Subject: closed bu
g: 7805
The image inside the crystal ball changes...
*invalid alpha fighter
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:49:36 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8174
date: Thu Feb 17 18:50:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8174
Original bug report by Maduo on Wed Feb 16 21:27:15 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market16--

Fuznii, the green Space Monkey
Fuznii, the green Space Monkey
Monkey Man

should only be space monkey.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:50:39 2005
uhmm no it shouldnt. The builder very clearly put green in there.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:50:39 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8173
date: Thu Feb 17 18:58:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8173
Original bug report by Beranis on Wed Feb 16 21:23:30 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_k9--

Sootika bark glove glows and absorbses some energy ... possibly not the exact message, but the mistakes are there

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:58:36 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8169
date: Thu Feb 17 18:58:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8169
Original bug report by Smee on Wed Feb 16 04:53:59 2005

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/7,9,4--

skeleton mage/warrior in here is erroring when it tries to die
love smee
hi snewp


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:58:57 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8157
date: Thu Feb 17 19:47:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8157
Original bug report by Mor on Sun Feb 13 09:29:27 2005

Bug reported from /domains/blackavar/underw/cave/dug_3--

Duergar falls to the ground DEAD!

You receive 872 exp.
You grab large clear rock crystal from Duergar's corpse.

You grab Sharp Heavy Pick from Duergar's corpse.

You grab Dull chainmail armor from Duergar's corpse.

You get 168 gold coins.
Done. You looted 1 corpse.
You finish the chant.
You mutter the words 'zrna iivy ahro'

There is no such target here.
You dig a grave and drag in a corpse.
hp(738/761) sp(979/1067) ep(193/318) rooms(7207)You give a large clear rock 
crystal to Wing.
hp(738/761) sp(979/1067) ep(193/318) rooms(7207)You can't give a Sharp Heavy 
Pick to that

give pick to eagle
You give Sharp Heavy Pick to Wing.

Im using a trig, but it seems to be skipping over the pick. Figured it might be a bug.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:47:18 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8156
date: Thu Feb 17 19:48:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8156
Original bug report by Beranis on Sun Feb 13 06:44:10 2005

Bug reported from /domains/illium/center/streets_34_14--

cast create navigation stone at quartz
None of the quartzes are alive.

They're gems, I didn't expect them to be alive.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 13 07:22:39 2005
If the message is the bug nothing we can do abou ti.
the parser favors a LIV rule and since it has fone for
cast it tends to produce messages like that.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:48:00 2005
We are working on writing our own parser so that more of this is in our control. Right now we are stuck.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:48:00 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8154
date: Thu Feb 17 19:53:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8154
Original bug report by Oruk on Sun Feb 13 04:27:45 2005

Bug reported from /domains/hyboria/uncle/monks/rr1--

Whenever I cast call for wolf, I have a trigger that goes off to change the name of the wolf/wolves.
And when I only summon one wolf, it ids to both first and second wolf.
I'm not shifted, and there are no other monsters in the room


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:53:15 2005
I cannot reproduce this. 



I summon a wolf and la first wolf and look at that wolf. la second wolf I get the message that says there is only one of them.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:53:15 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8150
date: Thu Feb 17 20:01:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8150
Original bug report by Matt on Sat Feb 12 21:56:35 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,7,1--

When you push the rock here I get the following error:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

Also the rock is still here after I have pushed it, and I can push it several times.
I even got the "stopping process of death, monster has died twice" message when I did that.

Another thing is when you push the rock and stand still, it will kill you. I assume I'm standing uphill from the rock when I push it.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 20:01:00 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8067
date: Thu Feb 17 20:01:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8067
Original bug report by Inside on Tue Jan 18 23:14:09 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,2,1--

i just pushed the rock that pops in this room, and it moved, but after a few seconds i got:

*Bad argument 2 to member_array()
Expected: string or array Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 20:01:12 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8166
date: Thu Feb 17 23:30:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8166
Original bug report by Maduo on Tue Feb 15 07:29:09 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

there seems to be something wrong with the undead plaque.
whenever i try: look at maduo with wraith on plaque, it only shows the top 20 like it would usually would do if you just do: look at plaque.
my wraith is currently at the 21st spot


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:32:50 2005
did a little investigation into this and it looks like the undead names are a bit messed up...



As an example: maduo_nation, maduo_o, maduo_re, maduo_h are the sorted_undead names for Maduo.



The plaque tries to match up maduo_wraith and obviously fails.



I could not find where this was happening at.



Ixtlilton could you look at this.



----------------------------------------------------------------------

Ixtlilton wrote on Thu Feb 17 23:30:07 2005
erm, yes...it should be fixed now

----------------------------------------------------------------------

Ixtlilton wrote on Thu Feb 17 23:30:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8194
date: Fri Feb 18 00:23:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8194
Original bug report by Wildchild on Thu Feb 17 21:03:14 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosesmoke--

In this room, it appears by design that to talk to the guy on the stool (along other things), you need to sit on the stool.

However, you can just stand in the room and talk to him as it is atm.

Also, I'm wondering if an excessive # of mobs are being created in the room north of here... the other rooms are getting a couple, three mobs from time to time. But the Main Room to the north is getting 8-10. I have not killed them to see if that's still the issue.


----------------------------------------------------------------------

Wildchild wrote on Thu Feb 17 22:22:50 2005
Nevermind on the excessive mob stuff. I just discovered that Maduo did something really stupid that lured the mobs from the other rooms all into one.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 00:23:48 2005
why does that not suprise me.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 00:23:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8202
date: Fri Feb 18 16:26:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8202
Original bug report by Lesk on Fri Feb 18 12:04:49 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad2--

the frogs legs are food but dont seem to increase fed%


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 16:26:21 2005
yes they do.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 16:26:21 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8201
date: Fri Feb 18 17:24:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8201
Original bug report by Lesk on Fri Feb 18 11:58:55 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad1--

thought there was a way off the lilly pads normaly?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 16:25:51 2005
yes there is

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 17:24:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8200
date: Fri Feb 18 18:16:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8200
Original bug report by Athena on Fri Feb 18 10:42:10 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

getting this everytime i try to go north in from this room, to continue fight
Adult soldier says 'Are there are no worthy opponents in this land? You are surely not one, Athena.'
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
s


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 18:16:11 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8195
date: Fri Feb 18 18:55:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8195
Original bug report by Zoox on Thu Feb 17 22:52:30 2005

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_k16--

You might want to check into the poprate of mobs in here, seems to be quite fast (insta maybe to some other room than the one they were killed in?)


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 18:55:44 2005
I do not see this happening. Though there are 100's of rooms.



Perhaps if you could find an example and report the bug again with a bit more detail.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 18:55:44 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8204
date: Fri Feb 18 21:08:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8204
Original bug report by Jhonka on Fri Feb 18 20:42:15 2005

Bug reported from /domains/illium/shops/shop_armor--

steel armor doesn't id to steel armor

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:08:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8162
date: Fri Feb 18 21:19:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8162
Original bug report by Kjara on Mon Feb 14 08:54:25 2005

Bug reported from /domains/emerald/execution/emerald_island/x5y34--

typing map in the temp pathfinding room produces *Error in parsing the file_name /obj/skills/objects/pathfinding/kjara Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:19:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8182
date: Fri Feb 18 21:20:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8182
Original bug report by Einar on Thu Feb 17 05:24:07 2005

Bug reported from /domains/blackavar/city/palace/thronerm--

started blackavar quest
got my letter from vrille, but i was in mist form, so it didn't get given to me, and I am assuming since it is a quest item, it wasn't moved to the room.
Maybe change it so if she is unable to give you the letter, it resets back so that you you can solidify then try again?
Because the time limit is there, so I can't try again, but I don't have the letter to do it now.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:20:18 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7435
date: Fri Feb 18 21:30:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7435
Original bug report by Wildchild on Sun Oct 24 06:12:57 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins17d--

I'm not sure if this was a long oversight or what, but with entry hits, the mob gets hits on us when they track us. Should they really get it both ways?
Now, it's been like this a long time now, but maybe somebody would be willing to look at it.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:30:00 2005
This is not a bug so I am deleting it.



We have talked about alternatives... whether it happens is another story.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:30:00 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8060
date: Fri Feb 18 21:34:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8060
Original bug report by Tranquil on Sat Jan 15 11:10:21 2005

Bug reported from /domains/everrest/tpost/wood1--

>l pouch
A small pouch designed to keep herbs.
Marked as 'Kept'
It contains:
  Willow bark
  Blue daisy

>get all from pouch
Ferry sign: Trying to steal a sign is not a good idea.
Blue daisy: Taken.
Willow bark: Taken.

hmm..


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:34:12 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8029
date: Fri Feb 18 21:39:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8029
Original bug report by Expandrew on Sat Jan  8 02:28:44 2005

Bug reported from /domains/guilds/witch/guild_hall--

i didn't notice how constantly this was happening til just now, but with astral walk i'm not getting forced back to my casting location(no, the rooms aren't nosum.)
the message is going off: "An astral portal bursts open and pulls you in." "Your astral link disappears"  but it doesn't move me.  i'm pretty sure there is something wrong with it.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:39:22 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8219
date: Sat Feb 19 22:50:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8219
Original bug report by Glonk on Sat Feb 19 17:50:09 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

?>dig with shovel
*Undefined function called: modal_push
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:42 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:45 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8220
date: Sat Feb 19 22:50:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8220
Original bug report by Communist on Sat Feb 19 18:07:10 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

strange:
>finger tuffgong
*Array index out of bounds.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:51 2005
alrady reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8229
date: Sun Feb 20 16:16:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8229
Original bug report by Tranquil on Sun Feb 20 15:28:35 2005

Bug reported from /domains/guilds/animist/room7--

Cabin of the Woodsman [exits: out]
 You stand in a huge, sturdy log cabin. Many animal horns and hides hang on the wall. A fire is
burning in the hearth and a large pot of soup bubbles above it. The whole cabin smells of the
scent of the woods outside. And sitting beside the fire is a large woodsman tending the flames.

Marric Prile teaches the Way of the Forest
A huge white marble plaque.

  < Hp: 2280/2280 >-< Sp: 1719/1719 >-< Ep: 1823/1823 >
  < Exp: 25,951,359 >-< Next: 25% >-< Rooms: 11916 >-< Gold: 116775/7600000 >

>la plaque

This guild has no members.

To view the entire list, 'look at all on plaque'.

hmm.....


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 20 16:16:27 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 20 16:16:30 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8231
date: Mon Feb 21 00:29:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8231
Original bug report by Slayn on Sun Feb 20 17:57:16 2005

Bug reported from /domains/illium/center/streets_27_17--

tried to finger sootika and got
 
*Array index out of bounds.
Trace written to /log/runtime
 


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:06 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:06 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8232
date: Mon Feb 21 00:29:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8232
Original bug report by Tsunatsu on Sun Feb 20 18:17:15 2005

Bug reported from /domains/illium/center/streets_27_16--

when i try to finger knox, i get 
*Array index out of bounds.
Trace written to /log/runtime

hes the only one ive noticed it for.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:12 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8233
date: Mon Feb 21 00:29:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8233
Original bug report by Draco on Sun Feb 20 18:32:56 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

*Undefined function called: modal_push
Trace written to /log/runtime


----------------------------------------------------------------------

Draco wrote on Sun Feb 20 18:33:29 2005
forgot to say, i was trying to dig grave

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:18 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8234
date: Mon Feb 21 00:29:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8234
Original bug report by Kelyr on Sun Feb 20 21:45:05 2005

Bug reported from /domains/guilds/abjurer/guild_hall--

Hi! I'm in the abjurer guild trying to see my rank and this happened.

l at all on plaque
This guild has no members.

Pretty sure thats a bug, since there used to be lots of people on the plaque.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:24 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:24 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8236
date: Mon Feb 21 00:30:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8236
Original bug report by Eponine on Mon Feb 21 00:05:22 2005

Bug reported from /domains/outofwhack/waz/ward/rooms/second2--

who long guild evoker
SHOWING PLAYERS BELONGING TO evoker GUILD ONLY
Currently there is 1 player on.
(<>=wizards {}=leaders []=mortals ()=ghost ''=wiz test '*'=in edit)

----------------------------------------------------------------------------
I should show up on this list


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:30:18 2005
and you do...

who long guild evoker
[SHOWING PLAYERS BELONGING TO evoker GUILD ONLY]
 #=======================================================================#
 #   Islands of Myth  Local time is Mon Feb 21 00:29:42    Party    Idle #=#
 #=======================================================================# #
     #[  princess  ]  Eponine Thenardier the Vampire    #        #         #
     #==================================================#========#=========#
      Currently there is 1 player on.
      (<>=wizards {}=leaders []=mortals ()=ghost '~'=wiz test '*'=in edit)

----------------------------------------------------------------------------


Do not see a problem.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:30:18 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8235
date: Mon Feb 21 17:03:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8235
Original bug report by Eponine on Sun Feb 20 21:47:47 2005

Bug reported from /domains/misc/hell_ress_room--

on the webpage link for misty, the map is shown three times
touch a globe


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 17:03:14 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8218
date: Mon Feb 21 18:54:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8218
Original bug report by Lucifer on Sat Feb 19 15:53:48 2005

Bug reported from /domains/illium/buildings/cathedral/weaver--

Small chapel [exits: south]
At the far north end of the cathedral, you find yourself in the midst of
Embra, the weaver guildmaster. She stands between two large statutes, one of a
child who appears to be singing, and one of an angel who is playing her harp.

A huge white marble plaque.
Embra, Priestess of the Web

hp(1434/1434) sp(3166/3166) ep(561/561) > look at all on plaque
This guild has no members.

Must be a bug


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Zifnab wrote on Mon Feb 21 18:54:11 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8222
date: Mon Feb 21 18:54:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8222
Original bug report by Wumpus on Sat Feb 19 19:14:11 2005

Bug reported from /domains/illium/buildings/cathedral/weaver--

l marble plague
This guild has no members.


I got the same message at the druid guild.  So, it seems as though guild plaques are down.
Thanks,
- Wump


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 18:54:17 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8240
date: Tue Feb 22 19:43:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8240
Original bug report by Talstar on Mon Feb 21 19:27:39 2005

Bug reported from /domains/castles/rooms/talstar-2--

The goblin won't come out of my safe.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 19:28:39 2005
how did he get in there to begin with?

----------------------------------------------------------------------

Talstar wrote on Mon Feb 21 20:22:13 2005
I went to Sombre isle goblin city. Through city to fishing area. Killed gobiln fishermen got a lure and rod. Didi it twice, once after first rod broke. went back to adv-guild using warp. Went to my castle. Noticed "Goblin" in my inventory. tried to drop goblin, couldn't. Tried to kill goblin, couldn't. Put Goblin in safe, couldn't get goblin out. Zifnab asked me to reproduce so I did. Found out I got "Goblin" from a killed goblin fisherman, when I had on autoloot. I turned off autoloot and dig grave triggers and the body that was left said it was: The lifeless body of goblin lies on the ground.
I went to Sombre isle goblin city. Through city to fishing area. Killed gobiln fishermen got a lure and rod. Didi it twice, once after first rod broke. went back to adv-guild using warp. Went to my castle. Noticed "Goblin" in my inventory. tried to drop goblin, couldn't. Tried to kill goblin, couldn't. Put Goblin in safe, couldn't get goblin out. Zifnab asked me to reproduce so I did. Found out I got "Goblin" from a killed goblin fisherman, when I had on autoloot. I turned off autoloot and dig grave triggers and the body that was left said it was:                                      The lifeless body of goblin lies on the ground.   la body   This corpse used to be: The Goblin is a deep black in colour, and appears to be holding some sort of fishing rod. It has red hair, and bright blue eyes. It contains:  Goblin fishing Rod  a goblin lure    Many coins                                                                             I couldn't get anything from the body. then the body rotted away. That is all I have done. I am not sure If I have doen this bug rep right or not. but here is the info. I still have two goblins in my inventory right now.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 22 19:43:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7390
date: Tue Feb 22 19:43:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7390
Original bug report by Zilav on Mon Oct 18 10:56:28 2004

Bug reported from /domains/sombre/areas/goblins/vmap/server/x4y6--

[+-+ General items +-+]
(1) Goblin
its a goblin fisherman from sombre goblins city
i cant drop him or attack, but can look at him (excellent shape).


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Zifnab wrote on Tue Feb 22 19:43:49 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8246
date: Wed Feb 23 20:28:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8246
Original bug report by Zifjr on Wed Feb 23 20:27:08 2005

Bug reported from /domains/hyboria/aristide/newbie/newbie1--

test test test
test test test
This does work, but it is not echoed to the 
screen


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Zifnab wrote on Wed Feb 23 20:28:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8247
date: Wed Feb 23 21:59:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8247
Original bug report by Jhonka on Wed Feb 23 21:08:04 2005

Bug reported from /domains/outside_city/kobold/lakes_1--

west and northwest exits don't work...maybe they should be deleted?

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 23 21:59:41 2005
they work as expected.

> nw
The lake is too deep to go there.
> w
The lake is too deep to go there.


Builder did this intentionally.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 23 21:59:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8248
date: Thu Feb 24 05:01:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8248
Original bug report by Smee on Thu Feb 24 02:43:20 2005

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk3--

the simple harp, the pool item that you play and stop combat.. i think it is a littttle bit bugged
i enter combat with a ladybug here (very small) and harp has no effect
i think it should do something even if marvin got mad because people used it to pound sear

love smee


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Zifnab wrote on Thu Feb 24 05:01:20 2005
I love how you guys jump to conclusions.

I fixed the harp not Marvin. And it works exactly 
as I set it up to.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 05:01:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8250
date: Thu Feb 24 05:01:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8250
Original bug report by Wumpus on Thu Feb 24 04:36:39 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge6--

Royal Chamber [exits: west and south]
The Queen Demon Zombie Beaver  
A strange yellow mist is floating here

The mist has been here since the last time I killed the queen.  It doesn't seem to be cleaning up.

Thanks,
- Wump


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Wumpus wrote on Thu Feb 24 04:38:33 2005
Even though the mist is shown here...it doesn't seem to be working...I was able to cast without any problem.

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Zifnab wrote on Thu Feb 24 05:01:44 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 05:01:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8252
date: Thu Feb 24 17:41:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8252
Original bug report by Tranquil on Thu Feb 24 17:27:16 2005

Bug reported from /domains/sombre/areas/nightmare/rooms/field/field_i4--

niwolhs in dreamland are not repopping anywhere near like they should. they used to repop 1 to a room about every 30-60 minutes, but now they seem to repop about 6-10 mobs in the entire area, over the same time frame.

 I understand that someone said they were repopping too much recently, however i think if anything, what they saw was merely a case of niwolhs features kicking in (wander+track can lead to as many as 6 in a room at any one time, but this is rare).

thanks



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Zifnab wrote on Thu Feb 24 17:33:53 2005
no. They saw every room loading the maximum number possible
which is what I fixed.

----------------------------------------------------------------------

Tranquil wrote on Thu Feb 24 17:37:21 2005
that's the thing, they haven't been cloning much, and never did. they have always cloned only 1 per room, except when we had the major cloning bug that affected the entire mud a few months ago, when they were cloning 4-6 per. now, the area is roughly 50-60 rooms, and as i solo here quite often (when i play), i feel i have a good take on how the area works. right now i'm here again, and in the 40 rooms i've checked, we've found only 6 mobs *shrug*

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 17:41:30 2005
I just walked through all the rooms and there are 26

> find_children /domains/sombre/areas/nightmare/monsters/field/niwolh
                                                           26

> find_children /domains/sombre/areas/nightmare/monsters/field/niwolh
 /domains/sombre/areas/nightmare/rooms/field/field_e4          1
 /domains/sombre/areas/nightmare/rooms/field/field_k1          1
 /domains/sombre/areas/nightmare/rooms/field/field_i4          1
 /domains/sombre/areas/nightmare/rooms/field/field_d2          1
 /domains/sombre/areas/nightmare/rooms/field/field_h3          1
 /domains/sombre/areas/nightmare/rooms/field/field_i2          2
 /domains/sombre/areas/nightmare/rooms/field/field_g2          1
 /domains/sombre/areas/nightmare/rooms/field/field_d4          1
 /domains/sombre/areas/nightmare/rooms/field/field_c3          2
 /domains/sombre/areas/nightmare/rooms/field/field_f2          1
 /domains/sombre/areas/nightmare/rooms/field/field_c5          2
 /domains/sombre/areas/nightmare/rooms/field/field_e2          2
 /domains/sombre/areas/nightmare/rooms/field/field_g5          2
 /domains/sombre/areas/nightmare/rooms/field/field_f3          2
 /domains/sombre/areas/nightmare/rooms/field/field_l1          2
 /domains/sombre/areas/nightmare/rooms/field/field_k4          2
 /domains/sombre/areas/nightmare/rooms/field/field_j1          1
 0                                                           1
 ------------------------------------------------------------
                                                           26


A total maximum of 41 possible. Many are currently
waiting to reset.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 17:41:33 2005

Closed



-----------------

poster: Zifnab
subject: >closed bug: 8252
date: Thu Feb 24 18:02:14 2005

> A total maximum of 41 possible. Many are currently
> waiting to reset.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Feb 24 17:41:33 2005
> 
> Closed
> 
> 

Ok I counted slightly wrong the first time...

There are currently 23 monsters in the area
with 15 waiting to reset.

This is not even close to your claim of 10 or 11.

-----------------

poster: Zifnab
subject: Fixed bug: 8253
date: Fri Feb 25 15:45:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8253
Original bug report by Tuk on Fri Feb 25 10:16:02 2005

Bug reported from /domains/blackavar/southernw/polis/temple/room22--

curtain here fails to load sometimes it seems

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 25 15:45:51 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8260
date: Sat Feb 26 02:53:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8260
Original bug report by Daran on Sat Feb 26 02:15:07 2005

Bug reported from /domains/illium/center/streets_34_14--

fraenz loaded his new glove of souls, we slayed him and he didnt drop it. please look into this, thanks


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Zifnab wrote on Sat Feb 26 02:19:42 2005
how do you know he loaded it?

----------------------------------------------------------------------

Daran wrote on Sat Feb 26 02:20:21 2005
in was in his inventory and worn

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Daran wrote on Sat Feb 26 02:24:51 2005
la fraenz
This is a rather tall human being of the male sex. He seems to be around 50 years of age. He has black eyes and a long white hair. He has not an ounce of overweight on him, but that probably comes with the job, aswell as the slight limp he has. If he didn't have that long white hair, he wouldn't have any bodily hair at all since his arms, legs and chest are totally hairless. He looks very evil and not at all pleased with your presence.

   000000000000000000000000000000000000000000000000000000000000000000000000   
   0                             Wig head                               0   
   0                       Necklace of Evil neck                        0   
   0                     Glove of souls right hand                      0   
   0              Black Leggings of the Necromancer legs                0   
   0            Glove of souls ( worn, wielded ) (right hand)             0   
   000000000000000000000000000000000000000000000000000000000000000000000000   
It is in excellent shape.

that was his load, we killed him the other day and he had loaded other items in hand/wpn slots (the first time we attemped him when he buigged it looked like this with the glove "loaded" also)

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 02:53:53 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8259
date: Sat Feb 26 02:54:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8259
Original bug report by Smee on Sat Feb 26 02:15:04 2005

Bug reported from /domains/illium/center/streets_34_14--

we killed fraenz the necromancer, in snoops paladin area on misty
on his body when we looked at him, he had a new eq, glove of souls, along with wig, necklace of evil, black leggings of the necromancer
then we killed him
and he only dropped wig, necklace of evil, black leggings of the necromancer, and not a glove of souls

sooo something is broken
he didn't give us the new shiny eq
love smee


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Ixtlilton wrote on Sat Feb 26 02:54:20 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8135
date: Sat Feb 26 03:06:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8135
Original bug report by Maduo on Thu Feb 10 04:30:10 2005

Bug reported from /domains/blackavar/tektor/vom/rooms/lav5--

You become sick!
Sleek Lavan infects you with encephalitis.
You moan as the disease takes a hold of you.

not sure if im supposed to be getting this now or not seeing as i'm lich, undeads are supposed to be immune to diseases.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:06:44 2005
i've altered it somewhat, however. you MAY still get infected, it is just not th at likely, at least not for liches

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:06:44 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8244
date: Sat Feb 26 03:06:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8244
Original bug report by Tranquil on Wed Feb 23 04:14:12 2005

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/7,9,4--

fraenz' familiars do not id to undead


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:06:47 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7938
date: Sat Feb 26 03:09:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7938
Original bug report by Anlo on Fri Dec 24 00:08:55 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

I wanted to release the zombie I just made so I trained the release undead spell and for some reason I fail it a lot of times when it's high trained. So I tried to send the zombie and then recall it so it would be saved, got the same result when I tried to release it. I get the spell fail message all the time but I'm pretty sure I shouldn't fail that much. 


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:09:05 2005
it didn't really bug. i have however changed how it works a little so you should be able to release easier now.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:09:05 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8270
date: Mon Feb 28 02:12:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8270
Original bug report by Smee on Sun Feb 27 19:29:53 2005

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,9,4--

hey, i dunno if the third fraenz key (the one on the undead) repops now since boots were made to be a week long... love smee


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Ixtlilton wrote on Mon Feb 28 02:12:08 2005
it did repop in a way, just not in a very nice way. i've fixed it now so it repops in a friendlier way

----------------------------------------------------------------------

Ixtlilton wrote on Mon Feb 28 02:12:11 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8271
date: Mon Feb 28 03:51:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8271
Original bug report by Lotus on Sun Feb 27 20:43:25 2005

Bug reported from /domains/illium/center/streets_27_17--

casted grow personal tree at cs during feast of fools
You finish the chant.
Spell disabled
*Bad argument 1 to new()
Expected: string Got: 0.
Trace written to /log/runtime

probably not important though...


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 03:51:00 2005
yes its disabled just like it says.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 03:51:00 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8272
date: Mon Feb 28 14:40:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8272
Original bug report by Tranquil on Mon Feb 28 05:32:52 2005

Bug reported from /domains/illium/center/streets_31_18--

I'm fully grown, and just took giant size wish. It did not increase my size even an inch. Either this is a bug, or there should be some note/warning put in the 'giant size' page of the book here to state that giant size only works when it's taken while still growing.

Thanks


----------------------------------------------------------------------

Tranquil wrote on Mon Feb 28 06:31:18 2005
Ok, I just grew again, and now my score is now saying I am growing. It appears that if you take the wish when you are fully grown, it doesn't change the status in your score's 'growth' field, but otherwise works as intended.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 14:29:00 2005
Ok, I just grew again, and now my score is now saying I am growing.
it doesn't change the status in your score's 'growth' field, 

Those 2 statements seems to say the opposite thing.

Please clarify.
&&


----------------------------------------------------------------------

Tranquil wrote on Mon Feb 28 14:34:29 2005
Okay. The events happened in this order:

1) I reinced, and grew to fully grown. This is normal.
2) I took giant size wish
3) I checked score, and the 'growth' field still said 'fully grown'
4) A little while later, I grew again, and then checked score. The 'growth' field now states that I am growing.

Basically, the issue I have reported is that, if you're fully grown before you take the giant size wish, the growth status field in score does not update until you grow again. Everything else appears to be normal though.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 14:40:42 2005
that is correct. There is a small delay in the resetting of 
that flag. This is intentional and not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 14:40:42 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8275
date: Wed Mar  2 20:56:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8275
Original bug report by Beranis on Wed Mar  2 08:55:36 2005

Bug reported from /domains/outside_city/farms/farm1/map/x5y31--

Lesk glows with a blinding white light as he prepares him to create a holy etheric link.
You create a mystic link with Lesk and share his pain.

I think the 'he' should be 'You' in that first line.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar  2 20:56:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8269
date: Wed Mar  2 21:03:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8269
Original bug report by Sirc on Sun Feb 27 14:38:31 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

this is when i am trying to change url in menu
Change URL to what? 
dev3n.i989.net
***** Do not set a pornographic, racial      *****
***** or any other site that is not suitable *****
***** for all of Islands of Myth's players.  *****
***** If you set an address like this remove *****
***** it now or risk the removal of you      *****
***** character.  This includes things like  *****
***** http://this_sucks.html etc -- Admin    *****

*Bad right type to -.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 27 14:39:37 2005
dbxwhere sirc
*Bad right type to -.
Object: /admin/daemons/web at line 168

#0: '' at /secure/user#3826824 () at /:0
#1: 'dispatch_modal_input' at /secure/user#3826824 (/secure/user/inputsys.c) at
line 318
#2: '' at  () at /:0
#3: 'receive_string' at  (/std/menu.c) at line 650
#4: '' at  () at /:0
#5: 'change_url' at  (/obj/plmenu.c) at line 122
#6: 'force_me' at /secure/user#3826824 (/secure/user/inputsys.c) at line 368
#7: 'dispatch_to_bottom' at /secure/user#3826824 (/secure/user/inputsys.c) at
line 285
#8: '' at /obj/pshell#3826844 () at /:0
#9: 'shell_input' at /obj/pshell#3826844 (/std/shell.c) at line 263
#10: 'do_c' at /obj/pshell#3826844 (/std/shell.c) at line 403
#11: 'execute_command' at /obj/pshell#3826844 at line 78
#12: 'call_main' at /cmds/player/web (/std/cmd.c) at line 23
#13: 'main' at /cmds/player/web at line 85
#14: 'register' at /admin/daemons/web at line 127
#15: 'produce_file' at /admin/daemons/web at line 168
#16: '' at /admin/daemons/web () at /:0
#17: '' at /admin/daemons/web at line 168

dbxframe sirc 17
------/admin/daemons/web.c:168 - ("centaur", "sirc")
locals:
----------------------------------------------------------------
    buf += "

\n"; buf += "


\n"; names = filter_array(keys(data), (: !wizardp($1) :)); wiznames = filter_array(keys(data), (: wizardp($1) :)); if (sizeof(names) > 2) => names = sort_array(names, (: data[$2][1] - data[$1][1] :)); if (sizeof(wiznames) > 2) wiznames = sort_array(wiznames, (: data[$2][1] - data[$1][1] :)); buf += "

Wizards' Homepages

\n"; buf += " \n"; (( ---------------------------------------------------------------------- Sirc wrote on Sun Feb 27 14:40:49 2005 I get this when i am trying to update my url in the 'menu' / Change URL to what? dev3n.i989.net ***** Do not set a pornographic, racial ***** ***** or any other site that is not suitable ***** ***** for all of Islands of Myth's players. ***** ***** If you set an address like this remove ***** ***** it now or risk the removal of you ***** ***** character. This includes things like ***** ***** http://this_sucks.html etc -- Admin ***** *Bad right type to -. Trace written to /log/runtime / ---------------------------------------------------------------------- Zifnab wrote on Sun Feb 27 16:29:53 2005 That is the same message as the first one you posted.. Is there something differant about this one? ---------------------------------------------------------------------- Zifnab wrote on Wed Mar 2 21:03:46 2005 I cannot reproduce this one. Everything seems ok now. ---------------------------------------------------------------------- Zifnab wrote on Wed Mar 2 21:03:46 2005 Closed

-----------------

poster: Zifnab
subject: closed bug: 8277
date: Thu Mar  3 19:37:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8277
Original bug report by Erotica on Thu Mar  3 18:59:14 2005

Bug reported from /domains/blackavar/southernw/cats/cityhall/paw_rm--

King seems to be a little more powerful than you.
kill all
You should find something bigger to kill!
kill king
You should find something bigger to kill!
Seems like a bug to me!


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  3 19:37:08 2005
consider is far from perfect.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  3 19:37:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8279
date: Fri Mar  4 13:00:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8279
Original bug report by Wagro on Fri Mar  4 03:57:35 2005

Bug reported from /domains/everrest/erec/garden/rooms/HippoTreasureRoom--

I know this report was closed earlier but this room still does not reset, we killed here over 24 hours ago and the stuff we left here is still on the ground


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  4 13:00:40 2005
the items being on the ground have absolutely _0_
meaning to whether or not he room reset. It reset just
fine.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  4 13:00:40 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8282
date: Fri Mar  4 13:49:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8282
Original bug report by Levi on Fri Mar  4 13:25:59 2005

Bug reported from /domains/everrest/tpost/m_ferry--

There is a bug with the ice pick, the problem that I am un able to drop it after solidifying if I went to mist form
Thank you


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Zifnab wrote on Fri Mar  4 13:49:12 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  4 13:49:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8287
date: Sun Mar  6 02:53:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8287
Original bug report by Smee on Sun Mar  6 01:32:26 2005

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

i just wielded runed whip of evil... if i remember right its supposed to turn me evil.. but i still have the same alignment (saint) that i had before wielding
love smee


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Zifnab wrote on Sun Mar  6 02:53:47 2005
it doesnt make you evil. it shifts your alignment.

Obviously it didnt shift it enough to move you from saint.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar  6 02:53:47 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8297
date: Mon Mar  7 17:22:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8297
Original bug report by Wagro on Mon Mar  7 06:16:38 2005

Bug reported from /domains/mists/plants/rooms/jungle8--

2 quickwood trees here


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Zifnab wrote on Mon Mar  7 17:22:53 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8137
date: Mon Mar  7 17:23:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8137
Original bug report by Communist on Thu Feb 10 04:52:23 2005

Bug reported from /domains/castles/rooms/communist-1--

2 of the blocker monster with the limb of quickwood were spawning in schizo area


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Zifnab wrote on Mon Mar  7 17:23:05 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8295
date: Mon Mar  7 17:34:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8295
Original bug report by Draco on Sun Mar  6 23:54:34 2005

Bug reported from /domains/illium/center/streets_27_17--

not sure if this is a bug, but it should be. during a party i had to leave but i didnt pleave and used fast as the wind. upon usage, i wasnt party leader and it still dragged the entire party there. it shouldnt do that unless you are the party leader


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Zifnab wrote on Mon Mar  7 17:34:44 2005
The message for this seems quite clear....



user->simple_action("$N $vtake the lead of $p companions "

          "and $vmake them run through lost "

          "shortcuts and small roads, bringing "

          "them with incredible speed back to "

          "the tunnels.\n");



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Zifnab wrote on Mon Mar  7 17:34:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8310
date: Thu Mar 10 13:13:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8310
Original bug report by Roirraw on Thu Mar 10 06:21:53 2005

Bug reported from /domains/sombre/areas/racing/rooms/entrance--

[racing]: The Announcer shouts, 'Congratulations to Roirraw, who has won 1000 gold!'
my onhand gold didn't go up from before i started (so it payed back the 1k entry fee) doesn't seem that i "won" 1k


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Zifnab wrote on Thu Mar 10 13:13:20 2005
This is correct behavior.

Since players abused the races we made them only give back the
same amount of gold that was put into them.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 10 13:13:20 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8318
date: Fri Mar 11 21:01:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8318
Original bug report by Modred on Fri Mar 11 17:09:56 2005

Bug reported from /domains/city/islandmap/x3y48--

I killed all the vikings in the viking attack and the event ended without me
getting the letter to give to the captain of the guards. I think I should
have gotten it since Lagduf and Lotus killed 30 and 5 guards respectively so
I was top scorer.


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Zifnab wrote on Fri Mar 11 21:01:51 2005
The slip of paper is only given if a certain condition is met. Based on the limited information in this bug report I can only assume that condition was not met.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:01:51 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8316
date: Fri Mar 11 21:05:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8316
Original bug report by Draco on Fri Mar 11 16:14:21 2005

Bug reported from /domains/guilds/champion/guild_hall--

ok for the impale skill in thruster, it says dtype is phys, but if your weapon has magical damage on it, the dtype  should be whatever damage the weapon does, so either that was typoed and should be changed to varies, or it should still be changed and the skill should be fixxed to do this.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:05:28 2005
The skill works as it is intended to. The damage from the skill as I understand it has little to no bearing on the damage type of your weapon.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:05:28 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8313
date: Fri Mar 11 21:09:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8313
Original bug report by Beranis on Thu Mar 10 21:23:25 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_b5--

bark glove absorbses ... should be absorbs

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Zifnab wrote on Fri Mar 11 21:09:22 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8312
date: Fri Mar 11 21:10:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8312
Original bug report by Draco on Thu Mar 10 17:26:20 2005

Bug reported from /domains/illium/center/streets_27_17--

logged in after being offline for a couple hours, still had antidotes from mix atidote spell in the herbalist guild in my inv, iirc all herbalist stuff should be no_save


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Zifnab wrote on Fri Mar 11 21:10:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8311
date: Fri Mar 11 21:11:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8311
Original bug report by Communist on Thu Mar 10 06:56:15 2005

Bug reported from /domains/blackavar/enchant/keep/keep_3--

archimedes doesn't id to owl


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Zifnab wrote on Fri Mar 11 21:11:22 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8307
date: Fri Mar 11 21:21:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8307
Original bug report by Zephyrus on Wed Mar  9 02:43:59 2005

Bug reported from /domains/illium/center/streets_27_17--

I typed drop herbs, and the vials in my inventory were also dropped.  I dont think vials should id to herbs.


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Zifnab wrote on Fri Mar 11 21:21:25 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8306
date: Fri Mar 11 21:22:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8306
Original bug report by Zifnab on Wed Mar  9 00:33:02 2005

Bug reported from /domains/dragon/elements/earth/cavern/caves/cave19--

odd thing in this room. There were 113 preserved corpses...

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Zifnab wrote on Fri Mar 11 21:22:43 2005
I have not been able to duplicate this problem.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:22:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8305
date: Fri Mar 11 21:33:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8305
Original bug report by Wagro on Tue Mar  8 20:23:34 2005

Bug reported from /domains/everrest/coal/baalgor/rooms/rooma4--

These gosai guards are repopping extremely fast


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Zifnab wrote on Fri Mar 11 21:33:32 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8304
date: Fri Mar 11 21:34:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8304
Original bug report by Wagro on Tue Mar  8 19:22:42 2005

Bug reported from /domains/dragon/level5/d5agon131--

Demon here doesnt seem to be repopping, we killed him couple of days ago, hes not back :(


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Zifnab wrote on Fri Mar 11 21:34:14 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8302
date: Fri Mar 11 21:35:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8302
Original bug report by Instigator on Tue Mar  8 15:22:24 2005

Bug reported from /domains/outofwhack/whack_ferry--

on the web page

from the home page
help
FAQ
new player questions
what are the commands i can use

use of dragon instead of myth (at the bottom)

nothing big :)


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Zifnab wrote on Fri Mar 11 21:35:50 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8301
date: Fri Mar 11 21:41:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8301
Original bug report by Beranis on Tue Mar  8 11:22:50 2005

Bug reported from /domains/blackavar/brook/brook2/rooms/room57--

Levi did ice pick:
Levi mutters the words 'Gar Ah T Fes'
Levi refreshes the air around he, but fails to produce any ice.
'he' should be 'him' I think


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Zifnab wrote on Fri Mar 11 21:41:14 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8300
date: Fri Mar 11 21:53:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8300
Original bug report by Communist on Tue Mar  8 05:05:28 2005

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw7--

multiple mobs spawning in each room in uforia... is this intended?


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Zifnab wrote on Fri Mar 11 21:53:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8299
date: Fri Mar 11 22:00:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8299
Original bug report by Communist on Tue Mar  8 04:25:56 2005

Bug reported from /domains/dragon/elements/void/room_0--

(2)  Crimson phoenix egg
(1)  Rock incense bowl
(1)  Geometric rug
(2)  Multicolored crystal
(1)  An ivory water jug


these sell for 5 gold at shop... i'm told they are worth more?


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Communist wrote on Tue Mar  8 04:26:26 2005
oh, btw, i meant to say those were found in wagro elves, caster area

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Zifnab wrote on Fri Mar 11 22:00:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8290
date: Fri Mar 11 22:05:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8290
Original bug report by Lotus on Sun Mar  6 21:29:39 2005

Bug reported from /domains/mists/mannfred/mines/2mine4--

I'm in the dwarven mines on misty and have two times Hark the fat dwarven miner in the room
dunno if this mob is supposed to be able to exist 2 times but just so you know...


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Zifnab wrote on Fri Mar 11 22:05:09 2005
Just odd dumb luck. It randomly picks names.

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Zifnab wrote on Fri Mar 11 22:05:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8289
date: Fri Mar 11 22:07:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8289
Original bug report by Tranquil on Sun Mar  6 14:24:19 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

'small, green nutritious plants' and 'small, red and green nutritious plants' created by the magical growth spell, do not id to 'nutritious plant'.

Thanks


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Zifnab wrote on Fri Mar 11 22:07:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8338
date: Thu Mar 17 21:09:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8338
Original bug report by Nezmaniac on Tue Mar 15 06:37:33 2005

Bug reported from /domains/castles/rooms/nezmaniac-1--

very weird...I think that every time my main castle room (the room I'm reporting this from) resets, when I enter my castle, I get the following msg:

Item not meant for use on players.
Item not meant for use on players.

(yes, it's repeated twice)
I can't reproduce it now that I've already entered the room (i.e., leaving and coming back won't let me reproduce it), but I've noticed it before as well when entering my castle for the first time that day or whatever
(the command that results in this is simply 'enter castle' from the room outside my castle...and after it displays those two lines of "Item not meant for use on players.", I just get this room's desc normally)


----------------------------------------------------------------------

Nezmaniac wrote on Tue Mar 15 06:46:20 2005
ah, I just left that room for a few mins and went into another room of my castle...upon returning to the main room (i.e., I went down from the room I'm currently sitting in), I got this:

Item not meant for use on players.
Item not meant for use on players.
George Harrison Worship Center [exits: out and up] 
A sturdy iron safe named 'crap'
A sturdy iron safe named 'stuffs'
A sturdy iron safe named 'tsinumag'
A sturdy iron safe named 'tsinufig'
A small cedar chest named 'Knife.'
Switchblade pwns                                                                
trophy case

so I'm pretty sure it's happening when the main room is resetting
also, it looks like it doesn't matter how I enter that room, I just get it whenever it resets

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Zifnab wrote on Tue Mar 15 13:18:49 2005
do you have trophies of playesr heads?

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Nezmaniac wrote on Wed Mar 16 02:19:11 2005
no, I do not...I have one trophy case, and it only contains trophies of monster heads

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Zifnab wrote on Thu Mar 17 21:09:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8333
date: Thu Mar 17 21:09:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8333
Original bug report by Maduo on Sun Mar 13 18:22:07 2005

Bug reported from /domains/castles/plain/p18-14--

was going to my castle and i got these errors...
Item not meant for use on players.
*Owner (/domains/mists/gmhall/objects/trophy_head#1140725) of function pointer is destructed.
Trace written to /log/catch
**Owner (/domains/mists/gmhall/objects/trophy_head#1140725) of function pointer is destructed.
Trace written to /log/catch
***Owner (/domains/mists/gmhall/objects/trophy_head#1140725) of function pointer is destructed.
Trace written to /log/runtime


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Maduo wrote on Sun Mar 13 18:35:19 2005
entered my castle, and now im stuck in: here [exuts: none] You see nothing special about the here
also whenever i try to use any of the castle commands i get this:
*Cannot index type 'int' using [ .. ] operator.
Trace written to /log/runtime

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Zifnab wrote on Sun Mar 13 23:02:33 2005
that would most likely be because you have a trophy 
of a player.

----------------------------------------------------------------------

Maduo wrote on Thu Mar 17 08:18:13 2005
yeah, i had a couple heads in one of my chest, khosan helped me out and dested them so i could move about in my castle again.
i just entered my castle again though and got this:
Item not meant for use on players.
Item not meant for use on players.
Item not meant for use on players.

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Maduo wrote on Thu Mar 17 20:58:46 2005
to clarify, the only heads of players i have in my castle are already in trophy cases, i think khosan said it was because i had a head of horus (the monster) in the chest and there was a horus player.
l2 Tick Tock Logic Clock
anyways, the heads were removed but after the reboot it returned to what it was originally doing:

Item not meant for use on players.
*Owner (/domains/mists/gmhall/objects/trophy_head#47300) of function pointer is destructed.
Trace written to /log/catch
**Owner (/domains/mists/gmhall/objects/trophy_head#47300) of function pointer is destructed.
Trace written to /log/catch
***Owner (/domains/mists/gmhall/objects/trophy_head#47300) of function pointer is destructed.
Trace written to /log/runtime

if i could remove the items causing this, i would, but to my knowledge, the only other heads i have in my castle atm are all in cases.
thank you for taking your time to look into this.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 17 21:09:44 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8349
date: Sat Mar 19 15:28:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8349
Original bug report by Maduo on Sat Mar 19 06:50:20 2005

Bug reported from /domains/outside_city/yensid/room30--

got chesire cat as a prize bounty hunt but the blockers to him will not let me pass, however, they are also too small for me to attack.


----------------------------------------------------------------------

Zifnab wrote on Sat Mar 19 15:28:04 2005
cannot do anything about this. There is no way the mud can
tell what monsters are blocking for what monster.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar 19 15:28:04 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8358
date: Mon Mar 21 13:45:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8358
Original bug report by Tranquil on Mon Mar 21 09:00:20 2005

Bug reported from /domains/misc/hell_ress_room--

I've reported this before, but I'm not sure if the report has been deleted since I haven't seen any responses or updates for quite a while, so I'll report again.

Wimpy ping-pong is still happening, where you flee from one mob and get thrown around multiple times in an instant. here's a log:

--------| New Round |--------
You feel refreshed.
You report Hp: 1117 (2227)  Sp: 1627 (1705)  Ep: 1856 (1856)
Pogoda Guard prepares himself to use a skill.
HP: 1041|2227 SP: 1627|1705 EP: 1856|1856
[Tranquil]: is not in good shape.
[Pogoda Guard]: is in excellent shape.
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!
Pogoda Guard hits You 3 times.
You flee in terror, north!
You run away!
Pogoda Guard says 'Are there are no worthy opponents in this land? You are surely not one,
    Tranquil.'
Pogoda Guard hits You 1 time.
You flee in terror, south!
You run away!
Pogoda Guard notices the scars he inflicted on Tranquil and gets ready for battle.
You wish your wounds would stop BLEEDING!
Pogoda Guard hits You 1 time.
You yell 'Exit stage south'!
You run away!
On Tung-mi between Il and Shao [exits: north and south]
 You are walking along a cobblestone street along the western wall. You can see the exit of the
city to the south of you. To the east is a wall of the city's small weaponshop. You can tell
this city is very orderly and kept neat.

Sparkle, the large grey wolf  
Twinkle, the large grey wolf   (wounded)
Starflyght, the large royal falcon  
Tsilverwing, the large royal eagle  


thanks


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 13:45:12 2005
why not just check your open bug reports?

It is still there

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 13:45:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8360
date: Mon Mar 21 18:21:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8360
Original bug report by Erotica on Mon Mar 21 15:54:27 2005

Bug reported from /domains/illium/center/streets_27_17--

i keep getting "drider tries to follow you." messages
after having zipped past some driders that decided to hit
me 75 times as I did a simple 10 sw


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 18:21:01 2005
yes this is a known issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 18:21:01 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8356
date: Mon Mar 21 19:05:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8356
Original bug report by Lagduf on Sun Mar 20 20:48:45 2005

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

you can sac enchanted eq that has no stats to eje


----------------------------------------------------------------------

Lagduf moved to group new on Mon Mar 21 18:27:31 2005


----------------------------------------------------------------------

Lagduf moved to group new on Mon Mar 21 18:27:37 2005


----------------------------------------------------------------------

Lagduf wrote on Mon Mar 21 18:28:13 2005
I enchanted hyboria black monk robe with enchant armor spell and used wit for it

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 19:05:43 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8340
date: Tue Mar 22 01:36:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8340
Original bug report by Arcturus on Wed Mar 16 01:13:17 2005

Bug reported from /domains/illium/shops/bounty_room--

 *Bad argument 1 to call_other()
 Expected: string or array or object Got: 0.
 Trace written to /log/runtime
i asked the hunter for a bounty and thats what i got


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 16 12:50:45 2005
dbxwhere arcturus
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/sombre/areas/underwater/objects/shopitems/pet_5#2606628
(/std/inherits/livings/familiar_object.c) at line 327

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 374
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 51
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 271
#7: 'create' at /domains/sombre/areas/underwater/objects/shopitems/pet_5#2606628
(/std/object.c) at line 187
#8: 'mudlib_setup' at /domains/sombre/areas/underwater/objects/shopitems/pet_5#2606628
(/std/inherits/livings/familiar_object.c) at line 327

dbxframe arcturus 8
------/std/inherits/livings/familiar_object.c:327 - mudlib_setup(NULL, NULL)
locals:
----------------------------------------------------------------
    if (!clonep())return;
    add_id("FAM_OB");

    owner = who;
    set_familiar_name("familiar");
=>    owner_name = who->query_userid();
    setup_monster("small animal", lvl, "none");
    set_long( (: my_long :) );
    set_in_room_desc(name +" stands here waiting for commands");
    who->add_my_familiar(this_object());
    level = lvl;

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:36:45 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7463
date: Tue Mar 22 01:41:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7463
Original bug report by Aetherwynd on Thu Oct 28 08:41:15 2004

Bug reported from /domains/illium/shops/bounty_room--

I had a bounty on a squirrel in the tree in newbie valley (newbie area #2)
after killing the squirrel, i went to bounty hunter's room
there i got this message:
The brances move gently revealing fresh apples.


----------------------------------------------------------------------

Aetherwynd wrote on Thu Oct 28 08:41:57 2004
er, typo:
The branches move gently revealing fresh apples.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:41:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6976
date: Tue Mar 22 01:42:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6976
Original bug report by Zifnab on Wed Sep  8 00:39:02 2004

Bug reported from /wiz/zifnab/workroom--

shy got this is a bounty it errored.

/domains/sombre/areas/underwater/objects/shopitems/pet_4#79143
dbxwhere shy

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/sombre/areas/underwater/objects/shopitems/pet_4#79143 (/std/inherits/livings/familiar_object.c) at line 328

#0: '' at /secure/user#78308 () at /:0
#1: 'dispatch_modal_input' at /secure/user#78308 (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 270
#7: 'create' at /domains/sombre/areas/underwater/objects/shopitems/pet_4#79143 (/std/object.c) at line 123
#8: 'mudlib_setup' at /domains/sombre/areas/underwater/objects/shopitems/pet_4#79143 (/std/inherits/livings/familiar_object.c) at line 328



----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:42:34 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6961
date: Tue Mar 22 01:43:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6961
Original bug report by Deadnaught on Sat Sep  4 19:51:34 2004

Bug reported from /domains/illium/shops/bounty_room--

my bounty's description keeps on changing....
> talk to hunter
Bounty Hunting Services.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Choose a new Bounty Hunt          
  2)  Information about the current hunt
  3)  Rules                             
  q)  Quit                              

[123q] 2
Information about your current hunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Ask targets location                    
  2)  Ask targets description  
 3)  Ask time limit to reach the bonus points
  m)  Return to Main Menu                     
  q)  Quit                                    

[123mq] 
Find and kill this monster for me and I shall reward you well.

This fat giant has deserted the ranks.  He is likely to do anything not to be ca
ught.  He cautiously
scans the area for signs of anyone looking at him.  He seems to be very nervous.
  He shifts his
weight from foot to foot looking about cautiosly.  For a giant he is not all tha
t big and appears to
be very young.  His skin hugs his lean figure tightly, his shifting eyes easily 
show his mood.



   ------------------------------------------------------------------------   
   -             Short Sword (wielded) (right hand) (glowing)             -   
   ------------------------------------------------------------------------   
He is in excellent shape.
Information about your current hunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Ask targets location                    
  2)  Ask targets description                 
  3)  Ask time limit to reach the bonus points
  m)  Return to Main Menu                     
  q)  Quit                                    

[123mq] Find and kill this monster for me and I shall reward you well.

The insane thug is here for the pure fun of being a criminal.  He looks under fe
d and dirty.  He
must not be a very good criminal.  His hair is all matted and he needs a good sh
ave.  Not to mention
he smells bad!

   ---------------------2
---------------------------------------------------   
   -             Short Sword (wielded) (right hand) (glowing)             -   
   ------------------------------------------------------------------------   
He is in excellent shape.
Information about your current hunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Ask targets location                    
  2)  Ask targets description                 
  3)  Ask time limit to reach the bonus points
  m)  Return to Main Menu                     
  q)  Quit                                    

The sleek thief looks cunning and shifty.  He doesn't look to be expecting you. 
 He is wearing dark
brown clothing with an almost invisible hue of purple.  Most likely when in the 
shadows he cannot be
seen.  His supple features show to be a agile fellow.

   ------------------------------------------------------------------------   
   -             Short Sword (wielded) (right hand) (glowing)             -   
   ------------------------------------------------------------------------ 
The only thing they have in common is that they are all wielding a short sword (glowing) in their right hand...


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:43:46 2005
This is not really a bug. Some monsters have random descs. and the mud cannot tell that from code.



----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:43:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8362
date: Tue Mar 22 01:45:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8362
Original bug report by Warrowarr on Tue Mar 22 01:40:43 2005

Bug reported from /domains/mists/mistsmap/x4y20--

This '?' has no way to be entered, as far as i can figure out.
Nor is there anything in the roomdesc that can point me to what
an eventual secret exit is.

Is there an exit missing here?


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:45:34 2005
this is a problem from the wolf quest. The entranec wanders 
and while it cleans itself up as far as the exit goes
its a bit problematic with respect to the maps.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:45:37 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8366
date: Wed Mar 23 16:20:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8366
Original bug report by Glonk on Wed Mar 23 16:20:06 2005

Bug reported from /domains/illium/buildings/adv/adv1--

In the website update to fix the old alpha guilds, looks
like links to enchanter and traveler were lost?


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 23 16:20:27 2005
no. they just havent been added everywhere yet.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 23 16:20:31 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8370
date: Thu Mar 24 17:51:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8370
Original bug report by Maduo on Thu Mar 24 08:04:17 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

something weird has been going on recently with items it seems...
        [+-+ Armors +-+]
(1)  Selene's magical scale
(1)  Wolf-hide vest (kept)
(1)  Ghazi's Armguard (kept)
(1)  Emerald ring of Power (kept)
(1)  Gold-rimmed glasses (kept)
(1)  Golden bracelet (kept)
(1)  Ring of flames (kept)
(1)  Crystal Leggings (kept)
(1)  Dark gloves of Nosferatu (kept)
(1)  Lethe's Bramble (kept)
(1)  Azarian Command Belt (kept)
(1)  Pearl of Power (kept)
(1)  Spellbook covered with runes (kept)
(1)  Spellbook covered with runes (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Small onyx cross (kept)
(1)  Cloak of the Stars (kept)
(1)  Spellbook covered with runes (kept)
(1)  Azarian Combat Boots (kept)
 HP: 963/963 SP: 404/3069 EP: 1014/1014 GOLD: 12980/15564194 Blackwidow finishes the chant.
Blackwidow mutters the words 'Zag Aestetiks'
Blackwidow fails to remove a scar from you.
wear armors
There is nothing here that works with that verb.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 14:28:03 2005
what is the bug? What did you type?

----------------------------------------------------------------------

Maduo wrote on Thu Mar 24 14:34:37 2005
typed wear armors (2nd to last line) and got the msg that there was nothing there that works with that (last line) but as you can see, i had an inventory full of eq that i wasn't wearing yet.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 17:41:03 2005
and that was your full inventory?

----------------------------------------------------------------------

Maduo wrote on Thu Mar 24 17:43:00 2005
of armors, yes.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 17:51:42 2005
Weight (in lbs): You[175] + EQ[47] = Total[222], Capacity[13%]
        [+-+ Armors +-+]
(1)  Azarian Combat Boots (kept)
(1)  Cloak of the Stars (kept)
(1)  Small onyx cross (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Spellbook covered with runes (kept)
(1)  Spellbook covered with runes (kept)
(1)  Pearl of Power (kept)
(1)  Azarian Command Belt (kept)
(1)  Lethe's Bramble (kept)
(1)  Dark gloves of Nosferatu (kept)
(1)  Crystal Leggings (kept)
(1)  Ring of flames (kept)
(1)  Golden bracelet (kept)
(1)  Gold-rimmed glasses (kept)
(1)  Emerald ring of Power (kept)
(1)  Ghazi's Armguard (kept)
(1)  Wolf-hide vest (kept)
(1)  Selene's magical scale (kept)
> wear armors
Your brain pulses.
Your brain feels like a sponge.
You feel your internals strengthen.
You hang Selene's magical scale on your brow, thus displaying your leadership
    over snakemen.
[ Selene's magical scale ]: Worn.
You feel warm.
[ wolf-hide vest ]: Worn.
You feel witty.
Your brain pulses.
The blue gem in the middle swirls and sparkles as you put on the Armguard.
[ Ghazi's Armguard ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
You feel arcane power.
[ Emerald ring of Power ]: Worn.
You feel witty.
Your brain pulses.
[ Gold-rimmed glasses ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
[ Golden bracelet ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
[ Ring of flames ]: Worn.
Your brain feels like a sponge.
Your brain pulses.
[ Crystal Leggings ]: Worn.
You feel witty.
Your muscles swell.
Your brain pulses.
[ Dark gloves of Nosferatu ]: Worn.
Your brain pulses.
[ Lethe's Bramble ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
[ Azarian Command Belt ]: Worn.
You feel witty.
Your brain feels like a sponge.
Your brain pulses.
The pearl begins to whirl and orbit above your head.
[ Pearl of Power ]: Worn.
[ Spellbook covered with runes ]:slot 'Hands' taken
    already.
[ Spellbook covered with runes ]:slot 'Hands' taken
    already.
[ Pink Fuzzy Sweater ]:Your wolf-hide
    vest blocks you wearing that on your torso.
Your brain pulses.
You feel closer to the evil gods.
[ Small onyx cross ]: Worn.
You feel witty.
You feel agile.
Your muscles swell.
[ Cloak of the Stars ]: Worn.
You feel witty.
Your brain pulses.
[ Azarian Combat Boots ]: Worn.
You wear Selene's magical scale, wolf-hide vest, Ghazi's Armguard, Emerald ring
    of Power, Gold-rimmed glasses, Golden bracelet, Ring of flames, Crystal
    Leggings, Dark gloves of Nosferatu, Lethe's Bramble, Azarian Command Belt,
    Pearl of Power, Small onyx cross, Cloak of the Stars and Azarian Combat
    Boots.
You feel refreshed.
You feel fully healed.


Cannot duplicate. Please grab a wizard when it happens again.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 17:51:45 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8374
date: Fri Mar 25 19:07:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8374
Original bug report by Ondo on Fri Mar 25 18:13:24 2005

Bug reported from /domains/illium/buildings/mage/rooms/west_dorm7--

http://www.islandsofmyth.org/3k/cgi/guildtree.c?name=poison s/b http://www.islandsofmyth.org/3k/cgi/guildtree.c?name=evoker%20of%20poison

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:07:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8371
date: Fri Mar 25 19:38:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8371
Original bug report by Dmitri on Thu Mar 24 21:57:08 2005

Bug reported from /domains/emerald/execution/bride/rooms/north_path4--

 You swallow down the drink and declare  'YOU FOOL! You fell victim to
    one of the classic blunders, the most famous is never get involved in a 
    land war in Asia, but only slightly less well known as this, NEVER go in 
    against a Sicilian when DEATH is on the line! AHAHAHA AHAHAHA AHA...'
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
bad argument? not sure what this means but i dont think it should have happened


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 22:21:21 2005
dbxwhere dmitri
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/events/battle/deleo#1742988 at line 429

#0: '' at /secure/user#1746681 () at /:0
#1: 'dispatch_modal_input' at /secure/user#1746681 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#1746683 () at /:0
#3: 'shell_input' at /obj/pshell#1746683 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#1746683 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#1746683 at line 64
#6: 'do_game_command' at /std/race/thrikhren#1746682 (/std/player/cmd.c) at
line 80
#7: 'do_drink_obj' at /cmds/verbs/drink at line 17
#8: 'drink_it' at /domains/emerald/execution/bride/items/iocane_drink#1751988
(/std/inherits/objects/potion.c) at line 35
#9: 'do_potion_effect' at
#10: 'die' at /std/race/thrikhren#1746682 (/std/combat/death.c) at line 46
#11: 'call_hooks' at /std/race/thrikhren#1746682 (/std/object/hooks.c) at line
121
#12: 'call_hooks_with_arg_array' at /std/race/thrikhren#1746682
(/std/object/hooks.c) at line 200
#13: '' at /domains/events/battle/deleo#1742988 () at /:0
#14: 'stop_death' at /domains/events/battle/deleo#1742988 at line 429


dbxframe dmitri 14
------/domains/events/battle/deleo.c:429 - stop_death(NULL)
locals:
----------------------------------------------------------------
   return 1;
}

int stop_death(object who, object killer)
{
=>   if (killer->is_monster() && !killer->is_familiar()) return 0;
   if (killer->is_familiar())
      killer = killer->query_owner();
   record_kill(killer,who);
   who->clear_stun();
   who->my_action("Deleo tells you: I will move you to the adventurers guild.
You are now OUT of the competition.\n");


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:38:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8368
date: Fri Mar 25 19:47:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8368
Original bug report by Ellipsoid on Wed Mar 23 20:59:30 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/pirateCloakroom--

i tried to get suit, but it says "There is nothing to get." (i can look at it no problem)


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:47:27 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8367
date: Fri Mar 25 19:53:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8367
Original bug report by Lotus on Wed Mar 23 18:33:35 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/school/school_d6--

I dont know, but i suspect the school in madesco has a repop problem.
I can chain teachers and student in those 13 rooms for almost forever.
And they keep on coming...


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:53:18 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8364
date: Fri Mar 25 19:57:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8364
Original bug report by Ellipsoid on Wed Mar 23 07:18:11 2005

Bug reported from /domains/sombre/areas/jaguar/village/objects/rosetablegaming#639090--

craps table doesn't seem to work, none of the commands does anything (roll gives me an emote instead)


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:57:27 2005
Works fine. Just played there myself.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:57:27 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8354
date: Fri Mar 25 20:09:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8354
Original bug report by Iedee on Sat Mar 19 21:48:15 2005

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall5--

I'm not sure if this has been reported or not, but astral walk is not working.

cast astral walk at eru
You begin to chant.
HP: 1057/1524 SP: 2343/3872 EP: 541/732> You finish the chant.
You mutter the words 'come back soon'
You spread your hands forming a crystal blue portal.
Eru feels as if you will be paying a visit.
You are no longer in the room where you started the spell.

(above is the specific message I have been receiving)
Thanks.


----------------------------------------------------------------------

Iedee wrote on Sat Mar 19 21:49:49 2005
To clarify, I didn't move from the spot...so I'm not sure why it is giving me the message saying I am  no longer in the room where I started the spell.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:09:58 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8210
date: Fri Mar 25 20:10:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8210
Original bug report by Expandrew on Sat Feb 19 00:51:19 2005

Bug reported from /domains/guilds/witch/guild_hall--

ok ziffy just fixed the call back part of astral walk, but i think something else got broken in the process, or maybe i'm just really confused.
now whenever i cast astral walk i get a message "You are no longer in the room where you started the spell." and it doesn't reloc me anywhere.  i think i broke it again:(
-ex


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:10:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8353
date: Fri Mar 25 20:11:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8353
Original bug report by Einar on Sat Mar 19 20:38:43 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

When I try to recall my minions, I've been failing alot.
success_rate has been adding these into my success columns though, after chainfailing 5-10 times at 75%
recall minion                        58     4   93.55         85


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:11:46 2005
success_rate only catches if you fail the roll to cast the spell. There are other conditions that it cannot possibly know about that cause you to fail.



Yes these things do get counted as successes. Its not worth the trouble to try and capture each and every one.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:11:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8351
date: Fri Mar 25 20:12:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8351
Original bug report by Temuthril on Sat Mar 19 16:49:48 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I typed 'who guild Warrior', and got the following message:
[SHOWING PLAYERS BELONGING TO Warrior GUILD ONLY]
*Cannot index value of type 'int'.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:12:22 2005
Cannot reproduce.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:12:22 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8344
date: Fri Mar 25 20:57:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8344
Original bug report by Communist on Thu Mar 17 01:36:53 2005

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall3--

upon entering this room, got this error:
*Bad argument 1 to environment()
Expected: object Got: 0


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 17 05:54:21 2005
dbxwhere communist
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/outofwhack/objects/paintball_gun.c) at line 17

#0: '' at  () at /:0
#1: 'check_stuff' at  (/domains/outofwhack/objects/paintball_gun.c) at
    line 17

dbxframe communist 1
------/domains/outofwhack/objects/paintball_gun.c:17 - check_stuff()
locals:
----------------------------------------------------------------
   if (!objectp(machine))
    {
      destruct(this_object());
    }

=>  if (!environment(this_object())->is_paintball_machine())
    {


      if (environment(this_object())->is_player())
        {


----------------------------------------------------------------------

Communist wrote on Fri Mar 18 17:43:42 2005
oic, it seems to do that every time i try to go to beholders using my walk command from oddworld ferry
my walk command takes me there from oddworld shop, if i use it at oddworld ferry it gets me stuck at paintball room and i try to take a bunch of nonexistent exits

still, is that supposed to make things bug?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:57:51 2005
Paintball is shutdown now.



No one played it anyway and it needs a rewrite. Perhaps into a better game more fitting the mud.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:57:51 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7867
date: Fri Mar 25 20:58:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7867
Original bug report by Stomper on Sat Dec 18 06:50:11 2004

Bug reported from /domains/city/islandmap/x3y19--

I hopped off oddworld ferry and saw this:
*Bad argument 1 to enviroment()
Expected: objext Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 15:43:12 2004
dbxwhere stomper
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/outofwhack/objects/paintball_gun.c) at line 17

#0: '' at  () at /:0
#1: 'check_stuff' at  (/domains/outofwhack/objects/paintball_gun.c) at line 17


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:58:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7171
date: Fri Mar 25 20:58:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7171
Original bug report by Khelekloth on Sun Sep 26 16:59:06 2004

Bug reported from /domains/outofwhack/map/x13y17--

When I typed shoot to see score while playing paintball it gave me:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:58:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8382
date: Sun Mar 27 05:16:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8382
Original bug report by Communist on Sun Mar 27 05:12:13 2005

Bug reported from /domains/illium/center/streets_27_17--

hrm, there are 5 lodestones in this room, 4 are in my inventory, 1 is on the floor
>la 6th lode
You can't drink that.

ok, so yes, what i tried to do was rather pointless, but the error message is a bit weird...


----------------------------------------------------------------------

Zifnab wrote on Sun Mar 27 05:16:04 2005
There is nothing I can do about this. The parser has a bug
in it... actually it has many bugs in it.

The code is incredibly complex and poorly documented
and attempting to fix it is well a waste of time.

We are working on a replacement though.

Until then we have to live with this type of stuff.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 27 05:16:10 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8385
date: Mon Mar 28 00:45:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8385
Original bug report by Dionysus on Sun Mar 27 23:32:24 2005

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin offered 120k for my emerald crown but emerald crown wasn't actually on his list of wanted items.


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 28 00:45:34 2005
The item was on the stump earlier. Another played had sold
it already. VAlue just queried what rufrin wanted this entire
boot rather than what had not been given to him yet. Thats
why value let you query the value of the crown because Rufrin
did want it this boot.

Regardless next boot this is fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 28 00:45:34 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8398
date: Tue Mar 29 17:19:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8398
Original bug report by Flamekrayt on Tue Mar 29 16:44:12 2005

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/college/room09--

killing a hairy creature in emmy swamp
it cast a spell in which it pushed me in, so i get transported to
another place..
landed up in sunnydale


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 29 17:19:22 2005
problem solved. Sunnydale rooms no longer exist.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 29 17:19:22 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8403
date: Wed Mar 30 18:02:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8403
Original bug report by Maduo on Wed Mar 30 17:25:17 2005

Bug reported from /domains/illium/shops/shop_weapon--

I don't believe that my cha is so low as to take away 2k from a sale, but i could be wrong. ( Cha: 84 )
when i ID one of my tickle feathers i get:  Value : 12270, and when i use the value command i get the same amount: That item is worth 12270 gold.
but when i try to sell it i get: [ Tickle Feather ]: You receive 10000 gold.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 18:02:38 2005
you are right. Has nothing to do with your cha.

Shops have a default maximum amount of gold they will give
out.. guess what that number is

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 18:02:38 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8404
date: Wed Mar 30 21:04:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8404
Original bug report by Mor on Wed Mar 30 20:38:28 2005

Bug reported from /domains/outside_city/farms/farm1/map/x24y36--

It seems to me like the chickens in the farm arent repopping like thier supposed to...
Either that or someone came through and cleared 2/3s of em, skipping over some. I asked and no one said they had been soloing here, so...


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 21:04:59 2005
none of the virtual rooms are.  already reported in 
another bug report

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 21:04:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8407
date: Sat Apr  2 05:29:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8407
Original bug report by Xa on Sat Apr  2 03:26:31 2005

Bug reported from /domains/mists/gator/swamp66--

I got strange output during the Blob event.
----
The Blob sucks Justus into itself!
*call_other() couldn't find object
Trace written to /log/runtime
----
I got it maybe three times in a short time


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 05:29:29 2005
Had nothing to do with the blob event. I typed while
trying to fix the guild trees which caused all
spells to stop working.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 05:29:32 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8410
date: Sat Apr  2 14:04:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8410
Original bug report by Beranis on Sat Apr  2 13:10:01 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge6--

use wrath of mother earth on killed the queen in here about 9 hours ago. She cast a yellow mist. We went west, she tracked. The yellow mist is STILL here.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 14:04:59 2005
yes yellow mist is having issues. I have not had time
to fix it.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 14:04:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8411
date: Sat Apr  2 16:17:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8411
Original bug report by Joseph on Sat Apr  2 14:14:56 2005

Bug reported from /domains/everrest/erec/garden/rooms/OuterFountainEast--

weird...
>examine elephant
Which Statue of an Elephant do you mean? (try using proper english like: 'a', 'any', 'first' ..)

>examine an elephant
There is no elephant here.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 16:17:10 2005
someone needs to catch a wizard when this hapens...

I can nevee reproduce this.

examine elephant
Which Statue of an Elephant do you mean? (try using proper english like: 'a', 'any', 'first'
..)
> examine an elephant
Elephants can't fly.  Yet somehow, no one ever told that to the sculptor of this elephant.  It
stands on the walls of the fountain, leaping over the water.  Its ears are outstretched like
wings, though they are clearly much too small for such a purpose. If elephants were capable of
flight, you would have to say this one was caught perfectly in mid-launch.
She is in excellent shape.



----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 16:17:13 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8419
date: Wed Apr  6 02:45:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8419
Original bug report by Communist on Tue Apr  5 08:55:19 2005

Bug reported from /domains/illium/center/streets_27_17--

Highpriest's necro fam fought me in arena, a couple hours later we are in cs:

Central Square [exits: north, south, east, fountain and west]
 The heart of Illium, Central Square. Life bustles all around you, even if no
other beings but the Lorlings are present. Surrounded on all sides by the
trees, you feel as though you are in the middle of an enchanted forest, or a
lost world. In the exact center, Illium's Heart stands. The fountain is a
monument of sorts, erected by the gods of this world. Inside the trees, you can
see pools of water, part of the Gossamer River captured as homes to water
beings and as wishing pools. Water surrounds the fountain, and two huge
windows, created by the water flowing from the top, cover an inner haven to the
fountain.

Mummy*P the mummy ( Highpriest's )  (wounded)
Wraith*P the wraith ( Highpriest's )  (wounded)
A wraith ( Wizhga's )   (wounded)
Zombie*P the zombie ( Highpriest's )   (wounded)
Abomination*P the abomination ( Highpriest's )  (wounded)
Vampire*P the vampire ( Highpriest's ) 
A red and pink striped sock 
A freshly killed mouse
A skeletal warrior ( Wizhga's )  
Kyrpä stands here waiting for commands  
A blue daisy
A slightly glowing blueish circle.

Some luckless fool has left 2 dirty dolls here.
There are many catnips here.
There are many Shredded pieces of yarn here.
Someone has left 4 Vilbor algas lying on the ground.
3 Dwarf pinecones lie at your feet.
3 Mandrake roots lie here, abandoned.
Someone has left 2 Willow barks lying on the ground.
A floating moonflower vine (glowing)
Crystal Ball Machine
A large fountain sits in the center of the square.

Highpriest is the Leprechaun mad solo exp machine.
Wizhga the Human DaMnEd
Dritthil rocks the Vampire  
Chrono Trigger the Vampire Evoker
Zodiac is the Giant on the sky

>look

Mummy*p follows his master.
Abomination*p follows its master.
Vampire*p follows her master.
Highpriest leaves east.
Wraith*p follows its master.
Zombie*p follows her master.
Zombie*p exclaims 'Communist get ready, you are going back to hell!'
Zombie*p enters the room.
Wraith*p enters the room.
Abomination*p enters the room.
Highpriest enters.
Vampire*p enters the room.
Mummy*p enters the room.

is it still supposed to try to aggro me?


----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 02:45:40 2005
already been reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 02:45:43 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8429
date: Wed Apr  6 23:49:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8429
Original bug report by Kelyr on Wed Apr  6 21:30:29 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

I have sent tells to Zifnab before about this problem. Decided I should just bug report and for ya :)
Plaque Rooms [exits: east]
 This large, and marbleized room holds the famed plaques of Islands of Myth.
Because it is valued among so many adventurers, its encasing is grand indeed.
The walls are made of a solid white rock, lined with veins of blue. The floor
is blue quartz. 

Spider stands here waiting for commands  

Yoz ate the Ent poo
Corax Whitecloak the Gargoyle King of Idle

What you can't see is that the spider is in yellow characters which means it is aggro. People idling at plaque that get a spider like to just go afk, and somehow the spider seems to get trapped. Just thought you might like to know :)



----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 23:49:32 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 23:49:32 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8434
date: Fri Apr  8 19:36:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8434
Original bug report by Draco on Fri Apr  8 05:18:31 2005

Bug reported from /domains/illium/center/streets_27_17--

purifying drizzle drops shape shift, needs to be fixxed so a****** players dont cast purifying drizzle and screw you over. shape shifting costs enough as it is, having players cause you to have to waste 10 onyx, which are hard to get ahold of, is pure BS.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:35:57 2005
I added a new type so this would not happen.



I will expect you shifters to report any unexpected side effects to this change as bugs.



----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:35:57 2005

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Fri Apr  8 19:35:57 2005


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:36:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8433
date: Fri Apr  8 19:39:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8433
Original bug report by Maduo on Fri Apr  8 05:05:39 2005

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/valley02--

mace of strength doesn't id to mace of strength
Abomination reports its inventory:
     ( 1 ) Mace of strength
order filth wield mace of strength
Filth: There is no mace of strength here.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:39:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8431
date: Fri Apr  8 19:41:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8431
Original bug report by Ondo on Thu Apr  7 02:54:53 2005

Bug reported from /domains/guilds/ninja/guild_hall--

First time I walked into this room, I got *invalid alpha lurker /n Trace written to /log/catch but not on subsequent entries.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:41:33 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8424
date: Fri Apr  8 19:50:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8424
Original bug report by Smee on Wed Apr  6 04:11:23 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

ok... i summoned all my pets, ordered them all to follow, ordered them to tank for me, ordered them to wimpy
then i walked 2 rooms away, and then my mummy killed me... he wasn't even in the room with me
it says too late i realize i summoned something more powerful than i can control...
but i already summoned him, and he wasn't even in the room with me, and both me and the mummy died
ut oh
love smee


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:50:06 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8423
date: Fri Apr  8 19:51:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8423
Original bug report by Wagro on Wed Apr  6 03:22:14 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Kindof like old shining silver belt bug, maybe intentional, maybe not.

People can get multiple wolfhide bags and always have 4 of those small familiars out if they had enough. figured it might be a bug.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:51:43 2005
You can have 4 famliars.



from 1 bag, from 2 bags, from 3 bags or 4 bags the most you can have is 4.



----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:51:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8422
date: Fri Apr  8 19:52:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8422
Original bug report by Daran on Wed Apr  6 02:45:13 2005

Bug reported from /domains/castles/rooms/kaeber-8--

mace of strength does not id to mace of strength, i have the item if needed to find the file


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:52:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8421
date: Fri Apr  8 19:56:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8421
Original bug report by Daran on Tue Apr  5 21:39:17 2005

Bug reported from /domains/castles/rooms/kaeber-8--

website guilds section, warrior guild tree, shield master link is broken


----------------------------------------------------------------------

Daran wrote on Tue Apr  5 22:30:52 2005
Harbinger of anguish is also

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:56:10 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8414
date: Fri Apr  8 20:14:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8414
Original bug report by Tranquil on Sun Apr  3 07:38:15 2005

Bug reported from /domains/sombre/areas/nightmare/rooms/swamp/swamp_d4--

Ok, something wierd just happened. I've never seen a worm eat a player before, but anyway, here goes:

I was partying with tex and a few others, and tex got quite low on hps. It seems that these worms have a special to eat the tank if he's low enough on hps. i can only assume that's when it happens, since i've been killing here for months and never seen it happen before.

That in and of itself is all fine and good, except for one thing: we killed the worm while tex was in its stomache. after that, in fact probably like 15 seconds later, tex died from being inside the worm. This is especially strange, since i had by that point eaten the corpse of the worm, and i don't recall breaking a tooth on any texes in the process. here's a log:

--------| New Round |--------
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
Twinkle prepares itself to use a skill.
Tex reports Hp: 80 (1893)  Sp: 1428 (1428)  Ep: 713 (1502)
Skippy prepares itself to use a skill.
The worm strikes down HARD on Tex, swallowing him in one giant gulp.
Skippy starts to flee from battle!
Tex, You, Jascha, Skippy, Tsilverwing, Sparkle, Dorion and Motoh hit Worm 13 times.
Worm hit Skippy 7 times.
Worm whines in pain as the fiery ball around him burns!
Skippy runs away from battle towards its master.
Skippy breaks its skill use.
Tsilverwing is ready to perform its skill.
Tsilverwing cruelly claws at worm, making him scream in pain!
Jascha breaks its skill use.
Beladonna breaks its skill use.
Worm feels relieved as the fiery ball around him disappears.
--------| New Round |--------
HP: 2403|2430 SP: 1213|1737 EP: 1563|1883
[Tranquil]: is in good condition.
[Worm]: is not in good shape.
Your bark glove surges with a protective power and absorb some damage!
Dorion, Motoh, You, Tsilverwing and Twinkle hit Worm 9 times.
Worm hit You 6 times.
Sparkle is ready to perform its skill.
Sparkle deeply bites worm, making him scream!
Starflyght is ready to perform its skill.
Starflyght claws at worm but misses its target widely.
Dorion begins to chant.
--------| New Round |--------
You are ready to perform your skill.
You whirl both your leafblades with exceptional speed and launch them at worm, piercing his
    flesh and making him howl in agony!
Worm prepares himself to use a skill.
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!
Starflyght, Twinkle, Motoh, You, Tsilverwing and Dorion hit Worm 15 times.
Worm hit You 3 times.
Worm is not in good shape.

You prepare yourself to use a skill.
  < Hp: 2283/2430 >-< Sp: 1202/1737 >-< Ep: 1438/1883 >
  < Exp: 11,242,616 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
--------| New Round |--------
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
Sparkle starts to circle around worm, harrying him relentlessly!
Worm seems a bit confused by the harrying, and slightly distracted by it!
Tsilverwing prepares itself to use a skill.
HP: 2280|2430 SP: 1191|1737 EP: 1451|1883
[Tranquil]: is in good condition.
[Worm]: is in bad shape.
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!
Sparkle and You hit Worm 2 times.
Worm hit You 4 times.
Twinkle is ready to perform its skill.
Twinkle deeply bites worm, making him scream!
Worm whines in pain as the fiery ball around him burns!
Motoh begins to chant.
Dorion begins to chant.
--------| New Round |--------
Twinkle prepares itself to use a skill.
Tsilverwing, Starflyght, Twinkle, Motoh, Dorion and You hit Worm 12 times.
Worm hit You 3 times.
Worm whines in pain as the fiery ball around him burns!
Worm regains his spirit and focuses on fighting again.
Worm feels relieved as the fiery ball around him disappears.
--------| New Round |--------
You are ready to perform your skill.
You whirl both your leafblades with exceptional speed and launch them at worm, piercing his
    flesh and making him howl in agony!
Motoh finishes the chant.
Motoh mutters the words 'Rehwehr Gaia!'
Motoh draws on Gaia's power and gently touches your wound, making you feel better.
You feel fully healed.
Sparkle prepares itself to use a skill.
Starflyght prepares itself to use a skill.
HP: 2399|2430 SP: 1171|1737 EP: 1449|1883
[Tranquil]: is in good condition.
[Worm]: is in very bad shape.
Tsilverwing, Starflyght, Sparkle, Dorion and You hit Worm 10 times.
Worm hit You 3 times.
Dorion grabs onto something to catch his balance.
Worm is ready to perform his skill.
Worm draws on his inner rage to summon new strength and ignore his wounds.
Tsilverwing is ready to perform its skill.
Tsilverwing cruelly claws at worm, making him scream in pain!
Worm is in very bad shape.

You prepare yourself to use a skill.
  < Hp: 2293/2430 >-< Sp: 1171/1737 >-< Ep: 1449/1883 >
  < Exp: 11,242,616 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Motoh begins to chant.
--------| New Round |--------
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
You feel healed by the magic of Gossamer River.
You feel fully healed.
HP: 2351|2430 SP: 1361|1737 EP: 1661|1883
[Tranquil]: is in good condition.
[Worm]: is in very bad shape.
Twinkle, Tsilverwing and You hit Worm 8 times.
Worm hit You 4 times.
Dorion begins to chant.
--------| New Round |--------
Motoh finishes the chant.
Motoh mutters the words 'Rehwehr Gaia!'
Motoh draws on Gaia's power and gently touches your wound, making you feel better.
You feel fully healed.
Worm prepares himself to use a skill.
HP: 2404|2430 SP: 1350|1737 EP: 1674|1883
[Tranquil]: is in good condition.
[Worm]: is in very bad shape.
Tsilverwing, Starflyght, Twinkle and You hit Worm 8 times.
Worm hit You 3 times.
Twinkle is ready to perform its skill.
Twinkle deeply bites worm, making him scream!
Worm whines in pain as the fiery ball around him burns!
Starflyght is ready to perform its skill.
Starflyght cruelly claws at worm, making him scream in pain!
Tex [«-»]:  umm
--------| New Round |--------
You are ready to perform your skill.
You whirl both your leafblades with exceptional speed and launch them at worm, piercing his
    flesh and making him howl in agony!
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
HP: 2352|2430 SP: 1364|1737 EP: 1700|1883
[Tranquil]: is in good condition.
[Worm]: is in awful condition.
Worm stuns you with the force of his attack!
Your stun resistance allows you to avoid getting stunned!
Tsilverwing, Sparkle, You and Starflyght hit Worm 5 times.
Worm hit You 4 times.
Worm whines in pain as the fiery ball around him burns!
Sparkle is ready to perform its skill.
Sparkle deeply bites worm, making him scream!
Worm whines in pain as the fiery ball around him burns!
Worm is in awful condition.

You prepare yourself to use a skill.
  < Hp: 2281/2430 >-< Sp: 1364/1737 >-< Ep: 1700/1883 >
  < Exp: 11,242,616 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >

Dorion begins to chant.
--------| New Round |--------
Worm breaks his skill use.
Worm falls to the ground DEAD!
You receive 186637 exp.
You looted 1120 gold.
Done. You looted 1 corpse.
You hit Worm 3 times.
Motoh begins to chant.
You eat Worm's corpse
There is nothing here that works with that verb.
There is no gold here.
There is nothing here that works with that verb.
There is nothing here that works with that verb.
  < Hp: 2367/2430 >-< Sp: 1448/1737 >-< Ep: 1787/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Saved.
  < Hp: 2367/2430 >-< Sp: 1448/1737 >-< Ep: 1787/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
<«-»> 07:12:46 (12m37s) EXP: 4733322, XP/MIN: 364101, XP/MIN/MBR: 91025
===========================hp========sp========ep=============================
1. Tex                   322/1893 1428/1428 1018/1502 |  95 | 1550176
2. Tranquil         LDR 2380/2430 1458/1737 1800/1883 | 156 | 1947324
3. Dorion           FOL 1313/1313 2744/3184  683/683  |  80 | 1066050
4. Motoh            FOL  739/739  1100/1145  293/293  |  24 | 169772
  < Hp: 2380/2430 >-< Sp: 1458/1737 >-< Ep: 1800/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
You hrm.
Tex        : Inside the Worm
Dorion     : In the Swamp
Tranquil   : In the Swamp
Motoh      : In the Swamp
[death]: Tex died (Inside the Worm).
Tranquil [«-»]: inside the worm?
  < Hp: 2430/2430 >-< Sp: 1616/1737 >-< Ep: 1883/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Tranquil [«-»]: wtf?
  < Hp: 2430/2430 >-< Sp: 1626/1737 >-< Ep: 1883/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Tex [«-»]:  i had no exits


so yea. i think there's definitely something wierd happening there, maybe the player who was eaten should be spat out if the worm dies/corpse of the worm dests before the player gets killed?

thanks


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 20:14:16 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8435
date: Sat Apr  9 15:05:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8435
Original bug report by Glonk on Sat Apr  9 05:11:05 2005

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_e6--

I died in dragon form and did not lose form,
according to other players this is a bug.  First time
I can recall dying in form, so I don't know whether or
not it is.  But at any rate, it happened.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:21 2005
Let me know after next reboot if it happens. This is a result
of the changes I made to the forms.

I made the change for that yesterday but did not update everything

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:21 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8436
date: Sat Apr  9 15:05:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8436
Original bug report by Dojjan on Sat Apr  9 12:12:51 2005

Bug reported from /domains/outside_city/north/test_ferry--

When i died (was in polar bear form) i didn't lose my form. Still in polar bear form after i have gotten a rev


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:30 2005
see previous

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:30 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8442
date: Sun Apr 10 20:54:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8442
Original bug report by Wagro on Sun Apr 10 20:38:06 2005

Bug reported from /domains/illium/center/streets_27_17--

It appears that in the arena (and any other PvP situations?) that when either a necromancer or his minions cast an area spell, it will hit the necromancer of his familiars in addition to the opponent. Seems like the spell should only effect the opponent. Oh, also this causes the minions to start attacking each other, specifically the minion who is currently tanking


----------------------------------------------------------------------

Zifnab wrote on Sun Apr 10 20:54:09 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 10 20:54:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8447
date: Tue Apr 12 13:43:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8447
Original bug report by Ellipsoid on Tue Apr 12 05:42:42 2005

Bug reported from /domains/dragon/elements/fire/cave9--

yellow mist keeps hanging around for days


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 13:43:37 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 13:43:37 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8449
date: Tue Apr 12 21:52:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8449
Original bug report by Glow on Tue Apr 12 20:51:41 2005

Bug reported from /domains/illium/center/streets_27_17--

wolf hide bag fam isn't following when it says it follows... 
walked from cs to bank
 never followed


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 21:52:39 2005
appears to be working perfectly.

My familiar followed me just like it should.

Please reopen with more details like a log of you asking it to 
follow then it not following.

Mole enters the room.
[login]: Gringo has left Islands of Myth.
> n
[ /domains/illium/center/streets_27_16 ]
On Illium Street between Ethereal and Myst [exits: north and south]
 You stand before Central Square as it lies directly south. To the west you can
see the pools of Gossamer through the Lorling trees at your side. And to the
east, Lorlings stand in a cluster, creating a small forest in the heart of the
city. Each side of the street, Lorlings sway and talk among themselves in a
language lost to your ears.

A floating moonflower vine

Shiranai the Vinnipier

Mole enters the room.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 21:52:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8455
date: Wed Apr 13 15:57:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8455
Original bug report by Erotica on Wed Apr 13 15:09:29 2005

Bug reported from /domains/blackavar/city/palace/neatri--

They tiny wandering lich of sir traynohr was
present at the same time as sir robyrt traynohr
shouldn't the lich have vanished before he
regenerated?



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 13 15:57:28 2005
not necessarily. It probably should but then we would have to 
make some way for a monster that doesnt exist yet to know that
he has a lich/ghoul/whatever around which may very well be on
disk now since the room could have cleaned up..

Its just a lot of work for minimal gain IMO

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 13 15:57:28 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8460
date: Thu Apr 14 17:42:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8460
Original bug report by Ronan on Thu Apr 14 17:18:52 2005

Bug reported from /domains/blackavar/ferax/underworld/rooms/palace3--

I died to MF god, landed in hell then he tried to cast at me again, then I ended up 1 n of him with 0 hps


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 14 17:42:29 2005
He didnt check the environment of the party members when 
selecting a target.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 14 17:42:29 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8465
date: Fri Apr 15 19:15:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8465
Original bug report by Communist on Fri Apr 15 19:09:03 2005

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin wants "Suit of Full Platemail Armor", it is on his list and nobody has sold it to his shop yet this boot

I have one in my inventory, when I try to sell it says he does not want to buy it.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 15 19:15:25 2005
There were 2 identical items in the area other than their
file name. ! was removed. Some of you will receive messages
when opening your safes about these (Although I think most of the 
people that had them have not logged in in a long time).

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 15 19:15:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8476
date: Tue Apr 19 19:18:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8476
Original bug report by Avenger on Tue Apr 19 19:14:24 2005

Bug reported from /domains/blackavar/map/x47y35--

shop in this place seems to be broken
[exits: northwest, west, southwest, shop, north, northeast, south and southeast]
>shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop

>
>shop open
You are not in a shop!


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 19 19:18:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8477
date: Tue Apr 19 22:15:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8477
Original bug report by Nael on Tue Apr 19 21:42:06 2005

Bug reported from /domains/mists/mistsmap/x10y57--

I tried to enter shop on misty and all i got was the following:
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop
had to enter go shop to enter it


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 19 22:15:28 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8481
date: Wed Apr 20 18:12:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8481
Original bug report by Draco on Wed Apr 20 18:08:44 2005

Bug reported from /domains/illium/center/streets_27_17--

black, snake belt doesnt id as snake belt.
ps as punctuation wi probably wanted for eq, it should be just black snake belt, not black, snake belt


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:12:35 2005
You need to translate this post... after the first line I completely do not understand it at all so I will address just the first line...



It does id to snake belt.



28      la black snake belt

29      la black belt

30      la snake belt

31      la belt

32      la black belt

33      la black, snake belt



all work when looking at the belt. 





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:12:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8479
date: Wed Apr 20 18:17:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8479
Original bug report by Frodo on Wed Apr 20 08:12:18 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

hi, the skill natural coordination is an alpha skill but when you type *help skill natural coordination* it says beta :)


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:17:50 2005
A lot of the spells/skills are like that.



We took the easy way out and did not try to adjust all the beta spells/skills down to alpha level.



That would mean we had to adjust all their costs/power etc since it is somewhat tied to what guild level they are. We didn't want to have to tune all the guilds again we just wanted to give more options so we cheated.





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:17:50 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8478
date: Wed Apr 20 18:35:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8478
Original bug report by Eponine on Wed Apr 20 04:38:34 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,7,1--

there are three rocks in this room


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:35:39 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8474
date: Wed Apr 20 18:36:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8474
Original bug report by Communist on Mon Apr 18 22:22:02 2005

Bug reported from /domains/everrest/malice/cave/rooms/room19--

I casted avatar regeneration and prayer of the martyr on myself, that is 2 minor prots.
I tried to cast death ritual next, but since death ritual is a minor prot too, i couldn't get the prot up
However, I still lost the sps from trying to cast death ritual
is this a bug
?


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 18 22:29:13 2005
no. I guess we check that after the spell has completed and
we charged you for it. I am sure we had a good
reason for doing that

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:36:20 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8473
date: Wed Apr 20 18:37:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8473
Original bug report by Shea on Mon Apr 18 19:42:31 2005

Bug reported from /domains/illium/center/streets_27_17--

I try to use the emote to pinch asee, double checked spelling and so, it won't work when he's in the same room or at any time. I keep getting: "that person dosent exist"


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:37:12 2005
I cannot duplicate this. Make sure you do not have

an alias/command.





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:37:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8470
date: Wed Apr 20 18:42:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8470
Original bug report by Smee on Mon Apr 18 02:32:11 2005

Bug reported from /domains/illium/center/streets_27_17--

if my casting efficiency goes from 116 to 119 from wearing gold and amber glasses of shen seng, the sp cost on all my spells stays the same
seems kind of not right
love smee


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:42:09 2005
Sorry it is right. There is a cap to the effectiveness of certain things.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:42:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8469
date: Wed Apr 20 18:46:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8469
Original bug report by Wagro on Sun Apr 17 22:33:05 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room31--

Appears that when the items which spawn in the circles here were fixxed to have a proper sell value,the miniature trees were not changed, as they are still 4 gold a piece. Also, for some reason it seems that the rock bowl item is nosave, I don't recall meaning to do that


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:46:15 2005
I fixed the value. I set that item to no save but now I do not remember why... other than there is no point in saving them.





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:46:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8468
date: Wed Apr 20 18:47:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8468
Original bug report by Smee on Sun Apr 17 17:26:56 2005

Bug reported from /domains/dragon/level5/d5agon131--

i guess the demon for tiamat quest doesn't repop correctly
its in this room
love smee


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:47:39 2005
He resets fine... I think you need to explain what doesn't repop correctly means.



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:47:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8467
date: Wed Apr 20 18:49:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8467
Original bug report by Roirraw on Sun Apr 17 05:56:25 2005

Bug reported from /domains/blackavar/jaws/giant/rooms/tent10--

seems odd that tornado is affecting me somewhat
You find yourself being knocked over by the strong winds!
opps btw that was from hell


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:49:25 2005
It is just an event message. We dont go through the trouble of figuring out who is dead etc.



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:49:25 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8466
date: Wed Apr 20 19:02:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8466
Original bug report by Inside on Sat Apr 16 07:24:58 2005

Bug reported from /domains/outofwhack/fizgig/area/rooms/forest5--

i just killed a couple of racoons and a deer. they both id'd to deer. i find that odd.
thanks


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:02:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8462
date: Wed Apr 20 19:05:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8462
Original bug report by Mor on Fri Apr 15 00:58:52 2005

Bug reported from /domains/illium/shops/bounty_room--


[1234q] Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] Find and kill this monster for me and I shall reward you well.

This is a fairly small odd looking fellow. He is short and chubby and totally
bald. His eyes are small and set deep under a protruding forehead. His nose is
quite alot bigger than what would be considered attractive and the same could
be said about his wide toothless mouth. He is covered in soot and his clothes
has seen much better days. 
He is in excellent shape.
 
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] 
Samurai [sales]: w: dheal 

You feel Full.
hp(759/787) sp(398/398) ep(201/592) rooms(8211)
Samurai [sales]: w: will tithe 
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Not sure why I got the error, seeing as how a bounty was reported, but m reporting anyway. I havent seen any evidnce of something wrong yet though...


----------------------------------------------------------------------

Ixtlilton wrote on Fri Apr 15 01:00:31 2005
------/domains/everrest/naraku/npcs/torch_master.c:53 - torch_walk()
locals: NULL, 0, NULL, NULL, NULL, ({ ... }), NULL, 0, NULL, NULL
----------------------------------------------------------------




    current_room = environment(this_object());
=>    exit = current_room->query_exit_value(direction[room_number]);
    if (!exit || !stringp(exit))
        target_room = load_object(direction[room_number]);
    if (!target_room || !objectp(target_room))
        target_room = load_object(exit);
    if (!target_room || !objectp(target_room))
PWD: /wiz/ixtlilton

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:05:47 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8457
date: Wed Apr 20 19:06:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8457
Original bug report by Zifnab on Thu Apr 14 06:55:26 2005

Bug reported from /wiz/zifnab/workroom--

help file for inventory needs changing. -a does not work anymore

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:06:48 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8452
date: Wed Apr 20 19:08:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8452
Original bug report by Daran on Wed Apr 13 05:13:14 2005

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r52--

male dragon guards here donot id to male dragon


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:08:06 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8461
date: Wed Apr 20 21:25:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8461
Original bug report by Lagduf on Thu Apr 14 18:43:54 2005

Bug reported from /domains/mists/gator/camp/butcherhut--

Butcher room trapdoor is locked and don't think there is key for it anywhere...


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:25:03 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8453
date: Wed Apr 20 21:27:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8453
Original bug report by Draco on Wed Apr 13 08:15:26 2005

Bug reported from /domains/sombre/areas/docks/ferry--

guildinfo mystics has unknown location



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:27:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8443
date: Wed Apr 20 21:35:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8443
Original bug report by Expandrew on Mon Apr 11 00:08:00 2005

Bug reported from /domains/illium/center/streets_29_17--

dia-shield doesn't id to dia-shield or dia shield.  thankee


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:35:35 2005
None of the players on the mud currently knew what this item was nor did any of my searching find it.



Please repost if this is a problem with a better description of the item.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:35:35 2005

Closed



-----------------

poster: Zifnab
subject: >closed bug: 8443
date: Wed Apr 20 21:39:39 2005

On Wed Apr 20 21:35:35 2005 Zifnab wrote post #990:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 8443
> Original bug report by Expandrew on Mon Apr 11 00:08:00
2005
> 
> Bug reported from /domains/illium/center/streets_29_17--
> 
> dia-shield doesn't id to dia-shield or dia shield.  thankee
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Apr 20 21:35:35 2005
> None of the players on the mud currently knew what this item was nor did
any of my searching find it.

> 

> Please repost if this is a problem with a better description of the item.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Apr 20 21:35:35 2005
> 
> Closed
> 
> 
Found it. the item was spelled wrong.

-----------------

poster: Zifnab
subject: closed bug: 8441
date: Wed Apr 20 21:40:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8441
Original bug report by Tranquil on Sun Apr 10 10:30:35 2005

Bug reported from /domains/blackavar/jaws/giant/rooms/field5--

hammer of darkness and probably hammer of light too (eqpool eqs) have a swarm special that summons mobs from nearby rooms. the special however, also summons mobs that are already in combat, which afaik normal swarm code doesn't normally do. this can be annoying if someone swarms your mob while you're fighting it. thanks!


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:40:09 2005
Already discussed this.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:40:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8439
date: Wed Apr 20 21:45:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8439
Original bug report by Nol on Sat Apr  9 19:57:59 2005

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

created some lava pants:

Your eyes flash at very large lava pants.
Name : very large lava pants
Special : There is nothing special about this object.                                                                                                                                                                                                                                                                                                                                                                     
Armor class : About 14            
Enchanted : Yes                 
Value : 100                 
Emits Light : No                  
Slots : legs                                        
Chestable : No                  
Stat Bonuses :                     
wis : 3
sp_regen : 1
int : 17
Spell Bonuses :                     
fireball : 17

says that they don't emit light but they stop me regenning


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:45:49 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8483
date: Wed Apr 20 23:24:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8483
Original bug report by Nael on Wed Apr 20 23:21:42 2005

Bug reported from /domains/mists/city/shops/general_shop--

I type shop and it gives me commands:
 shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop
not sure if I should have those commands, even tho they don't work


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 23:24:07 2005
sorry this isnt a bug. you typed shop which is now a command

Not sure what you expected to happen but what it did was correct.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 23:24:07 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8484
date: Thu Apr 21 13:07:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8484
Original bug report by Zavier on Thu Apr 21 09:30:14 2005

Bug reported from /domains/guilds/airmage/guild_hall--

there is no labeled exit from air mage guildmasters room. (down)


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 21 13:07:31 2005
you are correct there is not.

There are at least 2 ways out of that room though and it is intentional.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 21 13:07:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8491
date: Fri Apr 22 19:07:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8491
Original bug report by Glonk on Fri Apr 22 18:37:18 2005

Bug reported from /domains/dragon/level1/dragon18--

3 of the 4 blockers here id to 'grey dragon', but one does
not, even though all are described as grey dragons.
Seems like they should all be targetable with 'grey dragon',
unless I am missing something.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 22 19:07:52 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7383
date: Mon Apr 25 03:27:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7383
Original bug report by Wagro on Sun Oct 17 20:55:46 2004

Bug reported from /domains/castles/rooms/wagro-6--

my abomination doesnt even have parry, yet can parry 100, dunno if it does anything or not


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 25 03:27:11 2005
Parry doesnt do anything if you do not have the 
skills for it.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 25 03:27:14 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8320
date: Wed Apr 27 02:32:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8320
Original bug report by Ca on Sat Mar 12 00:39:37 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

00:34:50 Arena Master [arena]: You have 1 minutes to sign up for the arena event. Currently Chrono,
Rhino and Draco has signed up for the
event.

00:35:50 Arena Master [arena]: These are the brave fighters that think they have what it takes to
become a true champion. Chrono, Rhino,
Draco, Ca and Wagro
00:35:50 Arena Master [arena]: and btw, you can no longer sign up for the event

00:35:50 Arena Master [arena]: This is odd, there are no more fighters, and we haven't even got a
champion yet. Well, guess there isn't much
to do about that. See you people some other time.

00:35:58 Wagro [arena]: what?


No clue why it ended itself, we were all ready to go.


----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr 27 02:32:58 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8334
date: Wed Apr 27 02:33:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8334
Original bug report by Wagro on Sun Mar 13 23:06:49 2005

Bug reported from /domains/blackavar/city/arena/challenge_room--

Arena Master arena: These are the brave fighters that think they have what it takes to become a true champion. Lotus, Knox, Matt, Wagro and Einar
Arena Master arena: and btw, you can no longer sign up for the event

Arena Master arena: This is odd, there are no more fighters, and we haven't even got a champion yet. Well, guess there isn't much to do about that. See you people some other time

We were all still here...


----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr 27 02:33:01 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8336
date: Wed Apr 27 02:33:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8336
Original bug report by Draco on Mon Mar 14 00:36:54 2005

Bug reported from /domains/blackavar/city/arena/challenge_room--

arena event isnt working, after time to sign up runs out it keeps saying there are no more fighters and there is no champion yet


----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr 27 02:33:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8522
date: Tue May  3 13:07:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8522
Original bug report by Kane on Tue May  3 06:04:55 2005

Bug reported from /domains/emerald/execution/emerald_island/e_docks--

Emerald Island Ocean Pier has exits: north and "embark" even when ferry is not present


----------------------------------------------------------------------

Zifnab wrote on Tue May  3 13:07:32 2005
every dock does.

----------------------------------------------------------------------

Zifnab wrote on Tue May  3 13:07:32 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8521
date: Tue May  3 17:40:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8521
Original bug report by Draco on Sun May  1 22:42:08 2005

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach16--

race/type of komodo dragon reports as humaniod, last i knew komodo dragons were lizards


----------------------------------------------------------------------

Zifnab wrote on Tue May  3 17:40:53 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8409
date: Fri May  6 15:42:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8409
Original bug report by Beranis on Sat Apr  2 12:20:01 2005

Bug reported from /domains/illium/buildings/adv/adv1--

Candine juggles 13 clubs simultaneously, impressing all around.
Nudas tosses Candine a few coins.
You toss Candine a few coins.
Adventurer Guild Entrance [exits: southwest, north, south, east, southeast, northeast and west]
 This large room is the Adventurers guild. Truly breathtaking in its architecture, the guild houses a vast amount of help
for the new adventurers and the old. It's high domed ceiling swirls with blue and whites, like the sky on a very windy day.
Because it is domed and there are windows all along the wall, the room seems very open and very friendly.

I can't do spells in here, so it's not very fair that he can do skills.


----------------------------------------------------------------------

Ferax wrote on Fri May  6 05:28:32 2005
This is not a skill, it's a race special.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 15:42:43 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8527
date: Fri May  6 18:39:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8527
Original bug report by Lucifer on Wed May  4 10:43:24 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_1m1--

mm got a haunch in inveotry and tried to eat all.

first I la the haunch

This is a nice, juicy, thick, fatty, 
yummy leg of lamb. It looks just
scrumptious!
hp(1531/1531) sp(2254/2254) ep(1297/1297) > eat all
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Wed May  4 13:22:16 2005
dbxwhere lucifer
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/guilds/shapeshifter/quests/dog/rooms/objects/meat.c)
    at line 43

#0: '' at /secure/user#2045759 () at /:0
#1: 'dispatch_modal_input' at /secure/user#2045759 (/secure/user/inputsys.c)
    at line 318
#2: '' at /obj/pshell#2045760 () at /:0
#3: 'shell_input' at /obj/pshell#2045760 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#2045760 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#2045760 at line 64
#6: 'do_game_command' at /std/race/thrikhren#2037612 (/std/player/cmd.c) at
    line 80
#7: 'do_eat_obj' at /cmds/verbs/eat at line 13
#8: 'eat_me' at  (/domains/guilds/shapeshifter/quests/dog/rooms/objects/
    meat.c) at
line 43
dbxframe lucifer 8
------/domains/guilds/shapeshifter/quests/dog/rooms/objects/meat.c:43 -
    eat_me()
locals:
----------------------------------------------------------------
  };
}

void eat_me () {
  if (environment(this_object()) == getQuestor() ||
=>      environment(this_object()) == environment(getQuestor())) {
    this_body()->set_stun("Yum, yum!\n", 60, 1);
    Message(this_body(), "You begin to eat the lamb.");
    call_out( (: Message :), 10, this_body(), "Mmmmm, Lamb!");
    call_out( (: Message :), 20, this_body(),
              "This has got to be the best lamb you've ever eaten!");

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:39:56 2005
Some reason it did not think you were on the quest.

I cannot reproduce this error. 



I really need to catch it while it happens.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:39:56 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8526
date: Fri May  6 18:40:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8526
Original bug report by Draco on Wed May  4 08:21:11 2005

Bug reported from /domains/misc/hell_ress_room--

hi im here, in hell, blob died, i got xp from his death...BUG! :)


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:40:48 2005
No its not.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:40:48 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8525
date: Fri May  6 18:43:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8525
Original bug report by Communist on Wed May  4 02:48:04 2005

Bug reported from /domains/mists/malice/ship/rooms/level3/room3--

cook here does not id to cookie


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:43:03 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8524
date: Fri May  6 18:43:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8524
Original bug report by Lagduf on Tue May  3 22:21:44 2005

Bug reported from /domains/castles/rooms/lagduf-3--

shouldn't emerald pendant on a silver chain stop hpr / hb too.
It just changes spr to ticks / tocks.


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:43:30 2005
No. It's design was just spr.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:43:30 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8517
date: Fri May  6 19:22:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8517
Original bug report by Wagro on Sat Apr 30 22:35:59 2005

Bug reported from /domains/dragon/samael/second_pale/rooms/spplat2e--

The skill immobilize puts up an abjuration (I think) on both the player and the monster preventing them from leaving. Based on my observations, it appears that said abjuration is tied to that particular room. The bug is, if you die while the immobilize abjuration is up, it appears that it is not removed, so whenever you go back into that room, you are stuck permenantly until you die out of that room and are revived into another. This abjuration needs to be dropped even if you are not in room.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:22:02 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8514
date: Fri May  6 19:27:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8514
Original bug report by Monk on Fri Apr 29 07:33:39 2005

Bug reported from /domains/illium/center/streets_27_17--

Goblin says 'Are there are no worthy opponents in this land? You are surely not one, Monk.'
[ 4] A/D Goblin barely bruises you.
HP: 22|588 SP: 608|608 EP: 261|261
[Monk]: is in awful condition.
[Goblin]: is not in good shape.
[ 6] A/D Goblin hits you.
Fields [exits: northeast, west, southeast, northwest, north, southwest, south and east]
Filth the abomination ( Maduo's )  (wounded)
Gempalm the mummy ( Maduo's ) 
Bones the high walking dead ( Maduo's )  
Drudge the high skeletal warrior ( Maduo's )  
Skelly the high skeletal mage ( Maduo's )  
Terminate the wraith ( Maduo's ) 
Blight the vampire ( Maduo's ) 
Gravebane the high zombie ( Maduo's ) 
A Goblin stealing corn  (wounded)

Maduo is tired. the Lich loves to Slice&Dice
Ellipsoid the Vampire

[4/588] | {608/608} | 0 | 6,446

Goblin dodges Ellipsoid's attack.
Ellipsoid finishes the chant.
Ellipsoid mutters the words 'ram dam zaaaaaaap!!!!!'
Ellipsoid fails to produce anything.
--------| New Round |--------
You mismanage your attack and miss Goblin.
Goblin tumbles between your feet.
Goblin looks like the newbie he is and fumbles!
[ 7] A/D Goblin smacks you in the head.
You are a little confused.
Your brain slows down.
A corpse falls to the ground.....
Lucifer growls, 'Ahhh.. Thank you Monk for dying with equipment on.
You fall to the ground DEAD!
[death]: Monk died (Goblin).
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: west, south and east]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

The ghost of Tomten
it says i died with eq on, but i didnt drop anything
and now i'm missing a tickle feather


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 29 14:03:16 2005

How do you know you didnt drop anything... you dont drop it
in hell

----------------------------------------------------------------------

Monk wrote on Sat Apr 30 00:08:29 2005
all the other times that i died when i dropped eq it said that i dropped it
this time it didnt say that i dropped it

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:27:44 2005
Actually it does not.



It tells you that you removed an item if you were wearing/wielding it...



example:



@ "/domains/events/tod/event_ob"->do_death(.zifnab,.here:dude)

You feel good again.

You feel slower.

[ Runed Whip of Evil ]: Removed.

A corpse falls to the ground.....

Lucifer growls, 'Ahhh.. Thank you Zifnab for dying with equipment on.

0

You feel refreshed.



notice I dropped a runed whip of evil..



looking at the corpse... I actually lost 2 items



   ........................................................................

   .          Runed Whip of Evil (wielded) (left hand) (glowing)          .

   .             Dark reaver (wielded) (right hand)              .

   ........................................................................





So. If you did not have it wielded you do not get a message. Assume you lost an item on the corpse all the time.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:27:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8512
date: Fri May  6 19:33:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8512
Original bug report by Draco on Thu Apr 28 07:50:33 2005

Bug reported from /domains/dragon/elements/earth/abyss/B/x4y5--

spiders in lloth maze are repopping like 1min after we killed them, and since they keep you from moving on and lloth is 34 rooms away, that is total crap


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:33:05 2005
Sorry you feel it is total crap.



It is not a bug however and since you managed to kill lloth anyway I do not see where the total crap comes in.



Perhaps the bug report is total crap?





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:33:05 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8509
date: Fri May  6 19:44:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8509
Original bug report by Wagro on Thu Apr 28 06:10:17 2005

Bug reported from /domains/dragon/elements/earth/abyss/A/x5y2--

the monsters in this area reset entirely too fast (like on a 5 min timespan or so)


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:44:11 2005
Just tested 6 or 7 rooms on 2 differant levels (I assume they are 2 different levels A and B) and none of them reset in 5 minutes.



They do reset faster than normal but it is not 5 minutes and its right at what the wizard that created the area put it at.



I see no bug here just like the previous bug report.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:44:11 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8507
date: Fri May  6 19:55:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8507
Original bug report by Draco on Thu Apr 28 00:21:47 2005

Bug reported from /domains/illium/center/streets_27_17--

there seems to be a problem with iding multiple items (ie a, first, second, ect.)
(1)  Spellbook covered with runes (kept)
(1)  Spellbook covered with runes (worn) (kept)

(1)  Wooden broom (wielded)
those are in my inv, only 1 broom, 2 books
now this happens
twirl first book
There is no book here.
twirl a spellbook
There is no spellbook here.
twirl spellbook
None of the spellbooks are alive.
twirl broom
You twirl your wooden broom. Lock and load!


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:55:46 2005
Not really a problem that is worth fixing IMO.



It's due to the generic way that we do emotes. If this was a 'real' verb and had a real impact on the game it would be easy to fix.  We do not have a good way to figure out what objects are involved in the parsing at the point where in real verbs we filter that out.



Emotes are all handled in a very general way and when other players have them in inventory the parser can get confused very quickly.



A couple of options are to move out of CS where there are other players or use my..



example when I am in CS



 twirl broom

None of the brooms are alive.



twirl my broom

You twirl your wooden broom. Lock and load!

> twirl my first spellbook

You twirl your Spellbook covered with runes. Lock and load!







----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:55:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8505
date: Fri May  6 20:09:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8505
Original bug report by Maduo on Wed Apr 27 12:23:25 2005

Bug reported from /domains/illium/center/streets_27_17--

gave my newly founded gloves of wielding to my wraith and got this:
You give Gloves of Wielding to Terminate.
 HP: 929/929 SP: 3360/3360 EP: 963/963 GOLD: 1800/19370872 Mintorus enters.
Jant enters.
Baer enters.
Raw enters.
Dorion enters.
order wraith remove widowmaker
Baer gives a huge rich gold piece of amber to Dorion.
Baer gives an enormous fiery yellow oriental topaz to Dorion.
Baer gives a huge pinkish red coral to Dorion.
Baer gives a huge black bloodstone to Dorion.
Baer gives a large vibrant green jade to Dorion.
Baer gives a very large red jasper to Dorion.
Baer gives a large mottled deep blue piece of azurite to Dorion.
Terminate unwields blood red widowmaker
 HP: 929/929 SP: 3360/3360 EP: 963/963 GOLD: 1800/19370872 
The pocket watch goes TICK.
order wraith wear gloves
Terminate: *Bad argument 1 to keys()
    Expected: mapping Got: ({ /* sizeof() == 2 */
      "mage",
      "evoker"
    }).
    Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 27 14:31:07 2005
dbxwhere terminate
*Bad argument 1 to keys()
Expected: mapping Got: ({ /* sizeof() == 2 */
  "mage",
  "evoker"
}).
Object:  (/domains/eqpool/level5/gloves_of_wielding.c) at line 38

#0: '' at /secure/user#1037515 () at /:0
#1: 'dispatch_modal_input' at /secure/user#1037515 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#1037626 () at /:0
#3: 'shell_input' at /obj/pshell#1037626 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#1037626 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#1037626 at line 64
#6: 'do_game_command' at /std/race/snakeman#32881 (/std/player/cmd.c) at line
80
#7: 'do_order_obj_str' at /cmds/verbs/order at line 18
#8: 'do_order' at /obj/spells/objects/undeads/wraith#34083
(/std/inherits/livings/necromancer_familiar.c) at line 1930
#9: 'do_order' at /obj/spells/objects/undeads/wraith#34083
(/std/inherits/livings/familiar_object.c) at line 894
#10: 'do_game_command' at /obj/spells/objects/undeads/wraith#34083
(/std/inherits/livings/familiar_object.c) at line 788
#11: 'do_game_command' at /obj/spells/objects/undeads/wraith#34083
(/std/monster.c) at line 187
#12: 'direct_wear_obj' at  (/domains/eqpool/level5/gloves_of_wielding.c)
at line 38
dbxframe terminate 12
  1114605073,
  1114605055
})
------/domains/eqpool/level5/gloves_of_wielding.c:38 - direct_wear_obj()
locals:
----------------------------------------------------------------
mixed direct_wear_obj()
{
    if (this_body() != environment(this_object())) return 0;
    if (this_object()->is_worn())
        return 0;
=>    if(member_array("warrior", keys(this_body()->query_guilds())) != -1)
        return 1;
    return "A magical barrier prevents you from wearing these.\n";
}

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:09:34 2005
Stopped familiars from wearing this item since it is meant for warrior guild.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:09:34 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8503
date: Fri May  6 20:11:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8503
Original bug report by Daran on Wed Apr 27 04:00:18 2005

Bug reported from /domains/blackavar/xphere/vampire/rooms/room17--

nos loaded vest and bplate, not sure if hes supposet o have 2 torso slots, shrug


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:11:34 2005
He is just picking items at random so yes this can happen.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:11:34 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8502
date: Fri May  6 20:24:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8502
Original bug report by Nael on Tue Apr 26 21:54:26 2005

Bug reported from /domains/mists/mannfred/mines/shop--

on misty southern parth, there is a village with shop, inn, craftsman ect.. and you can't enter shop bye typing shop.
shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:24:29 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8501
date: Fri May  6 20:25:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8501
Original bug report by Dionysus on Tue Apr 26 11:24:51 2005

Bug reported from /domains/mists/mannfred/mines/square--

in village square on mists. 'shop' is listed as an exit, typed 'shop' and it came up with:

Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:25:11 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8498
date: Fri May  6 20:26:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8498
Original bug report by Monkey on Sun Apr 24 12:04:58 2005

Bug reported from /wiz/zifnab/jail--

You begin to chant.
734/734 1963/2242 487/487 0 102,847 10645>

You finish the chant.
You mutter the words 'Teesn lc iehm!hr' opaelk oe'
You blow away on the wind.
Prison [exits: none]
 Prison.


Prison [exits: none]
 Prison.


734/734 1761/2242 487/487 0 102,847 10645>

No sound can escape this room.
734/734 1807/2242 487/487 0 102,847 10645>
i casted word of recall and got sent to prison :C
i mean, it's not like i killed someone...........important


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:26:44 2005
At some point you got put in that room and the command I use to do that resets your start location... I will have to see if thats even needed anymore since you start where you quit...



but its minor. Dont get put in that room you wont get stuck there.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:26:44 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8497
date: Fri May  6 20:30:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8497
Original bug report by Frodo on Sun Apr 24 11:21:28 2005

Bug reported from /domains/guilds/bard/guild--

the guild descripsion for Bard guild contains these errors: "... from better regen, mroe wisdum, more ..."
the red dragon city Clock has an error as well, the word "and" has suffered a loss of a letter :)


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:30:41 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8494
date: Fri May  6 20:37:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8494
Original bug report by Avenger on Sat Apr 23 20:10:17 2005

Bug reported from /domains/mists/mannfred/mines/square--

shop here is broken

>shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:37:49 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8158
date: Fri May  6 20:38:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8158
Original bug report by Belgarion on Sun Feb 13 15:27:55 2005

Bug reported from /domains/blackavar/shedge/tower/rooms/room69--

when you look in this room you get 3-4 blank rows under the desc. this is under the tiem im doing a quest if it means anything.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:45:26 2005
This has been a long standing issue with invisible monsters.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:38:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8495
date: Fri May  6 20:40:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8495
Original bug report by Avenger on Sat Apr 23 22:21:03 2005

Bug reported from /domains/mists/mistsmap/x10y57--

broken shop here again


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:40:51 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8493
date: Fri May  6 20:42:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8493
Original bug report by Communist on Sat Apr 23 18:16:43 2005

Bug reported from /domains/castles/rooms/communist-1--

i created a party and contributed about 500k gold to it, then went idle
i was the only person in that party, never invited anyone
normally, under these circumstances, if i quit or get kicked off for idling too long I would get the gold back, but this time it seems like i did not


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 23 23:08:13 2005
it seems like you didnt? so you don't know for sure?

When did this happen? was it as a result of the
reboot and I have to ask ina party by yourself why would
you contribute money to the party?

----------------------------------------------------------------------

Communist wrote on Sun Apr 24 03:48:04 2005
ok, from what I've learned a reboot happened and I got kicked off, and my party disappeared
I contributed gold to keep track of how much I was receiving in tithes, btw

anyway, in other circumstances (quit or disband) the gold in the party would revert to being gold on hand, but I suspect reboot does not work the same way.  if that is the case, please let me know

oh, and if a reimbursement is impossible, i'd appreciate if you could say so as well

thx

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:42:01 2005
You are correct reboot is differant.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:42:01 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8492
date: Fri May  6 20:42:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8492
Original bug report by Glonk on Sat Apr 23 09:23:42 2005

Bug reported from /domains/illium/center/streets_27_17--


when I try to log on as my secondary, I get the following:
Password: *Value being indexed is zero.
Trace written to /log/runtime
YOU HAVE NO BODY! MAN ESCAPE PODS!

seems bad.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 23 15:28:05 2005
who is your secondary?

----------------------------------------------------------------------

Glonk wrote on Sat Apr 23 17:27:23 2005
My secondary is Nil.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:42:55 2005
Have to catch one of us online at the time to see what is going on. 





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:42:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8489
date: Fri May  6 20:52:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8489
Original bug report by Wagro on Fri Apr 22 03:11:14 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

Per conversation with Zifnab on myth, seems that castle rooms are not supposed to clean up, yet they do.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 22 14:17:09 2005
I didnt say that. I said they do cleanup.
I thought we had them saving contents on the floor though.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:52:40 2005
They do save contents on the floor just like normal rooms. 



As long as the item is saveable it will save in your castle on the floor during the reboot.



Just tested this and it worked as planned. Now as I think Marvin said this is not something I would recommend.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:52:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8487
date: Fri May  6 20:53:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8487
Original bug report by Lagduf on Thu Apr 21 18:37:41 2005

Bug reported from /domains/illium/center/streets_27_17--

having regen as huge as during Kreativ's healing even it's not running...


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:19 2005
This was due to my running the event twice.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:19 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8485
date: Fri May  6 20:53:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8485
Original bug report by Frodo on Thu Apr 21 14:27:33 2005

Bug reported from /domains/misc/tour_ferry/tour_boat--

I guess its not a real bug but they have forgotten a ' on the tour dock when barnacle bill says 
one of his things


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 21 14:28:33 2005
How about you tell us which one of the 'things' to make 
this a lot easier.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:43 2005


No answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:43 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8482
date: Fri May  6 20:58:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8482
Original bug report by Draco on Wed Apr 20 20:55:18 2005

Bug reported from /domains/illium/center/streets_27_17--

la a book
This ancient tome is covered with many runes of various descriptions. Their
meaning is totally uncomprehensible. On the spine of the book, in plain letters,
can be read: "continual light".
This armor covers the right hand.
It is constructed from leather.
It weighs about 1 pounds.
It is in mint condition and is brand new.

help spell continual light
There is no such spell.

la second book
This ancient tome is covered with many runes of various descriptions. Their
meaning is totally uncomprehensible. On the spine of the book, in plain letters,
can be read: "continual darkness".
This armor covers the right hand.
It is constructed from leather.
It weighs about 1 pounds.
It is in mint condition and is brand new.
help spell continual darkness
There is no such spell.

umm can this be fixed in some way so that teh books arent made for spells that dont exist?


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:58:19 2005
Best I can tell this has been fixed. I can find no mention of any continual light book still given out in the game. I assume this is from Vul since that is the only place I found a book with this desc.



The nature of those books and they way they are written they will continue to exist after the spells are no longer valid.



Just get rid of the book since its useless.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:58:19 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8540
date: Sun May  8 21:04:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8540
Original bug report by Wagro on Sun May  8 20:45:24 2005

Bug reported from /domains/guilds/blacksmith/guild_hall--

seems that normal commands you can use outside of the menu at a GM do not work here. I.E. list skills, train x, etc


----------------------------------------------------------------------

Zifnab wrote on Sun May  8 21:04:59 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8539
date: Mon May  9 03:02:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8539
Original bug report by Wagro on Sun May  8 20:19:30 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall4--

Umm, reinced necromancer to necromancer on one of my bodies, my guild item went from 87% of the next rank to 72% of the next rank but I didn't lose any days in guild. =/


----------------------------------------------------------------------

Wagro wrote on Sun May  8 20:29:13 2005
In addition to the loss of rank, my lich status ingredients all lost a lot of progress.

----------------------------------------------------------------------

Wagro wrote on Sun May  8 22:13:57 2005
Ok, my theory now is that I lost all this rank etc because i had gone through several reincs on my other body after I had made the original necromancer body. Still think however that my necro body should not have been taxxed on rank that hard.

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:02:41 2005
I have seen ixtlilton say this is something he wants in this
guild. A reinc is a reinc as far as he is concerned.

So this is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:02:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8504
date: Mon May  9 03:05:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8504
Original bug report by Belgarion on Wed Apr 27 09:17:28 2005

Bug reported from /domains/illium/center/streets_27_17--

i just did funeral march on 18 corpses, i got nothing in guild rank
corpses were preserved so i should be able to check... its hard to do those test on normal corpses.. anyway just look if it does what its supposed to.


----------------------------------------------------------------------

Belgarion wrote on Wed Apr 27 10:41:39 2005
i also tried on a combined corpse, didn't add any guild rank, dont think you should be able to do it on combined corpses thou.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 27 14:29:58 2005
what makes you think one spell/skill is going to 
move your guild rank?

----------------------------------------------------------------------

Belgarion wrote on Wed Apr 27 19:29:33 2005
from help skill funeral march:
Also, while doing this the gleeman tells the tale of the opponent's death, thus adding these deeds to his memory, allowing himself to gain more prestige in his guild as his song materials increase.
it seems like it gives guildrank when i use it normally... maybe i just missunderstood the skill?

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 27 20:28:56 2005
almost all if not all spells/skills give guild ranking
to some respect..

----------------------------------------------------------------------

Belgarion wrote on Thu Apr 28 09:51:08 2005
well as i understood it its supposed to give extra when you do it on a corpse as the help sais, can you plz confirm wether it is supposed to give guildrank when you do it (more then normal rank) or did i just missunderstand the skill completly?

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:05:20 2005
my understanding is it is working as its supposed to.

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:05:20 2005

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 8541
date: Mon May  9 04:21:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8541
Original bug report by Wagro on Sun May  8 22:21:02 2005

Bug reported from /domains/gossamer/prophet/market/rooms/shop1--

Used repair armor on my black scalemail, the skill said it took 29 materials to do. Before the skill I had 148 materials in my inventory, and afterwords I had none. Appears to have destroyed all of my materials.


----------------------------------------------------------------------

Cebcurg wrote on Mon May  9 04:21:31 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8545
date: Mon May  9 19:34:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8545
Original bug report by Charm on Mon May  9 19:30:12 2005

Bug reported from /domains/everrest/tpost/wood1--

joining party automatically sets 'brief on'


----------------------------------------------------------------------

Zifnab wrote on Mon May  9 19:34:30 2005
No it doesn't/

brief
Brief mode is off.
USAGE: brief [on|off]
> party join zifnab
You join the party.
foo [foo]: Zifjr moved to position #2
> brief
Brief mode is off.
USAGE: brief [on|off]

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 19:34:30 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8556
date: Sat May 14 04:54:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8556
Original bug report by Wagro on Sat May 14 02:55:17 2005

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

Seems that Blue gilt cloak doesnt eje sac, says it isnt worth anything to him. Seems like the armor is quite decent, so not sure why it doesnt.


----------------------------------------------------------------------

Zifnab wrote on Sat May 14 04:54:57 2005
Thats correct it doesnt and it is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sat May 14 04:54:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8566
date: Wed May 18 14:32:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8566
Original bug report by Charm on Wed May 18 05:39:36 2005

Bug reported from /domains/sombre/areas/goblins/vmap/server/x3y17--

well encountered same bug again so it has nothing to do with fishing i guess..
This time i got 3 copies of goblin for loot


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:32:51 2005
this has been reported. Can never duplicate the problem though.**

----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:32:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8565
date: Wed May 18 14:33:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8565
Original bug report by Charm on Wed May 18 05:37:32 2005

Bug reported from /domains/sombre/areas/goblins/vmap/server/x7y23--

i killed some goblin fisherman in outdoor fishing area of goblin village on
Sombre. At certain point after killing goblin i looted from his corpse
four goblins. Icannot seem to recreate it afterk illin some more goblins.
before killing this buggy goblin i used their fishing rod and lure.
After rod snapped during fishing i attacked nearby goblin and got
those 4 buggy loots.
thanks


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:33:30 2005
btw instead of putting in multiple bug reports.. youc an 
type bt and update your own reports.

Already reported

----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:33:30 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8567
date: Wed May 18 16:01:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8567
Original bug report by Erotica on Wed May 18 15:26:10 2005

Bug reported from /domains/illium/center/streets_27_17--

With a full inventory (112%) I can
create multiple Clerical Staffs
each one gets dumped in the room rather
than disintegrating on contact 
with the floor.


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 16:01:33 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8568
date: Wed May 18 16:01:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8568
Original bug report by Tamaritha on Wed May 18 15:41:44 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

look
Altar Room in the Cathedral [exits: north, east and west]
 A beautiful altar room opens before you, with an abundance of priests gathering to chant beautiful songs of holy and old
nature. A painting can be seen sprawled across the ceiling that stands high above your head, depicting the epic battle, and
the creation of the fair city of Illium. The priests here seem warm and friendly, as they wander through the depths of the
wonderous cathedral.

Cleric staff lies in the room.
... there is a cleric staff lying in altar room, is it supposed to do that?


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 16:01:45 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8569
date: Thu May 19 16:38:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8569
Original bug report by Tamaritha on Thu May 19 06:10:06 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

You wave your hands and create a magical wooden staff.
Cleric staff crumbles to dust.
... ok, now I can't seem to make a cleric staff without it being dested immediately.


----------------------------------------------------------------------

Zifnab wrote on Thu May 19 16:38:19 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8572
date: Thu May 19 16:38:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8572
Original bug report by Erotica on Thu May 19 16:18:46 2005

Bug reported from /domains/outside_city/farms/farm1/map/x5y26--

when i try to create a clerical staff, 
it crumbles to dust instantly
l


----------------------------------------------------------------------

Zifnab wrote on Thu May 19 16:38:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8573
date: Fri May 20 17:05:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8573
Original bug report by Draco on Thu May 19 18:55:08 2005

Bug reported from /domains/castles/rooms/draco-26--

iron tongs and iron hammer from blacksmith guild do not id as such


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:05:24 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8571
date: Fri May 20 17:06:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8571
Original bug report by Charm on Thu May 19 14:48:23 2005

Bug reported from /domains/illium/shops/bank1--

I sold flaming two-handed sword to Kemuri.
We meet in Illium bank and i tried to give it to him.
I got message 'not enough space or something'.
After he dropped dagger i tried it again with same result.
So i dropped sword on the ground.
Kemuri unwields his ornated sword and wields flaming sword.
Now there is a sword on the ground and there is same flaming sword
wielded by Kemuri.
Somehow this item got cloned. We tried to re-create this bug but failed.


----------------------------------------------------------------------

Zifnab wrote on Thu May 19 16:05:01 2005
nothing in what you have said can duplicate
an item. No where in that sequence of actions
are we cloning any items.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:06:48 2005
You didnt mention if he already had a sword in inventory. 



People drop things all the time and pick them up dont see how this caused anything to duplicate. 



Please provide me with a log of it happening if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:06:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8564
date: Fri May 20 17:11:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8564
Original bug report by Lesk on Tue May 17 12:14:40 2005

Bug reported from /domains/blackavar/southernw/polis/yard/room2--

this room resets and clears the eq on the floor..


----------------------------------------------------------------------

Zifnab wrote on Tue May 17 13:34:28 2005
You are going to have to explain this a bit better...

I can do a test that shows it does save equipment
on the ground.

Real Objects:
    /obj/gems/opal#984400: "white opal"
    /domains/blackavar/southernw/polis/yard/obj/gates#984401: "huge gates"
    /std/race/newbie/unselected#134721: "Zifnab"
> /test_thaw

 /test_thaw
test_thaw is a macro I have that forces the room to save
its conents, destructs the rooms then puts me back in the
room.

You can see the pearl and in the room after this runs
and notice the pearl has a new object#. This implies
the items were unloaded from memory and new ones put back
in when I went to the room.

After test_thaw runs..

Real Objects:
    /domains/blackavar/southernw/polis/yard/obj/gates#984495: "huge gates"
    /obj/gems/opal#984496: "white opal"
    /std/race/newbie/unselected#134721: "Zifnab"
Autosave.



----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:11:18 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8563
date: Fri May 20 17:12:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8563
Original bug report by Draco on Mon May 16 22:06:24 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

upon casting summon holy bottle, i had insufficient inventory space and it caused the holy jug to move to the room. now if you drop the holy bottle you summon it dests, and the one in the room cannot be picked up, and is not being dested from room cleanup (been here at least 4 hrs)


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:12:20 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8558
date: Fri May 20 17:27:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8558
Original bug report by Beranis on Mon May 16 00:33:09 2005

Bug reported from /domains/blackavar/shedge/dryad/forest20--

These new 'lesser healing potions' ... should they sell if we do a dsell and they're not kept?


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:27:04 2005
I cannot sell them.



> cast distant sell

You begin to chant.

Caster: Zifnab

 Target: Zifnab

 Cast Time: 3

Concealed: 0

You finish the chant.

You mutter the words 'eeeeasy mmmmmoney'

Wiz Info: You had a 96% chance of success. Your Roll: 96 Spell Roll: 46. Success

You have nothing to sell.

> i

Weight (in lbs): You[172] + EQ[1] = Total[173], Capacity[0%]

        [+-+ General items +-+]

(1)  Lesser healing potion





Perhaps it was fixed already.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:27:04 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8557
date: Fri May 20 17:27:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8557
Original bug report by Anlo on Sat May 14 22:50:11 2005

Bug reported from /domains/everrest/malice/cave/rooms/room19--

In crack, a dwarf guard doesn't id to dwarf but id's to guard.


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:27:49 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8551
date: Fri May 20 17:59:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8551
Original bug report by Wagro on Wed May 11 00:31:26 2005

Bug reported from /domains/illium/center/streets_27_17--

Two things, Firstly ban does not appear in help channels. Secondly, it seems that bans wear off after a reboot, and I don't see anyway to make them permenant without making the channel private and inviting everyone but said person.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:59:04 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8549
date: Fri May 20 18:00:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8549
Original bug report by Monkey on Tue May 10 08:28:32 2005

Bug reported from /domains/mists/mistsmap/x18y8--

ok i was in plant area and fled from a mob and then it tried to follow me
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
** Bug report **
Begin typing your text. ~q to abort, . or ** to end, ~h for help.
-----------------------------------------------------------------

Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.

Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
it's still going...
figured this to be a bug


----------------------------------------------------------------------

Monkey wrote on Tue May 10 08:30:11 2005
Shambling mound tries to follow you.
Forest [exits: northeast, east, southeast, west, path, northwest, southwest, north and south]
bffffffff a large plant sits here eyeing you hungrily. . 
ffffffff^ 
ffff*ffff 
fffffffff 
fffffffff 


984/984 2096/2096 593/593 0 24,417 10869>

Shambling mound tries to follow you.
Shambling mound tries to follow you.
There is no plant here.
984/984 2096/2096 593/593 0 24,417 10869>

Shambling mound tries to follow you.
Very light forest [exits: east, out and south]
A moss covered sign.


984/984 2096/2096 593/593 0 24,417 10869>
going back into the area stopped it

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 18:00:58 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8579
date: Sat May 21 17:15:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8579
Original bug report by Avenger on Sat May 21 08:01:50 2005

Bug reported from /domains/illium/shops/bounty_room--

table in `events list` is broken, too many nosuck events in the past ;)


----------------------------------------------------------------------

Zifnab wrote on Sat May 21 17:15:07 2005
this is not a bug. please report real bugs.

----------------------------------------------------------------------

Zifnab wrote on Sat May 21 17:15:07 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8584
date: Mon May 23 03:31:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8584
Original bug report by Asharak on Sun May 22 17:19:55 2005

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_c5--

I tried to grow personal tree near the Chanters guild in Dreamworld.

You finish the chant.
You mutter the words 'arrrbrrhh raiz!'
Spell disabled
*Bad argument 1 to new()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon May 23 03:31:03 2005
yes its disable.
err disabled

----------------------------------------------------------------------

Zifnab wrote on Mon May 23 03:31:06 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8594
date: Thu May 26 13:42:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8594
Original bug report by Highpriest on Thu May 26 11:41:48 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

********************************************************
    Welcome to Islands of Myth.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
News of any downtime will be posted at..
http://groups.yahoo.com/group/Islandsofmyth/

Use the link on http://www.islandsofmyth.org to vote
for our mud on the topmudsites.com web site.

********************************************************
**********************************************************
Turning on channel 'shapeshifter'.
You wear Highpriest's Shapeshifters' Collar.
You feel more endurant.
Your heart beats an extra beat.
Your brain feels like a sponge.
Your muscles swell.
You feel agile.
You feel stronger.
You feel refreshed.


RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
You enter Islands of Myth.
========================================================

A special tribute to our fallen friend who has blessed
us with his company over the years: Larssi

========================================================
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime



Ok, I typed who immediately after I logged in...

-HP


----------------------------------------------------------------------

Zifnab wrote on Thu May 26 13:42:35 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8595
date: Thu May 26 16:17:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8595
Original bug report by Gabriel on Thu May 26 13:21:31 2005

Bug reported from /domains/illium/center/streets_21_8--

On River Street between Cerulean and Sapphire [exits: north and south]
It seems that someone has left 2 gold lying here.
A floating moonflower vine (glowing)

hp(787/787) sp(1217/1217) ep(414/414) > take all
[ vine ]: You aren't able to take it.
[ gold ]: You get 748 gold coins.
[ gold ]: You get 2155 gold coins.
--Not sure if that's a bug or part of the event. .. --


----------------------------------------------------------------------

Zifnab wrote on Thu May 26 16:17:03 2005
the event just isnt careful when it puts money down.

It does not check to see if there is already money there.

----------------------------------------------------------------------

Zifnab wrote on Thu May 26 16:17:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8609
date: Mon May 30 16:15:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8609
Original bug report by Seth on Mon May 30 15:30:52 2005

Bug reported from /domains/castles/rooms/seth-8--

You are ignoring the following players:
Gab, the Pawn Broker and Rufrin the shopkeeper.

i still get Rufrin the shopkeeper [sales]: Come to my thawp...
same with Gab .. but when i do last sales it is not there
so that part seems to be working right


----------------------------------------------------------------------

Zifnab wrote on Mon May 30 16:15:47 2005
this has already been reported. But I really dont see
why you guys cannot use your client to ignore rufrin
and why the mud needs to do it for you.

----------------------------------------------------------------------

Zifnab wrote on Mon May 30 16:15:50 2005

Closed



-----------------

poster: Ferax
subject: closed bug: 8543
date: Tue May 31 03:17:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8543
Original bug report by Spiraldancer on Mon May  9 17:07:21 2005

Bug reported from /domains/guilds/bannerman/guild_hall--

 I could be mistaken, but it appears that the Bannerman guildmaster isn't in his normal room and I don't recall hearing anything about it being moved.


----------------------------------------------------------------------

Ferax wrote on Tue May 31 03:17:12 2005
The guildmaster was moved.  It's updated in guildinfo bannerman.

----------------------------------------------------------------------

Ferax wrote on Tue May 31 03:17:33 2005

Closed



-----------------

poster: Marvin
subject: Fixed bug: 8600
date: Wed Jun  1 19:27:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8600
Original bug report by Eponine on Sun May 29 05:00:22 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market12--

ignoring rufrin does not stop from hearing his emotes on sales channel
I have since stopped ignoring rufrin since it does me no good


----------------------------------------------------------------------

Zifnab wrote on Sun May 29 19:50:42 2005
personally I think you should just use your client for this.

----------------------------------------------------------------------

Marvin wrote on Wed Jun  1 19:27:30 2005
I _think_ this is fixed....
Good luck.

----------------------------------------------------------------------

Marvin wrote on Wed Jun  1 19:27:33 2005

Fixed



-----------------

poster: Ferax
subject: closed bug: 8536
date: Thu Jun  2 03:01:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8536
Original bug report by Monkey on Sat May  7 09:51:19 2005

Bug reported from /domains/dragon/samael/second_pale/rooms/spale7n3w--

was casting rev and got this when finished:

You finish the chant.
You mutter the words 'Daeds sel Eb'
Your spell fails for some reason.
You go, 'Er...'
945/945 2032/2032 551/551 0 407,815 10839>
could it be from the area i'm in?
if it's nosummon wouldn't the person revved just go to adv like all the other places?


----------------------------------------------------------------------

Ferax wrote on Tue May 31 03:12:48 2005
In nosummon rooms, this should be the message you get for the spell, so
it's working correctly.  The one exception is with castle rooms..if you
can find another nosummon room where you can cast rev, please update this
report with that location.  I'm curious about the "other places" 

----------------------------------------------------------------------

Monkey wrote on Tue May 31 05:13:58 2005
castle was the other i was referring to
eheh guess im just a njoob when it comes to this stuff

----------------------------------------------------------------------

Ferax wrote on Thu Jun  2 03:01:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8654
date: Thu Jun  9 00:55:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8654
Original bug report by Maduo on Thu Jun  9 00:30:41 2005

Object:   /domains/blackavar/necrocity/rooms/school_limboroom
Creator:  Snoop
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

there is something strange going on with xpwho, i've had this happen in the past and just figured it was a one time glitch, but now it seems its becoming more and more apparent.
basically, i typed xpwho at: 'Next update in 10m8s.' and figured i wanted to get on the list, so i went and killed a 400k guard. after 10 minutes past, i checked xpwho again but i was not on it. is this a bug or am i just missing some sort of underlaying fact of a minimum amount of xp/kills that need to be made to get on xpwho?
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 00:55:51 2005
you need to be on for 2 updates otherwise we have 
nothing
to compare what you have earned.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 00:55:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8656
date: Thu Jun  9 15:44:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8656
Original bug report by Maduo on Thu Jun  9 06:23:04 2005

Object:   /domains/holidays/christmas/presents/ropershand
Creator:  Grasfer
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

it seems to be a bit buggy on how it spams. i gave it to my wraith to wear and he started doing the regular thing it does, molesting ppl, playing rock, paper, scissors with them.
then for some reason i started getting the spam special too, not sure why but it was making me do the emotes too. i wasn't even in the room with my wraith at one point (who had the hand equiped) and i was still doing the roper's hand spam special.
----------------------------------------------------------------------

Maduo wrote on Thu Jun  9 08:23:31 2005
in addition to the last report, from what i can tell, it seems to have something to do with the timing of wearing the hand, when i had my wraith wear it directly after i wore it, i kept getting the spam specials, and when i had my wraith were it 5 orso times, it seems the special tripled in effect.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 15:44:46 2005
Should be fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 15:44:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8657
date: Thu Jun  9 15:45:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8657
Original bug report by Maduo on Thu Jun  9 09:02:03 2005

Object:   /obj/spells/objects/navigation_stone
Creator:  Unknown
Room:     /domains/wizhalls/wizroom

i think it was yesterday or the day before, can't really remember, but i made this lodestone and it brought me to this room in rdc.
this area is the old area above the plaque room in rdc.
l2 ROGUE IS Down!
after you go down there is no way to get back in since the exit was removed (from being destroyed in sack of rdc)
not really sure if these rooms are still supposed to be here since the rest of the city was destroyed.
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 15:45:28 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8655
date: Thu Jun  9 16:15:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8655
Original bug report by Wagro on Thu Jun  9 00:55:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/earth/cavern/caves/cave35

The "kill" command for familiars does not appear to work.
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:15:07 2005
 order bear kill

Bear looks around the room.



 kill dude

You attack Test dude.

--------| New Round |--------

Test dude dodges your attack.

Test dude tumbles between your feet.

You direct your familiar to attack Test dude.



Bear trips over itself and misses Test dude.



Seems to work the best I can tell.



You did not provide any other information so I cannot guess further.



----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:15:07 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8650
date: Thu Jun  9 16:17:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8650
Original bug report by Wagro on Tue Jun  7 18:31:07 2005

Object:   /domains/eqpool/consumable/greater_ep_potion
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/gemstore

These potions with adjectives greater/major/lesser/etc do not id to simply endurance/mana/healing potions. So you have to specifically id it with "greater endurance potion" rather than "endurance potion"
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:17:59 2005
Seems to work fine the best I can tell.



cl /domains/eqpool/consumable/greater_ep_potion.c

You wave your hands.

    POOF!!!!

    When the smoke clears you see greater endurance potion.

Ok. (It is in your inventory.)

> la endurance potion

This clear, yellow liquid is known to have some greater refreshing powers.



----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:17:59 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8658
date: Thu Jun  9 19:26:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8658
Original bug report by Wagro on Thu Jun  9 17:28:32 2005

Object:   /obj/spells/objects/undeads/mummy
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x11y1

This is a follow up to a previous bug report regarding familiars and the kill command. The problem is that the kill command does not work to make the familiar attack a target. In addition to this, ordering the familiar to "order foo help kill" does nothing except return your prompt.

order wraps kill
Wraps looks around the room.
12950

order wraps kill cow
Wraps shakes his head. 
12950

order wraps kill all
Wraps shakes his head.
12950

order wraps help kill
12950

order wraps help score
I will report you my score if you order me to.
12950 
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 19:19:31 2005
It does not make him kill. It sets him up to kill along with you.

----------------------------------------------------------------------

Wagro wrote on Thu Jun  9 19:20:46 2005

As far as i can see they always automatically enter combat with you regardless of using this command, though they dont start hitting until the round after you start fighting


----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 19:26:13 2005
That is true. It was changed at some point so they are always
in combat when you are. The kill option is obsolete

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 19:26:13 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8672
date: Tue Jun 14 17:15:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8672
Original bug report by Lesk on Mon Jun 13 19:45:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/swamp/rooms/heart5

You get struck by  attack, but your mist form prevents most of the damage! buy what attack ? nothing agro in the room, guessing its the acid fumes
----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:15:39 2005
Yes that is correct.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:15:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8667
date: Tue Jun 14 17:19:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8667
Original bug report by Maduo on Sun Jun 12 23:11:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

5th dagger
----------------------------------------------------------------------

Maduo wrote on Sun Jun 12 23:13:13 2005
tried swinging items at monkey and got this
swing 5th dagger monkey
*Value being indexed is zero.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:19:57 2005
this is a parser error and really not easy for us for us to fix since its in the driver. Even better this happened with an emote which means our abilities within the mud to fix it are even less.





Just going to habe to live with this type of 

problem and since it has no bearing on game play at all I think we can live with it.





----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:19:57 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8662
date: Tue Jun 14 17:26:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8662
Original bug report by Wagro on Sat Jun 11 07:16:34 2005

Object:   /domains/eqpool/consumable/greater_healing_potion
Creator:  Unknown
Room:     /domains/castles/rooms/wagro-6

This healing potion only ids to "greater healing potion" not "healing potion"
----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:26:05 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8659
date: Tue Jun 14 17:28:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8659
Original bug report by Inside on Fri Jun 10 15:54:45 2005

Object:   /domains/blackavar/anhk/rooms/uudnr
Creator:  Ant
Room:     /domains/blackavar/anhk/rooms/uudnr

for some reason, the room cloned two cakes instead of just one.
----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:28:23 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8637
date: Wed Jun 15 17:59:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8637
Original bug report by Khelekloth on Thu Jun  2 19:28:32 2005

Object:   /obj/spells/objects/ice_pick_ob
Creator:  Unknown
Room:     /domains/illium/center/streets_27_13

drop pick
[ice pick]: You'll have to unwield it first.
remove pick
[ ice pick ]: You are not wielding that.
i
Weight (in lbs): You[100] + EQ[10] = Total[110], Capacity[8%]
        [+-+ Weapons +-+]
(1)  Invisible shield (wielded) (kept)
(1)  Ice pick
        [+-+ Armors +-+]
(1)  Ring of the elements (worn) (kept)
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 17:59:12 2005
We have other reports of this.





----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 17:59:12 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8638
date: Wed Jun 15 18:02:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8638
Original bug report by Inside on Fri Jun  3 00:32:11 2005

Object:   /domains/blackavar/anhk/rooms/dws1e3
Creator:  Ant
Room:     /domains/blackavar/anhk/rooms/dws1e3

i believe this room is supposed to be outdoors, as the other town rooms in this area are
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:02:27 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8642
date: Wed Jun 15 18:03:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8642
Original bug report by Erotica on Sat Jun  4 02:31:03 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/cavern3

demon_kid when I'm killing it, it comes up as "monster"
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:03:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8614
date: Wed Jun 15 18:11:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8614
Original bug report by Wagro on Tue May 31 19:08:09 2005

Bug reported from /domains/gossamer/prophet/market/rooms/shop1--

it seems that when you use repair armor from a ball (from merge materials), the weight of the ball does indeed drop, but it still doesnt clear up inventory space. I.E. my material ball was 65 lbs, but even after using most of the ball up i didnt have any extra room in inv

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:11:47 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8589
date: Wed Jun 15 18:13:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8589
Original bug report by Lucifer on Tue May 24 17:25:35 2005

Bug reported from /domains/everrest/map/x22y42--

battle royale event bugs,,,, cant attack eachother..


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:13:38 2005
other reports of this.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:13:38 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8577
date: Wed Jun 15 18:15:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8577
Original bug report by Draco on Fri May 20 18:38:50 2005

Bug reported from /domains/mists/plants/rooms/rain3--

The thornslinger unleashes a fury thorny darts, blasting everyone in the room.

.11 A/D (  4%) Thorn slinger slams you
getting a stray period after the special


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:15:21 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8582
date: Wed Jun 15 18:15:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8582
Original bug report by Proxima on Sun May 22 11:08:30 2005

Bug reported from /domains/illium/center/streets_34_14--

plaque is updating 2x at once!!


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:15:29 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8671
date: Thu Jun 16 02:43:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8671
Original bug report by Monkey on Mon Jun 13 05:21:53 2005

Object:   /domains/blackavar/necrocity/rooms/mayor_topstairs
Creator:  Guildhall by Snoop, city by Wagro
Room:     /domains/blackavar/necrocity/rooms/mayor_topstairs

ok the mayor which is north of here (cant go in he's agro)
when he does his special and drops in you in cs to kill you, he drops you in a different cs
it looks the same...
-------| New Round |--------
Zeemagx finishes the chant.
Zeemagx mutters the words 'nezer ztrruk'
Zeemagx gathers some energy from his nether body and projects it into a blast of energy at mayor!
Zeemagx's projection of elemental energy hits mayor with asphyxiation damage!
Mayor says to you, 'What the hell are you doing? Get out of my city!'
You blink out of existance.
You break your concentration.
Your concentration is interrupted.
Falling through the air [exits: none]
 You are hundreds of feet above the ground, over what looks like Illium city. You are picking up speed quickly as fall.


You and Zeemagx hit Mayor 2 times.
It doesn't seem possible to go that direction.
475/1033 1820/2255 544/679 0 836,653 11166>

Central Square [exits: fountain, north, south, east and west]
 The heart of Illium, Central Square. Life bustles all around you, even if no other beings but the Lorlings are present. Surrounded on all sides by the trees, you feel as though you are in the middle of an enchanted forest, or a lost world. In the exact center, Illium's Heart stands. The fountain is a monument of sorts, erected by the gods of this world. Inside the trees, you can see pools of water, part of the Gossamer River captured as homes to water beings and as wishing pools. Water surrounds the fountain, and two huge windows, created by the water flowing from the top, cover an inner haven to the fountain.

Some luckless fool has left Ghostly training collar here.
Some luckless fool has left 4 black orbs here.
It seems that someone has left Right foot of an alien lying here.
Darian the destroyer 
Yellow Blob boots lies in the room.
Someone has discarded Emerald helm of Vorysis here.
Some luckless fool has left Eye Amulet of Frank here.
A Crimson Cloak 
Ash's Gauntlet lies here.
A skull ring 
A pair of silk garters 
There are many materials here.
Some luckless fool has left 4 enormous bluish green aquamarines here.
3 very large pure white onyxes lie here, abandoned.
A very large olive green peridot lies in the room.
There are many milky white chalcedonies here.
Someone has left an enormous green chrysoberyl lying on the ground.
It seems that someone has left an enormous clear rock crystal lying here.
A very large light green jade lies in the room.
Someone has left a huge emerald green chrysoprase lying on the ground.
You notice an enormous multicolored tourmaline lying on the ground here.
Some luckless fool has left 2 gigantic shiny black sapphires here.
Someone has discarded Lucifer's Blade here.
It seems that someone has left 2 Quarks Demonhides lying here.
Someone has left Glass Monocle lying on the ground.
3 parasols lie here, abandoned.
Someone has left 2 Gleaming breastplates lying on the ground.
Chainmail of the Dryads lies here.
Someone has left Wooden dagger lying on the ground.
There are many Cherolin Leather Pantses here.
Someone has discarded Kukul here.
Some luckless fool has left Tickle Feather here.
Someone has left 2 tawny red garnets lying on the ground.
2 Skullcrackers lie at your feet.
There are many Long wooden spears here.
A large fountain sits in the center of the square.
An orange pumpkin
Crystal Ball Machine
A black altar
A floating moonflower vine

SPLAT! Your body falls from the sky and is liquified on impact.
You fall to the ground DEAD!
{death}: Monkey died (Falling through the air).
mooT [mooT]: Ronan is now the leader of the party.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

i got a new room and the cs had maduo's familiar's eq and halloween altar and halloween area
----------------------------------------------------------------------

Ixtlilton wrote on Thu Jun 16 02:43:00 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8683
date: Thu Jun 16 16:56:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8683
Original bug report by Squee on Thu Jun 16 00:55:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

Height Problems: I've suspected this in the past, but now I am certain of the height/weight ratio being transferred over from "At the Gates of Islands of Myth" to IoM itself. As I reinced, I touched mindflayer and then I hit score, since I was in the gate room. I assume this will show me my height/weight as it should be if I were to type 'Enter Portal' and go into Islands of Myth. On my score, it said I was 4'7 and 85 pounds. Now, I thought that was good for a mindflayer so I typed enter portal. When I arrived in IoM (Adv-Guild to be exactly.) Now, when I got to adv, I typed score and my stats came up as: Size: 4'3". Weight: 79 lb. So in conclusion, I shrunk 4 inches and lost 6 pounds. Because size does have an effect upon what can be carried/held I think this should be brought to attention. Now, if what I did in the Gates of IoM has no correlation I'd like to know so I don't waste time in the future in hopes of getting a favorable height if I pick a small-sized race. Thank you, and I'm sorry for botching up
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 16:56:34 2005
entering the portal reinitializes your height/weight.



This is intentional and not a bug but I forget the exact reason at the moment. It was either for a bug fix or to stop players from entering the mirror hundreds of times trying to get the optimal height.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 16:56:34 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6842
date: Thu Jun 16 18:00:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6842
Original bug report by Nezmaniac on Mon Aug  9 05:42:30 2004

Bug reported from /domains/misc/hell_ress_room--

I was in a party with tranquil and artea - artea was leader, and tranquil and I died
artea left the party while tranquil and I were still in hell - I know he didn't disband because tranquil and I could still talk on party channel after he left
however, then when I typed 'ps' (while both tranquil and I were still in hell), I got this:

*Value being indexed is zero.
Trace written to /log/runtime

now the party appears to no longer exist - typing 'ps' doesn't error anymore (just tells me "You are not in a party."), and the party doesn't show up on 'all parties' anymore either


----------------------------------------------------------------------

Marvin wrote on Mon Aug  9 15:53:50 2004
---Mon Aug  9 05:36:54 2004---
*Value being indexed is zero.
Object:  (/std/modules/ansi.c) at line 58

'' at /secure/user#91387 () at /:0
'dispatch_modal_input' at /secure/user#91387 (/secure/user/inputsys.c) at line 318
'' at /obj/pshell#91431 () at /:0
'shell_input' at /obj/pshell#91431 (/std/shell.c) at line 263
'do_c' at /obj/pshell#91431 (/std/shell.c) at line 403
'execute_command' at /obj/pshell#91431 at line 78
'call_main' at /cmds/player/party (/std/cmd.c) at line 23
'main' at /cmds/player/party at line 1007
'test_party' at /cmds/player/party at line 910
'party_status' at /cmds/player/party at line 485
'party_status' at  (/admin/obj/party_ob.c) at line 1411
'colour_truncate' at  (/std/modules/ansi.c) at line 58

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 20:21:35 2005
Cant figure this one out. It errors on querying 

ANSI_D->query_translations()[2] which is a static mapping.



----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 18:00:04 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6950
date: Thu Jun 16 20:56:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6950
Original bug report by Inside on Thu Sep  2 08:11:08 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/castle4--

there is a bodyguard in this room that doesn't seem to be doing his job (i.e. blocking any exits)


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 20:56:07 2005

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 8685
date: Fri Jun 17 21:22:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8685
Original bug report by Daran on Fri Jun 17 07:20:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

emote-vudu does not state name only  the word 'your'
----------------------------------------------------------------------

Cebcurg wrote on Fri Jun 17 21:22:06 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8695
date: Mon Jun 20 20:50:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8695
Original bug report by Tranquil on Mon Jun 20 06:29:48 2005

Object:   /domains/eqpool/consumable/greater_mana_potion
Creator:  Unknown
Room:     /obj/spells/objects/womb_room

this item (greater mana potion) does not id to 'mana potion'
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:50:11 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8694
date: Mon Jun 20 20:55:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8694
Original bug report by Maduo on Mon Jun 20 05:01:49 2005

Object:   /obj/spells/objects/lava
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

created a lava block when but i had too little inventory space so it dropped to the room, and now i can't pick it up, i tried get block, get lava, get a block of lava, and nothing is working. the skill: 'mold lava' requires it to be in your inventory to mold it.
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:55:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8693
date: Mon Jun 20 20:58:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8693
Original bug report by Maduo on Sun Jun 19 19:42:25 2005

Object:   /obj/spells/objects/lava
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

when i was using the skill: 'mold lava' to make lava eq, i picked cloak for slot and it said i shaped the lava in the form of a cloak but i recieved no item in my inventory nor did it drop onto the ground.
im guessing it is probably some sort of inventory bug since i was at 92% capacity
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:58:29 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8692
date: Mon Jun 20 20:59:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8692
Original bug report by Tranquil on Sun Jun 19 18:45:37 2005

Object:   /domains/dragon/talgore/dragons/bronze/npc/bronze3
Creator:  Talgore
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room2

this monster (Female Bronze Dragon) does not id to 'female dragon'
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:59:32 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8691
date: Mon Jun 20 21:01:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8691
Original bug report by Beranis on Sun Jun 19 14:53:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room21

elven chainmail suit doesn't id to 'elven chainmail suit'
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 21:01:38 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8686
date: Mon Jun 20 21:05:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8686
Original bug report by Nezmaniac on Sat Jun 18 05:28:33 2005

Object:   /domains/eqpool/consumable/greater_mana_potion
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

doesn't id to just "mana potion"
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 21:05:02 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8670
date: Mon Jun 20 21:07:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8670
Original bug report by Monkey on Mon Jun 13 05:16:20 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell/rooms/other_side

when you're dead you can't do bug reports
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 21:07:59 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8715
date: Wed Jun 29 17:19:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8715
Original bug report by Tranquil on Tue Jun 28 13:35:59 2005

Object:   /domains/mists/gator/camp/items/shtsword
Creator:  Klax
Room:     /domains/mists/gator/camp/camp28

this item does not id to 'shortsword' or 'sharp shortsword'
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:19:37 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8714
date: Wed Jun 29 17:20:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8714
Original bug report by Tranquil on Tue Jun 28 13:35:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/camp/camp28

sword
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:20:01 2005
Please delete mistaken bug reports.



----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:20:01 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8711
date: Wed Jun 29 17:36:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8711
Original bug report by Proxima on Mon Jun 27 21:25:01 2005

Object:   /domains/city/advguild/adv
Creator:  Unknown
Room:     /domains/city/advguild/adv

cast wall of force with down at old adv
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0
blah blah :)
works on the other directions, it'll say "You must choose a valid exit."
but since down is KINDA a valid exit, (just doesn't show on exit list), you can't wall it and it bugs
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:36:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8709
date: Wed Jun 29 17:40:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8709
Original bug report by Proxima on Sun Jun 26 16:38:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

If you merge materials with no materials in inv, it makes a ball with 0 materials in it.  Just seems like useless clutter considering I could drop that ball and do it all day, then have a bunch of sizeless balls.  Regardless, how did I make something out of nothing?
----------------------------------------------------------------------

Proxima wrote on Sun Jun 26 16:39:39 2005
THERE'S the abuse... if you merge those two balls of 0 materials, you get a ball of 2 materials.
Thus, making mats out of nothing :(

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:40:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8707
date: Wed Jun 29 20:20:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8707
Original bug report by Warrowarr on Sat Jun 25 17:27:33 2005

Object:   /domains/blackavar/dcastle/rooms/room37
Creator:  Nyx
Room:     /domains/blackavar/dcastle/rooms/room37

say CON Song ON can not look at the tapestry here. If you try, you see the
longdesc in the room instead. I guess 'adjs:' is used in the
add_item, without being in an array.
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:15:35 2005
Actually there is no desc for look at all on this add item.



----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:20:42 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8706
date: Wed Jun 29 20:25:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8706
Original bug report by Monkey on Sat Jun 25 01:08:22 2005

Object:   /domains/illium/shops/race_museum
Creator:  Friski and Nyx
Room:     /domains/illium/shops/race_museum

Race Museum [exits: south]
 This building is dim and filled with shadows even though it has plenty of windows and torches to provide light. Statues for every race in the realm fill the building. At the base of each statue is a plaque telling of the race the statue represents. This place was designed to honor all the races and give them all a place to feel welcome.

An interesting looking poster.
1032/1032 2766/2766 512/512 0 2,247,282 11223>

There is no gargoyle here.
1032/1032 2766/2766 512/512 0 2,247,282 11223>
the race statues aren't here
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:25:07 2005
The race statues serve no purpose in that room.



All the information is available from the poster, all races and help race X which the room clearly tells you.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:25:07 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8705
date: Wed Jun 29 20:30:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8705
Original bug report by Jaguar on Fri Jun 24 21:23:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/graveyard1

In the room here, "read headstone" should do the same as "look at headstone"
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:30:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8704
date: Wed Jun 29 20:31:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8704
Original bug report by Tranquil on Fri Jun 24 15:15:17 2005

Object:   /domains/mists/gator/camp/merc7
Creator:  Klax
Room:     /domains/mists/gator/camp/merc7

the room to the west of this room has an 'east' exit that leads to the room east of here. that exit should instead lead to this room.
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:31:38 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8700
date: Wed Jun 29 20:33:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8700
Original bug report by Nezmaniac on Wed Jun 22 02:11:49 2005

Object:   /domains/eqpool/unique/illiumstar
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/6,10,1

Lizard starts to glow bright red and suddenly it releases a clear, thick, red beam at you.
You is bathed in a soft light as the Star of Illium flares briefly.
*Bad argument 1 to random()
Expected: int Got: 4.050000.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:33:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8699
date: Wed Jun 29 20:36:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8699
Original bug report by Nezmaniac on Tue Jun 21 06:21:32 2005

Object:   /domains/eqpool/unique/illiumstar
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop16

doesn't id to 'star of illium'
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:36:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8698
date: Wed Jun 29 20:38:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8698
Original bug report by Tranquil on Tue Jun 21 05:56:15 2005

Object:   /domains/eqpool/consumable/major_mana_potion
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

this item (major mana potion) does not id to 'mana potion'
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:38:09 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8608
date: Wed Jun 29 21:47:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8608
Original bug report by Wagro on Mon May 30 08:31:54 2005

Bug reported from /domains/everrest/naraku/rooms/terror_maze--

the monster here repops extremely fast

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:47:02 2005
There are no monsters in the room you reported this from.

 

Please report bugs from the correct room.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:47:02 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8722
date: Wed Jun 29 21:49:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8722
Original bug report by Avenger on Wed Jun 29 21:47:42 2005

Object:   /domains/illium/monsters/Tesselavala
Creator:  Pavilion and Tuk
Room:     /domains/illium/shops/bounty_room

You give Bloodstained eyeball to Tesselavala.
*Value being indexed is zero.
Trace written to /log/runtime

killed the monster in a form that couldnt carry stuff (if it helps)

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:49:39 2005
This most likely happened because I was just making another fix in the bounty code and updated it a few times. Anyone that had active bounties will need to get new ones.



I always forget that.





----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:49:39 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8602
date: Wed Jun 29 21:52:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8602
Original bug report by Oxolotl on Sun May 29 19:47:54 2005

Bug reported from /domains/blackavar/ferax/underworld/rooms/house1--

just done wear all and i get this:
glove of souls: Your Apocalypse staff blocks your using of this object.
It ain't in my inventory


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:52:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8592
date: Wed Jun 29 21:56:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8592
Original bug report by Monkey on Thu May 26 06:28:24 2005

Bug reported from /domains/dragon/elements/void/room_0--


Void [exits: north, south, east and west]
 You are in on a featureless plain. White wisps swirl around your legs as if blown by the wind, but you feel no wind. You can see for miles, but there are no landmarks. In fact, there is nothing to be seen at all.

It seems that someone has left 2 rifts lying here.
2 rifts wtf


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:56:09 2005
CAnnot reproduce this.



----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:56:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8587
date: Wed Jun 29 21:57:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8587
Original bug report by Draco on Mon May 23 23:42:02 2005

Bug reported from /domains/illium/center/streets_27_17--

minor mana potions do not id as mana potion


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:57:15 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8727
date: Fri Jul  1 17:21:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8727
Original bug report by Dmitri on Thu Jun 30 21:00:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/tenoren/con_rooms/corral_8

When Belgarion talked on Hellspawns guild channel, neither I or Armond could see his messages unless we typed last hellspawns, neither of us had him on ignore. Not sure whats goin on.
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:21:48 2005
Belgarion       Tue Jun 21 21:01:58 Zifnab          spamming the hell out of chat

perhaps you can control yourself and not paste 40 line songs 
onto the channel?

----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:21:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8728
date: Fri Jul  1 17:22:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8728
Original bug report by Dmitri on Thu Jun 30 22:07:21 2005

Object:   /domains/mists/plants/eq/mmclub
Creator:  Unknown
Room:     /domains/illium/shops/shop_weapon

This club doesnt count as a weapon apparently. When i sell it it tells me:
0 items sold for 0 gold.
Yet the eq is gone.
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:22:53 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8729
date: Fri Jul  1 17:24:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8729
Original bug report by Lesk on Fri Jul  1 03:06:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room37

not sure what this is.. l sky and l branches give the same odd result .. upThe branches overhead are slightly less dense and allow some of the sky to show through. < dont get the 'upThe' in any of the other rooms around here
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:24:06 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8738
date: Sat Jul  2 14:55:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8738
Original bug report by Tass on Sat Jul  2 06:25:17 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

object Shapeshifters Collar..?
----------------------------------------------------------------------

Zifnab wrote on Sat Jul  2 14:55:27 2005
if there is a bug here please explain more when you report it again.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  2 14:55:27 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7357
date: Tue Jul  5 01:17:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7357
Original bug report by Ranja on Fri Oct 15 18:17:35 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/8,11,0--

Can someone check if the tiny mushrooms (objects) that grow in theese swamp pits gets removed by the new cleanup system? Havent seen them lately..


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jul  5 01:17:05 2005
hi

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jul  5 01:17:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8759
date: Fri Jul  8 05:30:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8759
Original bug report by Wagro on Fri Jul  8 04:37:08 2005

Object:   /domains/mists/mistsmap/x7y55
Creator:  Unknown
Room:     /domains/mists/mistsmap/x7y55

This room is currently the entrance to the wolf quest area. At the moment, there are no exits leading into the area. All of the listed exits go onto the vmap.

Scenic Location [exits: northwest, west, southwest, north, northeast, south, southeast and east]
fffffffff You have the feeling that this area is special
fffffffff 
ffff*ffff 
?ffffffff 
|f?ffffff 
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  8 05:30:38 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Jul  8 05:30:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8763
date: Sat Jul  9 01:10:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8763
Original bug report by Draco on Fri Jul  8 19:13:58 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/arena1/room1

mist form
----------------------------------------------------------------------

Draco wrote on Fri Jul  8 19:15:28 2005
say stoneskin down
eheh new bug report system is wierd... anyway im not really sure wtf is gonig on ill paster like the last 20 lines above the problem

18 A/D ( 40%) Ronan splits your torso!
Your mist form partially absorb some of the damage from Ronan's attack, but the nature of the damage still hurts you.
Your skin flushes and then return to its normal pigmentation.
You break your concentration.
Your concentration is interrupted.
Ronan seems to recover from the poison and looks much better.
You have died at the hands of Ronan
arena: Draco has died at the hands of Ronan in the Blackavar Arena.
You somehow escape death!
Your fog pick condenses to ice.
Your brain slows down.
Your heart beats an extra beat.
Your body grows.
Your muscles swell.
You feel stronger.
say mist form down
Your body becomes solid again.
say mist form down
You buzz: mist form down
HP:5/1252 SP: 820/2892 EP: 642/694 EXP: 710,631/3% GP: 124796/9191 EXPL: 12181>

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:10:15 2005
cannot do anything about this after the boot. have to report it 
again.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:10:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8764
date: Sat Jul  9 01:11:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8764
Original bug report by Tranquil on Fri Jul  8 23:19:09 2005

Object:   /std/race/newbie/unselected
Creator:  Unknown
Room:     /domains/misc/race_select

got this upon touching reinc machine:

Last reincarnation was Fri Jul  8 22:44:31 2005.
You cannot remove a guild item.
There is nothing here that works with that verb.
You enter Islands of Myth in a fresh body.
Turning on channel 'castles'.
Turning on channel 'clans'.
Turning on channel 'event'.
Turning on channel 'death'.
Turning on channel 'inform'.
Turning on channel 'login'.
Turning on channel 'plaque'.
Turning on channel 'ghost'.
Turning on channel 'mudclients'.
Turning on channel 'geek'.
Turning on channel 'arena'.
Turning on channel 'fishing'.
Turning on channel 'bounty'.
Turning on channel 'prots'.
Turning on channel 'vulns'.
Turning on channel 'externals'.
Turning on channel 'enchants'.
Turning on channel 'brethren'.
Turning on channel 'trance'.
Turning on channel 'auction'.
Turning on channel 'caldprots'.
Turning on channel 'rufrinlist'.
Turning on channel 'trades'.
Turning on channel 'myth'.
Turning on channel 'sales'.
Turning on channel 'alerts'.
Turning on channel 'blacksmith'.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You don't have anything worn or wielded.
----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:11:03 2005
Reinc machine is gone for a year and the stack 
trace of the error is gone as well with the reboot.

Report it next year if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:11:03 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8785
date: Mon Jul 11 18:30:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8785
Original bug report by Zifnab on Mon Jul 11 18:30:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

test to see if the bug command is back to the way it used to work.
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 11 18:30:09 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8784
date: Mon Jul 11 18:34:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8784
Original bug report by Proxima on Mon Jul 11 17:45:48 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/city/fountain

Large bounties (bmon, zatea) can drop sunnydale items (lethes bramble, some 5tp con shirt).  I personally think its brilliant for the people who never had access to the area, its a cool pool of eq to make bounties worth doing, but you can decide if it's a bug.
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 11 18:34:37 2005
The area no longer exists. The equipment should not be
given out anymore.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 11 18:34:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8792
date: Wed Jul 13 04:45:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8792
Original bug report by Ronan on Wed Jul 13 01:16:56 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

wear collar
Do you mean Golden collar, Velvet Collar or ?
I only have Velvet collar in my inv
thanks
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 13 04:45:08 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8793
date: Wed Jul 13 14:20:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8793
Original bug report by Smee on Wed Jul 13 09:51:52 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

one of my favorite commands in the game doesn't work right now
the command is called 'who wash my windows'
i remember javier thought, who does all this shit, it might as well wash her windows
and then it could, actually, wash your windows
right now my windows are dirty
please, replace '>who wash my windows'
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 13 14:20:40 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8795
date: Wed Jul 13 17:22:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8795
Original bug report by Proxima on Wed Jul 13 17:18:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

You play a beautiful melody on the silver flute.
Dojjan gives a silver flute to you.
You play a beautiful melody on the silver flute.
I guess you don't need it to play it?
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 13 17:22:17 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8799
date: Thu Jul 14 20:45:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8799
Original bug report by Belgarion on Thu Jul 14 19:11:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_18

I was using migrate, when my Zmud decided my playtime was over, so i reconected and got to the link-dead room with the usual error message trace written to blah blah, but sicne khosan once said that it is supposed to happend during strange reconecting during migrate (i got stuck in the air once), i simply thought it wasn't that much of a problem, however it also turned all my channels off, and i have no clue why, it seems i was semi on them, cus when i wrote "myth hi" i only got the yellow zmud input text, no error message or not listed on that channel text, nothing
at all
//belg
----------------------------------------------------------------------

Belgarion wrote on Thu Jul 14 19:14:58 2005
also i lost my form

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 14 20:45:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8677
date: Thu Jul 14 20:45:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8677
Original bug report by Proxima on Wed Jun 15 09:06:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /obj/skills/objects/open_sky

In vulture form, attempting to migrate from Evvy to Gossamer, went up into the sky and never came down.  Still there.
----------------------------------------------------------------------

Proxima wrote on Wed Jun 15 09:11:28 2005
Leave/Reconnect gave me *call_other() couldn't find object, Trace written to /log/runtime.
then it reloc'd me to the linkdeath room
and zephyrus's roper arm goes off here, haha

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 16:18:02 2005
dbxwhere proxima
*call_other() couldn't find object
Object:  (/std/player.c) at line 815

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'rcv_password' at  (/secure/user/login.c) at line 657
#4: 'existing_user_ready' at  (/secure/user/sw_body.c) at line 72
#5: 'sw_body_handle_existing_logon' at  (/secure/user/sw_body.c) at line 323
#6: 'reconnect' at  (/std/player.c) at line 815

dbxframe proxima 6
------/std/player.c:815 - reconnect()
locals: NULL, NULL, NULL
----------------------------------------------------------------

   20040909 -- Zifnab put this back in. Lots of things rely on query_reconnect_location to
kick players out of places they shouldnt be. Example a spell that moves you to a temporary
room. you go link dead now you get stuck in the room, this will move you out.
*/

    if (stringp(where_was_i))
=>      recon_loc = where_was_i->query_reconnect_location();

    if (stringp(recon_loc))
    {
        if (load_object(recon_loc))
            where_was_i = recon_loc;


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 14 20:45:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8817
date: Sun Jul 17 23:01:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8817
Original bug report by Wagro on Sun Jul 17 22:39:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/ulster/emerald

you cannot type bug  and get into the bug editor that way
----------------------------------------------------------------------

Zifnab wrote on Sun Jul 17 23:01:38 2005
yes you can.

 bug clock
Begin typing your text. ~q to abort, . or ** to end, ~h for help.
-----------------------------------------------------------------

Seems to work just fine best I can tell.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 17 23:01:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8828
date: Wed Jul 20 20:51:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8828
Original bug report by Pyromaniac on Wed Jul 20 20:48:18 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

i was in the guantlet last night and i made it to lvl 30, a combat plaque update and a reboot has happened since then, i did die on lvl 30, just wondering if this is a bug or not
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 20 20:51:25 2005
you made it to level 30 but died. so you tied him.

The plaque only stores the highest level and the first 
person to get there.

That is by design to make it easier

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 20 20:51:25 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8788
date: Sat Jul 23 06:41:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8788
Original bug report by Wagro on Tue Jul 12 06:23:22 2005

Object:   /domains/dragon/durin/orcs/armor/collar
Creator:  Snoop
Room:     /domains/hyboria/abneon/zelda/castle2/castle2_2_9

Maybe not a bug, but possibly in need of some readjustment.

From experience, it would appear that this collar I have works more often if you are taking damage. When I am taking a lot of damage, especially from the collar itself I can use it about every 3 rounds, which is a little excessive. On the other hand, when I have not taken damage, sometimes it takes around 5-10minutes before i can use it. It's an interesting piece but just want to make sure its working how the creator intended.

On another note, it seems that it always damages around 7-800 hps, but if you use it when you are under that, it just takes you to 0 hps and doesnt kill you. IMO such a neat special should have a chance to kill you.
----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 06:41:13 2005
looks like it works as intended to me...and i should know, shrugleg

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 06:41:16 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8051
date: Sat Jul 23 07:01:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8051
Original bug report by Draco on Wed Jan 12 18:23:35 2005

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/13,6,1--

when encephalitis drops without the mob dying, it gives the message twice.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 06:27:15 2005
did i fix this? or is it still true :D

----------------------------------------------------------------------

Draco wrote on Sat Jul 23 06:28:21 2005
let me ask denim or maduo the next time one of them is online since i reinced out.

----------------------------------------------------------------------

Draco wrote on Sat Jul 23 06:44:55 2005
Tahnval tells you: Sometimes yes, sometimes no. AFAIK, it does so only if you were not and are not in combat with the mob. I never see doubled when it drops on a mob I am fighting, but I do see it when it drops on a mob that was infected while I was fighting another mob.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 07:01:27 2005
Added another check for this.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 07:01:30 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8262
date: Sat Jul 23 07:01:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8262
Original bug report by Wumpus on Sat Feb 26 09:03:19 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge5--

There seems to be 2 drop messages for encephalitis. I was only fighting one beaver guard, but got the following in combat:
[ 6] A/D Demon Mutant Guard Beaver hits Wumper.
Demon Mutant Guard Beaver recovers from encephalitis!
Demon Mutant Guard Beaver recovers from encephalitis!
Demon Mutant Guard Beaver feels better.
I thought I would report this, since it seems like there should be only one drop message.
Thanks,
- Wump


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 07:01:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8845
date: Sun Jul 24 16:24:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8845
Original bug report by Baer on Sun Jul 24 07:07:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/baer-2

Every few minutes, for the last couple of days, I have gotten this message:

Quin-Ja tells you: Hiding in a NOTELEPORT area...grow some balls plz!

I've tried logging out for hours, and I have tried ignoring Quin-Ja. Nothing works.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 24 16:24:32 2005
I think it is behaving as it is supposed to.

Perhaps if people do not like it they should kill it?

Need to check with ixtlilton to make sure though

and this is already reported

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 24 16:24:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8839
date: Mon Jul 25 01:45:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8839
Original bug report by Jant on Fri Jul 22 13:04:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/11,5,1

quin-ja after the hut has been destroyed now likes to wander.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:45:35 2005
best I can tell from reading the code this is not a bug.



----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:45:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8804
date: Mon Jul 25 01:46:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8804
Original bug report by Chrono on Fri Jul 15 23:08:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

so, quinja can reloc to cs, and if she hits someone outside of the party, she will reloc to them later on even after she has died once, i'm pretty sure this is a bug
to be specific, a party went from the swamp to cs after entering the hut, left a party member there to blow up the hut and reved them to cs to continue fighting, i suspect that quinja areaed, but i was drawn into combat, and now, quite some time after they've already killed her they are killing her again, and she has reloced to me
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:46:44 2005
Has nothing to do with areas but the way she was written that is intentional.



----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:46:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8853
date: Tue Jul 26 05:28:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8853
Original bug report by Inside on Tue Jul 26 05:28:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/briar_patch/rooms/maze25

my guess is that mobs are bugging. when i enter a room that should have mobs, i get:

*Bad argument 1 to call_other()
----------------------------------------------------------------------

Zifnab wrote on Tue Jul 26 05:28:47 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8811
date: Tue Jul 26 19:00:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8811
Original bug report by Maduo on Sat Jul 16 12:54:37 2005

Object:   /obj/spells/objects/mist
Creator:  Unknown
Room:     /domains/blackavar/tektor/vom/rooms/gen6

not entirely sure on this, but i believe the mist bug where it stays is also generating other bugs with the yellow mist spell.
a genie i was killing tried to cast it, but nothing happened. no msg that he failed to cast it, and no msg that he successfully cast it.
Tall Genie finishes the chant.
Tall Genie mutters the words 'Oh yeah? I have a trick up my sleeve too!'
--------| New Round |--------
----------------------------------------------------------------------

Zifnab wrote on Tue Jul 26 19:00:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8786
date: Tue Jul 26 19:00:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8786
Original bug report by Stellerex on Mon Jul 11 18:38:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/west/room/hut14

yellow mist here and i don't think there should be.
----------------------------------------------------------------------

Zifnab wrote on Tue Jul 26 19:00:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8858
date: Thu Jul 28 17:04:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8858
Original bug report by Draco on Wed Jul 27 05:14:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

black silk robes from necro city mayor for some odd reason id to black amulet
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:04:46 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8856
date: Thu Jul 28 17:04:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8856
Original bug report by Roirraw on Wed Jul 27 05:06:16 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/mayor_hallway

black silk robes
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:04:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8855
date: Thu Jul 28 17:06:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8855
Original bug report by Mor on Wed Jul 27 02:49:08 2005

Object:   /domains/blackavar/sifl/insects/monsters/termite
Creator:  Sifl
Room:     /domains/blackavar/sifl/insects/rooms/mound

They dont apear to id to either bug or giant
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:06:31 2005


Why should it id to either of those things...



it is quite clearly a giant termite not a giant.

I can see the case for bug and I will add that one but not giant.



FYI giant termite works just fine.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:06:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8850
date: Thu Jul 28 17:38:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8850
Original bug report by Warrowarr on Mon Jul 25 22:21:01 2005

Object:   /domains/sombre/areas/jaguar/village/objects/roseShadyTable
Creator:  Jaguar
Room:     /domains/sombre/areas/jaguar/village/rooms/rosesmoke

if blackwidow sits on the stool here, this is what i see:
The stool contains:
Blackwidow
Blackwidow contains:
a very large rosey pink star rose quartz
answer enormous yellow topaz
a holy urn
3 enormous rich gold pieces of amber
a gigantic green alexandrite
2 large pale blue zircons
answer enormous red star ruby
2 very large white chalcedonies
2 enormous multicolored tourmalines
a very large yellow peridot
a very large red jasper
2 enormous green chrysoberyls
a huge pinkish red coral
2 huge white pearls
2 enormous dusky red garnets
a huge emerald green chrysoprase
a very large pale yellow green citrine
a holy ankh (worn)
Red gold crown (dazzling) (kept) (worn)
Glass Eye of Hag (kept) (worn)
Whalus Cloak (kept) (worn)
2 Whalus' Staffs
Witch's stocking (kept) (worn)
Leather Armshields of Tiamat (kept) (worn)
Thin leather belt (kept) (worn)
Magical Leggings of Tiamat (Frayed) (kept) (worn)
Amulet of fear (kept) (worn)
Claddah Ring (kept) (worn)
a membership card (kept)
Ring of white gold (kept) (worn)
Silver mirror (kept)
Gloves of Skjarl (kept) (worn)
Breastplate of Darkness (kept) (worn)
a Dusty Monk sandal (kept) (worn)
Cloak of the Stars
a hooded cloak of a druid
Sand Scales
2 very large light green jades
a very large bluish green aquamarine
a very large pale blue quartz
a large pink moss agate
a large light blue smokey quartz
a shady female
a shady male
Ol' dead gutt MacConnell the raider  
Ol' loose cutless MacDiablo the raider  
Ol' squashed knees le Guts the swashbuckler  
Ol' wonky hook Jamerson the freebooter  
i don't suppose it was the intention that i see her full inventory 
when she sits there?
,
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:38:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8847
date: Thu Jul 28 17:53:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8847
Original bug report by Inside on Mon Jul 25 05:38:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/inside-1

ring
----------------------------------------------------------------------

Inside wrote on Mon Jul 25 05:39:48 2005
bah, that didn't give you any information. i just wanted to say that the ring doesn't id to golden or ruby (it has a ruby in it) and is very annoying to try to distinguish from most other rings via adjectives.

----------------------------------------------------------------------

Inside wrote on Mon Jul 25 05:40:36 2005
man, i'm batting a thousand. ok, last update. it is the one of the rings you get for completing nimrodel quest.
k, done now

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:53:52 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8843
date: Thu Jul 28 17:57:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8843
Original bug report by Avenger on Sat Jul 23 15:02:09 2005

Object:   /domains/misc/gauntlet/rooms/evil/evil12
Creator:  Unknown
Room:     /domains/misc/gauntlet/rooms/evil/evil12

not sure if it is meant so but when my familiar scores the last blow i'm not pushed to next room so i can rest until fully healed

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:57:20 2005
 @ .here:sear->die(.here:bear)

/domains/guilds/shapeshifter/forms/ss_form.c: "in remove shapeshifter"

/domains/guilds/shapeshifter/forms/ss_form.c: "in remove shapeshifter"

Sear disappears in a puff of smoke.

0

> l

[ /domains/misc/gauntlet/rooms/evil/evil1 ]

Gauntlet 1 [exits: north]

 This nondescript room is yet another room in the gauntlet.



A huge brown bear following Zifnab



--------- Notice I changed rooms here. ------



[ /domains/misc/gauntlet/rooms/evil/evil2 ]

Gauntlet 2 [exits: north]

 This nondescript room is the second room in the gauntlet.



A mangy terrier



Going to have to give more details. This seems to work fine given what details I you put in the report.





----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:57:20 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8844
date: Thu Jul 28 17:57:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8844
Original bug report by Monkey on Sun Jul 24 03:04:54 2005

Object:   /domains/eqpool/level4/eagle_amulet
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/mayor_hallway

l a black amulet
These robes are made out of black silk they feel good to the touch, and look even better.
This armor covers the torso.
It is constructed from Black silk.
It weighs about 4 pounds.
It is in mint condition and is brand new.
 
1007/1007 2163/2710 521/521 54550 800,736 11311 Sli. Good>
shouldn't be a amulet should be robes
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:57:44 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8842
date: Thu Jul 28 17:58:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8842
Original bug report by Daran on Sat Jul 23 03:42:11 2005

Object:   /domains/blackavar/xphere/vampire/eq/nosferatu_cloak
Creator:  Xphere
Room:     /domains/castles/rooms/daran-1

emits light when i dont think it shouldm, it even says it emanted dakrness in the descrioptuin of it
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:58:50 2005
What makes you think it is giving off light?



@ .me:cloak

/domains/blackavar/xphere/vampire/eq/nosferatu_cloak#1522625 ("Dark cloak of

Nosferatu")

> @ .me:cloak->query_light()

-2



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:58:50 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8829
date: Thu Jul 28 22:06:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8829
Original bug report by Inside on Thu Jul 21 09:34:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x4y15

perk emote (when used at another player) does not actually show the other player's name. i thought that was illegal, and intend on keep thinking it until i'm corrected :)
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:06:55 2005
Its kind of a stupid emote but there is nothing wrong with it. the person doing the emote is known.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:06:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8743
date: Thu Jul 28 22:25:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8743
Original bug report by Avenger on Mon Jul  4 01:12:10 2005

Object:   /std/race/drow
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Eponine is currently on my ignore list but it seems that it doesnt work ;(
>ignore
You are ignoring the following players:
Charix, Eponine and Slayn.
>
Eponine molests Lotus.
Eponine tries to choke Gandalf!
Water splashes near the fountain's base.
Gab, the Pawn Broker [sales]: I have a Darian the destroyer for sale for 50,000 gold.
Eponine bitchslaps Lotus!! *WHAP*
etc...

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:25:48 2005
These messages are coming from the item she is wearing that is why you see them they are not coming from her.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:25:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8783
date: Thu Jul 28 22:27:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8783
Original bug report by Draco on Mon Jul 11 02:29:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/olympus/rooms/olymp1n2e

ok i dont really know why this is happening, and it seems to happen with just one person, helios. i ignore him (like many others) yet i am still seeing his news posts instead of skipping them like others.
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:27:12 2005
Cannot reproduce this.



(sales:500) 40 left [q?lLmghsSprRfFTncMDW] >

Ignored post from zeemagx

(sales:501) 39 left [q?lLmghsSprRfFTncMDW] > q

> ignore zeemagx

Stopped ignoring Zeemagx.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:27:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8860
date: Fri Jul 29 00:38:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8860
Original bug report by Proxima on Thu Jul 28 22:26:07 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop7

I think you guys changed chant of the high priest to 4 rounds on accident!
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 00:38:40 2005
There are enough real bugs without having to plow
through useless crap. 

If you have a real bug feel free to post it otherwise don't.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 00:38:45 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8868
date: Fri Jul 29 19:55:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8868
Original bug report by Lesk on Fri Jul 29 17:20:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

grab monkey..
guess what the reply is?
Pushing Monkey is useless. 
grab is a push?
 lol
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 19:55:08 2005
yes. grab, push, pull, press are all synonyms.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 19:55:08 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8869
date: Mon Aug  1 11:25:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8869
Original bug report by Wagro on Fri Jul 29 17:50:43 2005

Object:   /domains/events/lloth/equipment/belt/belt7
Creator:  Daneel
Room:     /domains/castles/rooms/wagro-6

This sash comes from the lloth's children event. Would normally typo this, but felt it would be easier to identify with a bug report. anyway, on id it says what special the particular eq piece has. In this case, my special is:

Name : Brown silken sash
             Special : This item seems to be made from spider-silk from the children of Lloth herself!  It seems to be a somewhat strong mana sink, sucking mana from all hostile to the wearer.  It seems to grant some of Lloth's knowledge of magic to the wearer, enabling them to cast a lot more quickly.  The magical nature of Lloth's children saturates the mater
         Armor class : About 1 

As you can see, the message for the special is cut off, and I cannot see what other powers my equipment has
----------------------------------------------------------------------

Wagro wrote on Fri Jul 29 21:31:09 2005
Would also like to add that this alleged casting faster bonus does not appear to be working. I wore this piece of equipment and chain casted the spell floating disc with essence eye maxxed, watching it slowly drop from the full casting time to zero. repeated this several dozen times, concluding that it must not be functioning.

----------------------------------------------------------------------

Wagro wrote on Sat Jul 30 00:44:31 2005
Apparently Ixtlilton changed something so the special actually does work, but i casted 200 2 round evoker bravo spells and the special went off only twice, seems like this is excessivly low considering the special is supposed to help me cast "a lot more quickly"

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:25:48 2005
as said i fixed this - praise the snoop

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:25:51 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8873
date: Mon Aug  1 11:27:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8873
Original bug report by Draco on Sat Jul 30 06:28:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop1

mayor's amulet does not id as such
----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:27:39 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8877
date: Mon Aug  1 11:48:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8877
Original bug report by Highpriest on Sun Jul 31 04:05:41 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/fountain

Sexy Sphyx exclaims 'Highpriest get ready, you are going back to hell!'
HP: 680|1022 SP: 1831|3789 EP: 700|700
[Highpriest]: has some minor cuts and bruises.
[Sexy Sphyx]: is in awful condition.
Psycho Sphyx notices the scars he inflicted on Highpriest and gets ready for battle.
Psycho Sphyx recognizes Highpriest and attacks!
Psycho Sphyx stuns you with the force of his attack!
Misty Jungle [exits: southwest, north, south, southeast, northwest and west]
 A tropical jungle stands before you. Tropical plants run wild through the area. You can see an ancient tree to the far west.
Mist drifts through here. Two bigger trees have formed an entrance here. Flowers bloom all the tree tops lightning up the top
of the jungle. The rain falls a bit stronger here, but the cove of the jungle keeps you mostly dry.

A disc made of air floating above Highpriest.
Sexy Sphyx   (wounded)
Psycho Sphyx  (wounded)
Psycho Sphyx  (wounded)
SUMMARY
Login time: 2h7m27s  Exp Earned: 9424979
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         0         |      14751     |
|     Criticals taken     |         10        |      15397     |
|     Stuns inflicted     |         31        |      9992      |
|       Stuns taken       |         0         |      2627      |
|     Dodges Performed    |         38        |     114284     |
|         # deaths        |         5         |       770      |
|         # reincs        |         0         |       225      |
'--------------------------------------------------------------'

I have noticed stuns taken these few days don't get recorded in summary

-HP
----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:48:25 2005
can't reproduce this
it adds if you get stunned, if you avoid the stun it doesn't add so either this has been fixed already or it's MIS...i'm thinking 2 :D

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:48:25 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8879
date: Mon Aug  1 11:57:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8879
Original bug report by Blackwidow on Sun Jul 31 14:19:14 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x9y44

aura of healing
----------------------------------------------------------------------

Blackwidow wrote on Sun Jul 31 14:26:59 2005
I understand that the aura of healing spell is meant to be
cast on the tank and not on the healer.  My tests show otherwise
(tests done with somewhat varying align and 80% in spell)

base tank     healer
1360 1480     1660
1440 1470     1400
1400 1230     1720
1480 1520     1460
1530 1370     1400
1180 1610     1460
1680 1520     1670
1140 1510     1530
1530 1390     1580
1620 1320     1750
1440 1215     1550
1550 1170     1170
1230 1700     1420
1160 1560     1590
1290 1170     1730
1500 1230     1480
1630 1480     1430
1360 1450
1390 1650
1290 1770
1600



AVG
1419 1409     1544
% improvement
-0,74 8,77

If this is the way it is meant to be, than i guess it wasn't a bug.
I think the help file could be better written in any case :)

----------------------------------------------------------------------

Blackwidow wrote on Sun Jul 31 14:28:56 2005
my spaces are getting eaten for some reason. the last 3 entries under tank should be under healer.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:57:17 2005
dunno what i was thinking when i made the spell, or if i was thinking at all
in any case it was messed up, should work now

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:57:20 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8881
date: Mon Aug  1 11:59:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8881
Original bug report by Blooje on Mon Aug  1 05:28:47 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/brook/brook2/rooms/room22

report
----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:59:50 2005
ok


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:59:50 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6986
date: Mon Aug  1 13:46:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6986
Original bug report by Zifnab on Thu Sep  9 22:00:47 2004

Bug reported from /domains/outside_city/farms/farm1/map/x26y23--

we need to look into fixing the cave wyvern. Its getting slaughtered every boot

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 13:46:51 2005
this is not a bug newb
but i think i have upped him after this report

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 13:46:51 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7266
date: Mon Aug  1 14:10:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7266
Original bug report by Slayn on Tue Oct  5 21:08:28 2004

Bug reported from /domains/illium/buildings/mage/rooms/caf_hall4--

it seems you can pick and choose how long mana drain takes
eg:
Mana drain: ################
Mana drain: ################
Mana drain: ########
Mana drain: ################
Mana drain: #########
Mana drain: ##############
Mana drain: ########
Mana drain: ###########
Mana drain: #########
these were all taken from the first few seconds of casting. so in theory
if you have a really long mana drain you just recat to get a better on
i dont know if it is a qc issue. i had some suggestions to address 
wear all
this but the more i think about it i realise i dont have a very good grasp
on how things work in the mud. just pointing out this can be abused.

thanks
slyna


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 21:28:21 2004
its always been like that.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:10:45 2005
exactly

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:10:48 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7277
date: Mon Aug  1 14:11:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7277
Original bug report by Ranja on Wed Oct  6 15:36:37 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field7--

Was killing giants and did 'give gems to mourn' and:

You give a very large white moonstone to Mourn.
Giant moans at Ranja gives a very large white.
Giant moans at Ranja gives a very large white.
You give a small bright green oriental emerald to Mourn.

messed up emotes?


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:11:48 2005
guess we could remove the emotes the giants use, or you can deal with the fact that it is imperfect
for now lets try nr 2

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:11:48 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7286
date: Mon Aug  1 14:20:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7286
Original bug report by Ca on Fri Oct  8 21:02:13 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder3--

I messed up and created a holy urn when my inventory was full.  Now it moves it to the room though (typically a holy urn dests when you drop it).  Now its on the floor and can't be picked up.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:20:44 2005
looks like this has been fixed

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:20:50 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7664
date: Mon Aug  1 14:20:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7664
Original bug report by Moridin on Thu Nov 25 18:32:27 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

cast summon on holy
tell holy you are being summoned bottle: #
You finish the chant.
You mutter the words 'Brrrrng oooope'
You perform an intricate series of gestures and summon the powers of your gods. A white mist forms over your head and a holy container appears from the heavens.
Unable to move holy urn to your inventory.. trying the room.
Succeeded in moving the item to the room.


get urn
You aren't able to take it.




----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:20:56 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7671
date: Mon Aug  1 14:22:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7671
Original bug report by Lagduf on Sat Nov 27 09:00:04 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

are yellow mist spheres suppose to work in arena too ?


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:21:59 2005
sure they are
that is...if they work, if they don't work that is intentional too

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:22:02 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7726
date: Mon Aug  1 14:23:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7726
Original bug report by Soulleech on Sat Dec  4 04:40:10 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field3--

Scylla: *Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

bugs when a weapon specials and kills a mob.
only bug when item is from santa. Dont seem to
depend on minion.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:23:38 2005
hmm
i think i fixed this, or i thought about fixing it
lets hope it's the first one

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:23:38 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7965
date: Mon Aug  1 16:15:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7965
Original bug report by Switchblade on Sun Dec 26 12:54:47 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

tried to use repair undead on my vampire, got this

You are ready to perform your skill.
You repair Rummie some.
*math: sqrt(x) with (x < 0.0)
Trace written to /log/runtime



----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 16:15:28 2005
pretty sure this was fixed

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 16:15:28 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8646
date: Mon Aug  1 16:19:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8646
Original bug report by Lucifer on Sun Jun  5 18:24:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room35

Are one supposed to be able to enter this portal with The Elven Headmage present ?
----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 16:19:01 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7980
date: Mon Aug  1 16:20:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7980
Original bug report by Beranis on Wed Dec 29 11:48:01 2004

Bug reported from /domains/hyboria/lorien/map/x2y6--

'A small elven boy' doesn't id to elf

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 16:20:13 2005
looks like it does, but i'll pretend i fixed it

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 16:20:13 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8554
date: Mon Aug  1 16:21:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8554
Original bug report by Maduo on Thu May 12 09:23:23 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

normally only the headmage is in this room when you first enter, and you have to kill him to open the portal, but the portal doesn't seem to be cleaning up right or something.
Headmage's Study [exits: down]
Gravebane the high zombie ( Maduo's )  
Terminate the wraith ( Maduo's )  
Blight the vampire ( Maduo's )  
The Elven Headmage  
A white portal



----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 16:21:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8040
date: Mon Aug  1 16:22:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8040
Original bug report by Dojjan on Sun Jan  9 16:35:17 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

Headmage's Study [exits: down]
 This room is unlike any other in this entire camp. The room is a complete sphere, rather than the half spheres of the meditation rooms that the other mages use, but instead of it being made of stone, it is as if it were the inside of the earth. The room has roots coming out of the wall, and layers of rock that have been deposited over the eons can be seen.

The Elven Headmage  
A white portal
This is in Wagro elfs and the portal shouldn't be here. It should disappear when the headmage appears.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 16:22:26 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7454
date: Mon Aug  1 16:23:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7454
Original bug report by Monkey on Wed Oct 27 08:40:44 2004

Bug reported from /domains/castles/plain/castleshop--

Of course Slint knows that castle doors are gone, but does he know how to count?

Slint says: I can sell you these items:

     1) A New Castle ............... 350000
2) An Extra Room .............. 25000
4) A Chest .................... 75000
5) A Safe ..................... 100000
6) A Portal ................... 10000
7) A Trophy Case .............. 20000



Slint says: Be sure to read the disclaimer (look at disclaimer) before making any purchases!
#3 was doors.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 16:23:26 2005
Yes he can count. And he decided that there was some code based on those numbers the he did not want to modify so he didn't.



----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 16:23:26 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8021
date: Mon Aug  1 16:59:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8021
Original bug report by Temuthril on Fri Jan  7 11:55:14 2005

Bug reported from /domains/illium/shops/shop_blacksmith--

I typed "help skill casting" and looked at it, and it said
that the guild level is 'beta', altough there arent any beta guilds...


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 16:59:31 2005
beta level skills/spells will continue to exist since the skills/spell level decides how powerful they are and how much they cost to train etc.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 16:59:34 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8034
date: Mon Aug  1 17:04:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8034
Original bug report by Eponine on Sun Jan  9 00:09:44 2005

Bug reported from /domains/illium/center/streets_27_17--

SHOWING PLAYERS BELONGING TO abjurer GUILD ONLY
I should be on this list


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:04:35 2005
ok

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:04:35 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8221
date: Mon Aug  1 17:14:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8221
Original bug report by Beranis on Sat Feb 19 18:38:47 2005

Bug reported from /domains/outofwhack/waz/chess/rooms/board64--

calc 0.3*100
Answer 30.000002
Erm, I'm not the best mathematician, but that doesn't seem quite right.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:14:20 2005
if you don't need the calculator, dont use it

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:14:20 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8254
date: Mon Aug  1 17:15:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8254
Original bug report by Dmitri on Fri Feb 25 18:11:18 2005

Bug reported from /domains/illium/center/streets_27_17--

I'm a ghost on the living plane, but i cant do anything.
-Dmitri
Ps. This happened because i participated in the battle royale, then died due to a monster, then deleo moved me to cs.
((


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:15:02 2005
this should be fixed

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:15:05 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8255
date: Mon Aug  1 17:17:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8255
Original bug report by Zifnab on Fri Feb 25 18:33:00 2005

Bug reported from /wiz/zifnab/workroom--

battle royale event does not check for dead people when moving them.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:17:32 2005
pretty sure i fixed it yeah

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:17:32 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8268
date: Mon Aug  1 17:19:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8268
Original bug report by Beranis on Sun Feb 27 06:27:05 2005

Bug reported from /domains/illium/buildings/adv/adv1--

I cured disease earlier on Soulleech. My training was 87%. I'd just trained it. I'd not used the spell before (well least not that I remember). I failed 6 times. However, I succeeded 9 times before he finally managed to recover from the disease. Is this right? If the 'success' is intentionally a partial one, please could we have a message that indicates that?


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:19:02 2005
this was also taken care of...

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:19:05 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8319
date: Mon Aug  1 17:20:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8319
Original bug report by Lotus on Sat Mar 12 00:31:58 2005

Bug reported from /domains/illium/center/streets_27_17--

I joined the battle royale event, and when it started it transported me to elite guard of shi seng
which killed me, i went to hell, w to ress room, and the nexttime i look im back at cs
but still dead.
tigran fixed it, yayz tnxz :)


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:20:35 2005
think this one was fixed yeah

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:20:35 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8445
date: Mon Aug  1 17:26:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8445
Original bug report by Highpriest on Mon Apr 11 06:25:09 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_downhall--

Walking deads can't go above level 10 (for special levels)... I'm not sure but I think the special levels are bugged

-HP


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:26:38 2005
no
they're no
*not

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:26:50 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8862
date: Mon Aug  1 19:08:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8862
Original bug report by Daran on Fri Jul 29 01:56:36 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-2

exp ticket not iding to exp ticket
----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 19:08:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8861
date: Mon Aug  1 19:12:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8861
Original bug report by Monkey on Fri Jul 29 01:20:36 2005

Object:   /domains/sombre/islandmap/server/x9y44
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x9y44

was doing battle royale
You step cautiously through the barrier and into the mouth of the fish, and another one swims up to take its place!
Inside a Large Fish [exits: none]
 You find yourself in the stomach of a very large fish. You can hear water beating against the sides of the fish as it swims quickly through the ocean. Large bones stick out from the walls of this small room, providing you with something decent to hold on to.


You find yourself in the stomach of a large fish!
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

Deleo [arena]: I have moved the coward Monkey to Central Square

Deleo tells you: The current rank - 
-->  1) Monkey           0 <--
     2) Roirraw          0 (Central Square)
     3) Eponine          0 (Intersection of Myst, South Market and North Market)
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

The fish slows, as it nears the surface. It opens its giant mouth, and pushes you lightly towards the opening.
You step out of the mouth of the fish, and find yourself on dry land!
Rolling Foothills [exits: south]
^^^^^~~^^ gently rise and fall. 
^^^^*~~^^ 
^^^^h~~^h 
^^^h~~^hh 


[plaque]: Updating combat plaques
-[arena]-: Soulleech points at you and starts laughing hysterically.
Monkey [arena]: eheh 
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

Monkey [arena]: silly fish 
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

Looking into the distance you can see:
^^^^^^^^^^^^^^^h~~^hhffffffffffff
^^^^^^^^^^^^^^hh~~fffffffffffffff
^^^^^^^^^^^^^hhh~~fffffffffffffff
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

Monkey [arena]: wow 
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

Monkey [arena]: a bug and a half 
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

Monkey [arena]: HI IXT 
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>

Monkey [arena]: I FOUND YOU ANOTHER BUG IN YOUR GAME 
1007/1007 2700/2700 521/521 280 574,090 11328 Sli. Evil>
(i know u just love me messing with ur event eheh)
----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 19:12:37 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8878
date: Tue Aug  2 02:22:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8878
Original bug report by Highpriest on Sun Jul 31 04:09:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/fountain

I don't know if this is a bug or not, but my personal channel 'LJY' seems to be bugged to me:

02:32:43 []: Highpriest has made the channel private.


It doesn't show the name of the channel, and I'm the only one who cannot see it. It isn't a permanent channel so I create it with each reboot, but the problem remains. And lastly, I have no alias at all. Thanks

-HP
----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:50:14 2005
sounds like a client issue

----------------------------------------------------------------------

Highpriest wrote on Mon Aug  1 11:52:11 2005
It's not... I tried java, portal and a new client of mine now, all same...

-HP

----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 16:03:46 2005
it has to be an issue on your side. 
I have turned your channel on and it works perfectly.

DO you have a funny alias for LJY?
It works just fine in java, I see the name of the channel.

----------------------------------------------------------------------

Highpriest wrote on Tue Aug  2 01:19:20 2005
Like I said earlier, I'm the only person that has the problem with the channel and no one else... and I have stressed that I have no alias at all...

-HP

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  2 02:22:04 2005
It turns out I was close. It isnt an alias issue
it was a color issue.

 force highpriest colors
You forced Highpriest to: colors
Highpriest%Unsupported settings (use 'colors remove whatever'): sales
chan_weaver
tock
ljy
friend
newbie
tick

Notice your un supported colors (ljy) is in the list.

 force highpriest colors remove ljy
You forced Highpriest to: colors remove ljy
Highpriest%Setting for 'ljy' removed.

 force highpriest last LJY
You forced Highpriest to: last LJY
Highpriest%History of channel LJY:
Highpriest%Tue Jul 26
Highpriest%12:30:31 Highpriest {LJY}: miketest

Notice that you can now see the channel name.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  2 02:22:04 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6802
date: Tue Aug  2 07:59:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6802
Original bug report by Oruk on Sat Jul 31 05:40:17 2004

Bug reported from /domains/blackavar/lynne/mine3--

minions can cast through monster kill level restrictions on guards one east of here
ps
hi


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 07:59:03 2005
looks like this has been fixed laredy

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 07:59:06 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6957
date: Tue Aug  2 08:01:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6957
Original bug report by Deadnaught on Fri Sep  3 21:00:14 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/bank--

Bank of Icarus [exits: south]
 You come to the bank of Icarus city, surrounded by rounded walls that shape a s
ort of triangular
shop around you. A teller stands behind a wooden counter at the north end of the
 store, smiling
politely at you.

Perdix, the Teller

Rooms: 9521 >withdraw 250000 gold
You must be in a bank in order to withdraw money.
You must be in a bank in order to withdraw money.
You can't withdraw 250000 that.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:01:33 2005
looks fixed

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:01:33 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6959
date: Tue Aug  2 08:02:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6959
Original bug report by Eponine on Sat Sep  4 01:46:22 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room3--

mylag doesn't seem to be working (no details shown)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:02:45 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7233
date: Tue Aug  2 08:04:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7233
Original bug report by Highpriest on Sat Oct  2 13:15:10 2004

Bug reported from /domains/illium/center/streets_27_17--

blast1
Abominpriest is ready to perform its skill.
Abominpriest steps back and raises its fists high into the air. It then steps fo
rward again and brings down its fists on Spider's head with horrible force!
As Spider gasps out its last breath, it's muscles relax, and release one last je
t of high-quality spider silk.
Spider falls to the ground DEAD!

Note that it's not a drider? Yup, my abomination can kill a familiar.

-HP


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:04:45 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7314
date: Tue Aug  2 08:06:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7314
Original bug report by Ironwhimp on Mon Oct 11 21:48:44 2004

Bug reported from /domains/illium/center/streets_34_14--

Error with the create nav stone spell.
You channel your full energies into the creation of a small lodestone.
Trace written to /log/runtime
There is no lode here.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:37:57 2004
dbxwhere ironwhimp
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/sombre/areas/airship/inherits/airship.c) at line 29

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1815
#1: 'action' at /obj/spells/create_navigation_stone (/std/inherits/spells/new_spell.c) at line 1459
#2: 'cast' at /obj/spells/create_navigation_stone (/std/inherits/spells/new_spell.c) at line 866
#3: 'we_succeeded' at /obj/spells/create_navigation_stone (/std/inherits/spells/special_spell.c) at line 63
#4: '' at /obj/spells/create_navigation_stone () at /:0
#5: 'success' at /obj/spells/create_navigation_stone at line 32
#6: 'initiate_lode' at /obj/spells/objects/navigation_stone#15903 at line 138
#7: 'get_random_room' at /obj/spells/objects/navigation_stone#15903 at line 171
#8: 'query_no_teleport' at  (/domains/sombre/areas/airship/inherits/airship.c) at line 40
#9: 'check_moving' at  (/domains/sombre/areas/airship/inherits/airship.c) at line 29


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:06:12 2005
think i fixed some navstone bugs ... lets hope i did

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:06:15 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7520
date: Tue Aug  2 08:14:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7520
Original bug report by Smee on Mon Nov  8 03:49:24 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/elevator_top--

i guess i was lied to about room cleanup
zif told me, marvin made castles not do room cleanup between boots
so i left a combined corpse there a little earlier, and now it is gone
no boot in between
ok 
love, a hurt smee


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:55:33 2004
Castles actually do clean up. However, the stuff you leave on the ground should reload in the same way that they reload in any other room.
I don't know anything about the corpses. If you would not expect them to disappear in any other room, then it is still a bug. If the castle room is behaving like any other, then it is not.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:14:12 2005
corpses are no-save

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:14:12 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7547
date: Tue Aug  2 08:15:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7547
Original bug report by Rockman on Sat Nov 13 02:37:02 2004

Bug reported from /domains/misc/hell_ress_room--

You ask, 'Did it just suddenly get hot in here, or is it just me?'
You feel more vulnerable to fire damage.
You feel less resistant to fire.
do we need both msgs?


----------------------------------------------------------------------

Ferax wrote on Mon Nov 15 00:31:40 2004
The first msg is the msg only you see, letting you know
you were vulned.
The second msg is displayed to everyone in the room, which is
also what abjurers tend to trigger on when using these spells
against monsters.

I'm not sure if it's necessary that we eliminate the double msg,
particularly since it's only the target who sees both and
it could be considered a double warning ;)

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:15:24 2005
moo

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:15:24 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8027
date: Tue Aug  2 08:22:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8027
Original bug report by Apathy on Fri Jan  7 20:52:32 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/vault--

unlock chest

(with the key)
You unlock the chest.
Exp:3,687,437 (17%) G:80998 R:12206>

open chest
You open a chest.
Inside, you find:
  many gigantic pure white onyxes
  many gigantic white chalcedonies
  many gigantic tawny red garnets
  many gigantic bluegreen aquamarines
  many gigantic olive green peridots
  2 gold
Exp:3,687,437 (17%) G:80998 R:12206>

get all from chest
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic tawny red garnet: Taken.
gigantic tawny red garnet: Taken.
gigantic tawny red garnet: Taken.
gigantic bluegreen aquamarine: Taken.
gigantic bluegreen aquamarine: Taken.
gigantic bluegreen aquamarine: Taken.
gigantic olive green peridot: Taken.
gigantic olive green peridot: Taken.
gigantic olive green peridot: Taken.
gigantic olive green peridot: Taken.
gold: You get 30000 gold coins.
gold: You get 30000 gold coins.
gigantic olive green peridot: Taken.
gigantic olive green peridot: Taken.
gigantic olive green peridot: Taken.
gigantic olive green peridot: Taken.
gigantic bluegreen aquamarine: Taken.
gigantic bluegreen aquamarine: Taken.
gigantic bluegreen aquamarine: Taken.
gigantic tawny red garnet: Taken.
gigantic tawny red garnet: Taken.
gigantic tawny red garnet: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic white chalcedony: Taken.
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.
gigantic pure white onyx: Taken.


It seems the chest duplicated its contents...I should have only gotten the first half of that.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:21:57 2005
think this was fixed
c

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:22:00 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8585
date: Tue Aug  2 10:49:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8585
Original bug report by Qu on Sun May 22 17:58:55 2005

Bug reported from /domains/everrest/kazulanth/newbie/rooms/castle15--

potions
seem to be having a hard time getting a decent syntax for them :)
the whole name works always, such as minor mana potion
but looking at minor, or mana potion doesn't
minor works for healing, but healing doesn't
also endurance works with endurance potions
not sure about the 'better' potions though.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:49:48 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8588
date: Tue Aug  2 10:50:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8588
Original bug report by Inside on Tue May 24 07:37:19 2005

Bug reported from /domains/mists/city/shops/general_shop--

minor mana potions don't id to mana potions, but minor healing potions id to healing potion. seems that it should be uniform :P


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:50:03 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8739
date: Tue Aug  2 10:50:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8739
Original bug report by Nezmaniac on Sun Jul  3 01:40:12 2005

Object:   /domains/eqpool/consumable/major_mana_potion
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

shows up as (1)  Major potion
(instead of 'Major mana potion')
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:50:30 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8742
date: Tue Aug  2 10:52:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8742
Original bug report by Nezmaniac on Sun Jul  3 08:49:11 2005

Object:   /domains/eqpool/consumable/major_healing_potion
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

doesn't id to 'healing potion'
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:52:30 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8745
date: Tue Aug  2 10:53:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8745
Original bug report by Nezmaniac on Mon Jul  4 08:01:06 2005

Object:   /obj/spells/objects/priest_potion
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

shows up in inv as: (1)  Mana minor mana potion
should be just 'Minor mana potion' probably
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:53:27 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8748
date: Tue Aug  2 10:54:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8748
Original bug report by Tranquil on Tue Jul  5 02:05:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/swamp/swamp_d6

there is a potion called 'Major potion'. it id's to major potion, but it should be called major mana potion, since its desc says it's a mana potion. i tried to bug the potion itself, but for some reason it just submitted a bug report instead of noting the object itself and entering the bugrep editor. thanks.
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:54:00 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8765
date: Tue Aug  2 10:54:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8765
Original bug report by Monkey on Sat Jul  9 05:52:56 2005

Object:   /domains/eqpool/consumable/minor_mana_potion
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

(1)  Mana minor mana potion
shouldn't have the mana in front of minor mana potion should it?
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:54:15 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8789
date: Tue Aug  2 10:54:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8789
Original bug report by Tranquil on Tue Jul 12 07:38:45 2005

Object:   /domains/eqpool/consumable/major_healing_potion
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/field6

this item (Major healing potion) does not id to 'healing potion'
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:54:54 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8810
date: Tue Aug  2 10:55:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8810
Original bug report by Ca on Sat Jul 16 09:18:19 2005

Object:   /domains/eqpool/consumable/major_mana_potion
Creator:  Unknown
Room:     /domains/dragon/level5/d5agon32

potion
----------------------------------------------------------------------

Ca wrote on Sat Jul 16 09:19:07 2005
(1)  Major potion

I think this should be "Major mana potion"

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:55:09 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8813
date: Tue Aug  2 10:57:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8813
Original bug report by Warrowarr on Sat Jul 16 20:36:38 2005

Object:   /domains/everrest/naraku/rooms/se_tower2
Creator:  Snoop
Room:     /domains/everrest/naraku/rooms/se_tower2

this desc looks to me like there are two stairs in the room
but i can only look at one stairs object it seems...
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 10:57:54 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8819
date: Tue Aug  2 11:00:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8819
Original bug report by Daran on Mon Jul 18 03:26:23 2005

Object:   /domains/blackavar/southernw/polis/castle/mons/eq/sword2
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

does not id to 'large two-handed sword'
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:00:03 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7352
date: Tue Aug  2 11:09:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7352
Original bug report by Tranquil on Fri Oct 15 11:57:20 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

911 emote doesnt work properly, should probably be renamed to call911 or something


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:09:19 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7432
date: Tue Aug  2 11:11:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7432
Original bug report by Apathy on Sun Oct 24 00:45:49 2004

Bug reported from /domains/hyboria/uncle/monks/wr21--

guardian monk doesn't id to guardian


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:11:10 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8325
date: Tue Aug  2 11:12:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8325
Original bug report by Lesk on Sun Mar 13 01:23:59 2005

Bug reported from /domains/dragon/el_tajin/rooms/pathx7y3--

There is nothing in corpse #1 (Guardian's corpse).

----------------------------------------------------------------------

Lesk wrote on Sun Mar 13 01:27:02 2005
yeah erm as i was trying to say.. #1 isnt the beasties name..



----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:12:10 2005
correct

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:12:10 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8365
date: Tue Aug  2 11:17:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8365
Original bug report by Baer on Wed Mar 23 11:05:07 2005

Bug reported from /domains/misc/newbie_school/rooms/start--

I am level 1 unselected in the reinc room, and I am moaning as a disease takes hold of me. Doesn't seem right and not a nice way to welcome new players into the game.


----------------------------------------------------------------------

Baer wrote on Wed Mar 23 11:07:13 2005
This is happening after I idled out, and then logged back in returning from linkdeath. That could explain where I picked the disease up from?

----------------------------------------------------------------------

Baer wrote on Wed Mar 23 11:43:18 2005
I have been logged in for an hour now and every few seconds I get a line of spam that says
You moan as the diosease takes a hold of you.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:17:43 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6958
date: Tue Aug  2 11:20:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6958
Original bug report by Tro on Sat Sep  4 00:55:22 2004

Bug reported from /domains/misc/hell_ress_room--

save
Tro was killed by ulmean poisonous helmet on Thu Sep  2 23:5
2:34 2004. I know about the poison damage 100hp's on and off. But that it kills you when you are not online is too weird and wrong. I have noticed that I have logged out at full health and when back the day after I have about half my health, this is probable when I have had the helmet on, mostly I remove it. I also realice you do not regen when you have logged out. You regen when you idle and the helmet will not kill you. Bug!?  


----------------------------------------------------------------------

Tro wrote on Fri Nov  5 21:00:39 2004
Some added notes. I use and used 'quit' and felt I logged out savely, because I 
have never heard you'd be kept in limboland dying after you type 'quit'. Last ti
me I was in during a crash I almost died, because I did not have time to remove 
the helmet. It is all pretty fun eq, but I highly doubt it is a feature. It can be a feature now though ;) 
*'

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 17:50:20 2004
'quit' still keeps your body around for 30 mins or so, the same as link-death. The helmet needs fixed.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:20:40 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7336
date: Tue Aug  2 11:20:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7336
Original bug report by Ranja on Wed Oct 13 21:21:10 2004

Bug reported from /domains/illium/center/streets_34_14--

Tro was in adv guild 27minutes after he logged out,  and he was about to die somehow, prob his venemous helmet:

Tro tries to FLEE!
Tro turns pale as his helmet seeps poison into his brain.

And he kept fleeing and I couldnt save him,  by the time i finish off this report he is probably dead.

Finger tro:     Last time on     : Wed Oct 13 20:51:20 2004 (27m50s ago)

Maybe this is some cool new clone event, but i dont know, he wear eq and everything :)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 11:20:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8894
date: Wed Aug  3 22:01:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8894
Original bug report by Inside on Wed Aug  3 20:41:58 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/kazulanth/newbie/rooms/big21

my score is confused. it lists herbalist and animal tamer under gamma, and lists weather watcher as: ?
----------------------------------------------------------------------

Zifnab wrote on Wed Aug  3 22:01:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8895
date: Wed Aug  3 22:01:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8895
Original bug report by Fegler on Wed Aug  3 20:46:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/mixer/caveman/rooms/circle5

i did a finger on matt and noticed something with his guilds
      Guild #1       : : weather watcher
      Guild #2       : alpha  : druid

isnt weather watcher suppose to be a gamma guild?
hugs
----------------------------------------------------------------------

Zifnab wrote on Wed Aug  3 22:01:33 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8896
date: Wed Aug  3 22:01:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8896
Original bug report by Fegler on Wed Aug  3 21:41:56 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/west/room/street15

tried to guildinfo weather watcher and got this
 
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Aug  3 22:01:42 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8849
date: Sat Aug  6 13:08:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8849
Original bug report by Jant on Mon Jul 25 12:12:08 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/11,5,1

witch hut on everest
----------------------------------------------------------------------

Jant wrote on Mon Jul 25 12:13:53 2005
we were 1/2 way through killing her and the hut came back and she has now been in it for 20 mins.

I think the hut should not come back till she respawns.



----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug  6 13:08:38 2005
made a temp. fix to this (might work)
i sux at the stupid cleanup thing

----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug  6 13:08:38 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8803
date: Sat Aug  6 13:09:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8803
Original bug report by Proxima on Fri Jul 15 20:43:44 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/11,5,1

I'm pretty sure Quin-ja's trying to reloc to me, but i'm getting Array index out of bounds bugs.
She reloc'd successfully to me, and in the MIDDLE of my blowhut macro miraculously was able to track me into her hut and kill me, which I find QUITE amazing, but now I'm getting that bug on what im assuming are failed relocs.
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 15 21:43:07 2005
dbxwhere proxima
*Array index out of bounds.
Object: /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

#0: 'check_targets' at /domains/everrest/snoop/swamp/npcs/swamp_witch#837566 at
line 176
#1: 'choice' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

dbxframe proxima 0
------/domains/everrest/snoop/swamp/npcs/swamp_witch.c:176 - check_targets()
locals: NULL, NULL
----------------------------------------------------------------
                "begins to take shape...\n");
                this_object()->simple_action("Clad all in black, $N "
                "$vstep out of the portal..\n");
        }else
        {
=>              current_target = choice(targets);
                obTarget = find_body(current_target);
                if (obTarget)
                        obRoom = environment(obTarget);

                if (!obTarget)
dbxframe proxima 1
------/secure/simul_efun/misc.c:425 - choice(({ ... }))
locals: NULL
----------------------------------------------------------------

mixed choice( mixed f ){
    mixed *k;
    switch(typeof(f)){
    case STRING: return f[random(strlen(f))];
=>    case ARRAY: return f[random(sizeof(f))];
    case MAPPING: k = keys(f); return f[k[random(sizeof(k))]];
    default:
        error("choice of non-sequential type");
    }
}


----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug  6 13:09:20 2005
think i fixed this the last time i messed with witch
might be worng, if so re-report

----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug  6 13:09:20 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8900
date: Tue Aug  9 13:54:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8900
Original bug report by Caren on Sat Aug  6 05:29:43 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbieshop

pair of work gloves
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  9 04:51:16 2005
and...?

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  9 13:54:58 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8909
date: Wed Aug 10 16:35:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8909
Original bug report by Ixtab on Mon Aug  8 08:44:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

Bounty Hunters Room. [exits: down]
Tesselavala the Bounty Hunter

Mikkiz the Vampire  

hp(452/554) sp(344/344) ep(363/363) 10938 232 2,250>

Bounty Hunting Services.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Choose a new Bounty Hunt                           
  2)  Information about the current hunt                 
  3)  Report current monster as unkillable or nonexistent
  4)  Rules                                              
  q)  Quit                                               

[1234q] 
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] 
Find and kill this monster for me and I shall reward you well.

----------------------------------------------------------------------

Ixtab wrote on Mon Aug  8 08:46:37 2005
ok apparently a . on a line of its own ends editor
Bounty Hunters Room. [exits: down]
Tesselavala the Bounty Hunter

Mikkiz the Vampire  

hp(452/554) sp(344/344) ep(363/363) 10938 232 2,250>

Bounty Hunting Services.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Choose a new Bounty Hunt                           
  2)  Information about the current hunt                 
  3)  Report current monster as unkillable or nonexistent
  4)  Rules                                              
  q)  Quit                                               

[1234q] 
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] 
Find and kill this monster for me and I shall reward you well.

 .
He is in excellent shape.
 
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] 
hp(461/554) sp(344/344) ep(363/363) 10938 232 2,250>
got no desc

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:35:47 2005
At this point there is nothing I can do about this. I cannot go back and see what your bounty was at that time. I need to see the problem when it happens. 



Try and grab a wizard if you can when it happens. Alternatively use the report the monster as unkillable option that will at least record the name of the monster for us to look at.



----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:35:47 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8907
date: Wed Aug 10 16:42:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8907
Original bug report by Ca on Mon Aug  8 02:36:23 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Ok, was screwing around and won magical statue, but I did '30 touch statue'

30 touch statue
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Trumpets peal!
Drums roll in salute!
Ca has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
The Gods would reward you, but you cannot carry the reward!
Hps: 1680/1680 Eps: 1104/1104 Sps: 3588/3750 >
[event]: Event 'Magical Statue' has ended.
Ca -[covtest]-: Event 'Magical Statue' has ended. 

Should probably just reward me once...
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:42:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8904
date: Wed Aug 10 16:53:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8904
Original bug report by Maduo on Mon Aug  8 00:08:46 2005

Object:   /domains/illium/center/streets_27_17
Creator:  Nyx
Room:     /domains/illium/center/streets_27_17

this is probably the same for some of the other spells in the guild too, but when i cast the spell "earthstaff" my inventory was pretty full, and the it dropped to the ground, normally when you drop them willingly they dest.
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:53:13 2005
Fixed a bunch of them. If there are more please report.



----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:53:13 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8330
date: Wed Aug 10 16:54:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8330
Original bug report by Glonk on Sun Mar 13 07:14:22 2005

Bug reported from /domains/dragon/island/room7--

I cast create raw lava in mist form, I got the message saying
that the block had been moved to the room as it could not be
placed into my inventory.  When I try to use mold lava on
the block in the room (not in my inventory), I get the following:
?>use mold lava at block
You prepare yourself to use a skill.
You need to use this skill at a block of raw lava.

When I try to pick up the lava, I get:
?>get block
You aren't able to take it.

(trying to pick up once back in sold form, that is)

Seems like I should be able to do one or the other, at least.



----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:54:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8898
date: Wed Aug 10 17:00:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8898
Original bug report by Monkey on Thu Aug  4 20:28:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

brain
----------------------------------------------------------------------

Monkey wrote on Thu Aug  4 20:29:37 2005
cast dream of titans on brain
You begin to chant.
1033/1033 2812/2812 530/530 0 2,215,624 11345 Good>
You finish the chant.
You mutter the words 'dremmi titanus'
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
ehehe
opps

----------------------------------------------------------------------

Monkey wrote on Thu Aug  4 20:31:22 2005
ok since it didnt target the right brain or whatever.... it is from fist event brain

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 17:00:13 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8893
date: Wed Aug 10 17:01:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8893
Original bug report by Wagro on Wed Aug  3 03:44:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

Asked for a bounty got:

*Bad argument 1 to call_other()

Trace written to /log/runtime
----------------------------------------------------------------------

Wagro wrote on Wed Aug  3 03:55:56 2005
Seems to actually be related to the bounter monster I got itself, I also get an error when I try to see the description

----------------------------------------------------------------------

Zifnab wrote on Wed Aug  3 04:28:38 2005
need to add 

 /domains/blackavar/necrocity/npcs/necro_guard_minion

to the excluded list of bounty monsters.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 17:01:49 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8891
date: Wed Aug 10 17:04:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8891
Original bug report by Ferrelas on Tue Aug  2 20:46:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/gauntlet/rooms/gauntlet_entrance

ToL works in the gauntlet too... Is this intended?
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 17:04:52 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8889
date: Wed Aug 10 17:09:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8889
Original bug report by Lesk on Tue Aug  2 17:43:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/6,8,1

think this is a weapons shop rather than armor ;)
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 17:09:31 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8886
date: Wed Aug 10 17:11:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8886
Original bug report by Mandelbrot on Tue Aug  2 01:52:27 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Typing "map altar" results in an error.
*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 17:11:49 2005
Altar Room in the Cathedral: [/domains/illium/buildings/cathedral/altarroom]





map

There is no map for this area.



> map altar

There is no map for this area.





Cannot reproduce.





----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 17:11:49 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8883
date: Wed Aug 10 17:14:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8883
Original bug report by Lucifer on Mon Aug  1 14:16:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room3

dice 100
You throw a 100-sided die 1 time.
Total: 25, Average: 25.

die ? should it not be dice
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 17:14:01 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8921
date: Thu Aug 11 20:59:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8921
Original bug report by Gartogg on Thu Aug 11 19:52:53 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_18

The form that asks for a yes/no answer about the wish does not accept upper case input, or fully spelled out words. It's silly, and my mud client doesn't like it, for some reason.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 11 20:59:32 2005
I cannot help with your client but I can
fix the other problem.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 11 20:59:35 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8908
date: Mon Aug 15 06:09:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8908
Original bug report by Aribeth on Mon Aug  8 05:33:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

Stern bodyguard in Snafu castle does not let you leave the way you came in
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:36:17 2005
Which way would that be?



Not familiar with the area please be specific in your bug reports.



----------------------------------------------------------------------

Aribeth wrote on Sun Aug 14 22:40:11 2005

Closed


----------------------------------------------------------------------

Aribeth wrote on Sun Aug 14 22:40:14 2005

Closed


----------------------------------------------------------------------

Aribeth wrote on Sun Aug 14 22:40:26 2005

Closed


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 15 06:09:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8930
date: Tue Aug 16 10:05:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8930
Original bug report by Gartogg on Mon Aug 15 23:31:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

Ihave a "Battered Straw hat" in my inventory
it id's to neither "battered hat" nor "straw hat. Not even "battered straw hat" works. I'm a bit lost as to how I get rid of it
----------------------------------------------------------------------

Zifnab wrote on Tue Aug 16 10:05:23 2005
uhmm hat works fine?

I fixed the others.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 16 10:05:26 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8936
date: Thu Aug 18 01:12:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8936
Original bug report by Inside on Wed Aug 17 23:12:37 2005

Object:   /domains/illium/shops/shopkeeper_general
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

someone sold materials to this shop. i decided to check, and i saw:

List # Avail Name/id                          Gold
4     4   material                            0

so i got 4 materials for the price of nothing.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 18 01:12:43 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8938
date: Mon Aug 22 22:04:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8938
Original bug report by Maduo on Fri Aug 19 01:56:51 2005

Object:   /domains/sombre/areas/jaguar/village/rooms/market5
Creator:  Jaguar
Room:     /domains/sombre/areas/jaguar/village/rooms/market5

Marketplace: 'The Rose & Stickinsect' [exits: north, south, east and west]
 On dirty cobbled streets, you are stood outside the infamous 'Rose and Stickinsect' Tavern. A popular hangout for
this place is marked indoors even though it clearly says it is outdoors in the desc.
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 22 22:04:57 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8932
date: Mon Aug 22 22:07:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8932
Original bug report by Ronan on Wed Aug 17 01:25:04 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17


You finish the chant.
You mutter the words 'ereh esra ruoy teg'
*Bad argument 1 to call_other()
rows 100
tried to summon ligea to me:/
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 17 05:36:41 2005
dbxwhere ronan
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/sombre/areas/airship/inherits/airship.c) at line 29

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1819
#1: 'action' at /obj/spells/party_summon (/std/inherits/spells/new_spell.c) at
line 1483
#2: 'cast' at /obj/spells/party_summon (/std/inherits/spells/new_spell.c) at
line 877
#3: 'we_succeeded' at /obj/spells/party_summon
(/std/inherits/spells/party_teleport_spell.c) at line 130
#4: 'apply_spell' at /obj/spells/party_summon at line 9
#5: 'master_ok_to_cast' at /obj/spells/party_summon
(/std/inherits/spells/party_teleport_spell.c) at line 41
#6: 'query_no_teleport' at 
(/domains/sombre/areas/airship/inherits/airship.c) at line 40
#7: 'check_moving' at  (/domains/sombre/areas/airship/inherits/airship.c)
at line 29
dbxframe ronan 7
------/domains/sombre/areas/airship/inherits/airship.c:29 - check_moving()
locals:
----------------------------------------------------------------
   ]) );
}

int check_moving()
{
=>   if (find_object( MAIN_ROOMS + "ferry" )->query_time())
   {
   return 1;
   } else {
   return 0;
   }


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 22 22:07:52 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8929
date: Mon Aug 22 22:10:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8929
Original bug report by Lucifer on Mon Aug 15 09:16:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/streets/_11_6

You are ready to perform your skill.
You many only teach a familiar one trick.
You must supply a target for this skill.

You may I guess.. not You many


Get it when I try to learn a pet a second trick....
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 22 22:10:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8927
date: Mon Aug 22 22:15:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8927
Original bug report by Maduo on Mon Aug 15 03:24:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

blob event just ran and my wraith got the finishing blow, but my wraith had 118% inv already so he couldn't get the eq that was supposed to be from finishing the blob off
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 22 22:15:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8926
date: Mon Aug 22 22:16:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8926
Original bug report by Aribeth on Sun Aug 14 22:39:32 2005

Object:   /domains/everrest/kazulanth/newbie/monsters/guard1
Creator:  Unknown
Room:     /domains/everrest/kazulanth/newbie/rooms/castle4

The stern bodyguard in the wizard's castle in Snafu village will not let you leave south, saying that Quoizus doesn't see anyone.
South takes you out of the castle, so he should let you leave.
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 22 22:16:09 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8952
date: Fri Aug 26 17:31:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8952
Original bug report by Maduo on Fri Aug 26 14:51:11 2005

Object:   /domains/castles/rooms/maduo-9
Creator:  Unknown
Room:     /domains/castles/rooms/maduo-9

Small but peaceful plain [exits: south, east and west]
*Printable strings limited to length of 10000.
Trace written to /log/runtime
got that when i dropped an event's worth of drider silks in the room and tried to look
----------------------------------------------------------------------

Zifnab wrote on Fri Aug 26 17:31:31 2005
this is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 26 17:31:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8961
date: Sat Aug 27 15:16:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8961
Original bug report by Soulleech on Sat Aug 27 07:03:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/soulleech-1

You are ready to perform your skill.
You merge all of your materials into one large ball of raw material.

merged all the material balls I had from a single safe...
afterwards there was no material related items in my inv...
It's not on the ground, just gone
----------------------------------------------------------------------

Zifnab wrote on Sat Aug 27 15:16:00 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8967
date: Fri Sep  2 15:03:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8967
Original bug report by Jaws on Fri Sep  2 06:25:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level3/room5

items in chests telling us - you arent able to get
----------------------------------------------------------------------

Jaws wrote on Fri Sep  2 06:25:40 2005
repeated opening of chest fixes the problem


----------------------------------------------------------------------

Zifnab wrote on Fri Sep  2 15:03:07 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  2 15:03:07 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8920
date: Fri Sep  2 17:24:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8920
Original bug report by Erotica on Thu Aug 11 15:00:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/rooms/harbor1

I told my eagle to stay in a room
then I attacked a mob
then i loded out
my eagle suddenly appeared next to me,
having fled from the attacker
I didn't know eagles had their own
lodestones....
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 11 15:24:28 2005
do you have a log including the point where you told it to stay?

----------------------------------------------------------------------

Erotica wrote on Fri Aug 12 15:13:22 2005
Nope. No log. 

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  2 17:24:17 2005
Cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  2 17:24:17 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8971
date: Mon Sep  5 21:20:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8971
Original bug report by Jaws on Sun Sep  4 00:36:58 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/reincaltar

eje is ignoring the cha stat for eqstat calculation

Jaws
----------------------------------------------------------------------

Zifnab wrote on Sun Sep  4 13:40:00 2005
eje does no calculations.. what makes you say this.

----------------------------------------------------------------------

Jaws wrote on Sun Sep  4 14:55:14 2005
ok, I dont know the code but eje has always acted like he uses the eqstat return (wiz command on 10k) to determine what he takes
things at eqstat 3 (iirc) is his marker, which means anything with a 9 stat bonus should get pulled
I tried to give him an item with 9 cha  and he said no value to me
also, he does this for items with the _max stats

this may be intentional, but I did not think it was

also sloat uses the same function (by my observations) and therefore has the same issue

Jaws

----------------------------------------------------------------------

Zifnab wrote on Mon Sep  5 04:18:43 2005
what item?

----------------------------------------------------------------------

Jaws wrote on Mon Sep  5 15:18:54 2005
here are two I know have the issue
the cha one
Crimson cloak                       | +3wis +9cha  
and one sloat *should take* by my understanding but does not
Blue gilt cloak                     | +9sta +20hpmax +9epmax    


Jaws

----------------------------------------------------------------------

Zifnab wrote on Mon Sep  5 21:20:36 2005
The first item your assumptions about what eje takes and 
does not take are incorrect.

The second item will never be allowed to be sacrificed.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep  5 21:20:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8976
date: Thu Sep  8 15:21:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8976
Original bug report by Inside on Wed Sep  7 06:30:01 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x14y30

wtf, when iam a fierce wizurd btu wen i tyep 'wstudy magic missile' it gievs me teh typo message plz help111
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 15:21:55 2005
Cannot tell if this is BS or not closing regardless.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 15:21:55 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8975
date: Thu Sep  8 15:45:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8975
Original bug report by Astarte on Tue Sep  6 15:58:42 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/graveyard2

Some luckless fool has left 2 boneys graves here.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 15:45:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8974
date: Thu Sep  8 15:58:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8974
Original bug report by Temuthril on Mon Sep  5 13:32:18 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

'look at all on third plaque' in plaque room doesnt work for third plaque, but it does work for all the other plaques.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 15:58:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8972
date: Thu Sep  8 17:02:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8972
Original bug report by Tahnval on Sun Sep  4 02:38:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/lords_of_undeath/guild_hall

When trying to get help on the "hidden" spells in Lords of undeath
(undead reincarnation, restore undead and reanimation), I get
the error message *Tried to take a member of something that isn't a class.
This is when trying to get help from the guild master menu, as these spells
are hidden from the usual help.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:02:22 2005
I cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:02:22 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8970
date: Thu Sep  8 17:10:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8970
Original bug report by Lucifer on Sun Sep  4 00:15:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/noobie/rooms/ocean30

look 
Ocean Depths [exits: east, northwest, 
west, southeast, north and south]
 Your ears begin to pop as you enter the great depths of the ocean.  

A HUGE Seasquid  

kill all

Warrowarr is too high level to attack A  HUGE Seasquid.

silly,, it's not Warrowarr, its' me :p
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:10:59 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8965
date: Thu Sep  8 17:34:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8965
Original bug report by Tahnval on Tue Aug 30 04:32:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level3/room7

A possible minor bug with the three chests (ne, e and se from Willie - this is the se one).  Unlock chest, open chest, get all from chest...and the chest relocks after you get the 1st item in it.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:34:17 2005
This is a known issue with some changes I made so that we didn't have infinitely loading chests.



I have notes on the problem on another bug report so I am going to close this one.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:34:17 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8964
date: Thu Sep  8 17:36:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8964
Original bug report by Monkey on Mon Aug 29 07:04:33 2005

Object:   /domains/everrest/wagro/elvencamp/objects/chest_key
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

This is a large iron key. You dont really notive anything unusual about it.
should be notice
(using bug becuz i dunno if anyone actually checks typo reports anymore)
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:36:38 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8963
date: Thu Sep  8 17:44:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8963
Original bug report by Kelyr on Mon Aug 29 04:52:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/evilned/beaver/rooms/lodge6


>You are ready to perform your skill.
You feel like The King Bugbear's main weakness is to psionic damage.
You feel like The King Bugbear's secondary weakness is to psionic damage.

Psionic shouldn't be listed twice should it?
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:44:15 2005
Yes its possible with a bit of bad luck/lower skill percent you will not get reliable results.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:44:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8962
date: Thu Sep  8 17:50:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8962
Original bug report by Ferrelas on Sun Aug 28 02:25:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/ledge

use pathfinding with crack
You prepare yourself to use a skill.
Hps: 1286/1561 Eps: 431/1236 Sps: 1147/1147 Exp: 40,907/0% Time: 02:22 Rooms: 9684 > 
You are ready to perform your skill.
You start to look around for a proper path.
You cannot use skills here.
You disappear into a small hardly visible path.

I think this seems strange...
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:50:02 2005
This has been reported a few other times but I cannot reproduce the problem.



The problem does exist but I have not been able to find a reproducable test case for it.



I am going to close this because of other open reports on the same issue.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 17:50:02 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8958
date: Thu Sep  8 19:19:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8958
Original bug report by Astarte on Fri Aug 26 22:50:02 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/mixer/caveman/rooms/circle5

That's regarding something general.
It would really be nice if summary didn't keep exp but reset online
time when you loose connection.
Either reset total amount of exp to zero, too, or (even better
in my opinion) just keep the login time unless body is destroyed.

Thanks very much
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 19:17:11 2005
This turned into more of a project than I expected.



Dfalt mentioned something I had not thought of with respect to summary but it wasn't as easy as it sounded.



Anyway..



Summary has changed. 



The login time is now the amount of time you are logged into the mud including link dead time (has to be that way) and it will not reset when you log back in from link death.



Experience earned will include all experience earned  or lost for this session. You die it will be reflected etc.



I added back the exp per min and the total exp per minute line since age for most people is correct now. Some of you older people it will still be wrong but I think you can deal with it.



If you cross a gig boundary I didn't bother to figure out the exp earned and just reverted to the old method since this does not happen often the work to figure it out is not worth it IMO.



I am sure there are issues with it like I said it turned out to be bigger than I thought. 



Report any bugs please with as much information as possible.



New body needed for the changes.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 19:17:11 2005

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Thu Sep  8 19:17:11 2005


----------------------------------------------------------------------

Zifnab moved to group new on Thu Sep  8 19:19:02 2005


----------------------------------------------------------------------

Zifnab moved to group open on Thu Sep  8 19:19:20 2005


----------------------------------------------------------------------

Zifnab moved to group new on Thu Sep  8 19:19:20 2005


----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 19:19:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8973
date: Thu Sep  8 19:50:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8973
Original bug report by Jaws on Mon Sep  5 02:36:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

dreams dont drop ond eath
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 19:50:52 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8960
date: Thu Sep  8 19:51:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8960
Original bug report by Ligea on Sat Aug 27 06:25:57 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm76

door on the peace in the dig quest resets and locks people out of no summon area
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 19:51:24 2005
This is a problem with all doors. We need to fix them.



going to close this since we other reports of it.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 19:51:24 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7984
date: Thu Sep  8 19:53:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7984
Original bug report by Orestes on Thu Dec 30 10:13:31 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

Under the old guild system, weren't the weaver skills in levels 1-10 (formerly cleric guild) available to both weavers and inquisitors?  Now the only skill I can train in the first 10 levels of inquisitor is essence eye.  Was it intended that inquisitors shouldn't be able to train skills such as attack and magical economy?


----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  8 19:53:12 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8087
date: Thu Sep  8 19:53:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8087
Original bug report by Kezef on Thu Jan 27 04:22:31 2005

Bug reported from /domains/guilds/evilcleric/guild_new--

Shouldn't inquisitors get attack and weapon skill blunt?  It used to be
part of the cleric guild, so I figured it would transfer.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  8 19:53:15 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8950
date: Thu Sep  8 19:53:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8950
Original bug report by Daran on Fri Aug 26 02:15:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/reincaltar

magical economy isnt under inquisitor, but it is under weaver, economy used to be a cleric skill so just wondering if we inqs can have it back?
----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  8 19:53:54 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8954
date: Thu Sep  8 19:56:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8954
Original bug report by Warrowarr on Fri Aug 26 15:09:13 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x10y28

I did 'bug dragonslayer' and thought i would be allowed to
type something. Anyway, this is party of a line in the desc:
'... so that the might weapon can be used.' 
-> mighty, i think is ment. not might.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 19:56:33 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8949
date: Thu Sep  8 20:05:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8949
Original bug report by Wagro on Thu Aug 25 17:58:10 2005

Object:   /domains/events/lloth/equipment/belt/belt7
Creator:  Daneel
Room:     /domains/castles/rooms/wagro-6

The special description on this item which appears on the spell identify is truncated, making the rest of the message impossible to read
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:05:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8947
date: Thu Sep  8 20:09:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8947
Original bug report by Draco on Wed Aug 24 10:38:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

rufrin is asking for the Gleaming White Dragon-Tooth Spear. this item should not be requested as it is one of the unique eqs that reset every month or 2
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:09:09 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8946
date: Thu Sep  8 20:10:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8946
Original bug report by Draco on Wed Aug 24 06:43:01 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I saw lokie shifting in cs, he got to 7 rounds away from completion, he got disconnected and came back within 2 rounds time, and upon return immediately finished his shift
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:10:17 2005
I do not see this as a big issue.



We do not try to stop every action you have started when you go link dead/quit. If the action tried to complete when he was gone then it would have failed.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:10:17 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8945
date: Thu Sep  8 20:11:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8945
Original bug report by Soulleech on Wed Aug 24 05:51:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/soulleech-1

Okay... here's what happened with the blacksmith incident
It began after I finished golding for the day, and I went to the castle
to put up my ball of material, which didn't fit. I did not know whether
having balls combined would make the over all size smaller, but
seeing that I have no inventory space or safe space, I felt that I
had to try it.
do remove mask;triggers CONSUME BRAIN OFF;wear mask
I combined all the balls (having to drop my eq in the process in the castle) and
found that I can't fit it in the safe, and worse yet, it would not fit in 
do remove mask;triggers CONSUME FLESH OFF;wear mask
my inventory with my eq. I desparately asked for repair jobs so that I
may work the ball down to a manageable size.
Monkey became the candidate. Before he arrived at the blacksmith, I
dropped my eq at the bank and picked up the ball to be dropped at the shop
I remembered that I opened the shop after dropping the ball, did return to limbo
did my path to my castle, picked up the eq, then went back to the shop
which then appeared to be closed. I opened the shop again, and went ahead
to repair the tiamat leggings that Monkey had dropped.
Because I thought you had to have the ball in inventory in order
(errr lost track here... should have turned echo on :/ )
Anyways, I thought I needed to have the ball in inventory so I unkept my
eq and dropped everything, enabling me to pick up the ball and
repair the leggings. When after repair, monkey (perhaps using take all) was
managing to pick up the misc items on the ground that were not armor items.
After that, when I tried to pick up my equipment it told me
that the eq was not mine. If there's anything more that I should say please tell me
Thanks for reimburse.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:11:06 2005
I already have the details noted somewhere and I can reproduce the problem.



Thanks. Closing this because the original reports are still open.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:11:06 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8944
date: Thu Sep  8 20:12:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8944
Original bug report by Draco on Wed Aug 24 04:15:44 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/balrog/rooms/2_05

trying to exit to the west i get 
There isn't enough room.

You remain where you are.
this i dont think should be happening
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:12:06 2005
It can happen if there are too many things in the room.



without knowing what was in there at the time this cannot be resolved.





----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:12:06 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8943
date: Thu Sep  8 20:12:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8943
Original bug report by Soulleech on Wed Aug 24 02:39:14 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop1

I can't pick up my own armor in the blacksmith shop! HELP!!!!!!
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:12:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8942
date: Thu Sep  8 20:19:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8942
Original bug report by Talquin on Wed Aug 24 00:49:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/gauntlet/rooms/good/evil3

it seems when a familiar makes the kill in gauntlet, it doesn't move you to  the next room
[ 3] A/D (  3%) Mr.big scratches Dragon.
Dragon disappears in a puff of smoke.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:19:29 2005
Need some more info. Such as what familiar etc...



My familiar killed it and I moved on just fine.





> @ .here:sear->die(.here:bear)

Sear disappears in a puff of smoke.

0

[ /domains/misc/gauntlet/rooms/good/evil2 ]

Gauntlet 2 [exits: north]

 This nondescript room is the second room in the gauntlet.



A mangy terrier



Bear enters the room.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:19:29 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8941
date: Thu Sep  8 20:20:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8941
Original bug report by Proxima on Mon Aug 22 22:58:22 2005

Object:   /domains/eqpool/level5/pierce_mask
Creator:  Unknown
Room:     /domains/mists/plants/rooms/oak

blakcness should be blackness in the desc of sorrow mask
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:20:32 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8928
date: Thu Sep  8 20:25:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8928
Original bug report by Lotus on Mon Aug 15 05:13:53 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

i was just doing the gauntlet, ran into A druid protecting the forest in room 21
wimpy was on 10%, got low, wimpied some that didnt work, but stayed alive
thaks to woodsie regen, then i died, but died for real
xp is no problem, not much on, just wanted to let you know
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 22 22:11:08 2005
What does 'thanks to woodsie regen mean'?

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:25:11 2005
No answer. closing.



Please reopen a new bug report if you can explain in more detail what happened if you have a log of the double death that would help.





----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:25:11 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8925
date: Thu Sep  8 20:31:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8925
Original bug report by Dojjan on Sun Aug 14 18:58:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/blr3

I had this in my inv:
(1)  Clear purple hp healing potion
And i was gonna drink it but got this:
HP:1534/1864
You drink a clear purple potion.
You feel life slipping away!
HP:1451/1864
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:31:41 2005
not a bug

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:31:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8923
date: Thu Sep  8 20:36:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8923
Original bug report by Kaos on Fri Aug 12 12:56:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

It would be nice if the ball of materials from merge materials would retain
its "kept" status when adding more materials to it.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:36:42 2005
Its a brand new ball.



Cebcurg choose to do it that way and I dont want to figure out which ball of materials to use the kept status from.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:36:42 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8922
date: Thu Sep  8 20:38:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8922
Original bug report by Proxima on Fri Aug 12 12:31:38 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room28

We walked in to 2 galadriel's today, and 2 handmaidens
----------------------------------------------------------------------

Zifnab wrote on Thu Sep  8 20:38:31 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8983
date: Fri Sep  9 14:18:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8983
Original bug report by Monkey on Fri Sep  9 07:13:54 2005

Object:   /domains/outofwhack/whack_ferry
Creator:  Unknown
Room:     /domains/outofwhack/whack_ferry

ferry here once you embark it goes nowhere
Odd World Ferry [exits: none]
 The ferry is odd. It just doesn't seem to fit in to the scheme of things here among the Islands of Myth. The entire ferry seems to flicker in and out of reality. Every now and then, your foot actually falls through and lands in the cold ocean.


Calo the Minotaur talks to trees

744/744 2363/2363 582/582 312 14,078 11373 Very Evil>
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  9 14:18:04 2005
both this ferry and the misty ferry failed to load a room
they needed. this caused them to stop running.

no clue what happened or why the room failed to load 
they are fine now and hte ferries are running.

report again if it continues.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  9 14:18:04 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8984
date: Fri Sep  9 14:18:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8984
Original bug report by Dorion on Fri Sep  9 14:01:05 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/mistdock

you my already be aware but misty ferry does not seem to be working
it isn't coming and the sign says this
Swirling in the mists you see the words:   I can't find the ferry.
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  9 14:18:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8996
date: Wed Sep 14 14:28:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8996
Original bug report by Ligea on Wed Sep 14 01:31:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/streets/_6_13

Think this is a bug.  I can't wield solan's whip.

If it's level or guild restricted maybe there could be a message?
----------------------------------------------------------------------

Zifnab wrote on Wed Sep 14 14:28:50 2005
there is a message.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 14 14:28:50 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8998
date: Thu Sep 15 17:38:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8998
Original bug report by Daran on Wed Sep 14 22:42:47 2005

Object:   /domains/mists/elf_forest/objects/d_elf_cloak
Creator:  Unknown
Room:     /domains/castles/rooms/daran-2

does not id to dark cloak of the drow
----------------------------------------------------------------------

Zifnab wrote on Thu Sep 15 17:38:08 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8997
date: Thu Sep 15 17:41:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8997
Original bug report by Stellerex on Wed Sep 14 20:37:07 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room8

if the gold tune is still in place that lowers the amount of gold
received for the same items sold over and over, it doesn't look
like it affects dselling at all.  i'm not sure if it was supposed to
or not, but there it is.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 15 17:41:00 2005
It is already happening for both distant sell and the familiars that can sell.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 15 17:41:00 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9005
date: Sun Sep 18 18:23:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9005
Original bug report by Maduo on Sun Sep 18 17:46:09 2005

Object:   /domains/eqpool/consumable/stat_potion/sp_regen_potion_3
Creator:  Unknown
Room:     /domains/blackavar/malifix/briar_patch/rooms/maze29

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
got that when i tried to drink it
----------------------------------------------------------------------

Ixtlilton wrote on Sun Sep 18 18:23:12 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 9006
date: Sun Sep 18 18:29:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9006
Original bug report by Orion on Sun Sep 18 18:28:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/el_tajin/rooms/pathx5y6

drink potion
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Happened on DC by metal guardians, tried drinking a mana potion

----------------------------------------------------------------------

Ixtlilton wrote on Sun Sep 18 18:29:24 2005
this has been fixed. old items are still affected tho

----------------------------------------------------------------------

Ixtlilton wrote on Sun Sep 18 18:29:27 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9008
date: Mon Sep 19 21:53:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9008
Original bug report by Warrowarr on Mon Sep 19 00:38:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

Potions being free to get from shop is probably a bug?
19     1   strength potion                     0  
----------------------------------------------------------------------

Zifnab wrote on Mon Sep 19 21:53:11 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9009
date: Mon Sep 19 21:53:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9009
Original bug report by Dmitri on Mon Sep 19 21:23:24 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/shop

dimtree Wtf slacker go kill you have full sps! 
Dunno if this is a bug or not, but when you sell things like endurance regen pots to shop, when you type list, it doesnt cost anything to buy them back. Just saying.
-Dimtree
----------------------------------------------------------------------

Zifnab wrote on Mon Sep 19 21:53:29 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9001
date: Mon Sep 19 21:53:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9001
Original bug report by Maduo on Sun Sep 18 08:34:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

the new potions ixt made are not coming up with any value in the general store
list potions
List # Avail Name/id                          Gold
  187    2   lesser charisma potion              0               
  194    1   lesser strength potion              0       
----------------------------------------------------------------------

Zifnab wrote on Mon Sep 19 21:53:44 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 9007
date: Mon Sep 19 21:54:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9007
Original bug report by Lucifer on Sun Sep 18 23:19:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room43

drink a stamina potion
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Mon Sep 19 21:53:59 2005
i fixed this once...yes...and well, it is still fixed

----------------------------------------------------------------------

Ixtlilton wrote on Mon Sep 19 21:54:02 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9017
date: Sat Sep 24 01:42:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9017
Original bug report by Maduo on Fri Sep 23 23:17:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

the spell create enchantment stone 'with feet: minor dexterity' requires 5 sapphires, and i have 5 sapphires but it is still saying i need 5 sapphires
cast create enchantment stone with feet: minor dexterity
You begin to chant.
You finish the chant.
You mutter the word 'spetlinks'
You need at least 5 sapphires to do this enchant!
        [+-+ Gems +-+]
(1)  Large shiny black sapphire
(4)  Medium blue star sapphire
----------------------------------------------------------------------

Ixtlilton wrote on Sat Sep 24 01:41:58 2005
forgot to update
works now

----------------------------------------------------------------------

Ixtlilton wrote on Sat Sep 24 01:42:01 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9021
date: Wed Sep 28 14:48:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9021
Original bug report by Triangle on Wed Sep 28 07:58:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x10y10

Fam Kills
----------------------------------------------------------------------

Zifnab wrote on Wed Sep 28 14:48:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9022
date: Wed Sep 28 14:48:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9022
Original bug report by Triangle on Wed Sep 28 07:58:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x10y10

report
----------------------------------------------------------------------

Zifnab wrote on Wed Sep 28 14:48:45 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9023
date: Wed Sep 28 14:49:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9023
Original bug report by Triangle on Wed Sep 28 07:59:14 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x10y10

famkills i have fleed the room with low hps my fams have killed the monster and i have not gotten any xps, sorry about the reports before i didnt know how to type it
----------------------------------------------------------------------

Zifnab wrote on Wed Sep 28 14:49:43 2005
this is not a bug. it is a decision we made.

you can typr bt tp remove or update old reports.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 28 14:49:46 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9018
date: Thu Sep 29 13:00:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9018
Original bug report by Maduo on Sat Sep 24 03:01:03 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_23_16

You can use enchantment stones on armor other people/familiars are wearing and have it bind to you.
Wagro wears his Blue Monk's Belt
touch any blue monk's belt with any enchantment stone
You lay your stone on Blue Monk's Belt!
Blue Monk's Belt flashes briefly with a deep blue light!
say remove it and wear it again
You moose: remove it and wear it again

Wagro hisses: rofl
Wagro removes his Blue Monk's Belt
Wagro hisses: You are unable to wear this item.
----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep 29 13:00:52 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9014
date: Thu Sep 29 22:11:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9014
Original bug report by Draco on Thu Sep 22 08:50:33 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mannfred/mines/craftman_shop

dwalden here is a shopkeeper, he shouldnt be killable but is
----------------------------------------------------------------------

Zifnab wrote on Thu Sep 29 22:11:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9031
date: Thu Sep 29 22:15:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9031
Original bug report by Temuthril on Thu Sep 29 19:33:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

look at first plaque shows the reincs plaque, but 'look at reinc plaque' or 'look at reincs plaque' doesnt show anything.
----------------------------------------------------------------------

Zifnab wrote on Thu Sep 29 22:15:18 2005
reincs plaque did work. 



Reinc plaque now works as well.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep 29 22:15:18 2005

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Thu Sep 29 22:15:18 2005


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 29 22:15:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9025
date: Fri Sep 30 15:57:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9025
Original bug report by Tranquil on Wed Sep 28 10:09:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

>give shihuang lightning blade to cloatinok

You give Shihuang Lightning Blade to Sloatinok.
I only accept items in mint condition!

>la shihuang lightning blade

This long, two handed blade you hold is like no other blade you have
ever seen before on this earth. The four foot long blade is crafted
from the finest titanium and sharpened to such a fine edge that just
brushing your finger across it causes it to be cut very deeply. As
you stare into the depths of the blade, you see glimpses from ancient
battles fought over four centuries ago. Lightning flashes across the
blade's edge and makes the hairs on the back of your neck stand on
end.
It is made from titanium.
It is a slash type weapon.
It is about 4'4" long.
It seems to weigh around 35 pounds.
It has been very well crafted.
You feel you can wield it with both hands.
It is in mint condition and is brand new.

>give barons sword to sloatinok

You give Barons Sword to Sloatinok.
I only accept items in mint condition!

>la barons sword

This sword is definately the most beautiful sword you have ever laid
your eyes upon. The stars springle in the blade and it seems to
vibrate with envy of blood. The blood of your enemies.
It is made from enchanted demon mithril.
It is a slash type weapon.
It is about 3'4" long.
It seems to weigh around 18 pounds.
It has been very well crafted.
You feel you can wield it one-handed.
It is in mint condition and is brand new.

----------------------------------------------------------------------

Tranquil wrote on Wed Sep 28 10:18:54 2005
As you can see, Sloatinok will not accept these items unless they are in mint condition, however both of these weapons are apparently in mint condition. As I bought these from someone else, there's no way I'm able to know whether the seller had wielded them for a single round of combat before selling them to me.

There is one of two bugs here. Either:

a) Sloatinok should accept these items since they are in 'mint' condition, or

b) These items are showing themselves as being in 'mint' condition, when in fact they are not.

Thanks.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 28 14:50:38 2005
thought you retired?

----------------------------------------------------------------------

Tranquil wrote on Fri Sep 30 13:29:37 2005
Yes, this is true. However after extensive testing, I can only conclude that this bug is not related to the state of my career on IoM. Hope this helps.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 30 15:57:13 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9032
date: Fri Sep 30 20:40:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9032
Original bug report by Tranquil on Fri Sep 30 20:34:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/void/room_25

>checkeq

                Mint: Shihuang Lightning Blade

>la shihuang lightning blade

This long, two handed blade you hold is like no other blade you have ever seen before on this
earth. The four foot long blade is crafted from the finest titanium and sharpened to such a fine
edge that just brushing your finger across it causes it to be cut very deeply. As you stare into
the depths of the blade, you see glimpses from ancient battles fought over four centuries ago.
Lightning flashes across the blade's edge and makes the hairs on the back of your neck stand on
end.
It is made from titanium.
It is a slash type weapon.
It is about 4'4" long.
It seems to weigh around 35 pounds.
It has been very well crafted.
You feel you can wield it one-handed.
It is in near-mint condition and is brand new.


--

Looks like the checkeq command also needs updating
----------------------------------------------------------------------

Zifnab wrote on Fri Sep 30 20:40:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9041
date: Wed Oct  5 14:14:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9041
Original bug report by Terrorist on Wed Oct  5 07:09:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

seems like if you have less than 2k xp, every time you reinc, mud gives you some gold to start with
can't this be abused?
----------------------------------------------------------------------

Zifnab wrote on Wed Oct  5 14:13:54 2005
 yes it was not handling that correctly because of 
the recent clean up changes.

It is fixed now and I expect you to give me every gold
coin you received from reincing last night or I can 
just subtract all your gold + your primaries.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  5 14:14:00 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9045
date: Thu Oct  6 19:35:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9045
Original bug report by Draco on Thu Oct  6 19:08:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

labeling rootstaffs with punctuation such as apostrophes doesnt save, like you can label it camel's death but when oyu wield it it would change to camels death
----------------------------------------------------------------------

Zifnab wrote on Thu Oct  6 19:35:49 2005
Thats correct. It causes issues with the parser which strips certain characters out so we have done the same.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  6 19:35:49 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9044
date: Thu Oct  6 19:50:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9044
Original bug report by Draco on Thu Oct  6 15:36:08 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

on the map of illium all locations show up as bold,cyan (the cyan might just be a zmud thing though, could be bold,white) and the pawnshop atm does not
----------------------------------------------------------------------

Zifnab wrote on Thu Oct  6 19:50:24 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9039
date: Thu Oct  6 19:55:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9039
Original bug report by Avenger on Tue Oct  4 19:32:46 2005

Object:   /domains/everrest/malice/eforest/monsters/unicorn2
Creator:  Malice
Room:     /domains/everrest/malice/eforest/rooms/room31

"prancing prancing unicorn" is way too long name for a mob. Unicorns all over this area have the same problem (prancing/majestic)

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Thu Oct  6 19:55:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9051
date: Sat Oct  8 16:05:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9051
Original bug report by Avenger on Sat Oct  8 12:38:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

costume
----------------------------------------------------------------------

Avenger wrote on Sat Oct  8 12:40:18 2005
halloween costumes are somewhat bugged... cannot even report bug while wearing it

RDMP stops working too

-Avenger-

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  8 16:03:30 2005

No they are not bugged. I can reprot bugs just fine...

> wear moose
You smile and say 'YAWP!'
[ Moose ]: Worn.
> bug test
Begin typing your text. ~q to abort, . or ** to end, ~h for help.
-----------------------------------------------------------------
testing

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  8 16:05:27 2005
accidently closed that one.

> wear moose
You smile and say 'YAWP!'
[ Moose ]: Worn.
> bug test
Begin typing your text. ~q to abort, . or ** to end, ~h for help.
-----------------------------------------------------------------
testing
For future reference your bug number is 9053
[wizinfo]: New bug post by Zifnab
> bug custome
For future reference your bug number is 9054
[wizinfo]: New bug post by Zifnab


And we intentionally stop combat while you are wearing a mask.
Or more correctly we stop your combat which in turns stops RDMP
etc.

Probably don't need to do that anymore but I can still see some 
possible issues with wearing the masks in combat so we are
going to leave that in.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  8 16:05:27 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9057
date: Sun Oct  9 14:05:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9057
Original bug report by Mamoru on Sun Oct  9 04:11:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x23y27

update to previous bug report
all costumes make it impossible to kick players from your party because they are "in combat"

just thought this should be brought to your attention, as it can potentially cause serious problems

mams
----------------------------------------------------------------------

Zifnab wrote on Sun Oct  9 04:38:08 2005
please use the update option with the 'bt' or bug_tracker command
or even the web page to update existing bug reports. no need
to put new ones in.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  9 14:05:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9062
date: Mon Oct 10 16:16:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9062
Original bug report by Beranis on Mon Oct 10 14:24:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

The Legend needs updating for Illium to show the pawnshop
----------------------------------------------------------------------

Zifnab wrote on Mon Oct 10 16:16:32 2005
it does show the pawnshop at the bottom.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 10 16:16:32 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9064
date: Tue Oct 11 05:39:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9064
Original bug report by Tzikas on Tue Oct 11 01:49:02 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mistsmap/x14y45

When doing either the wolf or timberwolf quest, in order to "activate" the entrance to the area, you first have to find it, and then wait for it to move before it becomes active.
i.e. upon finding the area entrance, you can not immediately enter, as the exit has (for some reason) not loaded.
----------------------------------------------------------------------

Tzikas wrote on Tue Oct 11 02:03:12 2005
Also, if exiting the area through the exit, the exit will once again be disabled until the room moves again.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 11 05:39:00 2005
this has already been reported. I just havent had time to work on
it.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 11 05:39:03 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9075
date: Fri Oct 14 17:08:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9075
Original bug report by Konohamaru on Fri Oct 14 09:28:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

Newbie maps, which can be gotten for free from the machine in the newbie guild, sell for 5 gold at the general store.

Umm, abuse?
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:08:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9074
date: Fri Oct 14 17:09:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9074
Original bug report by Trance on Fri Oct 14 03:13:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/samael/ccaverns/rooms/ccave6n1e

the martial artist skill 'power kick' had a stun/daze special. the message given in combat when the daze special goes off, needs a newline after this line:

Beast is dazed and cannot do anything

it could probably use a period there too. thanks =)
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:09:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9080
date: Fri Oct 14 17:38:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9080
Original bug report by Zifnab on Fri Oct 14 17:38:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbieshop

test
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:38:59 2005
test

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:38:59 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9081
date: Fri Oct 14 17:39:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9081
Original bug report by Zifnab on Fri Oct 14 17:39:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbieshop

test
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:39:23 2005
test

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:39:23 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9071
date: Fri Oct 14 17:56:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9071
Original bug report by Denim on Wed Oct 12 22:48:41 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/denim-6

large white mythril ring does not id to large white mythril ring
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:56:52 2005
(1)  Large white mithril ring



 la large white mithril ring

A quite large ring made of pure glowing mithril. Strangely, the ring was worked upon so much that it appears to be

almost white. This item has been made for a large being, or at least one with large hands! It is known to have been

once the property of a human hero that was killed while attempting to slay a dragon. The ring then disappeared in the

den of the beast, and had been lost till you somehow recovered it.

This armor covers the finger.

It weighs about 1 pounds.

It is in mint condition and is brand new.



No item I can find that has the word mythril in its desc.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:56:52 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9070
date: Fri Oct 14 17:57:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9070
Original bug report by Communist on Wed Oct 12 18:17:58 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

misery2 is also illegal emote
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:57:10 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9069
date: Fri Oct 14 17:57:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9069
Original bug report by Communist on Wed Oct 12 18:09:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

the **** emote is illegal
it does not reveal who used it
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:57:41 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9066
date: Fri Oct 14 17:59:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9066
Original bug report by Beranis on Tue Oct 11 17:09:53 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/blight/rooms/blight44

You accidently bump into
what?
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 17:59:35 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9065
date: Fri Oct 14 18:00:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9065
Original bug report by Inside on Tue Oct 11 13:20:53 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

yes, i'm an asshole.
eponine dropped jack's 'lantern at altar and signed off. i went and got it and tried to sell it to shop, but it was too valuable. just to see what would happen, i took it to gab and tried to sell it for 1000. here's what came of it:

I will charge you a 50 gold handling fee for selling that item.
Thanks. I will try and sell that item.
Gab, the Pawn Broker says: I need to dispose of this item since the wizard that created it doesn't want it saved.
Gab, the Pawn Broker hides the Flaming Jack-O-Lantern behind the counter.

i'm hoping that this is a feature, cause it's an awesome way to dest stuff. 50 gold to be goofy is a steal.
----------------------------------------------------------------------

Zifnab wrote on Tue Oct 11 14:28:56 2005
What do you gain by this?

----------------------------------------------------------------------

Inside wrote on Tue Oct 11 14:48:34 2005
actually, i lose 2 things. or were you asking what i gained out of you not removing it?

i dunno... i don't really see a need to remove it. it was more of a bug report in which i told you that something might not be working exactly as it was intended to... though since cebcurg rarely signs on, i doubt his feelings on whether or not i should be able to take free eq from cs and pay to get it dested are really going to be called into play. unless he decides to read this bug report.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 11 15:47:38 2005
I don't see what makes this an issue.. if you want to dest free 
equiment what does that buy you other than losing 50 gold.

I am trying to understand what the bug is here.

----------------------------------------------------------------------

Inside wrote on Wed Oct 12 05:15:52 2005
shrug, like i said, it was mostly me telling you that it could be done
i don't always consider possible bugs to be useful. sometimes the are just unexpected.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:00:44 2005
I do not understand what you think the issue here or what it is you gain by doing this. 



It is a little bit odd but in reality you end up losing gold on this so I do not see why anyone would want to do it.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:00:44 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9063
date: Fri Oct 14 18:08:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9063
Original bug report by Mintorus on Mon Oct 10 14:35:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

In summary it now shows exp/min. By my calculations it is only dividing
the first 2g of anyones worth by your age. Thus showing a dramatically
lower figure for anyone over 2g worth.
Seems silly to have it in there if its inaccurate.
Also would be nice to have a plaque for exp/min to see who is getting
exp/min fastest for their time here.
Minto
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:07:56 2005
I took the easy way out.



It is going to lose some precision the more exp you get. But it is working just do not expect it to be exact matches if you are over 2 gig and manually figure out your exp/minute based on your worth.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:08:05 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9061
date: Fri Oct 14 18:09:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9061
Original bug report by Inside on Mon Oct 10 03:08:57 2005

Object:   /domains/holidays/halloween/costumes/exp_machine
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16

doesn't id to Experience Machine... just Exp Machine (this is odd because it's description on the altar is the first).
(perhaps it should also id to exp machine and experience machine)
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:09:17 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9058
date: Fri Oct 14 18:22:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9058
Original bug report by Inside on Sun Oct  9 14:13:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

penguin costume:
la inside
->
0
----------------------------------------------------------------------

Inside wrote on Sun Oct  9 14:16:19 2005
when i sent the penguin costume idea to zifnab, i told him the set_long. i think i misgave that information... the description of the person wearing the costume is supposed to be the set_long... i didn't actually write up a description for the costume. i'll whip one up here:

This is the costume of a penguin. Why someone would dress up as a penguin is beyond you; unless maybe they were too cheap to buy a tuxedo.

there ya go :)

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:22:44 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9056
date: Fri Oct 14 18:26:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9056
Original bug report by Mamoru on Sun Oct  9 04:07:35 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x23y27

jester costume on halloween altar is bugged
once you have entered combat wearing it, it says you are in combat until you remove the costume, going to test and see if this is the same with all costumes
but it makes it impossible to outright kick someone from your party if they have that costume on, even after they're dead it still says they are in combat
----------------------------------------------------------------------

Zifnab wrote on Sun Oct  9 04:37:31 2005
I bet this is the case with all costumes since they are all
identical code.

most likely is the case since we stop heartbeats.. have to
research that a little and see if its worth it.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:26:03 2005
I removed the check in combat that stops you from fighting if in a costume. 



You will need to get a new body to pick up this change.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:26:12 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9046
date: Fri Oct 14 18:27:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9046
Original bug report by Maduo on Fri Oct  7 02:02:37 2005

Object:   /domains/holidays/halloween/costumes/jedi_cloak
Creator:  Unknown
Room:     /domains/city/islandmap/x9y35

wearing a costume temporarily stops your spell casting
Circle of protection: #####
Circle of protection: ####
wear costume
You feel the power of the force flow thru you as the dark cloak wraps itself around you'
[ Jedi Master ]: Worn.
>rltime
Fri Oct  7 01:58:52 2005 CET
>rltime
Fri Oct  7 01:59:01 2005 CET
>rltime
Fri Oct  7 01:59:07 2005 CET
remove costume
You remove your Jedi Master costume, revealing your true identity!
[ Jedi Master ]: Removed.
Circle of protection: ###
rltime
Fri Oct  7 01:59:13 2005 CET

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:27:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9082
date: Fri Oct 14 18:43:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9082
Original bug report by Sirc on Fri Oct 14 18:32:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_29_17

18:30:44 [smackdown]: Ranja invited Ranja to the channel. 
18:30:44 Ranja [smackdown]: invite Ranja 

I am the creator of the channel but invited one's still can invite others.
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:43:45 2005
I created the channel. Invited zifjr.





I did the following as zifjr and it didnt work.

Think I need more info on the above bug.



channels invite khosan ttt

Only the channel creator can change that.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 14 18:43:45 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9104
date: Wed Oct 19 15:46:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9104
Original bug report by Chrono on Wed Oct 19 10:14:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

invite command for channels seems broken

tried: channels invite gyntry monk
got: That player does not exist.

also tried: channels invite monk gyntry
got: That channel does not exist.

also tried: monk invite gyntry
got: That player does not exist.
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 15:46:32 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9103
date: Wed Oct 19 21:38:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9103
Original bug report by Bluemoon on Tue Oct 18 05:16:07 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

typed clan commands and got:
*Bad argument 1 to keys()
Expected: mapping Got :0
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:38:22 2005
It does not error for me anymore. I executed the code that caused your error. Perhaps your commands were fixed?



----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:38:22 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9099
date: Wed Oct 19 21:44:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9099
Original bug report by Fezzick on Mon Oct 17 17:32:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/agriculture/city_k13

Entire 'Farm' area of Madesco is 'indoors.'
 
Now - making any area of Madesco be 'outdoors' may not be in keeping with the theme (since we're underwater), but I would venture that this area must then be a hydroponic farm (?).
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:44:06 2005
This is intentional by the creator. It is underwater thus not outdoors.



----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:44:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9098
date: Wed Oct 19 21:44:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9098
Original bug report by Viking on Mon Oct 17 00:58:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/noobie/rooms/ocean8

The guppy (a fish, right?) just blocked my attack with two fingers ...
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:44:51 2005
Yes. Long time issue with the mud in general. The messages are not specific per type of animal. 



We started a project to fix that and it just has not been completed.





----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:44:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9097
date: Wed Oct 19 21:45:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9097
Original bug report by Hargreaves on Sun Oct 16 21:38:08 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x26y31

clucking chicken does not id as clucking chicken
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:45:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9096
date: Wed Oct 19 21:46:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9096
Original bug report by Viking on Sun Oct 16 21:19:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/animist/room4

"Sitting near the fire sorting herbs is a beautiful
nymph. Perhaps you should talk to her."

There is no nymph here now.
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:46:22 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9095
date: Wed Oct 19 21:56:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9095
Original bug report by Jsardy on Sun Oct 16 17:55:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

help plaque had a repeated statement in it and it needed to be updated.  Khosan said include what should be updated so here it is.  I changed 300 to 600 as the plaque holds 600 people now and deleted the active player thing as now people just stay on the plaque.  And at the beginning it stressed that it showed all players worth twice


The plaque that is located west of the Adventurer Guild
keeps track of all players total worth.

The plaque updates every 60 minutes.  When updating the plaque  
only players with a level higher than 10, or players that are 
less than level 10 with more than 100000 exp are considered for
addition to the plaque and only the top 600 are shown.

During the process of updating the plaque can notify you of your
movement up or down on the plaque.  Type 'notify on' if you wish to 
see those messages.  That also tells the plaque to send your movement 
to the 'plaque' channel.  If you turn on the plaque channel, you will
also see the movement of other players as they move up and down the
plaque. (Warning:  At times this gets real spammy, especially when
one of the older players with a lot of worth logs in, that forces
a lot of players to move down the list.)  

Every 5 hours the plaque purges off players that do not belong on the 
plaque anymore. Reasons for removal are: 

   1) wizard test = wizard test characters that accidently got on the 
                    plaque, and are later turned into test characters
                    will be removed.

   2) being < 10  = Player that fall below level 10 and have less than
                    100000 experience.

   3) no longer exists = Players that suicide/are nuked.



Might wanna doubecheck if the purge still happens every 5 hours or not, and maybe delete the part about spamminess of the plaque channel as you dont see the high worth plays being purged and brought back on now.
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 19 21:56:38 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7420
date: Thu Oct 20 15:47:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7420
Original bug report by Ca on Fri Oct 22 08:23:59 2004

Bug reported from /domains/dragon/elements/stuff/traveller--

dreadlord shield doesn't id to 'dreadlord shield'


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  2 08:09:51 2005
what shield is that?
can't find it

----------------------------------------------------------------------

Ca wrote on Tue Aug  2 08:26:21 2005
This was a year ago and I've long since forgotten where the shield came from.
If you can't find it, then I'll bug rep it again if I happen to come across it in the future.

----------------------------------------------------------------------

Ca wrote on Tue Aug  2 08:26:51 2005

Closed


----------------------------------------------------------------------

Ca wrote on Tue Aug  2 08:27:06 2005

Closed


----------------------------------------------------------------------

Ca wrote on Tue Aug  2 08:27:42 2005
Also, the option to close it doesn't do anything for players, wanna close it for me? :P

----------------------------------------------------------------------

Ixtlilton wrote on Thu Oct 20 15:47:20 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8151
date: Thu Oct 20 15:56:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8151
Original bug report by Draco on Sun Feb 13 02:06:24 2005

Bug reported from /domains/illium/shops/bank1--

if you order a necromancer minion to wield a weapon that is too big to fit open slots it doesnt return anything, minion should tell you that it doesnt have enough free hands or that the weapon is too big to wield


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 17:11:05 2005
did i fix this? dont remember and too lazy to check

----------------------------------------------------------------------

Ixtlilton wrote on Thu Oct 20 15:56:54 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9094
date: Thu Oct 20 16:09:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9094
Original bug report by Lucky on Sun Oct 16 06:13:20 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/chess/rooms/crowd4

report when making potions and failing to do so, they do not seem to take away any life from me.  not sure if thats a change or if im just resitant.
----------------------------------------------------------------------

Ixtlilton wrote on Thu Oct 20 16:09:40 2005
fixed after boot or ...something like that

----------------------------------------------------------------------

Ixtlilton wrote on Thu Oct 20 16:09:40 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9108
date: Thu Oct 20 16:13:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9108
Original bug report by Draco on Thu Oct 20 06:08:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

the 'tornado' event seems broken. roughly 3 and 1/2 minutes into the event i was sent to a room in the arctic tundra. not wanting to die there, i casted word of recall. after that the messages saying things such as "You find yourself being knocked over by the strong winds!" and "Parts of a nearby house can be seen carried off by the strong wind!" completely stopped. i recieved no error message so im guessing it was not my actions that caused these messages to stop or stopping people flying around, but i figured i might as well add it in there in the event that it does have some unwanted effect.
----------------------------------------------------------------------

Zifnab wrote on Thu Oct 20 15:49:36 2005
what exactly are you saying is the bug here?

----------------------------------------------------------------------

Draco wrote on Thu Oct 20 15:51:15 2005
the bug was that for the last 2 mins or so there were no messages saying all that stuff and noone but me and genesis went anywhere, now no others going anywhere could be possible, but we should have at least seen the messages still
,

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 20 16:13:08 2005
This is not a bug. There is a point where we stop displaying messages.



----------------------------------------------------------------------

Zifnab wrote on Thu Oct 20 16:13:08 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9114
date: Fri Oct 21 18:27:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9114
Original bug report by Tsinummoc on Thu Oct 20 21:56:47 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

[trivia]: 4) What is the name of the pawn shop shopkeeper in Madesco?

this trivia question needs to be updated
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 18:27:04 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9112
date: Fri Oct 21 18:28:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9112
Original bug report by Draco on Thu Oct 20 16:59:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ruogen/rooms/army5

the sergeant here has a misspelled name
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 18:28:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9110
date: Fri Oct 21 18:31:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9110
Original bug report by Tsinummoc on Thu Oct 20 09:23:58 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/noobie/rooms/ocean21

lobster in this room doesn't show condition when you look at it
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 18:31:16 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9109
date: Fri Oct 21 18:32:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9109
Original bug report by Draco on Thu Oct 20 07:30:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

checking your bug reports on the IOM webpage doesnt work, at the bottom it says error on page then switches to done
----------------------------------------------------------------------

Zifnab wrote on Thu Oct 20 15:52:24 2005
I cannot reproduce this. Works correctly If I have bug reports
or if I do not.

Please list the exact steps taken.

----------------------------------------------------------------------

Draco wrote on Thu Oct 20 15:54:30 2005
i clicked on the view bug reports link and signed in, then clicked both view and search bug reports and both would not load for me

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 18:32:10 2005
I cannot reproduce this. Works fine in all 3 broswers.



I do not know how to fix this problem without seeing it myself.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 18:32:10 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9107
date: Fri Oct 21 18:41:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9107
Original bug report by Maduo on Thu Oct 20 05:15:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/arena1/room1

you can use PoP's shelter special in the arena
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 18:41:17 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9106
date: Fri Oct 21 20:37:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9106
Original bug report by Inside on Thu Oct 20 02:42:56 2005

Object:   /domains/hyboria/tenoren/con_rooms/corral_8
Creator:  Tenoren
Room:     /domains/hyboria/tenoren/con_rooms/corral_8

the mobs in the nine rooms of the square i'm in have a bad habit of getting removed. for instance, i see two horses, and one leaves the room while i'll killing the other. when i look around, that 2nd horse is gone. it's happened a bunch of times, and i'm pretty sure it isn't a coincidence.
----------------------------------------------------------------------

Inside wrote on Thu Oct 20 02:59:39 2005
yea, i bug repped the room on accident. there is no specific object that is bugging afaik, i think it's just a cleanup issue

----------------------------------------------------------------------

Inside wrote on Thu Oct 20 22:05:17 2005
i also notice that this area (the 9 room square) never seems to load the sheep/rams.

----------------------------------------------------------------------

Inside wrote on Thu Oct 20 22:07:53 2005
bah, i just saw a ram. they hadn't been loading previously, but i guess if you run around in there enough it convinces the area to code them.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:37:44 2005
There is a limit on the number of objects that can appear in the area. Intentional design by the creator. I suspect that is the reason they seem to disappear.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:37:44 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9090
date: Fri Oct 21 20:41:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9090
Original bug report by Monkey on Sun Oct 16 04:26:49 2005

Object:   /domains/holidays/halloween/costumes/schoolgirl
Creator:  Unknown
Room:     /domains/illium/center/streets_29_17

This costume doesn't id to schoolgirl, japanese schoolgirl, or girl(shrug)
Perhaps please fix my costume :)
kthx
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:41:05 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9089
date: Fri Oct 21 20:42:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9089
Original bug report by Draco on Sat Oct 15 07:32:57 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mannfred/mines/mons17

hammer arm doesnot id as such
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:42:11 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9088
date: Fri Oct 21 20:48:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9088
Original bug report by Kane on Sat Oct 15 07:14:01 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bank1

apparently the bank is set as a container. I sold a firelord breastplate to Kovu. He didnt understand out to deposit his gold and he typed put all in bank. When he did this his firelord breastplate ended up in teh bank. When you type look at bank it appears in teh bank inventory but it cant be removed.
----------------------------------------------------------------------

Zifnab wrote on Sat Oct 15 13:17:32 2005
List of kovus equiment is in /wiz/zifnab/reimb/kovu

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:48:39 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9085
date: Fri Oct 21 20:51:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9085
Original bug report by Justus on Fri Oct 14 20:59:04 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x15y22

giants camp doesent show on vmap
----------------------------------------------------------------------

Justus wrote on Fri Oct 14 21:00:29 2005
when you type map that is

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:51:48 2005
Not sure. it is there now.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:51:48 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9084
date: Fri Oct 21 20:53:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9084
Original bug report by Temuthril on Fri Oct 14 20:54:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/temuthril-2

1)  Minor healing potion (kept

look at a healing potion
There is no such potion here.
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:53:45 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9083
date: Fri Oct 21 20:55:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9083
Original bug report by Eqme on Fri Oct 14 20:22:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/erec/garden/rooms/OuterFountainNorth

i'm confused

la statue -> Which Statue of an Elephant do you mean? (try using proper english like: 'a', 'any', 'first' ..)
la a statue
There is no statue here.
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:55:00 2005
There are some issues with those particular items in this area. It has already been reported though.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 20:55:00 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9059
date: Fri Oct 21 21:00:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9059
Original bug report by Inside on Sun Oct  9 23:48:08 2005

Object:   /domains/sombre/areas/nightmare/rooms/mountain/mountain_c1
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/mountain/mountain_c1

Inside a Small Cave exits: out
Inside the cave, you find yourself kneeling to fit properly without bumping your head. You can make out a strange and violent language written on the wall, though it is not of any tongue you possess knowledge of. Strange drawings are also depicted on the walls, perhaps you should take a closer look. 

la drawings ->

There is nothing here that works with that verb.

la drawing ->
bleh

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 21 21:00:09 2005

Fixed



-----------------

poster: Daneel
subject: closed bug: 9042
date: Fri Oct 21 21:25:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9042
Original bug report by Poofy on Wed Oct  5 07:36:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x15y37

Not sure if it is intended, but MA prots last ~10 min with 117% skills.
Also toad leg power fails with everything at 117%.
None of the MA's responded so unsure if it is design or bug.
----------------------------------------------------------------------

Zifnab wrote on Thu Oct  6 19:51:15 2005
fails constantly or fails once in a while?



----------------------------------------------------------------------

Poofy wrote on Fri Oct  7 20:29:48 2005
I was outside of combat and toad leg power failed 3 times in a row,
never seen it happen again, but another time tiger claw failed outside of
combat 3 times in a row.
Failed to master my martial arts or something, does it have to do with
low guild rank?
I assume the low durations are intended then?

----------------------------------------------------------------------

Poofy wrote on Sat Oct  8 23:38:44 2005
Further update the message for failing is (universally)
You have failed to master the stances of kungfu.
Not sure if that helps but I still suspect lack of guild rank.

----------------------------------------------------------------------

Daneel wrote on Fri Oct 21 21:25:46 2005
I assume the time is correct - it doesn't do anything special with time.
As to the failures, they are definitely as designed.  There
are a number of factors for them.  Experiment a bit. 
(I could easily see 3 failures in a row in some circumstances).

----------------------------------------------------------------------

Daneel wrote on Fri Oct 21 21:25:52 2005

Closed



-----------------

poster: Daneel
subject: closed bug: 9049
date: Fri Oct 21 21:26:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9049
Original bug report by Ref on Fri Oct  7 19:43:02 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/swamp52

I just got this:
You stun Lizardman Patrol Leader with the force of your attack!
[15] A/D (  0%) You eviscerate Lizardman Patrol Leader in his torso with your sharp claw.
[13] A/D (  0%) You hack Lizardman Patrol Leader.
Lizardman Patrol Leader is stunned and unable to move.
Lizardman Patrol Leader starts concentrating on a skill.

Is he supposed to use skills while stunned?
----------------------------------------------------------------------

Daneel wrote on Fri Oct 21 21:26:49 2005
stuns can be very short.  I would assume if he were in the 
midst of a skill, you;d see it broken, but he could well start
a new skill immediately.  I've had this happen to me as a player
as well.


----------------------------------------------------------------------

Daneel wrote on Fri Oct 21 21:26:49 2005

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6859
date: Fri Oct 21 22:16:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6859
Original bug report by Kalma on Fri Aug 13 00:51:35 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x19y41--

This forest doesn't id as a forest for carving leaf blades etc

----------------------------------------------------------------------

Daneel wrote on Fri Oct 21 22:16:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9117
date: Sat Oct 22 00:02:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9117
Original bug report by Maduo on Fri Oct 21 22:34:52 2005

Object:   /domains/mists/warchief/area1/eq/bsleggings
Creator:  Warchief
Room:     /domains/illium/center/streets_27_17

the spider silks do not stack in your inventory, thus you get several, if not hundreds of lines of (1) wrap of silk, and things like that.
they also don't stack when dropped in the room afaik.

        [+-+ General items +-+]
(1)  Miniscule wrap of silk
(1)  Miniscule wrap of silk
(1)  Miniscule skein of silk
(1)  Miniscule ball of silk
(1)  Miniscule spool of silk
(1)  Miniscule wrap of silk
(1)  Miniscule loop of silk
(1)  Miniscule wrap of silk

it could very well be the intention that these silks were made to be like this, but it can cause problems. problems like trying to look in a room where litteraly hundreds and thousands of miniscules of silk are dropped in.
----------------------------------------------------------------------

Zifnab wrote on Sat Oct 22 00:02:05 2005
this is not a bug.

You are not doing something you should be.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 22 00:02:08 2005

Closed



-----------------

poster: Daneel
subject: closed bug: 6948
date: Sat Oct 22 07:36:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6948
Original bug report by Darktooth on Thu Sep  2 03:49:38 2004

Bug reported from /domains/illium/buildings/adv/adv1--

casting body of stone and then immediately after casting revert form will cause the lava mage to gain hp's giving the mage a somewhat healing ability

----------------------------------------------------------------------

Daneel wrote on Sat Oct 22 07:36:18 2005
I just spent 400 sps to gain 50 hps using this trick.

I'll live with that :-)

----------------------------------------------------------------------

Daneel wrote on Sat Oct 22 07:36:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9122
date: Sat Oct 22 23:38:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9122
Original bug report by Maduo on Sat Oct 22 22:27:33 2005

Object:   /domains/everrest/city/objects/stump
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

WANTED ONE OF EACH OF THESE: 
---------------------------- 
 Eyepatch of Horus
>sell eyepatch
Rufrin doesn't want to buy Eyepatch of Horus.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 22 23:38:40 2005
there are 2 of them unfortunately.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 22 23:38:40 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9123
date: Sun Oct 23 23:38:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9123
Original bug report by Celine on Sun Oct 23 12:27:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/watermage/guild_hall

ice pick from water elemental guild has been bugging for me. while in mist form if i remove pick and re-wield it then solidify i cant remove the pick to drop it. (same happens if i dont rewield.)
dont have copy/paste sry, but from what i can tell it has to do with the mud calling my pick an ice pick and a fog pick (when in mist form).
----------------------------------------------------------------------

Zifnab wrote on Sun Oct 23 23:38:00 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 23 23:38:03 2005

Closed



-----------------

poster: Daneel
subject: closed bug: 9130
date: Wed Oct 26 19:12:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9130
Original bug report by Mikkiz on Wed Oct 26 18:54:36 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/mikkiz-6

Ok, lost a load of onyxes to cat quest, last time i did it i
lost 7 spellbooks, is there any way to add a real warning
that you will drop all your eq when you learn cat since
comparing to black bear where the idea is basically the same
you dont get shifted in the end, just so annoying.
----------------------------------------------------------------------

Daneel wrote on Wed Oct 26 19:12:12 2005
Warnings have been added to news and the like many times.
I'll consider closing this bug yet another such instance.
Carry stuff when doing quests at your own peril.

----------------------------------------------------------------------

Daneel wrote on Wed Oct 26 19:12:21 2005

Closed



-----------------

poster: Daneel
subject: >closed bug: 9130
date: Wed Oct 26 19:41:29 2005

On Wed Oct 26 19:12:21 2005 Daneel wrote post #1329:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9130
> Original bug report by Mikkiz on Wed Oct 26 18:54:36
2005
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/castles/rooms/mikkiz-6
> 
> Ok, lost a load of onyxes to cat quest, last time i did it i
> lost 7 spellbooks, is there any way to add a real warning
> that you will drop all your eq when you learn cat since
> comparing to black bear where the idea is basically the same
> you dont get shifted in the end, just so annoying.
> ----------------------------------------------------------------------
> 
> Daneel wrote on Wed Oct 26 19:12:12 2005
> Warnings have been added to news and the like many times.
> I'll consider closing this bug yet another such instance.
> Carry stuff when doing quests at your own peril.
> 
> ----------------------------------------------------------------------
> 
> Daneel wrote on Wed Oct 26 19:12:21 2005
> 
> Closed
> 
> 
oops, it's in guildinfo shapeshifter, not news.

-----------------

poster: Zifnab
subject: closed bug: 9129
date: Wed Oct 26 19:59:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9129
Original bug report by Lucifer on Wed Oct 26 18:13:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x6y16



Horses in this area,, do not seem to reload,,  after the last change

Luc
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 26 19:59:03 2005
no its been a lot longer than that.

already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 26 19:59:07 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9132
date: Fri Oct 28 19:20:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9132
Original bug report by Daran on Fri Oct 28 11:20:27 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1


website, nojava version does not have mudmail link
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 28 19:20:19 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9133
date: Fri Oct 28 20:26:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9133
Original bug report by Communist on Fri Oct 28 19:22:01 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/communist-1

runed mitril buckle doesn't id to 'runed mithril buckle'

> la runed mithril buckle
You can't look at runed mithril that.
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 28 20:26:42 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9143
date: Sun Oct 30 23:40:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9143
Original bug report by Daran on Sun Oct 30 23:18:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

Lloth's children event spider familiars: I gathered up a total of 3 from eggs that were spread across the island that got invaded. I went to idle in my castle so that way when they turned aggro, the silks would be mine for sure. I have found that you can idle for a very long time and sometimes moving kick starts them to turn aggro. This time i left the room and came back in and they spammed me with
Spider says, 'Your magic is too weak to compel me to do that'.

The three of them together gave me 553 lines of that over and over. I did not give them a single command since they hatched from the egg and all I did was leave east and come back west

(PS thats not a typo. -553- times

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 30 23:40:51 2005
yes. This is a known issue but every time I try I cannot
reproduce it. If someone knows how to do it please
let me know.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 30 23:40:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9153
date: Fri Nov  4 05:02:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9153
Original bug report by Draco on Thu Nov  3 21:04:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

party last still shows ignored people if they are in your party
----------------------------------------------------------------------

Zifnab wrote on Fri Nov  4 05:02:49 2005

This has been reported before and I will give the same answer

I do not feel like filling up the party object with this code
it is not a real channel. Do not party with a person
that you ignore if its an issue

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  4 05:02:49 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9164
date: Tue Nov  8 19:55:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9164
Original bug report by Frodo on Tue Nov  8 10:12:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/chapel

when I tried to marry my beloved mudgal it just says: "you are already married"
why is that?
----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 19:55:41 2005
Bad message. Had the same message for both people.



Since you are not married I assume your 'mudgal' is. And since you didnt tell me who that is I cannot verify it.



----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 19:55:50 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9163
date: Tue Nov  8 20:44:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9163
Original bug report by Draco on Tue Nov  8 09:51:17 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x57y69

i think this is what happens when multiple people try to do the talisman magic guild mini-quest:

write 'the mind, the cat, and the water' on sand
Which Sand do you mean? (try using proper english like: 'a', 'any', 'first' ..)
----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 20:43:58 2005
redid parts of the mini quest. Next time please provide more information. 



Pretend I don't where anything is. In this case I had no clue where the quest started at.



Any problems with the quest mail Kaos.



Oh yeah. One additional change is that the quest is now timed.



 

----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 20:44:08 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9161
date: Tue Nov  8 20:47:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9161
Original bug report by Eponine on Tue Nov  8 00:14:07 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/netherworld/rooms/cliff_room4

Gnoll Warrior desc has a typographical error:
He holds himself with more self asteem than any of the others.
asteem should be esteem
----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 20:47:08 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8751
date: Tue Nov  8 21:50:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8751
Original bug report by Kuron on Wed Jul  6 05:34:35 2005

Object:   /domains/gossamer/prophet/market/rooms/market_g14
Creator:  Cebcurg
Room:     /domains/gossamer/prophet/market/rooms/market_g14

On a Street in the Market [exits: west, north and east]
 To your north, a small shop has been constructed with gallons of smoke that
pours out of the chimney and continues curling up towards the sky above you.
The blacksmith is currently blocked off with a strange looking sign.

'read sign'
It reads, 'Not yet open for business.'

Blacksmith guild is quite open.
----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 21:50:35 2005
This implies that the particular shop you are in is not open for business. At least that is the way I read it.



----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 21:50:35 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9168
date: Wed Nov  9 14:02:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9168
Original bug report by Fegler on Wed Nov  9 13:35:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaguar/tower/rooms/Floor2Room17

was trying to talk to Ezmerelda, the head witch
and got this:

talk to ezmerelda
*Bad argument 1 to call_other()
Expected: string or array or object Got: 1.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Nov  9 14:02:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9172
date: Thu Nov 10 05:24:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9172
Original bug report by Tranquil on Thu Nov 10 03:35:08 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room8

When the mud lags for a heartbeat or two, it appears that monsters get
a free round of combat due to the mudlag.

Here is a brief summary of the log that follows:

  I used a 'do' command to enter the room and start using my attack
  skill (which always lasts exactly 3 rounds) at the monsters that
  were in the room and already aggressive to me. After entering, in
  the first round, both elves started using their attack skill (which
  always lasts between 2 and 4 rounds) at me. The second round
  happened as is normal, and then the mud lagged for one to two
  heartbeats.

  For the round of combat that the mudlag happened, it appears that
  the two elves managed to complete their skill use in one round.

It looks to me as if the -| New Round |- line did not show up, leading
me to believe that for some reason, the mudlag stopped my combat round
from happening, but allowing the elves' combat rounds to continue as
normal, thus giving the monsters a free round.

There was no indication of an error or eval out happening, as there
was no text sent to my terminal to indicate such. And that's about all
the info I have on this bug.

Here's the log:
----------------------------------------------------------------------

You are ready to perform your skill.
You focus your strength and heal yourself.
>do n;ru

Adult soldier laughs at Tranquil and says 'Well ... this will cure my
   boredom!'
Adult soldier protects his comrade and attacks!
HP: 1965|2490 SP: 1467|1693 EP: 1001|1734
[Tranquil]: has some minor cuts and bruises.
[Elven soldier]: is in bad shape.
Adult soldier recognizes Tranquil and attacks!
Beginning of the training grounds [exits: south, east, north and west]
 The open space here is much more barren then the rest of the mountain.
No vegetation grows here, which seems unlikely to be natural. To the
west a small cave is carved into the mountain. To the east, there is a
green tent, and to the north there is a sheltered area with rock walls
on three sides. To the south the entire valley opens up so that the
prairie and the mountain ranges can be seen.

A muscular elven soldier is resting  (wounded)
A large elven warrior is resting 

You prepare yourself to use a skill.
  < Hp: 1965/2490 >-< Sp: 1467/1693 >-< Ep: 1001/1734 >
  < Exp: 65,937,426 >-< Next: 65% >-< Rooms: 12267 >-< Gold: 41586 >
--------| New Round |--------
Adult soldier prepares himself to use a skill.
Adult soldier prepares himself to use a skill.
You hit Elven soldier 2 times.
Elven warrior and Elven soldier hit You 2 times.
Starflyght enters the room.
Twinkle enters the room.
Sparkle enters the room.
Silverwing enters the room.
--------| New Round |--------
You are encased in a protecting shield.
You feel resistant.
You direct your familiar to attack adult soldier.
You direct your familiar to attack adult soldier.
You direct your familiar to attack adult soldier.
You direct your familiar to attack adult soldier.
HP: 2213|2490 SP: 1444|1693 EP: 1024|1734
[Tranquil]: is in good condition.
[Elven soldier]: is in very bad shape.
Elven warrior and Elven soldier hit You 4 times.
You hit Elven soldier 1 time.
Elven warrior rests for a moment, then continues with his training.
Adult soldier whines in pain as the fiery ball around him burns!
Adult soldier whines in pain as the fiery ball around him burns!
Adult soldier is ready to perform his skill.
Adult soldier TWIRLS his Mithril Elven Soldier Sword into you, ripping
    flesh and ejecting blood everywhere.
HP: 2005|2490 SP: 1466|1693 EP: 1024|1734
[Tranquil]: has some minor cuts and bruises.
[Elven soldier]: is in very bad shape.
Adult soldier whines in pain as the fiery ball around him burns!
Adult soldier feels relieved as the fiery ball around him disappears.
Adult soldier is ready to perform his skill.
Adult soldier TWIRLS his Mithril Elven Soldier Sword into you, ripping
    flesh and ejecting blood everywhere.
HP: 1836|2490 SP: 1466|1693 EP: 1024|1734
[Tranquil]: has some minor cuts and bruises.
[Elven warrior]: is in excellent shape.
--------| New Round |--------
You are ready to perform your skill.
You draw on the exceptional qualities of your rootstaff to launch a
    blinding attack that delivers a half-dozen solid blows on adult
    soldier, causing his head to ring badly!
Your rootstaff emits a bright flash of power as raw fire spreads over
    adult soldier, engulfing him in hot flames!
Sparkle prepares itself to use a skill.
Silverwing prepares itself to use a skill.
Adult soldier prepares himself to use a skill.
Adult soldier prepares himself to use a skill.
Elven warrior and Elven soldier hit You 4 times.
Starflyght, Twinkle, Silverwing and You hit Elven soldier 5 times.
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 10 05:24:03 2005
Not sure what you would like us to do. What you just described
is the exact definition of mudlag. A round of heartbeats
was stopped and or skipped because it was taking too long.

The monsters and your heartbeats are not coordinated in any fashion
and where it picks up and what order it does them in is
not under our control.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 10 05:24:06 2005

Closed



-----------------

poster: Daneel
subject: closed bug: 9140
date: Thu Nov 10 18:38:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9140
Original bug report by Beranis on Sun Oct 30 16:32:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/waz/castle/rooms/first1

Which one of these is really a general protection rather than a minor?
avatar regeneration
prayer of the martyr
pilgrims protection
----------------------------------------------------------------------

Daneel wrote on Thu Nov 10 18:37:54 2005
I tried to cast all three, on the third I got the message that I
had enough of that catgory.  As far as I can tell, they all are
truely minor.

I assume one had to have fallen at some point on you without 
your noticing.  I you can figure out when that happens (like 
if it's not giving its fall message) that's a separate bug.

----------------------------------------------------------------------

Daneel wrote on Thu Nov 10 18:38:00 2005

Closed



-----------------

poster: Daneel
subject: Fixed bug: 9141
date: Thu Nov 10 18:59:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9141
Original bug report by Warrowarr on Sun Oct 30 21:27:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/dungeon/rooms/pool2

The chest in this room never seems to contain anything.
Is that how it is ment to be?
l
----------------------------------------------------------------------

Daneel wrote on Thu Nov 10 18:59:57 2005

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9145
date: Thu Nov 10 19:14:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9145
Original bug report by Venetian on Mon Oct 31 19:21:59 2005

Object:   /domains/emerald/maldan/woods/objs/m_cmail
Creator:  Maldan
Room:     /domains/hyboria/aquilonia/tarantia/shops/armorshop

this armor doesn't id to chain mail armor or mail armor.
----------------------------------------------------------------------

Daneel wrote on Thu Nov 10 19:14:24 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9159
date: Fri Nov 11 15:27:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9159
Original bug report by Athena on Mon Nov  7 15:40:36 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/athena-4

Mudmail page on web page is borken. After logging in it just brings you back to login page.
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:27:56 2005
I cannot reproduce this.



I thought at first it might be an issue with the number of mails you had but I asked someone to test with 1300 messages and he had no issues with mail at least.



I do not know what to do about this other than possibly using your password to test it myself with your mail information.



If you are willing let me know.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:27:56 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9158
date: Fri Nov 11 15:35:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9158
Original bug report by Grasfer on Mon Nov  7 09:45:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell


Deleo [arena]: No valid winner was online... x20
i bet he shouldent spam that message.
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:35:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9157
date: Fri Nov 11 15:41:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9157
Original bug report by Justus on Sun Nov  6 18:40:18 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/dungeon/rooms/pool2

dragon hide cloak doesent id as dragon hide cloak
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:41:39 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9154
date: Fri Nov 11 15:43:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9154
Original bug report by Grasfer on Fri Nov  4 17:54:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

a spider from lloth's event spamming hell thats he pissed on his master
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:43:09 2005
Again. I will be happy to fix this if someone can give me a sequence of events to get these things to spam like that. Every time I try and reproduce the issue they only give me one message.



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:43:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9150
date: Fri Nov 11 15:51:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9150
Original bug report by Lucifer on Wed Nov  2 00:07:34 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/lucifer-3

Your eyes flash at minor minor healing potion.
Name : minor minor healing potion
Special : There is nothing special about this object.         

Done.

(1) Minor minor healing potion in inventory

Isn't one minor enough :p
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:51:33 2005
All these potions need work done on their ids.





----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 15:51:33 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9149
date: Fri Nov 11 16:13:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9149
Original bug report by Lucifer on Tue Nov  1 23:55:57 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/masterenchanter/guild_hall

(2) Pattern: Cloak: Minor Wisdom (kept)

wrote use a pattern

I learned the pattern, however,, when I then checked inventory
both patterns were gone... Should I not have 1 left?
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 16:13:53 2005
> i

Weight (in lbs): You[140] + EQ[0] = Total[140], Capacity[0%]

        [+-+ General items +-+]

(2)  Pattern: Blunt: Minor Fire Damage

        [+-+ Armors +-+]

(1)  Prismatic amulet (worn)





> use a pattern

You just learned a new enchant: Blunt: Minor Fire Damage





> i

Weight (in lbs): You[140] + EQ[0] = Total[140], Capacity[0%]

        [+-+ General items +-+]

(1)  Pattern: Feet: Minor Dexterity

        [+-+ Armors +-+]

(1)  Prismatic amulet (worn)





Seems to work correctly to me.









----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 16:13:53 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9146
date: Fri Nov 11 16:31:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9146
Original bug report by Tistoo on Mon Oct 31 20:42:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/swamp11

I store the area spell killing plague in my amulet with store spell. But when i release it it doesnt make any damage. I tried it on driplurgs on gossamer island.

It did make em aggro.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 31 21:23:02 2005
Have to try with a new amulet.

I tested and I am doing damage.  The arguments are wrong in the
amulet for the spell but they have no impact that I can tell. 
I just verified that I only changed the 1 argument for cost.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 16:31:00 2005
No update on this and no other complaints so I am assuming this is a non issue now.



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 16:31:00 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8142
date: Fri Nov 11 17:06:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8142
Original bug report by Hyperion on Thu Feb 10 23:06:18 2005

Bug reported from /domains/outside_city/farms/farm1/map/x11y9--

I might be mistaken, but it seems that the horses in the Gossamer farm are taking forever to respawn.
You may want to check on this.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 17:06:56 2005

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9148
date: Fri Nov 11 17:13:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9148
Original bug report by Erec on Tue Nov  1 17:10:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room25

abjurer here re-shielded instead of vulning
----------------------------------------------------------------------

Daneel wrote on Fri Nov 11 17:13:22 2005

Fixed



-----------------

poster: Zifnab
subject: >closed bug: 9149
date: Fri Nov 11 19:32:02 2005

On Fri Nov 11 16:13:53 2005 Zifnab wrote post #1350:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9149
> Original bug report by Lucifer on Tue Nov  1 23:55:57
2005
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/guilds/masterenchanter/guild_hall
> 
> (2) Pattern: Cloak: Minor Wisdom (kept)
> 
> wrote use a pattern
> 
> I learned the pattern, however,, when I then checked inventory
> both patterns were gone... Should I not have 1 left?
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Nov 11 16:13:53 2005
> > i

> Weight (in lbs): You[140] + EQ[0] = Total[140], Capacity[0%]

>         [+-+ General items +-+]

> (2)  Pattern: Blunt: Minor Fire Damage

>         [+-+ Armors +-+]

> (1)  Prismatic amulet (worn)

> 

> 

> > use a pattern

> You just learned a new enchant: Blunt: Minor Fire Damage

> 

> 

> > i

> Weight (in lbs): You[140] + EQ[0] = Total[140], Capacity[0%]

>         [+-+ General items +-+]

> (1)  Pattern: Feet: Minor Dexterity

>         [+-+ Armors +-+]

> (1)  Prismatic amulet (worn)

> 

> 

> Seems to work correctly to me.

> 

> 

> 

> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Nov 11 16:13:53 2005
> 
> Closed
> 
> 

Ok. From your tell I think I see your confusion..

I had 2 of them in inventory 1 was a fire and one was dex.
In inventory they showed as stacked on top of each other
when in reality they were 2 differant items.

I have fixed that now so you will see each one in inventory
like this...

i
Weight (in lbs): You[152] + EQ[2] = Total[154], Capacity[1%]
        [+-+ General items +-+]
(1)  Pattern: Belt: Minor Wisdom
(1)  Pattern: Feet: Minor Dexterity


-----------------

poster: Zifnab
subject: closed bug: 9181
date: Sat Nov 12 16:48:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9181
Original bug report by Warrowarr on Sat Nov 12 16:48:08 2005

Object:   /domains/blackavar/dungeon/rooms/pool2
Creator:  Unknown
Room:     /domains/blackavar/dungeon/rooms/pool2

the chest works now, but do i really have to unlock and open it for each gem i take out of the chest? .9
----------------------------------------------------------------------

Zifnab wrote on Sat Nov 12 16:48:41 2005
this is a known issue. all containers are currently working that
way.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 12 16:48:41 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9187
date: Tue Nov 15 21:06:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9187
Original bug report by Temuthril on Tue Nov 15 18:08:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/plaque_room

la fourth plaque
It shows you the mud age plaque, but when I type:
la temuthril on fourth plaque
it shows me on an explore plaque
----------------------------------------------------------------------

Zifnab wrote on Tue Nov 15 21:06:17 2005

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 9187
date: Tue Nov 15 21:07:18 2005

On Tue Nov 15 21:06:17 2005 Zifnab wrote post #1356:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9187
> Original bug report by Temuthril on Tue Nov 15 18:08:40
2005
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/everrest/city/rooms/plaque_room
> 
> la fourth plaque
> It shows you the mud age plaque, but when I type:
> la temuthril on fourth plaque
> it shows me on an explore plaque
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Nov 15 21:06:17 2005
> 
> Fixed
> 
> 
Wrong key.

There is no guarantee to the order of things.
that is why they have names that uniquely identify them.

look at exp plaque, look at age plaque etc.

Look at plaques should show you that.

-----------------

poster: Daneel
subject: Fixed bug: 9165
date: Wed Nov 16 03:01:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9165
Original bug report by Wagro on Tue Nov  8 21:42:39 2005

Object:   /domains/eqpool/consumable/greater_ep_potion
Creator:  Unknown
Room:     /domains/castles/rooms/wagro-6

Does not Id to "greater potion" many other potions with similar issues. Please advise if each should be reported individually or not
----------------------------------------------------------------------

Daneel wrote on Wed Nov 16 03:01:00 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9184
date: Wed Nov 16 03:11:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9184
Original bug report by Hargreaves on Sun Nov 13 18:33:02 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Mikkiz blinks out of existance.
Charix blinks out of existance.
Flubex blinks out of existance.
Blackwidow blinks out of existance.

It's EXISTENCE
----------------------------------------------------------------------

Daneel wrote on Wed Nov 16 03:04:25 2005
What were you doing? 

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 16 03:11:01 2005
looks like it is from the mayor in necro city.

fixed

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 16 03:11:01 2005

Fixed



-----------------

poster: Daneel
subject: closed bug: 9185
date: Wed Nov 16 03:19:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9185
Original bug report by Korthrun on Sun Nov 13 19:07:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north3

not sure if this is intended or not
but you can renew consecrate weapon, but not consecrate shield
are these meant to be differnt?
----------------------------------------------------------------------

Daneel wrote on Wed Nov 16 03:19:22 2005
I managed to renew both.  Perhaps someone else already fixed 
this?

----------------------------------------------------------------------

Daneel wrote on Wed Nov 16 03:19:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9193
date: Thu Nov 17 16:15:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9193
Original bug report by Fegler on Thu Nov 17 13:57:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north6

tried to finger roxer and this is what happened...
finger roxer
*Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 16:15:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9180
date: Thu Nov 17 16:16:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9180
Original bug report by Fegler on Sat Nov 12 10:57:13 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north6

tried to finger Roxer... and got this...

*Array index out of bounds.
Trace written to /log/runtime
*huggies*
----------------------------------------------------------------------

Zifnab wrote on Sat Nov 12 14:32:29 2005
dbxwhere fegler
*Array index out of bounds.
Object: /secure/daemons/finger_d at line 98

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 78
#6: 'call_main' at /cmds/player/finger (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/finger at line 82
#8: 'get_finger' at /secure/daemons/finger_d at line 98

dbxframe fegler 8
------/secure/daemons/finger_d.c:98 - get_finger("roxer")
locals: 0, ({ ... }), " ", NULL, NULL, "", NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, "", NULL, NULL, NULL, NULL, NULL, "", NULL
----------------------------------------------------------------
    {
        write("No such player.\n");
        return  0;
    }
    //   ZBUG(info);
=>    if (!stringp(info[10]) || find(info[10],"\n")!=-1 || find(info[10]," ")!=-1 )
    {
        info[10] = "Not Married.";
    }

    info[3] = capitalize(who) +" "+ info[3];


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 16:16:08 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9192
date: Thu Nov 17 16:18:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9192
Original bug report by Inside on Thu Nov 17 07:17:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/market16

two monkeys here
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 16:18:24 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9128
date: Thu Nov 17 22:44:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9128
Original bug report by Tsinummoc on Wed Oct 26 00:10:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/izabella/zunzoo/rooms/room25

I reinced my smaller body and best_hits and best solo kill got reset for both bodies

is this supposed to work this way?
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 22:44:11 2005
Yes it is going to work that way. That information is stored outside of the player.





----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 22:44:11 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6956
date: Thu Nov 17 22:50:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6956
Original bug report by Astarte on Fri Sep  3 18:40:46 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad1--

swim in water -> You can't swim in that! ==> I think that's silly; that should work even better than "enter water"...

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 22:50:34 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6963
date: Thu Nov 17 22:55:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6963
Original bug report by Flamekrayt on Sun Sep  5 05:26:40 2004

Bug reported from /domains/castles/rooms/flamekrayt-2--

after you change a castle brief of a room, the last few characters
that you have typed in appear at the start of the desc first, then the 
'proper' desc.  Example:  castle brief this is my castle.
what comes out is probably:  s le. this is my castle.
followed by the exits of the room.



----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 22:55:33 2005
Cannot duplicate this..



This is my castle [exits: south, cs, east and adv]

 No description.



A small cedar chest

A guard



----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 22:55:33 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6964
date: Thu Nov 17 22:56:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6964
Original bug report by Areu on Sun Sep  5 08:50:14 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

I was going to bug report that I wasn't getting gold when I sold stuff or looted
but I logged out and I logged back in and now the number in 'score' is correct.

On logout my 'Gold on Hand' was 17,622 and when I logged back in immediately it
showed 251,256.

I have a log of my score output, me selling something and my post-score if
needed.  This is before my logout/re-login.

ALSO, wierd is that I noticed I began to be 'growing' again.  And now I am a 7'7"
minotaur which is a bit big for the race.  After that logout/login 'Growth'
returned to FULL but I am still 7'7". (No complaints here).  I believe
I was 7"2' before this happened - maybe have to check my logs.

Wierd stuff.  Everything seems ok now.  FYI.

Areu


----------------------------------------------------------------------

Areu wrote on Sun Sep  5 08:52:47 2004
Self explanation #1  - I was in a 1 person party that I used for statistics.
That explains the gold part.  On logout I got all of the gold.  I overlooked
that point.

Still I have no clue with the growth.

Areu

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 17 22:56:16 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9144
date: Fri Nov 18 16:56:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9144
Original bug report by Jazaman on Mon Oct 31 17:31:41 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x21y11

ok, I'm in the middle of a migrate.  I type cmb (my command for cast mend beast) and it errors, here's what i see.

Open Sky [exits: none] 
 You are flying, free and happy, in the open sky. Though there are stormclouds visible, they are far below you, and you have a nice thermal available here. You can't imagine a more care-free place.


Gold: 26624/1 Exp: 1,621,803/13% Hp: 2191/2603 Sp: 2458/2458 Ep: 195/1561>
cmb   <---- my input
You begin to chant.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
ok, thanks for your time
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 16:56:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8897
date: Fri Nov 18 16:57:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8897
Original bug report by Lucifer on Thu Aug  4 16:16:36 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x34y49

Ok,, I dont know why I did this,, but I did it anyway, silly, and I provoked a bug.

I was using ss'ers migrate and then while in the air,, tried to start fevered strength.

Log:

hp(3239/3261) sp(3097/3097) ep(1961/1961) > You are ready to perform your skill.
You launch yourself skyward, looking for a new home.
You think you spot the sparrow nests far below you.
You must supply a target for this skill.
hp(3257/3261) sp(3097/3097) ep(1764/1961) > use fevered strength
You prepare yourself to use a skill.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You feel fully healed.
You land with a flourish.
Plains [exits: north, southwest, south, east, northwest, northeast, west and
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 16:57:08 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8822
date: Fri Nov 18 16:57:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8822
Original bug report by Belgarion on Mon Jul 18 18:11:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mistsmap/x7y36

when migrating to misty i acidently wrote migrate to sindpiper and got this.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
eat a food
i got the "you prepare to use a skill" but it never quitted
beklg the shifter bugger
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 18 18:24:50 2005
dbxwhere belgarion
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /std/race/human#2456753 (/std/modules/messages.c) at line 501

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at /std/race/human#2456753 (/std/player/cmd.c) at line 80
#7: 'do_use_str_with_str' at /cmds/verbs/use at line 234
#8: 'start_use' at /obj/skills/migrate (/std/inherits/skills/new_skill.c) at line 1001
#9: 'combat_targetted_action2' at /std/race/human#2456753 (/std/modules/messages.c) at
line 501

dbxframe belgarion 9
------/std/modules/messages.c:501 - combat_targetted_action2(1, "$N $vprepare $r to use
a skill.
", NULL, ({ ... }))
locals: "You prepare yourself to use a skill.
", "Belgarion prepares himself to use a skill.
", "Belgarion prepares himself to use a skill.
", ({ ... }), NULL, 0
----------------------------------------------------------------
                tell(target, them, MSG_INDENT);
        }
        where = environment(this_object());
        if (!where->is_room())
            where = environment(environment(this_object()));
=>      combat_env_inv = where->combat_msg_env();
        who += filter_array(arrayp(combat_env_inv) ? combat_env_inv :
          all_inventory(where),
          (: $1->is_player() &&
            $1->query_silent_combat($(silent)) :) );
        where = environment(this_object());

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 16:57:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9195
date: Fri Nov 18 16:57:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9195
Original bug report by Dojjan on Fri Nov 18 15:01:13 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I tried to do Reverse transformation when migrating and got this:
You are ready to perform your skill.
You launch yourself skyward, looking for a new home.
You think you spot the bittern nests far below you.
reverse
You begin to chant.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You land with a flourish.
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 16:57:50 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8823
date: Fri Nov 18 16:57:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8823
Original bug report by Blackjack on Tue Jul 19 22:13:38 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mistsmap/x7y36

Accidentally tried to reverse transformation while migration was running
Recieved : 
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Blackjack
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 16:57:56 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7117
date: Fri Nov 18 18:27:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7117
Original bug report by Joseph on Tue Sep 21 17:53:40 2004

Bug reported from /domains/illium/shops/shop_armor--

items in shop are always shown as "new" even if the are in "needs to be fixed" state


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 18:27:16 2005
Maybe we fixed that sometime in the last year.. There is a note in the code saying we did.







> try 115

You examine Orc Sword and see:

This large sword was crudely made. It looks heavy and awkward to wield, and the edge

seems dull. Anyhow, with enough strength, it could probably beat your enemy to death!

It is made from wood.

It is a slash type weapon.

It is about 2'10" long.

It seems to weigh around 5 pounds.

It is of average quality.

You feel you can wield it one-handed.

It is in excellent condition and is brand new.



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 18:27:16 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7223
date: Fri Nov 18 18:59:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7223
Original bug report by Modred on Fri Oct  1 12:57:26 2004

Bug reported from /domains/sombre/areas/airship/rooms/main/entrance--

A nondescript thing lies here, discarded.

>la thing
There is no at thing here.

>la nondescript thing
There is no at nondescript thing here.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 14:32:48 2004
this is /obj/spells/objects/tree#1070775: "nondescript thing" 

Most likely a reloading room issue.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 18:59:38 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7226
date: Fri Nov 18 19:01:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7226
Original bug report by Kiera on Fri Oct  1 17:49:49 2004

Bug reported from /domains/blackavar/enchant/pond/pond_3--

i'm in a pond, but i guess it doesn't have water in the room code cause my race special isn't going off. it probably should have water :)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:01:20 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8580
date: Fri Nov 18 19:11:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8580
Original bug report by Dojjan on Sat May 21 23:58:17 2005

Bug reported from /domains/emerald/uncle/celtica/connacht/room33--

When Bulzarath special kicks in (the one that protects me) it gave me 2 messages.
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered to you!
Bulzarath blazes strongly for a moment protecting Dojjan by negating some of the damage delivered to him!


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:11:41 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8073
date: Fri Nov 18 19:13:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8073
Original bug report by Tranquil on Thu Jan 20 04:18:21 2005

Bug reported from /domains/illium/center/streets_27_17--

creator bulzarath
A creator has not been specified for that yet.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:13:09 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7335
date: Fri Nov 18 19:13:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7335
Original bug report by Kalma on Wed Oct 13 20:47:50 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room38--

I see then when using the Bulzarath (pool eq) in combat. 
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered to you!
Bulzarath blazes strongly for a moment protecting Kalma by negating some of the damage delivered to her!



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:13:15 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7231
date: Fri Nov 18 19:13:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7231
Original bug report by Sirc on Fri Oct  1 22:38:45 2004

Bug reported from /domains/mists/warchief/area1/rooms/s2--

when bulzarath special goes off it shows this:
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered to you!
Bulzarath blazes strongly for a moment protecting Sirc by negating some of the damage delivered to her!


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:13:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7244
date: Fri Nov 18 19:31:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7244
Original bug report by Ranja on Mon Oct  4 00:23:51 2004

Bug reported from /domains/blackavar/map/x14y30--

After i switch my bodies woodsman/druid, I have to manually turn on the guild channels.
I can write on the channel, but i dont see what i write, can use last druid,  and i am not on the channel who list.  If i type on druid manually, it works like normal.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:31:03 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7293
date: Fri Nov 18 19:34:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7293
Original bug report by Mor on Sat Oct  9 01:54:20 2004

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room18--

You begin to chant.
hp(437/437) sp(789/900) ep(271/271) rooms(6306)
You mutter the words 'Ying Yang Yoom'
You lay your hands on strawberry.
You look intensely at 0 and sense that 0 alignment is 0.
 **
know strawberry


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:34:46 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7294
date: Fri Nov 18 19:35:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7294
Original bug report by Iedee on Sat Oct  9 07:57:54 2004

Bug reported from /domains/guilds/witch/guild_hall--

I cast astral projection from the underwater city.  When I attempted to return to that location from the witch's guild, I pressed the astral ball and was teleported back to the witch's guild (the room I was in) rather than where I teleported from.

I'm not sure if this is a bug or not, but it seems to be, so I decided to be on the safe side and report it.  Thanks!


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 11:30:49 2004
this is due to rooms cleaning up.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:35:19 2005
Pretty sure this was fixed. if not please rereport it.



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:35:19 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9142
date: Fri Nov 18 19:39:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9142
Original bug report by Warrowarr on Sun Oct 30 21:32:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/maldan/woods/map/tower2

The butler in this place has not repopped. it has been more than 24 hours since we killed him, i _think_
----------------------------------------------------------------------

Warrowarr wrote on Mon Nov  7 22:03:11 2005
Even after reboot, the butler is still missing

----------------------------------------------------------------------

Warrowarr wrote on Mon Nov  7 22:05:32 2005
Hm. I must be blind. He is here now. I could swear he wasn't a second ago :)

----------------------------------------------------------------------

Zifnab wrote on Tue Nov  8 00:01:18 2005
it is entirely possible he wasn't there after a reboot.
Depends on when he was killed

----------------------------------------------------------------------

Warrowarr wrote on Tue Nov  8 06:48:53 2005
I've been checking for this particular monster to respawn
about each day the whole uptime. And he never came back.
That was the point. But he did come back after reboot, even
if i managed to overlook him at first. But, we'll just see
what happens this uptime. Might have been a freak accident of
some sort previously.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:39:47 2005
He is right where he was supposed to be. I wonder if you are getting confused due to the fact that he wanders. He may not be in the same room each time after a reboot due to us saving information over a boot.



I checked he will reset once a day.



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 18 19:39:47 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9197
date: Sat Nov 19 01:03:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9197
Original bug report by Temuthril on Fri Nov 18 17:34:03 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/dcastle/rooms/room5

I completed 'Goodwin's Treasure' in a party with Khelekloth, but only he got the tps, and inform channel shows only him.
----------------------------------------------------------------------

Zifnab wrote on Sat Nov 19 01:03:51 2005
that is correct. only one person is rewarded.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 19 01:03:54 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9202
date: Mon Nov 21 19:30:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9202
Original bug report by Evicta on Mon Nov 21 19:21:34 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x15y23

repair undead returns this msg:
*Division by 0.0
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 19:29:03 2005
You are a bit short on skills needed for this spell.

At least it will not error anymore.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 19:30:03 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9194
date: Mon Nov 21 20:43:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9194
Original bug report by Communist on Fri Nov 18 01:34:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell/rooms/other_side

in anker village i got caught by village guard, then i fled into the room with the witchfinder (hoppy matthews)

hoppy had me stunned, but the village guard tracked into the room and started attacking me, and eventually it killed me and i went to hell

when i was in hell i took the boat and then the message for the pile of sticks popped up and i died again, before even coming alive

dunno if this is really a bug, but it's just weird

transcript:

A guard springs out of the guard hut, colliding with you! Fuznii bounds happily
    away while the guard is more interested in hurting you a lot.
Village Guard notices the scars he inflicted on Communist and gets ready for
    battle.
[11] A/D (  4%) Village Guard slams you.
HP: 1328|1377 SP: 3424|3424 EP: 991|991
[Communist]: is in good condition.
[Village Guard]: is in excellent shape.
[12] A/D (  5%) Village Guard bashes you in your head.
Marketplace: In a throng of people [exits: south, north, east and west]
 All around you, the busy hubbub of noise reaches crescendo levels, and groups
of people spill about as one huge mass in a wild plethora of anticipation,
milling about in search of the next bargain or the next huge profit. Yep, it is
market day. Of course, it is always market day, it is just these people have
little else to be excited about, other than who will win the next annual sheep
hurling competition or where the next sock is going to come from.
 A little guard hut marks the entrance of the market.

A Village Guard
A guard hut

>
--------| New Round |--------
Village Guard tumbles between your feet.
Village Guard spins quickly avoiding your attack.
[11] A/D (  3%) Village Guard slams you.
You spin quickly avoiding Village Guard's attack.
[10] A/D (  3%) Village Guard jabs you.
[12] A/D (  4%) Village Guard bashes you.
[12] A/D (  4%) Village Guard bashes you.
mA/D (  1%) Village Guard bruises you in your head.
WHACK! You happen to run straight into the fist of Hoppy, the meanest living
    creature in existence.
    "Witchcraft!" he cries happily. "I saw it! The blinding flash! Haha! You
    just made my day!"
Marketplace: Monument to the fallen [exits: south, north, east and west]
 You are stood at the centrepiece of the village, its pride and joy, its
aspiration to greatness. You are standing besides a lame looking monument
almost fallen over. It is also the gathering place for many of the locals when
some major event is taking place. Witch Burning is a favourite past-time for
the people here, and it is good all round for village moral. Unless you happen
to be the accused this week.

A huge pile of smoldering sticks
Hoppy Matthews, Witchfinder General

>
You are knocked out cold.
You are stunned and unable to move.

>
You are knocked out cold.
Village Guard says 'Are there are no worthy opponents in this land? You are
    surely not one, Communist.'
[ 9] A/D (  2%) Village Guard claws you.
HP: 1051|1377 SP: 3424|3424 EP: 991|991
[Communist]: has some minor cuts and bruises.
[Village Guard]: is in excellent shape.
[12] A/D (  4%) Village Guard bashes you in your head.
Village Guard enters.
You are stunned and unable to move.
>
You are knocked out cold.
[ 9] A/D (  2%) Village Guard claws you.
[12] A/D (  5%) Village Guard bashes you.
[11] A/D (  3%) Village Guard slams you in your torso.
[12] A/D (  5%) Village Guard bashes you.
[11] A/D (  4%) Village Guard slams you in your torso.
[ 4] A/D (  0%) Village Guard barely bruises you.
You are knocked out cold.
>
You are knocked out cold.
Village Guard takes advantage of your helplessness to inflict greater damage!
[17] A/D ( 11%) Village Guard destroys you.
HP: 614|1377 SP: 3424|3424 EP: 991|991
[Communist]: is not in good shape.
[Village Guard]: is in excellent shape.
Village Guard takes advantage of your helplessness to inflict greater damage!
[13] A/D (  6%) Village Guard smashes you in your head.
Village Guard gets a lucky hit!
[ 8] A/D (  2%) Village Guard shoves you in your torso.
[12] A/D (  4%) Village Guard bashes you.
[10] A/D (  3%) Village Guard jabs you.
[11] A/D (  3%) Village Guard slams you.
You are knocked out cold.
[ 7] A/D (  2%) Village Guard smacks you in the head.
HP: 358|1377 SP: 3424|3424 EP: 991|991
[Communist]: is in bad shape.
[Village Guard]: is in excellent shape.
[ 5] A/D (  1%) Village Guard bruises you.
Village Guard takes advantage of your helplessness to inflict greater damage!
[12] A/D (  5%) Village Guard bashes you.
[ 9] A/D (  2%) Village Guard claws you.
[ 8] A/D (  2%) Village Guard shoves you.
Village Guard stuns you with the force of his attack!
[ 8] A/D (  2%) Village Guard shoves you.
You wish your wounds would stop BLEEDING!
[12] A/D (  5%) Village Guard bashes you in your head.
You wish your wounds would stop BLEEDING!
Village Guard takes advantage of your helplessness to inflict greater damage!
[11] A/D (  4%) Village Guard slams you.
You wish your wounds would stop BLEEDING!
You are about to DIE!
Hoppy whistles a happy tune while he flings you onto the pile of sticks, and
    all around a nice sized crowd forms and buzzes about in antipation.
You are stunned and unable to move.
>
You are stunned and unable to move.
[11] A/D (  3%) Village Guard slams you in your head.
HP: 48|1377 SP: 3424|3424 EP: 991|991
[Communist]: is in awful condition.
[Village Guard]: is in excellent shape.
[12] A/D (  4%) Village Guard bashes you in your torso.
You fall to the ground DEAD!
[death]: Communist died (Village Guard).
[death_taunt]: Village Guard shouts: Quick! Someone summon Communist!
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \
                \/        \/         \/       \/

Flames lick up around you as you land in the fiery pits
 of the underworld. Screams of pain and anguish echo
all around you, though you can see no one through the flames.
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \
                \/        \/         \/       \/

Flames lick up around you as you land in the fiery pits
 of the underworld. Screams of pain and anguish echo
all around you, though you can see no one through the flames.
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

>s
Docks of the River Acheron [exits: north]
 You stand on a small rotting dock sitting on the edge of Acheron. The River of
the Underworld. The River is the border between two very different worlds. One
is the Land of the Living, and the other, Hell, World of the Dead. You are
quite dead. At the end of the dock is a boat with a stooped figure on it.

A longboat floating at the end of the dock.
Standing on the longboat:
  Charon, the Ferryman

>enter boat
The flames rise higher and higher.
    "I'm hot," whines someone in the crowd.
You step onto the longboat.
Charon, the Ferryman whispers, 'Hurry my friend find Cerberus'.
The boat drifts off slowly into the fog.
>
*Inside grins at you.
You suddenly go 'Wooosh!' anare burnt to a crisp!
You fall to the ground DEAD!
[death]: Communist died (Smoldering pile of sticks).
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.

You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \
                \/        \/         \/       \/

Flames lick up around you as you land in the fiery pits
 of the underworld. Screams of pain and anguish echo
all around you, though you can see no one through the flames.
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar


Inside tells you: YOU BASTARD
----------------------------------------------------------------------

Communist wrote on Fri Nov 18 01:39:04 2005

oh, and while i was doing that bug rep escape from hell event ended, now i'm a ghost walking around in town

is this a bug with the event, or with the sequence i just did?

----------------------------------------------------------------------

Communist wrote on Fri Nov 18 02:35:34 2005
did some more testing

apparently once hoppy sets me on fire, after a certain amount of time it will kill me, no matter if i'm already dead or not, or if i'm in a different room (after getting a rev).  at one point i got a rev and then died 2 rounds later right at the altar.

----------------------------------------------------------------------

Communist wrote on Mon Nov 21 02:39:50 2005
ok found out what causes me to become a living dead (that can walk around as a ghost)

if the pile of sticks kills me while i'm on the boat coming out of hell, it transports me back to hell, but the mud still thinks i'm on the boat, and soon afterwards it moves me to Edge of Life even though i didn't enter boat again


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 20:43:53 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9198
date: Mon Nov 21 20:50:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9198
Original bug report by Wildchild on Fri Nov 18 20:58:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/west/room/shamen

I don't think the Shaman & his two bodyguards in this room are resetting.
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 20:50:31 2005
Best I can tell they are..



goto /domains/emerald/magneto/ogre/west/room/shamen

[ /domains/emerald/magneto/ogre/west/room/shamen ]

Inside the shaman's hut [exits: south]

 A large hut that houses the shaman of Slagos. Here is the seat of power in

this village. The room practically radiates the power of the office. There are

dark symbols, various potions and scrolls, all of these symbols of dark powers.





One of the renown Bloodguard

One of the renown Bloodguard

The shaman of Slagos





----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 20:50:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9196
date: Mon Nov 21 21:02:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9196
Original bug report by Tranquil on Fri Nov 18 16:58:44 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

In cs:

Fuznii, the green Space Monkey

>get monkey

Taken.

>walk W 6nw w



>value monkey

That item is worth 5 gold.

--------------------------------------------------------

a) This monkey belongs on sombre, and players probably should not be able to bring it here to Gossamer Isle

b) This monkey probably should be worth 0 gold at general stores, considering the type of item it is

Thank you, come again.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 21:02:38 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9188
date: Mon Nov 21 21:03:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9188
Original bug report by Highpriest on Wed Nov 16 08:56:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

I couldn't connect to IoM with 'telnet.islandsofmyth.org' with any ports, unless I didn't use a port that could work. The ports I tried did work some time ago (22, 23 etc).

Hope it'll be fixed soon.
Thanks.

-HP
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 21:03:38 2005
Khosan installed a new firewall some time ago. I would expect those odd ports to not work. Just use the normal port.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 21 21:03:38 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9206
date: Tue Nov 22 13:38:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9206
Original bug report by Quillz on Tue Nov 22 12:49:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/baladorg/rooms/mm19

When I opened my safe, the Hyborean-style Gorget crumbled to dust. Were these removed from the game or was this a bug? 

Here's the message it gave me...

You turn the dials on the safe.
There is a small *click*
cc
You open a safe.
The magic in An Hyborean-Style Gorget has faded and it crumbles to dust.

Please let me know either way. 

Thanks,
Q
----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 13:38:09 2005
this is not a bug.

No the item was not removed from the game.

grep -i quillz /log/uniq*
Tue Nov 22 12:41:50 2005: quillz: /domains/eqpool/unique/blue_gorget The lifetime of the item
has passed, first_cloned on Thu Oct 20 23:10:47 2005


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 13:38:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8831
date: Tue Nov 22 20:36:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8831
Original bug report by Ronan on Thu Jul 21 21:51:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ruogen/rooms/pogoda3

Pogoda exits: west,1
This is where the throne is. The throne itself is large and golden. It is raised up upon a three steped podium. There is a rich deep red rug that leads from the base of the steps to the throne.

Lord Shin Seng  
Lord Shin Seng  
Lord Shin Seng  
Elite Guard of Shin Seng  
----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 20:36:03 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9176
date: Tue Nov 22 21:13:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9176
Original bug report by Wildchild on Fri Nov 11 18:56:54 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x6y132

The Pogoda Guard just on the inside of Ruo Gen ('road' exit in this room goes there) will sit there until the end of boot. I think it's a summoned mob that tracks... doesn't leave the area, but summoned mobs don't go away until boot.
Might not go away after boot now with the recent change, etc.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 20:18:04 2005
This should be fixed officially next boot.



Let me know if they seem to be hanging around.



----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 21:13:10 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8780
date: Tue Nov 22 21:16:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8780
Original bug report by Monkey on Sun Jul 10 09:54:10 2005

Object:   /std/race/gargoyle
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

bug icq 5103604650
ICQ number set.
1050/1050 1912/2628 556/556 5569 2,009,122 11256>

Monkey §--§ the Gargoyle Sheriff
#________________________________________________________________________#
       Level         : 57
      Guild #1       : alpha  : inquisitor
      Guild #2       : gamma  : harmer
      Guild #3       : gamma  : navigator
      Guild #4       : bravo  : magical torturer
      Guild #5       : bravo  : dark worshipper
        Clan         : Hectic
   Email address     : monkey_911wiz@yahoo.com
    Web page url     : http://www.angelfire.com/droid/monkey10/
     ICQ number      : 808637354
      On since       : Sun Jul 10 05:09:44 2005 (4h37m49s)
        Race         : Leader of the gargoyle race
   Spouse's name     : Jant
      Born on        : Thu May  9 00:08:16 2002
      Mud Age        : 27w2d5h33m33s
   Bounty Points     : 0 / 0
   Best solo kill    : Mist Spirit, 100296 exp.
  Best party kill    : shadow guard, 154844 exp.
#________________________________________________________________________#
PLAN:
See Waz's plan

#________________________________________________________________________#
1050/1050 1948/2628 556/556 5569 2,009,122 11256>

icq numbers don't match, ceb believes it to be a max int problem.
----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 21:16:07 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8283
date: Tue Nov 22 21:20:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8283
Original bug report by Lesk on Fri Mar  4 14:30:27 2005

Bug reported from /domains/blackavar/city/palace/seatri--

Royal Guard moves in front of the Queen, ready to fight to death to protect her.

keep gems
give any huge deep blue lapis lazuli to brick
order brick drop foods
order brick drop woods
keep gems
give any Blackavar Royal Guard's Breastplate to brick
order brick drop foods
order brick drop woods
keep gems
give any Blackavar Battlesword to brick
order brick drop foods
order brick drop woods
but the queens about 10 rooms away.. or is she just really big boned?


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 21:20:44 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8508
date: Tue Nov 22 21:30:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8508
Original bug report by Monkey on Thu Apr 28 05:50:36 2005

Bug reported from /domains/castles/rooms/monkey-1--


Central Square [exits: west, out, up, north, south, down and east]
 The heart of Illium, Central Square. Life bustles all around you, even if no other beings but the Lorlings are present. Surrounded on all sides by the trees, you feel as though you are in the middle of an enchanted forest, or a lost world. In the exact center, Illium's Heart stands. The fountain is a monument of sorts, erected by the gods of this world. Inside the trees, you can see pools of water, part of the Gossamer River captured as homes to water beings and as wishing pools. Water surrounds the fountain, and two huge windows, created by the water flowing from the top, cover an inner haven to the fountain.

A floating moonflower vine (glowing)                                                                                                                                                                                                                
Crystal Ball Machine                                                                                                                                                                                               
A large fountain sits in the center of the square                                                                                                                                                                                                                             

(Type 'castle help' for help on using castles)
963/963 2242/2242 518/518 0 889,877 10646>
my castle guards keep making returns :/
they were all just one line, like this:
Crystal Ball Machine
loves, munkai


----------------------------------------------------------------------

Monkey wrote on Thu Apr 28 05:51:51 2005
ps: plz dont remove castle guards, i love them

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:47:08 2005
I do not understand what 'keep making returns' means.



The best I can tell there is 1 blank line between them. Did you try to name them and not put a \n on them?





----------------------------------------------------------------------

Monkey wrote on Sat May  7 10:00:16 2005
nods i named them and they're fine for awhile
and after awhile they start making spaces
i did not put a \n after their names tho. i will try that and see if that fixes the problem

----------------------------------------------------------------------

Monkey wrote on Tue May 17 04:09:02 2005
okay, it didnt
for awhile it was fine, but another blank line has appeared.
now this could have to do with my rows and columns maybe?

----------------------------------------------------------------------

Monkey wrote on Sat Jul 23 00:10:14 2005
hi
Ant said he has seen this too. His thoughts were that it might be an mxp issue (it might be because i did not see this when i was using portal and would explain why zifnab did not see it because he was more than likely at work and going on a bug fix frenzy eheh)
btw:

An endless blue sky [exits: north]
A sturdy iron safe
Khosan the Ent (idling)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               


1007/1007 2722/2722 521/521 0 827,247 11311>

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 21:30:46 2005
I cannot duplicate this and I cannot find any guard in your castle like this (not that I looked really hard) but I saw no issues in the room this was happening in..





----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 21:30:46 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8506
date: Tue Nov 22 21:32:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8506
Original bug report by Daran on Wed Apr 27 13:04:48 2005

Bug reported from /domains/castles/plain/guardshop--

grimtooth had 10 guards in room earliert oday , now he has like 15 or more


----------------------------------------------------------------------

Daran wrote on Wed Apr 27 13:06:18 2005
also not all the xtra guards are aggro or assist, only seem to take up space

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 21:32:59 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9179
date: Tue Nov 22 22:18:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9179
Original bug report by Communist on Sat Nov 12 08:46:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

this seems kind of funny to me:

>igossip
Topic: 
 ,-----------------------------------------------------------------------.
 | Listener     |  Idle  | Listener     |  Idle  | Listener     |  Idle  |
 |-----------------------------------------------------------------------|
 | Temuthril    |     9s |              |        |              |        |
 `-----------------------------------------------------------------------'

why am i not listed there, even though i'm listening to the channel?
----------------------------------------------------------------------

Communist wrote on Sat Nov 12 08:47:52 2005

ok.... weird, typing 'on igossip' again seemed to fix it
but it really shouldn't have appeared like that in the first place

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 22 22:18:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7320
date: Wed Nov 23 19:17:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7320
Original bug report by Apathy on Tue Oct 12 02:50:39 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/light0--

The lever here apparently vanishes after it's pulled, which wouldn't be so bad, except that when the room to the north cleans up, the exit vanishes again, and it's no longer possible to get in here without nav spells


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:17:12 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7338
date: Wed Nov 23 19:29:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7338
Original bug report by Mor on Thu Oct 14 00:19:44 2004

Bug reported from /domains/blackavar/church/rooms/shed--

Ron the Caretaker, in bvar church newbie area, can not be targeted using
undead, but his corpse keeps turning into dust.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:29:36 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7342
date: Wed Nov 23 19:30:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7342
Original bug report by Ogg on Thu Oct 14 19:16:24 2004

Bug reported from /domains/mists/psycho/uforia/rooms/uforiastart--

pirates repopping like crazy


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:30:57 2005
No pirates in this area that I can see.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:30:57 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7362
date: Wed Nov 23 19:38:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7362
Original bug report by Wildchild on Sat Oct 16 04:17:52 2004

Bug reported from /domains/dragon/elements/earth/forest20--

Apathy was attacking Thorn, and I came into the room.
Apathy eventually flees, Thorn follows. This wonderful cloud of mist is left behind which, after "going off" once, I die.
But I'm not moved to hell.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:38:38 2005
Do not see this happening. Zifjr just died perfectly. Must have been something else that stopped you from going to hell.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:38:38 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7378
date: Wed Nov 23 19:40:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7378
Original bug report by Apathy on Sun Oct 17 07:55:18 2004

Bug reported from /domains/outside_city/catworld/rooms/throneroom--

Not sure if this is a bug, but Gungor and Kitan used to group aggro.  I just killed Gungor and didn't have to fight Kitan.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:40:23 2005
There is a chance that monsters that 'group' together will not attack if one or the other is attacked. Small chance but it does happen.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 19:40:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7410
date: Wed Nov 23 20:05:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7410
Original bug report by Highpriest on Thu Oct 21 10:32:28 2004

Bug reported from /domains/illium/center/streets_27_17--

Lava eqs in a mist mage's inv are dropped upon casting mist form, and they can't pick them up in mist form

-HP


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:05:05 2005
Think I am going to live with this.



It is correct behavior that you should not be able to hold any items in mist form if you didnt create them (lava). Due to the complexity of what has been done I am going to let the fact that you can give the item to a person in mist form slide.





----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:05:05 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8075
date: Wed Nov 23 20:28:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8075
Original bug report by Glonk on Fri Jan 21 03:46:04 2005

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

There appears to be confusion with ice/fog pick when in
mist form.  I was wielding my pick, and wished to drop it.
I did 'unwield pick', which appeared to work (but the
msg said I had unwielded [fog pick]).  Then, I tried
to drop the pick and it complained that I first had
to unwield [ice pick].  I could not successfully drop
the pick until I returned to solid form, rewielded the
pick (as an ice pick), unwielded it again, and then
dropped it.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:28:19 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7411
date: Wed Nov 23 20:29:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7411
Original bug report by Levi on Thu Oct 21 12:01:59 2004

Bug reported from /domains/dragon/island/room6--

There is a problem with the ice pick, sometimes after I cast mist form then go back to normal I cant drop the ice pick anymore, it says I'm wielding the fog pick, this bug works both ways, thank you :)


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:29:04 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7412
date: Wed Nov 23 20:32:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7412
Original bug report by Oxolotl on Thu Oct 21 15:46:30 2004

Bug reported from /domains/illium/center/streets_27_18--

This is a really big club.  It's pretty big.  In addition, it is of formidable girth.  Its size astounds you, and you are amazed by the club's great mass.
It is about 1'8" long.
It seems to weigh around 11 pounds.
not a very 'big' club ;)
ox


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:32:31 2005
Unfortunately you didn't tell me what club this is...



Looks like there is only one with this desc.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:32:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7418
date: Wed Nov 23 20:42:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7418
Original bug report by Highpriest on Fri Oct 22 03:02:57 2004

Bug reported from /domains/castles/rooms/highpriest-2--

tithe 0 gold to lotus
'Put  into safe' (or safe name) doesn't work, but 'put  in safe' works


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:42:21 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7596
date: Wed Nov 23 20:44:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7596
Original bug report by Ligea on Fri Nov 19 08:09:24 2004

Bug reported from /domains/blackavar/dungeon/rooms/pool2--

ligprots RP down
supposed to be gems in chest.  not found.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:44:06 2005
Must have been fixed.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:44:06 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8425
date: Wed Nov 23 20:45:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8425
Original bug report by Draco on Wed Apr  6 04:23:56 2005

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/house3--

for some wierd, stupid, unknown reason, after unlocking this chest (and others that i have seen (aka behind one-eyed willie in pirate area)), opening it, and typeing get all from chest, you only seem to get one item from it before the chest closes back up and locks.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:45:30 2005
You already reported this. Its a known issue going to take some coding to resolve.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:45:30 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8327
date: Wed Nov 23 20:46:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8327
Original bug report by Draco on Sun Mar 13 02:48:44 2005

Bug reported from /domains/mists/malice/ship/rooms/level3/room7--

i went to open safe in this room and the ones nw,e and nw,ne and after typing get all, i got one item before chests automatically closed


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:46:00 2005
Closing this one already reported elsewhere.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:46:00 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8988
date: Wed Nov 23 20:48:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8988
Original bug report by Ca on Sun Sep 11 09:30:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/egypt/mr20

Your eyes flash at Ancient wrappings. 
Name : Ancient wrappings 
Special : The wrappings of a mummy work best when wrapped around a mummy! 

          Armor class : About 98             
Enchanted : No                   
Value : 10370                
Emits Light : No                   
Slots : head, neck, torso, arms, hands, legs and fee 
Chestable : Yes                  
Stat Bonuses :                      
dex : 65 
Skill Bonuses :                      
attack : 20 
Done. 


Slots part gets cut off before its finished
----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:48:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7422
date: Wed Nov 23 20:52:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7422
Original bug report by Wagro on Sat Oct 23 01:05:26 2004

Bug reported from /domains/blackavar/city/plroad4--

Arena does not remove the vulns from the spell caustic cyclone (black dragon breath weapon)


----------------------------------------------------------------------

Wagro wrote on Sat Oct 23 01:06:07 2004
Oops, that is, when you leave arena the vuln will remain for several hours, whereas the arena drops poison and other stuff

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:52:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7424
date: Wed Nov 23 20:53:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7424
Original bug report by Alacor on Sat Oct 23 02:56:53 2004

Bug reported from /domains/illium/buildings/mage/rooms/court3--

 There are a bunch of students watching their teacher weave illusions to the east. The grass here is packed down from many students using it as their outdoor beds. To the east, there is a huge tree under which a teacher can be seen.
use herb gathering
You need to be outside to gather herbs.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:53:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7441
date: Wed Nov 23 20:54:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7441
Original bug report by Sebastian on Mon Oct 25 13:29:26 2004

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room36--

Small ornate sceptre from Janriella part 2 saves.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:54:49 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7444
date: Wed Nov 23 20:57:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7444
Original bug report by Tektor on Mon Oct 25 19:48:00 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw23--

Each type of mob is loading one of each in each room.

An Uforia Veshen 
A Nable 
A Uforia Mosquito 
An Asdred 
A Bort 




----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:57:10 2005
Fixed this a while ago.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 20:57:10 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7445
date: Wed Nov 23 21:01:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7445
Original bug report by Apathy on Mon Oct 25 20:02:06 2004

Bug reported from /domains/blackavar/city/palace/winecell--

the wine in this room doesn't make you drunk


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:01:54 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7550
date: Wed Nov 23 21:08:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7550
Original bug report by Apathy on Sat Nov 13 06:42:59 2004

Bug reported from /domains/emerald/execution/bride/rooms/f3--

chalkings disappear when they clean up


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:08:33 2005
Yes they are going to. Not going to save them.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:08:33 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7976
date: Wed Nov 23 21:09:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7976
Original bug report by Zorathul on Mon Dec 27 23:26:46 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm58--

Room cleanup code made Helga forget that I had given her two ingredients when I returned to give her the last one.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:09:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7493
date: Wed Nov 23 21:13:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7493
Original bug report by Raith on Wed Nov  3 10:15:46 2004

Bug reported from /domains/outofwhack/fizgig/area/rooms/flower4--

this area seems to have defective verbs.
just check out the following...

Bed of Orchids [exits: south]
 A small patch of orchids hum a tune about the rain in this breezy part of the
garden. Several small butterflies have come to listen and they beckon you to
join them in their flutter. A large mushroom looks like it might be the perfect
size for you to sit upon. Perhaps you should join them.

A white Orchid sings to a little butterfly  
Up to no good, is a mischievous yellow Orchid  
A pretty pink Orchid checks herself out in a mirror  


HPS: 598/598 SPS: 313/313 EPS: 327/327 EXP: 11,135/525% GOLD: 130947>la mushroom
This fluffy white mushroom looks very comfortable, squishing out in all
directions! Dozens of butterflys flitter around the mushroom making it apear
very comforting. This may sound strange... but perhaps you can 'mount' the
mushroom.
HPS: 598/598 SPS: 313/313 EPS: 327/327 EXP: 11,135/525% GOLD: 130947>mount mushr
oom
You can't mount that.
HPS: 598/598 SPS: 313/313 EPS: 327/327 EXP: 11,135/525% GOLD: 130947>mount the m
ushroom
You can't mount that.

as you can see, there are discriptions telling me i can do something.  But I am not allowed to do so.  this is also happening in a room just outside the 'mary jane' mob.

In the Tunnel [exits: west and north]
 SPLASH!! You fall into the cold water of a small well. A small amount of light
filters in from the top of the well into the tunnel. It seems as though whoever
dug this tunnel didn't know about the water here since the path suddenly
changes direction and moves to the north. 


HPS: 598/598 SPS: 313/313 EPS: 327/327 EXP: 11,135/525% GOLD: 130947>la well
The walls of the well are slippery and wet, but maybe you could climb them.
HPS: 598/598 SPS: 313/313 EPS: 327/327 EXP: 11,135/525% GOLD: 130947>climb wall
You can't climb that.
HPS: 598/598 SPS: 313/313 EPS: 327/327 EXP: 11,135/525% GOLD: 130947>{login}: Ze
phyrus has left Islands of Myth.
climb walls 
You can't climb that.
HPS: 598/598 SPS: 313/313 EPS: 327/327 EXP: 11,135/525% GOLD: 130947>climb well
You can't climb that.

Also tried many other things, but nothing worked:/


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:13:32 2005
The timing is about right on this one for catching us inbetween some major changes to the mud.



This works now.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:13:32 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7513
date: Wed Nov 23 21:20:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7513
Original bug report by Kalma on Sun Nov  7 00:00:12 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field4--

If I do '5 order wolf give kalma a food' it gives me the food but doesn't make a message.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:20:52 2005
Best I can tell this syntax does not work.



> give a diamond to wolf

You give a blue white diamond to Wolf.





> order wolf give zifnab a diamond

> i

Weight (in lbs): You[185] + EQ[0] = Total[185], Capacity[0%]

You are empty handed.



> order wolf give diamond to zifnab

Wolf gives a blue white diamond to you.

Your body glows with magical energy.

> i

Weight (in lbs): You[185] + EQ[1] = Total[186], Capacity[0%]

        [+-+ Gems +-+]

(1)  Blue white diamond





----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:20:52 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7519
date: Wed Nov 23 21:25:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7519
Original bug report by Apathy on Sun Nov  7 20:20:58 2004

Bug reported from /domains/illium/shops/shop_eqtrader--

I gave Johan an item then left for 10 minutes.  When I came back, Johan still has the item when I look at him, but when I type 'list' it says 'Johan currently has nothing.' and he won't return the item.

If somebody wants to copy Johan into my wizdir on 10k, I can fix this one myself if need be.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 23 21:25:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9214
date: Fri Nov 25 00:46:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9214
Original bug report by Daran on Fri Nov 25 00:04:35 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

sat on santa, and he bugged and got moved back to cs
*Christmas area is closed.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 25 00:46:45 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9215
date: Fri Nov 25 00:46:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9215
Original bug report by Wagro on Fri Nov 25 00:25:13 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

*Christmas area is closed.
Trace written to /log/runtime

But the tree let us in
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 25 00:46:48 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9217
date: Fri Nov 25 19:19:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9217
Original bug report by Temuthril on Fri Nov 25 17:48:53 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I touched the statue during magical statue event, and my hp was lowered to 0. I didn't die, though. Intentional?
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 25 19:19:26 2005
yes

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 25 19:19:26 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9222
date: Sat Nov 26 15:29:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9222
Original bug report by Avenger on Sat Nov 26 14:02:38 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room35

xfinger dasefar
*Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sat Nov 26 15:29:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9223
date: Sat Nov 26 18:14:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9223
Original bug report by Avenger on Sat Nov 26 17:26:53 2005

Object:   /domains/holidays/christmas/presents/r_foot
Creator:  Snoop
Room:     /domains/illium/shops/shop_armor

sell boot
Rainier says, 'I do not buy items that valuable.

value boot
That item is worth 3080 gold.

I dont think it is *so* valuable. Maybe there should be another message for nosave eq?
I got this boot from Battle Royale event (dunno if i should got nosave eq)
----------------------------------------------------------------------

Zifnab wrote on Sat Nov 26 18:14:34 2005
its a toss up...

Its not money valuable that he is talking.It is due to the 'level'
of the equipment.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 26 18:14:37 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9221
date: Sun Nov 27 03:14:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9221
Original bug report by Justus on Sat Nov 26 12:10:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/map/x1y25

personal tree is bugging again. can reloc to it
but cant see or dispel it.
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:14:51 2005
You need to catch  me online when this is happening. I cannot reproduce any issue with it.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:14:51 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9216
date: Sun Nov 27 03:21:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9216
Original bug report by Levi on Fri Nov 25 13:52:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

Stuns taken dont seem to be appearing in summary
Happened for both me and ertai so far as noticed.
thank you
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:21:11 2005
Seems to be working fine. I just tested with Zifjr and it worked as it should.



If you think this is still happening make sure that you are not stunning yourself (those do not count) and provide some details (like a log of where you think you got stunned and it not counting.)

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:21:11 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9213
date: Sun Nov 27 03:30:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9213
Original bug report by Warrowarr on Thu Nov 24 20:58:34 2005

Object:   /domains/outofwhack/uncle/statue/rm24
Creator:  Uncle
Room:     /domains/outofwhack/uncle/statue/rm24

I've been here a few times and looked for the rat holding
the key here. it never seems to be here anymore
----------------------------------------------------------------------

Warrowarr wrote on Sat Nov 26 09:04:52 2005
This pit fiend mob was casting spells and hitting and
generally doing quite dome damage until he managed to kill
off enough party members so the rest of us fled. At this point
we had killed off about 50-55% of his health. When we came
back into the room, he did no more damage to anyone for the
rest of the fight. As for not casting spells, that could have
been because he was tapped for sp, possibly. But the fact that
he dealt me no melee damage whatsoever (and we did not
have a witch in the party) feels buggy :)

----------------------------------------------------------------------

Warrowarr wrote on Sat Nov 26 09:08:42 2005
Great updated the wrong bugreport. The pit fiend comment was
to a bug where i just originally did 'bug fiend', that didn't
take me into edit. Just said thank you. Though I'd add
some more info, but a bit too hastily assumed the comment
should go on my last entry in bt...


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:30:15 2005
Your original bug report was 'bug demon' and since it had nothing else in it I deleted it.



The rat issue should be resolved with the removal of the savign over reboots.. that seems to be messing something up in many areas.



As for the demon/fiend report could you rereport from the room or at least put in a new report since I do not knwo what monster/area this is from.



----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:30:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9212
date: Sun Nov 27 03:36:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9212
Original bug report by Ronan on Thu Nov 24 17:00:24 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room2


Ronan the clone mutters the words 'Butt Naked!'
As you forget your dream, your body feels stiffer.
As you forget your dream, your body feels stiffer.
As you forget your dream, your body feels stiffer.
As you forget the last of your dream, your body feels stiffer.
You feel less resistant.
As you forget your dream, your body feels free of magic.
You feel further from the evil gods.
As you forget your dream, your body feels free of magic.
You feel less resistant to fire.
As you forget your dream, your body feels free of magic.
You feel more conductive.
As you forget the last of your dream, your body feels free of magic.
You feel weaker.
Your muscles shrink.
As you forget your dream, you shrink a little.
You feel refreshed.
You feel weaker.
Your muscles shrink.
As you forget your dream, you shrink a little.
You feel refreshed.
You feel weaker.
Your muscles shrink.
As you forget your dream, you shrink a little.
You feel refreshed.
You feel weaker.
Your muscles shrink.
As you forget the last of your dream, you shrink a little.
but it dodnt drop my qc dream
it  quick chant                 : 125%  |
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 24 17:02:03 2005
what exactly are you reporting as a bug. I prefer not to guess.

----------------------------------------------------------------------

Ronan wrote on Thu Nov 24 17:08:20 2005
It didnt drop my qc dream like I said, it dropped all the others but not that one?  Didnt know if it was meant to be like this or not.  Also noticed all dream drop on death except Dream of delaeus.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:36:00 2005
I think it should be like this.  



Only 'protection' dreams are removed and Delaeus is not a protection.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:36:00 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9211
date: Sun Nov 27 03:36:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9211
Original bug report by Inside on Thu Nov 24 01:59:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/soilshaman/herb_shop

problem with this shop. since you started holding information in rooms between boots, this shop hasn't been randomizing its inventory, which it used to do. instead, every day we have the same number of each herb, which can be annoying.
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:36:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9209
date: Sun Nov 27 03:36:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9209
Original bug report by Communist on Thu Nov 24 01:22:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/maldan/woods/map/x28y24

Forest [exits: northwest, northeast, south, north, east and west]
fffffffff Lush grass stands here. The animals here look healthy and frisky. 
fffffffff 
FFFf*fFFF 
FFFF?FFFF 
FFFFFFFFF 

A Buck  
A Robin  
A Doe  
A Chipmunk  
A Buzzard  

should there really be this many mobs in this room? kind of suspicious...
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:36:57 2005
I think this will be resolved by the reset changes.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:36:57 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9226
date: Sun Nov 27 15:36:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9226
Original bug report by Communist on Sun Nov 27 05:13:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom24

ok, i dunno what the heck is happening here

but Haley the reindeer just aggroed me, i didn't do anything

just idled in the room

Mrs. claus did that to me too...
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 15:36:28 2005

Please show me a log of you doing nothing and being attacked
please. There is nothing in there code that makes them attack
anything or anyone unless attacked first.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 15:36:40 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9230
date: Sun Nov 27 20:32:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9230
Original bug report by Lesk on Sun Nov 27 19:13:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/market/market/gemshop

potions dont sell at the general store..
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 20:32:45 2005

You reported this from a gem shop.

You didnt tell me which potions and the ones I checked should
not sell.

If you think this is still a bug please provide mroe information
with your next bug report.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 20:32:45 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9235
date: Mon Nov 28 17:53:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9235
Original bug report by Ligea on Mon Nov 28 02:57:52 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

3 galadriels are here at the same time in this room.
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:53:15 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9233
date: Mon Nov 28 17:53:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9233
Original bug report by Lucifer on Mon Nov 28 02:55:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

Lady's Private Room [exits: south and north]
This is the room where the Lady of the Galadhrim spends her free time with her
maids, when she is not attending to the affairs of the Realm. The room is not
very large, but seems comfortable with its low armchairs and thick cushions.

Wumpatroopa stands here waiting for commands  
Wumpatroopa stands here waiting for commands  
Wumpatroopa stands here waiting for commands  
Wumpatroopa stands here waiting for commands  
A royal elven chambermaid  
A royal elven chambermaid  
Galadriel, the Lady of Lorien  
Galadriel, the Lady of Lorien  
Galadriel, the Lady of Lorien  

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:53:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9234
date: Mon Nov 28 17:53:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9234
Original bug report by Wumpus on Mon Nov 28 02:57:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

There are 3 Galadriel's here.

A royal elven chambermaid  
A royal elven chambermaid  
Galadriel, the Lady of Lorien  
Galadriel, the Lady of Lorien  
Galadriel, the Lady of Lorien  
2 Grey robeses lie at your feet.
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:53:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9134
date: Mon Nov 28 17:53:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9134
Original bug report by Warrowarr on Fri Oct 28 21:06:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

there are two galadriels here
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:53:45 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9232
date: Mon Nov 28 17:54:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9232
Original bug report by Blooje on Sun Nov 27 20:08:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x14y24

The giant camp question mark does not show up on 'map'
but it does show up when you type look
At least, this happens when your 1ne of the actual area
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:54:57 2005
It is there now. Possible the area was updated during the last boot that tends to remove the ? from the map.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:54:57 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9231
date: Mon Nov 28 17:55:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9231
Original bug report by Blooje on Sun Nov 27 20:08:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x14y24

report
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:55:06 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9229
date: Mon Nov 28 17:59:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9229
Original bug report by Lesk on Sun Nov 27 18:49:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_k13

A garbage collector enters the room, sucks up everything on the ground, then leaves. 
erm my necro preserved corpse was still there...
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:59:18 2005
The garbage collector was smart enough to know those were not truely garbage... We could fix that.



I modified the message a bit so it makes more sense.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 17:59:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9228
date: Mon Nov 28 18:41:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9228
Original bug report by Warrowarr on Sun Nov 27 15:47:03 2005

Object:   /domains/blackavar/wiz_tower/rooms/tower4
Creator:  Unknown
Room:     /domains/blackavar/wiz_tower/rooms/tower4

Reporting my pit fiend bug report. The one i sillily put into
the bug report of something completely different.

This pit fiend mob was casting spells and hitting and
generally doing quite dome damage until he managed to kill
off enough party members so the rest of us fled. At this point
we had killed off about 50-55% of his health. When we came
back into the room, he did no more damage to anyone for the
rest of the fight. As for not casting spells, that could have
been because he was tapped for sp, possibly. But the fact that
he dealt me no melee damage whatsoever (and we did not
have a witch in the party) feels buggy :)
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 18:41:41 2005
There must have been an error somewhere but there is nothing in the logs. Have to grab someone to look at it while it is happening.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 18:41:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8533
date: Mon Nov 28 20:36:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8533
Original bug report by Wagro on Sat May  7 02:24:59 2005

Bug reported from /domains/gossamer/prophet/market/rooms/market_c8--

Familiars cannot follow into shops cause you get this message: Abo: This is not a piece of equipment! Abo: You remain where you are.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 20:36:58 2005
Seems this has been fixed. They can follow me.



If not please report again with more info.



----------------------------------------------------------------------

Zifnab wrote on Mon Nov 28 20:36:58 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9246
date: Thu Dec  1 21:38:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9246
Original bug report by Lesk on Thu Dec  1 14:47:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom26

embark (at the ferry..)
The ferry is not currently here.
You can't seem to move it there.
You remain where you are.
 it ????
----------------------------------------------------------------------

Zifnab wrote on Thu Dec  1 21:38:20 2005
yes the ferry is not there.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  1 21:38:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9249
date: Thu Dec  1 22:13:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9249
Original bug report by Draco on Thu Dec  1 22:05:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

i went to use my feast of fools ticket i got from santa, no events are running and it says i cannot use it while another event is running
----------------------------------------------------------------------

Zifnab wrote on Thu Dec  1 22:13:06 2005
sorry there is one running. not all events are
visible to you. not sure if its supposed to be, 
but there is definitely one running.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  1 22:13:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9252
date: Sat Dec  3 16:44:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9252
Original bug report by Inside on Sat Dec  3 08:55:32 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/polis/castle/room47

5 fields in this room :/
----------------------------------------------------------------------

Zifnab wrote on Sat Dec  3 16:44:17 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9254
date: Sun Dec  4 03:25:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9254
Original bug report by Beranis on Sat Dec  3 23:20:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/pillars/southwest_3

I'm standing still yet ... You can hear your footsteps echoing through the hollow inside of the pillar.
----------------------------------------------------------------------

Zifnab wrote on Sun Dec  4 03:25:47 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9280
date: Fri Dec  9 05:04:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9280
Original bug report by Napht on Fri Dec  9 03:00:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

i just sold 36 items for 19977 gold at the general shop by Lorna but didnt got credit :/
----------------------------------------------------------------------

Zifnab wrote on Fri Dec  9 05:04:39 2005
most likely you are in a party with party loot on.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  9 05:04:39 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9256
date: Sat Dec 10 21:11:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9256
Original bug report by Lucifer on Sun Dec  4 21:31:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/11,5,1

quin-ja made me a ghost,, outside hell



mm and I dont have the log
reporting anyway
----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 10 21:11:56 2005
might have fixed this
not sure tho, but maybe...we'll see

----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 10 21:11:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9291
date: Tue Dec 13 17:27:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9291
Original bug report by Xain on Tue Dec 13 16:51:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/bride/rooms/battlegrnd1_1

i have gotten inigo montoya as a bounty 3 times and every time i have killed him i have never gotten the bounty. i know its the right mob but im not sure if the 2 form throw off the bounty or what but it doesnt work.
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:27:09 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9288
date: Tue Dec 13 17:27:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9288
Original bug report by Avenger on Sun Dec 11 10:18:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

got this as prize bounty

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sun Dec 11 15:48:02 2005

    /domains/hyboria/snoop/giants/npcs/m_image


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:27:15 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8798
date: Tue Dec 13 17:27:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8798
Original bug report by Communist on Thu Jul 14 00:49:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ruogen/rooms/bakery

got a bounty on sodi the baker here, but he's unkillable?
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:27:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9287
date: Tue Dec 13 17:29:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9287
Original bug report by Roirraw on Sun Dec 11 07:24:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/beanstalk/rooms/ggoose

the goose in this room has spawned within 5mins of killing the last one
also seems to respawn like a normal mob (excluding the 5min thing) making it an easy (if you exclude killing the giant king :)) way to get 17k (from selling) and just coming back every so often and killing as long as the person has the key
l
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:29:06 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9286
date: Tue Dec 13 17:33:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9286
Original bug report by Communist on Sun Dec 11 01:53:57 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x22y11

if i have green monkey from jaguar's quest in my inventory, 'get all' will do the following:

[ green monkey ]: Taken.
[ green monkey ]: Taken.
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:33:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9285
date: Tue Dec 13 17:35:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9285
Original bug report by Lucifer on Sat Dec 10 18:55:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

party type then enter.... does not show clan as type :) duck
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:35:50 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9284
date: Tue Dec 13 17:40:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9284
Original bug report by Lesk on Sat Dec 10 16:16:17 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/ceo5

l button 
It's big, round, and oh-so-tempting to press.

press button
You can't press that.
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:40:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9283
date: Tue Dec 13 17:41:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9283
Original bug report by Lesk on Sat Dec 10 16:14:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/ceo2

l fire
They are small fl
ames comming out of the very earth itself.


wrong somehow i think ?
,
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 13 17:41:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9296
date: Wed Dec 14 13:20:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9296
Original bug report by Levi on Wed Dec 14 06:45:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/evilned/beavers/rooms/dam1

This room in beavers has no exit to it thanks
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 14 13:20:31 2005
yes it does.

it just is not visible
***

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 14 13:20:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9297
date: Wed Dec 14 19:06:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9297
Original bug report by Maduo on Wed Dec 14 13:21:49 2005

Object:   /domains/holidays/christmas/presents/ticket_ferry_ride
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom26

not sure if it was meant to be like this, but after the ferry ticket runs out of uses, it stays around and resets to 5 at reboot (i'm just guessing it was reboot that reset it's #)
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 14 19:05:49 2005
Yeah I typo'd a function name they were not saving correctly.



They now only have 5 uses left.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 14 19:06:02 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9298
date: Wed Dec 14 19:07:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9298
Original bug report by Inside on Wed Dec 14 18:31:23 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

[trivia]: 1) How were task points originally obtained?
I am sorry Inside, 'donations' is not correct.

that ssems wrong, since i know that the answer was that you donated money to the mud.
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 14 19:07:09 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9295
date: Wed Dec 14 19:21:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9295
Original bug report by Glonk on Wed Dec 14 03:08:43 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Dunno if this is already reported, seems pretty basic...if so,
sorry.  Not sure how to check already reported bugs.  Anyway,
looks like custom emotes issued with ':' don't show up on 
last emote?
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 14 19:21:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9294
date: Wed Dec 14 19:27:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9294
Original bug report by Dmitri on Wed Dec 14 02:15:52 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/cerin_amroth/room11

In hyboria elf area, bedroom, move mattress: reveals hole. search hole: Which hole do you mean? (try using proper english like: 'a', 'any', 'first' ..) dunno if there are supposed to be more than one.
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 14 19:27:35 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9311
date: Fri Dec 16 18:11:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9311
Original bug report by Levi on Fri Dec 16 17:22:13 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/whack_ferry

There is no ferry has reached or ferry has moved message that comes out as it usually does for ferries
for odd world ferry
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 16 18:11:00 2005
do not ignore people.

you ignore the person that started the ferry moving you 
miss the messages because those messages are attributed
to that person until the time they log out.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 16 18:11:00 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9312
date: Fri Dec 16 18:11:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9312
Original bug report by Bremen on Fri Dec 16 18:09:08 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/item/test_ferry

ok I embarked on the blackavar ferry, and it didnt report when it was taking off to the other island..
Bremen
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 16 18:11:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9313
date: Fri Dec 16 18:19:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9313
Original bug report by Bremen on Fri Dec 16 18:10:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/bdock

OK then it went from the same port to the same port! :(
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 16 18:19:04 2005
I doubt it.

I think you need to stop ignoring the person that started it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 16 18:19:04 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9324
date: Sat Dec 17 00:33:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9324
Original bug report by Monkey on Fri Dec 16 23:11:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell/objects/boat

use a ticket
*Bad argument 1 to values()
Expected: mapping Got: 0.
Trace written to /log/runtime
(tried to use my ferry ride ticket
        [+-+ General items +-+]
(1)  Ferry Ride Ticket
(1)  Pyroclast (kept)
(3)  Wolf-hide bag (kept)
(1)  Free ress ticket (kept)
(1)  Long tail (kept)
(1)  Small spool of silk (kept)
(1)  Time of Life Event Ticket (kept)
(1)  Pyroclast (kept)
(1)  Rose (kept)
----------------------------------------------------------------------

Zifnab wrote on Sat Dec 17 00:33:28 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9346
date: Mon Dec 19 14:52:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9346
Original bug report by Beranis on Mon Dec 19 11:46:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/weaver

The plural of staff is staves not staffs, but maybe both words could work if you 'wield staffs/staves'
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 19 14:52:01 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9345
date: Mon Dec 19 14:53:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9345
Original bug report by Kjara on Mon Dec 19 10:51:33 2005

Object:   /domains/hyboria/aristide/turan/desert/monsters/blacksmith
Creator:  Aristide
Room:     /domains/hyboria/aristide/turan/desert/smith_shop

heh, well my mistake, but this guy was listed as a blacksmith, so i tried to give him a piece of eq to repair(was more a test than anything, since he doesn't show up as a mob), so he took my item, and kept it(twas a darkwood staff).  not sure if this is a bug of not, but figured it let you guys know(since he does have name: Bakla the blacksmith and it does say he might be willing to help us out).  Since he isn't a mob, can't kill him to get it back.
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 19 14:53:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9343
date: Mon Dec 19 15:55:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9343
Original bug report by Lesk on Sun Dec 18 14:04:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/swamp52

order Meathead report
random
seems that the necro spell vampiric touch dont seem to be doing anything, been watching it for a few days, no 'working' message other than the runs and as far as i can see from rdmp it dont give any extra hp/sp/ep ..
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 19 15:55:22 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9339
date: Mon Dec 19 16:16:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9339
Original bug report by Lesk on Sat Dec 17 21:03:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Thanks, mikkiz,blackwidow,dfalt,warrowarr,lucifer,tistoo,sootika,tantrum at last I am now free of Lucius' control!
duno which quest it is.. but where are the caps and the space after the , ???
,
pox
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 19 16:16:55 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9338
date: Mon Dec 19 16:19:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9338
Original bug report by Lesk on Sat Dec 17 17:44:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/junglenw14

dont think the lizards in ufo are makin any diff to lich transformation
even though it lets me eat them
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 19 16:19:35 2005
They do. At least with my testing.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 19 16:19:35 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9364
date: Wed Dec 21 22:05:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9364
Original bug report by Communist on Wed Dec 21 21:42:54 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/events/carebear/ship/ship4

if i call a beacon in carebear ship, i can still get in after the event is over
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 21 22:05:47 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8534
date: Thu Dec 22 19:16:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8534
Original bug report by Glonk on Sat May  7 06:10:21 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/residential/city_a13--

'help reimb' mentions a lost and found shop, I do not know of such
a shop, nor do other players on the game, I could be wrong, but if
the shop no longer exists, perhaps the helpfile should be altered?


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:16:32 2005
Removed a lot of the text from that file since it was no longer relevant.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:16:50 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9369
date: Thu Dec 22 19:22:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9369
Original bug report by Lesk on Thu Dec 22 14:57:32 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_i13

if i wana use vampiric claw attack i gotta bite first which is cool..
but
if i then fail the claw, and try again i get told that you gotta bite first... but well i've not actualy clawed yet so i've only just bitten..

something wrong there
,
pox
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:22:52 2005
Unless there is more information that you did not give me. I do not see anything wrong with this.



There is nothing in the vampiric claw attack skill that removes the bite when you fail.



The bite is timed however it does not last forever. I can only assume that the bite's time has passed and that is why the second claw attack fails.



If this is not the case please provide a complete log or more details on what the issue is.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:22:52 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9368
date: Thu Dec 22 19:30:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9368
Original bug report by Maduo on Thu Dec 22 00:14:33 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

Santa's Star [exits: embark]la tree
Born of magic the ornaments in the tree read:
  The ferry will arrive in approximately 1 minute 16 seconds at:
         Santa's Star.

 HP: 971/971 SP: 3605/3605 EP: 984/984 GOLD: 3355/5300677 order wraith go embark
Terminate leaves embark.
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:26:10 2005
Is the bug here that your familiar was able to board the ferry or that the sign was wrong?



I don't want to guess.



----------------------------------------------------------------------

Maduo wrote on Thu Dec 22 19:28:25 2005
it was that my fams were able to board a boat while it wasn't at the dock.
*

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:30:01 2005
Yes. You can do that. We allow familiars on the ferry at all times.



I don't see that this is a big issue if your familiar is on the ferry when you are not.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:30:01 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9367
date: Thu Dec 22 19:36:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9367
Original bug report by Communist on Wed Dec 21 22:21:32 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/fountain

Trec tracked me through adv and all the way into here...

I don't see any reason why he *wouldn't* do that, but it just seems weird
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:36:13 2005


Of course this one seems weird but the 4 or 5 others you intentionally tracked to the ferries did not right?



Some reason I don't buy it.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:36:16 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9366
date: Thu Dec 22 19:41:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9366
Original bug report by Communist on Wed Dec 21 22:13:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/docks/goss_docks

village guards, feral death sheep, queen demon zombie beaver, and other mobs that track are able to follow players onto ferries

this can lead to monsters on the wrong island
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:41:30 2005


I fixed the 3 you mention. I suggest you report the 'others' extremely quickly. I also made the monsters  store the person they were tracking.



What does that mean? Well it means the next time you lead a monster to somewhere it doesnt belong I will reinc you at 25% and ask questions later.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:41:45 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9365
date: Thu Dec 22 19:58:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9365
Original bug report by Parcival on Wed Dec 21 22:07:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room27

Unique items need some way of telling they're unique.  I just 
bought one from Camel.  Neither of us had a clue it was unique, 
so of course when I chested it, it went away.

Perhaps something in the ID message?
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:58:23 2005
Ok. I cannot remember my reasoning for not wanting to do this. 



I added a message to identify.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 22 19:58:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9377
date: Mon Dec 26 15:43:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9377
Original bug report by Li on Mon Dec 26 06:22:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

christmas stuff is over but santa is still here
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 26 15:43:07 2005
try and use him.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 26 15:43:10 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9371
date: Tue Dec 27 20:45:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9371
Original bug report by Wagro on Fri Dec 23 08:11:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/plants/rooms/big_plant

Ok so maybe not as much a bug as a tuning issue, but Schizomycetes' resists are rediculous now. I have 5 blasters in my party and we have been in combat for 20 minutes straight with only 2 people dying over the whole time, which didnt even cause us to leave. After the 20 minutes, he was only at 94% health. I understand he was uptuned recently, but making his resistances insane is really not the right way to do that in my opionin.
----------------------------------------------------------------------

Zifnab wrote on Tue Dec 27 20:45:13 2005


You are right they were insane and that was intentional on my part. 



They are back to there pre-tune levels however he did learn another surprise that should make fighting him a lot more interesting.





----------------------------------------------------------------------

Zifnab wrote on Tue Dec 27 20:45:13 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9385
date: Wed Dec 28 15:45:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9385
Original bug report by Xain on Wed Dec 28 03:01:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/north/test_ferry

Emerald Ferry [exits: disembark]
Seagull poop.

hp(1224/1224) sp(2487/2487) ep(492/492) > twist staff
Your staff lets out a chilling creak and the earth beneath you starts to
    rumble!
Skeleton raises up from the soil rattling his bones and scattering around
    rotting pieces of flesh.
how is there earth on a ferry? just curious
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:45:42 2005
Because it is a mud and we never got around to installing/making differant types of terrains in normal rooms.



Its a mud. Its ok.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:45:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9383
date: Wed Dec 28 15:46:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9383
Original bug report by Xain on Tue Dec 27 19:08:45 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/evilned/rooms/kwall2f

ok autoloot is off. i triple checked. but im still autolooting. hmm
Guard falls to the ground DEAD!
dig grave
You receive 26845 exp.
Funny, for some reason you could not get Hand and a Half Broadsword off Guard's
    corpse.
You grab Shiny steel chainmail from Guard's corpse.
You grab Shiny steel helmet from Guard's corpse.
You grab Polished leather boots from Guard's corpse.
Funny, for some reason you could not get Steel gauntlets off Guard's corpse.
You looted 420 gold.
Done. You looted 1 corpse.
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:46:36 2005


I assume this is the one where you sent me the mail saying that the 4th time you checked autoloot was on.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:46:36 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9382
date: Wed Dec 28 15:47:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9382
Original bug report by Benji on Tue Dec 27 17:40:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x26y36

rooster and a chicken in the same room, they're both 'he'. rooster = male, chicken = female
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:47:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9380
date: Wed Dec 28 15:49:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9380
Original bug report by Temuthril on Tue Dec 27 12:18:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/silent_room

(1)  Personal Time of Life Ticket (kept)
look at time of life ticket
You can't look at time of life that.
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:49:19 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9379
date: Wed Dec 28 15:49:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9379
Original bug report by Tsinummoc on Tue Dec 27 02:37:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

ferry ride ticket doesn't id to "ferry ride ticket"
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:49:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9373
date: Wed Dec 28 15:51:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9373
Original bug report by Beranis on Sat Dec 24 19:13:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/cleric

the 'cleric trainee' doesn't id to cleric
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:51:10 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9372
date: Wed Dec 28 16:00:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9372
Original bug report by Dmitri on Sat Dec 24 06:50:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/el_tajin/rooms/top3

A beautiful toucan.   
A beautiful toucan.   
Stone Guardian  
Stone Guardian  
Flesh Guardian  
Flesh Guardian  
Dios Del Trueno  
A massive lightning rod
too many toucans =)
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 16:00:00 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9355
date: Wed Dec 28 16:00:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9355
Original bug report by Xain on Tue Dec 20 19:29:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/el_tajin/rooms/pathx7y5

dios del trueno toucan is spammin whole pages full of messages and when i enter rooms
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 16:00:51 2005
Since you could not provide me with a log of what messages and how much spamming there actually was. I am left to guess that my last fix fixed this as well.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 16:00:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9370
date: Wed Dec 28 16:03:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9370
Original bug report by Xain on Fri Dec 23 06:56:38 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x20y21

North-South Road [exits: southwest, south, north, east, northwest, northeast,
west and southeast]
FFFFFFFFF You are walking along an east-west road. The surface is made of
----+---- packed dirt and clay.
FF?F*FFFF
FFFF|FF?b
bbbb|bbbb

         
The King Bugbear
is he supposed to be on emmy road?
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 16:03:36 2005
No. most likely this is one of those that Communist conveniently forgot to include in his list.



The bugbear was not on the map that I could see but I stopped them from tracking out of the area.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 16:03:42 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9386
date: Wed Dec 28 17:28:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9386
Original bug report by Avenger on Wed Dec 28 17:22:56 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level1/nest

Darkfox tells Stellerex and you : how much u want for em?
block multiple
You can now receive tells with multiple players.
>
block multiple
You will not receive tells with multiple players.
>
Stellerex tells Darkfox and you : dunno

isnt "block multiple" just for (not) receiving such tells? If yes, it doesnt work

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 17:28:28 2005
block
Options                                            Status
================================================== ========
(guilds)    Guilds in finger                       Blocked
(plans)     Plans in finger                        Receiving
(tells)     Tells while in edit                    Blocked
(friends)   'Friends' tells                        Blocked
(multiple)  multiple player tells (5 or more)      Blocked
(solo)      solo parties                           Showing


important part..  multiple player tells (5 or more)


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 17:28:28 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9361
date: Wed Dec 28 18:03:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9361
Original bug report by Mikkiz on Wed Dec 21 11:57:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/mikkiz-6

would be nice if tickets would id to the type they are, 
free reinc ticket does that but the rest doesnt seem so
like look at a random event ticket doesnt work. this 
would help a lot us ticket collectors who have like 20
tickets in their safe so they could just put the extra
ones away and do "keep random event tickets" or "keep
personal nosuck tickets" and then put all tickets in 
safe. 
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 18:03:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9357
date: Wed Dec 28 18:09:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9357
Original bug report by Eltar on Tue Dec 20 19:59:01 2005

Object:   /domains/hyboria/paw/fire/eq/dfork
Creator:  Paw
Room:     /domains/illium/center/streets_27_17

l dagger
Do you mean Wererat dagger, Pitchfork or ?

I am pretty sure the only thing a dagger and a pitchfork have in common is that they both stab things... This is one from fire world
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 18:09:24 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9354
date: Wed Dec 28 18:11:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9354
Original bug report by Beranis on Tue Dec 20 12:25:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/weaver

I did wield staves (thanks for that), but it only identified my cleric staff as a staff not my staff of prayers as well
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 18:11:42 2005


This item was a club. I changed it to a staff doesn't look like it changed anything else other than ids.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 18:11:48 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9353
date: Wed Dec 28 18:16:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9353
Original bug report by Inside on Tue Dec 20 03:19:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

when i sold my magical parchment (the one from sloat), i got this:
Magical parchment: You receive 5 gold.
Whispering ring
Souleater
Paw of the Displacement Beast
Amulet of Typhoon
Red dragon scale
Satin gloves
Dragon hide gloves
wolf-hide suit
Firelord breastplate
Holy Dagger of Ynnek
Torc of Kings
Blob boots
Turlach Bracers
Red boots
Maul of Fire
Holy staff
Deadly short sword
Eye of the beholder
Dark green scale
Robe of demon hide
Two-bladed sword
...

and so on. it was listing the stuff on the parchment
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 18:16:36 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9390
date: Thu Dec 29 18:05:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9390
Original bug report by Avenger on Thu Dec 29 17:21:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/valley/rooms/valley_a5

unlock door
(with the key)
You try to unlock the wooden door, but your key doesn't fit.
>
unlock door with 2nd key
There are only 2 of them.
>
examine 2nd key
There is only one of them.

very strange is the message after second command, because i really have only 1 key, wchich is marked as kept

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 29 18:05:09 2005
yes. this is really a bug in the driver and the parser
is both complex and a nightmare of code that we do not
touch it.

unfortunately we are stuck with bugs like this.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 29 18:05:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9392
date: Fri Dec 30 14:34:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9392
Original bug report by Lesk on Thu Dec 29 23:45:57 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/outside/server/x3y15

no emotes with 'pwn' in them :(
,
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 30 14:34:55 2005
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 30 14:34:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 9401
date: Sun Jan  1 19:02:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9401
Original bug report by Tzikas on Sun Jan  1 17:45:51 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

I completed the quest for Owl, then reverted.

talk to morpheus
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the Shapeshifter guild Hall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   a)  Guild description                  b)  Guild information            
   c)  List skills                        d)  List spells                  
   e)  Join the guild                     f)  Advance a level              
   g)  Train a skill                      h)  Study a spell                
   i)  Train skill as far as you can      j)  Study spell as far as you can
   k)  Estimate a skill                   l)  Estimate a spell             
   m)  Get help on a skill                n)  Get help on a spell          
   o)  Get new skill                      p)  Get new spell                
  id)  Id guild item (costs 50k)       form)  Request a new form.          
 rev)  Revert to your natural form        q)  Quit                         
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[abcdefghijklmnopidformrevq] form

*ERROR: (s)printf(): Incorrect argument type to %d.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sun Jan  1 19:01:39 2006
ths has nothing to do with you reverting from owl.

you requested green dragon.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  1 19:02:15 2006
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  1 19:02:18 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9403
date: Sun Jan  1 20:36:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9403
Original bug report by Avenger on Sun Jan  1 18:13:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

form
*ERROR: (s)printf(): Incorrect argument type to %d.
Trace written to /log/runtime

tried to get green dragon form
----------------------------------------------------------------------

Zifnab wrote on Sun Jan  1 20:35:57 2006
yes. See previous bug reports I have not fixed it yet.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  1 20:36:30 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9414
date: Mon Jan  2 18:45:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9414
Original bug report by Lesk on Mon Jan  2 13:09:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

magical statue event.. 
well this isnt so much a bug.. but has it been changed to include necros?
----------------------------------------------------------------------

Zifnab wrote on Mon Jan  2 18:45:26 2006
it is missing quite a few guilds. already bug reported

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  2 18:45:26 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9430
date: Sat Jan  7 17:04:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9430
Original bug report by Beranis on Sat Jan  7 16:32:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_mn33

necromancer fams clearly take xp from the entire party not just from their master
----------------------------------------------------------------------

Zifnab wrote on Sat Jan  7 17:04:11 2006
that is correct. But is not a bug they are a full fledged
party member.

This is by design.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan  7 17:04:11 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9432
date: Sun Jan  8 18:43:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9432
Original bug report by Lesk on Sun Jan  8 16:47:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_k32

order Dragosani report
i walk into a room with a warrior already here.. how/why does my skeltal warrior then become the 'first warrior' when i try n kill?
----------------------------------------------------------------------

Zifnab wrote on Sun Jan  8 18:43:02 2006
because that is the way the driver works. We have _0_
control over that short of rewriting that part of the driver
which is a nightmare.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  8 18:43:02 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9433
date: Mon Jan  9 12:55:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9433
Original bug report by Justus on Mon Jan  9 01:05:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

asked new form and got this

*ERROR: (s)printf(): Incorrect argument type to %d.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Mon Jan  9 12:55:15 2006
yes. I need to fix green dragon. I will do that today.
***

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  9 12:55:18 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9437
date: Wed Jan 11 20:52:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9437
Original bug report by Jsardy on Wed Jan 11 20:39:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xferry

christmas area doesn't kick you out after area has been removed
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 11 20:52:56 2006
that is correct it does not.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 11 20:52:56 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9447
date: Mon Jan 16 21:08:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9447
Original bug report by Dmitri on Mon Jan 16 17:28:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/leinster/room5

With amazing speed Timber wolf slashes Banshee's throat open following it with a
 deep bite on the neck, leaving she staggering in astonishment.
she = her
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:08:03 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9446
date: Mon Jan 16 21:08:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9446
Original bug report by Temuthril on Mon Jan 16 07:20:00 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

help spell new heavy weight (which is shown in all spells)
*Bad argument 1 to capitalize()
 Expected: string Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:08:39 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9444
date: Mon Jan 16 21:10:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9444
Original bug report by Lotus on Mon Jan 16 02:41:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/black_dragon/rooms/BLACKroom

There are now 8 black obsidian gagoyles here...
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:10:07 2006
The correct number are there now. Grab a wizard next time you see this.



----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:10:07 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9445
date: Mon Jan 16 21:18:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9445
Original bug report by Dmitri on Mon Jan 16 03:04:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/polis/castle/room41

King spirit gazes at you freezing Dmitri blood!
typo.
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:18:05 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9443
date: Mon Jan 16 21:26:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9443
Original bug report by Dmitri on Sun Jan 15 06:59:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/dungeon/rooms/pool2

Water Dragon stares at you filling you with such fear that you runfor their life, not stopping until you is out of the pool
typo
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:26:11 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9439
date: Mon Jan 16 21:48:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9439
Original bug report by Soulleech on Thu Jan 12 19:41:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_mainhall5

do remove mask;triggers Wraith REGEN OFF;wear mask
I have essence eye trained at 100, yet it's activation is a LOT
do remove mask;triggers VAMPIRIC TOUCH OFF;wear mask
lower than 100. I don't expect perfection, but this is just
too low to comfort
q
----------------------------------------------------------------------

Soulleech wrote on Thu Jan 12 19:50:39 2006
okay turns out that because I got essence eye at weaver guild
it is counted as a secondary guild even though I have eye in my
primary guild as well...
do remove mask;triggers Zombie REGEN OFF;wear mask
not so much a bug as it is a coding inadequacy... mystery solved
I guess

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:48:12 2006
You really need to use a ! before triggers. Makes bug reports hard to read.



This should be fixed for all skills learned in a secondary guild. Seems to be working ok with a bit of testing. 



Let me know if you hit any issues with this.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:48:23 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9360
date: Mon Jan 16 21:51:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9360
Original bug report by Beranis on Wed Dec 21 11:04:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_23_17

I'm not wonderful with figures and times and things, but I think that the effect of having quick chant in my secondary gulid is affecting the times of my spells from my primary guild (even though I have quick chant in my primary as well).
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:51:41 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9438
date: Mon Jan 16 21:54:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9438
Original bug report by Beranis on Thu Jan 12 11:41:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_m34

who doesn't support the same length as 'max length' for names. So why not limit the length a little more so that it's the length who supports?
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:54:33 2006


The names are chopped in who short. I dont really have an issue with that as they are shown fully in who long.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:54:33 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9436
date: Mon Jan 16 21:57:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9436
Original bug report by Lucifer on Wed Jan 11 09:59:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

channels color frogs BROWN

well, since the color brown do not excist.... it also changed the channelname,,
or the appearence of the channelname... my channel is named frogs

after I tried adding brown color to the channel the channel appeared like this

09:57:00 Blackwidow [BROWNfrogs]: that channel name is funky 

Well, I find it cool, but prolly a bug hehe :)
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:57:31 2006
I cannot duplicate this....



> channels add ttt

Creating new channel.

Turning on channel 'ttt'.

> on ttt

Turning on channel 'ttt'.

> last ttt

History of channel ttt:

> ttt test

Zifnab <-->: test



channels color ttt BROWN

That is not a valid color.



 last ttt

History of channel ttt:

Mon Jan 16

21:55:24 Zifnab <-->: test





ttt test2

Zifnab <-->: test2





----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 21:57:31 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9434
date: Mon Jan 16 22:00:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9434
Original bug report by Frozen on Tue Jan 10 09:26:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

newbies (lvl 1-15) who is in a race that has corpse eating as a race special,
should be able to eat corpses even if they are not hungry.. 
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:00:15 2006
Think there might be something I am missing here.



These typos almost cause lag!

--------------------------------------------------------------------------

                                   Zifjr

--------------------------------------------------------------------------

                HEALTH       :  221/438  ( 50%) [###########.............]

                 MAGIC       :  220/364  ( 60%) [#############...........]

               ENDURANCE     :  220/263  ( 83%) [##################......]

                HUNGER                   (100%) [########################]

--------------------------------------------------------------------------

Zifnab calls forth a huge fist from the heavens which slams down upon Test dude!

Test dude falls to the ground DEAD!



@ .zifjr->query_newbie()

1



-- switch to zifjr --



eat corpse

You eat Testdude's corpse



----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:00:15 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9429
date: Mon Jan 16 22:01:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9429
Original bug report by Beranis on Fri Jan  6 19:15:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/shops/gem

in gems, bluish green aquamarine: in the description it's = its
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:01:21 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9428
date: Mon Jan 16 22:04:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9428
Original bug report by Lesk on Fri Jan  6 18:47:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room4

i have a key on me, and other keys on my fams but when i try to lock this gate i get te.
W
Which key do you mean? (try using proper english like: 'a', 'any', 'first' ..)

----------------------------------------------------------------------

Lesk wrote on Fri Jan  6 19:42:32 2006
also happens when the gate guard that holds the key is in the room (also made sure fams didnt have any keys and i only had one)



----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:04:14 2006


I need to know what other keys are in the room.



The problem is not the key for this area. I just tested it with the guard in the room he had a key I had my own key. I unlocked the gate just fine with my key.



Some other key is not playing nicely but I need to know that key that is.





----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:04:14 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9425
date: Mon Jan 16 22:07:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9425
Original bug report by Lucifer on Thu Jan  5 21:49:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room32

Lord's study [exits: west]
This is the working room of Lord Celeborn. This is a small fit for work: there
is a large desk with a comfortable armchair, and a couple chairs to allow
guests to sit. The room is simply decorated, not richly but with beautiful
paintings hung on the green cloth covered walls.

Celeborn, Lord of the Galadhrim  
Celeborn, Lord of the Galadhrim  
Celeborn, Lord of the Galadhrim  

Jensa Ippo the Vampire  
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:07:05 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9424
date: Mon Jan 16 22:11:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9424
Original bug report by Wagro on Thu Jan  5 00:28:22 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/earth/abyss/D/x5y0

seems lloth is not on 24 hour repop, may be intentional though
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:11:17 2006
I just noticed this with Lloth and I wonder if this is where the confusion comes in. 



Monsters are given a reset time of X. There is some variation in that just like the driver used to do when it handled all that. 



In other words if we give a monster a reset time of 1 hour there. It is possible it will reset anywhere from somehere less than an hour to somewhere slightly more than 1 hour.



Anyway Lloth resets just fine.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:11:17 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9423
date: Mon Jan 16 22:11:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9423
Original bug report by Communist on Wed Jan  4 20:47:42 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room32

2 celeborns in this room
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:11:38 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9422
date: Mon Jan 16 22:11:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9422
Original bug report by Dojjan on Wed Jan  4 17:25:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/level_room

When i entered IoM i had these stats:
Str: 25   Dex: 25   Con: 25   Sta: 25   Int: 25   Wis: 25   Cha: 172 
I advanced 21 lvls in charisma at Achman and got these stats after advancing:
Str: 38   Dex: 41   Con: 29   Sta: 24   Int: 21   Wis: 23   Cha: 171
Shouldn't u get +cha when u advance and not -cha?
And not sure if this is a bug but when u advance lvls u don't get any +cha stats. That would be very nice to do since bard need a lot of cha :)
----------------------------------------------------------------------

Daneel wrote on Tue Jan 10 02:56:54 2006
I believe this was settled on chat before you reported this bug.

One gets a newbie bonus of +22, which goes away as you advance.
I believe you got 21 levels advancing cha.

This gives you a net loss, as you advanced, of 1, which is exactly
what you saw.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:11:53 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9420
date: Mon Jan 16 22:12:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9420
Original bug report by Mikkiz on Tue Jan  3 19:55:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/baladorg/rooms/palace_throne_room

willing to trade hyborean-style gorget to some other random pool
drop.

-mikk

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:12:54 2006
I am guessing this is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 16 22:12:54 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 9435
date: Mon Jan 16 23:22:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9435
Original bug report by Highpriest on Wed Jan 11 00:37:02 2006

Object:   /domains/eqpool/level4/glass_armbands
Creator:  Jaws
Room:     /domains/castles/rooms/highpriest-3

This Glass Armbands doesn't id to glass armbands, but only armbands... this has made identifying this eq from a bunch of armbandses hard...

-HP
----------------------------------------------------------------------

Daneel wrote on Mon Jan 16 23:22:02 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9456
date: Fri Jan 20 04:40:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9456
Original bug report by Smee on Fri Jan 20 04:36:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/green_dragon/rooms/start_room

when i got into green dragon form to do the green dragon quest, it didn't give me the right size (height/weight) for green dragon ... left me as a poor teeny thrikhren
love smee
----------------------------------------------------------------------

Zifnab wrote on Fri Jan 20 04:40:48 2006
thats because you are not completely a green dragon yet.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 20 04:40:48 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9463
date: Mon Jan 23 03:10:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9463
Original bug report by Pyromaniac on Mon Jan 23 00:27:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

trying to sell collar of neferoptah and it is listed on the stump at rufrin
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 23 03:10:38 2006
unfortunately there are 2 of them.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 23 03:10:41 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9471
date: Wed Jan 25 20:02:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9471
Original bug report by Erotica on Wed Jan 25 17:35:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/rr18

Strange things seem to be happening to the display
when I use the javaclient and firefox 1.5
Text appears and vanishes and text seems to
repeat itself in blocks
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 25 20:01:50 2006
I have no such issue. Just logged in a few rounds of combat.
No problems.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 25 20:02:15 2006
Same version of firefox as well.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 25 20:02:18 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9473
date: Wed Jan 25 20:15:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9473
Original bug report by Zifnab on Wed Jan 25 20:15:22 2006

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

object and bug will both put you straight into the editor
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 25 20:15:59 2006
then of course when you forget to type newbie it posts a bug
report you didnt really want

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 25 20:15:59 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9480
date: Fri Jan 27 18:08:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9480
Original bug report by Justus on Fri Jan 27 18:05:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/plain/p24-2

tried to enter castle and got

*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Fri Jan 27 18:08:48 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9484
date: Sun Jan 29 17:31:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9484
Original bug report by Helios on Sun Jan 29 14:19:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Ok, I reinced fighter last night.
I joined fighter - 20 lvls
Then i went acrobat - 20 lvls
then i finished my reinc
studyd - Doublehit,Whirlwind attack,advanced whirlwind attack to 110%
and i rarly get the message 'You whirl like a mad man'
the same with berserkers rage
its really strange, contact me if you want to see it in action.
I got a free reinc ticket that im going to use asap you overlooked it
Ok, thanks - Helios
----------------------------------------------------------------------

Zifnab wrote on Sun Jan 29 17:30:58 2006
@.helios->query_skill_percent("whirlwind attack")
111

@ .helios->query_skill_percent("advanced whirlwind attack")
110

@.helios->query_skill_percent("doublehit")
111

All 3 return the correct percent. If you are implying
that the secondary guild probelm I fixed a few weeks ago
is causing you an issue you are wrong.

I also do not have a clue what this means...

Helios  > I got a free reinc ticket that im going to use asap
Helios > you overlooked it

I do not know what you meant by that nor do I see
a bug here.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 29 17:31:01 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9486
date: Mon Jan 30 16:55:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9486
Original bug report by Blooje on Mon Jan 30 08:17:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_18

My lesser stats wish didn't work...
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 16:55:48 2006
I do not know what 'didn't work' means. 



You have 2 wishes currently neither of which is lesser stats.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 16:55:48 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9454
date: Mon Jan 30 17:37:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9454
Original bug report by Warrowarr on Thu Jan 19 22:51:55 2006

Object:   /domains/guilds/bard/guild
Creator:  Unknown
Room:     /domains/guilds/bard/guild

This might be a bad mix from my imagination and less than perfect memory,
but it seems to me now that training costs for 2ndary guildtrees are not
multiplied for the moment.

Just now i spent 8.4m xp and 240.6k money to take storytelling from 110%
to 115%. Now, from my memory, i thougt this last step was in the 20-21m
range. And that was the reason i delayed it a while in the first place.
At first i was just happy i remembered incorrectly, trained that one, and
took song of sinbad up to 95% as well. But giving it some more thought,
I feel strongly that the costs somehow got wrong now. I took a little trip
to the acrobat guild, and all the costs on acrobat stance, limber up
and tumbling (checked with the estimate skill option) all seem much
cheaper than i remember them to be.

Has the multiplier for 2ndary guilds costs somehow been disabled with the
recent fix to skill listings?
----------------------------------------------------------------------

Zifnab wrote on Fri Jan 20 02:49:10 2006
should not be. but you never know.

----------------------------------------------------------------------

Warrowarr wrote on Sat Jan 21 10:43:24 2006
warro CON Song OFF
I tested calculating on storytelling as a 2ndary guild skill in
warro EPR Song OFF
Matts reinchelper. This reinc calculator I have always 
experienced to be very accurate. Here are the results:
skill Storytelling 63,883,480 exp @ 110%.
skill Storytelling 84,937,392 exp @ 115%.
So according to the calculator, the cost from advancing this
skill from 110% to 115% is ~21m. Which again is very much the
same as i thought i recalled as the ammount i saw some days
ago, about a week, when i did 'list skills' in the bard guild
and decided to advance some other warrior skills first, before
i finished this one off.

So I still believe 'something' is not working 100% correctly
with respect to primary and secondary guild trees right now.
At least not for me...

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 17:36:51 2006
I did make a mistake in figuring this out so that all skills were treated as non secondaries. I adjusted this a bit. 



You may notice a change in your training costs if you have secondary spells and recently trained them. You were not being charged the extra for secondaries. You will be now.





----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 17:37:33 2006
Sorry the above should be secondary skills not secondary spells.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 17:37:48 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9485
date: Mon Jan 30 17:37:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9485
Original bug report by Lucifer on Sun Jan 29 17:40:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/warrior/guild_hall

Seems secondary guids do not have 2.5 x cost anymore ??

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 17:37:57 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9487
date: Mon Jan 30 17:52:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9487
Original bug report by Blooje on Mon Jan 30 09:24:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x9y20

I seem to be missing Taskpoints too, Could we check into what it should be to make sure?
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 16:56:33 2006
Missing how? 



Task points do not just go missing.



I really need more details to figure out what it is you are referring to.





----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 17:52:16 2006
You have 2 greaters.. 40 + 90 + 3 (currently unused)

Thats a total of 133.



You received 80 as explore rewards, 28 from quests and 25 for saccing equipment..



80 + 28 + 25 = 133



I do not see you missing any tp's.





----------------------------------------------------------------------

Zifnab wrote on Mon Jan 30 17:52:16 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9492
date: Wed Feb  1 04:38:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9492
Original bug report by Krypt on Wed Feb  1 04:05:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/west/g08

I reincarnated yesterday and did not grow at all before I logged off. Today I logged on, and the first time I grew, I became fully grown. I understand that growth happens randomly, but it seems strange that as a Grorrark I would become fully grown on my first growth spurt, and subsequently become a midget. Especially since I still have the newbie never hungry bonus. Is this a bug?
----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 04:38:03 2006
you are well above the average for your race.

Seems ok to me.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 04:38:05 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8994
date: Wed Feb  1 04:46:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8994
Original bug report by Lucifer on Tue Sep 13 20:29:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

damage inflicted plaque ,, I dont think this plaque updates me,, that is I have
been on place 575 for ages,, (at least months)
----------------------------------------------------------------------

Ixtlilton wrote on Wed Feb  1 04:46:04 2006
it updates
but for some people the max int size has been exceeded
i solved it by nuking the plaque since i'm too lazy to actually fix it

----------------------------------------------------------------------

Ixtlilton wrote on Wed Feb  1 04:46:04 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9491
date: Wed Feb  1 20:08:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9491
Original bug report by Denim on Wed Feb  1 03:52:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

think this is lloth event item
Samll green silken bag on silk cord [amulet]   

should probably be small instead of samll,
----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 20:08:00 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9490
date: Wed Feb  1 20:09:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9490
Original bug report by Daran on Tue Jan 31 21:17:06 2006

Object:   /domains/blackavar/jaguar/tower/objects/crystal
Creator:  Jaguar
Room:     /domains/castles/rooms/daran-1

Genesis grabbed this from Drejar's tower on Blackavar the other day and dropped it in my main castle room.

It used to say 'Small ancient orb lies here, abandoned.' (while on the floor), but now it says 'Sitting in the arms of the statue is an orb'

Don't know if this is a real issue, shrug.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 20:09:06 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9479
date: Wed Feb  1 20:21:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9479
Original bug report by Lotus on Thu Jan 26 22:05:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room44

last 2 battle royale's i aread several times in cs, causing deleo to agro to me.
i would leave, go back, and deleo would not be agro any more.
as i said, it happened several times, Inside suggested i'd report
----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 20:21:56 2006
This is not a bug.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 20:21:56 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9478
date: Wed Feb  1 20:43:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9478
Original bug report by Inside on Thu Jan 26 21:54:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

hi, mikkiz got transported to gabrezu room after battle royale started, then he died... and he was there for quite a while. i'm pretty sure he had wiz help getting out.
----------------------------------------------------------------------

Inside wrote on Thu Jan 26 21:58:48 2006
ok... i'm pretty sure that deleo is supposed to at least remove people from the event if they die... if not more.

it doesn't really make sense otherwise, sinc we can't possibly get to him, and i'm hearing from zif that he's not supposed to get pulled back to cs. any other time a player is in nosum area, he gets kicked out of it and put in adv.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 20:43:11 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9477
date: Wed Feb  1 20:54:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9477
Original bug report by Wazup on Thu Jan 26 21:53:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16

i cant die to mirror images during battle royale and i get stuck in everlasting spam
----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 20:54:23 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9476
date: Wed Feb  1 20:57:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9476
Original bug report by Wildchild on Thu Jan 26 18:21:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/mitra/light0

trying to get to Frith, and got this

At the Top of the Staircase exits
s
As you enter the room, the Ring of Light pulsates on your finger!

Chamber of the Illuminator! exits

A flash of light blinds you for a moment.  When you regain your vision, you are in a different place!

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

Inside the Temple of Light exits

No lever or anything that's supposed to be here.
**}
----------------------------------------------------------------------

Zifnab wrote on Thu Jan 26 19:35:13 2006
dbxwhere wildchild
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/hyboria/aquilonia/tarantia/mitra/objs/lever#287165 at line 12

#0: '' at  () at /:0
#1: 'move_me_please' at  (/domains/hyboria/aquilonia/tarantia/mitra/tower6.c) at line 64
#2: 'move_to' at /std/race/thrikhren#225398 (/std/modules/smartmove.c) at line 174
#3: 'move_me_there' at /std/race/thrikhren#225398 (/std/modules/smartmove.c) at line 38
#4: 'move' at /std/race/thrikhren#225398 (/std/player.c) at line 1181
#5: 'move' at /std/race/thrikhren#225398 (/std/object/move.c) at line 65
#6: 'create' at /domains/hyboria/aquilonia/tarantia/mitra/light0 (/std/room.c) at line 58
#7: 'create' at /domains/hyboria/aquilonia/tarantia/mitra/light0 (/std/object.c) at line 181
#8: 'load_room' at /secure/daemons/room_freeze at line 101
#9: 'thaw' at /secure/daemons/room_freeze at line 14
#10: 'CATCH' at /secure/daemons/room_freeze at line 14
#11: 'thaw_container_item' at /domains/hyboria/aquilonia/tarantia/mitra/light0 (/std/container.c)

dbxframe wildchild 11
------/std/container.c:739 - thaw_container_item(([ ... ]))
locals: NULL
----------------------------------------------------------------
}

void thaw_container_item(mapping data)
{
    object ob;
=>    ob = FREEZE->thaw(data);



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 20:57:36 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9475
date: Wed Feb  1 21:05:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9475
Original bug report by Lesk on Thu Jan 26 12:19:51 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room3

You can't unlock the large steel gate with that.
The large steel gate is locked.
You try to go north, but the large steel gate is closed.
It is already closed.
You lock the large steel gate.

the commands were.. unlock gate with key, open gate, north, close gate, lock gate with key
wierd that the last one works even though the key is on my fam ;)
----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 21:05:33 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9504
date: Mon Feb  6 23:31:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9504
Original bug report by Avenger on Mon Feb  6 23:11:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

i dont see events starting and ending
just checked in telnet window, there was no end of kreativ's healing...

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Mon Feb  6 23:31:07 2006
I just snooped you.

I started running the event. You saw the start message on the channel
and all messages in the event.

No bug here.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb  6 23:31:10 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9505
date: Tue Feb  7 01:34:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9505
Original bug report by Hermod on Tue Feb  7 00:26:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bank1

I have no money in the bank (Other then the 4k that I just deposited
and I know I had money there before.   When I tried to pull up
the records for my account, there were none (other then the deposit
of 4k today), so I am trying to figure out where my money went.

Please help
----------------------------------------------------------------------

Zifnab wrote on Tue Feb  7 01:34:16 2006
hermod: Start Bal:: 18872 withdrew: 18872 New balance: 0 On: 
                   Tue Jan 18 05:51:55 2005


----------------------------------------------------------------------

Zifnab wrote on Tue Feb  7 01:34:16 2006

Closed



-----------------

poster: Daneel
subject: Loot command
date: Tue Feb  7 15:35:53 2006

There's a bug in the system with two parts, one of which was a problem in the loot command.  I've fixed that part, but not the other (so am not closing the bug yet).



So, if you have problems with the loot command as it now works, please let me know.



           -Daneel


-----------------

poster: Daneel
subject: Fixed bug: 9509
date: Wed Feb  8 23:10:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9509
Original bug report by Gereint on Tue Feb  7 20:42:42 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aristide/turan/desert/road/road7

nw exit from here: "construction blocks your path"
----------------------------------------------------------------------

Daneel wrote on Wed Feb  8 23:10:35 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9511
date: Wed Feb  8 23:17:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9511
Original bug report by Gereint on Wed Feb  8 22:59:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/samael/first_pale/rooms/fpale4n2w

I used the "cave" exit here, which freezes you.  Then my connection too froze, so I logged out and back in.  I'm now permanently stuck.
----------------------------------------------------------------------

Daneel wrote on Wed Feb  8 23:17:06 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9457
date: Wed Feb  8 23:26:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9457
Original bug report by Xain on Sat Jan 21 04:31:28 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

[trivia]: 18) What player has a 'heal all in mud' spell book?
the answer is no longer zane. its nezmaniac
----------------------------------------------------------------------

Daneel wrote on Wed Feb  8 23:26:43 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 7345
date: Wed Feb  8 23:57:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7345
Original bug report by Communist on Thu Oct 14 22:05:16 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/city_c3--

I casted images of torture at Dojjan in arena, failed and got the message that it shifted his align to more angelic
His align was God Like before that spell, but after that spell it was only Saint


----------------------------------------------------------------------

Daneel wrote on Wed Feb  8 23:57:27 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 7431
date: Wed Feb  8 23:58:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7431
Original bug report by Belgarion on Sat Oct 23 23:41:24 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/tunnel3--

featurless mask, when worn is supposed to make you drow, so far all right, if you are leader of your race you become laeder of drow race instead.. think it should check for natural race and not cosmetic race.


----------------------------------------------------------------------

Daneel wrote on Wed Feb  8 23:58:04 2006
I disagree

----------------------------------------------------------------------

Daneel wrote on Wed Feb  8 23:58:04 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9512
date: Thu Feb  9 05:26:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9512
Original bug report by Lesk on Thu Feb  9 01:48:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

erm clover syckle ... having used a syckle and nearly lost a finger to it i can say without a shadow of a doubt that it is not a 'blunt' weapon, they are sharp very flipin sharp and used for well slashing and hacking ;)
----------------------------------------------------------------------

Lesk wrote on Thu Feb  9 01:49:17 2006
unless of course daran's just got it in the wrong section on his page ;)

----------------------------------------------------------------------

Zifnab wrote on Thu Feb  9 05:26:41 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9516
date: Sun Feb 12 03:24:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9516
Original bug report by Xain on Sun Feb 12 02:12:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

HELL [exits: east, west and south]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Spider stands here waiting for commands  
Lucifer Morningstar

needless to say there should not be spiders in hell
----------------------------------------------------------------------

Zifnab wrote on Sun Feb 12 03:22:24 2006
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 12 03:24:38 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7553
date: Sun Feb 12 03:31:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7553
Original bug report by Apathy on Sat Nov 13 20:08:39 2004

Bug reported from /domains/emerald/tamer/rooms/tam10--

If I use animal magnetism when I'm shifted, it says I must be in my natural form.  If I use animal magnetism in my natural form and then shift, I still have the bonus.


----------------------------------------------------------------------

Daneel wrote on Sun Feb 12 03:31:07 2006
that's by design.

----------------------------------------------------------------------

Daneel wrote on Sun Feb 12 03:31:07 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7578
date: Sun Feb 12 03:40:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7578
Original bug report by Tzikas on Wed Nov 17 17:20:13 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/house1--

tzipersonal [Acrobat Stance: DOWN]
I can keep searching the fireplace in this room, and it keeps adding new engravings (a engraving, 2. engraving, 3rd engraving, etc)
Shouldnt it only add it once?


----------------------------------------------------------------------

Daneel wrote on Sun Feb 12 03:40:56 2006
looks like someone fixed this long ago - the code in there
to prevent this works for me

----------------------------------------------------------------------

Daneel wrote on Sun Feb 12 03:40:59 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7582
date: Sun Feb 12 03:42:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7582
Original bug report by Celine on Wed Nov 17 22:21:41 2004

Bug reported from /domains/illium/buildings/mage/rooms/court3--

bug.. or not.. but in the room desc here it says "The grass here is packed down from many students using it as their outdoor beds."
room isnt currently set as outdoors, could it be?


----------------------------------------------------------------------

Celine wrote on Wed Nov 17 22:24:11 2004
neighboring room same problem.. room desc says outdoors but i cant gather my herbs.

----------------------------------------------------------------------

Daneel wrote on Sun Feb 12 03:42:23 2006
This is an old problem - the only thing outdoors is really used
for is herbs and the like, so rooms like this (which are 
clearly outdoors) aren't made so because it's inappropriate to
gather herbs in them.

Live with it for now please.

----------------------------------------------------------------------

Daneel wrote on Sun Feb 12 03:42:26 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 7583
date: Sun Feb 12 03:57:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7583
Original bug report by Apathy on Thu Nov 18 02:26:14 2004

Bug reported from /domains/city/streets/_15_11--

The grizzly bear form has no description when I select it and look at my collar


----------------------------------------------------------------------

Daneel wrote on Sun Feb 12 03:57:24 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9517
date: Mon Feb 13 02:02:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9517
Original bug report by Insaneclown on Sun Feb 12 16:27:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/izabella/zunzoo/rooms/room2

report score to drake
tell drake i was going to show you my exp
tell gabriel huh
q
----------------------------------------------------------------------

Zifnab wrote on Mon Feb 13 02:02:00 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9518
date: Mon Feb 13 02:02:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9518
Original bug report by Communist on Mon Feb 13 01:13:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

la all on age plaque shows only 1 person
----------------------------------------------------------------------

Zifnab wrote on Mon Feb 13 02:02:42 2006
I see 600

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 13 02:02:42 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9522
date: Tue Feb 14 21:34:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9522
Original bug report by Xain on Tue Feb 14 20:00:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

[trivia]: 15) Who douches with a dirty turkey baster?
I am sorry Xain, 'chrono' is not correct.

that should be an acceptable answer
----------------------------------------------------------------------

Zifnab wrote on Tue Feb 14 21:34:53 2006
This is the answer to the question you asked earlier.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 14 21:34:53 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9523
date: Tue Feb 14 21:35:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9523
Original bug report by Paleo on Tue Feb 14 20:07:17 2006

Object:   /domains/castles/monst/guard
Creator:  Unknown
Room:     /domains/castles/rooms/maxy-12

ha ha guard i laf at you!
----------------------------------------------------------------------

Zifnab wrote on Tue Feb 14 21:35:08 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9524
date: Tue Feb 14 21:35:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9524
Original bug report by Paleo on Tue Feb 14 20:07:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/maxy-12

move your self
i hate guards
----------------------------------------------------------------------

Zifnab wrote on Tue Feb 14 21:35:11 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9525
date: Tue Feb 14 21:35:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9525
Original bug report by Paleo on Tue Feb 14 20:08:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/maxy-12

movbe
----------------------------------------------------------------------

Zifnab wrote on Tue Feb 14 21:35:11 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9529
date: Wed Feb 15 11:52:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9529
Original bug report by Blackfear on Wed Feb 15 09:42:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

how can i die???
----------------------------------------------------------------------

Zifnab wrote on Wed Feb 15 11:52:39 2006

lots of ways. most usual way is to let your hp get to 0
level 51 and you do not know this?

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 15 11:52:42 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9190
date: Thu Feb 23 12:57:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9190
Original bug report by Stellerex on Wed Nov 16 21:56:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl1

Texas Holdem Room [exits: out]
*built-in sort_array() can only handle homogeneous arrays of strings/ints/floats/arrays
Trace written to /log/runtime

when i 'look'


----------------------------------------------------------------------

Ixtlilton wrote on Thu Feb 23 12:57:07 2006
hopefully this was fixed at some point

----------------------------------------------------------------------

Ixtlilton wrote on Thu Feb 23 12:57:07 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9540
date: Fri Feb 24 14:05:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9540
Original bug report by Wagro on Fri Feb 24 00:41:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl1

Playing Holdem...


Everyone shows their cards:
Community cards: [5H] [7S] [JS] [7D] [9D] 
Ty : [3D] [KS]  -> [KS] [JS] [9D] [7D] [7S]  (a pair) (10075860)
Wagro : [KC] [3S]  -> [KC] [JS] [7S] [7D] [5H]  (a pair) (10075841)
Ty wins the hand with a pair (10400 gold)
This should have resuletd in a split pot instead of Ty winning
----------------------------------------------------------------------

Wagro wrote on Fri Feb 24 00:47:38 2006
Another example:

Everyone shows their cards:
Community cards: [2D] [8H] [3C] [JD] [7S] 
Ty : [10C] [5D]  -> [JD] [10C] [8H] [7S] [2D]  (nothing) (1641254)
Wagro : [QD] [5S]  -> [QD] [JD] [8H] [7S] [2D]  (a high card) (1805894)
Wagro wins the hand with a high card (400 gold)
Round ended, 'poker start' to start a new round!

Ty shouldn't have nothing, he should also have a high card. Could distinguish the two by saying High card X

----------------------------------------------------------------------

Wagro wrote on Fri Feb 24 00:54:04 2006
More poker bugs:

Ty folded preflop, leaving me as the only person still in. The flop, turn, and river all flashed, and a new game would not start. (P.S. if one person is left they should win without having any more cards delt or shown)

The error i got was:

The dealer left! Finding a new dealer now!
*built-in sort_array() can only handle homogeneous arrays of strings/ints/floats/arrays
Trace written to /log/runtime

----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 13:53:23 2006
1 & 2 should be fixed.

How did Ty fold? 
Did he leave the table, timeout or "fold"?

----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 13:54:32 2006
also, who was the dealer?

----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 14:05:34 2006
actually think i figured it out
and might have fixed it...lets pretend i did

----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 14:05:37 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9539
date: Fri Feb 24 14:06:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9539
Original bug report by Roirraw on Thu Feb 23 23:43:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl1

wagro ran out of time and was forced to fold, but the game continued with just me
when it came time to show my cards got
*Array index out of bounds.
Trace written to /log/runtime
You check.
The turn has been dealt: [JS] [QD] [5H] [2S] 
Wagro is next. 

You nod at Wagro.
Timeout, Wagro folds!
Roirraw is next.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
You check.
The river has been dealt: [JS] [QD] [5H] [2S] [5C] 
Roirraw is next.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
You check.
Everyone shows their cards:
Community cards: [JS] [QD] [5H] [2S] [5C] 
Roirraw : [AD] [7H]  -> [AD] [QD] [JS] [5H] [5C]  (a pair) (10054754)
*Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 14:06:07 2006
lets pretend i fixed this one too

----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 14:06:10 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9541
date: Fri Feb 24 19:43:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9541
Original bug report by Uno on Fri Feb 24 16:04:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl1

Uno is the dealer.
Zlame posts small blind (100 gold ).
Uno posts big blind (200 gold ).
Your cards : [5H] [3C] 
The cards have been dealt!
Zlame is next.
Zlame calls!
Uno is next.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
poker check
You check.
The flop has been dealt: [4D] [4H] [5C] 
Zlame is next.
Zlame goes all in ( 11200 gold ) !
Zlame raises to 11200 gold
Uno is next.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
poker call
11200 gold required to call, you can only go all in or fold!
poker all in
You go all in ( 9400 gold ) !
The turn has been dealt: [4D] [4H] [5C] [KC] 
The river has been dealt: [4D] [4H] [5C] [KC] [9H] 
Everyone shows their cards:
Community cards: [4D] [4H] [5C] [KC] [9H] 
Uno : [5H] [3C]  -> [KC] [5H] [5C] [4H] [4D]  (two pairs) (20003353)
*Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 19:43:41 2006
think i might have fixed this
if not, report again

----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 24 19:43:41 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9547
date: Wed Mar  1 14:55:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9547
Original bug report by Roirraw on Mon Feb 27 05:24:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl2


seems odd that i won, since the only dif is the suit, which i though didn't make a dif in this case
----------------------------------------------------------------------

Zifnab wrote on Mon Feb 27 12:37:19 2006
you need to show us what you are talking about.

----------------------------------------------------------------------

Roirraw wrote on Tue Feb 28 05:27:04 2006
gah got cut off
basically ty had a queen (spades) and a jack, and i had a 2 and a queen (clubs) (suits may be in the other order) and there was two pair on the table, so we each only used the queen from our hands
it looked like we would have tied (each had (with community cards) 2 aces, 2 something elses, and a queen) but i was credited with the win even though the only difference was the suit on the queen

----------------------------------------------------------------------

Ixtlilton wrote on Wed Mar  1 14:47:21 2006
i blame this on pure
it's the valuing of the hands that is incorrect
ps. it would help if you included a log of the hand when you file a bug report
makes it easier to see where it went wrong. 
Everyone shows their cards:
Community cards: [4H] [AD] [4D] [AS] [2D] 
Ty : [QC] [JS]  -> [AD] [AS] [QC] [4D] [4H]  (two pairs) (20010405)
Roirraw : [QS] [2H]  -> [AD] [AS] [QS] [4D] [4H]  (two pairs) (20010408)
Roirraw wins the hand with two pairs (26000 gold)
like that!

----------------------------------------------------------------------

Ixtlilton wrote on Wed Mar  1 14:55:06 2006
think i found what's causing this
i made a change that i think took color into consideration (now it should not)
hopefully it works, if everything starts to bug even more...i can always change it back

----------------------------------------------------------------------

Ixtlilton wrote on Wed Mar  1 14:55:06 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 9554
date: Sat Mar  4 17:25:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9554
Original bug report by Bahgtru on Sat Mar  4 16:34:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl2

Typed look:

*built-in sort_array() can only handle homogeneous arrays of
strings/ints/floats/arrays
Trace written to /log/runtime
----------------------------------------------------------------------

Bahgtru wrote on Sat Mar  4 16:36:49 2006
Same thing happens when I try to stand/leave. And I can't get my chips.

1 ) Bahgtru       253,999
Pot size: 5000

poker stand/leave ->
The dealer left! Finding a new dealer now!
*built-in sort_array() can only handle homogeneous arrays of 
strings/ints/floats/arrays
Trace written to /log/runtime

----------------------------------------------------------------------

Bahgtru wrote on Sat Mar  4 16:59:57 2006
Ok, we broke this table too. Same deal, but when I try to stand/leave it says dealer has left need new dealer, yet I'm still sitting.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Mar  4 17:25:17 2006
alreadt reported

----------------------------------------------------------------------

Ixtlilton wrote on Sat Mar  4 17:25:20 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9545
date: Fri Mar 10 14:32:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9545
Original bug report by Wagro on Sun Feb 26 00:25:27 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl3

Have this error playing poker, Not entirely sure what caused it. One of the effects noticed is that I can't stand, so I can't get the 929,632 gold thats on the table

*built-in sort_array() can only handle homogeneous arrays of strings/ints/floats/arrays
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Sun Feb 26 15:08:19 2006
had one of the players gone offline or something?

----------------------------------------------------------------------

Wagro wrote on Mon Feb 27 02:40:27 2006
There was some error about *(s)print(f) that seemingly occurred out of nowhere, the first time i noticed it was when communist called/checked but As far as I remember noone disconnected.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:32:54 2006
i found the cause for this bug, or so i think
i might also have fixed it
if i havent
time will tell
but i will damn sure get a point for marking this "fixed"

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:32:55 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 9556
date: Fri Mar 10 14:34:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9556
Original bug report by Wagro on Sun Mar  5 08:18:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl3

Nailman checks.
The flop has been dealt: [8D] [4H] [JS] 
Wagro is next, 0 to call.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
Your cards:
 _________  _________ 
|A        ||5        |
|@   *    ||+        |
|   / \   ||  +   +  |
|  /_@_\  ||    +    |
|    !    ||  +   +  |
|   ~ ~  @||        +|
|        V||        S|
 ~~~~~~~~~  ~~~~~~~~~ 

Community cards:
 _________  _________  _________ 
|8 #   #  ||4        ||J /~~|_  |
|#        ||O        ||+ | o`,  |
|  #   #  ||  O   O  ||  | -|   |
|         ||         || =~)+(_= |
|  #   #  ||  O   O  ||   |- |  |
|        #||        O||  `.o | +|
|  #   # 8||        b||  ~|__/ P|
 ~~~~~~~~~  ~~~~~~~~~  ~~~~~~~~~ 
13054 

poker check
You check.
Nailman is next, 0 to call.
13054 

Nailman raises to 20000 gold
Wagro is next, 20000 to call.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
poker call
You call!
Nailman is next, 0 to call.
----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:34:10 2006
nag nag

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:34:13 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9560
date: Fri Mar 10 14:34:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9560
Original bug report by Smee on Fri Mar 10 04:40:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl3

snoop your poker game ... its broken man
----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:34:31 2006
no it's not
it's a feature

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:34:31 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9542
date: Fri Mar 10 14:35:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9542
Original bug report by Wagro on Fri Feb 24 20:07:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl3

Garraty checks.
Wagro is next.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
You raise to 20000 gold
Garraty is next.
Garraty calls!
Wagro is next.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]

Action was put on me again after I had raised but before cards were delt, that should not happen.
----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 25 12:24:15 2006
when did it happen, pre-flop? or what?
i take it you were big blind? or?

----------------------------------------------------------------------

Wagro wrote on Sat Feb 25 19:09:40 2006
I don't remember exactly but I am fairly sure it happened post flop, perhaps even post turn

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:35:10 2006
i've added some logging recently, so please re-report so i can check logs for stuf
closing all these bugs

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:35:13 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9553
date: Fri Mar 10 14:36:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9553
Original bug report by Bahgtru on Sat Mar  4 16:01:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl2

After several of my fellow suicidal holdem players went all in, blah blah, result was:

Everyone shows their cards:
Community cards: [10S] [6H] [9S] [KC] [AC]
Bahgtru : [7S] [5S]  -> [AC] [KC] [10S] [9S] [7S]  (a high card) (2136872)
Ty : [8C] [7D]  -> [10S] [9S] [8C] [7D] [6H]  (a straight) (40000020)
Locke : [7C] [8H]  -> [10S] [9S] [8H] [7C] [6H]  (a straight) (40000020)
Vicious : [JD] [KS]  -> [AC] [KS] [KC] [JD] [10S]  (a pair) (10142500)
Splitting pot: 541000
Locke wins pot #1 with a straight (270500 gold)
Ty wins pot #1 with a straight (0 gold)
Vicious wins pot #2 with a pair (107500 gold)
Bahgtru wins pot #3 with a high card (163000 gold)
Round ended, 'poker start' to start a new round!

Essentially, Locke and Ty should have split pot evenly. It split into 3 for some reason, and I somehow got 163k from having a high card over 2 straights and a pair

----------------------------------------------------------------------

Ixtlilton wrote on Sat Mar  4 17:23:51 2006
and you didn't just have more money?

----------------------------------------------------------------------

Ixtlilton wrote on Sat Mar  4 18:39:19 2006
need to know how much was in the pot, and how much each player had in the pot

----------------------------------------------------------------------

Bahgtru wrote on Sun Mar  5 06:15:43 2006
Pot was 541k. No idea how much we each put in

Locke went all in at round 200k, so did one of the others iirc.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:35:55 2006
same with this really, it's weird and i'm slightly ashamed it happened, but mostly i blame lets see
who is it that we usually blame here

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:36:07 2006
wyrn

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 10 14:36:10 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9470
date: Sat Mar 11 08:05:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9470
Original bug report by Inside on Wed Jan 25 06:45:05 2006

Object:   /domains/outside_city/kobold/lakes_1
Creator:  Maldan
Room:     /domains/outside_city/kobold/lakes_1

erm... when i type exits here, 3 of the exits say impassable instead of giving the short desc of the room. does that have to do with the rooms not being there, or is it part of what happens if you're not able to enter the room for some reason?


i dunno, so here's the report.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 08:05:09 2006
Not a bug, and impassable means it's impassable. Or is it?! Muahaha.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 08:05:09 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9329
date: Sat Mar 11 10:03:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9329
Original bug report by Wildchild on Sat Dec 17 02:26:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/valley/rooms/forest_rm76

There is an exit in this room to the southeast, but no return exit.
But I am unsure of whether the se exit here should be removed, or if the room to the se just needs a returning nw exit.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 10:03:14 2006
Descriptions explain this.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 10:03:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9314
date: Sat Mar 11 10:13:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9314
Original bug report by Wagro on Fri Dec 16 18:16:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/map/x38y61

There is no ? to denote the entrance to an area here.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 10:13:37 2006
by design.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 10:13:37 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9269
date: Sat Mar 11 10:49:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9269
Original bug report by Stellerex on Mon Dec  5 21:35:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/swamp29

not really a bug, but the lizardman scouts and patrol leaders in the swamp
on misty don't get targeted by using 'lizardman'

you can't kill a lizardman, look at a lizardman, etc.
you can't kill a lizardman, look at a lizardman, etc.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 10:49:44 2006
fixed already.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 10:49:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9121
date: Sat Mar 11 21:45:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9121
Original bug report by Maduo on Sat Oct 22 13:03:33 2005

Object:   /domains/mists/gator/camp/items/pearlofpower
Creator:  Klax
Room:     /domains/sombre/areas/jaguar/village/rooms/rosesmoke

when you don't have enough sp to aim the PoP, it resets the wait time to use the special.
aim pearl at filth
You do not have enough spell points to use the pearl.
aim pearl at filth
Not enough time has passed to recharge the pearl's powers.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 21:45:30 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 11 21:45:30 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8992
date: Sun Mar 12 00:29:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8992
Original bug report by Draco on Tue Sep 13 03:51:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/tavern/rooms/tavern1

two dargoths here, one is actual dargoth, other is old man that turns into dargoth
----------------------------------------------------------------------

Psycho wrote on Sun Mar 12 00:29:06 2006
OK, you shouldn't see two Dargoth's anymore-but let me know if you do.



----------------------------------------------------------------------

Psycho wrote on Sun Mar 12 00:29:06 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8072
date: Mon Mar 13 08:55:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8072
Original bug report by Beranis on Thu Jan 20 02:29:08 2005

Bug reported from /domains/outofwhack/waz/ward/rooms/east8--

meat2 patient .... You stroke your patient and go aaaah ?

----------------------------------------------------------------------

Psycho wrote on Mon Mar 13 08:55:13 2006
meat2 a patient will correctly stroke the patients meat when there is more than 1 patient in the room.



We'd have to screw up the syntax of emotes to fix it, and unless meat stroking becomes a mastery skill, you'll be forced to just stroke your patient when more than 1 patient is in the room and you type meat2 patient.



We should really have a Send to Obscene and Close button.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 13 08:55:13 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7601
date: Mon Mar 13 14:47:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7601
Original bug report by Stellerex on Fri Nov 19 14:24:34 2004

Bug reported from /domains/blackavar/shedge/dryad/forest2--

Mobs in cherolin dryad forest don't change colors when aggro to me


----------------------------------------------------------------------

Daneel wrote on Mon Mar 13 14:47:12 2006
Works for me.  Please re-report with more steps if you can
reproduce this.

----------------------------------------------------------------------

Daneel wrote on Mon Mar 13 14:47:15 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7607
date: Mon Mar 13 14:49:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7607
Original bug report by Beranis on Sat Nov 20 14:12:34 2004

Bug reported from /domains/mists/mistsmap/x1y51--

I sent my falcon to scout gateway. I'd just been inside, so the room was loaded already. I got: 

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Mon Mar 13 14:49:07 2006
I can't see anything unusual in the rooms it could be, and it's
way too late to see the stack trace.
Sorry.

----------------------------------------------------------------------

Daneel wrote on Mon Mar 13 14:49:10 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 7685
date: Mon Mar 13 15:11:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7685
Original bug report by Monkey on Tue Nov 30 04:27:34 2004

Bug reported from /domains/blackavar/city/palace/courtyard--

There has been an error. Please report.The Queen says, 'I am sorry, but I can't 
believe that. Ask me for a letter when you can come up with a more reasonable st
ory.'
i asked her for letter to reduce some say spam then my party fleed room and i typed something without a ! and got that
nuthin big i dont think


----------------------------------------------------------------------

Daneel wrote on Mon Mar 13 15:11:10 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9566
date: Mon Mar 13 17:19:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9566
Original bug report by Tomten on Sun Mar 12 01:39:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl3

Well texas holdem bugged on me as you can see below.

Tomten is the dealer.
Wagro posts small blind (10000 gold ).
Garraty posts big blind (20000 gold ).
Your cards : [8H] [8C] 
The cards have been dealt!
Tomten is next, 20000 to call.
You have 40 seconds to decide! [poker [check|call|raise|all in|fold]]
You go all in ( 80000 gold ) !
You raise to 80000 gold
Wagro is next, 70000 to call.
Wagro calls!
Garraty is next, 60000 to call.
Gandalf pokes Garraty in the eye.
Garraty calls!
The flop has been dealt: [3S] [3C] [3D] 
Wagro is next, 0 to call.
Wagro arcs an eyebrow.
Wagro checks.
Garraty is next, 0 to call.
Garraty raises to 100000 gold
Wagro is next, 100000 to call.
Wagro calls!
The turn has been dealt: [3S] [3C] [3D] [4C] 
Wagro is next, 0 to call.
poker cards
Your cards:
 _________  _________ 
|8 O   O  ||8 +   +  |
|O        ||+        |
|  O   O  ||  +   +  |
|         ||         |
|  O   O  ||  +   +  |
|        O||        +|
|  O   O 8||  +   + 8|
 ~~~~~~~~~  ~~~~~~~~~ 

Community cards:
 _________  _________  _________  _________ 
|3        ||3        ||3        ||4        |
|@   @    ||+   +    ||#   #    ||+        |
|         ||         ||         ||  +   +  |
|    @    ||    +    ||    #    ||         |
|         ||         ||         ||  +   +  |
|    @   @||    +   +||    #   #||        +|
|        E||        E||        E||        b|
 ~~~~~~~~~  ~~~~~~~~~  ~~~~~~~~~  ~~~~~~~~~ 
Wagro checks.
Garraty is next, 0 to call.
Garraty checks.
The river has been dealt: [3S] [3C] [3D] [4C] [7C] 
Wagro is next, 0 to call.
Wagro goes all in ( 170000 gold ) !
Wagro raises to 170000 gold
Garraty is next, 170000 to call.
Garraty folds his hand.
Everyone shows their cards:
Community cards: [3S] [3C] [3D] [4C] [7C] 
Tomten : [8H] [8C]  -> [8H] [8C] [3S] [3C] [3D]  (a full house) (60000004)
Wagro : [7S] [9S]  -> [7C] [7S] [3C] [3D] [3S]  (a full house) (60000004)
Splitting pot: 610000
Wagro wins pot #1 with a full house (305000 gold)
Tomten wins pot #1 with a full house (0 gold)
----------------------------------------------------------------------

Ixtlilton wrote on Mon Mar 13 17:19:32 2006
Made a change so this could be fixed.
eheh

----------------------------------------------------------------------

Ixtlilton wrote on Mon Mar 13 17:19:32 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 7692
date: Tue Mar 14 04:06:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7692
Original bug report by Smee on Wed Dec  1 17:39:08 2004

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk5--

on the green bag from fall of rdc
um, the olive color has 3 messages in a series (wpn glows olive, monster acquires olive color, monster loses olive color)
but the puce and yellow poisons only have one message (wpn glows yellow/puce)
dunno if its intentional but just checking, ok
love smee


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:06:50 2006
of course that's intentional.  What would make you think it 
might not be?  If they were all identical, I wouldn't have 
made 3 different colors.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:06:50 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7697
date: Tue Mar 14 04:12:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7697
Original bug report by Daran on Thu Dec  2 03:50:10 2004

Bug reported from /domains/illium/center/streets_27_17--

skill calm beasts in shapeshifter's savager guild has an affecting skill of survival lore, yes survival lore cannot be gotten as it is in the woodsman's sylvan scout guild.


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:12:11 2006
The help really lied anyway - calm beasts would have had no
effect.
I took it out.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:12:17 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 7697
date: Tue Mar 14 04:12:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7697
Original bug report by Daran on Thu Dec  2 03:50:10 2004

Bug reported from /domains/illium/center/streets_27_17--

skill calm beasts in shapeshifter's savager guild has an affecting skill of survival lore, yes survival lore cannot be gotten as it is in the woodsman's sylvan scout guild.


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:12:11 2006
The help really lied anyway - calm beasts would have had no
effect.
I took it out.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:12:17 2006

Closed


----------------------------------------------------------------------

Daneel moved to group closed on Tue Mar 14 04:12:17 2006


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:12:20 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 7740
date: Tue Mar 14 04:13:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7740
Original bug report by Tsinummoc on Sun Dec  5 17:38:20 2004

Bug reported from /domains/city/undercity/rooms/room32--

i got a bounty on the drunk in undercity, but because of lvl restriction i'm not allowed to kill it
tried to kill it while in a party with a higher level player, i couldn't attack it but the other player could, and when he left the room the mob was no longer aggro to me
however, the drunk is a wandering mob, so it leaves the room and re-enters every now and then, and each time it comes in i take a couple of entry hits, then see the message:
"Drunk looks around, finds nothing to attack, and calms down somewhat."

eheh


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:13:23 2006
I think this has been fixed long ago, I had a similar potential
problem a month ago, and it let me attack for the one kill.
Whoever actually fixed it, feel free to pipe up and claim the 
credit.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:13:23 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 7779
date: Tue Mar 14 04:20:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7779
Original bug report by Apathy on Fri Dec 10 00:48:33 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_d4--

The dog, wolf, and timber wolf forms are all supposed to be good at tracking.  Furthermore, the descs for these forms specifically say that they're good at both *finding* and *following* tracks.  However, it seems that while all three of these forms can use the track skill, none of them can use the search tracks skills.  I was just thinking that this might be a bug.


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:20:09 2006
Indeed it is.  But they all had the "find tracks" skill :-)

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:20:09 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 7815
date: Tue Mar 14 04:23:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7815
Original bug report by Ferrelas on Mon Dec 13 02:47:04 2004

Bug reported from /domains/misc/hell_ress_room--

Highpreist tried to ress me but it won't let me touch ball...


----------------------------------------------------------------------

Ferrelas wrote on Mon Dec 13 02:48:58 2004
was party res btw

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:57:42 2004
What message did you get?

----------------------------------------------------------------------

Ferrelas wrote on Thu Dec 16 16:57:02 2004
First it said wich highpriest ball do you want to touch and then I
tried touch a ball and then it said you can't touch that.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:23:27 2006
You probably had another ball in your inventory.
Try "touch first ball", then "touch second ball", etc.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:23:27 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 7834
date: Tue Mar 14 04:33:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7834
Original bug report by Nezmaniac on Wed Dec 15 13:47:52 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

heh, phoenix race lead item, firedrake's fire opal, has this in its desc:
"This opal protected Firedrake from the maniacal Ice Nemesis in the third battle of Chud."

however, it provides +4 to fire res, instead of cold res
I've noticed that other race lead items tend to compensate for weaknesses (for example, ent item gives +fire res because ents are naturally vuln to fire)
yet, according to help race phoenix, phoenixes are already extremely res to fire but are extremely vuln to cold
both this fact and the desc line about protection from the ice nemesis imply to me that maybe there was a slight error in adding the res to this item, and that it should've been cold instead of fire

just wanted to give a heads up in the event that this was indeed the case :)


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:33:52 2006
Actually, it's pretty evenly split.  Ent and vampire help their
defficiencies, cromagnon and snakemen, their strengths, and troll,
unrelated dtypes.
Nevertheless, as usual, the theme is more important, and I find
your arguments w/rt the description pretty convincing.
Changed to cold.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:33:55 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 7850
date: Tue Mar 14 04:40:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7850
Original bug report by Daran on Fri Dec 17 02:13:12 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

not sure if the skill drain soil energy should work on ferries


----------------------------------------------------------------------

Daran wrote on Sun Apr 17 22:19:09 2005
So far, I have not found a room I could not use drain soil energy. Not sure if this was intented or not.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:40:57 2006
I would rationalize this that all you need is a connection to 
the earth, and that mere man-made flooring can't stop you.
You could obviously argue that ferries are in the water (or in
one case, in mid-air), but we don't have that fine-detailed
terrain for the spell to know that, unfortunately.
I'd assume this is functioning as desired.

----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:40:57 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9570
date: Tue Mar 14 05:50:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9570
Original bug report by Onyx on Tue Mar 14 04:17:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mistsmap/x18y33

Tried to rename my wolf to mutt.  Got error message:
You are not allowed to name your familiars after players.

Tried to finger mutt.
No such player.

?

Thanks muchly,
Onyx
----------------------------------------------------------------------

Zifnab wrote on Tue Mar 14 05:50:11 2006
That name half existed. 

Think I need to dust off the code that checks for that again.

Regardless this one is fixed.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 14 05:50:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8332
date: Tue Mar 14 08:55:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8332
Original bug report by Warrowarr on Sun Mar 13 16:12:34 2005

Bug reported from /domains/everrest/coal/baalgor/rooms/room41--

I try to go west here, but i get nothing. As in no movement, 
no message or anything. Hmmm :)

Warrowarr


----------------------------------------------------------------------

Psycho wrote on Tue Mar 14 08:55:21 2006
duplicate report; looking into it but don't say anything; will keep other post open.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 14 08:55:21 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9572
date: Tue Mar 14 16:06:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9572
Original bug report by Goroharahad on Tue Mar 14 16:05:00 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/enchant/keep/keep_1

You are ready to perform your skill.
You can only find a path when outside.

This seems to be outside here though
----------------------------------------------------------------------

Zifnab wrote on Tue Mar 14 16:06:36 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7744
date: Tue Mar 14 19:21:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7744
Original bug report by Communist on Mon Dec  6 01:22:44 2004

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room35--

i was attacking a mob and left the room, tried to quit, got message:
Cannot quit while in combat.


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:14:30 2006
It does take a moment for the mud to figure it out - you should
be able to quit as of your next heart beat (3 seconds).

Do you know if this was the case?

----------------------------------------------------------------------

Communist wrote on Tue Mar 14 16:46:34 2006
i wish i knew, but this happened so long ago and i've never seen it again since then, so you might as well close the bug

thanks for the clarificiation

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 14 19:21:54 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9562
date: Wed Mar 15 09:35:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9562
Original bug report by Inside on Fri Mar 10 20:57:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm59

the rat doesn't seem to repop here properly. i don't know why, it just won't show up. i don't think anyone has killed it, either. i've noticed this problem over a few days.
----------------------------------------------------------------------

Psycho wrote on Wed Mar 15 09:35:40 2006
Quick fix for this issue.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 15 09:35:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9397
date: Wed Mar 15 20:00:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9397
Original bug report by Trigon on Sat Dec 31 20:29:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/earth/waterfall

Along the trail at a waterfall, you are on a trail etc etc
This is set as indoor
----------------------------------------------------------------------

Psycho wrote on Wed Mar 15 20:00:31 2006
Didn't see any specific reason that this would have been indoors based on descriptions so changed it.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 15 20:00:31 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9576
date: Thu Mar 16 05:13:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9576
Original bug report by Lesk on Thu Mar 16 02:24:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/east15

order Batu report
poke wraith
Do you mean Wraith, Batu or ?
 only one wraith there.. who IS batu...
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 16 05:13:11 2006
doesnt matter.

emotes are global to the mud.. odds are wraith was
logged in at the time.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 16 05:13:11 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8328
date: Thu Mar 16 06:12:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8328
Original bug report by Zephyrus on Sun Mar 13 04:49:29 2005

Bug reported from /domains/everrest/coal/baalgor/rooms/room41--

I cant go west from this room, even though i should be able to; i also recently had the same problem with a near by room that is w nw from here, where i could not go se from, nor could an abjurer whom i had summoned to enter his guild.


----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:12:20 2006
this room has been updated since and looks to be ok.  If you still see this issue, please rereport.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:12:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8323
date: Thu Mar 16 06:13:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8323
Original bug report by Grnbud on Sat Mar 12 06:07:58 2005

Bug reported from /domains/everrest/coal/baalgor/rooms/room41--

can't seem to move west, should be able to.  It's not saying anything at all just not moving


----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:13:21 2006
duplicate report. Closing

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:13:21 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8329
date: Thu Mar 16 06:13:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8329
Original bug report by Kjara on Sun Mar 13 06:39:07 2005

Bug reported from /domains/everrest/coal/baalgor/rooms/room41--

I go west here, i get no message, and i do not move
i assume the exit is broken, but who knows


----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:13:37 2006
duplicate report. Closing

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:13:37 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8263
date: Thu Mar 16 06:36:46 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8263
Original bug report by Maduo on Sat Feb 26 15:01:40 2005

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/vent2--

l2 Tick Tock Logic Clock
wanted to see if the fall would kill me in tol, and now im stuck in the "falling" room of the volcano

    But if anything, it destroys your resolve; for a brief moment, you can see the bottom of the shaft...

    Then you go SPLAT!!!
You feel fully healed.
Your body glows with magical energy.
You somehow escape death!
aww
You go, "Aww...."
 HP: 958/958 SP: 3004/3004 EP: 943/943 GOLD: 0/10430757 l
Volcano vent [exits: none]
 You are falling through the vent of the volcano. Even with infravision there is nothing to be seen but darkness all
about.



----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:36:46 2006
I either fixed this; or really really broke it.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 06:36:46 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9558
date: Thu Mar 16 08:06:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9558
Original bug report by Tranquil on Tue Mar  7 16:15:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level1/room7

>order falcon scout northeast

Starflyght flies off to the northeast and quickly disappears.
Starflyght flies back to its master.
Your falcon familiar sends a mental image to you.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Pretty self-explanatory, I think..

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:06:19 2006
Dup report; working on it; thanks.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:06:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9299
date: Thu Mar 16 08:32:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9299
Original bug report by Blooje on Wed Dec 14 21:54:27 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/durin/orcs/rooms/Clo_room5

Not sure if this is a bug, but the elf for orc invasion will not give me the quest, and there's no obvious level limit, just thought I'd let you know
----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:32:16 2006
There is a restriction on this quest of sorts which is probably why you didn't get it. If you are getting some wierd errors that prevent you from starting, please resubmit (but by now maybe you've figured it out).

Thanks.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:32:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8528
date: Thu Mar 16 08:53:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8528
Original bug report by Charm on Wed May  4 13:37:53 2005

Bug reported from /domains/everrest/zyz/mountain/tundra/rooms/r20--

'drink all' doesnt work  while 'eat all' does


----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:53:44 2006
Fixed; will update on next catch admin at keyboard.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:53:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9483
date: Thu Mar 16 08:57:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9483
Original bug report by Avenger on Sun Jan 29 09:23:29 2006

Object:   /domains/eqpool/consumable/stat_potion/wis_potion_1
Creator:  Unknown
Room:     /domains/mists/shaol/troom2

problem with these potions when i have more than one in my inventory:

drink wisdom potion
There is no such potion here.

l wisdom potion
Do you mean the wisdom potion, the greater wisdom potion, the minor wisdom potion or ?

the latter sentence should appear in previous case too

-Avenger-
----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:57:17 2006
this was fixed at some point I believe; or at least it's working for me.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 16 08:57:17 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9578
date: Thu Mar 16 13:56:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9578
Original bug report by Eponine on Thu Mar 16 09:21:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x24y8

la sun
It is night, there is no sun in the sky.
la moon
You cannot see the moons during the day.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 16 13:56:09 2006
this has been reported.

Unfortunately the code that controls this is really in 2 parts
and written by 2 differant people.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 16 13:56:09 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7552
date: Fri Mar 17 00:23:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7552
Original bug report by Flamekrayt on Sat Nov 13 15:43:47 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

i have not been killing here for a solid amount of time, but from the 2nd day in
killing in evvy elves (wagro elves, i think this place is called). the repop of
this place is a bit unbalanced?

sometimes i walk into a room, i see 1 mob, then leave the room, go back in, and there
cough >> Floating Disc Weakening <<
cast floating disc
are two there now.. it may be the normal repop, but not totally sure.
probably you could spare some time to check the code a bit?


----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 00:23:38 2006
This appears to be intentional.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 00:23:38 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9413
date: Fri Mar 17 01:25:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9413
Original bug report by Eomer on Mon Jan  2 07:06:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

When trying to request a new form from Morphues, I got this error:
*ERROR: (s)printf(): Incorrect argument type to %d.
Trace written to /log/runtime
----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 01:25:03 2006
believe this was fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 01:25:03 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9400
date: Fri Mar 17 01:26:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9400
Original bug report by Evicta on Sun Jan  1 16:59:00 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

requested a new form at morpheus and got this:
Trace written to /log/runtime
- *ERROR: (s)printf(): Incorrect argument type to %d.
think im supposed to get green quest..
just reinced using the reinc machine
----------------------------------------------------------------------

Zifnab wrote on Sun Jan  1 19:00:57 2006
dbxwhere evicta
*ERROR: (s)printf(): Incorrect argument type to %d.
Object: 
(/domains/guilds/shapeshifter/quests/green_dragon/green_dragon_quest.c) at line
143

#0: 'process_input' at  (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 374
#4: '' at  () at /:0
#5: 'GetNewForm' at 
(/domains/guilds/shapeshifter/shapeshifter_guild_leader_menu.c) at line 10
#6: 'ssgl_request_new_form' at /domains/guilds/shapeshifter/guild_master#78615
at line 41
#7: 'ssd_start_quest' at /daemons/guilds/shapeshifter_d at line 630
#8: 'ssd_get_quest_object' at /daemons/guilds/shapeshifter_d at line 546
#9: 'create' at  (/std/object.c) at line 191
#10: 'setup' at 
(/domains/guilds/shapeshifter/quests/green_dragon/green_dragon_quest.c) at line
27
#11: 'log' at 
(/domains/guilds/shapeshifter/quests/green_dragon/green_dragon_quest.c) at line
143
dbxframe evicta 11
------/domains/guilds/shapeshifter/quests/green_dragon/green_dragon_quest.c:143
- log("starting quest")
locals: "", NULL
----------------------------------------------------------------

    entry = sprintf("(%d %s %s): %s\n",
      ctime(time()),
      ssq_query_questor()->query_name(),
      m_sStage,
=>      what);

    write_file(LOGFILE, entry);
}

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 01:26:03 2006
dup report; closing

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 01:26:03 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9579
date: Fri Mar 17 02:19:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9579
Original bug report by Daran on Fri Mar 17 02:07:57 2006

Object:   /domains/blackavar/valley/objects/rusty_sword
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

think this sword has a period and carriage return that should be there. if not somethig else is screwy. This is how its displayed in CS:

Someone has left a greater wisdom potion lying on the ground.
A rusty sword.

A wooden club 
It seems that someone has left Fur loincloth lying here.
Crystal Ball Machine
A large fountain sits in the center of the square.
----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 02:19:40 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 02:19:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8450
date: Fri Mar 17 06:48:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8450
Original bug report by Blizz on Wed Apr 13 00:14:29 2005

Bug reported from /domains/everrest/erec/garden/rooms/WestHedgeArch--

You breath in a small puff of blue gas that comes out of the shrub.
Your breastplate reflects some of the psychic damage and it hits indigo hedge!
The shrub falls appart into thousands of pieces of gold!
Indigo hedge falls to the ground DEAD!
You receive 131 exp.
You get 3 gold coins.
You get 13 gold coins.
You get 13 gold coins.
You get 1 gold coin.
You get 2 gold coins.
You get 8 gold coins.
You get 5 gold coins.
You get 12 gold coins.
You get 13 gold coins.
You get 14 gold coins.
You get 7 gold coins.
You get 13 gold coins.
You get 14 gold coins.
You get 6 gold coins.
You get 12 gold coins.
You get 4 gold coins.
You get 10 gold coins.
You get 1 gold coin.
You get 11 gold coins.
You get 7 gold coins.
You get 12 gold coins.
You get 3 gold coins.
You get 4 gold coins.
You get 6 gold coins.
You get 10 gold coins.
Done. You looted 1 corpse.
Indigo hedge's corpse turns to dust.
*Bad argument 1 to call_other()
I got that exploring garden in Chilperic area.  I was idling and that happened.  Was off the Tia breastplate special.

Blizz


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 13 02:17:14 2005
uhmm how were you idling if you showed killing a monster?

dbxwhere blizz
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/everrest/erec/garden/monsters/MoneyHedge.c) at line 17

#0: '' at  () at /:0
#1: 'local_PsychRoom' at 
(/domains/everrest/erec/garden/monsters/MoneyHedge.c) at line 17

dbxframe blizz 1
------/domains/everrest/erec/garden/monsters/MoneyHedge.c:17 -
local_PsychRoom()
locals: NULL
----------------------------------------------------------------
  object oTarget;
  if (objectp(this_object())) {
    call_out( (: local_PsychRoom :), 2+random(5));
    // Do some psych damage to everyone in the room
    foreach (oTarget in all_inventory(environment(this_object()))) {
=>      if (oTarget->is_player() && !wizardp(oTarget)) {
        if (0==random(4)) {
          targetted_action("$T $v1breath in a small puff of "
                           "blue gas that comes "
                           "out of the shrub.\n", oTarget);

----------------------------------------------------------------------

Blizz wrote on Wed Apr 13 23:36:13 2005
I was typing on my clan channel when this plant randomly spurted something at, a cloud or something and the Breastplate reflected it.  I was not moving and I did not attack it.  

Let me know if you need anything else.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 06:48:57 2006
mebbe fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 06:48:57 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9582
date: Fri Mar 17 19:55:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9582
Original bug report by Viper on Fri Mar 17 19:40:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/12,4,1

I went to visit dearest Quin ja today.  In the name of exploring.
I expected her to come back and kill me, and she did, on her second try.
She wasn't satisfied with one death tho, perhaps.

A short while after I died, i got the following message, even tho I wasn't
doing anything at all.

Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 19:42:51 2006
dbxwhere viper



*Array index out of bounds.

Object: /secure/simul_efun (/secure/simul_efun/misc.c) at line 425



#0: 'check_targets' at /domains/everrest/snoop/swamp/npcs/swamp_witch#1641933 at line 177

#1: 'choice' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 425



dbxframe viper 1

------/secure/simul_efun/misc.c:425 - choice(({ ... }))

locals: NULL

----------------------------------------------------------------



mixed choice( mixed f ){

    mixed *k;

    switch(typeof(f)){

    case STRING: return f[random(strlen(f))];

=>    case ARRAY: return f[random(sizeof(f))];

    case MAPPING: k = keys(f); return f[k[random(sizeof(k))]];

    default:

        error("choice of non-sequential type");

    }

}



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 17 19:44:10 2006
*Array index out of bounds.
Object: /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

#0: 'check_targets' at /domains/everrest/snoop/swamp/npcs/swamp_witch#1641933 at line
177
#1: 'choice' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 425


*Array index out of bounds.
Object: /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

#0: 'check_targets' at /domains/everrest/snoop/swamp/npcs/swamp_witch#1641933 at line
177
#1: 'choice' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 425


------/secure/simul_efun/misc.c:425 - choice(({ ... }))
locals: NULL
----------------------------------------------------------------

mixed choice( mixed f ){
    mixed *k;
    switch(typeof(f)){
    case STRING: return f[random(strlen(f))];
=>    case ARRAY: return f[random(sizeof(f))];
    case MAPPING: k = keys(f); return f[k[random(sizeof(k))]];
    default:
        error("choice of non-sequential type");
    }
}



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 17 19:55:56 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9498
date: Fri Mar 17 19:56:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9498
Original bug report by Proxima on Sun Feb  5 10:04:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/11,5,1


*Array index out of bounds.
Trace written to /log/runtime

Guessing this was on a Quin-Ja reloc...
thought this was fixed at some point :(
she only successfully reloc'd once.
----------------------------------------------------------------------

Proxima wrote on Sun Feb  5 10:40:00 2006
As an update, I know witch was bugged all summer, here's what I noticed

hp Enchant down on Spider necklace
She no longer randomly disappears to her nonexistant hut, she sits in the room the hut is connected to
hp Enchant down on Belt of the wind
like I believe she should.  The only problem was that reloc attempt  I think.

(Sorry about the trigs...)

We got around it by having someone else go in to lure her

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 17 19:56:08 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9499
date: Fri Mar 17 19:56:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9499
Original bug report by Lucifer on Sun Feb  5 10:11:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/11,5,1

at quin-ja... went into hut... left

she relocced to me,, killed me,,, I got revived... and then got this.


*Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Fri Mar 17 19:56:17 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9426
date: Fri Mar 17 19:56:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9426
Original bug report by Atrayu on Thu Jan  5 21:53:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbie1

i got this and dont know why
*array index out of bounds.
trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Thu Jan  5 21:54:53 2006
dbxwhere atray
No such player.
*Array index out of bounds.
Object: /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

#0: 'check_targets' at /domains/everrest/snoop/swamp/npcs/swamp_witch#1281930 at line 177
#1: 'choice' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

dbxframe atrayu 1
------/secure/simul_efun/misc.c:425 - choice(({ ... }))
locals: NULL
----------------------------------------------------------------

mixed choice( mixed f ){
    mixed *k;
    switch(typeof(f)){
    case STRING: return f[random(strlen(f))];
=>    case ARRAY: return f[random(sizeof(f))];
    case MAPPING: k = keys(f); return f[k[random(sizeof(k))]];
    default:
        error("choice of non-sequential type");


Looks like the targets array was empty.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 17 19:56:47 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9581
date: Fri Mar 17 20:00:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9581
Original bug report by Tranquil on Fri Mar 17 12:17:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/tranquil-30

It appears that there are random drop potions for every visible stat, healing type, and regeneration type, except for dexterity. I'm wondering if I have just been VERY unlucky and never gotten any type of dex potion, or if they weren't actually put in, which seems more likely. Thanks.
----------------------------------------------------------------------

Zifnab wrote on Fri Mar 17 20:00:13 2006
You wave your hands.

    POOF!!!!

    When the smoke clears you see minor dexterity potion.





Most definitely exist.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 17 20:00:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9237
date: Fri Mar 17 23:48:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9237
Original bug report by Charix on Tue Nov 29 16:17:45 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

Clan      : Perkele
Invited   : Angeloflove

clan uninvite angeoflove
There is no such player 'Angeoflove'

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 23:48:44 2006
let me know if this is still broken; think it might be fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 23:48:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9533
date: Fri Mar 17 23:56:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9533
Original bug report by Tranquil on Sun Feb 19 07:01:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16

>order falcon scout north

Starflyght flies off to the north and quickly disappears.

Starflyght flies back to its master.
Your falcon familiar sends a mental image to you.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 19 07:02:37 2006
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /obj/spells/objects/falcon#2754232 at line 25

#0: '' at /obj/spells/objects/falcon#2754232 () at /:0
#1: 'scout_report' at /obj/spells/objects/falcon#2754232 at line 25

Enter Option: (default view next)!dbxframe tranquil 1
------/obj/spells/objects/falcon.c:25 - scout_report(NULL)
locals:
----------------------------------------------------------------
{
    set_no_move(0);
    this_object()->move(environment(query_owner()));
    this_object()->simple_action("$N $vfly back to its master.\n");
    query_owner()->my_action("Your falcon familiar sends a mental image to you.\n");
=>    query_owner()->my_action(where->do_looking());
}

void scout(string dir)
{
    object here;


----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 23:56:31 2006
think the room was nullifying by the time it actually got to reporting it; so hopefully fixed this now--but please report again if it happens.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 23:56:31 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9507
date: Sat Mar 18 02:23:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9507
Original bug report by Nezmaniac on Tue Feb  7 05:09:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/temple/rooms/entrance

Had full inventory when I cast create etheral talisman:

You finish the chant.
You mutter the words 'pue mko oh'
You spin your hands around and chant some words. A blue orb of light appears dropping a magical talisman.
Unable to move etheral jeweled talisman to your inventory.. trying the room.
Succeeded in moving the item to the room.

And now it sits on the ground...can't pick it up or anything.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 02:23:42 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 02:23:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9495
date: Sat Mar 18 02:49:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9495
Original bug report by Gereint on Fri Feb  3 04:20:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/agriculture/city_k13

these farmers have identical descriptions to the children in the park one level down.  I think someone forgot to change his cut-and-paste text :-)
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 02:49:51 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 02:49:51 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9459
date: Sat Mar 18 05:23:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9459
Original bug report by Inside on Sat Jan 21 08:47:27 2006

Object:   /domains/emerald/execution/bride/rooms/f1
Creator:  Execution
Room:     /domains/emerald/execution/bride/rooms/f1

i think the fire spurts are broken. they don't seem to be doing any damage at all
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 05:23:42 2006
If someone sees this; can you please provide a log showing no damage over a few times as well as any other details about the experience? I'm getting damage so it at least has the potential of working in some cases=)

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 05:23:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9455
date: Sat Mar 18 05:34:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9455
Original bug report by Denim on Fri Jan 20 01:41:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

know this is probably the wrong area to be posting this, but
frost pike desc is messed slightly,.

The Pike is acctually a very long spear. The socket is made of mithral and has been carved into the form of a running unicorn, 
should be actually
also, says mithral, but it says It is made from mithril.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 05:34:13 2006
typo's corrected.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 05:34:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9583
date: Sat Mar 18 06:57:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9583
Original bug report by Desami on Sat Mar 18 06:10:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbieshop

you can buy saveral items in the newbie shop for 0 coins...but sell them for 200+ gold...easily exploited :-)
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 06:57:57 2006
believe this was only on specific items and only on newbie shops; and that should be resolved now.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 06:57:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9584
date: Sat Mar 18 07:15:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9584
Original bug report by Temuthril on Sat Mar 18 07:07:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/temuthril-2

A sturdy iron safe named 'potionit' (open)
The safe contains:
  many endurance potions
  many lesser endurance potions
  many minor endurance potions
  a greater endurance potion
  Pattern: Cloak: Minor Wisdom
  Pattern: Cloak: Minor Constitution
  Pattern: Belt: Minor Wisdom
  2 greater intelligence potions
  an intelligence potion
  2 lesser stamina potions
  a greater stamina potion
  2 lesser wisdom potions
  many greater mana potions
  a lesser mana potion
  2 minor mana potions
  a major mana potion

get endurance potions from potionit
lesser endurance potion: Taken.
minor endurance potion: Taken.
minor endurance potion: Taken.
minor endurance potion: Taken.
greater endurance potion: Taken.
lesser endurance potion: Taken.
lesser endurance potion: Taken.
minor endurance potion: Taken.
lesser endurance potion: Taken.
lesser endurance potion: Taken.
minor endurance potion: Taken.
lesser endurance potion: Taken.

then I typed 'get endurance potions from potionit' second time:
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.
endurance potion: Taken.

Shouldn't I get all of them when I type it once? The above seems a little weird.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 07:15:02 2006
was a naming problem; it's fixed for future endurance potions.  post if you see similar issues.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 07:15:02 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9402
date: Sat Mar 18 07:40:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9402
Original bug report by Tzikas on Sun Jan  1 18:13:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

In the new cave that Vor posted about, there is a Huge pit (can't bugrep from it, because it killed me)
There is a line of text in the desc, saying "Best thing to do, as far as you can tell, is to pray to the gods that you grow wings."
I was there in Eagle form. Eagles have wings. I still fell, and I still died.
NERF!
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 07:40:02 2006
Ok, i've made it a point to tell you that wings won't save you now.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 07:40:02 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9585
date: Sat Mar 18 20:34:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9585
Original bug report by Viper on Sat Mar 18 08:53:05 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/market16

arketplace: The Street Entertainers [exits: 
west and north]
The hustle and bustle and general grind of a hard day at the marketplace would
bring anyone down, so please spare a thought for the entertainers stationed
here, trying to make a living by entertaining the wares-buying public. Come
sunshine, rain or armageddon, the people at this corner always have a happy
face for someone. All they ask for in return is a few loose coinage, and all
they usually get is dirty looks, firm palms in their faces and spittal in the
eye. But now you're here (yay!), and you appreciate the fine art of the street
entertainer, don't you?

A miserable villager winking at you  
A young villager tired-out  
Monkey Man
Fuznii, the green Space Monkey
Fuznii, the green Space Monkey


I guess there shouldn't be two of them here.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 20:34:32 2006
still allow more than 1 space monkey, but the Monkey man will not be showing off more than 1 at a time.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 20:34:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8245
date: Sat Mar 18 20:34:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8245
Original bug report by Dojjan on Wed Feb 23 20:24:58 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market16--

Marketplace: The Street Entertainers [exits: west and north]
 The hustle and bustle and general grind of a hard day at the marketplace would 
bring anyone down, so please spare a thought for the entertainers stationed 
here, trying to make a living by entertaining the wares-buying public. Come 
sunshine, rain or
armageddon, the people at this corner always have a happy face for someone. All 
they ask for in return is a few loose coinage, and all they usually get is 
dirty looks, firm palms in their faces and spittal in the eye. But now you're 
here (yay!), and
you appreciate the fine art of the street entertainer, don't you?

A disordered villager brushes past you  
A smelly villager searching for a bargain  
A simple villager is drunk  
Fuznii, the green Space Monkey
Fuznii, the green Space Monkey
Monkey Man
(there was 3 green Space Monkeys before but i took one for something)
Not sure if there should be 3 Monkeys or 1.. In desc with Monkey Man there should only be one i think.


----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 20:34:50 2006
dup report; closing.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 20:34:50 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9274
date: Sat Mar 18 21:01:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9274
Original bug report by Vor on Wed Dec  7 02:44:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

i just reinc'd. when i entered the portal, i was given gold to start out. isn't that a one-trick pony?
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:01:14 2006
If the portal thinks you need some money, it'll give it to you!

But it's definately not abuseable.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:01:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9273
date: Sat Mar 18 21:08:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9273
Original bug report by Beranis on Tue Dec  6 13:16:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room13

There isn't a star-nosed mole here
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:08:27 2006
there is now

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:08:27 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9272
date: Sat Mar 18 21:09:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9272
Original bug report by Beranis on Tue Dec  6 09:14:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room6

lappet-faced vulture doesn't id as lappet-faced vulture
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:09:16 2006
yes, yes it does!

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:09:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9037
date: Sat Mar 18 21:15:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9037
Original bug report by Daran on Mon Oct  3 00:55:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/market16

2 fuznii green monkies in the room
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:15:53 2006
dup report; closed. (thanks daran!)

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:15:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9267
date: Sat Mar 18 21:33:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9267
Original bug report by Nezmaniac on Mon Dec  5 11:38:04 2005

Object:   /domains/everrest/wagro/elvencamp/temporary/woodlord
Creator:  Daneel
Room:     /domains/everrest/wagro/elvencamp/temporary/woodlord

hum, I don't think this room is linked to from the mud (i.e., I think it's an obsolete room that hasn't been deleted)...got here using an unknown lode btw
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:33:15 2006
I think so too; so it'll be removed.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 21:33:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9264
date: Sat Mar 18 22:43:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9264
Original bug report by Communist on Mon Dec  5 06:21:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/sniket/rooms/njob8

mobs in this area talk over the 'says' channel rather than saying things to the room
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 22:43:48 2006
should be fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 22:43:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8224
date: Sat Mar 18 23:31:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8224
Original bug report by Nugxz on Sat Feb 19 23:07:26 2005

Bug reported from /domains/blackavar/southernw/polis/castle/room47--

check the desc of the room, should only be one field... odd
look at a field
This strange field glows slightly. It is about 3 yards large, and
goes from the floor to the ceiling. It blocks access to a large
room, but you cannot see clearly what it is because the field
shimmering blurs your view.
look at sixth field
There are only 5 of them.

last night there were only 3 of them.... seems to be a spawn problem maybe
ty
Nugxz


----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 23:31:04 2006
hopefully this is fixed, but let me know if you still see it.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 23:31:04 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8760
date: Sun Mar 19 00:35:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8760
Original bug report by Wagro on Fri Jul  8 07:45:44 2005

Object:   /domains/everrest/erec/maze/equipment/base_wings/back_wings_10
Creator:  Erec
Room:     /domains/illium/center/streets_27_17

When I look at my inventory i get "(1)  A pair of wings protrudes from his back." but when i look at myself i get "Pair of white wings cloak" seems like these two messages are backwards. I think that the wings should show up as normal in inv but show up as "a pair of white wings..." when someone looks at you. Same probably applies to goat skin chaps of same area.
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 00:35:15 2006
since it didn't work anyway, I just took it out; it'll just show up as a pair of wings now.  Well, probably not yours, but later ones.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 00:35:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9236
date: Sun Mar 19 00:35:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9236
Original bug report by Lurch on Tue Nov 29 06:15:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom26

I look at myself, one of my items is:
   -                     Pair of white wings [cloak]                      -   
yet, when I look in my inventory, i see:
i
(1)  A pair of wings protrudes from his back.

if you ask me, those are a little backwards.
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 00:35:59 2006
dup; closed

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 00:35:59 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7859
date: Sun Mar 19 01:52:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7859
Original bug report by Inside on Fri Dec 17 23:14:57 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market9--

i started fighting racy stacy in the room south of this one, and i got: 
*Value being indexed is zero.
Trace written to /log/runtime
at the beginning of every round. stupidly, i left the room and re-entered, upon which the bug went off at the beginning of every round again.
i'm wielding warp blades atm. btw, i'm not hitting her at all. and my rdmp isn't going off either


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 00:21:07 2004
dbxwhere inside
*Value being indexed is zero.
Object:  (/std/monster/monster_stuff.c) at line 1026

#0: 'heart_beat' at /std/race/lizardman#531222 (/std/combat/combat.c) at line 1756
#1: 'do_round' at /std/race/lizardman#531222 (/std/combat/combat.c) at line 758
#2: 'do_combat_round' at /std/race/lizardman#531222 (/std/combat/combat.c) at line 626
#3: 'do_the_attack' at /std/race/lizardman#531222 (/std/combat/combat.c) at line 1555
#4: 'check_for_miss' at /std/race/lizardman#531222 (/std/combat/combat.c) at line 1281
#5: 'will_i_martial_dodge' at /std/race/lizardman#531222 (/std/combat/formula.c) at line
217
#6: 'query_size' at  (/std/monster/monster_stuff.c) at line 1026


dbxframe inside 6
------/std/monster/monster_stuff.c:1026 - query_size()
locals: 1
----------------------------------------------------------------
    if(!size_modifier || size_modifier < 1) size_modifier = 1;
    if(size_modifier > 150) size_modifier = 150;
    if(new_monster)
    return (lvl*2/3 + size_modifier * (5 + size_modifier / 10));
    else
=>    return (lvl*2/3 + size_modifier * (5 + ts[monster_type][6]) / 10);
}
int query_size_old()
{
    int lvl = query_level();
    if(!size_modifier || size_modifier < 1) size_modifier = 1;


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 01:52:00 2006
this was updated awhile ago and looks to be fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 01:52:00 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8058
date: Sun Mar 19 04:10:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8058
Original bug report by Beranis on Fri Jan 14 15:56:37 2005

Bug reported from /domains/outside_city/beanstalk/rooms/dungeon6--

someone shuts the door to this cell from the other side I don't see it

----------------------------------------------------------------------

Beranis wrote on Fri Jan 14 15:59:05 2005
Okie - there is an east door in the room to the west of me, but there is not a door here to the west.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 04:10:19 2006
doors for everyone!

Fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 04:10:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8077
date: Sun Mar 19 05:34:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8077
Original bug report by Dmitri on Sat Jan 22 14:11:28 2005

Bug reported from /domains/outside_city/docks/casino/slot_room--

In the Hyboria casino, the slots area, if you try to pull the lever it says, "Which slot machine lever do you mean? (try using proper english like: 'a', 'any', 'first ..)
I do this, and it gives me that again.
I've tried any, first, a and it wont work.
Thouhgt u might like to know, thanks in advance.
-Dmitri


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 05:34:38 2006
think this room was fixed; looks good now. let us know if you still see an issue.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 05:34:38 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8108
date: Sun Mar 19 06:21:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8108
Original bug report by Draco on Thu Feb  3 06:32:55 2005

Bug reported from /domains/city/streets/_9_13--

when looking at someone and it says that they are in a bear hug, it doesnt give a new line so it says blah is in a bear hugblah is surrounded by a protective shield


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 06:21:07 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 06:21:07 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8256
date: Sun Mar 19 07:32:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8256
Original bug report by Soulleech on Fri Feb 25 20:26:14 2005

Bug reported from /domains/hyboria/sven/mord/crypt--

dont think beldak is repoping correctly. Not sure, but I dont see it ever.


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 07:32:42 2006
I see Beldak aaaaaalll the time.



Dunno, i'm probably going to be closing a lot of repoping bug reports that don't have much info if they appear to be working now.  

I know we do still have some issues, but would rather use more recent data to determine those issues than year old stuff.



If you still see issues, rereport with as much info as possible please; thanks.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 07:32:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8314
date: Sun Mar 19 08:09:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8314
Original bug report by Raw on Fri Mar 11 08:26:34 2005

Bug reported from /domains/sombre/areas/city/rooms/city_g5--

When the shifter form preference is grizzly bear, there is nodescription of a grizzly bear
when looking at the collar, like there is for the other forms.


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 08:09:20 2006
think this was fixed at some point; I see a desc. of the grizzly.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 08:09:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8331
date: Sun Mar 19 08:35:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8331
Original bug report by Glonk on Sun Mar 13 15:17:56 2005

Bug reported from /domains/dragon/el_tajin/rooms/pathx7y2--

Not sure if this is a bug, but when failing at skill 'mold lava',
I get the following message:

You scream in rage as you fail to shape the lava block as you planned to.
You feel you failed to control the magical material. It slowly vanishes from
    your hands.

However, after this, the lava block is still in my inventory.

I'd think that either it should be gone, or else maybe the
message should be changed to exclude the "vanishes from your hands"
part.  Maybe the block is only consumed on failure with some
probability?  If so, perhaps the message should reflect what
happens in a given case.  Not sure what the intended behavior is
on this one.



----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 08:35:09 2006
ummm, fixed; sorry=P

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 08:35:09 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8337
date: Sun Mar 19 08:53:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8337
Original bug report by Locke on Mon Mar 14 06:29:48 2005

Bug reported from /domains/guilds/bard/guild--

fast as the wind (bard skill in gleeman) doesn't wok in this room)


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 08:53:23 2006
fixed. 

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 08:53:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8380
date: Sun Mar 19 09:24:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8380
Original bug report by Maduo on Sat Mar 26 20:45:51 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosesmoke--

in this room in jag's area, when you sit on the stool it shows everything in your inventory as well.
atleast it does to other ppl that are standing


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 09:24:50 2006
believe this was fixed at some point; I don't see it. please rereport if it's happening here or somewhere else.



Thanks

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 09:24:50 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7887
date: Sun Mar 19 16:07:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7887
Original bug report by Nereece on Sun Dec 19 04:04:46 2004

Bug reported from /domains/illium/buildings/adv/newbie/newbieshop--

I recieved Gnosis Armor from Santa, which was a no-save piece. I was curious and, since I already had a save-able one, I went to the newbie shop in the Adventure Guild and tried to sell it. It worked, and I was wondering if that was a bug or if you can sell back no-save eqs.


----------------------------------------------------------------------

Daneel wrote on Sun Mar 19 16:07:20 2006
I don't see a real problem with this; there are saveable pieces 
worth far more available from Santa

----------------------------------------------------------------------

Daneel wrote on Sun Mar 19 16:07:20 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7893
date: Sun Mar 19 16:09:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7893
Original bug report by Wildchild on Sun Dec 19 21:02:01 2004

Bug reported from /domains/castles/rooms/wildchild-3--

The spell create raw lava uses both sps and eps. However, the help file does not give an eps cost when it really should.


----------------------------------------------------------------------

Daneel wrote on Sun Mar 19 16:09:47 2006
The spell help text indicates it instead.  That is 
perfectly acceptable.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 19 16:09:50 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9588
date: Sun Mar 19 17:51:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9588
Original bug report by Beranis on Sun Mar 19 17:47:57 2006

Object:   /domains/mists/gator/camp/monsters/child
Creator:  Klax
Room:     /domains/mists/gator/camp/hut5

Mother prepares himself to use a skill.
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 17:51:41 2006
fixed on next spawns.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 17:51:41 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8737
date: Sun Mar 19 18:30:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8737
Original bug report by Inside on Sat Jul  2 00:02:02 2005

Object:   /domains/eqpool/level5/carapace
Creator:  Unknown
Room:     /domains/blackavar/malifix/briar_patch/rooms/maze30

i just walked into the brambles in a nearby room, and the carapace special went off. maybe it should check to see if the dmg comes from a mob? maybe it isn't a problem. dunno
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 18:30:58 2006
heads; it'll check.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 18:30:58 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8755
date: Sun Mar 19 19:15:01 2006

When you find the bracer of protection, the room echo says it's a
staff.  This text was fixed.
edited out bug report since it basically told you where it was.

-----------------

poster: Psycho
subject: closed bug: 8766
date: Sun Mar 19 19:20:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8766
Original bug report by Snap on Sat Jul  9 16:01:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room39

i cant seem to get out of this room. only exit "hole" is construction blocks my path.
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 19:20:16 2006
Lies!

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 19:20:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8812
date: Sun Mar 19 19:42:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8812
Original bug report by Lesk on Sat Jul 16 18:46:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north1

(2)  Eyestalk of a beholder
(2)  Eyestalk of a beholder
(2)  Eyestalk of a beholder
2)  Eyestalk of a beholder
soo they're all the same but they cant be or they would stack.. mbe name change for em? small eyestalk, med, large ?
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 19:42:36 2006
yeah; ok.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 19:42:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8825
date: Sun Mar 19 19:55:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8825
Original bug report by Alynia on Wed Jul 20 05:49:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaguar/tower/rooms/LedgeRoom41

When I opened the grate in this room, the south exit doesn't appear (even when i tried to first leave the room and then re-enter it)
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 19:55:53 2006
should be fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 19:55:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8989
date: Sun Mar 19 20:53:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8989
Original bug report by Warrowarr on Sun Sep 11 11:54:33 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/west/room/hut22

This is from the msg given to the room when using the necro
spell mind surge:
Warrowarr focuses inwards and suddenly a flow of energy passes from he, through
It should be 'from him', not 'from he'.
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 20:53:16 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 20:53:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8990
date: Sun Mar 19 21:13:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8990
Original bug report by Avenger on Sun Sep 11 14:22:13 2005

Object:   /domains/sombre/areas/dream/rooms/city/citizens/citizen_4
Creator:  Prophet
Room:     /domains/sombre/areas/dream/rooms/city/city_b9

talk to trakl
Trakl tells you: Gurer vf na byq zna va gur ynolevagu fbzrjurer, svaq uvs!

there should be "Gurer vf na byq zna va gur ynolevagu fbzrjurer, svaq uvz!" instead
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 21:13:23 2006
Fixed; thanks Avenger!

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 21:13:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9027
date: Sun Mar 19 21:58:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9027
Original bug report by Radu on Wed Sep 28 14:36:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbie_room

cant wear the newbie armour with the SS guild item..
makes it a bit of a bugger for newbs
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 21:58:42 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 21:58:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9086
date: Sun Mar 19 22:39:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9086
Original bug report by Parcival on Sat Oct 15 05:24:44 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/undercity/rooms/room10

I completed quest for proof of royal lineage without buying anything - I tried to buy without having enough money
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 22:39:55 2006
fixed...

----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 22:39:55 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9378
date: Mon Mar 20 07:46:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9378
Original bug report by Dfalt on Tue Dec 27 01:59:08 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/gemstore

for some reason, typing keep mana potions isnt keeping all of them.

        [+-+ General items +-+]
(13)  Priest potion
(13)  Warrior potion
(7)  Mana potion
(1)  Key (kept)
(1)  Key (kept)
(2)  Greater mana potion (kept)
(1)  Major mana potion (kept)
keep mana potions
There is no such thing to keep or they are already kept.
I have 7 that dont seem to want to be marked kept.
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:50:16 2005
These potions are a pain in the ass.



----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 07:46:58 2006
fixed on future mana potions.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 07:46:58 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9327
date: Mon Mar 20 07:54:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9327
Original bug report by Nezmaniac on Sat Dec 17 00:55:53 2005

Object:   /domains/emerald/execution/bride/items/cup
Creator:  Execution
Room:     /domains/illium/buildings/cathedral/altarroom

A An empty chalice lies here.

(probably should get rid of the initial 'A')
----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 07:54:32 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 07:54:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9301
date: Mon Mar 20 08:00:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9301
Original bug report by Vorpants on Thu Dec 15 05:20:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

when i got punted out of portal room and into adv room, i see the usual stuff and then:

You find a handbook in your pocket, type 'look at handbook' to see it.hp(207/390) sp(207/375) ep(207/262) > 

there is probably meant to be some kind of return carriage on that sucker
----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:00:24 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:00:24 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9260
date: Mon Mar 20 08:13:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9260
Original bug report by Inside on Sun Dec  4 23:57:44 2005

Object:   /domains/hyboria/aquilonia/tarantia/items/ritulin
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/drugstore

needs a new line before stat bonuses are displayed
----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:13:19 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:13:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9259
date: Mon Mar 20 08:13:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9259
Original bug report by Inside on Sun Dec  4 23:57:29 2005

Object:   /domains/hyboria/aquilonia/tarantia/items/dexpotion
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/drugstore

needs a new line before stat bonuses are displayed.
----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:13:58 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:13:58 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9245
date: Mon Mar 20 08:22:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9245
Original bug report by Parcival on Thu Dec  1 02:59:34 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/daran/kanubeye/rooms/kanubeyec5

the woman here outputs "emote adjusts her stance..."
----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:22:33 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 08:22:33 2006

Closed



-----------------

poster: Ixtlilton
subject: >closed bug: 9378
date: Mon Mar 20 15:25:50 2006

muahaha

-----------------

poster: Psycho
subject: closed bug: 9592
date: Mon Mar 20 21:15:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9592
Original bug report by Daran on Mon Mar 20 19:35:24 2006

Object:   /domains/dragon/elements/fire/items/cspr_amulet
Creator:  Marvin
Room:     /domains/castles/rooms/daran-1

When wearing this pendant, I started getting spammed what seemed like every heartbeat:

Your emerald pendant begins to glow an eerie green color.
You feel a sharp, stabbing sensation where the emerald touches your skin.
Your brain pulses.
[ Emerald pendant on a silver chain ]: Worn.

You feel fully healed.
You feel fully healed.
You feel fully healed.
You feel fully healed.
You feel fully healed.
You feel fully healed.
You feel fully healed.
You feel fully healed.

Your pendant goes dark.
Your brain slows down.
[ Emerald pendant on a silver chain ]: Removed.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 21:15:24 2006
This is fixed for new pendants.  The pendant now works as it was intended to.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 21:15:24 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8228
date: Mon Mar 20 21:15:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8228
Original bug report by Raw on Sun Feb 20 10:55:41 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_downhall--

emerald pendant on a silver chain

This pendant seem to bug a little, it keeps giving me a You feel fully healed message
at every heartbeat, even if i already were fully healed to begin with.



----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 21:15:48 2006
dup; closed.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 21:15:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8510
date: Mon Mar 20 21:16:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8510
Original bug report by Lagduf on Thu Apr 28 06:30:37 2005

Bug reported from /domains/castles/rooms/lagduf-3--

not big issue but Emerald pendant on a silver chain spams,
it gives "You feel fully healed." message every heartbeat even you already
are at full health.


----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 21:16:06 2006
dup; closed.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 21:16:06 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9587
date: Mon Mar 20 23:53:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9587
Original bug report by Avenger on Sun Mar 19 14:16:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm39

maybe bug, maybe not...
two stone servants within this area, i think they dont repawn as they should - once they are killed never appear again untill reboot
put this report in trashcan if they have to be summoned somehow :P

-Avenger-
----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 23:53:23 2006
should be spawning ok.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 20 23:53:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8535
date: Tue Mar 21 06:50:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8535
Original bug report by Glonk on Sat May  7 06:11:18 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/residential/city_a13--

'help org' appears to be potentially outdated to me, an update
is not really a big deal, but could help interested players see
current info.


----------------------------------------------------------------------

Psycho wrote on Tue Mar 21 06:50:19 2006
updated.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 21 06:50:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9125
date: Tue Mar 21 07:01:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9125
Original bug report by Blanchefleur on Mon Oct 24 04:48:18 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

description of resurrect mentions 'praying', but I believe ghosts take the ferry now, no?
----------------------------------------------------------------------

Psycho wrote on Sat Mar 18 08:37:27 2006
is this still an issue and if so; what description of resurrect? in some help file, or spell info?



Thanks.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 21 07:01:06 2006
updated, hopefully?

----------------------------------------------------------------------

Psycho wrote on Tue Mar 21 07:01:06 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8209
date: Tue Mar 21 20:33:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8209
Original bug report by Inside on Sat Feb 19 00:15:50 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

i tried 'dig with a shovel' in this room and got:
*Undefined function called: modal_push
Trace written to /log/runtime


----------------------------------------------------------------------

Psycho wrote on Tue Mar 21 20:33:13 2006
dup report; 8734..closing this one.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 21 20:33:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8003
date: Wed Mar 22 06:00:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8003
Original bug report by Beranis on Sun Jan  2 10:50:51 2005

Bug reported from /domains/outofwhack/waz/chess/rooms/board31--

One is about to apply the balm.He notices that you is still protected though. He therefore puts the balm aside for later
    use.
Typo style report really - 'you is still protected'? I is thinking that's bad English.


----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:00:39 2006
Me fail english? That's unpossible.



Fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:00:39 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9321
date: Wed Mar 22 06:06:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9321
Original bug report by Inside on Fri Dec 16 21:19:32 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/vor/hallucination/rooms/outside

../hallucination/equipment/m_heart.c and ../d_head.c

both have capitalized adjs (Hobbes and Hobbes', Calvin and Calvin's), but neither seem to function. i'd prefer that we not need to make the initial letter lower-cased. if there's a way to leave them capitalized, somehow, that'd be great. otherwise, make them lowercase plz.
----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:06:19 2006
this appears to have been fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:06:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9335
date: Wed Mar 22 06:22:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9335
Original bug report by Lesk on Sat Dec 17 16:35:47 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/swamp19

    he is concentrating on the shadowy figure, she moves in and strikes him hard in the face!
tab on the new line? is it really needed?
----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:22:29 2006
This is a client thing I believe.  Like in zmud, I can turn word wrap indent to 0 and don't see this. Happens with rooms descs and everything else as well.

Closing.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:22:29 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9449
date: Wed Mar 22 06:30:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9449
Original bug report by Lesk on Tue Jan 17 15:18:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_k1

All Meathead sees is a blur of movement as manillo moves with tiger-like quickness. He strikes it fully in the chest, knocking the breath out of it. It
    feels the blood start to leak out of the wound, sweet life flowing.

two things sorta wrong.. All of Meathead seems to blur mbe ? and would it not be an idea to let wordwrap sort out the new line ? cause when it get to feels on my client it get indented about 4 or 5 spaces, mbe its just the clinent or whitespace in the message
----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:30:24 2006
The message makes sense as is.  The attacker is moving in a blur; thus the target only sees a blur of movement.  And it is your client for the extra spacing thing.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 06:30:24 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9515
date: Wed Mar 22 07:24:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9515
Original bug report by Beranis on Sat Feb 11 18:13:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/wr8

There are many Some firewoods here. I realise that on its own it's Some firewood, but surely 'many Some' is bad grammar that could be avoided?
----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 07:24:34 2006
ok, should be fixed with new wood.  Hopefully wood you can still make fires with even.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 07:24:34 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9500
date: Wed Mar 22 07:29:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9500
Original bug report by Lesk on Sun Feb  5 18:41:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Helios gives Lesk 50000 gold.
 why dont i get 'helios gives YOU 50000 gold. ???
----------------------------------------------------------------------

Zifnab wrote on Sun Feb  5 19:27:54 2006
you ignoring him?

----------------------------------------------------------------------

Lesk wrote on Sun Feb  5 19:29:30 2006
nope, was in cs mbe someone else in there was ignoring him *Shrugs*

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 07:29:28 2006
fixed=P

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 07:29:28 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7777
date: Wed Mar 22 08:19:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7777
Original bug report by Communist on Thu Dec  9 19:10:11 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

i had full inventory and summoned a vessel, so it got dropped on the ground
then i sold loots, and tried to get the basin off the ground
instead:
[ magical basin ]: You aren't able to take it.


----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 08:19:44 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 22 08:19:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9589
date: Thu Mar 23 00:55:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9589
Original bug report by Proxima on Mon Mar 20 03:01:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room19

I really haven't figured out if this is bug or feature yet, but

peb
You finish the chant. (my recast goes off)
You gather some energy from your nether body and create a ball of energy that glows with power!
A bolt of physical energy darts from the energy ball summoned by you and strikes Tiny elf with a flash of power!
A bolt of physical energy darts from the energy ball summoned by you and strikes Tiny elf with a flash of power!
You have to concentrate over the elemental ball and cannot cast any spells at the moment!

but as you can see, ceb will occasionally (it's not very frequent) fire off twice as soon as I put it up.
maybe it's a feature, you judge :)
----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 00:55:12 2006
Could be possible fixed.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 00:55:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9494
date: Thu Mar 23 06:47:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9494
Original bug report by Xain on Fri Feb  3 01:38:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/harbor1

You mutter the words 'fafah awae'
You concentrate. There is a ripple in the space around you.
You change your portal preference from oddworld to oddworld.

You mutter the words 'Diolpyl opolla!'
You whisper the magical words and a shimmering portal appears!

Emerald Island Ocean Pier [exits: north and embark]
A seabird soaring above the water  
A handsome sign.
uhh im pretty sure it was oddworld
not sure if its because i dont have it maxxed or what
----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 06:47:36 2006
There's a chance your portal won't go where you want it to go. I'd add a message to tell you; but where would be the fun in that?

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 06:47:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9468
date: Thu Mar 23 07:25:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9468
Original bug report by Expandrew on Tue Jan 24 16:52:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_23_15

astral_projection
----------------------------------------------------------------------

Expandrew wrote on Tue Jan 24 16:53:27 2006
so i foobared astral projection this time.  i was in uforia when i cast astral project to cs for lotto.  bought my tickets and was about to head back, but when i pressed ball i didn't go anywhere.  i still got the "You return from the astral plane and land here." message tho
-ex

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 07:25:17 2006
fixed...hopefully...maybe really really broke it.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 07:25:17 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9278
date: Thu Mar 23 08:00:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9278
Original bug report by Communist on Thu Dec  8 00:51:43 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

here is santa room
>cast death at elf
*Something is wrong here.  We have no total cost.
Trace written to /log/runtime

ok, i know what i did doesn't make sense... but it's still a bug, right?
----------------------------------------------------------------------

Communist wrote on Thu Dec  8 01:42:34 2005
same thing happens if i try to cast death at santa claus

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 08:00:48 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 08:00:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8864
date: Thu Mar 23 08:12:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8864
Original bug report by Expandrew on Fri Jul 29 04:22:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

astral walk
----------------------------------------------------------------------

Expandrew wrote on Fri Jul 29 04:24:26 2005
You are pulled through the astral plane back to your original place.  The cord yank from the astral plane causes you severe damage.

problem here is that i actually take no dmg, i recall having a similiar problem with astral walk not working properly
-ex, the witch

----------------------------------------------------------------------

Expandrew wrote on Fri Jul 29 04:25:17 2005
8864
umm, i fail at life btw. the spell in question is actually astral projection, not astral walk, that works now:P

----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 19:06:38 2005
What is the actual bug then. The 2 spells do completely differant things.

----------------------------------------------------------------------

Expandrew wrote on Mon Aug  1 19:35:10 2005
well, the bug is that i take no dmg when i am pulled back using astral projection and not pressing the ball to return.  The recall msg says 'The cord yank from the astral plane causes you severe damage.' in the second sentence, yet i had full hps before and after the message went off.  that's what i tried to say earlier anyway, sorry about the confusion between spells.
-ex, the witch

----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 20:33:55 2005
astral project has no such messages so there is why I am confused.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug  1 20:36:05 2005
Ignore that I found the message but I fail to see how you could have avoided the damage especially if you got those messages.

----------------------------------------------------------------------

Expandrew wrote on Mon Aug  1 23:50:22 2005
i have no idea how i avoided the dmg either.  i just wanted to see how much it did, so i kinda semi-idled and waited for it to wear off, which it did after some time, gave me that message, pulled me back to my casting place, but i took no dmg...
astral walk did something similar where it would give me the message that i got pulled back but leave me in the room...as in these spells are saying things that they aren't doing

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 08:12:27 2006
it'll definitely probably do damage to you.  I've tried this several times and took a variety of different damages.  My guess is there is some resistance to the type of damage it does and you got lucky, taking a real small amount of damage or none(first time I did it I only took 1 dmg).  If you try it again and do reports right before and right after and still show no damage i'll look at it again, but for now this is closed.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 08:12:27 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9384
date: Thu Mar 23 18:26:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9384
Original bug report by Ca on Tue Dec 27 22:55:33 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/chapel

Player created holy ground more effective than the holy ground in the Cathedral.

For example, if I create my own holy ground, my heal spell costs 76 sps.  But if I go to the Cathedral, it costs 78 sps.
This is consistant across all spells I checked
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 15:46:06 2005


Is there some reason this is not supposed to be the case?

----------------------------------------------------------------------

Ca wrote on Thu Dec 29 21:27:32 2005
I guess I would have expected that the cathedral (home base of clerics) would have holy ground at least equal to player-made holy ground.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 18:26:10 2006
I think Zif or someone fixed this awhile back and Ca confirmed, so...closed!

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 18:26:10 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9137
date: Thu Mar 23 18:48:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9137
Original bug report by Lucifer on Sat Oct 29 17:32:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room4

I throw lots of potions on a monster, left room, and cast 
dream of wellsprings on myself:

ream of wellsprings: #
You finish the chant.
You fall into a deep sleep.
You cause yourself to fall asleep.

Advisor becomes enraged and throws your potion back at you!
Your fire potion explodes on you.
You are hit by Advisor's fire potion blast!
HP: 1336|1579 SP: 1865|4053 EP: 829|829
[Lucifer]: is in good condition.
[Advisor]: is in excellent shape.
You hear your potion explode in the distance.
General becomes enraged and throws your potion back at you!
Your fire potion explodes on you.
You are hit by General's fire potion blast!
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You receive 476992 exp.
You just set a new personal exp record for a solo kill.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You hear your potion explode in the distance.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 29 19:29:44 2005
dbxwhere lucifer
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/obj/spells/objects/potion.c) at line 63

#0: '' at  () at /:0
#1: 'go_boom' at  (/obj/spells/objects/potion.c) at line 234
#2: 'hit' at  (/obj/spells/objects/potion.c) at line 63

------:0 - ()
locals:
----------------------------------------------------------------
0=>00!dbxframe lucifer 2
------/obj/spells/objects/potion.c:63 - hit(NULL, 92, 989, "fire")
locals:
----------------------------------------------------------------

    if (percent < 30)
        percent = 30;

    ob->my_action("You are hit by "+caster->query_name()+"'s "+
=>      dam_type_display+" potion blast!\n");

    if (ob->is_player() && ob != caster)
        damage = damage * 0.50;

    ob->hit_me((damage * percent)/100, damage_type, caster);

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 18:48:45 2006
May be fixed now.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 18:48:45 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9131
date: Thu Mar 23 19:05:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9131
Original bug report by Daran on Thu Oct 27 21:05:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/wyrn/talent_agency/rooms/room19

bug rep for daneel about ma dragon tail sweep:

when dragon tail sweep special fires and stops the melee com,bat for the rest of round, the summary lists 2 stuns instead of 1
----------------------------------------------------------------------

Daran wrote on Thu Oct 27 21:11:55 2005

The message is: MOB is knocked down and feels disoriented.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 19:05:43 2006
should be fixed now; shoot me a mail if not.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 19:05:43 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9600
date: Thu Mar 23 19:15:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9600
Original bug report by Temuthril on Thu Mar 23 07:21:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_12

l second potion bag
There is only one of them.

put potions in second potion bag
There are only 2 of them.

eh?
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 19:15:16 2006
As annoying as this is it is a bug in the parser. Which I have stated in bug reports many times is extremely complex and not supported by anyone (in fact the entire driver is unsupported at this point).



Not much we can do about it.





----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 19:15:16 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9599
date: Thu Mar 23 19:18:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9599
Original bug report by Lesk on Thu Mar 23 00:19:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

not quite sure where i got this from, got a feeling i got given it.. but erm how the heck i carrying this?
(2)  Swamp water
kinda it needs a bucket or somit...
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 19:18:37 2006
I cannot find any mention of swamp water as an item anywhere...



Next time this happens or if you can reproduce it please grab a wizard so they can get the file name out of your inventory.



----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 19:18:37 2006

Closed



-----------------

poster: Zifnab
subject: >closed bug: 9599
date: Thu Mar 23 19:21:32 2006

On Thu Mar 23 19:18:37 2006 Zifnab wrote post #1696:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9599
> Original bug report by Lesk on Thu Mar 23 00:19:19
2006
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/blackavar/necrocity/rooms/school_limboroom
> 
> not quite sure where i got this from, got a feeling i got given it.. but
erm how the heck i carrying this?
> (2)  Swamp water
> kinda it needs a bucket or somit...
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Mar 23 19:18:37 2006
> I cannot find any mention of swamp water as an item anywhere...

> 

> Next time this happens or if you can reproduce it please grab a wizard so
they can get the file name out of your inventory.

> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Mar 23 19:18:37 2006
> 
> Closed
> 
> 
This is a drink from the Fiery Flagon. not a bug.
**&

-----------------

poster: Zifnab
subject: closed bug: 9596
date: Thu Mar 23 19:44:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9596
Original bug report by Korthrun on Tue Mar 21 03:46:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

Hi, I've never seen this mob and it seems to be an odd name
Korthrun was killed by on chang between dhang and tao on Mon Mar 20 12:31:46 2006.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 19:44:06 2006
Looks like a room killed you. Not sure how that happened.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 19:44:06 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9594
date: Thu Mar 23 20:21:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9594
Original bug report by Tranquil on Tue Mar 21 01:13:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/field/entrance

I have reported this bug before, however I did not have the information I have now, and the bug was closed. Here is the updated information:

This area  to not be respawning mobs as it should. Over the current reboot, I have watched the number of mobs being respawned dwindle to about 6 out of the original total of around 40-50 mobs. I have a theory of why this may be happening here. It appears that this may be a side-effect of the dynamic room cleanup code that was implemented a number of months ago.

Immediately after a reboot, this area is chock full of mobs; one to a room in most cases, and a few rooms with more than 1 mob. Sometimes, a player may try to 'break the mobs up' by running through a room with multiple mobs, and running back out. This causes the mobs to try to track the player, which they do at some randomly determined location along the tracked room list. The player then can backtrack along their trail and pick the monsters off one by one.

However, the monsters do also wander a bit, so by the time the player returns, they often tend to end up in nearby rooms. If a player runs through these rooms quickly enough, they see the monsters in them, and all is well. However, if the player is occupied elsewhere for longer than it takes for the room to clean up, the monster is cleaned up with it.

The two possible theories I have are:

a) These monsters are being transported somewhere when the room cleans up, but are not being transported back when the room is next loaded by a player/object; or

b) These monsters are being destructed by the room cleanup code, but the room that cloned them is not informed of this and believes the monster is still wandering around out in the big wide world.

These theories are both supported by evidence such as: At the start of a reboot, most mobs in the area seem to have recovered a considerable amount of their worth, despite the fact that the mobs that did respawn over the previous boot have been farmed silly; A few of the mobs in the area have a very low tune, while the majority seem to have quite healthy tunes; The rate of respawn decays gradually over time, rather than spawning fine until a certain time/day that might indicate an intentional drop in respawns.

I have stumbled onto these theories because I have noticed this happening in another, physically much smaller area that can be easily monitored for this sort of effect. That other area is the Lizardman Camp area on Mists, and I have noticed this bug occuring with the Lizardman Warriors that patrol the camp's octagonal outer path. A number of times I have entered the area, walked through a room that loads two Lizardman Warriors, but only one of these has become aggressive. The other wanders out along the path, yet when I've killed the first one, I have run around the path multiple times and found no sign of the remaining Lizardman Warrior. I will update this report shortly, with the filedir of that area.
----------------------------------------------------------------------

Tranquil wrote on Tue Mar 21 01:21:31 2006
Here is the filedir of the Lizardman Camp area, which I have acquired by posting a test bug report (9595), which may be deleted.

Room:     /domains/mists/gator/camp/camp22

Again, I have noticed the bug in this area has similar properties to the bug in the previous area (Niwolhs). The effect is more noticable at the end of a reboot than it is at the start of a reboot, however it may be easier to reproduce the effect earlier in a boot, due to there being a lerger number of monsters spawning at that time.

If anything I have said has not made sense, let me know and I'll try to explain it better. Thanks.

Regards, Tranquil


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 20:21:24 2006


Unfortunately your theories are incorrect. 



There is defintely something going on with monsters and not resetting in a few areas but what you describe is not entirely correct.



closing this because we already have a bug report open where some thoughts/ideas have been stored.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 20:21:24 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9593
date: Thu Mar 23 20:27:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9593
Original bug report by Daran on Mon Mar 20 21:27:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

was searching thru the current news on the website, not archives, and hit the inform group at the bottom there are #'d links 1-5 for the various pages, however page 6 has messages 1-39 but there is not a link for page six, i had to manually type it in the url to get to it

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 23 20:27:10 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8821
date: Thu Mar 23 20:36:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8821
Original bug report by Wagro on Mon Jul 18 16:41:26 2005

Object:   /domains/everrest/erec/maze/equipment/base_wings/back_wings_10
Creator:  Erec
Room:     /domains/illium/center/streets_27_17

When you use enchantments on these White wings (and I assume the other wings, you get the following message:

You finish the chant.
You mutter the words 'daock airz xeo'zt'
You feel heavier than air.
Pair of white wings flares with energy as magic protects it.
You feel lighter than air.
You lay your hands over Pair of white wings and fill it with magical energy!

I think the heavier than air/lighter than air message is from the flying special, but you only get this message if the wings are worn when you enchant them.
----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 20:36:16 2006
dup report for enchantments; closing. will update when/if it's fixed on the other report.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 20:36:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8059
date: Thu Mar 23 22:07:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8059
Original bug report by Tsunatsu on Fri Jan 14 19:32:44 2005

Bug reported from /domains/illium/center/streets_27_17--

was stunned for 2 rounds after i it said i was done shifting


----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 22:07:04 2006
If I just shape-shifted, i'd be stunned for a bit too!!!!



closing; maybe fixed, maybe already fixed..but if not..its quite understandable!

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 22:07:04 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8062
date: Fri Mar 24 00:07:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8062
Original bug report by Lesk on Sun Jan 16 19:11:55 2005

Bug reported from /domains/emerald/uncle/celtica/connacht/room28--

 The forest is very dense. The trees feel like they are closing in on you. The areas that you can navigate are very narrow and large branches and thorny
plants prevent you from going in certain directions. Almost like the forest doesn't want you to go places.

why do i get told i have to be in a forest to whittle a rootstaff ???
,


----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 22:10:29 2006
admins?  According to the spell, it does a query_terrain. Can I do a set_terrain in regular areas?  Is it meant to just be vmaps or something?  Sorry, not too familiar with it, but if we want to add it this area, shoot me a mail on how to do it and i'll update the area.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 24 00:07:04 2006
we have never gone through and set terrains in areas.

Its a massive undertaking that we just havent done.

For these types of spells we have just said they need to
be done on the maps.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 24 00:07:07 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8805
date: Fri Mar 24 05:20:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8805
Original bug report by Daran on Sat Jul 16 00:29:19 2005

Object:   /domains/dragon/objects/tamulet_new
Creator:  Pavilion
Room:     /domains/everrest/snoop/swamp/rooms/12,4,1

when i cast enchant armor on eye of the dragon from tiamat with wit it gives me the message for losing/gaining infravision....

You finish the chant.
You require light to see.
Eye of the Dragon shines with energy as magic enchants it.
You no longer require light to see.
You lay your hands over Eye of the Dragon and fill it with magical energy!

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 20:34:03 2006
Will look into fixing this; basically just need to find all classes that call or have add_ability_bonus/rm_ability_bonus functions and add a silent flag. But with out a recursive grep it suxors! (maybe an admin can help)

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 05:20:25 2006
Ok, I fixed this, but it probably won't take affect until next boot and only on new weapons/armor...probably.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 05:20:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8009
date: Fri Mar 24 06:16:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8009
Original bug report by Rizzly on Mon Jan  3 07:03:41 2005

Bug reported from /domains/guilds/soilshaman/herb_shop--

I don't think the Sylvan Woodlord skill fast mixing actually does anything.  I've got it trained to 90%, and it's taking 5+ rounds to mix balms of protection, which is what the spell's casting time is normally.  I did it three times -- the first time it took 5 rounds, the second time it took 6 rounds, and the third it took 5 rounds.

Unless I'm confusing the skill with something else, I think it's supposed to affect the Herbalist mixing spells.


----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 06:16:05 2006
oh it does something alright.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 06:16:05 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9555
date: Fri Mar 24 06:55:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9555
Original bug report by Tranquil on Sun Mar  5 03:20:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/pier

I think secondary quick chant is messing with how 'fast mixing' (from woodlord guild) affects the casting time of herbalist potions and balms. I've noticed that the time to create a given number of potions has increased by about 2 minutes per 15 potions, and have also noticed that sometimes it seems as if I don't have qc/fm at all, so the casting time is not reduced from the original. Occasionally I could understand, but this is happening about 1 in every 3 casts, which is FAR higher than it was when I did not have secondary qc.

These masteries are both designed to reduce the casting time for potions and balms, however the help file states they do not stack. This is fine, but I'm wondering if perhaps the herbalist spells check to see if you have qc first, and if you do, use that mastery to figure casting time, regardless of whether it's a secondary skill or not. It should probably check to see if your base alpha is woodsman and you have fast mixing, and if so use that skill instead of trying to use secondary qc which is far less efficient. Thanks.

- Tranquil

----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 01:34:04 2006
Daneel/Ixt/Zif,

Is this intentional?  Pretty easy to fix if need be I think.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 06:55:42 2006
I've modified this a bit to take fast mixing into account more.  They still don't stack though.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 06:55:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9551
date: Fri Mar 24 07:12:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9551
Original bug report by Lurch on Tue Feb 28 12:39:27 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/rr16

--------| New Round |--------
[11] You strike Priest with crushing force knocking him senseless.
[ 6] You punch Priest.
Priest dodges your attack.
Priest splits his legs, falls to the ground, and dodges your attack.
You react to Red Priest's dodge with lightning fast reflexes and reaim your attack on him!
You finish the chant.

Now I see no reason for the counter dodge message to show up, but then not be followed by a hit.
unless I'm missing something
----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 02:07:15 2006
Do you sometimes see a hit message after a counter dodge?

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 07:12:20 2006
nvrmind.  You'll be more likely to see the hit msg after a counter dodge...next boot probably.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 07:12:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9602
date: Fri Mar 24 19:54:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9602
Original bug report by Wumpus on Fri Mar 24 18:31:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/forest23

Typo for regenerating flesh:
The message to refresh the spell is: Wumper's strengthens its control over its body.
Shouldn't it either be "Wumper strengthens its control over its body." or "Wumper's control over its body strengthens." ?
Thanks,
- Wump
----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 19:54:15 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 24 19:54:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9239
date: Sat Mar 25 05:53:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9239
Original bug report by Iedee on Wed Nov 30 02:34:13 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/beholder4

Astral projection seems to be having issues again. Pressing the astral ball from astral projection does not take me back to the room I started from (talisman magic guild).  It keeps me in the same room (beholders) I was in when I pressed the ball to return.

I reported it again because it still seems to have issues.  Thanks.
----------------------------------------------------------------------

Iedee wrote on Wed Nov 30 06:34:51 2005
To update, it seems as though pressing the astral ball will return you to the original room if you do it right away.  If you let some time lapse, however, it seems you do not end up in the original room.  Instead, when you press the astral ball, you return to the room you are currently in (and you go no-where).

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 05:53:23 2006
this issue was hopefully resolved.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 05:53:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7831
date: Sat Mar 25 07:15:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7831
Original bug report by Tuffgong on Wed Dec 15 11:23:14 2004

Bug reported from /domains/city/undercity/rooms/room46--

sry for the ealier bug my apoligies, this shop that sells knives in the sewer doesn't seem to repop the knives. thanx.


----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 07:15:35 2006
err, that's right, he's not going to repop knives unless a player sells him one I think.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 07:15:35 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8106
date: Sat Mar 25 08:40:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8106
Original bug report by Doc on Thu Feb  3 01:15:04 2005

Bug reported from /domains/guilds/druid/rooms/herbalist3--

syntax for waking salts is not obvious and not described suffiently.
The correct syntax is "apply waking salts to person".
"apply waking salts on person" does not work.
I assumed "apply salts" would work. It would be nice if the
system responded "try apply salts to PERSON" or something.
It would be also be nice if "la salts" described the syntax explicitly.
Thanks!


----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 08:40:26 2006
desc: They need to be applied TO the stunned target in order to be effective.

I capitalized to for ya, but otherwise ask another player.  Or maybe i'll add something in help files later.



----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 08:40:26 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9124
date: Sat Mar 25 08:51:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9124
Original bug report by Monkey on Mon Oct 24 00:17:49 2005

Object:   /domains/eqpool/consumable/stat_potion/ep_regen_potion_1
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

get regeneration potion

You can't get regeneration that.
1134/1134 594/1262 20/955 0 1,824,168 11485 Evil>
look

Central Square [exits: south, fountain, north, east and west]
A flickering campfire
2 Echidna Spines lie here.
Someone has left a very large reddish brown carnelian lying on the ground.
A protection balm lies on the floor.
A minor endurance regeneration potion lies at your feet.
Someone has discarded a minor minor healing potion here.
A beautiful blue falcon flying over Maskbeast  
A huge brown bear following Maskbeast  
A floating moonflower vine
A black altar
A large fountain sits in the center of the square.
Crystal Ball Machine
An orange pumpkin

Escense the Thrikhren  

1134/1134 578/1262 5/955 0 1,824,168 11485 Evil>
----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 08:51:22 2006
fixed for new potions.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 08:51:22 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9257
date: Sat Mar 25 09:10:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9257
Original bug report by Inside on Sun Dec  4 22:32:04 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/bride/rooms/safe12

stuff dropped in the fireswamp should dest, but they don't. not only was there gold on the floor on the path from entrance to end, but i dropped something in the room with no effect. at one point, fams were dested too, but i think that was a mistake (the copy of a fireswamp room on 10k in /domains/examples/rooms says that anything not living should be dested).
----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 09:10:20 2006
maybe some of the fireswamp isn't as hot as the rest of it?

All looks intentional to me; so i'm closing this.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 09:10:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9243
date: Sat Mar 25 09:37:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9243
Original bug report by Warrowarr on Wed Nov 30 18:46:26 2005

Object:   /domains/blackavar/southernw/polis/castle/room33
Creator:  Unknown
Room:     /domains/blackavar/southernw/polis/castle/room33

I was trying to get down in this room last night. But no
matter how many times i tried to open and close the trapdoor
here, it produced no result. When I came back to check it more
warro Limber Up OFF
closely and bug report it, I found out what i missed to do
last night. I had to move the throne as well. Now, that
you have to do both those things are just fine. But i think
you should not be able to open the trapdoor. (As in it
should not give the message you open the trapdoor.) If the
throne is still on top of it.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 09:37:15 2006
should be fixed now.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 09:37:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9605
date: Sat Mar 25 18:27:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9605
Original bug report by Beranis on Sat Mar 25 12:42:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/swamp67

there was no indication here - ie: a 'rushes in and attacks' or something that the second alligator assisted.
----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 18:27:12 2006
k.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 18:27:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9607
date: Sat Mar 25 19:56:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9607
Original bug report by Beranis on Sat Mar 25 19:17:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/plants/rooms/forest3

Some grab grass tries to wrap itself around Camel, but he avoids its easily. - should just be it
----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 19:56:56 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 19:56:56 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8665
date: Sun Mar 26 00:15:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8665
Original bug report by Kjara on Sun Jun 12 07:28:16 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

both the skill find weakness and the spell aura detection in abjurer can be directed at equipment (aka use find weakness at a ring, it isn't a huge deal, but i found out that my wreath is weakest to physical damage, i woulda guessed fire myself)
----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 00:15:21 2006
didn't look like they were suppose to so fixed...for now.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 00:15:39 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8519
date: Sun Mar 26 05:33:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8519
Original bug report by Warrowarr on Sun May  1 18:52:32 2005

Bug reported from /domains/everrest/naraku/rooms/prison_tunnel5--

These doors here stay unlocked in the rom they lead too when i unlock them.


----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 05:33:50 2006
funny.



Seriously, I hate doors now.



closed.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 05:33:50 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8438
date: Sun Mar 26 08:45:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8438
Original bug report by Communist on Sat Apr  9 19:56:37 2005

Bug reported from /domains/illium/center/streets_27_17--

seems like when death ritual prevents me from going to hell while i'm stunned, i don't get to leave the room:

Ancient cave wyvern lowers her head, sinks her teeth into your neck and throws
    you into a nearby wall!
You wish your wounds would stop BLEEDING!
HP: 134|1709 SP: 3674|3685 EP: 563|852
[Communist]: is in very bad shape.
[Cave wyvern]: is in good condition.
Ancient cave wyvern begins to chant.
Cave wyvern hits You 1 time.
As you receive a killing blow, the gods intervene as your death ritual
    succeeds.
The gods bring you back from the dead.
You are stunned and unable to move.
You shimmer as your aura of life leave you empty.
You somehow escape death!
You fall to the ground DEAD!
[death]: Communist died (Ancient cave wyvern).

is this intended?


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 21:11:11 2005

Let me try and see if I understand the question...

You were stunned. The monster killed you.. death ritual saved you
but you were still stunned and ended up dieing anyway...

So what you are really asking is should death ritual remove the stun?

----------------------------------------------------------------------

Communist wrote on Sun Apr 10 01:40:50 2005
no I don't think death ritual should remove the stun
death ritual should, however, move me to the room where i casted it
not keep me in the room with a huge aggro monster that will just kill me the next round

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 07:14:23 2006
I don't see you getting hit again? 



unless something deep down was changed since then, which it may have been, you should have been moved. The stun would have prevented you from seeing the new room, which is why you got (You are stunned and unable to move.)



could you have been poisoned or something?  



This does not clense your body of any affects as far as I can tell (besides death ritual), maybe it should but that's not my call.

----------------------------------------------------------------------

Communist wrote on Sun Mar 26 07:45:40 2006
i think the 'correct' way this should work (i might be wrong) is:
1. monster stuns me. I cannot move.
2. monster hits me, sending my HP below zero.
3. death ritual intervenes. I get moved to the room where i casted it.
4. at that room, I am still stunned and unable to move, but not there with the same aggro monster

on most occasions where I used death ritual and got stunned, the process from 1-4 was exactly what happened.  I don't know why it didn't work like that in this particular case.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 08:45:52 2006
I've modified this a bit; think maybe you didn't get healed at all was the problem.  I'm still saying that you moved!

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 08:45:52 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9608
date: Sun Mar 26 08:49:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9608
Original bug report by Dmitri on Sun Mar 26 08:43:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

This is the Dog head of Cerberus. The eyes of the helm are a dull red, theopen m
aw full of sharp
teeth. The thickness of the skull and matt of fur offer good protection.
etc.
theopen needs a space
-Dimtree
----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 08:49:17 2006
fixed on new dog heads.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 08:49:17 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8405
date: Sun Mar 26 09:52:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8405
Original bug report by Mor on Fri Apr  1 07:11:34 2005

Bug reported from /domains/illium/center/streets_27_17--

Inside, Dritthil, Proxima, and I are all in cs. I type 'eat al' and got this.

Litho the Stinkfish: You do NOT want to eat that!!
You eat Roast Beef sandwich
You eat Barrel of Titan's Stew
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
hp(678/678) sp(884/884) ep(293/293) rooms(8035)

This isnt the first time it has happened, but have already ben told its nothing in the room. Could it be someones  inventory leakig through with a buggy Litho?


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  1 15:02:33 2005
what is the bug here?

I am guessing that you didnt have the fish?

----------------------------------------------------------------------

Mor wrote on Fri Apr  1 20:46:37 2005
Correct, I dont have a Litho the stinkfish. There isnt one visible in cs either.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 09:52:25 2006
believe this was fixed along time ago; so closing now.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 09:52:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8375
date: Sun Mar 26 10:25:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8375
Original bug report by Ca on Sat Mar 26 00:09:55 2005

Bug reported from /domains/guilds/oneiromancers/guild_hall--

Ring of skjarl doesn't id to ring of skjarl


----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 10:25:36 2006
new ones will now.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 10:25:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8818
date: Sun Mar 26 18:59:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8818
Original bug report by Draco on Mon Jul 18 00:23:04 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

p I DIED!!!....but dr saved me :)
As you receive a killing blow, the gods intervene as your death ritual succeeds.
The gods bring you back from the dead.
rchway exits: 1
This is an archway leading back into the main hallway. The walls are stone, the floor is solid, but the ceiling appears to be somehow strangely woven of a tight material.  You don't know what it is, and you are not sure if you want to know. The walls are clean, nothing on them, nothing big anyways. What is on the wall are just a few stains, and some insects scattering as they notice you are near.

A gibdo  
A whispy poe  
A big skulltula  
dracprot DR dropped

You shimmer as your aura of life leave you empty.
dracprot DR dropped
You somehow escape death!
You fall to the ground DEAD!
{death}: Draco died (Gannondorf).
umm that shouldnt happen?
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 18 03:59:21 2005
why shouldnt it care to explain or shall I guess?

----------------------------------------------------------------------

Draco wrote on Mon Jul 18 04:02:03 2005
ok i was in the middle of eq so i felt a little rushed so ill explain this a little better now. I had death ritual up, and gannondorf hit me (this has happened now aainst a few other mobs as well). i died, and death ritual succeeded, moving me to the room that i had put death ritual up, as it should always work when succeeding. after arriving in this new room, i fall to the ground dead instantly, with no hits or anything. afaik, after moving to the new room, you get hps back and should not die.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 18:59:48 2006
hopefully fixed this now.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 18:59:48 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9606
date: Sun Mar 26 19:57:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9606
Original bug report by Dojjan on Sat Mar 25 13:39:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mistsmap/x18y17

Entrance to Wolf area (shapeshifter quest entrance) is bugging and not showing. I have been inside and done some but went out of the area and walked around.. When i walked to the ? there wasn't any entrance there..
Scenic Location [exits: north, east, southwest, west, northwest, northeast, southeast and south]
You have the feeling that this area is special
----------------------------------------------------------------------

Zifnab wrote on Sun Mar 26 19:57:32 2006
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 26 19:57:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8750
date: Sun Mar 26 20:27:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8750
Original bug report by Maduo on Tue Jul  5 08:24:57 2005

Object:   /domains/illium/center/streets_27_17
Creator:  Nyx
Room:     /domains/illium/center/streets_27_17

write bleh with chalk
Escense leaves east.
You scribble something on the ground.
The chalk crumbles to dust and blows away.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 20:27:30 2006
fixed on new chalk..if there is new chalk.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 20:27:30 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8791
date: Sun Mar 26 20:38:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8791
Original bug report by Tranquil on Tue Jul 12 08:14:03 2005

Object:   /obj/raw_material_ball
Creator:  Unknown
Room:     /domains/castles/rooms/tranquil-25

there should be a line break after the desc of this item, so that the 'Marked as kept' tag starts on a new line as with other items. thanks
----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 20:38:25 2006
fixed; thanks zif!

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 20:38:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9530
date: Sun Mar 26 22:28:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9530
Original bug report by Fox on Thu Feb 16 05:04:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

I'm reporting this as a bug, because I believe that Galen the bard in Fiddler's green seems to be overpowered for being only 50k. Here is my reasoning: I was hit by an area spell; Torrent of Lava... dropping my hps from about 1300 to 549 hps from a minor area spell and having a bear and wolf familiar with me, taking their damage killed me.. dropping my hps from 549 to nothing. I understand the fact of being blasted to hell, but this combo seems rather harsh from a very small npc.
Here is my report from the battle:
HP: 1390|1717 SP: 1243|1243 EP: 1078|1279
[Fox]: has some minor cuts and bruises.
[Galen]: is somewhat hurt.
You dodge Galen's attack.
Galen seems confused as he swings wildly in the air at you.
[ 7] (  1%) Galen smacks you in the torso.
Galen finishes the chant.
Galen mutters the words 'Heh, heh, heh, fire!'
Galen raises his hands and from the depths of the earth comes a geiser of molten lava, engulfing everything in sight!
Galen hits Dralan, Earthquake and Fox with his torrent of lava.
You step in front of Dralan to protect it.
HP: 549|1717 SP: 1243|1243 EP: 1078|1279
[Fox]: is in bad shape.
[Galen]: is somewhat hurt.
You step in front of Earthquake to protect it.
You fall to the ground DEAD!
{death}: Fox died (Galen).
Earthquake wanders off, returning to the wilderness it came from.
You lose your mental link to your familiar.
Dralan drops a minor mana potion.
Dralan drops a minor endurance potion.
Dralan drops a lesser mana potion.
Dralan flies off, returning to the wilderness it came from.
You lose your mental link to your familiar.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.


I hope that this is fixed, to be tuned down.
Thanks,
Foxxers
----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 22:28:48 2006
My magical eight ball said try again later=/



Sorry.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 22:28:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9521
date: Sun Mar 26 22:59:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9521
Original bug report by Lesk on Tue Feb 14 16:41:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_l6

if i do 'cast speak with priest1'
i get the message 'You do not know any speak spell.'
i do know a speak spell.. i just happen not to know any spell that involved priest1 ;)
----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 22:59:01 2006
technically you probably know speak with x spells, not a speak spell. I buffed the message a bit, but never again.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 22:59:01 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9513
date: Sun Mar 26 23:58:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9513
Original bug report by Lucifer on Fri Feb 10 22:13:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room35

I can apply waking salts that are in monsters inventory, not mine

Aka the mob in this room..  

funny

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 23:58:32 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 23:58:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9466
date: Mon Mar 27 03:24:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9466
Original bug report by Zifnab on Tue Jan 24 00:26:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

Mummy [error]:
   |         [--] (Mummy) New Error, logged to /log/runtime [--]          |
   |                       *Bad argument 1 to keys()                      |
   |                *Expected: mapping Got: ({ /* sizeof() == 2 */        |
   |                                 *  "fighter",                        |
   |                              *  "martial artist"                     |
   |                                     *}).                             |
   |  /domains/outside_city/mintorus/beach/equipment/right_glove#2841865  |
   |                              at line 33                              |


*Bad argument 1 to keys()
Expected: mapping Got: ({ /* sizeof() == 2 */
  "fighter",
  "martial artist"
}).
Object: /domains/outside_city/mintorus/beach/equipment/right_glove#2841865 at line 33

#0: 'heart_beat' at /obj/spells/objects/undeads/mummy#2468798
(/std/inherits/livings/necromancer_familiar.c) at line 2382
#1: 'heart_beat' at /obj/spells/objects/undeads/mummy#2468798
(/std/inherits/livings/familiar_object.c) at line 405
#2: 'heart_beat' at /obj/spells/objects/undeads/mummy#2468798 (/std/combat/combat.c)
at line 1764
#3: 'do_round' at /obj/spells/objects/undeads/mummy#2468798 (/std/combat/combat.c) at
line 758
#4: 'do_combat_round' at /obj/spells/objects/undeads/mummy#2468798
(/std/combat/combat.c) at line 687
#5: 'special_attack' at



------/domains/outside_city/mintorus/beach/equipment/right_glove.c:33 -
special_attack(NULL)
locals: NULL
----------------------------------------------------------------
void special_attack(object target) {
    object attacker = query_worn_by();
    object glove = present( "mintoglovel",(attacker));
    if (!glove)  return;             // needs both gloves for both specials to work //
if(!objectp(glove->query_worn_by())) return;
=>    if(attacker->query_guilds() && member_array( "sylvan guard" ,
keys(attacker->query_guilds())) != -1){  //needs to be a member of sylvan guard for
special to work //
        if (power > (random(10)+30)) {
            int dam = attacker->query_stat("str")/20;
            if (dam > 25) {
                dam = 25;
            }

----------------------------------------------------------------------

Psycho wrote on Mon Mar 27 03:24:57 2006
fixed on newer gloves.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 27 03:24:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8390
date: Mon Mar 27 04:04:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8390
Original bug report by Jhonka on Mon Mar 28 06:52:37 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/tent--

i can offer mewmew some items, but i can't get more than " q: Quit talking to Madam Mewmew." when i talk to her, so i have no idea what she wants

----------------------------------------------------------------------

Psycho wrote on Mon Mar 27 04:04:18 2006
dup report; closing.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 27 04:04:18 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9448
date: Mon Mar 27 04:24:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9448
Original bug report by Ellipsoid on Mon Jan 16 21:41:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/market6

i can't talk to some of the NPCs in the sombre pirate village quest.  it seems t
o think I've already gotten the info I need, but i don't have it (such as which 
items to get for mewmew.  when I try to talk to mewmew or boney, i get no option
s.
----------------------------------------------------------------------

Psycho wrote on Mon Mar 27 04:24:38 2006
dup report; closing.

----------------------------------------------------------------------

Psycho wrote on Mon Mar 27 04:24:38 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9613
date: Tue Mar 28 00:17:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9613
Original bug report by Communist on Tue Mar 28 00:11:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Central Square [exits: north, east, west, fountain and south]
Nino, the large grey wolf  
A large grey wolf, companion of Maskbeast  
Ninian, the large royal falcon  
Hate, the large royal eagle  
2 lamb chops lie here, discarded.
There are many lamb chops here.
The betting window
Small Wooden Shovel
A large shining magical statue.
Crystal Ball Machine
A large fountain sits in the center of the square.
A floating moonflower vine


eh, what makes "2 lamb chops" different from the rest of the "many lamb chops"?
----------------------------------------------------------------------

Zifnab wrote on Tue Mar 28 00:17:33 2006
came from differant shops most likely.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 28 00:17:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9610
date: Tue Mar 28 07:58:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9610
Original bug report by Dmitri on Mon Mar 27 05:49:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

Deadly horse youkai raises on its hindlegs while kicking at you with its frontlegs!
Don't know the exact room because I'm dead
but hindlegs needs a space
have fun Psycho
-Dimtree
thanks
----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 07:58:13 2006
thaaaanks.



fixed.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 07:58:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9612
date: Tue Mar 28 09:12:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9612
Original bug report by Eponine on Mon Mar 27 22:12:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

the statue from the magical statue event is still in cs after the ending of the event
----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:12:30 2006
should be fixed next time it runs.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:12:30 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9546
date: Tue Mar 28 09:13:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9546
Original bug report by Gabriel on Sun Feb 26 18:32:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

touch statue
Water splashes near the fountain's base.
Which magical statue do you mean? (try using proper english like: 'a', 'any',
'first' ..)
It seems that someone has left 2 magical statues lying here.
----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:13:58 2006
fixed..maybe.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:13:58 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8794
date: Tue Mar 28 09:14:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8794
Original bug report by Flamekrayt on Wed Jul 13 15:30:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_17

saw monkey man (from circus event) in illium
no events running
----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:14:19 2006
maybe fixed.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:14:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8032
date: Tue Mar 28 09:14:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8032
Original bug report by Monkey on Sat Jan  8 04:58:12 2005

Bug reported from /domains/illium/center/streets_27_13--

On Illium between Storm and Cloud [exits: north, south and east]
Hairy Monkey Man  
A floating moonflower vine

807/807 1704/1704 331/331 0 6,447 10124>
Hairy Monkey Man laughs monkey.
Hairy Monkey Man jumps up and down and rolls heading south!
monkeys (besides me LOL) are still around after event is over
History of channel event:
03:23:55 [event]: Channel Daemon changed the topic to 'Event information'
04:09:01: [event]: Event 'circus' has started.
04:40:01: [event]: Event 'Circus' has ended.


----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:14:49 2006
maybe fixed; dupe report anyway.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:14:49 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7643
date: Tue Mar 28 09:15:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7643
Original bug report by Monkey on Wed Nov 24 02:13:21 2004

Bug reported from /domains/illium/east/streets_37_29--

There is still a monkey man from the circus event. And circus is no longer running.
On Titan street [exits: north and south]
 The road extends north and south of here, along the beginning of the eastern se
ction of Illium City. A large Cathedral can be seen to
your east, shimmering magnificiently in the distance.

Vile Monkey Man  
A floating moonflower vine (glowing)
Vile Monkey Man jumps up and down and rolls heading north!
Too many monkeys!!! I MUST BE THE ONLY ONE!!!
TeH LUB MUNKAY!!


----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:15:10 2006
dupe report.

----------------------------------------------------------------------

Psycho wrote on Tue Mar 28 09:15:10 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9611
date: Wed Mar 29 02:38:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9611
Original bug report by Klarence on Mon Mar 27 11:55:51 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aristide/newbie/room53

You brutally bash industrious garden spider with the head
----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 02:38:48 2006
fixed..maybe will take a boot.



Thanks Zif.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 02:38:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9586
date: Wed Mar 29 06:35:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9586
Original bug report by Blackjack on Sun Mar 19 02:57:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/tent3

When you reinc and then split bodies it counts as 2 reincs in your summary. Not sure if this is intended or not.
----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 06:35:31 2006
don't think it was intended. fixed..next bootish or something...maybe

----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 06:35:31 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9615
date: Wed Mar 29 23:27:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9615
Original bug report by Klarence on Wed Mar 29 15:12:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/veldren2

desk It has a gilded edge and a talon legs
----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 23:27:55 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 23:27:55 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7803
date: Thu Mar 30 01:11:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7803
Original bug report by Gabriel on Sun Dec 12 05:36:30 2004

Bug reported from /domains/hyboria/uncle/monks/br6--

Illusions chimes: q
Soulleech hisses: riimovii cuoorsiidh maiesk
Soulleech hisses: triggiirs cieaienboldhmaiegi Spiritbluooii Onriisiit
Soulleech hisses: wiiaier cuoorsiidh maiesk
q
You squish: q
Monkey [myth]: Main prize given away. 
Dorion's hand gives the finger to Ferrelas.
Ellipsoid [myth]: not if mobs have increased exp 
Tuffgong wobbles as it attempts to walk on high heels.
Maduo [myth]: and an event that gives free eq to ppl is called tod 
'.'
You squish: '.'
Monkey [myth]: 
Monkey [myth]: Consolation prize being given away now. 
Tuffgong hisses: eat first corpse
Tuffgong hisses: order 2 get all
Tuffgong hisses: say Trainer's stun resistance allows him to avoid getting stunn
ed!Ertai holds his hand in the air. A spherical black orb forms around his hand 
and launches into Trainer body. Trainer gasps in horror as the very fabric of hi
s internals is ripped in pieces! Trainer falls to the ground DEAD!

jim


eat corpse
Tuffgong hisses: eat first corpse ord
Tuffgong hisses: eat first corpse order 2 get allThe carrion crawlers disappear 
from Trainer's body.Spaminator reports Hp: 7157 (7157)  Sp: 882 (882)  Ep: 1851 
(2053)Spaminatorstuns Trainer with the force of its attack!Spaminator scores a s
tunning blow on Trainer!Trainer's stun resistance allows him to avoid getting st
unned!Darkside reports Hp: 2677 (2677)  Sp: 504 (504)  Ep: 1405 (1405)Dorionsumm
ons a small cloud of green mist and directs it at Trainer!Trainermoans as the di
sease ta


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 05:38:15 2004
what is the bug here..

I see a few channel messages, tuffgong saying a few things
and a monster dieing.

----------------------------------------------------------------------

Ferax wrote on Sun Dec 12 05:41:07 2004
Tuffgong hisses: say Trainer's stun resistance allows him to avoid getting stunned!Ertai holds his hand in the air. A spherical black orb forms around his hand and launches into Trainer body. Trainer gasps in horror as the very fabric of his internals is ripped in pieces! Trainer falls to the ground DEAD!
Tuffgong hisses: eat first corpse order 2 get allThe carrion crawlers disappear from Trainer's body.Spaminator reports Hp: 7157 (7157)  Sp: 882 (882)  Ep: 1851 (2053)Spaminatorstuns Trainer with the force of its attack!Spaminator scores a stunning blow on Trainer!Trainer's stun resistance allows him to avoid getting stunned!Darkside reports Hp: 2677 (2677)  Sp: 504 (504)  Ep: 1405 (1405)Dorionsummons a small cloud of green mist and directs it at Trainer!Trainermoans as the disease takes a hold of him.Trainer moans as the disease takes a hold of him.Soulleech, Ertai, Darkside, Ferrelas, Dorion, Mintorus, Illusions, Scylla, Cassius, Spaminator, Sancti, Apocalypse and Apathy hit Trainer 45 times.
Tuffgong hisses: Trainer howls in anguish as the poisonous mist hurts his whole body!
Tuffgong hisses: Trainer feels a lot better as the poisonous mist around him dissipates.
Tuffgong hisses: Gabriel declares, 'It’s worse than that Jim.....he’s dead.'
Tuffgong hisses: You don't have that.
Tuffgong hisses: Tuffgong -Hp: 1603/1603 -Sp: 3038/3833 -Ep: 871/871
Tuffgong hisses: Exp: 235,702 -Next Level: 0% -Rooms: 10849 -Gold: 39165/340001
Tuffgong hisses: There is no 2 here.
Tuffgong hisses: Tuffgong -Hp: 1603/1603 -Sp: 3038/3833 -Ep: 871/871
Tuffgong hisses: Exp: 235,702 -Next Level: 0% -Rooms: 10849 -Gold: 39165/340001
Tuffgong hisses: Dorion [WooT]: death
Tuffgong hisses: Spaminator reports Hp: 7157 (7157)  Sp: 882 (882)  Ep: 1851 (2053)
Tuffgong hisses: Darkside reports Hp: 2677 (2677)  Sp: 504 (504)  Ep: 1405 (1405)
Tuffgong hisses: Expandrew moans as the disease takes a hold of him.
Tuffgong hisses: Expandrew breaks his concentration.
Tuffgong hisses: Apathy moans as the disease takes a hold of her.
Tuffgong hisses: Mintorus moans as the disease takes a hold of him.
Tuffgong hisses: Gabriel, Ertai, Expandrew, Darkside, Apathy, Ferrelas, Mintorus, Illusions, You, Scylla, Cassius, Spaminator, Sancti and Apocalypse hit Trainer 49 times.
Tuffgong hisses: Scylla infuses Cassius' body with a semblance of life.
Tuffgong hisses: Cassius' strengthens his control over his body.
Tuffgong hisses: The campfire spreads its soothing warm glow.
Tuffgong hisses: Trainer's wounds burn terribly!
Tuffgong hisses: Trainer screams in agony as the venom inside his body creates spasms of pain!
Tuffgong hisses: Tranquil -[myth]-: mmm, an event that happens at sunrise that kills all vampiric and undead beings
Tuffgong hisses: Expandrew thanks.
Tuffgong hisses: Soulleech concentrates deeply before unleashing a blast of psionic energy at Trainer.
Tuffgong hisses: Spaminator reports Hp: 7157 (7157)  Sp: 882 (882)  Ep: 1904 (2053)
Tuffgong hisses: Darkside reports Hp: 2677 (2677)  Sp: 504 (504)  Ep: 1405 (1405)
Tuffgong hisses: Trainer moans as the disease takes a hold of him.
Tuffgong hisses: Trainer breaks his skill use.
Tuffgong hisses: Trainer moans as the disease takes a hold of him.
Tuffgong hisses: Apathy moans as the disease takes a hold of her.
Tuffgong hisses: Trainer hits Darkside 3 times.


----------------------------------------------------------------------

Psycho wrote on Tue Mar 21 20:47:57 2006
What is this bug report about? Is it just someone being trigger happy?

----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 01:11:32 2006
Rereport if there is a clue as to what this is about. Closing.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 01:11:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9616
date: Thu Mar 30 09:53:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9616
Original bug report by Beranis on Wed Mar 29 16:57:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/east16

woodpecker emote ... fix the English please
----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 23:26:22 2006
how?

----------------------------------------------------------------------

Beranis wrote on Wed Mar 29 23:32:24 2006
type 'woodpecker' and you'll know. I'm just assuming your English is good enough.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 06:43:19 2006
I typed woodpecker and everything was just fine. now woodpecker self was screwy and if that's what you meant then it's fixed, and next time please specify.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 09:53:33 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7781
date: Thu Mar 30 10:33:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7781
Original bug report by Rizzly on Fri Dec 10 06:25:06 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room10--

I used pathfinding from here to go to the Everrest docks, and I got this message:

You start to look around for a proper path.
You cannot use skills here.
You cannot use skills here.
You disappear into a small hardly visible path.



----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 01:08:59 2006
its the mobs; not sure why yet but they are doing it.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 10:33:31 2006
veeeery wierd; but fixed at least temporarily.

----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 10:33:40 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 7743
date: Thu Mar 30 20:10:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7743
Original bug report by Zeemagx on Sun Dec  5 23:30:04 2004

Bug reported from /domains/misc/split_rooms/rooms/splitting_room--

I had a problem when i wanted to do yet another bodysplit, and i sacrificed the doll at the splitting altar, i didnt get asked name of new body, and the exp % on the new body. I am still in the reinc area, and will saty there till this is fixxed.
Was asked to expalin this a bit more presisedly, but i can do better than i already have


----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 00:34:16 2006
and, umm, did you, err, by chance, possibly, try touching the altar--after the poor doll was sacrificed, I mean?

Or, when you did touch the altar, did it say anything or do anything at all?



Are you still in the reinc room?



1 week to respond (or if an admin has any word please let me know) before I close the issue.





----------------------------------------------------------------------

Zifnab wrote on Thu Mar 30 20:10:18 2006
user error

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 30 20:10:18 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9617
date: Thu Mar 30 21:22:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9617
Original bug report by Inside on Thu Mar 30 00:37:42 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

i signed off with more in my inventory than i can hold without using a warrior potion. when i signed on, my fc was missing, i'm guessing because i didn't have room for it. it'd be nice if there was a way to get it back without signing off for 30 minutes
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 30 20:11:09 2006
what is signing off going to do?

what is an fc?


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 30 20:14:49 2006
Actually we log when you cannot hold an item in your inventory 
when you log in... You have no such messages.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 30 21:21:19 2006
This is a copy of the logs around the time of your bug report..

Just for reference..

3/29/06 09:29:25  you logged off
3/30/06 00:21:21  you logged into the mud
3/39/06 00:37:42  you made a bug report of something missing

The logs show that you had exactly the same items when you 
logged in as when you logged off.

03/29/06 09:29:25    03/28/06 12:31:42    dested
                /domains/blackavar/tektor/vom/armour/crystal_leggings UNIQ_ID: 98
                /domains/blackavar/tektor/vom/armour/ghazi's_armguard UNIQ_ID: 23
                /domains/blackavar/tektor/vom/armour/ring_of_lavos UNIQ_ID: 113
                /domains/blackavar/tektor/vom/armour/ring_of_lavos UNIQ_ID: 119
                /domains/blackavar/xphere/vampire/eq/nosferatu_cloak UNIQ_ID: 69
                /domains/dragon/durin/orcs/armor/black_chainmail UNIQ_ID: 2061
                /domains/dragon/durin/orcs/weapons/black_club UNIQ_ID: 2521
                /domains/dragon/durin/orcs/weapons/black_spear UNIQ_ID: 1236
                /domains/dragon/elements/earth/items/drow_belt UNIQ_ID: 52
                /domains/emerald/maldan/woods/objs/blacklordplate UNIQ_ID: 11
                /domains/emerald/maldan/woods/objs/blackrarmguard UNIQ_ID: 59
                /domains/emerald/maldan/woods/objs/eye_hag UNIQ_ID: 100
                /domains/eqpool/consumable/stat_potion/wis_potion_3 UNIQ_ID: 516
                /domains/eqpool/consumable/stat_potion/wis_potion_3 UNIQ_ID: 517
                /domains/eqpool/consumable/stat_potion/wis_potion_4 UNIQ_ID: 520
                /domains/eqpool/consumable/stat_potion/wis_potion_4 UNIQ_ID: 521
                /domains/everrest/tpost/objects/orb UNIQ_ID: 5533
                /domains/guilds/traveler/shop/objects/tinder UNIQ_ID: 779
                /domains/hyboria/lorien/caras_galadhon/obj/gloves UNIQ_ID: 25
                /domains/hyboria/lorien/caras_galadhon/obj/pendant UNIQ_ID: 27
                /domains/hyboria/snoop/giants/eqs/neck UNIQ_ID: 67
                /domains/illium/objects/gem_bag UNIQ_ID: 40857
                /domains/illium/objects/potion_bag UNIQ_ID: 2072
                /domains/mists/gator/camp/items/pearlofpower UNIQ_ID: 49
                /domains/mists/waz/castle/eq/demonboots UNIQ_ID: 24
                /obj/spells/objects/power_crystal UNIQ_ID: 18023
                /obj/spells/objects/power_crystal UNIQ_ID: 18028
                /obj/spells/objects/power_crystal UNIQ_ID: 18037

03/30/06 00:21:21    03/28/06 12:31:42    login
                /domains/blackavar/tektor/vom/armour/crystal_leggings UNIQ_ID: 98
                /domains/blackavar/tektor/vom/armour/ghazi's_armguard UNIQ_ID: 23
                /domains/blackavar/tektor/vom/armour/ring_of_lavos UNIQ_ID: 113
                /domains/blackavar/tektor/vom/armour/ring_of_lavos UNIQ_ID: 119
                /domains/blackavar/xphere/vampire/eq/nosferatu_cloak UNIQ_ID: 69
                /domains/dragon/durin/orcs/armor/black_chainmail UNIQ_ID: 2061
                /domains/dragon/durin/orcs/weapons/black_club UNIQ_ID: 2521
                /domains/dragon/durin/orcs/weapons/black_spear UNIQ_ID: 1236
                /domains/dragon/elements/earth/items/drow_belt UNIQ_ID: 52
                /domains/emerald/maldan/woods/objs/blacklordplate UNIQ_ID: 11
                /domains/emerald/maldan/woods/objs/blackrarmguard UNIQ_ID: 59
                /domains/emerald/maldan/woods/objs/eye_hag UNIQ_ID: 100
                /domains/eqpool/consumable/stat_potion/wis_potion_3 UNIQ_ID: 516
                /domains/eqpool/consumable/stat_potion/wis_potion_3 UNIQ_ID: 517
                /domains/eqpool/consumable/stat_potion/wis_potion_4 UNIQ_ID: 520
                /domains/eqpool/consumable/stat_potion/wis_potion_4 UNIQ_ID: 521
                /domains/everrest/tpost/objects/orb UNIQ_ID: 5533
                /domains/guilds/traveler/shop/objects/tinder UNIQ_ID: 779
                /domains/hyboria/lorien/caras_galadhon/obj/gloves UNIQ_ID: 25
                /domains/hyboria/lorien/caras_galadhon/obj/pendant UNIQ_ID: 27
                /domains/hyboria/snoop/giants/eqs/neck UNIQ_ID: 67
                /domains/illium/objects/gem_bag UNIQ_ID: 40876
                /domains/illium/objects/potion_bag UNIQ_ID: 2086
                /domains/mists/gator/camp/items/pearlofpower UNIQ_ID: 49
                /domains/mists/waz/castle/eq/demonboots UNIQ_ID: 24
                /obj/spells/objects/power_crystal UNIQ_ID: 18023
                /obj/spells/objects/power_crystal UNIQ_ID: 18028
                /obj/spells/objects/power_crystal UNIQ_ID: 18037


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 30 21:22:01 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8876
date: Fri Mar 31 09:25:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8876
Original bug report by Ca on Sat Jul 30 23:27:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room44

I've noticed that since the room loading/unloading changes, not all areas respawn as they should.  For example, this room used to have three bronze dragons in after the area had respawned.  Now it doesn't have more than one after a respawn.  This problem is very prevalent in all the dragon areas, but I've noticed it in a few other areas as well.  If I come into an area immediately following a reboot, everything has respawned as it should.
----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:25:17 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:25:17 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8347
date: Fri Mar 31 09:25:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8347
Original bug report by Lagduf on Thu Mar 17 16:50:28 2005

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room12--

I think there is something wrong with dragons repopping, at least some bronze and red
ones doesn't repop like they should


----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:25:32 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:25:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8471
date: Fri Mar 31 09:25:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8471
Original bug report by Inside on Mon Apr 18 08:40:19 2005

Bug reported from /domains/everrest/kazulanth/newbie/rooms/village56--

it seems that the boys/girls/ladies/hags are not repopping here. i started killing them about 4 hours ago, then left for two hours. they seem to have not come back in any numbers since then
thanks
vor


----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:25:53 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:25:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9191
date: Fri Mar 31 09:26:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9191
Original bug report by Inside on Thu Nov 17 06:57:52 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/dream/rooms/labyrinth/entrance

this entire area is filled with minotaurs. normally i'd be elated, but there are more minotaurs per room than i have seen, and i've been coming here since the area was opened, and i've exp'd here over and over again ever since. every room i went into had 2 - 4 minotaurs. it was insane.
when the recent changes where made that prompted people to start bitching about mobs not popping, this area seemed to have a similar effect (less mobs than usual). i went away for about a week. now this... i dunno what happened.
----------------------------------------------------------------------

Inside wrote on Fri Nov 25 13:01:51 2005
the area mentioned above seems to be repopping VERY slowly. some mobs show up here and there, but it's never been this slow before.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:26:14 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:26:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9238
date: Fri Mar 31 09:26:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9238
Original bug report by Lotus on Tue Nov 29 22:31:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level3b/d3bagon3

there is an awful lot of green dragons, as in way too many.
Had no problems with whites.
----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:26:32 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:26:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9441
date: Fri Mar 31 09:26:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9441
Original bug report by Parcival on Sat Jan 14 17:03:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x1y11

This area seems to be auto-loading monsters until it gets one 
of each type in each room.  It's slow to do so, but long long 
ago, I'd never see more than 2 monsters in a room.  I'm now 
routinely seeing 4
----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:26:53 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:26:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9204
date: Fri Mar 31 09:27:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9204
Original bug report by Evicta on Mon Nov 21 21:37:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x13y6

monsters dont seem to repop in tis area, been here many times today and only found 1 fox in the entire area.. normally its quite crowded with boars elfs deers etc
----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:27:11 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:27:11 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8078
date: Fri Mar 31 09:27:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8078
Original bug report by Khelekloth on Sun Jan 23 09:37:47 2005

Bug reported from /domains/hyboria/lorien/map/x2y5--

I think the elf area in hyboria has some repopping problems.


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 23 16:49:03 2005
Care to explain what you think the problem is or shall we guess?

----------------------------------------------------------------------

Khelekloth wrote on Mon Jan 24 16:26:01 2005
Some of the rooms wich used to have mobs were empty for several days.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:27:26 2006
In an effort to centralize these spawning bug reports, i'm merging them into one and closing the rest. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:27:26 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9618
date: Fri Mar 31 09:44:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9618
Original bug report by Shy on Thu Mar 30 14:10:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

im in hell and i looked at myself and it says "He is in awful condition."  when i am actually dead, it should say something like that, shouldnt it? just a thought, not sure if it is a bug, just a thought anyways
----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:44:22 2006
maybe fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:44:22 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9619
date: Fri Mar 31 09:51:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9619
Original bug report by Lesk on Thu Mar 30 23:30:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

well more of typo..
i check my necro staff.. and get
Your current rank is dark lord of necromancy. < Dark Lord of Necromancy maybe? it is a title after all
----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:51:31 2006
you can take your title and capitalize it!

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 09:51:31 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7886
date: Fri Mar 31 10:31:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7886
Original bug report by Highpriest on Sun Dec 19 03:14:10 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

A small cedar chest named 'TOP SLOT CASTER SET'
A small cedar chest, reinforced with iron.
There are three dials which can be turned from 0 to 9.
The dials are set to: 99 5 0
   Usage: turn chest to <#> <#> <#>
The chest is closed.

-HP


----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 01:13:37 2006
Whats the issue, and is it still one?  Thanks.

----------------------------------------------------------------------

Highpriest wrote on Thu Mar 30 01:52:54 2006
the dials are limited to 0 to 9, but it can be set to 99...

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 10:31:23 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Mar 31 10:31:23 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 9271
date: Fri Mar 31 17:25:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9271
Original bug report by Locke on Tue Dec  6 06:20:56 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

When using eagle fam's transport thing, the room labeled "Sky" is not an outside room
----------------------------------------------------------------------

Daneel wrote on Fri Mar 31 17:25:29 2006
fixed, and made no-cast like the pathfinding room

----------------------------------------------------------------------

Daneel wrote on Fri Mar 31 17:25:32 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9279
date: Fri Mar 31 17:29:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9279
Original bug report by Eltar on Thu Dec  8 16:35:41 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malifix/spidercave/rooms/room22

search pit

Searching Underground grotto is useless.

Shouldnt that be searching the pit is useless?
----------------------------------------------------------------------

Daneel wrote on Fri Mar 31 17:29:51 2006
Good point.
I've change the message in search from
  "Searching " + ob->short() +"..."
to
  "Searching " + name + "..."
since it already had the string the user typed (in name) right there.

----------------------------------------------------------------------

Daneel wrote on Fri Mar 31 17:29:54 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9622
date: Fri Mar 31 19:45:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9622
Original bug report by Erotica on Fri Mar 31 19:20:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/zyz/mountain/tundra/rooms/r08

Someone has left 4 elk hornses lying on the ground.
Should be 4 elk horns.
----------------------------------------------------------------------

Zifnab wrote on Fri Mar 31 19:45:45 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9624
date: Sat Apr  1 01:53:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9624
Original bug report by Godknight on Sat Apr  1 01:33:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/warrior/guild_hall

When I use the #num buttons it changes from N to e,w, or s. And warrior in the portal room made me go to the Dojo. 
----------------------------------------------------------------------

Zifnab wrote on Sat Apr  1 01:53:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9506
date: Sat Apr  1 10:13:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9506
Original bug report by Beranis on Tue Feb  7 00:51:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x4y34

sidhe followed me out of the portal here
----------------------------------------------------------------------

Psycho wrote on Wed Mar 29 07:13:35 2006
and whats the bug?

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 29 14:25:20 2006
we generally do not want monsters wandering outside there
areas.

Players tend to lead them places they shouldnt be..
like CS

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 10:13:07 2006
should be fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 10:13:07 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8451
date: Sat Apr  1 10:13:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8451
Original bug report by Daran on Wed Apr 13 02:23:33 2005

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/swamp/4,9,1--

swampc reature tracked us out of the area, not sure if mobs were suppose to do that anymore


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:10:13 2005
He has tracking set to 0 and I see no way he could have tracked you

----------------------------------------------------------------------

Daran wrote on Fri May 27 03:01:43 2005
Heres a condensed log of it (if it still matters)

Ghastly Swamp exits: northwest,southwest,north,south,northeast,east,southeast,1

Iedee|Ligea|Chrono|Zephyrus|Smee|Ca|Junna|Blizz|Daran in room.

Large swamp creature recognizes Daran and attacks!
Large swamp creature enters.
--------| New Round |--------
Blizz reports Hp: 2740 (3033)  Sp: 606 (606)  Ep: 1465 (1465)
A large  swamp creature hit Blizz 12 times.
Iedee, Ca, Chrono, Zephyrus, Ligea, Blizz and You hit A large  swamp creature 10 times.
look
Ghastly Swamp exits: northwest,southwest,north,south,northeast,east,southeast,1
fffffffb~ This seems to be a entrance to another part of this swamp. The odour
fffffffbb here is horrible enough but from the path it seems to be coming an
fsss*sb~~ even worse smell. This can't be a very pleasant place at all. You
bbbbbbbb~ think this place is scary. Maybe you should get out of this swamp

A large swamp creature  (wounded)

Iedee|Ligea|Chrono|Zephyrus|Smee|Ca|Junna|Blizz|Daran in room.

11155>

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 10:13:28 2006
should be fixed

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 10:13:28 2006

Closed



-----------------

poster: Psycho
subject: lifeless
date: Sat Apr  1 10:24:27 2006

Lifeless message will be fixed next boot or something.

-----------------

poster: Psycho
subject: closed bug: 8647
date: Sat Apr  1 10:39:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8647
Original bug report by Beranis on Sun Jun  5 22:28:12 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/polis/yard/room1

golem Lesk cast petrify at the _stone_ golem and turned its flesh to stone and it did damage ...
----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 10:39:48 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 10:39:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9038
date: Sat Apr  1 11:03:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9038
Original bug report by Daran on Mon Oct  3 03:16:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/graveyard2

toe cracker guy seems to respawn here infinitly(sp?).
----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 11:03:25 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 11:03:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8430
date: Sat Apr  1 11:03:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8430
Original bug report by Jhonka on Thu Apr  7 02:29:46 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

there's multiple mortimers here


----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 11:03:51 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 11:03:51 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8315
date: Sat Apr  1 18:11:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8315
Original bug report by Warrowarr on Fri Mar 11 13:29:57 2005

Bug reported from /domains/city/tunnels/rooms/tunnel54--

Wheter it is 100% surely a bug, i won't say. But since rest of the 
thief tunnels are pretty much consistent, and logical, i think it 
might be. I'll try to explain my observations simply. And hopefully 
it will be understandable :) Here goes.

When i ep from new cs, there are 5 exits. nr 5 leading to old cs.
If i proceed to Sombre portal junction, through the junction that 
branches off to Assasins portal (or where it used to be), this
junction now has 4 exits. 4 leading to Sombre portal, and 1 to
Tarantia city portal. If i choose to go to Tarantia from here, then
when i get there enter thief portal again, and go back to the junction,
it now only has 3 exits (like before sombre branch was added), and I
cannot go directly to Sombre. If i continue back to the cs junction
(Through the first route, just backwards), this now only has 4 exits,
and no exit leading to old cs. If i ep, i get to new cs. Ep again
goes to the 5 exit room.

Looks like i'm taken through old copies of the rooms. Maybe the 
Exit out from the tarantia branch connects to an old (unchanged)
copy of a tunneljunctionroom? Guessing. 

Warrowarr


----------------------------------------------------------------------

Warrowarr wrote on Tue Mar 15 01:24:59 2005
Actually, the same happens behaviour for the cs intersection can
be experienced coming from other portals too.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 18:11:35 2006
let me know if there are still problems there, should be fixed now.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 18:11:35 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9091
date: Sat Apr  1 18:11:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9091
Original bug report by Parcival on Sun Oct 16 05:13:41 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/tunnels/rooms/tunnel54

This tunnel sometimes leads to Sombre, sometimes not - it's the node I get to coming from Sombre, but then I take exit one, come back, Sombre's not  there!  Is this  a bug or design?
----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 18:11:59 2006
hopefully fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 18:11:59 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8464
date: Sat Apr  1 23:05:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8464
Original bug report by Tranquil on Fri Apr 15 12:30:22 2005

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y22--

the skill biofeedback doesn't seem to be making use of the motion control mastery, in that every time i use it, inside combat or out, it _always_ takes 4 rounds, when other tank skills do seem to be affected.

thanks


----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 23:05:31 2006
The appropriate skills appear to be utilizing motion control as intended.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 23:05:31 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9431
date: Sat Apr  1 23:19:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9431
Original bug report by Beranis on Sat Jan  7 17:05:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_h4

necro fams aren't affected by party shields, but can get other abju prots. They are 'fully fledged party members' who can receive shields, so why not the pshielding?
----------------------------------------------------------------------

Zifnab wrote on Sat Jan  7 17:20:52 2006
I expect that is a design decision that Ixtlilton made.

Have to wait for him to verify that though. HE wanted them to 
take exp like a real party member.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Apr  1 23:19:22 2006
yeah
they just leech

----------------------------------------------------------------------

Ixtlilton wrote on Sat Apr  1 23:19:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8393
date: Sun Apr  2 04:01:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8393
Original bug report by Ligea on Mon Mar 28 09:58:42 2005

Bug reported from /domains/illium/buildings/adv/adv1--

Not sure if this is a bug or a tune...  trying to parry 100.
Primary guild elemental, secondary warrior.  Attack trained to 100% and shield parry to 105%.

I get:
You can not set your parry % greater than your attack.
    Maximum setting is 50%
You place yourself in a offensive posture.
Your parry is now set to 50% defensive 50% offensive.



----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 04:01:21 2006
think this was a bug, so it might be fixed now.  but we may choose to tune it back to this way in the future.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 04:01:21 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8801
date: Sun Apr  2 04:34:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8801
Original bug report by Wagro on Fri Jul 15 00:37:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

It is cheaper to store spell (sorcerer guild) area spells than it is to actually cast area spells. Currently, players are able to achieve obscene rates chaining store spell with area spells and running in and out so that they only take entry hits.

To my knowledge, evoker is NOT supposed to be a solo guild, so this seems to be a bit out of tune. I think it would make more sense if the spellcost and casting time of store spell was variable, related to the cost and casting time of the spell you are storing
----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 04:34:38 2006
all your sp are belong to me.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 04:34:38 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8797
date: Sun Apr  2 07:17:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8797
Original bug report by Communist on Wed Jul 13 23:55:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_a9

-------| New Round |--------
Monster: young man     Health: 70%
You finish the chant.
You mutter the word 'zuuuuuffuur'
You shout a word of power and summon powers from the ambient evilness,
    directing them at Soldier! He screams in agony as the raw evil energy peels
    his flesh off!
Soldier writhes in pain as the backlash of the pain hits his nerves!
You report Hp: 1513 (1675)  Sp: 1159 (4380)  Ep: 700 (700)
HP: 1485|1675 SP: 1159|4380 EP: 700|700
[Communist]: is in good condition.
[Man]: is not in good shape.
Man hit You 3 times.
You hit Man 1 time.
Soldier is ready to perform his skill.
You cannot concentrate properly while fighting.


This happens here at stronglight, clearly i'm not the one using the skill
----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 20:38:32 2006
please explain more.

----------------------------------------------------------------------

Communist wrote on Sun Mar 26 23:42:24 2006

Soldier is ready to perform his skill.
You cannot concentrate properly while fighting.

The soldier is using the skill, not me.  But the message implies that I'm using the skill.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 07:17:45 2006
lemme know if you still see this...or if other skill things seem screwy now.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 07:17:45 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8167
date: Sun Apr  2 07:18:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8167
Original bug report by Athena on Tue Feb 15 07:43:15 2005

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_i7--

getting this in combat with soldiers on sombre,looks like same problem as wagros elves.
Soldier is ready to perform her skill.
You cannot concentrate properly while fighting.


----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 07:18:12 2006
dupe report; hopefully fixed though.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 07:18:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9631
date: Sun Apr  2 21:39:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9631
Original bug report by Beranis on Sun Apr  2 14:09:00 2006

Object:   /domains/hyboria/toreth/vale/monsters/ooze
Creator:  Toreth
Room:     /domains/hyboria/toreth/vale/rooms/trex

raises a psuedo pod!
----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 21:39:19 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 21:39:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9632
date: Sun Apr  2 21:39:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9632
Original bug report by Beranis on Sun Apr  2 14:09:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/trex

Primordial ooze raises a psuedo pod! Sorry, the c&p broked - it's pseudopod
----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 21:39:40 2006
k

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 21:39:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9630
date: Sun Apr  2 22:08:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9630
Original bug report by Lesk on Sun Apr  2 12:28:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

No sucks running.. is it supposed to just be a stat boost? or is it supposed to effect skills n spells as well ? 
cause im getting 100 more int and my av damage isnt changing
----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 22:08:12 2006
Really can't go into all the details, but nosuck is working just fine.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 22:08:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9629
date: Sun Apr  2 22:11:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9629
Original bug report by Daran on Sun Apr  2 11:12:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_i13

hat doesnt id to small hat
----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 22:11:49 2006
ha. fixed on new small hats.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 22:11:49 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9634
date: Mon Apr  3 01:16:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9634
Original bug report by Avenger on Sun Apr  2 21:04:55 2006

Object:   /domains/everrest/wagro/elvencamp/monsters/soldier
Creator:  Wagro
Room:     /domains/everrest/wagro/elvencamp/rooms/room19

dunno if it is bug or not
Fazibaw experience is running just now and i keep getting approx. 210k exp a soldier, so far i killed at least 12 of them, all same size. But i was on when Zifnab resetted tuner and that time each soldier was either 210k or 280k. Maybe either this event or tuner reset is bugging a little?
-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Mon Apr  3 01:16:53 2006
your bug report seems confused to me...

Fazibaw experience is running just now and i keep getting approx. 210k exp 
...

Zifnab resetted tuner and that time each soldier was either 210k

looks to me like it was 210k when it was reset.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  3 01:16:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9633
date: Mon Apr  3 06:27:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9633
Original bug report by Beranis on Sun Apr  2 16:10:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/leinster/room61

This may not be a bug, but Trainer is too big for a hug attack, but T-Rex isn't?
----------------------------------------------------------------------

Psycho wrote on Mon Apr  3 06:27:23 2006
kinda funny, but not a bug; at least in the skills current form. Would be neat to add some more checks in though.



----------------------------------------------------------------------

Psycho wrote on Mon Apr  3 06:27:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9393
date: Mon Apr  3 06:39:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9393
Original bug report by Highpriest on Fri Dec 30 00:38:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/anhk/rooms/sh9

--------| New Round |--------
[ 8] A/D (  0%) You thump Thief with your wooden staff of the necromancer.
Abomination*p reports Hp: 5739 (5838)  Sp: 712 (712)  Ep: 1677 (1677)
Abomination*p: *Bad argument 1 to call_other()
    Expected: string or array or object Got: 0.
    Trace written to /log/runtime


It seems to be caused by the fact that I accidentally got it to wield 'Glowing Crystal Shard', and it happened a few times in the entire fight.

-HP
----------------------------------------------------------------------

Highpriest wrote on Fri Dec 30 00:42:25 2005
Ok, to add more information, the error comes random every few rounds (not every) and I found 1 more error:

Abomination*p: *Bad type argument to +.  Had object and int.
    Trace written to /log/runtime


Hope that helps.

-HP

----------------------------------------------------------------------

Highpriest wrote on Fri Dec 30 00:54:19 2005
More info:

I tried to make vampire wield that shard and now vampire got that error instead.


This very large piece of crystal does not look natural at all.  One end is razor sharp and deadly while the other has a
smoothed off area that looks just right for holding.  It also seems to be very well balanced, and you may be able to throw it
effectively.  The shard glows with an eerie like and occasionally odd light patterns flicker inside it.  As you gaze you
begin to feel very calm and relaxed for some odd reason.
It is made from crystal.
It is a pierce type weapon.
It is about 2'5" long.
It seems to weigh around 39 pounds.
It is of the highest quality, a piece of art.
This weapon is too big for you to wield it!
It is in near-mint condition and is brand new.


Err just a comment, what a nice 39pounds throwing stars =P

-HP

----------------------------------------------------------------------

Highpriest wrote on Fri Dec 30 00:55:19 2005
LOL it should be throwing knife, messed up by another game...

----------------------------------------------------------------------

Psycho wrote on Mon Apr  3 06:39:13 2006
believe this was fixed some time ago.

----------------------------------------------------------------------

Psycho wrote on Mon Apr  3 06:39:13 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 8019
date: Mon Apr  3 16:54:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8019
Original bug report by Xa on Thu Jan  6 02:30:03 2005

Bug reported from /domains/everrest/kazulanth/newbie/rooms/village0--

When i summon a polar bear with Call for bear the following lines are shown:
Your familiar's name is now Bear.
Your familiar's name is now Polar bear.

I suppose only the second line should be shown.


----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 16:54:07 2006
this turns out to be a bit of a pain for little effect.

Sorry, not going to fix this.

----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 16:54:07 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 8397
date: Mon Apr  3 17:00:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8397
Original bug report by Draco on Tue Mar 29 07:53:31 2005

Bug reported from /domains/emerald/uncle/celtica/munster/room50--

calatin and crommlach both are trying to cast soul steal but dont have ethereal talisman to cast it, this spell should be removed from its arsenal


----------------------------------------------------------------------

Draco wrote on Sun May  1 01:16:14 2005
actually i notice that alot of eq mobs randomly select a package deal or two of dtype spells, and soul steal is in the psionic damage package, it should be removed or have some way of cloning a fully charged talisman or something to that effect

----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 17:00:10 2006
I made it so mosnters can cast this without a talisman - take 
them as having a virtual talisman.

Of course, it won't charge their talisman for them either.

----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 17:00:10 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 8145
date: Mon Apr  3 17:12:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8145
Original bug report by Doc on Fri Feb 11 04:41:59 2005

Bug reported from /domains/illium/west/west109--

during golden rain event, room describes "It seems that someone has left 2 gold lying here."
  "It seems that someone has left 2 gold lying here."
"take all" shows this:
[ gold ]: You get 1238 gold coins.
[ gold ]: You get 2285 gold coins.


----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 17:12:17 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 8147
date: Mon Apr  3 17:15:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8147
Original bug report by Maduo on Sat Feb 12 02:23:17 2005

Bug reported from /domains/hyboria/aristide/turan/desert/desert11--

einar died in the event and dropped an invisible shield which is a summoned item from elemental guild (can't be traded)
and i aparently can take it off his corpse from tod


----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 17:15:56 2006
I don't see a problem with that.  It's attached to him personally;
if he couldn't give it away, you shouldn't be able to take it 
from him.

Now, I know you're going to say the even shouldn't keep that 
object then, but Lucifer doesn't care about your petty equipment
squables.

----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 17:15:56 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9262
date: Mon Apr  3 19:33:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9262
Original bug report by Communist on Mon Dec  5 03:48:42 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

You try to wield your dragonslasher, but it flares with a bright white light and attacks the evil within you!
You fall to the ground DEAD!
{death}: Communist died (Dragonslasher).
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
*Illegal to call parse_sentence() recursively.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  3 19:33:14 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9636
date: Mon Apr  3 22:00:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9636
Original bug report by Avenger on Mon Apr  3 20:44:00 2006

Object:   /domains/mists/psycho/uforia/monsters/griffenne
Creator:  Psycho
Room:     /domains/mists/psycho/uforia/rooms/cave1

The Griffene seems to dominate the other griffins, as she flies around forcing them in front of the small cave.  Her scales sparkle as the light shines in from the outside, creating a mystical aura around her.

name differs from description (griffenne x griffene)
----------------------------------------------------------------------

Psycho wrote on Mon Apr  3 22:00:13 2006
There are griffins in uforia? Bog.



Fixed.

----------------------------------------------------------------------

Psycho wrote on Mon Apr  3 22:00:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8586
date: Tue Apr  4 06:19:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8586
Original bug report by Daran on Mon May 23 02:47:18 2005

Bug reported from /domains/castles/rooms/daran-1--

I think there is a bug in the color levels of the druidic staff in relation to the "drain energy soil" skill.
Below are the levels I have gathered for the focus crystal and the staff. It seems these were meant to be similiar, however the the full charge of blinding magenta does not match the bold magenta color as the crystal and the cyan levels opf "blue" do no appear to exist.

It glows with a|an * glow. (focus crystal)
blinding magenta | intense magenta | shining magenta | bright magenta | light magenta | bright blue | light blue | pale blue | light blue | pale blue | faint blue | pale yellow | faint yellow | feeble yellow | faint white | feeble white

The translucent gem glows with a|an * glow. (duidic staff)
blinding magenta | intense magenta | shining magenta | bright magenta | light magenta | bright blue | light blue | pale blue | light blue | pale blue | faint blue | pale yellow | faint yellow | feeble yellow | faint white | feeble white


Could this please be looked at and corrected if possible?


----------------------------------------------------------------------

Psycho wrote on Tue Apr  4 06:19:23 2006
dunno why it couldn't match.

----------------------------------------------------------------------

Psycho wrote on Tue Apr  4 06:19:23 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9638
date: Tue Apr  4 17:46:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9638
Original bug report by Lesk on Tue Apr  4 16:59:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

How come we cant sell more than one of an item type? most shops will take more than one of a type, that and why cant i underbid another player with an item ? normal business practice lol
----------------------------------------------------------------------

Zifnab wrote on Tue Apr  4 17:46:12 2006
this is not a bug. 

It is in the design of the way the pawn shop is done.
When I wrote it I decided there would only be 1 of each
item in the shop.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  4 17:46:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9635
date: Wed Apr  5 01:45:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9635
Original bug report by Beranis on Mon Apr  3 12:01:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

Why can't I have two ice picks?
----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 01:45:14 2006
Because it's a special summoned object and you silly mortals do not have the ability to summon more than one of them at a time.

As far as the code goes, it looks intentional so i'm closing; if an admin chooses to add the ability to summon more than one they will change it.



Thanks.

----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 01:45:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9331
date: Wed Apr  5 02:26:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9331
Original bug report by Wildchild on Sat Dec 17 05:09:43 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/palace/secrm1

This room has some fun stuff going on:

I was here a bit ago, and came back, and it has this

You notice Ladder lying on the ground here.

Also, the room the ladder takes you to is not the same room that gets you here. I'm not sure that's intentional.
----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 02:26:37 2006
the ladder desc was fixed.  the room it takes you to is not definitively unintentional, so it remains the same.

----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 02:26:37 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9281
date: Wed Apr  5 02:35:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9281
Original bug report by Nietzsche on Fri Dec  9 08:29:20 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ferax/underworld/rooms/house1


2 engravings in this room?
----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 02:35:18 2006
should be fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 02:35:18 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9248
date: Wed Apr  5 02:40:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9248
Original bug report by Communist on Thu Dec  1 22:05:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/bride/rooms/battlegrnd1_1

Lookout Sight [exits: west and north]
 You are at the top of the cliff in what seems to be some sort of lookout. It
is basically just ruins now. It doesn't look as though anyone has been here in
some time. There are a few footprints in the dirt that look fresh.

Inigo Montoya  
Inigo Montoya  

one of them is aggro to me, eheh
----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 02:40:17 2006
should be fixed now.

----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 02:40:17 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9640
date: Wed Apr  5 07:26:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9640
Original bug report by Lesk on Tue Apr  4 21:46:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/gemstore

okie i got speak with priest and speak with magi up already.. just tried casting speak with rogue and got this message
Lesk is affected by the maximum number of abjurations of that category already.
but im lesk.. no other lesks around.. luckily
You are  ???
----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 07:26:18 2006
fixed...maybe...but probably not until boot or whatever.

----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 07:26:18 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8687
date: Wed Apr  5 07:48:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8687
Original bug report by Inside on Sat Jun 18 17:39:57 2005

Object:   /domains/blackavar/anhk/rooms/uudnr
Creator:  Ant
Room:     /domains/blackavar/anhk/rooms/uudnr

i already reported that this room was loading two cakes, and it was reported fixed, but the two cakes are back in this room, and it appears that the wizard apprentices are not reloading
----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 07:48:40 2006
should be fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 07:48:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7556
date: Thu Apr  6 01:27:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7556
Original bug report by Apathy on Sun Nov 14 18:02:00 2004

Bug reported from /domains/mists/castle/rooms/room_war--

The Red Knight in this room uses witch spells.  I really don't think this is appropriate for an archetypical knight npc given the theme of this mud.


----------------------------------------------------------------------

Ferax wrote on Mon Nov 15 00:18:33 2004
This may be better addressed with an update of the area.  He's not
specifically using witch spells as much as drawing from spells in
general.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:27:11 2006
Ok.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:27:11 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7561
date: Thu Apr  6 01:27:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7561
Original bug report by Apathy on Mon Nov 15 17:13:14 2004

Bug reported from /domains/illium/shops/shop_general--

I just sold the parchment I got from Sloatinok, and in addition to the "You sold 2 items for 10 gold." message, it also showed me the list of everything I've sacced, which would normally be seen by looking at the parchment.


----------------------------------------------------------------------

Psycho wrote on Sun Mar 26 21:11:20 2006
have you see this lately?  I can't dupe; and the files been updated so it may have been fixed already.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:27:44 2006
If you can dupe, please let me know; looks like it mighta been fixed.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:27:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7570
date: Thu Apr  6 01:32:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7570
Original bug report by Kuron on Tue Nov 16 22:30:18 2004

Bug reported from /domains/mists/gator/swamp45--

This is in reference to eq created using the skill mold lava being worn while in mist form.  Every time i go into mist form I drop all the lava eq whether it is worn or not.  The only way I can find to wear it is if someone else hands the eq to me while I am in mist form... Fairly sure this is a bug


----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:32:12 2006
Can't dupe this, my armor just converts.  If it's still happening out there, please rereport.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:32:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7612
date: Thu Apr  6 01:55:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7612
Original bug report by Inside on Sun Nov 21 04:19:45 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/village41--

pigeon hunt is still running. it's been running for almost 50 minutes. i keep seeing a message:
Jim McDuncan the pigeon breeder shouts 'I got all my pigeons back, thank you all!'
Jim McDuncan the pigeon breeder shouts 'Great job Egar! Your help was most valuable to me.'
but it still doesn't end


----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:55:20 2006
shoulda been fixed with no_cleanup additions; rereport if its still happening please.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 01:55:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9642
date: Thu Apr  6 02:22:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9642
Original bug report by Beranis on Thu Apr  6 01:23:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/netherworld/rooms/nether_room5

You take some damage from the pounding you receave while the element of earth rockets about!
----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 02:22:34 2006
fixed receive; don't much like the rest of the sentence either but to each his own. Probably won't see it until rooms reset.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 02:22:34 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7681
date: Thu Apr  6 02:34:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7681
Original bug report by Stellerex on Mon Nov 29 14:27:10 2004

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd1--

You receive 24307 exp.
You get 448 gold coins.
Done. You looted 1 corpse
Minerva: *Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


Minerva is my vampire.  This is after the first citizen we killed.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 29 16:18:19 2004
dbxwhere minerva
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/artifacts/rdcdeath/lucifer_sword.c) at line 153

#0: 'heart_beat' at  (/std/inherits/livings/necromancer_familiar.c) at
line 2288
#1: 'heart_beat' at  (/std/inherits/livings/familiar_object.c) at line
399
#2: 'heart_beat' at  (/std/combat/combat.c) at line 1756
#3: 'do_round' at  (/std/combat/combat.c) at line 758
#4: 'do_combat_round' at  (/std/combat/combat.c) at line 692
#5: 'call_hooks' at  (/std/object/hooks.c) at line 121
#6: 'call_hooks_with_arg_array' at  (/std/object/hooks.c) at line 166
#7: '' at  () at /:0
#8: 'ExtraHits' at  (/domains/artifacts/rdcdeath/lucifer_sword.c) at line
153
dbxframe minerva 8
------/domains/artifacts/rdcdeath/lucifer_sword.c:153 - ExtraHits(1, 0)
locals: 0
----------------------------------------------------------------
    nExtra++;
  };
  // Extras against the really good and the really evil.
  if (objectp(oTarget) &&
      ( oTarget->query_alignment())>random(2000) ||
=>      (-oTarget->query_alignment())>random(2000)) {
    nExtra++;
  };
  return nExtra;
}


----------------------------------------------------------------------

Stellerex wrote on Mon Nov 29 19:15:16 2004
it seems that the problem was occurring only when the vampire killed a mob
using a giant flaming two-handed sword.  i think it was actually the special
from the weapon that killed the mobs, but i had silent on, so i can't be sure.
when the last hit wasn't from the vamp, there was no error.
hope that helps

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 02:34:45 2006
fixed I think.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 02:34:45 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7660
date: Thu Apr  6 05:22:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7660
Original bug report by Byllk on Thu Nov 25 01:01:40 2004

Bug reported from /domains/mists/mistguild/mist10--

when going into mist form, wearig a lava torso piece, i get the mesg 'Your lava vest hisses, boils for a moment, and suddenly vaporizes into a cloud of noxious gas.' I guess that's the msg for the vest's duration giong out, but I still have it in inv. Also, I had misakenly summoned two molding gloves, wearing one and haveing ne in invetory, when creating raw lava I got the msg for not wearing lgove
...eh I mean gloves, but I wore them!. k thx


----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 05:22:14 2006
that message means its changing and you shouldn't be able to summon 2 gloves anymore.



Thanks.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 05:22:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9643
date: Thu Apr  6 07:34:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9643
Original bug report by Highpriest on Thu Apr  6 05:16:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Plural of items like 'ring of lavos' is 'ring of lavoses'... No idea if other similar items have this problem too..


----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 07:34:02 2006
this one is fixed; will look at some other items.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 07:34:02 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9639
date: Thu Apr  6 07:37:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9639
Original bug report by Avenger on Tue Apr  4 19:20:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room5

i got this just when i entered this room:
You try to wield your dragonslasher, but it flares with a bright white light and attacks the evil within you!

-Avenger-
----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 06:12:32 2006
very wierd; the mob is the one wielding this weapon; it was recently updated, I think to fix the problem where you wield a weapon and get attacked by it, even if you don't wield it.  I don't know how to fix this atm.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 07:37:24 2006
ok I know how to fix it now; hopefully fixed=P Thanks zif.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 07:37:24 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9646
date: Thu Apr  6 15:37:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9646
Original bug report by Highpriest on Thu Apr  6 09:13:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_25_19

Report Number: 9643
Original bug report by Highpriest on Thu Apr  6 05:16:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Plural of items like 'ring of lavos' is 'ring of lavoses'... No idea if other similar items have this problem too..


----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 07:34:02 2006
this one is fixed; will look at some other items.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 07:34:02 2006

Closed



Hrm... doesn't seem fixed even for this kind of ring:

2 Ring of Lavoses lie at your feet.

drop rings of lavos
There is no rings of lavos here.

drop ring of lavoses
[ Ring of Lavos ]: Done.
[ Ring of Lavos ]: Done.


Hrm something is wrong unless the fix requires the items to be reloaded


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  6 15:37:24 2006
u

Yes it does. and Yes it is fixed.

It seems that someone has left 2 rings of lavos lying here.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  6 15:37:24 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7563
date: Fri Apr  7 00:17:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7563
Original bug report by Apathy on Mon Nov 15 17:35:40 2004

Bug reported from /domains/outside_city/catworld/rooms/hallway5--

I just shape-shifted, and for some reason I got all the messages that other people in the room normally get in addition to the ones I normally get.


----------------------------------------------------------------------

Psycho wrote on Thu Mar 30 00:35:30 2006
seen this recently?

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 00:17:38 2006
If anyone still sees this; please rereport.



Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 00:17:38 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7565
date: Fri Apr  7 00:19:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7565
Original bug report by Palmascay on Tue Nov 16 02:15:56 2004

Bug reported from /domains/illium/center/streets_27_17--

when i cast womb of gaia at cs, and then when i come out, im at bvar docks, suppose to come out where i casted it


----------------------------------------------------------------------

Psycho wrote on Sat Apr  1 06:50:43 2006
has this happened since; been some updates since this report?

If it has, do you know if you had previously casted it from that location(bvar docks) or any other info?

Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 00:19:09 2006
if anyone still sees this, please rereport with more info.



Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 00:19:09 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8128
date: Fri Apr  7 00:35:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8128
Original bug report by Tsunatsu on Wed Feb  9 00:18:04 2005

Bug reported from /domains/blackavar/ruogen/rooms/army2--

fighting in ruo gen and got this message:
Ruo Gen Army Captain fails to prevail over your mind!
and now it says im blanked...


----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 06:28:04 2006
possible that you were blanked earlier and missed it?  I don't see anyway if you got that message that you were blanked.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 00:35:05 2006
rereport if you still see this please.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 00:35:05 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8378
date: Fri Apr  7 01:51:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8378
Original bug report by Warrowarr on Sat Mar 26 15:38:37 2005

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/light0--

I entered this room once (with ring of light). Then when i entered it a 2nd
time, also with ring of light, the lever you pull to open the north exit
as gone. nowhere to be found :)


----------------------------------------------------------------------

Psycho wrote on Sun Apr  2 01:26:30 2006
seen this recently? been updated since this post and I can't duplicate.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 01:51:22 2006
rereport if you still see this issue.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 01:51:22 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8379
date: Fri Apr  7 03:13:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8379
Original bug report by Wagro on Sat Mar 26 19:01:52 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Had hopeless on my vampire when the mud crashed, when i came back hopeless was neither on me nor my vampire.


----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 01:53:25 2006
so is the bug here that vampires don't/weren't saving eq right away, or was this a result of the crash? is it fixed; or can it be fixed? Not sure where to start.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 03:13:44 2006
this must be the hopeless that is a unique item.

This item will only save if the familiar is saved. obviously 
this familiar was not saved. 

I do not see this as an issue. Giving a familiar is risky.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 03:13:44 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8523
date: Fri Apr  7 03:14:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8523
Original bug report by Elsdreck on Tue May  3 07:25:35 2005

Bug reported from /domains/city/islandmap/x19y12--

i died
didn't go to hell...was doing shifter quests tho
eagle to be precice
walking around as a ghost


----------------------------------------------------------------------

Zifnab wrote on Tue May  3 20:09:38 2005
How did you die?





----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 02:02:43 2006
Any update on this?

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 03:14:06 2006
no answer. Closed.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 03:14:06 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8676
date: Fri Apr  7 03:15:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8676
Original bug report by Nol on Tue Jun 14 20:28:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

Timber Wolf Quest
----------------------------------------------------------------------

Nol wrote on Tue Jun 14 20:29:39 2005
Was half way through the timber wolf quest when Terse appeared.  Unlike the blocks on haims etc he took all my sp easy enough and I failed the quest because of it, meaning I have a reinc I can't use through no fault of my own

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 02:15:25 2006
Admins, any comments? Not sure if this is still an issue, but I just see it as very unfortunate; like the time I fell asleep in a party with all my eq on while I was a player, when items didn't save, and lost all my l33t equipment.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 03:15:10 2006
I agree.

Bad luck. You could log out. daneel went through a lot
of trouble to make sure you could quit in the middle of a quest.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 03:15:10 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7316
date: Fri Apr  7 06:46:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7316
Original bug report by Apathy on Mon Oct 11 23:55:40 2004

Bug reported from /domains/hyboria/aristide/turan/desert/entrance--

I dropped the bomb here to get into the hideout, then I wandered off to illium to sell something.  When I got back, I expected the gate to be blown up, but I found it intact and the bomb gone.  I'm thinking that the room cleaned up while I was away.


----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 06:46:32 2006
fixed...maybe

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 06:46:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7739
date: Fri Apr  7 06:46:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7739
Original bug report by Moridin on Sun Dec  5 11:41:21 2004

Bug reported from /domains/hyboria/aristide/turan/desert/entrance--

I blew up the door here, then it very quickly reset the room with a closed door again


----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 06:46:56 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 06:46:56 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9210
date: Fri Apr  7 07:43:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9210
Original bug report by Proxima on Thu Nov 24 01:49:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/catch

This happens after I idle for a long time after putting up body of nether, control elemental energy, fill up my body (summon elemental matter).
Then my control drops, nether body weakens, I blow up and die, that message shows up in hell.
:)
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 24 05:11:01 2005
dbxwhere proxima
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Object:  (/obj/spells/objects/b_nether_obj.c) at line 111

#0: '' at  () at /:0
#1: 'remove_abjuration' at  (/std/combat/abjurations.c) at line 724
#2: 'destruct' at /secure/simul_efun (/secure/simul_efun/overrides.c) at line
    77
#3: 'CATCH' at /secure/simul_efun (/secure/simul_efun/overrides.c) at line 77
#4: 'remove' at  (/obj/spells/objects/b_nether_obj.c) at line 131
#5: 'special_remove' at  (/obj/spells/objects/b_nether_obj.c) at line 111

dbxframe proxima 5
------/obj/spells/objects/b_nether_obj.c:111 - special_remove()
locals:
----------------------------------------------------------------
    }
    if (!who || !objectp(who) || who->query_ghost())
        return;

    if (member_array("absorb elemental energy",
=>      who->query_abjuration_names()) != -1)
        who->remove_abjuration(who->
          query_abjuration_handle("absorb elemental energy"));
    if (member_array("control elemental energy",
        who->query_abjuration_names()) != -1)
        who->remove_abjuration(who->



----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 07:43:29 2006
should be fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 07:43:29 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9645
date: Fri Apr  7 07:43:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9645
Original bug report by Beranis on Thu Apr  6 08:45:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

died to my nether body - got a *Bad argument 2 to member_array(), Expected: string or array Got: 0. Trace written to /log/catch just after I arrived in Hell
----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 07:43:44 2006
fixed hopefully.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 07:43:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8024
date: Fri Apr  7 07:56:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8024
Original bug report by Tsinummoc on Fri Jan  7 18:15:49 2005

Bug reported from /domains/illium/center/streets_27_17--

4 breads in cs here (giants food)
eat foods: There is nothing here that works with that verb.
eat breads: You are too stuffed to eat more.

wonder why foods doesn't work, when la a food does


----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 07:56:07 2006
appears to have been fixed at some point.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 07:56:07 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8212
date: Fri Apr  7 08:16:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8212
Original bug report by Glonk on Sat Feb 19 05:46:17 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/pirateGuildhall--

Cache in this room seems to be exhibiting the mutliple item
spawn problem that has been reported for other areas, it contains
four replicas of each of the two items it contains.


----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 08:16:27 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 08:16:27 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8261
date: Fri Apr  7 14:51:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8261
Original bug report by Zifnab on Sat Feb 26 02:25:03 2005

Bug reported from /wiz/zifnab/workroom--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/combat/combat.c) at line 1602

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1756
#1: 'do_round' at  (/std/combat/combat.c) at line 758
#2: 'do_combat_round' at  (/std/combat/combat.c) at line 700
#3: 'do_the_attack' at  (/std/combat/combat.c) at line 1602

> dbxframe last 3
------/std/combat/combat.c:1602 - do_the_attack(1)
locals: ([ ... ]), NULL, NULL, 1, 0, 0, 1, ({ ... }), 0
----------------------------------------------------------------
        // hit number, hand number, weapon, target
        will_hit=will_hit ||
        call_hooks("will_hit", HOOK_LOR, 0, will_hit, num,
          number, 0, target);
        ret = check_for_miss(target);
=>      if ((me->is_monster() || will_hit) && ret)
        {
            if (me->query_skill_percent("martial arts"))
            {
                if (!do_martial_attack(target))
                    return 0;





----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 01:21:15 2006
we are making sure me and target are not 0 and are objects in do_the_attack.  So is this fixed or is there another issue?

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 03:12:35 2006
close it we can open it again if we need to.

No clue if its still an issue or not.
***


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 14:51:35 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9647
date: Fri Apr  7 14:52:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9647
Original bug report by Inside on Fri Apr  7 11:53:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/vor/hallucination/rooms/x8y3

the room south of here was coded by a fool! in 'void pit_death(){}', it has player->die() instead of player->die(this_object()). needs fixing, or you can just update from 10k where i fixed the problem.

kuron may already have repped this.
----------------------------------------------------------------------

Zifnab wrote on Fri Apr  7 14:52:47 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9648
date: Fri Apr  7 19:00:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9648
Original bug report by Beranis on Fri Apr  7 18:15:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I made a left finger slot lava eq and it became 'very large lava buggy item'
----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 19:00:36 2006
Added a few of the buggy slot items to the nono list.  If someone wants to justify why we should allow left/right finger to be specified, mudmail me and I can change it, but for now finger will be the only option there.



And no, we won't allow left/right of other limbs.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 19:00:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9649
date: Fri Apr  7 19:06:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9649
Original bug report by Beranis on Fri Apr  7 18:35:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

if you try to mold for an invalid slot, (left leg) you still get charged the ep, is this right?
----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 19:06:24 2006
Bug. Fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 19:06:24 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8985
date: Fri Apr  7 20:50:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8985
Original bug report by Mamoru on Sat Sep 10 03:21:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/brook/brook2/rooms/room8

performed mana drain with more than half sps, was dealt no damage, not sure if this is intentional or a bug, tried asking wizzes and got no response so here's a bug rep
----------------------------------------------------------------------

Psycho wrote on Thu Mar 23 19:09:51 2006
did you get the message that you were dealt damage and do you remember if your sps were drained?

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 20:50:44 2006
rereport if seen again, showing that you got a message saying your vortex imploded.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 20:50:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9026
date: Fri Apr  7 21:14:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9026
Original bug report by Hargreaves on Wed Sep 28 12:57:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x23y34

[Rooster]: is in very bad shape.

There's colour leakage from the condition lines
----------------------------------------------------------------------

Psycho wrote on Sun Mar 19 21:52:44 2006
Was this some temp issue going on or is it still there? I don't see it.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 21:14:03 2006
rereport if this is still going on.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 21:14:03 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9263
date: Fri Apr  7 21:30:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9263
Original bug report by Inside on Mon Dec  5 05:43:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/arena1/room1

every time i beat communist in arena, my eagle leaves with him. nfc why.
----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 21:30:06 2006
dup report; closing this one.



Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 21:30:06 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9277
date: Fri Apr  7 22:17:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9277
Original bug report by Shy on Wed Dec  7 03:11:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/map/x4y18

i keep getting spammed with this message...
Your body glows with magical energy.
Your body glows with magical energy.
Your body glows with magical energy.
Your body glows with magical energy.
Your body glows with magical energy.
Your body glows with magical energy.
when nothing is messing with my sps, i tried logging off and back in to see if that would help. but it didnt
----------------------------------------------------------------------

Psycho wrote on Sat Mar 25 09:30:57 2006
any chance you have more info on this; like what eq you may have had, abj buffs, etc?  Or anyone know if this was something going on at the time?  Afraid this isn't much to go on.

----------------------------------------------------------------------

Daneel wrote on Fri Mar 31 17:26:53 2006
I've seen things like this before with equipment that adds a
random bonus.  If the bonus keeps changing, the player will
keep getting said message.

But yeah, it's likely to be in a piece of equipment or an 
enchantment of some kind.  Please let us know if you can figure
out which piece or spell.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:17:09 2006
rereport with more data if still occuring; eq wearing, event running, etc. Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:17:09 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9391
date: Fri Apr  7 22:40:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9391
Original bug report by Grnbud on Thu Dec 29 21:19:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

died for real to the blob, thought that didn't happen.
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 30 14:34:44 2005
I need details of what happened.

----------------------------------------------------------------------

Psycho wrote on Mon Apr  3 06:40:16 2006
and further info on this?  we have other blob death bug reports so will close in 1 week if no more info.  Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:40:11 2006
rereport if you can add specific details.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:40:11 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9536
date: Fri Apr  7 22:52:46 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9536
Original bug report by Ligea on Tue Feb 21 04:38:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aristide/turan/desert/statue

Abudaba eq broken when trying to open statue in the usual way.
----------------------------------------------------------------------

Psycho wrote on Fri Mar 17 23:31:35 2006
Could you please elaborate a bit more on what happened? I've checked this out any everything seems to be working fine, so maybe I am misunderstanding.

Thanks.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:52:46 2006
rereport with more info.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:52:46 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9452
date: Sat Apr  8 06:22:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9452
Original bug report by Lesk on Wed Jan 18 10:38:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room4

You asked for more info on this key bug thing i did the other day, i have one key on me for the wagro elves, if there is another key in the room for any reason i get that 'which key' message, doesnt matter if the key is on a live guard, on the floor or on one of my fams.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:47:18 2006
doing what to the key and in any room with any key, or do you have to have this specific key?  Or is this issue resolved already?

----------------------------------------------------------------------

Lesk wrote on Fri Apr  7 23:04:20 2006
Think this one got fixed but not closed.. not had a problem with it recently so erm .. close away ;)

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 06:22:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9501
date: Sat Apr  8 09:43:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9501
Original bug report by Xain on Mon Feb  6 05:21:05 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_18

Central Square [exits: north, east, west, fountain and south]
Rhino the Clone  (wounded)
Proxima the Clone  (wounded)
A very large piece of lava molded into a belt 
2 very large lava sashes lie at your feet.
A floating moonflower vine
Crystal Ball Machine
A large fountain sits in the center of the square.

Current Score in the Clones event.
-------------------------------------------
  1 | lotus          | 3
  2 | kuron          | 2
  3 | armond         | 2
  4 | tantrum        | 2
  5 | inside         | 1
  6 | vicious        | 1
  7 | grnbud         | 1
  8 | gereint        | 1


Clones still wandering around: 2

        Proxima the clone Central Square
   Blanchefleur the clone Corral
i dont see rhino the clone on the list
----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 09:43:14 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 09:43:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9472
date: Sat Apr  8 10:20:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9472
Original bug report by Lucifer on Wed Jan 25 19:00:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room25

regarding colors and channels,,  I'vebeen looking to duplicate what I did on frogs,, 

and I finally made it.

channels color frogs BRAVE

If one add text after reset,, it will appear infront of channelname
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 25 20:03:47 2006
I am afraid you are missing something important here

> last ttt
History of channel ttt:
>
> ttt
Creator: Zifnab
Topic:
 ,-----------------------------------------------------------------------.
 | Listener     |  Idle  | Listener     |  Idle  | Listener     |  Idle  |
 |-----------------------------------------------------------------------|
 | Zifnab       |        |              |        |              |        |
 `-----------------------------------------------------------------------'
> ttt foo
( Zifnab )Zifnab <-->: foo
> channels color ttt BRAVE
That is not a valid color.


----------------------------------------------------------------------

Lucifer wrote on Wed Jan 25 21:35:08 2006
Ok, I am sorry for my clumsyness on writing this report...

I managed to redo what I did.. changing the channelname...

I must make some spaces between the % ^ for the example's sake...

channels color ttt % ^YELLOW % ^ RESET % ^ BRAVE
 
This will make the channel looke like BRAVEttt

I accidently discovered this when I was thinking of something else when changing
channel's color.

Luc

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 10:20:49 2006
should be fixed now.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 10:20:49 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9591
date: Sat Apr  8 11:11:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9591
Original bug report by Lucifer on Mon Mar 20 18:16:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/keep/rooms/chapel


Highland keep priest stopped doing dmg to me at 30% approx...

I have no clue why, but I guess he got empty of ep ?

thought I should report it,,, Blackwidow noticed it first since she dhealed me :)
----------------------------------------------------------------------

Lucifer wrote on Fri Apr  7 21:32:38 2006
Ok, me and blackwidow redid the priest today to c if the same thing happend today...
some boots later..


And he stopped doing damage at 30% approx...

Still...
Wont do it again till I get a update from you guys here :)



----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 23:04:05 2006
Thanks; I'll check it out tonight.  I haven't had success in duplicating this in the past; but definitely see a hole in the code where this could happen.

Just wondering, does he do anything else particulary unique right before this happens, like summon a friend and scream at you or anything?

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 09:27:00 2006
think I fixed it; but let me know.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 11:11:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9347
date: Sat Apr  8 22:32:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9347
Original bug report by Lesk on Mon Dec 19 16:41:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xferry

i thought the dark cloak of the drow emitted darkness?
From Identify >  Emits Light : Yes

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 22:32:59 2006
ok.

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 22:32:59 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9650
date: Sun Apr  9 00:23:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9650
Original bug report by Maduo on Sat Apr  8 09:04:38 2006

Object:   /obj/spells/objects/undeads/abomination
Creator:  Unknown
Room:     /domains/blackavar/wildchild/nevermind/outside/rooms/valley07

Dunno why, but my abom seems to be somewhat bugged atm. when i order him to use one of his skills, he just sits there instead.
tried: order abomination use undying shield, and order filth use undying shield, but both just gave me my prompt and i got no messages of him using any skills.
----------------------------------------------------------------------

Zifnab wrote on Sat Apr  8 15:20:23 2006
Psycho, 

 Is this due to the change you made for 9591?

----------------------------------------------------------------------

Psycho wrote on Sat Apr  8 21:42:33 2006
Nope.

----------------------------------------------------------------------

Maduo wrote on Sat Apr  8 21:50:43 2006
well, whatever it was, it looks like it's fixed now anyways. appears to have disappeared when I went into the arena.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  9 00:23:39 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9305
date: Sun Apr  9 00:28:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9305
Original bug report by Bluemoon on Fri Dec 16 09:47:14 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Excalibur from Magical Statue drops and doesn't dest when you shift to a form that can't carry eq.
Moonie
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 00:28:57 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 00:28:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9307
date: Sun Apr  9 00:29:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9307
Original bug report by Beranis on Fri Dec 16 13:27:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/tour_ferry/tour_boat

get all: [ Excalibur the Great ]: [Excalibur the Great]: You'll have to unwield it first.
I already have it ... 
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 00:29:19 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 00:29:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9306
date: Sun Apr  9 00:29:46 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9306
Original bug report by Beranis on Fri Dec 16 09:47:23 2005

Object:   /domains/events/statue/items/sword
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Shifter gets the magical statue item ... shifter shifts, item falls, I grab it. I can't give it back, it's mystical.
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 00:29:46 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 00:29:46 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9289
date: Sun Apr  9 01:10:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9289
Original bug report by Moridin on Sun Dec 11 21:29:27 2005

Object:   /domains/holidays/christmas/presents/ball
Creator:  Oruk
Room:     /domains/holidays/christmas/rooms/xroom27

Cast ID on transmutaiton ball (after having had it in all 3 weapon forms)
Skill Bonuses :                     
weapon skill blunt : 0
weapon skill whippin : 0
weapon skill slashin : 0
Done.
seems that after you make it a weapon, and back, it retains its added weapon skill bonus type, but not the value (last part I assume is intended, but first part probably is meant to be removed entirely, not just set to 0?)
not big, but thought I'd mention it (this was a christmas transmutation ball btw, dont know if the regurlar ones are different
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 01:10:47 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 01:10:47 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9242
date: Sun Apr  9 02:37:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9242
Original bug report by Lucifer on Wed Nov 30 14:31:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level5/d5agon111

I cannot cast create portal of summoning if a person is at cs, due to thie christmas
tree.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 30 14:34:26 2005
I suspect what you are trying to say is that there is 
already a portal in CS. That is from the rogue tunnels
though not the christmas tree.

----------------------------------------------------------------------

Lucifer wrote on Wed Nov 30 14:36:02 2005
There is already a portal there!

Nod, maybe that's it :),, annoying though, hide, since most party members tend to stand there...

or players ... well I guess I can just tell them to move 

----------------------------------------------------------------------

Psycho wrote on Wed Apr  5 08:46:50 2006
So, is this a bug or intentional?

----------------------------------------------------------------------

Zifnab wrote on Wed Apr  5 14:17:24 2006
I suppose the summoned portal could be a bit smarter and look for
itself rather than any portal in general.

On the other end enter portal is going to need to specify
which portal then.

my personal opinion is to leave it the way it is.. perhaps
changing the message

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 02:37:09 2006
we have another that checks for shimmering portal, so I changed it to allow this portal to be summoned where a portal already is, except another summoned one.



I also added the ID of summoned portal to this portal.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 02:37:09 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9119
date: Sun Apr  9 06:02:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9119
Original bug report by Tsinummoc on Sat Oct 22 05:16:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x16y3

Forest [exits: southwest, south, path, north, east, northwest, northeast, west and
southeast]

shouldn't i be able to make leafblade here?
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 06:02:30 2006
sure, why not?

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 06:02:30 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9012
date: Sun Apr  9 07:35:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9012
Original bug report by Jaws on Tue Sep 20 05:12:41 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/uncle/army/path31

campfire in this room was made like 40 minutes ago - left then came back - it was still here - does this only decay when players r here?
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 07:35:31 2006
k.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 07:35:31 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8771
date: Sun Apr  9 08:15:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8771
Original bug report by Wagro on Sat Jul  9 21:26:47 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/camp/golemcell

When the spell strengthen armor falls on a armor, it does not say who it belongs to. Perhaps it should say "Foo's armor seems to go dull..."
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 08:15:55 2006
sure.

----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 08:15:55 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8734
date: Sun Apr  9 12:31:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8734
Original bug report by Tranquil on Fri Jul  1 20:58:10 2005

Object:   /domains/sombre/areas/jaguar/village/rooms/graveyard2
Creator:  Jaguar
Room:     /domains/sombre/areas/jaguar/village/rooms/graveyard2

'dig with shovel' here returns:

*Undefined function called: modal_push
Trace written to /log/runtime
q
er
----------------------------------------------------------------------

Psycho wrote on Sun Apr  9 08:26:24 2006
err, anyone know if this still happens? I can't dupe and it's been updated since this.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  9 12:31:03 2006
Think I fixed this.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  9 12:31:03 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9653
date: Sun Apr  9 22:49:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9653
Original bug report by Avenger on Sun Apr  9 19:43:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/avenger-2

i think i'm broken. i dont see myself climbing plague. Er... i dont see any1 climbing plague.

And yes, i have notify on

-Avenger-
----------------------------------------------------------------------

Avenger wrote on Sun Apr  9 19:45:25 2006
plaque i mean *hide*

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  9 22:49:11 2006
I just snooped you and put Zifjr at the top of the plaque.

you are too seeing movement messages.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  9 22:49:11 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9657
date: Tue Apr 11 05:39:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9657
Original bug report by Inside on Tue Apr 11 00:30:09 2006

Object:   /domains/outofwhack/uncle/statue/items/door1
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm30

yea... when i first got the keys to this area earlier today, using them to unlock the doors (like this door) caused them to dest. since then i've come in this way 3 times, twice using the same key (which didn't dest) and once just now with a new key that also didn't dest. i also went in the other 2 doors in this area, the first time desting my key, the other 2 times not desting my keys. i think there is some bug with them.
----------------------------------------------------------------------

Psycho wrote on Tue Apr 11 05:39:10 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Tue Apr 11 05:39:10 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9655
date: Tue Apr 11 05:56:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9655
Original bug report by Xain on Sun Apr  9 22:09:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

[trivia]: 6) Which guild Sigwald coded first?
maybe we should work on some grammar here.......
----------------------------------------------------------------------

Psycho wrote on Tue Apr 11 05:56:04 2006
Ok, is the following more pleasing to your eyes?



Perhaps someone could correct the grammar in the above sentence? 



Thanks!



On a serious note, someone changed the question; not me, but someone.





----------------------------------------------------------------------

Psycho wrote on Tue Apr 11 05:56:04 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9659
date: Tue Apr 11 20:47:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9659
Original bug report by Beranis on Tue Apr 11 20:44:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/gemstore

Lesk tail sneaks into Beranis back pocket and pulls you in for a smooch! (why do I see that message) - mistletoe emote
----------------------------------------------------------------------

Beranis wrote on Tue Apr 11 20:45:14 2006
sorry - emote was nyxtesting (testing might explain why it's buggy)

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 11 20:47:11 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9658
date: Wed Apr 12 05:48:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9658
Original bug report by Flubex on Tue Apr 11 18:18:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/reincaltar

claw of a roc does not id as a claw of a roc
----------------------------------------------------------------------

Psycho wrote on Wed Apr 12 05:48:12 2006
new ones do.

----------------------------------------------------------------------

Psycho wrote on Wed Apr 12 05:48:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7680
date: Wed Apr 12 06:15:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7680
Original bug report by Kalma on Mon Nov 29 14:17:10 2004

Bug reported from /obj/spells/objects/womb_room#761533--

When you cast gaia's womb and your party members are in the room with you, but not following, it drags them in with you. It does not make them follow out though.

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 02:24:52 2006
This appears to be intentional; admins, any word before I close?

----------------------------------------------------------------------

Psycho wrote on Wed Apr 12 06:15:56 2006
Closing for now. there are a couple of other reports for this womb that may cause me to change this in the near future; we'll see.

----------------------------------------------------------------------

Psycho wrote on Wed Apr 12 06:15:56 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9660
date: Wed Apr 12 11:52:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9660
Original bug report by Lesk on Wed Apr 12 01:15:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

cast shrink weapon on longsword
None of the longswords are alive.
seem to remember being told it got fixed... cause well longswords are never alive
----------------------------------------------------------------------

Zifnab wrote on Wed Apr 12 11:52:28 2006
no. you were told its  flaw in the parser with the way we have
done the parsing for cast and the 1500 variations of it.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 12 11:52:28 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9662
date: Wed Apr 12 19:33:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9662
Original bug report by Joseph on Wed Apr 12 18:48:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/masterenchanter/guild_hall

event score clones - it is shuffling, why?
1 | nol            | 1
2 | drake          | 1

1 | beranis        | 1
2 | nol            | 1
3 | drake          | 1
shouldnt be Beranis #3 when he killed it after Nol and Drake?

1 | inside         | 1
2 | nol            | 1
3 | beranis        | 1
4 | wildchild      | 1
5 | drake          | 1
the last score after two previous is shuffled again...

-Joseph-
----------------------------------------------------------------------

Zifnab wrote on Wed Apr 12 19:33:15 2006
they all have the same score. The sorting just puts them
in a place.

We do not track the time kills were made.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 12 19:33:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9666
date: Thu Apr 13 08:06:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9666
Original bug report by Communist on Wed Apr 12 21:00:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

spell words for revive companions:
You mutter the words 'Sdnie Rfymn Ruter'

i think that's spelled wrong
----------------------------------------------------------------------

Psycho wrote on Thu Apr 13 08:06:07 2006
yeah, I suppose.

----------------------------------------------------------------------

Psycho wrote on Thu Apr 13 08:06:07 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9669
date: Fri Apr 14 06:36:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9669
Original bug report by Sudra on Thu Apr 13 22:31:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/izabella/zunzoo/rooms/room12

I know its stupid, but the flamingos in the zoo in illium don't id as birds.
----------------------------------------------------------------------

Psycho wrote on Fri Apr 14 06:36:32 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9665
date: Fri Apr 14 11:31:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9665
Original bug report by Joseph on Wed Apr 12 19:43:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

once a player get guild item after joining a guild, there is something like:

Embra says 'Welcome among us! Take that holy ankh as a proof of your membership and carry high the honour and reputation of our guild!
You wear holy ankh.

But, if i'm wearing/wielding something on the same slot, guild item stays unequipped until i do that manually or log in...

-Joseph-
----------------------------------------------------------------------

Zifnab wrote on Fri Apr 14 11:31:17 2006
yes. thats ok we choose to live with that.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 14 11:31:17 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9671
date: Fri Apr 14 11:32:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9671
Original bug report by Communist on Fri Apr 14 01:24:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x14y28

01:13:20 [fishing]: Chuck, the Old Fisherman says, 'Communist caught themselves a nice li'l
minnow of a fish.'

I think I am only one person (right now at least), so that pronoun ought to change...
----------------------------------------------------------------------

Zifnab wrote on Fri Apr 14 11:32:08 2006
I do believe that is intentional. chuck is after all a fisherman
who might not use correct grammar.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 14 11:32:12 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9679
date: Mon Apr 17 20:41:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9679
Original bug report by Bluemoon on Mon Apr 17 19:47:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level1/room7

Whitemoon gives Beef Jerky to you.
Whitemoon gives White Cheese to you.
Whitemoon gives White Cheese to you.
Whitemoon gives Beef Jerky to you.
Whitemoon gives White Cheese to you.
Whitemoon gives Beef Jerky to you.
Whitemoon gives White Cheese to you.
Whitemoon gives White Cheese to you.
Whitemoon gives Bread to you.
Whitemoon gives Bread to you.
Whitemoon gives Bread to you.
hp: 1758/1758 sp: 980/980 ep: 625/1302 eat all
Sootika hits insane pirate with a hammering blow of pure physical energy!
The sheer brutal force of Sootika's spell violently shakes insane pirate and stuns him!
Insane Pirate's stun resistance allows him to avoid getting stunned!
There is no such target here.
Andros reports Hp: 2551 (3928)  Sp: 596 (886)  Ep: 1319 (1890)
Insane Pirate hit Andros 2 times.
Whitemoon, Greenmoon, Blackmoon, Andros, Sootika, Redmoon, You, Alzowah and Beranis hit
    Insane Pirate 17 times.
You eat a hunk of beef jerky.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
You are too stuffed to eat more.
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime
health
--------------------------------------------------------------------------
                                 Bluemoon                                 
--------------------------------------------------------------------------
             HEALTH       : 1758/1758 (100%) [########################]
              MAGIC       :  980/980  (100%) [########################]
            ENDURANCE     :  631/1302 ( 48%) [###########.............]
             HUNGER                   (100%) [########################]
----------------------------------------------------------
Tried to eat all, had some misc pirate pieces in my inv at the time, maybe that did it.
dig grave
Just reporting a quick bug
Moonie
----------------------------------------------------------------------

Zifnab wrote on Mon Apr 17 20:41:07 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9680
date: Mon Apr 17 20:41:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9680
Original bug report by Bluemoon on Mon Apr 17 19:50:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level1/room9

use claw attack
dig grave
Again, tried to eat all, and just got the same error as last bug rep
Moonie
----------------------------------------------------------------------

Zifnab wrote on Mon Apr 17 20:41:11 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9682
date: Mon Apr 17 20:41:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9682
Original bug report by Bluemoon on Mon Apr 17 20:12:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level2/room3

Okay, third time I tried to eat food and it bugged, guess I'll eat a food x10 instead and stop spamming the bug reports
Moonie
----------------------------------------------------------------------

Zifnab wrote on Mon Apr 17 20:41:17 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9681
date: Mon Apr 17 20:41:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9681
Original bug report by Lucifer on Mon Apr 17 20:11:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level2/room6

someone dropped alot of food on the ground I wrote

eat all, and got:

*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Mon Apr 17 20:41:29 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9674
date: Tue Apr 18 05:34:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9674
Original bug report by Beranis on Fri Apr 14 14:25:28 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/lion

on the description of Reishar - it should be majestic not magestic
----------------------------------------------------------------------

Psycho wrote on Tue Apr 18 05:34:36 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9661
date: Tue Apr 18 06:12:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9661
Original bug report by Lesk on Wed Apr 12 15:18:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room25

more an idea than a bug..
but erm 'dig graves' dont work ;)
*grumbles*
----------------------------------------------------------------------

Psycho wrote on Tue Apr 18 06:12:16 2006
I don't see a problem with allowing that.  but if an admin says differently, it will be changed back.

----------------------------------------------------------------------

Psycho wrote on Tue Apr 18 06:12:16 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9678
date: Fri Apr 21 05:31:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9678
Original bug report by Xain on Mon Apr 17 16:17:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

gnosis has defeated the legendary hero,tigger!
typos :)
----------------------------------------------------------------------

Psycho wrote on Fri Apr 21 05:31:15 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9664
date: Fri Apr 21 06:31:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9664
Original bug report by Joseph on Wed Apr 12 19:31:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/masterenchanter/guild_hall

was casting create enchantment stone and got this:
You attune yourself to the mana all around, and release your spell instantaneously.
You mutter the word 'spetlinks'
*Bad argument 1 to lower_case()
Expected: string Got: 0.
Trace written to /log/runtime

-Joseph-
----------------------------------------------------------------------

Zifnab wrote on Wed Apr 12 19:35:13 2006
*Bad argument 1 to lower_case()
Expected: string Got: 0.
Object: /daemons/guilds/enchanter_d at line 68

#0: 'heart_beat' at /std/race/elf#2403890 at line 94
#1: 'heart_beat' at /std/race/elf#2403890 (/std/combat/combat.c) at line 1824
#2: 'action' at /obj/spells/create_enchantment_stone (/std/inherits/spells/new_spell.c) at line 1483
#3: 'cast' at /obj/spells/create_enchantment_stone (/std/inherits/spells/new_spell.c) at line 825
#4: 'spell_ok_to_cast' at /obj/spells/create_enchantment_stone at line 10
#5: 'global_query_enchant' at /daemons/guilds/enchanter_d at line 68

------/obj/spells/create_enchantment_stone.c:10 - spell_ok_to_cast(0, NULL)
locals: NULL, NULL
----------------------------------------------------------------

mixed spell_ok_to_cast(object c, object t, object o, string ench)
{
   mapping ingredients;
   string path;
=>   if (!ENCHANTER_D->global_query_enchant(ench))
      return "There is no such enchant available!\n";
   if (!ENCHANTER_D->player_query_enchant(c,ench))
      return "You do not know of any such enchantment!\n";
   if (wizardp(c)) return 1;
   path = ENCHANTER_D->global_query_enchant(ench);



----------------------------------------------------------------------

Psycho wrote on Fri Apr 21 06:31:53 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9694
date: Sat Apr 22 05:33:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9694
Original bug report by Xain on Fri Apr 21 23:35:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/junglenw3



RDMP OFF










Uforia Jungle [exits: west, south, east and north]
A Large Fungus Rat   (wounded)

Grnbud the Drow  
Illusions the Thrikhren  
Gandalf killing the Polar bear
cast harm body on fungus rat
There is no rat here.
----------------------------------------------------------------------

Psycho wrote on Sat Apr 22 05:33:56 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9693
date: Sat Apr 22 05:55:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9693
Original bug report by Denim on Fri Apr 21 23:03:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_h14

female soldiers in stronglight id to male soldiers for some reason, tested with wyrnbane special again
----------------------------------------------------------------------

Psycho wrote on Sat Apr 22 05:55:47 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9689
date: Sat Apr 22 06:05:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9689
Original bug report by Beranis on Fri Apr 21 17:07:19 2006

Object:   /obj/spells/objects/undeads/skeletal_mage
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/4,8,1

points its arms at spider shoots a blinding blue beam at it! (I think that's the skeletal mage doing a cold spell) but just one thing - the blue beam is red :\
----------------------------------------------------------------------

Psycho wrote on Sat Apr 22 06:05:01 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9692
date: Sat Apr 22 08:25:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9692
Original bug report by Maduo on Fri Apr 21 20:51:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/docks/goss_docks

not sure if this is intentional, but this room (port to sombre) doesn't seemed to be marked for having water in it. can't fish in it either even though it is right next to the ocean.
----------------------------------------------------------------------

Psycho wrote on Sat Apr 22 08:25:21 2006
maybe docks would be ok.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 22 08:25:21 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9690
date: Sat Apr 22 08:46:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9690
Original bug report by Beranis on Fri Apr 21 17:23:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/7,12,1

I'm in mist form, you'd think I'm probably light enough to float over this swamp without sinking into the quicksand
----------------------------------------------------------------------

Psycho wrote on Sat Apr 22 08:46:04 2006
Mist form can still get stuck; but I did make you have a better chance at not getting stuck.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 22 08:46:04 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9702
date: Sun Apr 23 21:09:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9702
Original bug report by Xain on Sun Apr 23 20:36:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

[123mq] Find and kill this monster for me and I shall reward you well.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Grnbud the Drow  
It is a member of the drow race.
0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo   
   o                         Golem Brain [head]                           o   
   o                     Mask of Clear Seeing [eyes]                      o   
   o                      Metal stethoscope [neck]                        o   
   o                        Whalus Cloak [cloak]                          o   
   o                     Robe of demon hide [torso]                       o   

o                Dark Amulet of the Conjurer [amulet]                  o   
   o                   Blackmon's Armguard [left arm]                     o   
   o             Bleached out Bracelet of Bones [right arm]               o   
   o                        Leg Bone [left hand]                          o   
   o                       Quickener [right hand]                         o   
   o                     Ring of lavos [left finger]                      o   
   o                     Claddah Ring [right finger]                      o   
   o                       Belt of the wind [belt]                        o   
   o                       Crystal Leggings [legs]                        o   
   o                Hematite encrusted boot [right foot]                  o   
   o        Druidic staff (wielded) (kept) (right and left hands)         o   

   oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo   
It has no scars.
It wears a tattoo of a magical whirlwind of swords and blood.
It is in excellent shape.
He is in excellent shape.
----------------------------------------------------------------------

Zifnab wrote on Sun Apr 23 21:09:23 2006
this is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 23 21:09:26 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9695
date: Mon Apr 24 21:00:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9695
Original bug report by Highpriest on Sun Apr 23 03:29:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

Rufrin the shopkeeper [sales]: Need gold? I will pay 5,976,736 gold for Star of Illium

Is that right?

-HP
----------------------------------------------------------------------

Psycho wrote on Mon Apr 24 21:00:47 2006
Dunno, maybe needs a filter, but this is the 2nd report for this issue; closing this one.

Thanks.

----------------------------------------------------------------------

Psycho wrote on Mon Apr 24 21:00:47 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9711
date: Fri Apr 28 03:07:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9711
Original bug report by Communist on Fri Apr 28 00:50:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x14y28

xain just got frozen, but i see this when i type 'myth':

 | Wazup        |        | Will         |  1m12s | Xain         |    -1s |

he's not logged in... so that shouldn't be possible
----------------------------------------------------------------------

Zifnab wrote on Fri Apr 28 03:07:34 2006
it errored when i reinced him. no big deal.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 28 03:07:34 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9687
date: Sat Apr 29 05:04:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9687
Original bug report by Mikkiz on Thu Apr 20 15:49:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/wolves/rooms/wolves6

im stuck at twolf quest, getting errors when trying to get on
with the quest.
errors like this: 
You bite Qallunaaq, hard, aggravating him.
*Bad argument 2 to member_array()
Expected: string or array Got: ([ /* sizeof() == 1 */
  "Panik" : 1145528569,
]).
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Thu Apr 20 16:07:59 2006
*Bad argument 2 to member_array()
Expected: string or array Got: ([ /* sizeof() == 1 */
  "Panik" : 1145528569,
]).
Object: /domains/guilds/shapeshifter/quests/wolves/pack_d at line 136

#0: '' at /secure/user#2497199 () at /:0
#1: 'dispatch_modal_input' at /secure/user#2497199 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#2497201 () at /:0
#3: 'shell_input' at /obj/pshell#2497201 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#2497201 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#2497201 at line 64
#6: 'do_game_command' at /std/race/vampire#2497200 (/std/player/cmd.c) at line 80
#7: 'do_get_obs' at /cmds/verbs/get at line 130
#8: 'get_one' at /cmds/verbs/get at line 75
#9: 'move' at /domains/guilds/shapeshifter/quests/wolves/objects/head#2499955
(/std/object/move.c) at line 139
#10: 'call_hooks' at /domains/guilds/shapeshifter/quests/wolves/rooms/wolves6
(/std/object/hooks.c) at line 121
#11: 'call_hooks_with_arg_array' at
155
#12: '' at /domains/guilds/shapeshifter/quests/wolves/rooms/wolves6
() at /:0
#13: 'ObjectLeft' at /domains/guilds/shapeshifter/quests/wolves/rooms/wolves6
(/domains/guilds/shapeshifter/quests/wolves/inherits/forest_room.c) at line 26
#14: 'object_left' at
(/domains/guilds/shapeshifter/quests/wolves/inherits/wolf_interactions.c) at line 1006
#15: 'stole_food' at
(/domains/guilds/shapeshifter/quests/wolves/inherits/wolf_interactions.c) at line 750
#16: 'check_dominance_attack' at
(/domains/guilds/shapeshifter/quests/wolves/inherits/wolf_interactions.c) at line 252
#17: 'DoesDominate' at /domains/guilds/shapeshifter/quests/wolves/pack_d at line 136


------/domains/guilds/shapeshifter/quests/wolves/pack_d.c:136 - DoesDominate()
locals: "mikkiz", "Qallunaaq"
----------------------------------------------------------------
{
  string sPlayer = oPlayer->query_userid();
  string sWolf = oWolf->QueryPackName();

  if (-1 != member_array(sPlayer, keys(l_mPlayerDominates)) &&
=>      -1 != member_array(sWolf, l_mPlayerDominates[sPlayer])) {
    return 1;
  };
  return 0;
}


----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 02:18:28 2006
Zif,

Since l_mPlayerDominates[sPlayerName] was changed from this:

l_mPlayerDominates[sPlayerName += ({ sWolfName };



to this:



l_mPlayerDominates[sPlayerName] += ([ sWolfName: time() ]);



can we just change 

member_array(sWolf, l_mPlayerDominates[sPlayer])) 



to



member_array(sWolf, keys(l_mPlayerDominates[sPlayer]))) 



?

----------------------------------------------------------------------

Zifnab wrote on Sat Apr 29 04:51:48 2006
yes that will work.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:04:39 2006
hopefully fixed then.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:04:39 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9713
date: Sat Apr 29 05:04:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9713
Original bug report by Dorion on Fri Apr 28 04:35:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/wolves/rooms/wolves_center

You bite Kaaktunga, hard, aggravating him.
*Bad argument 2 to member_array()
Expected: string or array Got: ([ /* sizeof() == 6 */
  "Inuksuk" : 1146188908,
  "Keoghah" : 1146188530,
  "Panik" : 1146187587,
  "Pugtarpoq" : 1146190389,
  "Kamiit" : 1146189526,
  "Qallunaaq" : 1146188145,
this happens every time i do anything
and it's progressive with each one i kill, is it possible to do last few wolves through these. fix please
----------------------------------------------------------------------

Zifnab wrote on Fri Apr 28 04:47:03 2006
yes it is possible. It has already been reported and the quest
is still doable.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:04:57 2006
dup

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:04:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9712
date: Sat Apr 29 05:05:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9712
Original bug report by Dorion on Fri Apr 28 03:31:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/wolves/rooms/wolves2

You growl fiercely at Qallunaaq.
Qallunaaq ignores you.
*Bad argument 2 to member_array()
Expected: string or array Got: ([ /* sizeof() == 1 */
  "Panik" : 1146187587,
 don't know what that is
but it's not normal i think
got it during t wolf quest
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:05:06 2006
dup

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:05:06 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9716
date: Sat Apr 29 05:22:46 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9716
Original bug report by Communist on Sat Apr 29 03:23:28 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x7y44

Chuck the fisherman has trouble with gender.

[fishing]: Chuck, the Old Fisherman says, 'Communist caught herself a new boot to wear.'

look at communist:
Communist the Elf  
It is a member of the elf race.
It is a Lord of Blackavar.
Nondescript thing.
 
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:22:46 2006
chuck recognizes you by your rod.  if you want to correct your gender, get a new rod...a really really new rod.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 05:22:46 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9710
date: Sat Apr 29 08:10:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9710
Original bug report by Maduo on Fri Apr 28 00:09:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

was trying to find which corpse was erik's corpse so i could swing it at warrowarr since the parser doesn't care about where the corpses are in the room for the emotes, and got this:
swing 20th corpse maduo
*Value being indexed is zero.
Trace written to /log/runtime
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:10:32 2006
hacked a bit; shouldn't bug anymore anyway..

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:10:32 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9717
date: Sat Apr 29 08:10:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9717
Original bug report by Khelekloth on Sat Apr 29 07:56:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

metal ; jukebox - Deathspell Omega - I
[metal]: You put a quarter in the jukebox and press the button for "it"
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:10:54 2006
was playing with messages; fixed now.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:10:54 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7995
date: Sat Apr 29 08:11:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7995
Original bug report by Maduo on Fri Dec 31 21:48:06 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

swing 4th belt nezmaniac
*Value being indexed is zero.
Trace written to /log/runtime
hrm
You hrm.


----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:11:12 2006
dup

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:11:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9718
date: Sat Apr 29 08:17:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9718
Original bug report by Blackwidow on Sat Apr 29 08:00:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Not sure if this is a bug or not.. but I am getting the 
'shiver as pure energy flows through your body'
even tho I am not on consecrated ground.
I was doing 'heal' in xp.  It happened more then once,
but not every time.  I never even watch the combat spam,
so a party member is the one that called it to my attention.

You finish the chant.
You mutter the words 'Raiesdn Har Kof'
You shiver as pure energy flows through your body!
You clap your hands and heal Warrowarr.
Spell effectiveness: 91.51%
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:17:54 2006
you'll sometimes see that message, regardless if you are on holy ground or not.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:17:54 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9705
date: Sat Apr 29 08:22:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9705
Original bug report by Beranis on Mon Apr 24 19:17:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

Your egg sac is throbing hard!  It may burst at any moment! gl
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:22:41 2006
throbing sp? fixed if so.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:22:41 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9704
date: Sat Apr 29 08:28:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9704
Original bug report by Lesk on Mon Apr 24 12:34:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/camp5

not really a bug but i just cast speak with priest and got ....
You feel closer to the good gods.

dont suppose we could have an align check or somit in? cause im demonic at the moment, i'd rather feel close to the evil gods ;)
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:28:16 2006
holy - good gods, unholy - evil gods. if someone disagrees, they can change it!

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 08:28:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9720
date: Sat Apr 29 22:02:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9720
Original bug report by Falcore on Sat Apr 29 21:59:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/field5

tried to kill this giant and got this
*call_other() couldn't find object
trace written to /log/runtime
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 22:02:06 2006
was playing with something; should be fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 22:02:06 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9703
date: Sat Apr 29 22:15:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9703
Original bug report by Daran on Mon Apr 24 09:45:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

dont think random unique drop eqs suppose to be wanted by rufrin

08:15:12 Rufrin the shopkeeper [sales]: Need gold? I will pay 5,976,736 gold for Star of Illium
----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 22:15:42 2006
shouldn't any more.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 22:15:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9719
date: Sun Apr 30 05:51:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9719
Original bug report by Elriewien on Sat Apr 29 21:51:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x2y31

Not sure if this is a bug or a feature but in the tour, Barnacle
Bob, in a single tour circuit, will repeat a fair number of his
tour guide conversation pieces. I have a text log of the entire
tour if that would help. If anyone would like a copy, just let
me know where to send it.
----------------------------------------------------------------------

Zifnab wrote on Sat Apr 29 21:54:46 2006
Its just that he hasnt been updated in a long time.

not really a bug  he just needs more info to talk about.

----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 05:51:28 2006
As this is not a bug, i'm closing.  However, the knowledgable players of IoM will be talking to Bill very soon about getting with the now.  Please check back in a week or so!

----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 05:51:28 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9723
date: Sun Apr 30 17:37:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9723
Original bug report by Monkey on Sun Apr 30 07:44:05 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_reinc_room

a few things with the tour
1) Too much at once on the sign about guilds
2) The monster turned to dust but the instructions tell you to 'dig grave'
3) -This one is a name error-

    You can also get help by typing 'help '. For example, if you
    wanted to find out about the rules of Red Dragon, you would type 'help
    rules'. Please find out our rules now by typing 'help rules'.
That's all I noticed.
----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 17:37:45 2006
signs content is slightly reduced..i'll try to think of something different to do.

Monster will now leave a corpse

Red Dragon is now Islands of Myth.



Thanks!

----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 17:37:45 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8607
date: Sun Apr 30 18:55:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8607
Original bug report by Daran on Mon May 30 06:35:37 2005

Bug reported from /domains/everrest/naraku/rooms/bucket_room--

multiple buckets here snoop, what kind f funkywell ugot going on here anyways
err not here, but right outside here, aggros running around outside the bucket


----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 18:55:44 2006
maybe fixed.

----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 18:55:44 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7950
date: Sun Apr 30 19:52:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7950
Original bug report by Sirc on Sat Dec 25 00:54:08 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/market/arena_room--

i casted mend beast on dojjan in the "Sopor Arena", 
but it doesnt seem to heal him at all


----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 19:52:52 2006
this is intentional; can only heal yourself..or something like that.

----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 19:52:52 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9574
date: Sun Apr 30 20:20:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9574
Original bug report by Soulleech on Wed Mar 15 07:19:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x54y98

lloth's children might be broken
45 minutes after it began, I could still find unhatched eggs. In fact, I can't find
a single drider that are hatched naturally.
----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 20:20:07 2006
made the eggs no cleanup; think this is suppose to fix it but lemme know if you still see it.

----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 20:20:07 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8724
date: Sun Apr 30 20:47:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8724
Original bug report by Beranis on Thu Jun 30 04:46:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_h26

mareials -sell- for 0 gold
----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 20:47:57 2006
fine, givem away for free then.

----------------------------------------------------------------------

Psycho wrote on Sun Apr 30 20:47:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9626
date: Mon May  1 03:42:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9626
Original bug report by Sootika on Sat Apr  1 08:24:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/anhk/rooms/cake


Mrs. Cake is sitting behind a table, staring intently at a crystal ball.
She is a plump old woman with a happy face. Given her appearance and age,
she looks like a pretty weak opponent, but still, there is something about
her that gives an image of someone who has been connected to the spiritual
world for quite some time and possibly may have acquired some skills in the
process.
This monster is unkillable and shout therefore be removed from the bounty list.
Don't post too often, thanks for listening.
Soots
----------------------------------------------------------------------

Psycho wrote on Mon May  1 03:42:48 2006
ok, shouldn't have non-killables anymore...please tell me if you still see it...or if something else blows up=P

----------------------------------------------------------------------

Psycho wrote on Mon May  1 03:42:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9726
date: Mon May  1 03:55:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9726
Original bug report by Avenger on Mon May  1 03:48:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x8y2

while fishing:
--------| New Round |--------
You feel as if the fish is going to pull $c into the water!
You fight with all your might as a fish that feels like a monster pulls at the end of your line!

umm... what is $c ?
----------------------------------------------------------------------

Psycho wrote on Mon May  1 03:55:41 2006
fixed on reboot or new poles.

----------------------------------------------------------------------

Psycho wrote on Mon May  1 03:55:41 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8133
date: Mon May  1 07:20:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8133
Original bug report by Maduo on Thu Feb 10 01:14:42 2005

Bug reported from /domains/city/islandmap/x8y2--

Blight catches an old boot  weighing 2lb, earning a single fishing point!
Blight: *Bad argument 1 to call_other()
    Expected: string or array or object Got: 0.
    Trace written to /log/runtime
order blight cast rod
Blight: You can't cast that, a rod is already in the water!


----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:20:06 2006
hopefully fixed with new rods.

----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:20:06 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9725
date: Mon May  1 07:20:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9725
Original bug report by Avenger on Mon May  1 03:47:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x8y2

i can fish while in regeneration trance
i cannot make bug report while in trance
q
----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:20:36 2006
new rods or after boot with old ones shouldn't be able to any more

----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:20:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9670
date: Mon May  1 07:27:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9670
Original bug report by Communist on Fri Apr 14 01:12:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x14y28

I can still fish while stunned by a witch dream.
----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:27:24 2006
shouldn't be able to do this anymore either

----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:27:24 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9709
date: Mon May  1 07:42:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9709
Original bug report by Communist on Thu Apr 27 19:17:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x7y44

if I reconnect while fishing, i don't get the "New Round" messages
instead I just see a string of these:

You begin to tire the fish attached to your spinnerbait!
You feel the fish struggling at the other end of your line!
You begin to tire the fish attached to your spinnerbait!
You feel the fish pulling hard on your line as you reel in.
----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:42:16 2006
should be fixed.new rods/reboot of course.

----------------------------------------------------------------------

Psycho wrote on Mon May  1 07:42:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9732
date: Wed May  3 05:42:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9732
Original bug report by Beranis on Tue May  2 08:55:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_tse

A garbage collector enters the room, sucks up all the garbage on the ground, then leaves. ... Maybe he should do just that?
----------------------------------------------------------------------

Zifnab wrote on Tue May  2 15:29:52 2006
care to explain?

----------------------------------------------------------------------

Beranis wrote on Tue May  2 16:26:15 2006
In madesco, the garbage collectors come around and 'suck up all the garbage'. They could actually pick the stuff up (really it'll be a cleanup).

----------------------------------------------------------------------

Psycho wrote on Wed May  3 05:42:04 2006
would be neat, but like all trash men, if you don't place your garbage in the proper receptacle it will not be removed. and he's just there to give the area life!

----------------------------------------------------------------------

Psycho wrote on Wed May  3 05:42:04 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9731
date: Wed May  3 05:56:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9731
Original bug report by Beranis on Tue May  2 08:42:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_tse

Your Ice Pick glows brightly as its magical cold blade damages manillo! Actually, it's a Fog Pick - I'm in mist form.
----------------------------------------------------------------------

Psycho wrote on Wed May  3 05:56:42 2006
k; new picks will be fog picks when they are fog picks.

----------------------------------------------------------------------

Psycho wrote on Wed May  3 05:56:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9727
date: Wed May  3 07:42:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9727
Original bug report by Inside on Mon May  1 07:08:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

i have a thin leather belt in my inventory. 'sell belt for 3750000' is returning "You can't sell that for 3750000." i have no clue why.
----------------------------------------------------------------------

Psycho wrote on Mon May  1 23:48:48 2006
the belt's not sellable (in terms of shops).  not sure if it should be allowed when you are putting it up for sale like that though..any thoughts admins?

----------------------------------------------------------------------

Inside wrote on Mon May  1 23:50:01 2006
should be easy to query if it was pawn shopkeeper that would be the buyer too. *hides*

----------------------------------------------------------------------

Zifnab wrote on Tue May  2 15:29:22 2006
should be allowed

----------------------------------------------------------------------

Psycho wrote on Wed May  3 07:42:12 2006
new belts can sell now.  

also trying to fix this in the verb to allow this so we don't have to update all items; we'll see after boot if it works.

----------------------------------------------------------------------

Psycho wrote on Wed May  3 07:42:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9708
date: Thu May  4 05:53:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9708
Original bug report by Roirraw on Wed Apr 26 06:48:22 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/plroad4

due to a death i was unable to enter my arena fight vs loke and he won by walkover (got reved but couldn't get back in time) and i was transfered from just outside the necro guild area to the arena waiting room
----------------------------------------------------------------------

Psycho wrote on Thu May  4 05:53:15 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Thu May  4 05:53:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9707
date: Thu May  4 06:05:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9707
Original bug report by Lesk on Tue Apr 25 12:31:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-2

another brilliant idea brought to you by lesk.... the safes in the castle dont close when you do 'close safes' could they ???
----------------------------------------------------------------------

Psycho wrote on Thu May  4 06:05:15 2006
this isn't a bug. but you can do this now...I think.

----------------------------------------------------------------------

Psycho wrote on Thu May  4 06:05:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9675
date: Thu May  4 07:32:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9675
Original bug report by Expandrew on Fri Apr 14 23:20:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

Temuthril left a message on the witch chan about death removing dream of titans but not dream of delaeus.
i figured that i'd go check it out, so i just went and died with both dreams up, and titans dropped all of the way like it should have.  delaeus on the other hand, just dropped two levels, taking my qc from 120% to 110%(5% each time i got the drop message)
after talking with a few other witches, they said this was addressed a while ago and closed as intentional, but doesn't it make sense that it would either drop 100% or not drop at all?
-ex
----------------------------------------------------------------------

Zifnab wrote on Sat Apr 15 00:01:12 2006
What does dropping it 2 levels mean..

As far as I understanding things.. the spell is eitherup or down.
if its not please explain
*

----------------------------------------------------------------------

Expandrew wrote on Sat Apr 15 19:54:10 2006
ok, when you cast a dream, it goes up.  the dream wears off over time, with 5 increments.  so my dream of delaeus raises my qc 25% total.  after some time, it drops 5%, then 5% more until it gets back to my original amount.  the output is something "you feel  as you forget some of your dream".  after you lose that last 5%, you get a message "you feel  as you forget the last of your dream."
so what's happening is that i'm losing all increments of dream of titans when i die, but only losing two (of the 5 increments) when i die.  it seems like i should lose all 5 or none at all when i die.
hope that helps
-ex

----------------------------------------------------------------------

Expandrew wrote on Sat Apr 15 19:55:56 2006
(for clarification)where is says two of the 5 increments, that's of the qc dream

----------------------------------------------------------------------

Psycho wrote on Thu May  4 07:32:25 2006
err; dunno why it would be intentional. let me know if it's really suppose to be but for now, fixed.

----------------------------------------------------------------------

Psycho wrote on Thu May  4 07:32:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9668
date: Thu May  4 07:51:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9668
Original bug report by Beranis on Thu Apr 13 12:05:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Was it by design that remove shields doesn't affect irrifletta shields?
----------------------------------------------------------------------

Psycho wrote on Thu May  4 07:51:08 2006
yes.

----------------------------------------------------------------------

Psycho wrote on Thu May  4 07:51:08 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9737
date: Thu May  4 14:06:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9737
Original bug report by Communist on Wed May  3 19:43:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x12y43

some fish are disappearing right in front of my eyes, i get no message of it being moved or eaten
i don't have anyone on ignore that might eat it either

bug, or is this just room cleanup?
----------------------------------------------------------------------

Communist wrote on Wed May  3 19:53:51 2006
so far each case where i've seen this happens, i've caught two of the same fish and dropped them on the ground

later, when i catch a third fish of the same kind, i drop it, but now there's only one fish on the ground

not quite sure what could be going on...

----------------------------------------------------------------------

Communist wrote on Wed May  3 19:56:47 2006

okay, maybe that's not the pattern

now i just caught a third siilfish, dropped it, and there are 3 on the floor

so that probably has nothing to do with the problem

----------------------------------------------------------------------

Zifnab wrote on Thu May  4 14:05:58 2006
If you want to keep them do not drop them. They will disappear.

There is now a message though.

----------------------------------------------------------------------

Zifnab wrote on Thu May  4 14:06:01 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9742
date: Sat May  6 17:13:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9742
Original bug report by Smee on Sat May  6 06:05:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

who wash my windows doesn't work anymore
love smee
oh this might be a duplicate report i seem to remember reporting it before :/
sorry if you already told me to go climb a tree
bye bye
----------------------------------------------------------------------

Zifnab wrote on Sat May  6 17:13:22 2006
go climb a tree

----------------------------------------------------------------------

Zifnab wrote on Sat May  6 17:13:22 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9745
date: Sat May  6 23:19:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9745
Original bug report by Aden on Sat May  6 22:41:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

After the final blow to Skunk you quickly grab a token of a succesful bounty kill!
Skunk falls to the ground DEAD!
You receive 134 exp.

You give Gory finger to Tesselavala.
You receive 31622 exp.

That seems like a lot of exp for such a small monster?
----------------------------------------------------------------------

Zifnab wrote on Sat May  6 23:19:34 2006
it happens. It evens out though. some tougher monsters
will not give as much exp as you would expect.

----------------------------------------------------------------------

Zifnab wrote on Sat May  6 23:19:34 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9749
date: Mon May  8 15:51:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9749
Original bug report by Apathy on Mon May  8 00:20:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

Gab seems to be giving double credit for pawn shop sales.  I had a kraag belt up for sale for 50k, and I had no credit from other sales (I checked).  Aden bought the belt, I checked my sales again, and Gab gave me 100k.
----------------------------------------------------------------------

Zifnab wrote on Mon May  8 15:51:42 2006
pawn_shop:Sat Apr 29 07:24:25 2006: Apathy gave /domains/outside_city/hagworth/eq/belt to the pawn shop for  100,000

Mon May  8 00:18:23 2006: Aden bought /domains/outside_city/hagworth/eq/belt (apathy) from the
pawn shop for 100,000
Mon May  8 00:18:29 2006: Apathy collected 100,000 from pawn shop. Previous gold 553,728, New gold
653,728

----------------------------------------------------------------------

Zifnab wrote on Mon May  8 15:51:42 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9754
date: Mon May  8 19:40:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9754
Original bug report by Communist on Mon May  8 19:34:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

i just died, but i'm still getting fishing messages
----------------------------------------------------------------------

Zifnab wrote on Mon May  8 19:40:15 2006
I suspect it will only happen until the current cast is completed.

I dont see a need to check everywhere people will do stupid things

----------------------------------------------------------------------

Zifnab wrote on Mon May  8 19:40:19 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9748
date: Mon May  8 22:45:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9748
Original bug report by Apathy on Mon May  8 00:14:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

Inside was idling in the pawn shop, wearing a Blackmon's platemail.  I typed 'sell platemail for 50000', and it removed Inside's platemail and put it up for pawn.  Inside already got the platemail back, so no reimb or anything necessary, but that obviously needs fixing.
----------------------------------------------------------------------

Zifnab wrote on Mon May  8 22:45:25 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9770
date: Sat May 13 16:38:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9770
Original bug report by Lesk on Sat May 13 00:45:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/portal_room

dont think the necromacers are added to the newbie tour properly, got dedraelos here looking to join but the book you gotta read before joining isnt there
----------------------------------------------------------------------

Zifnab wrote on Sat May 13 16:38:12 2006
Newbies should not be joining necro. Removed exit and info
from sign.

----------------------------------------------------------------------

Zifnab wrote on Sat May 13 16:38:12 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9770
date: Sat May 13 16:38:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9770
Original bug report by Lesk on Sat May 13 00:45:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/portal_room

dont think the necromacers are added to the newbie tour properly, got dedraelos here looking to join but the book you gotta read before joining isnt there
----------------------------------------------------------------------

Zifnab wrote on Sat May 13 16:38:12 2006
Newbies should not be joining necro. Removed exit and info
from sign.

----------------------------------------------------------------------

Zifnab wrote on Sat May 13 16:38:12 2006

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Sat May 13 16:38:12 2006


----------------------------------------------------------------------

Zifnab wrote on Sat May 13 16:38:12 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9776
date: Wed May 17 05:43:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9776
Original bug report by Beranis on Tue May 16 16:12:22 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room21

guidance (emote) is misspelled
----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:43:36 2006
you mean counsellor?

----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:43:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9775
date: Wed May 17 05:46:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9775
Original bug report by Avenger on Tue May 16 00:00:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/samael/third_pale/rooms/tpalee

maybe a bug in Defeat Zatea quest...
Our party killed Zatea, i got the scale and we left that horrible place. After dicing i came back to place star on stone and ...our party was instantly summoned to me, into room with 3 portals. Is it what should happen?
When i entered Portal to the Third Pale i ended here with "In the deafening roar of the fierce essaence storms raging outside you decide you are not yet ready to venture to face the dangers of the Third Pale." Dunno if i failed somehow or if i should have quest solved :(

-Avenger-
----------------------------------------------------------------------

Avenger wrote on Tue May 16 01:07:33 2006
ok, skip that part where i was confused that i cannot continue into third pale, just that summon is strange. it happened again when i placed star on stone, i.e. i summoned all who still were in the same party that killed Zatea.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:46:03 2006
can't say why, but it appears intentional.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:46:03 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9773
date: Wed May 17 05:50:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9773
Original bug report by Beranis on Sun May 14 02:58:37 2006

Object:   /domains/emerald/magneto/ogre/west/obj/new_pack
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

of cigarettes doesn't id as cigarettes
----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:50:58 2006
mmk

----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:50:58 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9771
date: Wed May 17 05:54:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9771
Original bug report by Beranis on Sat May 13 15:56:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/plain25

Lion guard steps in front of Lesk! Him cannot procceed to see the king
----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:54:35 2006
mmk

----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:54:35 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9763
date: Wed May 17 06:01:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9763
Original bug report by Flubex on Thu May 11 10:47:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/durin/orcs/rooms/Clo_room5

The elf opens sligthly the hood of his cloak and says: I see my plea for help has reached far beyond the intended. Whilst you undoubtedly are a very brave and able adventurer, I will not send you to carry out this mission.

He then takes a quick glance around the room and adds: Be gone now.
why am i not allowed to do it ?
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:01:40 2006
Not sure I'm allowed to tell you, so I won't. I can tell you it is intentional and you can probably ask your fellow adventures if you can't figure it out.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:01:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9760
date: Wed May 17 06:04:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9760
Original bug report by Beranis on Thu May 11 08:48:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-8

l feathered hair piece - You can't look feathered hair that.
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:04:30 2006
mmk.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:04:30 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9756
date: Wed May 17 06:19:46 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9756
Original bug report by Lesk on Wed May 10 11:22:00 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

Meathead has 102 left on hand.

102 exp perhaps ?
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:19:46 2006
sure, why not.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:19:46 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9753
date: Wed May 17 06:35:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9753
Original bug report by Tranquil on Mon May  8 05:58:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_a18

Talos gardeners id to 'citizen', yet do not have the word citizen in either their room or long descriptions. Thanks.
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:35:30 2006
ok, as long as it's not the other way around I really don't have a problem being over descript as long as it's possible. 

If an admin does, they can change it!

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:35:30 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9751
date: Wed May 17 06:36:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9751
Original bug report by Dmitri on Mon May  8 05:04:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

blow horn->  (bannerman war horn)
You are not in fight and therefore need a target.
You are not in _a_ fight perhaps?
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:36:25 2006
mmk

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:36:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9750
date: Wed May 17 06:38:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9750
Original bug report by Dmitri on Mon May  8 02:24:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/plroad4

A raven-like shadows appear on top of Soulleech's wooden staff of the necromancer.
shadow, not shadows
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:38:28 2006
Nevermore.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:38:28 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9744
date: Wed May 17 06:42:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9744
Original bug report by Lucifer on Sat May  6 09:25:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x12y43

Communist feels as if the fish is going to pull $c into the water!
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:42:51 2006
I think this was already addressed.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:42:51 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9739
date: Wed May 17 06:50:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9739
Original bug report by Dmitri on Fri May  5 01:24:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

la lute
A long-necked, 12-stringed lute, which plays softly but beautifully any song you
 know. 

You cane tune the instrument to change its settings.  Type "tune  to
 help" to see
how.
You can "play " to begin or stop playing the currently tuned song.
It is made from iron.
It is a blunt type weapon.
It is about 1'7" long.
It seems to weigh around 2 pounds.
It is of average quality.
You feel you can wield it one-handed.
It is in mint condition and is brand new.

You cane, should be you can*
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:50:21 2006
mmk

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:50:21 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9738
date: Wed May 17 06:55:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9738
Original bug report by Temuthril on Thu May  4 14:18:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

I see other people's shirija messages like this:
Shirija holds you in thrall!!!
Familiars give the message too.
Shouldn't it be like 'Shirija holds  in thrall!!!' ?
----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:55:20 2006
maybe fixed, maybe not.

----------------------------------------------------------------------

Psycho wrote on Wed May 17 06:55:20 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9778
date: Wed May 17 13:30:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9778
Original bug report by Wagro on Wed May 17 06:25:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Exp earned (in summary) does not take into account deaths
----------------------------------------------------------------------

Zifnab wrote on Wed May 17 13:30:51 2006
you are correct it does not.

----------------------------------------------------------------------

Zifnab wrote on Wed May 17 13:30:51 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9779
date: Thu May 18 04:21:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9779
Original bug report by Lesk on Wed May 17 13:50:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room9

i type score and in my guilds i get...
 ?       : enchanter (10)           
always thought enchanter was a gamma..
----------------------------------------------------------------------

Zifnab wrote on Thu May 18 04:21:37 2006
All you need to do is go to the guild and it should
update itself.

----------------------------------------------------------------------

Zifnab wrote on Thu May 18 04:21:37 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9781
date: Thu May 18 04:22:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9781
Original bug report by Communist on Wed May 17 16:54:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/forest23

|-----------------------------------------------------------------------------|
| alpha   : inquisitor (20),              | Mail              : 0/323         |
|           acrobat (20)                  | Kills             : 77,958        |
| gamma   : navigator (10), bard (8),     `-----------------------------------|
|           harmer (10)                                                       |
| bravo   : dark worshipper (10), master navigators (10),                     |
|           magical torturer (10)                                             |
| omicron : evil priest (10)                                                  |
| ?       : enchanter (10)                                                    |
`-----------------------------------------------------------------------------'

afaik enchanter is a bravo level guild, but score doesn't seem to know that
----------------------------------------------------------------------

Communist wrote on Thu May 18 03:48:30 2006
apparently finger doesn't understand it either

Communist the Elf
#________________________________________________________________________#
       Level         : 118
      Guild #1       : : enchanter
      Guild #2       : alpha  : acrobat
      Guild #3       : alpha  : inquisitor


----------------------------------------------------------------------

Zifnab wrote on Thu May 18 04:22:04 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9782
date: Thu May 18 04:22:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9782
Original bug report by Inside on Wed May 17 18:52:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room24

when i finger nailman or myself, i see this:

Guild #1       : : enchanter

it's not listed as a bravo, which it is. the spells are still working, though.
----------------------------------------------------------------------

Zifnab wrote on Thu May 18 04:22:10 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9787
date: Mon May 22 12:55:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9787
Original bug report by Inside on Fri May 19 05:40:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x12y5

yea, channels are screwy. i can disinvite people from newbie and such... unless that's some new ability of guides :P
----------------------------------------------------------------------

Ixtlilton wrote on Mon May 22 12:55:09 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9790
date: Mon May 22 12:55:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9790
Original bug report by Communist on Sat May 20 06:36:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/communist-1

i think this might already have been reported
but... channels invite seems to work for players that have nothing to do with the channel (not owner, not operator, etc.)
----------------------------------------------------------------------

Ixtlilton wrote on Mon May 22 12:55:12 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9791
date: Mon May 22 12:55:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9791
Original bug report by Inside on Sat May 20 06:47:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bank1

ok, not only can you invite and disinvite people from channels, but you can turn on channels that you are banned from or that you shouldn't be allowed to turn on. SOMEONE is going to abuse this.
----------------------------------------------------------------------

Ixtlilton wrote on Mon May 22 12:55:18 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9792
date: Mon May 22 12:55:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9792
Original bug report by Maduo on Sat May 20 07:04:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x24y4

should this really be possible?
Maduo [bounty]: > has been banished from the channel for 'invite '

last i checked > wasn't a player.
----------------------------------------------------------------------

Ixtlilton wrote on Mon May 22 12:55:21 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9797
date: Wed May 24 15:08:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9797
Original bug report by Maduo on Wed May 24 07:43:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

ok, anyways, this bug has to do with the battle royale event and i'm pretty sure gwaul comes into question too.
i joined the event with my other body, and after a couple minutes in i changed bodies to my necro one. after i summoned some familiars up, like most necros do, i went to attack temuthril

events score battle royale
Deleo tells you: The current rank - 
         1) Temuthril      225 (Altar Room in the Cathedral)
    -->  2) Maduo            0 <--

but instead, i got this, and this.

>attack temuthril
You can't attack that.

cast mind blast on temuthril
You begin to chant.
Mind blast: #
You finish the chant.
You mutter the words 'Dnim Gib Aév Ahi'
You are not PK registered.

also temuthril said he couldn't attack me either, yet, we were both still in the event.
----------------------------------------------------------------------

Zifnab wrote on Wed May 24 15:08:28 2006
do not change bodies during an event like this. Seems obvious.

IMO this is case where we are not going to go to great lengths
to get you not to do something stupid.

----------------------------------------------------------------------

Zifnab wrote on Wed May 24 15:08:31 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9802
date: Sat May 27 09:12:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9802
Original bug report by Celine on Fri May 26 20:11:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/olympus/rooms/olymp4s4e

the priest in this room has a male description but a female health condition.
of course.. trannies on olympus isnt that suprising i guess.
----------------------------------------------------------------------

Celine wrote on Fri May 26 20:13:30 2006
Seems the same is true for the rest of the priests in the olympus area.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:12:11 2006
mmmmmk.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:12:11 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9801
date: Sat May 27 09:13:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9801
Original bug report by Ronan on Fri May 26 18:52:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level3/d3agon2

Not sure if its supposed to be set up like this.
I joined a party they are all in cs, and we have a blacksmith, im killing on DC and getting materials
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:13:17 2006
dupe report; and I dunno either.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:13:17 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9800
date: Sat May 27 09:14:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9800
Original bug report by Beranis on Fri May 26 01:44:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north3

starbomb emote, that should be 'begin' not 'being'
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:14:37 2006
okie

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:14:37 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9794
date: Sat May 27 09:19:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9794
Original bug report by Justus on Sat May 20 18:00:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bank1

emerald ring of power does not id as that.
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:19:29 2006
does now.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:19:29 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9789
date: Sat May 27 09:31:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9789
Original bug report by Flubex on Fri May 19 15:37:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room25

Camel reports Hp: 2099 (2099)  Sp: 1390 (1390)  Ep: 1528 (1603)
Elven druid hit Camel 3 times.
Camel and You hit Elven druid 3 times.
Adult druid finishes the chant.
Adult druid mutters the words 'ajoz dhyyye!'
Adult druid points his focus crystal at Camel's chest and a powerful bolt of magical energy is hurled at him, engulfing him and making him scream in pain!
Adult druid directs a blast of energy at Camel, hitting him with asphyxiation and electric energy!
Camel flees in terror, southwest!
Camel runs away!
Camel leaves southwest.
Circle of meditation exits: southwest,north,southeast,up,south,northwest,east,1 

Camel Dodgemaster the Dwarf Sith Ranger Lord

Camel trips and falls screaming 'OUCH!!'
Camel runs into the room huffing and puffing.
Camel falls to the ground DEAD!
how could he die there? he had grap/iw also and as you see full hps
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:31:48 2006
that spell can really suxor. Part about getting killed after you flee is a dupe report. clsoing.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:31:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9786
date: Sat May 27 09:34:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9786
Original bug report by Beranis on Fri May 19 02:36:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/second12

You notice a red mist in the sky, that quickly disappeers when it realizes its been spotted. (sp)
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:34:13 2006
me fail english? that's unpossible!

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:34:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9785
date: Sat May 27 09:36:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9785
Original bug report by Apathy on Thu May 18 00:25:00 2006

Object:   /domains/sombre/areas/jaguar/village/rooms/villageentrance
Creator:  Jaguar
Room:     /domains/sombre/areas/jaguar/village/rooms/villageentrance

Signs are supposed to be readable either by reading or looking at it.  This one you have to read.
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:36:15 2006
in this instance, intentional.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:36:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9780
date: Sat May 27 09:40:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9780
Original bug report by Beranis on Wed May 17 15:20:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/map/x29y3

cast aura detection at meathead, he was affected by pilgrams protection not pilgrims protection
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:40:36 2006
hope this doesn't break anything.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:40:36 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9769
date: Sat May 27 09:57:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9769
Original bug report by Sirc on Fri May 12 20:25:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_o24

use drumming limbs
party place saruman 5
You cannot change leaders while in combat.

----------------------------------------------------------------------

Zifnab wrote on Fri May 12 20:56:10 2006
so what is the bug here.

Who was the leader.

----------------------------------------------------------------------

Sirc wrote on Sun May 14 12:38:30 2006
Well I was the leader, Saruman wasnt.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:57:45 2006
err, ok, fixed I guess.

----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:57:45 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9768
date: Sat May 27 18:50:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9768
Original bug report by Lesk on Fri May 12 15:06:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room35

my zombie died and all his food disapeared.. where did it go to? all his eq was on the floor..
just cause its no save.. when an eagle dies it (food) drops to the floor so mine should as well
----------------------------------------------------------------------

Zifnab wrote on Sat May 27 18:50:42 2006

Have to take this up with the guy that made the guild but
it is intentional that it happens so its not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sat May 27 18:50:45 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9804
date: Sun May 28 04:09:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9804
Original bug report by Wagro on Sat May 27 23:37:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

You can make multiple bodies and reinc one of the bodies down to 50k worth to enter the free reinc newbie portal and enter the tour.
----------------------------------------------------------------------

Zifnab wrote on Sun May 28 04:08:57 2006
if its worth that much for 10 rooms feel free

----------------------------------------------------------------------

Zifnab wrote on Sun May 28 04:09:00 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9741
date: Mon May 29 06:46:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9741
Original bug report by Zifnab on Fri May  5 18:03:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/newbie_school/rooms/room9

seems the newbie tour messed up after choosing a guild. a player used the exit to get out and it restarted the same part of the tour didnt go to the guild_selected portion
----------------------------------------------------------------------

Zifnab wrote on Fri May  5 18:10:21 2006
This may not be true...

I manually had to start the tour moving on this leavel. Might want to
check and see why jinx had issues initially in this room.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 06:46:40 2006
not exactly sure, but the room saves the persons name when they enter the room so they can come back through when going to different guild halls without getting spammed.

Possible if you came here and went back you wouldn't see the messages, but made it so if you already have selected a guild, it will move you forward.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 06:46:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9793
date: Mon May 29 06:47:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9793
Original bug report by Blackwidow on Sat May 20 12:18:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/evilcleric/guild_new

I am reporting this bug on behalf of one of our new players: Seph.

Seph was doing the newbie tour, says she picked race and guild in the tour,
and joined the inquisitor guild.  She changed her mind about the race tho,
and went to change it, but was not removed from the inquisitor guild.  I 
am unsure if this race change was part of the tour or the newbie free reinc
or what.

Anyway, when she entered the game, she was missing the inquisitor guild
item, but was member of the guild.  After trying to go to the guild hall and
rejoining and quitting and reentering, she is going to log out for 30 minutes
and log in to get a fresh body, I assume that will fix things.  

It would be good tho, if this was sorted out, so our new characters
don't get these kinds of problems as the first thing they meet on our mud :)

bw.
----------------------------------------------------------------------

Psycho wrote on Mon May 29 06:47:16 2006
can do this if you tried to go back in the tour then leave.  Made it so you have to move forward from here if you've already selected a guild.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 06:47:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9784
date: Mon May 29 07:01:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9784
Original bug report by Soulleech on Wed May 17 21:25:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/swamp/swamp_h2

sometimes the vampiric claw attack would go off and not
have any message of the skill activation.
It has been breaking my trigger of 1 kiss 2 claw quite a few times
just saw it in action a second ago
----------------------------------------------------------------------

Psycho wrote on Mon May 29 06:57:10 2006
not sure why; could you post a log showing this? I only see the possibility of the skill failing or not being able to be applied, but still see a message in all these instances.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 07:01:22 2006
nevermind, think I saw a way. should be fixed. if not, please do post a log.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 07:01:22 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9766
date: Mon May 29 07:07:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9766
Original bug report by Aden on Fri May 12 06:55:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

Reported this through tesselavala as well. I cannot attack this monster because it says I am too small. However, when i consider it it does not seem to be larger than monsters that i can kill
----------------------------------------------------------------------

Psycho wrote on Sat May 27 09:59:15 2006
sorry, what mob was it and where was the mob at?

----------------------------------------------------------------------

Aden wrote on Sun May 28 00:06:44 2006
It was one of the young rogues from the undercity.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 07:07:50 2006
thanks. this is not a bug. the rogues in the undercity are so dangerous that the gods have deemed that only those of a certain level and higher can even attack them.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 07:07:50 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9740
date: Mon May 29 07:32:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9740
Original bug report by Communist on Fri May  5 07:34:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/fishing/baitshop

is this plaque broken?

la plaque:

Top 10 fishing plaque as of Fri May  5 07:34:09 2006
=--------------------------------------------------=
     Name                                Score
  1) Zeet                               99,999
  2) Dojjan                             30,022
  3) Fisherman                          19,217
  4) Maduo                              18,538
  5) Jomo                               13,501
  6) Energystar                         13,101
  7) Ca                                 11,125
  8) Warrowarr                          11,017
  9) Highpriest                         10,839
 10) Shiranai                           10,648
...
You) Communist                          12,976
=--------------------------------------------------=
----------------------------------------------------------------------

Psycho wrote on Mon May 29 07:32:12 2006
Just didn't update yet.

----------------------------------------------------------------------

Psycho wrote on Mon May 29 07:32:12 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9820
date: Fri Jun  2 15:58:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9820
Original bug report by Wazup on Fri Jun  2 01:03:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

9811
----------------------------------------------------------------------

Zifnab wrote on Fri Jun  2 15:58:50 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9835
date: Wed Jun  7 16:10:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9835
Original bug report by Grnbud on Wed Jun  7 06:10:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/brook/brook2/rooms/uroom7

missing my focus crystal when I logged on
----------------------------------------------------------------------

Zifnab wrote on Wed Jun  7 16:10:20 2006
your inventory was most likely full when you logged on.

Empty your inventory and the next time you will log on with it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun  7 16:10:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9839
date: Sat Jun 10 06:45:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9839
Original bug report by Temuthril on Thu Jun  8 21:20:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/temuthril-2

Blood red sandals don't id to blood red sandals or red sandals.
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 06:45:01 2006
mmk

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 06:45:01 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9838
date: Sat Jun 10 06:56:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9838
Original bug report by Daran on Thu Jun  8 07:08:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

while in room with someone with transmutation ball, i do 'touch ball' and it tries to target the ball in someone elses inventory
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 06:56:53 2006
mmmk

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 06:56:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9834
date: Sat Jun 10 07:00:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9834
Original bug report by Nezmaniac on Wed Jun  7 02:56:23 2006

Object:   /domains/hyboria/aristide/turan/desert/items/sabre
Creator:  Aristide
Room:     /domains/hyboria/aquilonia/tarantia/shops/weaponshop

doesn't id to 'desert sabre'
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:00:47 2006
mmmmmmk

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:00:47 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9833
date: Sat Jun 10 07:04:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9833
Original bug report by Temuthril on Tue Jun  6 18:30:42 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/beholder9

 Hive Cell [exits: northwest]
 This is one of the typical dwellings of the smaller beholders. The entire room is uniform in
shape, and the strange markings continue. The walls are not made of stone, and look an unusual
beige.

A slightly glowing blueish circle.

A small furry oppossum  
A hyperactive gopher  
A small, fluffy bunny rabbit  
A large star-nosed mole  

hp(1002/1002) sp(3733/3736) ep(544/623) >

There seems to be a surplus empty line after the consecrated ground.
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:04:08 2006
Mmmmmmmmmmmmmmmmmmmmmmmmmmmk

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:04:08 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9829
date: Sat Jun 10 07:30:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9829
Original bug report by Lithp on Sun Jun  4 19:24:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_armor

When I type wear all, I get: [ Grey scale covered in black slime ]:Your Grey scale covered in black slime blocks you wearing that on your neck. You wear Grey scale covered in black slime.
Plus I was already wearing it.
k thnx
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:30:15 2006
k.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:30:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9825
date: Sat Jun 10 07:33:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9825
Original bug report by Communist on Sat Jun  3 17:46:41 2006

Object:   /domains/guilds/stonemagic/guild_master
Creator:  Unknown
Room:     /domains/guilds/stonemagic/guild_hall

Atizhel the Stones mage, Master of the Stones Adepts

doesn't id to mage or stones mage
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:33:43 2006
okie

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:33:43 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9823
date: Sat Jun 10 07:43:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9823
Original bug report by Zeet on Sat Jun  3 03:50:35 2006

Object:   /domains/eqpool/unique/illiumstar
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

This eq has a minor code error in the display text when the special fires.
Currently it shows 'You is bathed in a soft light as the Star of Illium flares briefly.'
The line probably ought to be:
me->simple_action( "$N $vis bathed in a soft light as the " + short() + " flares briefly.\n");
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:43:20 2006
close, but yeah, fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:43:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9819
date: Sat Jun 10 07:47:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9819
Original bug report by Beranis on Thu Jun  1 12:29:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/rr22

mistakened should just be mistaken
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:47:14 2006
k

----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:47:14 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9806
date: Mon Jun 12 03:47:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9806
Original bug report by Chrono on Mon May 29 07:15:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

i apologize in advance if this has been reported already, which it probably has since it's been like this for a week or maybe more? channels are bugging with people being able to invite themselves to private channels, or least were able to
in any case dmitri had invited himself to my private channel and i cannot remove him, i get this error message:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

----------------------------------------------------------------------

Ixtlilton wrote on Mon Jun 12 03:47:26 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9818
date: Mon Jun 12 03:47:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9818
Original bug report by Temuthril on Thu Jun  1 06:39:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

When I try to disinvite people from a private channel by using channels disinvite  , I get the following:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Mon Jun 12 03:47:36 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9824
date: Mon Jun 12 03:47:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9824
Original bug report by Slayn on Sat Jun  3 14:11:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

trying to disinvite someone from the uk channel
 
channels disinvite ing uk
 
got this:- 

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
 **
----------------------------------------------------------------------

Ixtlilton wrote on Mon Jun 12 03:47:39 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9847
date: Mon Jun 12 16:14:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9847
Original bug report by Wagro on Mon Jun 12 08:32:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/curse/laboratory

We killed tiamat and kjara got the kill, since he had tiamat as a prize bounty. Upon death Tiamat did not drop any eq that she was supposed to load. Here is a lot from the time of her death to after her corpse is looted, showing that noone recieved the pieces and the ywere not on the ground

Kjara finishes the chant.
Kjara mutters the words 'die motherfucker!'
Kjara holds his hand in the air. A spherical black orb forms around his hand and launches into Tiamat body. Tiamat gasps in horror as the very fabric of her internals is ripped in pieces!
After the final blow to Tiamat Kjara quickly grabs a token of a succesful bounty kill!
Tiamat falls to the ground DEAD!
You receive 343605 exp.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima grabs material from Chromatic tiamat's corpse.
Proxima looted 1400 gold.
Highpriest finishes the chant.
Highpriest mutters the words 'rsnic foaz'
Baer finishes the chant.
Baer mutters the words 'rsnic foaz'
Ligea finishes the chant.
Ligea mutters the words 'ajoz dhyyye!'
Zeet finishes the chant.
Zeet mutters the words 'ajoz dhyyye!'
Deep in the Bowels of the Caves [exits: east]
 You have moved deeply into the heart of the caves. The heat is intense and you start to sweat almost instantly. The shadows are darkest here, almost as if they were being fed by some great evil. You are afraid, as you should be.

The lifeless body of chromatic tiamat lies on the ground.
A swirling vortex

Proxima the Mindflayer  
Nezmaniac the Mindflayer  
Kjara the Mindflayer  
Baer Baer the Snakeman  
Lu Der the Snakeman  
Highpriest the Snakeman  
Zeet (just Zeet) the Vampire
Ca the Elf  
Ligea the Drow  

13072 

Ca removes his Amulet of fear
Ligea eats Chromatic tiamat's corpse
Ca wears his Amulet of Dessication
Ca removes his Amulet of Dessication
Ca wears his Amulet of fear
Nezmaniac finishes the chant.
Nezmaniac mutters the word 'SLUSHIE!'
p' neat
Proxima interrupts its concentration to start casting a spell.
Proxima begins to chant.
l
Wagro [Dtype:Poison]: neat
13072 

Deep in the Bowels of the Caves [exits: east]
 You have moved deeply into the heart of the caves. The heat is intense and you start to sweat almost instantly. The shadows are darkest here, almost as if they were being fed by some great evil. You are afraid, as you should be.

A swirling vortex

Proxima the Mindflayer  
Nezmaniac the Mindflayer  
Kjara the Mindflayer  
Baer Baer the Snakeman  
Lu Der the Snakeman  
Highpriest the Snakeman  
Zeet (just Zeet) the Vampire
Ca the Elf  
Ligea the Drow  

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 12 16:13:57 2006
The log for the kill shows no items were cloned as well.

Baer has been given the equipment.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 12 16:14:00 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9846
date: Tue Jun 13 05:42:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9846
Original bug report by Communist on Sun Jun 11 21:37:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/tree39

Denim drops out of sight.  You hear a hard THUMP below.In the Tree [exits: northwest and east]
 You are standing on a Dryad made wooden platform that rests on the boughs of
this large tree. There is a branch that looks wide and strong enough to walk on
to the northwest. Birds sit on the branches above your head making attempts to
shower you with their 'blessings'. To your east there appears to be a perfectly
formed tube of leaves and branches in the tree! A wooden lever is attached to
the tree next to you.


Denim drops out of sight.  You hear a hard THUMP below.In the Tree [exits: northwest and east]
 You are standing on a Dryad made wooden platform that rests on the boughs of
this large tree. There is a branch that looks wide and strong enough to walk on
to the northwest. Birds sit on the branches above your head making attempts to
shower you with their 'blessings'. To your east there appears to be a perfectly
formed tube of leaves and branches in the tree! A wooden lever is attached to
the tree next to you.


should be a newline after the lever message?
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 05:42:53 2006
should be; should be...

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 05:42:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9845
date: Tue Jun 13 05:45:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9845
Original bug report by Ca on Sun Jun 11 09:45:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/curse/laboratory

Black Leather boots don't id to "Black Leather Boots", or "Leather Boots", etc
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 05:45:25 2006
k.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 05:45:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9843
date: Tue Jun 13 06:12:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9843
Original bug report by Beranis on Sat Jun 10 20:14:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x18y38

Is mind sponge like flesh of stone (less effective with higher worth or something). Hugh has 45% in mind sponge, I have 100% in mind sponge. He gets +6 int/wis, I get +5 int/wis. His int starts at 123, his wis starts at 127, mine are at 275 and 342. Should it be that way round - I want more because I R Bigga and Bettar than Hugh
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 06:12:25 2006
mind sponge is working as intended.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 06:12:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9842
date: Tue Jun 13 06:15:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9842
Original bug report by Lesk on Sat Jun 10 20:06:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/chapel

there is a cloud here :P
i wana be able to look at it
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 06:15:28 2006
whatever.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 06:15:28 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9830
date: Tue Jun 13 06:27:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9830
Original bug report by Warrowarr on Sun Jun  4 19:39:55 2006

Object:   /domains/mists/gator/camp/right_climb
Creator:  Klax
Room:     /domains/mists/gator/camp/right_climb

i was get stuck in this room, for some reason. this is on the way to golem
l
----------------------------------------------------------------------

Psycho wrote on Sat Jun 10 07:11:00 2006
not sure what you mean?

----------------------------------------------------------------------

Warrowarr wrote on Sun Jun 11 13:13:46 2006
the point is that i do (in the previous room) either:
1. 'climb right tower' and end up in a room saying that
i am climbing the tower, and nothing more happens. There are
no obvious exits, and generally little to do. I also
waited for quite some time before i in the end had to
have someone to summon me in order to get out of there.

2. 'climb left tower' produces much the same result as
in 1. With the only difference being that there is now 
answer obvious exit 'up'. When i try that one, i get the
message that it is closed due to construction.

I've never ended up in any of these two rooms before. It
might be that i've been in them, but have been moved to
the top of the towers right after. This time i was just placed
there, and nothing more happened. And at the time, i did
have the two items in my inventory that you need to 
climb the guard towers.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 06:27:39 2006
should be fixed; let me know if not.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 06:27:39 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9849
date: Tue Jun 13 07:07:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9849
Original bug report by Eyespy on Mon Jun 12 16:30:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/undercity/rooms/room4

Assassin whaps Eyespy and says 'Haven't you had enough, child?'
[ 5] A/D (  2%) Assassin bruises you in your torso.
HP: 719|732 SP: 298|298 EP: 362|36 shape.
[Eyespy]: is in good condition.
[The assassin]: is in excellent shape.
Assassin completely misses you.
Assassin enters.
Assassin looks around, finds nothing to attack, and calms down somewhat.

This happened twice. I tried to kill him (he's my bounty kill) and it said I was too small to attack that. So he leaves the room, re-enters, and attacks me like I posted above two times.
Pretty sure there's a kink in the system. =)

-With my little eye, Eyepsy
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:07:49 2006
I either really broke bounties; or maybe fixed it. Count on the former, hope for the latter.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:07:49 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9816
date: Tue Jun 13 07:20:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9816
Original bug report by Maduo on Wed May 31 22:08:51 2006

Object:   /domains/gossamer/prophet/fishing/plaque
Creator:  Zifnab
Room:     /domains/gossamer/prophet/fishing/baitshop

not sure if this was intentional but it seems this plaque is saying it was last updated at the current rltime.
Top 10 fishing plaque as of Wed May 31 22:05:36 2006
the problem is that the scores don't seem to update until sometime during wednesday i think it is? (i really have no clue when this plaque updates, seems random to me, but it doesn't update at rltime speed =)  )
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:20:03 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:20:03 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9814
date: Tue Jun 13 07:37:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9814
Original bug report by Ligea on Wed May 31 02:12:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/ligea-33

Weight (in lbs): You[124] + EQ[0] = Total[124], Capacity[0%]

I'm carrying all of my eqs...at least 40 lbs worth.  Possibly something wierd happened when I merged 2 lloth's children silks.
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:37:18 2006
already reported..fixed now with new silks.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:37:18 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8956
date: Tue Jun 13 07:38:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8956
Original bug report by Maduo on Fri Aug 26 15:51:25 2005

Object:   /domains/events/lloth/silk/silk5904
Creator:  Daneel
Room:     /domains/castles/rooms/maduo-9

For some reason my inventory capacity recently dropped to 0%, while i had all my eq, items, and guild weapons still on me, and i'm pretty sure it was the silks from lloth's children event's fault. I was getting all my silks together like normal and had a normal crappy inv capacity (i know beacause i was selling weapons and could barely hold 2 of them), then i went and started joining the event silks together.
at about 200 orso silks in, i noticed that my capacity 0%.
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:38:13 2006
dupe report; fixed.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:38:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9850
date: Tue Jun 13 07:39:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9850
Original bug report by Communist on Tue Jun 13 07:36:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell/rooms/river_acheron

Docks of the River Acheron [exits: north]
 You stand on a small rotting dock sitting on the edge of Acheron. The River of
the Underworld. The River is the border between two very different worlds. One
is the Land of the Living, and the other, Hell, World of the Dead. You are
quite dead.
 
A longboat floating at the end of the dock.
Standing on the longboat:
  2 Charon, the Ferrymen

uhh, 2 charon?
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:39:16 2006
already reported.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 07:39:16 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9270
date: Tue Jun 13 08:09:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9270
Original bug report by Draco on Tue Dec  6 03:29:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xferry

typed wear all, got this
Necromancer bone ring: You are not evil enough to use that item.
i dont have any in my inventory, im assuming communist does
but he idles as much as i do so who knows
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 08:09:20 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 08:09:20 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9783
date: Tue Jun 13 08:28:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9783
Original bug report by Warrowarr on Wed May 17 20:32:56 2006

Object:   /domains/everrest/erec/garden/rooms/HippoTreasureRoom
Creator:  Erec
Room:     /domains/everrest/erec/garden/rooms/HippoTreasureRoom

I did 'search skeleton' in this room. I got the message i found
warro Enchantment is OFF on Quickener
a couple of items. But I have no new items in my inventory.
warro Enchantment is OFF on Black Mithril Vambrace
Most likely because i'm at 100% inventory space. But the 
items were not put into the room either. They are simply
lost now. and if others try to search skeleton, they get
warro Enchantment is OFF on prismatic amulet
the message that there is nothing to find.
----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 08:28:13 2006
k

----------------------------------------------------------------------

Psycho wrote on Tue Jun 13 08:28:13 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7956
date: Wed Jun 14 01:21:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7956
Original bug report by Palmascay on Sat Dec 25 06:30:41 2004

Bug reported from /domains/guilds/shapeshifter/quests/eagle/map1/x0y5z1--

was going eagle quest and had falcon/eagle out. every new round i get You direct your familiar to attack (blah).
they never attack any of the mobs


----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:21:39 2006
Correct.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:21:39 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7829
date: Wed Jun 14 01:27:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7829
Original bug report by Palmascay on Wed Dec 15 07:59:47 2004

Bug reported from /domains/illium/center/streets_31_18--

did giant size wish. after i made wish, i was taller without the wish. when i made the wish i shrunk


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 14:02:08 2004
I don't see how that is possible. All the wish does is 
recalculate your maximum height you can grow to.

Are you sure you were not wearing one of those pieces of equipment
that adjusts your height?

----------------------------------------------------------------------

Palmascay wrote on Thu Dec 16 02:30:14 2004
i was wearing both chaps when i made the wish and was still wearing both chaps after i made the wish, those were the only eqs i had to change my height

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:27:02 2006
dupe report; closing this one as it adds nothing.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:27:02 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7666
date: Wed Jun 14 01:29:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7666
Original bug report by Jas on Fri Nov 26 11:24:52 2004

Bug reported from /domains/emerald/execution/bride/rooms/miraclemax--

forgot i was in mist form and asked max for the miracle pill, but i didn't get it.  It did not appear in my inventory as i was in most form
and it did not appear in the room either.

Jas


----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:29:54 2006
should be prettier now.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:29:54 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7496
date: Wed Jun 14 01:34:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7496
Original bug report by Apathy on Fri Nov  5 00:54:38 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent2--

I think giants are cloning way more than they did before rooms started cleaining up


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 18:46:32 2004

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Fri Nov  5 18:46:32 2004


----------------------------------------------------------------------

Zifnab moved to group new on Sat Nov 20 04:00:59 2004


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 04:01:59 2004
I spoke too soon. The room has a number in the explore
daemon but apathy does not have that room explored
if I did the query correctly. have to check further later.

@ test_bit(.apathy->query_explored()[0],12924)

 [32**

----------------------------------------------------------------------

Apathy wrote on Sat Nov 20 04:04:36 2004
Think you meant to post this under bug 7574, not 7496...

----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 00:50:45 2006
so, was this bug fixed, or is this 2 bugs and was one of them fixed or should we have 2 open reports?

----------------------------------------------------------------------

Apathy wrote on Mon May  8 00:25:47 2006
I think the status is that the original bug (7496) was fixed.  Afaik, bug 7574 (about a room being entered but not explored) hasn't been dealt with and should have been reopened instead of this one.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:34:31 2006
K, closing this then.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:34:31 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8866
date: Wed Jun 14 01:50:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8866
Original bug report by Bahgtru on Fri Jul 29 15:23:20 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x9y10

My spider familiar from Lloth's children event turned on me (as they do) and the following occured:

Your body glows brightly as it projects a jet of hot lava at Spider.
As Spider gasps out its last breath, it's muscles relax, and release one last 
jet of high-quality spider silk.
Spider says, 'In celebration of the muds birthday I am giving you a 100% 
experience bonus.'
Spider falls to the ground DEAD!

You receive 306 exp.
There is nothing in corpse #1 (Dark spider's corpse).
Done. You looted 1 corpse.
Dark spider's corpse turns to dust.
In a puff of smoke your familiar returns to where it came from.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:50:41 2006
dupe report; closing.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:50:41 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9224
date: Wed Jun 14 01:55:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9224
Original bug report by Khelekloth on Sat Nov 26 18:58:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

Inside a Log [exits: out]
A berserker guild relocator
Morpheus the Master Shapeshifter
Shapeshifters Guild Board

hp(1644/1644) sp(1047/1047) ep(1425/1425) gp(99253/0) xp(3,645,736/68%) >
Chariks enters the room.
Lagbuf enters the room.
talk to master
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the Shapeshifter guild Hall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   a)  Guild description                  b)  Guild information            
   c)  List skills                        d)  List spells                  
   e)  Join the guild                     f)  Advance a level              
   g)  Train a skill                      h)  Study a spell                
   i)  Train skill as far as you can      j)  Study spell as far as you can
   k)  Estimate a skill                   l)  Estimate a spell             
   m)  Get help on a skill                n)  Get help on a spell          
   o)  Get new skill                      p)  Get new spell                
  id)  Id guild item (costs 50k)       form)  Request a new form.          
 rev)  Revert to your natural form        q)  Quit                         
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[abcdefghijklmnopidformrevq] form

*Value being indexed is zero.
Trace written to /log/runtime

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:55:14 2006
believe these were all fixed; please report again if you still see it.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 01:55:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9808
date: Wed Jun 14 04:48:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9808
Original bug report by Beranis on Tue May 30 00:15:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-2

feather weight: You point your finger and mystical shield shimmer slightly. - 'shimmers'
----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 04:48:28 2006
mmmmmmmmmmmmmk.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 04:48:28 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9810
date: Wed Jun 14 05:19:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9810
Original bug report by Beranis on Tue May 30 01:59:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Beranis's floating disc weakens. I'm sure there's a function that fixes possessives, there's no s with the ' after Beranis
----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 05:19:35 2006
FINE

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 05:19:35 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9805
date: Wed Jun 14 08:35:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9805
Original bug report by Beranis on Sun May 28 00:52:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/outside/swamp_entrance

Charix's Emerald Shin Guard loses its magical enchantment. There's no s with an apostrophe after an x (sibilant sounds don't have them)
----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 08:35:47 2006
what if the x sounds like ck?????

In any matter, should be fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 08:35:47 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9813
date: Wed Jun 14 08:43:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9813
Original bug report by Iedee on Wed May 31 00:18:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_18

The sign with the wish costs starts at 0 wishes.
Wish costs
------------------------
| # | Lesser | Greater |
------------------------
  0 |     20 |     40

Shouldn't it start at 1 and move up from there?
Thanks.
----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 08:43:24 2006
probably.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 08:43:24 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9827
date: Wed Jun 14 20:02:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9827
Original bug report by Beranis on Sun Jun  4 15:35:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

people in the UK with aol isp show up as US on countries
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 14 20:02:58 2006
There is really nothing we can do about that. countries is for
the must part brain dead and just making assumptions
byt the last part of the domain name.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 14 20:02:58 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9853
date: Wed Jun 14 20:03:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9853
Original bug report by Eyespy on Wed Jun 14 20:01:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/whackdock

Odd World ferry is broken. I keep looking at the sign, and when the ferry should arrive at the ordinary harbor, it just goes back to oddworld without stopping.
That's it.
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 14 20:03:42 2006
you are ignoring a person that started the ferry most likely.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 14 20:03:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9852
date: Wed Jun 14 21:31:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9852
Original bug report by Beranis on Wed Jun 14 19:54:23 2006

Object:   /obj/spells/objects/floating_disc_ob
Creator:  Unknown
Room:     /domains/mists/mistsmap/x11y58

has been around for nearly 8 hours (didn't use it for any eq, haven't renewed it). It just seems strange that I've not had to renew it at all.
----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 21:31:48 2006
appears intentional.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 21:31:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7923
date: Wed Jun 14 21:45:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7923
Original bug report by Ferrelas on Thu Dec 23 03:51:24 2004

Bug reported from /domains/misc/tour_ferry/RD--

Tour ferry isn't loading properly it seems like...


----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 21:45:00 2006
too old and too generic to keep open.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 21:45:00 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9855
date: Thu Jun 15 07:03:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9855
Original bug report by Communist on Thu Jun 15 06:12:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_39_19

azarian elite soldier doesn't id to soldier
----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:03:24 2006
k.

----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:03:24 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9856
date: Thu Jun 15 07:03:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9856
Original bug report by Communist on Thu Jun 15 06:14:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_37_7

azarian infantry member doesn't id to infantry or member
----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:03:52 2006
i'll give ya member.

----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:03:52 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9844
date: Thu Jun 15 07:25:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9844
Original bug report by Wagro on Sun Jun 11 07:31:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/samael/second_pale/rooms/spplat2e

This Za'tea treasure room (not this room) has an error in the searchable pile. If your inventory is full it does not move items to the ground, they appear to dest.
----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:25:43 2006
mmk

----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:25:43 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9832
date: Thu Jun 15 07:51:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9832
Original bug report by Temuthril on Tue Jun  6 10:22:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

Operators: Temuthril, Temuthril, Temuthril, Temuthril, Temuthril, Temuthril and Temuthril

I promoted myself several times and that occurred.
----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:51:27 2006
you made me break channels for 20 minutes! should be fixed now though.

----------------------------------------------------------------------

Psycho wrote on Thu Jun 15 07:51:27 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9767
date: Fri Jun 16 04:54:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9767
Original bug report by Lesk on Fri May 12 14:07:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-10

not sure if this is a bug or just a erm feature.. fams cant put stuff in safes...
----------------------------------------------------------------------

Psycho wrote on Fri Jun 16 04:54:38 2006
feature afaik.

----------------------------------------------------------------------

Psycho wrote on Fri Jun 16 04:54:38 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9859
date: Fri Jun 16 06:51:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9859
Original bug report by Aden on Fri Jun 16 05:55:02 2006

Object:   /domains/mists/gator/camp/items/pearlofpower
Creator:  Klax
Room:     /domains/hyboria/mixer/caveman/rooms/circle5

The pearl of power seems to have a special which allows you to cast 5 separate spells. Each spell has an associated shape which appears in the long description of the pearl. For four of the shapes the pearl casts four different spells, but the first shape ("Winged staff with two serpents") does not seem to cast a spell. I suppose this could be design intent but the pearl does not seem to do anything for this particular special.
----------------------------------------------------------------------

Psycho wrote on Fri Jun 16 06:51:23 2006
it does something.

----------------------------------------------------------------------

Psycho wrote on Fri Jun 16 06:51:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9857
date: Sat Jun 17 04:20:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9857
Original bug report by Beranis on Thu Jun 15 10:55:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

that disc again - it stayed overnight while I logged off
----------------------------------------------------------------------

Psycho wrote on Sat Jun 17 04:20:53 2006
new discs should be fixed. thanks beranis. same goes with your other floating disc bug; wasn't intentional.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 17 04:20:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9862
date: Sat Jun 17 06:54:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9862
Original bug report by Hp on Sat Jun 17 06:07:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/warrior/guild_hall

There is a problem with codes and bounty. I got a bounty which wants me to get one of the aggressive huge spider in the newbie spider cave.
However, there is several kinds of spiders with the exact same description, including the gender.
(brown, large, gigantic, huge, enormous)

Even with huge spiders, it seems to have 2 different types: non-aggressive version and an angressive version

I know it's not nice to change the original coder's description, but this will help, although it is true that this is just a isolated case of bounty.
----------------------------------------------------------------------

Psycho wrote on Sat Jun 17 06:54:19 2006
sorry, I don't think this can be addressed to anyones satisfaction. it'll remain.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 17 06:54:19 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9866
date: Sat Jun 17 23:42:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9866
Original bug report by Lucifer on Sat Jun 17 22:03:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

lucifer Priest Potion ---- > Off
Got this as eq bounty:


With the rages of battle, the Drow Queen has taken on the form of a humungous
spider! Her body is large, covered with a chitenous shell and supported upon
eight sharp-clawed legs.  The design upon her abdomen is a large silvery spider
shape, lined with black and gold webbings.  Despite her bulk, the Spider Queen
moves quickly, and her fangs, sharp and deadly, drip with a foul, corrosive
poison.
She is in excellent shape.


It is unkillable, and should be removed
----------------------------------------------------------------------

Psycho wrote on Sat Jun 17 23:42:59 2006
fixed.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 17 23:42:59 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9864
date: Sun Jun 18 05:32:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9864
Original bug report by Inside on Sat Jun 17 12:35:59 2006

Object:   /obj/spells/objects/protection_balm
Creator:  Unknown
Room:     /domains/misc/hell

You can apply a prot balm in hell.
----------------------------------------------------------------------

Psycho wrote on Sun Jun 18 05:32:15 2006
done.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 18 05:32:15 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9863
date: Sun Jun 18 05:55:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9863
Original bug report by Monkey on Sat Jun 17 07:17:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

vor's area:
(an insta death room)
that you grow wings. And since that probably won't really help much, hope that you don't have to lay on the ground with your broken bones. Yes, a quick death is definately prefered.
definitely preferred*  
and on to could be onto but who knows
----------------------------------------------------------------------

Psycho wrote on Sun Jun 18 05:55:11 2006
k.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 18 05:55:11 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9860
date: Mon Jun 19 07:03:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9860
Original bug report by Lesk on Fri Jun 16 10:39:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/forest_1m1

A huge brown bear following Lesk
A large royal golden eagle following Lesk

they wernt till i ordered em to :P i know that cause i keep leaving the buggers
----------------------------------------------------------------------

Zifnab wrote on Fri Jun 16 18:01:45 2006
I need a few more words added to this to understand what you
are talking about.

----------------------------------------------------------------------

Lesk wrote on Mon Jun 19 00:30:03 2006
sorry, it sayes that they are following me (that lovely message  is set when i first get them) but they arnt following in any way shape or form till i order them to..

----------------------------------------------------------------------

Psycho wrote on Mon Jun 19 07:03:45 2006
they follow your orders. think follow, not follow.

----------------------------------------------------------------------

Psycho wrote on Mon Jun 19 07:03:45 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9865
date: Tue Jun 20 03:57:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9865
Original bug report by Nezmaniac on Sat Jun 17 17:15:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I'm standing in cs with a bunch of other players here
I have a gem bag in my inventory, but no herb pouches or potion bags (there are none on the ground either)

look in bag ->
Do you mean one of the gem bag, the herb pouch, the potion bag or ?

look in herb pouch ->
In herb pouch you see: 
  nothing

la herb pouch ->
You can't look at that.

right, I can't look at the herb pouch because it's (probably) in another player's inventory...but apparently I can look inside it :)
----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 03:57:10 2006
i'm positive fixing this screwed something up. please report what that something is.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 03:57:10 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9772
date: Tue Jun 20 05:34:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9772
Original bug report by Beranis on Sat May 13 19:34:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

Hoppy didn't stun me, I left the room and he still managed to throw me on the sticks and burn me.
----------------------------------------------------------------------

Psycho wrote on Fri Jun 16 04:17:58 2006
sorry, need more please.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 05:34:53 2006
found it; should be fixed.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 05:34:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9746
date: Tue Jun 20 05:53:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9746
Original bug report by Tranquil on Sun May  7 03:13:05 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/palace/outrct

>w

You try to go west, but the palace gate is closed.

>open gate

The palace gate is locked.

Yet, there is no other way to leave the area. Thanks.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 05:53:28 2006
mmk

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 05:53:28 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9686
date: Tue Jun 20 06:12:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9686
Original bug report by Maduo on Thu Apr 20 11:47:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/arena1/room1

the arena event is fubaring with it's times

11:42:15 Arena Master [arena]: You have 2 minutes to enter the arena. Remember, the fight takes place in arena1!
11:42:21 [arena]: Maduo has entered the Blackavar Arena.
11:44:50 Maduo {arena}: Avenger has been idle for 2 minutes 5 seconds (sleeping). 
11:46:02 Maduo {arena}: btw, it's been more than 2 minutes.. 

as you can see, it's been well over the 2 minutes that we were supposed to enter in
----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 06:12:57 2006
let me know if you see this again; might be fixed.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 06:12:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9868
date: Tue Jun 20 06:27:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9868
Original bug report by Highpriest on Tue Jun 20 06:25:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Highpriesthighpriest's floating disc weakens.


Looks kind of strange isn't it?
----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 06:27:05 2006
fixed

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 06:27:05 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9656
date: Tue Jun 20 08:51:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9656
Original bug report by Daran on Sun Apr  9 23:33:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/wyrn/talent_agency/rooms/room3

Killed lloth's children event spider pet,  not the drider, and i got:
Scary spider's corpse turns to dust.
In a puff of smoke your familiar returns to where it came from.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

This may be related to the bug zifnab is tracking down but no wiz was available when it happened. Its been following me as I kill for about 30mins atleast and then on my last room of the area I moved into the room, spider followed and attacked me and I killed it with the riposte special of chi of yin skill on the spiders first 2 entry hits.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 10 01:23:03 2006
dbxwhere daran
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/inherits/livings/familiar_object.c) at line 315

#0: 'follow' at  (/std/inherits/livings/familiar_object.c) at line 315

dbxframe daran 0
------/std/inherits/livings/familiar_object.c:315 - follow()
locals:
----------------------------------------------------------------
   if (environment(owner) == environment(this_object()))
   return;
        this_object()->break_use();
        this_object()->simple_action("$N $vfollow $p master.\n");
        this_object()->move(environment(owner));
=>      this_object()->simple_action("$N $venter the room.\n");
}

void check_who_left(object who_left_the_room)
{
    if (owner == who_left_the_room && follow_owner)

Isnt that awesome. this_object() went invalid after 
being used 3 times.

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 08:51:05 2006
I think move killed it cause it was dead and it probably had some hook. 

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 08:51:05 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9871
date: Wed Jun 21 05:10:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9871
Original bug report by Monkey on Wed Jun 21 00:31:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

geek my flash drive is broken

You have been banished from this channel.  Speak to the channel owner, or 
a wizard.
tigran banned me quite awhile back (like a year and a half)
i'd like to be able to use this channel again
thx
----------------------------------------------------------------------

Psycho wrote on Wed Jun 21 05:10:00 2006
not a bug. mail tig or use some other means.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 21 05:10:00 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8790
date: Wed Jun 21 06:04:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8790
Original bug report by Wagro on Tue Jul 12 07:44:24 2005

Object:   /domains/hyboria/abneon/zelda/castle2/castle2_2_11
Creator:  Abneon
Room:     /domains/hyboria/abneon/zelda/castle2/castle2_2_11

We killed Gannondorf, but because he tracked us south, we had to kill the repop of link. By the time we rekilled link the exit which gannondorf spawns was gone.
----------------------------------------------------------------------

Psycho wrote on Wed Jun 21 06:04:58 2006
not really a bug imo; but i changed it to give you at the minimum 10 minutes to get back in.

----------------------------------------------------------------------

Psycho wrote on Wed Jun 21 06:04:58 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9729
date: Wed Jun 21 15:33:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9729
Original bug report by Lucifer on Mon May  1 21:13:51 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room


----------------------------------------------------------------------------
The Administrators of Islands of Myth are:
Zifnab, Marvin, Sigwald, Magneto and Khosan
----------------------------------------------------------------------------
             __________________________________________________
            |                                                  |
            |Email: mud@islandsofmyth.org                      |
            |      Currently there are 46 players playing.     |__
            |__________________________________________________|  |
              |                                                   |
              |          [name]  - Enter the game as [name]       |
              |          [guest] - Visit the game.                |
              |          [d]     - Disconnect.                    |
              |          [s]     - Status of the game.            |
              |          [w]     - Who is currently playing.      |
              |          [c]     - Create a new character.        |
              |___________________________________________________|

Your Selection?

---------------

Well not a bug,, but needs an update,, I think :)  Ixtlilton is admin as well 
or ?
----------------------------------------------------------------------

Lucifer wrote on Mon May  1 21:15:12 2006
Daneel too :)

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 06:00:24 2006
can an admin plz update or close; no access to do it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 21 15:33:24 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9870
date: Thu Jun 22 07:38:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9870
Original bug report by Avenger on Tue Jun 20 20:33:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/palace/outrct

open gate
Which palace gate do you mean? (try using proper english like: 'a', 'any', 'first' ..)

look
Outer Courtyard [exits: east, north, west, south and down]
 This covered courtyard is a central junction in the Royal Palace. From here, exits lead to almost every wing of the Maison Des Reves. Oil Lanterns give off a bright, cheerful light here, and several ornamental suits of armour grace the corners of the room. A single portrait hangs beside the door on the east wall.

A member of Queen Vrille's Royal Guard 
A member of Queen Vrille's Royal Guard 
The trapdoor leading down is currently closed.
The palace gate to the west is currently closed.
The palace gate to the west is currently open. 

...maybe too many palace gates here imo :P
----------------------------------------------------------------------

Psycho wrote on Thu Jun 22 07:38:57 2006
prolly just left one around for opening and stuff.

----------------------------------------------------------------------

Psycho wrote on Thu Jun 22 07:38:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9836
date: Thu Jun 22 08:02:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9836
Original bug report by Dojjan on Wed Jun  7 19:01:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

I was idling at plaque rooms and got this:
Tsunatsu roars: i think i might drink myself to sleep
Escense goes: "Heh."
Escense goes, "Okie!"
Tsunatsu goes: "Heh."
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Tsunatsu leaves east.
Escense buzzes: that might work
----------------------------------------------------------------------

Zifnab wrote on Wed Jun  7 22:01:38 2006
dbxwhere dojjan

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/events/tornado/event_ob.c) at line 57

#0: 'throw_outside_players' at  (/domains/events/tornado/event_ob.c) at line 57

dbxframe dojjan 0

/trans/cmds/dbxframe.c: "dojjan"
------/domains/events/tornado/event_ob.c:57 - throw_outside_players()
locals: NULL, NULL, NULL, 0, NULL, NULL, NULL
----------------------------------------------------------------
        //players = filter_array(bodies(), (: !wizardp($1) && !$1->is_newbie() && !$1->is_wizard_test() :)); 
    } 

    ob = choice(players);

=>    if (!interactive(ob->query_link())) { 
        call_out("throw_outside_players", 5);
        return;
    }

    players -= ({ ob });

----------------------------------------------------------------------

Psycho wrote on Thu Jun 22 08:02:26 2006
let me know if it happens again.

----------------------------------------------------------------------

Psycho wrote on Thu Jun 22 08:02:26 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9722
date: Thu Jun 22 16:56:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9722
Original bug report by Communist on Sun Apr 30 06:41:45 2006

Object:   /obj/fish/craundler
Creator:  Prophet
Room:     /domains/city/islandmap/x12y43

la craundler:
The undler is black in colour, and only about two inches thick.  It spends its time floating on the ocean bed, sucking up
smaller fish as they approach it.

are craundler and undler the same thing?
----------------------------------------------------------------------

Psycho wrote on Mon May  1 23:50:16 2006
not sure, but this object either needs undler added as an ID or undler changed to craundler. i'll flip a coin and see if an admin can update later.

----------------------------------------------------------------------

Zifnab wrote on Tue May  2 15:28:54 2006
I have no clue what an undler or a craundler is :)

----------------------------------------------------------------------

Psycho wrote on Tue Jun 20 06:01:58 2006
Admin: please change undler to craundler and close when you can.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 16:56:21 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9873
date: Thu Jun 22 20:20:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9873
Original bug report by Tranquil on Thu Jun 22 18:52:24 2006

Object:   /domains/outofwhack/waz/ward/obj/skelkey
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/east13

this item does not id to 'old key', 'skeleton key', or 'old skeleton key'
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:20:39 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9872
date: Thu Jun 22 20:23:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9872
Original bug report by Blackjack on Wed Jun 21 12:13:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/beanstalk/rooms/castle4

Just walked into a room and got the following:
Wight recognizes Blackjack and attacks!
Wight falls to the ground DEAD!
You receive 127 exp.
Undead's corpse turns to dust.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:23:07 2006
Unfortunately I cannot find a trace of this issue so I cannot even hope to guess where the problem is.



Rereport it if it continues to happen

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:23:07 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9851
date: Thu Jun 22 20:31:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9851
Original bug report by Eyespy on Wed Jun 14 01:37:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

Oh yeah, I forgot about this that happened earlier today:
I got poisoned by evil spidies at the cave, and I went to the tree of healing to counteract the damage, hopefully.
Anyway, I got down to low hp and then I started running away from the room when I got hit by the poison.
Not sure if this has been reported, or even if this is a bug or not.

k thnx

  -Eyespy
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:31:52 2006
I do not see this as a bug... You were about to die and running around like made.. Seems ok to me.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:31:52 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9815
date: Thu Jun 22 20:32:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9815
Original bug report by Xain on Wed May 31 18:44:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

k had a full wis set when i was froze
i logged back in and it was gone except for the only ungettable piece i had on hand
it so happened to be old tia legs and i gave them back to mikkiz
can i get it back please?
----------------------------------------------------------------------

Zifnab wrote on Wed May 31 23:20:07 2006
Yes we know. you have told us all multiple times.

I am sure it is related to the fact that you errored while I reinced
you.  Quite honestly I have not had time to go hunting through the logs
to see what you did have or didnt have at the time.

Also not sure if I care that you lost your equipment or not. Your
attitude toward killing players and the general disrespect you
show for the mud does not make me want to jump and help you out.

Have to wait and see I suppose.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:32:53 2006
Guess I can close this one.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:32:53 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 7461
date: Fri Jun 23 02:40:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7461
Original bug report by Belgarion on Wed Oct 27 23:38:36 2004

Bug reported from /domains/guilds/voodooist/guild_hall--

 high energy focus           :  12%  |  mind power                  :  89%
with onyx cross
high energy focus           :  14%  |  mind power                  :  89%
say the skills i have at 89% dont go up to 90% but all otheres go up 2% as item gives (exept those at 90% that si my max)


----------------------------------------------------------------------

Psycho wrote on Thu Apr  6 00:48:30 2006
What?

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 02:40:57 2006
No translation...closing

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 02:40:57 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 7507
date: Fri Jun 23 02:41:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7507
Original bug report by Highpriest on Sat Nov  6 03:21:53 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

tithe 0 gold to sweeterevil
look first silk: This is a miniscule wrap of spider silk.  It is neatly wrapped up, and ready to weave.  The silken threads shine lusterously in many colors of the rainbow.  The silk itself is incredibly thin - it looks like a single strand of thread - but you can see no breaks in it.  Nevertheless, you feel like you could join it with other, similar wraps of silk.

look second silk: There is only one of them.

join first silk with second silk: There are only 2 of them.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 02:41:57 2006
Parser bug not worth the effort to fix.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 02:41:57 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 7522
date: Fri Jun 23 02:49:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7522
Original bug report by Wagro on Mon Nov  8 23:35:03 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

It seems that when you sell a gem to the gem shop, its quality is converted to "fair", no matter what it was when you sold it


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 02:49:06 2006
Just tested this and it appears to store the condition just fine.



sold one in noble condition, bought it back and it was fine.





i assume this was fixed sometime long ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 02:49:06 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9698
date: Fri Jun 23 03:55:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9698
Original bug report by Maduo on Sun Apr 23 09:42:05 2006

Object:   /domains/guilds/shapeshifter/quests/cat/objects/toolchest
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/cat/rooms/house3

not sure if this is intentional, but whenever you take something from this chest, it automatically closes and locks itself again
----------------------------------------------------------------------

Zifnab wrote on Sun Apr 23 21:09:05 2006
its not intentional. but its a known bug.

----------------------------------------------------------------------

Psycho wrote on Sat Apr 29 22:21:03 2006
copying zif's notes from dup report so I can close the other:



Zifnab wrote on Mon Aug  1 19:51:51 2005

The problem lies in /std/locked_box.c. This has reset() called every time

release_object() is called.







Need to think of best way to fix this. It kind of ties into the door

problem as well with resets().



----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 03:55:40 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7523
date: Fri Jun 23 04:00:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7523
Original bug report by Mandos on Tue Nov  9 02:02:30 2004

Bug reported from /domains/blackavar/dungeon/rooms/pool2--

We killed the water dragon, I unlcoked the chest iwth hte triangle and there was no sign of the chest or its contents, just said there is nothing in the chest.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 02:52:45 2006
This suffers from the reset problem that chests have.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 23 04:00:40 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 7838
date: Fri Jun 23 05:48:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7838
Original bug report by Slayn on Wed Dec 15 19:47:58 2004

Bug reported from /domains/guilds/kungfu/snake--

when training enhance criticals at snake master guild i typed
22 train enhance criticals
was going normally until i got this

This costs you no gold since you have free experience to spend on skills.
You spend 1390437 experience and 0 gold to train enhance criticals to 80%.
The power of HELL flows through your fists making them glow with unholy energy!
This costs you no gold since you have free experience to spend on skills.
You spend 1928852 experience and 0 gold to train enhance criticals to 85%

just wondering if helm+collar special should be going off like that?

thanks


----------------------------------------------------------------------

Daneel wrote on Tue Mar 14 04:38:21 2006
This doesn't look like the naraku helm or collar specials to me.
Or at least, not like they look like now.  Ixy, have you already
fixed this? Or is its source elsewhere?

----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 05:48:27 2006
tis the special. and it really doesn't hurt anything, so it's fine.

----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 05:48:27 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 8071
date: Fri Jun 23 06:17:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8071
Original bug report by Ironwhimp on Thu Jan 20 01:02:21 2005

Bug reported from /domains/blackavar/anhk/rooms/libw3--

When I was workin' on killing the Necrotelicomnicon in ankh-morepork
which took me a good while since I'm weak, I noticed that all of a
sudden when I ran into the room again. it had already repopped.
Not sure if it's a bug since the mob isn't activated till you try to
pick it up, but Apathy told me to bug rep it so...


----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 06:17:13 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8064
date: Fri Jun 23 06:22:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8064
Original bug report by Maduo on Mon Jan 17 02:21:04 2005

Bug reported from /domains/illium/shops/shop_blacksmith--

bcalc 5%6*4
*Can't catch eval cost too big error.
Trace written to /log/runtime


----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 06:22:13 2006
appears to have been cleaned up.

----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 06:22:13 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 8399
date: Fri Jun 23 06:40:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8399
Original bug report by Lesk on Tue Mar 29 20:15:11 2005

Bug reported from /domains/outofwhack/fizgig/area/rooms/queen16--

search the open box.. 
You search around the box and find something hidden in the bottom of it!
You pull out a small scroll and a key!
but where is it? im mist i know but it should either still be in the box or on the floor


----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 06:40:54 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8912
date: Fri Jun 23 06:42:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8912
Original bug report by Holyman on Mon Aug  8 17:49:20 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/elf_forest/rooms/forest3

When I am casting HABO I am not lossing sps, I tried to contact zifnab and ixt but they were either unresponsive or unavailable; hopefully this is a problem that will be fixed after I log off and was just some fluke thank you
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 10 16:33:59 2005
HABO = Harm body? Please be specific in your bug reports. We do not always know your abbreviations.





----------------------------------------------------------------------

Daneel wrote on Sat Apr  1 04:59:23 2006
Was it fixed by logging off?

----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 06:42:42 2006
report again with more details if seen. closing cause of lack of response.

----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 06:42:42 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9809
date: Fri Jun 23 07:09:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9809
Original bug report by Communist on Tue May 30 00:22:41 2006

Object:   /domains/hyboria/mixer/caveman/weapons/shamanstaff_weak
Creator:  Mixer
Room:     /domains/castles/rooms/communist-1

This item seems to be a fake version of the real Shaman's Staff dropped by Rnarg, the shaman on Hyboria.  I got this as a bounty reward from Tesselavala, and it just doesn't seem like it should belong here.

----------------------------------------------------------------------

Zifnab wrote on Tue May 30 02:35:31 2006
What does it shouldn't belong here mean? 

----------------------------------------------------------------------

Communist wrote on Tue May 30 02:38:36 2006
well... as far as i kknow it is inaccessible via any other means in the game, so it shouldn't be given out as a bounty reward either

if there is a compelling reason to keep it, then i suppose this is not a bug. otherwise, this will just confuse people

----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 07:09:19 2006
as far as I can tell it's fine and gettable.

----------------------------------------------------------------------

Psycho wrote on Fri Jun 23 07:09:19 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 7648
date: Fri Jun 23 17:00:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7648
Original bug report by Nevyn on Wed Nov 24 11:52:48 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_g4--

I was about to kick the large ball to the school and when i was in this room and kicked it west it disappeared.


----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 16:47:20 2006
I know from experience this seems to happen a lot without 
actually happening.  Can you please specify what you did
to confirm this?

----------------------------------------------------------------------

Daneel wrote on Fri Jun 23 17:00:40 2006
No answer, closing

----------------------------------------------------------------------

Daneel wrote on Fri Jun 23 17:00:43 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7771
date: Sat Jun 24 05:19:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7771
Original bug report by Daran on Wed Dec  8 23:05:03 2004

Bug reported from /domains/city/islandmap/x24y6--

noticed this specifically with eagle quest, not sure if its with others, but my eagle pet went bye bye when i finsihed eagle quest and got moved to morpheus, also went bye bye when zifnab forced me to fail it to fix something my wolves howwever that were not followingf me outside the area were fine and still there.


----------------------------------------------------------------------

Daneel wrote on Fri Jun 23 23:00:19 2006
Did you try recalling them?

----------------------------------------------------------------------

Daran wrote on Fri Jun 23 23:03:21 2006

No I didn't. I didn't even think to try because before the quests got redone to work with room cleanup when I had done the quest, the pets that could fly followed me fine. If that's all I had to do, now I know.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 05:19:05 2006
rereport if you still see and that doesn't work.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 05:19:05 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 7655
date: Sat Jun 24 06:24:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7655
Original bug report by Escense on Wed Nov 24 18:31:29 2004

Bug reported from /domains/illium/center/streets_27_17--

The santa present Dark cloak of the Drow wont register in my inventory. Its ther
e but it wont let me do anything to it, and everytime id do it says you cant wea
r that or there is none. thank you for your time


----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 06:24:11 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 7632
date: Sat Jun 24 07:12:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7632
Original bug report by Palmascay on Tue Nov 23 08:30:55 2004

Bug reported from /domains/illium/center/streets_27_17--

when i type push button on sword of omen, is says Do you mean crystal ball machine, sword of omen or ?


----------------------------------------------------------------------

Ferax wrote on Wed Nov 24 01:35:57 2004
I'm assuming this took place in Central Square, in which case you
would have two buttons to choose from.

----------------------------------------------------------------------

Palmascay wrote on Wed Nov 24 10:52:27 2004
there are two buttons, but im being specific about pushing button on sword of omen, so anything about the crystal ball machine should not even come up...
and yes i was in central square

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:43:52 2004
This is a weird problem. The real issue comes down to their being only 1 object involved in a 2 object parse.



button and sword are the same object. Not exactly sure how to deal with this but the machine in CS does get in the way.





----------------------------------------------------------------------

Daneel wrote on Mon Mar 13 14:57:14 2006
Could make it "twist hilt" instead or something :-) Where is the
sword?

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 07:12:04 2006
press sword of omen, press a button, press omen button; just stop pressing my buttons!

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 07:12:04 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8054
date: Sat Jun 24 07:16:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8054
Original bug report by Makar on Thu Jan 13 07:27:38 2005

Bug reported from /domains/blackavar/southernw/map/x5y56--

when in a party, it is not reported whether a noncombat skill succeeds or not


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 13 14:16:41 2005
give me an example please.

----------------------------------------------------------------------

Makar wrote on Thu Jan 13 18:20:01 2005
When I'm in a party and use my 'ceremony' skill, the last report is 'You're ready to use your skill'. I can't see whether I actually succeeded or failed. The other people in the room can't see the result either. 

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 01:21:19 2006
Is this still an issue? I couldn't reproduce; even playing around with all the combat silents and such.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 07:16:28 2006
rereport if its still an issue; please post details of combat silent and anything else that may attribute to things not showing up.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 07:16:28 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9875
date: Sat Jun 24 07:27:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9875
Original bug report by Communist on Sat Jun 24 05:38:03 2006

Object:   /std/inherits/monsters/rat
Creator:  Jaguar
Room:     /domains/sombre/areas/jaguar/village/rooms/underground7

with combat silent on, this shows up as "Monster hit You 1 time," "You hit Monster 1 time," "You hit Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster, Monster and Monster with your soil storm," and etc.

could this be more descriptive?

thanks jag
----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 07:27:03 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8343
date: Sat Jun 24 09:44:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8343
Original bug report by Tsinummoc on Wed Mar 16 21:51:51 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/market/market/pawnshop--

doubt this is a bug, but dunno the intention of this:
Gab, the Pawn Broker doesn't want to buy the pyroclast.


----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 09:44:08 2006
right, intentional.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 09:44:08 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8288
date: Sat Jun 24 09:57:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8288
Original bug report by Ertai on Sun Mar  6 11:39:41 2005

Bug reported from /domains/illium/center/streets_27_17--

Unsure if this is a bug or not but the dagger created by the dark worshipper guild seems to have broken wepaon class.
I ID'd it and it says only a weapon class of 2 which seems rather low period.  I ID'd a cople times to be sure.  Could it be that this item wasn't changed when items chweapons were changed?


----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 09:57:39 2006
all looks ok to me.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 09:57:39 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9412
date: Sat Jun 24 18:33:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9412
Original bug report by Iedee on Mon Jan  2 06:14:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x69y81

For the talisman quest, it doesn't seem to be working again.  I talked to ezmerelda and she gave me the pw.  I went to find the crab, to give it the pw, and I was unable to find the crab anywhere on the beach.  If I can't find him, I can't give him the pw, and he can't send me to the talisman magic guild.

Thanks.
----------------------------------------------------------------------

Iedee wrote on Tue Jan  3 05:36:57 2006
I still can't find the crab on the beach after talking to ezmerelda.  It seems that current members of the talisman magic guild can get to the guild hall by talking to ezmerelda directly.  The problem is, since I am not a member of the guild, she does not transport me to the guild hall...so I still have no way to join the guild.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 18:33:22 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9758
date: Sat Jun 24 18:33:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9758
Original bug report by Inside on Thu May 11 02:57:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaguar/tower/rooms/Floor2Room17

yea, i got the talisman quest from ezmerelda, but the crab isn't where he should be. i've checked the beach all over the area it's normally in, and it was nowhere to be found, which makes the quest kind of impossible.
----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 18:33:31 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8348
date: Sat Jun 24 18:41:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8348
Original bug report by Lu on Sat Mar 19 03:07:17 2005

Bug reported from /domains/illium/east/streets_43_10--

i'm in a party, killing azarians
i'm not getting credit though


----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 18:41:25 2006
doesn't give points to all the party members afaict.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 18:41:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8581
date: Sat Jun 24 19:45:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8581
Original bug report by Wagro on Sun May 22 01:19:46 2005

Bug reported from /domains/illium/center/streets_27_17--

Appears that when you reconnect, the Login time in summary resets to 0 but the exp (and maybe crits/deaths,etc?) stay the same. I think it would make a bit more sense for none of it to reset until you get a new body.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 19:45:56 2006
my login time doesn't reset to 0, so i'll take it this was addressed.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 19:45:56 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9874
date: Sat Jun 24 19:48:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9874
Original bug report by Aden on Fri Jun 23 21:00:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x12y7

The "login time" part of summary keeps counting even when you are link-dead.
----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 19:48:16 2006
it's based on your current body; ld/quit shouldn't affect it.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 19:48:16 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 7862
date: Sat Jun 24 21:10:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7862
Original bug report by Oxolotl on Sat Dec 18 01:12:48 2004

Bug reported from /domains/illium/center/streets_27_17--

when trying to cast power ward on my rootstaff in cs
i type cast power warding on staff
(i have only one)
i get this
Do you mean Wooden Staff, the enchanted rootstaff named "Vengeance" or ?


----------------------------------------------------------------------

Zifnab wrote on Sat Jun 24 21:10:48 2006
I tested this with zifjr and a wooden staff. I cannot reproduce the problem. this is an old bug perhaps it was fixed already.

----------------------------------------------------------------------

Zifnab wrote on Sat Jun 24 21:10:48 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7991
date: Sat Jun 24 22:04:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7991
Original bug report by Erotica on Fri Dec 31 00:08:22 2004

Bug reported from /domains/blackavar/enchant/keep/keep_3--

Merlin's tower. Two Archimedes?
One on this floor and one, 2 floors up.


----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 22:04:40 2006
let me know if you still see this happen.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 22:04:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9877
date: Sat Jun 24 22:07:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9877
Original bug report by Avenger on Sat Jun 24 21:52:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/earth/cavern/caves/cave33

i'm not sure if something similar was closed because of "too ugly driver code", i'll report it anyway.

this time i almost died from wimpy command, couldt do anything until it fail or i die:

Ooze and Ooze hit You 11 times.
You hit Ooze 9 times.
All you see is a blur of movement as Ooze moves with tiger-like quickness. It strikes you fully in the chest, knocking the breath out of you. You feel the blood start to leak out of the wound, sweet life flowing.
You wish your wounds would stop BLEEDING!
You flee in terror, east!
You run away!
You release your bite.
Slime exclaims 'Avenger get ready, you are going back to hell!'
Slime's attack merely glances off your nearly invulnerable hide
You wish your wounds would stop BLEEDING!
Slime hits You 1 time.
You flee in terror, west!
You run away!
Ooze exclaims 'Avenger get ready, you are going back to hell!'
You bend slightly, and Ooze's attack whizzes by with little effect.
Ooze hits You 1 time.
You flee in terror, east!
You run away!
Slime whaps Avenger and says 'Haven't you had enough, child?'
Slime hits You 1 time.
You yell 'Exit stage west'!
You run away!
Ooze whaps Avenger and says 'Haven't you had enough, child?'
Ooze hits You 1 time.
You flee in terror, northwest!
You run away!
Cave deep under the earth [exits: northwest and southeast]
 A dark, wet cave, deep under the earth. The walls and floor are wet with dripping water, making them very slippery. You can go southeast and northwest. 

...luckily i ended in an empty room and alive. But - shouldnt player get a chance to do something instead of waiting for what mud does to him?

-Avenger-
----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 22:07:38 2006
reported already in 8079.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 22:07:38 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8001
date: Sat Jun 24 23:11:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8001
Original bug report by Tsinummoc on Sun Jan  2 00:34:50 2005

Bug reported from /domains/misc/newbie_school/rooms/start--

Dfalt is Thrikhren race right now, but in finger it says he is Leader of the Gargoyle race


----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 23:11:06 2006
takes a bit for race leader to update; i'll chalk this up to the time delay unless someone can prove otherwise.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 23:11:06 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9200
date: Sat Jun 24 23:37:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9200
Original bug report by Avenger on Sun Nov 20 12:10:08 2005

Object:   /domains/castles/objs/safe
Creator:  Unknown
Room:     /domains/castles/rooms/avenger-3

alter safe name doesnt work too well

when i rename my safe then i can use both new name and the old one too. There should be some way how to get rid of it's old name

-Avenger-
----------------------------------------------------------------------

Avenger wrote on Sun Nov 20 12:51:55 2005
here is more info:
it looks that this happen only with names that include color, like %^RED%^safename%^RESET%^
if you rename thin safe to anything else it will keep previous safename as well. I have found out how to get rid of it but it would be too confusing if i try to explain it here :)

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 23:37:53 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 7925
date: Sat Jun 24 23:48:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7925
Original bug report by Haimer on Thu Dec 23 05:10:17 2004

Bug reported from /domains/everrest/city/rooms/room1--

bought phlith from rufrin and it stated it was brand new in mint condition... as soon as i bought it it said excellent and not mint


----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 23:48:08 2006
this condition one appears to be ok now too.

----------------------------------------------------------------------

Psycho wrote on Sat Jun 24 23:48:08 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9880
date: Sun Jun 25 00:05:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9880
Original bug report by Communist on Sun Jun 25 00:03:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/communist-1

aaabbb emote is borken


the verbs are not conjugated properly
----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 00:05:31 2006
it's my practice emote, leave it alone!

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 00:05:31 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9881
date: Sun Jun 25 01:51:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9881
Original bug report by Tsunatsu on Sun Jun 25 00:59:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/junglesw14

im in ufo fighting a Uforia Veshen.  I have a trig set up on zmud to chain blast
at the target using the correct variables(or whatever theyre called, it never
messed up before)
im getting this message after each blast
vphys on Uforia Veshen
You hit Uforia Veshen with a hammering blow of pure physical energy!
vphys on Uforia Veshen
Could not find the target 'Uforia Veshen'

the spell goes off, my zmud tries to cast on the same target and its says it cant find it
and it wasnt dead
----------------------------------------------------------------------

Tsunatsu wrote on Sun Jun 25 01:02:18 2006
i guess what im trying to say is the targets with the name Uforian X
are not ID'ing as Uforian X
sorry it was confusing

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 01:51:13 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8396
date: Sun Jun 25 02:12:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8396
Original bug report by Inside on Tue Mar 29 06:45:20 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

there is a minister in this room. he should be s, sw, of this room. or maybe north of that room. i dunno how he got here.


----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 02:12:51 2006
umm, he walked?

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 02:12:51 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9344
date: Sun Jun 25 08:10:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9344
Original bug report by Beranis on Sun Dec 18 16:25:44 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/8,10,1

Lich transformation done ... WHAT MESSAGE TELLS YOU IT'S DONE?
----------------------------------------------------------------------

Zifnab wrote on Sun Dec 18 17:07:47 2005
can you give me some more information here..

I see something saying Lich transformation done.. then
a question.

I am not a memeber of the guild and need all the information 
you can give me

----------------------------------------------------------------------

Beranis wrote on Mon Dec 19 15:59:37 2005
After an intense week of work at helping Lesk get his lich status. The only reason he knew it had happened
was that he did the spell to check what level it was at and saw that the ingredients were on 'no more needed'. There was
nothing other than a change of race from lichling to lich to suggest he had finished. After a week of quite intensive killing, we just expected something a little more dramatic than that.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:10:14 2006
the message that says you are now a full lich.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:10:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9440
date: Sun Jun 25 08:26:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9440
Original bug report by Parcival on Sat Jan 14 17:02:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x1y11

My bannerman horn is missing

This is the second time this has happened.  Last time, I got
dest'ed, and when I came back, it was back; I assume the same
would happen this time.  However, it'd be nice to figure out 
why it isn't appearing in the first place.
----------------------------------------------------------------------

Parcival wrote on Fri Jan 27 16:20:33 2006
Happened again.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:26:47 2006
didn't see anything clear about this. i'll assume it's the inventory issue where you have full inventory so your guild item doesn't get created.

In which case, dupe report.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:26:47 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9451
date: Sun Jun 25 08:30:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9451
Original bug report by Lotus on Wed Jan 18 03:47:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I combed the entire sombre vmap, and i found about 30-50 driders, and
10 eggs which hatched into beautifull little spiderlings.
this all about 11 hours after the lloths event. Dont know if its normal,
but i thought i'd mention it
----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:30:41 2006
repost if this is still occuring.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:30:41 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9890
date: Thu Jun 29 21:30:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9890
Original bug report by Inside on Thu Jun 29 04:51:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bank1

when you deposit gold into your clan account, it doesn't show up on records at bank... or if it does, there's some weird syntax for it that i don't know.
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 29 21:30:40 2006
its not in the bank... why would it?

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 29 21:30:43 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9892
date: Fri Jun 30 01:52:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9892
Original bug report by Monkey on Thu Jun 29 22:46:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

Just thought I'd bring this to someone's attention.
------------------------------------------------------------------------
There are a total of 90 clans.
You belong to the Hectic clan.
Your clan has 127088 gold and 0 experience stored.
------------------------------------------------------------------------
                ---- Hectic ----
Monkey
|  Member since: Fri Nov 19 17:08:41 2004 |       Position :     Leader
|    Clan title:           Master Gobbler |     Clan level :         10
|   Exp donated:                        0 | Gold Deposited :    3777088
Pinky
|  Member since: Sat Nov 20 20:36:43 2004 |       Position :     Member
|    Clan title:               True Lover |     Clan level :          9
|   Exp donated:                        0 | Gold Deposited :          0

A clan member can drain the clan's gold and then leave the clan.
(yes, i know, "that's why clan levels were invented" but still there should be some restriction from this happening)
----------------------------------------------------------------------

Zifnab wrote on Fri Jun 30 01:52:55 2006
There is no way to stop this from happening.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 30 01:52:55 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9894
date: Fri Jun 30 05:57:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9894
Original bug report by Maduo on Fri Jun 30 05:10:31 2006

Object:   /obj/spells/objects/undeads/abomination
Creator:  Unknown
Room:     /domains/blackavar/wildchild/nevermind/outside/rooms/valley01

my fams are still hyperspeed as far as i can tell after recalling them
----------------------------------------------------------------------

Zifnab wrote on Fri Jun 30 05:57:02 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9897
date: Sat Jul  1 00:27:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9897
Original bug report by Communist on Fri Jun 30 07:33:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

If I'm at 0 hp for whatever reason (offering blood, sacrificing health, or touching magical staue) but still alive, my condition still appears as "lifeless"

is this intentional?
----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 00:27:45 2006
0 hp = 0 health. 

0 health = no health. 

no health = no life. 

no life = lifeless. 

got it? 

good.

----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 00:27:45 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9889
date: Sat Jul  1 05:49:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9889
Original bug report by Daran on Thu Jun 29 03:02:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_a14

long-sword from the soliders in this area, atleast the one i just killed has a long-sword that is 10" long...wtf
----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 05:49:31 2006
it would probably easily be considered a long sword by some races.

----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 05:49:31 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9885
date: Sat Jul  1 05:56:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9885
Original bug report by Beranis on Wed Jun 28 00:33:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/camp1

Giant screams as a potent poison invests his body and sends terrible waves of pain into him! Erm invests in what, gilt-edged stocks, company shares? Or should that be 'infests'
----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 05:56:12 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9884
date: Sat Jul  1 06:09:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9884
Original bug report by Beranis on Mon Jun 26 11:53:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/br7

Would it be possible to change the full eps message to 'You are totally refreshed.' so that it doesn't clash with the +epr message of 'You are refreshed'?
----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 06:09:01 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9899
date: Sat Jul  1 06:46:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9899
Original bug report by Zeet on Sat Jul  1 06:38:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/dream/rooms/entrance/entrance_2

this room is marked as indoors, despite the desc
----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 06:46:20 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9896
date: Sat Jul  1 09:44:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9896
Original bug report by Maduo on Fri Jun 30 06:02:28 2006

Object:   /obj/spells/objects/undeads/abomination
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/roseandstick

seems one of the recent famupdates killed the autoreport command that fams get. my aboms autoreport is on but he's not reporting at all during combat.
----------------------------------------------------------------------

Psycho wrote on Sat Jul  1 09:44:33 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9908
date: Sun Jul  2 20:54:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9908
Original bug report by Nezmaniac on Sun Jul  2 20:12:34 2006

Object:   /domains/blackavar/keep/objects/lsilversword
Creator:  Maldan
Room:     /domains/dragon/elements/stuff/traveller

doesn't id to 'silver sword'
----------------------------------------------------------------------

Psycho wrote on Sun Jul  2 20:54:27 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9913
date: Mon Jul  3 04:45:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9913
Original bug report by Ca on Mon Jul  3 03:25:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/b_hall3

Stuns don't always last a full round like they should.  So, for example, my combat looks like this:

s black beam of light shoots from the beholder's eye straight into your chest, and your movement stops instantly!
You are stunned.
You are stunned.
Hps: 1133/1802 Eps: 1143/1143 Sps: 1093/3922 >ch ca
You begin to chant.


I was stunned at the beginning of the round, but after a second or two into the round (but before the next round), I was got unstunned and could cast as normal (stuns should always last until the next round if you were stunned at the beginning of the round)
----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 04:45:43 2006
thats not the way they work though. they are time based
and it is possible that time will run out before the next
round comes.

that is interesting though that I just realized that with this 
post.

I have been debating on redoing stuns in terms of rounds
however that is not something that will happen immediately.

closing this one because we have another one open already.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 04:45:45 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9912
date: Mon Jul  3 15:04:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9912
Original bug report by Ca on Mon Jul  3 03:09:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north1

The elf race special is an instacast.  Since the 1-sec round change, this special no longer appears at the beginning of the round (it appears one second after the start of the round, then takes affect the following round).

If you need the message its this one:
You attune yourself to the mana all around, and release your spell instantaneously.
(This bug report probably applies to the drow and half-elf race specials too since they are identical)
----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 15:04:01 2006
Fixed half elf and drow as well.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 15:04:08 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9911
date: Mon Jul  3 15:04:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9911
Original bug report by Soulleech on Mon Jul  3 03:01:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/4,12,0

Quicksand in the swamp is three times as fast in its effects. I was told it's a bug....
----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 15:04:54 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9909
date: Mon Jul  3 15:10:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9909
Original bug report by Lesk on Sun Jul  2 22:35:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

ok i cast shape shift and i get 
You must revert to your natural form before shifting to another.
as part of the spam.. but im already an eagle, surely this should be a refresh rather than a fresh transformation ?
----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 15:10:24 2006
That is not the way the spell works and was intentional.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 15:10:24 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9905
date: Mon Jul  3 15:14:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9905
Original bug report by Dox on Sun Jul  2 06:01:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/coal/baalgor/rooms/room5

MY char is still going at 3 times the speed in ticks and combat roudns
I thought a logout would fix it but evidentally not.
----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 15:14:19 2006
This should be resolved the next time you log in. 



If not at boot for sure.



----------------------------------------------------------------------

Zifnab wrote on Mon Jul  3 15:14:19 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9918
date: Tue Jul  4 07:38:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9918
Original bug report by Ca on Tue Jul  4 05:04:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/keep/rooms/chapel

The Priest in this room was getting hits every second (instead of every 3rd second)... so he was hitting 3X a round.  The demon in this same room was only getting hits once a round as it should though.
----------------------------------------------------------------------

Psycho wrote on Tue Jul  4 07:38:37 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9920
date: Tue Jul  4 07:40:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9920
Original bug report by Communist on Tue Jul  4 07:32:14 2006

Object:   /domains/emerald/evilned/beaver/monsters/frog1
Creator:  Evilned
Room:     /domains/emerald/evilned/beaver/rooms/pad1

'shear' isn't an adjective, but i think 'sheer' is
----------------------------------------------------------------------

Psycho wrote on Tue Jul  4 07:40:36 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9921
date: Tue Jul  4 20:02:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9921
Original bug report by Lesk on Tue Jul  4 12:24:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/br11

not a bug but hey
 You are standing halfway to the pulpit. In front of you sits a small table with a clean black cotton sheet. On the sheet rests a very
 pretty black candle The light from the candle is the only light this far into the chapel.

cap T half way through sentance?
and no candle here, no sheet here, no table here, only things in desc..
----------------------------------------------------------------------

Psycho wrote on Tue Jul  4 20:02:11 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9926
date: Tue Jul  4 20:08:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9926
Original bug report by Warrowarr on Tue Jul  4 19:41:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_50_5

there is a display bug on the city map where i stand.
I am now 1s of the ne street corner, and the map shows this:
           
+-----+---+-----+------,-----+ ~    Adv= Adventure Guild 
|     |   |     |      @^P    /| ~    Ap = Apothecary 
|     +---+--,--+----+-----+ | ~    Ar = Armorer 
----------------------------------------------------------------------

Psycho wrote on Tue Jul  4 20:08:12 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9928
date: Wed Jul  5 07:27:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9928
Original bug report by Maduo on Wed Jul  5 07:25:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/events/azarian/ship/ship2

dunno if it was intended, but during the event 'azarian attack', nezmaniac, ca, and kjara were all in the same party, and killing azarians seperatly across the town, but only ca was getting the points for the kills and nez/kjar were getting none.
----------------------------------------------------------------------

Psycho wrote on Wed Jul  5 07:27:13 2006
Yes, it is intended.

----------------------------------------------------------------------

Psycho wrote on Wed Jul  5 07:27:13 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9931
date: Thu Jul  6 06:36:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9931
Original bug report by Crug on Thu Jul  6 02:51:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/level_room

quick question to who ever is braving bug reports... and thank you. i just lvled from 12 to 13 here were my stats at 12: hps: 420/938 str86 dex40 con120 sta41 int19 wis25 cha85. here is what i got when i lvled Stats: str:+1, dex:+1, con:+2, sta:+2, hp_regen:+1, ep_regen:+1, hp_max:+2, ep_max:+2... but now my stats are: hps: 471/938 str86 dex39 con120 sta41 int17 wis23 cha83... and i just grew with set hps to 944/944. i was not in a party and im still wearing same eq. is there some known reason
for my stats to drop and my hps to stay the same when i lvl? thank you for your time hope this can be resolved by just telling me im a tard and missed something. ~lokie~
----------------------------------------------------------------------

Psycho wrote on Thu Jul  6 06:36:03 2006
Believe this is your newbie bonus going bye bye. help newbie advance for more info.

----------------------------------------------------------------------

Psycho wrote on Thu Jul  6 06:36:03 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9932
date: Fri Jul  7 00:03:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9932
Original bug report by Lesk on Thu Jul  6 16:13:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/swamp32

Camel vainly reaches for air as Mud Snake constricts him!
save
eat corpses
vainly gasps for air maybe? kinda hard to reach for air..
----------------------------------------------------------------------

Psycho wrote on Fri Jul  7 00:03:49 2006
It's perfectly cromulent to reach for air; so it will stay the same.

----------------------------------------------------------------------

Psycho wrote on Fri Jul  7 00:03:49 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9942
date: Sat Jul  8 15:33:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9942
Original bug report by Wraith on Sat Jul  8 12:15:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x8y14

        events help 'event name'  - Shows help on a event (if available)
746|259|1045|261,061 ->events help 'fazibaw's experience'
Gab, the Pawn Broker [sales]: I have a hooded cloak of a druid for sale for 100,
000 gold.
No event named: 'fazibaw's experience'.
762|272|1085|261,061 ->[inform]: Blackwidow has joined the navigator guild.
events help 'Fazibaw's experience'
No event named: 'fazibaw's experience'
----------------------------------------------------------------------

Zifnab wrote on Sat Jul  8 15:33:12 2006
works for me.
events help fazibaw's experience

    Help on Event fazibaw's experience

    Creator : Zifnab
    Running time : 1 hour
    Event desc :
    Fazibaw invites you to relive his younger days.

Check your client for aliases, or perhaps the' is a special 
character.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  8 15:33:13 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9937
date: Mon Jul 10 00:11:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9937
Original bug report by Ca on Sat Jul  8 01:46:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/race_extra

There is a sign here, but its outdated.  It still refers to the old alpha guilds (mage, cleric, fighter, rogue, animist)
----------------------------------------------------------------------

Psycho wrote on Mon Jul 10 00:11:19 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9947
date: Mon Jul 10 02:49:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9947
Original bug report by Lesk on Mon Jul 10 02:43:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/sk_bedroom

l dolls
You canb
 ??? typo or something
----------------------------------------------------------------------

Psycho wrote on Mon Jul 10 02:49:35 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9941
date: Mon Jul 10 05:24:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9941
Original bug report by Beranis on Sat Jul  8 11:45:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-3

*Lesk hikes up his skirt to reveal his 'Pimpmaster You' tattoo! I know everyone sees 'Beranis', but shouldn't I as well?
----------------------------------------------------------------------

Psycho wrote on Mon Jul 10 05:24:34 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9887
date: Mon Jul 10 06:40:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9887
Original bug report by Hp on Wed Jun 28 09:43:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/tektor/vom/rooms/gen1

I died, took the boat and logged off, assuming I would be alive the next time I log in...

Then I logged in at some docks and I become a living dead.. Neither does monsters deal me damage to make me die again...

----------------------------------------------------------------------

Psycho wrote on Mon Jul 10 06:40:23 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9950
date: Mon Jul 10 16:51:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9950
Original bug report by Avenger on Mon Jul 10 16:31:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/skvetter_residence

examine decorations
...sewn or woven… works of art...

typo
----------------------------------------------------------------------

Psycho wrote on Mon Jul 10 16:51:42 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9952
date: Tue Jul 11 05:03:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9952
Original bug report by Eponine on Mon Jul 10 22:30:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/vwalls_29_33

the sentry in this room does not identify to his name (Bastian Tor)
----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 05:03:01 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9949
date: Tue Jul 11 05:03:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9949
Original bug report by Communist on Mon Jul 10 14:09:26 2006

Object:   /domains/sombre/areas/blackwidow/valmoria/city/monsters/vc_guard
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/vstreet_22_35

Bastian Peder the old guard does not id to "bastian", "peder", or "bastian peder"
----------------------------------------------------------------------

Communist wrote on Mon Jul 10 14:10:15 2006
but he does id to "bastian_peder" eheh

----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 05:03:21 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9951
date: Tue Jul 11 05:11:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9951
Original bug report by Beranis on Mon Jul 10 21:35:51 2006

Object:   /domains/mists/psycho/uforia/monsters/mosquito
Creator:  Psycho
Room:     /domains/mists/psycho/uforia/rooms/junglesw23

inserts its enourmous stinger into Lesk injecting poison! enormous
----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 05:11:12 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9948
date: Tue Jul 11 06:03:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9948
Original bug report by Mintorus on Mon Jul 10 11:12:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/vc_bank

can withdraw money from the bank in the new area. coded by warrowarr & blackwidow.
i did -> withdraw 20000 gold
msg i got -> You can't withdraw 20000 that.
i hope im not being stupid.
Regards
Mintorus
----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 06:03:29 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9954
date: Tue Jul 11 07:27:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9954
Original bug report by Blooje on Tue Jul 11 06:20:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/wolves/rooms/wolves4

The wolves in the timberwolf quest seem to be doing 1 second rounds as each of their grapple messages come out about 1 second after each other, if not they're doing something freaky and getting a hell of a lot of hits
----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 07:27:50 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9935
date: Tue Jul 11 07:58:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9935
Original bug report by Maduo on Sat Jul  8 00:45:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

was summoning my fams like normal, then i started summoning my walking dead and skeletal familiars, but, when i raised my skeletal warrior, everything appeared fine at first, but when i left the room a second later i got the msg that they strike back at you etc.
I think this is a timing issue since i moved and it checked to see if my minion control was high enough to have that fam after i moved. the room i was in gives a bonus to summoning familiars and i also had my circle of protection up at that time so there was no possible way that the summoning would have failed in that room itself.


spam:

You finish the chant.
You mutter the words 'stn'knd ea'aath'
You draw a magical rune of power on Lemming's corpse (preserved) with your wooden staff of the necromancer.
Your familiar's name is now Skeletal warrior.
Skeletal warrior slowly rises to its feet.
Your familiar's name is now Drudge.
 HP: 919/919 SP: 2766/3437 EP: 949/949 GOLD: 3348/5427802 Drudge says, 'I will now wimpy at 25%
 HP: 919/919 SP: 2766/3437 EP: 949/949 GOLD: 3348/5427802 Drudge is now following you.
 HP: 919/919 SP: 2766/3437 EP: 949/949 GOLD: 3348/5427802 s
The runes dissolves as You leave the room.
Blight enters the room.
Gravebane enters the room.
Terminate enters the room.
Gempalm enters the room.
Inside the school of necromancy [exits: southeast, north, up, southwest and west]
Gempalm the high mummy ( Maduo's )   (wounded)
Terminate the high wraith ( Maduo's )   (wounded)
Gravebane the high zombie ( Maduo's )   (wounded)
Blight the high vampire ( Maduo's )   (wounded)

 HP: 919/919 SP: 2766/3437 EP: 949/949 GOLD: 3348/5427802 w
Terminate enters the room.
Gravebane enters the room.
Blight enters the room.
Inside the school of necromancy [exits: east]
Blight the high vampire ( Maduo's )   (wounded)
Gravebane the high zombie ( Maduo's )   (wounded)
Terminate the high wraith ( Maduo's )   (wounded)
Ifo R'got the temporary undead trainer  
A huge white marble plaque.

 HP: 919/919 SP: 2766/3437 EP: 949/949 GOLD: 3348/5427802 Too late you realize that you have summoned something more pow
erful than you can control!
Drudge lashes out at you with terrible force!
Drudge: You don't have anything worn or wielded.
Drudge: You don't have anything.
With a final blow Drudge dies.
Drudge disappears in a puff of smoke.
You lose your mental link to your familiar.
----------------------------------------------------------------------

Maduo wrote on Sat Jul  8 01:08:26 2006
ok, to clarify.
the spell to summon up my lil necro familiars is animate dead. depending on your minion control % (mastery skill) your newly summoned undead can either accept you, or strike back at you, causing you damage and killing itself in the process.
there are certain things like circle of protection (bone mage spell) and this room (temple of shirija) that decrease the chance of the newly summoned undead striking back at you. i've never really seen anyone summon an undead inside the temple room and have it strike back at them.
i have minion control at 103%, also when i summoned my skeletal warrior, i was inside the temple with circle of protection up. as soon as i left the room, i got the 'strikes back' msg and my fam did me dmg then suicided himself like he would normally do if i failed to summon him properly.
i believe the reason that this happened is a timing issue between the summoning of the undead and the checking of my success roll to see if it accepts me and doesn't try to kill me.
hopefully that clears things up a bit more.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  8 04:14:26 2006
I do not see any issue with this.

The best I can tell it is working exactly as it is supposed
to. If you left the room too early the code says it comes
and kills you.

----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 07:58:09 2006
I concur. However, your pet will now acknowledge when it is fully under your control.

----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 07:58:09 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9933
date: Tue Jul 11 08:13:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9933
Original bug report by Maduo on Fri Jul  7 12:29:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x24y4

stralic's hourglass is supposed to speed things up to 3x their normal speed from what i can tell, but fishing rounds are still taking 3 seconds to complete.
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  7 12:32:29 2006
Not really concerned about speeding up fishing. thanks though.

----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 08:13:18 2006
zif said it all.

----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 08:13:18 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9955
date: Wed Jul 12 05:43:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9955
Original bug report by Lesk on Tue Jul 11 16:45:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x15y23

not really a bug more a typo
Camel is about to apply the balm.He notices that he is still protected though. He therefore puts the balm aside for later use.
                               ^^^ what no space
----------------------------------------------------------------------

Psycho wrote on Wed Jul 12 05:43:10 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9940
date: Wed Jul 12 06:30:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9940
Original bug report by Maduo on Sat Jul  8 07:35:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

was shapeshifting when someone ran clones. the clone attacked during the 2nd half of my shapeshifting when i was stunned and didn't break it at all.
normally doesn't any combat break shapeshifting?
----------------------------------------------------------------------

Psycho wrote on Wed Jul 12 06:30:14 2006
not that I can tell.

----------------------------------------------------------------------

Psycho wrote on Wed Jul 12 06:30:14 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9944
date: Wed Jul 12 07:28:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9944
Original bug report by Dojjan on Sun Jul  9 11:28:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/field/field_d2

I was starting shifting when in a party, and they left the room and psummed from another place and i went there and continued to shift.. Should that happend? Here is a lil log of it.

You scream in pain as your body bends, folds, and mutilates.
You feel a very sudden wrenching force. Everything seems to spin.
You have been summoned to Lucifer.
You are stunned and unable to move.
Insaneclown has been summoned to Lucifer.
----------------------------------------------------------------------

Psycho wrote on Wed Jul 12 07:28:00 2006
intentional; or at least, there is nothing saying you can't.  you are more then welcome to send this in as an idea but tis not a bug.

----------------------------------------------------------------------

Psycho wrote on Wed Jul 12 07:28:00 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9938
date: Wed Jul 12 07:33:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9938
Original bug report by Soulleech on Sat Jul  8 02:51:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

The familiar attacked me after I summoned it and walked south from the temple.
I had circle of protection at temple and it didn't attack me WHILE I was in
the temple either. Here are my masteries. I don't see why they would attack me
either way.
-=-=-| Necromancer |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  casting                     :   5%  |  ceremony                    :   5%
  death rites                 :   5%  |  determine effectiveness     :   5%
  essence eye                 :   5%  |  honor of the gods           :   5%
  magical economy             :   5%  |  minion control              :  98%
  weapon skill blunt          :   5%  |
-=-=-| Necroscope  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  dead speak                  :   8%  |
-=-=-| Bone mage |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  osteology                   :   8%  |  quick chant                 :  95%
-=-=-| Voodooist |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  voodooism                   :  98%  |
-=-=-| Dreadlord |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  anatomy                     :  98%  |
-=-=-| Stygian sorcerer  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  high energy focus           :   5%  |  mind power                  : 100%
-=-=-| Scourge |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  bond preference             :   5%  |  mould body                  :   5%
  repair undead               :   5%  |
-=-=-| Embalmer  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  mastery of mummification    : 100%  |
-=-=-| Lords of undeath  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  lich status                 :   5%  |
-=-=-| Blood brother |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  hematology                  : 100%  |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------------------------------------------------

Zifnab wrote on Sat Jul  8 04:15:18 2006
I do not see any issue with this.

The best I can tell it is working exactly as it is supposed
to. If you left the room too early the code says it comes
and kills you.


----------------------------------------------------------------------

Soulleech wrote on Sat Jul  8 05:12:30 2006
is this a product of the accelerated driver that allows me to
leave the room pretty much in the middle of the turn, say on the 2nd
second of the 3 seconds, allowing mummy to become aggressive in the
last third of the round?
Anyways, I suppose it matters little in the end.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  8 15:31:32 2006
no. you could always leave in the middle.

----------------------------------------------------------------------

Psycho wrote on Wed Jul 12 07:33:42 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 9957
date: Wed Jul 12 15:16:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9957
Original bug report by Lesk on Wed Jul 12 15:10:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/wr9

as per request.. problem with the twolf quest *sighs*
----------------------------------------------------------------------

Daneel wrote on Wed Jul 12 15:11:34 2006
I think the problem is the time-out code - the Dominate() function 
in the pack daemon wasn't paying attention to time.

----------------------------------------------------------------------

Daneel wrote on Wed Jul 12 15:16:06 2006

Fixed


----------------------------------------------------------------------

Daneel moved to group fixed on Wed Jul 12 15:16:06 2006


----------------------------------------------------------------------

Daneel wrote on Wed Jul 12 15:16:11 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9958
date: Thu Jul 13 05:33:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9958
Original bug report by Lesk on Thu Jul 13 01:32:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/black_dragon/rooms/BLACKroom

Obsidian gargoyle brings  stoney fists down on Lesk skull. Ouch!
 im lesk.. my skull mbe?
----------------------------------------------------------------------

Psycho wrote on Thu Jul 13 05:33:11 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9961
date: Thu Jul 13 14:07:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9961
Original bug report by Avenger on Thu Jul 13 08:32:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room25





the command mudlag is not working properly after recent changes, never shows any lag
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 13 14:07:16 2006
thats correct it will not.

use mudlag2

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 13 14:07:17 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9963
date: Fri Jul 14 02:00:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9963
Original bug report by Lesk on Thu Jul 13 14:37:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

the trash can here dont id to trash or trash can
----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 02:00:38 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9962
date: Fri Jul 14 02:02:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9962
Original bug report by Avenger on Thu Jul 13 08:48:09 2006

Object:   /domains/sombre/areas/blackwidow/valmoria/city/equipment/party_ruby_ring
Creator:  Warrowarr
Room:     /domains/everrest/wagro/elvencamp/rooms/room17

Gold ring inset with an ruby
----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 02:02:23 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9956
date: Fri Jul 14 02:20:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9956
Original bug report by Zeet on Wed Jul 12 09:28:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/soilshaman/herb_shop

blob event that is running is all I can think of that might be generating:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 12 14:06:33 2006
dbxwhere tistoo
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/events/blob/living#3288581 at line 24

#0: 'suck_in_another' at /domains/events/blob/living#3288581 at line 24

dbxframe tistoo
------/domains/events/blob/living.c:24 - suck_in_another()
locals: NULL, NULL, NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
{
return "You cannot fight the blob from the outside.\n";
}
void suck_in_another()
{
=>  object room = event->query_inside_room();
  object *players_inside = filter_array(all_inventory(room),
                                        (: $1->is_player() :));
  object *players = filter_array((bodies()-players_inside),
                                 (:  !wizardp($1) &&
                                     !environment($1)->query_no_teleport() &&


----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 02:20:34 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9959
date: Fri Jul 14 02:22:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9959
Original bug report by Monkey on Thu Jul 13 03:00:35 2006

Object:   /domains/events/blob/living
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

blob is still in cs after event ended (a long time ago)
----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 02:22:04 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9967
date: Fri Jul 14 19:40:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9967
Original bug report by Flamekrayt on Fri Jul 14 17:04:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/tektor/vom/rooms/wat5

was killing in aquas.. and this happened.. not sure if that's
how it should be..

--------| New Round |--------
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
RDMP 1234 MONSTER_HEALTH aqua 100
Aboie reports Hp: 3885 (4518)  Sp: 535 (535)  Ep: 1298 (1298)
Vamie reports Hp: 2464 (2464)  Sp: 2394 (2394)  Ep: 2786 (2786)
Mumie reports Hp: 1562 (2033)  Sp: 932 (959)  Ep: 2098 (2341)
Zomie reports Hp: 1061 (1289)  Sp: 1904 (2026)  Ep: 1319 (1452)
Wraie reports Hp: 884 (933)  Sp: 4325 (4997)  Ep: 793 (793)
Deadly Aqua moans as the disease takes a hold of him.
Tall Aqua begins to chant.
Tall Aqua, Ugly Aqua and Deadly Aqua hit Aboie 16 times.
You, Wraie, Mumie, Vamie and Aboie hit Ugly Aqua 16 times.
Zomie hit Deadly Aqua 2 times.
HP: 825|825 SP: 2375|3201 EP: 832|890
[Flamekrayt]: is in excellent shape.
[Ugly Aqua]: is in good condition.
There is no map for this area.

Hp~825/825 Sp~2375/3201 Ep~832/890 Gold~263410 Time~16:53 P~93% Rooms~11463
|~~~~~~>Deadly Aqua flexes his fins, and puffs his gills out.
--------| New Round |--------
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
RDMP 1234 MONSTER_HEALTH aqua 100
Aboie reports Hp: 3669 (4518)  Sp: 535 (535)  Ep: 1298 (1298)
Vamie reports Hp: 2464 (2464)  Sp: 2394 (2394)  Ep: 2786 (2786)
Mumie reports Hp: 1562 (2033)  Sp: 932 (959)  Ep: 2098 (2341)
Zomie reports Hp: 1061 (1289)  Sp: 1904 (2026)  Ep: 1319 (1452)
Wraie reports Hp: 884 (933)  Sp: 4325 (4997)  Ep: 793 (793)
Deadly Aqua begins to chant.
Tall Aqua stuns Aboie with the force of his attack!
Aboie breaks its skill use.
Zomie hit Deadly Aqua 3 times.
Tall Aqua, Ugly Aqua and Deadly Aqua hit Aboie 16 times.
You, Wraie, Mumie, Vamie and Aboie hit Ugly Aqua 15 times.
HP: 825|825 SP: 2392|3201 EP: 837|890
[Flamekrayt]: is in excellent shape.
[Ugly Aqua]: is in good condition.
Wraie finishes the chant.
Wraie mutters the words 'kbnaaaang kbNAAANG!'
Wraie hits Deadly Aqua with a powerful blast of ethereal energy!
Wraie begins to chant.
Hp~825/825 Sp~2392/3201 Ep~837/890 Gold~263410 Time~16:53 P~93% Rooms~11463
|~~~~~~>--------| New Round |--------
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
RDMP 1234 MONSTER_HEALTH aqua 100
Autosave.
Aboie reports Hp: 3408 (4518)  Sp: 535 (535)  Ep: 1298 (1298)
Vamie reports Hp: 2464 (2464)  Sp: 2394 (2394)  Ep: 2786 (2786)
Mumie reports Hp: 1562 (2033)  Sp: 932 (959)  Ep: 2098 (2341)
Zomie reports Hp: 1061 (1289)  Sp: 1904 (2026)  Ep: 1319 (1452)
Wraie reports Hp: 884 (933)  Sp: 4091 (4997)  Ep: 793 (793)
Zomie hit Deadly Aqua 3 times.
Tall Aqua, Ugly Aqua and Deadly Aqua hit Aboie 19 times.
You, Wraie, Mumie and Vamie hit Ugly Aqua 10 times.
HP: 825|825 SP: 2414|3201 EP: 843|890
[Flamekrayt]: is in excellent shape.
[Ugly Aqua]: is in good condition.
Vamie is ready to perform his skill.
Mumie is ready to perform his skill.
Mumie focuses inwards and connects with his ka. A shadowy, ghost-like figure app
ears behind him, slowly flows through him and attacks Ugly Aqua. While he is con
centrating on the shadowy figure, he moves in and strikes him hard in the face!
Vamie prepares himself to use a skill.
Hp~825/825 Sp~2414/3201 Ep~843/890 Gold~263410 Time~16:53 P~93% Rooms~11463
|~~~~~~>Mumie prepares himself to use a skill.
Hp~825/825 Sp~2414/3201 Ep~843/890 Gold~263410 Time~16:53 P~93% Rooms~11463
|~~~~~~>--------| New Round |--------
RDMP 1234 MONSTER_HEALTH aqua 100
Aboie reports Hp: 3213 (4518)  Sp: 535 (535)  Ep: 1298 (1298)
Vamie reports Hp: 2464 (2464)  Sp: 2394 (2394)  Ep: 2786 (2786)
Mumie reports Hp: 1562 (2033)  Sp: 923 (959)  Ep: 2017 (2341)
Zomie reports Hp: 1061 (1289)  Sp: 1904 (2026)  Ep: 1319 (1452)
Wraie reports Hp: 884 (933)  Sp: 4091 (4997)  Ep: 793 (793)
Ugly Aqua stuns Aboie with the force of his attack!
Mumie and Vamie hit Ugly Aqua 8 times.
Zomie hits Deadly Aqua 2 times.
Tall Aqua, Ugly Aqua and Deadly Aqua hit Aboie 16 times.
HP: 825|825 SP: 2435|3201 EP: 849|890
[Flamekrayt]: is in excellent shape.
[Ugly Aqua]: is in good condition.
Ugly Aqua finishes the chant.
Ugly Aqua mutters the words 'ram dam zaaaaaaap!!!!!'
Ugly Aqua raises his hands and directs a lightning bolt at Aboie.
Tall Aqua finishes the chant.
Tall Aqua mutters the words 'ram dam zaaaaaaap!!!!!'
Tall Aqua raises his hands and directs a lightning bolt at Aboie.
--------| New Round |--------
Tall Aqua roars in anger and joins his fellow aqua in battle.
Tall Aqua roars in anger and joins his fellow aqua in battle.
RDMP 1234 MONSTER_HEALTH aqua 100


well anyways, Tall Aqua kept following his fellow aqua into battle..

flamey
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 14 17:51:06 2006
already known. I have a fix but it means rewriting a part
of the code. Waiting for the time to do it.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 14 19:40:25 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 7969
date: Fri Jul 14 21:19:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7969
Original bug report by Joseph on Sun Dec 26 22:26:42 2004

Bug reported from /domains/dragon/level1/dragon18--

i have attacked a grey dragon, one of his fellow was upset and joined the battle (in fact he stood before us so i started to kill this second one)

i used deathblow to instantly kill the first, unharmed dragon while the second one was stunned and - combat paused.

i was watching as the remaining dragon "is stunned and unable to move" (it could be about 10 seconds because of 3 similar stunned reports) so my stunning advantage was wasted!

You can admit - type alias for "kill all" and all is fine, but there was yet another dragon and it would have the same result - advantage wasted...

here goes that part of my battle:

You SCREAM like a madman as you smash Grey dragon to a pulp! He feels his lungs straining for air, and his blood running out of his ears! You bring your weapon up for one final blow, but when you slam it down, he is already dead!! You flex your HUGE arms as you beat his dead corpse in a fury!
Grey dragon falls to the ground DEAD!
You receive 35661 exp.
You get 476 gold coins.
Done. You looted 1 corpse.
Grey dragon is stunned and unable to move.
look
Downward-sloping Passageway [exits: down and south]
The caves slope downward in this part of the network. You can see that it drops quickly down and dives into darkness. There is a lot of humidity working its way up from the caves below, and you can hear a deep rumbling from the depths.

The lifeless body of grey dragon lies on the ground.
get all Grey Dragon carefully watches the passageways 
get all Grey Dragon watches you carefully   (wounded)

>
Grey dragon is stunned and unable to move.
Grey dragon is stunned and unable to move.
Grey dragon is stunned and unable to move.
[ 6] Grey dragon hits you in your head.
You dodge The Grey Dragon's attack.



----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 00:05:09 2006
I can't duplicate this; if I attack that 2nd one at any time and the one i'm not attacking gets stunned while I killed the other one I go and attack him while he is stunned.  Only if I never attack him do I not go and attack him while he's stunned.

As far as i'm concerned, this is intentional. Admins?

----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 21:19:28 2006
if someone still sees this; please rereport with instructions on how to duplicate.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 21:19:28 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 7966
date: Fri Jul 14 21:29:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7966
Original bug report by Kalma on Sun Dec 26 13:59:22 2004

Bug reported from /domains/misc/hell_ress_room--

In the blob event, there was an area attack and my pets caused me to really die. I'm pretty sure this wasn't how you intended the event to work.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 26 16:39:37 2004
need more details please.

----------------------------------------------------------------------

Kalma wrote on Sun Dec 26 16:43:43 2004
Whenever you take damage from area attacks, you jump in front of 
your woodsman's pets (wolf/eagle/bear/falcon) and you take damage
for them. Someone else attacked the blob while I was inside it and 
the blob did an area attack. I was forced to leap in front of the 
pets to protect them and died. (Basically I think protecting the 
animals caused me to die twice, therefore I got really killed 
instead of the fake blob killed. 

----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 21:29:50 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9469
date: Fri Jul 14 21:43:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9469
Original bug report by Lesk on Wed Jan 25 03:25:42 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/gemstore

not wholy convinced that consume muscle tissue actualy does anything, was trying them through feast of fools and all the others gave bonuses and messages but that one
----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:39:49 2006
do you still not see any message? or anyone else?

----------------------------------------------------------------------

Lesk wrote on Sun Jul  2 21:03:08 2006
not a necro at the moment so cant try it to check n see :(

----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 21:43:33 2006
seems to work for me; someone rereport if you are still seeing this.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 21:43:33 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9733
date: Fri Jul 14 22:31:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9733
Original bug report by Genesis on Tue May  2 10:12:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

I started the cat quest and it took me to the cat shaman then I lost my connection. I reconnected and I was back at Morpheus but wasn't able to get back to the shaman. I talked to Morpheus a second time and he gave me the same text about visiting the shaman but I didn't go anywhere. Apathy told me to bug rep this and log out for 30min.
----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 22:31:09 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 8206
date: Fri Jul 14 23:53:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8206
Original bug report by Belgarion on Fri Feb 18 22:12:55 2005

Bug reported from /domains/mists/mistsmap/x16y47--

about wolf quest, if you are super speedy (this is my guess) and finds the glade before it moved you dont get glade exit, when it have moved you get the eit and then you can enter, im in dog form all time so no problems there.


----------------------------------------------------------------------

Daneel wrote on Mon Apr  3 17:17:11 2006
Er, could you please translate? I've no clue what you're saying 
here.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  3 19:21:53 2006
a couple of reports on this.

I think what hs is trying to say is that when the wolf quests
initially loads it does not put the exit correctly. 

When it moves it does.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 23:53:01 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9914
date: Fri Jul 14 23:53:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9914
Original bug report by Dojjan on Mon Jul  3 20:57:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mistsmap/x5y5

Okay i tried Timber Wolf again and killed the one that i was gonna make surrender. So i went out of the area and idled for a while. When i was gonna try it again i couldn't get in to the area.
Scenic Location [exits: north, northeast, east, southeast, west, southwest and south]
You have the feeling that this area is special
And it has been like at the same spot for 2h or so without moving and no entrance at all.
----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 23:53:21 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9699
date: Fri Jul 14 23:53:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9699
Original bug report by Maduo on Sun Apr 23 12:10:36 2006

Object:   /domains/mists/mistsmap/x22y15
Creator:  Unknown
Room:     /domains/mists/mistsmap/x22y15

the wolf quest area, for some reason, is refusing to put up it's exit somtimes when it moves

Scenic Location [exits: north, east, southwest, west, northwest, northeast, southeast and south]
fffffffff You have the feeling that this area is special
ffff*ffff 
fffffffff 
fffffffff 

----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 23:53:37 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9922
date: Sat Jul 15 00:05:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9922
Original bug report by Dojjan on Tue Jul  4 18:20:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

When i tried to get form from Morpheus (SS guild leader) (Only got Timber Wolf left) i got this:
Morpheus says, "The wolf pack seems to be unavailable at the moment."
When i tried another time i got this tho:
Morpheus says, "You are not yet ready to learn the timber wolf form.  You need to ask the wolf who helped you join the pack what you need to next do."
----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 00:05:57 2006
I don't believe this is a bug; the messages are fairly self-explanatory.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 00:05:57 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9929
date: Sat Jul 15 00:31:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9929
Original bug report by Lucifer on Wed Jul  5 13:17:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room21

mudlag2 start
hp(2624/3451) sp(3249/3252) ep(1627/2078) > mudlag: 1 ms.
mudlag: 0 ms.
mudlag: 1 ms.
mudlag: 0 ms.
mudlag: 0 ms.
mudlag: 1 ms.
mudlag: 0 ms.
mudlag: 1 ms.
mudlag: 1 ms.
mudlag: 0 ms.
mudlag: 1 ms.
mudlag: 395 ms.
mudlag: 0 ms.
mudlag: 1 ms.
mudlag: 0 ms.
mudlag: 0 ms.
mudlag: 1 ms.
mudlag: 0 ms.
mudlag: 4 ms.
mudlag: 1 ms.
20 heart beats measured, 0 ms min, 20 ms average, 395 ms max.

While mudlag command shows:

Mudlag report for recent lag only.
How long ago |                              % | Loss
------------------------------------------------------
      29m51s |                                | 0%
      28m51s |                                | 0%
      27m51s |                                | 0%
      26m51s |                                | 0%
      25m51s |                                | 0%
      24m51s |                                | 0%
      23m51s |                                | 0%
      22m51s |                                | 0%
      21m51s |                                | 0%
      20m51s |                                | 0%
      19m51s |                                | 0%
      18m51s |                                | 0%
      17m51s |                                | 0%
      16m51s |                                | 0%
      15m51s |                                | 0%
      14m51s |                                | 0%
      13m51s |                                | 0%
      12m51s |                                | 0%
      11m51s |                                | 0%
      10m51s |                                | 0%
       9m51s |                                | 0%
       8m51s |                                | 0%
       7m51s |                                | 0%
       6m51s |                                | 0%
       5m51s |                                | 0%
       4m51s |                                | 0%
       3m51s |                                | 0%
       2m51s |                                | 0%
       1m51s |                                | 0%
         51s |                                | 0%
             |----------------------------------------

,, been lagging alot lately... and mudlag does not show it,, just thought I should 
report it :)

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 00:31:40 2006
Zif answered this in br 9961 (player.bugs 2098).  

However, I have modified the command to help you out a bit.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 00:31:40 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9903
date: Sat Jul 15 00:47:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9903
Original bug report by Lucifer on Sun Jul  2 04:34:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/vault

When Headmage resets, and if a player idles in this room.. I think
the player should be throw out by the headmage....


----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 00:47:11 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9969
date: Sat Jul 15 05:20:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9969
Original bug report by Daran on Sat Jul 15 01:03:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/race_extra

eheheh sitting at gates of iom after selecting race and theres a shirija aggro ghost trying to karate chop me in here
----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 05:20:53 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9968
date: Sat Jul 15 05:21:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9968
Original bug report by Uno on Fri Jul 14 23:08:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

probably should not be possible to have a wight spawn in this room:


At the Gates of Islands of Myth [exits: none]
 This room lies on the borders of the world of Islands of Myth. When you are ready to enter the world of Islands of Myth, 'enter portal'. To choose another race, 'enter mirror' to return to the previous room.

The tiny wandering wight of Shirija  
A VERY important sign that must be read!!!!
A large mirror hangs on the east wall.
A gaping portal dominates the west wall.
----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 05:21:00 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 8463
date: Sat Jul 15 05:24:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8463
Original bug report by Asee on Fri Apr 15 10:15:34 2005

Bug reported from /domains/illium/buildings/adv/adv1--

shirija wights should not be allowed in race select room
i almost died with 1 hp left :P


----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 05:24:49 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9927
date: Sat Jul 15 06:53:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9927
Original bug report by Ca on Wed Jul  5 05:34:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Jingles the Clown (from the Circus event) also bugged and was getting hits every second instead of every three seconds...
----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 06:53:10 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9904
date: Sat Jul 15 07:40:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9904
Original bug report by Parcival on Sun Jul  2 05:30:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/leinster/room45

I seem to be able to throw just about any knife now.  I don't think this was intended
----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 21:58:51 2006
more info please. when were you not able to; what are you throwing and what are you throwing it at and why are you throwing it?

----------------------------------------------------------------------

Parcival wrote on Sat Jul 15 03:35:04 2006
The "throw knife" skill used to only work with certain "throwing
daggers".  It now seems to work with any piercing weapon.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 07:40:07 2006
not sure if it was intended; but it hasn't changed since 2002, and the code is pretty clear, so i'm gonna leave it alone.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 07:40:07 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9573
date: Sat Jul 15 09:02:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9573
Original bug report by Onyx on Wed Mar 15 02:55:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /obj/skills/objects/open_sky

I just converted into an eagle and migrated.  My fams came along for the ride.  2 of them are
wolves and 1 is a bear.

Apologies in advance if flying fams was intentional.

Thanks,
Onyx
----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:55:35 2006
Anyone know if this is intentional?

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 09:02:11 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9970
date: Sat Jul 15 09:16:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9970
Original bug report by Tranquil on Sat Jul 15 09:15:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

I just walked into adv, and saw this:

Adventurer Guild Entrance [exits: south, southeast, northeast, north, east, west and southwest]
 This large room is the Adventurers guild. Truly breathtaking in its architecture, the guild houses a vast amount of help for the new adventurers and the old. It's high domed ceiling swirls with blue and whites, like the sky on a very windy day. Because it is domed and there are windows all along the wall, the room seems very open and very friendly.

Doctor  
Doctor  
Doctor  
Doctor  
Doctor  
Doctor  

  < Hp: 2857/2857 >-< Sp: 1744/1744 >-< Ep: 1826/1910 >-< Align: God Like >
  < Exp: 2,572,570 >-< Next: 2% >-< Rooms: 12529 >-< Gold: 260588/20500000 >

4. NoSyncThreeBeatPerRound
Starflyght enters the room.
Twinkle enters the room.
Sparkle enters the room.
Silverwing enters the room.

>l a doctor

This ruthless doctor has been inhabiting the ruins of the western wing for an unknown length of time.  Judging by the ruins around him, he does not live solely here, but must have an alternative method of leaving the ruins that is not readily apparent.  He appears well fed and quite hearty, dressed in a long white lab coat and wearing a stethoscope that gleams with a metallic hue.  His large bushy eyebrows furrow together as he glares at you, wondering what you are doing in the ruins, as he grips his scalpel menacingly.
He is in excellent shape.
 
  < Hp: 2857/2857 >-< Sp: 1744/1744 >-< Ep: 1851/1910 >-< Align: God Like >
  < Exp: 2,572,570 >-< Next: 2% >-< Rooms: 12529 >-< Gold: 260588/20500000 >

4. NoSyncThreeBeatPerRound
4. NoSyncThreeBeatPerRound
4. NoSyncThreeBeatPerRound

that line (4. NoSyncThreeBeatPerRound) is also appearing once/round too. that's all the info i have =)
----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 09:16:47 2006
oops.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 09:16:47 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9972
date: Sat Jul 15 17:43:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9972
Original bug report by Chemosh on Sat Jul 15 16:22:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/dcastle/rooms/room16x

in the text and descriptors of this room all "'" show up as "?"
ie cant?t and it?s

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 17:43:01 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9971
date: Sat Jul 15 20:06:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9971
Original bug report by Beranis on Sat Jul 15 12:54:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room6

web clear should really 'clear' the web page setting
----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 20:06:04 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 7997
date: Sat Jul 15 20:29:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7997
Original bug report by Sootika on Sat Jan  1 10:10:37 2005

Bug reported from /domains/sombre/areas/underwater/outside/server/x4y14--

in underwater world madeso area there are lots of f's indicating that this is forest however twigshield will not work here yet i can find wood and make campfire so is outside, not sure if this is bug or me being stupid because trees don't grow underwater, if this is the case f's should not be used?
in underwater world madeso area there are lots of f's indicating that this is forest however twigshield will not work here yet i can find wood and make campfire so is outside, not sure if this is bug or me being stupid because trees don't grow underwater, if this is the case f's should not be used?**


----------------------------------------------------------------------

Ferax wrote on Tue Jan  4 00:09:49 2005
Well, in this case the 'f' is designed to stand for Floor, as
in Ocean Floor (the room short).  So it's not a forest.
I think gathering wood and making a fire should be looked into however.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 20:29:36 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 8005
date: Sat Jul 15 21:01:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8005
Original bug report by Sirc on Mon Jan  3 01:48:27 2005

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

was shifting to black dragon
and ranja casted witch dreams at me
and it seemed to break my stun.
and the "pain" msgs disappeard


----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 21:01:34 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8063
date: Sat Jul 15 23:28:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8063
Original bug report by Maduo on Mon Jan 17 00:12:37 2005

Bug reported from /domains/blackavar/malifix/briar_patch/rooms/maze12--

acalc -3.1412%(0.09/55)
*Modulus by zero.
Trace written to /log/catch
Error: *Modulus by zero.
l2 Gempalm's Regenerating Flesh is Down.


----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 23:28:31 2006
shouldn't blow up like this anymore; someone musta fixed something.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 23:28:31 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9175
date: Sat Jul 15 23:48:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9175
Original bug report by Avenger on Fri Nov 11 09:44:32 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level3/d3agon19

You mutter the word of 'FFWWWOOOOMMMMMPPPPP!!!!!!'
Black dragon screams in pain as flames engulf him
Black dragon falls to the ground DEAD!
You receive 95681 exp.
You grab mana potion from Black dragon's corpse.
You grab very small deep black jet from Black dragon's corpse.
You get 560 gold coins.
eat a corpse
Done. You looted 1 corpse.
*Array index out of bounds.
Trace written to /log/runtime
You hit The Black Dragon 7 times.

also when i got this i typed help spell incandescent issue and it was at its full strength although it should be at minimal strength
----------------------------------------------------------------------

Zifnab wrote on Fri Nov 11 13:36:55 2005
dbxwhere avenger
*Array index out of bounds.
Object: /obj/spells/incandescent_issue (/std/inherits/spells/area_spell.c) at
    line 424

#0: 'heart_beat' at /std/race/thrikhren#1753397 (/std/combat/combat.c) at line
    1823
#1: 'action' at /obj/spells/incandescent_issue (/std/inherits/spells/new_spell.
    c) at
line 1483
#2: 'cast' at /obj/spells/incandescent_issue (/std/inherits/spells/new_spell.c)
     at line
877
#3: 'we_succeeded' at /obj/spells/incandescent_issue (/std/inherits/spells/
    area_spell.c)
at line 424

dbxframe avenger 3
------/std/inherits/spells/area_spell.c:424 - we_succeeded(0)
locals: 2868, NULL, "fire", 100, 0, 1, ({ ... }), ({ ... }), NULL, NULL
----------------------------------------------------------------
        {
          /* Zifnab added this 12/29/03
           * a little confused with what y is
           * above.
           */
=>        if(undefinedp(list[x]))
            continue;

          hit(caster, list[x], percent, damage, real_dam_type);
          percent -= (x+1)*4;
        }

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 23:48:53 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 8138
date: Sun Jul 16 00:04:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8138
Original bug report by Einar on Thu Feb 10 05:59:52 2005

Bug reported from /domains/everrest/tpost/m_ferry--

If I flee when green mist has been cast, and the mist special kills the mob, I still get the exp.
Levi said this is a bug, and I should not. I always assumed it was intended, but Levi threatened to nuke me if I dont report it :P


----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 00:04:16 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8249
date: Sun Jul 16 00:44:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8249
Original bug report by Expandrew on Thu Feb 24 03:18:49 2005

Bug reported from /domains/blackavar/item/test_ferry--

something's not id-ing properly with lodestones.  i can type 'keep red lodestone' and it will keep, but i cannot type 'keep indigo lodestone' and get that to keep.  i have one of each in my inv
-ex


----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 00:44:35 2006
works fine for me; maybe it was fixed or maybe it was a stupid parser thing. rereport if you still see.

----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 00:44:35 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 8264
date: Sun Jul 16 01:01:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8264
Original bug report by Mor on Sat Feb 26 17:18:19 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br1--

Demon Zombie Beaver falls to the ground DEAD!

You receive 5461 exp.
You grab Sharp beaver claws from Demon zombie beaver's corpse.

You grab Sharp beaver claws from Demon zombie beaver's corpse.

You grab Beaver fur from Demon zombie beaver's corpse.

You grab flat tail from Demon zombie beaver's corpse.

You grab sharp teeth from Demon zombie beaver's corpse.

You get 280 gold coins.
Done. You looted 1 corpse.
Demon zombie beaver's corpse turns to dust.
There is nothing here to bury.
hp(185/785) sp(991/1108) ep(318/318) rooms(7252)There is no such claws here.
hp(185/785) sp(991/1108) ep(318/318) rooms(7252)There is no such claws here.
hp(185/785) sp(991/1108) ep(318/318) rooms(7252)You give Beaver fur to Wing.
hp(185/785) sp(991/1108) ep(318/318) rooms(7252)You give a flat tail to Wing.
hp(185/785) sp(991/1108) ep(318/318) rooms(7252)You give a sharp teeth to Wing.

Im fairly certain those are claws.


----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 01:01:05 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8384
date: Sun Jul 16 05:26:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8384
Original bug report by Athena on Sun Mar 27 09:33:10 2005

Bug reported from /domains/blackavar/flowers/flower_shop--

for some reason purple tulips in here wont send by lil dragon.
Athy


----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 05:26:31 2006
works for me.

----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 05:26:31 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8475
date: Sun Jul 16 06:22:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8475
Original bug report by Wagro on Mon Apr 18 23:14:46 2005

Bug reported from /domains/guilds/energyabjurer/guild_hall--

Feather weight is affected by armor enchanting and weapon enchanting. The problem is, Feather weight is gotten in the masters of energy (abjurer) guild, while those two skills are gotten in enchanter. Seems that they either shouldn't be the mastery for feather weight, or feather weight should also be gotten in enchanter


----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 06:22:26 2006
send an idea report in; maybe an admin who knows about this kinda balance stuff will take a look; not a bug though since you can technically get the masteries.

----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 06:22:26 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9138
date: Sun Jul 16 08:33:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9138
Original bug report by Draco on Sun Oct 30 12:46:28 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

there are two differant silver wakizashi's i guess, one that rufrin wants, and one that i have (im assuming both come from master chin di)
----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 08:33:10 2006
no, they don't.

----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 08:33:10 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9219
date: Sun Jul 16 08:43:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9219
Original bug report by Wagro on Sat Nov 26 05:19:34 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/olympus/rooms/olymp2s1w

Trying to train another stat point so i have no gold left unspent, i have just enough gold in my inventory so that the sum of that plus the unspent gold should equal the cost of the next training level, but it says I am too poor.
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 27 03:15:42 2005
_should_ equal.. you are not sure?





I need details on this otherwise I am guessing.

----------------------------------------------------------------------

Wagro wrote on Sun Nov 27 18:12:04 2005
I dont recall the exact numbers but when i asked to check my account it said that I had about 390k gold left unspent, and when I asked the cost for the next training level it wanted something like 485k. I went to the bank and got the exact difference but it would still not let me train.

----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 08:43:29 2006
I don't see nuthin.  maybe your math is bad or your charisma sucked. please rereport if you see again with more details.

----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 08:43:29 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9976
date: Sun Jul 16 22:05:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9976
Original bug report by Lesk on Sun Jul 16 12:15:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/baladorg/rooms/lm9

Why does butt naked take off the protection balm? after all protection balms arnt skills or spells
----------------------------------------------------------------------

Zifnab wrote on Sun Jul 16 17:09:06 2006
because it is a protection.

----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 22:05:56 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9337
date: Mon Jul 17 00:57:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9337
Original bug report by Shy on Sat Dec 17 17:07:37 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/island/ferry

In the Darkcavern Isle Boat [exits: disembark]
 You sit inside of the Darkcavern Isle's boat. The boat rocks slightly as the
small waves rub against the side. It is old, but appears to be functional. It
is said that this boat moves back and forth from Gossamer Island to Darkcavern
Isle non-stop. It is also rumored that it is powered by the magic of the
dragons. The dragons invite visitors willingly so they do not have to fly
across the sea to get a meal.
Perhaps it is not too late to go back.

A Gnoll Warrior  
i dont think that there should be a mob on the ferry...
----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:03:11 2006
why?

----------------------------------------------------------------------

Psycho wrote on Mon Jul 17 00:57:26 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 9977
date: Mon Jul 17 04:03:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9977
Original bug report by Maxy on Mon Jul 17 02:51:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/city/fountain

Me, Soulleech, and Wumpus were xping in a party in nightmare land worms during TOL.
I was eaten by a worm and died during the event
That's all :)
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 17 04:03:37 2006
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 17 04:03:55 2006
well I should say unless you can supply more information
at this point it is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 17 04:03:56 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8321
date: Mon Jul 17 06:08:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8321
Original bug report by Lesk on Sat Mar 12 01:01:56 2005

Bug reported from /domains/guilds/warrior/guild_hall--

How come Modred's not fighter leader? neither Zeet or zephyrus are fighters at the moment..


----------------------------------------------------------------------

Psycho wrote on Mon Jul 17 06:08:02 2006
not sure why at the time; but right now, I don't think modred is allowed to be.

----------------------------------------------------------------------

Psycho wrote on Mon Jul 17 06:08:02 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9980
date: Tue Jul 18 01:33:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9980
Original bug report by Lesk on Mon Jul 17 14:18:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room6

You lift the lichen and read the plaque
. Below lies the grounds of the Silver dragons. Beware all who enter!
----------------------------------------------------------------------

Lesk wrote on Mon Jul 17 18:29:32 2006
gah sorry psycho.. i see what you mean now, did add more info, dont seem to have taken though :S



the first . at the start of the line and the space



----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 01:33:33 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9979
date: Tue Jul 18 01:36:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9979
Original bug report by Beranis on Mon Jul 17 12:13:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Nailman claps his hands and refreshes Himself. As far as I know he's not a god, so small h for himself.
----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 01:36:15 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9978
date: Tue Jul 18 07:03:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9978
Original bug report by Bahgtru on Mon Jul 17 07:12:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level1/dragon28

Necro fams seem to be able to ignore blocking... my abom just fled past the grey dragons here (log):

--------| New Round |--------
[11] A/D (  0%) You hammer Grey dragon with your wooden staff of the
necromancer.
You fail to make any contact with your attack upon Grey dragon.
[ 7] A/D (  0%) You whack Grey dragon with your wooden staff of the
necromancer.
Meatbag reports Hp: 840 (3027)  Sp: 397 (397)  Ep: 867 (867)
Meatbag yells 'Exit stage down'!
Meatbag runs away!

----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 07:03:20 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 8208
date: Tue Jul 18 07:03:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8208
Original bug report by Trunks on Fri Feb 18 22:55:35 2005

Bug reported from /domains/dragon/level2/d2agon29--

Was killing blockers here, and they beat down my abomination, he tried to wimpy and successfully wimpied down.. 
Maybe mobs should block fams from going directions they cant go until blockers are dead


----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 07:03:59 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9898
date: Tue Jul 18 07:35:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9898
Original bug report by Gringo on Fri Jun 30 13:19:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

h
i got killed in the gauntlet
----------------------------------------------------------------------

Zifnab wrote on Fri Jun 30 15:06:47 2006
details please. log of it happening. Anything?

----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 07:35:02 2006
rereport with more information.

----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 07:35:02 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8832
date: Tue Jul 18 08:26:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8832
Original bug report by Ronan on Fri Jul 22 00:41:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17


help skill song of spirit
==============================================================================
Help on skill          :  Song of spirit
Guild Level            :  Gamma
Skill type             :  Protection
Protection category    :  General
Average duration       :  Incredible
Number of stacks       :  1
Sp Cost                :  95
Ep Cost                :  95
Using time             :  3 rounds
Affecting skills       :  please audience, storytelling
Affecting stats        :  cha, wis
Base Experience Cost   :  604
==============================================================================
The song of the spirit is sung by the magic users of this world to strengthen their own spirits and enhance regeneration.
==============================================================================
Created By             :  Pavilion
==============================================================================

Help topic? ?: 

help skill song of spirit
==============================================================================
Help on skill          :  Song of spirit
Guild Level            :  Gamma
Skill type             :  Protection
Protection category    :  General
Average duration       :  Incredible
Number of stacks       :  1
Sp Cost                :  95
Ep Cost                :  95
Using time             :  3 rounds
Affecting skills       :  please audience, storytelling
Affecting stats        :  cha, wis
Base Experience Cost   :  604
==============================================================================
The song of the spirit is sung by the magic users of this world to strengthen their own spirits and enhance regeneration.
==============================================================================
Created By             :  Pavilion
==============================================================================

Help topic? [?]: 
You do not have enough magical energy to do that.
HP: 3436/3468 SP: 106/1178 EP: 760/1799 XP: 5,200,485 EX: 12321
whats wrong:/
----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 08:26:31 2006
that shows base cost; it'll often be a little different based on numerous things.

----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 08:26:31 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8978
date: Tue Jul 18 15:33:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8978
Original bug report by Zifnab on Thu Sep  8 19:20:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

periodically update and fix from the web site silently closes a bug report.
----------------------------------------------------------------------

Psycho wrote on Tue Jul 18 08:14:22 2006
under rep_update_and_fix:

    "  document.forms[0].silent.value = parm2;\n"



should be parm3

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 18 15:33:56 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9983
date: Wed Jul 19 02:17:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9983
Original bug report by Chemosh on Tue Jul 18 21:05:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room21

there are 2 "full stops" at the end of the desc
----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 02:17:21 2006
you mean like



blah blah.

.

?

If so, fixed.

----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 02:17:21 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9982
date: Wed Jul 19 02:24:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9982
Original bug report by Beranis on Tue Jul 18 20:42:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

rawknrhols blessing - I got a song that lasted about an hour after the event ended. I don't mind, but that seems long compared to other songs that bards do on me
----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 02:24:36 2006
thats fine; the time it lasts looks intentional.

----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 02:24:36 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9985
date: Wed Jul 19 04:50:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9985
Original bug report by Inside on Wed Jul 19 03:19:48 2006

Object:   /domains/sombre/areas/blackwidow/valmoria/city/monsters/vc_villager
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/vstreet_89_14

jonathan is an old-timer, but he doesn't id as such. probably an error caused by the parser not liking the '-' in the id
----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 04:50:39 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9984
date: Wed Jul 19 05:28:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9984
Original bug report by Inside on Wed Jul 19 01:34:24 2006

Object:   /domains/illium/buildings/adv/obj/20_plaque
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

plaque
----------------------------------------------------------------------

Inside wrote on Wed Jul 19 01:36:22 2006
yea, that worked well. what i was going to say is that the plaque doesn't actually update at rltime between 00:00 and 01:00. i think it actually updates between 02:00 and 03:00. maybe that's a bug, or maybe you can actually just change when it says it updates :)
it'd also be nice if the plaque said the last time it updated, but that's not a bug.

----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 05:28:13 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9883
date: Wed Jul 19 08:07:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9883
Original bug report by Communist on Mon Jun 26 07:59:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

asked for an arcade bounty, got this
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 26 14:28:17 2006
Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/sombre/areas/underwater/objects/shopitems/pet_3#435338 (/std/inherits/livings/familiar_object.c) at line 337


----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 08:07:25 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9986
date: Wed Jul 19 08:08:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9986
Original bug report by Iedee on Wed Jul 19 08:04:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/cauldron_magic/guild_hall

Typo in this room:
l cauldron
The cauldron is raidiating heat and is glowing dimly.

It should be radiating, not raidiating*

Thanks!
----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 08:08:21 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 9975
date: Wed Jul 19 15:52:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9975
Original bug report by Nezmaniac on Sun Jul 16 09:59:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/reincaltar

when I got new best melee hit, mud-wide echo said, "The world shakes as Nezmaniac slams (some monster name) with his fist!"
don't be so sexist, sometimes grrlz can hit too :(
(my character is female, but it says 'his fist')
----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 18:34:28 2006
admin only update=/

----------------------------------------------------------------------

Psycho wrote on Wed Jul 19 06:07:09 2006
/admin/daemons/hit_d.c:



current:

msg = "The world shakes as " + me->query_name() + " slams " + target->query_name() + " with his fist!\n" +



change with his fist to

with " + me->query_possessive() + " fist

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 19 15:52:22 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9993
date: Thu Jul 20 01:29:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9993
Original bug report by Lesk on Thu Jul 20 01:10:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/n_hyb_ferry

disembark
we're on the ferry and...

Maduo smiles as the fish comes closer to shore.


how can it be getting closer to shore? we're in the middle of the sea
----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 01:29:38 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9992
date: Thu Jul 20 05:54:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9992
Original bug report by Beranis on Wed Jul 19 23:35:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/evilned/rooms/forest14

Hungry hungry tiger
----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 00:13:43 2006
what are you saying?

----------------------------------------------------------------------

Beranis wrote on Thu Jul 20 03:33:02 2006
that it says it twice

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 05:54:22 2006
fixed...maybe?

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 05:54:22 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9531
date: Thu Jul 20 06:00:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9531
Original bug report by Lucifer on Fri Feb 17 18:14:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room25

This is regarding the psychic omnicrom guild quest:

One hour after I completed the quest, and joined the guild I got this msg:

Esmeralda informs you that too much time has passed you must start again.

Even if I successfully joined the guild.
----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:00:52 2006
dupe report; and fixed.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:00:52 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9396
date: Thu Jul 20 06:14:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9396
Original bug report by Wagro on Sat Dec 31 03:09:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_castle_auction

appears that if you are in a party with a blacksmith, a monster will drop materials even if the blacksmith isnt in the room
----------------------------------------------------------------------

Wagro wrote on Sat Dec 31 03:10:09 2005
Oh, I also think i remember hearing something about more materials dropping from a monster if multiple blacksmiths are in the same party, but im not sure on that one

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:14:52 2006
this all seems intentional.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:14:52 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9395
date: Thu Jul 20 06:33:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9395
Original bug report by Beranis on Fri Dec 30 16:25:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_a2

If two fams of the same name are in the same room, please make sure that the 'correct' fam is worked on if something is cast by its owner.
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 30 22:39:46 2005
What I think beranis means is if player X names their familiar foo
and player y does as well. If they are in the same room
order foo X will ask you which do you mean.

 A simple check in direct_order.... will fix this.

If however you name your familiars the same thing you are sill
going to be on  your own.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:33:55 2006
looks like this was fixed.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:33:55 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 9387
date: Thu Jul 20 06:38:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9387
Original bug report by Beranis on Wed Dec 28 21:53:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/junglenw4

Shouldn't be able to name your fam if the fam name has already been used by someone currently in play.
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 23:44:28 2005
not sure I want to try and figure that out. That means I have to
track link dead people with familiars as well.

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:35:25 2006
Is this related to 9395, 



"If they are in the same room

order foo X will ask you which do you mean."



or is there another reason?

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:38:45 2006
closing; not gonna change.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:38:45 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 8552
date: Thu Jul 20 06:55:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8552
Original bug report by Wagro on Wed May 11 07:02:48 2005

Bug reported from /domains/blackavar/city/arena/arena1/room1--

Familiars get moved out of arena after a successful PvP kill is made, however the master is left inside the arena without them. Also (may be intentional), you cannot target familiars with skills or spells, but can still meele them in battle royale.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:55:08 2006
familiar walkin' out is fixed..if this was intentional someone should change it back.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 06:55:08 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8560
date: Thu Jul 20 07:00:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8560
Original bug report by Genesis on Mon May 16 09:57:59 2005

Bug reported from /domains/illium/shops/shop_castle_auction--

This doesn't seem quite right. I've been idling in the auction room during Shirija's conquest and I'm getting spammed with the message Shirija holds you in thrall on average for about 10 lines after anything ozymandius says and after the despair invades your soul messages. Daran is sitting next to me on his computer and all he is seeing is the ozymandius messages. 


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:14:38 2005
THat is just the stun message. Were you stunned and Daran was not?





----------------------------------------------------------------------

Genesis wrote on Fri May 20 20:08:38 2005
Daran wasn't receiving any stun messages but he has player gags on. I'm not sure if those mobs would be considered players but if they are he wouldn't have seen them in that case. I just wasn't aware that it spamed with that many stun messages.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 20:54:52 2005
shouldnt have. Are you positive you were not trying to move?
because if you were or doing commands or whatever you would
get those messages

----------------------------------------------------------------------

Genesis wrote on Fri May 20 20:59:29 2005
i'm positive, i walked away from the computer for about 5 minutes and when i came back i saw all of the spam. no triggers were going off either. then i sat in the room to see if it did it again and i got all of that spam a few more times.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 00:49:31 2006
if I have combat silent on, I don't get stun messages.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 07:00:49 2006
rereport if you see again and have more information.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 07:00:49 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 9697
date: Thu Jul 20 07:44:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9697
Original bug report by Temuthril on Sun Apr 23 09:26:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I killed Khelekloth in the arena, but he didn't get transferred out after death.
The following occurred:

--------| New Round |--------
[ 7] A/D (  1%) You whack Khelekloth.
You finish the chant.
You mutter the words 'emot emoc'
You feel the true power of a focused mind!
Your skin flushes and then return to its normal pigmentation.
Khelekloth has died at the hands of Temuthril
 [arena]: Khelekloth has died at the hands of Temuthril in the Blackavar Arena.
Khelekloth becomes enraged and attacks you!
[13] A/D (  7%) Khelekloth pierces you.
 HP: 875|1241 SP: 2338|3182 EP: 665|665
 [Temuthril]: has some minor cuts and bruises.
 [Khelekloth]: is lifeless.
[12] A/D (  4%) Khelekloth drills you in your torso.
Khelekloth prepares himself to use a skill.
You begin to chant.
You wave your broom in a horizontal arch in front of Khelekloth and a magical shockwave issues!
Khelekloth breaks his skill use.
Your skin flushes and then return to its normal pigmentation.
You break your concentration.
Your concentration is interrupted.
Khelekloth has died at the hands of Temuthril
 [arena]: Khelekloth has died at the hands of Temuthril in the Blackavar Arena.
Khelekloth gasps as the shockwave hits him full on!


He had recurring nightmare and nightmare of medusa up.
----------------------------------------------------------------------

Temuthril wrote on Sun Apr 23 09:27:36 2006
Oh and I've got more log of it, but it's very similar to what I just reported.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 07:44:21 2006
goes along the lines of removing abjurations from you when you die in arena, which would be too abusable.

Unless there is an abusable side affect to not being moved out, i'm not changing this.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 07:44:21 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9994
date: Thu Jul 20 15:42:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9994
Original bug report by Avenger on Thu Jul 20 14:19:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/avenger-2

guildtree psychics has listed mage guild as requirement for psychics which is wrong.

also guildinfo psychics has some refused guilds listed, i think it is obsolete

-Avenger-
----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 15:42:55 2006
probably next boot.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 15:42:55 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8355
date: Fri Jul 21 01:32:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8355
Original bug report by Lagduf on Sun Mar 20 12:43:24 2005

Bug reported from /domains/castles/rooms/lagduf-3--

Killed viking captain during event but didn't get anything from blackmoon
against viking captains head like it has been before


----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 01:32:23 2006
if this is seen again, please rereport with information like what blackmoon said when you gave him the head.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 01:32:23 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8387
date: Fri Jul 21 01:36:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8387
Original bug report by Einar on Mon Mar 28 01:39:22 2005

Bug reported from /domains/sombre/areas/nightmare/rooms/field/entrance--

I type: l corpse

I get:
Do you mean Corpse (preserved), Opening to a Field or ?


----------------------------------------------------------------------

Psycho wrote on Sun Jul 16 05:29:40 2006
not sure what to do about this if anything..corpse is an add_item of the room...

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 16 05:31:35 2006
not much you can do.
other than removing the id.
err the add_item from the room.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 01:36:01 2006
can't do that either (well could, but would rather keep it). i'll close this then; maybe someday we can check if it's a room and just say the add_item's desc or something.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 01:36:01 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 8437
date: Fri Jul 21 01:39:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8437
Original bug report by Smee on Sat Apr  9 18:07:16 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosesmoke--

i sat on a stool here, and then i got up, and looked
and i saw all my pets sitting on the chair, and what they contain.... like they are containers or something
ok love smee
bye


----------------------------------------------------------------------

Psycho wrote on Sat Jul 15 00:33:46 2006
have you seen this happen recently? I can't dup; think it may have been corrected.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 01:39:33 2006
times up; rereport if you see it again.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 01:39:33 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 8023
date: Fri Jul 21 06:27:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8023
Original bug report by Wildchild on Fri Jan  7 16:02:43 2005

Bug reported from /domains/outofwhack/toreth/demon/rooms/royal6--

There are some small issues with the guildinfo and guildtree listings.

Like, guildinfo navigator doesn't list the guilds it should refuse, or that line should just be remove altogether, something like that.

Also, the guildtree psychic does not list the extra stuff: traveler, navs, etc.
And when you look at any other listing that does include traveler, the required guilds does not mention psychics. Heck, might be easier to say "Any alpha guild but acrobat", if that's the only guild that can't join traveler. :)


----------------------------------------------------------------------

Wildchild wrote on Fri Jan  7 17:00:40 2005
Also, animal trainer lists woodsman as a base alpha. Yet, the guildtree shows animal trainer as a ss only guild.
Not sure which is correct, since I've never been in that guild, but it's another minor listing problem

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 06:27:27 2006
all of these appear to have been corrected save the refused guild one; which I will see if an admin can update.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 06:27:27 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 8899
date: Fri Jul 21 08:16:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8899
Original bug report by Maduo on Fri Aug  5 13:53:03 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/temple/rooms/entrance

not sure if this is supposed to be like this because of recent changes to how bodies work or w/e, but when i switched from my necro body:
HP: 900/900 SP: 3078/3078 EP: 944/944
to my lava body, it dropped my sps down from what would have been the new sp max, down to this:
HP: 820/820 SP: 370/2606 EP: 624/624
afaik, it normally doesn't take 2300 sp when you switch bodies.
----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 19:30:36 2006
err, Daneel?

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 08:16:21 2006
fine; then i'll just assume it was working as intended. maybe giving you the sp's you had on the other body the last time you switched. that sounds good.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 08:16:21 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9040
date: Fri Jul 21 08:25:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9040
Original bug report by Temuthril on Tue Oct  4 19:43:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/west/west034

I see this in a room during Golden Rain:
2 gold lie here at your feet.

I typed then get all, and got these messages:
[ gold ]: You get 970 gold coins.
[ vine ]: You aren't able to take it.
[ gold ] You get 140 gold coins.

Shouldn't the gold stack on top of each other or something, because it's really confusing if there seems to be '2 gold' or something...
----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 08:25:44 2006
believe this was fixed awhile ago; rereport if not though.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 08:25:44 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9028
date: Fri Jul 21 15:52:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9028
Original bug report by Radu on Wed Sep 28 20:10:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x20y1

dig grave
 You now have less than 0% of your credit for skills and spells left. WTF?!?!?
this is after no reincs, and i've been paying gold to train skills..
----------------------------------------------------------------------

Psycho wrote on Fri Jul 21 08:18:41 2006
radu -never- reinced?

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 21 15:52:47 2006
Yes he has.

Radu reinced on Sun May 14 14:35:53 2006: Starting with 1739825.000000 exp.,
    leaving 1738641.750000 exp. Previous object is


I am not sure why the code does what it does with
respect to what triggers this message.

Honestly its not something to get so bent out of shape
about and its a relatively minor thing its not like you lost
exp etc.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 21 15:52:49 2006

Closed



-----------------

poster: Zifnab
subject: >closed bug: 9028
date: Fri Jul 21 16:03:12 2006

On Fri Jul 21 15:52:49 2006 Zifnab wrote post #2168:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9028
> Original bug report by Radu on Wed Sep 28 20:10:15
2005
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/outside_city/farms/farm1/map/x20y1
> 
> dig grave
>  You now have less than 0% of your credit for skills and spells left.
WTF?!?!?
> this is after no reincs, and i've been paying gold to train skills..
> ----------------------------------------------------------------------
> 
> Psycho wrote on Fri Jul 21 08:18:41 2006
> radu -never- reinced?
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Jul 21 15:52:47 2006
> Yes he has.
> 
> Radu reinced on Sun May 14 14:35:53 2006: Starting with 1739825.000000 exp.,
>     leaving 1738641.750000 exp. Previous object is
> 
> 
> I am not sure why the code does what it does with
> respect to what triggers this message.
> 
> Honestly its not something to get so bent out of shape
> about and its a relatively minor thing its not like you lost
> exp etc.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Jul 21 15:52:49 2006
> 
> Closed
> 
> 

Obviously I thought this was a new report the reinc log is 
not relevant based on the original date of this.

Sorry about that.

The credit message is still the same story though. I do not like
the way it triggers to show it and I am not sure why it does
what it does.

-----------------

poster: Daneel
subject: >Fixed bug: 9992
date: Fri Jul 21 16:12:54 2006

On Thu Jul 20 05:54:22 2006 Psycho wrote post #2153:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9992
> Original bug report by Beranis on Wed Jul 19 23:35:35
2006
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/emerald/evilned/rooms/forest14
> 
> Hungry hungry tiger
> ----------------------------------------------------------------------
> 
> Psycho wrote on Thu Jul 20 00:13:43 2006
> what are you saying?
> 
> ----------------------------------------------------------------------
> 
> Beranis wrote on Thu Jul 20 03:33:02 2006
> that it says it twice
> 
> ----------------------------------------------------------------------
> 
> Psycho wrote on Thu Jul 20 05:54:22 2006
> fixed...maybe?
> 
> ----------------------------------------------------------------------
> 
> Psycho wrote on Thu Jul 20 05:54:22 2006
> 
> Fixed
> 
> 
Unfixed; there's nothing _particularly_ wrong with that.  I consider
this merely a creative decision on the part of the area writer.

-----------------

poster: Daneel
subject: Fixed bug: 9915
date: Fri Jul 21 16:47:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9915
Original bug report by Kjara on Tue Jul  4 02:50:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/polis/castle/room47

Exit to frankenstein seems to reset a little too quick for any party except for one that can 1 run him to kill him.  Room exit reset in under 25 minutes and password fails to work to open(i assume it has a new one now).  Not sure what is a reasonable time to expect, but I would guess that any midbie parties that wanted to kill him might not beable to one run him/kill him in under 25 minutes.
----------------------------------------------------------------------

Kjara wrote on Tue Jul  4 02:52:26 2006
Oh, as a slight update, Geoff hasn't even repopped yet, so theres no way to get a new password.

----------------------------------------------------------------------

Daneel wrote on Fri Jul 21 16:47:57 2006
The password now saves over resets.

----------------------------------------------------------------------

Daneel wrote on Fri Jul 21 16:47:57 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9919
date: Fri Jul 21 16:49:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9919
Original bug report by Cazite on Tue Jul  4 06:42:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/maldan/forests/forest20

 just finished healing myself after killing a thief in an ambush at an area im not familiar to
You clap your hands and heal some of your wounds.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Psycho wrote on Tue Jul  4 07:26:30 2006
dbxwhere cazite

*Bad argument 1 to call_other()

Expected: string or array or object Got: 0.

Object:  (/std/object/move.c) at line 140



#0: 'rot' at  (/obj/corpse.c) at line 160

#1: 'move' at  (/std/object/move.c) at line 140



dbxframe cazite 1

------/std/object/move.c:140 - move(0, NULL)

locals: NULL, NULL, 1, 1, 0, NULL, NULL

----------------------------------------------------------------

    //The object moving is passed as the first arg.



    if (env)

    {

        env->call_hooks("object_left", HOOK_IGNORE, 0, this_object());

=>        if (this_object()->is_player())

        {

            foreach(object inv in all_inventory(env))

            { 

                inv->call_hooks("player_left", HOOK_IGNORE, 0, 

                                this_object());

----------------------------------------------------------------------

Daneel wrote on Fri Jul 21 16:49:49 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9923
date: Fri Jul 21 16:53:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9923
Original bug report by Proxima on Tue Jul  4 19:27:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/abjurer/guild_hall

Timing Issue -

Lloth booms, "Hmm... what island shall I infest today?"
Autosave.
Lloth booms, "How about Hyboria?"
Lloth booms, "How about Mists?"
Lloth booms, "I got it!  Sombre!"
Lloth booms, "Not a chance"
Lloth booms, "There, my children! Conquer that island for me!"
Lloth booms, "No way!"
she says things out of order =P
----------------------------------------------------------------------

Daneel wrote on Fri Jul 21 16:53:23 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 9995
date: Fri Jul 21 17:36:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9995
Original bug report by Maduo on Fri Jul 21 17:34:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/map/x6y30

there's a floating island so to speak, that's unaccessible a lil bit off the shore

    fffpppp~~pp^^^ffb~~~~~~~~~~~~~~~~
    fppppp~~~pp?^^ff*~b~~~~~~~~~~~~~~
    ppp?pp~~~ppp^^ffb~~~~~~~~~~~~~~~~

east coast of hyboria
----------------------------------------------------------------------

Daneel wrote on Fri Jul 21 17:36:25 2006
Why is this a problem?

----------------------------------------------------------------------

Daneel wrote on Fri Jul 21 17:36:30 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 9997
date: Sat Jul 22 16:03:48 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9997
Original bug report by Iedee on Fri Jul 21 21:48:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/witch/guild_hall

==============================================================================
Help on skill          :  Memory lapse
Guild Level            :  Bravo
Skill type             :  Mastery
Base Experience Cost   :  1387
==============================================================================
Psionists use their abilities to track a victim's thoughts and erase the ideas from their
memory. When erasing their present thought, the vitcims forget what they were doing at the
moment.

(In the second line, it should be victims, not vitcims.)
Thanks!
----------------------------------------------------------------------

Daneel wrote on Sat Jul 22 16:03:48 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9998
date: Sat Jul 22 16:38:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9998
Original bug report by Inside on Fri Jul 21 23:49:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/vstreet_132_13

the used armors dropped by the guards say 'an used '. the u in used is actually a y sound, and therefore doesn't merit the 'an' article.
----------------------------------------------------------------------

Daneel wrote on Sat Jul 22 16:30:41 2006
I hate you, inside.

You're absolutely right, but this is going to be a real pain to 
fix.

It's also in an extremely commonly used function, so any fix 
_may_ end up slowing things down quite a bit.

The problem is in add_article, in /std/object/names.c.  It just
checks for 'a', 'e', 'i', 'o', or 'u'.

Probably the proper thing to do would be to list exceptions.

However, instead, I'm going to try something slightly different, 
and hopefully a bit more efficient.  I think the exceptions
are all of the form "uCV..." (where C stands for any consonant, 
V for any vowel), so I'm having it check for that (which is
probably efficient enough, unlike the checking a long list of
exceptions, to actually use here).

Of course, I've already thought of one exception - anything 
beginning with un- - but I think this mostly works.

----------------------------------------------------------------------

Daneel wrote on Sat Jul 22 16:38:35 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 8598
date: Sat Jul 22 16:50:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8598
Original bug report by Wagro on Sat May 28 22:57:56 2005

Bug reported from /domains/mists/gator/camp/golemcell--

I submitted a bug about immobilize a few weeks ago, where it would keep you stuck if you died while the abjuration keeping you from leaving was up. In addition to that, it also seems that if the monster dies while immobilize is up, you are stuck permenantly as well.


----------------------------------------------------------------------

Daneel wrote on Sat Jul 22 16:50:21 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 9706
date: Sat Jul 22 17:59:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9706
Original bug report by Maduo on Tue Apr 25 08:46:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/maldan/forests/forest37

was walking aroud murkwood and it looks like my abom got a bug..
 Filth: *Bad argument 1 to call_other()
    Expected: string or array or object Got: 0.
    Trace written to /log/runtime
Gempalm enters the room.
----------------------------------------------------------------------

Zifnab wrote on Tue Apr 25 15:34:53 2006
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/object/move.c) at line 140

#0: 'rot' at  (/obj/corpse.c) at line 160
#1: 'move' at  (/std/object/move.c) at line 140

------/obj/corpse.c:160 - rot(10)
locals: 0, NULL, 0
----------------------------------------------------------------
                    undead->targetted_action("$N $vcackle as $n "+
                      "$vattack $t.\n", ob);
                }
            }
        }
=>      this_object()->move(undead);
    }
    else
        this_object()->other_action("The corpse rots away into nothingness.\n");
    drop_inv();
    remove_call_out(0);
------/std/object/move.c:140 - move(0, NULL)
locals: NULL, NULL, 1, 1, NULL, NULL, NULL
----------------------------------------------------------------
    //The object moving is passed as the first arg.

    if (env)
    {
        env->call_hooks("object_left", HOOK_IGNORE, 0, this_object());
=>        if (this_object()->is_player())
        {
            foreach(object inv in all_inventory(env))
            {
                inv->call_hooks("player_left", HOOK_IGNORE, 0,
                                this_object());


----------------------------------------------------------------------

Psycho wrote on Sat Jul 22 17:59:25 2006
daneel fixed in 9919.

----------------------------------------------------------------------

Psycho wrote on Sat Jul 22 17:59:25 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10002
date: Sun Jul 23 07:31:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10002
Original bug report by Nezmaniac on Sun Jul 23 02:30:19 2006

Object:   /domains/mists/shaol/monsters/weapons/dra_spear
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

doesn't id to spear of the dragon
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 07:30:55 2006
fixed (thanks daneel)

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 07:31:03 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 9460
date: Sun Jul 23 13:46:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9460
Original bug report by Warrowarr on Sat Jan 21 21:26:06 2006

Object:   /domains/everrest/city/rooms/room1
Creator:  Zifnab and Tuk
Room:     /domains/everrest/city/rooms/room1

WANTED ONE OF EACH OF THESE: 
---------------------------- 
 Collar of Neferoptah


sell a collar
Rufrin doesn't want to buy Collar of Neferoptah.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 13:45:58 2006
not a bug... another case of 2 pieces of eq with the same name

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 13:46:31 2006

Closed



-----------------

poster: Vor
subject: closed bug: 9641
date: Sun Jul 23 13:57:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9641
Original bug report by Wraith on Wed Apr  5 03:31:22 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/druid/rooms/druid3

the plaque here does not say what it is a plaque of.  I'm guessing rank in druid or something but people on it that aren't druids.  odd.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 13:57:40 2006
you don't have to be in a guild to be on the plaque. you just need to have been in the guild at some point. and the location of the plaque makes it kind of obvious, so i don't really see a need to fix that.

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 13:57:49 2006

Closed



-----------------

poster: Vor
subject: closed bug: 9685
date: Sun Jul 23 14:02:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9685
Original bug report by Inside on Thu Apr 20 02:43:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

ok, i'm a member of the adept of the stones guild. for the 2nd time, i've signed on will a 'full' inventory and not received my focus crystal, or the option to get it somehow. it's kind of annoying.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:02:11 2006
not a bug. just sign off for 30min, whiner.

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:02:16 2006

Closed



-----------------

poster: Vor
subject: closed bug: 9891
date: Sun Jul 23 14:09:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9891
Original bug report by Tranquil on Thu Jun 29 06:27:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/tower/rooms/room1

When you ban someone from a private channel, it doesn't remove them from the channel.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:09:17 2006
no, it doesn't. banning people makes them unable to speak. you need to disinvite them to get them off.

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:09:20 2006

Closed



-----------------

poster: Vor
subject: closed bug: 9953
date: Sun Jul 23 14:30:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9953
Original bug report by Wumpus on Tue Jul 11 01:25:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

For some reason, twirl holy staff does not work.  I can look at it, but I can't twirl it.  I can twirl the whalus staff, however. 

Thanks,
- Wump
P.S. Oh yeah, and both are in my inv and wielded.
----------------------------------------------------------------------

Psycho wrote on Tue Jul 11 05:51:23 2006
what do you mean it didn't work? what did it say; what did you type; was anyone else in the room? details plz

----------------------------------------------------------------------

Wumpus wrote on Wed Jul 12 18:33:46 2006
There were other people in the room (Ca and Alynia I believe).  I typed "twirl holy staff".  It works now when I'm by myself in the altar room, so the problem may have been that one of them had a holy staff too, which threw things off.

----------------------------------------------------------------------

Wumpus wrote on Wed Jul 12 18:35:54 2006
I believe the error message I got was "there is no holy staff here" or something along those lines.  I'll have to try it again when there is someone else in the same room and let you know.

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:30:46 2006
it's a parser error... there's not much you can do about it. someone else had a holy staff in the room, and it's just gonna always error like that. next time, try 'twirl my holy staff' or 'twirl a holy staff'... that'll cut down on it being confused by multiple instances of a target.

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:30:51 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10003
date: Sun Jul 23 15:06:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10003
Original bug report by Maduo on Sun Jul 23 07:34:00 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x24y4

Dead fish lies here.
>la Dead fish
You can't look at Dead that.
Dead fish doesn't id to Dead fish
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 15:06:20 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10009
date: Sun Jul 23 18:40:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10009
Original bug report by Maduo on Sun Jul 23 18:00:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/whack_ferry

Weight (in lbs): You[185] + EQ[230] = Total[415], Capacity[90%]
        [+-+ General items +-+]
(1)  Shimana Fishing Rod

tried to fish here and i got this:
>cast rod
You can't cast that.

hrm, moved since i started this bugrep, hope it doesn't report cs instead of oddworld ferry
----------------------------------------------------------------------

Maduo wrote on Sun Jul 23 18:05:12 2006
it isn't happeneing now, i believe it was a parser issue seeing as i was in a party when i couldn't fish... one of the other ppl must have had something that id'd to 'rod' and i was trying to cast 'that' rod instead of 'my' rod.

----------------------------------------------------------------------

Maduo wrote on Sun Jul 23 18:05:48 2006

Closed


----------------------------------------------------------------------

Vor wrote on Sun Jul 23 18:39:58 2006
you wish.

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 18:40:03 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 8066
date: Sun Jul 23 23:36:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8066
Original bug report by Kuron on Tue Jan 18 16:55:55 2005

Bug reported from /domains/blackavar/jaws/giant/rooms/field6--

This relates to the timberwolf fam summoned by the wolf shield. It appears he is skilling mobs and hitting them after they leave the room.

Giant flees in terror!
Giant leaves south.
Timber wolf attacks fiercely biting deeply in the throat of Giant!
Sophie, Sheila, Mekare, Marla and Hugh hit Laxxe 10 times.
A nearby soldier shouts 'HELP! WE ARE BEING ATTACKED!!'
Mekare is ready to perform her skill.
order mekare use kiss of life

Mekare: Giant is not here.
Mekare: You must supply a target for this skill.
HP: 774/774 SP: 77/2597 EP: 716/820 ROOMS: 11392 HP: 774/774 SP: 77/2597 EP: 716
/820 ROOMS: 11392 Hugh reports Hp: 2408 (3707)  Sp: 459 (459)  Ep: 287 (1063)

Timber wolf bites Giant.
With amazing speed Timber wolf slashes Laxxe's throat open following it with a d
eep bite on the neck, leaving he staggering in astonishment.
Timber wolf rakes it's claws across Laxxe's chest.


----------------------------------------------------------------------

Vor wrote on Sun Jul 23 23:36:41 2006
yea, he wasn't checking the location of his target. i fixed it and added a new message.

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 23:36:47 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10011
date: Mon Jul 24 03:39:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10011
Original bug report by Lesk on Mon Jul 24 02:00:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room3

any way to get celine to stop trigger eating corpses from mobs im killing

ps celine's a bloke but wants to be a suicide girl.. someone able to help?
----------------------------------------------------------------------

Lesk wrote on Mon Jul 24 02:02:52 2006
ps if it wasnt for the trigger celine would have been idle for 40 mins plus... i seem to remember people getting into lots of trouble for not having triggers going inactive when idle (force reinced i seem to remember with no warnings) and celines done this before with robbing stuff from corpses as well and quite frankly its getting past a joke

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 24 03:36:54 2006
Is he following you around? or do you continue to kill
in his room knowing he is going to do it?

No one has every been forced reinc for a shitty eat trigger
to my knowledge.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 24 03:39:10 2006

I fixed his trigger for him.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 24 03:39:11 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 8281
date: Mon Jul 24 16:24:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8281
Original bug report by Belgarion on Fri Mar  4 11:50:06 2005

Bug reported from /domains/mists/mistsmap/x25y19--

i was doing timber wolf the other day, then left inside the area, now when i connect im dwarf and in the area, but no wolf in room and no one comes to slay me either.. i dont complain offcourse just a notify..


----------------------------------------------------------------------

Vor wrote on Sun Jul 23 23:39:07 2006
if no wolf was in the room, what do you think would be killing you?

----------------------------------------------------------------------

Daneel wrote on Mon Jul 24 16:24:32 2006
He hasn't even logged in in 16 weeks; I'm going to assume he's
forgotten by now.  Since I don't see a problem in this either, 
I'm just going to close it.

----------------------------------------------------------------------

Daneel wrote on Mon Jul 24 16:24:41 2006

Closed



-----------------

poster: Vor
subject: closed bug: 9811
date: Mon Jul 24 22:21:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9811
Original bug report by Wazup on Tue May 30 04:26:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/snoop/giants/rooms/mroom1

during the event battle royale, an error occurs if you look
at a mirror in the mirror image area
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:06:15 2006
and what error would that be?

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 21:05:51 2006
from wazup:

ur character freezes up and no commands entered are executed
u have to log off before u can start doing stuff again
prolly b.c mirror kills u, but battle royale event saves u

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 22:21:18 2006
can't reproduce. seems that everything is working.
if it recurrs, lemme know.

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 22:21:22 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10015
date: Tue Jul 25 10:39:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10015
Original bug report by Temuthril on Tue Jul 25 08:54:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pav1

The Holy Mother doesn't id to 'holy mother'.
----------------------------------------------------------------------

Vor wrote on Tue Jul 25 10:39:15 2006
YOUR mother doesn't id to holy mother.

----------------------------------------------------------------------

Vor wrote on Tue Jul 25 10:39:18 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 9308
date: Tue Jul 25 15:43:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9308
Original bug report by Dojjan on Fri Dec 16 15:26:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

I did this:
sales ;swing second ticket
{sales}: You swing your Personal Dhrug's Rage Ticket in a threatening manner.
But i don't have a Dhrugs's rage ticket in my inv.
        [+-+ General items +-+]
(1)  Miniscule wrap of silk
(1)  Personal Time of Life Ticket (kept)
(10)  Bartender flask (kept)
(1)  Ferry Ride Ticket (kept)
(1)  Well used battle horn (kept)
(1)  Marble box (kept)
(1)  Small lodestone (violet glow) (kept)
(1)  Small lodestone (violet glow) (kept)
That's all i have in my general inv.
I am standing in plaque room to with Temuthril, Dasefar and Flubex to.
----------------------------------------------------------------------

Vor wrote on Tue Jul 25 15:43:21 2006
problem with parser. fixing it requires that we'd change the parser or the emote. try targetting whatever ticket it is by desc, next time.

----------------------------------------------------------------------

Vor wrote on Tue Jul 25 15:43:25 2006

Closed



-----------------

poster: Vor
subject: >closed bug: 9308
date: Tue Jul 25 15:59:27 2006

On Tue Jul 25 15:43:25 2006 Vor wrote post #2193:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9308
> Original bug report by Dojjan on Fri Dec 16 15:26:59
2005
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/illium/buildings/adv/plaque_room
> 
> I did this:
> sales ;swing second ticket
> {sales}: You swing your Personal Dhrug's Rage Ticket in a threatening
manner.
> But i don't have a Dhrugs's rage ticket in my inv.
>         [+-+ General items +-+]
> (1)  Miniscule wrap of silk
> (1)  Personal Time of Life Ticket (kept)
> (10)  Bartender flask (kept)
> (1)  Ferry Ride Ticket (kept)
> (1)  Well used battle horn (kept)
> (1)  Marble box (kept)
> (1)  Small lodestone (violet glow) (kept)
> (1)  Small lodestone (violet glow) (kept)
> That's all i have in my general inv.
> I am standing in plaque room to with Temuthril, Dasefar and Flubex to.
> ----------------------------------------------------------------------
> 
> Vor wrote on Tue Jul 25 15:43:21 2006
> problem with parser. fixing it requires that we'd change the parser or the
emote. try targetting whatever ticket it is by desc, next time.
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Tue Jul 25 15:43:25 2006
> 
> Closed
> 
> 
i lied, it's only fixable by changing the parser for now.

-----------------

poster: Psycho
subject: Fixed bug: 10018
date: Thu Jul 27 05:37:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10018
Original bug report by Tranquil on Wed Jul 26 17:32:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/goblin/room1

killed a goblin here, looks like it died from a riposte, and got a bug. here's a log:

[Goblin]: is in very bad shape.
--------| New Round |--------
[ 4] A/D (  1%) You swing at Goblin, hitting it lightly with your enchanted twigshield named "Pulsar".
You are healed by energy transferred from enchanted twigshield named "Pulsar"
You feel fully healed.
You glow as your weapon spreads a shield of energy around yourself!
The shield around you glows with renewed power.
[ 5] A/D (  2%) You cut Goblin lightly.
[ 7] A/D (  3%) You slash Goblin with your enchanted leafblade named "Nova".
[11] A/D (  5%) You cleave Goblin in its torso.
Light and shadows mix for a split second as You whirl into action, swiftly blocking Goblin's attack and returning with a strike of your own!
Goblin falls to the ground DEAD!
You receive 1109 exp.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

----------------------------------------------------------------------

Vor wrote on Wed Jul 26 17:44:25 2006


----------------------------------------------------------------------

Vor wrote on Wed Jul 26 17:45:35 2006
i'm so slick
#0: '' at /secure/user#222544 () at /:0
#1: 'dispatch_modal_input' at /secure/user#222544 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#222551 () at /:0
#3: 'shell_input' at /obj/pshell#222551 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#222551 (/std/shell.c) at line 301
#5: 'repeat' at /obj/pshell#222551 (/std/shell.c) at line 104
#6: 'shell_input' at /obj/pshell#222551 (/std/shell.c) at line 263
#7: 'do_c' at /obj/pshell#222551 (/std/shell.c) at line 403
#8: 'execute_command' at /obj/pshell#222551 at line 78
#9: 'call_main' at /cmds/player/do (/std/cmd.c) at line 23
#10: 'main' at /cmds/player/do at line 26
#11: 'shell_input' at /obj/pshell#222551 (/std/shell.c) at line 263
#12: 'do_c' at /obj/pshell#222551 (/std/shell.c) at line 403
#13: 'execute_command' at /obj/pshell#222551 at line 64
#14: 'do_game_command' at /std/race/lizardman#3617 (/std/player/cmd.c) at line 80
#15: 'do_go_str' at /cmds/verbs/go at line 91
#16: 'do_go_somewhere' at /std/race/lizardman#3617 (/std/modules/smartmove.c) at line 289
#17: 'go_somewhere' at /std/race/lizardman#3617 (/std/modules/smartmove.c) at line 232
#18: 'move_to' at /std/race/lizardman#3617 (/std/modules/smartmove.c) at line 174
#19: 'move_me_there' at /std/race/lizardman#3617 (/std/modules/smartmove.c) at line 38
#20: 'move' at /std/race/lizardman#3617 (/std/player.c) at line 1215
#21: 'check_hunted' at /std/race/lizardman#3617 (/std/player/hunt.c) at line 120
#22: 'do_entry_hit' at  (/std/combat/combat.c) at line 1492
#23: 'do_the_attack' at  (/std/combat/combat.c) at line 1562

------/std/combat/combat.c:1562 - do_the_attack(1)
locals: ([ ... ]), NULL, NULL, 0, 0, 0, ({ ... }), 1
----------------------------------------------------------------
            // hit number, hand number, weapon, target
            will_hit=will_hit || 
            call_hooks("will_hit", HOOK_LOR, 0, will_hit, num,
              number, weapon, target);
      ret = check_for_miss(target);
=>          if ((me->is_monster() || will_hit || ret == 2) && ret)
            {
                if (weapon->query_weapon_type() == "shield")
                {
                    switch(num)

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 05:37:53 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10017
date: Thu Jul 27 06:30:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10017
Original bug report by Maduo on Wed Jul 26 07:57:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x9y8

not really a major bug, but, while you are fishing, if you have a hooked fish and move away from the room it normally releases the fish and you lose a bait.
however, if you are fast enough, you can 'keep' the hooked fish so to speak by re-attaching new bait and recasting.
just seems kinda wierd that you can hook a fish on gossamer and catch it half way accross sombre.
----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 06:30:06 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10020
date: Thu Jul 27 06:31:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10020
Original bug report by Monkey on Thu Jul 27 06:15:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

***********IMPORTANT!!!**************

help shops
....
   sell all             --  This will sell everythign in your inventory.
!!!!!!!!!!
(everything is misspelled)
(ps: not everything everything, the word everything is misspelled)
End.
----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 06:31:27 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 10012
date: Thu Jul 27 07:14:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10012
Original bug report by Communist on Mon Jul 24 07:02:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/communist-1

fly
----------------------------------------------------------------------

Communist wrote on Mon Jul 24 07:03:32 2006
er, meant to bugrep the fly emote
there should not be a comma in it

----------------------------------------------------------------------

Communist wrote on Mon Jul 24 07:04:22 2006
btw vor claimed first dibs on closing this bug

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 07:14:15 2006
no idea what you mean

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 07:14:15 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 10005
date: Thu Jul 27 07:55:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10005
Original bug report by Vor on Sun Jul 23 10:39:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

/std/race/vinnipier.c special queries if the person is a player before stealing their gold... unfortunately, wizards id as player when you do 'wizard->is_player()' so i think a 'if(wizardp(who)) return;' needs to be added
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 10:40:51 2006
or you could change the 'foreach(object what in all_inventory(environment(this_object()))' to 'foreach(object what in get_players_in_room(environment(this_object())))' since wizards don't get collected that way.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 07:55:16 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10021
date: Thu Jul 27 10:19:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10021
Original bug report by Beranis on Thu Jul 27 10:06:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/blr8

title (Misted)
I appreciate you taking the spaces out of my commands so that cast____whatever works (using underscores to replace the spaces), but why do you take them out of say something____with_____spaces?
----------------------------------------------------------------------

Beranis wrote on Thu Jul 27 10:13:00 2006
Okie shitty trigger fixed to use a ! as per Vor's protest

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 27 10:19:04 2006
This isnt a bug. The mud has been doing that for over 10 years.
It takes spaecs out of almost all your commands if not all of them.
Somtimes its annoying yes but I do not see it as that big
of a deal.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 27 10:19:05 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 10007
date: Thu Jul 27 17:53:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10007
Original bug report by Beranis on Sun Jul 23 16:52:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/7,10,1

typo in wizom, I'm sure you can find it
----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 07:47:18 2006
nope; please detail.

----------------------------------------------------------------------

Beranis wrote on Thu Jul 27 08:13:49 2006
Check wizom LIV as well

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 17:53:24 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10013
date: Thu Jul 27 17:55:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10013
Original bug report by Beranis on Mon Jul 24 12:47:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/4,11,1

things don't cackleses - seen when undeads pop up to reattack me
----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 07:06:33 2006
could you tell me the whole message?

----------------------------------------------------------------------

Beranis wrote on Thu Jul 27 08:13:18 2006
Not readily, but it's when one of the wandering deads pop up after a monster has been killed. I'm figuring the messages are all in the same place so finding the word 'cackleses' should be easy enough.

(This was during Shirija's Conquest, just in case that's also relevant)

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 17:55:30 2006
was in the event so that helped.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 17:55:30 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8020
date: Thu Jul 27 18:03:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8020
Original bug report by Tzikas on Thu Jan  6 19:07:10 2005

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon30--

Seems to be a slight bug with party looter ... Uno was set as looter, I kicked him from the party, but he still shows as looter on party status :)


----------------------------------------------------------------------

Helgrim wrote on Thu Jul 27 16:24:03 2006
Just need to add these lines:
if(party->who_is_looting == who) {
            clear_party_looter();
}

into the remove_member() func in /admin/obj/party_new_ob.c

----------------------------------------------------------------------

Helgrim wrote on Thu Jul 27 16:31:44 2006
Well. rather in party_ob.c
I don't have the write permision to do it.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 27 18:03:19 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 8119
date: Thu Jul 27 18:19:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8119
Original bug report by Lesk on Sun Feb  6 21:29:28 2005

Bug reported from /domains/hyboria/lorien/harbor/room8--

doin the quest .. how am i supposed to get off without the boat?


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 23:30:52 2005
care to explain?

----------------------------------------------------------------------

Lesk wrote on Sun Feb  6 23:41:47 2005
there was a boat to get there. when i want back there was no boat. got off islands using eagle transport.

----------------------------------------------------------------------

Helgrim wrote on Thu Jul 27 18:18:48 2006
There is a way to get off the island when the boat is not there.

----------------------------------------------------------------------

Helgrim wrote on Thu Jul 27 18:19:09 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10023
date: Thu Jul 27 18:49:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10023
Original bug report by Lesk on Thu Jul 27 18:47:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/mixer/caveman/rooms/circle13

okie look at this from the room desc and see if you can spot whats wrong..
Leather Tent, Home to a Family of Cave Dwellers
that it you got it right!! why are they cave dwellers in a tent.. would that not make them tent dwellers ? one things for sure they are not only cave dwellers so its rather incorrect to call them such..
----------------------------------------------------------------------

Vor wrote on Thu Jul 27 18:49:48 2006
they have time-sharing for tents through the local real estate agents. they're just on vacation.

----------------------------------------------------------------------

Vor wrote on Thu Jul 27 18:49:53 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 10006
date: Thu Jul 27 23:15:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10006
Original bug report by Lesk on Sun Jul 23 14:43:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

party leave wont work when your dead :S kinda cack really when im gonna have to idle for several hours to wait for an av to wait up
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:48:00 2006
does party kick work?

----------------------------------------------------------------------

Lesk wrote on Sun Jul 23 14:49:01 2006
duno im not leader :P

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 15:08:56 2006
i more meant to ask the leader to kick you. you shouldn't be getting exp in hell, and i don't really see what harm it is if the leader just wants to idle with you in the party. not like it's hurting anything :P

----------------------------------------------------------------------

Lesk wrote on Sun Jul 23 15:12:00 2006
im not getting exp, but i dont see why i shouldnt be able to remove myself from the party

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 23:15:10 2006
I can't see a worthwhile reason to allow you to do this while you are dead and a handful of reasons of why it wouldn't be a good idea.

So unless an admin wants to fix it; i'm gonna say this isn't gonna happen.

----------------------------------------------------------------------

Psycho wrote on Thu Jul 27 23:15:10 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 8205
date: Thu Jul 27 23:17:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8205
Original bug report by Zifnab on Fri Feb 18 22:11:07 2005

Bug reported from /wiz/zifnab/workroom--

failed auction because glow dropped his money.

the item was returned instead of restarting the bidding.


22:05:16 [auction]: Item: Battle royale Ticket Bid: 50,100  Once.
22:05:46 [auction]: Item: Battle royale Ticket Bid: 50,100  Twice.
22:06:16 [auction]: Item: Battle royale Ticket SOLD to Glow for 50,100.
22:06:16 [auction]: Glow tried to cheat me.  Restarting bidding at 1,000.
22:06:16 [auction]: Please use 'bid amount' to offer an amount for the item... Remember bids must be
in increments > 100.
Glow%Tahnval [sales]: Not bad stuff
---- (1-28-87%)[h]:
22:10:16 [auction]: No bids were made, returning item.


----------------------------------------------------------------------

Helgrim wrote on Thu Jul 27 23:17:17 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 8369
date: Fri Jul 28 05:38:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8369
Original bug report by Draco on Thu Mar 24 04:46:30 2005

Bug reported from /domains/blackavar/southernw/oasis/rooms/oasis23--

air mage in this room when killed if you autoloot you can still get his air shield, which is a spell created item and should be dested on death


----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 02:49:31 2006
Since set_drop_at_death(1) won't do much for this,
add these lines inside void setup(object caster) in 
/obj/spells/objects/air_shield.c :

if(caster->is_monster()) {
  caster->add_hook("monster_death", (: destme :) );
}

and a 
void destme() { destruct(this_object)); } 
to go with it.

(Tested on something else, but can't write to /obj)

----------------------------------------------------------------------

Psycho wrote on Fri Jul 28 05:38:35 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10024
date: Fri Jul 28 05:42:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10024
Original bug report by Maduo on Fri Jul 28 02:16:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x2y35

whenever i hook a fish, i get hte msg that i move away from the spot and cut my line

You feel a bite at the end of your line and flick the tip of your rod, hooking the fish!
You decide to move away from your fishing spot, even though you have a fish hooked. You cut your line to let the fish
    go, losing your spinnerbait.

i'm not moving at all, just sitting in the same room.
----------------------------------------------------------------------

Psycho wrote on Fri Jul 28 05:42:20 2006
oops I did it again.  this should be corrected after boot or maybe on new rods (but maybe not until boot anyway).

----------------------------------------------------------------------

Psycho wrote on Fri Jul 28 05:42:20 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 8376
date: Fri Jul 28 06:42:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8376
Original bug report by Beranis on Sat Mar 26 01:13:25 2005

Bug reported from /domains/outofwhack/wyrn/talent_agency/rooms/room38--

spellinfo shows animist has herb gathering

----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 06:41:09 2006
Spellinfo? At least 'help skill herb gathering' has no 
reference to animist that I can see. So either I
misunderstood your report, or it was allready fixed.
Report it again, and more spesific, if it is the first.

----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 06:42:02 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 9332
date: Fri Jul 28 07:36:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9332
Original bug report by Inside on Sat Dec 17 05:39:47 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x21y35

i have a personal tree here... i know because when i cast homecoming, it takes me here. however... the tree is not located in the room, as far as i can tell. i can't look at it, or touch it.... or dispel it.
----------------------------------------------------------------------

Psycho wrote on Fri Jul 28 07:36:49 2006
maybe fixed.

----------------------------------------------------------------------

Psycho wrote on Fri Jul 28 07:36:49 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 8381
date: Fri Jul 28 07:56:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8381
Original bug report by Maduo on Sat Mar 26 23:45:11 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market4--

killing in jag's area and had a couple of the npc mobs react with my hammer of light/darkness and exit the rooms they are supposed to be in.
The Hammer of Darkness glows brilliantly!
Sad villager enters.
Krill enters.
Rugged villager enters.
in this example, krill is an npc who is supposed to be blocking an entrance in another room.


----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 07:56:27 2006
Shouldn't happen anymore now.

----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 07:56:27 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 8599
date: Fri Jul 28 09:41:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8599
Original bug report by Wagro on Sun May 29 02:21:20 2005

Bug reported from /domains/mists/plants/rooms/big_plant--

It appears that when Shizo resets after being killed (and having his root cut), the new one still seems to have its root cut as it cannot use its healing powers. So the quest part is pretty much nullified, so the reset of him needs to recognize that root needs to be slit.

----------------------------------------------------------------------

Wagro wrote on Mon May 30 00:02:20 2005
I have a couple more various schizo bugs i thought I would report with this one...

The cloak that shambling mound drops can be made into Think leafy cloak, which is a 7 tp item. I dont see that as particularly bad by itself, but you _only_ have to give sslaath that cloak to get the armor, should probably be changed so you do not get the cloak back until all of the ingredients are given to sslaath.

The plant killer dagger is destroyed when you cut the root. The dagger is a fairly decent item in itself, at least it has tps. It may be intentional that it is destroyed upon cutting the root, but it gives no message indicating such. would be neat if it saved though.

Directly relating to the original bug, Schizo himself resets fairly quickly, at least faster than it takes sslaath to be able to prepare another dagger. Also, it would appear that the tendrils repop the instant schizo is dead. Observed the last 2 kills anyway.


----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 09:40:31 2006
The root cutting issue seems from the code to be fixed allready. 

I agree on the cloak comment. I moved the cloning of it 
till the point where the dagger is cloned.

I see the desctruction dagger as works as designed. Tp on it 
or not :) So that will stay.

The tendril stuff is changed since this report was made, so
I'm not touching that either.

----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 09:41:14 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10027
date: Fri Jul 28 10:57:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10027
Original bug report by Beranis on Fri Jul 28 08:35:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_j25

ENHANCED CRIT CHANCE AGAINST Talos Citizen!
----------------------------------------------------------------------

Beranis wrote on Fri Jul 28 08:36:51 2006
I don't think that's from my client ... The line 'Talos Citizen feels vulnerable to criticals' followed.



----------------------------------------------------------------------

Zifnab wrote on Fri Jul 28 10:57:36 2006
its not from your client.. but it is intentional
where its at.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 28 10:57:37 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10025
date: Fri Jul 28 11:12:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10025
Original bug report by Drake on Fri Jul 28 07:17:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

hi, i had gangrael's demon boots in my inventory, and now they're gone. i don't see how i lost them, so i think it might be a bug.
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 28 11:12:08 2006
you may have lost it or you may not have. that I cannot tell
but you last entered the game with it on 07/27/06 22:11:31
It is now with a differant player whether you gave it
to that player or dropped it or whatever I cannot tell.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 28 11:12:08 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 9116
date: Fri Jul 28 22:23:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9116
Original bug report by Modred on Fri Oct 21 13:50:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/warchief/area1/rooms/s5

Rebahn, powerful mage of water is in this room and the room portal; right; mist
from here.
----------------------------------------------------------------------

Modred wrote on Fri Oct 21 14:21:51 2005
There also seem to be two Arkith, powerful mage of air in the area.

----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 22:23:10 2006
The object controling where these mobs appear should not be
affected by cleanup. Thus it should always be returning
the rooms it has decided for them from the beginning.

My guess is that the object was updated for some reason and
thus decided on two new rooms. and cloned them here as well.

I'm closing this as i don't think it is bug in the objects
involved.

Report again if I'm wrong :)

----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 22:23:20 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10028
date: Sat Jul 29 00:04:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10028
Original bug report by Moridin on Sat Jul 29 00:03:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_24_8

give 1000 gold to statue (statue of dhrugs was here)
The icon flashes white and disappears.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sat Jul 29 00:04:13 2006
not going to fix it for 1 time thing. its not gold you need 
to give them.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 29 00:04:14 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10032
date: Sat Jul 29 15:35:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10032
Original bug report by Goroharahad on Sat Jul 29 06:15:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_6

I look at statue and ...

*Bad argument 1 to explode()
Expected: string Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Sat Jul 29 15:35:41 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10033
date: Sat Jul 29 15:35:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10033
Original bug report by Grasfer on Sat Jul 29 14:38:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_6

*Bad argument 1 to explode()
Expected: string Got: 0.
Trace written to /log/runtime

look at statue outside music hall
A statue of Rawknhrol
----------------------------------------------------------------------

Vor wrote on Sat Jul 29 15:35:51 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10034
date: Sat Jul 29 20:40:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10034
Original bug report by Grasfer on Sat Jul 29 16:55:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

projects command dosent work if you capitilize the first letter.
----------------------------------------------------------------------

Vor wrote on Sat Jul 29 20:40:21 2006
don't capitalize the first letter

----------------------------------------------------------------------

Vor wrote on Sat Jul 29 20:40:26 2006

Closed



-----------------

poster: Vor
subject: >closed bug: 9811
date: Sat Jul 29 22:43:03 2006

On Mon Jul 24 22:21:22 2006 Vor wrote post #2191:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 9811
> Original bug report by Wazup on Tue May 30 04:26:54
2006
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/hyboria/snoop/giants/rooms/mroom1
> 
> during the event battle royale, an error occurs if you look
> at a mirror in the mirror image area
> ----------------------------------------------------------------------
> 
> Vor wrote on Sun Jul 23 14:06:15 2006
> and what error would that be?
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Mon Jul 24 21:05:51 2006
> from wazup:
> 
> ur character freezes up and no commands entered are executed
> u have to log off before u can start doing stuff again
> prolly b.c mirror kills u, but battle royale event saves u
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Mon Jul 24 22:21:18 2006
> can't reproduce. seems that everything is working.
> if it recurrs, lemme know.
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Mon Jul 24 22:21:22 2006
> 
> Closed
> 
> 
Fixed.

-----------------

poster: Vor
subject: Fixed bug: 9811
date: Sat Jul 29 22:44:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9811
Original bug report by Wazup on Tue May 30 04:26:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/snoop/giants/rooms/mroom1

during the event battle royale, an error occurs if you look
at a mirror in the mirror image area
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:06:15 2006
and what error would that be?

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 21:05:51 2006
from wazup:

ur character freezes up and no commands entered are executed
u have to log off before u can start doing stuff again
prolly b.c mirror kills u, but battle royale event saves u

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 22:21:18 2006
can't reproduce. seems that everything is working.
if it recurrs, lemme know.

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 22:21:22 2006

Closed


----------------------------------------------------------------------

Vor moved to group closed on Mon Jul 24 22:21:22 2006


----------------------------------------------------------------------

Vor wrote on Sat Jul 29 22:44:10 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10036
date: Sun Jul 30 03:55:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10036
Original bug report by Chrono on Sun Jul 30 03:43:28 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

not a huge issue, but the issue is with timezone.. particullary the US ones for CST and EST.. both are an hour behind

Mud Local time: Sun Jul 30 03:36:13 2006 CEDT
    Local time: Sat Jul 29 20:36:13 2006 EST


when i typed rltime to show the EST time, it should have shown     Local time: Sat Jul 29 21:36:13 2006 EST, as it was 9:36pm EST in the us.

anyway just thought i'd bring it to your attention and point out that they're an hour behind.
----------------------------------------------------------------------

Zifnab wrote on Sun Jul 30 03:55:56 2006

unless I am mistaken it is not EST and CST right now.

Its EDT and CDT (eastern daylight time and central daylight time)

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 30 03:55:57 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 9240
date: Sun Jul 30 19:14:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9240
Original bug report by Zifnab on Wed Nov 30 04:56:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

shorty doing get all does not appear to be working. he does that when entering rooms
----------------------------------------------------------------------

Helgrim wrote on Sun Jul 30 18:32:07 2006
I found the cause for this. And as of right now, among the
monsters, only familiars are able to use the 'get' verb
properly.
The problem is in the can_get_obj() func, where everything is
currently commented out. It only does return default_checks()
And one of the default checks (in /std/verb_ob.c) is
check_vision() that returns this_body()->can_i_see().
And can_i_see() is not defined in MONSTER.

There are several ways to work around this, but i believe
the best one is to implement a can_i_see() func in MONSTER.

----------------------------------------------------------------------

Helgrim wrote on Sun Jul 30 19:14:20 2006
I put a mixed can_i_see() {return 1;} func into /std/monster.c
And it seemed to work fine on 10k.

----------------------------------------------------------------------

Helgrim wrote on Sun Jul 30 19:14:26 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 9244
date: Sun Jul 30 19:41:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9244
Original bug report by Fezzick on Wed Nov 30 18:47:17 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/durin/orcs/rooms/Clo_room5

Communist says he attempted this prior to the last boot, but the elf seems to have a long memory.  Perhaps the reset is fubar'd?
 
I talk to elf and this is what he tells me: The Elf looks a bit surprised but recovers quickly and notes: It is indeed good to see our forces are gathering up against this new threat. But I have allready sent Communist to carry out some of the most important issues right now. Perhaps you had better to come back later and see if you are needed then.
 
Thanks, Fezz
----------------------------------------------------------------------

Helgrim wrote on Sun Jul 30 19:41:14 2006
From what I can see, nothing is saving settings regarding this
quest. But we did for some periode (intentionally) not clean
up between boots, in an experiment to have a more persistant
world. From browsing inform posts, i see we stopped doing
this at november the 27th. However, since I have no idea
if the change was followed up with a reboot I don't know
so i guess it could still be that we had obects carried
over fromthe previous reboot the 30th november.

I'm closing this as i believe it might not be an issue
anymore. Rereport if i'm wrong.

----------------------------------------------------------------------

Helgrim wrote on Sun Jul 30 19:41:34 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 9348
date: Mon Jul 31 07:45:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9348
Original bug report by Draco on Mon Dec 19 19:52:17 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

madesco was supposed to be made indoors since it is underwater and stuff, yet you can still use the pathfinding skill to get there
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 07:45:47 2006
Pathfinding to and from Madesco should not be possible now.
Please rereport if it is still possible. It is at this point  
a bug if you can.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 07:45:47 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 8761
date: Mon Jul 31 09:20:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8761
Original bug report by Tranquil on Fri Jul  8 09:19:07 2005

Object:   /domains/guilds/blacksmith/blacksmith
Creator:  Unknown
Room:     /domains/guilds/blacksmith/guild_hall

The help files for the skills 'repair weapon' and 'repair armor' do not currently list any affecting masteries. I assume that 'art of blacksmithing', 'weapon repairing', and 'armor repairing' are all affecting masteries (as their respective help info states), however the description of the mastery 'mastery of the hammer' isn't really that informative as to what it actually affects - whether that be just the attack skills in this guild, or whether it also affects the repairing skills.

Is there any chance those first two helpfiles could be updated with a list of affecting masteries, and that the mastery of the hammer skill help be updated to more informatively reflect it's purpose? Thanks.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 09:20:08 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 8935
date: Mon Jul 31 10:00:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8935
Original bug report by Gabriel on Wed Aug 17 20:29:27 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

look first lode
A small lodestone. It has a faint violet glow to it.
If you rubbed the lodestone, you could access its magical properties.
Under the surface of the stone, you can see the letters: Haulk Highway and
Wizard's Drive
Marked as 'Kept'
command castle rub a  Haulk Highway and Wizard's Drive lodestone
Command 'castle' set to: rub a Haulk Highway and Wizard's Drive lodestone $*.
hp(701/701) sp(2989/2989) ep(531/531) > castle
There is no a Haulk Highway and Wizard's Drive lodestone here.


it works with all my other lodes. . . GNNNN!
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 10:00:02 2006
Looks to me like this could happen to a freshly made lodestone.
I think i fixed it. If I did not, or broke it, let me know :)

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 10:00:02 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 8935
date: Mon Jul 31 10:06:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8935
Original bug report by Gabriel on Wed Aug 17 20:29:27 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

look first lode
A small lodestone. It has a faint violet glow to it.
If you rubbed the lodestone, you could access its magical properties.
Under the surface of the stone, you can see the letters: Haulk Highway and
Wizard's Drive
Marked as 'Kept'
command castle rub a  Haulk Highway and Wizard's Drive lodestone
Command 'castle' set to: rub a Haulk Highway and Wizard's Drive lodestone $*.
hp(701/701) sp(2989/2989) ep(531/531) > castle
There is no a Haulk Highway and Wizard's Drive lodestone here.


it works with all my other lodes. . . GNNNN!
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 10:00:02 2006
Looks to me like this could happen to a freshly made lodestone.
I think i fixed it. If I did not, or broke it, let me know :)

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 10:00:02 2006

Fixed


----------------------------------------------------------------------

Helgrim moved to group fixed on Mon Jul 31 10:00:02 2006


----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 10:06:29 2006
Actually, it looks more like an upper/lower case problem.
Currently it would only understand all lowercase. I made it
so writing the name in the original upper/lowercase
lettering should work as well.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 10:06:29 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 9147
date: Mon Jul 31 11:16:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9147
Original bug report by Lesk on Mon Oct 31 23:39:48 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room3

on room resets the eq stays but preserved corpses disappear
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:16:52 2006
That is because corpses are nosave. But i believe you
reported this because at the time you wrote it the mud was
saving stuff over boot, and thus you expected a different
behaviour?
Anway, this isn't a bug as far as i know, so i close this.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:16:59 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 9247
date: Mon Jul 31 11:27:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9247
Original bug report by Lesk on Thu Dec  1 16:44:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_o24

why doesnt hands of the dead stop the talos citizens etc flying away?
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:27:20 2006
Because the creator of the area seems to want it this way.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:27:33 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 9389
date: Mon Jul 31 11:50:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9389
Original bug report by Xain on Thu Dec 29 02:25:19 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
wtf is this?
----------------------------------------------------------------------

Xain wrote on Thu Dec 29 02:26:34 2005
happens when i try and touch statue for event

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:50:24 2006
Too long ago and too little info.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:50:33 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 9450
date: Mon Jul 31 12:12:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9450
Original bug report by Inside on Wed Jan 18 03:35:58 2006

Object:   /domains/dragon/el_tajin/rooms/pathx6y1
Creator:  Red
Room:     /domains/dragon/el_tajin/rooms/pathx6y1

umm... there's supposed to be a sage guy here... he doesn't appear to have repopped in a long time (since some time yesterday (my time... and it's 9pm atm). i dunno if maybe this is intentional, or it's a reset issue, or his reset time is goofy. anyway... seems weird.

oh, and the other sage is where it should be.
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 12:10:17 2006
A random glitch I think. There is no special reset time for
this mob. And nothing funky in the room as such.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 12:12:54 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 9493
date: Mon Jul 31 12:20:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9493
Original bug report by Krypt on Wed Feb  1 04:40:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/mixer/caveman/rooms/circle5

Regarding the bug report number: 9492

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  1 04:38:03 2006
you are well above the average for your race.

Seems ok to me.

----------------------------------------------------------------------

I am 'well above the average for my race' because I have consumed some mushrooms I found in a swamp on everrest. My fully grown height without these mushrooms is 5'11", which is very small for a Grorrark.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 12:20:27 2006
What size you end up as is random. Average for a grorrark is
6'8". So you ended up being a somewhat short specimen.
Still, it is not a bug.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 12:20:49 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 9654
date: Mon Jul 31 15:56:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9654
Original bug report by Temuthril on Sun Apr  9 20:35:27 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

When I show a magical parchment (the one from sloatinok) to
other players, I see the list at the same time.
Doesn't happen with other items.
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 15:56:01 2006
I'm not sure if there was a reason for using more() the way
it was currently done in this object. So i changed it into
something more conventional.
The fact that i didn't see a reason for how it was made 
doesn't mean there might be one. Maybe it breaks with
very long lists now. Who knows :)

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 15:56:01 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 9654
date: Mon Jul 31 16:59:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9654
Original bug report by Temuthril on Sun Apr  9 20:35:27 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

When I show a magical parchment (the one from sloatinok) to
other players, I see the list at the same time.
Doesn't happen with other items.
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 15:56:01 2006
I'm not sure if there was a reason for using more() the way
it was currently done in this object. So i changed it into
something more conventional.
The fact that i didn't see a reason for how it was made 
doesn't mean there might be one. Maybe it breaks with
very long lists now. Who knows :)

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 15:56:01 2006

Fixed


----------------------------------------------------------------------

Helgrim moved to group fixed on Mon Jul 31 15:56:01 2006


----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 16:59:02 2006
After doing the testing i should have done in the first place,
I'm changing this one back to how it was. Which means you
won't be able to use 'show' with the list. Sorry.
I won't mention names but #1 on the tp plaque has a list of
sacked items that is too big for set_long() to handle. 
#2 and #3 on the plaque does not have this problem.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 16:59:34 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 9989
date: Mon Jul 31 19:16:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9989
Original bug report by Avenger on Wed Jul 19 18:36:27 2006

Object:   /domains/sombre/areas/blackwidow/valmoria/city/objects/torch
Creator:  Unknown
Room:     /domains/castles/rooms/avenger-3

this torch somehow clones in inventory after reboot

before reboot:
(1)  Torch (providing light)

after reboot:
(2)  Torch

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 19 19:20:17 2006
more likely you had 2 of them to begin with and 1 was just 
hidden by the desc of the other one.

----------------------------------------------------------------------

Avenger wrote on Wed Jul 19 19:22:02 2006
i'm pretty sure i bought only 1, which i lighted. dunno how long ago, but it lasted several days

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 19:16:35 2006
I just set it as nosave.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 19:16:35 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10039
date: Mon Jul 31 19:41:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10039
Original bug report by Ca on Mon Jul 31 01:23:49 2006

Object:   /domains/outofwhack/waz/chess/weps/queenaxe
Creator:  Waz
Room:     /domains/dragon/level5/d5agon47

The Queen's Axe (from the chessboard on odd) ids to "sword", but its an axe which isn't really a sword
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 19:41:56 2006
It inherited SWORD, for some reason. I changed it to AXE.

----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 19:41:56 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10035
date: Mon Jul 31 20:25:46 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10035
Original bug report by Beranis on Sat Jul 29 23:46:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/elf_forest/rooms/sforest2

the elven guard here doesn't id to Elven Guard or elven guard
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 20:25:46 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10043
date: Mon Jul 31 20:29:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10043
Original bug report by Monkey on Mon Jul 31 20:27:50 2006

Object:   /domains/mists/snoop/paladin_camp/eqs/b_axe
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

doesn't id to vahls axe or battle axe
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 20:29:52 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10044
date: Mon Jul 31 22:31:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10044
Original bug report by Blackwidow on Mon Jul 31 20:43:04 2006

Object:   /obj/spells/objects/golden_eagle
Creator:  Unknown
Room:     /domains/blackavar/xphere/vampire/rooms/room11

widow PFP is DOWN on I
widow PFP is DOWN on Folcun fades.
golden eagle doesnt id to golden eagle
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 22:31:06 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10045
date: Tue Aug  1 02:32:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10045
Original bug report by Daran on Tue Aug  1 01:42:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

upon taking on the grizzle bear quest form from morpheus, there is a newline missing at the end of the msg:
The bears of Hyboria are starving, and they may be dead in as little as a day!Morpheus shapeshifter: Daran has taken on my quest for the grizzly bear form.  Wish him luck!

p
----------------------------------------------------------------------

Psycho wrote on Tue Aug  1 02:32:33 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10038
date: Tue Aug  1 02:42:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10038
Original bug report by Eomer on Sun Jul 30 04:49:00 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/dragon_lord/area/owl10

Dark cave exits: 1
It is too dark to see.
This is in the area near the DL guild, I was trying to get down to silver dragons, I called my falcon and when I entered the hole, my falcon fell down a shaft.  After I recalled him, I tried to scout the southdown to attempt to get out of this place, and i got the follow error.

*call_other() couldn't find object
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sun Jul 30 09:39:26 2006
dbxwhere eomer
*call_other() couldn't find object
Object:  (/obj/spells/objects/falcon.c) at line 66

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_order_obj_str' at /cmds/verbs/order at line 18
#8: 'do_order' at  (/obj/spells/objects/falcon.c) at line 129
#9: 'scout' at  (/obj/spells/objects/falcon.c) at line 66

dbxframe eomer 9
------/obj/spells/objects/falcon.c:66 - scout("northdown")
locals: NULL, ([ ... ]), "", "/domains/guilds/dragon_lord/area/"
----------------------------------------------------------------
    if (!objectp(room))
        room = load_object(where);
    if (!objectp(room))
        room = base_path(base_name(here)) + where;

=>    if (!room->query_outdoor()) {
        query_owner()->my_action("I can only scout outdoor rooms, where I can fly "
          "high and stay unnoticed.\n");
        return;
    };
    this_object()->simple_action("$N $vfly off to the "+ dir +" and 

----------------------------------------------------------------------

Psycho wrote on Tue Aug  1 02:42:27 2006
either fixed; or really broken.

----------------------------------------------------------------------

Psycho wrote on Tue Aug  1 02:42:27 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10030
date: Tue Aug  1 02:47:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10030
Original bug report by Tranquil on Sat Jul 29 04:09:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/forest5

When you climb the tree in this room, there is no message displayed to the room (and thus, to players in the room) above that indicates that you have climbed it. Thanks.
----------------------------------------------------------------------

Vor wrote on Sat Jul 29 15:35:28 2006
what's your point?

----------------------------------------------------------------------

Psycho wrote on Tue Aug  1 02:47:24 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10042
date: Tue Aug  1 06:40:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10042
Original bug report by Lesk on Mon Jul 31 12:03:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

reopening 9247

why doesnt hands of the dead stop the talos citizens etc flying away?

----------------------------------------------------------------------

Lesk wrote on Mon Jul 31 12:06:26 2006
ps not sure that a 350 pound dragon attached to throat stops them flying away either, i can understand hands of the dead not working because they are on clouds. not because the wiz who coded it could see into the future...

----------------------------------------------------------------------

Psycho wrote on Tue Aug  1 06:40:22 2006
works fine.

----------------------------------------------------------------------

Psycho wrote on Tue Aug  1 06:40:22 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10010
date: Tue Aug  1 15:45:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10010
Original bug report by Grasfer on Sun Jul 23 18:39:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_50_19

If you ignored a played that become a wizard, you still ignore him.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 18:42:41 2006
i don't really see a neat way to fix this. you'd basically have to check a player's ignore list every time they signed on. anyway, i'm not really worried about it. someone else can fix if they like, so i'll leave it open for now.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  1 15:45:03 2006
Not worth the trouble to fix especially since it 
happens so rarely.

Consider yourself lucky or unlucky as the case may be.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  1 15:45:04 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 10049
date: Wed Aug  2 01:41:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10049
Original bug report by Highpriest on Wed Aug  2 01:28:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

After the change that madesco is no longer to be 'pathable' with pathfinding, I could not use pathfinding with that path name, neither can i use memorize location to remove it... so we're stucked to having a useless location forever...

-HP
----------------------------------------------------------------------

Helgrim wrote on Wed Aug  2 01:41:04 2006
Well, ok. It should be removable now .)

----------------------------------------------------------------------

Helgrim wrote on Wed Aug  2 01:41:04 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 10048
date: Wed Aug  2 07:11:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10048
Original bug report by Lotus on Wed Aug  2 00:01:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/ferry/mist_ferry

dunno the status on respawn issues, but i get the idea that talos isn't respawning...
----------------------------------------------------------------------

Psycho wrote on Wed Aug  2 07:11:38 2006
my bad; was screwing with the area, it'll all be ok on boot i'm sure.

----------------------------------------------------------------------

Psycho wrote on Wed Aug  2 07:11:38 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 10050
date: Wed Aug  2 07:22:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10050
Original bug report by Proxima on Wed Aug  2 06:04:05 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/netherworld/rooms/nether_room2

Nether void is damaging wayyy faster than it used to.  Impossible to navigate without a dedicated healer probably...
----------------------------------------------------------------------

Psycho wrote on Wed Aug  2 07:22:41 2006
muahahahaha...err, fixed next boot

----------------------------------------------------------------------

Psycho wrote on Wed Aug  2 07:22:41 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 10051
date: Wed Aug  2 18:12:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10051
Original bug report by Gereint on Wed Aug  2 16:26:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/wyrn/talent_agency/rooms/room3

There are normally only 3 elves in here; there seem to be 10 at the moment, and I didn't think they wandered or tracked.  Any idea what's going on?
----------------------------------------------------------------------

Helgrim wrote on Wed Aug  2 18:12:11 2006
Since all the extra elves in the room are not duplicates
of the ones that are supposed to be there, I'm pretty sure
this has happened because a player has been testing out
a certain pooleq item in this area. I'll close this report,
since i don't think there is a bug involved. But of course,
if you see this happen again, please report again.

----------------------------------------------------------------------

Helgrim wrote on Wed Aug  2 18:12:17 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10057
date: Thu Aug  3 19:50:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10057
Original bug report by Flamekrayt on Thu Aug  3 17:57:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/market16

erm, was doing the green monkey quest..
and i tried giving the monkey to my abomination
and after that, the monkey disappeared.. can't find it anywhere
----------------------------------------------------------------------

Zifnab wrote on Thu Aug  3 19:50:58 2006
that is correct its not a bug.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  3 19:50:59 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 10054
date: Fri Aug  4 04:53:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10054
Original bug report by Tranquil on Thu Aug  3 04:37:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x4y39

I have been poisoned by a drider, which is currently halfway across the island from me, but when I took damage from the poison, my Mithril Breastplate of Tiamat reflected some of the damage and apparently hit the drider way over there. --> Here's a log:

Your breastplate reflects some of the poison damage and it hits miffed drider!
You look pale as the POISON takes effect!
The campfire spreads its soothing warm glow.
You are ready to perform your skill.
You focus your strength and heal yourself.

>l

Forest [exits: northeast, southeast, south, northwest, north, east, southwest and west]
?bbbbbbbb You are in a forest. Large trees form a canopy overhead. The ground
fffff?fpp is moist and fertile. 
ffff*fffp 
ff?fff?RR 
ppppppppR 

A flickering campfire
Spider stands here waiting for commands  
Spider stands here waiting for commands  
Spider stands here waiting for commands  
Spider stands here waiting for commands  
Spider stands here waiting for commands  
Spider stands here waiting for commands  

Thanks.
----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 02:10:10 2006
Maybe you're just that good?

----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 04:53:23 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10056
date: Fri Aug  4 05:00:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10056
Original bug report by Temuthril on Thu Aug  3 08:28:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

Sturdy steel shield doesn't id to sturdy steel shield.
----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 05:00:45 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10058
date: Fri Aug  4 05:02:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10058
Original bug report by Beranis on Thu Aug  3 23:57:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/kurisk/mines/m10

A hard working miner here doesn't id to hard working miner
----------------------------------------------------------------------

Beranis wrote on Thu Aug  3 23:58:58 2006
or 'working miner'

----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 05:02:33 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10059
date: Fri Aug  4 05:04:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10059
Original bug report by Beranis on Fri Aug  4 00:31:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/kurisk/mines/m16

A A lump of bronze lies here. - also saw It seems that someone has left a A lump of bronze lying here.
----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 05:04:32 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10060
date: Fri Aug  4 05:07:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10060
Original bug report by Daran on Fri Aug  4 00:57:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

upon getting the timber wolf quest... the msg morpheus gives u lacks a newline bore the announcement of quest on shapeshifter channel:
...a real wolf wouldn't have.Morpheus [shapeshifter]: Daran has taken on my quest for the timber wolf form.  Wish him luck!

----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 05:07:34 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10061
date: Fri Aug  4 05:23:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10061
Original bug report by Wagro on Fri Aug  4 04:08:38 2006

Object:   /domains/dragon/durin/orcs/armor/collar
Creator:  Snoop
Room:     /domains/illium/center/streets_34_14

You can use this item a lot sometimes, daneel explained the problem to me:

Daneel tells you: ah, yes, I see the problem - please bug rep it - basically it sets up call_outs to enable touching, but it doesn't remove them if the condition that started them goes away, so you could have 9 different such call_outs going at once, each activating it in their own time
----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 05:23:05 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10063
date: Fri Aug  4 05:23:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10063
Original bug report by Wraith on Fri Aug  4 04:40:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/vale6

report cockroaches in the dino area do not identify to bug
----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 05:23:49 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10055
date: Fri Aug  4 10:14:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10055
Original bug report by Nezmaniac on Thu Aug  3 05:42:28 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/polis/castle/room47

re: player.bugs 2171 (report number 9915)
doesn't seem to be fixed, password still didn't save over reset =P
----------------------------------------------------------------------

Vor wrote on Fri Aug  4 10:14:50 2006
no, it's working. you guys weren't using the right password. i just checked it, i remember what you were trying, and they aren't quite the same.

----------------------------------------------------------------------

Vor wrote on Fri Aug  4 10:14:51 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10071
date: Sat Aug  5 07:17:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10071
Original bug report by Monkey on Sat Aug  5 05:56:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/greasy_spoon

icon
----------------------------------------------------------------------

Monkey wrote on Sat Aug  5 05:58:03 2006
damnit
ok, i still have holy icons in my inv. but there's been a reboot
i shouldn't have these (they were marked as kept before reboot

        [+-+ General items +-+]
(2)  Holy icon (kept)

i dont mind having them, but i figured you guys would want this repped

----------------------------------------------------------------------

Vor wrote on Sat Aug  5 07:16:59 2006
that's because they weren't all updated when the fix got made (i'm guessing), so they weren't nosave when the mud rebooted. now that they have been recreated, they will be nosave (i checked the one you gave me and it is nosave).

----------------------------------------------------------------------

Vor wrote on Sat Aug  5 07:17:00 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 10070
date: Sun Aug  6 02:35:00 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10070
Original bug report by Soulleech on Sat Aug  5 00:25:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/snoop/giants/rooms/6,3,1

-=-=-| LAST KILLS  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Giant                           |       0 |
  Giant                           |       0 |
  Giant                           |       0 |
  Giant                           |       0 |
  grinning troll                  |       0 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
everything's 0 xp!!!
----------------------------------------------------------------------

Daneel wrote on Sun Aug  6 02:34:57 2006
I can't reproduce this.  I'm sure it's happening, but without 
being able to see it, I can't do much about it.

I'm closing this version of the bug for 2 reasons:

(1) There's another report of it already, so it isn't needed in bt.
(2) It's an easy way to let other necros know to tell me if they
see it, so I can actually do something about it.  


so...

necros, please let me know ASAP as soon as you see this, and 
please don't avoid playing until it's fixed - otherwise I won't
be able to fix it.


----------------------------------------------------------------------

Daneel wrote on Sun Aug  6 02:35:00 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 10046
date: Sun Aug  6 22:58:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10046
Original bug report by Balthazar on Tue Aug  1 04:13:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/map/x20y41

can't seem to memorize locations
There is no on a memorize location with evvy here.
that's after i type use memorize location with add evvy
----------------------------------------------------------------------

Psycho wrote on Tue Aug  1 05:39:35 2006
did you try totally retyping this? I can do it just fine; almost seems like a wierd alias or you typed something else before it or something screwy like that. not really sure on this one.

----------------------------------------------------------------------

Psycho wrote on Sun Aug  6 22:58:40 2006
need more info.

----------------------------------------------------------------------

Psycho wrote on Sun Aug  6 22:58:40 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 10065
date: Sun Aug  6 23:02:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10065
Original bug report by Wraith on Fri Aug  4 06:30:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/vale7

dragonflys in lost vale dont ID as bugs
----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 16:43:48 2006
I seem to remember something about all this before and i'm beginning
to think it was so not everything had an ID of bug. I'm going to look
back and if I find anything, I will leave this as is and change back
the cockaroaches.

----------------------------------------------------------------------

Psycho wrote on Sun Aug  6 23:02:27 2006
after consideration; this is not a bug (well a dragonfly might be a bug, but this request is not a bug). post this type of stuff in ideas or something.



Roaches no longer id to bug either, to be consistent.

----------------------------------------------------------------------

Psycho wrote on Sun Aug  6 23:02:27 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 10072
date: Sun Aug  6 23:03:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10072
Original bug report by Wraith on Sun Aug  6 05:23:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/vale26

neither roaches nor flys ID to insects
----------------------------------------------------------------------

Psycho wrote on Sun Aug  6 23:03:21 2006
same thing, not a bug.

----------------------------------------------------------------------

Psycho wrote on Sun Aug  6 23:03:21 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10082
date: Tue Aug  8 16:07:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10082
Original bug report by Tranquil on Tue Aug  8 15:58:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/camp/camp22

I typed 'timezone EST and got:

Which of the following timezones is correct?

but nothing i entered would take me out of the modal, and i had to disconnect/reconnect to get out of it
 
thanks

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 16:07:49 2006
the numbers would have taken you out.
I added q as an option

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 16:07:51 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10074
date: Tue Aug  8 17:36:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10074
Original bug report by Wagro on Sun Aug  6 19:14:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/sky

You can relocate to someone in this room, but cannot cast spells to get out. This room is create when an animal tamer uses their eagle to relocate.
----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 17:36:29 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7994
date: Tue Aug  8 21:30:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7994
Original bug report by Joseph on Fri Dec 31 19:24:46 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/big15--


if i lose a level due to unsuccessful resurrection then this exp loss is not shown in xpwho. I think it should be there
-Joseph-


----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:30:26 2006
I am not sure how this possible. All xpwho does is query  your total worth.



Old request someone can reopen if they can still see that happening.



----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:30:26 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8069
date: Tue Aug  8 21:31:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8069
Original bug report by Ferrelas on Wed Jan 19 17:57:33 2005

Bug reported from /domains/misc/hell_ress_room--

My RDMP line says I've got 109 hunger... don't think I ahve...
RDMP 314159 HEALTH 0 1524 1045 1045 446 1122 109


----------------------------------------------------------------------

Vor wrote on Sun Jul 23 14:39:05 2006
i need more information. it is possible to temporarily have over 100% hunger, but it corrects itself very quickly (within 1-2 rdmp updates, i'd wager). how long was it saying this?

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:31:25 2006
Closing someone can reopen a new bug if this is still seen as a bug and we can look at it a bit further.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:31:25 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 8537
date: Tue Aug  8 21:45:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8537
Original bug report by Wagro on Sat May  7 10:00:25 2005

Bug reported from /domains/illium/center/streets_27_18--

Did quite a bit of testing with assess person to see what effects strength and size have on allowing you to wield weapons. One of the more basic things we discovered is that adding 1 foot to the weapon decreases its maximum allowed weight to be wielded by 3 lbs. However, this effect is identical for both 1 handed and two handed weapons.

The reason this stuck out for me is because looking at the effects of strength and size on weapon wielding, it appears that the effect is twice as large for wielding a weapon two handed as wielding the weapon one handed. I.E if adding Y strength allowed for a certain length of weapon to be X lbs heavier while wielding it one handed, it allows a weapon of identical length to be 2X lbs heavier if being wielded two handed.

So it seems to me that increasing the weapon length by 1 ft should either make it so two handed weapons should only have to be 1.5 lbs lighter, or one handed weapons should have to be 6 lbs lighter. Personally, I really hope that the former situation is intended because the latter will make one handing weapons VERY difficult, but anyway just thought the continuity should be in place. :)


----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 02:03:23 2006
Daneel, any input?

----------------------------------------------------------------------

Daneel wrote on Sat Jul 22 16:45:52 2006
This is one of those areas where I'd think game balance takes
precendence over reality.  I'm not saying the change couldn't
be made, but we'd have to make sure it's not unbalancing.

In general, our weapon weights and sizes are so far divorced 
from reality, I'm not too concerned.  We aren't even remotely
close to begin with, and this is a kinda minor effect by 
comparison.

I don't really understand the comment about making one-handed
weapons very difficult though - is that a problem with the 
system as it is, or as he wants to make it?

----------------------------------------------------------------------

Helgrim wrote on Fri Jul 28 08:36:19 2006
Since wether a weapon is one or two handed is a question
of the wielders strength now (Different from earlier years.)
I don't see what is the issue here. Unless others see
something I don't, I want to just close this.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:45:29 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10083
date: Tue Aug  8 21:47:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10083
Original bug report by Darkfox on Tue Aug  8 19:08:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/dream/rooms/outside_city/outside_b4

I tried to make a rootstaff (woodsie) in DreamWorld on Sombre
when i typed map it showed as forest, also when i look it says forest
but I get the message need to be in a forest to make a rootstaff
Just thought I would give you wiz's a heads up ;)
----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:47:58 2006
This is a standard problem around the mud as a whole. Individual areas do not have terrains and that is what rootstaff relies on. You need to do this on one of the maps.



----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:47:58 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10080
date: Tue Aug  8 21:50:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10080
Original bug report by Beranis on Tue Aug  8 10:11:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

in spell info, floating disc doesn't show all the guilds that have it eg: abjurer
----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:50:54 2006
I do not understand this bug report.



The best I can tell floating disk is not part of the abjurer guild.



[/domains/guilds/elemental/guild_master.c]:

grep floating 

  add_guild_spell("floating disc", 15);





new pwd: /domains/guilds/abjurer

grep floating

No matches found.



----------------------------------------------------------------------

Zifnab wrote on Tue Aug  8 21:50:54 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10091
date: Fri Aug 11 13:44:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10091
Original bug report by Evan on Fri Aug 11 06:42:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/harbortown/square1

not sure if this is a bug but i reinced a lizardman and i can still eat bodies... last i heard they couldnt **
----------------------------------------------------------------------

Zifnab wrote on Fri Aug 11 13:44:17 2006
they can

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 11 13:44:19 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10095
date: Fri Aug 11 13:44:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10095
Original bug report by Evan on Fri Aug 11 07:28:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/mixer/caveman/rooms/circle5

someone clamed it was double exp day if so i am not geting double exp
----------------------------------------------------------------------

Zifnab wrote on Fri Aug 11 13:44:30 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10087
date: Fri Aug 11 18:06:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10087
Original bug report by Tranquil on Wed Aug  9 07:17:45 2006

Object:   /domains/everrest/tower/obj/dbelt
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop4

this item does not id to 'dark belt'. not sure if this is intentional, as it does id to 'red belt', but anyway. =)
----------------------------------------------------------------------

Vor wrote on Fri Aug 11 18:06:29 2006
no, but it id's to 'dark red belt', which is what it is. it isn't dark, it's red or dark red

----------------------------------------------------------------------

Vor wrote on Fri Aug 11 18:06:32 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10088
date: Fri Aug 11 18:10:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10088
Original bug report by Iedee on Thu Aug 10 06:16:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/castle/rooms/dungeon1

Eye of the Tiger does not ID to "Eye of the Tiger", but does ID to "eye".  Thanks!
----------------------------------------------------------------------

Vor wrote on Fri Aug 11 18:10:24 2006

Fixed



-----------------

poster: Vor
subject: >closed bug: 10055
date: Fri Aug 11 18:39:23 2006

On Fri Aug  4 10:14:51 2006 Vor wrote post #2259:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 10055
> Original bug report by Nezmaniac on Thu Aug  3 05:42:28
2006
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/blackavar/southernw/polis/castle/room47
> 
> re: player.bugs 2171 (report number 9915)
> doesn't seem to be fixed, password still didn't save over reset =P
> ----------------------------------------------------------------------
> 
> Vor wrote on Fri Aug  4 10:14:50 2006
> no, it's working. you guys weren't using the right password. i just
checked it, i remember what you were trying, and they aren't quite the
same.
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Fri Aug  4 10:14:51 2006
> 
> Closed
> 
> 
yea, i goofed. it probably works now. sorry for mocking you when you
were right :P

-----------------

poster: Helgrim
subject: Fixed bug: 10053
date: Sun Aug 13 08:49:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10053
Original bug report by Slayn on Wed Aug  2 22:31:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/defender/shrine

the desc for dhrugs seems a lil out of date
 
la dhrugs
Dhrugs - Evil/Chaotic - Goddess of Excesses, Goddess of Greed. Goddess of Poisons. Goddess of the Drow.
 
should probably read
 
Dhrugs - Neutral/Chaotic - God of Devastation, God of Domination, God of War, God of Feud.
----------------------------------------------------------------------

Helgrim wrote on Thu Aug  3 02:22:40 2006
This whole room need fixing. Beside the Dhrugs desc that is
pointed out here, there is also the fact that only 9 of the
12 gods are mentioned. We're missing Lloth, Fazibaw and
Selinea entirely. I bet the rest of the spesific god descs
needs to be checked out as well.

----------------------------------------------------------------------

Psycho wrote on Fri Aug  4 05:24:25 2006
then do it Mr. Knowitall!

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 01:06:08 2006
Hrm. I kinda didn't have time to do it before i left for vacation.
And stuff. I also figured it would be done by the time i came
back. But ok, I'll fix it sometime soon. I think.

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 08:49:11 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10100
date: Sun Aug 13 10:27:13 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10100
Original bug report by Inside on Sun Aug 13 09:35:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/castle/city_h1

/obj/spells/burning_bones.c

spell success message is \$N \$vpoint \$p arms at \$t \$vshoot a blinding %^RED%^red%^RESET%^ beam at \$t!\\n"

\$vshoot should be shooting.
----------------------------------------------------------------------

Inside wrote on Sun Aug 13 09:36:09 2006
yea, remove the silly \s. i didn't realize editor wouldn't parse that stuff (though i should have).

----------------------------------------------------------------------

Inside wrote on Sun Aug 13 09:36:58 2006
../freezing_bones.c needs a similar change.

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 10:27:13 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10098
date: Sun Aug 13 10:43:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10098
Original bug report by Evan on Sat Aug 12 08:54:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/wr14

it seems that some has left: Pattern: belt: Minor wisdom lying here
----------------------------------------------------------------------

Zifnab wrote on Sat Aug 12 15:54:35 2006
what is the bug please?

----------------------------------------------------------------------

Evan wrote on Sun Aug 13 00:32:19 2006
I never saw the item before and i though it was a bug ...

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 13 10:43:38 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 10089
date: Sun Aug 13 10:49:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10089
Original bug report by Lucifer on Thu Aug 10 10:12:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Well this is not a bug,, just lack of documentation.

It regards master enchanter guild:

When one make a enchantment stone,, there is nowhere one can find the syntax
to apply the enchantment to the item one want the perma enchant on.

I would like for this syntax to be added to guildinfo master enchanter.


Thanks,, as it is now,, I must wait for a wizard to find out.


Really,, add some syntaxes when making a guild and stuff!
----------------------------------------------------------------------

Lucifer wrote on Thu Aug 10 20:39:56 2006
Ok after asking alot of players,, Daran was kind enough to find me the syntax 
from his logs,,,

syntax is : touch blah with stone  where blah is the item to be enchanted

It would be nice if guildinfo master enchanter could display this info, either
that or the enchantment stone itself,, once made.


Thanks

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 10:49:33 2006
I put the syntax in the longdesc of the stone.

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 10:49:33 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10090
date: Sun Aug 13 11:10:59 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10090
Original bug report by Goroharahad on Thu Aug 10 14:49:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Wall of elemental energy: #
You finish the chant.
You mutter the words 'Phors val'
You are affected by the maximum number of abjurations of that category already.
Responding to the attunement of your nether form, the wall assumes the form of
    a pure solid wall of energy!

Wall of elemental energy says it cannot be added cause I have already two minors, the second part of the message should not be displayed
----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 11:10:59 2006
Should be fixed. Tell me if it isn't.

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 11:10:59 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10099
date: Sun Aug 13 17:10:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10099
Original bug report by Tranquil on Sat Aug 12 15:45:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/balrog/rooms/4_06

Deadly pit fiend >growlses< some hell-gotten words and reaches for you's soul!
----------------------------------------------------------------------

Psycho wrote on Sun Aug 13 17:10:15 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10103
date: Sun Aug 13 19:23:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10103
Original bug report by Beranis on Sun Aug 13 19:04:27 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/n_hyb_ferry

sos ... should there be a name of the person in there?
----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 19:23:55 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 8086
date: Sun Aug 13 20:12:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8086
Original bug report by Tsunatsu on Thu Jan 27 03:45:48 2005

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw6--

dig grave
ooe get all
i was hugging a mob, and 3 rounds after it was dead, and 2 rooms later, it said i released.
seems silly to release a dead mob 3 rooms away


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 27 04:30:56 2005
seems sill to fill a bug report with triggers when its so 
easy to not do it (hint: use !)

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 20:12:55 2006
Made a small change to bear_hug_obj.c that might solve this
problem.
In hug_attack.c i saw another thing that must be a bug:
xxx+=oUser->query_skill_percent("unnatural prutality")/xxx;
I changed that to be "unnatural brutality"

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 20:12:55 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7927
date: Mon Aug 14 03:23:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7927
Original bug report by Woolhat on Thu Dec 23 13:14:04 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

this might be complete mis, but...

I reinced necro as leprechaun first (118% exp rate)
before I summoned a walking dead, I killed a mob (white spiderling in spider cave) for 140-ish exp
after I summoned the walking dead, I killed another mob I'm pretty sure should've been worth about the same (another white spiderling) for 190-ish exp
this didn't happen only once - I let the walking dead die and tried again, killing by myself, and killing with a new walking dead
each time (with mobs other than white spiderlings too), I got noticeably more exp when the walking dead was with me
(oh, by the way, when I refer to how much exp I get from something, that's how much *I* get, even after the walking dead has leeched from the kill)
it was almost as if the walking dead was increasing my exp rate...

I then re-reinced necro, but this time as gargoyle (88% exp rate)
now it seems to work as I'd imagine - I get less exp when the walking dead is with me, as the walking dead leeches from the kill

if it matters, I wasn't in a party at all when doing any of this
(either as leprechaun or gargoyle)

yes, I am aware that mobs with the same name won't always have the exact same exp worth - but this happened consistently, and there was a 30% or so *increase* in exp in the leprechaun case that I don't think should've happened...

anyway, just a heads up in the case that this wasn't mis
or my apologies if it was :P


----------------------------------------------------------------------

Daneel wrote on Sun Mar 19 16:11:41 2006
small mobs like that are pretty consistent.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 19 16:26:40 2006
Something's a bit wrong with the xp formula.
xp rate is used to determine shares (line 729 of monster_death)
It is then used again to determine total xps (line 734).
These are then multiplied.

So when a player with a 120% xp rate is getting 95% of party 
shares, a 100xp monster is worth 120xps, and they get 114% of
this, for 137xps.

I'll have to think about this a bit.



----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 19:39:32 2006
Isn't this adressed with Daneels recent change of xp
calculations in parties? And can as such be closed?

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 14 03:23:18 2006
yes it can. he left it open to see if there were any other 
problems.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 14 03:23:19 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10101
date: Mon Aug 14 03:25:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10101
Original bug report by Tranquil on Sun Aug 13 13:23:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

When using the 'quests' command, the last word of each uncompleted quest is shown on a new line. I'm sure it's not my client's word wrap, because quests with longer names that I have completed are shown without the carriage return. Thanks.
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 14 03:25:20 2006
Must be your client. It works fine..

snoop tranquil
force tranquil quests
Tranquil%                      Islands of Myth Quests
Tranquil%=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tranquil%  1)  QUEST RULES                                      
Tranquil%  2)  Feline Puzzle (C)                                  
Tranquil%  3)  Help Breeder Bob                                                             
Tranquil%  4)  Avert Orc Invasion (C)                             
Tranquil%  5)  Destroy Tiamat                                                               
Tranquil%  6)  Peace in the Dig (C)                               
Tranquil%  7)  Save Uforia (C)                                    
Tranquil%  8)  read about the 'Fall of RDC' (C)                   
Tranquil%  9)  Satisfy Chilperic (C)                              
Tranquil% 10)  Defeat Zatea (C)                                   
Tranquil% 11)  Obsessive Collector (C)                            
Tranquil% 12)  Help Farmer Joe (C)                                
Tranquil% 13)  The Great Green Monkey Heist & other Adventures (C)
Tranquil% 14)  Proof of Royal Lineage (C)                         
Tranquil% 15)  Help Miss Cromwell                                                           
Tranquil% 16)  Blackavar Quest (C)                                
Tranquil% 17)  Elven Secret (C)                                   
Tranquil% 18)  Goodwin's Treasure (C)                             
Tranquil% 19)  Shaman's Staff (C)                                 
Tranquil% 20)  Retrieve the Shikon Shards                                                   
Tranquil% 21)  Discover Nimrodel (C)                              
Tranquil% 22)  Help Helga (C)                                     
Tranquil% 23)  Return Clayborn Necklace                                                     
Tranquil% 24)  Help Janriella (P)                                         
Tranquil% 25)  Rescue Clara (C)                                   
Tranquil% 26)  Mischief, machinations, and morals                                           
Tranquil% 27)  Destroy Schizomycetes (C)                          
Tranquil%  q)  Quit                                                                         
Tranquil%
> 

All of them on the line they are supposed to be.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 14 03:25:25 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10105
date: Mon Aug 14 15:54:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10105
Original bug report by Krankok on Mon Aug 14 09:29:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_a10

report
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 14 15:54:54 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10106
date: Mon Aug 14 15:54:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10106
Original bug report by Krankok on Mon Aug 14 09:29:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_a10

aquatic amulet
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 14 15:54:57 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 8851
date: Mon Aug 14 18:26:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8851
Original bug report by Soulleech on Tue Jul 26 03:35:09 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/earth/forest21

Your body glows with magical energy.
Dense forest [exits: south and northeast]
 The trees here are much larger than in the deeper parts of the forest. The forest seems quite tranquil, yet somehow menacing, as if you are an unwelcome intruder.

Sancti the wraith ( Soulleech's )  
Spaminator the abomination ( Soulleech's )  
Apocalypse the zombie ( Soulleech's )  
Tutankhamun the mummy ( Soulleech's )  (wounded)
Scylla the vampire ( Soulleech's )  
grey chipmunk  
grey chipmunk  
grey chipmunk  
brown squirrel  
brown squirrel  
brown squirrel  
brown squirrel  
brown squirrel  
white-tailed deer  
white-tailed deer  
white-tailed deer  
white-tailed deer  
wild boar  
wild boar  
wild boar  
A vile green mist swirling in the air
coyote  
coyote  
coyote  
coyote  
wild turkey  
wild turkey  

Supposed to be so many animals here?
----------------------------------------------------------------------

Helgrim wrote on Mon Aug 14 18:26:14 2006
None of these mobs clone in this room. It is hard to tell
exactly why this happened. But there is at least one way I
can think of for a player to do  this by himself. It would
take a certain spell in the weaver tree and a certain pooleq
item. Perhaps it can be done in other ways too for all I know.
Anyway, I'm closing this one since i believe it is not a bug.

----------------------------------------------------------------------

Helgrim wrote on Mon Aug 14 18:26:21 2006

Closed



-----------------

poster: Psycho
subject: Fixed bug: 10110
date: Wed Aug 16 05:39:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10110
Original bug report by Lucifer on Tue Aug 15 22:30:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/plants/rooms/swamp7

As you drop it, the worm begins searching for a place to burrow...
Tzikas drops Worm.
Having found some nice, soft plant tissue, the worm begins to dig in!
Lotus prepares himself to use a skill.

Tzikas dropped it,, I guess it should not be As you drop it,, should be As Tzikas drops it
----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 05:39:17 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10109
date: Wed Aug 16 05:41:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10109
Original bug report by Ca on Mon Aug 14 21:53:09 2006

Object:   /domains/hyboria/mannfred/temp/obj/hpcloak
Creator:  Mannfred
Room:     /domains/castles/rooms/ca-12

Highpriest robe doesn't id to "highpriest robe"
----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 05:41:04 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10108
date: Wed Aug 16 05:42:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10108
Original bug report by Beranis on Mon Aug 14 09:52:57 2006

Object:   /domains/emerald/maldan/farm2/monsters/horse
Creator:  Maldan
Room:     /domains/emerald/maldan/farm2/map/x11y17

here say it's a fine looking animal but doesn't id to animal. The sheep in the same room does.
----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 05:42:21 2006

Fixed



-----------------

poster: Psycho
subject: Fixed bug: 10107
date: Wed Aug 16 05:43:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10107
Original bug report by Krankok on Mon Aug 14 09:30:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_a10

aquatic amulet doesnt id to aquatic amulet
----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 05:43:41 2006

Fixed



-----------------

poster: Psycho
subject: closed bug: 10068
date: Wed Aug 16 07:04:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10068
Original bug report by Flamekrayt on Fri Aug  4 13:51:01 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/swamp11

i just killed a clawcat from the gossamer swamp, and received 0
exp..

  driplurg                        |  180951 |
  cat                             |  199215 |
cks
  cat                             |       0 |

p.s. i disbanded my party when i was killing this last cat..


flamey
----------------------------------------------------------------------

Flamekrayt wrote on Fri Aug  4 13:59:26 2006
err, tried killing other things.. fams and myself got nothing..

----------------------------------------------------------------------

Daneel wrote on Sun Aug  6 02:32:48 2006
I can't seem to reproduce this.  I'm going to have to have a look
at you when it's happeneing.

please poke me and let me know when you're on and it's happening so I
can see.

----------------------------------------------------------------------

Daneel wrote on Sun Aug  6 16:17:24 2006
One think Flame forgot to mention in the report - this happened
before reboot, and was fixed after reboot.

It's possible what happened is this: there was a monster which
hadn't gotten an updated monster_death file, which was still
calling party_ob->query_average_xp_rate() (or whatever it was
called).  Since that function had been removed from the party
object, which had been updated, it returned 0, screwing up the
xp calculation.

If this theory is correct, the problem shouldn't reoccur, but 
i'm going to leave it open a full reboot at least, anyway, as 
a reminder, just in case.

----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 07:04:39 2006
resubmit if still occuring.

----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 07:04:39 2006

Closed



-----------------

poster: Psycho
subject: closed bug: 10085
date: Wed Aug 16 07:19:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10085
Original bug report by Baer on Tue Aug  8 23:22:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/baer-2

Several days ago I took a party to a fire swamp area that destructs objects in the rooms. After spending 10 minutes or so in the area, two of my party members were destructed (MAN ESCAPE PODS! etc) and then reconnected - no longer part of the party. However 'all parties' detailed that those members were replaced with 0's, which I think is detailed more in other bug reports. I haven't seen this happen again and we left the fireswamp after it happened the first time.
----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 07:19:15 2006
please rereport if players are still getting dested in the fire swamp and add as many details about the situation as possible.

----------------------------------------------------------------------

Psycho wrote on Wed Aug 16 07:19:15 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10112
date: Fri Aug 18 06:21:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10112
Original bug report by Ca on Thu Aug 17 18:44:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/royal6

This might be related to the recent issues with round lengths, but since everything *seems* to be back to normal...

The 'golden rain' event started today at 18:27:20 and ended at 18:33:51, but the description is indicates the event is supposed to run for 10 minutes
----------------------------------------------------------------------

Zifnab wrote on Fri Aug 18 06:21:35 2006
I do not think we ever said anything was back to normal.

We said it was much better.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 18 06:21:35 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10127
date: Fri Sep  1 13:50:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10127
Original bug report by Druid on Thu Aug 31 23:03:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

i walked into gab and when i lucifer type sell belt to gab and mine was removed and was placed for sale
i got my belt but i dont think this should of happened
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:39:48 2006
can you explain this a bit better.
The whole i lucifer part makes no sense.

If you lost a belt because lucifer typed that you need to
tell me which belt.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:50:35 2006
It appears that a change was made so that this item was
_ALWAYS_ sellable.. return 1 from direct_sell_for_wrd().

This should not be needed I removed it and the item sells
just fine to gab.

I also removed the callback that stopped the item from being
sold accidently. I do not agree with putting that in there as
it makes it act differently than other items.

I understand that reason why it was there but that is why
we have keep. So players do not accidently sell stuff.

The item does this to itself by not setting any information
until it is worn.

I also found a pretty serious bug with the item and it is
disabled until further notice.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:50:37 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10128
date: Fri Sep  1 13:50:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10128
Original bug report by Lucifer on Thu Aug 31 23:04:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_44_4

I sold trainer belt,, I thought in gabs... suddenly I sold a thin leather belt,, 

druid was in the same room... he had a leather belt on him,, and it got removed from him
and put in gabs shop...


seems some fix on that thin leather belt was not so smart after all , hide


In gabs that is

I gave belt back to druid, and sold my trainer belt 
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:50:43 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10129
date: Fri Sep  1 13:53:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10129
Original bug report by Zifnab on Fri Sep  1 13:51:54 2006

Object:   /domains/hyboria/lorien/caras_galadhon/obj/belt
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

This belt. Thin leather belt can potentially be abused.

It adds stats based on a particular guild when worn but never
removes the stats from itself. you can pass the item around to 
a member of every guild in its list and add all the bonuses to the
item.

Needs to remove the same stats it added when removed.
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:53:53 2006
I missed 1 very important line in the code when its being worn.
clear_bonuses() is in there so the  problem I descrived 
above does not happen.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:53:55 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10130
date: Fri Sep  1 13:55:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10130
Original bug report by Lucifer on Fri Sep  1 13:53:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room3

Regarding tuner...


I believe it does not work atm,,  I cant tune monsters,, even if people are chainkilling the
same monsters,, their worth do not sink
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:55:26 2006
I just reset it. Easier than trying to figure out the code at 
least for me.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  1 13:55:26 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10145
date: Fri Sep  8 06:31:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10145
Original bug report by Dojjan on Thu Sep  7 17:08:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

From fist event: 
la monica lewinsky
This mighty warrior is pretty hurt. Several gashes are peppered over his powerful body, but he still appears to have retained his fighting poise.
la athena
This mighty warrior is pretty hurt. Several gashes are peppered over his powerful body, but he still appears to have retained his fighting poise.

They are both male gender (last time i heard both monica and athena was women :))
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  8 06:31:23 2006
The event is pretty stupid inthat respect.

This is not something easy to fix in the context of the
way the event is currently written.


Someone would need to do some fairly major changes to fix this.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  8 06:31:25 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 10148
date: Mon Sep 11 10:46:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10148
Original bug report by Beranis on Fri Sep  8 20:12:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/cliffp3

you enter a cave here but others leaving 'enter portal'
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 10:46:04 2006
Possibly fixed after boot.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 10:46:04 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10143
date: Mon Sep 11 10:49:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10143
Original bug report by Tranquil on Wed Sep  6 07:32:14 2006

Object:   /domains/emerald/execution/bride/items/dagger
Creator:  Execution
Room:     /domains/illium/shops/pawnshop

This item does not id to 'long sharp dagger', 'sharp dagger', or 'long dagger'. Thanks.
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 10:49:45 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10141
date: Mon Sep 11 10:51:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10141
Original bug report by Fyreflyte on Mon Sep  4 22:48:04 2006

Object:   /domains/hyboria/toreth/vale/items/portal2
Creator:  Toreth
Room:     /domains/hyboria/toreth/vale/rooms/enter3

The shortdesc for this wormhole should be "A wormhole seems to have opened here"
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 10:51:36 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10137
date: Mon Sep 11 11:01:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10137
Original bug report by Beranis on Sat Sep  2 16:14:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/valley/rooms/valley_e5

Camel finds himself way into the hole at the top of the stump! - Camel finds his way into the hole ...
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 11:01:03 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10136
date: Mon Sep 11 11:17:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10136
Original bug report by Tranquil on Sat Sep  2 12:54:45 2006

Object:   /obj/skills/objects/leafblade
Creator:  Unknown
Room:     /domains/hyboria/kurisk/gypsy/t6

This is an old bug I have seen before and reported, but that report may have been lost somewhere, so I will report it again.

When casting infuses from the woodsman tree on the guild weapons, the weapons are supposed to take on the damage type that they are infused with. This happens some of the time, however at other times it does not, which I can show by identifying my weapon like so:

>l astra

This wooden blade radiates magic for it has been invested with great powers from Nature and Earth, making it unbreakable and both sharp and flexible. This blade is the common weapon of the expert woodsman, who learns to use it in a deadly fashion and can infuse it with additional powers.
It has had dedicated to it a special name: Astra
Marked as 'Kept'
It is made from wood.
It is a slash type weapon.
It is about 4'9" long.
It seems to weigh around 21 pounds.
It was crafted by a master weaponsmith.
You feel you can wield it one-handed.
It is in near-mint condition and is brand new.
It is infused with lightning power.
It seems to vibrate with anger.

>cast identify at astra

You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at enchanted leafblade named "Astra"
                Name : enchanted leafblade named "Astra"
             Special : There is nothing special about this object.                                                                                                                                                                                                                                                                                                                                                                     
                Type : slash               
        Weapon class : About 47            
           Enchanted : Yes                 
               Value : 0                   
            Poisoned : No                  
         Emits Light : No                  
      Magical Damage : None                

           Chestable : No                  
              Unique : No                  
        Stat Bonuses :                     
                   dex : 10
                   str : 8
                damage : 4
Done.

When I cast 'infuse lightning power' on this weapon, there were no other enchantments of any kind on it. I also have all the relevent masteries for these spells trained to 110%, so I am assuming it is not a training issue. Thanks.
----------------------------------------------------------------------

Tranquil wrote on Sat Sep  2 13:07:27 2006

After some further experimentation, I believe I have discovered how to reproduce this bug.

If an infuse is already cast on the weapon in question, and then the skill 'wrath of mother earth' is successfully used on it, the weapon loses its infused damage type. The infuse stays up, and all of the specials seem to work fine. But the magical damage on the weapon is removed for some reason.

As there is nothing in the skill or spell helps to indicate that this should be happening, I assume that it is indeed a bug. Thanks.


----------------------------------------------------------------------

Zifnab wrote on Sat Sep  2 13:52:37 2006
are you guessing that it loses the magical damage.. It would be really
nice if you actually showed an identify where the magical damage
was listed so I do not have to hunt for it.

----------------------------------------------------------------------

Tranquil wrote on Sat Sep  2 13:54:59 2006
Freshly raised 'infuse lightning power' on an enchanted leafblade:

You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at enchanted leafblade named "Nova"
                Name : enchanted leafblade named "Nova"
             Special : There is nothing special about this object.                                                                                                                                                                                                                                                                                                                                                                     
                Type : slash               
        Weapon class : About 56            
           Enchanted : Yes                 
               Value : 0                   
            Poisoned : No                  
         Emits Light : No                  
      Magical Damage : electric     ( average )
           Chestable : No                  
              Unique : No                  
        Stat Bonuses :                     
                   dex : 10
                   str : 8
                damage : 4
Done.


----------------------------------------------------------------------

Tranquil wrote on Sat Sep  2 20:29:51 2006
Upon further testing, it appears that the damage type is being reset when 'wrath of mother earth' drops. Sorry for the confusion.


----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 11:17:26 2006
Yes. WoME fiddles with the dam when it falls. I can not see any
reason why, really. So i removed that part.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 11:17:26 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10149
date: Mon Sep 11 11:36:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10149
Original bug report by Avenger on Fri Sep  8 21:56:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ruogen/rooms/temple2,2

i was in the party, tank climbed stairs and i got hit by ben di ho in this room!!!
Grand Master Ben Di Ho lands a TERRIBLE stike on you!

but the mob is upstairs... :P
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 11:36:11 2006
Yes. Ben was a little bit too much of a ninja like this.
He shouldn't be able to kick people unless they're in the
same room now.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 11:36:11 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 8124
date: Mon Sep 11 13:08:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8124
Original bug report by Beranis on Tue Feb  8 06:26:29 2005

Bug reported from /domains/hyboria/lorien/harbor/room8--

Get into the boat and insert the second gem to leave the island, boat goes off on a trip, and come straight back to the island. Now there are 2 small flat boats here.


----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 13:08:03 2006
This might not work quite as you think. Anyway, this behaviour
is buggy, and should be fixed now.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 13:08:03 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 9136
date: Mon Sep 11 13:36:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9136
Original bug report by Inside on Sat Oct 29 15:40:58 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

stealth doesn't drop when you enter combat OR when you die
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:01:30 2006
Should it?

----------------------------------------------------------------------

Inside wrote on Thu Aug  3 19:49:22 2006
well, it's kind of har dto be sneaky when someone already knows you're there. i'd assume that combat at least should remove it. i'll let you decide though :)

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 13:35:42 2006
It is quite doable to change this, but i think I'll just
leave it alone. I don't see the harm this behaviour causes.
If you need a rationale for it; Think of it as wearing camo.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 13:36:21 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 9362
date: Mon Sep 11 13:48:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9362
Original bug report by Lesk on Wed Dec 21 12:01:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_k13

undying shield....
dont think the renewing it actualy makes any diff to the time it lasts for
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 13:48:23 2006
The skill looks very straight forward, with no indication
that it should behave this way. Also, no other necro can
confirm it. Rather they think it works as it should.
I will close this report. If it seems to be an issue
never the less, make a new report, and preferably with
some logs and time tables to support your theory.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 13:48:29 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 9561
date: Mon Sep 11 14:29:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9561
Original bug report by Wraith on Fri Mar 10 10:50:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/beanstalk/rooms/nursery5

scourge guildtree shows no prereqs.  I hope this isn't a bug though.
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 14:29:49 2006
It has prereqs. And they show up now.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 14:29:49 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10052
date: Mon Sep 11 15:17:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10052
Original bug report by Daran on Wed Aug  2 20:18:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

You are able to leave Madesco via the migrate skill.
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 15:17:04 2006
Not anymore.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 15:17:04 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9764
date: Mon Sep 11 15:47:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9764
Original bug report by Beranis on Thu May 11 15:30:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-8

2 Spellbook covered with runeses ... Very Gollum, but shouldn't it be 2 Spellbooks covered with runes?
----------------------------------------------------------------------

Psycho wrote on Wed May 17 05:57:54 2006
zif could you add to your l33t lists?

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 14:38:06 2006
There are several reports like this one, with the same
comment from psycho in them. Is adding them to said list
fixing the problem, and can i browse this list somewhere
to check if this was added and thus close these reports?

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 11 15:30:35 2006
its in /secure/simul_efun somewhere

----------------------------------------------------------------------

Daneel wrote on Mon Sep 11 15:46:50 2006
Gah, I hate how adjectives have to come before nouns in the lib.
The location is /secure/simul_eful/overrides.c, and I fixed 
"spellbook covered with runes" and "pants".

----------------------------------------------------------------------

Daneel wrote on Mon Sep 11 15:47:06 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10144
date: Tue Sep 12 15:15:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10144
Original bug report by Beranis on Wed Sep  6 08:55:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/plain/p14-27

I put a . at the end of my alter facade short, but it's been stripped.
----------------------------------------------------------------------

Zifnab wrote on Tue Sep 12 15:15:13 2006
not a bug. Punctuation is stripped in a lot of places.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 12 15:15:14 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10153
date: Wed Sep 13 00:37:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10153
Original bug report by Lucifer on Tue Sep 12 18:16:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_g14

monks no longer drops items in their inventory (priest warrior balms)

silly
----------------------------------------------------------------------

Zifnab wrote on Wed Sep 13 00:37:46 2006
silly bug report to quote you.

scan monk

Scanning /domains/sombre/areas/castle/monsters/courtyard#2242229:

Real Objects:
    /domains/sombre/areas/castle/equipment/priest_eq_1#2242231: "Long White Robe" 
    /domains/sombre/areas/castle/equipment/priest_eq_2#2242232: "Wooden Staff" 
    /obj/skills/objects/ep_herb#2242233: "Yellow healing herb" 
    /obj/skills/objects/hp_herb#2242234: "Green healing herb" 
    /obj/skills/objects/hp_herb#2242235: "Green healing herb" 
    /obj/skills/objects/hp_herb#2242236: "Green healing herb" 
    /obj/skills/objects/hp_herb#2242237: "Green healing herb" 
    /obj/skills/objects/hp_herb#2242238: "Green healing herb" 
    /obj/spells/objects/healing_balm#2242242: "Healing balm" 
    /obj/spells/objects/healing_balm#2242245: "Healing balm" 
    /obj/spells/objects/healing_balm#2242248: "Healing balm" 
    /obj/spells/objects/healing_balm#2242251: "Healing balm" 
    /obj/spells/objects/healing_balm#2242254: "Healing balm" 
    /obj/spells/objects/healing_balm#2242257: "Healing balm" 
    /obj/spells/objects/waking_salts#2242260: "Waking salts" 
    /obj/spells/objects/waking_salts#2242263: "Waking salts" 
    /obj/spells/objects/warrior_potion#2242267: "warrior potion" 
    /obj/spells/objects/priest_potion#2242271: "priest potion" 
> l

The lifeless body of young man lies on the ground.

> 
Xada (sales): w:rev 
get all from corpse
Pyromaniac [myth]: i still like the old name of this event' 
gold: You get 588 gold coins.
priest potion: Taken.
warrior potion: Taken.
Waking salts: Taken.
Waking salts: Taken.
Healing balm: Taken.
Healing balm: Taken.
Healing balm: Taken.
Healing balm: Taken.
Healing balm: Taken.
Healing balm: Taken.
Green healing herb: Taken.
Green healing herb: Taken.
Green healing herb: Taken.
Green healing herb: Taken.
Green healing herb: Taken.
Yellow healing herb: Taken.
Wooden Staff: Taken.
Long White Robe: Taken.
very large emerald green chrysoprase: Taken.
> 

Looks like everything on him before death is there after and I got it.

Please explain further if you think this is a bug.
and reopen the bug

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 13 00:37:47 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 10160
date: Tue Sep 19 14:42:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10160
Original bug report by Tsunatsu on Thu Sep 14 19:08:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x19y27

i had a fam leave me in dragon form that wasn't in the room with me...

Tb shivers in horror at the sight of a beast as fearsome as you, and flees in fright!
You lose your mental link to your familiar.

seems trivial, but odd that a familiar who isnt in the room with me
flees because he caught a sight of me.
----------------------------------------------------------------------

Daneel wrote on Tue Sep 19 14:42:03 2006
You're a dragon.
That means you're _very_ big.
He can see you a _long_ way off :-)

----------------------------------------------------------------------

Daneel wrote on Tue Sep 19 14:42:04 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 10165
date: Tue Sep 19 14:46:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10165
Original bug report by Maduo on Mon Sep 18 21:52:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ferax/underworld/rooms/entrance

my base race is a mf and i'm unable to enter mf city because of spell lich transformation (changed my race to lichling).
this is a bug because all other effects of changing to lichling race aren't counted (race specials still go off, you can still get your base race's leader item, etc)
----------------------------------------------------------------------

Daneel wrote on Tue Sep 19 14:46:05 2006
I disagree.

If the area could tell a lich was really a mindflayer, then 
it could also tell that any thrikhren wearing a mindflayer-race-
mask or the like was really a thrikhren, and wouldn't let them 
in.

It's about the same level fo misdirection.

----------------------------------------------------------------------

Daneel wrote on Tue Sep 19 14:46:06 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10164
date: Tue Sep 19 17:11:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10164
Original bug report by Maduo on Mon Sep 18 19:01:29 2006

Object:   /domains/holidays/christmas/presents/ticket_event_random
Creator:  Unknown
Room:     /domains/illium/east/streets_37_17

it id's as a time of life ticket, but it's says its an escape from hell ticket at the moment.
----------------------------------------------------------------------

Vor wrote on Tue Sep 19 17:11:49 2006
fixed, or firmly broken.

----------------------------------------------------------------------

Vor wrote on Tue Sep 19 17:11:52 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 10158
date: Tue Sep 19 21:34:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10158
Original bug report by Daran on Wed Sep 13 20:53:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/wyvernslair/rooms/dungeon18

check this rooms lever reset time. seems like its alttle bit fast since the heartbeat changes. but could be MIS
----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 21:34:26 2006
The reset time is not heartbeat dependant, so it looks like
MIS, yes .)

----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 21:34:32 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 10102
date: Tue Sep 19 21:54:35 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10102
Original bug report by Lucifer on Sun Aug 13 16:36:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/witch/guild_hall

--------------------------------------------------------------------------
Made a enchantment stone for blackwidow with the following abilities

Blunt: Minor Fire Damage

She then  enchanted her whalus staff, when I looked at it :
--------------------------------------------------------------------------
la staff

It is a giant staff, shaped out of a huge piece of coral. Affixed to the stop
of the staff is a large crystal ball, that shimmers with a strange power. Small
vines have been carved along the body of the staff, spiralling up from the base
to the crystal at the topIt is made from coral.
It is a blunt type weapon.
It is about 1'8" long.
It seems to weigh around 15 pounds.
It is of the highest quality, a piece of art.
You feel you can wield it one-handed.
It is in great condition and has seen some use.


-----------------------------------------------------------
However when I cast identify on the staff, it said nothing about being enchanted 
by a enchantment stone. Not sure this should be like this,,  so bug repping it.
-----------------------------------------------------------------------------

Your eyes flash at Whalus' Staff.
                Name : Whalus' Staff
                 Special : There is nothing special about this object.         
    
                    Type : blunt               
            Weapon class : About 30            
               Enchanted : No                  
                   Value : 50546               
                Poisoned : No                  
             Emits Light : No                  
          Magical Damage : None                
               Chestable : Yes                 
                  Unique : No                  
            Stat Bonuses :                     
                       int : 9
                  sp_regen : 16
                       wis : 25
           Spell Bonuses :                     
                      heal : 10
    Done.
----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 21:54:30 2006
The weapon is enchanted. It just doesn't do what the name
of the enchantment may at first lead you to believe.
At least that is what Ixt says :)
Ixt also had a tip: identify the enchantment stone next time .)

----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 21:54:35 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 9673
date: Tue Sep 19 22:06:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9673
Original bug report by Maduo on Fri Apr 14 08:17:42 2006

Object:   /domains/hyboria/mannfred/temp/obj/godhammer
Creator:  Mannfred
Room:     /domains/illium/center/streets_27_17

the bug i'm reporting isn't on the hammer itself, but more on the enchantment for master enchanters. you see, i created the enchantment:
blunt: minor fire damage. and then had warrowarr use it on one of his weapons. warro had choosen hammer of crushing which already had a dtype:
          Magical Damage : asphyxiation ( average )
i'm not really sure if the enchantment: blunt: minor fire damage. is supposed to create a magic dmg type or addon, but in this case, it did absolutly nothing. it gave it's lil msg and did it's lil thing, but added no fire bonus to the weapon.
----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 22:05:54 2006
No, it is not supposed to add fire damage to the weapon.

----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 22:06:07 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 10159
date: Tue Sep 19 23:04:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10159
Original bug report by Maduo on Thu Sep 14 16:33:10 2006

Object:   /domains/guilds/blood_brother/guild_master
Creator:  Unknown
Room:     /domains/guilds/blood_brother/guild_hall

blood brothers shows no prerequisites
----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 23:04:14 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10167
date: Wed Sep 20 20:54:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10167
Original bug report by Tistoo on Wed Sep 20 18:42:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16


Raena shouts 'Argh!! Blackwidow killed me!! Let the Gods curse him!!!'


Blackwidow is a she, atleast when i look at her

// tits
----------------------------------------------------------------------

Helgrim wrote on Wed Sep 20 20:54:44 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10171
date: Fri Sep 22 18:52:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10171
Original bug report by Beranis on Fri Sep 22 17:02:46 2006

Object:   /domains/hyboria/snoop/giants/npcs/troll
Creator:  Unknown
Room:     /domains/hyboria/snoop/giants/rooms/2,3,1

becomes more vulnearable to spell damage. Should be vulnerable
----------------------------------------------------------------------

Helgrim wrote on Fri Sep 22 18:52:07 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 10174
date: Sun Sep 24 13:18:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10174
Original bug report by Flubex on Sun Sep 24 12:56:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

You finish the chant.
You mutter the words 'fafah awae'
You concentrate. There is a ripple in the space around you.
You change your portal preference from sombre to emerald.
-
You finish the chant.
You mutter the words 'Diolpyl opolla!'
You whisper the magical words and a shimmering portal appears!
-
Central Square exits: north,east,fountain,1 
The heart of Illium, Central Square. Life bustles all around you, even if no other beings but the Lorlings are present. Surrounded on all sides by the trees, you feel as though you are in the middle of an enchanted forest, or a lost world. In the exact center, Illium's Heart stands. The fountain is a monument of sorts, erected by the gods of this world. Inside the trees, you can see pools of water, part of the Gossamer River captured as homes to water beings and as wishing pools. Water surrounds the fountain, and two huge windows, created by the water flowing from the top, cover an inner haven to the fountain.

A portal to Oddworld
Fronda, the large royal eagle 
2 materials lie here, abandoned.
Crystal Ball Machine
A large fountain sits in the center of the square.
A floating moonflower vine
-
thats the second time a portal has opened wrong. even tho as you can see i did a preference with emerald it opened to oddworld
----------------------------------------------------------------------

Helgrim wrote on Sun Sep 24 13:17:44 2006
With your current level of training in the spells and
skills involved, this can happen. To have it happen 2 or more
times in a row is quite unlucky, but not much else.
Not a bug.

----------------------------------------------------------------------

Helgrim wrote on Sun Sep 24 13:18:01 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 10168
date: Mon Sep 25 15:36:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10168
Original bug report by Highpriest on Thu Sep 21 12:12:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I heard bard songs are bugged and doesn't give mastery points... i sang a lot of them and indeed my ranks didn't seem to go up..

-HP
----------------------------------------------------------------------

Daneel wrote on Mon Sep 25 15:36:44 2006
You heard wrong.

----------------------------------------------------------------------

Daneel wrote on Mon Sep 25 15:36:45 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10084
date: Mon Sep 25 16:04:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10084
Original bug report by Gereint on Tue Aug  8 21:53:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/docks/goss_docks

Not a big deal, but I cast clairvoyance in this room, and I could see the ferry, even though it's not here
----------------------------------------------------------------------

Daneel wrote on Mon Sep 25 16:04:54 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10119
date: Mon Sep 25 16:20:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10119
Original bug report by Blanchefleur on Thu Aug 24 21:19:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

report I just died when already dead--once to mob (undead wh dragon from RDC), once to bleeding from Mordulak's bloodletting.
----------------------------------------------------------------------

Blanchefleur wrote on Thu Aug 24 21:20:12 2006
Daneel says he will take care of this.

----------------------------------------------------------------------

Daneel wrote on Mon Sep 25 16:20:11 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10113
date: Mon Sep 25 16:35:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10113
Original bug report by Inside on Thu Aug 17 21:11:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/map/x6y30

regarding owl quest: i believe that my shaman is on one of the islands off the coast of hyboria. ergo, i can't get to him. any time i move away from the island, i lose distance.
----------------------------------------------------------------------

Vor wrote on Thu Aug 17 21:15:56 2006
yep, i just confirmed with vor.

[ /domains/hyboria/map/x6y32 ]
Sandy Beach [exits: ]
fffb~~~~~ You are on a long sandy beach. Waves gently lap at the sand,
ffb~~~~~~ covering the footprints that you are making. 
ffb~*~~~~ 
ffb~~~~~~ 
ffb~~~~~~ 

A crazy looking man covered in feathers


----------------------------------------------------------------------

Daneel wrote on Mon Sep 25 16:35:33 2006
there's a list of unreachable locations in the owl quest object
    /domains/guilds/shapeshifter/quests/owl/owlquest.c
called ls_asIllegalLocations.
I've added that location. If you see any more, add them there.

----------------------------------------------------------------------

Daneel wrote on Mon Sep 25 16:35:34 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10166
date: Mon Sep 25 20:43:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10166
Original bug report by Avenger on Tue Sep 19 23:07:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/avenger-2

command countries doesnt work anymore
umm... it does, but not the result i would expect

-Avenger-
----------------------------------------------------------------------

Avenger wrote on Mon Sep 25 18:06:47 2006

Fixed


----------------------------------------------------------------------

Avenger wrote on Mon Sep 25 18:08:12 2006

Closed


----------------------------------------------------------------------

Vor wrote on Mon Sep 25 20:43:01 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10177
date: Tue Sep 26 18:08:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10177
Original bug report by Bahgtru on Tue Sep 26 09:45:36 2006

Object:   /domains/blackavar/southernw/baladorg/weapons/ynnek_dagger
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Not really a bug, but Ynnek Dagger's desc says: "The blade is about 8 inches in length and glows an eerie blue color."

Down further: It is about 9" long.
----------------------------------------------------------------------

Vor wrote on Tue Sep 26 18:08:37 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10176
date: Tue Sep 26 18:08:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10176
Original bug report by Vor on Sun Sep 24 23:33:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/naraku/rooms/naraku_room

naraku is getting 3 rounds to each player round. i thought that the problem was 'set_heart_beat(1)', so i removed it, and then changed 'void heart_beat()' to 'void heart_beat(int s)' and everything within to 'heart_beat(s)'. i removed all naraku objects from memory and recloned him. there is no change. i also tried setting his heartbeats to 3, and that didn't work either. i dunno what else i can do to make him cut it out :/

as it stands, he's pretty much impossible to kill.
----------------------------------------------------------------------

Vor wrote on Tue Sep 26 18:08:57 2006

Fixed



-----------------

poster: Ixtlilton
subject: >Fixed bug: 10176
date: Tue Sep 26 18:35:20 2006

On Tue Sep 26 18:08:57 2006 Vor wrote post #2332 in player.bugs:

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

> 

> Report Number: 10176

> Original bug report by Vor on Sun Sep 24 23:33:50 2006

> 

> Object:   Unknown

> Creator:  Unknown

> Room:     /domains/everrest/naraku/rooms/naraku_room

> 

> naraku is getting 3 rounds to each player round. i thought that the problem was 'set_heart_beat(1)', so i removed it, and then changed 'void heart_beat()' to 'void heart_beat(int s)' and everything within to 'heart_beat(s)'. i removed all naraku objects from memory and recloned him. there is no change. i also tried setting his heartbeats to 3, and that didn't work either. i dunno what else i can do to make him cut it out :/

> 

> as it stands, he's pretty much impossible to kill.

> ----------------------------------------------------------------------

> 

> Vor wrote on Tue Sep 26 18:08:57 2006

> 

> Fixed

> 

> 

naabs!

-----------------

poster: Daneel
subject: Fixed bug: 10008
date: Thu Sep 28 14:54:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10008
Original bug report by Beranis on Sun Jul 23 17:25:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/4,12,0

The circling pack confuses Inside a swamp, and Sirc is able to sidestep his blow.
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 19:26:19 2006
Uhm. Can you please try to explain this again?
The sentence is very hard for me to understand :)

----------------------------------------------------------------------

Vor wrote on Tue Aug  1 01:45:39 2006
packs get a bonus dodge ability to avoid damage. in this case, the object dealing damage was a room (a room with quicksand in it in the quinja swamp) and so they dodged it and it gave the room as the object being dodged.

----------------------------------------------------------------------

Daneel wrote on Thu Sep 28 14:54:56 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 9831
date: Thu Sep 28 15:16:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9831
Original bug report by Genesis on Mon Jun  5 08:09:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x21y8

I just died in the eagle quest and now im dead but not in hell
----------------------------------------------------------------------

Daneel wrote on Thu Sep 28 15:16:44 2006
It looks to me like someone fixed this ages ago without reporting
it.  There's the proper query_ghost() call before this move now.

If I'm wrong, please re-report.

----------------------------------------------------------------------

Daneel wrote on Thu Sep 28 15:16:45 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 10178
date: Fri Sep 29 23:27:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10178
Original bug report by Lucifer on Tue Sep 26 13:36:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/cave/rooms/tunnel05

regarding Lloth's children event:

I think somewhere in this,, its 3 x heartbeat bug .. because I think its 3 x as many
driders than usual

Luc
----------------------------------------------------------------------

Helgrim wrote on Fri Sep 29 23:27:53 2006
The observed number you told me is not impossible to obtain.
It is quite within the limits.

----------------------------------------------------------------------

Helgrim wrote on Fri Sep 29 23:27:56 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 10073
date: Fri Sep 29 23:35:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10073
Original bug report by Flamekrayt on Sun Aug  6 18:16:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

i think the head blue and red monks have spawn problems.. i had to 
clear the priest blockers (yesterday and today), and when i got
to there the head monks were supposed to be, it was empty.

flamey
----------------------------------------------------------------------

Helgrim wrote on Fri Sep 29 23:35:50 2006
Issues related to 10year celebration. Vor fixed this shortly
after the report but just forgot to close this.

----------------------------------------------------------------------

Helgrim wrote on Fri Sep 29 23:35:53 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 10132
date: Mon Oct  2 19:51:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10132
Original bug report by Evicta on Fri Sep  1 18:57:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/evicta-1

somehow when joining spider silks that has already been joined together it dosnt seem to get the correct size
just joined together some silks i had already joined before
had 1 silk in my inventory, the others was: 
miniscule ball of silk: Taken.
tiny ball of silk: Taken
miniscule wrap of silk: Taken.
dont know how big the one in my inv was.. but the result seems wrong to me
[+-+ General items +-+]
(1)  Tiny clew of silk
im quite sure this should be a ball of some kind.. taking that i stared out with at least 2 of the size "ball"
seen this happen before..somehow the math in it is way wrong
----------------------------------------------------------------------

Evicta wrote on Sun Sep  3 10:01:37 2006
now this is wierd
found a miniscule ball of silk.. wanting to join it with the silk from before
when i opened my safe this was suddenly a tiny ball of silk and not the Tiny clew of silk it was when i put it there
then now i had 2 silks with the size of tiny and miniscule "ball" again
i joined the 2 and the result was
[+-+ General items +-+]
(1)  Tiny skein of silk
put it back in my safe.. maybe its a good piece of eq when i open it again:P
but still the math behind seems wierd

----------------------------------------------------------------------

Daneel wrote on Mon Oct  2 19:51:46 2006
The "ball", "skein", "clew" etc. is not the size, it's just a 
random noun.  "Miniscule", "tiny", "big" etc are sizes.

----------------------------------------------------------------------

Daneel wrote on Mon Oct  2 19:51:52 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 10170
date: Mon Oct  2 19:53:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10170
Original bug report by Tsunatsu on Fri Sep 22 01:45:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_18

well i noticed that non-flying pets cant follow you when you migrate
so they probably should not be able to follow when you transport with the eagle
just a heads up!
Te grabs you and flies away carrying you!
Tw enters the room.
Tw enters the room.
Tb enters the room.
those are 2 wolves and bear
<3 tsunade
----------------------------------------------------------------------

Daneel wrote on Mon Oct  2 19:53:52 2006
This was, apparently, actually a bug, much to my surprise.
The check if the move succeeded was checking for == -1 for 
failure, instead of != MOVE_OK like it should.

As a side-effect, non-flying pets are going to start getting
lost a lot.  Sorry, folks, that seems to be the original intent here.

----------------------------------------------------------------------

Daneel wrote on Mon Oct  2 19:53:57 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10188
date: Mon Oct  2 21:07:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10188
Original bug report by Tranquil on Mon Oct  2 19:40:56 2006

Object:   /domains/emerald/magneto/ogre/west/obj/key
Creator:  Magneto
Room:     /domains/illium/center/streets_27_17

Hi. I'm not sure if this particular key is meant for any special purpose that is not apparent to me, but it has been sitting in my inventory for 3-6 months now, and seems to be savable. It may be a relic castle key, however it does not have the first letter of the name of the castle owner in its description, so I doubt it is from the castle area. As I recall, all other keys were changed to be nosave, so I'd like to ask, is this key bugging, or is it part of some special mud feature of which I am unenlightened at this moment? Thanks.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 21:07:53 2006
Neither.

It was behaving exactly as it should given the way
it was done.

It will no longer save though.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 21:07:58 2006

Fixed



-----------------

poster: Helgrim
subject: closed bug: 10161
date: Tue Oct  3 00:11:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10161
Original bug report by Blanchefleur on Thu Sep 14 19:21:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaguar/tower/rooms/pathC

I think this is a bug: when I stand outside Draejar's tower, having come out, and close the door behind me, sometimes it says the door is already closed (when I am alone, and had not yet closed it), and sometimes not... not tragic, but odd...
----------------------------------------------------------------------

Zifnab wrote on Thu Sep 14 23:49:45 2006
not necessarily. its a side effect of the way the mud
works. things are on a timer and periodically reset that
door resets to closed.

----------------------------------------------------------------------

Helgrim wrote on Tue Oct  3 00:11:24 2006
If there were two door objects here, both inside and outside,
It would have felt more realistic. Since you would have
needed to open the door from the inside to get out. Thus
making the door on the outside (evenif this is really the 
same door) be open when you arrive outside. Jaguar has chosen
tohave a doorobject outside only. And descing his way out
of the problem on the inside.
I believe there are several places that works like this. So
I don't feel like correcting them all. Since it is
functional (but i agree, inconsistent) as it is, I will just
close this one.

----------------------------------------------------------------------

Helgrim wrote on Tue Oct  3 00:11:38 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 10175
date: Tue Oct  3 00:52:32 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10175
Original bug report by Daran on Sun Sep 24 22:09:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/naraku/rooms/terror_maze

please make protect armor spell form enchanter guild specifiy whose item it is, strengthen armor got changed rcently just like this and protect being fixed also would rock, thanks
----------------------------------------------------------------------

Helgrim wrote on Tue Oct  3 00:52:32 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10187
date: Tue Oct  3 01:14:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10187
Original bug report by Daran on Mon Oct  2 04:48:30 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level1/room1

summon spell, the target receives the text 'Erec form a mystical doorway for you.'
should be forms
----------------------------------------------------------------------

Helgrim wrote on Tue Oct  3 01:14:05 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10191
date: Thu Oct  5 17:25:31 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10191
Original bug report by Tranquil on Thu Oct  5 11:08:54 2006

Object:   /std/race/leaders/thrikhren
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

This item does not id to 'powerful golden mandibles of g'tak', 'powerful golden mandibles of gtak', 'mandibles of g'tak' or 'mandibles of gtak'. Thanks.
----------------------------------------------------------------------

Daneel wrote on Thu Oct  5 17:25:31 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10193
date: Sat Oct  7 08:58:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10193
Original bug report by Inside on Sat Oct  7 06:34:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/balrog/rooms/1_02

fix wolf shield, vor
----------------------------------------------------------------------

Vor wrote on Sat Oct  7 08:58:33 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10162
date: Sat Oct  7 14:35:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10162
Original bug report by Dorion on Sun Sep 17 11:58:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

Yesterday when doing eq
i bought potions from the bar in evermore
the orc juices and rufrins revenge and whatnot
i know they are meant to give small boosts to hps
well
long story short
i was somehow able to drink approx 35
It changed my hps from 2.4k to 6k my eps from 1.6k to 6k
and basically but all my primary stats
over 1000
it lasted a full hour till i logged
so i'm not sure to the actual duration
but it seems if i can have 1000+ of strength, stamina and Con for an hour, for about 5000 gold worth of potions
that something is out of tune
thought you mighta wana look before it can be abused, i am no longer using them for eqs
thanks
Dor
----------------------------------------------------------------------

Zifnab wrote on Sun Sep 17 15:20:01 2006
They do not work like you think they do.

----------------------------------------------------------------------

Vor wrote on Sat Oct  7 08:58:57 2006
yea... can i close this? it's not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  7 14:35:30 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10199
date: Mon Oct  9 02:05:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10199
Original bug report by Daneel on Mon Oct  9 02:04:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /wiz/daneel/workroom

Bard instruments now make one sing way too fast.
----------------------------------------------------------------------

Daneel wrote on Mon Oct  9 02:05:36 2006
There's a new setting on them now - speed.  YOu can set them
to sing lines from every 1 to every 5 seconds.

----------------------------------------------------------------------

Daneel wrote on Mon Oct  9 02:05:36 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10196
date: Mon Oct  9 02:12:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10196
Original bug report by Tranquil on Sat Oct  7 15:26:31 2006

Object:   /domains/eqpool/unique/blue_gorget
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

This item probably shouldn't have 'An' at the beginning of its short(), but even so, it does not id to any of the following:

an hyborean-style gorget
an hyborean style gorget
hyborean-style gorget
hyborean style gorget
----------------------------------------------------------------------

Daneel wrote on Mon Oct  9 02:12:02 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10197
date: Mon Oct  9 02:12:56 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10197
Original bug report by Tranquil on Sun Oct  8 10:50:23 2006

Object:   /std/race/leaders/lizardman
Creator:  Unknown
Room:     /domains/castles/rooms/tranquil-15

This item does not id to 'adamantium tailspike of the lizard king'. Thanks.
----------------------------------------------------------------------

Daneel wrote on Mon Oct  9 02:12:56 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10204
date: Wed Oct 11 00:16:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10204
Original bug report by Temuthril on Tue Oct 10 11:22:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x1y18

Holy mind spell gives the following message:
You fills Horse's mind with redemption!
----------------------------------------------------------------------

Helgrim wrote on Wed Oct 11 00:16:40 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10203
date: Wed Oct 11 00:21:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10203
Original bug report by Tranquil on Tue Oct 10 07:57:09 2006

Object:   /domains/holidays/halloween/area/eq/lring
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

This item does not id to "small halloween ring in the shape of a cat". Thanks.
----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:24:38 2006
who the hell is going to type that anyway

----------------------------------------------------------------------

Tranquil wrote on Tue Oct 10 14:27:18 2006
Anyone who might look at the short name, 'small halloween ring in the shape of a cat', and go 'oh, I bet that's a small halloween ring in the shape of a cat, so I think I will try to wear it.'. Besides, it would be in keeping with the whole 'short name is what it id's to' thing we generally have here.

----------------------------------------------------------------------

Helgrim wrote on Wed Oct 11 00:21:55 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10200
date: Wed Oct 11 00:26:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10200
Original bug report by Lucifer on Mon Oct  9 10:42:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_18


Wishing Pools [exits: south and north]
 Before you is a spectacular site! Part of Gossamer has formed three huge pools
here! Looking into them you can see figures, swimming and moving in the pools!
As they do, ripples are created and small wisps are formed from the waves. One
of the pools runs off, under a bridge to the south. Another seems to sit higher
up and creates a waterfall into the third pool, the closet pool to you. Near
it, there is a small sign.

A small sign is held by a small Lorling

A blue book, sitting on an altar
A floating moonflower vine

hp(1891/1891) sp(4707/6023) ep(993/993) > la lorling
There is no at lorling here.

------------------------
la lorling gives : There is no at lorling here.

----------------------------------------------------------------------

Helgrim wrote on Wed Oct 11 00:26:27 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10205
date: Fri Oct 13 22:40:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10205
Original bug report by Highpriest on Tue Oct 10 13:24:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

You wander around for a while, gathering ingredients for a hearty meal.
*Array index out of bounds.
Trace written to /log/runtime
You eat Hearty meal
----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:25:16 2006
dbxwhere highpriest
*Array index out of bounds.
Object:  (/domains/holidays/halloween/costume.vor.c) at line 143

#0: '' at  () at /:0
#1: 'do_emote' at  (/domains/holidays/halloween/costume.vor.c) at line 143

dbxframe highpriest
------:0 - ()
locals:
----------------------------------------------------------------
0=>00!dbxframe highpriest 1
------/domains/holidays/halloween/costume.vor.c:143 - do_emote()
locals: NULL, NULL, NULL, ({ ... }), NULL, NULL, NULL
----------------------------------------------------------------
    if(sizeof(oparr[2]))
        rem = emote_msgs[random(sizeof(targetted_emote_msgs))];
    else
        oparr -= ({ oparr[2] });

=>    if(sizeof(oparr[1]))
        rtem = targetted_emote_msgs[random(sizeof(targetted_emote_msgs))];
    else
        oparr -=({ oparr[1] });

    if(sizeof(oparr[0]))


----------------------------------------------------------------------

Vor wrote on Fri Oct 13 22:40:54 2006
yea... i blame snoop.
yea... i blame snoop.
i blame my enter key.


anyway, i fixed that particular bug. now the only bug that exists is quiet, so no one will notice it til it's gone.


now we just need someone to fix that one.

----------------------------------------------------------------------

Vor wrote on Fri Oct 13 22:40:55 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10206
date: Fri Oct 13 22:41:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10206
Original bug report by Fox on Wed Oct 11 03:55:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/fox-4

i typed this in:
corpses
and got this:
*Array index out of bounds.
Trace written to /log/runtime
Quake gives Corpse (preserved) to you.
----------------------------------------------------------------------

Helgrim wrote on Wed Oct 11 15:29:47 2006
dbxframe fox 1
------/domains/holidays/halloween/costume.vor.c:143 - do_emote()
locals: NULL, NULL, NULL, ({ ... }), NULL, NULL, NULL
----------------------------------------------------------------
    string tname;

    if(!objectp(this_object()->query_worn_by()))
        return;

=>    if(!oparr)
        return;

    if(!sizeof(oparr))
        return;

----------------------------------------------------------------------

Vor wrote on Fri Oct 13 22:41:04 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10207
date: Fri Oct 13 23:21:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10207
Original bug report by Vor on Fri Oct 13 23:18:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

the code doesn't read my mind.
----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 23:21:20 2006

Nothing to read. 


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 23:21:21 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10210
date: Fri Oct 20 04:54:46 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10210
Original bug report by Avenger on Sat Oct 14 14:51:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/streets/_13_6

i have animal empathy untrained and animal harmony at 105%
why cannot i call 2 greater animals? according to animal harmony description i should get more greater animals at the same time, but it looks like animal harmony is coded for getting 3rd greater animal instead of +1 greater animal, which is wrong imo

-Avenger-
----------------------------------------------------------------------

Vor wrote on Fri Oct 20 04:54:44 2006
first of all, animal empathy has nothing to do with it.

second of all, i look at it this way:

animal friendship lets you get a 2nd greater fam category (or a chance to, anyway).
animal harmony is just a higher pinacle of animal friendship. as such, it requires the initial ability of animal friendship to go off.

you can't properly do multiplication if you don't know how to add.

----------------------------------------------------------------------

Vor wrote on Fri Oct 20 04:54:46 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10213
date: Fri Oct 20 04:57:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10213
Original bug report by Tranquil on Thu Oct 19 22:54:12 2006

Object:   /domains/events/dragonrider/eq/new_breastplate
Creator:  Snoop
Room:     /domains/guilds/curse/laboratory

This item does not id to 'Golden Breastplate'. (spank ixt)
----------------------------------------------------------------------

Vor wrote on Fri Oct 20 04:57:06 2006
strangely, it had the adj Golden.

i changed it to golden.

ix would be proud of me.

----------------------------------------------------------------------

Vor wrote on Fri Oct 20 04:57:07 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10211
date: Fri Oct 20 05:34:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10211
Original bug report by Avenger on Mon Oct 16 18:49:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_27

i was fighting ghost from monster attack event and got this:

You is a near heart-attack from fright at the actions of the you!
You say: 'BOO!'

i know i'm not perfect in english but this is weird imo

-Avenger-
----------------------------------------------------------------------

Avenger wrote on Mon Oct 16 18:51:43 2006
this time it was demon and still weird messages:

The you hugs yourself tight in its massive arms, clenching HARD.
You see yourself's face turn blue and Avenger eyes begin to bulge from 
Avenger head!
The demon grabs at you!

----------------------------------------------------------------------

Avenger wrote on Mon Oct 16 19:05:55 2006
also hag...

get all beam of green light  is emitted from the finger of the you and strikes you directly in Avenger chest!

----------------------------------------------------------------------

Vor wrote on Fri Oct 20 05:34:05 2006
should be fixed.

should... that is

----------------------------------------------------------------------

Vor wrote on Fri Oct 20 05:34:06 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 9625
date: Sat Oct 21 06:46:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9625
Original bug report by Highpriest on Sat Apr  1 03:21:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/plroad4

Hrm arena bug for necros...
I was trying to see how much damage abo's bash could hit players...
So I ordered my abo to aim its bash at me...

Results: My whole team ended up battling abo (that includes abo in the team)
The spammy log is in:
http://www.angelfire.com/dragon/ljyiiima/iom.txt

-HP
----------------------------------------------------------------------

Zifnab wrote on Sat Apr  1 13:12:11 2006
why would you expect otherwise?

Your familiars fight foryou. you had one of them attack you.

Seems obvious to me.

----------------------------------------------------------------------

Highpriest wrote on Sat Apr  1 13:16:53 2006
It's not something a big deal, but it seems strange that fams can fight back against their master (altho i don't find any benesits of doing so)... And master attacking the fam is not allowed, so why is fam attacking the master allowed? (it'd produce same result just that it's the different side that initiated it)

----------------------------------------------------------------------

Vor wrote on Sun Jul 23 13:56:23 2006
i've managed to area my fams in arena and get them to attack me. i don't think it's really a bug.

----------------------------------------------------------------------

Highpriest wrote on Wed Oct 11 01:40:47 2006
If nothing is changing, this should close =P

----------------------------------------------------------------------

Highpriest wrote on Wed Oct 11 01:43:10 2006

Closed


----------------------------------------------------------------------

Vor wrote on Sat Oct 21 06:46:21 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10064
date: Sat Oct 21 07:20:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10064
Original bug report by Wagro on Fri Aug  4 06:02:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/12,4,1

The hut here does not appear to come back on a day to day basis.
----------------------------------------------------------------------

Zifnab wrote on Fri Aug  4 11:34:23 2006
who says it is supposed to?

Just curious I do not see anything saying it should be 1/day

----------------------------------------------------------------------

Wagro wrote on Fri Aug  4 18:38:00 2006
Most monsters do and Quin-Ja has been tweaked with many times, figured it might not be intentional.

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:20:18 2006
i'm under the impression the quinja's peculiarities made it smarter to just keep her at 1/boot
since it was very puposely coded that way, i'm gonna close the bug

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:20:28 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10077
date: Sat Oct 21 07:21:21 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10077
Original bug report by Beranis on Mon Aug  7 01:26:28 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/field4

A green beam of liquid fire travels from Camel's arm to his enchanted twigshield named "Force"
----------------------------------------------------------------------

Beranis wrote on Mon Aug  7 01:27:20 2006
this is the buggy bit

The fire continues to envelope his entire being, protecting __you__ from Joey's blow!



----------------------------------------------------------------------

Vor wrote on Mon Aug  7 04:47:17 2006
yes, and? it could be protecting everyone.

----------------------------------------------------------------------

Beranis wrote on Mon Aug  7 06:18:41 2006
And you don't really believe that do you? And if it does, then let it say 'everyone'.

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:21:16 2006
looks like it was fixed.

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:21:21 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10118
date: Sat Oct 21 07:25:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10118
Original bug report by Lesk on Tue Aug 22 13:04:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

erm you cant migrate from the courtyard in the abj's you got trees and grass but apparently its not outside
----------------------------------------------------------------------

Vor wrote on Thu Aug 24 18:48:50 2006
abjs where?
you reported this from beranis' castle :P

----------------------------------------------------------------------

Lesk wrote on Fri Aug 25 16:45:47 2006
the magic school

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:25:02 2006
could be an indoor garden? i've seen malls with a bit of grass and a real tree.

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:25:08 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10126
date: Sat Oct 21 07:25:51 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10126
Original bug report by Inside on Wed Aug 30 07:04:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/void/room_25

return clayborn necklace quest info says that it is a solo reward and party required. blackjack and drake did it as a party and they both got the quest reward.
----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:25:51 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10179
date: Sat Oct 21 07:30:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10179
Original bug report by Baer on Wed Sep 27 01:32:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I have very long lines in the java mud client.

My columns are set to 79, and the browser window is much wider than that, yet I can't see the end of the line.
----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:30:07 2006
duplicate report

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:30:09 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9743
date: Sun Oct 22 05:25:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9743
Original bug report by Apathy on Sat May  6 07:55:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/arena1/room1

Players who die in the arena while time of death is running drop a corpse (and eq).  Not a big deal in and of itself, but the corpse can be preserved by a necro and turns out to be ridiculously huge
----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 05:23:12 2006
I don't really see this as a problem.

There's a maximum size for preserved corpses and

there are also caps on how much effect corpse-size

has on the abilities that necro's have. 

So unless i'm missing something here i'll just close

it.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 05:25:45 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9999
date: Sun Oct 22 05:27:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9999
Original bug report by Inside on Sat Jul 22 06:25:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/necromancer/guild_hall

i was just idling in temple of shirija and suddenly i got a bunch of stat bonuses and my hematology went from -1% to +1%. i was doing absolutely nothing when it happened, i'm not lich, and i'm 40% from starting transformation. i have no idea what just happened. is it normal?
----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 05:27:55 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10041
date: Sun Oct 22 06:04:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10041
Original bug report by Lesk on Mon Jul 31 12:02:11 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

reopening 9147
ixi has said that the code behind corpses needs to be rewritten asked me to make sure this rep remained open.
ty
Original bug report by Lesk on Mon Oct 31 23:39:48 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room3

on room resets the eq stays but preserved corpses disappear

----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 22:23:18 2006
Well, Ixt can't remember giving that message, nor promising
to recode corpse.c Just that it would be a nice thing if
it was recoded. But if you feel very strongly about
keeping this report open, knock yourself out.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 06:04:36 2006
Imma gunna close this.

It is true that i would like the corpse code etc

to be cleaner, but i don't think i would make it work any differently than it does now. The corpses would still remain no-save even if i were to make it  look prettier code-wise.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 06:04:36 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10076
date: Sun Oct 22 06:17:27 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10076
Original bug report by Vor on Sun Aug  6 20:23:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

yea... vorpants is on the necro plaque (/domains/guild/necromancer/undead_plaque.c) and vorpants actually removed the undead from her saved undeads... so there's no reason she should be on it. i updated the plaque and it didn't remove her. no clue why it insists she has one. (and yes, i tried recalling it to make sure)
----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 06:17:27 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10198
date: Sun Oct 22 06:41:19 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10198
Original bug report by Justus on Sun Oct  8 23:39:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x7y7

im broken my fire spells do 150-250 effictiviness.
i was thinking it might be cause blunt: fire dmg enchant, but
i dont have to wield or have it with and it still happening
anyway im sure this is not normal.
----------------------------------------------------------------------

Zifnab wrote on Mon Oct  9 14:15:10 2006
care to give exact details.

----------------------------------------------------------------------

Justus wrote on Mon Oct  9 17:09:57 2006
i got sorcerers staff with blunt: minor fire damage enchant
and when i wield/unwield it about 300 times this happens
with flame strike/immolate/fire wave
Spell effectiveness: 210.88%
Spell effectiveness: 255.12%
Spell effectiveness: 217.42%
Spell effectiveness: 216.44%
Spell effectiveness: 233.57%
Spell effectiveness: 221.21%
Spell effectiveness: 219.48%
Spell effectiveness: 225.22%
Spell effectiveness: 233.14%
Spell effectiveness: 235.52%
Spell effectiveness: 248.46%
Spell effectiveness: 225.19%
Spell effectiveness: 227.78%
Spell effectiveness: 200.92%
Spell effectiveness: 234.06%
Spell effectiveness: 226.28%
Spell effectiveness: 224.05%
Spell effectiveness: 252.45%
Spell effectiveness: 213.26%
Spell effectiveness: 229.27%
Spell effectiveness: 214.40%
Spell effectiveness: 245.54%

now when this start i dont even need wield staff and still get
those 

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 06:41:19 2006
Yikes!

It's fixed now though.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 06:41:19 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8969
date: Sun Oct 22 07:00:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8969
Original bug report by Charm on Sat Sep  3 14:51:39 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x5y19

when failing tiger claw skill using snake style form i sometimes lose ep
and sometimes not. Usually not losing.
Thanks
----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:00:53 2006
This is intentional afaik.

It depends on why you fail (i guess it's silly, but shrug, i'll leave it as it is for now at least)

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:00:53 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10190
date: Sun Oct 22 07:04:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10190
Original bug report by Highpriest on Wed Oct  4 02:26:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

who guild master abjurer


[SHOWING PLAYERS BELONGING TO master GUILD ONLY]
------------------------------------------------------------------------
----                        0 friends,                              ----
----                         0 wizards, 2 mortals                   ----
----                     Islands of Myth, 2 players                 ----
------------------------------------------------------------------------
[ 87].Manannan    { 71} Claw       
------------------------------------------------------------------------
----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----
---- () = dead, ^^ = builder, {} = race leader                      ----
------------------------------------------------------------------------


Belongs to master GUILD?

-HP
----------------------------------------------------------------------

Highpriest wrote on Wed Oct  4 02:29:13 2006


----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:04:29 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10122
date: Sun Oct 22 07:18:05 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10122
Original bug report by Chemosh on Fri Aug 25 22:57:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/pier

personal tree survives a reinc. 
not sure it this is intended
----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:18:05 2006
Don't see this as a problem.

If someone sees a problem with it we can always nuke chemosh.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:18:05 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10152
date: Sun Oct 22 07:30:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10152
Original bug report by Beranis on Tue Sep 12 08:42:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x14y5

have a look at the xorn race help on the webpage
----------------------------------------------------------------------

Daneel wrote on Tue Sep 19 14:40:25 2006
I assume your mean the color tags?
If not, please be more specific.  Guessing these sorts of things
isn't fun.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:30:37 2006
Fixed the color stuf.

If somethign else is buggin then submit a report with info about what that is :)

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:30:37 2006

Fixed



-----------------

poster: Ixtlilton
subject: >Fixed bug: 10152
date: Sun Oct 22 07:32:25 2006

On Sun Oct 22 07:30:37 2006 Ixtlilton wrote post #2373 in player.bugs:

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

> 

> Report Number: 10152

> Original bug report by Beranis on Tue Sep 12 08:42:52 2006

> 

> Object:   Unknown

> Creator:  Unknown

> Room:     /domains/hyboria/lorien/map/x14y5

> 

> have a look at the xorn race help on the webpage

> ----------------------------------------------------------------------

> 

> Daneel wrote on Tue Sep 19 14:40:25 2006

> I assume your mean the color tags?

> If not, please be more specific.  Guessing these sorts of things

> isn't fun.

> 

> ----------------------------------------------------------------------

> 

> Ixtlilton wrote on Sun Oct 22 07:30:37 2006

> Fixed the color stuf.



> If somethign else is buggin then submit a report with info about what that is :)

> 

> ----------------------------------------------------------------------

> 

> Ixtlilton wrote on Sun Oct 22 07:30:37 2006

> 

> Fixed

> 

> 

Note that it might take a reboot for all the races to be effected.

So if other races than Xorn uses colors in their help files those will be

fixed once there has been a reboot.

-----------------

poster: Ixtlilton
subject: closed bug: 8544
date: Sun Oct 22 09:32:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8544
Original bug report by Expandrew on Mon May  9 17:30:37 2005

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

hi, i'm playing with the cauldron magic guild...and for god only knows what reason i opted to stay in the room while my potions exploded.  i didn't get hurt at all though.  i got these messages though: "Your potion explodes./ You are hit by Expandrew's poison potion blast!"  still at full health though(i may be res poison as snakeman, but not 13 potions worth)
-ex


----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 09:32:16 2006
Think this was fixed a while back when something else was fixed. If not, then re-report it.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 09:32:16 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10219
date: Tue Oct 24 08:42:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10219
Original bug report by Warrowarr on Mon Oct 23 18:43:42 2006

Object:   /domains/illium/buildings/adv/plaque_room
Creator:  Nyx
Room:     /domains/illium/buildings/adv/plaque_room

i looked at the explore plaque and got the list. It looked
just fine. But i got this in accition:

*Bad argument 1 to *
Expected: int or mapping or float Got: (: get_value :).
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to *
----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 20:37:10 2006
*Bad argument 1 to *
Expected: int or mapping or float Got: (: get_value :).
Object: /domains/sombre/areas/blackwidow/valmoria/city/monsters/magicshop_keeper#1000168
(/std/modules/new_vendor.c) at line 197

#0: '' at  () at /:0
#1: 'do_wander' at  (/std/modules/wander.c) at line 245
#2: 'create' at  (/std/room.c) at line 73
#3: 'setup' at  (/domains/sombre/areas/blackwidow/valmoria/city/rooms/vc_wizardry.c)
    at line 19
#4: 'set_objects' at  (/std/container.c) at line 510
#5: 'reset' at  (/std/container.c) at line 402
#6: 'reset_object' at  (/std/container.c) at line 282
#7: 'CATCH' at  (/std/container.c) at line 282
#8: 'create' at /domains/sombre/areas/blackwidow/valmoria/city/monsters/magicshop_keeper#
    1000168 (/std/object.c)
at line 191
#9: 'setup' at /domains/sombre/areas/blackwidow/valmoria/city/monsters/magicshop_keeper#
    1000168 at line 45
#10: 'add_objects' at /domains/sombre/areas/blackwidow/valmoria/city/monsters/magicshop_
    keeper#1000168
(/std/modules/new_vendor.c) at line 943
#11: 'add_bought_object' at /domains/sombre/areas/blackwidow/valmoria/city/monsters/
    magicshop_keeper#1000168
(/std/modules/new_vendor.c) at line 353
#12: 'init_item' at /domains/sombre/areas/blackwidow/valmoria/city/monsters/magicshop_keeper#
    1000168
(/std/modules/new_vendor.c) at line 197

dbxframe warrowarr 11
------/std/modules/new_vendor.c:353 -
add_bought_object("/domains/sombre/areas/blackwidow/valmoria/city/objects/identify_rod", 8)
locals: NULL, 0, NULL
----------------------------------------------------------------
            ob = file;
        }

        if (objectp(ob))
        {
=>          item = init_item(ob);
            item->amount = amt;
            if(player_run_shop)
              {
                if(shop_balance < (item->value * amt))
                  {


dbxframe warrowarr 12
------/std/modules/new_vendor.c:197 - init_item()
locals: NULL, (: ... :), NULL
----------------------------------------------------------------

    item = new(class item, short: ob->short(), long: ob->long(),
               ids: ob->query_id() +  ({ob->short(), ob->plural_short()}) +
               ob->parse_command_plural_id_list()+ get_slots(ob),
               value: value,
=>             cost: to_int(value * markup),
     ),
    max_condition() ),
               condition: ob->get_full_condition_string(),
               max_condition: "",
               decays: ob->item_decays(),


----------------------------------------------------------------------

Vor wrote on Tue Oct 24 05:02:17 2006
just got that error somewhere else. kuron had it, same problem, and he was just idling in his castle. error channel said it was caused by a shopkeeper in valmoria.
and it actually happened a lot of times from no particular source.

04:51:50 Kuron [error]: 
   |          [--] (Kuron) New Error, logged to /log/catch [--]           |   
   |                         *Bad argument 1 to *                         |   
   |           *Expected: int or mapping or float Got: (: get_value :).   |   
   |         /domains/sombre/areas/blackwidow/valmoria/city/monst         |   
   | rs/magicshop_keeper#1222216 (/std/modules/new_vendor.c) at line 197  |   
**

----------------------------------------------------------------------

Vor wrote on Tue Oct 24 08:42:10 2006
my fault. i broke something. fixed now :)

----------------------------------------------------------------------

Vor wrote on Tue Oct 24 08:42:11 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10220
date: Thu Oct 26 04:12:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10220
Original bug report by Daran on Wed Oct 25 03:46:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

mind sponge spell does not have its own unique text
----------------------------------------------------------------------

Daneel wrote on Wed Oct 25 16:33:36 2006
And this is a bug because.... ?

----------------------------------------------------------------------

Vor wrote on Wed Oct 25 16:37:32 2006
just to make sure i understand... you're talking about words on the prot's dropping, right?

----------------------------------------------------------------------

Daran wrote on Wed Oct 25 20:38:53 2006
guess my dumbass could have been a bit more specific. well, to me it appears as though it doesnt have any messages up or down besides the spellwords specific to the spell. it gives several msgs that are all stats going up or down, least as far as i can tell and i dont put much into that ehehe. i guess i can trig off of 3 or 4 matched lines, but seems rather silly

----------------------------------------------------------------------

Vor wrote on Thu Oct 26 04:12:43 2006
it has an up message (and spell words), but no down message. daneel isn't worried about it, so i'll close it :)

----------------------------------------------------------------------

Vor wrote on Thu Oct 26 04:12:43 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10222
date: Thu Oct 26 04:36:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10222
Original bug report by Snarf on Thu Oct 26 04:06:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

When you cast mist form, as it does not technically drop your items
poof items ie. costumes for instance are able to be dropped onto the ground
by doing so you can get more that once costume for instance as off the ground
it does not lock you from getting another.
This is not a serious problem, but for other poofing items it might be.
----------------------------------------------------------------------

Vor wrote on Thu Oct 26 04:36:22 2006
should be fixed next time mud reboots. too many damned things for me to dest them all right now.

----------------------------------------------------------------------

Vor wrote on Thu Oct 26 04:36:23 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10224
date: Thu Oct 26 18:03:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10224
Original bug report by Yugo on Thu Oct 26 11:40:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/izabella/zunzoo/rooms/room23

10223
----------------------------------------------------------------------

Zifnab wrote on Thu Oct 26 18:03:53 2006

Closed



-----------------

poster: Helgrim
subject: closed bug: 9514
date: Sat Oct 28 11:29:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9514
Original bug report by Tranquil on Sat Feb 11 17:00:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop4

I've discovered a bug in the blacksmith forges. Here's a log:

Eomer drops Enchanted mithril plate greaves.
[ Enchanted mithril plate greaves ]: Taken.

I'm pretty sure I should not be able to take these, since it was not me who dropped them. Thanks.
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 12:23:20 2006
The blacksmith guild was closed for a while, and i heard the
reason was something along the lines tranq describes above.
Was this one of the issues that were resolved, and this
report should just be closed?

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 31 16:29:22 2006
I forget what I did with this when I reopened it.

----------------------------------------------------------------------

Helgrim wrote on Tue Sep 19 21:43:21 2006
This bug is still there. Reproduced it with ww the other day.
Will look into it probably. 

----------------------------------------------------------------------

Helgrim wrote on Wed Oct 11 01:03:08 2006
The inherit file for the bs shops exist in two versions.
One named market_inh_pres_zif.c, the other market_inh.c
At least one thing has changed. The hook
add_hook("prevent_insert", check_in) exists in pre_zif only.
This would be the thingy that originally prevented someone
from picking up someone else had dropped.
I would then guess this was removed because something with
this mechanism bugged, and was the reason why the area was
closed for a while. So Zif took it out and reopened it.

Which should make this not a bug, but working as implemented.

So the morale is that there is nothing stoping anyone from
stealing someone elses eq on the ground in a blacksmith shop.

Do we need another attempt at making such a mechanism, or is
it ok as it is now is the question.

----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 11:29:22 2006
It was decided to remove this mechanism entirely. It did not
work as Cebcurg intendend in the first place, and making
it work as intended has too many issues. I remove the line
on the sign at the entry describing said mechanism. If there
are still palces where simmilar descriptions needs to be
removed, please report.

----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 11:29:33 2006

Closed



-----------------

poster: Helgrim
subject: Fixed bug: 10121
date: Sat Oct 28 12:19:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10121
Original bug report by Wumpus on Fri Aug 25 17:29:56 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/sniket/rooms/palace

If I look at the statue here, it says "This is the statue of a angel."  It should be an angel.

Thanks,
- Wump
----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 12:19:06 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10124
date: Sat Oct 28 12:22:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10124
Original bug report by Fyreflyte on Mon Aug 28 07:04:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/cat/rooms/house9

here longdesc contains "...windows are *frame* by the best lacey sheers..." - Should be "framed"
----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 12:22:10 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10218
date: Sat Oct 28 12:31:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10218
Original bug report by Temuthril on Sun Oct 22 14:34:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

Used enlarge weapon and feather weight on a whalus' staff.
The following was in the description:
It has been magically lightened.It has been magically enlarged.
----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 12:31:45 2006

Fixed



-----------------

poster: Helgrim
subject: Fixed bug: 10221
date: Sat Oct 28 12:44:54 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10221
Original bug report by Fnylte on Wed Oct 25 09:55:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/highpriest

This spell creates an aura around the target increasing the amount of damage a
healing spell or skill can do.

I dont think it should be amount of damage, is it?
Sorry if i made a bug report instead of a typo report.
----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 12:44:49 2006
Rewrote the text.

----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 12:44:54 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9981
date: Sat Oct 28 17:43:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9981
Original bug report by Flamekrayt on Mon Jul 17 17:34:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

a possible bug:

>i have tried toggling combat silent round, but apparent no effect<

when i kill mobs which assist, like aquas and/or dragons, lets say
i attack mob A, but mob B and mob C assist.

when mob A dies, i go on to mob B then mob C.

however, when i go to mob B and mob C, there isn't the
------------|New Round|------------- that comes out with every 
round.. (while it was still there for mob A)

flamey

p.s. mail me if i wasn't clear enough =X
----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 11:51:10 2006
Happened during the cleanup of variables in players, I think.
I believe this once can just be closed.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 28 17:43:38 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10189
date: Sun Oct 29 14:50:01 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10189
Original bug report by Avenger on Tue Oct  3 18:21:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/avenger-2



some links from IoM site are not working properly, including "exp. growth graphs" and "old exp plaques"...

-Avenger-
----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 29 14:50:01 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 9861
date: Sun Oct 29 14:50:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9861
Original bug report by Aden on Sat Jun 17 00:00:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/whack_ferry

On the webpage, jant's exp growth graph does not show up. As far as i can tell everyone esle's does
----------------------------------------------------------------------

Zifnab wrote on Sat Jun 24 21:00:23 2006
This is Ixtlilton's code he gets to fix it :)



----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 29 14:50:37 2006
seems to be showing up fine to me

----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 29 14:50:37 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10231
date: Mon Oct 30 19:42:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10231
Original bug report by Avenger on Mon Oct 30 00:00:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/reincaltar

i had two bodies. i sacrificed some stuff to Eje, many pieces using both bodies.
i was unable to sacrifice the same stuff with both bodies.

now i'm recombined again, and some pieces are not accepted:
Eje the Priest says: You have already offered that piece of equipment recently.

it looks like i cannot sacrifice any piece that sacrificed my (original) splitted body, or maybe the body i was in when i recombined.

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Mon Oct 30 00:21:24 2006
what makes this a bug?

Thats the way it works

----------------------------------------------------------------------

Avenger wrote on Mon Oct 30 00:23:43 2006
after reincing/recombining i should be able to ejesac all stuff again imo

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 30 02:12:40 2006
after you reinc with just 1 body can you do that?

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Avenger wrote on Mon Oct 30 18:25:33 2006
yes i can. if i ejesac piece X and get reinc, i can ejesac piece X again.

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Zifnab wrote on Mon Oct 30 19:42:05 2006
Read the message carefully. You are incorrect in your
thinking about how he works and this is not a bug.

[ /domains/illium/buildings/cathedral/reincaltar ]
Grand Altar Room of All Gods [exits: west]
 Eje has set up shop at the southeastern edge of the cathedral, surrounded by tall,
beautiful statutes that have been carved with such excellence. Plants hang from the ceiling,
with a bell-shaped body that maximizes the amount of light given from them.

Eje the Headpriest of Gods


-- First attempt he takes it

You give Red-handled longsword to Eje the Priest.
You sacrifice Red-handled longsword to the gods.

-- Second attempt he does not

You give Red-handled longsword to Eje the Priest.
Eje the Priest says: You have already offered that piece of equipment recently.

Eje returns Red-handled longsword to you.

-- reinc here

You give Red-handled longsword to Eje the Priest.
Eje the Priest says: You have already offered that piece of equipment recently.

Eje returns Red-handled longsword to you.


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Zifnab wrote on Mon Oct 30 19:42:06 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10228
date: Tue Oct 31 02:57:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10228
Original bug report by Eponine on Sat Oct 28 19:19:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

sell collar
Rufrin doesn't want to buy Collar of Neferoptah.
la stump
Rufrin has cleared the area of all but this one stump from which he does his business.

WANTED ONE OF EACH OF THESE: 
---------------------------- 
Small iron amulet
Hammer arm
Grey Leggings
Collar of Neferoptah
Ash's Gauntlet
Cat's eye dagger
Two-bladed sword
Vorpal Blade
Silver helm
An Undead Dragon's Skull
Thin strawspun belt
Golden amulet of Adudaba
Ring of the Pomarj
Dragon hide cloak
Left War Greave
Stone Cold Suit of Armor
Spiked Fist
Armbands of Mist
GlorySong
Amulet of Typhoon
Great Boar Shield
Silver Hammer
Woo's platinum mask
Gloves of the Dragon
Golden Wakizashi
Dagulus ring
Helm of Versatility
---------------------------- 
huh?
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Vor wrote on Tue Oct 31 02:57:34 2006
there are 2 of them. it's unfortunately unclear, but not a bug

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Vor wrote on Tue Oct 31 02:57:34 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10229
date: Tue Oct 31 02:57:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10229
Original bug report by Inside on Sun Oct 29 17:56:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/merrsq

i seem to remember getting messages from my vampire when i'd make him use kiss of life right after he'd already done it (the message would say somethinga bout it being too soon to do it again). i'm no longer getting that message.

i also remember getting a message from my zombie when he'd try to re-infect someone with the same disease saying something about the mob already being diseased. not getting that either.
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Inside wrote on Mon Oct 30 06:14:54 2006
stupid question... the code for necro fams does 'receive private message' for the returning of messages. is it possible that the message isn't recognized as being private?

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Vor wrote on Tue Oct 31 02:57:51 2006
zifnab fixed this. neener, ix :P

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Vor wrote on Tue Oct 31 02:57:58 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10227
date: Tue Oct 31 04:50:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10227
Original bug report by Communist on Fri Oct 27 05:19:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/newbie_school/rooms/start

> ignore
You are ignoring players under level 1.
You are ignoring the following players:
Arena Master, Deleo, Gab, the Pawn Broker, Rufrin the shopkeeper, Santa Claus
and vor.


> ignore vor

You cannot ignore wizards.

grr, i can't unignore vor
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Vor wrote on Tue Oct 31 02:57:14 2006
catch me next time you sign on. i did something silly :)

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Communist wrote on Tue Oct 31 04:50:03 2006

Fixed


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Vor wrote on Tue Oct 31 04:50:16 2006

Fixed