-----------------

poster: Zifnab
subject: closed bug: 2680
date: Mon Apr 22 15:35:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2680
Original bug report by Xerious on Wed Apr  3 03:59:56 2002

Bug reported from /domains/blackavar/valley/rooms/forest_rm12--

Tere is a bug in the Valley of New Adventures along the east rooms of the area.  They link to one room going out and another room coming back west.  Its like the coder accidently linked the westbound paths to the second row over.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr  9 14:47:21 2002
show me this.  I cannot find it, and please report
from the room where it happens at.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:35:28 2002
No answer.  closing the report.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:35:31 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2769
date: Mon Apr 22 15:40:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2769
Original bug report by Zifnab on Mon Apr 22 15:40:15 2002

Bug reported from /wiz/zifnab/workroom--

test test test test test test test test test tset test test test test test


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:40:27 2002
blah

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:40:36 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2766
date: Mon Apr 22 15:42:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2766
Original bug report by Zifnab on Sun Apr 21 01:26:49 2002

Bug reported from /domains/blackavar/city/arena/challenge_room--

when closing a bug report, we send a closed message first, then a message saying it was updated, shoudl only be the first message

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:42:33 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2691
date: Mon Apr 22 15:44:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2691
Original bug report by Chewba on Fri Apr  5 01:45:09 2002

Bug reported from /domains/hyboria/uncle/monks/wr7--

Disarm now states that when you try to wield all is says 
There is nothing here that works with that verb.
I'm sure it used to tell you your hand was too sore


----------------------------------------------------------------------

Daneel wrote on Sun Apr  7 15:57:37 2002
Trying it out, this message is because it can't decide what to 
wield.  If I type, 'wield a dagger', it works fine.  What exactly
are you typing?

If this is a change, it's a change in the verb, not the skill.

----------------------------------------------------------------------

Chewba wrote on Sat Apr 13 15:45:41 2002
Iwas typing wield all

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:44:24 2002
this is really a toss up, the direct_wield_obj's return 
that it failed due to the disarm wait.  The option is to show
the error message for every item that tried to wield.

Never been really happy with the way the multiple's failed.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:44:27 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2701
date: Mon Apr 22 15:45:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2701
Original bug report by Zephyrus on Sat Apr  6 10:32:26 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room4--

ZeProtS [[[WRATH on BLADE DOWN]]]
ZeProtS (({{INTUITIVE AWARENESS DOWN}}))
ZeProtS (({{INNER WALLS DOWN}}))
this is the second time i have entered the elf area with a healer following me, the 2 gate guards were already dead when we arrived, i walked passed the gate guards room and my healer was un party followed and left on the other side of the gate, it was unlocked when i walked through but locked when he tried, since the guards were cleared already i dont have the key to unlock the gate and i have to use a lodestone to get out of the area, the gates need to be passable for exiting the area without 
a key.
zeph


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:45:24 2002
passed to wagro to fix.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:45:27 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2705
date: Mon Apr 22 15:45:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2705
Original bug report by Elfangor on Sat Apr  6 20:24:16 2002

Bug reported from /domains/outside_city/farms/farm1/map/x19y40--

i bought the never hungry wish, however im getting hungry.
elf


----------------------------------------------------------------------

Zifnab wrote on Tue Apr  9 14:54:54 2002
is this still the case?

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:45:51 2002
No answer closing.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:45:54 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2724
date: Mon Apr 22 15:59:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2724
Original bug report by Siffar on Thu Apr 11 16:55:27 2002

Bug reported from /domains/dragon/island/ferry--

Guild prerequisites on new web page and on in-game info file
at guild master are not coherent for oneiromancers. Maybe
this should be adjusted.



----------------------------------------------------------------------

Zifnab wrote on Thu Apr 11 21:29:38 2002
please explain what you mean, they are genreated from 
the same code?

Unless you are talking about the guild leader by 'in game'

----------------------------------------------------------------------

Siffar wrote on Thu Apr 11 23:43:18 2002
Ok, if I compare the requirements for joining a guild given 
on the webpage and the ones given when asking a guild master
for guild information, then I notice a few differences:

Oneiromancers: 
Asking the master gives...
Maxxed in mystics. Maxxed in one of the following: telekinetics, witch.

On the webpage it looks like this...
Oneiromancers         Telekinetics, Mystics or Witch


Psionists:
Asking the master gives...
Maxxed in psychics. Joining this guild requires completion of two 
                    psychics gamma guilds.

On the webpage it looks like this...
Psionists             Mystics, Witch


Watchers of the night:
Maxxed in telekinetics. Maxxed in one of the following: witch, mystics.

On the webpage it looks like this...
Watchers of the night    Telekinetics, Witch


Therefore I wondered, which one is correct. Can I join psionist oneiro
with mystic+witch or with tele+witch? 

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 12 17:54:12 2002
Always trust ingame information. I recently changed requirements,
dunno if web pages are automatically updated. 

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:59:32 2002
The guildtree info was just rebuilt, but always trust the in game
stuff over the web page/command.  Their are complexities built
into the guild masters that can not automatically be determined by
the code to generate the web page.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:59:32 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2729
date: Mon Apr 22 16:00:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2729
Original bug report by Chrono on Fri Apr 12 06:46:18 2002

Bug reported from /domains/blackavar/map/x15y37--

i dont know, but i seem to not be regening. i get this message: The light here tires you.

i'm pretty sure the help file for minotaur doesnt say anything about not regening in light, as i did not see one in the help file =P, anyway, just curious whats up. uhh i can give a list of eq that i'm holding/wearing, etc. if you need.

thanks, chrono


----------------------------------------------------------------------

Chrono wrote on Fri Apr 12 06:54:45 2002
ok, i found it is the golden gauntlets causing me not to tick/tock, umm can that be fixxed? minos are supposed to regen even in light, no? since help file doesnt say anything about being able to see in the dark?

----------------------------------------------------------------------

Chrono wrote on Fri Apr 12 11:01:03 2002
ok, well i thought it was the gauntlets, but i came back here to gold some. and i still get the same message: The light here tires you., i'm not really sure whats wrong.


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 16:00:05 2002
need to get a wizard while its happening, after the fact is
near impossible on this.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 16:00:07 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2740
date: Mon Apr 22 16:00:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2740
Original bug report by Trigon on Mon Apr 15 01:14:06 2002

Bug reported from /domains/city/shops/blacksmith--

I'm not exactly sure if this is a bug or not, but the Glass Eye of Hag seems to drop to Like new very fast, but only take like 1k to repair.  I believe I repaired mine yesterday, and now today after only fighting in the arena and doing a little gold, it is like new again, but took around 1k to repair. Just thought I'd report this in case it is a bug.


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 16:00:55 2002
it is no differant than any other item.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 16:00:58 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2744
date: Mon Apr 22 16:01:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2744
Original bug report by Morphius on Tue Apr 16 00:28:12 2002

Bug reported from /domains/mists/mistsmap/x10y57--

report my Horned Skull has just disapeared from my inv.. I don't know how but It has.. It was kept.. For sure..

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 16 01:43:25 2002
when 

and things dont just disappear, care to give some more 
details?

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 16:01:14 2002
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 16:01:14 2002

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 2768
date: Mon Apr 22 16:03:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2768
Original bug report by Siffar on Mon Apr 22 14:21:51 2002

Bug reported from /domains/city/streets/_9_7--

not really sure if this is a bug, but i was told, that eq stats
are not affected by racial skill/spell max. I have a Chaos Ring which adds 2% to all spells.
Unfortunately, the spells percentage does not pass my
racial max of 95%.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Apr 22 16:03:32 2002
all spells/skills don't go above racial maxes

----------------------------------------------------------------------

Ixtlilton wrote on Mon Apr 22 16:03:44 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2770
date: Mon Apr 22 16:41:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2770
Original bug report by Waz on Mon Apr 22 16:07:02 2002

Bug reported from /domains/city/advguild/explore_room--


This may very well be MIS, but I have been trying to test this over the
past week or so in quite a few different parties and on all different
types of mobs.

When I put up a vuln (usually phys vuln) on a xp monster and then follow
it with weaken willpower (the stun disrupt), the monster seems to take a 
boatload more damage and die much more quickly than it should.
I was just wondering if weaken willpower was having an effect it should
not.

This has worked with both MA's and blasters, and parties with mixed.
The damage they take just seems unusually high.

-Waz


----------------------------------------------------------------------

Sigwald wrote on Mon Apr 22 16:31:32 2002
I doubt it has any other effect. Thing is if you stun a monster,
you usually do extra damage in melee so in that way, weaken
willpower can considerably enhance the damage output of
a fighter/ma party. Now if you say this works also with only
blasters, that's a bit strange... I'll have a look. 

----------------------------------------------------------------------

Sigwald wrote on Mon Apr 22 16:41:05 2002
Actually figured out what was wrong, thx for the report.

----------------------------------------------------------------------

Sigwald wrote on Mon Apr 22 16:41:08 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2771
date: Tue Apr 23 00:49:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2771
Original bug report by Baste on Mon Apr 22 18:59:04 2002

Bug reported from /domains/blackavar/valley/rooms/forest_rm21--

oneiromancer guild leader is in the newbie valley
eat a corpse
eat a corpse
when i talk to her it welcomes me to the guild hall and
gives me info.
eat a corpse


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 23 00:48:59 2002
I forgot what room I was in earlier.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 23 00:49:29 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2776
date: Tue Apr 23 13:46:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2776
Original bug report by Crickle on Tue Apr 23 13:20:59 2002

Bug reported from /domains/hyboria/paw/fire/fire20--

ss
ss
hello, i'm not totally sure if this is a bug so don't hurt me if it isn't;) the age plaque is not displaying me, i should be under lu with 18 some odd weeks. is it another level cut off?  sincerely, mike nugent aka crickle**
hello, i'm not totally sure if this is a bug so don't hurt me if it isn't;) the age plaque is not displaying me, i should be under lu with 18 some odd weeks. is it another level cut off?  sincerely, mike nugent aka crickle **
hello, i'm not totally sure if this is a bug so don't hurt me if it isn't;) the age plaque is not displaying me, i should be under lu with 18 some odd weeks. is it another level cut off?  sincerely, mike nugent aka crickle


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 23 13:46:42 2002
you are also not on the exp plaque, thats why

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 23 13:46:54 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2777
date: Wed Apr 24 04:20:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2777
Original bug report by Biorn on Tue Apr 23 17:33:14 2002

Bug reported from /domains/city/advguild/plaque_room--

I typed "steal gig from grax" and didn't get any xp? think it needs some
looking into

biorn


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 24 04:20:16 2002
We will take care of that tomorrow.  Look for the 'steal exp from
Graxon button.'

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 24 04:20:19 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2780
date: Wed Apr 24 08:58:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2780
Original bug report by Ant on Wed Apr 24 08:08:38 2002

Bug reported from /domains/guilds/cleric/altar_room--

use style preference ->

## ------- /obj/skills/style_preference.c:58
## Wrong number of arguments to query_points_cost
    Expected: 2  Got: 1
##      user->heal_ep(query_points_cost(user));
##                                           ^ 

eh?


----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 08:58:45 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2779
date: Wed Apr 24 09:02:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2779
Original bug report by Erec on Wed Apr 24 07:41:07 2002

Bug reported from /domains/blackavar/city/arena/challenge_room--

the arena room should be nosummon - I could use astral projection in it

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 09:02:51 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2763
date: Wed Apr 24 10:38:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2763
Original bug report by Kaos on Sat Apr 20 13:26:38 2002

Bug reported from /domains/blackavar/city/plroad4--

chain elemental bolts object should be dested when leaving the arena
they keep hitting people outside


----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 10:38:08 2002
Ok normally should work properly now. Please test it again and
report if it still does not work properly.

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 10:38:08 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2773
date: Wed Apr 24 10:39:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2773
Original bug report by Shiranai on Tue Apr 23 04:50:11 2002

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,4,3--

twang is an illegal emote because it fits the definition.


----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 10:39:53 2002
Deleted.

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 10:39:53 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2752
date: Wed Apr 24 10:43:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2752
Original bug report by Lucky on Wed Apr 17 23:59:02 2002

Bug reported from /domains/castles/rooms/artea-9--

hurm potions from cauldrons kill castle guards, and i got xp from my guard...didnt know it would kill her, just messing around. She also droped gold and a gem.

----------------------------------------------------------------------

Mixer wrote on Fri Apr 19 11:15:53 2002
well castle guards are a monster like any other in the game, no?

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 19 15:07:18 2002
not supposed to be really killable, was only pk at one point.

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 10:43:08 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2767
date: Wed Apr 24 11:16:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2767
Original bug report by Fezzick on Sun Apr 21 23:44:10 2002

Bug reported from /domains/outside_city/swamp/rooms/swamp5--

I'm sitting in this Murky swamp (on RDC) and just want to note one thing...
 
It's a great area - nicely done, etc - and faik no one kills here despite the mobs being a decent size - and it's for one reason: These bugger special like it's their one and only purpose in life.
 
I'm talking about every round, just about (90% of em).  Could it be that they _shouldn't_ be able to do them so often, especially considering that they're not the worlds largest mobs...
 
I think it would make the are playable from an Xp-perspective if it could be found that an 'adjustment' was in order.
 
- Fezz


----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 11:16:12 2002
Adjusted some of these mobs.

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 11:16:12 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2778
date: Wed Apr 24 13:06:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2778
Original bug report by Harrison on Wed Apr 24 02:30:27 2002

Bug reported from /domains/blackavar/valley/rooms/under_rm7--

hmm...exits are missing from this room. I assume this is a bug. :-)

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 10:49:59 2002
What you mean exactly my missing exits?
The room got 5 exits to the 5 rooms that lead into it...

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 24 12:52:09 2002
I forgot to update it, i went to the room, and there were no
exits.  I updated it and it ws fine, must of errored while
loading.

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 13:06:51 2002
Closing then...

----------------------------------------------------------------------

Sigwald wrote on Wed Apr 24 13:06:51 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2783
date: Thu Apr 25 03:12:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2783
Original bug report by Darc on Thu Apr 25 01:55:37 2002

Bug reported from /domains/outside_city/noobie/rooms/shack--

when you talk to a guild master or ahab it registers a typo. what wrong?


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 25 03:12:29 2002
looks like its one of your aliases/commands, works fine for me

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 25 03:12:29 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2784
date: Thu Apr 25 03:12:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2784
Original bug report by Lurch on Thu Apr 25 02:49:13 2002

Bug reported from /domains/city/advguild/age_room--

Whenever I try to 'look at all on plaque' in the room with the age plauqe ot the kills plaque, I see
*printable strings limited to length of 10000.
Trance written to /log/runtime

I hear it works for other people


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 25 03:12:41 2002
lower the value you use for rows.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 25 03:12:45 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2748
date: Thu Apr 25 10:56:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2748
Original bug report by Bahgtru on Tue Apr 16 15:34:41 2002

Bug reported from /domains/hyboria/sven/mord/temple/room/altar--

I went link-dead (Ok, I was zapped) and when I came back, my cauldron was still there, filled with fluid, but I couldn't mix a potion, getting the message: You do not have a cauldron to mix a potion here.

Came back several hours later, cauldron was still there, filled with fluid, same deal.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 16 15:35:06 2002
dont get zapped

----------------------------------------------------------------------

Bahgtru wrote on Tue Apr 16 15:36:08 2002
It's not getting zapped that's the point, it's the fact that the cauldron is now an object in the room that I can't use

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 16 17:11:08 2002
If that was my answer to the bug fix, i woudl of 
closed it as well. 

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 10:55:57 2002
Well actually zap destroy the body so it forces a new body on the 
player and therefore the cauldron cannot be used. Imho that's
no bug at all. I'll restate what Zif said, don't get zapped.

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 10:56:00 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2760
date: Thu Apr 25 11:32:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2760
Original bug report by Trunks on Fri Apr 19 06:50:22 2002

Bug reported from /domains/city/streets/_9_7--

hmm help eq_decay needs to be updated.. it still states our old eq decay rules and not the "decays only in combat"


----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 11:32:25 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2781
date: Thu Apr 25 11:32:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2781
Original bug report by Tyreal on Wed Apr 24 17:05:35 2002

Bug reported from /domains/dragon/el_tajin/rooms/pathx2y3--

I attacked a Metal Guardian with chain elemental bolts,
and for some reason my bolt didn't dispel properly after the fight
It said the ball dissapeared after i killed it, but it kept saying -
'You have to concentrate over the elemental ball and cannot cast any spell at the moment!'
and when i tried to dispel it. it said i didn't have one to dispel.


----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 11:32:43 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2759
date: Thu Apr 25 15:23:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2759
Original bug report by Arkangyle on Fri Apr 19 04:08:38 2002

Bug reported from /domains/blackavar/city/arena/arena1/room1--

I was fighting Trunks in the arena:

Trunks has died at the hands of Arkangyle
[arena]: Trunks has died at the hands of Arkangyle.
The undine spirit inside Arkangyle's nature's blade hurls a bolt of ice towards Trunks!
*Bad argument 1 to sscanf
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Arkangyle wrote on Fri Apr 19 04:09:14 2002
Forgot to mention, that special was from the undine blade in the woodsman guild tree.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 19 04:09:56 2002
dbxwhere arkangyle
*Bad argument 1 to sscanf
Expected: string Got: 0.
Object: /domains/blackavar/city/arena/challenge_room at line 65

#0: 'heart_beat' at /std/race/drow#152454 (/admin/std/combat/combat.c) at line
1600
#1: 'do_round' at /std/race/drow#152454 (/admin/std/combat/combat.c) at line
672
#2: 'do_combat_round' at /std/race/drow#152454 (/admin/std/combat/combat.c) at
line 573
#3: 'special_attack' at /obj/skills/objects/natures_blade#153060 at line 158
#4: 'hit_me' at /std/race/gargoyle#147029 (/admin/std/combat/combat.c) at line
392
#5: 'die' at /std/race/gargoyle#147029 (/admin/std/combat/death.c) at line 45
#6: 'call_hooks' at /std/race/gargoyle#147029 (/std/object/hooks.c) at line 121
#7: '' at /domains/blackavar/city/arena/challenge_room ()
at /:0
#8: 'player_died' at /domains/blackavar/city/arena/challenge_room at line 65



dbxframe arkangyle 8
------/domains/blackavar/city/arena/challenge_room.c:65 - player_died()
locals: NULL, NULL, NULL
----------------------------------------------------------------

  /* get the arena number they died in. */
  int tnum = environment(who)->query_arena_num();
  object sign;
int num;
=>if (sscanf(tnum, "%d", num) != 1)
  num =0;
if (num==0 && (environment(who) != this_object()) )

    {
      MONITOR->tell_wizards(who->query_userid()+" died with arena "


Died in the challenge room, not the arena.

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 11:29:05 2002
Zif have you done anything with this? Ix mentioned it did not 
happen again somehow...

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 25 15:23:49 2002
Yes, I think daneel fixed it..


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 25 15:23:52 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2721
date: Thu Apr 25 15:36:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2721
Original bug report by Shiranai on Thu Apr 11 03:25:01 2002

Bug reported from /domains/city/streets/_9_7--

bartering lets me make money off of shop stuff, I buy flower of 1500gold for about 1200, and if bartering kicks in, I sell flower for more than 3000gold, giving myself a profit.


----------------------------------------------------------------------

Daneel wrote on Thu Apr 11 03:44:02 2002
Which shop?

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 15:36:41 2002
This is not a problem with bartering but the fact that these
flowers have random values (which is not a very good idea).
So sometimes you may seem to make money out of it. But it's not
really the case...
Or really, depends on luck. Not a good idea to have random values anyway.

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 15:36:41 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 2787
date: Fri Apr 26 05:09:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2787
Original bug report by Oxolotl on Thu Apr 25 19:55:54 2002

Bug reported from /domains/guilds/natureguard/guild_hall--

i try to train intuitive awareness at natures shield guild and it wont work
says guild does not offer skill
is this somthing to do with new 'sylvan guard' thing cos according to website the skill doesnt seem to exist


----------------------------------------------------------------------

Daneel wrote on Fri Apr 26 05:08:52 2002
No, it's because the skill is in nature's blade, not in nature's shield

----------------------------------------------------------------------

Daneel wrote on Fri Apr 26 05:09:01 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2662
date: Fri Apr 26 09:32:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2662
Original bug report by Olivaw on Sun Mar 31 07:52:53 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room6--

Knife-throwing is causing extra weapon wields without the 
corresponding unwields, which means if the knives have stats, 
the player stats keep going up, and up, and up, ....

This doesn't happen absolutely every time, but it happens 
often enough.  See Daneel or I if you need help reproducing 
the problem.



----------------------------------------------------------------------

Sigwald wrote on Tue Apr  2 09:32:26 2002
Hmm changed throw knife code slightly. Could that particular problem
be linked to a heart shot succeeding or does it happen whatever
you aim at ? 

----------------------------------------------------------------------

Daneel wrote on Tue Apr  2 16:46:40 2002
I was only aiming at heart, but it wasn't only when it succeeded.

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 09:32:29 2002
Closing that one till I can be sure its reproducable.

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 09:32:32 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2736
date: Fri Apr 26 10:11:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2736
Original bug report by Snoop on Sat Apr 13 19:10:26 2002

Bug reported from /domains/city/streets/_9_7--

food_status() should be based on % rather than #, now i'm stuffed at 80% hunger just because i'm big


----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 10:51:51 2002
Could you precise exactly what's wrong there ? 

----------------------------------------------------------------------

Snoop wrote on Thu Apr 25 17:24:51 2002
Well, the food status, that deplays hunger status in score, hungry, full, stuffed etc is based on how much food you have eaten and since a bigger race can eat more than a small one it should be based on %. Like a giant shouldn't be stuffed after eatin the same amount of food as a small vinnipier.

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 10:11:54 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2788
date: Fri Apr 26 12:47:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2788
Original bug report by Trunks on Thu Apr 25 20:59:13 2002

Bug reported from /domains/dragon/level3/d3agon15--

was killing black drags.. using shock.. the special for the spell went off just as it died:
Black dragon whines in pain as the blast crushes his mind and he loses his concentration.


then got this:
*Bad argument 2 to present()
#GAG
Expected: object Got: 0.
Trace written to /log/runtime
#GAG


----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 12:47:22 2002
Modified slightly shock to (i think) avoid that problem.
Report again if it somehow occurs still.

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 12:47:22 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2789
date: Fri Apr 26 13:12:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2789
Original bug report by Shiranai on Fri Apr 26 03:23:00 2002

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room38--

pulled lever room south of here, got this:
You pull the lever!
*sKReeEK*
*puNtPuNT* *fLOP* *FlOp*
The device starts to make ill-omened noises...
The apparatus starts to shake, rattle and roll as if it was going to explode into million pieces!!
You yell 'Exit stage north'!
You run away!
*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 13:12:55 2002
Not sure exactly what happened, made a few changes, hopefully
its fixed (at least did not error for me).
Just blame Durin if anything still bugs ;D. 

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 13:12:55 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2786
date: Fri Apr 26 13:21:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2786
Original bug report by Kaos on Thu Apr 25 18:52:28 2002

Bug reported from /domains/castles/rooms/kaos-12--

just wondered if someone messed up some code while tuning
up ma for midbies. i have > 100% in all skills, 110% in most,
and about every 5th tiger claw, i get "You have failed to master
your kung fu stance" or whatever.. using dragon stance (at 114%)
Same thing happens with Blonk.
(yes, of course my tiger stance is > 100%)


----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 12:36:28 2002
The module that defines this check has not changed in ages.
So unless you're doing something wrong, it is the same
as before...

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 13:21:16 2002
Checked that with 105+ skills, with dragon style properly on
I do not miss tiger claw. Not one. I do believe you did foobar
something (could have been that a skill reset messed up something,
dunno).

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 26 13:21:16 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2797
date: Sat Apr 27 17:47:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2797
Original bug report by Litho on Sat Apr 27 12:01:40 2002

Bug reported from /domains/dragon/level5/d5agon36--

You finish the chant.
You mutter the word 'muahahahaha!'
You feel the true power of a focused mind!
You cackle maniacally and torture Red dragon.
*Undefined function called: apply_abjuration
Trace written to /log/runtime
You finish the chant.
when used pearl got that..nfc :)


----------------------------------------------------------------------

Sigwald wrote on Sat Apr 27 17:40:29 2002
Who the hell restored spells with pearl anyway ?

----------------------------------------------------------------------

Sigwald wrote on Sat Apr 27 17:47:05 2002
Disabling spells on that pearl. First they bug, and secondly
it needs to be tuned some.

----------------------------------------------------------------------

Sigwald wrote on Sat Apr 27 17:47:09 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2798
date: Sat Apr 27 17:47:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2798
Original bug report by Smee on Sat Apr 27 15:00:14 2002

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk3--

I was using pearl of power to hit this ladybug (with psychic torture)


The pearl shoots out a stream of white light engulfing the head of Ladybug disrupting its thoughts. It releases the power fully then extinguishes completely.
You finish the chant.
You mutter the word 'muahahahaha!'
You cackle maniacally and torture Ladybug.
*Undefined function called: apply_abjuration
Trace written to /log/runtime



----------------------------------------------------------------------

Sigwald wrote on Sat Apr 27 17:47:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2796
date: Sat Apr 27 18:19:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2796
Original bug report by Kachua on Sat Apr 27 06:32:31 2002

Bug reported from /domains/outside_city/aviary/rooms/room56--

I am under level 15 and upon typing health, it says that i have 79% hunger, and upon typing score it shows me as full and not stuffed.  I assume i should still be under the newbie bonus of never hungry.


----------------------------------------------------------------------

Sigwald wrote on Sat Apr 27 18:19:44 2002
So what? You do not become hungry as a newbie, that does not mean you have
to be at 100%... Doesnt change anything anyway.

----------------------------------------------------------------------

Sigwald wrote on Sat Apr 27 18:19:44 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2799
date: Mon Apr 29 11:30:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2799
Original bug report by Celine on Sat Apr 27 23:49:31 2002

Bug reported from /domains/castles/rooms/petra-5--

think tick
dark red belt does not id to dark belt or red belt.


----------------------------------------------------------------------

Sigwald wrote on Mon Apr 29 11:30:06 2002

Fixed



-----------------

poster: Aurik
subject: >Fixed bug: 2799
date: Mon Apr 29 16:44:55 2002

On Mon Apr 29 11:30:06 2002 Sigwald wrote post #39:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 2799
> Original bug report by Celine on Sat Apr 27 23:49:31
2002
> 
> Bug reported from /domains/castles/rooms/petra-5--
> 
> think tick
> dark red belt does not id to dark belt or red belt.
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Apr 29 11:30:06 2002
> 
> Fixed
> 
> 

"dark red" is a singular adjective, while it may be argued
effectively that "red belt" should be a valid id, I do not believe
that the belt should id to "dark belt" as it isn't a dark belt ...
the dark adjective is modifying the color red and not the belt
itself.

-----------------

poster: Daneel
subject: Fixed bug: 2801
date: Tue Apr 30 01:02:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2801
Original bug report by Erec on Sun Apr 28 04:15:46 2002

Bug reported from /domains/dragon/el_tajin/rooms/pathx12y6--

This is the eastern edge of the pyramid, not the western

----------------------------------------------------------------------

Daneel wrote on Tue Apr 30 01:02:19 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 2803
date: Tue Apr 30 01:32:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2803
Original bug report by Wagro on Mon Apr 29 04:32:07 2002

Bug reported from /domains/misc/split_rooms/rooms/entrance--

i bought a voodoo doll from gwaul on hyboria, and couldnt sacrifice it because the only way to get to the sacrifice room was to reinc. i reinced and the doll dested. would be nice if either we could sacrifice the doll at the hyboria doll, or he didnt sell them. also a reimb for the destroyed doll we be most apreciated


----------------------------------------------------------------------

Daneel wrote on Tue Apr 30 01:32:51 2002
I think this should be fixed - the gwaul in the mortal world should 
no longer let you buy dolls.

If you see any problems with either gwaul, let me know, though.


----------------------------------------------------------------------

Daneel wrote on Tue Apr 30 01:32:57 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 2808
date: Wed May  1 14:22:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2808
Original bug report by Ferret on Tue Apr 30 22:18:47 2002

Bug reported from /domains/hyboria/uncle/monks/br2--

uhh i only had attack trained to 81% and i looked at them a min ago and its at 91% just thought i would tell you all so i didnt get in trouble er anything


----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:22:56 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 2809
date: Wed May  1 14:23:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2809
Original bug report by Ferret on Tue Apr 30 22:26:08 2002

Bug reported from /domains/hyboria/uncle/monks/br7--

uhh ignore post 2808 i just realized it was from a skill someone used on me


----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:23:35 2002
You can use the "bt" command to edit your own bug reports, rather
than submit new ones commenting on old ones.

----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:23:38 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 2810
date: Wed May  1 14:29:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2810
Original bug report by Rodo on Wed May  1 06:26:20 2002

Bug reported from /domains/hyboria/uncle/monks/blr20--

--------| New Round |--------
You go BeZerK!
12 A/D (  2%) You slam blue robed monk with your Giant maul.
17 A/D (  6%) You destroy blue robed monk with your Hammer of Power.
You perform an excellent display of weapon skill.
You take advantage of Monk's helplessness to inflict greater damage!
17 A/D (  5%) You destroy blue robed monk with your Giant maul.
15 A/D (  4%) You blast blue robed monk.
You perform an excellent display of weapon skill.
You score a CRITICAL hit!
29 A/D ( 28%) You disintegrate blue robed monk with your Hammer of Power!
Your Giant Maul slams into Monk's head unleashing dark unholy fury!
Blue robed monk falls to the ground DEAD!
loot
dig grave
You receive 7921 exp.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
You grab Bo Stick from Monk's corpse.
You grab Blue Robes from Monk's corpse.
You get 770 gold coins.
Done. You looted 1 corpse.

got this error (something with special perhaps)


----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:29:11 2002
dbxwhere rodo

*NO TARGET sent to a targetted action!!
Object: /std/race/giant#123344 (/std/modules/messages.c) at line 477

#0: 'heart_beat' at /std/race/giant#123344 (/admin/std/combat/combat.c) at line
1600
#1: 'do_round' at /std/race/giant#123344 (/admin/std/combat/combat.c) at line
672
#2: 'do_combat_round' at /std/race/giant#123344 (/admin/std/combat/combat.c) at
line 573
#3: 'special_attack' at /domains/everrest/coal/baalgor/weapons/g-maul#123371 at
line 37
#4: 'combat_targetted_action' at /std/race/giant#123344
(/std/modules/messages.c) at line 517
#5: 'combat_targetted_action2' at /std/race/giant#123344
(/std/modules/messages.c) at line 477

----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:29:17 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 2812
date: Wed May  1 14:36:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2812
Original bug report by Myrddin on Wed May  1 10:09:41 2002

Bug reported from /domains/hyboria/uncle/monks/enterance--

shouldnt this room be outside?>


----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:36:23 2002
I can think of arguements why it wouldn't, but they probably 
aren't as good as those for.  Fixed.

----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:36:26 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 2813
date: Wed May  1 23:37:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2813
Original bug report by Siffar on Wed May  1 20:25:21 2002

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room38--

Hi, i am in orc castle here...
After pulling the lever I got:
1179 1367 586 6798 >pull lever
You pull the lever!
*sKReeEK*
*puNtPuNT* *fLOP* *FlOp*
 The device starts to make ill-omened noises...
1179 1367 586 6798 >
1179 1367 586 6798 >l
Exercise chamber [exits: north]
 The room before you unfolds to an extensive circular cave. The floors have
been smoothed and are suitable to live and sleep on, however the walls are
ragged and resemble a natural cave. Occasional splashes of blood give this room
a grim color and there is a mangled corpse of an orc in the corner. A large
machine of some kind lies in the middle and next to it there are some
dumb-bells.

Nahtyr the Mindflayer  

1179 1367 586 6798 >The apparatus starts to shake, rattle and roll as if it was going to explode into million pieces!!
Nahtyr yells 'Exit stage north'!
Nahtyr runs away!
Nahtyr leaves north.
You flee in terror, north!
You run away!
In midst of the urukhai [exits: east, south and west]

Nahtyr the Mindflayer  

You run into the room sucking air.
*Array index out of bounds.
Trace written to /log/runtime



----------------------------------------------------------------------

Daneel wrote on Wed May  1 23:37:04 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 2814
date: Thu May  2 17:06:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2814
Original bug report by Koma on Thu May  2 11:49:01 2002

Bug reported from /domains/city/sanc/sanctuary--

'help regeneration' should be updated. Ticks are no longer at +-45 seconds, i think the interval is close to 60 seconds. And everybody regens in combat.



----------------------------------------------------------------------

Daneel wrote on Thu May  2 17:06:21 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 2817
date: Fri May  3 23:01:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2817
Original bug report by Prophet on Fri May  3 03:00:06 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/ceo1--

You scream in agony from the fire!
Your fire body answers Your attack and burns you!
(this is in the demon hotel place on Oddworld)


----------------------------------------------------------------------

Zifnab wrote on Fri May  3 03:17:28 2002
care to be a bit more descriptive of the actual problem here?
I hate guessing.

----------------------------------------------------------------------

Prophet wrote on Fri May  3 03:20:55 2002
In the Demon Hotel, on the far northeast side of odd world.. there is a few rooms that have an area trap.. with the fireplaces.. "You scream in agony from the fire" .. upon getting that message, my Body of Fire counterattacked the damage.. but it attacked me =P "Your fire body answeres Your attack and burns you!" 
Sorry about the lack of clarity in the last one

----------------------------------------------------------------------

Daneel wrote on Fri May  3 23:01:00 2002

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 2713
date: Sat May  4 02:42:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2713
Original bug report by Lu on Mon Apr  8 02:06:54 2002

Bug reported from /domains/dragon/samael/second_pale/rooms/kinkyroom--

hi, lu again

Im in one of the 'water' rooms in the pales area.  Whats supposed to happen, is i enter the water, fishies kick me, and i swim out of the water.  Found 2 problems with this.

First, if i get stunned, i wont leave the room, and i get stuck in a nonav room, unless i choose to die, which brings us to part 2.

If you kill the fishies you still cant leave, meaning if oyu want to die and arent a nether mage you need to get someone to enter the room, to make the fishies appear again.

-lu


----------------------------------------------------------------------

Ixtlilton wrote on Sat May  4 02:41:52 2002
the stun thing is fixed with marvin's change and you move even if the fishs die

----------------------------------------------------------------------

Ixtlilton wrote on Sat May  4 02:42:11 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2825
date: Mon May  6 14:47:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2825
Original bug report by Celine on Mon May  6 12:59:00 2002

Bug reported from /domains/outside_city/docks/whackdock--

I logged on today and when typing in my password I left out the last letter in it by accident. I hit enter and was logged on to my character. Re-tried mutliple times and it worked.. but only with 1 letter missing at the end that I could find.
<-Thanks->Celine


----------------------------------------------------------------------

Zifnab wrote on Mon May  6 14:47:45 2002
the password is limited to 8 characters, if your password is
more htan 8, the rest are always ignored.

----------------------------------------------------------------------

Zifnab wrote on Mon May  6 14:47:45 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 2827
date: Tue May  7 04:37:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2827
Original bug report by Fox on Tue May  7 00:43:33 2002

Bug reported from /domains/city/buildings/bank--

Azarian Winged Cloak doesn't id to "azarian cloak"


----------------------------------------------------------------------

Daneel wrote on Tue May  7 04:37:55 2002
Added adj. "azarian" to all azarian event prizes.

----------------------------------------------------------------------

Daneel wrote on Tue May  7 04:37:58 2002

Fixed



-----------------

poster: Sigwald
subject: >>Fixed bug: 2799
date: Tue May  7 15:59:31 2002

On Mon Apr 29 16:44:55 2002 Aurik wrote post #40:
> On Mon Apr 29 11:30:06 2002 Sigwald wrote post #39:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 2799
> > Original bug report by Celine on Sat Apr 27 23:49:31
> 2002
> > 
> > Bug reported from /domains/castles/rooms/petra-5--
> > 
> > think tick
> > dark red belt does not id to dark belt or red belt.
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Sigwald wrote on Mon Apr 29 11:30:06 2002
> > 
> > Fixed
> > 
> > 
> 
> "dark red" is a singular adjective, while it may be argued
> effectively that "red belt" should be a valid id, I do not believe
> that the belt should id to "dark belt" as it isn't a dark belt ...
> the dark adjective is modifying the color red and not the belt
> itself.

Gee, you are picky at times... Okie will id to red belt or dark red belt 
and that's it.

-----------------

poster: Sigwald
subject: closed bug: 2806
date: Tue May  7 20:44:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2806
Original bug report by Asharak on Tue Apr 30 10:19:54 2002

Bug reported from /domains/blackavar/shedge/_4_5--

I don't know what happened:
You finish the chant.
You mutter the words 'Enose Moc Ebowt!'
You feel the true power of a focused mind!
You connect with Trobbit and cause his brain cells to split at an alarming rate.
Trobbit screams in pain as his mind is pulled from his body.
Trobbit falls to the ground DEAD!
You receive 141 exp.
You grab berserker guild relocator from Trobbit's corpse.
You get 140 gold coins.
Done. You looted 1 corpse.;*Bad argument 2 to present()
You wave your broom creating a warm golden glow of energy that descends on you spreading its healing power.



----------------------------------------------------------------------

Sigwald wrote on Tue Apr 30 10:20:54 2002
------/arch/obj/spells/attack_spell.c:351 - spell_hit(1954, "psionic", 0)
locals: NULL, 10.000000, NULL
----------------------------------------------------------------
   */
void spell_hit(int dam, string dtype, object hitter, object target)
{
  int mast;
  float deflect = 10.0;
=>  mixed belt = present("KNIGHT BELT", target);

  if (cant_be_avoided)
    {
      target->hit_me(dam, dtype, hitter);
      return;


----------------------------------------------------------------------

Sigwald wrote on Tue May  7 20:44:49 2002
Sort of weird that target is 0, added a check.

----------------------------------------------------------------------

Sigwald wrote on Tue May  7 20:44:49 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2823
date: Tue May  7 21:04:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2823
Original bug report by Tomten on Sat May  4 02:14:04 2002

Bug reported from /domains/city/streets/_1_7--

You go BeZerK!
Red Dragon City Guard dodges your attack.
[18] A/D (  3%) You blast Red Dragon City Guard extremely hard with your Giant maul!
[13] A/D (  1%) You knock Red Dragon City Guard flying with your Giant maul.
[16] A/D (  2%) You crush Red Dragon City Guard in his eyes.
You score a stunning blow on Red Dragon City Guard!
[12] A/D (  1%) You slam Red Dragon City Guard with your Giant maul.
Your Giant Maul slams into Red Dragon City Guard's head unleashing dark unholy fury!
Your Giant Maul slams into Red Dragon City Guard's head unleashing dark unholy fury!
Red Dragon City Guard says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Red Dragon City Guard falls to the ground DEAD!
You receive 26128 exp.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Sat May  4 03:05:54 2002
Hm.
This is Coal's maul again.  I fixed it yesterday or the day before,
and from my reading of the code, it should be fixed.  I'm not sure
why it happened again.  Any ideas?

----------------------------------------------------------------------

Sigwald wrote on Tue May  7 21:04:10 2002
This item can do two specials in same round, so target can die in between 
the two specials... need to check for target being valid...

----------------------------------------------------------------------

Sigwald wrote on Tue May  7 21:04:10 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2824
date: Tue May  7 21:05:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2824
Original bug report by Jaguar on Sat May  4 15:12:22 2002

Bug reported from /domains/everrest/tpost/harbor--

This room needs to be marked indoors


----------------------------------------------------------------------

Sigwald wrote on Tue May  7 21:05:19 2002
Well it is indoors....

----------------------------------------------------------------------

Sigwald wrote on Tue May  7 21:05:22 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2826
date: Tue May  7 21:14:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2826
Original bug report by Jordali on Mon May  6 21:08:49 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/hut23--

OK, a problem in paladin area with monsters that wouldn't die...
yet gave exp as if dying, repeatedly.  We left as soon as we figured out
the spam wasn't us dying, but a bug where we were getting more exp than we should.
We tried another paladin, and it gave us extra exp again, so it wasn't just the
one paladin.  We then went to ogres, and the problem was gone.
Here is a text capture of the area where the bug occured:

--------| New Round |--------
You finish the chant.
You mutter the words 'koyt HCl buuuuurnnn'
You do not have enough blood.
Balinor reports Hp: 1995 (2103)  Sp: 846 (846)  Ep: 360 (1244)
Sleepy looking paladin warrior prepares himself to use a skill.
Paladin warrior hits Balinor 2 times.
Balinor hits Paladin warrior 6 times.
You begin to chant.
[1310/1310][2214/3093][286][2,512,529-28%]>
Paladin warrior is in very bad shape.

[1310/1310][2214/3093][286][2,512,529-28%]>
Balinor tells Tahnval, Fox, Uno, Graxon, Lamir, Nitemare, Ian, Direwolf, Oxolotl and you : sup
Nol finishes the chant.
Nol mutters the words 'dfjize ezihfo'
Nol uses its magic powers to gather all the surrounding dust and particles into a huge magical rock. It then hurls it violently at sleepy looking paladin warrior, smashing it right into his chest!
Sleepy looking paladin warrior breaks his skill use.
Sleepy looking paladin warrior says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Sleepy looking paladin warrior falls to the ground DEAD!
You receive 46966 exp.
You are drained by Lagduf's mana drain spell.
--------| New Round |--------
Sleepy looking paladin warrior says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Sleepy looking paladin warrior falls to the ground DEAD!
You receive 46965 exp.
Sleepy looking paladin warrior says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Sleepy looking paladin warrior falls to the ground DEAD!
You receive 46964 exp.
Balinor reports Hp: 1952 (2103)  Sp: 842 (846)  Ep: 360 (1244)
Sleepy looking paladin warrior says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Sleepy looking paladin warrior falls to the ground DEAD!
You receive 46963 exp.


and sometime later
Sleepy looking paladin warrior breaks his skill use.
Sleepy looking paladin warrior says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Sleepy looking paladin warrior falls to the ground DEAD!
You receive 46953 exp.
*math: sqrt(x) with (x < 0.0)
Trace written to /log/runtime
Nahtyr finishes the chant.
Nahtyr mutters the words 'Raiesdn Har Kof'


I personally received approximately 1.1 M exp from this bug, in aparty with lorric, balinor, nol, direwolf, and myself.
h


----------------------------------------------------------------------

Zifnab wrote on Mon May  6 21:10:08 2002
dbxwhere jordali
*math: sqrt(x) with (x < 0.0)
Object: /std/race/vampire#103410 (/std/living/alignment.c) at line 24

#0: 'heart_beat' at /std/race/vampire#103410 (/admin/std/combat/combat.c) at
line 1600
#1: 'do_round' at /std/race/vampire#103410 (/admin/std/combat/combat.c) at line
672
#2: 'do_combat_round' at /std/race/vampire#103410 (/admin/std/combat/combat.c)
at line 551
#3: 'do_the_attack' at /std/race/vampire#103410 (/admin/std/combat/combat.c) at
line 1496
#4: 'do_weapon_attack' at /std/race/vampire#103410 (/admin/std/combat/combat.c)
at line 1012
#5: 'hit_me' at /domains/mists/snoop/paladin_camp/npcs/paladin_warrior#126496
(/admin/std/combat/combat.c) at line 392
#6: 'die' at /domains/mists/snoop/paladin_camp/npcs/paladin_warrior#126496
(/std/monster/monster_death.c) at line 389
(/std/monster/monster_death.c) at line 389
#7: 'mod_align' at /std/race/vampire#103410 (/std/living/alignment.c) at line
56
#8: 'get_shift_value' at /std/race/vampire#103410 (/std/living/alignment.c) at
line 24
dbxframe jordali 8
------/std/living/alignment.c:24 - get_shift_value()
locals: -130.000000, 1000, 26, -1005
----------------------------------------------------------------
  if (mon_align >0)
    mod = (1000 + align) * mon_align * mon_level / 1000.0;
  else
    mod = (1000 - align) * mon_align * mon_level / 1000.0;
  if (mon_align >0)
=>    mod = -sqrt(mod);
  else
    mod = sqrt(-mod);
  return to_int(mod);
}



could not reproduce this.  Did we by chance get new familiars int he game
or anything?

----------------------------------------------------------------------

Jordali wrote on Mon May  6 21:37:13 2002
Nahtyr was in party too
And the amount I made was between 1.0 and 1.5M

----------------------------------------------------------------------

Sigwald wrote on Tue May  7 21:14:37 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 2829
date: Tue May  7 21:46:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2829
Original bug report by Oz on Tue May  7 20:49:28 2002

Bug reported from /domains/blackavar/xphere/vampire/rooms/room16--

just casted nightmare of vertigo at nosferatu, got this message:
You weave a nightmare of a bottomless pit and sends it after Nosferatu.
Nosferatu seems to still have a sense of vertigo!

that was the first time i casted that on him. how could he already be effected by it?



----------------------------------------------------------------------

Daneel wrote on Tue May  7 21:46:29 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 2831
date: Wed May  8 05:47:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2831
Original bug report by Rizzly on Wed May  8 02:05:43 2002

Bug reported from /domains/city/islandmap/x4y30--

The food my bear is bringing me is not showing up in my inventory.


----------------------------------------------------------------------

Rizzly wrote on Wed May  8 02:06:58 2002
Sorry, my inv was full, and it was on the ground.  However, I wasn't getting a message saying something like "your bear tried to give you the fish, but you couldn't carry it."

----------------------------------------------------------------------

Zifnab wrote on Wed May  8 05:47:51 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2835
date: Thu May  9 14:13:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2835
Original bug report by Fox on Thu May  9 10:06:15 2002

Bug reported from /domains/guilds/kungfu/toad--

Forged Ego is a usage skill. It should not be allowed a max for guild level.


----------------------------------------------------------------------

Zifnab wrote on Thu May  9 14:08:53 2002
what is a 'max for guild level'?

----------------------------------------------------------------------

Zifnab wrote on Thu May  9 14:13:14 2002
this is not a bug.  Bugs are things that do not work as intended.

----------------------------------------------------------------------

Zifnab wrote on Thu May  9 14:13:14 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 2820
date: Fri May 10 10:20:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2820
Original bug report by Fnylte on Fri May  3 09:35:30 2002

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom8--

You feel the power of the white moon strengthen your spell.
You pray for Dritthil and the gods hear you out, healing none of his wounds and
    refreshing him all.
The Gods bring to you a gift of gratitude from Dritthil of 2000 in gold!
There is no dritthil here.

Dont think the : There is no... is supposed to appear...
Dont kill me if its supposed to be a typo-rep.


----------------------------------------------------------------------

Daneel wrote on Sat May  4 04:22:06 2002
This looks like a response trig you have to him tithing you, not
part of the spell itself.  Do you have any triggers off of the 
tithe?

----------------------------------------------------------------------

Daneel wrote on Fri May 10 10:20:01 2002
Explainable by normal (non-buggy) means, and not reproducible anyway.

----------------------------------------------------------------------

Daneel wrote on Fri May 10 10:20:04 2002

Closed



-----------------

poster: Dram
subject: closed bug: 2832
date: Sat May 11 07:06:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2832
Original bug report by Siffar on Wed May  8 13:43:10 2002

Bug reported from /domains/guilds/watchers/guild_hall--

Not sure if this should go into bugs, but there seem to
be incosistencies in how nightmare of lucifer and vertigo
work and how they are described in the help files. According
to experienced players who use these spells, they are cast 
like the other nightmares at a mob, which will of course get 
aggro. But in the help file it says, that these spells are 
protection spells. Who does it have to be cast at? The player
or the mob?


----------------------------------------------------------------------

Dram wrote on Sat May 11 07:06:05 2002
Not really a bug per se, that was how the spell was coded, maybe i was a bit niave when i coded that guild, but im not about to try to figure out how to redo those entire spells to fit, and yes, you cast them on the enemy.

Dram

----------------------------------------------------------------------

Dram wrote on Sat May 11 07:06:11 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2840
date: Sat May 11 22:28:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2840
Original bug report by Chewba on Sat May 11 17:44:20 2002

Bug reported from /domains/outofwhack/uncle/aussie/rm25--

I ignored the guy who got nuked today and he is still on my ignore list


----------------------------------------------------------------------

Zifnab wrote on Sat May 11 22:27:57 2002
yeah, thats why there is an ignore purge

----------------------------------------------------------------------

Zifnab wrote on Sat May 11 22:28:00 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2842
date: Sat May 11 22:28:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2842
Original bug report by Chewba on Sat May 11 21:30:21 2002

Bug reported from /domains/blackavar/map/pier--

I can add myself to my friends list

----- i hate me too


----------------------------------------------------------------------

Zifnab wrote on Sat May 11 22:28:24 2002
so dont do it.

----------------------------------------------------------------------

Zifnab wrote on Sat May 11 22:28:24 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2843
date: Sat May 11 23:00:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2843
Original bug report by Amerzar on Sat May 11 22:35:04 2002

Bug reported from /domains/hyboria/uncle/monks/wr21--

I have Thror on ignore list, but his death shows on death channel.

 -Amerzar


----------------------------------------------------------------------

Zifnab wrote on Sat May 11 23:00:03 2002
this is because a monster actually generated that message, not
thror

----------------------------------------------------------------------

Zifnab wrote on Sat May 11 23:00:03 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2848
date: Sun May 12 21:10:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2848
Original bug report by Siffar on Sun May 12 20:48:22 2002

Bug reported from /domains/blackavar/city/plroad5--

Hi, after fighting and winning against Denim in the arena,
we left and I went to the room east and south.
Denim entered and suddenly his familiars started attacking me. Seems like a bug
to me...
Cheers,

S.


----------------------------------------------------------------------

Zifnab wrote on Sun May 12 21:10:23 2002
known issue

----------------------------------------------------------------------

Zifnab wrote on Sun May 12 21:10:26 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2850
date: Sun May 12 22:11:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2850
Original bug report by Shiranai on Sun May 12 22:11:20 2002

Bug reported from /domains/blackavar/tektor/vom/rooms/wat3--

10 familiars 1 fire 1 disc allie the alien xp lottery machine and 40 people in cs (myself included)
look at machine gave -> There is no machine here.
and enter shadows gave -> There is no shadows here.


----------------------------------------------------------------------

Zifnab wrote on Sun May 12 22:11:47 2002
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun May 12 22:11:47 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2852
date: Mon May 13 03:07:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2852
Original bug report by Rizzly on Mon May 13 01:06:52 2002

Bug reported from /domains/city/islandmap/x4y30--

Sorta a followup to my last bug report about the fishing and the lack of room in my inventory.  I got this message when my bear tried to give me a fish that was too big:

Unable to move Large blue salmon to your inventory.. trying the room. Succeeded in moving the item to the room.

Is this the message you want to be shown?


----------------------------------------------------------------------

Zifnab wrote on Mon May 13 03:07:13 2002
yes.

----------------------------------------------------------------------

Zifnab wrote on Mon May 13 03:07:16 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 2845
date: Mon May 13 16:50:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2845
Original bug report by Denim on Sun May 12 05:34:55 2002

Bug reported from /domains/city/islandmap/x13y27--

not sure if this is a bug or not, but i have harmony with bear/eagle spirits at 90%, animal empathy at 90% and when i try to call for a bear and an eagle, it doesnt work at all, i figured that animal empathy would make it possible for bear + eagle to co-exist
Also i noticed that the spell words for call for bear and call for eagle are the same spell words.


----------------------------------------------------------------------

Daneel wrote on Mon May 13 16:50:56 2002
Nope.  Animal friendship helps them coexist.  Basic gamma skills
do not.  And even animal friendship at 100% doesn't let them coexist
all the time.

----------------------------------------------------------------------

Daneel wrote on Mon May 13 16:50:59 2002

Closed



-----------------

poster: Mixer
subject: closed bug: 2821
date: Wed May 15 11:07:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2821
Original bug report by Chewba on Fri May  3 10:30:02 2002

Bug reported from /domains/hyboria/uncle/monks/rr4--

Monks id to guard. Is this a bug or a 'feature'
Also one of the loggin screens has a message from zif to say the mud is wizlocked. Keep on forgetting to report it. So it might have been fixed. It wasn't yesterday.  


----------------------------------------------------------------------

Zifnab wrote on Fri May  3 13:22:05 2002
it has been removed (yesterday_) type motd

----------------------------------------------------------------------

Mixer wrote on Wed May 15 11:07:06 2002
guard is added as an ID in the code.

In Uncle's absence I am loathe to change this, so they ID
to guard... No big deal.

----------------------------------------------------------------------

Mixer wrote on Wed May 15 11:07:09 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2856
date: Wed May 15 16:26:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2856
Original bug report by Amerzar on Tue May 14 18:30:33 2002

Bug reported from /domains/outside_city/catworld/rooms/mine13--

I'm not sure if this a bug but still...
In Feline Puzzle -quest, you have press buttons to move them, i think that push should also work.
 - Amerzar


----------------------------------------------------------------------

Mixer wrote on Wed May 15 11:10:46 2002
hmm isn't push a default alias to press?

----------------------------------------------------------------------

Zifnab wrote on Wed May 15 13:20:48 2002
yes it is.  I could not reproduce this

----------------------------------------------------------------------

Amerzar wrote on Wed May 15 16:26:46 2002
Nm, it was my fault, used frong syntax, for example push 12th button. Push the 12 works fine.

----------------------------------------------------------------------

Zifnab wrote on Wed May 15 16:26:54 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2864
date: Thu May 16 03:22:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2864
Original bug report by Occult on Thu May 16 00:12:32 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room25--

Guild Portal is not giving a success or fail msg, it is only letting me
cast the words, then reports nothing afterwards.
-Occult


----------------------------------------------------------------------

Zifnab wrote on Thu May 16 03:22:40 2002
cast guild portal
Caster: Zifnab
 Target: Zifnab
 Cast Time: 2
Concealed: 0


Seems to be fine.

----------------------------------------------------------------------

Zifnab wrote on Thu May 16 03:22:40 2002

Closed



-----------------

poster: Zifnab
subject: >closed bug: 2864
date: Thu May 16 03:23:13 2002

On Thu May 16 03:22:40 2002 Zifnab wrote post #72:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 2864
> Original bug report by Occult on Thu May 16 00:12:32
2002
> 
> Bug reported from /domains/everrest/malice/eforest/rooms/room25--
> 
> Guild Portal is not giving a success or fail msg, it is only letting me
> cast the words, then reports nothing afterwards.
> -Occult
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu May 16 03:22:40 2002
> cast guild portal
> Caster: Zifnab
>  Target: Zifnab
>  Cast Time: 2
> Concealed: 0
> 
> 
> Seems to be fine.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu May 16 03:22:40 2002
> 
> Closed
> 
> 
I did get a completion message.

-----------------

poster: Zifnab
subject: closed bug: 2684
date: Fri May 17 15:17:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2684
Original bug report by Wagro on Thu Apr  4 01:24:13 2002

Bug reported from /domains/guilds/cleric/altar_room--

rodo and i were fighting the arkith guy from warchiefs area, and when the breath of magic's special kicked in ( which forgets targets, works on players in the arena) it did not stop him from casting


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:16:39 2002
I fail to see where this spell has anything to do with forget?

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:17:39 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2702
date: Fri May 17 15:20:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2702
Original bug report by Koma on Sat Apr  6 13:31:38 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/vault--

we killed headmage, entered the portal, and the chest was already open.


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:20:57 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2716
date: Fri May 17 15:22:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2716
Original bug report by Scarlet on Tue Apr  9 07:44:46 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room1--

I had cast dream of titans on myself and was stunned.  However Some of my potions got thrown back at me while I was stunned (in another room of course!)  Anyhow, it caused me to become unstunned and did not complete the dream of titans effect. 


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:22:27 2002
the spell is designed to do just what you described.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:22:27 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2730
date: Fri May 17 15:25:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2730
Original bug report by Baer on Fri Apr 12 08:22:13 2002

Bug reported from /domains/misc/newbie_school/rooms/start--

Can't enter the tour from here. I think this is a known issue
Pavilion was looking at? Or at least a known issue Pavilion created :P


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:25:06 2002
hmm, this was done intentionally in the room desc.
err not in the desc, but the room wont allow you to leave
if you are over a certain worth (at least leave and take the tour).

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:25:09 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2738
date: Fri May 17 15:33:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2738
Original bug report by Khosan on Sat Apr 13 23:58:47 2002

Bug reported from /wiz/khosan/workroom--

I need to make my window at least 83 columns wide before the error channel
looks right (last error always looks right, I am talking about how it looks
first time the message comes there).

And the auto detection system always puts both rows and columns one less than
the actual values. This is what it writes when I make the windows 83 wide:

Updating Terminal info.. Rows: 77 Columns: 82


----------------------------------------------------------------------

Zifnab wrote on Sun Apr 14 03:41:58 2002
yeah there was a reason i did that, though I cannot recall why
now.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:33:36 2002
I removed the -1, effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:33:39 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2782
date: Fri May 17 15:37:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2782
Original bug report by Chewba on Wed Apr 24 23:13:28 2002

Bug reported from /domains/blackavar/shedge/tower/rooms/room77--

I am not dead but party status says i am. :(


----------------------------------------------------------------------

Mixer wrote on Wed May 15 11:01:06 2002
Did you try using party follow again after you died?

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:37:16 2002
The party object has its own heartbeat, it _should_ update 
this within 3 seconds of getting revived

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:37:16 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2802
date: Fri May 17 15:41:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2802
Original bug report by Chewba on Mon Apr 29 00:27:07 2002

Bug reported from /domains/outofwhack/harbor1--

q
bug
err I just got the same news I read 12 to 20 hours ago
I did read it before


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:41:25 2002
if the mud crashed this can happen, or if you went back and
read a previously read post... The mud just keeps a simple
high water mark for which posts you have read.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:41:25 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2815
date: Fri May 17 15:43:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2815
Original bug report by Thime on Thu May  2 20:24:15 2002

Bug reported from /domains/city/shops/weapon_shop--

 I found a tree branch in the  valley of new adventures that gives out unlimited apples. No bigge. Thanks

Thime


----------------------------------------------------------------------

Daneel wrote on Fri May  3 21:58:28 2002
This doesn't help us much - that valley is a pretty big place.
Could you please re-report the bug from the room with this branch?

Thsnk, Daneel

----------------------------------------------------------------------

Mixer wrote on Wed May 15 11:03:33 2002
I can find this, but if the apples can't be sold whats the big deal?

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:43:34 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2822
date: Fri May 17 15:44:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2822
Original bug report by Yugo on Fri May  3 13:08:41 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

i have been trying to make my prompt with colors and carrige return and i noticede at problem with endurance
i have tried to type:
prompt 'Eps:  /  >'
this dont work, well atleast not on my prompt
it dont show the endurance numbers

Yugo


----------------------------------------------------------------------

Zifnab wrote on Fri May  3 15:44:19 2002
seeing how we cannot see the colors in the post (they would show
up correctly if you typed it correctly) I am going to assume this
is operator error.

mail me at zifnab@reddragon.org what you tried to type
it wont show up in the mud unless you use %%^^COLOR%%^^
(that will stop it from being replaced with the color sequenec.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:43:58 2002
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:44:01 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2828
date: Fri May 17 15:44:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2828
Original bug report by Fox on Tue May  7 05:13:49 2002

Bug reported from /domains/castles/rooms/fox-4--

I put all of my eq in my safe and this poped up from my talisman:
etheral gem talisman: The etheral gem talisman draws on your power and cannot part from you.
And yet, this happens when I drop it:
[ etheral gem talisman ]: Dropped.
The etheral gem talisman crumbles to dust and blows away in the wind.
Make sense, no?


----------------------------------------------------------------------

Zifnab wrote on Tue May  7 15:06:30 2002

no this doesnt make sense.  We don't want you putting it in 
a safe, if you drop it it crumbles, where is the bug?

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:44:34 2002
I suppose the argument is that its 2 differant messages and
should be the same.  The end result is the same and I think its ok.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:44:34 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2830
date: Fri May 17 15:48:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2830
Original bug report by Jordali on Wed May  8 00:11:30 2002

Bug reported from /domains/everrest/malice/eforest/rooms/lake3--

prayer to mordulak doesn't seem to be dropped by "butt naked"
not sure if it is supposed to be.


----------------------------------------------------------------------

Jordali wrote on Wed May  8 00:12:03 2002
Bleh...that is prayer to MORGOTH, not mordulak.
damn prayers that begin the same.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:48:28 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2834
date: Fri May 17 15:49:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2834
Original bug report by Petra on Thu May  9 09:28:01 2002

Bug reported from /domains/blackavar/city/arena/arena1/room1--

When in arena1 or arena in general, and a player cast a dream on another player, the player should be stunned (unable to attack) however the player is stunned and still (immediatly after the message says you cause "x" to fall asleep) when you attack them they can instantly attack you back, and the dream still seems to effect them
this doesnt seem like it should happen, the player should be stunned. and if stunned the player shouldnt be able to attack.. if im missing something then just let me know,, players involved were litho and petra.. thanks


----------------------------------------------------------------------

Ixtlilton wrote on Sat May 11 01:23:19 2002
wasn't this done on purpose? so you wouldn't abuse it since the stun duration is fairly long and the stun ignores stun resistances? but maybe the effects shouldn't kick in

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:48:58 2002
it is as designed.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:49:01 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2837
date: Fri May 17 15:49:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2837
Original bug report by Yrgas on Thu May  9 21:16:29 2002

Bug reported from /domains/outside_city/farms/farm1/map/x3y3--

My dryad cant give me my gold back!
i would advice some kind of addon in the dryad help "order dryad help"
the addon should explain how you make em give you gold!
Or simply make it work just as the other animal in animal tamer guild!
Thanks//Yrgas


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:49:16 2002
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:49:19 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2839
date: Fri May 17 15:52:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2839
Original bug report by Celine on Fri May 10 21:24:40 2002

Bug reported from /domains/hyboria/toreth/vale/rooms/vale1--

dinos id to monster on RDMP


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:52:01 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 2860
date: Fri May 17 15:54:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2860
Original bug report by Draco on Wed May 15 06:38:56 2002

Bug reported from /domains/guilds/psychics2/guild_hall--

when you identify an item, it reports a breakable yes or no thing


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:54:46 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2868
date: Fri May 17 17:47:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2868
Original bug report by Draco on Fri May 17 17:25:10 2002

Bug reported from /domains/mists/mistsmap/x20y56--

paladins are wandering outside of the camp, dont know if they are supposed to


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 17:47:28 2002
was not the wandering.  They were tracking peopel out of
the area.  That will not happen anymore, may still be
a few paladins standing around out there though.

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 17:47:28 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2869
date: Sat May 18 13:16:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2869
Original bug report by Chrono on Sat May 18 13:07:16 2002

Bug reported from /domains/city/buildings/bank--

you can see ignore ppl entering and leaving, on inform - bug or feature?


----------------------------------------------------------------------

Zifnab wrote on Sat May 18 13:16:16 2002
Both kind of.  IIRC at the point you see that message, they
tecnically dont have a 'body' yet, so its not possible
to ignore them, and its not that major of a problem.**

----------------------------------------------------------------------

Zifnab wrote on Sat May 18 13:16:25 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2871
date: Sat May 18 19:38:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2871
Original bug report by Jordali on Sat May 18 19:09:55 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room1--

prayer to morgoth isn't working, but other prayers seem to work.
No fail message or message of any kind.
I have plenty of eps, and I used both a command that has worked
before and manually typed it out.


----------------------------------------------------------------------

Zifnab wrote on Sat May 18 19:37:59 2002
Fixed, though the fix i made for it the other
day is removed.

----------------------------------------------------------------------

Zifnab wrote on Sat May 18 19:38:08 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2874
date: Sun May 19 01:19:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2874
Original bug report by Litho on Sun May 19 00:31:10 2002

Bug reported from /domains/blackavar/city/arena/challenge_room--

refer to wagro's post.


----------------------------------------------------------------------

Zifnab wrote on Sun May 19 01:19:32 2002
why would you post this, if wagro already posted one.

----------------------------------------------------------------------

Zifnab wrote on Sun May 19 01:19:32 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 2880
date: Mon May 20 05:35:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2880
Original bug report by Wildchild on Sun May 19 18:46:09 2002

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/tunnel03--

Not so much a bug as just reporting something that needs updating (and this gives the exact room).
I have an updated description for this room on 10k. It should include the mention of a door that isn't in the current desc.

-WC


----------------------------------------------------------------------

Daneel wrote on Mon May 20 05:35:50 2002

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 2873
date: Mon May 20 10:34:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2873
Original bug report by Wagro on Sun May 19 00:28:57 2002

Bug reported from /domains/mists/gmhall/rooms/hall2--


i was in the arena event fighting litho and knew i wasnt going to win, so i entered the arena and left to forfiet, then the event would not go to the next round until i went back in with litho and lost, then it went on to have him keep fighting himself


----------------------------------------------------------------------

Ixtlilton wrote on Mon May 20 10:34:31 2002
this should be fixed now

----------------------------------------------------------------------

Ixtlilton wrote on Mon May 20 10:34:31 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 2885
date: Mon May 20 21:32:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2885
Original bug report by Chrono on Mon May 20 19:25:20 2002

Bug reported from /domains/city/streets/_9_7--

channels aren't workin for me...no clue why. i get an error message: *Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime

can use tells tho
game just rebooted


----------------------------------------------------------------------

Daneel wrote on Mon May 20 21:31:57 2002
My fault, I was an idiot.  Nothing wrong with the mud, just my brain.

----------------------------------------------------------------------

Daneel wrote on Mon May 20 21:32:00 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2883
date: Tue May 21 13:38:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2883
Original bug report by Prophet on Mon May 20 04:18:48 2002

Bug reported from /domains/everrest/tpost/m_ferry--

I am currently worth 20.9 million, but the plaque, even after updating, still says that I am worth 28m (reinced twice).


----------------------------------------------------------------------

Zifnab wrote on Mon May 20 05:58:46 2002
known issue, you r current exp is lower than the 300th person, need
to fix it.

----------------------------------------------------------------------

Daneel wrote on Mon May 20 17:17:21 2002
20M is a lot not to show up on the plaque.
Perhaps we need to up the number of people shown a little?

----------------------------------------------------------------------

Zifnab wrote on Tue May 21 13:38:02 2002
did not up the number, but fixed the problem.

----------------------------------------------------------------------

Zifnab wrote on Tue May 21 13:38:05 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 2888
date: Tue May 21 13:38:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2888
Original bug report by Centaur on Tue May 21 06:42:52 2002

Bug reported from /domains/everrest/coal/baalgor/rooms/room74--

according to my ew....
for a total of 21,905,420 xp.

according to the plaque I'm worth 26,338,217


----------------------------------------------------------------------

Zifnab wrote on Tue May 21 13:38:08 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2896
date: Thu May 23 16:44:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2896
Original bug report by Koma on Thu May 23 16:18:27 2002

Bug reported from /domains/city/streets/_13_9--

I have been idling all day, not a round in combat, and my guild item is Like new? Isn't equipment supposed to only decay in combat, or am I mistken?

Thanks, Koma


----------------------------------------------------------------------

Zifnab wrote on Thu May 23 16:44:11 2002
 I copied some files over for daneel, and misssed this
change.  I misread diff and assumed the changes where in.


Marvin has fixed everyones equipment that is currently logged in.

----------------------------------------------------------------------

Zifnab wrote on Thu May 23 16:44:14 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2894
date: Thu May 23 20:44:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2894
Original bug report by Jsardy on Thu May 23 00:26:21 2002

Bug reported from /domains/mists/uncle/baby/baby11--

on the website, some links are still odd, like, going to read news from the main screen, the link to go back to the main screen switches it onto the ~zifnab directory, and then it tries to stay on that directory when you goto game info and such, and it doesn't find the page under that directory...
if that makes any sense, i pity you, i am tied and cant think straight today


----------------------------------------------------------------------

Zifnab wrote on Thu May 23 00:52:25 2002
the return to home link is bad

----------------------------------------------------------------------

Jsardy wrote on Thu May 23 17:45:21 2002
yep, that sums it up =)

----------------------------------------------------------------------

Zifnab wrote on Thu May 23 20:44:02 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 2903
date: Sun May 26 05:10:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2903
Original bug report by Cazhmere on Sun May 26 04:34:09 2002

Bug reported from /domains/castles/rooms/cazhmere-4--

got this when I opened a safe in my castle.
opYou turn the dials on the safe.
There is a small *click*
HP: 1117/1117 SP: 2507/2507 EP: 598/598 XP: 301,589/6% Gold: 0/107642 Time:
04:32 >en safe
You open a safe.
*Weapon /domains/outofwhack/uncle/statue/weapons/emperorsword has illegal
damage type set to electrical.
Trace written to /log/catch
You seem to be missing some of your equipment!
HP: 1117/1117 SP: 2507/2507 EP: 598/598 XP: 301,589/6% Gold: 0/107642 Time:
04:32 >l     
the weapon is missing.


----------------------------------------------------------------------

Zifnab wrote on Sun May 26 05:10:40 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2904
date: Sun May 26 13:34:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2904
Original bug report by Korthrun on Sun May 26 05:50:10 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

You finish the chant.
You mutter the words 'ezi pezj k'ri'
You weave a magical disc out of thin air!
You state 'No' without hesitation.
Exp on: 2,983,006 To Your Level: 272%>
raise disc
There is no disc here.
look
Nomad Ferry exits: none
Blood red sails make this ferry move. Her speed and agility only rivaled by the Elven Warships, she is beautiful to
behold. Not as new as the other ferries, she still has something to give.

Hathor  the Mindflayer  
Tahnval the Minotaur Biscuit-nibbler
Aphrodite Froggie the Thrikhren Pixie
Morphius  The Martyr the Gnome  
no disc
no dispel message


----------------------------------------------------------------------

Zifnab wrote on Sun May 26 13:34:29 2002
you are on the ferry. dont cast spells that summon things
there.

----------------------------------------------------------------------

Zifnab wrote on Sun May 26 13:34:29 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2853
date: Mon May 27 10:31:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2853
Original bug report by Koma on Mon May 13 14:09:18 2002

Bug reported from /domains/city/streets/_13_9--

nightmare of vertigo can be cast at players.. this shouldn't be. Other nightmares require PK registering.


----------------------------------------------------------------------

Koma wrote on Mon May 13 14:30:03 2002
nightmare of vertigo shouldn't be able to cast at oneself either


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 10:31:01 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2861
date: Mon May 27 10:52:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2861
Original bug report by Chewba on Wed May 15 21:07:10 2002

Bug reported from /domains/hyboria/uncle/monks/blr5--

dig grave
when using bladed fury and not wielding a slashing weapon. It gives me a message along the lines of 'you need to be wielding a weapon to use this skill' it should point out that i am a dimwit and can't use the skill with a shield and a club..doh!


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 10:52:38 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2872
date: Mon May 27 11:05:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2872
Original bug report by Waz on Sat May 18 22:05:07 2002

Bug reported from /domains/misc/hell_ress_room--

Just in case no one else has reported it,
Lloth gave us two forms again.  first form switched to 2nd and killed
wagro.  on fleeing there was only one lloth in the room.
When we returned, there were two.

_
Waz


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:05:11 2002
Marvin took care of that it seems.

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:05:11 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2876
date: Mon May 27 11:08:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2876
Original bug report by Chrono on Sun May 19 07:34:31 2002

Bug reported from /domains/city/streets/_9_6--

a fish from my bear, ids to strickly "BLUE"...:
la blue -> This is a large blue salmon freshly fished out of the river.

also i was in cs: la blue -> Do you mean Blue, Large blue salmon or ?


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:08:26 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2890
date: Mon May 27 11:14:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2890
Original bug report by Trigon on Tue May 21 22:50:19 2002

Bug reported from /domains/city/streets/_9_7--

I got this message
Ferret is ready to perform her skill.
You feel warm.
The air around you shimmers with heat for a second and you feel warm to the
    core.
Ferret used spirit blessing, apparently, but I did not see any message except for the cold protection given by the skill.


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:11:05 2002
That can happen if the skill percent is extremly low (5%).

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:14:56 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2893
date: Mon May 27 11:22:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2893
Original bug report by Arkangyle on Wed May 22 09:39:42 2002

Bug reported from /domains/city/shops/armour_shop--

Armory shop in RD City:

  101    1   Ticket to the tower            105   New          New       

... that item in question is a ticket gotten from people on the docks of Everrest ... unsure why it would be considered an armor?  This seems wrong to me.


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:22:08 2002
Sounds wrong to me as well...
Changing this...

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:22:11 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2897
date: Mon May 27 11:23:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2897
Original bug report by Chrono on Fri May 24 00:59:53 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room25--

hi, blade bugged, gnome blade fell, and it still was working even tho it's not on my blade, and i didnt refresh it, i tried but failed:


--------| New Round |--------
[15] A/D (  1%) You crush forboding sidhe in his head.
[13] A/D (  0%) You hack forboding sidhe in his legs.
Forboding sidhe parries your attack.
[11] A/D (  0%) You cleave forboding sidhe in his head with your Chrono's nature's blade.
The gnome spirit that dwells inside Chrono's nature's blade strikes violently at forboding
sidhe!
[ 3] A/D (  0%) Ayla scratches forboding sidhe.
[ 9] A/D (  0%) Ayla claws forboding sidhe in his moldy hands.
[10] A/D (  0%) Ayla jabs forboding sidhe.
[ 9] A/D (  0%) Ayla claws forboding sidhe.
Marle prepares itself to use a skill.
[10] A/D (  0%) Marle jabs forboding sidhe.
Forboding sidhe falls to the ground DEAD!


la blade
-----------

This wooden blade irradiates magic for it has been invested with great powers from Nature and
Earth, making it unbreakable and both sharp and flexible. This blade is the main weapon of the
expert woodsman, who learns to use it in a deadly fashion.
It is made from wood.
It is a slash type weapon. It seems to weigh around 9 pounds.
You feel you can wield it one-handed.
Condition: New
It is enchanted with the power of a salamander.
It seems to vibrate with anger.
It has been envenomed with potent poisons.


----------------------------------------------------------------------

Chrono wrote on Fri May 24 01:06:38 2002
also, i recently took dwarf race lead, i've had it for a bit of time now, not sure if that'd have anything to do with it, but i just noticed this, and it's never happend b4, as far as i recall.

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:23:08 2002
Actually that one is an old bug I've never been able to track
properly for some reason. Since I'm gonna get rid of gnome
blade anyway when I redo woodsmen, I'll just forget that one...

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:23:08 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2906
date: Mon May 27 11:25:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2906
Original bug report by Gerrik on Mon May 27 10:58:35 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/street15--

i get the message "You cannot use that skill without a piercing type weapon!" when i try to use impale even though i am wielding two piercing weapons.
-gerrik-


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:25:23 2002
Changed that skill recently so report if you still encounter this.

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:25:23 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2905
date: Mon May 27 11:26:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2905
Original bug report by Draco on Mon May 27 01:22:58 2002

Bug reported from /domains/misc/hell_ress_room--

dont know if its a bug or not, but the feral death sheep and the llama's will at times switch from being aggro to non-aggro. i went in the room, all were aggro, left room, went back in, and only one was aggro.


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:26:08 2002
That's the way the coder designed the area.

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:26:08 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2709
date: Mon May 27 12:47:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2709
Original bug report by Teego on Sun Apr  7 06:34:27 2002

Bug reported from /domains/city/streets/_9_7--

I reined to psionics,telekinesis guild.
trained/ studied astral walk
cast it many times.
then reinced to evoker.
then afterwards the astral walk feature kicked in after
I left that guild.
I left that guild.
I am not sure if that was intended to be likethat even after leaving the guild.
Just an FYI.
Just an FYI.
And Magneto is a monkey.
And Magneto is a monkey.
Sincerely,
Teego


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 22 15:46:48 2002
should astral walk be castable only once? until the time expires?

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 25 10:37:33 2002
This bug sounds weird, you should have a different body after 
a reinc I believe (hmm maybe not if you keep same race, I need
to check this).

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 12:47:37 2002
Ok figured out why it worked like that, used the player name
instead of player object.

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 12:47:37 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2836
date: Mon May 27 17:16:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2836
Original bug report by Eomer on Thu May  9 21:15:26 2002

Bug reported from /domains/outside_city/farms/farm1/map/x2y39--

my dryad wont give me the money i have stored on it back, i gave it gold and have tryed multiple things to make it give the gold back.  no matter what i type, it just shakes its head


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 17:16:11 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2800
date: Mon May 27 17:18:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2800
Original bug report by Pendragon on Sun Apr 28 00:12:51 2002

Bug reported from /domains/misc/hell--

i can't talk to charon in hell

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 17:18:47 2002
This seems like an alias/command problem, it worked fine for me.

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 17:18:50 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2851
date: Mon May 27 18:02:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2851
Original bug report by Oxolotl on Sun May 12 23:07:39 2002

Bug reported from /domains/blackavar/anhk/rooms/dws2w1--

cough Full HPs
cough full EP'S
on the streets of ankh-morpork says i cant summon bear because it isnt outdoor


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 18:02:50 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2866
date: Mon May 27 18:17:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2866
Original bug report by Lurch on Thu May 16 11:46:37 2002

Bug reported from /domains/hyboria/uncle/monks/wr7--

536/600h 1288/1621s 441/441e 4650r 13,293exp>
Wight laughs at Lurch and says 'Well ... this will cure my boredom!, ...maybe'
Vrille says : No one attacks my subjects! Guards!
Royal Guard helps Wight against you!
HP: 532|600 SP: 1288|1621 EP: 441|441
[Lurch]: is in good condition.
[Undead A ferret]: is in excellent shape.
Throne Room [exits: east and west]
 A simple, temporary throne room. There is a throne at one end, and a threadbare tapestry on the wall behind it.
A Ferret 
A Ferret 
The tiny wandering wight of A ferret 
Queen Vrille of Blackavar 
A member of Queen Vrille's Royal Guard 
A member of Queen Vrille's Royal Guard 


528/600h 1288/1621s 441/441e 4650r 13,293exp>
 -------| New Round |--------
Vrille says : No one attacks my subjects! Guards!
Royal Guard helps Wight against you!
Wight falls to the ground DEAD!
You receive 165 exp.
There is nothing in corpse #1 (Undead A ferret's corpse).
Done. You looted 1 corpse.
Undead A ferret's corpse turns to dust.
Undead A ferret and Queen Vrille hit You 3 times.
You hit Undead A ferret 1 time.
You fall to the ground DEAD!
[death]: Lurch died (Vrille).


are they supposed to assist undead things? i don't see that being a subject.


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 18:17:46 2002
Probably not yeah... I tried a fix, report if something goes
weird with the Queen, I'm not entirely sure it'll work.

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 18:17:46 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2879
date: Tue May 28 09:04:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2879
Original bug report by Jaguar on Sun May 19 17:11:46 2002

Bug reported from /domains/city/streets/_2_3--

Not really a bug, but a technicality:
order ikolru give all to me (I typed)
Ikolru gives Huge Club to itself.
Ikolru gives Huge Club to itself.

Ikolru is my wolf familiar. I don't know how 'me' is implemented, or if it can be overridden easily when giving familiars commands
Anyway, that would be nice to fix. Jaggy


----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:04:56 2002
Won't go hacking stuff to make this work. Me defaults to the object using the verb
and in this case it's the familiar.

----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:04:56 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2882
date: Tue May 28 09:39:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2882
Original bug report by Wagro on Mon May 20 00:50:14 2002

Bug reported from /domains/city/streets/_9_7--

the Apocalypse staff which is a item that changes stats depending on the wielder's guild does not change weapon class. This causes the caster races with small height to not wield it at all or have difficulty wielding it. This problem was also introduced with the rod of magic from tektor's area. Perhaps the weapon class should change depending on what guild it is serving if possible, or the overall weapon class should be lowered
On a side note, after boosting myself to 153 str and shrinking the staff 3x, i am 4'1 and am unable to wield this 1 handed. I can not even wield the staff without doing something to it (either shrinking or raising my str though potions or eq)


----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:39:22 2002
This staff is not meant to be wielded 1 handed by small races, that's it.

----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:39:22 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2891
date: Tue May 28 09:48:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2891
Original bug report by Rockman on Wed May 22 01:52:02 2002

Bug reported from /domains/outside_city/north/test_ferry--

dunno if this should be a bug or not, but with floating disc, after you lifted it, and try to lift it again, it tells you you lifted it again, mb there should be some message saying like its already floating high above you?


----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:48:49 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2907
date: Tue May 28 09:56:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2907
Original bug report by Amerzar on Mon May 27 21:39:41 2002

Bug reported from /domains/misc/hell_ress_room--

Got this in eqparty while killing sear.
You finish the chant.
You mutter the words 'ooorb vlaast'
You gather some energy from your nether body and create a ball of energy that glows with power!
Spell effectiveness: 110.09%
A bolt of cold energy darts from the energy ball summoned by you and strikes Lord    Sear with a flash of power!
Sear's shield reflects some of the damage back to you!!
You fall to the ground DEAD!
You feel less resistant.
The protective magical shield around you flickers quickly, then disappears completely.
You feel less resistant to fire.
The protective magical shield around you flickers quickly, then disappears completely.
Your heartbeat slows down.
You feel your controlling spell fading away.
As you revert to your original form, you feel the energy of your nether body filling your ring!
Your ring sizzles as it is entirely filled with energy.
You feel more conductive.
You feel less resistant.
You feel less resistant to cold.
You feel less resistant to fire.
Your throat clogs back up.
Your nether form fades away and your body turns back to flesh.
[death]: Amerzar died (Lord Sear).
[death]: Lord Sear shouts: Amerzar hits like a weak rat! 
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.
Lucifer Morningstar

Tistoo Högdarn the Thrikhren  
Snowmanice the Thrikhren  
Tomten DTA the Mindflayer Lord of Drizzle!


*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue May 28 01:10:25 2002
dbxwhere amerzar
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /obj/spells/chain_elemental_bolts at line 53

#0: 'heart_beat' at  (/admin/std/combat/combat.c) at line 1679
#1: 'action' at /obj/spells/chain_elemental_bolts
(/arch/obj/spells/new_spell.c) at line 1361
#2: 'cast' at /obj/spells/chain_elemental_bolts (/arch/obj/spells/new_spell.c)
at line 849
#3: 'we_succeeded' at /obj/spells/chain_elemental_bolts
(/arch/obj/spells/attack_spell.c) at line 468
#4: 'spell_hit' at /obj/spells/chain_elemental_bolts
(/arch/obj/spells/attack_spell.c) at line 396
#5: 'special_damage_spell_hit' at /obj/spells/chain_elemental_bolts at line 53




dbxframe amerzar 5
------/obj/spells/chain_elemental_bolts.c:53 - special_damage_spell_hit(NULL,
NULL, 1996)
locals: 0, NULL, "cold"
----------------------------------------------------------------
    dtype = body->query_attunement();
  else
    dtype = choice(DAMAGES);
  do_damage_message(caster, target, dtype);
  target->hit_me(dam, dtype, caster);
=>  ball->set_parameters(dam, body->query_attunement(),
                       body->query_attunement_level());
}

void success(object caster, object target, string dam_done)



----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:56:08 2002
Hopefully won't happen again after change I made.

----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:56:08 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2909
date: Tue May 28 09:57:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2909
Original bug report by Tiden on Tue May 28 04:24:15 2002

Bug reported from /domains/blackavar/southernw/oasis/rooms/oasis33--

got this error message:
*Weapon /domains/blackavar/southernw/oasis/rooms/monsters/weapons/nosave_aknife
has illegal damage type set to aphyxiation.
Trace written to /log/catch


----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:57:14 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2898
date: Tue May 28 14:05:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2898
Original bug report by Rockman on Fri May 24 02:56:23 2002

Bug reported from /domains/castles/rooms/rockman-2--

i have two safes in my room, it works when i try messing with the first safe by typing stuff like turn first safe, but when i try to turn my second safe in the room, "turn second safe to x x x" said i wasn't abe to do that


----------------------------------------------------------------------

Rockman wrote on Fri May 24 02:57:17 2002
hrm, ok, first safe in room apparently ids to first safe, and second safe ony ids to safe

----------------------------------------------------------------------

Rockman wrote on Fri May 24 02:58:38 2002
erk again, when i try turning the safe, it will only id like that, when i try opening the safe, it ids to second safe just fine, and typing only safe comes up with the normal message of which safe do you mean

----------------------------------------------------------------------

Zifnab wrote on Tue May 28 14:05:59 2002
been a long debate about this.  turn/open are smart
enough to know that only one safe can be opened/turned.  For 
example 2 safes in my rooms.  both closed, turn first safe to X X X.

I can now open safe since only one can be opened now, the other
is still locked.

Same with turn, if you now try to turn secodn safe, it will not work
as only one can be turned.

The easiest way to handle this is to name your safes.

----------------------------------------------------------------------

Zifnab wrote on Tue May 28 14:05:59 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2910
date: Wed May 29 10:07:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2910
Original bug report by Chewba on Wed May 29 00:32:34 2002

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/valley08--

Hrm I'm not sure if this is bug.....
In the desc there is ..A single pale stone lies here near the base of the wall.
There is no desc for this stone i cannot look at it or seem to do anything with it. Usually when things are pointed out in the room desc there is a desc that goes with them.
Unless i am using wrong syntax


----------------------------------------------------------------------

Sigwald wrote on Wed May 29 10:07:44 2002
Actually you can look at stone fine.

----------------------------------------------------------------------

Sigwald wrote on Wed May 29 10:07:44 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2911
date: Wed May 29 11:32:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2911
Original bug report by Myrddin on Wed May 29 10:23:26 2002

Bug reported from /domains/castles/rooms/miraxas-21--

99STR doesnt work as an emote but is listed in ea song.
gives a nice screenf full of typo msgs


----------------------------------------------------------------------

Myrddin wrote on Wed May 29 10:58:00 2002
seems all emotes that s are basically a number dont work, probably a parser issue
or not

----------------------------------------------------------------------

Sigwald wrote on Wed May 29 11:31:59 2002
Removed it and replaced it by ninty9.

----------------------------------------------------------------------

Sigwald wrote on Wed May 29 11:32:03 2002

Fixed



-----------------

poster: Ixtlilton
subject: >Fixed bug: 2911
date: Wed May 29 11:44:24 2002

On Wed May 29 11:32:03 2002 Sigwald wrote post #123:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 2911
> Original bug report by Myrddin on Wed May 29 10:23:26
2002
> 
> Bug reported from /domains/castles/rooms/miraxas-21--
> 
> 99STR doesnt work as an emote but is listed in ea song.
> gives a nice screenf full of typo msgs
> 
> 
> ----------------------------------------------------------------------
> 
> Myrddin wrote on Wed May 29 10:58:00 2002
> seems all emotes that s are basically a number dont work, probably a
parser issue
> or not
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed May 29 11:31:59 2002
> Removed it and replaced it by ninty9.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed May 29 11:32:03 2002
> 
> Fixed
> 
> 
Btw, any emote that is a number, just use ; infront and it works anyway.

-----------------

poster: Ixtlilton
subject: Fixed bug: 2877
date: Wed May 29 16:52:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2877
Original bug report by Kiliana on Sun May 19 09:24:50 2002

Bug reported from /domains/blackavar/city/arena/challenge_room--

arena event is bugged.. entering the arena and leaving gives me 50k xp. i didnt know what was going on and did it twice. i honestly was not cheating. please feel free to remove 100k xp.. i hope that wasnt considered bug abuse. thank you


----------------------------------------------------------------------

Ixtlilton wrote on Wed May 29 16:51:53 2002
oh, this should be fixed...should be

----------------------------------------------------------------------

Ixtlilton wrote on Wed May 29 16:52:08 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2854
date: Wed May 29 16:53:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2854
Original bug report by Sleet on Tue May 14 06:17:52 2002

Bug reported from /domains/blackavar/city/arena/arena1/room1--

im in the arena and im getting crazy mad numbers, all across the screen liek rows over and over again its wierd


----------------------------------------------------------------------

Zifnab wrote on Tue May 14 14:23:15 2002
crazy mad numbers, that helps a lot..

----------------------------------------------------------------------

Sleet wrote on Tue May 14 21:59:57 2002
ok lememe explain alittle better, i was gettign the combat numbers and the colors from the two otehr combatants in the arena when i wasnt fighting 2 by 2 across the screen horizontly untill the line was filled and then itd statrt again, compared to when it normally happens and the follow each other down in rows, it didnt show me the rounds eihter it looked like this, i would of copied it but i was in java and java wont let me coppy it...
hit percent/hit percent  hit percent/ hit percent  hit  percent/ hit percent hit/ percent hit/percent
not sure iff that makes anymroe sense

----------------------------------------------------------------------

Sigwald wrote on Tue May 28 18:40:09 2002
Khosan reported something along these lines as well for info...

----------------------------------------------------------------------

Zifnab wrote on Tue May 28 22:14:52 2002
im sure the pass to the arena room is just missing a line feed.

----------------------------------------------------------------------

Sigwald wrote on Wed May 29 08:50:00 2002
Let's just blame the event coder anyway ;). 

----------------------------------------------------------------------

Sigwald wrote on Wed May 29 16:53:57 2002
Hopefully this was fixed as well.

----------------------------------------------------------------------

Sigwald wrote on Wed May 29 16:53:57 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2913
date: Fri May 31 06:11:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2913
Original bug report by Helphyre on Fri May 31 04:07:52 2002

Bug reported from /domains/city/advguild/adv--

I lost a trecs dagger in combat around midnight est last night. 22 hours ago from post..abouts... have no clue what happened to it. i sold nothing inbetween just wondering if someone can chack into it and let me know what ahppened thanx


----------------------------------------------------------------------

Zifnab wrote on Fri May 31 06:11:23 2002
no way we can tell anything about it.  We log what goes into 
and out of chests, and that is it.

----------------------------------------------------------------------

Zifnab wrote on Fri May 31 06:11:23 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2915
date: Fri May 31 06:12:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2915
Original bug report by Sleet on Fri May 31 05:39:18 2002

Bug reported from /domains/city/streets/_9_7--

my ansi green is borken, its showign up in party and channels names as "greenNAME"
ya is borke


----------------------------------------------------------------------

Zifnab wrote on Fri May 31 06:12:29 2002
check your colors, odds are you have oen incorrectly defiend.

----------------------------------------------------------------------

Zifnab wrote on Fri May 31 06:12:29 2002

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 2841
date: Fri May 31 10:48:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2841
Original bug report by Arkangyle on Sat May 11 20:05:09 2002

Bug reported from /domains/blackavar/city/plroad5--

after arena event
Arena Master [arena]: Kaos has defeated Arkangyle
You somehow escape death!
You become enraged and attack Kaos!
You direct your familiar to attack Kaos.
You direct your familiar to attack Kaos.
You direct your familiar to attack Kaos.


as you can see, after the fight was over, we got put back into the outer room, and at that time I instructed my fams to kill Kaos (well, so to speak)


----------------------------------------------------------------------

Zifnab wrote on Sat May 11 22:28:15 2002
familiars always do this.

----------------------------------------------------------------------

Ixtlilton wrote on Fri May 31 10:48:12 2002
made it so familiars don't even follow into the challenge room, should help

----------------------------------------------------------------------

Ixtlilton wrote on Fri May 31 10:48:30 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2916
date: Fri May 31 15:40:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2916
Original bug report by Yrgas on Fri May 31 12:52:02 2002

Bug reported from /domains/outside_city/farms/farm1/map/x12y30--

say TOCK
When in combat i tried to (cast green mist) and got this message : You cannot cast this spell without a target.
As far as i know you dont have to select a target when you are in combat.
Is this a bug?


----------------------------------------------------------------------

Sigwald wrote on Fri May 31 15:40:43 2002
Linked to my problems changing the way cast works.

----------------------------------------------------------------------

Sigwald wrote on Fri May 31 15:40:46 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2919
date: Sat Jun  1 06:11:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2919
Original bug report by Nagash on Fri May 31 19:38:01 2002

Bug reported from /domains/mists/gator/swpentr--

You seem to concentrate intensely and have a faraway look in the eyes.
*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri May 31 19:38:42 2002
dbxwhere nagash
*Array index out of bounds.
Object: /obj/skills/memorize_location at line 61

#0: 'heart_beat' at /std/race/human#18147 (/admin/std/combat/combat.c) at line
1681
#1: 'action' at /obj/skills/memorize_location (/arch/obj/skills/new_skill.c) at
line 1411
#2: 'use' at /obj/skills/memorize_location (/arch/obj/skills/new_skill.c) at
line 745
#3: 'we_succeeded' at /obj/skills/memorize_location
(/arch/obj/skills/misc_skill.c) at line 51
#4: '' at /obj/skills/memorize_location () at /:0
#5: 'success' at /obj/skills/memorize_location at line 61
dbxframe nagash 5
------/obj/skills/memorize_location.c:61 - success(0, "add")
locals: ({ ... })
----------------------------------------------------------------
  user->simple_action("$N $vseem to concentrate intensely and $vhave"
                      " a faraway look in the eyes.\n");
  switch(list[0])
    {
    case "add":
=>      add(list[1]);
      break;
    case "remove":
      if (LOCATION_D->remove_location(user->query_userid(), list[1]))
        user->my_action("Location "+list[1]+" removed.\n");
      else


didnt look into it any further.

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  1 06:11:26 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2920
date: Sat Jun  1 06:12:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2920
Original bug report by Switchblade on Fri May 31 20:23:49 2002

Bug reported from /domains/outside_city/noobie/rooms/ocean24--


Just purchased a Giant King's Dagger..  the special attack on it, while very cool,
reports to me
"Your dagger tears into Your throat!"
I realise that this is doing damage to the mob, not to me..  not a big deal, but if
its an easy fix and you mebbe really bored?  :)  thx


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  1 06:12:43 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2922
date: Sat Jun  1 06:14:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2922
Original bug report by Fezzick on Sat Jun  1 03:19:34 2002

Bug reported from /domains/city/advguild/wish--

Just realized you can type 'help reinc' to get all the information about 'Reincarnation', but if you type 'help reincarnation' you get the 'Sorry, blah blah blah...' message.
 
May be nice to add that so it will bring up the help for it.
/.


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  1 06:14:02 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2929
date: Sat Jun  1 15:46:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2929
Original bug report by Rockman on Sat Jun  1 15:44:38 2002

Bug reported from /domains/outside_city/farms/farm1/map/x26y11--

this happened when i tried to use channel energy
You are ready to perform you skill.
You need an evoker amulet to channel energy into it!
It shows i still have my amulet, but it also no longer say Rockman's primatic amulet, just prismatic amulet



----------------------------------------------------------------------

Zifnab wrote on Sat Jun  1 15:46:35 2002
guild items are slightly messed up at the moment.  Sigwald
was working on them, and not sure what happened.

The good news is the guild items messed up and noone lost 
any equipment.

Please dont report this anymore.

----------------------------------------------------------------------

Zifnab wrote on Sat Jun  1 15:46:35 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2925
date: Sat Jun  1 17:17:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2925
Original bug report by Killaaz on Sat Jun  1 10:00:59 2002

Bug reported from /domains/misc/void--

Getting this when im trying to quit news...
*Bad argument 1 to call_other()
Trace written to /log/runtime
Also got this when i logged in:
*Trying to set guild item percent with a wrong size array.
Trace written to /log/runtime
//Killaaz


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  1 16:50:48 2002
Okie, linked to me rewriting guild items, guess I've foobared a few things.

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  1 17:17:47 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2930
date: Sat Jun  1 17:32:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2930
Original bug report by Jomo on Sat Jun  1 17:30:44 2002

Bug reported from /domains/outofwhack/uncle/egypt/k6--

bugYou are ready to perform your skill.
You do not have an evoker amulet to focus upon!

Focuses do not appear to be working with the new
evoker amulet.  The focuses I know
for a fact don't work, are acid
and physical, but I assume all
of them dont.


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  1 17:32:54 2002
Should be fixed

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  1 17:32:54 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2943
date: Mon Jun  3 08:42:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2943
Original bug report by Drost on Mon Jun  3 00:56:56 2002

Bug reported from /domains/city/buildings/bank--

May be losing my mind, but I havn't had to channel energy into
my amulet and it is always full. Just thought I'd mention it.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun  3 08:42:45 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2941
date: Mon Jun  3 08:53:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2941
Original bug report by Drost on Sun Jun  2 20:20:40 2002

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room37--

While in party...I used regen trance and when the party began
combat I entered combat but was still in a trance.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun  3 08:53:43 2002
Trance will remove itself next time it should kick in.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun  3 08:53:43 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2947
date: Mon Jun  3 15:06:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2947
Original bug report by Tranquil on Mon Jun  3 15:03:57 2002

Bug reported from /domains/misc/void--

at login:

********************************************************

RDMP - Red Dragon Mud Protocol supported
*Array index out of bounds.
Trace written to /log/runtime

and my woodsman cloak isn't automatically worn. Don't know if thats part of the bug, one of Siggy's changes, or something else entirely.

-Tranq



----------------------------------------------------------------------

Tranquil wrote on Mon Jun  3 15:04:57 2002
Also, got the same bug when I tried to check my cloak.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun  3 15:06:21 2002
Yeah well this kind of error may happen to a few people, because some
array is wrongly sized. It will auto-fix somehow after using a skill or two.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun  3 15:06:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2948
date: Mon Jun  3 16:49:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2948
Original bug report by Oz on Mon Jun  3 16:35:33 2002

Bug reported from /domains/city/streets/_9_7--

when i try to charge broom, it tells me i need a broom to charge. and i do have a wooden broom in my inv.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun  3 16:49:46 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2950
date: Mon Jun  3 17:20:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2950
Original bug report by Waz on Mon Jun  3 17:16:08 2002

Bug reported from /domains/city/dram/magschool/rooms/hallway4--

more fun bugs...charged up my focus crystal, it's in my inventory yet
when i cast gem blast, I get:

You finish the chant.
You mutter the words 'ajoz dhyyye!'
You need a focus crystal to cast this spell!



----------------------------------------------------------------------

Sigwald wrote on Mon Jun  3 17:20:47 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2954
date: Mon Jun  3 23:03:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2954
Original bug report by Wimwam on Mon Jun  3 18:46:42 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam4--

I walked into a room where a beaver had cast yellow mist, and I cast, (I didn't see the mist till after I hit the macro) and it cast and did not suck up the spell energy. I then looked at the mist and it stated that ti was a strange yellow mist that fills the room, sucking up all magical energy. IT cleared up just as i typed this, thought I would report it


Wimwam


----------------------------------------------------------------------

Zifnab wrote on Mon Jun  3 23:03:45 2002
yellow mist is not 100% effective.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun  3 23:03:45 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2958
date: Mon Jun  3 23:04:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2958
Original bug report by Chrono on Mon Jun  3 19:57:01 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/hut22--

hi, curious..i have spirit harmony at 100%, every spirit at racial max 85%..i never had any problems b4, but now i'm getting fail messages and such when i try putting two together on a shield or blade...gnome and salamander in this case, 'you fail to convince the spirits blah blah' stuff.. thanks.

it's not all the time, it's quite often tho


----------------------------------------------------------------------

Zifnab wrote on Mon Jun  3 23:04:39 2002
your guild masteries were reset.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun  3 23:04:39 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2952
date: Tue Jun  4 08:17:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2952
Original bug report by Fox on Mon Jun  3 18:00:23 2002

Bug reported from /domains/hyboria/uncle/monks/blr17--

the help file bugs when I try "help spell killing plague" ...
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:17:09 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2953
date: Tue Jun  4 08:17:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2953
Original bug report by Jomo on Mon Jun  3 18:38:18 2002

Bug reported from /domains/outofwhack/uncle/egypt/k2--

When casting corrosive cloud ....

*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:17:21 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2955
date: Tue Jun  4 08:17:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2955
Original bug report by Drost on Mon Jun  3 19:22:41 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder5--

spell killing plague does not work. tried typing out the spell
in case it was a command problem. All I get is
*Value being indexed is zero.
Trace written to /log/runtime

Thanks,
Drost


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:17:24 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2960
date: Tue Jun  4 08:21:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2960
Original bug report by Artea on Mon Jun  3 22:15:18 2002

Bug reported from /domains/hyboria/uncle/monks/rr5--

cast killing plague at a monk
->
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:21:15 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2961
date: Tue Jun  4 08:22:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2961
Original bug report by Oz on Mon Jun  3 23:33:21 2002

Bug reported from /domains/city/streets/_10_7--

i logged on, and got these messages:
You wield wooden broom in your right and left hands.
You feel witty.
Your heart skips a beat.
Your brain feels like a sponge.
Your muscles shrink.
Your brain pulses.
You feel more conductive.
You feel less resistant.
You feel your brain lose focus.
You feel a loss of arcane power.
now, if i'm not mistaken, the resist messages mean i lose resist? i know ranks got cleared, but i dont think i'm supposed to get a negative bonus. shrugs, you check it. i just play here. :).


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:22:19 2002
Linked to adding a 0 bonus to resistance showing decrease message.
Fixed anyway.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:22:22 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2962
date: Tue Jun  4 08:23:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2962
Original bug report by Tektor on Tue Jun  4 00:24:06 2002

Bug reported from /domains/guilds/goodcleric/guild_hall--

Tried to look at plaque for weavers and got this.
*Division by zero
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:23:13 2002
Has been fixed, probably was some old plaque.
Or something...

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:23:13 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2964
date: Tue Jun  4 08:23:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2964
Original bug report by Shiranai on Tue Jun  4 03:53:06 2002

Bug reported from /domains/city/undercity/rooms/acrobat2--

la plaque -> 
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 08:23:28 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2681
date: Tue Jun  4 12:21:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2681
Original bug report by Kalma on Wed Apr  3 18:42:37 2002

Bug reported from /domains/dragon/level5/d5agon27--

When you recast prayer for the crusader on people, it says that it's been refreshed, but I don't think it actually increases the time. Not sure if this is the way it was intended (if so, maybe you shouldn't be able to refresh it)

----------------------------------------------------------------------

Sigwald wrote on Fri Apr 12 17:19:47 2002
You're really sure about this? The code seems really straightforward
and works the same as other protection spells...

----------------------------------------------------------------------

Kalma wrote on Fri Apr 12 21:08:21 2002
100% sure.. probably not, an unusual number of times where I've 
had pfc on several people (not all the tank ie, they didn't all get 
butt nakked) and it's fallen on one, and I recast it on them and 
refresh everyone elses, only to have the refreshed ones fall in 
what seems to be the time it would have fallen if I hadn't refreshed it. 
If the refresh works, then it only adds 1/2 or less of the normal 
duration. 

As I said, I can't be 100% sure, I don't accurately time the spell. However
I cast it on everyone that needs one (usually) at the same time, so they
should all fall basically at the same time. I am not good 
at timer triggers, so I can't give you exacts. Sorry

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:21:08 2002
Well recently added the time the spell is applied so it's now easier
to check this. This spell refreshes fine.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:21:11 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2855
date: Tue Jun  4 12:21:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2855
Original bug report by Raw on Tue May 14 12:20:29 2002

Bug reported from /domains/dragon/level3b/d3bagon21--

There is no message when the dragons assist each other.

Raw


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:21:47 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2862
date: Tue Jun  4 12:22:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2862
Original bug report by Rambo on Wed May 15 21:43:06 2002

Bug reported from /domains/guilds/cleric/altar_room--

I attacked the first grey dragons to enter the white dragons area, and I got killed as they all assist, got revived by sootika, but my exp_to_level prompt show no loss, and when I checked summary, I have not lost any exp..

Thought ya guys would like to know...

RamBo


----------------------------------------------------------------------

Mixer wrote on Fri May 17 13:38:36 2002
did you have reinc xp on?

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:22:26 2002
No answer, closing.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:22:26 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2867
date: Tue Jun  4 12:23:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2867
Original bug report by Rockman on Thu May 16 23:28:17 2002

Bug reported from /domains/outside_city/farms/farm1/map/x5y37--

i have 111% hunger


----------------------------------------------------------------------

Rockman wrote on Thu May 16 23:28:56 2002
it went down to 109% now =)

----------------------------------------------------------------------

Sigwald wrote on Tue May 28 18:43:46 2002
Could you give more details on how that happened exactly ? 
Not a big use right now...

----------------------------------------------------------------------

Daneel wrote on Mon Jun  3 21:36:45 2002
I assume this is related to a bug reported earlier by snoop
that hunger worked off of absolute numbers, rather than percentage
of max.

----------------------------------------------------------------------

Rockman wrote on Mon Jun  3 23:03:09 2002
i think that was when i reinced, lvled, and trained
i started killing cows iirc and decided to look at my hunger and it was 111%, if that helps any

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:23:11 2002
Well I've rewritten code so it works with percentage I believe so sort
of puzzled about being above 100%. I suppose it can happen at reinc
if you reinc from a big race to a small one. Seems pretty minor to me.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:23:14 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2881
date: Tue Jun  4 12:34:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2881
Original bug report by Korthrun on Sun May 19 20:59:43 2002

Bug reported from /domains/outofwhack/uncle/aussie/rm54--

I was using regen trance and my party started combat
I got the message that i was breaking trance due to being forced into combat
When i went to cast i was still in trance
My party then proceeded to move and i followed them
went to cast
and got the Cant do that while in regen trance msg


----------------------------------------------------------------------

Korthrun wrote on Sun May 26 21:04:38 2002

Closed


----------------------------------------------------------------------

Zifnab wrote on Mon May 27 01:09:24 2002
Why are you closing your bugs, and did you mean too?

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:34:16 2002
Well since no response, closing it.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:34:16 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2918
date: Tue Jun  4 12:35:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2918
Original bug report by Graxon on Fri May 31 19:26:54 2002

Bug reported from /domains/hyboria/temple/rooms/entrance--

one can switch to his current body

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:35:04 2002
Zif mentioned it was a feature and not a bug.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:35:07 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2923
date: Tue Jun  4 12:35:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2923
Original bug report by Xphere on Sat Jun  1 08:54:17 2002

Bug reported from /domains/mists/mistsmap/x8y55--

typing map in this room (probably misty map) gives bad argument 1 to call_other() Expected string or array or upbject Got: 0
blahblah


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:35:22 2002
Linked to guild items not loading properly.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:35:22 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2933
date: Tue Jun  4 12:35:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2933
Original bug report by Sigwald on Sat Jun  1 17:40:24 2002

Bug reported from /wiz/sigwald/workroom--

*Value being indexed is zero.
Object: /domains/outofwhack/waz/chess/mon/blackpawn#25703
(/std/monster/spell_skill_stuff.c) at line 458

#0: 'heart_beat' at /domains/outofwhack/waz/chess/mon/blackpawn#25703
(/admin/std/combat/combat.c) at line 1623
#1: 'do_round' at /domains/outofwhack/waz/chess/mon/blackpawn#25703
(/admin/std/combat/combat.c) at line 681
#2: 'do_combat_round' at /domains/outofwhack/waz/chess/mon/blackpawn#25703
(/admin/std/combat/combat.c) at line 514
#3: 'do_a_monster_skill_spell_action' at
/domains/outofwhack/waz/chess/mon/blackpawn#25703
(/std/monster/spell_skill_stuff.c) at line 576
#4: 'do_monster_use' at /domains/outofwhack/waz/chess/mon/blackpawn#25703
(/std/monster/spell_skill_stuff.c) at line 542
#5: 'use_skill' at /domains/outofwhack/waz/chess/mon/blackpawn#25703
(/std/monster/spell_skill_stuff.c) at line 458


------/std/monster/spell_skill_stuff.c:458 - use_skill("healing")
locals: NULL, NULL, 7, ({ ... }), "biofeedback"
----------------------------------------------------------------
            {
              skill = str;
              break;
            }
        }
=>      skill_targ = rectify(divided_skills[type][skill][TARGET]);
      (SKILL_DIR+skill)->start_use(this_object(),skill_targ);
      
    }

}

Just reporting, no idea what it is. Sounds linked to new monster
spell/skill usage.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:35:40 2002
Zif fixed that.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:35:40 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2935
date: Tue Jun  4 12:38:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2935
Original bug report by Jsardy on Sat Jun  1 17:53:39 2002

Bug reported from /domains/city/streets/_9_7--

the spiked bracers, when i type wear all,they keep coming up with message i am already waring them, no other item i have seen does that


----------------------------------------------------------------------

Zifnab wrote on Sat Jun  1 18:12:56 2002
are you already wearing them?

----------------------------------------------------------------------

Jsardy wrote on Sat Jun  1 19:28:41 2002
yes i am, but just seems odd that all my other eq that i am already wearing doesnt come up with mesages when i type wear all

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:38:55 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2936
date: Tue Jun  4 12:40:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2936
Original bug report by Sigwald on Sat Jun  1 18:23:24 2002

Bug reported from /wiz/sigwald/workroom--

For my own memory



*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Object:  (/obj/spells/objects/b_nether_obj.c) at line 112

#0: '' at /std/race/vampire#29352 () at /:0
#1: 'remove_abjuration' at /std/race/vampire#29352
(/admin/std/combat/abjurations.c) at line 613
#2: 'remove' at  (/obj/spells/objects/b_nether_obj.c) at line 112

------/obj/spells/objects/b_nether_obj.c:112 - remove()
locals: NULL
----------------------------------------------------------------
          "engulfing $n!\n");
        who->hit_me(2*energy_level + random(3*energy_level),
          choice(DAMAGE), who);
    }
    if (member_array("absorb elemental energy", 
=>      who->query_abjuration_names()) != -1)
        who->remove_abjuration(who->
          query_abjuration_handle("absorb elemental energy"));
    if (member_array("control elemental energy",
        who->query_abjuration_names()) != -1)
        who->remove_abjuration(who->



----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:40:40 2002
Hopefully fixed.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:40:43 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2937
date: Tue Jun  4 12:41:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2937
Original bug report by Rockman on Sat Jun  1 18:41:18 2002

Bug reported from /domains/outside_city/beanstalk/rooms/nursery2--

ok, noticed something when game was wizocked, we can still acces the command to create a new character, but didn't go anyfuther to see if it would acutally give me the body in case that were to screw with what sigwald was doing


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:41:37 2002
Does not matter, will kick you out if you proceed with it.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:41:37 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2938
date: Tue Jun  4 12:42:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2938
Original bug report by Jsardy on Sat Jun  1 20:32:55 2002

Bug reported from /domains/outside_city/farms/farm1/map/x11y37--

giant king's dagger doesn't id to king's dagger
p' sure
oops, sorry


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:42:31 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2949
date: Tue Jun  4 12:45:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2949
Original bug report by Waz on Mon Jun  3 17:07:20 2002

Bug reported from /domains/city/streets/_9_7--


maybe this qualifies as a weird thing, if not sorry for the post ;)

using the skill drain soil energy I get this msg

You are ready to perform your skill.
You slam your shamanic staff into the ground!
Your eyes roll in their sockets as you plunge into a deep trance!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:45:35 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2956
date: Tue Jun  4 12:45:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2956
Original bug report by Grasfer on Mon Jun  3 19:23:02 2002

Bug reported from /domains/castles/rooms/snowmanice-6--

On the guild tree under Animist/Bestial seccedaneum the first skill/spell dont show up correctly, can only see desc and base cost.


----------------------------------------------------------------------

Grasfer wrote on Mon Jun  3 19:27:02 2002
On animist guild tree, after Animal Trainer it says Animal tamer , Savager or Bestial seccedaneum... Savager should be Savagers.. or you get to a list of guilds..

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:45:56 2002
These aint complete anyway.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:45:56 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2959
date: Tue Jun  4 12:47:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2959
Original bug report by Draco on Mon Jun  3 20:18:08 2002

Bug reported from /domains/city/advguild/adv--

evoker guild info on webpage is bugging, doesnt lode anymore with a 
*Bad argument 1 to capitalize() Expected: string Got: 0.V


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:47:02 2002
Works fine with me, got fixed somehow.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:47:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2963
date: Tue Jun  4 12:47:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2963
Original bug report by Lucky on Tue Jun  4 03:28:05 2002

Bug reported from /domains/city/streets/_9_7--

report not sure if this is a bug but ive asked on dragon and got no answer, im an evoker and my ammy has stayed full for a while now even when i log off

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:47:50 2002
There was a slight prob with amulet that set max quite low, this
may be linked to that (you were far above max so it seemed like it was
always full). Report again if this goes on.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:47:50 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2965
date: Tue Jun  4 12:48:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2965
Original bug report by Jomo on Tue Jun  4 10:30:42 2002

Bug reported from /domains/outofwhack/uncle/egypt/k22--

I'm not sure if anyone's reported this,
but amulet (evoker) and
soil shaman staff (gem blaster)
do not appear to be draining properly.
I've been blasting all night, and my amulet
has stayed at blinding magenta.  Other's mentioned that the soil shaman
staff was having the same issue.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:48:05 2002
Same issue. Will check staff.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:48:05 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2945
date: Tue Jun  4 13:45:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2945
Original bug report by Malifix on Mon Jun  3 07:46:21 2002

Bug reported from /domains/outofwhack/harbor1--

Don't know for sure if this is considered a bug.  Some loot from the Evil Hoppy Thing area doesn't dsell with dsell book, but it does sell at the Odd World shop.


----------------------------------------------------------------------

Zifnab wrote on Tue Jun  4 13:45:09 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2957
date: Tue Jun  4 13:46:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2957
Original bug report by Eponine on Mon Jun  3 19:46:03 2002

Bug reported from /domains/guilds/cleric/altar_room--

friends
Level:   Name:        Flags:       Idle time:
---------------------------------------------
[75]     Pook                      1m27s
{95}     Fraziw                    Not idle
<300>    Tigran                    5h58m58s
[71]     Occult               P/2  3s
party invite fraziw
Fraziw is already a member of another party.

haim
I should be able to see fraziw in a party or invite him


----------------------------------------------------------------------

Zifnab wrote on Tue Jun  4 13:46:51 2002
unless in the time between when you typed friends, frawiz
joined a party.

Impossible to go back and fix this (cant be sure its real problem).
If it happens again try and grab a wizard to look into it.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun  4 13:46:51 2002

Closed



-----------------

poster: Ixtlilton
subject: >closed bug: 2957
date: Tue Jun  4 13:50:27 2002

On Tue Jun  4 13:46:51 2002 Zifnab wrote post #169:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 2957
> Original bug report by Eponine on Mon Jun  3 19:46:03
2002
> 
> Bug reported from /domains/guilds/cleric/altar_room--
> 
> friends
> Level:   Name:        Flags:       Idle time:
> ---------------------------------------------
> [75]     Pook                      1m27s
> {95}     Fraziw                    Not idle
> <300>    Tigran                    5h58m58s
> [71]     Occult               P/2  3s
> party invite fraziw
> Fraziw is already a member of another party.
> 
> haim
> I should be able to see fraziw in a party or invite him
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Jun  4 13:46:51 2002
> unless in the time between when you typed friends, frawiz
> joined a party.
> 
> Impossible to go back and fix this (cant be sure its real problem).
> If it happens again try and grab a wizard to look into it.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Jun  4 13:46:51 2002
> 
> Closed
> 
> 
actually, i think it's cause fraziw was in a one-man party. err one-boy party

-----------------

poster: Sigwald
subject: Fixed bug: 2967
date: Tue Jun  4 19:11:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2967
Original bug report by Tranquil on Tue Jun  4 17:33:23 2002

Bug reported from /domains/city/islandmap/x11y30--

for some reason, I can't seem to make a woodsman fire since the guild item change. I find a wood, and when I use the build campfire skill, there's no message apart from the 'you are ready to perform your skill' thing, and my wood is now gone. this is true both when the wood is in my inventory and when i drop it in the room before skill completion. here's a log which should show what I mean:

You feel Craving.
[inform]: Biorn has left Red Dragon.
You prepare yourself to use a skill.
  < Hp: 1385/1385 >-< Sp: 1459/1459 >-< Ep: 918/918 >
  < Exp: 786,032 >-< Next: 24% >-< Rooms: 6396 >-< Gold: 0/59575 >
Your boots shift on your feet enlarging themselves first and then shrinking
    back.
You are ready to perform your skill.
You find some firewood.
You feel refreshed.
Tock: HP: 1385/1385  SP: 1459/1459  EP: 918/918 (+226) 
You prepare yourself to use a skill.
  < Hp: 1385/1385 >-< Sp: 1459/1459 >-< Ep: 918/918 >
  < Exp: 786,032 >-< Next: 24% >-< Rooms: 6396 >-< Gold: 0/59575 >
Forest [exits: northeast, southwest, southeast, north, south, east, west and
northwest]
ffRRR=RRR You are in a forest. Large trees form a canopy overhead. The ground
fffff|fff is moist and fertile. 
fff?*|fff 
fffff|fff 
fffff|fff 

  < Hp: 1385/1385 >-< Sp: 1459/1459 >-< Ep: 918/918 >
  < Exp: 786,032 >-< Next: 24% >-< Rooms: 6396 >-< Gold: 0/59575 >
[inform]: Seth has left Red Dragon.
<-->: Magneto rides his magic wand into this realm.
[inform]: Jordali has left Red Dragon.
You are ready to perform your skill.
Forest [exits: northeast, southwest, southeast, north, south, east, west and
northwest]
ffRRR=RRR You are in a forest. Large trees form a canopy overhead. The ground
fffff|fff is moist and fertile. 
fff?*|fff 
fffff|fff 
fffff|fff 

  < Hp: 1385/1385 >-< Sp: 1459/1459 >-< Ep: 765/918 >
  < Exp: 786,032 >-< Next: 24% >-< Rooms: 6396 >-< Gold: 0/59575 >
** Bug report **


- Tranq



----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 19:11:59 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 2968
date: Tue Jun  4 19:22:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2968
Original bug report by Zoox on Tue Jun  4 19:20:44 2002

Bug reported from /domains/guilds/goodcleric/guild_hall--

casting prayer for the crusader, got:
*Bad argument 1 to present()
Expected: string or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Tue Jun  4 19:22:24 2002
Was guerying for a guild item still.
It doesn't appear to actually be using the item, though, so I 
just got rid of the query.  If it should be doing anything with 
If it should be doing anything with mastery points, then it 
needs a little bit more work.

----------------------------------------------------------------------

Daneel wrote on Tue Jun  4 19:22:32 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2974
date: Wed Jun  5 00:07:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2974
Original bug report by Xerious on Tue Jun  4 23:11:48 2002

Bug reported from /domains/city/islandmap/x14y43--

The farm on RD Isle doesn't work with the mapper because the room descriptio is on a different line than the exits.  Movign the exits up to the same line as the room desc should fix the problem.


----------------------------------------------------------------------

Zifnab wrote on Wed Jun  5 00:07:11 2002
what are you talking about? a clients mapping program?

The desc as far as i can tell is the same as all our rooms, 

short desc [exit list]
long desc.


----------------------------------------------------------------------

Zifnab wrote on Wed Jun  5 00:07:11 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2970
date: Wed Jun  5 08:23:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2970
Original bug report by Ormus on Tue Jun  4 19:54:15 2002

Bug reported from /domains/guilds/druid/rooms/druid3--

There is no plaque in the guild room of the druids ..not sure if that was forgotten ..or if that information is held somewhere else for this guild

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 08:23:47 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2971
date: Wed Jun  5 08:24:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2971
Original bug report by Onyx on Tue Jun  4 20:38:33 2002

Bug reported from /domains/city/advguild/top_20_room--

Not sure if this was already reported:

> cast store spell with hammering blow
You feel fully healed.
Tock: HP: 1173/1173 (+129) SP: 3285/3285  EP: 827/827 (+112)
Store spell: ####
Store spell: ###
Store spell: ##
Store spell: #
*Bad argument 1 to present()
Expected: string or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 08:24:47 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2973
date: Wed Jun  5 08:26:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2973
Original bug report by Oz on Tue Jun  4 22:14:26 2002

Bug reported from /domains/castles/rooms/oz-2--

opened my safe, got this:
*Weapon /domains/hyboria/mannfred/temp/obj/kingspear has illegal damage type set to electrical.
Trace written to /log/catch
You seem to be missing some of your equipment!


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 08:26:44 2002
Been fixed. Catch a wiz if it did not get reimbed.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 08:26:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2976
date: Wed Jun  5 08:27:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2976
Original bug report by Chrono on Tue Jun  4 23:47:46 2002

Bug reported from /domains/city/streets/_9_7--

leaders guilds says "No such guild as Bard" or somethin to that extent..and i dont think anyone leads it..
reporting incase no one else has.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 08:27:11 2002
There are no bards therefore no one on guild plaque.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 08:27:14 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2977
date: Wed Jun  5 08:27:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2977
Original bug report by Wagro on Wed Jun  5 00:09:24 2002

Bug reported from /domains/blackavar/city/arena/arena1/room1--

leaders guilds says for witch: No such guild Witch and No such guild Bard


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 08:27:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2979
date: Wed Jun  5 09:25:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2979
Original bug report by Jomo on Wed Jun  5 00:46:52 2002

Bug reported from /domains/castles/rooms/jomo-3--

Merge power crystals: #
You finish the chant.
You mutter the words 'raaaz ezoia'
You feel your crystal reached its maximal potential!
*Division by zero
Trace written to /log/runtime
,


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 09:25:40 2002
Hopefully fixed.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 09:25:40 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2980
date: Wed Jun  5 09:25:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2980
Original bug report by Jomo on Wed Jun  5 02:23:19 2002

Bug reported from /domains/hyboria/uncle/monks/rr15--

You prepare yourself to use a skill.
1500|2872[21,386,373(57%)] $28179 >Soil staff bash: #
You are ready to perform your skill.
*Bad argument 1 to present()
Expected: string or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 09:25:46 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2981
date: Wed Jun  5 09:25:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2981
Original bug report by Athena on Wed Jun  5 04:49:54 2002

Bug reported from /domains/castles/rooms/athena-4--

Adepts of the Stones focus crystal is foobared big time.
It doesnt show color or size when you look at it.
Get bug messages when trying to fill it.
Get a message about focus crystal is fully charged. Was never a message like that in the past.
And got bug message when i joined the guild and got the focus crystal.
Athy


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 09:25:52 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2982
date: Wed Jun  5 09:25:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2982
Original bug report by Jomo on Wed Jun  5 07:00:01 2002

Bug reported from /domains/outofwhack/map/x11y9--

cast commune with nature
You do not know any commune spell.
my commune with nature spell is at 100%.


----------------------------------------------------------------------

Jomo wrote on Wed Jun  5 07:15:07 2002

Closed


----------------------------------------------------------------------

Jomo wrote on Wed Jun  5 07:15:28 2002
I'm more of a moron that usual.. forget about this one, it can be closed.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 09:25:58 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2984
date: Wed Jun  5 09:26:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2984
Original bug report by Fox on Wed Jun  5 08:27:08 2002

Bug reported from /domains/guilds/stonemagic/guild_hall--

Adept guild bugged when I joined...


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 09:26:10 2002

Fixed



-----------------

poster: Khosan
subject: closed bug: 2775
date: Wed Jun  5 10:25:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2775
Original bug report by Jill on Tue Apr 23 09:20:44 2002

Bug reported from /domains/mists/elf_forest/rooms/forest1--

Problem with the java client.. i was changeing the font size in netscape and then i lost the connection to rd BUT i was still fighting but i couldnt do anything until i logged in.. 


----------------------------------------------------------------------

Khosan wrote on Wed Jun  5 10:24:57 2002

That is more a bug in netscape than anything else.

----------------------------------------------------------------------

Khosan wrote on Wed Jun  5 10:25:03 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2985
date: Wed Jun  5 11:01:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2985
Original bug report by Balinor on Wed Jun  5 10:23:24 2002

Bug reported from /domains/city/sanc/sanctuary--

I reinced with the machine and took grorrark as race.
Now i was howaiting to grow and i grew straight to fully grown.
And the growth was very small, from 5'6" to 5'10". Not sure how growing works, so i thought this might be a bug, since usually all my races have grown almost 8 times or so.
Also,this made it so i can't wield my weapons,because it has alot to do with WC you can wield.
-Bal


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 11:01:00 2002
Not a bug, just got a high roll on starting size and a low
one on final size.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 11:01:00 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2986
date: Wed Jun  5 15:39:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2986
Original bug report by Yrgas on Wed Jun  5 14:48:07 2002

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_0_4--

Im not advancing in my guild, check ring stays at 0%
Is this a bug?


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 15:39:23 2002
Nope its not.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 15:39:23 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2987
date: Wed Jun  5 16:05:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2987
Original bug report by Ferret on Wed Jun  5 16:04:34 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

i may be wrong and my timing is just screwed up but it seems my spell halfharm is only taking between one and a half to two rounds for a three round spell and i dont yet have quick chant, just figured id tell you.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 16:05:43 2002
Random casting time.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 16:05:43 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2988
date: Wed Jun  5 17:33:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2988
Original bug report by Malice on Wed Jun  5 17:18:17 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/board3--

the message on avatar regeneration goes off twice


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 17:33:18 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2989
date: Wed Jun  5 17:33:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2989
Original bug report by Wimwam on Wed Jun  5 17:18:29 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam4--

Iron will goes off twice when cast once, like I get the 
You snap your fingers and start to concentrate more.
Your concentration increases again!
twice in a row

Wimwam


----------------------------------------------------------------------

Sigwald wrote on Wed Jun  5 17:33:33 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2975
date: Wed Jun  5 22:12:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2975
Original bug report by Trunks on Tue Jun  4 23:34:53 2002

Bug reported from /domains/castles/rooms/trunks-3--

hmm I appear to missing eq from my safes.. it was here a few days ago.. and I didnt take it out well I took some of it but a majority was left in the safes..


----------------------------------------------------------------------

Trunks wrote on Tue Jun  4 23:35:38 2002
I am also missing eq from this safe as well

----------------------------------------------------------------------

Mixer wrote on Wed Jun  5 15:22:43 2002
If you have been away a while certain items will be missing... Cigarettes and Pearl of Power among others if I remember correctly

----------------------------------------------------------------------

Zifnab wrote on Wed Jun  5 21:28:57 2002
you left yoru safe open in room 4.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun  5 22:12:43 2002
also left one open in room 3 (the first report) never closed it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun  5 22:12:46 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2993
date: Thu Jun  6 08:56:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2993
Original bug report by Waz on Wed Jun  5 23:59:20 2002

Bug reported from /domains/hyboria/uncle/monks/rr2--

Iron will spell gives me a bug atm.

You finish the chant.
You mutter the words 'Feaaaar noostuun!'
You snap your fingers and start to concentrate more.
*Array index out of bounds.
Trace written to /log/runtime


cast on myself, btw

-Waz


----------------------------------------------------------------------

Waz wrote on Thu Jun  6 05:47:24 2002
noticed it is just when trying to cast at myself.  when casting at others, 
it works just fine

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 08:56:34 2002
Unrelated to iron will actually, but fixed anyway.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 08:56:34 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2994
date: Thu Jun  6 08:56:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2994
Original bug report by Rancor on Thu Jun  6 08:16:59 2002

Bug reported from /domains/city/streets/_7_5--

I have been woodsman for about a month and a half now and have all the skills needed to have the combo of gnome guard and sala mander guard in my shield at the same tme and the skills are at 100.  

However as of very recently I hvae had alot of touble making then co exist in the shield at the same time.   and I mean trouble like the last 5 of 6 times it has failed.  I think something may have changed somewhere along the way.


Rancor


----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 08:56:46 2002
Guild masteries reset.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 08:56:46 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2992
date: Thu Jun  6 09:00:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2992
Original bug report by Uno on Wed Jun  5 21:28:15 2002

Bug reported from /domains/castles/rooms/binkley-2--

sharpen weapon doesn't seem to be working.
i tried:
use sharpen weapon at my first dagger
use sharpen weapon at a dagger
use sharpen weapon with a dagger
none worked.
i CAN start to use it against a player then it tells me i can
only use it on weapons


----------------------------------------------------------------------

Uno wrote on Wed Jun  5 22:20:02 2002
update:
it works for my second dagger, just not my first dagger

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:00:25 2002
Unless I'm mistaken it should tell you you cannot use the skill
at first dagger because it is not wielded.
Works fine with me if dagger is wielded.
Catch me online if there is still a problem.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:00:25 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2966
date: Thu Jun  6 09:28:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2966
Original bug report by Midnight on Tue Jun  4 15:05:17 2002

Bug reported from /domains/outside_city/farms/farm1/map/x1y2--

had a drop in spellpoints when i failed in the skill poison focus, also my amulet doesn't drop in power when it surges ( might change after the guild items are implemented again)


----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:28:41 2002
Well skill poison focus cost both sps and eps so that's normal.
Amulet should drain properly i believe now.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:28:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2978
date: Thu Jun  6 09:31:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2978
Original bug report by Jomo on Wed Jun  5 00:40:31 2002

Bug reported from /domains/city/undercity/rooms/acrobat2--

1462|1539[120,709,190(356%)] $14191 >Crystal attunement: ##
Tahnval [dragon]: I'm an omicronbie at last!  8-)
Crystal attunement: #
You finish the chant.
You mutter the words 'gfnzi aorh'
*Division by zero
Trace written to /log/runtime

Getting error when trying attune crystal with gem blaster
spell crystal attunement.


----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:31:53 2002
I think I fixed that.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:31:53 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2983
date: Thu Jun  6 09:32:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2983
Original bug report by Helphyre on Wed Jun  5 07:28:32 2002

Bug reported from /domains/city/streets/_9_7--

Um not sure hwat happened but my guild rank is not goign up cated like 100 skills and not 1% on guild item
just wondering
Helphyre


----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:32:14 2002
Bore, must people ask the same questions over and over....

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 09:32:14 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2995
date: Thu Jun  6 10:31:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2995
Original bug report by Chewba on Thu Jun  6 10:29:18 2002

Bug reported from /domains/guilds/bladedancer/guild_hall--

Hrm just tried to train master of the dance up to 40%. It says i can't but i am lvl 7 blade dancer. Had +2% on this with knight belt but haven't reinced. 


----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 10:31:09 2002
You dont have 100% skill max.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun  6 10:31:09 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2996
date: Thu Jun  6 18:56:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2996
Original bug report by Lulu on Thu Jun  6 18:54:48 2002

Bug reported from /domains/guilds/soilshaman/troom2--

I'm at the "Base of an Ancient Tree
The mobs here say:
99030390, the beautiful forest dryad.
and
99030390b, the huge brown bear

Lulu


----------------------------------------------------------------------

Zifnab wrote on Thu Jun  6 18:55:54 2002
what is the bug here im sorry?

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  6 18:56:21 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2997
date: Fri Jun  7 08:17:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2997
Original bug report by Chrono on Thu Jun  6 19:37:55 2002

Bug reported from /domains/city/streets/_9_7--

Your body shudders as some energy is drained into the shamanic staff!

shouldn't it now be - druidic staff? or somethin..


----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 08:17:18 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2998
date: Fri Jun  7 08:18:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2998
Original bug report by Lucky on Thu Jun  6 20:16:47 2002

Bug reported from /domains/outofwhack/harbor1--

report clowns flower( well mine) has a negative ac

----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 08:18:23 2002
Not a bug, its meant to.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 08:18:27 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2999
date: Fri Jun  7 08:27:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2999
Original bug report by Shiranai on Fri Jun  7 03:12:49 2002

Bug reported from /domains/blackavar/xphere/vampire/rooms/room16--

rank on hat doesn't seem to be going up at all, after several songs and many many knives thrown, I'm still at 0% of first rank.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 08:27:58 2002
Typo in guild item, only added guild age. Will be fixed next time
item loads.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 08:27:58 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3001
date: Fri Jun  7 11:12:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3001
Original bug report by Kaos on Fri Jun  7 11:06:38 2002

Bug reported from /domains/emerald/samael/ccaverns/rooms/ccave4n2e--

*Trying to add an invalid skill natural_weapons to monster Monster
Trace written to /log/catch
that one was the beast in crystal caverns on emerald


----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 11:12:41 2002
Yeah i messed up and removed that one thinking to remove something else...
Fixed now.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 11:12:41 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3002
date: Fri Jun  7 12:15:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3002
Original bug report by Grasfer on Fri Jun  7 12:01:34 2002

Bug reported from /domains/guilds/warden/guild_hall--

I could join SHamans of the soils as a woodsman..
If thats a bug or not..


----------------------------------------------------------------------

Sigwald wrote on Fri Jun  7 12:15:40 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3008
date: Fri Jun  7 19:56:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3008
Original bug report by Fezzick on Fri Jun  7 19:46:45 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

 
Not sure how to fix/adjust but - the spell Drain Power Crystal is a bit odd on the syntax.
 
Required that I type: cast drain power crystal at second crystal - for some strange reason, to work.
 
Could it be we need to allow it to be cast at 'focus crystal' to prevent the issue - not sure but it's going to create confusion if I'm fiddling with it so much...
 
- Fezz.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  7 19:56:49 2002
Fixed.  The id /adj 'power' was missing.  new ones will be fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  7 19:56:52 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3003
date: Sat Jun  8 13:39:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3003
Original bug report by Tranquil on Fri Jun  7 17:50:33 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_5--

my 'survival reflexes' skill is going off while I am wieldning my rootstaff, and I get the message:

You raise your leafshield with incredible speed to deflect Guard's blow.

thanks


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:39:36 2002
Fixed after boot.

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:39:39 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3005
date: Sat Jun  8 13:42:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3005
Original bug report by Shiranai on Fri Jun  7 18:52:38 2002

Bug reported from /domains/guilds/scout/guild_hall--

survival lore can't be trained to max until I have 5 more levels in sylvan scout, which don't exist


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:42:57 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3006
date: Sat Jun  8 13:47:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3006
Original bug report by Grasfer on Fri Jun  7 19:12:52 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

Got 2 blades and a shield(woodsman shiels/blade) in inventory and using shield and a blade. and When i slash it says i should wield a weapon to use.. and i have a blade wielded.. strange.


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:47:57 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3007
date: Sat Jun  8 13:48:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3007
Original bug report by Jill on Fri Jun  7 19:23:52 2002

Bug reported from /domains/guilds/goodcleric/guild_hall--

*BAD argument 1 to call_other()
Expected:string or array or object Got: 0


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  7 19:47:00 2002
this was the ankh, looks like it had no environment. not sure how.

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:48:30 2002
This happens when the player inv is full and he joins. I've made the leaders
use force_move in future, should not happen again...

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:48:30 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3010
date: Sat Jun  8 13:48:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3010
Original bug report by Shiranai on Fri Jun  7 20:18:06 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room7--

You raise your leafshield with incredible speed to deflect Forboding Sidhe's blow
Only I'm using rootstaff, don't have leafshield on me


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:48:39 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3013
date: Sat Jun  8 13:50:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3013
Original bug report by Cleo on Fri Jun  7 21:43:24 2002

Bug reported from /wiz/sigwald/tester/animist--

In Special Room for Access to Some of the Temporary Guild Halls, one of the exits are ward - but when you type ward, the message You frantically weave signs of warding...


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:50:24 2002
Just use go ward, ward is an emote.

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:50:24 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3015
date: Sat Jun  8 13:51:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3015
Original bug report by Draco on Fri Jun  7 22:42:10 2002

Bug reported from /domains/outofwhack/whack_ferry--

instigator told me that his guild item is showing 0% for guild rank, yet the guild plaque shows 20% (inquisitor). might want to be looked into


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:51:45 2002
Points are saving fine, just display was broken

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:51:45 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3016
date: Sat Jun  8 13:51:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3016
Original bug report by Balinor on Fri Jun  7 23:16:24 2002

Bug reported from /domains/city/streets/_9_7--

Inquisitor guild item might not be working properly, i've casted about 600 spells/skills and not a single % gotten to the item rank


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:51:51 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3017
date: Sat Jun  8 13:51:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3017
Original bug report by Cleo on Sat Jun  8 00:57:19 2002

Bug reported from /domains/city/streets/_9_7--

Woodsmen can only train Survival lore to 60 % because the guild says you need to have 15 glvl´s to max it, but the guild only got 10.



----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:51:57 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3020
date: Sat Jun  8 13:52:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3020
Original bug report by Oz on Sat Jun  8 05:21:27 2002

Bug reported from /domains/city/streets/_9_7--

You raise your leafshield with incredible speed to deflect Elven gate guard's blow.
i dont have a leafshield...
i have a staff at the moment.


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:52:12 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3022
date: Sat Jun  8 13:53:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3022
Original bug report by Jaguar on Sat Jun  8 11:09:16 2002

Bug reported from /wiz/sigwald/tester/animist--

go ward and go guard take you to the same room ( the sylvan ward room )


----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:53:33 2002
suppressed guard, its not needed anyway, guild is in game

----------------------------------------------------------------------

Sigwald wrote on Sat Jun  8 13:53:36 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3026
date: Sun Jun  9 00:46:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3026
Original bug report by Valkon on Sat Jun  8 23:26:01 2002

Bug reported from /domains/hyboria/paw/ice/ice1--

newcast opening
*Parse accepted, but no do_* function found in object /cmds/verbs/newcast!
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Jun  9 00:46:38 2002
its not a valid command for you to use. it was used for our testing

----------------------------------------------------------------------

Zifnab wrote on Sun Jun  9 00:46:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3023
date: Mon Jun 10 08:20:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3023
Original bug report by Rizzly on Sat Jun  8 17:53:21 2002

Bug reported from /wiz/sigwald/tester/animist--

The ward exit in the portal to guilds without rooms conflicts with the emote ward.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 08:20:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3025
date: Mon Jun 10 08:21:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3025
Original bug report by Waz on Sat Jun  8 20:45:47 2002

Bug reported from /domains/mists/malice/ship/rooms/level1/room7--

eat corpse
get gold
get gems
not sure if they should, but vulns dont appear to give abjurer
guild rank



----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 08:21:23 2002
They do.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 08:21:26 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3033
date: Mon Jun 10 08:25:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3033
Original bug report by Warchief on Mon Jun 10 02:59:45 2002

Bug reported from /domains/guilds/warden/guild_hall--

natures weapons lore is listed as affecting skill for avenging fury, this skill has changed to natural weapons lore


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 08:25:26 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3035
date: Mon Jun 10 09:20:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3035
Original bug report by Koma on Mon Jun 10 09:03:53 2002

Bug reported from /domains/everrest/city/rooms/artifactshop--

I bought ogre helmet from Rufrin, later on I logged on and checked his list what he wants. He says he wants to buy an ogre helmet, but when I show one to him, he says that item is not what I want.

Probably due to the fact that one had already been sold to him and bought from him..

Koma


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 10 09:20:09 2002
yes, already been reported.  I need to do a bit of code work
to redo that.  Right now it cant be removed the way its written.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 10 09:20:12 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3011
date: Mon Jun 10 09:35:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3011
Original bug report by Balinor on Fri Jun  7 20:32:42 2002

Bug reported from /domains/city/streets/_9_7--

I can create several racks with the spell, after you get a second one it says there is # racks lying here discarded.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 09:35:49 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3012
date: Mon Jun 10 09:36:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3012
Original bug report by Cleo on Fri Jun  7 21:38:24 2002

Bug reported from /domains/guilds/animist/room7--

When I look at me, I can see my cloak (  Magical woodsman cloak cloak ).
But I can´t look at cloak, check cloak, etc.

Same thing happend last time I reinced woodsman!

/Cleo


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 09:36:07 2002
Woodsmen cloak seem very fine to me on players I checked.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 09:36:07 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3024
date: Mon Jun 10 09:41:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3024
Original bug report by Trigon on Sat Jun  8 18:05:34 2002

Bug reported from /domains/blackavar/shedge/dryad/forest26--

There are 2 messages on prayer for refreshment when it's cast on you.
Nezmaniac prays for you and you feel totally refreshed.
Your eyes brighten as you feel a refreshing breeze blow through you.
Nezmaniac prays for you and you feel totally refreshed.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 09:41:55 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3029
date: Mon Jun 10 09:42:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3029
Original bug report by Lagduf on Sun Jun  9 16:08:20 2002

Bug reported from /domains/city/streets/_4_9--

emerald pendant stops my regen when I wear it.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 09:42:13 2002
We got another report on that one, closing.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 09:42:16 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3032
date: Mon Jun 10 09:44:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3032
Original bug report by Jaguar on Mon Jun 10 00:17:15 2002

Bug reported from /domains/guilds/traveler/shop/cabin--

maybe make it clearer that the small boxes here are actually tinder boxes, so thick people like me won't spend ages looking for them :)


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 09:44:37 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3036
date: Mon Jun 10 10:30:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3036
Original bug report by Balinor on Mon Jun 10 10:21:12 2002

Bug reported from /domains/city/streets/_9_7--

I have a rack at cs, but i tried to rack someone and it says you need a rack to do it.
I tried to create another rack and it says i already have a rack here.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 10:30:06 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2857
date: Mon Jun 10 10:50:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2857
Original bug report by Draco on Tue May 14 20:21:48 2002

Bug reported from /domains/city/undercity/rooms/room22--

i noticed when i typed to my clan, syntax deathknights invite me it came up with a message before inputing it that said 'Only the channel creator can change that.' i dont know if it is supposed to do that or what, just thought i should rep. it.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 10:50:19 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2859
date: Mon Jun 10 10:57:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2859
Original bug report by Waz on Wed May 15 04:38:49 2002

Bug reported from /domains/blackavar/brook/brook2/rooms/room5--

typing 'cross bridge' here gives you a message that you move to the other bridge
room, but you don't go anywhere.

-Waz


----------------------------------------------------------------------

Waz wrote on Wed May 15 04:39:43 2002
btw, this is the other bridge room

----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:53:28 2002
the bridge is not a real object.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 10:57:22 2002
Actually nope, the room is designed this way, read the messaging correctly.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 10:57:25 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2863
date: Mon Jun 10 10:58:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2863
Original bug report by Draco on Thu May 16 00:05:28 2002

Bug reported from /domains/city/streets/_9_7--

dont know if anyone reported it or not yet, but magical statue is running and there is no statue


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 10:58:47 2002
We got another report on event problems, closing that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 10:58:47 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2884
date: Mon Jun 10 12:12:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2884
Original bug report by Draco on Mon May 20 19:25:05 2002

Bug reported from /domains/outside_city/farms/farm1/map/x25y14--

there is a cow 1w of my current position that has bugged, it reported "*Stopping processing of death. Monster died twice (destroying monster)  Trace written to /log/runtime  
mob didnt destroy


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 12:12:40 2002
Hopefully will remain something very isolated...
Sort of impossible to fix when no one's online to check exactly
what is happening.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 12:12:40 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2900
date: Mon Jun 10 13:06:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2900
Original bug report by Malice on Sun May 26 01:57:43 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/over1--

When these beholders report they don't automatically go
aggro. They're normally aggro.


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 11:23:47 2002
Report = repop? Or what exactly does this mean...

----------------------------------------------------------------------

Malice wrote on Mon May 27 14:39:45 2002
In that room, 3 large beholders are aggro. when you kill them and
stay in the room, when the room resets, they are no longer aggro
but they should be since they are normally aggro.
Also, if you start killing one, they don't all go aggro like
they should have been in the first place

----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:51:19 2002
Ok thanks for the clarifications, I'll try to look into this when
I get time.

----------------------------------------------------------------------

Khosan wrote on Wed Jun  5 10:34:51 2002
So what we are really saying here, is that if you are standing in a room
and agro monsters reset, they don't notice you. I bet they only check
when someone enters the room.

----------------------------------------------------------------------

Malice wrote on Wed Jun  5 15:54:30 2002
Yep. Thats it exactly :)
I think they should kill you htey second they come in!

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:06:03 2002
All right I've tried to fix this thing, will see after boot if that works
properly.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:06:06 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2908
date: Mon Jun 10 13:21:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2908
Original bug report by He on Tue May 28 02:08:39 2002

Bug reported from /domains/city/streets/_9_7--

i suggest for the suck event that whoever comes on during the event
also recieves the suck
otherwise people could just reconnect right before event goes off and not be effected


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:21:24 2002
Too annoying to do.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:21:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2946
date: Mon Jun 10 13:21:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2946
Original bug report by Myrddin on Mon Jun  3 14:21:40 2002

Bug reported from /domains/mists/uncle/baby/baby17--

My 5 headed snake whip has a neat poison special but it appears to do no actual dmg. I asked sigwald about it and he thought it might be poison like food poison for chars, and wasnt sure how it would effect monsters. also asked marvin, since he is creator and he told me to bug rep it, so here it is


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:21:36 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 2972
date: Mon Jun 10 13:23:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2972
Original bug report by Prophet on Tue Jun  4 21:58:01 2002

Bug reported from /domains/city/streets/_13_6--

I am not 100% sure if it's my bad syntax, or if it's actually a bug.. but it may be something you'll want to look into.. When I use my eagle to transport me to someone.. it works, depending on the range.. but after it transports me.. it won't allow me to transport to anyone else.. "I'm already busy transporting you!" it says.. yet I have already been transported.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:23:15 2002
I think I've fixed that one, report if it still happens.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:23:15 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3014
date: Mon Jun 10 13:24:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3014
Original bug report by Allie on Fri Jun  7 22:11:55 2002

Bug reported from /domains/city/islandmap/x9y31--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

i'm not sure what this is...or if it's of any importance, but after the forced reinc it popped up on my screen...nothing seems to be going wrong yet, but i would appriciate it if i could be told what it means :)
Thanks
Allie


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:24:15 2002
No chance to fix that one without someone being online to check
the error. May have been linked to some remaining errors
with the guild items.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:24:15 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3028
date: Mon Jun 10 16:00:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3028
Original bug report by Wildchild on Sun Jun  9 03:58:57 2002

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom19--

Large Earthen Room exits

The sun rises into the sky, shedding light on everything around you.

These rooms should be indoors :)



----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 16:00:25 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3042
date: Tue Jun 11 10:24:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3042
Original bug report by Grasfer on Mon Jun 10 20:49:24 2002

Bug reported from /domains/guilds/natureblade/guild_hall--

help skill carve leafblade
Shows that only 1 blade can be made, its 2 now.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 10:24:57 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3043
date: Tue Jun 11 10:32:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3043
Original bug report by Koma on Mon Jun 10 22:38:19 2002

Bug reported from /domains/everrest/map/x25y67--

Can't label my rootstaff or my twigshield at all. I suppose the name length was changed, but I didn't try an especially long name.

*Bad argument 1 to terminal_colour()
Expected: string Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 10:32:51 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3030
date: Tue Jun 11 11:03:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3030
Original bug report by Onyx on Sun Jun  9 21:23:34 2002

Bug reported from /domains/misc/hell_ress_room--

party status command works when dead, but not party shares.  Not sure
if that was intentional.

Thanks,
Onyx


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:03:25 2002
Let's say it was, it seems sort of quite unimportant...

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:03:28 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3037
date: Tue Jun 11 11:11:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3037
Original bug report by Chrono on Mon Jun 10 19:16:52 2002

Bug reported from /domains/misc/hell_ress_room--

*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

got that after trying to refill nether body and died


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:11:43 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3038
date: Tue Jun 11 11:25:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3038
Original bug report by Chewba on Mon Jun 10 20:02:57 2002

Bug reported from /domains/blackavar/shedge/dryad/forest9--

Drow just cast forget at me and then berserker rage went off
Surely i should have forgotten this


----------------------------------------------------------------------

Chewba wrote on Mon Jun 10 20:05:07 2002
I ment dryad not drow

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 10 20:23:14 2002
did the spell start prior to the forget/

----------------------------------------------------------------------

Chewba wrote on Mon Jun 10 20:24:59 2002
its a melee skill. so you don't cast it it just happens but as far as I am aware it didn't

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:25:35 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3041
date: Tue Jun 11 11:33:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3041
Original bug report by Artea on Mon Jun 10 20:22:20 2002

Bug reported from /domains/blackavar/shedge/dryad/forest33--

In the dryads area, the tarma guards on the west side don't ID to dryad.  The east guards do, and their descs say they're dryads..


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:33:02 2002
Someone fixed that apparently (to whomever did it, thx, but dont forget
to close the report).

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:33:02 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3049
date: Tue Jun 11 11:59:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3049
Original bug report by Surtr on Tue Jun 11 11:41:05 2002

Bug reported from /domains/blackavar/church/rooms/pathx9y5--

guildtree animist Under the gamma level it has savagers and savager listed, both look the same.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:59:56 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3048
date: Tue Jun 11 12:06:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3048
Original bug report by Eponine on Tue Jun 11 05:25:31 2002

Bug reported from /domains/blackavar/southernw/baladorg/rooms/town3--

unsure if this is a bug:
charge is trained to 95%, lore of the elders is trained to 90%, however whenever I type 'wave broom' 99% of the time I get the 'nothing happens' message (yes I have charged the broom ahead of time)
I was told by a fellow cauldron mage that lore of the elders affects how waving the broom works. Please let me know if I am mistaken and if I am what truly affects the waving. Thank you!


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:06:36 2002
This works fine for me. Be aware that there is an interval of time
between two consecutive uses.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:06:36 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2795
date: Tue Jun 11 12:19:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2795
Original bug report by Bigglesworth on Fri Apr 26 20:24:10 2002

Bug reported from /domains/castles/rooms/warchief-6--

Upon later inspection, I made a bug report a while back saying that I had a nondescript thing in my inventory. Zifnab had said that he fixed it and it would leve my invenotry or something..in whichever bug post it was.. BUt here i find it in my safe.
Not a big deal to me, but just wanted to let you guys know..
Have fun..


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:19:21 2002
Dested it... 

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:19:21 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2811
date: Tue Jun 11 12:23:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2811
Original bug report by Guacamole on Wed May  1 07:45:44 2002

Bug reported from /domains/dragon/level3/d3agon4--

cast project energy blast
bug
cast chain elemental bolts at first seems to work


----------------------------------------------------------------------

Daneel wrote on Wed May  1 14:32:56 2002
Not for me.  Can you still reproduce this?

----------------------------------------------------------------------

Zifnab wrote on Wed May  1 21:47:14 2002
what is the bug here? seems we are missing information?

----------------------------------------------------------------------

Daneel wrote on Wed May  1 23:31:25 2002
If I understand correctly, he typed "cast ... at first", and not
"cast ... at first X".  no noun given, still worked.  I can't reproduce
it though, so you have to take my interpretation with a grain of salt :-)

----------------------------------------------------------------------

Guacamole wrote on Fri May  3 04:11:10 2002
Sorry about that shitty report - serves me right for trying to
report during a fight...

What it was supposed to say was that CEB works when you had 
forget casted at you (it was successfully casted on me - 
when I typed spells, it showed none because I was truely
forgotten).  I also verified that I could not cast PEB.

However, later in the same night, it was casted on me again and
CEB did not work that time.  I am unable to tell you of the 
difference in the two situations.  I am utterly sure it did happen
though...

-G

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:23:00 2002
As far as I am aware what happens is once CEB is casted, even
if you are forgotten, it keeps going on (as in the bolts keep
kicking in). However once forgotten, you cannot START to cast 
it (nor can you with any other spells since the verb is disabled).

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:23:03 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2818
date: Tue Jun 11 12:24:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2818
Original bug report by Apathy on Fri May  3 07:40:15 2002

Bug reported from /domains/castles/rooms/apathy-5--

The new_prompt() function in /std/menu is clearly intended to return new_menu, but it doesn't return anything at all.  As it is, all it does is allocate a MENU class, initialize it, then throw it away.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:24:36 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2819
date: Tue Jun 11 12:32:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2819
Original bug report by Spiraldancer on Fri May  3 09:34:12 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/bank--

 It seems that Black throwing daggers (I don't know what monster the come from) not only add 1% throw knife but are continously stacking every rewield. I have throw knife trained to 102% but unequiped it is 122%. 


----------------------------------------------------------------------

Mixer wrote on Wed May 15 11:04:12 2002
Hmm I seem to remember this was looked into already and supposedly fixed?


----------------------------------------------------------------------

Sigwald wrote on Mon May 27 17:06:34 2002
Well I did look into that one but could not reproduce it properly. 

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:32:28 2002
Well gonna close that one until someone can actually properly
show me a way to reproduce this.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:32:37 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2844
date: Tue Jun 11 13:50:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2844
Original bug report by Onyx on Sun May 12 03:58:28 2002

Bug reported from /domains/dragon/samael/second_pale/rooms/kinkyroom--

I'm stuck in the thick oily water.  I didn't notice anything strange about
the combat with the algalons (other than that I did not get transed out of
it after a few seconds).  Anyway, now they're dead and I can't move.


Thanks,
Onyx


----------------------------------------------------------------------

Mixer wrote on Wed May 15 11:08:58 2002
ugh I hate that room :P

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 13:50:36 2002
All right I've attempted to fix this. Report again if it still
occurs...

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 13:50:36 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2875
date: Tue Jun 11 13:57:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2875
Original bug report by Sleet on Sun May 19 05:42:14 2002

Bug reported from /domains/outside_city/farms/farm1/map/x10y31--

i know the melee messages are random, but i got this message today and i thought it was wierd
 "You drive your pierce deep into Goblin chest cavity with your Kadavre scalpel."
may be reading it wrong but i thing it was a lil redundant, said my pierce in one part and said my knife again... shrug


----------------------------------------------------------------------

Daneel wrote on Mon May 20 05:29:55 2002
Yeah, I was looking at this too the other day - it's a standard
piercing weapon message, and is completely off-the-wall.  I'd
change it, if I had the slightest clue what it was intending.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 13:57:21 2002
Changed it to something I could make sense of.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 13:57:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2912
date: Tue Jun 11 15:41:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2912
Original bug report by Celeve on Thu May 30 21:04:57 2002

Bug reported from /domains/mists/shaol/shaol31--

Distant emotes done by ignored players are visible in tell last. Might be the same with emotes in last say.


----------------------------------------------------------------------

Mixer wrote on Fri May 31 10:17:26 2002
This is the same in channels and real tells, a well known issue.

----------------------------------------------------------------------

Celeve wrote on Fri May 31 10:27:17 2002
Hrm.. my last tell doesn't show tells from ignored people. The problem is that as some people have decided to emote e.g. "kicks you in draining your sps", triggered by me mana draining, my last tell is often full of the same worthless emote, thus reducing the use of whole last tell function close to zero. As with channels, I see the point of seeing the ignored messages, makes a conversation a whole lot more understandable, but with tells and emotes..

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 15:41:57 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2914
date: Tue Jun 11 15:47:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2914
Original bug report by Blue on Fri May 31 04:41:30 2002

Bug reported from /domains/outside_city/catworld/rooms/hallway5--

i was casting shelter in the big cat guard room right before gungor, and once i finished the cast it said...
You finish the chant.
You mutter the words 'can't touch this'
You create a shimmering forcefield.
The corpse reanimates!
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime
dunno what that means, but it just was wierd..
l


----------------------------------------------------------------------

Zifnab wrote on Fri May 31 06:12:02 2002
Had nothign to do with shelter, was a corpse
rotting...

dbxframe blue 0
------/obj/corpse.c:96 - rot(10)
locals: NULL, NULL
----------------------------------------------------------------

      else if (environment(this_object())->is_room())
        {
          undead->move(environment(this_object()));
          this_object()->other_action("The corpse reanimates!\n");
=>        foreach (object ob in all_inventory(environment(undead)))
            {
              if (ob->is_player() && !wizardp(ob))
                {
                  undead->start_attacking(ob);
                  undead->targetted_action("$N $vcackle as $n "+



----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 15:47:13 2002
Actually its got to do with the shelter as well, since if the shelter
was up moving the undead failed and it had no env...
Made corpses that rot go thru shelter from now on.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 15:47:13 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2932
date: Tue Jun 11 15:54:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2932
Original bug report by Helphyre on Sat Jun  1 17:40:12 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room39--

Just had all my prots drop. bu there was no buttnaked cast been having this heppen every so ofter for the past two days just wondering whats up
Thanx 
Helphyre


----------------------------------------------------------------------

Mixer wrote on Wed Jun  5 15:20:12 2002
I will bet you in fact did get a butt naked cast - are you running combat silent?

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 15:54:22 2002
Extremely unlikely prots fall all by themselves...

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 15:54:25 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2934
date: Tue Jun 11 15:59:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2934
Original bug report by Koma on Sat Jun  1 17:46:15 2002

Bug reported from /domains/emerald/execution/bride/rooms/battlegrnd1_1--

came to the room, here was two inigos, other one was aggro


----------------------------------------------------------------------

Koma wrote on Sat Jun  1 17:49:18 2002
Perhaps someone killed its first form, and then left the room, and later the room repopped giving a fresh inigo? Ok not a serious bug.

----------------------------------------------------------------------

Zifnab wrote on Sat Jun  1 17:52:39 2002
I bet that is exactly what happened. that was the problem
with lloth

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 15:59:18 2002
Modified reset functions, hopefully will avoid that problem.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 15:59:18 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3050
date: Tue Jun 11 16:14:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3050
Original bug report by Jaguar on Tue Jun 11 16:12:10 2002

Bug reported from /domains/city/islandmap/x13y71--

theres a ? here, on the map, yet there is no exit to an area here


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 16:14:10 2002
Meant to be this way.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 16:14:10 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3000
date: Tue Jun 11 16:44:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3000
Original bug report by Fezzick on Fri Jun  7 04:13:04 2002

Bug reported from /domains/castles/rooms/fezzick-10--

Not sure if this was my fault - but If not the safe bugged...
 
It would have happened between the time I reinc'd to Bard and about 2 days ago (perhaps a week's time)
 
The safe in this room (#10) of my castle was _full_ of purple crystals (GB-type)...
 
So, it sort of makes it a strange reimb (if one is in order) - I can tell you they cost me about 10k/crystal to make (+time of course).
 
Thanks for the check.
 
- Fezz.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 16:44:51 2002
As far as logs tell, you opened that chest/safe on May 30 and
never closed it... Somehow the boot autoclose did not kick in
and you lose content.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 16:44:51 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3018
date: Tue Jun 11 17:05:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3018
Original bug report by Kjara on Sat Jun  8 01:03:53 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room43--

shouldn't this room be considered a forest for the purpose of making woodie weapons?


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 17:05:13 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3045
date: Tue Jun 11 17:15:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3045
Original bug report by Ferret on Tue Jun 11 00:27:22 2002

Bug reported from /domains/misc/hell_ress_room--

Ok it may just be that i suck but it seems to me like Vikings/Guards in viking attack event take _NO_ damage.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 17:15:23 2002
Yeah they actually couldnt be hurt by levels under 30 because of
a bug in the code. Now will work properly.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 17:15:23 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3039
date: Wed Jun 12 01:20:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3039
Original bug report by Chrono on Mon Jun 10 20:03:48 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room43--

i dont think control spell for nethers is refreshing when you cast again when it gives a warning..plz check it out.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 11:31:41 2002
Not sure what this is supposed to mean, but the spell refreshes fine.
Did you mean the warning does not get renewed when the renewed duration expires?

----------------------------------------------------------------------

Chrono wrote on Tue Jun 11 19:56:08 2002
i think it was just a problem on my part, i prolly messed up or wasn't paying enuff attention..sorry

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 12 01:20:36 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3053
date: Wed Jun 12 08:49:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3053
Original bug report by Bluemoon on Tue Jun 11 23:17:18 2002

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom7--

Not sure if this is a bug or not, and I thought it might have just been me until dagger said it was happening to him on the newbie channel.
For some reason, after signing on this morning, my druidic staff does not drain well
It used to drain several times before coming out of the trance, now it does it once, perhaps twice.
It normally took me at most 4 drains to max the energy, now it takes more than 7.
Just letting ya know
Bluemoon


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 08:49:20 2002
Drain code hasn't change. May be linked to having low masteries.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 08:49:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3058
date: Wed Jun 12 08:51:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3058
Original bug report by Zyz on Wed Jun 12 07:28:29 2002

Bug reported from /domains/outofwhack/uncle/aussie/rm61--

Getting 'failed to master stances of kung fu' message when in dragon style and using 100% skills. Seems kinda silly. Especially failing tiger claw when has dragon masteries.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 08:51:17 2002
Well it's a silly game.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 08:51:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3057
date: Wed Jun 12 09:10:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3057
Original bug report by Barkley on Wed Jun 12 05:33:01 2002

Bug reported from /domains/city/streets/_9_7--

memorized locations stick with you through a reinc


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:10:38 2002
Hopefully will automatically clear up when skill is used now.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:10:41 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3052
date: Wed Jun 12 09:45:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3052
Original bug report by Ormus on Tue Jun 11 22:22:59 2002

Bug reported from /domains/hyboria/khosan/mountain/rooms/entrance--

mountain pass here ..the description doesn't really fit to an indoor place

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:45:02 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3051
date: Wed Jun 12 09:49:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3051
Original bug report by Barkley on Tue Jun 11 21:02:42 2002

Bug reported from /domains/city/advguild/top_20_room--

this error message is inaccurate
You must be on the experience plaque (NE from Adventurer's guild and have
earned 50,000 experience in the last week.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 08:47:26 2002
Not very useful without the command that produce the error message.
Not to mention that if you could point at what is inaccurate,
that'd save a lot of time.

----------------------------------------------------------------------

Barkley wrote on Wed Jun 12 09:21:54 2002
Ok...if I type "Race lead" it gives me this message:
You must be on the experience plaque (NE from Adventurer's guild and have
earned 50,000 experience in the last week.


I am on the plaque this refrences (ne from adv guild).
I have earned 50K in the week.

I believe what you mean is the weekly plaque, but probably the message should say that.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:49:20 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3056
date: Wed Jun 12 09:51:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3056
Original bug report by Artea on Wed Jun 12 03:15:00 2002

Bug reported from /domains/everrest/coal/baalgor/rooms/roombpit--

Not sure if this is intentional, but I have 125 qc with a dream up (normally 110) and I type skills 120 and its not listed.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:51:05 2002
The command does not take into account bonuses from skills/spells
or eq. I don't think it's a huge problem really.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:51:05 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3059
date: Wed Jun 12 09:52:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3059
Original bug report by Jordali on Wed Jun 12 09:43:16 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall--

Radical change of behavior in soil drain today-
1) drastically lowered sp cost per drain (100 less than lowest
previous observed)
2) will only drain staff gem up to yellow (drained to blue before)
lore of soil shamans is at 98%, drain soil energy is only
at 87%.  This is worse than what I got when my guild
item was brand new and without any mastery points, yet
I am now >10% into my second rank (and this change occurred
suddenly).
If this is an expected/intended change, disregard, but it would
be nice to know what caused it.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:52:23 2002
Drain skills hasnt changed since June 7. So it's sort of weird
you can notice a change in the past couple days.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 09:52:26 2002

Closed



-----------------

poster: Sigwald
subject: >closed bug: 3059
date: Wed Jun 12 10:31:05 2002

On Wed Jun 12 09:52:26 2002 Sigwald wrote post #266:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 3059
> Original bug report by Jordali on Wed Jun 12 09:43:16
2002
> 
> Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall--
> 
> Radical change of behavior in soil drain today-
> 1) drastically lowered sp cost per drain (100 less than lowest
> previous observed)
> 2) will only drain staff gem up to yellow (drained to blue before)
> lore of soil shamans is at 98%, drain soil energy is only
> at 87%.  This is worse than what I got when my guild
> item was brand new and without any mastery points, yet
> I am now >10% into my second rank (and this change occurred
> suddenly).
> If this is an expected/intended change, disregard, but it would
> be nice to know what caused it.
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jun 12 09:52:23 2002
> Drain skills hasnt changed since June 7. So it's sort of weird
> you can notice a change in the past couple days.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jun 12 09:52:26 2002
> 
> Closed
> 
> 
Hmm ok linked to a change that had nothing to do with drain.
Sort of made mastery be zero and that didnt work out well.
Fixed with new bodies.

-----------------

poster: Sigwald
subject: closed bug: 2774
date: Wed Jun 12 12:23:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2774
Original bug report by Erec on Tue Apr 23 05:21:01 2002

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/4,8,4--

I had woo and wii keys here, tried "unlock door with first key" and "unlock door with second key", neither worked. I gave away first key, and then "unlock door" worked.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 12:23:31 2002
Worked fine with me...
Closing.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 12:23:34 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2870
date: Wed Jun 12 12:25:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2870
Original bug report by Sootika on Sat May 18 17:17:22 2002

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

Not sure if this bug so apologies if not.  

1. I reincarnated this morning and already it says I am at the highest guild rank Lord of the Elements.
2. Kasma has just taken  race lead with 42m Vampire I am 1.3 gig and vampire but cannot get race lead.

Sorry for being a nuisance



----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 12:25:20 2002
On point 1, let's blame it on the mess when two guild item
systems coexisted.
On point 2, I think it has to do with being or not being on the
weekly exp plaque. 

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 12:25:23 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2940
date: Wed Jun 12 12:39:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2940
Original bug report by Jordali on Sun Jun  2 14:08:21 2002

Bug reported from /domains/city/advguild/wish--

"semote shake" doesn't show the "shake STR LIV" variant,
only the "shake", "shake LIV", and "shake STR".
Thought it might be a simple oversight or bug, so I mentioned it
even though the bug is quite decidely low priority. ;)


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 12:39:24 2002
Modified shake a bit so the problem does not appear.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 12:39:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 2942
date: Wed Jun 12 13:12:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2942
Original bug report by Draco on Sun Jun  2 22:54:51 2002

Bug reported from /domains/city/islandmap/x10y30--

22:53:45: [death]: Shadowlord died (Black ant).
22:53:45: : Black ant shouts: Thanks Shadowlord now I can train spell
skills some more!
black ant has wiz brackets


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 13:12:46 2002
Well a silly wizard picked up Ant as a name...
Anyway, hacked around that one...

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 13:12:46 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3021
date: Wed Jun 12 13:16:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3021
Original bug report by Xalkor on Sat Jun  8 10:29:17 2002

Bug reported from /domains/hyboria/aristide/newbie/newbie30--

--------| New Round |--------
You score a stunning blow on Black ant!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Black ant mismanages his attack and misses you.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 13:26:03 2002
Looked at the runtime logs (gone now), but it seems somehow
that it errors at line 43 in /admin/std/combat/stun.c
(where it checks whether we have a wizard with a shell that
sets no_stun variable).

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 13:16:02 2002
Now that I think about it, this one is again linked to
Ant having a silly name... Should be fixed as well...

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 13:16:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3040
date: Wed Jun 12 13:23:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3040
Original bug report by Zifnab on Mon Jun 10 20:19:34 2002

Bug reported from /wiz/zifnab/workroom--

logging in with light/dark items. force_move() does not reset the light levels

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 13:23:26 2002
Added light handling in force_move function. Hopefully will help
fixing some problems.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 12 13:23:26 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3069
date: Thu Jun 13 22:01:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3069
Original bug report by Vudu on Thu Jun 13 20:40:58 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/light1--

Ther is a bug where all the woords are going backwords and stuff**


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 13 22:01:37 2002
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 13 22:01:37 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3075
date: Fri Jun 14 19:35:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3075
Original bug report by Smee on Fri Jun 14 19:30:44 2002

Bug reported from /domains/emerald/evilned/rooms/forest8--

Heh

In the room east of here, I killed a jabberwocky and it died about 8 times.

HumppaCache is saying to stop killing, so, fuck it


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 14 19:35:36 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2816
date: Fri Jun 14 19:37:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2816
Original bug report by Graxon on Fri May  3 00:12:00 2002

Bug reported from /domains/castles/rooms/graxon-3--

intermud channels from other muds see me emoting on channels like: idutch ;hi and not the emote

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 10 10:31:09 2002
Zif is there anything we can do about that one anyway, or should we
just close it?

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 10 14:05:16 2002
yeah we can fix it. have to follow the spec for i3

----------------------------------------------------------------------

Graxon wrote on Mon Jun 10 14:12:28 2002
also a minor annoyance is that a reboot turns all your intermud channels off

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 14 19:37:07 2002

Fixed



-----------------

poster: Khosan
subject: Fixed bug: 3090
date: Mon Jun 17 02:18:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3090
Original bug report by Khosan on Mon Jun 17 02:17:34 2002

Bug reported from /domains/misc/hell_ress_room--

Light in hell can get negative, and people can't get resurected because they can't see the globes.


----------------------------------------------------------------------

Khosan wrote on Mon Jun 17 02:18:18 2002
I added the following line to all files in /domains/misc/hell/rooms:

int query_light() { return 1; }


----------------------------------------------------------------------

Khosan wrote on Mon Jun 17 02:18:21 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3004
date: Tue Jun 18 15:17:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3004
Original bug report by Siffar on Fri Jun  7 18:13:03 2002

Bug reported from /domains/emerald/evilned/rooms/alcove1--

hmm, wasn't there a change to number of rows/columns displayed
recently? It is a bit screwed now for me. If I reshape the window and a new value for columns
and rows is set, the values seem to be off by 1. There is one row too much, so that I miss for instance the first
line in eq. Also, the are strange newlines when text longer than 80 chars
is displayed.



----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:17:43 2002
went back to the original of -1 from what your client telsl us.


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:17:46 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3027
date: Tue Jun 18 15:18:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3027
Original bug report by Jordali on Sat Jun  8 23:31:37 2002

Bug reported from /domains/everrest/city/rooms/artifactshop--

for rufrin..."value" command doesn't work...tested many
many items.  Finally tried "sell" on one of the items I'd tried
to value, and it worked.
Items attempted included hylian shield, bo stick, red gold crown, sword of the skies


----------------------------------------------------------------------

Zifnab wrote on Sun Jun  9 00:47:23 2002
looks like the lists are getting confused.  I assume
that somethign got reset and another didnt. not sure
why that happened yet.  What I am going to do is make the list
of items he wants get taken from the list of items he stores
that he wants.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:18:00 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3044
date: Tue Jun 18 15:18:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3044
Original bug report by Abe on Mon Jun 10 23:49:49 2002

Bug reported from /domains/city/newbie/regenroom--

If i sell strawberry mauls to the weaponsmith I get the message "It's too dark to see anything!" in all rooms but the healing tree and the warp room It goes away after a while but is annoying.

----------------------------------------------------------------------

Mixer wrote on Wed Jun 12 14:38:05 2002
Are you carrying any eq from the drow elves on misty isle?

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:18:16 2002
no answer closing

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:18:18 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3055
date: Tue Jun 18 15:18:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3055
Original bug report by Barkley on Wed Jun 12 03:04:41 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room7--

Not sure if this is an intended effect or not, but
as woodsman, I can build 2 or more campfires, and move around 
getting the effects of both (many). 


----------------------------------------------------------------------

Mixer wrote on Wed Jun 12 14:38:47 2002
hmm are fire flickers not tied to heartbeats, wouldn't the 2 fires
flicker at the same time anyway?

----------------------------------------------------------------------

Barkley wrote on Wed Jun 12 21:12:53 2002
It could be my imagination, I haven't played here in a bit. 

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 12 21:24:16 2002
What barkley is saying is that he can build 2 fires in 2 
differant rooms, and move back and forth catchign the healing
from both of them.

Not sure that is a problem.

----------------------------------------------------------------------

Barkley wrote on Wed Jun 12 23:53:16 2002
Exactly. I don't know if that's an issue but I thought I'd rep it.
I am not sure you can time more than a couple because they seem pretty random
but I haven't really tried it. 

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:18:36 2002
dont think this is worth the trouble to try and fix.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:18:40 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3062
date: Tue Jun 18 15:19:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3062
Original bug report by Jsardy on Wed Jun 12 23:58:01 2002

Bug reported from /domains/outside_city/docks/mistdock--

after rufrin said he would pay for Glistening rod of heaven, the next line in last sales comes out background as white


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:19:13 2002
I have not seen this happen, a client issue?

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:19:13 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3073
date: Tue Jun 18 15:21:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3073
Original bug report by Switchblade on Fri Jun 14 13:51:55 2002

Bug reported from /domains/city/advguild/adv--

RE: the entrance to the first pale
there is no Star in the shack to get! 
get star from pedestal doesn't work
usually it is in the room, below the description..
hell, usually there are multiple stars from people leaving them around :)
but not a star to be found there..  thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:21:31 2002
cannot reproduce this. The star is there unless there is more than
one room.  sicne you did not do the bug report from the room with the
problem it is tough to tell.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:21:34 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3078
date: Tue Jun 18 15:22:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3078
Original bug report by Kalma on Sat Jun 15 00:03:44 2002

Bug reported from /domains/guilds/goodcleric/guild_hall--

Plaque update time is jun 14, 23:47, mudtime is june 15, 00:02, the plaque is current, but the time it shows for last update is incorrect.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:22:16 2002
Think we decided Kalma was confused on this one :)

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:22:16 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3083
date: Tue Jun 18 15:24:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3083
Original bug report by Wagro on Sun Jun 16 02:22:26 2002

Bug reported from /domains/city/islandmap/x3y66--

everrest lodestones go to the docks on red dragon island, not on everrest island


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:24:37 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3085
date: Tue Jun 18 15:24:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3085
Original bug report by Vor on Sun Jun 16 12:00:27 2002

Bug reported from /domains/outside_city/noobie/rooms/ocean3--

the mud has being doing this since i started, buuut: i've noticed
that when i remove eq, my hps/sps/eps don't go down to the new
maximum until i get a tick, which means that when i remove my
eq i still carry a temporary boost.  i was just wondering if
you guys knew that was going on.

vor, the swede wannabe


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 16 14:33:38 2002
yes.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:24:52 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3089
date: Tue Jun 18 15:29:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3089
Original bug report by Artea on Mon Jun 17 02:10:15 2002

Bug reported from /domains/city/streets/_9_7--

did walk lower_disc put_all_on_disc lift_disc
and got this message from someone else's woodsman eq:
enchanted leafblade named "Slayer": The enchanted leafblade named "Slayer"
draws on your power and cannot part from you.
enchanted leafblade named "Killer": The enchanted leafblade named "Killer"
draws on your power and cannot part from you.


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:29:52 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3092
date: Tue Jun 18 15:30:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3092
Original bug report by Sleet on Mon Jun 17 16:51:22 2002

Bug reported from /domains/emerald/maldan/woods/map/tower7--

i got locked in this room by using an unknown lode... not sure if this is a bug or not, i think i rember somthing about you should be able to leave thigns if your in um but not sure. thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:30:31 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 2849
date: Tue Jun 18 20:48:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2849
Original bug report by Chewba on Sun May 12 22:08:17 2002

Bug reported from /domains/city/streets/_9_5--

just in case no else has done this when xp lottery was on i tried to look at machine -- it said there was no machine, adn buy tickcet from machine -- dod the same...... can u fix this cos i hate not loseing all my hard earned xp


----------------------------------------------------------------------

Zifnab wrote on Sun May 12 22:09:29 2002
Manay people said thsi, also the same about the portal.  I fail
to see how this happened, unless it was due to the shear number of
peopel in CS, but again i dont see that happening.

The portal is there now, no clue how/where it could of gone, 
or did the parser just die with so many people/items
in the room with them

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 20:48:44 2002

This happened yesterday and I was around to check it out.

65 + players in CS, carrying over 1000 items in inventory.

Parser has a maximum number of objects it searches. I doubled
that number.  Tested on the builder port and it works fine.

effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 20:48:44 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3100
date: Wed Jun 19 00:39:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3100
Original bug report by Sleet on Wed Jun 19 00:37:43 2002

Bug reported from /domains/city/streets/_9_7--

When i talk on channels no one can see what i say, i see it and its on channel alst but not regular, its as if everyone is ignoring me


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 19 00:38:49 2002
that is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 19 00:39:01 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3101
date: Wed Jun 19 13:36:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3101
Original bug report by Draco on Wed Jun 19 02:08:52 2002

Bug reported from /domains/hyboria/uncle/monks/br7--

zidane recieved this during a battle with a poe,
*maximum parse_recurse depth exceeded
Trace written to /log/runtimeh 9] A/D Poe claws Draco. Draco tries to FLEE! 
Draco tries to FLEE! Draco tries 
i have had deaths before due to wimpying multiple times, and i think this could be why.
looking into this may be a good idea for lowbies like me


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 19 13:36:12 2002
This is going to be a fact of life for the mud.  It is put in 
place to stop a crash.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 19 13:36:12 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3102
date: Wed Jun 19 21:24:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3102
Original bug report by Lagduf on Wed Jun 19 20:57:58 2002

Bug reported from /domains/mists/psycho/uforia/rooms/house--

*Bad argument 1 to keys()
Trace written to /log/runtime

can't enter mirror when I wear solans ring...


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 19 21:24:39 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3106
date: Thu Jun 20 02:17:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3106
Original bug report by Chrono on Wed Jun 19 23:47:23 2002

Bug reported from /domains/city/streets/_7_9--

heh ok, tried to sing (emote sing) on clan channel and got an error.

*maximum parse_recurse depth exceeded
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 20 02:17:43 2002
again this is the fix for the parser.  I can look at making the
it take longer before it errors out, but this stops a potential
crasher.

------/std/shell.c:188 - shell_input("sd ;sing lets get down to business, i
dont got no time to play around what is this, must be a circus in town lets
shut this shit down on these clowns, can i get a witness..hell yeah!")


besides I do not find lines this long to be a problem erroring.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 20 02:17:46 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3110
date: Thu Jun 20 22:39:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3110
Original bug report by Grasfer on Thu Jun 20 22:14:41 2002

Bug reported from /domains/emerald/maldan/woods/map/x3y37--

Hag is named monster in RDMP.


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 20 22:39:23 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3114
date: Fri Jun 21 12:02:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3114
Original bug report by Tomten on Fri Jun 21 08:55:46 2002

Bug reported from /domains/blackavar/city/plroad4--

Something bugged with arena event. Trunks and Zyz was fighting and Zyz won and then it was next fight me and mirrim and the arena master wouldent let us enter


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 21 12:02:15 2002
already reported.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 21 12:02:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3064
date: Fri Jun 21 14:32:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3064
Original bug report by Jordali on Thu Jun 13 00:11:22 2002

Bug reported from /domains/city/streets/_9_7--

25% into my 2nd rank, I observe absolutely no skill bonuses
anywhere in my guild tree.  Sigwald isn't on to question as to
whether this is intentional, so I'll just leave this observation
here for reference.
I do get stat bonuses, and it charges up normally with soil draining.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:32:24 2002
This place is for bugs, not questions. If you got questions, mail me.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:32:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3066
date: Fri Jun 21 14:33:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3066
Original bug report by Tranquil on Thu Jun 13 09:42:43 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/square3--

Defenders burning blade doesnt have 'burning' as an adj

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:33:15 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3070
date: Fri Jun 21 14:37:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3070
Original bug report by Jordali on Thu Jun 13 23:46:34 2002

Bug reported from /domains/city/streets/_9_7--

Druid plants sell for funds...VERY VERY low amount of gold, but some
botter can make real money...doing it for a week straight, lol.
I think from what someone told me, it is 2 gold per plant, so
whether it is important is up to you to decide. :-/


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:37:36 2002
Not ultra important imho, but fixing it anyway...
I may have to look at prices of herbs in shop though...

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:37:39 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3072
date: Fri Jun 21 14:53:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3072
Original bug report by Malifix on Fri Jun 14 04:40:18 2002

Bug reported from /domains/outofwhack/waz/ward/rooms/east6--

Was in a party fighting patients.  Had full hit points and 'control nether energy' spell up(its at 110%).  Was casting 'chain elemental bolts'
You feel something went very WRONG!  You fail to control the bolt of nether energy and are hit by a powerful blast of energy!  You fall to the ground DEAD!
I've had 'fail to control' happen before - thought I always thought it shouldnt happen with control spell up(especially at 110%), but it rarely did damage, and even then only small amounts.  This time i died instantly with full hps.
I think that if this can happen it renders nether mage unplayable as a guild.  I certainly wouldn't want to play it if this can happen.  Hopefully it is a bug and can be fixed.  Thanks for listening.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:53:59 2002
Actually, this spell is meant to be dangerous and it was meant
to be risky. I must admit that a few parameters in the formula
were a bit shaky and I rectified this, so it should happen
even less frequently. Fact that you died was sort of a 
combination of ill luck since the frequency is very low
and the damage extremely random.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:53:59 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3074
date: Fri Jun 21 15:06:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3074
Original bug report by Shiranai on Fri Jun 14 18:57:54 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room23--

Not sure, but song of destruction doesn't seem to be affecting throw knife anymore, it did prior to now.  Was it changed/broken recently?


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:06:27 2002
Changed.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:06:33 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3077
date: Fri Jun 21 15:34:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3077
Original bug report by Jsardy on Fri Jun 14 22:43:00 2002

Bug reported from /domains/outside_city/aviary/rooms/room23--

typing last emote gives me this
That channel has not been created.
And i have gotten emotes since the reboot.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:34:55 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3080
date: Fri Jun 21 15:41:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3080
Original bug report by Wagro on Sat Jun 15 20:45:30 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

When using the skill blood magic which i have maxxed, the vessel is destroyed most of the time. This would seem to be a built in part of the skill, but the amount of healing i recieve from using the skill is less than the cost to make a new vessel. It would be helpful if a maxxed blood magic would not destroy the vessel as often or the cost of making a vessel could be lowered so that the skill would not hinder the user


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:41:53 2002
Updated help a bit to point at prayer that affects the skill.
However I think that if you got your skills trained, it just cannot
destruct "most of the time". It is relatively frequent yes,
but certainly not "most of the time".

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:41:53 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3081
date: Fri Jun 21 15:43:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3081
Original bug report by Jomo on Sat Jun 15 21:33:00 2002

Bug reported from /domains/guilds/stonemagic/guild_hall--

This is a possible bug but I can't tell for sure:

I noticed I wasn't getting the 4% drainpower crystal from amulet of fear.

I think it might have to do with the change from drain power crystals,
but I can't tell with identify because identify cuts off skill
name at like 8 letters.



----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:43:11 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3082
date: Fri Jun 21 15:49:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3082
Original bug report by Jordali on Sun Jun 16 00:40:33 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room17--

used hug attack twice on a banshee in this room.
Both times received a success message, followed by trace
written to /log/runtime, after *Bad argument 1 to keys()
Bleh, this is out of order...but it also said Expected: mapping Got: 0
The first time, it didn't initiate combat, just gave error.
Did it again, exact same error, still didn't start combat.
I think the failed skill still started combat...going to test
that.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:49:56 2002
Mailed that to Daneel.
Please send bug reports related to shapeshifter to Daneel directly
it is easier that way for us to read through the bug tracker
without reports of bugs on a still developping guild.
Thanks.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:49:56 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3086
date: Fri Jun 21 15:50:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3086
Original bug report by Barkley on Sun Jun 16 18:25:31 2002

Bug reported from /domains/mists/mistguild/mist05--

not sure if this is intentional but I think these mist spirits are protting me
Ram shielding evil!!


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:50:56 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3087
date: Fri Jun 21 15:51:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3087
Original bug report by Snah on Sun Jun 16 22:01:54 2002

Bug reported from /domains/misc/hell_ress_room--

I kinda got stuck in hell and cant see anything.
Since I cant see I can't touch the revving globe and since I'm dead I can't wear my eq that would allow me to see in dark places.
The only room that I can see in is the room with lucifer.
The ressurection room, the Reincarnation room and the room with the ferry is pitch black.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:51:16 2002
K fixed that I think.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:51:16 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3088
date: Fri Jun 21 15:51:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3088
Original bug report by Oxolotl on Mon Jun 17 00:30:25 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room5--

scream tOcK!
my guild rank sometimes seems to jump up 3% instead of going like it normally does


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:51:37 2002
Can be linked to guild age kicking in since age is not in seconds
but days.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:51:37 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3091
date: Fri Jun 21 16:01:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3091
Original bug report by Grasfer on Mon Jun 17 15:35:57 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room21--

If i use regeneration trance b4 someone start to kill a monster i come in trance and still hit the monsters even when im in the trance..


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 15:52:22 2002
Doesnt the trance end automatically if you are still in battle
when the regen boost kicks in ? 

----------------------------------------------------------------------

Grasfer wrote on Fri Jun 21 15:59:25 2002
hmm.. looks like it work correctly i maybe thought i was in trance didn't look and see if i failed with trance.. i tested now to use trance and then kill cat and it said i can't be in trance while fighting

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:01:04 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3094
date: Fri Jun 21 16:01:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3094
Original bug report by Warchief on Tue Jun 18 02:57:17 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/woodlord_guild_hall--

help skill natural weapon lore shows the old help file for natures blade handling, should be changed up to reflect the new mastery skill and its uses


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:01:22 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3097
date: Fri Jun 21 16:06:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3097
Original bug report by Athena on Tue Jun 18 11:59:43 2002

Bug reported from /domains/guilds/cleric/altar_room--

Dont know where a bug might be but feed companions just doenst seem to be working.
IN a party with 2 or 3 ppl it wont even take one person one step up in hunger.
I only have it studied to 70 but sure seems it should feed a lil better than that.
Took 6 earlier today and didnt even get 1 of the 2 of us to content.
Athy


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:06:49 2002
Upped that one a bit. It's not supposed to fill everyone in
one cast though...

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:06:52 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3099
date: Fri Jun 21 16:08:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3099
Original bug report by Origon on Tue Jun 18 18:09:13 2002

Bug reported from /domains/guilds/healer/guild_hall--

i just reinced, now after some exp spending for spells/skills it says that i do not have enough gold. I have not touched any monsters/players since entering the world.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:08:22 2002
This is not a bug, you have to pay for skills/spells up to a point.
You get some credit for the cash you spent in past forms, but once
that credit is gone, you must pay for skills and spells.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:08:22 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3104
date: Fri Jun 21 16:11:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3104
Original bug report by Origon on Wed Jun 19 21:04:13 2002

Bug reported from /domains/hyboria/uncle/monks/blr6--


Body Restoration gives message that the target does not need healing if Health is full, this spell heals both HP and EP
So if health is full, you should still be able to heal EP


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:11:43 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3107
date: Fri Jun 21 16:12:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3107
Original bug report by Jaguar on Thu Jun 20 14:00:53 2002

Bug reported from /domains/mists/mistguild/mist10--

from help spell yellow mist:
a mist mage can summon a magical mist that will drain mist of the magical energy around the caster
should this imply that  the mage who cast the spell can still cast themselves, as the mist will not effect them (at the moment I can't cast through it)? i thought I would ask, because if yellow mist affects the caster too, then if makes this spell useless as the only form of attack mist mages have is through spells


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:12:40 2002
Actually the spell is not useless in some opportunities.
It works as it was meant.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:12:40 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3109
date: Fri Jun 21 16:14:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3109
Original bug report by Sleet on Thu Jun 20 19:45:21 2002

Bug reported from /domains/guilds/ninja/room5--

ring of flowing mists doesnt id to ring of flowing mists


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:14:19 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3113
date: Fri Jun 21 16:15:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3113
Original bug report by Soul on Fri Jun 21 08:12:02 2002

Bug reported from /domains/hyboria/aristide/newbie/newbie6--

Grasshoppers ID to ant.  Pretty sure it isn't intential.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:15:58 2002
They don't for me.... gimme a tell if you can find one while i'm online.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:15:58 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3115
date: Fri Jun 21 17:20:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3115
Original bug report by Bambam on Fri Jun 21 17:09:11 2002

Bug reported from /domains/outside_city/noobie/rooms/ocean21--

Currently the javatriggers command menu has no bearing on the triggers that are being used. I noticed that I was digging graves when I knew I had set my trig to eat the corpse. 
I looked at the javatriggers setup and I was correct it was set to eat corpse. So I removed the trigger and aded it back thinking that would help, Nope same thing. I then removed the trig altogether and tested my trig by setting it off manually, Same result.
I then Disabled the trig via the - command on the javatriggers menu and tested my trig again, same result. 
So I am assuming that untill Apathy (at least I thought) can fix it I am stuck with a bad trig. (I have already tried to alias dig grave, that didn't work, I also tried to command dig grave eat corpse, that didn't work either.)
Just thought you aught to know because... well it's a bug. If there is anything that I can do about it please let me know.
Just thought you aught to know because... well it's a bug. If there is anything that I can do about it please let me know.
Thanks

BamBam


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 17:20:56 2002
Mailed to Apathy.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 17:20:59 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3126
date: Sun Jun 23 02:18:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3126
Original bug report by Sleet on Sun Jun 23 02:16:00 2002

Bug reported from /domains/everrest/city/rooms/room25--

not sure if this is bug or not... but the adv guild here lets you sue skills.. 


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 23 02:18:18 2002
they dont all have to be the same.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun 23 02:18:18 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3127
date: Sun Jun 23 13:34:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3127
Original bug report by Scarab on Sun Jun 23 05:16:52 2002

Bug reported from /domains/dragon/el_tajin/rooms/pathx7y2--

q
q
p' nice
score
score
q


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 23 13:34:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3116
date: Mon Jun 24 13:53:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3116
Original bug report by Rizzly on Fri Jun 21 17:45:24 2002

Bug reported from /domains/hyboria/khosan/mountain/rooms/20_Crystal_cave--

Dunno if this was intentional, but the beams at the triangle on hyboria no longer have color.


----------------------------------------------------------------------

Rizzly wrote on Sat Jun 22 20:08:56 2002
I went through again today and the color's back..

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 13:53:09 2002
Let's close this then.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 13:53:09 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3118
date: Mon Jun 24 13:55:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3118
Original bug report by Sirk on Fri Jun 21 21:54:52 2002

Bug reported from /domains/everrest/city/rooms/room25--

not sure if i'm bugging or what...but my guild rank never increase while i'm logged on
it only increases after i've logged off and get a new body. at that time it jumps 10% or so when i log on next
just thought i should bring it to someones attention
thanks
sirk 


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 13:55:39 2002
Works fine as far as I can test it. Catch me online some day
if it goes on.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 13:55:39 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3123
date: Mon Jun 24 13:58:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3123
Original bug report by Tranquil on Sat Jun 22 12:35:52 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_9--

Gauntlets of Kilgor do not id to 'gauntlets of kilgor'


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 13:58:21 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3120
date: Mon Jun 24 16:32:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3120
Original bug report by Khosan on Fri Jun 21 23:28:48 2002

Bug reported from /wiz/khosan/workroom--

you can't throw potions of another player in the same room also has
potions. The parser considers the other players potions and errors
because you are not allowed to throw them


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 13:56:06 2002
I suppose the of in first line is a IF ?

----------------------------------------------------------------------

Khosan wrote on Mon Jun 24 16:08:25 2002
nod.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 16:32:06 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3128
date: Mon Jun 24 17:59:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3128
Original bug report by Lurch on Sun Jun 23 05:17:35 2002

Bug reported from /domains/outside_city/farms/farm1/map/x24y16--

I type:
passwd
I see: Enter your current password:
I hit enter, I see:
Invalid password.
Aborting.
I try to talk on newbie channel, I see:
Again to confirm: 
Passwords must match.

looks to me like it didn't abort


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 23 14:28:23 2002
passwd
Enter your current password:

Invalid password.
Aborting.
newbie test
14:27:35 Zifnab <-->: test


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 24 17:59:15 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3122
date: Mon Jun 24 18:00:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3122
Original bug report by Rockman on Sat Jun 22 06:22:32 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/light0--

Kraah reports as monster in RDMP


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 17:46:56 2002
Where's that monster?

----------------------------------------------------------------------

Rockman wrote on Mon Jun 24 17:47:42 2002
Erk, typo sorry, it was Kraag

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 24 18:00:00 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3119
date: Mon Jun 24 20:00:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3119
Original bug report by Draco on Fri Jun 21 22:10:55 2002

Bug reported from /domains/everrest/city/rooms/bank--

new bank wont let me withdraw money, it says there is no gold here.


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 24 20:00:33 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3131
date: Tue Jun 25 15:53:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3131
Original bug report by Artea on Tue Jun 25 00:40:52 2002

Bug reported from /domains/guilds/sorcerer/guild_hall--

I just did 'give 300000 gold to master' thinking it would raise my gold credit.  It did not raise my gold credit but he did take my money.  Probly stupidity on my part, but maybe guild masters shouldn't take your gold if it doesn't do anything.  I would appreciate reimb. if possible
art


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 25 15:53:17 2002
Well I've said it before and say it again, I'm not going to edit
all the code in Red Dragon to be foolproof.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 25 15:53:17 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3138
date: Tue Jun 25 15:56:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3138
Original bug report by Coal on Tue Jun 25 13:29:59 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room11--

pressing your astral ball and returning to your casting location doesn't cause you to look at the room as if you had entered it.
that's it...
-Coal


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 25 15:56:47 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2838
date: Tue Jun 25 16:24:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2838
Original bug report by Chrono on Fri May 10 18:57:57 2002

Bug reported from /domains/city/shops/ringshop/ringshop--

List # Avail Name/id                       Gold  Condition    Max. Cond.
   1     5   Ring of infravision          3,210   New          New       
   2     1   Cool blue ring of wisdom     1,560   New          New       
   3     1   Green ring of waterwalking   3,960   New          New       
   4     2   Firey red ring of dexterit   1,710   New          New       
   5     1   Small golden ring of power   2,310   New          New    

Gold on hand      :         3,210

buy 1 -> You don't have enough gold for that.


----------------------------------------------------------------------

Zifnab wrote on Sat May 11 03:26:18 2002
long reported issue, the cha bonus thing

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 25 16:24:46 2002
just fixed this.  fully effective after reboot.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 25 16:24:49 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2846
date: Tue Jun 25 16:25:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2846
Original bug report by Sleet on Sun May 12 06:16:16 2002

Bug reported from /domains/mists/blight/rooms/blight40--

hi, i read in the news about the "javatriggers" command, i tried usign it today, i got the menu and i typed in my information, first .... falls to the ground DEAD! and then eat a corpse in the next lien and it doesnt do anything. Ive already tried using the + command in the menu to activate them. I think this might be a bug, if it isnt can someoen please explain what i did wrong, ive asked on newbie and dragon about it and ive gotten no response, everyones too busy talking about windows xp or  somthing
thanks
sleet


----------------------------------------------------------------------

Zifnab wrote on Fri May 17 15:52:22 2002
need some help written on this.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 25 16:25:04 2002
apathy said he would write help.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 25 16:25:04 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3019
date: Tue Jun 25 17:41:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3019
Original bug report by Onyx on Sat Jun  8 05:10:20 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/c9,3l1--

I touched rock to enter xetrov room.
But the damage it does on entry (lame feature btw) made me wimpy to another room
before I went into xetrov's room.  then I somehow got moved into xetrov's room
anyway, but he wasn't agro to me.  Didn't get any error messages.


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 25 17:41:41 2002
Changed order with damage and move.
Should fix it.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 25 17:41:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3132
date: Tue Jun 25 18:49:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3132
Original bug report by Chewba on Tue Jun 25 00:42:46 2002

Bug reported from /domains/emerald/evilned/beaver/rooms/br16--

hrm it has just started to run suck event and my capacity is has incresed to 111% perhaps i should drop stuff


----------------------------------------------------------------------

Sigwald wrote on Tue Jun 25 18:49:32 2002
Not really worth bothering with it, the aim of the event is not
to have people drop eq.

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 25 18:49:32 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3140
date: Tue Jun 25 22:14:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3140
Original bug report by Evicta on Tue Jun 25 19:54:14 2002

Bug reported from /domains/city/shops/general_shop--

when i type list in general shop at rdc i get this
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 25 22:14:24 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3139
date: Wed Jun 26 09:22:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3139
Original bug report by Rockman on Tue Jun 25 19:31:43 2002

Bug reported from /domains/outside_city/farms/farm1/map/x9y37--

the help on who still shows pk as a argument


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 26 09:22:15 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3141
date: Wed Jun 26 10:09:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3141
Original bug report by Belgarion on Tue Jun 25 21:51:03 2002

Bug reported from /domains/hyboria/khosan/mountain/rooms/20_Crystal_cave--

when you reinc and have eq on the slot the guild item should take, it maybe should remove the item and replace the slot with the guild item, it dont do that as it is now..


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 26 10:09:33 2002
Should be fixed next boot.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 26 10:09:33 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3142
date: Wed Jun 26 10:09:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3142
Original bug report by Lucky on Wed Jun 26 06:45:17 2002

Bug reported from /domains/city/streets/_9_7--

report i just completed proof of royal lineage quest, but i didnt have any money on and it said i finished it anyway. Not sure if its a bug or not, just thought i might report it.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 26 10:09:54 2002
I think its meant to be that way.

----------------------------------------------------------------------

Sigwald wrote on Wed Jun 26 10:09:54 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3143
date: Wed Jun 26 10:28:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3143
Original bug report by Fulminic on Wed Jun 26 07:36:29 2002

Bug reported from /domains/everrest/city/rooms/room1--

HP:(475|475) SP:(841|841) EXP:(14,997) (41%) > list
List # Avail Name/id                       Gold  Condition    Max. Cond.
   9     1   Bloody ring of Nosferatu   3,940,536   Like new     New       
  11     2   Maul of Fire               281,475   New          New       
  12     1   Royal Guard chainmail       96,437   New          New       
  13     1   Royal Guard chainmail      105,324   New          New       
  14     3   Bo Stick                    45,198   New          New       
  15     1   Clean white apron           89,283   New          New       
  16     1   Bloody ring of Nosferatu   3,915,605   Like new     New       
  17     2   Glowing Red Leggings        83,833   Like new     New       
  18     1   Shimmering ring            114,452   New          New       
  20     1   Crystal Wings              1,470,276   New          New       
  21     1   Fungus Armband              43,592   New          New       
  22     1   Tickle Feather             196,992   New          New       
  23     1   hooded cloak of a druid    267,495   New          New       
  24     1   Bloody ring of Nosferatu   3,859,836   Like new     New       
  25     1   Red dragonskin boots       7,853,947   New          New       
  27     1   glowing amulet of the demo  63,095   New          New       
  28     1   Magical Wand               188,374   New          New       
  29     1   Suit of Synchronicity      490,509   New          New       
  30     1   White stole of a priest of 276,048   New          New       
HP:(475|475) SP:(841|841) EXP:(14,997) (41%) > try 30
You examine White stole of a priest of Mitra and see:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.


----------------------------------------------------------------------

Sigwald wrote on Wed Jun 26 10:28:10 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3144
date: Wed Jun 26 18:31:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3144
Original bug report by Lu on Wed Jun 26 18:01:43 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/village9--

i just reloced into a lvl 30 restriction area, and i am lvl 109

-lu


----------------------------------------------------------------------

Zifnab wrote on Wed Jun 26 18:31:07 2002
that was fixed earlier, i may of missed a room.  The next person
that i see do thsi intentionally will be killed by me.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun 26 18:31:10 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3146
date: Thu Jun 27 08:30:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3146
Original bug report by Lagduf on Wed Jun 26 20:00:15 2002

Bug reported from /domains/everrest/erec/garden/rooms/OuterFountainWest--

Yes! You found the room!
The image inside the crystal ball changes...
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:30:27 2002
Got another report already on that one, closing.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:30:27 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3150
date: Thu Jun 27 08:33:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3150
Original bug report by Koma on Wed Jun 26 23:04:57 2002

Bug reported from /domains/blackavar/enchant/map/enchant_3--

look -> "you may even be able to climb one of them.."
look at oak -> "This is one of the older oaks here. It looks like it might be climbable."

climb oak / tree / oak tree / climb do not work. Might be a syntax problem but i couldn't climb it..

Koma


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:33:07 2002
Been removed cause that part of area never got completed.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:33:13 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3151
date: Thu Jun 27 08:37:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3151
Original bug report by Chrono on Thu Jun 27 01:59:45 2002

Bug reported from /domains/city/streets/_9_7--

The fungus attaches itself to the arm of Evan.
"The fungus attaches itself to the arm arm of Evan."
Evan wears Fungus Armband and Fungus Armband.
not sure if i should put it here or typos, so just bug repped it., quoted is what's wrong., thanks


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:37:10 2002
Just report these to typos usually...

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:37:10 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3153
date: Thu Jun 27 08:37:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3153
Original bug report by Wagro on Thu Jun 27 04:43:54 2002

Bug reported from /domains/misc/hell_ress_room--

This may just be mis, but the death spell seems to be quite broken now. With 100% death and 108% inflict harm, i tested the effectiveness off the death spell on mage school students in very bad shape (under 20%). In 15 death attempts, I only had 1 success. I can only imagine that this will be much worse on top notch equipment mob. Is it possible the new death spell formula was improperly made?


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:37:25 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3154
date: Thu Jun 27 08:55:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3154
Original bug report by Draco on Thu Jun 27 05:48:09 2002

Bug reported from /domains/guilds/elemental/guild_hall--

Last update: Thu Jun 27 05:21:38 2002
19) Chemosh              8%
20) Trigon               8%
21) Nefardec             8%
22) Draco                8%
23) Zamorra              8%
24) Viderien             7%
as it stands, i have been out of the elemental guild for a good month or so i think, thought it might be a bug.


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:55:33 2002
Guild plaques does not remove people that have reinced.
That's the way they work.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:55:33 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3009
date: Thu Jun 27 10:18:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3009
Original bug report by Darc on Fri Jun  7 19:48:51 2002

Bug reported from /domains/castles/rooms/vudu-9--

i need to delete my javatriggers but they wont and the ones i created are REALLY annoying, and plus i just want some of them gone 


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 10:18:20 2002
Check that one with Apathy.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 10:18:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2889
date: Thu Jun 27 11:05:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2889
Original bug report by Zyz on Tue May 21 18:06:27 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room28--

I think chi of yin may cause a bug if it goes off vs entry hit.


----------------------------------------------------------------------

Zyz wrote on Tue May 21 18:07:37 2002
More specifically, if it kills on entry hit. Killed a ghost this way and bugged.

----------------------------------------------------------------------

Zifnab wrote on Tue May 21 18:45:33 2002
dbxwhere zyz
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/admin/player/hunt.c) at line 113

#0: 'process_input' at  (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 188
#4: 'do_c' at  (/std/shell.c) at line 328
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 70
#7: 'do_go_str' at /cmds/verbs/go at line 81
#8: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 243
#9: 'go_somewhere' at  (/std/modules/smartmove.c) at line 198
#10: 'move_to' at  (/std/modules/smartmove.c) at line 158
#11: 'move_me_there' at  (/std/modules/smartmove.c) at line 38
#12: 'move' at  (/std/player.c) at line 1104
#13: 'check_hunted' at  (/admin/player/hunt.c) at line 113

dbxframe zyz 13
------/admin/player/hunt.c:113 - check_hunted(NULL)
locals: ({ ... })
----------------------------------------------------------------
                             this_object());
        }
      else
        {

a[0]->targetted_action(MESSAGES_D->get_a_message("hunted-ret-not-in-battle") ,
=>                               this_object());
        }
      hunter->start_attacking(this_object());
      this_object()->start_attacking(hunter);

      /* Khosan: I assume this is entry hits. I made do_the_attack private



----------------------------------------------------------------------

Sigwald wrote on Tue May 28 09:46:37 2002
Hmm this is a bit puzzling Zif, I mean I checked the code and the place
it errored is before the entry hits is even called. If the hit is not
called I don't really see how chi of yin can kill the target...

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:05:53 2002
Hmm actually I think I may have an idea why it happened, tried
a fix. Report if for some reason it happens again (guess frequency
is not very high...).

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:05:53 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2895
date: Thu Jun 27 11:06:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2895
Original bug report by Rockman on Thu May 23 00:52:31 2002

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

i am on java, and when i did channel energy, the stauts bars at the bottum of the screen suddenly stop changing and stay at full


----------------------------------------------------------------------

Rockman wrote on Thu May 23 01:30:51 2002
ok, nm about that channel energy think, i think when you use the ctrl+r to reconnect, it never resets the status bars, just never noticed it wasnt updating until right after i did a channel energy, shrug

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:06:41 2002
Guess you should go with that problem and try to bug apathy with that
one...

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:06:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2944
date: Thu Jun 27 11:07:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2944
Original bug report by Draco on Mon Jun  3 01:17:40 2002

Bug reported from /domains/blackavar/map/pier--

i dont know if this is a bug, but there are two elven rangers at the little wanderer pier


----------------------------------------------------------------------

Sigwald wrote on Tue Jun  4 12:44:11 2002
Are these wandering monsters? 

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:07:02 2002
No answer, filing this one to isolated unimportant bug.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:07:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3034
date: Thu Jun 27 11:20:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3034
Original bug report by Draco on Mon Jun 10 07:52:26 2002

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_2_5--

not sure if this is a bug or not, but i recently died due to a poe causeing me to wimpy twice, wimpied out of the room, followed by another wimpy back into the room again.


----------------------------------------------------------------------

Mixer wrote on Mon Jun 10 15:07:38 2002
Perhaps you did the trip and fall thing, which makes you
take damage, and you wimpied back in?

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:20:53 2002
Wimpy is a panicking state, shit can happens.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:20:53 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3060
date: Thu Jun 27 12:29:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3060
Original bug report by Lulu on Wed Jun 12 17:52:06 2002

Bug reported from /domains/blackavar/valley/rooms/forest_rm57--

h
Don't exactly know how to describe this, but if you start from the beginning of The Valley of New Adventurers, from where Gnosis tosses you, 6n, 1s, that rooms link to northeast, goes to a room that is 8n.
The room 7n, has a link to the southwest that does however, link correctly to the room 6n, 1s of the start of the area.  Anyways, not precisely sure if this counts as a bug.
Thank you,
Lulu


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 12:29:06 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3061
date: Thu Jun 27 12:29:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3061
Original bug report by Lulu on Wed Jun 12 18:03:39 2002

Bug reported from /domains/blackavar/valley/rooms/forest_rm36--

Ok, another one of these quirky rooms that go somewhere where it doesn't seem like it should.
From the beginning of The Valley of New Adventurers, 3n, 4e, the northeast link goes to a room that seems to be, 4n, 4e, instead of to the room that is 4n, 5e of that room.
The room that is 4n, 5e from the beginning, the southwest link does go to the room that is 3n, 4e from the start.
Hope I am not wasting any of your valuable time.
Thank you,
Lulu


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 12:29:09 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3063
date: Thu Jun 27 13:04:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3063
Original bug report by Jsardy on Thu Jun 13 00:06:32 2002

Bug reported from /domains/mists/mistsmap/x11y56--

the trigger system in java, i set trigs like 
pattern : You start to concentrate on your body. (or something like that for resist pain mess)
command : Say rp up
It works fine when the message shows up on its own line
buy lets say when i say it, or the client lags some and prints it on the same line as prompt, or seperates it onto two lines, it wont go off
Does the same with all my other trigs i set in java.


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:04:08 2002
Another thingie to adress to Apathy that wrote this trigger thing
I believe.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:04:11 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3065
date: Thu Jun 27 13:07:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3065
Original bug report by Barkley on Thu Jun 13 03:13:16 2002

Bug reported from /domains/hyboria/khosan/mountain/rooms/14_The_plain--

' TRANCE OFF
this room should be outside. 


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:07:35 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3067
date: Thu Jun 27 13:07:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3067
Original bug report by Coal on Thu Jun 13 15:59:34 2002

Bug reported from /domains/misc/hell_ress_room--

Sigwald the ooze reset code for the Zapa ooze is not working, it's still reseting after 45 minutes.
-Coal


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:07:38 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3068
date: Thu Jun 27 13:08:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3068
Original bug report by Draco on Thu Jun 13 17:05:07 2002

Bug reported from /domains/outside_city/farms/farm1/map/x6y3--

dont know if this is a bug, but after my cloud that i summoned goes away, i am sometimes still able to cast call lightning.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 14:34:03 2002
Could it be the weather's cloudy? You dont HAVE to summon a cloud,
only if the weather's too clear.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:08:26 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3071
date: Thu Jun 27 13:08:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3071
Original bug report by Rockman on Fri Jun 14 03:30:04 2002

Bug reported from /domains/everrest/tpost/wood1--

the status bar on bottom of java client tend to stop working evry so often, only started happening recently that i noticed.


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:08:47 2002
Contact you-know-who for these...

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:08:47 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3079
date: Thu Jun 27 13:16:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3079
Original bug report by Smee on Sat Jun 15 17:26:50 2002

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/5,1,3--

My black magical cloud (from the spell, call clouds in the weather watchers guild) isn't following me, I summoned it a few rooms away in here



----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:16:54 2002
It won't follow into indoors rooms.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:16:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3084
date: Thu Jun 27 13:17:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3084
Original bug report by Erec on Sun Jun 16 06:55:29 2002

Bug reported from /domains/dragon/level2/d2agon36--

White dragons (at least in this room) didn't assist

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:17:12 2002
I'm not entirely sure but this seems to have been done on design...

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 13:17:12 2002

Closed



-----------------

poster: Marvin
subject: closed bug: 3145
date: Thu Jun 27 14:15:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3145
Original bug report by Rizzly on Wed Jun 26 19:56:30 2002

Bug reported from /domains/city/advguild/wizhall--

I rubbed the crystal ball from the machine in CS in the correct room, and it gave me this message:

Yes! You found the room!
The image inside the crystal ball changes...
*call_other() couldn't find object
Trace written to /log/runtime

And the image in the ball didn't change...


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:30:06 2002
*call_other() couldn't find object
Object: /domains/misc/treasure_hunt/roomhunt/ball#35682 at line 48

'' at /secure/user#9227 () at /:0
'dispatch_modal_input' at /secure/user#9227 (/secure/user/inputsys.c) at line
318
'' at /trans/obj/wish#9269 () at /:0
'shell_input' at /trans/obj/wish#9269 (/std/shell.c) at line 188
'do_c' at /trans/obj/wish#9269 (/std/shell.c) at line 328
'execute_command' at /trans/obj/wish#9269 at line 172
'do_game_command' at /std/race/human#9268 (/std/player/cmd.c) at line 70
'do_rub_obj' at /cmds/verbs/rub at line 22
'rub' at /domains/misc/treasure_hunt/roomhunt/ball#35682 at line 81
'get_room_desc' at /domains/misc/treasure_hunt/roomhunt/ball#35682 at line 48


----------------------------------------------------------------------

Marvin wrote on Thu Jun 27 14:15:26 2002
I think this should not happen with any newly cloned balls. report again if you have gotten a new ball since the time of this post and still get an error.

----------------------------------------------------------------------

Marvin wrote on Thu Jun 27 14:15:29 2002

Closed



-----------------

poster: Marvin
subject: closed bug: 3152
date: Thu Jun 27 14:16:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3152
Original bug report by Wildchild on Thu Jun 27 03:59:35 2002

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/16,11,1--

the crystal ball, after I've rubbed it:

A clear crystal ball.
It looks as if you would be able to see more clearly into the ball if you rubbed it.
Inside the ball you can see:

It really shouldn't have the first msg saying you need to rub it if you already did :)


----------------------------------------------------------------------

Marvin wrote on Thu Jun 27 14:16:17 2002
Yes it should. You need to rub it again later.

----------------------------------------------------------------------

Marvin wrote on Thu Jun 27 14:16:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 2969
date: Thu Jun 27 14:45:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2969
Original bug report by Koma on Tue Jun  4 19:36:57 2002

Bug reported from /domains/dragon/island/room1--

Came to (supposedly) this room with an unknown lodestone. There was no exit to the west, only to the north and I was baffled why an unknown got me here. I went north, came back south and this place was the regular darkcaverns dock. Looks like there is a double room somewhere. Here's the desc from the room, sorry I wasn't able to bug report it from the exact room =/

Ferry landing [exits: north and embark]
 You have arrived at the ferry dock of the Island of Dragons, Darkcavern Isle. The dry, sandy earth collides up against
the salty ocean, the water teasing the parched earth. Small clouds of dust rise up as you walk along the dry path which
leads from the docks to the northern cliffs.



----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:56:59 2002
This is an old room that is not used I think. I'd remove it but
I'm not exactly sure how I can remove it from the explore list
so will wait on that one.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 27 14:31:54 2002
You cannot remove anythign from the explore daemon. Its reliant on position

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 14:45:06 2002
Guess there is no way to fix that one then... Well at least
it has an exit into the valid world...

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 14:45:06 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3112
date: Thu Jun 27 14:45:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3112
Original bug report by Zyz on Fri Jun 21 07:23:02 2002

Bug reported from /domains/blackavar/ruogen/rooms/5,1--

This city is registering indoors from the street.


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 14:45:34 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3133
date: Thu Jun 27 15:04:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3133
Original bug report by Jsardy on Tue Jun 25 02:07:31 2002

Bug reported from /domains/misc/hell--

IN the gnoll area on dc, the guys assisted when i attack the gnoll warrior, isnt there supposed to be a message of some such like, Gnoll leader attacks you in defence of gnoll warrior or some such?  Kinda odd to have buncha guys help the small guy attack without some kill message saying there are about to kick your A** =)


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 15:04:54 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3136
date: Thu Jun 27 15:23:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3136
Original bug report by Kalma on Tue Jun 25 05:30:25 2002

Bug reported from /domains/everrest/erec/garden/rooms/WestFieldSouth--

there is something special about the unicorn horn, even if id doesn't think there is

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 15:23:25 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3158
date: Fri Jun 28 08:11:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3158
Original bug report by Sleet on Thu Jun 27 22:48:17 2002

Bug reported from /domains/city/streets/_9_7--

 gauntlets of the cats dont id to gauntlets of the cats


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 28 08:11:36 2002

Fixed



-----------------

poster: Marvin
subject: closed bug: 3156
date: Fri Jun 28 13:37:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3156
Original bug report by Balinor on Thu Jun 27 14:32:15 2002

Bug reported from /domains/city/streets/_9_7--

When you go Ld your crystall ball dests and you can't get a new one.


----------------------------------------------------------------------

Marvin wrote on Fri Jun 28 13:37:56 2002
Already taken care of.

----------------------------------------------------------------------

Marvin wrote on Fri Jun 28 13:37:56 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3164
date: Fri Jun 28 13:40:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3164
Original bug report by Xphere on Fri Jun 28 11:57:20 2002

Bug reported from /domains/city/streets/_9_7--

shrug, not sure if this is a good explanation of the bug, but used sing STR on chat and it was a rather long sing message, *maximum parse_recurse depth exceeded


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 28 13:40:05 2002
key word, it was too long, it is a fix for a crasher we had

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 28 13:40:08 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3165
date: Fri Jun 28 14:14:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3165
Original bug report by Zoox on Fri Jun 28 13:58:32 2002

Bug reported from /domains/mists/plants/rooms/oak6--

up from this room is a rocs nest with an egg in it, if you take the egg the mother roc comes. I killed the mother and the egg is back there, if you try to get the egg again a new mother roc spawns, making it an 'infinite exp' room.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 28 14:14:15 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3170
date: Fri Jun 28 20:02:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3170
Original bug report by Fandon on Fri Jun 28 19:29:41 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd15--

I'm recieving messages that I am whirling like a madman or going berzerk
cough Tick
even though I am party of the healer guild.
I am also seeing this for other people.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 28 20:02:30 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3171
date: Fri Jun 28 20:02:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3171
Original bug report by Zidane on Fri Jun 28 19:30:32 2002

Bug reported from /domains/outside_city/aviary/rooms/room3--

 You go bezerk Thats from the fig guild tree i am a thief just like the last bug i reported i shouldnt be doing that. bye.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 28 20:02:48 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3169
date: Fri Jun 28 21:14:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3169
Original bug report by Zidane on Fri Jun 28 19:24:35 2002

Bug reported from /domains/outside_city/aviary/rooms/room3--

 I was talking to my clan about something I did. It said You whirl like a madman! The clan all said it is from a skill i dont even have ok bye.


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 28 21:14:16 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3121
date: Fri Jun 28 21:19:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3121
Original bug report by Evicta on Sat Jun 22 01:53:56 2002

Bug reported from /domains/city/streets/_11_5--

 i dont seem to have any race leader item as xorn leader..


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 28 21:19:31 2002
Works fine

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 28 21:19:34 2002

Closed



-----------------

poster: Marvin
subject: closed bug: 3167
date: Fri Jun 28 21:44:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3167
Original bug report by Jaguar on Fri Jun 28 15:14:12 2002

Bug reported from /domains/city/islandmap/x19y36--

could you make it so crystal ball is stored somewhere when mist mages go mist? at the moment we drop it, and when we get it again it dests.


----------------------------------------------------------------------

Marvin wrote on Fri Jun 28 21:44:17 2002
Probably not. I'm sorry if that seems unfair, but I do not have an adaquate solution, and it isn't important enough to spend a lot of time on.
Sorry.

----------------------------------------------------------------------

Marvin wrote on Fri Jun 28 21:44:17 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3175
date: Fri Jun 28 22:18:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3175
Original bug report by Sleet on Fri Jun 28 22:17:08 2002

Bug reported from /domains/misc/hell_ress_room--

*maximum parse_recurse depth exceeded
Trace written to /log/runtime
did that when i triedf to tlak


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 28 22:17:59 2002
this is not a bug.  it is a fix for a crasher we have had.

I will look at making the limit higher, but I prefer the
error to the crash

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 28 22:18:08 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3179
date: Sat Jun 29 05:03:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3179
Original bug report by Jomo on Sat Jun 29 04:56:14 2002

Bug reported from /domains/outofwhack/uncle/egypt/kh24--

*NO TARGET sent to a targetted action!!
Trace written to /log/runtime

When I type: apply balm 
or apply balm to jomo

The object is a balm created with spell mix balm of protection.


----------------------------------------------------------------------

Zifnab wrote on Sat Jun 29 05:03:51 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3176
date: Sat Jun 29 08:29:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3176
Original bug report by Sleet on Fri Jun 28 22:24:12 2002

Bug reported from /domains/emerald/maldan/woods/map/tower1--

q
q
warp
q
q
q
q
Q
q
im sorry about this, i tried doing the q thing but my client is being goofy, think this room might be a bug, no way to get out of the castle without lode, unless im missing somthing
thanks


----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 08:29:21 2002
Took me 1 min to find the exit, seems to work fine to me.

----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 08:29:21 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3149
date: Sat Jun 29 10:08:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3149
Original bug report by Rockman on Wed Jun 26 21:54:09 2002

Bug reported from /domains/outside_city/farms/farm1/map/x8y27--

rocky  Prayer for Protection down on you
ummm, gob in room w of here, i can aol, and it failed, the gob never became aggro to me, i cast aol again, it failed that time it did become aggro to me.


----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 08:31:27 2002
What's aol?

----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:08:04 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3155
date: Sat Jun 29 10:08:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3155
Original bug report by Athena on Thu Jun 27 07:23:24 2002

Bug reported from /domains/outside_city/aviary/rooms/room53--

random lode brought me to my aviary area on rdc. Shouldnt anymore, I would think anyway.


----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:08:40 2002
We need to make a decision about this restriction thing.
Either we set them to no teleport or we let them free access.
Will check with Mixer about that topic.

----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:08:40 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3160
date: Sat Jun 29 10:16:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3160
Original bug report by Parcival on Fri Jun 28 05:23:11 2002

Bug reported from /domains/misc/newbie_school/rooms/room5--

Shorty shouldn't bug people in the newbie tour

----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:16:09 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3162
date: Sat Jun 29 10:21:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3162
Original bug report by Parcival on Fri Jun 28 08:15:52 2002

Bug reported from /domains/blackavar/epath/spring--

There's no pool here, despite there being one in the room description

----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:21:27 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3163
date: Sat Jun 29 10:23:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3163
Original bug report by Surtr on Fri Jun 28 08:33:29 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest127--

when I try to go north here nothing happens

----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:23:27 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3168
date: Sat Jun 29 10:23:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3168
Original bug report by Zyz on Fri Jun 28 19:05:58 2002

Bug reported from /domains/city/advguild/adv--

Changes to weapon #hits bugged shapeshifter guild stuff. Posting report here just in case admin need to help fix up.


----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:23:36 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3172
date: Sat Jun 29 10:23:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3172
Original bug report by Adjudicator on Fri Jun 28 20:34:10 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest127--

look
There is a north exit in this room that dosen't seem to work.


----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:23:39 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3173
date: Sat Jun 29 10:23:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3173
Original bug report by Zoox on Fri Jun 28 21:28:37 2002

Bug reported from /domains/dragon/samael/second_pale/rooms/spplat2e--

zatea just healed our tank


----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:23:46 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3178
date: Sat Jun 29 10:23:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3178
Original bug report by Parcival on Sat Jun 29 04:21:37 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest127--

North exit from this room doesn't work

----------------------------------------------------------------------

Sigwald wrote on Sat Jun 29 10:23:55 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3186
date: Sun Jun 30 03:59:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3186
Original bug report by Siffar on Sun Jun 30 00:42:07 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room5--

can't read news on "new" reddragon page (www.reddragonmud.org(

I get....

Not Found

The requested URL /new_page/style/style_sheet.css was not found on this server.


when hitting the Red Dragon News link...



----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 03:59:14 2002
Ant is working on the page, sone of it is down for a while.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 03:59:17 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3192
date: Sun Jun 30 16:27:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3192
Original bug report by Smee on Sun Jun 30 16:10:23 2002

Bug reported from /domains/castles/rooms/smee-7--

You turn the dials on the safe.
There is a small *click*
Exp: 52,522,260 Hp: 1434/1434 Sp: 3906/3906 >>You open a safe.
You seem to be missing some of your equipment!

I opened the safe named 'fig3' in this room

Smee


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 16:27:48 2002
the item you lost no longer exists.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 16:27:51 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3193
date: Sun Jun 30 19:16:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3193
Original bug report by Rockman on Sun Jun 30 17:03:59 2002

Bug reported from /domains/guilds/cleric/altar_room--

in the help mail file this sentence is repeated twice
*Also of interest is the 'biff' command, that will notify you
when you have received mail.   
*8


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 19:16:42 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3194
date: Sun Jun 30 19:16:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3194
Original bug report by Smee on Sun Jun 30 18:08:26 2002

Bug reported from /domains/city/buildings/bank--

RE bug number 3192, want to tell me what item it was? Looked like bar of death and destruction



----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 19:16:54 2002
correct.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 19:16:54 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3195
date: Sun Jun 30 20:20:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3195
Original bug report by Draco on Sun Jun 30 20:19:27 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd1--

not sure if this was intended, but useing the party killmsg command makes the familiars under your control trigger it if they kill the animal as well, thought i would bring it up.


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 20:20:33 2002
yes that is because you become the killer in that case.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 20:20:33 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3183
date: Mon Jul  1 08:53:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3183
Original bug report by Goroharahad on Sat Jun 29 19:00:37 2002

Bug reported from /domains/city/streets/_9_7--

When in the same room as other players,
look at ball works, but rub ball asks me which ball I want to rub


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 08:53:50 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3187
date: Mon Jul  1 08:56:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3187
Original bug report by Izabella on Sun Jun 30 04:36:54 2002

Bug reported from /domains/city/advguild/wish--

When you cast martyric presence and you are not in a party and there are other
people in the room, it does not go up.  You have to be in a party.  I'm told it
will work on you if you are in a party by yourself.

The help file implies that it will go up on anyone in the room you are in
and does not state that you must be in a party for it to work.

Using this spell the martyr makes his presence really felt in the room he is in, inspiring
everyone around him to faster recovery with his aura of holy sacrifices and dedication.



----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 08:56:08 2002
Changed the help file.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 08:56:08 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3188
date: Mon Jul  1 08:56:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3188
Original bug report by Rizzly on Sun Jun 30 04:39:06 2002

Bug reported from /domains/blackavar/shedge/dryad/forest12--

My evoker amulet had a feeble white glow (the lowest charge I believe) and I still got a "HUGE blast" from it.  Should this happen?


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 08:56:41 2002
Yeah, it does need just a bit of energy to provide energy
boosts.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 08:56:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3190
date: Mon Jul  1 09:06:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3190
Original bug report by Darc on Sun Jun 30 11:11:05 2002

Bug reported from /domains/outside_city/beanstalk/rooms/nursery2--

i try to use druid skill commune with nature and it says i dont know a commune skill


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 09:06:24 2002
This is linked to the new potential use of skills synthax,
use skill with string. Fortunately, the only skills/spells with
the 'with' word are mastery skills so this is not a big problem.
I may change the names of these skills at some point.
For now, does not really create a big problem.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 09:06:27 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3199
date: Mon Jul  1 09:11:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3199
Original bug report by Grasfer on Sun Jun 30 21:41:14 2002

Bug reported from /domains/blackavar/epath/spit--

The snakes in this pit dont attack.. i think they should according to their names.


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 09:11:13 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3046
date: Mon Jul  1 10:46:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3046
Original bug report by Zifnab on Tue Jun 11 02:07:09 2002

Bug reported from /wiz/zifnab/workroom--

eq_menu search for long red robes. 6 pairs, that needs fixing

----------------------------------------------------------------------

Sigwald wrote on Tue Jun 11 12:01:29 2002
It's linked to the virtual create in the robes, not sure
we can easily go around this.

----------------------------------------------------------------------

Marvin wrote on Thu Jun 27 14:08:43 2002
It is because there are 6 different 'file names' all with the same desc, with sightly different stats (spr + some caster skill, each with a different skill)
Just though it would be slightly interesting to have different versions. The problem with it appearing 6 times would be the same if they were not virtual and were 6 different files.

The only fix would be to give the robes different names for each version, or make only one version. I'm not sure it is important enough for either of those.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 10:46:32 2002
I agree with Marv, let's close that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 10:46:32 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3096
date: Mon Jul  1 12:12:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3096
Original bug report by Switchblade on Tue Jun 18 09:43:13 2002

Bug reported from /domains/city/advguild/adv--

just used a random lode..
it took me to the aviary..
had to use another lode to exit..
didn't kill anything there tho..  
but I guess it's a bug or an unadressed feature..  later
..


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:02:01 2002
Hmm Mixer, did you make the aviary no teleport, or just
made a filter at entrance ?

----------------------------------------------------------------------

Mixer wrote on Mon Jul  1 10:47:52 2002
Just a level filter at entrance.  I guess people could get around
it by teleporting in to a newbie.  Not a big deal IMO.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:12:32 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3157
date: Mon Jul  1 12:14:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3157
Original bug report by Sleet on Thu Jun 27 20:17:33 2002

Bug reported from /domains/outside_city/aviary/rooms/room2--

in the aviary if you are too big to enter and get in through a random it wont let you leave by walkign it says you are to big to enter


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:14:57 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3180
date: Mon Jul  1 12:15:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3180
Original bug report by Sleet on Sat Jun 29 06:47:45 2002

Bug reported from /domains/outside_city/troll_caves/rooms/lowbie1--

my crystal ball is showing a newbie only room
i dont wanan enter it cause i read somewhere that ill be killed by zif if i do
so im givign my ball to a newbie to get rubbed
might wanan fix somthing with this, not sure or if this is is an acepatable pass i dunno
if this is illegal in the rules of the balls please negate me a point
i do not intend to cheat


----------------------------------------------------------------------

Zifnab wrote on Sat Jun 29 15:04:08 2002
I think we need to revisit the restrictions.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:15:42 2002
Ongoing.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:15:42 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3181
date: Mon Jul  1 12:16:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3181
Original bug report by Pedron on Sat Jun 29 07:06:22 2002

Bug reported from /domains/city/streets/_9_7--

crystal balls ought to dest when sold, or not be sellable.


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:16:39 2002
Should be fixed next boot.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:16:42 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3182
date: Mon Jul  1 12:17:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3182
Original bug report by Chrono on Sat Jun 29 11:28:55 2002

Bug reported from /domains/city/streets/_9_7--

help who should be updated, it dont have who open, aslo i think for the list of who commands that you get if you dont type who  right..ie, who pk or somethin stupid..should show "who open " and "who open "..as well as the help file with the desc of what those do.

sorry if ya get confused ask if ya want me to explain better
i'll try , heh


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:17:54 2002
Seems this has been done.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:17:54 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3185
date: Mon Jul  1 12:20:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3185
Original bug report by Koma on Sat Jun 29 23:20:48 2002

Bug reported from /domains/blackavar/keep/rooms/tower_room--

going 1 down from here goes to a wrong place (goes 2 down instead of 1), should go to the room with the small warrior



----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:20:27 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3205
date: Mon Jul  1 12:23:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3205
Original bug report by Lagduf on Mon Jul  1 12:19:39 2002

Bug reported from /domains/city/islandmap/x4y31--

If you kill all vikings and you have full inventory of stuff, note that you receive from blackmoons messenger disappears.
Even you party with other player it just disappears and whole work was waste of time then.
It won't even drop in the ground either like it should...


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:23:18 2002
Made the code use force_move, should not happen again.
*

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 12:23:18 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3174
date: Mon Jul  1 13:04:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3174
Original bug report by Koma on Fri Jun 28 21:37:19 2002

Bug reported from /domains/dragon/samael/second_pale/rooms/spbridge3e--

i went east, typed search stuff like it's supposed to, then i wimpied and died, and i continued my searching"
my "searching" in hell. i gues it should stop if i die or wimpy from the room ... 


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 13:04:13 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3177
date: Mon Jul  1 13:10:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3177
Original bug report by Parcival on Fri Jun 28 23:48:38 2002

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

Here, w-n from here, and w-s-u-u-u-s from here, the secret objects with goodies hidden in them all show in the room inventory when open - and I often come in here to find them already open. They should either self-shut, or not show when open.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 13:10:25 2002
Well if they are opened, they're in plain view so thats fine if they
show... I made them auto close on reset though.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 13:10:28 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3184
date: Mon Jul  1 13:15:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3184
Original bug report by Koma on Sat Jun 29 19:43:31 2002

Bug reported from /domains/dragon/cave/rooms/tunnel05--

For some weird reason, all the doors here are locked. I remember they were simple doors before, with no need for unlocking. Also looking at the door gives "An old wooden door with no lock. It can probably be opened with no problem at all.", open door -> door is locked.

All of the doors in this small area are locked.

Koma


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 13:15:49 2002
Weird bug... Try to get a wiz online if it happens again, 
but according to the code none of these doors are locked/have a key.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 13:15:49 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3191
date: Mon Jul  1 13:23:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3191
Original bug report by Nagash on Sun Jun 30 15:34:55 2002

Bug reported from /domains/emerald/execution/bride/rooms/miraclemax--


Miracle Max and Valerie say 'Goodbye boys! Have fun storming the castle!'

And they both are dead...so in my silly opinion they should not be
able to wave to me...


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 13:23:42 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3196
date: Mon Jul  1 13:34:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3196
Original bug report by Koma on Sun Jun 30 20:33:04 2002

Bug reported from /domains/everrest/erec/garden/rooms/SouthWestGardenNorthWest--

pressing hippogryphs silvery globe's button doesn't take into account who has it, anybody can push button even though someone has it in their inventory.



----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 13:34:30 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3200
date: Mon Jul  1 14:07:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3200
Original bug report by Tahnval on Sun Jun 30 22:28:42 2002

Bug reported from /domains/blackavar/city/palace/anterm--

Every attack, I am getting the message
"Royal Guard helps Royal Guard against you!"
Up to 10 times per round, even when there is only one
Royal Guard left


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 14:07:59 2002
Fixed a problem with some of blackavar guards not properly using
the assist code.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 14:07:59 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3189
date: Mon Jul  1 14:16:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3189
Original bug report by Nefardec on Sun Jun 30 07:15:40 2002

Bug reported from /domains/everrest/city/rooms/room1--

I tried to buy an item (number 15) at rufrin and I got: *Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 30 07:17:07 2002
Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /admin/obj/artifact_dealer#622 (/std/modules/new_vendor.c) at line 614
 
#0: '' at /secure/user#251505 () at /:0
#1: 'dispatch_modal_input' at /secure/user#251505 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#251521 () at /:0
#3: 'shell_input' at /obj/pshell#251521 (/std/shell.c) at line 188
#4: 'do_c' at /obj/pshell#251521 (/std/shell.c) at line 328
#5: 'execute_command' at /obj/pshell#251521 at line 64
#6: 'do_game_command' at /std/race/thrikhren#251520 (/std/player/cmd.c) at line
70
#7: 'do_buy_wrd' at /cmds/verbs/buy at line 33
#8: 'sell_stored_objects' at /admin/obj/artifact_dealer#622
(/std/modules/new_vendor.c) at line 655
#9: 'sell_object' at /admin/obj/artifact_dealer#622 at line 105
#10: 'sell_object' at /admin/obj/artifact_dealer#622
(/std/modules/new_vendor.c) at line 614                     
------------------------------------------------------------
    {
        ob->set_no_value(1);
        ob->set_bought_at_newbie_shop();
        ob->set_no_save(1);
    }
=>    ob->give_item_to(this_body());
    if(artifact_dealer)
        log(sprintf("%s: %s bought %s for %d\n",ctime(time()),
this_body()->query_name(),
            ob->short(), cost));
 
    if(currency_type == "gold")    
((

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 08:57:26 2002
Hmm was it again rufrin trying to sell/give an item which
file was removed or something ? 

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  1 14:16:45 2002
Yes it was the white robes.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  1 14:16:48 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3198
date: Mon Jul  1 15:24:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3198
Original bug report by Thegunshow on Sun Jun 30 20:54:26 2002

Bug reported from /domains/city/advguild/kills_room--

When you 'la all on plaque' in the Kills Room, it gives you an error message.


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 09:08:15 2002
Works fine for me, what kind of error message did you get?

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 15:24:57 2002
Zifnab worked his magic again...

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 15:24:57 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3202
date: Mon Jul  1 16:22:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3202
Original bug report by Chrono on Mon Jul  1 06:16:18 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/hut11--

k, hi..not sure if this is supposed to be, buuuut, as far as i can remember the mothers here are supposed to protect their children, i know there was a recent change to assisting, but i figured i'd bug rep this anyway, since i think they're supposed to protect thier children..

what happend was we attack children first and momther didn't assist, k thx


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 16:22:49 2002
Raised assist chance on the mom.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 16:22:55 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3201
date: Mon Jul  1 18:06:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3201
Original bug report by Malice on Mon Jul  1 02:57:37 2002

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room44--

Mobs that have the assist code in them, still show the assisting
message (roars in anger and helps his fellow mob etc) even
when they aren't assisting.


----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 14:10:23 2002
Hmm I had a look and it seems to me that it works quite ok.
I attacked a room with 3 dragons, I got one assist message and 
was fighting 2 of them so it felt fine.
Could you give more details.?

----------------------------------------------------------------------

Malice wrote on Mon Jul  1 17:17:59 2002
Ok, we get the message that it assists, but the mob only
goes aggro to the tank. rest of the party doesn't see it as 
aggro.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 18:06:14 2002
Okie.... Tried to fix that one... Will work on newly cloned
monsters...
Or after boot...

----------------------------------------------------------------------

Sigwald wrote on Mon Jul  1 18:06:14 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3197
date: Tue Jul  2 06:53:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3197
Original bug report by Koma on Sun Jun 30 20:36:03 2002

Bug reported from /domains/everrest/erec/garden/rooms/SouthWestGardenNorthWest--

reading the note we found says "hit tgt with the button to imprison it", 
However hit tgt with XXX just shows the emote, tried all kinds of other syntaxes too, like giving it to him.



----------------------------------------------------------------------

Daneel wrote on Tue Jul  2 06:53:40 2002
The note is just background color, it has no significance, and 
there's nothing you can actually do to a target with it.

----------------------------------------------------------------------

Daneel wrote on Tue Jul  2 06:53:43 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3207
date: Tue Jul  2 08:22:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3207
Original bug report by Celine on Tue Jul  2 04:19:56 2002

Bug reported from /domains/guilds/cleric/altar_room--

rows 37
columns 118
Figured better safe than sorry. Mana drain is helped by consecrated ground i.e. the altar room by cleric guild master. 


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 08:22:18 2002
Heh, good point, that should not happen.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 08:22:21 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3208
date: Tue Jul  2 08:25:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3208
Original bug report by Barkley on Tue Jul  2 05:29:54 2002

Bug reported from /domains/mists/waz/castle/rooms/first19--

Monster areas are hitting other monsters in the room?


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 08:25:37 2002
Messed up the inherit modification...

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 08:25:37 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3209
date: Tue Jul  2 11:40:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3209
Original bug report by Switchblade on Tue Jul  2 11:07:20 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin bugged again..  just now
typed "list" ..  croc's knife listed as 22, wizard's robe as 2
typed "buy 22"..   
said, "you don't have enough gold for that" .. because
wizard's robe had switched to 22, and croc's knife went to 2
wizard's robe was at 261k, croc's knife at 103k so I was okay, but still concerned
sorry for doubling bug reports  :(  just thought this might log the time/place 
better
thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Jul  2 11:39:43 2002
It did not bug.  Re-shuffles his inventory every 400 heartbeats
or 20 minutes. I added a message for thsi when is happens.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul  2 11:40:07 2002
He reshuffles the inventory to remove missing numbers etc.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul  2 11:40:10 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3203
date: Tue Jul  2 13:03:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3203
Original bug report by Ertai on Mon Jul  1 06:28:53 2002

Bug reported from /domains/everrest/map/x22y11--

Rufrin listed darian the destroye as #2.  Buy 2.  It gave me shimmering ring instead and cost the same as shimmering.  listed darian then as #24.  did buy 24 and got darian.
Switchblade and I both saw darian as #2 and he checked it to be sure.  Guess it bugged.   Ertai.


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:03:37 2002
See that report Zif closed previously.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:03:37 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3204
date: Tue Jul  2 13:03:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3204
Original bug report by Switchblade on Mon Jul  1 06:29:48 2002

Bug reported from /domains/everrest/map/x22y11--

regarding ertai's bug
I saw it too
I have it in my log, and it listed darian as 2, and shimmering ring as 24
then the next time I looked, right b4 ertai bought 2, it switched them,
darian became 24, shimmering ring became 2.

nfc why
thanks


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:03:46 2002
Same thing.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:03:46 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3212
date: Tue Jul  2 13:06:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3212
Original bug report by Pedron on Tue Jul  2 12:58:30 2002

Bug reported from /domains/castles/rooms/pedron-3--

message from bleed skill or one of the other 
stab skills doesn't query gender of the target.
Says cow is she one moment and his wounds bleed the next.
(finger switchblade)


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:06:37 2002
Actually it has to be a bug with the monster gender somehow cause
the code seems to be fine.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:06:40 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3206
date: Tue Jul  2 13:23:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3206
Original bug report by Jaguar on Tue Jul  2 01:56:47 2002

Bug reported from /domains/mists/uncle/army/path21--

pook and I just killed a golem...we were getting messages like 19 A/D (  2%) Golem pulverises Golem!
I'm not complaining though, I kinda like it


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:23:31 2002
I supoose this is linked to area spells bug I fixed.
Report again if it happens still.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  2 13:23:31 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3148
date: Wed Jul  3 09:01:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3148
Original bug report by Jordali on Wed Jun 26 21:03:23 2002

Bug reported from /wiz/daneel/shapeshifter/center--

Just reinced into dwarf.  Trained up in shapeshifter guildtree
for testing (this problem never occurred for the other times
I reinced for testing).  After training my skills, summoning some
pets, and taking race leadership (actually, took race leadership
first, then did the rest).
What happens is I get "There is nothing here that works with that verb"
when I try to "eat all"
Now, my inventory looks like:
(7)  Small lodestone (indigo glow)
(2)  Magical antidote
(1)  Canvas bag
(2)  Small lodestone (blue glow)
(1)  Gem bag
(1)  Small tinderbox
        [+-+ Food +-+]
(2)  Shiny trout
        [+-+ Weapons +-+]
(1)  Maul of Fire (kept)
        [+-+ Armors +-+]
(1)  Jordali's shapeshifter collar (worn)
(1)  Glowing sacred Symbol of Aüle
(1)  Skull-shaped ring (kept)
(1)  Staff of Protection (kept)
(1)  Quarks Demonhide (kept)
(1)  Gauntlets of the Hound (kept)

And this happened just after I'd reinced the other day, and when I logged
in again today.
I recall this bug being reported before a few times, and wizards
responding to the report, but I don't recall the resolution that was
reached, if any.   Since the indication seems to be that this doesn't
need to be looked at while it is in effect, I'll go off now and
try to shape change and see if the problem persists.

Also, the other time I tried this it was with "pet" food as well,
if that is significant.

-J


----------------------------------------------------------------------

Jordali wrote on Tue Jul  2 23:34:58 2002
I just went from being able to eat, shapeshifting, and then
not being able to eat.
It seems to be related to my hunger % being much greater than 100%.
I'm not sure why it returns an object finding failure instead of
a "You are too stuffed" message, but this seems to
clarify the cause

----------------------------------------------------------------------

Sigwald wrote on Wed Jul  3 08:37:53 2002
Thx for info, I'll check on that one.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul  3 09:01:01 2002
Somehow part of the eat verb got commented out. Not entirely sure
why. Removed the comments and that should work fine. If someone
has a good reason to comment these out, please let me know.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul  3 09:01:04 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3219
date: Wed Jul  3 19:43:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3219
Original bug report by Lu on Wed Jul  3 19:42:20 2002

Bug reported from /domains/everrest/city/rooms/room1--

rufrin wants eq from an area that was removed from the game(gloves of the dragon, from lokies crystal dragon area)

-lu


----------------------------------------------------------------------

Zifnab wrote on Wed Jul  3 19:43:53 2002
as long as itsvalid equipment, and people have it, he will
try and collect it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul  3 19:43:56 2002

Closed



-----------------

poster: Ixtlilton
subject: >closed bug: 3219
date: Wed Jul  3 21:42:10 2002

On Wed Jul  3 19:43:56 2002 Zifnab wrote post #423:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 3219
> Original bug report by Lu on Wed Jul  3 19:42:20
2002
> 
> Bug reported from /domains/everrest/city/rooms/room1--
> 
> rufrin wants eq from an area that was removed from the game(gloves of the
dragon, from lokies crystal dragon area)
> 
> -lu
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Jul  3 19:43:53 2002
> as long as itsvalid equipment, and people have it, he will
> try and collect it.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Jul  3 19:43:56 2002
> 
> Closed
> 
> 
I have it! RAH RAH! I rock btw

-----------------

poster: Zifnab
subject: closed bug: 3221
date: Wed Jul  3 23:21:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3221
Original bug report by Shiranai on Wed Jul  3 21:35:20 2002

Bug reported from /domains/city/streets/_9_7--

The You are Starving. message now comes every heartbeat because of regen changes, could this be altered?


----------------------------------------------------------------------

Zifnab wrote on Wed Jul  3 23:21:11 2002
it was commented out. you need a new body

----------------------------------------------------------------------

Zifnab wrote on Wed Jul  3 23:21:11 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3224
date: Thu Jul  4 03:39:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3224
Original bug report by Lagduf on Thu Jul  4 02:46:31 2002

Bug reported from /domains/city/advguild/adv--

I get over 1000sp / every min with emerald pendant, without it its only around 600 :/


----------------------------------------------------------------------

Zifnab wrote on Thu Jul  4 03:39:57 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3225
date: Thu Jul  4 03:40:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3225
Original bug report by Rancor on Thu Jul  4 03:15:46 2002

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room8--

say  Holy Prayer  DOWN 
Emerald pendant is doubling my regen.  it gives me the same bonus on top of my heartbeat regen.  Thought you should know.  
Rancor


----------------------------------------------------------------------

Zifnab wrote on Thu Jul  4 03:40:03 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3220
date: Thu Jul  4 09:34:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3220
Original bug report by Siffar on Wed Jul  3 21:16:52 2002

Bug reported from /domains/emerald/maldan/woods/map/tower10--

somehow recent changes semm to have an effect
on nightmare of hemophilia
spell does not seem to have an effect anymore...
no bleed message is displayed on screen anymore


----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 09:34:32 2002
Seems to work fine for me.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 09:34:32 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3223
date: Thu Jul  4 09:37:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3223
Original bug report by Rizzly on Thu Jul  4 00:57:54 2002

Bug reported from /domains/hyboria/uncle/monks/enterance--

Help file for encourage tock should be removed, as it is no longer a spell.


----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 09:37:05 2002
Nope, spell wont be removed right now cause it'd make some
existing players bug.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 09:37:05 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3230
date: Thu Jul  4 12:00:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3230
Original bug report by Siffar on Thu Jul  4 11:59:02 2002

Bug reported from /domains/everrest/malice/eforest/rooms/lake2--

in help RDMP the old mud address is still listed


----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 12:00:35 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3231
date: Thu Jul  4 12:06:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3231
Original bug report by Koma on Thu Jul  4 12:05:17 2002

Bug reported from /domains/city/sanc/sanctuary--

help address still has the old address in it.


----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 12:06:23 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3236
date: Thu Jul  4 18:53:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3236
Original bug report by Wagro on Thu Jul  4 18:47:45 2002

Bug reported from /domains/city/shops/food_shop--

the charisma message in shops says "you lack the charisma" even when you arent the one buying


----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 18:53:28 2002
Should be fixed whenever new vendors are cloned.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul  4 18:53:49 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3238
date: Thu Jul  4 21:01:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3238
Original bug report by Celine on Thu Jul  4 20:04:34 2002

Bug reported from /domains/city/streets/_9_7--

Was moving through cat area and ive never explored the mines. killed the hermit cat in there and got the watch. its cool cept for one thing. it keeps blurping TOCK to me and stuff. Figured this be a bug since we dont TOCK anymore.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul  4 21:01:00 2002
no its a watch, tick/tock you know in the sense of a clock, 
not a regen thing on the mud.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul  4 21:01:00 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3239
date: Thu Jul  4 23:32:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3239
Original bug report by Siffar on Thu Jul  4 22:35:02 2002

Bug reported from /domains/dragon/elements/fire/cave11--

help machine is not up to date with addys


----------------------------------------------------------------------

Zifnab wrote on Thu Jul  4 23:32:22 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3229
date: Fri Jul  5 08:35:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3229
Original bug report by Xerious on Thu Jul  4 07:42:26 2002

Bug reported from /domains/city/streets/_9_7--

I guess you want to remove the tick and tock emotes?


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 08:35:13 2002
Well they're just emotes, its fine to keep them.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 08:35:13 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3232
date: Fri Jul  5 08:36:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3232
Original bug report by Tomten on Thu Jul  4 13:22:11 2002

Bug reported from /domains/blackavar/shedge/dryad/forest33--

The guards in this room doesnt id to dryad


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 08:36:19 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3235
date: Fri Jul  5 08:37:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3235
Original bug report by Xerious on Thu Jul  4 16:30:42 2002

Bug reported from /domains/mists/ferry/mist_ferry--

The description of the boat says "the deck is wide while the width of the boat is short..."  Isn't wide and width the same?


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 08:37:49 2002
I suppose the deck's width can be bigger than the boat's part that
is in the water ? Sounds weird (not sure it'd float well).

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 08:37:49 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3242
date: Fri Jul  5 09:12:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3242
Original bug report by Tektor on Fri Jul  5 07:27:30 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/street13--

Encourage regeneration adds quite a bit to regen maybe too much?


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 09:12:43 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3228
date: Fri Jul  5 10:13:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3228
Original bug report by Rockman on Thu Jul  4 05:28:25 2002

Bug reported from /domains/outofwhack/uncle/aussie/rm4--

Hmm, when a theif is hiding, you cant give him such things like gold, says that you cant find foo, but when i try to give food to a hidden thief, it doesnt show up with anything


----------------------------------------------------------------------

Rockman wrote on Thu Jul  4 05:31:10 2002
Hmm, just noticed that it only when you try to give more then one thing at a time, dunno if you want to put in a message or not, so i want close bug

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 10:13:13 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3243
date: Fri Jul  5 10:43:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3243
Original bug report by Durin on Fri Jul  5 10:37:41 2002

Bug reported from /domains/city/sanc/sanctuary--

Black orb (from adventurers / Old pirate or something from everrest, let you teleport to everrest even from no_teleport/summon rooms 


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 10:43:56 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 2990
date: Fri Jul  5 10:52:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2990
Original bug report by Lucky on Wed Jun  5 17:37:57 2002

Bug reported from /domains/outside_city/farms/farm1/map/x9y34--

report my emerald pendant seems to be bugging..it works for a little while then it stops all of a sudden for no reason. and i dont regen sp at all until i remove it.

----------------------------------------------------------------------

Sigwald wrote on Thu Jun 27 11:14:38 2002
Had a look at that item, dunno who modified it to work with
heart_beats, but I'm not sure its working properly these
heartbeats in an armor... I mean the set_heart_beat function
is used but its not defined in the item...

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 27 14:32:30 2002
set_heart_beat is an efun, tells the driver to call heart_beat
in the object

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 28 15:29:17 2002
Okie my bad, well it seems to work, but somehow it stops at times.
No idea why.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 28 16:21:34 2002
have had reports of this for years, no clue why, and we have
never been able to duplicate it.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 10:52:21 2002
Well closing that report since regen has changed anyway so pendant
will have to be modified.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 10:52:21 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3098
date: Fri Jul  5 11:04:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3098
Original bug report by Tyreal on Tue Jun 18 16:05:00 2002

Bug reported from /domains/city/streets/_9_7--

astral walk keeps sending me to cs


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 21 16:07:37 2002
Care to give us a description of what exactly is the bug,
it's pretty useless to post such reports.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 11:04:42 2002
Closing

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 11:04:42 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3245
date: Fri Jul  5 15:10:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3245
Original bug report by Durin on Fri Jul  5 14:53:33 2002

Bug reported from /domains/everrest/tpost/wood4--

old pirate in this room doesnt dest the tickets given to him, i guess you could use that to get insane amounts of black orbs if you wanted..


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 15:10:26 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3247
date: Fri Jul  5 16:15:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3247
Original bug report by Goroharahad on Fri Jul  5 16:07:55 2002

Bug reported from /domains/city/shops/food_shop--

Iolas decides you lack charisma and ups the price to 378
Iolas reaches behind the counter, and hands Astarte something.
Astarte eats lamb chop

Astarte is ugly, not me !

Goro


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:15:08 2002
Been fixed actually, but we need a boot for fix to kick in.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:15:08 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3159
date: Fri Jul  5 16:25:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3159
Original bug report by Daran on Thu Jun 27 22:51:02 2002

Bug reported from /domains/mists/mistsmap/x23y11--

In the room one south from the room im currently in has a Lizardman Hunter i assume from the area west of here.  I think he wandered out, not sure if that should happen considering these auto start using a skill on you when you enter the room.


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:25:47 2002
Tracking monsters can get out of their areas sometimes.
Fixed that particular area to avoid this.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:25:47 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3210
date: Fri Jul  5 16:26:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3210
Original bug report by Balinor on Tue Jul  2 11:17:08 2002

Bug reported from /domains/city/streets/_9_7--

When your crystal ball accidentally dests, you cannot receive a new ball from the machine because it says you have gotten one in this boot already.
But this is not the case, since the ball i received was the first ball and i got it prolly atleast 2 boots ago.
So the machine can't tell how old your ball is. 


----------------------------------------------------------------------

Marvin wrote on Tue Jul  2 14:24:30 2002
You had a ball this boot, is the point. This is here so people can't just get a new ball to get a new room.
I suppose I could make this smarter.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:26:17 2002
Closing this, won't change unless Marvin decides he wants to
do something with it.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:26:19 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3214
date: Fri Jul  5 16:28:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3214
Original bug report by Grasfer on Tue Jul  2 21:06:08 2002

Bug reported from /domains/city/shops/general_shop--

Bag of faerie dust dont id ti faerie dust or dust


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:28:02 2002
Why would it, it aint dust, it's a bag.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:28:02 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3215
date: Fri Jul  5 16:33:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3215
Original bug report by Zyz on Wed Jul  3 06:34:12 2002

Bug reported from /domains/mists/gator/swamp39--

snake summoned in this room is named A Big Poisonous Snake but it doesn't seem to poison me. 
It didn't get a skill off (maybe skill is poison?) but if not a nice little poison special would do the trick.


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:33:17 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3216
date: Fri Jul  5 16:36:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3216
Original bug report by Pedron on Wed Jul  3 13:24:12 2002

Bug reported from /domains/blackavar/goblin/room0--

Guards sleeping here should give a message like 
'You trip over the sleeping guard and he leaps to his feet.
The guard will not let you pass!  Guess you have to kill him.'

Guards are sleeping here, but the block message acts like they're awake..
little thing I suppose. :)


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:36:53 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3222
date: Fri Jul  5 16:45:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3222
Original bug report by Siffar on Thu Jul  4 00:20:46 2002

Bug reported from /domains/city/streets/_7_9--

transfer thoughts can still be studied...
when i cast it i get...

This spell is disabled and will be removed in due time.

Never understood what it could be good for either way. Should be
removed nevertheless...



----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:45:36 2002
Removed it from the guild.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:45:42 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3233
date: Fri Jul  5 17:20:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3233
Original bug report by Lu on Thu Jul  4 13:59:47 2002

Bug reported from /domains/blackavar/city/arena/challenge_room--

You whisper a word of power and aim your amulet at Kaos
You mutter the words 'ym pak pahr too'
There is nothing here to cast at.

this happened in the arena, tho kaos was still in the arena with me, and it cleared my amulet of the spell, it never actually went off

-lu



----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 17:20:16 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3237
date: Fri Jul  5 17:24:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3237
Original bug report by Valkon on Thu Jul  4 19:37:35 2002

Bug reported from /domains/city/streets/_9_7--

Splendid orange amulet: The armor is magically linked to another player. Try as you
might, you cannot make it fit over your body.
Luminous red boots: The armor is magically linked to another player. Try as you
might, you cannot make it fit over your body.
Iridescent orange leggings: The armor is magically linked to another player. Try as
you might, you cannot make it fit over your body.
Shiny red belt: The armor is magically linked to another player. Try as you might,
you cannot make it fit over your body.
Burnished red cloak: The armor is magically linked to another player. Try as you
might, you cannot make it fit over your body.
Sparkling red amulet: The armor is magically linked to another player. Try as you
might, you cannot make it fit over your body.
Lustrous red glasses: The armor is magically linked to another player. Try as you
might, you cannot make it fit over your body.

I logged on, typed wear all and got that.  I'm not sure if it is a bug, but I don't know why its there...
Also, that stuff is not in my inventory or in the room


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 17:24:39 2002
That's the forged armors from Kazulanth's, I've added a check
for this_body() and environment of object in the armor, should avoid
it in the future.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 17:24:42 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3240
date: Fri Jul  5 17:30:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3240
Original bug report by Lu on Thu Jul  4 23:27:30 2002

Bug reported from /domains/mists/waz/castle/rooms/stable4--

they object here that you get from doing a certain action doesnt seem to be resetting(left the obvious out cause its semi-quest info)

-lu


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 17:30:07 2002

Fixed



-----------------

poster: Sigwald
subject: >Fixed bug: 3240
date: Fri Jul  5 17:32:37 2002

On Fri Jul  5 17:30:07 2002 Sigwald wrote post #453:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 3240
> Original bug report by Lu on Thu Jul  4 23:27:30
2002
> 
> Bug reported from /domains/mists/waz/castle/rooms/stable4--
> 
> they object here that you get from doing a certain action doesnt seem to
be resetting(left the obvious out cause its semi-quest info)
> 
> -lu
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Fri Jul  5 17:30:07 2002
> 
> Fixed
> 
> 
Actually reverted back to the way it worked before to check with Waz
if this was intended.

-----------------

poster: Sigwald
subject: Fixed bug: 3244
date: Fri Jul  5 17:33:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3244
Original bug report by Tomten on Fri Jul  5 14:04:19 2002

Bug reported from /domains/blackavar/shedge/dryad/forest32--

All dryad gaurds in this area needs to id to dryad


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 17:33:37 2002

Fixed



-----------------

poster: Sigwald
subject: >>Fixed bug: 3240
date: Fri Jul  5 17:49:05 2002

On Fri Jul  5 17:32:37 2002 Sigwald wrote post #454:
> On Fri Jul  5 17:30:07 2002 Sigwald wrote post #453:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 3240
> > Original bug report by Lu on Thu Jul  4 23:27:30
> 2002
> > 
> > Bug reported from /domains/mists/waz/castle/rooms/stable4--
> > 
> > they object here that you get from doing a certain action doesnt seem to
> be resetting(left the obvious out cause its semi-quest info)
> > 
> > -lu
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Sigwald wrote on Fri Jul  5 17:30:07 2002
> > 
> > Fixed
> > 
> > 
> Actually reverted back to the way it worked before to check with Waz
> if this was intended.

Well after all it was supposed to reset, so it will from now on.

-----------------

poster: Sigwald
subject: closed bug: 3249
date: Fri Jul  5 19:25:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3249
Original bug report by Rizzly on Fri Jul  5 18:33:07 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

Regeneration Trance is only increasing my spr by like 15/tick.  Used to be significantly more than that.


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 19:25:28 2002
This skill's unchanged and it still affects regen as it used to.
The effect output just depends on how much you ticked/tocked.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 19:25:31 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3252
date: Fri Jul  5 21:43:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3252
Original bug report by Parcival on Fri Jul  5 21:32:57 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/baby31--

My inventory lists 2 luminous violet necklaces. One of them is a violet helm (both are made by the enchanter in the new newbie eq. area)

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 21:43:34 2002
Made a kludge, should not happen any longer after next boot.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 21:43:36 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3253
date: Fri Jul  5 22:21:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3253
Original bug report by September on Fri Jul  5 22:11:45 2002

Bug reported from /domains/guilds/cleric/altar_room--

hi.  the webpage still lists pk.general as an existing newsgroup.  sort of.
when i clicked on it, this came up: Expected: string Got: 0. 


----------------------------------------------------------------------

Zifnab wrote on Fri Jul  5 22:21:35 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3255
date: Sat Jul  6 08:20:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3255
Original bug report by Oxolotl on Sat Jul  6 00:18:25 2002

Bug reported from /domains/blackavar/southernw/oasis/rooms/oasis12--

*Trying to add invalid spell summon_lesser_monster to monster A conjurer


----------------------------------------------------------------------

Sigwald wrote on Sat Jul  6 08:20:27 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3256
date: Sat Jul  6 08:21:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3256
Original bug report by Xerious on Sat Jul  6 02:47:27 2002

Bug reported from /domains/outside_city/docks/casino/roulette_room--

At the end of the suck event the following two lines showed up one right after the other...:
You feel more religious.
You lose your religion.
Isn't this contradictory?  If not, ignore me...


----------------------------------------------------------------------

Sigwald wrote on Sat Jul  6 08:21:18 2002
Yeah it's not terrible, thats because the +holy resist is first one and the
+unholy resist is the second one... If anyone can figure better ones I'd be happy
to change them.

----------------------------------------------------------------------

Sigwald wrote on Sat Jul  6 08:21:21 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3257
date: Sat Jul  6 08:23:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3257
Original bug report by Sleet on Sat Jul  6 03:37:53 2002

Bug reported from /domains/outside_city/swamp/rooms/swamp17--

too look at the swamp critters here that are named a swamp critter, i  have to type look at a a swamp critter. look at a swamp critter will nto work


----------------------------------------------------------------------

Sigwald wrote on Sat Jul  6 08:23:09 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3264
date: Sat Jul  6 22:16:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3264
Original bug report by Smee on Sat Jul  6 21:22:41 2002

Bug reported from /domains/city/shops/food_shop--

I had spr of about 800 or something before this change

Now, I get 33 per heartbeat according to rdmp, and thats only 660 tock

Sirs


----------------------------------------------------------------------

Zifnab wrote on Sat Jul  6 22:16:11 2002
There is no such thing as a tock anymore. your old regen was
based on a tock value (800).

If what you say is true you are now getting 660 constantly
instead of 400 then 800 (which averages to 600) so you
are better off now.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul  6 22:16:14 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2858
date: Sun Jul  7 04:30:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2858
Original bug report by Zifnab on Wed May 15 02:24:27 2002

Bug reported from /wiz/zifnab/workroom--

color adding through amdtool seems broke

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:30:08 2002
must of been my imagination.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:30:08 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3076
date: Sun Jul  7 04:30:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3076
Original bug report by Eomer on Fri Jun 14 20:32:58 2002

Bug reported from /domains/outside_city/farms/farm1/map/x3y13--

we were killing a horse and it was in very bad shape but wouldnt die, we kept seeing a message saying *Stopping processing of death. Monster died twice (destroying monster) Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 18 15:21:58 2002
I think this is related to familiars in some manner, not sure yet.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:30:35 2002
the problem is not happening anymore, so going to close

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:30:35 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3134
date: Sun Jul  7 04:32:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3134
Original bug report by Trigon on Tue Jun 25 02:18:46 2002

Bug reported from /domains/city/advguild/adv--

Just logged in

RDMP - Red Dragon Mud Protocol supported
You wear ring of the elements.
Your brain feels like a sponge.
Your brain pulses.
You feel witty.
You feel cool.
Your throat clears.
You feel warm.
You feel resistant.
[inform]: Trigon enters Red Dragon (Gargoyle level 95).
*call_other() couldn't find object
Trace written to /log/catch
You enter Red Dragon.
Welcome to Red Dragon!


----------------------------------------------------------------------

Zifnab wrote on Tue Jun 25 03:26:43 2002
dbxframe trigon 9
------/std/player.c:452 - CATCH()
locals:
----------------------------------------------------------------
    }

    catch
    {
        if (stringp(where_was_i))
=>          recon_loc = where_was_i->query_reconnect_location();

        if (stringp(recon_loc))
        {
            where_was_i = recon_loc;
        }


Where did you quit from?

----------------------------------------------------------------------

Trigon wrote on Tue Jun 25 17:52:54 2002
I don't exactly remember, it might have been in sear's castle somewhere, but I can't really be sure. :/

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:32:14 2002
without knowing that its impossible to figure out. 
what happened is that you quit in a room that no longer existed, 
and couldnt be loaded when you came back.

going to close for now, if it happens again try and report it
with where you quit from.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:32:14 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3135
date: Sun Jul  7 04:32:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3135
Original bug report by Zifnab on Tue Jun 25 05:13:27 2002

Bug reported from /wiz/zifnab/workroom--

seems lodestones can get to the room in my directory. that also means

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 25 05:14:00 2002
that it is in the explore_d /wiz/zifnab/jail.c

Added a NORAND so it wont be picked up, but its no teleport
too (has been for awhile).

----------------------------------------------------------------------

Marvin wrote on Thu Jun 27 14:13:11 2002
The player in question had the jail as his startloc, so the room is not in explore_d. It was a start lodestone.
We probably should get rid of startlocs, and work something else out to be able to lodestone/etc back to your castle.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:32:32 2002
not a bug then really

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:32:35 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3263
date: Sun Jul  7 04:40:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3263
Original bug report by Koma on Sat Jul  6 19:08:01 2002

Bug reported from /domains/blackavar/keep/rooms/clearing--

entered room east , got weird errors:
*Trying to add an invalid skill combat_speed to monster Guard
Trace written to /log/catch
*Trying to add an invalid skill combat_speed to monster Guard
Trace written to /log/catch



----------------------------------------------------------------------

Koma wrote on Sat Jul  6 22:07:19 2002
Same thing happened in this room when i entered it:
You step into the rift...

*Trying to add an invalid skill combat_speed to monster Elemental
Trace written to /log/catch

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:40:14 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3266
date: Sun Jul  7 04:40:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3266
Original bug report by Jaws on Sun Jul  7 03:04:07 2002

Bug reported from /domains/mists/ferry/mist_ferry--

show second collar to x - got bad argument error - the second collar is the giant race lead obj

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:40:47 2002
what is the first one that you have.  need to knwo what the
items are.

Please update yopur other bug report on the collar instead of 
a totally new one.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:40:50 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3267
date: Sun Jul  7 04:42:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3267
Original bug report by Cazhmere on Sun Jul  7 03:04:21 2002

Bug reported from /domains/outside_city/beanstalk/rooms/groom--

got this error message when I went to go to the giant king. Seems he failed to load.
Southern End of the Throne Room [exits: east, west, north and south]
There is a smaller door on the east wall of the room.
There is a smaller door on the west wall of the room.

*Trying to add an invalid skill combat_speed to monster Giant King
Trace written to /log/runtime   


----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:42:03 2002

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 3265
date: Sun Jul  7 13:22:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3265
Original bug report by Wagro on Sat Jul  6 22:54:55 2002

Bug reported from /domains/city/streets/_9_7--

holy staff is really big wc now. I cant even wield it with both hands until i use shrink weapon on it 3x and i have a bard protting me with strength. i think it should be lowered so casters can use it. especailly abjs who can only wield other weapons 1-handed


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul  7 13:22:53 2002
nahhh

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul  7 13:22:56 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3234
date: Sun Jul  7 13:45:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3234
Original bug report by Jaws on Thu Jul  4 15:58:28 2002

Bug reported from /domains/castles/rooms/jomo-6--

mail fightclub gives an error when it goes to send the mail - is there a new way to mudmail clanmates now?

----------------------------------------------------------------------

Zifnab wrote on Thu Jul  4 16:13:17 2002
what is the error?

----------------------------------------------------------------------

Jaws wrote on Sun Jul  7 08:43:14 2002
ever I hit enter to pass CC line it comes up with
No Valid destination.

and abourts sending mail

Jaws

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 13:45:27 2002
afak its not the name of the clan, its mail clan.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 13:45:27 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3248
date: Sun Jul  7 17:35:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3248
Original bug report by Rizzly on Fri Jul  5 18:13:10 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/path1--

The fisherman in this room is simply an object.  Is it supposed to be like that?


----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 17:35:17 2002
I'm sure it is.
The bigger question is, should he still be there at all? It seems
his only purpose is to tell players about a net that no longer
exists.

I've updated him not to tell players they can keep his net, 
anyway.

----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 17:35:20 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3269
date: Sun Jul  7 17:39:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3269
Original bug report by Apathy on Sun Jul  7 06:03:41 2002

Bug reported from /domains/city/streets/_9_7--

I have the never hungry wish, and I was worried about whether people who don't get hungry have their regen affected based on their current hunger level (especially with the rumors floating around that 100% hunger isn't optimal for regen; it would be nice if there were a statement on this).

So I logged onto 10k and tested this with a newbie char and a wiztest char, neither of whom get hungry, and their regen was indeed affected by their actual hunger level.

-Apathy


----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 17:39:24 2002
All files changed on 3k haven't been updated on 10k :-)
If you have the "never hungry" wish, you will never lose regen
to hunger, even if you're "starved".

----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 17:39:30 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3270
date: Sun Jul  7 17:43:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3270
Original bug report by Draco on Sun Jul  7 06:13:28 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/4,2,1--

help regeneration still shows everything about ticks and tocks


----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 17:43:56 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3271
date: Sun Jul  7 17:53:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3271
Original bug report by Wagro on Sun Jul  7 06:46:51 2002

Bug reported from /domains/city/streets/_9_7--

i took never hungry wish when i was at 99% hunger. i am now at 94%


----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 17:53:12 2002
This isn't happening anymore.  It might have been a new body that got
rid of it, but the hunger code is simple enough that I sorta doubt
it.  My best real guess is he happened to get _really_ unlucky, and 
dropped hunger right between checking and wishing.

----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 17:53:16 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3272
date: Sun Jul  7 18:08:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3272
Original bug report by Apathy on Sun Jul  7 07:21:35 2002

Bug reported from /domains/emerald/execution/bride/rooms/castlepath5--

The fireswamp in this area dested my floating disc, apparently because it was an object not in my inventory.  If my eq had been on it, as it sometimes is, I would have lost my entire set.



----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 18:08:19 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3276
date: Sun Jul  7 18:17:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3276
Original bug report by Koma on Sun Jul  7 12:11:58 2002

Bug reported from /domains/city/sanc/sanctuary--

I grew a little. I've been idling, and when I checked back, my sps were going negative.
Hps: 1432/1736 Eps: 782/782 Sps: -2024/3966 
and i have negative regen, around -21/hb.
Jordali said something that it might be related to size change, he had some sort of a similar bug happening with him. My hunger is at 17% now.



----------------------------------------------------------------------

Koma wrote on Sun Jul  7 12:21:00 2002
I ate up to 100%, my sp regen got slightly better (still negative though), but now i noticed my hp regen had gone negative. No unidle wiz, so quitting for 30 mins and hoping it to get fixed :>

----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 18:17:14 2002
OK, I'm not sure about the other instances of this that I've seen...
But you're a vampire, and allergic to light.  You were probably in
a lighted area, which will do this.

----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 18:17:20 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3281
date: Sun Jul  7 18:21:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3281
Original bug report by Tomten on Sun Jul  7 17:49:27 2002

Bug reported from /domains/blackavar/shedge/dryad/forest29--

All the guards w from here still doesnt id to dryad


----------------------------------------------------------------------

Daneel wrote on Sun Jul  7 18:21:43 2002

Fixed



-----------------

poster: Friski
subject: closed bug: 3261
date: Sun Jul  7 19:59:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3261
Original bug report by Belgarion on Sat Jul  6 15:10:35 2002

Bug reported from /domains/castles/rooms/belgarion-12--

if you use "love lyra" for example in clan channel, it become "[deathknights]: You love Lyran alot."
shouldn´t be a "n" after Lyra right?
thanks //Bel


----------------------------------------------------------------------

Friski wrote on Sun Jul  7 19:58:58 2002
Looks like it was a typo in the STR. the "love" emote doesn't have
"alot" in it.

----------------------------------------------------------------------

Friski wrote on Sun Jul  7 19:59:22 2002

Closed



-----------------

poster: Friski
subject: closed bug: 3284
date: Sun Jul  7 22:44:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3284
Original bug report by Apathy on Sun Jul  7 20:15:05 2002

Bug reported from /domains/blackavar/ruogen/rooms/army1--

monsies here failed to load


----------------------------------------------------------------------

Friski wrote on Sun Jul  7 22:44:45 2002
Fixed

----------------------------------------------------------------------

Friski wrote on Sun Jul  7 22:44:51 2002

Closed



-----------------

poster: Friski
subject: closed bug: 3285
date: Sun Jul  7 22:45:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3285
Original bug report by Apathy on Sun Jul  7 20:31:27 2002

Bug reported from /domains/blackavar/ruogen/rooms/gates--

I made a couple previous posts about monsies failing to load here, but it seems there's a whole bunch of blockers all over the place that are failing to load


----------------------------------------------------------------------

Friski wrote on Sun Jul  7 22:45:03 2002
fixed too

----------------------------------------------------------------------

Friski wrote on Sun Jul  7 22:45:06 2002

Closed



-----------------

poster: Friski
subject: closed bug: 3287
date: Sun Jul  7 23:48:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3287
Original bug report by Switchblade on Sun Jul  7 23:36:06 2002

Bug reported from /domains/blackavar/anhk/rooms/cake--


upon trying to enter Mrs. Cake's house, i received a message


Trying to add invalid spell lesser_earth_elemental to monster Mrs. Cake

she hasn't been here for a couple days either..  
thanks


----------------------------------------------------------------------

Friski wrote on Sun Jul  7 23:48:23 2002
fixed

----------------------------------------------------------------------

Friski wrote on Sun Jul  7 23:48:26 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3282
date: Mon Jul  8 00:21:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3282
Original bug report by Koma on Sun Jul  7 18:39:44 2002

Bug reported from /domains/emerald/maldan/woods/map/tyard1--

the butler errored when i came here:
*Trying to add an invalid skill combat_speed to monster Butler
Trace written to /log/runtime


----------------------------------------------------------------------

Koma wrote on Sun Jul  7 18:40:56 2002
same thing happened with the death knigths (suits of platemail armor),
*Trying to add an invalid skill combat_speed to monster Death Knight
Trace written to /log/catch
*Trying to add an invalid skill combat_speed to monster Death Knight
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 00:21:20 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3283
date: Mon Jul  8 00:21:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3283
Original bug report by Apathy on Sun Jul  7 19:51:34 2002

Bug reported from /domains/blackavar/ruogen/rooms/setunnel1--

The monster in this room failed to load.


----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 00:21:26 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3288
date: Mon Jul  8 03:11:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3288
Original bug report by Cazhmere on Mon Jul  8 01:46:07 2002

Bug reported from /domains/city/streets/_4_9--

 I just went back into the harmer guild from another guild. when I check my robe it says Days in guild: 28. Not sure if this was supposed to reset upon the reincarnate or not.


----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 03:11:11 2002
no it was not.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 03:11:14 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3291
date: Mon Jul  8 06:56:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3291
Original bug report by Barkley on Mon Jul  8 06:56:19 2002

Bug reported from /domains/city/streets/_4_9--

multiples don't seem to be working,...i.e. 5 n does nothing....


----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 06:56:49 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3299
date: Mon Jul  8 23:26:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3299
Original bug report by Chewba on Mon Jul  8 22:30:30 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/baby21--

Can use my lode in this area is this intentional... because the area used to be lvl restricted? If so should it be removed


----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 23:26:08 2002
its fine

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 23:26:08 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3296
date: Tue Jul  9 00:03:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3296
Original bug report by Centaur on Mon Jul  8 13:01:10 2002

Bug reported from /domains/city/streets/_9_7--

When I logged in I was unable to wield my broom. When I attempted
to do so I get a message that it is too big for me to wield.


----------------------------------------------------------------------

Daneel wrote on Tue Jul  9 00:03:35 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3302
date: Tue Jul  9 05:26:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3302
Original bug report by Monkey on Tue Jul  9 02:12:09 2002

Bug reported from /domains/castles/rooms/belgarion-21--

Ok I was singing and I got this,

*maximum parse_recurse depth exceeded
Trace written to /log/runtime

I think its may be y fault for being long but I don't know just thought I'd send it in. Oh here is what I typed btw
sing In my room, in my room, in my room, in my room, in my room.
10 to 1 it's my fault have fun =)


----------------------------------------------------------------------

Zifnab wrote on Tue Jul  9 05:26:35 2002
it is a fix for a crasher we have. I have not got
around to seeing if we can make the maximum longer

----------------------------------------------------------------------

Zifnab wrote on Tue Jul  9 05:26:47 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3275
date: Tue Jul  9 14:43:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3275
Original bug report by Litho on Sun Jul  7 11:10:33 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/grave--

In regards to me losing healer rank, also my days in guild reset from 29 to 0
-thanks, litho


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 14:43:16 2002
Bug reports can be updated, its not very practical to post about one 
bug in many threads, it's confusing.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 14:43:16 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3279
date: Tue Jul  9 14:47:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3279
Original bug report by Gamut on Sun Jul  7 15:14:16 2002

Bug reported from /domains/outside_city/farms/farm1/map/x4y39--

When i tried using the "tunes" command i got this message.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 14:47:35 2002
We have another report of that bug, closing that one.
Linked to having too many rooms I suppose.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 14:47:38 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3292
date: Tue Jul  9 14:50:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3292
Original bug report by Trunks on Mon Jul  8 08:45:46 2002

Bug reported from /domains/city/streets/_9_7--

boots of the demon dont id to boots of the demon


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 14:50:03 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3300
date: Tue Jul  9 15:08:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3300
Original bug report by Tigran on Mon Jul  8 23:52:52 2002

Bug reported from /domains/city/islandmap/x4y32--

Third line of who has formatting problems, it is not properly centered. This appears to be an issue with counting the colour codes when it is not.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 15:08:08 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3304
date: Tue Jul  9 15:09:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3304
Original bug report by Athena on Tue Jul  9 10:02:00 2002

Bug reported from /domains/guilds/airmage/rooms/room1--

Putting this is writing for Sleet, his client was messing up.
Hobbit is listed as a 4 on the race chart for races that are listed for guilds.
He and others say it should be lowered, since a hobbit cant wield most of the daggers one handed.
Opps, make that the race listing for rogues on the chart.
They also mentioned the wererat dagger and hobbits wielding it two handed. Guess its used alot by rogues for backstab?
Athy


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 15:09:53 2002
Well whenever I find the time to rewrite lurkers (new thieves),
I'll make it so that stab/backstab damage is not WC dependant 
and actually is a bit more efficient with fast/light weapons
(ie moderate WC).
Will reduce hobbit to 3 till then (since it's unlikely this is
done anytime soon).

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 15:09:53 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3268
date: Tue Jul  9 16:19:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3268
Original bug report by Litho on Sun Jul  7 03:30:08 2002

Bug reported from /domains/guilds/goodcleric/guild_hall--

I used 25 tps for a free reinc, and was 82% in the 4th rank of healer, after reinc i was 61% on my 3rd rank, i re-reinced the same guild, etc..


----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 16:19:13 2002
Sounds a bit much for age to count in. Sort of weird.
I've added some logs to track weird things.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 16:19:13 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3289
date: Tue Jul  9 16:19:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3289
Original bug report by Tektor on Mon Jul  8 03:59:29 2002

Bug reported from /domains/city/advguild/top_20_room--

When I reinced from healer to healer my ankh reset, and i was at around 66% at in second rank after reinc i lost 40-50% of rank. Been over 5 days still havent made it all up yet seems a bit much.
Or atleast a bit much for staying in the guild.


----------------------------------------------------------------------

Tektor wrote on Mon Jul  8 04:31:36 2002
make that 7 days

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 16:19:49 2002
At tha low rank it could well be linked to guild age.
I've added logs anyway, will check these reinc things.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  9 16:19:52 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3227
date: Tue Jul  9 17:37:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3227
Original bug report by Baer on Thu Jul  4 04:27:15 2002

Bug reported from /domains/city/streets/_9_7--

I lose sps every heartbeat.


I'm wearing this.

   ------------------------------------------------------------------------   
   |             Staff of Death (kept) (wielded) (right hand)             |   
   |          Shield of reflection (wielded) (kept) (left hand)           |   
   |                                                                      |   
   |              Red dragonskin boots (worn) (kept) (feet)               |   
   |               Eye of the Dragon (worn) (kept) (amulet)               |   
   |               Left War Greave (worn) (kept) (left leg)               |   
   |              Right War Greave (worn) (kept) (right leg)              |   
   |         Mithril Breastplate of Tiamat (worn) (kept) (torso)          |   
   |                 Cloak of ashes (worn) (kept) (cloak)                 |   
   |                Mallorn headband (worn) (kept) (brow)                 |   
   |                    holy ankh (worn) (kept) (neck)                    |   
   |          Leather Armshields of Tiamat (kept) (worn) (arms)           |   
   |             Cold black ring (kept) (worn) (left finger)              |   
   |              Ring of white gold (kept) (worn) (finger)               |   
   |                  Leg Bone (kept) (worn) (left hand)                  |   
   |     Strange twisting glove of Eleria (kept) (worn) (right hand)      |   
   |            Red gold crown (dazzling) (kept) (worn) (head)            |   
   |                Belt of mourning (kept) (worn) (belt)                 |   
   |                Glass Eye of Hag (kept) (worn) (eyes)                 |   
   ------------------------------------------------------------------------  
And I have a bunch of prots up.



----------------------------------------------------------------------

Zifnab wrote on Thu Jul  4 05:21:15 2002
what do you mean you lose?
you are gettign negative regen?

----------------------------------------------------------------------

Baer wrote on Fri Jul  5 02:07:56 2002
Yes it was -3sps per heartbeat.

----------------------------------------------------------------------

Baer wrote on Fri Jul  5 02:40:22 2002
Could be related to the skill faith of the crusader dropping.

----------------------------------------------------------------------

Baer wrote on Fri Jul  5 09:08:31 2002
Ok here are some more details.
I have negative regeneration only sometimes. Today it happened again but it was not always at -3sps per heartbeat, it was quite more than that. I also lose hps and eps, and end up right down into negative sps and eps (didnt wait for hps to get negative before I quit).

Certainly today, and I think yesterday also, it started once the skill faith of the crusader dropped but that skill dropping alone does not guarantee the negative regen will begin.

----------------------------------------------------------------------

Daneel wrote on Fri Jul  5 09:44:52 2002
Catch me when I'm on, I'll take a loko at this with you.

----------------------------------------------------------------------

Daneel wrote on Tue Jul  9 17:37:12 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3260
date: Tue Jul  9 17:40:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3260
Original bug report by Nezmaniac on Sat Jul  6 06:08:59 2002

Bug reported from /domains/city/buildings/bank--

Hmm, I currently have negative SPs, and my SPs are still decreasing every heartbeat. For example:

Spell Points   : -430 (2813)

No clue if I did something to cause it, sorry I don't have any more info.. Currently not wearing any eq (except guild item) after taking it all off a little while ago, though..

--Nez


----------------------------------------------------------------------

Nezmaniac wrote on Sat Jul  6 06:12:17 2002
Oh, just realized...had encourage regeneration up a little while ago, too. I think this weird negative SP thingie started after the prot dropped.

----------------------------------------------------------------------

Nezmaniac wrote on Mon Jul  8 01:35:13 2002
Okay, new day, new body, etc... I have 79% hunger, a top-slot caster eq set on, and avatar regeneration, holy prayer, and encourage regeneration all up...and I'm regenning about 6 SPs per heartbeat. Seems kinda wrong, especially since I was regenning about 34 SPs/hb before I just reconnected (i.e., this started happening after I logged off and then reconnected fewer than 30 mins later--without a new body after the 34 SPs/hb stint). I've been wearing a cold black ring, if that makes a difference. Thanks.

----------------------------------------------------------------------

Daneel wrote on Tue Jul  9 17:40:45 2002
Same lloth-ring bug baer reported.

----------------------------------------------------------------------

Daneel wrote on Tue Jul  9 17:40:48 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3147
date: Tue Jul  9 19:55:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3147
Original bug report by Zyz on Wed Jun 26 20:26:39 2002

Bug reported from /domains/mists/psycho/uforia/rooms/cliffp2--

Many parts of this area, including this cliff ledge, do not register as outdoor.


----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 19:55:20 2002
Fixed.

----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 19:55:53 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3217
date: Tue Jul  9 20:00:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3217
Original bug report by Myrddin on Wed Jul  3 14:07:09 2002

Bug reported from /domains/outofwhack/fizgig/area/rooms/yard3--

not outdoors, perhaps it should be
think Mist Form UP
wimpy 20


----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 20:00:29 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3262
date: Tue Jul  9 20:38:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3262
Original bug report by Trunks on Sat Jul  6 18:23:25 2002

Bug reported from /domains/mists/waz/castle/rooms/stall1--

there is something in this room.. not saying what.. kinda quest like.. but it doesnt reset


----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 20:38:50 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 3277
date: Tue Jul  9 20:42:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3277
Original bug report by Sleet on Sun Jul  7 14:19:55 2002

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room11--

these mushrooms dont reload like other stuff does, was wonderign if this was intentional. thanks


----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 20:41:59 2002
Inteded.

----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 20:42:05 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 3294
date: Tue Jul  9 21:14:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3294
Original bug report by Sleet on Mon Jul  8 08:49:58 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/castle17--

desc of this desk says theres a book on it, but the books gone. might wanan change it so it says it only when book is on it


----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 21:14:37 2002
Changed the desc a bit, seeing the book lying on the desk even if it was inside the desk wasn't logical.

----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 21:14:40 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3306
date: Tue Jul  9 21:22:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3306
Original bug report by Wimwam on Tue Jul  9 18:15:30 2002

Bug reported from /domains/outside_city/farms/farm1/map/x7y12--

I just saw that "a white light pulses from your beaded white glove" (white glove of raena)
Is it a special? (When I ID it it sais nothing about a special)
When I asked on the newbie channel Chronos said he thought it was some sort of protection special.
If it is a special should it not be listed when the glove is ID'd?

Wimwam


----------------------------------------------------------------------

Tuk wrote on Tue Jul  9 21:22:33 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3310
date: Wed Jul 10 01:54:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3310
Original bug report by Evicta on Wed Jul 10 00:21:41 2002

Bug reported from /domains/city/streets/_13_9--

map command does not seem to work in rdc on black street between bat and roc atm


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 10 01:54:24 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3315
date: Wed Jul 10 09:12:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3315
Original bug report by Monkey on Wed Jul 10 08:14:43 2002

Bug reported from /domains/dragon/island/room6--

Ok I dont know if this is a bug but when I go west and the out it takes me back to where I have to go west again and this is a everunning step..
Thanks - V


----------------------------------------------------------------------

Monkey wrote on Wed Jul 10 08:16:16 2002
Ok I don't think this is a bug sorry, just my mistake.

----------------------------------------------------------------------

Monkey wrote on Wed Jul 10 08:16:28 2002

Fixed


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 09:12:19 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3316
date: Wed Jul 10 09:12:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3316
Original bug report by Rancor on Wed Jul 10 08:20:58 2002

Bug reported from /domains/city/streets/_9_7--

I just reinced from healer to druid.  My regen per heartbeat dropped from 24 per heartbeat to a mere 17 per heartbeat.  I also had litho encourage regeneration me and my regen went up only 2 sp per heartbeat.  Litho has the spell and all the masteries maxxed.  I dunno something just seems really odd as that enourage regen should have made it go up much more.  
Rancor


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 09:12:49 2002
Not a bug, regen is under a number of various changes.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 09:12:49 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3286
date: Wed Jul 10 09:33:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3286
Original bug report by Wyrn on Sun Jul  7 21:13:03 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/street14--

The forest dryad thingy doesn't id as the name you give it, only
as "dryad" like the other pets (bear, eagle, wolf, falcon, etc) do..


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 09:33:18 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3305
date: Wed Jul 10 09:33:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3305
Original bug report by Faulk on Tue Jul  9 18:00:08 2002

Bug reported from /domains/city/streets/_9_7--

'help skills' doesn't explain about masteries


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 09:33:39 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3309
date: Wed Jul 10 09:56:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3309
Original bug report by Draco on Tue Jul  9 23:44:01 2002

Bug reported from /domains/city/streets/_9_7--

clock in CS still says that it holds vital information on Red Dragon.


----------------------------------------------------------------------

Daneel wrote on Tue Jul  9 23:46:56 2002
I believe we're not touching anything in RDC, nu?

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 10 01:53:24 2002
that is one that we will carry with us, perhaps we move tha

----------------------------------------------------------------------

Draco wrote on Wed Jul 10 03:57:07 2002
wouldnt it make more sense for it to say Islands of Myth due to the fact that that is information on the entire mud and not just red dragon city/island?

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 09:56:28 2002
Will change eventually.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 09:56:28 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 3308
date: Wed Jul 10 10:08:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3308
Original bug report by Chrono on Tue Jul  9 21:30:15 2002

Bug reported from /domains/city/streets/_9_7--

just somethin i thought should be a bug, label flask  while having only 1 bartender flask in your inv. and standing in the room with someone else that has one, shows -> Which Bartender flask do you mean? (try using proper english like: 'a', 'any', 'first' ..)
it's not in my inv. only have one in my inv...k. bye


----------------------------------------------------------------------

Chrono wrote on Tue Jul  9 21:33:28 2002
also seems i CAN label other's flasks, and _possibly_ fill it too tho not sure, didn't test filling it.. just seems i can label other's flasks, thanks again

----------------------------------------------------------------------

Tuk wrote on Wed Jul 10 10:08:28 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3312
date: Wed Jul 10 10:11:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3312
Original bug report by Draco on Wed Jul 10 03:54:58 2002

Bug reported from /domains/city/streets/_9_7--

[inform]: Dyne has explored the lands of Red Dragon and has been rewarded!     note the red dragon part.


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 10:11:58 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3307
date: Wed Jul 10 10:12:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3307
Original bug report by Bows on Tue Jul  9 20:58:27 2002

Bug reported from /domains/hyboria/lorien/harbor/room11--

When you do Help topics it stillsays Red Dragon help instead of Islands of Myth help**


l


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 10:12:37 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3311
date: Wed Jul 10 10:12:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3311
Original bug report by Tektor on Wed Jul 10 03:54:43 2002

Bug reported from /domains/city/streets/_9_7--

Can't get to 100% health can endlessy eat food even at 99%
Er 100% hunger


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 10:12:49 2002
I believe Daneel fixed that one.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 10:12:49 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3313
date: Wed Jul 10 10:16:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3313
Original bug report by Monkey on Wed Jul 10 06:07:01 2002

Bug reported from /domains/emerald/sniket/rooms/njob19--

Ghyrt is not responding to man or guardian.
Ghyrt the old palace guardian
thanks - V


----------------------------------------------------------------------

Monkey wrote on Wed Jul 10 06:24:30 2002
another reference to red dragon is... If you're sick of making typos, check out red dragon's web page.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 10:16:46 2002
Avoid making two different reports in the same one...

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 10:16:49 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3314
date: Wed Jul 10 10:30:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3314
Original bug report by Draco on Wed Jul 10 06:28:27 2002

Bug reported from /domains/castles/rooms/belgarion-6--

after reading though the help wiz_rules file, some of the info there is REALLY outdated. example is no code is to leave without direct approval from darkstaff, along wit other things. this should be updated so that anyone looking to become a possible builder/wiz have ALL the correct info.
..


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 10:30:40 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3246
date: Wed Jul 10 12:34:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3246
Original bug report by Rizzly on Fri Jul  5 16:04:13 2002

Bug reported from /domains/city/advguild/adv--

I'm regenerating significantly less than I was yesterday, somewhere in the range of 60-80 spr/min.  My eq has not changed, and my hunger is around 80%, yet my average spr/hb has gone from 26 to 22.  Was something changed?


----------------------------------------------------------------------

Sigwald wrote on Fri Jul  5 16:15:47 2002
Apart from encourage regeneration, nope, nothing changed normally.

----------------------------------------------------------------------

Rizzly wrote on Fri Jul  5 16:17:17 2002
Maybe that has something to do with it..  It was used on me last night.. maybe it bugged and lowered my regen?

----------------------------------------------------------------------

Rizzly wrote on Fri Jul  5 17:07:51 2002
Though this may not be important, it seems my hpr has also decresed by about 40/minute.  It's kind of like my regen/heartbeat has been spread more, opposite what encourage regeneration does.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 12:34:13 2002
See various inform report on that issue.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 12:34:16 2002

Closed



-----------------

poster: Mixer
subject: closed bug: 3317
date: Wed Jul 10 14:32:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3317
Original bug report by Rockman on Wed Jul 10 14:31:23 2002

Bug reported from /domains/city/advguild/level--

I dont have any of the eq you were talking about, I got 16 per hb before you changed it so sta effected it, now i get 14, then I levels and picked sta to adv, and I get 13 per hb, still at same hunger as before, 94% dunno why I would get 1 less if sta helps it?


----------------------------------------------------------------------

Mixer wrote on Wed Jul 10 14:32:02 2002
Sigs posted in news that regen could be inconsistent just at the moment.

Take a chill pill and it will be sorted out soon.

----------------------------------------------------------------------

Mixer wrote on Wed Jul 10 14:32:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3318
date: Wed Jul 10 14:56:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3318
Original bug report by Celeve on Wed Jul 10 14:50:35 2002

Bug reported from /domains/guilds/evilcleric/guild_hall--

I suddenly have no percents on the guild plaque, although my guild eq says I've got 83% of fourth rank. Apparently at least Vor is experiencing the same, something to do with guild plaque reporting false percents for the player in hand perhaps..?


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 14:56:54 2002
Forgot to change the daemon when I changed the function name
to query points. Should be fixed now.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 14:56:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3319
date: Wed Jul 10 14:58:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3319
Original bug report by Wyrn on Wed Jul 10 14:56:24 2002

Bug reported from /domains/hyboria/lorien/map/x16y28--

Related to my previous bug (dryads not id'ing to the name you
give them) - the dryad now shows in the room as
, the huge brown bear


----------------------------------------------------------------------

Mixer wrote on Wed Jul 10 14:57:18 2002
You should update your previous bug report instead of making a new one *spanks*

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 14:58:24 2002
Well I closed the other one ;).
Nice thing to copy and paste blindly...
Fixed for good now.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 10 14:58:24 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3303
date: Thu Jul 11 03:20:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3303
Original bug report by Apathy on Tue Jul  9 07:00:29 2002

Bug reported from /domains/city/streets/_9_7--

The RDMP message you get when you log on appears to have changed, although the message when reconnecting hasn't changed.  Also, when creating a character for the first time, there is no RDMP message at all.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul  9 12:50:18 2002
what RDMP message are you referring to, the welcome message?

----------------------------------------------------------------------

Apathy wrote on Thu Jul 11 02:16:59 2002
Yeah, the one that should say "RDMP - Red Dragon Mud Protocol supported"

----------------------------------------------------------------------

Apathy wrote on Thu Jul 11 03:03:53 2002
I already mentioned this to Zif, but the "normal" rdmp message that you still get when you reconnect now got changed by Khosan's search-and-replace to "RDMP - Islands of Myth Mud Protocol supported", which will probably break a lot of trigs.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 03:20:50 2002
fixed for now.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 03:20:50 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3218
date: Thu Jul 11 10:27:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3218
Original bug report by Jarel on Wed Jul  3 16:21:46 2002

Bug reported from /domains/blackavar/shedge/dryad/forest2--

Ok, Zifnab told me to post this here since he didn't have the time just then.
Here is my problem, my client uses stars as wildcards and upon the creation of my new clan I thought..
- Hey it would be cool with stars in the name (without remembering that they are used as wildcards) so now
I can't use clan tell or anything.
So what I'm wondering is if it would be possible to just take away the stars.?
Peace wizdoods.!


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 10:27:51 2002
Done (Gee I'm being nice today...).

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 10:27:51 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3258
date: Thu Jul 11 10:45:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3258
Original bug report by Sleet on Sat Jul  6 04:11:13 2002

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room29--

i noticed this alil while about and i was wonderign if it is intended or not...
when i stab somthign and it bleeds it stops bleeding eventuly usally at the end of the next round or two, this isnt a problme except for when i chain bleed.
So in the smae round a monstr will sigh as its wounds stop bleedign and then the next line will say its wounds are bleeding.
Thought it would make mroe sense if you kept making it bleed that it didnt sigh until it actualy stopped bleeding.
thanks


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 10:45:13 2002
Ok made a change, hopefully it will update the bleed object
from now on... Report if weird things occur.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 10:45:16 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3280
date: Thu Jul 11 11:03:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3280
Original bug report by Wildchild on Sun Jul  7 17:18:14 2002

Bug reported from /domains/emerald/magneto/ogre/east/room/lhut--

I was in this area 9 hours ago, and I log back in and find that a sword is still on the ground from a monster I killed and something else in another room never reset.
Shouldn't all the rooms themselves have reset after awhile?


----------------------------------------------------------------------

Zifnab wrote on Mon Jul  8 00:09:40 2002
depends, the things may or may not reset, or may
of been killed again. But for sure the sword
would still be there unless someoen picked it up

----------------------------------------------------------------------

Wildchild wrote on Mon Jul  8 03:28:14 2002
Hmm. The monsters reset properly, but again, the sword never went away. I don't recall anything lasting thing long on the ground before in an area.
But in the other room, the desk, which I opened, never reset.
If rooms like that don't reset, then the things that follow can only be done once per boot.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 10:54:55 2002
thing is we do not clean up rooms anymore so sword may remain on
the ground basically forever. As for other items not resetting,
they can be made to reset, but it needs to be properly done.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:03:32 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3278
date: Thu Jul 11 11:04:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3278
Original bug report by Rizzly on Sun Jul  7 14:46:54 2002

Bug reported from /domains/city/outside/outside_ngate--

What seems to be at least a somewhat outdated map shows up in this room when you type "map."


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:04:26 2002
Well there is no longer a map command in this place...
Will change after a while anyway, we got plans to rebuild
a city on main island.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:04:29 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3293
date: Thu Jul 11 11:05:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3293
Original bug report by Sleet on Mon Jul  8 08:45:52 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/castle15--

stab
i can kill these guards in the castle, not sure if this is intentional


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:05:38 2002
Not a bug, the restrictions apply only to certain monsies in the area.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:05:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3322
date: Thu Jul 11 11:10:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3322
Original bug report by Tektor on Wed Jul 10 22:16:12 2002

Bug reported from /domains/city/streets/_9_7--

Health is still sticking at 99%


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:10:05 2002
Old body most likely.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:10:05 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3324
date: Thu Jul 11 11:24:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3324
Original bug report by Klahn on Thu Jul 11 00:49:53 2002

Bug reported from /domains/city/streets/_9_7--

Tried to re-fuel a fire in CS by typing:  throw a wood at fire (I have loads of wood and there is a fire here)...  Says:  You don't have it.


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:24:32 2002
Very likely because 'a wood' referred to a piece of wood that 
was in the room and not one in your body.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:24:32 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3325
date: Thu Jul 11 11:28:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3325
Original bug report by Zyz on Thu Jul 11 02:18:11 2002

Bug reported from /domains/everrest/city/rooms/room24--

This gemstore is not giving full value for high value gems - caps at 10k


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:28:05 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3329
date: Thu Jul 11 11:35:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3329
Original bug report by Rancor on Thu Jul 11 06:27:42 2002

Bug reported from /domains/misc/hell--

WAs fighting ursula on emerald island and I died then it gave me this message
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Rancor


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:35:02 2002
Seems like the spell completed after you died and tried to
find a target weirdly, which I suppose is sort of strange.
Tried a fix, hopefully wont happen again.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:35:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3330
date: Thu Jul 11 11:37:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3330
Original bug report by Sleet on Thu Jul 11 06:47:54 2002

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room44--

the monsies in this room and a few otehr rooms within here dont respect the whole hide +stealth thing that lets ya avoid aggros  cause they dont see ya, was wondering if this was intentional


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:37:11 2002
Probably is.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:37:11 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3331
date: Thu Jul 11 11:38:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3331
Original bug report by Myrddin on Thu Jul 11 08:37:35 2002

Bug reported from /domains/castles/rooms/miraxas-21--

blackmon's armguard doesnt id to blackmons armguard or blackmon's armguard


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:38:11 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3333
date: Thu Jul 11 12:40:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3333
Original bug report by Myrddin on Thu Jul 11 11:38:05 2002

Bug reported from /domains/city/advguild/plaque_room--

i was messing around with emotes and typed 666 me
instead of getting the single typo msg or an emote i got 666 typo msgs
i quit out before it cause and error but figure it should be truncated to like 10 or something
thanks


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 12:40:09 2002
no, we allow you to go to a fairly high number of commands.
If you chose to type that big of a number, it will happen.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 12:40:09 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3334
date: Thu Jul 11 14:06:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3334
Original bug report by Baer on Thu Jul 11 14:02:35 2002

Bug reported from /domains/guilds/cleric/altar_room--

who long has a couple of lines out of place now

> who long guild bard
[SHOWING PLAYERS BELONGING TO bard GUILD ONLY]
 #=======================================================================#
 #      Islands of Myth    Local time is Thu Jul 11 14:01:14    Party    Idle
#=#
 #=======================================================================# #
     #==================================================#========#=========#
There are no players on.
      (<>=wizards {}=leaders []=mortals ()=ghost '~'=wiz test '*'=in edit)

----------------------------------------------------------------------------
>



----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 14:06:30 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3321
date: Thu Jul 11 15:10:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3321
Original bug report by Tomten on Wed Jul 10 19:48:29 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

Shouldent the skill Charge stun the target or something? used it 200times and i still havent seen anything else then damage from it


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 11:09:56 2002
What kind of messages do you get with it?
It stuns only if you deal a great amount of damage, may have to review
a bit the formula though.

----------------------------------------------------------------------

Tomten wrote on Thu Jul 11 14:40:55 2002
II only get this message its with 670str and 105% skills
You are ready to perform your skill.
You roar a thunderous battlecry as you violently charge Islands of Myth City Guard, launching an incredibly
powerful blow straight into his chest!

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 15:10:42 2002
Ok altered formula a bit.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 15:10:42 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3337
date: Thu Jul 11 18:48:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3337
Original bug report by Lagduf on Thu Jul 11 18:36:52 2002

Bug reported from /domains/dragon/level5/d5agon101--

You mutter the words 'greza rez all!'
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 18:48:56 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3338
date: Thu Jul 11 18:48:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3338
Original bug report by Lagduf on Thu Jul 11 18:38:49 2002

Bug reported from /domains/dragon/level5/d5agon133--

You mutter the words 'oeza rez all!'
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 18:48:59 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3339
date: Thu Jul 11 18:48:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3339
Original bug report by Goroharahad on Thu Jul 11 18:47:32 2002

Bug reported from /domains/guilds/abjurer/guild_hall--


Party lesser shield: #
You finish the chant.
You mutter the words 'oeza rez all!'
*call_other() couldn't find object
Trace written to /log/runtime


I cannot cast party lesser shield ..

Goro


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 18:48:59 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3340
date: Thu Jul 11 18:53:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3340
Original bug report by Zyz on Thu Jul 11 18:53:18 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/board6--

Yes! You found the room!
The image inside the crystal ball changes...
*Inherited file '/std/monster_followee' does not exist!
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 18:53:24 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3335
date: Fri Jul 12 07:54:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3335
Original bug report by Sleet on Thu Jul 11 18:20:42 2002

Bug reported from /domains/dragon/el_tajin/rooms/pathx9y6--

bleed message on stab isnt red anymore


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 07:54:46 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3336
date: Fri Jul 12 07:55:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3336
Original bug report by Tektor on Thu Jul 11 18:28:12 2002

Bug reported from /domains/city/streets/_9_7--

I logged in with new body to see if my regen would go up some, nothing. Avatar Regeneration and Encourage Regeneration also seem to have little effect on me. With both up I maybe get 1 more sps per hb. With Litho's Etock I got 1-2 extra.
I'm starting to feel like nothing will boost my regen and these spells are just for looks.


----------------------------------------------------------------------

Tektor wrote on Thu Jul 11 18:29:54 2002
Ok encourage regen is doing stuffs now. But don't see any difference with avatar regen.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 07:55:19 2002
I'm getting tired of useless bug reports, avatar regen is working
fine.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 07:55:19 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3342
date: Fri Jul 12 08:05:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3342
Original bug report by Monkey on Thu Jul 11 21:42:46 2002

Bug reported from /domains/guilds/thruster/guild_hall--

Ok...Don't know if this is a bug but when I try to la foobar or la master he has no desription and says nuthin just wonderin
-V


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 08:05:17 2002
Temporary guild master, I need more builders to get rid of these...

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 08:05:19 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3341
date: Fri Jul 12 10:58:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3341
Original bug report by Zyz on Thu Jul 11 19:30:56 2002

Bug reported from /domains/blackavar/brook/brook2/rooms/rroom1--

This newbie area closed off. Animals are already protected for level, so it probably doesn't need to be.


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 10:58:59 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3345
date: Fri Jul 12 11:33:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3345
Original bug report by Siffar on Thu Jul 11 23:07:18 2002

Bug reported from /domains/city/streets/_9_8--

Hi there, I know that there was a post about eje, but I was pretty
certain that I got a new body, because I have not logged in for
several days and came back well after Sigwald's post. So I sacced
an emerald pendant to eje, but this did not have any effect on my 
reinc tax..
Thanks,


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 11:33:07 2002
Yeah seems I just did not update player races properly I suppose.
I've extracted buggy ones from logs, talk to ladyhawk for reimb.
Players concerned are Siffar, Blue, Eponine, Tektor and Onin.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 11:33:10 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3344
date: Fri Jul 12 11:58:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3344
Original bug report by Oxolotl on Thu Jul 11 22:57:50 2002

Bug reported from /domains/city/shops/blacksmith--

You give Thin leather belt to bifur. Bifur says, 'That item will cost 111 gold to be repaired.'
this was at scratched condition


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 12 02:53:25 2002
what is the bug here?

----------------------------------------------------------------------

Tuk wrote on Fri Jul 12 11:03:24 2002
Probably was just trying to inform us that it gets repaired at a very low cost compared to the level of the eq, but as the eqstat level acctually takes it effect on the item only after it is worn, we need to put (wasnt there some means) hardcoded eqstat level in it if this seems a problem to someone..

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 11:10:06 2002
I suppose these are the newbie equipments ?

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 11:58:51 2002
Heh this is actually an item I wrote...
Will be fixed next time items are cloned.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 11:58:51 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3349
date: Fri Jul 12 12:24:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3349
Original bug report by Lu on Fri Jul 12 08:04:52 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room10--

seems like the 2 guards here dont repop
-lu


----------------------------------------------------------------------

Tuk wrote on Fri Jul 12 12:24:42 2002
The room called set_objects twice with different arguments. Hopefully fixed.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 12 12:24:42 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3350
date: Fri Jul 12 13:18:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3350
Original bug report by Myrddin on Fri Jul 12 13:11:21 2002

Bug reported from /domains/castles/rooms/miraxas-21--

i typed dra to check hte dragon channel and got 
*Array index out of bounds.
Trace written to /log/runtime



----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 13:18:19 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3354
date: Sat Jul 13 03:46:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3354
Original bug report by Fegler on Sat Jul 13 00:33:54 2002

Bug reported from /domains/city/streets/_9_7--

Tock: HP: 672/672 SP: 1082/1323 (+295) EP: 327/327 i just went online. 13 july. and i have emerald pendant. have never been ticking since you took it away. started after the change of Emerald Pendant

----------------------------------------------------------------------

Fegler wrote on Sat Jul 13 00:40:39 2002
it regens normally when i take it off

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 13 03:46:41 2002
think about it for a second, coupled with the news from
today.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 13 03:46:44 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3353
date: Sat Jul 13 05:56:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3353
Original bug report by Kelyr on Fri Jul 12 22:47:23 2002

Bug reported from /domains/city/advguild/plaque_room--

remove all
*Bad argument 2 to >=
Expected: string Got: 7.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Fri Jul 12 23:05:15 2002
Not sure what's wrong here.
I put some debugging info into the pendant (the emerald pendant is
the cause, unfortunately), but on getting a new pendant, the bug
no longer exhibited.  Hopefully, we'll see it again soon.

----------------------------------------------------------------------

Daneel wrote on Sat Jul 13 05:56:35 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3358
date: Sat Jul 13 08:06:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3358
Original bug report by Rancor on Sat Jul 13 08:00:39 2002

Bug reported from /domains/emerald/evilned/beaver/rooms/br1--

REmoved everything I was wearing and go this
*Bad argument 2 to >=
Expected: string Got: 7.
Trace written to /log/runtime
Rancor


----------------------------------------------------------------------

Daneel wrote on Sat Jul 13 08:06:52 2002
Same one as kelyr's earlier.  I forgot to update any race but drow.

----------------------------------------------------------------------

Daneel wrote on Sat Jul 13 08:06:55 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3359
date: Sat Jul 13 18:51:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3359
Original bug report by Jaws on Sat Jul 13 16:24:48 2002

Bug reported from /domains/dragon/island/ferry--

tried to use reply commdn got - *Inherited file '/admin/std/tell_handler' does not exist!

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 13 18:51:26 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3360
date: Sat Jul 13 18:52:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3360
Original bug report by Ormus on Sat Jul 13 17:44:17 2002

Bug reported from /domains/outside_city/farms/farm1/map/x2y29--

map
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 13 18:52:41 2002
cant tell if this was you using map, or this was you
using last emote, as that is what the last error stack shows for
you.

I fixed the emote problem, if it was map report it again 
if it happens again

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 13 18:52:41 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3361
date: Sat Jul 13 18:52:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3361
Original bug report by Ormus on Sat Jul 13 18:03:29 2002

Bug reported from /domains/outside_city/farms/farm1/map/x7y24--

last emote

*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 13 18:52:44 2002

Fixed



-----------------

poster: Mixer
subject: closed bug: 3241
date: Sun Jul 14 04:03:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3241
Original bug report by Wagro on Fri Jul  5 01:13:54 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room4--

I created gate so that this side should not be lockable, not sure what is wrong with it


----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:35:08 2002
This gate has a set_locked() in it, and has no reset, so it
resets to locked.

----------------------------------------------------------------------

Wagro wrote on Sat Jul 13 06:09:53 2002
mixer updated this file from 10k, should be fixed now

----------------------------------------------------------------------

Mixer wrote on Sun Jul 14 04:03:24 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3365
date: Sun Jul 14 05:47:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3365
Original bug report by Petra on Sun Jul 14 01:46:53 2002

Bug reported from /domains/blackavar/southernw/baladorg/rooms/under_garrison_path1--

currently i am wearing my emerald pendant on a silver chain and typically i regen sp on heart beat but currently am regening sp on ticks and tocks. any ideas?
gonna try to remove and wear again, but its being weird.


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 14 05:47:14 2002
News was posted about the pendant today.
and that it had been recoded.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 14 05:47:20 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3364
date: Sun Jul 14 05:48:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3364
Original bug report by Vor on Sun Jul 14 01:37:58 2002

Bug reported from /domains/blackavar/city/bank--

01:30:00: [event]: Event 'Nosuck' has started.
01:32:27: [event]: Event 'Time of Life' has started.
i don't think that's supposed to happen with the daemon.
i suspect someone did it, but i'm repping it as a bug.


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 14 05:46:41 2002
yes it was done by someone, I put the private back on the
function.


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 14 05:48:50 2002

Closed



-----------------

poster: Mixer
subject: closed bug: 3369
date: Sun Jul 14 08:50:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3369
Original bug report by Falgor on Sun Jul 14 07:35:58 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd1--

I'm not sure if this is a bug, but it keeps happening to me.  I will attempt to kill a mob, but i will have to flee and heal myself (the mob is always in vbad, or awful condition).  When i come back to finish it, the mob will be dead, and i receive no exp. I talked to Enigma/Someone, and said that my familiars could have killed it.  The only problem i am having now is that my familiars follow me so they can't kill it.  I hope this makes sense and it can be checked out. 
Thanks a lot.  Falgor


----------------------------------------------------------------------

Mixer wrote on Sun Jul 14 08:50:14 2002
This is the case with familiars.

Don'
Don't wimpy and it won't happen!

----------------------------------------------------------------------

Mixer wrote on Sun Jul 14 08:50:17 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3368
date: Sun Jul 14 13:12:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3368
Original bug report by Rockman on Sun Jul 14 06:31:58 2002

Bug reported from /domains/emerald/execution/bride/rooms/upper4--

i keep trying the emotes swing and twirl on my dark breastplate, but it keeps targetting kasmas firelord breastplate


----------------------------------------------------------------------

Rockman wrote on Sun Jul 14 07:08:32 2002
my breastplate is Breastplate of darkness.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 14 13:12:27 2002
emotes do not have the same control as do the normal 
commands. this is going to happen.

do twirl my breastplate if its that important.

----------------------------------------------------------------------

Zifnab wrote on Sun Jul 14 13:12:27 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3352
date: Sun Jul 14 17:16:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3352
Original bug report by Ormus on Fri Jul 12 21:01:12 2002

Bug reported from /domains/outside_city/farms/farm1/map/x24y25--

remove pendant   (on a silver chain)
*Bad argument 2 to >=
Expected: string Got: 7.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Sun Jul 14 17:16:50 2002
Sorry, didn't notice this one with I marked the other two reports
of this bug :-) It should have been fixed that night.

----------------------------------------------------------------------

Daneel wrote on Sun Jul 14 17:16:53 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3356
date: Sun Jul 14 17:20:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3356
Original bug report by Tektor on Sat Jul 13 05:08:01 2002

Bug reported from /domains/guilds/cleric/altar_room--

Pedron shivers as pure energy flow through your body!


----------------------------------------------------------------------

Daneel wrote on Sun Jul 14 17:20:17 2002
I half suspect the "your" here was supposed to be the target
(since this only shows up in heal spells and the like), but it's
in a simple_action, so there is no target, so I just made them 
$p s.

----------------------------------------------------------------------

Daneel wrote on Sun Jul 14 17:20:20 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3363
date: Sun Jul 14 17:23:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3363
Original bug report by Zyz on Sat Jul 13 21:05:10 2002

Bug reported from /domains/emerald/maldan/woods/map/tower2--

*Trying to add an invalid skill combat_speed to monster Death Knight
Trace written to /log/catch
*Trying to add an invalid skill combat_speed to monster Death Knight
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Sun Jul 14 17:23:34 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3370
date: Sun Jul 14 17:32:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3370
Original bug report by Guinni on Sun Jul 14 11:53:51 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_4_3--

use target preference at officer HP: 1228/1228 SP: 1536/1536 EP: 1057/1106 Gold: 12920 Exp: 11,890 Rooms: 7892  You seem to concentrate briefly. *Bad argument 1 to lower_case() Expected: string Got: 0. Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Sun Jul 14 17:31:52 2002
Ah, the most common cause of bugs - assuming the user is actually
going to try to use what you wrote correctly :-)

Ya know, target preference isn't an attack skill.  You should 
really read the help on it.  Fixed anyway, though.

----------------------------------------------------------------------

Daneel wrote on Sun Jul 14 17:32:01 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3378
date: Mon Jul 15 06:19:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3378
Original bug report by Waz on Mon Jul 15 05:22:00 2002

Bug reported from /domains/blackavar/city/arena/challenge_room--

my opponent was being dhealed during arena match, i thought that was
disabled.  



----------------------------------------------------------------------

Zifnab wrote on Mon Jul 15 06:19:56 2002
no it is not.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 15 06:19:56 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3375
date: Mon Jul 15 09:16:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3375
Original bug report by Siffar on Mon Jul 15 00:09:44 2002

Bug reported from /domains/guilds/cleric/reinc_altar--

not really a bug, but nevertheless...
I sacced an emerald pendant to eje while sigwald changed something. I got an
reimbursement and wanted to sac it again. Eje does not want it
though and says that i offered it already a while ago. According to Friski he does it because a lot of
people recently sacced the same piece. In this case, the message might be
better changed to something like 'i already have enough of those atm, come back later'

thanks


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 09:16:16 2002
Actually when Eje got too many of them he does say so. So if you
cannot sacrifice it it's because somehow Marvin new edit
makes it too low level to be accepted by Eje.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 09:16:16 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3381
date: Mon Jul 15 11:13:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3381
Original bug report by Koma on Mon Jul 15 11:03:32 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/castle16--

help

iam stuck behind a locked door
iam stuck theres this old guy but he wont let me out

eheh the door reset iam liek wtf i cant get out help



----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 11:13:45 2002
Made the area teleportable.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 11:13:45 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3382
date: Mon Jul 15 11:27:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3382
Original bug report by Siffar on Mon Jul 15 11:23:12 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room2--

maybe not a bug, but you might want to look into how reinc tax is changed by saccing
eq. I gave a gangreal locket to eje and it only changed my tax
for around 0.5 iirc. Sacrificing 1M changed it for more than 2%
though. It seemed to me that the locket was a very good piece of eq,
so somehow this seems to be a bit out of tune.



----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 11:27:06 2002
I dont know how many times it's been said that there was no reasonable
system to put a price tag on an eq item and that what you "feel"
about a piece of eq just cant be taken into account by an
automated system.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 11:27:06 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3383
date: Mon Jul 15 15:22:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3383
Original bug report by Zamorra on Mon Jul 15 15:19:10 2002

Bug reported from /domains/city/advguild/plaque_room--

last plaque says ....
12:03:25: [plaque]: Bigglesworth has moved from position #91 to position #90.
12:03:42: [plaque]: Celeve has moved from position #204 to position #202.
12:53:26: [plaque]: Updating guild plaques.
13:03:17: [plaque]: Beginning plaque update.
13:03:17: [plaque]: Snowmanice has moved from position #245 to position #246.
13:03:21: [plaque]: Space has moved from position #308 to position #306.
13:03:38: [plaque]: Dojjan has moved from position #211 to position #212.
13:36:01: [plaque]: Removing Spiderweb.
13:53:26: [plaque]: Updating guild plaques.
14:03:17: [plaque]: Beginning plaque update.
14:53:26: [plaque]: Updating guild plaques.
15:03:17: [plaque]: Beginning plaque update.
15:03:19: [plaque]: Yugo has moved from position #213 to position #212.
15:03:25: [plaque]: Dojjan has moved from position #212 to position #213.

at 12:03:25 bigglesworth drop me down to position #91
but in the meantime i got position 89 again ... but its not listed on last plaque

no idea why ....

i notized it some times that if i got a new position i never saw myself

tnks Zami


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 15 15:22:32 2002
if you do not have notify on, you do not get notified of plaque
movement

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 15 15:22:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3295
date: Mon Jul 15 16:51:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3295
Original bug report by Sleet on Mon Jul  8 08:52:01 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/castle16--

i cant get out of this room, if theres an exit its pretty well hidden. the door locked behind me and i have no key


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:51:55 2002
This place will no longer be no teleport.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:51:55 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3298
date: Mon Jul 15 16:53:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3298
Original bug report by Chewba on Mon Jul  8 22:01:08 2002

Bug reported from /domains/city/shops/blacksmith--

hrm 
I have 2 golden rings of cenoba and i am trying to get the second one repaired.
So I type keep other golden ring and as expected it unkeeps it. But when i type give other golden ring to bifur nothing happens - not even a error message. Same happens with give second golden ring to bifur. When I type give rings to bifur I get There is nothing here that works with that verb.



----------------------------------------------------------------------

Chewba wrote on Mon Jul  8 22:04:14 2002
Ahh the ring changes from being the second to a golden ring (so I guess its the first one) ... Its a bit confusing that.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:53:19 2002
Hmm this is linked to fact that if you keep first one you got
only one ring to give and giving 2nd ring seems to confuse the
parser. I think we got other reports on that one and I'm going
to close that particular one. Hopefully Zif will be able to
do something about that one ;). 

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:53:19 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3301
date: Mon Jul 15 16:54:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3301
Original bug report by Xerious on Mon Jul  8 23:55:25 2002

Bug reported from /domains/outside_city/farms/farm1/map/x1y24--

I get the "Message number out of bounds." error in MythMail. {1 of 0} mail:


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:54:41 2002
Yeah its some weird thing that sometimes happen when your mailbox
is empty, does not seem to be annoying enough to be worth looking
at our mailer ;).

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:54:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3343
date: Mon Jul 15 16:56:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3343
Original bug report by Siffar on Thu Jul 11 22:03:12 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/big9--

hmm, are you also not supposed to lode out of the newbie area here?


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:56:02 2002
This will be fixed after reboot, area is no longer no teleport.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:56:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3346
date: Mon Jul 15 16:59:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3346
Original bug report by Parcival on Fri Jul 12 00:52:47 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest181--

The default prompt for newbies is hps, eps, sps. The per-round combat reporting is hps, sps, eps. (I don't think I've ever changed my prompt - if I have, ignore this). They should really be consistent - it's confusing to us poor benighted newbies.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:59:57 2002
Actually default player prompt seemed to be HPs SPs and no Eps.
Changed it to be HPs SPs EPs >.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 16:59:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3347
date: Mon Jul 15 17:00:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3347
Original bug report by Barkley on Fri Jul 12 03:59:32 2002

Bug reported from /domains/city/shops/blacksmith--

If I have two twisted rings in my inventory, give 2nd twisted ring to bifur fails


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 12 11:43:38 2002
What message did it give? Works fine with me I'm afraid.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 12 12:38:50 2002
Again I bet one is kept.

----------------------------------------------------------------------

Barkley wrote on Fri Jul 12 14:05:56 2002
I don't think the one that is kept is the one giving me problems, it's possible the parser is confusing me
I will grab one of you guys next time this happens.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 17:00:51 2002
Another of these report we have about handling 2 items with first one
being kept. Since we got another one, I'm closing that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 17:00:53 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3348
date: Mon Jul 15 17:06:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3348
Original bug report by Tranquil on Fri Jul 12 05:25:02 2002

Bug reported from /domains/outside_city/farms/farm1/map/x12y30--

> weather sun
The sun is shining bright in the sky.
> cast sunbeam
You begin to chant.
You finish the chant.
You mutter the words 'Raa Febus'
The sky is too cloudy and you cannot call for the sun's power.

ie: 'weather sun' should show that there are clouds in the sky, as if I can see that the sun is 'high and shining', would that not suggest my sunbeam spell would work? more a 'makes sense' issue with messaging than anything.



----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 17:06:00 2002
The weather sun commands just gives an indication of where the sun is
which is basically meaning the time of the day in the mud
(as in "it's high and shining" means around mid-day).
If you want to know about clouds, just use 'weather clouds'.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 15 17:06:00 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3386
date: Tue Jul 16 00:01:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3386
Original bug report by Tigger on Mon Jul 15 21:53:00 2002

Bug reported from /domains/blackavar/shedge/dryad/tree39--

I have a command for my says, because dwarves grumble but I am Tigger the dwarf so I want to purr instead of grumble. I made this command: 
command say purr '$*'  (the ' at the ends are colored green) 
I found out that when I type a really long line, I get this error: 
*maximum parse_recurse depth exceeded. Trace written to /log/runtime

I conferred with Daneel and he tried desting me and reentering with a new body. That didn't clear up the problem and he needed to attend other things, suggested I bug it. So here I am! :) 
The error only occurs when I have typed a really long line to say. Short says work just fine. 
Hope I haven't caused a headache. IF I must, I'll glady remove the command. 
Cheers, 
Tigs 
PS Thanks a lot for the fine job of running this mud that you guys are doing. It's so awesome! 


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 00:01:14 2002
as has been stated repeatedly in news. This is a _fix_ for a 
problem that used to make us crash.  I will look at upping
the threshold so as to not error so often, but it will
still happen

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 00:01:14 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3389
date: Tue Jul 16 02:25:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3389
Original bug report by Debacle on Tue Jul 16 01:54:23 2002

Bug reported from /domains/dragon/level3/d3agon6--

not sure if this is a bug, but my emerald pendant has changed my regen to ticks/tocks
think Tick/TOCK comming SooN!
i think if i get ticks/tocks, the spell entock should  still be around... if not, it should be gone
plus my ticks/tocks are different and constantly changin.. first i get 275 tick, then a 219 tick... its all random.. wierd!!


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 02:25:52 2002
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 02:25:55 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3394
date: Tue Jul 16 05:08:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3394
Original bug report by Jaws on Tue Jul 16 04:45:39 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/path2--

it let me do 56 e - meant to do 6 - I thought khosan disabled # greater than 10 due to eval isues

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 05:08:47 2002
no we have no problems handling anything anymore.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 05:08:50 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3362
date: Tue Jul 16 08:20:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3362
Original bug report by Daneel on Sat Jul 13 20:17:14 2002

Bug reported from /domains/hyboria/sven/mord/crypt--

Xandar is bugging when he casts heal_body in combat - but when I have him do it by hand (using the same function call he uses, according to dbxwhere), it works fine. It claims, in set_hp_ep_sp_cost, that points_cost is 0, though when I run set_points_cost (the previous line in start_cast) by hand, it also works fine.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 08:20:51 2002
Must have been an isolated case, cant reproduce it at all.
I whacked him to bad shape and he started healing fine.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 08:20:54 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3395
date: Tue Jul 16 09:04:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3395
Original bug report by Daneel on Tue Jul 16 05:04:05 2002

Bug reported from /domains/everrest/map/x40y35--

Poison failed to get updated to the new regen format, doesn't doanything at the moment. I'll try to get to this before I go to bed tonight (7/15)

----------------------------------------------------------------------

Daneel wrote on Tue Jul 16 09:04:40 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3366
date: Tue Jul 16 09:14:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3366
Original bug report by Waz on Sun Jul 14 02:17:00 2002

Bug reported from /domains/city/streets/_9_8--


sorry to bug rep it so late, but i bought a gerbil from the shop
in that new Kazulanth/apathy area on everrest that sells
gerbils...and although nothing got into my inventory
everytime someone types get all or get a gerbil
they can pick up gerbils forever and ever.
there is nothing in inventory and nothing on the ground.

-Waz


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:14:18 2002
I think this should be fixed now. Tell me if it somehow happens again.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:14:21 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3371
date: Tue Jul 16 09:25:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3371
Original bug report by Vor on Sun Jul 14 11:54:28 2002

Bug reported from /domains/city/streets/_9_7--

i sold a ring of infravision to rufrin for 99k... since
i pick those up for free on bvar... sounds a little much
to be selling one for.  i'm not bitching, but koma suggested 
it might be a bug.

vor, the swede wannabe

p.s.  if it is a bug, plz nuke koma. 


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:25:25 2002
Nod bit too easy. I changed rufrin and from next boot onwards
he won't request level 3 eqs anylonger (these are sometimes 
a bit easy to come with...).

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:25:28 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3372
date: Tue Jul 16 09:28:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3372
Original bug report by Koma on Sun Jul 14 13:51:48 2002

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/tunnel/5,9,2--

there is no message when someone comes from the wall behind you.


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:28:22 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3376
date: Tue Jul 16 09:30:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3376
Original bug report by Erec on Mon Jul 15 03:39:18 2002

Bug reported from /domains/blackavar/wiz_tower/rooms/tower3--

"doing what one should do to the murals here causes the error, "inherited file /wiz/maldan/wiz_tower/wiz_tower" does not exitst

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:30:38 2002
Seems like someone fixed that one.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:30:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3377
date: Tue Jul 16 09:57:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3377
Original bug report by Malice on Mon Jul 15 03:39:24 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/hut24--

Don't know if there's problem or not. Just wanted to say something
just in case.
We're in ogres and got 4 butt nakeds in less than 2 minutes. 3 of them
came from the same monsters which is under 100k in size.
(err same monster - not plural)
ok. just incase something was wrong wanted to report it
thanks
malice


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:57:03 2002
As far as I am aware, this is a case of bad luck.
These monsters dont have anything special making them
cast butt naked more than others.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:57:03 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3379
date: Tue Jul 16 09:57:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3379
Original bug report by Sleet on Mon Jul 15 06:19:32 2002

Bug reported from /domains/city/streets/_11_2--

i know were nto supposed to post obvious bvugs, btu i think this oen is special.
Some of the guards in the rdc are rdc guard and the other half are iomc guards.


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:57:12 2002
Being worked on.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:57:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3385
date: Tue Jul 16 09:58:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3385
Original bug report by Zyz on Mon Jul 15 20:36:39 2002

Bug reported from /domains/outside_city/kobold/k_enter--

Not sure where to post this but here is another newbie area that blocks entrance by level.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:58:21 2002
Seems Magneto ficed that one.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:58:21 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3388
date: Tue Jul 16 09:58:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3388
Original bug report by Roirraw on Mon Jul 15 22:30:26 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd3--

About a week about I advanced to level 16 then i died and was back to 15 i can use
gnosis but i can't use warp for some reason.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 00:01:50 2002
warp checks query_newbie() which knows you were above level
15, gnosis does not.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:58:52 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3390
date: Tue Jul 16 09:59:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3390
Original bug report by Zyz on Tue Jul 16 02:15:10 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

this room is not registered outdoors. looks outdoors to me

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 09:59:30 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3391
date: Tue Jul 16 10:03:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3391
Original bug report by Zyz on Tue Jul 16 02:28:52 2002

Bug reported from /domains/hyboria/tenoren/con_rooms/s4--

*Trying to add invalid spell summon_swarm to monster Troll

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 10:03:52 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3392
date: Tue Jul 16 10:08:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3392
Original bug report by Zyz on Tue Jul 16 04:16:17 2002

Bug reported from /domains/blackavar/tektor/vom/rooms/mis6--

There should not be a west exit here. 'enter tree' in this room should go to the room currently at west exit.
'enter tree' currently goes to room at east exit. Thanks -Zyz


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 10:08:04 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3396
date: Tue Jul 16 10:09:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3396
Original bug report by Rockman on Tue Jul 16 09:22:22 2002

Bug reported from /domains/castles/rooms/rockman-9--

with help tithe it shows 
tithe  gold to 
MAybe it should be weaver instead of cleric, since harmers are clerics also...


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 10:09:28 2002
Yah well, why not.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 10:09:31 2002

Closed



-----------------

poster: Tuk
subject: closed bug: 3384
date: Tue Jul 16 10:15:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3384
Original bug report by Siffar on Mon Jul 15 19:14:55 2002

Bug reported from /domains/everrest/city/rooms/room1--

a large part of the area is nospell... is there a special purpose to this
or could it be changed?


----------------------------------------------------------------------

Tuk wrote on Tue Jul 16 10:15:22 2002
Well considering the artifact dealer is keeping his shop there, and people might run around with even huge amounts  of gold, we don't / at least i wouldn't want any kinds of pickpocketings or beggar songs or whatever to be able to steal around there, and c'mon, its fairly small city, if a few rooms are nospell/skill, how much does that hinder your playing? :)

----------------------------------------------------------------------

Tuk wrote on Tue Jul 16 10:15:25 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3398
date: Tue Jul 16 11:11:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3398
Original bug report by Jordali on Tue Jul 16 10:34:21 2002

Bug reported from /domains/blackavar/southernw/map/x4y56--

Can't enter these mines apparently due to level restriction.


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 11:11:11 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3400
date: Tue Jul 16 12:24:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3400
Original bug report by Fnylte on Tue Jul 16 11:42:37 2002

Bug reported from /domains/outside_city/troll_caves/rooms/lowbie1--

This may or may not be a bug, but I was referred to report this from Sigwald.....
I try to go North, but:
You are too big to get past the pile of rubble.
All the talk about removing level restriction made me wonder, if this is such!


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 12:24:47 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3402
date: Tue Jul 16 15:16:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3402
Original bug report by Jordali on Tue Jul 16 13:27:53 2002

Bug reported from /domains/hyboria/map/x2y13--

can't enter the "path" exit here due to level restriction.


----------------------------------------------------------------------

Sigwald wrote on Tue Jul 16 15:16:13 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3404
date: Wed Jul 17 00:05:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3404
Original bug report by Lu on Tue Jul 16 18:21:05 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/4,3,1--

one of these surrrounding rooms in the troll area on Hyboria loaded a white dragon, the white dragons fro the DC dragon cave

-lu


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 17 00:05:03 2002
not a bug

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 17 00:05:06 2002

Closed



-----------------

poster: Marvin
subject: closed bug: 3406
date: Wed Jul 17 04:53:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3406
Original bug report by Apathy on Wed Jul 17 03:44:33 2002

Bug reported from /domains/city/advguild/plaque_room--

I haven't tried it, but it seems like I would be able to get double regen by wearing an emerald pendant just before a tick and removing it just after, because it doesn't have the delay to start working that it used to.


----------------------------------------------------------------------

Marvin wrote on Wed Jul 17 04:53:38 2002
Your first tick always comes 60 seconds (20 hbs) after you wear the pendant. Unless you notice something different in testing, I believe that it is not abusable in that manor.

----------------------------------------------------------------------

Marvin wrote on Wed Jul 17 04:53:38 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3405
date: Wed Jul 17 08:50:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3405
Original bug report by Mercutio on Tue Jul 16 21:28:02 2002

Bug reported from /domains/misc/race_extra--

this room (right after you pick a race) says there is:
A VERY important sign that must be read!!!!

but when you la or read sign you get...

Sorry, there is no help on that topic (try: topics or faq)

You see nothing special about the important sign

seems odd


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 17 08:50:37 2002
Happens because I renamed help newbie_rd to help newbie_iom.
Fixed now.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 17 08:50:40 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3407
date: Wed Jul 17 08:53:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3407
Original bug report by Zyz on Wed Jul 17 08:31:19 2002

Bug reported from /domains/blackavar/brook/brook2/rooms/rroom1--

This rooms still blocks passage west for non newbies.


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 17 08:53:40 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3409
date: Wed Jul 17 12:29:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3409
Original bug report by Centaur on Wed Jul 17 10:24:52 2002

Bug reported from /domains/city/streets/_9_7--

Emerald pendant on silver chain gives me -hpr.


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 17 12:29:50 2002
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 17 12:29:50 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3414
date: Wed Jul 17 17:42:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3414
Original bug report by Siffar on Wed Jul 17 17:38:24 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_10_9--

if i look at map here, the @ symbol does not show at my position... north and south of
here is ok, though


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 17 17:42:06 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3413
date: Wed Jul 17 17:53:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3413
Original bug report by Siffar on Wed Jul 17 17:12:46 2002

Bug reported from /domains/city/streets/_9_8--

hmm, not sure if it's supposed to be so, but i can sell food


----------------------------------------------------------------------

Sigwald wrote on Wed Jul 17 17:53:36 2002
I fixed distant sell. Food just should not be sold.

----------------------------------------------------------------------

Sigwald wrote on Wed Jul 17 17:53:36 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3416
date: Wed Jul 17 19:48:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3416
Original bug report by Siffar on Wed Jul 17 19:46:36 2002

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom1--

hi, we got an error message here:


1226 3258 619 7517 >las--------| New Round |--------
*Monster: /domains/blackavar/brook/brook2/monsters/male_elf3 has 0 exp.
Trace written to /log/runtime
You hit The elf 1 time.
t blackLyra begins to chant.



----------------------------------------------------------------------

Zifnab wrote on Wed Jul 17 19:48:27 2002

Fixed



-----------------

poster: Nyx
subject: closed bug: 3417
date: Thu Jul 18 02:57:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3417
Original bug report by Baer on Thu Jul 18 02:51:08 2002

Bug reported from /domains/castles/rooms/baer-2--

Nyx doesn't put out.


----------------------------------------------------------------------

Nyx wrote on Thu Jul 18 02:57:20 2002
My string is wonky. I cannot use the verb put with Baer in the sentence. I believe it is a feature, not a bug.

----------------------------------------------------------------------

Nyx wrote on Thu Jul 18 02:57:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3419
date: Thu Jul 18 08:16:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3419
Original bug report by Chrono on Thu Jul 18 08:11:27 2002

Bug reported from /domains/dragon/level3b/d3bagon12--

bug or feature? i can start to use a bard prot at someone, and they leave the mud, and it goes off and it still uses the skill example ->

use grithmals chant at ertai
You prepare yourself to use a skill.
Ertai is now not following Chrono.
[inform]: Ertai has left Islands of Myth.
Real Life arrives on his ghost-grey steed and carries Ertai away.
You are ready to perform your skill.
You start singing the song, but fail to reach Ertai for he is too far away.

bye


----------------------------------------------------------------------

Sigwald wrote on Thu Jul 18 08:16:36 2002
Sounds fine to me, he left the IOM world, he's really faaaaaaar
away.

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 18 08:16:39 2002

Closed



-----------------

poster: Mixer
subject: closed bug: 3410
date: Thu Jul 18 10:10:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3410
Original bug report by Tahnval on Wed Jul 17 14:27:58 2002

Bug reported from /domains/dragon/elements/void/void-0--

Going n,e or w from this room does nothing.  No movement, no message.
A bug...or are those all exits back into this room?


----------------------------------------------------------------------

Mixer wrote on Thu Jul 18 10:10:16 2002
Its the VOID, its MEANT to be that way, there is only ONE
way through the void.  Its normal.

----------------------------------------------------------------------

Mixer wrote on Thu Jul 18 10:10:19 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3421
date: Thu Jul 18 14:06:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3421
Original bug report by Flubex on Thu Jul 18 14:02:08 2002

Bug reported from /domains/hyboria/uncle/monks/rr18--

dont know if this is a bug but.
when i get full inv and cant i more i can cast body of stone
and get more str. and then get more inv slots
but when the body drops and i get like over 100% in capacity i can still move around.
how can i move around with more that i can carry?


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 18 14:06:38 2002
it is a side effect of those spells. We know it happens, 
and feel its a relatively minor thing to be concerned with.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 18 14:06:44 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3422
date: Fri Jul 19 00:02:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3422
Original bug report by Siffar on Thu Jul 18 20:24:24 2002

Bug reported from /domains/outside_city/hagworth/room0--

when i do 'swing a crown' and someone else in the room wears a crown,
it looks like i am twirling my own...


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 19 00:02:20 2002
its an emote, that happens.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 19 00:02:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3411
date: Fri Jul 19 10:10:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3411
Original bug report by Siffar on Wed Jul 17 16:46:09 2002

Bug reported from /domains/hyboria/aristide/newbie/entrance--

not sure if all newbie areas are supposed to be open to public,
but i can't enter here...


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 19 10:10:24 2002
Area is open now. It is still partly no teleport, that will get fixed soon.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 19 10:10:27 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3412
date: Fri Jul 19 11:11:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3412
Original bug report by Siffar on Wed Jul 17 16:46:30 2002

Bug reported from /domains/city/islandmap/x14y50--

same with yensid land


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 19 11:11:29 2002
Same thing, area is opened now but could be no_teleport for a while.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 19 11:11:35 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3415
date: Fri Jul 19 13:21:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3415
Original bug report by Siffar on Wed Jul 17 17:44:00 2002

Bug reported from /domains/emerald/sniket/rooms/njob10--

the guy here does not let me pass...
maybe it should also be available to non-newbies?


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 19 13:21:36 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3423
date: Fri Jul 19 13:45:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3423
Original bug report by Tranquil on Fri Jul 19 04:17:55 2002

Bug reported from /domains/city/advguild/adv--

(1)  Wooden polearm

This weapon is about seven feet long. It has a sharp blade on one end, a long
shaft, and then a grip at the bottom. Its purpose is to have a distance
advantage over your opponents.
It is made from iron.
It is a slash type weapon. It seems to weigh around 6 pounds.
You feel you can wield it one-handed.
Condition: New

'wooden polearm' is made of iron, seems a little wierd to me. should perhaps have     set_material( "wood and iron" ); rather than just iron.



----------------------------------------------------------------------

Sigwald wrote on Fri Jul 19 13:45:37 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3418
date: Fri Jul 19 13:50:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3418
Original bug report by Smee on Thu Jul 18 05:18:23 2002

Bug reported from /domains/guilds/psychics2/guild_hall--

Baer -> ladyhawk does I heard


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 19 13:39:51 2002
Is there a point to this bug report? 

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 19 13:50:58 2002
no

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 19 13:50:58 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3425
date: Fri Jul 19 13:52:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3425
Original bug report by Myrddin on Fri Jul 19 11:30:17 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_9--

hmm map doesnt show me on the map from this room, or the one n of here


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 19 13:52:19 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3432
date: Sat Jul 20 13:44:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3432
Original bug report by Chewba on Sat Jul 20 12:52:26 2002

Bug reported from /domains/everrest/city/rooms/room1--

I look at the stump and rufrin wants a diadem. but when i goto sell it says Storekeeper doesn't want to buy Diadem of Sat-Hathor-Yunet.
Strange?
I can't value it either


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 20 13:44:07 2002
there are 2 of them, it happens.


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 20 13:44:07 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3434
date: Sat Jul 20 15:27:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3434
Original bug report by Skillz on Sat Jul 20 14:25:49 2002

Bug reported from /domains/mists/mistguild/mist06--

Trying:
http://reddragonmud.org/3k/cgi/guildtree.c?name=alpha&guild=animist

got:

Expected: string Got: 0.



----------------------------------------------------------------------

Zifnab wrote on Sat Jul 20 15:27:30 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3435
date: Sat Jul 20 15:27:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3435
Original bug report by Myrddin on Sat Jul 20 14:29:58 2002

Bug reported from /domains/castles/rooms/miraxas-21--

when i type spells/skills anything over a beta lvl is shown as misc rather than in the appropriate guild


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 20 15:27:33 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3437
date: Sat Jul 20 21:29:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3437
Original bug report by Lagduf on Sat Jul 20 19:23:22 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

can't unlock wagros elf area gate by key received from guard elf.


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 20 21:29:13 2002
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 20 21:29:15 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3436
date: Sat Jul 20 21:29:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3436
Original bug report by Koma on Sat Jul 20 15:58:25 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

The key from the elf guards doesn't fit in the gate for some reason. We had the right one, and tried it twice (waited repop and killed again).


----------------------------------------------------------------------

Daneel wrote on Sat Jul 20 20:37:20 2002
I fixed this in this one particular instance, but it's a real 
hack.  There needs to be a more general fix.

What's happening is that each side of the door is setting itself
up, setting up its key type, and then on inital_move, door
resets its key type to its sibling.  Since they have to load in 
some order, this means the first has an invalid key type when the 
second loads, or vice versa, or something.

I'll take another look at this later, just got it working for now.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 20 21:29:04 2002
do they hvae differant keys?

----------------------------------------------------------------------

Daneel wrote on Sat Jul 20 21:29:40 2002
I'm not sure what I was seeing before... I cleaned up the file, 
got rid of the hacky stuff, and it still seems to work now.  
Perhaps I just did something wrong in my first attempt to 
set the key type from both sides of the gate - that was
the main culprit here (insidegate didn't have a key type set).

As a side consequence, I also gave the key a reasonable, 
descriptive type name :-)

----------------------------------------------------------------------

Daneel wrote on Sat Jul 20 21:29:43 2002

Fixed



-----------------

poster: Daneel
subject: >Fixed bug: 3436
date: Sat Jul 20 21:39:46 2002

As an addendum to fixing being able to enter the elf area, you 
can once again get stuck inside.  Sorry about this, a long term
fix to both problems is harder than it looks, given the current
library.  We'll keep on it.  In the mean time, caveat explorator

-----------------

poster: Sigwald
subject: closed bug: 3426
date: Mon Jul 22 08:28:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3426
Original bug report by Zyz on Sat Jul 20 00:46:48 2002

Bug reported from /domains/emerald/sniket/rooms/njob12--

The north exit here does not work. As in, I type north and get nothing..
No failure messages, no movement. 


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 08:28:07 2002
Well either someone fixed it or you're mistaken, seems to work fine
for me.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 08:28:07 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3428
date: Mon Jul 22 09:54:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3428
Original bug report by Malice on Sat Jul 20 02:42:04 2002

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room45--

I tried to use my dsell book to sell bronze scales.
They aren't kept or anything and I get the message You have
nothing to sell. 
They always dsold before.
thanks


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 09:54:52 2002
That's because the scales are no save. I'm not sure why they
are though.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 09:54:52 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3431
date: Mon Jul 22 09:57:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3431
Original bug report by Sleet on Sat Jul 20 08:53:35 2002

Bug reported from /domains/city/islandmap/x4y32--

the faq emote needs to be fixed


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 09:57:29 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3439
date: Mon Jul 22 09:58:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3439
Original bug report by Koma on Sun Jul 21 13:45:35 2002

Bug reported from /domains/city/streets/_9_7--

When checking the martial artist guild item, it shows only the dragon age, not the MA guild rank. It used to have two ranks in them.

You check your black leather gloves.
Days in guild: 1
Your current rank is Hatchling.
You are on the first rank of the guild.
You have achieved 93 percent of the next rank in the guild.


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 09:58:08 2002
There's only one now.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 09:58:08 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3440
date: Mon Jul 22 09:58:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3440
Original bug report by Einar on Mon Jul 22 01:35:16 2002

Bug reported from /domains/city/streets/_2_7--

On login, I always get this message:
> SYSTEM_MSGSetting width to minimum value of 79


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 09:58:26 2002
Has to do with your rows/columns values being wrong.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 09:58:26 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3442
date: Mon Jul 22 15:06:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3442
Original bug report by Balinor on Mon Jul 22 12:13:34 2002

Bug reported from /domains/guilds/evilcleric/guild_hall--

when typing kept, it shows all items kept twice.


----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 15:06:27 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3443
date: Mon Jul 22 16:33:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3443
Original bug report by Siffar on Mon Jul 22 12:18:52 2002

Bug reported from /domains/blackavar/shedge/dryad/tree40--

not sure if this really is a bug, but in some rooms of this area
the mobs seem to repop slower than other (e.g. the one i am standing
in). Might be related to ppl killing them at different times, but it happens quite often, that the others 
show up again, but the ones here are still missing...


----------------------------------------------------------------------

Siffar wrote on Mon Jul 22 15:24:18 2002
Hi, I have been hanging around in this area for a while
now to check, if it really is as described. It really seems that some mobs
don't reset as fast as the others. This room and the
four others (from one of those i made the initial report)
you reach by climbing a tree, seem to have this problem

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 16:33:03 2002
Few rooms had a problem with a function being used twice.
Should be fixed from now on.

----------------------------------------------------------------------

Sigwald wrote on Mon Jul 22 16:33:03 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3447
date: Tue Jul 23 16:56:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3447
Original bug report by Monkey on Tue Jul 23 13:41:48 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest81--

Ok I believe this to be a bug...
I am able to attack animals in this newbie area...
weird...Monkey
Oh, and is this area still no transport?


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 23 14:36:30 2002
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 23 16:56:00 2002
the teleport was, that is removed.
Next boot effective

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 23 16:56:00 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3450
date: Wed Jul 24 05:14:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3450
Original bug report by Jaws on Wed Jul 24 00:51:39 2002

Bug reported from /domains/dragon/island/ferry--

ferry has arrivd msg not displaying

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 24 05:14:12 2002
are you level ignoring, ignoring anyone?

I am sure the emssage is displaying, a fact of life with ignore
is that all the messages get attributed to the person that started
the 'calls' happening. In this case whoever loaded the object.

Never been a big enough pain to work around it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 24 05:14:15 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3451
date: Wed Jul 24 15:12:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3451
Original bug report by Koma on Wed Jul 24 15:11:27 2002

Bug reported from /domains/mists/snoop/paladin_camp/rooms/base_room--

Came here with an unknown. Got an error report so thought I'd report this.
(lodestone that is)


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 24 15:12:15 2002
the error you got was for a stronghold room that is probably not
even around anymore. 

/domains/stronghold/rooms/mainshop

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 24 15:12:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3455
date: Fri Jul 26 09:07:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3455
Original bug report by Jordali on Fri Jul 26 03:50:07 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room11--

You slam your druidic staff into the ground!
Your eyes roll in their sockets as you plunge into a deep trance!
You are in a trance and cannot use skills.
---
That last message seems to indicate a problem (the only thing I did
was use the skill "drain soil energy".  I haven't found a trigger that
would trigger on any of the messages for this (I've tested it
several time), but I'll keep looking (zmud doesn't have a search).
I just reinced back into the guild from testing shapeshifter,
but I don't remember encouneering this before (but I need sleep,
perhaps my memory fails me).


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 26 09:07:20 2002
You definitely have some kind of trigger or something kicking in.
The skill works fine.

----------------------------------------------------------------------

Sigwald wrote on Fri Jul 26 09:07:20 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3456
date: Fri Jul 26 12:44:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3456
Original bug report by Grasfer on Fri Jul 26 11:55:05 2002

Bug reported from /domains/city/dram/magschool/rooms/illu_class--

when i used aura detection on myself i got this
Grasfer is affected by the following spells: remove shields, greater physical shield, lesser fire shield and iron will.
notice the remove shields thingie..


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 26 12:44:58 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3458
date: Sat Jul 27 02:37:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3458
Original bug report by Grasfer on Sat Jul 27 01:26:29 2002

Bug reported from /domains/city/streets/_9_7--

i used ea gun and found some emotes with gun and mortalzap LIV showed up and when i try it it say Your not a wizard.
If thats part of the emote, ignore this.


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 27 02:37:42 2002
type showemote mortalzap


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 27 02:37:45 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3461
date: Sat Jul 27 17:32:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3461
Original bug report by Faulk on Sat Jul 27 17:28:26 2002

Bug reported from /domains/city/streets/_9_7--

I lost 55k today from the bank for no reason I had 60k now 15k I have no new items or donated to clan so itjust disapeared please help


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 27 17:32:32 2002
faulk: Start Bal:: 65000 withdrew: 50000 New balance: 15000 On: Sat Jul 27
01:41:01 2002


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 27 17:32:41 2002

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 3459
date: Sun Jul 28 13:10:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3459
Original bug report by Cleo on Sat Jul 27 04:50:32 2002

Bug reported from /domains/city/advguild/plaque_room--

Ring of Chaos gives +2 to all spells. My spellmax is at 100%. that ring raises all spells that is under 100% with 2%, but it stops at current spellsmax.
All other eq that adds skills/spells doesn't stop at any spellmax/skillmax.

fix it:)


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul 28 13:09:59 2002
n00b, this is not a bug all skills/spells dont go above skill/spell max

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul 28 13:10:02 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3470
date: Mon Jul 29 01:05:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3470
Original bug report by Wyrn on Mon Jul 29 00:02:54 2002

Bug reported from /domains/hyboria/lorien/map/x12y9--

Pretty sure exp is tripled not doubled, but my math is not good..
-- Wyrn


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 29 01:05:52 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3471
date: Mon Jul 29 05:29:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3471
Original bug report by Chrono on Mon Jul 29 02:25:59 2002

Bug reported from /domains/dragon/level3/d3agon10--

rangers here don't seem to be loading, not sure if they were removed or not...shrug.


----------------------------------------------------------------------

Daneel wrote on Mon Jul 29 05:28:36 2002
There is an in-game explanation available, if you can find it.

----------------------------------------------------------------------

Daneel wrote on Mon Jul 29 05:29:15 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3475
date: Mon Jul 29 23:44:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3475
Original bug report by Belgarion on Mon Jul 29 22:08:39 2002

Bug reported from /domains/city/streets/_9_7--

uhmm.. on web page it sais RDMP is short for Islands of Myth Mud Protocol... should that be so?


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 29 23:44:51 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3481
date: Tue Jul 30 22:24:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3481
Original bug report by Shadowmage on Tue Jul 30 21:29:00 2002

Bug reported from /domains/hyboria/aristide/newbie/entrance--

report when I found farmer joe's amulet, it wont' let me give it to him

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 30 22:24:57 2002
already reported 3 times

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 30 22:24:57 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3403
date: Wed Jul 31 17:48:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3403
Original bug report by Lu on Tue Jul 16 17:10:05 2002

Bug reported from /domains/outofwhack/uncle/statue/rm1--

Hi, lu here, and i have a bit of a problem.  The Quest Peace in the Dig obviously refers to the area i am in, however both the mobs have been slain, and no quest has been completed, wondering if theres a bug in the code, or if i am and idiot and this is not the area.

-lu


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 31 17:48:28 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3485
date: Wed Jul 31 22:42:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3485
Original bug report by Ormus on Wed Jul 31 22:38:41 2002

Bug reported from /domains/outside_city/farms/farm1/map/x4y9--

fighting horse west of here
Stopping processing of death. Monster died twice (destroying monst
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 31 22:42:03 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3486
date: Wed Jul 31 22:42:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3486
Original bug report by Chewba on Wed Jul 31 22:38:47 2002

Bug reported from /domains/blackavar/southernw/polis/temple/room21--

p' Resist Pain down.
'  Resist Pain down.
just got this baby after killin a priest
built-in sort_array() can only handle homogeneous arrays of
strings/ints/floats/arrays

Am I suppoesed to report this stuff or cos its logged i don't need to


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 31 22:42:06 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3487
date: Wed Jul 31 22:42:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3487
Original bug report by Artea on Wed Jul 31 22:38:56 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room25--

HP: 1085|1492 SP: 1561|4063 EP: 787|787
[Artea]: has some minor cuts and bruises.
[Elven caster]: is in awful condition.
Elven caster hits You 6 times.
You begin to chant.
--------| New Round |--------
You finish the chant.
You mutter the words 'rsnic wuush'
You unleash a terrible virulent strike at elven caster!
Spell effectiveness: 134.35%
Elven caster breaks his concentration.
*built-in sort_array() can only handle homogeneous arrays of
strings/ints/floats/arrays
Trace written to /log/runtime

nfc.. hope that helps ya..   all I noticed out of the ordinary was the spell did no damage

art


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 31 22:42:06 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3488
date: Wed Jul 31 22:42:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3488
Original bug report by Draco on Wed Jul 31 22:39:02 2002

Bug reported from /domains/blackavar/southernw/polis/yard/room16--

got this when i tried to wield a steel throwing knife after throwing it at a zombie when it died:
*built-in sort_array() can only handle homogeneous arrays of
strings/ints/floats/arrays
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 31 22:42:09 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2878
date: Thu Aug  1 15:53:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2878
Original bug report by Chewba on Sun May 19 12:50:20 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/square2--

Hrm just been on to the web page and your builder app form. and its bollocks. your code exp doesn't have a drop down but it looks like it should. the edit boxes that ask for a yes no should be a choice because your exception handling asks for a YES or NO butyou can type plain text.


----------------------------------------------------------------------

Mixer wrote on Mon May 20 10:38:19 2002
Damn, thats twice in one week you've made a post to the mud which is
ignorant, rude and useless all in the one statement.

Keep up the good work.

----------------------------------------------------------------------

Zifnab wrote on Tue May 21 13:32:59 2002
A simple, 'the builder app should have a drop down for yes/no'
on these three questions would of been more than sufficient.


----------------------------------------------------------------------

Chewba wrote on Tue May 21 20:08:21 2002
Hrm..... you are right. I unreseverdly apologise. Will attempt to engage brain before I post in future.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 15:53:36 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3130
date: Thu Aug  1 15:55:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3130
Original bug report by Waz on Mon Jun 24 04:00:14 2002

Bug reported from /domains/castles/plain/guardshop--


Fighting grimtooth...casted shelter, and both times it stopped the initial
guards from helping, then stopped him from summoning his 2nd round of guards as
well.
Doesn't seem right, mayeb set room noshelter.

-Waz


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 15:55:24 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3213
date: Thu Aug  1 16:04:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3213
Original bug report by Celine on Tue Jul  2 20:15:27 2002

Bug reported from /domains/blackavar/dcastle/rooms/room40--

im bugging in this room for some reason. every time i use an emote i get:
*Bad argument 1 to call_other()
Trace written to /log/runtime

maybe connected with throne?


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:04:43 2002
we have another report of the same issue with the throne.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:04:43 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3254
date: Thu Aug  1 16:05:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3254
Original bug report by Daneel on Fri Jul  5 22:55:01 2002

Bug reported from /wiz/daneel/workroom--

Several messages in the weather daemon refer to "the" moon, but we have two of them.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:05:22 2002
plan to work on the weather daemon some more in a couple weeks.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:05:25 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3259
date: Thu Aug  1 16:06:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3259
Original bug report by Jaws on Sat Jul  6 04:42:04 2002

Bug reported from /domains/city/shops/eq_exchange_shop--

the giant leader item wont let id go past it - I have 2 collars and cant look at second

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  7 04:38:53 2002
I have the giant leader item in inventory, and another collar
works fine.

There is no concept of letting thigns by with the parser, 
either the item doesnt id to collar (that you had) or something else
is wrong.

Need to let me know exactly what item was in inventoyr

----------------------------------------------------------------------

Jaws wrote on Sun Jul  7 08:44:17 2002
my other collar is a spiked dog collar
dunno what mob drops it

Jaws

----------------------------------------------------------------------

Tuk wrote on Wed Jul 10 16:26:19 2002
Was the other collar spiked leather dog collar? If so, they worked fine in my inv. So if the answer is yes, this can be closed (and reported again if something like this happens). Seems possibly an user error? :)

----------------------------------------------------------------------

Jaws wrote on Thu Jul 11 01:56:39 2002
I no longer have the race lead object to test
yes it was spiked leather dog collar

I dunno how show second dog collar to >player< and I get an error is user problem
and the fact that look at second collar tells me I only have one

if I ever get the race lead obj again ill test and report

Jaws

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 02:34:11 2002
for one thing you have not supplied an error message, and noone
here acn reproduce it.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:06:55 2002
if you can reproduce it please do so and grab a wizard.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:06:58 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3326
date: Thu Aug  1 16:09:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3326
Original bug report by Jordali on Thu Jul 11 04:55:56 2002

Bug reported from /domains/everrest/map/x14y32--

In certain outside (island) vmap elements, there is no "%^RESET%^"
preceding their colors, so when a bold (high) color is used
to their left, they develop odd patterns of highlighting and dimming
as your "*" is moved around (and likely with the "@" of other players too)
and as they intersect withthe left edge of the screen.

The most efficient approach might be to have a "%^RESET%" at the
beginning of vmap drawing, and have EVERY bold (high) element letter/symbol
be followed by a %^RESET%^ code.  This would be an alternative to
placing a "%^RESET%" in front of every individual symbol
Now, I'm not sure if the vmap uses actual ANSI codes, or the mud's
color code system, so I'm not sure what the most efficient approach is,
but I hope this suggestion atleast makes the problem clear.
Examples include the area on everrest next to coal's desert area,
and various places on other islands I've encountteered while on
the mud (the most common have to do with water highlights, i.e. river
or ocean symbols).

-J


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:09:58 2002
this was supposed to be the case, however in some changes I was
doing in the map code, this was not the case there where a 
few missing %^ around soem BOLD's and the way its written
its entirely possible it was missing those.  Please grab me
if you see this happening after the next reboot.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:09:58 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3327
date: Thu Aug  1 16:10:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3327
Original bug report by Apathy on Thu Jul 11 05:21:21 2002

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw25--

trying to give a lodestone to kasma, and it's not working, but I'm not getting an error message either


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 12:38:36 2002
odds are you have more than one and one is kept?

----------------------------------------------------------------------

Apathy wrote on Fri Jul 12 05:21:47 2002
This was the case, but the one I was trying to give was not kept.  Even if it was, there should still be some sort of feedback from the command; all I got was a new prompt.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:10:34 2002
this is a known issue, and I am pretty sure its a bug in the parser, 
it should be returning a message to you.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:10:34 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3328
date: Thu Aug  1 16:10:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3328
Original bug report by Rockman on Thu Jul 11 05:48:16 2002

Bug reported from /domains/castles/rooms/rockman-11--

Ok, I talked to daneel about this earlier, but it turns out color has nothing to do with it, in castles, I have tried several rooms, when you rename it with a "the" as the first word in the name, it doesnt regiter the 'the' unless there is something in front of it like %^BOLD%^%^RESET%^ or put it in like %^the%^, dunno if that was intended or whatnot.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 11 13:15:46 2002
that is almost certainly because of the removal of certain
things we do in set_id(), seen tranquil doing this to monsters
as well.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:10:58 2002
it wsa intendeded.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:10:58 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3332
date: Thu Aug  1 16:11:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3332
Original bug report by Baer on Thu Jul 11 09:49:18 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/6,7,1--

Regarding the mail below,

My crystal ball worked in this room after the long description of the room eventually reset to the same random string as the crystal ball captured.

I did have the right room all along, just the random nature of the room
would not let me claim it.

To     : Marvin, Baer
Cc     : Baer
From   : Baer
Date   : Sun Jul  7 15:00:13 2002
Subject: crystal ball problem
---------------------------------------
I think I have the only room in here that could be correct, but rubbing the
crystal ball tells me it isn't.

Some of these rooms have random strings in the description and are somewhat
'virtual rooms', so that could be the problem.

The ball says:
> l ball
A clear crystal ball.
It looks as if you would be able to see more clearly into the ball if you
rubbed it.
Inside the ball you can see:

You are standing in a small forest. This place emits a feeling of peace. There
are birds singing in the trees, though you can't see them. There are plants and
bushes on the ground with small unseen animals hiding within them and there is
no visible threat at all near by. Maybe you should stay here forever just
enjoying the calm and peaceful atmosphere. You are now standing in the
outskirts of this little forest. To the south a large lake is laying calm and
beautiful. Maybe the lake is a little bit too calm. To the north there is a
small glade. 


The room says:

> In a small forest [exits: east, west, northwest, northeast and north]
 You are standing in a small forest. This place is just like any other forest
you have been to. There are trees, the ones here are extremely big, but other
than that there is nothing special about them. There is also lots of wild life.
You can hear and sense the animals around you even though you can't see them.
You can hear birds singing around you and you can hear ground living animals as
they move around close by you. This is a lovely place and the best thing about
it is that there doesn't seem to be anything dangerous at all here. You are now
standing in the outskirts of this little forest. To the south a large lake is
laying calm and beautiful. Maybe the lake is a little bit too calm. To the
north there is a small glade. 
A small dragon 



----------------------------------------------------------------------

Marvin wrote on Wed Jul 17 04:38:20 2002
Not a whole lot that we can do about this.
I may change the crystal ball game so you can 'pay' to get a new room shown, like taking one away from your total rooms found.
I believe in any case that you get a new room after the next boot, so you will eventually become unstuck.

----------------------------------------------------------------------

Baer wrote on Wed Jul 17 10:54:47 2002
You don't get a new room on your crystal ball at boot, I was stuck with this one for at least 4 days. But at each reboot the random nature of the room I had changed .. so yeah eventually it should match, could take a long time though depending on just how random that room is.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:11:40 2002
not sure what we can do, but Marvin is aware of it.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:11:40 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3355
date: Thu Aug  1 16:13:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3355
Original bug report by Draco on Sat Jul 13 04:16:53 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/7,4,1--

not sure why, but in a party we had today we have 3 people with think triggers, yet we are seeing jaws' think emotes and not anyone elses, i dont know if this has to do with him being placed first or that they are colored, but something is bugging there.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:13:19 2002
depends on how jaws is doing them


removed the think emote with the STR rule anyway.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:13:22 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3357
date: Thu Aug  1 16:13:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3357
Original bug report by Jimerson on Sat Jul 13 05:49:55 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_10_9--

I noticed that while standing in this spot, when you type map, it doesn't show where you are.
p' Full Sps!


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:13:43 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3374
date: Thu Aug  1 16:15:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3374
Original bug report by Blonk on Sun Jul 14 19:57:10 2002

Bug reported from /domains/city/advguild/top_20_room--

Not sure if this is a bug.

Switched bodies to ent and cant seem to race lead even though iam on the weekly exp plaque.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:15:10 2002
odds are its the cross a gig boundary thing.  I have thoughts
for redoing race leadership, will have to wait a fwe weeks though

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:15:10 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3393
date: Thu Aug  1 16:16:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3393
Original bug report by Jaws on Tue Jul 16 04:39:39 2002

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/8,6,1--

should aggro mobs wander out of combat - ?

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:16:22 2002
no they are not supposed to. Are you saying one did?

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:16:22 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3408
date: Thu Aug  1 16:18:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3408
Original bug report by Smee on Wed Jul 17 08:44:52 2002

Bug reported from /domains/mists/mannfred/mines/inn--

Food wasn't upped in all the shops it looked like

Also looks like.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:18:16 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3429
date: Thu Aug  1 16:20:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3429
Original bug report by Fraziw on Sat Jul 20 05:11:10 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin has a max sell amount of 10m. value phlith go me this: That item is worth 10638338, and when i sold it: Olathurl Phlith: You receive 10000000 gold. Imo I should get when its valued to.


----------------------------------------------------------------------

Fraziw wrote on Sat Jul 20 05:16:23 2002
Oh, I have 391 cha atm too. That should rpobably boost the price some.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:20:25 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3433
date: Thu Aug  1 16:20:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3433
Original bug report by Koma on Sat Jul 20 13:34:43 2002

Bug reported from /domains/outside_city/north/beach_dock2--

this place should be "Red Dragon City North Docks", not islands of myth.. also the entrance message of the ferry here says "The ferry has arrived at Islands of Myth City North Docks."



----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:20:55 2002
We will update these names shortly

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:20:55 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3438
date: Thu Aug  1 16:21:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3438
Original bug report by Trax on Sun Jul 21 07:26:09 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room20--

race lead

You must be on the weekly experience plaque (NE from Adventurer's guild) and
have earned 50,000 experience in the last week.

I am on the weekly plaque and do have more than 50k exp in the last week.

Thanks,
Trax


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 21 12:53:12 2002
did you cross a 'gig' line, i.e.2 gig, 3 gig etc, 
known bug with that.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:21:01 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3445
date: Thu Aug  1 16:21:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3445
Original bug report by Trax on Mon Jul 22 18:22:07 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room49--

look at plaque

The plaque reads:  THIS SILO DONATED BY THE WONDERFUL GODS OF RED DRAGON.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:21:46 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3446
date: Thu Aug  1 16:22:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3446
Original bug report by Rizzly on Tue Jul 23 03:38:48 2002

Bug reported from /domains/guilds/newevoker/guild_hall--

Roach has less less guildrank than me (slightly) and many less days in the evoker guild, and yet he's higher than me on the evoker guild plaque.  Is there something wrong or is there another criterium for guildrank % on the plaque that I just don't know about?


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:22:16 2002
rank and mastery points are not the same thing.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:22:16 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3448
date: Thu Aug  1 16:22:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3448
Original bug report by Klahn on Tue Jul 23 16:55:00 2002

Bug reported from /domains/blackavar/brook/brook2/rooms/room45--

Up in the branches of a mighty oak tree in newbie forest...  I look at an elf:
Half way down the desc it tells me she's 5ƌ"  tall?  It's a bug.
Everytime I look at her the same.  Thanks.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:22:22 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3449
date: Thu Aug  1 16:23:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3449
Original bug report by Bird on Tue Jul 23 20:21:09 2002

Bug reported from /domains/hyboria/aristide/newbie/entrance--

Upon completing the Farmer Joe quest, he says that he won't reward me cuz I cannot enter his garden.  But with the new changes about being able to enter newbie areas, I can too enter the garden.  That's how I did the quest. :)  Can I get my tps for completing the quest?

Thank you. :)


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:23:34 2002
next boot joe will be fixed. you can do the quest again, take
30 seconds.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:23:34 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3453
date: Thu Aug  1 16:24:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3453
Original bug report by Koma on Wed Jul 24 19:18:21 2002

Bug reported from /domains/outside_city/troll_caves/rooms/lowbie2--

Ok got a double erroring when using an unknown lodestone, I arrived here.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:24:10 2002
I checked these errors, I know I fixed one, but the are nto
related to this room, was another room that you forced to load
earlier.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:24:10 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3464
date: Thu Aug  1 16:28:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3464
Original bug report by Trax on Sun Jul 28 04:02:28 2002

Bug reported from /domains/city/streets/_9_7--

Mix potion of the priest: #
You lack some ingredients to create that balm.

Shouldn't that read "You lack some ingredients to create that potion."?


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:28:01 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3465
date: Thu Aug  1 16:28:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3465
Original bug report by Patato on Sun Jul 28 16:51:20 2002

Bug reported from /domains/city/advguild/adv--

i am a lvl 15 weaver, and i can enter the newbie garden, but when i give joes amulet to him, it says this:
You give a gold amulet to Farmer Joe. Farmer Joe says, 'I am sorry, My reward is only for those that can enter the garden
please note i got rid of the 
s in that.^


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:28:07 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3467
date: Thu Aug  1 16:29:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3467
Original bug report by Sleet on Sun Jul 28 17:17:33 2002

Bug reported from /domains/guilds/ninja/room8--

during the timeline on the web site it says this....
Wynd's original plant area was reopened with a few modifications by Mixer and myself 

might wanan replace myself with a name...


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:29:04 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3468
date: Thu Aug  1 16:29:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3468
Original bug report by Grasfer on Sun Jul 28 20:22:21 2002

Bug reported from /domains/city/streets/_9_7--

eat cake in cs
got this answer - You must wait until Sun Jul 29 00:00:00 2001
As far as i know it's 2002 but i can be wrong ;)


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:29:10 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3469
date: Thu Aug  1 16:29:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3469
Original bug report by Draco on Mon Jul 29 00:01:51 2002

Bug reported from /domains/city/streets/_9_7--

bday cake doesnt work yet for some reason


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:29:13 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3472
date: Thu Aug  1 16:29:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3472
Original bug report by Jaws on Mon Jul 29 07:42:47 2002

Bug reported from /domains/hyboria/lorien/caras_galadhon/room29--

guards here dont repop - may be intentional - not sure

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:29:43 2002
its intentional

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:29:46 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3477
date: Thu Aug  1 16:30:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3477
Original bug report by Celine on Tue Jul 30 08:39:14 2002

Bug reported from /domains/city/streets/_9_7--

the cake has spoiled i think. no one remembered to put it in the fridge so we could have left overs.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:30:07 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3479
date: Thu Aug  1 16:30:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3479
Original bug report by Smee on Tue Jul 30 16:42:11 2002

Bug reported from /domains/outside_city/north/test_ferry--

To the south you can see Islands of Myth Island.

I thought it was still red dragon city and red dragon island, we just renamed the mud?


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:30:28 2002
we will address all these shortly

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:30:31 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3480
date: Thu Aug  1 16:33:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3480
Original bug report by Shadowmage on Tue Jul 30 21:25:09 2002

Bug reported from /domains/hyboria/aristide/newbie/entrance--

report Farmer Joe took my glowing amulet of a demon and won't give it back, and u can't kill him!

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:33:05 2002
he will give items back.  He did try to give you yours back as
well.  catch up with me and I will return the item.

I made him use a differant method of returning items.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:33:05 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3483
date: Thu Aug  1 16:34:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3483
Original bug report by Klahn on Wed Jul 31 01:41:28 2002

Bug reported from /domains/mists/blight/rooms/blight44--

I'm in the Blight area on Misty.  Gone all the way east on the
first row and came to a point where I couldn't go east any-
further.  I tried anyway and it says I bump into ...  (then nothing)
Is this a bug or color problem?


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:34:59 2002
The wizard intentionally did that.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:34:59 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3489
date: Thu Aug  1 16:36:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3489
Original bug report by Jsardy on Thu Aug  1 07:45:46 2002

Bug reported from /domains/city/shops/weapon_shop--

(1)  Orc King's Sword
I cant get it to id to orc sword, king sword, king's sword, kings sword, orc king's sword, orc kings sword
Or anything else, typing la f sword works though, and I dont have any alias or commands set for king or orc or sword


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:36:20 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3490
date: Thu Aug  1 20:36:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3490
Original bug report by Grasfer on Thu Aug  1 18:52:43 2002

Bug reported from /domains/blackavar/southernw/baladorg/rooms/lm4--

got this: *Cannot index type 'int' using .. operator.
Trace written to /log/runtime
At Forest exits: south,west,north,1
fffffffFF  This is a lush forest of large oak trees. 
ffffffFRR 
ffff*RRRF 
RRRRIRfFF 
Rfff?MRRF 
Its near that bvar tunnel n or town. got that when i tried to go s


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 20:36:06 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3492
date: Thu Aug  1 20:37:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3492
Original bug report by Trax on Thu Aug  1 20:37:02 2002

Bug reported from /domains/emerald/execution/emerald_island/x5y35--

My homecoming tree is gone from where I last grew it...I attempted to grow a new one and I get a message saying I already have a tree...this related to my earlier bug report about my not being able to reloc to my tree...instead I wind up in the void.

Thanks,
Trax


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 20:37:56 2002
we only need one report

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 20:37:59 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3491
date: Thu Aug  1 20:41:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3491
Original bug report by Trax on Thu Aug  1 19:58:46 2002

Bug reported from /domains/city/shops/eq_exchange_shop--

I tried several times to reloc to my tree using homecoming, but I keep ending up in the void.  Please help :)

Thanks,
Trax


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 20:41:42 2002
Trees were in the void due to my updating the maps this morning
multiple times.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 20:41:42 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3380
date: Thu Aug  1 23:15:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3380
Original bug report by Sigwald on Mon Jul 15 09:38:59 2002

Bug reported from /wiz/sigwald/workroom--

*Bad argument 2 to pow()
Expected: float Got: 2.
Object: /obj/skills/bite_attack
(/obj/skills/modules/shapeshifter_animal_attack.c) at line 49

#0: 'heart_beat' at /std/race/dwarf#219582 (/std/combat/combat.c) at line 1671
#1: 'action' at /obj/skills/bite_attack (/std/inherits/skills/new_skill.c) at
line 1411
#2: 'use' at /obj/skills/bite_attack (/std/inherits/skills/new_skill.c) at line
746
#3: 'we_succeeded' at /obj/skills/bite_attack
(/std/inherits/skills/attack_skill.c) at line 453
#4: '' at /obj/skills/bite_attack () at /:0
#5: 'success' at /obj/skills/bite_attack at line 17
#6: 'extra_damage' at /obj/skills/bite_attack
(/obj/skills/modules/shapeshifter_animal_attack.c) at line 49


------/obj/skills/modules/shapeshifter_animal_attack.c:49 - extra_damage()
locals: 798, 798, 2, 1
----------------------------------------------------------------
    fStrength=oForm->query_skill_strength(query_name());
    nFormMastery=oUser->base_bonus("shapeshifter", oForm->query_form_type());
  };

  // Modify for form strength in this skill
=>  fDamage=fDamage*(2.0-pow(0.75, fStrength));
  // Modify for mastery of this form (+0-10%)
  // nFormMastery varies from 0 to 20.
  fDamage=fDamage*(1.0+((float)nFormMastery)/200.0);

  nDamage=to_int(fDamage)-nDamage;



----------------------------------------------------------------------

Daneel wrote on Thu Aug  1 23:15:37 2002
no longer relevent, I've completely revamped the code since then.

----------------------------------------------------------------------

Daneel wrote on Thu Aug  1 23:15:37 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3473
date: Fri Aug  2 00:46:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3473
Original bug report by Spiraldancer on Mon Jul 29 10:25:26 2002

Bug reported from /domains/blackavar/brook/brook2/rooms/room37--

The bard skill Eye of the Beholder has stopped raising my charisma. It worked for most of the night. No error message shows up, the skill goes off but no raise occurs.
-Spiral


----------------------------------------------------------------------

Daneel wrote on Thu Aug  1 16:44:06 2002
Seems to work fine for me. Can you still reproduce this, or was 
it a one-time thing?

----------------------------------------------------------------------

Spiraldancer wrote on Thu Aug  1 22:18:17 2002
It works fine now, so I would assume it was just a one time deal. If it bugs again I will re-report it.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug  2 00:46:17 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3399
date: Fri Aug  2 02:47:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3399
Original bug report by Rockman on Tue Jul 16 11:29:51 2002

Bug reported from /domains/castles/rooms/rockman-1--

I get this message whenever i add a exit to a room that didnt have an exit before
Room 2 is not connected!  Could not save!


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 13:50:58 2002
which room are you adding the exit too? you are in room 1, but
where is the exit going to room 2? or another room.
if it is something other than room 2, it is telling you that 
room 2is unconnected and will be lost.

----------------------------------------------------------------------

Rockman wrote on Tue Jul 16 17:33:48 2002
Its any roon that wasnt connected before, so lets say, without any exits yet and only two rooms, when you go from room 1 and make an exit to room to, it says that, and when you make an exit from room 2 to room one, it would show up with the same message.

----------------------------------------------------------------------

Rockman wrote on Fri Aug  2 00:49:42 2002
Umm, forgot to mention, sigwald messed with it, he says that it has to do with trying to save the room before connecting, dunno if he forgot to close this report, or whatnot.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug  2 02:47:41 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3494
date: Fri Aug  2 12:25:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3494
Original bug report by Balinor on Fri Aug  2 09:32:52 2002

Bug reported from /domains/hyboria/uncle/monks/wr17--

My warrior guild item doesn't count the days spent in guild properly, been over 2 days in it and still says 1 day


----------------------------------------------------------------------

Zifnab wrote on Fri Aug  2 12:25:56 2002

Balinor reinced on Wed Jul 31 12:54:34 2002:

it has been less than 48 hours from that time.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug  2 12:25:59 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3498
date: Sat Aug  3 02:44:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3498
Original bug report by Sleet on Sat Aug  3 02:05:42 2002

Bug reported from /domains/city/buildings/bank--

i tlka like emlor fudd now, my letters get switched


----------------------------------------------------------------------

Zifnab wrote on Sat Aug  3 02:44:26 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3514
date: Mon Aug  5 04:25:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3514
Original bug report by Trigon on Mon Aug  5 02:26:50 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5s--

I don't think mirror image reflects the bolts from chain elemental bolts, maybe because I'm not attacking it, the ball is?
Trigon


----------------------------------------------------------------------

Trigon wrote on Mon Aug  5 02:30:08 2002
nevermind, he just blasted me
C 3514

----------------------------------------------------------------------

Trigon wrote on Mon Aug  5 02:30:11 2002

Closed


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  5 04:25:08 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3521
date: Tue Aug  6 13:06:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3521
Original bug report by Tak on Tue Aug  6 07:34:34 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest28--

charons boat appears to be missing, several people have said this, i know that the boat is missing when someone is using it, but after waiting a minute or two, i got reved
tak


----------------------------------------------------------------------

Zifnab wrote on Tue Aug  6 13:06:28 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3397
date: Tue Aug  6 15:26:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3397
Original bug report by Sleep on Tue Jul 16 09:59:16 2002

Bug reported from /domains/blackavar/valley/rooms/forest_rm48--

I moved from a forest room se to this room. This room shows that the forest extends west, but does not allow westward movement into the forest.


----------------------------------------------------------------------

Daneel wrote on Tue Aug  6 15:26:56 2002
It says "forest begins here", not "forest begins here and goes west".
It continues east.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  6 15:26:59 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3529
date: Thu Aug  8 01:12:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3529
Original bug report by Smee on Wed Aug  7 22:32:14 2002

Bug reported from /domains/city/advguild/explore_room--

The plaque says I'm at 8135 rooms, but the thing in my score says I'm at 00.00% of the next reward. If each reward is at every 2k rooms, something's messed up.


----------------------------------------------------------------------

Smee wrote on Wed Aug  7 22:32:35 2002
What I meant to say is, something's rotten in the state of denmark

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  8 01:12:12 2002
no nothing is rotten.  Currently the explore_d only knows about 4 rewards

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  8 01:12:12 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3533
date: Fri Aug  9 14:12:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3533
Original bug report by Belgarion on Thu Aug  8 23:14:20 2002

Bug reported from /domains/everrest/city/rooms/room1--

i looked at rufrins stump, and he wanted "Whispering ring" i weared one and typed "value first ring", value second ring" i had no more then two rings and he said "Sorry that item is not one that I want." to bouth of it


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  8 23:15:11 2002
like has been reported for historical reasons there
are more than one of some items

----------------------------------------------------------------------

Zifnab wrote on Fri Aug  9 14:12:08 2002

Closed



-----------------

poster: Friski
subject: Fixed bug: 3543
date: Sat Aug 10 01:53:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3543
Original bug report by Grasfer on Sat Aug 10 01:40:56 2002

Bug reported from /domains/city/streets/_11_12--

when you exit greasy spoon in new city you come to greasy spoon in old city


----------------------------------------------------------------------

Friski wrote on Sat Aug 10 01:53:51 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3544
date: Sat Aug 10 01:54:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3544
Original bug report by Chrono on Sat Aug 10 01:46:15 2002

Bug reported from /domains/guilds/mage/guild_hall--

the portal here leads to old adv, ok bye.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 01:54:27 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3545
date: Sat Aug 10 01:55:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3545
Original bug report by Midnight on Sat Aug 10 01:46:57 2002

Bug reported from /domains/illium/buildings/adv/newbie/newbie1--

Entrance to the Newbie Guild
 For lots of advice on getting started you should begin by speaking with Gnosis.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 01:55:21 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3547
date: Sat Aug 10 02:00:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3547
Original bug report by Prophet on Sat Aug 10 01:53:42 2002

Bug reported from /domains/illium/center/streets_31_26--

It's hard to tell you where it is, so I'm going to stand in the room that is having problems.. if I go south twice, I get sent back to the room I began in. (here).. I'll just idle here until one of you guys show up =)


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 02:00:15 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3548
date: Sat Aug 10 02:00:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3548
Original bug report by Rizzly on Sat Aug 10 01:58:45 2002

Bug reported from /domains/illium/center/streets_31_25--

The room south of here leads to the room north of here.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 02:00:37 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3549
date: Sat Aug 10 02:01:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3549
Original bug report by Rizzly on Sat Aug 10 01:59:34 2002

Bug reported from /domains/illium/center/streets_31_25--

Going north from here leads to the room two spaces north of here.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 02:01:04 2002

Fixed



-----------------

poster: Friski
subject: Fixed bug: 3554
date: Sat Aug 10 02:13:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3554
Original bug report by Rizzly on Sat Aug 10 02:11:47 2002

Bug reported from /domains/illium/west/west001--

The nw exit from this room leads to the room west of where it should.


----------------------------------------------------------------------

Friski wrote on Sat Aug 10 02:13:53 2002

Fixed



-----------------

poster: Friski
subject: closed bug: 3546
date: Sat Aug 10 02:20:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3546
Original bug report by Trigon on Sat Aug 10 01:51:45 2002

Bug reported from /domains/illium/center/streets_34_14--

No down exit from adv guild, dunno if this is because there is no undercity, or whatnot, nyx told me to bug rep it so there is a way to get to hyboria quick like back in the pre death-to-rdc days


----------------------------------------------------------------------

Friski wrote on Sat Aug 10 02:20:29 2002
Undercity didn't get destroyed. its not supposed to be in the new
city. it was part of rdc city.

----------------------------------------------------------------------

Friski wrote on Sat Aug 10 02:20:35 2002

Closed



-----------------

poster: Friski
subject: Fixed bug: 3552
date: Sat Aug 10 02:27:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3552
Original bug report by Snoop on Sat Aug 10 02:03:59 2002

Bug reported from /domains/illium/west/west017--

This place has exits wrong, and also it places you wrong on the map.


----------------------------------------------------------------------

Friski wrote on Sat Aug 10 02:27:12 2002

Fixed



-----------------

poster: Friski
subject: Fixed bug: 3561
date: Sat Aug 10 03:02:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3561
Original bug report by Chrono on Sat Aug 10 02:35:14 2002

Bug reported from /domains/illium/shops/greasy_spoon--

when you go south here, it'll take you through the hidden room, then you go down, then when you try to climb ladder to come back up, it'll take you to the old greasy spoon


----------------------------------------------------------------------

Chrono wrote on Sat Aug 10 02:36:47 2002
also, you don't need to go down, if you go south you aren't able to go back n through the hidden exit, only south and down, if you go south it'll bring you back to old greasy spoon

----------------------------------------------------------------------

Friski wrote on Sat Aug 10 03:02:50 2002

Fixed



-----------------

poster: Friski
subject: Fixed bug: 3574
date: Sat Aug 10 05:27:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3574
Original bug report by Rizzly on Sat Aug 10 04:53:05 2002

Bug reported from /domains/illium/west/west027--

The southwest exit takes you one west of where it should.


----------------------------------------------------------------------

Friski wrote on Sat Aug 10 05:27:28 2002

Fixed



-----------------

poster: Friski
subject: Fixed bug: 3582
date: Sat Aug 10 05:46:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3582
Original bug report by Heavenly on Sat Aug 10 05:41:00 2002

Bug reported from /domains/city/advguild/adv--

adv-guild link from fighter guild still goes to old adv-guild

----------------------------------------------------------------------

Friski wrote on Sat Aug 10 05:46:44 2002

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 3531
date: Sat Aug 10 06:33:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3531
Original bug report by Zyz on Thu Aug  8 00:46:51 2002

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

*Trying to add invalid spell nightmare_of_petrification to monster Cave wyvern
When pull of lever. Guess loads mother at that time. Should be nightmare of medusa


----------------------------------------------------------------------

Krellen wrote on Sat Aug 10 06:33:42 2002

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 3513
date: Sat Aug 10 07:45:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3513
Original bug report by Graxon on Sun Aug  4 22:43:00 2002

Bug reported from /domains/blackavar/southernw/polis/castle/room33--

the trapdoor is locked here, no key to be found in vicinity, bug or feature?

----------------------------------------------------------------------

Graxon wrote on Sun Aug  4 22:43:39 2002
ps. we killed the king... no key

----------------------------------------------------------------------

Krellen wrote on Sat Aug 10 07:45:18 2002
Bug.

----------------------------------------------------------------------

Krellen wrote on Sat Aug 10 07:45:24 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3462
date: Sat Aug 10 07:46:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3462
Original bug report by Guinni on Sat Jul 27 22:12:37 2002

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_2_2--

use target preference with head
use target preference with head
You seem to concentrate briefly.
Invalid target selection.
I can set it to heart using the same syntax but not to head


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 07:46:12 2002
That's because head isn't a valid target
From "help skill target preference":
Valid locations are 'legs', 'shoulder', 'eyes', 'neck' or 'heart'.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 07:46:15 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3493
date: Sat Aug 10 08:10:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3493
Original bug report by Rizzly on Fri Aug  2 08:12:37 2002

Bug reported from /domains/hyboria/uncle/monks/br1--

Vul dropped a book for the spell "magical void."  However, it appears that this spell does not exist.  There is no help file for it, and when I try to cast it while using the book, I see the message, "The spell 'magical void' does not exist."


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:10:52 2002
It was cached with other supposedly unused spells.  As it is used,
I moved it back.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:10:58 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3510
date: Sat Aug 10 08:27:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3510
Original bug report by Nyx on Sun Aug  4 20:28:00 2002

Bug reported from /domains/emerald/evilned/rooms/cell1--

I am not sure what this is. It is a room you can enter but cannot get out of. It seems rather unhelpful. If I am wrong, sorry. 
Nyx


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:27:53 2002
there's a way out.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:27:56 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3511
date: Sat Aug 10 08:28:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3511
Original bug report by Siffar on Sun Aug  4 20:31:06 2002

Bug reported from /domains/emerald/evilned/rooms/chamber1--

Hi there, not sure if it is a bug or intended, but when I move into one
of the cells here, suddenly a locked door appears and i can't go back...
I remember that there was a post about doors not functioning
properly some time ago. Maybe it has to do with that...


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:28:35 2002
Just checked it, the way out still exists.
Try more stuff :-)

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:28:38 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3522
date: Sat Aug 10 08:53:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3522
Original bug report by Evermore on Tue Aug  6 15:23:53 2002

Bug reported from /domains/outside_city/farms/farm1/map/x25y21--

the following messages came up when i was casting darkflame at cows in the farm:
You mutter the words 'Smick smack'
You chant a quick prayer and heal yourself.
The craftsman takes the huge clavicle, carefully peels off a few layers of
bone, and carefully fashions them into a dark breastplate.You begin to chant.
You point at Cow, engulfing him in an unholy maelstrom of energy!
The craftsman takes the femur, cuts it in several pieces, and fashions them
into an articulated pair of arms.You begin to chant.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:53:33 2002
result of my testing some stuff, it's irrelevent, it'll never 
happen again.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:53:36 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3523
date: Sat Aug 10 08:53:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3523
Original bug report by Evermore on Tue Aug  6 15:33:00 2002

Bug reported from /domains/outside_city/farms/farm1/map/x25y19--

this popped up for no (apparent) reason:
The craftsman anneals the cathode in a special acid, then proceeds to work it
into a gorget.  Upon its final re-hardening, you find it a blue gorget, in the
Hyborean style, engraved with gold runes which harness its untold power.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:53:51 2002
ditto

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:53:54 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3537
date: Sat Aug 10 09:02:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3537
Original bug report by Grasfer on Sat Aug 10 01:25:10 2002

Bug reported from /domains/illium/center/streets_31_25--

When i go near Bm in the city (Blu Moon) the map starts to bug. can't get down there. or maybe it's the rooms that have wrong exits or so.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:02:56 2002
I know it's a pain, but if you don't do it, we have to - in 
the future, when this happens, _please_ isolate the room in
which it happens.

I fixed a couple of exits in the general area here, though I 
had no problem getting to BM.  Without knowing which room
created the problem for you, I can't be sure I fixed it.  But
I think I did.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:02:59 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3538
date: Sat Aug 10 09:06:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3538
Original bug report by Nick on Sat Aug 10 01:29:43 2002

Bug reported from /domains/illium/center/streets_31_26--

between gossamer/periwinle and indigo/periwinkle, if you go south, you keep ending up at the other intersection?
not supposed to be ?
Nick


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:06:11 2002
I assume you mean gossamer/indigo, not indigo/periwinkle, as 
indigo doesn't intersect periwinkle.

Seems to have been fixed, possibly by my fix to the previous bug.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:06:14 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3540
date: Sat Aug 10 09:09:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3540
Original bug report by Grasfer on Sat Aug 10 01:37:02 2002

Bug reported from /domains/illium/shops/shop_blacksmith--

Blacksmith dont show up on map


----------------------------------------------------------------------

Grasfer wrote on Sat Aug 10 01:37:44 2002
it show up as blk but not on the list with all locations.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:09:48 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3541
date: Sat Aug 10 09:10:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3541
Original bug report by Rizzly on Sat Aug 10 01:40:20 2002

Bug reported from /domains/city/streets/_14_11--

I entered the new mage guild in the new city, and when i came out, i was back in the old city.


----------------------------------------------------------------------

Rizzly wrote on Sat Aug 10 01:44:39 2002
The switch occurs when I enter the abjurer guild place.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:10:42 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3550
date: Sat Aug 10 09:11:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3550
Original bug report by Rizzly on Sat Aug 10 02:00:19 2002

Bug reported from /domains/illium/center/streets_24_26--

This room's west exit leads to the room w, 2n from here


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:11:39 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3551
date: Sat Aug 10 09:21:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3551
Original bug report by Midnight on Sat Aug 10 02:00:55 2002

Bug reported from /domains/city/advguild/adv--

portal from willies still lead to remains of old adven.guild supposed to?


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:21:15 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3553
date: Sat Aug 10 09:32:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3553
Original bug report by Trax on Sat Aug 10 02:07:08 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/2,6,1--

km

my eagle won't dsell...brings back loot tho


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:32:21 2002
You'll need a new eagle to get the fix, but ...

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:32:24 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3555
date: Sat Aug 10 09:35:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3555
Original bug report by Draco on Sat Aug 10 02:11:50 2002

Bug reported from /domains/illium/center/streets_24_26--

if you go 11s then e, you move to n of the magic shop


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:35:15 2002
Your directions are unclear here, as you reported this from 
already in front of the magic shop, but I think I fixed this 
for a previous bug.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:35:19 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3556
date: Sat Aug 10 09:37:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3556
Original bug report by Baer on Sat Aug 10 02:15:26 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

The command look at experience prompts you to:
To view the entire list, 'look at all on plaque'.

This doesn't work.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:37:15 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3591
date: Sat Aug 10 09:50:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3591
Original bug report by Daneel on Sat Aug 10 09:50:26 2002

Bug reported from /wiz/daneel/workroom--

Ologhai used full, but old and out of date, coin path, instead of COINS

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:50:32 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3558
date: Sat Aug 10 09:51:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3558
Original bug report by Baer on Sat Aug 10 02:21:35 2002

Bug reported from /domains/illium/buildings/adv/newbie/newbieshop--

This room refers to "Islands newbies" and also has an echo about Gnosis in it.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:51:59 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3560
date: Sat Aug 10 09:52:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3560
Original bug report by Chrono on Sat Aug 10 02:30:33 2002

Bug reported from /domains/illium/buildings/fighter/ftrtrain--

adv-guild, exit here, takes you to old ADV


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:52:38 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3559
date: Sat Aug 10 09:57:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3559
Original bug report by Chrono on Sat Aug 10 02:23:32 2002

Bug reported from /domains/guilds/elemental/room2--

entering the air portal here, you go to air mage guild, but leaving it, will take you to RDC's mage hall exit


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:57:51 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3562
date: Sat Aug 10 09:58:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3562
Original bug report by Wyrn on Sat Aug 10 02:39:05 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_13--

Eagle selling appears to not be working, iirc he goes to the
stores in RD city, maybe they need to go to new city, eagle
keeps coming back with the stuff he left with..

-- Wyrn


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 09:58:03 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3563
date: Sat Aug 10 10:02:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3563
Original bug report by Nyx on Sat Aug 10 02:42:00 2002

Bug reported from /domains/illium/center/streets_27_17--

Viking attack need some help I think


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:02:24 2002
Presumably, you mean the text refers to Islands of Myth city a lot?
If so, fixed.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:02:27 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3564
date: Sat Aug 10 10:03:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3564
Original bug report by Locke on Sat Aug 10 02:49:12 2002

Bug reported from /domains/illium/buildings/adv/adv1--

the portals to the temporary located guilds are not in adv
-l


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:03:21 2002
Already fixed by someone earlier

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:03:24 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3565
date: Sat Aug 10 10:03:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3565
Original bug report by Friski on Sat Aug 10 02:51:39 2002

Bug reported from /domains/guilds/airmage/rooms/room1--

This room from the airmage place takes you back to ruins. I'm not
sure where its supposed to be in new city so i'm just 
reporting it.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:03:36 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3567
date: Sat Aug 10 10:05:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3567
Original bug report by Friski on Sat Aug 10 03:26:55 2002

Bug reported from /domains/guilds/cleric/altar_room--

old cathedral was taken out in the ruins but return to 
sanctuary lets people in it.
also - we probably need in our temp cathedral an altar room
(if we dont' already have one)


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:05:54 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3568
date: Sat Aug 10 10:07:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3568
Original bug report by Heavenly on Sat Aug 10 03:33:52 2002

Bug reported from /domains/city/streets/_4_9--

adv-guild link from delen in the new city still goes to the old adv-guild

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:07:03 2002
I'm not sure when this was fixed, but it was fixed.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:07:06 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3569
date: Sat Aug 10 10:08:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3569
Original bug report by Chrono on Sat Aug 10 03:54:56 2002

Bug reported from /wiz/sigwald/tester/animist--

cs portal, takes you to old cs


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:08:30 2002
Duplicate of 3570.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:08:36 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3571
date: Sat Aug 10 10:08:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3571
Original bug report by Atrus on Sat Aug 10 04:02:11 2002

Bug reported from /domains/city/advguild/adv--

when you leave the temp guild portal thing in the new adv guild, it takes you back to the old one


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:08:54 2002
Duplicate of 3570.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:08:57 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3573
date: Sat Aug 10 10:09:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3573
Original bug report by Monkey on Sat Aug 10 04:46:08 2002

Bug reported from /wiz/sigwald/tester/animist--

The portal here that is supposed to take you to cs takes you to old cs...


----------------------------------------------------------------------

Monkey wrote on Sat Aug 10 04:47:41 2002
Also when you go out it takes you to old adv-guild...

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:09:55 2002
Duplicate of 3570.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:09:55 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3575
date: Sat Aug 10 10:10:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3575
Original bug report by Monkey on Sat Aug 10 05:12:44 2002

Bug reported from /domains/illium/buildings/cathedral/chapel--

Heya, I am stuck here in this room in the new city, there are no exits...
Chapel [exits: none]
 Yet another temporary chapel lies here, with yet another temporary. The priest
here will, even in these ramshackle near-ruins, bless the truely committed in
the rite of marriage. The small altar here is simply an upended block of
building granite, with a singe rose lain atop it.
A mystical cloud holds up a sign.

Glabet stands here holding a book of prayers.
Thought I'd rep it...laters


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:10:10 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3576
date: Sat Aug 10 10:10:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3576
Original bug report by Waz on Sat Aug 10 05:22:06 2002

Bug reported from /domains/illium/center/streets_31_18--

Can't seem to get the syntax as described to work to get a wish.



----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:10:49 2002
Sign was wrong, it explains the correct syntax now (that's what 
I get for doing intermediate testing stages :-)

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:10:49 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3577
date: Sat Aug 10 10:12:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3577
Original bug report by Heavenly on Sat Aug 10 05:22:30 2002

Bug reported from /domains/city/advguild/adv--

lodes goto old advguild instead of new advguild

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:12:13 2002
This should be fixed in any lodestones that are loaded into 
the mud after now.  If you logged in before now, old lodestones
may or may not be fixed.  Newly made ones should be fine.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:12:16 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3578
date: Sat Aug 10 10:13:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3578
Original bug report by Chrono on Sat Aug 10 05:29:07 2002

Bug reported from /domains/illium/east/streets_37_8--

when you go n of here, it takes you 2 n, instead of just 1


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:13:07 2002
General property of the east side of illium, it was a bit of a 
rush job, so only essential rooms are there.  It will be filled 
in as time goes on, no need to report missing rooms for now.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:13:13 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3579
date: Sat Aug 10 10:13:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3579
Original bug report by Chrono on Sat Aug 10 05:31:22 2002

Bug reported from /domains/illium/west/west116--

blacksmith, isn't listed on the key for the map

blk= Blacksmith, should be up there
or somethin like that, heh


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:13:34 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3580
date: Sat Aug 10 10:14:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3580
Original bug report by Chrono on Sat Aug 10 05:34:46 2002

Bug reported from /domains/illium/center/streets_27_28--

when you go east from here, it takes you to just above the magic shop, and if you go w from there, it'll take you to a position nw of there.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:14:10 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3583
date: Sat Aug 10 10:18:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3583
Original bug report by Sleet on Sat Aug 10 06:15:34 2002

Bug reported from /domains/guilds/thief/room1--

i can go south from here, but then i cant return unless i come up the ladder.
Maybe make a message or somthing when ya leave about you crawling out of the rubble, or make it a legit exit.
could also change this room, it looks untocuhed by flames, yet the one next to it is like nuked


----------------------------------------------------------------------

Sleet wrote on Sat Aug 10 06:31:29 2002
ok i went in the greasy spoon thief entrance, went down to the thief guild, followed tunnels to old adv guild, went back to same location i came in on and popped up in the old city

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:18:00 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3585
date: Sat Aug 10 10:18:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3585
Original bug report by Rancor on Sat Aug 10 07:06:22 2002

Bug reported from /domains/emerald/evilned/rooms/field2--

give all to eagle
order eagle gosell selling point needs to be relocated to the new city.  Eagle will not dsell at this point in time.  Sorry if this is a repeat bug rep


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:18:30 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3587
date: Sat Aug 10 10:19:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3587
Original bug report by Artea on Sat Aug 10 07:35:23 2002

Bug reported from /domains/illium/east/streets_37_8--

going n here takes you 2n.. as well as going s from there takes you 2s back to here


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:19:06 2002
See previous bug regarding the east side of illium.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:19:12 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3589
date: Sat Aug 10 10:20:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3589
Original bug report by Artea on Sat Aug 10 07:49:01 2002

Bug reported from /domains/city/advguild/adv--

guild portal takes you to old adv


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:20:39 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3590
date: Sat Aug 10 10:21:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3590
Original bug report by Lu on Sat Aug 10 08:47:57 2002

Bug reported from /domains/illium/center/streets_24_26--

going east from here takes me to the room 'e, 2 n' from here

-lu


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:21:15 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3557
date: Sat Aug 10 12:53:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3557
Original bug report by Chrono on Sat Aug 10 02:17:14 2002

Bug reported from /domains/illium/center/streets_27_15--

exit here to the west, takes me, s through CS and w one, and if i go e there, it'll bring me right back here


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 12:53:16 2002
looks fine to me.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 12:53:16 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3566
date: Sat Aug 10 12:53:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3566
Original bug report by Nyx on Sat Aug 10 03:09:35 2002

Bug reported from /domains/illium/center/streets_27_17--

Peopel are bing healed by the clock. Clock_d was supposed to have gotten its update.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 12:53:58 2002
I just got healed by the river

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 12:53:58 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3588
date: Sat Aug 10 12:55:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3588
Original bug report by Artea on Sat Aug 10 07:35:47 2002

Bug reported from /domains/illium/center/streets_34_6--

cannot go s from here to enter the music hall


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 12:55:35 2002
the music hall is nt open yet

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 12:55:35 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3593
date: Sat Aug 10 12:56:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3593
Original bug report by Goroharahad on Sat Aug 10 12:43:01 2002

Bug reported from /domains/illium/west/g12--

The north exit is bugged, leads to the room 2n.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 12:56:38 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3542
date: Sat Aug 10 13:07:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3542
Original bug report by Chrono on Sat Aug 10 01:40:26 2002

Bug reported from /domains/illium/center/streets_34_6--

map here shows, you can enter music hall when you go s, there is no exit south, ummm i got confused on if we're supposed to rep these or not, sorry if i wasn't


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:07:14 2002
music hall does nto exist yet

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:07:14 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3570
date: Sat Aug 10 13:07:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3570
Original bug report by Chrono on Sat Aug 10 03:55:20 2002

Bug reported from /wiz/sigwald/tester/animist--

out takes you to old adv


----------------------------------------------------------------------

Chrono wrote on Sat Aug 10 03:56:23 2002
also, the out/adv in the portal rooms, such as ward, etc..will take you to old adv

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:09:33 2002
Leaving this for siggy, don't want to touch his files.
If this should be viewed as a communal file, let's move it
elsewhere.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:07:23 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3581
date: Sat Aug 10 13:07:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3581
Original bug report by Heavenly on Sat Aug 10 05:35:46 2002

Bug reported from /domains/city/streets/_9_7--

adv-guild link to cs still goes to old cs

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 10:15:07 2002
Do you mean the one in the temporary guild portal?

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:07:44 2002
no clue where this is closing it.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:07:44 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3584
date: Sat Aug 10 13:09:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3584
Original bug report by Heavenly on Sat Aug 10 06:37:31 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

the portal that was 1 w of the org adv-guild is missing, the one with the special portals to the telekinetics, mystics, oneironmancer, psionists and talisman guilds

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:09:05 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3592
date: Sat Aug 10 13:09:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3592
Original bug report by Centaur on Sat Aug 10 10:19:27 2002

Bug reported from /domains/illium/buildings/adv/adv1--

wb
wb
There does not seem to be any access to the following guilds: mystics, telekinetics, oneironmancers, psionists, and Talisman.  These were accessible via a portal 1 west of adv in old city. They also no longer appear in the open_guilds listing.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:09:14 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3596
date: Sat Aug 10 13:18:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3596
Original bug report by Jaguar on Sat Aug 10 13:16:03 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/village0--

found a helm of fantasy, tried to wear it, got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 13:18:24 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3597
date: Sat Aug 10 15:32:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3597
Original bug report by Jaws on Sat Aug 10 15:31:25 2002

Bug reported from /domains/city/streets/_9_7--

xp lotto machin in old cs

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 15:32:01 2002
next one will be where it belongs

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 15:32:01 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3598
date: Sat Aug 10 15:43:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3598
Original bug report by Jaws on Sat Aug 10 15:42:01 2002

Bug reported from /domains/city/advguild/adv--

temp shield guild hall exits to old adv

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 15:43:10 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3599
date: Sat Aug 10 15:47:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3599
Original bug report by Jaws on Sat Aug 10 15:46:40 2002

Bug reported from /domains/illium/center/streets_24_26--

map shows magic shop s of here - but cannot go s

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 15:47:22 2002
its not open

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 15:47:22 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3604
date: Sat Aug 10 19:11:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3604
Original bug report by Evicta on Sat Aug 10 19:02:56 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

i went west at the new adv guild typed map and got this:
*Bad argument 1 to explode()
Trace written to /log/runtime
something more was ther but i cant seem to copy paste it..
something like expected string got 0


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 19:11:32 2002
seems to have been an update problem.  I update the map command, 
it now works.

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 19:11:35 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3600
date: Sat Aug 10 20:39:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3600
Original bug report by Grasfer on Sat Aug 10 17:21:36 2002

Bug reported from /domains/city/advguild/adv--

After reinc you come to Old ADV not the new shiny one.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 20:39:15 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3603
date: Sat Aug 10 20:40:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3603
Original bug report by Shiranai on Sat Aug 10 18:35:54 2002

Bug reported from /domains/illium/buildings/adv/newbie_guild_entrance--

typed map in this room,
got *Bad argument 1 to explode()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 20:40:00 2002
works fine now.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 20:40:00 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3608
date: Sat Aug 10 20:40:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3608
Original bug report by Tektor on Sat Aug 10 20:02:18 2002

Bug reported from /domains/city/advguild/adv--

Armageddon hasn't realized RDC is no more and still is standing at the ruined Adv.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 20:40:40 2002
armageddon will get replaced shortly he is old and forgets, 
just ask ladyhawk

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 20:40:40 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3610
date: Sat Aug 10 21:07:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3610
Original bug report by Belgarion on Sat Aug 10 20:19:22 2002

Bug reported from /domains/illium/shops/greasy_spoon--

Rambuch tells you: I understand the following commands: list, buy, sell, value, and try. 
Please type 'help shops' for more detailed information.

when trying to list you get responce "This shop has nothing to sell." mebbe should remove it while you cant list at that point...


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Zifnab wrote on Sat Aug 10 21:07:05 2002
That is a valid command. And it gave the right answer, he has
nothing to sell right now.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 21:07:08 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3614
date: Sat Aug 10 21:32:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3614
Original bug report by Fandon on Sat Aug 10 21:28:43 2002

Bug reported from /domains/city/advguild/adv--

Old path to Hyboria from old Adv is not working.
When I tried to go down it says Construction blocks your path.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 21:32:34 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3618
date: Sat Aug 10 23:23:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3618
Original bug report by Jaws on Sat Aug 10 23:15:57 2002

Bug reported from /domains/illium/shops/veldren1--

go up - construction blocks path

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 23:23:39 2002

Fixed



-----------------

poster: Friski
subject: Fixed bug: 3627
date: Sun Aug 11 04:48:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3627
Original bug report by Ztaffan on Sun Aug 11 01:56:24 2002

Bug reported from /domains/guilds/chanter/guild_hall--

When I type out from here.. I come to the old adv guild.. 


----------------------------------------------------------------------

Friski wrote on Sun Aug 11 04:48:11 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3629
date: Sun Aug 11 05:41:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3629
Original bug report by Shadowmage on Sun Aug 11 04:06:00 2002

Bug reported from /domains/illium/shops/bank1--

report some people including me don't have the "survived the destruction of rd" in their disc even if they went through entire thing

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:41:50 2002
then you werent on at the end when it happened

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:41:53 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3539
date: Sun Aug 11 05:50:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3539
Original bug report by Tehru on Sat Aug 10 01:34:56 2002

Bug reported from /domains/illium/center/streets_27_17--

thief portals dont take you from new city to destination and back again. returning to cs takes you to old city.


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:50:38 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3586
date: Sun Aug 11 05:50:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3586
Original bug report by Artea on Sat Aug 10 07:34:34 2002

Bug reported from /domains/illium/center/streets_27_17--

Castle portals (the ones you buy for 10k and drop in your rooms) take you to oldcs, oldadv, etc...


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:50:53 2002
they will until a command is added to fix the exits

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:50:53 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3601
date: Sun Aug 11 05:51:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3601
Original bug report by Shiranai on Sat Aug 10 17:31:22 2002

Bug reported from /domains/city/streets/_9_7--

Thief tunnels still exit to old central square


----------------------------------------------------------------------

Krellen wrote on Sun Aug 11 01:01:42 2002
Aren't they supposed to?  The thief tunnels didn't move, as I understood it.

----------------------------------------------------------------------

Shiranai wrote on Sun Aug 11 05:39:01 2002
The entrance did move to the new city, but the exit didn't.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:51:05 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3606
date: Sun Aug 11 05:51:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3606
Original bug report by Smee on Sat Aug 10 19:27:22 2002

Bug reported from /domains/city/streets/_9_7--

My portal in my castle leads to the ruined city

Smee


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 20:40:09 2002
known issue

----------------------------------------------------------------------

Smee wrote on Sun Aug 11 00:08:56 2002
Alright, fixing?

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:51:50 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3612
date: Sun Aug 11 05:51:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3612
Original bug report by Wildchild on Sat Aug 10 20:57:08 2002

Bug reported from /domains/city/islandmap/x10y31--

Castle portal to CS (haven't tested other portals to alpha guilds) goes to the old city.


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:51:56 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3617
date: Sun Aug 11 05:52:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3617
Original bug report by Lostego on Sat Aug 10 22:18:01 2002

Bug reported from /domains/city/advguild/adv--

When I use the rogue tunnels to go back to cs it drops me out at the old one and the old cs doesn't even have a tunnel to enter.


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 05:52:20 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3638
date: Sun Aug 11 14:23:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3638
Original bug report by Korthrun on Sun Aug 11 09:33:43 2002

Bug reported from /domains/emerald/uncle/celtica/munster/room42--

550 Unknown failure.  Please report what you were doing to the mud admin.
ftp
and the command was
LIST -al


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Zifnab wrote on Sun Aug 11 14:23:26 2002
the muds ftp_d does not follow the rfc very well, and tends to be
broken. Does to everyone periodically

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 14:23:29 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3623
date: Sun Aug 11 16:49:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3623
Original bug report by Heavenly on Sun Aug 11 00:37:09 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

prayer for sanctuary doesnt work from the "new" altar room, give msg You are not praying from the sanctuary of Clerics, the Cathedral. We definately need a new altar room for this spell to work, since the new one is "temporary".

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 16:49:41 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3625
date: Sun Aug 11 17:05:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3625
Original bug report by Shadowmage on Sun Aug 11 01:10:46 2002

Bug reported from /domains/outside_city/beanstalk/rooms/nursery5--

report lodes need to go to new adv guild

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:05:25 2002
OK, apparently I was wrong.

All old lodestones will go to the old ADV.  Newly made adv 
lodestones will go to the new one.  Sorry about that, but that's
really the best we can do.

(BTW, when I say old, I mean before the changeover, not before 
today.  Newly minted lodestones should have been working correctly
for a little while now.  However, if you bug report that a 
lodestone you created 10 minutes after Illium appeared doesn't
work, I _will_ laugh at you. :-)

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:05:28 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3626
date: Sun Aug 11 17:07:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3626
Original bug report by What on Sun Aug 11 01:11:25 2002

Bug reported from /domains/city/advguild/adv--

I took the ferry and it took me to the old adv-guild when I went all the way west...Me thinks it's a bug.
WHAT?!?!?!


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Zifnab wrote on Sun Aug 11 05:41:29 2002
care to be a bit more specific, ferry from where to where etc?

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:05:46 2002
hell, presumably

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:07:58 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3628
date: Sun Aug 11 17:23:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3628
Original bug report by Jaws on Sun Aug 11 03:14:52 2002

Bug reported from /domains/mists/castle/rooms/dungeon2--

Afire with vigor from my leggings needs a carrige return on my desc modifier

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:23:43 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3630
date: Sun Aug 11 17:37:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3630
Original bug report by Rockman on Sun Aug 11 04:33:30 2002

Bug reported from /domains/guilds/brawler/guild_hall--

help start still refers to rdc and the adv guild in rdc


----------------------------------------------------------------------

Rockman wrote on Sun Aug 11 04:35:21 2002
also typing start clear sets your start loc to the remains of the adv guild

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:37:59 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3631
date: Sun Aug 11 17:39:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3631
Original bug report by Grasfer on Sun Aug 11 05:22:24 2002

Bug reported from /domains/dragon/samael/second_pale/rooms/spplat1e--

Zatea's Froststrand dont id to Froststrand or froststrand


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:39:53 2002
fixed next boot

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 17:39:53 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3633
date: Sun Aug 11 18:45:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3633
Original bug report by Nezmaniac on Sun Aug 11 06:26:10 2002

Bug reported from /domains/illium/center/streets_27_17--

Gloves of glitter from Za'tea are shown to have 'spregen : 15' when I cast identify on them. However, spr is 'sp_regen' (with an underscore) for any other piece of eq. Moreover, I don't get the "Your brain pulses" message when I wear the gloves, and I doubt I get the spr.

Thanks,
Nez


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 18:45:22 2002
fixed next boot

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 18:45:22 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3634
date: Sun Aug 11 18:49:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3634
Original bug report by Zephyrus on Sun Aug 11 06:40:40 2002

Bug reported from /domains/illium/center/streets_27_17--

the orb from the zatea quest returned me back to the old adv guild, i'm not sure if this is intentional or if it was just over looked when the changes were made, i'm just assuming ya'll would want it to return people to the new adv guild.


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 18:49:50 2002
Fixed in first, second, and third pales.

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 18:49:56 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3635
date: Sun Aug 11 18:56:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3635
Original bug report by Artea on Sun Aug 11 07:29:04 2002

Bug reported from /domains/castles/rooms/artea-1--

minor issue, but fix_castle_exit does not switch the alpha guild portals to illium guild halls


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 18:56:03 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3636
date: Sun Aug 11 19:04:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3636
Original bug report by Gyntry on Sun Aug 11 08:38:40 2002

Bug reported from /domains/illium/center/streets_34_14--

 The adv exits in the temporary guilds outside of the new adv go to the old adv.  Maybe they should exit to the new one?


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:04:59 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3602
date: Sun Aug 11 19:09:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3602
Original bug report by Occult on Sat Aug 10 17:56:33 2002

Bug reported from /domains/city/advguild/adv--

The orbs on the pales, or whatever they are on DC when you use the chaos
star lead you to the old adv still.
-Occult


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 10 20:39:36 2002
please report from the room these items are in

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:09:32 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3605
date: Sun Aug 11 19:10:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3605
Original bug report by Chrono on Sat Aug 10 19:20:12 2002

Bug reported from /wiz/dram/witch--

the exits here, cept out, will take you to old adv, when you leave out of them.

ie, go mys, adv -> old adv



----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:10:20 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3607
date: Sun Aug 11 19:14:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3607
Original bug report by Zyz on Sat Aug 10 19:39:21 2002

Bug reported from /domains/everrest/malice/eforest/rooms/corral--

spell portal preference
when I choose cs, it goes to old cs. I assume adv would go to old adv as well.


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:14:39 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3609
date: Sun Aug 11 19:15:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3609
Original bug report by Trigon on Sat Aug 10 20:12:04 2002

Bug reported from /domains/city/advguild/adv--

When you leave temp guild portals in adv guild you are taken back to the old adv guild,
P.s. armageddon is at the old one, too


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:15:15 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3613
date: Sun Aug 11 19:17:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3613
Original bug report by Evicta on Sat Aug 10 21:28:13 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle1--

command events dont work..


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:17:27 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3619
date: Sun Aug 11 19:18:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3619
Original bug report by Ronan on Sat Aug 10 23:18:21 2002

Bug reported from /domains/illium/center/streets_27_17--

report adv exit from talisman train goes to old adv

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:18:33 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3621
date: Sun Aug 11 19:20:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3621
Original bug report by Vor on Sat Aug 10 23:25:25 2002

Bug reported from /domains/guilds/rogue/guild_hall--

wasn't sure if i should bug or typo this.  there is now
an 'up' exit in this room.  that's just silly since it's had
a ladder you could climb for a while.  i think the up exit
should be taken out.  anyone too lazy to look for the ladder
should just have to start at illium adv.


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:20:36 2002
Agreed... unfortunately, this wizard was one of those lazy ones,
and hadn't a clue about the ladder, and was trying to be 
proactive about fixing bugs.... *grin*

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:20:39 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3622
date: Sun Aug 11 19:20:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3622
Original bug report by Ronan on Sat Aug 10 23:42:40 2002

Bug reported from /domains/city/advguild/adv--

report adv exit from oneiro trainer goes to old adv too, might as well check all guilds in portal..

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:20:57 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3632
date: Sun Aug 11 19:21:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3632
Original bug report by Vor on Sun Aug 11 06:14:24 2002

Bug reported from /domains/guilds/brawler/guild_hall--

brawler's guild has an exit though the sewers and to the east
of the room where the hidden entrance was.  now you can leave
the brawler's guild by going east, but can't enter from the west.


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:21:12 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3640
date: Sun Aug 11 19:21:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3640
Original bug report by Zephyrus on Sun Aug 11 11:43:51 2002

Bug reported from /domains/city/shops/ringshop/ringshop--

when u type "adv" to exit the psion guild room, it returns you to the old adv guild and not the new one in illium, despite the fact the the temporary witch guild portal entrance is now 1n of the new illium adv, i do not know if this is the same with the other witch guild in the temporary witch portal


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:21:27 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3644
date: Sun Aug 11 19:23:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3644
Original bug report by Qu on Sun Aug 11 19:13:09 2002

Bug reported from /domains/guilds/rogue/guild_hall--

at rogue guild you can go to old adv if you go 2 up..or go to new adv-guild by going through the portal..is this what it is supposed to be like?


----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:23:03 2002
See previous bug  of vors, already dealt with.  It's now as it 
should be.

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:23:06 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3616
date: Sun Aug 11 21:57:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3616
Original bug report by Chrono on Sat Aug 10 21:56:32 2002

Bug reported from /domains/city/islandmap/x5y38--

typing map here, gives me error

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 21:57:19 2002
works for me

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 21:57:19 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3624
date: Sun Aug 11 21:57:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3624
Original bug report by Ixtlilton on Sun Aug 11 00:37:39 2002

Bug reported from /wiz/ixtlilton/workroom--

This just seemed odd to me.
There are several people that sent you tells, please choose which you want to
reply to:
    1)
barkley,buliwyf,cazhmere,friski,izabella,koma,lu,nax,nezmaniac,nyx,rancor,smee,w
yrn
    2)
barkley,buliwyf,cazhmere,friski,izabella,koma,lu,nax,nezmaniac,nyx,rancor,smee,s
mee,wyrn
Reply to?

Just wondering since both are the same gang...
*/Me


----------------------------------------------------------------------

Ixtlilton wrote on Sun Aug 11 00:39:00 2002
Seems smee has himself on his friends list, probably that's the reason, since he's in the list twice.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 21:57:46 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3642
date: Sun Aug 11 21:59:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3642
Original bug report by Athena on Sun Aug 11 14:21:05 2002

Bug reported from /domains/illium/center/streets_27_17--

This is what happened tonight, Tigger tanking party.

A terrifying troll hits Tigger 6 times.
Airplane, Jant, Monkman, Tigger and Truck hit A terrifying troll 13 times.
Tigger flees in terror, southwest!
Tigger runs away!
Jant is now not following Tigger.
Centaur is now not following Tigger.
Goroharahad is now not following Tigger.
Leego is now not following Tigger.
Monkman is now not following Tigger.
You are now not following Tigger.
Tigger leaves southwest.
Airplane breaks its skill use.
Airplane follows its master.
Truck follows its master.
Boat breaks its skill use.
Boat follows its master.
Centaur begins to chant.

For some unknown reason we didnt follow the tank out, when he fled.
Hope the cut and paste will show something but I dunno what.
Thanks
Athy


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 21:59:40 2002
if he fled twice , example he is in rom 1 with you, he gets hit, 
he wimpies to room 2, gets hit with an entry hit wimpies
to room 3, party follow checks to see if you are in the last 
room he just left, you arent pf gets switched off.  That has
been in the party object for years and years.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 21:59:52 2002
If that isnt the case, please have tigger update his report.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 21:59:52 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3648
date: Mon Aug 12 08:42:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3648
Original bug report by What on Mon Aug 12 01:17:28 2002

Bug reported from /domains/illium/buildings/adv/newbie/newbie_room--

Ok, I pressed button in this room and got this.

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

WHAT!?!?!?!


----------------------------------------------------------------------

Daneel wrote on Mon Aug 12 08:42:27 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3651
date: Mon Aug 12 14:37:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3651
Original bug report by Smee on Mon Aug 12 05:58:56 2002

Bug reported from /domains/illium/center/streets_27_17--

I don't have a stronghold but theres a new city


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 12 14:37:30 2002
This is a bug? there are 80 or so real bugs, 
please do not post crap

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 12 14:37:30 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3661
date: Mon Aug 12 16:27:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3661
Original bug report by Goroharahad on Mon Aug 12 15:25:08 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

My new rooms no longer appear in score (stuck at 0% in new level)
The explore plaque shows them correctly though.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 12 16:26:53 2002
not a bug.  a fifth explore award has not been added yet, and this
is intentional
it will be added shortly.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 12 16:27:06 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3655
date: Mon Aug 12 16:30:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3655
Original bug report by Shooter on Mon Aug 12 10:16:45 2002

Bug reported from /domains/outofwhack/uncle/egypt/k7--

Panther breaks his skill use.
Panther falls to the ground DEAD!
You receive 5506 exp.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

was killing panther at pyramid (oddworld)
had enchantment from green bag in my weapon, maybe 
that has to do something with it...

daneels green bag that is
also seemed to work fine, then i typed combat silent generic
to reduce spam and it happened right after next monster died.

++Shooter


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 12 14:39:43 2002
dbxwhere shooter
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/artifacts/rdcdeath/objects/puce.c) at line 16

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1623
#1: 'do_round' at  (/std/combat/combat.c) at line 689
#2: 'do_combat_round' at  (/std/combat/combat.c) at line 568
#3: 'do_the_attack' at  (/std/combat/combat.c) at line 1513
#4: 'do_weapon_attack' at  (/std/combat/combat.c) at line 1004
#5: 'do_special_attack' at  (/domains/artifacts/rdcdeath/objects/puce.c)
at line 16


dbxframe shooter 5
------/domains/artifacts/rdcdeath/objects/puce.c:16 - do_special_attack(NULL,
0, NULL)
locals: 165, 133
----------------------------------------------------------------
  int nEpAmount;

  if (!random(5)) {
    nSpAmount=ls_nStrength+random(ls_nStrength);
    nEpAmount=ls_nStrength+random(ls_nStrength);
=>    if (!oTarget->is_player()) {
      oTarget->adjust_max_sp(-nSpAmount);
      oTarget->adjust_max_ep(-nEpAmount);
    };

    oTarget->reduce_sp(nSpAmount);



----------------------------------------------------------------------

Daneel wrote on Mon Aug 12 16:30:45 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3532
date: Tue Aug 13 14:25:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3532
Original bug report by Chrono on Thu Aug  8 02:38:55 2002

Bug reported from /domains/everrest/map/x14y54--

the room east of here, bugs, when i move east or west through it, not sure if it does it for any other dirs

*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Chrono wrote on Thu Aug  8 02:40:23 2002
i guess it's that room too, bye.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:25:30 2002
works fine for me

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:25:30 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3536
date: Tue Aug 13 14:25:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3536
Original bug report by Smee on Fri Aug  9 20:31:10 2002

Bug reported from /domains/castles/rooms/smee-6--

I have two sets of dragon gems in this room
They are two different items


----------------------------------------------------------------------

Smee wrote on Sun Aug 11 00:09:17 2002
Still there. Castle portals also broken, but you knew that.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 11 00:37:06 2002
there is nothing in this room by 5 safes, what are you talking about

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:25:56 2002
no answer closed. I looked in your castle room, there
are/were no dragon gems.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:25:59 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3615
date: Tue Aug 13 14:26:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3615
Original bug report by Artea on Sat Aug 10 21:53:14 2002

Bug reported from /domains/illium/buildings/adv/adv1--

can use skills/spells in the new adv guild.. not sure if this is a bug, but since adv guild is traditionally a 'safe zone' I thought I'd rep it.


----------------------------------------------------------------------

Artea wrote on Sat Aug 10 23:13:09 2002
And on the same note, to avoid any suprises.. can clones appear in the new adv guild?

----------------------------------------------------------------------

Daneel wrote on Sun Aug 11 19:18:24 2002
Surprises are good for you, we'll all find out together :-)

Actually, with PK firmly and completely gone, is there a reason
for adv to be nocast?

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:26:54 2002
the only reason is it gives you a safe place to go if you are 
accidently attacking a player.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:26:57 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3639
date: Tue Aug 13 14:27:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3639
Original bug report by Ladyhawk on Sun Aug 11 10:33:52 2002

Bug reported from /wiz/zifnab/workroom--

Hey, Your workroom is trying to clone the plaque from the old path you old goat!


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:27:06 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3641
date: Tue Aug 13 14:27:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3641
Original bug report by Tigger on Sun Aug 11 14:19:44 2002

Bug reported from /domains/illium/center/streets_27_17--

Concerning 'Party Follow'

Athena, Jant, Monkman, Goroharahad, Centaur, and Leego were in a party with me in (Snoop's?) mountain trolls/dragons area. I was tanking, and they were all pf-ed when we went in pursuit of an agro. Somehow, when the agro hit me really hard and I fled, the others -for some odd reason- did not follow! They should have. Centaur, Leego, and Goroharahad all died from that. I suspect it to be a slight bug or something, thought I would report it. 
Cheers, 
Tigger


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:27:48 2002
since this was not updated. I am going to assume that what I 
replied with in athenas post is the case.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:27:51 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3645
date: Tue Aug 13 14:28:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3645
Original bug report by Xerious on Mon Aug 12 00:26:29 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/room0--

The map to Hyboria only shows the grid coords, not the entire map...


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:28:54 2002
not sure what you mean by this. But this is the way the wizard 
wanted it.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:28:54 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3646
date: Tue Aug 13 14:29:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3646
Original bug report by Shiranai on Mon Aug 12 00:26:38 2002

Bug reported from /domains/illium/center/streets_27_17--

Fist ran, bet 40k on Bird Bird
Big Bird has defeated the legendary hero,Tigger!
went to collect winnings, 
got Sorry, you lost your bet. Please play again.
Lost me gold, no winnings


----------------------------------------------------------------------

Krellen wrote on Mon Aug 12 03:47:12 2002
As I believe, aren't the Fist messages backwards?  IE, the person that won is cited as losing in the echo?

----------------------------------------------------------------------

Shiranai wrote on Mon Aug 12 03:49:45 2002
People said he won, and he was sitting in cs after the fight was done, for some reason (New cs, not old cs where the machine was).  I don't know about message being wrong.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Aug 12 17:09:32 2002
might have something to do with me updating the event to go to new cs (but forgot to update the file) so might have started at old cs then moved to new cs after a bit *shrug* don't know why that would mess with winnings tho =)

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:29:12 2002
we will blame ixtlilton for now, if it happens again 
report and cut and paste the messages please

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:29:15 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3647
date: Tue Aug 13 14:30:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3647
Original bug report by Jehran on Mon Aug 12 01:14:58 2002

Bug reported from /domains/outside_city/farms/farm1/map/x24y23--

dg
g
lodestones to adv guild fail due to "construction"
ok thats all I guess
mark 1 lost lode for me :)


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:30:57 2002
u
Noone else seems to have this problem. If it continues please
grab a wizard.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:30:57 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3654
date: Tue Aug 13 14:31:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3654
Original bug report by Koma on Mon Aug 12 10:09:11 2002

Bug reported from /domains/hyboria/toreth/vale/rooms/vale2--

Daneel's green bag enchantment on my darkwhip, the special goes off:
Your sword glows a deep puce as some of the poison on it seeps into Dragonfly.

-- should be "Your whip"


----------------------------------------------------------------------

Daneel wrote on Mon Aug 12 16:26:56 2002
Should be fixed.  Let me know if it's still a problem.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 14:31:42 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3658
date: Tue Aug 13 15:39:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3658
Original bug report by Cleo on Mon Aug 12 12:24:10 2002

Bug reported from /domains/city/shops/armour_shop--

When leaving "cs" in the temporary guild portal in adv, you appear in old city central square, not in cs of Illium.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:39:08 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3660
date: Tue Aug 13 15:39:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3660
Original bug report by Sleet on Mon Aug 12 14:58:20 2002

Bug reported from /domains/guilds/thief/room1--

not sure if this is a bug or not, or just a feature...
but this room leads to the udnercity below the ruined city
shrug


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:39:50 2002
To my knowledge that did not change.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:39:50 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3662
date: Tue Aug 13 15:47:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3662
Original bug report by Eponine on Mon Aug 12 18:11:44 2002

Bug reported from /domains/outside_city/catworld/rooms/valley9--

attempted both go mine and just mine from this room, both are showing error messages


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:47:22 2002
Fixed, removed the exit and added a new way to get in.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:47:25 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3663
date: Tue Aug 13 15:47:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3663
Original bug report by Midnight on Mon Aug 12 18:31:38 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_9_4--

just wondering why some shops in tarantia has exit out and others are direction oriented.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:47:37 2002
just choice of the wizard, not really a bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:47:40 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3664
date: Tue Aug 13 15:52:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3664
Original bug report by Chemosh on Mon Aug 12 20:28:44 2002

Bug reported from /domains/city/advguild/adv--

when i enter the special portal in adv and then go out i end up at the old adv
no clue if its meant to be like that


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:52:11 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3665
date: Tue Aug 13 15:52:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3665
Original bug report by Rockman on Mon Aug 12 20:46:07 2002

Bug reported from /domains/misc/hell--

Lucifer says, "Pardon me, but that area is currently under construction, being
    turned into new torture chambers.  We're expecting a lot of new visitors
    here soon, you know!"
Is he supposed to still be saying that, he counted down the days and such to the attack saying it would be done then, the attack kinda already happened though


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:52:17 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3666
date: Tue Aug 13 15:52:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3666
Original bug report by Cazhmere on Mon Aug 12 22:11:06 2002

Bug reported from /domains/castles/rooms/cazhmere-2--

I am not sure if this is a bug or not, but I am able to cast spells in the new adv.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:52:41 2002
not a bug

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:52:41 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3667
date: Tue Aug 13 15:52:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3667
Original bug report by Shooter on Mon Aug 12 23:54:35 2002

Bug reported from /domains/city/advguild/adv--

Ok, dunno if this is a bug or intentional
but, when getting out from Sylvan scouts guild hall
i end up to old RD city, not to illumium

++Shooter


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:52:47 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3668
date: Tue Aug 13 15:52:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3668
Original bug report by Trigon on Tue Aug 13 01:26:39 2002

Bug reported from /domains/city/advguild/adv--

Champion temp portal leads back to old adv guild


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:52:47 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3669
date: Tue Aug 13 15:52:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3669
Original bug report by Heavenly on Tue Aug 13 01:48:17 2002

Bug reported from /domains/illium/buildings/adv/adv1--

portal in adv-guild when you enter portal and chose cs it still takes you to rdc cs

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:52:50 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3670
date: Tue Aug 13 15:56:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3670
Original bug report by Trunks on Tue Aug 13 07:21:01 2002

Bug reported from /domains/city/streets/_5_2--

The ghost of Sven 

la ghost of sven

Execution was once a great wizard in this realm. After the destruction wrought by the dragons, his soul was doomed to wander the ruins for eternity. He can be found wandering aimlessly through that once grand city, mourning its loss.
He is in excellent shape.


I think this may be the desc for another ghost.
Trunks


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:56:05 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3671
date: Tue Aug 13 15:58:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3671
Original bug report by Chrono on Tue Aug 13 10:27:24 2002

Bug reported from /domains/illium/shops/bank1--

i can see ppls 'distant emotes', two examples: *Petra watches Genesis push the Down button in an attempt to start up jed, but fails miserably.
and: *Petra rolls Celine up into a lagwall, leaving his link scattering across the four winds.

the second one petra did was me having him do a distant emote again for a test, and i can see them, i'm in the same room of course. also earlier i could see graxon using distant emotes...
-bug or feature?-


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:58:05 2002
that is a custom emote done with the 'emote' command, that does not 
get sent to the target, its expected to be done in the room with them.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 15:58:05 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3676
date: Wed Aug 14 01:23:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3676
Original bug report by Tomten on Wed Aug 14 00:01:31 2002

Bug reported from /domains/blackavar/tektor/vom/rooms/lcave1--

When i try to wear all and someone in the room has a pulsating ring of true reflection i try to wear it and get - Pulsating ring of true reflection: You need to be a member of the irrifletta guild to wear this item.


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 01:23:49 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3677
date: Wed Aug 14 14:22:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3677
Original bug report by Nick on Wed Aug 14 06:01:25 2002

Bug reported from /domains/hyboria/uncle/monks/wr8--

Top of the World [exits: down, north, south and east]
A small sign here
stuck in the ground gets your attention.


Sign says: This is the highest point in Reddragon, please do not spit off the edge


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 14:22:01 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3161
date: Wed Aug 14 15:55:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3161
Original bug report by Spiraldancer on Fri Jun 28 07:20:46 2002

Bug reported from /domains/city/buildings/bank--

Just made a clan and tried clan commands and got:

clan commands
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime     

-Spiralreporter


----------------------------------------------------------------------

Spiraldancer wrote on Fri Jun 28 07:21:34 2002
 Tried it a minute later and it worked fine.

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 28 08:12:52 2002
---Fri Jun 28 07:19:49 2002---
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Object: /admin/daemons/clan_d at line 933

'' at /secure/user#275829 () at /:0
'dispatch_modal_input' at /secure/user#275829 (/secure/user/inputsys.c) at line
318
'' at /obj/pshell#275837 () at /:0
'shell_input' at /obj/pshell#275837 (/std/shell.c) at line 188
'do_c' at /obj/pshell#275837 (/std/shell.c) at line 328
'execute_command' at /obj/pshell#275837 at line 78
'call_main' at /cmds/player/clan (/std/cmd.c) at line 23
'main' at /cmds/player/clan at line 224
'display_command_levels' at /admin/daemons/clan_d at line 933


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:55:28 2002
if it works I am closing it.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:55:28 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3274
date: Wed Aug 14 15:56:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3274
Original bug report by Jordali on Sun Jul  7 10:43:37 2002

Bug reported from /domains/city/streets/_9_7--

but possible in other instances I think).
RDMP trigger fails to handle negative number properly and doesn't
gag the output for it).
or I'd be dead, laf), so it seems to be purely unique to sp
regen.
Or...maybe my base ep and hp regens are large enough that the
negative factor from overstuffed 178% doesn't affect them...


----------------------------------------------------------------------

Jordali wrote on Sun Jul  7 11:02:02 2002
The first line was supposed to be something like:
"My sp regen is negative with 178% hunger.  This is related to shapeshifting,"...
Other lines missing and I'm not sure why...some zmud thing
I think, perhaps with colons.
Another line (before "or I'd be dead") should be:
"It doesn't affect hp or ep for me, atleast...good thing"...

----------------------------------------------------------------------

Sigwald wrote on Thu Jul 11 10:53:37 2002
Well the over 100% hunger due to shapeshifting should not occur 
any longer.
Yet it remains that RDMP will not handle negative regen properly
I suppose (will happen with allergy to light/dark and stuff).

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  1 16:08:22 2002
I do not understand the RDMP problem, all it does is show
curernt hp/sp/ep?

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:56:17 2002
no answer closing

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:56:17 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3401
date: Wed Aug 14 15:56:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3401
Original bug report by Shooter on Tue Jul 16 12:37:43 2002

Bug reported from /domains/city/streets/_2_7--

 You stand on a simple dirt road. Parallel ruts run along the center of the road
caused mainly from carts and carriages. The city wall is to the north and east.
A lightpost

You feel weaker.
You feel slower.
You require light to see.
[ Shining silver belt ]: Removed.
It is too dark to see anything!

Even when i am at city and standing below lightpost?

++Shooter


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 16 13:51:22 2002
what is in your inventory?

----------------------------------------------------------------------

Mixer wrote on Tue Jul 16 14:17:19 2002
Almost bet Misty Elf stuff...

----------------------------------------------------------------------

Shooter wrote on Tue Jul 16 20:39:22 2002
ok this is my inventory

hmm havent noticed any problems with light before, 
maybe i just have had my equipment on (silver belt = infra), shrug...

---> inventory list:

(1)  Crystal Ball
(13)  Some firewood
(3)  Small lodestone (blue glow) (kept)
(1)  Gentleman's Pocket Watch (kept)
(1)  Key (kept)
    [+-+ Armors +-+]
(1)  Magical woodsman cloak (worn)
(1)  Right War Greave (kept)
(1)  Left War Greave (kept)
(1)  Darkgreen paw (kept)
(1)  Shining silver belt (kept) (worn)
(1)  Bone and Scale Mail Armor (kept)
(1)  Gangreal's Black Locket (kept)
(1)  Bloody ring of Nosferatu (kept)
(1)  Diadem of Sat-Hathor-Yunet (kept)
(1)  Steel amulet of Valor (kept)
(1)  Trainer Belt (kept)
(1)  Steel bracers (kept)
(1)  Stone Gauntlet (kept)
(1)  Ring of Dragons (kept)
(1)  Soft leather boots (kept)
(1)  Eye of the Serpent (kept)

++ Shooter

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:56:38 2002
doesnt matter anymore as the city is destroyed

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:56:38 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3420
date: Wed Aug 14 15:57:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3420
Original bug report by Monkey on Thu Jul 18 09:09:28 2002

Bug reported from /domains/city/shops/food_shop--

Ok I bought some food and I got this, I think it is a bug...

You eat boiled chicken
You eat boiled chicken
You eat boiled chicken
You eat boiled chicken
You eat boiled chicken
You eat boiled chicken
You eat boiled chicken
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.
You can only eat things that are in your own inventory.

I thought it was wierd. I think that it has to do with the items Iolas is carrying, not for sure...

Thanks...


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:57:34 2002
its not what she is carrying.  shopkeepers do not hold the objects
in inventory, so this cannot happen.

It has to be something else in the room with you, more than likely
another item in a player that does not do the correct thing.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:57:34 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3427
date: Wed Aug 14 15:58:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3427
Original bug report by Pedron on Sat Jul 20 01:17:22 2002

Bug reported from /domains/city/shops/blacksmith--

I remove/unkeep a ring, give it to bifur, get no message 
or anything.  He didn't repair it cause I didn't 
have enough gold on me, but there should be a 
message about me not having enough gold or something.


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:58:23 2002
this is a known issue wiht the parser.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:58:23 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3457
date: Wed Aug 14 15:59:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3457
Original bug report by Rockman on Fri Jul 26 17:09:35 2002

Bug reported from /domains/castles/rooms/rockman-19--

hmm, this seems to keep heppening to me, but in my room, i have two safes, although i am changing combos after this, the safe oin the first position is 2 4 1 and the second safe is 10 23 10, for some reson, it doesnt take the combo the first time i try it, yes i type it in correctly, this has happened 5 times now, it works when i turn it twice to the correct combo


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:59:02 2002
please grab me when im not idle and show this to me.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 15:59:02 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3460
date: Wed Aug 14 16:03:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3460
Original bug report by Jaws on Sat Jul 27 16:43:45 2002

Bug reported from /domains/hyboria/aristide/turan/desert/mound--

I can get infinte bombs here

----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 07:44:24 2002
Can you think of any problems this causes? as far as I know, 
the bombs only do one thing.

Can you sell them or anything?

----------------------------------------------------------------------

Jaws wrote on Sat Aug 10 15:30:49 2002
I will have to check on the sell thing

just thought it was wierd to be able to get infinate of them =)

Jaws

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:03:56 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3463
date: Wed Aug 14 16:05:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3463
Original bug report by Bremen on Sun Jul 28 00:43:44 2002

Bug reported from /domains/misc/hell--

You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL exits: south,east,1
Hot FLAMES welcome you to

           ___ ______________.____    .____
/   |   \_   _____/|    |   |    |
/        \    __)_ |    |   |    |
\    Y    /        \|    |___|    |___
\___|_  /_______  /|_______ \_______ \ 
\/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.
Lucifer Morningstar


*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 28 13:43:19 2002
------/std/inherits/spells/area_spell.c:125 - hit(NULL, NULL, 64, 360,
"psionic")
locals:
----------------------------------------------------------------
varargs void hit(object caster, object ob, int percent, int damage,
  string damage_type)
{
    if (percent < 30)
        percent = 30;
=>    hits += ({ ob -> query_name() });
    caster->start_attacking(ob);
    ob->start_attacking(caster);
    if ((ob->is_player() || ob->is_familiar()) && caster->is_player())
    {
        damage = damage * 0.30;



psychic storm

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:05:05 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3466
date: Wed Aug 14 16:05:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3466
Original bug report by Jordali on Sun Jul 28 17:11:42 2002

Bug reported from /domains/hyboria/map/x12y7--

"enter flame" here, and a magical force rejects me, I believe level limited entrance

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:05:11 2002
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:05:14 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3476
date: Wed Aug 14 16:06:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3476
Original bug report by Genesis on Tue Jul 30 05:24:56 2002

Bug reported from /domains/city/shops/eq_exchange_shop--

Slender pair of woven pants from elf citizens (iirc) from cenobas tree do not id to pants.. had to remove/unkeep 11th armor to remove and drop them


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:06:02 2002
they do now, no clue when/if they were changed

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:06:02 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3478
date: Wed Aug 14 16:06:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3478
Original bug report by Tigger on Tue Jul 30 09:37:09 2002

Bug reported from /domains/misc/hell_ress_room--

think <--- Wrath of Mother Earth Down! --->
Was kill in Snoop's trolls area. Went into cave and then through the area using do commands. I was aware the entrance room contained slime that is insta death for most everyone, how ever, I died from it but wasn't even in that room, was down in the bottom of the stairs. Was not in the entrance room for longer than 1-2 sec. (I used do commands.) 
I don't think this is supposed to happen? 
Tigger


----------------------------------------------------------------------

Mixer wrote on Tue Jul 30 12:43:04 2002
If you know the slime is insta-death how do you figure you can run through it?

Tried running through hot lava lately?

----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 31 21:40:34 2002
did you look at the slime in the first room? cause from what i can see the slime don't attack when you're not in the room, HOWEVER it does move so it could just as easily have been in the room you died in

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:06:17 2002
no answer closing

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:06:17 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3497
date: Wed Aug 14 16:06:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3497
Original bug report by Warchief on Fri Aug  2 23:32:09 2002

Bug reported from /domains/mists/waz/castle/rooms/first1--

I think these should be set nocorpse, doesn't make sense for a shadow to drop a corpse


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:21:55 2002
passed the buck to waz

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:06:53 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3499
date: Wed Aug 14 16:07:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3499
Original bug report by Jaws on Sat Aug  3 06:59:42 2002

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/13,7,1--

dunno if this is truly bug - but eat all is suddenly trying to eat food from other peoples inventory - when it did not use to

----------------------------------------------------------------------

Zifnab wrote on Sat Aug  3 15:19:30 2002
it is only a certain item, and without knowing htat item, that
you tried to eat, we cannot fix it

----------------------------------------------------------------------

Jaws wrote on Sat Aug  3 18:12:18 2002
no sorry I dunno what exactly it was - If I see again Ill try to figure itout

Jaws

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:07:20 2002
let us know if you can figure out what the other person is carrying

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:07:20 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3501
date: Wed Aug 14 16:28:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3501
Original bug report by Jordali on Sat Aug  3 21:42:09 2002

Bug reported from /domains/everrest/map/x15y37--

This is part 1 of the example case for the vmap problem...
in this room the "M"s are dark blue, which I presume is their intended color.
I refer to the little mini map in the long desc, not the text from "map"


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:28:11 2002
Please update your report nex ttime, rather than creating 2

It was the YELLOW, it is actually BOLD ORANGE, and we didnt know
to reset the bold then.

Its fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:28:11 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3502
date: Wed Aug 14 16:28:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3502
Original bug report by Jordali on Sat Aug  3 21:45:17 2002

Bug reported from /domains/everrest/map/x15y36--

This is part 2 of the example case for the vmap problem...
in this room the "M"s are bright blue, which I presume is due to the bold/high
yellow to their immediate left..
I refer again to the little mini map in the long desc, and it is exhibited
when you type "map" as well.  Also, the "F" is bright here as well, and
the "F" and "M" after the "?" are dark (again, I presume as intended) likely
due to the "?" having a %^RESET%^.


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:28:23 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3508
date: Wed Aug 14 16:33:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3508
Original bug report by Lu on Sun Aug  4 19:37:24 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad1--

the froglegs in this area dont sell and when eaten dont restore and hunger.
-lu


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:33:30 2002
looks like normal food to me.  I can eat it etc. 
you are going to have to be more specific than this

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 14 16:33:36 2002

Closed



-----------------

poster: Daneel
subject: >closed bug: 3497
date: Thu Aug 15 02:58:55 2002

On Wed Aug 14 16:06:53 2002 Zifnab wrote post #838:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 3497
> Original bug report by Warchief on Fri Aug  2 23:32:09
2002
> 
> Bug reported from /domains/mists/waz/castle/rooms/first1--
> 
> I think these should be set nocorpse, doesn't make sense for a shadow to
drop a corpse
> 
> 
> ----------------------------------------------------------------------
> 
> Daneel wrote on Sat Aug 10 08:21:55 2002
> passed the buck to waz
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Aug 14 16:06:53 2002
> 
> Closed
> 
> 
Waz said yep, it was a bug.
It's fixed now.

-----------------

poster: Krellen
subject: Fixed bug: 3683
date: Thu Aug 15 18:04:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3683
Original bug report by Shooter on Wed Aug 14 22:52:09 2002

Bug reported from /domains/blackavar/valley/rooms/forest_rm1--

whine i wish to explore green valley :)

Entrance to a Green Valley [exits: out and north]
Gaulthos jumps in front of you and blocks your way.
Gaulthos grunts 'This area is for new adventurers only.'

kill limits?

++Shooter


----------------------------------------------------------------------

Krellen wrote on Thu Aug 15 18:04:25 2002
Should be fixed.  Report if non-newbies can kill monsters or still not enter.

----------------------------------------------------------------------

Krellen wrote on Thu Aug 15 18:04:38 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3689
date: Thu Aug 15 21:14:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3689
Original bug report by Graxon on Thu Aug 15 19:17:23 2002

Bug reported from /domains/everrest/coal/baalgor/rooms/roomb38--

i am stuffed at 100% hunger with never hungry wish

----------------------------------------------------------------------

Graxon wrote on Thu Aug 15 19:24:00 2002
i was told being stuffed and being below 60% hunger impairs regeneration... could be a rumor tho

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 15 20:32:27 2002
you arent below 60% you said you are at 100% though?

----------------------------------------------------------------------

Graxon wrote on Thu Aug 15 20:33:30 2002
i am stuffed at 100% hunger, i was told being stuffed lowers regen... my hunger doesnt drop cause of my never hungry wish

----------------------------------------------------------------------

Daneel wrote on Thu Aug 15 21:14:13 2002
It used to be _slightly_ lower, if you were stuffed and didn't 
have the never hungry wish. If you had the never hungry wish, 
you always got full regen, regardless of hunger.  Now, you get
full regen above 80% at all times (and only miniscule losses
down to about 50%).

----------------------------------------------------------------------

Daneel wrote on Thu Aug 15 21:14:22 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3694
date: Fri Aug 16 04:59:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3694
Original bug report by Daneel on Fri Aug 16 04:58:41 2002

Bug reported from /domains/dragon/samael/second_pale/rooms/spplat2e--

Someone changed an emote, and broke zatea's trigs.

----------------------------------------------------------------------

Daneel wrote on Fri Aug 16 04:59:14 2002
Fixed trigs for new emotes, and tried to make them more general, 
a little less sensitive to changes, for next time.

----------------------------------------------------------------------

Daneel wrote on Fri Aug 16 04:59:20 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3692
date: Fri Aug 16 12:07:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3692
Original bug report by Patato on Fri Aug 16 02:05:46 2002

Bug reported from /domains/everrest/city/rooms/room1--

WANTED ONE OF EACH OF THESE:
----------------------------
 Green copper sword
Storekeeper doesn't want to buy Green copper sword.
this is at rufrins...


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 16 12:07:02 2002
already reported. The shop moved, thus the sword changed
directoris.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 16 12:07:05 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3698
date: Fri Aug 16 14:19:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3698
Original bug report by Goroharahad on Fri Aug 16 13:28:49 2002

Bug reported from /domains/dragon/level2/d2agon10--

Something weird here :
I have 2 rings on me : freyer ring and dark ring of nosferatu.
I sold a sapphire ring earlier.
When I type 'swing first ring' or 'swing second ring' it says i swing a saphire ring ...
Not a big nuisance but it is plain weird.


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 16 14:19:14 2002
another player has the ring.  Emotes are nto smart enough to 
know you mean the one in your inventory. (their rules are generalized
so as to be useable)(

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 16 14:19:23 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3711
date: Sat Aug 17 23:03:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3711
Original bug report by Smee on Sat Aug 17 20:32:52 2002

Bug reported from /domains/blackavar/dcastle/rooms/room40--

This room bugs when I emote


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 17 23:03:51 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3713
date: Sat Aug 17 23:04:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3713
Original bug report by Izabella on Sat Aug 17 21:22:52 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

On the "Help Helga" quest, a person of higher level cannot do this
quest since one of the parts of the quest is to kill an animal to
get what he is holding.  


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 17 23:04:06 2002
already reported

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 17 23:04:12 2002

Closed



-----------------

poster: Krellen
subject: closed bug: 3710
date: Sun Aug 18 18:40:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3710
Original bug report by Wyrn on Sat Aug 17 20:31:28 2002

Bug reported from /domains/blackavar/dcastle/rooms/room40--

Emoting from this room seems to give bad errors
(Bad argument to something or other)
-- Wyrn


----------------------------------------------------------------------

Krellen wrote on Sun Aug 18 18:40:56 2002
Already fixed by Zifnab.

----------------------------------------------------------------------

Krellen wrote on Sun Aug 18 18:40:56 2002

Closed



-----------------

poster: Krellen
subject: Fixed bug: 3717
date: Sun Aug 18 18:45:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3717
Original bug report by Graxon on Sun Aug 18 18:19:31 2002

Bug reported from /domains/blackavar/ruogen/rooms/pogoda5--

the lord here doesnt run... just wait to be killed in this room

----------------------------------------------------------------------

Krellen wrote on Sun Aug 18 18:45:24 2002

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 3719
date: Sun Aug 18 21:58:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3719
Original bug report by Trunks on Sun Aug 18 19:05:38 2002

Bug reported from /domains/blackavar/tektor/vom/rooms/lh1--

Elder lavan doesnt ID to lavan


----------------------------------------------------------------------

Krellen wrote on Sun Aug 18 21:58:59 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3722
date: Mon Aug 19 00:14:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3722
Original bug report by Firelord on Sun Aug 18 23:11:03 2002

Bug reported from /domains/illium/buildings/adv/adv1--

armageddon keeps on freezing or going to sleep or something


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 19 00:14:55 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3729
date: Tue Aug 20 05:49:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3729
Original bug report by Firelord on Mon Aug 19 22:31:58 2002

Bug reported from /domains/outside_city/aviary/rooms/room2--

`q
look
shout bye
look


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 05:49:01 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3730
date: Tue Aug 20 05:49:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3730
Original bug report by Thriss on Tue Aug 20 02:13:28 2002

Bug reported from /domains/illium/center/streets_25_17--

who long is kicking me from mud

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 05:49:34 2002
that woudl be a problem with your client. or you are not hitting
enter at the more prompts.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 05:49:34 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3733
date: Tue Aug 20 16:47:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3733
Original bug report by Chrono on Tue Aug 20 09:04:23 2002

Bug reported from /domains/guilds/bannerman/guild_hall--

hi, there are currently two banner man guilds, one in music hall, and one on emerald, ponder heh..i think there may be other double guilds, but not sure, this is only one i seen.


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 16:47:41 2002
This isn't a bug.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 16:47:44 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3530
date: Tue Aug 20 17:16:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3530
Original bug report by Warchief on Thu Aug  8 00:09:38 2002

Bug reported from /domains/city/islandmap/x10y30--

1, 2, or both:  1)  There should be some way to dest leafblades when they are not needed to remove the extra weight.  2)  A limit should be placed on the number leafblades that can be carved (2) so that when new leafblades are made (after wearing eq if forgotton to wear when carving one for instance), there is no added weight "stuck" in the inventory.  I think both of these should be added =).


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:16:30 2002
Did 1.  With it, I see no reason for 2.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:16:33 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3535
date: Tue Aug 20 17:19:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3535
Original bug report by Siffar on Fri Aug  9 12:54:05 2002

Bug reported from /domains/city/streets/_9_7--

hmm, not sure if this is a bug or related to low mastery, but
i used astral projection to darkcaverns and ended up three 
times on everrest...
maybe make the spell a bit less dependent on mastery skill,
if the latter is true


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:19:30 2002
Yeah, it's somewhat dependent on mastery skill.  I looked at 
the formula, it's really fine - you just got unlucky.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:19:36 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3572
date: Tue Aug 20 17:30:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3572
Original bug report by Vor on Sat Aug 10 04:29:52 2002

Bug reported from /domains/city/streets/_8_3--

in the room i'm in there is (was) an exit into the most north-western
part of the underworld.  i got into this room by climbing the 
ladder, but now because of the room desc, the exit was taken that 
would normally let me back down.  nyx came and said that it
was gone.  


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:30:16 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3594
date: Tue Aug 20 17:37:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3594
Original bug report by Sleet on Sat Aug 10 12:56:43 2002

Bug reported from /domains/guilds/exorcist/guild_extra--

i might be wrogn but i dont think this room was fixed after the dragons tore it apart
the otehr ones were i think


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:37:24 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3595
date: Tue Aug 20 17:38:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3595
Original bug report by Sleet on Sat Aug 10 13:10:29 2002

Bug reported from /domains/outofwhack/uncle/egypt/sphinx--

isis is still mangled up not sure if she should be fixed or not or adjusted or plaqued, just seems kinda wierd seeign a corpse laying here for almost a week now... not buried or moved just magnled


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:38:09 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3656
date: Tue Aug 20 17:41:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3656
Original bug report by Shadowmage on Mon Aug 12 12:02:27 2002

Bug reported from /domains/illium/east/streets_37_14--

report titan street is not in sync with map

----------------------------------------------------------------------

Daneel wrote on Mon Aug 12 16:32:57 2002
How so? Could you please e more explicit?

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:41:30 2002
No answer.  I'm going to assume it's the standard of not having as many
rooms as the western two thirds of the city, which isn't a bug.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 17:41:33 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3657
date: Tue Aug 20 18:00:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3657
Original bug report by Sleet on Mon Aug 12 12:10:57 2002

Bug reported from /domains/castles/rooms/sleet-2--

 drunkard's ring
does nto id to
 drunkard's ring
thanks


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 18:00:24 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3682
date: Tue Aug 20 19:48:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3682
Original bug report by Nol on Wed Aug 14 22:29:04 2002

Bug reported from /domains/everrest/city/rooms/room1--

Trying to sell a green copper sword to rufrin but he is telling me that he does not want to buy it.  I have checked the stump and the description of the sword and they match.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 15 00:33:07 2002
this is becasue we moved from /domains/city to /domains/illium

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:48:46 2002
Since the problem is just going to go away on its own in a matter of
weeks, I'm just closing this.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:48:52 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3674
date: Tue Aug 20 19:51:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3674
Original bug report by Smee on Tue Aug 13 14:38:09 2002

Bug reported from /domains/guilds/thruster/guild_hall--

I have a sword of omen, which basically needs to 'charge' in order to work with the specials. It takes a long time. If I put it in my safe, it keeps charging and doesn't reset when I quit/log back in. If I keep it on my body, it resets and I lose the charge.


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:51:37 2002
This is a basic limitation of the mudlib.  Your body gets destroyed
when you log off.  Your safe doesn't.  So I think it safe to say 
this isn't going to get changed (think of it is a feature that
the state saves when you put it in your safe; you're getting a
little bonus there, don't knock it :-)

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:51:40 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3686
date: Tue Aug 20 19:52:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3686
Original bug report by Monkey on Thu Aug 15 07:24:54 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room19--

Didn't know whether to bug or typo rep it so I chose bug.
When I type 'race lead' I get this, which, since the fall of rdc, is inaccurate.

You must be on the weekly experience plaque (NE from Adventurer's guild) and
have earned 50,000 experience in the last week.

Monkey-Poo


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 19:52:04 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3712
date: Tue Aug 20 19:53:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3712
Original bug report by Smee on Sat Aug 17 21:20:28 2002

Bug reported from /domains/castles/rooms/smee-7--

For help helga quest, you can't kill the thing you have to kill if you're large, but you can go into the area/etc. Should be changed so you can still complete the quest if you're big.


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:53:22 2002
Why? You can always do it on a reinc.  And if we make it so larger
people can kill the things, they can go ruin it for little people.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:53:25 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3685
date: Tue Aug 20 19:53:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3685
Original bug report by Smee on Thu Aug 15 03:09:34 2002

Bug reported from /domains/castles/rooms/smee-2--

If I leave an enlarged weapon in my safe, log off for an hour, and come back, its still enlarged.

If I leave it on my body, and come back after an hour, its not enlarged anymore. I think this is similar to the charging sword of omen thing, it resets on my body but doesn't when put into a safe


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:53:52 2002
See report on sword of omen

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 19:53:55 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3688
date: Tue Aug 20 19:58:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3688
Original bug report by Kiliana on Thu Aug 15 10:21:40 2002

Bug reported from /domains/illium/buildings/cathedral/entrance--

portals in castles still lead to inaccesible rooms. after searching for an invisible healer, i found out he was in the old alter room. the room that gives bonuses to healers. might be a good idea to fix it.. though he's not exploiting it, it easily could be.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 15 13:21:03 2002
what exit?

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 19:58:44 2002
nevermind, fixed old room deleted.  Again use fix_castle_exit 
to fix the exits

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 19:58:47 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3681
date: Tue Aug 20 19:59:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3681
Original bug report by Klahn on Wed Aug 14 11:52:08 2002

Bug reported from /domains/hyboria/uncle/monks/blr9--

say .-=TICKLED=-.
Sorry to be a pain...  (sorry for the tick too).  I typed:  thank lyra again
and the msg received was:  You thank Lyran again.  It's only a li'l bug but
it's a bug none the less :)  Cheers.
Klahn.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 19:59:32 2002
dont see how that is possible

showemote thank
"OBJ" -> $N $vthank $o.
"" -> $N $vthank.
"LIV" -> $N $vthank $t.
"STR" -> $N $vthank $o.
"LIV STR" -> $N $vthank $t $o.



----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 19:59:35 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3690
date: Tue Aug 20 20:06:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3690
Original bug report by Rockman on Thu Aug 15 19:50:09 2002

Bug reported from /domains/guilds/healer/guild_hall--

I cant seem to find the healer plaque, it wasnt in the weaver guildhall where is ussually is, and it wasnt in the healer guildhall either.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 20:06:20 2002
fixed both inquisitor and weaver


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 20:06:20 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3693
date: Tue Aug 20 20:16:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3693
Original bug report by Arkangyle on Fri Aug 16 03:01:45 2002

Bug reported from /domains/illium/buildings/adv/adv1--

Longshot has left the mud, and I cannot send him tells/he does not show on the who list.  However, we in the AdvGuild are being spammed by his movements still.  I wonder if there is a problem with the mudlib in dealing with the commands issued prior to linkdeath that have not been reached?


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 16 12:07:59 2002
we talked about this a bit last night.

A guess is he went link dead, and had cmmands stored up to execute
and kept executing them even after link dead.  

Make the shell check for link death prior to restarting a 
logn command

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 20:16:16 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3708
date: Tue Aug 20 20:19:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3708
Original bug report by Malice on Sat Aug 17 18:54:20 2002

Bug reported from /domains/castles/rooms/nax-5--

the cleric exit in castles still takes you to old cathedral.
(not sure if y'all knew that)


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 20 20:19:10 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3702
date: Tue Aug 20 21:45:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3702
Original bug report by Querulo on Fri Aug 16 21:31:28 2002

Bug reported from /domains/dragon/samael/first_pale/rooms/fpalee--

First pale - starting point (after enter portal), when i go se,e,ne,w,w
i get to the same place. It should be bug or at least very specific
topology. Sorry, if it is second case :)
Que


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:45:15 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3705
date: Tue Aug 20 21:46:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3705
Original bug report by Jaws on Fri Aug 16 23:31:24 2002

Bug reported from /domains/blackavar/xphere/vampire/rooms/room17--

afire with vigor from legs lasts thru death of wearer

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:46:30 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3707
date: Tue Aug 20 21:50:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3707
Original bug report by Midnight on Sat Aug 17 15:56:27 2002

Bug reported from /domains/hyboria/map/x10y15--

when i cast mystifying levitation it doesn't seem to have any effect neither when i carry the items nor when they lie in the room


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:50:12 2002
Can't reproduce.  Works fine for me.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:50:15 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3709
date: Tue Aug 20 21:52:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3709
Original bug report by Smee on Sat Aug 17 19:37:46 2002

Bug reported from /domains/city/undercity/rooms/well3--

By the Islands of Myth City Well

I think its the red dragon city well


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:52:45 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3714
date: Tue Aug 20 21:53:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3714
Original bug report by Tektor on Sun Aug 18 06:51:03 2002

Bug reported from /domains/dragon/level2/d2agon13--

If monster is in room with you and another monster from another room throws a potion back, the monster in the room with you doesnt aggro. This supposed to be this way?


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:53:16 2002
yes.  It was changed to do that a while back.  It might change 
back at any point, though, so be careful :-)

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:53:16 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3716
date: Tue Aug 20 22:03:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3716
Original bug report by Nol on Sun Aug 18 13:38:17 2002

Bug reported from /domains/mists/uncle/army/path27--

This room is marked as outside


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 22:03:29 2002
fixed underground rooms, fixed an add_item in the room, should
all work now.

----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 22:03:32 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3726
date: Tue Aug 20 22:08:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3726
Original bug report by Tranquil on Mon Aug 19 13:26:32 2002

Bug reported from /domains/city/streets/_17_8--

undead dragons here dont id to ' dragon'


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 22:08:54 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3727
date: Tue Aug 20 22:09:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3727
Original bug report by Rockman on Mon Aug 19 20:24:06 2002

Bug reported from /domains/dragon/elements/stuff/traveller--

Umm, eriol the traveler showed me this room
Dark Tunnel [exits: south and north]
 You stand in a dark tunnel. There is nothing in this room but the sound of water dripping on
the hard rocky ground.
Female Crystal Dragon 
Female Crystal Dragon 
Female Crystal Dragon 
Female Crystal Dragon 
I thought crystal dragons were removed, so should he show us ungettable rooms?


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 22:09:51 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3728
date: Tue Aug 20 22:11:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3728
Original bug report by Rockman on Mon Aug 19 20:39:35 2002

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon02--

help wishes - still says that you need to go sw from adv but the wish room is moved in the new city


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 22:11:12 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3732
date: Tue Aug 20 22:14:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3732
Original bug report by Trigon on Tue Aug 20 03:27:34 2002

Bug reported from /domains/castles/rooms/smee-1--

Amulet olf the eye from xanathar event does not id to amulet of the eye


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 22:14:30 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3715
date: Wed Aug 21 02:54:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3715
Original bug report by Smee on Sun Aug 18 07:38:23 2002

Bug reported from /domains/outofwhack/waz/ward/rooms/west1--

If I fail race lead, it says exp plaque is NE of adv guild, which it isn't


----------------------------------------------------------------------

Daneel wrote on Tue Aug 20 21:56:31 2002
I can't edit this, but it's line 105 in /admin/daemons/level_d.c 
if someone wants to get a bug out of the way quickly :-)

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 21 02:54:04 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3737
date: Wed Aug 21 06:07:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3737
Original bug report by Rizzly on Wed Aug 21 04:53:37 2002

Bug reported from /domains/illium/east/streets_37_17--

Dunno if this is a bug, but the ne/se roads from this room skip spaces on the map that are between the east/west roads in the city.  The road NW of nine of ten west from here has a room for all the spaces on the map, and I believe the road SW or there does, too.


----------------------------------------------------------------------

Daneel wrote on Wed Aug 21 06:07:12 2002
Not a bug

----------------------------------------------------------------------

Daneel wrote on Wed Aug 21 06:07:12 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 3534
date: Wed Aug 21 16:03:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3534
Original bug report by Tahnval on Fri Aug  9 01:32:31 2002

Bug reported from /domains/mists/uncle/army/castle11--

Not sure if this is a bug, but I haven't seen the 2 guards in here
for some while, even when all the other mobs have repopped, including
the Steel Forger in this room.


----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 16:03:37 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3672
date: Wed Aug 21 17:07:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3672
Original bug report by Spiraldancer on Tue Aug 13 11:23:24 2002

Bug reported from /domains/city/streets/_5_3--

Not sure if this is intentional or not but Golden Rain event is running in RDC and not the new city.
My apologies if this is intended.
-Spiralpantser


----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 17:07:37 2002
SHould be fixed, dont yell at me if it isn't.

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 17:07:52 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3675
date: Wed Aug 21 17:21:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3675
Original bug report by Durin on Tue Aug 13 21:26:07 2002

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room2--

I'm not sure why i just threw error, i wasnt acctually doing anything unless if it was related to the kill just before, i think i was stunned atm and my pets killed them onster. After death i normally made eagle loot corpse and ate the corpse myself (might of been still stunned). Last action was eagle picking up gold though a few lines of clan channel talk was rolled on my screen before.
-Durin


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 13 21:26:44 2002
dbxwhere durin
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/dragon/durin/orcs/rooms/Clo_room2 at line 8

#0: '' at /domains/dragon/durin/orcs/rooms/Clo_room2 () at
#1: 'slide_check' at /domains/dragon/durin/orcs/rooms/Clo_room2 at line 8

dbxframe durin 1
------/domains/dragon/durin/orcs/rooms/Clo_room2.c:8 - slide_check(NULL)
locals:
----------------------------------------------------------------
inherit ROOM;


void slide_check(object target)
{
=>      if (20 + (target->query_stat("dex") / 10) < random(100))
      {
         if ( this_object() !=
              environment(target) ) return;

          target->other_action("$N $vstep on decayed orc remains and "



----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 17:21:32 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3691
date: Wed Aug 21 17:24:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3691
Original bug report by Tahnval on Fri Aug 16 00:19:15 2002

Bug reported from /domains/mists/uncle/army/castle1--

This may not be a bug....but the mobs in this room don't seem to repop at all.
The rest of the area is as normal, but this room is always empty.


----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 17:24:44 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3700
date: Wed Aug 21 18:21:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3700
Original bug report by Smee on Fri Aug 16 19:04:58 2002

Bug reported from /domains/misc/hell_ress_room--

When grimtooth summons bert and ernie, he doesn't leave the room


----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 17:26:59 2002
We got a few other reports too about this. Grimtooth was most likely stunned (witches) or someone had a shelter there. Closing this one, fixing other one(s) when i find them.

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 18:21:09 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3720
date: Wed Aug 21 18:22:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3720
Original bug report by Graxon on Sun Aug 18 19:47:07 2002

Bug reported from /domains/castles/plain/guardshop--

dear marv, grimmie here still doesnt go hide in his room at 50%

----------------------------------------------------------------------

Graxon wrote on Sun Aug 18 19:50:40 2002
ps. all the guards cast is mirror images while it doesnt matter if they get hit and die since they repop immediatly

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 18:22:45 2002
Fixed Grimtooths movement, didn't touch guards.

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 18:22:48 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 3734
date: Wed Aug 21 18:24:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3734
Original bug report by Durin on Tue Aug 20 17:03:59 2002

Bug reported from /domains/castles/plain/p1-2--

The same problem than with shelter blocking some (eq) monsters leaving to designed rooms and certain points, comes with stuns and withces too, this could be fixed (at least temporarily) with force_move.
-Durin


----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 18:24:30 2002
Same as others with Grimtooth.

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 18:24:36 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 3741
date: Wed Aug 21 18:25:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3741
Original bug report by Lucky on Wed Aug 21 13:30:16 2002

Bug reported from /domains/city/streets/_3_3--

report well the raining gold event ran and the gold all fell in old city. Not sure if its supposed to be there anymore, or if it is supposed to go to new city. Well i gathered up 92238 gold because no one else was there. So if i wasnt supposed to do that, then you can take gold back.

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 18:25:51 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3424
date: Wed Aug 21 22:04:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3424
Original bug report by Koma on Fri Jul 19 10:12:39 2002

Bug reported from /domains/hyboria/map/x12y7--

this newbie area cant be entered


----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 22:04:00 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3500
date: Wed Aug 21 22:24:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3500
Original bug report by Shadowmage on Sat Aug  3 09:38:19 2002

Bug reported from /domains/outside_city/farms/farm1/map/x7y13--

report i'm not sure this is a bug or not: "help spells petrify" doesn't list petrify as being affected by mastery of earth. all other earth mage spells are so I think perhaps u forgot to either type it in the help or program it in.

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 22:24:58 2002
It wasn't affecting the spell before, but is now. (my first tune mwahahah)

----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 22:24:58 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 3748
date: Thu Aug 22 12:45:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3748
Original bug report by Balinor on Thu Aug 22 11:10:33 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin wants to buy stuff that are in his stump, but when you sell to him he doesn't take it.


----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 11:56:23 2002
Most likely a duplicate item, which one is it this time?

----------------------------------------------------------------------

Balinor wrote on Thu Aug 22 12:43:40 2002
It was the green copper sword, but it was a low value item that he pays too much for, so that's why he wasn't buying it, maybe it's fixed, thanks for the nice reply tho :)

----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 12:45:49 2002
This one has been reported already, it's due to city moving and path changes. CLOSING. HAHAHAHAHA!!!

----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 12:45:52 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3744
date: Thu Aug 22 13:21:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3744
Original bug report by Chrono on Thu Aug 22 02:51:53 2002

Bug reported from /domains/illium/shops/bank1--

there is no sign in this room, but you can look at a sign,..it'll give what commands the teller understands


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 22 13:21:17 2002
There is a sign in the room. Just because you can't see
it in the object list after hte room desc, doesnt mean its
not there

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 22 13:21:17 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 3643
date: Thu Aug 22 13:49:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3643
Original bug report by Goroharahad on Sun Aug 11 15:11:51 2002

Bug reported from /obj/skills/objects/pathroom#131083--

Hmm not a very smart thing to do but I started a regeneration trance during a pathfinding (did not notice..).
When the party got out, I stayed stuck in there. No way out.


----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 13:49:21 2002
Made pathroom noskill/nospell.

----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 13:49:21 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3527
date: Thu Aug 22 14:01:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3527
Original bug report by Durin on Wed Aug  7 14:59:29 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd2--

Wondering what happens to herbalist Healing Balms when they grow 'old'. As i get no id to work with them, ie apply a/an old healing balm, apply a balm, apply any balm so guess they dont have balm anymore in them? And just an opinion too, they shouldnt gget old, no other balms/potion do either and they really really arent that powerful for start either.. probably not used at all i guess, but i might if they lasted at least for the boot like everything else.

-Durin


----------------------------------------------------------------------

Durin wrote on Wed Aug  7 15:16:27 2002
As Zifnab pointed out if i used apply x balm to durin, then it woreks.. this is confusing though as usually (i made some fresh ones and tested + all other types of balms) work with apply a healing balm for example.. so it's strange it needs that target when it goes old..

-Durin

----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 14:01:12 2002
Fixed + made old ones nosave as all other balms and likes are also.

----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 14:01:12 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3704
date: Thu Aug 22 14:11:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3704
Original bug report by Draco on Fri Aug 16 23:16:14 2002

Bug reported from /domains/everrest/city/rooms/room1--

lucifer's blade doesn't id as lucifer's blade


----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 14:11:07 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3526
date: Thu Aug 22 14:52:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3526
Original bug report by Siffar on Wed Aug  7 12:42:20 2002

Bug reported from /domains/outside_city/noobie/rooms/pier--

i can't enter the shack here to get the rings for the ocean...
maybe this newbie area should also be opened...


----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 14:52:31 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3687
date: Thu Aug 22 15:12:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3687
Original bug report by Jomo on Thu Aug 15 07:52:35 2002

Bug reported from /domains/illium/center/streets_27_17--

For skill estimate purse, I get no fail message, just a message
that informs me I am about to perform the skill.


----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 15:12:03 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3695
date: Thu Aug 22 15:28:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3695
Original bug report by Debacle on Fri Aug 16 10:27:21 2002

Bug reported from /domains/blackavar/anhk/rooms/libr5--

Book: *Trying to add invalid spell lesser_fire_elemental to monster Book
Trace written to /log/runtime

happens when i try to grab the book


----------------------------------------------------------------------

Krellen wrote on Fri Aug 16 16:07:59 2002
Ant's area.  He'll need to decide what other spell to give these things, though he's welcome to just mail me and I'll fix it when I know.  :)

----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 15:28:39 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3696
date: Thu Aug 22 15:29:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3696
Original bug report by Debacle on Fri Aug 16 10:27:39 2002

Bug reported from /domains/blackavar/anhk/rooms/libr6--

happens here too


----------------------------------------------------------------------

Tuk wrote on Thu Aug 22 15:29:27 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3750
date: Fri Aug 23 12:51:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3750
Original bug report by Balinor on Fri Aug 23 12:00:58 2002

Bug reported from /domains/city/streets/_9_9--

Carebear event seems to send bears to old RD city too and the ship is here too.


----------------------------------------------------------------------

Tuk wrote on Fri Aug 23 12:51:19 2002
Fixed next time it runs.

----------------------------------------------------------------------

Tuk wrote on Fri Aug 23 12:51:19 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 3751
date: Fri Aug 23 12:51:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3751
Original bug report by Myrddin on Fri Aug 23 12:17:02 2002

Bug reported from /domains/city/streets/_9_7--

carebear invasion runs in the old red dragon city


----------------------------------------------------------------------

Tuk wrote on Fri Aug 23 12:51:28 2002

Closed



-----------------

poster: Ant
subject: Fixed bug: 3752
date: Fri Aug 23 14:06:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3752
Original bug report by Monkey on Fri Aug 23 13:44:06 2002

Bug reported from /domains/illium/buildings/adv/adv1--

Not sure what happened here. It said, "You are abusing an event and will be killed now."
And then, I died twice...

13:26:50: [death]: Monkey died (carebear).
13:26:50: [death]: Carebear shouts: Quick, someone heal Monkey! ... Hrm, never
mind. *taunting laughter*
13:26:50: (death): Monkey died (carebear).
13:26:50: [death]: Carebear shouts: Monkey hits like a gutter sucking scumbag! 

There's my report...
M_o_N_k_E_y


----------------------------------------------------------------------

Ant wrote on Fri Aug 23 14:06:53 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3754
date: Fri Aug 23 16:28:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3754
Original bug report by Grasfer on Fri Aug 23 15:10:20 2002

Bug reported from /domains/everrest/city/rooms/room27--

Bank on everrest is realy broken, when i go to it it say Tangle of branches in room name and can't deposit say you must be in the bank to deposit money.


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 23 16:28:21 2002
it is not broken. You are nto in the bank yet.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 23 16:28:21 2002

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 3749
date: Fri Aug 23 17:43:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3749
Original bug report by Fraziw on Fri Aug 23 11:04:43 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room6--

This might not be a bug, but... I find it weird that you can cast any irrifletta spell but nohexeqekor on mosters. Sometimes you would want to remove reflects, like if you accedently cast it on something =) Anyway, this might have been intended.


----------------------------------------------------------------------

Ixtlilton wrote on Fri Aug 23 17:43:26 2002
help spell nohexeqekor
"This spell only works on players and cannot be used to remove a reflection spell"
"on a monster."
Somehow this makes me feel its intended.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Aug 23 17:43:29 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3758
date: Fri Aug 23 22:42:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3758
Original bug report by Tektor on Fri Aug 23 22:41:48 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/objects/log#223932--

I asked for a form using form and got:
I have falcon, vulture and dog btw.

[abcdefghijklmnopidformq] *call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 23 22:42:12 2002
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 23 22:42:12 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3760
date: Sat Aug 24 05:13:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3760
Original bug report by Chrono on Sat Aug 24 01:25:59 2002

Bug reported from /domains/illium/center/streets_27_17--

seems shapeshifter isn't on the list of, "leaders guilds"


----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:13:16 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3761
date: Sat Aug 24 05:13:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3761
Original bug report by Grasfer on Sat Aug 24 01:40:43 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/objects/log#251270--

there is no ShapeShifter plaque at the guild master.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:13:34 2002
Nope, there isn't

----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:13:37 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3762
date: Sat Aug 24 05:25:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3762
Original bug report by Prophet on Sat Aug 24 03:18:29 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_3_1--

In shapeshifter, the Beast Lord guild says it is open to those in Shapeshifter/Bestial Seccedaneum, savager OR animal tamer, I took bestial seccedeanum and animal tamer.. =/ wont let me join.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:25:20 2002
Should fix itself at reboot.  The guildmaster gives the correct
prerequisites

----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:25:26 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3747
date: Sat Aug 24 05:29:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3747
Original bug report by Lu on Thu Aug 22 09:29:36 2002

Bug reported from /domains/blackavar/lynne/mine4--

hi, this is lu
if tia is ficedd, then this key either isnt here anymore, or isnt repopping
-lu


----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:29:42 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3755
date: Sat Aug 24 05:41:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3755
Original bug report by Querulo on Fri Aug 23 22:21:38 2002

Bug reported from /domains/dragon/samael/first_pale/rooms/fpalee--

From here again. I think i found next bug in this location.
When i go e,e,e,e,w,w,w,w i am not in the same place.

Querulo


----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:41:32 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3756
date: Sat Aug 24 05:41:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3756
Original bug report by Einar on Fri Aug 23 22:28:46 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/objects/log#223932--

Ask morpheus for a form
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 23 22:30:46 2002
dbxwhere einar
*call_other() couldn't find object
Object: /domains/guilds/shapeshifter/guild_master#223934 at line 38

#0: '' at /secure/user#229809 () at /:0
#1: 'dispatch_modal_input' at /secure/user#229809 (/secure/user/inputsys.c) at
line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'GetNewForm' at 
(/domains/guilds/shapeshifter/shapeshifter_guild_leader_menu.c) at line 10
#6: 'ssgl_request_new_form' at /domains/guilds/shapeshifter/guild_master#223934
at line 38
#7: '' at /domains/guilds/shapeshifter/guild_master#223934
() at /:0
#8: '' at /domains/guilds/shapeshifter/guild_master#223934 at line 38

dbxframe einar 8
------/domains/guilds/shapeshifter/guild_master.c:38 - ("falcon",
NULL)
locals:
----------------------------------------------------------------
    return;
  };

  // See if anyone else is doing this quest.
  mCurQuests=filter(values(ls_mQuests),
=>                  (: $3==$2->ssq_query_form() :), sNewForm);



----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:41:47 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3757
date: Sat Aug 24 05:55:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3757
Original bug report by Graxon on Fri Aug 23 22:29:40 2002

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room12--

huge dragons shouldnt wander

----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:55:55 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3759
date: Sat Aug 24 05:58:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3759
Original bug report by Apathy on Fri Aug 23 22:54:23 2002

Bug reported from /domains/outside_city/north/beach_dock2--

The name of this room is "Islands of Myth City North Docks"



----------------------------------------------------------------------

Daneel wrote on Sat Aug 24 05:58:34 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3765
date: Sat Aug 24 21:21:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3765
Original bug report by Tektor on Sat Aug 24 08:06:46 2002

Bug reported from /domains/everrest/city/rooms/room1--

Logged in and I have no guild eq.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 24 21:21:37 2002
see previous bug report

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 24 21:21:37 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3766
date: Sat Aug 24 21:21:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3766
Original bug report by Zeemagx on Sat Aug 24 08:39:47 2002

Bug reported from /domains/mists/ferry/mist_ferry--

rep misty ferry dosen´t move

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 24 21:21:58 2002
its moving just fnie.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 24 21:21:58 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3770
date: Sat Aug 24 21:22:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3770
Original bug report by Afkaserious on Sat Aug 24 16:47:21 2002

Bug reported from /wiz/sigwald/tester/animist--

report um in this room when you try to enter the ward portal in the special portal.. its an emote instead.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 24 21:22:40 2002
use 'go X' where X is the exit when that happens.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 24 21:22:43 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3775
date: Sun Aug 25 07:13:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3775
Original bug report by Grasfer on Sun Aug 25 00:34:24 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/objects/log#3570--

talked to ss guild master, and typed form, then i got Added a new form: dog, since im not a SS i dont think i should have that form. 


----------------------------------------------------------------------

Daneel wrote on Sun Aug 25 07:13:35 2002
Should be fixed next reboot.  Updating it before then could cause
some minor problems.

----------------------------------------------------------------------

Daneel wrote on Sun Aug 25 07:13:42 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3777
date: Sun Aug 25 13:35:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3777
Original bug report by Draco on Sun Aug 25 07:57:10 2002

Bug reported from /domains/illium/buildings/adv/adv1--

[plaque]: Tak has moved from position #400 to position #0.
um yeah...this seems really wrong


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 13:35:47 2002
no not really. He is no longer on the plaque.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 13:35:47 2002

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 3779
date: Sun Aug 25 14:24:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3779
Original bug report by Ztaffan on Sun Aug 25 14:22:22 2002

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room6--

Tried to finger Ixtlilton and got this..
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/catch

could see his lvl and guild and that stuff..



----------------------------------------------------------------------

Ixtlilton wrote on Sun Aug 25 14:24:40 2002

Closed



-----------------

poster: Krellen
subject: Fixed bug: 3781
date: Sun Aug 25 18:11:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3781
Original bug report by Jaws on Sun Aug 25 18:01:06 2002

Bug reported from /domains/blackavar/dcastle/rooms/room15x--

evil queen be doesnt id to queen

----------------------------------------------------------------------

Krellen wrote on Sun Aug 25 18:11:29 2002
Next time spell the monster name right.

----------------------------------------------------------------------

Krellen wrote on Sun Aug 25 18:11:44 2002

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 3776
date: Sun Aug 25 18:15:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3776
Original bug report by Lu on Sun Aug 25 03:07:49 2002

Bug reported from /domains/blackavar/wiz_tower/rooms/tower4--

this exit leads to old adv
-lu


----------------------------------------------------------------------

Krellen wrote on Sun Aug 25 18:15:31 2002

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 3772
date: Sun Aug 25 18:22:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3772
Original bug report by Afkaserious on Sat Aug 24 19:34:41 2002

Bug reported from /domains/blackavar/brook/rooms/froom--

report portal leading to islands of myth island in this room. or should that go in typo..?

----------------------------------------------------------------------

Krellen wrote on Sun Aug 25 18:22:42 2002
More properly a typo report.

----------------------------------------------------------------------

Krellen wrote on Sun Aug 25 18:22:54 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3783
date: Sun Aug 25 21:11:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3783
Original bug report by Wyrn on Sun Aug 25 19:22:38 2002

Bug reported from /domains/city/islandmap/x13y31--

typing map gives error here.. 
-- Wyrn


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 21:11:10 2002
probably due to the log in errors on the shapshifter guild

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 21:11:10 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3784
date: Sun Aug 25 21:11:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3784
Original bug report by Koma on Sun Aug 25 20:37:50 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room8--

There is no door on this side of the door. Can also go south although the door is closed and locked.


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 21:11:19 2002
that is intentional.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 21:11:28 2002

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 3699
date: Sun Aug 25 23:54:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3699
Original bug report by Tektor on Fri Aug 16 15:48:58 2002

Bug reported from /domains/blackavar/city/arena/challenge_room--

I potioned myself in the arena and I killed myself and It said Litho one the arena and Smee didn't even get to fight.
Also I got exp for killing myself.


----------------------------------------------------------------------

Krellen wrote on Sun Aug 25 18:18:51 2002
This is in regard to the arena event, right?

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 18:24:45 2002
yes

----------------------------------------------------------------------

Ixtlilton wrote on Sun Aug 25 23:46:15 2002
yeah yeah, just blame it all on the swede...*sulk*

----------------------------------------------------------------------

Ixtlilton wrote on Sun Aug 25 23:54:42 2002
and btw, should be fixed now...

----------------------------------------------------------------------

Ixtlilton wrote on Sun Aug 25 23:54:45 2002

Fixed



-----------------

poster: Friski
subject: Fixed bug: 3653
date: Mon Aug 26 03:17:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3653
Original bug report by Artea on Mon Aug 12 08:08:28 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

No weaver plaque in the guild hall.


----------------------------------------------------------------------

Friski wrote on Mon Aug 26 03:17:25 2002

Fixed



-----------------

poster: Mixer
subject: closed bug: 3725
date: Mon Aug 26 10:29:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3725
Original bug report by Chrono on Mon Aug 19 06:06:16 2002

Bug reported from /domains/illium/center/streets_27_17--

last emote seems to be broke, not showing emotes


----------------------------------------------------------------------

Mixer wrote on Mon Aug 26 10:29:06 2002

Closed



-----------------

poster: Mixer
subject: Fixed bug: 3735
date: Mon Aug 26 10:29:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3735
Original bug report by Rizzly on Tue Aug 20 20:11:24 2002

Bug reported from /domains/illium/center/streets_27_17--

There's two emotes that give the exact same message: hi5 and hfive.  "hi5" is the one that shows up when you put part of the message into the ea command.  Perhaps hfive should be removed?


----------------------------------------------------------------------

Mixer wrote on Mon Aug 26 10:29:27 2002

Fixed



-----------------

poster: Mixer
subject: closed bug: 3789
date: Mon Aug 26 10:33:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3789
Original bug report by Lu on Mon Aug 26 05:11:37 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder6--

-=-=-| Mage  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  darkness                    : 100%  |  light                       :   5%
  magic blast                 :   5%  |  magic dart                  :   5%
  mind sponge                 : 100%  |  spectral push               :   5%
-=-=-| Cleric  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  cure light wounds           : 100%  |  hand of balance             :   5%
  know alignment              :   5%  |
-=-=-| Evoker  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  fire dart                   :   5%  |  floating disc               : 100%
  ice dart                    :   5%  |  magic wind                  :   5%
-=-=-| Evoker of ether |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  acid arrow                  :   5%  |  lightning arrow             :   5%
  magical arrow               :   5%  |  poison arrow                :   5%
-=-=-| Navigator |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  create navigation stone     : 100%  |  guild portal                : 100%
  heavy weight                : 100%  |  relocate                    : 100%
  summon                      : 100%  |  whisper's recall            : 100%
  word of recall              : 100%  |
-=-=-| Evoker of elements  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  fire bolt                   :   5%  |  ice bolt                    :   5%
  power bolt                  :   5%  |  vacuum bolt                 :   5%
-=-=-| Evoker of poison  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  killing plague              :   5%  |  venomous bite               : 100%
  virulent strike             : 100%  |
-=-=-| Evoker of ice |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  cone of cold                :   5%  |  freezing sphere             :  55%
  hypothermia                 : 100%  |
-=-=-| Evoker of flames  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  fire wave                   :   5%  |  flame strike                : 100%
  immolate                    : 100%  |
-=-=-| Evoker of force |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  concussive force            : 100%  |  hail of stones              : 100%
  hammering blow              : 100%  |
-=-=-| Evoker of magic |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  breath of magic             : 100%  |  magical fury                :   5%
  mana storm                  :   5%  |
-=-=-| Master navigators |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  call beacon                 : 100%  |  create shimmering portal    : 100%
  mordnoch's recall           : 100%  |  mordnoch's spatial connection : 100%
  party heavy weight          : 100%  |  portal preferences          : 100%
-=-=-| Evoker of vacuum  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  choking strike              :  70%  |  suffocating force           : 100%
  void vortex                 :   5%  |
-=-=-| Evoker of lightning |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  chain lightning             :   5%  |  electrocution               : 100%
  static discharge            : 100%  |
-=-=-| Evoker of acid  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  acidic ray                  : 100%  |  corrosive cloud             :   5%
  dissolving spray            :  90%  |
-=-=-| Sorcerer  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  condition orbit             : 100%  |  prismatic spray             : 100%
  store spell                 : 100%  |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
hp(868/1815) sp(3671/4289) ep(914/914) exp:1,210,734(2%) gold:49923/1032851 rooms:(9414)
cast hail of stones at a beholder
You begin to chant.
hp(868/1815) sp(3671/4289) ep(914/914) exp:1,210,734(2%) gold:49923/1032851 rooms:(9414)
Hail of stones: #
You finish the chant.
You mutter the words 'ym pak pahr too'
You fail to invoke enough energy to create a hail of stones.
Beholder becomes enraged and attacks you!
Beholder becomes enraged and attacks you!
You must sup



thats the 3rd time in a row i've failed this 100% spell, dunno wahts up, amybe a bug in eovker codE?

-lu


----------------------------------------------------------------------

Mixer wrote on Mon Aug 26 10:33:09 2002
does learning it to the maximum possible mean that you can never
fail it?  I think not.  Even the most skilled can fail sometimes.

----------------------------------------------------------------------

Mixer wrote on Mon Aug 26 10:33:12 2002

Closed



-----------------

poster: Krellen
subject: closed bug: 3798
date: Tue Aug 27 03:41:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3798
Original bug report by Xerious on Tue Aug 27 01:44:44 2002

Bug reported from /domains/mists/blight/rooms/blight41--

' Resist Pain : Down!RESET
use resist pain
I type :cm ;fear pregnant women in general...
and it displays : myztics: You live in pregnant women in general...
*boggle*


----------------------------------------------------------------------

Krellen wrote on Tue Aug 27 03:40:22 2002
This isn't a bug.  This is how the emote is written.

----------------------------------------------------------------------

Krellen wrote on Tue Aug 27 03:41:58 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3786
date: Tue Aug 27 20:03:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3786
Original bug report by Vor on Sun Aug 25 22:49:12 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_3_0--

daneel... if i shift to a form that can't hold stuff, 
the dropped owl feather doesn't get picked back up when i try.
you told me to bug rep this :)


----------------------------------------------------------------------

Daneel wrote on Tue Aug 27 20:03:39 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3778
date: Tue Aug 27 20:04:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3778
Original bug report by Smee on Sun Aug 25 11:03:23 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/room0--

I casted shape shift with this owl feather for the quest, in my inventory
And now I can't get it back, I reversed transformation back into regular form, then tried to pick it up, but, [ owl feather ]: You aren't able to take it.


----------------------------------------------------------------------

Smee wrote on Sun Aug 25 11:25:34 2002
In coordination:
When I goto morpheus to ask for a new form, hoping he will give me owl quest again (because I want to be a duck), he just says

You are in the middle of another quest; I can't give you a new quest until you finish or
fail at the old one.

I would like my feather for continued droppage

----------------------------------------------------------------------

Daneel wrote on Tue Aug 27 20:04:00 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 2807
date: Tue Aug 27 21:40:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2807
Original bug report by Marvin on Tue Apr 30 17:16:56 2002

Bug reported from /wiz/marvin/workroom--

Gwaul is messing up my gold logs. It seems that if you give him the wrong amount of money to upgrade your body-switching time, he gives it back (recorded as two entries in the gold log, and you can do it again and again). Really messes up the daily totals. Also, why is he checking to see if you have enough gold _after_ you give it? Or is this function (add_money) getting used differently that it seems that it is?


----------------------------------------------------------------------

Marvin wrote on Tue Apr 30 17:29:35 2002
fyi, the file is /domains/hyboria/temple/monsters/god

----------------------------------------------------------------------

Sigwald wrote on Mon May 27 17:35:16 2002
Just curious but what logs are these Marvin?
Somehow, I wonder if this monster shouldnt use a menu, that
may be more in line with way we tend to handle these situations.
Curious to know why can_split always return 0 since there are a bunch
of if (can_split()) statements...

----------------------------------------------------------------------

Zifnab wrote on Mon May 27 18:59:38 2002
it doesnt al2ways return 0, or noone would be able to split.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:40:02 2002
you are right by the way. I put that in because I share the code
in 2 places.  I only want them splitting in one place which is
after a reinc.  People were claiming they didnt know what the 'you will be reincined'
warning message was about.

if you look at the guy off the race selection room, he has can_i_split()
defined to 1.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:40:02 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3482
date: Tue Aug 27 21:40:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3482
Original bug report by Chrono on Wed Jul 31 00:14:43 2002

Bug reported from /domains/city/streets/_9_7--

seems 'lie' emote don't show up on last emote, not sure if it's bug or feature oh well. bye


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:40:53 2002
last emote is totall gone anyway. I assume because I put an older
copy of soul_d back. Its reported elsewhere.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:40:53 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3524
date: Tue Aug 27 21:42:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3524
Original bug report by Celine on Wed Aug  7 05:05:19 2002

Bug reported from /domains/mists/elf_forest/rooms/sforest10--

"The page cannot be found." error msg when i try to get to Coding Monsters link on webpage.


----------------------------------------------------------------------

Celine wrote on Wed Aug  7 05:07:19 2002
lode
Also apparently under the Islands of Myth Specific help from Enviroment to Internal MUD editor

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:42:11 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3678
date: Tue Aug 27 21:48:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3678
Original bug report by Tak on Wed Aug 14 06:53:53 2002

Bug reported from /domains/outside_city/noobie/rooms/ocean12--

ok this is going to sound wierd, but when i check myslots, it is saying i am wearing a gleaming violet ring.  When i check my inventory, it says i have 2 luminous violet rings, but no gleaming violet ring.  if i take off the gleaming ring, it comes off, but still doesnt show up in my inventory.  when i wear all again, i wear the gleaming ring, again it doesnt show up in my inventory.  sorry for the long report, but it is wierd, and i wanted to explain it well.  tak


----------------------------------------------------------------------

Friski wrote on Mon Aug 26 03:18:31 2002
gleaming ring is most likely just another name for the luminous
rings.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:48:47 2002
forwarded to apathy.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:48:50 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3703
date: Tue Aug 27 21:50:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3703
Original bug report by Nol on Fri Aug 16 22:12:29 2002

Bug reported from /domains/blackavar/shedge/dryad/forest21--

I finally have had enough of this.  When the mud reboots or you log out for some reason your power crystals become unkept.  I have lost quite a lot of crystals this way and the gold loss is pissing me off.  Please help me!


----------------------------------------------------------------------

Mixer wrote on Mon Aug 26 10:28:42 2002
I'll help you.  "I finally have had enough of this" isn't the way to get
help from someone who is probably going to have some difficulty
fixing your problem.  Try being polite and you might get more help.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 26 15:57:26 2002
Yeah its even more annoying when it was the players choice not to
report it as a problem the first time.


----------------------------------------------------------------------

Nol wrote on Tue Aug 27 19:53:06 2002
Whoah!  I asked for help, I even said please.  And I can't take the flack for bug not being reported before.  I am quite sure that other gem blasters have noticed it.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:50:02 2002
You also said I finally have had enough of this. and the gold loss
is pissing me off. sorry it came off very poor.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:50:05 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3743
date: Tue Aug 27 21:54:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3743
Original bug report by Tomten on Thu Aug 22 00:35:08 2002

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

Someone just casted helter on adv. needs to be changed so you cant use shelter in city


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:54:17 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3745
date: Tue Aug 27 21:55:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3745
Original bug report by Tak on Thu Aug 22 07:31:20 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/eqshop--

i dont know if you can do anything, but just before armageddon, i made a ring with 450 turtle shells.  I got spammed by charity giving all to grynzf.  I did not see the message that said it didnt fit in my inventory.  Then armageddon came and i lost the eq.  If you can do anything i would appreciate it, if not, then i screwed up by making eq just before the end of the world.  Thx for listening anyway.
tak


----------------------------------------------------------------------

Tak wrote on Thu Aug 22 07:53:00 2002
It turns out that i really screwed up, i am a moron, but i made for pieces of maxed eq, ie 2 with a total of 900 hedgehog spines, a cloak, and arm piece.  The other two pieces were made with i believe dragon, not sure, but were gloves and a ring.  also with a total of 900 pieces
once again, it is my fault and if you cant help me i understand, but 1800 pieces are not easy to come by.
tak

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:55:20 2002
while I agree that the message is spammy. this is not really something
we can reimburse.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:55:23 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3774
date: Tue Aug 27 21:58:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3774
Original bug report by Smee on Sat Aug 24 21:32:53 2002

Bug reported from /domains/dragon/level5/d5agon1--

Red dragon, as summoned by tiamat, is called a ruling islands of myth
I think byproducts of change to islands of myth bug pretty badly


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:58:02 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3794
date: Tue Aug 27 21:59:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3794
Original bug report by Rizzly on Mon Aug 26 21:26:46 2002

Bug reported from /domains/illium/buildings/adv/portal_room--

There is a help file for the alert channel, which no longer exists.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:59:32 2002

Fixed



-----------------

poster: Zifnab
subject: >closed bug: 3703
date: Tue Aug 27 22:04:57 2002

> Zifnab wrote on Tue Aug 27 21:50:02 2002
> You also said I finally have had enough of this. and the gold loss
> is pissing me off. sorry it came off very poor.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Aug 27 21:50:05 2002
> 
> Closed
> 
> 
This should read as fixed, not closed.

-----------------

poster: Zifnab
subject: closed bug: 3797
date: Tue Aug 27 22:14:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3797
Original bug report by Tigger on Mon Aug 26 23:03:20 2002

Bug reported from /domains/mists/mistsmap/x8y9--

My company had just arrived in Uforia. I ordered eagle to drop all when he picked up a couple of globs, and some how my woodsie weapons dropped/got dested, I dunno why. very weird!
tigger


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:14:30 2002
not sure what 'woodsie weapons' mean. however I fixed
leafblade and twig shield.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:14:30 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3769
date: Tue Aug 27 22:14:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3769
Original bug report by Shooter on Sat Aug 24 14:36:21 2002

Bug reported from /domains/blackavar/map/x50y36--

my eagle left me
and when it did, my leafblades dropped to ground too... ?

-->

Kuikka drops Sharp dagger.
Kuikka drops Green hat.
You carefully place your blade where it can be most useful for the forest.
You feel weaker.
You feel slower.
You carefully place your blade where it can be most useful for the forest.
You feel weaker.
You feel slower.
Kuikka wanders off, returning to the wilderness it came from.
You lose your mental link to your familiar.
There is no blade here.
You feel fully healed.
You feel refreshed.
There is no blade here.

++Shooter


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:14:51 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3771
date: Tue Aug 27 22:27:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3771
Original bug report by Evicta on Sat Aug 24 18:24:13 2002

Bug reported from /domains/outside_city/docks/hybdock--

To the south you can see Islands of Myth Island
was told its glossamer now..
was on the hyboria ferry


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:27:12 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3785
date: Tue Aug 27 22:28:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3785
Original bug report by Balinor on Sun Aug 25 21:07:42 2002

Bug reported from /domains/illium/buildings/adv/adv1--

Hi, i think motion control is broken,it doesn't seem to lower backstab usu time at all.



----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:28:48 2002
it does.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:28:48 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3740
date: Tue Aug 27 22:34:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3740
Original bug report by Smee on Wed Aug 21 09:08:24 2002

Bug reported from /domains/illium/shops/fountain--

Re: sword of omen / enlarged / shrunken weapons 
Its not a feature that it saves in my safe, its a bug that it resets if I leave it on me


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:34:03 2002
it is not a bug, it is a feature of the way things were originally 
done here. consider it right up there with the fact that you were
wielding it when you logged off, when you come back you aren't. 

If it was to 'save' every time you quit/logged off then it would 
hold over boots etc. (not that its a bad thing, but it has to stop
somewhere, and we are currently not set up to deal with that type of 
stuff to save.).

Again think of leaving it in your safe as an added bonus.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 22:34:03 2002

Closed



-----------------

poster: Daneel
subject: > closed bug: 3797
date: Tue Aug 27 23:28:54 2002

> Zifnab wrote on Tue Aug 27 22:14:30 2002
> not sure what 'woodsie weapons' mean. however I fixed
> leafblade and twig shield.

Fixed for rootstaff, too.

-----------------

poster: Zifnab
subject: closed bug: 3801
date: Wed Aug 28 05:02:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3801
Original bug report by Patato on Wed Aug 28 02:20:31 2002

Bug reported from /domains/illium/shops/shop_general--

hrm... You throw a gem at the ground.... A cloud of red smoke appears and a Islands of Myth suddenly appears in the room.
i want my gem back, it didnt even work... i have proof:
[Patato]: is in bad shape. [Kraag]: is in good condition.


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 28 05:02:37 2002
it would of worked just fine. the only problem is the id

which is fixed

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 28 05:02:40 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3802
date: Wed Aug 28 05:03:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3802
Original bug report by Denim on Wed Aug 28 03:44:58 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin has Leggings of Kwril Brandoth on his want list, and i don't think those are gettable, the area was closed down and hasnt been reopened since that i know of.



----------------------------------------------------------------------

Zifnab wrote on Wed Aug 28 05:03:43 2002
this is nota  bug. Rufrin has no way of knowing what is gettable 
or not, he goes by what players have loaded at one time or another

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 28 05:03:43 2002

Closed



-----------------

poster: Krellen
subject: Fixed bug: 3804
date: Wed Aug 28 21:42:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3804
Original bug report by Nick on Wed Aug 28 19:38:26 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/LedgeRoom44--

On Jaguar's new tower, i found a grate on top of the ledge. It is locked, but Jag said it isn't supposed to be. 


----------------------------------------------------------------------

Krellen wrote on Wed Aug 28 21:42:53 2002

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 3806
date: Wed Aug 28 21:45:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3806
Original bug report by Jaguar on Wed Aug 28 21:08:23 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/LedgeRoom41--

There is no way the grate here should be locked, but it is.


----------------------------------------------------------------------

Krellen wrote on Wed Aug 28 21:45:51 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3796
date: Wed Aug 28 23:47:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3796
Original bug report by Cazhmere on Mon Aug 26 22:55:44 2002

Bug reported from /domains/castles/rooms/cazhmere-2--

when I recieve a mail, i get the "you have mail" message 2 times.


----------------------------------------------------------------------

Cazhmere wrote on Wed Aug 28 23:14:05 2002
Actually this might be due to my new client. Sorry.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 28 23:47:30 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3484
date: Thu Aug 29 11:31:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3484
Original bug report by Balinor on Wed Jul 31 13:00:49 2002

Bug reported from /domains/city/advguild/adv--

Umm, i just reinced to giant and my stats were like 24 to 26 at level 1 cept that charisma was 111.
I thought giants have constitution and strength and not charisma?


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 11:31:52 2002
Charisma is a stat dealt with in a different manner than others.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 11:31:55 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3496
date: Thu Aug 29 15:30:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3496
Original bug report by Tomten on Fri Aug  2 18:56:28 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room43--

Something seems wrong. When i got the skill tumbling i completely stopped dodging, i only parry and tumble now.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:20:01 2002
cf wiz.bugs post #1

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 15:30:39 2002
Will be addressed somehow, not a bug anyway, you just get
tumble messages instead of dodge messages. It's just a display
feature...

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 15:30:39 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3503
date: Thu Aug 29 15:40:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3503
Original bug report by Jordali on Sat Aug  3 23:16:08 2002

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/4,7,3--

Got a trace written to run time error concerning
expecting an array and getting...something else (sorry, didn't capture).
Got it when dying after protecting a pet...then someone else died
while protecting pets, but they don't recall an error.  I connect
these events because the first time they died they got revved and went to
170k exp on hand from 240k, the next time, while they were still dead,
they commented that they now had negative exp on hand.  The person
was hHermod.  I'll follow up if something similar occurs when I die next.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug  3 23:36:27 2002
dbxwhere jordali
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /obj/spells/fire_wave (/std/inherits/spells/area_spell.c) at line 125

#0: 'cast' at /obj/spells/fire_wave (/std/inherits/spells/new_spell.c) at line
866
#1: 'we_succeeded' at /obj/spells/fire_wave (/std/inherits/spells/area_spell.c)
at line 546
#2: 'hit' at /obj/spells/fire_wave (/std/inherits/spells/evoker_area_spell.c)
at line 60
#3: 'hit' at /obj/spells/fire_wave (/std/inherits/spells/area_spell.c) at line
125
------/std/inherits/spells/area_spell.c:125 - hit(NULL, NULL, 54, 1213, "fire")
locals:
----------------------------------------------------------------
varargs void hit(object caster, object ob, int percent, int damage,
  string damage_type)
{
    if (percent < 30)
        percent = 30;
=>    hits += ({ ob -> query_name() });
    caster->start_attacking(ob);
    ob->start_attacking(caster);
    if ((ob->is_player() || ob->is_familiar()) && caster->is_player())
    {
        damage = damage * 0.30;



----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:23:55 2002
This seems like an odd case of valid code... any reason not to 
just check ob at the beginning to make sure it's still valid, if 
not, exit?

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 15:39:05 2002
I got the feeling the function just should not be called with an
object that aint one, thought it did filter some place else.
But Daneel's right, no reason why we dont exit it much earlier
if the object is not valid... I'll fix that.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 15:40:32 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3506
date: Thu Aug 29 15:41:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3506
Original bug report by Lu on Sun Aug  4 05:49:40 2002

Bug reported from /domains/outofwhack/waz/ward/rooms/office2--

the key here is once a boot, which is silly, cause then you cant get to psychoes to do xp

-lu


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 15:41:48 2002
Not a bug as far as I know, might be design after all...

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 15:41:48 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3509
date: Thu Aug 29 16:00:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3509
Original bug report by Zyz on Sun Aug  4 20:15:54 2002

Bug reported from /domains/outofwhack/uncle/statue/rm76--

Cast nightmare of hemophilia 3 times and never had a bleed message. I think the spell either was changed to not show messages or is not working.


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 16:00:49 2002
Well actually it still did work partly but it had some high
trigger to kick in because somehow the goddamn code ignored
my float and treated it as an integer...
Should be fixed now.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 16:00:49 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3652
date: Thu Aug 29 16:19:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3652
Original bug report by Jomo on Mon Aug 12 08:03:00 2002

Bug reported from /domains/misc/hell_ress_room--

1171|3654[7,356,598(18%)] $99511 >map
You carelessly dispel your nether body, but the level of energy inside it is too high for you to
    control it properly, and a HUGE wave of elemental blast appears, engulfing you!
You fall to the ground DEAD!
You feel your controlling spell fading away.
As you revert to your original form, you feel the energy of your nether body filling your ring!
Your ring sizzles as it is entirely filled with energy.
You feel less resistant to fire.
Your throat clogs back up.
You feel more conductive.
You feel less resistant.
You feel less resistant to cold.
Your nether form fades away and your body turns back to flesh.
[death]: Jomo died (Jomo).
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, north, east and west]
              Hot FLAMES welcome you to
 
           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \
                \/        \/         \/       \/
 
Flames lick up around you as you land in the fiery pits
 of the underworld. Screams of pain and anguish echo
all around you, though you can see no one through the flames.
Though you are dead your hair crackles and your skin burns.
 
Welcome to the after life.
A dark dryad, wandering the woods
A monstrous thornslinger
Lucifer Morningstar
 
 
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
There is no map for this area.

Nether body/Control was up, I tried to look at the map in cs.

Probably unrelated to map, I'd think.


----------------------------------------------------------------------

Nyx wrote on Mon Aug 12 08:18:32 2002
dbxwhere jomo
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Object:  (/obj/spells/objects/b_nether_obj.c) at line 117

#0: '' at /std/race/mindflayer#227832 () at /:0
#1: 'remove_abjuration' at /std/race/mindflayer#227832 (/std/combat/abjurations.c) at line
662
#2: 'remove' at  (/obj/spells/objects/b_nether_obj.c) at line 117


Not sure if that helps. Also I reved him. Should this be wrong, feel free to kill him again.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 16:19:49 2002
He should have died all right, bit late to kill him again...
Anyway, changed that one again, hopefully should fix it...

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 16:19:49 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3697
date: Thu Aug 29 16:22:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3697
Original bug report by Athena on Fri Aug 16 12:47:44 2002

Bug reported from /domains/castles/rooms/athena-4--

put flame coating from enchanters guild, on my bone dagger. this happened about 20 mins later for no reason, just sitting in my castle. checked the dagger and the spell is still on it.

*Weapon /domains/blackavar/southernw/wyvernslair/weapons/1_bone_dagger has
illegal damage type set to 0.
Trace written to /log/runtime
Athy


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 16:22:19 2002
Hopefully should be fixed now.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 16:22:19 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3701
date: Thu Aug 29 17:10:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3701
Original bug report by Chrono on Fri Aug 16 20:57:23 2002

Bug reported from /domains/illium/center/streets_31_18--

when you la sign it shows:
      |  Lesser  (costs 20 tps)    |  Greater  (costs 40 tps)   |

iirc, it's supposed to show you the ammount that the greater or lesser would cost you ATM(at the moment)


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 17:10:07 2002
Removed this reference since the costs are listed below.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 17:10:07 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3788
date: Thu Aug 29 17:56:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3788
Original bug report by Rizzly on Mon Aug 26 04:39:06 2002

Bug reported from /domains/city/advguild/adv--

The trap room with the adventure guild portal in the dragons area still leads to the old adventure guild.  I'd report this from that room, but I can't get back to it for a while, so the directions from the entrance to the dragons are 4se e ne 2n d w enter hole (and wait for the trap to take you down).


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 17:56:00 2002
Hopefully fixed now.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 17:56:00 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3791
date: Thu Aug 29 18:01:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3791
Original bug report by Balinor on Mon Aug 26 13:51:16 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

apply poison syntax is weird, it's not working if i type exactly how it says in the help skill description
 just says you don't know any apply poison at skill


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:01:15 2002
Just tested it, seems to work fine with me. Maybe someone rectified
the help lately.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:01:18 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3795
date: Thu Aug 29 18:03:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3795
Original bug report by Cazhmere on Mon Aug 26 22:16:18 2002

Bug reported from /domains/guilds/mystics/guild_hall--

in the mystics guild hall, right above the guild leader, TBC shows up here. Dunno why though.


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:03:24 2002
That's "To be completed". It's been like this for quite a while,
I just stink at descriptions and can't seem to find people willing
to write them for me ;). 

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:03:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3812
date: Thu Aug 29 18:10:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3812
Original bug report by Gamut on Thu Aug 29 02:23:40 2002

Bug reported from /domains/city/streets/_9_7--

When I got off the carebear ship i was put in old cs


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:10:34 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3813
date: Thu Aug 29 18:10:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3813
Original bug report by Rizzly on Thu Aug 29 02:27:01 2002

Bug reported from /domains/city/streets/_9_7--

The "out" exit from the carebear ship puts you in old CS.  I guess the same thing applies to Azarian ship, as well.


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:10:52 2002
Actually not azarian, that one used a properly defined alais ;).

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:10:52 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3815
date: Thu Aug 29 18:17:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3815
Original bug report by Nick on Thu Aug 29 06:11:56 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

In the race desc for faerie, it says "Although they are
equipped with a set of insect-like wings, evolution has left them unable to
fly." 

later on in the desc it says "They can fly." 

wondering which one needs to be changed ;)


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:17:08 2002
Second one ;). Anyway as far as I am aware we do not have proper
code to deal with flying...

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:17:11 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3454
date: Thu Aug 29 18:35:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3454
Original bug report by Evicta on Thu Jul 25 20:25:14 2002

Bug reported from /domains/blackavar/city/merrsq--

hmm i am in a party atm but party is standing on rd-isle in the ekrunos lair and i get this while killing the guards in frint of the blackavar castle..
City Guard helps his fellow guard against you!
City Guard helps his fellow guard against Firelord!
City Guard helps his fellow guard against Firelord!
wierd he is in the lair atm..


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:35:45 2002
Well this might be linked to him being the party leader and
retargetting, not entirely sure... Anyway I've made a try to fix that one.

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:35:45 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3504
date: Thu Aug 29 18:39:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3504
Original bug report by Nyx on Sun Aug  4 00:34:02 2002

Bug reported from /domains/blackavar/enchant/enchant2--

What the hell is the deal with this room? I can see nothing special about it. Does it have a purpose?
Nyx


----------------------------------------------------------------------

Zifnab wrote on Sun Aug  4 01:10:34 2002
no it looks like one of those lovely things maldan did


----------------------------------------------------------------------

Krellen wrote on Sat Aug 10 07:50:10 2002
Looks suspiciously like an unfinished area to me.  Why was all the excess stuff in the domain, though?

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:39:17 2002
Hmm well he does inherit this room in other rooms in the area actually.
It's not extremely clear, but that's why he created these...

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:39:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3515
date: Thu Aug 29 18:40:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3515
Original bug report by Shiranai on Mon Aug  5 03:52:06 2002

Bug reported from /domains/everrest/coal/baalgor/rooms/rooma4--

Zapakelethe worshipper of Pain accepts the mixture from you and drinks it quickly. His face distorts when he feels the taste
of the mixture and realizes the treachery! He shouts in anger and rushes at you!
You feel like the target was already affected.
This was a putrid mixture, from skill putrid drink.  That was definitely the first drink I have him, yet he was already affected.  There is a witch spell that gives me the same message putrid drink does, though I don't know which spell it is.


----------------------------------------------------------------------

Daneel wrote on Sat Aug 10 08:51:51 2002
I don't know what one gives the same message, but nightmare 
of hemophilia will interfere here.  There is no facility in 
the regen curse to take the larger curse or anything, either.


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:40:29 2002
Yeah those two conflict, does not seem like a huge problem to me
(at least not really worth the effort of modifying a number of things
to solve this...).

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:40:32 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3805
date: Thu Aug 29 19:08:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3805
Original bug report by Nol on Wed Aug 28 20:17:52 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/objects/log#11337--

I set form preference for timber wolf and tried to cast shape shift.
The wolf form now needs dog, which i haven't got yet.  The spell refused to cast, telling me that i didn't know the form.  It did take all the sp's for the spell however.


----------------------------------------------------------------------

Daneel wrote on Thu Aug 29 19:08:17 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3807
date: Thu Aug 29 19:16:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3807
Original bug report by Waz on Wed Aug 28 23:50:48 2002

Bug reported from /domains/castles/rooms/jomo-4--


i notice in score the percent to next explore reward from 8000 to 10000 
rooms got fixed, but in jscore, it still says maximum reward once you're
over 8000 rooms



----------------------------------------------------------------------

Daneel wrote on Thu Aug 29 19:16:36 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3810
date: Thu Aug 29 19:20:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3810
Original bug report by Tahnval on Thu Aug 29 01:41:42 2002

Bug reported from /domains/guilds/shapeshifter/quests/dog/rooms/field2--

Maybe not a bug....but should there really be 3 dirts here?


----------------------------------------------------------------------

Daneel wrote on Thu Aug 29 19:20:09 2002
No, there shouldn't.  I think it was a cleanup bug I fixed last 
night that caused this.

And next time, bark your reports here, don't say them :-)

----------------------------------------------------------------------

Daneel wrote on Thu Aug 29 19:20:13 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3811
date: Thu Aug 29 19:20:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3811
Original bug report by Tahnval on Thu Aug 29 02:08:15 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/objects/log--

Just formally bugrepping the owl quest issue, which is probably better
than mailing you.

I have been given the feather, but I am still in dogform from completing
that formquest.  I am still in the guild"hall".  I have tried
dropping the feather, as a result of looking at it, but it just drops to 
the ground and I pick it up again.  The lodestones and food I was carrying have
disappeared.  I cannot exit the guildhall in any way.  All attempts
result in a typo message or the error message "I can't figure out where you're moving that too."  [sic]


----------------------------------------------------------------------

Daneel wrote on Thu Aug 29 19:20:42 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3808
date: Thu Aug 29 22:17:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3808
Original bug report by Barkley on Thu Aug 29 00:20:33 2002

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room9--

all these rooms say stuff like FIwest and east right above the room titles


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 29 01:07:58 2002
I see no such things?

----------------------------------------------------------------------

Barkley wrote on Thu Aug 29 12:39:34 2002
I see this: 
FIwest, north and east
Zoo Path [exits: west, north and east]


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 29 13:44:04 2002
do you by chance have a bad color set up?

----------------------------------------------------------------------

Barkley wrote on Thu Aug 29 20:22:52 2002
Not sure how this could be a bad color....should that text show up in any color?

Only color changes I can remember making is I switched clan channell to red..

----------------------------------------------------------------------

Barkley wrote on Thu Aug 29 20:24:50 2002
hmmm....not happening while at work with different client...At home I use portal.
Is there some code in the rooms that happens with portal and not at other times?

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 29 22:17:46 2002
that is it.  I cheated and sent the exits in what is supposed to
be the guild info tag. I wonder if they have changed their handlin
of this.

I will check it out when I get home tonight.**

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 29 22:17:46 2002

Closed



-----------------

poster: Krellen
subject: Fixed bug: 3816
date: Thu Aug 29 23:18:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3816
Original bug report by Lu on Thu Aug 29 08:01:30 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/LedgeRoom41--

im repping this cause it sstill broken after 2 fixes, grate is still locked

-lu


----------------------------------------------------------------------

Krellen wrote on Thu Aug 29 23:18:36 2002
Should be fixed.  If it isn't fixed, wait until after a reboot to report again.

----------------------------------------------------------------------

Krellen wrote on Thu Aug 29 23:18:36 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3824
date: Fri Aug 30 23:47:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3824
Original bug report by Barkley on Fri Aug 30 23:12:06 2002

Bug reported from /domains/everrest/tpost/m_ferry--

You mutter the words 'ifa phaiv ailem' You feel your body twitch as you rebuild the magic of your nether form. *Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime


I tried to put up my body, but it got very angry at me.


----------------------------------------------------------------------

Barkley wrote on Fri Aug 30 23:26:04 2002
similar message when trying to dispel my body

Seems like all the nether stuff is messed up

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 30 23:47:35 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3829
date: Sat Aug 31 13:25:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3829
Original bug report by Malifix on Sat Aug 31 07:16:16 2002

Bug reported from /domains/illium/buildings/adv/adv1--

Jomo prolly already reported this, but nether body is seriously broken
I put body up and 'la malifix' shows me in nether form
I can't cast any nether-related spells.
I cast 'dispel nether energy' and i got
*Could not find body of nether object. Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 31 13:25:18 2002
barkley did

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 31 13:25:21 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3831
date: Sat Aug 31 13:29:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3831
Original bug report by Midnight on Sat Aug 31 10:24:24 2002

Bug reported from /domains/outside_city/farms/farm1/map/x6y4--

emote 350 goes into loop if you type 350 (name)


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 31 13:29:13 2002
it does not go into a loop.

it tries to execute the command name 350 times.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 31 13:29:13 2002

Closed



-----------------

poster: Krellen
subject: closed bug: 3834
date: Sat Aug 31 20:10:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3834
Original bug report by Grasfer on Sat Aug 31 19:11:03 2002

Bug reported from /domains/outofwhack/uncle/aussie/rm53--

After i got stunned by a Aborginal i casted gem blast again and i got this: Someone is stunned and unable to move.


----------------------------------------------------------------------

Krellen wrote on Sat Aug 31 20:10:55 2002

Closed



-----------------

poster: Krellen
subject: closed bug: 3833
date: Sat Aug 31 20:11:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3833
Original bug report by Evicta on Sat Aug 31 15:37:53 2002

Bug reported from /domains/outside_city/farms/farm1/map/x5y37--

You summon a small cloud of green mist and direct it at Goblin!
Goblin stuns you with the force of his attack!
n
cast stop
dig grave
sorry about the triggers..
Someone is stunned and unable to move.
You are stunned and unable to move.
wierd since im the only one in the room..


----------------------------------------------------------------------

Krellen wrote on Sat Aug 31 20:10:55 2002
Already reported

----------------------------------------------------------------------

Krellen wrote on Sat Aug 31 20:11:13 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3800
date: Sun Sep  1 06:51:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3800
Original bug report by Apathy on Tue Aug 27 23:56:05 2002

Bug reported from /domains/illium/buildings/flagon/chess/chess_lobby--

> To     : Apathy
> From   : Zifnab
> Date   : Tue Aug 27 21:48:38 2002
> Subject: bug report
> ---------------------------------------
> Report Number: 3678
> Original bug report by Tak on Wed Aug 14 06:53:53 2002
> 
> Bug reported from /domains/outside_city/noobie/rooms/ocean12--
> 
> ok this is going to sound wierd, but when i check myslots, it is saying i am
> wearing a gleaming violet ring.  When i check my inventory, it says i have 2
> luminous violet rings, but no gleaming violet ring.  if i take off the gleaming
> ring, it comes off, but still doesnt show up in my inventory.  when i wear all
> again, i wear the gleaming ring, again it doesnt show up in my inventory.
> sorry for the long report, but it is wierd, and i wanted to explain it well.
> tak

I think this is a bug with inventory.  The rings have ob_state() of -1, which is supposed to prevent them from being grouped together like this, but when the i command checks for groupings, it adds the value of ob_state() and query_kept() together, so the net result for a kept, -1 ob_state item would be a key of 0, indicating a perfectly normal, groupable item.

-Apathy


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 28 05:01:55 2002
ob_state can return anything (like a string that uniquely 
identifes each type)

----------------------------------------------------------------------

Apathy wrote on Thu Aug 29 05:17:41 2002
You're right, and looking back at the code, I realize that I miscounted parentheses.  However, I still think the bug is in the i command.  In the summarize() function, uniqueness is tested by checking whether the last two digits of the key are "-1", but the last item in the key is the kept status of the object, not the ob_state()


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 29 13:43:37 2002
I am not sure hat is what was reported. I assumed the initial 
bug report was because in inventory, and in my slots 2 differant
ids showed up?

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 18:05:10 2002
Hmm actually returning -1 never worked as far as I am aware.
I changed the ring to return their slot to avoid that different
slot items show as one stack. Of course that did not solve
the 2 rings with different desc problem.

----------------------------------------------------------------------

Apathy wrote on Thu Aug 29 22:25:44 2002
I think what he's reporting was 2 different rings with the same filename (forged_armor.c), but one is gleaming and one is luminous, and since the -1 ob_state doesn't work correctly with the i command, they both show up together in inventory.  It looks to me like the -1 ob_state *would* work if the keep code hadn't been added to it, so probably the easiest fix is just to switch the order in which kept status and ob_state are appended to the "key" string, since the ob_state needs to be last but the kept status could really be anywhere in the "key" string and still work.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 30 14:14:52 2002
I do not think that is correct.

base_name + -1 + kept, if we switch that around
we get base_name + kept + -1, same difference.  if however
ob_state returns the string that makes up the desc, the problem 
does go away.

----------------------------------------------------------------------

Apathy wrote on Sun Sep  1 00:28:56 2002
They aren't the same, because it checks for uniqueness by comparing the last two characters of the key to "-1".  If the last thing in the key is the kept status, then this isn't going to work.

Having ob_state return the slot works for the most part, but in this case, where both items are rings, it isn't going to differentiate them.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep  1 06:51:07 2002
I reversed those too. didnt realize the command checked for
that -1. But I meant more than just the slot being returned, 
I meant for it to return whatever made it a a unique item (
in this case the color/slot combination ot whatever it was

----------------------------------------------------------------------

Zifnab wrote on Sun Sep  1 06:51:07 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3839
date: Sun Sep  1 06:51:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3839
Original bug report by Evicta on Sat Aug 31 23:40:15 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle4--

You are badly shaken by Small deadly prehistoric hunter's attack and fight to regain your balance!
Someone is still groggy!
You are stunned and unable to move.
only me in the room..


----------------------------------------------------------------------

Zifnab wrote on Sun Sep  1 06:51:25 2002
been reported numerous times

----------------------------------------------------------------------

Zifnab wrote on Sun Sep  1 06:51:25 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3841
date: Sun Sep  1 06:51:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3841
Original bug report by Miciaih on Sun Sep  1 06:10:03 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

i am not sure if this is a bug or not, but i can put 3 different stats on my grynzf equipment. doesnt seem right. thought i would bring it to yous guys sights just in case.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep  1 06:51:52 2002
last I heard from apathy that was his plan

----------------------------------------------------------------------

Zifnab wrote on Sun Sep  1 06:51:52 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3842
date: Sun Sep  1 08:34:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3842
Original bug report by Midnight on Sun Sep  1 06:52:34 2002

Bug reported from /domains/illium/center/streets_29_17--

The wisps choose thier moonflowers for the night and settle down into thier small nest
believe it should be their not thier


----------------------------------------------------------------------

Daneel wrote on Sun Sep  1 08:34:26 2002
Fixed when next city streets get updated (I'm not going to bother 
causing the lag updating them causes for a typo).

----------------------------------------------------------------------

Daneel wrote on Sun Sep  1 08:34:29 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3845
date: Sun Sep  1 21:59:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3845
Original bug report by Zephyrus on Sun Sep  1 11:01:28 2002

Bug reported from /domains/castles/rooms/artea-6--

when i was in the void, the "adv" exit took me back to the old adv guild and not the new one


----------------------------------------------------------------------

Daneel wrote on Sun Sep  1 21:59:45 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3847
date: Sun Sep  1 22:29:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3847
Original bug report by Tektor on Sun Sep  1 17:51:00 2002

Bug reported from /domains/illium/center/streets_27_17--

Monkeys dont wander from circus event in Illium they all sitting in cs.


----------------------------------------------------------------------

Daneel wrote on Sun Sep  1 22:29:50 2002
Must be _really_ old code, hand-does the wander module.
I changed it to wander properly.

----------------------------------------------------------------------

Daneel wrote on Sun Sep  1 22:29:53 2002

Fixed



-----------------

poster: Krellen
subject: closed bug: 3848
date: Mon Sep  2 02:57:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3848
Original bug report by Eponine on Sun Sep  1 19:36:29 2002

Bug reported from /domains/illium/buildings/mage/rooms/top_stairs--

You mutter the words 'Erehni Thgirboot'
You snap your fingers and the room darkens.
I'm a vampire, I have cast darkness, I'm still not regenning?


----------------------------------------------------------------------

Zifnab wrote on Sun Sep  1 20:15:15 2002
what are you carrying with you?

----------------------------------------------------------------------

Eponine wrote on Mon Sep  2 00:01:19 2002
I don't recall what I was carrying at the time, however I noticed the problem started just after I started killing in the bvar dryad area...loot there includes cherolin pants and long spears...dunno if those impede my regen

----------------------------------------------------------------------

Krellen wrote on Mon Sep  2 02:42:10 2002
Several items in this area give off light... including the spears.

----------------------------------------------------------------------

Krellen wrote on Mon Sep  2 02:57:02 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3441
date: Mon Sep  2 08:40:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3441
Original bug report by Rockman on Mon Jul 22 03:34:24 2002

Bug reported from /domains/city/islandmap/x16y48--

In arena with switchblade, he stunned me, and when i tried to heal i think while still stunned, I got this message when I typed cast heal at rockman
You can't cast heal at that.
Maybe there should have been a stunned mess there....
shrug


----------------------------------------------------------------------

Rockman wrote on Fri Aug  2 01:00:36 2002
Hmm, this is a stunned message, it says before that, You are stunned. or some such, and then that message,  just seems odd with the stunned message, it says you cant cast heal at that.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 08:40:43 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3516
date: Mon Sep  2 08:42:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3516
Original bug report by Malifix on Tue Aug  6 01:59:10 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

can't seem to post to news with 'f'.  keeps aborting the post.  what am i doing wrong?


----------------------------------------------------------------------

Tuk wrote on Wed Aug 21 15:54:19 2002
A small voice in the back of my head says this was fixed, or is this still the case Malifix?

----------------------------------------------------------------------

Daneel wrote on Wed Aug 21 16:05:13 2002
nope, I can't do it either.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 08:42:16 2002
Marv disabled that for now.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 08:42:16 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3525
date: Mon Sep  2 08:45:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3525
Original bug report by Myrddin on Wed Aug  7 08:51:13 2002

Bug reported from /domains/hyboria/khosan/mountain/rooms/08_The_canoe_rent--

desc here says a man comes out to greet you
l man says there is no man here


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 08:45:56 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3520
date: Mon Sep  2 09:01:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3520
Original bug report by Tektor on Tue Aug  6 05:31:46 2002

Bug reported from /domains/outofwhack/fizgig/area/rooms/room25--

Tried attacking a ball in alice area got this:
You finish the chant.
You mutter the word 'zuuuuuffuur'
Rizzly is too high level to attackHedgehog.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:42:02 2002
what did you type?

----------------------------------------------------------------------

Tektor wrote on Wed Aug 28 00:43:13 2002
I casted peel flesh at it, i think i typed: peel a ball or peel ball. I had cast peel flesh at to peel.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:01:54 2002
The balls do transfer to hedgehogs when attaced, there's nothing
buggy here.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:01:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3620
date: Mon Sep  2 09:02:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3620
Original bug report by Shadowmage on Sat Aug 10 23:24:15 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/path2--

report rd portal to blackavar only works from blackavar to rd, where did it go? maybe make it go to new city

----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 16:17:19 2002
Could you explain in clear english what the problem is, I'm afraid
I just dont get you...

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 29 17:48:23 2002
I _think_ the point is that there used to be a portal in the 
_old_ city in the southwest corner that lead to an area on 
blackavar. That is now missing, but the one in that area on blackavar
still exists.

----------------------------------------------------------------------

Krellen wrote on Thu Aug 29 23:12:57 2002
Yes.  I think I made the old one go to Illium's CS, though I can just as easily remove it all together as well.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:02:48 2002
Well the portal's gone, that's it, everything is fine.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:02:51 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3706
date: Mon Sep  2 09:08:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3706
Original bug report by Jaws on Sat Aug 17 00:56:05 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/tunnel13--

need entry message when peopl arrive

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:08:57 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3718
date: Mon Sep  2 09:09:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3718
Original bug report by Chemosh on Sun Aug 18 18:30:06 2002

Bug reported from /domains/city/advguild/adv--

sootika left (quit) and his floating disc is still here. is this normal?


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:09:36 2002
Yeah since quit is same as ld anyway, you would not want people
to lose their discs each time they go ld.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:09:36 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3721
date: Mon Sep  2 09:22:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3721
Original bug report by Athena on Sun Aug 18 21:56:37 2002

Bug reported from /domains/castles/rooms/athena-4--

last emote is not working


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:22:34 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3736
date: Mon Sep  2 09:37:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3736
Original bug report by Tektor on Wed Aug 21 03:00:49 2002

Bug reported from /domains/illium/buildings/adv/adv1--

I cast identify at Blackmon Platemail and the mastery gets cut off only shows:
      Skill Bonuses :                
      focus crystal e : 3


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:37:18 2002
Raised a bit number of characters, may still truncate real long skill names.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:37:18 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3739
date: Mon Sep  2 09:43:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3739
Original bug report by Trunks on Wed Aug 21 08:04:17 2002

Bug reported from /domains/blackavar/tektor/vom/rooms/lcave1--

was casting store spell and got this:

You finish the chant.
You mutter the words 'faez qdm'
*Bad argument 1 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime

Trunks


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 21 13:35:43 2002
dbxwhere trunks
*Bad argument 1 to replace_string()
Expected: string Got: 0.
Object: /obj/spells/store_spell at line 27

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1684
#1: 'action' at /obj/spells/store_spell (/std/inherits/spells/new_spell.c) at
line 1384
#2: 'cast' at /obj/spells/store_spell (/std/inherits/spells/new_spell.c) at
line 866
#3: 'we_succeeded' at /obj/spells/store_spell
(/std/inherits/spells/special_spell.c) at line 61
#4: '' at /obj/spells/store_spell () at /:0
#5: 'success' at /obj/spells/store_spell at line 27
dbxframe trunks 5
------/obj/spells/store_spell.c:27 - success(NULL, NULL, 0, NULL)
locals: NULL, 0, NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
    int base, ok=0;
    string name, path;
    array list;
    object amulet = present("EVOKER", caster);

=>    name = replace_string(type, " ", "_");
    path = "/obj/spells/" + name + ".c";
    if (file_size(path) < 0 || !path->query_real_spell())
    {
        caster->my_action("You have to select a valid spell name.\n");
        caster->heal_sp(query_points_cost(caster, target));


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 17:47:34 2002
By any chance do you remember exactly what you did type to cast
store spell? I made a potential fix, not sure it is what I think it
is...

----------------------------------------------------------------------

Trunks wrote on Thu Aug 29 20:24:20 2002
I think I may have casted it at a spell rather then with a spell but I am not entirely sure

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:43:49 2002
Well let's hope my fix worked, just can't reproduce that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:43:52 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3799
date: Mon Sep  2 10:12:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3799
Original bug report by Fezzick on Tue Aug 27 05:16:03 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

Built a fire - and have been watching my sp_reg...doesn't seem it's affecting anything.  Could it be that fire building hasn't been addressed since heartbeats were implemented?
 
Could be I'm just not seeing what it's doing.   - Fezz


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:12:30 2002
Seems to work fine for me. Has nothing to do with heartbeats anyway, does 
not work this way.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:12:33 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3803
date: Mon Sep  2 10:16:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3803
Original bug report by Prophet on Wed Aug 28 03:50:01 2002

Bug reported from /domains/dragon/netherworld/rooms/nether_room3--

In the Swirling Void of Elements, on DC.. if you touch the wall, it says 'You touch these walls getting a nasty shock!' then 'Touching the wall is a waste of time' or other error messages.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:16:43 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3817
date: Mon Sep  2 10:20:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3817
Original bug report by Killaaz on Thu Aug 29 17:28:13 2002

Bug reported from /domains/castles/rooms/killaaz-2--

You still get sps from regeneration trance even tho you'r starved.
/K


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:20:28 2002
I guess this is fine as it is, skill/spell use are particular
and do not have to be affected by hunger...

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:20:28 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3818
date: Mon Sep  2 10:22:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3818
Original bug report by Lu on Thu Aug 29 20:25:53 2002

Bug reported from /domains/everrest/zyz/mountain/tundra/rooms/r01--

the norht east dir here takes you northwest
-lu


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:22:28 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3820
date: Mon Sep  2 10:23:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3820
Original bug report by Tahnval on Thu Aug 29 23:27:34 2002

Bug reported from /domains/outside_city/farms/farm1/map/x10y33--

During login, just after the message for new mail, this error
message popped up:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

It doesn't seem to have affected me, but I haven't
checked many things yet.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:23:59 2002
Sounds like a bug that've been reported a couple other times with
that shapeshifter channel. Closing.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:23:59 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3821
date: Mon Sep  2 10:27:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3821
Original bug report by Jomo on Fri Aug 30 01:59:40 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd1--

Nether body appears to be broken:

You finish the chant.
You mutter the words 'ifa phaiv ailem'
You feel your body twitch as you rebuild the magic of your nether form.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

(This could have to do with the other older bug report I had, 
I think sigwald tried to fix the bug I was seeing about 5 weeks ago)


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:27:05 2002
Zif has fixed that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:27:11 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3822
date: Mon Sep  2 10:31:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3822
Original bug report by Graxon on Fri Aug 30 21:09:02 2002

Bug reported from /domains/hyboria/lorien/caras_galadhon/room31--

it is cool but shouldnt elendil here not grap our tank?

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:31:08 2002
Probably not :). 

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:31:08 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3825
date: Mon Sep  2 10:32:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3825
Original bug report by Barkley on Fri Aug 30 23:50:12 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

You mutter the words 'nezer shhhoisse'
You need to be in a nether form to cast this spell!

I am in nether form...it's not recognizing it.


----------------------------------------------------------------------

Barkley wrote on Sat Aug 31 00:00:40 2002
also getting this error when doing dispel nether energy and summon elemental matter
You mutter the words 'grix taq fiil'
*Could not find body of nether object.
Trace written to /log/runtime

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:32:26 2002
Zif fixed that one as well it seems.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:32:30 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3826
date: Mon Sep  2 10:35:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3826
Original bug report by Zyz on Sat Aug 31 01:01:14 2002

Bug reported from /domains/castles/rooms/zyz-2--

This is regarding Lu's bug 3789 about his failing evoker area 3x in a row.
I've played every caster guild and have never failed a 100% spell unless
forgotten *except* for evoker areas, which failed several times for me,
even when attuned to the same damage type. It seems inconceivable
that there was intent to make evoker areas fail, while other guilds that
are not pure blasting do not fail areas. I'm sure there is a bug in the
evoker area spell code. Sorry to be a bother. Thanks -Zyz


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:35:44 2002
There is *nothing* in the code that make evoker area spells
specific. Not to mention that evokers do not attune anything
so I'm not sure your post is making much sense to me.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:35:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3827
date: Mon Sep  2 10:46:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3827
Original bug report by Tigger on Sat Aug 31 03:46:42 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room15--

It is my understanding that Woodsman's blades are supposed to do greater damage and provide less shielding from attack. However, I have found that even given intuitive awareness is up (trained to 100% btw), and an excellent warrior or good rogue potion consumed, the damages report in help skill foo for whirling branches (with two blades wielded) and drumming limbs (with staff wielded) are the same rating- extremely high. Shouldn't the blades give more damage than that? 

Thought this might be noteworthy. 
Tigger


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:46:36 2002
Damage reports indicate an interval of damage, it does not
mean at all they are equal. Whirling branches with two blades
*does* more damage that drumming limbs. Quite noticeably.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:46:39 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3832
date: Mon Sep  2 11:13:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3832
Original bug report by Tranquil on Sat Aug 31 14:17:07 2002

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room48--

cobra here does not id to 'snake'

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:13:17 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3838
date: Mon Sep  2 11:14:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3838
Original bug report by Draco on Sat Aug 31 22:35:19 2002

Bug reported from /domains/guilds/watermage/guild_hall--

in the help file for the spell asphyxiate (air mage guild), it says it has no affecting stats for it, but as an attack spell, i would think that it should at least be affected by int, or more like the water mage guild blast spell, be affected by int,wis. thought it looked funny so i figured i should report it


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:14:53 2002
Hmm, sounds reasonable. Done.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:14:55 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3846
date: Mon Sep  2 11:19:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3846
Original bug report by Koma on Sun Sep  1 12:25:34 2002

Bug reported from /domains/everrest/zyz/mountain/tundra/rooms/r01--

I dont know if this is by some weird design, but the exits here in the beginning of the area go funky. I.e, one gets to the same room by going 'ne' and 'se' from here.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:19:29 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3850
date: Mon Sep  2 11:19:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3850
Original bug report by Fezzick on Mon Sep  2 09:34:12 2002

Bug reported from /domains/everrest/zyz/mountain/tundra/rooms/r01--

Exits from this room, northwest & northeast - both lead to the same room.


----------------------------------------------------------------------

Fezzick wrote on Mon Sep  2 09:39:12 2002
Correction - from this room (the northeast exit from entrance) - the direction to return to the entrance should be southwest.  Currently the southeast direction gets you back to there.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:19:41 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3844
date: Mon Sep  2 11:25:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3844
Original bug report by Oz on Sun Sep  1 10:09:26 2002

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk3--

i summoned a talisman, and could immidiatly cast soul steal, with an empty talisman.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:25:56 2002
As far as I am aware since soul steal CHARGES the talisman,
that seems to be perfectly fine to me.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:25:56 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3851
date: Mon Sep  2 11:26:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3851
Original bug report by Rossano on Mon Sep  2 09:59:50 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room19--

shape shift when grapped bugs
Rossano is affected by the maximum number of abjurations of that category already.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:26:23 2002
Dont think its a bug, its just meant to that you cannot
use shapeshifting with other major abjurations.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:26:26 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3731
date: Mon Sep  2 14:33:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3731
Original bug report by Trigon on Tue Aug 20 02:16:17 2002

Bug reported from /domains/blackavar/tektor/vom/rooms/isle1--

I can use the skill entangle, then unwield my whip and I stay entangled.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 14:33:41 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3763
date: Mon Sep  2 15:57:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3763
Original bug report by Myrddin on Sat Aug 24 07:29:50 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_2_0--

i cant look at the lean wolfman here


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:06:12 2002
Not sure exactly whats wrong with that lycanthrope monster,
but for sure somehow the randomness thingie got some errors...
I just got:
A man stands here, minding his own business.  He seems lost in thought.  You
notice he is unusually hairy, and has dark yellow eys.
She is in excellent shape.

Seems to have some prob with gender (also a typo in eyes...).

----------------------------------------------------------------------

Daneel wrote on Mon Sep  2 15:57:24 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3852
date: Tue Sep  3 08:56:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3852
Original bug report by Erec on Mon Sep  2 18:30:22 2002

Bug reported from /domains/blackavar/map/x11y57--

If I idle, I stop getting hungrier.

----------------------------------------------------------------------

Erec wrote on Mon Sep  2 18:31:34 2002
;teicker reset
This causes a problem with game elements that require one to
be hungry.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep  3 08:56:21 2002
Not a bug, a feature. If you wanna get hungry, move, talk, do
something.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep  3 08:56:24 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3853
date: Tue Sep  3 08:56:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3853
Original bug report by Jaws on Mon Sep  2 22:13:09 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/tunnel3--

no entry message

----------------------------------------------------------------------

Sigwald wrote on Tue Sep  3 08:56:48 2002
I've fixed that one, may need an update of area to appear.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep  3 08:56:48 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3858
date: Tue Sep  3 15:08:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3858
Original bug report by Rambo on Tue Sep  3 15:03:08 2002

Bug reported from /domains/hyboria/uncle/monks/wr3--

Gem Flash

If I'm killing mobs with Gem Flash, and my animals kill the 1st target, the Area Spell dispells, claiming there are no targets, even though I am still in full combat with the rest of all the mobs in the room. I think this should really be fixed, as the spell takes 4 rounds, and it sucks if I have to recast the area spell becouse my animals killes the 1st mob before my spell hits.

My 2 cents


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  3 15:08:26 2002
all spells are targetted at one individual monster. That monster
is passed throught the code so we know what we are targetting.

If that monster dies the spell is stopped, that is by design, 
and is the way things were intended to work.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  3 15:08:26 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3679
date: Tue Sep  3 16:52:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3679
Original bug report by Jomo on Wed Aug 14 07:30:03 2002

Bug reported from /domains/illium/shops/shop_general--

Hello,

I love the gem bags, but they don't retain their 'keep' value over boots.

I'm not sure if this is a bug or intended, but it seems buggish.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 09:05:42 2002
Why exactly would they keep it anyway?. Sounds fine to me the
way it is.

----------------------------------------------------------------------

Jomo wrote on Tue Sep  3 08:02:35 2002
It's the same as with any other item, you would keep it so as 
not to sell it inadvertantly.

(It should be consistent with most other items)

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  3 16:52:21 2002
my mistake forgot to pick up the save attributes from inherited
things.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  3 16:52:24 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3859
date: Tue Sep  3 22:34:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3859
Original bug report by Myrddin on Tue Sep  3 22:20:29 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room17--

guildinfo animal trainer yeilds 
*Class has no corresponding member.
Trace written to /log/runtime
myth yup last one sold for like 70k


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  3 22:34:51 2002
this is because I am working on the guilds. I am not going to 
try and update all the guilds at once. They will at the least
be fixed after a reboot and the guilds load for the first time.

If they dont load, it will take me making my change to the guild
leaders which I am doing, but that will take some time.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  3 22:34:51 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3864
date: Wed Sep  4 19:02:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3864
Original bug report by Elvensheart on Wed Sep  4 18:00:40 2002

Bug reported from /domains/outside_city/hagworth/room4--

I've got a small bug on my char that writes green in front of everything that should be blue.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep  4 19:02:23 2002
look at your colors, and fix them. you probably have a 
bad color setting for either green or blue

----------------------------------------------------------------------

Zifnab wrote on Wed Sep  4 19:02:23 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3865
date: Wed Sep  4 19:54:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3865
Original bug report by Daneel on Wed Sep  4 19:54:36 2002

Bug reported from /wiz/daneel/workroom--

leg throw keeps the thrower from tracking, rather tahn the target

----------------------------------------------------------------------

Daneel wrote on Wed Sep  4 19:54:42 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3868
date: Thu Sep  5 04:04:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3868
Original bug report by Kelyr on Thu Sep  5 03:38:28 2002

Bug reported from /domains/hyboria/uncle/monks/blr22--

guildinfo dragon lord
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime
*8


----------------------------------------------------------------------

Zifnab wrote on Thu Sep  5 04:04:45 2002
The data structure that guilds store was changed.  It will sort
itself out after all hte guild masters get loaded again

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  5 04:04:45 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3866
date: Thu Sep  5 08:32:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3866
Original bug report by Darkside on Thu Sep  5 00:10:21 2002

Bug reported from /domains/emerald/tamer/rooms/tam10--

I just went thorugh animal tamer guild and was training thorugh skills. But whenever i tryed to train recall animal kept saying dont know this skill. Im not sure if this is a bug but thought yall would be able to tell me or help me. Thanks DS


----------------------------------------------------------------------

Sigwald wrote on Thu Sep  5 08:32:38 2002
Hmm it seems like you did not get the first 5% of the skill.
Type skilsl to check if you have it or not. If not and if you
are high level enough to get it, you can fix that problem by
talking to the guild master and seclect the add new skill
option.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep  5 08:32:41 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3867
date: Thu Sep  5 08:38:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3867
Original bug report by Helphyre on Thu Sep  5 00:20:01 2002

Bug reported from /domains/illium/center/streets_27_17--

Tale of Achman is not working no clue why just isnt.
Helphyre


----------------------------------------------------------------------

Sigwald wrote on Thu Sep  5 08:38:47 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3869
date: Thu Sep  5 08:43:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3869
Original bug report by Locke on Thu Sep  5 04:51:34 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room1--

prepare weapon/skill in woodman omicron guild needs a message if its up when you look at the staff/blades/shield like the infuses/wards


----------------------------------------------------------------------

Sigwald wrote on Thu Sep  5 08:43:11 2002
I added something about this, it may work or not, report if 
weird things happen.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep  5 08:43:11 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 3872
date: Thu Sep  5 13:51:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3872
Original bug report by Koma on Thu Sep  5 13:34:49 2002

Bug reported from /domains/castles/rooms/koma-3--

identify says that the black girdle of zapakelethe gives +3% to natural weapon lore, however it doesn't add that bonus to skills. My skill has been trained to racial max, but single skills should go over it.

Thanks, Koma


----------------------------------------------------------------------

Tuk wrote on Thu Sep  5 13:51:47 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3871
date: Thu Sep  5 14:10:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3871
Original bug report by Baer on Thu Sep  5 11:54:49 2002

Bug reported from /domains/city/advguild/adv--

Free ress brings me to old adv.


----------------------------------------------------------------------

Sigwald wrote on Thu Sep  5 14:10:42 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3874
date: Thu Sep  5 19:46:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3874
Original bug report by Switchblade on Thu Sep  5 19:41:10 2002

Bug reported from /domains/blackavar/city/ogshop--

Neil og is refusing to accept weapons and armor, i guess (the weaponsmith in bvar)
er, the weapon shop, i mean.. latah
-switch


----------------------------------------------------------------------

Zifnab wrote on Thu Sep  5 19:46:01 2002
works fine. I just sold him a weapon.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  5 19:46:01 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3790
date: Fri Sep  6 02:50:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3790
Original bug report by Smee on Mon Aug 26 08:42:41 2002

Bug reported from /domains/mists/malice/ship/rooms/level1/room3--

Decks of pirate ships are outdoors


----------------------------------------------------------------------

Sigwald wrote on Thu Aug 29 17:56:42 2002
Hmmm... And? I mean a ship deck is somehow outdoor no ?

----------------------------------------------------------------------

Smee wrote on Thu Aug 29 23:10:19 2002
Right. This one isn't set that way, I can't summon wolves

----------------------------------------------------------------------

Daneel wrote on Fri Aug 30 07:56:41 2002
Does it really seem like you should be able to summon wolves, or 
bears, or grow magical plants, on the deck of a ship? :-)

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:08:33 2002
Well someday we'll find time to add terrains properly in the mud
and you can only summon wolves in correct areas (forests, tundras...).
And also I'll win the big prize in the lottery in RL...

----------------------------------------------------------------------

Friski wrote on Fri Sep  6 00:41:57 2002
I purposely set the pirate ship to not be outdoors

----------------------------------------------------------------------

Daneel wrote on Fri Sep  6 02:50:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3873
date: Fri Sep  6 09:20:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3873
Original bug report by Darkside on Thu Sep  5 16:31:33 2002

Bug reported from /domains/emerald/tamer/rooms/tam10--

still want let me train animal recall it says i have this skill but still when i try to train it says i dont know this skill. but the first 5% is there. DS 


----------------------------------------------------------------------

Darkside wrote on Thu Sep  5 17:14:03 2002


----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:20:35 2002
Your player files show 70% skill so I suppose it worked.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:20:35 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3876
date: Fri Sep  6 09:31:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3876
Original bug report by Locke on Thu Sep  5 23:32:34 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room50--

The woodsman omicron prot: protect shield shows:
It is ready against enchanted rootstaff.
on my staff. Think this is sortra strange
-L


----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:20:53 2002
Sure seems to be strange ;).

----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:31:41 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3879
date: Fri Sep  6 09:43:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3879
Original bug report by Litho on Fri Sep  6 06:36:01 2002

Bug reported from /domains/castles/rooms/litho-6--

Jinnel attacks Wicked Witch.
Jinnel becomes confused and completely misses Wicked Witch.
Wicked Witch screeches 'Smitus avec firum!', and shoots a bal of fire at Jinnel!

should be ball of fire, not bal


----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:43:38 2002
That's a typo not a bug, we got a newsgroup for these.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:43:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3880
date: Fri Sep  6 09:43:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3880
Original bug report by Smee on Fri Sep  6 07:59:07 2002

Bug reported from /domains/guilds/shapeshifter/quests/dog/rooms/field7--

There is a NEW CITY, and the STRONGHOLD CODE IS IN, but I have 0 STRONGHOLD TO BUY


----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:43:59 2002
Don't fucking spam the bug tracker.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 09:43:59 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3883
date: Fri Sep  6 13:22:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3883
Original bug report by Balinor on Fri Sep  6 12:44:40 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime

came when i tried la balinor on weekly plaque in plaque room adv


----------------------------------------------------------------------

Zifnab wrote on Fri Sep  6 13:22:29 2002
yeah the plaque gets out of snc from time to time. It will
resolve itself the next update. I havent figured out why yet

----------------------------------------------------------------------

Zifnab wrote on Fri Sep  6 13:22:29 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3886
date: Fri Sep  6 16:30:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3886
Original bug report by Tomten on Fri Sep  6 15:49:43 2002

Bug reported from /domains/castles/rooms/tomten-8--

Staff of Atlon doesnt id to staff of atlon


----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 16:30:03 2002
Yeah, and maybe it does not because its called staff of alton...

----------------------------------------------------------------------

Sigwald wrote on Fri Sep  6 16:30:03 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3887
date: Sat Sep  7 00:22:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3887
Original bug report by Wimwam on Fri Sep  6 20:39:10 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br3--

when i killed the mother bugbear in this room I got the following:
You receive 12325 exp.
Mother Zombie Beaver's corpse turns to dust.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
There is nothing here to bury.

I checked my trigg, it does not create the error on it's own.
I figured I would bugrep it.

Wim


----------------------------------------------------------------------

Marvin wrote on Fri Sep  6 21:30:56 2002
> dbxwhere wimwam

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /std/race/halfelf#38922 (/std/combat/combat.c) at line 1022

#0: 'heart_beat' at /std/race/halfelf#38922 (/std/combat/combat.c) at line 1607
#1: 'do_round' at /std/race/halfelf#38922 (/std/combat/combat.c) at line 703
#2: 'do_combat_round' at /std/race/halfelf#38922 (/std/combat/combat.c) at line 582
#3: 'do_the_attack' at /std/race/halfelf#38922 (/std/combat/combat.c) at line 1497
#4: 'do_weapon_attack' at /std/race/halfelf#38922 (/std/combat/combat.c) at line 1022


> dbxframe wimwam 4

locals: 46, 0, NULL, NULL
----------------------------------------------------------------
    HITD->process_player_weapon_hit( amt, me, target, weapon );
    else
        HITD->process_monster_weapon_hit( amt, me, target, weapon );
    /* If dtype is 0 then the weapon does pure physical damage */
    if (!dtype)
=>        target->hit_me(amt, "physical", me, 0, "do_weapon_attack");
    else foreach (string d, int val in dtype)
    {
        /* check for valid target each hit in case it gets dested */
        if (target)
            target->hit_me(amt * val / 100, d, me, 0, "do_weapon_attack");



----------------------------------------------------------------------

Daneel wrote on Sat Sep  7 00:22:48 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3897
date: Sun Sep  8 05:36:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3897
Original bug report by Jaws on Sun Sep  8 04:32:01 2002

Bug reported from /domains/dragon/island/room6--

daneels lute doesnt work for ignore or muffs on - both should block it

----------------------------------------------------------------------

Daneel wrote on Sun Sep  8 05:35:57 2002
It's a bloody test item at this point, give me a break.

----------------------------------------------------------------------

Daneel wrote on Sun Sep  8 05:36:00 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3898
date: Sun Sep  8 05:36:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3898
Original bug report by Lurch on Sun Sep  8 04:34:46 2002

Bug reported from /domains/dragon/island/room6--

Spiraldancer plays on the lute, and sings,"".

If i ignore him, I still see that stuff, just not normal things like say


----------------------------------------------------------------------

Daneel wrote on Sun Sep  8 05:36:18 2002
see previous report

----------------------------------------------------------------------

Daneel wrote on Sun Sep  8 05:36:24 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 3899
date: Sun Sep  8 05:54:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3899
Original bug report by Draco on Sun Sep  8 04:52:20 2002

Bug reported from /domains/illium/buildings/mage/rooms/cafe_2_2--

ok not sure if this is a bug or anything, but i always as a cauldron magic person got at most 5 kickbacks for every 20 potions thrown at a 100k or less mob. now throwing 20 im lucky if 4 hit. i dont know whats going on, but something smells really fishy here.


----------------------------------------------------------------------

Draco wrote on Sun Sep  8 05:19:22 2002
also to give a little more idea, it took me usually 5 minutes from when i created cauldron to do the mob, with healer, it took me 35 minutes before i gave up, and not a single one died.

----------------------------------------------------------------------

Daneel wrote on Sun Sep  8 05:54:54 2002
Tested it out, and saw no real change in throwbacks from what it's been
for a while now.  And I don't think anyone has changed them in a while.

----------------------------------------------------------------------

Daneel wrote on Sun Sep  8 05:54:57 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3684
date: Sun Sep  8 21:59:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3684
Original bug report by Jaws on Thu Aug 15 01:54:07 2002

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/14,10,1--

2 agro pals just left combat

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 27 21:49:11 2002
did they attack you ? or were they just aggressive and walked off
before combat could start.

----------------------------------------------------------------------

Jaws wrote on Tue Aug 27 23:54:32 2002
I attacked then using kill all

l
about 2-3 rounds of combat went on then they left

Jaws

----------------------------------------------------------------------

Jaws wrote on Sat Sep  7 15:50:48 2002

Closed


----------------------------------------------------------------------

Zifnab wrote on Sun Sep  8 21:59:10 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3885
date: Mon Sep  9 09:34:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3885
Original bug report by Afkaserious on Fri Sep  6 13:58:28 2002

Bug reported from /domains/castles/rooms/afkaserious-1--

Entrance hall [exits: animist, out, north, down, up, mage, east, cs, west, rogue, adv, cleric and fighter]
In my castle that is. When i enter cleric i get 
Construction blocks your path.
Yeah.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep  8 21:59:34 2002
did you use fix_castle, or whatever the commadn I posted about was

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:34:46 2002
Command is fix_castle_exit. 
Works fine if one uses this.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:34:49 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3889
date: Mon Sep  9 09:35:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3889
Original bug report by Rockman on Fri Sep  6 22:17:09 2002

Bug reported from /domains/castles/rooms/rockman-2--

already did the fix castle exits command in all the rooms in castle, and umm, dunno when this started but the cleric portal give me this
Construction blocks your path.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:35:50 2002
Command got fixed with cleric apparently, reuse it.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:35:50 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3890
date: Mon Sep  9 09:38:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3890
Original bug report by Wimwam on Sat Sep  7 00:49:55 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br3--

This room needs to be set as outdoors
Wim


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:38:35 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3891
date: Mon Sep  9 09:39:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3891
Original bug report by Korthrun on Sat Sep  7 04:19:33 2002

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom8--

Banshee stuns you with the force of her attack!
8 A/D Banshee grabs you and flips you, hurting you.
Banshee's attack hits you, but it goes through your body harmlessly!
5 A/D Banshee lands a solid punch.
Banshee howls in anguish as the poisonous mist hurts her whole body!
Banshee howls in anguish as the poisonous mist hurts her whole body!
Banshee howls in anguish as the poisonous mist hurts her whole body!
Someone is stunned and unable to move. <----------Why did this return "Someone"?


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:39:14 2002
Got another report of that one (still not clear why it happens...).
Closing that one (no need for duplicates).

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:39:14 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3892
date: Mon Sep  9 09:52:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3892
Original bug report by Rizzly on Sat Sep  7 04:42:36 2002

Bug reported from /domains/castles/rooms/rizzly-2--

There is an emote called "ffinger" that shows up under the ea command but does not under the semote command.  Also, it works as an emote.  Might possibly want to add the semote or remove the emote itself (since it's rather crude and there are any number of other emotes that give much the same message).


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:52:25 2002
Removed.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:52:25 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3893
date: Mon Sep  9 09:52:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3893
Original bug report by Graxon on Sat Sep  7 12:40:22 2002

Bug reported from /domains/castles/rooms/graxon-15--

I reinced moments ago and after taking wishes and leveling up to level 105 i got this:
-1,767,682,176 xp of credit,


----------------------------------------------------------------------

Graxon wrote on Sat Sep  7 14:51:32 2002
this also happened before when i just reinced a single body with over 2.1G credit... could be coincedence

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:52:55 2002
This has been looked into I believe, and solved sort of.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:52:58 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3894
date: Mon Sep  9 09:54:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3894
Original bug report by Koma on Sat Sep  7 14:47:08 2002

Bug reported from /domains/dragon/level3/d3agon14--

casting the spell vengeance of gaia in combat or at a monster gives:
You finish the chant.
You mutter the words 'Gzei Fzi!'
You cannot cast this spell now.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:54:31 2002
Forgot a line in the code, it normally should work only outdoors.
Should be fixed now.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:54:31 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3895
date: Mon Sep  9 09:56:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3895
Original bug report by Jaws on Sat Sep  7 15:48:30 2002

Bug reported from /domains/illium/center/streets_27_17--

dunno if this is a bug but wante to report

----------------------------------------------------------------------

Jaws wrote on Sat Sep  7 15:50:09 2002
after I logged in this morning I went to charge my evoker amulet
and it only used like 120 sps and said it was fully charged
when I looked the amulet said blinding magenta
TFM
since in the past this process took in excess of 2000 sps
I was concerned

Or does the charge status now survive a new body?

Jaws

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:56:34 2002
AS far as I am aware, charge always saved in the amulet.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 09:56:34 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3902
date: Mon Sep  9 10:05:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3902
Original bug report by Nezmaniac on Sun Sep  8 11:41:16 2002

Bug reported from /domains/illium/buildings/adv/adv1--

I am wearing an identify book. I am also wielding an Apocalypse staff.

cast identify at apocalypse staff ->
You begin to chant.
You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at Apocalypse staff.
*(s)printf(): Incorrect argument to type %s. (arg: 1)
Trace written to /log/runtime


----------------------------------------------------------------------

Aurik wrote on Sun Sep  8 11:49:26 2002
------/std/inherits/weapons/weapon.c:745 - stat_me()
----------------------------------------------------------------
    w->query_weapon_material()+"]\n";
    s+="        Weapon type: "+
    w->query_weapon_type()+"\n";
    if(w->query_magical_damage_type())
        s+="     Magical Damage: "+
=>      w->query_magical_damage_type()+"\n";
    s+="        Emits light: "+
    (w->query_weapon_light()+"")+"\n";
    s+="       Eqstat Level: "+w->query_eqstat_level() +"\n";
    s+="             Cursed: "+(w->query_cursed()?"Yes":"No")+"\n";
----------------------------------------------------------------

chat 95
erp, forgot I was in the editor ... anyway, this is obviously an issue with the recent change to mappings for the magical damage type.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:05:10 2002
Made a fix to that one, I may add more info later on if I get the energy.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:05:13 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3904
date: Mon Sep  9 10:05:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3904
Original bug report by Koma on Sun Sep  8 12:07:40 2002

Bug reported from /domains/city/islandmap/x5y30--

identified my rootstaff with a spellbook, everything went fine.
then i cast infuse fire power at it, and tried to identify it:

You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at enchanted rootstaff named "Morningstar"
*(s)printf(): Incorrect argument to type %s. (arg: 1)
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:05:25 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3905
date: Mon Sep  9 10:13:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3905
Original bug report by Baer on Sun Sep  8 12:23:27 2002

Bug reported from /domains/hyboria/temple/rooms/entrance--

I cast infravision at graxon here, but he still cannot see.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:13:44 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3907
date: Mon Sep  9 10:14:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3907
Original bug report by Barkley on Sun Sep  8 16:56:32 2002

Bug reported from /domains/mists/gator/camp/golemcell--

identify at a long wooden staff caused this:
*(s)printf(): Incorrect argument to type %s. (arg: 1) Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:14:05 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3908
date: Mon Sep  9 10:14:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3908
Original bug report by Amerzar on Sun Sep  8 17:48:44 2002

Bug reported from /domains/castles/rooms/nagash-14--

Got this when i identified 4-headed snake whip:

You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at 4-headed snake whip.
*(s)printf(): Incorrect argument to type %s. (arg: 1)
Trace written to /log/runtime

Also got Darkwhip in my inventory, but that prolly doesn't matter this case.

 -Amerzar


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:14:08 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3909
date: Mon Sep  9 10:14:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3909
Original bug report by Amerzar on Sun Sep  8 17:56:11 2002

Bug reported from /domains/castles/rooms/nagash-15--

Got same kind of bug by identifying Solan's Whip as I did in bug report 3908:

You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at Solan's Whip.
*(s)printf(): Incorrect argument to type %s. (arg: 1)
Trace written to /log/runtime

 -Amerzar(again)


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:14:11 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3910
date: Mon Sep  9 10:16:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3910
Original bug report by Lu on Sun Sep  8 18:30:20 2002

Bug reported from /domains/guilds/newevoker/guild_hall--

hi, this is lu andi just recently maxxed my guild item

               Class : About 6             
           Enchanted : No                  
              Cursed : No                  
               Value : 0                   
         Emits Light : No                  
               Slots : amulet                                      
           Chestable : No                  
        Stat Bonuses :                     
                   int : 33
              sp_regen : 38
                   wis : 24
         Resistances :                     
              physical : 4
                  cold : 4
          asphyxiation : 4
                  fire : 4
              electric : 4
                poison : 4
                  acid : 4
               magical : 4
       Skill Bonuses :                     
  mastery of evocation : 4

those are hte items stats, unless the stats of the guild item were changed, this is broken

-lu


----------------------------------------------------------------------

Daneel wrote on Mon Sep  9 01:42:17 2002
(a) What makes you think the item is maxed?
(b) Why is that broken?

----------------------------------------------------------------------

Lu wrote on Mon Sep  9 01:45:29 2002
(a) if i have a maxxed guild item, then why wouldnt the stats also be maxxed, thats the way a guild item should work

(b) before the guild item changes, items 'maxxed' at 7% masteries, 45 in the main stat(for casters ussualy spr), my item has neither of those, so like i mentioned before, unles there was a stat change along with the guild item recode, these stats arent maxxed, which takes us back to (a)

-lu

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:16:50 2002
a) That's dumb, your guild item is maxed if the stats are maxed, so
stating "my guild item is maxed" is totally groundless.
b) I don't give a damn what the stats were before the guild item change,
I'm free to change these if I want to.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:16:53 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3912
date: Mon Sep  9 10:18:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3912
Original bug report by Tektor on Mon Sep  9 03:51:31 2002

Bug reported from /domains/castles/rooms/athena-6--

Cant take cleric exit in castle.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:18:17 2002
See previous posts about using fix_castle_exit.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 10:18:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3901
date: Mon Sep  9 11:27:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3901
Original bug report by Nezmaniac on Sun Sep  8 10:27:08 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

Hi,

When I cast estimate worth at myself, this is the output:

You finish the chant.
You mutter the words 'Htro Wera U Oytah Wees'
You feel you have:
    517,829,981 xp in skills,
    427,419,003 xp in spells,
    0 xp in stats,
    0 xp in levels,
    1,338,403 xp on hand,
    65,587,240 xp of credit,
    for a total of 2,015,510,674 xp.
You would have 1G618M xp after the reincarnation taxes (80.33 %).
You come out of your trance and slap yourself silly.

Note the 0 xp in levels. =) (I'm level 105, by the way.)

Thanks,
Nez


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 11:27:21 2002
Bugged exp mapping linked to changes in simple_exp.c.

Note to players that read the group...

*IF* you reinced and died during the weekend, try to get an estimate
worth and if things are real strange, ask a wizard to check you.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 11:27:21 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3915
date: Mon Sep  9 17:24:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3915
Original bug report by Smee on Mon Sep  9 16:52:39 2002

Bug reported from /domains/guilds/shapeshifter/quests/dog/rooms/field1--

I quit in the middle of this dogquest thing, now I'm back, still here, but not in dog form so I can't do the quest. When I logged in I got 'You feel very out of place, and goes home.', but I'm still here


----------------------------------------------------------------------

Daneel wrote on Mon Sep  9 17:24:15 2002
fixed for dog
should be fixed for falcon too, on reboot.

----------------------------------------------------------------------

Daneel wrote on Mon Sep  9 17:24:15 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3916
date: Mon Sep  9 18:45:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3916
Original bug report by Grasfer on Mon Sep  9 18:04:32 2002

Bug reported from /domains/misc/hell_ress_room--

When died to Xetrov and landed in hell i got this
*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 18:45:29 2002
Ok hopefully this should not happen again with next Xetrov.
Closing meanhwile, if it happens again for next monster, tell me.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  9 18:45:32 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3922
date: Tue Sep 10 09:55:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3922
Original bug report by Lucky on Tue Sep 10 09:07:52 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/camp5--

guards guarding barbarian guild won't let me pass through and I have knight and berserker maxxed.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 09:55:40 2002
Not a bug, that's the way it's intended.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 09:55:40 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3913
date: Tue Sep 10 17:50:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3913
Original bug report by Afkaserious on Mon Sep  9 04:09:31 2002

Bug reported from /domains/outside_city/docks/whackdock--

You report Hp: 703 (703)  Sp: 1957 (2040)  Ep: 438 (438)
Grumbling male citizen hits You 1 time.
You fall to the ground DEAD!
You feel some special magical items were returned to you!
Your brain slows down.
Your heart skips a beat.
Your body grows.. Blabla
The mob hit me with a 2 (so says a party member)
And i died.
I didnt get caught in my mist. and i can tank bigger then 30K mobs in mist form.
anyway.


----------------------------------------------------------------------

Afkaserious wrote on Mon Sep  9 04:17:44 2002
Hrm i did it again. I got killed instantly. what i remember is that citizens arent that strong.
I've tanked bigger. Anyway.. I dont get it.

----------------------------------------------------------------------

Afkaserious wrote on Tue Sep 10 17:25:42 2002
Actually Every time im in a party. and attacking something with me taking the damage. i get killed with 1 hit.
This time. I was in a room with a banshee alone. with the party idling in some other room. I attacked it and on its first hit. it killed me.
Anyway. It's getting annoying.
--Afka

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 17:50:24 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3900
date: Tue Sep 10 17:58:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3900
Original bug report by Ertai on Sun Sep  8 08:57:49 2002

Bug reported from /domains/outofwhack/map/x12y6--

I have two leafblades unwielded.  I wanted to dest them by dropping then but the game says they are wielded and cannot be droppped.  They are not kept.  my shield dropped fine when i did drop all but it continues to say enchanted leafblade you have to unwield it first.  Ertai


----------------------------------------------------------------------

Daneel wrote on Sun Sep  8 09:13:41 2002
They somehow got unwielded with the prevent_drop hook from 
weapon:mark_wielded still on them.  Not sure how, but it's 
definitely a bug.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 17:58:55 2002
We got another report on that issue so I'm closing that one.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 17:58:58 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3903
date: Tue Sep 10 17:59:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3903
Original bug report by Barkley on Sun Sep  8 11:57:51 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room2--

Race lead is broken.
You must be on the weekly experience plaque (West from Adventurer's guild) and have earned 50,000 experience in the last
week.
17  Barkley                        67,030,954

I have obviously earned 50k several times over and I'm on the weekly plaque


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 17:59:44 2002
Ok we're going to blame that one on the screwup with exp that happened
last weekend. Let's wait a couple weeks before checking
if this happens again. Closing this meanwhile.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 17:59:47 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3906
date: Tue Sep 10 18:00:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3906
Original bug report by Falstaff on Sun Sep  8 13:44:53 2002

Bug reported from /domains/guilds/psychics2/guild_hall--

You now have less than -9% of your credit for skills and spells left.
something wrong with my credit xp for training?


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:00:02 2002
Same remark, this has to do with the exp big problem we had.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:00:02 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3507
date: Tue Sep 10 18:01:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3507
Original bug report by Baer on Sun Aug  4 13:01:34 2002

Bug reported from /domains/misc/hell--

Had a problem with escape death here after using the spell death ritual:

--------| New Round |--------
Gannondorf begins to chant.
HP: 1873|2336 SP: 3942|3942 EP: 738|738
[Baer]: has some minor cuts and bruises.
[Gannondorf]: is in good condition.
Gannondorf hit You 4 times.
You hit Gannondorf 1 time.
As you receive a killing blow, the gods intervene as your death ritual
    succeeds.
The gods bring you back from the dead.
Cleric Training Room [exits: east, west and adv-guild]
 This is where young clerics receive instruction in their arts. There are
several pews facing the front of the room. Small stained glass windows lie on
the eastern side of the wall, letting light in during the daytime. A small
shelf is on the northern wall. On top of it are several scrolls and books,
probably instructional material. Back to the west is the main cathedral hall.
To the east is a small white marble hallway that extends about 20 feet.
A young cleric trainee 
A young cleric trainee 
Delen the cleric guildmaster

You shimmer as your aura of life leave you empty.
You somehow escape death!
You fall to the ground DEAD!



----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 08:41:28 2002
Is this an isolated case or did you figure a way to reproduce that
one ?

----------------------------------------------------------------------

Baer wrote on Mon Sep  2 12:33:08 2002
I haven't tried to reproduce this.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:01:32 2002
I'm afraid I got no way to figure out what happened there.
The code looks fine sort of. Guess if it happens again best
is to catch a wizard online (I know its not always possible,
but that's best that can be said at this point).

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:01:32 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3724
date: Tue Sep 10 18:04:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3724
Original bug report by Trigon on Mon Aug 19 02:49:29 2002

Bug reported from /domains/emerald/maldan/woods/map/dun12--

Lord Blackmon, in his total awesomeness, uses his flee special and I get
You run into the room huffing and puffing.
*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 19 03:59:51 2002
dbxwhere trigon
*Array index out of bounds.
Object:  (/std/combat/combat.c) at line 529

#0: 'heart_beat' at  (/domains/emerald/maldan/woods/monsters/black.c) at
line 114
#1: 'heart_beat' at  (/std/combat/combat.c) at line 1626
#2: 'do_round' at  (/std/combat/combat.c) at line 692
#3: 'do_combat_round' at  (/std/combat/combat.c) at line 529


dbxframe trigon 3
------/std/combat/combat.c:529 - do_combat_round()
locals: 1, 1, 0, 0, ({ ... }),
"/domains/emerald/maldan/woods/monsters/black#28994", "Lord Blackmon", NULL,
NULL, NULL
----------------------------------------------------------------
    if (sizeof(me->query_abjuration_objects()))
    {
        foreach(object obj in me->query_abjuration_objects())
        {
            if (objectp(obj))
=>              obj->special_attack(target_list[0]);
        }
    }


    if (!objectp(me)) return;


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:04:17 2002
Heh you know a funny thing is this error is exactly the same that
happens with Xetrov. Incidentally, I think I fixed that for Xetrov
so it should fix it for Blackmon as well hopefully :).

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:04:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3782
date: Tue Sep 10 18:38:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3782
Original bug report by Tektor on Sun Aug 25 19:22:14 2002

Bug reported from /domains/misc/void--

Logged in again got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

sent into the void


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 25 21:09:58 2002
dbxwhere tektor
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/shapeshifter/collar#1057 at line 78

#0: '' at /secure/user#1025 () at /:0
#1: 'dispatch_modal_input' at /secure/user#1025 (/secure/user/inputsys.c) at
line 318
#2: '' at /secure/user#1025 () at /:0
#3: 'rcv_password' at /secure/user#1025 (/secure/user/login.c) at line 654
#4: 'existing_user_ready' at /secure/user#1025 (/secure/user/sw_body.c) at line
70
#5: 'sw_body_handle_existing_logon' at /secure/user#1025
(/secure/user/sw_body.c) at line 338
#6: 'incarnate' at /secure/user#1025 (/secure/user/sw_body.c) at line 216
#7: 'enter_game' at /std/race/dwarf#1031 (/std/player.c) at line 544
#8: 'finish_enter_game' at /std/race/dwarf#1031 (/std/player.c) at line 373
#9: 'handle_enter' at /std/race/dwarf#1031 (/std/player/cleanup.c) at line 160
#10: 'load_autoload' at /std/race/dwarf#1031 (/std/player.c) at line 262
#11: 'load_guild_items' at /std/race/dwarf#1031 (/std/player.c) at line 237
#12: 'init_arg' at /domains/guilds/shapeshifter/collar#1057 at line 78


dbxframe tektor 12
[monitor]: New connection from 63.168.174.95 ( bwkip-s95.webhostplace.com ).
------/domains/guilds/shapeshifter/collar.c:78 - init_arg()
locals: 7, 0, "draconian"
----------------------------------------------------------------
                    this_body()->base_bonus("shapeshifter", sType)/3);
  };

  oGuildMaster=query_guild_master();
  if (!CHANNEL_D->valid_channel("shapeshifter")) {
=>    CHANNEL_D->add_channel("shapeshifter", oGuildMaster->query_name(),
                           "",
                           "Testing of the Shapeshifters' Guild",
                           CHAN_INVITE_ONLY);
  };
  if (!CHANNEL_D->is_invited("shapeshifter", this_body())) {



----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:38:28 2002
We got a duplicate of that one.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:38:28 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3923
date: Tue Sep 10 18:42:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3923
Original bug report by Tektor on Tue Sep 10 18:42:07 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

I sent fox a poke emote with alot of stuff and got this:
*maximum parse_recurse depth exceeded
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:42:46 2002
Thats not a bug, thats a protection against idiots than send large strings
to try to crash us.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:42:46 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3863
date: Tue Sep 10 18:49:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3863
Original bug report by Tuk on Wed Sep  4 14:25:42 2002

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room3--

OPPS. No, I did not fix this, ehheh.

Report Number: 3840
Original bug report by Tektor on Sun Sep  1 03:30:47 2002

Bug reported from /domains/illium/center/streets_27_17--

If you are unwielded and are parrying with a shield, it doesn't drop parry.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 11:17:41 2002
Unless this is making sense to anyone, I suppose some
clarifications would be nice.               


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:49:26 2002
I dont see why someone would not be able to parry with just a shield
and no weapon.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:49:26 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3925
date: Tue Sep 10 19:57:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3925
Original bug report by Tak on Tue Sep 10 19:52:00 2002

Bug reported from /domains/city/advguild/adv--

hmm, i was reading news, no problems, left it to say something.  When i went back to news, one group was buggy.  actually the bug reports listing.  Said i hadnt read any of them.  wierd cause i read all of them, not a prob really, just typed c, but wierd and buggish, so i reped it.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 10 19:57:07 2002
odds are  you typed a number, which reset the high water mark.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 10 19:57:07 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3926
date: Tue Sep 10 20:34:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3926
Original bug report by Afkaserious on Tue Sep 10 20:27:33 2002

Bug reported from /domains/hyboria/uncle/monks/blr17--

Not sure if this is a bug or not. but when i have silent on and im not in a party I cant see the shape of me nor the Mob.
But when i make a solo party and stick the report on. I can see


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 10 20:34:58 2002
unrelated. it was mist form.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 10 20:34:58 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3927
date: Wed Sep 11 08:51:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3927
Original bug report by Locke on Tue Sep 10 21:08:35 2002

Bug reported from /domains/emerald/evilned/rooms/hole1--

wrath of mother earth on a rootstaff (woodsman) gives the msg
Your nature's blade glows evilly as the earth wrath drowns Demon mole in liquid
    poison!
Guess this was made and never changed before the rootstaff was introduced to woodsman :P
-L


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 08:51:22 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3920
date: Wed Sep 11 09:08:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3920
Original bug report by Chrono on Tue Sep 10 05:59:25 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room58--

i'm using sharpen weapon, and i'm using: "use sharpen weapon at a dagger, 1st dagger, and first dagger", none of those id's work, the dagger is at like new if it helps...

also second dagger works for the second one, and both are kept and wielded.


----------------------------------------------------------------------

Chrono wrote on Wed Sep 11 05:46:56 2002
hmm, both are at like new.. but, i dunno sometimes it seems to work and others it dont, i just had to use 'use sharpen weapon at a dagger of chaos' instead..gives me this message: with just using 'a dagger' You cannot find such a target.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:08:02 2002
Sounds like that dagger was missing id "dagger". Been added.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:08:05 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3823
date: Wed Sep 11 09:13:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3823
Original bug report by Jaws on Fri Aug 30 21:41:20 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

clan commands got *Bad argument 1 to keys()Expected: mapping Got: 0Trace written to /log/runtime

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:13:32 2002
Works now, dunno what happened.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:13:32 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3855
date: Wed Sep 11 09:28:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3855
Original bug report by Tahnval on Tue Sep  3 01:55:50 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/board58--

There seems to be a problem in how hp wishes work in shifter.
Example:

Myrddin has 189 con and 301 str.  He has 1502 hps in eagle form.
I have 212 con and 277 str.  I also have a lesser hps wish.  I have 1536 hps
in eagle form.
By my rough calculations, I should have about 150hps more than Myrddin, taking
into account higher con, lower str and the wish.



----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:28:48 2002
The wish does not apply to bonuses gained through abjurations
but to your base stats and therefore you cannot make a calculation
easily once you have shape shifted.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:28:48 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3857
date: Wed Sep 11 09:53:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3857
Original bug report by Litho on Tue Sep  3 09:51:49 2002

Bug reported from /domains/outside_city/farms/farm1/map/x7y24--

I have maxxed nav,mnav guilds, i made a beacon, when i try to cast mordonch
er mordnoch's spatial connection (beacon recall) i get this:
You mutter the words 'noc aebllem su oyod'
You have no beacon to go to.
You fail to find your magical beacon.

nfc..tryied to make another beacon since it said i had no beacon to go to then got this
You mutter the words 'tops eht skram x'
You already have a beacon.

-Litho


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:53:37 2002
Sounds like a random bug where the abjuration objects disappeared
while the abjuration was still up. Shouldnt happen really, the code
is working fine most of the time apparently.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 09:53:37 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3878
date: Wed Sep 11 10:17:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3878
Original bug report by Locke on Fri Sep  6 00:39:03 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

There is a descripency with observe opponent with raw power and phys.  I think
that this might have an effect on different enchants? not sure, but here are
the 2 message i got from different monsies.

You feel that lightning would be best used to hurt your opponent, and that you
    should rely on phys to protect yourself from your opponent. You commit this
    to your memory in order to be able to prepare special enchantments for your
    weapons.

You feel that acid would be best used to hurt your opponent, and that you
    should rely on raw power to protect yourself from your opponent. You commit
    this to your memory in order to be able to prepare special enchantments for
    your weapons.
I know the raw power is a warding, but i dunnoa bout phys.  I observed an
opponent on a hunter thingy from the hyboria area

-L


----------------------------------------------------------------------

Locke wrote on Fri Sep  6 00:41:00 2002
To clarify, the raw power vs. phys is the one of 'you should protect yourself against 'blah blah'

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 10:17:12 2002
Hopefully fixed, was a typo at some point.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 10:17:15 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3881
date: Wed Sep 11 10:18:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3881
Original bug report by Smee on Fri Sep  6 08:01:10 2002

Bug reported from /domains/guilds/shapeshifter/quests/dog/rooms/field7--

This isn't outdoor


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 10:18:33 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3888
date: Wed Sep 11 10:36:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3888
Original bug report by Marvin on Fri Sep  6 21:33:05 2002

Bug reported from /wiz/marvin/workroom--

Bug reported from /domains/illium/shops/race_museum--


For clan stuff:

Clan DarkCouncil - I leadered Spiraldancer, and then noticed that my clan level
became 1 , could not access any clan commands..
So I asked another member with level priveleges (Ertai, Clan level 10), to promote me
he promoted me to level 9, but we got the demotion message.. something
doesn't update when you leader someone else - you become level 1 but in some
way are seen as still level 10..
i think :P
-switchblade


Accidently deleted this...
--M


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 10:36:34 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3861
date: Wed Sep 11 10:56:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3861
Original bug report by Daneel on Wed Sep  4 06:13:53 2002

Bug reported from /wiz/daneel/workroom--

Shape shift when grapped bugs.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 10:56:56 2002
Disabled shape shift if caster is affected by a major abjuration.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 10:56:59 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3928
date: Wed Sep 11 11:02:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3928
Original bug report by Locke on Tue Sep 10 21:26:50 2002

Bug reported from /domains/emerald/evilned/rooms/keep4--

from this room, east, west, east, takes me 1 south of this room
-L


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 11:02:53 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3929
date: Wed Sep 11 11:08:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3929
Original bug report by Nezmaniac on Wed Sep 11 00:27:59 2002

Bug reported from /domains/hyboria/toreth/vale/rooms/svill3--

According to the sign in this room, there should be a "Dead End of Vorka" room s and 5w from here, but it doesn't exist. Everything else the map lists seems to be accurate, however.


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 11:08:15 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3931
date: Wed Sep 11 14:17:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3931
Original bug report by Warchief on Wed Sep 11 14:13:29 2002

Bug reported from /domains/castles/rooms/warchief-2--

>guildinfo minstrel

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 14:17:47 2002
Yeah yeah, i'm not done.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 14:17:47 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3933
date: Wed Sep 11 17:06:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3933
Original bug report by Phire on Wed Sep 11 16:37:33 2002

Bug reported from /domains/outofwhack/uncle/aussie/rm46--

I type race lead when in an animal form (black dragon) and on the inform
channel it said that I was the new leader of the black dragon race
istead of my original race. I did receive the correct leader item and the
leaders races should me as dwarf leader


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 17:06:56 2002
Ok hopefully changes I made will fix that one.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 17:06:56 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3911
date: Wed Sep 11 17:12:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3911
Original bug report by Nezmaniac on Mon Sep  9 02:06:00 2002

Bug reported from /domains/guilds/cleric/altar_room--

Hi, I died with 33,597 on hand. Reamus cast revive dead at me, I touched his globe, and I now have -13,379,953 exp. When I cast estimate worth at myself, it shows that I've lost the 13m exp as well (i.e., I was worth 13m more before the rev). This seems a bit extreme. ;)

I have logs of me typing 'exp' while in Hell and me typing 'score' after the rev, btw...if that's needed...but I think the -13m on hand itself is indicative enough of a bug. ;)

Thanks,
Nez


----------------------------------------------------------------------

Nezmaniac wrote on Mon Sep  9 02:06:54 2002
Er, meant that I'd died with 33,597 -exp- on hand, that is. ;)

----------------------------------------------------------------------

Daneel wrote on Mon Sep  9 03:08:05 2002
I set her xp on hand to -10000 instead of -13M, since that's about 
what it would be.  Haven't fixed the bug that caused it, though.

----------------------------------------------------------------------

Daneel wrote on Mon Sep  9 03:25:47 2002
BTW, query_levels_gig_string returns 0 on her, though the underlying
data is fine.  I've left it alone for the moment (it's just a 
display problem), but a simple fix would be to comment out line 
385 of /std/player/simple_exp.c. I don't think it's needed, but 
with how dependent this file appears to be on some inconsistencies
in the data storage format, I'm loath to touch it again for the 
moment.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 17:12:35 2002
All these revives were screwed up by exp wrongly going negative
when you made a change to simple_exp.c
We're back to what it was mostly so I dont think this will
happen again sort of.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 17:12:35 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3919
date: Wed Sep 11 17:46:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3919
Original bug report by Tahnval on Tue Sep 10 05:11:12 2002

Bug reported from /domains/hyboria/uncle/monks/blr3--

Falcon quest seems to be bugged...
When you get the quest, it seems clear that you must go north, using the
exit that appears in the guildhall when Morpheus gives you the quest.
His message makes it very clear, too.

On trying to go north, I get this:  Morpheus tells you, "That passage is not for you."

Can't shift to an avian form, of course, as you need to have completed the
quest to do so.  I tried my trueform, which I was in when I asked for
the quest, then Tiger form, just in case.  Other people have also
tried since, with the same result.


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 17:46:20 2002
Well the quest bugs because if several players attempt it 
simulteanously, it creates two blockers objects in the room
and neither one can go north. 
I hacked the code so that it just wont give falcon quest
as long as someone else is trying it. It's not really good
since if a guy stops it in middle it'll fuck up things, but it's
still better than what it was.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 17:46:26 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3934
date: Wed Sep 11 18:40:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3934
Original bug report by Shiranai on Wed Sep 11 18:38:08 2002

Bug reported from /domains/illium/buildings/adv/adv1--

Recent performances doesn't detect the skill psalm of protection


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 18:40:09 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3723
date: Wed Sep 11 18:44:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3723
Original bug report by Smee on Mon Aug 19 01:37:37 2002

Bug reported from /domains/outofwhack/uncle/statue/rm85--

If I la display on sword of omen, after a boot, it goes into recharge mode. But if I don't, some of the time it will special anyway


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 18:44:21 2002
That's because the recharge mode starts when the long description
of the item is queried and that can happen even if you dont look
at it by some other features in the game that call the function.
Not a big deal.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 11 18:44:21 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3944
date: Thu Sep 12 08:54:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3944
Original bug report by Lu on Thu Sep 12 07:34:07 2002

Bug reported from /domains/illium/center/streets_27_17--

hi this is lu, and my estimate worth is silly

You feel you have:
    1,216,216,070 xp in skills,
    618,391,421 xp in spells,
    463,805,561 xp in stats,
    256,690,051 xp in levels,
    2,021,991 xp on hand,
    0 xp of credit,
    for a total of 4,357,125,094 xp.
You would have 4G326M xp after the reincarnation taxes (99.30 %).


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 08:53:52 2002
Display issue, should be fixed with a new body.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 08:54:01 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3945
date: Thu Sep 12 08:55:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3945
Original bug report by Kresselak on Thu Sep 12 07:44:20 2002

Bug reported from /domains/illium/center/streets_25_17--

Every time i get a rev, i get like 1m negative exp.


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 08:55:43 2002
Sounds like a fucked up exp mapping.
Contact an admin next time you log.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 08:55:43 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3947
date: Thu Sep 12 09:12:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3947
Original bug report by Tigger on Thu Sep 12 08:34:26 2002

Bug reported from /domains/emerald/evilned/rooms/keep16--

Hi, I was in Earthfast and found myself facing the dark demon Lorthren! Not planning to combat, but out of curiousity, I attempted a 'gauge opponent' on him, and received the following error message: 
You are ready to perform your skill.
*Bad argument 1 to switch

snod coal
(oops)
Expected: string Got: ([ /* sizeof() == 2 */
  "physical" : 50,
  "unholy" : 50,
]).
Trace written to /log/runtime
Sigwald was on and it came to his attention. He likely fixed it already, but I thought I would go ahead and file the rep. 
Cheers, 
Tigger


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 09:12:53 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3946
date: Thu Sep 12 09:13:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3946
Original bug report by Tigger on Thu Sep 12 08:31:02 2002

Bug reported from /domains/emerald/evilned/rooms/keep16--

think Willow Root Down!
think <--- Awareness is DOWN! ---> 


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 09:13:05 2002
Now that is a useful report...

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 09:13:05 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3939
date: Thu Sep 12 10:01:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3939
Original bug report by Celine on Thu Sep 12 00:12:53 2002

Bug reported from /domains/illium/center/streets_27_17--

Sitting in cs and wielded all. shadowmage had a dragonslayer in inv unwielded and i tried to wield it.. am evil so it hurt me. tried to duplicate with weapons wielded and it doesnt call to the dragonslayer. retried with my weapons unwielded and it calls the slayer and hurts me again. so yeah. not good. thankee.


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 10:01:27 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3940
date: Thu Sep 12 10:24:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3940
Original bug report by Tahnval on Thu Sep 12 02:49:29 2002

Bug reported from /domains/everrest/zyz/mountain/tundra/rooms/r03--

w from here goes 2 rooms west
n from here goes nw


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 10:24:47 2002
Got bored with that area so I fixed all the exits.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 10:24:47 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3941
date: Thu Sep 12 10:24:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3941
Original bug report by Tahnval on Thu Sep 12 02:52:32 2002

Bug reported from /domains/everrest/zyz/mountain/tundra/rooms/r09--

w from here goes 2n,3w


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 10:24:50 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3942
date: Thu Sep 12 10:26:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3942
Original bug report by Chrono on Thu Sep 12 04:42:45 2002

Bug reported from /domains/hyboria/abneon/zelda/castle2/castle2_2_9--

hrm, link seems to be casting grap, but i don't think he's targeting anything..just gives the spell words, and nothing else, he's chaining it too, heh


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 10:26:08 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3936
date: Thu Sep 12 10:32:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3936
Original bug report by Grasfer on Wed Sep 11 21:26:30 2002

Bug reported from /domains/dragon/level1/dragon18--

[10] A/D (  0%) You chop Grey dragon.
DragonSlayer BURSTs into a blue fire as it recognizes in Grey dragon a member of the hated dragonkind!
Grey dragon falls to the ground DEAD!
You receive 41196 exp.
You get 476 gold coins.
Done. You looted 1 corpse.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Using a Dragonslayer(Wyvern) and a Red-Handled longsword(Sear).. umm.. and i have crusader..


----------------------------------------------------------------------

Grasfer wrote on Wed Sep 11 21:37:16 2002
' Resist Pain DOWN!!
I get the bug everytime the sword kill dragon with special

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 10:32:26 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3935
date: Thu Sep 12 10:38:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3935
Original bug report by Shiranai on Wed Sep 11 18:47:39 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder5--

Your eyes flash a deep blue behind your mask, and a bolt of light strikes Beholder on the hand!  (From Orbdrin)
Beholder falls to the ground DEAD!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 11 18:55:51 2002
dbxframe shiranai 2
------/std/combat/combat.c:535 - do_combat_round()
locals: 1, 1, 0, 0, ({ ... }),
"/domains/outofwhack/toreth/demon/monsters/s_behold2#150819", "Beholder", NULL,
NULL, NULL
----------------------------------------------------------------
    }
    }

    // Daneel: abjuration objects on the monster or player may
    // also have special attacks.
=>    if (sizeof(me->query_abjuration_objects()))
    {
        foreach(object obj in me->query_abjuration_objects())



----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 10:38:30 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3943
date: Thu Sep 12 11:14:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3943
Original bug report by Ertai on Thu Sep 12 05:27:59 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room1--

This room labeled lush forest is not a forest.


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 11:14:31 2002
Updated terrains in the whole area.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 11:14:34 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3948
date: Thu Sep 12 12:04:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3948
Original bug report by Egar on Thu Sep 12 11:35:14 2002

Bug reported from /domains/guilds/shapeshifter/quests/falcon/rooms/orchard1--

When i logged in i got this:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

 -Egar


----------------------------------------------------------------------

Egar wrote on Thu Sep 12 11:38:23 2002
Also I noticed that I was in a room that said that I should bug report it.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 12:04:56 2002
Got reports of that one already,that's shapeshifter code bugging.
Closing that one.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 12:04:56 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3767
date: Thu Sep 12 12:28:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3767
Original bug report by Querulo on Sat Aug 24 10:33:20 2002

Bug reported from /domains/dragon/samael/first_pale/rooms/fpalee--

Still from first pale. Going e,e,e,s,w,w,w,n doesnt take me back,
but to place 1 east of starting point (here).

Querulo


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 12:28:14 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3809
date: Thu Sep 12 12:42:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3809
Original bug report by Afkaserious on Thu Aug 29 00:29:42 2002

Bug reported from /domains/outside_city/kobold/kobold_13--

report i cant get into this area--which i've never explored. cause i cant kill the blocker into the village..

----------------------------------------------------------------------

Daneel wrote on Thu Aug 29 19:19:00 2002
I assume it is _not_ our intention to fix anything of this sort?
removing level limits is one thing, but removing blockers seems
counter to the intent of the builder to me.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 10:18:28 2002
Well I suppose the problem is he cannot get ther because he cant
kill the blocker 'cause he is too high level...
I'm not entirely sure about that one, it should be dealt with
on a case by case basis. If the blocker just protects a
new section of an area to limit lowbie access, maybe we could
just have the blocker let highbie through for explore purposes.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 12:42:09 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3814
date: Thu Sep 12 12:47:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3814
Original bug report by Malifix on Thu Aug 29 02:42:41 2002

Bug reported from /domains/castles/rooms/malifix-2--

I got ruby ring from Jaguar's new area.  When I put it in my safe, then look, I get this message - In the drawer, on the finger of a skeletal hand sits a beautiful ruby ring.
Sometimes when i close and open the safe, it clears and shows the ring in the safe, but then the next time i open the safe it bugs again.


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 12:47:54 2002
Attempted a fix to that one (should work after boot).

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 12:47:54 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3870
date: Thu Sep 12 13:02:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3870
Original bug report by Tigger on Thu Sep  5 05:13:35 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room9--

New Woodsie Skills are Borken. 
I tried to 'observe' a sidhe, darn sucker kept moving. Finally got him (I attacked him while observing him hee) and a successful observation. However, when I attempted to 'prepare' my blades, I got: 
You are ready to perform your skill.
You must first observe an opponent to prepare against!
However, about a minute later, I got this: 
Information from your observation fades away.
This can't be right, I shouldda got that message -before- I became unable to do the preparations. 

Tigger


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 13:02:55 2002
Hopefully fixed.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 13:02:55 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3949
date: Thu Sep 12 14:01:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3949
Original bug report by Afkaserious on Thu Sep 12 13:58:42 2002

Bug reported from /domains/illium/center/streets_27_17--

Radius the Faerie 
      On since       : Thu Sep 12 05:16:37 2002 (8h40m59s)
Mud Age        : 8h39m39s

Not much of a bug but yeah.
--Afka


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 14:01:27 2002
I think we'll live with that.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 14:01:27 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3952
date: Thu Sep 12 18:51:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3952
Original bug report by Spiraldancer on Thu Sep 12 18:42:24 2002

Bug reported from /domains/guilds/minstrel/guild_hall--

I have the Minstrel guild maxxed but can not train psalm of protection. Tells me I do not know such a skill.


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 18:51:09 2002
Talk to the leader and get it as a new skill.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 18:51:15 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3953
date: Fri Sep 13 08:04:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3953
Original bug report by Evermore on Thu Sep 12 19:58:05 2002

Bug reported from /domains/city/advguild/adv--

not sure if this is a bug... sending a tell to armageddon leads to
old adv guild


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 13 08:04:27 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3932
date: Fri Sep 13 11:05:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3932
Original bug report by Fraziw on Wed Sep 11 15:48:18 2002

Bug reported from /domains/illium/center/streets_27_17--

Im bugged, my size/weight is messed up. My ogier has my faeries weight, and the faerie is über fat. Size     : 9'3", Weight   : 14 lb, Size     : 2'2", Weight   : 452 lb.


----------------------------------------------------------------------

Fraziw wrote on Wed Sep 11 15:51:33 2002
If i reconnect I get fixed, so I guess its not a big deal.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 13 11:05:34 2002
Seems I managed to fix that one.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 13 11:05:34 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3955
date: Fri Sep 13 12:48:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3955
Original bug report by Shiranai on Fri Sep 13 07:50:40 2002

Bug reported from /domains/mists/uncle/army/path27--

show second dark cloak to nezmaniac ->
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 13 12:48:22 2002
Hopefully fixed.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 13 12:48:22 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3956
date: Fri Sep 13 16:56:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3956
Original bug report by Graxon on Fri Sep 13 15:04:58 2002

Bug reported from /domains/castles/rooms/graxon-15--

i reinced moments ago and had:
You feel you have:
1,208,198,450 xp in skills,
1,387,272,143 xp in spells,
183,304,351 xp in stats,
1,867,188,971 xp in levels,
1,316,287 xp on hand,
0 xp of credit,
for a total of 4,647,280,202 xp.
You would have 4G617M xp after the reincarnation taxes (99.35 %).

now after i joined sorcerers guild i have:
You feel you have:
895,787,957 xp in skills,
431,516,592 xp in spells,
0 xp in stats,
864,804,406 xp in levels,
0 xp on hand,
0 xp of credit,
for a total of 4,617,304,576 xp.
You would have 3G694M xp after the reincarnation taxes (80.01 %).

that doesnt add up :>


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 13 16:56:17 2002
Well fixed graxon, and hopefully the bug that created that 
problem (I just love our exp system...). 

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 13 16:56:29 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3957
date: Fri Sep 13 17:41:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3957
Original bug report by Afkaserious on Fri Sep 13 17:41:16 2002

Bug reported from /domains/blackavar/map/bdock--

Bvar ferry docks on gossamer are entered by going down and exited by going south.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 13 17:41:58 2002
that is ok. There is nowhere that says the exits have to lead
back and forth the same way.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 13 17:41:58 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3959
date: Sat Sep 14 08:20:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3959
Original bug report by Malifix on Sat Sep 14 05:14:55 2002

Bug reported from /domains/outofwhack/uncle/egypt/mr4--

dont know why, but area spells have lost about half their power.  Pretty much useless now :(


----------------------------------------------------------------------

Sigwald wrote on Sat Sep 14 08:20:20 2002

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 3963
date: Sat Sep 14 17:15:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3963
Original bug report by Goroharahad on Sat Sep 14 17:06:44 2002

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/5,4,3--

I think there should be a west exit here.



----------------------------------------------------------------------

Ixtlilton wrote on Sat Sep 14 17:15:32 2002

Fixed



-----------------

poster: Aurik
subject: Fixed bug: 3971
date: Sun Sep 15 20:21:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3971
Original bug report by Aurik on Sun Sep 15 20:12:47 2002

Bug reported from /wiz/daneel/workroom--

------/domains/outside_city/daneel/shapeshifters/objects/wolf_arms.c:40 -
special_defense(62, "physical", NULL)
locals: NULL
----------------------------------------------------------------
          "$P rerebraces glow weakly, drawing on "
          "$p1 nature.\n",
          oHitter);
        nAmount=max( ({oHitter->query_sp(),
            oMe->query_max_sp() - oMe->query_sp(),
=>          sqrt(nDamage) }) );
        oHitter->reduce_sp(random(nAmount));
        oMe->heal_sp(random(nAmount));
    }
}


----------------------------------------------------------------------

Aurik wrote on Sun Sep 15 20:21:22 2002
The sefun max() calls sort_array(), which can only take arrays of the same data type.  Sqrt() produces a float and the others are ints.

----------------------------------------------------------------------

Aurik wrote on Sun Sep 15 20:21:42 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3965
date: Mon Sep 16 00:14:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3965
Original bug report by Aurik on Sat Sep 14 21:01:35 2002

Bug reported from /wiz/daneel/workroom--

#13: 'clock_tick' at /admin/obj/armageddon#284244 at line 194
#13: 'clock_tick' at /admin/obj/armageddon#284244 at line 194
#13: 'clock_tick' at /admin/obj/armageddon#284244 at line 194

------/admin/obj/armageddon.c:194 - clock_tick()
locals: NULL, 0, "", 300, "0:5", 0, 5, 300, ({ ... })
----------------------------------------------------------------
          who->query_link()->query_client_sec_code(),
               portal_time_left));
        */
        tell(who->query_link(), sprintf("#K%%%s008AAC%ƆƋs\n",
            who->query_link()->query_client_sec_code(),
=>          convert_time(time_left, 1)));
    }


    if (!random(3) && time_left < 180)


----------------------------------------------------------------------

Aurik wrote on Sat Sep 14 21:55:53 2002
This issue is preventing us from rebooting, the format string is blowing up.  I worked out a "bypass" so we could reboot this afternoon, but it will recur if not fixed by someone with privs ... and who can understand those format strings (or Portal) of which I know not :P.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 15 20:24:20 2002
this is the same issue we had with part of the exp code. that format
string is 100% incorrect

it appears to get put into the file at random (possibly httpd

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 00:14:06 2002
Just removed the code all together.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 00:14:06 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3960
date: Mon Sep 16 08:49:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3960
Original bug report by Aurik on Sat Sep 14 05:28:29 2002

Bug reported from /wiz/daneel/workroom--

/obj/spells/elemental_wave_blast.c:

#define DAMAGES ({ "cold", "fire", "asphyxiation", "physical" })
#define DAMAGES ({ "cold", "fire", "asphyxiation", "physical" })
#define DAMAGES ({ "cold", "fire", "asphyxiation", "physical" })

... this is the area that defines the random dtypes possible if attunement fails or you aren't attuned, should it not include "electrical" and "poison" as well.  I saw this and thought they might have been forgotten because the dtypes were added post the initial guild being done.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 08:49:10 2002
Probably...

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 08:49:10 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3964
date: Mon Sep 16 08:57:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3964
Original bug report by Chewba on Sat Sep 14 17:32:50 2002

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r5--

hrm dragon just did this 

Large Crystal Dragon casts a Fireball at himself !

is that a bug?


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 08:49:49 2002
Definitely sounds weird.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 08:57:38 2002
Ok it does not really hits itself but the message says so.
I modified the success message for the spell. While it's mostly
a cosmetic thing and not a bad bug (they dont hit themselves),
please report these if you find others, it's not nice to see .

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 08:57:41 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3966
date: Mon Sep 16 09:02:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3966
Original bug report by Nol on Sun Sep 15 00:25:10 2002

Bug reported from /domains/blackavar/ruogen/rooms/ruroad2--

This room is showing as inside.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:02:44 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3969
date: Mon Sep 16 09:06:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3969
Original bug report by Malifix on Sun Sep 15 14:10:40 2002

Bug reported from /domains/castles/rooms/malifix-2--

my prompt shows XP: 16,058,067/68%
I have 46,058,067 exp on hand.
I reinced just before zif posted msg advising not to reinc for a few days


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:06:20 2002
Very much likely a display problem of some sort, could be that
your body did not take into account some changes we made recently.
Try to catch me online if it still happens.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:06:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3972
date: Mon Sep 16 09:07:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3972
Original bug report by Lu on Sun Sep 15 22:27:01 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder8--

just stunned myself with an area blast(hail of stones)
-lu


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:07:05 2002
All right guess it's the same as the one artea reported,
I'll look into this (closing that one).

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:07:08 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3970
date: Mon Sep 16 09:47:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3970
Original bug report by Artea on Sun Sep 15 18:53:55 2002

Bug reported from /domains/illium/center/streets_27_17--

I can hit myself with the specials from my area spells.  The spell itself doesn't do damage, but I get this message: "You look badly sick as the powerful poison sends jolts of pain into your body!".



----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:06:41 2002
Is that evoker area spells ? 

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:47:09 2002
Should be fixed.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:47:12 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3973
date: Mon Sep 16 10:24:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3973
Original bug report by Locke on Mon Sep 16 02:56:19 2002

Bug reported from /domains/emerald/execution/emerald_island/x6y35--

I summon a leafblade, wield it, then summon another one, and in my inventory, it does not indicate that i am wielding a leafblade, even though i am ;p
Also, i think when i'm using 2 leafblades and have 1 disarmed from me, it says in my inventory that i have 2 leafblades wielded when i really only have one.
-L


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 10:24:39 2002
Sort of fixed that one. On a side note, if you label your 
blades this should not happen anyway.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 10:24:39 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3780
date: Mon Sep 16 14:42:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3780
Original bug report by Egar on Sun Aug 25 14:29:04 2002

Bug reported from /domains/dragon/cave/rooms/tunnel04--

This area's all doors are locked, afaik they aren't supposed to be.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 14:42:35 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3793
date: Mon Sep 16 14:50:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3793
Original bug report by Eponine on Mon Aug 26 17:19:03 2002

Bug reported from /domains/illium/center/streets_34_14--

It seems that someone has left Ring of underwater action lying here.
A portal to the temporary guild halls.
A floating moonflower vine (glowing)

HP: 1140/1140 SP: 2423/2676 ROOMS: 8046> 
ga
[ vine ]: You aren't able to take it.
[ Special portal ]: You aren't able to take it.
There is a ring of underwater action sitting in this room that did not dest properly *or* that cannot be picked up.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 14:50:00 2002
Sort of fixed.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 14:50:00 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 2747
date: Mon Sep 16 15:52:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2747
Original bug report by Nol on Tue Apr 16 14:18:10 2002

Bug reported from /domains/city/islandmap/x4y32--

I lost my connection when sat on the throne in Goodwins quest, when i logged back on I couldn't move anywhere and when I tried to look it was telling me bad string error


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 15:52:09 2002

We were saving the object reference for the few locations that were
not rooms.

This is fixed now.  What this means to you is if you quit in a room 
that is _not_ a room (example the throne) you will be moved back to
the last real room you saved in.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 15:52:09 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3738
date: Mon Sep 16 15:52:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3738
Original bug report by Tektor on Wed Aug 21 05:56:23 2002

Bug reported from /domains/illium/buildings/cathedral/chapel--

Marriage is broke, we have each others names it still says we need a license and we each have the gold.


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 21 13:35:07 2002
lets remove marriage, its a useless part of hte game 

----------------------------------------------------------------------

Daneel wrote on Wed Aug 21 16:07:29 2002
Nah, it does no harm, and some people clearly enjoy it.
Besides, we're libel to break more taking it out than leaving it in :-)

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Zifnab wrote on Wed Aug 21 20:18:59 2002
I will bet you on the breaking more part :)

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Tektor wrote on Thu Aug 22 02:19:59 2002
Aww I really wanted to get married too, only took me 4 years to find someone :P

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Sigwald wrote on Thu Aug 29 17:40:01 2002
Err we still have marriage? I thought we removed that long ago...
Specially that the divorce part is totally broken afaik.

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Zifnab wrote on Thu Aug 29 17:48:38 2002
nah its not broken, just requires both parties to be present

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 15:52:36 2002
pretty sure I fixed this a few weeks ago.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 15:52:36 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3792
date: Mon Sep 16 15:53:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3792
Original bug report by Qrall on Mon Aug 26 14:37:26 2002

Bug reported from /domains/illium/buildings/adv/adv1--

RDMP - Red Dragon Mud Protocol supported
RDMP - Red Dragon Mud Protocol supported
[inform]: Qrall enters Islands of Myth (Dwarf level 15).
*call_other() couldn't find object
Trace written to /log/catch
You enter Islands of Myth.
Got that when i logged in


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Zifnab wrote on Mon Aug 26 15:58:02 2002
where did you quit from?

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 15:53:03 2002
no answer. I will assume that this is the same bug I just closed for nol

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 15:53:06 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 3828
date: Mon Sep 16 16:00:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3828
Original bug report by Chewba on Sat Aug 31 03:57:44 2002

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room3--

it appears that in this area portal is not updating the exits

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 12:48:15 2002
Do you mean portal the client ?

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 12 13:23:28 2002
yes he does. This is tied back to what Barkley reported
about the extra stuff on the exit line. I have not investigated
this any further.

----------------------------------------------------------------------

Chewba wrote on Thu Sep 12 15:53:30 2002
Yes i do mean portal the client (just to confirm what zif said)

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Zifnab wrote on Mon Sep 16 16:00:51 2002
The cause was the color in the short desc. 
I have forcedt he removal of color codes from all brief descs in 
rooms.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:00:51 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3884
date: Mon Sep 16 16:20:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3884
Original bug report by Midnight on Fri Sep  6 12:45:31 2002

Bug reported from /domains/castles/rooms/yugo-10--

i have a minor problem, my gem bag seems to be multiplying the gem i have in it whenever i log out and save
last i logged out i had 2 jaspers in my bag now i have 4


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:20:47 2002
This was due to the change I made for kept. We picked up the inventory
twice.

This problem is fixed, as well as the new bags will know keep
their status of kept/not kept as well.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:20:47 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3918
date: Mon Sep 16 16:27:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3918
Original bug report by Jaws on Tue Sep 10 00:10:33 2002

Bug reported from /domains/illium/center/streets_27_17--

paladins sometimes wander out of combat - this report got closed when it is still an issue - I had attacked using kill all - then after like 2 rounds of combat they left - I had sent Zif an email with a screen capture of the events

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 10 00:49:53 2002
it was a 140 line email I deleted it with out reading it.

If you want to send a log that is fine, please trim out the 
stuff I do not need and send the relevant info.

----------------------------------------------------------------------

Jaws wrote on Wed Sep 11 13:59:19 2002
Zif, I looked but I did not save the capture of this

Jaws

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:27:18 2002
I just fought 2 paladins that wander for 10 minutes, every
round forcing them to try and wander, they never moved.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:27:18 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3930
date: Mon Sep 16 16:29:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3930
Original bug report by Nezmaniac on Wed Sep 11 04:48:24 2002

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon38--

Getting spammed by tracking wyverns, wimpy kicking in, etc....got this:

You flee in terror, northeast!
You run away!
*Can't catch too deep recursion error.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:29:42 2002
We need to do a bit better job of not letting tracking monsters
stack up. for now there is nothing to be done with this.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:29:42 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3962
date: Mon Sep 16 16:34:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3962
Original bug report by Evermore on Sat Sep 14 15:50:13 2002

Bug reported from /domains/everrest/erec/garden/rooms/NorthHedgeArch--

You point at copper hedge, incinerating it.
The shrub falls to pieces, releasing clouds of yellow gas everywhere.
The gas surrounds You!
Your fire body answers Hedge's attack and burns it!
The shrub falls to pieces, releasing clouds of yellow gas everywhere.
The gas surrounds You!
Copper hedge falls to the ground DEAD!
You receive 127 exp.
You get 28 gold coins.
Done. You looted 1 corpse.
Hedge's corpse turns to dust.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:34:15 2002
u
at this point there is no way to get the stack trace back on this
nor to tell what caused this.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:34:15 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3967
date: Mon Sep 16 16:34:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3967
Original bug report by Kjara on Sun Sep 15 09:17:56 2002

Bug reported from /domains/guilds/animist/room4--

honor of the gods appears on my fighter skill list rather then my animist, but im only level 2 in fig, and need to be level 4 in it to train the skill.  Should skills you can't train in a guild at that moment show up in that guild?


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:34:42 2002
With the skill/spell being in 2 guilds I think this is a minor issue

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 16 16:34:42 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3976
date: Tue Sep 17 08:16:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3976
Original bug report by Lu on Mon Sep 16 20:04:19 2002

Bug reported from /domains/outofwhack/harbor1--

I do not know if this is a bug, or MIS, so im repping it, and you can look into it and tell me which it is
I've been at 99% of artea on the guild plaque for about a week now, and i know artea is using psells just like me, hoever, theres been times where i've been casting for several hours, while artea is not logged in, and i stay at 99%, my theory(maybe mis) is that our guild items are broke!, and we arent actually gaining any more rank(afaik we are the only 2 that have maxxed guild rank since the changes, this is where i think the bug occured, if there really is one).

Lu


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 08:16:38 2002
MIS

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 08:16:38 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3958
date: Tue Sep 17 12:15:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3958
Original bug report by Tranquil on Sat Sep 14 03:28:36 2002

Bug reported from /domains/hyboria/temple/rooms/entrance--

this room should probably have light, considering people may change bodies, and their new body not have infravision.. kinda makes it difficult to do anything, or get to some place where they can =\


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 12:15:46 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3968
date: Tue Sep 17 12:19:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3968
Original bug report by Litho on Sun Sep 15 12:18:13 2002

Bug reported from /domains/castles/rooms/litho-6--

think  Your Encourage Regeneration Is DOWN
You can turn a safe over the limit of 25, i typoed and as you can see: The dials are set to: 7 2 112
shrug..if its not a bug sorry =/
,


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 12:19:22 2002
Well I suppose in theory you should not be able to turn it to
numbers over the number of possible dials in reality, but it's
really a minor thing that just can stay as it is.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 12:19:25 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3975
date: Tue Sep 17 12:27:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3975
Original bug report by Litho on Mon Sep 16 10:48:47 2002

Bug reported from /domains/illium/center/streets_27_17--

I casted death ritual like 30 mins before arenaing with switchblade,locke,genesis,celine.
I lost in arena and death ritual kicked in, and i was trans to where i casted the spell (cs) and lost 3m of my 10m exp.
Its arena, i should not have really "died" and i should not have lost any exp.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 12:27:50 2002
Made death ritual drop if you enter arena.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 12:27:50 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3978
date: Tue Sep 17 16:27:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3978
Original bug report by Wyrn on Tue Sep 17 15:21:45 2002

Bug reported from /domains/misc/void--

Hi.. not sure where I logged out from, I believe it was my 
castle, but when I logged in, i got:
*Too long evaluation. Execution aborted.
Trace written to /log/runtime

and it sent me to the void..
-- Wyrn


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 16:27:24 2002
Hmm yeah, error in the guild item, we need a boot.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 16:27:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3980
date: Tue Sep 17 18:31:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3980
Original bug report by Oxolotl on Tue Sep 17 18:27:53 2002

Bug reported from /domains/illium/buildings/adv/adv1--

Blackmon's Black Staff
It is about 1'8" long.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 18:31:59 2002

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 3979
date: Tue Sep 17 18:51:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3979
Original bug report by Chrono on Tue Sep 17 18:22:28 2002

Bug reported from /domains/illium/center/streets_27_17--

dagger of chaos is 2'1" long and 15 pounds...doesn't sound right for a dagger to be that huge..heh


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 17 18:32:20 2002
Well actually I think Snoop meant it to be a fairly big dagger,
I'll check with him.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 17 18:51:50 2002
Considering the smoke demon is like 19 feet tall, the dagger isn't really all that big. So i think the size etc is aright

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 17 18:51:53 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3982
date: Tue Sep 17 18:53:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3982
Original bug report by Draco on Tue Sep 17 18:53:18 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

emotes are broken
*Bad argument 1 to member_array()
Expected: int Got: "STR".
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 17 18:53:27 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3983
date: Tue Sep 17 18:53:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3983
Original bug report by Goroharahad on Tue Sep 17 18:53:21 2002

Bug reported from /domains/dragon/level5/d5agon128--

peer jant
*Bad argument 1 to member_array()
Expected: int Got: "STR".
Trace written to /log/runtime

First time i see that


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 17 18:53:30 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3950
date: Tue Sep 17 19:33:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3950
Original bug report by Stellerex on Thu Sep 12 15:21:33 2002

Bug reported from /domains/illium/buildings/adv/portal_room--

yesterday i "failed" the dog quest for shifters.
today i went to morpheus and typed form to try a diff one and i
got dog again, which i shouldn't have.  there were 2 saint bernards
in the first room instead of one.  i talked to the first one and
out of curiosity i tried talking to the second one.  i got some error
which it told me was written to a log or something.  then after 
a few seconds i got this: YOU HAVE NO BODY!  MAN ESCAPES POD!
i think that was it exactly.  i then got dropped from the mud, and
when i came back in, i had over 10k less xp and 10k less gold than
before.  i'll assume this isn't normal :)


----------------------------------------------------------------------

Daneel wrote on Tue Sep 17 19:33:03 2002
Quest cleanup should be fixed now.  Report again if it happens 
again please.

----------------------------------------------------------------------

Daneel wrote on Tue Sep 17 19:33:06 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3974
date: Tue Sep 17 19:35:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3974
Original bug report by Sleet on Mon Sep 16 06:03:22 2002

Bug reported from /domains/guilds/shapeshifter/quests/dog/rooms/field1--

there are two saint bernards here, dont think there should be


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 16 09:08:20 2002
Linked to the shapeshifter quests sort of bugging. I'm not sure what
Daneel intended. Seems like at some point he wanted only one
person to do a particular quest at a time, but the code is 
failing to achieve that properly...

----------------------------------------------------------------------

Daneel wrote on Tue Sep 17 19:35:01 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3985
date: Tue Sep 17 19:41:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3985
Original bug report by Yrgas on Tue Sep 17 19:32:09 2002

Bug reported from /domains/outside_city/farms/farm1/map/x8y7--

a monster didnt die when i tried to kill him.
but this mess was displayed: *Stopping processing of death. Monster died twice (destroying monster)
Best regards//Yrgas


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 17 19:41:19 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3988
date: Tue Sep 17 22:33:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3988
Original bug report by Amerzar on Tue Sep 17 21:16:26 2002

Bug reported from /domains/castles/rooms/nagash-14--

I saw this when i opened my safe:

You open a safe.
You seem to be missing some of your equipment!
A sturdy iron safe named '2' (open)
The safe contains:
  Dragon hide cloak
  Dragon skull
  Boots of Lavos
  Enchanted mithril plate greaves
  Breastplate of blending
  Eye of Lavos
  Stone Gauntlet
  Dagger of chaos
  Black Girdle of Zapakelethe

 Can't remember what was missing...

 -Amerzar


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Zifnab wrote on Tue Sep 17 22:33:12 2002
snakewhip

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 17 22:33:12 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3981
date: Wed Sep 18 09:25:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3981
Original bug report by Chrono on Tue Sep 17 18:51:32 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room38--

hey...dagger of chaos' don't seem to have changed much, other than the size and 'it is very well made'(weapon class) or whatver were added to it, but.. i seem to be hitting a lot lighter, was weapon class changed or the damage or is this a bug? .. lighter, the numbers in combat seem to have dropped, and my rate of killing seems to have dropped (no skills all melee)
i hit about the same amount of times, but the impact of hits seems to have changed, a lot more 10s and lower, that and rate of kill has seem to drop


thanks..


----------------------------------------------------------------------

Chrono wrote on Tue Sep 17 19:12:07 2002
i have sharpen weapon up btw, if that helps any...i just seem to be hitting a lot more low numbers, i also have a few +dmg pieces..let me know if you need anything else, but it really does seem to be hitting a lot lighter, sorry if you get mad at this post or something

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:24:10 2002
Not a bug, it's a dagger and its weapon class is down because it just
can't compete with a big sword. I'll have to check if weapon enhancing
skills like sharpen weapons still work properly.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:25:52 2002
Actually they do work fine. May be altered later on.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:25:52 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3984
date: Wed Sep 18 09:26:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3984
Original bug report by Litho on Tue Sep 17 19:29:33 2002

Bug reported from /domains/illium/center/streets_27_17--

Hi, i have 2 bmon staves.
I have casted shrink weapon at each of them 3 times, however, they both remain 7 lbs, and 4 feet 6 inches long (basically my whole height), so am unable to wield 2. It had never been a problem before the change..i thought shrink lowered the weight, and the length..


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:26:31 2002
Shrink is not working atm
It's unlikely that it will allow shrinking a big staff tons anyway.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:26:35 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3518
date: Wed Sep 18 09:30:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3518
Original bug report by Uno on Tue Aug  6 03:28:51 2002

Bug reported from /domains/dragon/level5/d5agon126--

give daggers to uno
You give Dagger of chaos to yourself.
You give Dagger of chaos to yourself.
You cannot find such a target.


*********
i reported this once before and couldn't duplicate it....
i have NO clue what precipitates it
nor how it fixes itself... i'll update if i notice


----------------------------------------------------------------------

Sigwald wrote on Mon Sep  2 08:42:52 2002
Couldnt it be some trig of yourself that tried some skill or something ?

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:30:11 2002
Ok it's because we got a guy called "dagger" I think.
Got another report on that one, so closing this one.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:30:14 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3951
date: Wed Sep 18 09:41:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3951
Original bug report by Afkaserious on Thu Sep 12 18:15:04 2002

Bug reported from /domains/blackavar/underw/cave/dug_3--

Mine Shaft [exits: east, north and west]
A Duergar Worker 
A Duergar Worker 
A Duergar Worker 
A Duergar Worker 
A Duergar Worker 
A Duergar Foreman 
A Duergar Foreman 
A large black spider 
A large brown rat 
A large brown rat

I wouldnt think all these people should be in here.


----------------------------------------------------------------------

Krellen wrote on Thu Sep 12 18:37:56 2002
Room must've updated without everything else being killed.  But, wouldn't that have cleared out the old mosnters?  There /are/ 5 monsters loaded, but that's not the same as the ten Afka reported.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 12 18:50:54 2002
Actually it is written with 10 monsters, it just never got
rewritten to enforce area rules.

----------------------------------------------------------------------

Daneel wrote on Tue Sep 17 19:34:28 2002
I think the area as a whole fits, and since the monsters all wander, 
the room doesn't keep its ten monsters.  I wouldn't change this one.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:41:51 2002
All right let's close this then.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:41:54 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3997
date: Thu Sep 19 08:18:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3997
Original bug report by Xerious on Wed Sep 18 22:52:41 2002

Bug reported from /domains/mists/elf_forest/rooms/dforest4--

I have read the posts on weapons tunes, but it still seems an inconsitency for a giant not be able to wield any two handed weapon one-handed.  I think this is a serious down-tune to the race.  If this was intended in the tune regarding weapons, then disregard this.  I didn't know how else to post this without opening up the disuccion to the entire mud.  *Hopes giants get their weapons back...*


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 08:18:15 2002
Once and for all there is no such thing as "a giant can wield a 2h
sword one-handed" because if I want to write a two-handed
sword for giants that's my right as a coder. Basically only giants
will be able to wield it 2 handed and most races wont wield it at all
That's a design choice if a wizard wants a weapon this way.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 08:18:18 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3998
date: Thu Sep 19 08:19:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3998
Original bug report by Korthrun on Thu Sep 19 01:58:58 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room11--

i typoed this
history
x is alised to banshee
gm is a command for cast green mist at a
gm xgeek what is the difference between whois and fwhois, or where can I look to find out?
*maximum parse_recurse depth exceeded
Trace written to /log/runtime
*


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 19 04:33:27 2002
this is not a bug. It is a safety to stop us from crashing.

I have not had time to see if i can up the threshold before the 
warning happens.**

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 08:19:06 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4001
date: Thu Sep 19 08:27:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4001
Original bug report by Jaws on Thu Sep 19 04:13:13 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/3,2,1--

add_abjuration wont allow monster to vuln another monster - was using mob as test fodder and it keeps dieing at add_abjuration

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 08:27:07 2002
So what, monsies are not supposed to vuln one another.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 08:27:09 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4003
date: Thu Sep 19 15:17:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4003
Original bug report by Blonk on Thu Sep 19 15:14:23 2002

Bug reported from /domains/hyboria/temple/rooms/entrance--

Hit wrong key a gwaul and swtiched body from ogier to ogier, when i wanted ogier to ent.  Would think that was a bug or if not it should be changed for people who error on typing like me:)


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 15:17:35 2002
Actually we already got that one reported and decided you guys
were big enough not to have safeguards for everything...

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 15:17:38 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3938
date: Thu Sep 19 15:33:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3938
Original bug report by Smee on Thu Sep 12 00:02:49 2002

Bug reported from /domains/city/advguild/darkroom--

Just logged in
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Turning on channel 'shapeshifter'.
You wear Smees shapeshifter collar.
You feel more endurant.
You feel stronger.
Your brain feels like a sponge.
Your muscles swell.

RDMP - Red Dragon Mud Protocol supported
[inform]: Smee enters Islands of Myth (Human level 95).
You enter Islands of Myth.
Welcome to Islands of Myth!


----------------------------------------------------------------------

Aurik wrote on Thu Sep 12 00:07:11 2002
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/shapeshifter/quests/owl/followfeather#181998 at line 95

#0: '' at /secure/user#181994 () at /:0
#1: 'dispatch_modal_input' at /secure/user#181994 (/secure/user/inputsys.c) at line 318
#2: '' at /secure/user#181994 () at /:0
#3: 'rcv_password' at /secure/user#181994 (/secure/user/login.c) at line 654
#4: 'existing_user_ready' at /secure/user#181994 (/secure/user/sw_body.c) at line 70
#5: 'sw_body_handle_existing_logon' at /secure/user#181994 (/secure/user/sw_body.c) at line 338
#6: 'incarnate' at /secure/user#181994 (/secure/user/sw_body.c) at line 216
#7: 'enter_game' at /std/race/human#181995 (/std/player.c) at line 544
#8: 'finish_enter_game' at /std/race/human#181995 (/std/player.c) at line 371
#9: 'load_eq' at /std/race/human#181995 (/std/player.c) at line 287
#10: 'CATCH' at /std/race/human#181995 (/std/player.c) at line 287
#11: 'create' at /domains/guilds/shapeshifter/quests/owl/followfeather#181998 (/std/object.c) at line 108
#12: 'setup' at /domains/guilds/shapeshifter/quests/owl/followfeather#181998 at line 95

------/domains/guilds/shapeshifter/quests/owl/followfeather.c:95 - setup(NULL, NULL, NULL)
locals: 
----------------------------------------------------------------

  l_oQuest=oQuest;
  l_oQuestor=oQuestor;
  l_sShamenLoc=sShamenLoc;

=>  l_oQuest->ssq_add_object(this_object());

  // Add this in so that we destroy ourself when we get to the shamen.
  // It's not _strictly_ necessary, but it'll avoid feather confusion, 
  // and since they have to eat a feather at the end, under time pressure, 
  // that'll be good.

----------------------------------------------------------------------

Smee wrote on Thu Sep 12 00:08:20 2002
I was in the middle of the owl questy thing when I logged off, soo, perchance some problem with that as with similar bug which I reported last time I tried to sit and do that thing.

----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 15:33:22 2002
Should be fixed next boot for all quest objects

----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 15:33:22 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 3995
date: Thu Sep 19 15:35:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3995
Original bug report by Litho on Wed Sep 18 11:34:55 2002

Bug reported from /domains/illium/shops/bank1--

wolf hide bag again, the animals conjured/summoned cannot "gosell" because i'm not an animal tamer..not sure if its intended or broken


----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 15:35:28 2002
Of course it's not a bug.  Why would you expect them to be able 
to gosell?

----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 15:35:28 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3746
date: Thu Sep 19 16:02:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3746
Original bug report by Tak on Thu Aug 22 08:55:13 2002

Bug reported from /domains/outside_city/farms/farm1/map/x24y6--

when  i am wearing emerald pendant, and am down to 0 hps, i cant cast gaian touch, i have tried it in cs, adv, e of cs, farm yard, empty  rooms.  When i take off the pendant, it casts fine
tak
ps sorry for all the reports


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:31:05 2002
Actually you should be dead if you go down to 0 hps. I'm not entirely
sure why you don't get killed, but I'll figure it out...

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 16:02:58 2002
Oh well we decided not to have the pendant kill you...
Our generous day... Anyway the problem reported will be fixed
with newly cloned pendants.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 16:02:58 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3989
date: Thu Sep 19 16:53:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3989
Original bug report by Trigon on Wed Sep 18 02:01:46 2002

Bug reported from /domains/guilds/dragon_lord/area/ledge--

For daneel-ledge right outside dragon lord guild should be set outside since you fly there and need to fly back somewhere else


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 16:53:19 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 3994
date: Thu Sep 19 17:00:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3994
Original bug report by Litho on Wed Sep 18 11:27:46 2002

Bug reported from /domains/illium/center/streets_27_17--

Wolf-hide bags, when ya "la bag" if another person in room has the, then it is like which one etc, maybe make it a personal object or able to la my bag, pick coal from my bag, etc..not sure if this is a bug


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 17:00:26 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3999
date: Thu Sep 19 17:01:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3999
Original bug report by Sleet on Thu Sep 19 03:02:49 2002

Bug reported from /domains/castles/rooms/sleet-2--

im sorry if this is n the wrong place and im sorry if im wrogn i wasnt sure who to check on this, 
but the kadavre scalpel seems alittle unproportion, i could understand if it was made outta lead but 10 pounds is awfully heavy for somthing 1 and a half feet long. 
If this is normal please exscuse me, i dotn have any other weapons to compare this too. 
cya 
sleet


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 17:01:52 2002
Well actually a foot and a half is a pretty big scalpel...
I lowered the weight, but just a little bit.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 17:01:52 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3819
date: Thu Sep 19 17:39:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3819
Original bug report by Trunks on Thu Aug 29 21:52:49 2002

Bug reported from /domains/guilds/dragon_lord/area/owl10--

tryed talking on lueq chan here and i cant
I get..
You cannot see well enough to move safely


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 18:44:43 2002
If you type just the name of a channel in this room, it somehow
treats it as an exit and return that weird sentence.
I'll let Daneel fix this...

----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 17:39:45 2002
I think this should be fixed now, but I couldn't reproduce it, so 
I can't be sure.  Please rereport if its still a problem.

----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 17:39:48 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 3764
date: Thu Sep 19 17:42:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3764
Original bug report by Tektor on Sat Aug 24 07:56:09 2002

Bug reported from /domains/misc/void--

Logged in got this:

RDMP supported. Type help RDMP for more details.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 24 21:21:29 2002
shapeshifter collar.

dbxframe tektor 12
------/domains/guilds/shapeshifter/collar.c:78 - init_arg()
locals: 2, 0, "draconian"
----------------------------------------------------------------
                    this_body()->base_bonus("shapeshifter", sType)/3);
  };

  oGuildMaster=query_guild_master();
  if (!CHANNEL_D->valid_channel("shapeshifter")) {
=>    CHANNEL_D->add_channel("shapeshifter", oGuildMaster->query_name(),
                           "",
                           "Testing of the Shapeshifters' Guild",
                           CHAN_INVITE_ONLY);
  };
  if (!CHANNEL_D->is_invited("shapeshifter", this_body())) {




----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 17:42:30 2002
I think I fixed this a while ago.  If it still happens, please 
rereport.

----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 17:42:33 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 3990
date: Thu Sep 19 18:07:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3990
Original bug report by Barkley on Wed Sep 18 03:04:57 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room50--

my body of nether spell seems to be falling with no warning message.


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:59:48 2002
Got a warning when I tested it, was it after a refresh or a pure
new body ?

----------------------------------------------------------------------

Barkley wrote on Wed Sep 18 14:30:35 2002
It was after a refresh. I should have also mentioned that it's not an _always_ bug. It's a sometimes bug, where it happens on 
some bodies and not others.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 18:07:00 2002
Okie I've tried something, closing this for now.
Just report it again if my fix did nothing ;).

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 18:07:00 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3961
date: Thu Sep 19 18:13:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3961
Original bug report by Urg on Sat Sep 14 15:15:18 2002

Bug reported from /domains/illium/shops/shop_general--

on owl quest (shapeshifter guild) ... accidentaly sold owl feather to general store, (needs to be made nosell) but listed for 7 gold ... try to buy back and you get:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


hmm ... thats that quest screwed till reboot


----------------------------------------------------------------------

Daneel wrote on Thu Sep 19 18:13:00 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3768
date: Thu Sep 19 23:34:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3768
Original bug report by Myrddin on Sat Aug 24 13:19:17 2002

Bug reported from /domains/illium/center/streets_27_17--

im tiger at the moment but my desc still shwos polar bear
not sure hwat happened, will post with more info if i find any


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 16:44:16 2002
did it happen only once or did u stumble on it again ?

----------------------------------------------------------------------

Myrddin wrote on Thu Sep 19 23:14:58 2002
it happened only once and i am no longer shape shifter so can probably delete unless you get another report
it was pretty early in the guilds life

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 19 23:34:46 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4005
date: Fri Sep 20 04:34:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4005
Original bug report by Flick on Fri Sep 20 02:37:24 2002

Bug reported from /domains/illium/center/streets_27_17--

bluemoon revved me during a eq party i lost2.2 mil then he revved me again and i went to 3.3 mil negative...in the hole
well i am only worth 25 mil and when i get revved i lose usually about 60 to 200k so its obviously a bug and i was wondering if i could get that bug fixed


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 20 04:34:37 2002
you got caught by the buggthat hit everyone that reinced over
the weekend of the 6-9th

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 20 04:34:37 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4007
date: Fri Sep 20 09:05:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4007
Original bug report by Smee on Fri Sep 20 07:10:18 2002

Bug reported from /domains/outside_city/beanstalk/rooms/nursery3--

Giant size is fucked up
I'm not larger


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 09:05:49 2002
It fucking works fine, you just need to grow up.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 09:05:52 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4000
date: Fri Sep 20 10:08:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4000
Original bug report by Chrono on Thu Sep 19 04:06:34 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room11--

reguarding my last post, yes the wc was lowered on dagger of chaos its around 50 WITH sharpen weapon up, in any case, i should NOT be hitting 2s, 3s, 4s, etc.. lower than 10 so damn often, plz check for a bug, i have 430 str, and over +20 damage in eq, and 110 attack and so on, so it's a dagger, .. why should it be crappy weapon class, it makes no sense, anyway not the case, i shouldn't be hitting 2s and 3s, unparried, with 2 wc 50 daggers, +20dmg, and 430 str...it don't make sense...thanks


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 19 08:20:21 2002
Hmm I'll have a look, hitting 2s doesnt seem so good.
Your previous post wasnt all that clear...

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:08:59 2002
They work fine for me, I hit decent numbers and stuff.
Catch me online for debugging, there is no way I can
find a possible problem without live testing.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:08:59 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3977
date: Fri Sep 20 10:35:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3977
Original bug report by Kjara on Tue Sep 17 01:19:49 2002

Bug reported from /domains/blackavar/city/palace/winecell--

get all from second cabinet for some reason tries to take the cabinet also, plus the other cabinet in the room.


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:35:58 2002
I hope I fixed that one.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:35:58 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4004
date: Fri Sep 20 10:37:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4004
Original bug report by Rancor on Thu Sep 19 19:12:14 2002

Bug reported from /domains/illium/center/streets_27_17--

get all
Logged on earlier today and everything was fine,  2 hours later I logg on and I will not regen while wearing my headslot circlet of brutality. when I remove it I start to regain eps.  Ick
Ranc


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:37:34 2002
That circlet has special abilities so it's not a bug, it
is meant to work like that.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:37:34 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3921
date: Fri Sep 20 10:52:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3921
Original bug report by Falstaff on Tue Sep 10 06:48:14 2002

Bug reported from /domains/castles/rooms/falstaff-2--

i now have two mystic containers in my castle, one from yesterday that i can't remove things from and one i just made. any suggestions what might have gone wrong?


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:52:32 2002
The container stores your player body to know if it's yours.
If you quit the game for over 30 minutes, you get a new body
and then the container does not recognize you any longer.
I'll make it self-dest when that happens.

I'm also modifying the spell so you can summon one at a time.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 10:52:32 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 3954
date: Fri Sep 20 11:38:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3954
Original bug report by Nezmaniac on Fri Sep 13 02:18:46 2002

Bug reported from /domains/blackavar/southernw/cats/cityhall--

Your size prevents you from entering the City Hall.

As far as I know, level restrictions were to be abolished. =)


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 20 11:38:19 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4009
date: Fri Sep 20 17:07:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4009
Original bug report by Lu on Fri Sep 20 15:08:30 2002

Bug reported from /domains/outofwhack/map/x12y59--

the last 3 times i ran my tobeholders command, i've frozen before getting to beholders, i can see stuff in my screen, just cant send anything through, until i reconnect

-lu
&&



----------------------------------------------------------------------

Zifnab wrote on Fri Sep 20 17:07:05 2002
already reported.  I am hot sure what was going on, 
I had hte same problem with a macro oflurches, reproduced it
once, then not again.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 20 17:07:08 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4008
date: Fri Sep 20 18:58:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4008
Original bug report by Lurch on Fri Sep 20 14:45:40 2002

Bug reported from /domains/illium/west/west039--

I was in the middle of a long path (the kind that pauses in the middle sometimes)
and when it paused it just stopped, and whenever I entered any kind of command,
I got my prompt displayed as usual, but the commands never did anything.
I had to reconnect to be able to do anything.
the last time this happened, I was in the plan editor, and hit some
command to go into some line-by-line editor and didn't know how to
use it... and when I tried to quit out, it woudln't work. and eventually
none of my commands ever gave a message at all, so I reconnected.
Was just wondering if it just means I overloaded something, or if
it is a problem.


----------------------------------------------------------------------

Lurch wrote on Fri Sep 20 15:04:35 2002
Did it again, I looked at the path and there does not appear to be anything wrong
with it, the current command being executed is '7 s' (I use the 'do' command)
and I believe it may have stopped in the same room, not sure.

----------------------------------------------------------------------

Lurch wrote on Fri Sep 20 15:07:51 2002
Just to be clear, I've used the command before and it's worked fine.

----------------------------------------------------------------------

Lurch wrote on Fri Sep 20 17:13:24 2002
It froze on me 4 times in a row, in varying locations,
but it appears to be working when I tried again

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 20 18:58:55 2002
it is working fine now. no clue what happened.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 20 18:58:55 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4010
date: Sat Sep 21 09:09:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4010
Original bug report by Lu on Fri Sep 20 20:58:57 2002

Bug reported from /domains/castles/rooms/lu-4--

Hi, lu speaking(or is it!)
umm, my safe only holds 3 weapons, and that makes me sad, so i'd either like to bug the weight of the weapons, or bug the room allowed in safes

love lu


----------------------------------------------------------------------

Sigwald wrote on Sat Sep 21 09:09:17 2002
Not a bug, there may be a balance issue but the safes work fine.

----------------------------------------------------------------------

Sigwald wrote on Sat Sep 21 09:09:17 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4016
date: Sat Sep 21 09:29:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4016
Original bug report by Daneel on Sat Sep 21 09:29:09 2002

Bug reported from /wiz/daneel/workroom--

attack skills calculate special damage properly, then ignore the result.

----------------------------------------------------------------------

Daneel wrote on Sat Sep 21 09:29:21 2002

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4012
date: Sat Sep 21 19:47:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4012
Original bug report by Nezmaniac on Sat Sep 21 01:07:11 2002

Bug reported from /domains/blackavar/city/palace/sscorr2--

When I went east from this room (as well as the two adjacent rooms--i.e., this happened in three different rooms here), I got this:

*Cannot index value of type 'int'.
Trace written to /log/catch


----------------------------------------------------------------------

Jaguar wrote on Sat Sep 21 19:47:09 2002
was a typo in the setup of one of the weapons

----------------------------------------------------------------------

Jaguar wrote on Sat Sep 21 19:47:18 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4020
date: Sun Sep 22 14:29:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4020
Original bug report by Illujun on Sun Sep 22 00:29:40 2002

Bug reported from /domains/illium/center/streets_27_17--

For some reason the game is wielding my druidic staff in both hands, when i used to be able to wield it in only one. Preventing me from wielding my magical wand.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 22 03:50:28 2002
it was in news. Weapons are slowly being changed

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 22 14:29:36 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4024
date: Mon Sep 23 10:08:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4024
Original bug report by Patato on Sun Sep 22 22:14:36 2002

Bug reported from /domains/guilds/druid/rooms/watcher3--

study spell call lightning
You do not know such a spell.
study spell call clouds  
You do not know such a spell.
hrm...


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 23 10:08:59 2002
Most likely because command is "study call lightning".

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 23 10:08:59 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4032
date: Tue Sep 24 07:34:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4032
Original bug report by Vor on Tue Sep 24 06:47:25 2002

Bug reported from /domains/illium/center/streets_27_17--

you can buy marbles at the general store even though they are quest
eq


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 24 07:33:55 2002
fixed

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 24 07:34:43 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4033
date: Tue Sep 24 08:41:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4033
Original bug report by Jomo on Tue Sep 24 08:39:05 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/LedgeRoom44--

Splitting hairs on this one, but the following fail message isn't
exactly accurate:

Nether body harmony: #
You finish the chant.
You mutter the words 'phiil beuhthr'
Your nether body lacks the elemental energy to provide for the blast.

Nether body harmony is a heal not a blast.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 08:41:45 2002
The miracle of copy and paste...

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 08:41:45 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4013
date: Tue Sep 24 09:44:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4013
Original bug report by Nezmaniac on Sat Sep 21 01:13:56 2002

Bug reported from /domains/illium/buildings/adv/adv1--

la a key -> A small iron key with the inscription 'N'Marked as 'Kept'

Think there needs to be a carriage return after the description and before the kept tag. =)


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 09:44:22 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4027
date: Tue Sep 24 09:48:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4027
Original bug report by Kjara on Mon Sep 23 09:18:19 2002

Bug reported from /domains/illium/buildings/mage/rooms/west_dorm7--

Human student stuns you with the force of his attack!
You break your concentration.
Your concentration is interrupted.
cast peel flesh
Someone is stunned and unable to move.
shouldn't it be you are stunned and unable to move rather then someone?(my race can see inherently in the dark so it isn't that) the someone was sorta confusing


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 09:48:49 2002
Yeah we got another report of that one, for some reason it's
sort of hard to reproduce. 
Closing that one.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 09:48:49 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4029
date: Tue Sep 24 10:13:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4029
Original bug report by Direwolf on Mon Sep 23 17:18:10 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

fooled around with the mold lava skill and tried to make an amulet slot and got:
You start to mold your lava block into a strange shape.You mold lava into an object to cover amulet slot.
Bad argument 1 to call_other()Expected: string or array or object Got: 0.Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 10:13:42 2002
Tried to add a non existing skill...

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 10:13:42 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4034
date: Tue Sep 24 10:26:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4034
Original bug report by Prophet on Tue Sep 24 10:13:45 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room66--

With my druidic staff, I look at it and it says i can wield it one-handed.. but I'm weilding it in both my hands (and it won't let me unwield it as it's a guild item.)  Not a huge bug, but, just wanted to inform =)


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 10:26:31 2002
Finally decided that the druidic staff would be 2handed like broom.
I've upped its stats to reflect that change.
I also changed a bit mass and size so it should properly say you
have to wield it 2 handed.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 10:26:31 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4026
date: Tue Sep 24 16:04:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4026
Original bug report by Kjara on Mon Sep 23 05:23:31 2002

Bug reported from /domains/misc/race_select--

I just reinced and as part of the channel spam(opening) it opened shapeshifter, prehaps since im in no guilds is shouldnt' do this?(not a priority though)


----------------------------------------------------------------------

Daneel wrote on Tue Sep 24 16:04:14 2002
it gets rid of the channel the following reboot.

Until we get proper guild channels, it will continue this.

It's not ideal, but it's not going to be fixed either.

----------------------------------------------------------------------

Daneel wrote on Tue Sep 24 16:04:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4037
date: Tue Sep 24 17:18:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4037
Original bug report by Smee on Tue Sep 24 17:15:53 2002

Bug reported from /domains/dragon/elements/stuff/traveller--

Druid staff is 2h, but apocalypse staff has druid stats, so maybe make staff have woodsman stats? If woodsman can even have weapons :-/


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 17:18:02 2002
Actually that staff adapts to its wielder, if druids cant wield it,
well thats no big deal that it can have druid stats.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 17:18:02 2002

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4039
date: Tue Sep 24 23:43:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4039
Original bug report by Draco on Tue Sep 24 22:59:00 2002

Bug reported from /domains/emerald/evilned/rooms/tower4a--

if i go down from this room it takes me 2 down


----------------------------------------------------------------------

Jaguar wrote on Tue Sep 24 23:43:38 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4040
date: Wed Sep 25 02:15:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4040
Original bug report by Smee on Wed Sep 25 02:13:19 2002

Bug reported from /domains/illium/center/streets_27_17--

Harmer is supposed to have a voodoo magic guild and it doesn't.

Smee


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 25 02:15:35 2002
smee I see this one more time, I will be forced to freeze you for 
a while. this is for BUG REPORTS.. not for whatever crap you 
feel like posting.

Consider this the last warning.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 25 02:15:38 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4011
date: Wed Sep 25 10:33:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4011
Original bug report by Cazhmere on Fri Sep 20 21:24:28 2002

Bug reported from /domains/castles/rooms/cazhmere-2--

Everything was in my chest lastnight, but when I opened it today it was empty. I am pretty sure it was closed  before reboot. I didn't get an error message or anything.


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 20 22:07:17 2002
what chest/room what are you missing.

----------------------------------------------------------------------

Cazhmere wrote on Fri Sep 20 22:10:26 2002
In room 2 there is the one chest. It had 4 pyroclasts, 2 dragon gems, and some other assorted  stuff that's not worth remembering.

----------------------------------------------------------------------

Cazhmere wrote on Fri Sep 20 22:14:26 2002
The chest is named TouchMeNot

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 10:33:46 2002
Not a bug, some other guy in your castle opened it.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 10:33:46 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4018
date: Wed Sep 25 13:05:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4018
Original bug report by Barkley on Sat Sep 21 21:10:31 2002

Bug reported from /domains/castles/rooms/barkley-7--

You seem to be missing some of your equipment!

frown


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:05:01 2002
Figured out that problem, talk to me for a reimb.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:05:01 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4017
date: Wed Sep 25 13:09:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4017
Original bug report by Prophet on Sat Sep 21 18:52:22 2002

Bug reported from /domains/outside_city/noobie/rooms/ocean--

In the ocean, I typed 'take all' and it said "As you try to pick up the ring, it disappears suddenly!"


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:09:52 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4015
date: Wed Sep 25 13:13:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4015
Original bug report by Shiranai on Sat Sep 21 06:22:17 2002

Bug reported from /domains/dragon/elements/fire/castle11--

These soldiers in sear's castle seem to be casting forget every few rounds, shouldn't they use other tactics as well?


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:13:37 2002
MIS, they work fine with me.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:13:37 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4021
date: Wed Sep 25 13:16:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4021
Original bug report by Coal on Sun Sep 22 02:28:28 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/market2--

b
        [+-+ Armors +-+]
(1)  Dented steel breastplate
(1)  Dented steel helm
(1)  Scarred steel boots
b
b
b
b
These items come from the citizens of tarantia. The problem is they won't dsell, the rest of thier eq will dsell, but these wont..
b
-coal


----------------------------------------------------------------------

Ixtlilton wrote on Mon Sep 23 03:14:50 2002
it's no_save item(s)...don't know if there's a special reason why no_save items shouldn't dsell, but they dont.
would think any item that sells the normal way should dsell? *shrug*

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:16:08 2002
I suppose it had to do with food at some point, not sure.
I'll remove the limit, though I wonder why the items are
not saveable to begin with.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:16:11 2002

Closed



-----------------

poster: Ixtlilton
subject: >closed bug: 4021
date: Wed Sep 25 13:43:01 2002

On Wed Sep 25 13:16:11 2002 Sigwald wrote post #1206:
> I'll remove the limit, though I wonder why the items are
> not saveable to begin with.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Sep 25 13:16:11 2002
> 
> Closed
> 
> 
they have random slots, it would look kinda silly if you save a pair
of boots, and when you get them again,you have a helm :)

-----------------

poster: Sigwald
subject: closed bug: 3991
date: Thu Sep 26 09:06:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3991
Original bug report by Chrono on Wed Sep 18 05:10:03 2002

Bug reported from /domains/illium/center/streets_27_17--

reguarding my last post about sharpen weapon not working when using 'a dagger', i found the reason why, it's the person Dagger, being logged on, goofing up the syntax,  IE. Dagger is logged on, and i can't: use sharpen weapon at a dagger, first dagger, etc.., only second.

now, the reason for re-post: is there anyway to fix this? :P


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 18 09:29:38 2002
Hmm thx for locating a bug that we were wondering about...
Not sure how to fix this but change the name of the guy.
I'll check with zif.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 26 09:06:26 2002
Hmm after some thinking about that one, there is no easy solution
because we need the verbs use/cast to be able to target players
that are not in the room. 
Thing is changing names is really a problem, so I guess we'll have to 
deal with it...
Hopefully that guy is not online all that often ;). 

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 26 09:06:26 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4035
date: Thu Sep 26 11:18:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4035
Original bug report by Fnylte on Tue Sep 24 13:09:29 2002

Bug reported from /domains/mists/waz/castle/rooms/stall3--

You mutter the words 'dim dam kataboom'
This spell can affect only undead beings.
[inform]: Bloodlust has left Islands of Myth.
Could not find the target 'a horsela horse'.
HP: 1362/1362 SP: 1467/2874 8463>A twisted creature that resembles a horse in nature, but has clearly long been
dead.  The glowing red eyes leer at you hungrily, and the shrieks coming from
the horse are clearly the sounds you have been hearing.  Thick, corded muscles
ripple beneath the blood-soaked coat of this horse as it bares its fearsomely
sharp teeth at you.
He is in excellent shape.
There is clearly a problem with the description and the fact, that the creature isnt undead..or?


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:21:35 2002
Well they are demons rather than undeads, need to talk with Waz
about these before potential changes.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 26 11:18:53 2002
I've talked to waz and these are not undeads on purpose. 
IT got to do with the history of the area, those are
therefore not undeads.

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 26 11:18:53 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4041
date: Thu Sep 26 17:46:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4041
Original bug report by Quillz on Wed Sep 25 07:49:52 2002

Bug reported from /domains/illium/buildings/adv/adv1--

rufrin offered to pay 10.9m for a phlith, i sold him one and he gave me 10m even. 


----------------------------------------------------------------------

Tuk wrote on Thu Sep 26 17:46:14 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4044
date: Thu Sep 26 22:59:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4044
Original bug report by Grasfer on Thu Sep 26 19:26:20 2002

Bug reported from /domains/illium/shops/kreativ_room--

You touch Kreativ and feel the goddess' blessing refresh Ant.
Should kreativ give blessings to Wizards?


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 26 22:59:00 2002
why not.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 26 22:59:03 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4055
date: Sun Sep 29 02:13:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4055
Original bug report by Lu on Sat Sep 28 23:34:41 2002

Bug reported from /domains/mists/plants/rooms/big_plant--

dunno if this was reported or not, but the tia quest is broke, you can kill tia, but if soeone who hasnt done quest is in party, the quest doesnt work
(as in they odnt get it marked as coplete, or their 20tps)
-lu
p.s. or the gold dropped


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 29 02:13:42 2002
the quest has been disabled since we spelled out exactly how
to do it in the 'fall of rdc'.

Until a quest is thought up to replace it, it will not be
a
quest

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 29 02:13:45 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4052
date: Sun Sep 29 15:30:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4052
Original bug report by Draco on Sat Sep 28 02:10:04 2002

Bug reported from /domains/outofwhack/wyrn/talent_agency/rooms/room20--

during a party with another shapeshifter, i noticed that the extra damage from clawing after biting went off for me. problem is is that i wasnt using bite and this doesnt seem right to me


----------------------------------------------------------------------

Daneel wrote on Sun Sep 29 15:30:02 2002
Already reported seperately, still deciding what to do about it.

----------------------------------------------------------------------

Daneel wrote on Sun Sep 29 15:30:02 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4056
date: Mon Sep 30 08:19:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4056
Original bug report by Oxolotl on Sun Sep 29 12:45:25 2002

Bug reported from /domains/mists/uncle/army/castle11--

This is the open air section of the castle
You need to be outside to cast this spell.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 08:19:03 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4059
date: Mon Sep 30 08:19:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4059
Original bug report by Jaws on Sun Sep 29 21:29:09 2002

Bug reported from /domains/dragon/elements/fire/castle27--

hell hounds while in combat with party tracked away when one person left

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 08:19:42 2002
Think we got another report of that bug, closing that report.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 08:19:42 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4022
date: Mon Sep 30 09:59:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4022
Original bug report by Shiranai on Sun Sep 22 08:14:23 2002

Bug reported from /domains/dragon/elements/fire/trail7--

fenris died to the bleed special on my throw knife while I was dead, I got no xp, it registered as solo kill for nez, but it still shows up on my kills list, and not on hers.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 24 09:47:40 2002
You guys where in a party of two members ?

----------------------------------------------------------------------

Shiranai wrote on Tue Sep 24 19:31:39 2002
yes

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 13:20:11 2002
Well obviously it died while you were a ghost so you did not
get exp and that's sort of normal. Nez may have gotten exp, I'm not
sure if party gets exp if a member is labelled as killer and dead.
The weird thing is for solo kill stuff, I'll have a look.

----------------------------------------------------------------------

Daneel wrote on Sun Sep 29 15:28:01 2002
I'm not sure why this is reported as a bug.  It sounds to me like 
it's doing exactly what it should do.  What in here do you think
is wrong?

----------------------------------------------------------------------

Shiranai wrote on Mon Sep 30 01:48:53 2002
if its my kill, it shouldn't be someone else's solo kill.  Either one or the other is innacurate.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 09:59:43 2002
Well actually I just checked the code and it does seem to work
sort of normally... If you kill a monster while in a party,
the party gets the exp. If you happen to be dead when it dies,
you do not receive exp and if your party member is alone it *is*
treated as a solo kill. 
The kill list is sort of unrelated since it registers as your kill
because you dealt the killing blow. It may look weird but as
Daneel pointed out it's working as it should. Anyway it seems
like a rare enough occurence to me that it does not matter
all that much.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 09:59:43 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4046
date: Mon Sep 30 10:05:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4046
Original bug report by Wimwam on Fri Sep 27 00:57:20 2002

Bug reported from /domains/emerald/execution/mines/rooms/mines_1--

I'm not quite shure if it is a bug or just a beneficial tune but...
I have been noticing that my leafblades when enchanted with stregenth (since that is all I use) special less then say 2 weeks ago but when they do special I may see like 3 go off at once,
like I'll get healed, the mob wil get greater damage and it will get stuned all at once... Personally I would like to see more single effect specials then fewer special that just do more affects.

Wim
**(
grr


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 10:05:37 2002
The specials are independant, or at least meant to be so what you are
noticing is either MIS, or a very bad flaw in the random number 
generation. I'll pick MIS but then again I'm an admin :;).
Anyway not much that can be done about it.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 10:05:41 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4048
date: Mon Sep 30 11:21:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4048
Original bug report by Litho on Fri Sep 27 11:41:40 2002

Bug reported from /domains/mists/uncle/army/cemetary13--

Hi, I put up firm belief, I had godlike align, me,grasfer,tistoo Killed one good aligned mob "ash the hero" and my align dropped to saint, if my align dropped from 1 mob (mob align was sli.good), and i had firm belief up, is something not working, or does the spell need to be looked into?


----------------------------------------------------------------------

Litho wrote on Fri Sep 27 12:01:17 2002
Ok, after i did ash i left party and tried to solo some goblins to bring back my align to godlike. Firm belief is still up, I gave up after 36 goblins (yes i counted), i did not get to godlike, and we only killed that one good aligned mob, perhaps the spell is backwards or something. I lose align at the same rate, but getting it back mob wise while belief is up is like not working..

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:21:11 2002
Firm belief works exactly as it should, it lowers the speed with
which your alignment changes in ANY direction.
From god like align, any drop of 1 point will go to Saint anyway
because god like is the top of alignment.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:21:14 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4036
date: Mon Sep 30 11:26:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4036
Original bug report by Afkaserious on Tue Sep 24 14:26:43 2002

Bug reported from /domains/blackavar/item/test_ferry--

I keep my marble box. So I don't dsell it or something. And when i log back on later. It's not kept anymore.
Erm. That is all.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:26:05 2002
Been fixed.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:26:08 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4054
date: Mon Sep 30 11:27:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4054
Original bug report by Lu on Sat Sep 28 23:24:28 2002

Bug reported from /domains/mists/plants/rooms/big_plant--

when you gut schizos rooth, the plant killer dagger dests, i think it should not dest, as it is a descent dagger, and is not easy to get, and should be nifty ingame eq

just make already cut daggers not able to cut the root again
-lu


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:27:03 2002
As far as I am aware this is a design choice in the area, not a bug.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:27:03 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4061
date: Tue Oct  1 14:15:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4061
Original bug report by Tranquil on Tue Oct  1 07:21:43 2002

Bug reported from /domains/city/islandmap/x7y31--

Not entirely sure if this is a bug, but before the fall of RDC, you weren't able to walk over the area where the city was on RDI's vmap. Now, you can walk over the ruins on Gossamer Isle's vmap. Figured it might be worth bringing to your attention.

- Tranq



----------------------------------------------------------------------

Zifnab wrote on Tue Oct  1 14:15:42 2002
not a big deal.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  1 14:15:42 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4064
date: Tue Oct  1 20:39:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4064
Original bug report by Grasfer on Tue Oct  1 19:18:04 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin dont wanna buy my blue frostgiant club, he want one... he shouted he wanted one and la stump say he want one but he still dont want it :(


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  1 20:39:20 2002
that is because we have not fully cleaned up the old stuff 
from the old city yet. known issue

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  1 20:39:23 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4065
date: Tue Oct  1 20:39:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4065
Original bug report by Tektor on Tue Oct  1 19:24:04 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin announced on sales he wanted a blue frost giant club so i went and bought one and i tried to sell it to him and he wont take it, yet its still listed on list of things he wants and he doesnt have any either.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  1 20:39:31 2002
see previous report

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  1 20:39:31 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4067
date: Wed Oct  2 19:40:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4067
Original bug report by Oz on Wed Oct  2 19:05:40 2002

Bug reported from /domains/wizhalls/guilds/cleric_guilds--

hmm, a random took me here, and i'm not sure i'm supposed to be here...
can't use any of the exists


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  2 19:40:25 2002
This used to be linked off of the adv guild.

I dont think we have decided if its worth moving or not yet.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  2 19:40:28 2002

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4050
date: Wed Oct  2 20:51:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4050
Original bug report by Koma on Fri Sep 27 22:11:53 2002

Bug reported from /domains/castles/rooms/koma-3--

If you have a marble you already have in your collection, and a marble you dont have in your collection yet, the syntax 'put 2nd marble in box' doesnt work, it somehow always id's to the first marble in your inventory. You have to drop the first one in order to do that.


----------------------------------------------------------------------

Jaguar wrote on Wed Oct  2 20:51:59 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4076
date: Fri Oct  4 08:50:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4076
Original bug report by Orlandu on Fri Oct  4 06:39:41 2002

Bug reported from /domains/misc/hell_reinc_room--

i am in hell with 390 hps and can't reinc so whats up?


----------------------------------------------------------------------

Aurik wrote on Fri Oct  4 07:12:04 2002
*Array index out of bounds.
#10: 'query_guild_age' at /std/race/phoenix#217250 (/std/player/guild_stuff.c) at line 238
#11: 'query_guild_age_reinc_bonus' at /std/race/phoenix#217250 (/std/player/reincarnate.c) at line 57

------/std/player/reincarnate.c:57 - query_guild_age_reinc_bonus("elemental")
locals: 
----------------------------------------------------------------
float query_guild_age_reinc_bonus(string guild)
{
    if (sizeof(reinc_array) == 2)
        reinc_array += ({ "none", 0 });
    if (guild == reinc_array[2])
=>      return 1.0 * reinc_array[3];
    return 0.0;
}

void set_guild_age_reinc_bonus()
{

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 08:50:21 2002
Not exactly sure what happened, took extra precautions
so that it cannot happen again though.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 08:50:24 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4074
date: Fri Oct  4 08:50:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4074
Original bug report by Orlandu on Fri Oct  4 01:08:06 2002

Bug reported from /domains/misc/hell_reinc_room--

i can't reinc because it says something about syntax and what not


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 08:50:33 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4073
date: Fri Oct  4 08:50:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4073
Original bug report by Orlandu on Thu Oct  3 22:53:53 2002

Bug reported from /domains/outside_city/farms/farm1/map/x25y34--

i can't check my guild item


----------------------------------------------------------------------

Zifnab wrote on Thu Oct  3 22:54:47 2002
dbxwhere orlandu
*Array index out of bounds.
Object: /std/race/phoenix#173684 (/std/player/reincarnate.c) at line 57

#0: '' at /secure/user#173682 () at /:0
#1: 'dispatch_modal_input' at /secure/user#173682 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#173685 () at /:0
#3: 'shell_input' at /obj/pshell#173685 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#173685 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#173685 at line 64
#6: 'do_game_command' at /std/race/phoenix#173684 (/std/player/cmd.c) at line
70
#7: 'do_check_obj' at /cmds/verbs/check at line 9
#8: 'check' at /domains/guilds/elemental/ring#173703
(/std/modules/guild_item.c) at line 291
#9: 'display_guild_title' at /domains/guilds/elemental/ring#173703
(/std/modules/guild_item.c) at line 227
#10: 'query_guild_age' at /std/race/phoenix#173684 (/std/player/guild_stuff.c)
at line 238
#11: 'query_guild_age_reinc_bonus' at /std/race/phoenix#173684
(/std/player/reincarnate.c) at line 57



dbxframe orlandu 11
------/std/player/reincarnate.c:57 - query_guild_age_reinc_bonus("elemental")
locals:
----------------------------------------------------------------
float query_guild_age_reinc_bonus(string guild)
{
    if (sizeof(reinc_array) == 2)
        reinc_array += ({ "none", 0 });
    if (guild == reinc_array[2])
=>      return 1.0 * reinc_array[3];
    return 0.0;
}

void set_guild_age_reinc_bonus()
{



----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 08:50:36 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4078
date: Fri Oct  4 10:15:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4078
Original bug report by Lu on Fri Oct  4 10:12:00 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room27--

lu here, being attacked by another bug, a rather large one too(well actually its kinda small, but size doesnt matter..right!??!)
ANWAY!, marble 38 does not exist, this is NOT mis, i repeat yaddah yaddah, noones has marble 38, like a gazzibiliion marbles have been dropped, 0 have been 38(yeah wierd) anyway i thought i would bring this to your attention

much love my brotha from anotha motha
peaceout
-ul!


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 10:15:09 2002
That's just bad luck, its random, it'll end up going out like
any number in a lottery.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 10:15:45 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4075
date: Fri Oct  4 10:55:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4075
Original bug report by Chrono on Fri Oct  4 05:52:44 2002

Bug reported from /domains/guilds/rogue/guild_hall--

typed sell gems here, tho there isn't a shop here, it tried selling to the guild master.
... said: you sold 0 items for 0 gold


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 10:55:16 2002
Yeah for some historical reasons the sell verb search for an
object labelled leader in the room so it works with guild leaders.
I've hacked the verb a bit so that it does not happen 
anymore, some day we'll have to make this thing work properly
and just check whether there is a shopkeeper in the room.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 10:55:16 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4071
date: Fri Oct  4 11:07:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4071
Original bug report by Belgarion on Thu Oct  3 20:12:52 2002

Bug reported from /domains/castles/rooms/belgarion-12--

martyric presence only works for you when your in a party.


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:07:50 2002
It was designd to work like that. Actually all party affecting
spells/skills work this way. If you want to use it when you solo,
create a party.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:07:50 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4070
date: Fri Oct  4 11:08:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4070
Original bug report by Grasfer on Thu Oct  3 12:55:34 2002

Bug reported from /domains/misc/hell_ress_room--

You feel that your nether form is weakening!

Got that when i was in hell.
about 5 min after i died


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:08:48 2002
Yeah still trying to fix some issues with that spell.
I'll try to remove the call_out properly anyway.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:08:48 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4069
date: Fri Oct  4 11:12:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4069
Original bug report by Lu on Thu Oct  3 06:23:57 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room8--

hi, my name is lu and i think im being attacke dby a bug
this room doesnt re-spawn, thanks
-lu


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:12:45 2002
There's nothing in that room to respawn anyway.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:12:45 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4068
date: Fri Oct  4 11:22:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4068
Original bug report by Xerious on Wed Oct  2 23:09:58 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/board57--

The room in front of the king's bishops pawn lead to the kings rook.  This is a linking error on the board.  It should lead to king's rook pawn.  If that makes any sense.  If not think of this room as 0,0 and it links to -1,-2 instead of -1,-1 on the diagonal.  


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:22:21 2002
Well unless I'm mistaken, someone must have fixed that one, I cant find
what you describe it seems to work fine. If you think it's still there,
report from the exact room you think it happens in. 

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:22:21 2002

Closed



-----------------

poster: Sigwald
subject: >closed bug: 4068
date: Fri Oct  4 11:24:39 2002

On Fri Oct  4 11:22:21 2002 Sigwald wrote post #1238:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4068
> Original bug report by Xerious on Wed Oct  2 23:09:58
2002
> 
> Bug reported from /domains/outofwhack/waz/chess/rooms/board57--
> 
> The room in front of the king's bishops pawn lead to the kings rook.  This
is a linking error on the board.  It should lead to king's rook pawn.  If
that makes any sense.  If not think of this room as 0,0 and it links to
-1,-2 instead of -1,-1 on the diagonal.  
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Fri Oct  4 11:22:21 2002
> Well unless I'm mistaken, someone must have fixed that one, I cant find
> what you describe it seems to work fine. If you think it's still there,
> report from the exact room you think it happens in. 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Fri Oct  4 11:22:21 2002
> 
> Closed
> 
> 
Hmm Actually I finally figured what you meant, but it was the room in front
of the knight pawn and not the bishop pawn, so i got sort of lost...

-----------------

poster: Sigwald
subject: closed bug: 4062
date: Fri Oct  4 11:25:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4062
Original bug report by Arkangyle on Tue Oct  1 07:26:04 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

I just received the message that my nether form was weakening.  I was using nether earlier (about 15 minutes prior) but I dispelled that and have been through two cycles of being in mist form.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct  1 09:49:09 2002
Yeah, the object is not destructing properly, we got an issue
with looping the removal of abjuration. Still open bug.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:25:51 2002
Ok I've made a remove to the call out for the warning so *that*
particular bug with nether body should not happen any longer.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:25:54 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4060
date: Fri Oct  4 11:27:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4060
Original bug report by Jaws on Tue Oct  1 03:25:39 2002

Bug reported from /domains/blackavar/southernw/cats/cityhall/ch6--

random brought me here - since vmap is mountained off, dunno if this area is supposed to be accesible

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:27:46 2002
Mountains are not passable but since you can use diagonals,
that area is reachable thru vmap.
So its not a prob at all.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 11:27:49 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4051
date: Fri Oct  4 13:50:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4051
Original bug report by Vor on Fri Sep 27 22:54:20 2002

Bug reported from /domains/city/streets/_2_11--

there is no entrance down into the area around the acrobat guild
in this room, yet there is a ladder below this room that allows you
to climb up.


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 13:50:05 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4079
date: Fri Oct  4 13:51:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4079
Original bug report by Fraziw on Fri Oct  4 13:22:48 2002

Bug reported from /domains/hyboria/uncle/monks/rr22--

Grasfer mutters the words 'Phors val'
Grasfer weaves a pattern with the elemental energy stored in his nether body, surrounding himself with a wall of elemental energy!
Responding to the attunement of Grasfer's nether form, the wall protects you from poison.
I was tank in the party, Grasfer cast nether wall spell (cant remember the name) and he protected me. Dunno if thats a bug. Seems weird to me tho.


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 13:51:38 2002
Just a message error, it protects only the nether mage.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  4 13:51:38 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4082
date: Mon Oct  7 09:35:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4082
Original bug report by Grasfer on Sat Oct  5 10:30:44 2002

Bug reported from /domains/castles/rooms/snowmanice-6--

You finish the chant.
You mutter the words 'goot o voooidd'
You wave your hand and pour the nether energy from your nether body into his elemental ring!
Your ring sizzles as it is entirely filled with energy.

from your nether body into >his< elemental ring! ,,, Notice the his there ;)


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  7 09:35:44 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4085
date: Mon Oct  7 09:38:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4085
Original bug report by Barkley on Mon Oct  7 07:21:04 2002

Bug reported from /domains/everrest/snoop/swamp/rooms/11,5,1--

Elemental ring is not absorbing energy upon death as it used to.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  7 09:38:15 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4086
date: Mon Oct  7 10:15:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4086
Original bug report by Coal on Mon Oct  7 10:11:48 2002

Bug reported from /domains/castles/rooms/bigglesworth-10--

Silver hammer from Lorthren (Earthfast keep) doesn't id to silver hammer, it only ids to hammer.
-coal


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  7 10:15:25 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4084
date: Tue Oct  8 16:26:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4084
Original bug report by Chrono on Mon Oct  7 04:17:24 2002

Bug reported from /domains/illium/east/streets_37_14--

goin s from here, leads 2 s


----------------------------------------------------------------------

Daneel wrote on Tue Oct  8 16:26:38 2002
Not a bug

----------------------------------------------------------------------

Daneel wrote on Tue Oct  8 16:26:41 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4090
date: Wed Oct  9 14:28:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4090
Original bug report by Trunks on Wed Oct  9 06:20:29 2002

Bug reported from /domains/dragon/elements/stuff/traveller--

Red-Handled Long Sword used to tp sac for 10tps now it only sacs for 7


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  9 06:52:35 2002
what gives you that idea?

kaos, 10, /domains/dragon/elements/fire/items/sword_of_burning2
seth, 10, /domains/dragon/elements/fire/items/sword_of_burning2
dfalt, 10, /domains/dragon/elements/fire/items/sword_of_burning2
graxon, 10, /domains/dragon/elements/fire/items/sword_of_burning2
zu, 10, /domains/dragon/elements/fire/items/sword_of_burning2
wagro, 10, /domains/dragon/elements/fire/items/sword_of_burning2
lostego, 10, /domains/dragon/elements/fire/items/sword_of_burning2
blonk, 10, /domains/dragon/elements/fire/items/sword_of_burning2
cazhmere, 10, /domains/dragon/elements/fire/items/sword_of_burning2
litho, 10, /domains/dragon/elements/fire/items/sword_of_burning2
lu, 10, /domains/dragon/elements/fire/items/sword_of_burning2
sumerion, 10, /domains/dragon/elements/fire/items/sword_of_burning2
rodo, 10, /domains/dragon/elements/fire/items/sword_of_burning2
tistoo, 10, /domains/dragon/elements/fire/items/sword_of_burning2
smee, 10, /domains/dragon/elements/fire/items/sword_of_burning2


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  9 06:59:24 2002

seems the log may nto be logging everything? trunks sacced one
it is in his list if I lok at the collector, but not in the log
that I can see

     ),
  "/domains/dragon/elements/fire/items/sword_of_burning2" : CLASS( 5 elements
      "/domains/dragon/elements/fire/items/sword_of_burning2",
      "Red-handled longsword",
      9,
      7,
      1034137136
     ),


He did get 7 for it. Not sure what has changed.

This is more a note to myself to look tomorrow

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 13:34:51 2002
wc calculation + some other eq_stat rules changed recently it most likely isnt level 10 eq anymore

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  9 14:28:12 2002
its not

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  9 14:28:12 2002

Closed



-----------------

poster: Tuk
subject: closed bug: 4028
date: Wed Oct  9 16:00:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4028
Original bug report by Balinor on Mon Sep 23 15:42:34 2002

Bug reported from /domains/illium/center/streets_27_17--

Looking at  magical tree in cs follows...
Do you mean the road, Magical tree or ?


----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:00:46 2002
Guess someone fixed it already.

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:00:46 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4023
date: Wed Oct  9 16:34:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4023
Original bug report by Bahgtru on Sun Sep 22 13:22:22 2002

Bug reported from /domains/city/islandmap/x23y6--

Wandering wolf from shifter guild area has wandered out of the area onto the island map.


----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:34:03 2002
They were actually tracking not wandering..

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:34:03 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 4072
date: Wed Oct  9 16:38:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4072
Original bug report by Malifix on Thu Oct  3 20:25:23 2002

Bug reported from /domains/everrest/map/x18y29--

Zifnab asked me to bug report from the room I wanted my new area to be in, so here it is.  :)
Is it OK for this to be linked to Sisong?


----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:37:57 2002
Zifnab did it a while ago already.

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:38:00 2002

Closed



-----------------

poster: Tuk
subject: closed bug: 4081
date: Wed Oct  9 16:41:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4081
Original bug report by Vor on Fri Oct  4 22:31:16 2002

Bug reported from /domains/illium/shops/greasy_spoon--

in the room i'm in (greasy spoon), there is a staircase
that cannot be used.  in onshould be fi9xz0red... NOW!
,, tx


----------------------------------------------------------------------

Vor wrote on Fri Oct  4 22:33:28 2002
sorry for the typos

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:41:00 2002
sorry too much typos, can't understand you.

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:41:00 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4083
date: Wed Oct  9 16:49:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4083
Original bug report by Smee on Sun Oct  6 17:28:42 2002

Bug reported from /domains/castles/rooms/smee-3--

Teriyaki chopsticks are 5' long and 3 pounds.


----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:49:28 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 3854
date: Thu Oct 10 11:25:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3854
Original bug report by Baer on Mon Sep  2 23:32:08 2002

Bug reported from /domains/illium/center/streets_27_17--

random2 at a remote target echoes to the room.
eg, I see *Oxolotl's ninja snake spots Tatra from a big, fat joint and starts beating the living shit out of action.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  3 02:20:03 2002
what is the bug here?

----------------------------------------------------------------------

Baer wrote on Tue Sep  3 07:05:12 2002
It isn't me who is doing the random2 command, I just see two people emoting at each other, as if I am one of them, when I am not.

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 15:55:52 2002
That is because random2 uses targetted_action to compose/show the message, and that by default tells the message to the environment of the doer in addition to telling it to the target.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  9 17:52:35 2002
to me the easy solution is to make it not be a remote target.

----------------------------------------------------------------------

Tuk wrote on Thu Oct 10 11:25:48 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4096
date: Fri Oct 11 18:25:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4096
Original bug report by Cale on Thu Oct 10 23:25:11 2002

Bug reported from /domains/outside_city/docks/casino/roulette_room--

'ticks' help file outdated


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 11 18:25:44 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4089
date: Mon Oct 14 12:46:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4089
Original bug report by Lurch on Tue Oct  8 05:42:34 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/big17--

Life drain: #
You finish the chant.
You stretch your hands towards weasel and magically drain life from her!
You feel fully healed.
You grin in delight as life flows from weasel to yourself!
You feel your powers allowed you to keep extra life!
You feel fully healed.

assuming you have life > than your max, until next tick then since
we get heartbeat regen that's a little obsolete now. Assuming it
means something different, then wtf


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 12:46:24 2002
Good point, removed that messenging and effect.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 12:46:24 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4098
date: Mon Oct 14 12:49:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4098
Original bug report by Xerious on Fri Oct 11 23:37:53 2002

Bug reported from /domains/hyboria/aristide/newbie/newbie5--

I thought the level max for killing was 10th.  I reinced to 10th to finish some quests, but it wont let me kill anything in here.  It says you are too big to consider killing that.  I don't think the quest is solvable if I can't kill anything in this area.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 12:49:39 2002
Not a bug, design of the area.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 12:49:42 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4100
date: Mon Oct 14 12:54:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4100
Original bug report by Barkley on Sat Oct 12 04:28:00 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

cast chain elemental bolts
nether ring is not absorbing energy upon death


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 12:54:51 2002
Made another attempt. Let's check if it worked.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 12:54:51 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4109
date: Mon Oct 14 13:02:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4109
Original bug report by Wildchild on Sun Oct 13 03:33:32 2002

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw20--

Bort finishes the chant.
Bort mutters the words 'psycho frenzy'
Bort tries to hurt itself, but fails.

It was the spell psychic storm, it hit me with it before this, also using the word that it's hit itself.
Not sure if this is related to the previous problem or just a typo in the setup of the spell.



----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 13:02:25 2002
Spell messenging not compatible with the way area spells are cast
now...

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 13:02:25 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4110
date: Mon Oct 14 13:03:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4110
Original bug report by Oz on Sun Oct 13 03:59:11 2002

Bug reported from /domains/illium/center/streets_27_18--

i can cast soul steal without even having an etheral talisman.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 13:03:46 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4111
date: Mon Oct 14 13:04:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4111
Original bug report by Afkaserious on Sun Oct 13 04:06:26 2002

Bug reported from /domains/illium/center/streets_27_17--

You cant get more then two costumes from altar, but, you can give em to people, they should be nogive, no?


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 13:04:07 2002
I don't think this is really worth bothering with.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 13:04:10 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4113
date: Mon Oct 14 13:05:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4113
Original bug report by Smee on Sun Oct 13 18:30:19 2002

Bug reported from /domains/mists/gator/camp/thief9--

Blonk is using soil staff bash

Blonk is ready to perform his skill.
Blonk swings his staff and hits Morgrath with a TERRIBLE blow, unleashing at the same time a HUGE blast of energy from the staff, thus engulfing .


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 14 13:05:46 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4118
date: Mon Oct 14 16:04:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4118
Original bug report by Prophet on Mon Oct 14 04:24:52 2002

Bug reported from /domains/everrest/tpost/wood1--

When you reinc outta shapeshifter, you are still on the shapeshifter channel.. dunno if theres a way to fix that.. but well, thats not my job, its yours!


----------------------------------------------------------------------

Daneel wrote on Mon Oct 14 16:04:41 2002
Been reported before.

It's an artifact of having a hack for a guild channel, rather
than doing it properly (which would probably involve guild
channels for everyone).

I'm not going to fix it unless I get strong requests for 
guild channels elsewhere than shapeshifters.

----------------------------------------------------------------------

Daneel wrote on Mon Oct 14 16:04:44 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4119
date: Mon Oct 14 16:05:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4119
Original bug report by Balinor on Mon Oct 14 15:57:14 2002

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

skill desc on tiger claw showed 2 rounds use time, when i put up inner peace the use time went up to 3 rounds


----------------------------------------------------------------------

Daneel wrote on Mon Oct 14 16:05:23 2002
There's randomness involved.  Sometimes it takes more time, 
sometimes less.

----------------------------------------------------------------------

Daneel wrote on Mon Oct 14 16:05:23 2002

Closed



-----------------

poster: Ant
subject: Fixed bug: 4103
date: Tue Oct 15 09:37:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4103
Original bug report by Kaos on Sat Oct 12 12:57:38 2002

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/tunnel03--

Gnome tells you: I will talk about the volcano, door, lemmings among other things
when i try to talk to gnome about any of the above, nothing happens


----------------------------------------------------------------------

Ant wrote on Tue Oct 15 09:37:25 2002

Fixed



-----------------

poster: Ant
subject: >Fixed bug: 4103
date: Tue Oct 15 10:26:44 2002

On Tue Oct 15 09:37:25 2002 Ant wrote post #1266:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4103
> Original bug report by Kaos on Sat Oct 12 12:57:38
2002
> 
> Bug reported from /domains/blackavar/wildchild/nevermind/ou
side/rooms/tunnel03--
> 
> Gnome tells you: I will talk about the volcano, door, lemmings among other
things
> when i try to talk to gnome about any of the above, nothing happens
> 
> 
> ----------------------------------------------------------------------
> 
> Ant wrote on Tue Oct 15 09:37:25 2002
> 
> Fixed
> 
> 
Forgot to mention that you now have to ask the guard about stuff...

-----------------

poster: Sigwald
subject: closed bug: 4124
date: Tue Oct 15 12:22:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4124
Original bug report by Tranquil on Tue Oct 15 12:16:00 2002

Bug reported from /domains/illium/center/streets_27_17--

you can infuse blades with poison when you arent wielding them. not sure about other infusions, wardings, or other weapons, but they may have the same issue. Not sure if this is a feature or a bug, but I thought I would bring it to your attention.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 15 12:22:30 2002
Meant to be like this, it does not really matter since its only active
when wielded anyway.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 15 12:22:33 2002

Closed



-----------------

poster: Ant
subject: Fixed bug: 4093
date: Tue Oct 15 13:46:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4093
Original bug report by Vor on Wed Oct  9 20:20:11 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room13--

in the greasy spoon tavern(?) there is a staircase in the room desc.
when the greasy spoon was in the old rdc, the staircase led up
to the old bounty hunter.  in the new city, it doesn't go anywhere.


----------------------------------------------------------------------

Ant wrote on Tue Oct 15 13:46:16 2002

Fixed



-----------------

poster: Ant
subject: closed bug: 4123
date: Tue Oct 15 13:50:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4123
Original bug report by Tranquil on Tue Oct 15 05:58:51 2002

Bug reported from /domains/illium/center/streets_27_17--

Japanese schoolgirl costume does not id to japanese, schoolgirl, or japanese scholgirl.


----------------------------------------------------------------------

Ant wrote on Tue Oct 15 13:50:04 2002
well... poop... :/

----------------------------------------------------------------------

Ant wrote on Tue Oct 15 13:50:07 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4126
date: Tue Oct 15 18:08:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4126
Original bug report by Xerious on Tue Oct 15 17:56:40 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/library/rooms/areas--

q
q
q

q
abort isn't working...


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 15 18:08:53 2002
Actually it works perfectly fine, I just tested it...
I think you need to learn to use ~ char properly ;-). 

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 15 18:08:53 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4127
date: Tue Oct 15 19:50:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4127
Original bug report by Xerious on Tue Oct 15 17:58:28 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/library/rooms/mists--

From here if I head west I enter the Oddworld room.  If I head back 1e from the Oddworld room, I arrive in the DC room, which is 2e from Odd.  1e from Odd should be back in this room, the Mists room.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 15 19:50:59 2002

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4095
date: Tue Oct 15 21:16:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4095
Original bug report by Snoop on Thu Oct 10 19:43:37 2002

Bug reported from /domains/hyboria/lorien/caras_galadhon/room29--

typing exits here gave "As you wear the belt, you feel the magic within it turning into a raw kind of power, providing pure physical energy!" the room room with galadriel prolly loaded and it appeared as if i was the one wearing the belt *shrug*


----------------------------------------------------------------------

Ixtlilton wrote on Tue Oct 15 21:16:01 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 3830
date: Wed Oct 16 15:57:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3830
Original bug report by Arkangyle on Sat Aug 31 10:19:00 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle2--

Following my getting stunned, the following message is delivered to my screen (different from in the past):

Someone is stunned and unable to move.


This message "used" to say "You are stunned ..." since it is me ... and everyone else would get "Arkangyle is stunned ...".


----------------------------------------------------------------------

Sigwald wrote on Tue Sep  3 09:11:55 2002
Does it still happen, sort of could not reproduce it.

----------------------------------------------------------------------

Arkangyle wrote on Thu Sep  5 05:52:16 2002
Yes, I am still seeing my stun messages as "someone".  I just tested within the hunters of hyboria area and received ...

"Someone is still groggy!"

Kind of confusing

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 15:57:45 2002
The vital missing piece from this bug report was that it happend
while casting or using a spell.

Problem fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 15:57:45 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3986
date: Wed Oct 16 16:00:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3986
Original bug report by Afkaserious on Tue Sep 17 19:41:10 2002

Bug reported from /domains/misc/hell_ress_room--

Here i reported it for Showing
You hear your potion explode in the distance.
You hear your potion explode in the distance.
*Stopping processing of death. Monster died twice (destroying monster)
Trace written to /log/runtime
You hear your potion explode in the distance.
*Stopping proces
blabla.. ETC
Beholder  becomes enraged and throws your potion back at you!
Your acid potion explodes on you.
You are hit by Beholder's acid potion blast!
HP: 769|920 SP: 653|2246 EP: 470|470
[Afkaserious]: is in good condition.
[Beholder]: is in bad shape.

 Then i went back in to check. and i died.


----------------------------------------------------------------------

Afkaserious wrote on Tue Sep 17 19:48:26 2002
Btw. They were 3 beholders. 2 red 1 purple. I doubt they woulda lived. after my potion tossing.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:00:27 2002
this usually happens when we mess up a piece of code dependant 
in the death process of a monster. Closing since it shouldn't
happen, and when it does its 90% of the time a wizard that caused 
it.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:00:30 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 3993
date: Wed Oct 16 16:01:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3993
Original bug report by Lucky on Wed Sep 18 09:02:58 2002

Bug reported from /domains/illium/center/streets_27_17--

My gold credit is all messed up, just curious if it can be fixed or restored or something :) Thanks

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 25 09:44:51 2002
Try to contact an admin online (hard to check without player 
being online).

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:01:27 2002
either hasnt contacted anyone or its been dealt with.
closing

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:01:30 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4019
date: Wed Oct 16 16:01:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4019
Original bug report by Tyreal on Sat Sep 21 21:27:10 2002

Bug reported from /domains/castles/rooms/kaos-2--

something is wrong with the a safe or safes in my castle, i have 9 safes and the 8th safe id's to 7 aswel, 4 id's to 5, i can't open my fig safe, it's the 4th safe in the queue and it's full with fig tank eq, for some reason it's acting like it's not there.
ty


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 22 03:50:13 2002
odds are one of them was open or unlocked. Safes are 'smart'
enough to know that if you try and open 8th safe, and one of 
them is not unlocked, that one is not counted.

this is a good reason to give each safe a unique name
not rely on 1st, 2nd

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:01:36 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4025
date: Wed Oct 16 16:02:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4025
Original bug report by Jaws on Mon Sep 23 00:37:27 2002

Bug reported from /domains/hyboria/temple/rooms/entrance--

gwual gives u a few body change when u reinc - but if u split more than one body off, he still only gives one free change

----------------------------------------------------------------------

Jaws wrote on Mon Sep 23 00:37:54 2002
TFM
erk make that gives u a free not a few

=)

Jaws

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:02:00 2002
this is as designed

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:02:00 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4031
date: Wed Oct 16 16:02:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4031
Original bug report by Tektor on Tue Sep 24 06:29:17 2002

Bug reported from /domains/illium/center/streets_25_17--

I went to cs and fox was aggro to me. No idea why.


----------------------------------------------------------------------

Tektor wrote on Tue Sep 24 06:30:17 2002
Also fox is aggro to the party i was in as well now.

----------------------------------------------------------------------

Tektor wrote on Tue Sep 24 06:36:00 2002
Tried to quit in combat got this:
*Bad argument 2 to <=
Expected: string Got: 0.
Trace written to /log/runtime

----------------------------------------------------------------------

Tektor wrote on Tue Sep 24 18:21:32 2002
Familiars were also involved, I think Aurik fixed it.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:02:21 2002
Aurik has noted in a wiz post the cause for this, we need to 
decide which way to go to fix it.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:02:24 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4043
date: Wed Oct 16 16:10:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4043
Original bug report by Balinor on Thu Sep 26 07:55:02 2002

Bug reported from /domains/city/islandmap/x4y27--

Just bought food from city and the list price says 75 for a pear, so i buy many pears and shokeeper says that my charisma is bad so she upped the price to 75?
If this is intended, the shops aren„t making good profit :)


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 10:01:04 2002
I think the price listed that you see does include the increase
because of your charisma.

----------------------------------------------------------------------

Balinor wrote on Mon Sep 30 10:02:16 2002
Well, the reason i reported this was, because someone mentioned that shops show list rices before charisma bonus

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:17:05 2002
Hmm yeah you may well be right, I4ll have a look when I get time.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:10:00 2002
Listing does not include the bonus. But on smaller items, 
and with a smaller penalty this coudl happen the penalty price
came out the same as the real price.

I only checked to see if he tried to raise the price, not
if it actually did.

Fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:10:00 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4080
date: Wed Oct 16 16:11:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4080
Original bug report by Lurch on Fri Oct  4 16:55:46 2002

Bug reported from /domains/misc/hell_ress_room--

[death]: Lurch died (Mak ToShan).
[death]: Mak ToShan shouts: Thanks Lurch now I can train quick chant some more!
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.
Lucifer Morningstar


Crypt [exits: northwest, southwest, southeast, north, south, east and west]
 You are in a dimly lit crypt of some kind, at least judging by the coffins and sarcophagi scattered around the room. You
cannot find a way out the way you came in, and you appear to be trapped here. The floor has given way to a fine gritty dust,
and there are more than a few skeletons lying around. From somewhere in the dimness you can hear quiet laughter, and you know
you are not alone.
Mak ToShan

strange how i'd see the room i died in after I see hell


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:11:30 2002
we have an issue with the timing on some of this stuff.
The monster can grab you and do stuff prior to you being shown
the long desc of the room you were in.

I have that as a note to investigate changing.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:11:33 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4087
date: Wed Oct 16 16:13:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4087
Original bug report by Baer on Mon Oct  7 10:46:56 2002

Bug reported from /domains/illium/center/streets_27_17--

10:44:56: [inform]: Nailman has left Islands of Myth.
10:45:08: [inform]: Onin has left Islands of Myth.
10:45:10: [inform]: Hankey has left Islands of Myth.
10:45:11: [inform]: Napoleon has left Islands of Myth.
10:45:14: [inform]: Knox has left Islands of Myth.
10:45:17: [inform]: Zurg has left Islands of Myth.
10:45:26: [inform]: Napoleon has reconnected (Giant level 24).
10:45:26: [inform]: Napoleon has left Islands of Myth.

10:45:15: [death]: Nailman died (menacing spider).
10:45:15: [death]: Menacing spider shouts: Hey, Nailman, let's sing the 'I'm a
stupid idiot' song together!
10:45:24: [death]: Menacing spider laughs at Nailman the ghost: Wee-hoo-ey!
Nailman sure was fun to smack around... *laugh out loud*Nailman is dead. Who's
Next?  *snork snork snork*That was fun. Try fighting back next time, Nailman!

Somehow Nailman died while not logged in.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:13:12 2002
he must of errored going link dead. Cant do much at this point

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:13:12 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4088
date: Wed Oct 16 16:13:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4088
Original bug report by Sollious on Mon Oct  7 22:40:42 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/board58--

darkcavern dragon hole to get to tougher dragons has a portal and if i enter it the portal takes me to RDC adv guild and its not destroyed its like new

----------------------------------------------------------------------

Tuk wrote on Wed Oct  9 16:58:22 2002
You mean when you fall down and enter portal? You're supposed to be transferred to the new adv guild.. if you dont mean that portal could you report it from the room you're talking about. 

Thanks.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:13:27 2002
no answer closing

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:13:36 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4099
date: Wed Oct 16 16:15:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4099
Original bug report by Wildchild on Sat Oct 12 02:02:20 2002

Bug reported from /domains/illium/shops/bank1--

Had two lodestones in my inv, a random and an unknown, both indigo.
The random was kept.

I went to give the unknown to Rodo and it didn't do anything: didn't give it away, didn't give any sort of rejection msgs or anytihng.

I had to keep clear to be able to give it to him.

-WildChild


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:15:09 2002
known issue. Its a parser bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:15:09 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4106
date: Wed Oct 16 16:19:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4106
Original bug report by Zifnab on Sat Oct 12 22:59:11 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/entrance--

make breeder bob (malifix's area dest stuff he receives)

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:19:25 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4112
date: Wed Oct 16 16:25:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4112
Original bug report by Scone on Sun Oct 13 18:04:47 2002

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

I try to sac fiery breastplate to eje, I get this:

You give Fiery breastplate to Eje the Priest.
Eje returns Fiery breastplate to you.

I got no other message, he just returned it to me and didnt say why


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:25:22 2002
Yes. tuk reminded me why we commmented out monsters using say.
Its back in place now. yours was refused because
he had received too many FYI

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:25:22 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4114
date: Wed Oct 16 16:27:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4114
Original bug report by Graxon on Sun Oct 13 19:25:04 2002

Bug reported from /domains/blackavar/ruogen/rooms/pogoda5--

shin sheng here STILL doesnt run away when he is NIGS

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:27:13 2002
this is by design. he only checks X times to see if he should 
move.

Since the original creator is not here and that seems to be his
intent I will not change it.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:27:16 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4129
date: Wed Oct 16 16:28:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4129
Original bug report by Monkey on Wed Oct 16 00:59:19 2002

Bug reported from /domains/illium/center/streets_27_17--

Zebra costume lies here.

Shouldn't this disappear when dropped?


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:28:22 2002
yes it should, but seems a minor problem at the moment.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:28:25 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4130
date: Wed Oct 16 16:30:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4130
Original bug report by Jant on Wed Oct 16 11:05:07 2002

Bug reported from /domains/outside_city/docks/casino/roulette_room--

[18] A/D Highland Keep Warrior splits your unprotected backside!
You flee in terror, down!
You run away!
Highland Keep Clan Champion recognizes Jant and attacks!
[18] A/D Highland Keep Clan Champion massacres you!
You flee in terror, south!
You run away!
*Can't catch too deep recursion error.
Trace written to /log/runtime
You report Hp: 293 (1360)  Sp: 3139 (3238)  Ep: 855 (855)
--------| New Round |--------
Highland Keep Clan Champion tumbles between your feet.
Highland Keep Clan Champion scores a CRITICAL hit!
[51] A/D Highland Keep Clan Champion slams you with tremendous force!
You fall to the ground DEAD!


I tried to lode with a random just before that, no idea what happened (was getting rooms so death does not matter).

No idea if something broke or not, just reporting it so you can decide.

Jant, the allways lost!


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:30:43 2002
seems as if you tried to wimpy like 300 times
at least from the log.

Not much can be done about that.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:30:46 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4091
date: Wed Oct 16 16:56:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4091
Original bug report by Kacroo on Wed Oct  9 07:10:28 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest210--

dude, my animals just killed a newbie,
i walked into a room with this guy, turtle, and my animals did this...

$kye whaps Turtle and says 'Have
n't you had enough, child?'
$kye becomes confused and completely misses Turtle.
Razor notices the scars it inflicted on Turtle and gets ready for battle.
Razor looks like a newbie as it misses Turtle completely.
Turtle enters.
[ 8] A/D (  4%) Turtle slices your eye.
HP: 490|738 SP: 1264|1275 EP: 387|387
[Kacroo]: has some minor cuts and bruises.
[Turtle]: is not in good shape.
--------| New Round |--------
[ 7] A/D (  4%) You whack Turtle with your dru
Your body glows with magical energy.
[ 8] A/D (  6%) $kye shoves Turtle in his eyes.
[11] A/D (  8%) $kye slams Turtle.
[ 9] A/D (  6%) $kye claws Turtle.
[10] A/D (  7%) $kye jabs Turtle.
[ 2] A/D (  0%) Razor pokes Turtle in his head.
Turtle tries to FLEE!
[ 5] A/D (  3%) Razor bruises Turtle.
Turtle tries to FLEE!
[ 5] A/D (  2%) Turtle cuts you lightly with his Ornately Handled Sword.
HP: 489|738 SP: 1275|1275 EP: 387|387
[Kacroo]: has some minor cuts and bruises.
[Turtle]: is in
in very bad shape.
[ 7] A/D (  3%) Turtle slashes you in your eyes.
--------| New Round |--------
[ 8] A/D (  6%) You thump Turtle.
Turtle tries to FLEE!
$kye prepares itself to use a skill.
[ 7] A/D (  5%) $kye smacks Turtle in the right eye.
Turtle tries to FLEE!
[ 8] A/D (  5%) $kye shoves Turtle.
Turtle tries to FLEE!
$kye fails to hit Turtle.
Razor prepares itself to use a skill.
[ 4] A/D (  1%) Razor barely bruises Turtle.
Turtle tries to FLEE!
[ 5] A/D (  3%) Razor bruises Turtle.
Turtle falls to the ground DEAD!

I this this is sooo, wierd
also, i don;t like killing newbies:(


----------------------------------------------------------------------

Sigwald wrote on Wed Oct 16 16:56:32 2002
Yeah, happens with players whose name can be same as a monster.
We got options to fix that and are still thinking about which
to choose.

----------------------------------------------------------------------

Sigwald wrote on Wed Oct 16 16:56:35 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4045
date: Wed Oct 16 18:31:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4045
Original bug report by Firelord on Thu Sep 26 20:42:51 2002

Bug reported from /domains/illium/center/streets_27_17--

I was doing the dog quest and I quit a few days ago and I got on and was still there I was a bear also


----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 18:31:35 2002
Should be fixed now.  Except the bear part - I'm not sure what 
you mean by that, since there's no way you could be a bear
when you log in.

----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 18:31:50 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4047
date: Wed Oct 16 19:08:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4047
Original bug report by Balinor on Fri Sep 27 08:55:47 2002

Bug reported from /domains/blackavar/map/bdock--

i dropped the owl form quest feather on the ground and it said *Array index out of bounds.

Trace written to /log/runtime

 i still have the feather tho


----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:08:31 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4092
date: Wed Oct 16 19:16:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4092
Original bug report by Zifnab on Wed Oct  9 18:59:52 2002

Bug reported from /wiz/zifnab/workroom--

None {error}:
   |          [--] (None) New Error, logged to /log/runtime [--]          |
   |                    *Bad argument 1 to call_other()                   |
   |                 *Expected: string or array or object Got: 0.         |
   |           /domains/guilds/dragon_lord/area/owl10 at line 16        

tail /log/runtime
'check_aggros' at /domains/everrest/snoop/swamp/eqs/witch_amulet#199741 at
line 129
'query_exit_value' at /domains/guilds/dragon_lord/area/owl10 at line 16
---Wed Oct  9 18:56:21 2002---
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/dragon_lord/area/owl10 at line 16

'heart_beat' at /domains/everrest/snoop/swamp/eqs/witch_amulet#199741 at line
107
'check_aggros' at /domains/everrest/snoop/swamp/eqs/witch_amulet#199741 at
line 129
'query_exit_value' at /domains/guilds/dragon_lord/area/owl10 at line 16




it is either snoop's amulet
or the fact that it looks like thsi area overloads
query_exit_value
**



----------------------------------------------------------------------

Tuk wrote on Thu Oct 10 12:39:39 2002
Well the room isnt expecting the query been done by objects it seems, guess Daneel will change it :) (as im quite sure there are/will be more items that do query_exits too other than snoops amulet)

----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:16:44 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4107
date: Wed Oct 16 19:18:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4107
Original bug report by Ronin on Sat Oct 12 23:50:27 2002

Bug reported from /domains/guilds/shapeshifter/quests/falcon/rooms/entrance--

I am stuck in this room with no way out


----------------------------------------------------------------------

Daneel wrote on Mon Oct 14 15:51:23 2002
Should be fixed now.  I'm awaiting confirmation before I close 
the bug.

----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:18:11 2002
Other wizards are getting overly antsy, so I'm just closing 
this :-) Rereport if it's still a problem.

----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:18:14 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4117
date: Wed Oct 16 19:25:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4117
Original bug report by Tomten on Mon Oct 14 01:00:17 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

The Saint Bernard bounds up to you, and in perfectly intelligible English says, "What? How did you get here? You're not
    a dog! Get out, I only want dogs here!"
Morpheus {shapeshifter}: Tomten failed me in his quest to learn the dog.  Better luck next time, Tomten.
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:22:47 2002
I think I didn't get to this soon enough - I can't find it in the 
logs anymore, and without the log, I don't really know what's going
on.  I can't find a call to all_inventory in my code.


----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:25:03 2002
And I can't seem to reproduce it either :-( Rereport, and please
bug me ASAP after seeing it, if you see this again.

----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:25:06 2002

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4131
date: Wed Oct 16 19:43:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4131
Original bug report by Fox on Wed Oct 16 19:38:33 2002

Bug reported from /domains/castles/rooms/fox-4--

Barkley identified "Limb of Quickwood" at dicing and reported that it had +5% commune with nature & +1% quick chant. It doesn't give any quick chant.


----------------------------------------------------------------------

Ixtlilton wrote on Wed Oct 16 19:43:49 2002

Fixed



-----------------

poster: Jaguar
subject: closed bug: 4132
date: Thu Oct 17 00:40:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4132
Original bug report by Shadowmage on Wed Oct 16 21:19:57 2002

Bug reported from /domains/hyboria/uncle/monks/wr10--

my friend starburst is a newbie and his hunger went down. that shouldn't happen


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 21:30:59 2002
show me, the output from hunger, or how he knows this.
And why did he not open his own bug report

----------------------------------------------------------------------

Jaguar wrote on Thu Oct 17 00:40:00 2002
Checked up on this, his score showed stuffed. Also didn't seem too concerned when I asked him about it.

----------------------------------------------------------------------

Jaguar wrote on Thu Oct 17 00:40:15 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4115
date: Thu Oct 17 05:20:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4115
Original bug report by Smee on Sun Oct 13 20:21:49 2002

Bug reported from /domains/hyboria/mannfred/temp/slime--

Lizardman god (north of here) doesn't change eq if you let him be for awhile


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:27:28 2002
can you explain more what you mean please

----------------------------------------------------------------------

Smee wrote on Thu Oct 17 03:12:30 2002
He kept the same load of eq for a long period of time, instead of resetting, or it might not even be supposed to reset anyway

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 17 05:20:13 2002
I updated the room 3 times, 3 tiems he had differant equipment

seems pretty random to me.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 17 05:20:16 2002

Closed



-----------------

poster: Mixer
subject: closed bug: 4101
date: Thu Oct 17 11:04:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4101
Original bug report by Erec on Sat Oct 12 05:50:37 2002

Bug reported from /domains/blackavar/tektor/vom/rooms/ucave2--

my party leader was getting credit for azarian kills when I killed them (I was the only party member killing them, the others were all on another continent)

----------------------------------------------------------------------

Mixer wrote on Thu Oct 17 11:04:57 2002
This is normal - don't party while in thse type of events.

----------------------------------------------------------------------

Mixer wrote on Thu Oct 17 11:04:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4122
date: Thu Oct 17 12:32:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4122
Original bug report by Blue on Tue Oct 15 03:12:13 2002

Bug reported from /domains/illium/center/streets_27_17--

i got forgotten by a black dragon, and i died, so i got revved like right after i died and i was still forgotten, it should have dropped when i died? since that is what it helps to do to die?
blue


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 12:32:45 2002
Nope, not all abjurations are cleared by death.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 12:32:45 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4133
date: Thu Oct 17 12:35:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4133
Original bug report by Tak on Wed Oct 16 23:20:05 2002

Bug reported from /domains/outofwhack/waz/ward/rooms/east9--

umm, i can call clouds indoors, patients to be exact, cant call lightning, but i can call clouds seems wierd, so i reped it, despite lostegos suggestion :) (he was joking anyway).


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 12:35:13 2002
Spell wasnt checking right function...

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 12:35:16 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4042
date: Thu Oct 17 13:06:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4042
Original bug report by Chrono on Thu Sep 26 04:57:52 2002

Bug reported from /domains/illium/center/streets_27_17--

originally posted this in ideas, and was told to post as bug, sorry for not being at the area, but this happened a while ago: trackers, such as sidhes, while being in combat will track someone else, if they accidently attack it, while not looking; IE: Player A is killing a sidhe, in the middle of the fight, Player B walks in the room and attacks the same sidhe without looking, then noticing that Player A was in there, and trying to flee, so Player A can finish his kill, sidhe tracks Player B, tho it was in combat with Player A.... sorry for long explenation heh.. just didn't know if i was clear or not.


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:06:26 2002
I think I've fixed that now, fully effective only with monsters
with updated files, so will take place entirely after next boot.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:06:26 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4053
date: Thu Oct 17 13:19:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4053
Original bug report by Quillz on Sat Sep 28 22:49:03 2002

Bug reported from /domains/misc/hell_ress_room--

when I died by my nether form, I bugged when I hit hell.
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

I have no idea waht that means or why it is there.  but i got it after the desc for hell came up. 
Q


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 08:16:50 2002
Damnit, that one still aint fixed...

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 30 11:16:23 2002
Well it will not error any longer, however it still
sort of gives a weird Permission denied message.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:19:00 2002
Ok I'll close that one it seems to work sort of.
Repost again if something strange happens.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:19:03 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4116
date: Thu Oct 17 13:27:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4116
Original bug report by Erec on Sun Oct 13 20:52:49 2002

Bug reported from /domains/everrest/coal/baalgor/rooms/rooma4--

zapa had psi at least res of extremely. I manipulated, and he now has mag as least res at quite. I don't think that's supposed to happen, nu?

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:27:09 2002
Spell works fine as far as I can see, it's likely something else
modified resistances like some vuln or something between the two gazes.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:27:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4120
date: Thu Oct 17 13:33:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4120
Original bug report by Zifnab on Mon Oct 14 20:17:09 2002

Bug reported from /wiz/zifnab/workroom--

Report Number: 4108
Original bug report by Tahnval on Sun Oct 13 01:10:28 2002

Bug reported from /domains/city/undercity/rooms/well1--

Not sure if this is a bug, but you used to be able to slip
from here to access the bottom of the well and now you can't.
Bug or intentional change?





----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:33:21 2002
This still works, just weirdly named exits needs to use "go".

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:33:21 2002

Closed



-----------------

poster: Tuk
subject: closed bug: 4094
date: Thu Oct 17 13:38:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4094
Original bug report by Tigger on Thu Oct 10 11:39:33 2002

Bug reported from /domains/illium/center/streets_34_14--

I've been having fun finding items on Rufrin's list. It's a really cool thing because there are few eq's I can actually tank for, and even fewer, if any, that would benefit me otherwise. So I'm real grateful for having Rufrin around. 
I would like to report that an item currently on his list, is Collar of Neferoptah. I got a small party together and we sweated and worked just to find the holder (Re) and finally kill him. We returned to Rufrin and only then discovered we had wasted time- Rufrin apparently wants an older version of the Collar. It would be nice if he could specify these things or something, just a suggestion. 
Again, thanks for making Rufrin available, he is a lot of fun for me. 
Tigger


----------------------------------------------------------------------

Tuk wrote on Thu Oct 10 11:49:43 2002
Another duplicate item.. not closing this yet, mostly to remind myself to ask players to report all duplicate items plus the items that might be totally different ones but have same name (Yellow blob boots ie). 

Gave Tigger 'right' copy of the wanted item.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:14:36 2002
the problem is we have no way to tell the difference. Personally
I think all duplicate equipment should be removed.

----------------------------------------------------------------------

Tuk wrote on Thu Oct 17 13:38:01 2002
Ok, lets start the hunt. Closing.

----------------------------------------------------------------------

Tuk wrote on Thu Oct 17 13:38:13 2002

Closed



-----------------

poster: Tuk
subject: closed bug: 4102
date: Thu Oct 17 13:46:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4102
Original bug report by Caradoc on Sat Oct 12 07:35:53 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/room37--

I'm not sure, but I believe there may be no way to get down from the
chimney flue in the spider cave.  Something to check out.


----------------------------------------------------------------------

Tuk wrote on Thu Oct 17 13:46:41 2002
Yes there is.

----------------------------------------------------------------------

Tuk wrote on Thu Oct 17 13:46:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4135
date: Fri Oct 18 11:14:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4135
Original bug report by Smee on Thu Oct 17 17:14:35 2002

Bug reported from /domains/castles/rooms/smee-2--

RE bug number 4116, by erec about when manipulation changed the gaze from ex. res to quite res.

I was there, and we checked, and there was nothing that changed the vuln that we did, or anything


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:14:22 2002
*Shrug*, unidentified bug then, the spell's fine.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:14:25 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4134
date: Fri Oct 18 11:16:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4134
Original bug report by Mamoru on Thu Oct 17 10:37:42 2002

Bug reported from /domains/outside_city/noobie/rooms/ocean--

You look a bit like a fool as you unleash your area spell without a target
You cannot cast this spell at a target


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 12:35:28 2002
What spell was it ?

----------------------------------------------------------------------

Tuk wrote on Thu Oct 17 14:05:16 2002
Probably has been trying to use area spells at those poor newbie monsters that are iirc level 20 restricted and he is over 20. Two different messages from two different tries i think which isnt acctually most clear way to report.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:16:08 2002
Things are fine as they are, you cant find a target because of kill
level limit, that's fine.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:16:08 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4136
date: Fri Oct 18 11:21:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4136
Original bug report by Draco on Thu Oct 17 19:31:38 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

You mutter the words 'Menela Fa Elohima'
The power of the consecrated place strengthens your healing spell!
You pray for Tistoo and a little of his wounds are healed.
You fully heal your target.

got that when dhealing for god knows what reason, but if im healing a little of his wounds he obviously isnt fully healed


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 17 22:58:19 2002
why not... Perhaps he only needed a little bit of healing?

----------------------------------------------------------------------

Draco wrote on Fri Oct 18 00:21:19 2002
because when it says that they are fully healed by it it will say you pray for  and all of his/her/its wounds are healed.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:21:27 2002
Funny, this is actually a bug that is probably three years old or
something, it called query_hp_max instead of query_max_hp.
Actually you got that particular message because most likely
Tistoo was dead or something, at 0 hps. 

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:21:27 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4138
date: Fri Oct 18 11:23:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4138
Original bug report by Lu on Thu Oct 17 20:45:47 2002

Bug reported from /domains/illium/center/streets_27_18--

get all -> Teenage mutant ninja turtle costume: You cannot get more than one costume.

im wearing the costume, yet thats the mssg i receive, porbably a minor issue, just wanted to report it

-lu(p.s. that was me checking in, forgot to mention that when i started my report)


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:23:51 2002
Should be fixed next boot.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:23:54 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4140
date: Fri Oct 18 11:31:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4140
Original bug report by Tranquil on Fri Oct 18 04:53:48 2002

Bug reported from /domains/illium/center/streets_27_17--

[12q] Skill Info
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Skill Summary                      2)  Skill Summary (damage type)   
  3)  Skill list (select damage type     4)  Which guild for skill?        
  5)  Top 20 used skills                 q)  Quit                          

>4
Which skill?
>camping
The skill camping is in the following guilds: traveler, scout of the deep green

>guildinfo scout of the deep green
That guild doesn't exist.


Skillinfo is showing the skill 'camping' as being in a guild which no longer exists.



----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:31:40 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4142
date: Fri Oct 18 12:17:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4142
Original bug report by Litho on Fri Oct 18 11:31:27 2002

Bug reported from /domains/mists/blight/rooms/area245--

I think Olathurl Phlith shields and other lessers stack, could be wrong.
I got lfire from phlith, then from korthrun got the resist message both times, not refresh message.
-Litho


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 12:17:09 2002
Working as designed.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 12:17:09 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4141
date: Fri Oct 18 15:13:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4141
Original bug report by Tranquil on Fri Oct 18 06:29:33 2002

Bug reported from /domains/guilds/scout/guild_hall--

I have made about a bazillion poultices in cs, and dropped them for others to use, then gone off to do some golding. After a while, I noticed that I am getting the disintegration messages, even though I do not have any of those poultices in my inventory, my familiars' inventories, or the room I am in (I double checked).

I think it's using the wrong function to show the message when it disintegrates.. IIRC it should be room_message() instead of whatever it currently uses upon disintegration.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 18 15:13:19 2002
There is no such thing as room_message() in this mudlib.

fixed

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 18 15:13:19 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4147
date: Sat Oct 19 01:58:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4147
Original bug report by Helphyre on Sat Oct 19 01:05:10 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder3--

Acrobats throwing knife is not a throwable weapon??? JUst wondering what the deal is it should prolly be fixed.
Helphyre


----------------------------------------------------------------------

Sigwald wrote on Sat Oct 19 01:58:08 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4143
date: Sat Oct 19 02:13:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4143
Original bug report by Idwick on Fri Oct 18 13:40:53 2002

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

ok two items i have in my posession have problems
first silveru katana does not respond to silvery katana
 it is a katana but is not silvery ?
 
second ornate dagger does not repond to ornate dagger
 it is dagger but does not have ornate


----------------------------------------------------------------------

Sigwald wrote on Sat Oct 19 02:13:59 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4153
date: Sun Oct 20 04:10:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4153
Original bug report by Korthrun on Sat Oct 19 23:00:12 2002

Bug reported from /domains/hyboria/uncle/monks/rr10--

I had a familiar named ¿
I couldn't use the follow order
I could use the name order though
'GShield [Down]
it was an oppussum from the bag you get from fenris


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 20 04:10:23 2002
doesnt surprise me, the parser doesnt like punctuation, in fact it filters it
out especially for ids.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 20 04:10:23 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4157
date: Sun Oct 20 23:31:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4157
Original bug report by Kaos on Sun Oct 20 22:59:20 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--


Pos  Name              Exp Earned last week
===========================================
   1  Jant                          150,220,607
   2  Graxon                        147,072,526
   3  Tistoo                        144,657,669
   4  Kaos                          108,168,291

race lead gives:
You must be on the weekly experience plaque (West from Adventurer's guild) and have earned 50,000 experience in the last week.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 20 23:31:30 2002
known issue wiht race lead. when you cross a 'gig' boundary this
happens. I really want to replace race leadership, wont fix 
it until the.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 20 23:31:36 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4159
date: Mon Oct 21 08:24:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4159
Original bug report by Dagger on Mon Oct 21 05:30:34 2002

Bug reported from /domains/guilds/soilshaman/troom2--

You press the knot and the door at the base of the tree creaks and slowly opens.

Prophet was the one who pressed the knot and entered the tree...


----------------------------------------------------------------------

Daneel wrote on Mon Oct 21 08:24:22 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4149
date: Mon Oct 21 08:51:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4149
Original bug report by Scone on Sat Oct 19 09:42:57 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

This is a check on weapon stats, Thunder Axe has a weight of 35 pounds, that just seems like a bit much


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 21 08:51:06 2002
It's a big axe.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 21 08:51:06 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4151
date: Mon Oct 21 11:08:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4151
Original bug report by Smee on Sat Oct 19 16:09:59 2002

Bug reported from /domains/castles/rooms/smee-8--

I used the skill 'prayer to morgoth' in the evil priest guild
Originally I have 703 wis (the affecting stat) and 100% dark ritual (the affecting skill)
This skill is an omicron skill

I gained holy_resistance, and I gained 5 wisdom
That seems kind of silly and it seems like the skill should maybe have a larger affect.
I can get 5 int/wis with mind sponge


----------------------------------------------------------------------

Smee wrote on Sat Oct 19 19:20:20 2002
I did a join hands with graxon to see if join hands made it a spectacular prot or something, but really it only gave me 4 wis that time

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 21 11:08:52 2002
1) Wisdom bonus is a side effect of that skill, not the purpose
of it.
2) It's alignment dependant.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 21 11:08:52 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4158
date: Mon Oct 21 21:37:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4158
Original bug report by Wimwam on Mon Oct 21 00:26:45 2002

Bug reported from /domains/outside_city/farms/farm1/map/x7y18--

I am a woodsman and I have a familiar bear, I never get the message about the bear stunning the opponent, is that suposed to be that way?

I can see my own, just not the bears and I hav not noticed if the other familiars are the same

Wim


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 21 13:19:48 2002
Could you explain a bit with more details ?

----------------------------------------------------------------------

Wimwam wrote on Mon Oct 21 19:09:16 2002
In combat I'll notice that the bear is taking advantage of the stunned opponent and causing more dmg, I cannot remember the exact message,
 but I cannot see where the opponent has been stuned last, The round before he hit me and there is no stun message since then.
So I deduce that the bear stunned it but I never got the message (bear stuns *monster* witht he force of the attack.)
That is what I mean, Sorry for the obscurity of the previous message, I'll watch more closely and see if I am just missing it, But I scrolled back once and didn't see me, my enchanted leafblade or any of my familliars stun it.

Win
err
Wim

----------------------------------------------------------------------

Wimwam wrote on Mon Oct 21 19:26:48 2002
NM, I just saw a bear stuns message. Unless something has been changed recently I'm Stoopid.
Wim

----------------------------------------------------------------------

Daneel wrote on Mon Oct 21 21:37:26 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4137
date: Mon Oct 21 21:37:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4137
Original bug report by Zyz on Thu Oct 17 20:31:48 2002

Bug reported from /domains/dragon/elements/earth/forest20--

Druid in this room does not allow squirrels and other woodland animals to venture into the forest


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 21 18:55:57 2002
I guess I am missing the point here. what woodland animals

----------------------------------------------------------------------

Daneel wrote on Mon Oct 21 21:37:59 2002
There are wandering small woodland creatures in the area.
I made him only block players.

----------------------------------------------------------------------

Daneel wrote on Mon Oct 21 21:37:59 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4163
date: Tue Oct 22 02:21:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4163
Original bug report by Tektor on Tue Oct 22 02:17:03 2002

Bug reported from /domains/illium/buildings/clan/clan_hall--

I bought a birth cirtificate to make a clan and i was forced off when i got back on it was gone.


----------------------------------------------------------------------

Daneel wrote on Tue Oct 22 02:21:27 2002
Not a bug.  It's no-save, he logged off.

----------------------------------------------------------------------

Daneel wrote on Tue Oct 22 02:21:30 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4161
date: Tue Oct 22 14:03:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4161
Original bug report by Lu on Mon Oct 21 15:27:54 2002

Bug reported from /domains/illium/center/streets_27_17--

hi there, me again
when i empower weapons, if you look at them, it doesnt show that they are empowered
this is using the 'empower weapon' spell from the enchanter guild
-lu


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 22 14:03:53 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4164
date: Tue Oct 22 14:34:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4164
Original bug report by Trigon on Tue Oct 22 09:26:43 2002

Bug reported from /domains/holidays/halloween/area/rooms/h9--

Not the biggest problem, but halloween area, supposedly a big scary forest, is set as inside.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 22 14:34:39 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4167
date: Wed Oct 23 08:23:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4167
Original bug report by Shiranai on Tue Oct 22 20:40:06 2002

Bug reported from /domains/guilds/gleeman/guild_hall--

multiweapons still shows up in gleeman in spellinfo listings


----------------------------------------------------------------------

Sigwald wrote on Wed Oct 23 08:23:59 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4170
date: Wed Oct 23 15:29:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4170
Original bug report by Kaos on Wed Oct 23 15:28:23 2002

Bug reported from /domains/dragon/level5/d5agon128--

A Ruling Red Dragon (wounded)

--------| New Round |--------
You finish the chant.
You mutter the word 'FFWWWOOOOMMMMMPPPPP!!!!!!'
Red dragon screams in pain as flames engulf him
You breathe, and everything around withers in the resultant storm of flames!
You hit The Red Dragon with your incandescent issue.
Red dragon falls to the ground DEAD!
You receive 278558 exp.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You hit The Red Dragon 8 times.
Hp: 2143/3988 Sp: 1925/2112 Ep: 1255/2151 Xp: 16,116,636 N: 49% Rooms: 8562>furd ;sniff
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Hp: 2190/3988 Sp: 1961/2112 Ep: 1306/2151 Xp: 16,116,636 N: 49% Rooms: 8562>
You are ready to perform your skill.
You tear into The Red Dragon's neck, ripping out sinew and arteries.  He stumbles, in
shock
and pain, and desperately
    tries to recover.  Things look bad for him.
*Stopping processing of death. Monster died twice (destroying monster)
Trace written to /log/runtime
You must supply a target for this skill.
Hp: 2190/3988 Sp: 1961/2112 Ep: 1133/2151 Xp: 16,116,636 N: 49% Rooms: 8562>furd ;opps
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Hp: 2210/3988 Sp: 1975/2112 Ep: 1153/2151 Xp: 16,116,636 N: 49% Rooms: 8562>furd help
i'm buggi
ng
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

after that i get the message:

*Stopping processing of death. Monster died twice (destroying monster)
Trace written to /log/runtime

when trying to finish the monster


love, kaos



----------------------------------------------------------------------

Zifnab wrote on Wed Oct 23 15:29:26 2002
this is because we messed up channels for a a few seconds
and monsters broadcast that they died on a channel. I really 
wonder if anyone listens to that channel.....


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 23 15:29:29 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4171
date: Wed Oct 23 21:57:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4171
Original bug report by Afkaserious on Wed Oct 23 17:10:15 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room5--

I type wear collar
I get : Do you mean Collar of Neferoptah, Spiked leather dog collar or ?
Every single time I do it, I have the dog collar, btw.
So, yeah.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 23 20:07:35 2002
do you have the others as well?

----------------------------------------------------------------------

Afkaserious wrote on Wed Oct 23 21:56:31 2002
test. Doing stuff for daneel.

----------------------------------------------------------------------

Daneel wrote on Wed Oct 23 21:57:58 2002
problem was dog collar didn't id to dog collar

----------------------------------------------------------------------

Daneel wrote on Wed Oct 23 21:57:58 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4173
date: Thu Oct 24 08:25:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4173
Original bug report by Celine on Wed Oct 23 22:13:17 2002

Bug reported from /domains/illium/shops/bank1--

familiars from the wolf hide bags dont id to familiar
thanks, cel.
ps-sry tigran bout what i named it earlier


----------------------------------------------------------------------

Daneel wrote on Thu Oct 24 08:25:09 2002
Why would they?  Does anything in their description say they are
a familiar? No! They're just cute, fluffy little animals.

----------------------------------------------------------------------

Daneel wrote on Thu Oct 24 08:25:12 2002

Closed



-----------------

poster: Tuk
subject: closed bug: 4176
date: Thu Oct 24 09:49:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4176
Original bug report by Baer on Thu Oct 24 09:48:05 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room1--

I don't get any xp while idling.


----------------------------------------------------------------------

Tuk wrote on Thu Oct 24 09:49:35 2002
Second best to closing without commenting is to close with comments like this... You stupid little f'ck dont ever again post these useless reports or ill nuke your ass back to kansas and jamaica.

----------------------------------------------------------------------

Tuk wrote on Thu Oct 24 09:49:38 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4174
date: Thu Oct 24 12:28:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4174
Original bug report by Oruk on Thu Oct 24 05:33:47 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/room55--

I am leader of psychic guild and i have not been a member of that guild in a long time.


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 24 12:28:09 2002
Yeah this was some weird remains of old saved data.
Should be fixed now.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 24 12:28:12 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4175
date: Thu Oct 24 12:45:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4175
Original bug report by Baer on Thu Oct 24 09:21:32 2002

Bug reported from /domains/illium/shops/kreativ_room--

I made something happen to an invis wiz from this room.


----------------------------------------------------------------------

Daneel wrote on Thu Oct 24 12:45:10 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4150
date: Thu Oct 24 14:31:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4150
Original bug report by Vor on Sat Oct 19 13:04:09 2002

Bug reported from /domains/illium/center/streets_27_17--

Marvin's quest (the scavenger hunt) requires that i talk to
the bounty hunter, but i cannot as she was removed from the 
old city and not put in the new one.  Can she either be
reimplimented with proper code, or can i just get the
instructions i was supposed to get from her?

p.s.  this is the second bug report on this, i just rmed the
old one because it was too vague and had stupid trigs in it.
thanks
vor


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 24 14:31:24 2002
This is not a quest, but some kind of temporary event that has
expired.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 24 14:31:24 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4178
date: Thu Oct 24 22:28:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4178
Original bug report by Oxolotl on Thu Oct 24 20:57:49 2002

Bug reported from /domains/illium/buildings/adv/adv1--

*Bad argument 1 to capitalize()

Trace written to /log/runtime

when trying to do guilinfo weather watcher


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 24 22:28:30 2002
the guild leader has not loaded yet. when it does the error will
go away

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 24 22:28:33 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4179
date: Fri Oct 25 09:56:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4179
Original bug report by Draco on Thu Oct 24 23:54:36 2002

Bug reported from /domains/illium/shops/bank1--

give Wizards pointed hat to tak
You can't give Wizards pointed hat to that.
i think an id is messed up with the hat


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 25 09:56:13 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4177
date: Fri Oct 25 09:59:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4177
Original bug report by Oxolotl on Thu Oct 24 19:12:25 2002

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

A huge black triangle has been burned away in the sparse grass,
says indoor


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 25 09:59:31 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4180
date: Fri Oct 25 10:06:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4180
Original bug report by Wraith on Fri Oct 25 03:04:50 2002

Bug reported from /domains/illium/buildings/adv/newbie/newbie1--

sisong wont teleport you to fireworld


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 25 10:06:34 2002
Works fine for me.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 25 10:06:37 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4183
date: Fri Oct 25 17:38:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4183
Original bug report by Mamoru on Fri Oct 25 17:37:11 2002

Bug reported from /domains/mists/elf_forest/rooms/forest9--

dark elf forest
you need to be in a forest to be able to make a leafblade

am i wrong in assuming that this is a forest???


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 25 17:38:02 2002
we do not have terrains for areas yet. It is being worked on.

for now you have to do it in a forest on one of hte island maps

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 25 17:38:02 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4184
date: Sat Oct 26 10:21:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4184
Original bug report by Jaguar on Sat Oct 26 02:12:25 2002

Bug reported from /wiz/jaguar/workroom--

The spell "root rise" seems to query a non existant mastery.  (lore of the shaman priests)
I think this skill should be lore of the soil shamans instead.


----------------------------------------------------------------------

Sigwald wrote on Sat Oct 26 10:21:34 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4185
date: Sat Oct 26 10:23:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4185
Original bug report by Kelyr on Sat Oct 26 02:19:20 2002

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r9--

guildinfo sylvan guard
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Sat Oct 26 10:23:16 2002
Linked to adding location in the guild info, it sort of messes
up at times. I removed the guild from daemon, it'll add up again
properly.

----------------------------------------------------------------------

Sigwald wrote on Sat Oct 26 10:23:16 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4186
date: Sat Oct 26 10:28:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4186
Original bug report by Giarna on Sat Oct 26 03:17:25 2002

Bug reported from /domains/illium/shops/bank1--

command "give  to bank causes bank to take money and not store it in your account


----------------------------------------------------------------------

Sigwald wrote on Sat Oct 26 10:28:06 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4187
date: Sat Oct 26 10:28:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4187
Original bug report by Izabella on Sat Oct 26 03:19:53 2002

Bug reported from /domains/illium/shops/bank1--

A newbie typed "give 15000 gold to teller" in the bank.  Of course then it
doesn't show up in their account since they didn't use deposit.  Can it be
made that 'give' doesn't work in the bank?


----------------------------------------------------------------------

Sigwald wrote on Sat Oct 26 10:28:12 2002

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4195
date: Sun Oct 27 13:33:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4195
Original bug report by Parcival on Sun Oct 27 02:44:32 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room7--

there's a "twisted terror" here which isn't attacking me. I think this is an error?

----------------------------------------------------------------------

Jaguar wrote on Sun Oct 27 13:33:27 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4190
date: Mon Oct 28 13:30:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4190
Original bug report by Zoox on Sat Oct 26 19:30:37 2002

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/entrance--

guildinfo psionists and guildinfo oneiromancers give:
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zoox wrote on Sat Oct 26 19:32:25 2002
also the same with mystics and telekinetics

----------------------------------------------------------------------

Ixtlilton wrote on Mon Oct 28 10:02:44 2002
this is with guild masters not loaded right? maybe make them all load at boot or something?

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 28 13:30:30 2002
I tried toload them all, only 10 didnt I added a reset_eval_cost()
into the function to force them all to load, all should be fine now

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 28 13:30:30 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4199
date: Mon Oct 28 14:47:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4199
Original bug report by Zifnab on Mon Oct 28 13:32:23 2002

Bug reported from /wiz/zifnab/workroom--

hmm guildinfo psionists still errors, maybe its missing location all together, I will look later

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 28 14:47:26 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4200
date: Mon Oct 28 18:03:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4200
Original bug report by Kaos on Mon Oct 28 17:48:24 2002

Bug reported from /domains/castles/rooms/kaos-12--

martial artist guild channel can't be joined since it has a space


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 28 18:03:33 2002
Fixed after next boot. space replaced with an _, martial_artist

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 28 18:03:33 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4182
date: Tue Oct 29 10:42:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4182
Original bug report by Parcival on Fri Oct 25 16:37:07 2002

Bug reported from /domains/outside_city/farms/farm1/map/x3y11--

woodsman party defense reductions shouldn't happen when the party isn't actually present.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 09:21:30 2002
That's a fairly relevant comment, I'll see what I can do.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 10:42:14 2002
Ok tried to do something about that one.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 10:42:29 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4189
date: Tue Oct 29 10:48:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4189
Original bug report by Darque on Sat Oct 26 19:03:29 2002

Bug reported from /domains/outside_city/docks/whackdock--

the ma guild item... black leather gloves... should be capitalized at the beginning:)


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 10:48:57 2002
Not a bug really, its fine as it is. Changed eq command to show
a cap at beginning of each item though.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 10:48:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4194
date: Tue Oct 29 10:49:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4194
Original bug report by Kelyr on Sun Oct 27 00:33:01 2002

Bug reported from /domains/illium/center/streets_27_16--

I'm a drow, and I just cast the darkness spell, and I'm not regaining at all.
You mutter the words 'Erehni Thgirboot'
You snap your fingers and the room darkens.
HP:1041/1041  SP: 1613/2600 EP: 702/702 4,399,299/82% >
HP:1041/1041  SP: 1613/2600 EP: 702/702 4,399,299/82% 


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 10:49:54 2002
Darkness has a limited power, so if you carry tons of light
emitting objects, these will override the effects of darkness.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 10:49:54 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4201
date: Tue Oct 29 14:18:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4201
Original bug report by Balinor on Tue Oct 29 11:08:02 2002

Bug reported from /domains/illium/center/streets_27_17--

all other stats reset to full except eps after boot? if not i think all should reset to full.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 29 14:18:35 2002
this is not true. Your hp/sp/ep save when you quit, right
where they are. same with boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 29 14:18:56 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4191
date: Tue Oct 29 14:23:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4191
Original bug report by Wildchild on Sat Oct 26 19:32:01 2002

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw23--

Not sure if this happens with other monsies, but I notice it alot with the borts in Uforia.

They tend to use the same spell for the life of the monster w/out changing.
Ie, one will use mind lash, I kill it, go find another, and it will consistently use evil eye or something.
They don't seem to rotate spells or anything unless you go kill another one, and then it just uses pretty much one spell.

-WildChild


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 14:23:20 2002
That's by design basically, a cloned monster will use a limited
set of spells that is distributed randomly when its cloned.
Once it is cloned it will use only these.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 14:23:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4197
date: Tue Oct 29 14:24:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4197
Original bug report by Chrono on Mon Oct 28 06:02:09 2002

Bug reported from /domains/illium/buildings/adv/adv1--

you can creat a guild portal in adv, and enter it


----------------------------------------------------------------------

Daneel wrote on Mon Oct 28 21:12:11 2002
And this is a problem because?

----------------------------------------------------------------------

Chrono wrote on Tue Oct 29 02:35:02 2002
not a problem to me, just figured it's a bug since you can create it in adv, and can keep entering it continuously since it's adv..and someone -could- spam the hell outta adv with it :P, but not a problem to me, heh

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 14:24:05 2002
There are many ways to spam anyway, and all of them are against
the rules.
Not an issue.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 14:24:08 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4198
date: Tue Oct 29 14:26:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4198
Original bug report by Tak on Mon Oct 28 10:05:27 2002

Bug reported from /domains/illium/center/streets_27_17--

i typed guildinfo herbalist and got
guildinfo herbalist
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 14:24:26 2002
Some problem with location of guild not working up properly.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 29 14:26:44 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4203
date: Wed Oct 30 09:36:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4203
Original bug report by Grasfer on Wed Oct 30 09:25:06 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_1m2--

You need to be a level 0 shapeshifter to join the savager guild.

----------------------------------------------------------------------

Grasfer wrote on Wed Oct 30 09:25:57 2002
Im lvl 10 shapeshifter

----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 09:36:45 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4168
date: Wed Oct 30 09:40:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4168
Original bug report by Afkaserious on Tue Oct 22 21:53:31 2002

Bug reported from /domains/hyboria/uncle/monks/wr10--

Yugo enters.
Ice Dragon looks at you and ices your feet preventing
you from going south.
Yugo leaves east.
Yugo enters.
I didnt move, Yugo's feet were sposed to be iced, not mine.
I'm outraged! :9


----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 09:40:57 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4196
date: Wed Oct 30 09:45:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4196
Original bug report by Wildchild on Sun Oct 27 06:09:52 2002

Bug reported from /domains/dragon/level2/d2agon24--

The results fo the clone event:

Blue has killed the last clone, and is given a special reward!
Wildchild was the highest scorer and wins a prize!
Damien the protector falls into Someone's inventory.

The "Someone" bit... I know this has been reported before, but thought something different where it has appeared might help track it down.


----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 09:45:27 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4202
date: Wed Oct 30 09:55:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4202
Original bug report by Grasfer on Tue Oct 29 11:10:33 2002

Bug reported from /domains/castles/rooms/snowmanice-6--

It looks like safe names save even if you change name on them..
My safe named pyros id to pyros and ma(It was named ma b4 i changed to pyros)


----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 09:55:37 2002
Will no longer happen in future (old chests with multiple names
will still keep them I think, unless you name them back to
old name and again to new name, which should remove the old one).
Effective after next boot.

----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 09:55:40 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4160
date: Wed Oct 30 11:06:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4160
Original bug report by Lu on Mon Oct 21 06:26:31 2002

Bug reported from /domains/everrest/malice/cave/rooms/room1--

awhile back, sigs was chaning all prompt spells to work with the 'with
' verb
enchant armor is one of those spells but wasnt changed
ie. portal preferences used to prompt what island you wanted to goto now its, cast portal preferences with blah

enchant armor is currently cast enchant armor at item, then prompts  wit, power, or speed
should be cast enchant armor at item with 'wit, power, or speed'
-lu


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 22 14:04:44 2002
I gotta think about that one, it's not really the same case.
HAve to check if synthax cast spell at target with string
won't screw up the verb code for cast spell at target with object
which already exists.

----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 11:06:24 2002
Ok I made a change, hopefully it will work fine.
Report if weird things happen...

----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 11:06:28 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4193
date: Wed Oct 30 15:21:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4193
Original bug report by Jomo on Sat Oct 26 20:41:57 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/square7--

I'm not sure how this happened, as it doesn't appear to show in
my log. But somehow "Ghost of Jomo" is not aggro to me..
more importantly, he was also aggro to wicked witch.
While I had wicked witch down to like 30 or 40%, 
the ghost actually got the kill (and did mean
melee damage)

Just bugging this because:
1. I didn't think ghost of people were supposed to be
able to become aggro to players.
2. I didn't think ghost of people could become aggro
to other monsters.


----------------------------------------------------------------------

Jomo wrote on Sat Oct 26 21:21:11 2002
That should read "Ghost of Jomo is NOW aggro"

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 30 15:21:47 2002
the ghosts are going away in a day. I really had more planned for them
just never got to it. Maybe next halloween

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 30 15:21:50 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 3849
date: Wed Oct 30 16:18:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3849
Original bug report by Tahnval on Sun Sep  1 21:27:13 2002

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw15--

Not sure if it's a bug or an intended feature, but it appears that if
one shapeshifter performs a claw attack shortly after a *different*
shapeshifter performs a bite attack, the first shapeshifter's claw attack
is enhanced.


----------------------------------------------------------------------

Daneel wrote on Tue Sep  3 06:26:48 2002
It's not an intended feature, but I'm not sure whether it's a 
feature or a bug.  If I decide feature, I'll change messages 
appropriately, in any case.  Thanks for the report, more updates 
later.

----------------------------------------------------------------------

Daneel moved to group daneel on Mon Oct 21 21:38:18 2002


----------------------------------------------------------------------

Daneel wrote on Wed Oct 30 16:18:12 2002
Ok, it's an intended feature.  You should get different messages now
if you are the one biting the monster, or if someone else is (starting
definitely next boot, and occasionally later this boot).

----------------------------------------------------------------------

Daneel wrote on Wed Oct 30 16:18:12 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4205
date: Thu Oct 31 05:13:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4205
Original bug report by Rancor on Thu Oct 31 04:59:44 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room7--

Trying to pathfing to cs from everest elves get this 
*Bad argument 1 to map_delete()
Trace written to /log/runtime
hi


----------------------------------------------------------------------

Daneel wrote on Thu Oct 31 05:13:45 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4204
date: Thu Oct 31 05:15:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4204
Original bug report by Tomten on Wed Oct 30 15:47:19 2002

Bug reported from /domains/illium/center/streets_27_17--

Style preference is bugging. wont let me choose a style




----------------------------------------------------------------------

Daneel wrote on Thu Oct 31 05:15:09 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4206
date: Thu Oct 31 10:10:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4206
Original bug report by Litho on Thu Oct 31 06:38:40 2002

Bug reported from /domains/blackavar/xphere/vampire/rooms/room11--

quite sure this is a bug..you can change parry while stunned.


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 31 10:10:41 2002
Good point.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 31 10:10:41 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4139
date: Thu Oct 31 10:36:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4139
Original bug report by Zyz on Thu Oct 17 23:50:32 2002

Bug reported from /domains/events/azarian/ship/ship2--

My kills show 4 crewman (azarian) dead but events score azarian attack give no points for me


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 18 11:24:00 2002
Were you in a party ?

----------------------------------------------------------------------

Zyz wrote on Fri Oct 18 17:48:30 2002
Yep was in a party. Used to give points for party kills

----------------------------------------------------------------------

Sigwald wrote on Sat Oct 19 02:10:41 2002
Did your party leader get some points or did the points just
vanished?

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 31 10:36:39 2002
Tested today, worked perfectly fine for me.
Was in a party, scored points fine.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 31 10:36:39 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4208
date: Thu Oct 31 13:44:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4208
Original bug report by Balinor on Thu Oct 31 13:36:53 2002

Bug reported from /domains/illium/shops/bank1--

I'm not allowed to join my guild channel


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 31 13:44:50 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4211
date: Thu Oct 31 19:10:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4211
Original bug report by Tektor on Thu Oct 31 19:02:47 2002

Bug reported from /domains/guilds/druid/rooms/druid3--

Joines Druid got this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


I didnt get the spell gaian touch when i joined.


----------------------------------------------------------------------

Tektor wrote on Thu Oct 31 19:03:53 2002
Also didnt get skills essence eye and magical economy.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 31 19:10:53 2002
Channel errored at joining, use the add new skill/spell options.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 31 19:10:56 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4214
date: Fri Nov  1 01:11:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4214
Original bug report by Xerious on Fri Nov  1 00:48:30 2002

Bug reported from /domains/hyboria/uncle/monks/rr16--

I have been on for over 3 hours since I got my free reinc.  I am still the same size and weight as when I was reborn.  Shouldn't I be growing faster than that?


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  1 01:11:20 2002
its random.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  1 01:11:20 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4215
date: Fri Nov  1 04:06:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4215
Original bug report by Nezmaniac on Fri Nov  1 02:27:50 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin has "Darkwood Staff" listed on his stump.

value darkwood staff -> That item is worth 0
sell darkwood staff -> [ Darkwood Staff ]: You receive 0 gold.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  1 04:05:51 2002
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  1 04:06:03 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4207
date: Fri Nov  1 04:57:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4207
Original bug report by Chrono on Thu Oct 31 06:41:29 2002

Bug reported from /domains/illium/center/streets_27_17--

avatar regeneration seems to be stacking somehow, i put up avatar regeneration and holy prayer up with equipment ON i have a lower amount of wis, i remove the equipment wait for avatar regeneration to fall, put equipment back on, and gain wis of about 20-30 more, ie: i normally have 750-760 wis with prots up and equipment on, i am now up to 830wis, and yes i looked for bard prots somewhere, and yes i've tested, i'm sure it's falling but stats are staying, and allowing the stats to stack together


----------------------------------------------------------------------

Chrono wrote on Thu Oct 31 06:59:36 2002
the cause seems to be race leader item, i took race lead earlier, anyway i tested it and kept the equipment on as avatar regeneration fell, and then removed the equipment, wore the equipment, and put avatar regeneration bakc up, and lost the stats gained from it, so basically the stats seem to be stacking onto the race lead item, if removed b4 avatar regen falls and worn again after it falls and avatar regen put back up

----------------------------------------------------------------------

Chrono wrote on Thu Oct 31 07:37:15 2002
ok did a bit more testing, i goofed up, i didn't wield staves so it seemed as the stats DID fall when i left the equip worn as avatar regen fell and removed/wore after. anyway it still seems to be stacking, everytime i use it..no matter if i remove equip or not, i'll have to test a bit more, i'm still sorta confused

----------------------------------------------------------------------

Chrono wrote on Thu Oct 31 07:45:34 2002
ok, leaving equipment WORN as avatar regeneration falls keep stats normal, leaving equipment REMOVED as avatar regeneration falls, and then wearing equipment, seems to stack the stats
...i've done about all i can i guess, holy prayer seems fine, but am not really posative as i've not tested it deeply

----------------------------------------------------------------------

Chrono wrote on Fri Nov  1 04:13:16 2002
hi sorry for posting another follow up, tested again, i dunno what exactly is wrong, it's not race lead item tho, i asked for a wiz on myth, but seems they were all idle, it may just be one piece of my equip, i've asked around and other avatars have not noticed the bug, but it only works when i remove the equipment sometime b4 avatar regeneration falls, and put the equipment back on, i dunno if it's just all myu equip that's holding the stats from avatar regeneration, or just one piece, i guess if you want send a message or something and i'll show you all the equipment i'm using

----------------------------------------------------------------------

Chrono wrote on Fri Nov  1 04:29:17 2002
ok, this is now serious, a new find, me and nez both tested, you don't even have to put avatar regeneration back up after letting it fall with equip on, you just simply can remove equipment, wear/wield all, and gain stats doing so..

----------------------------------------------------------------------

Daneel wrote on Fri Nov  1 04:57:21 2002
Was a bug in thin leather belt, it was trying to reset bonuses
on the player rather than itself.

----------------------------------------------------------------------

Daneel wrote on Fri Nov  1 04:57:21 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4213
date: Fri Nov  1 11:24:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4213
Original bug report by Chrono on Thu Oct 31 21:59:59 2002

Bug reported from /domains/illium/buildings/adv/silent_room--

you can use emoteto here, to send messages to ppl


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  1 01:11:06 2002
so dont do it, that is in your control.

----------------------------------------------------------------------

Sigwald wrote on Fri Nov  1 11:24:08 2002

Closed



-----------------

poster: Daneel
subject: >closed bug: 4089
date: Fri Nov  1 20:14:36 2002

On Mon Oct 14 12:46:24 2002 Sigwald wrote post #1256:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4089
> Original bug report by Lurch on Tue Oct  8 05:42:34
2002
> 
> Bug reported from /domains/everrest/kazulanth/newbie/rooms/big17--
> 
> Life drain: #
> You finish the chant.
> You stretch your hands towards weasel and magically drain life from her!
> You feel fully healed.
> You grin in delight as life flows from weasel to yourself!
> You feel your powers allowed you to keep extra life!
> You feel fully healed.
> 
> assuming you have life > than your max, until next tick then since
> we get heartbeat regen that's a little obsolete now. Assuming it
> means something different, then wtf
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Oct 14 12:46:24 2002
> Good point, removed that messenging and effect.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Oct 14 12:46:24 2002
> 
> Closed
> 
> 
Fixed, reinstated messages

-----------------

poster: Daneel
subject: Fixed bug: 4217
date: Sat Nov  2 02:48:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4217
Original bug report by Daneel on Fri Nov  1 19:12:31 2002

Bug reported from /wiz/daneel/workroom--

Height and weight are screwed up by switching bodies while one has an abjuration on affecting them.

----------------------------------------------------------------------

Daneel wrote on Fri Nov  1 19:13:55 2002
We need a query_base_height function, and to call it from /std/player/get_funlist 
(instead of calling query_height).

----------------------------------------------------------------------

Daneel wrote on Fri Nov  1 22:34:20 2002
Fixed, I think... Painful to test, though.  I'll close it soon.

----------------------------------------------------------------------

Daneel wrote on Sat Nov  2 02:48:32 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4222
date: Mon Nov  4 08:59:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4222
Original bug report by Rizzly on Sun Nov  3 08:17:29 2002

Bug reported from /domains/emerald/execution/emerald_island/x6y34--

Whenever I log off with gems kept in my inventory, they are unkept when I log back in.  This sort of seems to be opposite to what "keep" is supposed to do.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov  3 14:06:23 2002
keep has nothing to do with the status of what happens
when you log back in.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 08:59:56 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4220
date: Mon Nov  4 09:32:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4220
Original bug report by Coal on Sat Nov  2 19:46:23 2002

Bug reported from /domains/illium/buildings/adv/adv1--

shouts are still seen in the silent room


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:32:40 2002
You can remove shouts with muffs on command.
So use it.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:32:43 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4226
date: Mon Nov  4 09:42:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4226
Original bug report by Eomer on Mon Nov  4 01:11:46 2002

Bug reported from /domains/outside_city/farms/farm1/map/x3y36--

i was killing a goblin and after it died i got the following messagees
 *Bad argument 1 to environment() 
Trace written to /log/runtime
Expected: object Got: 0.
sorry, i pasted those in the wrong order, *bad argument came first, then expected, then trace written


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  4 01:17:41 2002
dbxwhere eomer
*Bad argument 1 to environment()
Expected: object Got: 0.
Object: /obj/spells/magic_dart (/std/inherits/spells/attack_spell.c) at line
475

#0: 'cast' at /obj/spells/magic_dart (/std/inherits/spells/new_spell.c) at
line 867
#1: 'we_succeeded' at /obj/spells/magic_dart
(/std/inherits/spells/attack_spell.c) at
line 475

dbxframe eomer 1
------/std/inherits/spells/attack_spell.c:475 - we_succeeded(NULL, 0, NULL)
locals: 139, 189, "magical"
----------------------------------------------------------------
        spell_hit(damage, dam_type, caster, target);
    }
    else
        ::we_succeeded(caster, target, 1);

=>    if (target && environment(target) == environment(caster))
        /* In case it died or wimpied */
    {
        if (!target->query_target())
            target->targetted_action("$N $vbecome enraged and $vattack $t!\n",
              caster);


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:33:32 2002
Guess need to check for caster here, seems he can die in between too...

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:42:39 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4225
date: Mon Nov  4 09:43:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4225
Original bug report by Wildchild on Sun Nov  3 23:21:07 2002

Bug reported from /domains/castles/rooms/wildchild-3--

These stupid farking cows are being launched and spamming the hell out of me, so I turn muffs on, and it's not stopping it.
So now I have no way to stop this stupid spam.


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:42:57 2002
Switched them to use shouts.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:43:00 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4218
date: Mon Nov  4 09:44:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4218
Original bug report by Rockman on Sat Nov  2 01:20:09 2002

Bug reported from /domains/hyboria/uncle/monks/br11--

Head Priest: is in good condition.
Head Priest hit You 4 times.
You hit Head Priest 1 time.
Priest finishes the chant.
You feel some special magical items were returned to you!
Your muscles swell.
Your body grows.
Your heart skips a beat.
Your brain slows down.
You feel stronger.
Your body becomes solid again.
Ok, ran from room and check my inv...
Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
(1)  Ring of the elements (worn)
I didnt get anything, but it revrted my form and said something returned to me magically.


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:44:12 2002
Well it seems quite likely that it could be some special
object that does not show in inv (object linked to some special
spells/skills).
While this is not really nice that it happens, it does not seem
either to be a huge deal...

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:44:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4227
date: Mon Nov  4 09:45:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4227
Original bug report by Chrono on Mon Nov  4 04:58:15 2002

Bug reported from /domains/illium/shops/bank1--

i'm on weaver channel, but i'm a warrior


----------------------------------------------------------------------

Chrono wrote on Mon Nov  4 05:00:30 2002
on martial_artist also

----------------------------------------------------------------------

Chrono wrote on Mon Nov  4 05:01:15 2002
i was those two guilds and had turned them on b4 i reinced this, so basically they dont' turn off when you reinc outta the guild, forgot to mention that :P

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:45:21 2002
Known issue, we got another report on these.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:45:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4229
date: Mon Nov  4 09:51:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4229
Original bug report by Litho on Mon Nov  4 08:43:45 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd4--

whirlwind strike..
You are ready to perform your skill.
In a display of perfect weapon mastery, You whirl with inhuman speed and accuracy, landing hard
    blows on each of your opponents!
The raw power of your hit STUNS you!
You hit Squealing boy citizen, Old female citize
it stuns the user as well.


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:51:13 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4230
date: Mon Nov  4 14:11:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4230
Original bug report by Rizzly on Mon Nov  4 13:03:32 2002

Bug reported from /domains/illium/shops/bank1--

In the bank (here) I typed "la staff" to look at my Druidic Staff.  It said, "Do you mean the bank, the druidic staff or ?"  Then, I typed "la bank" and saw, "Do you mean Kachandra, the Bank Teller, the bank or ?"  I think there's some descriptions in here that need to be fixed.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  4 14:11:04 2002
no the descs are as they should be.

The long desc of the room mentions the 'staff' of the bank.
So staff works on the teller like it should.

There was a desc added from the room and the teller id'd to
bank. This caused the second issue and has been fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  4 14:11:06 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4231
date: Mon Nov  4 14:28:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4231
Original bug report by Balinor on Mon Nov  4 14:13:46 2002

Bug reported from /domains/illium/center/streets_27_17--

Cehck ankh
You feel that you have gained a rank!
*Array index out of bounds.
Trace written to /log/runtime

i was at 99% of rank, and not sure if i just got the rank while casting when i checked the ankh.


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 14:28:01 2002
Wont happen again with newly cloned guild items.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 14:28:01 2002

Closed



-----------------

poster: Sigwald
subject: >closed bug: 4218
date: Tue Nov  5 08:26:34 2002

On Mon Nov  4 09:44:15 2002 Sigwald wrote post #1379:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4218
> Original bug report by Rockman on Sat Nov  2 01:20:09
2002
> 
> Bug reported from /domains/hyboria/uncle/monks/br11--
> 
> Head Priest: is in good condition.
> Head Priest hit You 4 times.
> You hit Head Priest 1 time.
> Priest finishes the chant.
> You feel some special magical items were returned to you!
> Your muscles swell.
> Your body grows.
> Your heart skips a beat.
> Your brain slows down.
> You feel stronger.
> Your body becomes solid again.
> Ok, ran from room and check my inv...
> Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
> Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
> Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
> Weight (in lbs): You100 + EQ1 = Total101, Capacity0%
> (1)  Ring of the elements (worn)
> I didnt get anything, but it revrted my form and said something returned
to me magically.
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Nov  4 09:44:12 2002
> Well it seems quite likely that it could be some special
> object that does not show in inv (object linked to some special
> spells/skills).
> While this is not really nice that it happens, it does not seem
> either to be a huge deal...
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Nov  4 09:44:15 2002
> 
> Closed
> 
> 
Actually WC pointed out to me it was probably linked to guild item.
Should be fixed if that was linked to this.

-----------------

poster: Sigwald
subject: closed bug: 4228
date: Tue Nov  5 08:31:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4228
Original bug report by Tahnval on Mon Nov  4 06:48:44 2002

Bug reported from /domains/blackavar/shedge/dryad/forest21--

Attack skills seem to carry over from one dryad to another here...i.e. if you
initiate an attack skill and kill a dryad before it completes, it will go off
on the next dryad in the room.  I'm not sure, as I am killing them rather
quickly 8-)


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:47:04 2002
You mean you type "use whateverskill at a dryad" and it goes off
after you killed that specific dryad ? I doubt this can happen
somehow, normally code identifies a precise object. Unless you use
attack skill without a target, and then it's perfectly normal.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov  5 01:42:13 2002
There is a way to stop this.. Although I dont like using an 
extra variable to hold this information.  IIRC what we do now
is to target your current target, with multiple mosnters
attacking this just moves to the next one.

We _could_ store the actual monster you target, and not move
it forward.  Seems kind of silly though since you are already
in combat with them, and this is a relatively minor issue
that led to a huge botting discussion.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:31:34 2002
Hmm I wasn't exactly aware of that ;). Oh well it does seem very
minor, I agree there. Let's close this.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:31:34 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4232
date: Tue Nov  5 08:32:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4232
Original bug report by Teego on Mon Nov  4 18:32:04 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_2_0--

Hmm I just reinced mist mage to mist mist mage. But choosing leprechaun this time instead of gargoyle.

I cast create mist form and casted wall of mist. My AC remains at very low.
I am not sure if this is the way it is supposed to be?



----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:32:13 2002
Wall of mists does not improve armor class, it's mist. How do you
expect mist to provide armor class ?

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:32:16 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4233
date: Tue Nov  5 08:33:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4233
Original bug report by Erec on Mon Nov  4 19:13:51 2002

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room48--

cobra here doesn't id to snake

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:33:22 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4235
date: Tue Nov  5 08:36:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4235
Original bug report by Kasma on Tue Nov  5 03:50:08 2002

Bug reported from /domains/illium/buildings/adv/adv1--

dunno if this is typo or bug, but when i wield ritual dagger from summon ritual dagger spell, i get the message 'you feel closer to the good gods'. this is a dark worshipper spell, it makes no sense :)
thanks, 
Kasma


----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:36:44 2002
Well there was sort of some logic involved with giving it holy
damage resistance (since their enemies are the good guys). However,
you're kinda right about the weirdness of it, changed it to unholy.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:36:44 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4238
date: Tue Nov  5 09:32:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4238
Original bug report by Prophet on Tue Nov  5 07:21:55 2002

Bug reported from /domains/illium/shops/bank1--

Familiar killed shorty, was a falcon, didn't get gold.. nor did I.. =(


----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 09:32:28 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4221
date: Tue Nov  5 15:03:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4221
Original bug report by Barkley on Sat Nov  2 22:07:27 2002

Bug reported from /domains/emerald/magneto/ogre/west/room/hut21--

I am third rank in this guild in just a cpl hours, not sure if that should be...


----------------------------------------------------------------------

Sigwald wrote on Mon Nov  4 09:44:48 2002
Which guild?
And did you join it ever before, or just went from 1st to 3rd real fast?

----------------------------------------------------------------------

Barkley wrote on Tue Nov  5 02:37:09 2002
I have been a woodsman before, but not right before....if that's the way it's supposed to work
then that is my error.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:29:49 2002
Well depending on number of reincs in between your two woodsman
incarnation you may have saved up some guild points (it gets taxed,
and if you do many reincs it is taxed heavily). So basically,
it does not seem buggy unless you specifically noticed that right
after reinc you were very low and jumped up real fast.

----------------------------------------------------------------------

Barkley wrote on Tue Nov  5 14:33:52 2002
That sounds about right, I noticed it after the fact

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 15:03:15 2002
Closing then.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 15:03:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4223
date: Tue Nov  5 15:31:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4223
Original bug report by Rizzly on Sun Nov  3 09:01:50 2002

Bug reported from /domains/everrest/tpost/m_ferry--

I left the evoker guild, but I'm still allowed on the evoker channel.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov  3 14:06:29 2002
known issue.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 15:15:48 2002
Won't that solve itself after a reboot btw ?

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 15:31:13 2002
Forget about that comment, made them reset at reinc.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 15:31:13 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4237
date: Tue Nov  5 16:25:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4237
Original bug report by Daran on Tue Nov  5 05:18:04 2002

Bug reported from /domains/castles/rooms/kaeber-8--

rubbed a lodestone and got

You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime
Trace written to /log/runtime
(sorry for the double /log/runtime) it worked fine tho, lodestone worked fine


----------------------------------------------------------------------

Zifnab wrote on Tue Nov  5 16:25:51 2002
same as the previous bug report. Stack was identical.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov  5 16:25:51 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4240
date: Wed Nov  6 00:02:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4240
Original bug report by Wraith on Tue Nov  5 18:11:07 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/entrance--

talk to bob about spiders
bob says blah blah blah cut off because of zmud....
' last 
bobs not in the last says
which is too bad because say last is parsed, and bob says was just too long to read, oh well, will do quest some other time


----------------------------------------------------------------------

Zifnab wrote on Wed Nov  6 00:02:44 2002
Why not go talk to him again? its not like he only tells you
once.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov  6 00:02:53 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4192
date: Wed Nov  6 08:33:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4192
Original bug report by Coal on Sat Oct 26 20:19:44 2002

Bug reported from /domains/castles/plain/guardshop--

You hit an image of Guard, and your blow just passes through the air.
-I am not in combat, with a gaurd, i am 1 north of it


----------------------------------------------------------------------

Sigwald wrote on Wed Oct 30 09:42:45 2002
Give more details...
Were you in combat like right before you got the message?
Were you in a party? If so, was some member of your party in
battle with the guard?

----------------------------------------------------------------------

Coal wrote on Thu Oct 31 00:20:43 2002
We were killing Grimtooth and he fled to his south room. We followed, and slew him. grabbed his loot and we all went n. While we were decided what to kill next, i kept seeing that mirror images spell text. Saw it probably half a dozen times over the course of about a minute. We left about 4 aggro pissed off guards s in the grimmy room, so i'm assuming it was them. Of course if mirror images is cast on a player then it makes sense, but from what i remembered mi was cast on yourself as a prot.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov  5 20:52:28 2002
the mirror image object sends a targetted message to the attacker, so was probably some special like burns from RHLS or something that went off 

----------------------------------------------------------------------

Sigwald wrote on Wed Nov  6 08:27:07 2002
Hmm ok, will fix that.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov  6 08:33:49 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4239
date: Wed Nov  6 08:35:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4239
Original bug report by Kasma on Tue Nov  5 13:02:06 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

now when i cast summon ritual dagger, i dont get a dagger at all, wierd
thanks,
Kasma


----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 13:03:42 2002
Works fine with me...

----------------------------------------------------------------------

Sigwald wrote on Wed Nov  6 08:35:37 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4219
date: Wed Nov  6 09:41:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4219
Original bug report by Eponine on Sat Nov  2 03:34:28 2002

Bug reported from /domains/illium/buildings/adv/silent_room--

can use the cough emote in the silent room...still checking for any other ones that may have snuck through


----------------------------------------------------------------------

Sigwald wrote on Wed Nov  6 09:41:16 2002

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4236
date: Wed Nov  6 21:58:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4236
Original bug report by Rythion on Tue Nov  5 05:12:31 2002

Bug reported from /domains/illium/shops/bank1--

When walking aroudn emerald some bug happened when walking past part of shapeshifter quest
w
Plains [exits: west, northwest, northeast, southwest, southeast, north, south and east]
Pollen lies on the ground.
A large beehive stands here
Harold the Bee Keeper, keeping vigil over his beehive

Daran enters.
<1555/1606hp 196/893sp 1202/1202ep 900,880xp 27%>w

*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Tue Nov  5 05:14:28 2002
*Bad argument 1 to environment()
Expected: object Got: 0.
Object: /domains/guilds/shapeshifter/quests/black_bear/objects/pathcheck#114082
at line 24

...
#13: 'move' at /std/race/dwarf#112030 (/std/object/move.c) at line 145
#14: 'call_hooks' at
/domains/guilds/shapeshifter/quests/black_bear/objects/pathcheck#114082
(/std/object/hooks.c) at line 109
#15: '' at
/domains/guilds/shapeshifter/quests/black_bear/objects/pathcheck#114082
() at /:0
#16: '' at
/domains/guilds/shapeshifter/quests/black_bear/objects/pathcheck#114082
(/std/object/hooks.c) at line 109
#17: '' at
/domains/guilds/shapeshifter/quests/black_bear/objects/pathcheck#114082
() at /:0
#18: 'check_who_left' at
/domains/guilds/shapeshifter/quests/black_bear/objects/pathcheck#114082 at line
24

----------------------------------------------------------------------

Jaguar wrote on Wed Nov  6 21:58:55 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4242
date: Thu Nov  7 05:17:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4242
Original bug report by Wraith on Thu Nov  7 00:08:32 2002

Bug reported from /domains/emerald/execution/minotaurs/rooms/hiddeneast2--

all failed quests are supposed to reset after you reinc
the dog quest I failed.  Then I got a free reinc
the quest didn't reset
just a reminder for daneel, he told me he'd have an answer for me yesterday


----------------------------------------------------------------------

Daneel wrote on Thu Nov  7 05:17:09 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4241
date: Thu Nov  7 08:29:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4241
Original bug report by Smee on Wed Nov  6 19:49:31 2002

Bug reported from /domains/outside_city/north/beach_dock--

Desc of druid staff still says its for soil shaman guild


----------------------------------------------------------------------

Sigwald wrote on Thu Nov  7 08:29:57 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4246
date: Thu Nov  7 11:25:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4246
Original bug report by Balinor on Thu Nov  7 11:02:57 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

i'm still on martial artist channel, even after boot
i'm weaver btw


----------------------------------------------------------------------

Balinor wrote on Thu Nov  7 11:04:06 2002
Ok, seems that when i turned it off, i'm not allowed on it anymore, so force guild channels off when rebooting if you're not on that guild anymore or something, k thx.

----------------------------------------------------------------------

Sigwald wrote on Thu Nov  7 11:25:11 2002
That will solve itself at next reinc, the channels get resetted
at reincarnation.

----------------------------------------------------------------------

Sigwald wrote on Thu Nov  7 11:25:11 2002

Closed



-----------------

poster: Jaguar
subject: closed bug: 4248
date: Thu Nov  7 13:19:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4248
Original bug report by Kaos on Thu Nov  7 13:04:17 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room8--

you can go south here through the rotten doors, but you can't go
north again


----------------------------------------------------------------------

Jaguar wrote on Thu Nov  7 13:19:39 2002
well, lets say the door is on a latch. That is you can open in from the inside, but outdoors you need the key to open the door.

----------------------------------------------------------------------

Jaguar wrote on Thu Nov  7 13:19:45 2002

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4250
date: Thu Nov  7 22:53:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4250
Original bug report by Jaguar on Thu Nov  7 22:37:33 2002

Bug reported from /domains/dragon/cave/rooms/tunnel10--

THe door here is marked as locked, yet its code says it shouldn't be.


----------------------------------------------------------------------

Jaguar wrote on Thu Nov  7 22:53:48 2002
I just added M_LOCKABLE, seems to work now.

----------------------------------------------------------------------

Jaguar wrote on Thu Nov  7 22:53:48 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 4254
date: Fri Nov  8 09:24:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4254
Original bug report by Debacle on Fri Nov  8 05:54:57 2002

Bug reported from /domains/everrest/city/rooms/room27--

i can't withdraw gold from here. why?
it says its a bank on everest...


----------------------------------------------------------------------

Tuk wrote on Fri Nov  8 09:24:49 2002
oh boy... could it be possible that room ISN'T the bank? (omg)

----------------------------------------------------------------------

Tuk wrote on Fri Nov  8 09:24:52 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4209
date: Fri Nov  8 09:38:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4209
Original bug report by Balinor on Thu Oct 31 14:37:00 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin wants a darkwood staff , pays 0 for it and you get it back for free from him.


----------------------------------------------------------------------

Tuk wrote on Fri Nov  8 09:38:11 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4253
date: Sat Nov  9 03:27:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4253
Original bug report by Fox on Fri Nov  8 03:50:47 2002

Bug reported from /domains/blackavar/xphere/vampire/rooms/room17--

spell finish words for Crystal Attunement and Create Power Crystal NEED to be changed.
Thanks.


----------------------------------------------------------------------

Daneel wrote on Fri Nov  8 16:52:49 2002
Why?

----------------------------------------------------------------------

Sigwald wrote on Sat Nov  9 03:27:34 2002
They were the same, forgot to close.

----------------------------------------------------------------------

Sigwald wrote on Sat Nov  9 03:27:34 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4255
date: Sat Nov  9 03:27:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4255
Original bug report by Grasfer on Fri Nov  8 15:40:06 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room7--

when gaining a rank as ma it dont say that on martial_artist channel


----------------------------------------------------------------------

Sigwald wrote on Sat Nov  9 03:27:37 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4257
date: Sat Nov  9 03:28:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4257
Original bug report by Pedron on Fri Nov  8 17:09:32 2002

Bug reported from /domains/illium/buildings/adv/silent_room--

I got the you feel full hunger message in here.


----------------------------------------------------------------------

Sigwald wrote on Sat Nov  9 03:28:54 2002
Imho that's fine as it is. The silent room is to remove
tells/channels/emotes spam. Messages linked to your player
should still display, if you dont want to see it, go eat
something.

----------------------------------------------------------------------

Sigwald wrote on Sat Nov  9 03:28:58 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4259
date: Sat Nov  9 03:29:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4259
Original bug report by Jehran on Sat Nov  9 00:57:36 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle9--

the 'ooh' emote doesn't end with ''
zdg
get all from corpse
get all
mag
you exclaim, 'Ooooh!
it needs an "'" at the end


----------------------------------------------------------------------

Sigwald wrote on Sat Nov  9 03:29:30 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4245
date: Sun Nov 10 04:46:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4245
Original bug report by Mamoru on Thu Nov  7 05:00:06 2002

Bug reported from /domains/outside_city/farms/farm1/map/bedroom--

this bug report isn't about the MUD... but about the web site.....

my character is worth roughly 16.4m
and when i go to submit my builders application on the website
it tells me that my character is not worth the 15,000,000 xp that is required

i was wondering if someone could check this out for me and explain why.

Mamoru Kou Chiba,
The open-minded.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 04:46:04 2002
because of the plaque. its a known limitation of the plaque.
Used to be the plaque kept everyone. Now greater than 15m is needed
to get on the plaque, thus the web site issue (since it checks
the plaque to see  your worth).

I have a note to look at redoing the plaque to try and make it 
a bit more friendly to the mud since letting anymore players
stay on it, breaks it horribly.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 04:46:19 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4264
date: Sun Nov 10 12:06:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4264
Original bug report by Ghost on Sun Nov 10 07:18:46 2002

Bug reported from /domains/misc/hell/rooms/river_acheron--

no boat in hell  :(


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 12:06:55 2002
boat is there now

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 12:06:55 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4265
date: Sun Nov 10 12:06:58 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4265
Original bug report by Gwydian on Sun Nov 10 07:19:07 2002

Bug reported from /domains/misc/hell/rooms/river_acheron--

I just died, and went to take the boat to return to the world of the living, but the boat isn't working. =(


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 12:06:58 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4261
date: Sun Nov 10 16:30:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4261
Original bug report by Ixtlilton on Sat Nov  9 15:26:01 2002

Bug reported from /wiz/ixtlilton/workroom--

line 1382,1383 in party ob. once you go above 21.4M something % share goes negative since 21.4*100 = 2.14g etc and so it goes negative


----------------------------------------------------------------------

Sigwald wrote on Sun Nov 10 16:30:24 2002
Should be fixed

----------------------------------------------------------------------

Sigwald wrote on Sun Nov 10 16:30:24 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4266
date: Sun Nov 10 20:11:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4266
Original bug report by Kasma on Sun Nov 10 18:14:54 2002

Bug reported from /domains/emerald/execution/emerald_island/x12y42--

all my stats are 0, and they should be bigger, this has to be a bug :P
Kasma


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 19:18:25 2002
| Strength       :  106  |  Hit Points     : 1119 (1119)  | AC       : High   |
| Dexterity      :   36  |  Spell Points   : 2219 (2219)  | Size     : 7'5"   |
| Constitution   :  128  |  Endurance Pts. :  451 ( 451)  | Weight   : 364 lb |
| Stamina        :   50  |  Hunger         : Content      |          :        |
| Intelligence   :  252  |  Wimpy          : 20%          | Hiding   : No     |
| Wisdom         :  272  |  Growth         : Full         | Poisoned : No     |
| Charisma       :  133  |  Alignment      : Very Evil    | TaskPts. : 3      |


They aren't 0

----------------------------------------------------------------------

Daneel wrote on Sun Nov 10 20:11:08 2002
My mistake, was fixed by reboot.

----------------------------------------------------------------------

Daneel wrote on Sun Nov 10 20:11:08 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 4270
date: Tue Nov 12 08:32:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4270
Original bug report by Draco on Tue Nov 12 01:29:27 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

yeah i prayed to raena twice and she didnt kill me, i figured the whole point of a second prayer wasfor her to kill you, that is all


----------------------------------------------------------------------

Tuk wrote on Tue Nov 12 08:32:16 2002
You're wrong.

----------------------------------------------------------------------

Tuk wrote on Tue Nov 12 08:32:16 2002

Closed



-----------------

poster: Tuk
subject: closed bug: 4188
date: Tue Nov 12 09:59:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4188
Original bug report by Kiliana on Sat Oct 26 06:12:22 2002

Bug reported from /domains/hyboria/uncle/monks/blr5--

I dont know if this is a valid bug rep or not, but better safe than sorry. I've had a gungor cloak for a week orso, and have spent many many hours in combat. every piece of eq i've owned has decayed at least twice, some three or four times, but my gungor cloak hasnt dropped at all. I dont know if its because its so newbieish, but i decided i'd better just go ahead and report it to be on the safe side.


----------------------------------------------------------------------

Tuk wrote on Tue Nov 12 09:59:41 2002
Different levels of equipment decay at varying speed. My Gungor cloak decayed just fine for its level. 

----------------------------------------------------------------------

Tuk wrote on Tue Nov 12 09:59:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4271
date: Tue Nov 12 13:20:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4271
Original bug report by Jazaman on Tue Nov 12 11:16:22 2002

Bug reported from /domains/illium/center/streets_27_17--

I'm in owl form, at cs
using hide

You are ready to perform your skill.
You slip into the shadows.
*Bad argument 2 to foreach
Expected: array Got: 0.
Trace written to /log/runtime

no idea what is causing this.

thank you for your time and patience


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 12 13:17:21 2002
dbxframe jazaman 5
------/std/player/guild_needs.c:210 - add_guild_points("lurker", "protection",
2)
locals: ([ ... ]), NULL, NULL
----------------------------------------------------------------
       player actually belongs to the guild because in the case of
       a guild that is shared between two beta guilds, I want to be
       able to affect the points in the right guild. */
    if (member_array(guild, keys(list)) == -1)
    {
=>      foreach(string str in PARALLEL[guild])
        {
            if (member_array(str, keys(list)) != -1)
                guild = str;
        }
    }

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 12 13:20:51 2002
Will be fixed with new bodies.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 12 13:20:51 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4128
date: Tue Nov 12 21:16:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4128
Original bug report by Vor on Wed Oct 16 00:02:04 2002

Bug reported from /domains/illium/center/streets_27_17--

i died while shifting and finished the shift in hell


----------------------------------------------------------------------

Daneel wrote on Wed Oct 16 19:28:39 2002
Please elaborate? It seems to work fine for me.
So I assume you're not talking about what I think you are.

----------------------------------------------------------------------

Vor wrote on Wed Oct 16 22:14:28 2002
while i was shifting i got killed.  when i went to hell, i
boarded charon's boat.  while i was on the boat, the shift
finished and i was in black bear form. when i left hell, i was
still in black bear form

----------------------------------------------------------------------

Sigwald wrote on Sat Oct 19 02:02:50 2002
Yeah basically shifting can finish if you die and get revived fast
enough (it wont complete in hell but can complete if you get
out of hell fast enough).
Not entirely sure how to avoid that one, I suppose from looking
at the code it would require storing all the call_outs and remove
them all with a prevent_death hook or something.

----------------------------------------------------------------------

Daneel wrote on Sat Oct 19 19:29:26 2002
Ah, yeah, that would do it.  I'll take care of it.

----------------------------------------------------------------------

Daneel moved to group daneel on Mon Oct 21 18:19:28 2002


----------------------------------------------------------------------

Daneel wrote on Tue Nov 12 21:16:10 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4272
date: Wed Nov 13 08:06:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4272
Original bug report by Kobayashi on Tue Nov 12 22:56:17 2002

Bug reported from /domains/illium/shops/shop_weapon--

lonf iron-tipped spear

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:06:07 2002
Seems to have been fixed by someone.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:06:07 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4273
date: Wed Nov 13 08:09:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4273
Original bug report by Waz on Wed Nov 13 02:39:57 2002

Bug reported from /domains/illium/buildings/adv/adv1--


This may be MIS, but I don't seem to be advancing at all with my 
guild item.  Other people in the guild are moving up but I am not
even making progress on the guild plaque in relation to
people who have reinced out of the guild.

I understand it's slow at this level, and that I don't play ten 
hours a day, but I have never seen it be just stuck on one percent for
days while I've been playing actively.

Thanks

Waz


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:09:04 2002
I'll have a look but I doubt it bugs. What can happen is that you
maxed out protection points and need to use other things
in the abjurer guild to progress further. But the system's sound
and works fine (at least if it bugged it wouldnt bug for ONE
player, but all of them).

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:09:07 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4274
date: Wed Nov 13 08:15:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4274
Original bug report by Jaws on Wed Nov 13 04:32:59 2002

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon13--

2001 LIV is not working

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:15:14 2002
Replaced 2001 emote by odyssey emote (those emotes with numbers
are bad anyway...). 

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:15:17 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4276
date: Wed Nov 13 08:21:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4276
Original bug report by Litho on Wed Nov 13 08:11:41 2002

Bug reported from /domains/illium/center/streets_27_17--

I know this was discussed, but you need to change the help on mystifying levitation.
The help kind of insinuates that it affects everyones eq, not that it has to be on the ground.
thx.


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:21:29 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4097
date: Wed Nov 13 08:23:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4097
Original bug report by Aurik on Fri Oct 11 01:28:48 2002

Bug reported from /wiz/daneel/workroom--

   |         [--] ((none)) New Error, logged to /log/runtime [--]         |   
   |                    *Bad argument 1 to file_name()                    |   
   |                          *Expected: object Got: 0.                   |   
   |                      /secure/master at line 585                      |   

========================================

   int valid_socket(object ob, string what, mixed * info)
  {
       string fname;

=>    sscanf(file_name(ob), "%s#%*s", fname);
      return fname == SOCKET;
  }



----------------------------------------------------------------------

Sigwald wrote on Thu Oct 17 13:34:36 2002
Hmm what's that about anyway?

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 17 14:03:58 2002
socket gets destroyed for some reason.

----------------------------------------------------------------------

Sigwald wrote on Sat Oct 26 10:48:49 2002
Can we do anything about it?

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 26 15:28:04 2002
about the only thing we can do is check to see if its a valid
object ath that point

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:23:17 2002
Ok, did that.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:23:17 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4181
date: Wed Nov 13 08:24:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4181
Original bug report by Katerina on Fri Oct 25 13:55:34 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room7--

I have a marble box.
I kill imps, i get marbles.
I don't have the numbers (the box shows me this)
I put the marbles in the box.
The box tells me i have the marbles already in my collection.
I drop all but one marble from my inv.
Try again.
Box still says i have the marble.
I give it to Baer
He can put them in the box.
I don't know what the deal is, but its annoying.
Thanks.
Kat.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 25 15:04:14 2002
Zifnab waves its hands.
POOF!!!!
When the smoke clears you see Imp.

Zifnab calls forth a huge fist from the heavens which slams down upon Imp!
Imp falls to the ground DEAD!

Zifnab grabs sticky marble from Smelly imp's corpse.
Zifnab takes gold.
Zifnab reaches deep within Smelly imp's corpse and grabs something.
  
Zifnab gives a sticky marble to you.
put marble in box
Done.
Marble 64 has been placed in its compartment.

Appears to work perfectly fine.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:24:47 2002
Seems to work fine, closing this.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:24:47 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4234
date: Wed Nov 13 08:36:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4234
Original bug report by Afkaserious on Mon Nov  4 23:54:19 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

You finish the chant.
You chant in low tones and pour some of your power into your cauldron.
[inform]: Rhor has left Islands of Myth.
The cauldron's magic fades and it disappears!

Hmm. Yeah.


----------------------------------------------------------------------

Sigwald wrote on Tue Nov  5 08:35:17 2002
Give more info, the spell is working fine.

----------------------------------------------------------------------

Afkaserious wrote on Tue Nov  5 15:13:27 2002
Well, my spell to recharge my cauldron was completed before I got the gone (dissapearing) message.
So, it seems strange that it would still leave.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov  6 08:34:43 2002
Will have a look.

----------------------------------------------------------------------

Daneel wrote on Wed Nov  6 15:01:51 2002
The spell is to refill your cauldron, not recharge it.  AFAIK, 
it has never been intended to keep the cauldron around longer.

----------------------------------------------------------------------

Afkaserious wrote on Wed Nov  6 17:45:03 2002
Well, The summon cauldron spell keeps my cauldron around longer, the words for the fill (for making potions) are different.
afktrig Sp full.
Dont know what they are exactly, But I know they arent that.
damnit trigger
Anyway.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:36:45 2002
Well the code seems to work about ok, it does refresh the cauldron
I suppose what happened could be two events happened roughly same time
and therefore the call_out to destroy the cauldron was not properly
removed.
Kinda tough to reproduce, it seems to work fine when I test.
Report again if it happens again.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:36:45 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4243
date: Wed Nov 13 08:40:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4243
Original bug report by Rythion on Thu Nov  7 03:39:57 2002

Bug reported from /domains/everrest/malice/cave/rooms/room42--

Shapeshifters guild rank, after advancing rank to level 3 rank shapeshifter I no longer gained % even after hours and hours of straight exp chain skilling and changing forms and summoning beasts left and right
everyone I talked to thinks it is bug as well
-Rythion


----------------------------------------------------------------------

Daneel wrote on Wed Nov 13 08:40:12 2002
Watched him as he played, looked fine to me.  Unreproducible.

----------------------------------------------------------------------

Daneel wrote on Wed Nov 13 08:40:15 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4252
date: Wed Nov 13 08:45:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4252
Original bug report by Xerious on Fri Nov  8 01:33:11 2002

Bug reported from /domains/hyboria/aristide/turan/desert/road/road7--

This is the room it goes to, and this room is (-2,-1) from the originating room...  If this is unclear, let me know and I will get more specific details...


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:45:10 2002
I hate it when someone fixes stuff and does not close reports.
Unless I'm mistaken, it has been fixed somehow (please Xerious,
if its not the case just report again).

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:45:10 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4251
date: Wed Nov 13 08:45:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4251
Original bug report by Xerious on Fri Nov  8 01:30:38 2002

Bug reported from /domains/hyboria/aristide/turan/desert/desert7--

This room has an error in its exits.  the sw exit should go to the end of the desert road, instead it goes to Near the end of the desert road... Next bu report will be from the room it should go to...


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:45:13 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4258
date: Wed Nov 13 08:47:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4258
Original bug report by Xerious on Fri Nov  8 17:56:31 2002

Bug reported from /domains/hyboria/tenoren/con_rooms/corral_6--

There is no ne exit out of this room, but you can reach it from the ne.  since this is just a barn, and there is no door, shouldn't you be able to go back?


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:47:52 2002
Actually it was nw, but you're right about the error ;-).

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:47:55 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4277
date: Wed Nov 13 13:39:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4277
Original bug report by Aurik on Wed Nov 13 10:44:28 2002

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room46--

/domains/dragon/durin/orcs/rooms/hidden_tunnel.c

The hidden tunnel room listed above is a "special" transitionary room that does a call_out to move the target through the tunnel and eventually to the destination.  The problem that occurred was that a player loded into the room randomly and then loded out.  The player ended up in a hostile location, died, and was moved to hell ... but the call_out from this room pulled her back to the destination room.

A possible solution might be to make an additional function call that would call move() after checking certain conditions (like that they were alive) so that we don't have to check things like that.  I think it'd also be beneficial to at least make this room non-nav to prevent players from loding out in the process of being moved from one room to another.


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 10:47:16 2002
Done for setting that particular room to no_teleport, leaving this
open for the move problem.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 13 13:39:44 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4278
date: Wed Nov 13 14:53:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4278
Original bug report by Balinor on Wed Nov 13 14:06:02 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Prayer for mankind is broken, heals 0 everytime. Athena tried too and she healed 9k. After that she started getting 0 too, but seems that people get healed, but it shows as 0 to you.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 13 14:18:12 2002
It is actually working perfectly. The problem is you are healing
someone for -1750 hps
not sure how or why or who

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 14:53:36 2002
Should be fixed.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 14:53:36 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4281
date: Thu Nov 14 09:16:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4281
Original bug report by Afkaseriouse on Thu Nov 14 03:53:37 2002

Bug reported from /domains/emerald/execution/emerald_island/x4y46--

queen dont id to bee.
Er, bee dont ID to queen. :P


----------------------------------------------------------------------

Daneel wrote on Thu Nov 14 09:16:53 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4280
date: Thu Nov 14 09:25:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4280
Original bug report by Lu on Wed Nov 13 17:24:58 2002

Bug reported from /domains/emerald/evilned/rooms/keep2f1--

the rooms here are a loot foobared, going west,east does not return you to this room, it instead takes you to another room where the east dir will bring you here
-lu


----------------------------------------------------------------------

Sigwald wrote on Thu Nov 14 09:25:00 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4283
date: Fri Nov 15 02:11:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4283
Original bug report by Dayzee on Thu Nov 14 22:56:42 2002

Bug reported from /domains/guilds/thief/guild_hall--

I don't know if this has been reported, etc. but theives are
temporariy out of the game, but i'm standing in the guild hall
in the undercity for the thieves. Should this not be here now?


----------------------------------------------------------------------

Sigwald wrote on Fri Nov 15 02:11:20 2002
That's normal, you just cannot join the guild any longer.

----------------------------------------------------------------------

Sigwald wrote on Fri Nov 15 02:11:20 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4268
date: Fri Nov 15 17:28:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4268
Original bug report by Arkangyle on Mon Nov 11 02:14:10 2002

Bug reported from /domains/everrest/snoop/swamp/rooms/11,5,1--

My time in guild has taken a disturbing toll.  This morning I had some 150+ days.  I had switched bodies in the afternoon and reinced that body from/to warrior and 4 hours later switched back to nether body.  My time in guild is now showing 10 days.


----------------------------------------------------------------------

Sigwald wrote on Tue Nov 12 09:48:58 2002
Yeah it does not carry over reinc properly with multiple bodies.

----------------------------------------------------------------------

Sigwald wrote on Fri Nov 15 17:28:20 2002
Well, it should work properly now hopefully, I had forgotten
to add a function in the reincarnate code.
Note that guild age will carry over only if you just keep
reincarning bodies, if you merge them, it'll all reset to 0
most likely.

----------------------------------------------------------------------

Sigwald wrote on Fri Nov 15 17:28:20 2002

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4285
date: Sat Nov 16 04:08:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4285
Original bug report by Grasfer on Fri Nov 15 16:10:14 2002

Bug reported from /domains/illium/center/streets_27_17--

climb bridge when carebear event dont work, only get You climb up the bridge. but im still in cs


----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 16 04:08:40 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4256
date: Sat Nov 16 22:52:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4256
Original bug report by Fraziw on Fri Nov  8 16:28:54 2002

Bug reported from /domains/guilds/gleeman/guild_hall--

i just changed my lute to harmonica, and then typed: 'hump a lute' got this: You hump harmonica's leg furiously.
seems kind of weird


----------------------------------------------------------------------

Daneel moved to group daneel on Sun Nov 10 18:16:48 2002


----------------------------------------------------------------------

Daneel wrote on Sat Nov 16 22:52:21 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4288
date: Sat Nov 16 23:00:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4288
Original bug report by Rockman on Sat Nov 16 22:57:13 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd3--

nothing major but when you raise your disc when its already raise you get this.
But your disc is already floating above the ground!
You lift your floating disc so it floats high above you.


----------------------------------------------------------------------

Daneel wrote on Sat Nov 16 23:00:07 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4296
date: Mon Nov 18 03:30:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4296
Original bug report by Daneel on Mon Nov 18 03:30:32 2002

Bug reported from /wiz/daneel/workroom--

From wiz.typo (Patato):
Best solo kill    : Cheerful robinRESE.., 686 exp.
this is garro's solo kill... if you want to see it for yourself


finger_d ignores color codes.


----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 03:30:47 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4286
date: Mon Nov 18 09:14:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4286
Original bug report by Pedron on Sat Nov 16 03:01:19 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_13--

ice pick damage special seems to do nothing.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 16 04:20:35 2002
Care to elaborate a bit? what ice pick

----------------------------------------------------------------------

Daneel wrote on Sat Nov 16 22:59:04 2002
the ice pick spell from water mage.

Code looks fine, and I see specials.  Unless you can give me more
evidence of a problem, I'm closing this one.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 18 09:14:38 2002
Actually there was a typo in the special nullifying damage...

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 18 09:14:38 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4292
date: Mon Nov 18 09:24:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4292
Original bug report by Litho on Sun Nov 17 07:14:29 2002

Bug reported from /domains/outofwhack/waz/ward/rooms/east6--

Spell burning aura, when its already up on a mob, get $N is already on fire.
guessing its not registering the right variable..


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 18 09:24:18 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4294
date: Mon Nov 18 09:31:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4294
Original bug report by Proxima on Sun Nov 17 08:42:36 2002

Bug reported from /domains/illium/west/west037--

Earlier, there was a box in the room I was in, so I figured hey, I'll put an item in the box.
Turns out, I had a marble box on hand, and it went into the marble box, and disappeared.
I guess you can put anything into your marble box, and it'll disappear, even if its not a marble.
Thats a good way to lose some eq, and I don't think thats quite right, so let me know =)
Proxi


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 18 09:31:31 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4298
date: Mon Nov 18 09:34:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4298
Original bug report by Xerious on Mon Nov 18 07:29:11 2002

Bug reported from /domains/illium/buildings/adv/silent_room--

Not sure if this qualifies, but I'm in the quiet room and I am getting messages like, "You receive a heal from the gods as So-and-so prays for your salvation."
If this is not what was intended to be filtered out the just ignore my little report.
Xerious-ly idleing...


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 18 09:34:40 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4302
date: Mon Nov 18 21:44:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4302
Original bug report by Smee on Mon Nov 18 20:54:22 2002

Bug reported from /domains/illium/center/streets_27_17--

If I type help skill tiger claw, I get:

Using time : 1 rounds



----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:44:14 2002
Not a bug

----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:44:17 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4302
date: Mon Nov 18 21:49:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4302
Original bug report by Smee on Mon Nov 18 20:54:22 2002

Bug reported from /domains/illium/center/streets_27_17--

If I type help skill tiger claw, I get:

Using time : 1 rounds



----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:44:14 2002
Not a bug

----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:44:17 2002

Closed


----------------------------------------------------------------------

Daneel moved to group closed on Mon Nov 18 21:44:17 2002


----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:49:47 2002
never mind, bug was in the pluralization of round(s).  Fixed.

----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:49:50 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4284
date: Mon Nov 18 21:57:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4284
Original bug report by Litho on Fri Nov 15 04:40:38 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5s--

Might be MIS, but i think witch dreams (ones for players), are registering as stuns taken in summary


----------------------------------------------------------------------

Daneel wrote on Sat Nov 16 22:56:25 2002
Just tested it.  It does, in fact, add to stuns in summary.
This seems to me to be correct behavior, though.  Can anyone 
think of a reason why we should change this?

----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:57:37 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4299
date: Tue Nov 19 14:04:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4299
Original bug report by Shooter on Mon Nov 18 16:41:36 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room5--

well was putting some marbles in my box
with command 
10 put a marble in a box
when got this

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

++Shooter


----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:27:37 2002
------/domains/illium/objects/marblebox2.c:139 - indirect_put_obj_wrd_obj(0,
"in")
locals: 
----------------------------------------------------------------
...
mixed indirect_put_obj_wrd_obj(object ob1, object ob2)
{
=>    if (member_array("IMP_MARBLE", ob1->query_id()) == -1)
...

----------------------------------------------------------------------

Tuk wrote on Tue Nov 19 14:04:28 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4303
date: Tue Nov 19 14:04:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4303
Original bug report by Rizzly on Tue Nov 19 00:13:00 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room7--

When I try to "put a marble in box", and I don't have any marbles, I get a "Trace written to /log/runtime" message.


----------------------------------------------------------------------

Tuk wrote on Tue Nov 19 14:04:40 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4305
date: Tue Nov 19 19:23:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4305
Original bug report by Sanvaldor on Tue Nov 19 14:04:46 2002

Bug reported from /domains/outside_city/docks/mistdock--

try to type :finger mirth, then some crap is prompted on the screen //Sanvaldor


----------------------------------------------------------------------

Tuk wrote on Tue Nov 19 14:06:13 2002
*Bad argument 1 to terminal_colour()
Expected: string Got: ({ /* sizeof() == 2 */
  "The one, the only... Scottish Strawberry",
  1741
}).
Object: /secure/daemons/finger_d (/std/modules/ansi.c) at line 58

#0: '' at /secure/user#272525 () at /:0
#1: 'dispatch_modal_input' at /secure/user#272525 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#272539 () at /:0
#3: 'shell_input' at /obj/pshell#272539 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#272539 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#272539 at line 78
#6: 'call_main' at /cmds/player/finger (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/finger at line 66
#8: 'get_finger' at /secure/daemons/finger_d at line 217
#9: 'colour_truncate' at /secure/daemons/finger_d (/std/modules/ansi.c) at line
58

----------------------------------------------------------------------

Daneel wrote on Tue Nov 19 19:23:09 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4307
date: Wed Nov 20 01:14:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4307
Original bug report by Jade on Wed Nov 20 01:11:26 2002

Bug reported from /domains/guilds/warrior/guild_hall--

When I joined warrior, I already was wearing a belt, so The guild item just went into my inv.
So, thats it.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 20 01:14:23 2002
Not really a bug. Next time you log in you will be forced
to wear the belt. Not really worth trying to take your equipment
off for you.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 20 01:14:26 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4313
date: Thu Nov 21 10:54:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4313
Original bug report by Wagro on Thu Nov 21 06:24:00 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room5--

general is not resetting here


----------------------------------------------------------------------

Tuk wrote on Thu Nov 21 10:54:51 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4316
date: Fri Nov 22 00:44:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4316
Original bug report by Jinx on Thu Nov 21 19:41:17 2002

Bug reported from /domains/misc/newbie_school/rooms/room5--

in the newbie tour, second or third level. and its talking about channels. "Dragon is the main channel for the game. Most discussion is done on this channel."


----------------------------------------------------------------------

Daneel wrote on Fri Nov 22 00:44:29 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4317
date: Fri Nov 22 00:49:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4317
Original bug report by Jinx on Thu Nov 21 19:59:54 2002

Bug reported from /domains/illium/buildings/adv/adv1--

8th level of newbie tour inside '
q
bug
8th level of newbie tour inside 'help newbie' at the very end. "(type alias to see..."  i believe should be help alias. typing alias just returns "You have no aliases defined.".


----------------------------------------------------------------------

Daneel wrote on Fri Nov 22 00:49:17 2002
This is in /help/newbie/newbie.
I believe it is correct as is.  It is asking you to use the alias
command to find out what other shortened commands you have.  If 
you have none (as you will at this point), it should say there
are none defined (exactly what you saw).

It is possible it should also mention the command 'command', but 
I think that's probably a little advanced for a newbie guide.

----------------------------------------------------------------------

Daneel wrote on Fri Nov 22 00:49:20 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4327
date: Sun Nov 24 12:27:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4327
Original bug report by Fox on Sun Nov 24 12:19:07 2002

Bug reported from /domains/castles/rooms/fox-4--

Feathered hair piece does not id to that or hair or piece


----------------------------------------------------------------------

Tuk wrote on Sun Nov 24 12:27:50 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4322
date: Sun Nov 24 12:28:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4322
Original bug report by Coal on Sat Nov 23 11:58:06 2002

Bug reported from /domains/illium/center/streets_27_17--

(1)  Skull ring
this item doesn't id to skull ring


----------------------------------------------------------------------

Tuk wrote on Sun Nov 24 12:28:39 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4320
date: Sun Nov 24 12:30:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4320
Original bug report by Fox on Fri Nov 22 10:07:46 2002

Bug reported from /domains/illium/shops/bank1--

Geoffrey's black cloak does not id to "geoffrey's black cloak" or "geoffreys black cloak"


----------------------------------------------------------------------

Tuk wrote on Sun Nov 24 12:30:21 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4315
date: Sun Nov 24 12:33:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4315
Original bug report by Tranquil on Thu Nov 21 14:49:57 2002

Bug reported from /domains/illium/shops/shop_blacksmith--

The blacksmith room should have light, as some players rely on equipment to provide them with light, which they cannot do when the room is too dark to see..



----------------------------------------------------------------------

Tuk wrote on Sun Nov 24 12:33:12 2002
Added 'a bit' of light.

----------------------------------------------------------------------

Tuk wrote on Sun Nov 24 12:33:12 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4297
date: Sun Nov 24 12:36:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4297
Original bug report by Fox on Mon Nov 18 07:20:54 2002

Bug reported from /domains/illium/center/streets_27_17--

Firelord's Breastplate shouldn't id to fiery, it messes with the 'real' Fiery Breastplate.


----------------------------------------------------------------------

Tuk wrote on Sun Nov 24 12:36:27 2002
Ok. Those that in the future whine why it doesn't id to fiery, mail Fox.

----------------------------------------------------------------------

Tuk wrote on Sun Nov 24 12:36:30 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4326
date: Sun Nov 24 15:37:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4326
Original bug report by Percival on Sun Nov 24 08:33:45 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest163--

If you use an emote on yourself, it appears in 'last emote' twice.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 24 15:37:42 2002
dont use emotes on yourself. Seems pretty simple to me.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 24 15:37:42 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4324
date: Mon Nov 25 12:59:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4324
Original bug report by Spiraldancer on Sun Nov 24 00:15:43 2002

Bug reported from /domains/illium/center/streets_27_17--

While sitting in CS I typed play a lute (bard guild item) and forced Tomten to begin playing. Play second lute worked fine, but I don't think we are supposed to be able to make one another play. =)


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 12:59:41 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4328
date: Mon Nov 25 13:02:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4328
Original bug report by Coal on Sun Nov 24 16:41:23 2002

Bug reported from /domains/blackavar/shedge/dryad/forest22--

  5-headed snake whip (kept) (wielded) (left hand)      
doesnt id to 5-headed whip, or 5-headed snake whip


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:02:09 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4329
date: Mon Nov 25 13:03:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4329
Original bug report by Jimerson on Sun Nov 24 22:56:45 2002

Bug reported from /domains/illium/center/streets_27_17--

Really don't know why the ground ids to "tree"


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:03:33 2002
hopefully wont happen again after boot.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:03:33 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4330
date: Mon Nov 25 13:09:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4330
Original bug report by Wagro on Mon Nov 25 04:32:28 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room29--

Fergus finishes the chant.
Fergus mutters the words 'Traghzlah Krinzla Frdagrash!'
Fergus screams and the mountains themself ring with AGONY!
Fergus receiveses the full effect of His wrath and is stunned!
Fergus' stun resistance allows him to avoid getting stunned!
Fergus hits Wagro with his chaotic scream.
um what the hell? stunned himself?


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:09:15 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4331
date: Mon Nov 25 13:09:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4331
Original bug report by Lu on Mon Nov 25 05:14:53 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room61--

Hi, lu here, the enchant armor spell found in the enchanter guild has a down message that only says the enchant is down on a piece of eq, not who the piece belonged to.
peace
lu


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:09:30 2002
Not a bug

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:09:30 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4249
date: Mon Nov 25 14:52:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4249
Original bug report by Belgarion on Thu Nov  7 16:59:08 2002

Bug reported from /domains/illium/buildings/adv/adv1--

when i logged in i got this msg:
********************************************************

RDMP supported. Type help RDMP for more details.
*Bad argument 1 to call_other()

and then normal things.. dont know what it means
/Bel


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:40:51 2002
What guild were you? Sounds like a guild item badly loaded...

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 14:52:04 2002
No answer, closing.

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 14:52:04 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4312
date: Mon Nov 25 16:24:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4312
Original bug report by Wimwam on Wed Nov 20 22:06:36 2002

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/valley03--

If you use the skill camping while in combat you will make the camp and then be brutally woken up, but you will get the same affect as if you had waited the whole time

Figured it was a bug

Wim


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 16:24:18 2002
Made camping skill not work if you're in battle...

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 16:24:18 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4310
date: Mon Nov 25 17:07:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4310
Original bug report by Chrono on Wed Nov 20 21:04:37 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room61--

random eq-, A Blue Gilt Cloak.
when id'ed, the name gets cut off at the end, K on Cloak gets cut off, and it bleeds on the rest of the gaze


----------------------------------------------------------------------

Chrono wrote on Wed Nov 20 21:05:19 2002
id, not gaze, sorry

----------------------------------------------------------------------

Daneel wrote on Mon Nov 25 17:07:27 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4332
date: Mon Nov 25 19:28:20 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4332
Original bug report by Fjunix on Mon Nov 25 14:53:49 2002

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room53--

bug

l
l
bug
l
p' majs

l
l





l
l


----------------------------------------------------------------------

Tuk wrote on Mon Nov 25 19:28:20 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4336
date: Mon Nov 25 19:33:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4336
Original bug report by Oxolotl on Mon Nov 25 19:13:35 2002

Bug reported from /domains/hyboria/snoop/giants/rooms/4,2,1--

*Bad argument 1 to lower_case()
Trace written to /log/runtime
when i typed 'answer'


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 25 19:33:50 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4337
date: Mon Nov 25 21:45:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4337
Original bug report by Grasfer on Mon Nov 25 20:56:11 2002

Bug reported from /domains/illium/buildings/adv/adv1--

start_trivia 5
{trivia}: Starting trivia shortly. Please answer with 'answer your answer here'
{trivia}: This round will be 5 questions.
: Ixtlilton goes, "RAH RAH!"
chat 1 more ;(
Grasfer {chat}: 1 more ;( 
chat can't let ix win
Grasfer {chat}: can't let Ixtlilton win 
[chat]: Vor says, 'Shoo, Grasfer, don't bother me!'
*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 25 21:39:10 2002
HAve a bad question in there and not sure why.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 25 21:45:55 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4338
date: Mon Nov 25 22:07:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4338
Original bug report by Grasfer on Mon Nov 25 21:38:31 2002

Bug reported from /domains/illium/buildings/adv/adv1--

if a ignored person to you make a correct answer in the trivia you dont see the next question


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 25 22:07:24 2002
dont ignore them. I am not going to try and figure out who did
what for the sake of a fun little game.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 25 22:07:27 2002

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 4309
date: Mon Nov 25 23:47:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4309
Original bug report by Litho on Wed Nov 20 04:23:32 2002

Bug reported from /domains/everrest/city/rooms/plaque_room--

Plaque room near rufrin does not have the new combat plaques..not sure if this is intended.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 25 23:47:32 2002
nuff that they're in one place =)

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 25 23:47:32 2002

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 4318
date: Mon Nov 25 23:49:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4318
Original bug report by Xerious on Fri Nov 22 00:10:08 2002

Bug reported from /domains/mists/city/shops/general_shop--

I am in a shop and entered... 

list food

and I get the respose, "*You look at Food and say, "Alright buddy, you just made my list.""

I that supposed to happen?  Laf, if it is...


----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 25 23:49:54 2002
renamed the list emote to list2

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 25 23:49:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4333
date: Tue Nov 26 08:36:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4333
Original bug report by Kaos on Mon Nov 25 16:28:46 2002

Bug reported from /domains/castles/rooms/kaos-12--

start_trivia without argument bugs


----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:36:42 2002
Been fixed apparently.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:36:42 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4334
date: Tue Nov 26 08:37:03 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4334
Original bug report by Balinor on Mon Nov 25 17:14:07 2002

Bug reported from /domains/illium/center/streets_27_17--

if you type just answer you get *bad argument 1 to lower_case()
expected: string got:0.


----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:37:00 2002
Been fixed too apparently.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:37:03 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4339
date: Tue Nov 26 08:37:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4339
Original bug report by Daran on Tue Nov 26 00:18:49 2002

Bug reported from /domains/castles/rooms/kaeber-8--

Got the following error:

*Array index out of bounds.
Trace written to /log/runtime


Was during trivia after a question didnt get answered and another question should have popped up.


----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:37:54 2002
Got another report about that particular problem.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:37:57 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4340
date: Tue Nov 26 08:41:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4340
Original bug report by Wagro on Tue Nov 26 01:15:14 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room10--

animal friendship helpfire says omicron level, but i get it at bravo?


----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:41:36 2002
It's omicron for woodsman, and fine as it is.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:41:36 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4341
date: Tue Nov 26 08:42:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4341
Original bug report by Jaws on Tue Nov 26 03:51:42 2002

Bug reported from /domains/illium/center/streets_27_17--

Skill Name                      Success  Fail Percent    Trained
physical focus                        3     9      25         72

can we look at this - 25% success on 72% trained sux

Jaws


----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:42:15 2002
Get a course in statistics. 12 tries is hardly a large enough
number to mean anything.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:42:15 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4342
date: Tue Nov 26 12:35:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4342
Original bug report by Tranquil on Tue Nov 26 12:20:23 2002

Bug reported from /domains/illium/buildings/adv/silent_room--

I'm in the silent room, and I am getting messages from Terse:

Terse shouts: I need sustenance.
You feel a sudden time shift, and an overwhelming feeling of weariness.

Not sure if this is intended, but it's kinda spammy, and my purpose in being in this room is to avoid said spam..



----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 12:35:41 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4344
date: Tue Nov 26 22:17:31 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4344
Original bug report by Oxolotl on Tue Nov 26 22:13:01 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

you can still type answer (answer) when you are not listening to trivia channel
dunno if this is a feature ;)
ox


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 26 22:17:31 2002
if you can answer a question without seeing the question
more power to you.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 26 22:17:31 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4346
date: Wed Nov 27 08:47:42 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4346
Original bug report by Coal on Wed Nov 27 00:58:57 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

the top payer plaque doesn't id to: top player plaque, top 500 player plaque
top 500 player list, or any combination i've tried, except for third plaque.
-COal


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 27 04:42:12 2002
it is experience, la experience plaque

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 27 04:42:24 2002
FYI la plaques to see them all and what they id to

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 08:47:42 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4347
date: Wed Nov 27 08:53:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4347
Original bug report by Fezzick on Wed Nov 27 05:30:00 2002

Bug reported from /domains/mists/shaol/froom2--

Random Eq: Wyrmskin Boots
 
Problems: id's to 'boot' or 'wyrmskin' only - not to 'boots' or 'wyrmskin boots', either of which would make more sense.
 
The id shows he following values: cha: 3, wis: 9 (under stat bonuses), and under 'Resistances' it shows dex: 16.

 
When worn - the cha and wis bonus come through properly - but the dex res seems out of place, and no dex bonus is given.
 
That seems to be all.


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 08:53:07 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4224
date: Wed Nov 27 09:23:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4224
Original bug report by Debacle on Sun Nov  3 18:03:44 2002

Bug reported from /domains/mists/shaol/guildhall/rooms/room17--

You insert the white ball into the door and the ball magically melds with the door.
The door is blocking your way.
The white circle is empty.

For some reason i put the white in there this time and it isn't there anymore...


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:25:26 2002
Did this happen several time ? Could have been an unlucky reset
or something...

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:23:18 2002
No answer, closing.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:23:18 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4263
date: Wed Nov 27 09:24:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4263
Original bug report by Zoox on Sun Nov 10 01:38:10 2002

Bug reported from /domains/castles/rooms/zoox-2--

typing clan status gives:
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:24:48 2002
We got another report on that issue, closing that one.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:24:51 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4275
date: Wed Nov 27 09:48:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4275
Original bug report by Celine on Wed Nov 13 08:04:34 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

clan leave

Turning off channel 'kinksquad'.
*Illegal type of index
Trace written to /log/runtime
You have been invited into Clan 'Ugly_Mother'.

ec
dont know if it is from leaving or being invited. 


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 13 08:17:17 2002
Linked to clan leader leaving clan.

*Illegal type of index
Object: /admin/daemons/clan_d at line 349

#0: '' at /secure/user#96204 () at /:0
#1: 'dispatch_modal_input' at /secure/user#96204 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#96207 () at /:0
#3: 'shell_input' at /obj/pshell#96207 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#96207 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#96207 at line 78
#6: 'call_main' at /cmds/player/clan (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/clan at line 246
#8: 'player_rm' at /admin/daemons/clan_d at line 393
#9: 'set_leader' at /admin/daemons/clan_d at line 349

------/admin/daemons/clan_d.c:349 - set_leader("KinkSquad", "monkey")
locals: 0
----------------------------------------------------------------
        return 0;
    if (i_belong_to(who) != clan)
        return 0;
    if (leader)
        add_member(clan, leader);
=>    player_info[leader]["level"] = 1;
    remove_member(clan, who);
    add_leader(clan, who);


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:48:19 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4314
date: Wed Nov 27 09:58:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4314
Original bug report by Monkey on Thu Nov 21 09:36:19 2002

Bug reported from /domains/illium/center/streets_27_17--

Bah, more bugs =p
Typed: clan status
Got: *Bad argument 1 to capitalize()
Expected: string Got: 0.
Signed,
the one, the only....MoNkAy!


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:58:14 2002
Most probably linked to error that happened when Celine left the
clan. Should be fixed now.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:58:14 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4343
date: Wed Nov 27 10:00:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4343
Original bug report by Wyrn on Tue Nov 26 13:14:04 2002

Bug reported from /domains/castles/plain/p21-10--

not sure how useful this is going to be since I have no idea what
i did but we were doing trivia and i got array index out of bounds

i had just answered the last question - this is my buffer..

{trivia}: 9) What 2 players met on the mud and have since married (answer X
and Y)
{EatPizza}: Grasfer goes Doh!!
{trivia}: Correct Grasfer

I am not ready for answers yet. Please wait until a question is asked.

-[EatPizza]-: You go Doh!!
{EatPizza}: Grasfer loves you.
{trivia}: 10) What  monster destroyed Red Dragon City
Wyrn -[EatPizza]-: i knew that one

{trivia}: Correct Wyrn

{EatPizza}: Grasfer nods solemnly.
*Array index out of bounds.
Trace written to /log/runtime



----------------------------------------------------------------------

Tuk wrote on Tue Nov 26 13:14:31 2002
wiz>dbxwhere wyrn
*Array index out of bounds.
Object: /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

#0: '' at /wiz/zifnab/questions () at /:0
#1: 'next_question' at /wiz/zifnab/questions at line 107
#2: 'ask_question' at /wiz/zifnab/questions at line 79
#3: 'choose_random_question' at /wiz/zifnab/questions at line 62
#4: 'choice' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 425


----------------------------------------------------------------------

Wyrn wrote on Tue Nov 26 13:15:01 2002
after that basically trivia stopped and grasfer called me bad
names

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 26 13:25:25 2002
its the same as the other one.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 10:00:41 2002
Closing that one since it's linked to previous one.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 10:00:53 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4345
date: Wed Nov 27 13:15:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4345
Original bug report by Goat on Tue Nov 26 23:42:08 2002

Bug reported from /domains/illium/buildings/adv/adv1--

the temp portal to the cs is broken

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 27 00:23:32 2002
what does this mean? there is no temp portal to cs

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 13:15:29 2002
I think he meant the portal in adv guild, and it works fine anyway.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 13:15:29 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4349
date: Wed Nov 27 14:33:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4349
Original bug report by Tahnval on Wed Nov 27 14:21:20 2002

Bug reported from /domains/illium/west/g03--

I'm getting some odd problems with the Animal Trainer guild.
The animal friendship skill is *not* listed in the Animal trainer
section in my skills list - it appears by itself in a "Misc" section
at the bottom.

guildinfo animal trainer returns this:
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime
The same thing happens with Wagro, which suggests a problem
with the guild itself, perhaps related to the animal friendship
skill.

I don't use any of the skills in that guild, so I can't tell
you if they are working.


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 14:32:58 2002
Yeah that's because i cleared the guild from daemon because it was
listed in scouts of deep green when it is not there any longer.
I sort of thought it'll fix itself eventually when guild master is 
reloaded and stuff. I'll fix it manually I guess.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 14:33:01 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4354
date: Thu Nov 28 10:37:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4354
Original bug report by Goat on Thu Nov 28 10:14:15 2002

Bug reported from /wiz/sigwald/tester/animist--

sorry, there is no help file on bt and I just can't figure out how to make it work. This may in fact make me an idiot but oh well. I was in fac referring to the "cs" option in the temporary potal in the adventurers guild. One would assume that the term cs meant it went to the center square, though in all honesty such a thing would only save abou a dozen key strokes but it looked like a thoughtful convienence. It is possible that cs actually means the adventurer's guild enterance since it is fairly close to the actual cs. If this is the case, it is not broken but merely slightly misleading to the uninitiated. Someone did mention to me that the portal was a faster way to the cs, which was why i bothered to enter and try in the first place. When I stand in the temp portal and choose cs the thing appears to do nothing. I guess it goes to the old saying that many things can be made foolproof but nothing can be made damfool proof.

----------------------------------------------------------------------

Sigwald wrote on Thu Nov 28 10:37:29 2002
It does go to cs fine, its also true its pretty useless but that's how it is.
If it does not work for you, it's a question of alias/command/client
configuration and that is nothing we can do about.

----------------------------------------------------------------------

Sigwald wrote on Thu Nov 28 10:37:29 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4356
date: Thu Nov 28 18:59:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4356
Original bug report by Balinor on Thu Nov 28 18:53:01 2002

Bug reported from /domains/illium/center/streets_27_17--

eating the turkey says you're full, but score shows munchies


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 28 18:59:32 2002
it is healing you, not filling yoru food.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 28 18:59:32 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4304
date: Fri Nov 29 22:20:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4304
Original bug report by Prophet on Tue Nov 19 02:09:37 2002

Bug reported from /domains/outside_city/farms/farm1/map/x8y15--

there seems to be a problem with the one bear quest.. i believe it was grizzly. I completed the quest, but Morpheus
-just- warned me: (like an hour later) Morpheus tells you, "Beware, your time is running out! I predict you have no mor.. etc
I have the form, and the success of my quest was announced on the channel.. but ya, it still seems to think that I haven't quite gotten it.


----------------------------------------------------------------------

Daneel moved to group daneel on Tue Nov 19 04:36:39 2002


----------------------------------------------------------------------

Daneel wrote on Fri Nov 29 22:20:13 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4357
date: Fri Nov 29 22:22:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4357
Original bug report by Wagro on Thu Nov 28 18:57:23 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_1m2--

this room says its a clearing, but its not outdoors?


----------------------------------------------------------------------

Daneel wrote on Fri Nov 29 22:22:47 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4359
date: Fri Nov 29 22:23:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4359
Original bug report by Wagro on Fri Nov 29 01:16:22 2002

Bug reported from /domains/dragon/island/room20--

this room needs to be outdoors


----------------------------------------------------------------------

Daneel wrote on Fri Nov 29 22:23:53 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4364
date: Fri Nov 29 22:24:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4364
Original bug report by Snoop on Fri Nov 29 15:06:12 2002

Bug reported from /domains/blackavar/map/x11y57--

I started the grizzly bear form quest, succeeded it, then 2 some hours later it said i failed it.


----------------------------------------------------------------------

Daneel wrote on Fri Nov 29 22:24:32 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4144
date: Sat Nov 30 07:46:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4144
Original bug report by Hellfire on Fri Oct 18 17:21:16 2002

Bug reported from /domains/guilds/shapeshifter/quests/dog/rooms/field9--

search stones should work here too I think

----------------------------------------------------------------------

Daneel wrote on Fri Oct 18 18:38:44 2002
Hm.  I thought it did.
Darn it, back to figuring out the parser.

----------------------------------------------------------------------

Daneel moved to group daneel on Mon Oct 21 18:20:04 2002


----------------------------------------------------------------------

Daneel wrote on Sat Nov 30 07:46:25 2002

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4366
date: Sat Nov 30 11:16:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4366
Original bug report by Lonesomedove on Sat Nov 30 07:45:09 2002

Bug reported from /domains/illium/buildings/adv/newbie/newbie_room--

newbie map says For lots of great information, try talking to Gnosis. shouldnt that be sisong?

----------------------------------------------------------------------

Jaguar wrote on Sat Nov 30 11:16:55 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4368
date: Sun Dec  1 05:01:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4368
Original bug report by Tahnval on Sat Nov 30 20:44:04 2002

Bug reported from /domains/illium/west/west062--

 Stuns inflicted     |         6         |      46291 
I haven't fought anything yet, but I have inflicted 6 stuns.

I *think* it's connected with the process of shapeshifting, as
I have also taken 6 stuns.  Hardly a major bug, but I thought
I'd mention it in case it's a symptom of something more serious.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 30 23:39:08 2002
shapeshifting does stun

----------------------------------------------------------------------

Daneel wrote on Sun Dec  1 05:01:02 2002
yeah, and it does it several times.  Making it not do so would 
take some pretty basic changes that aren't worth doing just to
fix summaries.

----------------------------------------------------------------------

Daneel wrote on Sun Dec  1 05:01:08 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4369
date: Sun Dec  1 05:01:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4369
Original bug report by Xerious on Sat Nov 30 23:20:49 2002

Bug reported from /domains/hyboria/uncle/monks/blr17--

I just got the following messages... :

You are honored with a blessing from Mixer. You feel more refreshed!
You are honored with a blessing from Magneto. You feel more refreshed!

I was watching my eps (regenning) and it only went up by 6pts for the three rounds of the messages.  6eps pts is my normal regen rate...

Or perhaps the messages are just to have the mortals curry favor with the gods?

Xerious spammage...


----------------------------------------------------------------------

Daneel wrote on Sun Dec  1 05:01:38 2002

Fixed



-----------------

poster: Daneel
subject: >Fixed bug: 4369
date: Sun Dec  1 05:03:14 2002

Oops, I meant to update, not fix, that last one.
Anyway, honor of the gods, and the other similar skill, increase
healing proportionally, not absolutely, which means with small
heals from normal regen, it doesn't do much any individual time
(from regen, anyway).  What it does do, however, is carry over
any fractions to next time, so don't worry, you aren't
getting screwed over by regen doing smaller numbers than when
the skills were made.

-----------------

poster: Sigwald
subject: closed bug: 4370
date: Mon Dec  2 08:23:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4370
Original bug report by Spiraldancer on Sun Dec  1 12:59:29 2002

Bug reported from /domains/misc/race_select--

I just reincarnated and still have my guild eq (bard). Got a message too:

Value being indexed is zero. Trace written to /log/runtime

-Psiral


----------------------------------------------------------------------

Spiraldancer wrote on Sun Dec  1 13:00:29 2002
I just touched vinnipier and got the same error message.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 08:19:49 2002
Linked to eqpool item dexarms.c in level6

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 08:23:43 2002
Hopefully fixed.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 08:23:43 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4351
date: Mon Dec  2 08:25:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4351
Original bug report by Xerious on Wed Nov 27 18:45:30 2002

Bug reported from /domains/illium/center/streets_27_17--

I just ate a piece of turkey (yummy, btw!) but my hunger keeps dropping.  Is this an intentional or is the turkey just for effect?
It told me "You are too full to feast on turkey.  Please try again later."  However my hunger keeps dropping...

If not a bug, ignore me and have a happy Thankgiving!


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 27 21:18:27 2002
it is just for effect. It heals you, does not fill your food.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 08:25:29 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4353
date: Mon Dec  2 08:27:32 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4353
Original bug report by Rythion on Thu Nov 28 06:05:22 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_12_7--

You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
Treasure Room [exits: north]
A Magical Golden Goose 

Random lodestones shouldn't take you to that room :P
behind giant king


----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 08:27:32 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4361
date: Mon Dec  2 09:22:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4361
Original bug report by Skitzo on Fri Nov 29 09:20:34 2002

Bug reported from /domains/illium/buildings/adv/adv1--

the clan line Ugly_Mother does not work.. when i type it to talk
on it it says something to 'there is no mother here'.  Is this 
fixable?
skitzo


----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 09:22:21 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4362
date: Mon Dec  2 09:23:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4362
Original bug report by Bahgtru on Fri Nov 29 10:18:00 2002

Bug reported from /domains/illium/center/streets_27_17--

{trivia}: Correct answers: Dorion and Bahgtru
*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 09:23:21 2002
Got anohter bug rep with that one, trivia's still experimental...

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 09:23:24 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4367
date: Mon Dec  2 09:29:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4367
Original bug report by Jomo on Sat Nov 30 19:22:23 2002

Bug reported from /domains/misc/hell_ress_room--

You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
You bend slightly, and The Red Dragon's attack whizzes by with 
little effect.
You wish your wounds would stop BLEEDING!
The Red Dragon hits You 2 times.
You yell 'Exit stage north'!
You run away!
You are stunned and unable to move.
You run into the room huffing and puffing.
The Red Dragon hits You 1 time.
You flee in terror, south!
You run away!
You are stunned and unable to move.
You run into the room sucking air.
You are about to DIE!
The Red Dragon hits You 1 time.
You yell 'Exit stage south'!
You run away!
You are stunned and unable to move.
You run into the room huffing and puffing.
You wish your wounds would stop BLEEDING!
The Red Dragon hits You 1 time.
You yell 'Exit stage north'!
You run away!
You are stunned and unable to move.
You run into the room sucking air.
The Red Dragon hits You 1 time.
You yell 'Exit stage north'!
You run away!
You are stunned and unable to move.
You run into the room huffing and puffing.
Red dragon stands in awe of you, and loses some force of will to 
attack you
Red dragon breaks his concentration.
You wish your wounds would stop BLEEDING!
The Red Dragon hits You 1 time.
You flee in terror, south!
You run away!
You are stunned and unable to move.
You run into the room huffing and puffing.
You are about to DIE!
The Red Dragon hits You 1 time.
You yell 'Exit stage south'!
You run away!
You are stunned and unable to move.
You run into the room huffing and puffing.
The Red Dragon hits You 1 time.
You flee in terror, north!
You run away!
You are stunned and unable to move.
You run into the room sucking air.
The Red Dragon hits You 1 time.
You flee in terror, south!
You run away!
You are stunned and unable to move.
You run into the room sucking air.
You wish your wounds would stop BLEEDING!
You are about to DIE!
The Red Dragon hits You 1 time.
You yell 'Exit stage north'!
You run away!
You are stunned and unable to move.
You trip and fall screaming 'OUCH!!'
You run into the room huffing n
n
and puffing.
The Red Dragon's attack merely glances off your nearly invulnerable 
hide
The Red Dragon hits You 1 time.
You yell 'Exit stage south'!
You run away!
You are stunned and unable to move.
You run into the room sucking air.
Red dragon stands in awe of you, and loses some force of will to 
attack you
The Red Dragon's stun resistance allows him to avoid getting 
stunned!
You wish your wounds would stop BLEEDING!
You are about to DIE!
The Red Dragon hits You 1 time.
You flee in terror, south!
You run away!
You are stunned and unable to move.
You run into the room sucking air.
The Red Dragon hits You 1 time.
You fall to the ground DEAD!


Ok, now here is the bug:  Every time I "run into the room sucking
air", I lose sps and hps.

If I am stunned.. why am I tripping into the room.. and thus
losing even more hps. I understand the hps loss when you wimpy
but, this is just silly.


----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 08:18:43 2002
Weird, there *is* a check to see if player is stunned.
I'll have a look.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 09:29:19 2002
Typo is the stun check, this will not happen anylonger after
a body update. 

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 09:29:43 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4244
date: Mon Dec  2 10:40:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4244
Original bug report by Jehran on Thu Nov  7 04:24:30 2002

Bug reported from /domains/hyboria/uncle/monks/rr10--

this happens to me quite a bit when fighting undead creatures:
Undead Monk's corpse turns to dust.
*environment() of destructed object.
Trace written to /log/runtime

zdg
get all from corpse
get all
mag
*shrugs*


----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 10:40:51 2002
I've tried something to fix this, please report if it still happens.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 10:40:51 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4300
date: Mon Dec  2 10:42:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4300
Original bug report by Smee on Mon Nov 18 16:44:22 2002

Bug reported from /domains/outofwhack/uncle/egypt/kh31--

I typed 'cast root travel with cs' just for the fuck of it, and...

You begin to chant.
You mutter the words 'faiez zorj'
Well you are already at the same location!

Weird and freaky


----------------------------------------------------------------------

Daneel wrote on Mon Nov 18 21:41:56 2002
The bug is that you can cast root travel "with" something (it's
supposed to be castable only on a player).

The reason seems to be that in new_spell, string_target is set
by default to 1, and there's no way to change it from that 
(set_string_target sets it to 1).  So ATM _all_ spells can be 
cast "with STR".

Anyone remember changing the default of string_target from 0 to 
1? If so, remember why?

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 09:51:10 2002
Now that's kinda weird, why in hell is it to 1 anyway? I mean
it definitely should be 0 since as you mentioned the set_string_target
sets it to 1...
I'll change it back, I really can't see a good reason for it to be 1.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 10:42:45 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4350
date: Mon Dec  2 10:52:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4350
Original bug report by Warchief on Wed Nov 27 16:10:17 2002

Bug reported from /domains/misc/hell_ress_room--

A misty image takes form of a dragon and scares the hell out of you.
You yell 'Exit stage west'!
You run away!
Your body reels in pain from wading through a river of molten lava!
Your body reels in pain entering into a river of molten lava!
You yell 'Exit stage east'!
You run away!
Your body reels in pain from wading through a river of molten lava!
You wish your wounds would stop BLEEDING!
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
Your body reels in pain entering into a river of molten lava!
You wish your wounds would stop BLEEDING!
You flee in terror, west!
You run away!
Your body reels in pain from wading through a river of molten lava!
You yell 'Exit stage west'!
You run away!
Your body reels in pain from wading through a river of molten lava!
You wish your wounds would stop BLEEDING!
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
Your body reels in pain entering into a river of molten lava!
You fall to the ground DEAD!
[death]: Warchief died (Trials of Destiny).


As you can see, when the dragon made the flee, I took damage before entering the next room, which set off my wimpy (I was kinda low on hps), and I kept trying to flee and getting my wimpy set off and remaining in the same place until I died.  Perhaps the dragon here should force a move or something?


----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 10:52:12 2002
Well this is also linked to bug that kept you wimpying till you died
when you were stunned, it should be fixed. Not sure exactly what would
happen now if the dragon scares you and wimpy kicks in, but that
should not be as bad...

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 10:52:12 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4373
date: Mon Dec  2 12:15:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4373
Original bug report by Lithium on Mon Dec  2 06:22:22 2002

Bug reported from /domains/holidays/christmas/rooms/xroom27--

Alignment      : Saint  
You open the present and find Lump of black coal!


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  2 12:15:09 2002
not a bug, it can happen

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  2 12:15:09 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4363
date: Mon Dec  2 13:27:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4363
Original bug report by Tranquil on Fri Nov 29 14:13:16 2002

Bug reported from /domains/everrest/malice/eforest/rooms/lake4--

Odd, I found firewood laying here on this stepping stone surrounded by black water. Kinda wierd, if you ask me. But not quite as wierd as being able to build a fire on it.. Am I standing on the water now? ;)



----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 13:27:54 2002
Well one could argue that once you got some wood you may be able to light a fire
on the stone if its emerged from the lake. The thing is I could make it so
you can find firewood only in forest types areas but I sense this would
not please people since a small part of our areas is properly 
flagged with terrains.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 13:27:54 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4335
date: Mon Dec  2 14:08:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4335
Original bug report by Smee on Mon Nov 25 17:44:06 2002

Bug reported from /domains/illium/center/streets_24_26--

I started a trivia game, and got 

*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Tue Nov 26 10:52:20 2002
started with what argument(s)?

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 26 12:38:35 2002
the issue here seems to be my editor I use at work, it is leaaving
blank lines in the questions file, and not filtering those out
I will fix.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  2 14:08:46 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4371
date: Mon Dec  2 14:09:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4371
Original bug report by Wagro on Mon Dec  2 02:41:23 2002

Bug reported from /domains/misc/hell_reinc_room--

Flying races die in wildchild's volcano, seems a liiiitle bit silly :)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  2 14:09:07 2002
flying races are only partially implemented

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  2 14:09:10 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4311
date: Tue Dec  3 11:22:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4311
Original bug report by Goat on Wed Nov 20 21:24:06 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/room32--

the spider cemetary room in the spider caves bumpsd ito the se corner of the large cavern on the map

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 10:48:57 2002
What's the bug exactly here ? 

----------------------------------------------------------------------

Goat wrote on Mon Dec  2 20:07:37 2002
I was mapping on graph paper and the nw dirredtion appeared to ump into the caves to the north.  I now think i may have been in error though I bugged this when I had only been inthe game for a few days

----------------------------------------------------------------------

Sigwald wrote on Tue Dec  3 11:22:30 2002
I see what you mean, but basic thing is areas are not created
on a 'grid' and therefore if you do a paper map it can
"bump" as you call it. That is not an issue for us since basically you
cannot know whether going from one room to another means going
5 meters or 500.

----------------------------------------------------------------------

Sigwald wrote on Tue Dec  3 11:22:30 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4323
date: Tue Dec  3 11:24:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4323
Original bug report by Jaws on Sat Nov 23 21:07:00 2002

Bug reported from /domains/guilds/newevoker/guild_hall--

reinc into same guild and days in guild reset to zero

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:36:09 2002
What guild ?

----------------------------------------------------------------------

Sigwald wrote on Tue Nov 26 08:36:27 2002
And do you have split bodies ?

----------------------------------------------------------------------

Jaws wrote on Mon Dec  2 23:26:07 2002
Evoker guild
and I had split bodies, then combined them for the reinc

Jaws

----------------------------------------------------------------------

Sigwald wrote on Tue Dec  3 11:24:27 2002
Guild age doe not carry over when you recombine bodies.
It just cannot.

----------------------------------------------------------------------

Sigwald wrote on Tue Dec  3 11:24:27 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4374
date: Tue Dec  3 11:31:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4374
Original bug report by Xerious on Mon Dec  2 20:19:12 2002

Bug reported from /domains/holidays/christmas/rooms/xroom10--

Looking at the ornaments it says, "Happy Holidays red Dragon!"

Just thought would like to update it...

Xerious-ly delighted that he is on Santa's good list...


----------------------------------------------------------------------

Sigwald wrote on Tue Dec  3 11:31:35 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4375
date: Tue Dec  3 14:37:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4375
Original bug report by Blue on Tue Dec  3 04:26:07 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

hi
well i got 2 presents from the same boot within 3 hours so i think it is a bug so fix it please or just keep it how it is, no biggie


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  3 14:36:57 2002
I always love when players say 'fix it'. We prefer to sit
and not fix bug reports.

in this case its not a bug report, I updated santa a few
times this boot

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  3 14:37:00 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4380
date: Tue Dec  3 20:32:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4380
Original bug report by Shadowmage on Tue Dec  3 16:30:44 2002

Bug reported from /domains/outside_city/beanstalk/rooms/nursery3--

spider amulet has a super dull desc for such a good item. Even
ornately handled sword has a pretty intriging desc.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  3 20:32:54 2002
not a bug

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  3 20:32:54 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4381
date: Tue Dec  3 20:33:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4381
Original bug report by Shadowmage on Tue Dec  3 16:34:12 2002

Bug reported from /domains/holidays/christmas/rooms/xroom26--

the xmas elves are 'a lot less powerful than you are.' yet Smile Grin
beats me up easily! :(


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  3 20:33:27 2002
consider is not, and never will be guaranteed to be 100% accurate.

I can make a level 1 monster with 1 hp that will destroy you.

consider wouldnt know that.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  3 20:33:27 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4384
date: Wed Dec  4 09:34:44 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4384
Original bug report by Drost on Wed Dec  4 02:46:54 2002

Bug reported from /domains/mists/mistsmap/x9y53--

Not sure if this is a bug, but using the spell life drain
I have been able to more than double my hps 2858/1244.
If this is as intended please disreguard.
Thanks,
-Drost


----------------------------------------------------------------------

Sigwald wrote on Wed Dec  4 09:34:44 2002
I implemented properly limits to amounts to which hps can
raise now for life drain and life leech. 

----------------------------------------------------------------------

Sigwald wrote on Wed Dec  4 09:34:44 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4385
date: Wed Dec  4 09:35:11 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4385
Original bug report by Draco on Wed Dec  4 03:44:08 2002

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_0_2--

when i fled a mob my familiar stayed in and killed the mob, yet i didnt recieve any exp for it (checked my xp onhnd in prompt to be sure)


----------------------------------------------------------------------

Sigwald wrote on Wed Dec  4 09:35:11 2002
Not a bug, you get exp only if familiar kills in same room as you are.

----------------------------------------------------------------------

Sigwald wrote on Wed Dec  4 09:35:11 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4386
date: Wed Dec  4 09:37:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4386
Original bug report by Afkaserious on Wed Dec  4 03:48:39 2002

Bug reported from /domains/mists/mistsmap/x23y39--

Flogger guildinfo says temp location, which would prolly mean a portal.
Yet its in an area, where it should be


----------------------------------------------------------------------

Sigwald wrote on Wed Dec  4 09:37:02 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4390
date: Thu Dec  5 08:33:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4390
Original bug report by Dagger on Thu Dec  5 08:29:10 2002

Bug reported from /domains/castles/rooms/bajumbo-7--

the portal to cs here still takes me to Old RD CS...


----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 08:33:40 2002
Use the fix_castle_exit command to update portals.
I added this in castle help so it's a bit easier to figure out.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 08:33:40 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 3914
date: Thu Dec  5 13:41:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3914
Original bug report by Shooter on Mon Sep  9 13:13:22 2002

Bug reported from /domains/guilds/natureguard/guild_hall--

cannot drop my leafblades anymore?
hmm i recall that doing that was possible a while ago?

You feel slower.
You feel weaker.
[ enchanted leafblade named "Glamdring" ]: Removed.
You feel slower.
You feel weaker.
[ enchanted leafblade named "Orcrist" ]: Removed.

[enchanted leafblade]: You'll have to unwield it first.

++Shooter


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 17:57:28 2002
We need to figure out why the wield flag does not update properly.
Shooter, did you remvoe these weapons in a specific way, or
did you just type 'remove blades' or something?

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 10 17:58:34 2002
On this same issue, Daneel wrote (keeping it for completeness
since I'm closing the other one...)
 [32mDaneel wrote on Sun Sep  8 09:13:41 2002 [0m
They somehow got unwielded with the prevent_drop hook from 
weapon:mark_wielded still on them.  Not sure how, but it's 
definitely a bug.


----------------------------------------------------------------------

Shooter wrote on Wed Sep 11 09:37:52 2002
well i tried both to "unwield blades" , "unwield all" and specifically
unwield a blade, unwield 1st blade, unwield 2nd blade, also with their names...

noticed in a certain point that the blade which was wielded in right hand gave 
message --> "You need to be in a forest in order to ..." or something like that, 
but it never shoved up while trying to drop the other blade

this same thing occurred also while trying to drop my shield later.

++Shooter

----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 13:41:15 2002
We got bug 4247 on same issue, closing that one.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 13:41:15 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4247
date: Thu Dec  5 14:17:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4247
Original bug report by Shooter on Thu Nov  7 11:10:51 2002

Bug reported from /domains/city/islandmap/x4y39--

You wield enchanted rootstaff named "Nocturno" in your right and left hands.
You feel stronger.
You feel agile.
[ enchanted rootstaff named "Nocturno" ]: Wielded.
You feel fully healed.
You feel weaker.
You feel slower.
[ enchanted rootstaff named "Nocturno" ]: Removed.
You feel fully healed.
[myth]: Tak goes, 'WHEE!'
[ enchanted rootstaff named "Nocturno" ]: Marked as kept.
[ enchanted rootstaff named "Nocturno" ]: Marked as unkept. 
[enchanted rootstaff]: You'll have to unwield it first.

well... cant seem to be able to drop my staff
with the command: drop staff
neither with drop nocturno either...
gives the You'll have to unwield it first.
msg ... 

++Shooter


----------------------------------------------------------------------

Shooter wrote on Thu Nov  7 11:37:32 2002
ok this is what happens
rm staff
You feel weaker.
You feel slower.
[ enchanted rootstaff named "Nocturno" ]: Removed.
keep staff
[ enchanted rootstaff named "Nocturno" ]: Marked as kept.
unkeep staff
[ enchanted rootstaff named "Nocturno" ]: Marked as unkept. 
drop staff
[enchanted rootstaff]: You'll have to unwield it first.

also tried to drop it with command
drop nocturno, but it didnt help either

the staff had no spirits on it btw...

++Shooter

----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 13:41:48 2002
Ok I've finally identified the reason why this happens, it has to do
with labeling the staff. I'll investigate how to fix this soonish.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 14:17:07 2002
Ok made a fix, new staff/shield/blade should not have this issue
any longer.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 14:17:07 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4387
date: Thu Dec  5 14:53:06 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4387
Original bug report by Mamoru on Wed Dec  4 17:09:41 2002

Bug reported from /domains/holidays/christmas/rooms/xferry--

pick lump from bag... mole comes out....
order mole follow... there is no mole follow....
l
no mole in room
why?


----------------------------------------------------------------------

Zifnab wrote on Wed Dec  4 19:27:14 2002
what are you talking about?

----------------------------------------------------------------------

Tuk wrote on Thu Dec  5 08:48:30 2002
Looks like he was on a ferry and t ried to 'summon' a familiar while it was moving (wolf-hide bag). I think thats ok to close, cant do it on a ferry.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  5 14:53:06 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4379
date: Thu Dec  5 16:20:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4379
Original bug report by Artix on Tue Dec  3 15:27:58 2002

Bug reported from /domains/outside_city/noobie/rooms/ocean24--

a reanimated corpse of an octopus turned into a skeleton. an octopus has no bones, so shouldn't its corpse have some other description?

----------------------------------------------------------------------

Daneel wrote on Thu Dec  5 16:20:26 2002
*rofl*
Excellent point... but _way_ more trouble to fix than it's 
worth.

----------------------------------------------------------------------

Daneel wrote on Thu Dec  5 16:20:29 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4392
date: Thu Dec  5 16:42:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4392
Original bug report by Balinor on Thu Dec  5 11:18:11 2002

Bug reported from /domains/illium/center/streets_27_17--

hi, wearing 2 pcs of brilliant goat skin chaps makes me grow ALOT and weight ALOT more i'm now 12'10" and weight 3472lb
i used to be smaller.


----------------------------------------------------------------------

Balinor wrote on Thu Dec  5 11:28:00 2002
ok, i am normally 9' tall and 467lb thin . so it almost gave me 10x weight

----------------------------------------------------------------------

Daneel wrote on Thu Dec  5 16:36:04 2002
Fixed one problem, but it doesn't accound for the full scale of 
the problem (only and extra 1x weight).  I've got some debugging
info in there, hopefully it'll be obvious next time this 
happens.

----------------------------------------------------------------------

Daneel wrote on Thu Dec  5 16:42:05 2002
nope, that was all of it - forgot the combined effects of both
of them, which multiplied that effect to significantly over
double.

----------------------------------------------------------------------

Daneel wrote on Thu Dec  5 16:42:08 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4391
date: Fri Dec  6 08:39:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4391
Original bug report by Bahgtru on Thu Dec  5 09:33:57 2002

Bug reported from /domains/illium/center/streets_27_17--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Turning on channel 'shapeshifter'.
You wear Bahgtrus shapeshifter collar.


----------------------------------------------------------------------

Sigwald wrote on Thu Dec  5 09:38:18 2002
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/shapeshifter/quests/black_bear/objects/net#82549 at line 24

#0: '' at /secure/user#82540 () at /:0
#1: 'dispatch_modal_input' at /secure/user#82540 (/secure/user/inputsys.c) at line 318
#2: '' at /secure/user#82540 () at /:0
#3: 'rcv_password' at /secure/user#82540 (/secure/user/login.c) at line 654
#4: 'existing_user_ready' at /secure/user#82540 (/secure/user/sw_body.c) at line 70
#5: 'sw_body_handle_existing_logon' at /secure/user#82540 (/secure/user/sw_body.c) at line 338
#6: 'incarnate' at /secure/user#82540 (/secure/user/sw_body.c) at line 216
#7: 'enter_game' at /std/race/dwarf#82546 (/std/player.c) at line 545
#8: 'finish_enter_game' at /std/race/dwarf#82546 (/std/player.c) at line 372
#9: 'load_eq' at /std/race/dwarf#82546 (/std/player.c) at line 288
#10: 'CATCH' at /std/race/dwarf#82546 (/std/player.c) at line 288
#11: 'create' at /domains/guilds/shapeshifter/quests/black_bear/objects/net#82549 (/std/object.c) at line 107
#12: 'setup' at /domains/guilds/shapeshifter/quests/black_bear/objects/net#82549 at line 24


------/domains/guilds/shapeshifter/quests/black_bear/objects/net.c:24 - setup(NULL, NULL)
locals: 
----------------------------------------------------------------
    return 1;
}

void setup (object oQuest, object oQuestor)
{
=>    oQuest->ssq_add_object(this_object());

    ls_oQuest=oQuest;
    ls_oQuestor=oQuestor;

    set_id("net");


----------------------------------------------------------------------

Daneel wrote on Thu Dec  5 16:23:35 2002
all form quest objects should be nosave

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 08:39:14 2002
Ok, done.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 08:39:14 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4393
date: Fri Dec  6 08:41:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4393
Original bug report by Tahnval on Thu Dec  5 15:17:37 2002

Bug reported from /domains/mists/sting/stage1--

I *think* this is probably just an odd message:
Sting summons a tornado which descends right on top of himself crushing himself!
It follows up with "Sting hits Tahnval with his tornado.", so
I think it's working as intended.


----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 08:41:26 2002
Yup, all area spells should not try to use targets in messenging since
it'll revert to caster himself since change of casting them without target.
Fixed that one.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 08:41:29 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4395
date: Fri Dec  6 08:43:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4395
Original bug report by Waz on Thu Dec  5 23:26:04 2002

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

Hi.

I obtained yellow blob boots, the 5% attack ones, from Santa
I then sacced them at Eje.  I realize some stuff saves, but
I don't know if they should sac


----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 08:43:23 2002
If they save, they sacrifice, there is no specific label to say
it is a present. It's not a huge deal I suppose.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 08:43:23 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4397
date: Fri Dec  6 09:19:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4397
Original bug report by Smee on Fri Dec  6 00:54:36 2002

Bug reported from /domains/castles/rooms/smee-7--

Green vorpal, 2'10" and average quality, it looks like a small knife or something


----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 09:19:10 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4399
date: Fri Dec  6 09:20:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4399
Original bug report by Wagro on Fri Dec  6 04:11:21 2002

Bug reported from /domains/holidays/christmas/rooms/xroom27--

help file for spray holy water does not have exorcism as an affecting skill?


----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 09:20:04 2002
Because it does not affect it, surprising no ?

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 09:20:04 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4401
date: Fri Dec  6 12:12:17 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4401
Original bug report by Sanvaldor on Fri Dec  6 11:40:58 2002

Bug reported from /domains/illium/center/streets_27_17--

i cant unwear/remove/unwield my eq when i once have weared it...  that kinda suxx


----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 12:12:17 2002
Bad alias/command

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 12:12:17 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4402
date: Fri Dec  6 13:07:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4402
Original bug report by Warchief on Fri Dec  6 12:57:45 2002

Bug reported from /domains/mists/waz/castle/rooms/first6--

small shadows here need small as an adj


----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 13:07:49 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4396
date: Fri Dec  6 15:32:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4396
Original bug report by Gassy on Fri Dec  6 00:32:34 2002

Bug reported from /domains/holidays/christmas/rooms/xroom27--

Santa seems to be bugged. If you're carrying too much, it says that he gives you a present, but you never receive it. Then if you get rid of some stuff, you can't get a present becaue he thinks you already got one.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  6 14:31:10 2002
I dont technically consider this a bug, but will change him
to drop it on the ground

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  6 15:32:47 2002
This is not entirely true. I just looked at sant and
he does do the right thing.

he tried to give it to you, since your inventory was full, 
you also received a message that he put it on the ground.

It is not Santa's respsonibility to know your inventory is full.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec  6 15:32:51 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4398
date: Fri Dec  6 17:19:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4398
Original bug report by Debacle on Fri Dec  6 03:40:43 2002

Bug reported from /domains/outofwhack/whack_ferry--

is the odd world ferry not displaying a msg when it comes to port and when it leaves nemore?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  6 14:31:34 2002
yes it is, they all do, odds are you 
are ignoring the person that started the ferry moving.

a fact of life of ignore

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 17:19:38 2002
Yeah that's nothing new...

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 17:19:38 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4403
date: Fri Dec  6 17:52:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4403
Original bug report by Tranquil on Fri Dec  6 17:43:31 2002

Bug reported from /domains/city/islandmap/x15y40--

My leafblades are not showing their label in their description in inventory, nor are they showing their label in skills. This may be connected to the recent bugs regarding dropping woodsy weapons, or may not.. if there was a change put in to -not- show a labeled weapon's label name in those things, would it be possible to have that replaced? Atm it's difficult to know which of my weapons needs reprotting, without looking at each of them..

Thanks



----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 17:52:59 2002
Already reported

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 17:52:59 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4394
date: Fri Dec  6 17:53:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4394
Original bug report by Wimwam on Thu Dec  5 20:09:14 2002

Bug reported from /domains/outside_city/farms/farm1/map/x3y3--

When I lable my leafblades, The name in the inv does not change and the messages when the blades gain/loose enchantment does not state which blade it was.
I was told this was a bug, so I'm reporting it.
Wim


----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 08:42:47 2002
Well actually this is not really a bug, it is a clear design
choice to fix a bug that prevented you from dropping weapons.
I must admit I didnt think about messages when enchantments
drop. I'll try to figure out if I can work out a solution,
but till then it'll remain this way.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 17:53:35 2002
Ok back as it worked before.
Only difference is you cannot label a weapon while wielding it.
Not perfect, but for now no other way around the drop bug.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec  6 17:53:38 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4405
date: Fri Dec  6 21:45:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4405
Original bug report by Afkaserious on Fri Dec  6 20:09:41 2002

Bug reported from /domains/illium/center/streets_27_17--

Ligea is trying to open a chest in cs, So, I chance my luck to try to guess the combo. and I get the finger cramp thing, on the very first try.


----------------------------------------------------------------------

Jaguar wrote on Fri Dec  6 21:10:39 2002
I think the finger cramp thing is put there so you don't open chests that you don't have the combo for. Is this really a bug?

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  6 21:45:47 2002
nope not at all.

The only argument that can be made is that it was afkaserious
first try, but I think its ok to live with that.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  6 21:45:47 2002

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4155
date: Sat Dec  7 02:51:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4155
Original bug report by Grasfer on Sun Oct 20 16:43:17 2002

Bug reported from /domains/illium/center/streets_27_17--

[event]: Event 'Egg Hunt' has started.
The Easter Bunny has visited Islands of Myth and hidden his eggs around the realms.
*Can't catch eval cost too big error.
Trace written to /log/runtime
Mamoru leaves south.
[inform]: Sleip enters Islands of Myth (Dwarf level 88).


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 20 16:48:36 2002
this event always errors. Tries to do too much at tone time.

----------------------------------------------------------------------

Jaguar wrote on Sat Dec  7 02:51:38 2002
Tried to split it up a little bit. It shouldn't be broke in new places, but bug me if it is.

----------------------------------------------------------------------

Jaguar wrote on Sat Dec  7 02:51:38 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 4406
date: Sat Dec  7 10:04:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4406
Original bug report by Wimwam on Fri Dec  6 23:40:56 2002

Bug reported from /domains/hyboria/map/x6y25--

when I try to cast a spell at my leafblade by name, namely bob, it sais that I cannot find such a target.
This has only really started in the last week or so and it is intermittent.

Wim


----------------------------------------------------------------------

Tuk wrote on Sat Dec  7 10:04:05 2002
Most likely because a player named Bob has been online. Bye.

----------------------------------------------------------------------

Tuk wrote on Sat Dec  7 10:04:08 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4410
date: Sun Dec  8 18:04:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4410
Original bug report by Artix on Sun Dec  8 16:44:17 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest53--

clones event: I got the message describing the formation of my clone, but no clone actually appeared.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  8 18:04:04 2002
that is the way the event works

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  8 18:04:04 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4412
date: Sun Dec  8 21:31:56 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4412
Original bug report by Prophet on Sun Dec  8 20:32:15 2002

Bug reported from /domains/outside_city/farms/farm1/map/x3y31--

I am Ignoring Afkaserious, but I can see what he's saying on Chat.. (not in chat last)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  8 21:31:53 2002
odds are he is on the builder port. ignore will not work
for that.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  8 21:31:56 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4414
date: Sun Dec  8 21:32:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4414
Original bug report by Switchblade on Sun Dec  8 21:06:34 2002

Bug reported from /domains/everrest/malice/balrog/rooms/1_01--


killing in balrogs, 
for some reason, one IWed our tank :)
Hideous balrog finishes the chant.
Hideous balrog mutters the words 'Feaaaar noostuun!'
Hideous balrog snaps his fingers and Rythion starts to concentrate more.
Rythion's concentration increases again!


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  8 21:32:22 2002
already reported

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  8 21:32:22 2002

Closed



-----------------

poster: Friski
subject: Fixed bug: 4413
date: Sun Dec  8 21:33:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4413
Original bug report by Denim on Sun Dec  8 21:06:04 2002

Bug reported from /domains/everrest/malice/balrog/rooms/1_01--

Hi

Balrog's in Malice's new Hell area are Iron Willing our tank :p
thx

Denim


----------------------------------------------------------------------

Friski wrote on Sun Dec  8 21:33:34 2002

Fixed



-----------------

poster: Friski
subject: closed bug: 4413
date: Sun Dec  8 21:33:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4413
Original bug report by Denim on Sun Dec  8 21:06:04 2002

Bug reported from /domains/everrest/malice/balrog/rooms/1_01--

Hi

Balrog's in Malice's new Hell area are Iron Willing our tank :p
thx

Denim


----------------------------------------------------------------------

Friski wrote on Sun Dec  8 21:33:34 2002

Fixed


----------------------------------------------------------------------

Friski moved to group fixed on Sun Dec  8 21:33:34 2002


----------------------------------------------------------------------

Friski wrote on Sun Dec  8 21:33:46 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4416
date: Mon Dec  9 07:30:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4416
Original bug report by Xerious on Mon Dec  9 05:12:16 2002

Bug reported from /domains/everrest/malice/cave/rooms/room5--

I just got a ghostly collar from santa.  It says it is to give greater control over familiars and such.  I don't have a fam, but gave it to tigger.  He couldn't put it on any of his (bear, eagle, or falcon).  What is the collar good for?


----------------------------------------------------------------------

Daneel wrote on Mon Dec  9 07:30:13 2002
I can put it on familiars just fine.
Give it to the familiar, and order  help - it shows 
a couple new commands for wearing/removing it.

----------------------------------------------------------------------

Daneel wrote on Mon Dec  9 07:30:16 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4291
date: Mon Dec  9 08:11:48 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4291
Original bug report by Daneel on Sun Nov 17 05:14:43 2002

Bug reported from /domains/everrest/erec/garden/rooms/EastFieldSouth--

This room is preventing casting, and screwing up messages left and right.

----------------------------------------------------------------------

Daneel moved to group daneel on Mon Nov 18 21:58:43 2002


----------------------------------------------------------------------

Daneel wrote on Mon Dec  9 08:11:48 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4321
date: Mon Dec  9 08:40:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4321
Original bug report by Daneel on Sat Nov 23 07:53:37 2002

Bug reported from /wiz/daneel/workroom--

shape shift is supposed to max out at about 4 hours, looks like it's lasting 12 or so.

----------------------------------------------------------------------

Daneel moved to group daneel on Sat Nov 23 07:54:37 2002


----------------------------------------------------------------------

Daneel wrote on Mon Dec  9 08:40:47 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4293
date: Mon Dec  9 09:23:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4293
Original bug report by Daneel on Sun Nov 17 07:33:16 2002

Bug reported from /domains/everrest/erec/garden/rooms/SouthWestGardenNorthWest--

Virtual rooms in my chilperic area seem to double-create their tiems.

----------------------------------------------------------------------

Daneel moved to group daneel on Mon Nov 18 21:58:28 2002


----------------------------------------------------------------------

Daneel wrote on Mon Dec  9 09:23:05 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4418
date: Mon Dec  9 09:58:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4418
Original bug report by Ca on Mon Dec  9 09:50:03 2002

Bug reported from /domains/outofwhack/toreth/demon/rooms/royal5--

The xp plaque doesn't seem to be updating anymore (see last plaque)


----------------------------------------------------------------------

Sigwald wrote on Mon Dec  9 09:58:24 2002

Dunno what happened, resetted the daemon.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  9 09:58:27 2002

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4331
date: Tue Dec 10 00:30:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4331
Original bug report by Lu on Mon Nov 25 05:14:53 2002

Bug reported from /domains/emerald/uncle/celtica/leinster/room61--

Hi, lu here, the enchant armor spell found in the enchanter guild has a down message that only says the enchant is down on a piece of eq, not who the piece belonged to.
peace
lu


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:09:30 2002
Not a bug

----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 13:09:30 2002

Closed


----------------------------------------------------------------------

Sigwald moved to group closed on Mon Nov 25 13:09:30 2002


----------------------------------------------------------------------

Daneel moved to group daneel on Mon Nov 25 17:22:44 2002


----------------------------------------------------------------------

Daneel wrote on Tue Dec 10 00:30:49 2002

Fixed



-----------------

poster: Friski
subject: closed bug: 4419
date: Tue Dec 10 00:39:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4419
Original bug report by Rythion on Mon Dec  9 17:46:15 2002

Bug reported from /domains/everrest/malice/balrog/rooms/3_08--

Hrm....
Large pit fiend finishes the chant.
Large pit fiend mutters the words 'Enose Moc Ebowt!'
Large pit fiend connects with you and causes your brain cells to split at an alarming rate.
you scream in pain as your mind is pulled from your body.
HP: 2001|3318 SP: 534|534 EP: 1165|1369
[Rythion]: is somewhat hurt.
[Large Pit Fiend]: is somewhat hurt.
You fall to the ground DEAD!

I dunno abut do exp mobs always have insta-death spells?
I went to 2001 damage after the spell
and then just died from the cytokinesis it seems
I dunno fi that is supposed to ahppen or not :)
but I had grap/psi/unholy prots up
so psi should somewhat help :P
dunno
health
(this is for friski and others I guess...(
) too :P


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  9 17:47:36 2002
these are big monsters. I do not see the issue here, but I will 
leave it for friski to address

----------------------------------------------------------------------

Friski wrote on Tue Dec 10 00:39:11 2002
Those are very large monsters. It makes sense they'd do very
large spells - ie rip your soul out like that.
It was intentional.

----------------------------------------------------------------------

Friski wrote on Tue Dec 10 00:39:41 2002

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4420
date: Tue Dec 10 16:24:49 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4420
Original bug report by Afkaserious on Mon Dec  9 20:12:58 2002

Bug reported from /domains/events/carebear/ship/ship2--

The Carebear Crewman suddenly hops in front of you, gives you a hug and sadly says: I'm sorry, but you can't go in there right now.
Thats what I got when someone else tried to go whereever the crewman was blocking.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Dec 10 16:24:49 2002

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4423
date: Wed Dec 11 00:15:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4423
Original bug report by Tranquil on Wed Dec 11 00:11:57 2002

Bug reported from /domains/illium/shops/bank1--

'Whip of Terror' dows not id to 'whip of terror' or 'terror whip'


----------------------------------------------------------------------

Jaguar wrote on Wed Dec 11 00:15:25 2002

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4404
date: Wed Dec 11 09:30:29 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4404
Original bug report by Yrgas on Fri Dec  6 20:02:37 2002

Bug reported from /domains/blackavar/anhk/rooms/cake--

hmm you might want to change the help reinc
it say dont use a reddragon city guard
best regards//Yrgas


----------------------------------------------------------------------

Daneel wrote on Wed Dec 11 09:30:29 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4289
date: Wed Dec 11 10:09:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4289
Original bug report by Reamus on Sat Nov 16 23:26:44 2002

Bug reported from /domains/illium/buildings/adv/silent_room--

Prolly nothing that's even worth tracking down, but, i3 channels aren't gagged in the silent room.

(Unkie) Reamus


----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:09:06 2002
Just tried with igossip, it seems to be working fine.

----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:09:09 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4306
date: Wed Dec 11 10:10:28 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4306
Original bug report by Trunks on Tue Nov 19 15:50:10 2002

Bug reported from /domains/illium/shops/bank1--

I just tried logging in and i got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
YOU HAVE NO BODY! MAN ESCAPE PODS!

and then I was disconnected


----------------------------------------------------------------------

Sigwald wrote on Mon Nov 25 14:53:04 2002
Sounds like a bad guild item as well, what's your guild ?

----------------------------------------------------------------------

Trunks wrote on Mon Nov 25 18:44:45 2002
Martial Artist

----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:10:25 2002
Afraid difficult to solve when it cannot be checked right after error.
Closing this, try to contact an online wiz if it still happens.

----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:10:28 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4358
date: Wed Dec 11 10:12:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4358
Original bug report by Wagro on Thu Nov 28 19:27:22 2002

Bug reported from /domains/everrest/city/rooms/room1--


WANTED ONE OF EACH OF THESE: 
---------------------------- 
 Green glowing ring
 Small iron amulet

Storekeeper doesn't want to buy Small iron amulet.

perhaps something to distinguish the two?


----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:12:19 2002
Duplicate has been removed.

----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:12:19 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4377
date: Wed Dec 11 10:27:19 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4377
Original bug report by Tranquil on Tue Dec  3 09:24:56 2002

Bug reported from /domains/outofwhack/waz/ward/rooms/east6--

Orbdrin and Olathurl Phlith eqs do not respect combat silent atm


----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:27:19 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4260
date: Thu Dec 12 08:36:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4260
Original bug report by Trunks on Sat Nov  9 08:28:37 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room50--

I was killing sidhes in a party.. I was using a party killmsg and the last one I just killed died but the mob used my kill msg..
[stupid]: Blurry Sidhe wins... FATALITY!
Then it died.
Trunks


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 04:47:25 2002
I do not understand?

Isnt it supposed to use your kill message?

----------------------------------------------------------------------

Trunks wrote on Sun Nov 10 04:52:34 2002
Yes it should have said:
trunksprot Focus Chi is DOWN after 512 seconds.
[stupid]: Trunks wins... FATALITY!

but instead when i killed it, it said blurry sidhe wins fatality

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 10 12:06:28 2002
What did you put for the message exactly.

----------------------------------------------------------------------

Trunks wrote on Sun Nov 10 22:05:19 2002
oops sorry for last trig spam thought i had a ! in all my trigs but what i use exactly for all my parties is:

party killmsg wins... % ^BOLD% ^% ^RED% ^FATALITY!% ^RESET% ^

of course minus the spaces

----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:23:07 2002
Weird one... Did it happen just once or several times ? 

----------------------------------------------------------------------

Trunks wrote on Wed Dec 11 17:32:14 2002
It only happened once, but I think my healer left after I made my bug report so I didnt kill anything after that

----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 08:36:12 2002
Tried it, could not reproduce it, the code seems to work fine.
Guess on this one we need to have it happening online to debug...

----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 08:36:12 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4279
date: Thu Dec 12 12:06:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4279
Original bug report by Ztaffan on Wed Nov 13 15:24:17 2002

Bug reported from /domains/dragon/island/ferry--

I ordered my eagle to transport me to fraziw when he was on a ferry.. 
it said:
Örnie safely lands close to Fraziw.
The ferry is not currently here. 

then I got back to the location I ordered my eagle.. BUT, my eagle stayed at fraziws place :/



----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 12:06:20 2002
Disabled relocation to ferries.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 12:06:23 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4431
date: Thu Dec 12 15:02:34 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4431
Original bug report by Tranquil on Thu Dec 12 13:44:09 2002

Bug reported from /domains/guilds/animist/room7--

'la plaque' here returns:

This guild has no members.

To view the entire list, 'look at all on plaque'.



----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:02:31 2002
Not sure what happened, but updating the daemon worked.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:02:34 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4376
date: Thu Dec 12 15:04:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4376
Original bug report by Kelyr on Tue Dec  3 05:48:53 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

l fourth plaque
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:04:04 2002
This is a test plaque, been fixed since then I believe.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:04:04 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4383
date: Thu Dec 12 15:14:26 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4383
Original bug report by Goat on Tue Dec  3 19:33:14 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/room39--

problem with spider caves (I tried to use bugtracker but there is no "report new bug" item) the different spidersilk sacs of a given size all have the same name so they cannot be individually searched. My inventory reads (6) small spidersilk sac; (11) small spidersilk sac; (14) small spidersilk sac; (5) spidersilk sac. If I continued hunting I would also get several groups of spidersilk sacs and large spidersilk sacs. It is important because Icannot confirm that the "eggsac" I am searching for is not a spidersilk sac I have not searched.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  3 20:34:12 2002
there are 9 unique sacs, they need 9 distinct descs.

----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:14:26 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4388
date: Thu Dec 12 15:17:41 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4388
Original bug report by Mamoru on Wed Dec  4 22:57:21 2002

Bug reported from /domains/castles/rooms/mamoru-4--

Jaguar tells you: hrm ,say you're having problems registering a secondary to your primary character. Because your primary character is in fact a secondary to another character who no longer exists, so you can no longer register anyone as a secondary :p

didn't know how to state my problem better.....

character that was deleted and was somehow mistakenly put as primary: Hyzenthlay

new character to be made secondary to mamoru: hades

i've always used mamoru as my primary... just playing secondaries from time to time to change things up.....

and now i want to get feel of beeing total noobie again for when and if i'm made a builder i will have a better feel for the way noobie characters work, and can adapt my areas to that standard.

please correct this error as i don't want to be playing an un-registered secondary for too long


----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:17:41 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4400
date: Thu Dec 12 15:19:53 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4400
Original bug report by Tak on Fri Dec  6 06:13:25 2002

Bug reported from /domains/holidays/christmas/rooms/xferry--

not sure if it is a report, but i am standing on santa's sleigh, and typed look at sleigh, said there is no sleigh here.
tak


----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:19:53 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4428
date: Thu Dec 12 15:26:54 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4428
Original bug report by Fox on Wed Dec 11 22:18:10 2002

Bug reported from /domains/castles/rooms/fox-4--

Sorrow Mask does not id to sorrow mask or sorrow.


----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:26:54 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4424
date: Thu Dec 12 22:13:27 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4424
Original bug report by Friski on Wed Dec 11 02:28:44 2002

Bug reported from /wiz/friski/workroom--

I think some of the links on the area review page are broken.
I tried to add a comment to one of the areas waiting for review
and when i hit "update" its trying to connect to reddragon.clansoft
and timing out.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 12 22:13:27 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4382
date: Fri Dec 13 08:23:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4382
Original bug report by Proxima on Tue Dec  3 19:21:05 2002

Bug reported from /domains/mists/shaol/shaol10--

Told to report this by Zifnab.

Lodestones sort based on glow, You could have (35) A indigo lodestone, and every lodestone could go to a different place.
I guess he wants them to sort based on where they go, which would rock.


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 13 08:23:56 2002
Ok did that, it should sort lodestones by color and by destination now.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 13 08:23:59 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4378
date: Fri Dec 13 08:27:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4378
Original bug report by Balinor on Tue Dec  3 13:41:26 2002

Bug reported from /domains/illium/buildings/adv/adv1--

the prison is not soundproof you can emote with : in there
anyway, hope you get that fixed before christmas


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 13 08:27:45 2002
Actually it is soundproof because the text you see when you
use this was not displayed to other...
But anyway, I changed the emote command so that it gives an
error message when you try to use it in a silent room.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 13 08:27:45 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4432
date: Fri Dec 13 08:42:07 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4432
Original bug report by Xerious on Thu Dec 12 20:42:01 2002

Bug reported from /domains/hyboria/uncle/monks/blr4--

I walked into a room and there was a Bo Stick and a Blue robe lying on the floor.  Typing take blue robes gets there is no such robes here, and the Bo Stick doesn't ID to Bo Stick either.


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 13 08:42:07 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4435
date: Fri Dec 13 18:09:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4435
Original bug report by Erec on Fri Dec 13 18:06:14 2002

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge6--

queen demon zombie beaver drops a corpse

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 13 18:09:59 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4433
date: Fri Dec 13 19:38:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4433
Original bug report by Jsardy on Fri Dec 13 01:54:27 2002

Bug reported from /domains/illium/buildings/adv/adv1--

When you freeze yourself, all your kept stuff is force unkept, is this on purpose?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 13 19:38:11 2002
Freeze was still calling the old quit() function that forced you
to do all kinds of things.

changed it to do a remove_interactive() (link dead). And we will
let the normal link death process worry about forcing you off
the mud.

Verified that the player cannot log in after this.

What this means to you is your items will remain kept

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 13 19:38:14 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4437
date: Fri Dec 13 21:18:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4437
Original bug report by Xerious on Fri Dec 13 21:15:54 2002

Bug reported from /domains/illium/center/streets_27_17--

I used my free ress ticket today and got revved instead.  Design or bug?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 13 21:18:59 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4429
date: Fri Dec 13 22:12:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4429
Original bug report by Daneel on Thu Dec 12 01:48:25 2002

Bug reported from /wiz/daneel/workroom--

I can't set eqpool chance to 0, it is ignored if I do so

----------------------------------------------------------------------

Tuk wrote on Fri Dec 13 22:12:24 2002

Fixed



-----------------

poster: Tuk
subject: closed bug: 4430
date: Fri Dec 13 22:35:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4430
Original bug report by Artea on Thu Dec 12 08:52:55 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufin lists "Royal blue cloak on hist stump."
When I type value cloak, he doesn't say "Sorry that item is not one that I want." he says "That item is worth 246796".
Yet, he will not purchase my cloak..

art


----------------------------------------------------------------------

Tuk wrote on Fri Dec 13 22:35:24 2002
Somehow/someone has cloned new stump in the room without updating it with the list he acctually still is buying. And do_value_obj() acctually doesnt use the shopkeepers stil buying list which he could but the whole list of that boot BUUUUUT (are you still reading this?) (why?) (go away) this is so rare situation and can be avoided too if wanted sooo im not going to do anything else than this very very very very very long update without paragraphs (hey its friday the 13th btw) Hi! What was i talkking about. Bye now!

----------------------------------------------------------------------

Tuk wrote on Fri Dec 13 22:35:24 2002

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4436
date: Fri Dec 13 22:38:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4436
Original bug report by Xerious on Fri Dec 13 21:00:02 2002

Bug reported from /domains/everrest/coal/baalgor/rooms/room18--

A grey tusker kit

attack kit

There is no kit here.   (kit doesn't ID to kit)


----------------------------------------------------------------------

Tuk wrote on Fri Dec 13 22:38:22 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4439
date: Sat Dec 14 21:10:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4439
Original bug report by Tak on Sat Dec 14 10:05:19 2002

Bug reported from /domains/illium/center/streets_31_18--

hrm, i think the plaque is broken again.
this is the same thing that ca reported
the plaques are not updating properly
last plaque says no one has gained anything in like 4 hours, dont think thats right...
tak


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 14 21:10:05 2002
500 is too big for the current plaque and the way it is written.
it errors often. Daneel has a new plaque he is working
on that seems to be dealing with the 500 ok (look at test plaque)
in the same room as the normal plaque.

Not goin to fix this, will replace it with daneels when it is ready

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 14 21:10:08 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4422
date: Sun Dec 15 05:52:33 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4422
Original bug report by Scone on Wed Dec 11 00:08:39 2002

Bug reported from /domains/illium/shops/shop_general--

i have santa's twisted metal ring in my inv, and a lit torch, but says that i cant see anything because it is to dark

----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:25:24 2002
Are you sure its the only things you had in inventory?

----------------------------------------------------------------------

Scone wrote on Sun Dec 15 02:13:56 2002
im sure it was that. my problem fixed itself as soon as i dropped the ring, and started when i picked it up

----------------------------------------------------------------------

Sigwald wrote on Sun Dec 15 05:52:33 2002
The darkness emitted by the ring is very strong and shuts off the light 
of just one torch. You'd need many torches to overcome it.
Not a bug, design.

----------------------------------------------------------------------

Sigwald wrote on Sun Dec 15 05:52:33 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4442
date: Mon Dec 16 00:38:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4442
Original bug report by Wumpus on Sun Dec 15 20:34:26 2002

Bug reported from /domains/castles/rooms/wumpus-1--

There seems to be a problem w/ the exp plaque on the website.  This is what it lists:
298)  Adjudicator     40             91,392,957
      299)  Celine          48             90,785,545
      300)  Kayanna         40             90,646,790
      301)  Wumpus          47             90,732,171
      302)  Larssi          50             88,698,564
I should be listed 300, and Kayanna should be listed 301.  Also, I do not think the plaque has updated for some time.  Thanks.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 16 00:38:49 2002
as mentioned in the last bug report. the plaque cannot handle large numbers
of players. Daneel is working on a replacement (la test plaque to 
see that one)

Until it is ready, this one will continue to break.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 16 00:38:55 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4445
date: Mon Dec 16 20:37:18 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4445
Original bug report by Oxolotl on Mon Dec 16 19:30:30 2002

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

sabre blade does not id to 'sabre'
it does to 'blade' though


----------------------------------------------------------------------

Sigwald wrote on Mon Dec 16 20:37:14 2002
It's not a sabre, its "sabre blade", its a kind of dagger so its not an error.

----------------------------------------------------------------------

Sigwald wrote on Mon Dec 16 20:37:18 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4447
date: Tue Dec 17 10:00:04 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4447
Original bug report by Ca on Tue Dec 17 09:49:36 2002

Bug reported from /domains/outofwhack/harbor1--

The help topic "e_save" seems to be obsolete.


----------------------------------------------------------------------

Sigwald wrote on Tue Dec 17 10:00:04 2002

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4449
date: Thu Dec 19 22:47:59 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4449
Original bug report by Grasfer on Thu Dec 19 21:53:19 2002

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

Eagle amulet dont id to eagle amulet (eqpool)


----------------------------------------------------------------------

Tuk wrote on Thu Dec 19 22:47:59 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4450
date: Fri Dec 20 08:24:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4450
Original bug report by Fraziw on Fri Dec 20 03:28:58 2002

Bug reported from /domains/castles/rooms/september-4--

seems like sears steel bracers dont id to 'steel bracers'
i had both those, and turlach bracers in my inv, and when i tried to keep/unkeep the steel bracers i got this:
unkeep steel bracers
[ Turlach Bracers ]: Marked as unkept. 


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:24:02 2002
Both these bracers id to steel bracers.
Not a bug really...

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:24:05 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4451
date: Fri Dec 20 08:30:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4451
Original bug report by Tigger on Fri Dec 20 05:15:19 2002

Bug reported from /domains/illium/center/streets_34_14--

Casting womb of gaia when already inside of a womb will result in room you can't get out of without going link dead.
Tigger


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:30:23 2002
There was a typo in the check, can't cast that spell in no teleport
rooms now.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:30:23 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4360
date: Fri Dec 20 08:31:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4360
Original bug report by Jaws on Fri Nov 29 07:04:56 2002

Bug reported from /domains/blackavar/shedge/dryad/forest2--

thurlock reloc'd - I happed to hit enter doorway before hands grabbed him and it let me go into the doorway

----------------------------------------------------------------------

Sigwald wrote on Mon Dec  2 08:32:33 2002
What doorway? 

----------------------------------------------------------------------

Jaws wrote on Mon Dec  2 23:25:25 2002
The white doorway made for reloc, that
shortly after it is made hands reach out and grab the caster
No one summoned me, and I wound up in same room that
thurlock reloc'd too

Jaws

----------------------------------------------------------------------

Sigwald wrote on Tue Dec  3 11:27:33 2002
You cant enter that doorway, its not an object but just some messenging.

----------------------------------------------------------------------

Jaws wrote on Tue Dec  3 23:55:23 2002
Sig,  I do not know.  All I know is I was expecting a summon and checked
to see if I missed it in the spam, and I wound up where
Thurlock was relocating too, I am as baffled as you are

Jaws

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:31:51 2002
Can't reproduce this. If it happens again, try to contact a wiz
immediately for checking.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:31:51 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4407
date: Fri Dec 20 08:32:39 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4407
Original bug report by Jill on Sat Dec  7 21:37:25 2002

Bug reported from /domains/hyboria/lorien/map/x2y19--

the latest plaque update showed this.. 
337)  Thurlock        40             50,920,539
338)  Sakhmet         30             49,857,687
339)  Raivenloth      20             49,746,468
340)  Space           44             49,701,586
341)  Jensa           30             49,496,654
342)  Jill            40             49,808,549
343)  Ibbles          42             48,763,312
344)  Maduo           41             47,977,453
345)  Atrus           45             45,895,800
346)  Zazu            35             44,884,170
347)  Mantan          40             43,806,592
this was on the webpage..  check my nick Jill and my worth and look at the worth of the player above me..


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:32:39 2002
I think Zif mentioned some problems with new plaque that is big
and does not work entirely well. Another plaque is being tested,
we'll see about bugs when this testing is over.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:32:39 2002

Closed



-----------------

poster: Sigwald
subject: closed bug: 4415
date: Fri Dec 20 08:33:15 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4415
Original bug report by Oxolotl on Mon Dec  9 00:32:34 2002

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r16--

my hunger when i type 'health' is always 100% with no wishes that do that..
say  <<((( Your Encourage Regeneration is DOWN )))>>
when i type score or party health it shows the actual hunger


----------------------------------------------------------------------

Daneel wrote on Wed Dec 11 09:34:24 2002
health and party health use the same formula, differing only in
the type of the 100 by which they multiply - and that shouldn't
make a difference.
If this is still happening to you, grab me when I'm on.  Otherwise,
I think we have to chalk this up to unreproducible.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:33:12 2002
Chalking it up...

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:33:15 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4443
date: Fri Dec 20 08:35:51 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4443
Original bug report by Erec on Mon Dec 16 00:03:24 2002

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor5Room37--

draejar drops a corpse; he's undead, presumably he shouldn't?

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:35:51 2002
Seems to have been fixed.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:35:51 2002

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4444
date: Fri Dec 20 08:40:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4444
Original bug report by Afkaserious on Mon Dec 16 03:03:20 2002

Bug reported from /domains/city/islandmap/x12y43--

la white wings
It is constructed from none.
Eheh


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:40:00 2002
It's on purpose.

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:40:00 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4448
date: Fri Dec 20 08:41:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4448
Original bug report by Frodo on Thu Dec 19 19:59:31 2002

Bug reported from /domains/holidays/christmas/rooms/xroom26--

When you look at Santa's sleigh there is a misspell.


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:41:33 2002
Please report this kind of things with the typo command and not
bug tracker. Also please mention what the mispell is, makes it
easier to find it most of the time...

----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 08:41:36 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4453
date: Fri Dec 20 13:28:50 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4453
Original bug report by Grasfer on Fri Dec 20 13:26:14 2002

Bug reported from /domains/emerald/uncle/celtica/connacht/room56--

Lok in sidhe area when casting spells on him it say Monster not Lok


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 13:28:50 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4455
date: Fri Dec 20 13:31:05 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4455
Original bug report by Shadowmage on Fri Dec 20 13:30:23 2002

Bug reported from /domains/mists/elf_forest/rooms/forest7--

The flavor text of stone rain is wrong... wrong target:
You raise your hands and stones fall from the sky at yourself !
You hit Elf with your stone rain.


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 13:31:05 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4454
date: Fri Dec 20 13:34:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4454
Original bug report by Litho on Fri Dec 20 13:29:20 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

Some problem with Shamen in ogre area, when attacked turns to monster


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 13:34:14 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4456
date: Fri Dec 20 13:35:08 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4456
Original bug report by Shadowmage on Fri Dec 20 13:32:14 2002

Bug reported from /domains/mists/elf_forest/rooms/dforest5--

heh, the 'missed' text is also wrong ;)
You send a small dust cloud which passes yourself harmlessly.


----------------------------------------------------------------------

Sigwald wrote on Fri Dec 20 13:35:08 2002

Fixed



-----------------

poster: Daneel
subject: closed bug: 4465
date: Mon Dec 23 08:32:02 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4465
Original bug report by Bahgtru on Mon Dec 23 06:16:59 2002

Bug reported from /domains/illium/west/g08--

Azarian Attack event running, an Azarian is here, and you can't attack or use skills in here (Garden)


----------------------------------------------------------------------

Daneel wrote on Mon Dec 23 08:31:59 2002
Not a bug

----------------------------------------------------------------------

Daneel wrote on Mon Dec 23 08:32:02 2002

Closed



-----------------

poster: Daneel
subject: closed bug: 4466
date: Mon Dec 23 08:32:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4466
Original bug report by Litho on Mon Dec 23 06:35:06 2002

Bug reported from /domains/illium/west/g08--

azarian bugging..you cant attack it since its in a no attack/skill zone, west illium garden.


----------------------------------------------------------------------

Daneel wrote on Mon Dec 23 08:32:11 2002
Not a bug

----------------------------------------------------------------------

Daneel wrote on Mon Dec 23 08:32:13 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4463
date: Mon Dec 23 13:21:16 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4463
Original bug report by Wimwam on Sun Dec 22 19:49:36 2002

Bug reported from /domains/emerald/evilned/beaver/rooms/dam7e--

I am able to summon multiple falcons, From what I understand I should not be able to, so I decided to report it to the powers that be :^P
Wim


----------------------------------------------------------------------

Daneel wrote on Mon Dec 23 01:37:24 2002
I can't seem to reproduce this.  Can you still do it?

----------------------------------------------------------------------

Sigwald wrote on Mon Dec 23 13:21:16 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4460
date: Mon Dec 23 15:41:38 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4460
Original bug report by Grasfer on Sat Dec 21 14:54:42 2002

Bug reported from /domains/blackavar/enchant/enchant2--

Dunno what this room is for but i came to this by a unknown lodestone.


----------------------------------------------------------------------

Sigwald wrote on Mon Dec 23 15:41:38 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4063
date: Mon Dec 23 17:00:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4063
Original bug report by Tranquil on Tue Oct  1 18:03:05 2002

Bug reported from /domains/misc/hell--

HP: 904|1692 SP: 1176|1176 EP: 225|1153
[Tranquil]: is somewhat hurt.
[Inga]: is in very bad shape.
You wish your wounds would stop BLEEDING!
You yell 'Exit stage east'!
You run away!
Entrance to Fiddler's Green [exits: east, west and out]
Johann the innkeeper 

You run into the room huffing and puffing.
You fall to the ground DEAD!

don't ask me what happened here. one minute I am at 904 hps (flee set to 609 hps), and the next I have fled. Then,I died after I fled, without tripping over. This looks really wierd to me.

- Tranq



----------------------------------------------------------------------

Zifnab wrote on Wed Oct 16 16:10:33 2002
combat silent on?

----------------------------------------------------------------------

Tranquil wrote on Wed Oct 16 16:27:01 2002
Yes, however never in my experience has this or any other similar worth (15k) mob caused this much damage in a round without some kind of skill, spell, or special attack. Especially not with the woodsman defence capability one has at my worth/lvl. Of course, it may have been just a lucky hit to make me flee, which is not a problem at all.

In any case, the issue I was actually reporting is that I died -after- I had left the room, without a 'flee trip', and without the mob tracking me. If somehow the mob hit me for the 904 hp I had in that round, fair enough, but that would suggest that I would not have had a chance to flee.. So really, I'm stumped as to what happened here.


----------------------------------------------------------------------

Sigwald wrote on Wed Dec 11 10:14:01 2002
What *can* happen is that you wimpy several rooms. It sometimes happen
with wimpy. Let's assume you wimpy one room and try to move into another
room where an aggro monster resides, he'll get an entry hit and kill you
before you move into second room I believe. With combat silent, you 
may miss this.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:00:01 2002
going to close this. with combat silent on its near impossible
to diagnose this. If you can reproduce this with combat silent
off please repost.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:00:01 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4146
date: Mon Dec 23 17:00:55 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4146
Original bug report by Reamus on Fri Oct 18 22:25:03 2002

Bug reported from /domains/illium/buildings/clan/clan_room--

Just tried to do a pwho on midnight, yielded this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

(Unkie) Reamus


----------------------------------------------------------------------

Sigwald wrote on Sat Oct 19 02:27:27 2002
------/cmds/player/pwho.c:43 - main("midnight")
locals: 0
----------------------------------------------------------------
   output = sprintf("Name: %-11s Xp/min: %d\n",
remove_ansi(target->query_party()->query_name())[0..10],target->query_party()->e
xp_per_min());
   output += sprintf("Time: %-11s Kills: %d\n",convert_time(time() -
target->query_party()->query_creation_time(),1),target->query_party()->query_num
ber_kills());
   output += "      Pos  Lvl  Name\n";
   foreach(object player in players)
   {
=>      if (player->query_leader() == player) pos = "ldr";
        if (player->query_leader() != player) pos = "mbr";
        output += sprintf("      %3s  %3d  %s\n", pos, player->query_level(),
player->query_name());
        }
        write(output);
}


This seems to be a party with no players or invalid player
object, not sure.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:00:55 2002
Nod, had a bad player object in the list. cannot reproduce
this. Please open another bug report if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:00:55 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4156
date: Mon Dec 23 17:02:46 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4156
Original bug report by Smee on Sun Oct 20 20:08:50 2002

Bug reported from /domains/everrest/malice/eforest/rooms/room1--

You are ready to perform your skill.
You sacrifice some of your blood to your gods.
You collect the blood into your magical vessel.

You begin to chant.
Exp: 35,168,724 Hp: 116/1679 Sp: 2298/3705 >>
You finish the chant.
You mutter the words 'Smick smack'
You chant a quick prayer and heal yourself.
You begin to chant.
Exp: 35,168,724 Hp: 211/1679 Sp: 2299/3705 >>
--------| New Round |--------
You finish the chant.
You mutter the words 'Smick smack'
You chant a quick prayer and heal yourself.
You hit Glowing faerie 1 time.
You begin to chant.
Exp: 35,168,724 Hp: 301/1679 Sp: 2300/3705 >>--------| New Round |--------
You finish the chant.
You mutter the words 'Smick smack'
You chant a quick prayer and heal yourself.
HP: 368|1679 SP: 2305|3705 EP: 684|770
[Smee]: is in bad shape.
[Glowing faerie]: is in good condition.
You wish your wounds would stop BLEEDING!
You wish your wounds would stop BLEEDING!
You wish your wounds would stop BLEEDING!
Glowing faerie hits You 4 times.

Same thing, it just went aggro randomly



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:02:46 2002
I cannot reproduce this at all. Nor are there any other reports
of any monster just attacking randomly.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:02:46 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4169
date: Mon Dec 23 17:08:35 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4169
Original bug report by Tranquil on Wed Oct 23 06:22:06 2002

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_9--

'do' commands are bugging again... half of my  do commands get only about 1/2 to 2/3 the way through their command list before freezing. I can then enter commands, but get only a prompt, and have to reconnect before I can do anything.



----------------------------------------------------------------------

Zifnab wrote on Wed Oct 23 12:03:42 2002
post the command please, include he exact starting room
and where you expect itt o end

----------------------------------------------------------------------

Tranquil wrote on Thu Oct 24 03:24:24 2002
This is the starting room of the first one that bugged. Not sure if BT will tag it, but from adv, it's . Brief desc of the room is ->

Brick Road Leads In Several Directions [exits: east, west, north and south]

The command I used is 'wariorsell' in my command list. The command is as follows ->

Command: warriorsell     Expansion: do order all drop all ; get all ; order all stay ; party shake ; brief on ; 6 e ; 5 n ; w ; s ; sell gems ; out ; w ; s ; w ; sell weapons ; out ; 7 n ; w ; s ; sell armors ; out ; e ; 6 s ; 2 e ; 5 s ; 5 w ; brief off ; w ; order all follow ; party follow all


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:06:52 2002
the room is /domains/hyboria/aquilonia/harbortown/room2 

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:08:35 2002
I cannot reproduce this. Everythign works fine. If I had to take
a guess are you perhaps trying to sell to much stuff at one shot?
and actually throwing an error?

Please reopen a bug if it is still happening, as there is 
something odd about what you are doing then.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:08:35 2002

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4216
date: Mon Dec 23 17:25:13 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4216
Original bug report by Tuk on Fri Nov  1 10:38:43 2002

Bug reported from /domains/everrest/city/rooms/room1--

Tigger (and others too) are producing the *maximum parse_recurse depth exceeded error like (for ecample):

purr hmm well, it prolly is not that character.. hmmm.. I can't imagine what it is but it sure is darned strange why that is happening to me so often.. the wizzes are getting pissy with me about it

or in Tigger's case using that same purr with a channel as he has a command to always talk through that purr emote to his clan channel.



----------------------------------------------------------------------

Zifnab wrote on Fri Nov  1 14:01:37 2002

yes, the problem is that it is going through the parser, and the 
combination of that is taking too long. I will look, but I thouhgt
we stopped channels from going through the parser.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:25:10 2002
Ok. I upped the limit again. Honestly I dont understand
why players are doing this.  Next boot we will be on 
a version of the driver that has the upped limit.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:25:13 2002

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4267
date: Mon Dec 23 17:29:23 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4267
Original bug report by Jomo on Sun Nov 10 20:57:50 2002

Bug reported from /domains/illium/shops/shop_auction--

Made a bid on an item a few seconds after the item was returned.
Got this bug:
1805|3074[9,183,922(34%)] $222664 >bid 150000
{auction}: No bids were made, returning item.

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:29:23 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4290
date: Mon Dec 23 17:32:45 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4290
Original bug report by Prophet on Sun Nov 17 00:53:33 2002

Bug reported from /domains/misc/hell_ress_room--

Me and buliwyf both died like, instantly =) But when we got in hell, he was following me, like pf on does.. may not necessarily be a huge bug, but ya... =)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:32:42 2002
If i remember correctly the party follow off doesnt happen
until you actually try to move again. if you were both in the same
room (hell) it would of happened. Not really a major issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:32:45 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4295
date: Mon Dec 23 17:33:30 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4295
Original bug report by Jehran on Mon Nov 18 02:46:25 2002

Bug reported from /domains/outside_city/farms/farm1/map/x5y36--

i noticed that undead creatures say something and start attacking you before you see the message that they have entered the room. I assume it is the same for aggro mobs that track. maybe that can be fixed? here's a quick example
Skeleton says 'Are there are no worthy opponents in this land? You are surely
    not one, Jehran.'
[ 1] A/D (  0%) Skeleton grazes you.
Skeleton enters.
----
thats about it.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:33:30 2002
known issue. We need to rework some of the mudlib and the timing of
the messaging to fix this. For now its going to be the way it is.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:33:30 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4372
date: Mon Dec 23 17:34:21 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4372
Original bug report by Tamuli on Mon Dec  2 05:49:39 2002

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

i have maxxed beast lord lvls and 105% avian ursine and feline lores but for some reason i cant train canine lore past 50% ( i have all skills so it says 57%) it says i have trained it as far as my glvl will allow...dont know what that means or if its a bug.
-Tam


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:34:21 2002
the guild you are currently in will not allow that skill to be
trained more than 50%. The next guild will allow it to be trained
farther

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:34:21 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4389
date: Mon Dec 23 17:35:24 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4389
Original bug report by Rancor on Thu Dec  5 08:11:32 2002

Bug reported from /domains/everrest/wagro/elvencamp/rooms/vault--

Killed the mage in wagro's elves and the went to the chest only to be unable to open it at all.  can not unlock it.  I have 2 keys none of them fit.  I was able to unlock it the other day doing the same thing I did just now.
Rancor


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:35:21 2002
worked fine for me.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:35:24 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4408
date: Mon Dec 23 17:35:36 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4408
Original bug report by Spiraldancer on Sun Dec  8 04:49:58 2002

Bug reported from /domains/illium/center/streets_27_17--

Not a huge bug but the skill Legend of Secs, upon completion, does not return you to a new line.


----------------------------------------------------------------------

Sigwald wrote on Thu Dec 12 15:22:24 2002
Err it seems to work fine for me...

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:35:33 2002
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:35:36 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4411
date: Mon Dec 23 17:39:09 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4411
Original bug report by Wimwam on Sun Dec  8 18:00:07 2002

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_2_1--

No prize was rewarded for last clone kill, since the event was ended early.
Moose was the highest scorer and wins a prize!
I think I'm missing something(mentally):^P , The event did not early, I killed the last clone time wise.
Either the message is messed up or the info it gives is missleading, The message is the same whether or not all the clones are killed.
Let me know if I'm just dumb here but I really think that that message is the same with and without all the clones being killed.
Wim


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:39:06 2002
No. The event reached its time limit and there were still
clones alive, so the last clone was not killed, and no one
got the reward for that kill.

You may of gotten the last kill, but it was not the last clone.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:39:09 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4421
date: Mon Dec 23 17:50:52 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4421
Original bug report by Wyrn on Tue Dec 10 17:15:28 2002

Bug reported from /domains/castles/plain/p21-10--

Not sure if this is a bug worth fixing or not but imud tells 
don't work with tell last, reply etc.
-- Wyrn


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:50:52 2002
it is partway fixed.  Reply makes a few assumptions that the
person you are replying to is on this mud, it doesnt have any
way to currently say this person is on another mud so that part
still wont work.

I did make the tell go into your history though.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:50:52 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4438
date: Mon Dec 23 17:51:37 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4438
Original bug report by Shadowmage on Sat Dec 14 01:03:28 2002

Bug reported from /domains/mists/shaol/shaol44--

Zombie falls to the ground DEAD!
You receive 139 exp.
There is nothing in corpse #1 (Undead Novice's corpse).
There is nothing in corpse #2 (Novice's corpse).
Done. You looted 2 corpses.
Undead Novice's corpse turns to dust.
*environment() of destructed object.
Trace written to /log/runtime

what's that?


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:51:37 2002
log is gone. if you can reproduce it again, grab a wizard.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:51:37 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4441
date: Mon Dec 23 17:52:40 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4441
Original bug report by Cleo on Sun Dec 15 00:19:11 2002

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin doesn't accept the items he wants, either he's the slow one, or the stump is too slow.
Anyhow, It's a bug, so I report :P


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 15 01:07:49 2002
what items?

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:52:40 2002
no answer closing

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:52:40 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4459
date: Mon Dec 23 17:53:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4459
Original bug report by Tahnval on Sat Dec 21 02:56:48 2002

Bug reported from /domains/illium/buildings/adv/plaque_room--

Test plaque shows my worth 1,254,153,071
Exp plaque shows my worth as 1,299,500,695
EW shows my worth as 1,299,805,031
(I have gained about 50K since logging on today).


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:53:43 2002
as has been reported numerous times. The plaques cannot handle
huge amounts of players online and updating the information.

We are working through the issues.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:53:43 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4464
date: Mon Dec 23 17:54:10 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4464
Original bug report by Spiraldancer on Sun Dec 22 19:51:51 2002

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd1--

I typed pick ball from second bag to get a familiar and I got: [ Twisted metal ring ]: You are not wearing Twisted metal ring.
There is noone else in the room with me and I do not have a twisted ring on me.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 00:03:40 2002
This seems to be part of the bug we have with the parser.

This is not reproducable at all.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:54:10 2002

Closed



-----------------

poster: Zifnab
subject: >closed bug: 4156
date: Mon Dec 23 23:05:32 2002

On Mon Dec 23 17:02:46 2002 Zifnab wrote post #1604:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4156
> Original bug report by Smee on Sun Oct 20 20:08:50
2002
> 
> Bug reported from /domains/everrest/malice/eforest/rooms/room1--
> 
> You are ready to perform your skill.
> You sacrifice some of your blood to your gods.
> You collect the blood into your magical vessel.
> 
> You begin to chant.
> Exp: 35,168,724 Hp: 116/1679 Sp: 2298/3705 >>
> You finish the chant.
> You mutter the words 'Smick smack'
> You chant a quick prayer and heal yourself.
> You begin to chant.
> Exp: 35,168,724 Hp: 211/1679 Sp: 2299/3705 >>
> --------| New Round |--------
> You finish the chant.
> You mutter the words 'Smick smack'
> You chant a quick prayer and heal yourself.
> You hit Glowing faerie 1 time.
> You begin to chant.
> Exp: 35,168,724 Hp: 301/1679 Sp: 2300/3705 >>--------| New Round |--------
> You finish the chant.
> You mutter the words 'Smick smack'
> You chant a quick prayer and heal yourself.
> HP: 368|1679 SP: 2305|3705 EP: 684|770
> [Smee]: is in bad shape.
> [Glowing faerie]: is in good condition.
> You wish your wounds would stop BLEEDING!
> You wish your wounds would stop BLEEDING!
> You wish your wounds would stop BLEEDING!
> Glowing faerie hits You 4 times.
> 
> Same thing, it just went aggro randomly
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Dec 23 17:02:46 2002
> I cannot reproduce this at all. Nor are there any other reports
> of any monster just attacking randomly.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Dec 23 17:02:46 2002
> 
> Closed
> 
> 
I was just reminded of a piece of equipment that can make you go into
combat with random monsters. Do you have one of those?

-----------------

poster: Sigwald
subject: closed bug: 4319
date: Tue Dec 24 08:37:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4319
Original bug report by Ertai on Fri Nov 22 04:34:23 2002

Bug reported from /domains/hyboria/uncle/monks/br7--

Am unsure whether this is a bug.  I have several rounds where an attack is not attempted.
--------| New Round |--------
5 A/D (  1%) Black robed monk cuts you lightly.
4 A/D (  0%) Black robed monk barely bruises you in your right eye.
--------| New Round |--------
8 A/D (  2%) Black robed monk slices your backside.

copied as best as i could.  May not have had a knife wielded at the time.
Attack skill of 12% at the time.


----------------------------------------------------------------------

Daneel wrote on Fri Nov 22 05:55:41 2002
Any chance you were stunned?

----------------------------------------------------------------------

Ertai wrote on Fri Nov 22 22:39:17 2002
I was not stunned.  Unarmed with an attack skill of 12%, i will go as much as 6-7 rounds without initiating an attack.  I've tested this and it seems consistent.  Is this a bug or due to low attack %?

----------------------------------------------------------------------

Daneel wrote on Sat Nov 23 07:54:28 2002
Shouldn't be, I don't think, unless you have some sort of combat 
silent on.  I'm not sure which setting would cut out your misses,
but not their hits, though.

----------------------------------------------------------------------

Sigwald wrote on Wed Nov 27 09:59:47 2002
Definitely weird, you should get dodge messages or misses or hits,
but you should be hitting some...
What guild/race you had ?

----------------------------------------------------------------------

Ertai wrote on Fri Nov 29 06:40:52 2002
I was a vinnipier.  Highest guilds were bannerman, ministrel, and a little bartender.
Had Epic of Aurvex up which raised my piercing skills.  I reinced Vampire
evoker and have had no problems with it since.

----------------------------------------------------------------------

Sigwald wrote on Tue Dec 24 08:37:11 2002
Afraid no way we can reproduce this, needs to have it happen online to
have a chance to figure out what happens. Hopefully it remains
rare enough...

----------------------------------------------------------------------

Sigwald wrote on Tue Dec 24 08:37:14 2002

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4325
date: Tue Dec 24 09:36:25 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4325
Original bug report by Tak on Sun Nov 24 04:18:52 2002

Bug reported from /domains/illium/center/streets_27_17--

bloodyshadow dropped a crystal ball, and it did not shatter, i picked it up, so i had 2, when i dropped both they shattered fine, thought you would want to know
tak


----------------------------------------------------------------------

Sigwald wrote on Tue Dec 24 09:36:25 2002
There was a delay for shattering, modified that.

----------------------------------------------------------------------

Sigwald wrote on Tue Dec 24 09:36:25 2002

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4461
date: Tue Dec 24 10:31:00 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4461
Original bug report by Rockman on Sun Dec 22 12:01:41 2002

Bug reported from /domains/illium/shops/bank1--

The wand drains some energy from you to cast the spell.
This is the create food wand, it says it drains some energy from me, but I dont see my hp, ep , or sp go down at all


----------------------------------------------------------------------

Sigwald wrote on Tue Dec 24 10:31:00 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4472
date: Wed Dec 25 23:59:12 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4472
Original bug report by Shadowmage on Wed Dec 25 03:04:35 2002

Bug reported from /domains/illium/center/streets_27_17--

hmm... not sure if really a bug:
I had spinal staff (rythion says it's surely saveable).
after logging off, it disappeared! i might have not kept it,
but 'help keep
says 'The keep command allows you to mark items as items you don't want to
accidentally lose (like selling in the shop or dropping them).
anyways, thanks for bearing with me if not a bug :/


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 25 23:59:09 2002
keep has nothing to do with saving... NOthing at all.

Tue Dec 24 22:24:30 2002 -- you logged on the mud with it in inventory
Tue Dec 24 23:47:43 2002 -- you logged off the mud WITHOUT it inventory

So looks to me like you sold it in a shop or gave it away

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 25 23:59:12 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4474
date: Thu Dec 26 00:02:43 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4474
Original bug report by Shadowmage on Wed Dec 25 04:07:24 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/room6--

I'm trying to cast eruption at the 'A menacing brown spider'.
It claims 'You look a bit like a fool as you unleash your area spell without a target.'
it ids to spider, and is a mob. wtf?


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 26 00:02:43 2002
cast eruption at a menacing brown spider
You cannot cast this spell at a target.


Seems obvious WTF to me.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 26 00:02:43 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4489
date: Mon Dec 30 11:45:01 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4489
Original bug report by Tro on Sun Dec 29 23:32:52 2002

Bug reported from /domains/illium/center/streets_27_17--

I talked to Ghost a player here and him only on tell. He replied and I replied and wrote Rythions name last in my text. When I then again used reply - my message came to Rythion!  /try to copy/paste/ tell ghost especially if you are friends with such likes as Rythion
You tell Ghost : especially if you are friends with such likes as Rythion
hp(1174/1174) sp(256/256) ep(593/593) > Lokie leaves west.
Jensa begins to chant.
Fraziw creates a party named, 'Quack'.
Fraziw has invited Zlame to join
l


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 30 00:07:52 2002
I fail to see the bug here

----------------------------------------------------------------------

Tro wrote on Mon Dec 30 04:33:24 2002
No, but that is perhaps because the copy/paste did not fully work. How do I copy/paste? it is all messy. After the last line you see i written - Rythion reply to me!!! But hey I never wrote him, I wrote Ghost (repy). So it was a bug that made Rythion get the message. Feel free to ask him. All in all I do not fully understand your comment. The copy/paste is afaulty - what write at the beginning is not. 

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 30 11:40:58 2002
I do not see any reply to rythion. It is entirely possible that
you talked to rythion hours before and he didnt receive any tells?

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 30 11:45:01 2002

somethign else happened here. I cannot reproduce any situation
with myself and 2 test characters where I mentino another players
name and mysteriously have the tell go to them.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 30 11:45:01 2002

Closed



-----------------

poster: Zifnab
subject: closed bug: 4491
date: Mon Dec 30 11:45:47 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4491
Original bug report by Griffy on Mon Dec 30 03:20:19 2002

Bug reported from /domains/outside_city/aviary/rooms/hole_room--

In shapeshifter, when you are in a Form, your not suppost to be able to pick anything up. BUT, say if i search shelf, and "you find foo on shelf, looks good and you take it!" .. normaly, out of form it would be in your inv, but in form it just vanish's, not in inv, AND, not on the ground, allso, it has been taken from its place, shelf, wallet. ext needs to be fix'ed, so it would just drop on the ground. 
In kinda light headed and feal wierd so pardon any odd ... things i might have sed or something


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 30 11:45:47 2002
what item? is it in the room you reported this from?

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 30 11:45:47 2002

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4476
date: Tue Dec 31 01:55:22 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4476
Original bug report by Shadowmage on Wed Dec 25 16:28:18 2002

Bug reported from /domains/castles/rooms/shadowmage-2--

dagger of the winds doesn't id to 'dagger of the winds'


----------------------------------------------------------------------

Jaguar wrote on Tue Dec 31 01:55:22 2002

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4480
date: Tue Dec 31 01:58:57 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4480
Original bug report by Fox on Fri Dec 27 00:56:11 2002

Bug reported from /domains/castles/rooms/fox-4--

Smooth copper ring doesn't id to 'smooth copper ring', 'copper ring', & 'smooth ring'.


----------------------------------------------------------------------

Jaguar wrote on Tue Dec 31 01:58:57 2002

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4485
date: Tue Dec 31 04:21:14 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4485
Original bug report by Goat on Sat Dec 28 03:57:06 2002

Bug reported from /domains/illium/center/streets_27_17--

king beaver's glasses do not id to any of the following: "king beaver's glasses", "King Beaver's glasses", "king glasses", "King glasses", "beaver glasses" or "beaver's glasses"


----------------------------------------------------------------------

Jaguar wrote on Tue Dec 31 04:21:14 2002

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4504
date: Wed Jan  1 01:34:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4504
Original bug report by Graxon on Wed Jan  1 01:33:32 2003

Bug reported from /domains/illium/shops/fountain--

read The Destruction of Red Dragon City.
There is no The Destruction of Red Dragon City. here.

intended?


----------------------------------------------------------------------

Zifnab wrote on Wed Jan  1 01:34:14 2003
yes. you need to read about topic. Its spelled out in the 
desc of the  tome.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan  1 01:34:14 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4505
date: Wed Jan  1 06:54:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4505
Original bug report by Denim on Wed Jan  1 02:14:12 2003

Bug reported from /domains/illium/shops/bank1--

i'm wielding two spinal staffs (sapposed to let you summon a skeleton), i twisted the 1st staff and one appeared, i twisted the second and it said "you already have an undead minion from the staff." and i do, but not from the 2nd staff.

denim


----------------------------------------------------------------------

Zifnab wrote on Wed Jan  1 06:54:59 2003
this is not a bug. You are only allowed one familiar 
from that weapon/item at a time.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan  1 06:54:59 2003

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4502
date: Wed Jan  1 13:45:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4502
Original bug report by Jehran on Tue Dec 31 21:41:20 2002

Bug reported from /domains/hyboria/aquilonia/harbortown/market1--

the weapon cornucopia wouldnt ID to cornucopia, wielded it with "wield a weapon", then couldnt remove it. used "remove cornucopia", "remove weapons", "remove all"
got the error
*call_other() couldn't find object
Trace written to /log/runtime
the cornucopia is stuck to me! 


----------------------------------------------------------------------

Tuk wrote on Wed Jan  1 13:45:29 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4499
date: Wed Jan  1 13:50:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4499
Original bug report by Wagro on Tue Dec 31 03:42:40 2002

Bug reported from /domains/emerald/maldan/woods/map/hutx3y38--

Two-bladed sword (random pool eq) doesnt id to two-bladed sword/two bladed sword/nor bladed sword


----------------------------------------------------------------------

Tuk wrote on Wed Jan  1 13:50:47 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4503
date: Wed Jan  1 13:51:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4503
Original bug report by Mamoru on Tue Dec 31 22:01:57 2002

Bug reported from /domains/castles/rooms/mamoru-4--

flaming skull mace does not wield with "Wield skull mace"


----------------------------------------------------------------------

Tuk wrote on Wed Jan  1 13:51:50 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4509
date: Wed Jan  1 23:43:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4509
Original bug report by Smee on Wed Jan  1 19:46:08 2003

Bug reported from /domains/illium/center/streets_27_17--

Wolf hide bag will only let me pick two lumps out of them instead of 4 if I have more than one in inventory


----------------------------------------------------------------------

Zifnab wrote on Wed Jan  1 23:43:57 2003
this is correct behavior, you are limited to 2 familiars.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan  1 23:43:57 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4473
date: Thu Jan  2 14:44:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4473
Original bug report by Shadowmage on Wed Dec 25 03:50:14 2002

Bug reported from /domains/everrest/tpost/harbor--

for the spell magical void, the help file says that adds spr, but
it says when u use, your brain slows down


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 14:44:19 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4475
date: Thu Jan  2 14:50:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4475
Original bug report by Tro on Wed Dec 25 05:18:06 2002

Bug reported from /domains/everrest/malifix/spidercave/rooms/room41--

hp(486/1066) sp(230/230) ep(411/520) > w

Natural flue [exits: east and southeast]
A huge black spider is considering your nutritional value 
A large black spider is spinning a web 
A large black spider is eating a bug 

hp(486/1066) sp(230/230) ep(411/520) > You are honored with a blessing from Khos
an. You feel more refreshed!
kill a spider
You attack black spider.
hp(490/1066) sp(230/230) ep(415/520) > use kick
You prepare yourself to use a skill.
hp(490/1066) sp(230/230) ep(415/
Hey Sirs. I feel the Honor of the gods are not working properly on my character. Trained to 60%. I have never noticed anything through the skill increase. "Khosan refresh" does not affect me (is that HoG?) Just wanted to inform you since I have no clue to know if I am utterly dumb. Sorry sirs. Here comes a paste --- ** 




----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 14:47:47 2003
It's actually working fine but the increase of regen is tough
to notice when your regen is small. I'll probably lower
the frequency but increase the effects to avoid a rounding
down to 0...

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 14:50:08 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4478
date: Thu Jan  2 14:53:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4478
Original bug report by Miciaih on Thu Dec 26 07:39:17 2002

Bug reported from /domains/illium/buildings/adv/adv1--

i dont know if this was ment or not, but hsay works in the silent room.
thank you
good day/nigh


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 14:53:02 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4482
date: Thu Jan  2 14:55:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4482
Original bug report by Wagro on Fri Dec 27 05:24:41 2002

Bug reported from /domains/events/azarian/ship/ship4--

casting shelter in room with antoach before he dies, then killing him leaves you in the room


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 14:55:09 2003
Made that room no shelter.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 14:55:09 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4486
date: Thu Jan  2 15:00:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4486
Original bug report by Shadowmage on Sat Dec 28 04:07:19 2002

Bug reported from /domains/outside_city/beanstalk/rooms/nursery2--

You summon some magical fire to engulf Gezi'thd sacrificial dagger!
Gezi'thd sacrificial dagger blazes as magical fire surrounds 
hmm... talk about incomplete sentences... ;)


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:00:27 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4487
date: Thu Jan  2 15:01:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4487
Original bug report by Poofy on Sat Dec 28 16:11:31 2002

Bug reported from /domains/illium/center/streets_27_17--

I was bored, so I casted heavy weight on food.
This is the message I got:
cast heavy weight on sandwich
You mutter the words ''ere eit this beg mak.'
This spell cannot be cast on monsters.
I didn't know the sandwich could kill me...


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:01:39 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4490
date: Thu Jan  2 15:04:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4490
Original bug report by Bahgtru on Mon Dec 30 02:47:56 2002

Bug reported from /domains/emerald/tamer/rooms/tam7--

Target here : A Beautiful Falcon

Not sure if this is a bug but if you try to skill it, and you have a falcon familiar, you get 'Do you mean Falcon, Enervo or ?' (Enervo being my familiar)

Same thing happens with Beautiful Falcon


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Sigwald wrote on Thu Jan  2 15:04:15 2003
using beautiful falcon as id works fine for me.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:04:18 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4492
date: Thu Jan  2 15:16:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4492
Original bug report by Litho on Mon Dec 30 05:49:18 2002

Bug reported from /domains/blackavar/city/plroad4--

Hi my lovers
The skill force of will, from the mystic warrior guild (area skills), hits me in arena, only in arena, it registers myself as a target.
thx


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:16:31 2003

Fixed



-----------------

poster: Sigwald
subject: >Fixed bug: 4492
date: Thu Jan  2 15:17:04 2003

On Thu Jan  2 15:16:31 2003 Sigwald wrote post #1643:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4492
> Original bug report by Litho on Mon Dec 30 05:49:18
2002
> 
> Bug reported from /domains/blackavar/city/plroad4--
> 
> Hi my lovers
> The skill force of will, from the mystic warrior guild (area skills), hits
me in arena, only in arena, it registers myself as a target.
> thx
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Thu Jan  2 15:16:31 2003
> 
> Fixed
> 
> 
And I'm not your fucking lover.

-----------------

poster: Sigwald
subject: Fixed bug: 4493
date: Thu Jan  2 15:20:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4493
Original bug report by Yugo on Mon Dec 30 18:56:13 2002

Bug reported from /domains/hyboria/mixer/caveman/rooms/mountain4--

hunter in the hunters area on hyboria drops flint spear, it id's to knife and spear think it should only id to spear


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Sigwald wrote on Thu Jan  2 15:20:13 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4497
date: Thu Jan  2 15:26:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4497
Original bug report by Roirraw on Mon Dec 30 22:47:03 2002

Bug reported from /domains/illium/west/west065--

if u use bitch2 emote on someone it uses their name the first time but everywhere else it says kyle's mom


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Sigwald wrote on Thu Jan  2 15:26:50 2003
Started to try to fix this and couldnt cause text was so long...
I just nuked that emote...

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:26:53 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4498
date: Thu Jan  2 15:28:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4498
Original bug report by Krypt on Tue Dec 31 02:11:33 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest220--

Hello. => I have noticed that the skill 'Unarmed combat' is in the Warrior guild, which makes sense because there are three skills in that tree which are effected by the mastery. In Martial Artist, we get only one attacking skill, Punch, until we are relatively high level. But we don't have the Unarmed Combat mastery for it. It makes sense to me that it should be somewhere in Martial Artist, but is there some reason that it isn't in there?

I am not sure if this is the right place to ask about this, but I spoke to someone who said I should try reporting it here. So please forgive me if I am in the wrong place for this. =>


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Sigwald wrote on Thu Jan  2 15:28:41 2003
unarmed combat is a mastery skill that affects hit
for unarmed warriors. It's pretty much useless for martial
artist that use their own techniques (martial arts)
to fight, since these are a lot more efficient.
I may end up adding an attack skill in the MA tree
somewhere, but then it would probaby be a different skill.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:28:41 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4507
date: Thu Jan  2 15:41:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4507
Original bug report by Ertai on Wed Jan  1 10:39:40 2003

Bug reported from /domains/emerald/tamer/rooms/tam12--

Guild Information for Animal Trainer does not list Herbalist
as a requirement for joining the guild.  It needs to be
added to the guild info so peeps like me don't try to join
it with just Animal tamer.


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Sigwald wrote on Thu Jan  2 15:41:39 2003
It didnt show up properly because line is too long... Added
a carriage return.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:41:42 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4510
date: Thu Jan  2 15:43:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4510
Original bug report by Fulminic on Wed Jan  1 21:44:11 2003

Bug reported from /domains/hyboria/uncle/monks/rr12--

You are set you use tiger style.
When i type style it says that, when im on tiger.
I believe it should say You are set TO use tiger.
-fulm


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:43:37 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4512
date: Thu Jan  2 15:44:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4512
Original bug report by Mamoru on Thu Jan  2 06:46:21 2003

Bug reported from /domains/emerald/uncle/celtica/leinster/room57--

Hanesa the Talker....
la talker
there is no talker here


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:44:25 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4517
date: Fri Jan  3 09:42:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4517
Original bug report by Chrono on Fri Jan  3 05:56:14 2003

Bug reported from /domains/illium/center/streets_27_17--

when you try to cast remove enchantment on somethin that has no more enchantments able to remove you get: You lay your hands over Someone and drain some magical energy out of (weapon/armor name).


----------------------------------------------------------------------

Sigwald wrote on Fri Jan  3 09:42:11 2003

Fixed



-----------------

poster: Tuk
subject: closed bug: 4521
date: Fri Jan  3 15:01:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4521
Original bug report by Grasfer on Fri Jan  3 13:22:31 2003

Bug reported from /domains/blackavar/city/merrsq--

If you cast shelter in Sear's room he can't summon any helpers


----------------------------------------------------------------------

Tuk wrote on Fri Jan  3 15:01:19 2003
already reported

----------------------------------------------------------------------

Tuk wrote on Fri Jan  3 15:01:19 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4520
date: Fri Jan  3 15:17:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4520
Original bug report by Litho on Fri Jan  3 13:22:31 2003

Bug reported from /domains/blackavar/city/merrsq--

Not sure if its intentional, but at Sear, shelter prevents him from summoning more hell hounds.
-Litho


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Tuk wrote on Fri Jan  3 15:00:49 2003
Argh again these.. howabout if shelter was changed so that if there is a monster in the room shelter is trying to be cast it doesnt work.

Let it only work in an monster free room thus still living up to its name (shelter ehheh) and not letting monsters wander in and letting players regen. Would save us from 'abuses' with shelter ie not letting monster who are designed to ie move away at some point or summon helpers etc?

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Zifnab wrote on Fri Jan  3 15:13:34 2003
I like that idea.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan  3 15:14:28 2003
Oh yeah great way to handle that problem.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan  3 15:17:56 2003
And done.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan  3 15:17:59 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4523
date: Fri Jan  3 22:00:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4523
Original bug report by Miciaih on Fri Jan  3 21:53:51 2003

Bug reported from /domains/blackavar/map/x32y38--

in help spell root transit it is "the Red Dragon world"
oks, thanks bye.


----------------------------------------------------------------------

Zifnab wrote on Fri Jan  3 22:00:51 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4467
date: Sat Jan  4 13:38:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4467
Original bug report by Wagro on Tue Dec 24 02:33:22 2002

Bug reported from /domains/everrest/erec/garden/rooms/GardenCircleSouthEast--

ne of here does not have a sw exit back to this room, and no indication of why not


----------------------------------------------------------------------

Wagro wrote on Tue Dec 24 02:33:58 2002
same deal with the sw exit of here

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Wagro wrote on Tue Dec 24 02:35:28 2002
ok ive looked it over some more, it appears ne of here, the way back is south, and southwest of here the way back is east, seems like those directions are inappropriate

----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:38:00 2003
Not a bug.  The area isnlt rectilinear.

----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:38:09 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4471
date: Sat Jan  4 13:39:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4471
Original bug report by Tahnval on Tue Dec 24 15:54:49 2002

Bug reported from /domains/everrest/malice/cave/rooms/room7--

I'm not sure if this is a bug or intentional...
A shapeshifter who is race leader cannot use the race leader
item.  Is it meant to be useable (i.e. wearable), like the guild item?


----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:39:00 2003
Already reported

----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:39:00 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4470
date: Sat Jan  4 13:43:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4470
Original bug report by Palenon on Tue Dec 24 14:49:29 2002

Bug reported from /domains/illium/center/streets_27_17--

i did some gold in wolf form with my 2 wolf familiars....at the end of each rd of combat i was getting the 'As the pack circles blah you dart out and blah blah blah' ... i didn't notice if my hits were bigger cuz i only use wolf form for packs ...but i thought there was no pack bonus with familiars


----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:42:57 2003
There isn't, the bug here has already been reported.

----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:43:00 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4477
date: Sat Jan  4 13:43:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4477
Original bug report by Baer on Thu Dec 26 07:13:27 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

When this eq (from Santa) is worn, it is not flagged as (worn) in inventory.
(1)  The left leg of a goat.
(1)  The right leg of a goat.


----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:43:21 2003
yes it is, just doesn't show up the same way.
Not a bug

----------------------------------------------------------------------

Daneel wrote on Sat Jan  4 13:43:24 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4528
date: Sat Jan  4 15:12:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4528
Original bug report by Poofy on Sat Jan  4 08:33:09 2003

Bug reported from /domains/hyboria/map/x1y29--

typo on amulet of flames
wont id to amulet of flames


----------------------------------------------------------------------

Sigwald wrote on Sat Jan  4 15:12:15 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4527
date: Sat Jan  4 15:16:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4527
Original bug report by Litho on Sat Jan  4 08:32:39 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

Hi.
idle
After i shrink a weapon, i can enlarge as much as i want, i stopped when my dagger hit 309 lbs, 133 feet 10", i tried it on lostego's demon whip to make sure. Not sure if this is a bug, i didn't think so, because of the help spell enlarge weapon desc, but want to be on the safe side.
-litho


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Sigwald wrote on Sat Jan  4 15:16:15 2003
Actually its not supposed to stack.
Fixed that.

----------------------------------------------------------------------

Sigwald wrote on Sat Jan  4 15:16:15 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4530
date: Sat Jan  4 15:18:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4530
Original bug report by Grasfer on Sat Jan  4 15:08:11 2003

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

ring of colors dont id to ring of colors or Ring of Colors (It's Cladda ring quest ring)


----------------------------------------------------------------------

Sigwald wrote on Sat Jan  4 15:18:51 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4446
date: Sat Jan  4 18:36:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4446
Original bug report by Instigator on Mon Dec 16 21:24:30 2002

Bug reported from /domains/outofwhack/uncle/aussie/rm78--

problem with familiar summoned by spinal staff. i gave it a gem to see if it would hold stuff, which it took, but there is no way, that i can find, to get it to drop the gem.

Insti


----------------------------------------------------------------------

Tuk wrote on Sat Jan  4 18:36:08 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4515
date: Sat Jan  4 18:42:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4515
Original bug report by Litho on Fri Jan  3 02:39:58 2003

Bug reported from /domains/illium/center/streets_27_17--

Hi, i can't stop my heart from loving you Sigwald, anyway, in the room Doctor kadvre is in, the room special, with the unholy damage, also affects objects, if thats possible, after we slayed him, the special went off, and the items he dropped got the message only the players should
thx


----------------------------------------------------------------------

Tuk wrote on Sat Jan  4 18:42:54 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4516
date: Sat Jan  4 18:44:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4516
Original bug report by Chrono on Fri Jan  3 05:45:26 2003

Bug reported from /domains/illium/center/streets_27_17--

transmutation ball (random eq), when you change it to a whip and look at it, says: To use: touch flail, should be, To use: touch whip.
or could change them all to To use: touch ball, that works also


----------------------------------------------------------------------

Tuk wrote on Sat Jan  4 18:44:03 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4519
date: Sat Jan  4 18:46:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4519
Original bug report by Bahgtru on Fri Jan  3 13:21:28 2003

Bug reported from /domains/blackavar/southernw/oasis/rooms/oasis3--

Head mage here doesn't id to 'head mage' or 'Head mage'


----------------------------------------------------------------------

Tuk wrote on Sat Jan  4 18:46:24 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4531
date: Sat Jan  4 18:50:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4531
Original bug report by Goroharahad on Sat Jan  4 16:07:18 2003

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/tunnel03--

when asking gnome about dragon i get the following :
> The gnome guard swears in gnomish and says,
Just this single line. It sounds like a part is missing.


----------------------------------------------------------------------

Tuk wrote on Sat Jan  4 18:50:52 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4518
date: Sat Jan  4 19:13:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4518
Original bug report by Chrono on Fri Jan  3 06:19:46 2003

Bug reported from /domains/illium/center/streets_27_17--

i have a bunch of enchants on transmutation ball, 'freezing touch', 'shrink weapon', 'enlarge weapon' and 'empower weapon', i tried to use remove enchantment and got this error: *Weapon /domains/eqpool/level6/ball has illegal damage type setting (not a mapping or string. Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Sat Jan  4 19:10:39 2003
casting freezing touch and then trying to removing it from any normal weapon seems to do it.. looking..

----------------------------------------------------------------------

Tuk wrote on Sat Jan  4 19:13:45 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4535
date: Sun Jan  5 02:02:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4535
Original bug report by Zoox on Sun Jan  5 01:54:35 2003

Bug reported from /domains/everrest/city/rooms/room1--

tried to sell black throwing dagger to rufrin, got
[ Black throwing dagger ]: You receive 867722 gold.
Permission denied: /log/rufrin.
got no money for it


----------------------------------------------------------------------

Zoox wrote on Sun Jan  5 01:55:45 2003
bah looking at wrong numbers, i did get the money

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  5 02:02:33 2003
I did put the logging in the wrong place. fixed that (that is what
caused the permission denied error you saw).

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  5 02:02:33 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4536
date: Sun Jan  5 05:25:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4536
Original bug report by Gamut on Sun Jan  5 02:09:13 2003

Bug reported from /domains/outside_city/farms/farm1/map/x5y34--

i tried to start a round of trivia and i got *Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
I tried it again and it said a round was already in progress


----------------------------------------------------------------------

Zifnab wrote on Sun Jan  5 05:25:38 2003
was because I updated cahnnels, need to make trivia check this

not a huge bug at the moment though

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  5 05:25:38 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4543
date: Mon Jan  6 03:29:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4543
Original bug report by Amerzar on Sun Jan  5 22:11:55 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

tried to look amerzar on weekly plaque, got this:
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Jan  5 22:51:18 2003
palenon is bugged on it. will straighten itself up in a few days.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  6 03:29:22 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4534
date: Mon Jan  6 10:05:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4534
Original bug report by Shadowmage on Sat Jan  4 22:58:00 2003

Bug reported from /domains/illium/center/streets_27_17--

A long, purple belt, meant for holding closed a robe.
This armor covers the belt.
It is constructed from purple.

constructed from PURPLE??? don't u mean purple cloth, or purple leather, etc?
-shadow


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  6 10:05:21 2003
Design choice.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  6 10:05:21 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4537
date: Mon Jan  6 10:06:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4537
Original bug report by Shadowmage on Sun Jan  5 04:07:32 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

 This spell occurs randomly.  And can only be used by learned watchers of the night.
this is for spell "recurring nightmare". Shouldn't that. Be one scentence? ;)
-shadow


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  6 10:06:24 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4538
date: Mon Jan  6 10:07:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4538
Original bug report by Mamoru on Sun Jan  5 05:03:01 2003

Bug reported from /domains/blackavar/shedge/dryad/tree43--

cherolin leather pants
do not remove with take off leather pants

i get the msg: There are (or maybe is) no leather pants here

mams


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  6 10:07:12 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4544
date: Mon Jan  6 10:08:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4544
Original bug report by Koma on Sun Jan  5 23:52:04 2003

Bug reported from /domains/mists/plants/rooms/swamp8--

thin strawspun belt doesn't id to "strawspun belt" or "thin strawspun belt"

love, koma


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  6 10:08:48 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4549
date: Mon Jan  6 13:42:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4549
Original bug report by Jsardy on Mon Jan  6 11:33:39 2003

Bug reported from /domains/mists/city/shops/general_shop--

Do you mean Bright violet club, Glassy violet club, Blue frostgiant club or ?
I got that when I typed wield club, and I only have the blue club in my inventory, I dont know where the others are, I think its in zeemagx's floating disc, as there isnt any in the shop being sold, so why am I trying to wield something thats not in my inventory or on the ground?


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  6 13:42:03 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4559
date: Tue Jan  7 13:01:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4559
Original bug report by Wagro on Tue Jan  7 04:39:20 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

schizo ingredients dest when dropped. this really doest make a lot of sense, unless of course the intent is to make it eaiser for the quest to be undoable. On a side note, the egg is the only ingredient which does not reset, would be cool if that reset 


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  7 13:01:05 2003
it does reset.
The room will reset the following objects in the specified time:
  /domains/mists/plants/obj/regg (33m46s)


do not drop the items then.
*8

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  7 13:01:05 2003

Closed



-----------------

poster: Tuk
subject: Fixed bug: 4566
date: Tue Jan  7 19:51:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4566
Original bug report by Graxon on Tue Jan  7 19:07:36 2003

Bug reported from /domains/castles/rooms/graxon-3--

Cornucopia only works when wielding it the first time with a fresh body, could be MIS tho, anyway it hardly works at all... after wielding it a 2nd time it doesnt spit its gold coin every minute anymore.
Tuk asked me to report this.


----------------------------------------------------------------------

Tuk wrote on Tue Jan  7 19:50:52 2003
it might work now (ehheh)

----------------------------------------------------------------------

Tuk wrote on Tue Jan  7 19:51:02 2003

Fixed



-----------------

poster: Friski
subject: closed bug: 4500
date: Wed Jan  8 00:53:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4500
Original bug report by Jaws on Tue Dec 31 03:55:19 2002

Bug reported from /domains/mists/malice/ship/rooms/level3/room5--

these chests still dont close on reset

----------------------------------------------------------------------

Friski wrote on Wed Jan  8 00:53:54 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 4569
date: Wed Jan  8 03:04:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4569
Original bug report by Aurik on Wed Jan  8 02:45:56 2003

Bug reported from /wiz/daneel/workroom--

   |      [--] (Afkaserious) New Error, logged to /log/runtime [--]       |   
   |                    *Bad argument 1 to call_other()                   |   
   |                 *Expected: string or array or object Got: 0.         |   
   |    /domains/dragon/durin/orcs/monsters/alundil#216940 at line 136    |   
   |    /domains/dragon/durin/orcs/monsters/alundil#216940 at line 136    |   

------/domains/dragon/durin/orcs/monsters/alundil.c:136 -
indirect_give_obj_to_liv(0)
locals: 
----------------------------------------------------------------
mixed indirect_give_obj_to_liv(object ob, object liv) 
{
  if ( !ORCS_D->am_i_doing_quest(this_body()) ) 
  return capitalize(liv->the_short()) + " eyes you suspiciously and does not
accept "
  "anything from you\n";
=>  if ( ob->id("head") || ob->id("book") ) return 1;
  return capitalize(liv->the_short()) + " politely refuses.\n";
}


----------------------------------------------------------------------

Aurik wrote on Wed Jan  8 02:52:59 2003
can_ direct_ and indirect_ calls may be called by the driver multiple times and with or without arguments.  We need to ensure that the arguments are filled if we use them to check on anything.

----------------------------------------------------------------------

Aurik wrote on Wed Jan  8 03:04:58 2003

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 4568
date: Wed Jan  8 19:47:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4568
Original bug report by Shadowmage on Tue Jan  7 21:05:56 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north2--

Waving the wooden broom might cause people to laugh at you.
what the heck?
you're SUPPOSED to wave broom
heh, shadow


----------------------------------------------------------------------

Zifnab wrote on Wed Jan  8 14:31:49 2003
there was another broom in your inventory, or in the room , 
or in another players inventory. We need to know what that one
was.

----------------------------------------------------------------------

Jaguar wrote on Wed Jan  8 19:40:53 2003
It is probably the brooms carried by the witches in my area.
( /domains/blackavar/jaguar/tower/objects/broomstick.c )

----------------------------------------------------------------------

Jaguar wrote on Wed Jan  8 19:47:14 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4574
date: Thu Jan  9 08:31:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4574
Original bug report by Lagduf on Wed Jan  8 21:54:09 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/bar/room02--

You mutter the words 'die motherfucker!'
You hold your hand in the air. A spherical black orb forms around your hand and
launches into Willy body. Willy gasps in horror as the very fabric of his
 internals is ripped in pieces!
*Trying to set eqstat level to 9 and monster file not registered in
/data/secure/level_nines.o
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  9 08:31:51 2003
Been fixed apparently.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  9 08:31:54 2003

Closed



-----------------

poster: Tuk
subject: closed bug: 4575
date: Thu Jan  9 12:05:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4575
Original bug report by Litho on Thu Jan  9 11:45:15 2003

Bug reported from /domains/mists/psycho/uforia/rooms/junglenw24--

Emerald pendant takes you to 0 hp, but does not kill you, think its a bug, not sure.


----------------------------------------------------------------------

Tuk wrote on Thu Jan  9 12:05:37 2003
its not

----------------------------------------------------------------------

Tuk wrote on Thu Jan  9 12:05:40 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4579
date: Thu Jan  9 23:27:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4579
Original bug report by Tranquil on Thu Jan  9 23:22:01 2003

Bug reported from /domains/guilds/scout/guild_hall--

Hello. After some recent testing testing with woodsman (3 months worth), i think i might have found a bug. I had/have been progressively training natures rage throughout both my last and my current reincs, and have found three things.

1) My intuitive awareness has given the same apparent range of dex bonus (16-30), and seems no more likely to give me a higher roll now than it did when i had not trained natures rage at all (which was also true with my last reinc, Lizardman woodsman);

2) The duration has always been 'Average' (ranging between 320-400 seconds - i use a timer to keep track of this) with both untrained and maxxed natures rage, with both reincs; and,

3) Any bonus i receive for dodging/defence when the protection is up appears no better than it was when i had not trained it's affecting skill (particularly noticable when soloing, and i do solo a lot).

In conclusion, I don't think 'natures rage' is affecting the 'intuitive awareness' properly.

Now, i admit that this may be MIS, and natures rage may affect intuitive awareness in ways less visible than a higher stat bonus when the protection is up, however if this is the case, the actual effect has been extremely well hidden =p

Thankyou


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  9 23:27:01 2003
It's MIS. It affects fine. Not tons, but it does.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan  9 23:27:03 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4580
date: Fri Jan 10 09:51:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4580
Original bug report by Litho on Fri Jan 10 00:18:11 2003

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r52--

With the spell store spell, sorcerer guild, when you aim your amulet in a room with mist, when the spell doesn't cast, it still removes the spell from the amulet, can you fix this?
,


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 09:51:56 2003
The mist absorbs the power. Just don't do it.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 09:51:56 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4581
date: Fri Jan 10 09:54:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4581
Original bug report by Sleet on Fri Jan 10 01:23:38 2003

Bug reported from /domains/emerald/uncle/celtica/leinster/room4--

in help combat, it says that to refer to help ticks
love ya
*wink*


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 09:54:09 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4582
date: Fri Jan 10 09:56:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4582
Original bug report by Tyreal on Fri Jan 10 08:03:16 2003

Bug reported from /domains/emerald/uncle/celtica/connacht/room32--

removing the dtype from the focus crystal doesn't seem to be working
when i type use crystal attunement with none, i get: You cannot attune your crystal to that damage type.


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 09:56:03 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4426
date: Fri Jan 10 10:00:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4426
Original bug report by Tallefjant on Wed Dec 11 15:17:38 2002

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

I died, the menaching spider killed me, but I had already warped. It stood that I warped and entered the adv- guild... after that it stood: You fall to thr ground DEAD! ...I heard that you cant die in the adv- guild, am I wrong? /Tallefjant

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 11 15:21:18 2002
do you have combat silent on?

if so, all messages arent displayed immediately. its possible
to get a message after you are out of combat.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:00:45 2003
No answer, closing

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:00:45 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4440
date: Fri Jan 10 10:01:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4440
Original bug report by Goat on Sat Dec 14 18:12:28 2002

Bug reported from /domains/everrest/city/rooms/room1--

there are several problems with the main web page when accesed by opera; the popup menus do not work, and the color set for already accessed links is so dark it cannot be read against the black background. Also the java client cannot reliably be reloaded into a window. You can load it, but reloading often gives a white screen (the workarlund of creating anew window is of course trivial but it does indicate a potentialy signifigant code issue)

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 14 21:10:56 2002
are you using the versino 7 beta?

All the pop ups work ok in that


As for the others I will leav eit to ant.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:52:34 2002
Ant had tried to address the opera issues earlier. The page
works fine in ie and netscape


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:01:30 2003
I'm sure Ant is aware of the prob, no need to keep this opened.
I'm pretty much sure most people use IE or Netscape...

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:01:33 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4458
date: Fri Jan 10 10:02:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4458
Original bug report by Kiliana on Sat Dec 21 00:19:03 2002

Bug reported from /domains/outofwhack/waz/ward/rooms/east4--

I received a wierd message. i escaped from a dragon possession unscathed.. but i failed the possession, and got lashed at. i took 300 hps damage.. which isnt exactly unscathed. i just wanted to bug rep it.. arkangyle suggested i do so. thanks guys!


----------------------------------------------------------------------

Sigwald wrote on Mon Dec 23 17:49:15 2002
Are you sure you took 300 damage and it wasnt that your hp max
raised by 300 due to some constitution bonus or something?
From looking at the code you shouldnt lose hp when the unscathed
message is displayed.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:02:19 2003
No answer... Closing

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:02:28 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4483
date: Fri Jan 10 10:03:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4483
Original bug report by Nol on Fri Dec 27 18:35:47 2002

Bug reported from /domains/dragon/island/room14--

showing that i can't make leafblade in a jungle


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:03:46 2003
Terrains are not yet well implemented over the mud.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:03:49 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4484
date: Fri Jan 10 10:10:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4484
Original bug report by Daran on Sat Dec 28 01:42:56 2002

Bug reported from /domains/illium/shops/shop_weapon--

This is probably MIS, but here goes:

Flame coating is no longer casting onto my wizard wand. I casted it onto the wand right after I studied the spell and then waited for it to drop. As soon as it dropped I tried to recast it and I got-
You finish the chant.
You mutter the words 'fazpo ozae buuurn'
That weapon cannot be enchanted with this spell.

Thanks for your time


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:10:13 2003
Not MIS, I bugged up that spell sort of when I did the
damage type change for weapons.
Fixed now.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:10:13 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4494
date: Fri Jan 10 10:11:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4494
Original bug report by Wumpus on Mon Dec 30 18:57:13 2002

Bug reported from /domains/illium/shops/shop_general--

I have noticed that sometimes there is a problem with the wolf-hide bag and its familiars.  There have been times when I have been on a ferry and pulled a lump from the bag and the animal vanishes shortly after it appears.  This only seems to happen while the ferry is in motion.
Unfortunately, even though the animal vanishes, it is still considered to be pulled from the bag and you cannot get a replacement until the summoned animal returns to the forest (~30 minutes after summoning).
Thanks, Wumpus


----------------------------------------------------------------------

Tuk wrote on Wed Jan  1 13:48:50 2003
Summons of any kind don't work on moving ferries.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:11:05 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4495
date: Fri Jan 10 10:17:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4495
Original bug report by Darc on Mon Dec 30 21:31:06 2002

Bug reported from /domains/illium/buildings/cathedral/altarroom--

i cannot  wield my ritual dagger when i summon it


----------------------------------------------------------------------

Sigwald wrote on Thu Jan  2 15:21:58 2003
What message? It's too big, you can't wield it at all?
Give details damnit.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:17:45 2003
Seems to work fine as far as I can tell.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:17:48 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4508
date: Fri Jan 10 10:22:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4508
Original bug report by Grasfer on Wed Jan  1 12:44:33 2003

Bug reported from /domains/guilds/witch/guild_hall--

Hiya!
Spider Amulet i have on me!
when i trained hef i got this
You spend 375634 experience and 0 gold to train high energy focus to 60%.
You focus your energy through your spider amulet and release it in a tremendious burst of POWER!
dont know if the amulet should use it's power when you train hef.
 Grasdude!


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:22:10 2003
Well due to the way the code works its kinda difficult to avoid
this. It should not happen all that much anyway, so I guess
we'll accept it as it is.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:22:10 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4511
date: Fri Jan 10 10:30:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4511
Original bug report by Kiliana on Thu Jan  2 02:24:28 2003

Bug reported from /domains/illium/buildings/adv/adv1--

Im not in the room.. but i can tell you the exact room. well.. im almost positive. it was in the damage dealing room at the entrance to draco's place in the trials of destiny. if it wasnt that exact room, it was one directly to the west along the north wall of the trials. The room did fire damage to me, and my breastplate reflected it back upon the room. Arkangyle suggested that i bug report it. thank you!


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:30:33 2003
Made that damage not reflectable from now on.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:30:36 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4514
date: Fri Jan 10 10:32:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4514
Original bug report by Friski on Fri Jan  3 02:30:20 2003

Bug reported from /domains/guilds/thief/guild_hall--

With the thief guild being closed, I thought we might want to
make this room unaccessible now. Dunno though so I thought 
I'd mention it this way.


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:32:27 2003
Thief guild is not exactly closed, it's not joinable, existing
thieves can train there (granted I doubt there are many left...).
Anyway I need to get that lurker design finished and dump it
on someone that has time to code it.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:32:30 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4522
date: Fri Jan 10 10:34:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4522
Original bug report by Rockman on Fri Jan  3 15:08:40 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

dunno if it should, but emoteto emotes dont show up in last emotes, or says, or tells.


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:34:00 2003
Not meant to.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:34:03 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4506
date: Fri Jan 10 10:50:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4506
Original bug report by Smee on Wed Jan  1 07:58:16 2003

Bug reported from /domains/illium/center/streets_27_17--

In the news reader thing, if you type 'g' to choose a group, you can't type 'q' to quit out of the group selection, you have to either pick a group or hit enter, get a menu, and then hit q to quit. You should just be able to type q to quit it.


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:50:04 2003
q there replies no such group and exits the newsreader.
That seems fine to me.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:50:04 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4524
date: Fri Jan 10 10:58:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4524
Original bug report by Afkaserious on Sat Jan  4 06:04:43 2003

Bug reported from /domains/illium/shops/bank1--

When you disinvite someone from a private channel, they can last "channel" but not see it


----------------------------------------------------------------------

Zifnab wrote on Sat Jan  4 19:14:36 2003
u
if they cant see anything what is the issue.

----------------------------------------------------------------------

Afkaserious wrote on Sun Jan  5 03:04:55 2003
But by typing last  or something, like tek said, he was able to see, and talk on the channel
When the channel was private, and he was not invited.
Well, he was invited and disinvited.
And he was still able to see.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:58:12 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4525
date: Fri Jan 10 11:01:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4525
Original bug report by Tektor on Sat Jan  4 06:40:42 2003

Bug reported from /domains/misc/split_rooms/rooms/entrance--

I bought a doll went west sacrificed it and then went back bought another and they increased rapidly in value was told they were worth 5m each so dont know if its really a bug

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 11:01:15 2003
It's not, they're meant to increase cost.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 11:01:15 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4526
date: Fri Jan 10 12:52:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4526
Original bug report by Chrono on Sat Jan  4 08:24:56 2003

Bug reported from /domains/dragon/elements/void/void-25--

mystifying levitation seems to stack infinitly


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 12:52:37 2003
Fixed that, it wont stack with feather weight either.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 12:52:37 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4529
date: Fri Jan 10 13:10:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4529
Original bug report by Aurik on Sat Jan  4 09:20:44 2003

Bug reported from /wiz/daneel/workroom--

Both /obj/spells/enlarge_weapon.c and /obj/spells/shrink_weapon.c fail to capture the return value from apply_abjuration() in their success().  Instead they both apply the size/weight difference irregardless of it being a reapplication (over the max_stack).  The result is that while the spells can only apply one abjuration to the target, it can technically be enlarged/shrunk continually with increasing effect.

- Aurik


----------------------------------------------------------------------

Aurik wrote on Sat Jan  4 09:26:32 2003
As an addendum (after looking over a few things) I feel it would be most appropriate for us to take advantage of the "opposing abjuration" values so that an enlarge spell will cancel a shrink spell (instead of them both vieing for power).  I also think it would be most advised to move the actual "enlarge/shrink" code INTO an abjuration object so that it can correctly track and adjust values.

----------------------------------------------------------------------

Sigwald wrote on Sat Jan  4 15:17:09 2003
Hmm Good points, I'll keep that one open for when I do have courage to do
this properly. I just fixed the stacking thing for now.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:10:54 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4533
date: Fri Jan 10 13:12:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4533
Original bug report by Grasfer on Sat Jan  4 22:04:16 2003

Bug reported from /domains/dragon/elements/earth/drow/house3d--

You finish the chant.
You mutter the words 'dremmi delaeus'
But that target is already affected by that dream!You feel Full.
maybe need a line break after dream of dalaeus spell thingie


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:12:18 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4542
date: Fri Jan 10 13:26:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4542
Original bug report by Wimwam on Sun Jan  5 16:50:25 2003

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_0_0--

Why would a poe, An undead creature, Try to link to Gaia via a spell, And why would it work, Undead are abominations agains nature.
Maybe give them another spell... Figured I would report it.
Wim


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:26:39 2003
This is linked to random spells being attributed to monsters.
It's far from being perfect, but on the other hand it's difficult
to entirely automatise things... I dont think it's worth a big
added complexity to remove few cases when it happens...

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:26:39 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4545
date: Fri Jan 10 13:27:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4545
Original bug report by Shadowmage on Mon Jan  6 00:02:31 2003

Bug reported from /domains/outside_city/beanstalk/rooms/dungeon4--

both doors west and east are open. i try to go west but can't. i can only go east :(
-shadow


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:27:54 2003
Works perfectly fine for me. Can't reproduce this.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:27:57 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4546
date: Fri Jan 10 13:28:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4546
Original bug report by Wagro on Mon Jan  6 03:22:54 2003

Bug reported from /domains/hyboria/lorien/map/x15y8--

i looked at my black scalemail. it said it weighed 3 lbs. i put it on the ground, cast mystifying levitation (because it wont levitate things in your inventory) and when i looked at it after the spell, it weighed 10 lbs


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:28:15 2003
I've modified that spell since then, if it still happens,
please report again. 

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:28:15 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4551
date: Fri Jan 10 13:47:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4551
Original bug report by Goroharahad on Mon Jan  6 17:51:07 2003

Bug reported from /domains/castles/rooms/goroharahad-2--

help deaths says :
  -s is a wizard only option and shows how many kills particular monsters have.
However the option works for players too.
Not that I mind ;)


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:47:02 2003
Modified the help, no real problem that players can see it.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:47:02 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4583
date: Fri Jan 10 13:58:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4583
Original bug report by Tyreal on Fri Jan 10 10:36:06 2003

Bug reported from /domains/illium/buildings/adv/level_room--

the "cast crystal attunement to none" doesn't seem to work, comes up with: You do not know how to attune your crystal to that damage type.


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 13:58:10 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4558
date: Fri Jan 10 14:19:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4558
Original bug report by Shadowmage on Tue Jan  7 04:11:03 2003

Bug reported from /domains/guilds/mystics/guild_hall--

                Name : Dark Amulet of the Conjurer
                 Special : There is nothing special about this object. 
                   Class : About 0   

class 0 is wrong iirc?
-shadow


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:19:01 2003
It's not, its the item armor class roughly...

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:19:04 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4564
date: Fri Jan 10 14:28:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4564
Original bug report by Nen on Tue Jan  7 17:42:21 2003

Bug reported from /domains/blackavar/valley/rooms/tree_rm5--

You can keep picking apple after apple with out it running out.


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:28:06 2003
Another bug report mentions this problem, closing that one.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:28:06 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4565
date: Fri Jan 10 14:35:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4565
Original bug report by Grasfer on Tue Jan  7 18:34:50 2003

Bug reported from /domains/guilds/curse/garden--

Transmutation ball, id on flail show weapon skill whippin : 0
(Eqpool item, made by Oruk)


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:35:24 2003
Changed the flail option to mace because flail is close to whip
weapons. Should work properly regarding the skills and stuff.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:35:24 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4571
date: Fri Jan 10 14:39:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4571
Original bug report by Afkaserious on Wed Jan  8 17:08:52 2003

Bug reported from /domains/illium/center/streets_27_17--

Adamantium /long/ sword is like, 2.3feet long. Thats not very long
afktrig Enreg down on Graxon


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:39:25 2003
Actually 2'10" is quite close to 3 feet. Further more not all 
weapons have to be HUGE...

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:39:25 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4572
date: Fri Jan 10 14:40:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4572
Original bug report by Coal on Wed Jan  8 19:48:14 2003

Bug reported from /domains/hyboria/lorien/caras_galadhon/room31--

Necklace of the gods doesn't id to necklace of the gods, only gods necklace.
-coal


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 14:40:28 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4541
date: Fri Jan 10 16:09:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4541
Original bug report by Goroharahad on Sun Jan  5 16:17:05 2003

Bug reported from /domains/illium/buildings/flagon/chess/chess_lobby--

Not that it matters so much but there is no "board2" here, just 1,3,4,5,6


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 16:09:15 2003
Board2 was an emote...

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 16:09:18 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4553
date: Fri Jan 10 16:14:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4553
Original bug report by Nen on Mon Jan  6 19:31:51 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest11--

I bought a gerbil from the pet shop in newbie forest on everrest and i dropped it and killed it and got ~122 exp and 28 gold it only costs 7 gold to buy one. Seems a bit wierd.


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 16:11:54 2003
Well you could also kill a monster that stands anywhere and
get gold for free... I do not think its a huge issue.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 16:14:30 2003
Made those unkillable by highbies just to be sure...

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 16:14:39 2003

Closed



-----------------

poster: Krellen
subject: closed bug: 4557
date: Fri Jan 10 20:44:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4557
Original bug report by Velcro on Tue Jan  7 01:18:27 2003

Bug reported from /domains/blackavar/valley/rooms/tree_rm5--

in the newbie valley there is the apple tree
on the west branch, when i give the command pick apples
i can give it as many as i want and it keeps giving apples.
never done that before, thanks


----------------------------------------------------------------------

Krellen wrote on Fri Jan 10 20:29:53 2003
Took a look at the code.  Updated the room, tried it out.  In this room, I picked all the apples, and couldn't pick any more.  Then I went to the east branch, which refreshes the branch instead of running out, and couldn't pick any more apples when it restored.  Looking at the code, I honestly have no idea why this isn't working.

----------------------------------------------------------------------

Krellen wrote on Fri Jan 10 20:44:42 2003
Changed the way the code counted apples and checked them.  Seems to work now.

----------------------------------------------------------------------

Krellen wrote on Fri Jan 10 20:44:54 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4547
date: Fri Jan 10 21:08:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4547
Original bug report by Zyz on Mon Jan  6 05:09:19 2003

Bug reported from /domains/everrest/erec/maze/rooms/reward5--

Chilperic quest: Other party members got 4 tps. I got 0 tps and I gave the stingers.


----------------------------------------------------------------------

Daneel wrote on Fri Jan 10 21:08:15 2003

Fixed



-----------------

poster: Krellen
subject: closed bug: 4587
date: Sat Jan 11 02:29:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4587
Original bug report by Goroharahad on Sat Jan 11 02:20:38 2003

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

.----------------------------------------------------------------------.
| Spells                           | Lvl |  %  | Max | Exp:   |  $     |
+----------------------------------------------------------------------+
| identify                         | 1   |  -  | 100 | unaval | unaval |
| shrink weapon                    | 1   | 10  | 100 | 641    | 18     |
+----------------------------------------------------------------------+
| Total: 2        |
'-----------------'

This is when typing 'list spells' at enchanter guild.
Identify shoul be available or ?



----------------------------------------------------------------------

Krellen wrote on Sat Jan 11 02:29:18 2003
Didn't ask guild master to add spell.  Bad Goroharahad.

----------------------------------------------------------------------

Krellen wrote on Sat Jan 11 02:29:21 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4586
date: Sat Jan 11 12:56:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4586
Original bug report by Waz on Sat Jan 11 01:05:14 2003

Bug reported from /domains/illium/center/streets_29_17--


Wow, really after the fact but...

I was in the party that completed Chilperic, and was one of the 4 out
of 5 that got tps and the Congratulations msg.

But, the quest is still listed as undone in my personal quest list

Waz


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 11 12:56:30 2003
that is because it is still not complete correctly.

that is be design,  you only gota partial reward

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 11 12:56:39 2003

Closed



-----------------

poster: Daneel
subject: >closed bug: 4586
date: Sat Jan 11 16:45:04 2003

On Sat Jan 11 12:56:39 2003 Zifnab wrote post #1720:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4586
> Original bug report by Waz on Sat Jan 11 01:05:14
2003
> 
> Bug reported from /domains/illium/center/streets_29_17--
> 
> 
> Wow, really after the fact but...
> 
> I was in the party that completed Chilperic, and was one of the 4 out
> of 5 that got tps and the Congratulations msg.
> 
> But, the quest is still listed as undone in my personal quest list
> 
> Waz
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Jan 11 12:56:30 2003
> that is because it is still not complete correctly.
> 
> that is be design,  you only gota partial reward
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Jan 11 12:56:39 2003
> 
> Closed
> 
> 
oops, missed this bug report.
Actually, it's because I forgot to update the quest command to 
recognise quests with partial rewards.  It should be fixed now.

Of course, you could still do it better, for more TPs, and it 
won't show any differently on your quest list.  Hm. perhaps I 
should change that.

-----------------

poster: Ixtlilton
subject: Fixed bug: 4555
date: Sun Jan 12 12:31:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4555
Original bug report by Zifnab on Mon Jan  6 22:13:42 2003

Bug reported from /wiz/zifnab/workroom--

looks like if a player drops a sign in a castle, and then goes link dead, it errors each heartbeat (just a guess here)

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  6 22:14:09 2003
'check_for_sign' at /domains/castles/plot#17622 at line 9
---Mon Jan  6 22:11:48 2003---
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/castles/plot#17628 at line 9

'heart_beat' at /domains/everrest/snoop/swamp/eqs/witch_amulet#13781 at line 96
'check_aggros' at /domains/everrest/snoop/swamp/eqs/witch_amulet#13781 at line 120
'compile_object' at /secure/master at line 44
'virtual_create' at /domains/castles/plain at line 27
'configure_room' at /domains/castles/plain at line 170
'get_facade' at /domains/castles/plain at line 240
'move' at /domains/castles/facade#17629 (/std/object/move.c) at line 155
'call_hooks' at /domains/castles/plot#17628 (/std/object/hooks.c) at line 109
'' at /domains/castles/plot#17628 () at /:0
'' at /domains/castles/plot#17628 (/std/object/hooks.c) at line 109
'' at /domains/castles/plot#17628 () at /:0
'check_for_sign' at /domains/castles/plot#17628 at line 9


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 12 12:31:54 2003
I used my leet fixxoring skills and fixed this!

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 12 12:31:54 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4513
date: Mon Jan 13 01:25:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4513
Original bug report by Ca on Thu Jan  2 07:08:03 2003

Bug reported from /domains/dragon/elements/fire/cave11--

after death (and rev), 'ph' command showed other dead party members with full hps


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  2 19:36:33 2003
so did they have full hp's ?

----------------------------------------------------------------------

Ca wrote on Thu Jan  2 21:37:37 2003
Not sure I understand the question.  The problem is that players who were currently dead were reported as having full hps (according to 'ph' command).
The sequence of events was:
1) most of my party is killed by Charas
2) I'm revved first
3) party members who were still dead now show as having full hps (according to 'ph' command).


Hope that helps....

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  3 01:04:41 2003
Did they have full hp's?

is the report on ph wrong and they didnt have full hit points, 
or is ph correct and they got full hit points somehow.

----------------------------------------------------------------------

Ca wrote on Fri Jan  3 01:55:27 2003
I'd assume the ph command is wrong and they didn't actually have full hps since I don't know of any way to get full hps while in hell (perhaps there is, but that seems kinda odd).


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 12 12:26:06 2003
Could have been a wiz heal. Those can give you full hps in hell.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 13 01:25:57 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4590
date: Tue Jan 14 09:24:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4590
Original bug report by Grasfer on Sat Jan 11 18:06:32 2003

Bug reported from /domains/everrest/tpost/m_ferry--

use memorize location with list
You can only memorize places that are outside.
Can't i check my list even when im inside?
Grasdude


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 09:24:12 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4589
date: Tue Jan 14 09:37:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4589
Original bug report by Grasfer on Sat Jan 11 10:00:30 2003

Bug reported from /domains/castles/rooms/snowmanice-6--

cast identify at a special on Phoenix egg is shorten for me.
Special : Breaking the egg would release the fire within burning you t
burning you to ashes. i think it should be

grasdude


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 09:37:19 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4596
date: Tue Jan 14 13:32:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4596
Original bug report by Chrono on Tue Jan 14 03:19:26 2003

Bug reported from /domains/dragon/level5/d5agon1--

after completing tia quest, and there is no gold, it shows: 0 gold coins. as if there were gold laying there.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 14 13:32:57 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4488
date: Tue Jan 14 14:19:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4488
Original bug report by Wildchild on Sat Dec 28 20:02:41 2002

Bug reported from /domains/castles/rooms/wildchild-3--

Have colors been stripped out completely for use in our castles with brief descriptions for rooms? and of other things?


----------------------------------------------------------------------

Wildchild wrote on Sat Dec 28 20:03:57 2002
I suppose I'm curious as to whether this is a bug somewhere or intentional, because no mention of the change was made, and castles have been changed so little lately that I don't know why this would've been done.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 10:46:37 2003
I don't think so, most of the files in castles directory
haven't changed in months...

----------------------------------------------------------------------

Wildchild wrote on Sat Jan 11 01:22:52 2003
Well, I didn't think any files had changed. Nonetheless, I can no longer add colors to my room brief descs.
I don't know how long it's been like this; I just noticed the other day, and I don't think it ever was a problem with people trying to dink around in castles, but that was so long ago as well...

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 14:19:35 2003
Well to be honest I really think we can live without colors in
castle room brief descriptions...

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 14:19:38 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4548
date: Tue Jan 14 14:23:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4548
Original bug report by Goat on Mon Jan  6 09:07:19 2003

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk1--

I notice that there is a diference between what you can name a party and what you can rename it.  in the origional name i have a great deal of trouble making colors work correctly, also spaces seem to break also.  But in rename everything works fine.  The workaround is of course simple, just rename the party but i thought y'all should know


----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 16:10:12 2003
I've fixed the space thing.
Can you give a concrete example of what the colour problem is?
It seems to work fine for me.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 14:23:59 2003
No answer, closing (it's not like support of colors is a big
priority anyway).

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 14:23:59 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4595
date: Tue Jan 14 16:04:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4595
Original bug report by Afkaserious on Mon Jan 13 23:44:54 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

pk ;point snow
[pancakes]: You point at Altar Room in the Cathedral.



----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 16:04:06 2003
Linked to weather daemon not being all that great.
It's known, but won't get fixed until someone got quite some
time to code a more decent one unfortunately.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 16:04:06 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4597
date: Tue Jan 14 16:09:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4597
Original bug report by Yugo on Tue Jan 14 15:58:57 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

i tried to quit and got this:
*Bad argument 2 to <=
Expected: string Got: 0.
Trace written to /log/runtime

Yugo


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 16:09:57 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4452
date: Tue Jan 14 16:39:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4452
Original bug report by Scone on Fri Dec 20 05:20:37 2002

Bug reported from /domains/illium/center/streets_27_17--

lodestones are separated by location now. seems kindof odd that they do not id to their location then


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 16:39:48 2003
Newly created lodestones will id to their location.
That is you can look at random lodestone, or odd world lodestone etc.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 16:39:48 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4532
date: Tue Jan 14 16:46:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4532
Original bug report by Jant on Sat Jan  4 19:06:47 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5s--

mind blank from a Mob, lasts through death/

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 16:46:31 2003
Meant to be this way actually. 

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 16:46:31 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4598
date: Tue Jan 14 23:36:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4598
Original bug report by Zavier on Tue Jan 14 18:21:59 2003

Bug reported from /domains/illium/center/streets_27_17--

My summary always says 6 stuns taken and 6 inflicted... I havent even attacked anything today


----------------------------------------------------------------------

Tuk wrote on Tue Jan 14 19:27:12 2003
changed form possibly? that stun, right?

----------------------------------------------------------------------

Daneel wrote on Tue Jan 14 23:36:21 2003
yep, that does 6

----------------------------------------------------------------------

Daneel wrote on Tue Jan 14 23:36:27 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4540
date: Wed Jan 15 00:23:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4540
Original bug report by Sleet on Sun Jan  5 11:00:47 2003

Bug reported from /domains/mists/mistsmap/x23y39--

might wanna look into changing corucopia, its a bard shield, to another item, maybe hand slot. Sicne bards have insturment and usally throw knives.
cant think off hand why anyone would wnana use it


----------------------------------------------------------------------

Daneel wrote on Fri Jan 10 21:04:46 2003
And the bard instrument fills the shield slot :-) Where is this
cornocopia? I couldn't find it.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 14 14:23:29 2003
It's in /domains/eqpool/level4.

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:23:55 2003
Changed it to an instrument (without a specified hand).
Yeah, it's a bard weapon, so it's use would prevent knife 
throwing, but due to various specials internal to the
item, I don't think that matters in this case.

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:23:58 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4598
date: Wed Jan 15 00:31:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4598
Original bug report by Zavier on Tue Jan 14 18:21:59 2003

Bug reported from /domains/illium/center/streets_27_17--

My summary always says 6 stuns taken and 6 inflicted... I havent even attacked anything today


----------------------------------------------------------------------

Tuk wrote on Tue Jan 14 19:27:12 2003
changed form possibly? that stun, right?

----------------------------------------------------------------------

Daneel wrote on Tue Jan 14 23:36:21 2003
yep, that does 6

----------------------------------------------------------------------

Daneel wrote on Tue Jan 14 23:36:27 2003

Closed


----------------------------------------------------------------------

Daneel moved to group closed on Tue Jan 14 23:36:27 2003


----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:31:55 2003
rethought this a little.  Stuns no longer make their way to 
your summary if they are self-infliced.

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:31:58 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4554
date: Wed Jan 15 00:59:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4554
Original bug report by Zifnab on Mon Jan  6 20:34:30 2003

Bug reported from /wiz/zifnab/workroom--

Looks like hte quest_d is marking complete and counting complete
for partially completed quests, (satisfy chilperic). The
party last night did not do it correctly, they got 4 tp's instead
of the full 20, but the quest_d is showing 5 completions.


----------------------------------------------------------------------

Daneel wrote on Fri Jan 10 21:07:52 2003
It's not "partially completed", it's just not completed well.

It should show up as 5 completions therefore; I'm not sure how 
to show the individual players they completed it, but could do 
so again.  I'll have to think about it.

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:58:59 2003
It will now show as completed to the player even if partially 
completed.  Only a players first completion, no matter how 
partial or well, counts towards total completions.  I can't 
think of anything else that should be done here.

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:59:02 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4570
date: Wed Jan 15 00:59:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4570
Original bug report by Ca on Wed Jan  8 05:58:29 2003

Bug reported from /domains/mists/shaol/guildhall/rooms/room28--

Familiars from wolf-hide bag seem to bug here.  I tried to pull one out and got this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:59:56 2003
Can't tell what's wrong without a stack-trace.  If this happens
again, please grab a wiz and ask them to add the stack trace to 
the bug report.

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:59:56 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4599
date: Wed Jan 15 01:02:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4599
Original bug report by Ca on Tue Jan 14 21:04:05 2003

Bug reported from /domains/illium/center/streets_34_6--

During the 'golden rain' event:
2 gold lie here, abandoned.
get all
[ gold ]: You get 280 gold coins.

[ gold ]: You get 2234 gold coins.

It seems that if gold piles up in the same spot, it doesn't combine the piles correctly..


----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 00:19:42 2003
Sometimes it does, sometimes it doesn't.

I'd hate to "fix" this out-of-hand, though - I've used it
as a purposeful effect in places.

Anyone know what makes it combine and what doesn't?

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 01:02:32 2003
combined into 4573

----------------------------------------------------------------------

Daneel wrote on Wed Jan 15 01:02:35 2003

Closed



-----------------

poster: Tuk
subject: >Fixed bug: 4540
date: Wed Jan 15 09:26:07 2003

On Wed Jan 15 00:23:58 2003 Daneel wrote post #1734:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4540
> Original bug report by Sleet on Sun Jan  5 11:00:47
2003
> 
> Bug reported from /domains/mists/mistsmap/x23y39--
> 
> might wanna look into changing corucopia, its a bard shield, to another
item, maybe hand slot. Sicne bards have insturment and usally throw knives.
> cant think off hand why anyone would wnana use it
> 
> 
> ----------------------------------------------------------------------
> 
> Daneel wrote on Fri Jan 10 21:04:46 2003
> And the bard instrument fills the shield slot :-) Where is this
> cornocopia? I couldn't find it.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Tue Jan 14 14:23:29 2003
> It's in /domains/eqpool/level4.
> 
> ----------------------------------------------------------------------
> 
> Daneel wrote on Wed Jan 15 00:23:55 2003
> Changed it to an instrument (without a specified hand).
> Yeah, it's a bard weapon, so it's use would prevent knife 
> throwing, but due to various specials internal to the
> item, I don't think that matters in this case.
> 
> ----------------------------------------------------------------------
> 
> Daneel wrote on Wed Jan 15 00:23:58 2003
> 
> Fixed
> 
> 
Yeah i have to admit i didn't remember bard instrument, but about
blocking someones use of knives is just silly, why would you need
the bonus to appraising items while your throwing things OR do you
REALLY need to look that charismatic when hoping to hit monster in
between the eyes? And yes it mostly just a curiosity item to amaze
friends with the party if Uno hasn't showed up and things are a bit
boring.

-----------------

poster: Sigwald
subject: Fixed bug: 4602
date: Wed Jan 15 10:32:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4602
Original bug report by Katerina on Wed Jan 15 10:14:46 2003

Bug reported from /domains/illium/buildings/adv/adv1--

report Entering the portal to the NEwbie Guild on Ice World takes you back to Adv-guild not Newbie guild.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 10:32:08 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4591
date: Wed Jan 15 10:43:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4591
Original bug report by Afkaserious on Sun Jan 12 00:28:30 2003

Bug reported from /domains/mists/shaol/guildhall/rooms/side_spare--

Hi
On trials of destiny
If you have full inv, the knob doesent clone to your inv
So, I'm fubared
The end


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 10:43:57 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4593
date: Wed Jan 15 11:01:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4593
Original bug report by Smee on Mon Jan 13 16:56:13 2003

Bug reported from /domains/castles/rooms/smee-2--

Ronan's page says that 'skin tight leather corset' has + to dark ritual, but harmer guilditem is torso


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 11:01:03 2003
Informed item creator.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 11:01:03 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4594
date: Wed Jan 15 11:06:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4594
Original bug report by Zavier on Mon Jan 13 21:25:33 2003

Bug reported from /domains/blackavar/southernw/polis/yard/room12--

Tried everything I know with syntax on Sir hugh's tombstone in Rescue Clara area... Probably not a bug but thought I'd mention it
Zav


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 11:06:21 2003
People didnt have prob with the synthax... I added another possibility
to maybe make it a bit more intuitive.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 11:06:21 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4603
date: Wed Jan 15 12:29:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4603
Original bug report by Jazaman on Wed Jan 15 12:26:40 2003

Bug reported from /domains/hyboria/uncle/monks/rr4--

help advance is out of date.

The second sentence in the first paragraph should be "From the Adventurer Guilds go east, ..."

The first sentence in the third paragraph should be "There is a room to the southwest of the Adventurer Guild ..."

thanks for your time


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 12:29:31 2003

Fixed



-----------------

poster: Tuk
subject: closed bug: 4592
date: Wed Jan 15 12:46:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4592
Original bug report by Chewba on Sun Jan 12 19:32:16 2003

Bug reported from /domains/illium/shops/shop_apothecary--

hrm just typed list in the apothecary. the decripiotns of the options are cut to 25ish characters.
WTF?! Fix it noW! 
(joke)


----------------------------------------------------------------------

Tuk wrote on Wed Jan 15 12:46:41 2003
FIXED.
(joke)

----------------------------------------------------------------------

Tuk wrote on Wed Jan 15 12:46:44 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4605
date: Wed Jan 15 20:52:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4605
Original bug report by Lu on Wed Jan 15 20:39:49 2003

Bug reported from /domains/blackavar/city/arena/challenge_room--

HP: 1392|2593 SP: 1140|1140 EP: 326|1691
[Lu]: is somewhat hurt.
[Jant]: is not in good shape.
Jant finishes the chant.
Jant mutters the words 'Rehwehr Gaia!'
Jant draws on Gaia's power and gently touches his wound, making himself feel better.
Arena Master [arena]: Jant has defeated Lu

You break your skill use.
Your concentration is interrupted.

that happened during the area event


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 15 20:51:05 2003
what exactly happened here hat is so bad. did you time out?

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 15 20:52:02 2003
think you answered your own question on arena.. why post a bug
report

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 15 20:52:02 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4610
date: Thu Jan 16 10:21:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4610
Original bug report by Aurik on Thu Jan 16 05:10:34 2003

Bug reported from /wiz/daneel/workroom--

help time (efun) returns you the help for he efun debug_message


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 16 10:21:28 2003

Fixed



-----------------

poster: Ant
subject: closed bug: 4501
date: Thu Jan 16 11:20:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4501
Original bug report by Hellfire on Tue Dec 31 15:26:47 2002

Bug reported from /domains/guilds/shapeshifter/quests/grizzly_bear/rooms/river5--

this room seems a bit odd... doing grizzly quest...

----------------------------------------------------------------------

Hellfire wrote on Tue Dec 31 15:27:40 2002
sorry about that...

la boulder
Which rock do you mean? (try using proper english like: 'a', 'any', 'first' ..)

la rock
Which rock do you mean? (try using proper english like: 'a', 'any', 'first' ..)
la rocks
There is nothing here that works with that verb.


Seems a bit confusing that there are multiple rocks here.

----------------------------------------------------------------------

Ant wrote on Thu Jan 16 11:20:30 2003

Closed



-----------------

poster: Ant
subject: closed bug: 4501
date: Thu Jan 16 11:20:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4501
Original bug report by Hellfire on Tue Dec 31 15:26:47 2002

Bug reported from /domains/guilds/shapeshifter/quests/grizzly_bear/rooms/river5--

this room seems a bit odd... doing grizzly quest...

----------------------------------------------------------------------

Hellfire wrote on Tue Dec 31 15:27:40 2002
sorry about that...

la boulder
Which rock do you mean? (try using proper english like: 'a', 'any', 'first' ..)

la rock
Which rock do you mean? (try using proper english like: 'a', 'any', 'first' ..)
la rocks
There is nothing here that works with that verb.


Seems a bit confusing that there are multiple rocks here.

----------------------------------------------------------------------

Ant wrote on Thu Jan 16 11:20:30 2003

Closed


----------------------------------------------------------------------

Ant moved to group closed on Thu Jan 16 11:20:30 2003


----------------------------------------------------------------------

Ant wrote on Thu Jan 16 11:20:33 2003

Closed



-----------------

poster: Ant
subject: closed bug: 4539
date: Thu Jan 16 11:23:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4539
Original bug report by Goat on Sun Jan  5 05:20:44 2003

Bug reported from /domains/hyboria/uncle/monks/rr2--

due to the nature of the way the web page automaitcaly opens a window when one is parusing the guild trees, it is impossible to compare the spells of diffferent guilds or have two windows open with different classes on them.  


----------------------------------------------------------------------

Ant wrote on Thu Jan 16 11:23:03 2003
Too bad. Live with it.

----------------------------------------------------------------------

Ant wrote on Thu Jan 16 11:23:06 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4584
date: Thu Jan 16 14:17:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4584
Original bug report by Amaranth on Fri Jan 10 20:12:59 2003

Bug reported from /domains/castles/rooms/mamoru-11--

i had a bunch of eq dissapear from my inventory.. it was kept..
missing are:
wolfhide cloak
emerald bracers of vorysis
frith boots
not sure what can be done... 
just wanted to let you know, and if anything can be done, please let me know?
thanks for your time :)
Amaranth


----------------------------------------------------------------------

Ant wrote on Thu Jan 16 11:26:00 2003
Well, for one, you could explain the situation in which the eq
disappeared...

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 16 14:17:39 2003
sorry about that... I answered this. he/she logged in with
it, then logged out without the equipment. So somethign was done
with it while logged in

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 16 14:17:39 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4611
date: Thu Jan 16 14:35:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4611
Original bug report by Athena on Thu Jan 16 11:54:43 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

trivia channel and game is foobared again..says no such channel as trivia and says game in progress if you try to start one.
Athy


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 16 14:35:16 2003
May be linked to channels reset during a trivia was
going on...

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 16 14:35:16 2003

Fixed



subject: Fixed bug: 4612 date: Thu Jan 16 18:25:07 2003 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Report Number: 4612 Original bug report by Proxima on Thu Jan 16 17:07:41 2003 Bug reported from /domains/illium/center/streets_27_17-- War Hammer of Rage id's to hammer, but not war hammer. ---------------------------------------------------------------------- Sigwald wrote on Thu Jan 16 18:25:07 2003 Fixed

-----------------

poster: Sigwald
subject: Fixed bug: 4614
date: Fri Jan 17 20:53:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4614
Original bug report by Tuk on Fri Jan 17 09:32:07 2003

Bug reported from /wiz/tuk/workroom--

09:29:04: Hierokliff tells you: i did 'cast mystifying levitation' while standing at cs
09:28:49: Hierokliff tells you: well i didnt use any target, it targets everything in the room

dbxwhere hierokliff
*Value being indexed is zero.
Object: /obj/spells/mystifying_levitation at line 49

#0: 'heart_beat' at /std/race/snakeman#290765 (/std/combat/combat.c) at line 1678
#1: 'action' at /obj/spells/mystifying_levitation (/std/inherits/spells/new_spell.c) at
line 1395
#2: 'cast' at /obj/spells/mystifying_levitation (/std/inherits/spells/new_spell.c) at line
867
#3: 'we_succeeded' at /obj/spells/mystifying_levitation
(/std/inherits/spells/special_spell.c) at line 63
#4: '' at /obj/spells/mystifying_levitation () at /:0
#5: 'success' at /obj/spells/mystifying_levitation at line 49

wiz>dbxframe hierokliff 5
------/obj/spells/mystifying_levitation.c:49 - success()
locals: 3, 50.000000, NULL, NULL
----------------------------------------------------------------
        c_wt = to_int(c_wt * percent / 100.0);
        if (c_wt < 1)
            c_wt = 1;
        retval = ob->add_abjuration(caster, ob, abj_spell, 1,
          ({}), ({}) );
=>      if (retval[1] == 1)
        {
            prot_obj = new(SPELL_DIR + "objects/mystlev.c",
              ob, c_wt);
            ob->set_abjuration_object(retval[0], prot_obj);
        }


----------------------------------------------------------------------

Tuk wrote on Fri Jan 17 09:32:55 2003
I went to cs moments later (a minute perhpas or two) and this was what was there at the time...

Central Square [exits: south, fountain, east, north and west]
2 small lodestone (indigo glow)s lie here, discarded.
There are many small lodestone (indigo glow)s here.
Someone has discarded a small lodestone (indigo glow) here.
A small lodestone (indigo glow) lies at your feet.
There are many small lodestone (indigo glow)s here.
A small lodestone (indigo glow) lies at your feet.
A small lodestone (indigo glow) lies at your feet.
A small lodestone (indigo glow) lies here.
A small lodestone (indigo glow) lies on the floor.
A small lodestone (indigo glow) lies here, discarded.
Some luckless fool has left a small lodestone (indigo glow) here.
Someone has discarded a small lodestone (indigo glow) here.
Some luckless fool has left 2 small lodestone (indigo glow)s here.
Someone has discarded a small lodestone (indigo glow) here.
Someone has discarded a small lodestone (indigo glow) here.
A large star-nosed mole
A large star-nosed mole
A small, fluffy bunny rabbit
A large star-nosed mole
Portal to the thieves network of byways.

A large fountain sits in the center of the square.
Crystal Ball Machine
A floating moonflower vine

Satarel the Mindflayer
Gallahad is the Mindflayer with the pink cadillac
Tranquil Crystal the Drow Plur
Selidan Dritings the Gnome
Aphrodite poptart the Faerie
Hierokliff Bloodsbane the Snakeman BuffySlayer
Chade Linoge the Troll Carpe Jugulum -
Tyreal the Vampire vampyric Vampriece Druid
Frodo the Elf ( the Giant Asshole ).
Kaos Viklas the Giant Buff Tank Gayfag!!!111
Enigma the Gargoyle

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 17 20:53:48 2003
Bugged cause it tried to apply abjurations to non armors/weapons.
Restricted this, shouldnt happen again. 

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 17 20:53:51 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4457
date: Sun Jan 19 14:25:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4457
Original bug report by Falstaff on Fri Dec 20 14:36:39 2002

Bug reported from /domains/everrest/kazulanth/newbie/rooms/eqshop--

just transferred animal parts from secondary to primary, you better block that possiblilty from grynzf
tested with 11 insect legs no problems on transferring.


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:25:26 2003
Don't see why we should have to make it so players can't cheat, but i made it so you can't transfer to secondaries/primaries and whatever. 

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:25:29 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4616
date: Sun Jan 19 14:49:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4616
Original bug report by Ca on Fri Jan 17 19:25:58 2003

Bug reported from /domains/hyboria/lorien/harbor/room12--

I had two gems to operate this boat.  I used the first to get to the island.  After arriving at the island, I used the second one (in hopes that I'd end up at a third location).  Instead, it acted as though I had just inserted the gem from the original start location, and proceeded to ferry me to the island, where there are now two flat boats.  In short, it seems as though this boat should check its current location before allowing you to use the gem...


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:49:21 2003
Can only insert one game once now.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:49:21 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4620
date: Sun Jan 19 14:59:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4620
Original bug report by Daran on Sat Jan 18 23:31:37 2003

Bug reported from /domains/hyboria/map/x12y7--

It is my understanding that all areas are open , even newbie areas.  If this is the case, then this fire needs to be fixed:

     >enter fire
     You jump into the flames.  They appear to reach out and pull you in.
     You are too high level to enter this newbie area.

If this is intended, ignore me =)

-D


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:59:43 2003
Since all monsters already had max attack lvl set i just removed the level limit on entry.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:59:49 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4618
date: Sun Jan 19 15:21:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4618
Original bug report by Vudu on Sat Jan 18 04:39:05 2003

Bug reported from /domains/illium/shops/shop_general--

You sold 50 items for 20636 gold
HPS: 861/870 SP: 222/222 Gold: 2466209/500001% Xplore: 6703 Exp: 985,188/1000%
it was the same amount of gold when i sold my gems.
it was 2466209 before i sold my gems and it stil is 2466209


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 18 05:18:36 2003
cannot reproduce

money
You have the following types of money:

      gold 102492
>sell all
You sold 10 items for 100000 gold.
>money
You have the following types of money:

      gold 202492


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 19 15:21:45 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4624
date: Sun Jan 19 22:33:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4624
Original bug report by Shadowmage on Sun Jan 19 21:49:37 2003

Bug reported from /domains/hyboria/uncle/monks/wr12--

Roirraw begins to chant.
*unmatched ()
Trace written to /log/runtime
what's this?


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 19 22:33:10 2003

You were looking at something i.e. news, plaque, something
that had enough text to put you in more.

You then enetered somethign that errored. What that is I cannot
tell.  relatviely minor

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 19 22:33:13 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4631
date: Mon Jan 20 18:21:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4631
Original bug report by Monkey on Mon Jan 20 06:24:58 2003

Bug reported from /domains/mists/psycho/uforia/rooms/house--

Hey. In this room I can't go mirror.
I typed mirror then got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Mon Jan 20 18:21:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4627
date: Mon Jan 20 19:23:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4627
Original bug report by Smee on Mon Jan 20 03:02:32 2003

Bug reported from /domains/castles/rooms/smee-7--

There was a crash, my safes were open

This is right before the thing.
Fishpond [exits: south and north]
 I'm going to grind your bones to make my bread!

A sturdy iron safe named 'fishbits' (open)
The safe contains:
  Mandolin
A sturdy iron safe named 'nestling'
A sturdy iron safe named 'fewmet' (open)
The safe contains:
  many shining purple power crystals
  many Globe of Darknesses
  Flaming green VORPAL blade
A sturdy iron safe named 'teego' (open)
The safe contains:
  Simple wool skirt
  Breastplate of Darkness
  Witch's stocking
  Bone Dagger
  A Red Frilly Helm
A sturdy iron safe named 'puddle' (open)
The safe contains:
  Nenya
  Golden bracelet
  a small tinderbox
  Black, snake belt
  Strange twisting glove of Eleria
  Emerald pendant on a silver chain
  3 Beholder Eyestalks
  Bone Rod
  An amulet of the eye
  Limb of quickwood
  Nenya (dull)
  Dragon scale ring
  Beak of a Roc
  Dark cloak of Nosferatu
  Glass Eye of Hag
  Gloves of the Blackguard
  Ring of flames
  Eye of the beholder
  Green glowing ring
  Spellbook covered with runes
  White silk healer's gloves
  a white cloak
  Blackmon's Midnight Boots
  Death talisman
  Quitqklia
  White glove of Raena
  Jagged tin band
A sturdy iron safe named 'weapons3'
A sturdy iron safe named 'cweapons'
A sturdy iron safe named 'fig3' (open)
The safe contains:
  a wolf-hide rerebraces
  Sorrow mask
  King Bugbear's Glasses
  King Beaver's glasses
  Deer Cloak
  Golden collar
  Blessed Greaves of The Dragons
  Black armband of Kinjo
  Iron armband of Karoz
  Golden Ring of Ce'noba
  Red dragon scale
  Royal Guard chainmail
  Xnioln's fabled black cloak
  Stone Gauntlet
A sturdy iron safe named 'goat'

Exp: 4,015,028 Hp: 1466/1466 Sp: 1744/1744 Ep: 1164/1164 >>Izabella [mongeese]: I just bought a skirt for like a bazilion dollars 
Smee [mongeese]: Hm nos coak, hag eye, blackmon boots 
Exp: 4,015,028 Hp: 1466/1466 Sp: 1744/1744 Ep: 1164/1164 >>Quillz [mongeese]: wanna use my tia legs and chaos rings wyrn? 
[mongeese]: Wyrn faints.
Zeet {geek}: ^ matches start of line, for capitalisation, play around with %proper() maybe 
You receive a heal from the Gods as Afkaserious prays for your salvation.
Connected to host islandsofmyth.org


Smee
8*


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 20 19:23:20 2003
this really doesnt belong in a bug report.  but seems we have 
had that problem before.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 20 19:23:20 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4628
date: Mon Jan 20 19:27:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4628
Original bug report by Marconus on Mon Jan 20 03:04:24 2003

Bug reported from /domains/castles/rooms/marconus-10--

There was just a crash tonight(1/19/03) and I had one of my safes open at the time.  All the eq was completely lost that was is in it :(  I would really appreciate it if I got it back


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 20 19:27:32 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4629
date: Mon Jan 20 19:29:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4629
Original bug report by Fezzick on Mon Jan 20 03:12:10 2003

Bug reported from /domains/castles/rooms/fezzick-18--

Mud crash - safe was open: I was at terminal...

Contents were small (fledgling tank set - had just added a piece):
 
Steel bracers
Dragon Belt
White Mithril Ring
 
That's it - and thanks, no rush on reimb.
 
- Fezz


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 20 19:29:01 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4621
date: Tue Jan 21 06:17:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4621
Original bug report by Jaws on Sun Jan 19 20:21:05 2003

Bug reported from /domains/illium/center/streets_27_17--

hunting skill - if yer inventory is full, it doesnt drop to the ground - it dests

----------------------------------------------------------------------

Daneel wrote on Tue Jan 21 06:17:09 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4632
date: Tue Jan 21 11:29:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4632
Original bug report by Dagger on Mon Jan 20 18:22:43 2003

Bug reported from /domains/hyboria/uncle/monks/rr15--

i'm fighting red priests in the monk area and saw this:

Priest finishes the chant.
Priest mutters the words 'Od Nottubs Ihts Eod Tahw'
Priest manages a tiny candle-like flame that goes out before it reaches himself.

i think he just aimed a spell at himself.


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 21 11:29:49 2003
Just a cosmetic problem, changed.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 21 11:29:49 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4617
date: Tue Jan 21 15:20:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4617
Original bug report by Jaws on Sat Jan 18 02:45:38 2003

Bug reported from /domains/mists/malice/ship/rooms/level3/room7--

these chests still do not close themselves upon reset

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:50:57 2003
as i see it, it's set to be locked and open on reset? sounds weird

----------------------------------------------------------------------

Jaws wrote on Sun Jan 19 15:57:33 2003
I dunno bout the code, just know when u first go there after killing willie
they are locked and closed

Then when they reset, they sit there open for anyone to take

and they sometimes reset before willie, allowing free booty

Jaws

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 15:20:49 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4638
date: Tue Jan 21 15:31:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4638
Original bug report by Shadowmage on Tue Jan 21 13:23:24 2003

Bug reported from /domains/outofwhack/whack_ferry--

Next stop Odd World Harbor.
You finish the chant.
You mutter the words 'Topgi Bemmig!'
You chant in low tones and summon a cauldron.

[inform]: Reamus has reconnected (Faerie level 50).
You begin to chant.
878/878 1990/2252 940,152> 
Salty wind blows through your hair.

You finish the chant.
You mutter the words 'NiddupfoLl Ufkcohc'
You need a cauldron to fill.



----------------------------------------------------------------------

Tuk wrote on Tue Jan 21 13:24:09 2003
no summons work on moving ferries. again.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 21 15:31:05 2003
Yup, not gonna make each spells/object check on this.
Don't use those on ferries.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 21 15:31:05 2003

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 4556
date: Tue Jan 21 15:37:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4556
Original bug report by Sleet on Tue Jan  7 00:06:45 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/secondlevel4--

this gate doesnt open if ya get stuck in here


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan 19 14:35:51 2003
Why should it open? If it's closed and locked you should need to UNLOCK it before you can go through it? Shouldn't make any difference which side of the door you're at.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 19 15:21:12 2003
I would guess his point is that perhaps there is no way to 
unlock it if you are on that side?

It helps if you clearly state the bug instead of making us guess

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 15:36:47 2003
If you have the key you can open it/close it etc. If you don't have the key it shouldn't open if it's locked.
It's not a bug that the area isn't filled with keys.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 15:37:11 2003

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 4481
date: Tue Jan 21 16:10:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4481
Original bug report by Monkey on Fri Dec 27 04:20:32 2002

Bug reported from /domains/illium/center/streets_27_17--

Hrm...something is weird
| Events that are currently running | 
 --------------------------------------------------------------------------
| EVENT                 | RUNNING SINCE        | RUN TIME                  |
 --------------------------------------------------------------------------
| Alien sphere          | Thu Dec 26 08:25:54  | 19h49m34s                 |
 --------------------------------------------------------------------------
Central Square [exits: north, south, fountain, east and west]
 The heart of Illium, Central Square. Life bustles all around you, even if no
other beings but the Lorlings are present. Surrounded on all sides by the
trees, you feel as though you are in the middle of an enchanted forest, or a
lost world. In the exact center, Illium's Heart stands. The fountain is a
monument of sorts, erected by the gods of this world. Inside the trees, you can
see pools of water, part of the Gossamer River captured as homes to water
beings and as wishing pools. Water surrounds the fountain, and two huge
windows, created by the water flowing from the top, cover an inner haven to the
fountain.

G3 stands here waiting for commands 
G2 stands here waiting for commands 
Bones stands here waiting for commands 
G1 stands here waiting for commands 
Waz's-pants stands here waiting for commands 
A large fountain sits in the center of the square.
Crystal Ball Machine
A floating moonflower vine


Allie isn't at cs or the old cs


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 16:10:43 2003
I think the room got updated or something and that Allie got dested, so i made it so the event ends if that happens.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 16:10:47 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4640
date: Tue Jan 21 20:47:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4640
Original bug report by Stellerex on Tue Jan 21 19:54:41 2003

Bug reported from /domains/outside_city/farms/farm1/map/x8y19--

eat a corpse
every time i kill a horse i get this message
*Cannot load a clone.
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 21 20:47:43 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4641
date: Tue Jan 21 20:47:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4641
Original bug report by Anlo on Tue Jan 21 19:56:16 2003

Bug reported from /domains/outside_city/farms/farm1/map/x24y12--

*Cannot load a clone.
Trace written to /log/catch
You eat Sheep's corpse
Got this after killing a sheep in farm on Gossamer Island. 


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 21 20:47:46 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4642
date: Tue Jan 21 20:49:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4642
Original bug report by Ixtlilton on Tue Jan 21 20:49:34 2003

Bug reported from /wiz/ixtlilton/workroom--

Ixtlilton 8 - Zifnab 7. Ixtlilton wins! Fatality!


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 20:49:43 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4639
date: Tue Jan 21 21:00:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4639
Original bug report by Lu on Tue Jan 21 17:47:44 2003

Bug reported from /domains/everrest/erec/garden/rooms/UpperBasin--

a few seconds after pressing the edge, i got this..

*Bad argument 1 to strsrch()
Expected: string Got: ({ /* sizeof() == 1 */
  "omaze00"
}).
Trace written to /log/runtime

this is from erecs area on everest


----------------------------------------------------------------------

Aurik wrote on Tue Jan 21 17:55:50 2003
------/domains/everrest/erec/maze/inherits/BaseMaze.c:144 - maze_SetPosition(({... }))
locals: NULL, NULL, NULL
----------------------------------------------------------------
  int nX, nY, nI;

  // Searching from the back of the string, look for Basename - 
  // the 2 numbers or leters after it indicate our position in the 
  // maze.
=>  nI=rfind(sOurName, gr_sBasename);
  if (-1==nI) {
    return;
  };

  nI+=strlen(gr_sBasename);

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 21 21:00:52 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4630
date: Tue Jan 21 22:00:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4630
Original bug report by Wildchild on Mon Jan 20 05:30:08 2003

Bug reported from /domains/castles/rooms/wildchild-3--

I was messing around in my castle and I cast black mist just to see the whole area spell thingy w/out targets.
Well, it hit my level 1 guard, when there shouldn't be a way to attack castle guards.
So, then I couldn't cast green mist at it to finish it off, but had to in melee combat (which blows imo, casting spells rules! :)

-WildCHild


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 22:00:05 2003
area spells no longer hit castle guards

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 22:00:08 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4560
date: Tue Jan 21 23:08:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4560
Original bug report by Chrono on Tue Jan  7 04:54:14 2003

Bug reported from /domains/everrest/city/rooms/room1--

kukul listed at rufrin, shows:    3     1   KukulRE    306,180   New          New       (the color bleeds)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 23:08:27 2003
made it strip out color codes

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 23:08:30 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4619
date: Wed Jan 22 00:42:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4619
Original bug report by Jaws on Sat Jan 18 20:06:29 2003

Bug reported from /domains/mists/malice/ship/rooms/level1/room6--

animist skill spirit blessing gives no message if u use it and u already have it up, just says nothing at all

----------------------------------------------------------------------

Ixtlilton wrote on Wed Jan 22 00:42:41 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4622
date: Wed Jan 22 01:32:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4622
Original bug report by Jaws on Sun Jan 19 20:24:06 2003

Bug reported from /domains/illium/center/streets_27_17--

when woods in room and inventory cannot add wood, get you dont have it - tried throw my first wood at fire

----------------------------------------------------------------------

Jaws wrote on Sun Jan 19 20:28:48 2003
note: if I only have one wood in my inv, throw my wood at fire works

Jaws

----------------------------------------------------------------------

Ixtlilton wrote on Wed Jan 22 01:32:26 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4643
date: Wed Jan 22 13:26:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4643
Original bug report by Roirraw on Tue Jan 21 23:09:57 2003

Bug reported from /domains/outofwhack/paintball_office--

when i stared paintball and the paintball channel was created it said something about *bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 22 13:26:08 2003
already been reported

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 22 13:26:08 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4608
date: Wed Jan 22 16:37:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4608
Original bug report by Hyacinth on Wed Jan 15 22:39:55 2003

Bug reported from /domains/illium/buildings/adv/newbie/newbie1--

When you click on player.bugs in news, to read em. it tries to get you to download em. The lil download box comes up. Speaking of Bugs, this is for the Main Bug (Ant)..hehheh
Hyacinth/Athy


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 15 23:14:46 2003
yeah its has gotten too big.  Need to purge news 

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 22 16:37:43 2003
This was done.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 22 16:37:43 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4644
date: Thu Jan 23 00:30:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4644
Original bug report by Kasma on Wed Jan 22 22:27:02 2003

Bug reported from /domains/dragon/cave/rooms/tunnel03--

In the kobold area on DC, there are a bunch of doors that are locked, yet their not supposed to be, because i just oppened them and killed stuff inside bout a half an hour earlier, jaguar fixed em earlier, but apparently it didnt stick.
Thanks


----------------------------------------------------------------------

Ixtlilton wrote on Thu Jan 23 00:30:43 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4647
date: Thu Jan 23 16:49:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4647
Original bug report by Darque on Thu Jan 23 16:21:46 2003

Bug reported from /domains/outside_city/farms/farm1/map/x18y5--

i fingered andros and got this message

*Attempted to read '\0' into string!
Trace written to /log/runtime

-Darque


----------------------------------------------------------------------

Daneel wrote on Thu Jan 23 16:49:10 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4653
date: Fri Jan 24 19:34:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4653
Original bug report by Phire on Fri Jan 24 14:39:40 2003

Bug reported from /domains/everrest/snoop/swamp/rooms/6,9,1--

I'm sinking in quicksand, but I can't look at quicksand


----------------------------------------------------------------------

Ixtlilton wrote on Fri Jan 24 19:34:52 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4655
date: Sat Jan 25 12:44:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4655
Original bug report by Tranquil on Sat Jan 25 02:35:44 2003

Bug reported from /domains/illium/center/streets_27_17--

(1)  Mithril Breastplate of Tiamat (kept)

this item does not id to 'breastplate of tiamat' or 'mithril breastplate of tiamat'



----------------------------------------------------------------------

Ixtlilton wrote on Sat Jan 25 12:44:18 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4654
date: Sun Jan 26 19:55:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4654
Original bug report by Oxolotl on Fri Jan 24 16:46:50 2003

Bug reported from /domains/illium/center/streets_27_17--

relocate spell
in the help info it says you can relocate anywhere on an island
i can barely manage 5 rooms distance at 97% trained
is this how it is supposed to work?


----------------------------------------------------------------------

Ixtlilton wrote on Fri Jan 24 19:44:03 2003
Hmm...looks to me like you're limited to a certain area, first 3 directories (domains + domain + area), don't know what the intention is but that's how it works now
,


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:55:49 2003
that is exactly how it works. due to moves of areas and such it is
far from perfect. Perhaps after Aurik gets done moving
stuff around and doing some clean up it will get better.
for now its the way it is.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:55:49 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4657
date: Sun Jan 26 19:56:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4657
Original bug report by Jsardy on Sat Jan 25 04:37:38 2003

Bug reported from /domains/outside_city/goblins/rooms/goblins17d--

Hi
got this is party with Jade, Kasma, and I.
Went into pir room, and typed ledge, to get all 20 at once, and got the error msg on the 2 second of combat when the first 10 entered the second room
Piranha notices the scars it inflicted on Jsardy and gets ready for battle.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Ok, funfun spam


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:56:31 2003
not really a bug, its a safty checkto stop one single action from 
sucking up the muds resources. its more a problem with that area
and the number of wandering mosnters.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:56:31 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4663
date: Sun Jan 26 19:57:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4663
Original bug report by Afkaserious on Sat Jan 25 18:15:58 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

la plaque
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Sloatinok plaque btw


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:57:10 2003
alrady reported

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:57:10 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4664
date: Sun Jan 26 19:57:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4664
Original bug report by Vor on Sat Jan 25 18:16:31 2003

Bug reported from /domains/illium/buildings/adv/adv1--

tp sac plaque at sloat is buggin.  
*Too long evaluation. Execution aborted.


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:57:19 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:57:19 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4666
date: Sun Jan 26 19:58:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4666
Original bug report by Korthrun on Sun Jan 26 01:11:37 2003

Bug reported from /domains/misc/hell_ress_room--

*Bad argument 1 to call_other()
when i died with body of nether up
i knoiw i know this is the lkast time ill report it, just want to make known its not a one time bug thing


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:58:05 2003
known issue. nether body does this often. I need to look at it
especially since I told sigwald I would. Its already reported 
in another bug report too.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:58:05 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4668
date: Sun Jan 26 19:58:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4668
Original bug report by Afkaserious on Sun Jan 26 06:20:50 2003

Bug reported from /domains/outofwhack/waz/chess/rooms/board8--

Dont know if this is much of a bug
I cant camp without a sleeping bag, yet I have one on the floor
Even tho I'm a ball of mist
I should still be able to creep into it for a nap, even tho I'm not holding it and its in a room ;)
afktrig Sp full.
Fix it or leave it as such, I guess


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 26 19:58:29 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4658
date: Mon Jan 27 01:18:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4658
Original bug report by Jsardy on Sat Jan 25 04:49:56 2003

Bug reported from /domains/outside_city/goblins/rooms/goblins27--

Umm...
We had fun tonight, loooookire here!
Mon finishes the chant.
Mon mutters the words 'B'mud sido Og'
Mon creates a black aura around Kasma.
*smiles, I like mobs that prots our tankers.


----------------------------------------------------------------------

Daneel wrote on Mon Jan 27 01:18:26 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4662
date: Mon Jan 27 01:22:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4662
Original bug report by Midnight on Sat Jan 25 14:48:26 2003

Bug reported from /domains/outofwhack/uncle/aussie/rm56--

Kangaroo rears up Instigator tail and boxes you with its paws!


----------------------------------------------------------------------

Daneel wrote on Mon Jan 27 01:22:54 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4671
date: Mon Jan 27 01:26:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4671
Original bug report by Grasfer on Sun Jan 26 14:34:49 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor2Room14--

You mutter the words 'dremmi titanus'
But that target is already affected by that dream!Mamoru myth: what happened to my nazi emote?:???? 
dream of titaniums refresh message needs a line break

Grasdude


----------------------------------------------------------------------

Daneel wrote on Mon Jan 27 01:26:30 2003

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 4661
date: Mon Jan 27 01:57:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4661
Original bug report by Oxolotl on Sat Jan 25 12:47:09 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

*Too long evaluation. Execution aborted.

Trace written to /log/runtime
i just did la plaque at collector


----------------------------------------------------------------------

Ixtlilton wrote on Mon Jan 27 01:57:43 2003
alredy ben reproted

----------------------------------------------------------------------

Ixtlilton wrote on Mon Jan 27 01:57:46 2003

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4676
date: Mon Jan 27 02:02:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4676
Original bug report by Afkaserious on Mon Jan 27 01:03:47 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor4Room34--

Necromancers here dont seem to repop
I had told jaguar about it, but It doesent seem to have been fixed


----------------------------------------------------------------------

Jaguar wrote on Mon Jan 27 02:02:17 2003
Not a bug I don't think, they are just quite rare. 
I added a couple more anyway.

----------------------------------------------------------------------

Jaguar wrote on Mon Jan 27 02:02:17 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4674
date: Mon Jan 27 10:44:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4674
Original bug report by Tistoo on Sun Jan 26 22:22:38 2003

Bug reported from /domains/illium/shops/shop_auction--

Im in auction hall but dilim the auction dude isnt here.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 02:53:35 2003
already reported. need to rstore it from a backup

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 27 10:44:03 2003
Closing that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 27 10:44:03 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4679
date: Mon Jan 27 13:01:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4679
Original bug report by Kjara on Mon Jan 27 07:31:02 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

just tried la plaque without any arguement, might wanna make it default so la plaque does la (ownname) on plaque or somethin


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 13:01:34 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 13:01:34 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4678
date: Mon Jan 27 13:01:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4678
Original bug report by Phire on Mon Jan 27 03:04:24 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

tried to look at plaque
Lost Inn [exits: none]
 You have arrived at an old inn. The place is almost deserted, except for the
bartender and a few hardened explorers. You are told that only the chosen few make
it out of here and thus this has become the place where the top explorers of the
world exchange maps and stories. Here, you can be sure the people telling the
stories are actually telling the truth.
 
Eriol, the Traveler
Sloatinok, the Collector
A grey rift
A huge white marble plaque.
 
Eagle enters the room.
la plaque
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
                                  


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 13:01:55 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 13:01:55 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4550
date: Mon Jan 27 15:32:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4550
Original bug report by Grasfer on Mon Jan  6 14:22:12 2003

Bug reported from /domains/wizhalls/guilds/cleric_guilds--

Came to this room with a unknown, dunno if this room should be in game or something.
 Grasdude


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  6 15:17:30 2003
yes, it was put in game because a player got there and it got
added to the explore list. It just needs to be relinked in 
somewhere in the new city.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 10 16:10:48 2003
Those rooms are totally out of date though...

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:32:31 2003
not really a bug.  If a builder wants to update them they can.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:32:31 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4600
date: Mon Jan 27 15:43:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4600
Original bug report by Amaranth on Wed Jan 15 01:03:44 2003

Bug reported from /domains/misc/tour_ferry/tour_boat--

on the boat tour, two islands don't have descriptions
thanks :)
amaranth


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 15 12:50:18 2003
Could you tell us which ?

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 21 18:34:14 2003
everrest and gossamer from what i can see :)

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:43:15 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4604
date: Mon Jan 27 15:44:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4604
Original bug report by Squizzy on Wed Jan 15 13:54:21 2003

Bug reported from /domains/misc/hell--

Away message (the one others see, when telling you) doesn't not show properly when the player with the "away message" is dead.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:44:39 2003
that was intentional on our part. We only display one message there.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:44:39 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4623
date: Mon Jan 27 15:46:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4623
Original bug report by Roirraw on Sun Jan 19 20:55:20 2003

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_1_0--

i have 12 lodes 11 are random 1 is a start i can olny look at the first nine of them


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:46:33 2003
This appears to be a parser issue with tenth, eleventh etc
10th/11th work though

Made a note to look at the parser.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:46:33 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4646
date: Mon Jan 27 15:47:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4646
Original bug report by Monkey on Thu Jan 23 15:54:43 2003

Bug reported from /domains/castles/plain/p26-14--

Tried to enter castle and got:
*restore_object(): Illegal file format.
Trace written to /log/runtime
:(


----------------------------------------------------------------------

Daneel wrote on Thu Jan 23 16:05:33 2003
The save file for monkey's castle (/domains/castles/data/monkey.o)
looks like a chunk from the middle of file saving various monsters
(shopkeepers, guild leaders, and the like); not a castle file at 
all.
I suspect this is going to need a restore from backup or something.
How do we handle stuff like that?

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:47:06 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4648
date: Mon Jan 27 15:48:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4648
Original bug report by Afkaserious on Thu Jan 23 19:11:29 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

Hi, using fire building from travelers was working without tinderbox, I made about 5-6 of em
How, either in trueform or in mist form, It pulls out the tinderbox message
Soooo, I cant make any fires.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:48:00 2003
this is not very clear. but a tinderbox is not required but you
have to be very lucky in order to create a fire without one.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:48:00 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4651
date: Mon Jan 27 15:52:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4651
Original bug report by Moi on Fri Jan 24 00:09:30 2003

Bug reported from /domains/illium/buildings/adv/adv1--

I got a tell in the silent room. A tell... In the silent room...


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:52:22 2003
I cannot reproduce this. I cannot... reproduce this..

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:52:22 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4652
date: Mon Jan 27 16:01:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4652
Original bug report by Moi on Fri Jan 24 00:10:30 2003

Bug reported from /domains/illium/buildings/adv/adv1--

When you reply you can send people tells in the silent room


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:54:01 2003
cannot reproduce this one.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:01:20 2003
I said that too soon. I could reproduce this one, and fixed it.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:01:20 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4656
date: Mon Jan 27 16:02:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4656
Original bug report by Wagro on Sat Jan 25 02:51:54 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

la plaque here -> 
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:02:35 2003
cannot reproduce this. Grab a wizard so we can get a stack trace
included if it ahppens again. I am sure it will based on the number
of bug reports.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:02:35 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4659
date: Mon Jan 27 16:02:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4659
Original bug report by Proxima on Sat Jan 25 06:31:24 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

at Sloat, typing la plaque:
*Too long evaluation.  Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:02:38 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4660
date: Mon Jan 27 16:04:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4660
Original bug report by Chrono on Sat Jan 25 11:03:02 2003

Bug reported from /domains/illium/shops/shop_auction--

help auction still has rdc in the help file


----------------------------------------------------------------------

Tuk wrote on Sat Jan 25 11:06:02 2003
On top of that /domains/illium/shops/auctioner.c is corrupted, someone needs to pull out a copy from CVS..

----------------------------------------------------------------------

Daneel wrote on Mon Jan 27 01:21:06 2003
fixed help file.
Not sure how to deal with cvs from here to get old versions -
does that need to be done from the host?

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:04:02 2003
I just remove the file, then do
cvs update domains/illium/shops/auctioner.c


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:04:02 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4667
date: Mon Jan 27 16:04:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4667
Original bug report by Darc on Sun Jan 26 05:16:50 2003

Bug reported from /domains/outofwhack/waz/chess/rooms/board1--

it says im a girl i created myself as a guy and i never went to veldren
AHHHH!!!


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:04:23 2003
We need to know where that happened at. I suspect its at reinc.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:04:23 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4670
date: Mon Jan 27 16:05:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4670
Original bug report by Celine on Sun Jan 26 08:39:00 2003

Bug reported from /domains/emerald/execution/minotaurs/rooms/temp_fall_space--

erm.. randomed into this room.. now cant go anywhere.. if i had no other lodes and this one died that would be bad trap.. not sure if bug or not.
thanks


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:05:17 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4677
date: Mon Jan 27 16:07:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4677
Original bug report by Jaguar on Mon Jan 27 02:06:59 2003

Bug reported from /wiz/jaguar/workroom--

if there is a chance there can be no monsters in a room, for example:
set_objects( ([ MY_MONSTERS + "necromancer.c" : random(4) ]) );
and 0 monsters are chosen, the room remains empty until boot.

Could it be changed so that 0's are reevaluated at repop time?


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:07:35 2003
no, we cannot reevaluate this. if you choose this route to populate
your rooms we do not store the 'random(4)' part, we store the result of
random(4) which is 0-3. We cannot call setup() again in rooms, becasue
there are things that need to be done once only.

This is a problem with doing random numbers of monsters, and if the 0 is
an issue you need to do random(4) + 1

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:07:59 2003
this is not a bug regardless.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 16:07:59 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4675
date: Mon Jan 27 16:16:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4675
Original bug report by Daran on Sun Jan 26 23:24:55 2003

Bug reported from /domains/illium/buildings/adv/adv1--

Holy Dagger of Ynnek does not ID to "holy dagger", "dagger of ynnek", or even "holy dagger of ynnek"


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 27 16:16:14 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4680
date: Tue Jan 28 17:59:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4680
Original bug report by Phire on Tue Jan 28 02:38:52 2003

Bug reported from /domains/guilds/shapeshifter/quests/eagle/map1/x5y14z5--

not sure if this is a bug, but I'm in the sky, and cast reverse transformation
so I can no longer fly, shouldn't I fall to the ground?


----------------------------------------------------------------------

Daneel wrote on Tue Jan 28 17:59:48 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4650
date: Tue Jan 28 20:17:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4650
Original bug report by Ca on Thu Jan 23 23:09:29 2003

Bug reported from /domains/hyboria/lorien/harbor/room12--

This is likely a problem caused by bug #4616.  Since that problem was reported as fixed, I can no longer insert a gem in this boat.  I tried 'insert gem in hole' which worked before, but now tell me "You can't insert that in that."



----------------------------------------------------------------------

Ixtlilton wrote on Sat Jan 25 13:09:18 2003
Umm, seems to work for me, you sure you tried with the correct gem?

----------------------------------------------------------------------

Ca wrote on Sat Jan 25 20:52:43 2003
Yup, I'm sure (there was only one in my inv, and I've done this part before).  Friski was on and tried it as well but had the same problem.  She made a change that didn't seem to work, but perhaps it did (if she left that change in).  Anyway, I tried it again and it works now.  Maybe ask Friski?

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 28 20:17:03 2003
added some stuff hopefully it will work as intended now

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 28 20:17:06 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4672
date: Tue Jan 28 20:38:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4672
Original bug report by Wildchild on Sun Jan 26 20:42:33 2003

Bug reported from /domains/illium/shops/bank1--

I believe there is a problem with lodestones saving the name state of the stone.
I logged out last night with a bunch of lodestones (start, islands, etc), and when I try and look at them by the type, ie 'la a start lodestone', it will not find any.
I create a new one, and I can look at the first start, but not second and so on.



----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 28 20:38:17 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4682
date: Wed Jan 29 06:10:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4682
Original bug report by Idwick on Tue Jan 28 07:23:04 2003

Bug reported from /domains/outside_city/farms/farm1/map/entrance--

A large lead skull-shaped ring. It is not a very pleasant
looking item, and obviously serves as a symbol of some
foul evil cult.
This armor covers the finger.
It weighs about 1 pounds.
will not react to skull ring,or skull-shaped ring(2)  Skull-shaped ring


----------------------------------------------------------------------

Ixtlilton wrote on Wed Jan 29 06:10:10 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4684
date: Wed Jan 29 19:17:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4684
Original bug report by Tak on Tue Jan 28 22:27:41 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

hello.
i talked to aurik about this, he said that there was no error message that would be the cause of it, but that i could bug rep it.
i was killing a priest in red monks area, and he disarmed me.
since this is typical i did not think anything of it.
i left area though and went to train hef up some more, along the way i sold the robes i had on hand.
after i trained i went to monks, black, and tried to rewield my spinal staff only to find that it had disappeared somtime between being disarmed and arriving back at monks.
now my staff was kept, and had 100 percent max condition and was in new condition.
hrm, what else, cant think of anything, but i had just bought it last night.
sorry for the late report, but i had to run to school, anyway thx, hope u can help.
tak


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 28 22:39:02 2003
I see no reason this is a bug. i suspect you sold it at the store

----------------------------------------------------------------------

Tak wrote on Wed Jan 29 02:59:44 2003
if i had sold it, i would have gotten prob 10000 gold, did not get that message when i was selling robes, also, if i sold it then the bug would be the fact that keep was not kept, if you get my meaning, it _was_ kept when i was killing in monks, i checked it during this, because i sold another weapon to a player, typhoon blade.
in addition i checked the stores within minutes of finding out this happened.
and i posted several questions on newbie, with multiple responses. while not everyone would return it to me for what they paid, or a little more, the vast majority of the people on here would.
tak

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 29 05:39:35 2003
Kept works perfectly or we would have other reports of this.




----------------------------------------------------------------------

Tak wrote on Wed Jan 29 18:28:56 2003
ok if i had sold it, i wonder why it would sell at the armor shop in illium, and why it wasnt in the store when i checked it a few minutes later. sorry to be harping on this, but it cost me a very significant amount of gold.
tak

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 29 19:17:52 2003
sell staff
[ Spinal Staff ]: You receive 10000 gold.
Mordach says: I better hide this one.
Mordach hides the Spinal Staff behind the counter due to its value.


Thats why it wouldnt be in the shop anymore.

I see no reason to suspect that this is a bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 29 19:17:52 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4615
date: Fri Jan 31 10:40:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4615
Original bug report by Tuk on Fri Jan 17 11:35:17 2003

Bug reported from /wiz/tuk/workroom--


Qvandor [error]:
   |        [--] (Qvandor) New Error, logged to /log/runtime [--]         |
   |                    *math: sqrt(x) with (x < 0.0)                     |
   |                /admin/obj/party_ob#304553 at line 1049               |


dbxwhere and dbxframe

*math: sqrt(x) with (x < 0.0)
Object: /admin/obj/party_ob#304553 at line 1049

#0: 'process_input' at /secure/user#312737 (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at /secure/user#312737 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#312743 () at /:0
#3: 'shell_input' at /obj/pshell#312743 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#312743 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#312743 at line 78
#6: 'call_main' at /cmds/player/party (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/party at line 810
#8: 'test_party' at /cmds/player/party at line 752
#9: 'party_shares' at /cmds/player/party at line 523
#10: 'party_shares' at /admin/obj/party_ob#304553 at line 1369
#11: 'figure_party_shares' at /admin/obj/party_ob#304553 at line 1346
#12: 'p_limit' at /admin/obj/party_ob#304553 at line 1049

------/admin/obj/party_ob.c:1049 - p_limit(-311962.000000)
locals:
----------------------------------------------------------------
private float p_limit(float l)
{
    if (l > 1000000000.0)
        return (sqrt(1000000000.0)+pow(l-1000000000.0, 0.4));
    else
=>      return sqrt(l);

}


float calc_average_exp_rate(mapping party_shares)



----------------------------------------------------------------------

Daneel wrote on Tue Jan 28 17:44:15 2003
This looks like it was called on a player with negative worth.
I'm guessing this can't happen except when silly wizards do 
something to trip it?

----------------------------------------------------------------------

Tuk wrote on Tue Jan 28 17:47:33 2003
Acctually i think i have seen worht go negative.. it might be and old memory but im quite sure at some point you could end up negative.. 

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan 28 19:45:58 2003
there's a minimum loss when you die get rev/res, and so if you're just tiny enouigh you'll be able to end up on negative worht

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 31 10:40:15 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4636
date: Fri Jan 31 13:35:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4636
Original bug report by Wagro on Tue Jan 21 00:48:29 2003

Bug reported from /domains/guilds/sorcerer/guild_hall--

Prismatic spray started at 97 sps at 5%. i trained it to 10% and it was then 94. then i trained it to 15 and it was 91. so then i jumped it all the way to 85, but then it jumped up to 104. no prots fell, so im wondering why it went down, and then up


----------------------------------------------------------------------

Wagro wrote on Wed Jan 22 16:00:44 2003
Another thing i noticed with this spell-overnight I gained enough rank on my guilditem so that my bravo level 4 rounder spells went down 1 sp in cost, yet prismatic spray remained the same

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 31 13:35:25 2003
Has to do with the way power curve is designed, cost follows
the power curve sort of so it can go down then up if curve progresses
faster at higher % level.
As for second thing, its linked to rounding numbers.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 31 13:35:27 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4462
date: Fri Jan 31 15:26:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4462
Original bug report by Bahgtru on Sun Dec 22 16:00:03 2002

Bug reported from /domains/dragon/elements/stuff/traveller--

At Sloatinok, typed la plaque, got:

*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Bahgtru wrote on Sun Dec 22 16:01:06 2002
Same things happens with la all on plaque, la  on plaque

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 22 16:01:30 2002
dbxwhere bahgtru
*Too long evaluation. Execution aborted.
Object: /daemons/collector_d at line 27

#0: 'process_input' at /secure/user#66897 (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at /secure/user#66897 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#66904 () at /:0
#3: 'shell_input' at /obj/pshell#66904 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#66904 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#66904 at line 64
#6: 'do_game_command' at /std/race/dwarf#66903 (/std/player/cmd.c) at line 70
#7: 'do_look_at_wrd_on_obj' at /cmds/verbs/look at line 59
#8: 'look_at_wrd' at /domains/dragon/elements/stuff/tp_plaque#72218 at line 143
#9: 'display_list' at /domains/dragon/elements/stuff/tp_plaque#72218 at line 72
#10: 'update_plaque' at /domains/dragon/elements/stuff/tp_plaque#72218 at line
54
#11: '' at /domains/dragon/elements/stuff/tp_plaque#72218
() at /:0
#12: '' at /domains/dragon/elements/stuff/tp_plaque#72218 at line 54
#13: 'query_reward_amount' at /domains/dragon/elements/stuff/tp_plaque#72218 at
line 40
#14: 'query_player' at /daemons/collector_d at line 27



dbxframe bahgtru 14
------/daemons/collector_d.c:27 - query_player("nol")
locals: ([ ... ])
----------------------------------------------------------------

mapping query_player(string userid)
{
  mapping playerdata;
  playerdata = collection[userid];
=>  if (!mapp(playerdata)) return ([ ]);
  return playerdata;
}

void reward_player(string userid,class CLASS_REWARD reward)



----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 15:26:46 2003
it is working fine now. no clue what the problem was here.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 15:26:46 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4577
date: Fri Jan 31 15:27:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4577
Original bug report by Shadowmage on Thu Jan  9 20:42:44 2003

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd9--

Waving the wooden broom might cause people to laugh at you.
this happens once a while. no, i'm at citizens, and there are NO brooms there.
-shadow


----------------------------------------------------------------------

Ixtlilton wrote on Wed Jan 22 12:08:23 2003
What were you using, wave broom, wave broom at ... ? and were you in combat at the time or not, plz try to give some more info =)

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 27 15:33:37 2003
please answer these bug reports. or they get treated as MIs

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 15:27:32 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4633
date: Fri Jan 31 15:41:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4633
Original bug report by Ca on Mon Jan 20 18:52:50 2003

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br1--

After death (was party leader), ps shows my status as "DEAD" (as it should).  After being revived, my status still shows are "DEAD" until I party follow (or become leader again)


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 15:41:55 2003
It was checking for following, leader, or dead status and resetting
that value. If you were none of the above, it didnt change.

fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 15:41:58 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4686
date: Fri Jan 31 15:46:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4686
Original bug report by Jaws on Fri Jan 31 04:25:52 2003

Bug reported from /domains/illium/shops/shop_weapon--

should an item labled Iron Handled Mop id to mace?!@

----------------------------------------------------------------------

Daneel wrote on Fri Jan 31 15:46:31 2003
changed it to inherit STAFF, that's probably a little closer.

----------------------------------------------------------------------

Daneel wrote on Fri Jan 31 15:46:34 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4687
date: Fri Jan 31 15:52:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4687
Original bug report by Jaws on Fri Jan 31 04:27:43 2003

Bug reported from /domains/illium/shops/shop_weapon--

I had maces from paladin area to sell, did sell maces and lost my Iron Handled Mop, I did not get a dest message, and it is not in the shop, could I please get it replaced

----------------------------------------------------------------------

Daneel wrote on Fri Jan 31 15:52:08 2003
No.

Accidentally selling something isn't a bug.  That's why we have 
keep functions.  And w/rt your previous bug (id of mace on mop), 
we prefer to err on the side of extra IDs.  There is a reason 
it had the mop id; I think staff is better in this case, but I
wouldn't call it a bug either that it had mace.

I suggest enlisting player help to replace it.  I'm sure all those
players who have done the same thing at some point would love
to help you replace it.

----------------------------------------------------------------------

Daneel wrote on Fri Jan 31 15:52:17 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4688
date: Fri Jan 31 15:59:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4688
Original bug report by Jaws on Fri Jan 31 04:50:56 2003

Bug reported from /domains/castles/rooms/jaws-6--

evil lich in necropilis spelled himself

----------------------------------------------------------------------

Jaws wrote on Fri Jan 31 04:51:20 2003
GSD
Evil lich finishes the chant.
Evil lich mutters the word 'typhhhoon'
Evil lich raises his hands and immediately the wind begins to howl battering himself with tremendous force!


----------------------------------------------------------------------

Daneel wrote on Fri Jan 31 15:59:06 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4689
date: Fri Jan 31 15:59:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4689
Original bug report by Zeet on Fri Jan 31 10:39:08 2003

Bug reported from /domains/everrest/erec/garden/rooms/SouthEastPathCorner--

moving from this room (far se of erec's menagerie area) to the nw
yeilds two different destinations.. are the rooms linked badly or
something? Sorry if this is a time waster, but there are a few similar
errors I've noticed and they bug the hell out of me. The other one
that comes to mind is in that newish arctic area on everrest.
HTH. HAND.


----------------------------------------------------------------------

Daneel wrote on Fri Jan 31 15:59:39 2003
nope, that's by design.

----------------------------------------------------------------------

Daneel wrote on Fri Jan 31 15:59:45 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4634
date: Fri Jan 31 16:27:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4634
Original bug report by Maduo on Mon Jan 20 19:47:30 2003

Bug reported from /domains/outofwhack/paintball_office--

i got this when i started a paintball game, shrugs
aintball gun in the next 3 minutes.  Further messages will be on the
'paintball' channel
Turning on channel 'paintball'.
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 16:27:18 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4635
date: Fri Jan 31 16:27:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4635
Original bug report by Querulo on Mon Jan 20 20:29:01 2003

Bug reported from /domains/everrest/city/rooms/adv_room1--

I tried to set start location here (and some other places on everrest)
and i was told only:
 You can not set your starting location here.

I suppose it should be possible to start here.
Q.


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 16:27:24 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4683
date: Fri Jan 31 20:28:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4683
Original bug report by Idwick on Tue Jan 28 20:22:13 2003

Bug reported from /domains/illium/shops/shop_armor--

(1)  Glowing Red Leggings20:20: Hps:843/843 Sp:1669 Ep:400 GOLD:6044>cast identify on red leggings
There is no such leggings here.
20:20: Hps:843/843 Sp:1669 Ep:400 GOLD:6044>cast identify on glowing red leggings
Could not find the target 'glowing red leggings'.
20:20: Hps:843/843 Sp:1669 Ep:400 GOLD:6044>cast identify on glowing leggings
Could not find the target 'glowing leggings'.
20:20: Hps:843/843 Sp:1669 Ep:400 GOLD:6044>l leggings
Do you mean Mithril Leggings, Glowing Red Leggings or ?
20:21: Hps:843/843 Sp:1669 Ep:400 GOLD:6044>l a leggings
These leggings are from Henry the Red.  They are red and pulse with an energy
of their own.
This armor covers the legs.
It is constructed from Molded steel.
It weighs about 4 pounds.
Condition: New**













----------------------------------------------------------------------

Sigwald wrote on Fri Jan 31 20:28:53 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4690
date: Sat Feb  1 01:36:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4690
Original bug report by Stellerex on Fri Jan 31 19:15:24 2003

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/armorshop--

i logged in and got an error.  only got the last line tho.Trace written to /log/runtime
now my lute is listed and Weapon in my inventory and is unusable


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 31 19:16:48 2003
1177  ---Fri Jan 31 19:11:40 2003---
1178  *Bad argument 1 to member_array()
1179  Expected: int Got: "bongo".
1180  Object: /secure/simul_efun (/secure/simul_efun/string.c) at line 405
1181
1182  '' at /secure/user#207924 () at /:0
1183  'dispatch_modal_input' at /secure/user#207924 (/secure/user/inputsys.c)
at line 318
1184  '' at /secure/user#207924 () at /:0
1185  'rcv_password' at /secure/user#207924 (/secure/user/login.c) at line 654
1186  'existing_user_ready' at /secure/user#207924 (/secure/user/sw_body.c) at
line 70
1187  'sw_body_handle_existing_logon' at /secure/user#207924 (/s
cure/user/sw_body.c) at line 338
1188  'incarnate' at /secure/user#207924 (/secure/user/sw_body.c) at line 216
1189  'enter_game' at /std/race/vinnipier#207933 (/std/player.c) at line 536
1190  'finish_enter_game' at /std/race/vinnipier#207933 (/std/player.c) at line
374
1191  'handle_enter' at /std/race/vinnipier#207933 (/std/player/cleanup.c) at
line 160
1192  'load_autoload' at /std/race/vinnipier#207933 (/std/player.c) at line 263
1193  'load_guild_items' at /std/race/vinnipier#207933 (/std/player.c) at line
238
1194  'init_arg' at /domains/guilds/bard/instrument#207957 at line 543
1195  'InitializeSettings' at /domains/guilds/bard/instrument#207957 at line
128
1196  'OnChangeSettings' at /domains/guilds/bard/instrument#207957 at line 83
1197  'remove_id' at /domains/guilds/bard/instrument#207957 (/st
1198  '' at /domains/guilds/bard/instrument#207957 () at
1199  'strip_characters' at /secure/simul_efun (/secure/simul_efun/string.c) at




----------------------------------------------------------------------

Daneel wrote on Sat Feb  1 01:36:33 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4693
date: Sat Feb  1 04:40:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4693
Original bug report by Owain on Sat Feb  1 03:58:30 2003

Bug reported from /domains/illium/center/streets_27_17--

I lost my eagle in mid-dsell, and therefore couldnt get the money. I think either your familiar shouldnt be allowed to go poof in the middle of that or if it does you should get credited the money it would have given you..


----------------------------------------------------------------------

Daneel wrote on Sat Feb  1 04:40:53 2003
Not all skills are safe.
dselling is a free extra bonus eagles have; it has a (rather rarely
exhibited) drawback.  Use at your own risk.

----------------------------------------------------------------------

Daneel wrote on Sat Feb  1 04:40:56 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4706
date: Sun Feb  2 16:17:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4706
Original bug report by Mamoru on Sun Feb  2 13:15:02 2003

Bug reported from /domains/outside_city/farms/farm1/map/x5y17--

who
lists ranja as being on

tell ranja hrm'
That person is not logged in, or is unable to receive tells.
You attempted to send a tell to Ranja


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  2 16:17:14 2003
most likely in a silent room.

note the first line...
That person is not logged in, or is unable to receive tells.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  2 16:17:23 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4697
date: Mon Feb  3 12:33:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4697
Original bug report by Goat on Sat Feb  1 18:18:37 2003

Bug reported from /domains/illium/center/streets_27_17--

frog legs are listing as a frogleg so when someone grabs one you get foo takes an a frogleg


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 12:33:10 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4699
date: Mon Feb  3 12:40:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4699
Original bug report by Celeve on Sat Feb  1 20:50:16 2003

Bug reported from /domains/illium/shops/shop_blacksmith--

Magical Leggings of Tiamat doesn't id to "Magical Leggings of Tiamat".


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 12:40:58 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4701
date: Mon Feb  3 12:41:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4701
Original bug report by Shadowmage on Sun Feb  2 03:51:12 2003

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd1--

You drop to the ground with an audible Thump.Your corpse is sucked away.
shouldn't "Thump" be all in lower case? ;)


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 12:41:31 2003
It's a loud 'Thump', thats why it's capped.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 12:41:31 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4702
date: Mon Feb  3 12:44:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4702
Original bug report by Izabella on Sun Feb  2 03:54:51 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Create navigation stone: ####
Create navigation stone: ###
Create navigation stone: #
You finish the chant.
You mutter the words 'Kiel a ckor'
You channel your full energies into the creation of a small lodestone.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
You go, "Eek!!"



----------------------------------------------------------------------

Izabella wrote on Sun Feb  2 04:03:04 2003
Forgot to mention that when I casted create nav stone, I targetted "a gem" or "first gem"
I didn't put a specific name or type of gem

Still eek.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 12:44:14 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4704
date: Mon Feb  3 12:45:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4704
Original bug report by Goroharahad on Sun Feb  2 11:14:19 2003

Bug reported from /domains/blackavar/dungeon/rooms/pit5--

Deer Skin Clothing does not Id to clothing nor deer skin clothing


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 12:45:59 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4705
date: Mon Feb  3 13:03:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4705
Original bug report by Celeve on Sun Feb  2 12:25:03 2003

Bug reported from /domains/illium/shops/shop_blacksmith--

Witch's stocking doesn't id to "Witch's stocking".


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 13:03:42 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4709
date: Mon Feb  3 13:41:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4709
Original bug report by Killaaz on Sun Feb  2 23:22:51 2003

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room42--

Female bronze dragon falls to the ground DEAD!
You receive 163045 exp.
You breathe, and everything around withers in the resultant storm of flames!
*Array index out of bounds.
Trace written to /log/runtime
The spell incandescent issue seems to error when the mob dies and the special goes off, or something...
//K


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 13:41:38 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4710
date: Mon Feb  3 13:41:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4710
Original bug report by Draco on Mon Feb  3 00:38:37 2003

Bug reported from /domains/illium/center/streets_27_17--

You finish the chant.
You mutter the words 'Kiel a ckor'
You channel your full energies into the creation of a small lodestone.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
this was done with a 19k diamond and create navigation stone 100%/mastery 95%, might be a new lodestone thing that fubared


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 13:41:47 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4685
date: Mon Feb  3 14:56:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4685
Original bug report by Owain on Thu Jan 30 02:18:46 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/6,6,1--

A small iron key with the inscription 'O'Marked as 'Kept'
i looked at my castle's key. there's no line break.


----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 14:56:08 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4691
date: Mon Feb  3 17:43:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4691
Original bug report by Dagger on Fri Jan 31 21:47:53 2003

Bug reported from /domains/guilds/soilshaman/troom2--


you stay in the guild menu when you reloc out of guild halls...

i used root transit while guild menu was up and i could still access the guild menu items.


----------------------------------------------------------------------

Daneel wrote on Sat Feb  1 01:36:57 2003
this has always been the case, do we care?

----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 17:43:03 2003
Not really, its not like its having any real game impact.
It is anyway not really worth it to bother doing something
for all weird situations a player remains in a menu while
doing other stuff...

----------------------------------------------------------------------

Sigwald wrote on Mon Feb  3 17:43:03 2003

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 4713
date: Tue Feb  4 20:25:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4713
Original bug report by Fegler on Tue Feb  4 11:29:07 2003

Bug reported from /domains/outside_city/docks/whackdock--

wpstuff Full SP's
I was killing an elf lawyer. and then i wimpied out of the room.. animals was after me out and killed it. but i didn't get any xp for the mob..
why not? my animals can kill mobs otherwise when i'm in battle and i get xp for that
but not when i wimpy out


----------------------------------------------------------------------

Tuk wrote on Tue Feb  4 11:33:10 2003
This is soooooo old issue it makes even Zifnab look young.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb  4 20:25:45 2003
shrug, it's intentional, if your familiars kill a monster when you're not in the room you don't get any exp.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb  4 20:25:51 2003

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4700
date: Wed Feb  5 00:39:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4700
Original bug report by Daran on Sun Feb  2 00:00:39 2003

Bug reported from /domains/outside_city/goblins/rooms/goblins5--

Not sure if this is intended or not, but in this area, there is a pool with aggro Piranha that track you out and about from the pool.
This doesn't logically make sense, so I thought I'd bring it up.


----------------------------------------------------------------------

Jaguar wrote on Wed Feb  5 00:38:47 2003
Never fear, piranhi fans. Stray piranha now finds their own way back into water. Yay!

----------------------------------------------------------------------

Jaguar wrote on Wed Feb  5 00:39:02 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4716
date: Thu Feb  6 16:27:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4716
Original bug report by Idwick on Wed Feb  5 07:20:28 2003

Bug reported from /domains/illium/shops/shop_armor--

(1)  Mickey Mouse Ear Hat
cast identify on ear hat
Could not find the target 'ear hat'.
07:19: Hps:845/845 Sp:1036 Ep:400 GOLD:7939>cast identify on mouse hat
Could not find the target 'mouse hat'.
07:19: Hps:845/845 Sp:1062 Ep:400 GOLD:7939>cast identify on mickey mouse hat
Could not find the target 'mickey mouse hat'.
07:19: Hps:845/845 Sp:1081 Ep:400 GOLD:7939>cast identify on mickey mouse ear hat
Could not find the target 'mickey mouse ear hat'.
07:19: Hps:845/845 Sp:1104 Ep:400 GOLD:7939>cast identify on a hat
You begin to chant.
07:19: Hps:845/845 Sp:1132 Ep:400 GOLD:7939>Identify: ###
Identify: #
You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at Mickey Mouse Ear Hat.
                Name : Mickey Mouse Ear Hat
                 Special : There is nothing special about this object.         
    
             Armor class : About 0             
               Enchanted : No                  
                   Value : 170                 
             Emits Light : No                  
                   Slots : head                                        
               Chestable : Yes                 
 
please fix thanks


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  5 13:44:51 2003
please stop with the 'please fix'. Just a bug report is enough.
They will get fixed.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  6 16:27:16 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4718
date: Thu Feb  6 16:41:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4718
Original bug report by Tranquil on Thu Feb  6 04:57:10 2003

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_5--

balm of protection (herbalist guild, created by 'mix balm of protection') does not id to 'balm of protection'



----------------------------------------------------------------------

Sigwald wrote on Thu Feb  6 16:41:50 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4717
date: Thu Feb  6 18:17:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4717
Original bug report by Midnight on Wed Feb  5 18:33:25 2003

Bug reported from /domains/outside_city/farms/farm1/map/x5y13--

when using the 900 liv emote i get only typo responses.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  6 18:17:24 2003
Renamed that emote ninehundred, emotes named as figures are bad.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  6 18:17:30 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4720
date: Fri Feb  7 03:59:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4720
Original bug report by Izabella on Thu Feb  6 21:46:48 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

You finish the chant.
You mutter the words 'Kiel a ckor'
You channel your full energies into the creation of a small lodestone.
You fill very small raven black jet with too much energy causing it to shatter into a million
    pieces!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

I got this message again when making a lodestone



----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb  7 03:59:00 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4721
date: Fri Feb  7 03:59:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4721
Original bug report by Tak on Thu Feb  6 22:07:47 2003

Bug reported from /domains/illium/center/streets_27_17--

You mutter the words 'Kiel a ckor'
You channel your full energies into the creation of a small lodestone.
You fill small deep red ruby with too much energy causing it to shatter into a m
illion pieces!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
tak
large ruby from a eq mob is what i used
though i typed at a gem
thx
tak


----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb  7 03:59:07 2003

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 4711
date: Fri Feb  7 04:48:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4711
Original bug report by Draco on Mon Feb  3 19:43:27 2003

Bug reported from /domains/illium/center/streets_27_17--

You mutter the words 'Kiel a ckor'
You channel your full energies into the creation of a small lodestone.
You fill very large pale white diamond with too much energy causing it to
    shatter into a million pieces!
Under the surface of the stone, you can see the letters: none
It seems to me that if you use a very powerful gem that you should get something nice out of it, not a piece of junk that does nothing


----------------------------------------------------------------------

Zifnab wrote on Mon Feb  3 21:13:19 2003

There is a size and quality requirement as well.  since size


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb  4 00:46:38 2003
I'm not familiar with how the size/quality work on gem, as it works now both size AND quality has to be over a certain value. If one of the other is below the gem shatters, of course the lode should not be created in that case. It could be that high quality automatically means that the gem is small, in which case the gem would get destructed. If that is the case the formula for lodestones might have to get adjusted in some way.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb  4 00:47:56 2003
ps. for now i've made the lode destruct properly instead of becoming a 'none' lode.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb  7 04:48:13 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4722
date: Sat Feb  8 03:30:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4722
Original bug report by Kasma on Sat Feb  8 01:44:54 2003

Bug reported from /domains/dragon/level1/dragon1--

I didnt get any race lead eq when i started leading giant race... dunno if this is a bug, but it seems like it :)


----------------------------------------------------------------------

Zifnab wrote on Sat Feb  8 03:30:47 2003
odds are your inventory was full, you will get it
next time you  log in with a new body.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb  8 03:30:47 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4727
date: Mon Feb 10 17:56:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4727
Original bug report by Tistoo on Sun Feb  9 16:51:36 2003

Bug reported from /domains/everrest/city/rooms/room1--

Diadem of Sat-Hathor-Yunet. is on stump at rufrin.
but i get Storekeeper doesn't want to buy Diadem of Sat-Hathor-Yunet. So i guess another duplicate item
//tists


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 10 17:56:15 2003
Got the same report stored previously, closing that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 10 17:56:18 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4725
date: Mon Feb 10 17:56:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4725
Original bug report by Goroharahad on Sun Feb  9 07:54:00 2003

Bug reported from /domains/misc/hell_ress_room--

No idea if this is a bug, It looks a quite like an unwanted damage loop though :

You finish the chant.
You mutter the words 'grix taq fiil'
You call upon the air elements and capture a powerful wind within your nether
    body!
You feel like you have exceeded the limits of your nether form!
You cry in pain as the excessive energy hurts your body!
The wall around you flares and a blast of physical energy is hurled at
    yourself!
The wall around you flares and a blast of physical energy is hurled at
    yourself!
The wall around you flares and a blast of physical energy is hurled at
    yourself!
The wall around you flares and a blast of physical energy is hurled at
    yourself!
The wall around you flares and a blast of physical energy is hurled at
    yourself!
The wall around you flares and a blast of physical energy is hurled at
    yourself!
You fall to the ground DEAD!
[death]: Goroharahad died (Goroharahad).
===> ELEMENTAL WALL DOWN <===
===> ELEMENTAL WALL DOWN <===
The elemental wall surrounding you fades away.
===> CONTROL ELEMENTS DOWN <===
===> CONTROL ELEMENTS DOWN <===
You feel your controlling spell fading away.
As you revert to your original form, you feel the energy of your nether body
    filling your ring!
Your ring sizzles as it is entirely filled with energy.
You feel less resistant to fire.
Your throat clogs back up.
You feel more conductive.
You feel less resistant.
You feel less resistant to cold.
===> NETHER FORM DOWN <===
===> NETHER FORM DOWN <===
====> TIME UP : 589 <====
====> TIME UP : 589 <====
Your nether form fades away and your body turns back to flesh.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: east, west and south]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \
                \/        \/         \/       \/

Flames lick up around you as you land in the fiery pits
 of the underworld. Screams of pain and anguish echo
all around you, though you can see no one through the flames.
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar


Goroharahad is already a ghost.
Goroharahad is already a ghost.
Goroharahad is already a ghost.
Goroharahad is already a ghost.
Goroharahad is already a ghost.
Goroharahad is already a ghost.


If this is feature, then never mind ...


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 10 17:56:30 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4724
date: Mon Feb 10 17:56:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4724
Original bug report by Snoop on Sat Feb  8 22:42:47 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east4--

help skill lay hands
gives Ep Cost                :  -38


----------------------------------------------------------------------

Ixtlilton wrote on Sun Feb  9 01:08:00 2003
I was evil ( to some degree ) when i noticed this and cost depends on align i noticed. What i didn't notice was that so does avg healing, it too was negative but think the msg defaulted to incredible or something. Anyway, should still fix it somehow by setting a minimum cost for it. While at it should do this for all skills/spells maybe? After some testing, switchin my align, i reached a point where i had 0 cost and got an error. If other healer spells are affected by align, or other spells at all, this could be the reason monsters error sometime due to 0 cost on skills/spells? Over and out.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 10 17:56:51 2003
Nope, only linked to that particular skill.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 10 17:56:51 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4729
date: Tue Feb 11 14:55:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4729
Original bug report by Owain on Sun Feb  9 21:47:25 2003

Bug reported from /domains/outside_city/farms/farm1/map/x5y19--

      357)  Gtdyno          50             61,123,901
      358)  Delerious       35             60,899,716
      359)  Owain           42             61,083,374
      360)  Rathidragon     45             60,455,584


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:55:01 2003
it will be fixed next time the plaque updates.

We really need to dothe plaque outside the mud.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:55:01 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4730
date: Tue Feb 11 14:55:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4730
Original bug report by Waz on Sun Feb  9 22:18:16 2003

Bug reported from /domains/dragon/elements/stuff/traveller--


Tried to look at plaque here and got:

*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:55:10 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:55:10 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4731
date: Tue Feb 11 14:56:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4731
Original bug report by Kasma on Mon Feb 10 02:15:32 2003

Bug reported from /domains/illium/buildings/adv/adv1--

RDMP supported. Type help RDMP for more details.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
i got this when i logged on...


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:56:05 2003
hard to say when this happened looks like it was prior to
the crashes. report if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:56:05 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4733
date: Tue Feb 11 14:56:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4733
Original bug report by Fraziw on Tue Feb 11 11:39:58 2003

Bug reported from /domains/illium/center/streets_27_17--

With you use emergency_death, and have race leader item, you drop it. So I have two of giants nifty item right now =/


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:56:53 2003
going to remove emergency_death. need to rework castles a bit first.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 14:56:59 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4698
date: Tue Feb 11 21:36:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4698
Original bug report by Reamus on Sat Feb  1 19:26:14 2003

Bug reported from /domains/castles/rooms/reamus-2--

Hi, the player graph function of the website is dead, it's returning a white screen which says:

Expected: string Got: 0.



Love,
(Unkie) Reamus


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 11 21:36:38 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4741
date: Wed Feb 12 10:36:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4741
Original bug report by Rancor on Wed Feb 12 10:27:52 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

tried to look myself up on sloat plaque and got 
la rancor on plaque
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Shrug
Rancor


----------------------------------------------------------------------

Sigwald wrote on Wed Feb 12 10:36:25 2003
Already reported.
Closing that one.

----------------------------------------------------------------------

Sigwald wrote on Wed Feb 12 10:36:25 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4734
date: Wed Feb 12 13:55:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4734
Original bug report by Koma on Tue Feb 11 23:27:56 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

look at plaque at sloatinok:
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 12 13:55:35 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 12 13:55:35 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4563
date: Wed Feb 12 16:41:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4563
Original bug report by Shadowmage on Tue Jan  7 17:13:25 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/big3--

The cauldron's magic starts to fade!
You chant in low tones and pour some of your power into your cauldron.
The cauldron's magic fades and it disappears!
Shadowmage's Dark Cauldron
evidently, it says disappeared, but it's still same cauldron there. scared me silly too ;)
i 'refreshed' it too
-shadow


----------------------------------------------------------------------

Sigwald wrote on Wed Feb 12 16:41:27 2003
Call outs are getting unsynchronized at times, does not happen
often though, and dont think it can really make cauldron disappear.

----------------------------------------------------------------------

Sigwald wrote on Wed Feb 12 16:41:33 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4606
date: Fri Feb 14 12:38:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4606
Original bug report by Tranquil on Wed Jan 15 21:08:56 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east21--

Oxolotl finishes the chant.
Oxolotl mutters the words 'ym pak foaz'
Oxolotl hits sitting patient with a hammering blow of pure physical energy!
Jant finishes the chant.
Jant mutters the words 'whirrrl ad'appt'
Jant invokes a blast of acid energy that engulfs sitting patient!
You step in front of Twinkle to protect it.
HP: 1827|2018 SP: 2017|2017 EP: 761|1469
[Tranquil]: is in good condition.
[Sitting patient]: is in bad shape.
Allie finishes the chant.


Apparently, I was saving my familiar from jant's blast.. Is this just fubar messaging or something else?



----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 12:38:53 2003
Most likely the sitting patient did some damage on you for
some reason (reflect spell or some hit not shown due to combat
silent). Attack spells from players cant hit a familiar
anyway, plus that spell is single targetted so cant
damage another target.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 12:38:56 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4673
date: Fri Feb 14 12:53:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4673
Original bug report by Jaws on Sun Jan 26 21:55:50 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/1,7,1--

not that its a huge issue, but entangle does not drop when the mob dies

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 12:53:20 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4681
date: Fri Feb 14 12:58:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4681
Original bug report by Idwick on Tue Jan 28 07:07:52 2003

Bug reported from /domains/illium/shops/shop_armor--

i have grey elven cloak and thick elven cloak and green wool cloak in inventory. when i try to cast identify on elven cloak or on grey cloak i get message none of the cloaks are alive. this does not appear to be a valid error message  and  i know it is not the correct identify.


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 12:58:39 2003
Parser message linked to facts that you try to cast at elven
cloak but it can be any of the cloak in inventory since all
are elven. 
Try cast identify on 1st cloak, 2nd cloak etc...

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 12:58:39 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4692
date: Fri Feb 14 13:02:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4692
Original bug report by Ca on Sat Feb  1 03:14:52 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall--

'help death' does not seem to be correct.  It lists xp loss for taking the boat, ressurect and revive dead spells, however it lists them as standard percents, but (for revive dead at least), the xp loss varies based on the spells/skills of the caster.  I believe the best xp loss for revive dead is 20% though (not 25% as listed by the help file)


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:02:01 2003
Been changed.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:02:01 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4695
date: Fri Feb 14 13:04:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4695
Original bug report by Tatra on Sat Feb  1 09:14:44 2003

Bug reported from /domains/outofwhack/uncle/aussie/rm38--

My eagle wont sell my stuff and wont listen to any other commands.
Pls fix him.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb  1 16:48:32 2003
I bet  this is MIS.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:04:20 2003
Let's bet on MIS, eagles seem to work fine. Anyway if it's not MIS,
it's some alias/command badly configured...

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:04:20 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4707
date: Fri Feb 14 13:17:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4707
Original bug report by Zifnab on Sun Feb  2 19:02:00 2003

Bug reported from /domains/misc/newbie_school/rooms/start--

This is an error moose generated... you cannot do this..

dbxframe moose 7
------/domains/hyboria/snoop/giants/eqs/holy_staff.c:9 - direct_wield_obj()
locals: 1
----------------------------------------------------------------
{
    mixed ret = ::direct_wield_obj(obj);
    if (ret != 1) return ret;
    if (this_body()->query_alignment() < 500)
    {
=>      this_body()->hit_me(random(250)+250,"holy",this_object());
        return "The staff senses evil within you, and BURNS you"
        " as you try to wield.\n";
    }
    return 1;
}


taking action in a direct... call back is not a good
thing to do. the player may very well take damage multiple 
times.

Needs to be switched to use the hook for wielding.


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:17:06 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4708
date: Fri Feb 14 13:19:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4708
Original bug report by Kasma on Sun Feb  2 20:21:15 2003

Bug reported from /domains/illium/buildings/adv/adv1--

whenever i finger myself/others finger me, a large lagtime pops up
Lag time: 2914759.250 seconds.
i dont know why


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:19:58 2003
Strange thing, seems gone, not sure exactly why
it happened but kinda tough to reproduce.
Tell us if it happens again, it gotta be something
strange with your connection.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:19:58 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4712
date: Fri Feb 14 13:22:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4712
Original bug report by Ertai on Mon Feb  3 21:09:57 2003

Bug reported from /domains/hyboria/uncle/monks/br22--

When using the skill Chi of Yin, I noticed that you still counter
attack when you are stunned.  Seems like counter attacks would
be stopped by a stun.


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:22:32 2003
Good point, changed.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:22:35 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4715
date: Fri Feb 14 13:25:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4715
Original bug report by Idwick on Wed Feb  5 07:17:10 2003

Bug reported from /domains/illium/shops/shop_armor--

Your eyes flash at Silver chainmail.
                Name : Silver chainmail
                 Special : There is nothing special about this object.         
    
             Armor class : About 11            
               Enchanted : No                  
                   Value : 620                 
             Emits Light : No                  
                   Slots : torso                                       
               Chestable : Yes                 
    Done.
l silver chainmail
You can't look silver that.
 does not have silver in tags for this chainmail.
please fix


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  6 16:25:05 2003
Where is that chainmail from ?

----------------------------------------------------------------------

Idwick wrote on Thu Feb  6 23:52:18 2003
 im sorry i dont knwo i found it in the shop in the process of creating my identify archive sorry

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:25:45 2003
Coudlnt locate that item, closing.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:25:45 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4723
date: Fri Feb 14 13:50:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4723
Original bug report by Goroharahad on Sat Feb  8 10:49:34 2003

Bug reported from /domains/misc/hell_ress_room--

You finish the chant.
You mutter the words 'ooorb vlaast'
You gather some energy from your nether body and create a ball of energy that
    glows with power!
A bolt of physical energy darts from the energy ball summoned by you and
    strikes Ravenous Giant Carp with a flash of power!
Ravenous Giant Carp falls to the ground DEAD!
You receive 2342 exp.

Swimming in the Beaver Pond [exits: east and west]
 You are paddling around in the beaver pond. The water is quite chilly. You
struggle to avoid all the trees and branches floating around.

The lifeless body of Giant Carp lies on the ground.
A disc made of air floating above Goroharahad.

[myth]: Dojjan sings, 'Happy Birthday to you, Happy birthday to you, Happy
birthday dear Ztaffan, Happy birthday to you'
pd
gold: You get 224 gold coins.
Fish scales: Taken.
You dig a grave and drag in a corpse.
[ floating disc ]: You aren't able to take it.
You lower your floating disc.
 ... [skipping kept items and stuff I had in inv and put on disc to come to the interesting thing :]
[ energy ball ]: Done.
You lift your floating disc so it floats high above you.
The ball explodes as you are unable to control its power.
You feel like you have exceeded the limits of your nether form!
Your knowledge in the element lores allow you to dissipate the extra energy
    harmlessly.
Fish scales drops to the ground!
Energy ball drops to the ground!
Flat tail drops to the ground!
... [all that was on the disc falls]
You fall to the ground DEAD!
[death]: Goroharahad died (energy ball).
===> ABSORB ENERGY DOWN <===
===> ABSORB ENERGY DOWN <===
Your nether form loses its absorbing powers.
===> STUN SHIELD DOWN <===
===> STUN SHIELD DOWN <===
The blue shield around you slowly disappears.
===> CONTROL ELEMENTS DOWN <===
===> CONTROL ELEMENTS DOWN <===
You feel your controlling spell fading away.
As you revert to your original form, you feel the energy of your nether body
    filling your ring!
Your ring sizzles as it is entirely filled with energy.


I thought giving or dropping ball had been fixed.




----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:50:52 2003
Not foolproof it seems ;)
Be more careful ;-). 

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:50:55 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4726
date: Fri Feb 14 13:56:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4726
Original bug report by Jsardy on Sun Feb  9 10:24:25 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest115--

Stats:
 Str: 128   Dex: 64   Con: 119   Sta: 71   Int: 14   Wis: 14   Cha: 63
Your muscles swell.
You feel stronger.
[ Splendid violet glasses ]: Worn.
Stats:
 Str: 136   Dex: 64   Con: 121   Sta: 71   Int: 14   Wis: 14   Cha: 63
Now, I was under the impression that SNAFU eq could only have a combined max of +9, my glasses have +10(+8str and +2con)  If this isn't a bug, maybe have grynfz give some information about mixing animal parts.  Btw, I used 180 moose and 371 insect parts to make those glasses.


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:56:40 2003
Not a bug, there is a bit of randomness in the process.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 13:56:43 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4735
date: Fri Feb 14 14:07:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4735
Original bug report by Bluemoon on Wed Feb 12 04:15:27 2003

Bug reported from /domains/emerald/magneto/ogre/west/room/hut13--

In ogretown, ogre boys, girls and child dont Id to their respective names, Ie ogre boy---> there is no ogre boy here


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:07:08 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4738
date: Fri Feb 14 14:10:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4738
Original bug report by Amaranth on Wed Feb 12 08:28:19 2003

Bug reported from /domains/blackavar/map/x46y33--

bah sorry, the ? ne of the flower shop on blackavar, the line reads
There is here the entrance to a large forest.


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:10:02 2003
Well it is the entrance to a forest...

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:10:05 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4740
date: Fri Feb 14 14:11:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4740
Original bug report by Amaranth on Wed Feb 12 10:03:29 2003

Bug reported from /domains/blackavar/church/rooms/churchx7y2--

when i typed bend, i got a double statement..
10:01:32: You bend yourself over...
10:01:32: You bend yourself over...
dunno if it's a bug, or my comp.. lol..
thanks :)


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:11:33 2003
Has to be your comp.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:11:33 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4743
date: Fri Feb 14 14:12:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4743
Original bug report by Fox on Fri Feb 14 00:42:53 2003

Bug reported from /domains/everrest/malice/eforest/rooms/room7--

Quarks Demonhide doesn't id to Quarks Demonhide


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:12:30 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4665
date: Fri Feb 14 17:24:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4665
Original bug report by Nezmaniac on Sat Jan 25 20:34:59 2003

Bug reported from /domains/blackavar/southernw/baladorg/rooms/entrance--

Tried to wield holy staff in Illium cs, my alignment is only Sli. Good:

wield holy staff ->
You wish your wounds would stop BLEEDING!
You flee in terror, fountain!
You run away!
*Illegal to call parse_sentence() recursively.
Trace written to /log/runtime


----------------------------------------------------------------------

Nezmaniac wrote on Sat Jan 25 21:00:57 2003
Hrm, just tried wielding again with Holy man alignment. When I did "wield holy staff", the only message I got was:

There is no such staff here.

However, the staff is indeed in my inventory. Also, my HPs went from 1657 to 1180 after I tried to wield it (basically, the staff did what it was supposed to do--damage me and decrease my HPs since my alignment isn't good enough--but the message displayed is totally off).

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 17:24:38 2003
Was linked to that wielding effect being badly implemented,
hopefully this is fixed now with the use of a hook. 

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 17:24:38 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4748
date: Sat Feb 15 03:30:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4748
Original bug report by Bluemoon on Sat Feb 15 02:09:14 2003

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin says he wants an adamantium sword, but when I try to sell it to him, he says
Storekeeper doesn't want to buy Adamantium long sword.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 15 03:30:15 2003
there are 2 of them.
as with a lot of equipment it needs cleaning up.

Aurik has plans to address some of this.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 15 03:30:24 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4747
date: Sat Feb 15 17:19:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4747
Original bug report by Eomer on Fri Feb 14 23:27:49 2003

Bug reported from /domains/mists/warchief/area1/rooms/ne1--

i have no idea what this is but everytime my hammer says "The Hammer of Light glows brilliantly!"
im getting the messages
*Bad argument 1 to find_object()
Expected: string Got: (: () :).
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 14 23:28:33 2003
dbxwhere eomer
*Bad argument 1 to find_object()
Expected: string Got: (: () :).
Object: /domains/eqpool/level6/hammer_of_light#38805 (/std/modules/swarm.c) at
line 236

#0: 'heart_beat' at /std/race/mindflayer#38797 (/std/combat/combat.c) at line
1632
#1: 'do_round' at /std/race/mindflayer#38797 (/std/combat/combat.c) at line 717
#2: 'do_combat_round' at /std/race/mindflayer#38797 (/std/combat/combat.c) at
line 608
#3: 'special_attack' at /domains/eqpool/level6/hammer_of_light#38805 at line 67
#4: 'do_swarm' at /domains/eqpool/level6/hammer_of_light#38805
(/std/modules/swarm.c) at line 236


dbxframe eomer 4
------/std/modules/swarm.c:236 - do_swarm()
locals: ({ ... }), ({ ... }), ([ ... ]), ({ ... }), ([ ... ]), "mist", NULL, 1
----------------------------------------------------------------
    // set that aren't in our current set.
    mNewCurrentRooms=([]);
    foreach (oOldRoom in aoCurrentRooms) {
      mExits=oOldRoom->query_exits();
      foreach (sDir in keys(mExits)) {
=>      oNewRoom=load_object(mExits[sDir]);
        if (-1 == member_array(oNewRoom, aoCheckedRooms) &&
            -1 == member_array(oNewRoom, keys(mNewCurrentRooms))) {
          mNewCurrentRooms[oNewRoom]=ls_mOpposite[sDir];
        };


----------------------------------------------------------------------

Daneel wrote on Sat Feb 15 17:19:44 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4751
date: Sat Feb 15 23:25:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4751
Original bug report by Wix on Sat Feb 15 21:39:09 2003

Bug reported from /domains/outside_city/catworld/rooms/hallway1--

Guard says, 'I am giving you a 5% exp bonus due to a high number of players bein
g on.
Guard falls to the ground DEAD!
You receive 87 exp.
You grab Platemail of hardened fur from Guard's corpse.

These are normally worth ~1k. Not sure why I am only getting 87xp. These are the 'A cat guarding the castle' monsies. They are in catworld from sisong.

-WixLix


----------------------------------------------------------------------

Wix wrote on Sat Feb 15 21:43:17 2003
I was still in a party with Bluemoon and hadn't realized it. Doh!

----------------------------------------------------------------------

Wix wrote on Sat Feb 15 21:43:17 2003

Fixed


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 15 23:25:45 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4746
date: Mon Feb 17 10:06:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4746
Original bug report by Lurch on Fri Feb 14 18:34:33 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/big47--

838/1211h 2116/2291s 506/506e 8203r 1,041,677exp>
 ife drain: ###
Life drain: ##
Life drain: #
You finish the chant.
You feel the power of the black moon strengthen your spell.
You stretch your hands towards terbit and magically drain life from him!
    You grin in delight as life flows from him to yourself!
You feel fully healed.
You feel as if your powers have allowed you to give Lurch extra life!
You begin to chant.

9921/1211h 2046/2291s 506/506e 8203r 1,041,677exp>


happened right before a reboot (armageddon was around)
usually I don't get very much at all past my max ;)


----------------------------------------------------------------------

Lurch wrote on Fri Feb 14 19:06:47 2003
with life drain at 85% still, and after reboot, it worked like normal a couple
of times, then this happened:
974/1211h 1534/2293s 506/506e 8203r 1,612,909exp>
 ife drain: ##
Life drain: #
You finish the chant.
You stretch your hands towards dramite and magically drain life from him!
    You grin in delight as life flows from him to yourself!
You feel fully healed.
You feel as if your powers have allowed you to give Lurch extra life!

14046/1211h 1284/2293s 506/506e 8203r 1,612,909exp>

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 17 10:06:41 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4750
date: Mon Feb 17 10:07:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4750
Original bug report by Afkaserious on Sat Feb 15 21:12:55 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/hellmouth/room16--

9. Instigator   226311/1479 | 2993/2993 |  455/600  |  99|
yeah, he life leeched


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 17 10:07:44 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4752
date: Mon Feb 17 10:12:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4752
Original bug report by Korthrun on Sun Feb 16 00:15:10 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

korthprot Etock [Up] on herself 
korthprot Protection From Evil [Up] on Izabella 
You shouldnt be able to dheal dead people eh? I know if doesnt make a diff, and that it doesnt give them hps, but it doest costs sps and it does say that it healed the target


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 17 10:12:28 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4755
date: Mon Feb 17 10:12:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4755
Original bug report by Instigator on Sun Feb 16 15:03:44 2003

Bug reported from /domains/illium/buildings/adv/adv1--

Encountered a few bugs with the ritual of binding spell --> life leech
its seems to give about 100000 more hps than it should.
Insti


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 17 10:12:49 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4760
date: Tue Feb 18 13:58:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4760
Original bug report by Marconus on Tue Feb 18 10:36:57 2003

Bug reported from /domains/illium/center/streets_27_17--

When I used the camping I noticed that while you couldn't look at others, you could see then enter/exit rooms and see their actions.  Not entirely sure if this is a bug, but just thought I'd note it.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 18 13:58:13 2003
just a side effect of the way things are done.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 18 13:58:13 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4762
date: Tue Feb 18 22:14:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4762
Original bug report by Fox on Tue Feb 18 20:09:50 2003

Bug reported from /domains/illium/shops/fountain--

Permission denied: /log/Quests_solved.
Fall of RDC quest w/in the Fountain.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 18 22:14:54 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 18 22:14:59 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4758
date: Tue Feb 18 22:30:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4758
Original bug report by Switchblade on Mon Feb 17 22:25:34 2003

Bug reported from /domains/city/undercity/rooms/room10--

just bought the proof of royal lineage
got this
Assassin enters.
CONGRATULATIONS!!! You have solved the Proof of Royal Lineage quest.
[inform]: Switchblade Has completed a quest: Proof of Royal Lineage.
Permission denied: /log/Quests_solved.
You are granted 1 task points.
Torak reaches behind the counter, and hands you something.


it IS listed as completed, not sure what error happened..


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 17 23:15:29 2003
This needs to be changed to use the LOG_D

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 18 22:30:25 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4714
date: Wed Feb 19 19:13:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4714
Original bug report by Zifnab on Wed Feb  5 00:53:23 2003

Bug reported from /wiz/zifnab/workroom--

dbxwhere wagro
*Too long evaluation. Execution aborted.
Object: /domains/dragon/elements/stuff/tp_plaque#248398 at line 43

#0: '' at /secure/user#94428 () at /:0
#1: 'dispatch_modal_input' at /secure/user#94428 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#94439 () at /:0
#3: 'shell_input' at /obj/pshell#94439 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#94439 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#94439 at line 64
#6: 'do_game_command' at /std/race/vampire#94438 (/std/player/cmd.c) at line 70
#7: 'do_look_obj' at /cmds/verbs/look at line 115
#8: 'do_look_at_obj' at /cmds/verbs/look at line 78
#9: 'long' at /domains/dragon/elements/stuff/tp_plaque#248398
(/std/object/description.c) at line 100
#10: 'get_base_long' at /domains/dragon/elements/stuff/tp_plaque#248398
(/std/object/description.c) at line 61
#11: '' at /domains/dragon/elements/stuff/tp_plaque#248398
() at /:0
#12: 'parse' at /domains/dragon/elements/stuff/tp_plaque#248398 at line 26
#13: 'display_list' at /domains/dragon/elements/stuff/tp_plaque#248398 at line
72
#14: 'update_plaque' at /domains/dragon/elements/stuff/tp_plaque#248398 at line
54
#15: '' at /domains/dragon/elements/stuff/tp_plaque#248398
() at /:0
#16: '' at /domains/dragon/elements/stuff/tp_plaque#248398 at line 54
#17: 'query_reward_amount' at /domains/dragon/elements/stuff/tp_plaque#248398
at line 43



------/std/shell.c:200 - shell_input("l plaque")


Looks like this is from the tp plaque updateing.. Have not
looked closer than the trace


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 19 19:13:30 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4269
date: Thu Feb 20 16:39:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4269
Original bug report by Draco on Mon Nov 11 23:45:13 2002

Bug reported from /domains/illium/shops/shop_auction--

i gave my azarian cloak to dilim the auction guy and before i could typemy min bid i god disconnected, i logged back on and i dont have my azarian cloak and he doesnt have it either. i think the item shouldnt be given to him until after you give the bid and i should get my cloak back as well :/
-draco


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 23 17:31:42 2002
not sure how to address this link death is an issue on the mud.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:39:50 2003
Made the item get stored with a 0 price until you actually enter
the amount. 

If you get disconnected in the middle of giving himthe item, 
within 3 minutes of reconnecting he will give the item back.

Also made the start of the sale, ignroe all 0 min. bid items.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:39:50 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4637
date: Thu Feb 20 16:44:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4637
Original bug report by Tistoo on Tue Jan 21 11:32:10 2003

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin is a bitch to me!

Diadem of Sat-Hathor-Yunet is written on the stump but rufrin refuse to buy it from me.
He just says: Storekeeper doesn't want to buy Diadem of Sat-Hathor-Yunet.

//Tits


----------------------------------------------------------------------

Tuk wrote on Tue Jan 21 11:42:17 2003
Duplicate
    /domains/hyboria/uncle/egypt/armor/diadem#230175: "Diadem of Sat-Hathor-Yunet"
    /domains/outofwhack/uncle/egypt/armor/diadem#230178: "Diadem of Sat-Hathor-Yunet"


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 23 15:34:52 2003
can we get rid of these duplicate items all together :)

----------------------------------------------------------------------

Ixtlilton wrote on Thu Jan 23 22:41:54 2003
If Aurik finishes cleaning up domains duplicate items should cease to be a problem i'd say. 

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:44:02 2003
going to close this, we know we have duplicate items around.
They will be addressed at a later time

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:44:02 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4669
date: Thu Feb 20 16:44:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4669
Original bug report by Afkaserious on Sun Jan 26 06:51:01 2003

Bug reported from /domains/mists/waz/castle/rooms/court3--

This whole part of the couryard isint considered outside?


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:44:50 2003
from the room desc ...

The pitch black ceiling above remains


doesn't appear to be outside.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:44:50 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4696
date: Thu Feb 20 16:45:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4696
Original bug report by Tomten on Sat Feb  1 11:48:43 2003

Bug reported from /domains/illium/center/streets_27_17--

Okie. since start lodestones are gone can someone fix castles now?
I entered my castle and it bugged as always and i end up in a noexit room and cant do a thing


//ToM


----------------------------------------------------------------------

Zifnab wrote on Sat Feb  1 16:49:03 2003
please explain the relation to start with that.

Get a smaller castle

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:45:11 2003
castles are on the list to be addressed.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:45:11 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4719
date: Thu Feb 20 16:45:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4719
Original bug report by Tak on Thu Feb  6 21:12:00 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

hi, silent room lets you see when other players enter, not sure if its a bug or not.
also, something that i am sure is not a bug, you can recieve wizards tells in there.
i was kinda hoping that it could be made to be allowed to respond to them here?
makes perfect sense to see them of course, but would be nice to be able to respond w/o leaving, if you are in the room for a reason.
tak


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:01:06 2003
Fixed the entrance message thingie.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:45:35 2003
I think you can leave for a few minutes.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 16:45:35 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4745
date: Thu Feb 20 17:43:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4745
Original bug report by Bluemoon on Fri Feb 14 17:30:53 2003

Bug reported from /domains/dragon/level2/d2agon2--

Hatching Ground [exits: south and northwest]
 The soft sand cushions your feet. You can feel the warmth on your feet most in this part of the lower caves. It is almost hard
to stand on. Large, broken shells clutter the floor. In the middle of the cave there are even a few whole eggs! 

Wtf_stopdying, the huge brown bear 
A teetering hatchling 
A Towering White Dragon 
A hopping hatchling 

White dragon doesnt Id to white dragon, must be targetted by a dragon or second dragon


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 17:43:35 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4749
date: Thu Feb 20 17:57:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4749
Original bug report by Tistoo on Sat Feb 15 13:58:08 2003

Bug reported from /domains/illium/center/streets_31_18--

Got this when i finished alien sphere:
You give Dimly glowing sphere to Allie the Alien.
Allie takes your sphere, inspects it, and thanks you for it.
Allie booms: For your services, you, I give you this lucky charm. Cherish it always. Do not let it fall into the hands of
evil! It holds special powers which would be deadly in the wrong hands!
Allie the Alien shouts 'tistoo has won the contest!
'Thank you adventurers of Islands of Myth for your help!'
'Until we meet again!'

q
q
look
 and after that i got:
event alien sphere has ended.    and that x14
*Can't catch too deep recursion error.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Sat Feb 15 14:31:17 2003
wiz>dbxwhere tistoo
*Can't catch too deep recursion error.
Object: /secure/simul_efun (/secure/simul_efun/overrides.c) at line 76

#0: '' at /secure/user#131079 () at /:0
#1: 'dispatch_modal_input' at /secure/user#131079 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#131110 () at /:0
#3: 'shell_input' at /obj/pshell#131110 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#131110 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#131110 at line 64
#6: 'do_game_command' at /std/race/giant#131109 (/std/player/cmd.c) at line 70
#7: 'do_give_obj_to_liv' at /cmds/verbs/give at line 40
#8: 'move' at /domains/events/alien_sphere/sphere#145080 (/std/object/move.c) at line 155
#9: 'call_hooks' at /domains/events/alien_sphere/allie#134216 (/std/object/hooks.c) at line 109
#10: '' at /domains/events/alien_sphere/allie#134216 () at /:0
#11: '' at /domains/events/alien_sphere/allie#134216 (/std/object/hooks.c) at line 109
#12: '' at /domains/events/alien_sphere/allie#134216 () at /:0
#13: 'do_stuff' at /domains/events/alien_sphere/allie#134216 at line 30
#14: 'end_event' at /daemons/event_d at line 395
#15: 'finish_event' at /domains/events/alien_sphere/alien_event#134194 (/admin/obj/event.c) at line 63
#16: 'destruct' at /secure/simul_efun (/secure/simul_efun/overrides.c) at line 76

wiz>dbxframe tistoo 16
------/secure/simul_efun/overrides.c:76 - destruct(NULL)
locals: 
----------------------------------------------------------------
//to the remove() routine.  The update command passes 1 as the second
//argument to indicate that a new copy will be reloaded immediately.
nomask varargs void destruct(object ob, mixed arg) {
    if (!nullp(ob)) { // were we called with an arg ?
        if (ob)
=>          catch(ob->remove(arg));
    } else {
        // self destruct; presumably from non_object or some similar base
        ob = previous_object();
    }
    if (ob)

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 17:57:09 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4754
date: Thu Feb 20 18:01:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4754
Original bug report by Goroharahad on Sun Feb 16 12:55:32 2003

Bug reported from /domains/blackavar/map/x36y97--

This area does not appear on blackavar island map from www site.


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 18:01:46 2003
Updated the map. should be on there now.
Unfortunately this is not an automated thing yet.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 18:01:46 2003

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4757
date: Thu Feb 20 20:10:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4757
Original bug report by Chewba on Sun Feb 16 22:19:49 2003

Bug reported from /domains/castles/rooms/chewba-4--

well i have an orb form jaguars area in my chest the desc for it changes from
Sitting in the arms of the statue is an orb
to
mall ancient orb
... actually the former description appears outside the chest when it should be inside the chest.

Hope that makes sense..


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 18:03:28 2003
we have an untouched desc, and a touched desc. Since the things
coming out of your chest are newly cloned, they have hte untouched
desc. Will let jaguar change it  if he wishes.

----------------------------------------------------------------------

Jaguar wrote on Thu Feb 20 20:10:03 2003
Should be fixed.

----------------------------------------------------------------------

Jaguar wrote on Thu Feb 20 20:10:03 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4771
date: Fri Feb 21 11:52:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4771
Original bug report by Foxpaws on Fri Feb 21 04:38:55 2003

Bug reported from /domains/everrest/malice/cave/rooms/room7--

Confessor won't load via website.  Receiving:
Bye


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 21 11:52:31 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 21 11:52:31 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4783
date: Tue Feb 25 14:12:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4783
Original bug report by Tak on Tue Feb 25 05:53:57 2003

Bug reported from /domains/illium/buildings/adv/level_room--

not sure if this has been reported.
went to confessor thingy on website from the guild tree on the website
page popped up with:
Expected: string Got: 0.

 
tak


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 25 13:28:44 2003
was already reported

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 25 14:12:18 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4785
date: Wed Feb 26 11:33:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4785
Original bug report by Zephyrus on Tue Feb 25 21:30:11 2003

Bug reported from /domains/hyboria/aquilonia/harbortown/camp5--

I'm not completely sure if this is a bug, but I figure it's worth reporting.  I know growing can vary alot but I've never heard of this happening from numerous people I've spoken with.
When I reinc'd giant i was 8'8" when I stepped out of the portal.  I got a message that I had grown a little about 2 hours later (2 inches) immediently followed by a message saying I had reached my max size...8'10".  I'm currently 14inches short for a giant...but i thought it was kinda buggy how i only had one growth spurt after my reinc, and I was done growing within 2 hours of my reinc...
This might just be due to the fact the growth varies alot, but like I said, none of the other players I've spoken with have ever heard of this happening
Thanks,
Zeph


----------------------------------------------------------------------

Sigwald wrote on Wed Feb 26 11:33:06 2003
Size indicated in race is average size for a member of the race,
it can varies around this figure.
Not a bug.

----------------------------------------------------------------------

Sigwald wrote on Wed Feb 26 11:33:12 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4788
date: Wed Feb 26 11:35:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4788
Original bug report by Miciaih on Wed Feb 26 04:55:44 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room12--

when tuffgong uses his pathfinding thing, it says "you follow our user into a small path"
now, should it be something like "you follow tuffgong" or something like that?


----------------------------------------------------------------------

Sigwald wrote on Wed Feb 26 11:35:21 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4496
date: Fri Feb 28 11:39:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4496
Original bug report by Korthrun on Mon Dec 30 22:00:03 2002

Bug reported from /domains/castles/rooms/korthrun-1--

i went to turn the newbie channel off and i was unable to send messages over it (duh)
but was still reciving them
when i went to turn it off (again) it would say i wasnt listening to it


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 28 11:39:49 2003
Kinda tough to reproduce, I guess needs to be catched online.
Hopefully it's an isolated bug that doesnt happen all that much ;-).
Closing it, if it happens to anyone try to catch an online wizard. 

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 28 11:39:49 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4626
date: Fri Feb 28 15:18:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4626
Original bug report by Tuk on Sun Jan 19 23:31:54 2003

Bug reported from /wiz/tuk/workroom--

Kjara [error]: 
   |         [--] (Kjara) New Error, logged to /log/runtime [--]          |   
   |                     *Array index out of bounds.                      |   
   |                 /obj/spells/remove_shields at line 28                |   

dbxwhere kjara
*Array index out of bounds.
Object: /obj/spells/remove_shields at line 28

#0: 'heart_beat' at /std/race/vampire#60075 (/std/combat/combat.c) at line 1690
#1: 'action' at /obj/spells/remove_shields (/std/inherits/spells/new_spell.c) at line 1395
#2: 'cast' at /obj/spells/remove_shields (/std/inherits/spells/new_spell.c) at line 867
#3: 'we_succeeded' at /obj/spells/remove_shields (/std/inherits/spells/special_spell.c) at line 63
#4: '' at /obj/spells/remove_shields () at /:0
#5: 'success' at /obj/spells/remove_shields at line 28

wiz>dbxframe kjara 5
------/obj/spells/remove_shields.c:28 - success()
locals: ({ ... }), ({ ... }), ({ ... }), NULL, NULL, ""
----------------------------------------------------------------
    object prot_obj;
    
    foreach (string str in list)
    {
        parts = explode(str, " ");
=>        if ((parts[0] == "lesser" || parts[0] == "greater") &&
          parts[2] == "shield")
          {
            target->remove_abjuration(
              target->query_abjuration_handle(str));
            nolist += ({ str });


Only thing Kjara could say (asked ten mins later) is that he casted it about 4 times at the tank. He had had grap and woodsmanprots up.


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 28 15:18:16 2003
I've tried something that should avoid this happening again.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 28 15:18:16 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 4791
date: Fri Feb 28 22:40:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4791
Original bug report by Sigwald on Fri Feb 28 22:31:53 2003

Bug reported from /wiz/sigwald/workroom--

*NO TARGET sent to a targetted action!!
Object: /std/race/dwarf#193178 (/std/modules/messages.c) at line 446

#0: '' at /secure/user#193069 () at /:0
#1: 'dispatch_modal_input' at /secure/user#193069 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#193179 () at /:0
#3: 'shell_input' at /obj/pshell#193179 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#193179 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#193179 at line 64
#6: 'do_game_command' at /std/race/dwarf#193178 (/std/player/cmd.c) at line 70
#7: 'do_lie_down_before_liv' at /cmds/verbs/lie at line 26
#8: 'do_lie' at /domains/guilds/shapeshifter/quests/wolves/monsters/anaana#194295
(/domains/guilds/shapeshifter/quests/wolves/inherits/wolf_interactions.c) at line 578
#9: 'targetted_action' at /std/race/dwarf#193178 (/std/modules/messages.c) at line 446

------/std/modules/messages.c:446 - targetted_action("$N $vlie down before $tc.
", NULL, ({ ... }))
locals: NULL, NULL, NULL, NULL
----------------------------------------------------------------
        if(!target)
        {
            INFORM->tell_wizards("NO TARGET sent to a targetted action in "+
              file_name(this_object())+". FIX IT! esp. if"
              " its in a special attack of a monster.\n");
=>          error("NO TARGET sent to a targetted action!!\n");
            return;
        }
        who = ({ this_object(), target });
        if (pointerp(msg))
            msg = msg[random(sizeof(msg))];



----------------------------------------------------------------------

Aurik wrote on Fri Feb 28 22:40:06 2003

Fixed



-----------------

poster: Aurik
subject: Fixed bug: 4791
date: Fri Feb 28 22:40:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4791
Original bug report by Sigwald on Fri Feb 28 22:31:53 2003

Bug reported from /wiz/sigwald/workroom--

*NO TARGET sent to a targetted action!!
Object: /std/race/dwarf#193178 (/std/modules/messages.c) at line 446

#0: '' at /secure/user#193069 () at /:0
#1: 'dispatch_modal_input' at /secure/user#193069 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#193179 () at /:0
#3: 'shell_input' at /obj/pshell#193179 (/std/shell.c) at line 200
#4: 'do_c' at /obj/pshell#193179 (/std/shell.c) at line 340
#5: 'execute_command' at /obj/pshell#193179 at line 64
#6: 'do_game_command' at /std/race/dwarf#193178 (/std/player/cmd.c) at line 70
#7: 'do_lie_down_before_liv' at /cmds/verbs/lie at line 26
#8: 'do_lie' at /domains/guilds/shapeshifter/quests/wolves/monsters/anaana#194295
(/domains/guilds/shapeshifter/quests/wolves/inherits/wolf_interactions.c) at line 578
#9: 'targetted_action' at /std/race/dwarf#193178 (/std/modules/messages.c) at line 446

------/std/modules/messages.c:446 - targetted_action("$N $vlie down before $tc.
", NULL, ({ ... }))
locals: NULL, NULL, NULL, NULL
----------------------------------------------------------------
        if(!target)
        {
            INFORM->tell_wizards("NO TARGET sent to a targetted action in "+
              file_name(this_object())+". FIX IT! esp. if"
              " its in a special attack of a monster.\n");
=>          error("NO TARGET sent to a targetted action!!\n");
            return;
        }
        who = ({ this_object(), target });
        if (pointerp(msg))
            msg = msg[random(sizeof(msg))];



----------------------------------------------------------------------

Aurik wrote on Fri Feb 28 22:40:06 2003

Fixed


----------------------------------------------------------------------

Aurik moved to group fixed on Fri Feb 28 22:40:06 2003


----------------------------------------------------------------------

Aurik wrote on Fri Feb 28 22:40:15 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4792
date: Mon Mar  3 20:54:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4792
Original bug report by Ronan on Fri Feb 28 22:57:18 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east7--

to my understanding we aren't supposed to lose guild item % on re-reincs
I seemed to have lost 11% from my maxxed broom
It that a flaw or 


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  3 20:54:42 2003
Witches and Bards didnt work properly for guild age carrying over
reincarnation. Hacked the code so that it works.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  3 20:54:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4795
date: Mon Mar  3 22:54:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4795
Original bug report by Evicta on Mon Mar  3 20:53:03 2003

Bug reported from /domains/everrest/tpost/harbor--

i picked a fur out of my wolf-hide bag on the everrest ferry.. i looks like it just dissapeared.. 


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  3 22:54:36 2003
dont do this on the ferries. With the way they are currently 
written it will not work.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  3 22:54:39 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4796
date: Tue Mar  4 00:11:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4796
Original bug report by September on Tue Mar  4 00:08:48 2003

Bug reported from /domains/castles/rooms/kaos-12--

i was haiming and i got this:
The power of the consecrated place strengthens your healing spell!
You shiver as pure energy flows through your body!
You feel the power of the white moon strengthen your spell.
*Bad argument 1 to call_other()

so, i didnt find out how much i healed, but it seemed to have worked.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 00:11:52 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4797
date: Tue Mar  4 00:11:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4797
Original bug report by Gamut on Tue Mar  4 00:08:51 2003

Bug reported from /domains/city/islandmap/x4y37--

I was right outside Illium and typed map to see where i was and i got *Bad argument 1 to call_other Expected: string or array or object Got: 0.Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 00:11:58 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4798
date: Tue Mar  4 00:13:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4798
Original bug report by Sequoia on Tue Mar  4 00:09:12 2003

Bug reported from /domains/city/islandmap/x4y26--

received the following after typing map.
don't know if is a fluke or a problem but here it is
*Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime
i was heading to illium from oddwordld dock when i typed map and got this


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 00:13:13 2003
some player caused an error. Without knowing who that player
was at the time, cant fix this. Guess I should be clearer, the
player probably errored on login, and had no environment at the
time the above happened.

Anyway cant fix this, need to figure out what happened to the player

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 00:13:13 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4609
date: Tue Mar  4 13:18:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4609
Original bug report by Daneel on Thu Jan 16 01:48:02 2003

Bug reported from /domains/blackavar/brook/brook2/rooms/room24--

It seems set_kill_min_level_limit level limits affect familiars, not just players. They shouldn't

----------------------------------------------------------------------

Ixtlilton wrote on Fri Jan 31 08:33:36 2003
maybe when this is dealt with make it so the check is one place, something like can_attack_monster(...) instead of havin it in a bazillion places like now .\

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 13:18:25 2003
Should be done now.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 13:18:28 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4736
date: Tue Mar  4 14:43:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4736
Original bug report by Draco on Wed Feb 12 07:06:44 2003

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/forest_3_0--

fenris was trying to use animal healer spells but they werent working, fix this plz


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:43:05 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4739
date: Tue Mar  4 14:48:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4739
Original bug report by Chrono on Wed Feb 12 08:45:56 2003

Bug reported from /domains/guilds/navigator/guild_hall--

not quite a big deal, since it probably don't happen often, but it seems that when you advance in levels while focused mind is up, you seem to lose the focused mind stats (int), that you gain., and you have to wait till it falls.


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 14 14:11:02 2003
Do you mean that if you gain one int it doesnt show up?

----------------------------------------------------------------------

Chrono wrote on Sun Feb 16 00:28:52 2003
use focused mind, you gain the int, go raise a level and you'll lose the int, but focused mind will be up, i'm not neccisarily sure you lose the int, but if you are typing stats, the int goes down after taking a level.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:48:41 2003
Worked fine with my test char, he had 75 int with focused mind up,
leveled and had 77 afterwards. Not sure about the report, may have
been a weirdo single occasion.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:48:44 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4764
date: Tue Mar  4 14:49:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4764
Original bug report by Idwick on Tue Feb 18 22:45:57 2003

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

when i got done with a reinc, my guild rank was reset.
i used to be fourth rank witch before i reinc.
now im back to 1st rank soon to be second.
my guild item was not reset . it still gives me the same stat mods as before but i am wondering about my guild rank having been reset.
is this the way it is supposed to be ?


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:49:47 2003
Been fixed.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:49:50 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4767
date: Tue Mar  4 14:50:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4767
Original bug report by Stellerex on Wed Feb 19 15:31:47 2003

Bug reported from /domains/everrest/malice/cave/rooms/room44--

Our clan, Nephilium was run by Rythion and I.  He started the clan
so he is clan leader.  I am clan level 10 and was an
equal to him.  Now Rythion quit and we can't change the
clan leader title over to myself.  Is there a way we can
do this?  Thanks in advance.


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:50:41 2003
Don't think so, he started the clan and keeps the ownership of it.
Can hardly transfer it without his agreement after all.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:50:41 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4768
date: Tue Mar  4 14:50:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4768
Original bug report by Draco on Wed Feb 19 20:30:17 2003

Bug reported from /domains/hyboria/uncle/monks/blr2--

when i reinced from witch to witch, days in guild reset from 8 to 0. as i recall its not supposed to reset at all.


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:50:50 2003
Been fixed.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:50:50 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4774
date: Tue Mar  4 14:57:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4774
Original bug report by Koma on Sat Feb 22 20:12:27 2003

Bug reported from /domains/illium/center/streets_27_17--

I dropped a few healing balms in my castle, they started to decay on the floor (becoming "old healing balms"). When they decay, I get the message "You feel that the balm magic has faded away.", and a healing balm teleports in my inventory.

herbalist spell, 'mix healing balm', that is

Oh, and I don't even need to be in the room, I see the message and get an old balm in my inventory.


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:57:51 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4775
date: Tue Mar  4 14:59:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4775
Original bug report by Kelyr on Sun Feb 23 00:29:33 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5s--

You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
cast control elemental energy
Welcome to the after life.

Lucifer Morningstar

Litho Apocryphal the Vampire on Moonshae
The ghost of Ztaffan


*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
But you're a ghost!


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 23 03:32:47 2003
u
------/obj/spells/chain_elemental_bolts.c:58 - special_damage_spell_hit(NULL,
2018)
locals: 0, NULL, "physical"
----------------------------------------------------------------
    if (!caster)
    {
        ball->my_remove();
        return;
    }
=>    ball->set_parameters(dam, body->query_attunement(),
      body->query_attunement_level());
}

void success(object caster, object target, string dam_done)
{
u

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:59:21 2003
Made a tentative fix.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:59:21 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4781
date: Tue Mar  4 15:47:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4781
Original bug report by Goroharahad on Mon Feb 24 18:33:58 2003

Bug reported from /domains/guilds/natureguard/guild_hall--

Guild Name: Sylvan guard
Guild Type: Gamma
Refused Guilds:
Location: Unknown
Desc (not used yet): file


THis guild is in temporary location.  Guildinfo should not show unknown ? 

Similar for Sylvan ward, guildinfo should give a hint for blackavar ?


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 15:47:43 2003
Updated it.

----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 15:47:43 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4761
date: Tue Mar  4 15:53:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4761
Original bug report by Zifnab on Tue Feb 18 15:10:52 2003

Bug reported from /domains/everrest/zyz/mountain/tundra/rooms/r04--

From this room, blizz was generating the following error

dbxwhere blizz
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Object: /domains/eqpool/level6/hammer_of_darkness#301519 (/std/modules/swarm.c)
at line 251

#0: 'heart_beat' at /std/race/thrikhren#301507 (/std/combat/combat.c) at line
1633
#1: 'do_round' at /std/race/thrikhren#301507 (/std/combat/combat.c) at line 718
#2: 'do_combat_round' at /std/race/thrikhren#301507 (/std/combat/combat.c) at
line 609
#3: 'special_attack' at /domains/eqpool/level6/hammer_of_darkness#301519 at
line 67
#4: 'do_swarm' at /domains/eqpool/level6/hammer_of_darkness#301519
(/std/modules/swarm.c) at line 251


dbxframe blizz 4
------/std/modules/swarm.c:251 - do_swarm()
locals: ({ ... }), ({ ... }), ([ ... ]), ({ ... }), ([ ... ]), 0, "south",
NULL, 0
----------------------------------------------------------------
    // Make the appropriate monsters in each of these rooms move
    // one step closer.
    aoNewCurrentRooms=({});
    foreach (oRoom in keys(mNewCurrentRooms)) {
      aoNewCurrentRooms+=({ oRoom });
=>      foreach (oMonster in all_inventory(oRoom)) {
        // Don't call blocking monsters.
        if (oMonster->is_monster() && !oMonster->is_familiar() &&
            !(oMonster->current_blocks())) {
          // Got a new monster.  See if it's one we want to call.
          if (stringp(ls_mSwarmData["type"])) {




----------------------------------------------------------------------

Zifnab wrote on Thu Feb 20 18:03:58 2003
its not erroring anymore, but daneel needs to make sure it still
works.

----------------------------------------------------------------------

Daneel wrote on Tue Mar  4 15:53:28 2003
seems to work just fine

----------------------------------------------------------------------

Daneel wrote on Tue Mar  4 15:53:35 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4782
date: Tue Mar  4 15:58:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4782
Original bug report by Tahnval on Tue Feb 25 00:40:49 2003

Bug reported from /domains/emerald/execution/bride/rooms/north_path--

I'm not sure about this...it's to do with MCCP and mcclient.

My ISP kicks me every 2 hours, just to be a pain in the arse, so
I have to reconnect every 2 hours.

I've just done so.  On return, I get the message about my client
not supporting MCCP.  However, mcclient picks up the reconnect and
continues to compress and decompress data.  So I'm not sure if
I am still using MCCP or not.


----------------------------------------------------------------------

Tahnval wrote on Tue Feb 25 00:42:40 2003
Update - I appear in "who compressed", so I am assuming it's
just a minor fault with the entry message that tells you
whether you not you are using MCCP in that fetching shade
of green.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 25 01:52:11 2003
its entirely possible that the telnet negotiation happens 
with your client _after_ that message happens from the mud.

Not a bug, not much I can do about it.
z

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 15:58:22 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4766
date: Thu Mar  6 13:25:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4766
Original bug report by Draco on Wed Feb 19 03:20:33 2003

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

when i cast psychic manipulation, it actually lowers the lowest res below what it was before, as well as rearranging the dtypes, that needs to be fixed


----------------------------------------------------------------------

Sigwald wrote on Thu Mar  6 13:25:12 2003
You guys must be doing something else than just psychic manipulation,
I checked the code and tested it on a monster and it works very
fine as it is supposed to. 

----------------------------------------------------------------------

Sigwald wrote on Thu Mar  6 13:25:12 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4802
date: Thu Mar  6 19:58:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4802
Original bug report by Killaaz on Thu Mar  6 19:22:52 2003

Bug reported from /domains/mists/mannfred/mines/mons17--

Guy north from here doesnt id to Azchash as he should.
//K


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 19:58:27 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4812
date: Mon Mar 10 01:14:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4812
Original bug report by Marconus on Sun Mar  9 22:29:52 2003

Bug reported from /domains/city/advguild/adv--

I had sold a spinal staff to the weapons shop in illium on accident, and unlike the normal messege along the lines of "The wizard who created this item wouldn't like it sold" it just wasn't available in the list(And no one was there to buy it).


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 10 01:14:08 2003
[ Spinal Staff ]: You receive 10000 gold.
Mordach says: I better hide this one.
Mordach hides the Spinal Staff behind the counter due to its value.


There are more than one message

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 10 01:14:08 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4810
date: Mon Mar 10 15:47:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4810
Original bug report by Kasma on Sat Mar  8 22:30:17 2003

Bug reported from /domains/city/undercity/rooms/room22--

wooden swords do not id to wooden sword :)


----------------------------------------------------------------------

Sigwald wrote on Mon Mar 10 15:47:40 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4811
date: Mon Mar 10 15:48:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4811
Original bug report by Marconus on Sun Mar  9 19:43:46 2003

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_4_0--

When I twisted my spinal staff and got my familiar, I gave my inv to it to hold on too.  When I removed the staff I lost my familiar(normal) but it didn't drop it's inv...
I'd appreciate it if I got my stuff back**


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 10 01:13:49 2003
you have to take some risk for your actions. You knew
it would leave. Not sure on this one, opinions 
from others please. Personally I feel the players need
to take responsibility for their actions. and no
where does it say that familiars will not lose stuff

----------------------------------------------------------------------

Sigwald wrote on Mon Mar 10 15:48:22 2003
I agree entirely, familiars are helpers you summon
they're not an extension of one's inventory.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar 10 15:48:22 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4814
date: Mon Mar 10 15:52:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4814
Original bug report by Athena on Mon Mar 10 10:28:54 2003

Bug reported from /domains/illium/shops/bank1--

just noticed the word "staff" in the desc of this room. wierd that it would interfer with my staff though.


----------------------------------------------------------------------

Sigwald wrote on Mon Mar 10 15:52:17 2003
Verb handling, the verb looks for a valid staff and finds two,
so it asks which you want...

----------------------------------------------------------------------

Sigwald wrote on Mon Mar 10 15:52:17 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4809
date: Wed Mar 12 23:06:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4809
Original bug report by Erec on Sat Mar  8 19:32:41 2003

Bug reported from /domains/dragon/level3b/d3bagon21--

If your familiar leaves while you're grooming him, it errors

----------------------------------------------------------------------

Daneel wrote on Wed Mar 12 23:06:26 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4815
date: Thu Mar 13 05:36:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4815
Original bug report by Bluemoon on Tue Mar 11 02:04:44 2003

Bug reported from /domains/castles/plain/p26-14--

Got this when i tried to cast feather weight at a lodestone, not sure if you are supposed to be able to or not
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Thu Mar 13 05:36:23 2003
Made feather weight affect only armors and weapons.

----------------------------------------------------------------------

Sigwald wrote on Thu Mar 13 05:36:23 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4818
date: Fri Mar 14 14:18:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4818
Original bug report by Wix on Fri Mar 14 05:05:49 2003

Bug reported from /domains/illium/center/streets_34_14--

I type 'weather sun'

The sun is shining bright in the sky.

I type 'look'.
It is too dark to see anything!

This cannot be correct. Although I do not have "infravision" I should be able to see when the sun is up.

-WixLix


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 14 14:18:36 2003
unfortunately is is right. The 'weather' part has never been rewritten
and still uses the original code written by Darkstaff, and I am
afraid it is horribly out of sync with the actual time piece
which I rewrote.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 14 14:18:36 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4821
date: Sat Mar 15 04:24:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4821
Original bug report by Wagro on Sat Mar 15 03:16:41 2003

Bug reported from /domains/mists/snoop/paladin_camp/rooms/forest/13,3,1--

room trying to go southeast of here returns 'Construction blocks your path.'


----------------------------------------------------------------------

Ixtlilton wrote on Sat Mar 15 04:24:57 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 4820
date: Sat Mar 15 13:09:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4820
Original bug report by Tak on Fri Mar 14 21:43:35 2003

Bug reported from /domains/hyboria/uncle/monks/rr2--

Crystal Wand of Identify works kinda odd.
cant cast it at objects, only living things
i assume that means npc as well as pc, only tested it on myself
got this object has nothing special about it
seems kind of odd that wand of identify would have to identify living animals
tak


----------------------------------------------------------------------

Tuk wrote on Sat Mar 15 13:09:56 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4828
date: Mon Mar 17 02:29:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4828
Original bug report by Celine on Mon Mar 17 01:37:53 2003

Bug reported from /domains/illium/center/streets_27_17--

umm.. this should bne like illegal or something.. but i keep getting sent tells (obscene) form someone who is ignoring me. either a bug opr illegal imo, thanks.


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 17 02:29:28 2003
ignore them.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 17 02:29:28 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4834
date: Fri Mar 21 14:30:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4834
Original bug report by Midnight on Fri Mar 21 08:21:31 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

when i try to look at confessor at the website i get to download the guildtree.c file instead, why?


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 21 13:47:08 2003
its already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 21 14:30:07 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4839
date: Sun Mar 23 01:51:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4839
Original bug report by Spiraldancer on Sat Mar 22 12:26:20 2003

Bug reported from /domains/illium/shops/bank1--

 Upon reconnection approx. 2 days ago, my regen quit working. I checked for hunger and daylight, neither of which were issues. I logged out, thinking a new body would fix it, but it did not. As of now, I am still not regenerating properly.



----------------------------------------------------------------------

Spiraldancer wrote on Sat Mar 22 23:48:25 2003
 Jeez, I am such an idiot. Something in my inventory was emitting light. Sorry about the needless post.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 23 01:51:39 2003
delete it then.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 23 01:51:42 2003

Closed



-----------------

poster: Friski
subject: Fixed bug: 4822
date: Sun Mar 23 02:10:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4822
Original bug report by Grasfer on Sun Mar 16 11:27:59 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/tower/room02--

glove of energy dont id to that


----------------------------------------------------------------------

Friski wrote on Sun Mar 23 02:10:34 2003

Fixed



-----------------

poster: Friski
subject: Fixed bug: 4823
date: Sun Mar 23 02:11:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4823
Original bug report by Grasfer on Sun Mar 16 12:05:07 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/tower/room10--

red strappy dress dont id to strappy dress


----------------------------------------------------------------------

Friski wrote on Sun Mar 23 02:11:37 2003

Fixed



-----------------

poster: Friski
subject: Fixed bug: 4831
date: Sun Mar 23 02:14:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4831
Original bug report by Quillz on Tue Mar 18 19:18:05 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/cemetery/room14--

The room that Buffy is in, in sunnydale, isn't outside.
Says it's in a cemetary with bushes and stuff...just thought it should be outside. 


----------------------------------------------------------------------

Friski wrote on Sun Mar 23 02:14:10 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4842
date: Sun Mar 23 10:00:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4842
Original bug report by Baer on Sun Mar 23 09:51:11 2003

Bug reported from /domains/dragon/level5/d5agon75--


While fighting crystal dragons, a member of our party 7 down from the tank died for no apparent reason.

This is what I could see:
Tuffgong is now following Goroharahad.
Goroharahad reports Hp: 1422 (2244)  Sp: 1867 (1867)  Ep: 1261 (1478)
--------| New Round |--------
Female Crystal Dragon and Female Crystal Dragon hit Goroharahad 4 times.
Goroharahad, Tuffgong and You hit Female Crystal Dragon 5 times.
A bolt of physical energy darts from the energy ball summoned by Saz and strikes Female Crystal Dragon with a flash of power!
Korthrun begins to chant.
Goroharahad prepares himself to use a skill.
Flick waves its broom in a horizontal arch in front of Female Crystal Dragon and a magical shockwave issues!
Female Crystal Dragon gasps as the shockwave hits her full on!
Korthrun [flowerpower]: nods
Goroharahad reports Hp: 1488 (2244)  Sp: 1867 (1867)  Ep: 1271 (1478)
--------| New Round |--------
Saz's Ice Pick glows brightly as its magical cold blade damages Female Crystal Dragon!
Jant, Tuffgong, Goroharahad, Korthrun and Saz hit Female Crystal Dragon 12
    times.
Korthrun falls to the ground DEAD!
[death]: Korthrun died (Female Crystal Dragon).
Korthrun feels that the Gods' help is gone.




----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 10:00:30 2003
Not a bug

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 10:00:33 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4649
date: Sun Mar 23 16:29:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4649
Original bug report by Draco on Thu Jan 23 22:58:16 2003

Bug reported from /domains/blackavar/city/arena/arena1/room1--

tomten in arena was getting wolf pack bonus' even though he is solo


----------------------------------------------------------------------

Draco wrote on Thu Jan 23 23:00:54 2003
i guess there was 2 wolves, but they werent in the same room, dont know if you want to change this or not.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 16:29:15 2003
Old bug, should be fixed.
If you see it again, please re-report.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 16:29:27 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4728
date: Sun Mar 23 16:52:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4728
Original bug report by Tigger on Sun Feb  9 21:31:20 2003

Bug reported from /obj/skills/objects/pathroom#55252--

A woodsie using a pathfinding skill when he is heavyweighted will result in him being stuck in the path. Any party members with him/her will be sent on to the target location. Even after heavyweight is gone, the woodsie remains stuck in the path. 
Tigger 


----------------------------------------------------------------------

Krellen wrote on Sun Feb  9 21:33:45 2003
I transed Tigger on out of the path after he made the report.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 16:52:27 2003
I can't reproduce this, but...
I've fixed pathfinding and pathfinding rooms to check for 
move failures, and deal accordingly, so this shouldn't 
happen any more in any way.  I'm only assuming it's fixed,
though, since I can't reproduce the problem to check.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 16:52:30 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4845
date: Sun Mar 23 18:37:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4845
Original bug report by Tigger on Sun Mar 23 18:27:31 2003

Bug reported from /domains/illium/center/streets_27_17--

Pathfinding: All party members are pf-ed but they are not following me into paths. 


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 18:37:45 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4763
date: Sun Mar 23 18:45:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4763
Original bug report by Wix on Tue Feb 18 22:45:00 2003

Bug reported from /domains/outside_city/noobie/rooms/ocean25--

When I quit earlier I left while in the ocean area, when I logged back on, I was still there, but was no longer wearing my ring of underwater action. This is fine by me because I can wear my darian, but I do believe I should not be able to breathe...

-WixLix


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 18:45:16 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4769
date: Sun Mar 23 19:00:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4769
Original bug report by Tak on Wed Feb 19 21:51:02 2003

Bug reported from /domains/illium/center/streets_27_17--

hi, i was dwarf, because i died, and i was grapped
the shape shift i had already started finished, and i "became" a polar bear, but it said i couldnt do it
i was called a polar bear, "Tak k'ta the polar bear" it said, but i didnt change my stats
not sure if this is a bug or not, but it seems wierd
i was told that the grap should fall, dont know if that is true or not, but anyway, seems wierd
tak


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:00:45 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4778
date: Sun Mar 23 19:12:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4778
Original bug report by Siffar on Mon Feb 24 09:42:43 2003

Bug reported from /domains/guilds/shapeshifter/quests/grizzly_bear/rooms/clearing--

Hi,
I got an error message:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
I logged off in one of the grizzly bear form quest rooms and
got the message when reconnecting. There were some issues
yesterday with two people doing the quest at the same time.
Cheers,
S.


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:12:10 2003
I think this was fixed a while ago. Please let me know if there are
any more problems.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:12:13 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4784
date: Sun Mar 23 19:19:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4784
Original bug report by Grasfer on Tue Feb 25 20:28:07 2003

Bug reported from /domains/castles/rooms/snowmanice-6--

Your eyes flash at Gold and Turquoise bird-Head Mask.
Ability Bonuses : stat reduction when 
should say
Ability Bonuses : stat reduction when good.


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:19:41 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4800
date: Sun Mar 23 19:46:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4800
Original bug report by Daran on Thu Mar  6 00:33:59 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

The food item Slice of Rye Bread from the spell 'create food' doesnt id to slice of rye bread or slice of bread


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:46:27 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4801
date: Sun Mar 23 19:46:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4801
Original bug report by Koma on Thu Mar  6 13:44:51 2003

Bug reported from /domains/illium/buildings/adv/adv1--

when entering the game:
*call_other() couldn't find object
Trace written to /log/catch
You enter Islands of Myth.


----------------------------------------------------------------------

Koma wrote on Sun Mar 16 14:00:01 2003
Uh, I think I had idled off in gaia's womb, and then re-entered the game in adv-guild. Anyway I think you can close this.. :)

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:46:45 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4803
date: Sun Mar 23 19:55:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4803
Original bug report by Maduo on Fri Mar  7 05:10:44 2003

Bug reported from /domains/illium/buildings/cathedral/chapel--

cough TOCK!
cough TICK
hey i'm just noticing what appears to be a flaw in the spell identify. everyone iv'e been talking to keeps saying that negative numbers have been banned/outlawed whatever but when i ID my black ring like 20 times in a row i constantly got negative numbers and only like 2 or 3 positive numbers.
this was my most recent ID on it:
 
             Armor class : About -4            
               Enchanted : No                  
                   Value : 840                 
             Emits Light : No                  
                   Slots : finger     


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:55:15 2003
Identify should no longer ever give negative values for WC or AC

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:55:18 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4807
date: Sun Mar 23 20:30:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4807
Original bug report by Kat on Sat Mar  8 07:48:15 2003

Bug reported from /domains/outside_city/noobie/rooms/ocean3--

hi, i logged off in the newbie ocean area, had ring of underwater action of course.
then i logged back in some time later, ring naturally disappeared, but now i can kill, move, etc in the ocean w/o one
shrug, chances are good this has been reported before and deemed not necessary to fix or whatever, but decided to post anyway.
kat


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 20:30:52 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4846
date: Sun Mar 23 20:32:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4846
Original bug report by Malice on Sun Mar 23 18:40:27 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/buffy/room06--

I reinced 3 weeks ago (just noticing this now). i went from
split bodies healer/evoker to a full healer again. I lost
all the days in my guild and 23% guild rank


----------------------------------------------------------------------

Sigwald wrote on Sun Mar 23 20:32:14 2003
Split bodies dont work with guild age when you recombine.

----------------------------------------------------------------------

Sigwald wrote on Sun Mar 23 20:32:17 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4835
date: Sun Mar 23 22:20:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4835
Original bug report by Ca on Fri Mar 21 08:36:53 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north5--

wolf-hide bag doesn't id to "wolf-hide bag" or "wolf bag" or "hide bag" or anything I can find that would distinguish it from other bags...


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 22:20:09 2003
Don't know why it wasn't working, wolf-hide bag should have 
worked.  I added some more adjectives and that works now too, 
in addition to the new ones.

----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 22:20:12 2003

Fixed



-----------------

poster: Aurik
subject: Fixed bug: 4849
date: Tue Mar 25 02:24:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4849
Original bug report by Kjara on Tue Mar 25 02:11:52 2003

Bug reported from /domains/outside_city/farms/farm1/map/x21y28--

Heart-shaped locket only id's to locket, can't get any combo of heart, heart-shaped, or shaped to work


----------------------------------------------------------------------

Kjara wrote on Tue Mar 25 02:13:55 2003
Um forgot to mension its from evil willow in sunnydale

----------------------------------------------------------------------

Aurik wrote on Tue Mar 25 02:24:28 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4804
date: Tue Mar 25 19:12:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4804
Original bug report by Chrono on Fri Mar  7 06:34:37 2003

Bug reported from /domains/blackavar/city/plroad4--

seems dheal still works in arena, during arena event


----------------------------------------------------------------------

Ixtlilton wrote on Mon Mar 24 10:17:51 2003
elaborate

----------------------------------------------------------------------

Chrono wrote on Mon Mar 24 21:54:35 2003
well, this was a while ago, but tatra was dhealing me, and they were working, me and.. i dunno i think it might have been rancor, but the dheals were working on me
me and rancor were up against each other in arena event, i mean.
not just the messages either, it actually healed

----------------------------------------------------------------------

Ixtlilton wrote on Tue Mar 25 19:12:52 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4825
date: Wed Mar 26 11:24:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4825
Original bug report by Roirraw on Sun Mar 16 18:24:54 2003

Bug reported from /domains/illium/buildings/adv/adv1--

armeddagon teleports you to the new adv guild when u tell him but he isn't there he's at the old adv in rdc


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 11:24:54 2003
Ok changed the code, should work after next boot.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 11:24:54 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4830
date: Wed Mar 26 11:26:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4830
Original bug report by Monkey on Tue Mar 18 05:11:47 2003

Bug reported from /domains/outside_city/farms/farm1/map/x8y14--

Maduo and I both have race leader items. I think I have read this before, but can't remember if it was nothing they could do or what. But, okay.


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 11:26:33 2003
If someone takes over a race leadership, both former leader
and new one have race lead item, it updates at boot/quit.
No big deal.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 11:26:36 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4838
date: Wed Mar 26 11:29:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4838
Original bug report by Tranquil on Sat Mar 22 05:08:09 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

from the spell 'martyric presence' in the confessor guild:
upon refreshing the prot, it gives this message ->

The glow in you is renewed as you becomes inspired again!

'becomes' should be changed to '$vbecome'



----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 11:29:48 2003
More a typo than a bug, but heh, fixed anyway.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 11:29:48 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4843
date: Wed Mar 26 12:11:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4843
Original bug report by Tranquil on Sun Mar 23 14:25:41 2003

Bug reported from /domains/illium/shops/bank1--

I have been informed that the monsters in the newbie valley are killable by people of high level. If they're killable by level 20's, then no big deal, but people above level 50, such as the person who brought this to my attention, probably should not be able to kill things in this already popular and over-used newbie area.



----------------------------------------------------------------------

Tranquil wrote on Sun Mar 23 14:32:22 2003

It has also been brought to my attention that this is the case with the newbie zoo in Blackavar city. Again, this may be intended, but these are newbie areas, and since we're advertised as being a newbie friendly mud, we should probably make sure they have their own set of level-restricted newbie hunting areas.


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 12:11:14 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 4844
date: Wed Mar 26 16:11:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4844
Original bug report by Grasfer on Sun Mar 23 17:58:48 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/evil/room01--

eagle boots dont id to eagle booyts
*boots


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 16:11:02 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4850
date: Wed Mar 26 17:10:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4850
Original bug report by Lu on Tue Mar 25 06:49:35 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east6--

cast  hammering blow at a  patient
i have estimate efficiency(evoker omicron) at 110%, and i dont seem to be getting the message im stuppoed to be getting, something like 'your spell has so and so effect on blah'


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 17:10:26 2003
It's not systematic whatever your skill %.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 17:10:26 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4851
date: Wed Mar 26 17:11:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4851
Original bug report by Draco on Tue Mar 25 16:34:44 2003

Bug reported from /domains/castles/rooms/jaws-25--

staff of protection does not id as staff of protection


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 17:11:56 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4855
date: Thu Mar 27 14:34:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4855
Original bug report by Chrono on Thu Mar 27 14:17:08 2003

Bug reported from /domains/illium/shops/bank1--

mylag doesn't seem to be tracing for me, i type: mylag, then it says; Checking connection.. This may take a few minutes. ; Traceroute to IP: and don't show the trace... i dunno, but it's been like that for a few days.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 27 14:34:28 2003
not all the stuff is set up on thsi machien yet


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 27 14:34:28 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4859
date: Fri Mar 28 14:39:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4859
Original bug report by Evicta on Fri Mar 28 12:35:42 2003

Bug reported from /domains/emerald/uncle/celtica/connacht/room34--

killed a sidhe and got this
Translucent Sidhe's corpse turns to dust.
*Bad argument 1 to call_other()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 14:39:02 2003
Already have this reported.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 14:39:05 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4744
date: Fri Mar 28 16:03:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4744
Original bug report by Ca on Fri Feb 14 07:52:14 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north3--

Probably related to the one Korthrun reported... but if you attempt to view confessor guild info on IOM webpage, you get the following:

Expected: string Got: 0.





----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:03:30 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4765
date: Fri Mar 28 16:04:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4765
Original bug report by Nezmaniac on Wed Feb 19 03:20:21 2003

Bug reported from /domains/illium/center/streets_27_17--

give sphere to allie ->

give sphere to allie
You give Dimly glowing sphere to Allie the Alien.
Allie takes your sphere, inspects it, and thanks you for it.
Allie booms: For your services, you, I give you this lucky charm. Cherish it always. Do not let it fall into the hands of
    evil! It holds special powers which would be deadly in the wrong hands!
Allie the Alien shouts 'nezmaniac has won the contest!
         'Thank you adventurers of Islands of Myth for your help!'
         'Until we meet again!'
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
[event]: Event 'alien sphere' has ended.
*Can't catch too deep recursion error.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:04:21 2003
I fixed this a while ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:04:21 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4773
date: Fri Mar 28 16:04:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4773
Original bug report by Rancor on Sat Feb 22 10:49:45 2003

Bug reported from /domains/illium/center/streets_27_17--

the lethe amulet's forget special targets players.  it does not work on the players but it should not target them in the first place.  that would be against the non pkish setting we have going.  
Rancor


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:53:02 2003
Players can't fight anyway, so how would special target a player?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:04:51 2003
no answer. closing

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:04:51 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4759
date: Fri Mar 28 16:20:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4759
Original bug report by Helphyre on Tue Feb 18 03:10:35 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/hellmouth/room13--

Soothing melodies prevents damage.
Helphyre


----------------------------------------------------------------------

Sigwald wrote on Tue Mar  4 14:49:26 2003
Care to give more details about what's happening exactly?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:04:09 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:20:50 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4786
date: Fri Mar 28 16:20:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4786
Original bug report by Zephyrus on Tue Feb 25 21:33:43 2003

Bug reported from /domains/hyboria/aquilonia/harbortown/camp3--

I've noticed that when I attack a mob, and another mob is in the room and supports, it shows the support message twice, ie "Dragon roars as it joins its companion in battle" followed by "Dragon roars as it joins its companion in battle", even though i attacked just one, so only one should be supporting, you always see the message twice
If there are three enemies and i attack one, and two support, I get the support message three times
Basically i think a support message needs to be removed, since the original enemy you attack does not support it self, if i'm understanding this correctly


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:20:55 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4787
date: Fri Mar 28 16:21:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4787
Original bug report by Draco on Tue Feb 25 22:45:51 2003

Bug reported from /domains/misc/hell_ress_room--

As Buffy falls, Xander cries, 'No!  Not again!'  He immediately drops beside
    Buffy and gives her professional CPR.  She stands back up, strong as ever
    before!

Glaring at you, Buffy says, 'Color me annoyed.'  She then resumes the assault wi
th renewed vigor!
*Owner (/domains/outofwhack/friski/sunnydale/mons/buffy#84720) of function
pointer is destructed.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:21:11 2003
I assume this has been fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:21:11 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4790
date: Fri Mar 28 16:22:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4790
Original bug report by Blake on Fri Feb 28 04:44:37 2003

Bug reported from /domains/castles/plain/p8-22--

I am having a problem with changing my castle name, problem being it wont let me =)
I typed 'alter facade DarkOmen Keep' from outside the castle and i got a message saying 'Sorry you cannot alter that.' if i am just typing something wrong i would appreciate to know what, cause ive been asking everyone and they say that is how it is done so im kinda wondering if it is a bug.
So if you could get back to me on this i would appreciat it.
  Thanks,
     Blake


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:22:02 2003
alter facade help

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:22:05 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4793
date: Fri Mar 28 16:34:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4793
Original bug report by Eomer on Sun Mar  2 21:36:07 2003

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

okie, trying to drag a friend earlier with suicide drag while escape from hell is on, i died from their attacks after throw pots, i got on charons boat and the throwbacks killed me again i think, now im stuck out of hell but im dead and cant do a thing =D


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:34:50 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4819
date: Fri Mar 28 16:37:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4819
Original bug report by Magneto on Fri Mar 14 17:56:34 2003

Bug reported from /domains/misc/newbie_school/rooms/room1--

monsters here in the tour should not spawn undead.  kind of a harsh surprise for a newbie


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:37:35 2003
best I can tell this was fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:37:38 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4833
date: Fri Mar 28 16:41:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4833
Original bug report by Erec on Fri Mar 21 07:40:02 2003

Bug reported from /domains/emerald/execution/minotaurs/rooms/grithmal_room--

I'm using build campfire, and it says I pull a tinderbox out of my cloak... I'm secondary woodsman, and have no cloak. Minor, but still a bug :-)

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:41:14 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4836
date: Fri Mar 28 16:44:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4836
Original bug report by Proxima on Fri Mar 21 20:36:53 2003

Bug reported from /domains/mists/psycho/uforia/rooms/island--

give staff to solan
You give Chysle's Staff to Solan.
Solan says,'Please keep it until you have killed Chysle Prous.'

Well, then he keeps it.  Makes sense that he would give it back?
I'm sure I need it.


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 22:24:16 2003
This problem is already handled in the code, as far as I can see.
Is it possible you had something like a full inventory at the 
time you did this?

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 23 23:34:59 2003
is it using give_item_to()  instead of move? if it is, it 
did the right thing and moved it to the room

----------------------------------------------------------------------

Proxima wrote on Mon Mar 24 08:05:25 2003
Solan told me I should keep it, then kept it.  When I killed him, I got it back though =P

----------------------------------------------------------------------

Proxima wrote on Mon Mar 24 08:05:25 2003

Fixed


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:44:00 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4848
date: Fri Mar 28 16:46:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4848
Original bug report by Chrono on Mon Mar 24 07:12:01 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

ppl can use emoteto at you, and you can see it here.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:46:36 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4848
date: Fri Mar 28 16:46:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4848
Original bug report by Chrono on Mon Mar 24 07:12:01 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

ppl can use emoteto at you, and you can see it here.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:46:36 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Fri Mar 28 16:46:36 2003


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:46:51 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4852
date: Fri Mar 28 16:50:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4852
Original bug report by Draco on Wed Mar 26 04:42:42 2003

Bug reported from /domains/hyboria/mannfred/temp/temp2--

5-headed snake whip doesnt id as such


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:50:20 2003
fixed, 3 headed and 4 headed whips as well.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:50:20 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4852
date: Fri Mar 28 16:50:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4852
Original bug report by Draco on Wed Mar 26 04:42:42 2003

Bug reported from /domains/hyboria/mannfred/temp/temp2--

5-headed snake whip doesnt id as such


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:50:20 2003
fixed, 3 headed and 4 headed whips as well.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:50:20 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Fri Mar 28 16:50:20 2003


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:50:29 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4860
date: Fri Mar 28 16:50:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4860
Original bug report by Elezdam on Fri Mar 28 16:42:02 2003

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_4_4--

condition me
cast hurl rock
condition me
condition me
condition me
condition me
condition me
quit
condition me
l
condition me




condition me
condition me
eat a corpse
ga
keep gems
quit
quit



w
w


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:50:59 2003

Closed



-----------------

poster: Tuk
subject: >closed bug: 4860
date: Sat Mar 29 21:29:56 2003

On Fri Mar 28 16:50:59 2003 Zifnab wrote post #228:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4860
> Original bug report by Elezdam on Fri Mar 28 16:42:02
2003
> 
> Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_4_4--
> 
> condition me
> cast hurl rock
> condition me
> condition me
> condition me
> condition me
> condition me
> quit
> condition me
> l
> condition me
> 
> 
> 
> 
> condition me
> condition me
> eat a corpse
> ga
> keep gems
> quit
> quit
> 
> 
> 
> w
> w
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Mar 28 16:50:59 2003
> 
> Closed
> 
> 
Did you fix it too?

-----------------

poster: Zifnab
subject: closed bug: 4867
date: Mon Mar 31 03:11:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4867
Original bug report by Waz on Sun Mar 30 23:44:57 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

i went through the rift to sloatinok, and got this when i tried to enter
the rift:

You step into the rift...

but i remained in the room outside the Lost Inn.

I tried again, got in, and there was no sloat and no eriol here.



----------------------------------------------------------------------

Zifnab wrote on Mon Mar 31 03:11:02 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 31 03:11:09 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4863
date: Mon Mar 31 10:49:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4863
Original bug report by Ca on Sat Mar 29 01:55:50 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north4--

help death still isn't accurate.  It listed the minimum xp loss from revive dead as 25%, however from my testing, it seem the actual minimum is 20%.

It also says that the boat is the best option from players under lvl 15.  From my testing, players under lvl 15 get a 5% xp loss when I cast revive dead on them, but 10% when they take the ferry.

Any chance the help document can be updated?


----------------------------------------------------------------------

Sigwald wrote on Mon Mar 31 10:49:54 2003
Changed revive so that penalty is 15% min from newbies, they're supposed
to take the boat.
Changed help to reflect minimum 20% penalty. 

----------------------------------------------------------------------

Sigwald wrote on Mon Mar 31 10:49:54 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4865
date: Mon Mar 31 21:34:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4865
Original bug report by Chewba on Sun Mar 30 19:22:10 2003

Bug reported from /domains/dragon/elements/void/void-25--

uh oh. white rift and when i tried to enter rift got the the following error message

*Can't catch eval cost too big error.
Trace written to /log/runtime


didn't let me enter rift


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 31 21:34:30 2003
fixed somewhat. Problem is the tp plaque.
its disabled, sloatinok is back though.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 31 21:34:33 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4866
date: Mon Mar 31 21:34:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4866
Original bug report by Chewba on Sun Mar 30 19:24:16 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

sloat isn't here... neithers the other guy ... is this a bug


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 31 21:34:36 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4868
date: Tue Apr  1 00:32:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4868
Original bug report by Gamut on Tue Apr  1 00:16:26 2003

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_0_0--

this happened on hyboria in the link area...i came into this room and nocticed 4 poes, which is something i'd never seen before. but i didn't think anything of it so i just killed the first two. Then when i killed the third i got... 
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
then it proceeded to hit me 5 times after it was already dead.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr  1 00:32:14 2003
if you have combat silent on, you will get hit messages after the
death of the monster.
This problem is already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  1 00:32:17 2003

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 4857
date: Wed Apr  2 23:59:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4857
Original bug report by Firalk on Thu Mar 27 17:30:59 2003

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

leaders races doesnt take into account if you are on the exp plaque when it marks that you have enough xp to take the lead


----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr  2 23:59:10 2003
doesn't say it does either, doesn't say that you are able to lead, just that you have more worth than the current leader

----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr  2 23:59:10 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4876
date: Thu Apr  3 15:45:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4876
Original bug report by Daran on Thu Apr  3 04:09:01 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I'm not sure if this was intended, but I was at the login screen, and I saw the ascii art lightning bolt for nuking someone or whatever it does.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  3 15:45:30 2003
yeah, that happens at times. the reason being you have a 
user object at that time. and depending on how the 
message is done, that happens.

Not a major issue, your timing has to be perfect.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr  3 15:45:33 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4872
date: Thu Apr  3 17:48:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4872
Original bug report by Sanvaldor on Wed Apr  2 12:33:46 2003

Bug reported from /domains/illium/center/streets_27_19--

I gave a loot to my wolfhidebag fammiliars, and now i cant get it back.
i typed many things they told me on newbiechannel to type
but always it says Sanvaldorsbitches says, 'Your magic is too weak to compel me to do that'.


----------------------------------------------------------------------

Daneel wrote on Thu Apr  3 17:48:22 2003
fixed with new bags (so on a reboot at worst).  Don't give
things to the tiny familiars until then.

----------------------------------------------------------------------

Daneel wrote on Thu Apr  3 17:48:22 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4874
date: Thu Apr  3 17:55:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4874
Original bug report by Daran on Thu Apr  3 00:06:26 2003

Bug reported from /domains/illium/buildings/cathedral/cleric--

The item: Barrel of Titan's Stew from create food doesn't ID to barrel of titan's stew


----------------------------------------------------------------------

Daneel wrote on Thu Apr  3 17:55:22 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4875
date: Thu Apr  3 17:57:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4875
Original bug report by Draco on Thu Apr  3 01:39:45 2003

Bug reported from /domains/illium/shops/shop_blacksmith--

dark gloves of nosferatu do not id as such


----------------------------------------------------------------------

Daneel wrote on Thu Apr  3 17:57:25 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4881
date: Sun Apr  6 23:09:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4881
Original bug report by Rythion on Sun Apr  6 16:17:38 2003

Bug reported from /domains/everrest/naraku/rooms/yard_x3y3--

jump
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

on Seesaw in snoop's area


----------------------------------------------------------------------

Ixtlilton wrote on Sun Apr  6 23:09:43 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4877
date: Mon Apr  7 17:10:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4877
Original bug report by Wix on Fri Apr  4 08:47:52 2003

Bug reported from /domains/outside_city/farms/farm1/map/x25y11--

Not sure if this is a bug or not, but in this room there is 'A beautiful forest dryad serving Elaedric', except Elaedric is not here, nor on the mud at this time. Do familiars stick around after logging off? 

-WixLix


----------------------------------------------------------------------

Daneel wrote on Mon Apr  7 17:10:19 2003
yes they do.

----------------------------------------------------------------------

Daneel wrote on Mon Apr  7 17:10:49 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4879
date: Mon Apr  7 17:14:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4879
Original bug report by Goroharahad on Sun Apr  6 04:11:47 2003

Bug reported from /domains/guilds/barbarian/bar4--

This place should be outdoors


----------------------------------------------------------------------

Daneel wrote on Mon Apr  7 17:14:04 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4880
date: Mon Apr  7 17:17:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4880
Original bug report by Goat on Sun Apr  6 06:22:08 2003

Bug reported from /domains/illium/buildings/adv/level_room--

the irrifletta guild has no location listing in guildinfo Location: Unknown"


----------------------------------------------------------------------

Daneel wrote on Mon Apr  7 17:17:55 2003
Should be fixed on reboot

----------------------------------------------------------------------

Daneel wrote on Mon Apr  7 17:17:58 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4882
date: Mon Apr  7 17:21:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4882
Original bug report by Erec on Mon Apr  7 02:51:03 2003

Bug reported from /domains/guilds/witch/guild_hall--

I'm getting astral ball yankbacks when I had no astral ball. Perhaps from casting with full inventory, so the ball couldn't be produced? please make sure call_out isn't put on in this case.

----------------------------------------------------------------------

Daneel wrote on Mon Apr  7 17:21:01 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4886
date: Wed Apr  9 02:10:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4886
Original bug report by Zyz on Tue Apr  8 22:56:57 2003

Bug reported from /domains/mists/mistsmap/x6y4--

There is no room description of the master navigator guild portal in this room anymore.


----------------------------------------------------------------------

Zifnab wrote on Wed Apr  9 02:10:03 2003
there is a desc.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr  9 02:10:09 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4890
date: Thu Apr 10 19:36:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4890
Original bug report by Chrono on Thu Apr 10 15:33:20 2003

Bug reported from /domains/illium/center/streets_27_17--

can't change death_taunt channel to what color we want


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 10 19:36:58 2003
yes you can.

colors chan_death_taunt bold,green

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 10 19:36:58 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4892
date: Fri Apr 11 00:47:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4892
Original bug report by Cazhmere on Fri Apr 11 00:11:11 2003

Bug reported from /domains/castles/rooms/spiraldancer-54--

I killed a mob that was bigger than my previous solo, and it did not change my finger info as a result.
velociraptor                    |   47315 
  Best solo kill    : Guard, 1006 exp.


----------------------------------------------------------------------

Cazhmere wrote on Fri Apr 11 00:11:29 2003

Closed


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 11 00:47:13 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4891
date: Fri Apr 11 16:43:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4891
Original bug report by Kiliana on Thu Apr 10 23:21:48 2003

Bug reported from /domains/illium/center/streets_27_17--

In cs, there were many tobacco packets. about 7 i believe. i took five, another person took two. i think that was the situation. however, i could open and manipulate all seven packets.. even the ones in anothers' inventory. so basically.. i was able to reach into another persons inv, and withdraw tobacco rolls. Im dropping the rolls and packets in cs.. to avoid further bugging, but i decided (at the prodding of tigran:) to go ahead and bug rep it. Regardless its nothing serious.. nothing that would truly affect the mud, seeing as how there arent exactly uses for cigarettes.. but my report is filed nonetheless.


----------------------------------------------------------------------

Daneel wrote on Fri Apr 11 16:43:15 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4895
date: Sat Apr 12 13:28:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4895
Original bug report by Kelyr on Sat Apr 12 10:27:31 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

HP:1168/1168  SP: 2461/2461 EP: 800/800 3,492,120/26% >leaders races
Race Vamp has no leader. *
Theres also a help file on "help race vamp' and such.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 12 13:28:50 2003
no big deal, I made a test race so I didnt screw up the original.
its fixed

----------------------------------------------------------------------

Zifnab wrote on Sat Apr 12 13:28:53 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4896
date: Sun Apr 13 01:31:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4896
Original bug report by Xerious on Sun Apr 13 01:06:27 2003

Bug reported from /domains/hyboria/uncle/monks/br4--

I keep getting an "MCCP compression error, Text : yy (the two y's have dots over them).  Is this related to the recent changes?

Usually this wouldn't be a problem, but it brings up a dialog box in my client (Z-Mud) that has to be dismissed manually.  It freezes the program until it is dismissed.


----------------------------------------------------------------------

Zifnab wrote on Sun Apr 13 01:31:31 2003
This seems to be a bug in zmud as it didnt happen in 6.16

turn mccp off in zmud.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 13 01:31:31 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4826
date: Sun Apr 13 05:51:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4826
Original bug report by Zifnab on Sun Mar 16 18:50:39 2003

Bug reported from /domains/everrest/city/rooms/room1--

18:41:56: Helphyre tells Tigran and you : hush hush but rufrin had and wanted
spiked bracers... so with my cha ans skils i bought the pair he had and sold
them back to him :)
18:42:08: Helphyre tells Tigran and you : i made 1.5m
18:43:44: You tell Tigran  (AWAY: 'I used to have schizophrenia, but now we are
ok.'), Helphyre : I do not quite understand how that happens, he marks up stuff
50%, you are saying your charisma reduced it by more than 50%
18:44:05: Helphyre tells Tigran and you : that and bartering boosted to 130%
18:44:32: Helphyre tells Tigran and you : plus as time goes by he reduces his
prices




----------------------------------------------------------------------

Zifnab wrote on Sun Mar 16 19:07:28 2003
There is more to this bug than this. please talk to me 
first before working on this.

The lowering of costs is another issue.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Apr 13 05:51:49 2003

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 4897
date: Sun Apr 13 05:52:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4897
Original bug report by Ixtlilton on Sun Apr 13 05:52:34 2003

Bug reported from /wiz/ixtlilton/workroom--

the seesaw in my area shows inventory of ppsl


----------------------------------------------------------------------

Ixtlilton wrote on Sun Apr 13 05:52:40 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4899
date: Tue Apr 15 21:43:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4899
Original bug report by Yugo on Tue Apr 15 01:27:16 2003

Bug reported from /domains/illium/center/streets_27_16--

i have been writing on the Zmud forum about the MCCP error some of us are getting and this is the reply:

Your MUD is sending the string "Test: ÿÿ" to zMUD *after* turning on compression. But that text is not compressed (because you can read it). The ÿÿ characters are telnet option negotiation characters. So, it looks like the MUD has some test code in their telnet routines and is sending this *AFTER* negotiating the MCCP compression. You need to notify the MUD coder that ALL data sent after the MCCP compression option is enabled MUST be compressed.

v6.16 didn't catch this because of a bug in the MCCP implementation, and other clients are probably just ignoring bugs like this. But it's definitely a bug on the MUD server. Feel free to email me the trace.txt file and to notify the MUD coder to contact me if they need more details.

so i though i should report this so you can take a closer look at what ever causing this

Yugo


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 15 02:14:27 2003
There is no test: in the source.

Zmud only started erroring _After_ I recompiled on this machine. I have
a version of the driver that runs with the same code, just a possible
differant version of zlib that does not error, (though that one crashes).

Who is it you are talking to? I see nothing in there resembling anythi close to that code.

----------------------------------------------------------------------

Khosan wrote on Tue Apr 15 11:19:04 2003
I did a trace on athena with tcpdump. The full trace is available in

/open/trace. I cut out the part where the error happens:

11:04:16.496353 dialport21.tukwila.eskimo.net.1497 > dark.clansoft.dk.3000: P 344:379(35) ack 6854 win 8323 (DF)
0x0000	 4500 004b 252f 4000 7206 4f37 d0bb 099d	E..K%/@.r.O7....
0x0010	 d974 e079 05d9 0bb8 004d a188 bfbd c113	.t.y.....M......
0x0020	 5018 2083 989e 0000 7265 7020 6375 7465	P.......rep.cute
0x0030	 206e 6f77 2069 2063 616e 7420 6765 7420	.now.i.cant.get.
0x0040	 6974 2074 6f20 646f 2069 74            	it.to.do.it
11:04:16.528403 dark.clansoft.dk.3000 > dialport21.tukwila.eskimo.net.1497: . ack 379 win 5840 (DF)
0x0000	 4500 0028 9af1 4000 4006 0b98 d974 e079	E..(..@.@....t.y
0x0010	 d0bb 099d 0bb8 05d9 bfbd c113 004d a1ab	.............M..
0x0020	 5010 16d0 d062 0000                    	P....b..
11:04:16.791054 dialport21.tukwila.eskimo.net.1497 > dark.clansoft.dk.3000: P 379:381(2) ack 6854 win 8323 (DF)
0x0000	 4500 002a 262f 4000 7206 4e58 d0bb 099d	E..*&/@.r.NX....
0x0010	 d974 e079 05d9 0bb8 004d a1ab bfbd c113	.t.y.....M......
0x0020	 5018 2083 b99b 0000 0d0a 0000 0000     	P.............
11:04:16.791088 dark.clansoft.dk.3000 > dialport21.tukwila.eskimo.net.1497: . ack 381 win 5840 (DF)
0x0000	 4500 0028 9af2 4000 4006 0b97 d974 e079	E..(..@.@....t.y
0x0010	 d0bb 099d 0bb8 05d9 bfbd c113 004d a1ad	.............M..
0x0020	 5010 16d0 d060 0000                    	P....`..
11:04:16.793703 dark.clansoft.dk.3000 > dialport21.tukwila.eskimo.net.1497: P 6854:6954(100) ack 381 win 5840 (DF)
0x0000	 4500 008c 9af3 4000 4006 0b32 d974 e079	E.....@.@..2.t.y
0x0010	 d0bb 099d 0bb8 05d9 bfbd c113 004d a1ad	.............M..
0x0020	 5018 16d0 2fb3 0000 72ce cf2d c849 2d49	P.../...r..-.I-I
0x0030	 4d51 0828 ca4f 4e2d 2e06 8502 b85f 9882	MQ.(.ON-....._..
0x0040	 de31 7404 3a39 2f51 0165 1c5c 575d 57c7	.1t.:9/Q.e.\W]W.
0x0050	 063c 74ed 00bb 95d1 24b7 28b5 00ca 810e	. dark.clansoft.dk.3000: . ack 6954 win 8223 (DF)
0x0000	 4500 0028 272f 4000 7206 4d5a d0bb 099d	E..('/@.r.MZ....
0x0010	 d974 e079 05d9 0bb8 004d a1ad bfbd c177	.t.y.....M.....w
0x0020	 5010 201f c6ad 0000 c600 0000 0000     	P.............
11:04:17.206172 dark.clansoft.dk.3000 > dialport21.tukwila.eskimo.net.1497: P 6954:6956(2) ack 381 win 5840 (DF)
0x0000	 4500 002a 9af4 4000 4006 0b93 d974 e079	E..*..@.@....t.y
0x0010	 d0bb 099d 0bb8 05d9 bfbd c177 004d a1ad	...........w.M..
0x0020	 5018 16d0 cff2 0000 ffff               	P.........
11:04:17.471151 dialport21.tukwila.eskimo.net.1497 > dark.clansoft.dk.3000: P 381:384(3) ack 6956 win 8221 (DF)
0x0000	 4500 002b 282f 4000 7206 4c57 d0bb 099d	E..+(/@.r.LW....
0x0010	 d974 e079 05d9 0bb8 004d a1ad bfbd c179	.t.y.....M.....y
0x0020	 5018 201d 70a3 0000 fffe 5600 ff56     	P...p.....V..V
11:04:17.471395 dark.clansoft.dk.3000 > dialport21.tukwila.eskimo.net.1497: P 6956:6965(9) ack 384 win 5840 (DF)
0x0000	 4500 0031 9af5 4000 4006 0b8b d974 e079	E..1..@.@....t.y
0x0010	 d0bb 099d 0bb8 05d9 bfbd c179 004d a1b0	...........y.M..
0x0020	 5018 16d0 99d2 0000 faff 3b14 0000 00ff	P.........;.....
0x0030	 ff                                     	.
11:04:17.731245 dialport21.tukwila.eskimo.net.1497 > dark.clansoft.dk.3000: P 384:387(3) ack 6965 win 8212 (DF)
0x0000	 4500 002b 292f 4000 7206 4b57 d0bb 099d	E..+)/@.r.KW....
0x0010	 d974 e079 05d9 0bb8 004d a1b0 bfbd c182	.t.y.....M......
0x0020	 5018 2014 71a0 0000 fffe 5500 ff55     	P...q.....U..U
11:04:17.768524 dark.clansoft.dk.3000 > dialport21.tukwila.eskimo.net.1497: . ack 387 win 5840 (DF)
0x0000	 4500 0028 9af6 4000 4006 0b93 d974 e079	E..(..@.@....t.y
0x0010	 d0bb 099d 0bb8 05d9 bfbd c182 004d a1b3	.............M..
0x0020	 5010 16d0 cfeb 0000                    	P.......
11:04:24.631263 dialport21.tukwila.eskimo.net.1497 > dark.clansoft.dk.3000: P 387:405(18) ack 6965 win 8212 (DF)
0x0000	 4500 003a 2a2f 4000 7206 4a48 d0bb 099d	E..:*/@.r.JH....
0x0010	 d974 e079 05d9 0bb8 004d a1b3 bfbd c182	.t.y.....M......
0x0020	 5018 2014 38a0 0000 7265 7020 6f6b 206a	P...8...rep.ok.j
0x0030	 7573 7420 6469 6420 6974               	ust.did.it

As you can see, everything that athena does is not compressed (it is
not supposed to be). And everything the mud sends back is totally
unreadable. There is no "Test" string in there.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 15 13:27:00 2003
I think that is actaully a typo in the first post. what the 
message box shows is Text: y (I cant do the 2 dots over the y).

not Test:


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 15 21:43:22 2003
Khosan has isolated the problem, and we have found
a spot in the driver that was contributing to the problem. Making
it happen more than it should.  The problem still exists
but we have worked around it for the most part. Zmud still
has the potential to throw an error when it 
receives the same type of error, we just made it a lot
more unlikely it would.



----------------------------------------------------------------------

Zifnab wrote on Tue Apr 15 21:43:22 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4900
date: Tue Apr 15 21:48:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4900
Original bug report by Zifnab on Tue Apr 15 17:33:52 2003

Bug reported from /domains/illium/buildings/adv/adv1--

make armageddon a living, not a monster

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 15 21:48:07 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4903
date: Thu Apr 17 10:55:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4903
Original bug report by Tahnval on Thu Apr 17 01:07:30 2003

Bug reported from /domains/hyboria/khosan/mountain/rooms/20_Crystal_cave--

After reincing solely in the hope of growing taller so I
could wield my HoC in one hand, I entered the mirror and
re-reincarnated a few times to see if anything changed.  It
did, espcecially my height.  I settled on an incarnation
that started at 8'7" tall (I'm a giant).  After levelling
up and joining my alpha guild, I looked at my score and
found that I had shrunk to 8'5".  

I realised that growth is wildly random in duration and
final height, but I didn't think you could shrink instead
of growing.  I'm assuming it's a bug and reporting it
accordingly.


----------------------------------------------------------------------

Sigwald wrote on Thu Apr 17 10:55:40 2003
It's not a bug, it's the fact that your height is recalculated
when you enter portal to avoid smartass trying to cheat.

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 17 10:55:40 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4904
date: Thu Apr 17 13:13:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4904
Original bug report by Litho on Thu Apr 17 04:16:36 2003

Bug reported from /domains/castles/rooms/litho-6--

Animist guild has outside desc, but is a non-outdoor room


----------------------------------------------------------------------

Sigwald wrote on Thu Apr 17 13:13:52 2003
Actually it's within a small shelter in the woods so its not outdoors.

----------------------------------------------------------------------

Sigwald wrote on Thu Apr 17 13:13:52 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4906
date: Fri Apr 18 02:47:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4906
Original bug report by Tahnval on Fri Apr 18 02:40:48 2003

Bug reported from /domains/outofwhack/harbor1--

02:29:32 Zifnab <-->: you dont grow when idle 
I did, from 9'6" to 9'10".  I was washing my hair and AFK, so
I was really idle.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 18 02:47:22 2003
guess everyone is allowed to make a mistake. But according to tranquil you are
not intelligent since I didnt abuse/insult you.
*

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 18 02:47:25 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4907
date: Fri Apr 18 20:50:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4907
Original bug report by Draco on Fri Apr 18 20:48:40 2003

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

You finish the chant.
You mutter the words 'Htro Wera U Oytah Wees'
You feel Eje the Priest is worth 0 xp.
*ERROR: (s)printf(): Incorrect argument type to %f.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 18 20:50:43 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4908
date: Fri Apr 18 22:04:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4908
Original bug report by Karl on Fri Apr 18 21:54:12 2003

Bug reported from /domains/everrest/city/rooms/room1--

the stump says that rufrin wants a blue frostgiant club but when i try to sell it to him he wont buy it


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 18 22:04:09 2003
there are 2 of them with the same name unfortunately.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 18 22:04:09 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4910
date: Sat Apr 19 04:00:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4910
Original bug report by Marconus on Sat Apr 19 00:08:21 2003

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin has a green copper sword and blue frost giants club on his stump, but won't buy them when you try to sell them.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 19 04:00:49 2003
there are multiple items by those names unfortunately.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr 19 04:00:49 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4913
date: Sun Apr 20 14:17:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4913
Original bug report by Slayn on Sun Apr 20 13:14:28 2003

Bug reported from /domains/blackavar/map/x31y38--

the tunnel exits seem to be not working atm. i tried the tunnel at
the beaver area and here on bvar just typing "tunnel" isnt recognised
but go tunnel works
-slayn
 


----------------------------------------------------------------------

Zifnab wrote on Sun Apr 20 14:17:46 2003
it will after a reboot. an verb got added for tunnel. It was removed but
the driver has a bug where it doesnt fully remove them.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 20 14:17:46 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4912
date: Sun Apr 20 16:40:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4912
Original bug report by Kiliana on Sat Apr 19 19:01:04 2003

Bug reported from /domains/blackavar/map/x29y37--

In this room, the exit "tunnel" is broken. thanks!


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 16:40:25 2003
Should be fixed on reboot.  See previous post of Zifnab's, it 
was a verb problem.   Mea Culpa

----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 16:40:25 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4915
date: Sun Apr 20 16:43:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4915
Original bug report by Baer on Sun Apr 20 15:33:53 2003

Bug reported from /domains/illium/buildings/adv/adv1--

help race human
*Bad argument 1 to compressedp()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 16:43:34 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4916
date: Sun Apr 20 21:55:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4916
Original bug report by Chewba on Sun Apr 20 17:15:42 2003

Bug reported from /domains/mists/gator/swamp31--

think this is new race specials related
was in fight and got 
You spot your ancient enemy.  You make a horrible, disgusting, hideous face at 
Wight, the evil spirit, and scare it stiff.
*Bad argument 2 to >=
Expected: string Got: 1.
Trace written to /log/runtime

sorry if this has already been reported


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 21:55:39 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4917
date: Sun Apr 20 21:55:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4917
Original bug report by Grasfer on Sun Apr 20 18:03:09 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

help race halfelf dont work.
*Bad argument 1 to compressedp()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 21:55:45 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4918
date: Sun Apr 20 21:55:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4918
Original bug report by Proxima on Sun Apr 20 18:44:44 2003

Bug reported from /domains/illium/center/streets_27_17--

*Bad argument 1 to compressedp()
Expected: object Got: 0.

This is what I got typing help race halfelf

Thanks.


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 21:55:48 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4919
date: Sun Apr 20 21:55:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4919
Original bug report by Wix on Sun Apr 20 18:52:20 2003

Bug reported from /domains/outside_city/farms/farm1/map/x26y35--

got all this while fighting

*NO TARGET sent to a targetted action!!
Trace written to /log/runtime

and it happened again 3 rounds later.

-WixLix


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 21:55:51 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4920
date: Sun Apr 20 21:56:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4920
Original bug report by Wix on Sun Apr 20 19:42:09 2003

Bug reported from /domains/outside_city/farms/farm1/map/x23y38--

*NO TARGET sent to a targetted action!!
Trace written to /log/runtime

I just wanted to let you guys know that I have been recieving this msg every time I enter combat after enabling mccp, so I think it might be a bug with the goblin special. 

-WixLix


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 21:56:00 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4922
date: Sun Apr 20 21:56:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4922
Original bug report by Lu on Sun Apr 20 21:07:43 2003

Bug reported from /domains/castles/rooms/lu-5--

Hi, Lu here(duh).  help race halfelf gives me the following...
help race halfelf
*Bad argument 1 to compressedp()
Expected: object Got: 0.
Trace written to /log/runtime
i think thats bad! gasp! ok, bye


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 21:56:06 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4923
date: Sun Apr 20 22:00:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4923
Original bug report by Zonestar on Sun Apr 20 21:47:06 2003

Bug reported from /domains/illium/center/streets_27_16--

i don't know if this has already been reported or not...but i tried to long in with my primary character gamut and i got an error...
*Bad argument 1 to compressedp()
Expected: object Got: 0.
Trace written to /log/runtime
i have no idea what that would be about...unless it had something to do with the race specials i read about on the website. gamut is a hobbit btw if that helps.


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 22:00:21 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4924
date: Sun Apr 20 22:00:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4924
Original bug report by Draco on Sun Apr 20 21:50:42 2003

Bug reported from /domains/illium/center/streets_27_17--

Gamut is trying to login and is getting the error as follows:
*Bad argument 1 to compressedp()
Expected: object Got: 0.
Trace written to /log/runtime
we think it may have to do with the hobbit race special


----------------------------------------------------------------------

Daneel wrote on Sun Apr 20 22:00:33 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4925
date: Mon Apr 21 01:16:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4925
Original bug report by Zifnab on Sun Apr 20 23:12:05 2003

Bug reported from /wiz/zifnab/workroom--

the uncompressed numbers are bugging in mccp stats. I tested it on the builder port with only one user. must be a multi user thing that is going bad or I mesed up my addition.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 21 01:16:31 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4927
date: Mon Apr 21 07:09:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4927
Original bug report by Lucky on Mon Apr 21 04:24:14 2003

Bug reported from /domains/outside_city/farms/farm1/map/x25y31--

report You wrap your tentacles around Rooster, and tortures his mind. just gramatical....shouldnt it be torture?

----------------------------------------------------------------------

Daneel wrote on Mon Apr 21 07:09:12 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4909
date: Mon Apr 21 15:02:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4909
Original bug report by Stellerex on Fri Apr 18 22:01:09 2003

Bug reported from /domains/dragon/level2/d2agon29--

i equipped a mask of clear seeing which is +17spr
and my sps dropped from like 11/12/13/14 to around 7/8/9 a tick


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 18 22:04:30 2003
I am sure there was something else happening here.

----------------------------------------------------------------------

Stellerex wrote on Mon Apr 21 13:49:43 2003
nothing else changed except for what was in eye slot.  went from
king beaver's glasses to mask of clear seeing and noticed the
spr immediately.  i've been keeping an eye on it incase i was
going crazy, but it's there.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 21 14:19:40 2003
there has to be something else happening here. I wear the mask, and
my spr goes up like it should.

----------------------------------------------------------------------

Stellerex wrote on Mon Apr 21 14:24:07 2003
hmm, i'll take another look to be sure

----------------------------------------------------------------------

Stellerex wrote on Mon Apr 21 14:42:11 2003
found it.  i don't want to talk about it either, i feel
dumb enough already :)

----------------------------------------------------------------------

Daneel wrote on Mon Apr 21 15:02:34 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4930
date: Tue Apr 22 01:33:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4930
Original bug report by Monkey on Mon Apr 21 15:29:59 2003

Bug reported from /domains/illium/center/streets_27_17--

You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at Dojjan.
              Name : Dojjan
                 Special : There is nothing special about this object.         
    
    Done.

Should you be able to cast that spell (identify) on players?


----------------------------------------------------------------------

Daneel wrote on Tue Apr 22 01:33:51 2003
No harm in it.

----------------------------------------------------------------------

Daneel wrote on Tue Apr 22 01:33:54 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4921
date: Tue Apr 22 11:19:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4921
Original bug report by Draco on Sun Apr 20 21:06:04 2003

Bug reported from /domains/illium/shops/shop_blacksmith--

Blackmon's black staff does not ID as such


----------------------------------------------------------------------

Sigwald wrote on Tue Apr 22 11:19:41 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4914
date: Tue Apr 22 11:20:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4914
Original bug report by Baer on Sun Apr 20 15:33:05 2003

Bug reported from /domains/illium/buildings/adv/adv1--

help race halfelf
*Bad argument 1 to compressedp()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Sigwald wrote on Tue Apr 22 11:20:17 2003
Been fixed apparently.

----------------------------------------------------------------------

Sigwald wrote on Tue Apr 22 11:20:17 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 4885
date: Tue Apr 22 11:21:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4885
Original bug report by Daran on Tue Apr  8 21:13:25 2003

Bug reported from /domains/illium/buildings/adv/myth_room--

not sure if its at the guild info while at the guild itself, but atleast on the webpage it says that forger is an acceptable guild.
this is for the guild navigator.


----------------------------------------------------------------------

Sigwald wrote on Tue Apr 22 11:21:17 2003
Guess I fixed that one, was an old thing remaining...

----------------------------------------------------------------------

Sigwald wrote on Tue Apr 22 11:21:20 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4911
date: Tue Apr 22 11:27:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4911
Original bug report by Goat on Sat Apr 19 06:23:44 2003

Bug reported from /domains/illium/center/streets_27_18--

large hooktipped hat will only id as hooktipped. Hat or large dont work


----------------------------------------------------------------------

Sigwald wrote on Tue Apr 22 11:27:44 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4932
date: Tue Apr 22 14:34:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4932
Original bug report by Kelyr on Tue Apr 22 09:01:36 2003

Bug reported from /domains/mists/mistsmap/x13y38--

Forest [exits: south, east, west, northwest, northeast, north, southwest and
southeast]
f+---+--- You are in a forest. Large trees form a canopy overhead. The ground
/ffffffff is moist and fertile. 
ffff*ffff 
fffFFF?ff 
ffffFFFFf 
I'm sitting right on the ? and there is no entrance to the area.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 22 14:34:05 2003
there is no questino mark in the room where you reported this bug from.

the ? to the southeast has an entrance

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 22 14:34:05 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4934
date: Tue Apr 22 20:01:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4934
Original bug report by Grasfer on Tue Apr 22 17:05:25 2003

Bug reported from /domains/city/islandmap/x25y45--

lost my goblin race item because i had full inventory i bet.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 22 20:01:23 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4935
date: Tue Apr 22 20:01:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4935
Original bug report by Grasfer on Tue Apr 22 17:34:57 2003

Bug reported from /domains/illium/center/streets_31_18--

wish for lesser critical from pool
Are you sure you want wish lesser critical
Please answer Yes or No: yes
This cost you 20 taskpoints.
You are granted the lesser critical wish.
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 22 20:01:26 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4936
date: Tue Apr 22 20:01:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4936
Original bug report by Siffar on Tue Apr 22 17:35:14 2003

Bug reported from /domains/emerald/uncle/celtica/leinster/room15--

hi,
i did 'who guild healer'
and got
*Bad argument 1 to compressedp()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 22 20:01:29 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4943
date: Wed Apr 23 15:02:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4943
Original bug report by Ca on Wed Apr 23 04:20:59 2003

Bug reported from /domains/illium/shops/shop_auction--

You give Cloak of the Stars to dilim.
What is your minimum bid? 1000
The auctioner gave you an item back
Dilim says, 'Thank you.'
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 14:40:37 2003
dbxwhere ca
*Tried to take a member of something that isn't a class.
Object: /domains/illium/shops/auctioner#130642 at line 79

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at /domains/illium/shops/auctioner#130642 () at /:0
#3: 'get_min_bid' at /domains/illium/shops/auctioner#130642 at line 361
#4: 'update_price' at /domains/illium/shops/auctioner#130642 at line 79

dbxframe ca 4
------/domains/illium/shops/auctioner.c:79 - update_price(NULL, 1000)
locals:
----------------------------------------------------------------

}

void update_price(object what, int price)
{
=>    waiting_to_sell[what]->minbid = price;
    waiting_to_sell[what]->lastbid = price;
    waiting_to_sell[what]->minincr = to_int(price * 0.10);

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 15:02:10 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4858
date: Wed Apr 23 15:03:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4858
Original bug report by Debacle on Fri Mar 28 09:54:33 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder6--

was in this room killing small beholder
and then it died and it spit out some wierd stuff

*Bad argument 1 to call_other()
use style preference with  dragon
map
Expected : string or array or object Got: 0.
Trace written to /log/runtime

sorry about all the extra crap =P



----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 14:38:41 2003
dbxwhere debacle
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/combat/combat.c) at line 381

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1643
#1: 'do_round' at  (/std/combat/combat.c) at line 728
#2: 'do_combat_round' at  (/std/combat/combat.c) at line 532
#3: 'special_attack' at 
(/domains/outofwhack/toreth/demon/monsters/s_behold2.c) at line 64
#4: 'hit_me' at  (/std/combat/combat.c) at line 381

dbxframe debacle 4
------/std/combat/combat.c:381 - hit_me(48, "cold", 0, NULL, "unspecified",
NULL)
locals: NULL
----------------------------------------------------------------
    hitter->add_damage_inflicted(amt);

    amt = DAMAGE_MODIFIER->do_reduction(me, hitter, amt,
      damage_type, noreflect);

=>    if (hitter->is_player() && this_object()->is_player())
    {
        amt = amt * 0.25;
    }
    /*
       * this is so we stop hitting ghosts.

Looks like we already had a report of this.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 15:03:01 2003
fixed thsi a few weeks ago.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 15:03:01 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4869
date: Wed Apr 23 15:03:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4869
Original bug report by Xerious on Tue Apr  1 05:13:26 2003

Bug reported from /domains/hyboria/uncle/monks/br1--

when I wield a weapon it wields to the left hand.  when I wield a second weapon, it also wields to the left hand, but it moves the first weapon to the right hand.  For those of us who use disarm triggers, it would be nice to have a weapon wield to the right hand as well, instead of having the driver move it there...

Or, maybe its just not that important...


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 15:03:34 2003
its just not that important.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 15:03:34 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4887
date: Wed Apr 23 15:04:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4887
Original bug report by Draco on Wed Apr  9 04:41:48 2003

Bug reported from /domains/everrest/naraku/rooms/prison_tunnel3--

*Left hand side of += is a number (or zero); right side
is not a number. Trace written to /log/runtime 
got this in room close to stairs, after this, ry climbed down stairs and i started erroring with*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
with everything i typed, lost 7m xp in doing xp with this bug as wel as i had to be dested


----------------------------------------------------------------------

Zifnab wrote on Wed Apr  9 05:32:05 2003
dbxwhere draco
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/shell.c) at line 109

#0: '' at  () at /:0
#1: 'process_queue' at  (/std/shell.c) at line 109

dbxframe draco 1
------/std/shell.c:109 - process_queue()
locals: 0, NULL, NULL
----------------------------------------------------------------
  int time_exp = 0;
object who;
already_queued = 0;


=>  who =   this_body()->query_link();

  if(!objectp(who) || !interactive(who))
    {
      command_queue = ({});
      already_queued = 0;

This is not the error, I suspect this happened 
after  you were dested. Who dested you? why didnt they 
force a save, and link dead you that gets a new shell.

----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr  9 22:20:28 2003
first error was with my area that i fixed, had to update teh rooms tho so that the monsters used new working code dunno if that might have dested him

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 15:04:16 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4931
date: Wed Apr 23 15:05:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4931
Original bug report by Falcore on Tue Apr 22 03:22:53 2003

Bug reported from /domains/illium/shops/shop_auction--

just gave hammer of darkness to auctioner
and i got this
*Tried to take a member of something that isn't a class. Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 22 03:24:50 2003
dbxwhere falcore
*Tried to take a member of something that isn't a class.
Object: /domains/illium/shops/auctioner#3570 at line 79

#0: '' at /secure/user#10795 () at /:0
#1: 'dispatch_modal_input' at /secure/user#10795 (/secure/user/inputsys.c) at line 318
#2: '' at /domains/illium/shops/auctioner#3570 () at /:0
#3: 'get_min_bid' at /domains/illium/shops/auctioner#3570 at line 361
#4: 'update_price' at /domains/illium/shops/auctioner#3570 at line 79

dbxframe falcore 4
/trans/cmds/dbxframe.c: "falcore"
------/domains/illium/shops/auctioner.c:79 - update_price(1000000)
locals: 
----------------------------------------------------------------

}

void update_price(object what, int price)
{
=>  waiting_to_sell[what]->minbid = price;
  waiting_to_sell[what]->lastbid = price;
  waiting_to_sell[what]->minincr = to_int(price * 0.10);
}

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 15:05:04 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4946
date: Wed Apr 23 23:57:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4946
Original bug report by Griffy on Wed Apr 23 23:54:56 2003

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/entrance--

i cant use my spell shape shift, wich is the heart of the shape shifters guild, it costs 467SP, and my max is only 464..
what the f#$*?!?!
how am i suppost to do anything?


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 23:57:17 2003

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 4946
date: Wed Apr 23 23:57:30 2003

On Wed Apr 23 23:57:17 2003 Zifnab wrote post #289:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4946
> Original bug report by Griffy on Wed Apr 23 23:54:56
2003
> 
> Bug reported from /domains/outside_city/daneel/shapeshifter
/rooms/entrance--
> 
> i cant use my spell shape shift, wich is the heart of the shape shifters
guild, it costs 467SP, and my max is only 464..
> what the f#$*?!?!
> how am i suppost to do anything?
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Apr 23 23:57:17 2003
> 
> Fixed
> 
> 
hit the wrong key, its nto fixed.

-----------------

poster: Daneel
subject: closed bug: 4946
date: Thu Apr 24 01:25:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4946
Original bug report by Griffy on Wed Apr 23 23:54:56 2003

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/entrance--

i cant use my spell shape shift, wich is the heart of the shape shifters guild, it costs 467SP, and my max is only 464..
what the f#$*?!?!
how am i suppost to do anything?


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 23 23:57:17 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Wed Apr 23 23:57:17 2003


----------------------------------------------------------------------

Zifnab moved to group new on Thu Apr 24 00:01:12 2003


----------------------------------------------------------------------

Griffy wrote on Thu Apr 24 00:01:15 2003
uh, no its not fixed... is this like something that needs a reboot to fix?

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 24 00:02:48 2003
read news please. I immediately followed up with a post saying 
that I hit the wrong key. and I just moved it back from the 
fixed group to the new group.

My guess is you are in a race that is not designed for 
shapeshifter and thus has low sp. Will let daneel figure that out
though.

----------------------------------------------------------------------

Daneel wrote on Thu Apr 24 01:25:04 2003
Not a bug.
When you're at the bare minimum necessary to get a new form, sometimes 
it's going to be close, or even under like this.  You 
can still use beta forms, and there are a number of in-game
ways to temporarily up your sps to allow you to shift.

----------------------------------------------------------------------

Daneel wrote on Thu Apr 24 01:25:07 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4948
date: Thu Apr 24 03:47:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4948
Original bug report by Goat on Thu Apr 24 00:34:34 2003

Bug reported from /domains/guilds/sorcerer/guild_hall--

please add the phrase "maxed in 3 bravo evoker guilds"

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 24 03:47:49 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4949
date: Thu Apr 24 03:48:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4949
Original bug report by Goat on Thu Apr 24 00:35:19 2003

Bug reported from /domains/guilds/sorcerer/guild_hall--

to the "requirements" section of the sorcer description on the web page

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 24 03:48:16 2003
damn, thtas the secodn time tonight I have hit the 
wrong key. The previosu one is not closed, goat did a third
bug report on it.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 24 03:48:19 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4952
date: Fri Apr 25 03:08:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4952
Original bug report by Fegler on Fri Apr 25 00:48:09 2003

Bug reported from /domains/misc/race_select--

i was standing in halls of races and took on eq.. xetrov's necklace killed me when i accidently weared it.. and i ended up in hell... escape from hell was going and someone told me to quick take the boat back, and so i did.. and i ended up at adv... without being a race and so...

----------------------------------------------------------------------

Daneel wrote on Fri Apr 25 00:51:16 2003
for "took on eq" read "wore my eq."

----------------------------------------------------------------------

Daneel wrote on Fri Apr 25 03:08:16 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4953
date: Fri Apr 25 03:09:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4953
Original bug report by Rythion on Fri Apr 25 02:15:17 2003

Bug reported from /domains/blackavar/wiz_tower/rooms/clearing--

Phire insisted I bug repped, this room
where I can't find key to the door
and it is only 1 room big
and has no creator so no link to another area that might possibly have key


----------------------------------------------------------------------

Daneel wrote on Fri Apr 25 03:09:07 2003
Nod a bug

----------------------------------------------------------------------

Daneel wrote on Fri Apr 25 03:09:34 2003
Creator is not meant to enable you to link areas, btw.

----------------------------------------------------------------------

Daneel wrote on Fri Apr 25 03:09:44 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4954
date: Sat Apr 26 23:04:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4954
Original bug report by Grasfer on Sat Apr 26 20:43:16 2003

Bug reported from /domains/illium/center/streets_27_17--

not a bug but this is a good place to post it. Make so familiars have a limit length of letters.
Abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz follows his master.

That was one familiar out of 4. realy stupid to name them that way. thanks and good bye.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 26 23:04:12 2003
Fixed.  new limit is 15 characters.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr 26 23:04:12 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4954
date: Sat Apr 26 23:04:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4954
Original bug report by Grasfer on Sat Apr 26 20:43:16 2003

Bug reported from /domains/illium/center/streets_27_17--

not a bug but this is a good place to post it. Make so familiars have a limit length of letters.
Abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz follows his master.

That was one familiar out of 4. realy stupid to name them that way. thanks and good bye.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 26 23:04:12 2003
Fixed.  new limit is 15 characters.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr 26 23:04:12 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Sat Apr 26 23:04:12 2003


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 26 23:04:15 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4955
date: Sat Apr 26 23:05:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4955
Original bug report by Grasfer on Sat Apr 26 20:49:35 2003

Bug reported from /domains/blackavar/city/merrsq--

java 10k dont work :(


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 26 23:05:33 2003
works fine for me.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr 26 23:05:33 2003

Closed



-----------------

poster: Daneel
subject: >Fixed bug: 4954
date: Sun Apr 27 02:48:47 2003

On Sat Apr 26 23:04:12 2003 Zifnab wrote post #296:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 4954
> Original bug report by Grasfer on Sat Apr 26 20:43:16
2003
> 
> Bug reported from /domains/illium/center/streets_27_17--
> 
> not a bug but this is a good place to post it. Make so familiars have a
limit length of letters.
> Abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefg
ijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopq
stuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyza
cdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijk
mnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz follows his master.
> 
> That was one familiar out of 4. realy stupid to name them that way. thanks
and good bye.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Apr 26 23:04:12 2003
> Fixed.  new limit is 15 characters.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Apr 26 23:04:12 2003
> 
> Fixed
> 
> 
Once again, I'd like to thank whatever idiot out there decided to be 
as obnoxious as possible for making us remove this capability from
more reasonable, considerate players.


-----------------

poster: Zifnab
subject: closed bug: 4957
date: Sun Apr 27 04:02:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4957
Original bug report by Coal on Sun Apr 27 04:00:16 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/bar/room02--

Sumerion waves his hands in a complex pattern and creates a power crystal.
                   .----------------------------------------, 
                   | Total kills: 9                          \    
                   |      Rating: Ultra (94396)               \   
                  /      Members: 8                            ---------------.
                 /                                                            |
.-------------------------------------------------------------
.--------------------------------------------------------------------------,  |
|  Party Name: DarksideEQ                       Exp / min: 91376           |  |
|  Created At: 02:09:39  (1h49m51s)             Total exp: 10051416        |  |
|                                                                          |  |
|                                             Exp                          |  |
| Row    Name   Status    Idle    Level       Gained      Kills            |  |
'-------------
'--------------------------------------------------------------------------'  |
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
this is what i get when i try and do party status
whine


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Zifnab wrote on Sun Apr 27 04:02:10 2003

Closed



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poster: Daneel
subject: Fixed bug: 4965
date: Tue Apr 29 15:30:57 2003

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Report Number: 4965
Original bug report by Marconus on Tue Apr 29 04:36:34 2003

Bug reported from /domains/misc/hell_reinc_room--

While in hell, my dwarf race special went off.  Just thought I'd let you know, seems odd to be able to find(?) and get gold while your dead in hell.


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Daneel wrote on Tue Apr 29 15:30:57 2003

Fixed



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poster: Zifnab
subject: closed bug: 4967
date: Tue Apr 29 22:43:56 2003

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Report Number: 4967
Original bug report by Reamus on Tue Apr 29 22:07:50 2003

Bug reported from /domains/illium/buildings/cathedral/chapel--

Umm, I just checked my skills/spells and got this:
-=-=-| Cleric  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  armor of faith              : 107%  |  arrow of light              :  12%
  cure light wounds           : 107%  |  darkness                    : 107%
  hand of balance             :  12%  |  know alignment              : 107%
  light                       : 107%  |  minor cleric staff          : 107%
-=-=-| Weaver  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  create food                 :  12%  |  cure critical wounds        : 107%
  cure serious wounds         : 107%  |  infravision                 : 107%
  minor refresh               : 107%  |  remove scar                 : 107%
-=-=-| Healer  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  body restoration            : 107%  |  estimate worth              :  14%
  half heal                   : 107%  |  heal                        :  12%
  major refresh               :  12%  |  reincarnate                 :  13%
  remove poison               : 107%  |  resurrect                   :  12%
-=-=-| Confessor |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  prayer for healing          :  13%  |  prayer for mankind          :  13%
  prayer for protection       : 107%  |  prayer for refreshment      : 107%
  prayer for replenishment    : 107%  |  prayer for sanctuary        :  17%
  prayer for the crusader     : 107%  |
-=-=-| Martyr  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  heal companions             : 107%  |  refresh companions          : 107%
-=-=-| Avatar  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  avatar regeneration         :  15%  |  cleanse soul                :  14%
  encourage regeneration      :  14%  |  feed companions             : 107%
  heal body                   :  13%  |  redemption                  :  16%
  resurrect companions        : 107%  |  revive dead                 :  12%
-=-=-| Misc  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  encourage tock              : 107%  |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2437-1623-68447-22%>
skills
Nevyn [myth]: try casting 
-=-=-| Cleric  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  attack                      :   9%  |  ceremony                    : 100%
  essence eye                 :  10%  |  honor of the gods           : 100%
  magical economy             : 100%  |  weapon skill blunt          :   9%
-=-=-| Weaver  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  casting                     : 100%  |  determine effectiveness     : 100%
  holy essence                : 100%  |
-=-=-| Healer  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  enhance healing             :   5%  |  mastery of healing          :   5%
-=-=-| Confessor |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  pious words                 :  10%  |
-=-=-| Martyr  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  holy cause                  : 100%  |
-=-=-| Avatar  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  quick chant                 :   5%  |  soul of the avatar          :   5%
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Unfortunately, those bear very little resemblance to my actual percentages...

(Unkie) Reamus


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Zifnab wrote on Tue Apr 29 22:43:53 2003
22:00:26: [event]: Event 'Feast of Fools' has started.
22:09:26: [event]: Event 'Feast of Fools' has ended.


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Zifnab wrote on Tue Apr 29 22:43:56 2003

Closed



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poster: Daneel
subject: closed bug: 4970
date: Wed Apr 30 06:03:11 2003

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Report Number: 4970
Original bug report by Jaws on Wed Apr 30 01:07:02 2003

Bug reported from /domains/illium/center/streets_27_17--

when I reinc'd woodsman to woodsman my memorized locations from my first reinc stayed in memory to my new body - just seemed odd that past reinc this saved - if this is intentional ignoreme ;)

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Daneel wrote on Wed Apr 30 06:03:11 2003
it's intentional

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Daneel wrote on Wed Apr 30 06:03:11 2003

Closed



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poster: Daneel
subject: closed bug: 4971
date: Wed Apr 30 06:03:20 2003

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Report Number: 4971
Original bug report by Jaws on Wed Apr 30 01:17:57 2003

Bug reported from /domains/emerald/execution/emerald_island/x10y24--

hmm animal husbandry doesnt appear to be working beyond the first familiar you summon

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Daneel wrote on Wed Apr 30 06:03:20 2003
intentional

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Daneel wrote on Wed Apr 30 06:03:20 2003

Closed



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poster: Sigwald
subject: closed bug: 4968
date: Wed Apr 30 11:03:19 2003

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Report Number: 4968
Original bug report by Oxolotl on Tue Apr 29 22:15:49 2003

Bug reported from /domains/emerald/magneto/ogre/bground/room/road11--

well with event feast of fools i had store spell at 100%, i stored hammering blow (5% at the time)
i aimed amulet later
now when i cast hammering blow after event it fails


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Zifnab wrote on Tue Apr 29 22:44:32 2003
dont store the spells during that time then.

Seems obvious to me or am I missing something?

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Sigwald wrote on Wed Apr 30 11:03:19 2003
If the spell percent of the spell you store is low, its entirely possible
that the spell will fail when you aim amulet. This is working exactly
as it should

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Sigwald wrote on Wed Apr 30 11:03:19 2003

Closed



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poster: Zifnab
subject: Fixed bug: 4972
date: Wed Apr 30 15:14:39 2003

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Report Number: 4972
Original bug report by Wix on Wed Apr 30 06:57:33 2003

Bug reported from /domains/outofwhack/fizgig/area/rooms/forest17--

I entered the command jump from this room, and recieved this error message:

*Parse accepted, but no do_* function found in object /cmds/verbs/jump!
Trace written to /log/runtime

-WixLix


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Zifnab wrote on Wed Apr 30 15:14:39 2003

Fixed