-----------------

poster: Ixtlilton
subject: closed bug: 6861
date: Sat Aug 14 18:09:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6861
Original bug report by Highpriest on Fri Aug 13 10:04:41 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

Undead familiars wimpy out in battle even when they are not tanking (only if they have HPS less than the wimpy%)


----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 14 18:09:31 2004
and this is a bug how?
that is, it's not

----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 14 18:09:31 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6864
date: Tue Aug 17 03:42:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6864
Original bug report by Palmascay on Sat Aug 14 10:31:09 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

took famils in arena, and every round i get You direct your familiar to attack Nevyn.
You direct your familiar to attack Nevyn.
You direct your familiar to attack Nevyn.
You direct your familiar to attack Nevyn.
and they didn't attack
dunno what else to say


----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 14 18:21:06 2004
what kind of familiar(s) did you use? i tried with a bear just now and it worked fine for me. did both of you have familiars?

----------------------------------------------------------------------

Palmascay wrote on Sun Aug 15 20:48:57 2004
the famils that u used were, eagle|falcon|wolf|wolf

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 03:42:17 2004
ugh...it's fixed after new body, or should be at least.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 03:42:17 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6873
date: Tue Aug 17 03:42:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6873
Original bug report by Wagro on Mon Aug 16 23:51:43 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

Tried to fight dojjan in the arena event, my minions were unable to start combat with dojjan, and i kept getting the message: insert minion name here: You are not PK registered.


----------------------------------------------------------------------

Wagro wrote on Tue Aug 17 00:05:35 2004
I also tried again after the event (this time in arena2) and they were still not able to do it. Perhaps ixtlilton forgot to remove something to allow only him to do it?

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 03:42:23 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6850
date: Tue Aug 17 19:58:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6850
Original bug report by Highpriest on Tue Aug 10 04:57:58 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

I was a necromancer before. After that I reinced to druid, which I could still use the necromancer channel. Then I reinc again, trying to go back to necromancer and I encountered something strange...

When I talk over the channel, I could not see that msg, and I'm not able to see other's too... But I'm able to use last necromancer to see the msg that I said, as well as other has said... (I had not re-joined the necromancer guild)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 19:58:29 2004
think this is fixed, if not...then it's not

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 19:58:29 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6877
date: Tue Aug 17 23:42:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6877
Original bug report by Wagro on Tue Aug 17 22:13:12 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_k10--

--------| New Round |--------
[12] A/D (  0%) You slam Talos Citizen with your wooden staff of the necromancer.
Mind surge: #
Abo reports Hp: 4326 (4833)  Sp: 579 (579)  Ep: 377 (1379)
[11] A/D (  0%) Abo hammers Talos Citizen with its Facesmasher.
[13] A/D (  0%) Abo knocks Talos Citizen flying.
Vamp reports Hp: 2992 (3025)  Sp: 2913 (2913)  Ep: 3451 (3451)
Vamp's sword SIZZLES as it cuts into Citizen's flesh!
Vamp's Lightning Blade cuts into Citizen's side and forces electricity into him, making his eyes flash with the blade's inner energy!
Talos Citizen cries in agony!
Talos Citizen falls to the ground DEAD!
You receive 217234 exp.
Vamp: *NO TARGET sent to a targetted action!!
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 22:17:51 2004

dbxwhere vamp
*NO TARGET sent to a targetted action!!
Object: /obj/spells/objects/undeads/vampire#128916 (/std/modules/messages.c) at line 477

#0: 'heart_beat' at /obj/spells/objects/undeads/vampire#128916 (/std/inherits/livings/necromancer_familiar.c) at line 1872
#1: 'heart_beat' at /obj/spells/objects/undeads/vampire#128916 (/std/inherits/livings/familiar_object.c) at line 400
#2: 'heart_beat' at /obj/spells/objects/undeads/vampire#128916 (/std/combat/combat.c) at line 1753
#3: 'do_round' at /obj/spells/objects/undeads/vampire#128916 (/std/combat/combat.c) at line 756
#4: 'do_combat_round' at /obj/spells/objects/undeads/vampire#128916 (/std/combat/combat.c) at line 690
#5: 'call_hooks' at /obj/spells/objects/undeads/vampire#128916 (/std/object/hooks.c) at line 121
#6: 'call_hooks_with_arg_array' at /obj/spells/objects/undeads/vampire#128916 (/std/object/hooks.c) at line 166
#7: '' at /domains/dragon/elements/fire/items/bracers#21821 () at /:0
#8: 'extra_hit_please' at /domains/dragon/elements/fire/items/bracers#21821 at line 54
#9: 'combat_targetted_action' at /obj/spells/objects/undeads/vampire#128916 (/std/modules/messages.c) at line 517
#10: 'combat_targetted_action2' at /obj/spells/objects/undeads/vampire#128916 (/std/modules/messages.c) at line 477


dbxframe vamp 10

------/std/modules/messages.c:477 - combat_targetted_action2(0, "$P arms are a BLUR of motion as $n quickly $vswing again at $t!!
", 0, NULL, ({ ... }))
locals: NULL, NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
        if(!target)
        {
            INFORM->tell_wizards("NO TARGET sent to a targetted action in "+
              file_name(this_object())+". FIX IT! esp. if"
              " its in a special attack of a monster.\n");
=>          error("NO TARGET sent to a targetted action!!\n");
            return;
        }
        who = ({ this_object(), target });
        if (pointerp(msg))
            msg = msg[random(sizeof(msg))];
looks like it's trying to hit when it doesn't have any target :(

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 23:42:29 2004
made a check in the steel bracers yes. should fix it for those. 

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug 17 23:42:32 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6878
date: Wed Aug 18 16:44:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6878
Original bug report by Wagro on Wed Aug 18 08:17:35 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

the undeads plaque seems to be showing the rank incorrectly when you la a player with a minion. When looking at a player with a minion, their spot appears to be 2 places higher than if you did look at all on plaque


----------------------------------------------------------------------

Ixtlilton wrote on Wed Aug 18 16:44:57 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6886
date: Fri Aug 20 21:22:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6886
Original bug report by Tzikas on Fri Aug 20 16:51:12 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/mountain5--

order mummy wear steel bracers
Tutankhamen: *Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Tzikas wrote on Fri Aug 20 17:42:48 2004
That should be spiked bracers, not steel bracers

----------------------------------------------------------------------

Ixtlilton wrote on Fri Aug 20 21:22:10 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6889
date: Sun Aug 22 12:51:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6889
Original bug report by Evicta on Fri Aug 20 23:58:37 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room64--

looks like i just killed my abomination with repair undead
Shield reports Hp: 2053 (3251)  Sp: 420 (420)  Ep: 929 (929)
use repair undead at shield with a corpse
You repair Shield some.
Trace written to /log/runtime
Shield reports Hp: 0 (3251)  Sp: 420 (420)  Ep: 929 (929)


----------------------------------------------------------------------

Ixtlilton wrote on Sun Aug 22 12:51:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6862
date: Mon Aug 23 14:21:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6862
Original bug report by Communist on Fri Aug 13 18:16:25 2004

Bug reported from /domains/castles/rooms/communist-1--

when i type look inside my castle, i get:
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:21:06 2004
dont put so much stuff in your safes or on the ground. 
I can not fix these types of things without limiting what you
can put in a safe/chest further.

If these types of things continue we will be forced to do
just that.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:21:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6867
date: Mon Aug 23 14:22:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6867
Original bug report by Joseph on Sun Aug 15 10:13:01 2004

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

Guild info at www.islandsofmyth.org doesnt work, it returns proxy error
The proxy server could not handle the request GET /3k/cgi/guildtree.c

Can someone repair it? It is the only way how can i get info about skills in other guilds...

-JtMA-


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:22:30 2004
if you read khosans post in inform. you would not that we 
changed machines and the web page has not moved with us yet.

All the info on the web page is also available in the mud as well.

try guildinfo, help spell X, and help skill x etc

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:22:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6888
date: Mon Aug 23 14:24:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6888
Original bug report by Joseph on Fri Aug 20 23:51:52 2004

Bug reported from /domains/blackavar/goblin/tent--

IoM web page, guilds - mage - stygian sorcerer:

502 Bad Gateway
*Bad argument 1 to capitalize()Expected: string Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:24:06 2004
see previous bug report. It will be worked on.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 14:24:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6897
date: Mon Aug 23 18:15:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6897
Original bug report by Deadnaught on Mon Aug 23 17:38:50 2004

Bug reported from /domains/mists/castle/rooms/cpath1--

'Road [exits: northeast, southwest, southeast, north, south, west, east, northwes
t and path]
fffffffff There is a cobbled stone road that leads to a large castle to the
fffffffff north. 
ffff*ffff 
ffff|f?ff 
ffff|f|ff 


>path
Autosave.
*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime'
This seems to happen whenever i enter/move around in certain areas (the lynne mine in bvar is another). it appears to only happen when im using portal. I tried using java for a while, and there were no errors.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 18:15:38 2004
Marvin fixed it. Rebooting will fix it but since its only
happening in a few rooms we wont worry about it for now.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 18:15:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6898
date: Mon Aug 23 22:04:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6898
Original bug report by Andros on Mon Aug 23 21:07:33 2004

Bug reported from /domains/blackavar/lynne/entrance2--

get an error when typing look in this here room


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 22:04:13 2004
see previous bug reports

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 23 22:04:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6900
date: Tue Aug 24 02:32:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6900
Original bug report by Fegler on Tue Aug 24 00:04:17 2004

Bug reported from /domains/hyboria/uncle/monks/cave3--

when i go east into white monks from center circle i get an error
*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime
and when i try to go up or something or do a look i get the same prob...
but i can go back to the center and then i start to see where i am again...


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:49 2004
see all the other bug reports on this.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6901
date: Tue Aug 24 02:32:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6901
Original bug report by Kaiser on Tue Aug 24 00:42:12 2004

Bug reported from /domains/hyboria/uncle/monks/blr1--

  In the white monk area, it seems something is wrong. When I try to look or move anywhere, the following is displayed... *(s)printf(): Error in format string. (arg: 1) Trace written to /log/runtime.  I can still move in that direction though, because it went back to normal once i left white monk area on hyboria.  Dunno if that's my something wrong with my comp or what...


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:58 2004
see all the other bug reports.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:32:58 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6903
date: Tue Aug 24 02:33:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6903
Original bug report by Tahnval on Tue Aug 24 01:53:05 2004

Bug reported from /domains/illium/buildings/adv/adv1--

The Portal bug affects quite a few areas.  Ogre towns on
Emerald and the whole of Madesco too.  Maybe more - those are
just ones I happened to come across while trying to do exp.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:33:07 2004
see the other bug reports.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 02:33:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6906
date: Tue Aug 24 19:27:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6906
Original bug report by Byllk on Tue Aug 24 18:40:07 2004

Bug reported from /domains/dragon/level3b/d3bagon34--

I'm at entrance green dragons, dc. When trying to go south or look and search;
*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 19:27:30 2004
see previous bug reports

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 19:27:30 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6907
date: Tue Aug 24 20:03:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6907
Original bug report by Maduo on Tue Aug 24 20:02:52 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_e1--

got this when i was trying to pick up alot of stuff i accidentally dropped on the floor

Gravebane: [ Dark cloak of the Drow ]: Gravebane: There isn't enough room.
    
Gravebane: Limiting to first 22 items.
Blight: Limiting to first 0 items.
Terminate: Limiting to first 0 items.
Filth: Limiting to first 0 items.
Blight: *Too long evaluation. Execution aborted.
    Trace written to /log/runtime
[login]: Stellerex enters Islands of Myth (Thrikhren level 97).


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 20:03:13 2004
so dont pick up a lot of stuff at once.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 24 20:03:13 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6353
date: Wed Aug 25 02:30:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6353
Original bug report by Draco on Mon Apr 12 02:59:07 2004

Bug reported from /domains/illium/buildings/adv/adv1--

leg of lamb in hell still goes to old adv


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:30:41 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6364
date: Wed Aug 25 02:34:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6364
Original bug report by Grasfer on Tue Apr 13 20:38:45 2004

Bug reported from /domains/illium/shops/fountain--

On webpage it say: Traveler is a beta level guild that can be joined by any alpha guild.
But Animists can't join em.


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:34:59 2004
seems to have been fixed long ago.

----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:34:59 2004

Fixed



-----------------

poster: Daneel
subject: closed bug: 6419
date: Wed Aug 25 02:39:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6419
Original bug report by Highpriest on Sat Apr 24 10:18:29 2004

Bug reported from /domains/illium/center/streets_27_17--

Lagduf feels more witty from Arabidopsis's story.


This skill increases intelligence, but it says 'witty', this doesn't make sense...
-HP


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:39:56 2004
sure it does.  Intelligence and wit are very broad, inexact terms.

----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 02:39:59 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6421
date: Wed Aug 25 03:08:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6421
Original bug report by Byllk on Sat Apr 24 18:17:38 2004

Bug reported from /domains/dragon/level3b/d3bagon32--

when partying with Tro, who has a couple of alien shards in his inv, I write "put all on (floating)disc" The mud says "The middle shard draws on your power and cannot...etc etc" even though it is TRO who has the shards, not I.
THank you for your attention.
*


----------------------------------------------------------------------

Daneel wrote on Wed Aug 25 03:08:02 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6908
date: Wed Aug 25 03:54:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6908
Original bug report by Wagro on Wed Aug 25 03:28:56 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

The book here says that saving undeads with eq on has a chance to damage it, but i tried saving my wraith about half a dozen times with 16 pieces of shop eq on, and saw 0 evidence of eq damage


----------------------------------------------------------------------

Ixtlilton wrote on Wed Aug 25 03:54:51 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6435
date: Fri Aug 27 02:52:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6435
Original bug report by Gerrik on Tue Apr 27 08:47:44 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room2--

I got this error while killing everrest elves.

cast acidic ray
You whisper a word of power and aim your amulet at adult guard.
You finish the chant.
You mutter the words 'HcL foaz'
You feel the true power of a focused mind!
You direct a ray of acid energy straight at adult guard!
cast acidic ray
Adult guard desperately tries to get rid of the acid that burn his flesh, finding it hard to concentrate on anything else!
*Cannot index value of type 'int'.
Trace written to /log/runtime
You begin to chant.
HP: 874/1333 EP: 658/658 SP: 3062/3528 19%
--------| New Round |--------
[ 7] A/D (  0%) You stab adult guard.
Acidic ray: #
You report Hp: 879 (1333)  Sp: 3090 (3528)  Ep: 658 (658)
Adult guard prepares himself to use a skill.


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:05:55 2004
#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 78
#6: 'call_main' at /cmds/player/do (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/do at line 26
#8: 'shell_input' at  (/std/shell.c) at line 263
#9: 'do_c' at  (/std/shell.c) at line 403
#10: 'execute_command' at  (/obj/pshell.c) at line 64
#11: 'do_game_command' at  (/std/player/cmd.c) at line 70
#12: 'do_aim_obj_at_liv' at /cmds/verbs/aim at line 11
#13: 'aim' at  (/domains/guilds/newevoker/amulet.c) at line 67
#14: 'do_freebie_cast' at /obj/spells/acidic_ray
(/std/inherits/spells/new_spell.c) at line 916
#15: 'cast' at /obj/spells/acidic_ray (/std/inherits/spells/new_spell.c) at
line 865
#16: 'we_succeeded' at /obj/spells/acidic_ray
(/std/inherits/spells/attack_spell.c) at line 403
#17: '' at /obj/spells/acidic_ray () at /:0
#18: 'success' at /obj/spells/acidic_ray
(/std/inherits/spells/evoker_attack_spell.c) at line 63
#19: 'do_special_effects' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 422
#20: 'do_focused_effect' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 309
#21: 'do_acid_second_effect' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 147
#22: 'do_confuse' at /obj/spells/acidic_ray
(/obj/spells/modules/evoker_module.c) at line 51
 
dbxframe gerrik 22
------/obj/spells/modules/evoker_module.c:51 - do_confuse(NULL, NULL, 99)
locals: ([ ... ]), "biofeedback", 100
----------------------------------------------------------------
      temp += ([ keys : -vals[0] ]);

    abju->spell_bonuses = temp;
    temp = ([]);
    foreach (keys, vals in target->query_skills())
=>      temp += ([ keys : -vals[0] ]);
    abju->skill_bonuses = temp;
    abju->duration = level/10 + random(level/10);
    abju->special_bonuses = ([]);
    target->add_abjuration(caster, target, abju, 1, ({}), ({}));
}


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 02:52:31 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6440
date: Fri Aug 27 03:09:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6440
Original bug report by Dojjan on Wed Apr 28 20:21:12 2004

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,9,4--

I put up regeneration trance at woo. After a while they attacked woo (i was in an eq party).. 
But my regeneration trance wasn't breaked after like 1 min of combat.. And i was hitting the target while i was in trance.


----------------------------------------------------------------------

Zifnab wrote on Sun May 23 03:11:57 2004
it does last anywhere up to a minute before it will break?
did it last forever?

----------------------------------------------------------------------

Dojjan wrote on Sun May 23 19:04:49 2004
No maybe like 1-2 mins or so.. not sure how long.. but was longer than 1 min i think..

----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:09:42 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6441
date: Fri Aug 27 03:10:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6441
Original bug report by Tuk on Thu Apr 29 11:09:57 2004

Bug reported from /wiz/tuk/workroom--

Bug reported from /domains/everrest/naraku/rooms/prison_cell2-- This single chap is strapped and fitted for one's left leg. All it really amounts to is a square of fur, about a square foot in area, with some thongs for tieing it to your leg. Looking at the inside surface, though, it looks wrong for a square of furry leather. The surface looks unfinished, with tendrils of skin and sinew trailing off it. Some of the sinews seem to move on their own, though only in your peripheral vision. And the skin itself seems oddly... crystaline.This armor covers the left leg.

----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:10:48 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6450
date: Fri Aug 27 03:14:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6450
Original bug report by Lorel on Sat May  1 12:51:04 2004

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room39--

I broke the boulder at this location and the message "bad argument 2 to member array()" next line:"Expected:string or array got: 0." next line:"trace written to /log/runtime"
I broke the boulder at this location and the message "bad argument 2 to member array()" next line:"Expected:string or array got: 0." next line:"trace written to /log/runtime"**


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:14:51 2004
runtime isn't saved back that far, and I don't see a call to 
member_array in the requisite object, so it's something it calls,
and without the stack trace, there's really no way to find it now.
Please rereport and grab someone to add a stack trace if it happens 
again.

----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:14:54 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6453
date: Fri Aug 27 03:31:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6453
Original bug report by Energystar on Sun May  2 04:32:33 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

--------| New Round |--------
You hit Elven Headmage 4 times.
Elder headmage mutters the words 'Rehwehr Gaia!'
--------| New Round |--------
Looks like headmage doesn't target himself with gaian touch, it doesn't seem to heal him.


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:31:08 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6455
date: Fri Aug 27 03:36:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6455
Original bug report by Tranquil on Tue May  4 03:19:21 2004

Bug reported from /domains/mists/castle/rooms/jungle2--

most of this area appears to be marked as indoors


----------------------------------------------------------------------

Daneel wrote on Fri Aug 27 03:36:14 2004

Fixed



-----------------

poster: Marvin
subject: closed bug: 6921
date: Fri Aug 27 17:01:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6921
Original bug report by Zilpen on Fri Aug 27 16:50:15 2004

Bug reported from /domains/illium/west/g08--

I seem to repeatedly be getting this message: '*Owner (/obj/spells/enchant_armor) of function pointer is destructed.'


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Marvin wrote on Fri Aug 27 17:01:16 2004
Temporary problem, will go away soon.

----------------------------------------------------------------------

Marvin wrote on Fri Aug 27 17:01:16 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6922
date: Fri Aug 27 17:14:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6922
Original bug report by Tzikas on Fri Aug 27 17:13:41 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/college/room06--

Angry vampire moans as the disease takes a hold of her.
Angry vampire breaks her skill use.
*Owner (/obj/spells/enchant_armor) of function pointer is destructed.
Trace written to /log/runtime
order Casper cast mind invasion


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Zifnab wrote on Fri Aug 27 17:14:20 2004
its not a bug really. The problem is I updated the spells
and some of your armor is tied to that spell.

It will sort itself out.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 27 17:14:56 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6858
date: Sat Aug 28 01:33:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6858
Original bug report by Grasfer on Thu Aug 12 18:44:28 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

calc -*0.35
*Bad argument 2 to replace_string()
*Bad argument 2 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 28 01:33:14 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6932
date: Sun Aug 29 00:40:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6932
Original bug report by Wagro on Sat Aug 28 23:02:53 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

>do use lich status;order vamp use kiss of death at plaque;rltime
You prepare yourself to use a skill.
Vamp prepares himself to use a skill.
Sat Aug 28 22:54:59 2004 CET
Lich status: ####
>rltime
Sat Aug 28 22:55:02 2004 CET
Lich status: ###
>rltime
Sat Aug 28 22:55:05 2004 CET
>rltime
Lich status: ##
Sat Aug 28 22:55:08 2004 CET
Lich status: #
Vamp is ready to perform his skill.
Vamp: You cannot attack that!
>rltime
Sat Aug 28 22:55:11 2004 CET
You are ready to perform your skill.
You concentrate and find out this:
You are a full fledged lich.
>rltime
Sat Aug 28 22:55:15 2004 CET

So anyway, the bug here is that lich status is a 5 round skill, and kiss of death (familiar skill) is a 3 round skill. We both started at 22:54:59, and knowing that one round is 3 seconds, I should have finished at 22:55:14, which i did, and the vampire should have finished at  22:53:08, but he finished at 22:53:11, which works out to a 4 round skill. It should also be noted that I have observed this on other skills/spells with the other familiars. Anyway, the bug here is that it appears that when familiars use skills/spells, it does not start counting down the rounds left until the round after they start, as opposed to when players start that the next round the skill has already progressed one round


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 29 00:40:51 2004
sorry. I am not going to worry about missing one round.

The driver has code in it that depending on circumstances it
will quit doing the current round of heartbeats.
Its a fact of life.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 29 00:40:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6933
date: Sun Aug 29 17:23:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6933
Original bug report by Joseph on Sun Aug 29 05:45:22 2004

Bug reported from /domains/everrest/city/rooms/room1--

I'm trying to sell demanded piece of equipment to Rufrin but he doesn't want to buy it... The description is identical, the item is new so why does he refuse?

Storekeeper doesn't want to buy Red boots.


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Zifnab wrote on Sun Aug 29 17:23:52 2004
unfortunately we have a few copies of the same pieces of equipment
in the game. We are slowly getting rid of those but its not easy to do
when players have them both.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 29 17:23:55 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6471
date: Mon Aug 30 01:43:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6471
Original bug report by Roirraw on Sat May  8 00:07:27 2004

Bug reported from /domains/city/sewers/lawyer_room--

with the divorce lawyer if you try to divorce someone (including yourself) that your not married to you get *Bad argument 1 to lower_case()Expected: string Got: 0. Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 01:43:09 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6476
date: Mon Aug 30 02:46:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6476
Original bug report by Grasfer on Sat May  8 16:52:39 2004

Bug reported from /domains/illium/shops/fountain--

enchant armor gaved me 0 wis when i casted it on pair of white wings
Stat Bonuses :                     
                   wis : 0
                   int : 50
              sp_regen : 32


----------------------------------------------------------------------

Marvin wrote on Fri Aug 27 05:01:53 2004

Closed


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Marvin moved to group closed on Fri Aug 27 05:01:53 2004


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Marvin moved to group new on Fri Aug 27 05:03:05 2004


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:46:58 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6483
date: Mon Aug 30 02:49:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6483
Original bug report by Zeet on Sun May  9 05:13:15 2004

Bug reported from /domains/illium/center/streets_27_17--

touch statue

Trumpets peal!
Drums roll in salute!
Zeet has been favored by the Gods!
The sky glows with a reddish light as the Magical Statue
in Central Square is filled with power!
Touching the magical statue is a sign of senility.

That last line shouldn't be there? It seems to only occur when you win.

-Z


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:49:18 2004

Fixed



-----------------

poster: Daneel
subject: closed bug: 6488
date: Mon Aug 30 02:51:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6488
Original bug report by Draco on Mon May 10 08:08:03 2004

Bug reported from /domains/dragon/cave/rooms/warrens01--

it says you can go east of this room, however there is no way to clear the rubble that blocks the way east


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:51:49 2004
This is obviously a case of an area where the creator intended on 
extending it.

Now, the creator is long gone, so it's rather unlikely he'll do
so himself, but since every now and then we get a builder 
inspired to finish such things, I see no reason to take it out.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:51:49 2004

Closed



-----------------

poster: Daneel
subject: closed bug: 6496
date: Mon Aug 30 03:09:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6496
Original bug report by Moose on Tue May 11 20:18:09 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_d2--

dfssfd
You mutter the words 'fieir foaz'
You channel a strike of fire energy upon King Whalus!
King Whalus is distracted by the flames that engulf him!
*Cannot index value of type 'int'.
Trace written to /log/runtime

It happens when Im casting flame strike.. doing eq..
thanks


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:09:13 2004
Bit late for this one, the log is long gone.

Guys, when you get a bug like this, please try to grab a wiz to
attach a log to it.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:09:16 2004

Closed



-----------------

poster: Daneel
subject: closed bug: 6497
date: Mon Aug 30 03:12:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6497
Original bug report by Wagro on Tue May 11 21:35:19 2004

Bug reported from /domains/illium/center/streets_27_17--

On the pwho command, if someone in the party has the traveler guild, it lists that as their guild. Shouldnt it actually be their primary beta?


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004
Seems to have been fixed a while ago.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6509
date: Mon Aug 30 04:41:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6509
Original bug report by Draco on Fri May 14 22:59:21 2004

Bug reported from /domains/dragon/el_tajin/rooms/hidden1--

in this area on darkcaverns, the say command for getting the toucan to translate the walls to get to dios del trueno still isnt working.
k thx bye


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 04:41:28 2004
Nasty one here, the bird was responding to its own messages, 
which was causing processing just to stop (presumably some sort
of infinite loop detection).

I also fixed the erroneous messages for the toucan and some other 
objects in the area when you talk to them about things they know 
about (internal functions were returning void, had to return 
a string).

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 04:41:34 2004

Fixed



-----------------

poster: Ixtlilton
subject: >closed bug: 6497
date: Mon Aug 30 14:50:49 2004

Actually, it hasn't been fixed. It's the query_base_beta function
that's in error. It chooses as it sees fit to return the actual base
beta or the traveler guild. I don't really think it's a huge issue
though. 

-----------------

poster: Daneel
subject: Fixed bug: 6497
date: Tue Aug 31 01:35:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6497
Original bug report by Wagro on Tue May 11 21:35:19 2004

Bug reported from /domains/illium/center/streets_27_17--

On the pwho command, if someone in the party has the traveler guild, it lists that as their guild. Shouldnt it actually be their primary beta?


----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004
Seems to have been fixed a while ago.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 03:12:16 2004

Closed


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Daneel moved to group closed on Mon Aug 30 03:12:16 2004


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Daneel wrote on Tue Aug 31 01:35:33 2004
Ok, I made it so query_base_beta won't return any guild whos base_alpha is 
an array instead of a string, that should fix traveler and any other such 
non-alpha specific guilds with which we come up.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 31 01:35:39 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6944
date: Wed Sep  1 18:13:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6944
Original bug report by Tranquil on Wed Sep  1 18:08:44 2004

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

i invited calderon to my party, and we haven't killed anything since she joined, however she is earning the same amount of xp/min as i have in this party, according to party shares. looks kinda funnycool, but it's also wierd

Name                 Exp. Earned    Percent    Exp/Min Party Share
Tranquil               9,736,384         26    110,640         39
Calderon                       0         26    110,640         35
Allie                  6,119,809         16     69,543         24



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Zifnab wrote on Wed Sep  1 18:13:02 2004

Fixed



-----------------

poster: Marvin
subject: >closed bug: 6933
date: Wed Sep  1 20:29:30 2004

On Sun Aug 29 17:23:55 2004 Zifnab wrote post #35:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6933
> Original bug report by Joseph on Sun Aug 29 05:45:22
2004
> 
> Bug reported from /domains/everrest/city/rooms/room1--
> 
> I'm trying to sell demanded piece of equipment to Rufrin but he doesn't
want to buy it... The description is identical, the item is new so why does
he refuse?
> 
> Storekeeper doesn't want to buy Red boots.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Aug 29 17:23:52 2004
> unfortunately we have a few copies of the same pieces of equipment
> in the game. We are slowly getting rid of those but its not easy to do
> when players have them both.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Aug 29 17:23:55 2004
> 
> Closed
> 
> 

The only two copies of the Red Boots are the original ones, and the
xmas present ones, so I assume you had one or the other, and he
wanted the other or one.
We aren't really getting rid of xmas present copies, so I guess you
will have to live with this.

-----------------

poster: Zifnab
subject: closed bug: 6952
date: Fri Sep  3 03:41:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6952
Original bug report by Mamoru on Fri Sep  3 01:50:28 2004

Bug reported from /domains/illium/center/streets_27_17--

should not a character be forced to unwield a weapon that he/she can no longer wield onehanded if they are wielding it one handed
due to either a size decrease, or strength decrease, or whatever?
just thought this might have slipped under the proverbial radar
i see people doing this all the time, and it strikes me as wrong
they will wear an item that increases either their strength or size dramatically, just so they can wield bigger weapons one handed,
but then they will remove the item that gave them the extra needed to wield the weapon, but still wield the weapon one handed
-shrugs- just my thoughts
mams


----------------------------------------------------------------------

Zifnab wrote on Fri Sep  3 03:40:57 2004
It has been that was for a very long time. We have made
a decision that its not worth the time/effort to check
that constantly or to fill the code that does stat/ability
additions/reductions full of all kinds of code trying
to check all that out.

It's not something we like but its something we live with.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep  3 03:41:00 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6967
date: Mon Sep  6 15:56:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6967
Original bug report by Oxolotl on Sun Sep  5 20:07:34 2004

Bug reported from /domains/emerald/execution/emerald_island/x18y10--

i musta done something, but i don't know what
i was travelling in farm on emerald
and now i cant do '10 e' anymore
ox


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Zifnab wrote on Mon Sep  6 15:56:26 2004
this is protection in the shell. What happens is you errored
while doing a previous number command sequence. Just go link
dead and reconnect it will then be fine.
*

----------------------------------------------------------------------

Zifnab wrote on Mon Sep  6 15:56:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6974
date: Tue Sep  7 17:28:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6974
Original bug report by Dojjan on Tue Sep  7 16:16:46 2004

Bug reported from /domains/illium/buildings/cathedral/cleric--

I got this when i walked from plaque room to Cleric guild. It was a spider from lloth even (that i got becuz i'm evil aligned)
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'.
Spider says, 'Your magic is too weak to compel me to do that'
Was VERY much more Your magic is too weak than i write in the report.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  7 17:28:47 2004
known issue.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  7 17:28:47 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5982
date: Thu Sep  9 16:41:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5982
Original bug report by Zifnab on Fri Feb 20 17:26:12 2004

Bug reported from /domains/city/streets/_7_7--

Familars spam when you do the following...

get a familiar then do 'do n;2 s;n'



----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 16:41:14 2004
shud be fixd when all are  updated etc, is fixed for necro u ndeads now anyway and will be fixed for others after reboot/crash ;)

----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 16:41:18 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6916
date: Thu Sep  9 16:41:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6916
Original bug report by Wagro on Thu Aug 26 05:21:02 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

If you have familiars following and you leave the room but come back in before the familiars try to relocate to you, they will relocate to you even if you are in the same room with you. In addition, if you leave the room, reenter, then leave again, they will relocate as many times as you left.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 16:41:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6972
date: Thu Sep  9 17:04:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6972
Original bug report by Moridin on Tue Sep  7 15:25:32 2004

Bug reported from /domains/castles/rooms/moridin-2--

calc -750 000 + 196078 + 240292 + 282696 + 461922

----------------------------------------------------------------------

Moridin wrote on Tue Sep  7 15:28:02 2004
seems it was the negative number in the beginning that messed it up, if I moved it to the end, it worked just fine

----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 17:04:25 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6973
date: Thu Sep  9 17:04:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6973
Original bug report by Moridin on Tue Sep  7 15:25:50 2004

Bug reported from /domains/castles/rooms/moridin-2--

calc -750 000 + 196078 + 240292 + 282696 + 461922
Answer: -553922+240292+282696+461922
that seems slightly wrong to me


----------------------------------------------------------------------

Ixtlilton wrote on Thu Sep  9 17:04:31 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 5877
date: Thu Sep  9 18:25:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5877
Original bug report by Shiranai on Fri Jan 23 00:38:41 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins17a--

I'm getting entry hits all over the place, but there are no mobs in the room with me.  Its the Pirahnha that are entry hitting me, they track, and there are like 10 of them in the room I fled from.


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 23 01:48:37 2004
care to explain. I dont fully follow what the problem is.

You are saying they are hitting you when you are no longer in the room?

did you wimpy?

----------------------------------------------------------------------

Shiranai wrote on Fri Jan 23 20:40:37 2004
I ran in, saw the 10 aggros, and left (not wimpy).  After leaving, I was hit by entry hits, along with the messages like, "Imma kill you" from the mobs, every heartbeat for about 5 or 6 rounds, even though I was clearly not in combat, and there were no other mobs in the room.

----------------------------------------------------------------------

Shiranai wrote on Fri Jan 23 20:50:51 2004
Maybe this'll help
Edge of the pool [exits: out]
 You're at the edge of the pool! Don't stop now get out or the piranha will have you as their snack! Get out of the
pool quick, before you are eaten alive!

Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha 
Bloodthirsty Piranha (wounded) 
Bloodthirsty Piranha 
Bloodthirsty Piranha (wounded) 
Bloodthirsty Piranha 
Bloodthirsty Piranha 

out

Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.

Piranha chuckles as it notices you entering the room.
[ 4] A/D (  0%) Piranha barely bruises you.
HP: 1301|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: has some minor cuts and bruises.
[Piranha]: is in excellent shape.
[ 3] A/D (  0%) Piranha scratches you.
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
You tumble between Piranha's feet.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
You tumble between Piranha's feet.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
Piranha almost fumbles as it misses you.
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
Piranha trips over itself and misses you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
[ 3] A/D (  0%) Piranha scratches you.
[ 3] A/D (  0%) Piranha scratches you.


Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.


HP:1283 (1636) SP: 1304  (1304) EP:1312 (1312) 2% Rooms:9108>
Piranha chuckles as it notices you entering the room.
Piranha becomes confused and completely misses you.
Piranha laughs at Shiranai and says 'Well ... this will cure my boredom!'
Piranha fails to hit you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
[ 2] A/D (  0%) Piranha pokes you.
HP: 1286|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: has some minor cuts and bruises.
[Piranha]: is in excellent shape.
[ 3] Al
0m/D (  0%) Piranha scratches you in your head.
Piranha exclaims 'Shiranai get ready, you are going back to hell!'
Piranha slips and misses you.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your torso.
[ 2] A/D (  0%) Piranha pokes you.
Piranha whaps Shiranai and says 'Haven't you had enough, child?'
[ 3] A/D (  0%) Piranha scratches you.
[ 4] A/D (  0%) Piranha barely bruises you in your torso.
Piranha whaps Shiranai and says 'Haven't you had enough, child?'
[ 2] A/D (  0%) Piranha pokes you.
[ 3] A/D (  0%) Piranha scratches you in your torso.
Piranha recognizes Shiranai and attacks!
[ 2] A/D (  0%) Piranha pokes you.
[ 2] A/D (  0%) Piranha pokes you in your torso.
(sales): Darc peers around the room, looking for Rev.

Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.



HP:1233 (1636) SP: 1304  (1304) EP:1312 (1312) 2% Rooms:9108>
You receive a heal from the Gods as Aphrael prays for your salvation.
Piranha recognizes Shiranai and attacks!
Piranha almost fumbles as it misses you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
[ 3] A/D (  0%) Piranha scratches you.
HP: 1486|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: is in good condition.
[Piranha]: is in excellent shape.
[ 2] A/D (  0%) Piranha pokes you.
Piranha exclaims 'Shiranai get ready, you are going back to hell!'
[ 2] A/D (  0%) Piranha pokes you.
[ 1] A/D (  0%) Piranha grazes you in your head.
Piranha chuckles as it notices you entering the room.
You tumble between Piranha's feet.
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
Piranha looks like a newbie as it misses you completely.
Piranha laughs at Shiranai and says 'Well ... this will cure my boredom!'
You tumble between Piranha's feet.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your torso.
[ 1] A/D (  0%) Piranha grazes you in your torso.
l
Nevyn [geek]: well you've got the right to take some time off anyway i suppose? :) 

Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.


HP:1468 (1636) SP: 1304  (1304) EP:1312 (1312) 2% Rooms:9108>
Zyz [hattrick]: maybe it was a card issue 
Piranha notices the scars it inflicted on Shiranai and gets ready for battle.
Piranha almost fumbles as it misses you.
Piranha says 'Are there are no worthy opponents in this land? You are surely not one, Shiranai.'
You tumble between Piranha's feet.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your head.
HP: 1469|1636 SP: 1304|1304 EP: 1312|1312
[Shiranai]: is in good condition.
[Piranha]: is in excellent shape.
[ 2] A/D (  0%) Piranha pokes you in your head.
Piranha chuckles as it notices you entering the room.
You tumble between Piranha's feet.
Piranha exclaims 'Shiranai get ready, you are going back to hell!'
You tumble between Piranha's feet.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your head.
[ 2] A/D (  0%) Piranha pokes you in your torso.
Piranha chuckles as it notices you entering the room.
[ 3] A/D (  0%) Piranha scratches you in your torso.
[ 3] A/D (  0%) Piranha scratches you in your torso.
Piranha whaps Shiranai and says 'Haven't you had enough, child?'
You tumble between Piranha's feet.


Natural Underground Pool [exits: west, south and ledge]
 This room is has a pool in it. It is naturally made as the water from the surface has been directed to this one
spot and probably leads to a large amount of water somewhere far below here. It looks like you could safely jump in
the pool if you climbed to the ledge above it.

----------------------------------------------------------------------

Shiranai wrote on Fri Jan 23 20:59:06 2004
ps.  Another player ran in the room and ran out, and the mobs entry hit me, even though I'm just idling here, not in a party.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:25:47 2004
Ok. This is easy to explain. The piranha's were trying to track
you but then enigma set up a check to force them back into
the pool. The problem really lies in the way we do movement we
screwed some thigns up early on with the where and when we
present message to the players. 

In this case the piranha was moving to your room, attacking
you then getting moved back _before_ the entry message
was printed.

On top of that the message showing them going back into
the pool was only displayed to the room itself not the 
players in the room.

What you see now looks like this...

Piranha tries to follow you.
Piranha tries to follow you.
Piranha whaps Zifjr and says 'Haven't you had enough, child?'
Piranha completely misses you.
Piranha mismanages its attack and misses you.
The piranha panics, gulping in oxygen. It squirms back into the pool.
Piranha tries to follow you.
Piranha laughs at Zifjr and says 'Well ... this will cure my boredom!'
[ 3] A/D Piranha scratches you.
HP: 1000169|1000304 SP: 375|375 EP: 262|262
[Zifjr]: is in good condition.
[Piranha]: is in excellent shape.
[ 3] A/D Piranha scratches you.
The piranha flaps about on the ground for a bit, before finding its way back into the pool.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:25:47 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 5988
date: Thu Sep  9 18:37:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5988
Original bug report by Zifnab on Fri Feb 20 22:41:21 2004

Bug reported from /wiz/zifnab/workroom--

newbie tour when people reconnect it does not restart

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 06:25:11 2004
just testing to see if I get an email.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:37:46 2004
reenabled set_reconnect_location() and query_reconnect_location()
This should stop people from getting stuck. We turned it off
as an experiment and I think we have too many people getitng
stuck places when they go linkdead/quit for a few minutes.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:37:46 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6158
date: Thu Sep  9 18:39:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6158
Original bug report by Highpriest on Mon Mar 15 08:08:13 2004

Bug reported from /domains/illium/center/streets_27_17--

I died and I saw this:


HELL [exits: east, west and south]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

A leafy thornslinger 
A large, leafy plant sits here  
Lucifer Morningstar

Oruk M.J.K. the Mindflayer  

hp(0/1106) sp(705/857) ep(489/821) > 

And I happened to fight that plant, though I don't deal damage at all and neither the plant do so... (have party report on and report keeps coming out)

-HP


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:39:22 2004
Need to figure out how the items got there to begin with.

Report again if anyone can figure out how they got there.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 18:39:25 2004

Closed



-----------------

poster: Slice
subject: Fixed bug: 6173
date: Thu Sep  9 19:03:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6173
Original bug report by Draco on Tue Mar 16 22:44:23 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room14--

not sure really if this is a bug, debated it for awhile, but decided better safe than sorry.
say Prayer to Morgoth is Down on Draco (19 Minutes.)
wagro's elves have the uncanny ability to at times use the skill ignore pain 50 times without breaking skill uses. i would assume that the smarter part of these elves is to prepare themselves in case an enemy attacks, but it is very easy to do a 50 do w;e on them and have all thier EPS used up before you start a fight. dont know if this is intentional but yeah here it is.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:03:32 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6174
date: Thu Sep  9 19:05:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6174
Original bug report by Draco on Tue Mar 16 23:03:22 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room25--

cast cure light wounds on me
yeah i figured one other thing i should report to you guys in this area is that the evokers in wagro's elves keep trying to cast prismatic spray, but i havent seen one successful cast in like 20 attempts, makes it pretty easy to kill them if they cant succeed in thier spell casting ever.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:05:11 2004
works on me..

Elder advisor finishes the chant.
Elder advisor mutters the words 'manta overlay'
Elder advisor summons a prismatic spray of varying colors that engulfs you!


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:05:14 2004

Closed



-----------------

poster: Slice
subject: Fixed bug: 6175
date: Thu Sep  9 19:12:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6175
Original bug report by Draco on Tue Mar 16 23:08:20 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room32--

hi me again, yes wagros elves, healers are not of significant align to be affected by protection from evil, this spell should either be removed or thier align increased.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:12:23 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6272
date: Thu Sep  9 19:18:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6272
Original bug report by Gartogg on Fri Apr  2 00:25:41 2004

Bug reported from /domains/city/islandmap/x13y43--

can't fish from here


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:18:17 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6274
date: Thu Sep  9 19:19:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6274
Original bug report by Gartogg on Fri Apr  2 03:28:34 2004

Bug reported from /domains/city/islandmap/x12y43--

Can't cast rod from here or farm square 1 south of here...


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:19:29 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6287
date: Thu Sep  9 19:26:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6287
Original bug report by Daran on Sun Apr  4 21:49:28 2004

Bug reported from /domains/city/islandmap/x3y44--

Just killed Blackmoon from viking event and saw Palmascay eats Well-trained event_guard_captain's corpse
dont think thats suppose to be like that, but maybe


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:26:02 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6288
date: Thu Sep  9 19:29:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6288
Original bug report by Gartogg on Sun Apr  4 23:33:07 2004

Bug reported from /domains/mists/sting/Sting31--

in help for jscore, it refers to (see also:) "health"
There is no "health" help entry...


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:29:29 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6322
date: Thu Sep  9 19:31:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6322
Original bug report by Kiera on Wed Apr  7 08:36:28 2004

Bug reported from /domains/misc/hell_ress_room--

i'm in hell. locke just did hymn of rawknrhol on me, and it
actually worked and added to my stats and whatnot.


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:31:03 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6323
date: Thu Sep  9 19:31:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6323
Original bug report by Valzain on Wed Apr  7 09:34:32 2004

Bug reported from /domains/city/undercity/rooms/room36--

When the carebear invasion event was running, I logged out on the ship. When I logged back in, I was stil there. Belgarion wanted me to report this, but I figure its always here, just cut off from the rest of the mud till the event runs


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:31:33 2004
this will be fixed by the set/query_reconnect_location() change
I made earlier

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:31:36 2004

Closed



-----------------

poster: Slice
subject: closed bug: 6339
date: Thu Sep  9 19:33:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6339
Original bug report by Korthrun on Sat Apr 10 15:36:04 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_3_1--

I seem unable to preceed a command with a number
i.e.
19 train skillname
just get typo messages
train skillname
works fine
5 score
does not work
I am in dog form if that helps


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:33:09 2004
This happens when you get a runtime error on a previous 
attempt at using 5 foo. Link death and reconnect will 
solve it.


Its there as a safety check for the shell to not get stuck
looping.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:33:09 2004

Closed



-----------------

poster: Slice
subject: Fixed bug: 6344
date: Thu Sep  9 19:42:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6344
Original bug report by Moridin on Sun Apr 11 00:41:11 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

this is likely not a bug but how daneel meant it to be, but in case it actually is a bug I'll post it anyway

since estimate skill/spell isnt very helpfull over 100, I try to train it over and multiply the number I get that I need in gold
by 35, I need to have less gold then that costs onhand to get that msg, so I drop some gold if I have to much onhand, and well
morpheus is a greedy bastard, cause when I dropped 100k gold in this room, it went poof and vanished without a trace. Hmm, I better not give anyone any ideas to make the sloatinok rift of rooms like this, would be damn hard to navigate


----------------------------------------------------------------------

Marvin wrote on Sat Jul 31 09:22:29 2004
I would just like to state that it isn't sloat's rift, he is just leasing it =P

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:42:09 2004

Fixed



-----------------

poster: Slice
subject: Fixed bug: 6357
date: Thu Sep  9 19:45:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6357
Original bug report by Tranquil on Mon Apr 12 07:12:43 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

while trying to look inside my herb pouch, i got:

Do you mean the herb pouch, Tiny magical dust pouch of Faeries or ?

i believe this is because i was partying with the faerie race leader, and was attempting to look into his race leader item. easy to solve from my end, but it also is a bug therefore i am reporting it as such. thanks =)



----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:45:49 2004

Fixed



-----------------

poster: Slice
subject: closed bug: 6401
date: Thu Sep  9 19:49:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6401
Original bug report by Wagro on Wed Apr 21 01:57:22 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east1--

website doesnt list order of the crescent moon


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:49:01 2004

Closed



-----------------

poster: Slice
subject: closed bug: 6404
date: Thu Sep  9 19:51:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6404
Original bug report by Lagduf on Wed Apr 21 09:20:45 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/office3--

The Janitor, master of the elements is trying to use soul steal against our tank
but never succeeds, I think cause it doesn't have etheral talisman...


----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:51:31 2004
does not have that spell/skill as far as I can tell. Perhaps it
was changed since this bug report. If you see it happen again
log the message that its failing for me and mail it to me.

----------------------------------------------------------------------

Slice wrote on Thu Sep  9 19:51:31 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6984
date: Thu Sep  9 20:00:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6984
Original bug report by Chrono on Thu Sep  9 19:26:29 2004

Bug reported from /domains/city/sewers/lawyer_room--

hmm seems to be a bug, if someone divorces you while you're not on, then you try to divorce them back it doesn't let you, at least for me it dont
eg: occult divorced me, married sweeterevil sometime while i was not on, i'm trying to divorce him, while he's on, while he's on and in the lawyer room, and while he's off, and i cannot divorce him.. it says: Don't be silly.
but occult just came up with an idea, while i was typing this, to marry someone else.. that i may already be divorced it just didn't update.
soooo maybe it just needs to update in finger info, if possible


----------------------------------------------------------------------

Zifnab wrote on Thu Sep  9 20:00:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6987
date: Fri Sep 10 05:29:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6987
Original bug report by Wagro on Fri Sep 10 03:46:58 2004

Bug reported from /domains/misc/link_dead--

I reconnected in this room, somehow


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 10 04:35:55 2004
seems to be related to the fact that I reneabled query_reconnect_location()

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 10 05:29:27 2004
 Somehow today while I was messing around with reconnections
I accidently deleted the code that actually _moved_ you out
of the link dead room.

Fixed next boot/crash for now just use the adv exit when
you log in to that room.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 10 05:29:27 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6985
date: Fri Sep 10 11:07:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6985
Original bug report by Urg on Thu Sep  9 21:36:46 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/hut--

not sure if this is a bug or a typo but "la quin-ja" doesnt work while "la witch" does


----------------------------------------------------------------------

Ixtlilton wrote on Fri Sep 10 11:07:48 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6115
date: Fri Sep 10 11:09:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6115
Original bug report by Skan on Tue Mar  9 02:28:26 2004

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room10--

Trying to attack alligator :kill a one-eyed alligator
There is no a one-eyed alligator here.
I'm using mxp , just clicking on it


----------------------------------------------------------------------

Ixtlilton wrote on Fri Sep 10 11:09:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6989
date: Sun Sep 12 22:50:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6989
Original bug report by Tranquil on Fri Sep 10 18:51:14 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field5--

giants' emotes show up in 'last emote'


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 12 22:50:27 2004
they are an emote no?

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 12 22:50:27 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7028
date: Mon Sep 13 21:31:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7028
Original bug report by Calderon on Mon Sep 13 19:15:26 2004

Bug reported from /domains/outside_city/north/beach_dock--

typed la sign at emerald ferry on gossamer. got
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:31:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7029
date: Mon Sep 13 21:31:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7029
Original bug report by Calderon on Mon Sep 13 19:15:56 2004

Bug reported from /domains/outside_city/north/test_ferry--

tried it again. same response. just me and my two pet wolves here.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:31:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7030
date: Mon Sep 13 21:31:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7030
Original bug report by Joseph on Mon Sep 13 20:08:56 2004

Bug reported from /domains/outside_city/north/beach_dock--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

typed read sign


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:31:09 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7000
date: Mon Sep 13 21:32:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7000
Original bug report by Stellerex on Sun Sep 12 03:13:58 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room1--

Trying to migrate with bittern from Arabidopsis Tower Courtyard room
Trying to migrate with bittern from Arabidopsis Tower Courtyard room


You are ready to perform your skill.
*Tried to load cloned room: /obj/skills/objects/open_sky#16013
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:30 2004
closing all of these from thsi weekend. Most of them shoudl be
repaired. Others will be fixed after a boot.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7001
date: Mon Sep 13 21:32:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7001
Original bug report by Stellerex on Sun Sep 12 03:15:01 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/proom1--

And one west of that room as well

You are ready to perform your skill.
*Tried to load cloned room: /obj/skills/objects/open_sky#16401
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7002
date: Mon Sep 13 21:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7002
Original bug report by Stellerex on Sun Sep 12 03:15:40 2004

Bug reported from /domains/blackavar/map/x46y33--

bah, looks like migrating isn't working anywhere


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7003
date: Mon Sep 13 21:32:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7003
Original bug report by Stellerex on Sun Sep 12 03:23:39 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_1m1--

*Tried to load cloned room: /domains/outside_city/daneel/shapeshifters/objects/log#18567
Trace written to /log/catch


entered shifter guild area and went sw from entrance to the room to enter log


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7004
date: Mon Sep 13 21:32:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7004
Original bug report by Panacea on Sun Sep 12 10:00:52 2004

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room8--

not sure what is going on here.  i'm in forlorn forest, made by malifix.  just killed 3 vultures.  the first two gave no loot and the third gave 4 feathers and two beaks.  very strange.
##


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:51 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7005
date: Mon Sep 13 21:32:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7005
Original bug report by Panacea on Sun Sep 12 10:27:27 2004

Bug reported from /domains/blackavar/malifix/briar_patch/rooms/room55--

this is a followup to bug 7004. it seems that most of the mobs in the forlorn forest are refusing to give out loot when they die


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:32:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7006
date: Mon Sep 13 21:33:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7006
Original bug report by Flamekrayt on Sun Sep 12 13:48:44 2004

Bug reported from /domains/illium/buildings/adv/silent_room--

i should not have died...should i?

You wish your wounds would stop BLEEDING!
HP: 143|1339 SP: 1166|1166 EP: 768|1077
[Flamekrayt]: is in very bad shape.
[Royal baby beaver]: is in awful condition.
You yell 'Exit stage north'!
You run away!
You break your skill use.
Your concentration is interrupted.

Royal Chamber [exits: south and west]
 You have entered the royal chamber, home of the king and queen beavers. They do
not like being bothered. Looking around, you see the same things you've seen
throughout the lodge. There is one exception. There is a large throne that the
king and queen beaver like to park their royal tails on.

The King Demon Zombie Beaver
The Queen Demon Zombie Beaver

You run into the room sucking air.
You feel that Flametycun is being attacked by Royal baby beaver.
You fall to the ground DEAD!
[death]: Flamekrayt died (Royal Baby Demon Zombie Beaver).
You lose your mental link to your familiar.
You lose your mental link to your familiar.
You drop to the ground with an audible Thump.
Your corpse is sucked away.


i ran into another room by wimpy, but i still died...
i was not poisoned, so i could not have been delayed damage.
any reason? or bug?


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:33:30 2004
you can die from fleeing.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:33:30 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7008
date: Mon Sep 13 21:33:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7008
Original bug report by Inside on Sun Sep 12 14:42:41 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_12_7--

kill a officer
khosan was looking for irregularities in the new code, so i'm posting this one in the bug group. i'm in this room with 8 mobs:
An officer marches by 
A wandering mercenary soldier is here 
A fat pigeon 
A fat pigeon 
A slimy gutter rat 
A dark cloaked stranger 
A dirty looking peasant 
A citizen mumbles softly  
who don't usually decide to congregate like this.
thought it was worthy of mention


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:33:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7016
date: Mon Sep 13 21:34:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7016
Original bug report by Communist on Sun Sep 12 19:00:10 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

was in eq party doing kadavre, got this to happen when deathing
Sakke shivers as pure energy flows through its body!
Sakke chants some arcane words, makes a few gestures, and heals Nevyn.
Belgarion directs a ray of acid energy straight at Doctor Kadavre!
Monster: Doctor Kadavre     Health: 20%
You hold your hand in the air. A spherical black orb forms around your hand and launches into Doctor Kadavre body. Doctor Kadavre gasps in horror as the
    very fabric of his internals is ripped in pieces!
Doctor Kadavre falls to the ground DEAD!
You receive 246761 exp.
You grab enormous red sardonyx from Doctor Kadavre's corpse.
You grab pyroclast from Doctor Kadavre's corpse.
You grab Kadavre scalpel from Doctor Kadavre's corpse.
You grab Metal stethoscope from Doctor Kadavre's corpse.
You grab Blood pressure cuff from Doctor Kadavre's corpse.
You grab Blood pressure cuff from Doctor Kadavre's corpse.
You grab Metal stethoscope from Doctor Kadavre's corpse.
You grab Kadavre scalpel from Doctor Kadavre's corpse.
You get 1344 gold coins.
Done. You looted 1 corpse.



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:34:00 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7017
date: Mon Sep 13 21:34:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7017
Original bug report by Nevyn on Sun Sep 12 19:00:28 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

mobhealth mature cave wyvern, Health: 60
mobhealth mature cave wyvern, Health: 40
mobhealth mature cave wyvern, Health: 30
mobhealth mature cave wyvern, Health: 10
mobhealth mature cave wyvern, Health: 100
kadavre dropped 2x his normal loot. we got 2x everything that is :)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:34:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7024
date: Mon Sep 13 21:35:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7024
Original bug report by Byllk on Mon Sep 13 11:39:52 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

ehh three Willie the Mystics? Seems like a bug to me :)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:35:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7026
date: Mon Sep 13 21:35:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7026
Original bug report by Temuthril on Mon Sep 13 14:35:50 2004

Bug reported from /domains/everrest/malifix/spidercave/rooms/entrance--

Theres three Breeder Bobs in the newbie area 3. (Spider Cave.)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:35:12 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7034
date: Wed Sep 15 18:46:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7034
Original bug report by Inside on Tue Sep 14 06:34:51 2004

Bug reported from /domains/misc/hell/rooms/river_acheron--

hell apprently has lost it's little charon, boy wonder.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 18:46:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7035
date: Wed Sep 15 18:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7035
Original bug report by Joseph on Tue Sep 14 06:48:47 2004

Bug reported from /domains/guilds/berserker/guild_hall--

master of the berserker guild has clones sometimes... once there were three of them simultaneously, all with the name Thraarr ;)


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 18:49:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7042
date: Wed Sep 15 19:18:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7042
Original bug report by Urg on Wed Sep 15 19:16:51 2004

Bug reported from /domains/hyboria/sven/mord/crypt--

Shrine to the Mighty Hero Xandar [exits: out]
 This is the place where followers come to worship the remains of the mighty 
defender of goodness. There is a sarcophagus
in the center of the room.

Beldak the High Priest of St. Xandar's  
Beldak the High Priest of St. Xandar's  
Beldak the High Priest of St. Xandar's  


really shouldnt be 3 beldaks, there was only 2 before


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 19:18:52 2004
shouldn't be 2 of them either.

Fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 15 19:18:52 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7055
date: Thu Sep 16 15:47:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7055
Original bug report by Temuthril on Thu Sep 16 14:48:50 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

In the portal room in adventure guild, theres a huge amount of portals. about 3 portals for each alpha guild.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 16 15:47:08 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7070
date: Fri Sep 17 13:33:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7070
Original bug report by Dojjan on Fri Sep 17 10:22:11 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

I can't look at the exp plaque. I'm in plaque room and when i try to look at the exp plaque i get this.
la exp plaque
You can't look at exp that.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 13:32:57 2004
works for me. check your aliases.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 13:33:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7073
date: Fri Sep 17 13:34:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7073
Original bug report by Communist on Fri Sep 17 13:13:27 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

on damage inflicted plaque
471) Graxon        
472) Malifix 

i find that a bit hard to believe...


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 13:34:03 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7062
date: Fri Sep 17 15:28:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7062
Original bug report by Tranquil on Fri Sep 17 00:26:03 2004

Bug reported from /domains/misc/race_select--

eheh funny stuff, 'la vampire' returns: Which Vampire do you mean? (try using proper english like: 'a', 'any', 'first' ..), while other races seem to be working fine =)


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 15:28:02 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7068
date: Fri Sep 17 15:33:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7068
Original bug report by Gerrik on Fri Sep 17 06:30:09 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm34--

i got this bug when i entered the game;

brief off
channels add gerchan
pick lump from bag
order all follow
RDMP ON 0420
You wear black leather gloves.
You feel agile.
You feel stronger.
Your heart beats an extra beat.
You feel refreshed.


RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
MXP is enabled.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
You enter Islands of Myth.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 15:33:14 2004
Unfortunately no one caught the back trace of the error.
have to report again when/if it happens again. Most likely
the room you are trying to reconnect into will not
load.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 15:33:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7021
date: Fri Sep 17 18:31:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7021
Original bug report by Khosan on Sun Sep 12 19:53:52 2004

Bug reported from /wiz/khosan/workroom--

- /domains/sombre/areas/icarus/objects/city/dome leaks objects, and many of them too.


----------------------------------------------------------------------

Khosan wrote on Sun Sep 12 20:31:02 2004

actually the problem is that this area clones a ton of useless and invisible objects
in every single room. It adds up to so many objects that the area is using a significant
amount of the total memory. This is unacceptable.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:34:45 2004
working on this.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:38 2004
we addressed the issues here in another manner.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7023
date: Fri Sep 17 18:31:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7023
Original bug report by Communist on Sun Sep 12 22:07:44 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_d1--

You finish the chant.
You mutter the words 'tops eht skram x'
You already have a beacon.
tithe 21 gold to Dojjan

immediately afterwards:
You finish the chant.
You mutter the words 'noc aebllem su oyod'
You have no beacon to go to.
You fail to find your magical beacon.

bug?


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 13 21:35:06 2004
entirely possible your beacon disappeared.

----------------------------------------------------------------------

Communist wrote on Tue Sep 14 04:58:33 2004
nods, my beacon did disappear, but that should allow me to create a beacon right?

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:59 2004
Marvin just made a fix that should solve this problem 
after the next reboot.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:31:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7032
date: Fri Sep 17 18:32:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7032
Original bug report by Mandos on Tue Sep 14 03:42:02 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

I got the message 'your beacon has faded out of existence' and tried to summon another, but it said 'you already have a beacon'. I even went to the reoom where the first beacon had been and it asn't there, and still couldn't summon another, nor relocate to the one that had been there in the first place.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:32:17 2004
see the previous report.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:32:20 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7041
date: Fri Sep 17 18:37:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7041
Original bug report by Zephyrus on Wed Sep 15 18:34:23 2004

Bug reported from /domains/everrest/tpost/wood1--

The rogue tunnel entrance on everest island (near the ferry) has disappeared, it seems to have been gone since all the problems of this pass weekend.  I'm not sure if this is intentional or just an overlooked error.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:37:23 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7043
date: Fri Sep 17 18:37:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7043
Original bug report by Justus on Wed Sep 15 20:01:08 2004

Bug reported from /domains/everrest/map/x26y50--

everrest rogue portal is missing


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:37:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7044
date: Fri Sep 17 18:38:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7044
Original bug report by Mandos on Wed Sep 15 21:25:46 2004

Bug reported from /domains/emerald/execution/emerald_island/x5y34--

I typed 'enter portal' at the entrance to willy's area on emerald, and it said which shimmering green portal do you mean? - the portal must be duplicating itself, as there were no other portals there


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:38:02 2004
seems to be fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:38:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7045
date: Fri Sep 17 18:44:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7045
Original bug report by Soulleech on Thu Sep 16 00:32:21 2004

Bug reported from /domains/misc/tour_ferry/RD--

*Bad argument 1 to find_object()
Expected: string Got: 0.
Trace written to /log/runtime
just trying to look at goss tour dock sign...
x


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:44:30 2004
these should all be fixed now.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:44:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7048
date: Fri Sep 17 18:48:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7048
Original bug report by Communist on Thu Sep 16 02:18:09 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

dunno if this has already been reported, but here i am in the inquisitor guild hall
la plaque
This guild has no members.

To view the entire list, 'look at all on plaque'.

bug?



----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:48:09 2004
this has something to do with the way we are reloading
rooms. Multiple reports so I am closing this one.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:48:12 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7049
date: Fri Sep 17 18:49:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7049
Original bug report by Elvis on Thu Sep 16 03:07:25 2004

Bug reported from /domains/illium/buildings/mage/rooms/top_stairs--

Stairs in mage guild area won't let me climb down them


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:24 2004
We have madea  few fixes to the way things are stored.
I want to clean up all the old bugs please repost if
this still is not fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7050
date: Fri Sep 17 18:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7050
Original bug report by Zephyrus on Thu Sep 16 08:10:38 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/cemetery/room03--

the vampires in sunnydale keep respawning after the initial kill at the boot, i'm not sure if this is intended or buggy. zephy.**
e
l
w
l


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:39 2004
I disabled them all until we can redo the way they are added.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:49:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7052
date: Fri Sep 17 18:50:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7052
Original bug report by Anlo on Thu Sep 16 08:57:15 2004

Bug reported from /domains/blackavar/map/bdock--

When typing la sign at bvar ferry dock I got:
*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:50:18 2004
Marvin made a fix to address this next boot.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:50:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7058
date: Fri Sep 17 18:52:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7058
Original bug report by Communist on Thu Sep 16 19:56:52 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_a1--

i typed N in madesco
N
The scent of a strange harvest makes its way to your nose.
Madesco City Agricultural Level [exits: north, south and east]
A Large Farmer, tending to the harvest  

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:52:12 2004
problem is you cannot go North from the room you reported this.

_please_ report the problems from where they happened, I do not
 have time to hunt and try and find which room actually errored.
,.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:52:12 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7059
date: Fri Sep 17 18:52:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7059
Original bug report by Stellerex on Thu Sep 16 21:03:55 2004

Bug reported from /domains/misc/hell_ress_room--

lots of vampires scurrying about sunnydale....makes for quick death


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 16 22:07:03 2004
need to rework the way this area populates its monsters.

For now they are disabled.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:52:18 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7061
date: Fri Sep 17 18:53:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7061
Original bug report by Roxer on Fri Sep 17 00:09:41 2004

Bug reported from /domains/everrest/map/x35y56--

*Bad argument 1 to call_other()
Expected string or array or object Got: 0.
Trace written to /log/catch

When i did walk to elf at everrest


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:53:00 2004
what does a walk to elf at everrest mean?

report the error from the room it happened in plase

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:53:00 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7066
date: Fri Sep 17 18:54:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7066
Original bug report by Ca on Fri Sep 17 01:22:04 2004

Bug reported from /domains/everrest/city/rooms/room1--

The items listed on Rufrin's stump doesn't seem to clear off after someone sells them to Rufrin.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:54:52 2004
we think this is related to shops cleaning up and shopkeepers
not knowing how to store their inventory correctly. for now 
they wont clean up we will address the other issue later.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:54:52 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7088
date: Sat Sep 18 19:52:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7088
Original bug report by Joseph on Sat Sep 18 13:49:48 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/ceo5--

n
Satan, the CEO recognizes Joseph and attacks!
[23] Satan, the CEO ultraslays you!
You wish your wounds would stop BLEEDING!
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
You dodge Demon's attack.
Dracolich recognizes Joseph and attacks!
[ 5] Dracolich bruises you.
You wish your wounds would stop BLEEDING!
You yell 'Exit stage south'!
You run away!
Vice president's office [exits: south and north]

i went north and wimped back to south after first strong hit without even seeing the room with aggro monsters in! I think it shouldn't happen...


----------------------------------------------------------------------

Zifnab wrote on Sat Sep 18 19:52:38 2004
you think it shouldnt happen. So do I. The problem the code is written in 
such a way that it is very difficult to rearrange it.

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 18 19:52:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6994
date: Mon Sep 20 15:43:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6994
Original bug report by Tzikas on Sat Sep 11 16:07:29 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/residential/city_b1--

Im standing on a road, but the room is indoors.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:43:59 2004
I suspect this was intentional on the part of Cebcurg
since the area is underwater.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:43:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7046
date: Mon Sep 20 15:44:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7046
Original bug report by Elvis on Thu Sep 16 01:36:45 2004

Bug reported from /domains/blackavar/anhk/rooms/cake--

Stairs in ankh morpork opera + military area lead down, not up, and can't be used


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:44:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7069
date: Mon Sep 20 15:46:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7069
Original bug report by Iedee on Fri Sep 17 06:43:13 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_h5--

I have tried to visit all 3 guilds in the mugak swamp and I have been able to visit any of them.  The huts are not there and I have been unable to enter them.  I have been able to enter regular mugak huts in the swamp...just not the ones for the guilds.  Thanks.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 17 18:58:31 2004
This appears to be a case of items getting no environment...

@foreach(object obj in children("/domains/sombre/areas/swamp/objects/hut")) { ZBUG(enviro
nment(obj)); }

@foreach(object obj in children("/domains/sombre/areas/swamp/objects/hut")) { ZBUG(enviro
nment(obj)); }

6 of the items had no environment. 1 is supposed to be in this room and
has no environment so the mud will not clone a new one.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:46:08 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7072
date: Mon Sep 20 15:46:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7072
Original bug report by Dojjan on Fri Sep 17 12:06:13 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

Got this when i tried to enter portal to sidhes.
Which shimmering green portal do you mean? (try using proper english like: 'a', 'any', 'first' ..)
Looks like there is 1 or even more portals there.. (should only be 1)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:46:32 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7076
date: Mon Sep 20 15:46:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7076
Original bug report by Oxolotl on Fri Sep 17 16:32:54 2004

Bug reported from /domains/everrest/tpost/wood2--

rogue portal at everrest dock appears to have 'gone'


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:46:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7078
date: Mon Sep 20 15:47:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7078
Original bug report by Zilpen on Fri Sep 17 18:04:58 2004

Bug reported from /domains/dragon/elements/void/room_0--

I saw this message when I entered the grey rift: 'Some luckless fool has left 4 rifts here.'


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:17 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7079
date: Mon Sep 20 15:47:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7079
Original bug report by Modred on Fri Sep 17 18:07:01 2004

Bug reported from /domains/hyboria/uncle/monks/br2--

I've been in this room in the monks area for an hour. I entered the room
and it contained no monks, I would have expected the monks to respawn by
now. People have travelled through the room but have not killed anything in
it during time I have been idling here.

This is the only room I can empirically say that monks don't seem to be 
respawning in but only a subset of rooms in the monks area seem to respawn
mobs.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:23 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7080
date: Mon Sep 20 15:47:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7080
Original bug report by Modred on Fri Sep 17 18:19:08 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_f2--

2 hours ago I was able to enter the hut, now I cannot.

>enter hut
There is no hut here.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:29 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7082
date: Mon Sep 20 15:47:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7082
Original bug report by Tranquil on Fri Sep 17 20:12:26 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/cemetery/south07--

i built a campfire in this room a few hours ago (maybe 6?) and when i come back, it's still here. don't think anyone else has been here, because there are plenty of vampires around


----------------------------------------------------------------------

Tranquil wrote on Fri Sep 17 23:33:37 2004

Fixed


----------------------------------------------------------------------

Tranquil wrote on Fri Sep 17 23:33:40 2004

Fixed


----------------------------------------------------------------------

Tranquil wrote on Fri Sep 17 23:34:49 2004
just an update on this bug, the fire is still there, and according to rltime it's

Fri Sep 17 23:33:55 2004 CET

so, i'm pretty sure it's not from some other woodsy. okies thanks

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:41 2004
duplicate

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:41 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7083
date: Mon Sep 20 15:47:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7083
Original bug report by Mamoru on Fri Sep 17 22:46:00 2004

Bug reported from /domains/everrest/tpost/m_ferry--

rogue tunnel entrance on everrest side is missing


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7084
date: Mon Sep 20 15:47:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7084
Original bug report by Calderon on Sat Sep 18 01:21:22 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field4--

i think the Giants are not repopping properly
i have cleared mistyswamp and beholders and visited a few other places and only 2 giants have appeared. it's very odd


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:47:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7085
date: Mon Sep 20 15:48:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7085
Original bug report by Iedee on Sat Sep 18 07:24:52 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor2Room14--

I am 1 north of Ezmerelda.  I want to climb down the stairs to leave the tower.  I cannot climb down the stairs and when I look for them, it says they are not there.

Thanks!


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:48:14 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7086
date: Mon Sep 20 15:48:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7086
Original bug report by Flamekrayt on Sat Sep 18 08:20:07 2004

Bug reported from /domains/emerald/evilned/rooms/kwall2f--

earthfast guards (n, 5w, n from earthfast entrance) are not repop-ing



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:48:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7090
date: Mon Sep 20 15:49:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7090
Original bug report by Joseph on Sat Sep 18 15:31:59 2004

Bug reported from /domains/blackavar/city/merrsq--


looks like a way to palace is inaccessible for several days... gate guards dont reset and they are the only ones that have the key to this closed gate ;( Umm... and some days ago i have also noticed that some of the royal queen guards or what are their name dont reset too cause i got bounty on one of them ;)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:49:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7092
date: Mon Sep 20 15:49:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7092
Original bug report by Daeva on Sat Sep 18 19:23:19 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

report giant repop

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:49:12 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7093
date: Mon Sep 20 15:49:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7093
Original bug report by Darktooth on Sat Sep 18 20:19:27 2004

Bug reported from /domains/illium/shops/bounty_room--

rep bounty-This small dwarf seems to be the only living being around. His job seems to guard the prison under the palace, and thatlittle evil fellow seems ot enjoy it. This is a totally hateful character that you will not mind putting to death.- questinfo bounty

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 19 00:21:35 2004
what it the bug?

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:49:18 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7094
date: Mon Sep 20 15:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7094
Original bug report by Wagro on Sat Sep 18 20:49:01 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/emerald--

Was killing turlach and he banished my abomination, so i died and some familiars died. When i came back to the room, Turlach was no longer there, and a lot of my eq was missing from the ground. Among the missing were 2 red handled longswords, dragon eyes (glowing), mithril breastplate of tiamat, steel bracers, one brillian goat skin chap, and then a shin guard for the other leg, dragonscale boots, and an amulet of destruction


----------------------------------------------------------------------

Wagro wrote on Sat Sep 18 20:50:31 2004
Oh misread that, dragonscale boots are still there, but the other gear is gone

----------------------------------------------------------------------

Wagro wrote on Sat Sep 18 22:29:36 2004
Updating again, came back to turlach's room some time later, it seems that the yellow mist he casted is still here, and he has not reappeared, dunno if this is related to him and my eq dissappearing or not

----------------------------------------------------------------------

Ixtlilton wrote on Mon Sep 20 15:49:42 2004
i can fix bugs too

----------------------------------------------------------------------

Ixtlilton wrote on Mon Sep 20 15:49:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7099
date: Mon Sep 20 15:51:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7099
Original bug report by Zephyrus on Sun Sep 19 07:02:35 2004

Bug reported from /domains/everrest/tpost/wood1--

Well i recently reported that the portal on everest was bugged and had disappeared, and Zifnab fixed the problem, and i was able to use the portal for a day.  Now I can't use the portal on everest again, so I'm assuming it's still bugged in some way.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 15:51:57 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7101
date: Mon Sep 20 15:52:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7101
Original bug report by Beranis on Sun Sep 19 10:10:51 2004

Bug reported from /domains/emerald/evilned/beaver/rooms/br1--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0
Trace written to /log/catch

Happened when i first went in (room loading?), went back out and in again to see if it reoccurred it didn't


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Zifnab wrote on Mon Sep 20 15:52:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7102
date: Mon Sep 20 16:19:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7102
Original bug report by Beranis on Sun Sep 19 10:17:00 2004

Bug reported from /domains/emerald/execution/emerald_island/kobolds/path_33--

This may not be a bug, because I don't know this area properly. Is this area overpopulating itself? There are between 5 and 10 sentries in each room.


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Zifnab wrote on Mon Sep 20 16:19:37 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7103
date: Mon Sep 20 16:20:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7103
Original bug report by Maduo on Sun Sep 19 10:31:55 2004

Bug reported from /domains/castles/rooms/maduo-21--

i took one of my empty chests and put it in another room and put lotsa quartz in it, after i renamed it 'quartzes',  it wouldnt let me touch it or close it or anything, its like its not even in the room though you can clearly see it.

A small cedar chest named 'Quartzes' (open)
The chest contains:
  many gigantic pale yellow smokey quartzes
  2 rosey pink star rose quartzes
  a large rosey pink star rose quartz

 HP: 793/793 SP: 2965/2965 EP: 777/777 GOLD: 456368/0 alter chest help
There is no chest here.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 16:20:14 2004
you named it. use the name.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 16:20:14 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7104
date: Mon Sep 20 16:20:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7104
Original bug report by Sirc on Sun Sep 19 15:44:11 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

looks like the exp plaque is gone?
-sirc


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Zifnab wrote on Mon Sep 20 16:20:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7107
date: Mon Sep 20 16:21:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7107
Original bug report by Mor on Mon Sep 20 07:44:29 2004

Bug reported from /domains/outside_city/yensid/room37--

Chin-up Land! And Some Other Strange Thing! [exits: east and southwest]
 Not only is there jolly good 'pits all around, but there is also some weird
writing on the wall!

write mickey on wall
Which Wall do you mean? (try using proper english like: 'a', 'any', 'first' ..)


THere should only be one wall.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 16:21:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7077
date: Mon Sep 20 17:43:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7077
Original bug report by Flamekrayt on Fri Sep 17 16:59:12 2004

Bug reported from /domains/emerald/evilned/rooms/keep2--

if you build a campfire (not sure about normal fires) in a room.
save
you stay in the room, you see the message that the fire spreads its warming glow
then once i regen, i go kill some mobs
takes about 5mins? when i come back into the room where fire is
i don't see the message of fire spreading its glow. i try to toss a wood
save
into the fire, says i can't toss that in that. meaning, no fire, or wrong syntax
but i know the syntax is right, coz i done it before. so the fire doesn't exist
save
i try to build another campfire, says you can't fit two campfires in one room
that's it.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 17:43:56 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7112
date: Tue Sep 21 13:11:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7112
Original bug report by Erec on Tue Sep 21 00:48:07 2004

Bug reported from /domains/blackavar/olympus/rooms/olympe--

If I start combat by having my wraith cast on a target, then leave the room as soon as he's cast, when I reenter, the mob isn't agro to me.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 21 13:11:29 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6720
date: Tue Sep 21 14:18:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6720
Original bug report by Grasfer on Fri Jul 16 18:20:51 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/lm2--

order wraith cast mind invasion
Miner casted mist and when my wraith blasted i got this.

Wraith finishes the chant.
Wraith mutters the words 'SPAL inf flff luff!'
Wraith: *Bad argument 1 to reg_assoc()
Expected: string Got: 0.
Trace written to /log/runtime


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Ixtlilton wrote on Tue Sep 21 14:18:27 2004
think this was fixed earlier hrm, at least nothing like it happened now, well, re-report if it happens

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 21 14:18:27 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7118
date: Tue Sep 21 18:36:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7118
Original bug report by Byllk on Tue Sep 21 18:36:11 2004

Bug reported from /domains/outofwhack/uncle/statue/rm20--

q
cast magma boulder



w


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 21 18:36:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7116
date: Tue Sep 21 18:54:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7116
Original bug report by Flamekrayt on Tue Sep 21 16:10:39 2004

Bug reported from /domains/emerald/evilned/rooms/keep2--

woodsman campfires. i know the desc has changed. so finding it funny.
but the problem now is that i can keep throwing wood into the fire
save
non-stop, threw like 5 in already, and still going strong.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 21 18:54:15 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6868
date: Wed Sep 22 16:52:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6868
Original bug report by Jaws on Mon Aug 16 03:31:23 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

my wraith lost the eq it had in one of the crashes yesterday, nothing huge, just wanted to report it - the items the undead had last time it went to sleep, then recall after crash, no items

----------------------------------------------------------------------

Ixtlilton wrote on Sat Aug 28 01:34:27 2004
did you give or take anything from the undead while you had it out?

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Ixtlilton wrote on Wed Sep 22 16:52:39 2004
i can't know how or why it was lost and afaik no one else has lost eq this way? so i'll close it. if it happens again try to come with details regarding the circumstances .... it's hard to guess

----------------------------------------------------------------------

Ixtlilton wrote on Wed Sep 22 16:52:42 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6977
date: Wed Sep 22 17:32:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6977
Original bug report by Wagro on Wed Sep  8 02:10:30 2004

Bug reported from /domains/blackavar/city/plroad4--

If you level a necro minion or train a skill/spell on it and a crash happens (reboot too maybe?) before saving, the exp is saved under the correct catagory in the minion, but their level or skill/spell % revert back to the last save, so effectivly the exp is lost because there is no way to reinc them, or other solutions.


----------------------------------------------------------------------

Ixtlilton wrote on Wed Sep 22 17:32:54 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6752
date: Wed Sep 22 17:35:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6752
Original bug report by Tektor on Wed Jul 21 06:24:50 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east9--

When lostego repairs my abom its stealing corpses from my inventory


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Ixtlilton wrote on Wed Sep 22 17:35:18 2004
mmm...think this was fixed
at least it doesn't seem to do it now

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Ixtlilton wrote on Wed Sep 22 17:35:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6885
date: Wed Sep 22 18:05:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6885
Original bug report by Gerrik on Fri Aug 20 09:24:59 2004

Bug reported from /domains/outside_city/farms/farm1/map/x8y14--

hi, order mummy give gold to gerrik, order mummy give golds to gerrik, order mummy give all gold to gerrik, order mummy give all golds to gerrik dont work. seems i can drop gold if i specify the amount. ie order mummy drop 588 gold works but order mummy drop gold does not.


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Ixtlilton wrote on Wed Sep 22 18:05:03 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6887
date: Wed Sep 22 18:05:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6887
Original bug report by Wagro on Fri Aug 20 22:19:46 2004

Bug reported from /domains/mists/gator/swamp62--

i started casting at a mob, but moved out of the room, but i think my guys got a spell off though because the mob is showing signs of disease and dmg. The issue is though, when i reentered he was neither aggro towards me nor my fams


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Ixtlilton wrote on Wed Sep 22 18:05:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6893
date: Wed Sep 22 18:06:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6893
Original bug report by Jaws on Sun Aug 22 17:47:29 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglenw13--

100% corpse parenga does not last longer than a normal corpse - bug repping this cuz ixy posted it should

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Ixtlilton wrote on Wed Sep 22 18:06:07 2004
did i fix this? i think so...

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Ixtlilton wrote on Wed Sep 22 18:06:07 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6894
date: Wed Sep 22 18:06:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6894
Original bug report by Joseph on Sun Aug 22 20:00:04 2004

Bug reported from /domains/misc/tour_ferry/hyboria--

suck/nosuck events:
my stats were changed (str went down because of suck event) and i'm still wielding two weapons but(!) if i look at one of them i can see "...blah... you can wield it with both hands..." ;)
so atm it seems like i have three hands to wield my weapons

IMHO there should be some check about wielding when stats change


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Ixtlilton wrote on Wed Sep 22 18:06:43 2004
i think we decided that we would live with this...if not, bite me

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Ixtlilton wrote on Wed Sep 22 18:06:46 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6896
date: Wed Sep 22 18:07:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6896
Original bug report by Jaws on Mon Aug 23 01:50:12 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_c13--

dunno whats up, but disjoint bones is only lasting like 4 rounds all the sudden

----------------------------------------------------------------------

Jaws wrote on Mon Aug 23 05:09:25 2004
VTD
after reboot, duration time seems ok now  - dunno

I was logged in a loong time


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Ixtlilton wrote on Wed Sep 22 18:07:16 2004
think this was due to something i did and zifnab fixed eheh

----------------------------------------------------------------------

Ixtlilton wrote on Wed Sep 22 18:07:21 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6978
date: Wed Sep 22 19:06:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6978
Original bug report by Zifnab on Wed Sep  8 05:18:40 2004

Bug reported from /domains/outofwhack/uncle/egypt/kh24--

some rooms in this area have 2 set_objects() monster in first does not reset.
I fixed this room already this is a note to check the rest.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 19:06:11 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6980
date: Wed Sep 22 19:06:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6980
Original bug report by Zag on Thu Sep  9 00:28:47 2004

Bug reported from /domains/sombre/areas/airship/rooms/main/ferry--

Withdrew 750k before crash, after crash all gold on hand was gone, and gold was not back in bank


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 19:06:50 2004
this can happen. you and the bank save independently.

After taking money out save.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 19:06:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7053
date: Wed Sep 22 20:13:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7053
Original bug report by Tranquil on Thu Sep 16 11:37:03 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/camp4--

This area (giants) seems to have some issues with cloning mobs. Outside, in the vmap area, there seems to be an incredibly large amount of wildlife. This is excellent for carnivores, but probably not intended.

Inside the giant camp, the opposite is happening. There used to be 1-4 giants cloning/repoping per room, and now it seems that each repop consists of between 3 and 10 mobs. I have tested this by idling for 2 hours and finding only 10 giants in the entire area, when no-one passed the entrance.

Khosan has asked me to report this, so here it is =)


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 20:13:26 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7109
date: Wed Sep 22 21:29:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7109
Original bug report by Flamekrayt on Mon Sep 20 17:20:32 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

hyboria fire area:
there are 7 hunters in one room (but only for some rooms)
save


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 22 21:29:25 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7135
date: Thu Sep 23 15:32:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7135
Original bug report by Beranis on Thu Sep 23 11:40:49 2004

Bug reported from /domains/illium/west/west040--

On Jade Street [exits: north and south]
 This small road heads north and south through the market district of the city. The traffic here is quite heavy as people
rush about running their errands.

A floating moonflower vine
Carebear - NOT SET UP

It says it's a buggy monster and contact Samael or the local admins ...


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:32:46 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:32:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7136
date: Thu Sep 23 15:32:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7136
Original bug report by Tranquil on Thu Sep 23 13:40:40 2004

Bug reported from /domains/illium/west/west106--

On North Market Street [exits: northwest and southeast]
 North Market Street heads northwest and southeast through the market district of the city. Many
people wander around the market, shopping for whatever they may need.

A floating moonflower vine (glowing)
Carebear - NOT SET UP  

  < Hp: 2112/2112 >-< Sp: 1558/1558 >-< Ep: 1615/1615 >
  < Exp: 1,399,358 >-< Next: 1% >-< Rooms: 11322 >-< Gold: 823537/2187828 >

>l

This is a buggy monster. If you see this contact either Samael or if he's not present, your local admin. Thank you.
He is in excellent shape.



----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:32:58 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7133
date: Thu Sep 23 15:36:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7133
Original bug report by Mandos on Thu Sep 23 09:55:58 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/bronze/room04--

3 cordelia's in the Bronze (on top of the ~20 students/room) in sunnydale


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:36:37 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7134
date: Thu Sep 23 15:36:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7134
Original bug report by Beranis on Thu Sep 23 11:39:46 2004

Bug reported from /domains/illium/west/west040--

who
------------------------------------------------------------------------
----                        0 friends,                              ----
----                        6 wizards, 33 mortals                   ----
----                     Islands of Myth, 39 players                ----
------------------------------------------------------------------------
Admin.Khosan      Admin.Zifnab      Admin.Zifnab      Arch .Ant
 Wiz .Tigran       Wiz .Enigma      {215} Jant        [142].Baer
[141].Tranquil    {126}.Hierokliff  {126} Mintorus    {120}.Fraziw
{115} Evicta      [112].Dojjan      {110} Zlame       [110].Zoox
[105] Justus      [105].Tomten      {101}.Occult      [ 95].Jensa
[ 95].Matt        [ 81].Communist   { 77} Flamekrayt  [ 70] Rathidragon
{ 70} Zag         { 65} Sebastian   [ 63] Highpriest  [ 61] Jas
{ 60} Celine      { 57} Aphrodite   { 52} Akutenshi   { 51} Korthrun
[ 49] Reamus      { 15} Arizira     { 15} Beranis     { 15}.Eliphas
[ 15] Wildfrag    [  8] Daktar      [  1].Squizzy
------------------------------------------------------------------------
----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----
---- () = dead, ^^ = builder, {} = race leader                      ----
------------------------------------------------------------------------

(Two zif's are better than one?)


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:36:49 2004
not a bug. wizards can log in multiple times.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 15:36:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7137
date: Thu Sep 23 20:56:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7137
Original bug report by Modred on Thu Sep 23 15:50:43 2004

Bug reported from /domains/sombre/areas/nightmare/rooms/city/city_c7--

I think that the Kfahirs (and the mugaks in the swamp but it is night and
there are too many aggressives in the entrance to report from there) are
repopping too often. There seem to be multiple rooms with 4 or 5 kfahirs in
it and while they are wandering monsters that seems too high. The entrance
to the swamp on somber contained 8 mugaks.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 20:56:05 2004
duplicate

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 20:56:56 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7138
date: Thu Sep 23 22:22:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7138
Original bug report by Ranja on Thu Sep 23 19:36:08 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/bar/room02--

Up in Sunnydale, at Willy's place there are still many willies,  havent seen any clone bugs everywhere else after last fix, so i dont know.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 23 22:22:27 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7114
date: Sat Sep 25 20:40:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7114
Original bug report by Highpriest on Tue Sep 21 09:05:48 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y24--

Mylag is broken.

-HP


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:40:53 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7121
date: Sat Sep 25 20:44:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7121
Original bug report by Celine on Tue Sep 21 22:43:40 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

entered this room and got this msg.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

kthnkxbye


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:44:18 2004
can't reproduce.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:44:21 2004

Closed



-----------------

poster: Khosan
subject: Fixed bug: 7122
date: Sat Sep 25 20:46:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7122
Original bug report by Inside on Wed Sep 22 04:49:48 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_m1--

there seem to be WAAAAAAAAAAAAAAAY more mugaks in the swamp than there should be. i'm seeing about 8 or 9 per room, whereas there used to be 2-4.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:46:46 2004
fixed after boot

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:46:46 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7124
date: Sat Sep 25 20:50:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7124
Original bug report by Hierokliff on Wed Sep 22 07:57:27 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_bc5--

there are tons of talos citizens today


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:50:59 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7125
date: Sat Sep 25 20:53:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7125
Original bug report by Inside on Wed Sep 22 08:20:29 2004

Bug reported from /domains/outofwhack/uncle/egypt/sphinx--

there are 2 sphinxes here


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:53:35 2004
can't reproduce, not even if I force a cleanup.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:53:38 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7129
date: Sat Sep 25 20:56:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7129
Original bug report by Modred on Wed Sep 22 12:52:42 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/fountain/entrance--

Someone has left 2 dark portals lying on the ground.

I logged into this room and found two portals.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:56:09 2004
can't reproduce.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:56:09 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7130
date: Sat Sep 25 20:57:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7130
Original bug report by Stellerex on Wed Sep 22 14:13:59 2004

Bug reported from /domains/blackavar/map/x38y38--

two identical signs on the path here


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:57:18 2004
can't reproduce

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:57:21 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7141
date: Sat Sep 25 21:00:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7141
Original bug report by Flamekrayt on Fri Sep 24 15:47:20 2004

Bug reported from /domains/everrest/map/x20y41--

sylvan protector guild: the hut that we enter. at times there is one hut, at
times more than one.
so you can enter the hut directly sometimes, and other times, you get the message:
Which hut do you mean? (try using proper english like: 'a', 'any', 'first' ..)


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:24 2004
can't reproduce.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:24 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7143
date: Sat Sep 25 21:00:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7143
Original bug report by Mandos on Fri Sep 24 21:00:21 2004

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/12,10,1--

Mobs in Talos didn't spawn on the reboot


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:55 2004
they are disabled.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:00:58 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7144
date: Sat Sep 25 21:01:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7144
Original bug report by Elvis on Fri Sep 24 21:13:49 2004

Bug reported from /domains/hyboria/uncle/monks/blr18--

Blue Head Priest on hyb not spawned


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:01:52 2004
he is here.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:01:52 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7145
date: Sat Sep 25 21:02:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7145
Original bug report by Inside on Fri Sep 24 21:14:04 2004

Bug reported from /domains/sombre/areas/airship/rooms/shack/entrance--

this room should have a north exit and an out exit, but it currently has neither. the bug i got when i entered the room said:
*Illegal type of index
Trace written to /log/runtime


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:35 2004
temp failure while I was working on something

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:37 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7146
date: Sat Sep 25 21:02:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7146
Original bug report by Inside on Sat Sep 25 03:53:18 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,4,1--

there is a north exit in this room that doesn't move me. also, in the room to the north of this one, there is a south exit that doesn't move me. perhaps these exits are actually moving me to the room i'm already in.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:54 2004
same as prev bug

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:02:54 2004

Closed



-----------------

poster: Khosan
subject: Fixed bug: 7147
date: Sat Sep 25 21:05:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7147
Original bug report by Inside on Sat Sep 25 05:47:33 2004

Bug reported from /domains/blackavar/tavern/rooms/tavern1--

two old men sitting here... should only be 1


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:05:06 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7148
date: Sat Sep 25 21:05:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7148
Original bug report by Communist on Sat Sep 25 13:39:09 2004

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

seemed like I dropped a bunch of food in castle a few minutes ago, now it's all gone


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:05:54 2004
this is a new feature of castles. Don't drop anything there except in the safes.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:05:54 2004

Closed



-----------------

poster: Khosan
subject: Fixed bug: 7152
date: Sat Sep 25 21:15:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7152
Original bug report by Siffar on Sat Sep 25 17:21:09 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_7--

hi,
there seems to be another problem now. the beacon is not 
working properly. cant relocate to it and sometimes
tells me that it already exists, while it does not.
cheers,
S.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:15:21 2004

Fixed



-----------------

poster: Khosan
subject: closed bug: 7156
date: Sat Sep 25 21:16:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7156
Original bug report by Ca on Sat Sep 25 19:48:24 2004

Bug reported from /domains/dragon/elements/void/room_25--

Can't look at plaque in this room.


----------------------------------------------------------------------

Ca wrote on Sat Sep 25 19:49:56 2004
Um, I was in the wrong room, ignore this report ;)

----------------------------------------------------------------------

Ca wrote on Sat Sep 25 19:50:08 2004

Closed


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:16:27 2004

Closed



-----------------

poster: Khosan
subject: closed bug: 7157
date: Sat Sep 25 21:16:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7157
Original bug report by Soulleech on Sat Sep 25 20:44:57 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_g13--

There are no coins of that type here.
this message pops up whenever I try to take gold from the ground.


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:16:39 2004
duplicate report

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:16:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7176
date: Mon Sep 27 01:45:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7176
Original bug report by Deadnaught on Sun Sep 26 21:31:14 2004

Bug reported from /domains/everrest/city/rooms/room1--

21:27:56 Rufrin the shopkeeper [sales]: Need gold? I will pay 222,566 gold for R
eally Wicked Witch
Robe
 > value a witch robe
That item is worth 160035
er....



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 01:45:18 2004
not a bug. He figures value based on condition. his price
is for a perfect item

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 01:45:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7163
date: Mon Sep 27 16:25:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7163
Original bug report by Elvis on Sun Sep 26 02:56:27 2004

Bug reported from /domains/illium/shops/bounty_room--

The mobs in Schizo area on mists are currently invulnerable unless I am very much mistaken.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:25:04 2004
I am able to damage them and I have no skills.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:25:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7149
date: Mon Sep 27 16:27:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7149
Original bug report by Tektor on Sat Sep 25 15:39:58 2004

Bug reported from /domains/guilds/protectors/guild_hall--

Trying to move in abj guilds in mage school getting this:
*Cannot index value of type 'function'.
Trace written to /log/runtime


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:07:31 2004
the guild halls are doing somethign funky with passing a function pointer to add_item.
I don't think that was ever itended to work. It is by pure chance that
the parser reacts correctly when it was processing a direct_verb_rule() call.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:27:43 2004
I am not sure why this was there. I dont think we ever
called evaluate() on the value for those mappings.

I removed it the room loaded and the guild should be joinable again.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:27:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7150
date: Mon Sep 27 16:29:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7150
Original bug report by Siffar on Sat Sep 25 16:34:46 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_i14--

hi,
it looks like i can not pick up gold that is lying on the floor.
it says something like "there are no coins of that type here".
take gold, take coins and take gold coins does not work...
i have autoloot turned off to pick up gold after kill.
cheers,
S.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:29:13 2004
I am guessing this is due to the unloading of rooms we are now doing.
I will add coins to the list of items I need to fix.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:29:16 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7155
date: Mon Sep 27 16:37:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7155
Original bug report by Sebastian on Sat Sep 25 18:46:06 2004

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

My eq party killed the giant king, in beanstalk area in se gossamer.
When he dies, he drops a key to his 2 doors s of him.
think Holy Prayer DOWN
Well, the key didn't dest, and i went back after party, checked, and golden goose, and the harp as well as giant king dagger are back.  Basically people can save key come back every repop and get a free 2 tp item and mage hand slot.
I picked up the eq, but i'm putting it back after this report.  So basically i suggest the key dest after like 10 mins of looting or something.
-Seb


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:37:44 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7158
date: Mon Sep 27 16:38:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7158
Original bug report by Tektor on Sat Sep 25 21:47:32 2004

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

communist made a rack and now its this:
Tektor's Magical Rack of Torture


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:38:42 2004
this item needs to be rewritten along with a few others. I 
am making notes to myself to fix those.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:38:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7161
date: Mon Sep 27 16:42:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7161
Original bug report by Highpriest on Sun Sep 26 02:15:07 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

(refer to 7148) It reminded me about a similar case. I was golding at giants one day and I dropped my extra corpses (theyused up too much inv) and non-eq loots some distance away from the area. When I came back to it, they were gone, but I assumed someone took them away. After some time (same day, probably about an hour later), I dropped extra corpses in a room (different room) again, then when I'm back it's gone again. Also, food that I dropped at giants entrance were missing too.
This sounds a little too much of a coincidence.

-HP


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:42:48 2004
I suggest not dropping things in rooms. To limit memory usage
we are quickly cleaning up rooms although the items should
still be there when you get back some things are not saving
correctly yet and we are working on that.
*

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:42:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7162
date: Mon Sep 27 16:42:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7162
Original bug report by Dmitri on Sun Sep 26 02:23:06 2004

Bug reported from /domains/outside_city/beanstalk/rooms/groom2--

there are 3 giant kings in the beanstalk area, just thought u might like to know**


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:42:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7164
date: Mon Sep 27 16:43:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7164
Original bug report by Deadnaught on Sun Sep 26 04:17:47 2004

Bug reported from /domains/guilds/firemage/guild_hall--

i logged on and...
'GuildMaster's Room [exits: out]
 Lair of the Fire Mage

Esssthr'sss, the Firemage guildmaster
A nondescript thing lies at your feet.'
when i try getting it:
'[ nondescript thing ]: You aren't able to take it.'


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:43:42 2004
I don't see any problem with the rooms currently. Grab
a wizard next time it happens so they can find what that object
is.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:43:42 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7175
date: Mon Sep 27 17:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7175
Original bug report by Sebastian on Sun Sep 26 21:24:53 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon20--

Ancient cave wyvern loaded itself 3 times in the room.
Asked khosan for a remove of them so we could attempt an eq monster, told me no, but yeah 3wyverns 3m,2.2m,1.9m. thanks :)


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 17:32:42 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7183
date: Mon Sep 27 17:33:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7183
Original bug report by Wildchild on Mon Sep 27 16:22:43 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

Walked into a room in the beholders, and got the following:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

Last time I walked through this room, iirc, Eponine had a cauldron sitting here. It is here no longer, and she has been logged off for 15 minutes.
And the last time I was through the cauldron was here and she was already logged off.



----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 17:33:51 2004
known issue with cauldrons. Its on the list to be rewritten.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 17:33:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7186
date: Tue Sep 28 01:41:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7186
Original bug report by Justus on Tue Sep 28 00:01:18 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/market7--

here is 9 lamp, there should be just one.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 28 01:41:04 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7187
date: Tue Sep 28 01:41:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7187
Original bug report by Sebastian on Tue Sep 28 00:36:16 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/office/room03--

Mayor's Office [exits: east]
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  
Mayor Wilkins  


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 28 01:41:49 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7185
date: Tue Sep 28 15:20:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7185
Original bug report by Waz on Mon Sep 27 19:42:01 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,2,1--

I can't enter the room to the south of here...I've also tried
from different directions, i.e., going west and south, then east...
No matter from which direction, I can't enter that room.  No error
msg, I put the direction command in and the command just seems to freeze.



----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 28 15:20:01 2004
You can now enter the room. there will however now both be the sparse_object 'rocks' in there and the 'real' object rock in there
f

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 28 15:20:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7213
date: Thu Sep 30 18:50:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7213
Original bug report by Communist on Thu Sep 30 18:49:15 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

typing 'all patries' (yes i typoed)
gives me this:
USAGE: all 
the USAGE message used to say everything you can look at with 'all'


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 18:50:15 2004
works fine for me.

all patries
USAGE: all 

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 18:50:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7199
date: Thu Sep 30 19:54:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7199
Original bug report by Waz on Wed Sep 29 02:36:50 2004

Bug reported from /domains/illium/buildings/mage/rooms/caf_hall3--

I was about to enter the room to the south, abjurer guild hall, when
I typed 's' and got this msg.

*Cannot index value of type 'function'.
Trace written to /log/runtime

I was not able to go south, just stayed in the room here.
I walked east, came back into this room, and was then able to go south.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 19:54:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7203
date: Thu Sep 30 19:55:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7203
Original bug report by Fegler on Wed Sep 29 15:26:47 2004

Bug reported from /domains/guilds/abjurer/guild_hall--

when i tried to go to master of energy guild from abjurer guild i got this msg:
*Cannot index value of type 'function'.
Trace written to /log/runtime
when i tried again it worked...
got the same when i went south so i should land in abjurer room, but htat was before i tried to go to master of energy


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 19:55:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7205
date: Thu Sep 30 19:55:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7205
Original bug report by Slayn on Wed Sep 29 23:28:42 2004

Bug reported from /domains/guilds/abjurer/guild_hall--

when trying to go s to abj guild i got this
 
*Cannot index value of type 'function'.
Trace written to /log/runtime
 
thanks


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 30 19:55:54 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7168
date: Thu Sep 30 22:58:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7168
Original bug report by Athena on Sun Sep 26 13:34:53 2004

Bug reported from /domains/outside_city/larssi/rooms/hut--

The book on Larssi's island, in the hut, cant be read. You can look at it but the actual contents cant be seen. probably due to sparse obj.
Danke, Athy


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:58:05 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7159
date: Thu Sep 30 22:58:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7159
Original bug report by Apathy on Sat Sep 25 22:33:50 2004

Bug reported from /domains/emerald/sniket/rooms/palace--

> la sign
It's a sign try reading it.
> read sign
You can't read that.


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:58:14 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7170
date: Thu Sep 30 22:58:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7170
Original bug report by Sakke on Sun Sep 26 16:06:44 2004

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room27--

at orc area, when you kill orc it leaves gold:
for example: 896 gold coins.
and when i try to take that it gives: 
There are no coins of that type here.
You aren't able to take it.
but when i do "take all" it just takes them and no complain...


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:58:53 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7172
date: Thu Sep 30 22:59:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7172
Original bug report by Joseph on Sun Sep 26 18:16:28 2004

Bug reported from /domains/emerald/sniket/rooms/palace--

Description: ...Next to the statue, standing on the ground, is a big golden sign.

>examine sign
It's a sign try reading it.

>read sign
You can't read that.



----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 22:59:47 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7180
date: Thu Sep 30 23:00:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7180
Original bug report by Jas on Mon Sep 27 11:36:58 2004

Bug reported from /domains/hyboria/lorien/map/x1y6--

killed a boar and then ate the corpse.  When i tried to get the coins, resulted in saying 'There are no coins of that type here.'   Jas.


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 23:00:08 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 7212
date: Thu Sep 30 23:04:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7212
Original bug report by Mamoru on Thu Sep 30 17:07:45 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins8--

get gold
there are no coins of that type here.
you aren't able to take it.


----------------------------------------------------------------------

Marvin wrote on Thu Sep 30 23:04:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7217
date: Fri Oct  1 02:46:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7217
Original bug report by Astarte on Fri Oct  1 01:13:26 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/music--

Singing Talos falls to the ground DEAD!
You receive 7759 exp.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

You hit Singer 1 time.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:46:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7218
date: Fri Oct  1 02:46:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7218
Original bug report by Astarte on Fri Oct  1 01:14:08 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/music--

Icarus Music Hall [exits: south]
You find yourself in a small building, that has been decorated with a large
stage that inhabits the far northern edge of the room you stand within. You
realize that this is the place that would be used if a presentation or event
was to be held. Rows of chairs line the surface of the floor beneath you.

A Singing Talos   (wounded)



You feel fully healed.
Your body glows with magical energy.
gmis singer
You begin to chant.


cgm
You finish the chant.
You summon a small cloud of green mist and direct it at Singing Talos!
Spell effectiveness: 141.52%

Stopping processing of death. Monster died twice (destroying monster)



----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:46:53 2004
fixed next boot. some monsters may still error like this.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:46:53 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7219
date: Fri Oct  1 02:47:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7219
Original bug report by Astarte on Fri Oct  1 01:26:18 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_m16--

say what you want, but the whole area hasn't received a reset for an hour now ...

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:47:20 2004
pretty sure I disabled all the mosnters in this area 
the rooms needs to be fixed one at a time.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 02:47:23 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7229
date: Sat Oct  2 02:53:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7229
Original bug report by Nevyn on Fri Oct  1 21:57:21 2004

Bug reported from /domains/dragon/elements/fire/castle35--

Doors wont unlock in sears castle, i've got, went and got the key again, still wont work, help please.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:08 2004
they do unlock they just did not work
with unlock door with foo. You had to have 1 key in your inventory
and do unlock door which then picked the right key.

this will be fixed next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:11 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7232
date: Sat Oct  2 02:53:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7232
Original bug report by Apathy on Fri Oct  1 23:43:29 2004

Bug reported from /domains/castles/rooms/apathy-5--

Apathy's Room [exits: west and up]
The throneroom of Castle Cestrionith, it's quite comfortable in here. You envy Apathy.

A large steel door blocking the west. (locked)
A large steel door blocking the 0. (locked)
Xanthos                                                                                                                 
A sturdy iron safe named 'Main EQ Set'


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:35 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 02:53:35 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7241
date: Sun Oct  3 05:28:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7241
Original bug report by Communist on Sun Oct  3 05:21:45 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/tower1--

Communist's Magical Rack of Torture
Communist's Magical Rack of Torture


protsay Rack UP on Zag
two racks in room?


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 05:28:48 2004
a known issue with us cleaning up rooms again.
We are fixing things slowly and this one already has a bug report

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 05:28:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7190
date: Sun Oct  3 15:40:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7190
Original bug report by Kacroo on Tue Sep 28 05:04:34 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room7--

odd, when i cast ice pick it says 'You mutter some strange words and summon a magical ice pick!' but when i look in my inv its not there.  I've tried recasting but got the same result.  Air shield works fine though.


----------------------------------------------------------------------

Kacroo wrote on Tue Sep 28 05:17:52 2004
Bah, found out that you cant summon an ice pick if you have no space in your inv.  Would be nice if we had a message like 'blah blah, you have no space in your inv, blah blah, go sell some stuff, blah blah, you moron.'
or something like that

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:40:41 2004
fixed next boot

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:40:41 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7191
date: Sun Oct  3 15:41:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7191
Original bug report by Zag on Tue Sep 28 08:17:55 2004

Bug reported from /domains/illium/buildings/mage/rooms/caf_hall3--

At staircase 1s of mage guild i type climb down stairs, s 3w s, and I get *Cannot index value of type 'function'.Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:41:45 2004
was fixed a few days ago.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:41:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7216
date: Sun Oct  3 15:45:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7216
Original bug report by Cowboy on Thu Sep 30 22:56:56 2004

Bug reported from /domains/blackavar/southernw/polis/castle/room51--

two Clara's in room (A young woman in rags).
When freeing 2nd clara I got this message:
Clara smiles warmly at you, thanking you for freeing her.
    She says 'My father will reward you fairly for this.'
    She says 'Just give him this ring when you see him.
    She gives a ring to you and runs away.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:45:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6796
date: Mon Oct  4 16:55:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6796
Original bug report by Zlame on Thu Jul 29 22:00:03 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

I lost 2x frost pikes due to the crasch
I had both keeped, and I was just going afk, and when I was back
they were gone, and can't find them anywhere.



----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 16:55:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7204
date: Mon Oct  4 16:56:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7204
Original bug report by Cowboy on Wed Sep 29 20:41:11 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room20--

I was disconnected from the MUD while I was in my castle with 2 open safes.
I reconnected within seconds, but everything was gone from both safes!
What should I do?

Here's what was lost:

A sturdy iron safe named 'weapons' (open)
The safe contains:
  Red-handled longsword
  Illuar
  Bloody Paw of Gungor
  Rapier
A sturdy iron safe named 'eq' (open)
The safe contains:
  A Blue Gilt Cloak
  Tie's Ring
  Ring of Health
  Scaled Armshield
  Stone Gauntlet
  Studded Armshield
  Black leggings of scorched metal
  Solan's Breastplate
  Talisman of Zarath
  Glistening violet glasses
  Left Foot of a Bear
  Right Foot of a Deer
  Shiny violet amulet
  Enchanted titanium ring
  Shiny violet glasses

Thanks, jim


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 16:56:56 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7251
date: Mon Oct  4 18:28:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7251
Original bug report by Modred on Mon Oct  4 18:23:31 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_1--


The mobs that used to spawn in random rooms (lords, officers, strangers) no
longer seem to.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 18:28:19 2004
that is correct.
I disabled them until they can be fixed

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 18:28:19 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7247
date: Mon Oct  4 19:25:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7247
Original bug report by Tranquil on Mon Oct  4 08:20:00 2004

Bug reported from /domains/emerald/maldan/woods/map/x3y38--

hag seems to have asexual reproduction special. we found two in there a moment after i gazed the first one. ktx


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:25:16 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7010
date: Mon Oct  4 19:33:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7010
Original bug report by Khelekloth on Sun Sep 12 16:23:40 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

I can't cast attack spells at my enemies in bavar arena.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:33:19 2004
I cannot reproduce this at all. If anyone can reproduce it please
do so and grab a wiz to look at it. 

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:33:19 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7210
date: Mon Oct  4 19:33:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7210
Original bug report by Sebastian on Thu Sep 30 15:01:27 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

I'm in arena and any spell i attempt to cast, well, any damage spell, i get the "You are not PK registered" message.
I'm in arena1


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:33:31 2004

Closed



-----------------

poster: Zifnab
subject: >closed bug: 7010
date: Mon Oct  4 19:38:53 2004

On Mon Oct  4 19:33:19 2004 Zifnab wrote post #217:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7010
> Original bug report by Khelekloth on Sun Sep 12 16:23:40
2004
> 
> Bug reported from /domains/blackavar/city/arena/arena1/room1--
> 
> I can't cast attack spells at my enemies in bavar arena.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  4 19:33:19 2004
> I cannot reproduce this at all. If anyone can reproduce it please
> do so and grab a wiz to look at it. 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  4 19:33:19 2004
> 
> Closed
> 
> 
I did manage to reproduce this shortly after posting this.

It has been fixed effective next boot.

-----------------

poster: Zifnab
subject: Fixed bug: 7228
date: Mon Oct  4 19:49:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7228
Original bug report by Communist on Fri Oct  1 21:28:18 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

wear necklace
You howl in PAIN as the spikes of the necklace penetrate your skin.
Your skin flushes and then return to its normal pigmentation.
You have died at the hands of Xetrov's spiked necklace
[arena]: Communist has died at the hands of 0 in the Blackavar Arena.
*Bad argument 2 to foreach
Expected: array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:49:47 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7249
date: Mon Oct  4 19:50:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7249
Original bug report by Fegler on Mon Oct  4 11:34:26 2004

Bug reported from /domains/blackavar/city/arena/arena1/room1--

i went in the blackavar arena
and got this

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Fegler enters.
[arena]: Fegler has entered the Blackavar Arena.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:50:26 2004
trace is gone. Have to report it again and grab a wiz
to get the trace from the error when it happens.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 19:50:26 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7013
date: Mon Oct  4 20:02:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7013
Original bug report by Communist on Sun Sep 12 17:49:27 2004

Bug reported from /domains/illium/shops/bounty_room--

got eq bounty on mob with necklace of fangs ("The Master"), which is nonexistent because that is now dropped by mayor


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:02:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7038
date: Mon Oct  4 20:04:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7038
Original bug report by Qu on Tue Sep 14 21:57:05 2004

Bug reported from /domains/hyboria/sven/mord/temple/room/temple_center--

i got the goat in temple with beldak as bounty
it appears i am unable to kill this, only cripple it.
ox
er qu
 :)


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:04:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7040
date: Mon Oct  4 20:05:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7040
Original bug report by Evicta on Wed Sep 15 09:51:40 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/droom13--

black dragon quest is bugging.. the rooms with quest mobs dosnt seem to load
tried both today and yesterday.. only the unicorns loaded for me
evicta


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:02 2004
all shifter quests are bugging.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:05 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7063
date: Mon Oct  4 20:05:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7063
Original bug report by Pokeme on Fri Sep 17 00:51:54 2004

Bug reported from /domains/outside_city/noobie/rooms/ocean--

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pokeme the Lizardman  
She is a member of the lizardman race.
breathing normally
0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
i never set a desc, what is the "0" there for?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:26 2004
because you never set a desc. minor issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:05:26 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7075
date: Mon Oct  4 20:08:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7075
Original bug report by Khelekloth on Fri Sep 17 16:02:35 2004

Bug reported from /domains/illium/center/streets_27_17--

There's a bug in IOM site when clicking the acrobat guild in rogue guild tree.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:08:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7081
date: Mon Oct  4 20:12:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7081
Original bug report by Inside on Fri Sep 17 19:27:54 2004

Bug reported from /domains/blackavar/city/kuriskzoo/r1--

i just killed breeder bob (spider caves) for the 2nd time in a week or 2. i killed him cause i got him as a bounty. malifix says that breeder bob should not be killable and that it is a bug (malifix coded the area). so i bug repped it :)


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:12:41 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7089
date: Mon Oct  4 20:14:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7089
Original bug report by Joseph on Sat Sep 18 14:07:32 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/demon1--

there are demon clerks and a demon tourist in this room and when i clicked on a clerk using mxp i attacked a tourist... rename these mxp links to "kill a demon clerk" or "kill a clerk" instead of "kill a demon" (and the same with a tourist) please...


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:14:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7096
date: Mon Oct  4 20:19:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7096
Original bug report by Matt on Sun Sep 19 00:06:37 2004

Bug reported from /domains/sombre/areas/nightmare/rooms/city/city_c7--

Too many mobs in this area.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:19:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7097
date: Mon Oct  4 20:20:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7097
Original bug report by Flamekrayt on Sun Sep 19 04:22:10 2004

Bug reported from /domains/emerald/evilned/rooms/keep2--

asked communist if he made a magical rack when he came to earthfast
said yes, but also said that was about 6 hours ago
an hour before i asked communist, i saw that it was *****'s rack
(***** being another player, not communist, coz i didn't ask if i could name him)
now, i came to earthfast again, i saw that it said: flamekrayt magical rack
so...think it will name itself after whoever passes that room
and should it still be around after 6 hours???

another thing
about the fires (campfires, not sure about normal fires)
an update, if you build a campfire in one room, you can leave and enter the room
within a minute or so, the fire still spreads its warmth...
(not sure if it can be longer, probably can i think)
but after fire should have died... the campfire still seems to be in the room
and you can't build another or toss any wood into the campfire
thanks
flamey


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:20:57 2004
I fixed the fires on 9-21. The rack I still have a note to fix.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:20:57 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7098
date: Mon Oct  4 20:32:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7098
Original bug report by Sardy on Sun Sep 19 05:22:23 2004

Bug reported from /domains/sombre/areas/forest/rooms/forest_c1--

The Tree hands you something.
Strange Forest [exits: west]
A Giant Tree

I walked in earlier, he gives me a wooden staff, i wandering around inside, dont kill the queen, warp out, sell loot, staff sells for like 3k gold at shop, and come back, and he automatically gives me another, this intended?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:32:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7100
date: Mon Oct  4 20:33:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7100
Original bug report by Flamekrayt on Sun Sep 19 08:23:49 2004

Bug reported from /domains/emerald/evilned/rooms/kwall2i--

save
(in earthfast) there are sometimes aggro earthfast guards. so i go in, trying to
kill them
this time, 2 are aggro, and i manage to kill one before running.
save
but, after i healed myself (took about 3mins or so), i went back in, and they
save
are gone. asked on channel, but no one replied, and did a quick history check
of my screen, and seems like no one passed me...
so...
new bug: disappearing mobs?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:33:24 2004
kind of. Its relatedt o our cleaning up of rooms.

Already addressed in another bug report.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:33:27 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7110
date: Mon Oct  4 20:43:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7110
Original bug report by Daeva on Mon Sep 20 19:18:34 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x16y23--

press eye
use deathblow
press eye
press eye
press eye
press eye
press eye
q
look
press eye
look
press eye
press eye
press eye
press eye
press eye
press eye
press eye
press eye
Found a giant outside of the area, dont think they are supposed to do that


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 20 19:57:31 2004
found a lot of Macros in your bug report... use !

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:43:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7113
date: Mon Oct  4 20:44:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7113
Original bug report by Inside on Tue Sep 21 05:36:30 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/market7--

2 lamps here, should only be one


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:44:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7115
date: Mon Oct  4 20:46:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7115
Original bug report by Nugxz on Tue Sep 21 09:50:55 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/bank--

You must be in a bank in order to withdraw money.
You must be in a bank in order to withdraw money.
You can't withdraw 100000 that.
in the bank in talos.... strange


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:46:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7126
date: Mon Oct  4 20:47:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7126
Original bug report by Inside on Wed Sep 22 08:33:41 2004

Bug reported from /domains/mists/mistsmap/x6y4--

2 portals here, should only be 1


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:47:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7252
date: Mon Oct  4 20:50:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7252
Original bug report by Kuron on Mon Oct  4 20:39:57 2004

Bug reported from /domains/castles/rooms/rossano-1--

In friend's castle A large steel door blocking the 0. (locked)
not supposed to be there, k thx


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:50:01 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 20:50:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7230
date: Mon Oct  4 21:22:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7230
Original bug report by Sirc on Fri Oct  1 22:21:59 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room25--

There is no guildpage for Acrobat on the website
-Sirc


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 21:22:08 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7188
date: Tue Oct  5 01:03:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7188
Original bug report by Eponine on Tue Sep 28 01:55:10 2004

Bug reported from /domains/misc/hell_ress_room--

for event 'egg hunt' eggs command is either broken or the event itself is broken and is not stopping once all eggs are found


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 00:59:24 2004
most likely the event is broken due to us cleaning up rooms.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:03:39 2004
They will no longer be cleaned up. I also upped the gold on them
quite a lot.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:03:39 2004

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 7188
date: Tue Oct  5 01:08:12 2004

On Tue Oct  5 01:03:39 2004 Zifnab wrote post #240:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7188
> Original bug report by Eponine on Tue Sep 28 01:55:10
2004
> 
> Bug reported from /domains/misc/hell_ress_room--
> 
> for event 'egg hunt' eggs command is either broken or the event itself is
broken and is not stopping once all eggs are found
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct  5 00:59:24 2004
> most likely the event is broken due to us cleaning up rooms.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct  5 01:03:39 2004
> They will no longer be cleaned up. I also upped the gold on them
> quite a lot.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct  5 01:03:39 2004
> 
> Fixed
> 
> 
FYI.. 

80 10k eggs
10 100k eggs
10 1M eggs

-----------------

poster: Zifnab
subject: Fixed bug: 7189
date: Tue Oct  5 01:48:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7189
Original bug report by Tahnval on Tue Sep 28 05:03:46 2004

Bug reported from /domains/illium/shops/shop_food--

I think Alice's food shop isn't restocking.  It's
currently completely empty, which has never happened before.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7197
date: Tue Oct  5 01:48:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7197
Original bug report by Ranja on Tue Sep 28 21:47:49 2004

Bug reported from /domains/guilds/soilshaman/herb_shop--

I'm not 100% sure this is a bug, but I think the herbs in the herb shop does not respawn after you buy them once. I have bought once after reboot a couple of times now, but i havent seen any in shop the rest of those reboots. Would be nice if someone could check this out, else I have to train find herb skill :)
-Jar.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  3 15:43:00 2004
duplicate reports of this problem with shops in general.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:27 2004
all of these will be fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7224
date: Tue Oct  5 01:48:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7224
Original bug report by Astarte on Fri Oct  1 13:53:59 2004

Bug reported from /domains/illium/shops/shop_food--

list
This shop has nothing to sell.

Ummm, bug or feature?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 01:48:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7259
date: Tue Oct  5 16:34:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7259
Original bug report by Lotus on Tue Oct  5 16:24:01 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

eat all
call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:34:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7169
date: Tue Oct  5 16:35:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7169
Original bug report by Charix on Sun Sep 26 14:32:30 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x16y24--

i try: eat all

i get : *call_other() couldn't find object
Trace written to /log/runtime

and i got some food in my inv..


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:35:12 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7234
date: Tue Oct  5 16:35:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7234
Original bug report by Tektor on Sat Oct  2 13:32:11 2004

Bug reported from /domains/illium/center/streets_27_17--

Got this when i tried to eat all in cs:
*call_other() couldn't find object
Trace written to /log/runtime
Second time i tried eat all it worked.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 16:26:09 2004
dbxwhere tektor

*call_other() couldn't find object
Object: /cmds/verbs/eat at line 13

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_eat_obs' at /cmds/verbs/eat at line 44
#8: 'do_eat_obj' at /cmds/verbs/eat at line 13
dbxframe tektor 8
/trans/cmds/dbxframe.c: "tektor"
------/cmds/verbs/eat.c:13 - do_eat_obj("Litho the Stinkfish: You do NOT want to eat that!!
", 0)
locals: 
----------------------------------------------------------------
//:VERB eat

//:ACTION OBJ->eat_me()
mixed do_eat_obj(object ob, string name)
{
=>    ob->eat_me(name);
}


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:35:26 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6918
date: Tue Oct  5 16:49:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6918
Original bug report by Wumpus on Fri Aug 27 05:43:05 2004

Bug reported from /domains/outofwhack/harbor1--

I'm not sure if this is a bug, or masteries aren't working, or something has been tuned...but there has been a drastic decrease to the effectiveness of spells within the weaver tree:

Holy prayer used to last as long as avatar regeneration, but now it is significantly less in duration.  It shouldn't be an issue of my mastery %...exorcism (hp mastery) is 118 and soul of the avatar (avreg mastery) is 114.

Prayer for protection used to last much longer than 5 minutes...but it has recently gone down in duration.  Armor of faith lasts 1 minute now, with God Like alignment.  It was short before...but not that short.

Eru and Ca have also noticed decreases in effectiveness of healerish spells...particularly prots.  On a more general note, I have talked with people from other guilds who say their spells are also shorter in duration.  For these reasons, I have filed this report.  Thank you for your time and attention in this matter.

- Wump


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:49:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7235
date: Tue Oct  5 16:50:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7235
Original bug report by Ranja on Sat Oct  2 13:57:07 2004

Bug reported from /domains/illium/shops/fountain--

According to the woodsman leader i'm a 'stupid fuck' for saying this, but.. 

Could you check out the duration on intuitive awareness? I swear it lasted twice as long 2 weeks ago, and many other woodsmen say it got short duration too. Might be same as ironwill, cleric prots etc. thanks.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  2 16:26:36 2004
I am sure all the prots are the same. I fixed spells and
have not gone back and fixed skills.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 16:50:02 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7182
date: Tue Oct  5 17:16:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7182
Original bug report by Zifnab on Mon Sep 27 16:22:25 2004

Bug reported from /wiz/zifnab/workroom--

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7139
Original bug report by Wagro on Fri Sep 24 05:33:10 2004

Bug reported from /domains/outside_city/farms/farm1/map/x1y2--

I think this is a necromancer bug.
Had noticed this a bit before, but decided to test it today. I killed a monster which registered as 390972 exp when i typed kills, and because of minion leech i got 141291. Next, I created a party for just myself, and killed another mob, which according to kills was 436046 exp yet i only got 121669 exp out of that one. Now, I tried doing this after i had saved my minions, but the mobs i killed appeared to give me the exp as intended so i think this is either partially/fully related to the minions. If it helps, I have both exp rate wishes, so my exp rate should be on the order of 110%.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:22:04 2004

Closed

accidently closed it.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  4 23:12:30 2004

23:02:12 Wagro -[necromancer]-: ok, finding something to kill
23:02:48 Wagro -[necromancer]-: dead
23:04:00 Zifnab <-->: you got 106479
23:04:03 Wagro -[necromancer]-: right
23:04:09 Zifnab <-->: what was the mosnter worth
23:04:24 Wagro -[necromancer]-: on kills it says 415387
23:04:33 Wagro -[necromancer]-: party kills says 339174
23:06:09 Wagro -[necromancer]-: now if you take into account that i get a 31%
share, i get about right, but i think it isnt factoring in my exp rate
23:06:39 Wagro -[necromancer]-: i know that ixt changed it so what the minions
get is not affected by your exp rate, could possibly be a source of the problem

  "member_info",
  /std/race/snakeman#157715 ("Wagro"),
  106479,
  CLASS( 7 elements
    "wagro",
    0,
    1096923726,
    "LDR",
    0,
    "",
    0
   )
})
  "member_info",
  /obj/spells/objects/undeads/zombie#167468 ("Brainfood"),
  39136,
  0
})
  "member_info",
  /obj/spells/objects/undeads/wraith#167894 ("Mang"),
  47511,
  0
})
  "member_info",
  /obj/spells/objects/undeads/abomination#168643 ("Abo"),
  48237,
  0
})
  "member_info",
  /obj/spells/objects/undeads/vampire#169006 ("Vamp"),
  49385,
  0
})
  "member_info",
  /obj/spells/objects/undeads/mummy#169333 ("Wraps"),
  48426,
  0
})


----------------------------------------------------------------------

Ixtlilton wrote on Tue Oct  5 17:16:08 2004
should be fixdd now

----------------------------------------------------------------------

Ixtlilton wrote on Tue Oct  5 17:16:08 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7240
date: Tue Oct  5 18:34:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7240
Original bug report by Communist on Sun Oct  3 03:43:34 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room30--

apprentice cook in lothlorien elves doesn't id to elf


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:34:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7254
date: Tue Oct  5 18:36:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7254
Original bug report by Lu on Tue Oct  5 01:29:50 2004

Bug reported from /domains/mists/mistsmap/x6y4--

arr, can't enter mnav guild from the vmap here, ARRR
p.s. i'm a pirate
ARRR


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:36:19 2004
I can. report it again and grab a wizard.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:36:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7260
date: Tue Oct  5 18:37:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7260
Original bug report by Justus on Tue Oct  5 17:20:32 2004

Bug reported from /domains/blackavar/brook/rooms/froom17--

not sure if this bug, maybe i missing syntax.

The little brook is in no hurry to make it through these
calm woods. It moves along at a slow pace, lazily streaming
through the small stones in the crick. It looks inviting,
perhaps you should enter it.....

when i type enter brook or go brook it wont do anything.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:37:01 2004
enter brook
You can't enter that.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 18:37:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7269
date: Wed Oct  6 01:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7269
Original bug report by Alacor on Wed Oct  6 01:27:05 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw15--

hmm, ufo popping 3-4 mobs per room...bug or feature?


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 01:32:42 2004
already reported bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 01:32:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7270
date: Wed Oct  6 03:44:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7270
Original bug report by Amaranth on Wed Oct  6 02:19:12 2004

Bug reported from /domains/illium/center/streets_27_17--

when i go to send mail, if i type mail (name) it won't send.. i have to put the name i want it sent to in the CC, and only then will it send..
just wondering if i am doing something wrong or ?
thanks for your time
ama


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:45 2004
you must be doing something wrong. Catch me online and let
me snoop you.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7271
date: Wed Oct  6 03:44:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7271
Original bug report by Cazhmere on Wed Oct  6 02:22:21 2004

Bug reported from /domains/castles/rooms/cazhmere-1--

 My castle door duplicated itself twice.
A large steel door blocking the north. (locked)
A large steel door blocking the 0. (locked)
A large steel door blocking the 0. (locked)


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:51 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 03:44:51 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7272
date: Wed Oct  6 14:21:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7272
Original bug report by Evicta on Wed Oct  6 10:03:12 2004

Bug reported from /domains/hyboria/uncle/monks/rr7--

hi im currently killing monks in my MA body and i stumbled upon this in a room
Evicta's Magical Rack of Torture
???
dont have a harmer body:P


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:03 2004
known bug

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7274
date: Wed Oct  6 14:21:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7274
Original bug report by Belgarion on Wed Oct  6 10:10:09 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

when i kill something i dont get exps or a corpse, combat continues about one hit and then i get error message and mob is dested due to monster dying twize, still no corpse or exps.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:24 2004
please read the bug reports. I told soulleech how to work around
this.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:30 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7276
date: Wed Oct  6 14:21:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7276
Original bug report by Modred on Wed Oct  6 13:36:36 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_g14--

Stronglight monks and soldiers seem to be repopping - I seem to remember them
being once per boot but I could be wrong.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:48 2004
known issue

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  6 14:21:48 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7279
date: Thu Oct  7 00:00:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7279
Original bug report by Justus on Wed Oct  6 23:24:02 2004

Bug reported from /domains/illium/center/streets_27_16--

spider event pets cause massive spam when they tracks you
i got about 300 lines of this 


Spider says, 'Your magic is too weak to compel me to do that'.
Spider tries to follow you.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 00:00:39 2004
already reported. just havent looked at it yet.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 00:00:39 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7281
date: Thu Oct  7 05:22:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7281
Original bug report by Rizzly on Thu Oct  7 03:01:10 2004

Bug reported from /domains/illium/buildings/adv/adv1--

A spider, I guess from the Lloth's children event, was in the Plaque Room, became agro to me (although it didn't attack), and then when I went back into the adv guild, it tried to follow me so many times in such a short space that it nearly froze my computer, and took up all the lines of memory in my Zmud window.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 05:22:25 2004
yes. known issue

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 05:22:25 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7282
date: Thu Oct  7 18:56:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7282
Original bug report by Zilpen on Thu Oct  7 15:01:23 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room21--

In this room and several other rooms in and around Everrest elves, there are nondescript things. It is my opinion that these nondescript things are, in fact, remnants of the floating discs my character is holding when I leave the game.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 18:56:19 2004
added to the list.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  7 18:56:19 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6829
date: Fri Oct  8 03:48:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6829
Original bug report by Anlo on Wed Aug  4 23:35:31 2004

Bug reported from /domains/mists/mistsmap/x10y35--

Black belt of Kraag doesn't id to Black belt of Kraag
Stylish pair of spectacles doesn't id to Stylish pair of spectacles


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:30:29 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:30:29 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:48:31 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6830
date: Fri Oct  8 03:48:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6830
Original bug report by Anlo on Thu Aug  5 00:16:16 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm25--

Ugly green slime helmet of Xanathar doesn't id to Ugly green slime helmet of Xanathar


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:36:14 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:36:14 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:48:40 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6832
date: Fri Oct  8 03:48:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6832
Original bug report by Anlo on Thu Aug  5 10:54:32 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm50--

White glove of Raena doesn't id to White glove of Raena


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:39:56 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:39:56 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:48:49 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6837
date: Fri Oct  8 03:49:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6837
Original bug report by Ca on Sat Aug  7 00:51:38 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_f14--

Children in this room have an alignment of 'Neutral' (according to know alignment spell), however I can't cast Hand of God on them


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:46:00 2004
The children in the room are not monsters, they are NPC's and
cannot be killed.  However, they can still have know alignment
used on them, which accounts for the alignment of neutral, which
I believe is the default alignment in most cases.

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:46:00 2004

Fixed


----------------------------------------------------------------------

Ferax moved to group fixed on Fri Oct  8 03:46:00 2004


----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 03:49:19 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6841
date: Fri Oct  8 05:28:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6841
Original bug report by Jaws on Mon Aug  9 03:32:54 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room46--

um this is a shack, but its marked outdoors

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 05:28:33 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6988
date: Fri Oct  8 05:42:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6988
Original bug report by Astarte on Fri Sep 10 18:44:05 2004

Bug reported from /domains/blackavar/ruogen/rooms/c3,6--

umm, shouldn't these be outdoor rooms?

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 05:42:45 2004
Indeed.

----------------------------------------------------------------------

Ferax wrote on Fri Oct  8 05:42:45 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7287
date: Sat Oct  9 02:24:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7287
Original bug report by Rockman on Fri Oct  8 22:07:36 2004

Bug reported from /domains/misc/hell--

i was under the impression party entered all on the same round
I just died to a troll when ogg was the tank and we entered the room, i was the only one that entered the room though
rest of the party was following but never followed me into the room


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  8 22:34:09 2004
lets see a log of it please. Entirely possible you died on entry hits.

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:45:46 2004
ll
was entry hits, just think its rather odd for the tank to not get the entry hits, but instead the party leader

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:46:01 2004
and i dont have the log anymore, sorry

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:24:40 2004
if it was entry hits and you entered before the tank
you get hit after all you were the one entering. The mud
cannot sit and wait for everyone to move then decide
who to hit.

Well I suppose it could, but it doesnt.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:24:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7291
date: Sat Oct  9 02:26:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7291
Original bug report by Nevyn on Sat Oct  9 00:36:40 2004

Bug reported from /domains/dragon/island/room11--

do 3 n
Typo.
seemingly the number-prefix thing to repeat commands wont work.
\nev


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:26:25 2004
yes it will. most likely you caused an error. Whenever the number
stops working go link dead and reconnect. There is a safety built
into the handling of repeated commands that I do not think
is necessary but it doesnt hurt anything other
than these odd cases that happen once in a while.
*

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:26:28 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7292
date: Sat Oct  9 02:27:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7292
Original bug report by Amerzar on Sat Oct  9 01:51:13 2004

Bug reported from /domains/outofwhack/uncle/aussie/rm1--

[14] A/D (  2%) You clobber Baby Echidna.
You finish the chant.
You mutter the words 'Dnim Gib Aév Ahi'
You feel the true power of a focused mind!
You concentrate deeply before unleashing a blast of psionic energy at Baby Echidna.
Baby Echidna breaks his skill use.
Baby Echidna falls to the ground DEAD
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime
Vampire fails to make any contact with its attack upon Baby Echidna.
[ 7] A/D (  0%) Vampire smacks Baby Echidna in the head.
Abomination reports Hp: 1404 (1535)  Sp: 239 (239)  Ep: 438 (438)

Got this when I was in a fight with echidna.

 -Amerzar


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:27:16 2004
its a known issue that I have not had time to fix yet.

If you are a necro and in soloing, create a solo party

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  9 02:27:16 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6541
date: Sat Oct  9 02:46:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6541
Original bug report by Fox on Thu May 20 10:05:00 2004

Bug reported from /domains/castles/rooms/fox-6--

Shaman's Staff from the Hunters area does not id to "shaman's staff"
or "shamans staff" or "shaman staff"


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 02:46:56 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6631
date: Sat Oct  9 04:57:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6631
Original bug report by Jaws on Wed Jun 16 04:42:46 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/secret--

when people enter from the hidden move, no announcemt is made to the room

----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 04:57:25 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6650
date: Sat Oct  9 05:41:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6650
Original bug report by Smee on Wed Jun 30 07:19:31 2004

Bug reported from /domains/emerald/evilned/rooms/keep16--

all the weapons/eq that spawn on the monster in here, do not id to their names, also, they might not follow new weapon rules
love smee


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:41:04 2004
All weapons in this area have been updated to match new 
weapons rules.  You will not find altered stats as they are largely in
line with the monsters and the way the creator intended them.

----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:41:04 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6651
date: Sat Oct  9 05:42:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6651
Original bug report by Smee on Wed Jun 30 16:54:15 2004

Bug reported from /domains/illium/center/streets_27_17--

mace of malice, amon's demon sword, etc, weapons from lorthren in evilned area on emerald island, these things do not follow the new rules about weapons depending on size and quality, they are avg. quality, 8 and 12 lbs or something, but they don't respond to enlarge, and they are generally not updated. (same problem reported about blood red widowmaker and sword of omen)

love, smee


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:42:10 2004
I believe this is the same as the previous bug report, more or less.
The fixes applied should address these concerns as well.

(excluding widowmaker and sword of omen, of course) ;)

----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:42:10 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6686
date: Sat Oct  9 05:52:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6686
Original bug report by Highpriest on Fri Jul  9 11:51:28 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/pass2--

Lair of the Beasts [exits: east and west]
 As you delve further into the mountain, you come across the lair of the beasts
you heard earlier. It is strewn with human remains, from those whose attempts at
passing had failed.


The sky is completely packed with thick clouds.


You finish the chant.
You mutter the words 'mhoortehl zaap'
You must be outdoors to call for lightning!




It seems to me it's outdoor but I outdoor spells don't work, I believe it's the same for the rooms beside it too


----------------------------------------------------------------------

Ferax wrote on Sat Oct  9 05:52:34 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7297
date: Sun Oct 10 10:30:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7297
Original bug report by Daran on Sun Oct 10 04:18:00 2004

Bug reported from /domains/illium/center/streets_27_17--

not sure if this in intended but a piece of the alien sphere event loaded ina  room called "Carebear Cloud Ship, Mid"
that event isnt running and doesnt seem like it should load someplace that cant be gotten to if possible


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 10:30:04 2004
the problem is being able to tell that the room is 'only accessible
after X happens'. Its just not possible for us to know that. That is
part of the reason why there are 3 of each shard
*

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 10:30:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7303
date: Sun Oct 10 17:45:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7303
Original bug report by Communist on Sun Oct 10 16:16:40 2004

Bug reported from /domains/illium/shops/bounty_room--

don't know if this has already been reported

Bounty Hunters Room. [exits: down]
 This room is little more than four walls. It is here that Tesselavala the
Bounty Hunter conducts her affairs. As you look around you only see some tables
and chairs scattered about.

A nondescript thing lies here, discarded.
Tesselavala the Bounty Hunter


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 17:45:10 2004
it was a floating disk. It is on my list of things to fix.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 17:45:10 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7304
date: Sun Oct 10 21:38:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7304
Original bug report by Palmascay on Sun Oct 10 20:02:51 2004

Bug reported from /domains/castles/rooms/stellerex-1--

there are 4 castle doors in castle leading to the room "Palmascays' Pad", there should only be 1


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:38:50 2004
yes as stated many many times in bug reports they are bugging.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:38:50 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7306
date: Sun Oct 10 21:50:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7306
Original bug report by Nevyn on Sun Oct 10 21:27:11 2004

Bug reported from /domains/mists/gator/camp/mageroom--

Xacthar, The Lizardman Headmage 
Xacthar, The Lizardman Headmage 
Xacthar, The Lizardman Headmage 
Love this. :)



----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:50:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7305
date: Sun Oct 10 21:51:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7305
Original bug report by Nevyn on Sun Oct 10 21:02:59 2004

Bug reported from /domains/mists/gator/camp/thief9--


Morgrath, The Lizardman Thiefmaster (wounded)
Morgrath, The Lizardman Thiefmaster (wounded)


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 21:51:45 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6696
date: Mon Oct 11 03:03:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6696
Original bug report by Kane on Sun Jul 11 20:59:43 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room11--

picking goldenflower doesnt register in inventory


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 03:03:11 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6693
date: Mon Oct 11 03:03:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6693
Original bug report by Kane on Sun Jul 11 20:00:30 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room11--

Blackavar golding areas with golden flowers. I picked three floweres but it only shows 2 in my inventory


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 03:03:29 2004
Same as previous report.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 03:03:29 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6744
date: Mon Oct 11 04:03:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6744
Original bug report by Kalma on Tue Jul 20 15:19:52 2004

Bug reported from /domains/blackavar/southernw/owcity/rooms/owcity21--

i'm in main street but can't call a wolf because it's indoors

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 04:03:41 2004
The area in which you attempt to call a wolf appears to be intended to
be indoors by the creator, so I'm loathe to change it.
However, there were some typos and minor changes to be made
to the whole area in general, so those have been done.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 04:03:41 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 6757
date: Mon Oct 11 05:21:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6757
Original bug report by Seth on Wed Jul 21 18:28:18 2004

Bug reported from /domains/illium/shops/kreativ_room--

You touch Kreativ and feel the goddess' blessing refresh Khosan.


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:21:01 2004
Not really a bug, this works off your 'friends' list.
Besides, wizards need refreshing too.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:21:10 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6763
date: Mon Oct 11 05:54:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6763
Original bug report by Urg on Thu Jul 22 15:59:29 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/cavern3--

"look at father demon" doesnt work - get 
"You can't look at father that."


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:54:50 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 6790
date: Mon Oct 11 06:22:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6790
Original bug report by Deadnaught on Thu Jul 29 00:18:14 2004

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room15--

this might not be a bug, and it has probably been known for a long time...
but, in the zun zoo (east of gossamer city), the area is considered to be inside.
Aren't zoos supposed to be outside?


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:22:18 2004
The creator specifically made the rooms inside.  I'll assume it 
was meant to be that way.

----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:22:39 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6797
date: Mon Oct 11 06:27:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6797
Original bug report by Jsardy on Fri Jul 30 02:44:29 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/square1--

A Turanian Warrior is looting and pillaging 
la turanian warrior
There is no such warrior here.


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:27:21 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6813
date: Mon Oct 11 06:34:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6813
Original bug report by Smee on Mon Aug  2 05:47:57 2004

Bug reported from /domains/castles/rooms/smee-3--

giant's sword from giant king atop the beanstalk of legend...
well the sword doesn't id to "giant's sword"
love smee


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:34:02 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6818
date: Mon Oct 11 06:39:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6818
Original bug report by Tranquil on Mon Aug  2 18:24:56 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

giants weapons and armor seem to be missing a lot of id's. neither of the chainmail tehy wear id's to it's full name (chainmail coif, chainmail leggings), though the 'chainmail' they wear seems ok. the short swords do not id to 'short sword', and the black leather gloves do not id to 'black leather gloves'. thanks


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:39:56 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6853
date: Mon Oct 11 06:46:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6853
Original bug report by Deadnaught on Tue Aug 10 19:53:58 2004

Bug reported from /domains/blackavar/city/palace/anterm--

Lord Eop Nallaragde in blackaver does not i.d. to 'lord', 'eop', 'nallaragde' or anything besides 'lord eop nallaragde' (i think). Also, because he is described as 'Lord Nallargade" in the room description, it may be hard for other players to figure out how to talk to him or look at him.


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 06:46:00 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7263
date: Mon Oct 11 16:48:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7263
Original bug report by Evicta on Tue Oct  5 19:56:39 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/mountain9--

i just killed a goat in this room (in my necro body? and i got this msg
Mummy: *Tried to take a member of something that isn't a class.
Trace written to /log/runtime
Zombie: Stopping processing of death. Monster died twice (destroying monster)
recived no exps and there was no corpse


----------------------------------------------------------------------

Evicta wrote on Tue Oct  5 20:02:07 2004
tried another goat and got a similar msg.. then i tried killing a dinosaur.. also same msg

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 20:44:51 2004
dbxwhere evicta
*Tried to take a member of something that isn't a class.
Object: /admin/obj/party_ob at line 198

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1815
#1: 'action' at /obj/spells/blister_skin (/std/inherits/spells/new_spell.c) at
line 1459
#2: 'cast' at /obj/spells/blister_skin (/std/inherits/spells/new_spell.c) at
line 866
#3: 'we_succeeded' at /obj/spells/blister_skin
(/std/inherits/spells/attack_spell.c) at line 416
#4: 'spell_hit' at /obj/spells/blister_skin
(/std/inherits/spells/attack_spell.c) at line 340
#5: 'hit_me' at  (/std/combat/combat.c) at line 439
#6: 'die' at  (/std/monster/monster_death.c) at line 574
#7: 'calc_average_exp_rate' at /admin/obj/party_ob at line 1194
#8: 'experiencing_members' at /admin/obj/party_ob at line 198


dbxframe evicta 8
dbxframe evicta 8
------/admin/obj/party_ob.c:198 - experiencing_members()
locals: ({ ... }), NULL
----------------------------------------------------------------
object array experiencing_members ()
{
  object array aoRes=({});

  // Make sure it's a real array?
=>  party->rows -= ({0});

  foreach (object oMember in party->rows) {
    if (!oMember->query_ghost() &&
        objectp(oMember->query_link()) &&
        interactive(oMember->query_link())) {


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 16:48:43 2004
fixed next boot. Necromancers will not need to be in 
a party.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 16:48:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7267
date: Mon Oct 11 17:25:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7267
Original bug report by Soulleech on Tue Oct  5 21:26:24 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_d13--

--------| New Round |--------
Farmer dodges your attack.
[11] A/D (  0%) You hammer farmer.
Farmer splits its legs, falls to the ground, and dodges Scylla's attack.
[13] A/D (  0%) Scylla causes nasty crunching sounds to come from farmer.
Spaminator reports Hp: 4671 (5392)  Sp: 653 (653)  Ep: 984 (1547)
[13] A/D (  0%) Spaminator knocks farmer flying with its Darkwood Staff.
Farmer breaks its skill use.
Farmer falls to the ground DEAD!
Spaminator: *Tried to take a member of something that isn't a class.
Trace written to /log/runtime
[ 9] A/D (  0%) Stigmata claws farmer in its torso.
Stigmata: Stopping processing of death. Monster died twice (destroying monster)


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 21:28:51 2004
its an error with your necromancer familiars.

You want to stop it form a single person party.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 21:29:06 2004
sorry. it will be fixed but for now the work around is to 
form a single person party

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:25:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7268
date: Mon Oct 11 17:25:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7268
Original bug report by Jehran on Tue Oct  5 22:28:28 2004

Bug reported from /domains/illium/buildings/adv/adv1--

i died in the gauntlet:
Gauntlet 18 [exits: north]
 This nondescript room is the second room in the gauntlet.

A Spidranox  
[insert epic battle here]
[insert tragic death here]
zif said to add this
zif: the room that puts the hook on the player is getting cleaned up. Removing the hook and allowing the player to die
thanks, jehran


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:25:34 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7278
date: Mon Oct 11 17:26:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7278
Original bug report by Evicta on Wed Oct  6 22:30:42 2004

Bug reported from /domains/city/islandmap/x2y28--

lloth's children event just ran.. but seems like the room cleanup took away the driders from the island infested
like zif said Zifnab <-->: my guess is they were there and the room cleanup got them


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:26:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7283
date: Mon Oct 11 17:39:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7283
Original bug report by Dojjan on Thu Oct  7 17:09:59 2004

Bug reported from /domains/outside_city/docks/casino/roulette_room--

When i try to look at bets in the roulette i get this:
look at bets
Which roulette bets do you mean? (try using proper english like: 'a', 'any', 'first' ..)
Shouldn't be like that i think.. Haven't been that way before at least..


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:39:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7284
date: Mon Oct 11 17:43:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7284
Original bug report by Rockman on Thu Oct  7 23:48:04 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

The Arena Master tells you: Type 'write name on parchment' if you want to take part of the arena event. 
why is that in the arena masters description
when you talk to him though, he doesnt say anything, also there is no mention of the parchment except possibly the very very beggining line of the event.  
and that line that is in his desc when you look at him


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:43:39 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7285
date: Mon Oct 11 17:44:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7285
Original bug report by Charity on Fri Oct  8 02:49:24 2004

Bug reported from /domains/mists/mistsmap/x10y57--

made a guild portal here, tried to use it - got "construction blocks your path"


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:44:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7298
date: Mon Oct 11 18:56:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7298
Original bug report by Angelwings on Sun Oct 10 08:03:22 2004

Bug reported from /domains/blackavar/map/pier--

You can attack prince forrester. He follows you, and nobody warns or tells you that prince forrester turns into unshakable aggro. so now i cant complete the quest because prince forrester is aggro to me. at least warn us in the quest info that if you ever type kill all after you save him that you can never complete the quest. or tell us he's not a npc. or if you can kill prince forrester, you should be allowed to attack guild masters as well, instead of having one set of rules for the game for prince forrester, and one for npcs.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 18:56:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7311
date: Mon Oct 11 19:02:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7311
Original bug report by Zifnab on Mon Oct 11 16:43:27 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

fix update so it doesnt dest familiars

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 19:02:30 2004
Update no longer destroys familiars.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 19:02:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7312
date: Tue Oct 12 02:37:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7312
Original bug report by Lunal on Mon Oct 11 20:07:12 2004

Bug reported from /domains/illium/east/streets_44_11--

During the Carebear event, I ran into a "Carebear - NOT SET UP". Some kind of bug?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:37:27 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:37:27 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7315
date: Tue Oct 12 02:39:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7315
Original bug report by Ca on Mon Oct 11 23:20:05 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

When I cast ew on myself, I get this:
You mutter the words 'Htro Wera U Oytah Wees'
You feel you have:
995,660,678 xp in skills,
675,260,605 xp in spells,
153,841,370 xp in stats,
3,655,827,739 xp in levels,
445 xp on hand,
0 xp of credit,
for a total of 5,480,590,837 xp.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Total Worth:                   5,480,590,837
Tax:                                    0.00%
Approx. Worth - Tax:           5,480,590,848
Approx. Lost Worth:                        0


So, do I gain xp if I reinc? :)


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:39:00 2004
it clearly says approx. worth. The numbers are slightly off
because of the way the numbers are figured out. I didnt feel
like rewriting the entire thing so it shows an approx worth.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 02:39:03 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 6870
date: Tue Oct 12 03:52:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6870
Original bug report by Jaws on Mon Aug 16 20:53:55 2004

Bug reported from /domains/hyboria/aquilonia/harbortown/square1--

warriors here do not have turanian as an adj

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 03:52:30 2004
Already fixed.

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 03:52:30 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6895
date: Tue Oct 12 04:03:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6895
Original bug report by Daran on Sun Aug 22 21:17:56 2004

Bug reported from /domains/mists/malice/ship/rooms/level1/room9--

I believe there is a missing southwest exit here, as the southwest room has a northeast exit to this room and its inconsitent with the rest of the area.


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:03:34 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 6962
date: Tue Oct 12 04:17:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6962
Original bug report by Tsinummoc on Sun Sep  5 04:38:56 2004

Bug reported from /domains/castles/rooms/nezmaniac-1--

Boots of feathers (from pigeon hunt event) does not id to boots of feathers

instead it ids to boots of feather


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:17:05 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7142
date: Tue Oct 12 04:26:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7142
Original bug report by Beranis on Fri Sep 24 16:09:07 2004

Bug reported from /domains/blackavar/lynne/mine5--

Skeletal skeletal guard's corpse turns to dust.


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:26:30 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7301
date: Tue Oct 12 04:31:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7301
Original bug report by Calderon on Sun Oct 10 15:25:31 2004

Bug reported from /domains/blackavar/olympus/rooms/olymp2s2e--

Heights of Mt. Olympus, Home of the Gods, You stand on a small road that widens up quickly to reach... You can't migrate from indoors... this is outdoors surely?


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:31:33 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7308
date: Tue Oct 12 05:12:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7308
Original bug report by Roirraw on Mon Oct 11 03:15:24 2004

Bug reported from /domains/illium/shops/bank1--

mayor's shoes doesn't id to mayor's shoes


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:38:35 2004
A little more information would be very helpful.  Is the
eq named "Mayor's shoes"?  Even better would be the area or monster
where it is located.

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 05:12:15 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7309
date: Tue Oct 12 05:14:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7309
Original bug report by Ca on Mon Oct 11 09:13:38 2004

Bug reported from /domains/everrest/tpost/wood1--

Thin strawspun belt doesn't id to 'strawspun belt' or 'Thin strawspun belt'


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:39:17 2004
Please supply a bit more information.  Area from which belt is obtained,
or even monster.  Thanks.

----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 05:14:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7255
date: Wed Oct 13 20:27:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7255
Original bug report by Daran on Tue Oct  5 01:33:44 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_5--

not sure if this is on the list, but i dont see any mobs here in tarantia city, cept citizens and they are stacked 3 in each room
many rooms in the city


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 13 20:27:41 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7324
date: Wed Oct 13 20:33:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7324
Original bug report by Communist on Tue Oct 12 12:34:20 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_b13--

dunno if this has been reported already
like 3-4 farmers in each room in madesco agricultural level


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 13 20:33:38 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7151
date: Thu Oct 14 20:54:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7151
Original bug report by Matt on Sat Sep 25 17:09:41 2004

Bug reported from /domains/castles/rooms/matt-2--

My castle has 2 doors blocking the west in room2, and 1 door blocking the east in room1.


----------------------------------------------------------------------

Matt wrote on Sat Sep 25 17:22:33 2004
Left the room for ~5 mins and when I came back it was back to normal with only 1 door.

----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 21:10:44 2004
hmm small fluke in the door code apparently. Marvin was woried about the doors
forcing the whole castle to load. I figured that wasn't really a problem
regarding desting(cleaning) individual rooms. But apparently it can trigger
the doors to do something stupid like this.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 14 20:54:45 2004
doors will be removed tomorrow.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 14 20:54:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7202
date: Thu Oct 14 20:55:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7202
Original bug report by Rizzly on Wed Sep 29 14:24:24 2004

Bug reported from /domains/castles/rooms/rizzly-2--

My castle door is respawning itself.  There ought to be one, but now there are two, and then three.


----------------------------------------------------------------------

Rizzly wrote on Wed Sep 29 15:09:41 2004
This time, when I first logged on, the door wasn't even there, and I was able to exit my room by going south.  But, when I got to my entrance room, the door had returned, and when I went back into my safe room, it was there, too.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 14 20:55:06 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7344
date: Fri Oct 15 01:32:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7344
Original bug report by Zag on Thu Oct 14 21:58:57 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room47--

Grap belgarion
Do you mean Belgarion, the zombie of belgarion or ?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 01:32:54 2004
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 01:32:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7348
date: Fri Oct 15 06:45:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7348
Original bug report by Mandos on Fri Oct 15 03:58:38 2004

Bug reported from /domains/city/islandmap/x2y55--

Viking attack stopped keeping score after a few minutes.
The vikings also stopped aggroing to me when the score stopped increasing.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:23 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:23 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7349
date: Fri Oct 15 06:45:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7349
Original bug report by Palmascay on Fri Oct 15 04:19:15 2004

Bug reported from /domains/city/islandmap/x4y26--

have killed about 4 vikings during viking attack and the kills are not showing up


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:29 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 06:45:32 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6883
date: Fri Oct 15 17:29:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6883
Original bug report by Athena on Thu Aug 19 23:41:02 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Can't post to jokes on web page news. Dunno about other subjects..Just says error on page when i try.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 17:29:42 2004
I did make a fix to followups just now. Not sure if that
was what you were reporting or not. I can post to jokes and
follow it up now.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 17:29:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7358
date: Fri Oct 15 22:03:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7358
Original bug report by Oxolotl on Fri Oct 15 21:53:52 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

This doesn't seem right
la fire
Do you mean Fire, Centre of the Great Circle - The Ceremonial Campfire or ?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 15 22:03:12 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7359
date: Sat Oct 16 02:38:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7359
Original bug report by Apathy on Fri Oct 15 23:09:01 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/market/market/weapon--

>i
(...)
        [+-+ Weapons +-+]
(1)  Wooden shield
(1)  Nice sword
        [+-+ Armors +-+]
(...)

>sell weapons
You sold 3 items for 9620 gold.

>list
List # Avail Name/id                          Gold
   1     5   Wooden Sword                      405
   2     5   Kelp Whip                         255
   3     5   Wooden Dagger                     150
   4     5   Coral Sword                       525
   5     5   Driftwood Club                    450
   7     1   Nice sword                        465
   8     1   Wooden shield                     285

I'm not missing anything.  What was the 3rd weapon I sold for 9000 gold?


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 02:38:28 2004
without seeing your inventory prior to you selling
that is an impossible question to answer.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 02:38:31 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7327
date: Sat Oct 16 14:45:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7327
Original bug report by Apathy on Tue Oct 12 22:15:33 2004

Bug reported from /domains/castles/rooms/apathy-15--

You open a safe.
Destroying items that were not saveable that got into your chest.

It's not clear exactly what's gone, but the one thing that's obviously missing is my golden liz god statue that Mannfred distributed to the first party to kill the liz god.  It's been saving for years...why would it suddenly turn nosave now?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 12 23:35:07 2004
is the statue not in the area as well?

I personally do not see the need for junk like that
to litter safes. I made all statues that I coudl find not saveable.

----------------------------------------------------------------------

Apathy wrote on Tue Oct 12 23:38:28 2004
I can understand your viewpoint. The statue is not in the area. It was made to commemorate the first killing of the liz god so there were only 10 or so of them cloned, and it is ungettable. So if it's going to be nosave, it may as well just not exist in the first place.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:45:38 2004
I already reimbursed this item.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:45:38 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7363
date: Sat Oct 16 14:47:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7363
Original bug report by Wagro on Sat Oct 16 04:41:59 2004

Bug reported from /domains/castles/rooms/wagro-6--

Put all in safe and some other syntaxes on safes do not appear to be working


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:47:15 2004
fixed after next boot at least for put all in safe. If there are
other things that are not working you need to let me know.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:47:15 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7366
date: Sat Oct 16 14:47:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7366
Original bug report by Soulleech on Sat Oct 16 07:18:20 2004

Bug reported from /domains/castles/rooms/soulleech-1--

I can't put anything into my safe, it says
There is nothing here that works with that verb.

I used "put weapons in necro"
and necro's the name of my safe...


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:47:30 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7369
date: Sat Oct 16 14:52:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7369
Original bug report by Eponine on Sat Oct 16 14:32:29 2004

Bug reported from /domains/castles/rooms/eponine-2--

put all in safe
There is nothing here that works with that verb.
I have several items in inventory that need to go back into the safe


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:52:21 2004
fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:52:21 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7370
date: Sat Oct 16 19:01:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7370
Original bug report by Eponine on Sat Oct 16 14:58:01 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

put all in chest is also not working btw


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:27 2004
should be fixed after boot,.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:27 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7371
date: Sat Oct 16 19:01:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7371
Original bug report by Kalma on Sat Oct 16 16:30:28 2004

Bug reported from /domains/castles/rooms/kalma-11--

The safes are bugged, or maybe put/get is. I cannot get all from safe, or put all in safe. I cannot 'close safe' I must 'close safename'. I could not 'put bags in safe/safename' but I could do 'put first my bag in safename' Maybe plurals are broken.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:57 2004
should be fixed after boot.
the plurals anyway.

The close safe issue there is another report of it.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:01:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7374
date: Sat Oct 16 19:02:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7374
Original bug report by Smee on Sat Oct 16 18:41:10 2004

Bug reported from /domains/illium/center/streets_27_17--

problem with safes
i try 'put weapons in safe' 'put blades in safe' 'put all in safe' and none of it works
have to spell out each individual item
ok love smee


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:02:15 2004
see previous bug reports.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 19:02:15 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7379
date: Sun Oct 17 15:18:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7379
Original bug report by Apathy on Sun Oct 17 07:56:42 2004

Bug reported from /domains/city/outside/outside_wgate--

3 error messages when I entered this room


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 15:18:24 2004
someone already reported this. It is Shirij'a event.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 15:18:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7381
date: Sun Oct 17 19:45:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7381
Original bug report by Nol on Sun Oct 17 19:43:38 2004

Bug reported from /domains/illium/center/streets_27_17--

Was in a party that was just finishing and I used the skill Fast as The Wind.  Even though I wasn't the leader the rest of the party followed me


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:45:14 2004
the skill has nothing to do with being party leader.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:45:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7382
date: Sun Oct 17 19:51:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7382
Original bug report by Smee on Sun Oct 17 19:51:12 2004

Bug reported from /domains/castles/rooms/smee-6--

i just got 10x destroying items that were not saveable that got into your chest.
moan, how did they get there if they didn't save? i am sad and mournful
love smee


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:51:51 2004
they should not have been allowed in the safe to begin with. 
I recently changed a few items that should not have
saved.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 19:51:58 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6502
date: Mon Oct 18 03:17:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6502
Original bug report by Kiera on Thu May 13 06:50:25 2004

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room13--

dunno if this counts as a bug or not, but when i get the exp from
my potions' blast, my autoloot tries to go off.


----------------------------------------------------------------------

Daneel wrote on Mon Oct 18 03:17:16 2004

Fixed



-----------------

poster: Marvin
subject: closed bug: 7375
date: Mon Oct 18 18:11:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7375
Original bug report by Soulleech on Sat Oct 16 20:39:22 2004

Bug reported from /domains/castles/rooms/soulleech-1--

bug still not fixed, still can't put stuff into my safe :/


----------------------------------------------------------------------

Soulleech wrote on Sun Oct 17 09:56:23 2004
okay, works now... dont know why it didn't work before... will report if it acts up again

----------------------------------------------------------------------

Marvin wrote on Mon Oct 18 18:11:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7391
date: Mon Oct 18 22:44:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7391
Original bug report by Belgarion on Mon Oct 18 20:11:49 2004

Bug reported from /domains/outofwhack/whack_ferry--

when builders talk on 10k it gues thrue ignore :(


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 18 22:44:46 2004
yes it will

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 18 22:44:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7394
date: Tue Oct 19 13:48:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7394
Original bug report by Belgarion on Tue Oct 19 11:58:11 2004

Bug reported from /domains/mists/mistsmap/x11y44--

**Error in loading object '/domains/guilds/shapeshifter/quests/wolves/inherits/forest_room' 
i left mists ferry and started runnign towards middle of island when i got it


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:12 2004
this is a known issue.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:15 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7395
date: Tue Oct 19 13:48:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7395
Original bug report by Evicta on Tue Oct 19 13:14:55 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room2--

got this when i entered the room to the entrance of wagros elf camp (rooms with the 2 guards)
*Bad argument 1 to call_other()
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:36 2004
Due to a cauldron. Still on my list to fix.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 13:48:36 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7397
date: Tue Oct 19 19:55:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7397
Original bug report by Cowboy on Tue Oct 19 15:05:08 2004

Bug reported from /domains/everrest/map/x33y11--

 The ability to use uppercase letters to walk multiple rooms in a given direction
seems to have just broke. Now the max distance I travel one room.
It used to work such that typing "N" would move you north until either you hit
a wall, or the terrain changed (if outside).
I noticed this was broken right after zifnab posted inform:50 about the walk
command changing.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 19 19:55:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7132
date: Wed Oct 20 23:22:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7132
Original bug report by Tsinummoc on Thu Sep 23 06:55:33 2004

Bug reported from /domains/illium/west/g08--

during carebear invasion event:
Carebear - NOT SET UP
la carebear shows:
This is a buggy monster. If you see this contact either Samael or if he is not present, your local admin. Thank you.
He is in excellent shape.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 20 23:22:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7225
date: Fri Oct 22 16:14:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7225
Original bug report by Evicta on Fri Oct  1 14:15:17 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_5--

i was killing elfs in wagros elf camp (was in my necro body) suddenly my abomination didnt take any dammage from the mobs.. (was killing in a room i didnt kill in before, the one with a woddsie guild hidden in it)
now i tried killing some other mobs and it seems to work ok now.. so think some of the elf camp mobs maybe bugging some
evicta


----------------------------------------------------------------------

Evicta wrote on Mon Oct  4 11:10:37 2004
seems like this only happens when my abomination is near full on its inventory.. maybe something is wrong with the dodge code on necro pets
so if i avoid filling my abomination i dont get this bug..

----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 22 16:14:36 2004
can't find any evidence in the code for such behavior, if you find it happening consistantly anyway ff to re-report it, but if so try to be more detailed in the reasons for it

----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 22 16:14:39 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7323
date: Fri Oct 22 16:14:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7323
Original bug report by Hierokliff on Tue Oct 12 12:20:25 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

This is probably just another MIS, but normally my abomination never dodges with his silly 40% dodge and carrying almost 0% load only.
But today when i dumped all corpses and crap on him he did start to dodge a few times each round, was compaired to normally as if he was a mad man jumping around dodging everything.
//Hierokliff


----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 22 16:14:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7220
date: Fri Oct 22 18:36:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7220
Original bug report by Ca on Fri Oct  1 06:54:38 2004

Bug reported from /domains/mists/uncle/army/path18--

Was just walking around (I think east from this room) and got:
*Not enough arguments.
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 14:31:09 2004
/std/modules/writing_surface.c: 19
*Not enough arguments.
Object: /domains/events/clone/clone_object#659046 at line 40

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_go_str' at /cmds/verbs/go at line 81
#8: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 263
#9: 'go_somewhere' at  (/std/modules/smartmove.c) at line 206
#10: 'move_to' at  (/std/modules/smartmove.c) at line 164
#11: 'move_me_there' at  (/std/modules/smartmove.c) at line 37
#12: 'move' at  (/std/player.c) at line 1136
#13: 'move' at  (/std/object/move.c) at line 65
#14: 'create' at  (/std/room.c) at line 58
#15: 'create' at  (/std/object.c) at line 171
#16: 'load_room' at /secure/daemons/room_freeze at line 101
#17: 'thaw' at /secure/daemons/room_freeze at line 13
#18: 'CATCH' at /secure/daemons/room_freeze at line 13
#19: 'thaw_container_item' at  (/std/container.c) at line 756
#20: 'thaw' at /daemons/freeze at line 28
#21: 'CATCH' at /daemons/freeze at line 28
#22: 'create' at /domains/events/clone/clone_object#659046 (/std/object.c) at line 181
#23: 'setup' at /domains/events/clone/clone_object#659046 at line 40


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 18:36:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7222
date: Fri Oct 22 18:37:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7222
Original bug report by Kiera on Fri Oct  1 10:39:45 2004

Bug reported from /domains/city/streets/_15_7--

i went from tour docks on gossamer 20 south. when i got the the gate guards (shirija's conquest skeletons) i got 
*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  1 14:31:45 2004
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/events/shirija_conquest/guard#858044 at line 18

#0: '' at /secure/user#323571 () at /:0
#1: 'dispatch_modal_input' at /secure/user#323571 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#323647 () at /:0
#3: 'shell_input' at /obj/pshell#323647 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#323647 (/std/shell.c) at line 301
#5: 'repeat' at /obj/pshell#323647 (/std/shell.c) at line 104
#6: 'shell_input' at /obj/pshell#323647 (/std/shell.c) at line 263
#7: 'do_c' at /obj/pshell#323647 (/std/shell.c) at line 403
#8: 'execute_command' at /obj/pshell#323647 at line 64
#9: 'do_game_command' at  (/std/player/cmd.c) at line 80
#10: 'do_go_str' at /cmds/verbs/go at line 81
#11: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 263
#12: 'go_somewhere' at  (/std/modules/smartmove.c) at line 206
#13: 'move_to' at  (/std/modules/smartmove.c) at line 164
#14: 'move_me_there' at  (/std/modules/smartmove.c) at line 37
#15: 'move' at  (/std/player.c) at line 1136
#16: 'move' at  (/std/object/move.c) at line 65
#17: 'create' at  (/std/room.c) at line 58
#18: 'create' at  (/std/object.c) at line 171
#19: 'load_room' at /secure/daemons/room_freeze at line 101
#20: 'thaw' at /secure/daemons/room_freeze at line 13
#21: 'CATCH' at /secure/daemons/room_freeze at line 13
#22: 'thaw_container_item' at  (/std/container.c) at line 756
#23: 'thaw' at /daemons/freeze at line 28
#24: 'CATCH' at /daemons/freeze at line 28
#25: 'create' at /domains/events/shirija_conquest/guard#858044 (/std/object.c) at line 181
#26: 'setup' at /domains/events/shirija_conquest/guard#858044 at line 18

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 18:37:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7319
date: Fri Oct 22 19:02:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7319
Original bug report by Alacor on Tue Oct 12 02:11:00 2004

Bug reported from /domains/illium/shops/shop_weapon--

Cast Ice Pick with full inv, Pick moved to room...cast again, did same thing. 2 ice picks? Bug or Feature?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:02:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7321
date: Fri Oct 22 19:05:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7321
Original bug report by Rizzly on Tue Oct 12 05:43:47 2004

Bug reported from /domains/everrest/map/x20y41--

enter hut
Which hut do you mean? (try using proper english like: 'a', 'any', 'first' ..)

There should only be one hut here.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:05:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7165
date: Fri Oct 22 19:21:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7165
Original bug report by Apathy on Sun Sep 26 06:33:27 2004

Bug reported from /domains/illium/center/streets_27_17--

> la betting window
This betting window is used to bet on the Fist of the North Star main
event.
TODAY'S MAIN EVENT:  0 BATTLES 0!!!      
The betting window has been running for  and will run for another 15
minutes.
To place a bet: 'bet  on  at window' 
To collect winnings: 'collect winnings at window' 
Nobody has entered yet.

Fist had be running for nearly 17 hours at that point.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:21:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7154
date: Fri Oct 22 19:23:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7154
Original bug report by Bupu on Sat Sep 25 18:17:37 2004

Bug reported from /domains/illium/center/streets_27_17--

I bet 75,000 gold on armageddon and when he won. I didnt get my money. I tried the collect winnings at window and I didnt get any money. Please help. Thanks.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:23:02 2004
most likely this was due to the thing cleaning up. that is fixed

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:23:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7174
date: Fri Oct 22 19:28:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7174
Original bug report by Communist on Sun Sep 26 21:10:24 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

trivia question about who leads the reincs plaque
i answered tektor, it says i'm wrong


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:28:14 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7179
date: Fri Oct 22 19:28:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7179
Original bug report by Tsinummoc on Mon Sep 27 09:27:13 2004

Bug reported from /domains/illium/center/streets_27_17--

carebear event ended, but carebear cloud ship is still in cs


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:28:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7200
date: Fri Oct 22 19:29:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7200
Original bug report by Soulleech on Wed Sep 29 04:59:37 2004

Bug reported from /domains/castles/rooms/soulleech-1--

I was iding stuff from my two necro safes in my castle when I
went to another room to exchange the contents of one safe with another
I didn't take a long time, nor did I log off, but simply take
items out and put items in to find the best set I can put
together for my minions, but for some reason, the stuff inside
the safe dested.
the stuff are not in mine, or my minion's inventories, nor did I
put the stuff on the ground, but simply in open safes that I
was actively actively modifying contents of.
I hope I could qualify for a reimbursement because I did not
do anything negligent and this is not really a necro problem because my
minions are not factors in this problem.
thx


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 29 15:11:38 2004
do not leave your safes open.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:29:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7227
date: Fri Oct 22 19:29:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7227
Original bug report by Justus on Fri Oct  1 18:02:16 2004

Bug reported from /domains/castles/rooms/justus-2--

this wasent here before:
A large steel door blocking the 0. (locked)


----------------------------------------------------------------------

Justus wrote on Fri Oct  1 18:04:46 2004
there is other extra doors in my castle also.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:29:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7253
date: Fri Oct 22 19:30:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7253
Original bug report by Belgarion on Mon Oct  4 23:13:36 2004

Bug reported from /domains/mists/psycho/uforia/rooms/uforiastart--

two hoesl here to ufo area
holes
ya, should be one


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:30:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7288
date: Fri Oct 22 19:32:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7288
Original bug report by Rockman on Fri Oct  8 22:43:28 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle1--

use repair undead on abomination with corpse
can't use repair undead on that with the small lodestone (red glow).
i dont have a lodestone in my inventory though, picking up someelses inv?


----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:44:55 2004
appears corpse is also targetting any lodestones/gems in other people's inventories

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 22:56:24 2004
You can't use repair undead on that with Lagduf.
I just got that, in a room with any other objects or people in it, unless lagduf happens to be hiding

----------------------------------------------------------------------

Rockman wrote on Fri Oct  8 23:03:19 2004
Now this is interesting, before the first msg I posted, I had a corpse in my inv, i got that msg but didnt check my inv again because i knew i had the corpse, i just checked, and it apparently dested my corpse either when i checked my inv before using the skill, or the skill dested it

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:24 2004
this is a parser issue. Khosan made a 'fix' recently to try
and stop this. Fix is a bit of a string word its really something
to try and hide what is a flaw in the parser.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7302
date: Fri Oct 22 19:32:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7302
Original bug report by Jant on Sun Oct 10 15:30:13 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/school/room03--

might or might not be a bug,

Shapeshifter when shifted, can't wear anything.

thanks for all you do

Little jant


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 10 17:44:10 2004
I dont understand.. they are not supposed to so what is the 
but here?

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:55 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:32:57 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7350
date: Fri Oct 22 19:38:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7350
Original bug report by Apathy on Fri Oct 15 04:47:24 2004

Bug reported from /domains/emerald/execution/minotaurs/rooms/grithmal_room--

End of the Chamber [exits: north]
This is the end of the chamber. The end of this huge chamber is very well lit. This room is very plain except for the torches on the wall.

2 statues lie here, discarded.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:38:52 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7356
date: Fri Oct 22 19:40:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7356
Original bug report by Lu on Fri Oct 15 18:11:39 2004

Bug reported from /domains/mists/mistsmap/x6y4--

was told to report if this happened again, i cannot enter mnavs guild.  there is a portal here, i cant look at it or enter it.

i was also told to grab a wizard, but wizards don't like me

-lu


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:04 2004
I cannot reproduce this. The portal works fine.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7360
date: Fri Oct 22 19:40:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7360
Original bug report by Communist on Fri Oct 15 23:18:26 2004

Bug reported from /domains/castles/rooms/communist-1--

trying to close safe in castle, lodes2 is the only safe that is open

A sturdy iron safe named 'lodes2' (open)
close safe
Which safe do you mean? (try using proper english like: 'a', 'any', 'first' ..)
close a safe
It is already closed.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:31 2004
marvin was working on these. Should be all set now.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:31 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7361
date: Fri Oct 22 19:40:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7361
Original bug report by Wildchild on Sat Oct 16 03:36:16 2004

Bug reported from /domains/sombre/areas/docks/goss_docks--

Small Port [exits: out and embark]
A wooden sign, stuck in the ground.

la sign

The sign reads: 
I can't find the ferry.



----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 03:56:18 2004
it also does this when the ferry is not running. Once you either
try and embark or do embark the ferry will be able to 
be found by the sign.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:37 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7364
date: Fri Oct 22 19:40:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7364
Original bug report by Ca on Sat Oct 16 05:45:17 2004

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room32--

Just walked into this room and got this:
*Not enough arguments.
Trace written to /log/catch
caprot Crusader Faith may need refreshing.
Only command I entered was "se".  Although, clones had recently run and this would have been the room that my clone was in (clones ended already though, and I'm not sure if someone killed my clone or it got dested somehow)


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 16 14:30:10 2004
Clone event.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:40:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7367
date: Fri Oct 22 19:41:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7367
Original bug report by Lokie on Sat Oct 16 08:57:06 2004

Bug reported from /domains/mists/shaol/droom5--

there are 3 Sushin the Dragon Lord's in the room.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:41:31 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7368
date: Fri Oct 22 19:41:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7368
Original bug report by Belgarion on Sat Oct 16 12:09:52 2004

Bug reported from /domains/castles/rooms/belgarion-12--

when i have a safe open and write close a safe it gives "It is already closed." before it closed and open safe, dunno if it was intended to change.


----------------------------------------------------------------------

Belgarion wrote on Sat Oct 16 12:10:40 2004
close any safe doesn't work either.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:41:37 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7377
date: Fri Oct 22 19:41:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7377
Original bug report by Monkey on Sun Oct 17 07:22:53 2004

Bug reported from /domains/city/outside/outside_egate--

okay i was typing west a bunch note sure which room this happened in
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
k thnx...trying to see if i can catch a wiz atm


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 17 15:17:48 2004
shirija guard most likely not dealing with clean up correctly.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:41:52 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7404
date: Fri Oct 22 19:42:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7404
Original bug report by Daran on Wed Oct 20 23:23:34 2004

Bug reported from /domains/emerald/execution/minotaurs/rooms/grithmal_room--

grithmal room on emerald, ->2 statues lie here, discarded.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:42:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7409
date: Fri Oct 22 19:43:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7409
Original bug report by Mirrim on Thu Oct 21 08:44:57 2004

Bug reported from /domains/hyboria/aristide/turan/desert/road/road5--

There are 26 caravans of gypsies in this room. I don't think that's right.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:43:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7414
date: Fri Oct 22 19:43:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7414
Original bug report by Teego on Thu Oct 21 23:05:26 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

Secret Place exits: 1
You find yourself in a secret area, hidden among the trees of the forest on the far northwest side of the island. You see a small

I seem to not be able to go down in this room.
I am located in the secret path in the dream world

The exits are there. just can't choose the down one, therefore unable to reach the enchanter of the deep earth guild.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:43:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7415
date: Fri Oct 22 19:46:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7415
Original bug report by Teego on Thu Oct 21 23:37:41 2004

Bug reported from /domains/guilds/chanter/guild_hall--

I can't seem to reach a max skill level. The web page might be wrong or it might be a bug.

==============================================================================
Help on skill          :  Mastery of attunement
Guild Level            :  Omicron
Skill type             :  Mastery
Base Experience Cost   :  3505
==============================================================================
This skill reflects the general knowledge of the Chanter of Deep Earth to attune
to his focus crystal, without any consideration of what damage is chosen.
==============================================================================
Created By             :  Sigwald
==============================================================================
It can be trained up to 10 percent of your skill max at level 7.
It can be trained up to 20 percent of your skill max at level 8.
It can be trained up to 30 percent of your skill max at level 9.
It can be trained up to 40 percent of your skill max at level 10.
It can be trained up to 50 percent of your skill max at level 11.
It can be trained up to 60 percent of your skill max at level 12.
It can be trained up to 70 percent of your skill max at level 13.
It can be trained up to 80 percent of your skill max at level 14.
It can be trained up to 100 percent of your skill max at level 15.
==============================================================================

I am level 11.
acid attunement             :  60%  |  asphyxiation attunement     :  60%
cold attunement             :  60%  |  fire attunement             :  55%
magical attunement          :  60%  |  mastery of attunement       :  45%
physical attunement         :  60%  |  poison attunement           :  55%
ritual of creation          :  50%  |
I can't seem to train mastery of attunement that final 5%.
Might be guild equipment giving a -5% ?
or gnome race is -5%?
     Something is not jiving.......                           


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:46:43 2004
you should not be able to. Note...

from gnome help..
They can train skills up to 85%

from skill help

It can be trained up to 50 percent of your skill max at level 11.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:46:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6448
date: Sun Oct 24 14:37:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6448
Original bug report by Palmascay on Sat May  1 00:34:58 2004

Bug reported from /domains/illium/center/streets_27_13--

`q
not regening hp at all after i arena bajumbo..
not sure what wlse i can say


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:53:42 2004
Maybe he poisoned you with some skills/spell/eq?

----------------------------------------------------------------------

Palmascay wrote on Sun Oct 24 03:26:03 2004
i was witch at the time and augment was up and supposedly hp does not regen, so not a bug
q

----------------------------------------------------------------------

Palmascay wrote on Sun Oct 24 03:26:03 2004

Fixed


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 24 14:37:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7437
date: Mon Oct 25 00:23:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7437
Original bug report by Elvis on Sun Oct 24 21:28:23 2004

Bug reported from /domains/city/streets/_7_13--

I'm not sure, but it doesn't seem that old RDC is respawning enough.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 00:23:15 2004
enough since when?

After the middle of september it was spawning entirely too many
monsters. It is not going to be exact since before it randomly
loaded monsters in half the rooms so there was 
some fluctuation. Currently there are monsters in about
half the rooms all the time.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 00:23:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7443
date: Mon Oct 25 14:03:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7443
Original bug report by Ferandago on Mon Oct 25 13:39:31 2004

Bug reported from /domains/hyboria/aristide/newbie/room44--

In on the tour, when you type look at sign for the info on all of the guilds,
the signpost ends after Abjurations on mages. Doesn't finish and there is no
info on animist.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 13:55:23 2004
uhmm  you are not on the tour. This bug report was from 
an area in the game.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 14:03:56 2004
14:01:56 Zifnab (Guide) <-->: I wouldn't bother. I think perhaps either your client had a problem or you hit q. The sign works fine as beat I can tell 
14:02:50 Zifnab (Guide) <-->: if you have your rows set to 25 which is the default on most clients then it cuts right off at the point you described. You then need to hit enter to continue seeing the rest 

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 25 14:03:56 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7423
date: Wed Oct 27 02:20:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7423
Original bug report by Tranquil on Sat Oct 23 02:56:28 2004

Bug reported from /domains/everrest/map/x20y41--

it appears that someone has stolen my guild master's hut and placed a cardboard imitation of it here that cannot be entered =(

txkby


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:20:56 2004
ferax fixed this recently.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:20:56 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6855
date: Wed Oct 27 02:37:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6855
Original bug report by Kjaldar on Tue Aug 10 23:35:37 2004

Bug reported from /domains/outside_city/north/beach_dock--

when entering a ferry dock i dont see the ferry in the room even if its there. (i can embark it) 


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 11 05:49:57 2004
not quite sure what you mean by dont see it.

Do you mean you dont see the message that it arrived? if that 
is the case its due to you ignoring people and them starting
the ferry moving. Its a side effect of the way we do ignore.

If that isnt the case I dont know what you mean.

----------------------------------------------------------------------

Kjaldar wrote on Sun Aug 22 11:05:16 2004
when i enter a ferry dock, i have no clue if the ferry is already there. it does not say anything like "A ferry" as an object in the room. if i type "exa ferry" i get a msg if its there or not.. i think its silly if the ferry is there and it doesnt show in the room...

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:37:09 2004
The reason for this is because the ferry is not in the room 
with you.

You can look at the signs that are at all of the docks to 
see where the ferry currently is. It looks like someone even
fixed the problem of the sign not being able to find the
ferry if the ferry hasn't been loaded lately. At least the
signs I looked at handle this correctly.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 02:37:12 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7453
date: Wed Oct 27 06:19:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7453
Original bug report by Smee on Wed Oct 27 05:43:19 2004

Bug reported from /domains/illium/center/streets_27_18--

i think that if eq dests really fast on the ground now, then it shouldn't pop out of the safe when the safe is overfull because of shrunken weapons returning to natural size and then kicking shit out of the safe... obviously its not going to let you put any more in, and maybe we should make it just not shut the safe, instead of putting the shit on the ground, then we don't lose any eq this way
love smee


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 06:19:04 2004
how do you lose equipment?

The only way that happens is if you leave the room
Why would you leave the room with equipment on the ground?

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 06:19:07 2004

Closed



-----------------

poster: Zifnab
subject: >closed bug: 7453
date: Wed Oct 27 06:20:37 2004

On Wed Oct 27 06:19:07 2004 Zifnab wrote post #369:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7453
> Original bug report by Smee on Wed Oct 27 05:43:19
2004
> 
> Bug reported from /domains/illium/center/streets_27_18--
> 
> i think that if eq dests really fast on the ground now, then it shouldn't
pop out of the safe when the safe is overfull because of shrunken weapons
returning to natural size and then kicking shit out of the safe... obviously
its not going to let you put any more in, and maybe we should make it just
not shut the safe, instead of putting the shit on the ground, then we don't
lose any eq this way
> love smee
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 27 06:19:04 2004
> how do you lose equipment?
> 
> The only way that happens is if you leave the room
> Why would you leave the room with equipment on the ground?
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 27 06:19:07 2004
> 
> Closed
> 
> 

besides the obvious of don't leave a room with equipment
on the ground. There is the fact that Marvin made castles
save stuff that is on the ground for the length of a boot.

-----------------

poster: Ixtlilton
subject: Fixed bug: 7427
date: Wed Oct 27 19:40:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7427
Original bug report by Evicta on Sat Oct 23 10:49:45 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room14--

ok reproduced the bug from the elf camp.. filled my abomination with loots just to try.. and again it didnt take dmg in combat.. 
here is what happened in combat:
Abomination reports its inventory:
( 1 ) Facesmasher
( 1 ) Holy Mothers Staff
( 5 ) Mithril Elven Soldier Sword
( 5 ) Dragonscale shield
( 5 ) Elven chainmail suit
( 3 ) Adult soldier's corpse (preserved)
79% of max
kill a elf
order zombie use encephalitis at a elf
order abomination use bash at a elf
order wraith cast mind invasion at a elf
order mummy use akh ba attack at a elf
You attack adult soldier.
 is in good condition.
Elven fighter: is in good condition.
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Ezombie, Emummy and Shield hit Elven fighter 7 times.
Elven fighter's eyes open in shock as Ewraith invades his mind!
order wraith cast mind invasion
 has some minor cuts and bruises.
Elven fighter: is not in good shape.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Adult soldier moans as the disease takes a hold of him.
Adult soldier breaks his skill use.
familiar, Ezombie, Emummy and Ewraith hit Elven fighter 6 times.
Elven fighter's eyes open in shock as Ewraith invades his mind!
order wraith cast mind invasion


----------------------------------------------------------------------

Evicta wrote on Sat Oct 23 10:55:01 2004
oh didnt get it all.. here is the rest of combat
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Emummy and Ewraith hit Elven fighter 3 times.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Porcupine moans as the disease takes a hold of him.
Adult soldier moans as the disease takes a hold of him.
Adult soldier breaks his skill use.
Ezombie and Emummy hit Elven fighter 4 times.
Emummy focuses inwards and connects with his ka. A shadowy, ghost-like figure appears behind him, slowly flows through him and attacks adult soldier. While he is concentrating on the shadowy figure, he moves in and strikes him hard in the face!
order mummy use akh ba attack
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Ezombie, Emummy and Shield hit Elven fighter 3 times.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
You, Ezombie, Emummy and Shield hit Elven fighter 6 times.
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
You, Ezombie and Shield hit Elven fighter 4 times.
Elven fighter's eyes open in shock as Ewraith invades his mind!
order wraith cast mind invasion
Emummy focuses inwards and connects with his ka. A shadowy, ghost-like figure appears behind him, slowly flows through him and attacks adult soldier. While he is concentrating on the shadowy figure, he moves in and strikes him hard in the face!
order mummy use akh ba attack
Adult soldier breaks his skill use.
A sickly green beam is emitted from your staff and as it strikes adult soldier blisters starts to appear on his body!
cast blister skin
Shield reports Hp: 5252 (5252)  Sp: 631 (631)  Ep: 164 (1512)
Adult soldier falls to the ground DEAD!
cast stop
use death rites at a corpse
You receive 67137 exp.
Funny, for some reason you could not get Mithril Elven Soldier Sword off Adult soldier's corpse.
Funny, for some reason you could not get Dragonscale shield off Adult soldier's corpse.
Funny, for some reason you could not get Elven chainmail suit off Adult soldier's corpse.
You get 588 gold coins.
Done. You looted 1 corpse.
see no dmg at all... dunno what can cause this but like last time this happens when abomination gets near max inv

----------------------------------------------------------------------

Ixtlilton wrote on Wed Oct 27 19:40:22 2004
Marvin, my moderately sexy fix-slave, found the cause of this and fixed it.

----------------------------------------------------------------------

Ixtlilton wrote on Wed Oct 27 19:40:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7460
date: Wed Oct 27 22:36:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7460
Original bug report by Aetherwynd on Wed Oct 27 22:35:05 2004

Bug reported from /domains/outside_city/catworld/rooms/valley2--

la cat
Do you mean Kitten, In Front of a Shack or ?


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 27 22:36:23 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7473
date: Fri Oct 29 18:00:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7473
Original bug report by Oxolotl on Fri Oct 29 16:04:37 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/d06--

i am wielding 2 pikes, ie pierce weapons
and i am able to blade dance
i have kama in my inventory though, but i always thought you couldnt blade dance without slash weapons?
ox


----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 29 18:00:48 2004
jo thought wrong

----------------------------------------------------------------------

Ixtlilton wrote on Fri Oct 29 18:00:52 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7466
date: Fri Oct 29 18:39:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7466
Original bug report by Uno on Thu Oct 28 20:25:08 2004

Bug reported from /domains/dragon/elements/fire/smith--

Dearest Marvin,

Our tempestuous lovemaking has spawned a bastard lovechild.
Gugnar the blacksmith now appears to have a little brother,
a second Gugnar the blacksmith...

I still ache for the sweet ambrosia of your hot breath upon my moist loins.

Yours, Achingly...

Uno



----------------------------------------------------------------------

Marvin wrote on Fri Oct 29 18:39:14 2004
Heh, not a bug. I updated the monster, but not the room when I made THE tune, so another copy loaded on uncleanup...
Blah blah, anyway, it will fix itself.

----------------------------------------------------------------------

Marvin wrote on Fri Oct 29 18:39:17 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7469
date: Sun Oct 31 15:50:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7469
Original bug report by Inside on Fri Oct 29 02:58:08 2004

Bug reported from /domains/illium/shops/bank1--

you can't look at guilds on the website. it says that /3k/cgi/guildtree.c doesn't exist on the server


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 29 05:52:16 2004
known issue. Khosan needs to recompile and must of gotten
tied up today.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 31 15:50:27 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7479
date: Mon Nov  1 05:12:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7479
Original bug report by Belgarion on Mon Nov  1 05:08:41 2004

Bug reported from /domains/illium/buildings/adv/adv1--

if i try to write "invite X" on a channel, ie "myth invite Asee" i invite him to the channle, AND i write "invite Asee" on mythafaik you shoukld need to use commands like channels invite myth Asee or simular (6 am, going home from work so not to bright atm) but anyway.. take a look at it :)


----------------------------------------------------------------------

Belgarion wrote on Mon Nov  1 05:12:15 2004
this is for private channels owned by yourself, that allows you to make the channel invite command..

----------------------------------------------------------------------

Ferax wrote on Mon Nov  1 05:12:27 2004
Although that strategy works, the way to not see it printed
on the channel is to use the format of
channels invite belgarion myth

----------------------------------------------------------------------

Ferax wrote on Mon Nov  1 05:12:45 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7482
date: Wed Nov  3 01:38:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7482
Original bug report by Teego on Mon Nov  1 15:12:39 2004

Bug reported from /domains/sombre/areas/airship/rooms/main/main_d2--

IN the gnome air ship.
Casting root transit. 

You finish the chant.
You mutter the word 'riiitteernn'
*Bad argument 1 to call_other()

This is a no relocate area.
Just getting the wrong message......


----------------------------------------------------------------------

Ferax wrote on Wed Nov  3 01:38:22 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7490
date: Wed Nov  3 04:44:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7490
Original bug report by Dmitri on Tue Nov  2 22:39:14 2004

Bug reported from /domains/city/islandmap/x7y63--

Eric Knudson the vile viking captain is located 1 north of the zun zoo, thought ud like to know.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov  3 04:44:39 2004
fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov  3 04:44:39 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7257
date: Thu Nov  4 16:03:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7257
Original bug report by Hierokliff on Tue Oct  5 09:52:23 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Vampire reports its inventory:
 ( 2 ) Red-handled longsword
 ( 1 ) Black obsidian ring
 ( 1 ) Necklace of the Gods
 ( 1 ) Wig
 ( 1 ) Mithril Breastplate of Tiamat (Slightly Disenchanted)
 ( 1 ) Steel bracers
 ( 1 ) Ivory Mask of the Phantom
 ( 1 ) Blob cloak
 ( 1 ) Dragon Belt (Tattered)
 ( 1 ) Green glowing ring
0% of max
Gold: 0

that is heavier then 0% of the max weight she can carry


----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov  4 16:03:37 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7436
date: Thu Nov  4 16:03:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7436
Original bug report by Belgarion on Sun Oct 24 17:02:19 2004

Bug reported from /domains/everrest/map/x33y13--

when you recall a minion the inventory is 0% capasity even if it have eq on him
ie, my abomination have 2 mythinite maces, and when i recall him he have 0% capasity, if i drop them and re-equip them on him it works as it should though.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov  4 16:03:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7495
date: Thu Nov  4 19:11:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7495
Original bug report by Cowboy on Thu Nov  4 19:02:25 2004

Bug reported from /domains/illium/shops/bounty_room--

Bounty hunter should not be serving up sunnydale bounties.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov  4 19:11:49 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7494
date: Fri Nov  5 14:55:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7494
Original bug report by Highpriest on Wed Nov  3 12:56:20 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Problem with inv... Before i start my fight with Kraag, my inv % is 73% (iirc)... After I finished the corpse in my inv, I order my mummy to give me a corpse, but I found that it is 93%... Hierokliff had undeads that hold more than 100% inv... I will do a log when I encounter again..

-HP


----------------------------------------------------------------------

Highpriest wrote on Thu Nov  4 11:15:23 2004
Weight (in lbs): You[106] + EQ[56] = Total[162], Capacity[46%]
        [+-+ Weapons +-+]
(1)  Wooden staff of the necromancer (wielded)

It has to do with having corpse in inv and repair undead I think

-HP

----------------------------------------------------------------------

Highpriest wrote on Thu Nov  4 12:00:37 2004
Err, it seems like after some time my inv returned to normal... (killed some horses and I saw my abomination fully trusts me again)

-HP

----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov  4 16:07:04 2004
Erm, what are you saying? That your inv % goes up when you heal or what do you mean?

----------------------------------------------------------------------

Highpriest wrote on Fri Nov  5 05:29:21 2004
No.... Repair undead shrinks a piece of corpse (and its weight) as the corpse % drops, but the reduced weight doesn't seems to free up inv... Then I thought I needed to discard the shrunk corpse to free up inv, but it seems to me that it only remove the weight of the shrunk corpse, not those used up for the skill... This problem seems to be solved after I had combined another corpse (now that I recall what happened)...

-HP

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 14:55:28 2004
Ok, i think i've fixed this now, if  not - report again.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 14:55:31 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7275
date: Fri Nov  5 15:07:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7275
Original bug report by Belgarion on Wed Oct  6 10:10:57 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

wraiths get a bug message when they try to wear magicians armor (mage only)
maybe make an output wraith: i cant wear that.


----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 15:07:30 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7289
date: Fri Nov  5 15:08:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7289
Original bug report by Rockman on Fri Oct  8 22:50:13 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

I dont have the numbers since i left last boot before recalling minions, but it seems like my minions are losing both a good bit of on hand experience plus a level each time they die


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 11 17:45:21 2004
are they not supposed to?

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 15:08:48 2004
they are supposed to

----------------------------------------------------------------------

Ixtlilton wrote on Fri Nov  5 15:08:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7365
date: Fri Nov  5 18:45:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7365
Original bug report by Rizzly on Sat Oct 16 06:03:01 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

Giants are becoming agro for seemingly no reason.  The amount of agro giants seems to multiply as I walk around the area, even if there were no previously agro giants in my section.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 18:45:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7496
date: Fri Nov  5 18:46:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7496
Original bug report by Apathy on Fri Nov  5 00:54:38 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent2--

I think giants are cloning way more than they did before rooms started cleaining up


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 18:46:32 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 7501
date: Fri Nov  5 18:59:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7501
Original bug report by Kuron on Fri Nov  5 18:55:26 2004

Bug reported from /domains/illium/shops/bounty_room--

You give Bloody scalp to Tesselavala.
You receive 114017 exp.
*(s)printf(): Incorrect argument to type %s. (arg: 2)
Trace written to /log/runtime

bounty was fire elemental in red rift if that matters...


----------------------------------------------------------------------

Kuron wrote on Fri Nov  5 18:56:17 2004
Now unable to get a new bounty.

----------------------------------------------------------------------

Tuk wrote on Fri Nov  5 18:59:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7502
date: Fri Nov  5 19:01:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7502
Original bug report by Kuron on Fri Nov  5 18:59:50 2004

Bug reported from /domains/hyboria/sven/mord/cottage/room2--

Looks like the hermit got a friend...
Inside a Small Living Room [exits: east, north and west]
 You stand in a small living room that is in quite a better condition than the r
est of the cottage. There is a large fireplace in the room, providing
good heating. A small sofa faces it, and the room looks almost comfortable. Even
 the roof seems good enough to prevent rain from getting in.

Marla the mummy ( Kuron's )  
Akasha the vampire ( Kuron's ) 
Sophie the wraith ( Kuron's )  
Hugh the abomination ( Kuron's )  (wounded)

Sheila the zombie ( Kuron's )  
An old hermit  
An old hermit 


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:01:14 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5478
date: Fri Nov  5 19:32:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5478
Original bug report by Kjara on Mon Oct 13 00:37:06 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

not sure if this is exactly a bug, but when my aggie spider followed me from adv to here(silent room), he hit me 5 times, then said Spider says, 'Your magic is too weak to compel me to do that'. about 140 times, then said Spider exclaims 'Kjara get ready, you are going back to hell!' and didn't do anything else.  The bug i believe is the fact he said the 'magic... too weak.. that' far more times then is necessary


----------------------------------------------------------------------

Daneel wrote on Thu Oct 16 06:15:46 2003
Yeah, spiders are weak enough they might expose a lot of familiar
bugs like this.
I suspect the silent room is trying to do something with objects
talking in it that constitutes a command.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:32:04 2004
I cannot reproduce this at all. Enough bug reports that it happens
but I cannot make them do this.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:32:04 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6188
date: Fri Nov  5 19:34:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6188
Original bug report by Mamoru on Thu Mar 18 22:27:26 2004

Bug reported from /domains/outside_city/noobie/rooms/pier--

dethcmd
You will drown if you enter now
racial special for snakeman is underwater breating...
just thought this should be bug repped...
newbie ocean area


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:34:52 2004
it is? Even with the typo this is incorrect.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:34:52 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6191
date: Fri Nov  5 19:34:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6191
Original bug report by Mamoru on Thu Mar 18 22:33:44 2004

Bug reported from /domains/blackavar/valley/rooms/pond_rm3--

this water doesen't set off racial special either
newbie valley area


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:34:58 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6255
date: Fri Nov  5 19:41:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6255
Original bug report by Mamoru on Wed Mar 31 00:19:09 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east14--

tackle box on the ground:
get a bait from box
can not get that from that


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:41:52 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6486
date: Fri Nov  5 19:51:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6486
Original bug report by Beranis on Sun May  9 10:38:18 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest130--

Should I still get my 'nimbus of fire' when I'm changed into a black bear? I don't mind, if you don't fix this one, but it doesn't seem right.


----------------------------------------------------------------------

Zifnab wrote on Sun May  9 22:47:21 2004
what is the bug here. did you get it or not?

----------------------------------------------------------------------

Beranis wrote on Mon May 10 09:52:23 2004
I got the nimbus, which is why it didn't seem right, since I wouldn't have wings as a black bear.

----------------------------------------------------------------------

Daneel wrote on Mon Aug 30 02:49:40 2004
What is the nimbus?

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:51:31 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:51:34 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6517
date: Fri Nov  5 19:53:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6517
Original bug report by Tranquil on Sun May 16 04:22:22 2004

Bug reported from /domains/blackavar/shedge/dryad/forest5--

when you climb the tree in this room, there is no message given to anyone else in the room above that you have climbed the tree and entered that room


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:53:10 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6520
date: Fri Nov  5 19:55:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6520
Original bug report by Smee on Mon May 17 05:23:24 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room33--

when ghost sword makes monsters flee, they try to flee in directions that aren't really exits


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:55:17 2004
The sword picks from the list of exits in the room.
It is possible that given some builders like to include
exits in the room list and give a special message for
that exit its possible some exits listed in the room 
don't work. Seems ok to me

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:55:20 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6523
date: Fri Nov  5 19:56:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6523
Original bug report by Tzikas on Mon May 17 18:37:45 2004

Bug reported from /domains/mists/plants/rooms/w_stomach--

Lagduf leaves east.
The acid snake's tail is wrapped securely around your legs.Nezmaniac leaves east.

Not a bug, but needs a newline symbol :)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:56:34 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6525
date: Fri Nov  5 19:58:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6525
Original bug report by Moridin on Mon May 17 22:24:30 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/buffy/room09--

not really a bug but
A shining, silvery helm 
Ranja takes Helm of Versatility.
the desc when in room should reflect the item better, a lot of people get confused and think the item isnt there anymore when they just see a silver helm on floor (when dicing eq)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:58:53 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6529
date: Fri Nov  5 19:59:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6529
Original bug report by Jaws on Tue May 18 03:10:37 2004

Bug reported from /domains/mists/shaol/froom6--

need to spawn a look when the secret exit moves u

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 19:59:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6530
date: Fri Nov  5 20:00:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6530
Original bug report by Pheonixmage on Tue May 18 03:59:06 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

in my invintory i have a "steel armor"
i cant look at it, only way i can wear/remove it is "wear all/remove all"
only way i can see its desc is to "look at 5th armor" , it has a very noob friendly desc .
tells me "wear steel plate" and such. but the armor code is boched, i cant look at steel plate :) or plate, or any other combos.
only way is to "look at 5th armor"


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:00:38 2004
grab a wizard. I cannot find this item.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:00:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6537
date: Fri Nov  5 20:02:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6537
Original bug report by Draco on Wed May 19 23:02:24 2004

Bug reported from /domains/mists/plants/rooms/path1--

a large black bear to the se of be when wounded has the wounded tag one line below the mob


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:02:23 2004
looks fine to me.
A large black bear, climbing an oak tree   (wounded)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:02:23 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6539
date: Fri Nov  5 20:08:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6539
Original bug report by Merakis on Thu May 20 07:52:34 2004

Bug reported from /domains/illium/center/streets_29_14--

The blacksmith in Illium is shown on the map as 'Blk' but 'Blk' is not
included in the map's legend.**


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:08:00 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6540
date: Fri Nov  5 20:09:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6540
Original bug report by Merakis on Thu May 20 08:07:49 2004

Bug reported from /domains/illium/shops/shop_armor--

The item 'Helmet of the Panther' may be purchased and sold for 0 gold.
I think as an item that boosts wisdom by +3 it should maybe be worth something.
Perhaps this is a bug?


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:09:25 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6574
date: Fri Nov  5 20:12:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6574
Original bug report by Gabriel on Sun May 30 02:42:18 2004

Bug reported from /domains/illium/buildings/cathedral/chapel--

hp(281/281) sp(509/509) ep(226/226) > marry rockman and gabriel
Rockman exclaims, "Damnit!"
You need to get a marriage license first.
hp(281/281) sp(509/509) ep(226/226) > Glabet reaches behind the counter, and han
ds Rockman something.
drop all
There is nothing here that works with that verb.
hp(281/281) sp(509/509) ep(226/226) > buy 1
Glabet reaches behind the counter, and hands you something.
hp(281/281) sp(509/509) ep(226/226) > write rockman on license
Which Marriage license do yo
 you mean? (try using proper english like: 'a', 'any',
'first' ..)
hp(281/281) sp(509/509) ep(226/226) > {login}: Lebrand has left Islands of Myth.
Wedding Bells ring throughout the land as Rockman and Gabriel say I do.
Rockman goes: 'Woot! Woot!'


----------------------------------------------------------------------

Zifnab wrote on Sun May 30 04:33:52 2004
a nice clear explantion of the bug would be most
appreciated and would really make it easier to fix the problem

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:15 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:15 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6579
date: Fri Nov  5 20:12:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6579
Original bug report by Draco on Thu Jun  3 04:34:45 2004

Bug reported from /domains/illium/shops/bounty_room--

upon killing gungor for a prize bounty, i recived an eq piece that is just quite litterally "ring". due to this, there is no way to get an id with it that will remain constant every time you log in, im suggesting that the name for it be changed to something that is at least a unique ID so its not a fubared like that.
thank yo ufor your time


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:32:31 2004
Do you still have it?
If so contact me when online or something.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:34 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:12:34 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6625
date: Fri Nov  5 20:15:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6625
Original bug report by Tranquil on Sun Jun 13 10:02:31 2004

Bug reported from /domains/castles/rooms/tranquil-26--

hi

I have lost 56 mesages from my mail, which is slightly perturbing but no big deal. The issue I do have though, is that I have 56 lost messages that I cannot delete. Each time I try to deleate one of these disappeared messages, I get:

*non-existent message
Trace written to /log/runtime

Now, I'm quite aware that the message is lost, however if it is gone and there's no way to replace it, is there some way for me to fix the fact that I now have 56 marked spaces that hold nothing in my mailbox?

Thanks,

- Tranquil



----------------------------------------------------------------------

Zifnab wrote on Sun Jun 13 15:53:11 2004
I put extra logging in. We have logging at the one place you can
truely lose message and we have had that for years. nothing showed up
for you. I suspect we are hitting a minor driver bug that causes this
will look more once I get more logging info.

You can delete them. They should have been deleted automatically
if not you can delete them one at a time.

----------------------------------------------------------------------

Tranquil wrote on Sun Jun 13 17:40:22 2004
Hmm, strange. I have logged back in and checked; Apparently my mail decided its vacation was not that interesting, and came back. Thanks anyway


----------------------------------------------------------------------

Tranquil wrote on Thu Jun 17 07:57:00 2004

Ok, this is strange. It has happened again, ie: my messages are lost. Again, no biggie, but I will try to catch a wiz and see if they can find what could be causing it.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:15:55 2004
last mail error we had was on 8-13. 

Not in any way pretending this still doesn't exist I just cannot
reproduce it and it seems to go away as it has in the past.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:15:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6632
date: Fri Nov  5 20:16:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6632
Original bug report by Jaguar on Fri Jun 18 02:39:41 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom19--

typing "start" on its own causes an error.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:16:46 2004
this was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:16:46 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7448
date: Sat Nov  6 17:45:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7448
Original bug report by Wagro on Tue Oct 26 15:04:08 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

I already had a high zombie, and i just recalled him. For fun, i decided to test reanimation on him again, and it worked, so he dropped down again by 85%, not sure he gained anything :(


----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  6 17:45:43 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7450
date: Sun Nov  7 15:54:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7450
Original bug report by Rockman on Wed Oct 27 00:57:56 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

oh, forgot to report this when i saw it, and its already scrolled off the screen, but i got roughly 35k for blob dying, i was hanging out in cs but i wasnt in the blob


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 15:53:58 2004
not a bug

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 15:54:00 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7392
date: Sun Nov  7 16:31:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7392
Original bug report by Wagro on Mon Oct 18 22:56:04 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Players can cause lord of the undeath spells (i.e. consume brain, etc) on fams that aren't theirs


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 16:31:45 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7486
date: Sun Nov  7 16:41:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7486
Original bug report by Smee on Tue Nov  2 09:48:53 2004

Bug reported from /domains/city/islandmap/x4y35--

was killing john blackmoon, undeads got loads of errors where he should've died
love smee
party rename waift
oh i guess viking event was over too


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 16:41:51 2004
files here were altered after this bug report, so i'm guessing it was the cleanup thing that made it bug
if it bugs again you could re-report tho

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov  7 16:41:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7508
date: Mon Nov  8 17:28:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7508
Original bug report by Rockman on Sat Nov  6 06:59:36 2004

Bug reported from /domains/mists/castle/rooms/dungeon1--

06:56:45 Kuron [WooT]: reaaallly, i'll go train that then
06:56:45 WooT [WooT]: Tuffgong is now the leader of the party.
06:56:48 WooT [WooT]: All members that are present are following.
06:56:51 Maduo [WooT]: yeah well, i pictured that you 2 would back me up with explosions =p
06:56:54 Kuron [WooT]: i always have extra corpses
06:56:54 Soulleech [WooT]: no, that sucks....
06:57:00 Sebastian [WooT]: lfire,lmag yourself tuffy
06:57:06 Maduo [WooT]: lol
06:57:06 Soulleech [WooT]: 100% corpses?
06:57:09 Tuffgong [WooT]: pull shelf and then east correct?
06:57:15 Kuron [WooT]: prolly enough to make corpses
06:57:15 Maduo [WooT]: imagine 12 necros all casting corpse explosion..
06:57:24 Soulleech [WooT]: that would hurt... yes
06:57:42 Tuffgong [WooT]: ok
06:57:45 Alacor [WooT]: corpse explosion kinda like potions?

You are ignoring the following players:
Maduo and Sord.

I have maduo ignored yet i keep getting his party says.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov  6 14:08:37 2004
so dont party with him.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  8 17:28:50 2004
Just noticed this was from party last. Since parties do not use a
real channel I am not going to jump through hoops for this.
If you don't want to see what a person in your party is saying 
don't type party last, or dont party with them.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  8 17:28:50 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7511
date: Mon Nov  8 21:07:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7511
Original bug report by Kuron on Sat Nov  6 19:00:17 2004

Bug reported from /domains/outside_city/farms/farm1/map/x9y27--

I seem to be getting less xp from monsters I kill while in a solo party than from monsters I kill while just soloing.

-=-=-| LAST KILLS  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Goblin                          |   13358 |
  Goblin                          |   13156 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

now here are the same two kills listed under party kills:
-=-=-| LAST KILLS  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  Goblin                          |   12165 |
  Goblin                          |   11981 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I did the math while figuring in the exp my fams leech, and it appears I receive the exp from the lesser worth party kills.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov  8 21:07:40 2004
this should be fixed with zif's change

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov  8 21:07:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7526
date: Wed Nov 10 19:50:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7526
Original bug report by Celine on Tue Nov  9 19:15:52 2004

Bug reported from /domains/illium/center/streets_27_17--

motd is out of date, no more halloweenies


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 10 19:50:45 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7524
date: Thu Nov 11 15:32:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7524
Original bug report by Zag on Tue Nov  9 04:15:56 2004

Bug reported from /domains/emerald/uncle/celtica/munster/room17--

I cast cure disease on someone
You finish the chant.
You mutter the words 'D'rats Abk Cis'uoy'
You chant a prayer and cure Monkey's disease

Monkey moans as the disease takes a hold of it.



----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:32:52 2004
ok, changed the message

----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:32:58 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7535
date: Thu Nov 11 15:37:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7535
Original bug report by Belgarion on Wed Nov 10 19:57:51 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

skeletals are supposed to save untill boot, this is not happening, i left earlier today with all 3 no-save fams at temple, when i got back (wihout boot or crach) none was there, no combats at temple so cant been killed.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:37:41 2004
skeletons and walking deads works the same way as other undeads, they disappear after ~1h, but you dont have to pay anything to raise new ones

----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 11 15:37:41 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 6633
date: Thu Nov 11 17:46:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6633
Original bug report by Kjara on Fri Jun 18 04:07:54 2004

Bug reported from /domains/everrest/city/rooms/room26--

if you try to give nid a 2nd piece while he is repairing one you get this msg:Bifur grunts, 'Hold yer pants on, I'm busy!' (not sure if its merely a typo, or a bug)


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  5 20:17:13 2004
what is the bug here. The message is intentional.

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 17:46:44 2004
Yes, this is what he is supposed to say.

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 17:46:47 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7417
date: Thu Nov 11 18:28:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7417
Original bug report by Apathy on Fri Oct 22 01:36:12 2004

Bug reported from /domains/castles/rooms/apathy-5--

The Dragon Skin Suit (from the private beach area on gossamer) has +str and +con, and it takes up the feet, legs, belt, torso, neck, and amulet slots.  In theory, I believe this means that it should appear in all of the feet-str, feet-con, legs-str, legs-con, belt-str, belt-con, torso-str, torso-con, neck-str, neck-con, amulet-str, and amulet-con eq books.

It does appear in the amulet-con, belt-str, legs-con, and feet-str books.  However, it does not seem to appear in the feet-con, legs-str, belt-con, torso-str, torso-con, neck-str, neck-con, or amulet-str books.


----------------------------------------------------------------------

Apathy wrote on Fri Oct 22 01:45:41 2004
Okay, it appears I was wrong.  It does in fact appear in all those books at the present time.  However, when I look at the books on my website that were updated on October 3rd, it is conspicuously absent from those books.  When I look at the books that were updated on October 8th, it is there.  I believe that the Dragon Skin Suit has been around much longer than October 3rd, so why would it have been missing?

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:28:08 2004
It seems likely that the world will never know.
Anyway, it works now, right?

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:28:08 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7467
date: Thu Nov 11 18:39:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7467
Original bug report by Wagro on Thu Oct 28 23:22:34 2004

Bug reported from /domains/dragon/elements/fire/smith--

2 gugnars here


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:39:57 2004

Closed



-----------------

poster: Marvin
subject: closed bug: 7481
date: Thu Nov 11 18:46:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7481
Original bug report by Dojjan on Mon Nov  1 09:15:35 2004

Bug reported from /domains/castles/rooms/athena-10--

Got this when i was trying to put Black scalemail in a safe:
A sturdy iron safe named 'Annan skit'
A sturdy iron safe named 'Wis set' (open)
The safe contains:
  a pyroclast
  Globe of Darkness
  a small lodestone (violet glow)
put scalemail in second safe
There are only 2 of them.


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:46:04 2004
There is nothing that I can do about this (until I get the parser rewritten).
'put' and 'get' count only open containers, while 'open', 'close', 'lock', 'unlock' count all containers.
For now, it is easiest to just use the labels. That is what they are for.

----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:46:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7408
date: Thu Nov 11 22:10:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7408
Original bug report by Highpriest on Thu Oct 21 07:27:54 2004

Bug reported from /domains/illium/center/streets_27_16--

Costumes can be put onto a floating disc and dropped on floor when disc disappears, fix this :)

-HP


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:20:26 2004
There is nothing really _bad_ about costumes being on the floor, other than the littering factor.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:10:52 2004
only happens once a year. We can live with it.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:10:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7538
date: Thu Nov 11 22:12:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7538
Original bug report by Aetherwynd on Thu Nov 11 10:54:55 2004

Bug reported from /domains/illium/buildings/adv/newbie/newbie1--

I just reinced, however summary shows this:
Login time: 1h19m29s  Exp Earned: 0
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         0         |       34       |
|     Criticals taken     |         0         |        6       |
|     Stuns inflicted     |         0         |        0       |
|       Stuns taken       |         0         |        1       |
|     Dodges Performed    |         0         |       199      |
|         # deaths        |         0         |        2       |
|         # reincs        |         0         |        2       |
'--------------------------------------------------------------'



----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 13:14:43 2004
whats the problem?

----------------------------------------------------------------------

Aetherwynd wrote on Thu Nov 11 21:34:56 2004
shouldn't it show 1 reinc in today's session?

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:12:09 2004
No. Due to the way reincs work and what happens during 
a reinc no it should not.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 11 22:12:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7545
date: Fri Nov 12 19:53:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7545
Original bug report by Jehran on Fri Nov 12 16:15:06 2004

Bug reported from /domains/everrest/city/rooms/room1--


WANTED ONE OF EACH OF THESE: 
---------------------------- 
 Collar of Neferoptah
 Robe of the High Priest
 Mechanical Drill
 Oak leaf
 Bloodletter
...
remove collar
Your heart skips a beat.
You feel less witty.
[ Collar of Neferoptah ]: Removed.
sell all
Storekeeper doesn't want to buy Collar of Neferoptah.
You sold 0 items for 0 gold.

i don't think theres anything else he could be talking about. unless there are other collars of neferoptah floating around.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 12 19:53:29 2004
yes there are 2 of them.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 12 19:53:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7416
date: Sat Nov 13 00:49:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7416
Original bug report by Ranja on Fri Oct 22 00:10:04 2004

Bug reported from /domains/guilds/soilshaman/herb_shop--

ranja - Willow Roots : Down! -
Dunno if this is already reported 100 times, but I dont think herb shop respawing works,  reported before and got 'fixed' but i only see herbs once per uptime.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 01:41:58 2004
nope I have been waiting for it to get reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 13 00:49:28 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7518
date: Sat Nov 13 00:54:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7518
Original bug report by Apathy on Sun Nov  7 20:04:45 2004

Bug reported from /domains/illium/shops/shop_auction--

I gave Dilim an item to auction then left the room, and the auction never finished (room cleaned up?)


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 13 00:54:40 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7566
date: Tue Nov 16 04:55:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7566
Original bug report by Inside on Tue Nov 16 04:23:28 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor5Room37--

draejar is supposed to be in this room. as i entered the room, i got
*Value being indexed is zero.
Trace written to /log/catch
this has happened before, and i thought i had bug repped it, but now i'm not sure since i haven't gotten a response (i would have repped it months ago). so here is a new bug report :)


----------------------------------------------------------------------

Ferax wrote on Tue Nov 16 04:55:38 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7567
date: Tue Nov 16 15:18:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7567
Original bug report by Mamoru on Tue Nov 16 06:36:10 2004

Bug reported from /domains/misc/race_select--

have plenty of stuff in inventory, yet inventory reads 0 lbs in inv
i'm in the racial selection room
but i thought this should be reported because it seems like either a typo, or bug, or something
either way, i just don't think it seems right, let me know if it's supposed to be this way or whatnot, thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 16 15:18:32 2004
it is correct. Otherwise you would be dropping stuff 
in your inventory when you reinc. When you reinc we take
special measures to move stuff to your inventory.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 16 15:18:32 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7571
date: Wed Nov 17 00:05:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7571
Original bug report by Kuron on Tue Nov 16 23:57:19 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/city8--

If you take the ne exit of this room, it takes you to a room partway across the city with exits to south,northwest,and northeast.
Sorry if this was intended by builder, but it seems a little off to me since it's in a major part of the city.


----------------------------------------------------------------------

Ferax wrote on Wed Nov 17 00:05:05 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 7577
date: Wed Nov 17 21:13:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7577
Original bug report by Tsunatsu on Wed Nov 17 16:28:10 2004

Bug reported from /domains/hyboria/uncle/monks/blr15--

if a bounty trophy gets dested, and i kill the repopped mob, i dont get the trophy again.
not sure if this is a bug or just my own damn fault, but would be cool to see it fixed
if it happens to be a bug. thanks


----------------------------------------------------------------------

Tuk wrote on Wed Nov 17 21:13:29 2004
Not a bug. There's a reason why you can get only one trophy per hunt, so you gotta be more careful.

----------------------------------------------------------------------

Tuk wrote on Wed Nov 17 21:13:32 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7574
date: Sat Nov 20 03:50:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7574
Original bug report by Apathy on Wed Nov 17 03:52:21 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/palace5--

k'taktsh banished me to this room I've never seen before, but I didn't get a room for it.  What a gyp.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:50:03 2004
obviously you ahve been there then.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:50:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7589
date: Sat Nov 20 03:51:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7589
Original bug report by Justus on Thu Nov 18 09:53:46 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

time to add more wood in campfire is like 15sec before
it burns out. There is not any realistic change to do so
unless you stand in room and try it alltime.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:09 2004
It has been like this for a long time. Why is it a problem
now?

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7590
date: Sat Nov 20 03:51:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7590
Original bug report by Tranquil on Thu Nov 18 10:32:51 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

'eggs' command used for the egg hunt event is no longer working


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:24 2004
Nor will it.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 20 03:51:24 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7617
date: Sun Nov 21 16:42:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7617
Original bug report by Sebastian on Sun Nov 21 16:21:23 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

xetrov loaded 2 of himself


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 21 16:42:18 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7619
date: Sun Nov 21 23:32:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7619
Original bug report by Sebastian on Sun Nov 21 23:19:31 2004

Bug reported from /domains/dragon/samael/entry/shack--

Hi.
My party kileld zatea quest.
I diced slimy green scale.
When i went to give it to the guy i was supposed to, he said i didn't kill zatea, took my scale.
Didn't get my 10 tps or 2m gold.
Any chance of a reimb?


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 21 23:32:20 2004
the message is wrong but the action is correct.

You will nto be reimbursed besides don't you still owe
half the m ud for equipment you stole from them?

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 21 23:32:20 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7620
date: Mon Nov 22 13:43:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7620
Original bug report by Monkey on Mon Nov 22 04:10:12 2004

Bug reported from /domains/illium/buildings/adv/adv1--

Alien Sphere event is putting shards in rooms that are no longer accessible by players.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
bottom left shard   : In a large cave
bottom left shard   : Hallway
bottom right shard  : Huge barbaric lair of a beast
bottom right shard  : Temporary High Priest guild hall
top left shard      : Huge Tree
top left shard      : Northern Termite nesting grounds
top left shard      : Swamp
top right shard     : Central Passage
top right shard     : Black square on the board
top right shard     : Damp Cave
bottom shard        : Path of the Monkey
bottom shard        : Dense Forest
bottom shard        : Briar patch
middle shard        : Small Clearing in the Woods
middle shard        : Lion Room
top shard           : Vipers Den Lounge
top shard           : Sweltering desert
allie the alien     : Central Square
Note Vipers Den Lounge and Temporary High Priest guild hall.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 13:43:40 2004
yes it always does this. That is why it puts out
3 copies of each shard.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 13:43:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7622
date: Mon Nov 22 19:06:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7622
Original bug report by Anlo on Mon Nov 22 19:04:02 2004

Bug reported from /domains/everrest/city/rooms/plaque_room--

When trying look at plaque in room abouve Kilac:
Which Plaque do you mean? (try using proper english like: 'a', 'any', 'first' ..)
There is only one plaque so I don't think I should get this.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:06:14 2004
No there are 6 plaques.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:06:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7119
date: Mon Nov 22 19:07:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7119
Original bug report by Korthrun on Tue Sep 21 21:35:29 2004

Bug reported from /domains/blackavar/city/merrsq--

my floating disc seems to have errored when i went link dead for a few
when I came back it is nondescript.
it still holds all the items, it is lowered, and obviously does not follow me or have the ability to be acted upon (get all, raise, lower etc)
dunno if you are aware of this with discs
thanks


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:02 2004
this was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:05 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7512
date: Mon Nov 22 19:07:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7512
Original bug report by Beranis on Sat Nov  6 22:51:51 2004

Bug reported from /domains/illium/buildings/cathedral/entrance--

non-descript items laying on the floor ... I think you're already aware of floating discs getting left behind, but just in case you fixed it and it's happening again, here's a bug message.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:47 2004
no clue what the item was at this point. The discs are fixed
though.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:07:47 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7614
date: Mon Nov 22 19:13:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7614
Original bug report by Moridin on Sun Nov 21 11:05:52 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

A slightly glowing blueish circle.

this is here from yesterdays eq
dig grave
seems a bit long
damn triggers


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:13:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7474
date: Mon Nov 22 19:15:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7474
Original bug report by Wildchild on Fri Oct 29 17:43:16 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw27--

I spend most of my time soloing here in Uforia, and lately I've been using blue mist. As far as I know, the mobs here do not cast the spell blue mist.
However, like right now, I occassionally cast a blue mist that lasts far longer than it should. It usually lasts about 5 minutes. This one has been here for at least an hour.
And it's not the first time it has happened in the last week.

I am unsure what is causing it; I just cast the spell as normal, there's nothing special to it that I'm aware of, no special msgs to indicate a reason it would last this long. It's just like it was created with no time limit in place.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:15:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7318
date: Mon Nov 22 19:16:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7318
Original bug report by Kacroo on Tue Oct 12 01:48:49 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room11--

walk w cast_black_mist
The blue mist seems to thwart your concentration and you cannot achieve what
you had in mind.
The blue mist seems to thwart your concentration and you cannot achieve what
you had in mind.
Adult soldier says 'Are there are no worthy opponents in this land? You are
    surely not one, Kacroo.'
Adult soldier protects his comrade and attacks!
HP: 694|695 SP: 429|2846 EP: 668|668
[Kacroo]: is in good condition.
[Elven warrior]: is in bad shape.
Adult soldier laughs at Kacroo and says 'Well ... this will cure my boredom!'
Elven warrior's attack hits you, but it goes through your body harmlessly!

Entrance of Elven Barracks [exits: east and out]
A blurry blue mist is floating here
A clean elven warrior is training hard  (wounded)
An excited elven warrior is training hard   (wounded)

hmmm, bluemist has an interesting affect when i enter this room (thwarting concentration twice).  Its been happening for sometime now and almost always does it in this room.  Think it has something to do with how the two elfs use skills outside of combat when someone enters the room.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:16:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7192
date: Mon Nov 22 19:18:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7192
Original bug report by Sebastian on Tue Sep 28 09:07:21 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/6,9,0--

Guild portals aren't desting
they just stay there..


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:18:51 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7351
date: Mon Nov 22 19:20:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7351
Original bug report by Belgarion on Fri Oct 15 10:47:01 2004

Bug reported from /domains/mists/mistsmap/x6y4--

there should be portal to mnav here, but it is gone.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:20:21 2004
The portal is gone yes. There is a way to get to the guild.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:20:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7372
date: Mon Nov 22 19:21:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7372
Original bug report by Rockman on Sat Oct 16 17:20:13 2004

Bug reported from /domains/castles/rooms/rockman-18--

help portal might be slightly in need of a update


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:21:18 2004
since you didn't say exactly which part needed updating I guessed
at the most obvious.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:21:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7475
date: Mon Nov 22 19:23:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7475
Original bug report by Genesis on Sat Oct 30 05:54:48 2004

Bug reported from /domains/city/islandmap/x9y4--

I'm trying to enter the fishing hut but its saying that there are portals here when there aren't any.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 22 19:23:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7630
date: Tue Nov 23 02:51:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7630
Original bug report by Elvis on Tue Nov 23 02:41:50 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room25--

Yellow mist doesn't (at least not always) leave room desc when it expires, although it no longer works


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:51:10 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7140
date: Tue Nov 23 02:51:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7140
Original bug report by Malifix on Fri Sep 24 07:02:12 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/r02--

this room says it has a yellow mist in it, but it doesnt


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 27 16:25:34 2004
this is a result of the yellow mist object getting unloaded
and reloaded. I will work on it shortly

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:51:29 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7509
date: Tue Nov 23 02:52:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7509
Original bug report by Maduo on Sat Nov  6 12:47:21 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_a11--


 HP: 680/822 SP: 1312/3024 EP: 397/820 GOLD: 286490/589067 s
Filth enters the room.
Gravebane enters the room.
Madesco City Palace Level [exits: south and north]
Gravebane the zombie ( Maduo's )   (wounded)
Filth the abomination ( Maduo's )  
A Manillo Guard, standing firm  
A Manillo Guard, watching you  
A strange yellow mist is floating here

this mist has been here for more than 10 minutes now....
dunno how much longer its been here before that, but its refusing to leave


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:52:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7624
date: Tue Nov 23 02:52:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7624
Original bug report by Smee on Mon Nov 22 21:31:45 2004

Bug reported from /domains/blackavar/southernw/owcity/rooms/owcity46--

there was a yellow mist in this room when i came in, but i killed the monster, and the mist didn't stop any spells from me or my minions
love smee


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 02:52:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6205
date: Tue Nov 23 19:11:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6205
Original bug report by Xedric on Mon Mar 22 09:36:44 2004

Bug reported from /domains/city/streets/_7_7--

When my fam eagle flys away carrying me while using transport, I can still walk around heh

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 19:11:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6319
date: Tue Nov 23 19:47:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6319
Original bug report by Moridin on Tue Apr  6 21:18:21 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

beast within bugs still
went kaboom


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 19:47:03 2004
I removed the destruction for now of items in the room and
added logging around varying parts of the code to see if 
I can figure out what triggers this to happen.

I would appreciate it if a few parties could kill him
and watch for the following message

X is disolved by the acid and dissappears...

Immediately after this is where it would normall destroy the item.
Let me know if you see this happen.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 19:47:03 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7636
date: Tue Nov 23 20:52:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7636
Original bug report by Belgarion on Tue Nov 23 20:52:04 2004

Bug reported from /domains/everrest/malice/eforest/rooms/room15--

Admin.Khosan      Admin.Magneto     Admin.Marvin      Admin.Zifnab     
Admin.Zifnab      Arch .Ant         Arch .Ixtlilton   Arch  Tuk    
two zifnab's cant be right...


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 20:52:55 2004
yes it can.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 23 20:52:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7604
date: Fri Nov 26 12:25:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7604
Original bug report by Bahgtru on Sat Nov 20 05:41:01 2004

Bug reported from /domains/city/islandmap/x14y43--

Spell grow personal tree does grow a tree at first, but after trying to transport to it later on I'm getting told I have no tree. Where my tree was, there is now a "nondescript thing".

Not just once off, happened twice now


----------------------------------------------------------------------

Bahgtru wrote on Mon Nov 22 04:40:00 2004
Thought it might be fine after boot, but nondescript thing is again in room where tree was

----------------------------------------------------------------------

Bahgtru wrote on Fri Nov 26 10:24:31 2004

Closed


----------------------------------------------------------------------

Bahgtru wrote on Fri Nov 26 12:05:17 2004
Happened again

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 12:25:01 2004
known issue. The tree and spell need to be completely rewritten.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 12:25:01 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7667
date: Fri Nov 26 21:37:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7667
Original bug report by Blonk on Fri Nov 26 16:21:32 2004

Bug reported from /domains/emerald/execution/emerald_island/x4y34--

when I cast grow personal tree, it works,  but later on after leaving room I use homecoming the spell says i have no tree.


Went back to room with tree and it shows a nondescript thing in room



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 21:37:29 2004
known issue. It needs to be rewritten.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 26 21:37:32 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7560
date: Sat Nov 27 12:24:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7560
Original bug report by Hierokliff on Mon Nov 15 11:14:55 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

undeads skills over 100% is listed as 107% instead of for example 115%, maybe something evil ixt made, but bug reporting it anyway.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 27 12:24:38 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7173
date: Sat Nov 27 12:25:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7173
Original bug report by Belgarion on Sun Sep 26 20:19:37 2004

Bug reported from /domains/castles/rooms/belgarion-12--

tried to make my wraith wear a magicians armor (were jsut testing if she was "mage") and got:



----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 27 12:25:26 2004
this i th ink i fixed earlier

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 27 12:25:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7687
date: Tue Nov 30 17:47:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7687
Original bug report by Tzikas on Tue Nov 30 14:01:51 2004

Bug reported from /domains/illium/center/streets_27_17--

Okay, heres the deal.  I logged off last thursday, and Im 99.9% sure that I had my MF-hood (drop from MF God in new area) in my inventory.  However, upon loging back on yesterday, it was gone.  I guess it could be explained by me putting it in a safe and forgetting about it, but I checked all my safes as well, and as far as I can tell its not there either.
So, I was hoping one of you guys could check wether it had mysteriously disappeared from my inventory while I was offline in a bug-like way, or if the fubar is all mine. Im just curious as to where it has gone.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 30 17:47:02 2004

Wed Nov 24 17:17:02 2004 [1101300425]: tzikas opened stuff in room:

Item was there.

Wed Nov 24 17:17:05 2004 [1101300425]: tzikas closed stuff in room: 

Item is not in safe anymore.

It is also no in the game any longer.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 30 17:47:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7699
date: Thu Dec  2 05:50:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7699
Original bug report by Palomides on Thu Dec  2 04:47:40 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

I typed form at morpheus and got this error:
 
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 05:50:46 2004
dbxwhere palomides
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/shapeshifter/quests/wolves/wolf_quest#117761
(/domains/guilds/shapeshifter/quests/modules/quest.c) at line 243

#0: 'process_input' at  (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 374
#4: '' at  () at /:0
#5: 'GetNewForm' at 
(/domains/guilds/shapeshifter/shapeshifter_guild_leader_menu.c) at line 10
#6: 'ssgl_request_new_form' at 
(/domains/guilds/shapeshifter/guild_master.c) at line 41
#7: 'ssd_start_quest' at /daemons/guilds/shapeshifter_d at line 581
#8: 'ssd_get_quest_object' at /daemons/guilds/shapeshifter_d at line 511
#9: 'ssq_cleanup' at
#10: 'ssq_cleanup' at
(/domains/guilds/shapeshifter/quests/modules/quest.c) at line 274
#11: 'ssq_restore_cleanup_state' at
(/domains/guilds/shapeshifter/quests/modules/quest.c) at line 243
dbxframe palomides 11
------/domains/guilds/shapeshifter/quests/modules/quest.c:243 -
ssq_restore_cleanup_state()
locals: NULL
----------------------------------------------------------------

void ssq_restore_cleanup_state () {
  ZBUG(l_aCleanupRooms);
  foreach (object room in l_aCleanupRooms) {
    if(objectp(room))
=>      {
        room->set_cleanup();
      }
  }
}


This obviously hasnt updated the => is pointing to a { 
which implies the file has been changed since this object 
was updated. I suspect it will be fine after a reboot.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 05:50:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7702
date: Thu Dec  2 15:33:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7702
Original bug report by Dojjan on Thu Dec  2 12:18:08 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Tried to get a form from zifnab and got this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
I had gotten some forms before.. Dog and tiger.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 15:33:21 2004
changes were made to the quests but not all of them updted.

This is part of why I said it might be best to wait for a reboot.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 15:33:39 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7691
date: Thu Dec  2 16:26:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7691
Original bug report by Nezmaniac on Wed Dec  1 07:48:31 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/entrance--

I have a red unknown lode from santa, used it once previously (and successfully) before this try:

rub a lode ->
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
The stone hums and fizzles.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec  1 14:31:10 2004
#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_rub_obj' at /cmds/verbs/rub at line 22
#8: 'rub' at  (/domains/holidays/christmas/presents/unknown_lodestone.c)
at line 26
#9: 'rub' at  (/obj/spells/objects/navstone2.c) at line 411
#10: 'get_unexplored_room' at  (/obj/spells/objects/navstone2.c) at line
124
#11: 'CATCH' at  (/obj/spells/objects/navstone2.c) at line 124
#12: 'create' at  (/std/room.c) at line 70
#13: 'setup' at 
(/domains/guilds/shapeshifter/quests/black_dragon/rooms/REDroom.c) at line 17
#14: 'set_objects' at  (/std/container.c) at line 463
#15: 'reset' at  (/std/container.c) at line 376
#16: 'reset_object' at  (/std/container.c) at line 275
#17: 'CATCH' at  (/std/container.c) at line 275
#18: 'create' at
(/std/object.c) at line 186
#19: 'setup' at
line 16



----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:26:28 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7696
date: Thu Dec  2 16:27:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7696
Original bug report by Tsunatsu on Thu Dec  2 03:09:15 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

tried requesting a new form and it just said : dog form added... there was no quest
figured it might be a bug


----------------------------------------------------------------------

Ferax wrote on Thu Dec  2 04:08:58 2004
Have you ever been shapeshifter before and completed the dog quest?
If so, it may be that you maintained that form from a previous
reinc without having to redo the quest.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:19 2004
Some of the quests changed names.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7701
date: Thu Dec  2 16:27:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7701
Original bug report by Pokeme on Thu Dec  2 07:49:25 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Not sure if this is intentional, especially since you made reference to the cat quest in the inform post but...


[abcdefghijklmnopidformrevq] form

Added a new form: cat
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the Shapeshifter guild Hall.


Gave me form without the normal quest.


----------------------------------------------------------------------

Pokeme wrote on Thu Dec  2 07:50:34 2004
And dog form did the same thing.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 15:32:42 2004
had you been in the guild previously?

----------------------------------------------------------------------

Pokeme wrote on Thu Dec  2 15:41:56 2004
Well, I created this character right before you closed forms, so he has been sitting here as a shapeshifter with black bear and.... one other form.  I have never had the dog or cat form on this body though, but I have been in the guild.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:58 2004
some of the quests changed names.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  2 16:27:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7689
date: Fri Dec  3 19:09:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7689
Original bug report by Jomo on Wed Dec  1 04:10:09 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Necro mummy appears to be bugged. Most of use thought it was a tune.

According to numbers generated by Phire, damage output is about
33% lower than before.

The plaque which shows damage done by necro's is showing
that most mummies are not hitting as hard as abom's and in
some cases vampires.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 19:09:04 2004
pretty sure this was fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 19:09:04 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7684
date: Fri Dec  3 21:30:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7684
Original bug report by Kezef on Tue Nov 30 03:49:28 2004

Bug reported from /domains/illium/center/streets_27_17--

The red dragon articulated legs have the color messed up.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 21:30:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7718
date: Fri Dec  3 21:30:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7718
Original bug report by Calderon on Fri Dec  3 21:20:20 2004

Bug reported from /domains/illium/center/streets_27_17--

red dragon bone articulated legs leak red colour very badly


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 21:30:56 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7708
date: Fri Dec  3 21:32:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7708
Original bug report by Wagro on Thu Dec  2 23:21:08 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

(1)  Pair of Red Dragon-Bone Articulated Legs have "RESET" misspelled in their in room desc


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  3 21:32:35 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7725
date: Sat Dec  4 04:10:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7725
Original bug report by Highpriest on Sat Dec  4 00:50:20 2004

Bug reported from /domains/castles/plain/castleshop--

Slint says: Ah yes, here is a fine safe for your use.
The combination is initially 0 0 0, so be sure to change it.
Unable to move safe to your inventory.. trying the room.
Succeeded in moving the item to the room.
Slint reaches behind the counter and hands you something.




Small, Tidy Shop [exits: north and west]
 You are in the small shop of Slint Stonebender. He is a master craftsman who
has retired and settled down, and now just subcontracts his orders. However, his
standards are still high and you won't find any better construction than
Slint's. He will build you a castle, or make improvements on your existing
estate.

A sturdy iron safe
Slint the Dwarf  



get all
There is nothing here that works with that verb.


-HP


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 04:10:47 2004
yes you couldnt bet it because it was locked.

empty, open and closed.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 04:10:47 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7723
date: Sat Dec  4 15:51:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7723
Original bug report by Inside on Sat Dec  4 00:24:18 2004

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/under_tree--

i just did the cat quest. it didn't move me to morpheus when it was completed. now when i move, i get this message:
You feel very out of place, and head home.
it doesn't seem to be moving me, however.


----------------------------------------------------------------------

Inside wrote on Sat Dec  4 00:30:03 2004
i reconnected and it put me back at morpheus.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 04:09:41 2004
You completed it or failed it

----------------------------------------------------------------------

Inside wrote on Sat Dec  4 04:11:13 2004
completed

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 15:51:42 2004
When you complete a quest you will be returned to 
Morpheus' room.

Effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 15:51:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7715
date: Sat Dec  4 16:03:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7715
Original bug report by Jant on Fri Dec  3 19:50:02 2004

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/house5--

to climb the stairs here, you have to use 'climb a stairs'

Please can this be something more simple, more obvious, like climb stairs

Thank you


----------------------------------------------------------------------

Jant wrote on Fri Dec  3 19:54:36 2004
there are 2 staircases in this room,, 1st takes you 1n, 2nd takes you up


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 16:03:29 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7732
date: Sat Dec  4 20:03:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7732
Original bug report by Moridin on Sat Dec  4 19:59:52 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I seem to still be able to talk on the different guild channels, which after the inform post I guess is a bug

though strictly speaking, I like it very much this way, so please dont change it (re: poll #84)


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 20:03:34 2004
It only takes you off of them when you switch.

You have not switched... no bug. But to be sure I will test it on you

I tested and it correctly removed you from the shifter
channel.
**

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  4 20:03:34 2004

Closed



-----------------

poster: Marvin
subject: >closed bug: 7725
date: Sun Dec  5 03:46:34 2004

On Sat Dec  4 04:10:47 2004 Zifnab wrote post #466:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 7725
> Original bug report by Highpriest on Sat Dec  4 00:50:20
2004
> 
> Bug reported from /domains/castles/plain/castleshop--
> 
> Slint says: Ah yes, here is a fine safe for your use.
> The combination is initially 0 0 0, so be sure to change it.
> Unable to move safe to your inventory.. trying the room.
> Succeeded in moving the item to the room.
> Slint reaches behind the counter and hands you something.
> 
> 
> 
> 
> Small, Tidy Shop [exits: north and west]
>  You are in the small shop of Slint Stonebender. He is a master craftsman
who
> has retired and settled down, and now just subcontracts his orders.
However, his
> standards are still high and you won't find any better construction than
> Slint's. He will build you a castle, or make improvements on your existing
> estate.
> 
> A sturdy iron safe
> Slint the Dwarf  
> 
> 
> 
> get all
> There is nothing here that works with that verb.
> 
> 
> -HP
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Dec  4 04:10:47 2004
> yes you couldnt bet it because it was locked.
> 
> empty, open and closed.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Dec  4 04:10:47 2004
> 
> Closed
> 
> 

Empty, unlocked, and closed, of course he means.


-----------------

poster: Zifnab
subject: Fixed bug: 7735
date: Sun Dec  5 03:48:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7735
Original bug report by Justus on Sun Dec  5 01:30:33 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

was doing black dragon quest and failed.
got transferrred to morpheus and now im ghost.
think i should stau in hell


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  5 03:48:43 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7753
date: Tue Dec  7 04:32:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7753
Original bug report by Rizzly on Tue Dec  7 04:27:01 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

It seems like Jaws's giants, when they wimpy, occassionally _spawn_ new agro giants.  I was fighting one, it fled south (leaving the area) and when I followed it, there was a second, fully healed aggressive giant waiting for me along with the first.


----------------------------------------------------------------------

Ferax wrote on Tue Dec  7 04:32:39 2004
This is intentionally done by the creator of the area.

----------------------------------------------------------------------

Ferax wrote on Tue Dec  7 04:32:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7755
date: Tue Dec  7 16:20:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7755
Original bug report by Zifnab on Tue Dec  7 16:20:40 2004

Bug reported from /domains/misc/newbie_school/rooms/start--

test bug report


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 16:20:49 2004
test bug report

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 16:20:49 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7758
date: Tue Dec  7 17:48:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7758
Original bug report by Zifjr on Tue Dec  7 17:47:43 2004

Bug reported from /domains/misc/newbie_school/rooms/start--

test of a bug report


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 17:48:07 2004
test of an update

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  7 17:48:16 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6871
date: Tue Dec  7 22:42:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6871
Original bug report by Jaws on Mon Aug 16 21:10:14 2004

Bug reported from /domains/hyboria/kurisk/gypsy/wagon1--

if using parenga on a corpse in your inv and u are full, the flesh dests instead of dropping to room

----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec  7 22:42:24 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7678
date: Tue Dec  7 22:42:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7678
Original bug report by Smee on Sun Nov 28 19:40:58 2004

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room12--

if i cast parenga/whatever on a corpse in my inventory, and i have no room in my inv, it disappears
(the flesh thats supposed to be the result of the spell)

love smee
\**


----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec  7 22:42:30 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7756
date: Wed Dec  8 01:02:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7756
Original bug report by Charix on Tue Dec  7 16:48:03 2004

Bug reported from /domains/castles/rooms/koma-28--

Hi! i like to report bug...not sure is it bug...but my Talien's Breastplate of Conquest have special, but now 3 person have tested and didn't see any special...so i like to know is breastplate bugged or just ppl doesn't have find it how that special work. Thanks alot. 


----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:02:29 2004
I'm going to wager that no one has figured out how it works yet, because
it works fine when all factors are met.

----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:02:35 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7757
date: Wed Dec  8 01:05:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7757
Original bug report by Moridin on Tue Dec  7 17:23:41 2004

Bug reported from /domains/wizhalls/guilds/main_room--

am I supposed to be able to get here? I suddenly came to an exit saying "Only wizards may use those exits." though the names of the guilds on the wall seems to indicatre this is pretty old


----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:05:50 2004
I'm assuming you used an unknown lode.  Either way, it's fixed.

----------------------------------------------------------------------

Ferax wrote on Wed Dec  8 01:05:56 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7682
date: Wed Dec  8 15:14:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7682
Original bug report by Smee on Mon Nov 29 16:29:46 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i casted lich transformation, and then turned into a lichling, and then the mud booted and now i'm not lichling anymore :(
smee


----------------------------------------------------------------------

Ixtlilton wrote on Wed Dec  8 15:14:34 2004
i'm sure i have fixed this already
quite sut
sut = sure

----------------------------------------------------------------------

Ixtlilton wrote on Wed Dec  8 15:14:34 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7688
date: Wed Dec  8 15:19:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7688
Original bug report by Smee on Tue Nov 30 18:43:35 2004

Bug reported from /domains/dragon/samael/second_pale/rooms/spale10n5e--

the serpent of the deep ocean in this room, does not count as a snake that i can eat for lich transformation
bye now
love smee


----------------------------------------------------------------------

Ixtlilton wrote on Wed Dec  8 15:19:48 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7768
date: Wed Dec  8 18:19:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7768
Original bug report by Zifnab on Wed Dec  8 18:18:37 2004

Bug reported from /wiz/zifnab/workroom--

test of a fixed bug report from the web

----------------------------------------------------------------------

Zifnab wrote on Wed Dec  8 18:19:01 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7770
date: Wed Dec  8 22:28:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7770
Original bug report by Maduo on Wed Dec  8 22:24:21 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

 HP: 782/782 SP: 2414/2646 EP: 795/795 GOLD: 448/332942 u
Gempalm enters the room.
Inside the school of necromancy [exits: down, northwest, east and west]
Gempalm the mummy ( Maduo's )  
A nondescript thing lies here.
Necromancers Guild Board
A wonderful plaque

nondescript thing?


----------------------------------------------------------------------

Zifnab wrote on Wed Dec  8 22:28:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7166
date: Thu Dec  9 18:34:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7166
Original bug report by Apathy on Sun Sep 26 10:12:17 2004

Bug reported from /domains/illium/center/streets_27_17--

> Report Number: 7129
> Original bug report by Modred on Wed Sep 22 12:52:42 2004
> 
> Bug reported from /domains/sombre/areas/dream/rooms/city/fountain/entrance--
> 
> Someone has left 2 dark portals lying on the ground.
> 
> I logged into this room and found two portals.
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Sat Sep 25 20:56:09 2004
> can't reproduce.
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Sat Sep 25 20:56:09 2004
> 
> Closed

I can attest to this one.  There was one portal in the room already when I arrived in the area.  I went and got the coin from the npc who has it and threw it into the fountain, and the second portal appeared.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  9 18:34:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7775
date: Thu Dec  9 18:35:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7775
Original bug report by Uno on Thu Dec  9 16:20:35 2004

Bug reported from /domains/emerald/execution/emerald_island/x5y34--

This room has loaded one portal for years. Today it has two and they are identical.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  9 18:35:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7793
date: Sat Dec 11 15:10:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7793
Original bug report by Lagduf on Sat Dec 11 12:18:18 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

is it right when alignment doesn't change when you switch bodies ?
shouldn't each body have its own alignment?


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 11 15:10:32 2004
no I did that intentionally.

It is not that difficult to adjust your alignemnt.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 11 15:10:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7800
date: Sun Dec 12 03:06:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7800
Original bug report by Blizzard on Sun Dec 12 01:34:12 2004

Bug reported from /domains/illium/buildings/adv/adv1--

I killed two exp bounties (Inigo Motoya or something and a Harpy) and I didn't get a trophy when I killed them, Im not sure if this is a bug or not but I'm pissed.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:06:53 2004
nothing I can do about it now. The bounties you ahve must
have expired. Tesselavala knows nothing of your
bounties anymore.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:06:56 2004

Closed



-----------------

poster: Zifnab
subject: >closed bug: 7800
date: Sun Dec 12 03:07:44 2004

> 
> Zifnab wrote on Sun Dec 12 03:06:53 2004
> nothing I can do about it now. The bounties you ahve must
> have expired. Tesselavala knows nothing of your
> bounties anymore.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Dec 12 03:06:56 2004
> 
> Closed
> 
> 

Hit enter too fast. You have to catch a wizard as
these problems occur. Its near impossible
to figure out what is happening after the 
fact.

-----------------

poster: Zifnab
subject: closed bug: 7801
date: Sun Dec 12 03:24:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7801
Original bug report by Nevyn on Sun Dec 12 02:18:56 2004

Bug reported from /domains/illium/center/streets_27_17--

With ~250 cha and constant wis I get +64 str from str song
With ~350 cha, same wis, I get +66 str from str song
with 420 cha, still same wis, 135% please audience, I get +68 str from str song
Now this is silly, surely skills and stats should make more difference, or am I wrong?
I'd be very glad if some wiz would help me adjust this guild a bit since it's clearly lacking certain things like syntax to abort soothing melodies etc.


----------------------------------------------------------------------

Nevyn wrote on Sun Dec 12 02:21:47 2004
Futhermore I've only gained 1% of first grank from 112 skills, off which some are omicron level, rest bravo and gamma.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:09:56 2004
I think you have that a bit backwards... you need to find a wizard
willing to adjust the guild and help him out. See you cannot
adjust anything so how can a wizard help you?

----------------------------------------------------------------------

Nevyn wrote on Sun Dec 12 03:11:26 2004
Sorry for formulating my report that badly, but I guess you got my point. Would you mind checking with the wizzes if anyone is avail for the task?

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:24:50 2004
I just looked at all the skills. They all share the same code
and there is no bug on these. They are acting exactly as they
wer designed to.

Since this is not a bug I am taking it out of the bug tracker

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 12 03:24:56 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7802
date: Sun Dec 12 05:19:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7802
Original bug report by Monkey on Sun Dec 12 05:14:53 2004

Bug reported from /domains/illium/center/streets_27_17--

You wish your wounds would stop BLEEDING!
Gempalm, Terminate, Blight and Gravebane hit You 19 times.
You recover from encephalitis!
You recover from encephalitis!
You feel better.
You fall to the ground DEAD!
[death]: Monkey died (Blight).
[death_taunt]: Blight shouts: I ate Monkey's liver... With some fava beans and a
 nice chianti.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.

HELL [exits: east, west and south]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>
But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>
But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>
But you're a ghost!
0/977 2592/2592 496/496 0 99,460 10047>

Hall of Resurrection [exits: west]

0/977 2592/2592 496/496 0 99,460 10047>
Monkey (arena): hrm 
0/977 2592/2592 496/496 0 99,460 10047>
Maduo [arena]: i found a bug! 
Monkey (arena): stupid fams 
0/977 2592/2592 496/496 0 99,460 10047>
{death}: Darkside died (Trainer).
[death_taunt]: Trainer shouts: Oops! Sorry, Darkside! *smirk*
Darkside enters.
Deleo [arena]: I have moved the coward Monkey to Central Square
hope that i inserted everything


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 12 05:19:43 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7817
date: Mon Dec 13 14:04:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7817
Original bug report by Nevyn on Mon Dec 13 08:51:20 2004

Bug reported from /domains/blackavar/tektor/vom/rooms/lcave1--

nevstuff Skill drink [DOWN] on Tuffgong
My horn from bannerman guild is gone, don't think it's supposed to be possible to lose it. Or maybe I'm wrong.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 14:04:07 2004
you will get a new one when you log in. If you can find out
how you lost it and where bug report it.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 14:04:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7820
date: Mon Dec 13 21:01:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7820
Original bug report by Asee on Mon Dec 13 20:00:24 2004

Bug reported from /domains/illium/center/streets_27_17--

if someone else turns a chest to somethign that is wrong, and you try to turn it afterwards you get the same message (OUCH cramps etc)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:01:12 2004
yes thats the way it works.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:01:12 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7821
date: Mon Dec 13 21:51:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7821
Original bug report by Zifnab on Mon Dec 13 21:46:35 2004

Bug reported from /wiz/zifnab/workroom--

test test test tesadlkjad lakfj

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:51:15 2004
Test marking a bug report fixed from the web.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 21:51:15 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6515
date: Mon Dec 13 22:26:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6515
Original bug report by Jaws on Sun May 16 01:18:02 2004

Bug reported from /domains/emerald/uncle/celtica/leinster/room38--

I may be wrong,m but it appears morriguis casting spells against herself

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 22:26:06 2004
Best I can tell its correct. Perhaps it was fixed already.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 22:26:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7826
date: Tue Dec 14 03:31:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7826
Original bug report by Lesk on Tue Dec 14 00:15:17 2004

Bug reported from /domains/illium/center/streets_27_17--

when someone else is turning dials on the chests.. i get... OUCH! You get cramps from turning the dials so fast. even though i've left it ages between trying a combo...


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 14 03:31:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7830
date: Wed Dec 15 14:02:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7830
Original bug report by Tuffgong on Wed Dec 15 11:22:05 2004

Bug reported from /domains/city/undercity/rooms/room46--

cast gem blast


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 14:02:32 2004
nice bug report. please close them or update them
if you messed up.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 14:02:35 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7794
date: Wed Dec 15 16:41:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7794
Original bug report by Maduo on Sat Dec 11 17:12:32 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

Santa Claus' Sleigh [exits: none]
 You stand in a small red sleigh! It is pulled by eight, tiny, flying reindeer! The
seat you sit in is velvet lined and quite plush. Several bells adorn the sleigh and
jingle softly.

Gravebane the zombie ( Maduo's )   (wounded)
Blight the vampire ( Maduo's )  
Gempalm the mummy ( Maduo's )  
Terminate the wraith ( Maduo's )  
Filth the abomination ( Maduo's )  

Uno the Mindflayer WAX BIATCH

 HP: 788/788 SP: 2933/2933 EP: 801/801 GOLD: 95531/763058 drop head
[ head of komodo dragon ]: Done.
 HP: 788/788 SP: 2933/2933 EP: 801/801 GOLD: 95531/763058 kick head
*Array index out of bounds.
Trace written to /log/runtime
l


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:02 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7734
date: Wed Dec 15 16:41:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7734
Original bug report by Smee on Sun Dec  5 00:37:52 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

if you kick something on a ferry, you get *array index out of bounds. trace written to etc..

i guess theres no exits to kick it away to
heart smee


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7676
date: Wed Dec 15 16:41:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7676
Original bug report by Monkey on Sun Nov 28 09:17:22 2004

Bug reported from /domains/blackavar/dungeon/rooms/ddd26--

dropped a key, kicked it and got:
*Bad argument 1 to tell_object()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7606
date: Wed Dec 15 16:41:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7606
Original bug report by Dojjan on Sat Nov 20 12:12:50 2004

Bug reported from /domains/blackavar/dungeon/rooms/ddd26--

Got this when tried to kick something:
kick glob
*Bad argument 1 to tell_object()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7591
date: Wed Dec 15 16:41:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7591
Original bug report by Tzikas on Thu Nov 18 17:45:06 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/temple4--

kick shield north
You kick the Hagworth's golden shield, sending it flying into the room north of here.
*Bad argument 1 to tell_object()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:41:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6947
date: Wed Dec 15 16:42:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6947
Original bug report by Monkey on Wed Sep  1 23:00:06 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_6_1--

I typed: kick lode east
got:
You kick the small lodestone (blue glow), sending it flying into the room east
    of here. *Bad argument 1 to tell_object() Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:42:07 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7835
date: Wed Dec 15 16:46:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7835
Original bug report by Dojjan on Wed Dec 15 16:18:47 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

At Wagro elfs (in the top where Headmage is)
Headmage's Study [exits: down]
 This room is unlike any other in this entire camp. The room is a complete sphere, rather than the half spheres of the meditation rooms that the other mages use, but instead of it being made of stone, it is as if it were the inside of the earth. The room has roots coming out of the wall, and layers of rock that have been deposited over the eons can be seen.

It seems that someone has left 2 portals lying here.
When i first got here there was 1 portal here and Headmage was here. (forgot that the bug report i did yesterday disappeared in the crash, so i forgot to bug rep that)


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:46:28 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7833
date: Wed Dec 15 16:50:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7833
Original bug report by Tektor on Wed Dec 15 12:33:13 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room78--

Doing black quest, got disconnected, came back and instead of being in room with gargoyles, i was in room with the splicer. Appears i still have items from the gargoyles tho.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:50:04 2004
This is not a bug. It is correct behavior.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:50:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7827
date: Wed Dec 15 16:55:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7827
Original bug report by Communist on Wed Dec 15 02:08:15 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

la hut
Do you mean the small portal, Secret Place or ?
la portal
There is no at portal here.
plah


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:55:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7825
date: Wed Dec 15 16:56:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7825
Original bug report by Maduo on Mon Dec 13 23:50:13 2004

Bug reported from /domains/dragon/level3b/d3bagon30--

think i might have reported this in an earlier report but....

5 dip 4th staff in bag
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
blink
You blink.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 13 23:57:16 2004
dbxwhere maduo
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /cmds/verbs/dip at line 12

#0: '' at /secure/user#47618 () at /:0
#1: 'dispatch_modal_input' at /secure/user#47618 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#47663 () at /:0
#3: 'shell_input' at /obj/pshell#47663 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#47663 (/std/shell.c) at line 301
#5: 'repeat' at /obj/pshell#47663 (/std/shell.c) at line 104
#6: 'shell_input' at /obj/pshell#47663 (/std/shell.c) at line 263
#7: 'do_c' at /obj/pshell#47663 (/std/shell.c) at line 403
#8: 'execute_command' at /obj/pshell#47663 at line 64
#9: 'do_game_command' at /std/race/snakeman#3452 (/std/player/cmd.c) at line 80
#10: 'do_dip_obj_in_obj' at /cmds/verbs/dip at line 12


dbxframe maduo 10
------/cmds/verbs/dip.c:12 - do_dip_obj_in_obj(0)
locals: NULL
----------------------------------------------------------------

void do_dip_obj_in_obj (object oDipper, object oDippee)
{
  mixed mRes;

=>  mRes=oDipper->do_dip(oDipper, oDippee);
  if (!mRes) {
    mRes=oDippee->do_dip(oDipper, oDippee);
    if (!mRes) {
      mRes="Nothing happens.\n";
    };


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:56:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7824
date: Wed Dec 15 16:56:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7824
Original bug report by Justus on Mon Dec 13 23:15:23 2004

Bug reported from /domains/mists/warchief/area1/rooms/ne4--

Sometimes monster seems to "repop" when you go same 
room again (area is valley of mist). Dunno if this
is known issue so do what ever like. Its prolly same
with everrest swamp area but more tricky to prove.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:56:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7819
date: Wed Dec 15 16:56:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7819
Original bug report by Lagduf on Mon Dec 13 18:55:36 2004

Bug reported from /domains/illium/center/streets_27_16--

when I cast enchant armor on eq and after that I do strengthen armor
it says that that eq is already strengthened, but if I do vice versa
I can get both on one eq


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:56:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7818
date: Wed Dec 15 16:57:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7818
Original bug report by Moridin on Mon Dec 13 13:44:12 2004

Bug reported from /domains/illium/buildings/adv/adv1--

walk enter_shadows one enter_portal 4s (from cs, sends you to misty and gets out of aiel waste)

Blight exits: north,1
A blood thirsty Trolloc  
A blood thirsty Trolloc  
A blood thirsty Trolloc  

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
**Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
I Think that was from trying to go south, or possibly something the trolloc did, I am not sure


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:57:06 2004
Could not reproduce this one. Need the trace from the time of the error.





----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:57:06 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7816
date: Wed Dec 15 16:57:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7816
Original bug report by Oxolotl on Mon Dec 13 03:45:00 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/palace_stairs_bottom--

monkey guard resets really quickly once leaving room


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:57:18 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7814
date: Wed Dec 15 16:58:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7814
Original bug report by Mor on Mon Dec 13 02:08:05 2004

Bug reported from /domains/mists/elf_forest/rooms/dforest2--

I am in the Misty elves area. I tried to whittle my rootstaff, and got the message that it can only be done in a forest. Last I checked, this area *wass* a forest. Thanks for bothing to look at this.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:18 2004
Its a flaw in the mud that we have wanted to address for some time but have not had the time/people to do so.



These type of things will only work on the maps.





----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:18 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7813
date: Wed Dec 15 16:58:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7813
Original bug report by Smee on Sun Dec 12 18:42:57 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent4--

got this message while fighting a giant with combat silent on
Giant breaks his concentration.
Giant moans at Gently focuses her strength, and.

 (gently = mummy)
bye snoop


----------------------------------------------------------------------

Smee wrote on Sun Dec 12 18:57:26 2004
ok i guess these giants are just emoting off of gently's combat messages
ridiculous!
love

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:54 2004
Cannot tell if this is still a bug or not. Pleae reopen if it is.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:58:54 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7807
date: Wed Dec 15 16:59:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7807
Original bug report by Charix on Sun Dec 12 11:08:13 2004

Bug reported from /domains/city/sewers/lawyer_room--

divorce player
*Bad argument 1 to lower_case()
Expected string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 16:59:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7799
date: Wed Dec 15 17:01:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7799
Original bug report by Dorn on Sun Dec 12 00:44:09 2004

Bug reported from /domains/holidays/christmas/rooms/xroom26--

From what I know, the whole santa area is supposed to be hateful of navs (aka, not able to be summoned in, relocate to smene here, or use lodestones). While on the ferry to santa, I typed rub lodestone, and it actually worked. If im able to use my lodestone on the ferry, a nav may be able to make lodestones to it is my fear.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 17:01:05 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7795
date: Wed Dec 15 17:02:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7795
Original bug report by Moridin on Sat Dec 11 18:23:50 2004

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/trapped_room--

we were gonna kill nosferatu, he had a nice load when we entered, but killed tank almost imediatly died, so we ran out and he got revived (pluss any others who died) it took 2, max 3 minutes I think (didnt time it) and when we reentered, he had a new load (and new resists) of only 1 item (to avoid doing anything suspect, we skipped the whole guy instead of forcing a new reset by walking out for a while) this has also happend with a few other mobs (possibly all, not sure, we dont die on entry on all of them, eheh)


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 17:02:05 2004
Fixed this yesterday. 

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 17:02:05 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7562
date: Wed Dec 15 21:47:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7562
Original bug report by Jehran on Mon Nov 15 17:16:29 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_g13--

mist mages can kick loot to move it in mist form


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 21:47:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7780
date: Wed Dec 15 22:09:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7780
Original bug report by Lurch on Fri Dec 10 02:00:59 2004

Bug reported from /domains/holidays/christmas/rooms/xroom26--

in checkeq I see:
Heavily scratched: Black belt of Kraag

but when I look at it, the last line is:
It is broken. and has seen some use.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:09:07 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7766
date: Wed Dec 15 22:09:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7766
Original bug report by Modred on Wed Dec  8 14:45:35 2004

Bug reported from /domains/illium/shops/shop_blacksmith--

checkeq and looking at the eq don't agree

   Heavily scratched: Dark cloak


It is broken. and has been hastily repaired.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:09:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7759
date: Wed Dec 15 22:09:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7759
Original bug report by Celine on Tue Dec  7 19:58:20 2004

Bug reported from /domains/illium/center/streets_27_17--

checkeq and individually looking at eqs doesnt match up. my instance = checkeq showed my feathered hair piece as Heavily Scratched, but when i looked at it it said "It is broken. and is good as new."
just doesnt seem to match. btw.. moridin had similar thing going on..

k,thx.bye.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:09:22 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7751
date: Wed Dec 15 22:19:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7751
Original bug report by Maduo on Mon Dec  6 23:46:03 2004

Bug reported from /domains/illium/center/streets_27_17--

dip 2nd wooden staff in bag
You can only dip weapons you are holding.
 HP: 794/794 SP: 2960/2960 EP: 797/797 GOLD: 0/7601 dip 3rd wooden staff in 
bag
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Wagro hisses: what the hell is that?
dip 3rd wooden staff in bag
Korthrun finishes the chant.
Korthrun mutters the words 'tick tock ... tick tick ... tick tock'
Korthrun causes himself to blurp out the word 'Tock'.
Korthrun feels his heart beat quicken.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
puuh


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:19:27 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7731
date: Wed Dec 15 22:23:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7731
Original bug report by Inside on Sat Dec  4 14:34:57 2004

Bug reported from /domains/illium/center/streets_27_17--

i was just in the sphinx room in the stargate area (khufu pyramid, where isis stands). there is supposed to be a sphinx exit, and it somehow isn't there. i'm not sure if it's because a tia party just went into it, or if it has to do with the fact that something in the room caused the sphinx to reproduce itself (there were 2 of them). i dunno. i guess this is 2 bugs in one.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:23:54 2004
Please report bugs from where they happened.

Not CS.



I see no where an exit is missing. Please report form the room where the error is.



----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:23:54 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7638
date: Wed Dec 15 22:27:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7638
Original bug report by Monkey on Tue Nov 23 21:59:39 2004

Bug reported from /domains/castles/rooms/monkey-1--

Psychic container is useless since room resets in castles =(
I lost a nice piece of nosave eq because of it.
Lub_munkay


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 15 22:27:16 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7841
date: Thu Dec 16 03:20:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7841
Original bug report by Wimwam on Thu Dec 16 01:49:11 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

this is the dam on odd world, I just entered from the pond, there is no exit back to the pond.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 03:20:33 2004
yes there is. Its just not listed in the normal exits.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 03:20:39 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7662
date: Thu Dec 16 04:59:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7662
Original bug report by Kjara on Thu Nov 25 05:05:48 2004

Bug reported from /domains/illium/center/streets_27_12--

if you try to give nid a 2nd piece while he is repairing one you get this 
msg:Bifur
grunts, 'Hold yer pants on, I'm busy!' (not sure if its merely a typo, or a 
bug)
Sorry, wasn't on before to respond, but the bug/typo is that its Nid on everest, but you get a msg that says bifur.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 04:59:04 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7153
date: Thu Dec 16 05:11:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7153
Original bug report by Wagro on Sat Sep 25 17:55:25 2004

Bug reported from /domains/city/sewers/lawyer_room--

if you try to divorce someone you arent married to, you get a error


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:11:27 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6552
date: Thu Dec 16 05:23:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6552
Original bug report by Moridin on Sun May 23 13:13:17 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/1,4,1--

mxp monster health needs manual reset when you log on if not it will stay at 100% for the duration


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:23:06 2004
I do not have this problem. Any time I quit/link dead it resets to the correct value within 1 round.



This is an old bug report perhaps it was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:23:06 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6571
date: Thu Dec 16 05:29:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6571
Original bug report by Evicta on Sun May 30 01:21:21 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

hmm either im relly tired atm or something but it seems as if if i quit while casting a spell im still casting when i reconnect
look at this
Last login: Sun May 30 01:13:26 2004 from: port298.ds1-abc.adsl.cybercity.dk (217.157.199.113)
A dark, sucking portal appears. You fall from it!
cast prayer for mankind
Prayer for mankind: ###############
You interrupt your concentration to start casting a spell.
last login gives 01:16:36: login: Evicta has reconnected (Elf level 95).
thats near 10 mins... and i seem to still be casting the haim i was casting when i quitted
Evicta


----------------------------------------------------------------------

Evicta wrote on Sun May 30 01:23:18 2004
forgot to give the time i left last time
13:26: login: Evicta has left Islands of Myth.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:29:09 2004
This is correct behavior. Once the mud knows you are no longer active your heart beat continues but we dont execute any code we just return. Once you connect again anything you were currently doing like a spell or whatever should continue normally. If you are goine for more than 30 minutes that will not be true.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 05:29:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7842
date: Thu Dec 16 06:35:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7842
Original bug report by Lurch on Thu Dec 16 06:31:23 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/room76--

Was killing in this room, got:

1173/1603h 1232/1232s 375/1189e 9444r 7,308,240exp>
 -------| New Round |--------
HP: 1158|1603 SP: 1232|1232 EP: 384|1189
[Lurch]: has some minor cuts and bruises.
[Deadly Eandroth]: is in awful condition.
Deadly Eandroth hit You 2 times.
Bear, Eagle and You hit Deadly Eandroth 7 times.
Bear is ready to perform its skill.
Bear gets a good hold on eandroth and does the famous bear hug, crushing his ribs and forcing all the air out of his lungs!
Eandroth falls to the ground DEAD!
You receive 71625 exp.
Eagle hits Deadly Eandroth 1 time.
You feel less resistant.
The protecting shield around you fades away.
Falcon is ready to perform its skill.
There are no corpses here to loot!

Then killed the next mob in the room, and got:
 -------| New Round |--------
Eandroth falls to the ground DEAD!
You receive 70980 exp.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You and Eagle hit Deadly Eandroth 2 times.
Eagle is ready to perform its skill.
Bear is ready to perform its skill.
You are ready to perform your skill.
There is no such target here.
You feel less resistant.
The protecting shield around you fades away.

I don't actually know where that protecting shield is coming from either
it's been doing that since i reinced woodsman, so I figured it was a guild thing



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 06:35:11 2004
I was working on blade dance. That is what errored.
I put the original back already.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 06:35:14 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 7843
date: Thu Dec 16 14:08:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7843
Original bug report by Korthrun on Thu Dec 16 11:02:49 2004

Bug reported from /domains/guilds/soilshaman/herb_shop--

It's nifty that womb of gaia saves stuff like campfires and wood/herbs/items, a little buggish thing about that feature is that it also seems to save it's original exit.
I login, cast it in room A, make a fire drop some wood.
I exit the womb, and go slay some beasties.
I cast womb of gaia again, now in room B and there I am in the 'same' womb, fire, wood, and all still there.
I exit the womb, and DUNDUNDUN end up in room A, the first room I cast it in.
I know before this cool thing was added, you always exited the womb into the room you cast it in.


----------------------------------------------------------------------

Tuk wrote on Thu Dec 16 13:47:43 2004
Yeah I acctually forgot to fix that even when i noticed it myself too. Eheh. Guess the womb isnt just used much since this is first rep i think and it was changed like umm.. very long time ago.
-Tuk
***

----------------------------------------------------------------------

Tuk wrote on Thu Dec 16 14:08:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6938
date: Thu Dec 16 16:56:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6938
Original bug report by Rockman on Mon Aug 30 21:50:40 2004

Bug reported from /domains/events/carebear/ship/ship1--

I bug repped this a while back, and was told it was fixed.  *waves hi to Superfluff the Leader of Carebears*
need to make it so when people log out is sends them back to adv


----------------------------------------------------------------------

Rockman wrote on Mon Aug 30 22:11:48 2004
also nav area, could be possible that some person thats stupid(like me) would summon noobs and kill leader without event running

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:56:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7656
date: Thu Dec 16 16:57:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7656
Original bug report by Daran on Wed Nov 24 18:49:26 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom1--

attempting to do mirror image eq mob, the third and fourth mirror duplicated in their rooms and yoyu had to look at second correct color.

There is a secodn bug here however, we had alrdy gotten thru and dritthil had alrdy made his mirror, when i got thru after the 3rd and 4th mirrors duped i made it through and right after beign sucked in by the fourth mirror i got
Suddenly you get drawn into the mirror.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Mirror image of Daran whaps Daran and says 'Haven't you had enough, child?'
Mirror image of Daran hits You 1 time.
You fall to the ground DEAD!
[death]: Daran died (Mirror image of Daran).


----------------------------------------------------------------------

Daran wrote on Wed Nov 24 18:50:41 2004
Also, Nevyn has said that the original mirror image of dritthil was cleared, i guess due to the resetting of rooms and mirrors

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 24 19:04:10 2004
Going to have to rework the area a bit I am afraid. There
is a randomness to the rooms that is not nice.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:57:23 2004
This should be solved to some extent now. 



It will not clean up for at least an hour.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:57:23 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6846
date: Thu Dec 16 16:58:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6846
Original bug report by Wagro on Mon Aug  9 19:55:01 2004

Bug reported from /domains/outside_city/yensid/room30--

these mobs block us yet they are too small for us to kill (we are trying to get to cheshire cat, Communist's bounty)


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:58:18 2004
Fact of life for bounties. 



It is not perfect and it cannot tell what blockers are there.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 16:58:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7674
date: Thu Dec 16 17:03:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7674
Original bug report by Bandobras on Sun Nov 28 00:56:12 2004

Bug reported from /domains/outside_city/farms/farm1/map/x25y31--

You are ready to perform your skill.
use power kick
You smash your foot into Chicken's head, making him dazed for a while!
You are dazed and cannot do anythingYou prepare yourself to use a skill.
power kick still does this, verbatim. it should say "Chicken is dazed and cannot do anything!  You prepare yourself to use a skill."


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:03:00 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7446
date: Thu Dec 16 17:04:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7446
Original bug report by Zag on Tue Oct 26 00:36:08 2004

Bug reported from /domains/dragon/elements/earth/cavern/caves/cave49--

typed who open guild Fighter (with capital F)
[SHOWING PLAYERS NOT IN A PARTY]
[SHOWING PLAYERS BELONGING TO Fighter GUILD ONLY]
*Cannot index value of type 'int'.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:04:03 2004
who open guild Fighter

[SHOWING PLAYERS NOT IN A PARTY]

[SHOWING PLAYERS BELONGING TO Fighter GUILD ONLY]

------------------------------------------------------------------------

----                        0 friends,                              ----

----                         0 wizards, 9 mortals                   ----

----                     Islands of Myth, 9 players                 ----

------------------------------------------------------------------------

[137].Graxon      [120].Jensa       [114].Zlame       {110} Modred

[100].Hymn        { 89} Tro         [ 84].Ferrelas    [ 34].Inos

[ 20].Nifrom

------------------------------------------------------------------------

----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----

---- () = dead, ^^ = builder, {} = race leader                      ----

------------------------------------------------------------------------



Worked for me. Perhaps it was fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:04:03 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7488
date: Thu Dec 16 17:11:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7488
Original bug report by Modred on Tue Nov  2 16:17:16 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

down is listed as an exit for this room but none of d, down, or go down seems
to move me.


----------------------------------------------------------------------

Marvin wrote on Thu Nov 11 18:48:25 2004
There is a condition to use the down exit, but it should give some sort of message if you are not allowed to use it.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:11:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7499
date: Thu Dec 16 17:13:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7499
Original bug report by Tektor on Fri Nov  5 16:58:50 2004

Bug reported from /domains/city/undercity/rooms/room10--

Torak the man with the pen, doesnt have anything to list. I think he is supposed to have the paper to make a clan?


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:13:18 2004
Looks like it is working fine now.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:13:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7640
date: Thu Dec 16 17:14:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7640
Original bug report by Apathy on Wed Nov 24 01:07:28 2004

Bug reported from /domains/blackavar/dcastle/rooms/room9--

la portrait
Once a unique family treasure, now just a faded, torn piece of canvas. There are still a few details which show this to be a family portrait. You can see what appears to be the King and Queen. Below them it is torn. Hard to see...maybe if you reach up and touch the portrait and put the torn piece back in place....

touch portrait
You can't touch that.


----------------------------------------------------------------------

Ferax wrote on Wed Nov 24 01:40:24 2004
This is the add_item issue, where some verbs no longer work with add_items.
Touch is one of those verbs at present.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:14:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7641
date: Thu Dec 16 17:15:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7641
Original bug report by Apathy on Wed Nov 24 01:13:12 2004

Bug reported from /domains/blackavar/dcastle/rooms/room15--

la vase
The porcelain vase that sits on top of the furthest dresser in the room still looks perfect. The porcelain is cracked in a few places, but it still shines and the beautiful Griffin that was painted on it still stares out at you. Almost wanting you to touch it.

touch vase
You can't touch that.


----------------------------------------------------------------------

Ferax wrote on Wed Nov 24 01:40:39 2004
Same add_item issue as previous post.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:15:09 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6612
date: Thu Dec 16 17:26:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6612
Original bug report by Highpriest on Wed Jun  9 06:46:41 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

From website:

Guild info on enchanter. A bravo level mage, cleric and animist guild.
(list of spells/skills)
Need two gamma from mage, cleric or druid tree to join.


thank Myrddin for the 200 gold. The tithe is 0% of the total tithe received this reinc and 0% of the tithes received this login.
From finger tranquil:

      Guild #3       : beta   : martial artist
      Guild #4       : beta   : woodsman
     Guild #10       : bravo  : enchanter

So does enchanter need 2 gammas from cleric, mage or druid tree OR 2 gammas from cleric, mage or animist tree?

-HP


----------------------------------------------------------------------

Highpriest wrote on Thu Jun 24 06:17:48 2004
Sorry, the tithe trigger got recorded in the report.

Now I know the problem, 2 gammas from druid tree means: 2 of these : herbalist, animal tamer, weather watcher.
So, higher level woodsmen can join enchanter because they join herbalist and animal tamer. I've attempted to join enchanter with sylvan guard and animal tamer and it didn't work.

-HP

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:26:03 2004
This stuff will be changing soon so I am not going to fix it now as we may be a non issue shortly. 



Report again after the guild changes if its still an issue.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 17:26:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6732
date: Thu Dec 16 20:23:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6732
Original bug report by Daran on Sun Jul 18 01:30:27 2004

Bug reported from /domains/everrest/map/x22y66--

Is the evoker guild amulet suppose to hold its charge over boot?


----------------------------------------------------------------------

Daran wrote on Wed Jul 21 00:30:27 2004
It also held its charge during a re-reinc into the sorcerer guild, not sure if this is intended either.

----------------------------------------------------------------------

Daran wrote on Wed Dec  8 22:44:27 2004
Druid focus crystal also kept its size/charge over re-reinc into the guild.

----------------------------------------------------------------------

Daran wrote on Thu Dec 16 19:58:48 2004
Focus crystal also kept size/charge over atleast 3 reincs to different guilds before I came back druid. Don't know if evoker amulet carries over reincs out of the guild tho, don't recall it doing so tho.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:23:33 2004
Yes it is saved intentionally.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:23:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6771
date: Thu Dec 16 20:28:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6771
Original bug report by Moridin on Sun Jul 25 09:32:15 2004

Bug reported from /domains/dragon/level5/d5agon83--

possibly not a bug, but the SS skill contest of wills, is it supposed to be able to scare away mobs you are allready fighting? if so it works well


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:28:43 2004
Daneel didn't say anywhere in this report or the code that it should not. So I am going to assume it is supposed to work that way.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:28:43 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7628
date: Thu Dec 16 20:31:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7628
Original bug report by Dojjan on Mon Nov 22 23:28:29 2004

Bug reported from /domains/misc/race_select--

Got this when i was in reinc room and tried to look at party status (Was in a party alone)
Occult offered to reinc you. Look at the rod in your inventory.
ps
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:31:55 2004
Cannot reproduce.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:31:55 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7773
date: Thu Dec 16 20:33:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7773
Original bug report by Wagro on Thu Dec  9 02:58:44 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

The conditions on help eq_decay need to be updated


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:33:13 2004
I didn't want to list all the condition messages since there are so many more.



They are removed from the help file. Simple testing among players should be able to provide a list fairly quickly.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:33:13 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7706
date: Thu Dec 16 20:38:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7706
Original bug report by Apathy on Thu Dec  2 21:32:28 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

I got a Free Ress from Santa.  It doesn't id to ress, free ress, Ress, or Free Ress.


----------------------------------------------------------------------

Apathy wrote on Thu Dec  2 21:44:05 2004
Found it does id to ticket, but since the desc in my inventory is just "Free Ress", it's not very obvious.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:38:59 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7704
date: Thu Dec 16 20:59:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7704
Original bug report by Nevyn on Thu Dec  2 18:50:06 2004

Bug reported from /domains/blackavar/ferax/underworld/rooms/palace4--

[whine] I just love doing mf god when pit closes and party can't get back in. [/whine]
say PFTC [DOWN]
Roomcleanup closed pit which leads down to mf god. Please fix


----------------------------------------------------------------------

Nevyn wrote on Sat Dec  4 14:34:21 2004
Sorry about the whine when i posted the bugrep, i seem to lose my temper a bit fast :)

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 16 20:59:39 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7848
date: Fri Dec 17 03:19:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7848
Original bug report by Communist on Fri Dec 17 00:45:30 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

an avatar i was ignoring gave me enreg, apparently i didn't see it
bug?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:19:35 2004
no you are ignoring them.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:19:35 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7851
date: Fri Dec 17 03:20:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7851
Original bug report by Communist on Fri Dec 17 02:40:40 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

dunno if this has to do with previous bug about "Free ress" not having the word "ticket" at the end...
but when I look at elf in Santa's room, "Free ress ticket" is way at the bottom and only 1 has been given out


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:14 2004
not worried about it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7852
date: Fri Dec 17 03:20:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7852
Original bug report by Flamekrayt on Fri Dec 17 03:20:05 2004

Bug reported from /domains/emerald/evilned/rooms/keep8--

not sure if this is a bug, but it seems to me that if an ss reinc back into ss,
the player should not lose a form.
example would be soulleech reinc-ing from necro back into necro, he didn't lose
lich form.
also, the fact that when we reinc back into the same guild we were in (ss into ss
for example), the days in a guild is not reset.
so it SEEMS to me, that it may be a bug, but i do not know if its coded this way or
its an error in coding, could you get back to me about this please? thanks

p.s. hopefully before the reinc machine goes :)


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:47 2004
I have not changed that. It is the way it always has been.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 03:20:47 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7853
date: Fri Dec 17 14:00:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7853
Original bug report by Flick on Fri Dec 17 05:20:11 2004

Bug reported from /domains/illium/center/streets_27_17--

When i type in the command lagtime nothing happens
i know its supposed to tell me my lagtime but nothing happens at all
its been this way for a few months now ive tried a few things liek command lagtime lagtime and uncommand that.
but nothing has worked... would like this command back though. thanks!


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 14:00:19 2004
if your client doesn't respond to the command from the mud
then it will not work.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 14:00:22 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7705
date: Fri Dec 17 15:36:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7705
Original bug report by Stinky on Thu Dec  2 18:51:57 2004

Bug reported from /domains/dragon/samael/first_pale/rooms/fpale2s3w--

Going east from this location skips a room.
In other words, to get back to this room you would need to
go 2 west.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:36:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7683
date: Fri Dec 17 15:38:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7683
Original bug report by Lesk on Tue Nov 30 01:07:10 2004

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

i have my blunt mastery trained to 75% but when i look on my skills it only shows 71% (i know i have a small % increase with being a noobie and possibly from eq but surely they should be + what ive trained it to ?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:38:47 2004
From what I see you only have it trained to 65%.



I dont see anything wrong.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:38:47 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7670
date: Fri Dec 17 15:39:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7670
Original bug report by Kalma on Sat Nov 27 05:42:56 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/palace_throne_room--

Ynnek keeps healing himself and stops being aggro while we're out of the room. Doesn't happen everytime, but if we're downstairs for a bit (Reprotting or whatever) then he does it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:39:35 2004
The stopping aggressive is a general problem we

have at the moment with monsters and its a known issue. We have other bug reports of it.



The healing is not a problem.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:39:35 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7690
date: Fri Dec 17 15:44:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7690
Original bug report by Maduo on Wed Dec  1 07:06:16 2004

Bug reported from /domains/illium/center/streets_27_17--

|         | Poster:    nevyn                                  |MudNews | |
currently ignoring him but i see his postings... thought this was fixed..


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:44:26 2004
With the posting from the web I had to bypass some of the posting code because I didn't feel like rewriting it.



To be honest I really do not care all that much about ignore to be bothered by it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:44:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6766
date: Fri Dec 17 15:47:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6766
Original bug report by Yugo on Fri Jul 23 02:42:13 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

when i type lost_heroes (name of clan) i get:

There is no heroes here.

what can I do to talk on the clan channel

Yugo


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:47:38 2004
Looks like you renamed the clan.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:47:38 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7661
date: Fri Dec 17 15:52:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7661
Original bug report by Wagro on Thu Nov 25 03:45:15 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_downhall--

walking deads do not identify as dead


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:52:04 2004
I do not see anything that comes close to having an id of walking dead.



Can you pleae bug report from the correct room. The room you reported it from has no monsters.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:52:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7649
date: Fri Dec 17 15:56:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7649
Original bug report by Athena on Wed Nov 24 13:40:17 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

Cant exa santa's wife, tried Mrs. Santa..Santa's wife and wife.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 15:56:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7669
date: Fri Dec 17 16:43:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7669
Original bug report by Moridin on Fri Nov 26 19:06:19 2004

Bug reported from /domains/dragon/elements/earth/drow/house3d--

death ritual bugs with new room code, when room I cast it it vanishes, I instead come back alive in the room I died in, which is less then usefull, since I then just die again, however, when someone remained to keep the room "alive" I returned to it like I used to, similar problem like the druid tree


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:43:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7719
date: Fri Dec 17 16:43:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7719
Original bug report by Moridin on Fri Dec  3 22:02:03 2004

Bug reported from /domains/misc/hell_ress_room--

seems death ritual is acting up, it has failed to do anything what so ever for the last 10 casts, it just drops like enreg when I die, usually if it fails in sending me to were I cast it, I at least get the msg that it triggered, then die again, but now nothing happens at all, no msg besides the drop msg


----------------------------------------------------------------------

Moridin wrote on Tue Dec  7 17:05:10 2004
score
tried it a few times more, and the room I cast it in was even cs, which is never empty to reset and such, and I imediatly rubbed my lode, died, and ritual did nothing at all, which sucks, no failing msg, no nothing

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:43:40 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6713
date: Fri Dec 17 16:45:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6713
Original bug report by Korthrun on Fri Jul 16 01:43:11 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_m3--

The feast of fools event seems to break the number argument to spells
ie 
spells 100
shows me all my spells that arenormally 100, but now 5%


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:45:34 2004
That is the way it is supposed to work.



It ignores the 'faked' percents of the event and looks at your real skill/spell percents.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 16:45:34 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7317
date: Fri Dec 17 17:34:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7317
Original bug report by Fraziw on Tue Oct 12 00:16:17 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_g2--

Monks in Stronglight failed a gem blast, seems as if they don't have a crystal:
Monk mutters the words 'ajoz dhyyye!'
Usually shows more than just that if the spell fails due to studied low?


----------------------------------------------------------------------

Fraziw wrote on Tue Oct 12 00:25:21 2004
Several Monks has failed Gem blast now, just thought that I should mention it. So it's just not a single error.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 17:34:32 2004

Fixed



-----------------

poster: Khosan
subject: >closed bug: 6766
date: Fri Dec 17 17:39:30 2004

On Fri Dec 17 15:47:38 2004 Zifnab wrote post #557:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6766
> Original bug report by Yugo on Fri Jul 23 02:42:13
2004
> 
> Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--
> 
> when i type lost_heroes (name of clan) i get:
> 
> There is no heroes here.
> 
> what can I do to talk on the clan channel
> 
> Yugo
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Dec 17 15:47:38 2004
> Looks like you renamed the clan.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Dec 17 15:47:38 2004
> 
> Closed
> 
> 

The real bug here is that the parser seems to something funny with _
in channel names.
The workaround is to not allow clan names with _ in them.

Khosan

-----------------

poster: Zifnab
subject: closed bug: 7613
date: Fri Dec 17 18:59:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7613
Original bug report by Moridin on Sun Nov 21 09:07:06 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_d14--

Monk finishes the chant.
Monk mutters the words 'ajoz dhyyye!'
--------| New Round |--------
he seems to not hit me at all, I would guess thats a big bug


----------------------------------------------------------------------

Moridin wrote on Sun Nov 21 10:10:06 2004
not saying they always miss, sometimes they miss, sometimes they hit, but they used to always hit is what I meant

----------------------------------------------------------------------

Moridin wrote on Sun Nov 21 11:23:12 2004
and it seems stronglight respawns continually now, and not once a boot as it did originally (if this has been reported before, sorry, I had 400 unread bugreps when I came back so I just got lazy and hit c)

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 18:59:03 2004
I fixed a few issues with the monsters in this area. First they were picking up 2 classes instead of one.



Stronglight was changed to reset as all other areas do.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 18:59:03 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7178
date: Fri Dec 17 19:00:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7178
Original bug report by Inside on Mon Sep 27 06:26:10 2004

Bug reported from /domains/illium/buildings/adv/adv1--

i warped from a room in stronglight, and got the following messages:

You warp, bend and fold into a small dot which disappears!
You cannot use skills here.
You cannot use skills here.
You arrive at the Adventure Guild.

then warped again (from adv) and didn't get the two 'You cannot use...' messages.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:00:18 2004
Cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:00:18 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6708
date: Fri Dec 17 19:01:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6708
Original bug report by Tektor on Wed Jul 14 17:33:27 2004

Bug reported from /domains/castles/plain/keyshop--

when buying a castle key in a form that cant hold objects like eagle it dests the key instead of moving it to the ground.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:01:54 2004
Cannot buy doors anymore so keys are useless.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:01:54 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6946
date: Fri Dec 17 19:06:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6946
Original bug report by Monkey on Wed Sep  1 20:50:55 2004

Bug reported from /domains/castles/rooms/monkey-16--

Monkey Staff is not iding to such.
wield monkey staff
There is no such staff here.
Lub_Monkey


----------------------------------------------------------------------

Ferax wrote on Mon Oct 11 05:37:07 2004
A bit more information on the piece of eq would be helpful.
Where is it from, what monster, a description, anything really.

----------------------------------------------------------------------

Tuk wrote on Mon Oct 11 10:27:35 2004
Sorry, just dropping by to give Ferax info about a useful wiztool: eq_menu

Bye. 

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 19:06:06 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7855
date: Fri Dec 17 20:53:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7855
Original bug report by Communist on Fri Dec 17 19:00:21 2004

Bug reported from /domains/castles/rooms/communist-1--

in reference to the bugs reported by fraziw/moridin, druids in wagro elves sometimes seem to fail gem blast as well


----------------------------------------------------------------------

Communist wrote on Fri Dec 17 19:01:03 2004
er not fail, just somehow not hit me with spell
if that's what they meant

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 17 20:53:49 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7857
date: Sat Dec 18 05:31:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7857
Original bug report by Moridin on Fri Dec 17 20:53:31 2004

Bug reported from /domains/hyboria/daran/kanubeye/rooms/kanubeyea6--

drink from pool
you can't drink from that

should be able to drink from a pool of fresh water?


----------------------------------------------------------------------

Ferax wrote on Sat Dec 18 05:31:15 2004

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 7863
date: Sat Dec 18 05:31:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7863
Original bug report by Wildchild on Sat Dec 18 01:43:15 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard1--

This room and the one to the north are both indoor rooms. They should probably be outdoors


----------------------------------------------------------------------

Ferax wrote on Sat Dec 18 05:31:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7478
date: Sat Dec 18 14:39:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7478
Original bug report by Palmascay on Sun Oct 31 20:52:51 2004

Bug reported from /domains/events/azarian/ship/ship3--

when i kill the azarians on the ship, i dont get any points


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:39:14 2004
i can only assume this is because you had familiars
and that they got the kills.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:39:17 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7541
date: Sat Dec 18 14:39:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7541
Original bug report by Belgarion on Thu Nov 11 14:34:40 2004

Bug reported from /domains/illium/center/streets_21_28--

my fams maria and nikita are shown in events score azarian attack info. imo there points should be calced as mine..


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:39:23 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7647
date: Sat Dec 18 14:40:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7647
Original bug report by Evicta on Wed Nov 24 08:01:25 2004

Bug reported from /domains/illium/center/streets_21_30--

i think azarian attack is bugged.. my necro pets is getting points dont think they are supposed to be on the score list
Current Score in the Azarian Attack event.
-------------------------------------------
1 | Soulleech      | 88
2 | Elvis          | 61
3 | Celine         | 44
4 | Grimfist       | 32
5 | Ewraith        | 8
6 | Shield         | 7
7 | Evicta         | 7
8 | Junna          | 5
ewraith and shield are my pets
Evicta..


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:40:14 2004
A note. NO ONE gets the points if your familiar gets the kill and you're not in the room.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:40:14 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7559
date: Sat Dec 18 14:43:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7559
Original bug report by Maduo on Mon Nov 15 10:34:12 2004

Bug reported from /domains/events/azarian/ship/ship1--

1st off, its no longer halloween but...
| Events that are currently running | 
 --------------------------------------------------------------------------
| EVENT                 | RUNNING SINCE        | RUN TIME                  |
 --------------------------------------------------------------------------
| Monster attack        | Mon Nov 15 09:58:02  | 34m16s                    |
 --------------------------------------------------------------------------

2nd off, the azarians on the ship dont seem to be counting towards the event points


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec 18 14:43:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7881
date: Sat Dec 18 16:06:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7881
Original bug report by Tzikas on Sat Dec 18 15:48:00 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market16--

You're supposed to use flash powder here which is provided by the whore after you start out on the "subquest" given by the male in the bar, but this can easily be bypassed by simply kicking the monkey out of the room and then picking it up.



----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 16:06:16 2004
I grew tired of all the kick problems. Kick is disabled
in everything unless the item itself allows it.

someone bug report that ball that needs to be kicked.

Effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 16:06:19 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7884
date: Sun Dec 19 02:10:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7884
Original bug report by Glonk on Sat Dec 18 21:56:46 2004

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/valley10--

Not really a bug, but it would be cool if the eq_decay page
could be updated with info on the new labels.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:10:14 2004
I intentionally removed them.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:10:14 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7864
date: Sun Dec 19 02:46:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7864
Original bug report by Wildchild on Sat Dec 18 02:01:02 2004

Bug reported from /domains/sombre/areas/jaguar/village/objects/roseShadyTable#2397--

This room has some issues with teh stool container.
After awhile, it loads multiples of the mobs into the stool, and it becomes full and you can't sit on the stool.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:46:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7860
date: Sun Dec 19 02:46:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7860
Original bug report by Inside on Fri Dec 17 23:21:51 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosesmoke--

there are 4 shady males and 4 shady females on the stool. it seems that there should be one of each. i think it's a room cleanup issue


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:46:48 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7865
date: Sun Dec 19 02:59:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7865
Original bug report by Bahgtru on Sat Dec 18 02:07:56 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Went to Morpheus, asked for new form, got:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 03:25:27 2004
dbxwhere bahgtru
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/shapeshifter/quests/wolves/pack_d at line 255

#0: '' at /secure/user#4046 () at /:0
#1: 'dispatch_modal_input' at /secure/user#4046 (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 374
#4: '' at  () at /:0
#5: 'GetNewForm' at  (/domains/guilds/shapeshifter/shapeshifter_guild_leader_menu.c)
at line 10
#6: 'ssgl_request_new_form' at /domains/guilds/shapeshifter/guild_master#5530 at line 41
#7: 'ssd_start_quest' at /daemons/guilds/shapeshifter_d at line 613
#8: 'ssd_get_quest_object' at /daemons/guilds/shapeshifter_d at line 546
#9: 'create' at  (/std/object.c) at line 186




1 thing I have noticed with this error the last 3 days its always
the first time after boot.

----------------------------------------------------------------------

Bahgtru wrote on Sat Dec 18 03:27:45 2004
Does '/domains/guilds/shapeshifter/quests/wolves/pack_d' mean it was the quest for wolf? If so, then I don't think I should be getting that quest, my canine lore is untouched

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 02:59:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7885
date: Sun Dec 19 03:07:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7885
Original bug report by Wildchild on Sun Dec 19 02:53:13 2004

Bug reported from /domains/mists/rooms/harbor1--

Had just arrived at Misty harbor, so I jsut went to go west and got:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.

I had also followed that w immediately by a nw, and I got the error a second time following the first, then it just told me I couldn't go that direction


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 03:07:50 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7883
date: Sun Dec 19 03:09:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7883
Original bug report by Tranquil on Sat Dec 18 16:58:25 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

toe cracker here does not id to 'toe cracker'


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 03:09:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7882
date: Sun Dec 19 03:13:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7882
Original bug report by Tzikas on Sat Dec 18 16:15:56 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_l17--

Per request, here is the ball :)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 03:13:19 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7888
date: Sun Dec 19 08:34:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7888
Original bug report by Smee on Sun Dec 19 06:13:51 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i use the skill, lich status, and i get:

You are ready to perform your skill.
You concentrate and find out this:
Dragon heart: No more needed.
Lizard skin: No more needed.
Demon brain: No more needed.
Giant flesh: No more needed.
Snake fang: No more needed.
Troll bones: No more needed.

so shouldn't i be a lich?
love smee


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 08:34:21 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7837
date: Sun Dec 19 08:40:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7837
Original bug report by Moo on Wed Dec 15 19:39:03 2004

Bug reported from /domains/castles/rooms/rizzly-2--

Carebear-hide boots doesn't ID to carebear-hide boots, carebear boots, hide boots.


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 08:40:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7243
date: Sun Dec 19 09:04:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7243
Original bug report by Wagro on Sun Oct  3 21:48:10 2004

Bug reported from /domains/blackavar/city/plroad4--

Encephalitis still seems to try to break the target's concentration even after the spell has already been casted, for example:
Alacor finishes the chant.
Alacor mutters the words 'cape om ell'
Alacor creates a magical portal to the adventurers guild.
Alacor moans as the disease takes a hold of him.

Now the message about the disease happened immediatly after the spell casted, so either it seems that encephalitis should try to break their concentration before the spell is given its chance to cast, or the message shouldnt appear directly after the spell goes off


----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 09:04:48 2004
You can moan even when you're not concentrating.



----------------------------------------------------------------------

Ixtlilton wrote on Sun Dec 19 09:04:48 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7889
date: Sun Dec 19 14:55:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7889
Original bug report by Moridin on Sun Dec 19 13:56:46 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_m7--

Monk finishes the chant.
Monk mutters the words 'Ym pak wuush'
Monk concentrates a formidable concussive force at you!

he also didnt have any healing balms herbs or potions
for some reason he was no longer all druidy like they have always been (the earlier one sI killed this boot were normal though)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 14:55:30 2004
they are not all druids.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 19 14:55:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7894
date: Mon Dec 20 02:38:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7894
Original bug report by Tsinummoc on Mon Dec 20 00:50:40 2004

Bug reported from /domains/illium/buildings/cathedral/weaver--

You wear holy ankh.
(I just joined weaver guild)

but i already had eq in neck slot, and it's still there
while the ankh is just in inventory but not worn


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 20 02:38:45 2004
next time you log in it will sort itself out.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 20 02:38:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7901
date: Tue Dec 21 01:24:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7901
Original bug report by Jaguar on Mon Dec 20 23:06:38 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/villageentrance--

if you type "quests", and then a number to read about a quest, and then enter, you have to type "q" twice to escape from the quests menu.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 01:24:17 2004
The first 1 is really at a prompt that says [Hit enter to return to menu]

Then you hit q at the main menu.

Your first 1 is just returning you to the menu.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 01:24:17 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7899
date: Tue Dec 21 02:58:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7899
Original bug report by Moridin on Mon Dec 20 17:20:25 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins15d--

room speaks of handholds to climb up to a hole, I have as of yet not found a way to use said handholds to get to that hole


----------------------------------------------------------------------

Ferax wrote on Tue Dec 21 02:58:47 2004
Since "up" works as an exit, and there is another way aside from
that to utilize the handholds, I really don't think this qualifies
as a bug.

----------------------------------------------------------------------

Ferax wrote on Tue Dec 21 02:58:53 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7904
date: Tue Dec 21 11:49:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7904
Original bug report by Maduo on Tue Dec 21 10:08:28 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_a14--

-------| New Round |--------
Flames leap from the blade and engulf Monk as Blight hacks her to pieces.
Monk falls to the ground DEAD!
Monk recovers from encephalitis!
You receive 75093 exp.
Blight: *Bad argument 1 to call_other()
    Expected: string or array or object Got: 0.
    Trace written to /log/runtime
Filth reports Hp: 4933 (5545)  Sp: 668 (668)  Ep: 1265 (1592)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 21 11:49:23 2004
think i fixed it

----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 21 11:49:23 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7897
date: Tue Dec 21 15:42:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7897
Original bug report by Teego on Mon Dec 20 03:01:10 2004

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_g6--

I am in dream world.
casting grow personal tree.
You finish the chant.
You mutter the words 'arrrbrrhh raiz!'
Spell disabled
*Bad argument 1 to new()




----------------------------------------------------------------------

Ferax wrote on Tue Dec 21 02:55:17 2004
I believe there was a news post about this spell being disabled
with regard to room updates removing the trees.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:42:56 2004
yes there was.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:42:56 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7903
date: Tue Dec 21 15:43:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7903
Original bug report by Tranquil on Tue Dec 21 05:17:11 2004

Bug reported from /domains/sombre/areas/nightmare/rooms/field/field_c5--

simple messaging bug here with Bulzarath eq

i get this exact message when the defence special goes off:

Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!

not sure why it's showing the message like that, but from it's appearance, one could probably use a single oWielder->simple_action(); for standardisation and have it work as intended



----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:43:19 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 21 15:43:19 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7915
date: Wed Dec 22 23:41:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7915
Original bug report by Matt on Wed Dec 22 23:35:34 2004

Bug reported from /domains/castles/rooms/matt-2--

Not sure if it's a bug, but here goes. At forced reinc I reinced back into same guild and lost 19% on my guilditem and I have 0 days in guild. I might be wrong but I didn't think you were supposed to lose anything when reincing to same guild.

--
matt


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 22 23:41:07 2004
you lose your time in guild.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 22 23:41:07 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7913
date: Thu Dec 23 00:55:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7913
Original bug report by Zilpen on Wed Dec 22 23:23:23 2004

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

My apocalypse staves show no extra int or spr when they are identified.
Did the identifications in the enchanter guild


----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 00:55:17 2004
should be fixed unless i forgot some guild.
it is fixed when you get a new body (or when you get a new version of the staff)

----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 00:55:17 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7916
date: Thu Dec 23 06:04:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7916
Original bug report by Modred on Thu Dec 23 01:00:20 2004

Bug reported from /domains/illium/center/streets_27_17--

Not sure if it was intentional or merely a side effect but rogue tunnels now
take 20 alpha levels as opposed to the previous 10.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:04:40 2004
this is correct as I understand it.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:04:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7921
date: Thu Dec 23 06:05:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7921
Original bug report by Jsardy on Thu Dec 23 03:47:21 2004

Bug reported from /domains/misc/race_select--

you cannot bug rep when news banned, I see something wrong with this


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:22 2004
nod me too. Dont get yourself banned.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:25 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7922
date: Thu Dec 23 06:05:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7922
Original bug report by Jsardy on Thu Dec 23 03:48:00 2004

Bug reported from /domains/misc/race_select--

on primary, rockman, sitting at tour docks on goss and sign says ferry cant be found and i tried embarking and such, and still said ferry cant be found, posting here since i cant bug rep on rockman


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:37 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:37 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7924
date: Thu Dec 23 06:05:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7924
Original bug report by Smee on Thu Dec 23 04:07:49 2004

Bug reported from /domains/guilds/stygian_sorcerer/guild_hall--

i wear thin leather belt and it does nothing
love, smee


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:46 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 06:05:49 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7910
date: Thu Dec 23 12:37:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7910
Original bug report by Modred on Wed Dec 22 22:30:42 2004

Bug reported from /domains/blackavar/city/merrsq--

Rogue tunnel portals aren't showing up in the room descriptions as they did
previously but I can still do enter shadows.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 12:37:47 2004
fixed, might not show until reboot or something tho...

----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec 23 12:37:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7930
date: Thu Dec 23 15:46:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7930
Original bug report by Monkey on Thu Dec 23 15:15:57 2004

Bug reported from /domains/castles/rooms/monkey-1--

leaders guilds doesn't show shapeshifter guild. was probably removed when ss was disabled for that short time and was never put back in
Warrior guild is led by Tigger.
Bard guild is led by Lorric.
Druid guild is led by Athena.
Weaver guild is led by Wumpus.
Woodsman guild is led by Tranquil.
Abjurer guild is led by Jant.
Witch guild is led by Iedee.
Evoker guild is led by Guacamole.
Elemental guild is led by Malifix.
Inquisitor guild is led by Instigator.
Martial artist guild is led by Debacle.
Necromancer guild is led by Soulleech.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:13 2004
no shifter has no leader.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7931
date: Thu Dec 23 15:46:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7931
Original bug report by Zilpen on Thu Dec 23 15:35:48 2004

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

I just purposely died and was revived. I was told that if I got a new body, my Apocalypse Staves would work properly. Unfortunately, they still do not work correctly. I am reporting this from a room in the Cathedral. Eje's room, I think, or 1 w of it. Thanks in advance for fixing these things. :)


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:34 2004
the items need to be fixed noty ou.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 23 15:46:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7934
date: Fri Dec 24 00:25:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7934
Original bug report by Zilpen on Thu Dec 23 20:27:52 2004

Bug reported from /domains/castles/rooms/zilpen-1--

I am in my castle right now (it has only one room). Neither of my apocalypse staves have any stats on them. :( Please fix them. Thanks in advance. :)


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:25:01 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:25:52 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7935
date: Fri Dec 24 00:26:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7935
Original bug report by Zilpen on Thu Dec 23 20:36:40 2004

Bug reported from /domains/castles/rooms/zilpen-1--

Report 7934 regarding my apocalypse staves was wrong. I realized i need to wield them for them to identify properly. Sorry :(


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:13 2004
update the bug report rather than opening a new one.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:16 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7937
date: Fri Dec 24 00:26:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7937
Original bug report by Corbag on Thu Dec 23 22:54:01 2004

Bug reported from /domains/guilds/martialartist/guild_hall--

trying to get my guild item identified but all I got is Invalid selection
when I type id on menu, have 50k with me as well.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:43 2004
most likely its y our clients fault or an alias/command

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 00:26:43 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7906
date: Fri Dec 24 05:43:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7906
Original bug report by Draco on Wed Dec 22 20:02:13 2004

Bug reported from /domains/illium/buildings/cathedral/highpriest--

the weaver exit in the portal goes to the OLD cathedral in RDC.


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:43:32 2004
A little confused on this one as the room you reported from has no
portal.  Assuming you mean the portal in the room southwest of the Adventurer's 
Guild, that appears to work fine.

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:43:41 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7907
date: Fri Dec 24 05:46:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7907
Original bug report by Mathyus on Wed Dec 22 21:48:46 2004

Bug reported from /domains/illium/center/streets_27_17--

to low mana to shift

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:46:18 2004
Being a low level dwarf and a shapeshifter is probably not the
best of combinations, as you may very well have too little
spell points to use shape shift.  However, it also isn't a bug.

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:46:24 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7914
date: Fri Dec 24 05:50:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7914
Original bug report by Ferrelas on Wed Dec 22 23:25:30 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

When I try to use the inquisitor exit here it only says:
Construction blocks your path.


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:50:41 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7919
date: Fri Dec 24 05:51:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7919
Original bug report by Mortein on Thu Dec 23 02:51:24 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

inquisitor  exit has no location from portal room.


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:51:21 2004

Closed



-----------------

poster: Ferax
subject: closed bug: 7936
date: Fri Dec 24 05:57:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7936
Original bug report by Korthrun on Thu Dec 23 22:51:13 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

the exit from advguild to inquisitor doesn't work


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:57:48 2004

Closed



-----------------

poster: Ferax
subject: Fixed bug: 7939
date: Fri Dec 24 05:58:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7939
Original bug report by Jsardy on Fri Dec 24 01:49:34 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

inquisitor
Construction blocks your path.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 24 05:04:57 2004
already reported.

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 05:58:15 2004

Fixed



-----------------

poster: Ferax
subject: closed bug: 7940
date: Fri Dec 24 06:00:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7940
Original bug report by Beranis on Fri Dec 24 02:52:36 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach2--

bluebottle should really id as 'fly' as well


----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 06:00:21 2004
Can't really see why that should be, nothing in their 
description indicates that it would be a 'fly'.  It's a 
bluebottle. *shrug*

----------------------------------------------------------------------

Ferax wrote on Fri Dec 24 06:00:42 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7911
date: Mon Dec 27 13:06:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7911
Original bug report by Wumpus on Wed Dec 22 22:54:33 2004

Bug reported from /domains/guilds/templar/guild_hall5--

You mutter the words 'reNs a laKa'
Your eyes flash at Thin leather belt.
                Name : Thin leather belt
                 Special : You can feel great magic stored in that object.
    
             Armor class : About 1             
               Enchanted : No                  
                   Value : 20                  
             Emits Light : No                  
                   Slots : belt                                        
               Chestable : Yes  
 Done.
The previous bonuses and stats that it offered, based on guild, are currently not working (due to the new guild system I would assume).  Is this on the list of things to be tweaked?

Thanks,
- Wump


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 13:06:45 2004
fixed when the item is reloaded

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 13:06:45 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7945
date: Mon Dec 27 13:06:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7945
Original bug report by Sakke on Fri Dec 24 21:28:16 2004

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

Thin leather belt
somehow this belt doesnt recognize this "new" guild system and that for it doesnt have any stats etc at the moment
I guess that Apocalypse Staff and all other items that use alpha guilds as their way to adjust are not working too


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 13:06:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7973
date: Mon Dec 27 14:15:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7973
Original bug report by Belgarion on Mon Dec 27 10:58:53 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i made a channel, and now i allways have the channel turned off when i log in, very annoying since i made it and i turn it on ever day.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 14:15:03 2004
yes. I need to fix that. Its already reported.

For the time being use your client and write a trigger to turn it on.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 14:15:03 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7407
date: Mon Dec 27 15:29:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7407
Original bug report by Daran on Thu Oct 21 02:31:07 2004

Bug reported from /domains/castles/rooms/kaeber-8--

vampire race leader item doesnt id to 'Fang of Nosferatu'


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 15:29:23 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7419
date: Mon Dec 27 15:35:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7419
Original bug report by Smee on Fri Oct 22 04:51:53 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_a2--

if i use 'la my a corpse' i get a corpse in my zombie's inventory... if i use 'la my corpse' i get the corpse in my inventory
love smee


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 15:35:56 2004
think i fixed this sometime...at least it doesn't look like it does it now

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 15:35:59 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7974
date: Mon Dec 27 16:20:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7974
Original bug report by Maxtor on Mon Dec 27 12:04:34 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_e5--

Magician's armor doesn't think I'm a mage any more

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:20:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7944
date: Mon Dec 27 16:20:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7944
Original bug report by Teego on Fri Dec 24 16:18:30 2004

Bug reported from /domains/castles/rooms/teego-3--


Magicians armor

Designed for mages.  mage no longer exists. I was wondering if that should be switched to evokers, abjurers, witches and elementals ?




----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:20:55 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6843
date: Mon Dec 27 16:30:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6843
Original bug report by Marvin on Mon Aug  9 16:03:42 2004

Bug reported from /wiz/marvin/work3--

We get this a lot...

*Owner (/domains/guilds/voodooist/diseases/encephalitis#46373) of function pointer is destructed.
Object:  (/std/inherits/disease.c) at line 247

'heart_beat' at  (/std/inherits/disease.c) at line 247


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  9 18:00:51 2004
there is a check you can make to stop this from happening

more /include/driver/function.h

#define FP_OWNER_DESTED     0x20

AN example of of how to use it..


  if (!(functionp(hook) & FP_OWNER_DESTED)) {


----------------------------------------------------------------------

Marvin wrote on Mon Aug  9 18:43:29 2004
I made a itty bitty change, lets see if this helps

----------------------------------------------------------------------

Marvin wrote on Mon Aug  9 18:50:24 2004
Found another problem, made another change, that should do it.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:10 2004
I'm guessing this is fixed now

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:10 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7430
date: Mon Dec 27 16:30:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7430
Original bug report by Wagro on Sat Oct 23 22:57:36 2004

Bug reported from /domains/dragon/elements/earth/cavern/caves/cave114--

I think encephalitis stacks rather than refreshes, when i use it more than once on a monster, i can see multiple "Foo moans as the disease takes a hold of him."'s during one round when i use it more than once


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:17 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7465
date: Mon Dec 27 16:30:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7465
Original bug report by Hierokliff on Thu Oct 28 15:20:18 2004

Bug reported from /domains/blackavar/city/plroad4--

it seems that diseases aint removed from the arena fights.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:30:22 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7847
date: Mon Dec 27 16:36:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7847
Original bug report by Thrain on Thu Dec 16 21:47:42 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

I can kick items from santa into the ferry exit "embark" and the ferry is not here


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:36:44 2004
can't kick stuf anymore

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:36:44 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7905
date: Mon Dec 27 16:40:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7905
Original bug report by Temuthril on Wed Dec 22 13:56:11 2004

Bug reported from /domains/holidays/christmas/rooms/xferry--

I typed "help skill multiweapons",
and it says that guild level: beta, even though you can get
it only from Gamma guilds.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:40:29 2004
b happy

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:40:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7970
date: Mon Dec 27 16:43:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7970
Original bug report by Maduo on Mon Dec 27 00:05:07 2004

Bug reported from /domains/castles/rooms/maduo-9--

guildinfo animist
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime
\rofl
You roll on the floor laughing.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:43:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7920
date: Mon Dec 27 16:43:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7920
Original bug report by Monkey on Thu Dec 23 03:42:02 2004

Bug reported from /domains/misc/race_select--

guildinfo fighter gets:
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:43:15 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7912
date: Mon Dec 27 16:44:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7912
Original bug report by Communist on Wed Dec 22 23:13:46 2004

Bug reported from /domains/illium/buildings/adv/adv1--

I have 20 levels in weaver guild, but i can't join healer guild
is this because i have inquis alpha too?


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:44:36 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7961
date: Mon Dec 27 16:46:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7961
Original bug report by Erotica on Sat Dec 25 21:46:45 2004

Bug reported from /domains/illium/buildings/cathedral/highpriest--

guildtree weaver states that to get to be a high priest
i need to max confessor, healer, martyr.
when i try to join highpriest i'm told i need three
bravo guilds (avatar, master navigator, exorcist,
enchanter, shields of faith or templar).
This is confusing.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:46:03 2004
the webpage can't read code - to be sure, visit the guild

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:46:06 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7962
date: Mon Dec 27 16:47:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7962
Original bug report by Beranis on Sat Dec 25 22:51:07 2004

Bug reported from /domains/hyboria/map/x10y14--

I don't have a clue if this was the intention or not, but did the assassins around the rogue circle check if you were rogue to not be aggro? If they did, perhaps they need the check changing to the relevant new alphas.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:47:45 2004
nope

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:47:45 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7964
date: Mon Dec 27 16:49:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7964
Original bug report by Ranja on Sun Dec 26 06:03:25 2004

Bug reported from /domains/illium/buildings/cathedral/weaver--

In Weaver guild, You get the skill Holy essence at level 1. I think it should be level 10,  cant even train it before level 11 now, and it was level 11 cleric-weaver before.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:49:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7967
date: Mon Dec 27 16:51:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7967
Original bug report by Griffy on Sun Dec 26 17:06:07 2004

Bug reported from /domains/hyboria/paw/ice/ice3--

not sure is its a bug, but duznt seem to fit in right here.
im useing find herbs skill, and im on a ice burg.. an ice burg and im finding totaly random herbs, including pinecones and cactus's .. on a sheet of ice :)


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:51:12 2004
the mud doesn't have terrains inside areas, so can basically only have it on or off. maybe someday it'll be better

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:51:15 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7971
date: Mon Dec 27 16:55:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7971
Original bug report by Monkey on Mon Dec 27 02:24:38 2004

Bug reported from /domains/illium/center/streets_27_17--

Central Square [exits: west, north, south, fountain and east]
It seems that someone has left 2 floating discs lying here.
A small vial of chemicals
Crystal Ball Machine
A large fountain sits in the center of the square.
Reinc Machine
A floating moonflower vine (glowing)

Maduo Ripsaw the Snakeman loves to Slice&Dice
Salamandra -O- the Snakeman  
Ellipsoid the Thrikhren  
Tomten Mr.Slappo the Vulture  
Blue is the Dwarf  
should it seperate the two discs into floating above monkey floating above foo?
or is the parser and nothing can be done? eheh
love monkey


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 16:55:10 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 7972
date: Mon Dec 27 17:00:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7972
Original bug report by Tranquil on Mon Dec 27 04:08:26 2004

Bug reported from /domains/emerald/tamer/rooms/tam12--

Before the recent conversion, the Animal trainer guild (found here) used to allow a Woodsman to join once they have maxxed Animal tamer and one other Woodsman gamma.

As there is both thematic reason (we are able to summon familiars to help us, therefore should at a higher level be able to train them to do more), and pratical purpose (Teach bravery skill found here is our only protection from area spells) for Woodsmen having this guild, I believe that Ixtlilton might have missed adding this guild to the Woodsman tree during the change.

As a side note, this guild was not joinable by Druids before the conversion, however I feel that it should be, for the same reasons it should be joinable by Woodsman.

Thanks


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 16:59:58 2004
reverted back to disallow druids

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:00:01 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7960
date: Mon Dec 27 17:06:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7960
Original bug report by Erotica on Sat Dec 25 21:29:59 2004

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

no noticable sign on aquilonian dock as
to when the ferry will arrive


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:06:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7955
date: Mon Dec 27 17:08:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7955
Original bug report by Ca on Sat Dec 25 04:47:21 2004

Bug reported from /domains/illium/buildings/cathedral/martyr--

Saint Stephan should id to 'martyr'


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:08:13 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7954
date: Mon Dec 27 17:09:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7954
Original bug report by Sirc on Sat Dec 25 02:29:29 2004

Bug reported from /domains/everrest/city/rooms/hut--

Small hut [exits: north]
This small hut on the outskirts of Evermore serves as the home for Iselia. The hut is hewn from
stone but carries the appearance of very fine craftsmanship. A small fire burns in one corner while
Iselia sits comfortably on the floor.

Iselia sits comfortably on the floor.

A stone sign

Slayn Slyna the Vulture  

----
iselia x2


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:09:49 2004
There is only one. Catch a wizard if possible next time you see this.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:09:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7952
date: Mon Dec 27 17:13:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7952
Original bug report by Griffy on Sat Dec 25 01:52:04 2004

Bug reported from /domains/emerald/tamer/rooms/tam10--

 grow personal tree is broken
Spell disabled
*Bad argument 1 to new()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:13:20 2004
Yes it is. Notice it says its disabled.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:13:20 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7953
date: Mon Dec 27 17:14:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7953
Original bug report by Apathy on Sat Dec 25 02:07:29 2004

Bug reported from /domains/guilds/traveler/guild_hall--

shapeshifters can join the traveler guild without needing to join a secondary guild tree first.  I don't think that was possible under the old guild system.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:14:53 2004
It was not possible before. It is now and we see no reason it shouldn't be.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:14:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7951
date: Mon Dec 27 17:18:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7951
Original bug report by Anlo on Sat Dec 25 01:04:03 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

The skill essence eye should be in inquisitor right? Well..it's not atm. You can't see it at least.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:18:18 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7949
date: Mon Dec 27 17:19:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7949
Original bug report by Goroharahad on Sat Dec 25 00:24:49 2004

Bug reported from /domains/holidays/christmas/rooms/xroom27--

Trying to connect on javaclient gives me error :
load : class MudClient.class not found



----------------------------------------------------------------------

Goroharahad wrote on Sat Dec 25 01:00:17 2004
Either u fixed it in 5 mins, or rebooting my comp did the job ...
It works now.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:19:18 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6559
date: Mon Dec 27 17:22:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6559
Original bug report by Chrono on Mon May 24 16:14:00 2004

Bug reported from /domains/illium/center/streets_27_17--

blade dance stays up even after you unwield all your slashing weapons, allowing ppl to abuse this by wielding a slashing weapon, unwielding then wielding another type
tho not sure on how important of a 'feature' abuse it could be or is, i thought i would report it
not sure if it's possible to fix it like this, but would it be possible to fix it by making it check every so often if you're wielding a slashing at all? or have it check only after you wield new weapons (if the prot is still up)? and if you're not wielding any slashing, it drops immediately?
just some ideas on how to fix, since it could be a pain if you're putting up blade dance, and switch slashing weapons often.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:22:09 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7948
date: Mon Dec 27 17:25:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7948
Original bug report by Killaaz on Sat Dec 25 00:00:31 2004

Bug reported from /domains/mists/shaol/shaol32--

If you use style preference with soul of the dragon (typo tho) you get to choose from the different styles..if you select dragon you get the myth channel specs..


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:25:09 2004
That is correct.



use style preference with soul of the dragon



You are ready to perform your skill.

You have to select a valid fighting style from the following list: tiger, snake,

toad, crane or dragon.



That is the error message telling you you did not choose the correct style. you need to use tiger, snake, toad, crane or dragon (not the soul of the X).



if you then type dragon its the dragon command which is a command for myth. Thus you see the myth

settings. This is a leftover from when we switched names.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 17:25:09 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6769
date: Mon Dec 27 17:41:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6769
Original bug report by Idler on Sat Jul 24 07:37:17 2004

Bug reported from /domains/blackavar/shedge/dryad/forest3--

Necromancer spell Mind surge doesn't seem to be costing points
on failure, this might have something to do with my level,
but I think it's probably a bug.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:41:45 2004
it's not a real bug, it should cost some...but not much
and if it's free, (i'm too lazy to fix it)

----------------------------------------------------------------------

Ixtlilton wrote on Mon Dec 27 17:41:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7844
date: Mon Dec 27 18:38:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7844
Original bug report by Tranquil on Thu Dec 16 18:22:21 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

I have the same training for woodsman weapon crafting skills, yet each weapon type shows a different level of crafting. For example, my leafblades are 'crafted by a master weaponsmith.', and my rootstaff is 'well crafted.'

This was fixed a few months ago, by Daneel. After the fix, all weapons appeared to be crafted by a master weaponsmith, and i was informed that the reason they did not was due to some typos in the code for shield and staff.

When we moved to the new machine, the older versions of the skills were transferred over instead of the new ones somehow, and the issue has returned. Daneel has not had time to fix it, and so I am reporting it as a bug.

Thanks!



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:38:24 2004
I don't see this as a bug as it stands. 



Its not 'typos'. It is calculated completely differantly so I have to assume it is as its supposed to be.



We didn't bring old copies of files here the entire current mudlib was tarred up and moved.





----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:38:24 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7942
date: Mon Dec 27 18:45:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7942
Original bug report by Nevyn on Fri Dec 24 11:08:23 2004

Bug reported from /domains/guilds/abjurer/guild_hall--

http://www.islandsofmyth.org/3k/cgi/guildtree.c?name=assassin gives some error thingie.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:45:30 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7804
date: Mon Dec 27 18:47:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7804
Original bug report by Mor on Sun Dec 12 06:13:47 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

guildtree animist

-----------------------------------------------------------------
Omicron Sylvan woodlord                                         
-----------------------------------------------------------------

Needs required guilds added


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:47:01 2004
guild no longer exists.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 18:47:01 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6789
date: Mon Dec 27 19:35:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6789
Original bug report by Nezmaniac on Wed Jul 28 21:44:40 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

la all on weekly plaque ->

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:02 2004
I made a few small changes that I hope close this up. This has been around for ever and I cannot see how it happens.



If it happens again please try and grab a wizard to get a stack trace of the problem. If you can't catch a wizard mail me when it happens I will try and pull it out of the error log though it has less info in there.



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7836
date: Mon Dec 27 19:35:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7836
Original bug report by Moridin on Wed Dec 15 16:24:20 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

la all on weekly plaque

*Value being indexed is zero.
Trace written to /log/runtime

it seems it happens each time someone gets nuked, so I guess it is the way weekly works with checking the values or something


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:53 2004
Tried testing that scenario and cannot duplicate it. 

Catch a wizard online or mail me I can at least pull it out of the log if its within 48 hours and get the failing line number.





----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 19:35:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7839
date: Mon Dec 27 20:25:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7839
Original bug report by Nevyn on Wed Dec 15 21:54:31 2004

Bug reported from /domains/guilds/bard/guild--

21:53:16 Guild leader [bard]: Nevyn has progressed into our guild! He has now attained the rank of Performer!
Brack, the leader of the bards
Shouldn't it say like, "21:53:16 Brack, the leader of the bards [bard]: Nevyn has progressed into our guild! He has now attained the rank of Performer!



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 20:25:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7111
date: Mon Dec 27 20:25:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7111
Original bug report by Korthrun on Mon Sep 20 21:43:03 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Guild leader [abjurer]: Korthrun ....
I didn't know "Guild Leader" was our guildmaster ;)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 20:25:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7900
date: Mon Dec 27 20:28:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7900
Original bug report by Moridin on Mon Dec 20 17:26:52 2004

Bug reported from /domains/blackavar/flowers/flower_s--

inaccessible room
if you type out, you come to bvar vmap, if you then go shop, you come back, except it is not the same room, it is another identical one (I noticed since the poeple I left inside there were suddenly not there, while they never saw me reenter)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 27 20:28:10 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7785
date: Tue Dec 28 16:42:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7785
Original bug report by Evicta on Fri Dec 10 22:16:40 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

there seem to be a problem with channels for ppl with split bodies... some of the channels i use..(including my guild channel)
gets turned off:(


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 16:42:29 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7890
date: Tue Dec 28 19:07:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7890
Original bug report by Slayn on Sun Dec 19 14:01:04 2004

Bug reported from /domains/mists/mistsmap/x8y8--

two holes here


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:07:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7388
date: Tue Dec 28 19:08:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7388
Original bug report by Monkey on Mon Oct 18 05:15:19 2004

Bug reported from /domains/mists/mistsmap/x8y8--

i typed enter hole
Which hole do you mean? (try using proper english like: 'a', 'any', 'first' ..)
is it just me or..?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 22 19:42:22 2004
this has been reported numerious times. I cannot reproduce it.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:08:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7527
date: Tue Dec 28 19:08:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7527
Original bug report by Belgarion on Tue Nov  9 21:36:39 2004

Bug reported from /domains/mists/psycho/uforia/rooms/uforiastart--

2 holes to ufo area.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:08:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7623
date: Tue Dec 28 19:08:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7623
Original bug report by Kuron on Mon Nov 22 20:30:43 2004

Bug reported from /domains/mists/mistsmap/x8y8--

enter a hole
Which hole do you mean?
Entrance to uforia, should only be one hole


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:08:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7866
date: Tue Dec 28 19:09:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7866
Original bug report by Jomo on Sat Dec 18 03:57:02 2004

Bug reported from /domains/mists/mistsmap/x8y8--

Forest [exits: southwest, south, east, west and southeast]
fff~~~~ff You have come upon a strange place, where a mystical fog seems to
bfff*ffff 

Fraulein the vampire ( Jomo's )  
Pigme the zombie ( Jomo's )  
Aqu4lung the abomination ( Jomo's )   

1279|2424[2,526,133(9%)] $1126066>Croseyemary enters the room.
Magusperde enters the room.
enter hole
Which hole do you mean? (try using proper english like: 'a', 'any', 'first' ..)
1285|2444[2,526,133(9%)] $1126066>la a hole
A hole next to the rock appears to be the entrance to Uforia.  It is most likely
the exit as well.
1288|2455[2,526,133(9%)] $1126066>la 2nd hole
A hole next to the rock appears to be the entrance to Uforia.  It is most likely
the exit as well.
1291|2466[2,526,133(9%)] $1126066>la 3rd hole
There are only 2 of them.
1296|2485[2,526,133(9%)] $1126066>

This appears to still be bugging a bit.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:09:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7845
date: Tue Dec 28 19:11:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7845
Original bug report by Beranis on Thu Dec 16 20:13:48 2004

Bug reported from /domains/outside_city/farms/farm1/map/x21y14--

You must supply a target to 'beep'. goes to all in the room, not to the person who 'beeps' without a target


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:11:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7874
date: Tue Dec 28 19:13:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7874
Original bug report by Tranquil on Sat Dec 18 13:55:34 2004

Bug reported from /domains/hyboria/daran/kanubeye/rooms/kanubeyeb2--


here, la bones:

humanoid but vary from every part of the body. With the remains of dozens of bodies >lieing< here,

should be lying


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:13:00 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7765
date: Tue Dec 28 19:15:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7765
Original bug report by Tsinummoc on Wed Dec  8 02:35:26 2004

Bug reported from /domains/everrest/erec/garden/rooms/InnerFountainEast--

dunno if this is bug or not, but "look at statue" doesn't work here


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:15:56 2004
There are not always statues in the room.



When there are la statue works.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:15:56 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7742
date: Tue Dec 28 19:22:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7742
Original bug report by Rayven on Sun Dec  5 18:11:47 2004

Bug reported from /domains/blackavar/map/x38y38--

At the bit outside the Lynne mine on Blackavar (west side).  There is an extra sign, and a message saying someone left two signs lying there.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:22:17 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7746
date: Tue Dec 28 19:25:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7746
Original bug report by Beranis on Mon Dec  6 08:28:34 2004

Bug reported from /domains/illium/center/streets_27_17--

betting window during fist does not accept lowercase eg: zifnab rather than Zifnab


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:25:32 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7748
date: Tue Dec 28 19:30:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7748
Original bug report by Qu on Mon Dec  6 18:24:08 2004

Bug reported from /domains/mists/mistsmap/x11y58--

got those damn errors trying to move out of this room, did it twice then worked
{*Bad argument 1 to call_other();Expected: string or array or object Got: 0.;Trace written to /log/catch}


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  6 18:50:11 2004
dbxwhere qu
**Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /secure/master at line 50

#0: '' at /secure/user#9631 () at /:0
#1: 'dispatch_modal_input' at /secure/user#9631 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#9642 () at /:0
#3: 'shell_input' at /obj/pshell#9642 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#9642 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#9642 at line 64
#6: 'do_game_command' at /std/race/grorrark#9641 (/std/player/cmd.c) at line
    80
#7: 'do_go_str' at /cmds/verbs/go at line 81
#8: 'do_go_somewhere' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at
line 263
#9: 'go_somewhere' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at
line 206
#10: 'move_to' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at line
164
#11: 'move_me_there' at /std/race/grorrark#9641 (/std/modules/smartmove.c) at
line 37
#12: 'move' at /std/race/grorrark#9641 (/std/player.c) at line 1136
#13: 'move' at /std/race/grorrark#9641 (/std/object/move.c) at line 65
#14: 'compile_object' at /secure/master at line 50


dbxframe qu 14
------/secure/master.c:50 - compile_object("/domains/mists/mistsmap/x11y58")
locals: "/domains/mists/mistsmap", NULL, "*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
", 0, 23
----------------------------------------------------------------
                    return ob;
                }
            };
            if (err) {
                virtual_path = old_virtual_path;
=>              error(err);
                return 0;
            }
        }
    }

Weird I have no clue whats causing this.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:30:45 2004
Pretty sure this was the wolf quest from shifter.



I think I fixed all its issues.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:30:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7449
date: Tue Dec 28 19:32:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7449
Original bug report by Mor on Tue Oct 26 22:59:11 2004

Bug reported from /domains/everrest/city/rooms/room1--

WANTED ONE OF EACH OF THESE:
----------------------------
Skull of the Displacement Beast Helm
Black leather boots
Small iron amulet
White tunic
Huge Two-handed sword
Vorta's slime armor
Wolf shield
Darkthorn
Amon's demon sword
Grey cloak
Sword of Death
Legendary Singing sword
Left war greave
Golden Trueno Ring
Ring of Ogre power
Black leather boots
Circlet of Brutality
Mask of Veins
Baboonskin cloak
----------------------------

THis may or may not be a bug, but I am pretty sure that there are not supposed to be 2 of the same item on Rufrins stump...


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:32:33 2004
2 sets of black leather boots. At least there were 2. 1 will be slowly phasing out of the game.



----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:32:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7592
date: Tue Dec 28 19:33:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7592
Original bug report by Kuron on Fri Nov 19 00:49:53 2004

Bug reported from /domains/blackavar/wiz_tower/rooms/clearing--

This is one huge door. It is very well made and you can tell that there is no w
ay to force your way past it.
The huge door is closed.
still allows me to enter


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:33:51 2004
Cannot reproduce this.



>e

You try to go east, but the huge door is closed.



----------------------------------------------------------------------

Zifnab wrote on Tue Dec 28 19:33:51 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7979
date: Tue Dec 28 21:54:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7979
Original bug report by Anlo on Tue Dec 28 21:49:57 2004

Bug reported from /domains/guilds/evilcleric/guild_new--

The skill essence eye is marked as unaval when you list the skills in the inquisitor guild.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 28 21:54:46 2004
that's because you joined the guidl before the skill was added
talk to master, get new skill, then type in essence eye and you will get it to 5%

----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 28 21:54:46 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7515
date: Wed Dec 29 16:53:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7515
Original bug report by Helphyre on Sun Nov  7 06:27:40 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room28--

think  READY TO BREATHE AGAIN
I am not sure but i seem to be unhittable some times... not sure if it is luck or DL needs tuning or an actual bug. I will try to get a wiz in person if it keeps happening.
Helphyre


----------------------------------------------------------------------

Zifnab wrote on Sun Nov  7 06:28:47 2004
You cause an error to happen in the elves. Try and find out
when that happens.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 29 16:53:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7978
date: Wed Dec 29 18:13:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7978
Original bug report by Tranquil on Tue Dec 28 19:46:07 2004

Bug reported from /domains/city/islandmap/x24y9--

When woodsman poultices (made with Prepare healing poultice skill from Woodsman alpha) disintegrate, the woodsman that created it gets the message that it disintegrated, as opposed to the person holding it, if the woodsman gave said poultices to someone else, for example. We were also in different rooms when I got that message, so it's definitely not a tell_room thing

Thanks


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 29 18:13:22 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7985
date: Thu Dec 30 15:26:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7985
Original bug report by Modred on Thu Dec 30 12:50:43 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

Champion trance seems to give fewer protections than before

You focus your will and enter a Champion trance!
Your throat clears.
You feel closer to the evil gods.
You feel arcane power.
You feel less conductive.
You feel warm.


There also used to be the "feel closer to the good gods" and "feel your brain
structure align" messages (and a couple others possibly also but I don't
recall exactly).


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:26:02 2004
There are a couple of conditions to be met to get more than 3. You can get up to 9.



Nothing has changed on this skill



2382       Jul 10 15:52:50 2002 champion_trance.c*



Everything that determines how many protections you get is still available and working correctly.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:26:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7986
date: Thu Dec 30 15:28:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7986
Original bug report by Justus on Thu Dec 30 13:25:15 2004

Bug reported from /domains/misc/gauntlet/rooms/evil/evil17--

brian was somewhat condition when entered room
(room 15 evil side)


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:28:59 2004
He is fine now. Its possible that someone

was in there before you and was killing him.



----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 15:28:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 7879
date: Thu Dec 30 16:23:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7879
Original bug report by Jaguar on Sat Dec 18 14:48:12 2004

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosebar--

something odd has happened to the bartender's drink inventory.
   1     10  lava fluid                        946               
   2     10  maggot pee                         33               
   3     10  misty saltwater                    55               
   4     10  brain rotter                      525               
   5     10  swift death                       243               
   6     10  lava fluid                        946               
   7     10  maggot pee                         33               
   8     10  misty saltwater                    55               
   9     10  brain rotter                      525               
  10     10  swift death                       243               
  11     10  swift death                       243               
  12     10  brain rotter                      525               
  13     10  misty saltwater                    55               
  14     10  maggot pee                         33               
  15     10  lava fluid                        946               
  16     10  lava fluid                        946               
  17     10  maggot pee                         33               
  18     10  misty saltwater                    55               
  19     10  brain rotter                      525               
  20     9   swift death                       243               
  21     10  swift death                       243               
  22     10  brain rotter                      525               
  23     10  misty saltwater                    55               
  24     10  maggot pee                         33    
etc

Drinks of the same name should stack


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 16:23:40 2004
Think this was a result of my double / in the path name that caused other issues as well.





----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 16:23:40 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7464
date: Thu Dec 30 21:04:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7464
Original bug report by Monkey on Thu Oct 28 12:42:46 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room29--

There was WAY too many guards in here.
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
A white-clad guard  
Seems a bit obsessive.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 21:04:13 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7989
date: Thu Dec 30 23:23:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7989
Original bug report by Lucifer on Thu Dec 30 22:50:41 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/room70--

Player bug ? :

This is a campsite of the Rya'Jhilar clan of Eandroth. It is a small camp site
probably less then two dozen strong. They have pitched only seven tents around
the perimeter of the picket line. From the drabness of their garments and the
tents it doesn't look like these folks have much. There is a flickering
campfire here that spreads its warmth.

Leagle, the large royal eagle  
L_falcon, the large royal falcon  
99030390f, the large royal falcon  
A large star-nosed mole  
99030390, the forest dryad  
99030390b, the huge brown bear  
There are many Topur blades here.
There are many Desert robeses here.
A gentle dreyback is eating food  
A hungry dreyback is standing here  
A stupid dreyback is resting  
A tired dreyback is resting  
A tired dreyback is standing here  

Zigario the Thrikhren  
Maskbeast the Ent  
Dagger gives the Ent  
Kalle really is the Snakeman believe it or not

hp(1552/1552) sp(1226/1226) ep(776/1152) > exa dagger
Do you mean Dagger, Bone Dagger or ?

I cannot examine the player dagger, when I have daggers in inventory, ofcourse
there might e a command I dont know of,, but exa dagger, exa Dagger, and exa a dagger
do not work... funny




----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 23:23:56 2004
I dont think there is much we can do about that.


you have to be able to look at the daggers in inventory
and in the room.

you would have to do la X dagger.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 30 23:23:56 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7993
date: Fri Dec 31 14:40:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7993
Original bug report by Monkey on Fri Dec 31 14:30:40 2004

Bug reported from /domains/illium/center/streets_27_17--

This betting window is used to bet on the Fist of the North Star main
event.
 TODAY'S MAIN EVENT:  Gandalf BATTLES Cartman!!!      
The betting window has been running for 5 minutes and will run for another
10 minutes.
To place a bet: 'bet  on  at window' 
To collect winnings: 'collect winnings at window' 
Nobody has entered yet.
bet 1000000 on cartman at window
Bet on who?
bet 1000000 on Cartman at window
Bet on who?
bet 1000000 on Cartman at betting window
Bet on who?
puuuh either i am really missing something here and doing wrong syntax or something or it's buggy
Lub Munkai


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 31 14:40:04 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7998
date: Sat Jan  1 22:05:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7998
Original bug report by Xa on Sat Jan  1 20:15:47 2005

Bug reported from /domains/city/islandmap/x24y6--

Outside th area with the shapeshifter guild
you should be able to exit 'up' to fly, but
the exit does not exist anymore.

Forest exits: northwest,west,southwest,north,south,northeast,1

southeast and east
. Not even if I'm in falconform. I have talked to other shifters and they can't see neither.
q


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:05:12 2005
this exit is only available when the quest is being done.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:05:45 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7999
date: Sat Jan  1 22:07:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7999
Original bug report by Sirc on Sat Jan  1 21:49:16 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

21:47:22: [trivia]: 13) answers?
21:47:37: [trivia]: 14) The abbreviation 'grap' is used for what spell?

i don't know the answer on #13!


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:07:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8000
date: Sat Jan  1 22:08:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8000
Original bug report by Roirraw on Sat Jan  1 21:49:31 2005

Bug reported from /domains/illium/center/streets_27_17--

[trivia]: 18) Which former event featured a monster that got stronger the longer the event ran?
isn't former anymore


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 22:08:15 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8007
date: Mon Jan  3 03:26:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8007
Original bug report by Communist on Mon Jan  3 03:14:23 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

just got started on owl quest
la feather
Do you mean the owl feather, Inside a Log, or ?


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 03:26:00 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8008
date: Mon Jan  3 03:26:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8008
Original bug report by Flamekrayt on Mon Jan  3 03:16:45 2005

Bug reported from /domains/blackavar/tektor/vom/rooms/wat2--

save
yellow mist in this room seems to have lasted for a rather long time
proabbly over 15mins or so


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 03:26:06 2005
known issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 03:26:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8012
date: Mon Jan  3 15:49:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8012
Original bug report by Khelekloth on Mon Jan  3 15:41:22 2005

Bug reported from /domains/illium/shops/shop_blacksmith--

give black glove to bifur
Do you mean Black leather glove, Worn leather glove or ?
worn leather glove shouldn't be black glove?


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 15:49:52 2005
Yes it should.. It is black leather.



----------------------------------------------------------------------

Zifnab wrote on Mon Jan  3 15:49:52 2005

Closed



-----------------

poster: Ferax
subject: closed bug: 8011
date: Tue Jan  4 00:17:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8011
Original bug report by Lesk on Mon Jan  3 11:14:30 2005

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach8--

these are flys right? why cant i look at fly ?? *boggles


----------------------------------------------------------------------

Ferax wrote on Tue Jan  4 00:17:46 2005
I've answered this question in another bug posting...but I'll
do it again and hope it's the last time.

Here's the creature desc:
The bluebottle is a small animal that floats on the currents and tides of the oceans. It is about 2 inches in size, but has many long tentacles that stretch several feet each. They use their tentacles to sting and poison their prey. This one has faded from its normal deep blue color from days lying on the beach.


Now, I understand that a "bluebottle" may also be a fly.
However, there is nothing from that coder description that leads me
to see why it would be a fly. Perhaps they simply used "bluebottle" as 
a name for another type of monster altogether.

Either way, just type bluebottle and be done with it.  It's not
changing.

----------------------------------------------------------------------

Ferax wrote on Tue Jan  4 00:17:58 2005

Closed



-----------------

poster: Ferax
subject: closed bug: 7992
date: Thu Jan  6 04:09:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7992
Original bug report by Belgarion on Fri Dec 31 00:30:19 2004

Bug reported from /domains/guilds/lavamage/guild_hall1--

this guy wont let no-MAGES pass, so its kinda hard to join lava mage for elementals that no longer are mages.


----------------------------------------------------------------------

Ferax wrote on Tue Jan  4 00:06:19 2005
Looks like this has been fixed.

----------------------------------------------------------------------

Ferax wrote on Thu Jan  6 04:09:46 2005
please report again if this is not working.

----------------------------------------------------------------------

Ferax wrote on Thu Jan  6 04:09:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8025
date: Fri Jan  7 23:12:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8025
Original bug report by Erotica on Fri Jan  7 19:20:44 2005

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach10--

Javatriggers still not working


----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:12:21 2005
I am going to have to go with MIS here.

I just tested with zifjr and they work fine.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:12:21 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8022
date: Fri Jan  7 23:37:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8022
Original bug report by Tzikas on Fri Jan  7 15:27:00 2005

Bug reported from /domains/guilds/barbarian/guild_hall--

I just reinced, from warrior into warrior, identical reincs, but I lost 3% on my guilditem (no, not the plaque, the belt) and I also lost 5 days on it.
First time it has happened, and Ive reinced from a guild and back into it more than 20 times now, so I guess its a bug somewhere.



----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:37:59 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7996
date: Fri Jan  7 23:38:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7996
Original bug report by Mor on Sat Jan  1 05:01:43 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I just reinced into weaver from evoker abou 10-15 minutes ago, and I use check ankh to see how much guild mastery I have, out of curiosity. Here is what I got.

Days in guild: 2
Your current rank is Apprentice nurse.
You have acheived 51 percent of the next rank in the guild.

I dont think 2 days is right.


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  1 05:43:25 2005

Seems to be in /std/player/reincarnate.c

set_guild_age_reinc_bonus()

has a query for beta guild.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:38:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8028
date: Fri Jan  7 23:53:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8028
Original bug report by Smee on Fri Jan  7 21:31:25 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

i am wearing a featureless mask, from lloth area, but, i am not a drow.. usually it turns  you into a drow

love smee


----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:53:36 2005
@ .me->query_race()

"human" 



The mask shrinks to fit tightly around your head.

[ Featureless mask ]: Worn.

>



@ .me->query_race()

"drow" 

>





I do not see a problem.



Have to catch one of us around when it happens again.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  7 23:53:36 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8031
date: Sat Jan  8 04:30:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8031
Original bug report by Kacroo on Sat Jan  8 02:48:35 2005

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

ok, i just logged in a few seconds ago, and i got VERY messed up text.  I couldn't see anything but the following...

Welcome to Islands of Myth!
HPS: 1437/1368 SPS: 2081/2081 EPS: 1174/946 EXP: 2,292,741/16% GOLD: 532387 
>x+MI,V6̕66K-OL6ȍR/WHWT((-QOKSJ,K,)LOO-*W)l
\=o0EbAMA>:TЪEFD6CNmPk7{      I^Q$8аfPJ2ɿ_
(gl]]Im'V1.a/է47RX  $,βkN}cgU}+Vk=Ro
2]2^-#d*"*>xfsL)P2%jW,﯊/UHKMQH+ɩ21'5;\QjZQjq\q
E:)ފT~Rqrj,f%)$mIM/V(ϹK"0B6who
"+SVn@yl+lЇͭ*q)6ri

and it just kept on comming.  I re-logged in and it was normal.


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  8 04:30:55 2005
This would be a client issue not the mud.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan  8 04:30:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8037
date: Sun Jan  9 16:04:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8037
Original bug report by Beranis on Sun Jan  9 15:18:39 2005

Bug reported from /domains/sombre/islandmap/server/x50y28--

not in this room sorry, in the mouth of the fish from madesco ... I nod and 'no sound can escape from this room'

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:03:58 2005
just a side effect. The mud does not know
what emotes make sound and which do not.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:04:01 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8038
date: Sun Jan  9 16:04:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8038
Original bug report by Monkey on Sun Jan  9 15:25:24 2005

Bug reported from /domains/blackavar/city/arena/challenge_room--

quitqklia likes to go off and on alot in arena
for example:
14:54:33: You tell Koma : ok either 1) you are impotent, or 2) you're lying


----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:04:31 2005
I am thinking you missed the example in this.

Please reopen with a correct example of what you are talking
about.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  9 16:04:31 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8045
date: Mon Jan 10 19:18:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8045
Original bug report by Wise on Mon Jan 10 18:08:29 2005

Bug reported from /domains/illium/buildings/adv/adv1--

report warrior belt is bugging! should be more than 400 days in it, 35, not rising

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 19:18:51 2005
There was a bug in the reinc code wrt to the guild changes.
Time in guild was lost.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 19:18:51 2005

Closed



-----------------

poster: Ferax
subject: Fixed bug: 8030
date: Mon Jan 10 22:03:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8030
Original bug report by Expandrew on Sat Jan  8 02:34:05 2005

Bug reported from /domains/guilds/witch/guild_hall--

also in this room...i type la broom and i get: 'Do you mean the wooden broom, Echoing Chamber or ?'  i don't think a chamber = broom


----------------------------------------------------------------------

Ferax wrote on Mon Jan 10 22:03:24 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8047
date: Mon Jan 10 22:51:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8047
Original bug report by Lesk on Mon Jan 10 20:04:40 2005

Bug reported from /domains/illium/center/streets_27_17--

dont think the plural of barf is barves :S
,
oops


----------------------------------------------------------------------

Ferax wrote on Mon Jan 10 22:34:58 2005
I suppose you're right, but I'm not sure where you saw this typo.
Please update with more information, is it a player action, item,
etc.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 22:50:31 2005
@ pluralize("barf")

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 10 22:51:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8050
date: Wed Jan 12 12:39:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8050
Original bug report by Evan on Wed Jan 12 09:54:23 2005

Bug reported from /domains/illium/center/streets_27_17--

when doing the guildtree command martial artist doesnt work


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 12 12:39:27 2005
does too.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 12 12:39:27 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8061
date: Sun Jan 16 02:23:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8061
Original bug report by Communist on Sun Jan 16 01:35:52 2005

Bug reported from /domains/blackavar/brook/brook2/rooms/tunnel3--

yellow mist in this room was here when i logged in yesterday, i suspect it never went away...


----------------------------------------------------------------------

Communist wrote on Sun Jan 16 01:37:13 2005
umm, it also doesn't seem to do what yellow mist does either, doesn't suck up spells
but the message "A strange yellow mist is floating here" is still in the room

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 16 02:23:15 2005
its already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 16 02:23:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8065
date: Mon Jan 17 16:16:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8065
Original bug report by Dmitri on Mon Jan 17 04:04:38 2005

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room67--

For royal lineage quest, there is a bug that u can complete it w/o actually buying the certificate.
If you have 400k or whatever it costs to buy it, and ur char is below normal, then if he increases the price, u still complete the quest, but u dont pay the money.
Thought u might like to know,
-Dmitri


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 17 16:16:23 2005
Yes I did that intentionally.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 17 16:16:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8068
date: Wed Jan 19 16:37:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8068
Original bug report by Monkey on Wed Jan 19 03:22:39 2005

Bug reported from /domains/illium/center/streets_27_17--

join a shard

In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously weld together and a glowing sphere forms.
998/998 2832/2832 531/531 0 14,724 10131>

*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime
umm no clue eheh


----------------------------------------------------------------------

Monkey wrote on Wed Jan 19 03:32:31 2005
Weight (in lbs): You[258] + EQ[114] = Total[372], Capacity[72%]
        [+-+ General items +-+]
(1)  Dimly glowing sphere
(1)  Small lodestone (orange glow) (kept)
(1)  Bottom of the sphere
(1)  Top of the sphere
(2)  Small lodestone (green glow) (kept)
(4)  Wolf-hide bag (kept)
(1)  Lodestone bag (kept)
(1)  Free ress ticket (kept)
        [+-+ Weapons +-+]
(1)  Wooden broom (wielded)
        [+-+ Armors +-+]
(1)  Thin strawspun belt (kept) (worn)
(1)  Robe of Oblivion (kept) (worn)
(1)  Ring of Perfection (kept) (worn)
(1)  White glove of Raena (kept) (worn)
(1)  Worn leather glove (kept) (worn)
(1)  Golem Brain (kept) (worn)
(1)  Leather Armshields of Tiamat (kept) (worn)
(1)  Nenya (kept) (worn)
(1)  Hematite encrusted boot (kept) (worn)
(1)  Crystal Wings (kept) (worn)
(1)  Amulet of Dessication (kept)
(1)  Crystal Leggings (kept) (worn)
(1)  Quitqklia (kept) (worn)
(1)  Witch's stocking (kept) (worn)
(1)  Cursed Mask of the Linguist (kept)
(1)  Spellbook covered with runes (kept)

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 19 12:46:32 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 19 16:37:47 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8076
date: Fri Jan 21 18:58:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8076
Original bug report by Draco on Fri Jan 21 18:56:43 2005

Bug reported from /domains/illium/center/streets_27_17--

eat all
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 21 18:58:11 2005
Somehow erotica got meat from the dog quest in her inventory.

Its gone now.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 21 18:58:14 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8080
date: Mon Jan 24 17:08:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8080
Original bug report by Lesk on Mon Jan 24 16:45:51 2005

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

look
ok my eagle just gave someone called lesk some gold... wasnt me cant have been me, cause otherwise it would have been eagle gives YOU ...


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 24 16:49:25 2005
There is only one lesk.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 24 17:08:06 2005
It is just an oddity in the message because its coming from 
a familiar. You are getting the gold.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 24 17:08:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8083
date: Tue Jan 25 15:35:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8083
Original bug report by Lesk on Tue Jan 25 09:45:53 2005

Bug reported from /domains/outofwhack/map/x10y37--


erm prepare healing poultice...
You are ready to perform your skill.
You need a campfire to prepare the poultice.

erm...A flickering campfire
think thats a camp fire
some skills just dont like me *cries* and now the feast of fools is over i cant even try again :((((


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 25 15:35:37 2005
There are a couple of conditions needed for the fire.

I changed the message so it makes a bit more sense.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 25 15:35:37 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8089
date: Thu Jan 27 22:00:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8089
Original bug report by Draco on Thu Jan 27 19:51:27 2005

Bug reported from /domains/illium/center/streets_27_17--

ive been trying to figure this out for awhile but when you wear the strange twisting glove of eleria, it gives the same message that is used for the up message of the spell mind sponge, making triggers nedlessly go off, im wondering if this can be looked at


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 27 22:00:59 2005
there is a differant message you can use for your trigger.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 27 22:00:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8093
date: Sat Jan 29 01:45:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8093
Original bug report by Mamoru on Sat Jan 29 01:45:07 2005

Bug reported from /domains/emerald/evilned/beaver/rooms/br5--

if a druid familiar makes a kill, the experience is given to nobody
i think this should be fixed, because it is detrimental for druids to have familiars
if it's not a bug, then familiars should be made to autoflee when their owners do


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 29 01:45:19 2005
it is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 29 01:45:31 2005
they do flee. They just lag behind a bit.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 29 01:45:31 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8099
date: Mon Jan 31 03:23:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8099
Original bug report by Dev on Sun Jan 30 21:56:51 2005

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

The boat that links hyboria and gossamer has a certain casino on it, with a certain roulette game.  last two times i've played i have won, yet when i go back i can not collect my winnings.  bug perhaps??


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 31 03:23:26 2005
why woudl you leave?.

You are absolutely correct. If you leave it will reset..
explain to me why you would leave and I might see a reason to
make it not do so.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 31 03:23:29 2005

Closed



-----------------

poster: Ferax
subject: Fixed bug: 8092
date: Tue Feb  1 00:04:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8092
Original bug report by Nugxz on Fri Jan 28 23:17:53 2005

Bug reported from /domains/misc/hell_ress_room--

Niwohls in Nightmareland are repopping 4 per room, normally 1 per room, caused a cool pwipe though :P


----------------------------------------------------------------------

Ferax wrote on Tue Feb  1 00:04:24 2005
Should be fixed, please bug rep again if there are further repop 
issues.

----------------------------------------------------------------------

Ferax wrote on Tue Feb  1 00:04:33 2005

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 8084
date: Tue Feb  1 00:04:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8084
Original bug report by Apathy on Wed Jan 26 19:20:58 2005

Bug reported from /domains/mists/waz/castle/rooms/under2--

The "gleaming golden key" in this area doesn't id to gleaming key, golden key, or gleaming golden key.
Also, the "gilded bronze key" doesn't id to gilded key, bronze key, or gilded bronze key.


----------------------------------------------------------------------

Ferax wrote on Tue Feb  1 00:04:40 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8104
date: Wed Feb  2 06:46:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8104
Original bug report by Veryn on Wed Feb  2 06:31:13 2005

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

In book in this room, there should be only one ring of infravision, but there are a lot more.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 06:46:13 2005
yeah. We have a problem mud wide that I have been slow
fixing because its fairly complex. This steams from 
some changes we made back in the september/october time frame.

I almost have it working correctly on the development port
and figure it will be a couple more weeks depending on my time.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 06:46:13 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8105
date: Wed Feb  2 06:46:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8105
Original bug report by Veryn on Wed Feb  2 06:44:34 2005

Bug reported from /domains/blackavar/shedge/tower/rooms/room33--

In the desk in this room, there should only be one pearl, and there are four.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 06:46:22 2005
see the last report.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 06:46:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8098
date: Wed Feb  2 14:45:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8098
Original bug report by Eponine on Sun Jan 30 19:42:46 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,7,1--

two rocks in the room


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 14:45:38 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8091
date: Wed Feb  2 14:58:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8091
Original bug report by Apathy on Fri Jan 28 05:47:29 2005

Bug reported from /domains/illium/center/streets_27_17--

If I la clock here it shows the information for Red Dragon, but it uses the name Islands of Myth in three places.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 14:58:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8090
date: Wed Feb  2 14:58:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8090
Original bug report by Apathy on Thu Jan 27 21:25:45 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

From the shifter board help:

t - display undread topics

What's an undread topic?  Is that like an undread pirate Roberts?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  2 14:58:46 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8107
date: Thu Feb  3 05:48:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8107
Original bug report by Kacroo on Thu Feb  3 05:47:29 2005

Bug reported from /domains/illium/shops/bounty_room--

whenever i get a sidhe as a bounty from tesselavala the description that she gives me is always varies when i ask for its desc (dark, fading, etc.).  Its kinda frustrating when you kill all of one type then come back to her and she gives you a desc of another type.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb  3 05:48:05 2005
The monsters descs are random.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb  3 05:48:05 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8118
date: Sun Feb  6 20:15:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8118
Original bug report by Zephyrus on Sun Feb  6 09:07:08 2005

Bug reported from /domains/blackavar/tektor/vom/rooms/lit6--

The yellow mist in this room of sparks has been here for a day or so, i'm assuming its a bug, but it might fix itself automatically with the coming boot.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:15:23 2005
long standing bug and already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:15:26 2005

Closed



-----------------

poster: Ferax
subject: Fixed bug: 8115
date: Mon Feb  7 18:46:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8115
Original bug report by Joseph on Sat Feb  5 23:20:17 2005

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_k2--

adult mugaks id to young mugaks...


----------------------------------------------------------------------

Ferax wrote on Mon Feb  7 18:46:26 2005

Fixed



-----------------

poster: Ferax
subject: Fixed bug: 8116
date: Mon Feb  7 18:46:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8116
Original bug report by Dev on Sun Feb  6 06:19:10 2005

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

At the casino, on the ferry to hyboria from gossamer, the command 'pull lever on machine' to work the slots doesn't seem to be working.


----------------------------------------------------------------------

Ferax wrote on Mon Feb  7 18:46:32 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8130
date: Wed Feb  9 14:02:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8130
Original bug report by Einar on Wed Feb  9 11:26:47 2005

Bug reported from /domains/illium/center/streets_27_17--

inventory:
(1)  Typhoon Blade (wielded)
(1)  Holy Dagger of Ynnek (wielded)
(1)  Ice pick
drop pick:
[fog pick]: You'll have to unwield it first.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 14:02:48 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 14:02:48 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8132
date: Wed Feb  9 17:26:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8132
Original bug report by Wildchild on Wed Feb  9 17:04:00 2005

Bug reported from /domains/castles/rooms/wildchild-3--

The 'guildtree' command appears to be broken atm.

I type in 'guildtree warrior', and I get:

Type     Guild Name             Required Guilds
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 17:26:01 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8013
date: Wed Feb  9 18:51:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8013
Original bug report by Communist on Tue Jan  4 01:35:57 2005

Bug reported from /domains/guilds/shapeshifter/quests/eagle/rooms/nest--

hrm, i spawned here in a eagle quest room, can't seem to get out
[exits: none]

any help?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 18:51:47 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8006
date: Wed Feb  9 18:51:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8006
Original bug report by Heavenly on Mon Jan  3 01:52:27 2005

Bug reported from /domains/mists/mistsmap/x7y36--

morpheus will assign wolf quest and timber wolf quest to different individuals 
at the same time, which makes no sense per anyone working on timber will ultimately 
cause delays for the person working wolf quest at the same time, not to mention 
save
raises the chance of the person working wolf to gain ideas off of the actions of
someone taking the timber quest (ie finding the old wolf which is a hidden exit),
morpheus really shouldn't assign timber wolf if wolf is currently being worked on, 
nor vice versa, so as to keep multiple shifters from work and prevent delays in
completing either quest waiting for the other to their part.
thanks!
heavenly


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 18:51:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8129
date: Wed Feb  9 19:22:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8129
Original bug report by Maduo on Wed Feb  9 06:18:23 2005

Bug reported from /domains/blackavar/map/x2y35--

aparently you get an error when your undead catches a fish
Blight: --------| New Round |--------
Blight fights against the small fish on his line!
Blight: It feels like a fairly small fish.
Blight: You reel the fish in 4 feet!
Blight: You reach down, and pull the fish out of the water!
Blight catches a pickerel weighing 2lb, earning a total of 6 fishing points!
Blight: *Bad argument 1 to call_other()
    Expected: string or array or object Got: 0.
    Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:22:23 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8127
date: Wed Feb  9 19:24:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8127
Original bug report by Kalma on Tue Feb  8 22:13:43 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,2,1--

Tried to do a Cc: with name,name and got this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
save


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:24:53 2005
mail zifnab

Subject: test

Begin typing your text. ~q to abort, . or ** to end, ~h for help.

-----------------------------------------------------------------

lkad

**

Cc: zifjr,zifjr

>>You have new mail<<

Mail sent to: Zifnab, Zifjr



Looking at the trace from your last error. Something odd happened to the person you were mailing too. I cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:24:53 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8126
date: Wed Feb  9 19:29:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8126
Original bug report by Athena on Tue Feb  8 16:16:18 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room14--

getting this from wagros elves in combat

Adult soldier feels pain again.
Adult soldier is ready to perform his skill.
You cannot concentrate properly while fighting.

some think the elf is trying to cast champion trance in combat
danke


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:29:20 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8123
date: Wed Feb  9 19:34:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8123
Original bug report by Maduo on Tue Feb  8 04:04:58 2005

Bug reported from /domains/illium/shops/bounty_room--

im not sure about this, but i think the prize bounty might be bugged a bit, i know there are plenty of other eq mobs out there but i keep either getting extremely high bounties (bmon and satan) or extremely low bounties (gungor)
the last 5 prize bounties i have gotten have all been bmon/satan. just asking if someone could look into it and tell me if im totally paranoid or not. ty


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:34:35 2005
You are somewhat paranoid. 



THe bounties take a best attempt at matching you up to an appropriate monster. Sometimes there are only certain monsters available. But I just tested with you and got about 15 differant monsters.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:34:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8122
date: Wed Feb  9 19:37:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8122
Original bug report by Stomper on Tue Feb  8 03:43:58 2005

Bug reported from /domains/illium/center/streets_27_17--

when I try to report my score to people apparently they only see Score whom.  Ive reported to maduo and i no he can report back 2 me and ive tried to report to maak also, maak said his score also does the same thing when he tries to rep it so someone. you might wanna ask one of those 2 for more info


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:37:48 2005
Going to have to catch a wizard online to see what is happening.



Check your aliases/commands first though.



I cannot reproduce this and no one currently on seems to be having the issue.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:37:48 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8121
date: Wed Feb  9 19:39:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8121
Original bug report by Iedee on Tue Feb  8 03:03:34 2005

Bug reported from /domains/emerald/maldan/woods/map/tower2--


Death knight does not id to "knight", only suit.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:39:38 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8120
date: Wed Feb  9 19:44:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8120
Original bug report by Einar on Mon Feb  7 21:46:49 2005

Bug reported from /domains/everrest/erec/garden/rooms/OuterFountainSouth--

Not sure if this is intended or not
l statue: Which Statue of an Elephant do you mean? (try using proper english like: 'a', 'any', 'first' ..)
l a statue: There is no statue here.
l first statue: There is no statue here.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:44:57 2005
Cannot duplicate...





l statue

Which Statue of an Elephant do you mean? (try using proper english like: 'a',

'any', 'first' ..)

>



l a statue

This statue is of an elephant balancing on its rear right foot, holding its

forelegs up like it is pawing the air, and its massive trunk curled trumpeting

in an S high above its head.  Though its grounded leg seems too small to bear

the what must be tons of weight for long without breaking, here it stands after

what must be centuries, still spouting water from its trunk like its always

done!

She is in excellent shape.



l first statue

This statue is of an elephant balancing on its rear right foot, holding its

forelegs up like it is pawing the air, and its massive trunk curled trumpeting

in an S high above its head.  Though its grounded leg seems too small to bear

the what must be tons of weight for long without breaking, here it stands after

what must be centuries, still spouting water from its trunk like its always

done!

She is in excellent shape.









----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:44:57 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8117
date: Wed Feb  9 19:47:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8117
Original bug report by Monkey on Sun Feb  6 06:47:09 2005

Bug reported from /domains/hyboria/toreth/vale/rooms/plain12--

I joined the event 'Battle Royale'.
Afterwards I used a reinc ticket and reinced.
When event ran, I got transported to the random room, even though I haven't picked a race yet.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:15:14 2005
please tell me why you would join the event then reinc...

players never cease to amaze me


----------------------------------------------------------------------

Monkey wrote on Sun Feb  6 21:48:30 2005
short attention span

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:47:39 2005
Ixtlilton already fixed this. 

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:47:39 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8111
date: Wed Feb  9 19:55:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8111
Original bug report by Nugxz on Fri Feb  4 22:28:16 2005

Bug reported from /domains/mists/psycho/uforia/rooms/treasure--

why are there two jim's here?  *shrug*


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:55:23 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8110
date: Wed Feb  9 19:55:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8110
Original bug report by Zifnab on Fri Feb  4 17:35:04 2005

Bug reported from /wiz/zifnab/workroom--

Need to fix objects like /std/monster/monster_party. they now
clean up correctly when the monster dies. 

The problem is that he monster many times gets destroyed
with the room and that leaves monster_parties hanging in memory.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 19:55:29 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8112
date: Wed Feb  9 20:00:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8112
Original bug report by Glow on Sat Feb  5 01:34:37 2005

Bug reported from /domains/illium/center/streets_27_17--

Maduo bows in reverence and offers a tithe of gratitude to Maduo. The Gods accept his tithe.
Maduo bows in reverence and offers a tithe of gratitude to Maduo. The Gods accept his tithe.
Maduo bows in reverence and offers a tithe of gratitude to Maduo. The
so forth..


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  6 20:13:59 2005
ok what is the issue here? that Maduo is tithing himself or what?

----------------------------------------------------------------------

Glow wrote on Mon Feb  7 00:24:16 2005
yeah thought it was a bug doesn't it have anything to do with your guild rank or
reincing?

----------------------------------------------------------------------

Zifnab wrote on Mon Feb  7 02:11:43 2005
would you please speak english and explain what the hell
you think the issue is.

----------------------------------------------------------------------

Glow wrote on Mon Feb  7 04:59:56 2005
doesn't tithing help with your guild rank according to checking your guild item?
if you can tithe yourself that would be cheating?
unless being able to tithe yourself is a bug
like shutting off tithing from hell...
thx

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:00:57 2005
It has no bearing on guild rank.



It serves no purpose at all and if I had to guess its a poorly written trigger.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:00:57 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8109
date: Wed Feb  9 20:18:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8109
Original bug report by Draco on Fri Feb  4 15:12:22 2005

Bug reported from /domains/illium/center/streets_27_17--

if you put nosave eq into a safe and log off without closing, the mud automatically closes the safe and keeps the eq in the safe there by erroring
You open a chest.
*Invalid slot: 0 in /obj/skills/objects/lava_object.
Trace written to /log/catch
You seem to be missing some of your equipment!
*Invalid slot: 0 in /obj/skills/objects/lava_object.
Trace written to /log/catch
You seem to be missing some of your equipment!
*Invalid slot: 0 in /obj/skills/objects/lava_object.
Trace written to /log/catch
You seem to be missing some of your equipment!


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:18:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8095
date: Wed Feb  9 20:23:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8095
Original bug report by Beranis on Sat Jan 29 21:22:40 2005

Bug reported from /domains/mists/elf_forest/rooms/dforest6--

The tiny wandering lich of scout scout


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:23:44 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8094
date: Wed Feb  9 20:45:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8094
Original bug report by Quiet on Sat Jan 29 10:02:11 2005

Bug reported from /domains/blackavar/valley/rooms/forest_rm58--

Helga isn't remembering old ingrediants given to her.  i gave her the egg already and she's asking for it again.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:45:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8088
date: Wed Feb  9 20:46:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8088
Original bug report by Athena on Thu Jan 27 13:00:37 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

dunno why but occasionally i get this message in combat when casting gem blast.
You cannot concentrate properly while fighting
but i still can cast.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:46:37 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8057
date: Wed Feb  9 20:54:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8057
Original bug report by Inside on Fri Jan 14 07:45:57 2005

Bug reported from /domains/blackavar/dcastle/rooms/room13a--

i dunno if it's a bug or not, but there is an exit here (stairs) and a set of stairs in the room inventory that you can climb. both go to the same place
it also occurs in the rooms east of this one


----------------------------------------------------------------------

Inside wrote on Fri Jan 14 07:47:51 2005
sry, i meant to post that last bug from this room. i dunno if this update will tell you where i'm updating from, so to get here from the room i reported the bug, go 'stairs'

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:54:23 2005
Intentional by the builder.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 20:54:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8056
date: Wed Feb  9 21:01:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8056
Original bug report by Draco on Thu Jan 13 20:04:11 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/residential/mansion/mansion_a2--

not really sure if this is a bug or not, but in the help file for regeneration pile it says that you are incapable of doing any other action while in the pile, yet you can move to break it. it seems to me that if you cant do any other action, you shouldnt be able to move either, let alone youve transformed into a pile of bones, how can that move?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 21:01:20 2005
It is strange wording I suppose. The spell will be broken if you attempt to do anything else while it is active.



That is as the coder wanted it.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 21:01:20 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7898
date: Wed Feb  9 22:29:26 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7898
Original bug report by Jant on Mon Dec 20 15:20:19 2004

Bug reported from /domains/sombre/areas/icarus/rooms/shops/blacksmith--

says there is no one in this room to buy my items.

currently the NPC Minos, the Blacksmith is in the room.

thank you


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:29:26 2005
He does not buy stuff. 



He does have another purpose though.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:29:26 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7588
date: Wed Feb  9 22:31:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7588
Original bug report by Daran on Thu Nov 18 07:42:20 2004

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_c5--

A nondescript thing lies on the floor.
that is all


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:31:44 2005
These are near impossible to fix after the fact.



Need to grab a wizard to figure out what the file name is.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  9 22:31:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8136
date: Thu Feb 10 05:45:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8136
Original bug report by Monkey on Thu Feb 10 04:34:31 2005

Bug reported from /domains/castles/rooms/monkey-18--

for some reason i didnt see draco die
{death}: Zodiac died (Judge Ken).
[death_taunt]: Judge Ken shouts: Zodiac hits like a pile of steaming excrement! 
[death]: Darktooth died (Judge Ken).
[death_taunt]: Judge Ken shouts: Hey, Darktooth, let's sing the 'I'm a stupid idiot' song together!
{death}: Magius died (Judge Ken).
[death_taunt]: Judge Ken shouts: Oh no... Magius is dead! Did I hit too hard? *drools from glee*
[death]: Sprite died (Judge Ken).
[death_taunt]: Judge Ken shouts: Oh no... Sprite is dead! Did I hit too hard? *S M I L E*
[death]: Inside died (Judge Ken).
[death_taunt]: Judge Ken shouts: Quick! Someone summon Inside!
[death_taunt]: Judge Ken laughs at Sprite the ghost: Hrm, Sprite, want a tip? Stay dead.
You tell Inside  (Dead): OH NOEZ RUN!
1449/1449 844/844 939/939 0 2,801,958 10280>

Motoh [myth]: 1 down 3 to go 
You receive a heal from the Gods as Rhor prays for your salvation.
You tell Inside  (Dead): opps
1449/1449 844/844 939/939 0 2,801,958 10280>

You tell Inside  (Dead): nm :p
1449/1449 844/844 939/939 0 2,801,958 10280>

Inside (ghost): w: rev 
[death_taunt]: Large Crystal Dragon shouts: Draco is going to need a cleric! Have fun in HELL, Draco! *smirk*
You tell Inside  (Dead): ehehe were you guys exping or exploring?
1449/1449 844/844 939/939 0 2,801,958 10280>

Zodiac (sales): W: chain rev 
Talstar {newbie}: Its only 6 rooms. 
Monkey [ghost]: eheh wtf 
1449/1449 844/844 939/939 0 2,801,958 10280>

[SHOWING DEAD PLAYERS ONLY]
------------------------------------------------------------------------
----                 1 clanmate, 3 friends,                        ----
----                         0 wizards, 7 mortals                   ----
----                     Islands of Myth, 7 players                 ----
------------------------------------------------------------------------
( 95) Draco       ( 55) Darktooth   ( 34) Magius      ( 33) Zodiac     
( 30) Dev         ( 27) Inside      (  5).Sprite     
------------------------------------------------------------------------
----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----
---- () = dead, ^^ = builder, {} = race leader                      ----
------------------------------------------------------------------------
1449/1449 844/844 939/939 0 2,801,958 10280>

History of channel death:
21:08:18: {death}: Glow died (Fungus Ape).
23:28:44: [death]: Zicoo died (lizard).
23:32:03: [death]: Dev died (Undead Blue Dragon).
23:41:22: -{death}-: Guacamole died (Warrior).
00:07:27: {death}: Takenuma died (Undead Red Dragon).
00:53:23: {death}: Sykiro died (master carp).
01:01:08: {death}: Draco died (Elder Lavan).
01:11:54: [death]: Dragonhawk died (Illium City Guard).
01:26:36: {death}: Glonk died (Monk).
02:12:39: [death]: Samurai died (manillo).
02:35:58: {death}: Dev died (student).
02:37:26: [death]: Darktooth died (Druid).
03:10:26: {death}: Magius died (Cherolin Dryad).
04:21:29: [death]: Dev died (Nosferatu).
04:29:19: {death}: Zodiac died (Judge Ken).
04:29:22: [death]: Darktooth died (Judge Ken).
04:29:25: {death}: Magius died (Judge Ken).
04:29:28: [death]: Sprite died (Judge Ken).
04:29:28: [death]: Inside died (Judge Ken).
04:30:43: [death]: Draco died (Large Crystal Dragon).
1449/1449 844/844 939/939 0 2,801,958 10280>

Monkey [ghost]: did anybody else not see draco die? 
1449/1449 844/844 939/939 0 2,801,958 10280>


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 10 05:45:01 2005
its not a bug.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 10 05:45:01 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8146
date: Fri Feb 11 15:37:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8146
Original bug report by Monkey on Fri Feb 11 07:12:44 2005

Bug reported from /domains/blackavar/map/bdock--


Smells of the night garden blow in.
Kreativ's Pool [exits: out]
Kreativ Weeping

1449/1449 844/844 939/939 7427 1,757,692 10291>

You touch Kreativ and feel the goddess' blessing refresh Enigma.
1449/1449 844/844 939/939 7427 1,757,692 10291>
hurm...worshipping kreativ shouldn't ref wizzes, should it?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 15:35:44 2005
shrug. it randomly picks someone from your
friends list... not really a bug but nota huge issue either.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 15:37:20 2005
ok I gave in. It will ignore wizards

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 15:37:23 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6615
date: Fri Feb 11 16:29:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6615
Original bug report by Draco on Thu Jun 10 05:10:33 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent2--

if you leave combat after a bite attack and return, you can still get the extra damage with claw attack from having your jaws clenched


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 16:29:50 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7653
date: Fri Feb 11 16:34:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7653
Original bug report by Grasfer on Wed Nov 24 17:51:49 2004

Bug reported from /domains/dragon/level2/d2agon2--

--------| New Round |--------
White dragon dodges your attack.
11 A/D (  0%) You bore into White dragon.
You stab your Gleaming White Spear deep into The white dragon's flesh, causing internal frostbite.7 A/D (  1%) White dragon smacks you in the head.
Gleaming White Dragon-Tooth Spear needsa a newline thingie after special


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 16:34:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6649
date: Fri Feb 11 16:53:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6649
Original bug report by Wagro on Wed Jun 30 01:25:32 2004

Bug reported from /domains/illium/center/streets_34_14--

I just cased protect armor at one of my pieces, And it gave it said magical: 0 on the identify. Seems kinda wierd


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 16:53:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6689
date: Fri Feb 11 18:32:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6689
Original bug report by Communist on Sat Jul 10 04:01:28 2004

Bug reported from /domains/hyboria/uncle/monks/blr4--

If I summon a ritual dagger when my inventory is full, I don't get the dagger, nor do I get any message saying that I have no space to summon it.
The message simply says "You gather magical energies to create a ritual dagger."
Granted, I should be more careful and check my inventory to make sure there is space, but I simply find this message deceiving.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:32:33 2005
The spell was changed in October. It now uses the code that will move it to the room if you do not have enough room in inventory. That may cause other problems but this bug is fixed.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:32:33 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6699
date: Fri Feb 11 18:49:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6699
Original bug report by Waz on Tue Jul 13 01:28:18 2004

Bug reported from /domains/illium/center/streets_27_19--

I don't know if this is a bug, or a typo, but
in the helpfile for the spell ethereal fist, it lists
the damage as "Magic".  Is this going to create problems, because
there is no "Magic" dtype, only magical?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:49:41 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6709
date: Fri Feb 11 18:52:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6709
Original bug report by Moridin on Wed Jul 14 22:14:52 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon09--

You are ready to perform your skill.
You can only calm down beasts!
tried to use calm beast on a wyvern, I know they are draconian or somesuch, but isnt that a beast too?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:52:05 2005
I suppose everything is a beast. But the skill is made to work with specific types intentionally.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:52:05 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6723
date: Fri Feb 11 18:55:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6723
Original bug report by Wagro on Fri Jul 16 23:11:32 2004

Bug reported from /domains/sombre/areas/airship/rooms/shack/workshop--

We were killing the demon related to tiamat quest, teego got he kill, but was full inventory, so we didnt end up with it. Should probably to go someone else in that case, or go to the ground


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:55:16 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6730
date: Fri Feb 11 18:58:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6730
Original bug report by Teego on Sat Jul 17 17:33:12 2004

Bug reported from /domains/blackavar/church/rooms/churchx5y2--

I am in southern pew in the old church.
A picture of the Gog of gods Darkstaff is here. 
A painting of Darkstaff the God of the Gods, creating the Islands of Myth
universe.

This needs to be changed. He is getting way more credit than he is due.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 18:58:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6750
date: Fri Feb 11 19:02:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6750
Original bug report by Jaws on Wed Jul 21 02:38:33 2004

Bug reported from /domains/castles/rooms/jaws-25--

the error when u try to put a corpse in a safe is odd ->You cannot pick the corpse up

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:02:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6760
date: Fri Feb 11 19:05:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6760
Original bug report by Moridin on Wed Jul 21 20:26:50 2004

Bug reported from /domains/dragon/level5/d5agon41--

should be in syntax maybe or somesuch, or typo, I dunno, but not sure if these get checked as often (or how the system works) anyway, help equip other' has a reference
to castle area being SE of town (ir RDC)


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:05:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6782
date: Fri Feb 11 19:17:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6782
Original bug report by Daran on Tue Jul 27 05:50:03 2004

Bug reported from /domains/misc/hell_ress_room--

Not sure if this is suppsoe to happen but im getting spammed by this i hell: Dreadful smoke demon tells you: Just so you know it loser, i don't like you...


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:17:23 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6783
date: Fri Feb 11 19:21:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6783
Original bug report by Maduo on Tue Jul 27 09:00:10 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm68--

any level player may catch pigeons during pigeon hunt event
it looks like it was intended for newbies only but since the area can be accessed by anyone, maybe a lvl limit needs to be put in?
on the event mobs, not the area

Edge of the forest [exits: southwest, southeast, east and south]
A small pigeon  
A tiny crow is flying here  

 HP: 962/962 SP: 2701/2701 EP: 721/721 GOLD: 251054/0 catch pigeon
Mini-maduo enters the room.
You catch the Small pigeon!
Jim McDuncan, the pigeon breeder arrives carrying his pigeon cage.
Jim takes the pigeon from you and thanks you heartily.
You feel like you gained experience.
Jim McDuncan, the pigeon breeder gives some gold to you.
 HP: 962/962 SP: 2701/2701 EP: 721/721


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:21:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6807
date: Fri Feb 11 19:39:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6807
Original bug report by Grasfer on Sun Aug  1 00:50:43 2004

Bug reported from /domains/castles/rooms/snowmanice-6--

id show that naraku is a demon type but still i can't eat the corpse for lich transformation
hump


----------------------------------------------------------------------

Grasfer wrote on Sun Aug  1 00:51:01 2004
by id i ment GAZE

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:39:25 2005
Maybe ixt. fixed it. It seems fine now.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:39:25 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6811
date: Fri Feb 11 19:41:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6811
Original bug report by Jaws on Mon Aug  2 05:14:27 2004

Bug reported from /domains/outside_city/docks/mistdock--

who long still shows party names sometimes event when party they were in no long exists

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:41:43 2005
I bet you are getting confused by the fact that solo parties are not listedin all parties by default.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:41:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6812
date: Fri Feb 11 19:43:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6812
Original bug report by Jaws on Mon Aug  2 05:20:43 2004

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/5,10,1--

should the pals really track into the templar guild hall?

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:43:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6815
date: Fri Feb 11 19:43:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6815
Original bug report by Anlo on Mon Aug  2 09:38:37 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom1--

I somehow don't show up on exp plaque updates. I know for a fact that i climbed alot of spots yesterday, and i watched plaque updates, but never saw any changes, when i look at home pge i haev moved, but i cant see it on the updates.
/Anlo


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  2 15:38:04 2004
did you type notify on?

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:43:19 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6816
date: Fri Feb 11 19:47:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6816
Original bug report by Talquin on Mon Aug  2 15:44:46 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/village2--

the snafu eq doesn't id as armor though its listed in the armors section in inventory
        [+-+ Armors +-+]
(1)  Splendid violet cloak
(1)  Sparkling violet ring (worn)
---- (1-25-64%)[h]: Lackey3 enters the room.
Lackey4 enters the room.

(1)  Radiant violet armguards (worn)
(1)  Luminescent violet glasses (worn)
(1)  Morantha's nosering (kept) (worn)
(1)  Ornamented warrior belt (worn) (kept)
(1)  Ring of infravision (kept)
(1)  Furlined Carebear Cloak (kept) (worn)
(1)  Suit of feathers (kept) (worn)
(1)  Pink Carebear Furhat (kept) (worn)

(1)  Royal Rat Ring (kept) (worn)
(1)  Boots of feathers (kept) (worn)
(1)  Talisman of Zarath (kept) (worn)
(1)  Scarlet armband of a ninja in training (kept)
(1)  Blue Armband (kept)
(1)  Gloves of Might (kept) (worn)
HP: 859/859 SP: 234/234 EP: 429/429 GOLD 15960/214674 keep armors
There is no such thing to keep or they are already kept.
HP: 859/859 SP: 234/234 EP: 429/429 GOLD 15960/214674 keep cloaks
[ Splendid violet cloak ]: Marked kept. 

HP: 859/859 SP: 234/234 EP: 429/429 GOLD 15960/214674 keep rings
[ Sparkling violet ring ]: Marked kept. 


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:47:22 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6819
date: Fri Feb 11 19:48:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6819
Original bug report by Kiera on Tue Aug  3 11:39:58 2004

Bug reported from /domains/dragon/elements/earth/hills2--

you can use mend beast and balsamic bestial bath in your unshifted race (e.g. soulleech was just healing me with mend beast as a leprechaun before we noticed that he was unshifted)


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:48:55 2005
I see nothing from Daneel that says you need to be in form to use it.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:48:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6822
date: Fri Feb 11 19:50:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6822
Original bug report by Tahnval on Wed Aug  4 00:50:29 2004

Bug reported from /domains/blackavar/map/x15y33--

Combine corpse spell didn't combine all the corpses I left
of the ground (all preserved):

Corpse (preserved)
Lying on the ground are 3 corpses of large bear.
Lying on the ground are many corpses of cherolin dryad.
shanedin dryad's corpse (preserved)
Lying on the ground are many corpses of dryad.
warrior's corpse (preserved)

Is this a bug, or is there an unstated limit to the number of corpses?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:50:07 2005
Yes there is a limit. Not sure why have to ask Ixtlilton.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 19:50:07 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6839
date: Fri Feb 11 20:11:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6839
Original bug report by Jaws on Sat Aug  7 17:17:17 2004

Bug reported from /domains/illium/center/streets_27_17--

the roper hand emotes are missing ending s's on many of its emotes - IE  hand molest you - should be molests

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 20:11:44 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6838
date: Fri Feb 11 20:11:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6838
Original bug report by Eponine on Sat Aug  7 02:19:19 2004

Bug reported from /domains/hyboria/uncle/monks/br17--

roper hand emotes use the wrong form of the verb
i.e. Eponine's hand try to choke you!
should read either 'hand tries' or 'hands try'


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 20:11:53 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8148
date: Sat Feb 12 16:59:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8148
Original bug report by Rann on Sat Feb 12 04:39:39 2005

Bug reported from /domains/everrest/city/rooms/room23--

the shopkeeper at the general store bought items off me an didn't give me gold in return


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:58:15 2005
most likely cause... you are the party looter.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:59:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8149
date: Sat Feb 12 16:59:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8149
Original bug report by Athena on Sat Feb 12 12:05:01 2005

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

Dunno if its me or what, but i get no notice of gauntlet ferry/dragon arriving to embark or arriving to disembark. Or maybe its meant to be that way?


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:58:33 2005
you are ignoring the person that started it 
moving. side effect of ignore

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 12 16:59:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8153
date: Sun Feb 13 06:30:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8153
Original bug report by Draco on Sun Feb 13 04:10:11 2005

Bug reported from /domains/blackavar/southernw/owcity/rooms/owcity36--

there is a yellow mist here from guano salesman...been her at least 10 minutes, it never had a perma-mist there before


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 13 06:30:36 2005
already reportd.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 13 06:30:36 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8161
date: Mon Feb 14 14:09:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8161
Original bug report by Nezmaniac on Mon Feb 14 05:10:41 2005

Bug reported from /domains/castles/rooms/nezmaniac-4--

You turn the dials on the safe.
There is a small *click*
You open a safe.
Destroying items that were not saveable that got into your chest.

This happened with the safe named 'keep' in this room.
Whatever item that was destroyed was placed in there legitimately, as I've never done that silly thing where you log off after putting in something unsaveable.
Unfortunately, my limited memory prevents me from pinpointing exactly what item it was.
Any way of finding out what was destroyed?

Thanks much,
Nez


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 14 14:09:51 2005
sorry we do not log that. It was an 
item that got in there that we later made not saveable.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 14 14:09:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6667
date: Tue Feb 15 18:54:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6667
Original bug report by Chrono on Mon Jul  5 02:01:18 2004

Bug reported from /domains/outside_city/farms/farm1/map/x12y26--

if you parry with a shield/weapon, remove the weapon, then try to parry 0, it'll give you the message and show you parrying twice

parry 0
You stop trying to parry because you are not wielding a weapon.
You place yourself in a total offensive posture.
Your parry is now set to 0% defensive 100% offensive.
You place yourself in a total offensive posture.
Your parry is now set to 0% defensive 100% offensive.
   Your parry % is : 0


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 18:54:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6892
date: Tue Feb 15 18:55:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6892
Original bug report by Justus on Sun Aug 22 05:20:07 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom25--

jstuffs idling
i had parry set to 100 and when i change to my shifter body
it was still on. Dunno if this it bug but ...


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 18:55:37 2005
Its not really a bug. We do not bother to make sure the parry setting gets reset to 0 for every case where it is needed. Instead when parry is on and you are in combat we check to make sure the conditions are correct for you to use it.



So even though you have it on it will not be used if you dont have the skill/weapon wielded etc





----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 18:55:37 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6847
date: Tue Feb 15 19:34:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6847
Original bug report by Communist on Mon Aug  9 20:13:50 2004

Bug reported from /domains/illium/center/streets_27_17--

I got an eq bounty on Angel (from sunnydale), isn't he one of those unkillable ones?

help!


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:34:44 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6851
date: Tue Feb 15 19:43:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6851
Original bug report by Daran on Tue Aug 10 11:34:36 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/genstore--

just boiught an ancient book of arms and wis from the general store in tarantia, but every time i used the try # command on the book it kept  saying it was a different book each time


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:43:08 2005
I cannot reproduce this...



83     1   ancient book of belt and c          7

> try 83

You examine ancient book of belt and con and see:

An ancient book, wrapped in cracked dragon skin with the words 'belt' and 'con'

on the cover.

The ancient book of belt and con is closed.



> try 83

You examine ancient book of belt and con and see:

An ancient book, wrapped in cracked dragon skin with the words 'belt' and 'con'

on the cover.

The ancient book of belt and con is closed.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:43:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6860
date: Tue Feb 15 19:55:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6860
Original bug report by Tranquil on Fri Aug 13 07:11:23 2004

Bug reported from /domains/hyboria/toreth/vale/rooms/plain25--

tesselavala is giving eq mobs as exp bounties. In the case of the very small ones, that's not a major issue, but to get a 1m eq mob as an exp bounty is a little wierd =j anyways, weren't eq mobs supposed to have been removed from the list of mobs that tesselavala would give for xp bounties?


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:55:39 2005
Consider it bad luck and try again in 3 hours.... or get a party together and kill it.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 19:55:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6863
date: Tue Feb 15 20:00:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6863
Original bug report by Tahnval on Sat Aug 14 03:28:24 2004

Bug reported from /domains/illium/shops/veldren1--

I'm not sure if this is a bug or as intended:

I made some silk eq from a large loop of silk, which was
made from a large, an average and a few more bits.  Still
rated as large.

I see no effect from the silk at all, though the special
goes off quite a lot.  I've fought without spells, just
watching my sps.

The id at Reylan truncates on silk eq, btw.  Ends with
little more quickly. The magical nature of Lloth's children saturates the

According to the ID, the gloves are a mana sink and enable me to
cast a very little more quickly (which is probably too little to
notice anyway).


----------------------------------------------------------------------

Tahnval wrote on Sat Aug 14 03:36:55 2004
I tested the silk gloves mana sink special by equipping
my wraith with them.  I found that the special returns 1sp.
Is that as intended for a piece made from that many silks?

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:00:33 2005
Cant answer this question since I do not know what 'many silks' is.



However best I can tell it is working as it should be.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:00:33 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6865
date: Tue Feb 15 20:01:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6865
Original bug report by Fraziw on Sat Aug 14 19:06:13 2004

Bug reported from /domains/everrest/city/rooms/room1--

can't remember if we were to bug report this or not, but Rufrin wants to buy a blue frost giant club: Rufrin the shopkeeper sales: Need gold? I will pay 22,310 gold for Blue frostgiant club
i got one, and tried to sell him, got this: Storekeeper doesn't want to buy Blue frostgiant club.
(yes, i looked at the stump, no one came here before me)


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:01:09 2005
This is one of those items that we unfortunately have more than 1 of.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:01:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6875
date: Tue Feb 15 20:04:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6875
Original bug report by Maduo on Tue Aug 17 06:18:28 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

 HP: 498/498 SP: 1311/1311 EP: 365/365 GOLD: 47376/0 {login}: Spiritmoon has r
econnected (Halfelf level 57).
random2 /
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
myth ; laugh
[myth]: You laugh.

1st 2 "random2 /" emotes worked so dunno what caused that...


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:04:03 2005
random2 has been removed due to its excessive memory usage so this is no longer a bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:04:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6879
date: Tue Feb 15 20:09:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6879
Original bug report by Nevyn on Wed Aug 18 09:00:02 2004

Bug reported from /domains/dragon/level3b/d3bagon3--

sales archives from may2003-aug2004 doesn't seem to work.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:09:30 2005
Seem to work now.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:09:30 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6882
date: Tue Feb 15 20:14:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6882
Original bug report by Wagro on Wed Aug 18 17:57:20 2004

Bug reported from /domains/castles/rooms/wagro-6--

remove enchantment does not remove shrink weapon and mystifying levitation


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:14:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6884
date: Tue Feb 15 20:17:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6884
Original bug report by Justus on Fri Aug 20 05:53:12 2004

Bug reported from /domains/illium/center/streets_27_13--

Leather armor doesent id at leather armor. Only think
i manage to id it was armor (ie look at 13th armor).

his is the leather armor of your average Slagosian foot soldier.  It is
crudely fashioned but does have some value as protection.
This armor covers the torso.
Marked as 'Kept'
It weighs about 5 pounds.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:17:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6890
date: Tue Feb 15 20:23:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6890
Original bug report by Roirraw on Sat Aug 21 04:17:33 2004

Bug reported from /domains/illium/center/streets_27_17--

there was a portal at cs and when i went l portal i got
Do you mean the shadows, Portal or ?
say IRON WILL UP!
say GRAP UP!
seems odd that it detects the rogue tunnel entrance but i can't look it


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:23:57 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6899
date: Tue Feb 15 20:25:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6899
Original bug report by Andros on Mon Aug 23 21:09:03 2004

Bug reported from /domains/blackavar/lynne/eastend--

seem to not be able to enter shaft either in this room


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:25:42 2005
Works now.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:25:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6905
date: Tue Feb 15 20:28:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6905
Original bug report by Daran on Tue Aug 24 04:55:42 2004

Bug reported from /domains/outofwhack/uncle/egypt/kh27--

hmm there is a north exit here that takes you to seth's room which is 5 floors up, dont think that is intended


----------------------------------------------------------------------

Ferax wrote on Tue Oct 12 04:13:18 2004
I can't find a logical reason to alter this area.  The room in
question is only 2 floors up based on the layout of the area, and
it appears to be the way it was intended.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:28:24 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6911
date: Tue Feb 15 20:29:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6911
Original bug report by Kalma on Wed Aug 25 15:41:11 2004

Bug reported from /obj/spells/objects/womb_room--

second time this has happened to me. I'm trapped in my gaia's womb with 'none' as an exit

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:29:48 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6920
date: Tue Feb 15 20:37:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6920
Original bug report by Helphyre on Fri Aug 27 16:16:02 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_m6--

think  READY TO BREATHE AGAIN
UM i am stuck in a room
Helphyre


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:37:24 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6924
date: Tue Feb 15 20:41:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6924
Original bug report by Wagro on Sat Aug 28 02:04:52 2004

Bug reported from /domains/illium/shops/bounty_room--

Seen multiple reports of this, but I just got Angel as a bounty. Dunno if the latest reports have been fixed or not


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:41:23 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6929
date: Tue Feb 15 20:42:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6929
Original bug report by Dojjan on Sat Aug 28 17:05:15 2004

Bug reported from /domains/illium/shops/bounty_room--

Got a bounty from Tesselavala that i don't think exists anymore.
The guards of the city of Illium are an impressive lot. This one stands over six feet tall and quite muscled. He looks like he could break you in half without breaking a sweat. His eyes are a deep green color and the pupil is just a slit. His teeth have prominent canines with no molars and his ears are pointed with tiny tufts of fur spouting from the top. With just a look, he can scare off many troublemakers. He wields his sword and shield, proud to be appointed a protector of this special place.
Think they was removed a while ago.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:42:29 2005
Guards exist.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:42:29 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 6934
date: Tue Feb 15 20:44:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6934
Original bug report by Tranquil on Sun Aug 29 06:56:15 2004

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_m31--

fibrous wooden glove and fibrous bark glove are bugging (again)
it seems that if you have both in your inventory, but are only wearing one, the various specials the worn glove has, will go off in combat as per normal. iirc they are not supposed to work unless you are wearing both, so thought i should bugrep it


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:44:38 2005
This was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:44:38 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6941
date: Tue Feb 15 20:48:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6941
Original bug report by Slayn on Wed Sep  1 01:29:30 2004

Bug reported from /domains/castles/rooms/slayn-2--

i killed the mob with "Banner of the Red Branch" and decided to test
it out. i thought that there would be a special if i wielded the 
banners then types "wave banner" nothing seemed to happen so for some 
reason i decieded to do it a lot of times 20-50, i cant quite remember. 
no the banners is spamming the msg "The banner waves in the wind."
it has been doing this for a while and wont stop. i though that if
i put it in my safe it might stop but the msg still continues even 
when it is closed. i cant think of anything else to stop it doing 
this.
thanks
slyna


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:48:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6942
date: Tue Feb 15 20:50:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6942
Original bug report by Joseph on Wed Sep  1 04:31:50 2004

Bug reported from /domains/blackavar/goblin/tent--

BOUNTY KILLS

if someone accidentally sells token of a bounty kill then Tesselavala refuses to start another bounty hunt although active bounty hunt is stopped (i dont get token from the same monster when it appears)

So please either dont let our bounty tokens be sold or let us get another bounty so we dont have to idle another 3 hours... thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:50:24 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6945
date: Tue Feb 15 20:53:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6945
Original bug report by Oxolotl on Wed Sep  1 19:30:25 2004

Bug reported from /domains/mists/shaol/guildhall/rooms/room17--

i can insert the balls from dragonmaster guild into the door, when they are in zlame's inventory
ox


----------------------------------------------------------------------

Tuk wrote on Thu Sep  2 09:21:27 2004
You are using Zlame's balls from his pocket to open a door. That has to be fixed. Go get therapy!

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 15 20:53:15 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8171
date: Wed Feb 16 13:29:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8171
Original bug report by Puppet on Wed Feb 16 11:35:28 2005

Bug reported from /domains/illium/center/streets_27_17--

When i logged in i started at santa. But after a min or so i got kicked from santa to cs


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 13:29:14 2005
why is this is a bug?
IT did exactly what it was supposed to.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 13:29:14 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7123
date: Wed Feb 16 21:10:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7123
Original bug report by Inside on Wed Sep 22 07:12:25 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room33--

the desk in this drawer occasionally has two gems instead of one (another case of over-popping)


----------------------------------------------------------------------

Khosan wrote on Sat Sep 25 20:49:40 2004
hmm this has to be a set_objects() bug since the drawer is doing it correctly.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:10:02 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7198
date: Wed Feb 16 21:11:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7198
Original bug report by Ca on Wed Sep 29 01:26:46 2004

Bug reported from /domains/mists/uncle/army/path31--

I think Sakke might have already reported this, but Death Ritual no longer moves you to the room you cast it in.  I think the problem is that if you are stunned, the stun prevents you from being moved to the original room.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:11:35 2005
think I fixed this.

Report it again if I didnt. I seem to remember fixing
this for another bug report.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:11:38 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7325
date: Wed Feb 16 21:15:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7325
Original bug report by Apathy on Tue Oct 12 22:00:55 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room4--

the monsters here seem to be resetting after only a minute or two...think it may be due to rooms cleaning up


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:15:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7341
date: Wed Feb 16 21:16:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7341
Original bug report by Lyrion on Thu Oct 14 11:53:03 2004

Bug reported from /domains/mists/psycho/uforia/rooms/treasure--

Jim, Son of Solan  
Jim, Son of Solan  
Jim, Son of Solan  
A glob of fungus
cant belive it would be three of them


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:16:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7373
date: Wed Feb 16 21:18:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7373
Original bug report by Khelekloth on Sat Oct 16 18:14:39 2004

Bug reported from /domains/illium/shops/shop_blacksmith--

I type 'give second harness to bifur' but nothing happens. no even typo message.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:18:15 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7399
date: Wed Feb 16 21:18:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7399
Original bug report by Wildchild on Wed Oct 20 02:15:19 2004

Bug reported from /domains/guilds/bannerman/guild_hall--

Beltran the herald, Guild master of the Bannermen

He is here in the Illium City music hall as well as in the small mansion area on Emerald.
I can update this report from that area if necessary.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:18:30 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7400
date: Wed Feb 16 21:19:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7400
Original bug report by Wildchild on Wed Oct 20 02:25:22 2004

Bug reported from /domains/city/circus/park/fountain--

The gold fish in this fountain will leave the room and go wandering about the circus.
I'm presuming they're accidently set with a set wander :)


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:19:57 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7440
date: Wed Feb 16 21:22:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7440
Original bug report by Kiera on Mon Oct 25 09:58:14 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor5Room37--

draejar is supposed to be in this room, but when i entered i got:

*Value being indexed is zero.
Trace written to /log/catch

and he's nowhere to be seen.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:22:12 2005
cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:22:12 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7477
date: Wed Feb 16 21:25:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7477
Original bug report by Justus on Sun Oct 31 14:14:51 2004

Bug reported from /domains/mists/castle/rooms/dungeon2--

here is 2 gartuans, should be just one.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:25:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7485
date: Wed Feb 16 21:26:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7485
Original bug report by Ligea on Tue Nov  2 08:21:54 2004

Bug reported from /domains/emerald/maldan/woods/map/hutx3y38--

hag seems to repop if you leave the room for 2 mins...stops being aggro at any rate.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:26:09 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7517
date: Wed Feb 16 21:27:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7517
Original bug report by Justus on Sun Nov  7 16:22:17 2004

Bug reported from /domains/city/islandmap/x9y4--

here is 2 huts should be just 1


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:27:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7537
date: Wed Feb 16 21:28:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7537
Original bug report by Justus on Thu Nov 11 06:34:22 2004

Bug reported from /domains/emerald/execution/bride/rooms/treasure_room--

this room chest has 2x what there should be


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:28:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7539
date: Wed Feb 16 21:29:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7539
Original bug report by Beranis on Thu Nov 11 11:31:22 2004

Bug reported from /domains/blackavar/dcastle/rooms/room15x--

cast spirit wind
Queen queen bruises you in your head ... and lots of other Queen queen messages in combat


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:29:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7543
date: Wed Feb 16 21:29:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7543
Original bug report by Matt on Thu Nov 11 17:40:07 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room29--

When room is loaded it bring back saved guards from cleanup and spawns two new guards.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:29:57 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7546
date: Wed Feb 16 21:30:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7546
Original bug report by Rizzly on Sat Nov 13 01:42:59 2004

Bug reported from /domains/blackavar/map/x15y38--

"Monster Attack" and "Azarian Attack" are both listed on events list, and they're the same event.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:30:24 2005
no actually they are not.

but monster attack is gone anyway.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:30:24 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7548
date: Wed Feb 16 21:30:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7548
Original bug report by Apathy on Sat Nov 13 06:25:55 2004

Bug reported from /domains/emerald/execution/bride/rooms/treasure_room--

The treasure chest had 2 maps and 3 gold bars when I opened it.  I'm not sure how many gold bars it's supposed to have, but I'm pretty sure there should only be one map.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:30:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7555
date: Wed Feb 16 21:31:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7555
Original bug report by Tranquil on Sun Nov 14 07:39:20 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

Found something funny, looks like damage inflicted plaque seems to be bugging somehow. Last week I was #1 on that plaque, yet when i looked at it today, somehow i have dropped to dead last. Here's a log:

Damage inflicted plaque
Last update: Sun Nov 14 07:03:33 2004
 1) Jant          
 2) Andros        
 3) Lu            
 4) Guacamole     
 5) Tistoo        
 6) Artea         
 7) Snoop         
 8) Zyz           
 9) Sootika       
10) Zephyrus      
:::::::::::::::::::::::
472) Poofy         
473) Malifix       
474) Graxon        
475) Tranquil      

Thanks =)



----------------------------------------------------------------------

Tranquil wrote on Mon Nov 15 09:25:33 2004
Something else I noticed regarding this bug, is that it seems to affect everyone, perhaps when they hit a certain point of damage inflicted. You can see this by looking at the players directly above me on this plaque, and noting their worth and the guild(s) they have played over time

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:31:48 2005
as far as I understand this plaque it is not a running total
of every day since time. So it is quite possible for you to 
move up and down rather quickly.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:31:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7587
date: Wed Feb 16 21:34:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7587
Original bug report by Daran on Thu Nov 18 07:36:45 2004

Bug reported from /domains/sombre/areas/dream/rooms/fishing_spot/entrance--

this room's down exit to the chanter of deep earth guild is in the room, yet it doesn't work. me thinks this exit should clean itself up if you have to dig with the shovel to go down


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:34:39 2005
this was fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:34:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7595
date: Wed Feb 16 21:35:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7595
Original bug report by Ca on Fri Nov 19 05:54:37 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I get this error when I type 'events score alien sphere':

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:35:12 2005
alien sphere blows and I am going to take it out of events

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:35:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8041
date: Wed Feb 16 21:37:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8041
Original bug report by Ca on Sun Jan  9 21:58:14 2005

Bug reported from /domains/illium/center/streets_27_17--

Alien Sphere:
In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously weld together and a glowing sphere forms.
*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime

I did have some extra shards in my inventory...


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:33 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8015
date: Wed Feb 16 21:37:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8015
Original bug report by Maduo on Tue Jan  4 17:09:20 2005

Bug reported from /domains/blackavar/brook/brook2/rooms/room33--

alien sphere is bugging again it seems, only had 1 of each piece
join shards
 HP: 835/835 SP: 3124/3124 EP: 911/911 GOLD: 41553/978396 join any shard
In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously
    weld together and a glowing sphere forms.
 HP: 835/835 SP: 3124/3124 EP: 911/911 GOLD: 41553/978396 i
*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime
Weight (in lbs): You[112] + EQ[128] = Total[240], Capacity[92%]
        [+-+ General items +-+]
(1)  Dimly glowing sphere
(1)  Bottom of the sphere
(1)  Top right shard
(1)  Top of the sphere
(1)  Bottom left shard
(1)  Bottom right shard
(1)  Corpse (preserved)


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7774
date: Wed Feb 16 21:37:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7774
Original bug report by Maduo on Thu Dec  9 11:06:29 2004

Bug reported from /domains/illium/center/streets_27_17--

alien sphere event

  [+-+ General items +-+]
(2)  Dimly glowing sphere
(2)  Bottom of the sphere
(1)  Top of the sphere


2 give any sphere to allie
You give Dimly glowing sphere to Allie the Alien.
Allie takes your sphere, inspects it, and thanks you for it.
Allie booms: For your services, you, I give you this lucky charm. Cherish it
    always. Do not let it fall into the hands of evil! It holds special powers
    which would be deadly in the wrong hands!
Allie the Alien shouts 'maduo has won the contest!
         'Thank you adventurers of Islands of Myth for your help!'
         'Until we meet again!'
[event]: Event 'alien sphere' has ended.
You give Dimly glowing sphere to Allie the Alien.
Allie takes your sphere, inspects it, and thanks you for it.
Allie booms: For your services, you, I give you this lucky charm. Cherish it
    always. Do not let it fall into the hands of evil! It holds special powers
    which would be deadly in the wrong hands!
Allie the Alien shouts 'maduo has won the contest!
         'Thank you adventurers of Islands of Myth for your help!'
         'Until we meet again!'

not sure this was really intended or not...


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7599
date: Wed Feb 16 21:37:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7599
Original bug report by Beranis on Fri Nov 19 08:40:17 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_6--

| Events that are currently running |
 --------------------------------------------------------------------------
| EVENT                 | RUNNING SINCE        | RUN TIME                  |
 --------------------------------------------------------------------------
| Alien sphere          | Fri Nov 19 05:29:23  | 3h10m6s                   |
 --------------------------------------------------------------------------

events score alien sphere

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:37:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7598
date: Wed Feb 16 21:38:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7598
Original bug report by Inside on Fri Nov 19 08:25:55 2004

Bug reported from /domains/illium/center/streets_27_17--

can't do 'events score alien sphere' which is what tells you where the shards are


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:38:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7529
date: Wed Feb 16 21:38:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7529
Original bug report by Dojjan on Wed Nov 10 14:57:06 2004

Bug reported from /domains/outside_city/farms/farm1/map/x1y40--

Got this when i tried to see where the alien spheres are:
events score alien sphere
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:38:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7331
date: Wed Feb 16 21:38:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7331
Original bug report by Communist on Wed Oct 13 09:53:52 2004

Bug reported from /domains/illium/center/streets_27_17--

alien sphere event, i had collected all 7 pieces
i also had 2 of the bottom shard, 2 of the top right shard, and 2 of the top left shard
got this:
join a shard
In one swift movement, you gather all the shards up and stick them together.     Suddenly all of the edges mysteriously weld together and a glowing sphere forms.

*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:38:15 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7603
date: Wed Feb 16 21:39:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7603
Original bug report by Sebastian on Sat Nov 20 04:22:20 2004

Bug reported from /domains/blackavar/wiz_tower/rooms/tower4--

Pit fiend loaded 2x


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:39:54 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7609
date: Wed Feb 16 21:40:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7609
Original bug report by Monkey on Sat Nov 20 21:54:40 2004

Bug reported from /domains/illium/center/streets_27_18--


On Illium Street between Myst and Crystal [exits: south and north]
 You stand before Central Square as it lies directly north. To the east you can 
see the wishing pools of Gossamer through the Lorling
trees at your side. And to the west, Lorlings stand in a cluster, creating a sma
ll forest in the heart of the city. Each side of the
street, Lorlings sway and talk among themselves in a language lost to your ears.

A nondescript thing lies at your feet.
A floating moonflower vine
Hrm... I've seen a similar nondescript thing in one of Cebcurg's area.
Also, you can' take it. When you try to take it you get:
nondescript thing: Yeah right, trying to get a tree.
[ vine ]: You aren't able to take it.
LuB_mUnKaY!


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:18 2005
whatever that tree spell is is disabled...


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7610
date: Wed Feb 16 21:40:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7610
Original bug report by Lyrion on Sun Nov 21 00:46:48 2004

Bug reported from /domains/illium/center/streets_31_16--

report excorsism problem

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:51 2005
nod it is a problem.

you need to explain what the problem is I will not guess.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:40:51 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7611
date: Wed Feb 16 21:41:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7611
Original bug report by Lyrion on Sun Nov 21 00:47:03 2004

Bug reported from /domains/illium/center/streets_31_16--

report You spend 212979 experience and 6085 gold to train exorcism to 50%.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:41:18 2005
what is the bug?
I assume this is what the previous was as well.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:41:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7654
date: Wed Feb 16 21:43:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7654
Original bug report by Nevyn on Wed Nov 24 18:21:10 2004

Bug reported from /domains/castles/rooms/nevyn-1--

Dropped a hopeless on castle floor, i know it's nosave but nosave usually saves till boot on floor. Or does room cleanup dest nosave items now?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:25 2005
dont drop it if you want to keep it.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:28 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7657
date: Wed Feb 16 21:43:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7657
Original bug report by Nevyn on Wed Nov 24 19:06:40 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5--

MI seems to reset a bit often, get an error on entry and old MI was gone and a new was made of me. We hadn't damaged the last one though so i suppose it reset.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 24 19:07:59 2004
Should not reset for an hour at least. How long were you out of
the room between the change/

----------------------------------------------------------------------

Nevyn wrote on Fri Nov 26 07:59:11 2004
We were out about 2-3 mins. I think room cleanup removed him.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:43 2005
we fixed this.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7659
date: Wed Feb 16 21:43:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7659
Original bug report by Maduo on Thu Nov 25 00:50:24 2004

Bug reported from /domains/illium/center/streets_27_17--

join shards
 HP: 886/886 SP: 1694/2038 EP: 533/533 GOLD: 165287/0 Blizzard goes, "WOWSER
S!"  You hear the Inspector Gadget theme song in the background.
join any shard
In one swift movement, you gather all the shards up and stick them together.
         Suddenly all of the edges mysteriously weld together and a glowing 
sphere forms.
 HP: 886/886 SP: 1712/2038 EP: 533/533 GOLD: 165287/0 *Bad argument 2 to pre
sent()
Expected: object Got: 0.
Trace written to /log/runtime
umm
You go, "Uummmmmmmmmmmm.........."


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:43:52 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7720
date: Wed Feb 16 21:50:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7720
Original bug report by Pity on Fri Dec  3 22:10:22 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm16--

I was participation in pigeon hunt
i caught three or four pigeons... but nothing happened
i though xp was given or something like that but i got nada damn thing for anything
when i caught pigeons they werent in my inventory , jum dugan never said congrat on catchin it flick. nothing
so what is supposed to happen and can i get my rewards for catching three of those things cause i did do it so i should get my rewards right?
anyways thanks for lookin at this peace out


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:50:46 2005
its an event. The player that catches the most pigeons
gets a reward

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:50:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7784
date: Wed Feb 16 21:52:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7784
Original bug report by Modred on Fri Dec 10 20:33:22 2004

Bug reported from /domains/emerald/execution/emerald_island/x5y34--


Standing here is a beautiful green swirling portal. Beyond the
portal you can see a large rock with an old man standing by it.
>enter portal
There is no portal here.
>la portal
There is no at portal here.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:04 2005
its an exit in the room now.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:07 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7788
date: Wed Feb 16 21:52:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7788
Original bug report by Gwen on Sat Dec 11 07:03:41 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

opened book and there were 3 ring's of infravision.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:07 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7789
date: Wed Feb 16 21:52:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7789
Original bug report by Gwen on Sat Dec 11 07:05:44 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room70--

4 pearls in trunk.  should only be 1 shouldn't there?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7805
date: Wed Feb 16 21:52:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7805
Original bug report by Inside on Sun Dec 12 07:30:50 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room8--

i've been looting this area for around... 10 minutes now... and this yellow mist has been here the whole time. it's probably not clearing up, i'm guessing. since the mob in this room isn't damaged, and it's been here this whole time, i'm pretty sure it didn't recast the mist or something.


----------------------------------------------------------------------

Inside wrote on Sun Dec 12 08:40:10 2004
yea, i just went back in and it's still there, so i'm guessing that it isn't going to clear up anytime soon

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:22 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:22 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 7806
date: Wed Feb 16 21:52:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7806
Original bug report by Inside on Sun Dec 12 08:04:11 2004

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

i just opened the book in this room, and instead of one ring, there were... 9, i think. i'll update this bug if the error has occured with the 2 gems in this area


----------------------------------------------------------------------

Inside wrote on Sun Dec 12 08:05:21 2004
yes, it appears to also be going off in the room with the desk in this area (west and north from the room with the book) so it probably went off in the room with the chest too

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:52:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7858
date: Wed Feb 16 21:57:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7858
Original bug report by Maduo on Fri Dec 17 22:21:43 2004

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room2--

strange...

You tell Stomper : your typing report maduo score right?
 HP: 835/835 SP: 3150/3150 EP: 879/879 GOLD: 213720/713273 Illusions [chat]: nods 
Illusions [chat]: 10yr intrest only libor range :) 
You feel healed by the magic of Gossamer River.
The bonfire flickers.

The pocket watch goes TOCK.
Stomper reports:
Score whom?
Stomper tells you: yep


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:57:43 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7892
date: Wed Feb 16 21:58:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7892
Original bug report by Eponine on Sun Dec 19 20:13:43 2004

Bug reported from /domains/blackavar/map/x73y99--

Ezmerelda's crab is not appearing where it should (southern bvar beach)
this is keeping me from getting to talisman guild


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:58:28 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7895
date: Wed Feb 16 21:58:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7895
Original bug report by Inside on Mon Dec 20 01:25:14 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw6--

whee fun! this area is repopping mobs before the old ones die. it's supposed to put one mob in each room. currently, some of the rooms i ran through earlier have 2 mobs in them.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:58:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7941
date: Wed Feb 16 21:59:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7941
Original bug report by Nezmaniac on Fri Dec 24 03:18:07 2004

Bug reported from /domains/illium/buildings/cathedral/confessor--

talk to master ->

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the Confessor guild Hall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  a)  Guild description                 b)  Guild information            
  c)  List skills                       d)  List spells                  
  e)  Join the guild                    f)  Advance a level              
  g)  Train a skill                     h)  Study a spell                
  i)  Train skill as far as you can     j)  Study spell as far as you can
  k)  Estimate a skill                  l)  Estimate a spell             
  m)  Get help on a skill               n)  Get help on a spell          
  o)  Get new skill                     p)  Get new spell                
  q)  Quit                            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(needs a line break after the Quit)
this seems to be borken in all guild halls except ones where you can id guild item


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:59:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7988
date: Wed Feb 16 22:00:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7988
Original bug report by Zifnab on Thu Dec 30 19:47:33 2004

Bug reported from /wiz/zifnab/workroom--

Report Number: 7947
Submitted by: Tro>
Submitted on: Dec 24 2004>
Last updated by: Zifnab>
Last Updated on: Dec 30 2004>

Bug reported from /domains/emerald/execution/bride/rooms/treasure_room--

In this room at the treasure hunting pirates I unlocked the chest and
managed to get 4x the content. Perhaps just a bug for the moment. I was
here earlier at the reboot and the door to the chest never closed.
Something fishy is up.





Tro wrote on Fri Dec 24 23:53:24 2004
I locked the chest and door after me :)





Zifnab wrote on Mon Dec 27 22:10:32 2004
Just updating this so I can keep my thoughts straight. Tired of looking at
it..



We do have an issue with reseting containers. They continually reset every
time unloaded/reloaded so we end up with lots of items in them. TF macro to
show this on the builder port...





Copy of a bug report I accidently deleted.

I came up with a fix...

    /* I put this here because of a bug with containers.
     * what would happen is a room would use FREEZE to store its contents
     * we would then reload those contents but the items had a set_objects()
     * call in them. This caused the item to load those objects, then load the
     * additional objects that were already in the item at the time we saved it.
     */
    if(base_name(previous_object()) != FREEZE)
      {
reset();
      }

This is in set_objects() of /std/container.c on the builder port..

anyone see any issues with it?


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 22:00:22 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7621
date: Wed Feb 16 23:21:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7621
Original bug report by Ixtlilton on Mon Nov 22 08:09:27 2004

Bug reported from /wiz/ixtlilton/workroom--

Looks like mxp doesn't get turned on properly if you connect to the mud while being invis. It stays on if you log on vis, log out and then log in. However, if you log out and close the iom window and then relog while being invis the mxp doesn't get turned on.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 21:42:27 2005
think I fixed this one for ixtlilton when he was working
on his plan.

If not too bad he can rereport it L)

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 16 23:21:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8178
date: Thu Feb 17 05:08:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8178
Original bug report by Kelyr on Thu Feb 17 02:20:20 2005

Bug reported from /domains/illium/center/streets_27_17--

guildtree woodsman
Type     Guild Name             Required Guilds
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------

Thats not what its supposed to be . . .


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 05:08:43 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8183
date: Thu Feb 17 15:05:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8183
Original bug report by Communist on Thu Feb 17 05:59:14 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market9--

la pot
Do you mean the unremarkable pot, Marketplace: Pottery Stall or ?


----------------------------------------------------------------------

Communist wrote on Thu Feb 17 05:59:38 2005
la a pot works though

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:05:06 2005
this is exactly as it should be..

Someone left a pot laying in this room and the room
contains pots as a desc item as well.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:05:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8184
date: Thu Feb 17 15:06:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8184
Original bug report by Monkey on Thu Feb 17 06:54:47 2005

Bug reported from /domains/illium/center/streets_27_17--

Tuffgong [WooT]: You are none of you worthy to party with ME!
WooT [WooT]: Tuffgong has left the party.
WooT [WooT]: Monkey is now the leader of the party.
tuffy shifted to dragon in party
the action is right...just the words are very weirdly put
You are none of you worthy to party with ME! ?
eheh


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:06:32 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8185
date: Thu Feb 17 15:07:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8185
Original bug report by Communist on Thu Feb 17 07:18:45 2005

Bug reported from /domains/illium/center/streets_27_17--

seen at cs:

Eponine tries to choke Ogg!
Eponine molests Ogg.
Eponine pokes Kezef in the eye.
Eponine gives Ogg a thumbs up.
Eponine gives the finger to Communist.
Eponine bitchslaps Ogg!! *WHAP*


clearly this is from the Roper's Left Hand eq, but the messages say Eponine is doing these emotes

idle eponine:
Eponine has been idle for 10 minutes 45 seconds.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:07:08 2005
Yes she is. She is wearing the item thus she is

doing the actions.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:07:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8186
date: Thu Feb 17 15:11:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8186
Original bug report by Communist on Thu Feb 17 07:54:14 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

[abcdefghijklmnopidformrevq] Morpheus says, "To become a timber wolf, you must lead the Misty Isle wolf
    pack.  The same wolf who has helped you this far should be able to help you
    a little more."
    Remember, though, you are not naturally a wolf.  And when you are a wolf,
    you probably aren't the biggest wolf around, either.  The old wolf will
    tell you your task, and how a real wolf would do it.  Nothing more.  You
    may need to use your non-lupine intelligence to give yourself an advantage
    a real wolf wouldn't have.Morpheus [shapeshifter]: Communist has taken on my quest for the timber wolf form.  Wish it luck!

I sense some line breaks needed there...


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:11:35 2005
Looks to me like your column settting is all messed up.  There is one line feed where it should be.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:11:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8187
date: Thu Feb 17 15:12:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8187
Original bug report by Wagro on Thu Feb 17 08:13:24 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

Feast of fools says I'm feasting, but my hunger remains unfilled. Would it really be so much to ask for for the event to fill us up as a small benefit to our 7 minutes of idle? On that note, it would be cool if it would put us at like 1000% hunger so we didnt have to eat for a couple of hours.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:12:53 2005
Feast of Fools has nothing to do with hunger.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:12:53 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8188
date: Thu Feb 17 15:16:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8188
Original bug report by Communist on Thu Feb 17 08:59:22 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

at the end of timberwolf quest:

--------| New Round |--------
You get a lucky hit!
[17] A/D (  1%) You pierce deeply into Monster's chest cavity.
[15] A/D (  1%) You slice Monster's throat.
Morpheus [shapeshifter]: Communist succeeded in its quest to learn the timber wolf.  Congratulations, Communist!!!!
You release your bite.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime




----------------------------------------------------------------------

Communist wrote on Thu Feb 17 09:00:37 2005
seems to affect receiving heals even after completing quest
You receive a heal from the Gods as Blue prays for your salvation.
You feel the healing magic disipate around you.
You feel that the awesome power of the prayer also healed your mind and limbs.
You feel the healing magic disipate around you.
You feel the healing magic disipate around you.


----------------------------------------------------------------------

Communist wrote on Thu Feb 17 09:02:28 2005
also, it transported me back to morpheus after the end of the quest, when I took the 'out' exit i got this bug:
You release your bite.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Forest trail [exits: northeast and southeast]
 You are walking along a small game trail through an immense forest. Ancient
trees tower over you, blocking nearly all light, and keeping any lesser brush
from growing directly underneath. A huge, rotting log lies here, and there is a
small clearing to the west where the tree used to stand. Trails lead off to the
northeast and southeast.



----------------------------------------------------------------------

Communist wrote on Thu Feb 17 09:03:55 2005
erm, it has that bug EVERY time i go to a new room now

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:16:06 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8190
date: Thu Feb 17 15:36:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8190
Original bug report by Kailuakona on Thu Feb 17 13:19:32 2005

Bug reported from /domains/misc/hell--

I died when i pushed the rock in trolls area onto myself
when i land in hell, i get this msg:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:36:42 2005
Already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 15:36:42 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8191
date: Thu Feb 17 18:36:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8191
Original bug report by Wildchild on Thu Feb 17 15:21:57 2005

Bug reported from /domains/sombre/areas/jaguar/village/objects/roseShadyTable#508839--

The man on the stool here should probably also id to 'man', and not just 'male'


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:36:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8180
date: Thu Feb 17 18:45:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8180
Original bug report by Daran on Thu Feb 17 04:48:11 2005

Bug reported from /domains/everrest/erec/garden/rooms/GardenPathSouth--

we stopped doing chili quest cause we fubared it twice, epoine was dead when chili said we failed and transported us out of the area and brought eponine out of hell


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:45:21 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8179
date: Thu Feb 17 18:45:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8179
Original bug report by Eponine on Thu Feb 17 04:47:53 2005

Bug reported from /domains/everrest/erec/garden/rooms/SouthWestGardenSouthEast--

chili summoned me from hell when quest failed
I am still dead
not good


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:45:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8177
date: Thu Feb 17 18:47:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8177
Original bug report by Mor on Wed Feb 16 23:02:36 2005

Bug reported from /domains/outofwhack/map/x26y68--

Looking into the distance you can see:
    ppddppfffffffffffff~~~~~~~~~~~~~~
    fdd?ddpppppffffffff~~~~~~~~~~~~~~
    ppdddpfffffffffffff~~~~~~~~~~~~~~
    ppddppppfffffffffff~~~~~~~~~~~~~~
    ffffffffffffffff*~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is a blank spot on the map. Im sitting on the farthest se part of Oddworld.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:47:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8176
date: Thu Feb 17 18:48:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8176
Original bug report by Wildchild on Wed Feb 16 21:57:55 2005

Bug reported from /domains/illium/music/music03--

Rereporting this, Zif.

You said you removed an exit rather than the GM itself: you removed only one of the two exits that lead to the room with the bannermen gm. The southwest exit also leads to that room (if that's still your intention to remove the room altogether).
The southwest exit from the room I'm reporting this from, that is


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:48:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8175
date: Thu Feb 17 18:49:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8175
Original bug report by Tass on Wed Feb 16 21:54:31 2005

Bug reported from /domains/illium/center/streets_27_17--

rub ball
<-->: New post by 'Zifnab' in 'player.bugs' (ID:826). Subject: closed bu
g: 7805
The image inside the crystal ball changes...
*invalid alpha fighter
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:49:36 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8174
date: Thu Feb 17 18:50:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8174
Original bug report by Maduo on Wed Feb 16 21:27:15 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market16--

Fuznii, the green Space Monkey
Fuznii, the green Space Monkey
Monkey Man

should only be space monkey.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:50:39 2005
uhmm no it shouldnt. The builder very clearly put green in there.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:50:39 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8173
date: Thu Feb 17 18:58:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8173
Original bug report by Beranis on Wed Feb 16 21:23:30 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/castle/city_k9--

Sootika bark glove glows and absorbses some energy ... possibly not the exact message, but the mistakes are there

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:58:36 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8169
date: Thu Feb 17 18:58:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8169
Original bug report by Smee on Wed Feb 16 04:53:59 2005

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/7,9,4--

skeleton mage/warrior in here is erroring when it tries to die
love smee
hi snewp


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 18:58:57 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8157
date: Thu Feb 17 19:47:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8157
Original bug report by Mor on Sun Feb 13 09:29:27 2005

Bug reported from /domains/blackavar/underw/cave/dug_3--

Duergar falls to the ground DEAD!

You receive 872 exp.
You grab large clear rock crystal from Duergar's corpse.

You grab Sharp Heavy Pick from Duergar's corpse.

You grab Dull chainmail armor from Duergar's corpse.

You get 168 gold coins.
Done. You looted 1 corpse.
You finish the chant.
You mutter the words 'zrna iivy ahro'

There is no such target here.
You dig a grave and drag in a corpse.
hp(738/761) sp(979/1067) ep(193/318) rooms(7207)You give a large clear rock 
crystal to Wing.
hp(738/761) sp(979/1067) ep(193/318) rooms(7207)You can't give a Sharp Heavy 
Pick to that

give pick to eagle
You give Sharp Heavy Pick to Wing.

Im using a trig, but it seems to be skipping over the pick. Figured it might be a bug.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:47:18 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8156
date: Thu Feb 17 19:48:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8156
Original bug report by Beranis on Sun Feb 13 06:44:10 2005

Bug reported from /domains/illium/center/streets_34_14--

cast create navigation stone at quartz
None of the quartzes are alive.

They're gems, I didn't expect them to be alive.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 13 07:22:39 2005
If the message is the bug nothing we can do abou ti.
the parser favors a LIV rule and since it has fone for
cast it tends to produce messages like that.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:48:00 2005
We are working on writing our own parser so that more of this is in our control. Right now we are stuck.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:48:00 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8154
date: Thu Feb 17 19:53:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8154
Original bug report by Oruk on Sun Feb 13 04:27:45 2005

Bug reported from /domains/hyboria/uncle/monks/rr1--

Whenever I cast call for wolf, I have a trigger that goes off to change the name of the wolf/wolves.
And when I only summon one wolf, it ids to both first and second wolf.
I'm not shifted, and there are no other monsters in the room


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:53:15 2005
I cannot reproduce this. 



I summon a wolf and la first wolf and look at that wolf. la second wolf I get the message that says there is only one of them.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:53:15 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8150
date: Thu Feb 17 20:01:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8150
Original bug report by Matt on Sat Feb 12 21:56:35 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,7,1--

When you push the rock here I get the following error:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

Also the rock is still here after I have pushed it, and I can push it several times.
I even got the "stopping process of death, monster has died twice" message when I did that.

Another thing is when you push the rock and stand still, it will kill you. I assume I'm standing uphill from the rock when I push it.



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 20:01:00 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8067
date: Thu Feb 17 20:01:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8067
Original bug report by Inside on Tue Jan 18 23:14:09 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,2,1--

i just pushed the rock that pops in this room, and it moved, but after a few seconds i got:

*Bad argument 2 to member_array()
Expected: string or array Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 20:01:12 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8166
date: Thu Feb 17 23:30:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8166
Original bug report by Maduo on Tue Feb 15 07:29:09 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

there seems to be something wrong with the undead plaque.
whenever i try: look at maduo with wraith on plaque, it only shows the top 20 like it would usually would do if you just do: look at plaque.
my wraith is currently at the 21st spot


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 17 19:32:50 2005
did a little investigation into this and it looks like the undead names are a bit messed up...



As an example: maduo_nation, maduo_o, maduo_re, maduo_h are the sorted_undead names for Maduo.



The plaque tries to match up maduo_wraith and obviously fails.



I could not find where this was happening at.



Ixtlilton could you look at this.



----------------------------------------------------------------------

Ixtlilton wrote on Thu Feb 17 23:30:07 2005
erm, yes...it should be fixed now

----------------------------------------------------------------------

Ixtlilton wrote on Thu Feb 17 23:30:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8194
date: Fri Feb 18 00:23:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8194
Original bug report by Wildchild on Thu Feb 17 21:03:14 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/rosesmoke--

In this room, it appears by design that to talk to the guy on the stool (along other things), you need to sit on the stool.

However, you can just stand in the room and talk to him as it is atm.

Also, I'm wondering if an excessive # of mobs are being created in the room north of here... the other rooms are getting a couple, three mobs from time to time. But the Main Room to the north is getting 8-10. I have not killed them to see if that's still the issue.


----------------------------------------------------------------------

Wildchild wrote on Thu Feb 17 22:22:50 2005
Nevermind on the excessive mob stuff. I just discovered that Maduo did something really stupid that lured the mobs from the other rooms all into one.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 00:23:48 2005
why does that not suprise me.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 00:23:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8202
date: Fri Feb 18 16:26:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8202
Original bug report by Lesk on Fri Feb 18 12:04:49 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad2--

the frogs legs are food but dont seem to increase fed%


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 16:26:21 2005
yes they do.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 16:26:21 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8201
date: Fri Feb 18 17:24:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8201
Original bug report by Lesk on Fri Feb 18 11:58:55 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad1--

thought there was a way off the lilly pads normaly?


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 16:25:51 2005
yes there is

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 17:24:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8200
date: Fri Feb 18 18:16:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8200
Original bug report by Athena on Fri Feb 18 10:42:10 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

getting this everytime i try to go north in from this room, to continue fight
Adult soldier says 'Are there are no worthy opponents in this land? You are surely not one, Athena.'
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
s


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 18:16:11 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8195
date: Fri Feb 18 18:55:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8195
Original bug report by Zoox on Thu Feb 17 22:52:30 2005

Bug reported from /domains/sombre/areas/icarus/rooms/city/city_k16--

You might want to check into the poprate of mobs in here, seems to be quite fast (insta maybe to some other room than the one they were killed in?)


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 18:55:44 2005
I do not see this happening. Though there are 100's of rooms.



Perhaps if you could find an example and report the bug again with a bit more detail.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 18:55:44 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8204
date: Fri Feb 18 21:08:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8204
Original bug report by Jhonka on Fri Feb 18 20:42:15 2005

Bug reported from /domains/illium/shops/shop_armor--

steel armor doesn't id to steel armor

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:08:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8162
date: Fri Feb 18 21:19:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8162
Original bug report by Kjara on Mon Feb 14 08:54:25 2005

Bug reported from /domains/emerald/execution/emerald_island/x5y34--

typing map in the temp pathfinding room produces *Error in parsing the file_name /obj/skills/objects/pathfinding/kjara Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:19:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8182
date: Fri Feb 18 21:20:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8182
Original bug report by Einar on Thu Feb 17 05:24:07 2005

Bug reported from /domains/blackavar/city/palace/thronerm--

started blackavar quest
got my letter from vrille, but i was in mist form, so it didn't get given to me, and I am assuming since it is a quest item, it wasn't moved to the room.
Maybe change it so if she is unable to give you the letter, it resets back so that you you can solidify then try again?
Because the time limit is there, so I can't try again, but I don't have the letter to do it now.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:20:18 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7435
date: Fri Feb 18 21:30:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7435
Original bug report by Wildchild on Sun Oct 24 06:12:57 2004

Bug reported from /domains/outside_city/goblins/rooms/goblins17d--

I'm not sure if this was a long oversight or what, but with entry hits, the mob gets hits on us when they track us. Should they really get it both ways?
Now, it's been like this a long time now, but maybe somebody would be willing to look at it.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:30:00 2005
This is not a bug so I am deleting it.



We have talked about alternatives... whether it happens is another story.



----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:30:00 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8060
date: Fri Feb 18 21:34:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8060
Original bug report by Tranquil on Sat Jan 15 11:10:21 2005

Bug reported from /domains/everrest/tpost/wood1--

>l pouch
A small pouch designed to keep herbs.
Marked as 'Kept'
It contains:
  Willow bark
  Blue daisy

>get all from pouch
Ferry sign: Trying to steal a sign is not a good idea.
Blue daisy: Taken.
Willow bark: Taken.

hmm..


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:34:12 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8029
date: Fri Feb 18 21:39:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8029
Original bug report by Expandrew on Sat Jan  8 02:28:44 2005

Bug reported from /domains/guilds/witch/guild_hall--

i didn't notice how constantly this was happening til just now, but with astral walk i'm not getting forced back to my casting location(no, the rooms aren't nosum.)
the message is going off: "An astral portal bursts open and pulls you in." "Your astral link disappears"  but it doesn't move me.  i'm pretty sure there is something wrong with it.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 18 21:39:22 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8219
date: Sat Feb 19 22:50:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8219
Original bug report by Glonk on Sat Feb 19 17:50:09 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

?>dig with shovel
*Undefined function called: modal_push
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:42 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:45 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8220
date: Sat Feb 19 22:50:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8220
Original bug report by Communist on Sat Feb 19 18:07:10 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

strange:
>finger tuffgong
*Array index out of bounds.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:51 2005
alrady reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 19 22:50:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8229
date: Sun Feb 20 16:16:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8229
Original bug report by Tranquil on Sun Feb 20 15:28:35 2005

Bug reported from /domains/guilds/animist/room7--

Cabin of the Woodsman [exits: out]
 You stand in a huge, sturdy log cabin. Many animal horns and hides hang on the wall. A fire is
burning in the hearth and a large pot of soup bubbles above it. The whole cabin smells of the
scent of the woods outside. And sitting beside the fire is a large woodsman tending the flames.

Marric Prile teaches the Way of the Forest
A huge white marble plaque.

  < Hp: 2280/2280 >-< Sp: 1719/1719 >-< Ep: 1823/1823 >
  < Exp: 25,951,359 >-< Next: 25% >-< Rooms: 11916 >-< Gold: 116775/7600000 >

>la plaque

This guild has no members.

To view the entire list, 'look at all on plaque'.

hmm.....


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 20 16:16:27 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 20 16:16:30 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8231
date: Mon Feb 21 00:29:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8231
Original bug report by Slayn on Sun Feb 20 17:57:16 2005

Bug reported from /domains/illium/center/streets_27_17--

tried to finger sootika and got
 
*Array index out of bounds.
Trace written to /log/runtime
 


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:06 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:06 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8232
date: Mon Feb 21 00:29:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8232
Original bug report by Tsunatsu on Sun Feb 20 18:17:15 2005

Bug reported from /domains/illium/center/streets_27_16--

when i try to finger knox, i get 
*Array index out of bounds.
Trace written to /log/runtime

hes the only one ive noticed it for.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:12 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8233
date: Mon Feb 21 00:29:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8233
Original bug report by Draco on Sun Feb 20 18:32:56 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/graveyard2--

*Undefined function called: modal_push
Trace written to /log/runtime


----------------------------------------------------------------------

Draco wrote on Sun Feb 20 18:33:29 2005
forgot to say, i was trying to dig grave

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:18 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:18 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8234
date: Mon Feb 21 00:29:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8234
Original bug report by Kelyr on Sun Feb 20 21:45:05 2005

Bug reported from /domains/guilds/abjurer/guild_hall--

Hi! I'm in the abjurer guild trying to see my rank and this happened.

l at all on plaque
This guild has no members.

Pretty sure thats a bug, since there used to be lots of people on the plaque.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:24 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:29:24 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8236
date: Mon Feb 21 00:30:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8236
Original bug report by Eponine on Mon Feb 21 00:05:22 2005

Bug reported from /domains/outofwhack/waz/ward/rooms/second2--

who long guild evoker
SHOWING PLAYERS BELONGING TO evoker GUILD ONLY
Currently there is 1 player on.
(<>=wizards {}=leaders []=mortals ()=ghost ''=wiz test '*'=in edit)

----------------------------------------------------------------------------
I should show up on this list


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:30:18 2005
and you do...

who long guild evoker
[SHOWING PLAYERS BELONGING TO evoker GUILD ONLY]
 #=======================================================================#
 #   Islands of Myth  Local time is Mon Feb 21 00:29:42    Party    Idle #=#
 #=======================================================================# #
     #[  princess  ]  Eponine Thenardier the Vampire    #        #         #
     #==================================================#========#=========#
      Currently there is 1 player on.
      (<>=wizards {}=leaders []=mortals ()=ghost '~'=wiz test '*'=in edit)

----------------------------------------------------------------------------


Do not see a problem.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 00:30:18 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8235
date: Mon Feb 21 17:03:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8235
Original bug report by Eponine on Sun Feb 20 21:47:47 2005

Bug reported from /domains/misc/hell_ress_room--

on the webpage link for misty, the map is shown three times
touch a globe


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 17:03:14 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8218
date: Mon Feb 21 18:54:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8218
Original bug report by Lucifer on Sat Feb 19 15:53:48 2005

Bug reported from /domains/illium/buildings/cathedral/weaver--

Small chapel [exits: south]
At the far north end of the cathedral, you find yourself in the midst of
Embra, the weaver guildmaster. She stands between two large statutes, one of a
child who appears to be singing, and one of an angel who is playing her harp.

A huge white marble plaque.
Embra, Priestess of the Web

hp(1434/1434) sp(3166/3166) ep(561/561) > look at all on plaque
This guild has no members.

Must be a bug


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 18:54:11 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8222
date: Mon Feb 21 18:54:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8222
Original bug report by Wumpus on Sat Feb 19 19:14:11 2005

Bug reported from /domains/illium/buildings/cathedral/weaver--

l marble plague
This guild has no members.


I got the same message at the druid guild.  So, it seems as though guild plaques are down.
Thanks,
- Wump


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 18:54:17 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8240
date: Tue Feb 22 19:43:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8240
Original bug report by Talstar on Mon Feb 21 19:27:39 2005

Bug reported from /domains/castles/rooms/talstar-2--

The goblin won't come out of my safe.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 21 19:28:39 2005
how did he get in there to begin with?

----------------------------------------------------------------------

Talstar wrote on Mon Feb 21 20:22:13 2005
I went to Sombre isle goblin city. Through city to fishing area. Killed gobiln fishermen got a lure and rod. Didi it twice, once after first rod broke. went back to adv-guild using warp. Went to my castle. Noticed "Goblin" in my inventory. tried to drop goblin, couldn't. Tried to kill goblin, couldn't. Put Goblin in safe, couldn't get goblin out. Zifnab asked me to reproduce so I did. Found out I got "Goblin" from a killed goblin fisherman, when I had on autoloot. I turned off autoloot and dig grave triggers and the body that was left said it was: The lifeless body of goblin lies on the ground.
I went to Sombre isle goblin city. Through city to fishing area. Killed gobiln fishermen got a lure and rod. Didi it twice, once after first rod broke. went back to adv-guild using warp. Went to my castle. Noticed "Goblin" in my inventory. tried to drop goblin, couldn't. Tried to kill goblin, couldn't. Put Goblin in safe, couldn't get goblin out. Zifnab asked me to reproduce so I did. Found out I got "Goblin" from a killed goblin fisherman, when I had on autoloot. I turned off autoloot and dig grave triggers and the body that was left said it was:                                      The lifeless body of goblin lies on the ground.   la body   This corpse used to be: The Goblin is a deep black in colour, and appears to be holding some sort of fishing rod. It has red hair, and bright blue eyes. It contains:  Goblin fishing Rod  a goblin lure    Many coins                                                                             I couldn't get anything from the body. then the body rotted away. That is all I have done. I am not sure If I have doen this bug rep right or not. but here is the info. I still have two goblins in my inventory right now.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 22 19:43:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7390
date: Tue Feb 22 19:43:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7390
Original bug report by Zilav on Mon Oct 18 10:56:28 2004

Bug reported from /domains/sombre/areas/goblins/vmap/server/x4y6--

[+-+ General items +-+]
(1) Goblin
its a goblin fisherman from sombre goblins city
i cant drop him or attack, but can look at him (excellent shape).


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 22 19:43:49 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8246
date: Wed Feb 23 20:28:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8246
Original bug report by Zifjr on Wed Feb 23 20:27:08 2005

Bug reported from /domains/hyboria/aristide/newbie/newbie1--

test test test
test test test
This does work, but it is not echoed to the 
screen


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 23 20:28:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8247
date: Wed Feb 23 21:59:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8247
Original bug report by Jhonka on Wed Feb 23 21:08:04 2005

Bug reported from /domains/outside_city/kobold/lakes_1--

west and northwest exits don't work...maybe they should be deleted?

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 23 21:59:41 2005
they work as expected.

> nw
The lake is too deep to go there.
> w
The lake is too deep to go there.


Builder did this intentionally.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 23 21:59:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8248
date: Thu Feb 24 05:01:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8248
Original bug report by Smee on Thu Feb 24 02:43:20 2005

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk3--

the simple harp, the pool item that you play and stop combat.. i think it is a littttle bit bugged
i enter combat with a ladybug here (very small) and harp has no effect
i think it should do something even if marvin got mad because people used it to pound sear

love smee


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 05:01:20 2005
I love how you guys jump to conclusions.

I fixed the harp not Marvin. And it works exactly 
as I set it up to.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 05:01:23 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8250
date: Thu Feb 24 05:01:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8250
Original bug report by Wumpus on Thu Feb 24 04:36:39 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge6--

Royal Chamber [exits: west and south]
The Queen Demon Zombie Beaver  
A strange yellow mist is floating here

The mist has been here since the last time I killed the queen.  It doesn't seem to be cleaning up.

Thanks,
- Wump


----------------------------------------------------------------------

Wumpus wrote on Thu Feb 24 04:38:33 2005
Even though the mist is shown here...it doesn't seem to be working...I was able to cast without any problem.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 05:01:44 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 05:01:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8252
date: Thu Feb 24 17:41:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8252
Original bug report by Tranquil on Thu Feb 24 17:27:16 2005

Bug reported from /domains/sombre/areas/nightmare/rooms/field/field_i4--

niwolhs in dreamland are not repopping anywhere near like they should. they used to repop 1 to a room about every 30-60 minutes, but now they seem to repop about 6-10 mobs in the entire area, over the same time frame.

 I understand that someone said they were repopping too much recently, however i think if anything, what they saw was merely a case of niwolhs features kicking in (wander+track can lead to as many as 6 in a room at any one time, but this is rare).

thanks



----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 17:33:53 2005
no. They saw every room loading the maximum number possible
which is what I fixed.

----------------------------------------------------------------------

Tranquil wrote on Thu Feb 24 17:37:21 2005
that's the thing, they haven't been cloning much, and never did. they have always cloned only 1 per room, except when we had the major cloning bug that affected the entire mud a few months ago, when they were cloning 4-6 per. now, the area is roughly 50-60 rooms, and as i solo here quite often (when i play), i feel i have a good take on how the area works. right now i'm here again, and in the 40 rooms i've checked, we've found only 6 mobs *shrug*

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 17:41:30 2005
I just walked through all the rooms and there are 26

> find_children /domains/sombre/areas/nightmare/monsters/field/niwolh
                                                           26

> find_children /domains/sombre/areas/nightmare/monsters/field/niwolh
 /domains/sombre/areas/nightmare/rooms/field/field_e4          1
 /domains/sombre/areas/nightmare/rooms/field/field_k1          1
 /domains/sombre/areas/nightmare/rooms/field/field_i4          1
 /domains/sombre/areas/nightmare/rooms/field/field_d2          1
 /domains/sombre/areas/nightmare/rooms/field/field_h3          1
 /domains/sombre/areas/nightmare/rooms/field/field_i2          2
 /domains/sombre/areas/nightmare/rooms/field/field_g2          1
 /domains/sombre/areas/nightmare/rooms/field/field_d4          1
 /domains/sombre/areas/nightmare/rooms/field/field_c3          2
 /domains/sombre/areas/nightmare/rooms/field/field_f2          1
 /domains/sombre/areas/nightmare/rooms/field/field_c5          2
 /domains/sombre/areas/nightmare/rooms/field/field_e2          2
 /domains/sombre/areas/nightmare/rooms/field/field_g5          2
 /domains/sombre/areas/nightmare/rooms/field/field_f3          2
 /domains/sombre/areas/nightmare/rooms/field/field_l1          2
 /domains/sombre/areas/nightmare/rooms/field/field_k4          2
 /domains/sombre/areas/nightmare/rooms/field/field_j1          1
 0                                                           1
 ------------------------------------------------------------
                                                           26


A total maximum of 41 possible. Many are currently
waiting to reset.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 24 17:41:33 2005

Closed



-----------------

poster: Zifnab
subject: >closed bug: 8252
date: Thu Feb 24 18:02:14 2005

> A total maximum of 41 possible. Many are currently
> waiting to reset.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Feb 24 17:41:33 2005
> 
> Closed
> 
> 

Ok I counted slightly wrong the first time...

There are currently 23 monsters in the area
with 15 waiting to reset.

This is not even close to your claim of 10 or 11.

-----------------

poster: Zifnab
subject: Fixed bug: 8253
date: Fri Feb 25 15:45:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8253
Original bug report by Tuk on Fri Feb 25 10:16:02 2005

Bug reported from /domains/blackavar/southernw/polis/temple/room22--

curtain here fails to load sometimes it seems

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 25 15:45:51 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8260
date: Sat Feb 26 02:53:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8260
Original bug report by Daran on Sat Feb 26 02:15:07 2005

Bug reported from /domains/illium/center/streets_34_14--

fraenz loaded his new glove of souls, we slayed him and he didnt drop it. please look into this, thanks


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 26 02:19:42 2005
how do you know he loaded it?

----------------------------------------------------------------------

Daran wrote on Sat Feb 26 02:20:21 2005
in was in his inventory and worn

----------------------------------------------------------------------

Daran wrote on Sat Feb 26 02:24:51 2005
la fraenz
This is a rather tall human being of the male sex. He seems to be around 50 years of age. He has black eyes and a long white hair. He has not an ounce of overweight on him, but that probably comes with the job, aswell as the slight limp he has. If he didn't have that long white hair, he wouldn't have any bodily hair at all since his arms, legs and chest are totally hairless. He looks very evil and not at all pleased with your presence.

   000000000000000000000000000000000000000000000000000000000000000000000000   
   0                             Wig head                               0   
   0                       Necklace of Evil neck                        0   
   0                     Glove of souls right hand                      0   
   0              Black Leggings of the Necromancer legs                0   
   0            Glove of souls ( worn, wielded ) (right hand)             0   
   000000000000000000000000000000000000000000000000000000000000000000000000   
It is in excellent shape.

that was his load, we killed him the other day and he had loaded other items in hand/wpn slots (the first time we attemped him when he buigged it looked like this with the glove "loaded" also)

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 02:53:53 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8259
date: Sat Feb 26 02:54:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8259
Original bug report by Smee on Sat Feb 26 02:15:04 2005

Bug reported from /domains/illium/center/streets_34_14--

we killed fraenz the necromancer, in snoops paladin area on misty
on his body when we looked at him, he had a new eq, glove of souls, along with wig, necklace of evil, black leggings of the necromancer
then we killed him
and he only dropped wig, necklace of evil, black leggings of the necromancer, and not a glove of souls

sooo something is broken
he didn't give us the new shiny eq
love smee


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 02:54:20 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8135
date: Sat Feb 26 03:06:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8135
Original bug report by Maduo on Thu Feb 10 04:30:10 2005

Bug reported from /domains/blackavar/tektor/vom/rooms/lav5--

You become sick!
Sleek Lavan infects you with encephalitis.
You moan as the disease takes a hold of you.

not sure if im supposed to be getting this now or not seeing as i'm lich, undeads are supposed to be immune to diseases.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:06:44 2005
i've altered it somewhat, however. you MAY still get infected, it is just not th at likely, at least not for liches

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:06:44 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8244
date: Sat Feb 26 03:06:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8244
Original bug report by Tranquil on Wed Feb 23 04:14:12 2005

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/7,9,4--

fraenz' familiars do not id to undead


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:06:47 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 7938
date: Sat Feb 26 03:09:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7938
Original bug report by Anlo on Fri Dec 24 00:08:55 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

I wanted to release the zombie I just made so I trained the release undead spell and for some reason I fail it a lot of times when it's high trained. So I tried to send the zombie and then recall it so it would be saved, got the same result when I tried to release it. I get the spell fail message all the time but I'm pretty sure I shouldn't fail that much. 


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:09:05 2005
it didn't really bug. i have however changed how it works a little so you should be able to release easier now.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 26 03:09:05 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8270
date: Mon Feb 28 02:12:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8270
Original bug report by Smee on Sun Feb 27 19:29:53 2005

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,9,4--

hey, i dunno if the third fraenz key (the one on the undead) repops now since boots were made to be a week long... love smee


----------------------------------------------------------------------

Ixtlilton wrote on Mon Feb 28 02:12:08 2005
it did repop in a way, just not in a very nice way. i've fixed it now so it repops in a friendlier way

----------------------------------------------------------------------

Ixtlilton wrote on Mon Feb 28 02:12:11 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8271
date: Mon Feb 28 03:51:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8271
Original bug report by Lotus on Sun Feb 27 20:43:25 2005

Bug reported from /domains/illium/center/streets_27_17--

casted grow personal tree at cs during feast of fools
You finish the chant.
Spell disabled
*Bad argument 1 to new()
Expected: string Got: 0.
Trace written to /log/runtime

probably not important though...


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 03:51:00 2005
yes its disabled just like it says.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 03:51:00 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8272
date: Mon Feb 28 14:40:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8272
Original bug report by Tranquil on Mon Feb 28 05:32:52 2005

Bug reported from /domains/illium/center/streets_31_18--

I'm fully grown, and just took giant size wish. It did not increase my size even an inch. Either this is a bug, or there should be some note/warning put in the 'giant size' page of the book here to state that giant size only works when it's taken while still growing.

Thanks


----------------------------------------------------------------------

Tranquil wrote on Mon Feb 28 06:31:18 2005
Ok, I just grew again, and now my score is now saying I am growing. It appears that if you take the wish when you are fully grown, it doesn't change the status in your score's 'growth' field, but otherwise works as intended.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 14:29:00 2005
Ok, I just grew again, and now my score is now saying I am growing.
it doesn't change the status in your score's 'growth' field, 

Those 2 statements seems to say the opposite thing.

Please clarify.
&&


----------------------------------------------------------------------

Tranquil wrote on Mon Feb 28 14:34:29 2005
Okay. The events happened in this order:

1) I reinced, and grew to fully grown. This is normal.
2) I took giant size wish
3) I checked score, and the 'growth' field still said 'fully grown'
4) A little while later, I grew again, and then checked score. The 'growth' field now states that I am growing.

Basically, the issue I have reported is that, if you're fully grown before you take the giant size wish, the growth status field in score does not update until you grow again. Everything else appears to be normal though.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 14:40:42 2005
that is correct. There is a small delay in the resetting of 
that flag. This is intentional and not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 28 14:40:42 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8275
date: Wed Mar  2 20:56:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8275
Original bug report by Beranis on Wed Mar  2 08:55:36 2005

Bug reported from /domains/outside_city/farms/farm1/map/x5y31--

Lesk glows with a blinding white light as he prepares him to create a holy etheric link.
You create a mystic link with Lesk and share his pain.

I think the 'he' should be 'You' in that first line.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar  2 20:56:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8269
date: Wed Mar  2 21:03:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8269
Original bug report by Sirc on Sun Feb 27 14:38:31 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

this is when i am trying to change url in menu
Change URL to what? 
dev3n.i989.net
***** Do not set a pornographic, racial      *****
***** or any other site that is not suitable *****
***** for all of Islands of Myth's players.  *****
***** If you set an address like this remove *****
***** it now or risk the removal of you      *****
***** character.  This includes things like  *****
***** http://this_sucks.html etc -- Admin    *****

*Bad right type to -.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 27 14:39:37 2005
dbxwhere sirc
*Bad right type to -.
Object: /admin/daemons/web at line 168

#0: '' at /secure/user#3826824 () at /:0
#1: 'dispatch_modal_input' at /secure/user#3826824 (/secure/user/inputsys.c) at
line 318
#2: '' at  () at /:0
#3: 'receive_string' at  (/std/menu.c) at line 650
#4: '' at  () at /:0
#5: 'change_url' at  (/obj/plmenu.c) at line 122
#6: 'force_me' at /secure/user#3826824 (/secure/user/inputsys.c) at line 368
#7: 'dispatch_to_bottom' at /secure/user#3826824 (/secure/user/inputsys.c) at
line 285
#8: '' at /obj/pshell#3826844 () at /:0
#9: 'shell_input' at /obj/pshell#3826844 (/std/shell.c) at line 263
#10: 'do_c' at /obj/pshell#3826844 (/std/shell.c) at line 403
#11: 'execute_command' at /obj/pshell#3826844 at line 78
#12: 'call_main' at /cmds/player/web (/std/cmd.c) at line 23
#13: 'main' at /cmds/player/web at line 85
#14: 'register' at /admin/daemons/web at line 127
#15: 'produce_file' at /admin/daemons/web at line 168
#16: '' at /admin/daemons/web () at /:0
#17: '' at /admin/daemons/web at line 168

dbxframe sirc 17
------/admin/daemons/web.c:168 - ("centaur", "sirc")
locals:
----------------------------------------------------------------
    buf += "

\n"; buf += "


\n"; names = filter_array(keys(data), (: !wizardp($1) :)); wiznames = filter_array(keys(data), (: wizardp($1) :)); if (sizeof(names) > 2) => names = sort_array(names, (: data[$2][1] - data[$1][1] :)); if (sizeof(wiznames) > 2) wiznames = sort_array(wiznames, (: data[$2][1] - data[$1][1] :)); buf += "

Wizards' Homepages

\n"; buf += " \n"; (( ---------------------------------------------------------------------- Sirc wrote on Sun Feb 27 14:40:49 2005 I get this when i am trying to update my url in the 'menu' / Change URL to what? dev3n.i989.net ***** Do not set a pornographic, racial ***** ***** or any other site that is not suitable ***** ***** for all of Islands of Myth's players. ***** ***** If you set an address like this remove ***** ***** it now or risk the removal of you ***** ***** character. This includes things like ***** ***** http://this_sucks.html etc -- Admin ***** *Bad right type to -. Trace written to /log/runtime / ---------------------------------------------------------------------- Zifnab wrote on Sun Feb 27 16:29:53 2005 That is the same message as the first one you posted.. Is there something differant about this one? ---------------------------------------------------------------------- Zifnab wrote on Wed Mar 2 21:03:46 2005 I cannot reproduce this one. Everything seems ok now. ---------------------------------------------------------------------- Zifnab wrote on Wed Mar 2 21:03:46 2005 Closed

-----------------

poster: Zifnab
subject: closed bug: 8277
date: Thu Mar  3 19:37:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8277
Original bug report by Erotica on Thu Mar  3 18:59:14 2005

Bug reported from /domains/blackavar/southernw/cats/cityhall/paw_rm--

King seems to be a little more powerful than you.
kill all
You should find something bigger to kill!
kill king
You should find something bigger to kill!
Seems like a bug to me!


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  3 19:37:08 2005
consider is far from perfect.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  3 19:37:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8279
date: Fri Mar  4 13:00:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8279
Original bug report by Wagro on Fri Mar  4 03:57:35 2005

Bug reported from /domains/everrest/erec/garden/rooms/HippoTreasureRoom--

I know this report was closed earlier but this room still does not reset, we killed here over 24 hours ago and the stuff we left here is still on the ground


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  4 13:00:40 2005
the items being on the ground have absolutely _0_
meaning to whether or not he room reset. It reset just
fine.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  4 13:00:40 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8282
date: Fri Mar  4 13:49:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8282
Original bug report by Levi on Fri Mar  4 13:25:59 2005

Bug reported from /domains/everrest/tpost/m_ferry--

There is a bug with the ice pick, the problem that I am un able to drop it after solidifying if I went to mist form
Thank you


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  4 13:49:12 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  4 13:49:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8287
date: Sun Mar  6 02:53:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8287
Original bug report by Smee on Sun Mar  6 01:32:26 2005

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

i just wielded runed whip of evil... if i remember right its supposed to turn me evil.. but i still have the same alignment (saint) that i had before wielding
love smee


----------------------------------------------------------------------

Zifnab wrote on Sun Mar  6 02:53:47 2005
it doesnt make you evil. it shifts your alignment.

Obviously it didnt shift it enough to move you from saint.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar  6 02:53:47 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8297
date: Mon Mar  7 17:22:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8297
Original bug report by Wagro on Mon Mar  7 06:16:38 2005

Bug reported from /domains/mists/plants/rooms/jungle8--

2 quickwood trees here


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  7 17:22:53 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8137
date: Mon Mar  7 17:23:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8137
Original bug report by Communist on Thu Feb 10 04:52:23 2005

Bug reported from /domains/castles/rooms/communist-1--

2 of the blocker monster with the limb of quickwood were spawning in schizo area


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  7 17:23:05 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8295
date: Mon Mar  7 17:34:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8295
Original bug report by Draco on Sun Mar  6 23:54:34 2005

Bug reported from /domains/illium/center/streets_27_17--

not sure if this is a bug, but it should be. during a party i had to leave but i didnt pleave and used fast as the wind. upon usage, i wasnt party leader and it still dragged the entire party there. it shouldnt do that unless you are the party leader


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  7 17:34:44 2005
The message for this seems quite clear....



user->simple_action("$N $vtake the lead of $p companions "

          "and $vmake them run through lost "

          "shortcuts and small roads, bringing "

          "them with incredible speed back to "

          "the tunnels.\n");



----------------------------------------------------------------------

Zifnab wrote on Mon Mar  7 17:34:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8310
date: Thu Mar 10 13:13:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8310
Original bug report by Roirraw on Thu Mar 10 06:21:53 2005

Bug reported from /domains/sombre/areas/racing/rooms/entrance--

[racing]: The Announcer shouts, 'Congratulations to Roirraw, who has won 1000 gold!'
my onhand gold didn't go up from before i started (so it payed back the 1k entry fee) doesn't seem that i "won" 1k


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 10 13:13:20 2005
This is correct behavior.

Since players abused the races we made them only give back the
same amount of gold that was put into them.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 10 13:13:20 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8318
date: Fri Mar 11 21:01:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8318
Original bug report by Modred on Fri Mar 11 17:09:56 2005

Bug reported from /domains/city/islandmap/x3y48--

I killed all the vikings in the viking attack and the event ended without me
getting the letter to give to the captain of the guards. I think I should
have gotten it since Lagduf and Lotus killed 30 and 5 guards respectively so
I was top scorer.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:01:51 2005
The slip of paper is only given if a certain condition is met. Based on the limited information in this bug report I can only assume that condition was not met.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:01:51 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8316
date: Fri Mar 11 21:05:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8316
Original bug report by Draco on Fri Mar 11 16:14:21 2005

Bug reported from /domains/guilds/champion/guild_hall--

ok for the impale skill in thruster, it says dtype is phys, but if your weapon has magical damage on it, the dtype  should be whatever damage the weapon does, so either that was typoed and should be changed to varies, or it should still be changed and the skill should be fixxed to do this.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:05:28 2005
The skill works as it is intended to. The damage from the skill as I understand it has little to no bearing on the damage type of your weapon.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:05:28 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8313
date: Fri Mar 11 21:09:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8313
Original bug report by Beranis on Thu Mar 10 21:23:25 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_b5--

bark glove absorbses ... should be absorbs

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:09:22 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8312
date: Fri Mar 11 21:10:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8312
Original bug report by Draco on Thu Mar 10 17:26:20 2005

Bug reported from /domains/illium/center/streets_27_17--

logged in after being offline for a couple hours, still had antidotes from mix atidote spell in the herbalist guild in my inv, iirc all herbalist stuff should be no_save


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:10:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8311
date: Fri Mar 11 21:11:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8311
Original bug report by Communist on Thu Mar 10 06:56:15 2005

Bug reported from /domains/blackavar/enchant/keep/keep_3--

archimedes doesn't id to owl


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:11:22 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8307
date: Fri Mar 11 21:21:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8307
Original bug report by Zephyrus on Wed Mar  9 02:43:59 2005

Bug reported from /domains/illium/center/streets_27_17--

I typed drop herbs, and the vials in my inventory were also dropped.  I dont think vials should id to herbs.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:21:25 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8306
date: Fri Mar 11 21:22:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8306
Original bug report by Zifnab on Wed Mar  9 00:33:02 2005

Bug reported from /domains/dragon/elements/earth/cavern/caves/cave19--

odd thing in this room. There were 113 preserved corpses...

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:22:43 2005
I have not been able to duplicate this problem.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:22:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8305
date: Fri Mar 11 21:33:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8305
Original bug report by Wagro on Tue Mar  8 20:23:34 2005

Bug reported from /domains/everrest/coal/baalgor/rooms/rooma4--

These gosai guards are repopping extremely fast


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:33:32 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8304
date: Fri Mar 11 21:34:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8304
Original bug report by Wagro on Tue Mar  8 19:22:42 2005

Bug reported from /domains/dragon/level5/d5agon131--

Demon here doesnt seem to be repopping, we killed him couple of days ago, hes not back :(


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:34:14 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8302
date: Fri Mar 11 21:35:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8302
Original bug report by Instigator on Tue Mar  8 15:22:24 2005

Bug reported from /domains/outofwhack/whack_ferry--

on the web page

from the home page
help
FAQ
new player questions
what are the commands i can use

use of dragon instead of myth (at the bottom)

nothing big :)


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:35:50 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8301
date: Fri Mar 11 21:41:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8301
Original bug report by Beranis on Tue Mar  8 11:22:50 2005

Bug reported from /domains/blackavar/brook/brook2/rooms/room57--

Levi did ice pick:
Levi mutters the words 'Gar Ah T Fes'
Levi refreshes the air around he, but fails to produce any ice.
'he' should be 'him' I think


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:41:14 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8300
date: Fri Mar 11 21:53:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8300
Original bug report by Communist on Tue Mar  8 05:05:28 2005

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw7--

multiple mobs spawning in each room in uforia... is this intended?


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 21:53:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8299
date: Fri Mar 11 22:00:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8299
Original bug report by Communist on Tue Mar  8 04:25:56 2005

Bug reported from /domains/dragon/elements/void/room_0--

(2)  Crimson phoenix egg
(1)  Rock incense bowl
(1)  Geometric rug
(2)  Multicolored crystal
(1)  An ivory water jug


these sell for 5 gold at shop... i'm told they are worth more?


----------------------------------------------------------------------

Communist wrote on Tue Mar  8 04:26:26 2005
oh, btw, i meant to say those were found in wagro elves, caster area

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 22:00:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8290
date: Fri Mar 11 22:05:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8290
Original bug report by Lotus on Sun Mar  6 21:29:39 2005

Bug reported from /domains/mists/mannfred/mines/2mine4--

I'm in the dwarven mines on misty and have two times Hark the fat dwarven miner in the room
dunno if this mob is supposed to be able to exist 2 times but just so you know...


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 22:05:09 2005
Just odd dumb luck. It randomly picks names.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 22:05:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8289
date: Fri Mar 11 22:07:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8289
Original bug report by Tranquil on Sun Mar  6 14:24:19 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

'small, green nutritious plants' and 'small, red and green nutritious plants' created by the magical growth spell, do not id to 'nutritious plant'.

Thanks


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 11 22:07:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8338
date: Thu Mar 17 21:09:36 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8338
Original bug report by Nezmaniac on Tue Mar 15 06:37:33 2005

Bug reported from /domains/castles/rooms/nezmaniac-1--

very weird...I think that every time my main castle room (the room I'm reporting this from) resets, when I enter my castle, I get the following msg:

Item not meant for use on players.
Item not meant for use on players.

(yes, it's repeated twice)
I can't reproduce it now that I've already entered the room (i.e., leaving and coming back won't let me reproduce it), but I've noticed it before as well when entering my castle for the first time that day or whatever
(the command that results in this is simply 'enter castle' from the room outside my castle...and after it displays those two lines of "Item not meant for use on players.", I just get this room's desc normally)


----------------------------------------------------------------------

Nezmaniac wrote on Tue Mar 15 06:46:20 2005
ah, I just left that room for a few mins and went into another room of my castle...upon returning to the main room (i.e., I went down from the room I'm currently sitting in), I got this:

Item not meant for use on players.
Item not meant for use on players.
George Harrison Worship Center [exits: out and up] 
A sturdy iron safe named 'crap'
A sturdy iron safe named 'stuffs'
A sturdy iron safe named 'tsinumag'
A sturdy iron safe named 'tsinufig'
A small cedar chest named 'Knife.'
Switchblade pwns                                                                
trophy case

so I'm pretty sure it's happening when the main room is resetting
also, it looks like it doesn't matter how I enter that room, I just get it whenever it resets

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 15 13:18:49 2005
do you have trophies of playesr heads?

----------------------------------------------------------------------

Nezmaniac wrote on Wed Mar 16 02:19:11 2005
no, I do not...I have one trophy case, and it only contains trophies of monster heads

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 17 21:09:36 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8333
date: Thu Mar 17 21:09:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8333
Original bug report by Maduo on Sun Mar 13 18:22:07 2005

Bug reported from /domains/castles/plain/p18-14--

was going to my castle and i got these errors...
Item not meant for use on players.
*Owner (/domains/mists/gmhall/objects/trophy_head#1140725) of function pointer is destructed.
Trace written to /log/catch
**Owner (/domains/mists/gmhall/objects/trophy_head#1140725) of function pointer is destructed.
Trace written to /log/catch
***Owner (/domains/mists/gmhall/objects/trophy_head#1140725) of function pointer is destructed.
Trace written to /log/runtime


----------------------------------------------------------------------

Maduo wrote on Sun Mar 13 18:35:19 2005
entered my castle, and now im stuck in: here [exuts: none] You see nothing special about the here
also whenever i try to use any of the castle commands i get this:
*Cannot index type 'int' using [ .. ] operator.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 13 23:02:33 2005
that would most likely be because you have a trophy 
of a player.

----------------------------------------------------------------------

Maduo wrote on Thu Mar 17 08:18:13 2005
yeah, i had a couple heads in one of my chest, khosan helped me out and dested them so i could move about in my castle again.
i just entered my castle again though and got this:
Item not meant for use on players.
Item not meant for use on players.
Item not meant for use on players.

----------------------------------------------------------------------

Maduo wrote on Thu Mar 17 20:58:46 2005
to clarify, the only heads of players i have in my castle are already in trophy cases, i think khosan said it was because i had a head of horus (the monster) in the chest and there was a horus player.
l2 Tick Tock Logic Clock
anyways, the heads were removed but after the reboot it returned to what it was originally doing:

Item not meant for use on players.
*Owner (/domains/mists/gmhall/objects/trophy_head#47300) of function pointer is destructed.
Trace written to /log/catch
**Owner (/domains/mists/gmhall/objects/trophy_head#47300) of function pointer is destructed.
Trace written to /log/catch
***Owner (/domains/mists/gmhall/objects/trophy_head#47300) of function pointer is destructed.
Trace written to /log/runtime

if i could remove the items causing this, i would, but to my knowledge, the only other heads i have in my castle atm are all in cases.
thank you for taking your time to look into this.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 17 21:09:44 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8349
date: Sat Mar 19 15:28:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8349
Original bug report by Maduo on Sat Mar 19 06:50:20 2005

Bug reported from /domains/outside_city/yensid/room30--

got chesire cat as a prize bounty hunt but the blockers to him will not let me pass, however, they are also too small for me to attack.


----------------------------------------------------------------------

Zifnab wrote on Sat Mar 19 15:28:04 2005
cannot do anything about this. There is no way the mud can
tell what monsters are blocking for what monster.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar 19 15:28:04 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8358
date: Mon Mar 21 13:45:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8358
Original bug report by Tranquil on Mon Mar 21 09:00:20 2005

Bug reported from /domains/misc/hell_ress_room--

I've reported this before, but I'm not sure if the report has been deleted since I haven't seen any responses or updates for quite a while, so I'll report again.

Wimpy ping-pong is still happening, where you flee from one mob and get thrown around multiple times in an instant. here's a log:

--------| New Round |--------
You feel refreshed.
You report Hp: 1117 (2227)  Sp: 1627 (1705)  Ep: 1856 (1856)
Pogoda Guard prepares himself to use a skill.
HP: 1041|2227 SP: 1627|1705 EP: 1856|1856
[Tranquil]: is not in good shape.
[Pogoda Guard]: is in excellent shape.
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!
Pogoda Guard hits You 3 times.
You flee in terror, north!
You run away!
Pogoda Guard says 'Are there are no worthy opponents in this land? You are surely not one,
    Tranquil.'
Pogoda Guard hits You 1 time.
You flee in terror, south!
You run away!
Pogoda Guard notices the scars he inflicted on Tranquil and gets ready for battle.
You wish your wounds would stop BLEEDING!
Pogoda Guard hits You 1 time.
You yell 'Exit stage south'!
You run away!
On Tung-mi between Il and Shao [exits: north and south]
 You are walking along a cobblestone street along the western wall. You can see the exit of the
city to the south of you. To the east is a wall of the city's small weaponshop. You can tell
this city is very orderly and kept neat.

Sparkle, the large grey wolf  
Twinkle, the large grey wolf   (wounded)
Starflyght, the large royal falcon  
Tsilverwing, the large royal eagle  


thanks


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 13:45:12 2005
why not just check your open bug reports?

It is still there

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 13:45:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8360
date: Mon Mar 21 18:21:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8360
Original bug report by Erotica on Mon Mar 21 15:54:27 2005

Bug reported from /domains/illium/center/streets_27_17--

i keep getting "drider tries to follow you." messages
after having zipped past some driders that decided to hit
me 75 times as I did a simple 10 sw


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 18:21:01 2005
yes this is a known issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 18:21:01 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8356
date: Mon Mar 21 19:05:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8356
Original bug report by Lagduf on Sun Mar 20 20:48:45 2005

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

you can sac enchanted eq that has no stats to eje


----------------------------------------------------------------------

Lagduf moved to group new on Mon Mar 21 18:27:31 2005


----------------------------------------------------------------------

Lagduf moved to group new on Mon Mar 21 18:27:37 2005


----------------------------------------------------------------------

Lagduf wrote on Mon Mar 21 18:28:13 2005
I enchanted hyboria black monk robe with enchant armor spell and used wit for it

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 21 19:05:43 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8340
date: Tue Mar 22 01:36:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8340
Original bug report by Arcturus on Wed Mar 16 01:13:17 2005

Bug reported from /domains/illium/shops/bounty_room--

 *Bad argument 1 to call_other()
 Expected: string or array or object Got: 0.
 Trace written to /log/runtime
i asked the hunter for a bounty and thats what i got


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 16 12:50:45 2005
dbxwhere arcturus
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/sombre/areas/underwater/objects/shopitems/pet_5#2606628
(/std/inherits/livings/familiar_object.c) at line 327

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 374
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 51
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 271
#7: 'create' at /domains/sombre/areas/underwater/objects/shopitems/pet_5#2606628
(/std/object.c) at line 187
#8: 'mudlib_setup' at /domains/sombre/areas/underwater/objects/shopitems/pet_5#2606628
(/std/inherits/livings/familiar_object.c) at line 327

dbxframe arcturus 8
------/std/inherits/livings/familiar_object.c:327 - mudlib_setup(NULL, NULL)
locals:
----------------------------------------------------------------
    if (!clonep())return;
    add_id("FAM_OB");

    owner = who;
    set_familiar_name("familiar");
=>    owner_name = who->query_userid();
    setup_monster("small animal", lvl, "none");
    set_long( (: my_long :) );
    set_in_room_desc(name +" stands here waiting for commands");
    who->add_my_familiar(this_object());
    level = lvl;

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:36:45 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 7463
date: Tue Mar 22 01:41:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7463
Original bug report by Aetherwynd on Thu Oct 28 08:41:15 2004

Bug reported from /domains/illium/shops/bounty_room--

I had a bounty on a squirrel in the tree in newbie valley (newbie area #2)
after killing the squirrel, i went to bounty hunter's room
there i got this message:
The brances move gently revealing fresh apples.


----------------------------------------------------------------------

Aetherwynd wrote on Thu Oct 28 08:41:57 2004
er, typo:
The branches move gently revealing fresh apples.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:41:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6976
date: Tue Mar 22 01:42:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6976
Original bug report by Zifnab on Wed Sep  8 00:39:02 2004

Bug reported from /wiz/zifnab/workroom--

shy got this is a bounty it errored.

/domains/sombre/areas/underwater/objects/shopitems/pet_4#79143
dbxwhere shy

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/sombre/areas/underwater/objects/shopitems/pet_4#79143 (/std/inherits/livings/familiar_object.c) at line 328

#0: '' at /secure/user#78308 () at /:0
#1: 'dispatch_modal_input' at /secure/user#78308 (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 270
#7: 'create' at /domains/sombre/areas/underwater/objects/shopitems/pet_4#79143 (/std/object.c) at line 123
#8: 'mudlib_setup' at /domains/sombre/areas/underwater/objects/shopitems/pet_4#79143 (/std/inherits/livings/familiar_object.c) at line 328



----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:42:34 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6961
date: Tue Mar 22 01:43:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6961
Original bug report by Deadnaught on Sat Sep  4 19:51:34 2004

Bug reported from /domains/illium/shops/bounty_room--

my bounty's description keeps on changing....
> talk to hunter
Bounty Hunting Services.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Choose a new Bounty Hunt          
  2)  Information about the current hunt
  3)  Rules                             
  q)  Quit                              

[123q] 2
Information about your current hunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Ask targets location                    
  2)  Ask targets description  
 3)  Ask time limit to reach the bonus points
  m)  Return to Main Menu                     
  q)  Quit                                    

[123mq] 
Find and kill this monster for me and I shall reward you well.

This fat giant has deserted the ranks.  He is likely to do anything not to be ca
ught.  He cautiously
scans the area for signs of anyone looking at him.  He seems to be very nervous.
  He shifts his
weight from foot to foot looking about cautiosly.  For a giant he is not all tha
t big and appears to
be very young.  His skin hugs his lean figure tightly, his shifting eyes easily 
show his mood.



   ------------------------------------------------------------------------   
   -             Short Sword (wielded) (right hand) (glowing)             -   
   ------------------------------------------------------------------------   
He is in excellent shape.
Information about your current hunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Ask targets location                    
  2)  Ask targets description                 
  3)  Ask time limit to reach the bonus points
  m)  Return to Main Menu                     
  q)  Quit                                    

[123mq] Find and kill this monster for me and I shall reward you well.

The insane thug is here for the pure fun of being a criminal.  He looks under fe
d and dirty.  He
must not be a very good criminal.  His hair is all matted and he needs a good sh
ave.  Not to mention
he smells bad!

   ---------------------2
---------------------------------------------------   
   -             Short Sword (wielded) (right hand) (glowing)             -   
   ------------------------------------------------------------------------   
He is in excellent shape.
Information about your current hunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Ask targets location                    
  2)  Ask targets description                 
  3)  Ask time limit to reach the bonus points
  m)  Return to Main Menu                     
  q)  Quit                                    

The sleek thief looks cunning and shifty.  He doesn't look to be expecting you. 
 He is wearing dark
brown clothing with an almost invisible hue of purple.  Most likely when in the 
shadows he cannot be
seen.  His supple features show to be a agile fellow.

   ------------------------------------------------------------------------   
   -             Short Sword (wielded) (right hand) (glowing)             -   
   ------------------------------------------------------------------------ 
The only thing they have in common is that they are all wielding a short sword (glowing) in their right hand...


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:43:46 2005
This is not really a bug. Some monsters have random descs. and the mud cannot tell that from code.



----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:43:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8362
date: Tue Mar 22 01:45:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8362
Original bug report by Warrowarr on Tue Mar 22 01:40:43 2005

Bug reported from /domains/mists/mistsmap/x4y20--

This '?' has no way to be entered, as far as i can figure out.
Nor is there anything in the roomdesc that can point me to what
an eventual secret exit is.

Is there an exit missing here?


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:45:34 2005
this is a problem from the wolf quest. The entranec wanders 
and while it cleans itself up as far as the exit goes
its a bit problematic with respect to the maps.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 22 01:45:37 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8366
date: Wed Mar 23 16:20:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8366
Original bug report by Glonk on Wed Mar 23 16:20:06 2005

Bug reported from /domains/illium/buildings/adv/adv1--

In the website update to fix the old alpha guilds, looks
like links to enchanter and traveler were lost?


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 23 16:20:27 2005
no. they just havent been added everywhere yet.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 23 16:20:31 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8370
date: Thu Mar 24 17:51:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8370
Original bug report by Maduo on Thu Mar 24 08:04:17 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

something weird has been going on recently with items it seems...
        [+-+ Armors +-+]
(1)  Selene's magical scale
(1)  Wolf-hide vest (kept)
(1)  Ghazi's Armguard (kept)
(1)  Emerald ring of Power (kept)
(1)  Gold-rimmed glasses (kept)
(1)  Golden bracelet (kept)
(1)  Ring of flames (kept)
(1)  Crystal Leggings (kept)
(1)  Dark gloves of Nosferatu (kept)
(1)  Lethe's Bramble (kept)
(1)  Azarian Command Belt (kept)
(1)  Pearl of Power (kept)
(1)  Spellbook covered with runes (kept)
(1)  Spellbook covered with runes (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Small onyx cross (kept)
(1)  Cloak of the Stars (kept)
(1)  Spellbook covered with runes (kept)
(1)  Azarian Combat Boots (kept)
 HP: 963/963 SP: 404/3069 EP: 1014/1014 GOLD: 12980/15564194 Blackwidow finishes the chant.
Blackwidow mutters the words 'Zag Aestetiks'
Blackwidow fails to remove a scar from you.
wear armors
There is nothing here that works with that verb.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 14:28:03 2005
what is the bug? What did you type?

----------------------------------------------------------------------

Maduo wrote on Thu Mar 24 14:34:37 2005
typed wear armors (2nd to last line) and got the msg that there was nothing there that works with that (last line) but as you can see, i had an inventory full of eq that i wasn't wearing yet.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 17:41:03 2005
and that was your full inventory?

----------------------------------------------------------------------

Maduo wrote on Thu Mar 24 17:43:00 2005
of armors, yes.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 17:51:42 2005
Weight (in lbs): You[175] + EQ[47] = Total[222], Capacity[13%]
        [+-+ Armors +-+]
(1)  Azarian Combat Boots (kept)
(1)  Cloak of the Stars (kept)
(1)  Small onyx cross (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Spellbook covered with runes (kept)
(1)  Spellbook covered with runes (kept)
(1)  Pearl of Power (kept)
(1)  Azarian Command Belt (kept)
(1)  Lethe's Bramble (kept)
(1)  Dark gloves of Nosferatu (kept)
(1)  Crystal Leggings (kept)
(1)  Ring of flames (kept)
(1)  Golden bracelet (kept)
(1)  Gold-rimmed glasses (kept)
(1)  Emerald ring of Power (kept)
(1)  Ghazi's Armguard (kept)
(1)  Wolf-hide vest (kept)
(1)  Selene's magical scale (kept)
> wear armors
Your brain pulses.
Your brain feels like a sponge.
You feel your internals strengthen.
You hang Selene's magical scale on your brow, thus displaying your leadership
    over snakemen.
[ Selene's magical scale ]: Worn.
You feel warm.
[ wolf-hide vest ]: Worn.
You feel witty.
Your brain pulses.
The blue gem in the middle swirls and sparkles as you put on the Armguard.
[ Ghazi's Armguard ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
You feel arcane power.
[ Emerald ring of Power ]: Worn.
You feel witty.
Your brain pulses.
[ Gold-rimmed glasses ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
[ Golden bracelet ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
[ Ring of flames ]: Worn.
Your brain feels like a sponge.
Your brain pulses.
[ Crystal Leggings ]: Worn.
You feel witty.
Your muscles swell.
Your brain pulses.
[ Dark gloves of Nosferatu ]: Worn.
Your brain pulses.
[ Lethe's Bramble ]: Worn.
Your brain pulses.
Your brain feels like a sponge.
[ Azarian Command Belt ]: Worn.
You feel witty.
Your brain feels like a sponge.
Your brain pulses.
The pearl begins to whirl and orbit above your head.
[ Pearl of Power ]: Worn.
[ Spellbook covered with runes ]:slot 'Hands' taken
    already.
[ Spellbook covered with runes ]:slot 'Hands' taken
    already.
[ Pink Fuzzy Sweater ]:Your wolf-hide
    vest blocks you wearing that on your torso.
Your brain pulses.
You feel closer to the evil gods.
[ Small onyx cross ]: Worn.
You feel witty.
You feel agile.
Your muscles swell.
[ Cloak of the Stars ]: Worn.
You feel witty.
Your brain pulses.
[ Azarian Combat Boots ]: Worn.
You wear Selene's magical scale, wolf-hide vest, Ghazi's Armguard, Emerald ring
    of Power, Gold-rimmed glasses, Golden bracelet, Ring of flames, Crystal
    Leggings, Dark gloves of Nosferatu, Lethe's Bramble, Azarian Command Belt,
    Pearl of Power, Small onyx cross, Cloak of the Stars and Azarian Combat
    Boots.
You feel refreshed.
You feel fully healed.


Cannot duplicate. Please grab a wizard when it happens again.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 17:51:45 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8374
date: Fri Mar 25 19:07:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8374
Original bug report by Ondo on Fri Mar 25 18:13:24 2005

Bug reported from /domains/illium/buildings/mage/rooms/west_dorm7--

http://www.islandsofmyth.org/3k/cgi/guildtree.c?name=poison s/b http://www.islandsofmyth.org/3k/cgi/guildtree.c?name=evoker%20of%20poison

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:07:55 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8371
date: Fri Mar 25 19:38:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8371
Original bug report by Dmitri on Thu Mar 24 21:57:08 2005

Bug reported from /domains/emerald/execution/bride/rooms/north_path4--

 You swallow down the drink and declare  'YOU FOOL! You fell victim to
    one of the classic blunders, the most famous is never get involved in a 
    land war in Asia, but only slightly less well known as this, NEVER go in 
    against a Sicilian when DEATH is on the line! AHAHAHA AHAHAHA AHA...'
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
bad argument? not sure what this means but i dont think it should have happened


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 24 22:21:21 2005
dbxwhere dmitri
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/events/battle/deleo#1742988 at line 429

#0: '' at /secure/user#1746681 () at /:0
#1: 'dispatch_modal_input' at /secure/user#1746681 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#1746683 () at /:0
#3: 'shell_input' at /obj/pshell#1746683 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#1746683 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#1746683 at line 64
#6: 'do_game_command' at /std/race/thrikhren#1746682 (/std/player/cmd.c) at
line 80
#7: 'do_drink_obj' at /cmds/verbs/drink at line 17
#8: 'drink_it' at /domains/emerald/execution/bride/items/iocane_drink#1751988
(/std/inherits/objects/potion.c) at line 35
#9: 'do_potion_effect' at
#10: 'die' at /std/race/thrikhren#1746682 (/std/combat/death.c) at line 46
#11: 'call_hooks' at /std/race/thrikhren#1746682 (/std/object/hooks.c) at line
121
#12: 'call_hooks_with_arg_array' at /std/race/thrikhren#1746682
(/std/object/hooks.c) at line 200
#13: '' at /domains/events/battle/deleo#1742988 () at /:0
#14: 'stop_death' at /domains/events/battle/deleo#1742988 at line 429


dbxframe dmitri 14
------/domains/events/battle/deleo.c:429 - stop_death(NULL)
locals:
----------------------------------------------------------------
   return 1;
}

int stop_death(object who, object killer)
{
=>   if (killer->is_monster() && !killer->is_familiar()) return 0;
   if (killer->is_familiar())
      killer = killer->query_owner();
   record_kill(killer,who);
   who->clear_stun();
   who->my_action("Deleo tells you: I will move you to the adventurers guild.
You are now OUT of the competition.\n");


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:38:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8368
date: Fri Mar 25 19:47:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8368
Original bug report by Ellipsoid on Wed Mar 23 20:59:30 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/pirateCloakroom--

i tried to get suit, but it says "There is nothing to get." (i can look at it no problem)


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:47:27 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8367
date: Fri Mar 25 19:53:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8367
Original bug report by Lotus on Wed Mar 23 18:33:35 2005

Bug reported from /domains/sombre/areas/underwater/rooms/city/school/school_d6--

I dont know, but i suspect the school in madesco has a repop problem.
I can chain teachers and student in those 13 rooms for almost forever.
And they keep on coming...


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:53:18 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8364
date: Fri Mar 25 19:57:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8364
Original bug report by Ellipsoid on Wed Mar 23 07:18:11 2005

Bug reported from /domains/sombre/areas/jaguar/village/objects/rosetablegaming#639090--

craps table doesn't seem to work, none of the commands does anything (roll gives me an emote instead)


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:57:27 2005
Works fine. Just played there myself.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 19:57:27 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8354
date: Fri Mar 25 20:09:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8354
Original bug report by Iedee on Sat Mar 19 21:48:15 2005

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall5--

I'm not sure if this has been reported or not, but astral walk is not working.

cast astral walk at eru
You begin to chant.
HP: 1057/1524 SP: 2343/3872 EP: 541/732> You finish the chant.
You mutter the words 'come back soon'
You spread your hands forming a crystal blue portal.
Eru feels as if you will be paying a visit.
You are no longer in the room where you started the spell.

(above is the specific message I have been receiving)
Thanks.


----------------------------------------------------------------------

Iedee wrote on Sat Mar 19 21:49:49 2005
To clarify, I didn't move from the spot...so I'm not sure why it is giving me the message saying I am  no longer in the room where I started the spell.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:09:58 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8210
date: Fri Mar 25 20:10:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8210
Original bug report by Expandrew on Sat Feb 19 00:51:19 2005

Bug reported from /domains/guilds/witch/guild_hall--

ok ziffy just fixed the call back part of astral walk, but i think something else got broken in the process, or maybe i'm just really confused.
now whenever i cast astral walk i get a message "You are no longer in the room where you started the spell." and it doesn't reloc me anywhere.  i think i broke it again:(
-ex


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:10:10 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8353
date: Fri Mar 25 20:11:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8353
Original bug report by Einar on Sat Mar 19 20:38:43 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

When I try to recall my minions, I've been failing alot.
success_rate has been adding these into my success columns though, after chainfailing 5-10 times at 75%
recall minion                        58     4   93.55         85


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:11:46 2005
success_rate only catches if you fail the roll to cast the spell. There are other conditions that it cannot possibly know about that cause you to fail.



Yes these things do get counted as successes. Its not worth the trouble to try and capture each and every one.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:11:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8351
date: Fri Mar 25 20:12:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8351
Original bug report by Temuthril on Sat Mar 19 16:49:48 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I typed 'who guild Warrior', and got the following message:
[SHOWING PLAYERS BELONGING TO Warrior GUILD ONLY]
*Cannot index value of type 'int'.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:12:22 2005
Cannot reproduce.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:12:22 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8344
date: Fri Mar 25 20:57:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8344
Original bug report by Communist on Thu Mar 17 01:36:53 2005

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall3--

upon entering this room, got this error:
*Bad argument 1 to environment()
Expected: object Got: 0


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 17 05:54:21 2005
dbxwhere communist
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/outofwhack/objects/paintball_gun.c) at line 17

#0: '' at  () at /:0
#1: 'check_stuff' at  (/domains/outofwhack/objects/paintball_gun.c) at
    line 17

dbxframe communist 1
------/domains/outofwhack/objects/paintball_gun.c:17 - check_stuff()
locals:
----------------------------------------------------------------
   if (!objectp(machine))
    {
      destruct(this_object());
    }

=>  if (!environment(this_object())->is_paintball_machine())
    {


      if (environment(this_object())->is_player())
        {


----------------------------------------------------------------------

Communist wrote on Fri Mar 18 17:43:42 2005
oic, it seems to do that every time i try to go to beholders using my walk command from oddworld ferry
my walk command takes me there from oddworld shop, if i use it at oddworld ferry it gets me stuck at paintball room and i try to take a bunch of nonexistent exits

still, is that supposed to make things bug?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:57:51 2005
Paintball is shutdown now.



No one played it anyway and it needs a rewrite. Perhaps into a better game more fitting the mud.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:57:51 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7867
date: Fri Mar 25 20:58:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7867
Original bug report by Stomper on Sat Dec 18 06:50:11 2004

Bug reported from /domains/city/islandmap/x3y19--

I hopped off oddworld ferry and saw this:
*Bad argument 1 to enviroment()
Expected: objext Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 18 15:43:12 2004
dbxwhere stomper
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/outofwhack/objects/paintball_gun.c) at line 17

#0: '' at  () at /:0
#1: 'check_stuff' at  (/domains/outofwhack/objects/paintball_gun.c) at line 17


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:58:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 7171
date: Fri Mar 25 20:58:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7171
Original bug report by Khelekloth on Sun Sep 26 16:59:06 2004

Bug reported from /domains/outofwhack/map/x13y17--

When I typed shoot to see score while playing paintball it gave me:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 25 20:58:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8382
date: Sun Mar 27 05:16:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8382
Original bug report by Communist on Sun Mar 27 05:12:13 2005

Bug reported from /domains/illium/center/streets_27_17--

hrm, there are 5 lodestones in this room, 4 are in my inventory, 1 is on the floor
>la 6th lode
You can't drink that.

ok, so yes, what i tried to do was rather pointless, but the error message is a bit weird...


----------------------------------------------------------------------

Zifnab wrote on Sun Mar 27 05:16:04 2005
There is nothing I can do about this. The parser has a bug
in it... actually it has many bugs in it.

The code is incredibly complex and poorly documented
and attempting to fix it is well a waste of time.

We are working on a replacement though.

Until then we have to live with this type of stuff.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 27 05:16:10 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8385
date: Mon Mar 28 00:45:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8385
Original bug report by Dionysus on Sun Mar 27 23:32:24 2005

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin offered 120k for my emerald crown but emerald crown wasn't actually on his list of wanted items.


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 28 00:45:34 2005
The item was on the stump earlier. Another played had sold
it already. VAlue just queried what rufrin wanted this entire
boot rather than what had not been given to him yet. Thats
why value let you query the value of the crown because Rufrin
did want it this boot.

Regardless next boot this is fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 28 00:45:34 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8398
date: Tue Mar 29 17:19:22 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8398
Original bug report by Flamekrayt on Tue Mar 29 16:44:12 2005

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/college/room09--

killing a hairy creature in emmy swamp
it cast a spell in which it pushed me in, so i get transported to
another place..
landed up in sunnydale


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 29 17:19:22 2005
problem solved. Sunnydale rooms no longer exist.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 29 17:19:22 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8403
date: Wed Mar 30 18:02:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8403
Original bug report by Maduo on Wed Mar 30 17:25:17 2005

Bug reported from /domains/illium/shops/shop_weapon--

I don't believe that my cha is so low as to take away 2k from a sale, but i could be wrong. ( Cha: 84 )
when i ID one of my tickle feathers i get:  Value : 12270, and when i use the value command i get the same amount: That item is worth 12270 gold.
but when i try to sell it i get: [ Tickle Feather ]: You receive 10000 gold.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 18:02:38 2005
you are right. Has nothing to do with your cha.

Shops have a default maximum amount of gold they will give
out.. guess what that number is

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 18:02:38 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8404
date: Wed Mar 30 21:04:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8404
Original bug report by Mor on Wed Mar 30 20:38:28 2005

Bug reported from /domains/outside_city/farms/farm1/map/x24y36--

It seems to me like the chickens in the farm arent repopping like thier supposed to...
Either that or someone came through and cleared 2/3s of em, skipping over some. I asked and no one said they had been soloing here, so...


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 21:04:59 2005
none of the virtual rooms are.  already reported in 
another bug report

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 30 21:04:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8407
date: Sat Apr  2 05:29:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8407
Original bug report by Xa on Sat Apr  2 03:26:31 2005

Bug reported from /domains/mists/gator/swamp66--

I got strange output during the Blob event.
----
The Blob sucks Justus into itself!
*call_other() couldn't find object
Trace written to /log/runtime
----
I got it maybe three times in a short time


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 05:29:29 2005
Had nothing to do with the blob event. I typed while
trying to fix the guild trees which caused all
spells to stop working.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 05:29:32 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8410
date: Sat Apr  2 14:04:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8410
Original bug report by Beranis on Sat Apr  2 13:10:01 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge6--

use wrath of mother earth on killed the queen in here about 9 hours ago. She cast a yellow mist. We went west, she tracked. The yellow mist is STILL here.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 14:04:59 2005
yes yellow mist is having issues. I have not had time
to fix it.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 14:04:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8411
date: Sat Apr  2 16:17:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8411
Original bug report by Joseph on Sat Apr  2 14:14:56 2005

Bug reported from /domains/everrest/erec/garden/rooms/OuterFountainEast--

weird...
>examine elephant
Which Statue of an Elephant do you mean? (try using proper english like: 'a', 'any', 'first' ..)

>examine an elephant
There is no elephant here.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 16:17:10 2005
someone needs to catch a wizard when this hapens...

I can nevee reproduce this.

examine elephant
Which Statue of an Elephant do you mean? (try using proper english like: 'a', 'any', 'first'
..)
> examine an elephant
Elephants can't fly.  Yet somehow, no one ever told that to the sculptor of this elephant.  It
stands on the walls of the fountain, leaping over the water.  Its ears are outstretched like
wings, though they are clearly much too small for such a purpose. If elephants were capable of
flight, you would have to say this one was caught perfectly in mid-launch.
She is in excellent shape.



----------------------------------------------------------------------

Zifnab wrote on Sat Apr  2 16:17:13 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8419
date: Wed Apr  6 02:45:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8419
Original bug report by Communist on Tue Apr  5 08:55:19 2005

Bug reported from /domains/illium/center/streets_27_17--

Highpriest's necro fam fought me in arena, a couple hours later we are in cs:

Central Square [exits: north, south, east, fountain and west]
 The heart of Illium, Central Square. Life bustles all around you, even if no
other beings but the Lorlings are present. Surrounded on all sides by the
trees, you feel as though you are in the middle of an enchanted forest, or a
lost world. In the exact center, Illium's Heart stands. The fountain is a
monument of sorts, erected by the gods of this world. Inside the trees, you can
see pools of water, part of the Gossamer River captured as homes to water
beings and as wishing pools. Water surrounds the fountain, and two huge
windows, created by the water flowing from the top, cover an inner haven to the
fountain.

Mummy*P the mummy ( Highpriest's )  (wounded)
Wraith*P the wraith ( Highpriest's )  (wounded)
A wraith ( Wizhga's )   (wounded)
Zombie*P the zombie ( Highpriest's )   (wounded)
Abomination*P the abomination ( Highpriest's )  (wounded)
Vampire*P the vampire ( Highpriest's ) 
A red and pink striped sock 
A freshly killed mouse
A skeletal warrior ( Wizhga's )  
Kyrp stands here waiting for commands  
A blue daisy
A slightly glowing blueish circle.

Some luckless fool has left 2 dirty dolls here.
There are many catnips here.
There are many Shredded pieces of yarn here.
Someone has left 4 Vilbor algas lying on the ground.
3 Dwarf pinecones lie at your feet.
3 Mandrake roots lie here, abandoned.
Someone has left 2 Willow barks lying on the ground.
A floating moonflower vine (glowing)
Crystal Ball Machine
A large fountain sits in the center of the square.

Highpriest is the Leprechaun mad solo exp machine.
Wizhga the Human DaMnEd
Dritthil rocks the Vampire  
Chrono Trigger the Vampire Evoker
Zodiac is the Giant on the sky

>look

Mummy*p follows his master.
Abomination*p follows its master.
Vampire*p follows her master.
Highpriest leaves east.
Wraith*p follows its master.
Zombie*p follows her master.
Zombie*p exclaims 'Communist get ready, you are going back to hell!'
Zombie*p enters the room.
Wraith*p enters the room.
Abomination*p enters the room.
Highpriest enters.
Vampire*p enters the room.
Mummy*p enters the room.

is it still supposed to try to aggro me?


----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 02:45:40 2005
already been reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 02:45:43 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8429
date: Wed Apr  6 23:49:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8429
Original bug report by Kelyr on Wed Apr  6 21:30:29 2005

Bug reported from /domains/illium/buildings/adv/plaque_room--

I have sent tells to Zifnab before about this problem. Decided I should just bug report and for ya :)
Plaque Rooms [exits: east]
 This large, and marbleized room holds the famed plaques of Islands of Myth.
Because it is valued among so many adventurers, its encasing is grand indeed.
The walls are made of a solid white rock, lined with veins of blue. The floor
is blue quartz. 

Spider stands here waiting for commands  

Yoz ate the Ent poo
Corax Whitecloak the Gargoyle King of Idle

What you can't see is that the spider is in yellow characters which means it is aggro. People idling at plaque that get a spider like to just go afk, and somehow the spider seems to get trapped. Just thought you might like to know :)



----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 23:49:32 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Apr  6 23:49:32 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8434
date: Fri Apr  8 19:36:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8434
Original bug report by Draco on Fri Apr  8 05:18:31 2005

Bug reported from /domains/illium/center/streets_27_17--

purifying drizzle drops shape shift, needs to be fixxed so a****** players dont cast purifying drizzle and screw you over. shape shifting costs enough as it is, having players cause you to have to waste 10 onyx, which are hard to get ahold of, is pure BS.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:35:57 2005
I added a new type so this would not happen.



I will expect you shifters to report any unexpected side effects to this change as bugs.



----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:35:57 2005

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Fri Apr  8 19:35:57 2005


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:36:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8433
date: Fri Apr  8 19:39:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8433
Original bug report by Maduo on Fri Apr  8 05:05:39 2005

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/valley02--

mace of strength doesn't id to mace of strength
Abomination reports its inventory:
     ( 1 ) Mace of strength
order filth wield mace of strength
Filth: There is no mace of strength here.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:39:42 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8431
date: Fri Apr  8 19:41:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8431
Original bug report by Ondo on Thu Apr  7 02:54:53 2005

Bug reported from /domains/guilds/ninja/guild_hall--

First time I walked into this room, I got *invalid alpha lurker /n Trace written to /log/catch but not on subsequent entries.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:41:33 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8424
date: Fri Apr  8 19:50:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8424
Original bug report by Smee on Wed Apr  6 04:11:23 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

ok... i summoned all my pets, ordered them all to follow, ordered them to tank for me, ordered them to wimpy
then i walked 2 rooms away, and then my mummy killed me... he wasn't even in the room with me
it says too late i realize i summoned something more powerful than i can control...
but i already summoned him, and he wasn't even in the room with me, and both me and the mummy died
ut oh
love smee


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:50:06 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8423
date: Fri Apr  8 19:51:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8423
Original bug report by Wagro on Wed Apr  6 03:22:14 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Kindof like old shining silver belt bug, maybe intentional, maybe not.

People can get multiple wolfhide bags and always have 4 of those small familiars out if they had enough. figured it might be a bug.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:51:43 2005
You can have 4 famliars.



from 1 bag, from 2 bags, from 3 bags or 4 bags the most you can have is 4.



----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:51:43 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8422
date: Fri Apr  8 19:52:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8422
Original bug report by Daran on Wed Apr  6 02:45:13 2005

Bug reported from /domains/castles/rooms/kaeber-8--

mace of strength does not id to mace of strength, i have the item if needed to find the file


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:52:34 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8421
date: Fri Apr  8 19:56:10 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8421
Original bug report by Daran on Tue Apr  5 21:39:17 2005

Bug reported from /domains/castles/rooms/kaeber-8--

website guilds section, warrior guild tree, shield master link is broken


----------------------------------------------------------------------

Daran wrote on Tue Apr  5 22:30:52 2005
Harbinger of anguish is also

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 19:56:10 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8414
date: Fri Apr  8 20:14:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8414
Original bug report by Tranquil on Sun Apr  3 07:38:15 2005

Bug reported from /domains/sombre/areas/nightmare/rooms/swamp/swamp_d4--

Ok, something wierd just happened. I've never seen a worm eat a player before, but anyway, here goes:

I was partying with tex and a few others, and tex got quite low on hps. It seems that these worms have a special to eat the tank if he's low enough on hps. i can only assume that's when it happens, since i've been killing here for months and never seen it happen before.

That in and of itself is all fine and good, except for one thing: we killed the worm while tex was in its stomache. after that, in fact probably like 15 seconds later, tex died from being inside the worm. This is especially strange, since i had by that point eaten the corpse of the worm, and i don't recall breaking a tooth on any texes in the process. here's a log:

--------| New Round |--------
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
Twinkle prepares itself to use a skill.
Tex reports Hp: 80 (1893)  Sp: 1428 (1428)  Ep: 713 (1502)
Skippy prepares itself to use a skill.
The worm strikes down HARD on Tex, swallowing him in one giant gulp.
Skippy starts to flee from battle!
Tex, You, Jascha, Skippy, Tsilverwing, Sparkle, Dorion and Motoh hit Worm 13 times.
Worm hit Skippy 7 times.
Worm whines in pain as the fiery ball around him burns!
Skippy runs away from battle towards its master.
Skippy breaks its skill use.
Tsilverwing is ready to perform its skill.
Tsilverwing cruelly claws at worm, making him scream in pain!
Jascha breaks its skill use.
Beladonna breaks its skill use.
Worm feels relieved as the fiery ball around him disappears.
--------| New Round |--------
HP: 2403|2430 SP: 1213|1737 EP: 1563|1883
[Tranquil]: is in good condition.
[Worm]: is not in good shape.
Your bark glove surges with a protective power and absorb some damage!
Dorion, Motoh, You, Tsilverwing and Twinkle hit Worm 9 times.
Worm hit You 6 times.
Sparkle is ready to perform its skill.
Sparkle deeply bites worm, making him scream!
Starflyght is ready to perform its skill.
Starflyght claws at worm but misses its target widely.
Dorion begins to chant.
--------| New Round |--------
You are ready to perform your skill.
You whirl both your leafblades with exceptional speed and launch them at worm, piercing his
    flesh and making him howl in agony!
Worm prepares himself to use a skill.
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!
Starflyght, Twinkle, Motoh, You, Tsilverwing and Dorion hit Worm 15 times.
Worm hit You 3 times.
Worm is not in good shape.

You prepare yourself to use a skill.
  < Hp: 2283/2430 >-< Sp: 1202/1737 >-< Ep: 1438/1883 >
  < Exp: 11,242,616 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
--------| New Round |--------
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
Sparkle starts to circle around worm, harrying him relentlessly!
Worm seems a bit confused by the harrying, and slightly distracted by it!
Tsilverwing prepares itself to use a skill.
HP: 2280|2430 SP: 1191|1737 EP: 1451|1883
[Tranquil]: is in good condition.
[Worm]: is in bad shape.
Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered
    to you!
Bulzarath blazes strongly for a moment protecting Tranquil by negating some of the damage delivered to her!
Sparkle and You hit Worm 2 times.
Worm hit You 4 times.
Twinkle is ready to perform its skill.
Twinkle deeply bites worm, making him scream!
Worm whines in pain as the fiery ball around him burns!
Motoh begins to chant.
Dorion begins to chant.
--------| New Round |--------
Twinkle prepares itself to use a skill.
Tsilverwing, Starflyght, Twinkle, Motoh, Dorion and You hit Worm 12 times.
Worm hit You 3 times.
Worm whines in pain as the fiery ball around him burns!
Worm regains his spirit and focuses on fighting again.
Worm feels relieved as the fiery ball around him disappears.
--------| New Round |--------
You are ready to perform your skill.
You whirl both your leafblades with exceptional speed and launch them at worm, piercing his
    flesh and making him howl in agony!
Motoh finishes the chant.
Motoh mutters the words 'Rehwehr Gaia!'
Motoh draws on Gaia's power and gently touches your wound, making you feel better.
You feel fully healed.
Sparkle prepares itself to use a skill.
Starflyght prepares itself to use a skill.
HP: 2399|2430 SP: 1171|1737 EP: 1449|1883
[Tranquil]: is in good condition.
[Worm]: is in very bad shape.
Tsilverwing, Starflyght, Sparkle, Dorion and You hit Worm 10 times.
Worm hit You 3 times.
Dorion grabs onto something to catch his balance.
Worm is ready to perform his skill.
Worm draws on his inner rage to summon new strength and ignore his wounds.
Tsilverwing is ready to perform its skill.
Tsilverwing cruelly claws at worm, making him scream in pain!
Worm is in very bad shape.

You prepare yourself to use a skill.
  < Hp: 2293/2430 >-< Sp: 1171/1737 >-< Ep: 1449/1883 >
  < Exp: 11,242,616 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Motoh begins to chant.
--------| New Round |--------
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
You feel healed by the magic of Gossamer River.
You feel fully healed.
HP: 2351|2430 SP: 1361|1737 EP: 1661|1883
[Tranquil]: is in good condition.
[Worm]: is in very bad shape.
Twinkle, Tsilverwing and You hit Worm 8 times.
Worm hit You 4 times.
Dorion begins to chant.
--------| New Round |--------
Motoh finishes the chant.
Motoh mutters the words 'Rehwehr Gaia!'
Motoh draws on Gaia's power and gently touches your wound, making you feel better.
You feel fully healed.
Worm prepares himself to use a skill.
HP: 2404|2430 SP: 1350|1737 EP: 1674|1883
[Tranquil]: is in good condition.
[Worm]: is in very bad shape.
Tsilverwing, Starflyght, Twinkle and You hit Worm 8 times.
Worm hit You 3 times.
Twinkle is ready to perform its skill.
Twinkle deeply bites worm, making him scream!
Worm whines in pain as the fiery ball around him burns!
Starflyght is ready to perform its skill.
Starflyght cruelly claws at worm, making him scream in pain!
Tex [-]:  umm
--------| New Round |--------
You are ready to perform your skill.
You whirl both your leafblades with exceptional speed and launch them at worm, piercing his
    flesh and making him howl in agony!
Dorion finishes the chant.
Dorion mutters the words 'whirrrl ad'appt'
Dorion invokes a blast of fire energy that engulfs worm!
HP: 2352|2430 SP: 1364|1737 EP: 1700|1883
[Tranquil]: is in good condition.
[Worm]: is in awful condition.
Worm stuns you with the force of his attack!
Your stun resistance allows you to avoid getting stunned!
Tsilverwing, Sparkle, You and Starflyght hit Worm 5 times.
Worm hit You 4 times.
Worm whines in pain as the fiery ball around him burns!
Sparkle is ready to perform its skill.
Sparkle deeply bites worm, making him scream!
Worm whines in pain as the fiery ball around him burns!
Worm is in awful condition.

You prepare yourself to use a skill.
  < Hp: 2281/2430 >-< Sp: 1364/1737 >-< Ep: 1700/1883 >
  < Exp: 11,242,616 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >

Dorion begins to chant.
--------| New Round |--------
Worm breaks his skill use.
Worm falls to the ground DEAD!
You receive 186637 exp.
You looted 1120 gold.
Done. You looted 1 corpse.
You hit Worm 3 times.
Motoh begins to chant.
You eat Worm's corpse
There is nothing here that works with that verb.
There is no gold here.
There is nothing here that works with that verb.
There is nothing here that works with that verb.
  < Hp: 2367/2430 >-< Sp: 1448/1737 >-< Ep: 1787/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Saved.
  < Hp: 2367/2430 >-< Sp: 1448/1737 >-< Ep: 1787/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
<-> 07:12:46 (12m37s) EXP: 4733322, XP/MIN: 364101, XP/MIN/MBR: 91025
===========================hp========sp========ep=============================
1. Tex                   322/1893 1428/1428 1018/1502 |  95 | 1550176
2. Tranquil         LDR 2380/2430 1458/1737 1800/1883 | 156 | 1947324
3. Dorion           FOL 1313/1313 2744/3184  683/683  |  80 | 1066050
4. Motoh            FOL  739/739  1100/1145  293/293  |  24 | 169772
  < Hp: 2380/2430 >-< Sp: 1458/1737 >-< Ep: 1800/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
You hrm.
Tex        : Inside the Worm
Dorion     : In the Swamp
Tranquil   : In the Swamp
Motoh      : In the Swamp
[death]: Tex died (Inside the Worm).
Tranquil [-]: inside the worm?
  < Hp: 2430/2430 >-< Sp: 1616/1737 >-< Ep: 1883/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Tranquil [-]: wtf?
  < Hp: 2430/2430 >-< Sp: 1626/1737 >-< Ep: 1883/1883 >
  < Exp: 11,429,253 >-< Next: 11% >-< Rooms: 12005 >-< Gold: 51443/4500000 >
Tex [-]:  i had no exits


so yea. i think there's definitely something wierd happening there, maybe the player who was eaten should be spat out if the worm dies/corpse of the worm dests before the player gets killed?

thanks


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  8 20:14:16 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8435
date: Sat Apr  9 15:05:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8435
Original bug report by Glonk on Sat Apr  9 05:11:05 2005

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_e6--

I died in dragon form and did not lose form,
according to other players this is a bug.  First time
I can recall dying in form, so I don't know whether or
not it is.  But at any rate, it happened.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:21 2005
Let me know after next reboot if it happens. This is a result
of the changes I made to the forms.

I made the change for that yesterday but did not update everything

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:21 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8436
date: Sat Apr  9 15:05:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8436
Original bug report by Dojjan on Sat Apr  9 12:12:51 2005

Bug reported from /domains/outside_city/north/test_ferry--

When i died (was in polar bear form) i didn't lose my form. Still in polar bear form after i have gotten a rev


----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:30 2005
see previous

----------------------------------------------------------------------

Zifnab wrote on Sat Apr  9 15:05:30 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8442
date: Sun Apr 10 20:54:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8442
Original bug report by Wagro on Sun Apr 10 20:38:06 2005

Bug reported from /domains/illium/center/streets_27_17--

It appears that in the arena (and any other PvP situations?) that when either a necromancer or his minions cast an area spell, it will hit the necromancer of his familiars in addition to the opponent. Seems like the spell should only effect the opponent. Oh, also this causes the minions to start attacking each other, specifically the minion who is currently tanking


----------------------------------------------------------------------

Zifnab wrote on Sun Apr 10 20:54:09 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 10 20:54:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8447
date: Tue Apr 12 13:43:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8447
Original bug report by Ellipsoid on Tue Apr 12 05:42:42 2005

Bug reported from /domains/dragon/elements/fire/cave9--

yellow mist keeps hanging around for days


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 13:43:37 2005
already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 13:43:37 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8449
date: Tue Apr 12 21:52:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8449
Original bug report by Glow on Tue Apr 12 20:51:41 2005

Bug reported from /domains/illium/center/streets_27_17--

wolf hide bag fam isn't following when it says it follows... 
walked from cs to bank
 never followed


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 21:52:39 2005
appears to be working perfectly.

My familiar followed me just like it should.

Please reopen with more details like a log of you asking it to 
follow then it not following.

Mole enters the room.
[login]: Gringo has left Islands of Myth.
> n
[ /domains/illium/center/streets_27_16 ]
On Illium Street between Ethereal and Myst [exits: north and south]
 You stand before Central Square as it lies directly south. To the west you can
see the pools of Gossamer through the Lorling trees at your side. And to the
east, Lorlings stand in a cluster, creating a small forest in the heart of the
city. Each side of the street, Lorlings sway and talk among themselves in a
language lost to your ears.

A floating moonflower vine

Shiranai the Vinnipier

Mole enters the room.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 21:52:42 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8455
date: Wed Apr 13 15:57:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8455
Original bug report by Erotica on Wed Apr 13 15:09:29 2005

Bug reported from /domains/blackavar/city/palace/neatri--

They tiny wandering lich of sir traynohr was
present at the same time as sir robyrt traynohr
shouldn't the lich have vanished before he
regenerated?



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 13 15:57:28 2005
not necessarily. It probably should but then we would have to 
make some way for a monster that doesnt exist yet to know that
he has a lich/ghoul/whatever around which may very well be on
disk now since the room could have cleaned up..

Its just a lot of work for minimal gain IMO

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 13 15:57:28 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8460
date: Thu Apr 14 17:42:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8460
Original bug report by Ronan on Thu Apr 14 17:18:52 2005

Bug reported from /domains/blackavar/ferax/underworld/rooms/palace3--

I died to MF god, landed in hell then he tried to cast at me again, then I ended up 1 n of him with 0 hps


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 14 17:42:29 2005
He didnt check the environment of the party members when 
selecting a target.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 14 17:42:29 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8465
date: Fri Apr 15 19:15:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8465
Original bug report by Communist on Fri Apr 15 19:09:03 2005

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin wants "Suit of Full Platemail Armor", it is on his list and nobody has sold it to his shop yet this boot

I have one in my inventory, when I try to sell it says he does not want to buy it.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 15 19:15:25 2005
There were 2 identical items in the area other than their
file name. ! was removed. Some of you will receive messages
when opening your safes about these (Although I think most of the 
people that had them have not logged in in a long time).

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 15 19:15:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8476
date: Tue Apr 19 19:18:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8476
Original bug report by Avenger on Tue Apr 19 19:14:24 2005

Bug reported from /domains/blackavar/map/x47y35--

shop in this place seems to be broken
[exits: northwest, west, southwest, shop, north, northeast, south and southeast]
>shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop

>
>shop open
You are not in a shop!


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 19 19:18:39 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8477
date: Tue Apr 19 22:15:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8477
Original bug report by Nael on Tue Apr 19 21:42:06 2005

Bug reported from /domains/mists/mistsmap/x10y57--

I tried to enter shop on misty and all i got was the following:
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop
had to enter go shop to enter it


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 19 22:15:28 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8481
date: Wed Apr 20 18:12:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8481
Original bug report by Draco on Wed Apr 20 18:08:44 2005

Bug reported from /domains/illium/center/streets_27_17--

black, snake belt doesnt id as snake belt.
ps as punctuation wi probably wanted for eq, it should be just black snake belt, not black, snake belt


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:12:35 2005
You need to translate this post... after the first line I completely do not understand it at all so I will address just the first line...



It does id to snake belt.



28      la black snake belt

29      la black belt

30      la snake belt

31      la belt

32      la black belt

33      la black, snake belt



all work when looking at the belt. 





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:12:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8479
date: Wed Apr 20 18:17:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8479
Original bug report by Frodo on Wed Apr 20 08:12:18 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

hi, the skill natural coordination is an alpha skill but when you type *help skill natural coordination* it says beta :)


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:17:50 2005
A lot of the spells/skills are like that.



We took the easy way out and did not try to adjust all the beta spells/skills down to alpha level.



That would mean we had to adjust all their costs/power etc since it is somewhat tied to what guild level they are. We didn't want to have to tune all the guilds again we just wanted to give more options so we cheated.





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:17:50 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8478
date: Wed Apr 20 18:35:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8478
Original bug report by Eponine on Wed Apr 20 04:38:34 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/1,7,1--

there are three rocks in this room


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:35:39 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8474
date: Wed Apr 20 18:36:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8474
Original bug report by Communist on Mon Apr 18 22:22:02 2005

Bug reported from /domains/everrest/malice/cave/rooms/room19--

I casted avatar regeneration and prayer of the martyr on myself, that is 2 minor prots.
I tried to cast death ritual next, but since death ritual is a minor prot too, i couldn't get the prot up
However, I still lost the sps from trying to cast death ritual
is this a bug
?


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 18 22:29:13 2005
no. I guess we check that after the spell has completed and
we charged you for it. I am sure we had a good
reason for doing that

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:36:20 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8473
date: Wed Apr 20 18:37:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8473
Original bug report by Shea on Mon Apr 18 19:42:31 2005

Bug reported from /domains/illium/center/streets_27_17--

I try to use the emote to pinch asee, double checked spelling and so, it won't work when he's in the same room or at any time. I keep getting: "that person dosent exist"


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:37:12 2005
I cannot duplicate this. Make sure you do not have

an alias/command.





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:37:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8470
date: Wed Apr 20 18:42:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8470
Original bug report by Smee on Mon Apr 18 02:32:11 2005

Bug reported from /domains/illium/center/streets_27_17--

if my casting efficiency goes from 116 to 119 from wearing gold and amber glasses of shen seng, the sp cost on all my spells stays the same
seems kind of not right
love smee


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:42:09 2005
Sorry it is right. There is a cap to the effectiveness of certain things.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:42:09 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8469
date: Wed Apr 20 18:46:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8469
Original bug report by Wagro on Sun Apr 17 22:33:05 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room31--

Appears that when the items which spawn in the circles here were fixxed to have a proper sell value,the miniature trees were not changed, as they are still 4 gold a piece. Also, for some reason it seems that the rock bowl item is nosave, I don't recall meaning to do that


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:46:15 2005
I fixed the value. I set that item to no save but now I do not remember why... other than there is no point in saving them.





----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:46:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8468
date: Wed Apr 20 18:47:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8468
Original bug report by Smee on Sun Apr 17 17:26:56 2005

Bug reported from /domains/dragon/level5/d5agon131--

i guess the demon for tiamat quest doesn't repop correctly
its in this room
love smee


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:47:39 2005
He resets fine... I think you need to explain what doesn't repop correctly means.



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:47:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8467
date: Wed Apr 20 18:49:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8467
Original bug report by Roirraw on Sun Apr 17 05:56:25 2005

Bug reported from /domains/blackavar/jaws/giant/rooms/tent10--

seems odd that tornado is affecting me somewhat
You find yourself being knocked over by the strong winds!
opps btw that was from hell


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:49:25 2005
It is just an event message. We dont go through the trouble of figuring out who is dead etc.



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 18:49:25 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8466
date: Wed Apr 20 19:02:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8466
Original bug report by Inside on Sat Apr 16 07:24:58 2005

Bug reported from /domains/outofwhack/fizgig/area/rooms/forest5--

i just killed a couple of racoons and a deer. they both id'd to deer. i find that odd.
thanks


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:02:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8462
date: Wed Apr 20 19:05:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8462
Original bug report by Mor on Fri Apr 15 00:58:52 2005

Bug reported from /domains/illium/shops/bounty_room--


[1234q] Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] Find and kill this monster for me and I shall reward you well.

This is a fairly small odd looking fellow. He is short and chubby and totally
bald. His eyes are small and set deep under a protruding forehead. His nose is
quite alot bigger than what would be considered attractive and the same could
be said about his wide toothless mouth. He is covered in soot and his clothes
has seen much better days. 
He is in excellent shape.
 
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] 
Samurai [sales]: w: dheal 

You feel Full.
hp(759/787) sp(398/398) ep(201/592) rooms(8211)
Samurai [sales]: w: will tithe 
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Not sure why I got the error, seeing as how a bounty was reported, but m reporting anyway. I havent seen any evidnce of something wrong yet though...


----------------------------------------------------------------------

Ixtlilton wrote on Fri Apr 15 01:00:31 2005
------/domains/everrest/naraku/npcs/torch_master.c:53 - torch_walk()
locals: NULL, 0, NULL, NULL, NULL, ({ ... }), NULL, 0, NULL, NULL
----------------------------------------------------------------




    current_room = environment(this_object());
=>    exit = current_room->query_exit_value(direction[room_number]);
    if (!exit || !stringp(exit))
        target_room = load_object(direction[room_number]);
    if (!target_room || !objectp(target_room))
        target_room = load_object(exit);
    if (!target_room || !objectp(target_room))
PWD: /wiz/ixtlilton

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:05:47 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8457
date: Wed Apr 20 19:06:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8457
Original bug report by Zifnab on Thu Apr 14 06:55:26 2005

Bug reported from /wiz/zifnab/workroom--

help file for inventory needs changing. -a does not work anymore

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:06:48 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8452
date: Wed Apr 20 19:08:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8452
Original bug report by Daran on Wed Apr 13 05:13:14 2005

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r52--

male dragon guards here donot id to male dragon


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 19:08:06 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8461
date: Wed Apr 20 21:25:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8461
Original bug report by Lagduf on Thu Apr 14 18:43:54 2005

Bug reported from /domains/mists/gator/camp/butcherhut--

Butcher room trapdoor is locked and don't think there is key for it anywhere...


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:25:03 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8453
date: Wed Apr 20 21:27:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8453
Original bug report by Draco on Wed Apr 13 08:15:26 2005

Bug reported from /domains/sombre/areas/docks/ferry--

guildinfo mystics has unknown location



----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:27:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8443
date: Wed Apr 20 21:35:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8443
Original bug report by Expandrew on Mon Apr 11 00:08:00 2005

Bug reported from /domains/illium/center/streets_29_17--

dia-shield doesn't id to dia-shield or dia shield.  thankee


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:35:35 2005
None of the players on the mud currently knew what this item was nor did any of my searching find it.



Please repost if this is a problem with a better description of the item.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:35:35 2005

Closed



-----------------

poster: Zifnab
subject: >closed bug: 8443
date: Wed Apr 20 21:39:39 2005

On Wed Apr 20 21:35:35 2005 Zifnab wrote post #990:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 8443
> Original bug report by Expandrew on Mon Apr 11 00:08:00
2005
> 
> Bug reported from /domains/illium/center/streets_29_17--
> 
> dia-shield doesn't id to dia-shield or dia shield.  thankee
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Apr 20 21:35:35 2005
> None of the players on the mud currently knew what this item was nor did
any of my searching find it.

> 

> Please repost if this is a problem with a better description of the item.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Apr 20 21:35:35 2005
> 
> Closed
> 
> 
Found it. the item was spelled wrong.

-----------------

poster: Zifnab
subject: closed bug: 8441
date: Wed Apr 20 21:40:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8441
Original bug report by Tranquil on Sun Apr 10 10:30:35 2005

Bug reported from /domains/blackavar/jaws/giant/rooms/field5--

hammer of darkness and probably hammer of light too (eqpool eqs) have a swarm special that summons mobs from nearby rooms. the special however, also summons mobs that are already in combat, which afaik normal swarm code doesn't normally do. this can be annoying if someone swarms your mob while you're fighting it. thanks!


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:40:09 2005
Already discussed this.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:40:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8439
date: Wed Apr 20 21:45:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8439
Original bug report by Nol on Sat Apr  9 19:57:59 2005

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

created some lava pants:

Your eyes flash at very large lava pants.
Name : very large lava pants
Special : There is nothing special about this object.                                                                                                                                                                                                                                                                                                                                                                     
Armor class : About 14            
Enchanted : Yes                 
Value : 100                 
Emits Light : No                  
Slots : legs                                        
Chestable : No                  
Stat Bonuses :                     
wis : 3
sp_regen : 1
int : 17
Spell Bonuses :                     
fireball : 17

says that they don't emit light but they stop me regenning


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 21:45:49 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8483
date: Wed Apr 20 23:24:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8483
Original bug report by Nael on Wed Apr 20 23:21:42 2005

Bug reported from /domains/mists/city/shops/general_shop--

I type shop and it gives me commands:
 shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop
not sure if I should have those commands, even tho they don't work


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 23:24:07 2005
sorry this isnt a bug. you typed shop which is now a command

Not sure what you expected to happen but what it did was correct.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 20 23:24:07 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8484
date: Thu Apr 21 13:07:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8484
Original bug report by Zavier on Thu Apr 21 09:30:14 2005

Bug reported from /domains/guilds/airmage/guild_hall--

there is no labeled exit from air mage guildmasters room. (down)


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 21 13:07:31 2005
you are correct there is not.

There are at least 2 ways out of that room though and it is intentional.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 21 13:07:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8491
date: Fri Apr 22 19:07:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8491
Original bug report by Glonk on Fri Apr 22 18:37:18 2005

Bug reported from /domains/dragon/level1/dragon18--

3 of the 4 blockers here id to 'grey dragon', but one does
not, even though all are described as grey dragons.
Seems like they should all be targetable with 'grey dragon',
unless I am missing something.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 22 19:07:52 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7383
date: Mon Apr 25 03:27:14 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7383
Original bug report by Wagro on Sun Oct 17 20:55:46 2004

Bug reported from /domains/castles/rooms/wagro-6--

my abomination doesnt even have parry, yet can parry 100, dunno if it does anything or not


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 25 03:27:11 2005
Parry doesnt do anything if you do not have the 
skills for it.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 25 03:27:14 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8320
date: Wed Apr 27 02:32:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8320
Original bug report by Ca on Sat Mar 12 00:39:37 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

00:34:50 Arena Master [arena]: You have 1 minutes to sign up for the arena event. Currently Chrono,
Rhino and Draco has signed up for the
event.

00:35:50 Arena Master [arena]: These are the brave fighters that think they have what it takes to
become a true champion. Chrono, Rhino,
Draco, Ca and Wagro
00:35:50 Arena Master [arena]: and btw, you can no longer sign up for the event

00:35:50 Arena Master [arena]: This is odd, there are no more fighters, and we haven't even got a
champion yet. Well, guess there isn't much
to do about that. See you people some other time.

00:35:58 Wagro [arena]: what?


No clue why it ended itself, we were all ready to go.


----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr 27 02:32:58 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8334
date: Wed Apr 27 02:33:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8334
Original bug report by Wagro on Sun Mar 13 23:06:49 2005

Bug reported from /domains/blackavar/city/arena/challenge_room--

Arena Master arena: These are the brave fighters that think they have what it takes to become a true champion. Lotus, Knox, Matt, Wagro and Einar
Arena Master arena: and btw, you can no longer sign up for the event

Arena Master arena: This is odd, there are no more fighters, and we haven't even got a champion yet. Well, guess there isn't much to do about that. See you people some other time

We were all still here...


----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr 27 02:33:01 2005

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8336
date: Wed Apr 27 02:33:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8336
Original bug report by Draco on Mon Mar 14 00:36:54 2005

Bug reported from /domains/blackavar/city/arena/challenge_room--

arena event isnt working, after time to sign up runs out it keeps saying there are no more fighters and there is no champion yet


----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr 27 02:33:07 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8522
date: Tue May  3 13:07:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8522
Original bug report by Kane on Tue May  3 06:04:55 2005

Bug reported from /domains/emerald/execution/emerald_island/e_docks--

Emerald Island Ocean Pier has exits: north and "embark" even when ferry is not present


----------------------------------------------------------------------

Zifnab wrote on Tue May  3 13:07:32 2005
every dock does.

----------------------------------------------------------------------

Zifnab wrote on Tue May  3 13:07:32 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8521
date: Tue May  3 17:40:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8521
Original bug report by Draco on Sun May  1 22:42:08 2005

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach16--

race/type of komodo dragon reports as humaniod, last i knew komodo dragons were lizards


----------------------------------------------------------------------

Zifnab wrote on Tue May  3 17:40:53 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8409
date: Fri May  6 15:42:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8409
Original bug report by Beranis on Sat Apr  2 12:20:01 2005

Bug reported from /domains/illium/buildings/adv/adv1--

Candine juggles 13 clubs simultaneously, impressing all around.
Nudas tosses Candine a few coins.
You toss Candine a few coins.
Adventurer Guild Entrance [exits: southwest, north, south, east, southeast, northeast and west]
 This large room is the Adventurers guild. Truly breathtaking in its architecture, the guild houses a vast amount of help
for the new adventurers and the old. It's high domed ceiling swirls with blue and whites, like the sky on a very windy day.
Because it is domed and there are windows all along the wall, the room seems very open and very friendly.

I can't do spells in here, so it's not very fair that he can do skills.


----------------------------------------------------------------------

Ferax wrote on Fri May  6 05:28:32 2005
This is not a skill, it's a race special.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 15:42:43 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8527
date: Fri May  6 18:39:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8527
Original bug report by Lucifer on Wed May  4 10:43:24 2005

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_1m1--

mm got a haunch in inveotry and tried to eat all.

first I la the haunch

This is a nice, juicy, thick, fatty, 
yummy leg of lamb. It looks just
scrumptious!
hp(1531/1531) sp(2254/2254) ep(1297/1297) > eat all
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Wed May  4 13:22:16 2005
dbxwhere lucifer
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/guilds/shapeshifter/quests/dog/rooms/objects/meat.c)
    at line 43

#0: '' at /secure/user#2045759 () at /:0
#1: 'dispatch_modal_input' at /secure/user#2045759 (/secure/user/inputsys.c)
    at line 318
#2: '' at /obj/pshell#2045760 () at /:0
#3: 'shell_input' at /obj/pshell#2045760 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#2045760 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#2045760 at line 64
#6: 'do_game_command' at /std/race/thrikhren#2037612 (/std/player/cmd.c) at
    line 80
#7: 'do_eat_obj' at /cmds/verbs/eat at line 13
#8: 'eat_me' at  (/domains/guilds/shapeshifter/quests/dog/rooms/objects/
    meat.c) at
line 43
dbxframe lucifer 8
------/domains/guilds/shapeshifter/quests/dog/rooms/objects/meat.c:43 -
    eat_me()
locals:
----------------------------------------------------------------
  };
}

void eat_me () {
  if (environment(this_object()) == getQuestor() ||
=>      environment(this_object()) == environment(getQuestor())) {
    this_body()->set_stun("Yum, yum!\n", 60, 1);
    Message(this_body(), "You begin to eat the lamb.");
    call_out( (: Message :), 10, this_body(), "Mmmmm, Lamb!");
    call_out( (: Message :), 20, this_body(),
              "This has got to be the best lamb you've ever eaten!");

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:39:56 2005
Some reason it did not think you were on the quest.

I cannot reproduce this error. 



I really need to catch it while it happens.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:39:56 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8526
date: Fri May  6 18:40:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8526
Original bug report by Draco on Wed May  4 08:21:11 2005

Bug reported from /domains/misc/hell_ress_room--

hi im here, in hell, blob died, i got xp from his death...BUG! :)


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:40:48 2005
No its not.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:40:48 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8525
date: Fri May  6 18:43:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8525
Original bug report by Communist on Wed May  4 02:48:04 2005

Bug reported from /domains/mists/malice/ship/rooms/level3/room3--

cook here does not id to cookie


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:43:03 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8524
date: Fri May  6 18:43:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8524
Original bug report by Lagduf on Tue May  3 22:21:44 2005

Bug reported from /domains/castles/rooms/lagduf-3--

shouldn't emerald pendant on a silver chain stop hpr / hb too.
It just changes spr to ticks / tocks.


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:43:30 2005
No. It's design was just spr.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 18:43:30 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8517
date: Fri May  6 19:22:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8517
Original bug report by Wagro on Sat Apr 30 22:35:59 2005

Bug reported from /domains/dragon/samael/second_pale/rooms/spplat2e--

The skill immobilize puts up an abjuration (I think) on both the player and the monster preventing them from leaving. Based on my observations, it appears that said abjuration is tied to that particular room. The bug is, if you die while the immobilize abjuration is up, it appears that it is not removed, so whenever you go back into that room, you are stuck permenantly until you die out of that room and are revived into another. This abjuration needs to be dropped even if you are not in room.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:22:02 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8514
date: Fri May  6 19:27:44 2005

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Report Number: 8514
Original bug report by Monk on Fri Apr 29 07:33:39 2005

Bug reported from /domains/illium/center/streets_27_17--

Goblin says 'Are there are no worthy opponents in this land? You are surely not one, Monk.'
[ 4] A/D Goblin barely bruises you.
HP: 22|588 SP: 608|608 EP: 261|261
[Monk]: is in awful condition.
[Goblin]: is not in good shape.
[ 6] A/D Goblin hits you.
Fields [exits: northeast, west, southeast, northwest, north, southwest, south and east]
Filth the abomination ( Maduo's )  (wounded)
Gempalm the mummy ( Maduo's ) 
Bones the high walking dead ( Maduo's )  
Drudge the high skeletal warrior ( Maduo's )  
Skelly the high skeletal mage ( Maduo's )  
Terminate the wraith ( Maduo's ) 
Blight the vampire ( Maduo's ) 
Gravebane the high zombie ( Maduo's ) 
A Goblin stealing corn  (wounded)

Maduo is tired. the Lich loves to Slice&Dice
Ellipsoid the Vampire

[4/588] | {608/608} | 0 | 6,446

Goblin dodges Ellipsoid's attack.
Ellipsoid finishes the chant.
Ellipsoid mutters the words 'ram dam zaaaaaaap!!!!!'
Ellipsoid fails to produce anything.
--------| New Round |--------
You mismanage your attack and miss Goblin.
Goblin tumbles between your feet.
Goblin looks like the newbie he is and fumbles!
[ 7] A/D Goblin smacks you in the head.
You are a little confused.
Your brain slows down.
A corpse falls to the ground.....
Lucifer growls, 'Ahhh.. Thank you Monk for dying with equipment on.
You fall to the ground DEAD!
[death]: Monk died (Goblin).
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: west, south and east]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

The ghost of Tomten
it says i died with eq on, but i didnt drop anything
and now i'm missing a tickle feather


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Zifnab wrote on Fri Apr 29 14:03:16 2005

How do you know you didnt drop anything... you dont drop it
in hell

----------------------------------------------------------------------

Monk wrote on Sat Apr 30 00:08:29 2005
all the other times that i died when i dropped eq it said that i dropped it
this time it didnt say that i dropped it

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Zifnab wrote on Fri May  6 19:27:44 2005
Actually it does not.



It tells you that you removed an item if you were wearing/wielding it...



example:



@ "/domains/events/tod/event_ob"->do_death(.zifnab,.here:dude)

You feel good again.

You feel slower.

[ Runed Whip of Evil ]: Removed.

A corpse falls to the ground.....

Lucifer growls, 'Ahhh.. Thank you Zifnab for dying with equipment on.

0

You feel refreshed.



notice I dropped a runed whip of evil..



looking at the corpse... I actually lost 2 items



   ........................................................................

   .          Runed Whip of Evil (wielded) (left hand) (glowing)          .

   .             Dark reaver (wielded) (right hand)              .

   ........................................................................





So. If you did not have it wielded you do not get a message. Assume you lost an item on the corpse all the time.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:27:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8512
date: Fri May  6 19:33:05 2005

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Report Number: 8512
Original bug report by Draco on Thu Apr 28 07:50:33 2005

Bug reported from /domains/dragon/elements/earth/abyss/B/x4y5--

spiders in lloth maze are repopping like 1min after we killed them, and since they keep you from moving on and lloth is 34 rooms away, that is total crap


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Zifnab wrote on Fri May  6 19:33:05 2005
Sorry you feel it is total crap.



It is not a bug however and since you managed to kill lloth anyway I do not see where the total crap comes in.



Perhaps the bug report is total crap?





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:33:05 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8509
date: Fri May  6 19:44:11 2005

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Report Number: 8509
Original bug report by Wagro on Thu Apr 28 06:10:17 2005

Bug reported from /domains/dragon/elements/earth/abyss/A/x5y2--

the monsters in this area reset entirely too fast (like on a 5 min timespan or so)


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Zifnab wrote on Fri May  6 19:44:11 2005
Just tested 6 or 7 rooms on 2 differant levels (I assume they are 2 different levels A and B) and none of them reset in 5 minutes.



They do reset faster than normal but it is not 5 minutes and its right at what the wizard that created the area put it at.



I see no bug here just like the previous bug report.



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Zifnab wrote on Fri May  6 19:44:11 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8507
date: Fri May  6 19:55:46 2005

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Report Number: 8507
Original bug report by Draco on Thu Apr 28 00:21:47 2005

Bug reported from /domains/illium/center/streets_27_17--

there seems to be a problem with iding multiple items (ie a, first, second, ect.)
(1)  Spellbook covered with runes (kept)
(1)  Spellbook covered with runes (worn) (kept)

(1)  Wooden broom (wielded)
those are in my inv, only 1 broom, 2 books
now this happens
twirl first book
There is no book here.
twirl a spellbook
There is no spellbook here.
twirl spellbook
None of the spellbooks are alive.
twirl broom
You twirl your wooden broom. Lock and load!


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Zifnab wrote on Fri May  6 19:55:46 2005
Not really a problem that is worth fixing IMO.



It's due to the generic way that we do emotes. If this was a 'real' verb and had a real impact on the game it would be easy to fix.  We do not have a good way to figure out what objects are involved in the parsing at the point where in real verbs we filter that out.



Emotes are all handled in a very general way and when other players have them in inventory the parser can get confused very quickly.



A couple of options are to move out of CS where there are other players or use my..



example when I am in CS



 twirl broom

None of the brooms are alive.



twirl my broom

You twirl your wooden broom. Lock and load!

> twirl my first spellbook

You twirl your Spellbook covered with runes. Lock and load!







----------------------------------------------------------------------

Zifnab wrote on Fri May  6 19:55:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8505
date: Fri May  6 20:09:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8505
Original bug report by Maduo on Wed Apr 27 12:23:25 2005

Bug reported from /domains/illium/center/streets_27_17--

gave my newly founded gloves of wielding to my wraith and got this:
You give Gloves of Wielding to Terminate.
 HP: 929/929 SP: 3360/3360 EP: 963/963 GOLD: 1800/19370872 Mintorus enters.
Jant enters.
Baer enters.
Raw enters.
Dorion enters.
order wraith remove widowmaker
Baer gives a huge rich gold piece of amber to Dorion.
Baer gives an enormous fiery yellow oriental topaz to Dorion.
Baer gives a huge pinkish red coral to Dorion.
Baer gives a huge black bloodstone to Dorion.
Baer gives a large vibrant green jade to Dorion.
Baer gives a very large red jasper to Dorion.
Baer gives a large mottled deep blue piece of azurite to Dorion.
Terminate unwields blood red widowmaker
 HP: 929/929 SP: 3360/3360 EP: 963/963 GOLD: 1800/19370872 
The pocket watch goes TICK.
order wraith wear gloves
Terminate: *Bad argument 1 to keys()
    Expected: mapping Got: ({ /* sizeof() == 2 */
      "mage",
      "evoker"
    }).
    Trace written to /log/runtime


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Zifnab wrote on Wed Apr 27 14:31:07 2005
dbxwhere terminate
*Bad argument 1 to keys()
Expected: mapping Got: ({ /* sizeof() == 2 */
  "mage",
  "evoker"
}).
Object:  (/domains/eqpool/level5/gloves_of_wielding.c) at line 38

#0: '' at /secure/user#1037515 () at /:0
#1: 'dispatch_modal_input' at /secure/user#1037515 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#1037626 () at /:0
#3: 'shell_input' at /obj/pshell#1037626 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#1037626 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#1037626 at line 64
#6: 'do_game_command' at /std/race/snakeman#32881 (/std/player/cmd.c) at line
80
#7: 'do_order_obj_str' at /cmds/verbs/order at line 18
#8: 'do_order' at /obj/spells/objects/undeads/wraith#34083
(/std/inherits/livings/necromancer_familiar.c) at line 1930
#9: 'do_order' at /obj/spells/objects/undeads/wraith#34083
(/std/inherits/livings/familiar_object.c) at line 894
#10: 'do_game_command' at /obj/spells/objects/undeads/wraith#34083
(/std/inherits/livings/familiar_object.c) at line 788
#11: 'do_game_command' at /obj/spells/objects/undeads/wraith#34083
(/std/monster.c) at line 187
#12: 'direct_wear_obj' at  (/domains/eqpool/level5/gloves_of_wielding.c)
at line 38
dbxframe terminate 12
  1114605073,
  1114605055
})
------/domains/eqpool/level5/gloves_of_wielding.c:38 - direct_wear_obj()
locals:
----------------------------------------------------------------
mixed direct_wear_obj()
{
    if (this_body() != environment(this_object())) return 0;
    if (this_object()->is_worn())
        return 0;
=>    if(member_array("warrior", keys(this_body()->query_guilds())) != -1)
        return 1;
    return "A magical barrier prevents you from wearing these.\n";
}

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:09:34 2005
Stopped familiars from wearing this item since it is meant for warrior guild.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:09:34 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8503
date: Fri May  6 20:11:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8503
Original bug report by Daran on Wed Apr 27 04:00:18 2005

Bug reported from /domains/blackavar/xphere/vampire/rooms/room17--

nos loaded vest and bplate, not sure if hes supposet o have 2 torso slots, shrug


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Zifnab wrote on Fri May  6 20:11:34 2005
He is just picking items at random so yes this can happen.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:11:34 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8502
date: Fri May  6 20:24:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8502
Original bug report by Nael on Tue Apr 26 21:54:26 2005

Bug reported from /domains/mists/mannfred/mines/shop--

on misty southern parth, there is a village with shop, inn, craftsman ect.. and you can't enter shop bye typing shop.
shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:24:29 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8501
date: Fri May  6 20:25:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8501
Original bug report by Dionysus on Tue Apr 26 11:24:51 2005

Bug reported from /domains/mists/mannfred/mines/square--

in village square on mists. 'shop' is listed as an exit, typed 'shop' and it came up with:

Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop


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Zifnab wrote on Fri May  6 20:25:11 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8498
date: Fri May  6 20:26:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8498
Original bug report by Monkey on Sun Apr 24 12:04:58 2005

Bug reported from /wiz/zifnab/jail--

You begin to chant.
734/734 1963/2242 487/487 0 102,847 10645>

You finish the chant.
You mutter the words 'Teesn lc iehm!hr' opaelk oe'
You blow away on the wind.
Prison [exits: none]
 Prison.


Prison [exits: none]
 Prison.


734/734 1761/2242 487/487 0 102,847 10645>

No sound can escape this room.
734/734 1807/2242 487/487 0 102,847 10645>
i casted word of recall and got sent to prison :C
i mean, it's not like i killed someone...........important


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Zifnab wrote on Fri May  6 20:26:44 2005
At some point you got put in that room and the command I use to do that resets your start location... I will have to see if thats even needed anymore since you start where you quit...



but its minor. Dont get put in that room you wont get stuck there.





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Zifnab wrote on Fri May  6 20:26:44 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8497
date: Fri May  6 20:30:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8497
Original bug report by Frodo on Sun Apr 24 11:21:28 2005

Bug reported from /domains/guilds/bard/guild--

the guild descripsion for Bard guild contains these errors: "... from better regen, mroe wisdum, more ..."
the red dragon city Clock has an error as well, the word "and" has suffered a loss of a letter :)


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Zifnab wrote on Fri May  6 20:30:41 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8494
date: Fri May  6 20:37:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8494
Original bug report by Avenger on Sat Apr 23 20:10:17 2005

Bug reported from /domains/mists/mannfred/mines/square--

shop here is broken

>shop
Usage:
shop open         - opens a shop
shop desc   - describes a shop
shop title  - names a shop
shop close        - closes a shop


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Zifnab wrote on Fri May  6 20:37:49 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8158
date: Fri May  6 20:38:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8158
Original bug report by Belgarion on Sun Feb 13 15:27:55 2005

Bug reported from /domains/blackavar/shedge/tower/rooms/room69--

when you look in this room you get 3-4 blank rows under the desc. this is under the tiem im doing a quest if it means anything.


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Zifnab wrote on Thu Feb 17 19:45:26 2005
This has been a long standing issue with invisible monsters.

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Zifnab wrote on Fri May  6 20:38:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8495
date: Fri May  6 20:40:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8495
Original bug report by Avenger on Sat Apr 23 22:21:03 2005

Bug reported from /domains/mists/mistsmap/x10y57--

broken shop here again


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Zifnab wrote on Fri May  6 20:40:51 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8493
date: Fri May  6 20:42:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8493
Original bug report by Communist on Sat Apr 23 18:16:43 2005

Bug reported from /domains/castles/rooms/communist-1--

i created a party and contributed about 500k gold to it, then went idle
i was the only person in that party, never invited anyone
normally, under these circumstances, if i quit or get kicked off for idling too long I would get the gold back, but this time it seems like i did not


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 23 23:08:13 2005
it seems like you didnt? so you don't know for sure?

When did this happen? was it as a result of the
reboot and I have to ask ina party by yourself why would
you contribute money to the party?

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Communist wrote on Sun Apr 24 03:48:04 2005
ok, from what I've learned a reboot happened and I got kicked off, and my party disappeared
I contributed gold to keep track of how much I was receiving in tithes, btw

anyway, in other circumstances (quit or disband) the gold in the party would revert to being gold on hand, but I suspect reboot does not work the same way.  if that is the case, please let me know

oh, and if a reimbursement is impossible, i'd appreciate if you could say so as well

thx

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:42:01 2005
You are correct reboot is differant.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:42:01 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8492
date: Fri May  6 20:42:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8492
Original bug report by Glonk on Sat Apr 23 09:23:42 2005

Bug reported from /domains/illium/center/streets_27_17--


when I try to log on as my secondary, I get the following:
Password: *Value being indexed is zero.
Trace written to /log/runtime
YOU HAVE NO BODY! MAN ESCAPE PODS!

seems bad.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 23 15:28:05 2005
who is your secondary?

----------------------------------------------------------------------

Glonk wrote on Sat Apr 23 17:27:23 2005
My secondary is Nil.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:42:55 2005
Have to catch one of us online at the time to see what is going on. 





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Zifnab wrote on Fri May  6 20:42:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8489
date: Fri May  6 20:52:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8489
Original bug report by Wagro on Fri Apr 22 03:11:14 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

Per conversation with Zifnab on myth, seems that castle rooms are not supposed to clean up, yet they do.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 22 14:17:09 2005
I didnt say that. I said they do cleanup.
I thought we had them saving contents on the floor though.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:52:40 2005
They do save contents on the floor just like normal rooms. 



As long as the item is saveable it will save in your castle on the floor during the reboot.



Just tested this and it worked as planned. Now as I think Marvin said this is not something I would recommend.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:52:46 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8487
date: Fri May  6 20:53:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8487
Original bug report by Lagduf on Thu Apr 21 18:37:41 2005

Bug reported from /domains/illium/center/streets_27_17--

having regen as huge as during Kreativ's healing even it's not running...


----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:19 2005
This was due to my running the event twice.



----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:19 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8485
date: Fri May  6 20:53:43 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8485
Original bug report by Frodo on Thu Apr 21 14:27:33 2005

Bug reported from /domains/misc/tour_ferry/tour_boat--

I guess its not a real bug but they have forgotten a ' on the tour dock when barnacle bill says 
one of his things


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 21 14:28:33 2005
How about you tell us which one of the 'things' to make 
this a lot easier.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:43 2005


No answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:53:43 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8482
date: Fri May  6 20:58:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8482
Original bug report by Draco on Wed Apr 20 20:55:18 2005

Bug reported from /domains/illium/center/streets_27_17--

la a book
This ancient tome is covered with many runes of various descriptions. Their
meaning is totally uncomprehensible. On the spine of the book, in plain letters,
can be read: "continual light".
This armor covers the right hand.
It is constructed from leather.
It weighs about 1 pounds.
It is in mint condition and is brand new.

help spell continual light
There is no such spell.

la second book
This ancient tome is covered with many runes of various descriptions. Their
meaning is totally uncomprehensible. On the spine of the book, in plain letters,
can be read: "continual darkness".
This armor covers the right hand.
It is constructed from leather.
It weighs about 1 pounds.
It is in mint condition and is brand new.
help spell continual darkness
There is no such spell.

umm can this be fixed in some way so that teh books arent made for spells that dont exist?


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Zifnab wrote on Fri May  6 20:58:19 2005
Best I can tell this has been fixed. I can find no mention of any continual light book still given out in the game. I assume this is from Vul since that is the only place I found a book with this desc.



The nature of those books and they way they are written they will continue to exist after the spells are no longer valid.



Just get rid of the book since its useless.





----------------------------------------------------------------------

Zifnab wrote on Fri May  6 20:58:19 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8540
date: Sun May  8 21:04:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8540
Original bug report by Wagro on Sun May  8 20:45:24 2005

Bug reported from /domains/guilds/blacksmith/guild_hall--

seems that normal commands you can use outside of the menu at a GM do not work here. I.E. list skills, train x, etc


----------------------------------------------------------------------

Zifnab wrote on Sun May  8 21:04:59 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8539
date: Mon May  9 03:02:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8539
Original bug report by Wagro on Sun May  8 20:19:30 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall4--

Umm, reinced necromancer to necromancer on one of my bodies, my guild item went from 87% of the next rank to 72% of the next rank but I didn't lose any days in guild. =/


----------------------------------------------------------------------

Wagro wrote on Sun May  8 20:29:13 2005
In addition to the loss of rank, my lich status ingredients all lost a lot of progress.

----------------------------------------------------------------------

Wagro wrote on Sun May  8 22:13:57 2005
Ok, my theory now is that I lost all this rank etc because i had gone through several reincs on my other body after I had made the original necromancer body. Still think however that my necro body should not have been taxxed on rank that hard.

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:02:41 2005
I have seen ixtlilton say this is something he wants in this
guild. A reinc is a reinc as far as he is concerned.

So this is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:02:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8504
date: Mon May  9 03:05:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8504
Original bug report by Belgarion on Wed Apr 27 09:17:28 2005

Bug reported from /domains/illium/center/streets_27_17--

i just did funeral march on 18 corpses, i got nothing in guild rank
corpses were preserved so i should be able to check... its hard to do those test on normal corpses.. anyway just look if it does what its supposed to.


----------------------------------------------------------------------

Belgarion wrote on Wed Apr 27 10:41:39 2005
i also tried on a combined corpse, didn't add any guild rank, dont think you should be able to do it on combined corpses thou.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 27 14:29:58 2005
what makes you think one spell/skill is going to 
move your guild rank?

----------------------------------------------------------------------

Belgarion wrote on Wed Apr 27 19:29:33 2005
from help skill funeral march:
Also, while doing this the gleeman tells the tale of the opponent's death, thus adding these deeds to his memory, allowing himself to gain more prestige in his guild as his song materials increase.
it seems like it gives guildrank when i use it normally... maybe i just missunderstood the skill?

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 27 20:28:56 2005
almost all if not all spells/skills give guild ranking
to some respect..

----------------------------------------------------------------------

Belgarion wrote on Thu Apr 28 09:51:08 2005
well as i understood it its supposed to give extra when you do it on a corpse as the help sais, can you plz confirm wether it is supposed to give guildrank when you do it (more then normal rank) or did i just missunderstand the skill completly?

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:05:20 2005
my understanding is it is working as its supposed to.

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 03:05:20 2005

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 8541
date: Mon May  9 04:21:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8541
Original bug report by Wagro on Sun May  8 22:21:02 2005

Bug reported from /domains/gossamer/prophet/market/rooms/shop1--

Used repair armor on my black scalemail, the skill said it took 29 materials to do. Before the skill I had 148 materials in my inventory, and afterwords I had none. Appears to have destroyed all of my materials.


----------------------------------------------------------------------

Cebcurg wrote on Mon May  9 04:21:31 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8545
date: Mon May  9 19:34:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8545
Original bug report by Charm on Mon May  9 19:30:12 2005

Bug reported from /domains/everrest/tpost/wood1--

joining party automatically sets 'brief on'


----------------------------------------------------------------------

Zifnab wrote on Mon May  9 19:34:30 2005
No it doesn't/

brief
Brief mode is off.
USAGE: brief [on|off]
> party join zifnab
You join the party.
foo [foo]: Zifjr moved to position #2
> brief
Brief mode is off.
USAGE: brief [on|off]

----------------------------------------------------------------------

Zifnab wrote on Mon May  9 19:34:30 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8556
date: Sat May 14 04:54:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8556
Original bug report by Wagro on Sat May 14 02:55:17 2005

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

Seems that Blue gilt cloak doesnt eje sac, says it isnt worth anything to him. Seems like the armor is quite decent, so not sure why it doesnt.


----------------------------------------------------------------------

Zifnab wrote on Sat May 14 04:54:57 2005
Thats correct it doesnt and it is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sat May 14 04:54:59 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8566
date: Wed May 18 14:32:54 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8566
Original bug report by Charm on Wed May 18 05:39:36 2005

Bug reported from /domains/sombre/areas/goblins/vmap/server/x3y17--

well encountered same bug again so it has nothing to do with fishing i guess..
This time i got 3 copies of goblin for loot


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:32:51 2005
this has been reported. Can never duplicate the problem though.**

----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:32:54 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8565
date: Wed May 18 14:33:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8565
Original bug report by Charm on Wed May 18 05:37:32 2005

Bug reported from /domains/sombre/areas/goblins/vmap/server/x7y23--

i killed some goblin fisherman in outdoor fishing area of goblin village on
Sombre. At certain point after killing goblin i looted from his corpse
four goblins. Icannot seem to recreate it afterk illin some more goblins.
before killing this buggy goblin i used their fishing rod and lure.
After rod snapped during fishing i attacked nearby goblin and got
those 4 buggy loots.
thanks


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:33:30 2005
btw instead of putting in multiple bug reports.. youc an 
type bt and update your own reports.

Already reported

----------------------------------------------------------------------

Zifnab wrote on Wed May 18 14:33:30 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8567
date: Wed May 18 16:01:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8567
Original bug report by Erotica on Wed May 18 15:26:10 2005

Bug reported from /domains/illium/center/streets_27_17--

With a full inventory (112%) I can
create multiple Clerical Staffs
each one gets dumped in the room rather
than disintegrating on contact 
with the floor.


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 16:01:33 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8568
date: Wed May 18 16:01:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8568
Original bug report by Tamaritha on Wed May 18 15:41:44 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

look
Altar Room in the Cathedral [exits: north, east and west]
 A beautiful altar room opens before you, with an abundance of priests gathering to chant beautiful songs of holy and old
nature. A painting can be seen sprawled across the ceiling that stands high above your head, depicting the epic battle, and
the creation of the fair city of Illium. The priests here seem warm and friendly, as they wander through the depths of the
wonderous cathedral.

Cleric staff lies in the room.
... there is a cleric staff lying in altar room, is it supposed to do that?


----------------------------------------------------------------------

Zifnab wrote on Wed May 18 16:01:45 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8569
date: Thu May 19 16:38:19 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8569
Original bug report by Tamaritha on Thu May 19 06:10:06 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

You wave your hands and create a magical wooden staff.
Cleric staff crumbles to dust.
... ok, now I can't seem to make a cleric staff without it being dested immediately.


----------------------------------------------------------------------

Zifnab wrote on Thu May 19 16:38:19 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8572
date: Thu May 19 16:38:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8572
Original bug report by Erotica on Thu May 19 16:18:46 2005

Bug reported from /domains/outside_city/farms/farm1/map/x5y26--

when i try to create a clerical staff, 
it crumbles to dust instantly
l


----------------------------------------------------------------------

Zifnab wrote on Thu May 19 16:38:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8573
date: Fri May 20 17:05:24 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8573
Original bug report by Draco on Thu May 19 18:55:08 2005

Bug reported from /domains/castles/rooms/draco-26--

iron tongs and iron hammer from blacksmith guild do not id as such


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:05:24 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8571
date: Fri May 20 17:06:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8571
Original bug report by Charm on Thu May 19 14:48:23 2005

Bug reported from /domains/illium/shops/bank1--

I sold flaming two-handed sword to Kemuri.
We meet in Illium bank and i tried to give it to him.
I got message 'not enough space or something'.
After he dropped dagger i tried it again with same result.
So i dropped sword on the ground.
Kemuri unwields his ornated sword and wields flaming sword.
Now there is a sword on the ground and there is same flaming sword
wielded by Kemuri.
Somehow this item got cloned. We tried to re-create this bug but failed.


----------------------------------------------------------------------

Zifnab wrote on Thu May 19 16:05:01 2005
nothing in what you have said can duplicate
an item. No where in that sequence of actions
are we cloning any items.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:06:48 2005
You didnt mention if he already had a sword in inventory. 



People drop things all the time and pick them up dont see how this caused anything to duplicate. 



Please provide me with a log of it happening if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:06:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8564
date: Fri May 20 17:11:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8564
Original bug report by Lesk on Tue May 17 12:14:40 2005

Bug reported from /domains/blackavar/southernw/polis/yard/room2--

this room resets and clears the eq on the floor..


----------------------------------------------------------------------

Zifnab wrote on Tue May 17 13:34:28 2005
You are going to have to explain this a bit better...

I can do a test that shows it does save equipment
on the ground.

Real Objects:
    /obj/gems/opal#984400: "white opal"
    /domains/blackavar/southernw/polis/yard/obj/gates#984401: "huge gates"
    /std/race/newbie/unselected#134721: "Zifnab"
> /test_thaw

 /test_thaw
test_thaw is a macro I have that forces the room to save
its conents, destructs the rooms then puts me back in the
room.

You can see the pearl and in the room after this runs
and notice the pearl has a new object#. This implies
the items were unloaded from memory and new ones put back
in when I went to the room.

After test_thaw runs..

Real Objects:
    /domains/blackavar/southernw/polis/yard/obj/gates#984495: "huge gates"
    /obj/gems/opal#984496: "white opal"
    /std/race/newbie/unselected#134721: "Zifnab"
Autosave.



----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:11:18 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8563
date: Fri May 20 17:12:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8563
Original bug report by Draco on Mon May 16 22:06:24 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

upon casting summon holy bottle, i had insufficient inventory space and it caused the holy jug to move to the room. now if you drop the holy bottle you summon it dests, and the one in the room cannot be picked up, and is not being dested from room cleanup (been here at least 4 hrs)


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:12:20 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8558
date: Fri May 20 17:27:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8558
Original bug report by Beranis on Mon May 16 00:33:09 2005

Bug reported from /domains/blackavar/shedge/dryad/forest20--

These new 'lesser healing potions' ... should they sell if we do a dsell and they're not kept?


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:27:04 2005
I cannot sell them.



> cast distant sell

You begin to chant.

Caster: Zifnab

 Target: Zifnab

 Cast Time: 3

Concealed: 0

You finish the chant.

You mutter the words 'eeeeasy mmmmmoney'

Wiz Info: You had a 96% chance of success. Your Roll: 96 Spell Roll: 46. Success

You have nothing to sell.

> i

Weight (in lbs): You[172] + EQ[1] = Total[173], Capacity[0%]

        [+-+ General items +-+]

(1)  Lesser healing potion





Perhaps it was fixed already.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:27:04 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8557
date: Fri May 20 17:27:49 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8557
Original bug report by Anlo on Sat May 14 22:50:11 2005

Bug reported from /domains/everrest/malice/cave/rooms/room19--

In crack, a dwarf guard doesn't id to dwarf but id's to guard.


----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:27:49 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8551
date: Fri May 20 17:59:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8551
Original bug report by Wagro on Wed May 11 00:31:26 2005

Bug reported from /domains/illium/center/streets_27_17--

Two things, Firstly ban does not appear in help channels. Secondly, it seems that bans wear off after a reboot, and I don't see anyway to make them permenant without making the channel private and inviting everyone but said person.

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 17:59:04 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8549
date: Fri May 20 18:00:58 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8549
Original bug report by Monkey on Tue May 10 08:28:32 2005

Bug reported from /domains/mists/mistsmap/x18y8--

ok i was in plant area and fled from a mob and then it tried to follow me
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
** Bug report **
Begin typing your text. ~q to abort, . or ** to end, ~h for help.
-----------------------------------------------------------------

Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.

Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
Shambling mound tries to follow you.
it's still going...
figured this to be a bug


----------------------------------------------------------------------

Monkey wrote on Tue May 10 08:30:11 2005
Shambling mound tries to follow you.
Forest [exits: northeast, east, southeast, west, path, northwest, southwest, north and south]
bffffffff a large plant sits here eyeing you hungrily. . 
ffffffff^ 
ffff*ffff 
fffffffff 
fffffffff 


984/984 2096/2096 593/593 0 24,417 10869>

Shambling mound tries to follow you.
Shambling mound tries to follow you.
There is no plant here.
984/984 2096/2096 593/593 0 24,417 10869>

Shambling mound tries to follow you.
Very light forest [exits: east, out and south]
A moss covered sign.


984/984 2096/2096 593/593 0 24,417 10869>
going back into the area stopped it

----------------------------------------------------------------------

Zifnab wrote on Fri May 20 18:00:58 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8579
date: Sat May 21 17:15:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8579
Original bug report by Avenger on Sat May 21 08:01:50 2005

Bug reported from /domains/illium/shops/bounty_room--

table in `events list` is broken, too many nosuck events in the past ;)


----------------------------------------------------------------------

Zifnab wrote on Sat May 21 17:15:07 2005
this is not a bug. please report real bugs.

----------------------------------------------------------------------

Zifnab wrote on Sat May 21 17:15:07 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8584
date: Mon May 23 03:31:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8584
Original bug report by Asharak on Sun May 22 17:19:55 2005

Bug reported from /domains/sombre/areas/dream/rooms/outside_city/outside_c5--

I tried to grow personal tree near the Chanters guild in Dreamworld.

You finish the chant.
You mutter the words 'arrrbrrhh raiz!'
Spell disabled
*Bad argument 1 to new()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon May 23 03:31:03 2005
yes its disable.
err disabled

----------------------------------------------------------------------

Zifnab wrote on Mon May 23 03:31:06 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8594
date: Thu May 26 13:42:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8594
Original bug report by Highpriest on Thu May 26 11:41:48 2005

Bug reported from /domains/illium/buildings/cathedral/altarroom--

********************************************************
    Welcome to Islands of Myth.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
News of any downtime will be posted at..
http://groups.yahoo.com/group/Islandsofmyth/

Use the link on http://www.islandsofmyth.org to vote
for our mud on the topmudsites.com web site.

********************************************************
**********************************************************
Turning on channel 'shapeshifter'.
You wear Highpriest's Shapeshifters' Collar.
You feel more endurant.
Your heart beats an extra beat.
Your brain feels like a sponge.
Your muscles swell.
You feel agile.
You feel stronger.
You feel refreshed.


RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
You enter Islands of Myth.
========================================================

A special tribute to our fallen friend who has blessed
us with his company over the years: Larssi

========================================================
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime



Ok, I typed who immediately after I logged in...

-HP


----------------------------------------------------------------------

Zifnab wrote on Thu May 26 13:42:35 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8595
date: Thu May 26 16:17:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8595
Original bug report by Gabriel on Thu May 26 13:21:31 2005

Bug reported from /domains/illium/center/streets_21_8--

On River Street between Cerulean and Sapphire [exits: north and south]
It seems that someone has left 2 gold lying here.
A floating moonflower vine (glowing)

hp(787/787) sp(1217/1217) ep(414/414) > take all
[ vine ]: You aren't able to take it.
[ gold ]: You get 748 gold coins.
[ gold ]: You get 2155 gold coins.
--Not sure if that's a bug or part of the event. .. --


----------------------------------------------------------------------

Zifnab wrote on Thu May 26 16:17:03 2005
the event just isnt careful when it puts money down.

It does not check to see if there is already money there.

----------------------------------------------------------------------

Zifnab wrote on Thu May 26 16:17:03 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8609
date: Mon May 30 16:15:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8609
Original bug report by Seth on Mon May 30 15:30:52 2005

Bug reported from /domains/castles/rooms/seth-8--

You are ignoring the following players:
Gab, the Pawn Broker and Rufrin the shopkeeper.

i still get Rufrin the shopkeeper [sales]: Come to my thawp...
same with Gab .. but when i do last sales it is not there
so that part seems to be working right


----------------------------------------------------------------------

Zifnab wrote on Mon May 30 16:15:47 2005
this has already been reported. But I really dont see
why you guys cannot use your client to ignore rufrin
and why the mud needs to do it for you.

----------------------------------------------------------------------

Zifnab wrote on Mon May 30 16:15:50 2005

Closed



-----------------

poster: Ferax
subject: closed bug: 8543
date: Tue May 31 03:17:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8543
Original bug report by Spiraldancer on Mon May  9 17:07:21 2005

Bug reported from /domains/guilds/bannerman/guild_hall--

 I could be mistaken, but it appears that the Bannerman guildmaster isn't in his normal room and I don't recall hearing anything about it being moved.


----------------------------------------------------------------------

Ferax wrote on Tue May 31 03:17:12 2005
The guildmaster was moved.  It's updated in guildinfo bannerman.

----------------------------------------------------------------------

Ferax wrote on Tue May 31 03:17:33 2005

Closed



-----------------

poster: Marvin
subject: Fixed bug: 8600
date: Wed Jun  1 19:27:33 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8600
Original bug report by Eponine on Sun May 29 05:00:22 2005

Bug reported from /domains/sombre/areas/jaguar/village/rooms/market12--

ignoring rufrin does not stop from hearing his emotes on sales channel
I have since stopped ignoring rufrin since it does me no good


----------------------------------------------------------------------

Zifnab wrote on Sun May 29 19:50:42 2005
personally I think you should just use your client for this.

----------------------------------------------------------------------

Marvin wrote on Wed Jun  1 19:27:30 2005
I _think_ this is fixed....
Good luck.

----------------------------------------------------------------------

Marvin wrote on Wed Jun  1 19:27:33 2005

Fixed



-----------------

poster: Ferax
subject: closed bug: 8536
date: Thu Jun  2 03:01:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8536
Original bug report by Monkey on Sat May  7 09:51:19 2005

Bug reported from /domains/dragon/samael/second_pale/rooms/spale7n3w--

was casting rev and got this when finished:

You finish the chant.
You mutter the words 'Daeds sel Eb'
Your spell fails for some reason.
You go, 'Er...'
945/945 2032/2032 551/551 0 407,815 10839>
could it be from the area i'm in?
if it's nosummon wouldn't the person revved just go to adv like all the other places?


----------------------------------------------------------------------

Ferax wrote on Tue May 31 03:12:48 2005
In nosummon rooms, this should be the message you get for the spell, so
it's working correctly.  The one exception is with castle rooms..if you
can find another nosummon room where you can cast rev, please update this
report with that location.  I'm curious about the "other places" 

----------------------------------------------------------------------

Monkey wrote on Tue May 31 05:13:58 2005
castle was the other i was referring to
eheh guess im just a njoob when it comes to this stuff

----------------------------------------------------------------------

Ferax wrote on Thu Jun  2 03:01:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8654
date: Thu Jun  9 00:55:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8654
Original bug report by Maduo on Thu Jun  9 00:30:41 2005

Object:   /domains/blackavar/necrocity/rooms/school_limboroom
Creator:  Snoop
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

there is something strange going on with xpwho, i've had this happen in the past and just figured it was a one time glitch, but now it seems its becoming more and more apparent.
basically, i typed xpwho at: 'Next update in 10m8s.' and figured i wanted to get on the list, so i went and killed a 400k guard. after 10 minutes past, i checked xpwho again but i was not on it. is this a bug or am i just missing some sort of underlaying fact of a minimum amount of xp/kills that need to be made to get on xpwho?
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 00:55:51 2005
you need to be on for 2 updates otherwise we have 
nothing
to compare what you have earned.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 00:55:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8656
date: Thu Jun  9 15:44:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8656
Original bug report by Maduo on Thu Jun  9 06:23:04 2005

Object:   /domains/holidays/christmas/presents/ropershand
Creator:  Grasfer
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

it seems to be a bit buggy on how it spams. i gave it to my wraith to wear and he started doing the regular thing it does, molesting ppl, playing rock, paper, scissors with them.
then for some reason i started getting the spam special too, not sure why but it was making me do the emotes too. i wasn't even in the room with my wraith at one point (who had the hand equiped) and i was still doing the roper's hand spam special.
----------------------------------------------------------------------

Maduo wrote on Thu Jun  9 08:23:31 2005
in addition to the last report, from what i can tell, it seems to have something to do with the timing of wearing the hand, when i had my wraith wear it directly after i wore it, i kept getting the spam specials, and when i had my wraith were it 5 orso times, it seems the special tripled in effect.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 15:44:46 2005
Should be fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 15:44:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8657
date: Thu Jun  9 15:45:28 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8657
Original bug report by Maduo on Thu Jun  9 09:02:03 2005

Object:   /obj/spells/objects/navigation_stone
Creator:  Unknown
Room:     /domains/wizhalls/wizroom

i think it was yesterday or the day before, can't really remember, but i made this lodestone and it brought me to this room in rdc.
this area is the old area above the plaque room in rdc.
l2 ROGUE IS Down!
after you go down there is no way to get back in since the exit was removed (from being destroyed in sack of rdc)
not really sure if these rooms are still supposed to be here since the rest of the city was destroyed.
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 15:45:28 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8655
date: Thu Jun  9 16:15:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8655
Original bug report by Wagro on Thu Jun  9 00:55:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/earth/cavern/caves/cave35

The "kill" command for familiars does not appear to work.
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:15:07 2005
 order bear kill

Bear looks around the room.



 kill dude

You attack Test dude.

--------| New Round |--------

Test dude dodges your attack.

Test dude tumbles between your feet.

You direct your familiar to attack Test dude.



Bear trips over itself and misses Test dude.



Seems to work the best I can tell.



You did not provide any other information so I cannot guess further.



----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:15:07 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8650
date: Thu Jun  9 16:17:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8650
Original bug report by Wagro on Tue Jun  7 18:31:07 2005

Object:   /domains/eqpool/consumable/greater_ep_potion
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/gemstore

These potions with adjectives greater/major/lesser/etc do not id to simply endurance/mana/healing potions. So you have to specifically id it with "greater endurance potion" rather than "endurance potion"
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:17:59 2005
Seems to work fine the best I can tell.



cl /domains/eqpool/consumable/greater_ep_potion.c

You wave your hands.

    POOF!!!!

    When the smoke clears you see greater endurance potion.

Ok. (It is in your inventory.)

> la endurance potion

This clear, yellow liquid is known to have some greater refreshing powers.



----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 16:17:59 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8658
date: Thu Jun  9 19:26:13 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8658
Original bug report by Wagro on Thu Jun  9 17:28:32 2005

Object:   /obj/spells/objects/undeads/mummy
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x11y1

This is a follow up to a previous bug report regarding familiars and the kill command. The problem is that the kill command does not work to make the familiar attack a target. In addition to this, ordering the familiar to "order foo help kill" does nothing except return your prompt.

order wraps kill
Wraps looks around the room.
12950

order wraps kill cow
Wraps shakes his head. 
12950

order wraps kill all
Wraps shakes his head.
12950

order wraps help kill
12950

order wraps help score
I will report you my score if you order me to.
12950 
----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 19:19:31 2005
It does not make him kill. It sets him up to kill along with you.

----------------------------------------------------------------------

Wagro wrote on Thu Jun  9 19:20:46 2005

As far as i can see they always automatically enter combat with you regardless of using this command, though they dont start hitting until the round after you start fighting


----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 19:26:13 2005
That is true. It was changed at some point so they are always
in combat when you are. The kill option is obsolete

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  9 19:26:13 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8672
date: Tue Jun 14 17:15:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8672
Original bug report by Lesk on Mon Jun 13 19:45:31 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/swamp/rooms/heart5

You get struck by  attack, but your mist form prevents most of the damage! buy what attack ? nothing agro in the room, guessing its the acid fumes
----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:15:39 2005
Yes that is correct.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:15:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8667
date: Tue Jun 14 17:19:57 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8667
Original bug report by Maduo on Sun Jun 12 23:11:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

5th dagger
----------------------------------------------------------------------

Maduo wrote on Sun Jun 12 23:13:13 2005
tried swinging items at monkey and got this
swing 5th dagger monkey
*Value being indexed is zero.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:19:57 2005
this is a parser error and really not easy for us for us to fix since its in the driver. Even better this happened with an emote which means our abilities within the mud to fix it are even less.





Just going to habe to live with this type of 

problem and since it has no bearing on game play at all I think we can live with it.





----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:19:57 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8662
date: Tue Jun 14 17:26:05 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8662
Original bug report by Wagro on Sat Jun 11 07:16:34 2005

Object:   /domains/eqpool/consumable/greater_healing_potion
Creator:  Unknown
Room:     /domains/castles/rooms/wagro-6

This healing potion only ids to "greater healing potion" not "healing potion"
----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:26:05 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8659
date: Tue Jun 14 17:28:23 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8659
Original bug report by Inside on Fri Jun 10 15:54:45 2005

Object:   /domains/blackavar/anhk/rooms/uudnr
Creator:  Ant
Room:     /domains/blackavar/anhk/rooms/uudnr

for some reason, the room cloned two cakes instead of just one.
----------------------------------------------------------------------

Zifnab wrote on Tue Jun 14 17:28:23 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8637
date: Wed Jun 15 17:59:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8637
Original bug report by Khelekloth on Thu Jun  2 19:28:32 2005

Object:   /obj/spells/objects/ice_pick_ob
Creator:  Unknown
Room:     /domains/illium/center/streets_27_13

drop pick
[ice pick]: You'll have to unwield it first.
remove pick
[ ice pick ]: You are not wielding that.
i
Weight (in lbs): You[100] + EQ[10] = Total[110], Capacity[8%]
        [+-+ Weapons +-+]
(1)  Invisible shield (wielded) (kept)
(1)  Ice pick
        [+-+ Armors +-+]
(1)  Ring of the elements (worn) (kept)
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 17:59:12 2005
We have other reports of this.





----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 17:59:12 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8638
date: Wed Jun 15 18:02:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8638
Original bug report by Inside on Fri Jun  3 00:32:11 2005

Object:   /domains/blackavar/anhk/rooms/dws1e3
Creator:  Ant
Room:     /domains/blackavar/anhk/rooms/dws1e3

i believe this room is supposed to be outdoors, as the other town rooms in this area are
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:02:27 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8642
date: Wed Jun 15 18:03:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8642
Original bug report by Erotica on Sat Jun  4 02:31:03 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/cavern3

demon_kid when I'm killing it, it comes up as "monster"
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:03:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8614
date: Wed Jun 15 18:11:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8614
Original bug report by Wagro on Tue May 31 19:08:09 2005

Bug reported from /domains/gossamer/prophet/market/rooms/shop1--

it seems that when you use repair armor from a ball (from merge materials), the weight of the ball does indeed drop, but it still doesnt clear up inventory space. I.E. my material ball was 65 lbs, but even after using most of the ball up i didnt have any extra room in inv

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:11:47 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8589
date: Wed Jun 15 18:13:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8589
Original bug report by Lucifer on Tue May 24 17:25:35 2005

Bug reported from /domains/everrest/map/x22y42--

battle royale event bugs,,,, cant attack eachother..


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:13:38 2005
other reports of this.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:13:38 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8577
date: Wed Jun 15 18:15:21 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8577
Original bug report by Draco on Fri May 20 18:38:50 2005

Bug reported from /domains/mists/plants/rooms/rain3--

The thornslinger unleashes a fury thorny darts, blasting everyone in the room.

.11 A/D (  4%) Thorn slinger slams you
getting a stray period after the special


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:15:21 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8582
date: Wed Jun 15 18:15:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8582
Original bug report by Proxima on Sun May 22 11:08:30 2005

Bug reported from /domains/illium/center/streets_34_14--

plaque is updating 2x at once!!


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 18:15:29 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8671
date: Thu Jun 16 02:43:00 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8671
Original bug report by Monkey on Mon Jun 13 05:21:53 2005

Object:   /domains/blackavar/necrocity/rooms/mayor_topstairs
Creator:  Guildhall by Snoop, city by Wagro
Room:     /domains/blackavar/necrocity/rooms/mayor_topstairs

ok the mayor which is north of here (cant go in he's agro)
when he does his special and drops in you in cs to kill you, he drops you in a different cs
it looks the same...
-------| New Round |--------
Zeemagx finishes the chant.
Zeemagx mutters the words 'nezer ztrruk'
Zeemagx gathers some energy from his nether body and projects it into a blast of energy at mayor!
Zeemagx's projection of elemental energy hits mayor with asphyxiation damage!
Mayor says to you, 'What the hell are you doing? Get out of my city!'
You blink out of existance.
You break your concentration.
Your concentration is interrupted.
Falling through the air [exits: none]
 You are hundreds of feet above the ground, over what looks like Illium city. You are picking up speed quickly as fall.


You and Zeemagx hit Mayor 2 times.
It doesn't seem possible to go that direction.
475/1033 1820/2255 544/679 0 836,653 11166>

Central Square [exits: fountain, north, south, east and west]
 The heart of Illium, Central Square. Life bustles all around you, even if no other beings but the Lorlings are present. Surrounded on all sides by the trees, you feel as though you are in the middle of an enchanted forest, or a lost world. In the exact center, Illium's Heart stands. The fountain is a monument of sorts, erected by the gods of this world. Inside the trees, you can see pools of water, part of the Gossamer River captured as homes to water beings and as wishing pools. Water surrounds the fountain, and two huge windows, created by the water flowing from the top, cover an inner haven to the fountain.

Some luckless fool has left Ghostly training collar here.
Some luckless fool has left 4 black orbs here.
It seems that someone has left Right foot of an alien lying here.
Darian the destroyer 
Yellow Blob boots lies in the room.
Someone has discarded Emerald helm of Vorysis here.
Some luckless fool has left Eye Amulet of Frank here.
A Crimson Cloak 
Ash's Gauntlet lies here.
A skull ring 
A pair of silk garters 
There are many materials here.
Some luckless fool has left 4 enormous bluish green aquamarines here.
3 very large pure white onyxes lie here, abandoned.
A very large olive green peridot lies in the room.
There are many milky white chalcedonies here.
Someone has left an enormous green chrysoberyl lying on the ground.
It seems that someone has left an enormous clear rock crystal lying here.
A very large light green jade lies in the room.
Someone has left a huge emerald green chrysoprase lying on the ground.
You notice an enormous multicolored tourmaline lying on the ground here.
Some luckless fool has left 2 gigantic shiny black sapphires here.
Someone has discarded Lucifer's Blade here.
It seems that someone has left 2 Quarks Demonhides lying here.
Someone has left Glass Monocle lying on the ground.
3 parasols lie here, abandoned.
Someone has left 2 Gleaming breastplates lying on the ground.
Chainmail of the Dryads lies here.
Someone has left Wooden dagger lying on the ground.
There are many Cherolin Leather Pantses here.
Someone has discarded Kukul here.
Some luckless fool has left Tickle Feather here.
Someone has left 2 tawny red garnets lying on the ground.
2 Skullcrackers lie at your feet.
There are many Long wooden spears here.
A large fountain sits in the center of the square.
An orange pumpkin
Crystal Ball Machine
A black altar
A floating moonflower vine

SPLAT! Your body falls from the sky and is liquified on impact.
You fall to the ground DEAD!
{death}: Monkey died (Falling through the air).
mooT [mooT]: Ronan is now the leader of the party.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

i got a new room and the cs had maduo's familiar's eq and halloween altar and halloween area
----------------------------------------------------------------------

Ixtlilton wrote on Thu Jun 16 02:43:00 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8683
date: Thu Jun 16 16:56:34 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8683
Original bug report by Squee on Thu Jun 16 00:55:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

Height Problems: I've suspected this in the past, but now I am certain of the height/weight ratio being transferred over from "At the Gates of Islands of Myth" to IoM itself. As I reinced, I touched mindflayer and then I hit score, since I was in the gate room. I assume this will show me my height/weight as it should be if I were to type 'Enter Portal' and go into Islands of Myth. On my score, it said I was 4'7 and 85 pounds. Now, I thought that was good for a mindflayer so I typed enter portal. When I arrived in IoM (Adv-Guild to be exactly.) Now, when I got to adv, I typed score and my stats came up as: Size: 4'3". Weight: 79 lb. So in conclusion, I shrunk 4 inches and lost 6 pounds. Because size does have an effect upon what can be carried/held I think this should be brought to attention. Now, if what I did in the Gates of IoM has no correlation I'd like to know so I don't waste time in the future in hopes of getting a favorable height if I pick a small-sized race. Thank you, and I'm sorry for botching up
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 16:56:34 2005
entering the portal reinitializes your height/weight.



This is intentional and not a bug but I forget the exact reason at the moment. It was either for a bug fix or to stop players from entering the mirror hundreds of times trying to get the optimal height.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 16:56:34 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6842
date: Thu Jun 16 18:00:04 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6842
Original bug report by Nezmaniac on Mon Aug  9 05:42:30 2004

Bug reported from /domains/misc/hell_ress_room--

I was in a party with tranquil and artea - artea was leader, and tranquil and I died
artea left the party while tranquil and I were still in hell - I know he didn't disband because tranquil and I could still talk on party channel after he left
however, then when I typed 'ps' (while both tranquil and I were still in hell), I got this:

*Value being indexed is zero.
Trace written to /log/runtime

now the party appears to no longer exist - typing 'ps' doesn't error anymore (just tells me "You are not in a party."), and the party doesn't show up on 'all parties' anymore either


----------------------------------------------------------------------

Marvin wrote on Mon Aug  9 15:53:50 2004
---Mon Aug  9 05:36:54 2004---
*Value being indexed is zero.
Object:  (/std/modules/ansi.c) at line 58

'' at /secure/user#91387 () at /:0
'dispatch_modal_input' at /secure/user#91387 (/secure/user/inputsys.c) at line 318
'' at /obj/pshell#91431 () at /:0
'shell_input' at /obj/pshell#91431 (/std/shell.c) at line 263
'do_c' at /obj/pshell#91431 (/std/shell.c) at line 403
'execute_command' at /obj/pshell#91431 at line 78
'call_main' at /cmds/player/party (/std/cmd.c) at line 23
'main' at /cmds/player/party at line 1007
'test_party' at /cmds/player/party at line 910
'party_status' at /cmds/player/party at line 485
'party_status' at  (/admin/obj/party_ob.c) at line 1411
'colour_truncate' at  (/std/modules/ansi.c) at line 58

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 11 20:21:35 2005
Cant figure this one out. It errors on querying 

ANSI_D->query_translations()[2] which is a static mapping.



----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 18:00:04 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6950
date: Thu Jun 16 20:56:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6950
Original bug report by Inside on Thu Sep  2 08:11:08 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/castle4--

there is a bodyguard in this room that doesn't seem to be doing his job (i.e. blocking any exits)


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 16 20:56:07 2005

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 8685
date: Fri Jun 17 21:22:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8685
Original bug report by Daran on Fri Jun 17 07:20:29 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

emote-vudu does not state name only  the word 'your'
----------------------------------------------------------------------

Cebcurg wrote on Fri Jun 17 21:22:06 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8695
date: Mon Jun 20 20:50:11 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8695
Original bug report by Tranquil on Mon Jun 20 06:29:48 2005

Object:   /domains/eqpool/consumable/greater_mana_potion
Creator:  Unknown
Room:     /obj/spells/objects/womb_room

this item (greater mana potion) does not id to 'mana potion'
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:50:11 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8694
date: Mon Jun 20 20:55:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8694
Original bug report by Maduo on Mon Jun 20 05:01:49 2005

Object:   /obj/spells/objects/lava
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

created a lava block when but i had too little inventory space so it dropped to the room, and now i can't pick it up, i tried get block, get lava, get a block of lava, and nothing is working. the skill: 'mold lava' requires it to be in your inventory to mold it.
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:55:56 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8693
date: Mon Jun 20 20:58:29 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8693
Original bug report by Maduo on Sun Jun 19 19:42:25 2005

Object:   /obj/spells/objects/lava
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

when i was using the skill: 'mold lava' to make lava eq, i picked cloak for slot and it said i shaped the lava in the form of a cloak but i recieved no item in my inventory nor did it drop onto the ground.
im guessing it is probably some sort of inventory bug since i was at 92% capacity
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:58:29 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8692
date: Mon Jun 20 20:59:32 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8692
Original bug report by Tranquil on Sun Jun 19 18:45:37 2005

Object:   /domains/dragon/talgore/dragons/bronze/npc/bronze3
Creator:  Talgore
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room2

this monster (Female Bronze Dragon) does not id to 'female dragon'
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 20:59:32 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8691
date: Mon Jun 20 21:01:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8691
Original bug report by Beranis on Sun Jun 19 14:53:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room21

elven chainmail suit doesn't id to 'elven chainmail suit'
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 21:01:38 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8686
date: Mon Jun 20 21:05:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8686
Original bug report by Nezmaniac on Sat Jun 18 05:28:33 2005

Object:   /domains/eqpool/consumable/greater_mana_potion
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

doesn't id to just "mana potion"
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 21:05:02 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8670
date: Mon Jun 20 21:07:59 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8670
Original bug report by Monkey on Mon Jun 13 05:16:20 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell/rooms/other_side

when you're dead you can't do bug reports
----------------------------------------------------------------------

Zifnab wrote on Mon Jun 20 21:07:59 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8715
date: Wed Jun 29 17:19:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8715
Original bug report by Tranquil on Tue Jun 28 13:35:59 2005

Object:   /domains/mists/gator/camp/items/shtsword
Creator:  Klax
Room:     /domains/mists/gator/camp/camp28

this item does not id to 'shortsword' or 'sharp shortsword'
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:19:37 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8714
date: Wed Jun 29 17:20:01 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8714
Original bug report by Tranquil on Tue Jun 28 13:35:26 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/camp/camp28

sword
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:20:01 2005
Please delete mistaken bug reports.



----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:20:01 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8711
date: Wed Jun 29 17:36:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8711
Original bug report by Proxima on Mon Jun 27 21:25:01 2005

Object:   /domains/city/advguild/adv
Creator:  Unknown
Room:     /domains/city/advguild/adv

cast wall of force with down at old adv
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0
blah blah :)
works on the other directions, it'll say "You must choose a valid exit."
but since down is KINDA a valid exit, (just doesn't show on exit list), you can't wall it and it bugs
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:36:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8709
date: Wed Jun 29 17:40:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8709
Original bug report by Proxima on Sun Jun 26 16:38:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

If you merge materials with no materials in inv, it makes a ball with 0 materials in it.  Just seems like useless clutter considering I could drop that ball and do it all day, then have a bunch of sizeless balls.  Regardless, how did I make something out of nothing?
----------------------------------------------------------------------

Proxima wrote on Sun Jun 26 16:39:39 2005
THERE'S the abuse... if you merge those two balls of 0 materials, you get a ball of 2 materials.
Thus, making mats out of nothing :(

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 17:40:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8707
date: Wed Jun 29 20:20:42 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8707
Original bug report by Warrowarr on Sat Jun 25 17:27:33 2005

Object:   /domains/blackavar/dcastle/rooms/room37
Creator:  Nyx
Room:     /domains/blackavar/dcastle/rooms/room37

say CON Song ON can not look at the tapestry here. If you try, you see the
longdesc in the room instead. I guess 'adjs:' is used in the
add_item, without being in an array.
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:15:35 2005
Actually there is no desc for look at all on this add item.



----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:20:42 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8706
date: Wed Jun 29 20:25:07 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8706
Original bug report by Monkey on Sat Jun 25 01:08:22 2005

Object:   /domains/illium/shops/race_museum
Creator:  Friski and Nyx
Room:     /domains/illium/shops/race_museum

Race Museum [exits: south]
 This building is dim and filled with shadows even though it has plenty of windows and torches to provide light. Statues for every race in the realm fill the building. At the base of each statue is a plaque telling of the race the statue represents. This place was designed to honor all the races and give them all a place to feel welcome.

An interesting looking poster.
1032/1032 2766/2766 512/512 0 2,247,282 11223>

There is no gargoyle here.
1032/1032 2766/2766 512/512 0 2,247,282 11223>
the race statues aren't here
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:25:07 2005
The race statues serve no purpose in that room.



All the information is available from the poster, all races and help race X which the room clearly tells you.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:25:07 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8705
date: Wed Jun 29 20:30:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8705
Original bug report by Jaguar on Fri Jun 24 21:23:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/jaguar/village/rooms/graveyard1

In the room here, "read headstone" should do the same as "look at headstone"
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:30:46 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8704
date: Wed Jun 29 20:31:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8704
Original bug report by Tranquil on Fri Jun 24 15:15:17 2005

Object:   /domains/mists/gator/camp/merc7
Creator:  Klax
Room:     /domains/mists/gator/camp/merc7

the room to the west of this room has an 'east' exit that leads to the room east of here. that exit should instead lead to this room.
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:31:38 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8700
date: Wed Jun 29 20:33:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8700
Original bug report by Nezmaniac on Wed Jun 22 02:11:49 2005

Object:   /domains/eqpool/unique/illiumstar
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/6,10,1

Lizard starts to glow bright red and suddenly it releases a clear, thick, red beam at you.
You is bathed in a soft light as the Star of Illium flares briefly.
*Bad argument 1 to random()
Expected: int Got: 4.050000.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:33:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8699
date: Wed Jun 29 20:36:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8699
Original bug report by Nezmaniac on Tue Jun 21 06:21:32 2005

Object:   /domains/eqpool/unique/illiumstar
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop16

doesn't id to 'star of illium'
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:36:51 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8698
date: Wed Jun 29 20:38:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8698
Original bug report by Tranquil on Tue Jun 21 05:56:15 2005

Object:   /domains/eqpool/consumable/major_mana_potion
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

this item (major mana potion) does not id to 'mana potion'
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 20:38:09 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8608
date: Wed Jun 29 21:47:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8608
Original bug report by Wagro on Mon May 30 08:31:54 2005

Bug reported from /domains/everrest/naraku/rooms/terror_maze--

the monster here repops extremely fast

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:47:02 2005
There are no monsters in the room you reported this from.

 

Please report bugs from the correct room.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:47:02 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8722
date: Wed Jun 29 21:49:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8722
Original bug report by Avenger on Wed Jun 29 21:47:42 2005

Object:   /domains/illium/monsters/Tesselavala
Creator:  Pavilion and Tuk
Room:     /domains/illium/shops/bounty_room

You give Bloodstained eyeball to Tesselavala.
*Value being indexed is zero.
Trace written to /log/runtime

killed the monster in a form that couldnt carry stuff (if it helps)

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:49:39 2005
This most likely happened because I was just making another fix in the bounty code and updated it a few times. Anyone that had active bounties will need to get new ones.



I always forget that.





----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:49:39 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8602
date: Wed Jun 29 21:52:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8602
Original bug report by Oxolotl on Sun May 29 19:47:54 2005

Bug reported from /domains/blackavar/ferax/underworld/rooms/house1--

just done wear all and i get this:
glove of souls: Your Apocalypse staff blocks your using of this object.
It ain't in my inventory


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:52:12 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8592
date: Wed Jun 29 21:56:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8592
Original bug report by Monkey on Thu May 26 06:28:24 2005

Bug reported from /domains/dragon/elements/void/room_0--


Void [exits: north, south, east and west]
 You are in on a featureless plain. White wisps swirl around your legs as if blown by the wind, but you feel no wind. You can see for miles, but there are no landmarks. In fact, there is nothing to be seen at all.

It seems that someone has left 2 rifts lying here.
2 rifts wtf


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:56:09 2005
CAnnot reproduce this.



----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:56:09 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8587
date: Wed Jun 29 21:57:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8587
Original bug report by Draco on Mon May 23 23:42:02 2005

Bug reported from /domains/illium/center/streets_27_17--

minor mana potions do not id as mana potion


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 29 21:57:15 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8727
date: Fri Jul  1 17:21:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8727
Original bug report by Dmitri on Thu Jun 30 21:00:51 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/tenoren/con_rooms/corral_8

When Belgarion talked on Hellspawns guild channel, neither I or Armond could see his messages unless we typed last hellspawns, neither of us had him on ignore. Not sure whats goin on.
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:21:48 2005
Belgarion       Tue Jun 21 21:01:58 Zifnab          spamming the hell out of chat

perhaps you can control yourself and not paste 40 line songs 
onto the channel?

----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:21:51 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8728
date: Fri Jul  1 17:22:53 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8728
Original bug report by Dmitri on Thu Jun 30 22:07:21 2005

Object:   /domains/mists/plants/eq/mmclub
Creator:  Unknown
Room:     /domains/illium/shops/shop_weapon

This club doesnt count as a weapon apparently. When i sell it it tells me:
0 items sold for 0 gold.
Yet the eq is gone.
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:22:53 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8729
date: Fri Jul  1 17:24:06 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8729
Original bug report by Lesk on Fri Jul  1 03:06:40 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/forlorn_forest/rooms/room37

not sure what this is.. l sky and l branches give the same odd result .. upThe branches overhead are slightly less dense and allow some of the sky to show through. < dont get the 'upThe' in any of the other rooms around here
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  1 17:24:06 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8738
date: Sat Jul  2 14:55:27 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8738
Original bug report by Tass on Sat Jul  2 06:25:17 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

object Shapeshifters Collar..?
----------------------------------------------------------------------

Zifnab wrote on Sat Jul  2 14:55:27 2005
if there is a bug here please explain more when you report it again.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  2 14:55:27 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7357
date: Tue Jul  5 01:17:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7357
Original bug report by Ranja on Fri Oct 15 18:17:35 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/8,11,0--

Can someone check if the tiny mushrooms (objects) that grow in theese swamp pits gets removed by the new cleanup system? Havent seen them lately..


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jul  5 01:17:05 2005
hi

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jul  5 01:17:08 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8759
date: Fri Jul  8 05:30:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8759
Original bug report by Wagro on Fri Jul  8 04:37:08 2005

Object:   /domains/mists/mistsmap/x7y55
Creator:  Unknown
Room:     /domains/mists/mistsmap/x7y55

This room is currently the entrance to the wolf quest area. At the moment, there are no exits leading into the area. All of the listed exits go onto the vmap.

Scenic Location [exits: northwest, west, southwest, north, northeast, south, southeast and east]
fffffffff You have the feeling that this area is special
fffffffff 
ffff*ffff 
?ffffffff 
|f?ffffff 
----------------------------------------------------------------------

Zifnab wrote on Fri Jul  8 05:30:38 2005
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Jul  8 05:30:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8763
date: Sat Jul  9 01:10:15 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8763
Original bug report by Draco on Fri Jul  8 19:13:58 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/arena1/room1

mist form
----------------------------------------------------------------------

Draco wrote on Fri Jul  8 19:15:28 2005
say stoneskin down
eheh new bug report system is wierd... anyway im not really sure wtf is gonig on ill paster like the last 20 lines above the problem

18 A/D ( 40%) Ronan splits your torso!
Your mist form partially absorb some of the damage from Ronan's attack, but the nature of the damage still hurts you.
Your skin flushes and then return to its normal pigmentation.
You break your concentration.
Your concentration is interrupted.
Ronan seems to recover from the poison and looks much better.
You have died at the hands of Ronan
arena: Draco has died at the hands of Ronan in the Blackavar Arena.
You somehow escape death!
Your fog pick condenses to ice.
Your brain slows down.
Your heart beats an extra beat.
Your body grows.
Your muscles swell.
You feel stronger.
say mist form down
Your body becomes solid again.
say mist form down
You buzz: mist form down
HP:5/1252 SP: 820/2892 EP: 642/694 EXP: 710,631/3% GP: 124796/9191 EXPL: 12181>

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:10:15 2005
cannot do anything about this after the boot. have to report it 
again.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:10:15 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8764
date: Sat Jul  9 01:11:03 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8764
Original bug report by Tranquil on Fri Jul  8 23:19:09 2005

Object:   /std/race/newbie/unselected
Creator:  Unknown
Room:     /domains/misc/race_select

got this upon touching reinc machine:

Last reincarnation was Fri Jul  8 22:44:31 2005.
You cannot remove a guild item.
There is nothing here that works with that verb.
You enter Islands of Myth in a fresh body.
Turning on channel 'castles'.
Turning on channel 'clans'.
Turning on channel 'event'.
Turning on channel 'death'.
Turning on channel 'inform'.
Turning on channel 'login'.
Turning on channel 'plaque'.
Turning on channel 'ghost'.
Turning on channel 'mudclients'.
Turning on channel 'geek'.
Turning on channel 'arena'.
Turning on channel 'fishing'.
Turning on channel 'bounty'.
Turning on channel 'prots'.
Turning on channel 'vulns'.
Turning on channel 'externals'.
Turning on channel 'enchants'.
Turning on channel 'brethren'.
Turning on channel 'trance'.
Turning on channel 'auction'.
Turning on channel 'caldprots'.
Turning on channel 'rufrinlist'.
Turning on channel 'trades'.
Turning on channel 'myth'.
Turning on channel 'sales'.
Turning on channel 'alerts'.
Turning on channel 'blacksmith'.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You don't have anything worn or wielded.
----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:11:03 2005
Reinc machine is gone for a year and the stack 
trace of the error is gone as well with the reboot.

Report it next year if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  9 01:11:03 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8785
date: Mon Jul 11 18:30:09 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8785
Original bug report by Zifnab on Mon Jul 11 18:30:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

test to see if the bug command is back to the way it used to work.
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 11 18:30:09 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8784
date: Mon Jul 11 18:34:37 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8784
Original bug report by Proxima on Mon Jul 11 17:45:48 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/nightmare/rooms/city/fountain

Large bounties (bmon, zatea) can drop sunnydale items (lethes bramble, some 5tp con shirt).  I personally think its brilliant for the people who never had access to the area, its a cool pool of eq to make bounties worth doing, but you can decide if it's a bug.
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 11 18:34:37 2005
The area no longer exists. The equipment should not be
given out anymore.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 11 18:34:37 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8792
date: Wed Jul 13 04:45:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8792
Original bug report by Ronan on Wed Jul 13 01:16:56 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

wear collar
Do you mean Golden collar, Velvet Collar or ?
I only have Velvet collar in my inv
thanks
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 13 04:45:08 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8793
date: Wed Jul 13 14:20:40 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8793
Original bug report by Smee on Wed Jul 13 09:51:52 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

one of my favorite commands in the game doesn't work right now
the command is called 'who wash my windows'
i remember javier thought, who does all this shit, it might as well wash her windows
and then it could, actually, wash your windows
right now my windows are dirty
please, replace '>who wash my windows'
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 13 14:20:40 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8795
date: Wed Jul 13 17:22:17 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8795
Original bug report by Proxima on Wed Jul 13 17:18:59 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

You play a beautiful melody on the silver flute.
Dojjan gives a silver flute to you.
You play a beautiful melody on the silver flute.
I guess you don't need it to play it?
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 13 17:22:17 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8799
date: Thu Jul 14 20:45:18 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8799
Original bug report by Belgarion on Thu Jul 14 19:11:22 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_18

I was using migrate, when my Zmud decided my playtime was over, so i reconected and got to the link-dead room with the usual error message trace written to blah blah, but sicne khosan once said that it is supposed to happend during strange reconecting during migrate (i got stuck in the air once), i simply thought it wasn't that much of a problem, however it also turned all my channels off, and i have no clue why, it seems i was semi on them, cus when i wrote "myth hi" i only got the yellow zmud input text, no error message or not listed on that channel text, nothing
at all
//belg
----------------------------------------------------------------------

Belgarion wrote on Thu Jul 14 19:14:58 2005
also i lost my form

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 14 20:45:18 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8677
date: Thu Jul 14 20:45:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8677
Original bug report by Proxima on Wed Jun 15 09:06:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /obj/skills/objects/open_sky

In vulture form, attempting to migrate from Evvy to Gossamer, went up into the sky and never came down.  Still there.
----------------------------------------------------------------------

Proxima wrote on Wed Jun 15 09:11:28 2005
Leave/Reconnect gave me *call_other() couldn't find object, Trace written to /log/runtime.
then it reloc'd me to the linkdeath room
and zephyrus's roper arm goes off here, haha

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 15 16:18:02 2005
dbxwhere proxima
*call_other() couldn't find object
Object:  (/std/player.c) at line 815

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'rcv_password' at  (/secure/user/login.c) at line 657
#4: 'existing_user_ready' at  (/secure/user/sw_body.c) at line 72
#5: 'sw_body_handle_existing_logon' at  (/secure/user/sw_body.c) at line 323
#6: 'reconnect' at  (/std/player.c) at line 815

dbxframe proxima 6
------/std/player.c:815 - reconnect()
locals: NULL, NULL, NULL
----------------------------------------------------------------

   20040909 -- Zifnab put this back in. Lots of things rely on query_reconnect_location to
kick players out of places they shouldnt be. Example a spell that moves you to a temporary
room. you go link dead now you get stuck in the room, this will move you out.
*/

    if (stringp(where_was_i))
=>      recon_loc = where_was_i->query_reconnect_location();

    if (stringp(recon_loc))
    {
        if (load_object(recon_loc))
            where_was_i = recon_loc;


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 14 20:45:30 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8817
date: Sun Jul 17 23:01:41 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8817
Original bug report by Wagro on Sun Jul 17 22:39:25 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/ulster/emerald

you cannot type bug  and get into the bug editor that way
----------------------------------------------------------------------

Zifnab wrote on Sun Jul 17 23:01:38 2005
yes you can.

 bug clock
Begin typing your text. ~q to abort, . or ** to end, ~h for help.
-----------------------------------------------------------------

Seems to work just fine best I can tell.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 17 23:01:41 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8828
date: Wed Jul 20 20:51:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8828
Original bug report by Pyromaniac on Wed Jul 20 20:48:18 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

i was in the guantlet last night and i made it to lvl 30, a combat plaque update and a reboot has happened since then, i did die on lvl 30, just wondering if this is a bug or not
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 20 20:51:25 2005
you made it to level 30 but died. so you tied him.

The plaque only stores the highest level and the first 
person to get there.

That is by design to make it easier

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 20 20:51:25 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8788
date: Sat Jul 23 06:41:16 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8788
Original bug report by Wagro on Tue Jul 12 06:23:22 2005

Object:   /domains/dragon/durin/orcs/armor/collar
Creator:  Snoop
Room:     /domains/hyboria/abneon/zelda/castle2/castle2_2_9

Maybe not a bug, but possibly in need of some readjustment.

From experience, it would appear that this collar I have works more often if you are taking damage. When I am taking a lot of damage, especially from the collar itself I can use it about every 3 rounds, which is a little excessive. On the other hand, when I have not taken damage, sometimes it takes around 5-10minutes before i can use it. It's an interesting piece but just want to make sure its working how the creator intended.

On another note, it seems that it always damages around 7-800 hps, but if you use it when you are under that, it just takes you to 0 hps and doesnt kill you. IMO such a neat special should have a chance to kill you.
----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 06:41:13 2005
looks like it works as intended to me...and i should know, shrugleg

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 06:41:16 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8051
date: Sat Jul 23 07:01:30 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8051
Original bug report by Draco on Wed Jan 12 18:23:35 2005

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/13,6,1--

when encephalitis drops without the mob dying, it gives the message twice.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 06:27:15 2005
did i fix this? or is it still true :D

----------------------------------------------------------------------

Draco wrote on Sat Jul 23 06:28:21 2005
let me ask denim or maduo the next time one of them is online since i reinced out.

----------------------------------------------------------------------

Draco wrote on Sat Jul 23 06:44:55 2005
Tahnval tells you: Sometimes yes, sometimes no. AFAIK, it does so only if you were not and are not in combat with the mob. I never see doubled when it drops on a mob I am fighting, but I do see it when it drops on a mob that was infected while I was fighting another mob.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 07:01:27 2005
Added another check for this.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 07:01:30 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8262
date: Sat Jul 23 07:01:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8262
Original bug report by Wumpus on Sat Feb 26 09:03:19 2005

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge5--

There seems to be 2 drop messages for encephalitis. I was only fighting one beaver guard, but got the following in combat:
[ 6] A/D Demon Mutant Guard Beaver hits Wumper.
Demon Mutant Guard Beaver recovers from encephalitis!
Demon Mutant Guard Beaver recovers from encephalitis!
Demon Mutant Guard Beaver feels better.
I thought I would report this, since it seems like there should be only one drop message.
Thanks,
- Wump


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 23 07:01:39 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8845
date: Sun Jul 24 16:24:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8845
Original bug report by Baer on Sun Jul 24 07:07:46 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/baer-2

Every few minutes, for the last couple of days, I have gotten this message:

Quin-Ja tells you: Hiding in a NOTELEPORT area...grow some balls plz!

I've tried logging out for hours, and I have tried ignoring Quin-Ja. Nothing works.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 24 16:24:32 2005
I think it is behaving as it is supposed to.

Perhaps if people do not like it they should kill it?

Need to check with ixtlilton to make sure though

and this is already reported

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 24 16:24:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8839
date: Mon Jul 25 01:45:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8839
Original bug report by Jant on Fri Jul 22 13:04:21 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/11,5,1

quin-ja after the hut has been destroyed now likes to wander.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:45:35 2005
best I can tell from reading the code this is not a bug.



----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:45:35 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8804
date: Mon Jul 25 01:46:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8804
Original bug report by Chrono on Fri Jul 15 23:08:10 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

so, quinja can reloc to cs, and if she hits someone outside of the party, she will reloc to them later on even after she has died once, i'm pretty sure this is a bug
to be specific, a party went from the swamp to cs after entering the hut, left a party member there to blow up the hut and reved them to cs to continue fighting, i suspect that quinja areaed, but i was drawn into combat, and now, quite some time after they've already killed her they are killing her again, and she has reloced to me
----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:46:44 2005
Has nothing to do with areas but the way she was written that is intentional.



----------------------------------------------------------------------

Zifnab wrote on Mon Jul 25 01:46:44 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8853
date: Tue Jul 26 05:28:47 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8853
Original bug report by Inside on Tue Jul 26 05:28:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/malifix/briar_patch/rooms/maze25

my guess is that mobs are bugging. when i enter a room that should have mobs, i get:

*Bad argument 1 to call_other()
----------------------------------------------------------------------

Zifnab wrote on Tue Jul 26 05:28:47 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8811
date: Tue Jul 26 19:00:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8811
Original bug report by Maduo on Sat Jul 16 12:54:37 2005

Object:   /obj/spells/objects/mist
Creator:  Unknown
Room:     /domains/blackavar/tektor/vom/rooms/gen6

not entirely sure on this, but i believe the mist bug where it stays is also generating other bugs with the yellow mist spell.
a genie i was killing tried to cast it, but nothing happened. no msg that he failed to cast it, and no msg that he successfully cast it.
Tall Genie finishes the chant.
Tall Genie mutters the words 'Oh yeah? I have a trick up my sleeve too!'
--------| New Round |--------
----------------------------------------------------------------------

Zifnab wrote on Tue Jul 26 19:00:25 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8786
date: Tue Jul 26 19:00:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8786
Original bug report by Stellerex on Mon Jul 11 18:38:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/west/room/hut14

yellow mist here and i don't think there should be.
----------------------------------------------------------------------

Zifnab wrote on Tue Jul 26 19:00:31 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8858
date: Thu Jul 28 17:04:46 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8858
Original bug report by Draco on Wed Jul 27 05:14:11 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

black silk robes from necro city mayor for some odd reason id to black amulet
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:04:46 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8856
date: Thu Jul 28 17:04:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8856
Original bug report by Roirraw on Wed Jul 27 05:06:16 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/mayor_hallway

black silk robes
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:04:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8855
date: Thu Jul 28 17:06:31 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8855
Original bug report by Mor on Wed Jul 27 02:49:08 2005

Object:   /domains/blackavar/sifl/insects/monsters/termite
Creator:  Sifl
Room:     /domains/blackavar/sifl/insects/rooms/mound

They dont apear to id to either bug or giant
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:06:31 2005


Why should it id to either of those things...



it is quite clearly a giant termite not a giant.

I can see the case for bug and I will add that one but not giant.



FYI giant termite works just fine.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:06:31 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8850
date: Thu Jul 28 17:38:35 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8850
Original bug report by Warrowarr on Mon Jul 25 22:21:01 2005

Object:   /domains/sombre/areas/jaguar/village/objects/roseShadyTable
Creator:  Jaguar
Room:     /domains/sombre/areas/jaguar/village/rooms/rosesmoke

if blackwidow sits on the stool here, this is what i see:
The stool contains:
Blackwidow
Blackwidow contains:
a very large rosey pink star rose quartz
answer enormous yellow topaz
a holy urn
3 enormous rich gold pieces of amber
a gigantic green alexandrite
2 large pale blue zircons
answer enormous red star ruby
2 very large white chalcedonies
2 enormous multicolored tourmalines
a very large yellow peridot
a very large red jasper
2 enormous green chrysoberyls
a huge pinkish red coral
2 huge white pearls
2 enormous dusky red garnets
a huge emerald green chrysoprase
a very large pale yellow green citrine
a holy ankh (worn)
Red gold crown (dazzling) (kept) (worn)
Glass Eye of Hag (kept) (worn)
Whalus Cloak (kept) (worn)
2 Whalus' Staffs
Witch's stocking (kept) (worn)
Leather Armshields of Tiamat (kept) (worn)
Thin leather belt (kept) (worn)
Magical Leggings of Tiamat (Frayed) (kept) (worn)
Amulet of fear (kept) (worn)
Claddah Ring (kept) (worn)
a membership card (kept)
Ring of white gold (kept) (worn)
Silver mirror (kept)
Gloves of Skjarl (kept) (worn)
Breastplate of Darkness (kept) (worn)
a Dusty Monk sandal (kept) (worn)
Cloak of the Stars
a hooded cloak of a druid
Sand Scales
2 very large light green jades
a very large bluish green aquamarine
a very large pale blue quartz
a large pink moss agate
a large light blue smokey quartz
a shady female
a shady male
Ol' dead gutt MacConnell the raider  
Ol' loose cutless MacDiablo the raider  
Ol' squashed knees le Guts the swashbuckler  
Ol' wonky hook Jamerson the freebooter  
i don't suppose it was the intention that i see her full inventory 
when she sits there?
,
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:38:35 2005

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 8847
date: Thu Jul 28 17:53:52 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8847
Original bug report by Inside on Mon Jul 25 05:38:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/inside-1

ring
----------------------------------------------------------------------

Inside wrote on Mon Jul 25 05:39:48 2005
bah, that didn't give you any information. i just wanted to say that the ring doesn't id to golden or ruby (it has a ruby in it) and is very annoying to try to distinguish from most other rings via adjectives.

----------------------------------------------------------------------

Inside wrote on Mon Jul 25 05:40:36 2005
man, i'm batting a thousand. ok, last update. it is the one of the rings you get for completing nimrodel quest.
k, done now

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:53:52 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8843
date: Thu Jul 28 17:57:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8843
Original bug report by Avenger on Sat Jul 23 15:02:09 2005

Object:   /domains/misc/gauntlet/rooms/evil/evil12
Creator:  Unknown
Room:     /domains/misc/gauntlet/rooms/evil/evil12

not sure if it is meant so but when my familiar scores the last blow i'm not pushed to next room so i can rest until fully healed

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:57:20 2005
 @ .here:sear->die(.here:bear)

/domains/guilds/shapeshifter/forms/ss_form.c: "in remove shapeshifter"

/domains/guilds/shapeshifter/forms/ss_form.c: "in remove shapeshifter"

Sear disappears in a puff of smoke.

0

> l

[ /domains/misc/gauntlet/rooms/evil/evil1 ]

Gauntlet 1 [exits: north]

 This nondescript room is yet another room in the gauntlet.



A huge brown bear following Zifnab



--------- Notice I changed rooms here. ------



[ /domains/misc/gauntlet/rooms/evil/evil2 ]

Gauntlet 2 [exits: north]

 This nondescript room is the second room in the gauntlet.



A mangy terrier



Going to have to give more details. This seems to work fine given what details I you put in the report.





----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:57:20 2005

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 8844
date: Thu Jul 28 17:57:44 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8844
Original bug report by Monkey on Sun Jul 24 03:04:54 2005

Object:   /domains/eqpool/level4/eagle_amulet
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/mayor_hallway

l a black amulet
These robes are made out of black silk they feel good to the touch, and look even better.
This armor covers the torso.
It is constructed from Black silk.
It weighs about 4 pounds.
It is in mint condition and is brand new.
 
1007/1007 2163/2710 521/521 54550 800,736 11311 Sli. Good>
shouldn't be a amulet should be robes
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:57:44 2005

Fixed



-----------------

poster: Zifnab
subject: closed bug: 8842
date: Thu Jul 28 17:58:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8842
Original bug report by Daran on Sat Jul 23 03:42:11 2005

Object:   /domains/blackavar/xphere/vampire/eq/nosferatu_cloak
Creator:  Xphere
Room:     /domains/castles/rooms/daran-1

emits light when i dont think it shouldm, it even says it emanted dakrness in the descrioptuin of it
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:58:50 2005
What makes you think it is giving off light?



@ .me:cloak

/domains/blackavar/xphere/vampire/eq/nosferatu_cloak#1522625 ("Dark cloak of

Nosferatu")

> @ .me:cloak->query_light()

-2



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 17:58:50 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8829
date: Thu Jul 28 22:06:55 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8829
Original bug report by Inside on Thu Jul 21 09:34:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x4y15

perk emote (when used at another player) does not actually show the other player's name. i thought that was illegal, and intend on keep thinking it until i'm corrected :)
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:06:55 2005
Its kind of a stupid emote but there is nothing wrong with it. the person doing the emote is known.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:06:55 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8743
date: Thu Jul 28 22:25:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8743
Original bug report by Avenger on Mon Jul  4 01:12:10 2005

Object:   /std/race/drow
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Eponine is currently on my ignore list but it seems that it doesnt work ;(
>ignore
You are ignoring the following players:
Charix, Eponine and Slayn.
>
Eponine molests Lotus.
Eponine tries to choke Gandalf!
Water splashes near the fountain's base.
Gab, the Pawn Broker [sales]: I have a Darian the destroyer for sale for 50,000 gold.
Eponine bitchslaps Lotus!! *WHAP*
etc...

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:25:48 2005
These messages are coming from the item she is wearing that is why you see them they are not coming from her.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:25:48 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8783
date: Thu Jul 28 22:27:12 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8783
Original bug report by Draco on Mon Jul 11 02:29:30 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/olympus/rooms/olymp1n2e

ok i dont really know why this is happening, and it seems to happen with just one person, helios. i ignore him (like many others) yet i am still seeing his news posts instead of skipping them like others.
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:27:12 2005
Cannot reproduce this.



(sales:500) 40 left [q?lLmghsSprRfFTncMDW] >

Ignored post from zeemagx

(sales:501) 39 left [q?lLmghsSprRfFTncMDW] > q

> ignore zeemagx

Stopped ignoring Zeemagx.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 28 22:27:12 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8860
date: Fri Jul 29 00:38:45 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8860
Original bug report by Proxima on Thu Jul 28 22:26:07 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop7

I think you guys changed chant of the high priest to 4 rounds on accident!
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 00:38:40 2005
There are enough real bugs without having to plow
through useless crap. 

If you have a real bug feel free to post it otherwise don't.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 00:38:45 2005

Closed



-----------------

poster: Zifnab
subject: closed bug: 8868
date: Fri Jul 29 19:55:08 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8868
Original bug report by Lesk on Fri Jul 29 17:20:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

grab monkey..
guess what the reply is?
Pushing Monkey is useless. 
grab is a push?
 lol
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 19:55:08 2005
yes. grab, push, pull, press are all synonyms.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 29 19:55:08 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8869
date: Mon Aug  1 11:25:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8869
Original bug report by Wagro on Fri Jul 29 17:50:43 2005

Object:   /domains/events/lloth/equipment/belt/belt7
Creator:  Daneel
Room:     /domains/castles/rooms/wagro-6

This sash comes from the lloth's children event. Would normally typo this, but felt it would be easier to identify with a bug report. anyway, on id it says what special the particular eq piece has. In this case, my special is:

Name : Brown silken sash
             Special : This item seems to be made from spider-silk from the children of Lloth herself!  It seems to be a somewhat strong mana sink, sucking mana from all hostile to the wearer.  It seems to grant some of Lloth's knowledge of magic to the wearer, enabling them to cast a lot more quickly.  The magical nature of Lloth's children saturates the mater
         Armor class : About 1 

As you can see, the message for the special is cut off, and I cannot see what other powers my equipment has
----------------------------------------------------------------------

Wagro wrote on Fri Jul 29 21:31:09 2005
Would also like to add that this alleged casting faster bonus does not appear to be working. I wore this piece of equipment and chain casted the spell floating disc with essence eye maxxed, watching it slowly drop from the full casting time to zero. repeated this several dozen times, concluding that it must not be functioning.

----------------------------------------------------------------------

Wagro wrote on Sat Jul 30 00:44:31 2005
Apparently Ixtlilton changed something so the special actually does work, but i casted 200 2 round evoker bravo spells and the special went off only twice, seems like this is excessivly low considering the special is supposed to help me cast "a lot more quickly"

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:25:48 2005
as said i fixed this - praise the snoop

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:25:51 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8873
date: Mon Aug  1 11:27:39 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8873
Original bug report by Draco on Sat Jul 30 06:28:15 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop1

mayor's amulet does not id as such
----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:27:39 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8877
date: Mon Aug  1 11:48:25 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8877
Original bug report by Highpriest on Sun Jul 31 04:05:41 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/fountain

Sexy Sphyx exclaims 'Highpriest get ready, you are going back to hell!'
HP: 680|1022 SP: 1831|3789 EP: 700|700
[Highpriest]: has some minor cuts and bruises.
[Sexy Sphyx]: is in awful condition.
Psycho Sphyx notices the scars he inflicted on Highpriest and gets ready for battle.
Psycho Sphyx recognizes Highpriest and attacks!
Psycho Sphyx stuns you with the force of his attack!
Misty Jungle [exits: southwest, north, south, southeast, northwest and west]
 A tropical jungle stands before you. Tropical plants run wild through the area. You can see an ancient tree to the far west.
Mist drifts through here. Two bigger trees have formed an entrance here. Flowers bloom all the tree tops lightning up the top
of the jungle. The rain falls a bit stronger here, but the cove of the jungle keeps you mostly dry.

A disc made of air floating above Highpriest.
Sexy Sphyx   (wounded)
Psycho Sphyx  (wounded)
Psycho Sphyx  (wounded)
SUMMARY
Login time: 2h7m27s  Exp Earned: 9424979
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         0         |      14751     |
|     Criticals taken     |         10        |      15397     |
|     Stuns inflicted     |         31        |      9992      |
|       Stuns taken       |         0         |      2627      |
|     Dodges Performed    |         38        |     114284     |
|         # deaths        |         5         |       770      |
|         # reincs        |         0         |       225      |
'--------------------------------------------------------------'

I have noticed stuns taken these few days don't get recorded in summary

-HP
----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:48:25 2005
can't reproduce this
it adds if you get stunned, if you avoid the stun it doesn't add so either this has been fixed already or it's MIS...i'm thinking 2 :D

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:48:25 2005

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8879
date: Mon Aug  1 11:57:20 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8879
Original bug report by Blackwidow on Sun Jul 31 14:19:14 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/islandmap/server/x9y44

aura of healing
----------------------------------------------------------------------

Blackwidow wrote on Sun Jul 31 14:26:59 2005
I understand that the aura of healing spell is meant to be
cast on the tank and not on the healer.  My tests show otherwise
(tests done with somewhat varying align and 80% in spell)

base tank     healer
1360 1480     1660
1440 1470     1400
1400 1230     1720
1480 1520     1460
1530 1370     1400
1180 1610     1460
1680 1520     1670
1140 1510     1530
1530 1390     1580
1620 1320     1750
1440 1215     1550
1550 1170     1170
1230 1700     1420
1160 1560     1590
1290 1170     1730
1500 1230     1480
1630 1480     1430
1360 1450
1390 1650
1290 1770
1600



AVG
1419 1409     1544
% improvement
-0,74 8,77

If this is the way it is meant to be, than i guess it wasn't a bug.
I think the help file could be better written in any case :)

----------------------------------------------------------------------

Blackwidow wrote on Sun Jul 31 14:28:56 2005
my spaces are getting eaten for some reason. the last 3 entries under tank should be under healer.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:57:17 2005
dunno what i was thinking when i made the spell, or if i was thinking at all
in any case it was messed up, should work now

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:57:20 2005

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 8881
date: Mon Aug  1 11:59:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8881
Original bug report by Blooje on Mon Aug  1 05:28:47 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/brook/brook2/rooms/room22

report
----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:59:50 2005
ok


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 11:59:50 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6986
date: Mon Aug  1 13:46:51 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6986
Original bug report by Zifnab on Thu Sep  9 22:00:47 2004

Bug reported from /domains/outside_city/farms/farm1/map/x26y23--

we need to look into fixing the cave wyvern. Its getting slaughtered every boot

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 13:46:51 2005
this is not a bug newb
but i think i have upped him after this report

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 13:46:51 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7266
date: Mon Aug  1 14:10:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7266
Original bug report by Slayn on Tue Oct  5 21:08:28 2004

Bug reported from /domains/illium/buildings/mage/rooms/caf_hall4--

it seems you can pick and choose how long mana drain takes
eg:
Mana drain: ################
Mana drain: ################
Mana drain: ########
Mana drain: ################
Mana drain: #########
Mana drain: ##############
Mana drain: ########
Mana drain: ###########
Mana drain: #########
these were all taken from the first few seconds of casting. so in theory
if you have a really long mana drain you just recat to get a better on
i dont know if it is a qc issue. i had some suggestions to address 
wear all
this but the more i think about it i realise i dont have a very good grasp
on how things work in the mud. just pointing out this can be abused.

thanks
slyna


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  5 21:28:21 2004
its always been like that.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:10:45 2005
exactly

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:10:48 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7277
date: Mon Aug  1 14:11:48 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7277
Original bug report by Ranja on Wed Oct  6 15:36:37 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field7--

Was killing giants and did 'give gems to mourn' and:

You give a very large white moonstone to Mourn.
Giant moans at Ranja gives a very large white.
Giant moans at Ranja gives a very large white.
You give a small bright green oriental emerald to Mourn.

messed up emotes?


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:11:48 2005
guess we could remove the emotes the giants use, or you can deal with the fact that it is imperfect
for now lets try nr 2

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:11:48 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7286
date: Mon Aug  1 14:20:50 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7286
Original bug report by Ca on Fri Oct  8 21:02:13 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder3--

I messed up and created a holy urn when my inventory was full.  Now it moves it to the room though (typically a holy urn dests when you drop it).  Now its on the floor and can't be picked up.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:20:44 2005
looks like this has been fixed

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:20:50 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7664
date: Mon Aug  1 14:20:56 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7664
Original bug report by Moridin on Thu Nov 25 18:32:27 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

cast summon on holy
tell holy you are being summoned bottle: #
You finish the chant.
You mutter the words 'Brrrrng oooope'
You perform an intricate series of gestures and summon the powers of your gods. A white mist forms over your head and a holy container appears from the heavens.
Unable to move holy urn to your inventory.. trying the room.
Succeeded in moving the item to the room.


get urn
You aren't able to take it.




----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:20:56 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7671
date: Mon Aug  1 14:22:02 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7671
Original bug report by Lagduf on Sat Nov 27 09:00:04 2004

Bug reported from /domains/blackavar/city/arena/challenge_room--

are yellow mist spheres suppose to work in arena too ?


----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:21:59 2005
sure they are
that is...if they work, if they don't work that is intentional too

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug  1 14:22:02 2005

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 7726
date: Mon Aug  1 14:23:38 2005

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7726
Original bug report by Soulleech on Sat Dec  4 04:40:10 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field3--

Scylla: *Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

bugs when a weapon specials and kills a mob.
only bug when item is from santa. Dont seem to
depend on minion.


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Ixtlilton wrote on Mon Aug  1 14:23:38 2005
hmm
i think i fixed this, or i thought about fixing it
lets hope it's the first one

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Ixtlilton wrote on Mon Aug  1 14:23:38 2005

Closed



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poster: Ixtlilton
subject: closed bug: 7965
date: Mon Aug  1 16:15:28 2005

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Report Number: 7965
Original bug report by Switchblade on Sun Dec 26 12:54:47 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

tried to use repair undead on my vampire, got this

You are ready to perform your skill.
You repair Rummie some.
*math: sqrt(x) with (x < 0.0)
Trace written to /log/runtime



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Ixtlilton wrote on Mon Aug  1 16:15:28 2005
pretty sure this was fixed

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Ixtlilton wrote on Mon Aug  1 16:15:28 2005

Closed



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poster: Zifnab
subject: Fixed bug: 8646
date: Mon Aug  1 16:19:01 2005

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Report Number: 8646
Original bug report by Lucifer on Sun Jun  5 18:24:00 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room35

Are one supposed to be able to enter this portal with The Elven Headmage present ?
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Zifnab wrote on Mon Aug  1 16:19:01 2005

Fixed



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poster: Ixtlilton
subject: Fixed bug: 7980
date: Mon Aug  1 16:20:13 2005

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Report Number: 7980
Original bug report by Beranis on Wed Dec 29 11:48:01 2004

Bug reported from /domains/hyboria/lorien/map/x2y6--

'A small elven boy' doesn't id to elf

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Ixtlilton wrote on Mon Aug  1 16:20:13 2005
looks like it does, but i'll pretend i fixed it

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Ixtlilton wrote on Mon Aug  1 16:20:13 2005

Fixed



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poster: Zifnab
subject: Fixed bug: 8554
date: Mon Aug  1 16:21:55 2005

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Report Number: 8554
Original bug report by Maduo on Thu May 12 09:23:23 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

normally only the headmage is in this room when you first enter, and you have to kill him to open the portal, but the portal doesn't seem to be cleaning up right or something.
Headmage's Study [exits: down]
Gravebane the high zombie ( Maduo's )  
Terminate the wraith ( Maduo's )  
Blight the vampire ( Maduo's )  
The Elven Headmage  
A white portal



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Zifnab wrote on Mon Aug  1 16:21:55 2005

Fixed



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poster: Zifnab
subject: Fixed bug: 8040
date: Mon Aug  1 16:22:26 2005

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Report Number: 8040
Original bug report by Dojjan on Sun Jan  9 16:35:17 2005

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room35--

Headmage's Study [exits: down]
 This room is unlike any other in this entire camp. The room is a complete sphere, rather than the half spheres of the meditation rooms that the other mages use, but instead of it being made of stone, it is as if it were the inside of the earth. The room has roots coming out of the wall, and layers of rock that have been deposited over the eons can be seen.

The Elven Headmage  
A white portal
This is in Wagro elfs and the portal shouldn't be here. It should disappear when the headmage appears.


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Zifnab wrote on Mon Aug  1 16:22:26 2005

Fixed



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poster: Zifnab
subject: closed bug: 7454
date: Mon Aug  1 16:23:26 2005

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Report Number: 7454
Original bug report by Monkey on Wed Oct 27 08:40:44 2004

Bug reported from /domains/castles/plain/castleshop--

Of course Slint knows that castle doors are gone, but does he know how to count?

Slint says: I can sell you these items:

     1) A New Castle ............... 350000
2) An Extra Room .............. 25000
4) A Chest .................... 75000
5) A Safe ..................... 100000
6) A Portal ................... 10000
7) A Trophy Case .............. 20000



Slint says: Be sure to read the disclaimer (look at disclaimer) before making any purchases!
#3 was doors.


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Zifnab wrote on Mon Aug  1 16:23:26 2005
Yes he can count. And he decided that there was some code based on those numbers the he did not want to modify so he didn't.



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Zifnab wrote on Mon Aug  1 16:23:26 2005

Closed



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poster: Ixtlilton
subject: closed bug: 8021
date: Mon Aug  1 16:59:34 2005

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Report Number: 8021
Original bug report by Temuthril on Fri Jan  7 11:55:14 2005

Bug reported from /domains/illium/shops/shop_blacksmith--

I typed "help skill casting" and looked at it, and it said
that the guild level is 'beta', altough there arent any beta guilds...


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Ixtlilton wrote on Mon Aug  1 16:59:31 2005
beta level skills/spells will continue to exist since the skills/spell level decides how powerful they are and how much they cost to train etc.

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Ixtlilton wrote on Mon Aug  1 16:59:34 2005

Closed



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poster: Ixtlilton
subject: closed bug: 8034
date: Mon Aug  1 17:04:35 2005

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Report Number: 8034
Original bug report by Eponine on Sun Jan  9 00:09:44 2005

Bug reported from /domains/illium/center/streets_27_17--

SHOWING PLAYERS BELONGING TO abjurer GUILD ONLY
I should be on this list


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Ixtlilton wrote on Mon Aug  1 17:04:35 2005
ok

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Ixtlilton wrote on Mon Aug  1 17:04:35 2005

Closed



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poster: Ixtlilton
subject: closed bug: 8221
date: Mon Aug  1 17:14:20 2005

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Report Number: 8221
Original bug report by Beranis on Sat Feb 19 18:38:47 2005

Bug reported from /domains/outofwhack/waz/chess/rooms/board64--

calc 0.3*100
Answer 30.000002
Erm, I'm not the best mathematician, but that doesn't seem quite right.


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Ixtlilton wrote on Mon Aug  1 17:14:20 2005
if you don't need the calculator, dont use it

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Ixtlilton wrote on Mon Aug  1 17:14:20 2005

Closed



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poster: Ixtlilton
subject: Fixed bug: 8254
date: Mon Aug  1 17:15:05 2005

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Report Number: 8254
Original bug report by Dmitri on Fri Feb 25 18:11:18 2005

Bug reported from /domains/illium/center/streets_27_17--

I'm a ghost on the living plane, but i cant do anything.
-Dmitri
Ps. This happened because i participated in the battle royale, then died due to a monster, then deleo moved me to cs.
((


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Ixtlilton wrote on Mon Aug  1 17:15:02 2005
this should be fixed

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Ixtlilton wrote on Mon Aug  1 17:15:05 2005

Fixed



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poster: Ixtlilton
subject: closed bug: 8255
date: Mon Aug  1 17:17:32 2005

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Report Number: 8255
Original bug report by Zifnab on Fri Feb 25 18:33:00 2005

Bug reported from /wiz/zifnab/workroom--

battle royale event does not check for dead people when moving them.

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Ixtlilton wrote on Mon Aug  1 17:17:32 2005
pretty sure i fixed it yeah

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Ixtlilton wrote on Mon Aug  1 17:17:32 2005

Closed



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poster: Ixtlilton
subject: closed bug: 8268
date: Mon Aug  1 17:19:05 2005

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Report Number: 8268
Original bug report by Beranis on Sun Feb 27 06:27:05 2005

Bug reported from /domains/illium/buildings/adv/adv1--

I cured disease earlier on Soulleech. My training was 87%. I'd just trained it. I'd not used the spell before (well least not that I remember). I failed 6 times. However, I succeeded 9 times before he finally managed to recover from the disease. Is this right? If the 'success' is intentionally a partial one, please could we have a message that indicates that?


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Ixtlilton wrote on Mon Aug  1 17:19:02 2005
this was also taken care of...

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Ixtlilton wrote on Mon Aug  1 17:19:05 2005

Closed



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poster: Ixtlilton
subject: closed bug: 8319
date: Mon Aug  1 17:20:35 2005

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Report Number: 8319
Original bug report by Lotus on Sat Mar 12 00:31:58 2005

Bug reported from /domains/illium/center/streets_27_17--

I joined the battle royale event, and when it started it transported me to elite guard of shi seng
which killed me, i went to hell, w to ress room, and the nexttime i look im back at cs
but still dead.
tigran fixed it, yayz tnxz :)


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Ixtlilton wrote on Mon Aug  1 17:20:35 2005
think this one was fixed yeah

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Ixtlilton wrote on Mon Aug  1 17:20:35 2005

Closed



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poster: Ixtlilton
subject: closed bug: 8445
date: Mon Aug  1 17:26:50 2005

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Report Number: 8445
Original bug report by Highpriest on Mon Apr 11 06:25:09 2005

Bug reported from /domains/blackavar/necrocity/rooms/school_downhall--

Walking deads can't go above level 10 (for special levels)... I'm not sure but I think the special levels are bugged

-HP


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Ixtlilton wrote on Mon Aug  1 17:26:38 2005
no
they're no
*not

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Ixtlilton wrote on Mon Aug  1 17:26:50 2005

Closed



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poster: Zifnab
subject: Fixed bug: 8862
date: Mon Aug  1 19:08:18 2005

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Report Number: 8862
Original bug report by Daran on Fri Jul 29 01:56:36 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-2

exp ticket not iding to exp ticket
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Zifnab wrote on Mon Aug  1 19:08:18 2005

Fixed



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poster: Zifnab
s