-----------------

poster: Artea
subject: exp rates
date: Sun Apr 21 05:38:54 2002

The inform message i was reffering to was #75, posted by sigwald.  I
guess it wi
ll be available on the webpage when Zif archives it.  Anyways, i
searched the ne
ws for 'exp rate' and that was the last post on inform regarding exp
rates, and 
it explicitely said that the formula was changed to be partially
based on the pa
rty rate and partially based on your personal rate.  I do agree that
the formula
actually used, where the party has a collective exp rate, is more
logical as Khosan described, but that doesn't mean that  I would not
like to take advantage of the formula if it were as posted in inform
#75 by taking exp rate wishes, which is why I brought this matter up
in the first place.  The admins have made it clear that they have
the formula working the way they intend to, so I'll drop it now.
art

-----------------

poster: Zifnab
subject: >exp rates
date: Sun Apr 21 06:05:33 2002

On Sun Apr 21 05:38:54 2002 Artea wrote post #1:
> The inform message i was reffering to was #75, posted by sigwald.  I
> guess it wi
> ll be available on the webpage when Zif archives it.  Anyways, i
> searched the ne
> ws for 'exp rate' and that was the last post on inform regarding exp
> rates, and 
> it explicitely said that the formula was changed to be partially
> based on the pa
> rty rate and partially based on your personal rate.  I do agree that
> the formula
> actually used, where the party has a collective exp rate, is more
> logical as Khosan described, but that doesn't mean that  I would not
> like to take advantage of the formula if it were as posted in inform
> #75 by taking exp rate wishes, which is why I brought this matter up
> in the first place.  The admins have made it clear that they have
> the formula working the way they intend to, so I'll drop it now.
> art
I really think you are misinterpreting what was said by both
khosan and sigwald. As far as I can tell they are the same. and

-----------------

poster: Trigon
subject: Death from animals
date: Sun Apr 21 21:36:55 2002

'PFC DOWN on wagro
'PFC UP on wagro
Scenario-I was doing exp nonchalantly, when all of the sudden I
died.  I was like, holy cow, did the tank die?  No, he's still
alive, hrm, let's scroll back and find out what the heck went wrong.
 So I scroll back and see this mob use tigerclaw against my bear,
and I did the little "You step in front of bear to protect it."  So
I got hit with tigerclaw and died.
I think this is dumb.  Did the whole protecting the animal thing
happen when mobs got riposte, cause I don't remember doing it
before.  And, I'm not sure why this mob, a psychotic, was even
targeting my bear. I know they do the donkeypunch at random party
members, but havn't seen them target a familiar yet.  I'm curious if
protecting the bear was thought of as a feature or perhaps
consequence of using animals.
'PFC DOWN on rodo
Personally I don't care if my bear gets slapped around every once in
a while, it's good for him.  I almost died the other day after an
area took me to 100 hps and I protected my bear. I had 3 hps left. 
Would it be possibly to make it so I don't protect my animals, or
have the option to protect them?  Thank you.
Trigon fears the animals

-----------------

poster: Snoop
subject: >Death from animals
date: Sun Apr 21 22:09:31 2002

There is an option already which lets you not protect animals, don't
summon any animals.
*/Snoop

-----------------

poster: Trigon
subject: >>Death from animals
date: Sun Apr 21 22:38:30 2002

Oh, thanks snoop.
Now how about you go code something or go back to idling and we
don't turn this topic into a "let's see who can make the best smart
aleck post".
Sounds like a plan to me.  Thanks
*/Poop

-----------------

poster: Snoop
subject: >>>Death from animals
date: Sun Apr 21 22:40:12 2002

Ok, let me put it this way, wouldn't you as a woodsman care about
what happens to your animals? If you didn't care about what happened
to them, then they wouldn't obey you and help you, instead they
would turn against you. So if you decided not to protect your
animals when they get attacked they would think you're an asshole
and they would turn against you and kill you.
*/Snoop

-----------------

poster: Wildchild
subject: >>>>Death from animals
date: Mon Apr 22 00:22:07 2002

On Sun Apr 21 22:40:12 2002 Snoop wrote post #6:
> Ok, let me put it this way, wouldn't you as a woodsman care about
> what happens to your animals? If you didn't care about what happened
> to them, then they wouldn't obey you and help you, instead they
> would turn against you. So if you decided not to protect your
> animals when they get attacked they would think you're an asshole
> and they would turn against you and kill you.
> */Snoop

*chuckle* You're a piece of work, Snoop :)

Anyways, I wouldn't think that the random ability to take a shot for
somebody else would be a bad idea for a guild, perhaps fig or
something that can suck up dmg, to help protect other players in a
party.

-WC

-----------------

poster: Wagro
subject: >>>>>Death from animals
date: Mon Apr 22 01:55:55 2002

On Mon Apr 22 00:22:07 2002 Wildchild wrote post #7:
> On Sun Apr 21 22:40:12 2002 Snoop wrote post #6:
> > Ok, let me put it this way, wouldn't you as a woodsman care about
> > what happens to your animals? If you didn't care about what happened
> > to them, then they wouldn't obey you and help you, instead they
> > would turn against you. So if you decided not to protect your
> > animals when they get attacked they would think you're an asshole
> > and they would turn against you and kill you.
> > */Snoop
> 
> *chuckle* You're a piece of work, Snoop :)
> 
> Anyways, I wouldn't think that the random ability to take a shot for
> somebody else would be a bad idea for a guild, perhaps fig or
> something that can suck up dmg, to help protect other players in a
> party.
> 
> -WC
this might be good for rogue. it could be a bodyguard guild, and
their whole purpose is to deflect/inturrept skills and spells of an
oponent targeted at the player they are choosing to protect

-----------------

poster: Litho
subject: >>>>>Death from animals
date: Mon Apr 22 02:52:51 2002

maybe implement the skill "rescue", which lets u save the person, u
take the dmg

-----------------

poster: Mixer
subject: >>>>>>Death from animals
date: Mon Apr 22 04:50:35 2002

On Mon Apr 22 01:55:55 2002 Wagro wrote post #8:
> On Mon Apr 22 00:22:07 2002 Wildchild wrote post #7:
> > On Sun Apr 21 22:40:12 2002 Snoop wrote post #6:
> > > Ok, let me put it this way, wouldn't you as a woodsman care about
> > > what happens to your animals? If you didn't care about what happened
> > > to them, then they wouldn't obey you and help you, instead they
> > > would turn against you. So if you decided not to protect your
> > > animals when they get attacked they would think you're an asshole
> > > and they would turn against you and kill you.
> > > */Snoop
> > 
> > *chuckle* You're a piece of work, Snoop :)
> > 
> > Anyways, I wouldn't think that the random ability to take a shot for
> > somebody else would be a bad idea for a guild, perhaps fig or
> > something that can suck up dmg, to help protect other players in a
> > party.
> > 
> > -WC
> this might be good for rogue. it could be a bodyguard guild, and
> their whole purpose is to deflect/inturrept skills and spells of an
> oponent targeted at the player they are choosing to protect
I personally like the idea of this post,

Sorry lost my train of thought it telnet.  Could be nice for
partying, bring an element to rogue which could help with hard eq
monsters... or do we have any of those anymore :P

-----------------

poster: Artea
subject: >>>Death from animals
date: Mon Apr 22 17:15:48 2002

On Sun Apr 21 22:38:30 2002 Trigon wrote post #5:
> Oh, thanks snoop.
> Now how about you go code something or go back to idling and we
> don't turn this topic into a "let's see who can make the best smart
> aleck post".
> Sounds like a plan to me.  Thanks
> */Poop
Btw, its nice to be ignored by Snoop, then he can't give his stupid
3rd grader responses to everything you say.
art

-----------------

poster: Celine
subject: Website.
date: Tue Apr 23 00:19:54 2002

Since their is no apparent word from those above.
All you logging on and reading this, the website is for whatever
reason not working for any of us players atm.
Look to wiz's for further info.

ps- anyone know whats up with the flags when you type friends?

-----------------

poster: Zifnab
subject: >Website.
date: Tue Apr 23 00:32:37 2002

On Tue Apr 23 00:19:54 2002 Celine wrote post #12:
> Since their is no apparent word from those above.
> All you logging on and reading this, the website is for whatever
> reason not working for any of us players atm.
> Look to wiz's for further info.
> 
> ps- anyone know whats up with the flags when you type friends?
help friends, Snoop updated it.

I messed up the web page oops.
z

-----------------

poster: Lorric
subject: rogue
date: Tue Apr 23 09:13:28 2002

rogue being used to "rescue"? *laf*
rogues do not step in to take hits, rogues do the exact opposite,
they get the hell out of the way.  the poison brewing guild for
thief could be tuned to make thief useful in eq party,
blind,stun,weaken etc *shrug*

-----------------

poster: Wagro
subject: >rogue
date: Tue Apr 23 23:50:46 2002

On Tue Apr 23 09:13:28 2002 Lorric wrote post #14:
> rogue being used to "rescue"? *laf*
> rogues do not step in to take hits, rogues do the exact opposite,
> they get the hell out of the way.  the poison brewing guild for
> thief could be tuned to make thief useful in eq party,
> blind,stun,weaken etc *shrug*
well apparently if they are too cowardly to do anything for their
leader, maybe they deserve to be an only solo guild =)

-----------------

poster: Eomer
subject: general.eqparty
date: Wed Apr 24 01:39:06 2002

on thursday this week at about 5pm im going to try to start a lowbie
eq party, if you are interested in joining please send me a mudmail

-----------------

poster: Wildchild
subject: Republican suggests tax on sci-fi
date: Fri Apr 26 03:07:01 2002

Heard about this today, found the article in full on a Star Wars website.

Personally, I hope that this does not happen. If this does move
forward, I am certainly more than willing to sign a petition or
whatever it takes to stop this idiot.

And the man is, in every sense of the word, an idiot. To me, it's
just a bloody stupid excuse to cut even more funding from NASA out
of the Federal budget and trying to cash in on a potentially
lucrative market.

-WildChild

----------

5th District GOP hopeful wants sci-fi to aid NASA
Williams sees tax on science fiction books as space funding solution

04/22/02
Michael Williams, a Republican candidate for the 5th Congressional
District seat, has a novel plan to fully fund NASA: Tax science
fiction.

Williams proposes a 1 percent "NASA tax" on science fiction books,
science fiction comic books, space sciences books and any other
space-related literature.

The tax would also apply to "space, space-related, and science
fiction toys, puzzles and games," Williams said in a listing of his
platform.

Williams wants Congress to adopt a resolution establishing a "global
grand convention" that would ensure all inhabitants of Earth the
same basic rights found in the U.S. Constitution.

His resolution would also require holding a constitutional
convention when 30,000 colonists have settled or been born "on the
moon, Mars or any other celestial body besides the Earth."

-----------------

poster: Kalma
subject: >Republican suggests tax on sci-fi
date: Fri Apr 26 12:23:21 2002

Because I hate it when people post inflammatory 'news' articles without
quoting a real source, I looked it up, here's a mostly reputable link: 
http://www.al.com/news/huntsvilletimes/index.ssf?/xml
story.ssf/html_standard.xsl?/base/news/101949940424601171.xml

(good luck getting that into your browser ;)

I seriously doubt a tax like that could ever come to fruition, 
as it would be akin to the "email tax" hoax that went around 
several years ago. 

K

-----------------

poster: Javier
subject: For all those in Germany
date: Fri Apr 26 17:06:57 2002

I read this morning that there had been a massive school shooting in
Germany, 17 dead, 18 including the shooter.
I just wanted to say my thoughts, and indeed the thoughts of many of
the mudders go out to all of you. 
Just over 10 years ago, here in Canada, we had a similar shooting,
14 women dead in a polytechnical school.
3 years ago, in the US the Columbine Highschool shooting claimed the
lives of 13 people.
We all feel the aftershock of these events, and they are
Universal...which I believe just shows how much more we need to work
on this as a global community. 
Javi

-----------------

poster: Tahnval
subject: Filk!
date: Fri Apr 26 23:31:23 2002

A snippet of filk has popped into my head.  Feel free to add to it.

To the tune of "The Theme from Rawhide"

Golding, golding, golding
Keep them players golding,
Make the eq they're holding
DECAY!

Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)

-----------------

poster: Daneel
subject: >Filk!
date: Sat Apr 27 01:03:32 2002

On Fri Apr 26 23:31:23 2002 Tahnval wrote post #21:
> A snippet of filk has popped into my head.  Feel free to add to it.
> 
> To the tune of "The Theme from Rawhide"
> 
> Golding, golding, golding
> Keep them players golding,
> Make the eq they're holding
> DECAY!
> 
> Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)
Do you _really_ pronounch "eq" as "ek"?  With only one syllable?

Bog

-----------------

poster: Wildchild
subject: >>Republican suggests tax on sci-fi
date: Sat Apr 27 02:45:03 2002

On Fri Apr 26 12:23:21 2002 Kalma wrote post #19:
> Because I hate it when people post inflammatory 'news' articles without
> quoting a real source, I looked it up, here's a mostly reputable link: 
> http://www.al.com/news/huntsvilletimes/index.ssf?/xml
> story.ssf/html_standard.xsl?/base/news/101949940424601171.xml
> 
> (good luck getting that into your browser ;)
> 
> I seriously doubt a tax like that could ever come to fruition, 
> as it would be akin to the "email tax" hoax that went around 
> several years ago. 
> 
> K

Actually, Kalma, that is the exact article that I quoted from.
While I don't think that this particular individual could get a tax
like this, some other, more notable idiot, might.

As for the email tax hoax... well, like I've said to others, don't
put it past the US gov't.

-W
-WC

-----------------

poster: Smee
subject: Pearl of power
date: Sat Apr 27 14:49:23 2002

Psychic torture and death seem to function fine, but whenever I try
to use it another # of times, I get "Pearl is disabled."

Smee

-----------------

poster: Graxon
subject: >Pearl of power
date: Sat Apr 27 14:51:17 2002

Zif told us on dragon we need a reboot full full functions

Grax

-----------------

poster: Tahnval
subject: >>Filk!
date: Sat Apr 27 16:55:57 2002

On Sat Apr 27 01:03:32 2002 Daneel wrote post #22:
> On Fri Apr 26 23:31:23 2002 Tahnval wrote post #21:
> > A snippet of filk has popped into my head.  Feel free to add to it.
> > 
> > To the tune of "The Theme from Rawhide"
> > 
> > Golding, golding, golding
> > Keep them players golding,
> > Make the eq they're holding
> > DECAY!
> > 
> > Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)
> Do you _really_ pronounch "eq" as "ek"?  With only one syllable?
> 
> Bog
no.

-----------------

poster: Artea
subject: >Filk!
date: Sun Apr 28 23:51:31 2002

On Fri Apr 26 23:31:23 2002 Tahnval wrote post #21:
> A snippet of filk has popped into my head.  Feel free to add to it.
> 
> To the tune of "The Theme from Rawhide"
> 
> Golding, golding, golding
> Keep them players golding,
> Make the eq they're holding
> DECAY!
> 
> Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)
lol, that was great tahnval =)  i couldn't have said it better myself
art

-----------------

poster: Artea
subject: >>Filk!
date: Sun Apr 28 23:52:10 2002

On Sat Apr 27 01:03:32 2002 Daneel wrote post #22:
> On Fri Apr 26 23:31:23 2002 Tahnval wrote post #21:
> > A snippet of filk has popped into my head.  Feel free to add to it.
> > 
> > To the tune of "The Theme from Rawhide"
> > 
> > Golding, golding, golding
> > Keep them players golding,
> > Make the eq they're holding
> > DECAY!
> > 
> > Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)
> Do you _really_ pronounch "eq" as "ek"?  With only one syllable?
> 
> Bog
could have been 'Make eq their holding DECAY!"

-----------------

poster: Tahnval
subject: >>>Filk!
date: Mon Apr 29 04:54:38 2002

On Sun Apr 28 23:52:10 2002 Artea wrote post #28:
> On Sat Apr 27 01:03:32 2002 Daneel wrote post #22:
> > On Fri Apr 26 23:31:23 2002 Tahnval wrote post #21:
> > > A snippet of filk has popped into my head.  Feel free to add to it.
> > > 
> > > To the tune of "The Theme from Rawhide"
> > > 
> > > Golding, golding, golding
> > > Keep them players golding,
> > > Make the eq they're holding
> > > DECAY!
> > > 
> > > Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)
> > Do you _really_ pronounch "eq" as "ek"?  With only one syllable?
> > 
> > Bog
> could have been 'Make eq their holding DECAY!"
That's better (but it's "they're", not "their")

-----------------

poster: Quillz
subject: fires
date: Mon Apr 29 07:20:31 2002

just wondering...
why does a fire only give 4 regen per flicker after you throw more
wood onto it?
it doesnt take any skill to throw a wood on a fire if thats what
it's based off of.  
Q

-----------------

poster: Koma
subject: >>>Filk!
date: Mon Apr 29 08:36:07 2002

On Sun Apr 28 23:52:10 2002 Artea wrote post #28:
> On Sat Apr 27 01:03:32 2002 Daneel wrote post #22:
> > On Fri Apr 26 23:31:23 2002 Tahnval wrote post #21:
> > > A snippet of filk has popped into my head.  Feel free to add to it.
> > > 
> > > To the tune of "The Theme from Rawhide"
> > > 
> > > Golding, golding, golding
> > > Keep them players golding,
> > > Make the eq they're holding
> > > DECAY!
> > > 
> > > Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)
> > Do you _really_ pronounch "eq" as "ek"?  With only one syllable?
> > 
> > Bog
> could have been 'Make eq their holding DECAY!"

LOL!!!! That is so funny!!! OMG LOL!11

-----------------

poster: Lurch
subject: >Filk!
date: Mon Apr 29 10:34:23 2002

reply, followup, whatever. anyway...
feel free to add to it? you mean like this?

Goldin' goldin' goldin',
Keep them players goldin',
Make eq they're wearin', Decay!
Runnin' round like chickens,
Their speed they have to quicken,
Unless they want to lose it all today!

Killin stuff, (gettin gold!)
They're all dead, (find some more!)
Monsters poor, (raise the cost!) Decay!
Speed it up! (make em break!)
Make em break! (speed it up!)
Spend it all, Decaaaaaaaaaaaaaaaaay!
(goldin' goldin' goldin'... AAAAH!)
(goldin' goldin' goldin'... AAAAH!)
Decaaaaaaaaaaaay!
(goldin' goldin' goldin'... AAAAH!)
Decay!

it's official... I'm strange.

-----------------

poster: Artea
subject: >>>>Filk!
date: Mon Apr 29 17:15:42 2002

On Mon Apr 29 04:54:38 2002 Tahnval wrote post #29:
> On Sun Apr 28 23:52:10 2002 Artea wrote post #28:
> > On Sat Apr 27 01:03:32 2002 Daneel wrote post #22:
> > > On Fri Apr 26 23:31:23 2002 Tahnval wrote post #21:
> > > > A snippet of filk has popped into my head.  Feel free to add to it.
> > > > 
> > > > To the tune of "The Theme from Rawhide"
> > > > 
> > > > Golding, golding, golding
> > > > Keep them players golding,
> > > > Make the eq they're holding
> > > > DECAY!
> > > > 
> > > > Yeah, I know that "holding" isn't all that accurate, but it rhymes 8-)
> > > Do you _really_ pronounch "eq" as "ek"?  With only one syllable?
> > > 
> > > Bog
> > could have been 'Make eq their holding DECAY!"
> That's better (but it's "they're", not "their")
gah, I guess your right =)

-----------------

poster: Kaos
subject: eq list
date: Mon Apr 29 23:41:57 2002

reworked my eqlist abit. if you want to help out adding items, send
me a mudmail. 

btw: "price" on the list is taken automatically from the sales
channels, so there is no use giving/asking me prices on stuff.

url is the same, http://158.38.88.141/~zapateria/EQ/index.htm

-----------------

poster: Myrddin
subject: Exp Party
date: Wed May  1 03:53:57 2002

Greenthings and Halucinations, 
I am attempting to organize an almost nightly exp party. I am
looking to start around 1am Central time, or 2am Eastern time, thats
8:00 rltime.
I am looking for people of a sufficient worth to kill vampires,
patients, pirates, psychos on occasion and such.
Atm I am a mist mage but I will be reincing abj if there is enough
interest. Im basically looking for a pretty dedicated tank, healer
and some nether mages/evokers/gemmies.
Im not looking for a deffinate be here at this time on this night or
die, but more of a standing exp party that hopefully everyone can
make it to.
It has worked in the past but Ive found its not that common so
anyone who would be intersted please mud mail me.
Thanks 
Myrddin

-----------------

poster: Marvin
subject: Meep meep
date: Thu May  2 20:53:23 2002

http://www.usatoday.com/life/cyber/tech/2002/05/01/robo-rat.htm

-----------------

poster: Eponine
subject: Katie contest winners
date: Fri May  3 18:56:59 2002

Congratulations to Athena and Xerious for winning the Katie contest.
Athena's guess of 22 inches was closest for length. Xerious' guesses
of 4/28 at 2am and 7 lb 12 oz were closest for time/date and weight.
Funds will be transferred to the winners shortly. For Katie's birth
information finger me.

-----------------

poster: Coal
subject: xp tuener etc.
date: Sat May  4 05:28:52 2002

I think some of us old players tend to forget that we no longer see
the full mob worth. Soon after the wiz's added the 'You feel like
you recieved X amount of xp' message on mob death, they stopped
showing us that mobs were worth x amount of xp before our race tune.
Since that might not be clear let me give an example. Sidhes were
worth ~92k (we'll call this # total worth) without a tune but this
was when we saw the full xp value of the monsters we killed in party
kills and whatnot. Now you generally see sidhes at about 64k ish
depending on your racial xp tune and such. With my xp rate of about
84% a sidhe with a 64k tune actually has a tune of about 76-78k
total worth to someone with a 100% xp rate. now that's pretty tune,
but you have to keep in mind that sidhes, get wiped about 2x an hour
or so, and never have a chance to tune back up. Great now quillz has
distracted me in edit and I lost my point, Thanks Qball.
Oh, and Trigon shh....just cuase you don't kill bugbears doesn't
mean that Malifix and I don't. So SHHHH about the good gold areas
that havn't been tuned.
-Coal who loves quillz's spam in edit.

-----------------

poster: Miyax
subject: Ring of infravision
date: Mon May  6 10:21:25 2002

ok well just as an expirement i went to the newbie armour machine
and got a ring of infravision, and then i sold it to thr ring shop 
might want to fix that because someone could just do that a million
times and make a whole lot of money.
ok thanks. -Miyax

-----------------

poster: Uno
subject: announcment
date: Mon May  6 16:21:27 2002

hi, i have made a clan named 'babes'. i need soem seksi people
to be in it. we will be l33t and kill stuffs all teh tiem.
yuo shuold be nice and seksi plz. it also helps if yuo r a baeb.
plz sned pix to mi emale to join. k tx.

love,
uno

p.s. beavs also welcoem

-----------------

poster: Amerzar
subject: Fincon3 pictures
date: Mon May  6 16:23:36 2002

Got my Fincon3 pictures on the Net. Though not all of them are not
placed, I will add them later today.
And the URL: http://www.geocities.com/amerzar/index.html

-----------------

poster: Apathy
subject: >Ring of infravision
date: Mon May  6 18:10:46 2002

On Mon May  6 10:21:25 2002 Miyax wrote post #40:
> ok well just as an expirement i went to the newbie armour machine
> and got a ring of infravision, and then i sold it to thr ring shop 
> might want to fix that because someone could just do that a million
> times and make a whole lot of money.
> ok thanks. -Miyax

This sort of thing should be bug-reported, not posted in general.

-Apathy

-----------------

poster: Uno
subject: >announcment
date: Mon May  6 20:57:45 2002

On Mon May  6 16:21:27 2002 Uno wrote post #41:
> hi, i have made a clan named 'babes'. i need soem seksi people
> to be in it. we will be l33t and kill stuffs all teh tiem.
> yuo shuold be nice and seksi plz. it also helps if yuo r a baeb.
> plz sned pix to mi emale to join. k tx.
> 
> love,
> uno
> 
> p.s. beavs also welcoem
p.p.s. if yuo wnat to know what a baeb lookslike:
http://www.geocities.com/fishtobaskets/fish.jpg

-----------------

poster: Spoof
subject: Congrats Eponine, Sallet
date: Mon May  6 23:15:23 2002

Happy Birthday Sallet!!! Hope you have fun!
P.S. Everyone be nice to Sallet 2day JUST for 2day =P
congrats eponine!! Katie is born
/Spoof

-----------------

poster: Miyax
subject: Player Bugs
date: Tue May  7 06:03:47 2002

I realize that It would belong in player bugs, but when I try to
post in there it tells me You may not post to player.bugs.
so I posted here rather than not posting at all :)
sorry anyway though.

-----------------

poster: Wildchild
subject: >Player Bugs
date: Tue May  7 06:04:38 2002

On Tue May  7 06:03:47 2002 Miyax wrote post #46:
> I realize that It would belong in player bugs, but when I try to
> post in there it tells me You may not post to player.bugs.
> so I posted here rather than not posting at all :)
> sorry anyway though.

That is because you need to use the 'bug' command.

-WC

-----------------

poster: Miyax
subject: ok
date: Tue May  7 06:05:53 2002

ok thanks sorry for causing trauma.

-----------------

poster: Tigran
subject: Contest.
date: Tue May  7 16:41:27 2002

Well, this isn't really a contest, but it is something that I'm
going to include the players of Red Dragon in.  

I'm presently trying to reduce the amount of 'smiley's' in my
typing.  Therefore, if anyone catches me, the first person to point
it out will get a 2000 coin reward from me.  The more mistakes I
make, the greater chance you get a reward.

Disclaimer: Gold coin prize subject to change with or without
notice.  (I.e. if I don't make any mistakes for a week or so, I
might raise it.)

-----------------

poster: Athena
subject: hihi
date: Wed May  8 21:46:43 2002

Just to let you all know, I won't be on for awhile after today. I'm
having surgery
tomorrow to remove my gall bladder. No big thing, they are gonna try
to do it and let me come home, if all goes well. Just that I won't
be feeling up to being on the computer
for a few days. Guess I'll have to distance haim...hehhehehhe
Anyway, I'll be back after that as soon as i can.
Love you all
Athy

-----------------

poster: Tahnval
subject: Newbie EQ piece mistakenly transferred somehow
date: Thu May  9 03:55:39 2002

If you were one of the newbies I partied with earlier today and
you're missing a piece of EQ, I might have it.  I somehow
acquired a piece of newbie eq, probably during that party.
If you were in that party and you are missing something, tell
me what it is and I will assume it's yours and give it to you.

-----------------

poster: Marvin
subject: >hihi
date: Thu May  9 17:07:19 2002

On Wed May  8 21:46:43 2002 Athena wrote post #50:
> Just to let you all know, I won't be on for awhile after today. I'm
> having surgery
> tomorrow to remove my gall bladder. No big thing, they are gonna try
> to do it and let me come home, if all goes well. Just that I won't
> be feeling up to being on the computer
> for a few days. Guess I'll have to distance haim...hehhehehhe
> Anyway, I'll be back after that as soon as i can.
> Love you all
> Athy

Get well. Make Lady cook for you.

Hmm, mutually exclusive?

-----------------

poster: Ladyhawk
subject: Athena
date: Fri May 10 00:44:22 2002

Athena's surgery went well, she was able to have the micro surgery.
Although she is staying a night at the hospital because her gall bladder was
more damaged then recently thought, so she is in alot of pain.
This is for all you guys that wanted to know.
Thanks for caring about her.

-----------------

poster: Celine
subject: >Athena
date: Fri May 10 00:45:01 2002

*sends out his best wishes along with everyone else in the mud*

-----------------

poster: Zifnab
subject: >Athena
date: Fri May 10 01:54:07 2002

On Fri May 10 00:44:22 2002 Ladyhawk wrote post #53:
> Athena's surgery went well, she was able to have the micro surgery.
> Although she is staying a night at the hospital because her gall bladder was
> more damaged then recently thought, so she is in alot of pain.
> This is for all you guys that wanted to know.
> Thanks for caring about her.

That pain has to be less than living with you.....


Zifnab runs and hides..

Seriously glad she is ok.


-----------------

poster: Eponine
subject: >>Athena
date: Fri May 10 02:35:45 2002

On Fri May 10 01:54:07 2002 Zifnab wrote post #55:
> On Fri May 10 00:44:22 2002 Ladyhawk wrote post #53:
> > Athena's surgery went well, she was able to have the micro surgery.
> > Although she is staying a night at the hospital because her gall bladder
was
> > more damaged then recently thought, so she is in alot of pain.
> > This is for all you guys that wanted to know.
> > Thanks for caring about her.
> 
> That pain has to be less than living with you.....
> 
> 
> Zifnab runs and hides..
> 
> Seriously glad she is ok.
> 
Me too...*sends Athy some of her pain meds and all her best wishes
for a swift recovery*

-----------------

poster: Litho
subject: >>>Athena
date: Fri May 10 03:52:40 2002

On Fri May 10 02:35:45 2002 Eponine wrote post #56:
> On Fri May 10 01:54:07 2002 Zifnab wrote post #55:
> > On Fri May 10 00:44:22 2002 Ladyhawk wrote post #53:
> > > Athena's surgery went well, she was able to have the micro surgery.
> > > Although she is staying a night at the hospital because her gall bladder
> was
> > > more damaged then recently thought, so she is in alot of pain.
> > > This is for all you guys that wanted to know.
> > > Thanks for caring about her.
> > 
> > That pain has to be less than living with you.....
> > 
> > 
> > Zifnab runs and hides..
> > 
> > Seriously glad she is ok.
> > 
> Me too...*sends Athy some of her pain meds and all her best wishes
> for a swift recovery*
ditto, tell her call me!

-----------------

poster: Korthrun
subject: >>>>Athena
date: Fri May 10 03:54:10 2002

give her a big hug for me lady

-----------------

poster: Tigran
subject: >>Athena
date: Fri May 10 05:46:54 2002

On Fri May 10 01:54:07 2002 Zifnab wrote post #55:
> On Fri May 10 00:44:22 2002 Ladyhawk wrote post #53:
> > Athena's surgery went well, she was able to have the micro surgery.
> > Although she is staying a night at the hospital because her gall bladder
was
> > more damaged then recently thought, so she is in alot of pain.
> > This is for all you guys that wanted to know.
> > Thanks for caring about her.
> 
> That pain has to be less than living with you.....
> 
> 
> Zifnab runs and hides..
> 
> Seriously glad she is ok.
> 
Why do you think she stayed in the hospital...lesser of two evils.

tig

-----------------

poster: Sleet
subject: >>>Athena
date: Sat May 11 21:12:04 2002

On Fri May 10 05:46:54 2002 Tigran wrote post #59:
> On Fri May 10 01:54:07 2002 Zifnab wrote post #55:
> > On Fri May 10 00:44:22 2002 Ladyhawk wrote post #53:
> > > Athena's surgery went well, she was able to have the micro surgery.
> > > Although she is staying a night at the hospital because her gall bladder
> was
> > > more damaged then recently thought, so she is in alot of pain.
> > > This is for all you guys that wanted to know.
> > > Thanks for caring about her.
> > 
> > That pain has to be less than living with you.....
> > 
> > 
> > Zifnab runs and hides..
> > 
> > Seriously glad she is ok.
> > 
> Why do you think she stayed in the hospital...lesser of two evils.
> 
> tig
awwwwww

-----------------

poster: Fox
subject: New testing.
date: Mon May 13 06:52:07 2002

If this test sees it's way out. Then, every defensive maneuver on
every guild will need to be restructered for a more adequate way of
tanking for a lower level tank.
This mud has been adapting itself to "suit" highbies. There are a
lot more people on this mud than highbies, therefore, there needs to
be adequate changes to made to fit this mud.

-----------------

poster: Draco
subject: >New testing.
date: Mon May 13 06:54:05 2002

On Mon May 13 06:52:07 2002 Fox wrote post #61:
> If this test sees it's way out. Then, every defensive maneuver on
> every guild will need to be restructered for a more adequate way of
> tanking for a lower level tank.
> This mud has been adapting itself to "suit" highbies. There are a
> lot more people on this mud than highbies, therefore, there needs to
> be adequate changes to made to fit this mud.
this is quite true, but maybe offering suggestions on what you
personally would do specifically to change it to fit more adequately
the newbies-midbies.

-----------------

poster: Chrono
subject: new testing
date: Mon May 13 06:59:05 2002

not everyone knows exactly what wizards have in plan for whats 'in
theme' and 'balanced', he put his idea out for those who maybe
do..way to go fox
i agree with fox, and i myself know crap about coding, and know not
really whats "in theme", and whats balance, since a lot things that
seemed "balanced" really dont appeal to me as "balanced" or "in
theme", its the wizards that decide that..and i just say this, so i
didnt have a reply "make sugestions or quite 'whineing'"..anyway
just wanted to agree with fox =P
hi, thx, k, bye

-----------------

poster: Phire
subject: Another mudder does the deed
date: Mon May 13 18:57:33 2002

I think I am now the second mudder on here to finish their PhD
(Pavilion being the first). and who says you can mud your way through
grad school???

Thanks everyone who has given me support over the last 5 years


Phire

-----------------

poster: Khosan
subject: >Another mudder does the deed
date: Mon May 13 22:22:38 2002

On Mon May 13 18:57:33 2002 Phire wrote post #64:
> I think I am now the second mudder on here to finish their PhD
> (Pavilion being the first). and who says you can mud your way through
> grad school???
> 
> Thanks everyone who has given me support over the last 5 years
> 
> 
> Phire

Grats. Does that mean you graduated from idling?

Khosan

-----------------

poster: Eponine
subject: >Another mudder does the deed
date: Tue May 14 09:01:26 2002

On Mon May 13 18:57:33 2002 Phire wrote post #64:
> I think I am now the second mudder on here to finish their PhD
> (Pavilion being the first). and who says you can mud your way through
> grad school???
> 
> Thanks everyone who has given me support over the last 5 years
> 
> 
> Phire
Eek...you mean they give a doctorate in mudding now?

-----------------

poster: Fox
subject: Gold Shortages...
date: Tue May 14 09:16:09 2002

Ok, here's what I have noticed this past week while I've been golding:
   I had 320M exp untrained, because I had run out of credit. I
continueously did gold for hours on end, accumulating roughly 17.8M
gold this past week. Although I had to borrow about 2M gold from
just 2 people. I had put nearly 13M gold in skills. And then I
started to give up on training and just start bursting into gold. In
these past 2 days I have done roughly 5.6M gold and over 12M exp
doing gold. This Gold Shortage of monsters isn't exciting. It makes
me sick. I know things have to be balanced around here. But, there's
no such thing as "balanced" at this time. Highbies have the mud run
by everything ( Exp/Gold/EQ ) /// The gold shortage needs to be
stricken of. And monsters to be fully restored of the gold before
the gold crisis took place. I have over 15M gold in debts...not to
say anything, but that's my problem. I know, I know. Well, why did
you get so far in debt?! I reinc a lot. I can't help it. So what!
... that's not my point. When one does EXP, they get EXP. When one
does GOLD, they get more GOLD than EXP. The so-called Gold areas are
run over by exp. There is no way that you can get a satisfied quota
of gold w/o having to put in near four hours or more to get about
one million gold. But, I have found ways around that. I have a rough
estimate of doing an average of 325,000 gold per hour over the past
week. At times I can do near 600k an hour..maybe even 500k in half
an hour. Depending on the number of people that is on.
   Well, I haven't slept in nearly 60 hours, because I have been
doing gold when ever I have been on Red Dragon, which has probably
been near 30 hours total. So, I am rambling on because I have
nothing else to do but whine and bitch. So what?! I know what I'm
doing, and yet, I don't care, because I think that things need to be
taken action upon. Not, brushed off and said. "Well, if you don't
like it, do something else!" That right there is the most quoted
sentence on this mud. And it is so lame! Things SHOULD be balanced.
Guilds should be balanced and set accordingly. But, no. That quote
is said to anything and everything that someone either whines,
bitches, complains, praises, or flames about.
Things need to be done. 
         ~~Fox~~

-----------------

poster: Raw
subject: >Another mudder does the deed
date: Tue May 14 09:37:21 2002

On Mon May 13 18:57:33 2002 Phire wrote post #64:
> I think I am now the second mudder on here to finish their PhD
> (Pavilion being the first). and who says you can mud your way through
> grad school???
> 
> Thanks everyone who has given me support over the last 5 years
> 
> 
> Phire
Sorry to say, you're not second :)

Congrats tho, nice work to pull it off.

Raw

-----------------

poster: Athena
subject: THANKS!!
date: Tue May 14 09:53:57 2002

I'd like to thank all of you for your concern and attention during
this last week.
say Holy Prayer down!
I had hoped for a straight forward surgery but things didnt go as planned.
Spent a few days in hospital but out now and doing ok :)
say Avatar Regen down!
Just wanted to send huge hugs to you all to let you know what it all
meant to me.
Your questions and concerns were very much appreciated and meant a
very great deal to me.
Thanks again and as long as I keep getting better, I'll be here to
haim and look after
my mud kids...hhehheh
Love you all!!
Athy

-----------------

poster: Tigran
subject: >Contest.
date: Tue May 14 13:37:37 2002

On Tue May  7 16:41:27 2002 Tigran wrote post #49:
> Well, this isn't really a contest, but it is something that I'm
> going to include the players of Red Dragon in.  
> 
> I'm presently trying to reduce the amount of 'smiley's' in my
> typing.  Therefore, if anyone catches me, the first person to point
> it out will get a 2000 coin reward from me.  The more mistakes I
> make, the greater chance you get a reward.
> 
> Disclaimer: Gold coin prize subject to change with or without
> notice.  (I.e. if I don't make any mistakes for a week or so, I
> might raise it.)
Wow, I've been doing pretty well lately.  Much better than I thought
I would be doing, so for now I'm raising the prize to 10k gold per
instance.  

Maybe that will help combat Fox's lack of gold problem.

Tig

-----------------

poster: Draco
subject: sorry
date: Tue May 14 16:54:58 2002

would like to apologize to anyone that i may have annoyed or
whatever last night. i was purely haveing a bad day, too many
screwed up things happened and i am sincerely sorry for anything
that was said that may have offended anyone.

-----------------

poster: Phire
subject: >>Another mudder does the deed
date: Tue May 14 17:07:48 2002

On Tue May 14 09:37:21 2002 Raw wrote post #69:
> On Mon May 13 18:57:33 2002 Phire wrote post #64:
> > I think I am now the second mudder on here to finish their PhD
> > (Pavilion being the first). and who says you can mud your way through
> > grad school???
> > 
> > Thanks everyone who has given me support over the last 5 years
> > 
> > 
> > Phire
> Sorry to say, you're not second :)
> 
> Congrats tho, nice work to pull it off.
> 
> Raw
That's cool, maybe we can start a new plaque - degrees earned while mudding :)

-----------------

poster: Draco
subject: >>>Another mudder does the deed
date: Tue May 14 17:08:42 2002

On Tue May 14 17:07:48 2002 Phire wrote post #73:
> On Tue May 14 09:37:21 2002 Raw wrote post #69:
> > On Mon May 13 18:57:33 2002 Phire wrote post #64:
> > > I think I am now the second mudder on here to finish their PhD
> > > (Pavilion being the first). and who says you can mud your way through
> > > grad school???
> > > 
> > > Thanks everyone who has given me support over the last 5 years
> > > 
> > > 
> > > Phire
> > Sorry to say, you're not second :)
> > 
> > Congrats tho, nice work to pull it off.
> > 
> > Raw
> That's cool, maybe we can start a new plaque - degrees earned while
mudding :)
why would you want a plaque like that? most of us have no life,
there would never really be anyone on it :)

-----------------

poster: Marvin
subject: Fox's gold
date: Tue May 14 18:06:31 2002

I am going to try to make some sense of Fox's rambling post.
Here is the non-garbled post as I read it. Please correct me
if I am mistaken as to his points. Some were quite difficult
to figure out...



Ok, here's what I have noticed this past week while I've been golding:
[He did 17m gold last week.]
I had put nearly 13M gold in skills.
[He tried to do more gold and got 5.6M in two days, but got 12M exp,
which, I guess, he doesn't like.]
This Gold Shortage of monsters isn't exciting. It makes me sick. 
[He has 15M debts and reincs a lot, but thats his problem.]
[Uh...something.]
[He can do from 325k/hour to 500k/half hour gold rates]
[Hmm. not sure about this part]
I think that things need to be taken action upon.
[Sort of trails off after this point...]
Things need to be done.
         ~~Fox~~


Ok, that didn't help. I'm still gonzo confused.

--M

-----------------

poster: Draco
subject: >Fox's gold
date: Tue May 14 18:07:52 2002

On Tue May 14 18:06:31 2002 Marvin wrote post #75:
> I am going to try to make some sense of Fox's rambling post.
> Here is the non-garbled post as I read it. Please correct me
> if I am mistaken as to his points. Some were quite difficult
> to figure out...
> 
> 
> 
> Ok, here's what I have noticed this past week while I've been golding:
> [He did 17m gold last week.]
> I had put nearly 13M gold in skills.
> [He tried to do more gold and got 5.6M in two days, but got 12M exp,
> which, I guess, he doesn't like.]
> This Gold Shortage of monsters isn't exciting. It makes me sick. 
> [He has 15M debts and reincs a lot, but thats his problem.]
> [Uh...something.]
> [He can do from 325k/hour to 500k/half hour gold rates]
> [Hmm. not sure about this part]
> I think that things need to be taken action upon.
> [Sort of trails off after this point...]
> Things need to be done.
>          ~~Fox~~
> 
> 
> Ok, that didn't help. I'm still gonzo confused.
> 
> --M
rofl....does anyone ever really understand fox??
..

-----------------

poster: Sleet
subject: >>Fox's gold
date: Tue May 14 23:00:06 2002

On Tue May 14 18:07:52 2002 Draco wrote post #76:
> On Tue May 14 18:06:31 2002 Marvin wrote post #75:
> > I am going to try to make some sense of Fox's rambling post.
> > Here is the non-garbled post as I read it. Please correct me
> > if I am mistaken as to his points. Some were quite difficult
> > to figure out...
> > 
> > 
> > 
> > Ok, here's what I have noticed this past week while I've been golding:
> > [He did 17m gold last week.]
> > I had put nearly 13M gold in skills.
> > [He tried to do more gold and got 5.6M in two days, but got 12M exp,
> > which, I guess, he doesn't like.]
> > This Gold Shortage of monsters isn't exciting. It makes me sick. 
> > [He has 15M debts and reincs a lot, but thats his problem.]
> > [Uh...something.]
> > [He can do from 325k/hour to 500k/half hour gold rates]
> > [Hmm. not sure about this part]
> > I think that things need to be taken action upon.
> > [Sort of trails off after this point...]
> > Things need to be done.
> >          ~~Fox~~
> > 
> > 
> > Ok, that didn't help. I'm still gonzo confused.
> > 
> > --M
> rofl....does anyone ever really understand fox??
> ..
i did, he said hes not gettign enough gold to trasin the skills
cause the highbies are beign whores and hoarding it all and the
wizzes are kickign our asses with expsenses and then the gold isnt
commign enoiugh cause we cant make enough and we need to use it for
thigns so there isnt enough gold cause we cant make enough

-----------------

poster: Celine
subject: >>>Fox's gold
date: Tue May 14 23:00:54 2002

On Tue May 14 23:00:06 2002 Sleet wrote post #77:
> On Tue May 14 18:07:52 2002 Draco wrote post #76:
> > On Tue May 14 18:06:31 2002 Marvin wrote post #75:
> > > I am going to try to make some sense of Fox's rambling post.
> > > Here is the non-garbled post as I read it. Please correct me
> > > if I am mistaken as to his points. Some were quite difficult
> > > to figure out...
> > > 
> > > 
> > > 
> > > Ok, here's what I have noticed this past week while I've been golding:
> > > [He did 17m gold last week.]
> > > I had put nearly 13M gold in skills.
> > > [He tried to do more gold and got 5.6M in two days, but got 12M exp,
> > > which, I guess, he doesn't like.]
> > > This Gold Shortage of monsters isn't exciting. It makes me sick. 
> > > [He has 15M debts and reincs a lot, but thats his problem.]
> > > [Uh...something.]
> > > [He can do from 325k/hour to 500k/half hour gold rates]
> > > [Hmm. not sure about this part]
> > > I think that things need to be taken action upon.
> > > [Sort of trails off after this point...]
> > > Things need to be done.
> > >          ~~Fox~~
> > > 
> > > 
> > > Ok, that didn't help. I'm still gonzo confused.
> > > 
> > > --M
> > rofl....does anyone ever really understand fox??
> > ..
> i did, he said hes not gettign enough gold to trasin the skills
> cause the highbies are beign whores and hoarding it all and the
> wizzes are kickign our asses with expsenses and then the gold isnt
> commign enoiugh cause we cant make enough and we need to use it for
> thigns so there isnt enough gold cause we cant make enough
All those typos made your post almost as hard to understand as Fox's
original one.

-----------------

poster: Sleet
subject: >>>>Fox's gold
date: Tue May 14 23:02:30 2002

On Tue May 14 23:00:54 2002 Celine wrote post #78:
> On Tue May 14 23:00:06 2002 Sleet wrote post #77:
> > On Tue May 14 18:07:52 2002 Draco wrote post #76:
> > > On Tue May 14 18:06:31 2002 Marvin wrote post #75:
> > > > I am going to try to make some sense of Fox's rambling post.
> > > > Here is the non-garbled post as I read it. Please correct me
> > > > if I am mistaken as to his points. Some were quite difficult
> > > > to figure out...
> > > > 
> > > > 
> > > > 
> > > > Ok, here's what I have noticed this past week while I've been golding:
> > > > [He did 17m gold last week.]
> > > > I had put nearly 13M gold in skills.
> > > > [He tried to do more gold and got 5.6M in two days, but got 12M exp,
> > > > which, I guess, he doesn't like.]
> > > > This Gold Shortage of monsters isn't exciting. It makes me sick. 
> > > > [He has 15M debts and reincs a lot, but thats his problem.]
> > > > [Uh...something.]
> > > > [He can do from 325k/hour to 500k/half hour gold rates]
> > > > [Hmm. not sure about this part]
> > > > I think that things need to be taken action upon.
> > > > [Sort of trails off after this point...]
> > > > Things need to be done.
> > > >          ~~Fox~~
> > > > 
> > > > 
> > > > Ok, that didn't help. I'm still gonzo confused.
> > > > 
> > > > --M
> > > rofl....does anyone ever really understand fox??
> > > ..
> > i did, he said hes not gettign enough gold to trasin the skills
> > cause the highbies are beign whores and hoarding it all and the
> > wizzes are kickign our asses with expsenses and then the gold isnt
> > commign enoiugh cause we cant make enough and we need to use it for
> > thigns so there isnt enough gold cause we cant make enough
> All those typos made your post almost as hard to understand as Fox's
> original one.
almost, which means you could understand it better right?
so i typed it well and got my point across good to make sense of al
lthe words commign out of foxs thing so now your gonan fix it...
ok?

-----------------

poster: Darkstafff
subject: MY FREEZE
date: Wed May 15 00:07:50 2002


On Tue May 14 17:20:58 2002 Khosan wrote post #36 in inform:
> froze darkstaff for 1 month and took 25% worth for botting

funny you need to post this.
I asked Khosan if our agreement where I was to play as a mortal till level 50
was still going to be honored, he said no.

All I wanted to to ws readmin at level 50 and teach LPC.
I wrote a TON of code for RD.
I put a TON of $ into RD and time...
I have been idle in the last few years, but You receive a heal from
the Gods as Sootika prays for your salvation.
I thought that playing would
show the playerbase as well as the admin here that I wanted to still be part
of the mud I founded.

Here is the log, judge for yourYou receive a heal from the Gods as
Sootika prays for your salvation.
self on how I get treated here now:

Iwasgod said: thats part of the definition in botting rules
Iwasgod said: also i was active at the keyboard at all times
Khosan said: now come on, a bot based on timers instead of trigs, is still a
bot
Iwasgod said: i was at the keyboard at all times
Iwasgod said: thats part of the definition
Khosan said: yea and for 10 mins straight when I was watching, you did no
inputs except what your timer did
Iwasgod said: also, i dont see how you can freeze me, seriously, I'm here to
learn the mud and you guys FREEZE me? comeon khosan...
Khosan said: yea you are not doing so good when you try to learn the mud by
breaking botting rules
Iwasgod said: have you guys really gotten to this point where you hate me this
much
Iwasgod said: i was at the keyboard the whole time

Iwasgod said: also, its weird that this comes right at the same time I ask
about our arrangement
Iwasgod said: also, its weird that zifnab never responded to my email about
getting reinstatnted
Iwasgod said: are you guys still going to honor our agreement when I get to
level 50?
Khosan said: well, ok it is not related. You broke the rules. But
regarding the
agreement
Iwasgod said: which is going to be "delayed" now that you froze me
Khosan said: we are most likely not going to honor it
Iwasgod said: why, this game is founded on code I wrote, you dont have my
authorization to use it
Iwasgod said: period
Khosan said: so go sue me


::::

I was using /repeat in TF to do some healing.... I was at the
keyboard the whole time
and I only did it for a few hours....

I guess when you put years of your life into something like RD .. sigh.

Is the admin willing to at least share the code that I wrote, but
dont have a current
copy of, with me?

I would like to do something, like make another mud, was wondering
if they would give
me a scaled back version of RD to work from....


upset,
Darkstaff


-----------------

poster: Korthrun
subject: >MY FREEZE
date: Wed May 15 00:18:57 2002

good luck DS
I had coincedently just asked zifnab about realeasing code, and he
stated that it would never happen
because he .......
dramatic pause
didnt want ppl to take credit for his hard earned code
which is understandable, but giving the situation, well anyway thats
all i say, mi sure i just threw my builder app out the window, and
ill prolly get zapped or something for even impliying these things

-----------------

poster: Zifnab
subject: >>MY FREEZE
date: Wed May 15 00:53:50 2002

On Wed May 15 00:18:57 2002 Korthrun wrote post #81:
> good luck DS
> I had coincedently just asked zifnab about realeasing code, and he
> stated that it would never happen
> because he .......
> dramatic pause
> didnt want ppl to take credit for his hard earned code
> which is understandable, but giving the situation, well anyway thats
> all i say, mi sure i just threw my builder app out the window, and
> ill prolly get zapped or something for even impliying these things

I would not release darkstaffs code either.  If people want
pieces of my individual code thats fine, you asked me
for the entire mudlib.


As to dark getting a copy of it, he was recently heard on
another mud laughing at us as to how he had a full copy of it, 
so which is it?

-----------------

poster: Mixer
subject: >>>Fox's gold
date: Wed May 15 01:22:30 2002

I understood Fox's post.

He's a full of crap whiner :)

-----------------

poster: Litho
subject: DS
date: Wed May 15 01:32:40 2002

Not that it means anything, but while ds was "botting" he was talkin
to m, zyz, celine..
Shrug.could have been a different occassion
-Litho

-----------------

poster: Celine
subject: >DS
date: Wed May 15 01:33:52 2002

On Wed May 15 01:32:40 2002 Litho wrote post #84:
> Not that it means anything, but while ds was "botting" he was talkin
> to m, zyz, celine..
> Shrug.could have been a different occassion
> -Litho
nod. i remember it. i think i said he seemed drunk at the time.. he
was being silly.

-----------------

poster: Draco
subject: >>>>Fox's gold
date: Wed May 15 01:38:37 2002

On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> I understood Fox's post.
> 
> He's a full of crap whiner :)
ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
ok seriously though, with fox's response that gold needs to be
restored is totally BS. the fact is is that all the highbies and
newbies alike have gotten used to the amount of time they spend
doing gold. if you boost the gold now, they will probably do gold
even longer, just because they are making so much more than they
used to. plain and simple, leave the gold the way it is.

-----------------

poster: Fox
subject: >>>>>Fox's gold
date: Wed May 15 01:40:43 2002

On Wed May 15 01:38:37 2002 Draco wrote post #86:
> On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> > I understood Fox's post.
> > 
> > He's a full of crap whiner :)
> ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
> ok seriously though, with fox's response that gold needs to be
> restored is totally BS. the fact is is that all the highbies and
> newbies alike have gotten used to the amount of time they spend
> doing gold. if you boost the gold now, they will probably do gold
> even longer, just because they are making so much more than they
> used to. plain and simple, leave the gold the way it is.
Ok, Draco. When you get to where I am at. Having to spend 500k to
get a skill from 95% to 100% then you can have a say in this. But,
as of now. You have no right to say that.

-----------------

poster: Celine
subject: >>>>>Fox's gold
date: Wed May 15 01:41:01 2002

On Wed May 15 01:38:37 2002 Draco wrote post #86:
> On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> > I understood Fox's post.
> > 
> > He's a full of crap whiner :)
> ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
> ok seriously though, with fox's response that gold needs to be
> restored is totally BS. the fact is is that all the highbies and
> newbies alike have gotten used to the amount of time they spend
> doing gold. if you boost the gold now, they will probably do gold
> even longer, just because they are making so much more than they
> used to. plain and simple, leave the gold the way it is.
maybe i belong in the looney bin, but wtf is wrong with how much
gold fox was making?

-----------------

poster: Fox
subject: >>>>>>Fox's gold
date: Wed May 15 01:43:55 2002

On Wed May 15 01:41:01 2002 Celine wrote post #88:
> On Wed May 15 01:38:37 2002 Draco wrote post #86:
> > On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> > > I understood Fox's post.
> > > 
> > > He's a full of crap whiner :)
> > ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
> > ok seriously though, with fox's response that gold needs to be
> > restored is totally BS. the fact is is that all the highbies and
> > newbies alike have gotten used to the amount of time they spend
> > doing gold. if you boost the gold now, they will probably do gold
> > even longer, just because they are making so much more than they
> > used to. plain and simple, leave the gold the way it is.
> maybe i belong in the looney bin, but wtf is wrong with how much
> gold fox was making?
There's nothing wrong with how much I have been making. 
It's the fact that MA skills cost so much and it is hardly worth the
effort to get gold to train and to pay back debts as well as get
gold for myself.
Figure all of that into the problem, then, maybe, just maybe if the
gold is restored, then I may be able to relax and not attempt to get
to every gold area on the mud that have less than 20k xp monsters
within 5 minutes.

-----------------

poster: Mixer
subject: >>>>>>>Fox's gold
date: Wed May 15 01:48:58 2002

1. You only ever spend this gold ONCE.  Why make it chaper?

We recently wound back eq decay a LONG way.  If you had whined while
it was higher and cost more I might have listened.

There are PLENTY of GREAT gold areas in this mud.

-----------------

poster: Celine
subject: >>>>>>>>Fox's gold
date: Wed May 15 01:49:37 2002

On Wed May 15 01:48:58 2002 Mixer wrote post #90:
> 1. You only ever spend this gold ONCE.  Why make it chaper?
> 
> We recently wound back eq decay a LONG way.  If you had whined while
> it was higher and cost more I might have listened.
> 
> There are PLENTY of GREAT gold areas in this mud.
And hopefully many more to come once I get on 10k and start churning
out areas (not low quality)

-----------------

poster: Zifnab
subject: >>>>>>Fox's gold
date: Wed May 15 02:16:09 2002

On Wed May 15 01:40:43 2002 Fox wrote post #87:
> On Wed May 15 01:38:37 2002 Draco wrote post #86:
> > On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> > > I understood Fox's post.
> > > 
> > > He's a full of crap whiner :)
> > ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
> > ok seriously though, with fox's response that gold needs to be
> > restored is totally BS. the fact is is that all the highbies and
> > newbies alike have gotten used to the amount of time they spend
> > doing gold. if you boost the gold now, they will probably do gold
> > even longer, just because they are making so much more than they
> > used to. plain and simple, leave the gold the way it is.
> Ok, Draco. When you get to where I am at. Having to spend 500k to
> get a skill from 95% to 100% then you can have a say in this. But,
> as of now. You have no right to say that.

You sacced approxinmately 3-6M of equipment to eje.  

-----------------

poster: Darkie
subject: >>>MY FREEZE
date: Wed May 15 03:55:32 2002

On Wed May 15 00:53:50 2002 Zifnab wrote post #82:
> On Wed May 15 00:18:57 2002 Korthrun wrote post #81:
> > good luck DS
> > I had coincedently just asked zifnab about realeasing code, and he
> > stated that it would never happen
> > because he .......
> > dramatic pause
> > didnt want ppl to take credit for his hard earned code
> > which is understandable, but giving the situation, well anyway thats
> > all i say, mi sure i just threw my builder app out the window, and
> > ill prolly get zapped or something for even impliying these things
> 
> I would not release darkstaffs code either.  If people want
> pieces of my individual code thats fine, you asked me
> for the entire mudlib.
> 
> 
> As to dark getting a copy of it, he was recently heard on
> another mud laughing at us as to how he had a full copy of it, 
> so which is it?

i was laughing at you?
I see our problem now zifnab, you seem to get all your firsthand
knowledge via gossip.



Do you base all your choices via 2nd hand gossip?

BTW: you say that I didn't write anything? .. heres the list:

player.c
monster.c
weapon.c
armor.c
city.c
guild.c and the structure 
the island system and areas
etc

If anyone is to say they coded the base, yes zifnab you did have a
lot to do with it in the beginning, but Onyx also.

The list goes on and on.. I just don't see how you guys can just
push me aside after all the time I put into RD.

Nice that Khosan comes up with this new 25% and reinc. rule on
botting, eventhough I WASNT botting based on the rules of botting.

Yes, I was talking to Litho and team... LITHO, last night is when
they claimed I was botting.

Oh, btw, they blamed my party for  REPORTING that I was botting,

what a fucking lie khosan.

Funny this whole fight started cause I nuked tiamat (which I coded)
and gave the eq to some mortals cause this game is supposed to be
FUN.. I think you need to remember that.

This is a game!

8(

Dark

-----------------

poster: Darkie
subject: >>>>MY FREEZE
date: Wed May 15 04:01:50 2002

On Wed May 15 03:55:32 2002 Darkie wrote post #93:
> On Wed May 15 00:53:50 2002 Zifnab wrote post #82:
> > On Wed May 15 00:18:57 2002 Korthrun wrote post #81:
> > > good luck DS
> > > I had coincedently just asked zifnab about realeasing code, and he
> > > stated that it would never happen
> > > because he .......
> > > dramatic pause
> > > didnt want ppl to take credit for his hard earned code
> > > which is understandable, but giving the situation, well anyway thats
> > > all i say, mi sure i just threw my builder app out the window, and
> > > ill prolly get zapped or something for even impliying these things
> > 
> > I would not release darkstaffs code either.  If people want
> > pieces of my individual code thats fine, you asked me
> > for the entire mudlib.
> > 
> > 
> > As to dark getting a copy of it, he was recently heard on
> > another mud laughing at us as to how he had a full copy of it, 
> > so which is it?
> 
> i was laughing at you?
> I see our problem now zifnab, you seem to get all your firsthand
> knowledge via gossip.
> 
> 
> 
> Do you base all your choices via 2nd hand gossip?
> 
> BTW: you say that I didn't write anything? .. heres the list:
> 
> player.c
> monster.c
> weapon.c
> armor.c
> city.c
> guild.c and the structure 
> the island system and areas
> etc
> 
> If anyone is to say they coded the base, yes zifnab you did have a
> lot to do with it in the beginning, but Onyx also.
> 
> The list goes on and on.. I just don't see how you guys can just
> push me aside after all the time I put into RD.
> 
> Nice that Khosan comes up with this new 25% and reinc. rule on
> botting, eventhough I WASNT botting based on the rules of botting.
> 
> Yes, I was talking to Litho and team... LITHO, last night is when
> they claimed I was botting.
> 
> Oh, btw, they blamed my party for  REPORTING that I was botting,
> 
> what a fucking lie khosan.
> 
> Funny this whole fight started cause I nuked tiamat (which I coded)
> and gave the eq to some mortals cause this game is supposed to be
> FUN.. I think you need to remember that.
> 
> This is a game!
> 
> 8(
> 
> Dark

I just wanted to add that player.c and a lot of ther other files
where in fact lima files to start, but I did put a lot of time into
them, as well as others...

im just furious that you guys froze me ... without a warning even.

All you players out there, how many times have you found someone
botting, reported it and nothing was done?

Use your common sense... doesn't it seem like someone doesn't want
me to complete my agreement and get to level 50?

I really don't think Khosan wants me as a admin, and is doing
everything in his power to do so.

Again, I just wanted to say that it would be wrong of me to say I
coded "RD" ... I founded it with others, and I put my life into
it... 

I just want the players here not to forget me, and I hope that I can
stay in touch with all my friends eventhough
it seems that I will never be more than a player here on this machine.

8-(
Dark

-----------------

poster: Malifix
subject: >Gold Shortages...
date: Wed May 15 04:04:32 2002

On Tue May 14 09:16:09 2002 Fox wrote post #67:
> Ok, here's what I have noticed this past week while I've been golding:
>    I had 320M exp untrained, because I had run out of credit. I
> continueously did gold for hours on end, accumulating roughly 17.8M
> gold this past week. Although I had to borrow about 2M gold from
> just 2 people. I had put nearly 13M gold in skills. And then I
> started to give up on training and just start bursting into gold. In
> these past 2 days I have done roughly 5.6M gold and over 12M exp
> doing gold. This Gold Shortage of monsters isn't exciting. It makes
> me sick. I know things have to be balanced around here. But, there's
> no such thing as "balanced" at this time. Highbies have the mud run
> by everything ( Exp/Gold/EQ ) /// The gold shortage needs to be
> stricken of. And monsters to be fully restored of the gold before
> the gold crisis took place. I have over 15M gold in debts...not to
> say anything, but that's my problem. I know, I know. Well, why did
> you get so far in debt?! I reinc a lot. I can't help it. So what!
> ... that's not my point. When one does EXP, they get EXP. When one
> does GOLD, they get more GOLD than EXP. The so-called Gold areas are
> run over by exp. There is no way that you can get a satisfied quota
> of gold w/o having to put in near four hours or more to get about
> one million gold. But, I have found ways around that. I have a rough
> estimate of doing an average of 325,000 gold per hour over the past
> week. At times I can do near 600k an hour..maybe even 500k in half
> an hour. Depending on the number of people that is on.
>    Well, I haven't slept in nearly 60 hours, because I have been
> doing gold when ever I have been on Red Dragon, which has probably
> been near 30 hours total. So, I am rambling on because I have
> nothing else to do but whine and bitch. So what?! I know what I'm
> doing, and yet, I don't care, because I think that things need to be
> taken action upon. Not, brushed off and said. "Well, if you don't
> like it, do something else!" That right there is the most quoted
> sentence on this mud. And it is so lame! Things SHOULD be balanced.
> Guilds should be balanced and set accordingly. But, no. That quote
> is said to anything and everything that someone either whines,
> bitches, complains, praises, or flames about.
> Things need to be done. 
>          ~~Fox~~
think STUN SHIELD DOWN
I don't understand your problem.  Sounds like you are getting plenty
of gold.  If I had as much gold as exp, I would have had 3.2 gig
gold to spend and I would own the whole mud.  Gold is quite easy to
get and managing a character to be able to pay for training/repair
is not that difficult.  I also dont understand what reincing has to
do with increased training costs.  The money you spent before is
there in credit when you reinc, so it doenst cost more gold to
reinc.  I have been here a couple years and so far training/repair
costs have never been a problem.

-----------------

poster: Darkie
subject: >DS
date: Wed May 15 04:05:50 2002

On Wed May 15 01:32:40 2002 Litho wrote post #84:
> Not that it means anything, but while ds was "botting" he was talkin
> to m, zyz, celine..
> Shrug.could have been a different occassion
> -Litho

Litho, this was what Khosan said was the reason why I was frozen.

Oh, they blamed it on someone within our party.

heres the log:
............
Iwasgod said: I don't understand Khosan, I really want
to play and have fun doing it... this is upsetting, and I really
wasn't trying to break the rules.. When I wrote the rules for
botting, I explicitlly said that being in front of your screen is
not botting... did that change? if so, when? I'm really sorry and I
want us all to get along for RD's benefit and ours as well.
Khosan said: Your party reported you. You were botting, your frozen. period.
............

kinda BS if you ask me... to be treated like that, esp. after the
amount of time, money, sweat, tears I put into the game.

Darkstaff

-----------------

poster: Smee
subject: Marsh Creek state park
date: Wed May 15 04:30:09 2002

People don't get raped at marsh creek state park...
                                        ... much.

-Smee

-----------------

poster: Marvin
subject: Damn it DS
date: Wed May 15 05:25:03 2002

Get this shit out of news before I email-reg your site myself.

-----------------

poster: Zifnab
subject: >>>>MY FREEZE
date: Wed May 15 05:31:55 2002

On Wed May 15 03:55:32 2002 Darkie wrote post #93:
> On Wed May 15 00:53:50 2002 Zifnab wrote post #82:
> > On Wed May 15 00:18:57 2002 Korthrun wrote post #81:
> > > good luck DS
> > > I had coincedently just asked zifnab about realeasing code, and he
> > > stated that it would never happen
> > > because he .......
> > > dramatic pause
> > > didnt want ppl to take credit for his hard earned code
> > > which is understandable, but giving the situation, well anyway thats
> > > all i say, mi sure i just threw my builder app out the window, and
> > > ill prolly get zapped or something for even impliying these things
> > 
> > I would not release darkstaffs code either.  If people want
> > pieces of my individual code thats fine, you asked me
> > for the entire mudlib.
> > 
> > 
> > As to dark getting a copy of it, he was recently heard on
> > another mud laughing at us as to how he had a full copy of it, 
> > so which is it?
> 
> i was laughing at you?
> I see our problem now zifnab, you seem to get all your firsthand
> knowledge via gossip.
> 
> 
> 
> Do you base all your choices via 2nd hand gossip?
> 
> BTW: you say that I didn't write anything? .. heres the list:
> 
> player.c
> monster.c
> weapon.c
> armor.c
> city.c
> guild.c and the structure 
> the island system and areas
> etc
> 
> If anyone is to say they coded the base, yes zifnab you did have a
> lot to do with it in the beginning, but Onyx also.
> 
> The list goes on and on.. I just don't see how you guys can just
> push me aside after all the time I put into RD.
> 
> Nice that Khosan comes up with this new 25% and reinc. rule on
> botting, eventhough I WASNT botting based on the rules of botting.
> 
> Yes, I was talking to Litho and team... LITHO, last night is when
> they claimed I was botting.
> 
> Oh, btw, they blamed my party for  REPORTING that I was botting,
> 
> what a fucking lie khosan.
> 
> Funny this whole fight started cause I nuked tiamat (which I coded)
> and gave the eq to some mortals cause this game is supposed to be
> FUN.. I think you need to remember that.
> 
> This is a game!
> 
> 8(
> 
> Dark
p

 Darkstafff [chat]: he used to cause all the chaos
 Darkstafff [chat]: zif took over
 Darkstafff [chat]: thinking of starting anew
 Darkstafff [chat]: luckily I got all of RD code

Log from said mud, not second hand gossip. And yes laughing 
was the wrong term.  Please stop this in news DArk, you are looking silly.


Noone is denying that it was you that got hte mud off the ground
for the first 2 years, but major portions of that code have
been rewritten by the admin _TEAM_.  That is the concept you have failed
to grasp here.  While you were busy with your job etc, the admin _TEAM_
did major work on the mudlib. I do not need to list the things 
that we all did here, the list would go on forever.  

I am done responding to you.  You failed to live up to your end 
of the bargain that we made, you set the terms, we agreed to
them, and you looked for every loophole you could find.

Including suddenly announcing the mud was returning to Denver without
ever letting us know/asking us, that is where you fail to see the 
team portion of the administration you still think its one
person giving orders.


I am done talking to you.  Good luck with whatever it is 
you choose to do, this discussion is going no where
and it cannot hope to be won in any decent manner.

I am truely sorry the players have been dragged into the 
middle of this crap.  Nothing of this nature is good 
for the mud as a whole, and I completely understand that
some players think we are being complete assholes, however
we are doing what we think is best for Red Dragon the mud, 
not trying to 'screw Darkstaff'.


--zifnab

-----------------

poster: Sleet
subject: Mud thingy
date: Wed May 15 08:31:59 2002

I dunno bout all this stuff with anyone bein admin, but this seems
to be an ownership thingy, by the looks of whats goin on these days
everyones contributed to the mud, i think it should belong to
everyone. We defintly need peopel to run it ie admin and wizzes but
i dont think anyone should be fighting over ownership rights of it.
Too many people contributed to this mud for it to be just oen
persons, and by contributions i mean mroe then just the basic coding
of the mud or the areas or monsters or guilds, i think that the
people who just sit around and chat on this thing make this mud more
then its basic coding makes it out to be too, without the regular
joe mud charachter this mud wouldnt be anything. I guarentee if this
mud was moved and somene made a copy of it or earesed this one that
the mood behind the player base in general will be alot different,
and in many parts not as enjoyable.
I think thats one of the best thigns about this mud and why its so
god damn adictive. Take me for example, i barely kil anythign thats
why ive been floating in worth for the last two months, yet im on
this thing at 230 in the morning when i have to teach a class at 9am
this morning.
I dunno, im proably just tlakign out of my ass cause of lack of
sleep, they say you die from lack of sleep before lack of food...
not sure if thats true. If this doesnt make any sense ignore it, but
i love this player base, and i dont want any of yall fights to break
it up. Even the assholes, i love everyone on here. 

-----------------

poster: Khosan
subject: d
date: Wed May 15 10:00:08 2002

s
Well I am not going to bother fighting this in news, but still I want
to make it clear on the points where darkstaff claims I have been lying.

No the litho party did not report you, the party before did:

09:10:18: Chrono tells you: hmm, maybe watch darkstaff, i think he's
botting.(tho not sure)
09:12:03: Chrono tells you: he's casting heal once in a while for no reason at
all..about to disband tho, just noticed it a lil' bit ago.

(sorry chrono about dragging you into it).

About me not wanting Darkstaff back as admin. Yes, that is true. I wrote
that as clear as I could back in january, to you darkstaff, and to the
admin team. I said I resigned because I was tired of you.

Khosan

-----------------

poster: Balinor
subject: >d
date: Wed May 15 10:02:33 2002

Hi, just wanted to express my feelings of this thing.
It eprsonally pisses me off that you have no respect for the man who
made this mud.
You wouldn't be here posting,comding whatever without DS.
I don't care if he wasn't on the screen all the time or not.
The guy made this mud and he needs some respect.
Shame on you Khosan
-Bal

-----------------

poster: Mixer
subject: >>d
date: Wed May 15 10:11:06 2002

Bal, Khosan RESIGNED back in January because Darkstaff was
making changes without discussing things with the admin TEAM.

Amongst other things, a compromise was made to have Khosan
come back, but Darkstaff had to lose his rights to change the
mud as he had been doing.

Nobody here is disrespecting Darkstaff.  We know he made this place
along with lots of other people.

However, his "baby" has been utterly untended by him in ALL
of the time that I have played here.

Now if a woman goes through 9 months of labour and has a baby,
and then isn't around to look after it, and that baby passes into the
care of another family, after 5 years or so, does that child
belong with its biological mother or with the family it has
grown with.

I know where my morals lie on this.
Mix.

-----------------

poster: Tranquil
subject: >>>>>>Fox's gold
date: Wed May 15 10:41:56 2002

On Wed May 15 01:40:43 2002 Fox wrote post #87:
> On Wed May 15 01:38:37 2002 Draco wrote post #86:
> > On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> > > I understood Fox's post.
> > > 
> > > He's a full of crap whiner :)
> > ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
> > ok seriously though, with fox's response that gold needs to be
> > restored is totally BS. the fact is is that all the highbies and
> > newbies alike have gotten used to the amount of time they spend
> > doing gold. if you boost the gold now, they will probably do gold
> > even longer, just because they are making so much more than they
> > used to. plain and simple, leave the gold the way it is.
> Ok, Draco. When you get to where I am at. Having to spend 500k to
> get a skill from 95% to 100% then you can have a say in this. But,
> as of now. You have no right to say that.

I have gotten to the point where it costs me 500k gold or so to get
my skills from 95% to 100%. Dracon might be a twit at times, but he
is correct. I have the rd golding experience to back up his post
about gold, and I do so.

Plain and simple. you dont like doing lots of gold, don't mud here.
Suggesting, asking for, or demanding changes here gets you
absolutely nothing, except derision. Maybe it is wrong, maybe it is
out of tune. But thats the way admin seem to like it, so thats how
its going to stay.

- Me.


-----------------

poster: Fox
subject: >>>>>>>Fox's gold
date: Wed May 15 10:44:05 2002

On Wed May 15 10:41:56 2002 Tranquil wrote post #106:
> On Wed May 15 01:40:43 2002 Fox wrote post #87:
> > On Wed May 15 01:38:37 2002 Draco wrote post #86:
> > > On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> > > > I understood Fox's post.
> > > > 
> > > > He's a full of crap whiner :)
> > > ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
> > > ok seriously though, with fox's response that gold needs to be
> > > restored is totally BS. the fact is is that all the highbies and
> > > newbies alike have gotten used to the amount of time they spend
> > > doing gold. if you boost the gold now, they will probably do gold
> > > even longer, just because they are making so much more than they
> > > used to. plain and simple, leave the gold the way it is.
> > Ok, Draco. When you get to where I am at. Having to spend 500k to
> > get a skill from 95% to 100% then you can have a say in this. But,
> > as of now. You have no right to say that.
> 
> I have gotten to the point where it costs me 500k gold or so to get
> my skills from 95% to 100%. Dracon might be a twit at times, but he
> is correct. I have the rd golding experience to back up his post
> about gold, and I do so.
> 
> Plain and simple. you dont like doing lots of gold, don't mud here.
> Suggesting, asking for, or demanding changes here gets you
> absolutely nothing, except derision. Maybe it is wrong, maybe it is
> out of tune. But thats the way admin seem to like it, so thats how
> its going to stay.
> 
> - Me.
> 
What you had just said, "you dont like doing lots of gold, don't mud here." 
That is total bs. I royally hate that quoting. There should be
atleast something done about it. Not to say, oh, if you don't like
how things are run here, then don't play it.

-----------------

poster: Tranquil
subject: >>>>>>>>Fox's gold
date: Wed May 15 11:00:24 2002

> What you had just said, "you dont like doing lots of gold, don't mud here." 
> That is total bs. I royally hate that quoting. There should be
> atleast something done about it. Not to say, oh, if you don't like
> how things are run here, then don't play it.


I agree with you on this one Fox. I believe that players are as much
of the mud as admin are. Without players, a mud is just another
useless program on a pc. Therefore, my _opinion_ is that we should
have at least some say, through some kind of _active_ representative
player or group of players, who will take the time to suggest
improvements, and in the case of builders, suggest and implement
improvements, _with_ admin/archadmin supervision/support.

However, there is one single key word there. 'Opinion'. The fact of
the matter is, opinions count for very little here, due to the fact
that everyone has one, and few of them seem to mesh at all, let
alone well, with what admin's intentions are. Something which, and I
would like to remind people in general, we are not aware of.

At the end of the day, and this is not something that I feel is
correct, we either take the mud as it is, or we leave it for another
mud that we feel suits our desires better. I don't really want to
quote DS atm, but, 'This is a game'. Treat it as such. If you don't
like it, don't play it. If you do like it, play it, but don't whine
about it. After all, if its so bad, what are you playing it for?

-Me again.


-----------------

poster: Mixer
subject: >>>>>>>>>Fox's gold
date: Wed May 15 13:47:50 2002

On the topic of Player Representative...  Your comment of
_Active_ is a poignant comment.

For many years Athena was a faithful and long-serving
player rep who had input into various issues.  Phire took oer
that mantle but since Phire got busy (with his PhD no less) no
person has put their hands up to be a player rep.  This job
takes time and obviously would have to be someone trusted
implicitly by the administration.

-----------------

poster: Zifnab
subject: >>>>>>>>>>Fox's gold
date: Wed May 15 14:15:21 2002

On Wed May 15 13:47:50 2002 Mixer wrote post #109:
> On the topic of Player Representative...  Your comment of
> _Active_ is a poignant comment.
> 
> For many years Athena was a faithful and long-serving
> player rep who had input into various issues.  Phire took oer
> that mantle but since Phire got busy (with his PhD no less) no
> person has put their hands up to be a player rep.  This job
> takes time and obviously would have to be someone trusted
> implicitly by the administration.

We actually have had a group, if not loosly defined as such
type groups.  eq_tune, was originally designed as equiment issues, 
but it has somewhat served the role of bouncing ideas off a group
of players first.

Granted a good majority of them are idle/not active anymore.

-----------------

poster: Darkie
subject: >d
date: Wed May 15 18:13:17 2002

On Wed May 15 10:00:08 2002 Khosan wrote post #103:
> s
> Well I am not going to bother fighting this in news, but still I want
> to make it clear on the points where darkstaff claims I have been lying.
> 
> No the litho party did not report you, the party before did:
> 
> 09:10:18: Chrono tells you: hmm, maybe watch darkstaff, i think he's
> botting.(tho not sure)
> 09:12:03: Chrono tells you: he's casting heal once in a while for no
reason at
> all..about to disband tho, just noticed it a lil' bit ago.
> 
> (sorry chrono about dragging you into it).
> 
> About me not wanting Darkstaff back as admin. Yes, that is true. I wrote
> that as clear as I could back in january, to you darkstaff, and to the
> admin team. I said I resigned because I was tired of you.
> 
> Khosan

how about letting me back as a regular wiz then?
I really want to be part of the game Khosan.

It upsets me to see such hostility directed towards me. :(

Dark

-----------------

poster: Lu
subject: >>>>>>Fox's gold
date: Wed May 15 20:11:57 2002

hey fox, level, thats what i do :)
-lu

-----------------

poster: Chewba
subject: >>>>>>>Fox's gold
date: Wed May 15 21:28:59 2002

On Wed May 15 10:41:56 2002 Tranquil wrote post #106:
> On Wed May 15 01:40:43 2002 Fox wrote post #87:
> > On Wed May 15 01:38:37 2002 Draco wrote post #86:
> > > On Wed May 15 01:22:30 2002 Mixer wrote post #83:
> > > > I understood Fox's post.
> > > > 
> > > > He's a full of crap whiner :)
> > > ahh come on Mixer, Fox isn't full of crap...only like 3/4 full :)
> > > ok seriously though, with fox's response that gold needs to be
> > > restored is totally BS. the fact is is that all the highbies and
> > > newbies alike have gotten used to the amount of time they spend
> > > doing gold. if you boost the gold now, they will probably do gold
> > > even longer, just because they are making so much more than they
> > > used to. plain and simple, leave the gold the way it is.
> > Ok, Draco. When you get to where I am at. Having to spend 500k to
> > get a skill from 95% to 100% then you can have a say in this. But,
> > as of now. You have no right to say that.
> 
> I have gotten to the point where it costs me 500k gold or so to get
> my skills from 95% to 100%. Dracon might be a twit at times, but he
> is correct. I have the rd golding experience to back up his post
> about gold, and I do so.
> 
> Plain and simple. you dont like doing lots of gold, don't mud here.
> Suggesting, asking for, or demanding changes here gets you
> absolutely nothing, except derision. Maybe it is wrong, maybe it is
> out of tune. But thats the way admin seem to like it, so thats how
> its going to stay.
> 
> - Me.
> 
Just wanting to point out everyone is entitled to an opinion. So the
statement:
Suggesting, asking for, or demanding changes here gets you >
absolutely nothing, except derision.

I think is a little harsh. After all sometimes people come up with
good ideas and suggestions and if there is an overwhelming opinion
that something is wrong that opinion must be taken on board to
consider with all the other elements that go to make this mud the
way that it is.
So please do not flame at people's ideas, suggestions although
demands are just STOOPID

This is obvioulsy an issue that some people feel strongly about so
let them vent their spam.

I, though, will not be post anything on this matter... erk.


-----------------

poster: Marvin
subject: >>>>>>>Fox's gold
date: Wed May 15 21:40:09 2002

On Wed May 15 10:41:56 2002 Tranquil wrote post #106:
> Plain and simple. you dont like doing lots of gold, don't mud here.
> Suggesting, asking for, or demanding changes here gets you
> absolutely nothing, except derision. Maybe it is wrong, maybe it is
> out of tune. But thats the way admin seem to like it, so thats how
> its going to stay.
> 
> - Me.
> 
Blah blah blah. If that is what you really think, then fine. We just
ignore you. I'm tired of posting otherwise.

Or MAYBE we take your opinion into a larger consideration, the big
picture, the grand scheme, the whole enchilada, etc. Or maybe we
letting one change sink in before making another, so we have any
hope of all of ending up with something reasonable.
Does that mean we don't need or use your input? Because we dont jump
to recode the guild structure everytime someone has an idea they
think is really cool, that means we think we know all the answers,
and you have to live with it or leave?

Think whatever you want, I suppose. Nothing is going to change your
mind.


Or maybe we are just spiteful bastards after all.
Thats probably it.


-----------------

poster: Sleet
subject: >>>>>>>>>>Fox's gold
date: Wed May 15 22:31:30 2002

On Wed May 15 13:47:50 2002 Mixer wrote post #109:
> On the topic of Player Representative...  Your comment of
> _Active_ is a poignant comment.
> 
> For many years Athena was a faithful and long-serving
> player rep who had input into various issues.  Phire took oer
> that mantle but since Phire got busy (with his PhD no less) no
> person has put their hands up to be a player rep.  This job
> takes time and obviously would have to be someone trusted
> implicitly by the administration.
F
ooooo memememe

-----------------

poster: Darkside
subject: newsp
date: Wed May 15 22:39:55 2002

ok here goes this will be the second news post ive ever written on
rd but fianlly all the crap has gotten to me: First off the whole
thing between darkstaff and the admins is like that says between
them, intill this affects the mud i think the players shouldnt post
aboutit considering it should have never been in the news to begin
with. Second the gold issue and no it doesnt cost me 500k to trained
but at the same time i cant walk through a 10k mob area and me done
with it in five minutes, so i think its pretty fair if you need gold
stop sacing eq cause eq-gold Third it seems like everyone at each
others throats with this and that so calm down this is a game, so
stop taking everything so damn personal and attacking everyone else
cause the only peeps who can reuin rd is us thanks for your time
Darkside

-----------------

poster: Draco
subject: >newsp
date: Wed May 15 22:47:07 2002

On Wed May 15 22:39:55 2002 Darkside wrote post #116:
> ok here goes this will be the second news post ive ever written on
> rd but fianlly all the crap has gotten to me: First off the whole
> thing between darkstaff and the admins is like that says between
> them, intill this affects the mud i think the players shouldnt post
> aboutit considering it should have never been in the news to begin
> with. Second the gold issue and no it doesnt cost me 500k to trained
> but at the same time i cant walk through a 10k mob area and me done
> with it in five minutes, so i think its pretty fair if you need gold
> stop sacing eq cause eq-gold Third it seems like everyone at each
> others throats with this and that so calm down this is a game, so
> stop taking everything so damn personal and attacking everyone else
> cause the only peeps who can reuin rd is us thanks for your time
> Darkside
ok i have one thing to reply to about this. everyone osnt
necessarily at each others throats. yeah there are arguements, but
thats part of life, everyone has there bad days. second of all, you
cant tell people to not take it personal, because they will. plain
and simple for some people, this is a place to escape their normal
life, kinda like a life in itself. so when you say to not take it
personal, its not going to happen.
some people yes could tone it down, but really, everyone can get
worked up, because it is whether you like it or not, alot like a
normal life here.
-draco

-----------------

poster: Wildchild
subject: >>d
date: Thu May 16 01:33:41 2002

On Wed May 15 10:02:33 2002 Balinor wrote post #104:
> Hi, just wanted to express my feelings of this thing.
> It eprsonally pisses me off that you have no respect for the man who
> made this mud.
> You wouldn't be here posting,comding whatever without DS.
> I don't care if he wasn't on the screen all the time or not.
> The guy made this mud and he needs some respect.
> Shame on you Khosan
> -Bal

Shame on you, Balinor.

For one, Darkstaff is the one that goes around with this crap,
TRYING to get everybody dragged into it, making people out to be
jerks or asses when he himself is at fault.
Propaganda at it's finest. Puuh.

Unlike some of the rest of you, apparently, I'm not wanting to see 6
years worth of work done by DOZENS of OTHER people aside from DS
trashed or disregarded or anything just because one person
continually messes up.

Maybe the Hewlett-Packard situation applies here: where the grandson
or something of the founder was forced out of the Board of Directors
because of his opposition to the merger with Compaq.
While each side was trying to do what is best for the company,
Hewlett was overruled and in the end voted out.

So, before you accuse people of being disrespectful, or of anybody
having shame, try and think about what is best for the mud.

-WC

-----------------

poster: Sleet
subject: >>>d
date: Thu May 16 01:48:42 2002

On Thu May 16 01:33:41 2002 Wildchild wrote post #118:
> On Wed May 15 10:02:33 2002 Balinor wrote post #104:
> > Hi, just wanted to express my feelings of this thing.
> > It eprsonally pisses me off that you have no respect for the man who
> > made this mud.
> > You wouldn't be here posting,comding whatever without DS.
> > I don't care if he wasn't on the screen all the time or not.
> > The guy made this mud and he needs some respect.
> > Shame on you Khosan
> > -Bal
> 
> Shame on you, Balinor.
> 
> For one, Darkstaff is the one that goes around with this crap,
> TRYING to get everybody dragged into it, making people out to be
> jerks or asses when he himself is at fault.
> Propaganda at it's finest. Puuh.
> 
> Unlike some of the rest of you, apparently, I'm not wanting to see 6
> years worth of work done by DOZENS of OTHER people aside from DS
> trashed or disregarded or anything just because one person
> continually messes up.
> 
> Maybe the Hewlett-Packard situation applies here: where the grandson
> or something of the founder was forced out of the Board of Directors
> because of his opposition to the merger with Compaq.
> While each side was trying to do what is best for the company,
> Hewlett was overruled and in the end voted out.
> 
> So, before you accuse people of being disrespectful, or of anybody
> having shame, try and think about what is best for the mud.
> 
> -WC
ill give you its propganda, but i dunno about its finest, good
propaganda you cant tell that your being brainwashed, this was
obvious

-----------------

poster: Ian
subject: hrm
date: Thu May 16 05:20:36 2002

Ok im a wiz on that said mud from what i can tell, i would really be
interested in when darkstaff said those things i dont recall ever
seeing them. Also logs can be rigged and edited it is just type. DS
i would say let them do what they are gonna do, lots of people would
like to see your version of where the mud would go and I say do it
ya will have plenty of help let rd go, and do your thing big guy im
with ya..;)

-----------------

poster: Marvin
subject: A puzzle, part 2
date: Thu May 16 15:39:11 2002

Ok, people. I have gotten exactly zero responses from my post back in April.
I thought you people were smarter than that (well, some of you).
I am extending this contest until June 15th. I am also doubling the prize
stated in the original post. Here is one last hint:

>=+x, |'/>=|'-~/. =||/++ /oo\~o'|-~\^ o~/-">= -"/\|'>=++\/\
/"-">=>< ><\^ |'>=\| <<\~o'+x =/^+'=-| \^>=/^
|'/>=|'-~/ |~/-"/ \><\~-"|/-" |=-\~++ |=-\~| (|~/-~-~, \>=>=/" \^>=/^).
< /oo|/++x^=++|/\| /^++|<
\~-~\>= x^>=/^<<-~=-"=\|. =-/-"/ =++/ -~\~\| =-

-----------------

poster: Marvin
subject: A puzzle (repost)
date: Thu May 16 15:39:44 2002

|>= |=-/ |'-~\~\^/-"\ >=/" -"/x^x^-"\~+'>=++ >< >=/"/"/-"=/" |/++ ><=++ +'>=-~x^
|>= |=-/ /"= ><\~=/"
+'-"<|>=>=|=-'\ +'-"\~++x^/"\~|=-/-".

|=-=/"
|=->=/^+'=-|, -"/\~\>=++, \~++x^ /">=-"|=-"/, <\~+'=++x^ |=-/ ><\~x+>=-"=/" \^>=/^
<<\^ \~ /"\~<\~-"+'=/\ |~=/^| \\~\^=|~/xx/-", =++/ >=/" \^>=/^ |~= |=-/ |\~\+x. |~/ =-\~xx/ |=-/ <=-"-~x^, \~++x^ =|\~-~ o'>=++/"=/^ \~-~-~.

=-/-"/ =/^ o'\~++ x^/o'<|'-~/ ><\~||/-" |>= x^/|/-"><=-~-~>=|~=
<=/" \>=>=|~++ /">=oo x+/^><|'/x^
>=xx/-" |=-/ -~\~o~\^ x^>=+'\.

\^>=/^ =-\~xx/ >=++/ ><>=++|=- /"-">=>< |>=x^\~\^ |>= o'>=><|'-~/|/ |=-=++|/\| |~=\/ >=++ |=-/ /"=/" ><\~\^,
|=-/ \^/\~-" ||~>= |=->=/^\\~++x^ \~++x^ ||~>=.

=/^ -~/^o'+x, \~++x^ =-\~|'|'\^ x^/o'<\~-"xx== 

-----------------

poster: Staff
subject: >hrm
date: Thu May 16 20:17:52 2002

On Thu May 16 05:20:36 2002 Ian wrote post #120:
> Ok im a wiz on that said mud from what i can tell, i would really be
> interested in when darkstaff said those things i dont recall ever
> seeing them. Also logs can be rigged and edited it is just type. DS
> i would say let them do what they are gonna do, lots of people would
> like to see your version of where the mud would go and I say do it
> ya will have plenty of help let rd go, and do your thing big guy im
> with ya..;)

I understand the admins position here. I apologized to Khosan about
cloning Tiamat.
I am sorry Marvin is mad that I post here, but I have no other way
to communicate whats happening.
I'm not looking for anything except to be part of RD again. 
I would even consider being a codeslave just to keep RD going.
But the admins dont talk or communicate with me anymore unless I use news.
I guess thats a sign that I'll have to be a player.
I don't know where you got that log from zifnab, but I was never
bragging I had RD code.
Also, I would never relase your or anyone elses code, its just unethical.

I'm sorry that I haven't been active here for a while, but I must
say that the admin team here:
Zifnab, Khosan, Magneto, Marvin, Sigwald, Tigran and other great
wizards like Ant and company have done
an excellent job here. I am more than impressed with the time and
energy that each of you
has spent here making RD the mud it is today. For that I must say, great job.

I'm sorry for posting in news, I won't post again, as I'm done and
consider my creation a success.

You can reach me at fred_strelzoff@hotmail.com

bye.

Darkstaff

-----------------

poster: Sleet
subject: Blue mist
date: Thu May 16 22:57:12 2002

this skill needs to be fixed, or somthing so it cant be put in cs or
at least make it liek yellow mist when you can cast or use a skill
through it. Ive been sittign in cs for 5 minutes now trying to use
my skill, and it wont let me

-----------------

poster: Kaos
subject: >Blue mist
date: Thu May 16 23:01:36 2002

On Thu May 16 22:57:12 2002 Sleet wrote post #124:
> this skill needs to be fixed, or somthing so it cant be put in cs or
> at least make it liek yellow mist when you can cast or use a skill
> through it. Ive been sittign in cs for 5 minutes now trying to use
> my skill, and it wont let me
Did you try moving to another room? It's not that hard.
The n key is right above the long button on your keyboard.

-----------------

poster: Lostego
subject: >>Blue mist
date: Thu May 16 23:02:09 2002

On Thu May 16 23:01:36 2002 Kaos wrote post #125:
> On Thu May 16 22:57:12 2002 Sleet wrote post #124:
> > this skill needs to be fixed, or somthing so it cant be put in cs or
> > at least make it liek yellow mist when you can cast or use a skill
> > through it. Ive been sittign in cs for 5 minutes now trying to use
> > my skill, and it wont let me
> Did you try moving to another room? It's not that hard.
> The n key is right above the long button on your keyboard.
Don't bitch just because you can't steal gold.

-----------------

poster: Sleet
subject: >>Blue mist
date: Thu May 16 23:02:36 2002

i thought about that, but then id have no targets, i think that
castign it over and over again in cs should be considered
harassment, its ruining one of the best goldign areas in the game.

-----------------

poster: Lostego
subject: >>>Blue mist
date: Thu May 16 23:03:03 2002

On Thu May 16 23:02:36 2002 Sleet wrote post #127:
> i thought about that, but then id have no targets, i think that
> castign it over and over again in cs should be considered
> harassment, its ruining one of the best goldign areas in the game.
Reinc a real guild.

-----------------

poster: Sleet
subject: >>>>Blue mist
date: Thu May 16 23:03:46 2002

whats the point, if i go caster youll just follow me around and cast
yelow mist

-----------------

poster: Lostego
subject: >>>>>Blue mist
date: Thu May 16 23:04:21 2002

On Thu May 16 23:03:46 2002 Sleet wrote post #129:
> whats the point, if i go caster youll just follow me around and cast
> yelow mist
Nah too lazy for all that.

-----------------

poster: Sleet
subject: >>>>>>Blue mist
date: Thu May 16 23:05:24 2002

ya say that now, how thigns change when i reinc though, i dont
understand this, i got bitched at some horrible by everyoen when i
was abj trapping people with shelter or shutting off portals with
it

-----------------

poster: Draco
subject: >>>>>>>Blue mist
date: Thu May 16 23:06:00 2002

guys, do you think you two could take it to tells?

-----------------

poster: Kiliana
subject: xp
date: Fri May 17 00:01:13 2002

Maybe its just me, but does it seem to anyone else that xp was kinda
killed for (I use the term loosly) midbie xp? those parties that are
around lvl 50 that could typically pull a 50-75k rate? most of the
targets we have to go after now assist/track and all that.. a lvl 50
tank can handle a sidhe, but not 4 aggro's.. so what is there to do?
swamp through 2 or three areas that have 50k mobs that the party is
much too overpowered for? i mean, i could be wrong, and if anybody
else has a different spin, please enlighten me, but i havent seen
any parties run over a 30k rate that dont have a massive tank.. its
like xprate was cut off at 30 or 40k unless your highbie, then its
business as usual. Personally, i am forced to solo gold until a
party (usually clan) starts with a giant tank/healer. I know my
ideas are kinda garbled but hopefully they are discernible.
Basically what im commenting/complaining on can be found when there
are 80 people on. type all parties and there is usually one party of
highbies doing 200k rate plus, then maybe two or three other parties
pulling 10k minus, or if a cauldron is around theres that party
doing 30k. before the changes to 80k monsters the parties were
usually pretty scattered, and now its totally divided. any
comments?
-k

-----------------

poster: Uno
subject: >xp
date: Fri May 17 00:19:11 2002

On Fri May 17 00:01:13 2002 Kiliana wrote post #133:
> Maybe its just me, but does it seem to anyone else that xp was kinda
> killed for (I use the term loosly) midbie xp? those parties that are
> around lvl 50 that could typically pull a 50-75k rate? most of the
> targets we have to go after now assist/track and all that.. a lvl 50
> tank can handle a sidhe, but not 4 aggro's.. so what is there to do?
> swamp through 2 or three areas that have 50k mobs that the party is
> much too overpowered for? i mean, i could be wrong, and if anybody
> else has a different spin, please enlighten me, but i havent seen
> any parties run over a 30k rate that dont have a massive tank.. its
> like xprate was cut off at 30 or 40k unless your highbie, then its
> business as usual. Personally, i am forced to solo gold until a
> party (usually clan) starts with a giant tank/healer. I know my
> ideas are kinda garbled but hopefully they are discernible.
> Basically what im commenting/complaining on can be found when there
> are 80 people on. type all parties and there is usually one party of
> highbies doing 200k rate plus, then maybe two or three other parties
> pulling 10k minus, or if a cauldron is around theres that party
> doing 30k. before the changes to 80k monsters the parties were
> usually pretty scattered, and now its totally divided. any
> comments?
> -k
i've noticed highbie xp is affected as well.
it's not as flexible as it had been anyway.
the rates i've been getting lately still might seem astronomical
to lower worth players but they are definitely lower than i was used to.
personally, i like the change and would like to see more areas have
wandering and assist... MAYBE though i can see where that shouldn't happen
until the higher worth mobs... i.e. genies/vampires/trolls/patients
i think midbies might feel the sting more in this equation because
there are less 50-150k monster farms like the sidhe area than there are
200k+ monster farms.
the other thing about highbie parties is that they reach a point
where they are more or less invincible due to being well-organized.
if you have a guild-maxxed tank/abj/healer/witch and a handful of blasters
welll, that party could handle most EQ monsters... so it's just going to
barrel through any xp area regardless of how it's difficulty is enhanced.
i guess midbie parties don't have that same luxury, in part due to
the big difference in power between a bunch of bravo players vs.
a bunch of omicron players.
i don't know that i have any solutions at this point,
but i wanted to put my observations out there while i'm still semi-lucid.

-----------------

poster: Fox
subject: Inigo Montoya.
date: Fri May 17 00:25:26 2002

Inigo Montoya needs to be aggressive after his first half. I just
see it as that you're fighting him, so in tense. Like Sushin is
still agressive after his first half is downed.

-----------------

poster: Lurch
subject: >A puzzle, part 2
date: Fri May 17 02:04:40 2002

Oh, now that makes a whole lot of sense, it's exactly what I needed to
solve the puzzle!

The answer is 9.

-----------------

poster: Khosan
subject: xp
date: Fri May 17 02:11:55 2002

well, first Sidhe do not assist. They only wander, and they suck at
tracking.

Dragons wander, and assist, but do NOT track. Sometimes random wandering
can have the same effect as tracking, because if you just flee one room
there is a chance the monster might wander in there randomly.

This is kind of an experiment to see how bad it gets. So far most people
have told me that wandering rocks.

Monsters that track, but poorly, don't make a difference. Good trackers
make it more likely that you die if something goes wrong, specially if
they also assist. It might just be me, but it appears that much exp is
too safe - if there is 0% chance you might get killed, is there any fun
then? After all, if you are awake and watch out, you ought to outrun any
tracker.

So far it has only been large 100k+ monsters that have been made to assist.
Zif has more intelligent spell casters almost ready.

I would like all the big "farms" to do something to counter for the fact
that they are "farms".

Khosan

-----------------

poster: Zifnab
subject: >xp
date: Fri May 17 03:32:48 2002

> Zif has more intelligent spell casters almost ready.
> 
> I would like all the big "farms" to do something to counter for the fact
> that they are "farms".
> 
> Khosan

Didn't want this to scare you too bad, so I will explain a little.

Currently the way monsters cast spells is like this.. They get
X spells added to them, X may be 1 or 100, each
spell also is given a chance of success.

the way the monster code currently works, is that
it starts at the top of that list, rolls a random number
and compares that against the spells percent of success, if it
succeeds it casts it, if it doesnt it moves on to the next.
It continues to check for success against every spell the monster
has, and only gives up when it reaches the end of that list.
This is the way it has been for quite some time.

Based on the above 3 things should jump out at you.

1)  Monster attempt to cast every spell they have every round, they 
  only won't cast if all the rolls fail

2) monsters attempt to cast their spells in the same order 
 every time.  If that first spell has a high chance of
going off, it will happen quite often.

3) The monsters have no awareness of what is going on around them, 
 and just blindly cast spells.

To remedy this I have worked on the first phase of 
making monsters spell/skills using a bit smarter.

Some significant changes coming..

1)  Monsters will have limited SP's right now they have a huge number
that they rarely/never run out of.  They will run out of sp's potentially now

2)  There is an initial roll based on the monster to see
    if they will attempt to cast a spell/use a skill (note one roll here
 not one for each spell/skill)

3)  If the above succeeds, they will then make a decision of needing
    a heal, a protection, attack spell, or other (yellow mist,
remove armor etc).

4)  They will then pick from that list of spells they have available
to them of that type (heal, protection, attack, or other).
This is the part I need to work out, how to choose which spell
to cast. Right now its just a random choice.
Also note, they might not have that type available to them.


5)  The monster then attempts to cast that spell like normal
    and may fail just like a player.

The hope is that we get off monsters favoring one spell
completely, while avoiding all others. (this happens alot)

And make them a bit more intersting than a monster that casts
yellow mist all the time, or constantly casts spell X.

This may be confusing but I will post more when its 
ready.

This is not intended to make anything harder, and in fact 
if monster do run out of sp/ep it should make things more
interesting.

In some cases it might make things harder, where monsters
favored an attack spell, they may favor a healing spell a little more.

However in many cases where monsters used to chain certain spells, 
that should be lessened considerably.

--zif rambled more than I planned

-----------------

poster: Zax
subject: >Inigo Montoya.
date: Fri May 17 05:21:17 2002

On Fri May 17 00:25:26 2002 Fox wrote post #136:
> Inigo Montoya needs to be aggressive after his first half. I just
> see it as that you're fighting him, so in tense. Like Sushin is
> still agressive after his first half is downed.
Inigo Montoya was a polite swordsman, so after you beat him with his
left hand or whatever, he paused to say well done and then switches
hands. Sufficient pause to go non-aggressive I'd say :)

-----------------

poster: Fox
subject: >>Inigo Montoya.
date: Fri May 17 05:22:30 2002

On Fri May 17 05:21:17 2002 Zax wrote post #140:
> On Fri May 17 00:25:26 2002 Fox wrote post #136:
> > Inigo Montoya needs to be aggressive after his first half. I just
> > see it as that you're fighting him, so in tense. Like Sushin is
> > still agressive after his first half is downed.
> Inigo Montoya was a polite swordsman, so after you beat him with his
> left hand or whatever, he paused to say well done and then switches
> hands. Sufficient pause to go non-aggressive I'd say :)
Ahh, that's what I must not of understood. =-P ... Disregard my
suggestion, please! ;)

-----------------

poster: Sleet
subject: >>>Inigo Montoya.
date: Fri May 17 05:26:51 2002

what about a delayed aggressivness, like he says blah blah blah
waits 5 seconds and then attacks
?**

-----------------

poster: Zax
subject: >>>>Inigo Montoya.
date: Fri May 17 05:29:33 2002

On Fri May 17 05:26:51 2002 Sleet wrote post #142:
> what about a delayed aggressivness, like he says blah blah blah
> waits 5 seconds and then attacks
> ?**
polite swordsmen don't attack, they wait for you to be ready.

-----------------

poster: Malifix
subject: >xp
date: Fri May 17 06:33:48 2002

On Fri May 17 02:11:55 2002 Khosan wrote post #138:
> well, first Sidhe do not assist. They only wander, and they suck at
> tracking.
> 
> Dragons wander, and assist, but do NOT track. Sometimes random wandering
> can have the same effect as tracking, because if you just flee one room
> there is a chance the monster might wander in there randomly.
> 
> This is kind of an experiment to see how bad it gets. So far most people
> have told me that wandering rocks.
> 
> Monsters that track, but poorly, don't make a difference. Good trackers
> make it more likely that you die if something goes wrong, specially if
> they also assist. It might just be me, but it appears that much exp is
> too safe - if there is 0% chance you might get killed, is there any fun
> then? After all, if you are awake and watch out, you ought to outrun any
> tracker.
> 
> So far it has only been large 100k+ monsters that have been made to assist.
> Zif has more intelligent spell casters almost ready.
> 
> I would like all the big "farms" to do something to counter for the fact
> that they are "farms".
> 
> Khosan
imho, wandering and assisting are a bad combination.  The wander in,
go aggro and dont leave.  I have had heard of 5 or 6 aggros in one
room, and thats just way to much for most parties/players.  It has
put dragons off limits for too many people

-----------------

poster: Malifix
subject: >>xp
date: Fri May 17 06:38:27 2002

On Fri May 17 06:33:48 2002 Malifix wrote post #145:
> On Fri May 17 02:11:55 2002 Khosan wrote post #138:
> > well, first Sidhe do not assist. They only wander, and they suck at
> > tracking.
> > 
> > Dragons wander, and assist, but do NOT track. Sometimes random wandering
> > can have the same effect as tracking, because if you just flee one room
> > there is a chance the monster might wander in there randomly.
> > 
> > This is kind of an experiment to see how bad it gets. So far most people
> > have told me that wandering rocks.
> > 
> > Monsters that track, but poorly, don't make a difference. Good trackers
> > make it more likely that you die if something goes wrong, specially if
> > they also assist. It might just be me, but it appears that much exp is
> > too safe - if there is 0% chance you might get killed, is there any fun
> > then? After all, if you are awake and watch out, you ought to outrun any
> > tracker.
> > 
> > So far it has only been large 100k+ monsters that have been made to
assist.
> > Zif has more intelligent spell casters almost ready.
> > 
> > I would like all the big "farms" to do something to counter for the fact
> > that they are "farms".
> > 
> > Khosan
> imho, wandering and assisting are a bad combination.  The wander in,
> go aggro and dont leave.  I have had heard of 5 or 6 aggros in one
> room, and thats just way to much for most parties/players.  It has
> put dragons off limits for too many people
Additionally, the new mobs become the 'first' mob, so does it make
sense that you would stop fighting the one that is almost dead and
start fighting a fresh one?  And then, when that one is almost dead,
another one wanders in and it starts all over again.  Let's have
some realism here...allow spells/attacks to stay on original target
at least.  :)

-----------------

poster: Malifix
subject: Recent changes in certain areas
date: Fri May 17 06:44:36 2002

We have been told that some areas are too 'popular' and this is why
they were made more difficult.  This is only a very few areas.  This
means that the majority of the areas are 'unpopular'  Wouldn't it
make more sense if, instead of reducing the number of 'popular'
areas, we looked at what made them popular and instead, changed the
unpopular areas to make _them_ more popular?

-----------------

poster: Tranquil
subject: >Recent changes in certain areas
date: Fri May 17 07:03:55 2002

On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> We have been told that some areas are too 'popular' and this is why
> they were made more difficult.  This is only a very few areas.  This
> means that the majority of the areas are 'unpopular'  Wouldn't it
> make more sense if, instead of reducing the number of 'popular'
> areas, we looked at what made them popular and instead, changed the
> unpopular areas to make _them_ more popular?

Before we go and make other areas more popular, yes I agree we
should look at what makes oft-killed areas popular, then question
-why- that makes them popular. Sidhes and dragons both had one major
point that made them favored xp areas. They are weak to woodsman
enchants. Admittedly, dragons and sidhes are both well known and
easily accessible areas, however, there are a few other areas out
there as accessible.

We can go a number of ways with this. Either a) make other areas
also weak to woodsman enchants. I do not think this would be a good
idea, as it would make an already overused guild much more popular
for xp;

b) Make these areas strong to woodsman enchants. Again, I do not
support this idea, as removing that particular weakness from these
mobs would render one of the skills in the woodsman tree obsolete,
and would basically bring these mobs back to being just like every
other xp mob out there, standard.

c) Give these mobs a little brains to make them more dangerous
adversaries. I do support this idea, and have from the start. Admin
have done this particular one, and no doubt would appreciate some
help in other ways to alleviate this problem, which brings me to;

d) Builders make more areas of a worth comparable to these mobs,
with their own strengths and weaknesses. One thing I have noticed
about the builder port, is that very few of the areas that other
builders have asked me to look at contain xp mobs that are even
remotely comparable to dragons or sidhes. Generally, builders are
coding eq areas, or highbie xp areas. Few, if any, are coding mobs
in the 0-100k range, which does compound this problem.

-Tranq who would like to see some more diversity in areas


-----------------

poster: Lu
subject: >Recent changes in certain areas
date: Fri May 17 08:33:03 2002

hey malifix, if they wandered in in an order, then we would all be
able to trig everything, this adds eralism by making us have to pay
attention, allso, just chain your spells without a target, it will
attack the first aggro
-lu

-----------------

poster: Ixtlilton
subject: >Recent changes in certain areas
date: Fri May 17 09:01:28 2002

Because the popular areas are there because it's easy exp, many
monsters that are gentle as pussy cats gathered in small spaced just
waiting for you to kill them.

-----------------

poster: Mixer
subject: >>>>>>>Blue mist
date: Fri May 17 09:54:47 2002

On Thu May 16 23:05:24 2002 Sleet wrote post #131:
> ya say that now, how thigns change when i reinc though, i dont
> understand this, i got bitched at some horrible by everyoen when i
> was abj trapping people with shelter or shutting off portals with
> it
Honestly, for f*cks sake will you two petulant children
take this SHIT out of news or you will both be newsbanned.

-----------------

poster: Litho
subject: >>>>>>>>Blue mist
date: Fri May 17 09:55:14 2002

On Fri May 17 09:54:47 2002 Mixer wrote post #151:
> On Thu May 16 23:05:24 2002 Sleet wrote post #131:
> > ya say that now, how thigns change when i reinc though, i dont
> > understand this, i got bitched at some horrible by everyoen when i
> > was abj trapping people with shelter or shutting off portals with
> > it
> Honestly, for f*cks sake will you two petulant children
> take this SHIT out of news or you will both be newsbanned.
second that.

-----------------

poster: Mixer
subject: >Recent changes in certain areas
date: Fri May 17 09:59:24 2002

On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> We have been told that some areas are too 'popular' and this is why
> they were made more difficult.  This is only a very few areas.  This
> means that the majority of the areas are 'unpopular'  Wouldn't it
> make more sense if, instead of reducing the number of 'popular'
> areas, we looked at what made them popular and instead, changed the
> unpopular areas to make _them_ more popular?
Why do you think we made the popular ones harder?

You can either go to other areas or deal with the changes...

The mud will vote with its feet.

-----------------

poster: Mixer
subject: >>Recent changes in certain areas
date: Fri May 17 10:01:09 2002

A comment on builders:

No more builders wil be allowed to code eq areas or highbie
xp areas as a first area.  Only monsters under 100k (and the
suggestion is a newbie area really) will be considered as builders
get their "training wheels".
Mix.

-----------------

poster: Celine
subject: >>Recent changes in certain areas
date: Fri May 17 10:02:54 2002

On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > We have been told that some areas are too 'popular' and this is why
> > they were made more difficult.  This is only a very few areas.  This
> > means that the majority of the areas are 'unpopular'  Wouldn't it
> > make more sense if, instead of reducing the number of 'popular'
> > areas, we looked at what made them popular and instead, changed the
> > unpopular areas to make _them_ more popular?
> Why do you think we made the popular ones harder?
> 
> You can either go to other areas or deal with the changes...
> 
> The mud will vote with its feet.
TADA! You now have one more reason to go explore folks. Their are xp
areas out there. Its just gonna take a litte creativity and
thought.

-----------------

poster: Mixer
subject: >>>Recent changes in certain areas
date: Fri May 17 10:03:30 2002

On Fri May 17 10:02:54 2002 Celine wrote post #155:
> On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> > On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > > We have been told that some areas are too 'popular' and this is why
> > > they were made more difficult.  This is only a very few areas.  This
> > > means that the majority of the areas are 'unpopular'  Wouldn't it
> > > make more sense if, instead of reducing the number of 'popular'
> > > areas, we looked at what made them popular and instead, changed the
> > > unpopular areas to make _them_ more popular?
> > Why do you think we made the popular ones harder?
> > 
> > You can either go to other areas or deal with the changes...
> > 
> > The mud will vote with its feet.
> TADA! You now have one more reason to go explore folks. Their are xp
> areas out there. Its just gonna take a litte creativity and
> thought.
Yes and how about a round of applause for all the new baby quests
somebody has added to get more people exploring :)

-----------------

poster: Ian
subject: the spell thingy
date: Fri May 17 10:03:33 2002

How bout if the monster checks for prots on the tank if say grap is
up it chooses prot removing spells, if the monster is at a certain %
of hp it chooses to heal itself, and if neither grap nor much damage
has occured it will use attack spells, dunno how hard that would be
but its logical

-----------------

poster: Zifnab
subject: >>>xp
date: Fri May 17 13:17:59 2002

> > > 
> > > I would like all the big "farms" to do something to counter for the fact
> > > that they are "farms".
> > > 
> > > Khosan
> > imho, wandering and assisting are a bad combination.  The wander in,
> > go aggro and dont leave.  I have had heard of 5 or 6 aggros in one
> > room, and thats just way to much for most parties/players.  It has
> > put dragons off limits for too many people
> Additionally, the new mobs become the 'first' mob, so does it make
> sense that you would stop fighting the one that is almost dead and
> start fighting a fresh one?  And then, when that one is almost dead,
> another one wanders in and it starts all over again.  Let's have
> some realism here...allow spells/attacks to stay on original target
> at least.  :)

Unless I am mistaken they do, you cast  without a target.

-----------------

poster: Arkangyle
subject: >>>>xp
date: Fri May 17 16:55:44 2002

On Fri May 17 13:17:59 2002 Zifnab wrote post #158:
> > > > 
> > > > I would like all the big "farms" to do something to counter for the
fact
> > > > that they are "farms".
> > > > 
> > > > Khosan
> > > imho, wandering and assisting are a bad combination.  The wander in,
> > > go aggro and dont leave.  I have had heard of 5 or 6 aggros in one
> > > room, and thats just way to much for most parties/players.  It has
> > > put dragons off limits for too many people
> > Additionally, the new mobs become the 'first' mob, so does it make
> > sense that you would stop fighting the one that is almost dead and
> > start fighting a fresh one?  And then, when that one is almost dead,
> > another one wanders in and it starts all over again.  Let's have
> > some realism here...allow spells/attacks to stay on original target
> > at least.  :)
> 
> Unless I am mistaken they do, you cast  without a target.

unless things have changed, the last time I engaged a target that
created new "clones" of itself every once and a while, the creature
YOU are set to target by the mudlib with hand hits (and thus the one
a null target cast will go for) changes with the addition of new
mobs.  This feature made it incredibly difficult on me killing the
creatures I was ... and ultimately led to my death at that time
*peers at Erec*.

-----------------

poster: Jomo
subject: >>Recent changes in certain areas
date: Sat May 18 03:03:18 2002

On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > We have been told that some areas are too 'popular' and this is why
> > they were made more difficult.  This is only a very few areas.  This
> > means that the majority of the areas are 'unpopular'  Wouldn't it
> > make more sense if, instead of reducing the number of 'popular'
> > areas, we looked at what made them popular and instead, changed the
> > unpopular areas to make _them_ more popular?
> Why do you think we made the popular ones harder?
> 
> You can either go to other areas or deal with the changes...
> 
> The mud will vote with its feet.

As many others that play here,
my logging in and idling is not consent for some of the changes
that have been taking place.

I am an addict.

These changes that are being made are not progress.  They solve
little or nothing. 

This medium (text-based) does not handle multiple tracking,
assisting, wandering creatures.

What problem was trying to be solved --
   People doing too much exp?
   People doing the same areas over and over?

As pertains to the people doing too much exp...
the problem is not the areas.

As pertains to the people doing the same areas over and over-
     People do not read the descriptions.
     They barely read the creature name.
     Whether I kill Sidhe or The_Obscure_Monster (in an area
     with 10% the number of obscure monsters than sidhe's)
     One monster is pretty much the same.

     Barring all that -- if you tune a favorite area..
     I would rather idle than find a new one and I think
     you'll find most players are like that.

-----------------

poster: Malifix
subject: >>Recent changes in certain areas
date: Sat May 18 05:33:01 2002

On Fri May 17 08:33:03 2002 Lu wrote post #149:
> hey malifix, if they wandered in in an order, then we would all be
> able to trig everything, this adds eralism by making us have to pay
> attention, allso, just chain your spells without a target, it will
> attack the first aggro
> -lu
I do and it doesnt

-----------------

poster: Malifix
subject: >>Recent changes in certain areas
date: Sat May 18 05:34:10 2002

On Fri May 17 09:01:28 2002 Ixtlilton wrote post #150:
> Because the popular areas are there because it's easy exp, many
> monsters that are gentle as pussy cats gathered in small spaced just
> waiting for you to kill them.
Nods, good point.

-----------------

poster: Malifix
subject: >>Recent changes in certain areas
date: Sat May 18 05:37:55 2002

On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > We have been told that some areas are too 'popular' and this is why
> > they were made more difficult.  This is only a very few areas.  This
> > means that the majority of the areas are 'unpopular'  Wouldn't it
> > make more sense if, instead of reducing the number of 'popular'
> > areas, we looked at what made them popular and instead, changed the
> > unpopular areas to make _them_ more popular?
> Why do you think we made the popular ones harder?
> 
> You can either go to other areas or deal with the changes...
> 
> The mud will vote with its feet.
Mixer, I already understand why you make the unpopular ones harder. 
I'm just suggesting that you can achieve the same result in another
way.  :)  I do go to other areas because the changes are too
diffucult for my character to deal with.  :(

-----------------

poster: Malifix
subject: >>>>xp
date: Sat May 18 05:40:35 2002

On Fri May 17 13:17:59 2002 Zifnab wrote post #158:
> > > > 
> > > > I would like all the big "farms" to do something to counter for the
fact
> > > > that they are "farms".
> > > > 
> > > > Khosan
> > > imho, wandering and assisting are a bad combination.  The wander in,
> > > go aggro and dont leave.  I have had heard of 5 or 6 aggros in one
> > > room, and thats just way to much for most parties/players.  It has
> > > put dragons off limits for too many people
> > Additionally, the new mobs become the 'first' mob, so does it make
> > sense that you would stop fighting the one that is almost dead and
> > start fighting a fresh one?  And then, when that one is almost dead,
> > another one wanders in and it starts all over again.  Let's have
> > some realism here...allow spells/attacks to stay on original target
> > at least.  :)
> 
> Unless I am mistaken they do, you cast  without a target.
think control spell fading
Hrm, no, they change targets..ive had to recast manually on eq mobs
that summon help

-----------------

poster: Lu
subject: >>>Recent changes in certain areas
date: Sat May 18 06:38:55 2002

then you are broken
-lu

-----------------

poster: Nol
subject: >Recent changes in certain areas
date: Sat May 18 10:26:12 2002

iirc from my time as a woodsman that the main reason sidhes and
dragons are so popular is that these are 2 of very few areas that
earth wrath will work in.  There are plenty of 'evil' aligned areas
that it doesn't work and hence heavily effects the xp rate (I seem
to remember pirates as a good example).  I would hope that this
could be looked into.

-----------------

poster: Sleet
subject: >>>>>xp
date: Sat May 18 13:19:43 2002

id liek to say that the guard dragons to whites that assist have
made whites worthless, anyone who can kill 5 of them at the same
time isnt going to waste time with a white dragon by themself, you
might as well remove them from the game.
that or change the guards, i liked killign the whites, there
smallish, now i cant even get to the whites, im pretty sure i
wouldnt have a problem with a tracking white but them assisting
guards are kickign my ass. I wouldnt consider my char that small in
worth either, if my worth isnt supposed to kill whites, im not sure
which is. Certainly no smaller. and any bigger would be a waste of
talent

-----------------

poster: Kaos
subject: >>>>>>xp
date: Sat May 18 13:54:48 2002

On Sat May 18 13:19:43 2002 Sleet wrote post #167:
> id liek to say that the guard dragons to whites that assist have
> made whites worthless, anyone who can kill 5 of them at the same
> time isnt going to waste time with a white dragon by themself, you
> might as well remove them from the game.
> that or change the guards, i liked killign the whites, there
> smallish, now i cant even get to the whites, im pretty sure i
> wouldnt have a problem with a tracking white but them assisting
> guards are kickign my ass. I wouldnt consider my char that small in
> worth either, if my worth isnt supposed to kill whites, im not sure
> which is. Certainly no smaller. and any bigger would be a waste of
> talent
This is total bullshit whining, and I can't disagree more.
Assisting blockers to dragons is the best thing that has happened
here in a long time. If you can't kill the blockers, stfo of the
area, there are plenty of newbie areas around.

-----------------

poster: Sleet
subject: >>>>>>>xp
date: Sat May 18 14:03:51 2002

im not a newbie
whites arent newbie either, there smaller but they arent newbie, and
 ican kill blockers, i used to kill them all the time before. The
area isnt all highbie, the monster worth spectrum in there goes from
a couple hundred to a couple hundred grand. And if were gonna be
plenty of newbie areas around how about opening those supposed
newbie areas up to level 55 instead of 15. Ill just kill that giant
squid all day. 
Still think its a waste of an area, if people my worth arent goin to
kill whites solo, whos going to.... you? are you gonna sit around
and whipe the whites out? thats one of the great thigns i loved
about that area, everyone over passd them, they always had a great
tune. They were beyond blockers that real newbies.. the ones that
are in the afore mentioned areas that require you to be less then
level 15, but too small tokilled by people of substantial worth.
I also love how anytime anyone ever says anythign on here its
automatically shjot down unless your a wiz of some sort, KAos you
and many others on this mud are nothign but kiss asses.
If somethings not working the way it should be, and someoen suggests
a change to it you automaticaly attempt to chrush the notion, but if
anyone wiht the funny little brackets tells you no this needs to be
changed yojur all up there ass

-----------------

poster: Durin
subject: >>>>>>>xp
date: Sat May 18 14:03:51 2002

On Sat May 18 13:54:48 2002 Kaos wrote post #168:
> On Sat May 18 13:19:43 2002 Sleet wrote post #167:
> > id liek to say that the guard dragons to whites that assist have
> > made whites worthless, anyone who can kill 5 of them at the same
> > time isnt going to waste time with a white dragon by themself, you
> > might as well remove them from the game.
> > that or change the guards, i liked killign the whites, there
> > smallish, now i cant even get to the whites, im pretty sure i
> > wouldnt have a problem with a tracking white but them assisting
> > guards are kickign my ass. I wouldnt consider my char that small in
> > worth either, if my worth isnt supposed to kill whites, im not sure
> > which is. Certainly no smaller. and any bigger would be a waste of
> > talent
> This is total bullshit whining, and I can't disagree more.
> Assisting blockers to dragons is the best thing that has happened
> here in a long time. If you can't kill the blockers, stfo of the
> area, there are plenty of newbie areas around.

Well put.

-Durin

-----------------

poster: Tahnval
subject: >>>>>>>>xp
date: Sat May 18 14:44:51 2002

On Sat May 18 14:03:51 2002 Durin wrote post #170:
> On Sat May 18 13:54:48 2002 Kaos wrote post #168:
> > On Sat May 18 13:19:43 2002 Sleet wrote post #167:
> > > id liek to say that the guard dragons to whites that assist have
> > > made whites worthless, anyone who can kill 5 of them at the same
> > > time isnt going to waste time with a white dragon by themself, you
> > > might as well remove them from the game.
> > > that or change the guards, i liked killign the whites, there
> > > smallish, now i cant even get to the whites, im pretty sure i
> > > wouldnt have a problem with a tracking white but them assisting
> > > guards are kickign my ass. I wouldnt consider my char that small in
> > > worth either, if my worth isnt supposed to kill whites, im not sure
> > > which is. Certainly no smaller. and any bigger would be a waste of
> > > talent
> > This is total bullshit whining, and I can't disagree more.
> > Assisting blockers to dragons is the best thing that has happened
> > here in a long time. If you can't kill the blockers, stfo of the
> > area, there are plenty of newbie areas around.
> 
> Well put.
> 
> -Durin
Well, I think Sleet is presenting a reasoned argument.  I can't
say I'm surprised to see the usual "shut up, go away if you don't
like it" line of response.  There's a lot of that.

There is now an extreme mismatch between the strength of the blockers
to the white dragons and the white dragons themselves.  This makes that
section of Dark Caverns irrelevant to everyone.  Anyone who can
handle the assisting blockers all in one go is far too powerful
for the white dragons to be worth their time.  They may as well kill
RDI horses
for a laugh.

If the intention is to block the entire dragon area to anything less
than a midbie
xp party or better, then so be it.  In that case, what are 30K mobs
doing there?
Right, time to flame me for whining or something.  Or surprise me and
counter my POV rationally.

-----------------

poster: Zifnab
subject: previous posts
date: Sat May 18 17:31:54 2002

You guys are reading this all wrong, and lashing out at the 
wrong things.

The idea was _NOT_ to make the blockers harder, nor to _block_
certain parts of the area.  That is a potential result
of the change, but not the reason for the change. 

Now if you can post some sane/rational thoughts as to why
certain monsters need to be adjusted (either by not wandering, 
not assisting etc, lowered/raised in other ways) by all means
post them.

The change was to liven up exp a little.  The same complain

-----------------

poster: Chrono
subject: stuff
date: Sat May 18 17:40:51 2002

well..this is my opinion, valid or invalid, but i think, at least
the first blockers to whites shouldn't assist, same reason as sleet
does, those non-soloable greys, at least i can't solo them, or i at
least would die trying, to get to solo-able 50k whites..seems kinda
crazy to me, as for sidhes, they're fine, it's actually more fun
killin those..also, the other dragons assisting and tracking are
kinda on the extreme side, i mean they do spell quite often, and
having 2 dragons, then have another 3 walk in, all casting spells
and hitting pretty decent hits, is kinda ruff..anyway, my main
opinion is that it's crazy to have blockers that you can't solo, to
get to solo-able mobs..

-----------------

poster: Chrono
subject: stuff again
date: Sat May 18 17:42:01 2002

my bad, ment other dragons wandering, not tracking - also, sorry for
all the commas

-----------------

poster: Kaos
subject: >>>>>>>>>xp
date: Sat May 18 19:23:08 2002

Sorry if you read my post as another "if you don't like it, play
another mud", that was not the point. My point is that blockers
should be just that, something you need to kill to enter the good
stuff. I don't see killing 4 xp monster to get to another xp monster
of same worth as a "block". And another point, xp loss on this
mud is ridiculously low, and even if you have lots of xp on
when you die, you still can make it up in notime. And Sleet,
saying that i kiss ass because i agree on making xp more
interesting, well fuck you. It's not my fault that you insist
on staying a midbie in a useless guild. Just don't whine that
you suck, do something about it.

-----------------

poster: Arkangyle
subject: dragon blockers
date: Sat May 18 19:28:32 2002

I think a good point was brought up, even if not that eloquently. 
Let's be honest, white dragons are fairly weak compared to the grey
blockers at the entrance all ready.  With them being increased to
assist (I haven't been there myself recently but I'll take your word
for it) that would make the blockers tremendously more powerful than
the size/worth player who would be interested in killing the white
dragons and their fledglings.

A similar issue exists in the Zelda area where two stalfos and Link
(eq mob) guard the exit to the upper floor.  There are 4 lizalfos (I
like them) on the lower floor, and more located in the upper floor,
however ... they will probably go to complete waste (if they get in
the tuner they should be considered bad data) because they are
unreachable by non-eq parties ... and what eq party is looking to
spend time killing 150k exp mobs afterwards?


-----------------

poster: Mixer
subject: >>>Recent changes in certain areas
date: Sun May 19 02:27:28 2002

     Barring all that -- if you tune a favorite area.. I would
rather idle than find a new one and I think
you'll find most players are like that.

My god... If you really think this way I think I would prefer
you go play another mud!

This is not the only change we've made lately, we've also
made changes to make it MORE rewarding to go see out
that "other" monster...

-----------------

poster: Litho
subject: >>>>Recent changes in certain areas
date: Sun May 19 02:28:49 2002

On Sun May 19 02:27:28 2002 Mixer wrote post #177:
>      Barring all that -- if you tune a favorite area.. I would
> rather idle than find a new one and I think
> you'll find most players are like that.
> 
> My god... If you really think this way I think I would prefer
> you go play another mud!
> 
> This is not the only change we've made lately, we've also
> made changes to make it MORE rewarding to go see out
> that "other" monster...
I was seeking the "other monsters" i cleared 2 areas i never visited
today..feedme rewards!

-----------------

poster: Sleet
subject: >>>>>>>>>>xp
date: Sun May 19 04:31:42 2002

On Sat May 18 19:23:08 2002 Kaos wrote post #175:
> Sorry if you read my post as another "if you don't like it, play
> another mud", that was not the point. My point is that blockers
> should be just that, something you need to kill to enter the good
> stuff. I don't see killing 4 xp monster to get to another xp monster
> of same worth as a "block". And another point, xp loss on this
> mud is ridiculously low, and even if you have lots of xp on
> when you die, you still can make it up in notime. And Sleet,
> saying that i kiss ass because i agree on making xp more
> interesting, well fuck you. It's not my fault that you insist
> on staying a midbie in a useless guild. Just don't whine that
> you suck, do something about it.
You should learn to read, im not complaining about myself sucking,
im quite content with the amount that i suck, i know i can pull
ebtter rates in different guilds, but id rather play this one and
have fun then be bored at 10 gigs, im not arguing xp loss in this
mud is low, ive never had a problem with dying. And your argument
still supports you kissing ass, you werent just makign  xp more
interesting, xp had gotten less interesting if anything, im in favor
of most of the changes that have occured recently with this, i like
them. But some things like those blockers need to be changed. Thats
the whole point of my post, apperently i had a valid argument too.
Theres no way anyone makign changes liek this can has the foresight
to see all the effects its goin to have on a playerbase. Thats why
the changes have to be flexiable and adapt, if they didnt we would
kill the game. Whoever is changing these thigns is relaying on us to
give back feedback on what works and what doesnwork.
doesnt work. That was what my orignal post was, your response was a
common one around here in the if you dotn like it stfu and play
elsewhere. But im sorry if somthing isnt working properly im not
going to sit idly by and watch it fall apart. 
oh and notice that i said before in my previous post im not a
newbie, im nto complaining about beign a shitty midbie, all i said
was that i wasnt a newbie. 

-----------------

poster: Chewba
subject: >>>>Recent changes in certain areas
date: Sun May 19 11:39:58 2002

New Rewards, New Areas , different xp....................................

RD sounds like it is a constantly evolving game...the way people 
moan about every change (that is noticeable)
I think is fantastic ....admin must be something right!
Jeez I dunno why I am posting so I am going to bullett point.

1) keep on tuning. It keeps everyone in their toes.
2) I really love all player spam aout changes you should be proud of
the havoc it creates.....

Hrm pointless mail but admin ....... I'm impressed!

-----------------

poster: Goroharahad
subject: >>>>>Recent changes in certain areas
date: Sun May 19 14:44:48 2002

On Sun May 19 11:39:58 2002 Chewba wrote post #180:
> New Rewards, New Areas , different xp....................................
> 
> RD sounds like it is a constantly evolving game...the way people 
> moan about every change (that is noticeable)
> I think is fantastic ....admin must be something right!
> Jeez I dunno why I am posting so I am going to bullett point.
> 
> 1) keep on tuning. It keeps everyone in their toes.
> 2) I really love all player spam aout changes you should be proud of
> the havoc it creates.....
> 
> Hrm pointless mail but admin ....... I'm impressed!
Since everybody is adding his 2 cents, i'll do the same.

Personally I didn't see any whine in Sleet post. Just a question
that I had asked mysef too :
If you consider that white dragons are midbie mobs and have not been
tuned, putting them behind really hard blockers seems strange.
And yes, it was specific to whites cause blacks have been made
harder (assist, wander ..) so making blockers harder too makes
sense.
Anyway white blockers have been modified so that is the best proof
this post made sense ... and thanks to the wizzes for listening.

Goro

-----------------

poster: Sleet
subject: >>>>>>Recent changes in certain areas
date: Sun May 19 18:40:29 2002

On Sun May 19 14:44:48 2002 Goroharahad wrote post #181:
> On Sun May 19 11:39:58 2002 Chewba wrote post #180:
> > New Rewards, New Areas , different xp....................................
> > 
> > RD sounds like it is a constantly evolving game...the way people 
> > moan about every change (that is noticeable)
> > I think is fantastic ....admin must be something right!
> > Jeez I dunno why I am posting so I am going to bullett point.
> > 
> > 1) keep on tuning. It keeps everyone in their toes.
> > 2) I really love all player spam aout changes you should be proud of
> > the havoc it creates.....
> > 
> > Hrm pointless mail but admin ....... I'm impressed!
> Since everybody is adding his 2 cents, i'll do the same.
> 
> Personally I didn't see any whine in Sleet post. Just a question
> that I had asked mysef too :
> If you consider that white dragons are midbie mobs and have not been
> tuned, putting them behind really hard blockers seems strange.
> And yes, it was specific to whites cause blacks have been made
> harder (assist, wander ..) so making blockers harder too makes
> sense.
> Anyway white blockers have been modified so that is the best proof
> this post made sense ... and thanks to the wizzes for listening.
> 
> Goro
i second the thanks part

-----------------

poster: Celine
subject: Travel..
date: Mon May 20 05:37:56 2002

Me and Genesis will be traveling soon and we hope we might be able
to meet up with some mudders. 
Where we will be and when:

June 6-9=London Crown Hotel (United Kingdom)
June 9-12=Etap Hotel Bangolet (France)
June 13-14=Hotel Alpenhof Post Melchtal (Switzerland)
June 14-16=Hotel Universo (Italy, Florence)
June 16-19=Hotel Claretianum (Italy, Rome)
June 19-21=Hotel Jet (Italy)
June 21-22=Oelberg (Austria)
June 22-24=Hotel Pollinger (Germany)
June 24-25=Seehotel Hemsbach (Germany)

If we are going to be anywhere near you let me and/or genesis know
and we will see about meeting up.

-----------------

poster: Daneel
subject: Shapeshifters Guild: Testers needed.
date: Mon May 20 17:31:47 2002

Hi, folks.

I've got a new guild tree (shapeshifters) written, that needs a lot of 
testing.  So, I'm looking for a few playtesters.  Ideally, I'd like at
least one of around 10M, 100M, 500M, and 1G+.  I figure since this is 
a brand new tree, rather than juts a retune of an old one (and because
it's my first guild tree), testing may take a little while (maybe 2 
months or so?).  I'm hoping to start mid-June (it's all written, but 
I'm going on vacation until then), so will be taking applications 
until then.

Please mud-mail me if your interested, with name, any testing 
experience (if you feel like it - it'd help me some, but i'm not going 
to refuse people because they don't give this :-), approx. worth (in 
the body you plan to dedicate to this, if you've split).

The guild is sort-of a fig-type guild, though with its own way of doing
a lot of things; it's supposed to be pretty versatile, but it's not going
to be an uber-anything.  In case it isn't obvious from the name, the 
overarching theme of the guild is the guild members' ability to change 
shape (to things like wolves, leopords, birds, dragons, you know the 
sort)

                -Daneel

-----------------

poster: Snoop
subject: 5 monthly
date: Mon May 20 19:10:21 2002

Incase you are interested this is how much exp you've done since dec 19th.
Wed Dec 19 20:09:10 2001 - Sun May 19 18:47:23 2002

 1)   Lu                      2,047,598,080
 2)   Zephyrus                2,003,557,760
 3)   Uno                     1,697,582,080
 4)   Artea                   1,580,360,960
 5)   Fraziw                  1,575,417,856
 6)   Litho                   1,570,539,264
 7)   Raw                     1,441,316,352
 8)   Kalma                   1,373,487,360
 9)   Blonk                   1,273,859,328
10)   Zu                      1,108,179,712
11)   Rodo                    1,088,091,392
12)   Lostego                 1,046,038,272
13)   Tistoo                  1,036,449,024
14)   Oz                      1,033,677,952
15)   Graxon                  1,031,540,736
16)   Tyreal                    981,605,824
17)   Onyx                      961,040,896
18)   Coal                      891,249,792
19)   Sumerion                  884,989,824
20)   Nax                       876,100,736
21)   Tomten                    865,688,192
22)   Nezmaniac                 784,518,912
23)   Malifix                   771,324,416
24)   Erec                      756,376,576
25)   Baer                      748,579,584
26)   Malice                    712,232,832
27)   Sootika                   659,097,344
28)   Jomo                      656,906,752
29)   Zyz                       656,311,296
30)   Shiranai                  637,822,848
31)   Arkangyle                 628,359,552
32)   Waz                       617,018,688
33)   Goroharahad               615,095,104
34)   Cleo                      613,050,112
35)   Chrono                    611,888,448
36)   Trunks                    578,223,488
37)   Kresselak                 543,004,480
38)   Guacamole                 520,067,584
39)   Koma                      512,368,768
40)   Smee                      496,919,808
41)   Hierokliff                478,251,520
42)   Terminator                476,495,104
43)   Wagro                     473,616,704
44)   September                 467,272,256
45)   Kaos                      447,361,536
46)   Moose                     431,531,328
47)   Pure                      428,465,152
48)   Ztaffan                   420,085,536
49)   Fezzick                   419,649,472
50)   Saz                       409,149,792
51)   Spirum                    392,449,504
52)   Lagduf                    378,536,064
53)   Trigon                    376,431,040
54)   Killaaz                   350,314,240
55)   Rancor                    349,819,392
56)   Grasfer                   320,227,968
57)   Tahnval                   314,569,856
58)   Caliban                   308,892,832
59)   Rambo                     305,352,448
60)   Amerzar                   303,900,672
61)   Nol                       286,491,360
62)   Siffar                    280,394,368
63)   Fox                       279,477,312
64)   Rizzly                    272,723,360
65)   Drost                     267,152,768
66)   Guinni                    265,837,824
67)   Nahtyr                    253,407,488
68)   Tuffgong                  252,338,336
69)   Kjara                     249,715,904
70)   Nagash                    244,617,856
71)   Mintorus                  242,325,696
72)   Puffdaddy                 232,296,512
73)   Zamorra                   212,920,448
74)   Miraxas                   208,725,168
75)   Oxolotl                   207,677,632
76)   Blue                      204,049,200
77)   Myrddin                   199,974,432
78)   Elendor                   185,471,744
79)   Petra                     178,273,632
80)   Quillz                    173,530,688
81)   Occult                    170,350,160
82)   Seth                      161,286,784
83)   Energystar                159,284,096
84)   Austin                    145,976,320
85)   Snah                      143,686,288
86)   Helphyre                  135,117,536
87)   Pook                      129,268,688
88)   Jaguar                    128,148,656
89)   Direwolf                  127,315,072
90)   Lorric                    119,204,608
91)   Hymn                      119,028,480
92)   Locke                     118,646,400
93)   Cazhmere                  117,103,792
94)   Sirk                      112,109,632
95)   Katerina                  105,888,264
96)   Durin                     105,521,984
97)   Gerrik                    104,998,720
98)   Tatra                     103,403,296
99)   Jimerson                   99,318,848
100)   Tranquil                   96,618,752
101)   Nitemare                   96,111,168
102)   Skitzo                     95,514,432
103)   Chemosh                    89,918,208
104)   Bloodlust                  86,663,344
105)   Denim                      85,557,248
106)   Adjudicator                84,224,704
107)   Zavier                     83,285,320
108)   Tamuli                     81,786,792
109)   Haimer                     81,415,760
110)   Warchief                   81,010,656
111)   Teutates                   76,765,672
112)   Jarel                      74,773,120
113)   Chewba                     73,007,680
114)   Eponine                    69,702,480
115)   Bigglesworth               64,924,800
116)   Bob                        64,541,616
117)   Gyntry                     63,185,168
118)   Dojjan                     62,348,256
119)   Darkside                   60,842,592
120)   Dizkantir                  60,712,192
121)   Jaraq                      57,788,656
122)   Korthrun                   57,048,712
123)   Aphrodite                  56,338,144
124)   Ruliare                    55,913,760
125)   Mirrim                     55,169,920
126)   Holyman                    53,767,168
127)   Bahgtru                    49,954,772
128)   Nightfall                  49,886,080
129)   Zeet                       49,633,624
130)   Sleet                      49,616,128
131)   Anglemar                   48,894,116
132)   Yrgas                      47,724,720
133)   Grnbud                     47,006,608
134)   Belgarion                  45,191,072
135)   Bluemoon                   44,726,768
136)   Atreau                     44,548,364
137)   Kelyr                      43,651,616
138)   Cholas                     42,956,960
139)   Pyromaniac                 42,520,092
140)   Fnylte                     40,642,656
141)   Ertai                      39,576,632
142)   Midnight                   37,610,136
143)   Jazaman                    37,569,260
144)   Asharak                    37,411,648
145)   Fortran                    36,959,568
146)   Areu                       35,962,984
147)   Biorn                      34,730,176
148)   Tuenek                     34,494,680
149)   Dritthil                   33,446,256
150)   Kayanna                    32,563,452
151)   Mikkiz                     32,352,064
152)   Gamut                      31,741,816
153)   Dorion                     31,433,244
154)   Kasma                      31,204,208
155)   Phire                      30,650,368
156)   Dfalt                      30,381,056
157)   Nick                       29,193,114
158)   Squrttle                   28,192,096
159)   Scyth                      25,768,128
160)   Maduo                      25,721,028
161)   Reaffer                    24,495,344
162)   Spiraldancer               23,854,996
163)   Evicta                     23,797,312
164)   Falcore                    23,367,820
165)   Wildchild                  23,340,960
166)   Daran                      22,158,804
167)   Panza                      22,068,728
168)   Teego                      21,852,800
169)   Urg                        21,038,296
170)   Harnag                     20,857,916
171)   Zazu                       20,644,708
172)   Khi                        20,224,608
173)   Reaper                     19,323,844
174)   Diablo                     18,864,760
175)   Torrelio                   18,277,596
176)   Pouffy                     17,332,288
177)   Asidonhopo                 16,703,943
178)   Gen                        15,380,468
179)   Aphazel                    13,433,632
180)   Impulse                    13,001,804
181)   Grendel                    12,250,112
182)   Crosslash                  11,664,280
183)   Rampage                    11,297,960
184)   Snowmanice                  8,517,628
185)   Sakhmet                     8,087,684
186)   Drako                       8,080,240
187)   Golte                       8,076,544
188)   Blackthorne                 4,673,008
189)   Unix                        4,397,064
190)   Paraqlitos                  3,400,512
191)   Apathy                      3,286,912
192)   Antiochus                   2,897,280
193)   Dagger                      2,661,408
194)   Sleip                       2,019,136
195)   Ashtoreth                   1,904,620
196)   Kazulanth                   1,685,184
197)   Kaeber                      1,421,728
198)   Pedron                      1,331,408
199)   Abneon                      1,275,584
200)   Clicon                      1,034,884
201)   Famine                        853,168
202)   Guilor                        821,632
203)   Dynomas                       631,440
204)   Zuperb                        241,600
205)   Tesabner                        3,568
206)   Skillz                              0
207)   Tirion                              0
208)   Snorgeil                            0
209)   Lasher                              0
210)   Zaedrax                             0
211)   Cloud                               0
212)   Blackjack                    -287,008
213)   Lokie                        -666,880
214)   Tyrell                     -1,034,600
215)   Jawz                       -3,608,740
216)   Navratil                   -7,962,660
217)   Xphere                    -10,812,160
218)   Dreadshoot                -11,641,216
219)   Tektor                    -45,583,216
220)   Yugo                      -49,054,208
221)   Athena                   -123,632,768


*/Snoop

-----------------

poster: Bluemoon
subject: News
date: Tue May 21 18:08:49 2002

Look Tigran! Its a news post! Its picking up...I feel it! Soon we'll
be swamped with news!

-----------------

poster: Draco
subject: >News
date: Tue May 21 18:10:49 2002

On Tue May 21 18:08:49 2002 Bluemoon wrote post #186:
> Look Tigran! Its a news post! Its picking up...I feel it! Soon we'll
> be swamped with news!
ummm sorry to break it to you bluemoon...but i think he was looking
for stuff actually newsworthy...sorry :)

-----------------

poster: Bluemoon
subject: >>News
date: Tue May 21 18:12:10 2002

Gah, It is newsworthy!, you responded no?

-----------------

poster: Draco
subject: >>>News
date: Tue May 21 18:12:43 2002

On Tue May 21 18:12:10 2002 Bluemoon wrote post #188:
> Gah, It is newsworthy!, you responded no?
you know, that is a good point... Rock on then Bluemoon!!!:)

-----------------

poster: Vudu
subject: Clan Invatations!
date: Wed May 22 23:15:11 2002

I am inviting people into clan Nitestalkers. I am looking for lobies
and midbies. Newbies are also acceptable but I would prefer
midbies.. I am looking for mainly blaster type and healer type.
if you want to join mail me or send me a tell. If i dont respond
send me a message At Nascarvudu@aol.com

-----------------

poster: Guacamole
subject: My Baby
date: Fri May 24 07:12:53 2002

For anyone who cares, my wife (rl) and I had our first baby on Friday,
May 17th.  Baby Sarah was born after 38 hours of labor at a healthy 
weight of 7 pounds 13 ounces and is absolutely perfect.  Mother, 
daughter, and Guacamole are all doing fine, if a bit dazed and 
fully exhausted.

-Guac

-----------------

poster: Arkangyle
subject: >My Baby
date: Fri May 24 07:13:29 2002

On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th.  Baby Sarah was born after 38 hours of labor at a healthy 
> weight of 7 pounds 13 ounces and is absolutely perfect.  Mother, 
> daughter, and Guacamole are all doing fine, if a bit dazed and 
> fully exhausted.
> 
> -Guac

38 hours? sounds like you owe her a hot fudge sundae

-----------------

poster: Litho
subject: >My Baby
date: Fri May 24 07:14:17 2002

On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th.  Baby Sarah was born after 38 hours of labor at a healthy 
> weight of 7 pounds 13 ounces and is absolutely perfect.  Mother, 
> daughter, and Guacamole are all doing fine, if a bit dazed and 
> fully exhausted.
> 
> -Guac
fear 36 hours, your mife must run the family ;), grats on baby :)

-----------------

poster: Malifix
subject: >My Baby
date: Fri May 24 07:16:29 2002

On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th.  Baby Sarah was born after 38 hours of labor at a healthy 
> weight of 7 pounds 13 ounces and is absolutely perfect.  Mother, 
> daughter, and Guacamole are all doing fine, if a bit dazed and 
> fully exhausted.
> 
> -Guac
38 hours?!?!  Are you sure there was just one?

-----------------

poster: Celine
subject: >My Baby
date: Fri May 24 08:17:14 2002

congrats guac. the wonder of life and all that..

-----------------

poster: Marvin
subject: >My Baby
date: Fri May 24 23:58:40 2002

On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th.  Baby Sarah was born after 38 hours of labor at a healthy 
> weight of 7 pounds 13 ounces and is absolutely perfect.  Mother, 
> daughter, and Guacamole are all doing fine, if a bit dazed and 
> fully exhausted.
> 
> -Guac

Not Sally?

-----------------

poster: Dalak
subject: >My Baby
date: Sat May 25 09:17:24 2002

On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th.  Baby Sarah was born after 38 hours of labor at a healthy 
> weight of 7 pounds 13 ounces and is absolutely perfect.  Mother, 
> daughter, and Guacamole are all doing fine, if a bit dazed and 
> fully exhausted.
> 
> -Guac
Right on....Guacamole has a little Avocado now :)  Congrats.
Dal-Hoor

-----------------

poster: Sigwald
subject: >>Recent changes in certain areas
date: Mon May 27 13:06:37 2002

On Sat May 18 10:26:12 2002 Nol wrote post #166:
> iirc from my time as a woodsman that the main reason sidhes and
> dragons are so popular is that these are 2 of very few areas that
> earth wrath will work in.  There are plenty of 'evil' aligned areas
> that it doesn't work and hence heavily effects the xp rate (I seem
> to remember pirates as a good example).  I would hope that this
> could be looked into.

Duly noted, I'll probably change the way wrath of mother earth works.
It was not meant to have THAT much of an impact originally anyway.

-----------------

poster: Litho
subject: Safes
date: Tue May 28 19:41:59 2002

I found a solution that works with the safes, for me,
1st,2nd,3rd,4th,5th,6th work, however dont open 6th safe, etc..Turn
6th safe to 0 0 0, then just open safe, not a safe, just a safe, it
finds the only variable in room that is able to open and opens it,
same thing to close it, just close safe..shrug just tryin to help
:)

-----------------

poster: Lizzie
subject: safes
date: Tue May 28 19:45:06 2002

thanks for helping keep rd a 'safe' place litho :)

liz

-----------------

poster: Nyx
subject: If it's not too much trouble...
date: Wed May 29 02:55:09 2002

Today I got an email from my mother. And I have been crying off an
on since. My great grandmother is dying. Not of natural causes, but
due to complications of a surgery thought to have gone very well.
And while she has had a long life, and been loved, if you could send
her some happy thoughts, or prayers. I would appriciate it. If for
no other reason then she makes the best cherry cobler in the entire
world, and she wears fuzzy grandma sweaters, and curls her hair by
hair. If for no other reason then she thinks a hald held is a remote
control and eats violets that pretend to be flowers. If for no other
reason then you love your grandmother and would hate to see someone
else loose thiers. Thank you.
Nyx

-----------------

poster: Khosan
subject: ideas for games on phones
date: Thu May 30 22:23:43 2002

I need some ideas for small games designed for a mobile phone.

The display is only 72 pixels wide and 28 pixels high, and black and white.
So we are talking the old classics here.

Thanks,

Khosan

-----------------

poster: Tigran
subject: >ideas for games on phones
date: Fri May 31 00:26:11 2002

On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> I need some ideas for small games designed for a mobile phone.
> 
> The display is only 72 pixels wide and 28 pixels high, and black and white.
> So we are talking the old classics here.
> 
> Thanks,
> 
> Khosan
Tetris....nuff said

-----------------

poster: Kiliana
subject: mobile phone games
date: Fri May 31 00:37:20 2002

the best game would be a ripoff of the old ice climber game i
found:) you could have like 3 pixel long lines and you have to jump
on them.. they like go across the screen in a few layers and the
object is to jump to the top of the screen in a certain place. it
might be like frogger, but its still fun:)

-----------------

poster: Jordali
subject: phone games
date: Fri May 31 02:52:09 2002

a few suggestions...
snake (aka worm)...will require "directional pad" type input only
qix (box in moving element...speed increases per level...minimum %
coverage required)...
   requires keypad input, but may not be workable at that resolution.
"simon says"  (press buttons corresponding to flashing elements
shown in same order)
   as few as 4 and as many as 9 elements (all number except 0) may be workable

That's all I could think of that might work on that display...just
woke up.

-J

-----------------

poster: Sleet
subject: >ideas for games on phones
date: Fri May 31 04:34:27 2002

On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> I need some ideas for small games designed for a mobile phone.
> 
> The display is only 72 pixels wide and 28 pixels high, and black and white.
> So we are talking the old classics here.
> 
> Thanks,
> 
> Khosan
snake is aweomse, so is space invaders, best bet with screen that
small would be trivia games though i think

-----------------

poster: Arkangyle
subject: >mobile phone games
date: Fri May 31 04:41:54 2002

On Fri May 31 00:37:20 2002 Kiliana wrote post #205:
> the best game would be a ripoff of the old ice climber game i
> found:) you could have like 3 pixel long lines and you have to jump
> on them.. they like go across the screen in a few layers and the
> object is to jump to the top of the screen in a certain place. it
> might be like frogger, but its still fun:)

I think what you might be referring to ... unsure ... Loderunner?

-----------------

poster: Artea
subject: >ideas for games on phones
date: Fri May 31 05:11:05 2002

On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> I need some ideas for small games designed for a mobile phone.
> 
> The display is only 72 pixels wide and 28 pixels high, and black and white.
> So we are talking the old classics here.
> 
> Thanks,
> 
> Khosan
horizontal tetris?

-----------------

poster: Sigwald
subject: >phone games
date: Fri May 31 08:41:31 2002

On Fri May 31 02:52:09 2002 Jordali wrote post #206:
> a few suggestions...
> snake (aka worm)...will require "directional pad" type input only
> qix (box in moving element...speed increases per level...minimum %
> coverage required)...
>    requires keypad input, but may not be workable at that resolution.
> "simon says"  (press buttons corresponding to flashing elements
> shown in same order)
>    as few as 4 and as many as 9 elements (all number except 0) may be
workable
> 
> That's all I could think of that might work on that display...just
> woke up.
> 
> -J
I think this one exist on certain nokia phones already...

-----------------

poster: Kaos
subject: >>mobile phone games
date: Fri May 31 09:14:43 2002

On Fri May 31 04:41:54 2002 Arkangyle wrote post #208:
> On Fri May 31 00:37:20 2002 Kiliana wrote post #205:
> > the best game would be a ripoff of the old ice climber game i
> > found:) you could have like 3 pixel long lines and you have to jump
> > on them.. they like go across the screen in a few layers and the
> > object is to jump to the top of the screen in a certain place. it
> > might be like frogger, but its still fun:)
> 
> I think what you might be referring to ... unsure ... Loderunner?
Loderunner is something completely different, where you run
around with people chasing you, and you can dig holes they
fall into (when they fall into them, you can walk over them).
Loderunner is one of the best classic games around, but it
requires a bigger screen than a mobile phone can provide.

Try some of the classic games like rescuing the jumping babies
(where you move two firemen on the ground and try to catch them),
or a simple shoot'em-up thing. The thing that keeps
people playing is the high-score list. If you wanna make something
cool, make a central highscore list, where the users have the
option to submit their highscores (shouldn't be much trouble,
since it is a mobile phone).

-----------------

poster: Dalak
subject: >>ideas for games on phones
date: Fri May 31 21:37:53 2002

On Fri May 31 00:26:11 2002 Tigran wrote post #204:
> On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> > I need some ideas for small games designed for a mobile phone.
> > 
> > The display is only 72 pixels wide and 28 pixels high, and black and
white.
> > So we are talking the old classics here.
> > 
> > Thanks,
> > 
> > Khosan
> Tetris....nuff said
How about Frogger

-----------------

poster: Lu
subject: >>>ideas for games on phones
date: Sat Jun  1 06:31:27 2002

black jack
-lu

-----------------

poster: Tigger
subject: won't be on as much for a while
date: Sat Jun  1 06:53:10 2002

Hiyas gang, I tried to think of a better way to drop a line to
everyone but dang
I don't know one. So, here I am. Anyway, I'm just sayin' howdy and
I'll miss y'all 
lots for a while, until I can get mah dsl and phone line problem
fixed (in short, pay 'em.) 
I hope I won't be away for too long. I wuvs this place. 
Anyway, y'all stay safe and sound. Always wear a raincoat. ;) 
Kev aka Tigger

-----------------

poster: Bluemoon
subject: Being Newbielike
date: Sat Jun  1 14:58:48 2002

Hewwo...Its 8 am and I havent slept so forgive me if this sounds incoherent.
I, within the past week or so...made a new character...no its not
minibluemoon.
And I was surprised to notice the lack of help I could from people
whom I didnt tell who I was.
Those I told were of course, more than happy to help.
But I got put on ignore right away by one, for doing nothing more
than asking a question.
If you dont believe me that its hard to get anything as a newbie,
make a secondary yourself and try it....you'll catch on quick.
I also found it amusing how people will not drag you...now dont get
me wrong saying everyone should get drags, but I find it funny how
when Id ask someone to drag me with my secondary, Id get an answer
like "Hell no!" or "Who the hell are you? why should I drag you?"
And then later on when Im on as me, Bluemoon, these SAME people
would ask me for a drag...
Soooo people wont drag others, but expect it from others?
I normally will drag a newbie for a lil bit, I remember how hard it
is to gain xp, and how slow the process is when you're starting, and
I find nothing wrong with giving someone a little "push down the
hill" as it may seem.
This is all probably just something that came into my head due to
lack of sleep, but it's something to ponder.
Bluemoon

-----------------

poster: Oz
subject: >Being Newbielike
date: Sat Jun  1 15:25:07 2002

you're an idiot bluemoon. you are whining, cause people wont drag
your secondary? thats the dumbest thing i've heard here so far.
whats the point of that idiotic post? do you think that now people
will be more willing to give you free xp without you doing anything
for it? 
of course who certain people choose to drag depends on the person
asking. thats the whole poing. if i got a tell from someone i dont
know asking to me to drag him, of course i'll tell him to fuck off.
i dont know him, thats the whole point. ne
was this supposed to be some sort of an undercover thing, to find
out how mean people really are? i've seem some dumbass posts here,
but i think that one tops them all. 
Oz

-----------------

poster: Kaos
subject: >>Being Newbielike
date: Sat Jun  1 16:36:01 2002

On Sat Jun  1 15:25:07 2002 Oz wrote post #216:
> you're an idiot bluemoon. you are whining, cause people wont drag
> your secondary? thats the dumbest thing i've heard here so far.
> whats the point of that idiotic post? do you think that now people
> will be more willing to give you free xp without you doing anything
> for it? 
> of course who certain people choose to drag depends on the person
> asking. thats the whole poing. if i got a tell from someone i dont
> know asking to me to drag him, of course i'll tell him to fuck off.
> i dont know him, thats the whole point. ne
> was this supposed to be some sort of an undercover thing, to find
> out how mean people really are? i've seem some dumbass posts here,
> but i think that one tops them all. 
> Oz
Just want to add that I've always seen newbies get help on the
newbie channel, _always_. And no, being dragged is not helping
newbies. They learn much more from soloing or partying
with other players their level than being dragged through
an area they have no chance of xp'ing in on their own.

-----------------

poster: Lu
subject: >Being Newbielike
date: Sat Jun  1 17:10:37 2002

my secondaries got helped out the ass when i had them, maybe you
just tried at the wrong times
-lu

-----------------

poster: Zifnab
subject: guild item problems
date: Sat Jun  1 17:55:45 2002


Cut from a mail I sent out a while ago.



Current problems as I see them....


1) There is a daemon in /daemons/guilds for every guild.

2)  There is no meaningful way to compare guild A -vs- guild B

3)  The reinc process (querying each of the daemons in /daemons/guilds) is god
     awful and trying to penalize the stats for other reincs is awful.

4)  Even though I cleaned up a good portion of the duplicate code
(/std/modules/new_guild_item)
     Each guild item still duplicates a lot of code.

5)  As you advance levels, if you happen to cross the boundary to a new stat
bonus,
    it will not take affect until the next time you get a new item.

6)  Rank is really confusing due to the time in guild.  It would almost be
better to have
     2 rankings.  One based on time in guild, the other based on the master
points.

     Or remove the time in guild from the ranking all together.

7) Rank does not correspond to stat bonuses so you really have no clue how
close you
    are to a new rank.




-----------------

poster: Wildchild
subject: >>Being Newbielike
date: Sat Jun  1 19:34:50 2002

On Sat Jun  1 15:25:07 2002 Oz wrote post #216:
> you're an idiot bluemoon. you are whining, cause people wont drag
> your secondary? thats the dumbest thing i've heard here so far.
> whats the point of that idiotic post? do you think that now people
> will be more willing to give you free xp without you doing anything
> for it? 
> of course who certain people choose to drag depends on the person
> asking. thats the whole poing. if i got a tell from someone i dont
> know asking to me to drag him, of course i'll tell him to fuck off.
> i dont know him, thats the whole point. ne
> was this supposed to be some sort of an undercover thing, to find
> out how mean people really are? i've seem some dumbass posts here,
> but i think that one tops them all. 
> Oz

No, I think the point of his post is that people are hypocrites.

=WC

-----------------

poster: Uno
subject: >>>Being Newbielike
date: Sat Jun  1 19:42:08 2002

On Sat Jun  1 19:34:50 2002 Wildchild wrote post #220:
> On Sat Jun  1 15:25:07 2002 Oz wrote post #216:
> > you're an idiot bluemoon. you are whining, cause people wont drag
> > your secondary? thats the dumbest thing i've heard here so far.
> > whats the point of that idiotic post? do you think that now people
> > will be more willing to give you free xp without you doing anything
> > for it? 
> > of course who certain people choose to drag depends on the person
> > asking. thats the whole poing. if i got a tell from someone i dont
> > know asking to me to drag him, of course i'll tell him to fuck off.
> > i dont know him, thats the whole point. ne
> > was this supposed to be some sort of an undercover thing, to find
> > out how mean people really are? i've seem some dumbass posts here,
> > but i think that one tops them all. 
> > Oz
> 
> No, I think the point of his post is that people are hypocrites.
> 
> =WC
and the sky is blue. and grass is green. why bother stating the obvious?
why not wear a sign that says 'look and me! i'm a jaded, bitter, cynic'
kaos' post is the best on this subject and should be taken to heart
by ANY newbie who wants to succeed here. the newbie channel works great
for information, but don't expect handouts in the form of drags.
that's not to say you won't get them on occasion, but that's the
exception to the rule. a treat, if you will. the majority of players
that succeed here do so by grinding it out, exploring the mud, making
friends with people their own level and grinding it out.

(a minority make it by pretending to be chicks and offering
HOT MUDSEX and NUDE PIX IN EMALE for drags)
but i hate those people
dirty liars

-----------------

poster: Jaedreth
subject: Insufficient gold, lack of balance, etc...
date: Sat Jun  1 19:54:44 2002

I will agree that there is a definite lack of balance in this mud.
The demand for gold does not nearly accomodate the many golding
areas here. The higher level people go and take out all the good
golding, leaving almost nothing for the lower level people. EQ is
expensive, and it decays, and it costs a lot to repair. Levels
require assloads of xp and gold as you get higher up. This mud is
*BRUTAL* on newbies. Fox, you think you got it bad, at least you
*HAVE* gold. There is a LOT about this mud that is *unfair*.
However, Life is unfair, D&D 2nd Ed is unfair, and Hackmaster is
*really* unfair. But this mud, like life, is popular because it's
fun. Sure I wanna rip my hair out because I'm only 1 M from getting
dheal, and everyone wants one, and there are so many healers, I
rarely get a chance to reinc anyone, which is my only good source of
xp besides partying (and I can't party at work). So there is a lot
that's unfair. So what??? Asidonhopo is a good friend of mind, and
my roommate (well, I live in *his* house ;), and he has been here
for FIVE YEARS, and he's still LEVEL 31. Most of the Healers I know
got how high they are because when they were my level, they *knew*
people. They got dragged or invited into larger parties, and had all
kinds of xp from that sort of thing. MOST of my XP comes either from
my solo'ing, or my partying with Asi, Shandrill, and my twin brother
Marya. So yes it's frustrating as hell that I'm not advancing
quicker. That I don't have enough gold. That I can't gold Elves
anymore because I'm God-Like, and the only good golding for evil
monsies is too tough for me, it's frustrating as HELL. But I'm still
here. Certainly the game is rigged. But don't let that stop you from
playing. For if you don't bet, you can't win. (Robert Heinlein) Keep
up the good work, Admin_Team! Maybe things will get better, maybe
things will get harder. Like HackMaster(TM), Red Dragon is full of
very tough choices :)
Jaedreth the Ent the HealBitch

-----------------

poster: Artea
subject: >Insufficient gold, lack of balance, etc...
date: Sat Jun  1 19:56:35 2002

if someone quotes that post i'm gonna ignore them =P
art

-----------------

poster: Litho
subject: >>>>Being Newbielike
date: Sat Jun  1 20:48:46 2002

On Sat Jun  1 19:42:08 2002 Uno wrote post #221:
> On Sat Jun  1 19:34:50 2002 Wildchild wrote post #220:
> > On Sat Jun  1 15:25:07 2002 Oz wrote post #216:
> > > you're an idiot bluemoon. you are whining, cause people wont drag
> > > your secondary? thats the dumbest thing i've heard here so far.
> > > whats the point of that idiotic post? do you think that now people
> > > will be more willing to give you free xp without you doing anything
> > > for it? 
> > > of course who certain people choose to drag depends on the person
> > > asking. thats the whole poing. if i got a tell from someone i dont
> > > know asking to me to drag him, of course i'll tell him to fuck off.
> > > i dont know him, thats the whole point. ne
> > > was this supposed to be some sort of an undercover thing, to find
> > > out how mean people really are? i've seem some dumbass posts here,
> > > but i think that one tops them all. 
> > > Oz
> > 
> > No, I think the point of his post is that people are hypocrites.
> > 
> > =WC
> and the sky is blue. and grass is green. why bother stating the obvious?
> why not wear a sign that says 'look and me! i'm a jaded, bitter, cynic'
> kaos' post is the best on this subject and should be taken to heart
> by ANY newbie who wants to succeed here. the newbie channel works great
> for information, but don't expect handouts in the form of drags.
> that's not to say you won't get them on occasion, but that's the
> exception to the rule. a treat, if you will. the majority of players
> that succeed here do so by grinding it out, exploring the mud, making
> friends with people their own level and grinding it out.
> 
> (a minority make it by pretending to be chicks and offering
> HOT MUDSEX and NUDE PIX IN EMALE for drags)
> but i hate those people
> dirty liars
litho
Yesterday i got asked by 10 newbies to be dragged (no i am not over
exaggerating), so maybe they should take the iniative and solo.

-----------------

poster: Malifix
subject: >Insufficient gold, lack of balance, etc...
date: Sat Jun  1 21:29:14 2002

On Sat Jun  1 19:54:44 2002 Jaedreth wrote post #222:
> I will agree that there is a definite lack of balance in this mud.
> The demand for gold does not nearly accomodate the many golding
> areas here. The higher level people go and take out all the good
> golding, leaving almost nothing for the lower level people. EQ is
> expensive, and it decays, and it costs a lot to repair. Levels
> require assloads of xp and gold as you get higher up. This mud is
> *BRUTAL* on newbies. Fox, you think you got it bad, at least you
> *HAVE* gold. There is a LOT about this mud that is *unfair*.
> However, Life is unfair, D&D 2nd Ed is unfair, and Hackmaster is
> *really* unfair. But this mud, like life, is popular because it's
> fun. Sure I wanna rip my hair out because I'm only 1 M from getting
> dheal, and everyone wants one, and there are so many healers, I
> rarely get a chance to reinc anyone, which is my only good source of
> xp besides partying (and I can't party at work). So there is a lot
> that's unfair. So what??? Asidonhopo is a good friend of mind, and
> my roommate (well, I live in *his* house ;), and he has been here
> for FIVE YEARS, and he's still LEVEL 31. Most of the Healers I know
> got how high they are because when they were my level, they *knew*
> people. They got dragged or invited into larger parties, and had all
> kinds of xp from that sort of thing. MOST of my XP comes either from
> my solo'ing, or my partying with Asi, Shandrill, and my twin brother
> Marya. So yes it's frustrating as hell that I'm not advancing
> quicker. That I don't have enough gold. That I can't gold Elves
> anymore because I'm God-Like, and the only good golding for evil
> monsies is too tough for me, it's frustrating as HELL. But I'm still
> here. Certainly the game is rigged. But don't let that stop you from
> playing. For if you don't bet, you can't win. (Robert Heinlein) Keep
> up the good work, Admin_Team! Maybe things will get better, maybe
> things will get harder. Like HackMaster(TM), Red Dragon is full of
> very tough choices :)
> Jaedreth the Ent the HealBitch
I cant agree with that.  I have taken 2 newbie chars to fair levels
and its _not_ that hard.  I can still solo 200k-300k gold an hour
with my level 34 lowbie without half trying.  There are people who
can help you if you would care to know how to do it.

-----------------

poster: Rancor
subject: >>Being Newbielike
date: Sat Jun  1 22:19:55 2002

Ahh ok yeah it is hard as a newbie so we all had to do it.  I mean
yes I got dragged some hell I even got dragged once by graxon and
guac and the clan.  So that means I have an inherent responsibility
to pay it back to some newb when sends me 5 tells asking to party. 
they go on ignore.  if you ask me for a drag for no inherent reason
and are of no use to the party and pester me about it I will ignore
and never drag you anywhere.  Newbies think that they are owed a
drag or that they are the shit
I think not.  Yes I was there yes I recieved help.  but no I will
not help out 95 percent of the pestering newbies on this mud.  
Rancor

-----------------

poster: Lu
subject: >>Insufficient gold, lack of balance, etc...
date: Sat Jun  1 22:20:22 2002

i quote that post

-----------------

poster: Artea
subject: >>>Insufficient gold, lack of balance, etc...
date: Sat Jun  1 22:22:07 2002

On Sat Jun  1 22:20:22 2002 Lu wrote post #227:
> i quote that post
Ahh, joke if you will but as we speak I have 3 ninja's on you! Be careful Lu.
art

-----------------

poster: Malifix
subject: >>>>Insufficient gold, lack of balance, etc...
date: Sat Jun  1 22:23:49 2002

I'll see your 3 ninjas and raise you 2 samurai

-----------------

poster: Litho
subject: >>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun  1 22:39:24 2002

On Sat Jun  1 22:23:49 2002 Malifix wrote post #229:
> I'll see your 3 ninjas and raise you 2 samurai
i fold

-----------------

poster: Malifix
subject: >>>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun  1 22:40:00 2002

On Sat Jun  1 22:39:24 2002 Litho wrote post #230:
> On Sat Jun  1 22:23:49 2002 Malifix wrote post #229:
> > I'll see your 3 ninjas and raise you 2 samurai
> i fold
Heh, I was bluffing :)

-----------------

poster: Litho
subject: >>>>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun  1 22:40:18 2002

think Inner Peace DOWN
oh..damn

-----------------

poster: Sleet
subject: >>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun  1 22:51:00 2002

On Sat Jun  1 22:23:49 2002 Malifix wrote post #229:
> I'll see your 3 ninjas and raise you 2 samurai
ninja snake??
what is all this talk about ninja snakes recently....

-----------------

poster: Bluemoon
subject: >>Being Newbielike
date: Sat Jun  1 23:10:10 2002

Oz, You're a little off.
Im not saying drag my secondary, I was merely stating that it came a
shock to me to see this people REFUSE TO DRAG SOMEONE, then ASK FOR
ONE THEMSELVES.
And no, I dont think we need an undercover operation to find out how
mean people are here.
Most people are nice and willing to help others out, this Ive seen,
and there are the few jackasses around.
Maybe if you got your head out of your ass Oz and actually read the
post, you'd realize it wasnt whining it was making an ascertion of
how hypacritical some people are.
Bluemoon

-----------------

poster: Bluemoon
subject: >>>Being Newbielike
date: Sat Jun  1 23:11:19 2002

On Sat Jun  1 19:34:50 2002 Wildchild wrote post #220:
> On Sat Jun  1 15:25:07 2002 Oz wrote post #216:
> > you're an idiot bluemoon. you are whining, cause people wont drag
> > your secondary? thats the dumbest thing i've heard here so far.
> > whats the point of that idiotic post? do you think that now people
> > will be more willing to give you free xp without you doing anything
> > for it? 
> > of course who certain people choose to drag depends on the person
> > asking. thats the whole poing. if i got a tell from someone i dont
> > know asking to me to drag him, of course i'll tell him to fuck off.
> > i dont know him, thats the whole point. ne
> > was this supposed to be some sort of an undercover thing, to find
> > out how mean people really are? i've seem some dumbass posts here,
> > but i think that one tops them all. 
> > Oz
> 
> No, I think the point of his post is that people are hypocrites.
> 
> =WC
Atleast WC knows how to read...

-----------------

poster: Oz
subject: >>>Being Newbielike
date: Sat Jun  1 23:31:06 2002

i've read it a few times actualy, i found it hard to believe a
player here could talk such nonsense. you're an idiot all the same.

this will not turn into a followup war like i have seen happens
here. i will not write any more followups on this issue. if you
want, send me a tell, and i'll let you know just how i feel about
your constant whimpering.
Oz.

-----------------

poster: Celine
subject: >>Being Newbielike
date: Sun Jun  2 05:49:15 2002

On Sat Jun  1 17:10:37 2002 Lu wrote post #218:
> my secondaries got helped out the ass when i had them, maybe you
> just tried at the wrong times
> -lu
*agrees with lu*

-----------------

poster: Bluemoon
subject: >>>Being Newbielike
date: Sun Jun  2 06:53:52 2002

This is the post to end the string here.
Perhaps I asked the wrong people then Lu and Celine, well as Oz said
im not going into a followup war so if you wish to discuss this
matter send me a tell.
A perplexed Bluemoon

-----------------

poster: Malifix
subject: p
date: Sun Jun  2 17:30:17 2002

Just wanted to comment on Mixer's suggestion to go to other areas.
I have been rattling around in the new areas and revisiting areas I
haven't been to in a long time.  I find I don't miss dragons at all
and I've been having lots of fun.
There _are_ other good areas out there.  :)  Thanks Mixer
-Grumpy Old Man

-----------------

poster: Jaguar
subject: Woodsman tunes
date: Sun Jun  2 18:27:11 2002

heya, well I understand it that woodsman is going to be completely
rewritten, hopefully soon, so a lot of this is going to be
irrelevant. But I think this is important, so that future tunes to
other guilds won't wreck the guild as much as tunes to woodsman
has...I have been woodsman a long time, and right now, its a joke.
I can understand it was being out of tune, I heard highbies were
sololing like 100k rates. But please note *highbies*. If you wanted
to slow down the rates of highbies, why tune down the fundamentals
of woodsman, which will effect all worths? Skill like inner walls
(the first 'tanking' skill we get) and shield healing..us lowbies
rely on these to keep us ticking over..if you wanted to slow down
highbies why not tune the higher skills? skills like the venom
weapons, and animal friendship. perhaps even all the masteries for
slashing branches.
The point is, if you want to strip 5-10k of highbies rate, you're
going to strip twice as much off lower players.  Talking to other
players, they were doing 30k/m at my worth woodsman; I'm barely
doing half that now.  It's disheartening for your character to be
back to the stage as it was 6 months ago.
Okay, I'm done my rant. I just believe that every guild should be
playable by most every race, at every worth.  I may be wrong, but it
seems like unless you're a multi gigbie dwarf woodsie, you're
screwed.
Jaggy

-----------------

poster: Sleet
subject: >p
date: Sun Jun  2 21:11:33 2002

On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> Just wanted to comment on Mixer's suggestion to go to other areas.
> I have been rattling around in the new areas and revisiting areas I
> haven't been to in a long time.  I find I don't miss dragons at all
> and I've been having lots of fun.
> There _are_ other good areas out there.  :)  Thanks Mixer
> -Grumpy Old Man
did he force you to write that?

-----------------

poster: Malifix
subject: >>p
date: Sun Jun  2 21:56:44 2002

On Sun Jun  2 21:11:33 2002 Sleet wrote post #241:
> On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> > Just wanted to comment on Mixer's suggestion to go to other areas.
> > I have been rattling around in the new areas and revisiting areas I
> > haven't been to in a long time.  I find I don't miss dragons at all
> > and I've been having lots of fun.
> > There _are_ other good areas out there.  :)  Thanks Mixer
> > -Grumpy Old Man
> did he force you to write that?
No

-----------------

poster: Nyx
subject: >>p
date: Sun Jun  2 23:13:58 2002

On Sun Jun  2 21:11:33 2002 Sleet wrote post #241:
> On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> > Just wanted to comment on Mixer's suggestion to go to other areas.
> > I have been rattling around in the new areas and revisiting areas I
> > haven't been to in a long time.  I find I don't miss dragons at all
> > and I've been having lots of fun.
> > There _are_ other good areas out there.  :)  Thanks Mixer
> > -Grumpy Old Man
> did he force you to write that?
No we paid him.
However, he has a really good point. Me and Zane used to go out of
our way to find area's people didn;t frequent. Worked out for the
better I think.
Nyx

-----------------

poster: Sleet
subject: >>>p
date: Mon Jun  3 01:23:44 2002

On Sun Jun  2 21:56:44 2002 Malifix wrote post #242:
> On Sun Jun  2 21:11:33 2002 Sleet wrote post #241:
> > On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > I have been rattling around in the new areas and revisiting areas I
> > > haven't been to in a long time.  I find I don't miss dragons at all
> > > and I've been having lots of fun.
> > > There _are_ other good areas out there.  :)  Thanks Mixer
> > > -Grumpy Old Man
> > did he force you to write that?
> No
WOW

-----------------

poster: Mixer
subject: >>>>p
date: Mon Jun  3 13:19:51 2002

On Mon Jun  3 01:23:44 2002 Sleet wrote post #244:
> On Sun Jun  2 21:56:44 2002 Malifix wrote post #242:
> > On Sun Jun  2 21:11:33 2002 Sleet wrote post #241:
> > > On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > I have been rattling around in the new areas and revisiting areas I
> > > > haven't been to in a long time.  I find I don't miss dragons at all
> > > > and I've been having lots of fun.
> > > > There _are_ other good areas out there.  :)  Thanks Mixer
> > > > -Grumpy Old Man
> > > did he force you to write that?
> > No
> WOW
@.sleet->add_to_shit_list()

-----------------

poster: Quillz
subject: reinc machine
date: Mon Jun  3 19:32:27 2002

just curious when it was there, i read the news on telnet and it got
spammed off...
Q

-----------------

poster: Draco
subject: >reinc machine
date: Mon Jun  3 19:32:57 2002

On Mon Jun  3 19:32:27 2002 Quillz wrote post #246:
> just curious when it was there, i read the news on telnet and it got
> spammed off...
> Q
not yet, its coming shortly

-----------------

poster: Bluemoon
subject: >>reinc machine
date: Mon Jun  3 22:05:41 2002

On Mon Jun  3 19:32:57 2002 Draco wrote post #247:
> On Mon Jun  3 19:32:27 2002 Quillz wrote post #246:
> > just curious when it was there, i read the news on telnet and it got
> > spammed off...
> > Q
> not yet, its coming shortly
You missed it, dumbass. Sign on more often in the summer and maybe
you'll get your damned free reincs =)
Bliemong

-----------------

poster: Tektor
subject: cast reincarnate at Machine
date: Mon Jun  3 22:45:19 2002

Want a wiz to clarify all this, mortals never know what they are
talking about.
Been told there was a machine and been told there wasn't.

-----------------

poster: Zifnab
subject: >cast reincarnate at Machine
date: Mon Jun  3 22:54:06 2002

On Mon Jun  3 22:45:19 2002 Tektor wrote post #249:
> Want a wiz to clarify all this, mortals never know what they are
> talking about.
> Been told there was a machine and been told there wasn't.
read sigs post.  Its not really hard, there will be a machine
there isn't yet.

-----------------

poster: Trigon
subject: Elemental(nether) ring
date: Tue Jun  4 02:05:29 2002

I figured this probably wasn't intended but wanted to bring to
attention before guild items are done, but elemental ring doesn't
suck up nether energy when body falls or you die.
Trigon

-----------------

poster: Sleet
subject: >>>>>p
date: Tue Jun  4 04:21:38 2002

On Mon Jun  3 13:19:51 2002 Mixer wrote post #245:
> On Mon Jun  3 01:23:44 2002 Sleet wrote post #244:
> > On Sun Jun  2 21:56:44 2002 Malifix wrote post #242:
> > > On Sun Jun  2 21:11:33 2002 Sleet wrote post #241:
> > > > On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> > > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > > I have been rattling around in the new areas and revisiting areas I
> > > > > haven't been to in a long time.  I find I don't miss dragons at all
> > > > > and I've been having lots of fun.
> > > > > There _are_ other good areas out there.  :)  Thanks Mixer
> > > > > -Grumpy Old Man
> > > > did he force you to write that?
> > > No
> > WOW
> @.sleet->add_to_shit_list()
rofl

-----------------

poster: Celine
subject: >>>>>p
date: Tue Jun  4 05:57:32 2002

On Mon Jun  3 13:19:51 2002 Mixer wrote post #245:
> On Mon Jun  3 01:23:44 2002 Sleet wrote post #244:
> > On Sun Jun  2 21:56:44 2002 Malifix wrote post #242:
> > > On Sun Jun  2 21:11:33 2002 Sleet wrote post #241:
> > > > On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> > > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > > I have been rattling around in the new areas and revisiting areas I
> > > > > haven't been to in a long time.  I find I don't miss dragons at all
> > > > > and I've been having lots of fun.
> > > > > There _are_ other good areas out there.  :)  Thanks Mixer
> > > > > -Grumpy Old Man
> > > > did he force you to write that?
> > > No
> > WOW
> @.sleet->add_to_shit_list()
He wasn't there already? Mixers been slipping!

-----------------

poster: Sleet
subject: >>>>>>p
date: Tue Jun  4 06:09:38 2002

On Tue Jun  4 05:57:32 2002 Celine wrote post #253:
> On Mon Jun  3 13:19:51 2002 Mixer wrote post #245:
> > On Mon Jun  3 01:23:44 2002 Sleet wrote post #244:
> > > On Sun Jun  2 21:56:44 2002 Malifix wrote post #242:
> > > > On Sun Jun  2 21:11:33 2002 Sleet wrote post #241:
> > > > > On Sun Jun  2 17:30:17 2002 Malifix wrote post #239:
> > > > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > > > I have been rattling around in the new areas and revisiting
areas I
> > > > > > haven't been to in a long time.  I find I don't miss dragons at
all
> > > > > > and I've been having lots of fun.
> > > > > > There _are_ other good areas out there.  :)  Thanks Mixer
> > > > > > -Grumpy Old Man
> > > > > did he force you to write that?
> > > > No
> > > WOW
> > @.sleet->add_to_shit_list()
> He wasn't there already? Mixers been slipping!
you know how it is, you just keep putting something off, and keep
putting it off...

-----------------

poster: Tak
subject: Sports channel
date: Wed Jun  5 01:15:00 2002

during the laker king game, people were complaining, understandubly,
about sports being talked about in Dragon.  I am wondering if it
would be possible to make a sports talk channel.  I for one think
that it would be very interesting.

-----------------

poster: Onyx
subject: >Sports channel
date: Wed Jun  5 01:43:56 2002

On Wed Jun  5 01:15:00 2002 Tak wrote post #255:
> during the laker king game, people were complaining, understandubly,
> about sports being talked about in Dragon.  I am wondering if it
> would be possible to make a sports talk channel.  I for one think
> that it would be very interesting.

That's a great idea!  I recommend the following syntax 'channels add sports'.

Hope this helps!

-----------------

poster: Wildchild
subject: >>Sports channel
date: Wed Jun  5 01:45:36 2002

On Wed Jun  5 01:43:56 2002 Onyx wrote post #256:
> On Wed Jun  5 01:15:00 2002 Tak wrote post #255:
> > during the laker king game, people were complaining, understandubly,
> > about sports being talked about in Dragon.  I am wondering if it
> > would be possible to make a sports talk channel.  I for one think
> > that it would be very interesting.
> 
> That's a great idea!  I recommend the following syntax 'channels add
sports'.
> 
> Hope this helps!

Wonderful bit of sarcasm there, Onyx. I hope you're proud.

In that case, let's remove all channels period and then let people
add a dragon channel whenever the mud reboots. Sound good?

-WC

-----------------

poster: Chrono
subject: Sports channel
date: Wed Jun  5 02:02:42 2002

hi, we have on...'on chat'

-----------------

poster: Wildchild
subject: >Sports channel
date: Wed Jun  5 02:04:09 2002

On Wed Jun  5 02:02:42 2002 Chrono wrote post #258:
> hi, we have on...'on chat'

I suppose then the point is is that nobody makes people use chat
instead of dragon...

=WC

-----------------

poster: Onyx
subject: >>>Sports channel
date: Wed Jun  5 02:09:39 2002

On Wed Jun  5 01:45:36 2002 Wildchild wrote post #257:
> On Wed Jun  5 01:43:56 2002 Onyx wrote post #256:
> > On Wed Jun  5 01:15:00 2002 Tak wrote post #255:
> > > during the laker king game, people were complaining, understandubly,
> > > about sports being talked about in Dragon.  I am wondering if it
> > > would be possible to make a sports talk channel.  I for one think
> > > that it would be very interesting.
> > 
> > That's a great idea!  I recommend the following syntax 'channels add
> sports'.
> > 
> > Hope this helps!
> 
> Wonderful bit of sarcasm there, Onyx. I hope you're proud.
> 
> In that case, let's remove all channels period and then let people
> add a dragon channel whenever the mud reboots. Sound good?
> 
> -WC

That's a wonderful knee-jerk response, Wildchild.  I offer some guy a little
bit of newbie help to tide him over til wizzes decide whether or not to
add the channel permanently, and some lamer decides to criticize me.

Here's a hint for you:  less mouthing off on channels, more xp.  Maybe you'll
take less than 5 years to make your next 500M.

-----------------

poster: Wildchild
subject: >>>>Sports channel
date: Wed Jun  5 02:37:48 2002

On Wed Jun  5 02:09:39 2002 Onyx wrote post #260:
> On Wed Jun  5 01:45:36 2002 Wildchild wrote post #257:
> > On Wed Jun  5 01:43:56 2002 Onyx wrote post #256:
> > > On Wed Jun  5 01:15:00 2002 Tak wrote post #255:
> > > > during the laker king game, people were complaining, understandubly,
> > > > about sports being talked about in Dragon.  I am wondering if it
> > > > would be possible to make a sports talk channel.  I for one think
> > > > that it would be very interesting.
> > > 
> > > That's a great idea!  I recommend the following syntax 'channels add
> > sports'.
> > > 
> > > Hope this helps!
> > 
> > Wonderful bit of sarcasm there, Onyx. I hope you're proud.
> > 
> > In that case, let's remove all channels period and then let people
> > add a dragon channel whenever the mud reboots. Sound good?
> > 
> > -WC
> 
> That's a wonderful knee-jerk response, Wildchild.  I offer some guy a little
> bit of newbie help to tide him over til wizzes decide whether or not to
> add the channel permanently, and some lamer decides to criticize me.
> 
> Here's a hint for you:  less mouthing off on channels, more xp.  Maybe
you'll
> take less than 5 years to make your next 500M.

Considering I have a life, I'm not overly concerned about my worth.
Maybe you consider the same thing eventually, eh?

-WC

-----------------

poster: Onyx
subject: >>>>>Sports channel
date: Wed Jun  5 03:17:08 2002

> > 
> > Here's a hint for you:  less mouthing off on channels, more xp.  Maybe
> you'll
> > take less than 5 years to make your next 500M.
> 
> Considering I have a life, I'm not overly concerned about my worth.
> Maybe you consider the same thing eventually, eh?
> 
> -WC

That's cute.  Hopefully I'll remember that one on my way out tonight.

-----------------

poster: Quillz
subject: >>>reinc machine
date: Wed Jun  5 03:40:25 2002

On Mon Jun  3 22:05:41 2002 Bluemoon wrote post #248:
> On Mon Jun  3 19:32:57 2002 Draco wrote post #247:
> > On Mon Jun  3 19:32:27 2002 Quillz wrote post #246:
> > > just curious when it was there, i read the news on telnet and it got
> > > spammed off...
> > > Q
> > not yet, its coming shortly
> You missed it, dumbass. Sign on more often in the summer and maybe
> you'll get your damned free reincs =)
> Bliemong
shush bleimong or i'll drop you with one arrow again!

-----------------

poster: Sleet
subject: >>>>Sports channel
date: Wed Jun  5 05:18:53 2002

On Wed Jun  5 02:09:39 2002 Onyx wrote post #260:
> On Wed Jun  5 01:45:36 2002 Wildchild wrote post #257:
> > On Wed Jun  5 01:43:56 2002 Onyx wrote post #256:
> > > On Wed Jun  5 01:15:00 2002 Tak wrote post #255:
> > > > during the laker king game, people were complaining, understandubly,
> > > > about sports being talked about in Dragon.  I am wondering if it
> > > > would be possible to make a sports talk channel.  I for one think
> > > > that it would be very interesting.
> > > 
> > > That's a great idea!  I recommend the following syntax 'channels add
> > sports'.
> > > 
> > > Hope this helps!
> > 
> > Wonderful bit of sarcasm there, Onyx. I hope you're proud.
> > 
> > In that case, let's remove all channels period and then let people
> > add a dragon channel whenever the mud reboots. Sound good?
> > 
> > -WC
> 
> That's a wonderful knee-jerk response, Wildchild.  I offer some guy a little
> bit of newbie help to tide him over til wizzes decide whether or not to
> add the channel permanently, and some lamer decides to criticize me.
> 
> Here's a hint for you:  less mouthing off on channels, more xp.  Maybe
you'll
> take less than 5 years to make your next 500M.
theres alot more to this game then xp, that mindset makes me sick,
its all about numbers and killing liek a machine, not enjoying the
desc or other chars and such. Ive been here here for awhile to and I
dont make shit for xp, i dont care, im havign fun, i come on
sometiems for more then an hour and dont kil anything. 
Young ones these days just dont apperciate the idle anymore... its a
dying art form

-----------------

poster: Tigran
subject: Disappointment in posts.
date: Wed Jun  5 06:14:53 2002


I've really been meaning to post about this for some time, but have
been stopping myself from doing so in hopes that it would stop on
its own.  Unfortunately this has not been the case, and it appears
to be getting worse.  Actually it's two issues, but they are closely
related.

Firstly, and most obviously, the tone of some of the posts in news
lately have been almost intolerable.  IMHO, news should be a place
of constructive criticism and discussion.  This has definitely not
been the case as of late, as insults seem to be used as arguments
rather than intellectual discussion of the issue that is supposedly
at hand.  The flame group was removed long ago for a reason.  That
reason is still valid, regardless of the newsgroup used.

Please refrain from flames and insults in news.

Secondly, while the above is probably more of an issue, this is FAR
more annoying to me.  The continual one line followups that don't
add to discussions has become incredibly popular lately.  That is
incredibly annoying as the posts are really no more than spam
because they do not add anything to the conversation.  Please think
before you post.

Hey, while I'm at it and pissing everyone off, please disable your
triggers (or better yet, escape them with a ! at the front) when you
are posting news.  Some posts are so full of triggers it becomes
difficult to determine what is actually trying to be said.

I better shut up now, before I get myself newsbanned.

Tigran



DISCLAIMER: Opinions of Tigran do not necessarily reflect the
opinions of the rest of the administration of Red Dragon.  One
should not attempt to use the statements of Tigran as the voice of
the Red Dragon administration.  The administration often wishes that
Tigran would keep his fingers to himself and leave his poor keyboard
alone.

-----------------

poster: Midnight
subject: >Disappointment in posts.
date: Wed Jun  5 06:31:40 2002

About post 265 in this newsgroup i tend to agree with Tigran about
there being too many quotations with one or two lines attached to
the bottom mostly having the effetc of ever longer and more annoying
spam posts with the effect on me that i just hit enter a few times
and ignore the posts al together.
I guess that is NOT what people wants when they post an opinion but
that is the effect it has on me.
As to the flaming and fingerpointing i must say that i find most
posts to be a bit negative but not totally hateful and many address
issues that needs to be dealt with.
I could just wish for those to be ending a bit more cheerful.
A wise man once said that the shortest distance between people is the smile.
have a nice day here in the mud.

-----------------

poster: Bluemoon
subject: Reinc Machine and Quillz
date: Wed Jun  5 08:01:15 2002

Haha quillz is still dumb, but try it man, I got my new zon, bet I
drop the cow level faster than you do now...

-----------------

poster: Litho
subject: >Reinc Machine and Quillz
date: Wed Jun  5 08:01:43 2002

On Wed Jun  5 08:01:15 2002 Bluemoon wrote post #267:
> Haha quillz is still dumb, but try it man, I got my new zon, bet I
> drop the cow level faster than you do now...
think TICK SOON
i bet i won both of you at the same time., sorry for the trig need to !!, etc

-----------------

poster: Balinor
subject: Wonder
date: Wed Jun  5 09:58:22 2002

Hi, just wondering what's the deal with this. I reinced and took
grorrark as race.
Now i grew straight to fully grown and got very very short as
grorrark. Is this a bug or?
Since size has alot to do with the WC you can wield, i now can't
wield my weapons :/
-Bal the tiny toon

-----------------

poster: Tahnval
subject: >Wonder
date: Wed Jun  5 21:45:43 2002

On Wed Jun  5 09:58:22 2002 Balinor wrote post #270:
> Hi, just wondering what's the deal with this. I reinced and took
> grorrark as race.
> Now i grew straight to fully grown and got very very short as
> grorrark. Is this a bug or?
> Since size has alot to do with the WC you can wield, i now can't
> wield my weapons :/
> -Bal the tiny toon
size is madly random, both in growth rate and eventual size.
Reinc again and you'll probably be bigger.

-----------------

poster: Uno
subject: request
date: Fri Jun  7 05:43:33 2002

it might be a silly thing to request, but if ppls could restrict
chatting about world cup matches to chat channel that would be much
appreciated for those of us who watch the games on delay.
k tx

-----------------

poster: Spirum
subject: News
date: Fri Jun  7 15:29:42 2002

READ THE NEWS

-----------------

poster: Balinor
subject: portal prefs
date: Fri Jun  7 22:30:44 2002

There could be a command like style pref is to check your current
style. So you could check your current portal preference
-Bal

-----------------

poster: Draco
subject: shapeshifter
date: Sat Jun  8 17:17:38 2002

ok ive been hearing this question waaaaaay too much. "is the
shapeshifter guild open?" people, it has been told to you when it
first was brought up, testing starts this month, and wont be
completed till probably late july. so please i beg of you all, stop
asking that question, here is your answer. No, it is not open, will
not be open til end of july at earliest most likely.
-draco

-----------------

poster: Artea
subject: >News
date: Mon Jun 10 06:43:37 2002

On Fri Jun  7 15:29:42 2002 Spirum wrote post #273:
> READ THE NEWS
ok

-----------------

poster: Sigwald
subject: >>News
date: Mon Jun 10 08:14:56 2002

On Mon Jun 10 06:43:37 2002 Artea wrote post #276:
> On Fri Jun  7 15:29:42 2002 Spirum wrote post #273:
> > READ THE NEWS
> ok
All right this is getting out of hands, Tigran has a point.
Posts like that are entirely useless and boring.
If people keep posting one line crap we'll start cooling down
the spam by doing temporary newsban. 
Newsgroup are not here for people to post crap.

-----------------

poster: Artea
subject: >>>News
date: Mon Jun 10 21:38:28 2002

On Mon Jun 10 08:14:56 2002 Sigwald wrote post #277:
> On Mon Jun 10 06:43:37 2002 Artea wrote post #276:
> > On Fri Jun  7 15:29:42 2002 Spirum wrote post #273:
> > > READ THE NEWS
> > ok
> All right this is getting out of hands, Tigran has a point.
> Posts like that are entirely useless and boring.
> If people keep posting one line crap we'll start cooling down
> the spam by doing temporary newsban. 
> Newsgroup are not here for people to post crap.
i just thought it was ironic that someone posted IN the news to READ
the news.. sorry if I offended you
art

-----------------

poster: Tahnval
subject: >>>News
date: Mon Jun 10 22:26:54 2002

On Mon Jun 10 08:14:56 2002 Sigwald wrote post #277:
> On Mon Jun 10 06:43:37 2002 Artea wrote post #276:
> > On Fri Jun  7 15:29:42 2002 Spirum wrote post #273:
> > > READ THE NEWS
> > ok
> All right this is getting out of hands, Tigran has a point.
> Posts like that are entirely useless and boring.
> If people keep posting one line crap we'll start cooling down
> the spam by doing temporary newsban. 
> Newsgroup are not here for people to post crap.
Would it be possible to make the text editor somewhat easier
to use, in order to enable people with less experience to
make cuts easily?  Right now, it's nearly as easy to use as vi and 
I'm sure that puts plenty of people off making cuts.

-----------------

poster: Zifnab
subject: >>>>News
date: Tue Jun 11 00:14:42 2002

> Would it be possible to make the text editor somewhat easier
> to use, in order to enable people with less experience to
> make cuts easily?  Right now, it's nearly as easy to use as vi and 
> I'm sure that puts plenty of people off making cuts.
 ~e
  8  1,$p
  9  d1,X
 10  (.) no ()
 11
 12  Is the way to currently do it, where X in line 20 is the last line
 13  to delete.
 14
 15  We could have hte mud guess at how many lines to
 16  cut, but where do you do it at? how do we know the
 17  muds way doesnt cut off lines.
 18
 19  Unfortunately the _easiest_ way for you to address the issue
 20  is to copy the relevant snippets from a post, then repost
 21  your own.

-----------------

poster: Trigon
subject: Elemental ring
date: Tue Jun 11 01:27:16 2002

When the elemental ring was nether ring, going through the elemental
voids hurt you next to nothing when you had the ring on, but now you
still get hurt a lot, could this possibly be changed so the ring
provides the same protection?
Thanks
Trigon

-----------------

poster: Marvin
subject: >>>>>News
date: Tue Jun 11 03:26:04 2002

>  17  muds way doesnt cut off lines.
>  18
>  19  Unfortunately the _easiest_ way for you to address the issue
>  20  is to copy the relevant snippets from a post, then repost
>  21  your own.

~e
1,$-5d
z
a


easy as that =P


-----------------

poster: Sigwald
subject: >Elemental ring
date: Tue Jun 11 10:36:52 2002

On Tue Jun 11 01:27:16 2002 Trigon wrote post #281:
> When the elemental ring was nether ring, going through the elemental
> voids hurt you next to nothing when you had the ring on, but now you
> still get hurt a lot, could this possibly be changed so the ring
> provides the same protection?
> Thanks
> Trigon
It has nothing to do with ring but with being a member of the guild
and that still works perfectly.

-----------------

poster: Sleet
subject: >>>>>News
date: Tue Jun 11 14:44:51 2002

On Tue Jun 11 00:14:42 2002 Zifnab wrote post #280:
> > Would it be possible to make the text editor somewhat easier
> > to use, in order to enable people with less experience to
> > make cuts easily?  Right now, it's nearly as easy to use as vi and 
> > I'm sure that puts plenty of people off making cuts.
>  ~e
>   8  1,$p
>   9  d1,X
>  10  (.) no ()
>  11
>  12  Is the way to currently do it, where X in line 20 is the last line
>  13  to delete.
>  14
>  15  We could have hte mud guess at how many lines to
>  16  cut, but where do you do it at? how do we know the
>  17  muds way doesnt cut off lines.
>  18
>  19  Unfortunately the _easiest_ way for you to address the issue
>  20  is to copy the relevant snippets from a post, then repost
>  21  your own.
i have problems with this, i might be the only one but ive been
havign trouble copying and pasting in java, the copying i can deal
with but not being able to paste things is a pain in the ass.

-----------------

poster: Balinor
subject: asses person
date: Tue Jun 11 15:49:37 2002

We need npc who can cast asses person for 10k fee or just put the
option for Eje.
Reason is that no one ever trains that spell and people need to know
what weapons they can wield, thus avoiding to buy something you
can't use, or having to choose wish to get higher wc
-Bal

-----------------

poster: Koma
subject: >asses person
date: Tue Jun 11 16:01:30 2002

On Tue Jun 11 15:49:37 2002 Balinor wrote post #285:
> We need npc who can cast asses person for 10k fee or just put the
> option for Eje.
> Reason is that no one ever trains that spell and people need to know
> what weapons they can wield, thus avoiding to buy something you
> can't use, or having to choose wish to get higher wc
> -Bal

I think this is a nice idea, perhaps add this to Veldren however
instead of Eje.. he's the one casting utility spells already.

Komapee

-----------------

poster: Marvin
subject: >>>>>>News
date: Tue Jun 11 16:34:32 2002

> >  20  is to copy the relevant snippets from a post, then repost
> >  21  your own.
> i have problems with this, i might be the only one but ive been
> havign trouble copying and pasting in java, the copying i can deal
> with but not being able to paste things is a pain in the ass.

I have never seen a text-only line-based editor that is particularly
easy to use. At least the editor we use (ed) is somewhat standard,
and well documented.
If we make something new, no matter how easy, it will still take
instruction to figure out how to use, therefore no one will use it.

There are several things we could do, I suppose, to help out with the problem.

1) Default reply text to the top of posts. Then you could just hit
'q' instead of reading the entire post.
2) Automatically trim text to X lines.
3) B*tchslap people who can't figure out how to post correctly.

4) Quit bellyaching about it.

--M

-----------------

poster: Baer
subject: >>>>>>>News
date: Wed Jun 12 11:56:10 2002

Marvin suggested:

There are several things we could do, I suppose, to help out with the problem.

1) Default reply text to the top of posts. 


I think this is a fine idea, and the default for most email clients now.

-----------------

poster: Fox
subject: Rufrin
date: Wed Jun 12 20:22:58 2002

Just a question rather than a General Statement.
But, would there be a nice chance that when you go to Rufrin, you
would be able to ask him how much he would buy an item from you for?
Since, you already can value an item if you have it. But, to say if
I went out and tried to kill something that he wanted, I would like
to know how much the item is worth before I go out and get it. To
see if that item is worth the trouble...

-----------------

poster: Khosan
subject: kudos to the one that can figure this out
date: Thu Jun 13 21:30:49 2002

In a town lives a hundred men with their respective wifes. The men are all  
perfect logicians, and they know they are. As it happens, there is a custom 
in this town; if a man finds out that his wife is unfaithful, he will kill  
her at the following midnight in the town's square. Each man can tell if
other men's wifes are unfaithful by observing their behaviour, but being
blinded by his love for his own wife, cannot tell whether she faithful or   
not. Furthermore, the topic of fidelity is strictly taboo, and never
discussed among the men.

One day, God looks down at the town, and sees the horrible things that are  
taking place there; no less than six wifes are unfaithful! He decides to do  
something about it. Magically, he appears in sky and with a thunderous voice
proclaims: "at least one wife in this town is unfaithful!"

The question is: what happens next?




-----------------

poster: Korthrun
subject: >kudos to the one that can figure this out
date: Thu Jun 13 22:47:42 2002

God is lynched for discussing fidelity.

-----------------

poster: Khosan
subject: >kudos to the one that can figure this out
date: Fri Jun 14 01:32:04 2002

On Thu Jun 13 21:30:49 2002 Khosan wrote post #291:
> In a town lives a hundred men with their respective wifes. The men are all  
> perfect logicians, and they know they are. As it happens, there is a custom 
> in this town; if a man finds out that his wife is unfaithful, he will kill  
> her at the following midnight in the town's square. Each man can tell if
> other men's wifes are unfaithful by observing their behaviour, but being
> blinded by his love for his own wife, cannot tell whether she faithful or   
> not. Furthermore, the topic of fidelity is strictly taboo, and never
> discussed among the men.
> 
> One day, God looks down at the town, and sees the horrible things that are  
> taking place there; no less than six wifes are unfaithful! He decides to
do  
> something about it. Magically, he appears in sky and with a thunderous voice
> proclaims: "at least one wife in this town is unfaithful!"
> 
> The question is: what happens next?
> 
> 
> 

Siffar was the first to come up with the correct answer. Marvin also
solved the puzzle, and wrote this:

To     : Khosan, Marvin
Cc     : Marvin
From   : Marvin
Date   : Thu Jun 13 23:20:11 2002
Subject: ok, I mapped it out =P
---------------------------------------

There are 6 husbands who think that there are only 5 unfaithful wives. They
don't suspect their own wife.

The 6 husbands think that the 5 husbands of those wives must believe there are
only 4 unfaithful wives.

The 6 husbands think that the 5 husbands think that the 4 husbands of those
wives must believe there are only 3 unfaithful wives.

The 6 husbands think that the 5 husbands think that the 4 husbands think that
the 3 husbands of those wives must believe there are only 2 unfaithful wives.

The 6 husbands think that the 5 husbands think that the 4 husbands think that
the 3 husbands think that the 2 husbands of those wives must believe there is
only 1 unfaithful wife.

The 6 husbands think that the 5 husbands think that the 4 husbands think that
the 3 husbands think that the 2 husbands think that the 1 husband of that wife
must believe there are no unfaithful wives.


Then God comes along.


The 1st night, the 6 husbands think that the 5 husbands think that the 4
husbands think that the 3 husbands think that the 2 husbands think that the 1
husband now knows it is his wife, since he thinks there are no other
unfaithful
wifes. There should be 1 death tonight.
Nothing happens that night.

The 2nd night, the 6 husbands think that the 5 husbands think that the 4
husbands think that the 3 husbands think that the 2 husbands now
know there was
not 1 husband who thought there were 0 unfaithful wives. If the 1 husband also
knew of another unfaithful wife, the 2 husbands know it must be their own. 
There
should be 2 deaths tonight.
Nothing happens that night.

The 3nd night, the 6 husbands think that the 5 husbands think that the 4
husbands think that the 3 husbands now know there were not 2 husbands who
thought there was only 1 unfaithful wife. If the 2 husbands also knew of 
another
unfaithful wife, the 3 husbands know it must be their own. There should be 3
deaths tonight.
Nothing happens that night.

The 4nd night, the 6 husbands think that the 5 husbands think that the 4
husbands now know there were not 3 husbands who thought there were only 2
unfaithful wives. If the 3 husbands also knew of another unfaithful
wife, the 4
husbands know it must be their own. There should be 4 deaths tonight.
Nothing happens that night.

The 5nd night, the 6 husbands think that the 5 husbands now know
there were not
4 husbands who thought there were only 3 unfaithful wives. If the 4 husbands
also knew of another unfaithful wife, the 5 husbands know it must be
their own.
There should be 5 deaths tonight.
Nothing happens that night.

The 6nd night, the 6 husbands now know there were not 5 husbands who thought
there were only 4 unfaithful wives. If the 5 husbands also knew of another
unfaithful wife, the 6 husbands know it must be their own. 
There are 6 deaths that night.


-----------------

poster: Tyreal
subject: Assisting Mobs
date: Sat Jun 15 14:44:54 2002

This is the first time I have written a post, mainly cos I never had
a reason to, also beacause I didn't know how :p
Anyway I find this assisting tune to be a pain. It's a sad state of
affairs when a 1g+eq tank with a abjurer can't tank genies and you
need a abjurer for almost any exp. Since their are a major lack of
abjurers this is a problem that i find annoying and other people do
too.
In some ways this needs to be resolved, beacause it affects the
people who don't have clans or who have inactive clans, and most of
the exp that was made before the tune was with a MA tank or a small
tank a healer, etc and a few blasters, not always with an abjurer,
now exp has become almost non-existent, I am now asking ridiculous
things like remove the assisting things altogether, just a few or at
least tone down areas, a few aeas that are 120k - 200k should be
doable with a tank and a healer.
Thanks.
-Tyreal.

-----------------

poster: Grasfer
subject: >Assisting Mobs
date: Sat Jun 15 14:47:06 2002

On Sat Jun 15 14:44:54 2002 Tyreal wrote post #295:
> This is the first time I have written a post, mainly cos I never had
> a reason to, also beacause I didn't know how :p
> Anyway I find this assisting tune to be a pain. It's a sad state of
> affairs when a 1g+eq tank with a abjurer can't tank genies and you
> need a abjurer for almost any exp. Since their are a major lack of
> abjurers this is a problem that i find annoying and other people do
> too.
> In some ways this needs to be resolved, beacause it affects the
> people who don't have clans or who have inactive clans, and most of
> the exp that was made before the tune was with a MA tank or a small
> tank a healer, etc and a few blasters, not always with an abjurer,
> now exp has become almost non-existent, I am now asking ridiculous
> things like remove the assisting things altogether, just a few or at
> least tone down areas, a few aeas that are 120k - 200k should be
> doable with a tank and a healer.
> Thanks.
> -Tyreal.
AMEN!!!
// Grasdude

-----------------

poster: Waz
subject: Area restrictions
date: Sat Jun 15 18:41:27 2002


All in favor of this.  However, I'd just like to point out that
restricting the
aviary takes away from low-level harmers a great deal, as it is the easiest
place to fix your align to evil.  This is a speedbump for people who have
maxxed the omicron, but harmers level 30-60 or so, really only have
Harm Body to use if they are past neutral, and it's really going to be hard
for them to fix their alignment without that area.

-Waz

-----------------

poster: Tranquil
subject: >Area restrictions
date: Sun Jun 16 03:15:20 2002

On Sat Jun 15 18:41:27 2002 Waz wrote post #297:
> All in favor of this.  However, I'd just like to point out that
> restricting the
> aviary takes away from low-level harmers a great deal, as it is the easiest
> place to fix your align to evil.  This is a speedbump for people who have
> maxxed the omicron, but harmers level 30-60 or so, really only have
> Harm Body to use if they are past neutral, and it's really going to be hard
> for them to fix their alignment without that area.
> 
> -Waz

There is also the (admittedly weak) spell Darkflame. it doesn't do
much, true, but it does enough to keep your char usable.


-----------------

poster: Bahgtru
subject: Abscene
date: Sun Jun 16 08:02:01 2002

Just letting ya'll know I'm gonna be leaving for a few months

RL needs to be put straight, and RD is taking up way too much of my time

I'll be back November-ish at the earliest... all of you have some fun

- Bag

-----------------

poster: Draco
subject: shapeshifter
date: Sun Jun 16 21:53:07 2002

apperantly people havent paid attention so ill break it down again.
testing has started, there are 5 of us, and no more will be
selected. there are lots of bugs and such to fix, so dont expect to
see this guild up anywhere short of 2 months. when it is up, there
will be a post be daneel in inform (or some other wiz) telling you
it is open. until then, you are going to have to sit back and wait.
sorry, but i feel it was needed to be said again. 
-draco

-----------------

poster: Draco
subject: just about me
date: Sun Jun 16 21:55:08 2002

tomorrow (june 17) is my b-day, so i expect a lot of spam from
spankings :) lol not really, one or two is ok, but plz dont spam me
too much. 
-draco

-----------------

poster: Wildchild
subject: my web page
date: Sun Jun 16 23:05:33 2002

Have done some updating to my webpage.

Got some old pics online finally that Pavilion took during Tank's mudcon.

Have also added copies of Kazulanth's newbie stuff to my page: the
newbie faq is unchanged, I did try and do a little bit of updating
for the score & terms dictionary (as well as changing the layout of
the terms).
Hopefully all the links and everything work atm, too lazy to check :)

-WC

-----------------

poster: Lu
subject: >just about me
date: Mon Jun 17 04:04:23 2002

so you spam us, asking you not to spam you, after asking for spam. 
You may want to visit your psyciatrist for your birthday.

-lu

-----------------

poster: Baer
subject: weight
date: Tue Jun 18 03:10:57 2002

Remember there is this cool little command called 'weight' that
tells you how much more you can carry, and it only spams you one
line.

-----------------

poster: Lu
subject: tia keys
date: Tue Jun 18 07:00:11 2002

they should reset, thankyou
-lu

-----------------

poster: Arkangyle
subject: restricted areas
date: Wed Jun 19 06:16:03 2002

  I would just like to voice that I am totally against restricting
areas based on levels and am kind of taken aback by the recent
changes.
  My basic reasoning can be described as freedom to the players. 
Why should these areas be restricted against higher level players
entering and enjoying them?  If there exists some situation (like
newbie mobs giving too much gold for their worth) that higher level
players are feeding off of, perhaps making the areas more
appropriate to a players ability worthwhile is more in order.
  I think restrictions like these detract from our mud (which
honestly is still rather small area wise for our player base) to
limit travel, exploration, or just having a little fun.

-Ark

-----------------

poster: Durin
subject: >restricted areas
date: Wed Jun 19 09:16:05 2002

On Wed Jun 19 06:16:03 2002 Arkangyle wrote post #306:
>   I would just like to voice that I am totally against restricting
> areas based on levels and am kind of taken aback by the recent
> changes.
>   My basic reasoning can be described as freedom to the players. 
> Why should these areas be restricted against higher level players
> entering and enjoying them?  If there exists some situation (like
> newbie mobs giving too much gold for their worth) that higher level
> players are feeding off of, perhaps making the areas more
> appropriate to a players ability worthwhile is more in order.
>   I think restrictions like these detract from our mud (which
> honestly is still rather small area wise for our player base) to
> limit travel, exploration, or just having a little fun.
> 
> -Ark

I'm in the same lines as Arkangyle here. The freedom to explore
areas whenever you find it suitable is one of the basis to have fun.
I don't like the fact that now a huge deal more rooms are restricted
from me and I can't explore them unless I reinc and run around half
reinced. That's forcing which is not good in any situation imo.

And I even like going around some 'newbie' areas every now and then
just to prove myself what a stud I am and find it relaxing I can
kill and adventure amongts the relatively weak npc's. It really is
more fun to have a choice. And as Ark said, if the players over the
intended level were really someway benefiting too much of coming
back to the area, then it is ok. But i think there aren't many of
these, well misty elves spring in to mind with easy money, are they
even restricted?

-Durin


-----------------

poster: Tigran
subject: >>restricted areas
date: Wed Jun 19 13:15:08 2002

On Wed Jun 19 09:16:05 2002 Durin wrote post #307:
> On Wed Jun 19 06:16:03 2002 Arkangyle wrote post #306:
> >   I would just like to voice that I am totally against restricting
> > areas based on levels and am kind of taken aback by the recent
> > changes.
> >   My basic reasoning can be described as freedom to the players. 
> > Why should these areas be restricted against higher level players
> > entering and enjoying them?  If there exists some situation (like
> > newbie mobs giving too much gold for their worth) that higher level
> > players are feeding off of, perhaps making the areas more
> > appropriate to a players ability worthwhile is more in order.
> >   I think restrictions like these detract from our mud (which
> > honestly is still rather small area wise for our player base) to
> > limit travel, exploration, or just having a little fun.
> > 
> > -Ark
> 
> I'm in the same lines as Arkangyle here. The freedom to explore
> areas whenever you find it suitable is one of the basis to have fun.
> I don't like the fact that now a huge deal more rooms are restricted
> from me and I can't explore them unless I reinc and run around half
> reinced. That's forcing which is not good in any situation imo.
> 
> And I even like going around some 'newbie' areas every now and then
> just to prove myself what a stud I am and find it relaxing I can
> kill and adventure amongts the relatively weak npc's. It really is
> more fun to have a choice. And as Ark said, if the players over the
> intended level were really someway benefiting too much of coming
> back to the area, then it is ok. But i think there aren't many of
> these, well misty elves spring in to mind with easy money, are they
> even restricted?
> 
> -Durin
> 
Ok, here's my take on the whole restricted area thing.

On the surface, I'll agree with those quoted above.  I don't agree
with them in principal.  This quickly fades as one looks more deeply
into the issue, however.

As I see it, the main problem and why the restrictions were put into
place is simple.  Lack of discression.  Yes it's nice to be able to
go to the easier areas that are designed for players lower than you
and explore or maybe occassionally kill there too.  If this were
only to happen occassionally, that wouldn't be a problem.  My guess
is that this wasn't the case and there were players of higher value
continually going through the lower areas, thus squashing it for the
people for whom the area was designed.  (I'm not going to say if
this is an all the time problem or not, but I've seen first hand
some players of higher worth that have little to no discression).

This is something that must be considered when discussing this issue.

T

-----------------

poster: Rockman
subject: >>>restricted areas
date: Wed Jun 19 13:47:21 2002

Ya, I have seen lvl 60-80 warriors come through and just kill
evrything, stealing kills from us newbie several times, not
mentioning names though, and not even responding when we yell at
them, claiming we are just bitchung, too bad.

-----------------

poster: Kalma
subject: >>>>restricted areas
date: Wed Jun 19 21:55:43 2002

If you wonder how many people were taking advantage of the unrestricted
low level monsters, I assume you only need to look at how many people
are complaining about the new restrictions, and double it or triple 
it for those that either don't post in news, or don't complain in 
public. 

The Zoo in blackavar is proof positive of people killing where they 
don't belong. It's almost always empty. 

Find new monsters, there's still plenty that allow midbies and smallish
to kill them.. Heck if I can think of several good sized areas, everyone
else should be able to think of hundreds. (Well, if there were hundreds 
available. ;) 

K

-----------------

poster: Coal
subject: Level restrictions
date: Thu Jun 20 00:03:57 2002

I agree with Durin and Ark on this one, I also agree that higbies
and midbies killing monsters made for newbies is a problem. My
suggestion to remedy this problem is instead of a quick fix, to
unrestric the areas you just restriced and put the level restriction
on the  monster file itself, instead of the whole area. There are a
couple places that I can think of that have level restricted
monsters VS. a level restricted area entrance. Imho this would let
the higbies and midbies and even lowbies who havn't explored there
be able to wander around and check it out for rooms or examples of
rooms etc and it would leave the precious lil' mobbies for the
njubiies to kill. We were all newbies once, well most of us for long
periods of time *cough cough eyes lu* but just becuase a few players
scream doesn't mean we have to penalise the other 99%.
   Feel Free to Flame away, but file all Flames under the Please
freeze me folder.
-Coalpants, Advocate for Flameless posts and Ideas.

-----------------

poster: Wildchild
subject: >>>restricted areas
date: Thu Jun 20 02:35:11 2002


Perhaps one thing to consider instead of restricting areas to
newbies only is to restrict the monsters to newbie only.

One thing I've always thought would be decent would be perhaps areas
that had both midbie and newbie monsters, with the monsters in such
areas restricted to their respective groups: midbies can't kill
newbie monsters and vise versa. That the restricted monsters would
ignore/not attack for any reason the other group that cannot attack
them.

-WC

-----------------

poster: Wildchild
subject: >>>>restricted areas
date: Thu Jun 20 02:37:05 2002

Oh, one thing I forgot... part of the problem could be purely a gold
issue: newbie monsie worth 300 exp, can drop pretty much instantly,
and in the end, you would gather up lots of gold and gems (ie, more
gold) than if you kill bigger monsters.
The amt of gold you get from a 1k monsie compared to a 100k monsie
isn't really different at all - gold runs are pretty much designed
around small to the smallest monsies in the mud, such as misty
elves.

-WC

-----------------

poster: Rizzly
subject: Restricted Areas
date: Thu Jun 20 02:38:05 2002

It is true that some of these areas are being cleared out by
mid/highbies.  However, I feel that it's necessary to look at the
fact that players of levels the areas were actually designed for
clear them too.  The zoo in blackavar is always cleared (as far as
I've seen, anyway) by _newbies_.  Why should anyone other than a
newbie spend time killing things worth 150 exps?  The areas that are
actually being cleared by higher worth players are the ones that
offer them something, i.e. the birds being an excellent place to fix
one's alignment as harmer, the alice in wonderland area being a good
golding area, etc.  I believe this needs to be taken into
consideration as well.  Instead of restricting the areas, perhaps
they could just be made to be less enticing than they are now. 
Doing this would still discourage higher players, but it would allow
them to kill in the areas if necessary, while at the same time
keeping the exps constant for the players who actually need it.

Rizzly

-----------------

poster: Tektor
subject: Restricted Areas
date: Thu Jun 20 03:49:13 2002

I think Some of the problems with this is that areas 10k-70k, some
of the monsters are pretty hard for their worths. Students on rd are
an example of this, they spell a crap load. And the Aboriginals in
Pouch hit very well. Maybe making more monsters under 70k a tiny bit
easier would make them more appealing to midbies. Not to mention if
they dropped better stuff than newbie monsters.

-----------------

poster: Daneel
subject: >>>>>restricted areas
date: Thu Jun 20 05:05:43 2002

On Wed Jun 19 21:55:43 2002 Kalma wrote post #310:
> If you wonder how many people were taking advantage of the unrestricted
> low level monsters, I assume you only need to look at how many people
> are complaining about the new restrictions, and double it or triple 
> it for those that either don't post in news, or don't complain in 
> public. 

Personally, I think one of the problems here is that people think
of killing smaller monsters "taking advantage".

There are many different perfectly viable styles of play here.
Stop trying to impose yours on others.

           -Daneel

-----------------

poster: Tektor
subject: Hi
date: Thu Jun 20 06:08:30 2002

I want to thank several people who bugged me to go healer instead of
harmer so they could help me get my worth back and have since backed
out. Hence my new title. Helphyre and Litho are cool tho they never
bugged but still offer help. Anyway my point of the post (to smaller
people out there) Never reinc for people, reinc what you want to be.
Even if it sounds like a great offer don't fall for it. Now I leave
with that as I idle my tax down. :)
P.S. For those of you who will reply saying im whining/bitching Your
right I am. Feel free to skip over my post instead of being an anal
jerk and trying to respond with some stupid comment you think is
cool.

-----------------

poster: Sleet
subject: little monsters
date: Thu Jun 20 07:22:22 2002

im not sure if anyone has posted this yet, but i dont think they
have and i hope i have a valid point.

I dont kill in the restricted areas, but it makes me wonder what
areas are to be next, some of my favorite monsters are on the
smaller side. Even though i am of a higher level then these..lvl
60... i find it a hassal to kill monsters of signicant worth when i
solo.

I admit this is due in part since i suck, and due somewhat to im
playing an unfinshed guild.. yadda yadda i know dont bitch at me for
it i like it.... 
but still i find that i kill 100-500 exp monsters often, usally to gain ep's. 
I dont think this is "abusing" the areas at all, if anythign its
just using your race to your advantage. 
One area in particular comes to mind as i write this.
Im not going to say which one, cause yall go and whipe um all out.
But it has 50k monsters very near to it that i like to kill for
exp.

my problem is that i tap out of eps after one kill, or at the very
most two, but usally its one or one and a half.
After taping i run about 25 rooms away and chain kill 300 exp
monsters so i can eat there corpses.
If this option was not available i would be forced to do one of three things:

The first option to bring a healer.... 
this is rather difficult for a few reasons, the first being i tap
healers quite fast unless they are of a decent worth, the second
reason being  my damage output is not great enough to maintain a
decent consistant rate. 

The second option for me is too beg the praying clerics for drefs....
This doesnt work very well for a few reasons also. The first being,
i have to find a healer who is not idle but not busy and of a decent
worth. The second reason beign that it becomes very exspensive to be
able to tithe a healer enough to keep them reffing you, and the
monsters of the size i usally kill dont drop that much gold. 

The third option for me is to wait for ticks...
I do this from time to time, but its not very pratical either. 
It means that i have to wait 10 minutes assuming all tocks 20 if all
ticks to kill somthing that is worth 50k, which isnt guarented with
the inconsistancys found with stab and bstab even when trained
beyond 100%.
At that rate its easier to gain exp, let alone gold from chain
killing 100 exp monsters then by killing one 50k monster, And with
that more worth that i would be aquiring i would have less of a
chance of dying, by stupididty or from a freak deathblow/random
skill or even spell.

So i would defintly not call killing small monsters to regan abuse
as soemone else put when worrying about the little areas, if
anythign its a matter of functionality.

If the rest of the small monster area are off limits to higher level
players, we might want to start thinking about tuning the ability to
eat corpses alittle, 40 ep every 20 minutes is not much, you recive
more ep from endowment goign off, and it only happens every 4 or so
ticks outta 10.
thanks
sleet

-----------------

poster: Malifix
subject: >little monsters
date: Thu Jun 20 08:27:40 2002

I agree totally.  Chain-killing small mobs is the best way for
corpse-eaters to regen.

-----------------

poster: Bluemoon
subject: >>little monsters
date: Thu Jun 20 09:20:24 2002

On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> I agree totally.  Chain-killing small mobs is the best way for
> corpse-eaters to regen.
Ok sure that works, but then tell me, If I go kill some 100-400 xp
mobs to eat corpses to regen, where are the people who can only kill
little mobs, say a person just starting out going to go kill?

-----------------

poster: Kaos
subject: >>>little monsters
date: Thu Jun 20 10:00:46 2002

On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > I agree totally.  Chain-killing small mobs is the best way for
> > corpse-eaters to regen.
> Ok sure that works, but then tell me, If I go kill some 100-400 xp
> mobs to eat corpses to regen, where are the people who can only kill
> little mobs, say a person just starting out going to go kill?
The problem is not big people killing monsters in newbie areas,
it's the way they do it - run by newbies and take their kills.
People should learn to respect other players, as in not go to the
next room and start killing when you see that there are players
killing in the same area,
or even worse, start killing 2nd monster in the same room.
As people have pointed out, there are plenty of areas on this mud,
and you learn alot about the mud trying to find new ones.

-----------------

poster: Malifix
subject: >>>little monsters
date: Thu Jun 20 14:23:28 2002

On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > I agree totally.  Chain-killing small mobs is the best way for
> > corpse-eaters to regen.
> Ok sure that works, but then tell me, If I go kill some 100-400 xp
> mobs to eat corpses to regen, where are the people who can only kill
> little mobs, say a person just starting out going to go kill?
I will make some newbie/lowbie areas :)

-----------------

poster: Zifnab
subject: >dragon blockers
date: Thu Jun 20 16:24:32 2002

On Sat May 18 19:28:32 2002 Arkangyle wrote post #176:
> I think a good point was brought up, even if not that eloquently. 
> Let's be honest, white dragons are fairly weak compared to the grey
> blockers at the entrance all ready.  With them being increased to
> assist (I haven't been there myself recently but I'll take your word
> for it) that would make the blockers tremendously more powerful than
> the size/worth player who would be interested in killing the white
> dragons and their fledglings.
> 
> A similar issue exists in the Zelda area where two stalfos and Link
> (eq mob) guard the exit to the upper floor.  There are 4 lizalfos (I
> like them) on the lower floor, and more located in the upper floor,
> however ... they will probably go to complete waste (if they get in
> the tuner they should be considered bad data) because they are
> unreachable by non-eq parties ... and what eq party is looking to
> spend time killing 150k exp mobs afterwards?
> 
I rearranged the castle so that the second floor is available to those
that wish to kill there.

-----------------

poster: Tranquil
subject: >>>little monsters
date: Thu Jun 20 17:00:31 2002

On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > I agree totally.  Chain-killing small mobs is the best way for
> > corpse-eaters to regen.
> Ok sure that works, but then tell me, If I go kill some 100-400 xp
> mobs to eat corpses to regen, where are the people who can only kill
> little mobs, say a person just starting out going to go kill?

its called 'partying'. like it or not, this mud is built around
parties. I can think of only 1 good soloing guild, and two more than
can solo somewhat effectively, before you hit omicron level. the
majority of xp is earned via parties, or at least was before xp mobs
were changed. not so sure now. but for newbies, soloing is the best
option, usually because its easy to organise yourself, but
organising 5 people for newbie xps is rather difficult when you're
all still learning the basics of mudding at rd.

imo, the fact that many areas of newbie worth were often cleared by
larger players for any arbitrary reason was somehting that helped
newbies understand and learn about partying, sometimes forcing them
to learn. with the way rd is set up, my personal perspective is that
that can only be a good thing, as giving newbies the impression that
soloing is a viable way of consistant character advancement is
rather misleading, and can come as quite a shock once you hit gamma
level, unless you happen to love the harmer or druid guilds. couple
that with the fact that there are no longer any half-decent
fighter-type soloing guilds, and newbies will get an even worse case
of 'false-perspective' which quite probably will lead to burn-out of
many players.

making things too easy in the beginning, then ripping the carpet out
from under one's feet once they hit a milestone in their rd mudding
career, might not be the best way to go about changing things. that
said, admin may have other plans with xp at various worths, guilds,
etc, and therefore this post is the perspective of just another
uninformed player.

Thankyou.

- Tranquil

(This message has been brought to you by the Council for Fairness in
Red Dragon Mudding Comittee.)

-----------------

poster: Bluemoon
subject: >>>>little monsters
date: Thu Jun 20 17:38:40 2002

I chose not to quote that tranquil, but I believe you are wrong.
I find that soloing is the easiest way to gain worth even at my level.
I just reinced to evoker, party guild, and my total xp gain has
plumeted compared to cauldron and what mist mages can do.
For example, look at rancor, he solo'd his way quite easily and well
to 400m from 40m as a cauldron mage, and getting in parties that do
a fair amount if xp is much harder for a blaster.  The only guild
Ive seen get in many parties, is a healer.
Mainly those are duo's, where the healer is a fair amount smaller
than the other member.
Ive found that if I actually cared a ton about my worth, I should
stick to a solo guild, because its a lot easier.
So I dont think that this is 'misleading' newbies in any way.
Just my two cents
Bluemoon

-----------------

poster: Bluemoon
subject: Knights and Knaves
date: Thu Jun 20 17:39:55 2002

Awhile back I posted a question about knights and knaves, well here
is the correct response.
"Is it true that you are a knave, if and only if the left door is
the door to freedom?
I wont go into why here, but message me or mail me if you want an explanation.
Thanks for all who tried to help me answer it.
Bluemoon

-----------------

poster: Draco
subject: >>>>>little monsters
date: Thu Jun 20 17:45:31 2002

alright, in about 13 hours ive seen iirc 18 posts about this
subject, and i will now end this arguement/discussion/whatever you
want to call it. yes ok, some areas have been limited, however, that
doesnt mean really anything when you look at the big picture. there
are still many areas that highbies can go feel superior in, there
are still many great golding areas left taht are hardly touched, one
of them being the never touched beavers on oddworld (sorry wimwam,
but it had to be said forexample)
so i think what we should all do, is accept the changes that have
been mad, do that little thing called explore, and revisit some of
the never touched areas once again.
another way to look at this is the dragon change, they all changed,
you whined about it, then realized that it was a good idea afterall.
the same will happen here. youve whined about it, now i think we all
should explore and realize its not that big of a deal.
-draco

-----------------

poster: Bluemoon
subject: >>>>>>little monsters
date: Thu Jun 20 18:06:02 2002

On Thu Jun 20 17:45:31 2002 Draco wrote post #328:
> alright, in about 13 hours ive seen iirc 18 posts about this
> subject, and i will now end this arguement/discussion/whatever you
> want to call it. yes ok, some areas have been limited, however, that
> doesnt mean really anything when you look at the big picture. there
> are still many areas that highbies can go feel superior in, there
> are still many great golding areas left taht are hardly touched, one
> of them being the never touched beavers on oddworld (sorry wimwam,
> but it had to be said forexample)
> so i think what we should all do, is accept the changes that have
> been mad, do that little thing called explore, and revisit some of
> the never touched areas once again.
> another way to look at this is the dragon change, they all changed,
> you whined about it, then realized that it was a good idea afterall.
> the same will happen here. youve whined about it, now i think we all
> should explore and realize its not that big of a deal.
> -draco
What do you mean you will end this argument?
People have a right to express their opinions on the matter, and I
frankly feel as if some good discussion has gone back and forth,
instead of the useless news spam we get.
People brought up good points about this, and as to the whining
about the dragons, just remember that people hate change and will
naturally whine about it, and actually complaining/talking about it
allowed some of the areas to be changed, For example the huge
blockers to the small xp mobs.
I know both sides of the story here, because I remember going
through newbie areas as a newbie, and having them cleared, and also
doing it to regen as a corpse eater, as Malifix said.
Perhaps you should actually pay attention to what is said, and see
that these are decent discussions and not just news spam before you,
the allmighty Draco, decides a thread should be ended.

-----------------

poster: Tektor
subject: >Little Monsters
date: Thu Jun 20 18:19:30 2002

I used to have around 7.5k rooms explored. I still know lots of
areas. (most of the ones I don't are highbie eq spots). I think its
quite silly for newer players to tell older players to go out and
explore when alot of the times when i see them in a party they can't
even enter a portal. I know most times everyone ends up liking
changes. Lately the only ones I see liking them are newbies.
Lowbies/midbies in alot of the guilds arn't very powerful. Just
because newbie don't know how to party and explore for larger things
doesn't mean they should be telling others to go explore because
they are too lazy to go explore themselves.

-----------------

poster: Clock in CS
subject: test post
date: Thu Jun 20 22:17:31 2002

test message

-----------------

poster: Draco
subject: apologies
date: Fri Jun 21 02:56:56 2002

i want to just take a deep breath and apologize to everyone for past
things that have been said. we all know that people can get a bit
worked up, and i am not free from this either. unfortunately,
sometimes it hard for me to control my outbursts from time to time,
and i am deeply sorry for it. i figure i will just keep quiet for a
while (yes i know, your cheering on the inside).
anyway just want to reiderate that i am sorry for the stupid stuff
that i have posted before, and hope that we all can all keep this a
friendly place for everyone. once again, sorry for the past, won't
happen again.

-----------------

poster: Sigwald
subject: Area restrictions
date: Fri Jun 21 11:32:43 2002

Well there is one big problem with the suggestion to restrict
places only by restricting monster killing instead of access to the 
rooms, it just does not work all that well with parties.
Such restrictions have been gotten around by highbies
dragging a newbie to start the fight, and that's a quite
severe limit on the effectiveness of the restriction.

-----------------

poster: Malifix
subject: >>>>>>little monsters
date: Fri Jun 21 11:36:23 2002

What 'never touched' beavers??  I kill them all the time for gold

-----------------

poster: Daneel
subject: >Area restrictions
date: Fri Jun 21 13:03:13 2002

On Fri Jun 21 11:32:43 2002 Sigwald wrote post #333:
> Well there is one big problem with the suggestion to restrict
> places only by restricting monster killing instead of access to the 
> rooms, it just does not work all that well with parties.
> Such restrictions have been gotten around by highbies
> dragging a newbie to start the fight, and that's a quite
> severe limit on the effectiveness of the restriction.
(a) make it illegal to do so.
(b) Make monsters with lower level limits insta-kill anyone
above that limit with whom they do end up finding themself in
combat.

This really strikes me as on the level of babysitting players,
though.

               -Daneel

-----------------

poster: Nightfall
subject: >Area restrictions
date: Fri Jun 21 13:52:55 2002


    I guess I don't see the problem.  If the party cointains a 
highbie, restrict it.  Don't allow invite/joining while any
member is in combat.  Etc.

  -NF


-----------------

poster: Zifnab
subject: >>Area restrictions
date: Fri Jun 21 14:03:40 2002

On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
>     I guess I don't see the problem.  If the party cointains a 
> highbie, restrict it.  Don't allow invite/joining while any
> member is in combat.  Etc.
> 
>   -NF
> 
The problem is not the joining/invite, or perhaps I misundersood you.

The problem is party of highbies, invite newbie.  newbie attacks
the monster, and combat continues on like normal. The code
that was put in years ago, only stops the initial attack, 
does not get checked every round of combat.

-----------------

poster: Jordali
subject: Area restrictions
date: Fri Jun 21 15:03:08 2002

If a highbie has to invite a newbie to a party, it sort of
eliminates the targetted concern of highbies abusing it at
expense of newbies, right?  As far as I understood the
concern was soloing highbies wiping the area out.
If the level limitation on monster combat were in place, it would
require a willing newbie, and I don't think highbies gain enough
to make it worthwhile, and, if they did, a newbie would end up
benefitting in some way (or they wouldn't help the highbie
start combat in the areas).
I do admit I'm still in the part of the day where I'm not
fully awake, so please excuse me if I overlooked something
obvious.
-J

-----------------

poster: Rockman
subject: >>>Area restrictions
date: Fri Jun 21 15:52:40 2002

On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> >     I guess I don't see the problem.  If the party cointains a 
> > highbie, restrict it.  Don't allow invite/joining while any
> > member is in combat.  Etc.
> > 
> >   -NF
> > 
> The problem is not the joining/invite, or perhaps I misundersood you.
> 
> The problem is party of highbies, invite newbie.  newbie attacks
> the monster, and combat continues on like normal. The code
> that was put in years ago, only stops the initial attack, 
> does not get checked every round of combat.
Well zifnab, how hard would it be to rewrite that portion of the
code to include attack attacks, I mean, wouldn't that be similar to
resistricting pk combat?  I mean that a couple of times while in
arena and coming out, we still enter combat, but then this little
cloud thingy appears saying you cannot attack the person? 
-Rocky after no sleep in many many hours.

-----------------

poster: Zifnab
subject: >>>>Area restrictions
date: Fri Jun 21 15:57:42 2002

> Well zifnab, how hard would it be to rewrite that portion of the
> code to include attack attacks, I mean, wouldn't that be similar to
> resistricting pk combat?  I mean that a couple of times while in
> arena and coming out, we still enter combat, but then this little
> cloud thingy appears saying you cannot attack the person? 
> -Rocky after no sleep in many many hours.

Its easy.  Thats not the real issue. 

Personally I feel that if upper level players are killing lower level
mosnters, other than in special circumstances its a problem.
And that problem needs to be dealt with.

-----------------

poster: Malifix
subject: >>>Area restrictions
date: Fri Jun 21 16:50:05 2002

bug abuse?

-----------------

poster: Bluemoon
subject: >>>>Area restrictions
date: Fri Jun 21 23:12:08 2002

On Fri Jun 21 16:50:05 2002 Malifix wrote post #341:
> bug abuse?
Should be, same type atleast.

-----------------

poster: Tahnval
subject: >>>Area restrictions
date: Sat Jun 22 00:20:44 2002

On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> >     I guess I don't see the problem.  If the party cointains a 
> > highbie, restrict it.  Don't allow invite/joining while any
> > member is in combat.  Etc.
> > 
> >   -NF
> > 
> The problem is not the joining/invite, or perhaps I misundersood you.
> 
> The problem is party of highbies, invite newbie.  newbie attacks
> the monster, and combat continues on like normal. The code
> that was put in years ago, only stops the initial attack, 
> does not get checked every round of combat.
Would it be possible to alter the code to check all party
members at the point of the original attack, not just the
first person to attack?  That would avoid the need to check
each round - if any party member is greater than the limit, the
whole party is prevented from attacking.  Of course, I have
no idea if that is possible.  I'm just putting forward the idea.

-----------------

poster: Apathy
subject: >>>>Area restrictions
date: Sat Jun 22 00:27:42 2002

On Sat Jun 22 00:20:44 2002 Tahnval wrote post #343:
> On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> > On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > >     I guess I don't see the problem.  If the party cointains a 
> > > highbie, restrict it.  Don't allow invite/joining while any
> > > member is in combat.  Etc.
> > > 
> > >   -NF
> > > 
> > The problem is not the joining/invite, or perhaps I misundersood you.
> > 
> > The problem is party of highbies, invite newbie.  newbie attacks
> > the monster, and combat continues on like normal. The code
> > that was put in years ago, only stops the initial attack, 
> > does not get checked every round of combat.
> Would it be possible to alter the code to check all party
> members at the point of the original attack, not just the
> first person to attack?  That would avoid the need to check
> each round - if any party member is greater than the limit, the
> whole party is prevented from attacking.  Of course, I have
> no idea if that is possible.  I'm just putting forward the idea.

Obvious work-around:  have the newbie leave the party, attack, then
rejoin the party.

-Apathy

-----------------

poster: Rockman
subject: >>>>Area restrictions
date: Sat Jun 22 00:38:27 2002

On Sat Jun 22 00:20:44 2002 Tahnval wrote post #343:
> On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> > On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > >     I guess I don't see the problem.  If the party cointains a 
> > > highbie, restrict it.  Don't allow invite/joining while any
> > > member is in combat.  Etc.
> > > 
> > >   -NF
> > > 
> > The problem is not the joining/invite, or perhaps I misundersood you.
> > 
> > The problem is party of highbies, invite newbie.  newbie attacks
> > the monster, and combat continues on like normal. The code
> > that was put in years ago, only stops the initial attack, 
> > does not get checked every round of combat.
> Would it be possible to alter the code to check all party
> members at the point of the original attack, not just the
> first person to attack?  That would avoid the need to check
> each round - if any party member is greater than the limit, the
> whole party is prevented from attacking.  Of course, I have
> no idea if that is possible.  I'm just putting forward the idea.
Acutally, that would make certain things rough, for example, with
the tia quest, isnt there a part where a newbie is needed, so then
wait, the newbie will have to do it while not in the party in order
for it to work and such, semi bad example, but i am sure others can
also come up with spots where a newbie area will be breached in
order to get something for a highbie quest, ect, where this "bug"
will need to be gotten around.

-----------------

poster: Ixtlilton
subject: >>>>Area restrictions
date: Sat Jun 22 01:46:29 2002

IMNSHO there's not just bug abuse....there's feature abuse too...and
this would be just that (just like i thought the silver belt was and
that tawnos should have suffered a more severe punishment, but he's
not around so that doesn't really matter now, no?) anyhow...i don't
think that just cause it's not a real _bug_ it's right to do, and so
things that are meant for other stuff is just that, a _newbie_ area
is meant for just that, _newbies_...well well, i am drunk now so
maybe i should just be quiet so i dont get frozen. :)

-----------------

poster: Trunks
subject: >>>>>Area restrictions
date: Sat Jun 22 07:15:01 2002

On Sat Jun 22 00:27:42 2002 Apathy wrote post #344:
> On Sat Jun 22 00:20:44 2002 Tahnval wrote post #343:
> > On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> > > On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > > >     I guess I don't see the problem.  If the party cointains a 
> > > > highbie, restrict it.  Don't allow invite/joining while any
> > > > member is in combat.  Etc.
> > > > 
> > > >   -NF
> > > > 
> > > The problem is not the joining/invite, or perhaps I misundersood you.
> > > 
> > > The problem is party of highbies, invite newbie.  newbie attacks
> > > the monster, and combat continues on like normal. The code
> > > that was put in years ago, only stops the initial attack, 
> > > does not get checked every round of combat.
> > Would it be possible to alter the code to check all party
> > members at the point of the original attack, not just the
> > first person to attack?  That would avoid the need to check
> > each round - if any party member is greater than the limit, the
> > whole party is prevented from attacking.  Of course, I have
> > no idea if that is possible.  I'm just putting forward the idea.
> 
> Obvious work-around:  have the newbie leave the party, attack, then
> rejoin the party.
> 
> -Apathy
all that trouble to kill some 300xp mobs? I doubt it.. I think if
you restrict the mobs from being attacked by certain levels will do
it.. if someone wants to goto the trouble of getting a newbie to
work around it.. then the newbie is gaining something anyway..or
atleast should be

-----------------

poster: Arkangyle
subject: >>>>little monsters
date: Sat Jun 22 18:10:58 2002

On Thu Jun 20 10:00:46 2002 Kaos wrote post #322:
> On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> > On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > > I agree totally.  Chain-killing small mobs is the best way for
> > > corpse-eaters to regen.
> > Ok sure that works, but then tell me, If I go kill some 100-400 xp
> > mobs to eat corpses to regen, where are the people who can only kill
> > little mobs, say a person just starting out going to go kill?
> The problem is not big people killing monsters in newbie areas,
> it's the way they do it - run by newbies and take their kills.
> People should learn to respect other players, as in not go to the
> next room and start killing when you see that there are players
> killing in the same area,
> or even worse, start killing 2nd monster in the same room.
> As people have pointed out, there are plenty of areas on this mud,
> and you learn alot about the mud trying to find new ones.

I'm a little confused here ... you sight highbies for stealing
newbie kills ... my experience on this mud for years is that it is
newbies that steal ... not my kill, but the loot I would normally
get from it.

-----------------

poster: Tektor
subject: >>>>>little monsters
date: Sat Jun 22 18:14:47 2002

On Sat Jun 22 18:10:58 2002 Arkangyle wrote post #348:
> On Thu Jun 20 10:00:46 2002 Kaos wrote post #322:
> > On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> > > On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > > > I agree totally.  Chain-killing small mobs is the best way for
> > > > corpse-eaters to regen.
> > > Ok sure that works, but then tell me, If I go kill some 100-400 xp
> > > mobs to eat corpses to regen, where are the people who can only kill
> > > little mobs, say a person just starting out going to go kill?
> > The problem is not big people killing monsters in newbie areas,
> > it's the way they do it - run by newbies and take their kills.
> > People should learn to respect other players, as in not go to the
> > next room and start killing when you see that there are players
> > killing in the same area,
> > or even worse, start killing 2nd monster in the same room.
> > As people have pointed out, there are plenty of areas on this mud,
> > and you learn alot about the mud trying to find new ones.
> 
> I'm a little confused here ... you sight highbies for stealing
> newbie kills ... my experience on this mud for years is that it is
> newbies that steal ... not my kill, but the loot I would normally
> get from it.

I'd also like to know since when people lvl 30-40+ are higbies since
thats the level couple places have been restricted to. And Ark has a
good point I had a newbie in the other room who kept going in and
out waiting for me to kill it so they could grab gold. How about
keeping newbies out of the larger areas now?

-----------------

poster: Wildchild
subject: >Area restrictions
date: Sat Jun 22 20:12:21 2002

On Fri Jun 21 11:32:43 2002 Sigwald wrote post #333:
> Well there is one big problem with the suggestion to restrict
> places only by restricting monster killing instead of access to the 
> rooms, it just does not work all that well with parties.
> Such restrictions have been gotten around by highbies
> dragging a newbie to start the fight, and that's a quite
> severe limit on the effectiveness of the restriction.

And iirc, that is considered bug abuse (people have gotten in
trouble for it with the Carebear event, for sure).

I just think that preventing players from killing monsters instead
of players entering areas is a better way to go, but it does involve
the extra checks and such.

-WildChild

-----------------

poster: Chrono
subject: >Area restrictions
date: Sat Jun 22 21:08:12 2002

so it's ok for newbies to be in a party with a highbie as long as
you're killing highbie things?
but if you want to kill newbie monsters its BUG ABUSE??
i don't get this, i think lvl limiting the monsters is a good idea,
but i don't think it should be on all monsters cuz not all highbies
can kill "highbie mobs", so i say just lvl limit some of the newbie
monsters, but don't make it bug abuse since you're in a PARTY.

-----------------

poster: Wildchild
subject: >>Area restrictions
date: Sat Jun 22 23:30:09 2002

On Sat Jun 22 21:08:12 2002 Chrono wrote post #351:
> so it's ok for newbies to be in a party with a highbie as long as
> you're killing highbie things?
> but if you want to kill newbie monsters its BUG ABUSE??
> i don't get this, i think lvl limiting the monsters is a good idea,
> but i don't think it should be on all monsters cuz not all highbies
> can kill "highbie mobs", so i say just lvl limit some of the newbie
> monsters, but don't make it bug abuse since you're in a PARTY.

You obviously missed the point, Chrono.

Some monsters, such as those in the Carebear event, are ALREADY
restricted so non-newbies cannot attack them.

Thus, if a highbie joins a party to tank, and a newbie attacks the
monster so the highbie can then get into combat, it IS bug abuse.
Why? because the monster was coded so a highbie could not attack it
and the highbie circumvented that.

-WC

-----------------

poster: Khosan
subject: >>>Area restrictions
date: Sat Jun 22 23:43:01 2002

On Sat Jun 22 23:30:09 2002 Wildchild wrote post #352:
> On Sat Jun 22 21:08:12 2002 Chrono wrote post #351:
> > so it's ok for newbies to be in a party with a highbie as long as
> > you're killing highbie things?
> > but if you want to kill newbie monsters its BUG ABUSE??
> > i don't get this, i think lvl limiting the monsters is a good idea,
> > but i don't think it should be on all monsters cuz not all highbies
> > can kill "highbie mobs", so i say just lvl limit some of the newbie
> > monsters, but don't make it bug abuse since you're in a PARTY.
> 
> You obviously missed the point, Chrono.
> 
> Some monsters, such as those in the Carebear event, are ALREADY
> restricted so non-newbies cannot attack them.
> 
> Thus, if a highbie joins a party to tank, and a newbie attacks the
> monster so the highbie can then get into combat, it IS bug abuse.
> Why? because the monster was coded so a highbie could not attack it
> and the highbie circumvented that.
> 
> -WC

Well it is not a bug per se, as we know about it and don't intend to fix
it. It is more like a design limitation. Doesn't mean we are going to
accept that you circumvent it - it is far easier to nuke you than to code
a water tight system :)

Khosan

-----------------

poster: Malifix
subject: >>>>Area restrictions
date: Sat Jun 22 23:46:52 2002

lol - rock khosan :)

-----------------

poster: Chrono
subject: heh
date: Sat Jun 22 23:56:03 2002

i mean if a newbie is in the party you should be ALLOWED to kill
newbie monsters, since they are gaining from it anyway cuz it's
faster regen and then you can kill the bigger monsters faster..that
way were all happy??, and i really don't see why you have to even
put lvl limits on them in the first place..as newbie i've ALWAYS had
a place to kill in, even if it's not the one i've wanted, and vor is
always killing newbie areas...just last night she said "damnit this
area hasn't repoped, .. i've cleared 5 other areas in the mean
time"...so what's the big deal?? anyway the point to my original
post was to say that if a newbie is in the party you should be able
to kill the monsters anyway.

-----------------

poster: Fezzick
subject: >>>>>>Area restrictions
date: Sun Jun 23 03:41:40 2002

Hmm - well, as one who's so _prone_ to verbal masturbation of the
news posts...I just want to offer my comments as one who just caught
up on news and read the last 40 posts en masse (fwhee).
 
Highbies clear newbie areas = level restrict or mob restrict - it
seems this is the rub.
 
(I'm already pissed at myself for adding to this much overdrawn-out
discussion - but I continue)
 
Bottom line should be that the mobs are for newbies, as are the areas.
 
If you missed them when exploring as a newbie, then welcome to 1/2
reinc-explore-land.
 
But as for mob restricts, I don't see why that can't work - but
'instakills' for abuse for...getting a newbie, partying with them,
but killing mobs worth 150xp each, for what...my brain hurts...
Faic, if a 'highbie' wants to go through that much trouble for the
mobs, more power to them - that deterrent alone should curtail the
incidence by 90%+ alone - instakilling someone seems drastic for the
crime here.
 
Ok - and I'm going to end there - I'm sure we'll all learn to live
without the croquet field, etc - and recall that there are loads of
'newbie newbie' areas for those larger corpse-eating fray to feed
upon that aren't Gnosis shortcuts and Newbie stomping grounds (and
which those larger players should know about/visit, etc).
 
- Fezz, the once-a-year-news-poster who is tired of typing.

-----------------

poster: Lurch
subject: >Area restictions
date: Sun Jun 23 04:50:35 2002

Like most people, I don't see the big deal. I remember having to
go to a newbie area after reinc cause I couldn't get past the
newbie-only killable guards. And why would you level restrict for
newbies the areas that aren't gettable to by Gnosis? I've been
well past newbie level for a couple months or so, and I still
don't know where the croquet field is. (unless it's W of bvar city,
can't get in there, never been there) IMO, just because highbies
are running around clearing areas is no reason to get all worked up.
If they're killing it, they must have some reason other than getting
their kills higher than everyone else, cause that's lame. I remember
being a newbie and idling cause the place I killed was empty and I was
too frockin lazy to go find a new one... but when I looked, I always
found one. Lot better than now, when finding a place with useful
monsters in it that hasn't been cleared is a chore.
- Forgot my other point, so i'll stop, bye.

-----------------

poster: Arkangyle
subject: restrictions
date: Sun Jun 23 22:52:27 2002

  I don't know where any of you are really going with all this.  We
turn the tide from one artificial restriction to another, none of
which truly address the real issue in my honest opinion.
  I see no reason for any restrictions, either on entrance to areas,
or on ability to kill limits (I personally hate that check).
  Instead, let us expand the mud area-wise to accomodate the growing
population of newbies.  Perhaps one additional measure that would
help this would be rooms that reset faster for those areas (at least
for the time being).  In the same breath, let us give enough
incentive for players to hunt things of comparable power to
themselves.  Be that in dealing with gold, exp, alignment issues,
etc...

-----------------

poster: Baer
subject: Evan
date: Mon Jun 24 07:44:12 2002

Happy Birthday.

-----------------

poster: Bluemoon
subject: >heh
date: Tue Jun 25 07:29:52 2002

On Sat Jun 22 23:56:03 2002 Chrono wrote post #355:
> i mean if a newbie is in the party you should be ALLOWED to kill
> newbie monsters, since they are gaining from it anyway cuz it's
> faster regen and then you can kill the bigger monsters faster..that
> way were all happy??, and i really don't see why you have to even
> put lvl limits on them in the first place..as newbie i've ALWAYS had
> a place to kill in, even if it's not the one i've wanted, and vor is
> always killing newbie areas...just last night she said "damnit this
> area hasn't repoped, .. i've cleared 5 other areas in the mean
> time"...so what's the big deal?? anyway the point to my original
> post was to say that if a newbie is in the party you should be able
> to kill the monsters anyway.
So yere saying its aight if like, im killing, tap...and wanna kill
newbie mobs...to invite one, have him attack with me as tank, kill
it, eat it, then kick the newbie out after I regen? Sounds like a
blast to me!  Btw, let me know how a newbie benefits from being in a
party with even someone my size, killing newbie mobs, IIRC when I
helped Corwin start, he got 1 xp per kill...thats just TONS of xp
rollin in...
Bluemoon

-----------------

poster: Sleet
subject: >>heh
date: Tue Jun 25 22:03:17 2002

On Tue Jun 25 07:29:52 2002 Bluemoon wrote post #360:
> On Sat Jun 22 23:56:03 2002 Chrono wrote post #355:
> > i mean if a newbie is in the party you should be ALLOWED to kill
> > newbie monsters, since they are gaining from it anyway cuz it's
> > faster regen and then you can kill the bigger monsters faster..that
> > way were all happy??, and i really don't see why you have to even
> > put lvl limits on them in the first place..as newbie i've ALWAYS had
> > a place to kill in, even if it's not the one i've wanted, and vor is
> > always killing newbie areas...just last night she said "damnit this
> > area hasn't repoped, .. i've cleared 5 other areas in the mean
> > time"...so what's the big deal?? anyway the point to my original
> > post was to say that if a newbie is in the party you should be able
> > to kill the monsters anyway.
> So yere saying its aight if like, im killing, tap...and wanna kill
> newbie mobs...to invite one, have him attack with me as tank, kill
> it, eat it, then kick the newbie out after I regen? Sounds like a
> blast to me!  Btw, let me know how a newbie benefits from being in a
> party with even someone my size, killing newbie mobs, IIRC when I
> helped Corwin start, he got 1 xp per kill...thats just TONS of xp
> rollin in...
> Bluemoon
you cant force someoen to join a party, if he wasnt receiving fair
compensation, whether that beign xp gold or eq then he could always
leave

-----------------

poster: Shooter
subject: Things about guild masteries...
date: Wed Jun 26 19:05:06 2002


Just wondering what you other guys thing about gaining masteries.
For example my masteries (woodsman)

Your current rank is Novice woodsman
You are on the first rank of the guild.
You have achieved 99 percent of the next rank in the guild.

So, i will hit the next rank after i get the remaining 1 %, right??
Well, i will, BUT i wont gain any bonuses to my guild item, 
so basically i wont gain anything even if i gained a rank in my guild.

I had some conversation with Zifnab about that, heres a small log from it...

>Zifnab tells you: rank, is based on time in guild, which I suppose you can
>call idle, but you canlog off for X weeks and still get that.....
 
But those points (gained by spending time in guild) dont get calculated
when determing the bonuses your guild item gives you... 
So, here is when things go wrong imho. I dont get my next bonuses when hitting
100%, instead i dont know when i get em, maybe in the 22% of the next rank
or maybe 35%, etc...

Could it be made so, that the time in guild would not give you rank at 
all, since it really doesnt matter anyway (or does it?)?

Or, maybe so that the time spent in the guild really would matter. 
That the points we gain by spending time in our guilds would affect
the calculation of our item bonuses...

Either way we actually would gain bonuses to our guild item the same 
time we gain our next guild rank.
Would that just make things a little bit clearer?

Well, just my 2 cents... 

++Shooter

-----------------

poster: Bluemoon
subject: >>>heh
date: Thu Jun 27 06:47:15 2002

I think you are missing the point sleet, they are saying bring a
newbie in so they can kill newbie mobs, that if there is a newbie it
makes it fun...its abuse of a newbie imo.  Most newbies will take
any sort of drag thrown at them.
Bluemoon

-----------------

poster: Chrono
subject: >heh
date: Thu Jun 27 06:57:52 2002

well i'm pretty sure i didn't mean, kill lots of things, invite a
newbie for newbie mobs to regen, then pkick him...cuz imo that'd be
stupid lame, cuz usually "highbies" regen FASTER than they'd find a
newbie and a newbie area to kill in to regen, and remember people
SPR is not the only regen, some people need the eps and hps as well,
and i think eat corpse was made to have a regen source, and i think
you're basically screwing everyone over so they can't solo and have
a hard time killing bigger mobs..restrics are just stupid imo
anyway, just makes things more dull here. so blah blah.
also a point about the hp and ep, there isn't a shit load of the
regen around, you basically need a healer if you want to solo for
fig types, or rely on corpses, AND that's why woodsman was so
popular they were good for solo and you could party, it gives you
more choices, more choices = better, take those choices away and the
freedom to go solo away, then everyone is basically gonna be idle
all day waiting for parties to kick in..which with the assist track
tunes not a lot of ppl are willing to xp like they have been.
bleh forgot to add, no i'm not fig, but still at lvl 95, i only tick
80hps and not sure how much eps, but the hps is not much considering
i'm "SUPPOSED" to kill around my size mobs ~40k or so i'd say, and i
have to heal around everyone one or maybe if i'm lucky two mobs.,
point being is that you're taking rights of soloing away, making
parties harder for xp, so all thats left is small party exp and
eq..anyway you can call this post a whine a bitch a moan or a flame
all you want, just trying to show my point the best i can...don't
like it feel free to news ban me..shrug
also have both regen wishes..no stat trains, k i'm done.

-----------------

poster: Sigwald
subject: >Things about guild masteries...
date: Thu Jun 27 08:23:21 2002

Once more, rank is exactly what it says it is, it reflects
your STATUS in the guild, it is NOT linked with your own
abilities (or at least, not entirely). And NO, I won't align
bonuses with ranks, anyway it would not work at all since there are
20 level of bonuses and 7 ranks.
And last, age will KEEP counting because seniority is something
that matters in ranking of a community, it's been this way
since the dawn of humanity (just look at the average age of
people we elect... and don't tell me they get elected because
of their skills...).

-----------------

poster: Baer
subject: >>Things about guild masteries...
date: Fri Jun 28 14:34:55 2002

On Thu Jun 27 08:23:21 2002 Sigwald wrote post #367:
> Once more, rank is exactly what it says it is, it reflects
> your STATUS in the guild, it is NOT linked with your own
> abilities (or at least, not entirely). And NO, I won't align
> bonuses with ranks, anyway it would not work at all since there are
> 20 level of bonuses and 7 ranks.
> And last, age will KEEP counting because seniority is something
> that matters in ranking of a community, it's been this way
> since the dawn of humanity (just look at the average age of
> people we elect... and don't tell me they get elected because
> of their skills...).
Ahh.. I knew all our admin were older than dirt for some reason..
And to think I thought they got all those levels for their good
looks.

Baer

-----------------

poster: Uno
subject: >>>Things about guild masteries...
date: Fri Jun 28 15:26:26 2002

On Fri Jun 28 14:34:55 2002 Baer wrote post #368:
> On Thu Jun 27 08:23:21 2002 Sigwald wrote post #367:
> > Once more, rank is exactly what it says it is, it reflects
> > your STATUS in the guild, it is NOT linked with your own
> > abilities (or at least, not entirely). And NO, I won't align
> > bonuses with ranks, anyway it would not work at all since there are
> > 20 level of bonuses and 7 ranks.
> > And last, age will KEEP counting because seniority is something
> > that matters in ranking of a community, it's been this way
> > since the dawn of humanity (just look at the average age of
> > people we elect... and don't tell me they get elected because
> > of their skills...).
> Ahh.. I knew all our admin were older than dirt for some reason..
> And to think I thought they got all those levels for their good
> looks.
> 
> Baer
Actually I think here we are experimenting with actually carrying
out the ideals of Plato's Republic.
It's never been done before in history successfully, but with a
little bit of luck and Allah willing, I think we could be
constructing a paradigm for the New World Order: an exquisite
paradise where everything is beautiful and pain dissolves into
sticky ham samwiches which we can then eat for sustenance...
Praise to the guardian class!
*Mooooahhh* *Mooooaaahh*

-----------------

poster: Ant
subject: Website
date: Fri Jun 28 18:28:41 2002

Okay, here's the deal.
I'm gonna be making the mud a new website to distinguish
us from DS's new mud, as he is using the old website design.

So, if you have any ideas/suggestions/whatever, don't hesitate
to mail me with 'em.

- Ant the webmaster wannabe.

-----------------

poster: Nefardec
subject: FYI
date: Fri Jun 28 20:04:51 2002

If you see the message, "You whirl like a madman" or "You go
BeZeRk!", but you are not a fighter, you are experiencing the
results of Sigwald's new WC changes.
-nef

-----------------

poster: Sigwald
subject: >FYI
date: Fri Jun 28 21:11:13 2002

On Fri Jun 28 20:04:51 2002 Nefardec wrote post #371:
> If you see the message, "You whirl like a madman" or "You go
> BeZeRk!", but you are not a fighter, you are experiencing the
> results of Sigwald's new WC changes.
> -nef
Hmm nod, I suppose i should change the way it works and
make a special message.

-----------------

poster: Wildchild
subject: >Website
date: Sat Jun 29 00:23:12 2002

On Fri Jun 28 18:28:41 2002 Ant wrote post #370:
> Okay, here's the deal.
> I'm gonna be making the mud a new website to distinguish
> us from DS's new mud, as he is using the old website design.
> 
> So, if you have any ideas/suggestions/whatever, don't hesitate
> to mail me with 'em.
> 
> - Ant the webmaster wannabe.

Frankly, I say make him get his own damn webpage design. I like ours :)

-WC

-----------------

poster: Athena
subject: HI :)
date: Sat Jun 29 00:35:22 2002

To explain this player rep business a lil, I offered my services as
player rep since I have semi retired. I only haim and help out now
and thought it would be good to help a lil more than just cleric
uses.
For those of you have never encountered a player rep, I'm here as a
go between players and wizzes. I'm here when you get in a bind, or
just need some advice. Please continue to use bug report, etc. Only
get in touch with me for a bug that is an emergency. i.e. monsies
not attacking, your player body bugged in some way. All others
please use bug report.
I will try to help as much as i can with any problems. And btw, I'm
not a tour guide for the mud, its still up to you to find areas,
etc. 
Anyway, I'll do my best to help out players and the wizzes where i can :)
Thanks to the admin for letting me do this again.
Athena

-----------------

poster: Ant
subject: >>Website
date: Sat Jun 29 02:11:28 2002

On Sat Jun 29 00:23:12 2002 Wildchild wrote post #373:
> On Fri Jun 28 18:28:41 2002 Ant wrote post #370:
> > Okay, here's the deal.
> > I'm gonna be making the mud a new website to distinguish
> > us from DS's new mud, as he is using the old website design.
> > 
> > So, if you have any ideas/suggestions/whatever, don't hesitate
> > to mail me with 'em.
> > 
> > - Ant the webmaster wannabe.
> 
> Frankly, I say make him get his own damn webpage design. I like ours :)
> 
> -WC

I made the previous one, I can do better this time round ;)

-----------------

poster: Baer
subject: >HI :)
date: Sat Jun 29 10:19:33 2002

Thanks Athena, for taking on this difficult role again. 
It is timely to see player representatives again while 
the mud is going through this period of change. There are 
lots of players with questions and wizards without answers.

With respect and support from players, wizards and admin, 
I'm sure your role will be successful.

Baer

-----------------

poster: Zephyrus
subject: idle thoughts
date: Sat Jun 29 12:33:18 2002

Its real early in the morning and I'm real tired, but i'm going to
take a shot at trying to put what i'd like to say into words.  I've
really enjoyed playing this mud, it's great in many way like its
continuosly maintained, added to, and changed to meet new demands of
growing players or to solve issues or problems that arise.  The
Wizards are incredibly active, they dont get paid squat yet they
spend alot of their time and money to keep this mud running and
growing.  I like many other players
really appreciate all their effort.  I have no idea what the wizards
have planned for the mud with all the recent changes, I just wanted
to give my thoughts which reflect a number of other mudders opinions
(and I'm sure they also differ with alot of mudders too).  I'm not
sure if the Wizards believe "xp" was gained to fast b4, I used to be
able to carry a 150k personal rate for over an hour in a 3-4 person
party, and 110k rate in a 6+ person party with an abj doing 300k
mobs (on average),
I would expect the wizards would intend for parties with 6+ people
(that includes all the right guilds with everyone maxxed out in
thier guilds) to carry a better rate, since these parties are rare,
and its just more fun to have more people working together if it
works out to everyones advantage.  With the recent changes to 250k+
mobs these parties have become even more rare and when they do
happen the rates seem to be quite alot lower than b4 i avg 75k/min
for an hour in a party like this now,
which is drastically lower than what i was capable b4.  If reducing
the ability and speed that players can gain experience was the goal
of the change, then it seems to be very effective (atleast for
people at a gig+).  I dont know if people were hoping if less people
spent time doing xp maybe more eq would take place, this does not
seem to be the case though, eq seems to take place about as much as
it use to if not less.  I personally have only done about 14 eq
parties the entire time i have
been playing on this mud, and unforntunately (for me) a number of
these bugged (i.e. lloth) or other problems took place (which is
expected considering ~10 people are required for eq and all the
guilds necessary must be present for atleast 3 sometimes 5 hours,
all in a row).  So basically i spend my entire time on the mud doing
xp or gold, i imagine this is also the case for people below 500mil
or so who are unable to get into eq parties.
For the most part i dont like to solo, i just think the game is more
enjoyable to party with other people, but recently these changes
seem to be causing the higher level players to party less as partys
become less advantageous.  I can basically carry the same rate
soloing as i can in a party, but when soloing i atleast get all the
loot (this is not just a gemmy thing, other guilds esp people who
have a heal spell and nice dmg blast spell around my worth can
basically say the same thing).
I'm just under the opinion that the game should be more party
friendly, and not force people to solo if the want to go about
things the most efficient way.  I don't know, i think i got side
tracked and forgot what i wanted to say oh well, i'll give it a shot
again some other time.
-Zephyrus
(i hope this fits in one post)

-----------------

poster: Zifnab
subject: zephyrus
date: Sat Jun 29 14:32:46 2002

It was not to make things harder, and to lower the rates. It was
to try and liven up what was a boring/very repetative xp thing.
Did it succeed, yes I think it did, probably at the cost of
your exp rates, which was unintentional.

Some things we have talked about (we being us wizards)

1) Adding 2 new skills or spells to the game, one to stop tracking
   (not sure if woodsman's is still there or not)
2) one to stop the assisting all together.
3) Making assist not be 100% all the time.

I made a few changes to assist just now read the inform group 
for the changes.

-----------------

poster: Mixer
subject: >Assisting Mobs
date: Sat Jun 29 15:08:44 2002

On Sat Jun 15 14:44:54 2002 Tyreal wrote post #295:
> This is the first time I have written a post, mainly cos I never had
> a reason to, also beacause I didn't know how :p
> Anyway I find this assisting tune to be a pain. It's a sad state of
> affairs when a 1g+eq tank with a abjurer can't tank genies and you
> need a abjurer for almost any exp. Since their are a major lack of
> abjurers this is a problem that i find annoying and other people do
> too.
> In some ways this needs to be resolved, beacause it affects the
> people who don't have clans or who have inactive clans, and most of
> the exp that was made before the tune was with a MA tank or a small
> tank a healer, etc and a few blasters, not always with an abjurer,
> now exp has become almost non-existent, I am now asking ridiculous
> things like remove the assisting things altogether, just a few or at
> least tone down areas, a few aeas that are 120k - 200k should be
> doable with a tank and a healer.
> Thanks.
> -Tyreal.
A simple solution to the abjurer problem: if they are needed and they can
make XP, get someone to reinc into one!

-----------------

poster: Mixer
subject: >restricted areas
date: Sat Jun 29 15:10:35 2002

On Wed Jun 19 06:16:03 2002 Arkangyle wrote post #306:
>   I would just like to voice that I am totally against restricting
> areas based on levels and am kind of taken aback by the recent
> changes.
>   My basic reasoning can be described as freedom to the players. 
> Why should these areas be restricted against higher level players
> entering and enjoying them?  If there exists some situation (like
> newbie mobs giving too much gold for their worth) that higher level
> players are feeding off of, perhaps making the areas more
> appropriate to a players ability worthwhile is more in order.
>   I think restrictions like these detract from our mud (which
> honestly is still rather small area wise for our player base) to
> limit travel, exploration, or just having a little fun.
> 
> -Ark
My changes were made to stop mid and high level players blatantly
RAPING newbie xp areas for their gold content.

I do not believe these changes detract from our mud.

People who want to explore can reinc to a newbie with safe xp
and explore all they like.

Mix.

-----------------

poster: Wildchild
subject: >idle thoughts
date: Sat Jun 29 19:32:24 2002

I would suggest learning how to hit the enter key more often :P

-WC

-----------------

poster: Pedron
subject: >zephyrus
date: Sun Jun 30 00:37:04 2002

On Sat Jun 29 14:32:46 2002 Zifnab wrote post #378:
> It was not to make things harder, and to lower the rates. It was
> to try and liven up what was a boring/very repetative xp thing.
> Did it succeed, yes I think it did, probably at the cost of
> your exp rates, which was unintentional.
> 
> Some things we have talked about (we being us wizards)
> 
> 1) Adding 2 new skills or spells to the game, one to stop tracking
>    (not sure if woodsman's is still there or not)
> 2) one to stop the assisting all together.
> 3) Making assist not be 100% all the time.
> 
> I made a few changes to assist just now read the inform group 
> for the changes.
I remember tanking for trax and graxon with some 
lowbie healer.. trax and graxon shooting gem flare or whatever that area 
attack is off by every damn shadow in all the castle 
and managing to kill the things before I died each time. ;)
As well, I remember being evoker with my area attack trained to HUGE
damage, supermax qc, 
stuff and smoking rooms full of dragons with another evoker, tank
and healer. :)

Juggler skill target preference for legs I think is one to
discourage tracking.
I'd recommend the blinding spray make it so monsters can't track,
and dunno who had the snare.
Maybe a stunned monster should be unable to track as well- you hit it 
with whatever kind of stun and run for it. (It's knocked senseless you know..)

I like the changes.  Figured it would sharpen the tanks and keep the
healers from 
falling asleep at the keyboard. :)

Done my rant,
Pedron spam.

-----------------

poster: Ixtlilton
subject: june 1 - june 30
date: Mon Jul  1 00:22:53 2002

          Top 50 Exp Makers 
 Sat Jun  1 07:32:49 2002 - Sun Jun 30 23:31:28 2002
 
 1)   Malifix                   260,021,512
 2)   Zyz                       245,485,320
 3)   Blonk                     226,717,704
 4)   Uno                       225,675,768
 5)   Malice                    223,507,192
 6)   Zoox                      221,482,080
 7)   Artea                     205,281,160
 8)   Tuffgong                  205,155,672
 9)   Trax                      197,753,352
10)   Tomten                    182,499,320
11)   Litho                     180,760,832
12)   Jant                      175,056,064
13)   Tigger                    166,747,320
14)   Tyreal                    163,037,704
15)   Helphyre                  162,218,880
16)   Chrono                    151,351,800
17)   Nax                       147,982,592
18)   Ztaffan                   136,920,064
19)   Shiranai                  120,571,136
20)   Nezmaniac                 110,084,864
21)   Lu                        106,334,720
22)   Sootika                   105,683,200
23)   Tigerwolf                 104,438,144
24)   Zu                        103,974,400
25)   Selidan                   102,224,208
26)   Jordali                   101,110,848
27)   Lagduf                     97,885,504
28)   Jomo                       95,401,472
29)   Ormus                      93,179,160
30)   Grasfer                    92,824,000 
31)   Zephyrus                   90,826,368
32)   Tahnval                    90,540,224
33)   Drost                      89,409,984
34)   Waz                        84,945,536
35)   Occult                     83,010,816
36)   Centaur                    78,702,384
37)   Kaos                       74,732,544
38)   Guinni                     74,564,416
39)   Roxer                      73,280,176
40)   Oxolotl                    71,587,536
41)   Puffdaddy                  70,180,992
42)   Sirk                       67,644,544
43)   Roach                      65,250,976
44)   Fraziw                     62,682,368
45)   Kalma                      59,955,456
46)   Amerzar                    59,325,312
47)   Scarlet                    58,835,840
48)   Killaaz                    56,873,216
49)   Celeve                     55,841,648
50)   September                  54,472,640

Top 3 Exp losers (Same time)
 1)   Tranquil                  -43,994,368
 2)   Blue                      -32,643,952
 3)   Yugo                      -23,441,856



*/Ix

-----------------

poster: Bluemoon
subject: General FYI
date: Mon Jul  1 05:02:23 2002

I know this isnt mud related...but I figured Id throw it out there.
THeres a nice virus goin round in emails titled: "A new game"
Id advise you just delete instead of open....it just sends itself to
everyone in yere addressbook as far as I know....not sure tho...God
I love being on a Mac =)
Feel free to flame away at me for posting this, etc. I frankly dont
give a damn
Bluemoon

-----------------

poster: Draco
subject: >General FYI
date: Mon Jul  1 06:23:07 2002

On Mon Jul  1 05:02:23 2002 Bluemoon wrote post #385:
> I know this isnt mud related...but I figured Id throw it out there.
> THeres a nice virus goin round in emails titled: "A new game"
> Id advise you just delete instead of open....it just sends itself to
> everyone in yere addressbook as far as I know....not sure tho...God
> I love being on a Mac =)
> Feel free to flame away at me for posting this, etc. I frankly dont
> give a damn
> Bluemoon
another one that i want to throw out is for all of you portal users.
i dl'ed portal to my friends computer and recently found there was a
virus attached to it. i dl'ed it there abour 8 months ago, so it
seems to be slow one, so i suggest to all of you portal users to do
a virus scan of your computer asap, and dont say i didnt warn you
;)
-draco

-----------------

poster: Artea
subject: >>General FYI
date: Mon Jul  1 07:09:54 2002

On Mon Jul  1 06:23:07 2002 Draco wrote post #386:
> On Mon Jul  1 05:02:23 2002 Bluemoon wrote post #385:
> > I know this isnt mud related...but I figured Id throw it out there.
> > THeres a nice virus goin round in emails titled: "A new game"
> > Id advise you just delete instead of open....it just sends itself to
> > everyone in yere addressbook as far as I know....not sure tho...God
> > I love being on a Mac =)
> > Feel free to flame away at me for posting this, etc. I frankly dont
> > give a damn
> > Bluemoon
> another one that i want to throw out is for all of you portal users.
> i dl'ed portal to my friends computer and recently found there was a
> virus attached to it. i dl'ed it there abour 8 months ago, so it
> seems to be slow one, so i suggest to all of you portal users to do
> a virus scan of your computer asap, and dont say i didnt warn you
> ;)
> -draco
where did you d/l that from?

-----------------

poster: Draco
subject: >>>General FYI
date: Mon Jul  1 07:10:27 2002

On Mon Jul  1 07:09:54 2002 Artea wrote post #387:
> On Mon Jul  1 06:23:07 2002 Draco wrote post #386:
> > On Mon Jul  1 05:02:23 2002 Bluemoon wrote post #385:
> > > I know this isnt mud related...but I figured Id throw it out there.
> > > THeres a nice virus goin round in emails titled: "A new game"
> > > Id advise you just delete instead of open....it just sends itself to
> > > everyone in yere addressbook as far as I know....not sure tho...God
> > > I love being on a Mac =)
> > > Feel free to flame away at me for posting this, etc. I frankly dont
> > > give a damn
> > > Bluemoon
> > another one that i want to throw out is for all of you portal users.
> > i dl'ed portal to my friends computer and recently found there was a
> > virus attached to it. i dl'ed it there abour 8 months ago, so it
> > seems to be slow one, so i suggest to all of you portal users to do
> > a virus scan of your computer asap, and dont say i didnt warn you
> > ;)
> > -draco
> where did you d/l that from?
fyi as well, it was downloaded from gameaxel.com

-----------------

poster: Tranquil
subject: >june 1 - june 30
date: Mon Jul  1 09:01:42 2002

Woo, I hit top of the plaque =) A dubious one, but still ;)

-----------------

poster: Athena
subject: Mixer
date: Mon Jul  1 12:50:57 2002

As Player Rep, on behalf of the players of Reddragon, I would like
to extend our
deepest sympathy to Mixer and his family, on the loss of their Mother.
This is an extremely difficult period in anyones life and we wish
you and your family,
peace and comfort during this hard time in your lives.
Athena

-----------------

poster: Meep
subject: >Mixer
date: Mon Jul  1 13:00:43 2002

On Mon Jul  1 12:50:57 2002 Athena wrote post #390:
> As Player Rep, on behalf of the players of Reddragon, I would like
> to extend our
> deepest sympathy to Mixer and his family, on the loss of their Mother.
> This is an extremely difficult period in anyones life and we wish
> you and your family,
> peace and comfort during this hard time in your lives.
> Athena
I must agree, i have not lost my mother, or main parent, but have
lost an uncle, grandmother.
My sympathies Mixer
-Litho

-----------------

poster: Tahnval
subject: >>Mixer
date: Tue Jul  2 00:16:54 2002

On Mon Jul  1 13:00:43 2002 Meep wrote post #391:
> On Mon Jul  1 12:50:57 2002 Athena wrote post #390:
> > As Player Rep, on behalf of the players of Reddragon, I would like
> > to extend our
> > deepest sympathy to Mixer and his family, on the loss of their Mother.
> > This is an extremely difficult period in anyones life and we wish
> > you and your family,
> > peace and comfort during this hard time in your lives.
> > Athena
> I must agree, i have not lost my mother, or main parent, but have
> lost an uncle, grandmother.
> My sympathies Mixer
> -Litho
Likewise.  My mother was recently diagnosed with cancer.  She
was lucky and now has the all-clear, but it was a reminder.
It's too easy to see your parents as immortal in some way.

-----------------

poster: Tektor
subject: General
date: Tue Jul  2 05:25:39 2002

Would like to apologize to Zif and Khosan, I more or less accused
Khosan of something he didn't do. And brought stuff from other mud
that should stay there. Sorry!

-----------------

poster: Kaos
subject: >General
date: Tue Jul  2 08:43:21 2002

On Tue Jul  2 05:25:39 2002 Tektor wrote post #393:
> Would like to apologize to Zif and Khosan, I more or less accused
> Khosan of something he didn't do. And brought stuff from other mud
> that should stay there. Sorry!
It's fun to see how people act so differently on these two muds.
Not thinking about Tektor specifically...

-----------------

poster: Midnight
subject: human as character
date: Tue Jul  2 15:05:15 2002

I have tried to play human as cleric and human as mage and my
experience in that area is:
they suck!
Even with the greater spell point regeneration wish they are totally
inadequate for regenerating fast enough to function in groups
it is only with the most expensive amount of equipment that they are
tolerable and not very reliable in sustained partying
they simply run dry too fast.
I would dearly have continued as human if they could function
without massive amount of expensive eq but that is not possible.
i sincerely hope one of the wizards will check my findings and tell
me if i'm totally off the track or what.
Midnight Amratha the wannabe human.

-----------------

poster: Sigwald
subject: >human as character
date: Tue Jul  2 15:16:12 2002

On Tue Jul  2 15:05:15 2002 Midnight wrote post #395:
> I have tried to play human as cleric and human as mage and my
> experience in that area is:
> they suck!
> Even with the greater spell point regeneration wish they are totally
> inadequate for regenerating fast enough to function in groups
> it is only with the most expensive amount of equipment that they are
> tolerable and not very reliable in sustained partying
> they simply run dry too fast.
> I would dearly have continued as human if they could function
> without massive amount of expensive eq but that is not possible.
> i sincerely hope one of the wizards will check my findings and tell
> me if i'm totally off the track or what.
> Midnight Amratha the wannabe human.
Well it's probably quite true that humans are just not very good
casters... You might want to try a woodsman human, that may work.

-----------------

poster: Phire
subject: >>human as character
date: Tue Jul  2 16:48:05 2002

On Tue Jul  2 15:16:12 2002 Sigwald wrote post #396:
> On Tue Jul  2 15:05:15 2002 Midnight wrote post #395:
> > I have tried to play human as cleric and human as mage and my
> > experience in that area is:
> > they suck!
> > Even with the greater spell point regeneration wish they are totally
> > inadequate for regenerating fast enough to function in groups
> > it is only with the most expensive amount of equipment that they are
> > tolerable and not very reliable in sustained partying
> > they simply run dry too fast.
> > I would dearly have continued as human if they could function
> > without massive amount of expensive eq but that is not possible.
> > i sincerely hope one of the wizards will check my findings and tell
> > me if i'm totally off the track or what.
> > Midnight Amratha the wannabe human.
> Well it's probably quite true that humans are just not very good
> casters... You might want to try a woodsman human, that may work.
I've also had some pretty good luck with the bard guild with humans.
Just need the cha wish (and cha stat training)

-----------------

poster: Reamus
subject: The Necronomicon Lives!
date: Wed Jul  3 10:03:25 2002

http://www.e-gold.com/unsecure/qanda.html

(Unkie) Reamus

-----------------

poster: Pedron
subject: >human as character
date: Wed Jul  3 13:08:18 2002

On Tue Jul  2 15:05:15 2002 Midnight wrote post #395:
> I have tried to play human as cleric and human as mage and my
> experience in that area is:
> they suck!
> Even with the greater spell point regeneration wish they are totally
> inadequate for regenerating fast enough to function in groups
> it is only with the most expensive amount of equipment that they are
> tolerable and not very reliable in sustained partying
> they simply run dry too fast.
> I would dearly have continued as human if they could function
> without massive amount of expensive eq but that is not possible.
> i sincerely hope one of the wizards will check my findings and tell
> me if i'm totally off the track or what.
> Midnight Amratha the wannabe human.
Human worked better for some highbie or other playing 
dual guilds that were very different.  Probably 
obsolete now with body splitting though..

-----------------

poster: Bigglesworth
subject: daneel revised 
date: Thu Jul  4 05:47:14 2002

I thought flame group was removed a while ago? Am I wrong on this assumption?

-----------------

poster: Jaws
subject: Me
date: Thu Jul  4 15:56:52 2002

I am back

I had some PC troubles and it took a while to 
get back into stuff

Jaws

-----------------

poster: Astarte
subject: >>human as character
date: Fri Jul  5 14:53:45 2002

On Tue Jul  2 15:16:12 2002 Sigwald wrote post #396:
> On Tue Jul  2 15:05:15 2002 Midnight wrote post #395:
> > I have tried to play human as cleric and human as mage and my
> > experience in that area is:
> > they suck!
> > Even with the greater spell point regeneration wish they are totally
> > inadequate for regenerating fast enough to function in groups
> > it is only with the most expensive amount of equipment that they are
> > tolerable and not very reliable in sustained partying
> > they simply run dry too fast.
> > I would dearly have continued as human if they could function
> > without massive amount of expensive eq but that is not possible.
> > i sincerely hope one of the wizards will check my findings and tell
> > me if i'm totally off the track or what.
> > Midnight Amratha the wannabe human.
> Well it's probably quite true that humans are just not very good
> casters... You might want to try a woodsman human, that may work.
Hmm, I think help race human should be updated in that respect.
--> They can be both fierce fighters and learned spellcasters.
This can mislead noobies, for I've started myself as human and experienced
they suck for newbies after I had reinced.

-----------------

poster: Einar
subject: Help me figure out this song
date: Sun Jul  7 08:56:39 2002

I need help figuring out what song this is, its a rock song, dunno
how old, here's as much of the lyrics as I can sorta figure out:
I'm seein tunnel vision in a world thats dark and cold
I can't believe how much (nfc what goes here), I know, it's
temporary but I need to focus straight I can't believe I lost
control of my faith
I need forgiveness from the people I truly car about
I need support behind my back to help me spit it out
(Didn't understand this whole line)
I hate myself sometimes, I love myself
I hate this way of life, because it holds me (not sure on the holds me part)
I hate myself sometimes, I love myself
(Missed another line)


Ok, that's all I'm gonna try, cause for some reason winamp lags
every 5 seconds i press a button while playing from a CD.
If you want, send me a tell and I can email the song to you, I just
wanna figure out what the name and band is.

-----------------

poster: Daran
subject: >Help me figure out this song
date: Sun Jul  7 20:52:20 2002

On Sun Jul  7 08:56:39 2002 Einar wrote post #404:
> I need help figuring out what song this is, its a rock song, dunno
> how old, here's as much of the lyrics as I can sorta figure out:
> I'm seein tunnel vision in a world thats dark and cold
> I can't believe how much (nfc what goes here), I know, it's
> temporary but I need to focus straight I can't believe I lost
> control of my faith
> I need forgiveness from the people I truly car about
> I need support behind my back to help me spit it out
> (Didn't understand this whole line)
> I hate myself sometimes, I love myself
> I hate this way of life, because it holds me (not sure on the holds me part)
> I hate myself sometimes, I love myself
> (Missed another line)
> 
> 
> Ok, that's all I'm gonna try, cause for some reason winamp lags
> every 5 seconds i press a button while playing from a CD.
> If you want, send me a tell and I can email the song to you, I just
> wanna figure out what the name and band is.
Taproot - I

wow, you havent heard these guys yet? you've been severely deprived
young padawan.

-----------------

poster: Jimerson
subject: PyroTechnix
date: Mon Jul  8 01:15:30 2002

Born from the firey depts of hell, a new clan has come into this
land you call Red Dragon. We are called the brotherhood of the
PyroTechnix. On our travels here we lost many, and are now very few.
We need new blood and are welcoming most, as long as you meet
certain requirements.

1.) You must love to participate in many Arson-type events.
2.) You must be mostly active.
3.) Playing well with others is a must.
4.) Like to have fun.
5.) Be worth at least 50m or more.
6.) Finally, you must have a need to LET THE MOTHER F*CKER BURN!


That is all

Please send your applications to Jimerson - Head PyroTech

-----------------

poster: Lu
subject: portal thingy
date: Mon Jul  8 06:56:43 2002

when i was reinstalling portal, i found i slight error on their
mudlist, the reddragon.org mud is using the info from our mud, and
boasts of having stuff that we have, and they don't.  Dont know how
to fix it, so just posted it here.

p.s. its a really cool little right up, props to whoever wrote it

-lu

-----------------

poster: Xerious
subject: Idea report
date: Mon Jul  8 16:53:36 2002

(Originally in wiz.player.ideas)
Idea reported from /domains/mists/elf_forest/rooms/forest5--

Make it so that you cant accidently sell all your food, perhaps by making all the shop keepers not want perishable goods.  that or make "keep all food" work so that we don't have to type out first, second,... tenth, etc.


-----------------

poster: Zifnab
subject: >Idea report
date: Mon Jul  8 18:01:57 2002

On Mon Jul  8 16:53:36 2002 Xerious wrote post #408:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/mists/elf_forest/rooms/forest5--
> 
> Make it so that you cant accidently sell all your food, perhaps by making
all the shop keepers not want perishable goods.  that or make "keep all
food" work so that we don't have to type out first, second,... tenth, etc.
> 

if you have pears, keep pears, etc.

Or if all else fails keep foods should work as well.

-----------------

poster: Artea
subject: >Idea report
date: Mon Jul  8 19:09:00 2002

On Mon Jul  8 16:53:36 2002 Xerious wrote post #408:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/mists/elf_forest/rooms/forest5--
> 
> Make it so that you cant accidently sell all your food, perhaps by making
all the shop keepers not want perishable goods.  that or make "keep all
food" work so that we don't have to type out first, second,... tenth, etc.
> 
try keep foods

-----------------

poster: Draco
subject: >>Idea report
date: Mon Jul  8 19:11:48 2002

umm, iirc shops in general shouldnt buy food because if they do,
then people could take advantage of that by making food all day and
then selling it
might want to have that looked into

-----------------

poster: Apathy
subject: >>>Idea report
date: Tue Jul  9 03:57:25 2002

On Mon Jul  8 19:11:48 2002 Draco wrote post #411:
> umm, iirc shops in general shouldnt buy food because if they do,
> then people could take advantage of that by making food all day and
> then selling it
> might want to have that looked into

iirc food that was created magically has 0 value

-Apathy

-----------------

poster: Jimerson
subject: PyroTechnix
date: Sat Jul 13 04:13:43 2002

My firery brothers and I are still looking for some fresh blood to
add to our ranks. If you would like to join us in the burning and
sacrificing of many monsters here on Islands of Myth, send me a
mudmail and I will consider if we shall haze you or not.


Have a bad day.
Jim

-----------------

poster: Enigma
subject: descs
date: Sat Jul 13 11:15:33 2002

Attention Morts I just had a brilliant idea you all will give me
information so i may catalog the vegetation of this land you WILL
mail me your ideas on current or extinct plants,trees
veggies,fruits,flowers ect... YOUR Supreme EVIL Wizard Enigma

-----------------

poster: Artea
subject: >>smokes
date: Sun Jul 14 01:09:49 2002

On Sat Jul 13 20:52:42 2002 Wildchild wrote post #417:
> On Sat Jul 13 15:48:56 2002 Sleet wrote post #415:
> > Alright this really isnt mud related, but it struck a chord with me. 
> > Im trying to get as many people as possible to go to the website
> > "Stopsmokingnow.com" and complain about how there raising the prices
> > of smokes.
> > Please all it takes is a small message sayign you disaprove of the new
> taxes.
> > thank you
> > sleet
> 
> Funny, I'd rather people go there and tell 'em to keep raising the
> taxes. Or perhaps that all smokers should be packed up on ships and
> fired off to the moon so they can kill themselves and each other
> w/out killing the rest of us.
> 
> -WC
amen

-----------------

poster: Tektor
subject: Wagro
date: Sun Jul 14 03:25:05 2002

He got cut out of Schizo Dice, I gave him my dice (I diced 2nd got
Freyers Ring). And I gave Blue Leggings from terse event too.

-----------------

poster: Daneel
subject: slight command changes
date: Tue Jul 16 20:44:14 2002

I made some modifications to the pray command and the follow verb.
You should see absolutely no affect from these; if you see any 
changes from old behaviour, please let me know.

     -Daneel

-----------------

poster: Jaws
subject: last night
date: Thu Jul 18 00:44:41 2002

ack! my cable died last night - sorry to those in my party

Jaws

-----------------

poster: Vudu
subject: Clan NiteStalkers
date: Fri Jul 19 19:17:17 2002

I am wanting Some more members for this clan. You can be anyworth.
As long as you can be useful. Thanks

-----------------

poster: Monkey
subject: Me be gone!!!
date: Sat Jul 20 02:14:32 2002

I will be gone for like a week. I hope everyone has fun while I am gone.
I look forward to returning and reading 50k mail posts =P
Keep it easy!!!

Have a great week, and keep on mudding!!!

Monkey >=)

-----------------

poster: Jimerson
subject: Pyrotechnix
date: Sat Jul 20 04:42:14 2002

My brothers and I are still searching for new clan mates. Come
accompany us in torching many monsies for xps.


Jim

-----------------

poster: Seth
subject: interesting reading
date: Sat Jul 20 10:25:10 2002

for those of you online geeks intersted in music stuffs:

http://www.janisian.com/article-internet_debacle.html

-----------------

poster: Monkey
subject: Change of plans...
date: Sun Jul 21 08:02:43 2002

Ok change of plans, I am here for awhile, but my schedule will be weird.

Sorry for the mix-up.


Monkey =)

-----------------

poster: Jimerson
subject: PyroTechnix
date: Mon Jul 22 06:07:13 2002

OK, we are now looking for ppl to fill our empty slots, worth
doesn't matter, just be active and fun to party with and talk to.


Jim

-----------------

poster: Trigon
subject: Webcam
date: Tue Jul 23 20:21:33 2002

Hi, I just bought a new computer, and it's over at my friend's house.
Specifically, it's in the basement, so we setup our basment cam
auctionyourmom.com/basement
don't ask about the auctionyourmom part, it's not pr0n
But we are usually there 9-1 at night, central time
Enjoy
Trigon the new voyuer star

-----------------

poster: Nyx
subject: >Webcam
date: Tue Jul 23 20:22:12 2002

On Tue Jul 23 20:21:33 2002 Trigon wrote post #461:
> Hi, I just bought a new computer, and it's over at my friend's house.
> Specifically, it's in the basement, so we setup our basment cam
> auctionyourmom.com/basement
> don't ask about the auctionyourmom part, it's not pr0n
> But we are usually there 9-1 at night, central time
> Enjoy
> Trigon the new voyuer star
Wimp, mine is on 24/7. ;)
Nyx

-----------------

poster: Arkangyle
subject: >Webcam
date: Tue Jul 23 23:46:52 2002

On Tue Jul 23 20:21:33 2002 Trigon wrote post #461:
> Hi, I just bought a new computer, and it's over at my friend's house.
> Specifically, it's in the basement, so we setup our basment cam
> auctionyourmom.com/basement
> don't ask about the auctionyourmom part, it's not pr0n
> But we are usually there 9-1 at night, central time
> Enjoy
> Trigon the new voyuer star

can I sell my mother?

-----------------

poster: Jaws
subject: nyx
date: Wed Jul 24 00:07:32 2002

and what is the http to yours nyx?

Jaws

-----------------

poster: Jaws
subject: erk
date: Thu Jul 25 00:11:00 2002

TFM
sorry bout last night folks - lost power for a couple hrs

Jaws

-----------------

poster: Rockman
subject: >erk
date: Thu Jul 25 00:39:22 2002

On Thu Jul 25 00:11:00 2002 Jaws wrote post #465:
> TFM
> sorry bout last night folks - lost power for a couple hrs
> 
> Jaws
I say we all go to jaws' house and play there =)

-----------------

poster: Tahnval
subject: Is reserving mobs OK?
date: Fri Jul 26 00:30:14 2002

Opinions wanted : is it OK to reserve mobs for other players to
ensure they win the Azarian Attack event?

By "reserving mobs", I mean looking for one, telling the
killer and waiting in the room with the mob so that no-one
else attacks it and, if they ask if you are killing it, lie
and say "yes".

-----------------

poster: Litho
subject: >Is reserving mobs OK?
date: Fri Jul 26 00:31:26 2002

On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
> 
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
I think its ok, since it was done to be atleast 5x+, it is rude,
though, and the only reason i did it was because my party wanted to
win both events, i regret it now, since they kicked me out and i got
no dice anyway.

-----------------

poster: Trigon
subject: >Is reserving mobs OK?
date: Fri Jul 26 00:32:41 2002

On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
> 
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
No, but the general attitude is if someone is in the room before
you, you move on.  There's no real way to tell if they are cheating
I guess, other than you see them in all sorts of rooms but not
getting any points.  In that case, I'd kill things they are in the
room with.  But I consider that to be a sucky thing to do.
Trigon

-----------------

poster: Adjudicator
subject: >Is reserving mobs OK?
date: Fri Jul 26 00:45:17 2002

On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
> 
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
nope

-----------------

poster: Tahnval
subject: walk commands and botting, a question
date: Fri Jul 26 00:47:44 2002

Would it be botting to use walk to string a series of commands to
go somewhere, pick up an item and return, then command to assign
a word to the "walk"?

-----------------

poster: Tahnval
subject: >>Is reserving mobs OK?
date: Fri Jul 26 00:50:38 2002

On Fri Jul 26 00:32:41 2002 Trigon wrote post #469:
> On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> > Opinions wanted : is it OK to reserve mobs for other players to
> > ensure they win the Azarian Attack event?
> > 
> > By "reserving mobs", I mean looking for one, telling the
> > killer and waiting in the room with the mob so that no-one
> > else attacks it and, if they ask if you are killing it, lie
> > and say "yes".
> No, but the general attitude is if someone is in the room before
> you, you move on.  There's no real way to tell if they are cheating
> I guess, other than you see them in all sorts of rooms but not
> getting any points.  In that case, I'd kill things they are in the
> room with.  But I consider that to be a sucky thing to do.
> Trigon
Which was precisely my problem.  If someone is in a room with
a mob, I consider it to be their mob.  If I really want to
kill it, I'll ask if they intend to and kill it only if they say "no".
I even leave entire areas if someone else got there first.

-----------------

poster: Tranquil
subject: >walk commands and botting, a question
date: Fri Jul 26 02:06:11 2002

On Fri Jul 26 00:47:44 2002 Tahnval wrote post #471:
> Would it be botting to use walk to string a series of commands to
> go somewhere, pick up an item and return, then command to assign
> a word to the "walk"?

If my understanding of your question is correct, then no, it is not
considered botting to have a local command do this. Many people have
something similar with sell commands, a command for turan->triangle
that also turns sculptures, and so forth. As long as you don't have
that command triggered by something that isn't directly caused by
yourself.


-----------------

poster: Malifix
subject: >Is reserving mobs OK?
date: Fri Jul 26 02:39:23 2002

absolutely not

-----------------

poster: Arkangyle
subject: >Is reserving mobs OK?
date: Fri Jul 26 03:50:04 2002

On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
> 
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".

My personal opinion, at least in so much as for this event goes,
everyone for themself.  Kill every mob you see, irregardless of
previous combat taking place, state, reservation ... it is a race to
kill the most as fast, all's fair.

-----------------

poster: Pedron
subject: >Is reserving mobs OK?
date: Fri Jul 26 05:23:48 2002

On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
> 
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
Never saw any real problems.  I used to stomp all over 
any azarian that didn't have a player 
actually fighting it- didn't care if it 
was wounded or a player was cybering it at the time. ;)

For timed events where all the monsters have to die for anyone to win, 
I say reserving is foolishness.  Just everyone go murder everything 
as fast as they can and hope someone wins anything 
at all.  Most powerful player or bestmade 
team will and should win it 
regardless of who else is in the mix killing 
so-called reserve monsters. ;)

-----------------

poster: Athena
subject: Litho and eq party
date: Fri Jul 26 07:23:09 2002

Lets get this a lil more honest, Litho. You were the one that wanted
everyone else
to run around and save monsies. I killed 3 and was told to stop so
you could get the highest score. Ok, yes, it was for the party and
the eq was diced for. BUT, you were NOT
kicked out of the party before dicing. Only one that left was Waz
and he wanted others
to have a better chance of getting a piece of eq. I luckily diced
first (faint) and took
the spellbook of ID. As i left the room i noticed you saying that i
got the only piece of eq you wanted. 
If you are gonna tell what happened, tell the truth. I've been in
many eq parties where i didnt get a piece of eq or mostly diced near
last. It happens to everyone.
Athy

-----------------

poster: Smee
subject: Mudcon
date: Fri Jul 26 07:33:25 2002

Hello. If you haven't been paying attention to anything much, but
you are bored with your boring old life, come to the mudcon on the
east coast tomorrow through monday. Its southwest of philadelphia.
Come over.


-----------------

poster: Litho
subject: >Litho and eq party
date: Fri Jul 26 08:28:55 2002

On Fri Jul 26 07:23:09 2002 Athena wrote post #477:
> Lets get this a lil more honest, Litho. You were the one that wanted
> everyone else
> to run around and save monsies. I killed 3 and was told to stop so
> you could get the highest score. Ok, yes, it was for the party and
> the eq was diced for. BUT, you were NOT
> kicked out of the party before dicing. Only one that left was Waz
> and he wanted others
> to have a better chance of getting a piece of eq. I luckily diced
> first (faint) and took
> the spellbook of ID. As i left the room i noticed you saying that i
> got the only piece of eq you wanted. 
> If you are gonna tell what happened, tell the truth. I've been in
> many eq parties where i didnt get a piece of eq or mostly diced near
> last. It happens to everyone.
> Athy
Tektor said i didn't get a dice because i killed a mob you needed
for Save Uforia quest, and yes usually what he says in a ew party
goes, So, i didn't get a dice.

-----------------

poster: Quillz
subject: >>Is reserving mobs OK?
date: Fri Jul 26 20:36:30 2002

On Fri Jul 26 03:50:04 2002 Arkangyle wrote post #475:
> On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> > Opinions wanted : is it OK to reserve mobs for other players to
> > ensure they win the Azarian Attack event?
> > 
> > By "reserving mobs", I mean looking for one, telling the
> > killer and waiting in the room with the mob so that no-one
> > else attacks it and, if they ask if you are killing it, lie
> > and say "yes".
> 
> My personal opinion, at least in so much as for this event goes,
> everyone for themself.  Kill every mob you see, irregardless of
> previous combat taking place, state, reservation ... it is a race to
> kill the most as fast, all's fair.
in love and war!

-----------------

poster: Tektor
subject: Litho and Eq Party
date: Fri Jul 26 22:21:36 2002

Actualy i was being sarcastic, and who ever listens to me anyways?
Secondly you screwed a whole party out of a quest they wanted to do
because you didn't want to do it. Noone wanted you to have a dice
after that.

-----------------

poster: Tahnval
subject: >>walk commands and botting, a question
date: Sat Jul 27 00:25:20 2002

On Fri Jul 26 02:06:11 2002 Tranquil wrote post #473:
> On Fri Jul 26 00:47:44 2002 Tahnval wrote post #471:
> > Would it be botting to use walk to string a series of commands to
> > go somewhere, pick up an item and return, then command to assign
> > a word to the "walk"?
> 
> If my understanding of your question is correct, then no, it is not
> considered botting to have a local command do this. Many people have
> something similar with sell commands, a command for turan->triangle
> that also turns sculptures, and so forth. As long as you don't have
> that command triggered by something that isn't directly caused by
> yourself.
> 
No, I was just using command to set a word to the string and entering
that word.  However, it has been pointed out to me that it could
be considered botting on the grounds that it could be extended to
auto-walk around collecting all the free loot items secreted
in various rooms.  So I've commanded the lengthy series of
commands to two-letter ones instead.

-----------------

poster: Xerious
subject: >Is reserving mobs OK?
date: Sat Jul 27 01:48:21 2002

If you are or have to lie about anything, I think it is wrong.

That having been said, I don't necessarily see anything wrong with
stating your intention to go after a certain mob, event or not.  I
don't see a difference in that and forming a party to go do an eq
mob, etc.

Just my opinion.  Flame away...

Xerious, the newbie...

-----------------

poster: Jimerson
subject: PyroTechnix
date: Sat Jul 27 07:09:29 2002

We are still in need of the following for our clan...

1.) Tank
2.) Abju-whore
3.) Witch
4.) Blast Power


If interested mudmail me or send me a tell.


Jim

-----------------

poster: Baer
subject: Mud's Birthday
date: Sat Jul 27 09:49:01 2002

Zifnab wrote:
Just a reminder that the Mud's birthday is coming up on the
29th of July (Mudtime, not your local time).

We will have a double exp day for 24 hours starting July 29th 
at 12:00:01 (again mudtime, not your local time).


This would be starting at 0:00:01 ? or starting halfway through the
day as stated?

Baer

-----------------

poster: Zifnab
subject: >Mud's Birthday
date: Sat Jul 27 16:07:56 2002

On Sat Jul 27 09:49:01 2002 Baer wrote post #485:
> Zifnab wrote:
> Just a reminder that the Mud's birthday is coming up on the
> 29th of July (Mudtime, not your local time).
> 
> We will have a double exp day for 24 hours starting July 29th 
> at 12:00:01 (again mudtime, not your local time).
> 
> 
> This would be starting at 0:00:01 ? or starting halfway through the
> day as stated?
> 
> Baer
yes you are correct, I putt he wrong time down.
it is 00:00:01

-----------------

poster: Pedron
subject: Birthday for the Americans!
date: Sat Jul 27 23:43:18 2002

It is 3pm Sunday PST and 6pm Sunday EST 
for americans on the west and east cost respectively.
The rest of you in the middle part can figure 
it's 4 or 5pm your time sunday 
for the double exp. :)

-pedron spam

-----------------

poster: Einar
subject: >Birthday for the Americans!
date: Sat Jul 27 23:49:15 2002

On Sat Jul 27 23:43:18 2002 Pedron wrote post #487:
> It is 3pm Sunday PST and 6pm Sunday EST 
> for americans on the west and east cost respectively.
> The rest of you in the middle part can figure 
> it's 4 or 5pm your time sunday 
> for the double exp. :)
> 
> -pedron spam
12 noon for Hawaii

-----------------

poster: Arkangyle
subject: >PyroTechnix
date: Sun Jul 28 06:36:08 2002

On Sat Jul 27 07:09:29 2002 Jimerson wrote post #484:
> We are still in need of the following for our clan...
> 
> 1.) Tank
> 2.) Abju-whore
> 3.) Witch
> 4.) Blast Power
> 
> 
> If interested mudmail me or send me a tell.
> 
> 
> Jim

... so you are saying basically that you still require everything?

-----------------

poster: Javier
subject: Er
date: Tue Jul 30 11:58:40 2002

whoops:
http://www.cnn.com/2002/US/07/29/afterlife.argument.reut/index.html

-----------------

poster: Chewba
subject: Ack! Forced Retirement
date: Tue Jul 30 23:04:27 2002

Hrm not sure when but over the next few days I'm going in to forced
semi retirement. I gotta find somewhere new to live.
And then I gotta find a comp. I think that order is best :)
Dunno how long its gonna take me to get back on line mebbe a month
mebbe more so its bye for now.
I've had a good year or so. I'll miss you all well not all of ya but
you know what I mean. Prolly popping on when I can will be back
soon.

Peace

Chewba

-----------------

poster: Marvin
subject: News
date: Fri Aug  2 05:47:41 2002

Posts with large amounts of quoted text and small amounts of new
material will now be automatically tossed.
help trimming if you need assistance trimming your posts, or just
use 'f' instead of 'F' for your one
line 'Me Too!' posts.
Any attempts to bypass this by adding even more garbage just to get
by the system will
be dealt with a nice long news ban.

Enjoy.
--<

-----------------

poster: Arkangyle
subject: >News
date: Fri Aug  2 16:21:44 2002

On Fri Aug  2 05:47:41 2002 Marvin wrote post #495:
> Posts with large amounts of quoted text and small amounts of new
> material will now be automatically tossed.
> help trimming if you need assistance trimming your posts, or just
> use 'f' instead of 'F' for your one
> line 'Me Too!' posts.
> Any attempts to bypass this by adding even more garbage just to get
> by the system will
> be dealt with a nice long news ban.
> 
> Enjoy.
> --<

While I hate the follow-ups (in general) as much if not more than
others, I am slightly confused.  I think it's quite obvious that our
style of news reader is rather behind the times.  I see much more
advanced methods of posting discussions and following threads on
webpages all over.

Would it not be more appropriate to move towards a news system that
dealt with our manner of discussions more efficiently than to simply
make blanket changes that are arbitrary in nature?

-----------------

poster: Marvin
subject: >>News
date: Fri Aug  2 17:01:22 2002

On Fri Aug  2 16:21:44 2002 Arkangyle wrote post #496:
> On Fri Aug  2 05:47:41 2002 Marvin wrote post #495:
> > Posts with large amounts of quoted text and small amounts of new
> > material will now be automatically tossed.
> > help trimming if you need assistance trimming your posts, or just
> > use 'f' instead of 'F' for your one
> > line 'Me Too!' posts.
> > Any attempts to bypass this by adding even more garbage just to get
> > by the system will
> > be dealt with a nice long news ban.
> > 
> > Enjoy.
> > --<
> 
> While I hate the follow-ups (in general) as much if not more than
> others, I am slightly confused.  I think it's quite obvious that our
> style of news reader is rather behind the times.  I see much more
> advanced methods of posting discussions and following threads on
> webpages all over.
> 
> Would it not be more appropriate to move towards a news system that
> dealt with our manner of discussions more efficiently than to simply
> make blanket changes that are arbitrary in nature?

I assume that most people still use the mud interface to read news.
It is not likely that we will change the interface signifigantly in
the near future.
I have no problem with follow-ups. However, there is no reason for
10 people to repost Mr. Wordy's 120 line post half a dozen times
when they have nothing much to say.
Yes, it is somewhat difficult to trim posts. There is an example of
how to trim in 'help trimming'. Trigger it or something.
Or just use 'f'. Most of us will remember what the topic was. The
rest will remember when they sober up a little.

--<

-----------------

poster: Malifix
subject: Pennsylvania mudcon
date: Fri Aug  2 18:13:09 2002

Well, I just got home last nite.  Met a whole bunch of cool people
at the con, too numerous to list so I'll just say that you all
rocked!  Many many thanks to nax and malice for there very gracious
hospitality.  You guys are the greatest!  I am so glad I decided to
go.

-----------------

poster: Jomo
subject: >>>News
date: Sat Aug  3 00:38:47 2002

On Fri Aug  2 17:01:22 2002 Marvin wrote post #497:
> the near future.
> I have no problem with follow-ups. However, there is no reason for
> 10 people to repost Mr. Wordy's 120 line post half a dozen times
> when they have nothing much to say.
> Yes, it is somewhat difficult to trim posts. There is an example of
> how to trim in 'help trimming'. Trigger it or something.
> Or just use 'f'. Most of us will remember what the topic was. The
> rest will remember when they sober up a little.
> 
> --<
Newbies and Highbies alike should use news more wisely.

A pet peeve of mine is that we use the sales group idiotically.

Bulletin boards are places you post things
you want to buy and sell.. when you no longer
want to buy something or not longer have
it to sell, you normally take it 
off the board.

I would really love to see players know enough to take stuff
off the board when they've sold it.. and to not post for
stuff they no longer need.

It's an ettiquette question, but believe me, this would
make it alot easier at a glance for those looking for something.

-----------------

poster: Baer
subject: lost and found
date: Sat Aug  3 06:23:00 2002


I've got some newbie's equipment that was left lying around today.
If it is yours, and you can say exactly where you left it and what
it was, let me know and I'll return it to you.

Baer

-----------------

poster: Baer
subject: >lost and found
date: Sat Aug  3 06:49:00 2002

On Sat Aug  3 06:23:00 2002 Baer wrote post #501:
> I've got some newbie's equipment that was left lying around today.
> If it is yours, and you can say exactly where you left it and what
> it was, let me know and I'll return it to you.
> 
> Baer

Rockman claimed

(1)  Twisted gloves of Kraag
(1)  Black belt of Kraag
(1)  Red Priest's Helm


-----------------

poster: Sirk
subject: fantasy football
date: Sat Aug  3 15:28:19 2002

hey all, was wondering if anyone was interested in fantasy 
football this year. I know in the past we've had a mud based
league on yahoo or another one of the fantasy systems out there
any how was wondering if anyone was starting one of those thise
year or interested in it. if so let me know..perhaps i'll start
it....
Sirk

-----------------

poster: Draco
subject: >fantasy football
date: Sat Aug  3 16:13:53 2002

On Sat Aug  3 15:28:19 2002 Sirk wrote post #503:
> hey all, was wondering if anyone was interested in fantasy 
> football this year. I know in the past we've had a mud based
> league on yahoo or another one of the fantasy systems out there
> any how was wondering if anyone was starting one of those thise
> year or interested in it. if so let me know..perhaps i'll start
> it....
> Sirk
actually one good place you can go for that is fantasysprorts.com i
think its called, they have fantasy leagues you can participate in
for free, its actualy pretty cool too.

-----------------

poster: Draco
subject: deathknights
date: Mon Aug  5 18:45:26 2002

clan deathnights has a few openings and are looking for new members.
would like for you to be 30m or bigger, though there may be a few
exceptions to this. mudmail me if interested

-----------------

poster: Kjara
subject: The gold issue/newbie mob restrictions
date: Mon Aug  5 21:21:08 2002

One of the main problems as i can see it is the exp to gold ratio of
newbie mobs compaired to larger mobs.  I'm not suggesting that we
have paladins each drop 300k gold but would it be possible to uptune
the gold of larger mobs? Either that or add some midbie/highbie gold
mobs(either solo or small party).  (example) something that has the
hp and damage potention of a sidhe but only gives 20k exp so noone
would want to kill it for exp but drops prehaps 3-8k worth of
gold/sellable loot.  If highbie/midbies had any decent gold
areas(well besides beholders and those things can be just plain
nasty) prehaps they wouldn't go around killing newbie mobs all of
the time.

-----------------

poster: Draco
subject: >The gold issue/newbie mob restrictions
date: Mon Aug  5 23:10:36 2002

On Mon Aug  5 21:21:08 2002 Kjara wrote post #506:
> newbie mobs compaired to larger mobs.  I'm not suggesting that we
> have paladins each drop 300k gold but would it be possible to uptune
> the gold of larger mobs? Either that or add some midbie/highbie gold
> mobs(either solo or small party).  (example) something that has the
> hp and damage potention of a sidhe but only gives 20k exp so noone
> would want to kill it for exp but drops prehaps 3-8k worth of
> gold/sellable loot.  If highbie/midbies had any decent gold
> areas(well besides beholders and those things can be just plain
> nasty) prehaps they wouldn't go around killing newbie mobs all of
> the time.
dont you people realize something? there is no gold shortage issue.
I dont  care what you think as far as they drop too much or too
little, because as it stands, there is nothing wrong with it at all.
yeah it was cut down and whatnot, but i dont see very many people
constantly saying there isnt enough gold in the game, because as the
common arguement is to this, more gold has been sacced to eje than
before the socalled "gold shortage".
 just learn to spend a half hour longer golding and you should be fine

-----------------

poster: Uno
subject: >The gold issue/newbie mob restrictions
date: Mon Aug  5 23:56:35 2002

On Mon Aug  5 21:21:08 2002 Kjara wrote post #506:
> newbie mobs compaired to larger mobs.  I'm not suggesting that we
> have paladins each drop 300k gold but would it be possible to uptune
> the gold of larger mobs? Either that or add some midbie/highbie gold
> mobs(either solo or small party).  (example) something that has the
> hp and damage potention of a sidhe but only gives 20k exp so noone
> would want to kill it for exp but drops prehaps 3-8k worth of
> gold/sellable loot.  If highbie/midbies had any decent gold
> areas(well besides beholders and those things can be just plain
> nasty) prehaps they wouldn't go around killing newbie mobs all of
> the time.
they're supposed to be killing EQ mobs for gold...

-----------------

poster: Tahnval
subject: >>The gold issue/newbie mob restrictions
date: Tue Aug  6 01:49:35 2002

On Mon Aug  5 23:56:35 2002 Uno wrote post #508:
> On Mon Aug  5 21:21:08 2002 Kjara wrote post #506:
> > newbie mobs compaired to larger mobs.  I'm not suggesting that we
> > have paladins each drop 300k gold but would it be possible to uptune
> > the gold of larger mobs? Either that or add some midbie/highbie gold
> > mobs(either solo or small party).  (example) something that has the
> > hp and damage potention of a sidhe but only gives 20k exp so noone
> > would want to kill it for exp but drops prehaps 3-8k worth of
> > gold/sellable loot.  If highbie/midbies had any decent gold
> > areas(well besides beholders and those things can be just plain
> > nasty) prehaps they wouldn't go around killing newbie mobs all of
> > the time.
> they're supposed to be killing EQ mobs for gold...
That's slower than golding, much slower.
In the time it takes to get eq to sell for 1M, I can gold at
least 1.5M and I don't have to try to sell something to someone
to get it.

-----------------

poster: Rockman
subject: gold issue
date: Tue Aug  6 03:23:24 2002

so spending maybe 4-5hours and getting a piece that sells for 5-9m,
I would pay to see you gold that ammount in 5 hours.

-----------------

poster: Kjara
subject: gold issue and stuff
date: Tue Aug  6 03:54:43 2002

I think prehaps you missed my point draco.. gold in general is never
that much of a problem because the economy shifts with supply to at
least some extent, i was looking at the problem of highbies doing
gold in newbie areas and comparing it to recent changes to
newbie/lowbie mobs to make them unkillable by midbies/highbies.

-----------------

poster: Tahnval
subject: >gold issue
date: Tue Aug  6 04:08:14 2002

On Tue Aug  6 03:23:24 2002 Rockman wrote post #510:
> so spending maybe 4-5hours and getting a piece that sells for 5-9m,
> I would pay to see you gold that ammount in 5 hours.
I'd pay to spend 4-5 hours in an eq party and get a piece that sells for 5-9M

-----------------

poster: Tranquil
subject: >The gold issue/newbie mob restrictions
date: Tue Aug  6 05:08:16 2002

On Mon Aug  5 21:21:08 2002 Kjara wrote post #506:
> One of the main problems as i can see it is the exp to gold ratio of
> newbie mobs compaired to larger mobs.  I'm not suggesting that we
> have paladins each drop 300k gold but would it be possible to uptune
> the gold of larger mobs? Either that or add some midbie/highbie gold
> mobs(either solo or small party).  (example) something that has the
> hp and damage potention of a sidhe but only gives 20k exp so noone
> would want to kill it for exp but drops prehaps 3-8k worth of
> gold/sellable loot.  If highbie/midbies had any decent gold
> areas(well besides beholders and those things can be just plain
> nasty) prehaps they wouldn't go around killing newbie mobs all of
> the time.

try the elven area on oddworld.

-----------------

poster: Sleet
subject: >>The gold issue/newbie mob restrictions
date: Tue Aug  6 08:58:00 2002

On Mon Aug  5 23:10:36 2002 Draco wrote post #507:
> On Mon Aug  5 21:21:08 2002 Kjara wrote post #506:
> > newbie mobs compaired to larger mobs.  I'm not suggesting that we
> > have paladins each drop 300k gold but would it be possible to uptune
> > the gold of larger mobs? Either that or add some midbie/highbie gold
> > mobs(either solo or small party).  (example) something that has the
> > hp and damage potention of a sidhe but only gives 20k exp so noone
> > would want to kill it for exp but drops prehaps 3-8k worth of
> > gold/sellable loot.  If highbie/midbies had any decent gold
> > areas(well besides beholders and those things can be just plain
> > nasty) prehaps they wouldn't go around killing newbie mobs all of
> > the time.
> dont you people realize something? there is no gold shortage issue.
> I dont  care what you think as far as they drop too much or too
> little, because as it stands, there is nothing wrong with it at all.
> yeah it was cut down and whatnot, but i dont see very many people
> constantly saying there isnt enough gold in the game, because as the
> common arguement is to this, more gold has been sacced to eje than
> before the socalled "gold shortage".
>  just learn to spend a half hour longer golding and you should be fine
i blame oz,
hes got like a million megs or somthing,
hes hoarding all the gold.
I think if we got rid of oz, we could steal all his gold and all
live like kings
i dunno

-----------------

poster: Mixer
subject: >>>The gold issue/newbie mob restrictions
date: Wed Aug  7 11:49:22 2002

On Tue Aug  6 01:49:35 2002 Tahnval wrote post #509:
> On Mon Aug  5 23:56:35 2002 Uno wrote post #508:
> > On Mon Aug  5 21:21:08 2002 Kjara wrote post #506:
> > > newbie mobs compaired to larger mobs.  I'm not suggesting that we
> > > have paladins each drop 300k gold but would it be possible to uptune
> > > the gold of larger mobs? Either that or add some midbie/highbie gold
> > > mobs(either solo or small party).  (example) something that has the
> > > hp and damage potention of a sidhe but only gives 20k exp so noone
> > > would want to kill it for exp but drops prehaps 3-8k worth of
> > > gold/sellable loot.  If highbie/midbies had any decent gold
> > > areas(well besides beholders and those things can be just plain
> > > nasty) prehaps they wouldn't go around killing newbie mobs all of
> > > the time.
> > they're supposed to be killing EQ mobs for gold...
> That's slower than golding, much slower.
> In the time it takes to get eq to sell for 1M, I can gold at
> least 1.5M and I don't have to try to sell something to someone
> to get it.
hmm, so we should tune gold down then...

:P

-----------------

poster: Daneel
subject: >>>>The gold issue/newbie mob restrictions
date: Wed Aug  7 16:36:31 2002

On Wed Aug  7 11:49:22 2002 Mixer wrote post #515:
> On Tue Aug  6 01:49:35 2002 Tahnval wrote post #509:
> > On Mon Aug  5 23:56:35 2002 Uno wrote post #508:
> > > they're supposed to be killing EQ mobs for gold...
> > That's slower than golding, much slower.
> hmm, so we should tune gold down then...
Nah, we should stop accepting arguments including "people are 
_supposed_ to play X way."  There are many perfectly legitimate
ways to play here.  People should stop thinking everyone else 
should advance identically to how they did.

              -Daneel

-----------------

poster: Uno
subject: >>>>>The gold issue/newbie mob restrictions
date: Wed Aug  7 17:20:19 2002

On Wed Aug  7 16:36:31 2002 Daneel wrote post #516:
> > > On Mon Aug  5 23:56:35 2002 Uno wrote post #508:
> > > > they're supposed to be killing EQ mobs for gold...
> > > That's slower than golding, much slower.
> > hmm, so we should tune gold down then...
> Nah, we should stop accepting arguments including "people are 
> _supposed_ to play X way."  There are many perfectly legitimate
> ways to play here.  People should stop thinking everyone else 
> should advance identically to how they did.
> 
>               -Daneel
It is true that there are many legitimate ways to play,
and different players enjoy different aspects of the game.
It seems though that for purposes of this discussion what we're
really talking about is a way to blunt or discourage a powergaming
mentality and encourage a richer roleplaying experience. The idea
we had was that players above a certain level should not be getting
rich by bullying their way through newbie areas, which give a
relatively high rate of return on gold. I.E. monster X is worth 300 xp
and drops 50 gold, whild Monster Y is worth 200000 xp and drops 300 gold.
(thanks to Kjara for pointing that out to me) This was intended to
create an economy where lower level players can build a modest
amount of wealth with which to fund their advancement AND
enable them to purchase equipment from higher level players,
who don't enjoy the same rate of return but DO enjoy the ability
to organize and execute EQ parties to acquire marketable pieces.
Again, I agree with you Daneel that there are several valid
paradigms for advancement. I wasn't trying to discount those.
I think the meat of the current argument though is the validation
of the macroeconomic model and whether or not it's working.
(articulated poorly by me prior to now)

-----------------

poster: Marvin
subject: >>>>>The gold issue/newbie mob restrictions
date: Wed Aug  7 17:40:54 2002

On Wed Aug  7 16:36:31 2002 Daneel wrote post #516:
> > > On Mon Aug  5 23:56:35 2002 Uno wrote post #508:
> > > > they're supposed to be killing EQ mobs for gold...
> > > That's slower than golding, much slower.
> > hmm, so we should tune gold down then...
> Nah, we should stop accepting arguments including "people are 
> _supposed_ to play X way."  There are many perfectly legitimate
> ways to play here.  People should stop thinking everyone else 
> should advance identically to how they did.
> 
>               -Daneel

While you may play the game any way you see fit, there are certain
goals that are set by the management about how the game 'should' be
played that we feel will make the game more enjoyable, in general,
for all players.

For example, most lowbies would love to have all the top eq, tons of
gold, and an exp button. Right? But we do not feel that this makes
the game better. In fact, even that lowbie would get sick of playing
very quickly, and the mud would be stupid.

This is a bit of an extreme example, but it serves my point. The
admins (namely, me) feel that this game is far better served by
having an economy of sorts that it would be by allowing highbies to
gather all the gold they need with practically no effort. The goal
is then to make normal golding for highbies rather inefficient to
meet their needs. That way they look to other sources of income
that, whether they like it or not initially, will end up being more
fun in the end. Its called a challenge.

Do we have problems with our system? You betchya. Highbies still
dont have enough expenses (or can still get gold too easily) to
really need to sell eq, as witnessed by the insane eq sac rates.
Midbies who get sets of high-end eq at an early age break the chain,
as they have nothing really that important that they want to buy. Eq
sits around nearly forever, taking larger and larger segments of the
population out of the eq market.

But we are working on it, even if very slowly.

If you do not want to do and sell eq, then dont. But dont expect us
to ruin the game to make this easier for you. In fact, expect just
the opposite.


--<

-----------------

poster: Xerious
subject: >>>>>>The gold issue/newbie mob restrictions
date: Wed Aug  7 19:23:21 2002

On Wed Aug  7 17:20:19 2002 Uno wrote post #517:
> create an economy where lower level players can build a modest
> amount of wealth with which to fund their advancement AND
> enable them to purchase equipment from higher level players,
> who don't enjoy the same rate of return but DO enjoy the ability
> to organize and execute EQ parties to acquire marketable pieces.
> Again, I agree with you Daneel that there are several valid
> paradigms for advancement. I wasn't trying to discount those.
> I think the meat of the current argument though is the validation
> of the macroeconomic model and whether or not it's working.
> (articulated poorly by me prior to now)
This macroeconomic model would work only if the number of players in
the mud were growing at an increasing rate, proportional to the
amount of gold earned by the highler level player, i.e.
asymptotically.  This is not happening, so there is going to be a
shortage of gold on the lower levels as higher level players keep eq
peices until someone meets a price to which they feel is comesurate
with the time it took to get that piece.  Otherwise, they will go
out and gold, killing 1-10k mobs for 300-1200 gold each.  Your
argument is flawed.

Flame on...

-----------------

poster: Uno
subject: >>>>>>>The gold issue/newbie mob restrictions
date: Wed Aug  7 19:42:04 2002

On Wed Aug  7 19:23:21 2002 Xerious wrote post #519:
> the mud were growing at an increasing rate, proportional to the
> amount of gold earned by the highler level player, i.e.
> asymptotically.  This is not happening, so there is going to be a
> shortage of gold on the lower levels as higher level players keep eq
> peices until someone meets a price to which they feel is comesurate
> with the time it took to get that piece.  Otherwise, they will go
> out and gold, killing 1-10k mobs for 300-1200 gold each.  Your
> argument is flawed.
> 
> Flame on...
if you're an economics major or something and you're trying to
demonstrate some sophisticated principle, you're missing the mark.
the power demographic of the mud is fairly evenly striated, though
dynamic, and the rate of change of the population is likewise dynamic
i.e. new players come, old players retire... GENERALLY speaking we've
seen a rather significant increase in playerbase since opening.
but i'm not sure i see how that directly relates to whether or not
the economy succeeds or fails. i concede it's probably somewhat a factor
but it shouldn't be the driving factor and certainly doesn't seem
sufficient to call the whole model flawed. in fact, to the contrary,
given finite resources, an increasing population gets more and more
ragged and destitute as it approaches it's carrying capacity.

-----------------

poster: Artea
subject: windows problem
date: Wed Aug  7 20:03:37 2002

Got a strange windows problem I would like help with.  When I click
on a link in portal (and other applications I'd assume) instead of
launching I.E. and opening the site like it should, I now get this
message:
eat a food
Windows cannot find www.kazaa.com.
This program is needed for opening files of type 'URL: http Protocol'.
Location of www.kazaa.com:
(field for input)

dunno why this happens, I know what kazaa.com is but no clue why
it's fubaring my computer....
help please?

art

-----------------

poster: Sleet
subject: >>>>>>>>The gold issue/newbie mob restrictions
date: Wed Aug  7 21:54:21 2002

On Wed Aug  7 19:42:04 2002 Uno wrote post #520:
> On Wed Aug  7 19:23:21 2002 Xerious wrote post #519:
> > the mud were growing at an increasing rate, proportional to the
> > amount of gold earned by the highler level player, i.e.
> > asymptotically.  This is not happening, so there is going to be a
> > shortage of gold on the lower levels as higher level players keep eq
> > peices until someone meets a price to which they feel is comesurate
> > with the time it took to get that piece.  Otherwise, they will go
> > out and gold, killing 1-10k mobs for 300-1200 gold each.  Your
> > argument is flawed.
> > 
> > Flame on...
> if you're an economics major or something and you're trying to
> demonstrate some sophisticated principle, you're missing the mark.
> the power demographic of the mud is fairly evenly striated, though
> dynamic, and the rate of change of the population is likewise dynamic
> i.e. new players come, old players retire... GENERALLY speaking we've
> seen a rather significant increase in playerbase since opening.
> but i'm not sure i see how that directly relates to whether or not
> the economy succeeds or fails. i concede it's probably somewhat a factor
> but it shouldn't be the driving factor and certainly doesn't seem
> sufficient to call the whole model flawed. in fact, to the contrary,
> given finite resources, an increasing population gets more and more
> ragged and destitute as it approaches it's carrying capacity.
not sure which argument this  backups, but ive noticed that alot
more people have been hanging around longer.
I used to be within the top 90 player worths on the plaque.
Now im not even in the top 125th, and this is after more then
doubling my worth since then.
There are defintly alot mroe bigger people then before, i dont think
there retiring as much as one would think

-----------------

poster: Rizzly
subject: Gold/newbie etc etc
date: Wed Aug  7 21:56:15 2002

I think that Sleet actually has a very good point.  I remember you
used to be HUGE if you were like 600m worth, now 600m worth is sort
of "O.K."

-----------------

poster: Debacle
subject: >Gold/newbie etc etc
date: Wed Aug  7 23:02:43 2002

On Wed Aug  7 21:56:15 2002 Rizzly wrote post #523:
> I think that Sleet actually has a very good point.  I remember you
> used to be HUGE if you were like 600m worth, now 600m worth is sort
> of "O.K."
Yay for me, i'm now 600megs =)
Ohh.. i'm just "O.K." tho =(

-----------------

poster: Uno
subject: >>Gold/newbie etc etc
date: Wed Aug  7 23:21:03 2002

On Wed Aug  7 23:02:43 2002 Debacle wrote post #524:
> On Wed Aug  7 21:56:15 2002 Rizzly wrote post #523:
> > I think that Sleet actually has a very good point.  I remember you
> > used to be HUGE if you were like 600m worth, now 600m worth is sort
> > of "O.K."
> Yay for me, i'm now 600megs =)
> Ohh.. i'm just "O.K." tho =(
eeek, actually this particular aspect of balance is handled by
our implementation of bodies and diminishing returns on huge worth
...

-----------------

poster: Jaws
subject: erk
date: Thu Aug  8 00:02:40 2002

sorry to those in the party last night 
my cable modem developed issues - all better now =)

Jaws

-----------------

poster: Mixer
subject: >windows problem
date: Thu Aug  8 11:12:51 2002

On Wed Aug  7 20:03:37 2002 Artea wrote post #521:
> Got a strange windows problem I would like help with.  When I click
> on a link in portal (and other applications I'd assume) instead of
> launching I.E. and opening the site like it should, I now get this
> message:
> eat a food
> Windows cannot find www.kazaa.com.
> This program is needed for opening files of type 'URL: http Protocol'.
> Location of www.kazaa.com:
> (field for input)
> 
> dunno why this happens, I know what kazaa.com is but no clue why
> it's fubaring my computer....
> help please?
> 
> art
You need to edit your file association for .URL files, Windows explorer
has this hidden away in the View menu or somethign like that

-----------------

poster: Uno
subject: >>windows problem
date: Thu Aug  8 15:18:09 2002

On Thu Aug  8 11:12:51 2002 Mixer wrote post #527:
> > Location of www.kazaa.com:
> > (field for input)
> > 
> > dunno why this happens, I know what kazaa.com is but no clue why
> > it's fubaring my computer....
> > help please?
> > 
> > art
> You need to edit your file association for .URL files, Windows explorer
> has this hidden away in the View menu or somethign like that
Dunno if you were aware but kazaa has also been accused of being
rather suspect software in general (pirateware). I deleted it from
my system and began using dc++ instead (thanks to grax for the tip!)

-----------------

poster: Trigon
subject: >>>windows problem
date: Thu Aug  8 17:55:40 2002

On Thu Aug  8 15:18:09 2002 Uno wrote post #528:
> On Thu Aug  8 11:12:51 2002 Mixer wrote post #527:
> > > Location of www.kazaa.com:
> > > (field for input)
> > > 
> > > dunno why this happens, I know what kazaa.com is but no clue why
> > > it's fubaring my computer....
> > > help please?
> > > 
> > > art
> > You need to edit your file association for .URL files, Windows explorer
> > has this hidden away in the View menu or somethign like that
> Dunno if you were aware but kazaa has also been accused of being
> rather suspect software in general (pirateware). I deleted it from
> my system and began using dc++ instead (thanks to grax for the tip!)
kazaalite.com I believe is a much better program, my friends and I
use it and havn't had problems
Give it a try if you want

-----------------

poster: Artea
subject: >>>windows problem
date: Thu Aug  8 20:28:48 2002

On Thu Aug  8 15:18:09 2002 Uno wrote post #528:
> On Thu Aug  8 11:12:51 2002 Mixer wrote post #527:
> > > Location of www.kazaa.com:
> > > (field for input)
> > > 
> > > dunno why this happens, I know what kazaa.com is but no clue why
> > > it's fubaring my computer....
> > > help please?
> > > 
> > > art
> > You need to edit your file association for .URL files, Windows explorer
> > has this hidden away in the View menu or somethign like that
> Dunno if you were aware but kazaa has also been accused of being
> rather suspect software in general (pirateware). I deleted it from
> my system and began using dc++ instead (thanks to grax for the tip!)
Yea I heard that too.  The scary thing is the file association was
changed without me even downloading anything from their webpage.

art

-----------------

poster: Blue
subject: Destruction of reddragon city
date: Sat Aug 10 04:32:46 2002

ok....i guess from what i heard from this destruction of reddragon
city.....is kinda crappy i think....i mean the statements i was
told....mainly shows that it was a rip off of "The Time of Troubles
regen
in Advanced Dungeons and Dragons.......so i just think it is
lame.....but do as you will...anything taken and remade into
something that already was.....lets take....lloth for
example....underdark? feh....you just get fooled with the awesome eq
the mobs have...honestly none of you could take her if you want to
take stuff from the mobs...lloth would live in planes of
hell...having all demons around her help her....she almost contols
all chaos. so not killable....and tiamat...heh tiamat is no joke
either...for how easy she is...it is pathetic tiamat is a normal
dragon i guess in your guy's eyes...dragons do not fall that
easy...stated...they are demi-gods in their own....and on the topic
of dragons.....dragons do not wander....they sleep.....and hell they
do not help each other....escpecially the evil ones....they fight
each other...over their hordes or gold...so heh...and rarely you see
as many dragons in a area as the so called "dragon area" more like a
"dragon orgy" but what do i know? i am just a player??? no if you
want to use stuff that you have not fully made up....that atleast
use the real statistics....and back to tiamat....tiamat should not
be killable....tiamat....would seriously do what most of the so
called hits would do like "Tiamat rips your head off" or something
like that..
and back to the Destruction of reddragon city...most should be
ashamed.....you guys played this mud for how long....and the wizards
and admins gave you tol+escape from hell....heh and gave you guys
stuff to help destroy the city or fight tiamat's army...heh
dumb....you guys are forgetting the point...if you destroyed the
city...shame on you....but if you did help to fight off tiamat's
army....good for you...that is the way to go...but i guess it does
not really matter either way since it got destroyed completely....so
i say..when will all the madness end? heh never!
Blue
ps
do as you will...just remember this is my opinion!

-----------------

poster: Zifnab
subject: >Destruction of reddragon city
date: Sat Aug 10 04:55:47 2002

> do as you will...just remember this is my opinion!

And this is my opinoin, and probably doesnt belong in 
news but oh well.

1) This was not to my knowledge a rip off of anything
   
   Waz wrote us a basic story line a month ago after
   I mentioned I would like to destroy the city since
   our name was no longer Red DRagon.

  He wrote the story, we (Daneel, Friski, Nyx mostly, with input
  at times from the rest of us ran with it).

   We used in game monsters, and things in a way that made sense.

2)  You speak of 'if we were to go try and kill these
    things we wouldn't be able to.'

   No shit, what world do you live on where you shoot fireballs
  and fight dragons every day.  I for one do not
  live in that world and fully expect not to be able
  to kill Tiamat or Lloth if i ever meet them in a dark 
  alley.

3) Your next line tells the players they should be ashamed?
 of what?

    You don't like the fact that we did a fairly massive event
 with lots of death and allowed you to not lose exp?

  Please you woudl of been standing there screaming the loudest
if you had lost any exp. from this.  

4) And this is my opinion, if it bothers you that much
   feel free to seek out a differant mud that has
   completely unkillable monsters since if you ever met
   tiamat you would never be able to kill her.

 This is a mud, a game... lighten up.
**

-----------------

poster: Sleet
subject: >>Destruction of reddragon city
date: Sat Aug 10 06:04:51 2002

On Sat Aug 10 04:55:47 2002 Zifnab wrote post #532:
> > do as you will...just remember this is my opinion!
> 
> And this is my opinoin, and probably doesnt belong in 
> news but oh well.
> 
> 1) This was not to my knowledge a rip off of anything
>    
>    Waz wrote us a basic story line a month ago after
>    I mentioned I would like to destroy the city since
>    our name was no longer Red DRagon.
> 
>   He wrote the story, we (Daneel, Friski, Nyx mostly, with input
>   at times from the rest of us ran with it).
> 
>    We used in game monsters, and things in a way that made sense.
> 
> 2)  You speak of 'if we were to go try and kill these
>     things we wouldn't be able to.'
> 
>    No shit, what world do you live on where you shoot fireballs
>   and fight dragons every day.  I for one do not
>   live in that world and fully expect not to be able
>   to kill Tiamat or Lloth if i ever meet them in a dark 
>   alley.
> 
> 3) Your next line tells the players they should be ashamed?
>  of what?
> 
>     You don't like the fact that we did a fairly massive event
>  with lots of death and allowed you to not lose exp?
> 
>   Please you woudl of been standing there screaming the loudest
> if you had lost any exp. from this.  
> 
> 4) And this is my opinion, if it bothers you that much
>    feel free to seek out a differant mud that has
>    completely unkillable monsters since if you ever met
>    tiamat you would never be able to kill her.
> 
>  This is a mud, a game... lighten up.
> **
i could take lloth or tia in a dark alley.. maybe not you guys but i
could, just not in the game, in this game i suck.
what a twsited world we live in. 

-----------------

poster: Tak
subject: Castle names
date: Sat Aug 10 07:49:43 2002

i dont know if this should be in news, but i asked on newbie a
couple of itmes, and asked two unidle wizes, thx krellen and daneel,
but i was wondering how to change the name of my castle.  I have
seen others that have changed their names.  if anyone knows i would
appreciate a mail, thx.

-----------------

poster: Athena
subject: The Events of August 9th-10th
date: Sat Aug 10 09:57:33 2002

I would like to say, on behalf of the players of IoM, well done wizards :)
You gave us a spectacular hour plus of fun and frustration. :)
Thank you all for working so hard and being so patient with all the
yells and screams when the event started.
We always knew we had fabulous wizards but this confirmed it even more.
Thank you again, for all your hard work, it was greatly appreciated.
Cheers!
Athy

-----------------

poster: Genesis
subject: complaints
date: Sat Aug 10 21:49:53 2002

Okay for everyone who is complaining to the wizes. I understand that
all of the loose ends suck but complaining about it isnt going to
make things go any faster. All you are doing is taking up the wizes'
time by ripping them a new ass and telling them how stupid they
were. Give them a break so that we can get all of this taken care of
the fastest way possible.
gen

-----------------

poster: Nyx
subject: >Blah
date: Sat Aug 10 22:22:55 2002

On Sat Aug 10 22:03:26 2002 Rizzly wrote post #537:
> I don't think anyone has actually done that, Genesis (possibly with
> the exception of Blue).  Everyone is happy with the changes, and the
> people who are saying things about re-enacting are doing it politely
> and constructively as far as I can tell.  Honestly I don't know what
> you're talking about..
> 
> -Rizzly
> 
I do. And he is right. 
You cannot see all news posts and channels. And we get a fair share
of whining and complainents.
Nyx

-----------------

poster: Chemosh
subject: Oktoberfest 2002
date: Mon Aug 12 19:35:42 2002

Hi! My name is chemosh and I live in Germany. As some of you may
know every year at the end of september for 2 weeks the germans have
a big party and drink lots of beer. This is called Oktoberfest and
this years goes from september 26 to october 7. If you want more
details about what oktoberfest is goto www.oktoberfest.de

I go to a university which is less than 1 hour by train away from
the oktoberfest. This means I will be at oktoberfest on the weekends
and on october 3rd (German national day - a public holiday).

If anyone is near munich in this time period and wishes to get
pissed as a skunk/maggotted/blotto/sloshed with me and millions of
other friendly drinker of the good oil then let me know. 

I have been the last few years and it is loads of fun. It is like a
big fair with rides and stands and... a bunch of big beer tents. the
capacity of such a beer tent is around 10,000 seated people. in each
tent a different brand of beer is served. all beers come in one
size, namely a 1 litre glass (almost 2 pints for you pommes). the
waitresses are stereotypical busty blondes and the music is beerhall
music. If anyone remember the film 'the grizzwalds go to europe'
when they visit munich and the son shags the busty blonde... well
that is oktoberfest!


so have a look at the website and let me know if you are up for a few beers. 

Chemosh


PS accomodation and stuff is taken care of btw

-----------------

poster: Korthrun
subject: Nyx's Trig post/ FYI
date: Mon Aug 12 21:23:06 2002

as an FYI putting a ! infront of all your trigs they WILL function
fine when your not in a menu, its a good idea to cause usually your
trigs are going off for a reason eh?

-----------------

poster: September
subject: smozcon pictures.
date: Tue Aug 13 16:17:19 2002

hi everyone.

you can find smozcon pictures at www.voicenet.com/~jenns/smozcon.

more should be added when i can get smeesdad's and pook's pic which
they have said they'd allow me to put on my site.   

anyway, have fun viewing.


-----------------

poster: Enigma
subject: gone gamblin'
date: Wed Aug 14 06:03:43 2002

As of right now i'm offically on vacation so i won't be on for about
a week(like anyone is going to notice) if your still reading this
then I'll tell you that I will be wasting my money as fast as I can
on the ponies and lottery or whaterver else they will let me play in
New Hampshire and Rhode Island to quote another wiz.."So Long
Suckers!"

-----------------

poster: Sleet
subject: >gone gamblin'
date: Wed Aug 14 07:39:13 2002

On Wed Aug 14 06:03:43 2002 Enigma wrote post #542:
> As of right now i'm offically on vacation so i won't be on for about
> a week(like anyone is going to notice) if your still reading this
> then I'll tell you that I will be wasting my money as fast as I can
> on the ponies and lottery or whaterver else they will let me play in
> New Hampshire and Rhode Island to quote another wiz.."So Long
> Suckers!"
i thought all they had in new hampshire was snow and trees... i
dunno been awhile sincei lived there

-----------------

poster: Uno
subject: RD fantasy football
date: Wed Aug 14 18:52:21 2002

Sirk posted about this a while back and got marginal response.
I'm going to start up an RD fantasy football league on yahoo
with details to follow. I can think of at least 6 people right
now that I can get to do it. Keep it in mind and if you're
interested in playing or at least interested in knowing what
fantasy football is and why some people are such fanatics about it
catch me online and we can chat about it or send me a mail.
If you already know you want to play, you can just wait for my
follow-up mail with instructions for how to get signed up once
I have the league in place.

//Uno

-----------------

poster: Uno
subject: IoM Fantasy Football
date: Thu Aug 15 06:00:27 2002

Whoops, i typoed that the first time i posted =)
OK: the league is up and ready to go.
Go to http://football.fantasysports.yahoo.com/f1
click on the Sign Up Now! button and choose the option
to join a private league
Our League ID is 219816
mudmail me for the password. I won't reject anybody
but I want to keep a headcount and make sure the people that
have already expressed interest get their teams in too.

-----------------

poster: Uno
subject: I'm a spammy bitch
date: Thu Aug 15 06:38:47 2002

If you decide to play, be sure to read the commisioner's note.

-----------------

poster: Debacle
subject: wheee.. celebration!
date: Thu Aug 15 23:33:44 2002

Yay, I've just hit 700megs exp =)
Celebratoin over at my castle, all welcomed ;)

-----------------

poster: Monkey
subject: Be gone stinky Monkey!
date: Sat Aug 17 03:14:25 2002

Hey everyone, it's time for my last minute trip of the summer!
Unfortunately, that means that I may not be on as much, I will be
bringing my laptop, but possibilities of me logging on are slim. See
you soon! Everyone have fun mudding!

-Purple stinky Monkey

-----------------

poster: Grasfer
subject: Kaos eq page
date: Sat Aug 17 22:55:39 2002

To get access to Kaos eq page use this url: eqpage.hopto.org

-----------------

poster: Fox
subject: All_Skills/Spells Wish
date: Sun Aug 18 10:58:17 2002

I realize that these wishes are useless to one that has maxxed out
all skills and/or spells and would like to add more to their
spells/skills. Newbies that do not have the worth for skills and or
spells have a good use for those wishes, but, take someone that
wants to max out skills at 115% or for spells of the same? What good
is the wish for, then? Should it be that way? Or, should it be a
wish just used for newbies?! I think that all wishes should be
useable by anyone of any worth/level of the like.

-----------------

poster: Tranquil
subject: >All_Skills/Spells Wish
date: Sun Aug 18 11:14:11 2002

With all due respect, Fox, what exactly was the point you were
attempting to make here? Fair enough that you feel people of all
worths should find this wish useful. Personally, I agree. But what
exactly is it that makes this wish 'useless' to higher worth
players?

Those that wish to buy greater and lesser skills wishes, that would
take their assumed 100% skillmax to 115%, would still find as much
usefulness in the all skills wish as a lower worth player would,
assuming that the all skills wish bonus also takes into account
skill max percent after other wishes.

Is this not already the case? And if not, perhaps you should mention
facts like that in your posts, as they otherwise come out sounding
more like a general whine rather than a constructive 
dea/suggestion, which I am sure is not your intention.

- Tranq


-----------------

poster: Arkangyle
subject: >All_Skills/Spells Wish
date: Sun Aug 18 11:49:11 2002

On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> I realize that these wishes are useless to one that has maxxed out
> all skills and/or spells and would like to add more to their
> spells/skills. Newbies that do not have the worth for skills and or
> spells have a good use for those wishes, but, take someone that
> wants to max out skills at 115% or for spells of the same? What good
> is the wish for, then? Should it be that way? Or, should it be a
> wish just used for newbies?! I think that all wishes should be
> useable by anyone of any worth/level of the like.


I am going to disagree with Fox on this sentiment.  The all
skills/spells wishes can be INCREDIBLY powerful and effective for a
high worth player.  This is primarily true for those who reinc into
the more costly races (like vampire) and also deposit other wishes
to boost there already very high skill max.

I know (from personal experience) that training skills to 110% as a
snakeman or mindflayer can be excessively expensive.  A good example
is my current reinc of snakeman nether.  I spent over 100m training
just one skill, and the vast majority of that cost comes in the last
10-15% of training.

- Arkangyle

-----------------

poster: Tahnval
subject: >>All_Skills/Spells Wish
date: Sun Aug 18 17:35:34 2002

On Sun Aug 18 11:49:11 2002 Arkangyle wrote post #554:
> On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> > I realize that these wishes are useless to one that has maxxed out
> > all skills and/or spells and would like to add more to their
> > spells/skills. Newbies that do not have the worth for skills and or
> > spells have a good use for those wishes, but, take someone that
> > wants to max out skills at 115% or for spells of the same? What good
> > is the wish for, then? Should it be that way? Or, should it be a
> > wish just used for newbies?! I think that all wishes should be
> > useable by anyone of any worth/level of the like.
> 
> 
> I am going to disagree with Fox on this sentiment.  The all
> skills/spells wishes can be INCREDIBLY powerful and effective for a
> high worth player.  This is primarily true for those who reinc into
> the more costly races (like vampire) and also deposit other wishes
> to boost there already very high skill max.
> 
> I know (from personal experience) that training skills to 110% as a
> snakeman or mindflayer can be excessively expensive.  A good example
> is my current reinc of snakeman nether.  I spent over 100m training
> just one skill, and the vast majority of that cost comes in the last
> 10-15% of training.
> 
> - Arkangyle
I found all skills and skillmax combo extremely useful at up to about
800M worth, which is scarcely newbie.  With a couple of dozen skills
to train, the warrior subtree is quite expensive.  Of course, it's
the last 5% that's the costliest part, so training to 95% and getting
102% was extremely valuable to me.  That saved me at least 100Mxps.

-----------------

poster: Urg
subject: all skills/spells
date: Sun Aug 18 17:39:23 2002

its also really useful for actually allowing low worth players to
actually funcgtion in some guilds - i reckon that without the all
spells wish or spell max then it'd be almost impossible to do what i
did and go lava mage at about 40meg .... or at least not one with a
decent level of spells/skills

dont see any problem with it at all tho, if highbies dont find it
useful then they wont use it will they?
dont see any problem with it at all tho, if highbies dont find it
useful then they wont use it will they?
what ever, ~Urg~

-----------------

poster: Jomo
subject: all skills / all spells
date: Sun Aug 18 19:27:58 2002

These wishes are useful to highbies because they allow 
us to stretch our worths to reach higher
levels, so we can get higher into
our secondary guilds.

I've taken these wishes in the recent past and
I found them very,very useful.

-----------------

poster: Celine
subject: Help!
date: Sun Aug 18 20:19:31 2002

Ok. Aol is eating my comp alive. Best i can figure this is what
happened. I was sent a file by someone in a room i knew.. at least i
had thought it was them. masking your name/stealing one isnt that
hard to do with aol email. i opened the file and dl'd it. (newbie
mistake!). 
wik Enregen down on Me!
Now every 15-45 minutes my aol (along with the rest of my comp) will
freeze. it seems to have made a loop image to play while this
happens.. its a frozen screenshot of earlier when i was sending
email to a friend. while this has caused no harm (other than
freezing while i heal in a party) so far it seems pretty bad and was
wondering what my next step should be.


Mail/send me a tell if you have any word o' advice (other than ditch
aol, its all i have for now so hush)

-----------------

poster: Litho
subject: >>>All_Skills/Spells Wish
date: Sun Aug 18 21:08:06 2002

On Sun Aug 18 17:35:34 2002 Tahnval wrote post #555:
> On Sun Aug 18 11:49:11 2002 Arkangyle wrote post #554:
> > On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> > > I realize that these wishes are useless to one that has maxxed out
> > > all skills and/or spells and would like to add more to their
> > > spells/skills. Newbies that do not have the worth for skills and or
> > > spells have a good use for those wishes, but, take someone that
> > > wants to max out skills at 115% or for spells of the same? What good
> > > is the wish for, then? Should it be that way? Or, should it be a
> > > wish just used for newbies?! I think that all wishes should be
> > > useable by anyone of any worth/level of the like.
> > 
> > 
> > I am going to disagree with Fox on this sentiment.  The all
> > skills/spells wishes can be INCREDIBLY powerful and effective for a
> > high worth player.  This is primarily true for those who reinc into
> > the more costly races (like vampire) and also deposit other wishes
> > to boost there already very high skill max.
> > 
> > I know (from personal experience) that training skills to 110% as a
> > snakeman or mindflayer can be excessively expensive.  A good example
> > is my current reinc of snakeman nether.  I spent over 100m training
> > just one skill, and the vast majority of that cost comes in the last
> > 10-15% of training.
> > 
> > - Arkangyle
> I found all skills and skillmax combo extremely useful at up to about
> 800M worth, which is scarcely newbie.  With a couple of dozen skills
> to train, the warrior subtree is quite expensive.  Of course, it's
> the last 5% that's the costliest part, so training to 95% and getting
> 102% was extremely valuable to me.  That saved me at least 100Mxps.
I agree with fox, a person with some worth, take me for example, has
all his skills at 115% so the all skills wish does nothing, would
basically be a waste of a wish

-----------------

poster: Quillz
subject: >All_Skills/Spells Wish
date: Mon Aug 19 05:29:18 2002

On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> I realize that these wishes are useless to one that has maxxed out
> all skills and/or spells and would like to add more to their
> spells/skills. Newbies that do not have the worth for skills and or
> spells have a good use for those wishes, but, take someone that
> wants to max out skills at 115% or for spells of the same? What good
> is the wish for, then? Should it be that way? Or, should it be a
> wish just used for newbies?! I think that all wishes should be
> useable by anyone of any worth/level of the like.
I use both of the wishes.  It saves you insane ammounts of xp.  
Simpy find a ring or 2 of chaos. 
you see.
Q

-----------------

poster: Fox
subject: >All_Skills/Spells Wish
date: Mon Aug 19 05:55:04 2002

On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> I realize that these wishes are useless to one that has maxxed out
> all skills and/or spells and would like to add more to their
> spells/skills. Newbies that do not have the worth for skills and or
> spells have a good use for those wishes, but, take someone that
> wants to max out skills at 115% or for spells of the same? What good
> is the wish for, then? Should it be that way? Or, should it be a
> wish just used for newbies?! I think that all wishes should be
> useable by anyone of any worth/level of the like.
Ok, I see that no one actually read my post. So, I'll try to make it
more detailed to understand this time.
Ok, take someone who wants to get their skill max to 115%, and spend
the exp and gold to train to 115%, with the all-skills wish, it
would not be allowed to reach 122% like in which it has in the past.
I see that a few items adds to all-spells and all-skills. But, that
there helps my general thought. The fact that pieces of eq adds a
certain percent beyond the racial cap of spells and skills. Yet, a
wish is not allowed to be used passed your alotted racial cap max. 

EX: A Martial Artist has a 115% skill max and has spent the
exp/gold/and or credit to reach 115% but desires the need to get the
all-skills wish, which would in fact put that MA's skills to 122%.
I know that I should have been more detailed about my first post.
Now, I know that I need to be extremely detailed so that everyone
knows what I'm trying to say. So, don't even dare complain to me
that this is more of a whine. I've heard people bitch at me saying
that my first post was a whine. It isn't, if you consider that post
a whine, you need to RE-read my first post(#552), then, if you still
think it's a whine, stfu about it!

-----------------

poster: Chrono
subject: re; fox's post
date: Mon Aug 19 05:59:22 2002

hi, its added to ALL your skills, and it already gives you 7% to all
of them, making it go above racial max would be making it over
powering, and like having two wishes in one, next thing is that EQ
with a certain % to ALL spells/skills, DOES NOT go over racial max,
only things that have normal percents, ie, +5 to deathblow, etc..
etc.. not +2% to all spells
in any case, it'd be like having two wishes in one and out of tune

-----------------

poster: Tranquil
subject: >>All_Skills/Spells Wish
date: Mon Aug 19 06:09:59 2002

Just as an FYI, Fox, all_skills and all_spells bonuses on equipment
do not pass the player's racial skill/spell max. Basically, those
bonuses, along with the related wishes, are designed to save you
some experience points in raising your relevant abilities.
Therefore, if you choose to spend wishes to raise your skill_max to
115%, you should train your desired skills only to 105%, buy your
all_skills wish, and get hold of some equipment that will give you
3% or more all_skills bonus. This will give you your 115% personal
skill max, when fully equipped.

This appears to be the way all_skills and all_spells wishes and
equipment bonuses are designed to work after those changes that were
made, and they do the job perfectly. So again, what is the point you
are trying to make? Only that you don't like it? It all works as it
is intended to work. Perhaps you should just look at the intention
of those who coded this particular feature.

If you personally don't like the way it works, well, there are many
players here who don't like this or that about some little feature
of this mud, but that's part of playing a mud. We, as players, take
the good with the bad, and as far as I am aware, no individual here
is restricted to playing only a certain guild or race. Make the most
of what you have access to, and enjoy the game. That's what it is
here for.

- Tranq


-----------------

poster: Litho
subject: >re; fox's post
date: Mon Aug 19 08:15:30 2002

On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> hi, its added to ALL your skills, and it already gives you 7% to all
> of them, making it go above racial max would be making it over
> powering, and like having two wishes in one, next thing is that EQ
> with a certain % to ALL spells/skills, DOES NOT go over racial max,
> only things that have normal percents, ie, +5 to deathblow, etc..
> etc.. not +2% to all spells
> in any case, it'd be like having two wishes in one and out of tune
Over powering..? i have 115% skills, thats 15% over racial max, i am
not over powerful..i agree with fox, it should go +7 no matter what
the circumstances

-----------------

poster: Ixtlilton
subject: >>re; fox's post
date: Mon Aug 19 12:13:26 2002

On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> > hi, its added to ALL your skills, and it already gives you 7% to all
> > of them, making it go above racial max would be making it over
> > powering, and like having two wishes in one, next thing is that EQ
> > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > only things that have normal percents, ie, +5 to deathblow, etc..
> > etc.. not +2% to all spells
> > in any case, it'd be like having two wishes in one and out of tune
> Over powering..? i have 115% skills, thats 15% over racial max, i am
> not over powerful..i agree with fox, it should go +7 no matter what
> the circumstances
Plz just shaddap, it's pretty obvious the wishes wont change and
that ppls have different opionions, so why make the same point(s)
over and over again.

-----------------

poster: Artea
subject: >>re; fox's post
date: Mon Aug 19 17:47:13 2002

On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> > hi, its added to ALL your skills, and it already gives you 7% to all
> > of them, making it go above racial max would be making it over
> > powering, and like having two wishes in one, next thing is that EQ
> > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > only things that have normal percents, ie, +5 to deathblow, etc..
> > etc.. not +2% to all spells
> > in any case, it'd be like having two wishes in one and out of tune
> Over powering..? i have 115% skills, thats 15% over racial max, i am
> not over powerful..i agree with fox, it should go +7 no matter what
> the circumstances
Yes but you had to train that extra 15%.  Getting 7%, free f exp
cost,  to all skills regardless of racial max would kinda make
getting 5% and having to train it useless.

art

-----------------

poster: Uno
subject: IOM FF League
date: Mon Aug 19 18:22:03 2002

League is closed at this time.
We got a whopping 14 teams which should make for exciting
competition!

-----------------

poster: Litho
subject: >>>re; fox's post
date: Mon Aug 19 19:37:11 2002

On Mon Aug 19 17:47:13 2002 Artea wrote post #566:
> On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> > On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> > > hi, its added to ALL your skills, and it already gives you 7% to all
> > > of them, making it go above racial max would be making it over
> > > powering, and like having two wishes in one, next thing is that EQ
> > > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > > only things that have normal percents, ie, +5 to deathblow, etc..
> > > etc.. not +2% to all spells
> > > in any case, it'd be like having two wishes in one and out of tune
> > Over powering..? i have 115% skills, thats 15% over racial max, i am
> > not over powerful..i agree with fox, it should go +7 no matter what
> > the circumstances
> Yes but you had to train that extra 15%.  Getting 7%, free f exp
> cost,  to all skills regardless of racial max would kinda make
> getting 5% and having to train it useless.
> 
> art
No, i would still have had to take both skill maxxes, regardles, and
then +7 if i wanted it, so if you have worth its a waste of a wish.

-----------------

poster: Nahtyr
subject: NEW Reinchelper
date: Mon Aug 19 23:22:48 2002

Hi everyone!

I have good news to spread...
Im almost finished coding the new reinchelper for Islands of myth...
As all of you who tested hierokliffs program know it's not up to date
any longer so instead of just updating his program i thought it could
be fun to start coding on my own.. now im about to go on a bughunting
and could need your help!

If you're going to reinc please write down this info right after
finished your reinc and send it to me.

1. Worth after tax is payed.
2. Report of your score
3. Report of your spells
4. Report of your skills

I will use that info to match reinc in my program and se if it's
working.....

The more info you send me the better is the chance of getting rid
of uncorrect info and bugs.....

//Nahtyr

-----------------

poster: Arkangyle
subject: >>>>re; fox's post
date: Mon Aug 19 23:50:56 2002

On Mon Aug 19 19:37:11 2002 Litho wrote post #568:
> On Mon Aug 19 17:47:13 2002 Artea wrote post #566:
> > On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> > > On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> > > > hi, its added to ALL your skills, and it already gives you 7% to all
> > > > of them, making it go above racial max would be making it over
> > > > powering, and like having two wishes in one, next thing is that EQ
> > > > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > > > only things that have normal percents, ie, +5 to deathblow, etc..
> > > > etc.. not +2% to all spells
> > > > in any case, it'd be like having two wishes in one and out of tune
> > > Over powering..? i have 115% skills, thats 15% over racial max, i am
> > > not over powerful..i agree with fox, it should go +7 no matter what
> > > the circumstances
> > Yes but you had to train that extra 15%.  Getting 7%, free f exp
> > cost,  to all skills regardless of racial max would kinda make
> > getting 5% and having to train it useless.
> > 
> > art
> No, i would still have had to take both skill maxxes, regardles, and
> then +7 if i wanted it, so if you have worth its a waste of a wish.


To add a little history for everyone that is not aware already.  In
days gone past, the all skills/spells wishes "used" to stack their
bonus on your skills/spells irregardless of whether it passed your
maximum or not.

Eventually players were able to stack enough wishes and worth
together to amass skills of 150%.  The result of that was a
vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
getting hit at all.  Why? ... cus he wasn't :P

The current system helps to alleviate many of these past issues,
and, by my approximation of the improvement of this mud as a whole
over the last three years, has been effective in achieving the
desired result.

-----------------

poster: Magneto
subject: >>>>>re; fox's post
date: Tue Aug 20 02:10:46 2002

> Eventually players were able to stack enough wishes and worth
> together to amass skills of 150%.  The result of that was a
> vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> getting hit at all.  Why? ... cus he wasn't :P
> 
Sear loved playing patty cake with me!  And besides I got to 200% 
attack not just 150 =P

-----------------

poster: Arkangyle
subject: >>>>>>re; fox's post
date: Tue Aug 20 04:21:37 2002

On Tue Aug 20 02:10:46 2002 Magneto wrote post #571:
> > Eventually players were able to stack enough wishes and worth
> > together to amass skills of 150%.  The result of that was a
> > vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> > getting hit at all.  Why? ... cus he wasn't :P
> > 
> Sear loved playing patty cake with me!  And besides I got to 200% 
> attack not just 150 =P


Well, yeah your attack was VERY high ... I meant your defensive
skills though :)

-----------------

poster: Scarlet
subject: My Baby
date: Tue Aug 20 06:05:05 2002

Hello everyone.  I just wanted to let you know that my little girl,
Kalissa (Kali) was born on July 19th.  Everything went well.  She
was 8 pounds 9 ounces and 21 inches long.  She just turned 1 month
old and if you'd like to see what she looks like now you can look
here:
http://www.growthspurts.com/view.asp?s=72101

I doubt I'll be around too often, but I'll try to stop in from time to time!

-Scarlet 

-----------------

poster: Mixer
subject: >>>>>>re; fox's post
date: Tue Aug 20 09:25:12 2002

On Tue Aug 20 02:10:46 2002 Magneto wrote post #571:
> > Eventually players were able to stack enough wishes and worth
> > together to amass skills of 150%.  The result of that was a
> > vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> > getting hit at all.  Why? ... cus he wasn't :P
> > 
> Sear loved playing patty cake with me!  And besides I got to 200% 
> attack not just 150 =P
Yes not to mention Singing Sword bugs Mags!

-----------------

poster: Arkangyle
subject: >>>>>>>re; fox's post
date: Tue Aug 20 14:01:41 2002

On Tue Aug 20 09:25:12 2002 Mixer wrote post #574:
> On Tue Aug 20 02:10:46 2002 Magneto wrote post #571:
> > > Eventually players were able to stack enough wishes and worth
> > > together to amass skills of 150%.  The result of that was a
> > > vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> > > getting hit at all.  Why? ... cus he wasn't :P
> > > 
> > Sear loved playing patty cake with me!  And besides I got to 200% 
> > attack not just 150 =P
> Yes not to mention Singing Sword bugs Mags!

Actually, that was prior to the singing sword ... just attack is one
of the most common skill bonuses, especially on weapons, and
generally in much bigger chunks than 1 or 2 pts like many things.

-----------------

poster: Magneto
subject: >>>>>>>re; fox's post
date: Tue Aug 20 21:15:00 2002

> > Sear loved playing patty cake with me!  And besides I got to 200% 
> > attack not just 150 =P
> Yes not to mention Singing Sword bugs Mags!
never used that =P

-----------------

poster: Magneto
subject: >>>>>>>>re; fox's post
date: Tue Aug 20 21:16:39 2002

> Actually, that was prior to the singing sword ... just attack is one
> of the most common skill bonuses, especially on weapons, and
> generally in much bigger chunks than 1 or 2 pts like many things.
3 arms X sword of devastation (10% attack) got me most of the way there
I don't remember what else I had tat gave + attack

-----------------

poster: Sleet
subject: >>All_Skills/Spells Wish
date: Wed Aug 21 02:31:13 2002

On Sun Aug 18 11:49:11 2002 Arkangyle wrote post #554:
> On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> > I realize that these wishes are useless to one that has maxxed out
> > all skills and/or spells and would like to add more to their
> > spells/skills. Newbies that do not have the worth for skills and or
> > spells have a good use for those wishes, but, take someone that
> > wants to max out skills at 115% or for spells of the same? What good
> > is the wish for, then? Should it be that way? Or, should it be a
> > wish just used for newbies?! I think that all wishes should be
> > useable by anyone of any worth/level of the like.
> 
> 
> I am going to disagree with Fox on this sentiment.  The all
> skills/spells wishes can be INCREDIBLY powerful and effective for a
> high worth player.  This is primarily true for those who reinc into
> the more costly races (like vampire) and also deposit other wishes
> to boost there already very high skill max.
> 
> I know (from personal experience) that training skills to 110% as a
> snakeman or mindflayer can be excessively expensive.  A good example
> is my current reinc of snakeman nether.  I spent over 100m training
> just one skill, and the vast majority of that cost comes in the last
> 10-15% of training.
> 
> - Arkangyle
\i use it
i cant afford these skills witrhout um

-----------------

poster: Debacle
subject: Top 100 Plaque!
date: Wed Aug 21 03:56:14 2002

Yay, newest top 100 addition =)
Cheers to me !!

-----------------

poster: Zax
subject: >>>>>>>>>re; fox's post
date: Wed Aug 21 04:25:55 2002

On Tue Aug 20 21:16:39 2002 Magneto wrote post #577:
> > Actually, that was prior to the singing sword ... just attack is one
> > of the most common skill bonuses, especially on weapons, and
> > generally in much bigger chunks than 1 or 2 pts like many things.
> 3 arms X sword of devastation (10% attack) got me most of the way there
> I don't remember what else I had tat gave + attack
blob boots, some old crappy gloves, and some old helm, and i think
that was pretty much everything that gave +attack back then.

-----------------

poster: Monkey
subject: I'm baaaaack!
date: Wed Aug 21 11:03:43 2002

Hi everybody! I am back and ready for some fun! See ya around
sometime! Trip was great, went to see Carlsbad Caverns!
M_o_N_k_E_y!

-----------------

poster: Zifnab
subject: >city
date: Thu Aug 22 01:48:48 2002

> 
> However, I would like to condemn whoever's idea it was to get
> rid of RDC. I can understand changing the name, but messing with
> a perfectly useable city just because of some dipwad is just
> rediculous. Has no one ever heard the phrase,
>  "If it ain't broke, don't fix it." or what? The high-quality
> effort put forth to pull off this idea could possibly have been
> better spent doing something else.
> 
> Don't ask if this is a flame, a whine, or whatever, I don't know.
> - Lurch

the city had problems.  And it was attempted to be rewritten 
twice in the past..

1)  IIRC Darkstaff put an end to (I could be wrong on this)
2)  Darkstaff and Abneon and a few others did start 
   redoing the city, but it got dropped suddenly

Reasons for getting rid of the old city..

1) the muds name was not Red Dragon anymore, so Red Dragon
   Island, and Red Dragon City no longer make any sense.
2) For being a major city on a fairly large mud, it was
   entirely too small. 

   So why not make it bigger? Well the mapping code 
 that placed you on that map did not lend itself to moving those
  rooms around in an easy fashion.

 3) It was a lot of fun to destroy it. Renaming it 
    just did not have the same impact.

 4) The old destroyed city serves fairly well as a
    reminder of the past, and contains 'ghosts' of 
    wizards/admin that are no longer a part of the mud
    but contributed a lot.

I have only heard 2 people complain about it, and how
'silly' it was.  From our perspective it was a big
hit, everyone enjoyed it. 

You cant please everyone..

Zifnab

-----------------

poster: Oxolotl
subject: Blacksheep
date: Fri Aug 23 20:46:53 2002

hmm we have 3 spaces in our clan to fill up

we are looking for a good abj and a good tank
and the other slot perhaps a good blaster ;)
but other enquiries welcome

I would say discuss this with nol though

thanx

Jim
er ox

-----------------

poster: Tahnval
subject: ShapeShifter Questions
date: Sun Aug 25 01:05:45 2002

1)  Does your true form affect your beastforms?  e.g. would a 
giant shifted to a bear be a stronger, tougher bear than a
faerie shifted to a bear?  Or is it just a matter of the 
relevant shapeshifting skills?

2) What is the gold cost Daneel referred to, higher than
EQ maintainence costs?  Expensive training of skills?

3)  Are forms wholly independent?  IOW, can you max
one or two forms and leave the other forms untrained
without affecting those one or two forms?

4)  If you fail to achieve a form-quest, can you try it again?
If so, can you try it again in the same incarnation?

Tahnval, the Eternal Warrior, is considering a change.

-----------------

poster: Bahgtru
subject: >ShapeShifter Questions
date: Sun Aug 25 04:03:28 2002

1) As far as I know, your race does not affect your form. I'm a
hobbit and I still get a grizzly bear similar in height to a
Halfelf. As for the stats, it depends on your mastery/training.

3) Yes, you can, but having each form is good - each has their strengths.

4) No, if you fail a form-quest, you *cannot* get that form or any
form higher than it, until you reinc. (That was what Daneel was
referring to in his initial post when he said it was easy to screw
yourself up in this guild)

I can't really answer 2 Tahn, I just dunno.

- Bag

-----------------

poster: Daneel
subject: >> Shapeshifter questions
date: Sun Aug 25 04:06:01 2002

You can't get forms dependent on that form.  Higher in the same 
mastery tree counts.  But if you miss wolf, there's no reason you 
can't get polar bear

-----------------

poster: Jordali
subject: >ShapeShifter Questions
date: Sun Aug 25 04:12:35 2002

On Sun Aug 25 01:05:45 2002 Tahnval wrote post #585:
> 1)  Does your true form affect your beastforms?  e.g. would a 
> giant shifted to a bear be a stronger, tougher bear than a
> faerie shifted to a bear?  Or is it just a matter of the 
> relevant shapeshifting skills?
> 
> 2) What is the gold cost Daneel referred to, higher than
> EQ maintainence costs?  Expensive training of skills?
> 
> 3)  Are forms wholly independent?  IOW, can you max
> one or two forms and leave the other forms untrained
> without affecting those one or two forms?
> 
> 4)  If you fail to achieve a form-quest, can you try it again?
> If so, can you try it again in the same incarnation?
> 
> Tahnval, the Eternal Warrior, is considering a change.
1)  I believe your base size has an influence on your shifted size, though
I'd expect the effect your base stats have on your shifted stats to be
more significant in the end.
2) you'll have clear warning, and it makes sense...unless something
has changed
it won't pop up unexpectedly or suddenly be required to do something you've
done before without it, but is specific to specific tasks.
3) You only need skills that affect a form or a task you wish to do in
a form.  "attack" and similar skills, of course, and other skills the form
description should clarify for you.  So, yes.
4) Yes. Not last I heard. (i.e., what has been said in answer to you before).

-----------------

poster: Tahnval
subject: >>ShapeShifter Questions
date: Sun Aug 25 19:50:41 2002

On Sun Aug 25 04:03:28 2002 Bahgtru wrote post #586:
> 1) As far as I know, your race does not affect your form. I'm a
> hobbit and I still get a grizzly bear similar in height to a
> Halfelf. As for the stats, it depends on your mastery/training.
> 
> 3) Yes, you can, but having each form is good - each has their strengths.
> 
> 4) No, if you fail a form-quest, you *cannot* get that form or any
> form higher than it, until you reinc. (That was what Daneel was
> referring to in his initial post when he said it was easy to screw
> yourself up in this guild)
> 
> I can't really answer 2 Tahn, I just dunno.
> 
> - Bag
OK.....I've been told race does affect form and it doesn't.
It's a key issue - if it doesn't, then the best course of action is
to take some insanely crappy race that has huge xp rate bonuses and
low training costs.  If it does, I'll need a race with good str, dex, con
int and spr (a tall order).

I'll only need one form - a strong soloing form.  I rarely party, so
why bother training for it?

The formquest thing bothers me - I don't want to have to blow 100M
re-reincing because I didn't succeed in a quest first time.

-----------------

poster: Zifnab
subject: >>>ShapeShifter Questions
date: Sun Aug 25 21:13:55 2002

> The formquest thing bothers me - I don't want to have to blow 100M
> re-reincing because I didn't succeed in a quest first time.

You are forwarned now, as is the entire mud. If not its their
fault for not reading news. Dont reinc into the guild you 
dont like it.

-----------------

poster: Arkangyle
subject: >>>>ShapeShifter Questions
date: Sun Aug 25 21:16:55 2002

On Sun Aug 25 21:13:55 2002 Zifnab wrote post #591:
> > The formquest thing bothers me - I don't want to have to blow 100M
> > re-reincing because I didn't succeed in a quest first time.
> 
> You are forwarned now, as is the entire mud. If not its their
> fault for not reading news. Dont reinc into the guild you 
> dont like it.

I think we need some online help regarding specifics (like this) of
guilds.  Something to the effect that a player can type "help guild
shapeshifter" and receive information like this.

My reasoning in this is that, a month from now any new players (or
old ones that have not logged on recently) will be left in the dark
as there is no way anyone will read 10000 posts prior to playing.

-----------------

poster: Tranquil
subject: Attention njuubi's
date: Mon Aug 26 02:44:23 2002

I have found some newbie's equipment sitting on the floor. If you
have lost your eq, tell me what the items are and I will return them
to you.

- Tranq


-----------------

poster: Slayn
subject: lost and found
date: Mon Aug 26 20:50:40 2002

if anyones lost a neck slot i have it. i dont know where i picked it up from
so send me a tell or a mail saying what it was and you can have it back :)
-slayn

-----------------

poster: Arkangyle
subject: lost items
date: Tue Aug 27 01:41:34 2002

You guys are too nice.  If I find a $5 on the street, I don't waste
my time asking who's it is etc etc.  I put it in my pocket and
consider it payback for when I loose $5 later (that someone else
will pick up and keep).

-----------------

poster: Tranquil
subject: >lost items
date: Tue Aug 27 02:04:33 2002

On Tue Aug 27 01:41:34 2002 Arkangyle wrote post #595:
> You guys are too nice.  If I find a $5 on the street, I don't waste
> my time asking who's it is etc etc.  I put it in my pocket and
> consider it payback for when I loose $5 later (that someone else
> will pick up and keep).

The difference here is, this is a game. Some of us take personal
enjoyment out of handing some poor njuubi's eq back to him along
with a note explaining the usage of the keep command, so really,
we're being quite selfish in giving the njuubi back his eq. ;)


-----------------

poster: Ixtlilton
subject: >>lost items
date: Tue Aug 27 02:20:02 2002

On Tue Aug 27 02:04:33 2002 Tranquil wrote post #596:
> > You guys are too nice.  If I find a $5 on the street, I don't waste
> > my time asking who's it is etc etc.  I put it in my pocket and
> > consider it payback for when I loose $5 later (that someone else
> > will pick up and keep).
> 
> The difference here is, this is a game. Some of us take personal
> enjoyment out of handing some poor njuubi's eq back to him along
> with a note explaining the usage of the keep command, so really,
> we're being quite selfish in giving the njuubi back his eq. ;)
> 
I am evil.
ps. I am evil

That  means i will not give away your stuff if you drop it

-----------------

poster: Draco
subject: trigs
date: Tue Aug 27 21:22:58 2002

for god sakes, how many times do we have to say this, in bug
reports/news posts, how hard is it to turn  triggers off, OR put a !
in front of them. i know portal has a option in the events section
that you can click a little square and it puts a ! in front of them
automatically, and im sure some other clients have that as
well...its not really that hard, nothing is more annoying than
haveing triggers firing in news posts.

-----------------

poster: Xerious
subject: Coding Collaboration
date: Wed Aug 28 00:16:15 2002

' Resist Pain : Down!RESET
use resist pain
I have a few (hopfully) cool ideas for some areas, but don't know
squat about Mud LIB.  I am interested in finding a *current* builder
who might be interested in collaborating on a few ideas.  I don't
know any code, but am familiar with flowcharting and logical
diagramming and am willing to learn.

I prool wont apply for builder status yet, cause I dont know enough,
but I would like to contribute to the mud...

Mudmail me if you are interested or have questions.

 - Xer

-----------------

poster: Artea
subject: >trigs
date: Wed Aug 28 07:12:46 2002

On Tue Aug 27 21:22:58 2002 Draco wrote post #598:
> for god sakes, how many times do we have to say this, in bug
> reports/news posts, how hard is it to turn  triggers off, OR put a !
> in front of them. i know portal has a option in the events section
> that you can click a little square and it puts a ! in front of them
> automatically, and im sure some other clients have that as
> well...its not really that hard, nothing is more annoying than
> haveing triggers firing in news posts.
put the ! in the manually

-----------------

poster: Sleet
subject: >>>lost items
date: Wed Aug 28 07:46:21 2002

On Tue Aug 27 02:20:02 2002 Ixtlilton wrote post #597:
> On Tue Aug 27 02:04:33 2002 Tranquil wrote post #596:
> > > You guys are too nice.  If I find a $5 on the street, I don't waste
> > > my time asking who's it is etc etc.  I put it in my pocket and
> > > consider it payback for when I loose $5 later (that someone else
> > > will pick up and keep).
> > 
> > The difference here is, this is a game. Some of us take personal
> > enjoyment out of handing some poor njuubi's eq back to him along
> > with a note explaining the usage of the keep command, so really,
> > we're being quite selfish in giving the njuubi back his eq. ;)
> > 
> I am evil.
> ps. I am evil
> 
> That  means i will not give away your stuff if you drop it
f*ck the police coming straight from the underground......

-----------------

poster: Tranquil
subject: The old goat rises again
date: Wed Aug 28 09:10:00 2002

The clan Dreamweavers, founded by one with an ancient and royal
bloodline, it's members known to be honorable and worthy since time
immemorial.. Ahem. Let me try that again.

The clan Dreamweavers has existed for two years, to the day. During
this time, it's various members have had a blast chatting to one
another, strengthening each others' virtues, laughing at each
others' occasional drunkenness, and even earned a little experience
on the way. Times changed as they do, and the clan became inactive
for a while.

Now it is time for a new change.

We are looking for active members who possess a hunger for
experience and equipment. We would prefer if members had at least
200m exp to play with, however current worth is negotiable. Far more
important, is a drive to earn experience, and a willingness to
reincarnate to a guild which will help yourself and the clan as much
as possible. And, when the time comes, to go out and waste bunches
of equipment monsters, do party quests, and enjoy various other fun
activities.

If you are interested in joining us in our quest for advancement, we
invite you to send a brief description of yourself, including
current worth, guild, and status of equipment (ie: just saying
'newbie'/'midbie'/'highbie' 'caster'/'fighter' set(s) will be
sufficient), and your reason(s) why we should take you on board.
Ideally, we would also appreciate a brief history of your previous
IoM mudding experience.

Mail any applications to myself, and I will get back to you within
three days regarding a position in our clan.

- First Dreamweaver


-----------------

poster: Uno
subject: IoM FF League reminder
date: Fri Aug 30 05:53:06 2002

Just a reminder for those of you involved in the IoM FF League:
Draft status will be set to ready 8/30 at ~1700 CST.
So if you haven't done your pre-rankings yet, get em done.

-----------------

poster: Jaws
subject: New clan
date: Fri Aug 30 21:17:49 2002

(Originally in clan.general)
I have created a new clan.  If interested please send me a mudmail
describing how you qualify to be a member, and why
you want to be a member.

It will be reviewed and replied to.

Note: this wont be open to everyone out there, newbies plz refrain
from spamming me

and Mudmail - dont barrage me with tells plz

Jaws

>Guardians<


-----------------

poster: Athena
subject: Product of Izaballa and Wyrn :)
date: Thu Sep  5 20:49:35 2002

Thought you all might like to see the newest addition to the IoM family :)
http://www.griffinhealth.org/childbirth/scripts/babies/baby.asp?id=1318
Hes a biggie :))
WTG, Izzy and Wyrn!
Especially Izzy for hauling this big guy around :)
Athy

-----------------

poster: Tigran
subject: >Product of Izaballa and Wyrn :)
date: Fri Sep  6 04:03:22 2002

On Thu Sep  5 20:49:35 2002 Athena wrote post #606:
> Thought you all might like to see the newest addition to the IoM family :)
> http://www.griffinhealth.org/childbirth/scripts/babies/baby.asp?id=1318
> Hes a biggie :))
> WTG, Izzy and Wyrn!
> Especially Izzy for hauling this big guy around :)
> Athy
What's she hauling Wyrn around for while she's pregnant?  BAD WYRN!

(congrats btw)

-----------------

poster: Vor
subject: rumors
date: Fri Sep  6 07:10:22 2002

Finally an answer.  To avoid all the ridiculous annoying comments
or accusations i've received as of late for people trying to guess
'who i am' (i am me), yes, i am lizzie.  kindly drop it.  now.

-----------------

poster: Baer
subject: > Justice
date: Sat Sep  7 01:28:09 2002

I'm not sure if this was a request for a justice system, or a flame
against another player. If we were to have a justice system here
there isn't any way it could be automated, it would have to be
judged by wizards or players.

If you were presenting your case at such a court, you would have to
tell them the facts as you did in that previous post.

1) You used a spell to sell some eq to the shop.
2) Zxcpltgrxt bought some eq from the shop.
3) You wanted to buy some eq from the shop but it wasn't there.
4) You offered half the usual price for the eq, but he wouldn't sell
it to you.

I think if I was the one to provide 'justice' in this case, I'd say
you were wasting my time with such a complaint because what you
outlined is exactly how things are supposed to work here.

Baer

-----------------

poster: Snoop
subject: >>> Justice
date: Sat Sep  7 01:34:24 2002

On Sat Sep  7 01:32:00 2002 Tektor wrote post #612:
> > you were wasting my time with such a complaint because what you
> > outlined is exactly how things are supposed to work here.
> > 
> > Baer
> Hrm first off it was a request not a flame, otherwise I would have
> used nasty words which I didn't. Second of all when you accidently
> lose something and someone else takes it and refuses to give it back
> and taunts you with it, you have to be happy and not say a word
> about it. Third off If i took it to a real court i'd get my stuff
> back.
If you took this to a real court you'd end up in a mental institution.

-----------------

poster: Baer
subject: >>>>> Justice
date: Sat Sep  7 01:42:30 2002

On Sat Sep  7 01:37:51 2002 Tektor wrote post #614:
> > > about it. Third off If i took it to a real court i'd get my stuff
> > > back.
> > If you took this to a real court you'd end up in a mental institution.
> Well Baer saying this is how things are supposed to work, makes no
> sense, this isn't a player v player mud, therfore eq being stolen in
> that manner goes against the way the mud works. So Baer you are
> wrong GoodDaySir! Snoop if i went to a real court with the basis
> that someone took something of mine that i misplaced and they didnt
> give it back thats theft. Not insanity, you are also Wrong. GooDay
> to you too!
Perhaps you should take a look at 'help rules'.


 * Harassment of newbies by fooling them or tricking them to prevent
   them from being able to play is not an atmosphere we want in the mud, 
   lets remember that we were all newbies once too.


To suggest to a new player that him buying a helmet from the shop is
wrong, then trying to intimidate him to give it to you, could be
seen as breaking this rule.

Baer

-----------------

poster: Lu
subject: justizzze
date: Sat Sep  7 10:30:41 2002

maybe you should not let other people screw you over
-lu, the ever wise is eating his donuts!

-----------------

poster: Chewba
subject: >> Justice
date: Sat Sep  7 10:36:57 2002

On Sat Sep  7 01:28:09 2002 Baer wrote post #611:
> I'm not sure if this was a request for a justice system, or a flame
> against another player. If we were to have a justice system here
> there isn't any way it could be automated, it would have to be
> judged by wizards or players.
> 
> If you were presenting your case at such a court, you would have to
> tell them the facts as you did in that previous post.
> 
> 1) You used a spell to sell some eq to the shop.
> 2) Zxcpltgrxt bought some eq from the shop.
> 3) You wanted to buy some eq from the shop but it wasn't there.
> 4) You offered half the usual price for the eq, but he wouldn't sell
> it to you.
> 
> I think if I was the one to provide 'justice' in this case, I'd say
> you were wasting my time with such a complaint because what you
> outlined is exactly how things are supposed to work here.
> 
> Baer
Ooooh It would be like Judge Judy ............ Do we get a gown and
a hammer... can I play judge????? Pleeeeease.

This idea opens all sorts of new implications we could have a
government too where we pass laws. people could belong to different
countries and wage war... we could have jerry springer type
arguments. I am seriously torn this justice idea is either v stoopid
or vry good.

-----------------

poster: Switchblade
subject: Harmer tune
date: Sun Sep  8 00:58:49 2002

Removed scar from inquisitor guild master.  Removed mana drain from
harmer guild
master.  Both are strictly against the no player v. player theme of the mud.

seriously, bring back pickpocket and public performance?  what is a 
little gold/sp/charisma when compared to all the funnnnnnn these skills/spells
create!  well, maybe the scarring isn't so fun (personal experience), but hey,
you know what i mean!


-----------------

poster: Jomo
subject: Player vs. Player (rogue skills)
date: Sun Sep  8 02:37:57 2002

I'm a bit un-nerved by the recent removal of some skills due to
the fact they were designated player vs. player.

Primarily this bothers me for 3 reasons:
1. The "Thief" tree of the guild is already sick and dying.
   It has always been kind of an out of place guild. Even
   when the criminal systme was in effect here.  Now 
   one of the defining elements of the guild tree has been
   removed.

2. The skills have been in the game for a least 4 years,
now, suddenly they are removed.  I think very few people
really even noticed their effects on a day to day basis.
It seems kind of sloppy to remove elements of
the guild after all this time when there is no
apparent fix for the guild as a whole in sight.

3. Mana drain is by definition player vs. player.
It benefits one player at the harm of another.
Last I checked it is still in the game.

I've heard the argument that the reason it isn't
player vs. player is that the intention is to
regenerate sps for midbie harmers who have low regen.

By the same argument, Pickpocket was for lowbie thieves
who needed gold for eq.

Short of not being logged in, there is no defense
against mana drain.

Players could avoid being pick pocketed by taking
thier gold to the bank or taking the awareness skill.

Effectively, I don't see what was gained by the skills removal.

I am posting about this only because I have spoken to others 
about this and they feel the same way.

-----------------

poster: Tektor
subject: Jomo's Post
date: Sun Sep  8 03:13:28 2002

You lose at most 15 sps orso and you can regen them fast enough, I
don't see gold regening.

-----------------

poster: Daneel
subject: >Jomo's Post
date: Sun Sep  8 03:16:43 2002

On Sun Sep  8 03:13:28 2002 Tektor wrote post #623:
> You lose at most 15 sps orso and you can regen them fast enough, I
> don't see gold regening.
Faster than you can make the 50 gold you lost to public performance?

-----------------

poster: Ixtlilton
subject: >>Jomo's Post
date: Sun Sep  8 03:20:04 2002

On Sun Sep  8 03:16:43 2002 Daneel wrote post #624:
> On Sun Sep  8 03:13:28 2002 Tektor wrote post #623:
> > You lose at most 15 sps orso and you can regen them fast enough, I
> > don't see gold regening.
> Faster than you can make the 50 gold you lost to public performance?
The thing about this thing is that the pvp thing is OUT. No use
really to argue, if it's gone it's gone. For guilds like thief
that's mainly built up around these kind of things it's still not a
great loss. I've been a thief for pretty much, not lately tho, and
afaik the guild is going to be restructured and renamed and me
personally would rather see a good working thief (or whatever the
name may be) tree than a guild that has some very weak in-theme
skills and doesn't really work at all. Same goes for harmer. And
btw, death to all humans.

-----------------

poster: Mixer
subject: >Harmer tune
date: Mon Sep  9 13:00:58 2002

On Sun Sep  8 00:58:49 2002 Switchblade wrote post #621:
> Removed scar from inquisitor guild master.  Removed mana drain from
> harmer guild
> master.  Both are strictly against the no player v. player theme of the mud.
> 
> seriously, bring back pickpocket and public performance?  what is a 
> little gold/sp/charisma when compared to all the funnnnnnn these
skills/spells
> create!  well, maybe the scarring isn't so fun (personal experience), but
hey,
> you know what i mean!
> 
Scar is also usable against monsters.  Mana drain has an absolutely
minimal effect on players.

-----------------

poster: Arkangyle
subject: >>Harmer tune
date: Mon Sep  9 13:41:33 2002

On Mon Sep  9 13:00:58 2002 Mixer wrote post #626:
> On Sun Sep  8 00:58:49 2002 Switchblade wrote post #621:
> > Removed scar from inquisitor guild master.  Removed mana drain from
> > harmer guild
> > master.  Both are strictly against the no player v. player theme of the
mud.
> > 
> > seriously, bring back pickpocket and public performance?  what is a 
> > little gold/sp/charisma when compared to all the funnnnnnn these
> skills/spells
> > create!  well, maybe the scarring isn't so fun (personal experience), but
> hey,
> > you know what i mean!
> > 
> Scar is also usable against monsters.  Mana drain has an absolutely
> minimal effect on players.

Mana drain has a minimal effect viewed by some, the lower your spr
is, the greater the effect is has.  Try playing a mist mage with
several harmers active and see how you feel about mana drain being
"no big deal".

-----------------

poster: Mixer
subject: >>>Harmer tune
date: Mon Sep  9 13:51:34 2002

On Mon Sep  9 13:41:33 2002 Arkangyle wrote post #627:
> On Mon Sep  9 13:00:58 2002 Mixer wrote post #626:
> > On Sun Sep  8 00:58:49 2002 Switchblade wrote post #621:
> > > Removed scar from inquisitor guild master.  Removed mana drain from
> > > harmer guild
> > > master.  Both are strictly against the no player v. player theme of the
> mud.
> > > 
> > > seriously, bring back pickpocket and public performance?  what is a 
> > > little gold/sp/charisma when compared to all the funnnnnnn these
> > skills/spells
> > > create!  well, maybe the scarring isn't so fun (personal experience),
but
> > hey,
> > > you know what i mean!
> > > 
> > Scar is also usable against monsters.  Mana drain has an absolutely
> > minimal effect on players.
> 
> Mana drain has a minimal effect viewed by some, the lower your spr
> is, the greater the effect is has.  Try playing a mist mage with
> several harmers active and see how you feel about mana drain being
> "no big deal".
Umm, I have :)

Seems to take barely a few sps and its not _all_ that common.

Having player a harmer of that level too, its a fairly critical
part of the functioning of that guild.

-----------------

poster: Draco
subject: >>>>Harmer tune
date: Mon Sep  9 13:55:46 2002

On Mon Sep  9 13:51:34 2002 Mixer wrote post #628:
> > Mana drain has a minimal effect viewed by some, the lower your spr
> > is, the greater the effect is has.  Try playing a mist mage with
> > several harmers active and see how you feel about mana drain being
> > "no big deal".
> Umm, I have :)
> 
> Seems to take barely a few sps and its not _all_ that common.
> 
> Having player a harmer of that level too, its a fairly critical
> part of the functioning of that guild.
the fact that mana drain is "harmful" to players is a bunch of crap.
you wait one round and you have that sp lost gained back. personally
i feel that without mana drain, low level harmers will suffer
greatly due to the high sp cost on all of the spells.

-----------------

poster: Barkley
subject: >>>>>Harmer tune
date: Mon Sep  9 18:39:04 2002

On Mon Sep  9 13:55:46 2002 Draco wrote post #629:
> On Mon Sep  9 13:51:34 2002 Mixer wrote post #628:
> > > Mana drain has a minimal effect viewed by some, the lower your spr
> > > is, the greater the effect is has.  Try playing a mist mage with
> > > several harmers active and see how you feel about mana drain being
> > > "no big deal".
> > Umm, I have :)
> > 
> > Seems to take barely a few sps and its not _all_ that common.
> > 
> > Having player a harmer of that level too, its a fairly critical
> > part of the functioning of that guild.
> the fact that mana drain is "harmful" to players is a bunch of crap.
> you wait one round and you have that sp lost gained back. personally
> i feel that without mana drain, low level harmers will suffer
> greatly due to the high sp cost on all of the spells.
Isn't the simplest solution to just rewrite mana drain so that it sucks mana 
from the air?

-----------------

poster: Wildchild
subject: >>>>>Harmer tune
date: Tue Sep 10 02:43:50 2002

On Mon Sep  9 13:55:46 2002 Draco wrote post #629:
> On Mon Sep  9 13:51:34 2002 Mixer wrote post #628:
> > > Mana drain has a minimal effect viewed by some, the lower your spr
> > > is, the greater the effect is has.  Try playing a mist mage with
> > > several harmers active and see how you feel about mana drain being
> > > "no big deal".
> > Umm, I have :)
> > 
> > Seems to take barely a few sps and its not _all_ that common.
> > 
> > Having player a harmer of that level too, its a fairly critical
> > part of the functioning of that guild.
> the fact that mana drain is "harmful" to players is a bunch of crap.
> you wait one round and you have that sp lost gained back. personally
> i feel that without mana drain, low level harmers will suffer
> greatly due to the high sp cost on all of the spells.

Well, I can see the uses for mana drain in many cases, but we've had
to put up with drainers using it for things such as creating nav
stones too.

But, in the end, regardless of how little sps it takes, it is still
harmful to another player.
Pickpocket and the performance skills were of the same minimal
harmful effects.

-WC

-----------------

poster: Grasfer
subject: >>>>>>Harmer tune
date: Tue Sep 10 13:09:10 2002

On Tue Sep 10 02:43:50 2002 Wildchild wrote post #631:
> Well, I can see the uses for mana drain in many cases, but we've had
> to put up with drainers using it for things such as creating nav
> stones too.
> 
> But, in the end, regardless of how little sps it takes, it is still
> harmful to another player.
> Pickpocket and the performance skills were of the same minimal
> harmful effects.
> 
> -WC
Removing Mana Drain is the same as removing your balls..

-----------------

poster: Sleet
subject: >>>>>>>Harmer tune
date: Wed Sep 11 17:07:38 2002

On Tue Sep 10 13:09:10 2002 Grasfer wrote post #632:
> On Tue Sep 10 02:43:50 2002 Wildchild wrote post #631:
> > Well, I can see the uses for mana drain in many cases, but we've had
> > to put up with drainers using it for things such as creating nav
> > stones too.
> > 
> > But, in the end, regardless of how little sps it takes, it is still
> > harmful to another player.
> > Pickpocket and the performance skills were of the same minimal
> > harmful effects.
> > 
> > -WC
> Removing Mana Drain is the same as removing your balls..
ya say that liek ya need um..
all they ever do is get in the way anyways

-----------------

poster: Wildchild
subject: >>>>>>>Harmer tune
date: Thu Sep 12 02:27:59 2002

On Tue Sep 10 13:09:10 2002 Grasfer wrote post #632:
> On Tue Sep 10 02:43:50 2002 Wildchild wrote post #631:
> > Well, I can see the uses for mana drain in many cases, but we've had
> > to put up with drainers using it for things such as creating nav
> > stones too.
> > 
> > But, in the end, regardless of how little sps it takes, it is still
> > harmful to another player.
> > Pickpocket and the performance skills were of the same minimal
> > harmful effects.
> > 
> > -WC
> Removing Mana Drain is the same as removing your balls..

If you're going to reply, you could atleast have a point, Grasfer.
Like Sleet said: some of the guys around here don't use their balls,
so I guess they don't need mana drain either then?

-WC

-----------------

poster: Zifnab
subject: rufrin numbers
date: Thu Sep 12 19:43:25 2002

total amount of gold for rufrin


BS               AMOUNT
---------- ------------
bought      246,816,720
sold        297,869,517


Thu Sep 12                                                          
  page    1
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Aaribe          bought              1      219,119
Adira           bought              2      460,336
Apathy          bought              2    3,539,652
Apathy          sold                1       54,729
Arkangyle       sold                1      268,924
Armadillo       bought              1      249,480
Athena          bought              3   12,447,494
Athena          sold                2    8,489,038
Baer            bought              1    6,036,758
Bahgtru         bought              1       97,411
Belgarion       bought              1      798,268
Bilbo           bought              1       57,626
Blaze           sold                2    1,386,383
Blue            sold                2      199,904
Bluemoon        bought              2      299,961
Bors            bought              1      105,871
Bremen          sold                1    1,018,366
Cazhmere        bought              2    4,708,822
Cazhmere        sold                1      281,467
Celine          bought              1      211,270
Centaur         bought              1       79,363
Chewba          sold                1      352,264
Cholas          bought              3      751,894
Cholas          sold                1    1,107,082
Thu Sep 12                                                          
  page    2
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Chrono          bought              2    4,351,928
Chrono          sold                2   11,624,958
Cleo            bought              4   10,059,305
Cleo            sold                6   20,885,932
Cop             bought              1    5,432,184
Damp            bought              5      367,679
Darc            sold                1       57,309
Deadnaught      bought              1      224,956
Debacle         bought              2    5,794,290
Debacle         sold                2    5,982,926
Denim           sold                2    1,818,842
Dizkantir       bought              1      348,324
Dojjan          sold                1      226,436
Dorion          sold                1      114,938
Draco           bought              2    1,299,517
Draco           sold                2    1,285,728
Dritthil        bought              1    3,284,969
Dritthil        sold                2    4,433,539
Durin           bought              1    1,796,247
Durin           sold                2    3,670,305
Eponine         sold                1       74,004
Erec            bought              2   17,800,519
Ertai           bought              2      346,764
Esclados        bought              1      393,069
Thu Sep 12                                                          
  page    3
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Evicta          bought              3      415,634
Evicta          sold                3      260,133
Falgor          sold                2      429,378
Fandon          bought              1    7,459,982
Fegler          sold                2      199,832
Flamestar       bought              1       57,743
Flick           bought              1      197,797
Fox             bought              4      427,962
Fox             sold                6      662,757
Fraziw          bought              1      227,772
Fraziw          sold                3   19,877,150
Frodo           sold                1       68,502
Fulminic        bought              3      535,593
Gateau          bought              1      421,870
Goroharahad     sold                1    1,097,520
Gotenks         bought              1      355,786
Grasfer         sold                1    1,787,157
Graxon          sold                6    7,527,161
Greeder         bought              1       73,878
Hathor          sold                1      116,222
Hawkmoon        bought              1       78,344
He              bought              1       91,088
Heavenly        sold                1      193,993
Helphyre        bought              2    1,988,298
Thu Sep 12                                                          
  page    4
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Hotcarl         bought              1      236,907
Hymn            bought              1    1,571,518
Jant            bought              1    1,200,725
Jant            sold                2    6,562,659
Jaraq           bought              1    1,086,646
Jaraq           sold                2      651,312
Jarel           bought              2      246,925
Jaws            bought              5    6,929,824
Jaws            sold                4    2,568,755
Jehran          bought              1      265,524
Jinjrak         bought              1       31,015
Jinjrak         sold                5    2,410,281
Jomo            bought              1    3,067,223
Jordali         sold                3    5,512,323
Justus          bought              1      196,998
Kiliana         bought              3    5,574,004
Kjara           sold                1      183,222
Koma            bought              5    8,911,990
Koma            sold                5    5,494,546
Kresselak       bought              1    3,782,211
Lagduf          bought              2    1,659,338
Lagduf          sold                5    2,015,570
Leego           sold                4   20,332,032
Litho           bought              2    9,637,887
Thu Sep 12                                                          
  page    5
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Litho           sold                4    7,660,484
Longshot        bought              1      274,357
Longshot        sold                1       69,183
Lostego         bought              1   13,323,552
Lostego         sold                1      222,833
Lu              sold               21   20,327,145
Lucky           bought              4    2,840,129
Lucky           sold                2      363,620
Lybydose        bought              1      648,726
Malice          sold                1      411,073
Malifix         bought              1    5,315,435
Malifix         sold                1      688,523
Marconus        bought              2      475,146
Marconus        sold                2      426,414
Miciaih         sold                1        6,548
Midnight        sold                1      131,930
Mikkiz          sold                2      785,956
Monkey          bought              1       59,741
Myrddin         sold                3    2,285,772
Nagash          sold                3    6,432,798
Nax             bought              1    4,019,625
Nefardec        bought              1      212,051
Nezmaniac       sold                6    3,188,990
Nick            sold                3      639,495
Thu Sep 12                                                          
  page    6
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Nol             bought              1      334,255
Nol             sold                1       56,305
Onyx            sold                1      140,920
Ormus           sold                1      141,828
Oxolotl         sold                2    2,377,798
Patato          bought              1      222,090
Patato          sold                2      368,309
Pedron          sold                3      532,947
Pee             bought              1      396,961
Proxima         bought              2      322,220
Qu              sold                1      228,264
Rambo           sold                1    1,256,022
Rancor          bought              1    5,195,942
Rancor          sold                2    4,032,758
Rizzly          sold                1    4,649,115
Roach           sold                3    2,091,149
Rodo            sold                1    2,874,163
Ronan           bought              1    1,056,108
Ronan           sold                5    6,737,811
Rossano         bought              4      883,484
Roxer           sold                1      161,585
Saulot          bought              1      281,207
Sazaki          bought              1      653,456
Sazaki          sold                2      389,452
Thu Sep 12                                                          
  page    7
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Shaggi          bought              2      270,451
Shiranai        sold                8    6,741,753
Shooter         bought              1    3,250,942
Siffar          bought              1      226,644
Skillz          bought              6      895,867
Slayn           bought              1    1,292,593
Sleet           bought              1      265,940
Sleet           sold                2    1,189,491
Smee            bought              1      853,099
Smee            sold                4    5,207,841
Snoop           sold                1    4,293,895
Sootika         sold                1    1,437,770
Spear           bought              1       73,173
Spiraldancer    bought              8    2,766,209
Spiraldancer    sold                8    5,152,668
Stiltzkin       bought              1      192,384
Stiltzkin       sold                1    3,171,903
Surtr           bought              1      278,640
Switchblade     bought              3      704,566
Tahnval         bought              1    4,522,078
Tahnval         sold                1      114,083
Tatra           sold                1      910,699
Tektor          bought              4    7,323,370
Tektor          sold                2      868,475
Thu Sep 12                                                          
  page    8
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Teutates        sold                1    2,967,728
Thegunshow      bought              2      311,171
Tigger          bought              1      250,278
Tigger          sold                4    6,376,457
Tistoo          sold                1      290,617
Tomten          sold                8   16,362,690
Tranquil        bought              1      278,640
Tranquil        sold                1      176,239
Trax            bought              1   12,898,744
Trunks          sold                1    9,074,126
Tuffgong        bought              1    5,753,268
Tyreal          sold                5    7,834,791
Uno             sold                4    1,176,929
Vor             bought              7    5,032,871
Vor             sold                4      830,919
Wagro           sold               10    1,517,709
Warchief        bought              1    3,747,107
Warkaz          bought              1      394,250
Waz             bought              1   12,875,075
Waz             sold                2    5,964,951
Weejas          sold                2      481,760
Wimwam          bought              2    1,517,231
Zidane          sold                1    1,225,230
Zip             bought              3      389,439

Thu Sep 12                                                          
  page    9
                       Items bought and sold from Rufrin

NAME            BS              TOTAL       AMOUNT
--------------- ---------- ---------- ------------
Ztaffan         sold                2    1,062,870
Zyz             bought              1    5,644,647
Zyz             sold               18    2,475,154

195 rows selected.



-----------------

poster: Monkey
subject: >rufrin numbers
date: Fri Sep 13 19:53:46 2002

Monkey          bought              1       59,741

So nice to see that I am still in this mud somehow :p
Sorry to everyone about my recent abscences...real life stuff...rl
boggles the mind...
sigh...monkey

-----------------

poster: Chewba
subject: I am reeely gonna be inactive
date: Mon Sep 16 01:15:02 2002

Thsnks to sll that spooted my mistake of being semi-active whilst retired.
(i did not know that my homelesssness was gonna be in a hme with a PC)
I am moving tooo new (no PC) world tomorrrow ....
I hope i i will be back soon
take care all
Chewba

p.s. can we get a spellcheck in news and mail
P.p.s can anyone reccomend a spell check client
P.p.p.s can any one recomomend a WAP client?

-----------------

poster: Ixtlilton
subject: 2002.06.17-2002.09.17
date: Wed Sep 18 06:57:30 2002

Exp list: 2002.06.17-2002.09.17
 1)   Jant                    1,552,441,512
 2)   Trax                    1,457,814,896
 3)   Tigger                  1,389,615,896
 4)   Zu                      1,277,156,384
 5)   Malifix                 1,223,594,000
 6)   Lu                      1,177,818,128
 7)   Artea                   1,094,242,000
 8)   Blonk                     948,743,704
 9)   Tuffgong                  927,350,576
10)   Ronan                     921,076,256
11)   Zyz                       860,703,768
12)   Nezmaniac                 802,261,000
13)   Fraziw                    786,265,576
14)   Tyreal                    783,104,000
15)   Tomten                    780,190,704
16)   Roach                     712,891,320
17)   Nax                       706,624,256
18)   Barkley                   698,189,064
19)   Litho                     691,647,000
20)   Tistoo                    634,433,000
21)   September                 630,934,128
22)   Chrono                    618,723,320
23)   Malice                    602,007,576
24)   Debacle                   573,851,384
25)   Grasfer                   559,447,064
26)   Lostego                   546,702,576
27)   Jomo                      458,137,608
28)   Uno                       456,699,384
29)   Rizzly                    452,405,640
30)   Waz                       429,842,320
31)   Ztaffan                   423,938,896
32)   Izabella                  419,494,384
33)   Graxon                    409,286,640
34)   Nol                       404,378,864
35)   Kresselak                 392,715,640
36)   Goroharahad               389,761,544
37)   Jaws                      384,285,768
38)   Baer                      383,101,960
39)   Rancor                    375,289,096
40)   Buliwyf                   354,121,736
41)   Klahn                     333,487,064
42)   Snoop                     325,110,000
43)   Amerzar                   305,159,416
44)   Chemosh                   302,057,160
45)   Centaur                   299,190,800
46)   Tahnval                   298,926,448
47)   Leego                     276,343,512
48)   Locke                     256,905,416
49)   Athena                    250,080,256
50)   Shiranai                  246,928,896
51)   Ormus                     238,811,864
52)   Heavenly                  236,584,848
53)   Celeve                    210,716,240
54)   Skitzo                    207,547,816
55)   Trunks                    204,521,992
56)   Roxer                     198,749,096
57)   Bloodlust                 195,435,656
58)   Siffar                    194,464,416
59)   Kalma                     193,145,608
60)   Darkside                  193,047,736
61)   Fezzick                   188,719,480
62)   Cleo                      177,881,736
63)   Jordali                   170,952,128
64)   Blue                      170,038,784
65)   Instigator                168,764,832
66)   Oz                        166,727,416
67)   Zoox                      166,535,672
68)   Zephyrus                  166,213,896
69)   Apathy                    166,077,544
70)   Lagduf                    164,485,512
71)   Evicta                    157,699,576
72)   Occult                    154,490,144
73)   Pook                      153,406,720
74)   Korthrun                  151,683,192
75)   Moose                     149,976,352
76)   Sootika                   149,142,784
77)   Ertai                     148,375,848
78)   Jarel                     142,446,144
79)   Drost                     140,793,736
80)   Kiliana                   139,967,064
81)   Helphyre                  134,103,616
82)   Coal                      132,427,520
83)   Guacamole                 131,557,888
84)   Myrddin                   127,308,384
85)   Lurch                     123,866,376
86)   Smee                      122,507,648
87)   Mintorus                  117,240,544
88)   Rodo                      116,596,864
89)   Kelyr                     112,937,136
90)   Belgarion                 112,658,832
91)   Erec                      111,650,048
92)   Eponine                   110,875,184
93)   Chewba                    108,901,104
94)   Puffdaddy                 104,391,296
95)   Zamorra                   104,070,016
96)   Vargh                     102,589,200
97)   Tigerwolf                 100,474,432
98)   Koma                       97,859,456
99)   Saz                        89,236,992
100)   Nick                       88,807,200
101)   Gamut                      83,243,936
102)   Warchief                   82,153,344
103)   Cholas                     80,108,528
104)   Rossano                    77,829,712
105)   Trigon                     76,426,560
106)   Zeet                       76,338,768
107)   Oxolotl                    75,331,904
108)   Bigglesworth               74,364,736
109)   Tatra                      71,827,248
110)   Wimwam                     70,101,088
111)   Dojjan                     69,599,432
112)   Yugo                       69,094,096
113)   Quillz                     68,667,136
114)   Torrelio                   68,482,544
115)   Rambo                      67,258,240
116)   Jimerson                   66,410,960
117)   Killaaz                    64,976,384
118)   Arkangyle                  63,491,712
119)   Tamuli                     61,713,432
120)   Fnylte                     61,203,072
121)   Asidonhopo                 60,924,656
122)   Spiraldancer               59,289,168
123)   Justus                     58,964,328
124)   Selidan                    58,289,968
125)   Midnight                   54,979,280
126)   Sumerion                   53,900,416
127)   Dizkantir                  51,395,312
128)   Guinni                     51,194,368
129)   Pyromaniac                 49,819,320
130)   Snah                       49,588,848
131)   Flubex                     49,473,012
132)   Mikkiz                     49,435,104
133)   Panza                      48,587,764
134)   Direwolf                   48,546,192
135)   Pedron                     48,259,824
136)   Jaguar                     46,809,376
137)   Catseye                    45,148,824
138)   Durin                      44,623,744
139)   Kaos                       42,119,936
140)   Celine                     39,665,468
141)   Cazhmere                   38,454,944
142)   Balinor                    38,154,464
143)   Monkman                    37,839,664
144)   Cagen                      35,890,576
145)   Lorric                     35,215,872
146)   Sleet                      32,587,136
147)   Sirk                       31,760,000
148)   Teego                      30,409,408
149)   Gyntry                     30,009,680
150)   Kasma                      29,819,148
151)   Diablo                     25,919,336
152)   Xphere                     24,072,056
153)   Dritthil                   22,401,648
154)   Petra                      22,252,336
155)   Khi                        21,442,272
156)   Kjara                      21,362,240
157)   Skillz                     21,312,896
158)   Daran                      21,015,640
159)   Jaraq                      19,650,912
160)   Katerina                   18,818,128
161)   Scarlet                    17,285,824
162)   Reaffer                    17,077,536
163)   Tranquil                   15,327,392
164)   Hymn                       14,552,664
165)   Famine                     14,480,960
166)   Raw                        14,374,912
167)   Nightfall                  14,085,824
168)   Kayanna                    13,873,196
169)   Teutates                   13,728,352
170)   Mirrim                     11,929,024
171)   Nagash                     11,181,056
172)   Shmon                      10,269,504
173)   Wagro                       8,599,296
174)   Dfalt                       8,197,888
175)   Holyman                     8,023,928
176)   Lucky                       7,545,376
177)   Onyx                        7,083,648
178)   Ruliare                     6,747,376
179)   Denim                       6,292,032
180)   Drako                       5,838,752
181)   Jas                         5,594,496
182)   Anglemar                    5,501,728
183)   Austin                      5,263,360
184)   Phire                       5,248,128
185)   Grnbud                      4,828,824
186)   Antiochus                   4,786,048
187)   Sleip                       4,760,768
188)   Genjuro                     4,624,488
189)   Gerrik                      4,214,912
190)   Abneon                      3,652,128
191)   Miraxas                     3,541,824
192)   Sinister                    2,967,648
193)   Kaeber                      2,745,472
194)   Dagger                      2,730,112
195)   Biorn                       2,349,632
196)   Snowmanice                  2,324,976
197)   Wildchild                   2,305,824
198)   Nahtyr                      1,401,824
199)   Unix                        1,348,992
200)   Golte                       1,264,000
201)   Ronin                       1,189,840
202)   Fisherman                     950,752
203)   Grendel                       729,408
204)   Kazulanth                     336,032
205)   Rampage                       295,944
206)   Seth                          283,776
207)   Hierokliff                    266,752
208)   Dreadshoot                    244,096
209)   Pure                          215,040
210)   Asharak                       204,512
211)   Nird                          125,376
212)   Nitemare                       73,984
213)   Blackthorne                    69,184
214)   Pouffy                          4,672
215)   Steiner                         3,648
216)   Terminator                         96
217)   Paraqlitos                          0
218)   Tex                                 0
219)   Zavier                              0
220)   Tas                                 0
221)   Azmodan                             0
222)   Bond                                0
223)   Lasher                              0
224)   Ref                                 0
225)   Aphazel                             0
226)   Scyth                               0
227)   Caltrix                             0
228)   Mitsurugi                           0
229)   Demize                              0
230)   Denel                               0
231)   Poofy                               0
232)   Dynomas                             0
233)   Faidra                              0
234)   Squrttle                            0
235)   Haimer                              0
236)   Fortran                             0
237)   Javier                              0
238)   Sisyphus                            0
239)   Urquan                              0
240)   Areu                                0
241)   Moonstreak                          0
242)   Tyrell                              0
243)   Talgore                             0
244)   Datan                               0
245)   Raynbow                             0
246)   Lord                                0
247)   Rosencrantz                         0
248)   Lokie                               0
249)   Elendor                             0
250)   Cloud                               0
251)   Gnaash                              0
252)   Bob                                 0
253)   Bajumbo                             0
254)   Comrade                             0
255)   Jazaman                             0
256)   Spirum                              0
257)   Ada                                 0
258)   Energystar                          0
259)   Zaedrax                             0
260)   Zuperb                        -10,112
261)   Caliban                    -2,165,440
262)   Bluemoon                   -4,855,792
263)   Palenon                    -6,321,520
264)   Yrgas                      -7,952,608
265)   Aphrodite                 -15,125,696
266)   Fox                       -18,314,624
267)   Adjudicator               -25,320,496



-----------------

poster: Debacle
subject: ME!
date: Wed Sep 18 16:26:27 2002

Yay for me! I am now a .8 Gigbie =)

-----------------

poster: Tektor
subject: Stuffs
date: Thu Sep 19 05:33:38 2002

Ok as some people suspected (Lu is very smart). My sister did not
reinc my worth away. I did it. I lied to everyone and feel free to
hate/ignore/flame at will that is nothing new to me. I did it for a
few reasons however stupid they are. I believed the clan tempest was
my last shot to become anything I never soloed or had desire to
learn how. After a misunderstanding due to my own bad assumption I
was out of tempest. I thought that was the end (Yeah it's silly but
I was a major dragbie). So I went reinc bunny mode after being
majorly depressed. Well I tried to get myself nuked out of
fustration and after it didn't work I came back saying it was my
sister because I had screwed up bigtime and I didn't want to look
like a fool. I'm overly sensitive to what others think of me. Well
Now I know how to solo I learned that you don't need a clan or
people to drag you, you can drag yourself. Well most of you are
prolly wondering why I'm posting this it only makes me look worse,
but its the truth.
Most people don't care either way. I'm sorry to those I lied to, and
I'm sorry to Malice and Nax for letting them down.
Yes Lu you were right. I did something bad and I have been honest about it.

-----------------

poster: Litho
subject: >Stuffs
date: Thu Sep 19 07:47:32 2002

On Thu Sep 19 05:33:38 2002 Tektor wrote post #640:
> fustration and after it didn't work I came back saying it was my
> sister because I had screwed up bigtime and I didn't want to look
> like a fool. I'm overly sensitive to what others think of me. Well
> Now I know how to solo I learned that you don't need a clan or
> people to drag you, you can drag yourself. Well most of you are
> prolly wondering why I'm posting this it only makes me look worse,
> but its the truth.
> Most people don't care either way. I'm sorry to those I lied to, and
> I'm sorry to Malice and Nax for letting them down.
> Yes Lu you were right. I did something bad and I have been honest about it.
Hi Tektor, your still my friend, kick back, its a game, have fun with it

-----------------

poster: Quillz
subject: old rdc
date: Thu Sep 19 07:57:14 2002

That's pretty weak putting a ghost of Darkstaff in that old town.
Pretty damn weak indeed.
Q

-----------------

poster: Ant
subject: >old rdc
date: Thu Sep 19 07:59:18 2002

On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> That's pretty weak putting a ghost of Darkstaff in that old town.
> Pretty damn weak indeed.
> Q
Why's that? Think of it as a tribute, instead of an insult.

-----------------

poster: Litho
subject: >>old rdc
date: Thu Sep 19 07:59:45 2002

On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > That's pretty weak putting a ghost of Darkstaff in that old town.
> > Pretty damn weak indeed.
> > Q
> Why's that? Think of it as a tribute, instead of an insult.
idle
Appears as an insult, though

-----------------

poster: Oz
subject: >>>old rdc
date: Thu Sep 19 08:01:00 2002

i think it should be removed. you changed the friggin mud name to
make sure no one confuses the two muds, and you put his spirit
there? why not make it do emotes too.

-----------------

poster: Lu
subject: >>>old rdc
date: Thu Sep 19 08:01:33 2002

how does it appaear as an inuslt?
theres a ghost of all the old admins/wizzes that dont exist here anymore
-lu

-----------------

poster: Litho
subject: >>>>old rdc
date: Thu Sep 19 08:02:21 2002

On Thu Sep 19 08:01:33 2002 Lu wrote post #647:
> how does it appaear as an inuslt?
> theres a ghost of all the old admins/wizzes that dont exist here anymore
> -lu
Exactly, wandering aimlessly, hence mad at everything, so its like
wow, you can't do anything, though you coded here, Just rude imo

-----------------

poster: Ant
subject: >>>>>old rdc
date: Thu Sep 19 08:04:03 2002

Don't make me put a voting machine on CS regarding an NPC...

-----------------

poster: Baer
subject: confession
date: Thu Sep 19 09:42:53 2002

A lot of people have suspected this for a long time, and now I feel
it has to come out in the open. 



Yes it is true. I know Koma's secret.


-----------------

poster: Mixer
subject: >old rdc
date: Thu Sep 19 10:16:03 2002

On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> That's pretty weak putting a ghost of Darkstaff in that old town.
> Pretty damn weak indeed.
> Q
How so, we have ghosts of all past wizards/admins.

Its a mark of respect, not anything else.

-----------------

poster: Zifnab
subject: >>>old rdc
date: Thu Sep 19 14:21:47 2002

On Thu Sep 19 07:59:45 2002 Litho wrote post #645:
> On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > Pretty damn weak indeed.
> > > Q
> > Why's that? Think of it as a tribute, instead of an insult.
> idle
> Appears as an insult, though
who is it an insult?

The plan is to have ghosts of all the old wizards that 
contributed to the mud.

-----------------

poster: Artea
subject: >>>>old rdc
date: Thu Sep 19 23:11:39 2002

On Thu Sep 19 08:01:33 2002 Lu wrote post #647:
> how does it appaear as an inuslt?
> theres a ghost of all the old admins/wizzes that dont exist here anymore
> -lu
Yes that is the face value, but the implications could be taken wrong

art

-----------------

poster: Zifnab
subject: >>>>>old rdc
date: Fri Sep 20 00:32:24 2002

On Thu Sep 19 23:11:39 2002 Artea wrote post #653:
> On Thu Sep 19 08:01:33 2002 Lu wrote post #647:
> > how does it appaear as an inuslt?
> > theres a ghost of all the old admins/wizzes that dont exist here anymore
> > -lu
> Yes that is the face value, but the implications could be taken wrong
> 
> art
Btw this isnt directed directly at you, just the entire thread...

10  If you wnat to sit and read into something more than what its
 11  intent is you can find problems with anything.
 12
 13  Thoses ghosts are there for nothing more than a tribute to
 14  the makers of this mud, be it red dragon wizards or islands
 15  of myth.
 16
 17  Look at Darkstaff's desc, it could even be mistaken for a tribute
 18  to him for what he did for Red Dragon.  And let me tell you,
 19  if you wish I can dredge up all the outright lies of things
 20  we supposedly did to him. Including his own 'evidence' of
 21  us hacking him. If I truely wanted to taunt him, make some
 22  type of other statement than what I have already said it is (a tribute,
 23  recognition for working here) I easily could.
 24
 25  Darkstaff asked for a statue to be made after I already had
 26  asked the wizards to make the ghosts.  Personally
 27  I feel the ghosts are a very cool way to remember
 28  ex-wizards.
25,28c
Personally I feel the ghosts are a very cool way to remember
ex-wizards.


-----------------

poster: Tahnval
subject: >>old rdc
date: Fri Sep 20 00:53:33 2002

On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > That's pretty weak putting a ghost of Darkstaff in that old town.
> > Pretty damn weak indeed.
> > Q
> Why's that? Think of it as a tribute, instead of an insult.
There are ghosts of other immortals, aren't there?

-----------------

poster: Zifnab
subject: >>>old rdc
date: Fri Sep 20 01:13:50 2002

On Fri Sep 20 00:53:33 2002 Tahnval wrote post #655:
> On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > Pretty damn weak indeed.
> > > Q
> > Why's that? Think of it as a tribute, instead of an insult.
> There are ghosts of other immortals, aren't there?
I am not sure I followed what you mean on this?

-----------------

poster: Korthrun
subject: Web Site
date: Sat Sep 21 04:52:14 2002

I would just like to give mad props to who ever decided on the title
for the top xp plaque page. to good.
Get Help
muah

-----------------

poster: Tahnval
subject: >>>>old rdc
date: Sat Sep 21 19:06:28 2002

On Fri Sep 20 01:13:50 2002 Zifnab wrote post #656:
> On Fri Sep 20 00:53:33 2002 Tahnval wrote post #655:
> > On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > > Pretty damn weak indeed.
> > > > Q
> > > Why's that? Think of it as a tribute, instead of an insult.
> > There are ghosts of other immortals, aren't there?
> I am not sure I followed what you mean on this?
I'm not surprised you didn't follow - I wasn't exactly clear.

My line of thought was that the existence of the other
ghosts of immortals indicates that the ghost of Darkstaff
is not an insult.  It is treating Darkstaff the same way
as the other immortals who have a ghost in the ruins - if
it was an insult to him because of the acrimonious split, his
would be the only ghost.

-----------------

poster: Quillz
subject: >>>>>old rdc
date: Sat Sep 21 20:10:14 2002

On Sat Sep 21 19:06:28 2002 Tahnval wrote post #658:
> On Fri Sep 20 01:13:50 2002 Zifnab wrote post #656:
> > On Fri Sep 20 00:53:33 2002 Tahnval wrote post #655:
> > > On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > > > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > > > Pretty damn weak indeed.
> > > > > Q
> > > > Why's that? Think of it as a tribute, instead of an insult.
> > > There are ghosts of other immortals, aren't there?
> > I am not sure I followed what you mean on this?
> I'm not surprised you didn't follow - I wasn't exactly clear.
> 
> My line of thought was that the existence of the other
> ghosts of immortals indicates that the ghost of Darkstaff
> is not an insult.  It is treating Darkstaff the same way
> as the other immortals who have a ghost in the ruins - if
> it was an insult to him because of the acrimonious split, his
> would be the only ghost.
I have to agree.  To be honest, the ghost of DS was the only one I
saw until someone metioned it to me, and I looked around. 
My mistate.  
I apologize for getting this whole string started. 
Q

-----------------

poster: Fox
subject: Cuculain
date: Sun Sep 22 09:38:06 2002

Skitzo and I have been battling Cuculain for maybe 5 minutes, and
Skitz has already been Forgotten 3 times, I think, 4 casts from
Cuculain just in that small time frame.
Imo, that's out of whack.
Fox

-----------------

poster: Kiliana
subject: harmer
date: Sun Sep 22 10:45:17 2002

This might be construed as whining, but i'd like to see harmers have
a skill to slow align change. I was told that healers have them, and
it only makes sense for harmers to have something similar. They
basically do the same things.. aligning themselves with their gods
to cast their spells. I only ask, because i can spend forever and a
day getting myself to satanic, then one run in an exp party through
trolls puts me at close to neutral, which negates all of the spells
that i have to finish off monsters. So basically harmer xp is cut,
because i have to spend about an hour killing tiny monsters.. using
2 or 3 spells to kill 2-500 xp monsters. So i'd like to see a skill
that would let me stay evil longer. Or, perhaps make an altar, for
both harmer and healer. Where you could pray to. while stanging in
this room, you cant cast spells or anything, but every minute or two
spent in there draws you to the evil, or good side. anyway, i
apologize for grammer and spelling and all that, and if it came off
to whinebitchmoaney, im sorry for that too.. just an idea that i'd
bring up.. possibly overlooked due to the unpopularity of the guild.
Thanks! flames aprpeciated:)-k

-----------------

poster: Trunks
subject: >harmer
date: Sun Sep 22 18:44:16 2002

A skill like that would make sense..just because your killing evil
aligned mobs it doesnt mean your not doing it to meet your own evil
ways, rather then to be good.

-----------------

poster: Litho
subject: >harmer
date: Sun Sep 22 21:01:05 2002

On Sun Sep 22 10:45:17 2002 Kiliana wrote post #662:
> because i have to spend about an hour killing tiny monsters.. using
> 2 or 3 spells to kill 2-500 xp monsters. So i'd like to see a skill
> that would let me stay evil longer. Or, perhaps make an altar, for
> both harmer and healer. Where you could pray to. while stanging in
> this room, you cant cast spells or anything, but every minute or two
> spent in there draws you to the evil, or good side. anyway, i
> apologize for grammer and spelling and all that, and if it came off
> to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> bring up.. possibly overlooked due to the unpopularity of the guild.
> Thanks! flames aprpeciated:)-k
Healers have the same problem, kill two monsters that are sli.evil
and we fall from godlike to saint. If we were able to casting
redemption on ourself, and harmer was givin a turn evil spell, then
the guilds would be more fun to play. You wouldn't have to worry
about align so much, etc.

-----------------

poster: Litho
subject: >>harmer
date: Sun Sep 22 21:01:32 2002

On Sun Sep 22 21:01:05 2002 Litho wrote post #664:
> > spent in there draws you to the evil, or good side. anyway, i
> > apologize for grammer and spelling and all that, and if it came off
> > to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> > bring up.. possibly overlooked due to the unpopularity of the guild.
> > Thanks! flames aprpeciated:)-k
> Healers have the same problem, kill two monsters that are sli.evil
> and we fall from godlike to saint. If we were able to casting
> redemption on ourself, and harmer was givin a turn evil spell, then
> the guilds would be more fun to play. You wouldn't have to worry
> about align so much, etc.
Sorry, slightly good

-----------------

poster: Sleet
subject: >>>harmer
date: Mon Sep 23 07:17:42 2002

On Sun Sep 22 21:01:32 2002 Litho wrote post #665:
> On Sun Sep 22 21:01:05 2002 Litho wrote post #664:
> > > spent in there draws you to the evil, or good side. anyway, i
> > > apologize for grammer and spelling and all that, and if it came off
> > > to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> > > bring up.. possibly overlooked due to the unpopularity of the guild.
> > > Thanks! flames aprpeciated:)-k
> > Healers have the same problem, kill two monsters that are sli.evil
> > and we fall from godlike to saint. If we were able to casting
> > redemption on ourself, and harmer was givin a turn evil spell, then
> > the guilds would be more fun to play. You wouldn't have to worry
> > about align so much, etc.
> Sorry, slightly good
isnt that the whole point of having align issues. If its that much
of a problme should probly just remove it completly. 
Give it its moderate damage on the spell and leave it be. It just
seems silly having somthign that automaticaly removes the issues of
killign somthing your not supposed to.
Im not saying harmers shouldnt have a spell healers do, but maybe
rethink the whole idea of having the spells to begin with.
If somthing can be that much of a boost it should have a negative.
If ya go against it.
just my two cents
sleet

-----------------

poster: Mixer
subject: >>harmer
date: Mon Sep 23 11:35:13 2002

On Sun Sep 22 21:01:05 2002 Litho wrote post #664:
> On Sun Sep 22 10:45:17 2002 Kiliana wrote post #662:
> > because i have to spend about an hour killing tiny monsters.. using
> > 2 or 3 spells to kill 2-500 xp monsters. So i'd like to see a skill
> > that would let me stay evil longer. Or, perhaps make an altar, for
> > both harmer and healer. Where you could pray to. while stanging in
> > this room, you cant cast spells or anything, but every minute or two
> > spent in there draws you to the evil, or good side. anyway, i
> > apologize for grammer and spelling and all that, and if it came off
> > to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> > bring up.. possibly overlooked due to the unpopularity of the guild.
> > Thanks! flames aprpeciated:)-k
> Healers have the same problem, kill two monsters that are sli.evil
> and we fall from godlike to saint. If we were able to casting
> redemption on ourself, and harmer was givin a turn evil spell, then
> the guilds would be more fun to play. You wouldn't have to worry
> about align so much, etc.
AND there would be no trade off for the power given to the guilds
providing you work within those alignments.

We could always change it so you just can't use your spells
against a monster of the wrong alignment, too.

-----------------

poster: Draco
subject: book
date: Mon Sep 23 22:28:34 2002

was thinking of writing a book/short story/whatever...if anyone
would like to be apart of this tell me your guild/race/description
you would like and something that you would like to be doing in it.
this includes but doesn't limit eq partying, xp party,soloing,ect.
gimme ideas and i will let you all know when i am finished

-----------------

poster: Draco
subject: >book
date: Mon Sep 23 22:33:32 2002

On Mon Sep 23 22:28:34 2002 Draco wrote post #668:
> was thinking of writing a book/short story/whatever...if anyone
> would like to be apart of this tell me your guild/race/description
> you would like and something that you would like to be doing in it.
> this includes but doesn't limit eq partying, xp party,soloing,ect.
> gimme ideas and i will let you all know when i am finished
btw, plz dont mail me stupid stuff that is pointless, and for those
of you that can't figure it out ;), its about the mud

-----------------

poster: Korthrun
subject: Spell Words
date: Fri Sep 27 09:35:19 2002

One thing I love about this game is the funky spell words.
'Body [Mortal]
I, having recently become one of those people with way to much free
time have decided to make a little conpendium of the IOM spell
words. Please mud mail me any spell words/names that are funny. What
brought this on was a combination of mordnoch's recalls words (sserd
morp prom dress) and what ever spells use the words "please" and
"thank you" for thier "magic words". It was just to funny. So any
way it will be available on my site once its sizable enough.
ok

-----------------

poster: Wildchild
subject: player location dir
date: Wed Oct  2 03:30:33 2002

In an attempt to find some new use for my website, I have started a
Player Location Directory, which can currently be found at:
http://www.angelfire.com/ia/TheWildChild/misc/players.html

This directory is really just a bit more expansive and detailed
version of the 'countries' command and contains the following info:

Primary - person's primary character
Secondary - any secondaries the person is willing to admit to
Hometown - what you consider your hometown
Started playing from, and Currently playing from.

Simple, but it lets people take a quick look to find out what
players are perhaps around their area and such.
I hope to get as many players as possible on this list, and so far
the response from people last night was good, so hopefully it grows
quickly :)

This is an open invitation to anybody, including wizzes and such,
that wants to be added to this list. Just send me a mudmail
containing the info you are wanting to send in.

I have some ground rules of sorts though, and they shouldn't be problematic:
a) Please give only factual info.
b) Secondaries are not required to be given, but I dont' want people
sending me giving me their secondaries as unique entries.
c) Atleast one city field is required, I don't care which.
d) I will honor requests to only list a person's state and/or
country, although I'd prefer this be limited to the Currently
Playing From field.
e) Try to give me only only about YOURSELF, not your friends and
such; I would like each person to be willing to be part of this.
f) Older, no longer existing characters can also be sent to me for
the secondary field for those that have a newer primary or
something. :)

The response to this has been good so far, so hopefully many of you
jump on board and give my website some purpose again :)

-WildChild

-----------------

poster: Quillz
subject: This lag sh*t
date: Sat Oct  5 07:02:25 2002

Would be nice if we knew WHAT was going on and WHY when this shitty
lag was going on. 
And how long (if known) is it going to last?
And I don't need a f$cking retarded response, I got one from every
person I talked to today. 
Any chance a wiz would actually know whats going on?
Q

-----------------

poster: Litho
subject: >This lag sh*t
date: Sat Oct  5 11:35:19 2002

On Sat Oct  5 07:02:25 2002 Quillz wrote post #673:
> Would be nice if we knew WHAT was going on and WHY when this shitty
> lag was going on. 
> And how long (if known) is it going to last?
> And I don't need a f$cking retarded response, I got one from every
> person I talked to today. 
> Any chance a wiz would actually know whats going on?
> Q
Ditto i have been jumping from .2 lag time to 1.5 its all messed,
pls, an explantion?

-----------------

poster: Zifnab
subject: >This lag sh*t
date: Sat Oct  5 14:19:30 2002

On Sat Oct  5 07:02:25 2002 Quillz wrote post #673:
> Would be nice if we knew WHAT was going on and WHY when this shitty
> lag was going on. 
> And how long (if known) is it going to last?
> And I don't need a f$cking retarded response, I got one from every
> person I talked to today. 
> Any chance a wiz would actually know whats going on?
> Q
can tell you its not the muds server and not the mud.

Other than that your F****** retarded resposnes are probably correct

-----------------

poster: Zifnab
subject: >>This lag sh*t
date: Sat Oct  5 14:20:09 2002

On Sat Oct  5 11:35:19 2002 Litho wrote post #674:
> On Sat Oct  5 07:02:25 2002 Quillz wrote post #673:
> > Would be nice if we knew WHAT was going on and WHY when this shitty
> > lag was going on. 
> > And how long (if known) is it going to last?
> > And I don't need a f$cking retarded response, I got one from every
> > person I talked to today. 
> > Any chance a wiz would actually know whats going on?
> > Q
> Ditto i have been jumping from .2 lag time to 1.5 its all messed,
> pls, an explantion?

Do you guys understand how the internet works? We cannot
account for every router between players and the mud.

-----------------

poster: Khosan
subject: >This lag sh*t
date: Sat Oct  5 16:10:27 2002

On Sat Oct  5 07:02:25 2002 Quillz wrote post #673:
> Would be nice if we knew WHAT was going on and WHY when this shitty
> lag was going on. 
> And how long (if known) is it going to last?
> And I don't need a f$cking retarded response, I got one from every
> person I talked to today. 
> Any chance a wiz would actually know whats going on?
> Q

What are you talking about?

I have experienced no lag. I did however make several tools that
you can use to trace your lag problems. Use them.

"mudlag" tells you if the mud is lagging.
"mylag" tells you what routers on the internet might be causing lag.
"lagtime" is another simpler way to get your personal lag time, but
it tells you nothing about the mud. Only how YOUR connection is.

Khosan

-----------------

poster: Wildchild
subject: >>This lag sh*t
date: Sat Oct  5 18:36:39 2002

On Sat Oct  5 16:10:27 2002 Khosan wrote post #677:
> On Sat Oct  5 07:02:25 2002 Quillz wrote post #673:
> > Would be nice if we knew WHAT was going on and WHY when this shitty
> > lag was going on. 
> > And how long (if known) is it going to last?
> > And I don't need a f$cking retarded response, I got one from every
> > person I talked to today. 
> > Any chance a wiz would actually know whats going on?
> > Q
> 
> What are you talking about?
> 
> I have experienced no lag. I did however make several tools that
> you can use to trace your lag problems. Use them.
> 
> "mudlag" tells you if the mud is lagging.
> "mylag" tells you what routers on the internet might be causing lag.
> "lagtime" is another simpler way to get your personal lag time, but
> it tells you nothing about the mud. Only how YOUR connection is.
> 
> Khosan

Basic answer: Khosan is lucky to be at the site and not stuck going
thru some router (which seems the most likely culprit) that the rest
of us have to go thru :)

-WildChild

-----------------

poster: Baer
subject: help lag
date: Sun Oct  6 05:12:42 2002

How about adding this very helpful advice right at the top of 'help lag'

"mudlag" tells you if the mud is lagging.
"mylag" tells you what routers on the internet might be causing lag.
"lagtime" is another simpler way to get your personal lag time, but
it tells you nothing about the mud. Only how YOUR connection is.


-----------------

poster: Draco
subject: bard guild item
date: Tue Oct  8 18:53:12 2002

i really wish you would change the item back to a hat, most of the
races that are good for bard are quite small, and the introduction
of the hat makes many of the knives that were used for juggler too
big to wield now. the hat may have been boring, but you kinda
fubared the guild with the lute imho
just my two cents on the subject

-----------------

poster: Helphyre
subject: Bard guild eq
date: Tue Oct  8 23:51:19 2002

I think that the new bard guild item is a bad idea as well.
Not only for the reason that drco gave(small bards cant wield their
knives then)but alos because it hurts their soloing abilities.
I have taked before to the coding wizzes on the fact that it limits
what bards can do...and even though bards dotn normally solo.. it is
now the only fig type guild that has a weapon as its guild slot.
This means that they are limited...now i know that abj and witches
have wielded guild items but they are casters and thefact that they
cannot wield another weapon is not as signifigant.
I think that the bard hat might not have been the best idea but it
was definatly better than the current situation.
Just my 2 cents.
Helphyre

-----------------

poster: Arkangyle
subject: >Bard guild eq
date: Wed Oct  9 00:00:26 2002

On Tue Oct  8 23:51:19 2002 Helphyre wrote post #681:
> I think that the new bard guild item is a bad idea as well.
> Not only for the reason that drco gave(small bards cant wield their
> knives then)but alos because it hurts their soloing abilities.
> I have taked before to the coding wizzes on the fact that it limits
> what bards can do...and even though bards dotn normally solo.. it is
> now the only fig type guild that has a weapon as its guild slot.
> This means that they are limited...now i know that abj and witches
> have wielded guild items but they are casters and thefact that they
> cannot wield another weapon is not as signifigant.
> I think that the bard hat might not have been the best idea but it
> was definatly better than the current situation.
> Just my 2 cents.
> Helphyre


I think, in the interests of allowing players to choose and
eliminate problems with eq having skills/stats for guilds that CAN'T
use them at all, that we should allow for guild eq to be
worn/removed like normal eq.  We could still enforce the standard
that the eq cannot be dropped/given/etc.  Obviously, the guildeq is
very powerful compared to normal eq, so in general players will
still opt to use theirs, but it allows a little bit of freedom.

- Ark

-----------------

poster: Daneel
subject: >bard guild item
date: Wed Oct  9 00:32:32 2002

On Tue Oct  8 18:53:12 2002 Draco wrote post #680:
> i really wish you would change the item back to a hat, most of the
> races that are good for bard are quite small, and the introduction
> of the hat makes many of the knives that were used for juggler too
> big to wield now. the hat may have been boring, but you kinda
> fubared the guild with the lute imho
> just my two cents on the subject
That was a bug, not a design.  It's fixed now - you should be able 
to wield knives just fine (there are smaller ones for smaller 
races), and they should always be your primary attacking weapon.

-daneel

-----------------

poster: Wildchild
subject: >>bard guild item
date: Wed Oct  9 01:31:43 2002

On Wed Oct  9 00:32:32 2002 Daneel wrote post #683:
> On Tue Oct  8 18:53:12 2002 Draco wrote post #680:
> > i really wish you would change the item back to a hat, most of the
> > races that are good for bard are quite small, and the introduction
> > of the hat makes many of the knives that were used for juggler too
> > big to wield now. the hat may have been boring, but you kinda
> > fubared the guild with the lute imho
> > just my two cents on the subject
> That was a bug, not a design.  It's fixed now - you should be able 
> to wield knives just fine (there are smaller ones for smaller 
> races), and they should always be your primary attacking weapon.
> 
> -daneel

Does that mean that the druid staff will also be changed back to a
1h weapon? IIRC, it was changed to 2h due to this wielding bug.

Not that it concerns me, just curious ;)

-WildChild

-----------------

poster: Draco
subject: >>bard guild item
date: Wed Oct  9 02:02:47 2002

On Wed Oct  9 00:32:32 2002 Daneel wrote post #683:
> > races that are good for bard are quite small, and the introduction
> > of the hat makes many of the knives that were used for juggler too
> > big to wield now. the hat may have been boring, but you kinda
> > fubared the guild with the lute imho
> > just my two cents on the subject
> That was a bug, not a design.  It's fixed now - you should be able 
> to wield knives just fine (there are smaller ones for smaller 
> races), and they should always be your primary attacking weapon.
> 
> -daneel
there may be smaller ones avail, but my point is that bards equip
bugger knives to do more damage, with that the damage capacity is
lowered

-----------------

poster: Daneel
subject: >>>bard guild item
date: Wed Oct  9 02:25:15 2002

no, it was a completely different issue
 (re: druid staff, that is)

-----------------

poster: Quillz
subject: >>>bard guild item
date: Wed Oct  9 09:06:29 2002

On Wed Oct  9 01:31:43 2002 Wildchild wrote post #684:
> On Wed Oct  9 00:32:32 2002 Daneel wrote post #683:
> > On Tue Oct  8 18:53:12 2002 Draco wrote post #680:
> > > i really wish you would change the item back to a hat, most of the
> > > races that are good for bard are quite small, and the introduction
> > > of the hat makes many of the knives that were used for juggler too
> > > big to wield now. the hat may have been boring, but you kinda
> > > fubared the guild with the lute imho
> > > just my two cents on the subject
> > That was a bug, not a design.  It's fixed now - you should be able 
> > to wield knives just fine (there are smaller ones for smaller 
> > races), and they should always be your primary attacking weapon.
> > 
> > -daneel
> 
> Does that mean that the druid staff will also be changed back to a
> 1h weapon? IIRC, it was changed to 2h due to this wielding bug.
> 
> Not that it concerns me, just curious ;)
> 
> -WildChild
No, it is meant to be a 2 handed staff. 
sigwald mentioned that he also boosted the stats to make it fit the
2h category.
Q

-----------------

poster: Tahnval
subject: EQ found
date: Wed Oct  9 14:23:08 2002

I ahve just found a rather nice piece of EQ in Malice's area on
Everrest.

If it's yours, send me a tell or mudmail saying what it is
and I'll return it to you.

-----------------

poster: Tektor
subject: dfalt
date: Wed Oct  9 19:01:58 2002

Hey all of you out there send this man email!
Quoted from his email to me "Anyway, pass a message to the guys/gals
on that mud that I miss them alot, and wish they would email me!"
If you don't know his email it's: dfal7@hotmail.com

-----------------

poster: Spiraldancer
subject: >bard guild item
date: Wed Oct  9 21:38:12 2002

whinebitchpissmoan
Who cares if your damage is lowered slightly? There are plenty of
other bardic tricks, one of the best being the ability to INSTANTLY
kill a mob. I give full kudos to Daneel for adding something to this
guild that, in my opinion, was a huge missing part.
You don't like being an actual bard? Go juggler/brawler and play
with drinks. You want to have some of the coolest skills on the game
that must be performed? Learn your songs and don't bitch about the
musical side.

-Psiralbanter

-----------------

poster: Tektor
subject: Goro's Party
date: Sun Oct 13 01:20:32 2002

Sorry for diein out there power went out all day.

-----------------

poster: Tuk
subject: Duplicate items
date: Thu Oct 17 13:37:01 2002

I would like to get reports from items you players have encountered
that possibly share the same name and a) acctually are two totally
different pieces (ie. Yellow blob boots) b) are the same piece but
dont work ie when selling to Rufrin.
-Tuk

-----------------

poster: Darkside
subject: fantasy basketball
date: Sat Oct 19 02:02:44 2002

Ive decided to start up a fantasy basketball league much like unos
fantasy football league so any one interstead just mail me and ill
drop the info DS

-----------------

poster: Tektor
subject: Kindred
date: Tue Oct 22 03:45:29 2002

Hi new clan Kindred. Looking for people 200m+.
Goals are Have fun do clan exps, but can invite others ect no closed
parties unless specificly set up as one.
We won't drag people out of other parties unless something was setup
for a time.
Also goal to get everyone up in worth and do eq on weekends ect.
also not restriced to being closed unless set up as such.

Mudmail Tektor,Rizzly,Kiliana

Have a nice Evening


Thanks to Debacle for help with funding as well.

-----------------

poster: Lu
subject: hi
date: Tue Oct 22 21:35:59 2002

im looking for a list of all teh seasons of southpark, by episode name
mojo i would prefer then in a neat order
tks

-----------------

poster: Quillz
subject: >hi
date: Tue Oct 22 21:53:31 2002

On Tue Oct 22 21:35:59 2002 Lu wrote post #696:
> im looking for a list of all teh seasons of southpark, by episode name
> mojo i would prefer then in a neat order
> tks
I have them all on dvd. 
You can't have them. 
Unless you buy them on dvd.
Legally, that is. 
Q

-----------------

poster: Lu
subject: >>hi
date: Wed Oct 23 06:47:17 2002

im above the law, cause i do the dew
therefore, you need to mail me the list, tks

-----------------

poster: Pedron
subject: >>>>old rdc
date: Thu Oct 24 01:23:38 2002

On Thu Sep 19 14:21:47 2002 Zifnab wrote post #652:
> On Thu Sep 19 07:59:45 2002 Litho wrote post #645:
> > On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > > Pretty damn weak indeed.
> > > > Q
> > > Why's that? Think of it as a tribute, instead of an insult.
> > idle
> > Appears as an insult, though
> who is it an insult?
> 
> The plan is to have ghosts of all the old wizards that 
> contributed to the mud.
I want a ghost of me!!  Behold my squid!!  And QUARK.
You all know those squid tentacles and little amulets are 
the best stuff in the game.  I'm sorry I couldn
t 
actually finish the area I started, but real life reared 
it's ugly head and tried to knock me out.

-Pedron Foo

-----------------

poster: Tektor
subject: Kindred
date: Thu Oct 24 04:00:42 2002

CLan is looking for a 200mish healer

-----------------

poster: Litho
subject: Archaic
date: Thu Oct 24 09:24:53 2002

CLan archaic is looking for members as of now, speak to myself or
chrono. have a relative decent worth/eq and play a lot, p,s. and be
cool

-----------------

poster: Kaos
subject: eqlist
date: Thu Oct 24 23:07:54 2002

is up again at http://www.progamer.no/eq ... this is just a
quick conversion of the old db, will add more stuff when i have time.

-----------------

poster: Zuperb
subject: Going around the world!
date: Fri Oct 25 00:06:59 2002

Hi fellow mudders. I'm planing a around the world trip starting in
february 2003. Starting with USA : 
Coming to NY and travling south to Miami. Going to stop a lot on the
way and go by train, buss and rental car. Guess i'll use 7-10 days
on that trip.
From Miami to New Orleans by Plane and planning on getting there in
time for Mardi Gras. 
From New Orleans with rental car to Houston, Austin, Dallas, MEXICO,
and all the way to Las Vegas.
From Las Vegas to LA and ending in Hawaii. 
From Hawaii to Tonga and New Zealand before i crash at Baers flat in
Sydney drinkning his beers for some time. 
From Sydney to Singapore before going home to Norway.

There is some information about me on my web page ( finger info),
real old pictures there, but you get the idea. I'm 28 and like to
have some drinks and a lot of fun. I would love to visit some of you
on my way so please send me and EMAIL (not mud mail) from my finger
info.

In the US i will have company from a friend of mine.

-----------------

poster: Draco
subject: >Going around the world!
date: Fri Oct 25 00:36:22 2002

On Fri Oct 25 00:06:59 2002 Zuperb wrote post #705:
> Sydney drinkning his beers for some time. 
> From Sydney to Singapore before going home to Norway.
> 
> There is some information about me on my web page ( finger info),
> real old pictures there, but you get the idea. I'm 28 and like to
> have some drinks and a lot of fun. I would love to visit some of you
> on my way so please send me and EMAIL (not mud mail) from my finger
> info.
> 
> In the US i will have company from a friend of mine.
weeeeeeel i would let you visit me but of course your too good for
minnesota :/
*crys*
-draco

-----------------

poster: Litho
subject: Clan.
date: Mon Oct 28 10:03:39 2002

Clan Archaic is still recruiting members, looking for ppl who have a
decent worth, eq, and play near daily, whom also are cool.
Inquiries sent to either Myself or Chrono, thanks.
-Litho

-----------------

poster: Tahnval
subject: Exprate wishes questions
date: Mon Oct 28 20:43:33 2002

Since I solo all the time, I am considering taking exprate wishes.
I believe they are 3% and 7%.  Is that right?  Does anyone know how
the bonus is added?  e.g. for an untuned mob worth 100K and with
an 80% exprate for my species (Vampire), would I get 88K (100K +10K for
wishes, multiplied by 0.8) or 90K (100K multiplied by 0.9)?

I'm also after opinions - would greater and lesser criticals actually
increase my rate more than the exprate wishes, since almost all my
damage is done in melee?  Attack skills account for most of it, though.
What about greater and lesser stat wishes?  

-----------------

poster: Celine
subject: >one thing that is annoying of late...
date: Tue Oct 29 03:32:33 2002

umm... i thought we werent supposed to flame in news?

-----------------

poster: Wildchild
subject: >>one thing that is annoying of late...
date: Tue Oct 29 03:34:52 2002

On Tue Oct 29 03:32:33 2002 Celine wrote post #710:
> umm... i thought we werent supposed to flame in news?

Sometimes it's good to point out how inconsiderate other players can
be regarding something.

-WildChild

-----------------

poster: Celine
subject: >>>one thing that is annoying of late...
date: Tue Oct 29 03:36:16 2002

On Tue Oct 29 03:34:52 2002 Wildchild wrote post #711:
> On Tue Oct 29 03:32:33 2002 Celine wrote post #710:
> > umm... i thought we werent supposed to flame in news?
> 
> Sometimes it's good to point out how inconsiderate other players can
> be regarding something.
> 
> -WildChild
Things cant be stated in positive constructive way?

-----------------

poster: Litho
subject: >>>>one thing that is annoying of late...
date: Tue Oct 29 03:36:55 2002

On Tue Oct 29 03:36:16 2002 Celine wrote post #712:
> On Tue Oct 29 03:34:52 2002 Wildchild wrote post #711:
> > On Tue Oct 29 03:32:33 2002 Celine wrote post #710:
> > > umm... i thought we werent supposed to flame in news?
> > 
> > Sometimes it's good to point out how inconsiderate other players can
> > be regarding something.
> > 
> > -WildChild
> Things cant be stated in positive constructive way?
hi, stfu don't argue in news, take it to tells.

-----------------

poster: Lurch
subject: >Exprate wishes questions
date: Wed Oct 30 08:01:17 2002

As far as i can tell, (the only way the math works out right)
is the exp rate wishes are 5% and 10%, and that they add directly
to your rate (therefore it would be 80+5+10, your exp rate would
become 95% instead of 80%) I did some math when i got each one
(separately, I haven't had them together)

-----------------

poster: Daneel
subject: Halloween
date: Fri Nov  1 02:25:41 2002

For those who can find my house (somewhere in illium), and me 
unidle in it (perhaps the greater challenge :-), I have treats for
intrepid trick-or-treaters.

          -Daneel

-----------------

poster: Monkey
subject: me
date: Wed Nov  6 16:25:24 2002

Been gone cuz of power problems...will be back soon...
-Monkey

-----------------

poster: Artea
subject: resignation
date: Fri Nov  8 20:51:20 2002

Hey folks.  I would like to announce my resignation.  I'm starting
to focus more on my degree (making much better grades now), and I
don't have time for IOM anymore.  I want to say thanks to all the
people who were my friends over the years, and to all the immortals.
 I might stop in from time to time, but I'm 99% sure I am not going
to play anymore (since MUDs are indeed more addictive then
cigarettes).

Best of wishes to everyone.

Over and out,
art

-----------------

poster: Pedron
subject: >resignation
date: Sun Nov 10 00:54:02 2002

On Fri Nov  8 20:51:20 2002 Artea wrote post #719:
> Hey folks.  I would like to announce my resignation.  I'm starting
> to focus more on my degree (making much better grades now), and I
> don't have time for IOM anymore.  I want to say thanks to all the
> people who were my friends over the years, and to all the immortals.
>  I might stop in from time to time, but I'm 99% sure I am not going
> to play anymore (since MUDs are indeed more addictive then
> cigarettes).
> 
> Best of wishes to everyone.
> 
> Over and out,
> art
Cancelled internet + sold tv = graduate top 1%. ;)
Also more money in your pocket if you're not chasing girls 
all over the country. :)

-pedron spoon

-----------------

poster: Ztaffan
subject: Zazu's homepage...
date: Mon Nov 11 16:48:50 2002

Zazu is starting his old homepage again.. He want pictues from you..
(all pictures he had was deleted on the previous server)
Well.. email him with some info about you and a picture... well.. if
you got any questions... mail zazu ;)
*/Z

-----------------

poster: Wildchild
subject: >Zazu's homepage...
date: Tue Nov 12 06:58:10 2002

On Mon Nov 11 16:48:50 2002 Ztaffan wrote post #721:
> Zazu is starting his old homepage again.. He want pictues from you..
> (all pictures he had was deleted on the previous server)
> Well.. email him with some info about you and a picture... well.. if
> you got any questions... mail zazu ;)
> */Z

Well, maybe Zazu could get together with Nyx sometime, seeing as
she's already picked up this project (although it sounds like she's
behind on the updates...)

-WildChild

-----------------

poster: Pedron
subject: >Zazu's homepage...
date: Wed Nov 13 01:10:08 2002

On Mon Nov 11 16:48:50 2002 Ztaffan wrote post #721:
> Zazu is starting his old homepage again.. He want pictues from you..
> (all pictures he had was deleted on the previous server)
> Well.. email him with some info about you and a picture... well.. if
> you got any questions... mail zazu ;)
> */Z
Steal some pictures from Nyx's homepage! :)  I've got pics of some 
people not shown on anyone's page, but you have to buy them 
since I promised those people I wouldn't share. *muah*

-pedronosity

-----------------

poster: Switchblade
subject: Hyboria portal
date: Sat Nov 16 00:55:15 2002

  
   Hi.  Regarding the Hyboria portal, I have observed some people
using the rogue portal sw of adv. guild to get to the undercity. 
This is a bit inefficient of you are with a party, as it
necessitates having the party enter two portals as opposed to one,
which as everyone knows wastes many seconds. 

   There is an alternate path throught he greasy spoon.  You could
also go through the old adv. guild just like before, or use the
following path.

(from CS to marketplace via greasy spoon)

gohyb:  walk 13s 6w 2n w s s d 2n W enter_portal



Hope this helps.

-switcharoo




-----------------

poster: Litho
subject: Hi.
date: Sat Nov 16 05:39:35 2002

I have a few words to say..
One, i would really love to see people just get along, it is a game
afterall, quit bitching about exp/eq.
Secondly, courtesy people, if someone is in an area, atleast ask if
they mind you killing there, don't steal kills, hold grudges, etc.
Don't give ppl shit if they have to log off, rl is greater then mud,
no matter what.
also, when partying the RATE ISN'T the main factor, its having fun.
People need to get their heads out of their asses, calm down, and
actually enjoy doing something for once (myself included)
Please, try to do some of these things, it would make it a whole
better playing enviorment.

-----------------

poster: Rancor
subject: >Hi.
date: Sat Nov 16 08:05:41 2002

Ok for the most part I agree with you litho people need to lighten
the hell up,  however I do not believe anything about this ask
people in the same area if it is ok to kill there stuff.  The only
mobs that can be claimed technicly are those that you are actually
in combat with at the time.  yes it may be curtious to ask but it is
far from nessecary.  I am not here to be on everyones good side or
do I think that everyone else is either.  I mean people don't like
others for reasons you have done some very stupid things to people
in your history here and so have I,  but I don't regret then nor do
I really care about it.  Those who are friends on here with me are
that for a reason because they know me.....they like me.... and they
care about me..... and it is sure as hell not because they are just
trying to be polite all the time.  So who cares step on peoples toes
have fun, and mainly BE YOURSELF not someone that someone else wants
you to be.

-----------------

poster: Zyz
subject: >>Hi.
date: Sat Nov 16 17:43:19 2002

On Sat Nov 16 08:05:41 2002 Rancor wrote post #726:
> far from nessecary.  I am not here to be on everyones good side or
> do I think that everyone else is either.  I mean people don't like
> others for reasons you have done some very stupid things to people
> in your history here and so have I,  but I don't regret then nor do
> I really care about it.  Those who are friends on here with me are
> that for a reason because they know me.....they like me.... and they
> care about me..... and it is sure as hell not because they are just
> trying to be polite all the time.  So who cares step on peoples toes
> have fun, and mainly BE YOURSELF not someone that someone else wants
> you to be.
Just remember it may be more effective strategy for long-term fun on
this game if you don't piss everyone else off. It's kinda hard to
get into eq parties for example when a lot of people (especially
high worth people) can't stand you. So common courtesy is a good
thing from even a purely selfish perspective.

-----------------

poster: Pedron
subject: >>>Hi.
date: Sat Nov 16 22:07:41 2002

Bitching about people bitching is still bitching even if 
you say it's not. ;)

Zyz has me ignored, but he has the right of it.  Folks stealing your 
kills or consistently cleaning out small areas you've already 
started your party in can just be added to your grudge list 
and scorned later by you or your friends if/when they want to buy 
stuff or need some other favor of you. :P
At worst you can add them to ignore and consider them a 
random annoyance of nature.

-pedron random annoyance of nature. ;)

-----------------

poster: Quillz
subject: >Hi.
date: Sun Nov 17 02:52:38 2002

On Sat Nov 16 05:39:35 2002 Litho wrote post #725:
> I have a few words to say..
> One, i would really love to see people just get along, it is a game
> afterall, quit bitching about exp/eq.
> Secondly, courtesy people, if someone is in an area, atleast ask if
> they mind you killing there, don't steal kills, hold grudges, etc.
> Don't give ppl shit if they have to log off, rl is greater then mud,
> no matter what.
> also, when partying the RATE ISN'T the main factor, its having fun.
> People need to get their heads out of their asses, calm down, and
> actually enjoy doing something for once (myself included)
> Please, try to do some of these things, it would make it a whole
> better playing enviorment.
I LOEV YUO LITHO!!
He does have a good point here. 
IT'S A FRIGGIN GAME
And if someone is killing in an area you are in...wait a minute, YOu
are killing in an area THEY are in...or wait...
Who f*cking cares. 
Not I.
Nor should you.
Yeah, there are a few ppl I don't like.  If I don't get along w/
them, I ignore them. 
No, I'm not holding a grudge.  I just would rather not read what
they have to type. 
Tons less news when you have 5+ lines of ignore.

-----------------

poster: Litho
subject: >>Hi.
date: Sun Nov 17 03:08:39 2002

On Sun Nov 17 02:52:38 2002 Quillz wrote post #729:
> And if someone is killing in an area you are in...wait a minute, YOu
> are killing in an area THEY are in...or wait...
> Who f*cking cares. 
> Not I.
> Nor should you.
> Yeah, there are a few ppl I don't like.  If I don't get along w/
> them, I ignore them. 
> No, I'm not holding a grudge.  I just would rather not read what
> they have to type. 
> Tons less news when you have 5+ lines of ignore.
Hi, i lovr you too, btw (eheh)

-----------------

poster: Vim
subject: Hi there.
date: Sun Nov 17 07:02:57 2002

1: awesome mud you guys have here. have dabbled at other before at a
friends behest and couldnt find one i liked. this one rocks all the
others i have seen by far. maybe it just seems that way to me cause
its real newbie friendly.

2: just because a newbie takes the time to take the tour, read some
main help files and pay attention to what other players say doesnt
make them a secondary.
say what you like, but i am _not_ a secondary and dont quite care
(beyond this one post) if you think so. though i can understand this
sentiment in light of the intellect i have seen reflected in a few
other newbies.

thank you all. love vim.

-----------------

poster: Nyx
subject: >>Zazu's homepage...
date: Sun Nov 17 09:56:06 2002

On Tue Nov 12 06:58:10 2002 Wildchild wrote post #722:
> On Mon Nov 11 16:48:50 2002 Ztaffan wrote post #721:
> > Zazu is starting his old homepage again.. He want pictues from you..
> > (all pictures he had was deleted on the previous server)
> > Well.. email him with some info about you and a picture... well.. if
> > you got any questions... mail zazu ;)
> > */Z
> 
> Well, maybe Zazu could get together with Nyx sometime, seeing as
> she's already picked up this project (although it sounds like she's
> behind on the updates...)
> 
> -WildChild
No, it was updated, I do not have any photos waiting to go up.

-----------------

poster: Rizzly
subject: Hi
date: Mon Nov 18 02:56:04 2002

Hi.  We at clan Kindred are now recruiting new members.  There are
only a few requirements:

1) 150m+ worth
2) Reasonably active

Mail all applications to Rizzly.

-----------------

poster: Evan
subject: donno if this belongs here
date: Mon Nov 18 21:54:25 2002

i donno if this belongs here i am a treckie to the core i design
ships it has been a while since i have simed i design ships and
wondering if anyone who knows a sim group who needs some ships :( 
Evan

-----------------

poster: Dram
subject: >>>Hi.
date: Wed Nov 20 18:33:01 2002

No one owns an area. No one should be expected to ask anyone to kill
in an area just because you were there first. If you have a problem
with that... explore, find some area no one else uses and by all
means kill there.

As for stealing kills, don't steal kills, if something is wounded
and you didn't hurt it, move on, find another monster.

PLAY NICE!!

Dram - Somewhere left of nowhere

-----------------

poster: Litho
subject: My mood.
date: Thu Nov 21 03:19:17 2002

I'm like to let everyone know i am not in the best of moods atm.  So
if i seem depressed or sad, please dont ask me whats wrong.
I broke up with the onl girlfriend i had ever been in love with.
Don't give me your pity, because it will only make things worse,
just want to let you know if i sound hostile or somehting towards
you, i'm sorry.
And if its any condolence, i'd prefer not to be made fun of, i'm
sure some of you have been there before and had your hearts
shattered as well..
thats it
L

-----------------

poster: Korthrun
subject: >My mood.
date: Thu Nov 21 03:26:36 2002

as a word from expierence when I was dumped by she who was to be my fiancee
there was one recurring question that ive never answered and never will
How many times will this happen
This is it I love this girl and theres no one else I would want to be with
HAH!
yeah right
there will be many, and if you are one of the lucky people maybe at
somepoint you will find yours
this isnt meant as comfort or sympathy so stfu, just sayin, dont let
it rip ya up cause it iwll ohappen again and again

-----------------

poster: Rancor
subject: Future
date: Thu Nov 21 03:32:03 2002

Simple question really.  Where is this mud going?  

What is the plan to deal with the extremely high amount of high
worth players these days?  I see the player base growing and growing
and countless people have cited stuff abo8ut the player base over
doubling since maybe 2 years ago(sketchy number).  When I see this I
go ok the mud must be growing too.  I may be wrong but I don't see
that.  yes new areas are comming into the game all the time.  and
more mobs, and more eq and stuff like that, but all that has nothing
to do with what I am talking about.  


The most recent change that has really helped the worth spike in the
mud is being able to split bodies.  Now I like this however there
are players that already have 2 maxed bodies in a guild and others
who are damn close to it. This was a step in the right directions by
all means.  Now I am not one to be preaching here.  I am not saying
people need to sit all day long and code crap for the mud.  yes rl
is better than here yes we have jobs ok fine but is there really
anything in the works for this mud?   Anything?   if there is could
ya throw it out in the open so some of the player base could develop
these idea's?  alot of wiz crap goes on behind closed doors and
without the knowlege of players.   Please enlighten us.  Cause as I
see it right now this player bae is out growing the mud by leaps and
bounds.  
Ranc

-----------------

poster: Zifnab
subject: >Future
date: Thu Nov 21 04:30:30 2002

> The most recent change that has really helped the worth spike in the
> mud is being able to split bodies.  Now I like this however there
> are players that already have 2 maxed bodies in a guild and others
> who are damn close to it. This was a step in the right directions by
> all means.  Now I am not one to be preaching here.  I am not saying
> people need to sit all day long and code crap for the mud.  yes rl
> is better than here yes we have jobs ok fine but is there really
> anything in the works for this mud?   Anything?   if there is could
> ya throw it out in the open so some of the player base could develop
> these idea's?  alot of wiz crap goes on behind closed doors and
> without the knowlege of players.   Please enlighten us.  Cause as I
> see it right now this player bae is out growing the mud by leaps and
> bounds.  
> Ranc

Good question. It is impossible to keep the mud
advancing at the same rate players are. You can never
hope to keep the monsters/area staying hardenough for all the upper
worth people. We tried that for 5 years and it got us no where.

the split bodies were a good thing to help give
those really high level players somethign to do.

People have talked about 'super races' other than that
there is nota  lot of ideas of how to keep the mud
challenging or those that have reached super high levels
and not screw those that are in the middle to lower ranks.

Ideas are always welcome.


-----------------

poster: Pedron
subject: >Future
date: Thu Nov 21 04:32:42 2002

Maybe gigbies can opt to go 
to a gigbie only realm/server with no lines between the guilds. :P
Let em join any old bunch of alphas they want without 
having to max one to get to a second.  Join whatever betas they have
alphas for,
 wwhatever gammas they have the right betas for.
Graxon could be a mage/fighter/rogue/animist/cleric
with whatever spells in whatever trees down the line. :P
Could clone everythinghis mud, 
maybe multiply all the monster levels by 10..
stuff.  Special new items and eq for the hardworking 
fighter/mage/cleric avatar/defender/evoker of force..
oh yeah, and give them all warp!
Only gigbies allowed over there and if they move over there, 
their counterpart here is deleted. :)  Can still login their 
secondaries to socialize, 
but would free up some space on the freaking top 
player boards.

Oh yeah, in this new realm maybe um.. open pk.. 
umm.. killable shop and guild and such npcs.. I had another 
notion in my head but I just forgot it.

Anyway, how about that. :)

-pedron spam

-----------------

poster: Pedron
subject: >>Future
date: Thu Nov 21 04:54:05 2002

Or instead of that, how about trading exps for tps, and 
adding a 3rd class of wishes for super wishes that cost much more.
3rd class of wishes could be super wishes, 
cost 100 tp for first, 200, 300, 400 so on for 2nd 3rd 
4th.  Players can trade 100m exp for 10 tps.
They stock up enough tps they can get a super wish..

Super wishes:
100% training in a single spell or skill 
chosen from an array of bravo skills/spells.
The list could imclude masteries whatever skills, spells.
If you wish for Virulent Strike spell, you can 
make it better by wishing for Evocation of Poison mastery or 
whatever other things support it to boost it more..
if you have 100, 200, 300.. up tps to spend on 
each new superwish. :)

Also make skill/spell speed superwishes please. :P

Um.. maybe purchase customized items from wizards using TPs 
if you can send them stats/desc info you want on the item.

I dunno, I'm just thinking worths would drop a ways if folks had 
ways to spend excessive exps on more things besides extra bodies. :)

Maybe a tp store/craftman who will make 
cheesy little things like statues and 
objects for your castle at a cost of 1tp an object.
Could have fountains and furniture.. ah nm, suppose people 
could buy guards and name them Sparkling fountain 
or Big wooden table at that..

-pedron foo

-----------------

poster: Afkaserious
subject: >>>Future
date: Thu Nov 21 04:55:54 2002

On Thu Nov 21 04:54:05 2002 Pedron wrote post #741:
> Or instead of that, how about trading exps for tps, and 
> adding a 3rd class of wishes for super wishes that cost much more.
> 3rd class of wishes could be super wishes, 
> cost 100 tp for first, 200, 300, 400 so on for 2nd 3rd 
> 4th.  Players can trade 100m exp for 10 tps.
> They stock up enough tps they can get a super wish..
> 
> Super wishes:
> 100% training in a single spell or skill 
> chosen from an array of bravo skills/spells.
> The list could imclude masteries whatever skills, spells.
> If you wish for Virulent Strike spell, you can 
> make it better by wishing for Evocation of Poison mastery or 
> whatever other things support it to boost it more..
> if you have 100, 200, 300.. up tps to spend on 
> each new superwish. :)
> 
> Also make skill/spell speed superwishes please. :P
> 
> Um.. maybe purchase customized items from wizards using TPs 
> if you can send them stats/desc info you want on the item.
> 
> I dunno, I'm just thinking worths would drop a ways if folks had 
> ways to spend excessive exps on more things besides extra bodies. :)
> 
> Maybe a tp store/craftman who will make 
> cheesy little things like statues and 
> objects for your castle at a cost of 1tp an object.
> Could have fountains and furniture.. ah nm, suppose people 
> could buy guards and name them Sparkling fountain 
> or Big wooden table at that..
> 
> -pedron foo
About that.
Thinking 100mil=10 tps.
100tps is 1gig is 1 spell maxxed?
I doubt thats very helpful, but, its an idea anyway.

-----------------

poster: Pedron
subject: >>>>Future
date: Thu Nov 21 04:58:00 2002

On Thu Nov 21 04:55:54 2002 Afkaserious wrote post #742:
> On Thu Nov 21 04:54:05 2002 Pedron wrote post #741:
> > Or instead of that, how about trading exps for tps, and 
> > adding a 3rd class of wishes for super wishes that cost much more.
> > 3rd class of wishes could be super wishes, 
> > cost 100 tp for first, 200, 300, 400 so on for 2nd 3rd 
> > 4th.  Players can trade 100m exp for 10 tps.
> > They stock up enough tps they can get a super wish..
> > 
> > Super wishes:
> > 100% training in a single spell or skill 
> > chosen from an array of bravo skills/spells.
> > The list could imclude masteries whatever skills, spells.
> > If you wish for Virulent Strike spell, you can 
> > make it better by wishing for Evocation of Poison mastery or 
> > whatever other things support it to boost it more..
> > if you have 100, 200, 300.. up tps to spend on 
> > each new superwish. :)
> > 
> > Also make skill/spell speed superwishes please. :P
> > 
> > Um.. maybe purchase customized items from wizards using TPs 
> > if you can send them stats/desc info you want on the item.
> > 
> > I dunno, I'm just thinking worths would drop a ways if folks had 
> > ways to spend excessive exps on more things besides extra bodies. :)
> > 
> > Maybe a tp store/craftman who will make 
> > cheesy little things like statues and 
> > objects for your castle at a cost of 1tp an object.
> > Could have fountains and furniture.. ah nm, suppose people 
> > could buy guards and name them Sparkling fountain 
> > or Big wooden table at that..
> > 
> > -pedron foo
> About that.
> Thinking 100mil=10 tps.
> 100tps is 1gig is 1 spell maxxed?
> I doubt thats very helpful, but, its an idea anyway.
Well thing is spells don't have to be anything 
available to you in your guild tree.
You could be some super warrior/rogue using 
something like yellow mist to piss off spelly monsters you're
soloing.  Stuff like that..
or body of mist on your juggler self.
Or the revive spell for an extra mode of exps 
while you blast or tank stuff. :)

-----------------

poster: Zifnab
subject: >>Future
date: Thu Nov 21 05:05:26 2002

On Thu Nov 21 04:32:42 2002 Pedron wrote post #740:
> Maybe gigbies can opt to go 
> to a gigbie only realm/server with no lines between the guilds. :P
> Let em join any old bunch of alphas they want without 
> having to max one to get to a second.  Join whatever betas they have
> alphas for,
>  wwhatever gammas they have the right betas for.
> Graxon could be a mage/fighter/rogue/animist/cleric
> with whatever spells in whatever trees down the line. :P
> Could clone everythinghis mud, 
> maybe multiply all the monster levels by 10..
> stuff.  Special new items and eq for the hardworking 
> fighter/mage/cleric avatar/defender/evoker of force..
> oh yeah, and give them all warp!
> Only gigbies allowed over there and if they move over there, 
> their counterpart here is deleted. :)  Can still login their 
> secondaries to socialize, 
> but would free up some space on the freaking top 
> player boards.
> 
> Oh yeah, in this new realm maybe um.. open pk.. 
> umm.. killable shop and guild and such npcs.. I had another 
> notion in my head but I just forgot it.
> 
> Anyway, how about that. :)
> 
> -pedron spam

You are talking about 2 completely differant copies
of the mud with differant code, that would be a 
nightmare to maintain.

-----------------

poster: Zyz
subject: re: Future
date: Thu Nov 21 10:10:28 2002

Couple things. First, Graxon with around 12g is able to have a
single body that is better than I could do with whatever my worth is
now (4g?). It's clearly not 3x as powerful blasting as my evoker
body, but the functionality of an evoker/deather in eq is pretty
nice. So there is room for improvement from a purely worth-related
perspective.
As far as I can tell, there is no level limit or stat training
limit, so Graxon could put another 12g into that body without
filling it up. He wouldn't be twice as powerful as he is now, but he
would be better. If people want to keep doing exp, they can pretty
much keep that up forever without reaching a true maximum.
The marginal returns for exp drop off rapidly after around 2-3g. I
suppose multiple bodies provide alternate uses for better returns on
exp after that worth. So players would need around 10-15g to have 5
pretty maxxed bodies, plus any of those bodies will be better with
6g than with 3g (and marginally better than adding 3g to the full
body). That means a player *could* gain 30g and get marginal gains
for the last 24g that are better than adding worth to a 6g body.
We have nobody close to 30g, and we won't for several more years, if
ever. We have only 1 person over 10g right now, but may have a
couple more in the coming year or two. So top end exp isn't really
crowded from that perspective.
Second, adding power to the top in a traditional fashion will lead
to people doing 3m/minute rates in exp and wanting more cannon
fodder exp areas, which really doesn't add much to the game and
accelerates the accumulation of worth at the top. Creators would
have an even harder time trying to keep up with the top end growth
than they do now. And if wizzes try to rein in this power by tuning
monsters, skillcosts, etc, they will end up making the game harder
for the middle and lower worth folks.
I do like the original question though and it is worth asking. My
concern is: How do we keep the top players interested and maintain
an enjoyable game for the mid-low worth types who don't do hardcore
exp? My preference would be toward more solo/small party power vs eq
type monsters. I don't think having a 5g player able to solo a 500k
rate would help anything much, but if that player could solo
something like Link in a few hours - with eq, not exp oriented
abilities - that would be neat. Or more small-party oriented
quests/monsters...
I don't think high worth players need to blast or punch harder,
especially vs exp monsters, but if they could have some diversity of
power, perhaps some special small party or solo eq abilities (along
with supporting areas/monsters/quests), having high worth could be
more fun for the adventurous types without increasing worth gain or
hurting the lower worth people.
Sorry for the long post. -Zyz

-----------------

poster: Rancor
subject: zyz stuff
date: Thu Nov 21 10:54:00 2002

I tend to agree with that zyz,  I was never really going for the
aspect of let make higbies more powerful,  just comming from the
angle of 
I think they need more diversity in what they could do with thier
gigs of exp.  your right getting 500k rate solo and all that is
ludicrous and should not ever happen.  and that is the trick comming
up with a couple of plausable ideas that make it better for the
biggins and the same for the midbies to lowbies on a fun scale at
least.  
being able to solo eq mobs would be very nice.  and I know there is
a new lurker guild out but what if you were to base almost like a
dare I say treasure hunter type guild around it,(yes I know it is
about as likely getting it as strongholds being coded) but it is
just an idea.  Where the entire guild would be rather high exp cost
and would be eq spell and skill based for mobs.    
I mean yes there is a neverending aspect to this game but anyone who
has played for 4-6 gigs of exp will tell you there is not much that
they have not done in the game or tried at least.  
Rancor

-----------------

poster: Litho
subject: >zyz stuff
date: Thu Nov 21 18:02:27 2002

On Thu Nov 21 10:54:00 2002 Rancor wrote post #746:
> being able to solo eq mobs would be very nice.  and I know there is
> a new lurker guild out but what if you were to base almost like a
> dare I say treasure hunter type guild around it,(yes I know it is
> about as likely getting it as strongholds being coded) but it is
> just an idea.  Where the entire guild would be rather high exp cost
> and would be eq spell and skill based for mobs.    
> I mean yes there is a neverending aspect to this game but anyone who
> has played for 4-6 gigs of exp will tell you there is not much that
> they have not done in the game or tried at least.  
> Rancor
I also agree with zyz, split bodies are a neat feature, but tend to
keep most people one-bodied because of the lack of wishes. Atleast
imo, its hard to do a 2 or 3 way split with only 3+3

-----------------

poster: Magneto
subject: >>zyz stuff
date: Thu Nov 21 18:39:18 2002

I am still a big fan of saying 'dude, you won already, start a new
character, get a life, go out doors'
call me
....
crazy

-----------------

poster: Quillz
subject: >>>zyz stuff
date: Thu Nov 21 18:48:34 2002

On Thu Nov 21 18:39:18 2002 Magneto wrote post #748:
> I am still a big fan of saying 'dude, you won already, start a new
> character, get a life, go out doors'
> call me
> ....
> crazy
Magneto is my new hero. 
*kneels down, chating "I'm not worthy!  I'm not worthy!"

-----------------

poster: Rancor
subject: >>>zyz stuff
date: Thu Nov 21 20:09:10 2002

dude I have a life I have a gf, I go outdoors I take 18 credits of
classes and work 20 hours a week, but still manage to play here.
call me crazy.....
Rancor

-----------------

poster: Quillz
subject: >>>>zyz stuff
date: Thu Nov 21 22:31:00 2002

On Thu Nov 21 20:09:10 2002 Rancor wrote post #750:
> dude I have a life I have a gf, I go outdoors I take 18 credits of
> classes and work 20 hours a week, but still manage to play here.
> call me crazy.....
> Rancor
You're crazy
But you forgot to mention you come over here and drink beers.

-----------------

poster: Zyz
subject: >>>zyz stuff
date: Fri Nov 22 18:54:34 2002

On Thu Nov 21 18:39:18 2002 Magneto wrote post #748:
> I am still a big fan of saying 'dude, you won already, start a new
> character, get a life, go out doors'
> call me
> ....
> crazy
I've argued this way for a while. I do think there should be a
natural die-off of
long term high worth players - either by promotion to immortal or by
quitting.  This mud over the last several years has achieved a quite
low rate of high end die off by expanding upper end options, by allowing
builders (keeping the player char), and also by simply increasing monster
difficulty to effectively downgrade players.  Thankfully the last option is
no longer practiced as rigorously, since it basically displaces the high end
die off with midlevel die off.  It's generally a good thing for beginning
players to think they can have a decent char within a few months, but if
everything is tuned to keep up with the high end, the newer folks who
can't put in 40+ hour weeks here don't stand a chance. Anyway, as Zifnab
mentioned, that mentality has changed. This changed mentality, which 
transfered a lot of power back toward the midrange of guilds, has led
to increasing high worth population.
Anyway, several high worth folks are bored with the standard options
and that makes sense.  Other people seem content to keep on doing exp
everyday, to bump that exp number higher. That's their choice, but it
seems a little silly to me that admin should feel responsibility to cater
to folks who are basically performing the duties of a bot.
So I do agree with Magneto to an extent. Hence the suggestion that, if
admin or builders feel like coding stuff for high worth folks, it should
be focused and only useable for more thinking activities such as solo or
small party eq/quest stuff. 

-----------------

poster: Arkangyle
subject: >>>>zyz stuff
date: Fri Nov 22 20:12:47 2002

On our "grandfather" mud, high level players TRAINED a skill and
then risked their players life trying to achieve immortality and
thus status as a wizard.  Becoming a builder was part of the natural
progression for the game.  Doing things that way ensured several
things.

1)  The builders were only players that had a great deal of
knowledge of the game and mechanics (as players for so long
themselves).  They understood the needs and desires of the mud from
that perspective.

2)  The builders were given a great deal of respect, because their
status was one of hard work simply to exist.

... and a few other related reasons.  Not that I'm implying we
should do things in such a manner.  Our progression is fine as it is
honestly.  You can play here for several YEARS before reaching the
worths that people keep pointing and looking at.  Compare that to
any video game you spend $50 on and have beaten by the end of the
weekend (or night).  I think we do pretty good.

PS:  Even AD&D and related games had limits.  Yes they tried to add
expansions for "demi-god" status etc, but those were just silly and
droll.  The most fun you will ever have on a mud is at the lowest
end of the worth scale.

-----------------

poster: Kiliana
subject: High worth
date: Sat Nov 23 10:02:03 2002

This might be a wacky idea.. but maybe the mud is fine the way it
is? i mean.. so what if your character is maxxed at 4 gigs. the
splitting bodies basically, in my point of view, allows you to go to
a lower worth, in order to basically "re beat" the game. i mean,
just because its a mud, doesnt mean that it has to have an unlimited
life span for your character. when your worth a few gigs, well, face
it, thats as powerful as your gonna get. if you wanna split bodies
and start again with an eq and xp boost to get a head start on being
a lowbie, well thats your choice. i dont really see a need to have
anything changed personally. when you "beat" the game, well,, you
beat the game:) if anything, i'd just make it so that when you get
to 5 or 6 gigs, and feel like you've maxed everything, i'd make an
option to trade in all your worth, start over as a real newbie with
your eq, and have like.. hero or legend placed in your description
and title, or make your name blue or something like that, just so
people recognize that you've been there, and done that.

-----------------

poster: Kiliana
subject: not so wacky
date: Sat Nov 23 10:03:21 2002

lol. i posted with like 5 messages left to read.. and all five said
what i said. so its not very wacky or out there, and it seems
everyoen got to it before me:) 

-----------------

poster: Rancor
subject: hrmm
date: Sat Nov 23 11:20:23 2002

most of you miss the damn point of my post which started all this. 
I never said anything about the game not being fine the way it is. 
I just said with the growing worths and the climbing numbers of
players is there any plan for the future.  I got my answer and now
people are basicly flamming it saying that everything is fine the
way it is leave it alone.  Laf and I note most of these people are
not high worth,  
I love you quillz
Rancor

-----------------

poster: Zifnab
subject: >hrmm
date: Sat Nov 23 14:11:18 2002

On Sat Nov 23 11:20:23 2002 Rancor wrote post #756:
> most of you miss the damn point of my post which started all this. 
> I never said anything about the game not being fine the way it is. 
> I just said with the growing worths and the climbing numbers of
> players is there any plan for the future.  I got my answer and now
> people are basicly flamming it saying that everything is fine the
> way it is leave it alone.  Laf and I note most of these people are
> not high worth,  
> I love you quillz
> Rancor

I said it was ok as is as far as balance goes.

If people have ideas for things to keep those players busy, and
not screw up the mud for everyone else I am all for it.

-----------------

poster: Jaws
subject: future
date: Sat Nov 23 16:10:05 2002

One idea I posted, a while back that I think would be cool

Allow re-birth of the character
essentially  they cash in All their xp, tp, gold, stuff etc etc

in exchange they start over as lvl 1 with no xp and have all of their
base formula's for their base stats, and how quickly their base
stats go up at lvl
how quickly they gain guild mastery etc etc  are increased

So that essentually they are improved player, and everything is easier and
they are stronger at stuff

Even allow this process more than once and amplify things each time

Could allow for a very diverse effect in the mud

Jaws

-----------------

poster: Panacea
subject: >>hrmm
date: Sat Nov 23 16:49:36 2002

On Sat Nov 23 14:11:18 2002 Zifnab wrote post #757:
> > people are basicly flamming it saying that everything is fine the
> > way it is leave it alone.  Laf and I note most of these people are
> > not high worth,  
> > I love you quillz
> > Rancor
> 
> I said it was ok as is as far as balance goes.
> 
> If people have ideas for things to keep those players busy, and
> not screw up the mud for everyone else I am all for it.
I think Tuk's idea of eq mobs dropping random eq rocks.  It has
certainly rekindled my interest in playing Malifix.  Now, if this
mud were just a tad more tolerant of highbies soloing eq mobs...... 
:)

-----------------

poster: Quillz
subject: >>>hrmm
date: Sat Nov 23 17:19:09 2002

On Sat Nov 23 16:49:36 2002 Panacea wrote post #759:
> On Sat Nov 23 14:11:18 2002 Zifnab wrote post #757:
> > > people are basicly flamming it saying that everything is fine the
> > > way it is leave it alone.  Laf and I note most of these people are
> > > not high worth,  
> > > I love you quillz
> > > Rancor
> > 
> > I said it was ok as is as far as balance goes.
> > 
> > If people have ideas for things to keep those players busy, and
> > not screw up the mud for everyone else I am all for it.
> I think Tuk's idea of eq mobs dropping random eq rocks.  It has
> certainly rekindled my interest in playing Malifix.  Now, if this
> mud were just a tad more tolerant of highbies soloing eq mobs...... 
> :)
Well, last time I remember anything of the likes is before harmer
got a wicked bad tune...
So I do agree in that sense.  

However, a highbie soloing eq mobs would put all kinds of
lowbie/midbie eq in the game - and in essence totally defeat the
idea of a bunch of midbies getting together to kill midbie eq.   
So it goes both ways really.  

-----------------

poster: Litho
subject: >>>>hrmm
date: Sat Nov 23 18:20:14 2002

On Sat Nov 23 17:19:09 2002 Quillz wrote post #760:
> > mud were just a tad more tolerant of highbies soloing eq mobs...... 
> > :)
> Well, last time I remember anything of the likes is before harmer
> got a wicked bad tune...
> So I do agree in that sense.  
> 
> However, a highbie soloing eq mobs would put all kinds of
> lowbie/midbie eq in the game - and in essence totally defeat the
> idea of a bunch of midbies getting together to kill midbie eq.   
> So it goes both ways really.  
Midbie eq rarely happens atm, as does highbie, and i remember lavas
dropping sear,fe back in the day :)

-----------------

poster: Wildchild
subject: >future
date: Sat Nov 23 19:35:05 2002

On Sat Nov 23 16:10:05 2002 Jaws wrote post #758:
> One idea I posted, a while back that I think would be cool
> 
> Allow re-birth of the character
> essentially  they cash in All their xp, tp, gold, stuff etc etc
> 
> in exchange they start over as lvl 1 with no xp and have all of their
> base formula's for their base stats, and how quickly their base
> stats go up at lvl
> how quickly they gain guild mastery etc etc  are increased
> 
> So that essentually they are improved player, and everything is easier and
> they are stronger at stuff
> 
> Even allow this process more than once and amplify things each time
> 
> Could allow for a very diverse effect in the mud
> 
> Jaws

I think amplification would not help things, but further make things
worse: you take amplified players and put them in parties with
"regular" players, and the regular players would earn exp at even
faster rates than the currently insane rates :)

-WildChild

-----------------

poster: Zifnab
subject: >>>>>hrmm
date: Sat Nov 23 21:07:33 2002

On Sat Nov 23 18:20:14 2002 Litho wrote post #761:
> On Sat Nov 23 17:19:09 2002 Quillz wrote post #760:
> > > mud were just a tad more tolerant of highbies soloing eq mobs...... 
> > > :)
> > Well, last time I remember anything of the likes is before harmer
> > got a wicked bad tune...
> > So I do agree in that sense.  
> > 
> > However, a highbie soloing eq mobs would put all kinds of
> > lowbie/midbie eq in the game - and in essence totally defeat the
> > idea of a bunch of midbies getting together to kill midbie eq.   
> > So it goes both ways really.  
> Midbie eq rarely happens atm, as does highbie, and i remember lavas
> dropping sear,fe back in the day :)

I do not agree with this. I guess its when you draw your comparisons
from. up until a few years ago equipment was done if lucky once
every 5 or 6 months. Many monstesr went a LONG time without being killed.

Equipment monsters are getting slaughtered very regularly now.

-----------------

poster: Lu
subject: >future
date: Sat Nov 23 21:09:13 2002

i always thought re-birth muds were very bad, i never liked playing
lvl 1 characters, thats why people level up, so they dont suck
anymore
-lu

-----------------

poster: Pedron
subject: >>hrmm
date: Sat Nov 23 22:37:34 2002

Whether or not they trade their worth for it, I 
do think folks should have their name be the 
same color on who as they are in the plaque advancement 
notification things. :)  The gold blue red folks that is.

By those worths, you should know whether that 
person's in your clan or a friend, so screw the 
white and gray. :)

I think trading worth for tps would be a valid 
way to max max a character out.. unless someone 
found a way to get 9 lesser and 9 greaters under 
the current system already? :)
Wish costs go that high, dunno if anyone managed it though.
'Cept maybe folks who played old darkstaff tp games 
or donated rl currency for many tps..

pedron poolboy!

-----------------

poster: Pedron
subject: >>>>>hrmm
date: Sat Nov 23 22:42:58 2002

On Sat Nov 23 18:20:14 2002 Litho wrote post #761:
> On Sat Nov 23 17:19:09 2002 Quillz wrote post #760:
> > > mud were just a tad more tolerant of highbies soloing eq mobs...... 
> > > :)
> > Well, last time I remember anything of the likes is before harmer
> > got a wicked bad tune...
> > So I do agree in that sense.  
> > 
> > However, a highbie soloing eq mobs would put all kinds of
> > lowbie/midbie eq in the game - and in essence totally defeat the
> > idea of a bunch of midbies getting together to kill midbie eq.   
> > So it goes both ways really.  
> Midbie eq rarely happens atm, as does highbie, and i remember lavas
> dropping sear,fe back in the day :)
Laf, I doubt any midbies who know how to gold 
would use midbie eq for anything asrom a transitional 
piece to fill an empty slot till they find a 
good piece on the market. :P  Most level 15 golding 
newbies can tank themselves out in midbie/lowbie eq easily nd 
maybe cram a top weapon or armor onto it with more effort.

Make all the highbies more inclined to blast/solo midbie/lowbie 
eqs and they may not bother working so hard to kill more 
highbie eq than they need for themselves. ;)
..which in turn might shrink the pool of highbie 
eqs available to midbie/lowbies and maybe increase their 
use of the midbie/lowbie eqs..

pedron foo

-----------------

poster: Tektor
subject: Dragons
date: Sun Nov 24 01:49:02 2002

Lots of questions about this so for those who don't know or don't
quite get it when someone says dragon shifters dont party it is
because they are not allowed to join parties or make them.
No offense to anyone out there but i get asked like 5 times a day. :P

-----------------

poster: Tahnval
subject: >Dragons
date: Sun Nov 24 02:52:21 2002

On Sun Nov 24 01:49:02 2002 Tektor wrote post #767:
> Lots of questions about this so for those who don't know or don't
> quite get it when someone says dragon shifters dont party it is
> because they are not allowed to join parties or make them.
> No offense to anyone out there but i get asked like 5 times a day. :P
Ah, you too?

So far, everyone has been fine when I reply saying that I *can't*
party because shifters in dragon form aren't allowed to and I
don't have any other forms trained.
In case anyone is wondering, shifters can't party in dragon form
because it's a balance issue - they would be too good as tanks.

-----------------

poster: Quillz
subject: >>future
date: Mon Nov 25 03:51:59 2002

On Sat Nov 23 21:09:13 2002 Lu wrote post #764:
> i always thought re-birth muds were very bad, i never liked playing
> lvl 1 characters, thats why people level up, so they dont suck
> anymore
> -lu
What if you lvl up and still suck?
Guess I'm just screwed then...

On a serious note I agree with Lu.
Why would you put weeks/months/years into a character only to have
to start over?
Q

-----------------

poster: Uno
subject: >>>>>zyz stuff
date: Mon Nov 25 19:14:53 2002

On Fri Nov 22 20:12:47 2002 Arkangyle wrote post #753:
> should do things in such a manner.  Our progression is fine as it is
> honestly.  You can play here for several YEARS before reaching the
> worths that people keep pointing and looking at.  Compare that to
> any video game you spend $50 on and have beaten by the end of the
> weekend (or night).  I think we do pretty good.
> 
> PS:  Even AD&D and related games had limits.  Yes they tried to add
> expansions for "demi-god" status etc, but those were just silly and
> droll.  The most fun you will ever have on a mud is at the lowest
> end of the worth scale.
you could also study a spell instead ;) if you were a caster type
man, it was expensive.

-----------------

poster: Korthrun
subject: Stuff
date: Thu Nov 28 01:41:28 2002

An apology to the party i was with ealier. When I said in off in 15,
i meant im off owrk and going home and not, lets take a 15 mnin
break like people apparently thought I did. sorry bout the miscomm.

-----------------

poster: Fulminic
subject: Taking a break
date: Fri Nov 29 22:53:11 2002

Hmm, I'm gonna freeze my character for 2 weeks...
Gotta work on getting some grades up/find a job
If you want to drop me a line, my AIM s/n is xFulminic
Thanks, and i'll see you all in a few weeks.

-Fulminic

-----------------

poster: Ixtlilton
subject: 2001.11.30 to 2002.11.30
date: Mon Dec  2 03:28:27 2002

Exp list between 2001.11.30 and 2002.11.30


              2001.11.30 to 2002.11.30   1) Lu                      
      :      4817926306 (573.51340433%)
   2) Litho                          :      3524851462 (1127.49325156%)
   3) Fraziw                         :      3241879419 (746.329414841%)
   4) Blonk                          :      3172534481 (76.9935517391%)
   5) Artea                          :      3156239720 (695.548243588%)
   6) Zu                             :      3089883959 (166.569529839%)
   7) Nezmaniac                      :      2957322563 (1315.59916535%)
   8) Tistoo                         :      2926842251 (93.5926164307%)
   9) Uno                            :      2830330979 (110.008686475%)
  10) Malifix                        :      2636851725 (104.674176577%)
  11) Lostego                        :      2566508387 (193.673806265%)
  12) Graxon                         :      2544861697 (26.6691366661%)
  13) Nax                            :      2392857419 (126.955590871%)
  14) Malice                         :      2151606441 (153.734052522%)
  15) Zyz                            :      2081012266 (81.0049763166%)
  16) Tomten                         :      2041586114 (171.400379861%)
  17) Ronan                          :      2029648609 (807.596644852%)
  18) Coal                           :      2004731763 (161.341173211%)
  19) Jomo                           :      1650893694 (138.456064879%)
  20) September                      :      1626869929 (787.77735539%)
  21) Raw                            :      1589665264 (50.1506484798%)
  22) Oz                             :      1565410182 (153.655420117%)
  23) Waz                            :      1512419769 (271.362613602%)
  24) Baer                           :      1493473113 (48.8547813554%)
  25) Onyx                           :      1400194146 (528.288569915%)
  26) Trunks                         :      1387429630 (344.367917586%)
  27) Ztaffan                        :      1358536114 (444.950131701%)
  28) Rodo                           :      1329467708 (200.297117068%)
  29) Sootika                        :      1320831575 (240.582879439%)
  30) Goroharahad                    :      1315935536 (739.161025406%)
  31) Guacamole                      :      1126434577 (84.1250234382%)
  32) Shiranai                       :      1099450566 (181.123251082%)
  33) Sumerion                       :      1098223129 (113.752248326%)
  34) Erec                           :      1072645636 (49.5860311389%)
  35) Cleo                           :      1041976646 (177.600465551%)
  36) Fezzick                        :      1035848016 (159.683988966%)
  37) Kresselak                      :      1026753118 (224.403681946%)
  38) Kalma                          :      1000018844 (94.5839056592%)
  39) Rizzly                         :       970256509 (409.211569629%)
  40) Kaos                           :       951020174 (40.251094%)
  41) Tahnval                        :       950324383 (380.54132234%)
  42) Arkangyle                      :       869525314 (65.7483949821%)
  43) Amerzar                        :       796978910 (109.328259303%)
  44) Helphyre                       :       742505342 (210.952310606%)
  45) Koma                           :       683129023 (93.7652233163%)
  46) Smee                           :       681026754 (56.5653426516%)
  47) Wagro                          :       663628480 (88.6846114566%)
  48) Fox                            :       658906970 (152.758961926%)
  49) Saz                            :       626784131 (198.20385353%)
  50) Quillz                         :       621924218 (105.286349928%)
  51) Killaaz                        :       578045511 (23.6157172745%)
  52) Pook                           :       567766131 (345.787727192%)
  53) Trigon                         :       567211026 (114.901446911%)
  54) Buliwyf                        :       563993424 (280.624970839%)
  55) Jaws                           :       554570251 (179.422753421%)
  56) Hierokliff                     :       488646720 (11.1555501485%)
  57) Puffdaddy                      :       484396042 (54.3042691177%)
  58) Pure                           :       464101050 (21.1960437117%)
  59) Locke                          :       431130947 (60.9999749934%)
  60) Nagash                         :       417348361 (21.1199447092%)
  61) Spirum                         :       392449504 (83.0843510913%)
  62) Zamorra                        :       375498928 (77.2701409745%)
  63) Kelyr                          :       364423147 (191.667849963%)
  64) Guinni                         :       352407647 (123.552540386%)
  65) Caliban                        :       324807764 (71.3990897986%)
  66) Energystar                     :       275681561 (24.3819825931%)
  67) Gerrik                         :       271692715 (52.9731286142%)
  68) Tranquil                       :       270256461 (70.3666487587%)
  69) Sirk                           :       257499414 (29.759735414%)
  70) Austin                         :       246314712 (10.5536455031%)
  71) Elendor                        :       219621576 (23.6843323759%)
  72) Cholas                         :       203933974 (126.133912218%)
  73) Warchief                       :       200185363 (38.9589372301%)
  74) Sleip                          :       191802995 (22.4977077739%)
  75) Seth                           :       176814734 (12.0475763899%)
  76) Fnylte                         :       171930060 (65.8915150104%)
  77) Apathy                         :       169504506 (34.4840319038%)
  78) Denim                          :       169005935 (36.6183836794%)
  79) Durin                          :       168037023 (30.0316496016%)
  80) Yugo                           :       164185170 (96.6256510815%)
  81) Squrttle                       :       157652160 (48.0995749157%)
  82) Bigglesworth                   :       157206075 (25.1668794995%)
  83) Sleet                          :       142199033 (45.2561086543%)
  84) Athena                         :       123200070 (8.93862392848%)
  85) Nitemare                       :       102086124 (13.9352520783%)
  86) Mirrim                         :        85596714 (16.8131602883%)
  87) Wildchild                      :        83711731 (18.9577603496%)
  88) Phire                          :        81957960 (4.87172143065%)
  89) Nightfall                      :        64627546 (23.9702930957%)
  90) Dfalt                          :        62931933 (1.59759040158%)
  91) Pedron                         :        62518400 (29.8911167648%)
  92) Fortran                        :        47061711 (22.893492095%)
  93) Scyth                          :        40023703 (13.1052092526%)
  94) Biorn                          :        37381020 (4.26724885482%)
  95) Dagger                         :        24581104 (12.1801926942%)
  96) Skillz                         :        23113654 (11.3472204071%)
  97) Pouffy                         :        20128302 (5.76562194427%)
  98) Aphazel                        :        15536067 (4.50976671315%)
  99) Grendel                        :        15471905 (2.01951834698%)
 100) Golte                          :        11385237 (0.798036618726%)
 101) Urquan                         :         9780104 (0.685612002705%)
 102) Antiochus                      :         7683315 (0.646925975688%)
 103) Kaeber                         :         5858839 (1.47303851229%)
 104) Abneon                         :         5495619 (1.8601393804%)
 105) Paraqlitos                     :         4902590 (0.521974788415%)
 106) Dynomas                        :         4573873 (2.20401194993%)
 107) Kazulanth                      :         2457482 (0.562894990116%)
 108) Lokie                          :         2176518 (1.01701300801%)
 109) Fisherman                      :         1030924 (0.334996545366%)
 110) Cloud                          :          375264 (0.0403677648991%)
 111) Zaedrax                        :             333 (6.51396071376E-005%)
 112) Tex                            :               0 (0%)
 113) Zuperb                         :         -706153 (-0.0761989151826%)
 114) Dreadshoot                     :        -4814137 (-0.383864308202%)



*/Ixtlilton

-----------------

poster: Wildchild
subject: my volcano
date: Tue Dec  3 00:54:55 2002

As Zif said, flying races are only partially implemented.

So, by design, my volcano does not take into account flying races.
Maybe at some point I'll talk to Daneel about it again, but until
then, you're just SOL, Wagro ;)

-WildChild

-----------------

poster: Javier
subject: How Could You?
date: Fri Dec  6 23:21:53 2002

Please read this...it's got a really good point.

A man in Grand Rapids, Michigan incredibly took out a US $7,000 full
page ad in the paper to present the HOW COULD YOU? 
By Jim Willis, 2001 
How Could You? 

  

When I was a puppy, I entertained you with my antics and made you
laugh. You called me your child, and despite a number of chewed
shoes and a couple of murdered throw pillows, I became your best
friend. ... 

Whenever I was "bad," you'd shake your finger at me and ask "How
could you?" -- but then you'd relent and roll me over for a belly
rub.

My housebreaking took a little longer than expected, because you
were terribly busy, but we worked on that together. I remember those
nights of nuzzling you in bed and listening to your confidences and
secret dreams, and I believed that life could not be any more
perfect.

We went for long walks and runs in the park, car rides, stops for
ice cream (I only got the cone because "ice cream is bad for dogs"
you said), and I took long naps in the sun waiting for you to come
home at the end of the day.

Gradually, you began spending more time at work and on your career,
and more time searching for a human mate. I waited for you
patiently, comforted you through heartbreaks and disappointments,
never chided you about bad decisions, and romped with glee at your
homecomings, and when you fell in love.

She, now your wife, is not a "dog person" -- still I welcomed her
into our home, tried to show her affection, and obeyed her. I was
happy because you were happy.

Then the human babies came along and I shared your excitement. I was
fascinated by their pinkness, how they smelled, and I wanted to
mother them, too. Only she and you worried that I might hurt them,
and I spent most of my time banished to another room, or to a dog
crate. Oh, how I wanted to love them, but I became a prisoner of
love."

As they began to grow, I became their friend. They clung to my fur
and pulled themselves up on wobbly legs, poked fingers in my eyes,
investigated my ears, and gave me kisses on my nose. I loved
everything about them and their touch -- because your touch was now
so infrequent -- and I would've defended them with my life if need
be. I would sneak into their beds and listen to their worries and
secret dreams, and together we waited for the sound of your car in
the driveway.

There had been a time, when others asked you if you had a dog, that
you produced a photo of me from your wallet and told them stories
about me. These past few years, you just answered "yes" and changed
the subject. I had gone from being "your dog" to "just a dog," and
you resented every expenditure on my behalf.

Now, you have a new career opportunity in another city, and you and
they will be moving to an apartment that does not allow pets. You've
made the right decision for your "family," but there was a time when
I was your only family.

I was excited about the car ride until we arrived at the animal
shelter. It smelled of dogs and cats, of fear, of hopelessness. You
filled out the paperwork and said "I know you will find a good home
for her." They shrugged and gave you a pained look. They understand
the realities facing a middle-aged dog, even one with "papers."

You had to pry your son's fingers loose from my collar as he
screamed, "No, Daddy! Please don't let them take my dog!" And I
worried for him, and what lessons you had just taught him about
friendship and loyalty, about love and responsibility, and about
respect for all life.

You gave me a good-bye pat on the head, avoided my eyes, and
politely refused to take my collar and leash with you. You had a
deadline to meet and now I have one, too. After you left, the two
nice ladies said you probably knew about your upcoming move months
ago and made no attempt to find me another good home. They shook
their heads and asked "How could you?"

They are as attentive to us here in the shelter as their busy
schedules allow. They feed us, of course, but I lost my appetite
days ago.

At first, whenever anyone passed my pen, I rushed to the front,
hoping it was you that you had changed your mind -- that this was
all a bad dream... or I hoped it would at least be someone who
cared, anyone who might save me.

When I realized I could not compete with the frolicking for
attention of happy puppies, oblivious to their own fate, I retreated
to a far corner and waited. I heard her footsteps as she came for me
at the end of the day, and I padded along the aisle after her to a
separate room. A blissfully quiet room.

She placed me on the table and rubbed my ears, and told me not to
worry. My heart pounded in anticipation of what was to come, but
there was also a sense of relief. The prisoner of love had run out
of days.

As is my nature, I was more concerned about her. The burden which
she bears weighs heavily on her, and I know that, the same way I
knew your every mood.

She gently placed a tourniquet around my foreleg as a tear ran down
her cheek. I licked her hand in the same way I used to comfort you
so many years ago.

She expertly slid the hypodermic needle into my vein. As I felt the
sting and the cool liquid coursing through my body, I lay down
sleepily, looked into her kind eyes and murmured "How could you?"

Perhaps because she understood my dogspeak, she said "I'm so sorry."
She hugged me, and hurriedly explained it was her job to make sure I
went to a better place, where I wouldn't be ignored or abused or
abandoned, or have to fend for myself --a place of love and light so
very different from this earthly place.

And with my last bit of energy, I tried to convey to her with a
thump of my tail that my "How could you?" was not directed at her.
It was directed at you, My Beloved Master, I was thinking of you. I
will think of you and wait for you forever. May everyone in your
life continue to show you so much loyalty.

----------------------------
A Note from the Author:
----------------------------

If "How Could You?" brought tears to your eyes as you read it, as it
did to mine as I wrote it, it is because it is the composite story
of the millions of formerly "owned" pets who die each year in
American and Canadian animal shelters. Anyone is welcome to
distribute the essay for a noncommercial purpose, as long as it is
properly attributed with the copyright notice. Please use it to help
educate, on your websites, in newsletters, on animal shelter and vet
office bulletin boards. Tell the public that the decision to add a
pet to the family is an important one for life, that animals deserve
our love and sensible care, that finding another appropriate home
for your animal is your responsibility and any local humane society
or animal welfare league can offer you good advice, and that all
life is precious. Please do your part to stop the killing, and
encourage all spay and neuter campaigns in order to prevent unwanted
animals. Jim Willis



-----------------

poster: Bahgtru
subject: Recruitment
date: Sun Dec  8 05:36:24 2002

A new clan has been formed, known simply as WolvesDen. Being new, it
requires members. This is where you come in.

If you are between the worth of 20m and 50m, and are interested in
joining a clan for exp and fun, get into contact with either myself
or Mamoru. Shapeshifters are most welcome, but any guild will be
fine.

Looking forward to welcoming you to our den.

-----------------

poster: Tranquil
subject: Serious stuff!
date: Mon Dec  9 04:15:05 2002

Police warn all clubbers, partygoers and unsuspecting pub regulars
to  be alert and stay cautious when offered a drink from any woman.
There is a new date rape drug on the market, and it is often being
used by many females to target unsuspecting men. 

The drug, commonly called "Beer", is generally found in liquid form
and is now available almost anywhere. It comes in bottles, cans,
from taps and in large "kegs". "Beer" is used by female sexual
predators at parties and bars to persuade their male victims to go
home and have sex with them. 

Typically, a woman needs only to persuade a guy to consume a few
units of "Beer" and then simply ask him home for no strings attached
sex. Men are rendered helpless against this approach. After several
"Beers" men will often succumb to drug-induced desires to perform
sexual acts on horrific looking women to whom they would never
normally be attracted. 

A spokesman for the Drug Council recently made a public warning to
women who have victimised men with this drug: "We are onto you, we
know who you are, and you will be caught if this behaviour does not
cease." 

For anyone who wishes to report use of this drug, you can do so by
calling 1800-NO-BEER. Beware of anyone that offers you this "Beer",
and remember, party safe! 

-----------------

poster: Xerious
subject: >Serious stuff!
date: Mon Dec  9 08:06:38 2002

On Mon Dec  9 04:15:05 2002 Tranquil wrote post #778:
> normally be attracted. 
> 
> A spokesman for the Drug Council recently made a public warning to
> women who have victimised men with this drug: "We are onto you, we
> know who you are, and you will be caught if this behaviour does not
> cease." 
> 
> For anyone who wishes to report use of this drug, you can do so by
> calling 1800-NO-BEER. Beware of anyone that offers you this "Beer",
> and remember, party safe! 
The moral [sic] of the story here is only accept a "beer" from a hot chick!

-----------------

poster: Wimwam
subject: Idiot+casemod OD OD Mod
date: Mon Dec  9 19:48:46 2002

http://www.avforums.com/frame.html?http://www.avforum
.com/forums/showthread.php?threadid=56924
I shared this ammong the office staff....... AHAHAHJAHAHAHAHAHAH!!!

Wim

-----------------

poster: Javier
subject: Night Before Christmas
date: Tue Dec 10 15:11:29 2002

Although this was written by a Canadian soldier, I think it is about
all soldiers...ladies, get a tissue!
 
T'was the Night Before Christmas...

T'WAS THE NIGHT BEFORE CHRISTMAS,
HE LIVED ALL ALONE,
IN A ONE BEDROOM HOUSE,
MADE OF PLASTER AND STONE.

I HAD COME DOWN THE CHIMNEY,
WITH PRESENTS TO GIVE,
AND TO SEE JUST WHO,
IN THIS HOME DID LIVE.

I LOOKED ALL ABOUT,
A STRANGE SIGHT I DID SEE,
NO TINSEL, NO PRESENTS,
NOT EVEN A TREE.

NO STOCKING BY THE MANTLE,
JUST BOOTS FILLED WITH SAND,
ON THE WALL HUNG PICTURES,
OF FAR DISTANT LANDS.

WITH MEDALS AND BADGES,
AWARDS OF ALL KINDS,
A SOBER THOUGHT,
CAME THROUGH MY MIND.

FOR THIS HOUSE WAS DIFFERENT,
IT WAS DARK AND DREARY,
I FOUND THE HOME OF A SOLDIER,
ONCE I COULD SEE CLEARLY.

THE SOLDIER LAY SLEEPING,
SILENT, ALONE,
CURLED UP ON THE FLOOR,
IN THIS ONE BEDROOM HOME.

THE FACE WAS SO GENTLE,
THE ROOM IN SUCH DISORDER,
NOT HOW I PICTURED,
A CANADIAN SOLDIER.

WAS THIS THE HERO,
OF WHOM I'D JUST READ?,
CURLED UP ON A PONCHO,
THE FLOOR FOR A BED?

I REALIZED THE FAMILIES,
THAT I SAW THIS NIGHT,
OWED THEIR LIVES TO THESE SOLDIERS,
WHO WERE WILLING TO FIGHT.

SOON ROUND THE WORLD,
THE CHILDREN WOULD PLAY,
AND GROWNUPS WOULD CELEBRATE,
A BRIGHT CHRISTMAS DAY.

THEY ALL ENJOYED FREEDOM,
EACH MONTH OF THE YEAR,
BECAUSE OF THE SOLDIERS,
LIKE THE ONE LYING HERE.

I COULDN'T HELP WONDER,
HOW MANY LAY ALONE,
ON A COLD CHRISTMAS EVE,
IN A LAND FAR FROM HOME.

THE VERY THOUGHT BROUGHT,
A TEAR TO MY EYE,
I DROPPED TO MY KNEES,
AND STARTED TO CRY.

THE SOLDIER AWAKENED,
AND I HEARD A ROUGH VOICE,
"SANTA, DON'T CRY,
THIS LIFE IS MY CHOICE.

I FIGHT FOR FREEDOM,
I DON'T ASK FOR MORE,
MY LIFE IS MY GOD,
MY COUNTRY, MY CORPS."

THE SOLDIER ROLLED OVER,
AND DRIFTED TO SLEEP,
I COULDN'T CONTROL IT,
I CONTINUED TO WEEP.

I KEPT WATCH FOR HOURS,
SO SILENT AND STILL,
AND WE BOTH SHIVERED,
FROM THE COLD NIGHT'S CHILL.

I DIDN'T WANT TO LEAVE,
ON THAT COLD, DARK NIGHT,
THIS GUARDIAN OF HONOR,
SO WILLING TO FIGHT.

THEN THE SOLDIER ROLLED OVER,
WITH A VOICE, SOFT AND PURE,
WHISPERED, "CARRY ON SANTA,
IT'S CHRISTMAS DAY, ALL IS SECURE."

ONE LOOK AT MY WATCH,
AND I KNEW HE WAS RIGHT,
"MERRY CHRISTMAS MY FRIEND,
AND TO ALL A GOOD NIGHT."

This poem was written by a peace keeping soldier stationed overseas. The 
following is his request. I think it is reasonable. "PLEASE. Would you 
do me the kind favour of sending this to as many people as you can?"
Christmas will be coming soon and some credit is due to our Canadian 
service men and women for our being able to celebrate these festivities.
Let's try in this small way to pay a tiny bit of what we owe. Make 
people stop and think of our heroes, living and dead, who sacrificed 
themselves for us.

Please, do your small part to plant this small seed.


WO TS Sheppard
A1 AETT 2-3
1 CAD / CANR HQ
Winnipeg, Manitoba
CSN 257-6751
DSN 319-257-6751
Fax 204-833-2522

{Determination in training- Reduces Causalities in Battle}

-----------------

poster: Skitzo
subject: Ugly_Mother
date: Fri Dec 13 11:32:05 2002

The clan Ugly Mother is looking for a few good members.  The rules
are simple. 1) Get along or get out. 2) Help out others memebers
if they need it.  So if you think you could uphold those very 
simple rules contact Skitzo or Mintorus are joining.
-Skitzo McFrenia

-----------------

poster: Evicta
subject: future
date: Fri Dec 13 23:23:09 2002

to bring back the discussion of hihgbies growing too big /
powerfull.. how about making a system similar to 
taskpoints.. just bought with exps.. limited to +2gig players ..
make like a temple of divine powers.. with each
point costing 20m exps or so.. make highbies buy more wishes similar
to curent tp wishes (with rising cost also)
or maybe construct a few pieces of eq breaking a bit above current
eq rules ex: a mace with 70 wc or other stuffs
with 20m cost on each point this would make 1st lesser wish cost
400m exps.. who would'nt like to be a Grorrark
MA with 130% skills.. this way the highbies could spend some of the
exps most of them consider a whaste product
on wishes / eq or other stuffs.. and make playing more interesting
after reaching gig worth (most players i know 
that reached this point either retired or went wery inactive)
well just my thoughts on this.. feel free to comment..
Evicta (hope i got it right this time:-))

-----------------

poster: Arkangyle
subject: >future
date: Sat Dec 14 01:05:44 2002

On Fri Dec 13 23:23:09 2002 Evicta wrote post #784:
> to bring back the discussion of hihgbies growing too big /
> powerfull.. how about making a system similar to 
> taskpoints.. just bought with exps.. limited to +2gig players ..
> make like a temple of divine powers.. with each
> point costing 20m exps or so.. make highbies buy more wishes similar
> to curent tp wishes (with rising cost also)
> or maybe construct a few pieces of eq breaking a bit above current
> eq rules ex: a mace with 70 wc or other stuffs
> with 20m cost on each point this would make 1st lesser wish cost
> 400m exps.. who would'nt like to be a Grorrark
> MA with 130% skills.. this way the highbies could spend some of the
> exps most of them consider a whaste product
> on wishes / eq or other stuffs.. and make playing more interesting
> after reaching gig worth (most players i know 
> that reached this point either retired or went wery inactive)
> well just my thoughts on this.. feel free to comment..
> Evicta (hope i got it right this time:-))

The reason why we don't do this, or continue to make exp advancement
more ... desireable for players of that worth, is that in doing so,
the mud would need to be balanced FOR that excess power.  But that's
nothing new, it's been said in the past ... and it'll be said in the
future.

Also, btw, the highest possible wished skillmax for any race without
bonuses from eq etc, is 115%.

-----------------

poster: Monkey
subject: Christmas
date: Wed Dec 18 00:28:18 2002

It's Christmas time. The time of joy and happiness. I just wanted to
say to you all, that I love you all very much! You've been my
friends longer than some of my rl friends! I just wanted to say,
"Thank you" for being there for me when I really needed you. Love to
you all and Merry Christmas to you all!

-----------------

poster: Tantrum
subject: mud age
date: Wed Dec 18 15:51:54 2002

hehe i just fingered Tom. 
On since       : Wed Dec 18 13:59:57 2002 (1h50m15s)
BUT......
Mud Age        : 1h24m39s

hehehe thought that was quite funny. 
could just be that im drunk tho.
prolly cause im drunk....

-----------------

poster: Zifnab
subject: >mud age
date: Wed Dec 18 15:59:32 2002

On Wed Dec 18 15:51:54 2002 Tantrum wrote post #787:
> hehe i just fingered Tom. 
> On since       : Wed Dec 18 13:59:57 2002 (1h50m15s)
> BUT......
> Mud Age        : 1h24m39s
> 
> hehehe thought that was quite funny. 
> could just be that im drunk tho.
> prolly cause im drunk....

It is kind of funny until you realize he was link dead for a while.
mud age stops when you go link dead.

-----------------

poster: Apathy
subject: eq page
date: Thu Dec 19 00:34:06 2002

My eq page has been updated.  Apologies for my long absence.

-Apathy

-----------------

poster: Zifnab
subject: rufrin since june 8th 2002
date: Fri Dec 20 20:36:04 2002

  Number of items sold to rufrin and how much gold was received


NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Tigger                                 48     23400858
Lu                                     31     54314125
Fox                                    18     28907229
Zyz                                    18      1909280
Lostego                                15      5848965
Spiraldancer                           15     21541326
Nezmaniac                              14      4465208
Tistoo                                 14     10128964
Wagro                                  14      2089554
Shiranai                               14     12531123
Jant                                   12     10501191

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Tomten                                 11     36424329
Koma                                    9     11592704
Cleo                                    8     26074040
Graxon                                  8     19357635
Vor                                     8      1950778
Lagduf                                  7      6265646
Wumpus                                  7      1453958
Oxolotl                                 7     10569848
Ronan                                   7     10325206
Tatra                                   6      4094617
Afkaserious                             5      2233967

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Blue                                    5      5710556
Fezzick                                 5      8137920
Chrono                                  5     22088301
Izabella                                5      2593815
Tyreal                                  5      7834791
Tuk                                     5      3993907
Tahnval                                 5       766760
Rancor                                  5      8784239
Jinjrak                                 5      2410281
Coal                                    4      1702248
Evicta                                  4       321308

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Deadnaught                              4       845440
Jomo                                    4      1912094
Litho                                   4      7660484
Mikkiz                                  4      2323420
Quillz                                  4     21057549
Uno                                     4      1176929
Smee                                    4      4957248
Pedron                                  4       701427
Marconus                                4       594138
Leego                                   4     20332032
Jaws                                    4      2429076

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Fraziw                                  4     23493836
Dritthil                                4     11368762
Draco                                   4      2610777
Arcon                                   3       344356
Waz                                     3      6100849
Roach                                   3      2091149
Rizzly                                  3      5345465
Nick                                    3       639495
Nagash                                  3      6432798
Myrddin                                 3      2285772
Jordali                                 3      5512323

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Goroharahad                             3      4406840
Erec                                    3      4203364
Arkangyle                               2       444700
Barkley                                 2      1867204
Athena                                  2      8489038
Debacle                                 2      5982926
Esclados                                2       394749
Fegler                                  2       199832
Fulminic                                2      5136175
Nol                                     2       317578
Midnight                                2       288973

NAME                             COUNT(*) SUM(HOWMUCH)
Mamoru                                  2       600660
Malice                                  2       807336
Lucky                                   2       173594
Kiliana                                 2      5456043
Kacroo                                  2       622178
Jaraq                                   2       651312
Grasfer                                 2     11787157
Ztaffan                                 2      1062870
Weejas                                  2       481760
Tektor                                  2       868475
Switchblade                             2      1213100

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Sleet                                   2      1189491
Sazaki                                  2       389452
Patato                                  2       368309
Osmodius                                2       166660
Frodo                                   2       201044
Falgor                                  2       429378
Ertai                                   2       609719
Durin                                   2      3670305
Denim                                   2      1818842
Blaze                                   2      1386383
Bremen                                  2      1018366

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Apathy                                  1        54729
Zoox                                    1      3919101
Zifnab                                  1      3239493
Zidane                                  1      1225230
Zeemagx                                 1       314127
Turin                                   1      1830516
Jill                                    1       188505
Jehran                                  1       142368
Heavenly                                1       193993
Hathor                                  1       116222
Gremlin                                 1       278380

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Greeder                                 1       201139
Ferret                                  1            0
Eponine                                 1        74004
Dveeb                                   1       145076
Dorion                                  1       114938
Dojjan                                  1       226436
Darc                                    1        57309
Daran                                   1      5236670
Cop                                     1       604947
Coochie                                 1            0
Rambo                                   1      1256022

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Qu                                      1       228264
Proxima                                 1       247229
Pook                                    1       149688
Ormus                                   1       141828
Onyx                                    1       140920
Onin                                    1      1871333
Occult                                  1       211559
Nugxz                                   1       178605
Tuffgong                                1       246796
Trunks                                  1      9074126
Tranquil                                1

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Teutates                                1      2967728
Tamuli                                  1       600208
Tak                                     1       155111
Sunflash                                1       195296
Stiltzkin                               1      3171903
Sootika                                 1      1437770
Snoop                                   1      4293895
Shadowmage                              1      1369977
Scone                                   1       185198
Rythion                                 1       164656
Roxer                                   1       161585

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Roirraw                                 1       402572
Rodo                                    1      2874163
Reaper                                  1      1079483
Nax                                     1       488657
Moose                                   1       613210
Miciaih                                 1         6548
Masterr                                 1       193673
Malifix                                 1       688523
Longshot                                1        69183
Lokie                                   1      1210988
Kjara                                   1

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Asherom                                 1       781509
Baer                                    1      6486075
Cazhmere                                1       281467
Cholas                                  1      1107082
Chewba                                  1       352264
Blonk                                   1       498528
Balinor                                 1            0


Bought from rufrin and how much gold paid...

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Vor                                    16      8278438
Fox                                    13      3894839
Jarel                                  13      6881369
Spiraldancer                           12      7869925
Prophet                                 9      2750614
Arcon                                   8      2003563
Lucky                                   8      5411697
Rossano                                 8      2177875
Skillz                                  7      1489354
Cazhmere                                6      8269502
Jaws                                    6      8276907

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Koma                                    6     11860034
Grnbud                                  6      2895476
Tektor                                  6      7987622
Dritthil                                6      4229942
Cleo                                    5     10769708
Draco                                   5      2171282
Zifnab                                  5       258618
Damp                                    5       247432
Athena                                  4     12757886
Jill                                    4       927718
Kacroo                                  4      2278132

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Rann                                    4      1760316
Thegunshow                              4       906422
Sora                                    4      1814124
Quillz                                  4     19443133
Adira                                   3      1815518
Armadillo                               3      1182397
Cholas                                  3       751894
Creptin                                 3       649355
Zip                                     3       389439
Wumpus                                  3       890824
Wimwam                                  3      3556173

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Switchblade                             3       704566
Pops                                    3      1398981
Nezmaniac                               3      3115763
Mikonpower                              3      1599511
Marconus                                3       461440
Lokie                                   3      4042610
Lagduf                                  3      6451385
Knox                                    3      1060105
Kiliana                                 3      5574004
Fulminic                                3       535593
Proxima                                 3      3662845

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Evicta                                  3       415634
Ertai                                   3       694449
Erec                                    3     23924483
Chrono                                  3      8908791
Apathy                                  2      2102456
Bluemoon                                2       299961
Deadnaught                              2       179327
Flamedust                               2      1208812
Waz                                     2     13607796
Wagro                                   2      1017591
Tuk                                     2      5552245

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Tigger                                  2      6348636
Sunflash                                2       680675
Smee                                    2      1301684
Nightmare                               2       453293
Nick                                    2       838046
Nefardec                                2      1701963
Masterr                                 2       418786
Mamoru                                  2      1783906
Lostego                                 2     19298711
Longshot                                2       719666
Litho                                   2      9637887

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Justus                                  2       383524
Jehran                                  2       452541
Helphyre                                2      1988298
Goroharahad                             2     13416233
Gateau                                  2       667513
Fraziw                                  2       817324
Shaggi                                  2       270451
Scone                                   2      2299816
Reaper                                  2       878989
Rancor                                  2      5781329
Querulo                                 2      1180166

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Ferret                                  2            0
Esclados                                2       770532
Eomer                                   2       674609
Debacle                                 2      5794290
Bahgtru                                 2       412629
Blake                                   2      1250343
Balinor                                 2            0
Aaribe                                  1       219119
Skitzo                                  1
Siffar                                  1       226644
Shooter                                 1      3250942

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Sazaki                                  1       653456
Saz                                     1      2551343
Saulot                                  1       281207
Ronan                                   1      1056108
Rizzly                                  1      8089369
Onin                                    1       216000
Zyz                                     1      5644647
Wyrn                                    1      3333744
Warldo                                  1       211509
Warkaz                                  1       394250
Warchief                                1      3747107

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Turin                                   1      1232197
Tuffgong                                1      5753268
Trax                                    1     12898744
Tranquil                                1       278640
Tomten                                  1       818910
Time                                    1       330643
Tehru                                   1       257191
Tatra                                   1       980789
Tak                                     1       235089
Tahnval                                 1      4522078
Surtr                                   1       278640

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Stiltzkin                               1
Spear                                   1        73173
Sleet                                   1       265940
Slayn                                   1      1292593
Nudas                                   1       175038
Nol                                     1       334255
Nax                                     1      4019625
Mystrix                                 1        87416
Monkey                                  1
Moi                                     1      9644184
Mikkiz                                  1       183855

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Midnight                                1       495768
Pee                                     1       396961
Patato                                  1       222090
Mantrovant                              1       296409
Malifix                                 1      5315435
Malice                                  1      1399591
Lybydose                                1       648726
Leego                                   1            0
Lang                                    1       185872
Kresselak                               1      3782211
Hymn                                    1      1571518

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Hotcarl                                 1       236907
He                                      1        91088
Hawkmoon                                1        78344
Gyntry                                  1       270540
Greeder                                 1        73878
Gotenks                                 1       355786
Frodo                                   1       491096
Food                                    1       732985
Kelyr                                   1      2524916
Jomo                                    1      3067223
Jinjrak                                 1        31015

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Jaraq                                   1      1086646
Jant                                    1      1200725
Flick                                   1       197797
Flamestar                               1        57743
Fandon                                  1      7459982
Ert                                     1       161028
Dyne                                    1       155111
Durin                                   1      1796247
Dizkantir                               1       348324
Coochie                                 1            0
Coal                                    1      2021361

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Centaur                                 1        79363
Celine                                  1       211270
Brocktree                               1       154893
Bremen                                  1      5553897
Bors                                    1       105871
Boo                                     1       197931
Blue                                    1
Darcon                                  1
Dagger                                  1      2633413
Cop                                     1      5432184
Bilbo                                   1        57626

NAME                             COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Baer                                    1      6036758
Asherom                                 1      1508025
Amerzar                                 1      3534743
Belgarion                               1       798268
Artea                                   1      1647648
Argile                                  1       234836


-----------------

poster: Panza
subject: crazy
date: Sun Dec 22 17:06:31 2002

just thought this was wierd, and wanted to share :)
209)  Panza           50            105,700,638 210)  Atreau        
 50            105,700,638

heehee
Panza

-----------------

poster: Panza
subject: good lord
date: Sun Dec 22 17:29:51 2002

this is crazy, second yime in 2 plaque updates, w/out partying together
209)  Panza           50            105,535,521  210)  Atreau       
  50            105,535,521

eeeeep!
Panza

-----------------

poster: Kalma
subject: Track Santa :) 
date: Tue Dec 24 16:21:15 2002

Fun even if you don't have kids to show it to..
www.noradsanta.org

Helps you track santa as he travels across the globe. little 
movie clips as he passes famous landmarks in different countries. :) 

K

-----------------

poster: Monkey
subject: This Made Me Cry
date: Fri Dec 27 09:36:57 2002

The story goes that some time ago a mother punished her 5 year old 
daughter for wasting a roll of expensive gold wrapping paper.  Money was
tight & she became even more upset when the child pasted the gold paper
to a box to put under the Christmas tree.  Nevertheless, the little girl
brought the gift box to her mother the next morning & said " this is for
you, momma."  
The mother was embarrassed by her earlier over reaction, but her anger 
flared again when she found the box was empty. 
She spoke to her in a harsh manner,  "Don't you know, young  lady,
when you give someone a present there's  supposed to be something
inside the package?"  The little girl looked 
up at her with tears in her eyes & said, "oh, momma it's not empty, I blew
kisses into it until it was full."  The mother was crushed.  She fell on her
knees & put her arms around her little girl & she begged her to forgive her 
for her unnecessary anger.  

An accident took the life of the child only a short time later & it is
told that the mother kept that gold box by her bed for all the years of
her life.   Whenever she was discouraged or faced difficult
problems she would open the box & take out an imaginary kiss & 
remember the love of the child who had put it there.  In a real sense,
each of us, as human beings, have been given a Golden box filled with
unconditional love & kisses from our children , family & God.  There
is no more
precious possession anyone could hold.

-----------------

poster: Ronan
subject: EQ Page
date: Fri Dec 27 22:43:18 2002

Took some time to update my Page today
Added 22 new items
and Updated 4 others
Keep the goodies comming as you find them
Ronanana
PS if you know TP worths of items I have marked as ? those would be great too
thx

-----------------

poster: Sootika
subject: Clan BlackSheep 
date: Sun Dec 29 20:50:17 2002

Clan BlackSheep has 1 spot open, in particular we are seeking  an
abjurer with good worth.  Ideally you will be from Europe to fit in
with time slots.  Equipment clan parties will be starting as soon as
abjurer is on board.

-----------------

poster: Bahgtru
subject: Wanted
date: Thu Jan  2 08:18:39 2003

Clan WolvesDen is looking for a healer. If you are between 20m and
60m, are a healer, and have an interest in having fun, screwing
around and making exp, contact either myself or Mamoru.

- Bag

-----------------

poster: Ronan
subject: My Page
date: Thu Jan  2 23:51:49 2003

Updated again added 17 pieces and updated 10 others with tps and such
ronana

-----------------

poster: Ronan
subject: My Page FYI
date: Fri Jan  3 00:16:50 2003

Yes im still bored at work so heres a list of EQ #'s by slot
Head -34
Eyes - 23
Neck - 21
Cloak - 35
Torso - 35
Amulet - 29
Arms - 26
Hands - 37
Fingers - 50
Belt - 24
Legs - 26
Feet - 28
Multi - 22
Blunt - 43
Pierce 27
Slash - 44
Shield - 13
Whip - 8
Total - 525
Keep em commin
Ronana

-----------------

poster: Korthrun
subject: Shelter
date: Fri Jan  3 21:28:23 2003

I am just curious as to why this change was made. One thing i use shelter for
is for keeping wandering mobs in a room if they dont aggro to us. or 
hiding from tracking mobs, sometimes theres a non agro in the room.
in the sense of a shelter spell how does a non aggreesive monster
differ from a player etc.
mostly curious is all

-----------------

poster: Zifnab
subject: >Shelter
date: Fri Jan  3 21:38:12 2003

On Fri Jan  3 21:28:23 2003 Korthrun wrote post #801:
> I am just curious as to why this change was made. One thing i use shelter
for
> is for keeping wandering mobs in a room if they dont aggro to us. or 
> hiding from tracking mobs, sometimes theres a non agro in the room.
> in the sense of a shelter spell how does a non aggreesive monster
> differ from a player etc.
> mostly curious is all

keeping monsters in a room with you is a good use of it, other than
when a wizard has specifically designed the monster to leave the 
room. Then we have problems. Not to mention the case where you use 
shelter to stop monsters from brining other monsters to help them, 
that again is not its intended use.

We have talked in the past about having a skill/spell that stopped
monsters from wandering, and one that stopped them from entering
a room you were in.

However shelter is not designed to deal with that type of stuff, it stops
too much.

-----------------

poster: Korthrun
subject: >>Shelter
date: Fri Jan  3 22:37:04 2003

at least you guys alter things to work the way you want and not just
tell us to not do it and sue us later

-----------------

poster: Rythion
subject: >>Shelter
date: Fri Jan  3 22:39:32 2003

On Fri Jan  3 21:38:12 2003 Zifnab wrote post #802:
> On Fri Jan  3 21:28:23 2003 Korthrun wrote post #801:
> > I am just curious as to why this change was made. One thing i use shelter
> for
> > is for keeping wandering mobs in a room if they dont aggro to us. or 
> > hiding from tracking mobs, sometimes theres a non agro in the room.
> > in the sense of a shelter spell how does a non aggreesive monster
> > differ from a player etc.
> > mostly curious is all
> 
> keeping monsters in a room with you is a good use of it, other than
> when a wizard has specifically designed the monster to leave the 
> room. Then we have problems. Not to mention the case where you use 
> shelter to stop monsters from brining other monsters to help them, 
> that again is not its intended use.
> 
> We have talked in the past about having a skill/spell that stopped
> monsters from wandering, and one that stopped them from entering
> a room you were in.
> 
> However shelter is not designed to deal with that type of stuff, it stops
> too much.

health
Well, can't you just code the monsters you don't want shelter to
stop, to move through shelter? I mean for those monsters wizzes have
specifically designed to leave teh room, just add a line or two that
exempts them from shelter spell...

-----------------

poster: Tuk
subject: >>>Shelter
date: Fri Jan  3 22:42:08 2003

On Fri Jan  3 22:39:32 2003 Rythion wrote post #804:
> On Fri Jan  3 21:38:12 2003 Zifnab wrote post #802:
> > On Fri Jan  3 21:28:23 2003 Korthrun wrote post #801:
> > > I am just curious as to why this change was made. One thing i use
shelter
> > for
> > > is for keeping wandering mobs in a room if they dont aggro to us. or 
> > > hiding from tracking mobs, sometimes theres a non agro in the room.
> > > in the sense of a shelter spell how does a non aggreesive monster
> > > differ from a player etc.
> > > mostly curious is all
> > 
> > keeping monsters in a room with you is a good use of it, other than
> > when a wizard has specifically designed the monster to leave the 
> > room. Then we have problems. Not to mention the case where you use 
> > shelter to stop monsters from brining other monsters to help them, 
> > that again is not its intended use.
> > 
> > We have talked in the past about having a skill/spell that stopped
> > monsters from wandering, and one that stopped them from entering
> > a room you were in.
> > 
> > However shelter is not designed to deal with that type of stuff, it stops
> > too much.
> 
> health
> Well, can't you just code the monsters you don't want shelter to
> stop, to move through shelter? I mean for those monsters wizzes have
> specifically designed to leave teh room, just add a line or two that
> exempts them from shelter spell...

ok

-----------------

poster: Tektor
subject: Hi
date: Sat Jan  4 07:39:06 2003

I'm not saying I'm not coming back cause it seems to be a curse to
say so around here. :P
But if I do I won't be Tektor that much I can say.
Thanks for all the fun and lafs was a blast, hope everyone stays
safe in the year.
I think I see Zif jumping without his cane at the news.
Anyhow my email is tekaqua
hotmail.com if anyone wants to email me. :)
Wavies All.

Tektor the ReincBunny
PS Highest total worth = 450m

-----------------

poster: Tektor
subject: Re Hi
date: Sat Jan  4 07:40:37 2003

Oops email kinda messed up there.
tekaqua@hotmail.com
Byeee.

-----------------

poster: Zifnab
subject: >Re Hi
date: Sat Jan  4 13:23:01 2003

On Sat Jan  4 07:40:37 2003 Tektor wrote post #807:
> Oops email kinda messed up there.
> tekaqua@hotmail.com
> Byeee.

over/under on how many days it is until he asks to be restored.


-----------------

poster: Nol
subject: >>Re Hi
date: Sat Jan  4 15:48:02 2003

you running a weep Zif?

-----------------

poster: Nol
subject: >>>Re Hi
date: Sat Jan  4 15:48:23 2003

er...sweep

-----------------

poster: Afkaserious
subject: Hmm
date: Sat Jan  4 17:51:51 2003

Uhoh, we killed tektor.
Ehehe.

-----------------

poster: Korthrun
subject: >Hmm
date: Sat Jan  4 18:19:19 2003

ahhaahhahahahahahahahahah
Ill be damned we did.
Feel special?
I feel I deserve a cookie

-----------------

poster: Wildchild
subject: >>Re Hi
date: Sat Jan  4 20:02:33 2003

On Sat Jan  4 13:23:01 2003 Zifnab wrote post #808:
> On Sat Jan  4 07:40:37 2003 Tektor wrote post #807:
> > Oops email kinda messed up there.
> > tekaqua@hotmail.com
> > Byeee.
> 
> over/under on how many days it is until he asks to be restored.
> 

Shall we start a date-guessing pool? :)

-WildChild

-----------------

poster: Rythion
subject: Wanted: 3 rule people...
date: Sat Jan  4 21:34:18 2003

Hello, for the next few months I would like to do a small exp party
on a almost daily basis.  I'm looking for 3 other persons that would
like to join me on this journey to gain worth.
I am looking for an Abjurer, a Healer and some other damage-fig
type, for abjurer/damage-fig please be around 1-1.5g worth (in that
body, if you wanna split etc) and for healer just be whatever it
takes to not tap in this party which is prolly a 1G healer with
decent eq.

The times the party would take place would be weekdays at around
6:00pm EST till ...

If you are interested please mudmail me, thanks
-Rythion

-----------------

poster: Rancor
subject: looking for
date: Sun Jan  5 09:54:46 2003

I am looking for a healer,   someone who plays a decently consistant
amount of time weekly, and is around 7pm cst for thier availability.
  in case you have not guessed this is for pretty darn consistant
exp  likking for someone with good enough worth that they will not
tapp right away.  thank you
Rancor

-----------------

poster: Roxer
subject: FT/FS
date: Sun Jan  5 14:08:53 2003

Bloody rings of Nosferatu - +12 dex, +3 dmg, +10 ep_regen +5% triple stab
Bloody rings of Nosferatu - +12 dex, +3 dmg, +10 ep_regen +5% triple stab
Supple leather boots - +18 str, +10 dex, +8 epr
Bronze Chain Mail - +12 con, +5 ignore pain/resist pain (3tps)
Satan's pentagram - +14 con, +9 epr, +3 phys res (3tps)

Blunt Weapons :
Shaman's Staff - +10 str, +4% blunt weapons mastery, +5% deathblow (3tps)
Hammer Of Power - +10 str, +5 con, +5% deathblow, +elec res, wc: 50 (3tps)

-----------------

poster: Lucky
subject: belgarion
date: Sun Jan  5 21:26:23 2003

Just wanted to say that it wasnt cool what you did the other night
belgarion, first of all you never relocate to a eq party (even if it
is a small one) 
and screw around by taking all the loot.  And if im not mistaking,
you kept a dbb....but you werent in party :(

-----------------

poster: Litho
subject: >belgarion
date: Sun Jan  5 23:57:46 2003

On Sun Jan  5 21:26:23 2003 Lucky wrote post #817:
> Just wanted to say that it wasnt cool what you did the other night
> belgarion, first of all you never relocate to a eq party (even if it
> is a small one) 
> and screw around by taking all the loot.  And if im not mistaking,
> you kept a dbb....but you werent in party :(
Wow, he stole your party loot?
Alright, i'll keep that in mind.

-----------------

poster: Lucky
subject: Last night
date: Tue Jan  7 20:25:32 2003

Just wanted to say sorry about last night!  I was a little drunk :)

-----------------

poster: Tahnval
subject: Shifters and weapon skills
date: Wed Jan  8 13:29:41 2003

There has been some debate on whether weapon skills affect
shifters in melee.  In some ways, shifters appear to be
unarmed, in other ways they seem to treated as having weapons.

I finally decided to get some data on this...

With weapon skill blunt at 5%, I attacked a 200K mob with
combat silent off and let the fight go for a while, logging
the combat messages.  I then went the the guild and trained
weapon skill blunt to 100% before returning to the mob and
continuing the fight, again logging the combat messages.

I went through the log and deleted everything apart
from my hits with blunt weapon messages (dragons get
blunt messages from their tail, piercing messages from their
two fangs and slashing messsages from their two sets of claws).

Here are the results:

WSB at 5%, 40 rounds of combat:

39 normal hits for a total of 460.  Average hit strength 11.79.
5 special hits (critical, stunned mob) for a total of 57, average 11.4

WSB at 100%, 40 rounds of combat:

38 normal hits for a total of 438, average hit strength 11.53
3 special hits (critical, stunned mob) for a total of 44, average 14.67

Hardly conclusive, but it appears that weapon skills do *not*
help shifters in melee.

-----------------

poster: Kaos
subject: >Shifters and weapon skills
date: Wed Jan  8 14:37:24 2003

it has been explained before that shifters have their limbs
as weapons, and have weapon skills for those limbs, bite, claw, etc.

yes they use "weapons", no, the normal weapon skills do not apply,
they have their own skills.
one example: Tooth and nail

-----------------

poster: Tahnval
subject: >>Shifters and weapon skills
date: Wed Jan  8 14:44:06 2003

On Wed Jan  8 14:37:24 2003 Kaos wrote post #821:
> it has been explained before that shifters have their limbs
> as weapons, and have weapon skills for those limbs, bite, claw, etc.
> 
> yes they use "weapons", no, the normal weapon skills do not apply,
> they have their own skills.
> one example: Tooth and nail
That was one theory, yes.  There wasn't any data either
way and Daneel wasn't saying which theory was correct.  Hence
my experimentation.

-----------------

poster: Arkangyle
subject: >>>Shifters and weapon skills
date: Wed Jan  8 14:47:28 2003

On Wed Jan  8 14:44:06 2003 Tahnval wrote post #822:
> On Wed Jan  8 14:37:24 2003 Kaos wrote post #821:
> > it has been explained before that shifters have their limbs
> > as weapons, and have weapon skills for those limbs, bite, claw, etc.
> > 
> > yes they use "weapons", no, the normal weapon skills do not apply,
> > they have their own skills.
> > one example: Tooth and nail
> That was one theory, yes.  There wasn't any data either
> way and Daneel wasn't saying which theory was correct.  Hence
> my experimentation.

Your little "experiment" also is totally inconclusive and biased, as
you tested only with WC blunt.  Now I am not saying that they WILL
affect your combat at all, however, you lack a great deal in how you
form opinions on groups with only data from a small sampling.  I
would say, in general, that piercing and slashing would be
considered many of the "weapons" :P

-----------------

poster: Tahnval
subject: >>>>Shifters and weapon skills
date: Wed Jan  8 15:12:53 2003

Perhaps you would like to read the post I actually made?

Note a few points:

1)  I stated precisely the ratio of blunt, piercing and slashing
attacks in dragon form.
2)  I screen out piercing and slashing attacks because WSB wouldn't
affect them.
3)  I stated that the experiment was "hardly conclusive".
4)  I gave the raw data.

In short, your critique is bullshit based on nothing.  You lack a
great deal in how you form opinions.  Have a nice day.

-----------------

poster: Sleet
subject: >>>>>Shifters and weapon skills
date: Wed Jan  8 19:55:33 2003

scream  Full HP!
maaan... nothing liek smart people bitching at each other for bs reasons

-----------------

poster: Kjara
subject: shifters and weap skills
date: Thu Jan  9 01:20:37 2003

There is also the fact that weapon skills don't affect #'s but the
amount of damage each number does, so just checking 
hits/attack numbers tells nothing

-----------------

poster: Phire
subject: >>>>>Shifters and weapon skills
date: Thu Jan  9 02:20:13 2003

On Wed Jan  8 15:12:53 2003 Tahnval wrote post #824:
> Perhaps you would like to read the post I actually made?
> 
> Note a few points:
> 
> 1)  I stated precisely the ratio of blunt, piercing and slashing
> attacks in dragon form.
> 2)  I screen out piercing and slashing attacks because WSB wouldn't
> affect them.
> 3)  I stated that the experiment was "hardly conclusive".
> 4)  I gave the raw data.
> 
> In short, your critique is bullshit based on nothing.  You lack a
> great deal in how you form opinions.  Have a nice day.

Got a side note. I use to do extensive tracking of combat hit numbers
when I was a warrior and MA. The variance (which you didn't give) of these
numbers is extremely large and it takes a much much larger sample to
detect differences. Anything less than 500 hits I would consider suspect.
I always did my test with 1000+ hits and sometimes I needed to do more
to get significant differences. 

Just to be a more pain of the butt. If you assume normality of the
data, it is sufficient to give the mean and variance (std. deviation) :)


-----------------

poster: Wildchild
subject: >>>>>>Shifters and weapon skills
date: Thu Jan  9 03:38:07 2003

On Thu Jan  9 02:20:13 2003 Phire wrote post #827:
> On Wed Jan  8 15:12:53 2003 Tahnval wrote post #824:
> > Perhaps you would like to read the post I actually made?
> > 
> > Note a few points:
> > 
> > 1)  I stated precisely the ratio of blunt, piercing and slashing
> > attacks in dragon form.
> > 2)  I screen out piercing and slashing attacks because WSB wouldn't
> > affect them.
> > 3)  I stated that the experiment was "hardly conclusive".
> > 4)  I gave the raw data.
> > 
> > In short, your critique is bullshit based on nothing.  You lack a
> > great deal in how you form opinions.  Have a nice day.
> 
> Got a side note. I use to do extensive tracking of combat hit numbers
> when I was a warrior and MA. The variance (which you didn't give) of these
> numbers is extremely large and it takes a much much larger sample to
> detect differences. Anything less than 500 hits I would consider suspect.
> I always did my test with 1000+ hits and sometimes I needed to do more
> to get significant differences. 
> 
> Just to be a more pain of the butt. If you assume normality of the
> data, it is sufficient to give the mean and variance (std. deviation) :)
> 

Considering Phire wasted like 8 years of his life already doing this
kinda crap, you can take him seriously :)

-WildChild

-----------------

poster: Uno
subject: >>>>>>>Shifters and weapon skills
date: Thu Jan  9 06:15:15 2003

On Thu Jan  9 03:38:07 2003 Wildchild wrote post #828:
> > to get significant differences. 
> > 
> > Just to be a more pain of the butt. If you assume normality of the
> > data, it is sufficient to give the mean and variance (std. deviation) :)
> > 
> 
> Considering Phire wasted like 8 years of his life already doing this
> kinda crap, you can take him seriously :)
> 
> -WildChild
have a little respect...
the line goes:
Dr. Phire wasted 8 years of his life....


-----------------

poster: Jaws
subject: Erk
date: Fri Jan 10 00:12:40 2003

sorry to those in my party - cable modem crapped oyt last night

Jaws

-----------------

poster: Wildchild
subject: rooms in mud
date: Fri Jan 10 01:30:45 2003

For awhile now, I've been keeping track of how many rooms are in the
mud, taking a new count after newer areas are added and such.
So, I'm just gonna post that now for the hell of it so people can
see how much the mud has grown in terms of exploring.

11/22/2000     7675
12/07/2000     7712
12/15/2000     7741
12/29/2000     7802
02/09/2001     7823
03/25/2001     7995
10/13/2001     8094
12/16/2001     8176
12/21/2001     8227
03/01/2002     8521
06/26/2002     8992
07/03/2002     9084
08/24/2002     9652
09/23/2002     9916
10/05/2002    10024
11/17/2002    10043
01/09/2003    10487

-WildChild

-----------------

poster: Korthrun
subject: HEF
date: Fri Jan 10 23:40:29 2003

I am curious as to why the messages for HEF were made private. It's
not the biggest deal in the world but i thought it was cool when
everyone saw it.

-----------------

poster: Litho
subject: >HEF
date: Sat Jan 11 00:09:43 2003

On Fri Jan 10 23:40:29 2003 Korthrun wrote post #832:
> I am curious as to why the messages for HEF were made private. It's
> not the biggest deal in the world but i thought it was cool when
> everyone saw it.
As did i, i posted that like 8 months ago, put to no avail, they
didn't give me any reason why or why not, etc.

-----------------

poster: Tranquil
subject: >>HEF
date: Sat Jan 11 02:45:46 2003

On Sat Jan 11 00:09:43 2003 Litho wrote post #833:
> On Fri Jan 10 23:40:29 2003 Korthrun wrote post #832:
> > I am curious as to why the messages for HEF were made private. It's
> > not the biggest deal in the world but i thought it was cool when
> > everyone saw it.
> As did i, i posted that like 8 months ago, put to no avail, they
> didn't give me any reason why or why not, etc.
It reduces spam - an important thing for those of us with shitty
links. Personally, while I tank xp in a party of 5 or more, the
current spam slows me considerably (1 second lag during combat, 2
seconds lag after each battle), even with combat silent on. So while
HEF and other specials are nice to see, in this one case their lack
of visibility is a good thing.

A nice option could be 'combat silent special', allowing people to
turn on or off the visibility of specials that everyone in the party
does, so those that want to see the specials can do so without
having to see umpteen lines of melee hit spam in the process.


-----------------

poster: Lurch
subject: HEF
date: Sat Jan 11 13:01:25 2003

I think maybe HEF should be blocked by combat silent finish use,
instead of silent generic. However I don't see why anyone else needs
to see it at all :)

-----------------

poster: Tahnval
subject: >shifters and weap skills
date: Sat Jan 11 18:27:35 2003

On Thu Jan  9 01:20:37 2003 Kjara wrote post #826:
> There is also the fact that weapon skills don't affect #'s but the
> amount of damage each number does, so just checking 
> hits/attack numbers tells nothing
Damn, I didn't know that.  I thought that the numbers
reflected the amount of damage done.

-----------------

poster: Tahnval
subject: >>>>>>>Shifters and weapon skills
date: Sat Jan 11 18:32:00 2003

Phire....you obviously know what you're talking about...how do
you fancy reincing to Dragon Lord and doing a test with
a large enough sample size?  I sure as hell don't want to
even try logging 2000 rounds of combat, digging out the
blunt attacks only and analysing the numbers.
That's especially true since Kjara said the numbers
don't reflect the damage done anyway.

I think I'll just max the weapon skills anyway, just in
case I'm wrong and they have some effect.

-----------------

poster: Ronan
subject: My Page
date: Sun Jan 12 07:03:07 2003

Update Again 65+ish new pieces + other updated tps, etc.
ps also working on a serach option for page
Ronana

-----------------

poster: Darque
subject: duo
date: Sun Jan 12 07:09:08 2003

Looking for someone that plays alot in mornings/evenings central
time. I am an evoker, and am looking for a low lvl cleric that would
like to party with me on a regular basis.. if interested send me a
tell or mud mail me:)

-Darque

-----------------

poster: Goroharahad
subject: hi
date: Sun Jan 12 07:28:08 2003

Hi, i'm looking for an avatar for quick resses.
I'm generally on during week end, or at night (japan time zone)


-----------------

poster: Fox
subject: An FYI to those that care.
date: Mon Jan 13 08:43:02 2003

  I've enjoyed the time that I've spent on this game, 
but it is time for me to move on. 
  
  Numerous things have effected me in my life that I 
need to take care of, and it leaves this game as 
nothing but boring.

  I thank you all for your hospitality, your good natured 
spirits, and to a few good people on here, that I do not 
need to list who have helped me with things in real life 
have helped me greatly, and I appreciate what some of you 
have done for me.

  All of you take care and think before you act, for really 
bad things happen when you don't think.

  I say this to all of you that spend a lot of time mudding. 
Enjoy life while it's here, don't spend so much of it on a 
computer, for you may lose partial feeling with real life.

I take my leave of all of you now.

Goodbye to you all.

-----------------

poster: Baer
subject: >An FYI to those that care.
date: Mon Jan 13 09:17:34 2003

Dear Fox,

May you always jump over the lazy dog.

Love Baer

-----------------

poster: Zavier
subject: >An FYI to those that care.
date: Tue Jan 14 03:08:02 2003

Dearest Fox,

It's sad to see you go but your final thoughts are enheartening,
friend. You were always kind to me and I hope that life shows you
the same grace. Baer said it all. Be true and good luck you foxie
beotch.

Much love Fox, Zavier

-----------------

poster: Tahnval
subject: >>An FYI to those that care.
date: Tue Jan 14 03:18:08 2003

Fox is one of the helpful people I remember from when I was
a newbie.

Best of luck in the big room with the blue ceiling, Fox.

-----------------

poster: Kasma
subject: >>>An FYI to those that care
date: Tue Jan 14 03:42:03 2003

Fox is a roxoring guy, he was really cool to me during the days that
ive played this mud.
Have fun, my man.


- Kasma Pasma

-----------------

poster: Tranquil
subject: >>An FYI to those that care.
date: Tue Jan 14 07:54:06 2003

On Tue Jan 14 03:08:02 2003 Zavier wrote post #843:
> Dearest Fox,
> 
> It's sad to see you go but your final thoughts are enheartening,
> friend. You were always kind to me and I hope that life shows you
> the same grace. Baer said it all. Be true and good luck you foxie
> beotch.
> 
> Much love Fox, Zavier

Fox, despite his often, seemingly confrontational way of approaching
things, is one of the few people I can remember who actually made
that pent up anger work in a positive way on a regular basis. So,
while I will probably not miss his occasional whiney news posts, it
does sadden me somewhat to see this little orange guy with the
fluffy tail leave this place.

Fox, I wish you all the best in times to come. I respect your choice
to leave the mud for a time, and have done so for occasional periods
myself. I do hope we get to see your wonderful approach to issues
here again, as they have often provided many people with
much-appreciated entertainment, but if that is not to be, then good
luck with the world around you.

And as for those lazy dogs, kick them in the shin on your way over ;)


-----------------

poster: Zuperb
subject: My trip around the world
date: Wed Jan 15 11:58:47 2003

Since the tention between US and Iraq we have been adviced to
change our plans. We skiped US and have another travel -
route now. We support the americans and consider them our allies
, but we have a problem with the warmongering politics that 
are happening at the moment. When the war is over and dealt
with, we will come. 
Finger me for my travel route.
Hope to see you all soon
Yours Zuperb

-----------------

poster: Wildchild
subject: >My trip around the world
date: Thu Jan 16 01:57:06 2003

On Wed Jan 15 11:58:47 2003 Zuperb wrote post #847:
> Since the tention between US and Iraq we have been adviced to
> change our plans. We skiped US and have another travel -
> route now. We support the americans and consider them our allies
> , but we have a problem with the warmongering politics that 
> are happening at the moment. When the war is over and dealt
> with, we will come. 
> Finger me for my travel route.
> Hope to see you all soon
> Yours Zuperb

Well, if Bush Jr doesn't take care of it, I'm sure the next Bush to
come to power will jump right on it :)

-WildChild

-----------------

poster: Tahnval
subject: >>My trip around the world
date: Thu Jan 16 12:36:15 2003

Long live King Bush III!

Hmm...

-----------------

poster: Draco
subject: For Newbies
date: Fri Jan 17 06:05:12 2003

In my spare time when I am bored, I plan on soloing some newbie eq
mobs. If you are in need of some newbieish stuff, mail me what
slot(s) you need and if you are a fig type or a caster type, and I
will see what I can't dig up. If you want to pay me for this service
that is fine, but I am not requiring you to, I just figure that I
had some help with eq when I was a newbie, so I would extend that
same offering to you newer people.

What i don't want is things including these:
(1) Highbies telling me they need newbie eq, or asking my to solo Tiamat.
(2) Newbies that ask for eq to send tells/mails every day wondering
when they will get the eq, I am not a constant mudder, and I do have
a gf/rl that needs attention.
(3) If you know the mob that a particular eq piece comes off of that
you want, send that, it is a great help for me as I don't remember
all eqs out there.
(4) Try making the mob no more than 250k in worth, up to 300k is
doable, but very long and tedious.

That is all for now, and if anyone else that is bigger would like to
join me in this undertaking of kindness, send me a mail/tell and we
will try estabolishing times we can do this.

ttfn
- draco

-----------------

poster: Jaws
subject: Xp
date: Sat Jan 18 00:22:24 2003

Hey all with my new reinc I need to chunk up some more xp

So M-F would like to run 5pm CST - 10pm CST
Looking to have:
2 avatars - pref be cool
druid w/eagle
harmer w/rack
witch w/dreams
bard
Abj
And all the Dmg output people I can get ahold of

Jaws

-----------------

poster: Celine
subject: Back like a vertabre..
date: Sat Jan 18 02:00:48 2003

I was gone for awhile due to not having a computer or the money to
replace the broken parts.
I am back now on my mothers buggy computer. Buggy computer = aol and
zmud dont like each other, or life in general. i have programs with
suicidal tendencies. as such, if im partying with you i will do my
best, but i cannot guarantee my link maintaining itself.

thank you, that is all.

ps - decent tank ff

-----------------

poster: Jaws
subject: last night
date: Mon Jan 20 16:04:29 2003

sorry to the party last night, cable modem lost connect, and didnt
come back up
for a while

Jaws

-----------------

poster: Artea
subject: EXP
date: Mon Jan 20 20:35:17 2003

I reinced abjurer with healer as secondary alpha.  I have heal and
mref.  Feed me martial artists and damage figs to duo with.

art

-----------------

poster: Wildchild
subject: player directory
date: Tue Jan 21 04:38:54 2003

Since Nyx's site has gone MIA, and I've since thought about doing it
since I started the directory, and since Daran is threatening me
with an anal probe if I don't...

I am going to add pictures to my player directory.

Info regarding size/dimensions of pics, and the email I will accept
them at are on my webpage (finger me for more direct info).

-WildCHild

-----------------

poster: Korthrun
subject: >player directory
date: Tue Jan 21 08:40:05 2003

FYI the domain is expired I told nyx about it a biut ago and I gues
shes waiting on zane to renew the domain for her

-----------------

poster: Tranquil
subject: Re: Ignore issues
date: Tue Jan 21 09:20:33 2003


As I have been asked repeatedly in the last day by so many people,
why I was ignoring them, I felt that a general news post on the
topic would be more efficient for all concerned.

Some of us have unreliable links, some of us have a high lagtime,
and some of us just plain dislike spam. Unfortunately, I belong to
all of these groups, and I am not the only one who will take certain
measures to reduce the spammage and hopefully preserve some
semblance link in the process.

When I am in a party of eight or more people, level ignore is pretty
much a neccessity for me. I was in Jaws' party, which included at
least 15 people. I had my level ignore at 70, which only made the
spammage barely tolerable, but served the purpose it was designed
for.

So, for those of you who are so paranoid about other people's
opinions of you that you check your ignored lists every 10 minutes,
perhaps you should a) check to see if that person is in a party,
particularly a large one, and/or b) wait a day or two to see if you
are still on their ignored list.

Chances are, if you have done nothing that would cause someone to
ignore you, it is just due to an xp/eq party happening, and efforts
being made to reduce spammage.


-----------------

poster: Baer
subject: player directory
date: Tue Jan 21 09:58:35 2003

How about making a player directory that is stored at www.islandsofmyth.org?
This has the advantage of:
1) You won't lose the domain name.
2) It is easy to find, and is not at the whim of free hosting sites
that change names.
3) It doesn't have to have advertising, or pop up windows.
4) It doesn't need a person to act as maintainer, and suffer if that
person goes inactive. Instead players can either login with their
player name and password to a web system, or they update their page
using a command from within the mud.

-Baer

-----------------

poster: Zifnab
subject: >player directory
date: Tue Jan 21 13:11:05 2003

On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> How about making a player directory that is stored at www.islandsofmyth.org?
> This has the advantage of:
> 1) You won't lose the domain name.
> 2) It is easy to find, and is not at the whim of free hosting sites
> that change names.
> 3) It doesn't have to have advertising, or pop up windows.
> 4) It doesn't need a person to act as maintainer, and suffer if that
> person goes inactive. Instead players can either login with their
> player name and password to a web system, or they update their page
> using a command from within the mud.
> 
> -Baer
we somewhat have that now.

-----------------

poster: Roirraw
subject: pedron
date: Tue Jan 21 23:04:23 2003

anyone know if something happened to pedron in rl or did he just quit playing

-----------------

poster: Wildchild
subject: >player directory
date: Wed Jan 22 02:11:25 2003

On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> How about making a player directory that is stored at www.islandsofmyth.org?
> This has the advantage of:
> 1) You won't lose the domain name.
> 2) It is easy to find, and is not at the whim of free hosting sites
> that change names.
> 3) It doesn't have to have advertising, or pop up windows.
> 4) It doesn't need a person to act as maintainer, and suffer if that
> person goes inactive. Instead players can either login with their
> player name and password to a web system, or they update their page
> using a command from within the mud.
> 
> -Baer

Considering that my site has been up for over 4 years now, that the
mud's page now does the map, how about we continue to let players
continue to make pages on their own for things, yes?

-WildCHild

-----------------

poster: Khosan
subject: >player directory
date: Thu Jan 23 21:17:01 2003

On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> How about making a player directory that is stored at www.islandsofmyth.org?
> This has the advantage of:
> 1) You won't lose the domain name.
> 2) It is easy to find, and is not at the whim of free hosting sites
> that change names.
> 3) It doesn't have to have advertising, or pop up windows.
> 4) It doesn't need a person to act as maintainer, and suffer if that
> person goes inactive. Instead players can either login with their
> player name and password to a web system, or they update their page
> using a command from within the mud.
> 
> -Baer

Well, what about #4 if the person that went inactive was me? :)

Khosan

-----------------

poster: Quillz
subject: >>player directory
date: Thu Jan 23 21:26:48 2003

On Thu Jan 23 21:17:01 2003 Khosan wrote post #862:
> On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> > How about making a player directory that is stored at www
islandsofmyth.org?
> > This has the advantage of:
> > 1) You won't lose the domain name.
> > 2) It is easy to find, and is not at the whim of free hosting sites
> > that change names.
> > 3) It doesn't have to have advertising, or pop up windows.
> > 4) It doesn't need a person to act as maintainer, and suffer if that
> > person goes inactive. Instead players can either login with their
> > player name and password to a web system, or they update their page
> > using a command from within the mud.
> > 
> > -Baer
> 
> Well, what about #4 if the person that went inactive was me? :)
> 
> Khosan
Bad, bad, horrible things!

-----------------

poster: Monkey
subject: Me
date: Thu Jan 23 23:22:15 2003

Gonna freeze myself for awhile. I need to get my life together.
Luv ya. Be back when I'm set straight.

-----------------

poster: Zifnab
subject: >Me
date: Thu Jan 23 23:50:13 2003

On Thu Jan 23 23:22:15 2003 Monkey wrote post #864:
> Gonna freeze myself for awhile. I need to get my life together.
> Luv ya. Be back when I'm set straight.

Uhmm if someone knows Monkey, ask him we he suicided instead o
of freezing himself. Or did he change his mind?

-----------------

poster: Wildchild
subject: >>player directory
date: Fri Jan 24 01:53:28 2003

On Thu Jan 23 21:17:01 2003 Khosan wrote post #862:
> On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> > How about making a player directory that is stored at www
islandsofmyth.org?
> > This has the advantage of:
> > 1) You won't lose the domain name.
> > 2) It is easy to find, and is not at the whim of free hosting sites
> > that change names.
> > 3) It doesn't have to have advertising, or pop up windows.
> > 4) It doesn't need a person to act as maintainer, and suffer if that
> > person goes inactive. Instead players can either login with their
> > player name and password to a web system, or they update their page
> > using a command from within the mud.
> > 
> > -Baer
> 
> Well, what about #4 if the person that went inactive was me? :)
> 
> Khosan

Well, I've been here 5.5 years and I've never gone inactive. I'm not
always best at keeping my page up to date (mostly in the days of the
eq lists), but my site has never disappeared, even with the fact
that it's on a free site, and has never "changed names" (as if it's
not hard to finger to find out where it's at).
And so what about popup windows? How many people use blockers
anyways... not that hard to close 'em considering about every site
has them :)

The thing I think that is important that it not just be automated is
that by having somebody (ie, me) looking at every submission, they
are screened.
I'm sure the last thing people want is to go look at pic and the
thing is 500k in size or something, or the information is false like
some of hte things in people's finger info. :)

-WildChild

-----------------

poster: Alisha
subject: Islands of Myth Soundtrack!
date: Sun Jan 26 02:30:35 2003

YES, it's time for... The Islands of Myth Soundtrack!

Hoorah, this year for Christmas I was gifted with a very capable CD
burner. Thusly, I have decided it's time to carry out my MASTER
PLAN! The Islands of Myth Soundtrack!

Here's what it is:

I'm going to ask YOU, the players of IoM, to mud-mail me with your
character name and what song best represents YOU!

After having collected a sufficient amount of songs for a CD, I will
compile a CD of all the songs and make a pretty cover to go along
with it, listing the songs and their representees.

Now, there are a bajillion players on IoM... so I had to figure a
way as to who goes on the soundtrack. Well.

Wizards take first dibs.
I request that you only apply for a song spot if you are *somewhat*
to *moderately* well known.. so that no one will look at their cd
and say, ", who the hell is that?" 

So get those mud-mails in! After the CD is compiled (I don't expect
it to take too long) I will take requests for CD copies. I do ask,
however, that you give me like, $2 to cover postage.

Much Luv!

-+ Lishie +-

-----------------

poster: Alisha
subject: IoM Soundtrack, Part II
date: Sun Jan 26 18:09:01 2003

So far, got 4 song submissions (including my own)... get on it, people! ^_^

-+ Lishie +-

-----------------

poster: Switchblade
subject: best game ever
date: Mon Jan 27 02:17:06 2003


this might be old news for many of you..

but go to www.progressquest.com ..  download it..  

simply the best game i have ever played


-----------------

poster: Draco
subject: >best game ever
date: Mon Jan 27 02:17:39 2003

On Mon Jan 27 02:17:06 2003 Switchblade wrote post #870:
> this might be old news for many of you..
> 
> but go to www.progressquest.com ..  download it..  
> 
> simply the best game i have ever played
> 
your wrong, Islandsofmyth is the best you fool

-----------------

poster: Shadowmage
subject: >>best game ever
date: Mon Jan 27 03:20:17 2003

progressquest is the exact opposite of IoM. there is no interaction
whatsoever. so i guess it's good for idling ;)
-shadow

-----------------

poster: Afkaserious
subject: Freezing meself
date: Mon Jan 27 21:15:07 2003

Well, Shifter fucked up cause I have a crappy comp
So, I cant go dragon, and I dont want to reinc right away and be as
crappy as I was a month ago
So, Going to freeze myself for a while.
When I get back, I guess I'll reinc or something
Who knows what i'll do till then, maybe get a job
afktrig Enreg up on Dizkantir 
Oh well, bye everybody, see you some other time.
Bah, stupid trigger
-Afka

-----------------

poster: Quillz
subject: >>best game ever
date: Mon Jan 27 21:56:14 2003

On Mon Jan 27 02:17:39 2003 Draco wrote post #871:
> On Mon Jan 27 02:17:06 2003 Switchblade wrote post #870:
> > this might be old news for many of you..
> > 
> > but go to www.progressquest.com ..  download it..  
> > 
> > simply the best game i have ever played
> > 
> your wrong, Islandsofmyth is the best you fool
I got an idea, let's aregue about something that we all have
differnt opinions over. 

-----------------

poster: Wildchild
subject: >Freezing meself
date: Tue Jan 28 01:34:43 2003

On Mon Jan 27 21:15:07 2003 Afkaserious wrote post #873:
> Well, Shifter fucked up cause I have a crappy comp
> So, I cant go dragon, and I dont want to reinc right away and be as
> crappy as I was a month ago
> So, Going to freeze myself for a while.
> When I get back, I guess I'll reinc or something
> Who knows what i'll do till then, maybe get a job
> afktrig Enreg up on Dizkantir 
> Oh well, bye everybody, see you some other time.
> Bah, stupid trigger
> -Afka

Please tell me poor Afka froze himself instead of suiciding. :)

-WildChild

-----------------

poster: Ertai
subject: MA gloves
date: Tue Jan 28 04:57:37 2003

Guild items are a very nice addition to the game and help a lot.
However I have noticed that some guild items are clearly superior
to others.  MA gloves and warrior belt for example.  The warrior
belt and MA gloves have equal stat points at about the fifth rank.
However the MA gloves get +1 dmg and the Warrior belt gets 9-10
phys_res.  That seems unbalanced to me as both are fighter guilds
and +1 dmg is far worse than 10 phys_res.
Perhaps a wiz could look at the items and compare them.
If they are meant to be unequal, just ignore this post.
Ertai

-----------------

poster: Daran
subject: >MA gloves
date: Tue Jan 28 04:59:50 2003

On Tue Jan 28 04:57:37 2003 Ertai wrote post #876:
> Guild items are a very nice addition to the game and help a lot.
> However I have noticed that some guild items are clearly superior
> to others.  MA gloves and warrior belt for example.  The warrior
> belt and MA gloves have equal stat points at about the fifth rank.
> However the MA gloves get +1 dmg and the Warrior belt gets 9-10
> phys_res.  That seems unbalanced to me as both are fighter guilds
> and +1 dmg is far worse than 10 phys_res.
> Perhaps a wiz could look at the items and compare them.
> If they are meant to be unequal, just ignore this post.
> Ertai
Not sure if this means anything, but afaik stats are based off of
guild mastery not guild rank...
Did the belt and gloves have same mastery?

-----------------

poster: Ertai
subject: >>MA gloves
date: Tue Jan 28 05:07:51 2003

Yes the reincs were recent and the guild ranks reflected only
guild mastery points and not time in guild.

-----------------

poster: Uno
subject: >>>MA gloves
date: Tue Jan 28 16:06:35 2003

On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> Yes the reincs were recent and the guild ranks reflected only
> guild mastery points and not time in guild.
I disagree that +1 dmg is 'far worse' than +10 phys res
From what I understands, +dmg is one of the most valuable bonuses
in the game, whereas phys res is actually worth less imo than avoid_hits
depending on what you're doing...

-----------------

poster: Warchief
subject: >>>>MA gloves
date: Tue Jan 28 16:46:29 2003

On Tue Jan 28 16:06:35 2003 Uno wrote post #879:
> On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > Yes the reincs were recent and the guild ranks reflected only
> > guild mastery points and not time in guild.
> I disagree that +1 dmg is 'far worse' than +10 phys res
> From what I understands, +dmg is one of the most valuable bonuses
> in the game, whereas phys res is actually worth less imo than avoid_hits
> depending on what you're doing...

Also, there are different areas of guild mastery.  Perhaps the
warrior had more defensive mastery than the MA had offensive
mastery.

-----------------

poster: Alisha
subject: "report spells plz"
date: Tue Jan 28 18:54:12 2003

I'm gonna gripe, and I don't do this often concerning people/things
on the MUD... 

But I realize that I'm very flattered and happy that you want to
party with me. Genuinely, I am... but ask me if I want to party
before:
1) asking me to report my spells
2) inviting me into the party all willy-nilly random!

This is just a little courtsey I'm asking for, thank you mcuhes and
muches. ^_^

-+ Alisha +-

-----------------

poster: Ztaffan
subject: Hello...
date: Tue Jan 28 21:28:03 2003

Erm.. Zazu's very old homepage is up for a while... (when my
computer is up and running)
I only have 0.5mbits and thats to slow etc, so I'll try to find
someone else to host it or something..
URL is: http://xzil0r.zapto.org

if its not working, try again in a hour or when I'm online here... etc..
k? thx... 

Btw, I will not update photos atm, and dont send images to zazus
e-mail that is listen on the page..

k, thx. bye..

-----------------

poster: Eomer
subject: inviting to parties without asking
date: Tue Jan 28 22:07:06 2003

alisha i have a very simple way of avoiding the being invited into
parties thing, dont join ;)
its not like the message that pops up asking you to join is
incredibly long and spammy
eomer :)

-----------------

poster: Celine
subject: >inviting to parties without asking
date: Tue Jan 28 22:23:04 2003

On Tue Jan 28 22:07:06 2003 Eomer wrote post #883:
> alisha i have a very simple way of avoiding the being invited into
> parties thing, dont join ;)
> its not like the message that pops up asking you to join is
> incredibly long and spammy
> eomer :)
but she is right.. it is common courtesy to ask first. its not that
hard to ask someone and it takes all of 15 seconds to do so

-----------------

poster: Jaws
subject: >"report spells plz"
date: Wed Jan 29 00:00:17 2003

On Tue Jan 28 18:54:12 2003 Alisha wrote post #881:
> I'm gonna gripe, and I don't do this often concerning people/things
> on the MUD... 
> 
> But I realize that I'm very flattered and happy that you want to
> party with me. Genuinely, I am... but ask me if I want to party
> before:
> 1) asking me to report my spells
> 2) inviting me into the party all willy-nilly random!
> 
> This is just a little courtsey I'm asking for, thank you mcuhes and
> muches. ^_^
> 
> -+ Alisha +-
Jaws grabs a big rubber stamper and stamps 'Willy loves Nilly' on
Alisha's forehead


WBAG

-----------------

poster: Ixtlilton
subject: explist
date: Wed Jan 29 09:56:48 2003

              1999.01.12 to 2003.01.12
   1) Tistoo                         :      6354159502 (153782.770034%)
   2) Uno                            :      5324399802 (4256.59681954%)
   3) Zu                             :      5127914325 (49285.3061882%)
   4) Snoop                          :      4385744193 (1062.27772459%)
   5) Hierokliff                     :      3819808536 (364.089638062%)
   6) Dfalt                          :      3151573738 (4700.44564372%)
   7) Tomten                         :      3113927045 (3546.86097443%)
   8) Killaaz                        :      2943528847 (4150.07278453%)
   9) Jomo                           :      2818697836 (4778.11066609%)
  10) Guacamole                      :      2463272133 (4748.91014239%)
  11) Waz                            :      2208671714 (217244.403724%)
  12) Rodo                           :      1957148386 (5361.19434409%)
  13) Onyx                           :      1645235576 (8225.35534447%)
  14) Golte                          :      1436373973 (57714.9300509%)
  15) Phire                          :      1388572490 (356.982183331%)
  16) Koma                           :      1386015489 (9506.43555861%)
  17) Korthrun                       :      1331342849 (200797.682296%)
  18) Puffdaddy                      :      1322535302 (1533.70017225%)
  19) Helphyre                       :      1275332975 (68368.608132%)
  20) Barkley                        :      1132325877 (209.238880669%)
  21) Jaws                           :      1053736090 (14457.0265644%)
  22) Antiochus                      :       981240752 (458.29283053%)
  23) Scarlet                        :       974806833 (1389.26378685%)
  24) Izabella                       :       874941983 (222.688938686%)
  25) Rambo                          :       834512377 (5644.68844724%)
  26) Biorn                          :       819337295 (871.247520426%)
  27) Bigglesworth                   :       770927743 (7011.32460519%)
  28) Chemosh                        :       750278257 (170.103148818%)
  29) Athena                         :       745078958 (97.6956625538%)
  30) Warchief                       :       719060327 (2225.79686748%)
  31) Nitemare                       :       699531876 (517.677485372%)
  32) Denim                          :       695176809 (25826.5096492%)
  33) Siffar                         :       675023541 (100804.096088%)
  34) Caliban                        :       659245876 (547.180461253%)
  35) Grendel                        :       640222759 (452.877640829%)
  36) Gerrik                         :       633853119 (295.096796138%)
  37) Cloud                          :       608335846 (189.128315712%)
  38) Mixer                          :       592900186 (173.161239445%)
  39) Mirrim                         :       558778158 (1398.31465967%)
  40) Tex                            :       549440135 (973.13532403%)
  41) Mikkiz                         :       545115645 (9966.66984192%)
  42) Apathy                         :       512696785 (341.90940575%)
  43) Terminator                     :       500260371 (2819.31923179%)
  44) Wildchild                      :       465172919 (746.324094126%)
  45) Squrttle                       :       446410221 (24701.555764%)
  46) Kazulanth                      :       428624874 (4116.75019586%)
  47) Spirum                         :       371421034 (75.281054738%)
  48) Zaedrax                        :       350816570 (218.72246576%)
  49) Miraxas                        :       348748173 (2538.02507647%)
  50) Snah                           :       345294601 (56441.9905226%)
  51) Balinor                        :       315697680 (686.089689033%)
  52) Ertai                          :       310841662 (74975.1351325%)
  53) Aphazel                        :       300029145 (500.005549522%)
  54) Nightfall                      :       254793112 (298.661578999%)
  55) Fortran                        :       247791502 (5022.4915615%)
  56) Kaeber                         :       238118108 (143.89620353%)
  57) Teego                          :       230669644 (731.754770443%)
  58) Azmodan                        :       224530471 (870.252702592%)
  59) Bond                           :       219735879 (1192.12811229%)
  60) Bremen                         :       212440556 (310.240841713%)
  61) Katerina                       :       211544794 (31666.4861386%)
  62) Ref                            :       194416638 (140.499485537%)
  63) Aleila                         :       172062569 (160.576507343%)
  64) Nird                           :       163571074 (245.900812859%)
  65) Tas                            :       159139130 (64.9364592416%)
  66) Anglemar                       :       158744793 (33897.301793%)
  67) Teutates                       :       136152092 (9222.79685908%)
  68) Faidra                         :       128684737 (80.2490058435%)
  69) Diablo                         :       112930216 (11445.1737397%)
  70) Asidonhopo                     :       111591989 (18736.3457473%)
  71) Calindor                       :       110920785 (10440.6743845%)
  72) Reamus                         :       108454757 (11288.5748396%)
  73) Kadgar                         :       107145259 (2194.74820526%)
  74) Ronin                          :       104443568 (3079.96996807%)
  75) Moonstreak                     :        94450018 (2286.92094543%)
  76) Jas                            :        93727283 (62.9138020552%)
  77) Tantrum                        :        82568218 (712.051873887%)
  78) Spear                          :        80838660 (2152.21445612%)
  79) Famine                         :        76921558 (286.713399159%)
  80) Sisyphus                       :        66204329 (202.09597985%)
  81) Crosslash                      :        63827148 (4096.78603269%)
  82) Gen                            :        62740073 (916.771492268%)
  83) Gtdyno                         :        56853478 (1331.33129903%)
  84) Blackjack                      :        54554199 (2869.42511771%)
  85) Mitsurugi                      :        52677127 (280.67712841%)
  86) Mamoru                         :        49428790 (1374.04255272%)
  87) Tesabner                       :        48956243 (280.279175131%)
  88) Raivenloth                     :        42692651 (605.241828644%)
  89) Sinister                       :        37401312 (51.990741858%)
  90) Tirion                         :        28346182 (471.631292051%)
  91) Pops                           :        25177630 (4097.84818306%)
  92) Abneon                         :        24840890 (8.98461533787%)
  93) Tharkun                        :        23453745 (466.406402409%)
  94) Oakstream                      :        21687284 (145.977624327%)
  95) Lord                           :        17426011 (31.6098295951%)
  96) Kirath                         :        16440883 (93.9403178475%)
  97) Origon                         :        14060766 (89.9694574811%)
  98) Mantan                         :        13566437 (44.8623262678%)
  99) Zendor                         :        12466804 (391.34120046%)
 100) Racklanim                      :        11842854 (67.5461019379%)
 101) Wraith                         :        10385385 (1228.90730111%)
 102) Comrade                        :         9456482 (5.08660588988%)
 103) Puc                            :         8180923 (6.33434073863%)
 104) Entreri                        :         5254274 (381.49781271%)
 105) Troops                         :           41022 (0.644822166968%)
 106)                                :               0 (0%)
 107) Cop                            :        -4849606 (-30.7257453119%)
 108) Dalak                          :       -15176240 (-41.7434077485%)
 109) Thrain                         :       -15483413 (-46.9441359067%)
 110) Denel                          :       -39861832 (-31.7125975933%)


-----------------

poster: Tranquil
subject: >>>MA gloves
date: Wed Jan 29 13:35:55 2003

On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> Yes the reincs were recent and the guild ranks reflected only
> guild mastery points and not time in guild.

'Time in guild' carries over between reincs, if the reinc was to the
same primary beta that the previous one was. Therefore, even if the
last reincs were done at the exact same moment, the warrior may have
been warrior for weeks prior to that, and the MA may not have been.
This is also relevant concerning mastery points gained from previous
reincs, that have not been taxed down to 0 yet.


-----------------

poster: Artea
subject: >>inviting to parties without asking
date: Wed Jan 29 14:06:51 2003

Shrug.. I'll usually just throw out an invite rather then scan
through all the parties to see if people are taken.  I agree asking
to see skills/spells beforehand is rude though.

art

-----------------

poster: Daran
subject: re: ixy's explist
date: Wed Jan 29 19:40:10 2003

once again, another list I'm not on. God I suck.
....Or maybe its all part of ixtlilton's plan to keep a man down.
Shrug, still entertaining to look at -=everyone=- else. Keep it up =)

-----------------

poster: Kaos
subject: >re: ixy's explist
date: Wed Jan 29 20:12:07 2003

On Wed Jan 29 19:40:10 2003 Daran wrote post #889:
> once again, another list I'm not on. God I suck.
> ....Or maybe its all part of ixtlilton's plan to keep a man down.
> Shrug, still entertaining to look at -=everyone=- else. Keep it up =)
i'm not on their either for some reason. i think snoop just picked
random players and numbers.

-----------------

poster: Draco
subject: >>>inviting to parties without asking
date: Wed Jan 29 21:08:49 2003

On Wed Jan 29 14:06:51 2003 Artea wrote post #888:
> Shrug.. I'll usually just throw out an invite rather then scan
> through all the parties to see if people are taken.  I agree asking
> to see skills/spells beforehand is rude though.
> 
> art
i personally dont really see a big problem in asking to see spells
first, someone may be poorly trained with like 70%spells and you
just didnt know this, so asking to see beforehand is just a way to
say hey im interested, but i would like to see if you have to
appropriate training that i need.

-----------------

poster: Ztaffan
subject: hello again...
date: Wed Jan 29 21:16:38 2003

Hi...

No clue whats happening with zazu's old page...
I talked to him and he will work with it some.. It'll take some days
maybe a week before he is done with design...

Those of you that don't know what it is, it's a homepage with pics
of players that plays here...

Ok, homepage is atm on my computer and I may change directions and so...  so:

Please finger me and check new URL if it dont work...

Thx, goodbye....

-----------------

poster: Draco
subject: hi
date: Wed Jan 29 22:57:26 2003

alright, im severly getting ticked off at these retarded wizard
pranks. i dont like having to unignore wizards, and i certainly dont
enjoy little wizards decideing to throw me on everyones ignore list
*cough cough tuk*

-----------------

poster: Echo
subject: hi
date: Wed Jan 29 22:58:26 2003

*cough cough i'm telling mommy*
Bye

-----------------

poster: Mixer
subject: >hi
date: Wed Jan 29 22:59:41 2003

On Wed Jan 29 22:57:26 2003 Draco wrote post #893:
> alright, im severly getting ticked off at these retarded wizard
> pranks. i dont like having to unignore wizards, and i certainly dont
> enjoy little wizards decideing to throw me on everyones ignore list
> *cough cough tuk*
I have to actually agree with this, the annoying spam that is
being generated by 3 wizards recently would be enough to get a 
player warned, if not frozen.

-----------------

poster: Eomer
subject: another great game
date: Wed Jan 29 23:00:53 2003

http://statbuilder.voidptr.com/

-----------------

poster: Jazaman
subject: Web Page
date: Wed Jan 29 23:26:07 2003

Hiya Folks
The final project for my HTML web page is a web page on anything we
want to do... so... I chose red dragon.

The primary focus of this page is likely going to be exp required
for different guilds
ie  For a level 50 lava mage, you need blah blah minimum with blah
blah skills/spells trained, and you max out at about blah blah worth
wih blah blah trained.


the format for my page hopefully will be better, and possibly
interactive (depending on how lazy I am)

So anyways, please mud mail me any particular requests you might
have, please have the Subject be web page so I can find it easy
later if need be.
If you know the skills/spells needed for that particular guild, that
would be nice too.

Anyway, hope I get this done.

thanks for your time

-----------------

poster: Korthrun
subject: >>hi
date: Wed Jan 29 23:30:23 2003

i like sending tells to a wiz that was idle in response to something
that looked like a tell form them
but was sonmeone else being retarded.
hopefully someone is having fun

-----------------

poster: Draco
subject: >Web Page
date: Thu Jan 30 00:41:19 2003

On Wed Jan 29 23:26:07 2003 Jazaman wrote post #897:
> Hiya Folks
> The final project for my HTML web page is a web page on anything we
> want to do... so... I chose red dragon.
> 
> The primary focus of this page is likely going to be exp required
> for different guilds
> ie  For a level 50 lava mage, you need blah blah minimum with blah
> blah skills/spells trained, and you max out at about blah blah worth
> wih blah blah trained.
> 
> 
> the format for my page hopefully will be better, and possibly
> interactive (depending on how lazy I am)
> 
> So anyways, please mud mail me any particular requests you might
> have, please have the Subject be web page so I can find it easy
> later if need be.
> If you know the skills/spells needed for that particular guild, that
> would be nice too.
> 
> Anyway, hope I get this done.
> 
> thanks for your time
this is an admirable thig that you want to do, but i dont really
think you should do it myself. most of the fun has been trying
differant guilds without knowing if i can completly do it right
away. i think that by making a page like this, people will go to it
and this game will lose some of that interesting perspective.

if you feel like doing this it is totally up to you, that is fine,
but perhaps you should look into exactly what making a web page like
this would do for new peopleand smaller people who like to aspire to
try new things

-----------------

poster: Tahnval
subject: >>>hi
date: Thu Jan 30 03:10:35 2003

On Wed Jan 29 23:30:23 2003 Korthrun wrote post #898:
> i like sending tells to a wiz that was idle in response to something
> that looked like a tell form them
> but was sonmeone else being retarded.
> hopefully someone is having fun
I don't mind spam from immortals.  The fake tells probably
annoyed the immortal named in the fake tell more than anyone
else.  It's not like it was repeated 50 times, like some
of the spammers we have had here.
It's not even spam, really, because it's too rare.  Some
of the echoed stuff is really funny.

Changing player's ignore lists is a whole different
ball game, IMO.  If an immortal adds people to my
ignore list, I'm not even going to know.  I only have
one person on it and I know who they are, so why would
I ever check?

-----------------

poster: Uno
subject: >>Web Page
date: Thu Jan 30 05:34:43 2003

On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> this is an admirable thig that you want to do, but i dont really
> think you should do it myself. most of the fun has been trying
> differant guilds without knowing if i can completly do it right
> away. i think that by making a page like this, people will go to it
> and this game will lose some of that interesting perspective.
> 
> if you feel like doing this it is totally up to you, that is fine,
> but perhaps you should look into exactly what making a web page like
> this would do for new peopleand smaller people who like to aspire to
> try new things
Hierokliff used to have a reinc calculator that gave you cost
down to the point. It was a pretty badass app. I miss it.
had spells/skills/races/guilds calculated...

-----------------

poster: Mixer
subject: >>>Web Page
date: Thu Jan 30 07:26:52 2003

On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > this is an admirable thig that you want to do, but i dont really
> > think you should do it myself. most of the fun has been trying
> > differant guilds without knowing if i can completly do it right
> > away. i think that by making a page like this, people will go to it
> > and this game will lose some of that interesting perspective.
> > 
> > if you feel like doing this it is totally up to you, that is fine,
> > but perhaps you should look into exactly what making a web page like
> > this would do for new peopleand smaller people who like to aspire to
> > try new things
> Hierokliff used to have a reinc calculator that gave you cost
> down to the point. It was a pretty badass app. I miss it.
> had spells/skills/races/guilds calculated...
nod we need another one... Phire? :P

-----------------

poster: Ant
subject: Wiz spam
date: Thu Jan 30 09:01:26 2003

Thought things over a bit and decided to delete my last two posts.
I'm not gonna start adding wizzes to ppls' ignore lists. No way.

All I can say is, we'll tone it down a bit, but still... one fact
remains. We're having fun and we'll keep on having fun. If you
consider our entertainment annoying or something, I suggest you
find another source of entertainment. Period.

- Ant again

-----------------

poster: Blackthorne
subject: A Long Expected Farewell
date: Thu Jan 30 10:36:41 2003

Well, it's time for me to move on with my life and leave IOM. I know
that I'll miss some of you folk because you've helped me through
some tough times. But I just got married and I need to attend to the
responsibilities of being a husband. These past 2 years here have
been fun and have been trying, but the ones who are in my heart will
be there always. You know who you are. Perhaps I'll come back once
in a while to check up on you, but, right now, I gotta follow my
path in life and stick to it.
I wish you all the best in what life has to offer. Please enjoy and
clean up after yourselves :)
With much love and great hope,
-BT

-----------------

poster: Phire
subject: >>>>Web Page
date: Thu Jan 30 12:10:26 2003

On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > this is an admirable thig that you want to do, but i dont really
> > > think you should do it myself. most of the fun has been trying
> > > differant guilds without knowing if i can completly do it right
> > > away. i think that by making a page like this, people will go to it
> > > and this game will lose some of that interesting perspective.
> > > 
> > > if you feel like doing this it is totally up to you, that is fine,
> > > but perhaps you should look into exactly what making a web page like
> > > this would do for new peopleand smaller people who like to aspire to
> > > try new things
> > Hierokliff used to have a reinc calculator that gave you cost
> > down to the point. It was a pretty badass app. I miss it.
> > had spells/skills/races/guilds calculated...
> nod we need another one... Phire? :P

in a word - no

there is no way I'm typing in all of the guild information

-----------------

poster: Goroharahad
subject: >>>>MA gloves
date: Thu Jan 30 13:07:53 2003

On Wed Jan 29 13:35:55 2003 Tranquil wrote post #887:
> On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > Yes the reincs were recent and the guild ranks reflected only
> > guild mastery points and not time in guild.
> 
> 'Time in guild' carries over between reincs, if the reinc was to the
> same primary beta that the previous one was. Therefore, even if the
> last reincs were done at the exact same moment, the warrior may have
> been warrior for weeks prior to that, and the MA may not have been.
> This is also relevant concerning mastery points gained from previous
> reincs, that have not been taxed down to 0 yet.
> 
I this all this discussion is pointless.
The fact that MAs have less slots available  (no wield) affects
probably much more than that small difference in guild item.
And all this is still nothing compared to the general guild balance.

Goro

-----------------

poster: Tranquil
subject: >>>>Web Page
date: Thu Jan 30 14:26:26 2003

On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > this is an admirable thig that you want to do, but i dont really
> > > think you should do it myself. most of the fun has been trying
> > > differant guilds without knowing if i can completly do it right
> > > away. i think that by making a page like this, people will go to it
> > > and this game will lose some of that interesting perspective.
> > > 
> > > if you feel like doing this it is totally up to you, that is fine,
> > > but perhaps you should look into exactly what making a web page like
> > > this would do for new peopleand smaller people who like to aspire to
> > > try new things
> > Hierokliff used to have a reinc calculator that gave you cost
> > down to the point. It was a pretty badass app. I miss it.
> > had spells/skills/races/guilds calculated...
> nod we need another one... Phire? :P

Actually it would be quite easy. Any builder could do it in about a
day, which would be 90% research anyway. But really, where's the
fun? There are probably a few people who like to calculate things
personally, rather than just look up in some directory how good an
 would be at  post-reinc
worth.

To be fair, there are probably a few that don't as well. But
unfortunately, they would be missing out on a part of the 'game'.
And I do note that this is indeed, a game; And not simply a
glorified abacus. Though of course, it is after all a glorified
abacus, so by all means, choose to view it as such, and miss out on
the fun, if that is what you prefer. =j


-----------------

poster: Uno
subject: >A Long Expected Farewell
date: Thu Jan 30 16:04:34 2003

On Thu Jan 30 10:36:41 2003 Blackthorne wrote post #906:
> some tough times. But I just got married and I need to attend to the
> responsibilities of being a husband. These past 2 years here have
> been fun and have been trying, but the ones who are in my heart will
> be there always. You know who you are. Perhaps I'll come back once
> in a while to check up on you, but, right now, I gotta follow my
> path in life and stick to it.
> I wish you all the best in what life has to offer. Please enjoy and
> clean up after yourselves :)
> With much love and great hope,
> -BT
Over/Under currently at 3 days. betting window open now.

-----------------

poster: Phire
subject: >>>>>Web Page
date: Thu Jan 30 17:59:04 2003

On Thu Jan 30 14:26:26 2003 Tranquil wrote post #910:
> On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> > On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > > this is an admirable thig that you want to do, but i dont really
> > > > think you should do it myself. most of the fun has been trying
> > > > differant guilds without knowing if i can completly do it right
> > > > away. i think that by making a page like this, people will go to it
> > > > and this game will lose some of that interesting perspective.
> > > > 
> > > > if you feel like doing this it is totally up to you, that is fine,
> > > > but perhaps you should look into exactly what making a web page like
> > > > this would do for new peopleand smaller people who like to aspire to
> > > > try new things
> > > Hierokliff used to have a reinc calculator that gave you cost
> > > down to the point. It was a pretty badass app. I miss it.
> > > had spells/skills/races/guilds calculated...
> > nod we need another one... Phire? :P
> 
> Actually it would be quite easy. Any builder could do it in about a
> day, which would be 90% research anyway. But really, where's the
> fun? There are probably a few people who like to calculate things
> personally, rather than just look up in some directory how good an
>  would be at  post-reinc
> worth.
> 
> To be fair, there are probably a few that don't as well. But
> unfortunately, they would be missing out on a part of the 'game'.
> And I do note that this is indeed, a game; And not simply a
> glorified abacus. Though of course, it is after all a glorified
> abacus, so by all means, choose to view it as such, and miss out on
> the fun, if that is what you prefer. =j
> 
Having built the first reinc calculator, let me talk about how easy it is

The easiest part is building the code that actually computes the exp
cost (skill X at level Y)
The hard part is all of the dependencies between joining
guilds, and typing in the hundreds of skill/spell names
The other pain in the butt thing is building a sensible
user interface. This can be nontrivial and boring-ass work
Typing in the database and creating the user interface probably
encompasses 99%
of the time writing the reincer. It is tedious work (at least for me).

Since you think it is easy - I would like to see you post a reinc application
within 48 hours :)

-----------------

poster: Draco
subject: >Wiz spam
date: Thu Jan 30 20:45:03 2003

On Thu Jan 30 09:01:26 2003 Ant wrote post #905:
> Thought things over a bit and decided to delete my last two posts.
> I'm not gonna start adding wizzes to ppls' ignore lists. No way.
> 
> All I can say is, we'll tone it down a bit, but still... one fact
> remains. We're having fun and we'll keep on having fun. If you
> consider our entertainment annoying or something, I suggest you
> find another source of entertainment. Period.
> 
> - Ant again
there is nothing wrong with having fun Ant, wiz's work alot to keep
this place going and deserve some of that time. The correct way to
go about this is not by harassing the players though. As a
conversation i had with another wiz that was curious about what was
going on, he/she reminded me of a very good point. Harassment isn't
just a rule us mortals have to abide by, that wiz's have a code of
conduct as well.

If you can't find a way to have fun without interfearing in what we
are trying to do, my suggestion is don't spend so much time online.
do what you need to do and move on, because as being target to the
latest prank, i've frankly had enough of it, as well as other
people. there is no excuse for being that way and that is just
common sense. I'm not trying to sound like an asshole either, just
putting things in perspective for you to see as well.

-----------------

poster: Celine
subject: >>Wiz spam
date: Thu Jan 30 21:45:14 2003

On Thu Jan 30 20:45:03 2003 Draco wrote post #913:
> On Thu Jan 30 09:01:26 2003 Ant wrote post #905:
> > Thought things over a bit and decided to delete my last two posts.
> > I'm not gonna start adding wizzes to ppls' ignore lists. No way.
> > 
> > All I can say is, we'll tone it down a bit, but still... one fact
> > remains. We're having fun and we'll keep on having fun. If you
> > consider our entertainment annoying or something, I suggest you
> > find another source of entertainment. Period.
> > 
> > - Ant again
> there is nothing wrong with having fun Ant, wiz's work alot to keep
> this place going and deserve some of that time. The correct way to
> go about this is not by harassing the players though. As a
> conversation i had with another wiz that was curious about what was
> going on, he/she reminded me of a very good point. Harassment isn't
> just a rule us mortals have to abide by, that wiz's have a code of
> conduct as well.
> 
> If you can't find a way to have fun without interfearing in what we
> are trying to do, my suggestion is don't spend so much time online.
> do what you need to do and move on, because as being target to the
> latest prank, i've frankly had enough of it, as well as other
> people. there is no excuse for being that way and that is just
> common sense. I'm not trying to sound like an asshole either, just
> putting things in perspective for you to see as well.
heh.. my two sense on the whole bit. this is a roleplaying game
right? in this supposed world of magic, wizards are high powerful
beings with powers that mortals cant use. so if they are using some
powers for good and some for mischief, well then wouldnt that just
be roleplaying?
**shrug**

-----------------

poster: Echo
subject: Wizard mischief stuff
date: Thu Jan 30 21:48:11 2003

Theres a file, or bunch of rules somewhere, that says wizards
shouldnt interfere with mortals.
Big ASCII art is fine, since its not really making the player do anything
But immitating tells with echo (ehehe) or making people ignore
others, thats tampering
Same with the excessive use of makesuck and makenosuck, imo
Anyway, those're my thoughts on the issue
btw, for celine, Who the hell roleplays here anyway?
-Echo

-----------------

poster: Celine
subject: >Wizard mischief stuff
date: Thu Jan 30 21:49:08 2003

On Thu Jan 30 21:48:11 2003 Echo wrote post #915:
> Theres a file, or bunch of rules somewhere, that says wizards
> shouldnt interfere with mortals.
> Big ASCII art is fine, since its not really making the player do anything
> But immitating tells with echo (ehehe) or making people ignore
> others, thats tampering
> Same with the excessive use of makesuck and makenosuck, imo
> Anyway, those're my thoughts on the issue
> btw, for celine, Who the hell roleplays here anyway?
> -Echo
i know i do.. i am not this sane in regualr society when i can avoid it

-----------------

poster: Celine
subject: parties
date: Fri Jan 31 00:08:58 2003

#1: sorry o ppl i was partying with at least t wice today, my
connection droppped because of the bugged comp im using.
#2: thanks to all ppl i have partied w? recently, this is my first
time tanking  and second time in fighetr, last being at 1m. Fighter
r00lz!

numbah tree: have done exp only so far and am looking to do some
small eq, please mudmail if you honestly thik you can contribute (or
i really really like you) and we will start setting dates/mons.

peacebeans and gratzi
*celine

ps-sorry bout typos. i hhate telnet.

-----------------

poster: Litho
subject: >>Wizard mischief stuff
date: Fri Jan 31 02:22:46 2003

On Thu Jan 30 21:49:08 2003 Celine wrote post #916:
> On Thu Jan 30 21:48:11 2003 Echo wrote post #915:
> > Theres a file, or bunch of rules somewhere, that says wizards
> > shouldnt interfere with mortals.
> > Big ASCII art is fine, since its not really making the player do anything
> > But immitating tells with echo (ehehe) or making people ignore
> > others, thats tampering
> > Same with the excessive use of makesuck and makenosuck, imo
> > Anyway, those're my thoughts on the issue
> > btw, for celine, Who the hell roleplays here anyway?
> > -Echo
> i know i do.. i am not this sane in regualr society when i can avoid it
You never roledplayed with me celine.

-----------------

poster: Tranquil
subject: >>>>>>Web Page
date: Fri Jan 31 02:44:45 2003

On Thu Jan 30 17:59:04 2003 Phire wrote post #912:
> On Thu Jan 30 14:26:26 2003 Tranquil wrote post #910:
> > On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> > > On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > > > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > > > this is an admirable thig that you want to do, but i dont really
> > > > > think you should do it myself. most of the fun has been trying
> > > > > differant guilds without knowing if i can completly do it right
> > > > > away. i think that by making a page like this, people will go to it
> > > > > and this game will lose some of that interesting perspective.
> > > > > 
> > > > > if you feel like doing this it is totally up to you, that is fine,
> > > > > but perhaps you should look into exactly what making a web page like
> > > > > this would do for new peopleand smaller people who like to aspire to
> > > > > try new things
> > > > Hierokliff used to have a reinc calculator that gave you cost
> > > > down to the point. It was a pretty badass app. I miss it.
> > > > had spells/skills/races/guilds calculated...
> > > nod we need another one... Phire? :P
> > 
> > Actually it would be quite easy. Any builder could do it in about a
> > day, which would be 90% research anyway. But really, where's the
> > fun? There are probably a few people who like to calculate things
> > personally, rather than just look up in some directory how good an
> >  would be at  post-reinc
> > worth.
> > 
> > To be fair, there are probably a few that don't as well. But
> > unfortunately, they would be missing out on a part of the 'game'.
> > And I do note that this is indeed, a game; And not simply a
> > glorified abacus. Though of course, it is after all a glorified
> > abacus, so by all means, choose to view it as such, and miss out on
> > the fun, if that is what you prefer. =j
> > 
> Having built the first reinc calculator, let me talk about how easy it is
> 
> The easiest part is building the code that actually computes the exp
> cost (skill X at level Y)
> The hard part is all of the dependencies between joining
> guilds, and typing in the hundreds of skill/spell names
> The other pain in the butt thing is building a sensible
> user interface. This can be nontrivial and boring-ass work
> Typing in the database and creating the user interface probably
> encompasses 99%
> of the time writing the reincer. It is tedious work (at least for me).
> 
> Since you think it is easy - I would like to see you post a reinc
application
> within 48 hours :)

Actually, I wouldn't bother. Mostly because I feel it would detact
from the enjoyment of the game. That said however, yes I did say it
would be easy. I did not once claim that it would not be tedious or
time consuming though. All it is, is research and number crunching,
which I pretty much stated in my last post anyway.

Of course, it might be difficult for someone with a low amount of
brain activity, but I doubt that there are many people even that
slow, that play here on this mud. Besides, I don't have builder
access, and even if I did, I certainly wouldn't use that access to
create something that would, in my humble opinion, detract from my
own personal enjoyment of the game.

Apparently, you must have missed all of these points in my previous post. =j


-----------------

poster: Daneel
subject: >>>>>Web Page
date: Fri Jan 31 06:12:00 2003

On Thu Jan 30 14:26:26 2003 Tranquil wrote post #910:
> Actually it would be quite easy. Any builder could do it in about a
> day, which would be 90% research anyway.
...



I wouldn't recommend it either.

Using the extra knowledge available to you as a builder to
further player-only goals, as should be pretty obvious, is 
not something we want to happen; if you're a builder, you're
a builder because you want to build something, not to 
improve your (or anyone else's) character.

     -Daneel

-----------------

poster: Revenant
subject: When one is Silenced.
date: Fri Jan 31 08:14:42 2003

"Sticker this, censor this, ban this, we've got something to say, 
police this, condemn this, damn this we'll be heard anyway, 
my middle finger is the flag that I wave when I'm silenced."

Just something for you people that know what that means.


-----------------

poster: Uno
subject: house tour (repost)
date: Fri Jan 31 15:30:16 2003

err, sorry to repost... but wanted to include this tidbit

you can click on the pix to get full-size versions =p
http://www.geocities.com/fishtobaskets/housetour.html

(p.s. funz)

-----------------

poster: Uno
subject: >When one is Silenced.
date: Fri Jan 31 15:30:58 2003

On Fri Jan 31 08:14:42 2003 Revenant wrote post #922:
> "Sticker this, censor this, ban this, we've got something to say, 
> police this, condemn this, damn this we'll be heard anyway, 
> my middle finger is the flag that I wave when I'm silenced."
> 
> Just something for you people that know what that means.
> 
sounds like a fugazi lyric or something eheh

-----------------

poster: Tektor
subject: Wizards
date: Fri Jan 31 20:14:32 2003

Oh sure when I was trying to be funny I get dewizzed but when others
do it, its just cool. :P
-Some- Wizzies work hard so let them have their fun I say if you
don't like it don't play the stuff they made.

-----------------

poster: Uno
subject: >Wizards
date: Fri Jan 31 21:19:00 2003

On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> Oh sure when I was trying to be funny I get dewizzed but when others
> do it, its just cool. :P
> -Some- Wizzies work hard so let them have their fun I say if you
> don't like it don't play the stuff they made.
Tektor is back already?
who had the over/under on 21 days? collect money at the window...

-----------------

poster: Zifnab
subject: >>Wizards
date: Fri Jan 31 21:57:47 2003

On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > Oh sure when I was trying to be funny I get dewizzed but when others
> > do it, its just cool. :P
> > -Some- Wizzies work hard so let them have their fun I say if you
> > don't like it don't play the stuff they made.
> Tektor is back already?
> who had the over/under on 21 days? collect money at the window...
I swear to god, we need to start an in mud betting service.

-----------------

poster: Jazaman
subject: Web Page
date: Sat Feb  1 01:02:17 2003

Ok, guess I've remained silent too long.


My original intent for the web page was never going to be a "Reinc Caclulator"
It was going to be more of an examples page.... 
as in,  I was going to go in game, as the appropriate race, to guild
masters, and manually add up the costs for guilds skills/spells that
I wanted to know, and do the same for guilds others mailed me (I
didn't get any mails, so interest doesn't seem much btw) 

It wouldn't be a be all and end all for each guild min and max
more like an attempt to aswer questions (which to me seem common)
such as "Can you go Lava at 50m?" or in general "Is guildname
possible at X worth?"

I still don't think I'm explaining it properly, but since the
interest seems to be 0 anyways, I'll have to start  looking for a
new idea for my HTML class final.


thanks for your time

-----------------

poster: Echo
subject: Jazaman's thingme
date: Sat Feb  1 01:12:17 2003

That would be impossible to calculate, since you CAN do any guild at
any worth, depending on how much you want to stretch it.
like, depending on if you want to have necesairy spells, or just
convenience spells
Or even yet, having extra guilds
So, personally I think you cant calculate that at all.

-----------------

poster: Tektor
subject: >>>Wizards
date: Sat Feb  1 01:17:40 2003

On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > do it, its just cool. :P
> > > -Some- Wizzies work hard so let them have their fun I say if you
> > > don't like it don't play the stuff they made.
> > Tektor is back already?
> > who had the over/under on 21 days? collect money at the window...
> I swear to god, we need to start an in mud betting service.
I never said I would stay gone. Also got job so cant play much anyway.

-----------------

poster: Jazaman
subject: >Jazaman's thingme
date: Sat Feb  1 01:18:07 2003

Ok, let me try to explain better, for example Lava Mage, as gargoyle
(popular race iirc, and decent example) I was gunna add up the min
costs for level, magma boulder 90% bol 70%, 50% bos, 50% bof, and a
couple other basic stuff I can't remember as I'm making this post.
Each page I would make would list the basics for that guild (ie, you
can go less or more, its a ballpark idea)

-----------------

poster: Daran
subject: >>Jazaman's thingme
date: Sat Feb  1 01:34:06 2003

On Sat Feb  1 01:18:07 2003 Jazaman wrote post #931:
> Ok, let me try to explain better, for example Lava Mage, as gargoyle
> (popular race iirc, and decent example) I was gunna add up the min
> costs for level, magma boulder 90% bol 70%, 50% bos, 50% bof, and a
> couple other basic stuff I can't remember as I'm making this post.
> Each page I would make would list the basics for that guild (ie, you
> can go less or more, its a ballpark idea)
Hmm, maybe another eq page would just be better/more popular to make =P
shrug, just a thought

-----------------

poster: Korthrun
subject: >>Wizards
date: Sat Feb  1 03:20:29 2003

I had it in under over 2 weeks!

-----------------

poster: Lu
subject: >>>>Wizards
date: Sat Feb  1 06:28:43 2003

On Sat Feb  1 01:17:40 2003 Tektor wrote post #930:
> On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> > On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > > do it, its just cool. :P
> > > > -Some- Wizzies work hard so let them have their fun I say if you
> > > > don't like it don't play the stuff they made.
> > > Tektor is back already?
> > > who had the over/under on 21 days? collect money at the window...
> > I swear to god, we need to start an in mud betting service.
> I never said I would stay gone. Also got job so cant play much anyway.
I'm not saying I'm not coming back cause it seems to be a curse to
say so around here. :P
But if I do I won't be Tektor that much I can say.


oh, you must be a differnt tektor, hi and welcome to our home away from home.
-lu


-----------------

poster: Lu
subject: >>>>>Wizards
date: Sat Feb  1 06:29:52 2003

On Sat Feb  1 06:28:43 2003 Lu wrote post #934:
> On Sat Feb  1 01:17:40 2003 Tektor wrote post #930:
> > On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> > > On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > > > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > > > do it, its just cool. :P
> > > > > -Some- Wizzies work hard so let them have their fun I say if you
> > > > > don't like it don't play the stuff they made.
> > > > Tektor is back already?
> > > > who had the over/under on 21 days? collect money at the window...
> > > I swear to god, we need to start an in mud betting service.
> > I never said I would stay gone. Also got job so cant play much anyway.
> I'm not saying I'm not coming back cause it seems to be a curse to
> say so around here. :P
> But if I do I won't be Tektor that much I can say.
> 
> 
> oh, you must be a differnt tektor, hi and welcome to our home away from
home.
> -lu
> 
that was post 806 in general btw.
-luagain(p.s. i think i win a few megs on that, uno)

-----------------

poster: Quillz
subject: >>>Wizards
date: Sat Feb  1 07:05:51 2003

On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > do it, its just cool. :P
> > > -Some- Wizzies work hard so let them have their fun I say if you
> > > don't like it don't play the stuff they made.
> > Tektor is back already?
> > who had the over/under on 21 days? collect money at the window...
> I swear to god, we need to start an in mud betting service.
Amen to that.  
Quit bitching when ewizzes do cool shit - and be glad when they do
ool shit to you.  
Cuz it's funny, and cool. 
Then you get to be part of something funny and cool.
Unlike your RL.
Be thankfull

-----------------

poster: Wimwam
subject: Engrish The Two Towers Translation
date: Sat Feb  1 16:50:15 2003

home.online.no/~gremmem/engrish_ttt_captions/
Funny!!
Stoopid zmud parser
Wim

-----------------

poster: Lurch
subject: stuff/stuff
date: Sun Feb  2 16:47:10 2003

Well, I'm bored, I'll add my opinions.
>Web Page
When I want to reinc, I personally like to know how much exp I would use.
So, I pray I have a secondary with that race so I can run around to
the guilds and add up the exp, I visit achman, so I find out exactly
how much exp I need to get the stuff I need. (If I don't have that race,
I get a more approximate number) The way I see it, that is NOT part
of the gaming experience, it's just something I do so I don't get set
back for months because I didn't have enough exp to do something.
Having information doesn't detract from the experience of the mud,
it's not cheating, it just allows you to go into something informed...
which is always a good thing. (Wouldn't you rather have a map to an
area you've never been to before you go exploring, so you don't miss going
somewhere, and subsequently miss rooms, mobs, descriptions, and such?)
The people that would rather find out the hard way can simply ignore any
informational resource, they need not protest its existance.
Just because you don't like something, doesn't mean you should deprive
everyone else of it, silly. (No, I'm talking to nobody in particular)

>Wizards
The echos from wizards are no more annoying (if you have half a brain)
than someone (like me) who talks too much. I also believe that wizards should
be able to be ignored. (and just make you un-ignore them if need be)
Screwing around with ignore lists and such is a bit too far, but I was
on for that once, and it was intended as a joke and was temporary, nothing
to flip out about. You'd think the people who got ignored would be the
ones bothered and not anyone else. Either way, the wizzes are capable of doing
such things for a reason, or they wouldn't be able to. Yes, if they take
it too far they should be punished. Have you ever heard horror stories about
wiz abuse? They involve loss of exp, inability to play, etc. I have
heard no such stories here. This is _nothing_ compared. And quite frankly,
muds where the wizzes have no interaction (whether by choice or by complaint)
can get pretty boring very fast... faster than constant mindless exp,
faster than boring levelling, faster than places who have only 2 guilds.
Nobody likes to be messed with, but keep in mind you are not always
the target.
You want realism? Have a taste of real-world interaction... Pranksters.

-----------------

poster: Ertai
subject: >>>>MA gloves
date: Sun Feb  2 21:39:30 2003

On Tue Jan 28 16:06:35 2003 Uno wrote post #879:
> On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > Yes the reincs were recent and the guild ranks reflected only
> > guild mastery points and not time in guild.
> I disagree that +1 dmg is 'far worse' than +10 phys res
> From what I understands, +dmg is one of the most valuable bonuses
> in the game, whereas phys res is actually worth less imo than avoid_hits
> depending on what you're doing...
I agree that + dmg is good. However I can buy gloves that give + 3 dmg
but buying a belt that has 10 phys_res is quite impossible.  No item
other than guild items has more than 5 phys_res yet many items have
at least +1 dmg.  The bonus of 10 phys_res is signifigantly better.
That was the point i was trying to make.  It got lost in silly things
like people commenting avoid_hits is better which may be true but
utterly ignores the rest of the message.  I just feel that MAs are
slightly off balance with respect to warriors when it comes to their
guild items.

-----------------

poster: Daran
subject: >>>>>MA gloves
date: Sun Feb  2 22:49:27 2003

On Sun Feb  2 21:39:30 2003 Ertai wrote post #940:
> On Tue Jan 28 16:06:35 2003 Uno wrote post #879:
> > On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > > Yes the reincs were recent and the guild ranks reflected only
> > > guild mastery points and not time in guild.
> > I disagree that +1 dmg is 'far worse' than +10 phys res
> > From what I understands, +dmg is one of the most valuable bonuses
> > in the game, whereas phys res is actually worth less imo than avoid_hits
> > depending on what you're doing...
> I agree that + dmg is good. However I can buy gloves that give + 3 dmg
> but buying a belt that has 10 phys_res is quite impossible.  No item
> other than guild items has more than 5 phys_res yet many items have
> at least +1 dmg.  The bonus of 10 phys_res is signifigantly better.
> That was the point i was trying to make.  It got lost in silly things
> like people commenting avoid_hits is better which may be true but
> utterly ignores the rest of the message.  I just feel that MAs are
> slightly off balance with respect to warriors when it comes to their
> guild items.
Arent warriors meant to be damage takers and martial artist damage dealers?

-----------------

poster: Coal
subject: Fighter Vs. Ma
date: Mon Feb  3 11:28:25 2003

Ok, i have to coment on this since i Lead the Warrior Guild. Hi, my
name is Coal and i have been a warrior currently for 121 days in a
row. I am only at 80% of the next to last rank. Most Ma's i know
that play max out thier guild item in about a month of solid
playing. Ma guild item maxxes alot faster then fighter. If you think
you're lack of phy_res is holding you back then you need to realize
that: 1. Ma's are built for DEALING massive amounts of damage.
2. Warriors are built to TAKE massive amounts of damage
3. Unless you are an ultra multi-gig warrior your damage output is
nowhere near that of a martial artist of similar level
4. If tanking parties is your major concern as Martial artist, do
what was suggested get equip that gives you more phy_res and get
equips that gives you more av_hits since not getting hit is alot
better then a damage reduction on the hits you take. IIRC Ma has
some sort of parry mode you can use that as well. If all else fails
and you can't stand that our guild item gives more phy_res then
yours...(omg i'm gonna say it brace for the flame shield (flame can
be substituted for whine)) REINC!
5. Quite frankly Ma's get a nice item that when maxxed gives them
nice stats and such, much nicer stats then +phy_res.
6. Have a nice day.
-Coal

-----------------

poster: Ixtlilton
subject: >Fighter Vs. Ma
date: Mon Feb  3 16:46:56 2003

On Mon Feb  3 11:28:25 2003 Coal wrote post #942:
> Ok, i have to coment on this since i Lead the Warrior Guild. Hi, my
> name is Coal and i have been a warrior currently for 121 days in a
> row. I am only at 80% of the next to last rank. Most Ma's i know
> that play max out thier guild item in about a month of solid
> playing. Ma guild item maxxes alot faster then fighter. If you think
> you're lack of phy_res is holding you back then you need to realize
> that: 1. Ma's are built for DEALING massive amounts of damage.
> 2. Warriors are built to TAKE massive amounts of damage
> 3. Unless you are an ultra multi-gig warrior your damage output is
> nowhere near that of a martial artist of similar level
> 4. If tanking parties is your major concern as Martial artist, do
> what was suggested get equip that gives you more phy_res and get
> equips that gives you more av_hits since not getting hit is alot
> better then a damage reduction on the hits you take. IIRC Ma has
> some sort of parry mode you can use that as well. If all else fails
> and you can't stand that our guild item gives more phy_res then
> yours...(omg i'm gonna say it brace for the flame shield (flame can
> be substituted for whine)) REINC!
> 5. Quite frankly Ma's get a nice item that when maxxed gives them
> nice stats and such, much nicer stats then +phy_res.
> 6. Have a nice day.
> -Coal
I dont know about Blonk, but i know neither Lu nor I have maxed out
our gloves. So if you've met someone who've maxed them out in a
month that's a liar since then that person would obviously be higher
on ma plaque than I.

-----------------

poster: Ertai
subject: Guild Item
date: Mon Feb  3 18:02:58 2003

Sigh.  My point got lost.  I don't want MAs to get phys_res.  But
the guild items get comparable stats, comparible skill bonuses, but 
the special bonuses which in this case are phys_res and damage 
are not the same.  If I had a pair of gloves that had 10 phys_res, it would
be a top slot item.  If I have a pair of gloves which had +1 dmg it wouldn't
even be highbie eq.  That is my point.  
I apologize for not making my point clearer.  Thanks for reading.  Ertai.



-----------------

poster: Zyz
subject: >Guild Item
date: Mon Feb  3 18:04:08 2003

On Mon Feb  3 18:02:58 2003 Ertai wrote post #944:
> Sigh.  My point got lost.  I don't want MAs to get phys_res.  But
> the guild items get comparable stats, comparible skill bonuses, but 
> the special bonuses which in this case are phys_res and damage 
> are not the same.  If I had a pair of gloves that had 10 phys_res, it would
> be a top slot item.  If I have a pair of gloves which had +1 dmg it wouldn't
> even be highbie eq.  That is my point.  
> I apologize for not making my point clearer.  Thanks for reading.  Ertai.
> 
> 
The gloves stats for you are only +1 damage with no skill bonuses?

-----------------

poster: Ertai
subject: >>Guild Item
date: Mon Feb  3 18:08:17 2003

On Mon Feb  3 18:04:08 2003 Zyz wrote post #945:
> On Mon Feb  3 18:02:58 2003 Ertai wrote post #944:
> > Sigh.  My point got lost.  I don't want MAs to get phys_res.  But
> > the guild items get comparable stats, comparible skill bonuses, but 
> > the special bonuses which in this case are phys_res and damage 
> > are not the same.  If I had a pair of gloves that had 10 phys_res, it
would
> > be a top slot item.  If I have a pair of gloves which had +1 dmg it
wouldn't
> > even be highbie eq.  That is my point.  
> > I apologize for not making my point clearer.  Thanks for reading.  Ertai.
> > 
> > 
> The gloves stats for you are only +1 damage with no skill bonuses?
No.  MAs get skill bonuses comparable to warriors.  MAs get stats comparable 
to warriors.  But the nonstat bonuses are not equal.  10 phys_res in a 
item is top slot.  + 1 dmg which is what mine was at fifth rank while the
warrior had 10 phys_res wouldn't be top slot at all.  Mythinite gloves
have + 3 dmg for instance.  Just seems like the item isn't as good as
the warrior belt especially considering it's two slots as well.

-----------------

poster: Litho
subject: >>Fighter Vs. Ma
date: Mon Feb  3 18:32:47 2003

On Mon Feb  3 16:46:56 2003 Ixtlilton wrote post #943:
> On Mon Feb  3 11:28:25 2003 Coal wrote post #942:
> > Ok, i have to coment on this since i Lead the Warrior Guild. Hi, my
> > name is Coal and i have been a warrior currently for 121 days in a
> > row. I am only at 80% of the next to last rank. Most Ma's i know
> > that play max out thier guild item in about a month of solid
> > playing. Ma guild item maxxes alot faster then fighter. If you think
> > you're lack of phy_res is holding you back then you need to realize
> > that: 1. Ma's are built for DEALING massive amounts of damage.
> > 2. Warriors are built to TAKE massive amounts of damage
> > 3. Unless you are an ultra multi-gig warrior your damage output is
> > nowhere near that of a martial artist of similar level
> > 4. If tanking parties is your major concern as Martial artist, do
> > what was suggested get equip that gives you more phy_res and get
> > equips that gives you more av_hits since not getting hit is alot
> > better then a damage reduction on the hits you take. IIRC Ma has
> > some sort of parry mode you can use that as well. If all else fails
> > and you can't stand that our guild item gives more phy_res then
> > yours...(omg i'm gonna say it brace for the flame shield (flame can
> > be substituted for whine)) REINC!
> > 5. Quite frankly Ma's get a nice item that when maxxed gives them
> > nice stats and such, much nicer stats then +phy_res.
> > 6. Have a nice day.
> > -Coal
> I dont know about Blonk, but i know neither Lu nor I have maxed out
> our gloves. So if you've met someone who've maxed them out in a
> month that's a liar since then that person would obviously be higher
> on ma plaque than I.
Agreed, i have also played ma quite a bit, i am just a tad over 6th
rank. tx coal.

-----------------

poster: Daneel
subject: >>>Guild Item
date: Mon Feb  3 18:38:38 2003

On Mon Feb  3 18:08:17 2003 Ertai wrote post #946:
> No.  MAs get skill bonuses comparable to warriors.  MAs get stats
comparable 
> to warriors.  But the nonstat bonuses are not equal.  10 phys_res in a 
> item is top slot.  + 1 dmg which is what mine was at fifth rank while the
> warrior had 10 phys_res wouldn't be top slot at all.  Mythinite gloves
> have + 3 dmg for instance.  Just seems like the item isn't as good as
> the warrior belt especially considering it's two slots as well.

I just looked at the code.

These two guild items are about as comparable as two guild items 
_could_ be.  About the only way they could be closer was if they
were identical.  You're picking on one aspect, ignoring the whole.

-Daneel

-----------------

poster: Draco
subject: >>>>Guild Item
date: Mon Feb  3 22:00:24 2003

On Mon Feb  3 18:38:38 2003 Daneel wrote post #948:
> On Mon Feb  3 18:08:17 2003 Ertai wrote post #946:
> > No.  MAs get skill bonuses comparable to warriors.  MAs get stats
> comparable 
> > to warriors.  But the nonstat bonuses are not equal.  10 phys_res in a 
> > item is top slot.  + 1 dmg which is what mine was at fifth rank while the
> > warrior had 10 phys_res wouldn't be top slot at all.  Mythinite gloves
> > have + 3 dmg for instance.  Just seems like the item isn't as good as
> > the warrior belt especially considering it's two slots as well.
> 
> I just looked at the code.
> 
> These two guild items are about as comparable as two guild items 
> _could_ be.  About the only way they could be closer was if they
> were identical.  You're picking on one aspect, ignoring the whole.
> 
> -Daneel
Hi ertai, not to be mean but can you find a pair of gloves that
would be better for MA then your guild eq? didn't think so, accept
that you still have a nice item and dont whine over one little
thing. nothing will ever be identical, take what you can get, before
it is taken away from you.

-----------------

poster: Sootika
subject: clan blacksheep
date: Tue Feb  4 21:54:20 2003

Clan Blacksheep seek 1 new member, essential rerquirements are must
be european to fit in with majority of clan, ideally be worth 1 gig 
but most important is the ability to be good company and to have fun
mud mail me if interested and let nature take it's course. I thank
you, good night!

-----------------

poster: Spoof
subject: spam(tells)
date: Wed Feb  5 00:08:44 2003

About these chain tells:

1. Very annoying
2. Whats the point of them?
3. Its just spam

Don't do it! It is rather annoying.
I almost died from doing that.
Well, replying and getting those tells.
pick lump from bag

Spoof

-----------------

poster: Uno
subject: >spam(tells)
date: Wed Feb  5 00:12:07 2003

On Wed Feb  5 00:08:44 2003 Spoof wrote post #951:
> 1. Very annoying
> 2. Whats the point of them?
> 3. Its just spam
> 
> Don't do it! It is rather annoying.
> I almost died from doing that.
> Well, replying and getting those tells.
> pick lump from bag
> 
> Spoof
pick lump from bag should have gone on obscene i think...

-----------------

poster: Korthrun
subject: >>spam(tells)
date: Wed Feb  5 00:13:28 2003

there is a command that prevents tells made by 'tell friends' from
reaching you
also when its to spammy i put ignore up for a few mins
try it out see waht ahppens.

-----------------

poster: Tektor
subject: >>>>>Wizards
date: Wed Feb  5 01:56:38 2003

On Sat Feb  1 06:28:43 2003 Lu wrote post #934:
> On Sat Feb  1 01:17:40 2003 Tektor wrote post #930:
> > On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> > > On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > > > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > > > do it, its just cool. :P
> > > > > -Some- Wizzies work hard so let them have their fun I say if you
> > > > > don't like it don't play the stuff they made.
> > > > Tektor is back already?
> > > > who had the over/under on 21 days? collect money at the window...
> > > I swear to god, we need to start an in mud betting service.
> > I never said I would stay gone. Also got job so cant play much anyway.
> I'm not saying I'm not coming back cause it seems to be a curse to
> say so around here. :P
> But if I do I won't be Tektor that much I can say.
> 
> 
> oh, you must be a differnt tektor, hi and welcome to our home away from
home.
> -lu
> 
Now when haven't I ever changed my mind. I did actualy try doing a
new char but its just not as fun as being Tek. :)

-----------------

poster: Quillz
subject: >spam(tells)
date: Wed Feb  5 02:11:08 2003

On Wed Feb  5 00:08:44 2003 Spoof wrote post #951:
> About these chain tells:
> 
> 1. Very annoying
> 2. Whats the point of them?
> 3. Its just spam
> 
> Don't do it! It is rather annoying.
> I almost died from doing that.
> Well, replying and getting those tells.
> pick lump from bag
> 
> Spoof
The point is it's friggin hilarious when you see everyone in the mud
replying to each other. 
Of course it's spammy.  Everything is spammy, especially combat. 
You don't like it, go pick your lumps elsewhere.

-----------------

poster: Kaos
subject: >spam(tells)
date: Wed Feb  5 08:12:11 2003

On Wed Feb  5 00:08:44 2003 Spoof wrote post #951:
> About these chain tells:
> 
> 1. Very annoying
> 2. Whats the point of them?
> 3. Its just spam
> 
> Don't do it! It is rather annoying.
> I almost died from doing that.
> Well, replying and getting those tells.
> pick lump from bag
> 
> Spoof
You are on my ignore because you replied to such a tell,
l
so you're not really one to whine.

-----------------

poster: Quillz
subject: >>spam(tells)
date: Wed Feb  5 16:41:34 2003

On Wed Feb  5 08:12:11 2003 Kaos wrote post #956:
> On Wed Feb  5 00:08:44 2003 Spoof wrote post #951:
> > About these chain tells:
> > 
> > 1. Very annoying
> > 2. Whats the point of them?
> > 3. Its just spam
> > 
> > Don't do it! It is rather annoying.
> > I almost died from doing that.
> > Well, replying and getting those tells.
> > pick lump from bag
> > 
> > Spoof
> You are on my ignore because you replied to such a tell,
> l
> so you're not really one to whine.
I love how they brand "Hypocrite" on their foreheads by REPLYING to
a tell, telling people to stop replying. 
Q loves Kaos

-----------------

poster: Kiliana
subject: gloves
date: Wed Feb  5 18:43:34 2003

Gallahad claps his hands and Tranquil is engulfed in a blue magical
cloud that refreshes her.
what the hell?
Daneel kinda summed it up. Ma gloves are about as comparable as 2
guild items can be. to warrior belt. in my opinion, this is what
makes them a bit screwy. belt is one slot. i mean, you cant have 2
eq items in your belt. however, hands are 2 slots. You can have eq
for right AND left hand. maybe you could compare the ma gloves to
other guild eq that takes 2 slots? i kinda think it would compare
pretty badly. the only way to really make it fair would be to up the
gloves, or add a whole nother eq slot to the belt slot, then
decrease the power of the belt. Nobody ever seems to recognize that
hands are 2 slots, but they are. and as a 2 slot guild item, ma
gloves are pretty weak. then theres the whole fact that ma's also
lose another 2 slots for weapons. maybe it would be prudent to
change gloves from "hand" slots, to "weapon" slots. i mean,
technically, ma's use there fists, so gloves would be weapons to
them. and they are black leather. i see no reason why you couldnt
wear the gloves as weapons, then have hand slots free to wear
gauntlets or something. or bracelets, or whatever. i'd appreciate a
response.. if only to know why in the ma guild, and only the ma
guild, a 2 slot guild item is treated as a 1 slot item. or if gloves
are equal to the belt, why the belt is 1 slot, with the stats of a 2
slot item. of course, this really is just curiosity. i mean, i think
the gloves are good. but i really am curios as to how the gloves and
belt can be so identical when the gloves take more slots. Another
solution would be to create weapons for ma's. maybe different types
of MA only weapons. like spiked knuckles, or brass knuckles, or
wrappings that add damage or str or whatever. 

-----------------

poster: Daneel
subject: >gloves
date: Wed Feb  5 18:44:51 2003

Nope, hands are one slot.  Hand items that fill left or right hand 
only must be weaker than 2-hand items - they are half-slot.

-----------------

poster: Ronan
subject: FYI
date: Wed Feb  5 21:34:35 2003

eat a corpse
I will be getting married on Feb 15th, so I wont be around
17-23rdish cause ill be doin honeymoon stuff............
Sorry Fraziw ill make it up to you
I love Tyreal too
and Lu
and pleh too many
Now I know the IOM world will stop turning when im not here but try
to bare through it, Ill be back!
eheh thats enough for now
Ronana

-----------------

poster: Jaws
subject: Healers
date: Fri Feb  7 04:13:35 2003

Hmm there seems to be a lack of healers about of late.

Just posting a request for some avid players who like the idea
of lotsa xp in return for heal power to consider
taking up the healer mantle

Jaws, the taskmaster of XP


-----------------

poster: Daran
subject: >Healers
date: Fri Feb  7 04:14:50 2003

On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> Hmm there seems to be a lack of healers about of late.
> 
> Just posting a request for some avid players who like the idea
> of lotsa xp in return for heal power to consider
> taking up the healer mantle
> 
> Jaws, the taskmaster of XP
> 
FYI, I should be reincing back into healer this weekend, so I will
be back in business.

-----------------

poster: Litho
subject: >Healers
date: Fri Feb  7 04:19:06 2003

On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> Hmm there seems to be a lack of healers about of late.
> 
> Just posting a request for some avid players who like the idea
> of lotsa xp in return for heal power to consider
> taking up the healer mantle
> 
> Jaws, the taskmaster of XP
> 
I was healer, the fact is you drag about 10 extra people who commit
nothing and take xp. Wise up, then maybe a healer will come along.

-----------------

poster: Jaws
subject: >>Healers
date: Fri Feb  7 04:26:54 2003

On Fri Feb  7 04:19:06 2003 Litho wrote post #963:
> On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> > Hmm there seems to be a lack of healers about of late.
> > 
> > Just posting a request for some avid players who like the idea
> > of lotsa xp in return for heal power to consider
> > taking up the healer mantle
> > 
> > Jaws, the taskmaster of XP
> > 
> I was healer, the fact is you drag about 10 extra people who commit
> nothing and take xp. Wise up, then maybe a healer will come along.
Litho, I run party for fun, not maximum efficiency
dont like it, dont join

Other healers who I do take, have never complained about lack of xp earnings

Jaws

-----------------

poster: Draco
subject: >>>Healers
date: Fri Feb  7 04:28:12 2003

On Fri Feb  7 04:26:54 2003 Jaws wrote post #964:
> On Fri Feb  7 04:19:06 2003 Litho wrote post #963:
> > On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> > > Hmm there seems to be a lack of healers about of late.
> > > 
> > > Just posting a request for some avid players who like the idea
> > > of lotsa xp in return for heal power to consider
> > > taking up the healer mantle
> > > 
> > > Jaws, the taskmaster of XP
> > > 
> > I was healer, the fact is you drag about 10 extra people who commit
> > nothing and take xp. Wise up, then maybe a healer will come along.
> Litho, I run party for fun, not maximum efficiency
> dont like it, dont join
> 
> Other healers who I do take, have never complained about lack of xp earnings
> 
> Jaws
i would just like to comment that some of these parties where "ten
people commit nothing" have had some of the best rates for me ever.
so i see no reason why healers shouldn't like the parties.

-----------------

poster: Tranquil
subject: >>>Healers
date: Fri Feb  7 04:31:32 2003

On Fri Feb  7 04:26:54 2003 Jaws wrote post #964:
> On Fri Feb  7 04:19:06 2003 Litho wrote post #963:
> > On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> > > Hmm there seems to be a lack of healers about of late.
> > > 
> > > Just posting a request for some avid players who like the idea
> > > of lotsa xp in return for heal power to consider
> > > taking up the healer mantle
> > > 
> > > Jaws, the taskmaster of XP
> > > 
> > I was healer, the fact is you drag about 10 extra people who commit
> > nothing and take xp. Wise up, then maybe a healer will come along.
> Litho, I run party for fun, not maximum efficiency
> dont like it, dont join
> 
> Other healers who I do take, have never complained about lack of xp earnings
> 
> Jaws

Generally speaking, those who feel the same way as Litho, tend to
just go to other xp parties anyway, but this is not the point of the
thread.

The point is, that there are plenty of healers available. At any
time I see at least 3 open healers, not including the overly idle
types such as Reamus, Izabella, etc etc. Many times, I see as many
as 8 open avatars, often more. And if 3 healers are not enough for
you Jaws, on top of the other miscellaneous rabble of people who
-can- heal that you tend to drag with you, there is something
seriously wrong with your selection of targets compared to the
offensive/defensive capabilities of your parties.


-----------------

poster: Afkaserious
subject: >>>>Healers
date: Fri Feb  7 04:31:35 2003

On Fri Feb  7 04:28:12 2003 Draco wrote post #965:
> On Fri Feb  7 04:26:54 2003 Jaws wrote post #964:
> > On Fri Feb  7 04:19:06 2003 Litho wrote post #963:
> > > On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> > > > Hmm there seems to be a lack of healers about of late.
> > > > 
> > > > Just posting a request for some avid players who like the idea
> > > > of lotsa xp in return for heal power to consider
> > > > taking up the healer mantle
> > > > 
> > > > Jaws, the taskmaster of XP
> > > > 
> > > I was healer, the fact is you drag about 10 extra people who commit
> > > nothing and take xp. Wise up, then maybe a healer will come along.
> > Litho, I run party for fun, not maximum efficiency
> > dont like it, dont join
> > 
> > Other healers who I do take, have never complained about lack of xp
earnings
> > 
> > Jaws
> i would just like to comment that some of these parties where "ten
> people commit nothing" have had some of the best rates for me ever.
> so i see no reason why healers shouldn't like the parties.
Hrm, I know that at least 5 people recently reinced healer. Dont go
begging for more, you'll just flood the mud with healers, and
they'll all reinc out.
And noone wants that.

-----------------

poster: Bluemoon
subject: >>Healers
date: Fri Feb  7 17:01:26 2003

On Fri Feb  7 04:14:50 2003 Daran wrote post #962:
> On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> > Hmm there seems to be a lack of healers about of late.
> > 
> > Just posting a request for some avid players who like the idea
> > of lotsa xp in return for heal power to consider
> > taking up the healer mantle
> > 
> > Jaws, the taskmaster of XP
> > 
> FYI, I should be reincing back into healer this weekend, so I will
> be back in business.
Hi, I heal, sometimes

-----------------

poster: Izabella
subject: >>>>Healers
date: Fri Feb  7 17:49:32 2003

On Fri Feb  7 04:31:32 2003 Tranquil wrote post #966:
> 
> The point is, that there are plenty of healers available. At any
> time I see at least 3 open healers, not including the overly idle
> types such as Reamus, Izabella, etc etc. Many times, I see as many
> as 8 open avatars, often more. And if 3 healers are not enough for
> you Jaws, on top of the other miscellaneous rabble of people who
> -can- heal that you tend to drag with you, there is something
> seriously wrong with your selection of targets compared to the
> offensive/defensive capabilities of your parties.
> 
Just because I don't party all day long doesn't make me overly idle.  
Just because someone is a healer, they don't owe you anything.  It's
another guild.  Because someone can make potions, does that mean they
suck if they don't give them to you.

It's no wonder that most healers don't want to party with people or that
there is such shortage...even tho there was a million of them a month ago.
Healers are by far the worst treated guild on this mud.  

-----------------

poster: Draco
subject: >>>>>Healers
date: Fri Feb  7 18:09:54 2003

On Fri Feb  7 17:49:32 2003 Izabella wrote post #969:
> On Fri Feb  7 04:31:32 2003 Tranquil wrote post #966:
> > 
> > The point is, that there are plenty of healers available. At any
> > time I see at least 3 open healers, not including the overly idle
> > types such as Reamus, Izabella, etc etc. Many times, I see as many
> > as 8 open avatars, often more. And if 3 healers are not enough for
> > you Jaws, on top of the other miscellaneous rabble of people who
> > -can- heal that you tend to drag with you, there is something
> > seriously wrong with your selection of targets compared to the
> > offensive/defensive capabilities of your parties.
> > 
> Just because I don't party all day long doesn't make me overly idle.  
> Just because someone is a healer, they don't owe you anything.  It's
> another guild.  Because someone can make potions, does that mean they
> suck if they don't give them to you.
> 
> It's no wonder that most healers don't want to party with people or that
> there is such shortage...even tho there was a million of them a month ago.
> Healers are by far the worst treated guild on this mud.  
i would definatly have to agree with this statement. Jaws doesn't
want people to flood the healer guild, all he wants are a few people
to go healer and stay healer. now Tranquil says he sees 3 open every
day, well last week i remember seeing at one point or another at
least 3 people asking for a healer, because they all reinced out. 

Now because of this the problem solver is this: why _did_ those
healers reinc out? Was it the blaming them every single time you die
when it might have just been a computer.lag problem or the tanks own
idiocity? Or maybe it was all the annoying tells asking for dheals,
even when tey are in a party? Or maybe its 10-20 people all asking
you for an ew when you just wanna sit and talk to people? those are
three good reasons as to why i know at least 4 healers left the
guild about 2 weeks ago.

the healer exodus happens alot, whether you like to admit it or not,
jaws just wants a few that wont submit to all the annoyances that
healers get sometimes. basically my suggestion is this: treat
healers with respect just like any other guild, and we definately
wont need more healers, but since that is impossible, we do indeed
need more healers online at any one point in time.

-draco who is finally finished babbleing

-----------------

poster: Wildchild
subject: >>>>>>Healers
date: Sat Feb  8 00:40:09 2003

Umm, why did those healers reinc out? Becuase people reinc here
every other month, if not week. :P

It's really that simple ;) People dont' stay in a guild for long;
for some that's great, because they can try out different things
often, or whatever.

-WildChild

-----------------

poster: Tak
subject: healer thingy
date: Sat Feb  8 01:29:37 2003

there are those who reinc out and those who dont.
look at ca, he has never had a reinc
i was healer for a long time
i grew bored of it
and yes part of it had to do with being yelled at by miselaneous
people, and some of it had to do with the shortage of gold in
healer, but most of it was i had  to be extremely attentive, more so
now than when i had less lag.
healer is a fun guild, but it takes a special kind of person to be that way
i was no longer able to do that, so i reinced out.
for those that are looking for a challenging guild who are atentive,
healer is a excelent option for many many worths
at 30m i was able to hang with duos and small parties fairly well
and you will get LOTS of parties as a healer, if you are good.
sorry for rambling
tak

-----------------

poster: Tak
subject: lodes
date: Sat Feb  8 09:52:21 2003

hi i have some stats on what i have done with casting these new lodes
out of 58 casts i have gotten
8 normal failures
1 gem explosion
11 lodes to various places like void, bedroom, fighters guild
31 adv lodes
7 choice lodes
in addition i have gotten 17 indigo and 32 violet
i have 90% mastery, my race max
and 90% spell
i am looking to compile some more data, so anything anyone might
have is welcome
i have casted at various gems, from stuff i get from monks to eq mob gems
save
please let me know what you think and any info you might have, as 58
casts is hardly a decent sample size
thought i would post and let people know what i have found though
tak

-----------------

poster: Jaws
subject: Healers
date: Sat Feb  8 23:03:58 2003

Tranquil,

I did not mean to say there were no healers in the guild, just a lack of them
when I goto make xp parties, and I dont mean just one day, for over
two weeks now
it has been an issue.  I generally only take 2 healers, but I will take more
when they are avail, to cover if I loose one.  And the people who had been
healers who were commonly around had reinc'd, at least 5 I can
readily think of.
Also some of the healers here either idle all day, or never want to
party except to do high end eq
which is their right.  My post did not critise anyone for how they played
WBAG
I merely asked for some people to consider being a healer.  Since I dislike
solo, parties is how I XP, and for that generally healing power is a
needed thing

I know the day I made that post, who long guild healer netter 5 people
and 1 was in an eq party, the otheres were idle over 30 mins

I dont think ive ever seen 8 open and unidle avatars

Jaws

-----------------

poster: Ronan
subject: >Healers
date: Sat Feb  8 23:05:14 2003

PS healing is overrated
Also want more healing abjurers to slay with
+ a large pizza
thx
ronana

-----------------

poster: Malifix
subject: >>>>>>>Healers
date: Sun Feb  9 01:25:59 2003

On Sat Feb  8 00:40:09 2003 Wildchild wrote post #971:
> Umm, why did those healers reinc out? Becuase people reinc here
> every other month, if not week. :P
> 
> It's really that simple ;) People dont' stay in a guild for long;
> for some that's great, because they can try out different things
> often, or whatever.
> 
> -WildChild
Heh, some of us are quite content to stay in one guild :)

-----------------

poster: Coal
subject: Nether Wall
date: Sun Feb  9 11:15:10 2003

ok try this goro, Tune PHYS, then find a nice room with about 4+mobs
or the arena etc or whatever, the wall will protect you against what
ever you have your body tuned to, most of the mob hits that hit you
will be smaller and they will take mucho damage from the wall
reflects.
In the arena if tune your body to something that will probably do
more damage to your opponent like fire vs mindflayers and ents etc.
With 1.5khps and a good wall  + stunshield i was able to school most
ma's my worth or higher.

-----------------

poster: Tektor
subject: >>>>Healers
date: Mon Feb 10 01:40:00 2003

On Fri Feb  7 04:28:12 2003 Draco wrote post #965:
> On Fri Feb  7 04:26:54 2003 Jaws wrote post #964:
> > On Fri Feb  7 04:19:06 2003 Litho wrote post #963:
> > > On Fri Feb  7 04:13:35 2003 Jaws wrote post #961:
> > > > Hmm there seems to be a lack of healers about of late.
> > > > 
> > > > Just posting a request for some avid players who like the idea
> > > > of lotsa xp in return for heal power to consider
> > > > taking up the healer mantle
> > > > 
> > > > Jaws, the taskmaster of XP
> > > > 
> > > I was healer, the fact is you drag about 10 extra people who commit
> > > nothing and take xp. Wise up, then maybe a healer will come along.
> > Litho, I run party for fun, not maximum efficiency
> > dont like it, dont join
> > 
> > Other healers who I do take, have never complained about lack of xp
earnings
> > 
> > Jaws
> i would just like to comment that some of these parties where "ten
> people commit nothing" have had some of the best rates for me ever.
> so i see no reason why healers shouldn't like the parties.
The party rate may be higher but with all the people. I had better
solo rate as a healer than in a Jaws exp party. No offense to Jaws
but if your going to brag about rates atleast be factual. Overall
its a nice rate, personal rate was left something to be desired but
if your in it for fun rate doesn't nor shouldn't matter.
P.S. Litho is just effcient in exp and if thats how he parties
there's nothing wrong with it.

-----------------

poster: Zavier
subject: >>>>>>>Healers
date: Mon Feb 10 05:56:42 2003

On Sat Feb  8 00:40:09 2003 Wildchild wrote post #971:
> Umm, why did those healers reinc out? Becuase people reinc here
> every other month, if not week. :P
> 
> It's really that simple ;) People dont' stay in a guild for long;
> for some that's great, because they can try out different things
> often, or whatever.
> 
> -WildChild
Actually I stayed healer for months upon months. I loved the guild
(took me from 10k-119m aside from the fact that it was just plain
fun). One day I logged on after about 4 months away and found Red
Dragon City distroyed and myself in the midst of a forced reinc. I
don't really know what the issue is here, just thought to add my two
cents that the only reason I reinced out of Avatar was this.

-----------------

poster: Wildchild
subject: >>>>>>>>Healers
date: Mon Feb 10 05:58:57 2003

On Mon Feb 10 05:56:42 2003 Zavier wrote post #979:
> On Sat Feb  8 00:40:09 2003 Wildchild wrote post #971:
> > Umm, why did those healers reinc out? Becuase people reinc here
> > every other month, if not week. :P
> > 
> > It's really that simple ;) People dont' stay in a guild for long;
> > for some that's great, because they can try out different things
> > often, or whatever.
> > 
> > -WildChild
> Actually I stayed healer for months upon months. I loved the guild
> (took me from 10k-119m aside from the fact that it was just plain
> fun). One day I logged on after about 4 months away and found Red
> Dragon City distroyed and myself in the midst of a forced reinc. I
> don't really know what the issue is here, just thought to add my two
> cents that the only reason I reinced out of Avatar was this.

I never said everybody reins all the time, I said "people", which is
a generalization.
Maybe Zif is willing to throw some numbers out there at some point
about the # of times people reinc on avg if he can figure that.
Myself, I have 6 reincs and a couple of those atleast are due to
forced reincs.

Currently 247 (max is 248) days in guild, so yeah, I do like mist
mage, regardless of whether or not I play, but I'm sure the avg days
in guild is probably less than 100, all things considerec.

-WildChild

-----------------

poster: Guest-25
subject: mud
date: Mon Feb 10 21:10:30 2003

yes the mud is down, no, noone knows how longit will be. it will be
done until khosan can ge otten ahold of and he does whatever is
needed to be done to make sure the mud is stable. yes it is not
broken, just waiting to see if it will stabolize/reason for the
crash earlier. once again, time setimate unknown, plz dont keep
asking about how long its going to be down, when zif knows, he will
make a news post

-----------------

poster: Justus
subject: healer wanted
date: Tue Feb 11 12:53:14 2003

healer around 40-80m worth is wanted to nice 10h partying
7 days a week next couple weeks. you will get 50% gold and
exp what you gain depends how crappy you are. dont care if
you suck for start. if you are intrested mudmail me.

thank you

-----------------

poster: Kaos
subject: >Red Dragons
date: Tue Feb 11 15:56:51 2003

On Tue Feb 11 15:52:21 2003 Coal wrote post #984:
> HI, was doing reds the other day, and well like the dumbass i am i
> got lost...and lost and more lost, althuogh after wandering around
> in reds for a few days i kinda have a pickture in my head of what it
> looks like in a wierd twisted coal sorta way. Anyway the point of my
> post is that compared to all the other higher end xp areas reds
> seems very bleak and lonly. 
> The concentration level of reds vs rooms is very low on the red side
> and very high on the rooms side. There is all that space down there
> and not that many reds...I was wondering if maybe we could have a
> few more reds to wander around and play with, cause more wandering
> assisting red dragons would be fun to play with, we might even see
> party wipes in reds again if we were to get 4 in a room aggro!
> -Coal
I think we should go the other way, and reduce those other areas
with 4-5 non-aggro easymonsters instead of tuning everything else
up. It's not like people don't do fast enough xp here anyway.

-----------------

poster: Korthrun
subject: website
date: Tue Feb 11 18:40:51 2003

clicking on the gmaeinfo->player graph
give
gives rather
Expected: string Got: 0.



-----------------

poster: Ant
subject: >website
date: Tue Feb 11 19:10:31 2003

On Tue Feb 11 18:40:51 2003 Korthrun wrote post #986:
> clicking on the gmaeinfo->player graph
> give
> gives rather
> Expected: string Got: 0.
> 
> 
Someone bug Marvin to fix it ;)

-----------------

poster: Rancor
subject: Shifter 
date: Tue Feb 11 20:36:07 2003

OK give me a break here.  Now we have wolf packs doing 3-4m eq mobs,
 Does anyone see wtf is wrong here.  Shit why don't we all just toss
every guild out the window and just all join shifter.  Alll we need
are like 4 abjurers on the mud and 4 healers as well.  Then we can
do 1m an hour rates in exp, and do 4m eq mobs.  Seriously woodsman
gets tuned because it can tank eq to easily but now shifter is just
fine to do the same damn thing.  more and more and more people are
reincing shifter.  TUNE.  I mean it is one thing to be able to do
exp as a pack.  But eq is another.  This mud has tuned soling eq
mobs to crap with most all of the other guild aside from shifter. 
So why is shifter imune?  They can solo wonderfully they can exp in
packs they can do some the the biggest eq mobs in the game.  so what
is the restrictions to this guild I ask.  Why should the whole mud
not go shifter?
Rancor

-----------------

poster: Wagro
subject: >Shifter 
date: Tue Feb 11 20:40:03 2003

On Tue Feb 11 20:36:07 2003 Rancor wrote post #988:
> OK give me a break here.  Now we have wolf packs doing 3-4m eq mobs,
>  Does anyone see wtf is wrong here.  Shit why don't we all just toss
> every guild out the window and just all join shifter.  Alll we need
> are like 4 abjurers on the mud and 4 healers as well.  Then we can
> do 1m an hour rates in exp, and do 4m eq mobs.  Seriously woodsman
> gets tuned because it can tank eq to easily but now shifter is just
> fine to do the same damn thing.  more and more and more people are
> reincing shifter.  TUNE.  I mean it is one thing to be able to do
> exp as a pack.  But eq is another.  This mud has tuned soling eq
> mobs to crap with most all of the other guild aside from shifter. 
> So why is shifter imune?  They can solo wonderfully they can exp in
> packs they can do some the the biggest eq mobs in the game.  so what
> is the restrictions to this guild I ask.  Why should the whole mud
> not go shifter?
> Rancor
Ok first of all, this party is virtually all 1g+ players, save for
2. Second, Daneel specificaly designed wolf packs for eq, it just
happens they also work well for exp. also, it does not make other
guilds null, we have a healer, abj, and witch, so the only things it
is replacing is a tank and blasters, and the only way it is
replacing them is that each wolf shares damage taken, and they use
their meele to do damage.

Also, shifter can ONLY do eq when there are at least 6 or 7 timber
wolves on, which is very, very rare. there are only around, 10 or 12
timber wolves on the mud, so this cant be done very often, whereas a
normal eq party has oppertunites to party several times a week

-----------------

poster: Quillz
subject: >>Shifter 
date: Tue Feb 11 20:42:55 2003

On Tue Feb 11 20:40:03 2003 Wagro wrote post #989:
> On Tue Feb 11 20:36:07 2003 Rancor wrote post #988:
> > OK give me a break here.  Now we have wolf packs doing 3-4m eq mobs,
> >  Does anyone see wtf is wrong here.  Shit why don't we all just toss
> > every guild out the window and just all join shifter.  Alll we need
> > are like 4 abjurers on the mud and 4 healers as well.  Then we can
> > do 1m an hour rates in exp, and do 4m eq mobs.  Seriously woodsman
> > gets tuned because it can tank eq to easily but now shifter is just
> > fine to do the same damn thing.  more and more and more people are
> > reincing shifter.  TUNE.  I mean it is one thing to be able to do
> > exp as a pack.  But eq is another.  This mud has tuned soling eq
> > mobs to crap with most all of the other guild aside from shifter. 
> > So why is shifter imune?  They can solo wonderfully they can exp in
> > packs they can do some the the biggest eq mobs in the game.  so what
> > is the restrictions to this guild I ask.  Why should the whole mud
> > not go shifter?
> > Rancor
> Ok first of all, this party is virtually all 1g+ players, save for
> 2. Second, Daneel specificaly designed wolf packs for eq, it just
> happens they also work well for exp. also, it does not make other
> guilds null, we have a healer, abj, and witch, so the only things it
> is replacing is a tank and blasters, and the only way it is
> replacing them is that each wolf shares damage taken, and they use
> their meele to do damage.
> 
> Also, shifter can ONLY do eq when there are at least 6 or 7 timber
> wolves on, which is very, very rare. there are only around, 10 or 12
> timber wolves on the mud, so this cant be done very often, whereas a
> normal eq party has oppertunites to party several times a week
So why don't we all just reinc shifter.  To hell with tank and blasters.
Seriously.
I like the idea of wolf packs, don't get me wrong.  But when we get
lvl 50's getting the biggest skill attacks, and people 10 levels
lower hitting in the 70's and 80's - something is wrong. 
It's working a little too well. 

And no, it is not rare having 6-7 timber wolves on, especially now
that more and more people are reincing shifter. 

I totally agree with Rancor on this one. 
It's getting out of hand. 
Q

-----------------

poster: Afkaserious
subject: >>>Shifter 
date: Tue Feb 11 20:46:47 2003

On Tue Feb 11 20:42:55 2003 Quillz wrote post #990:
> On Tue Feb 11 20:40:03 2003 Wagro wrote post #989:
> > On Tue Feb 11 20:36:07 2003 Rancor wrote post #988:
> > > OK give me a break here.  Now we have wolf packs doing 3-4m eq mobs,
> > >  Does anyone see wtf is wrong here.  Shit why don't we all just toss
> > > every guild out the window and just all join shifter.  Alll we need
> > > are like 4 abjurers on the mud and 4 healers as well.  Then we can
> > > do 1m an hour rates in exp, and do 4m eq mobs.  Seriously woodsman
> > > gets tuned because it can tank eq to easily but now shifter is just
> > > fine to do the same damn thing.  more and more and more people are
> > > reincing shifter.  TUNE.  I mean it is one thing to be able to do
> > > exp as a pack.  But eq is another.  This mud has tuned soling eq
> > > mobs to crap with most all of the other guild aside from shifter. 
> > > So why is shifter imune?  They can solo wonderfully they can exp in
> > > packs they can do some the the biggest eq mobs in the game.  so what
> > > is the restrictions to this guild I ask.  Why should the whole mud
> > > not go shifter?
> > > Rancor
> > Ok first of all, this party is virtually all 1g+ players, save for
> > 2. Second, Daneel specificaly designed wolf packs for eq, it just
> > happens they also work well for exp. also, it does not make other
> > guilds null, we have a healer, abj, and witch, so the only things it
> > is replacing is a tank and blasters, and the only way it is
> > replacing them is that each wolf shares damage taken, and they use
> > their meele to do damage.
> > 
> > Also, shifter can ONLY do eq when there are at least 6 or 7 timber
> > wolves on, which is very, very rare. there are only around, 10 or 12
> > timber wolves on the mud, so this cant be done very often, whereas a
> > normal eq party has oppertunites to party several times a week
> So why don't we all just reinc shifter.  To hell with tank and blasters.
> Seriously.
> I like the idea of wolf packs, don't get me wrong.  But when we get
> lvl 50's getting the biggest skill attacks, and people 10 levels
> lower hitting in the 70's and 80's - something is wrong. 
> It's working a little too well. 
> 
> And no, it is not rare having 6-7 timber wolves on, especially now
> that more and more people are reincing shifter. 
> 
> I totally agree with Rancor on this one. 
> It's getting out of hand. 
> Q
Well wagro says other guilds have a chance to eq many times a week-WRONG
Eq has barely been running in the past month, reason? Everyone's
going shifter.
I still see that its all highbie players doing the eq, but thats
still pushing it.
Wolfpacks barely have any restrictions, they can exp, eq, and kick
everythings ass..

-----------------

poster: Rancor
subject: >>>Shifter 
date: Tue Feb 11 20:50:27 2003

well no crap wagro of course wolf packs work wonders for exp cause
they do eq so damn well.  I could get a standard eq party and rule
exp as well.  Say something meaningfull to shifter please.  Let just
take woodsman.  Why did they get tuned from the old way.  They now
have party restrictions size on them, and thier std prots are no
longer as powerful.  The bar also got raised to pull off a good
woodsman you need to be a darn good size.  I heard alot of woodsman
are tanking to big of eq, woodsman are getting to large of rates. 
Well crap we take out the old woodsman and replace it with shifter. 
Hey look things have not improved.   If something is applied to one
guild it should hold true to all the guilds as a basis.  old
woodsman was far far far toooo versitile. and look now shifter can
solo great.  Do great eq. and do great party exp.  you are
replaceing two guilds wwith one so why not just cut down all our
guilds to shifter, witch, abjurer, and healer cause that is all that
is needed for everything.

-----------------

poster: Wagro
subject: >>>>Shifter 
date: Tue Feb 11 20:54:33 2003

On Tue Feb 11 20:50:27 2003 Rancor wrote post #992:
> well no crap wagro of course wolf packs work wonders for exp cause
> they do eq so damn well.  I could get a standard eq party and rule
> exp as well.  Say something meaningfull to shifter please.  Let just
> take woodsman.  Why did they get tuned from the old way.  They now
> have party restrictions size on them, and thier std prots are no
> longer as powerful.  The bar also got raised to pull off a good
> woodsman you need to be a darn good size.  I heard alot of woodsman
> are tanking to big of eq, woodsman are getting to large of rates. 
> Well crap we take out the old woodsman and replace it with shifter. 
> Hey look things have not improved.   If something is applied to one
> guild it should hold true to all the guilds as a basis.  old
> woodsman was far far far toooo versitile. and look now shifter can
> solo great.  Do great eq. and do great party exp.  you are
> replaceing two guilds wwith one so why not just cut down all our
> guilds to shifter, witch, abjurer, and healer cause that is all that
> is needed for everything.
woodsman was a WHOLE different story. Woodsman was able to do huge
solo rates and tank well at incredibly low worth. The shifters that
we are using are all omicron levels so that they have the ability to
get 5 familiars and all the stats and hps from it. Shifter really
isnt as versitile as you make it sound. The amazing solo you hear of
is from the dragon lords, which is an omicron guild. dragons can not
party in dragon form. It is not like woodsman where the small people
can do top stuff.

-----------------

poster: Daneel
subject: >>>>>Shifter 
date: Tue Feb 11 21:21:50 2003

A couple things here:
(1) They are being tuned, constantly.  Surprising enough, it's a 
bit tough to tune something that requires 10 people when you only 
have 2 active testers at a time.  And 5 total.
(2) There are a _lot_ of limitations to the guild, and they keep 
growing.  Packs tend to get good rates, for instance, but are also
rather dangerous.  It's a rare xp pack where no one dies.  And 
until very recently, packs were just rare, period.  And wolf quests
will be in very soon, hopefully (which means I have to get all 
the tuning in while I can, since there will probably be fewer 
wolves soon).
(3) Comparisons to what, IMHO, is one of the most shafted guilds
in the game ATM I don't consider particularly valid.
(4) Then again, neither do I consider valid the argument that
dragons are only solo, since they have other forms that can party.
Oh, shifter dudes, I tune the guild as a whole, not form by 
form :-)
(oh, (3) referenced comparisons to woodsmen, if it wasn't obvious).
(5) Why doesn't everyone just go shifter? Because I doubt the
majority of the mud would find the guild all that fun.  I hear
constant complaints from the current shifters about this, and 
that (mostly rates), comparing them unfavorably to just about 
every other guild around.  ATM, as of the last tune (which has 
already been modified some, BTW), eq., party and solo, is 
probably the _only_ thing they do better than anyone else.

So don't kid yourself, it's not all a bed of roses.  And, 
as guildinfo shapeshifter points out, it is quite possible
to completely screw yourself reincing shifter.  Hopefully it
rewards such danger adequately, but it's a fine line of 
course.

        -Daneel

-----------------

poster: Zifnab
subject: >>website
date: Tue Feb 11 21:46:17 2003

On Tue Feb 11 19:10:31 2003 Ant wrote post #987:
> On Tue Feb 11 18:40:51 2003 Korthrun wrote post #986:
> > clicking on the gmaeinfo->player graph
> > give
> > gives rather
> > Expected: string Got: 0.
> > 
> > 
> Someone bug Marvin to fix it ;)
It was not Marvin. I broke it when I moved some of the code
around. basically 'unhiding' stuff that has been locked up 
in admin only directories. Its pointless and stops other
people from working on stuff when its hidden like that.


-----------------

poster: Tahnval
subject: >>Shifter 
date: Tue Feb 11 23:52:26 2003

In addition, Shifter has the drawback on requiring players
to do many quests to be able to play at all.  No other guild
has that.

I don't see too much of a tuning issue when a party of 10 gigbies can
handle eq.  Give me a tank, a couple of healers, an abj, a witch
and six huge blasters and I'll do eq.
Wagro has covered the rest of it - shifter had been in the game
for months before the first decent exp wolf pack.

Where shifter might well be out of tune is if you had 7 or more
players just large enough to have Timber Wolf form and
with stuff trained well.  They could exp like a bunch
of gigbies, which would be out of tune.

Dragon forms might be out of tune.  I could sustain a solo
rate of 100K/min with exp rate wishes, and I mean sustain
it for as long as I wished.  That's about double what I
can do now.  OTOH, shifters in dragon form can't party *at all*.

Enough rambling - I'm not sure that shifter is out of tune, except for
the fact that wolfpacks don't seem to have a cap.  On the rare occassions
when you can gather enough timber wolves together, you can get
insane exp.

-----------------

poster: Zyz
subject: >>>>>>Shifter 
date: Wed Feb 12 00:54:53 2003

There is a risk with shapeshifter of not being able to ever do any
eq parties. Unless I am mistaken, there has been one so far. In this
party today we had: me, erec, wagro, september, jant, uno, ronan,
and kaos (and 3 others). Thing is, if just the eight people
mentioned by name were in 'standard eq' guilds we could easily do
any of the monsters the pack killed today.
Packs can't parry. Packs can't choose who they are in combat
against. Vs monsters with helpers, I think packs would get killed,
unless perhaps the party added a bard or even more timber wolves.
It's not close to ungodly power, considering the number of people
who have to be involved to make it even reasonable to attempt eq.
I've wanted to see MAs in eq for quite a while, but nobody ever
tries that because it is not normal. Nobody thinks it will work, so
nobody tries. Same thing for shapeshifter. Now one pack actually
does something that is not standard eq formation, and glory be! it's
successful, and there is a big uproar.
Come try shifter. What happens if a couple people reinc out? Too
bad, no pack, you generally suck except for dragon form (which
isn't, you know, amazing anyway). You fail a quest? Too bad, no
form, you can't even shapeshift. Then you can reinc out and complain
how the guild sucks instead of being overpowered.
This lame attitude where everything different has to be downtuned is
not good for players or the mud. Why does woodsman suck? Because of
exactly this stupid and shortsighted sort of complaining by players
about it. Perhaps we should try to make some guilds better, rather
than bringing other guilds down...

-----------------

poster: Flick
subject: ideas
date: Wed Feb 12 02:14:03 2003

freeze spell in water mage guild should also freeze the opponent
completely not just the spelll
action it is on.
should be just like a stun where it doesnt get to hit or anything .
considering it is frozen
it just makes more sense.

)

-----------------

poster: Litho
subject: >>>>Shifter 
date: Wed Feb 12 02:28:56 2003

On Tue Feb 11 20:50:27 2003 Rancor wrote post #992:
> well no crap wagro of course wolf packs work wonders for exp cause
> they do eq so damn well.  I could get a standard eq party and rule
> exp as well.  Say something meaningfull to shifter please.  Let just
> take woodsman.  Why did they get tuned from the old way.  They now
> have party restrictions size on them, and thier std prots are no
> longer as powerful.  The bar also got raised to pull off a good
> woodsman you need to be a darn good size.  I heard alot of woodsman
> are tanking to big of eq, woodsman are getting to large of rates. 
> Well crap we take out the old woodsman and replace it with shifter. 
> Hey look things have not improved.   If something is applied to one
> guild it should hold true to all the guilds as a basis.  old
> woodsman was far far far toooo versitile. and look now shifter can
> solo great.  Do great eq. and do great party exp.  you are
> replaceing two guilds wwith one so why not just cut down all our
> guilds to shifter, witch, abjurer, and healer cause that is all that
> is needed for everything.
I noticed that all eq parties have 1g+ players. For real eq, anyway.
 Except for the  few small outside healers, or newbie for tiamat,
thats about it.  So thats a dumb comparison, wagro.  I hate to see
shifter, a guild without eq, doing eq, and doing better xp then huge
mas (such as myself), its quite ridiculous when shifters (dragon),
can solo rooms of 200k mobs, when woodsman got tuned for the same
things, and it was less intense.  Eq is fun and all, but when you
can get 1g woodie, and 6-7 lvl 50 or smaller wolves and do eq..its
quite strange..Also, all eq requires many people, wagro, and has not
been happening much for that reason.

-----------------

poster: Wagro
subject: >>>>>Shifter 
date: Wed Feb 12 02:44:08 2003

On Wed Feb 12 02:28:56 2003 Litho wrote post #999:
> On Tue Feb 11 20:50:27 2003 Rancor wrote post #992:
> > well no crap wagro of course wolf packs work wonders for exp cause
> > they do eq so damn well.  I could get a standard eq party and rule
> > exp as well.  Say something meaningfull to shifter please.  Let just
> > take woodsman.  Why did they get tuned from the old way.  They now
> > have party restrictions size on them, and thier std prots are no
> > longer as powerful.  The bar also got raised to pull off a good
> > woodsman you need to be a darn good size.  I heard alot of woodsman
> > are tanking to big of eq, woodsman are getting to large of rates. 
> > Well crap we take out the old woodsman and replace it with shifter. 
> > Hey look things have not improved.   If something is applied to one
> > guild it should hold true to all the guilds as a basis.  old
> > woodsman was far far far toooo versitile. and look now shifter can
> > solo great.  Do great eq. and do great party exp.  you are
> > replaceing two guilds wwith one so why not just cut down all our
> > guilds to shifter, witch, abjurer, and healer cause that is all that
> > is needed for everything.
> I noticed that all eq parties have 1g+ players. For real eq, anyway.
>  Except for the  few small outside healers, or newbie for tiamat,
> thats about it.  So thats a dumb comparison, wagro.  I hate to see
> shifter, a guild without eq, doing eq, and doing better xp then huge
> mas (such as myself), its quite ridiculous when shifters (dragon),
> can solo rooms of 200k mobs, when woodsman got tuned for the same
> things, and it was less intense.  Eq is fun and all, but when you
> can get 1g woodie, and 6-7 lvl 50 or smaller wolves and do eq..its
> quite strange..Also, all eq requires many people, wagro, and has not
> been happening much for that reason.
(1) Dragons can not chain solo rooms of 200k mobs. Sure, we can do a
few, such as dragon blockers (which I am assuming you are referring
to), but we can not do that forever. Also, taking out 200k mobs
takes us quite a long time to do, we just have plenty of resistances
to deal with it.
(2) Whats the problem with an eqless guild doing eq? If you go far
enough back in the mud's history, at some point eq HAD to be done
with no eq.
I'm not sure what rate you referr to in exp, but the BEST pack party
I have gotten so far was only 150k/min. I have heard directly from
you that you have gotten 200k+ in your duo/trios/ etc. My best
soloing rate that I can sustain for lengthy periods is around 110k,
yet I cannot party in that form
(3) As I said before, Woodsman was tuned because level 50's and 60's
could sustain nearly 80k rates, which is ENORMOUS for their worth.
Doing a ~100k rate at 1.6g is not exactly god like.
You said  you could get "1g woodie, and 6-7 lvl 50 or smaller wolves
and do eq" did you hear something else? The Exact format of our
party was:
Witch - 2,943,578,656
Abj - 5,885,376,309
Healer - 1,914,183,062
Wolves - 
     4,975,936,399
     5,617,221,213
     1,619,508,318
     1,418,091,029
     2,025,319,450
     3,613,556,389 ( Note: erec was in a level 78 body)
     317,239,923
     3,508,212,300
So we had only 2 players under 1g worth. Using these exact same
players, we could have eaisly been in "normal" equipment guilds and
could have eaisly done just as well if not better. I don't know
where you got 6-7 level 50 wolves from, but if we are going to get
to the bottom of this, we should just stick to the actual facts.

-----------------

poster: Quillz
subject: Shifters
date: Wed Feb 12 02:48:44 2003

Hi.  

Daneel's post summed everything up. 

Lets all kiss and make up.

Q

ps.  Like I said earlier, without Ronanana, no one could do eq.

-----------------

poster: Tranquil
subject: >>>>>>>Shifter 
date: Wed Feb 12 04:37:44 2003

> This lame attitude where everything different has to be downtuned is
> not good for players or the mud. Why does woodsman suck? Because of
> exactly this stupid and shortsighted sort of complaining by players
> about it. Perhaps we should try to make some guilds better, rather
> than bringing other guilds down...


Zyz has hit the issue right on the mark with this. His comment about
Woodsman sucking is completely incorrect, it just works better when
played a certain way, and most people can't be bothered figuring
that way out. But shapeshifter, despite my personal greviences with
the guild itself, is in essence, the same.

If some non-shifter (or former-shifter) wants to whine about the
guild being too weak or too powerful, then perhaps they should reinc
into the guild (again, if neccessary), and try out many different
playing styles, in all forms. Each will have its advantages, and
each will have its drawbacks. It's simply a case of finding out what
these are, and especially if other people are playing the guild very
successfully, try asking them about their playing styles.

Worst case scenario: If there is something intrinsicly wrong, the
Admin team -will- notice, and will modify the guild to be more
balanced along the lines of other guilds. This has already happened
with a number of guilds (Cleric with Hand of Balance, old->new
Woodsman, old->new Evoker, and so on).

So to direct a question to those that have whined about this
particular guild tree being 'too powerful', what is the point of
this thread, other than to whine that you suck and other, less lazy
people, have done the testing required, and no longer suck as much
as you do?


-----------------

poster: Tektor
subject: Shifters
date: Wed Feb 12 05:27:12 2003

Being the first actual shifter (excluding the testers) I took a few
reincs to get stuff right it is incredibly easy to screw up unless
you either ask someone with experience, or have lots of exp to just
train it all and not worry about the costs. Then there are quests
plenty of people have failed the quests. Once all quests come out I
imagine there will be fewer Dragon Lords who can actualy even have
some dragon forms useable. Every wolf pack i was ever in was short
and had lots of death.
People just like to bitch about everything its always been that way
and always will be. All guilds have ups and downs. No one is forcing
you to play the guild if you don't like it. And at around 450m~ I
was smallest Dragon Lord and it wasn't much better if not the same
than mist mage or cauldron. Mist may not be able to carry loot but
dragons cost quite a pretty penny to shift. And while cauldron may
be a bit less exp rate wise they make up for it in dsell.

Go try doing what Daneel has been doing before you just start
whining. He works hard and as he said its in constant tune.

In the words of the wise Q-Man "Lets all kiss and make up."

-----------------

poster: Sigwald
subject: >>>>>>>Shifter 
date: Wed Feb 12 08:27:48 2003

On Wed Feb 12 00:54:53 2003 Zyz wrote post #997:
> There is a risk with shapeshifter of not being able to ever do any
> eq parties. Unless I am mistaken, there has been one so far. In this
> party today we had: me, erec, wagro, september, jant, uno, ronan,
> and kaos (and 3 others). Thing is, if just the eight people
> mentioned by name were in 'standard eq' guilds we could easily do
> any of the monsters the pack killed today.
> Packs can't parry. Packs can't choose who they are in combat
> against. Vs monsters with helpers, I think packs would get killed,
> unless perhaps the party added a bard or even more timber wolves.
> It's not close to ungodly power, considering the number of people
> who have to be involved to make it even reasonable to attempt eq.
> I've wanted to see MAs in eq for quite a while, but nobody ever
> tries that because it is not normal. Nobody thinks it will work, so
> nobody tries. Same thing for shapeshifter. Now one pack actually
> does something that is not standard eq formation, and glory be! it's
> successful, and there is a big uproar.
> Come try shifter. What happens if a couple people reinc out? Too
> bad, no pack, you generally suck except for dragon form (which
> isn't, you know, amazing anyway). You fail a quest? Too bad, no
> form, you can't even shapeshift. Then you can reinc out and complain
> how the guild sucks instead of being overpowered.
> This lame attitude where everything different has to be downtuned is
> not good for players or the mud. Why does woodsman suck? Because of
> exactly this stupid and shortsighted sort of complaining by players
> about it. Perhaps we should try to make some guilds better, rather
> than bringing other guilds down...
Actually woodsman does not suck, people are too clueless to play
it correctly.

-----------------

poster: Kaos
subject: >>>>>>>Shifter 
date: Wed Feb 12 08:28:13 2003

> Perhaps we should try to make some guilds better, rather
> than bringing other guilds down...
*scream*

Every new guild that has been added has been more powerful than
the others once added, which has caused old guilds to be either
abandoned or tuned up accordingly. Why o why must it be that way,
I remember when I could duo 50-60k as thief/healer, now people
complain because they only get 100-150k each in a party.

As for the shapeshifter tune, I think Daneel has good control
over that, and is tuning constantly, both up and down.

A few notes when comparing to other guilds:

No shapeshifter form can duo as good as any of the other
guilds.

I've been in several guilds that keep alot better solo
rate than the best solo shapeshifter form - dragon.

Almost every other guild is a more valuable addition to
a normal exp/eq party than a shapeshifter.

So what is people complaining about?  Parties they can't join
without being in the shapeshifter guild.

-----------------

poster: Sigwald
subject: >ideas
date: Wed Feb 12 08:34:14 2003

On Wed Feb 12 02:14:03 2003 Flick wrote post #998:
> freeze spell in water mage guild should also freeze the opponent
> completely not just the spelll
> action it is on.
> should be just like a stun where it doesnt get to hit or anything .
> considering it is frozen
> it just makes more sense.
> 
> )
Nope. If it was doing that, we'd have to lower the success probability
lots to balance the fact that it's a basic gamma spell.
Not to mention that there are enough stunning spells around
in other guild trees. 

-----------------

poster: Trunks
subject: >Shifter 
date: Wed Feb 12 09:34:36 2003

>OK give me a break here.  Now we have wolf packs doing 3-4m eq mobs,
> Does anyone see wtf is wrong here.  Shit why don't we all just toss
>every guild out the window and just all join shifter.  Alll we need
>are like 4 abjurers on the mud and 4 healers as well.  Then we can
>do 1m an hour rates in exp, and do 4m eq mobs.

First off I think you meant to say 1m a min xp rates.  Secondly
every morning when I log on there is is almost always a 1m rate
party going, if not its on a break or maybe not quite 1m but close. 
And let me tell you, me being of the people that join that party a
lot, we can hold that rate for aslong as we want or until people
have to leave.  So whats wrong with wolfpacks doing them.. although
I have been in a majority of the wolfpacks that have happened as of
late and only 1 broke a 1m rate.. that party had 12 people.. the
other 1m rate party averages about 8 people.

Why dont we all go shifter and have like 4 abjurers and 4 healers
and do 4m eq mobs?  Because we would have no witch and that is a
very essential part to a big eq party.  Also all go shifter.. why
cant some just go tank and then everyone left go evoker instead..
because evokers do extremely well in xp parties and eq parties.. and
have a number of advantages of wolf packs:
1.) They rarely die in xp parties, its a rare wolf pack that no one dies
2.) They can choose who they are hitting with there spells, in melee you cant
3.) They can do 8dmg types
4.) When I die I lose my form and that takes 612sps to recast.. and
at my whopping 4sps a heartbeat that takes a long time

>Seriously woodsman gets tuned because it can tank eq to easily but now
shifter is just
>fine to do the same damn thing.

That was one woodsman tank.. not a party so its not the same damn
thing, one woodsman, could tank large eq mobs and from me trying
2monthes ago, can still tank midbie eq mobs.  For shifter to tank eq
requires the normal Healer abjurer witch and 8+ timber wolves.  Also
from playing woodsman I was able to tank big xp no problem. 
Something I do have a bit of a problem doing as polar bear as
shifter.

>more and more and more people are reincing shifter.

I see as many people leave, as join.. aslo there are 104 gigbies and
like 7 gigbie shifters.. your right there are a lot of us

>TUNE.

We get tuned pretty much daily, thank you very much.

>I mean it is one thing to be able to do exp as a pack.  But eq is another

Actually your totally off there, Timber wolf is meant to be able to
eq well not xp well and that is why it gets tuned often

>This mud has tuned soling eq mobs to crap with most all of the other guild
aside from shifter.

Hmm I find soloing eq mobs to be hard or very boring as shifter. 
Imo with this if you want to solo eq mobs, go healer or witch, I
prefer healer.. mist mage is good too I hear.. lots of guilds can
solo eq or duo eq.
>They can solo wonderfully they can exp in packs they can do some the the
biggest eq mobs in the >game.

Hrm. Solo wonderfully? 100k rate isnt that wonderful compared to the
other guilds I can solo or duo that rate easily in any other guild. 
XP in packs wont be very great once they are further tuned.  And do
some of the biggest eq mobs in the game? Yep, we can.

Hmm, evokers can duo well, xp in almost any party, and do some of
the biggest eq mobs in the game.

>so what is the restrictions to this guild I ask.

Are you joking? restrictions?
1.) We cant wear eq
2.) We cant party in some forms
3.) We cant even carry eq in some forms
4.) For big shifters they are pretty much totally overlooked for xp
parties because they dont do as much damage as MAs or Evokers
5.) There are quests for are forms, if you fail it you lose.. sorry
try again next reinc.. you miss eagle quest and no dragon.. you fail
dog and no wolf.. when there are wolf and timber quests... you fail
them and no timber wolf.. Oh and if you pass eagle you still have
dragon quests for dragon forms too.. And I would like to think I am
pretty good at quests and it took me rougly 3hours to do eagle and
altogether maybe 15hours of work on all the quests I have done
sofar.  So when the wolf quests come out not only will we need
enough people big enough but enough people that passed the quests..
and people do fail them.. or they cheat when they would have
failed.. they can be tricky for some people.
6.) Shifter is the most expensive guild I have ever been training wise
7.) To do those great pack parties you speak of you need a lot of
organization.. most take 45mins to set up just like a normal eq
party.. just to xp and we die alot.. and regardless of what you say
there arent A LOT of shifters
And those were just the ones of the top of my head.
>Why should the whole mud not go shifter?

Why should the whole mud not go evoker? Hmm not everyone would like
shifter is an obvious answer.. fail some quests see how you like the
guild.. for someone who hasnt been the guild you seem to think you
know a lot about it.

I am done with my ranting now.
Trunks

-----------------

poster: Tahnval
subject: >>>>>Shifter 
date: Wed Feb 12 12:27:50 2003

While it's true that dragon lords in dragon form can solo
rooms of 200K mobs, the comparison with a woodsman doing

so is deeply flawed.  I was a 1.6G dragon lord with
all relevant skills at a minimum of 100% and all
stats bar wisdom stat-trained at least 8 times.  I
had over 400str.  I was hitting 10-15 most of the
time, with my biggest ever hit being a 34 when
by freak of chance I got a Devastating Attack
critical hit on a stunned mob.  In short, dragons
are *very* weak in offence.  That was not true of
woodsman.  Woodsmen could (and can) duo with
a healer-reffer, tank a party, etc, which Dragon Lords
cannot (in dragon form).  DL can solo very well, but
not as well as some people believe.  In terms of
personal rates, they are on a par with other omicron
guilds and below them in some cases.

I find it ironic that all I was hearing a couple
of weeks ago was how much Shifter sucked.  I liked
it because I am more orientated towards soloing
and DL is good for sustained hassle-free risk-free
soloing exp, but many people were saying it sucked
a great deal.  Nothing has changed in the guild
since then, but people are suddenly talking about
shifter as though it was an exp button.

-----------------

poster: Korthrun
subject: >>>>>>>>Shifter 
date: Wed Feb 12 18:36:09 2003

order eagle name Fawkes
order fawkes follow
I'd like to think i play it well, last i checkjed I was 5th on the
weekly and this is myu first week as woodsman.

-----------------

poster: Korthrun
subject: news threading
date: Wed Feb 12 18:38:43 2003

It would be nice if a follow up for a message appeaered after that
message, my last post was in reference to swigwald saying people
just dont know how to use woodsie, and so far thi guild ownxors btw.
Anyway this is to 1)clarify that and 2)see if maybe we cant get
somesort of threading here or if getting it to ignore/assigndynamic
message id's or something.

-----------------

poster: Zifnab
subject: >news threading
date: Wed Feb 12 18:44:22 2003

On Wed Feb 12 18:38:43 2003 Korthrun wrote post #1010:
> It would be nice if a follow up for a message appeaered after that
> message, my last post was in reference to swigwald saying people
> just dont know how to use woodsie, and so far thi guild ownxors btw.
> Anyway this is to 1)clarify that and 2)see if maybe we cant get
> somesort of threading here or if getting it to ignore/assigndynamic
> message id's or something.

It would be nice.  Last attempt I saw at threading this newsreader
(on lima) didnt work out so well. I find it hard to use and I 
_think_ it may still be buggy (notsure havent been there in ages).

While threading would be nice, I think its much the same as following
up to the article you are responding to and editing out/in only
those lines you wish to respond to.

-----------------

poster: Bluemoon
subject: ImmaturyReigns
date: Wed Feb 12 19:09:15 2003

2     NAME: RancorForPresident EXP/MIN: 82205      RATING: Ultra (83225)
      TIME: 34m30s              KILLS: 3          LEADER: Uno
   MEMBERS: Uno, Zyz, Kaos, Trunks, Smee, Wagro, Tak, Justus,
Guacamole, Ronan, Jant and Tistoo
I see what statement you're making, but come on guys...
I guess Immaturity DOES Reign.
Moonie

-----------------

poster: Rancor
subject: last hurah
date: Wed Feb 12 20:34:27 2003

OK bluemooon it is unfair to throw everyone in that party into the
same boat.  first of all you can eliminate everyone who is not
shifter then you can cut down at least half the shifters in there. 
there were only 2 maybe 3 people in that party that had anything to
do with the name.  So Shhhh


As far as shifter goes?  Well then yes my opinion has been altered. 
It IS getting tuned.  what I at first did not cross my mind was the
fact that that was the first damn eq party there was.  So there was
no chance for tuning.  Also the shifters who are saying the
comparison between woodsman is bunk, well then you guy's are just
turning around and also making a comparison to woodsman,  The old
woodsman.  IT is a valid comparison.  If ya gonna knock it don't
turn around and use it.  I saw something that I thought was out of
tune.  There was a disussion on myth and in the news before about
shifter and its "power" shrug so this is really nothing new.  ERec
thanks for dropping light on the subject in the news.  As wagro or
uno, or any other of the rancor for president were getting the guild
nowhere:).


And this was not for my personal benifit wagro.  If it was I would
have said hey downtune shifter and bring back old woodsman so I can
reinc it.  
Rancor

-----------------

poster: Bluemoon
subject: >last hurah
date: Wed Feb 12 20:35:39 2003

Bah, I just cut and pasted the name :) I didnt give a crap who made it :)

-----------------

poster: Uno
subject: >>last hurah
date: Wed Feb 12 21:51:14 2003

On Wed Feb 12 20:35:39 2003 Bluemoon wrote post #1014:
> Bah, I just cut and pasted the name :) I didnt give a crap who made it :)
I made it cuz Immaturity is awesome
I don't have any opinion that hasn't already been voiced
I just like being a total shock jock

yeah, that's right... I like to stir it up
I like to get crazy
I once got busy in a burgar king bathroom baybee

I'm the illest on the mike I have a goldfish named Mike

He blows bubbles.
yo.

-----------------

poster: Tigran
subject: >>news threading
date: Thu Feb 13 02:28:53 2003

On Wed Feb 12 18:44:22 2003 Zifnab wrote post #1011:
> On Wed Feb 12 18:38:43 2003 Korthrun wrote post #1010:
> > It would be nice if a follow up for a message appeaered after that
> > message, my last post was in reference to swigwald saying people
> > just dont know how to use woodsie, and so far thi guild ownxors btw.
> > Anyway this is to 1)clarify that and 2)see if maybe we cant get
> > somesort of threading here or if getting it to ignore/assigndynamic
> > message id's or something.
> 
> It would be nice.  Last attempt I saw at threading this newsreader
> (on lima) didnt work out so well. I find it hard to use and I 
> _think_ it may still be buggy (notsure havent been there in ages).
> 
> While threading would be nice, I think its much the same as following
> up to the article you are responding to and editing out/in only
> those lines you wish to respond to.
Well considering I was the author of the threading attmept, I'll
agree with Zifnabl.  I don't know if it still bugs there or not, but
there are quite a few complications that go along with the threading
that complicate the reading of news.  To be perfectly honest, if
threading were to be done in the newsreader (or mail or whatever) ,
it would probably be simpler to rewrite the client from scratch. 
Even then, however, the user files would have to drastically change
as the way of keeping track of what's read is very different too. 
The current highwater mark implmentation is unusable with
threading.

-----------------

poster: Draco
subject: remove scar
date: Thu Feb 13 03:58:21 2003

I would like to put out a request right now. If you dont have Remove
scar or Cleanse soul at 100%, dont cast it around multiple people,
as you can very well scar someone else. it is a common curtiousy
that i would just like to ask that everyone would follow. that is
all

-----------------

poster: Wagro
subject: >remove scar
date: Thu Feb 13 03:58:59 2003

On Thu Feb 13 03:58:21 2003 Draco wrote post #1017:
> I would like to put out a request right now. If you dont have Remove
> scar or Cleanse soul at 100%, dont cast it around multiple people,
> as you can very well scar someone else. it is a common curtiousy
> that i would just like to ask that everyone would follow. that is
> all
Speaking of that, didnt all the other player vs player spells/skills
get removed?

-----------------

poster: Ant
subject: >>remove scar
date: Thu Feb 13 08:38:42 2003

> Speaking of that, didnt all the other player vs player spells/skills
> get removed?

I don't really consider the scarring an aggressive act. It's just an
incompetent cleric messing a spell up and it's a funny little detail.

Just make a trigger or something, that'll inform you that you got scarred
and then get the scar removed. Simple.

- Ant, the practical, yet looney one.
**

arrrrr...

-----------------

poster: Quillz
subject: >>remove scar
date: Thu Feb 13 23:37:52 2003

On Thu Feb 13 03:58:59 2003 Wagro wrote post #1018:
> On Thu Feb 13 03:58:21 2003 Draco wrote post #1017:
> > I would like to put out a request right now. If you dont have Remove
> > scar or Cleanse soul at 100%, dont cast it around multiple people,
> > as you can very well scar someone else. it is a common curtiousy
> > that i would just like to ask that everyone would follow. that is
> > all
> Speaking of that, didnt all the other player vs player spells/skills
> get removed?
It's sposed to help players. 
Quitcher friggin whinning, it's just scars.  
Find a nice, honest healer that will remove them for you. 
It's no big friggin deal.
Q who used to cleanse soul @5% in CS during events. 

ps. 
Bite me

-----------------

poster: Nezmaniac
subject: Re: Shifters
date: Fri Feb 14 02:00:41 2003

This isn't a post for or against shifters...I just wanted to make some points.

Trunks claims that a limitation that shifters have is that they
can't wear eq. Well, to be honest, I'd imagine that that's actually
a -benefit- in many ways: no eq decay, no spending gold to purchase
eq, no worries of being inferior to another player simply because of
lack of eq.

Moreover, Tahnval mentioned that solo dragon lord is "hassle-free."
This is something I'd definitely have to agree with. As I understand
it, shifters have very few prots (if any?), and the main shape shift
prot lasts for 4 hours (correct me if I'm wrong, please). Well, in
contrast to that, protection from evil lasts for approximately 12
minutes...and from personal experience as soloing healer, most of my
deaths occur only when pfe falls and I somehow don't notice, forget
to recast it, or am unable to leave the room to recast it before the
mob stuns me. In comparison even to woodsman, shifter is indeed
generally more "hassle-free" simply because of the lack of prots.

Again, none of this is an attack against shifters, etc. I've never
been the guild, nor am I even too familiar with it...but I just
thought I'd bring up some glaring points that others haven't
mentioned yet.

--Nez

-----------------

poster: Fulminic
subject: It's been fun
date: Fri Feb 14 02:18:01 2003

Well, It's been fun guys over the past months. I appreciate alot
of the friends i've made and the people ive met.
I'm going to suicide myself because I think its the best thing 
to do in my life right now. If any of you want to keep in contact
(which I hope is everyone) Then my email is fulminic@lycos.com
Thanks alot. I appreciated it.
- Fulminic

-----------------

poster: Tantrum
subject: player vs player spells etc
date: Fri Feb 14 02:31:33 2003

well i remember when i got enigma test down to 1hp with rack. rack
at 5% tends to hurt people a bit. but once he got there i still
couldnt kill him.
damn cheating Enigmatest.

-----------------

poster: Quillz
subject: >player vs player spells etc
date: Fri Feb 14 04:09:58 2003

On Fri Feb 14 02:31:33 2003 Tantrum wrote post #1023:
> well i remember when i got enigma test down to 1hp with rack. rack
> at 5% tends to hurt people a bit. but once he got there i still
> couldnt kill him.
> damn cheating Enigmatest.
Ahahah, that's hilarious.  
Tantrum friggin rules. 
Q

-----------------

poster: Nol
subject: >Re: Shifters
date: Fri Feb 14 20:19:44 2003

On Fri Feb 14 02:00:41 2003 Nezmaniac wrote post #1021:
> This isn't a post for or against shifters...I just wanted to make some
points.
> 
> Trunks claims that a limitation that shifters have is that they
> can't wear eq. Well, to be honest, I'd imagine that that's actually
> a -benefit- in many ways: no eq decay, no spending gold to purchase
> eq, no worries of being inferior to another player simply because of
> lack of eq.
> 
> Moreover, Tahnval mentioned that solo dragon lord is "hassle-free."
> This is something I'd definitely have to agree with. As I understand
> it, shifters have very few prots (if any?), and the main shape shift
> prot lasts for 4 hours (correct me if I'm wrong, please). Well, in
> contrast to that, protection from evil lasts for approximately 12
> minutes...and from personal experience as soloing healer, most of my
> deaths occur only when pfe falls and I somehow don't notice, forget
> to recast it, or am unable to leave the room to recast it before the
> mob stuns me. In comparison even to woodsman, shifter is indeed
> generally more "hassle-free" simply because of the lack of prots.
> 
> Again, none of this is an attack against shifters, etc. I've never
> been the guild, nor am I even too familiar with it...but I just
> thought I'd bring up some glaring points that others haven't
> mentioned yet.
> 
> --Nez
as a former long-time guild leader I have to disagree.  I wouldn't
say that having to spend an age doing quests to get your access to
forms is anything but hassle-free.
One wrong move and you are looking at saccing lots of eq/gold or
taking a 20% total worth loss.
True, you don't have to wear eq but if you are a dragon obtaining
the necessary gems for a shift can be a royal pain in the ass.  On
top of this, apart from wolf-packs (few and far between) you will
never get invited to a party.  IMHO this is where serious xp and eq
are done.

I don't often post but I feel that there is some serious gash being
talked about this subject, and some of those talking it have not
even tried shifter.

Yes shifters may xp well but the only reason is that they xp smaller
rates continuously rather than big rates for a short while and then
idling in cs afterwards writing whiney posts.

Nol

-----------------

poster: Ronan
subject: Hi
date: Fri Feb 14 20:24:10 2003

Well The day has come, its approx ~28 hrs till I say the longest
sentence in the english language
I do
dead man walking
eheh anyways I am goin to Lake Tahoe for the honeymoon so I wont be
around next week
Its ok dont cry ill be back
Enjoy yourselves
Ronana

-----------------

poster: Celine
subject: >Hi
date: Fri Feb 14 20:56:24 2003

enjoy lake taho, my parents renewed their vows their and its a nice
place. doubt you'll get snowed in like we did.

-----------------

poster: Draco
subject: >>Hi
date: Fri Feb 14 20:57:36 2003

On Fri Feb 14 20:56:24 2003 Celine wrote post #1027:
> enjoy lake taho, my parents renewed their vows their and its a nice
> place. doubt you'll get snowed in like we did.
rah rah, you go ronana, we will miss you :)

-----------------

poster: Bluemoon
subject: >Hi
date: Fri Feb 14 22:54:35 2003

On Fri Feb 14 20:24:10 2003 Ronan wrote post #1026:
> Well The day has come, its approx ~28 hrs till I say the longest
> sentence in the english language
> I do
> dead man walking
> eheh anyways I am goin to Lake Tahoe for the honeymoon so I wont be
> around next week
> Its ok dont cry ill be back
> Enjoy yourselves
> Ronana
Id like to point out Im going with, being the flowergirl! I'll see
you all later after the honeymoon! He needs me to help him hold it
up...

-----------------

poster: Tahnval
subject: >>Re: Shifters
date: Fri Feb 14 23:48:44 2003

Just to clarify, I said that soloing in dragon form is
hassle-free.  I did not say that being able to solo in
dragon form is hassle-free.  In fact, like Nol, I pointed
out that it's far more hassle than any other character
can have.  You can play any other setup without
doing a quest.  When all the quests are in, you
will have to do at least 11 to be sure of having
red dragon form, the best dragon form.  That's if
you don't train ursine, feline or canine lore (i.e.
no wolf packs).
You won't need to maintain your eq, but you
will spend ~125K every time you shift into red
dragon form and you will spend ~15K/hour on food, so
it is far from free.  That's assuming that you
can buy 10 garnets, of course.  If not, hard luck.

You failed a quest?  Hard luck, you can't use that
form or any above it.  Reinc.  No gold?  You didn't need
that 20% of your worth, did you?

Sololing in dragon form is hassle-free.  You can
start a fight with a 300K mob and fall asleep if
you like.  You have precisely zero prots to
keep up and your form will last about 4 hours if
you have all affecting spells and skills at 100% and
decent int.

The only times I died in dragon form was when I was
trying to solo eq mobs.  That's possible, up to about 800K
if you're very lucky with res, more like 400K usually, but
it's risky.

Getting to be able to solo in dragon form is by far the
biggest hassle in this MUD.

Shifter is a very unforgiving guild.  Mess up and
you a screwed.  Be prepared to spend a couple of weeks
questing before you can play at all.  Forget the
idea of partying at all, except in wolf packs.  Shifters
are generalists, so they are worse than specialists in
any given area - why have one in your party?

Wolf packs...you are going to die exping in them.  That
is a given.  Adjudicator died so often in wolfpack exp
that he changed his title to "Deathman".

In short, shifter has unique advantages and disadvantages.
I enjoyed it, mainly because I tend to solo a lot anyway, but
in the end form quests were too much of a pain in the arse for
me, simply annoying obstacles preventing me from playing.  Maybe
I would have stayed had there been more than an average of
one decent wolfpack per 2 months of my time in the guild, but
probably not.  Maybe I will return to it at some point - I
still fancy the idea of being a DragonBard.

-----------------

poster: Darc
subject: mind sponge
date: Sat Feb 15 18:12:41 2003

i want to know everyones position on mind sponge (like/dislike)

-----------------

poster: Kaos
subject: >mind sponge
date: Sat Feb 15 23:01:16 2003

On Sat Feb 15 18:12:41 2003 Darc wrote post #1031:
> i want to know everyones position on mind sponge (like/dislike)
Best spell ever

-----------------

poster: Tahnval
subject: >>>Death from animals
date: Sun Feb 16 00:29:22 2003

On Sun Apr 21 22:38:30 2002 Trigon wrote post #5:
> Oh, thanks snoop.
> Now how about you go code something or go back to idling and we
> don't turn this topic into a "let's see who can make the best smart
> aleck post".
> Sounds like a plan to me.  Thanks
> */Poop
It's handled at higher levels with the skill "teach bravery", which
allows you to teach your familiars the virtues of bravery and
self-sacrifice (i.e. you won't protect them).  You need the Animal
Trainer guild, though.

Personally, I have no objection to dying in order to protect
my familiars.  IMO, you have a duty to protect them.  That's
the trade-off for their aid.

-----------------

poster: Tahnval
subject: >>>>Death from animals
date: Sun Feb 16 00:36:16 2003

Gah, what happened there?  The whole group was marked
unread by me for some reason and I replied to an
ancient post without noticing its age - I thought it was new.

-----------------

poster: Draco
subject: apologiez
date: Sun Feb 16 17:01:21 2003

want to apologize to tigger and whoever else was in the party, my
comp crashed and i had to spend about 2 hrs reinstalling differant
things on it such as windows and stuff

-----------------

poster: Alisha
subject: IOM Soundtrack!
date: Mon Feb 17 06:08:01 2003

Okies, I'm getting everything set up right now.

I shall soon know if there will be any more space available for
further submissions. I'll keep in touch. ^_^

-+ Lish +-

-----------------

poster: Alisha
subject: IOM Soundtrack Contest!
date: Mon Feb 17 20:21:47 2003

Okay, here it is... since I promised to only charge you guys S&H if
you wanted a CD, I figured I'd go ahead and give one away as well.
^_^

Below are two lists: one of people who submitted songs, and one of the
songs. Match 'em up! Mudmail me the matched list. If you get 'em all
right, you'll get a free copy of the CD. No shipping charges. ^_^

Don't cheat and ask each other, either. :P Only two people will get
the free CDs, so WORK FOR IT! If you help someone else, that's leess
chance you have to get the CD this way. ;)

Good luck!

-+ Lishie +-

PEOPLE:
Alisha | Afkaserious | Celine | Wildchild | Eomer | Blackthorne |
Daran | Lurch | Bluemoon | Ant | Lu | Chrono | Jehran | Dyne |
Warchief | Grasfer | Malifix | Fezzick | Oxolotl

SONGS:
AFI - A Single Second
Skee Lo - I Wish
Frank Sinatra - (I Did It) My Way
Aerosmith - Dude Looks Like a Lady
Beatles - Norwegian Wood
The Doors - Riders on the Storm
The Red - Chevelle
Nazareth - Son of a Bitch
Orbital & Kirk Hammet - Satan
Chrono Trigger Theme
Disturbed - Down with the Sickness
Metallic - Sad but True
Eagles - Witchy Woman
Korn - Freak on a Leash
Nirvana - Verse Chorus Verse
Michael W. Smith - Place in This World
Napoleon XIV - They're Coming to Take Me Away, Ha ha!
Ghost in the Shell ST - Ghost City
Rage Against the Machine - Sleep Now in the Fire

Contest ENDS: March 2nd, 2003

-----------------

poster: Switchblade
subject: New Clan
date: Mon Feb 17 23:14:41 2003



Hi I have formed a new clan, clan Quiescent.  I will be taking applications
to join, but since I am too idle to really read them or pay any
attention to most things that are going on in the MUD, I won't read
them and you won't get in.  But feel free to send them, it can't
hurt you any.  The requirements are listed below.

1)  Must be worth at least 1 gig, no exceptions
2)  Must own a car
3)  Must like beer
4)  Must be a vegetarian or vegan or pure carnivore
5)  Must not talk about fightclub
6)  Must not talk about fightclub
7)  Must not smoke
8)  Must not talk about fightclub
9)  Have performed at least 100 hours of community service in the past year
10) Must have donated blood at least 5 times in the past year
11) Must not use any illicit drugs without the approval of a physician
12) Must not blow goats
13) Must not farfegnoogen
14) Must enjoy sex
15) Must really enjoy sex
16) Must really really really really really enjoy sex
17) Must not have any pets
18) Must make at least 3 times your monthly rent
19) Must have a clear credit history
    and most important
20) Must be extra idle, or, barring that, accomplish absolutely
nothing on the     Mud.

Well, I know that I'm the only one who can possibly reach this high
standard of membership, but feel free to try and fail.

that is all.

-Switchblade the level 10 Lollygagger of Clan Quiescent.





-----------------

poster: Afkaserious
subject: Ritual of Binding
date: Tue Feb 18 19:35:17 2003

Sorta works as a Player vs player sort of spell?
Since grasfer decides to bind me and sac my blood. What if I were to
walk off and try to kill something without checking my hps?
I cant go very far with 100 hp.
Anyway, maybe having some sort of /consent/ or whatever with the spell.
Since I'd rather not have my blood sacced
ITS MY BLOOD! ;)

-----------------

poster: Ant
subject: >Ritual of Binding
date: Wed Feb 19 08:26:21 2003

All I can say, that if you go to battle with 100 hp and die due to not
being aware of your current health, it's all your fault.

And pretty much the only situation where you fail to notice the
spell being used on you is when you've been idle while it happened.
Solution: Don't idle in public locations.

- Ant

-----------------

poster: Bluemoon
subject: Parties
date: Wed Feb 19 19:57:43 2003

Hi Im gonna try and get some parties goin, with phys dmg.
So if you phys dmg and want in, let me know, ie ma's, phys blasters,
etc, we need a healer and an abj with phys vulns as well
I'll see who's interested then try and set up times for daily
parties that work with peeps
Moonie

-----------------

poster: Quillz
subject: >Parties
date: Wed Feb 19 20:38:39 2003

On Wed Feb 19 19:57:43 2003 Bluemoon wrote post #1041:
> Hi Im gonna try and get some parties goin, with phys dmg.
> So if you phys dmg and want in, let me know, ie ma's, phys blasters,
> etc, we need a healer and an abj with phys vulns as well
> I'll see who's interested then try and set up times for daily
> parties that work with peeps
> Moonie
WTF Stealing my IDEAS!
Ok, so I'm just too lazy to get em goin. 
Moral of the day: 

If you to try something, but yer too lazy, bitch to bluemoon enough
and he'll do it for you.
BLEAT

Q

-----------------

poster: Bluemoon
subject: >>Parties
date: Wed Feb 19 20:45:19 2003

On Wed Feb 19 20:38:39 2003 Quillz wrote post #1042:
> On Wed Feb 19 19:57:43 2003 Bluemoon wrote post #1041:
> > Hi Im gonna try and get some parties goin, with phys dmg.
> > So if you phys dmg and want in, let me know, ie ma's, phys blasters,
> > etc, we need a healer and an abj with phys vulns as well
> > I'll see who's interested then try and set up times for daily
> > parties that work with peeps
> > Moonie
> WTF Stealing my IDEAS!
> Ok, so I'm just too lazy to get em goin. 
> Moral of the day: 
> 
> If you to try something, but yer too lazy, bitch to bluemoon enough
> and he'll do it for you.
> BLEAT
> 
> Q
No no, u wanted ma eq, not xp, so screw you, I win!
Moonie

-----------------

poster: Korthrun
subject: New Hosting
date: Wed Feb 19 23:06:11 2003

I was wondering if this was donated or what, and if you guys will
ahve to be covering charges by bandwidth etc.
Mostly I want to know if i need to start donating or not because you
guys are ging to have some overhead
It's something I would gladly do if it was costing money to run the mud

-----------------

poster: Quillz
subject: >New Hosting
date: Thu Feb 20 00:11:26 2003

On Wed Feb 19 23:06:11 2003 Korthrun wrote post #1044:
> I was wondering if this was donated or what, and if you guys will
> ahve to be covering charges by bandwidth etc.
> Mostly I want to know if i need to start donating or not because you
> guys are ging to have some overhead
> It's something I would gladly do if it was costing money to run the mud
Whee, bringin back TP donations!
What's the best nation?
Do-nation!
Q

-----------------

poster: Wildchild
subject: >>New Hosting
date: Thu Feb 20 03:24:46 2003

On Thu Feb 20 00:11:26 2003 Quillz wrote post #1045:
> On Wed Feb 19 23:06:11 2003 Korthrun wrote post #1044:
> > I was wondering if this was donated or what, and if you guys will
> > ahve to be covering charges by bandwidth etc.
> > Mostly I want to know if i need to start donating or not because you
> > guys are ging to have some overhead
> > It's something I would gladly do if it was costing money to run the mud
> Whee, bringin back TP donations!
> What's the best nation?
> Do-nation!
> Q

Taskpoint donations are NOT coming back.

-WildChild

-----------------

poster: Draco
subject: >>>New Hosting
date: Thu Feb 20 05:22:58 2003

On Thu Feb 20 03:24:46 2003 Wildchild wrote post #1046:
> On Thu Feb 20 00:11:26 2003 Quillz wrote post #1045:
> > On Wed Feb 19 23:06:11 2003 Korthrun wrote post #1044:
> > > I was wondering if this was donated or what, and if you guys will
> > > ahve to be covering charges by bandwidth etc.
> > > Mostly I want to know if i need to start donating or not because you
> > > guys are ging to have some overhead
> > > It's something I would gladly do if it was costing money to run the mud
> > Whee, bringin back TP donations!
> > What's the best nation?
> > Do-nation!
> > Q
> 
> Taskpoint donations are NOT coming back.
> 
> -WildChild
i totally agree, last thing we need is all the youngins that are
coming here now to snake dads credit card or sneak money out of his
wallet, ect ect ect and getting in trouble. 

ps. This does happen alot

-----------------

poster: Zifnab
subject: >>New Hosting
date: Thu Feb 20 05:51:18 2003

On Thu Feb 20 00:11:26 2003 Quillz wrote post #1045:
> On Wed Feb 19 23:06:11 2003 Korthrun wrote post #1044:
> > I was wondering if this was donated or what, and if you guys will
> > ahve to be covering charges by bandwidth etc.
> > Mostly I want to know if i need to start donating or not because you
> > guys are ging to have some overhead
> > It's something I would gladly do if it was costing money to run the mud
> Whee, bringin back TP donations!
> What's the best nation?
> Do-nation!
> Q
there will not be a reward for donations. That is against
the spirit of the license for both the mudlib, and the
driver that we use.

-----------------

poster: Zifnab
subject: >New Hosting
date: Thu Feb 20 05:52:03 2003

On Wed Feb 19 23:06:11 2003 Korthrun wrote post #1044:
> I was wondering if this was donated or what, and if you guys will
> ahve to be covering charges by bandwidth etc.
> Mostly I want to know if i need to start donating or not because you
> guys are ging to have some overhead
> It's something I would gladly do if it was costing money to run the mud

Yes, if you are willing and able to donate it would help, 
the link is on the web page.

-----------------

poster: Quillz
subject: >>>>New Hosting
date: Thu Feb 20 07:31:02 2003

On Thu Feb 20 05:22:58 2003 Draco wrote post #1047:
> On Thu Feb 20 03:24:46 2003 Wildchild wrote post #1046:
> > On Thu Feb 20 00:11:26 2003 Quillz wrote post #1045:
> > > On Wed Feb 19 23:06:11 2003 Korthrun wrote post #1044:
> > > > I was wondering if this was donated or what, and if you guys will
> > > > ahve to be covering charges by bandwidth etc.
> > > > Mostly I want to know if i need to start donating or not because you
> > > > guys are ging to have some overhead
> > > > It's something I would gladly do if it was costing money to run the
mud
> > > Whee, bringin back TP donations!
> > > What's the best nation?
> > > Do-nation!
> > > Q
> > 
> > Taskpoint donations are NOT coming back.
> > 
> > -WildChild
> i totally agree, last thing we need is all the youngins that are
> coming here now to snake dads credit card or sneak money out of his
> wallet, ect ect ect and getting in trouble. 
> 
> ps. This does happen alot
Lol, that's the funniest thing I've read in a long time. 

-----------------

poster: Dragonblade
subject: MCCP
date: Mon Feb 24 00:54:33 2003

some things need to be changed in download

mcclient.cfg - line needs to be changed to "3000 217.116.224.121 3000"
readme - connect to "localhost" port "3000"

I believe that is all, except for names, etc.

Dragonblade

-----------------

poster: Zifnab
subject: >MCCP
date: Mon Feb 24 00:56:42 2003

On Mon Feb 24 00:54:33 2003 Dragonblade wrote post #1051:
> some things need to be changed in download
> 
> mcclient.cfg - line needs to be changed to "3000 217.116.224.121 3000"
> readme - connect to "localhost" port "3000"
> 
> I believe that is all, except for names, etc.
> 
> Dragonblade
no that is not true. the first port can be anyport on
our computer that is not already in use.

-----------------

poster: Draco
subject: tuner
date: Tue Feb 25 15:57:21 2003

is there anyway to make this most recent tuner to not be so cruel? i
spent a measly 4 hrs in malice's area, and i come on the next day
and the area is tuned down 15-20k smaller in xp worth. granted i
know it is suppose to get some diversity going, but 4 hrs in an area
almost  wasting it is fairly rediculous if you ask me

-----------------

poster: Zifnab
subject: >tuner
date: Tue Feb 25 15:58:15 2003

On Tue Feb 25 15:57:21 2003 Draco wrote post #1053:
> is there anyway to make this most recent tuner to not be so cruel? i
> spent a measly 4 hrs in malice's area, and i come on the next day
> and the area is tuned down 15-20k smaller in xp worth. granted i
> know it is suppose to get some diversity going, but 4 hrs in an area
> almost  wasting it is fairly rediculous if you ask me

how do you know you where the only person there?

-----------------

poster: Mixer
subject: >tuner
date: Wed Feb 26 03:47:43 2003

On Tue Feb 25 15:57:21 2003 Draco wrote post #1053:
> is there anyway to make this most recent tuner to not be so cruel? i
> spent a measly 4 hrs in malice's area, and i come on the next day
> and the area is tuned down 15-20k smaller in xp worth. granted i
> know it is suppose to get some diversity going, but 4 hrs in an area
> almost  wasting it is fairly rediculous if you ask me
Dude there are SO many areas here, why hunt out the same area for
4 hours?  You should have been here in the old days with hardly
any areas and a wicked tuner!  It was half the fun to find a good tune.
any areas and a wicked tuner!  It was half the fun to find a good tune.
Now its just Park & XPBot...

-----------------

poster: Draco
subject: >>tuner
date: Wed Feb 26 04:59:33 2003

On Wed Feb 26 03:47:43 2003 Mixer wrote post #1055:
> On Tue Feb 25 15:57:21 2003 Draco wrote post #1053:
> > is there anyway to make this most recent tuner to not be so cruel? i
> > spent a measly 4 hrs in malice's area, and i come on the next day
> > and the area is tuned down 15-20k smaller in xp worth. granted i
> > know it is suppose to get some diversity going, but 4 hrs in an area
> > almost  wasting it is fairly rediculous if you ask me
> Dude there are SO many areas here, why hunt out the same area for
> 4 hours?  You should have been here in the old days with hardly
> any areas and a wicked tuner!  It was half the fun to find a good tune.
> any areas and a wicked tuner!  It was half the fun to find a good tune.
> Now its just Park & XPBot...
there is one reason why just the same area for 4hrs. there are 2
areas on oddworld that contain the siz of mobs that i want that have
a good align. both those areas have not very many mobs at all in
them. there are two areas on everrest, one doesnt have that many
mobs, and the other i seemed to tune quite horridly. of all the
other islands, there are 0 on gossamer, 0 on emerald, 0 on mists,0
on darkcavern, and 0 on emerald that fit what im looking for.
either they are evil align or they are mainly too big or too small
to be worth anything productive, that is all that was being reffered
by my earlier post.



-----------------

poster: Daneel
subject: >>>tuner
date: Wed Feb 26 05:17:40 2003

I can think of 2 non-evil similar areas on hyboria, one quite 
large, maybe a third. 1 on emerald. 2 on mists.  1.5 on DC.
Gossamer I'll give you.

-----------------

poster: Draco
subject: >>>>tuner
date: Wed Feb 26 05:19:28 2003

On Wed Feb 26 05:17:40 2003 Daneel wrote post #1057:
> I can think of 2 non-evil similar areas on hyboria, one quite 
> large, maybe a third. 1 on emerald. 2 on mists.  1.5 on DC.
> Gossamer I'll give you.
mobs that are 50-60k? bog, we _have_ to be on a differant mud,
because i cant say ive seen anything like that aroud on most the
islands

-----------------

poster: Litho
subject: >>>>>tuner
date: Wed Feb 26 05:31:31 2003

On Wed Feb 26 05:19:28 2003 Draco wrote post #1058:
> On Wed Feb 26 05:17:40 2003 Daneel wrote post #1057:
> > I can think of 2 non-evil similar areas on hyboria, one quite 
> > large, maybe a third. 1 on emerald. 2 on mists.  1.5 on DC.
> > Gossamer I'll give you.
> mobs that are 50-60k? bog, we _have_ to be on a differant mud,
> because i cant say ive seen anything like that aroud on most the
> islands
Zelda area on hyb/elves on hyb.

-----------------

poster: Lu
subject: >>>>>>tuner
date: Wed Feb 26 06:30:27 2003

peee, you dont look hard enough, pee

-----------------

poster: Tak
subject: Clan Laveians
date: Thu Feb 27 21:17:49 2003

Clan Laveians has been formed and is now accecpting membership applications.
we are in need of people with at least 80m worth, the higher the better.
save
we will do exp parties lots, run small (eqpool) eq often, and will
do midbie when possible
we are in particular need of blasters, but all guilds are free to apply
send mail to celine, darc or myself.
Tak

-----------------

poster: Monkey
subject: For those of you with Junk off.
date: Tue Mar  4 00:13:28 2003

Hey, I have an eq stats page.
Check it out. It's cool and I owe it all to Ronan for the
inspiration and information.
http://www.angelfire.com/droid/monkey10/
Love: the hip, most digging it, hip hopster, rip ropster, jim
jivingin, penis lickingin, LMAGENTA
^OVE MoORANGE
^nkey.
p.s. Glad to be back.

-----------------

poster: Draco
subject: clan leadership bug report
date: Tue Mar  4 17:40:35 2003

Just as an fyi, you can change clan leadership over to someone else.
When i had created the clan deathknights, i transfered leadership
over to belgarion before, so i know that it can be done.

-----------------

poster: Korthrun
subject: mud
date: Tue Mar  4 18:16:16 2003

Would someone be as kind as to describe the 'theme' of the mud 
to me. Only answers from wizzes will be payed any heed.

-----------------

poster: Korthrun
subject: >mud
date: Tue Mar  4 18:18:49 2003

i was shown help theme.
tx

-----------------

poster: Switchblade
subject: >>mud
date: Tue Mar  4 20:07:49 2003

On Tue Mar  4 18:18:49 2003 Korthrun wrote post #1066:
> i was shown help theme.
> tx

   Here's an excerpt from the "theme" helpfile

  " . . .monsters, Beavis and Butthead, or anything of the like. 
There should also 
be no references to anything from sci-fi, modern day, the real world.  This 
simply means no references to Darth Vader, modern celebrities, etc.  The 
line becomes fuzzy at times of course.  Middle Earth itself would not be out 
of place at all, but a reference to Tolkien himself would be. King Arthur is
a kind of pseudo-myth, but real (and cliche) enough that he should be 
avoided.  Greek Gods are questionable since they are very cleary defined in 
myth, and it is kind of vague as to how well they would fit within the 

   If memory serves, there are at least a few modern day celebrities
(Sting, hoppy area with hillary, monica, clinton, judge ken starr),
there IS an arthur area(don't remember if there is an arthur mob or
not), and there are greek gods on mt. olympus..  
  I actually like all these areas, so i don't mind, but maybe it
would be a good idea to in the help theme, NOT to have mention of
things that shouldn't be included, if, in fact, they are already in
the mud. :)

-switch

-----------------

poster: Teego
subject: Fantasy baseball League
date: Tue Mar  4 22:30:13 2003

Hiya,

anyone interested in a fantasy Islands of myth league?


You can find the laegue at 
http://baseball.fantasysports.yahoo.com/b1

eague name:   islands of myth
Password: magneto


Send me email if there are any questions......


-----------------

poster: Wildchild
subject: >clan leadership bug report
date: Wed Mar  5 00:51:01 2003

On Tue Mar  4 17:40:35 2003 Draco wrote post #1064:
> Just as an fyi, you can change clan leadership over to someone else.
> When i had created the clan deathknights, i transfered leadership
> over to belgarion before, so i know that it can be done.

Hrm, I dunno why it shouldn't, but if the leader leaves the clan,
then there should be some sort of automatic transfer of power
(whether by next highest level or something)... seems silly to have
a clan without a leader, as seems to be the case with that clan
mentioned in the bug rep.
Either that or the clan should disband for lack of leadership :)

-WildChild

-----------------

poster: Korthrun
subject: >>clan leadership bug report
date: Wed Mar  5 02:57:26 2003

i dont understand why its a bug to be able to trasnfer clan
leadership to someone?

-----------------

poster: Draco
subject: >>>clan leadership bug report
date: Wed Mar  5 03:33:35 2003

On Wed Mar  5 02:57:26 2003 Korthrun wrote post #1070:
> i dont understand why its a bug to be able to trasnfer clan
> leadership to someone?
the bug was that rythion left the clan, and from that no one was
able to be the "leader" after that

-----------------

poster: Sigwald
subject: >>>>clan leadership bug report
date: Wed Mar  5 09:01:10 2003

On Wed Mar  5 03:33:35 2003 Draco wrote post #1071:
> On Wed Mar  5 02:57:26 2003 Korthrun wrote post #1070:
> > i dont understand why its a bug to be able to trasnfer clan
> > leadership to someone?
> the bug was that rythion left the clan, and from that no one was
> able to be the "leader" after that

You guys dont get it, Rythion didnt leave the clan but just is not
playing currently. Basically he is still leader. If he does not log,
that's his choice. I don't see why his clan should be removed from
him.

-----------------

poster: Siffar
subject: 100k ?
date: Wed Mar  5 14:05:28 2003

Hi ppl,
someone lend me 100k gold and I want to pay it back, but I am not
sure anymore who the person was. Could you
please send me a mail, so that I can transfer the money
back... (yes, yes, i am old, have grey hair and are very
 forgetful)

-----------------

poster: Zifnab
subject: >100k ?
date: Wed Mar  5 15:22:35 2003

On Wed Mar  5 14:05:28 2003 Siffar wrote post #1073:
> Hi ppl,
> someone lend me 100k gold and I want to pay it back, but I am not
> sure anymore who the person was. Could you
> please send me a mail, so that I can transfer the money
> back... (yes, yes, i am old, have grey hair and are very
>  forgetful)
So how many mails did you get?

-----------------

poster: Uno
subject: >>100k ?
date: Wed Mar  5 15:28:21 2003

On Wed Mar  5 15:22:35 2003 Zifnab wrote post #1074:
> On Wed Mar  5 14:05:28 2003 Siffar wrote post #1073:
> > Hi ppl,
> > someone lend me 100k gold and I want to pay it back, but I am not
> > sure anymore who the person was. Could you
> > please send me a mail, so that I can transfer the money
> > back... (yes, yes, i am old, have grey hair and are very
> >  forgetful)
> So how many mails did you get?
I was going to suggest using 'ask teller for records' in the bank
to see who transferred the $$ to ya...

-----------------

poster: Siffar
subject: >>>100k ?
date: Wed Mar  5 15:30:00 2003

unfortunately the money was given, not transfered... (btw transfer
was not possible, since i had not bank account)

-----------------

poster: Teego
subject: New fantasy baseball league Screwed the other up....
date: Thu Mar  6 14:10:28 2003

Ok free fantasy baseball league, 12 teams total

Via Yahoo.

http://baseball.fantasysports.yahoo.com/b1

league number = Islands of Myth (League ID# 144665) 
password = magneto


Ok hopefully it works this time, if there are issues lemme know.

Oh the league is a point system type of league....


-----------------

poster: Belgarion
subject: >clan leadership bug report
date: Fri Mar  7 06:59:07 2003

On Tue Mar  4 17:40:35 2003 Draco wrote post #1064:
> Just as an fyi, you can change clan leadership over to someone else.
> When i had created the clan deathknights, i transfered leadership
> over to belgarion before, so i know that it can be done.
Noddy

-----------------

poster: Monkey
subject: My Page
date: Fri Mar  7 09:01:51 2003

Hi. This is a poll.
Plus you can enter any ideas you would like.
But here is the question.
Should I put a Gameboy Roms page on my web page?
[] yes, good idea.  [] no, you're a dumb ass.
Any input would be welcome. (You can also mudmail me.)

-----------------

poster: Tak
subject: >My Page
date: Fri Mar  7 09:02:33 2003

yes, yes you should, your page is cool already, and that would make
it better P
tak

-----------------

poster: Alisha
subject: IOM Soundtrack Contest
date: Fri Mar  7 14:25:24 2003

Nobody wins. 

In fact... nobody tried.

I'm a bit sad, oh well.

Shipping prices will be available immediately following my spring
break. Have fun.

-+ Lishie +-

-----------------

poster: Wildchild
subject: >My Page
date: Sat Mar  8 02:15:10 2003

On Fri Mar  7 09:01:51 2003 Monkey wrote post #1080:
> Hi. This is a poll.
> Plus you can enter any ideas you would like.
> But here is the question.
> Should I put a Gameboy Roms page on my web page?
> [] yes, good idea.  [] no, you're a dumb ass.
> Any input would be welcome. (You can also mudmail me.)

Well, if you like to announce that you're doing something illegal to
the whole mud, maybe you'll get away with it for awhile and somebody
won't report your page to your host, getting it removed.

I vote "dumbass" all the way here.

-WildChild

-----------------

poster: Korthrun
subject: >>My Page
date: Sat Mar  8 02:56:47 2003

I don't recall that being illegal, but I could be wrong.

-----------------

poster: Korthrun
subject: >>>My Page
date: Sat Mar  8 03:10:00 2003

due to a fair amount of people insta reaming me i will have to post this
http://www.consoleclassix.com/sony_vs_connectix.htm

-----------------

poster: Korthrun
subject: >>>>My Page
date: Sat Mar  8 03:13:45 2003

for the more clueless or completly rententive:
http://www.consoleclassix.com/legal.htm

-----------------

poster: Draco
subject: >>>>>My Page
date: Sat Mar  8 21:06:55 2003

On Sat Mar  8 03:13:45 2003 Korthrun wrote post #1086:
> for the more clueless or completly rententive:
> http://www.consoleclassix.com/legal.htm
having a ROM page is not illegal at all, it only becomes illegal if
you put up games you dont have or if the person that downloads it
does not own the game on that platform

-----------------

poster: Wildchild
subject: >>>>>>My Page
date: Sun Mar  9 03:19:08 2003

On Sat Mar  8 21:06:55 2003 Draco wrote post #1087:
> On Sat Mar  8 03:13:45 2003 Korthrun wrote post #1086:
> > for the more clueless or completly rententive:
> > http://www.consoleclassix.com/legal.htm
> having a ROM page is not illegal at all, it only becomes illegal if
> you put up games you dont have or if the person that downloads it
> does not own the game on that platform

Korthrun and I had a nice discussion about this. Technically
speaking, the rom itself is still illegal if you used an illegal
copying device to create it... odds are there are next to no legal
roms out there :)

That said, the website that Korthrun posted is the only site of it's
kind that I've seen regarding roms.

So, in moving away from the whole technical reasoning of whether
roms are illegal or not :), none of that stuff really does Monkey
any good.
His method of dealing with roms, in just "giving them away", is
what's going to get him into trouble possibly.

-WildChild

-----------------

poster: Pedron
subject: >>>>>>>My Page
date: Sun Mar  9 03:49:25 2003

As well, the gamemakers will look for 
creative legal ways to kick your ass if you 
change/distribute the games they made without their consent 
or in ways they say you're not allowed to do 
in their copyright fubarwhatever notices.

Generally if you had to pay money to get a game 
yourself and the maker isn't giving it away 
themselves, you can't very well give it away yourself ;)

-Pedron notes that sites with fantastic selections of free 
games are never there the next day, and he's never reported anyone before. ;)

-----------------

poster: Goroharahad
subject: Butt naked!
date: Sun Mar  9 13:38:53 2003

White dragon finishes the chant.
White dragon mutters the words 'Butt Naked!'
You feel less resistant.
====> Balm of PROTECTION  DOWN <====
====> Balm of PROTECTION  DOWN <====
Your skin seems to be soft again.
Your muscles shrink.
Your heart skips a beat.
You feel weaker.
====> Potion of the WARRIOR DOWN <====
====> Potion of the WARRIOR DOWN <====
You feel weaker as the potion's magic leaves you.
You feel slower.
Your muscles shrink.
====> LIMBER DOWN <====
====> LIMBER DOWN <====
You seem less of a leader.
You feel weaker.
You feel your muscles tighten up.
You feel less resistant.
====> WILLOW ROOTS DOWN <====
====> WILLOW ROOTS DOWN <====
You lift up your feet, shake yourself out, and regain a normal sense of your
    surroundings.
HP: 1702|2171 SP: 1867|1867 EP: 879|1457
[Goroharahad]: has some minor cuts and bruises.
[The white dragon]: is in good condition.
l
The white dragon is in good condition.

Hps: 1702/2171 Eps: 879/1457 Sps:
Hatching Ground [exits: south and northwest]
 The soft sand cushions your feet. You can feel the warmth on your
feet most in
this part of the lower caves. It is almost hard to stand on. Large, broken
shells clutter the floor. In the middle of the cave there are even a few whole
eggs!

Gwaihir, the large royal eagle
Gorobear, the huge brown bear
A Towering White Dragon (wounded)
A teetering hatchling
A hopping hatchling

--------| New Round |--------
You are ready to perform your skill.
You whirl both your leafblades with exceptional speed and launch them at White
    dragon, piercing his flesh and making him howl in agony!
Gwaihir prepares itself to use a skill.
Gwaihir, Gorobear and You hit The white dragon 13 times.
You prepare yourself to use a skill.
Hps: 1711/2171 Eps: 734/1457 Sps: 1867/1867 >

--------| New Round |--------
White dragon begins to chant.
You, Gwaihir and Gorobear hit The white dragon 10 times.
prot
You apply a protection balm to yourself, making your skin harden with magical
    toughness.
Your skin shimmers a while and seems to be hardened.
You feel resistant.
--------| New Round |--------
Gorobear, Gwaihir and You hit The white dragon 12 times.
Gwaihir is ready to perform its skill.
Gwaihir cruelly claws at White dragon, making him scream in pain!
White dragon finishes the chant.
White dragon mutters the words 'Butt Naked!'
You feel less resistant.
====> Balm of PROTECTION  DOWN <====
====> Balm of PROTECTION  DOWN <====
Your skin seems to be soft again.
You feel your brain lose focus.
You feel a loss of arcane power.
====> Inner walls DOWN <====
====> Inner walls DOWN <====
Your inner walls crumble as you lose the focus to maintain them.
====> Acrobat Stance DOWN <====
====> Acrobat Stance DOWN <====
You feel your body control return to normal.
You feel slower.
====> Intuitive Awareness DOWN <====
====> Intuitive Awareness DOWN <====




OK, I admit this case is a bit extreme but it is quite significant
of what Iexperience since Ihave reinced :
- most mobs keep casting this spell. Having it twice against a white
dragon is not usual but I had it several times when tanking ~200k
mobs
- some protections fall systematically : particularly the potions
and balms from herbalist. Woodies prots don't fall systematically
but more that 1/2 i think.

I find this a bit excessive.

Goro

-----------------

poster: Rancor
subject: >Butt naked!
date: Mon Mar 10 02:22:23 2003

I would have to dissagree Ihave been woodsman for half my worth and
have never had excessive casting of butt naked.  I killed a wide
range of mobs as well, pouch, sidhes, dragons(blue,gr
en,black,white,and bronze) as well as the crack on everest and
everest elves just to name a few.  I never saw buttnaked chained on
me or excessive casting of butt naked.  Shrug maybe your just
killing the things that cast the spell only or I had too much of a
variety in my killing.  
Ranc

-----------------

poster: Litho
subject: >>Butt naked!
date: Mon Mar 10 09:33:06 2003

On Mon Mar 10 02:22:23 2003 Rancor wrote post #1091:
> I would have to dissagree Ihave been woodsman for half my worth and
> have never had excessive casting of butt naked.  I killed a wide
> range of mobs as well, pouch, sidhes, dragons(blue,gr
> en,black,white,and bronze) as well as the crack on everest and
> everest elves just to name a few.  I never saw buttnaked chained on
> me or excessive casting of butt naked.  Shrug maybe your just
> killing the things that cast the spell only or I had too much of a
> variety in my killing.  
> Ranc
Have you tried miners? my experience was once i was chain
buttnakeded for 13 straight minutes..guess its just random timing

-----------------

poster: Bahgtru
subject: Ixtlilton
date: Mon Mar 10 12:24:31 2003

Ixtlilton : i am me
Ixtlilton : (but dont tell anyone)

Okies, thx, bye

-----------------

poster: Tak
subject: spell words
date: Tue Mar 11 05:26:59 2003

i am going to be creating a site that will have as many spell words
and their coresponding spells
i have very few atm, so feed me
i would prefer email (address on finger info) but mudmail works as well.
please help :)
tak

-----------------

poster: Bluemoon
subject: >>Butt naked!
date: Thu Mar 13 22:36:21 2003

On Mon Mar 10 02:22:23 2003 Rancor wrote post #1091:
> I would have to dissagree Ihave been woodsman for half my worth and
> have never had excessive casting of butt naked.  I killed a wide
> range of mobs as well, pouch, sidhes, dragons(blue,gr
> en,black,white,and bronze) as well as the crack on everest and
> everest elves just to name a few.  I never saw buttnaked chained on
> me or excessive casting of butt naked.  Shrug maybe your just
> killing the things that cast the spell only or I had too much of a
> variety in my killing.  
> Ranc
I just watched rythion killing the bookkeeper, not sure if its
typical of the bookkeeper but he got butt naked'd 4 times, no longer
than 20 seconds in the room each time too.

-----------------

poster: Apathy
subject: >>>Butt naked!
date: Thu Mar 13 23:43:36 2003

On Thu Mar 13 22:36:21 2003 Bluemoon wrote post #1095:
> On Mon Mar 10 02:22:23 2003 Rancor wrote post #1091:
> > I would have to dissagree Ihave been woodsman for half my worth and
> > have never had excessive casting of butt naked.  I killed a wide
> > range of mobs as well, pouch, sidhes, dragons(blue,gr
> > en,black,white,and bronze) as well as the crack on everest and
> > everest elves just to name a few.  I never saw buttnaked chained on
> > me or excessive casting of butt naked.  Shrug maybe your just
> > killing the things that cast the spell only or I had too much of a
> > variety in my killing.  
> > Ranc
> I just watched rythion killing the bookkeeper, not sure if its
> typical of the bookkeeper but he got butt naked'd 4 times, no longer
> than 20 seconds in the room each time too.

Whenever I'm killing bookkeeper, I get my arse out of there as soon
as I see those fatal words 'Bookkeeper begins to chant.' =)

-Apathy

-----------------

poster: Apathy
subject: my eq page
date: Thu Mar 13 23:45:09 2003

I'm currently futzing around with my eq page. Mudmail me if there
are problems.

-Apathy

-----------------

poster: Ixtlilton
subject: >>>Butt naked!
date: Fri Mar 14 00:43:40 2003

From my experience with spells in general and monsters in general it
seems that any given monster, unless it's an eq monster that has
spells/skills added to them manually by the coder, the monster gets
a few spells and they tend to cast them alot. There are areas with
monsters that cast some spells more than others, like miners cast
buttnaked more than other monsters, but it can also be other spells
they cast. When i was a healer i noticed this more when i solo'd,
you'd notice spells like buttnaked more over normal 'blast' spells
since they'd just affect you more. I don't really know if this is
true, but it sure feels this way. I used to be in the old rdc and if
a monster did one buttnaked it usually did more than 1 too, but most
often they didn't do any at all.

As i said i don't know if this is just my imagination or what it is...
*/Snoop

-----------------

poster: Zifnab
subject: >>>>Butt naked!
date: Fri Mar 14 01:57:13 2003

On Fri Mar 14 00:43:40 2003 Ixtlilton wrote post #1098:
> From my experience with spells in general and monsters in general it
> seems that any given monster, unless it's an eq monster that has
> spells/skills added to them manually by the coder, the monster gets
> a few spells and they tend to cast them alot. There are areas with
> monsters that cast some spells more than others, like miners cast
> buttnaked more than other monsters, but it can also be other spells
> they cast. When i was a healer i noticed this more when i solo'd,
> you'd notice spells like buttnaked more over normal 'blast' spells
> since they'd just affect you more. I don't really know if this is
> true, but it sure feels this way. I used to be in the old rdc and if
> a monster did one buttnaked it usually did more than 1 too, but most
> often they didn't do any at all.
> 
> As i said i don't know if this is just my imagination or what it is...
> */Snoop
I have asked many times for people to presetn good arguments for 
monsters that are casting the same spell over and over..

oddly its been pretty silent

-----------------

poster: Wildchild
subject: >>>>>Butt naked!
date: Fri Mar 14 02:16:09 2003

On Fri Mar 14 01:57:13 2003 Zifnab wrote post #1099:
> On Fri Mar 14 00:43:40 2003 Ixtlilton wrote post #1098:
> > From my experience with spells in general and monsters in general it
> > seems that any given monster, unless it's an eq monster that has
> > spells/skills added to them manually by the coder, the monster gets
> > a few spells and they tend to cast them alot. There are areas with
> > monsters that cast some spells more than others, like miners cast
> > buttnaked more than other monsters, but it can also be other spells
> > they cast. When i was a healer i noticed this more when i solo'd,
> > you'd notice spells like buttnaked more over normal 'blast' spells
> > since they'd just affect you more. I don't really know if this is
> > true, but it sure feels this way. I used to be in the old rdc and if
> > a monster did one buttnaked it usually did more than 1 too, but most
> > often they didn't do any at all.
> > 
> > As i said i don't know if this is just my imagination or what it is...
> > */Snoop
> I have asked many times for people to presetn good arguments for 
> monsters that are casting the same spell over and over..
> 
> oddly its been pretty silent

Well, in all fairness to our playerbase, most monsters don't live
long enough to be able to blast more than a coupel of times :)

Now, in my experience, it seemed that when a monster cast a spell at
me, it would repeat that spell only. I go to a different monster,
get a different spell, but it would use the same one repeatedly.

It's almost as if, at times, there isn't enough of a chance of it
casting a different spell once it picked its first one. :)

-WildChild

-----------------

poster: Zifnab
subject: >>>>>>Butt naked!
date: Fri Mar 14 02:18:30 2003

> > monsters that are casting the same spell over and over..
> > 
> > oddly its been pretty silent
> 
> Well, in all fairness to our playerbase, most monsters don't live
> long enough to be able to blast more than a coupel of times :)
> 
> Now, in my experience, it seemed that when a monster cast a spell at
> me, it would repeat that spell only. I go to a different monster,
> get a different spell, but it would use the same one repeatedly.
> 
> It's almost as if, at times, there isn't enough of a chance of it
> casting a different spell once it picked its first one. :)
> 
> -WildChild

EAch round is treated as a separate chance to cast a new spell
now there is the option that perhaps it only has one
of a certain 'type' of spell, depending on how hurt it is
it will favor certain spells.
**






-----------------

poster: Apathy
subject: >my eq page
date: Fri Mar 14 03:03:02 2003

On Thu Mar 13 23:45:09 2003 Apathy wrote post #1097:
> I'm currently futzing around with my eq page. Mudmail me if there
> are problems.
> 
> -Apathy

I've made some changes to my eq page. Send me mudmail if you
like/hate it or there are problems with it.

-Apathy

-----------------

poster: Nyx
subject: Faces of Myth
date: Fri Mar 14 05:24:53 2003

Faces of Myth has been updated fully. If you are not there, it means
I have no photo for you. Send it again. 


www.dozingmoon.com/nyx/faces


Nyx

-----------------

poster: Erec
subject: >Butt naked!
date: Fri Mar 14 17:45:12 2003

Zifnab writes:
> I have asked many times for people to present good arguments for 
> monsters that are casting the same spell over and over...
Well...  How many different spells do the players cast in these 
combats?  We generally only cast one spell, why should monsters  
be any different?

And if they find one that saves their necks so well, they should
use it again and again :-)

    -Erec

-----------------

poster: Goroharahad
subject: >>Butt naked!
date: Fri Mar 14 19:11:51 2003

On Fri Mar 14 17:45:12 2003 Erec wrote post #1104:
> Zifnab writes:
> > I have asked many times for people to present good arguments for 
> > monsters that are casting the same spell over and over...
> Well...  How many different spells do the players cast in these 
> combats?  We generally only cast one spell, why should monsters  
> be any different?
> 
> And if they find one that saves their necks so well, they should
> use it again and again :-)
> 
>     -Erec
Well I found butt naked much more lethal when  soloing as nether,
but the mobs didn't have time to cast it usually.

Theonly guild that could be affected as much as woodie is martial
artist i think. I do not know how they cope with this thing.

Btw : i realize my post does not really what I feel after 2 week as woodsman.
The example Itook showed an extreme case. However in a configuration
withabj/healer where  Itake 200/300k mobs, I found out that part of
the woodie tree is wasted, (ie) the herbalist things,because you
can't spend mixing potions and balms during 10 mins and having them
all dropped in 5 mins.

I did not recall seeing so many butt naked spells in the past. If
i'm wrong forget it, else maybe it is worth having a look ? 

-----------------

poster: Tak
subject: >spell words
date: Fri Mar 14 21:49:24 2003

ok, based on the response from this, the site will not be going up
at any point in the foreseeable future
if anyone does wish to see this site feel free to send me words and
when i get enough i will make the site, but the 6 or so i know is
not enough :P and i got 0 mails.
tak

-----------------

poster: Baer
subject: >>spell words
date: Fri Mar 14 23:53:56 2003

On Fri Mar 14 21:49:24 2003 Tak wrote post #1106:
> ok, based on the response from this, the site will not be going up
> at any point in the foreseeable future
> if anyone does wish to see this site feel free to send me words and
> when i get enough i will make the site, but the 6 or so i know is
> not enough :P and i got 0 mails.
> tak
sop sop = mind sponge
smick smack = cure light wounds

hope this helps

-----------------

poster: Afkaserious
subject: Crystal dragons
date: Sat Mar 15 23:27:32 2003

Soloing some during a TOL and they kept going:
Female Crystal Dragon shambles off in a daze. 
Female Crystal Dragon leaves southwest.
In combat.
Just wondering if its a new feature of TOL, or crystals or
something. Anyway, that is all.

-----------------

poster: Koma
subject: lost and found
date: Sat Mar 22 18:16:17 2003

I found something yesterday that the owner would probably like to
have back. Let me know what it was and I'll hump your leg.

-----------------

poster: Ronan
subject: EQ Page
date: Sun Mar 23 06:43:12 2003

Updated once again, should have all sunnydale stuff
lemme know if I missed any or you guys have tp values
ronana

-----------------

poster: Lokie
subject: Dragon lords
date: Sun Mar 23 11:30:06 2003

i would like to say something on behalf of the SS guild and im more or less 
refering to the VERY FEW dragon lords now. I have been getting alot of flak 
because were said to be more powerful and can do more then most guilds can 
in the solo areas, and most of it has been directed twards me... why? im 
not sure, but i would like to say if you soloed 10 to 20 hours a day for 
well my rank says i have been ss for 17 days and if you take 5 days away 
for quest and 2days for gold that leaves 10days. Now say you solo 10days 
for 10~20hours aday killin stuff you know you can kill... where would it 
put you? i busted my butt to get dragon forms and i bust my ass off exping! 
besides i wana know another guild that you have to pay to get a spell to go 
off? Shape shift is a spell just like body of lava, ect.. and where are the 
guilds that make you do a quest? before you MA's stand up your dragon 
master quest is nothing compared to the quests a SS has to go through. and 
i wana see a guild that if you fail a quest that you need to advance in the 
guild you have to reinc and start over. you complained about wolf packs and 
they got tuned you complained again and they got tuned even more. which is 
ok i though pak parties were alil over powerful, but when you attack a 
dragon lord there is where i have to stand up and say enough is enough! SS 
cant were eq dragons cant party so we are powerful to make up for the lose 
i dont see the duo parties that carry a god like rate tuned... i think its 
good you find a guild you can work and go with it, if it take 2 ppls to do 
so by all means do it! but dont try to take people down because they are 
good in a guild and can solo thats just childish. and its not the guild its 
how you play it.  
lokie

-----------------

poster: Rancor
subject: >Dragon lords
date: Sun Mar 23 12:24:43 2003

All I have to say is yes they can solo, that is good that is one of
thier best atributes and that is what would draw me to the guild.  I
think the quests are a bit harsh,  not so much the fact that if you
fail your screwed but the fact that if you even die while on a quest
your screwed(I think all quests should be that way if the term of
quest has any sort of uniform meaning) and the eagle quest is just
redundant.  Not wearing eq is not a disadvantage.  You more and I do
mean more than make up for it in your toughness and the fact that
the guild has an awsome heal and ref spell.   Let people rip on you
cause of how you solo.  They just want to solo that well.  your fine
lokie nothing anyone says to you is going to change dragon lord. It
is a omicron guild and should be damned good.  I just wish more
omicrons were as all around useful/powerful as dragonlord.  keep on
keepin on and if you get sick of them crapping on you just use the
everpresent line on this mud and tell it to em "if you don't like it
go play somewhere else" and then go solo millions and laf at them. 

Rancor

-----------------

poster: Litho
subject: >>Dragon lords
date: Sun Mar 23 12:36:26 2003

On Sun Mar 23 12:24:43 2003 Rancor wrote post #1112:
> the guild has an awsome heal and ref spell.   Let people rip on you
> cause of how you solo.  They just want to solo that well.  your fine
> lokie nothing anyone says to you is going to change dragon lord. It
> is a omicron guild and should be damned good.  I just wish more
> omicrons were as all around useful/powerful as dragonlord.  keep on
> keepin on and if you get sick of them crapping on you just use the
> everpresent line on this mud and tell it to em "if you don't like it
> go play somewhere else" and then go solo millions and laf at them. 
> 
> Rancor
Concerning Lokie and "paying" to use spells..Gem blasters do, but
shrug, if you solo 10-20 hours a day any guild can pull a nice rate

-----------------

poster: Rancor
subject: Guilds
date: Sun Mar 23 12:40:32 2003

I would actually like to praise daneel for the structure of SS.  SS
along with ma and you could even say evoker as well, are what guilds
should be modeled after.  The thing that make all 3 of those guilds
good is that in all the seperate 10 level guild on the way to the
omicron just about all the skills and spells are very very useful or
required training.  SS trains just about every damn skill and spell
it gets in every branch of the tree, same with ma.  and evoker has 2
rounders(very usefull to highbies) 4 roundsers a must have, and the
masteries and focus's as well as areas which come in handy from time
to time.  


I think all our guild present and future should hold true to this. 
aiming for skill that don't go left unused or untrained reinc after
reinc after reinc or haveing branches of the guilds that are there
basicly just to take up 10 levels of space in the guild so it is
level 95 max.  Rock on all the coders of the three guilds I
mentioned here you are a model for what should be done with a
guild.
Rancor

-----------------

poster: Litho
subject: >Guilds
date: Sun Mar 23 12:41:35 2003

On Sun Mar 23 12:40:32 2003 Rancor wrote post #1114:
> 
> 
> I think all our guild present and future should hold true to this. 
> aiming for skill that don't go left unused or untrained reinc after
> reinc after reinc or haveing branches of the guilds that are there
> basicly just to take up 10 levels of space in the guild so it is
> level 95 max.  Rock on all the coders of the three guilds I
> mentioned here you are a model for what should be done with a
> guild.
> Rancor
I don't think evoker omicron is that great.  No MUST HAVE spells,
just a few that enhance things a bit..

-----------------

poster: Rancor
subject: >>Guilds
date: Sun Mar 23 12:43:38 2003

Evoker guild as a whole is good. not just the omicron and it has
must haves in it it is not perfect in the omicron but shrug you
really can not argue anywhere else but there.  I am not comparing
specific branches of each guild but the guild as a whole.
Rancor

-----------------

poster: Baer
subject: >Guilds
date: Sun Mar 23 12:51:26 2003

On Sun Mar 23 12:40:32 2003 Rancor wrote post #1114:
> 
> 
> I think all our guild present and future should hold true to this. 
> aiming for skill that don't go left unused or untrained reinc after
> reinc after reinc or haveing branches of the guilds that are there
> basicly just to take up 10 levels of space in the guild so it is
> level 95 max.  Rock on all the coders of the three guilds I
> mentioned here you are a model for what should be done with a
> guild.
> Rancor

Just wondered which guilds you feel you don't use the spells and
skills gained in the earlier levels, and why?


-----------------

poster: Wildchild
subject: >>Guilds
date: Sun Mar 23 17:31:23 2003

On Sun Mar 23 12:51:26 2003 Baer wrote post #1117:
> On Sun Mar 23 12:40:32 2003 Rancor wrote post #1114:
> > 
> > 
> > I think all our guild present and future should hold true to this. 
> > aiming for skill that don't go left unused or untrained reinc after
> > reinc after reinc or haveing branches of the guilds that are there
> > basicly just to take up 10 levels of space in the guild so it is
> > level 95 max.  Rock on all the coders of the three guilds I
> > mentioned here you are a model for what should be done with a
> > guild.
> > Rancor
> 
> Just wondered which guilds you feel you don't use the spells and
> skills gained in the earlier levels, and why?
> 

Well, elemental might be the best example of a situation where you
don't use (or use very little) spells & skills from earlier guilds.
As a mist mage, the only reason anything in my gammas is
studied/trained is to directly improve mist form.

The only elemental spell I have studied is stun shield. I don't have
any mage spells studied.

And to get to nether now, I will have to get 30 levels of guilds and
will gain not much of anything (does anybody use magma boulder over
green mist? either wall spell in conjunction with mist form?).

Mist and lava are, in fact, plain opposites, instead of working
together and complimenting each other.

-WildChild

-----------------

poster: Tahnval
subject: >>>Dragon lords
date: Mon Mar 24 02:15:14 2003

On Sun Mar 23 12:36:26 2003 Litho wrote post #1113:
> On Sun Mar 23 12:24:43 2003 Rancor wrote post #1112:
> > the guild has an awsome heal and ref spell.   Let people rip on you
> > cause of how you solo.  They just want to solo that well.  your fine
> > lokie nothing anyone says to you is going to change dragon lord. It
> > is a omicron guild and should be damned good.  I just wish more
> > omicrons were as all around useful/powerful as dragonlord.  keep on
> > keepin on and if you get sick of them crapping on you just use the
> > everpresent line on this mud and tell it to em "if you don't like it
> > go play somewhere else" and then go solo millions and laf at them. 
> > 
> > Rancor
> Concerning Lokie and "paying" to use spells..Gem blasters do, but
> shrug, if you solo 10-20 hours a day any guild can pull a nice rate
Gem blasters can use any gems, though.  Dragon Lords need
specfic gems and there aren't that many garnets (for red
dragon form) about.  If you get more than a couple of
highly active dragon lords, there's a definite shortage.
You're looking at 125K (75K gold and 50K to buy garnets)
per shift, which lasts for 4 hours (assuming you're on 
that long).  You also have to pay a fortune in food
costs, due to the size of dragons.  I was over 18 feet
tall in one of my dragon incarnations and I routinely
bought 20+ chops every time I was in town, and needed them.

I'd regard that as a minor point, though.  Considering
the lack of eq maintainence costs, I think Dragon Lord
is cheaper than other omicron-level guilds, considering
the EQ that players usually have at that level.

To me, the monumental disadvantage of shifter
is the form quests.  When it's complete, there
will be 18 quests.  Some are very simple, others
are far from simple.  It is openly stated that
you are very likely to fail some or all of the
dragon formquests.  Fail a form quest and
all forms above that of the same type are closed
to you, as well as the form you failed the quest
for.  It's pretty harsh and it's the main
reason I left shifter (the eagle quest was such
a monumental pain in the arse I left the guild when
it fubared on me, even though Daneel set me back 
almost to where I was when it fubared).  Also, I
missed partying (no, really, even I can miss partying
after a few months).

Sure, my solo rate now is about 2/3rds what it was
when I was a Dragon Lord (though partly because I
had both exp rate wishes then and I have neither now).
Maybe as low as 1/2 (I haven't really tried soloing
in this incarnation).  However, I can tank an
exp party and get exp faster than I could solo
as DL.  I can also tank EQ, which is fun.
I'll end on that plug for my tanking abilities
and direct anyone who needs a tank to my
best party kill  <--- shameless plug for myself.

-----------------

poster: Quillz
subject: >>Guilds
date: Mon Mar 24 05:34:20 2003

On Sun Mar 23 12:51:26 2003 Baer wrote post #1117:
> On Sun Mar 23 12:40:32 2003 Rancor wrote post #1114:
> > 
> > 
> > I think all our guild present and future should hold true to this. 
> > aiming for skill that don't go left unused or untrained reinc after
> > reinc after reinc or haveing branches of the guilds that are there
> > basicly just to take up 10 levels of space in the guild so it is
> > level 95 max.  Rock on all the coders of the three guilds I
> > mentioned here you are a model for what should be done with a
> > guild.
> > Rancor
> 
> Just wondered which guilds you feel you don't use the spells and
> skills gained in the earlier levels, and why?
> 
Nether mages rarely use magma boulder and green mist - that type of
thing is what I think they were hinting towards. 

But there should be stuff that goes unused.  A cleric wont waste
time with a weak, inefficient spell after he learns one that's more
powerfull, ect. 
Q



-----------------

poster: Tranquil
subject: >>>Guilds
date: Mon Mar 24 06:15:16 2003

>But there should be stuff that goes unused.  A cleric wont waste
>time with a weak, inefficient spell after he learns one that's more
>powerfull, ect. 
>Q

You know Quillz, I really hate to disagree with you here, but I'm
one of a (small?) group of people that doesn't feel that 'there
should be stuff that goes unused'.

If all guilds and guild trees were set up realisticly, there would
be few to no abilities that would go untrained - simply because
having high proficiency in your guild's abilities is part of what
makes you good at whatever guild you are.

With all due respect to the coders of the healer guild tree, I will
use it as an example of why most guilds here aren't well
integrated.

An example of bad structure:

The healer tree has 5 straight healing spells. Cure light wounds,
Cure serious wounds, Cure critical wounds, heal, and half heal. In
addition to these, it has various other healing spells, such as Heal
body (which is not a 'straight' healing spell, as hp healed is
partly based on the caster's sp or on the target's hp - I forget
which it is at the moment), and Prayer for healing (a distance
spell), which have their own specific uses, therefore do not add to
this issue.

A healer with 500 wisdom and 100% heal, would gain nothing from
having the other straight healing spells maxxed. Why not? It makes
sense that a healer would be better at healing if he was more
trained in various forms of healing. But that is the way that healer
is currently structured.

An improvement on this scenario would be to make the training of
each of those healing spells affect the power of each other healing
spell in the tree. Easy to set up, definately. But still a bad
example.

An example of good structure:

Give the entire healing tree one straight healing spell, and at a
fairly low level. Naming it 'heal' would make sense. Now, instead of
adding better spells at higher levels to improve the healer's
effectiveness, give them more masteries, progressively added over
the guild tree, and progressively trainable, much as many other
masteries are nowadays.

Of course, spells such as 'Heal body', 'Prayer for healing', and
various other spells that might heal, but are sufficiently different
in effect from the way heal and it's myriad siblings are, could stay
in the guildtree, possibly even unchanged - with the exception of
being affected by all of those new healing masteries - because they
have their unique purpose.

Of course, this setup would require more training in skills than
spells, which would not make a lot of healers, with their high skill
costs, very happy.

But there are ways around this - I have designed a system to
overcome this potential issue, and interested parties are more than
welcome to ask me about it in detail, but briefly, a change to both
'skills' and 'spells', along with a modification to races could be
implemented that would allow caster races to train caster masteries
at a cheaper rate than they would train fighter masteries (and vice
versa for fighter races).

The amount of coding and general number-crunching work required to
set this up, and modify guilds to make use of this, would be fairly
high in the beginning, true. But in the end, there would be far more
realism in guild structures, and far more diversity between
guild/race combinations than there currently is, allowing for far
more player-customisation, and overall, a deeper experience of
mudding.

- Tranqspam out, for the moment


-----------------

poster: Baer
subject: >>>>Guilds
date: Mon Mar 24 08:42:52 2003

On Mon Mar 24 06:15:16 2003 Tranquil wrote post #1121:
> The amount of coding and general number-crunching work required to
> set this up, and modify guilds to make use of this, would be fairly
> high in the beginning, true. But in the end, there would be far more
> realism in guild structures, and far more diversity between
> guild/race combinations than there currently is, allowing for far
> more player-customisation, and overall, a deeper experience of
> mudding.
> 
> - Tranqspam out, for the moment
> 
Well the idea of having multiple heal spells is that each one is
different. They heal smaller or larger amounts of hps, they take
different amounts of time, they are gained in different guilds, some
are distance and some aren't, etc.

For total efficiency, sure you might not learn them all, but then
there are evokers with only a couple of spells trained, fighters
with only one weapon type learned etc. They could be a better
character if they trained it all but they have the freedom to make
that choice. To move to a system where everything trained helps
everything else could remove a lot of that choice and just make it
an endless quest for more worth to be better.


-----------------

poster: Sootika
subject: New clan member wante
date: Mon Mar 24 20:15:15 2003

Clan BlackSheep are seeking one new member, to be considered you
should be European, have a sense of humour, be descent worth and
play a reasonable time.  If you fit any of the above mud mail a clan
member.

That is all

-----------------

poster: Pedron
subject: >>Guilds
date: Tue Mar 25 02:35:00 2003

On Sun Mar 23 12:51:26 2003 Baer wrote post #1117:
> On Sun Mar 23 12:40:32 2003 Rancor wrote post #1114:
> > 
> > 
> > I think all our guild present and future should hold true to this. 
> > aiming for skill that don't go left unused or untrained reinc after
> > reinc after reinc or haveing branches of the guilds that are there
> > basicly just to take up 10 levels of space in the guild so it is
> > level 95 max.  Rock on all the coders of the three guilds I
> > mentioned here you are a model for what should be done with a
> > guild.
> > Rancor
> 
> Just wondered which guilds you feel you don't use the spells and
> skills gained in the earlier levels, and why?
> 
Darkness.. needs to be stackable enough to ocunter 
lightsources in the room and allow those 
aces needing darkness to have the darkness they need. :)

Hand of balance as it is now. :)

The only thing that'd make a spell something you don't need 
is training in another spell like it. :P  Only way to make evert spell a 
must have spell is make only 1 spell for each guild..

-pedron foo

-----------------

poster: Pedron
subject: >>>>Guilds
date: Tue Mar 25 02:38:51 2003

Oh yeah, folks who are playing omicrons commenting on 
how useless the alpha/beta/gamma/bravo spells are ought 
to stfu.  Not everybody has omicron spells to replace those. :P
Even things like making neat unsavable eq out of magma were 
fun for people where those were the highest spells they could get yet.
See a level 15er running around in Super/BEST AC with heaps 
of fire/phys res and regens and con and dex in it.. :P

Anyway, all the sub-omicron spells aren't useless just because 
you personally don't need them anymore.  Think baer touched on that 
in the other post I responded to.

Think I'm done posting now for real. :)

-pedron spam

-----------------

poster: Ronan
subject: FYI
date: Wed Mar 26 02:49:12 2003

Also added a Full list "Printer Friendly" eq list for those of you
tha tlike to print and stuff

-----------------

poster: Monkey
subject: >FYI
date: Wed Mar 26 07:00:06 2003

Heheheh. That would be me.

-----------------

poster: Monkey
subject: A Poll
date: Thu Mar 27 06:58:46 2003

Because of how offending some of the emotes are, I suggest that we
ban all emotes that are currently on this mud. I have examined
approximately 3/4 of the emotes and all that I tested were in some
way offensive. Now I should have stated the subject as petition, but
I chose pole. This is a pole as to whether or not to make a post
about a petition. You can vote 'yes' or 'no' as to whether or not
you would like me to make a post with a legal petition that you can
sign.
I am in hopes that others feel the same way that I do.

Signed,



Monkey

-----------------

poster: Ronan
subject: >A Poll
date: Thu Mar 27 13:41:12 2003

On Thu Mar 27 06:58:46 2003 Monkey wrote post #1129:
> Because of how offending some of the emotes are, I suggest that we
> ban all emotes that are currently on this mud. I have examined
> approximately 3/4 of the emotes and all that I tested were in some
> way offensive. Now I should have stated the subject as petition, but
> I chose pole. This is a pole as to whether or not to make a post
> about a petition. You can vote 'yes' or 'no' as to whether or not
> you would like me to make a post with a legal petition that you can
> sign.
> I am in hopes that others feel the same way that I do.
> 
> Signed,
> 
> 
> 
> Monkey
Um....No?
the best emote was already taking away "VIVA LA FFINGER LIV"
The world is a offensive plave live with it, Or how bout maybe a
filter option to filter out anything with curse words or whatever?
Ronana the offensive!

-----------------

poster: Midnight
subject: emotes
date: Thu Mar 27 15:20:50 2003

I suggest we alternately use the saying from Earthdawn that trolls use.
I see You!
that is the only safe emote as it has NO offensive feelings in it.
anything else can be taken offensive.
Midnoddy

-----------------

poster: Tro
subject: emotes
date: Thu Mar 27 17:01:12 2003

I never heard about any Earthdawn trolls. But I do feel that "I see
You!" sure can be viewed as offensive too. I did read it at first as
"I see you! And you are naked. Marvellous trollish 50 pounder
breasts!" 
Do you have another less offensive emote Midnight? :)

Tro the Troll

-----------------

poster: Korthrun
subject: >>A Poll
date: Thu Mar 27 18:28:24 2003

On Thu Mar 27 13:41:12 2003 Ronan wrote post #1130:
> On Thu Mar 27 06:58:46 2003 Monkey wrote post #1129:
> > Because of how offending some of the emotes are, I suggest that we
> > ban all emotes that are currently on this mud. I have examined
> > approximately 3/4 of the emotes and all that I tested were in some
> > way offensive. Now I should have stated the subject as petition, but
> > I chose pole. This is a pole as to whether or not to make a post
> > about a petition. You can vote 'yes' or 'no' as to whether or not
> > you would like me to make a post with a legal petition that you can
> > sign.
> > I am in hopes that others feel the same way that I do.
> > 
> > Signed,
> > 
> > 
> > 
> > Monkey
> Um....No?
> the best emote was already taking away "VIVA LA FFINGER LIV"
> The world is a offensive plave live with it, Or how bout maybe a
> filter option to filter out anything with curse words or whatever?
> Ronana the offensive!
I have nuked 4 responses to this.
The concept of nuking the emotes boggles me.
I compare that to not being able to say 'jap wop towerl head cunt
lick' in the work place
(which btw I can say in the workplace)
wtf, if you are offended by them, step outside walk into a dirty
part of the city and stand on the street.
youll learn what offensive means. almost all these emotes are tounge in cheek.
just loosen up, and gag them if you must.

-----------------

poster: Korthrun
subject: Monkeys hypocracy
date: Thu Mar 27 18:36:37 2003

experpt from its present plan
8:01:04: Nyx tells you: I am retarded, dont mind me
dont mock retarded people
05:59:20: [death]: Monkey died (Mary Jane the Carniverous Plant).
05:59:20: [death]: Mary Jane the Carniverous Plant shouts: Oops, did
I do that,
Monkey?  *chuckle*
this monster needs removed some may find the drug reference offending
Gamedriver tells Japanese Schoolgirl, "Why yes, we DO have a 
vagina!'
nuff said
08:10:05: You tell Ant : penis
08:10:20: Ant tells you: vegina
08:10:41: Ant tells you: er... vegina = a vagina, that eats no meat...
ok so here we have a person parading for the removal of offensive material
and then collecting it in their plan
thanks

-----------------

poster: Tak
subject: >Monkeys hypocracy
date: Thu Mar 27 18:41:13 2003

forgive me if i am wrong, but it appeared to me that monkey was
using sarcasm to get a point across.
i do not believe she wants all emote removed, she enjoys far too
many of them for that, i think she was complaining in a rather
oblique way about some emotes being removed, hence her plan
tak

-----------------

poster: Quillz
subject: >>A Poll
date: Thu Mar 27 18:50:43 2003

On Thu Mar 27 13:41:12 2003 Ronan wrote post #1130:
> On Thu Mar 27 06:58:46 2003 Monkey wrote post #1129:
> > Because of how offending some of the emotes are, I suggest that we
> > ban all emotes that are currently on this mud. I have examined
> > approximately 3/4 of the emotes and all that I tested were in some
> > way offensive. Now I should have stated the subject as petition, but
> > I chose pole. This is a pole as to whether or not to make a post
> > about a petition. You can vote 'yes' or 'no' as to whether or not
> > you would like me to make a post with a legal petition that you can
> > sign.
> > I am in hopes that others feel the same way that I do.
> > 
> > Signed,
> > 
> > 
> > 
> > Monkey
> Um....No?
> the best emote was already taking away "VIVA LA FFINGER LIV"
> The world is a offensive plave live with it, Or how bout maybe a
> filter option to filter out anything with curse words or whatever?
> Ronana the offensive!
I couldn't agree more with ronan.  Emotes are friggin hilarious
And I quote many admin - 
"If you don't like it, go play somewhere else."
Q - who LOVES emotes. 

-----------------

poster: Shadowmage
subject: >>A Poll
date: Thu Mar 27 19:56:20 2003

I love offensive emotes. Are you on pot when you wrote this, Monkey?
Offensive emotes RULE!
-shadow

-----------------

poster: Celine
subject: >emotes
date: Thu Mar 27 20:20:20 2003

On Thu Mar 27 15:20:50 2003 Midnight wrote post #1131:
> I suggest we alternately use the saying from Earthdawn that trolls use.
> I see You!
> that is the only safe emote as it has NO offensive feelings in it.
> anything else can be taken offensive.
> Midnoddy
I dont know. I have been told when someone sees me it can be prety
offensive, therefor i diisagree with this wholeheartedly. =P

-----------------

poster: Ant
subject: offensive stuff
date: Thu Mar 27 21:38:13 2003

if someone finds some things offensive, they can gag the lines
that contain certain words. Simple as that.

- A

-----------------

poster: Litho
subject: >offensive stuff
date: Thu Mar 27 23:03:20 2003

On Thu Mar 27 21:38:13 2003 Ant wrote post #1139:
> if someone finds some things offensive, they can gag the lines
> that contain certain words. Simple as that.
> 
> - A
its hard to #GAG Ant,Tuk, etc..;)

-----------------

poster: Monkey
subject: Eheh
date: Thu Mar 27 23:06:50 2003

Hi, I was joking.
Amazing how some people actually took me seriously. I didn't think anyone did.
Heheh.
ok. bye.

-----------------

poster: Monkey
subject: Another Idea
date: Thu Mar 27 23:19:21 2003

I say we remove the mud. It offends people who are dyslexic.

-----------------

poster: Wildchild
subject: >Eheh
date: Fri Mar 28 02:12:58 2003

On Thu Mar 27 23:06:50 2003 Monkey wrote post #1141:
> Hi, I was joking.
> Amazing how some people actually took me seriously. I didn't think anyone
did.
> Heheh.
> ok. bye.

Then can you perhaps find something to do rather than fill our news
with useless drivel?

Btw, I want that jesus goes into the bar emote back. That was one of
the best offensive emotes we had. That and the 'ffinger LIV'
emote... there is no other good emote like it, which makes me wonder
why it was removed.
(flipping somebody the bird, as another emote does, doesn't do the
gesture justice)

-WildChild

-----------------

poster: Ant
subject: >>offensive stuff
date: Fri Mar 28 07:57:19 2003

On Thu Mar 27 23:03:20 2003 Litho wrote post #1140:
> On Thu Mar 27 21:38:13 2003 Ant wrote post #1139:
> > if someone finds some things offensive, they can gag the lines
> > that contain certain words. Simple as that.
> > 
> > - A
> its hard to #GAG Ant,Tuk, etc..;)
We're not offensive, we're just spammy ;)

-----------------

poster: Blackthorne
subject: >>>offensive stuff
date: Fri Mar 28 09:47:30 2003

I wonder when we get to be amish...Can I be Brother Ezekiel? C'mon,
this is rather pointless and time can be better spent addressing
more serious problems. Okay, I'm done.
-BT, self-proclaimed spam lord.

-----------------

poster: Litho
subject: >>Eheh
date: Fri Mar 28 10:51:57 2003

On Fri Mar 28 02:12:58 2003 Wildchild wrote post #1143:
> with useless drivel?
> 
> Btw, I want that jesus goes into the bar emote back. That was one of
> the best offensive emotes we had. That and the 'ffinger LIV'
> emote... there is no other good emote like it, which makes me wonder
> why it was removed.
> (flipping somebody the bird, as another emote does, doesn't do the
> gesture justice)
> 
> -WildChild
I'd like the fmh emote back please, and butterfinger.

-----------------

poster: Pedron
subject: >>>>offensive stuff
date: Sat Mar 29 02:45:22 2003

On Fri Mar 28 09:47:30 2003 Blackthorne wrote post #1145:
> I wonder when we get to be amish...Can I be Brother Ezekiel? C'mon,
> this is rather pointless and time can be better spent addressing
> more serious problems. Okay, I'm done.
> -BT, self-proclaimed spam lord.
amish yes, it is time for us to ban technology!  Everyone 
throw your computers out the window and go with God!

-----------------

poster: Malifix
subject: >A Poll
date: Sun Mar 30 18:12:57 2003

Won't get any support from me - I like 'offensive' emotes, they are
fun.  Also, I am becoming a tad bothered by peeps who are offended
by things. People get offended far to easy and often imho.
Malifix the Mad Inventor

-----------------

poster: Malifix
subject: >Another Idea
date: Sun Mar 30 18:16:03 2003

I am dyslexic and ti deosn't bothre em

-----------------

poster: Genesis
subject: mob page
date: Sun Mar 30 23:57:10 2003

im trying to put together a mob page with their worths and the areas
they are from. i need help collecting info on them though so if you
would like to help either mud mail me or email me mob info. email
address is in my finger info :)

Gen

-----------------

poster: Adjudicator
subject: My dead computer.
date: Mon Mar 31 03:09:05 2003

Hi, for those of you who care, my compter chose to burn up
yesterday, It was pretty neat really, lots of smoke and sparks and
whatnot.  So I won't be on for a while :-(
TTFN
-Me.

-----------------

poster: Draco
subject: wanted info
date: Mon Mar 31 19:29:47 2003

ok help death says the minimum you can lose now from a revive dead
is 20%, yet people kee claiming you can do less, i would really
appreciate it if a wiz could look into the code of the spell and
give us an accurate % that is the least you can do

-----------------

poster: Ixtlilton
subject: >wanted info
date: Mon Mar 31 19:37:15 2003

or we could just give you less info and let you figure it out for yourself.

-----------------

poster: Zifnab
subject: >wanted info
date: Mon Mar 31 20:02:24 2003

On Mon Mar 31 19:29:47 2003 Draco wrote post #1152:
> ok help death says the minimum you can lose now from a revive dead
> is 20%, yet people kee claiming you can do less, i would really
> appreciate it if a wiz could look into the code of the spell and
> give us an accurate % that is the least you can do

Fixed.

-----------------

poster: Baer
subject: Dear Poet,
date: Tue Apr  1 11:15:35 2003

I've noticed lately I haven't had as much time to play as I used to,
and think I will take a break.

There is no point in keeping the eq I have now because there is
constantly newer and better eq coming out and by the time I become
active again my set would just be newbie crap.

Hence I have decided to give all my eq away to the mud community in
general. Whoever sends me the a good poem about other people on the
mud will win a random piece of eq. I will award the eq out once I
have received enough high quality entries to use up all my set.

Baer


-----------------

poster: Litho
subject: Clan Archaic
date: Tue Apr  1 12:50:56 2003

Hi, My clan, Archaic, is looking to recruit some new blood.  We are
basically looking to have fun, chat, do some exp, and possibly a
little equipment.  The requirements are thus; have at least 100m
worth, have a decent set, whatever your guild may be, and play
frequently :-).  Send applications (if any), to Myself, and cc to
Zephyrus please.  If any questions, ask me or one of the clan
members - Zlame, Litho, Zephyrus, Sirc.  Thanks again, Litho

-----------------

poster: Belgarion
subject: >>>offensive stuff
date: Wed Apr  2 07:18:07 2003

Ant and Tuk may be offending sometimes, but i doubt they ever mean
to hurt someone.
also they are damn funny when they are in that mood

-----------------

poster: Ant
subject: >>>>offensive stuff
date: Wed Apr  2 19:14:28 2003

On Wed Apr  2 07:18:07 2003 Belgarion wrote post #1158:
> Ant and Tuk may be offending sometimes, but i doubt they ever mean
> to hurt someone.
> also they are damn funny when they are in that mood
What do you mean "sometimes"? ;))

-----------------

poster: Querulo
subject: EQ found
date: Sat Apr  5 10:51:48 2003

I found belt and gloves of Kraag. If no one can tell me where it was,
i will sell it or give it to some newbie.
Q.

-----------------

poster: Querulo
subject: EQ found
date: Sat Apr  5 11:18:36 2003

I dropped it 2s from CS.
Q.

-----------------

poster: Rythion
subject: Rythion wants you! (unless you are like people I don't want)
date: Mon Apr  7 00:31:21 2003

4 HaRdCoRe ExP AnD oThER haRdCorE lIke StuFF
If YoU R HarDCoRe EnOuGh AnD WaNt tO gEt IN oN tHiS
MaIl mE

(People under 1G worth need not apply, People who aren't guilds that
would benefit EQ/EXP parties need not apply, People on my ignore
list need not apply, and people who can't play afternoons/evenings
EST time zone need not apply)
Thank you,
--Rythion

-----------------

poster: Ronan
subject: Hmm
date: Mon Apr  7 14:09:43 2003

hmm ok......so I will be haveing a mini-me in Nov.
I am currently looking for diff names boy/girl that go nicely with
my last name of Taylor.
If you guys got any names you would like to share, mudmail me
PS I wont be naming it ronana the 2nd or anything, maybe Coal or Graxon though
Bleat
Lemme know what you guys think
Ronana

-----------------

poster: Ronan
subject: >Hmm
date: Mon Apr  7 14:17:22 2003

On Mon Apr  7 14:09:43 2003 Ronan wrote post #1163:
> hmm ok......so I will be haveing a mini-me in Nov.
> I am currently looking for diff names boy/girl that go nicely with
> my last name of Taylor.
> If you guys got any names you would like to share, mudmail me
> PS I wont be naming it ronana the 2nd or anything, maybe Coal or Graxon
though
> Bleat
> Lemme know what you guys think
> Ronana
Oh ya, I think Ill post all the names I get on my webpage, so I can
remember them and try to cut down on repeats:P

-----------------

poster: Draco
subject: >Rythion wants you! (unless you are like people I don't want)
date: Mon Apr  7 16:03:27 2003

On Mon Apr  7 00:31:21 2003 Rythion wrote post #1162:
> 4 HaRdCoRe ExP AnD oThER haRdCorE lIke StuFF
> If YoU R HarDCoRe EnOuGh AnD WaNt tO gEt IN oN tHiS
> MaIl mE
> 
> (People under 1G worth need not apply, People who aren't guilds that
> would benefit EQ/EXP parties need not apply, People on my ignore
> list need not apply, and people who can't play afternoons/evenings
> EST time zone need not apply)
> Thank you,
> --Rythion
Just as a disclaimer to this, if you can't handle getting shit from
me and Rythion you also need not apply, we have an aggresive humor
towards badgering each other, it gets everyone talking and thus is
more fun, so yeah, have a sense of humor :D

-----------------

poster: Litho
subject: >>Rythion wants you! (unless you are like people I don't want)
date: Mon Apr  7 23:31:32 2003

On Mon Apr  7 16:03:27 2003 Draco wrote post #1165:
> > (People under 1G worth need not apply, People who aren't guilds that
> > would benefit EQ/EXP parties need not apply, People on my ignore
> > list need not apply, and people who can't play afternoons/evenings
> > EST time zone need not apply)
> > Thank you,
> > --Rythion
> Just as a disclaimer to this, if you can't handle getting shit from
> me and Rythion you also need not apply, we have an aggresive humor
> towards badgering each other, it gets everyone talking and thus is
> more fun, so yeah, have a sense of humor :D
I like to joke plz drag me

-----------------

poster: Tektor
subject: >>>Rythion wants you! (unless you are like people I don't want)
date: Mon Apr  7 23:34:32 2003

On Mon Apr  7 23:31:32 2003 Litho wrote post #1166:
> On Mon Apr  7 16:03:27 2003 Draco wrote post #1165:
> > > (People under 1G worth need not apply, People who aren't guilds that
> > > would benefit EQ/EXP parties need not apply, People on my ignore
> > > list need not apply, and people who can't play afternoons/evenings
> > > EST time zone need not apply)
> > > Thank you,
> > > --Rythion
> > Just as a disclaimer to this, if you can't handle getting shit from
> > me and Rythion you also need not apply, we have an aggresive humor
> > towards badgering each other, it gets everyone talking and thus is
> > more fun, so yeah, have a sense of humor :D
> I like to joke plz drag me
Draco is a fluffy bunny, he lieeeeesss.

-----------------

poster: Bahgtru
subject: Bard song creation
date: Wed Apr  9 15:53:55 2003

Whether or not ppl know it, bards can write songs to play on their guild eq.

But anyway, to the point, I get bored when I idle. So I figure I
should kill some idle time with song writing. If ya want a song
written about you, send me a mail. If ya can tell me what ya want in
it, I'll put it.

- Bag

PS: If I'm feeling cheeky I'll twist ya words

-----------------

poster: Monkey
subject: Hi
date: Wed Apr  9 18:14:41 2003

Hey there. I just started college so I may be kind of gone for awhile.
Just wanted to give a heads up to you and I just pray that you can
live without me for a couple of weeks. I may pop in from time to
time but otherwise I won't be seen more than likely. Okay, I got
class in 30 minutes so I better get the work done :p Lazy ass me. Oh
well, wish me luck and have fun.
Love always,
[*]1 Monkey 1[*]

-----------------

poster: Rythion
subject: Rythion presents HaRdCoRe EQ!
date: Fri Apr 11 00:04:39 2003

On Saturday April 19, Rythion is running HaRdCoRe eq for 10 hours
straight, I need blasters, healers, abjurer, witch who can devote 10
hours from 12pm EST to 10pm EST
So Mail me if interested!
-Rythion

-----------------

poster: Afkaserious
subject: HaRdCoRe
date: Fri Apr 11 00:06:43 2003

Bug off other witches, I'm witching it.
=)
The end.

-----------------

poster: Litho
subject: >HaRdCoRe
date: Fri Apr 11 00:06:59 2003

On Fri Apr 11 00:06:43 2003 Afkaserious wrote post #1171:
> Bug off other witches, I'm witching it.
> =)
> The end.
Stfu

-----------------

poster: Belgarion
subject: >>>>>offensive stuff
date: Fri Apr 11 06:47:35 2003

eheh love ya

-----------------

poster: Draco
subject: Hi and stuff
date: Mon Apr 14 05:53:56 2003

I guess Ry won't be able to really tank xp anymore for a while so if
anyone wants a fulltime HP maxxed cohp and all that other stuff
(working up to rev companions) send me a mail with when you want me
online, what you plan on doing, etc. also does eq parties and is as
friendly as a chimpanzee (ok ok, they are IRL mean and bitchy, but
it sounds cool). so yeah, employ me or something.

-ps. this offer is totally void if/when Ry is able to ever tank xp
again, as he has been a big help to my development in my play here.

-----------------

poster: Draco
subject: >Hi and stuff
date: Mon Apr 14 06:01:20 2003

On Mon Apr 14 05:53:56 2003 Draco wrote post #1174:
> I guess Ry won't be able to really tank xp anymore for a while so if
> anyone wants a fulltime HP maxxed cohp and all that other stuff
> (working up to rev companions) send me a mail with when you want me
> online, what you plan on doing, etc. also does eq parties and is as
> friendly as a chimpanzee (ok ok, they are IRL mean and bitchy, but
> it sounds cool). so yeah, employ me or something.
> 
> -ps. this offer is totally void if/when Ry is able to ever tank xp
> again, as he has been a big help to my development in my play here.
oh yeah two other things.
1) My normal play time is anywhere between 9am CST and 11pm CST,
will stay up later for eq, xp i won't, ill just wait for the next
day.
2) I require at least one 5-10min break every 2 hrs, after that i
start getting nicotine withdrawls and if your not like very few
people, you'll probably get extreamly pissed at my attitude
any other questions/comments/concerns shall be answered via tells or mudmail.
have a nice day

-----------------

poster: Tahnval
subject: Giant size wish
date: Mon Apr 14 21:29:36 2003

I'd like information on this wish.  Specifically:

1)  Does it make any difference to the end result if
you use it before being fully grown or after being
fully grown?

2)  What is the effect of it?  Some people say
an average of 50% increase over racial average, but
the only hard numbers I have are a 9'2" fully grown
giant who became 11'10" after the wish, which is nowhere
near a 50% increase in height nor an increase in height
of 50% of the racial average (10' for giant).

-----------------

poster: Pedron
subject: >Giant size wish
date: Tue Apr 15 00:21:16 2003

On Mon Apr 14 21:29:36 2003 Tahnval wrote post #1176:
> I'd like information on this wish.  Specifically:
> 
> 1)  Does it make any difference to the end result if
> you use it before being fully grown or after being
> fully grown?
> 
> 2)  What is the effect of it?  Some people say
> an average of 50% increase over racial average, but
> the only hard numbers I have are a 9'2" fully grown
> giant who became 11'10" after the wish, which is nowhere
> near a 50% increase in height nor an increase in height
> of 50% of the racial average (10' for giant).
Said +50% +/- some random percent it felt like.
I think Baer or someone hit 15 feet tall once. ;)

As well, I always thought it best to do the wish before 
fullgrown since I was hearing it makes each spurt bigger.. didn't 
know you could use it after fullgrown to grow more..

-Pedron was a 10 foot tall human in time before time!

-----------------

poster: Pedron
subject: >>Giant size wish
date: Tue Apr 15 00:23:55 2003

On Tue Apr 15 00:21:16 2003 Pedron wrote post #1177:
> On Mon Apr 14 21:29:36 2003 Tahnval wrote post #1176:
> > I'd like information on this wish.  Specifically:
> > 
> > 1)  Does it make any difference to the end result if
> > you use it before being fully grown or after being
> > fully grown?
> > 
> > 2)  What is the effect of it?  Some people say
> > an average of 50% increase over racial average, but
> > the only hard numbers I have are a 9'2" fully grown
> > giant who became 11'10" after the wish, which is nowhere
> > near a 50% increase in height nor an increase in height
> > of 50% of the racial average (10' for giant).
> Said +50% +/- some random percent it felt like.
> I think Baer or someone hit 15 feet tall once. ;)
> 
> As well, I always thought it best to do the wish before 
> fullgrown since I was hearing it makes each spurt bigger.. didn't 
> know you could use it after fullgrown to grow more..
> 
> -Pedron was a 10 foot tall human in time before time!
oh yeah, giantsize was about the only greater wish 
I took for a long time till I was big enough 
for eq tanking and started taking hp maxxes.  They tuned 
the wish a time or three though, so my info may 
be outdated.  Sorry if it is. :)  There have been 10 foot tall 
humans and 15 foot tall giants about before, but wizards 
always say there is randomness to giantsize.  It could easily be 35% growth 
+/-10% to give a boost between 25 and 45 perceent.. ah well. :P
Used to just make you big and call 2-h weapons 1-h. :P

Pedron foo giantspaminator was a 13 foot tall giant once.

-----------------

poster: Afkaserious
subject: >>Giant size wish
date: Tue Apr 15 02:03:47 2003

On Tue Apr 15 00:21:16 2003 Pedron wrote post #1177:
> On Mon Apr 14 21:29:36 2003 Tahnval wrote post #1176:
> > I'd like information on this wish.  Specifically:
> > 
> > 1)  Does it make any difference to the end result if
> > you use it before being fully grown or after being
> > fully grown?
> > 
> > 2)  What is the effect of it?  Some people say
> > an average of 50% increase over racial average, but
> > the only hard numbers I have are a 9'2" fully grown
> > giant who became 11'10" after the wish, which is nowhere
> > near a 50% increase in height nor an increase in height
> > of 50% of the racial average (10' for giant).
> Said +50% +/- some random percent it felt like.
> I think Baer or someone hit 15 feet tall once. ;)
> 
> As well, I always thought it best to do the wish before 
> fullgrown since I was hearing it makes each spurt bigger.. didn't 
> know you could use it after fullgrown to grow more..
> 
> -Pedron was a 10 foot tall human in time before time!
You're already a giant, the wish notices it and decides your on
crack to wish what you already are ;)

-----------------

poster: Bluemoon
subject: >>>Giant size wish
date: Tue Apr 15 07:01:41 2003

Id guess it doesnt matter when you take it, considering growth is
totally random, and im assuming the wish adds a certain size
increase or certain percent.  Remember it is all done by code, so
there has to be some order to the mayhem.

-----------------

poster: Pedron
subject: >>>>Giant size wish
date: Tue Apr 15 16:28:21 2003

On Tue Apr 15 07:01:41 2003 Bluemoon wrote post #1180:
> Id guess it doesnt matter when you take it, considering growth is
> totally random, and im assuming the wish adds a certain size
> increase or certain percent.  Remember it is all done by code, so
> there has to be some order to the mayhem.
no!  It is not code!  There are wish faeries who decide whom 
to give good giantsize and bad giantsize wishew to!  If you 
offend them, no giantsize for you!!

-pedron foo

-----------------

poster: Apathy
subject: Don't Drink and Drive
date: Tue Apr 15 17:17:03 2003

I'm not usually one to post OT, but this moved me enough that I feel
compelled to share it.  Be warned that it is not pleasant to look
at.

http://www.hot.ee/dontdrink/

Don't drink and drive, y'all.

-Apathy

-----------------

poster: Zavier
subject: mah boy
date: Wed Apr 16 15:05:43 2003

Don't know if any of you missed me over the last 2 weeks or so but
just in case you said to yourself "I wonder where that ole Zavier
got to?" this is it. On thursday 4/10 my little baby boy was born!
=] 6lbs 5oz 19 1/2 inches. He's a beautiful little guy and very well
behaved (of course he's only like 6 days old) 
I'll be on when I can so if you see me say hi. His name is Emerson
Mekhi Beall btw. Hope everything is well with everyone.
I'll be on when I can so if you see me say hi. His name is Emerson
Mekhi Beall btw. Hope everything is well with everyone.
And a congratulations to Ronana! That kicks ass man... I don't know
if you have any other little ones but I'm sure you'll luuuv being a
daddy.
peace out beotches, Zavier =P

-----------------

poster: Switchblade
subject: Dogs and chocolate
date: Thu Apr 17 16:51:03 2003

found this to be interesting, i've always wondered about it.. 
this is an excerpt from a longer article

Daisy, a 12 year old Golden retriever couldn't resist the brightly
colored package on the dining room table pulling it down to the
floor to investigate its content. Inside she found 6 pounds of
chocolate her owners had purchased for the Easter holidays. Dogs
consider chocolate a treat and soon Daisy had consumed the entire
box of chocolates. When the owners returned home several hours
later, Daisy was vomiting and nearly comatose. They rushed her to
their veterinarian who quickly examined her. At this point, she was
near death - she had slipped into a coma and her heart was racing.
Her veterinarian transmitted an electrocardiogram to the Veterinary
Heart Institute where a life-threatening cardiac arrhythmia was
diagnosed. Daisy's heart was extremely unstable and she had
developed a serious arrhythmia termed ventricular tachycardia. Her
heart rate was nearly 300 beats per minute. Emergency care was
instituted including lidocaine to stabilize her heart rhythm. She
was also treated with corticosteroids and atenolol, a drug to block
to the toxic effects of chocolate on the heart. Daisy required 4
days of intensive care and finally came out of her coma. She is now
walking and regaining strength and will likely fully recover. Daisy
is lucky - most dogs consuming this amount of chocolate do not
survive. 

This is another article that goes into more specifics

oh, but first, what daisy actually ate
1 lb individually wrapped (foil) Rolos
1 lb candy-coated Hershey eggs

1 lb wrapped (foil) chocolate eggs

1 lb malted milk eggs

1 lb wrapped (foil) crisp chocolate assorted Easter candy

2 lbs jelly beans

and here is that neat article

--------------------
We've all heard it, "Don't give your dog chocolate it will kill
him". We'll how true is it you're probably wondering. Do I have to
rush him to an emergency vet if he ate one of my M&M's?

The truth is chocolate contains theobromine that is toxic to dogs in
sufficient quantities. This is a xanthine compound in the same
family of caffeine, and theophylline.

Toxic Levels

The good news is that it takes, on average, a fairly large amount of
theobromine 100-150 mg/kg to cause a toxic reaction. Although there
are variables to consider like the individual sensitivity, animal
size and chocolate concentration.

On average,
Milk chocolate contains 44 mg of theobromine per oz.
Semisweet chocolate contains 150mg/oz.
Baker's chocolate 390mg/oz.

Using a dose of 100 mg/kg as the toxic dose it comes out roughly as:
1 ounce per 1 pound of body weight for Milk chocolate
1 ounce per 3 pounds of body weight for Semisweet chocolate
1 ounce per 9 pounds of body weight for Baker's chocolate.

So, for example, 2 oz. of Baker's chocolate can cause great risk to
an 15 lb. dog. Yet, 2 oz. of Milk chocolate usually will only cause
digestive problems. 

Clinical Signs

Xanthines affect the nervous system, cardiovascular system and
peripheral nerves. It has a diuretic effect as well. Clinical signs:


Hyper excitability 
Hyper irritability 
Increased heart rate 
Restlessness 
Increased urination 
Muscle tremors 
Vomiting 
Diarrhea

Treatment

There is no specific antidote for this poisoning. And the half life
of the toxin is 17.5 hours in dogs. Induce vomiting in the first 1-2
hours if the quantity is unknown. Administering activated charcoal
may inhibit absorption of the toxin. An anticonvulsant might be
indicated if neurological signs are present and needs to be
controlled. Oxygen therapy, intravenous medications, and fluids
might be needed to protect the heart.

Milk chocolate will often cause diarrhea 12-24 hours after
ingestion. This should be treated symptomatically (fluids, etc..) to
prevent dehydration.

If you suspect your pet has ingested chocolate contact your Vet
immediately! They can help you determine the the proper treatment
for your pet.

-----------------

poster: Pedron
subject: Peace..
date: Fri Apr 18 02:30:02 2003

..as it was under Saddam:

http://www.undergroundplanet.com/Iraq_High.htm 

Video has it's own warning of content.  Pain in the butt if 
you're using dialup though.

Can run over to utopia politics boards if you want to argue about it.
Pretty sure admins don't want big discussion here. :)

Anyway, thar she blows.

Pedron/Bog

-----------------

poster: Pedron
subject: Beer for my horses!
date: Fri Apr 18 04:40:46 2003

On GAC if you've got cable, go look at this video:

1/2 HOUR
PLAYED TITLE ARTIST 
Thursday April 17 
01:00 PM Beer For My Horses Toby Keith/Willie Nelson 
10:00 PM Beer For My Horses Toby Keith/Willie Nelson 
Friday April 18 
12:00 AM Beer For My Horses Toby Keith/Willie Nelson 
07:30 AM Beer For My Horses Toby Keith/Willie Nelson 
07:00 PM Beer For My Horses Toby Keith/Willie Nelson 
Saturday April 19 
06:30 AM Beer For My Horses Toby Keith/Willie Nelson 
03:00 PM Beer For My Horses Toby Keith/Willie Nelson 
10:30 PM Beer For My Horses Toby Keith/Willie Nelson 
Sunday April 20 
08:00 AM Beer For My Horses Toby Keith/Willie Nelson 
12:00 PM Beer For My Horses Toby Keith/Willie Nelson 
07:00 PM Beer For My Horses Toby Keith/Willie Nelson 
11:30 PM Beer For My Horses Toby Keith/Willie Nelson 
Monday April 21 
11:30 AM Beer For My Horses Toby Keith/Willie Nelson 


-pedron foo!

-----------------

poster: Baer
subject: Affects of recent tune
date: Fri Apr 18 14:58:04 2003


I have played a lot over the last couple of days and can now comment
on the recent tune.

Obviously the result has been that I do less damage. This in itself
is no big deal, damage dealt and xp rates are all just numbers that
mean little really, it is all relative to what else is possible in
the game.

What I think does matter is time. With less damage output, it means
if I want to do eq, I must allocate more time to kill the same
thing. Some sorcs have seen a 25% increase in spell costs, combined
with less damage. A (say) 20% reduction in damage dealt means a
greater than 20% increase in time taken due to monster
regeneration.

But more importantly it bring to the fore an issue that has been
around forever, and went underground when split bodies became an
option. The amount of xp required over level 100 is hideously high.
With the skills I am trying to learn now costing me over 20m for
each increment, and levels up around the 80m mark, I need to spend a
lot of time doing safe xp to get anywhere, and with lower rates
spend more time than before. Over the past few days I have found it
difficult to get any kind of safe xp party organised, I don't know
how this works usually.

So I seem to be left with two choices if I want to remain a high
level player who gains xp. Either train off my xp often - which
doesnt advance me levels or important spells and skills, and thus
not improve my character at all (boring). Or I have to do many hours
of safe xp (boring) to gain the high amounts needed to improve my
character. Either way it's not fun.

With stats meaning less, fighters and blasters chance of stun will
be less (maybe prots will protect less, etc). Monsters die slower so
they can cast more spells. People will have a greater chance of
dying and at the same time lose the capacity to earn xp at fast
rate.

I wonder if there is any plan to address this? Or is boredom of high
levels players a non-issue.

In summary, I'm happy with how my spells work now. I just don't like
the idea of my advancement requiring so much time and giving me so
little enjoyment.

Baer


-----------------

poster: Phire
subject: >Affects of recent tune
date: Fri Apr 18 17:07:36 2003

I think there is a growing portaion of high level players who are 
well beyond what the mud was originally intended to handle or 
anticipated. (No one would have thought pre 2000 that the top 10 on the 
plaque would belong to a bravo level guild in their secondary tree)

The bigger point that the wizards must address IMO is:
    What is the intended target audience for the mud?

That is, once you get pass a certain level/worth, you can keep playing
if you want but don't really expect to gain much from it. Some players
would grow bored and start new secondaries or use split bodies
(but more people are not using either option as much as anticipated)
and some would retire.  

I think having new content targeted for people at these high worths is
not the best thing for the mud.

What would work better is for there is to ways to permanently spend exp
for stuff (need ideas here) that takes worth away from the players,
but something
that would promote long term playing here.

The premise I am working with is that is it much easier to tune
stuff (especially
the high level stuff) if you know the upper bound of player power rather
having to take into consideration that you have many highbies around level 100
but some in the 120+ that can really much things up (from a balance
perspective)

(much->muck)

I agree that increasing the time needed for EQ just makes it harder, but not
improving the play experience of the mud. Things should be challenging, but
not tedious.


Phire

-----------------

poster: Rancor
subject: Tune
date: Fri Apr 18 20:25:43 2003

Really we are all really getting ahead of ourselves as we have not
heard anything but some vague post from the wizardfs about ohh yeah
btw I am making this tune have fun.  So we have absolutely no idea
what it is about or what it is trying to do.  You both bring up good
points.  But I really can't say if any of that is really related to
the issue that daneel is adressing.  So Any wizard outthere want to
give a true explination as to what the heck is going on?  Otherwise
let the speculation contuinue.
Rancor

-----------------

poster: Dizkantir
subject: Clan Panda
date: Fri Apr 18 21:05:35 2003

Clan Panda is looking for new members! 45m and up, please contact
Vudu or Dizkantir to apply.
Thanks,
Diz.

-----------------

poster: Daneel
subject: > Affects of the recent tune
date: Fri Apr 18 22:15:37 2003

OK, some notes from this tune.

First of all, the purpose of the tune was to correct a gross 
unfairness I saw in the skill and spell formulas at stat levels
for which they were clearly not designed.  It had nothing to 
do with helping or hurting any specific people.

These formulas were designed for ranges really only up to about 
above that level, their effects are somewhat backwards from what 
I believe their intent to have been, causing, for instance, the
resultant efficiency gained from an extra 50 pts in a stat to a
really high-end person to be two or three times the efficiency
gained by what is now a fairly moderate one (but who would have 
been high-end at the time the formulas were written).  The 
way I wrote the tune, it had no effect at all until one got 
into those upper-end stat values.

So, what does all this mean.

First off, I'd like to address some points of Baer and Phire.
Baer said:
> What I think does matter is time. With less damage output, 
> it means if I want to do eq, I must allocate more time to 
> kill the same thing.
This is true - for those upper-end people with nuttily high
stat values.  For your average just-maxxed-out-sorcerer 
player, the effects are negligible.

What does this mean? Hopefully that more moderate blasters are
relatively more useful than they were, allowing a little more 
broad a base of viable eq. party members.  It means that a 
more moderate sorcerer (to take an example) is now only 2/3 or
3/4 as good as a top-notch one, not less than half as good.

It also means, yes, in very top-level parties, things do take 
longer to kill.  This is unfortunate, but the other way of 
leveling the field to fairness is to up midbie players (and it 
pains me to think of people maxxed in their omicron guild as 
"midbies") to a point that would be way too powerful - and,
past experience has shown, would cause just as much complaining,
if not more.

What doesn't it mean?  It does not mean that stats are uselss.
I have currently reversed the original tune a little, to the 
extent that gains from stats or spr to blasters should be 
about equal - though since a lot of that gain is invisible to
you, I rather expect people to assume spr is predominant.
It does not mean new levels are useless - they just aren't
as overly useful as they were.


Baer also writes:
> I wonder if there is any plan to address this? Or is boredom 
> of high levels players a non-issue.
This is a perenial problem.  We don't have the staff to keep
up with continual player elevation boredom.  To do so would 
probably require (as a number-out-of-a-hat figure) a 10:1 ratio, 
or thereabouts, of active wizards to players; we don't even 
come close to this.  And with most wizards who try to address 
these issues getting seriously harranged by disgruntled players
every time a change is attempted, I doubt we're not likely to 
get a decent number any time soon.


Phire says:
> What is the intended target audience for the mud?
This is an excellent question, and one to which there is no
clear answer at present.  It is easier to state what the audience
is not: for instance, it has been stated that we only tune up to
2G, and players should not expect significant power gains after
that point.  But with almost 60 players above that mark, I'm not 
sure this is a reasonable cutoff point any more.

Phire also says:
> What would work better is for there is to ways to permanently 
> spend exp for stuff
I'm not sure whether or not this would help, rather than simply
broadening the range of things needing tuning.  I am sure, though,
it would lead to a more interesting play experience, so I am 
certainly open to it as an idea.  But, as you say, ideas are what 
are needed here.

Perhaps if you "bought" things, for a reinc, for n% of your xp, 
simultaneously reducing your xp rate n%, this might work, though.
I'll have to think about that.

Anyway, obviously all this leads to as many questions as it 
answers.  And there is no easy solution (well, none that wouldn't 
make a lot of people very unhappy.  Contrary to occasional 
popular oppinion, this is really not the goal of the wizard staff
here).

		-Daneel

-----------------

poster: Jaws
subject: Stuff
date: Sat Apr 19 01:43:57 2003

Look at it this way guys, for the past however long
you have gotten the use of a loophole that
made high stats more lucartive than in true scale to the
rest of the system they should have been

That loophole has been closed.  

WBAG
Now as for the  idea - highbies need things todo that arent boring and
are still productive.  Given the player friendly changes over the past
couple years the player base has grown faster and farther than
its creators imagined.  In a word we have run amuk.

I know wizland is working on this, and has no definate awnsers
I say, lets be patient.

And for the spending xp perminantly I think the idea that 
had the most promise was something along the lines
if cashing in significant xp amounts and getting access to 
either a stronger than normal race, or beefed up normal races

many ideas all along this same thread have been suggested
and other than the occasional non constructive remarks
not much feedback has ever been seen

I for one would love to have an option like this.  If anyone
in wizland wishes to know details I have in my head
please ask me


Jaws  - - The Water is NOT safe!


-----------------

poster: Zyz
subject: >Stuff
date: Sat Apr 19 03:06:04 2003

>Look at it this way guys, for the past however long
>you have gotten the use of a loophole that
>made high stats more lucartive than in true scale to the
>rest of the system they should have been

>That loophole has been closed.  

>WBAG
WBAG right back atcha.
Regarding the previous point, we could look at it another way.. 
Say for the sake of argument that 950 int is twice as powerful as
700 int for evokers. What does it take to get 950 int? Twice as much
exp, twice as many eq parties, twice as much money? Not even close.
More like 4-5x the exp, 15x the eq parties, and probably 20x the
money. Costs rise tremendously at the levels, stat training, and
wishes needed for the extremely high stats. The scale is not linear,
and neither were the stat power increases before. Now apparently
they are, to 'close the loophole'.
Anyway, that's what I have to say about that loophole idea.
Regarding the tune, it's still in testing and many people are still
thinking about its positive and negative effects on the mud. As
Daneel indicated, for most of the players it has no effect at all so
isn't exactly worth worrying about. -Zyz

-----------------

poster: Erec
subject: >> Stuff
date: Sat Apr 19 03:46:31 2003

Zyz says:
> What does it take to get 950 int? Twice as much
> exp, twice as many eq parties, twice as much money? Not even close.
> More like 4-5x the exp...
yes, but those increases are there specifically to slow down 
advancement.  If we wanted linear growth, we could make those 
costs linear too - but we don't.
I've thought about the increased costs, and the reduced stats
per level arguments before - and I don't think they are really
valid in this case.
    -Erec/Daneel

-----------------

poster: Jomo
subject: Stuff
date: Sat Apr 19 04:05:25 2003

Actually this change effects everyone.  The entire mud economy
is stats based.

I want to get X amount of experience to get more stats.
I want to get X amount of gold, so I can get this peiece of 
     equipment, which will in turn give me more stats.

I want to get X amount of experience so I can stat train
my stats.

I want to get this levels so I can get bard/enchanter/herbalist,
     so I can get stats.

Even if the effect on the "lower" levels of the stats is
no significant in anyway, THIS change still does effect
the economy for everyone.

Yes, I was here 2 or 3 years ago when SPR was the only 
stat that mattered, and I feel that this change has in
effect done quite a bit to retro us significantly.

At the very least, it's made enchanter, stat trainers, and 
a few other elements about as interesting as the
scenary in the local urinal.

-----------------

poster: Jomo
subject: Stuff
date: Sat Apr 19 04:39:16 2003

If the above post is outdated, as I've been informed it is,
please forgive my ignorance, but not my message.

-----------------

poster: Malifix
subject: >>Affects of recent tune
date: Sat Apr 19 20:06:55 2003

On Fri Apr 18 17:07:36 2003 Phire wrote post #1190:
> perspective)
> 
> (much->muck)
> 
> I agree that increasing the time needed for EQ just makes it harder, but not
> improving the play experience of the mud. Things should be challenging, but
> not tedious.
> 
> 
> Phire
My 2 cents worth on this one.  As a highbie nether who mainly solos,
i find plenty to do here.  I can range from 50k mobs to 450k mobs
without any great risk of death - that covers a lot of mobs.
Interestingly, I find that I spend the majority of my time in the
new or newer areas (wagro elves, malice miners, sunnydale, etc). 
When Malice saw there were not enuf areas for highbies, she went out
and made some.  I applaud that.  I will also be making more highbie
related areas in the future.  There are many of us highbies who have
been around a while and know how to code.  Since I am a builder,
when I hear people complaining about not enough areas, not big enuf
mobs etc etc, I figure that -I- should be listening too.  What I
guess I'm getting to here is that if youve been around a long time
have high worth and know how to code, be like Malice or Snoop, make
an area that you would want to play in.  I know I will.

-----------------

poster: Jaws
subject: malifix
date: Sat Apr 19 20:40:43 2003

Ditto that concept mali

I wanted a cool gold area - I made one

btw I have more things in the works, first have to get rewizzed on 10k

hint hint, nudge nudge

Jaws

The water is NOT safe!


-----------------

poster: Rancor
subject: change
date: Sun Apr 20 08:55:29 2003

Ok I believe daneel has the correct take on this but there is a flaw
in the thought process.  Daneel yu stated that this will bring a
broader use to those lower worth players out there.  as effectively
they have become more useful(than they use to be)  when compared to
the highbies out there.  
I believe this is true but this is where the flaw comes into play. 
as this change essentially uptunes them compare to the highbies in
thier same guild and will effectively make them be used more and
gain exp way way faster as they are more useful to parties and eq
and everything done here on this mud.
Which is all fine and dandy but even sooner than the pace we are
setting right now we will  have more and more massively huge players
looking for something to do.  This is not really solving anything. 
all we are pretty much doing is creating a system of nothing but
diminishing returns atm while making it easier for those of low
worth to gain worth faster and those of high worth have even less to
do with thier exp.  

I will be one of the first to admit there is no easy answer here. 
But what is seemingly(note I am not saying it is or is not) a tune
encourageing lower worths to be more useful and grow faster and a
cap for larger people is not going to solve anything in any sort of
long term goal.  as we are just going to create more of the people
we are seemingly buting the brakes or a slowdown on.


Rancor

P.S.  I thankall you builders and wizzes out there for trying to mix
things up in the midst ofall the things players say.

-----------------

poster: Wildchild
subject: >change
date: Sun Apr 20 18:57:36 2003

Rancor, your argument is the one that is flaws.

Is anything now that is a tune against highbies suddenly an uptune
for midbies? Hell no.
Midbies gain NOTHING by this tune.

-WildChild

-----------------

poster: Artea
subject: >>change
date: Sun Apr 20 20:25:42 2003

On Sun Apr 20 18:57:36 2003 Wildchild wrote post #1203:
> Rancor, your argument is the one that is flaws.
> 
> Is anything now that is a tune against highbies suddenly an uptune
> for midbies? Hell no.
> Midbies gain NOTHING by this tune.
> 
> -WildChild
Tactically no, but it should be easier for midbies to get into
parties now.  Before a 5g evoker was about twice as effective as a
lvl 95 100/100 1g-ish evoker, and got maybe 15% larger party
share... that made the 5g evoker a much better choice in terms of
exp rates for each individual party member.  Now the power band has
been narrowed drastically, but the gap between party shares is the
same making a 5g evoker much less of an advantage in terms of exp
rates over a 1g evoker.

Perhaps there will be more tanks thinking twice about turning down
every midbie available for exp.

art

-----------------

poster: Litho
subject: >>change
date: Sun Apr 20 22:19:28 2003

On Sun Apr 20 18:57:36 2003 Wildchild wrote post #1203:
> Rancor, your argument is the one that is flaws.
> 
> Is anything now that is a tune against highbies suddenly an uptune
> for midbies? Hell no.
> Midbies gain NOTHING by this tune.
> 
> -WildChild
idle
Nor do highbies, if anything they lose damage, and interest. No idea
why the tune took place at all.

-----------------

poster: Wildchild
subject: >>>change
date: Sun Apr 20 23:01:56 2003

On Sun Apr 20 22:19:28 2003 Litho wrote post #1205:
> On Sun Apr 20 18:57:36 2003 Wildchild wrote post #1203:
> > Rancor, your argument is the one that is flaws.
> > 
> > Is anything now that is a tune against highbies suddenly an uptune
> > for midbies? Hell no.
> > Midbies gain NOTHING by this tune.
> > 
> > -WildChild
> idle
> Nor do highbies, if anything they lose damage, and interest. No idea
> why the tune took place at all.

Because you apparently didn't read Daneel's posts at all.

If anything, it puts highbie casters on par a little bit more with
highbie non-casters.

-WildChild

-----------------

poster: Fegler
subject: EQ part
date: Mon Apr 21 04:05:19 2003

i found an eq part on emerald...
wonder if someone have mistakenly dropped it
tell me if you have, and what it was, and i'll give it to you if it
was that i found =)
**hugs Fegler**

-----------------

poster: Tahnval
subject: >>>>change
date: Mon Apr 21 05:35:40 2003

On Sun Apr 20 23:01:56 2003 Wildchild wrote post #1206:
> On Sun Apr 20 22:19:28 2003 Litho wrote post #1205:
> > On Sun Apr 20 18:57:36 2003 Wildchild wrote post #1203:
> > > Rancor, your argument is the one that is flaws.
> > > 
> > > Is anything now that is a tune against highbies suddenly an uptune
> > > for midbies? Hell no.
> > > Midbies gain NOTHING by this tune.
> > > 
> > > -WildChild
> > idle
> > Nor do highbies, if anything they lose damage, and interest. No idea
> > why the tune took place at all.
> 
> Because you apparently didn't read Daneel's posts at all.
> 
> If anything, it puts highbie casters on par a little bit more with
> highbie non-casters.
> 
> -WildChild
It was also essentially a bugfix rather than a tune, so it
was fixed for the reasons that bugs are fixed.

-----------------

poster: Pedron
subject: >>>>>change
date: Mon Apr 21 07:12:15 2003

I agree with Malifix about making areas you'd want to play in if you
get bored.  On other muds, if there weren't enough evil monsters to
kill, or all the monsters had crap for loot, or all my favorite
areas were overcrowded with players, I'd volunteer to build and make
some area absolutely perfect for my character's needs.  Then I make
cool secret underground something to it that only smart players ever
figure out if they read all the long descs and such, so I end up
giggling around like a doof in the hidden half of my area while
people whine at me for hiding it. :)  Often times I check the log of
who's entered the area and hidden area and looks like only 10% of
players getting in the main area ever find the hidden stuff and they
never tell anyone else..  Kind of like those gophers at wonderland
or the golden palace on emerald and such. :)
Anyway, make an entertaining area if you get bored..

-pedron

-----------------

poster: Wagro
subject: >>>>>>change
date: Mon Apr 21 14:59:19 2003

good idea but, as a builder you are not supposed to be building for
your personal needs, rather for the mud community in general

-----------------

poster: Gabriel
subject: news
date: Mon Apr 21 15:10:02 2003

wouldn't it be great if there was a way to like delete the news that
you've already read from your personal archives?
i mean so you would only have the new messeges to choose from when
you checked the news. . . and 
then there could be a longer news command that gives you all past
posts that have not been deleted by the maker.
that just seems like a more logical way to handle this rather
annoying process.

-----------------

poster: Energystar
subject: >news
date: Mon Apr 21 15:41:21 2003

On Mon Apr 21 15:10:02 2003 Gabriel wrote post #1211:
> wouldn't it be great if there was a way to like delete the news that
> you've already read from your personal archives?
> i mean so you would only have the new messeges to choose from when
> you checked the news. . . and 
> then there could be a longer news command that gives you all past
> posts that have not been deleted by the maker.
> that just seems like a more logical way to handle this rather
> annoying process.
Maybe you should get a little more familiar with the functions and
commands of the news forums.
The news here works quite well, imo.

-----------------

poster: Zifnab
subject: >news
date: Mon Apr 21 15:42:30 2003

On Mon Apr 21 15:10:02 2003 Gabriel wrote post #1211:
> wouldn't it be great if there was a way to like delete the news that
> you've already read from your personal archives?
> i mean so you would only have the new messeges to choose from when
> you checked the news. . . and 
> then there could be a longer news command that gives you all past
> posts that have not been deleted by the maker.
> that just seems like a more logical way to handle this rather
> annoying process.

If y ou keep on top of the news, each time you read it you only have
to read the 'new' posts. So I do not see what the issue is.

The news is stored only once, not one time for each player so deleting 
players 'personal archives' is not possible since its not archived
that way. 

But see the above, if you keep up with it, you only have to read the
new posts 
every day.

-----------------

poster: Celine
subject: mccp
date: Tue Apr 22 02:06:03 2003

ive hrd mention/jokes about penalties for not using mccp. this is
silly and quite uncouth imo. i am unfortunate to only be able to
play from work. i do have admin access so can d/l thing but for
whatever reason i can never get them to work. portal/zmud being the
ones oi have tried.
im sure im not theon ly one with this problem or at least one
similar in nature. anyone that can

-----------------

poster: Zifnab
subject: >mccp
date: Tue Apr 22 02:32:16 2003

On Tue Apr 22 02:06:03 2003 Celine wrote post #1214:
> ive hrd mention/jokes about penalties for not using mccp. this is
> silly and quite uncouth imo. i am unfortunate to only be able to
> play from work. i do have admin access so can d/l thing but for
> whatever reason i can never get them to work. portal/zmud being the
> ones oi have tried.
> im sure im not theon ly one with this problem or at least one
> similar in nature. anyone that can

please think of who you heard this from before you start getting all excited.

-----------------

poster: Draco
subject: >>mccp
date: Tue Apr 22 02:34:43 2003

On Tue Apr 22 02:32:16 2003 Zifnab wrote post #1215:
> On Tue Apr 22 02:06:03 2003 Celine wrote post #1214:
> > ive hrd mention/jokes about penalties for not using mccp. this is
> > silly and quite uncouth imo. i am unfortunate to only be able to
> > play from work. i do have admin access so can d/l thing but for
> > whatever reason i can never get them to work. portal/zmud being the
> > ones oi have tried.
> > im sure im not theon ly one with this problem or at least one
> > similar in nature. anyone that can
> 
> please think of who you heard this from before you start getting all
excited.
there wont be any 'penalties' for it for the reason that not
everyone can get access to it (at least that is what i think, if it
is wrong don't shoot me for it). the only thing there is are
benefits for using it, via race specials, since compressing saves
khosan money iirc.

-----------------

poster: Malifix
subject: >>>>>>>change
date: Tue Apr 22 02:37:37 2003

On Mon Apr 21 14:59:19 2003 Wagro wrote post #1210:
> good idea but, as a builder you are not supposed to be building for
> your personal needs, rather for the mud community in general
I feel perfectly comfortahle alternating.  One for you, one for me........
Malifix the Mad

-----------------

poster: Artea
subject: >mccp
date: Tue Apr 22 17:33:23 2003

On Tue Apr 22 02:06:03 2003 Celine wrote post #1214:
> ive hrd mention/jokes about penalties for not using mccp. this is
> silly and quite uncouth imo. i am unfortunate to only be able to
> play from work. i do have admin access so can d/l thing but for
> whatever reason i can never get them to work. portal/zmud being the
> ones oi have tried.
> im sure im not theon ly one with this problem or at least one
> similar in nature. anyone that can
I think its agreat idea.  If you can reduce server load by 85%,
there should be some incentive.  And you can always use java at work
right?

-----------------

poster: Malifix
subject: Free reinc
date: Tue Apr 22 21:55:25 2003

While I am thouroughly grateful for this generous gesture on the
part of admin, right now it's about as useful to me as tits on a
boar.
Until I know what will be the fallout of this 'bug' fix regarding
stats, there is no way for me to effectively plan a reinc, since I
have no way of knowing how many of those stats I will need to
recover thru wishes and visits to Olympus.  Is there any way this
can be cleared up -before- the free reincs go away?  Thank you.

-----------------

poster: Zifnab
subject: >Free reinc
date: Tue Apr 22 22:26:29 2003

On Tue Apr 22 21:55:25 2003 Malifix wrote post #1219:
> While I am thouroughly grateful for this generous gesture on the
> part of admin, right now it's about as useful to me as tits on a
> boar.
> Until I know what will be the fallout of this 'bug' fix regarding
> stats, there is no way for me to effectively plan a reinc, since I
> have no way of knowing how many of those stats I will need to
> recover thru wishes and visits to Olympus.  Is there any way this
> can be cleared up -before- the free reincs go away?  Thank you.


sorry best I can do is let you know that  Tue Apr 29 04:18:10.


-----------------

poster: Celine
subject: >>mccp
date: Tue Apr 22 22:57:10 2003

Wrong.. java plugin thingie isnt on these comps.. and the upgrade
doesnt work for them either.

-----------------

poster: Khosan
subject: >>>mccp
date: Tue Apr 22 23:25:17 2003

On Tue Apr 22 22:57:10 2003 Celine wrote post #1221:
> Wrong.. java plugin thingie isnt on these comps.. and the upgrade
> doesnt work for them either.

You can just download the java runtime from java.sun.com.

Khosan

-----------------

poster: Bahgtru
subject: Clan
date: Wed Apr 23 16:40:27 2003

Hi, I'm a bard, looking for a clan, nuff said

- Bag

-----------------

poster: Quillz
subject: EQ Theif
date: Wed Apr 23 21:27:35 2003

After taking a wonderfull break from here for Easter, I come back to
find out some eq I lent out to a good friend had been stolen. 

I also understand that a few other people have the same unfortunate
outcome as I - someone stole eq that was lent to a friend. 

I'm curious why someone would do this *cough* Litho *cough*
Or if someone is just playing a silly prank, and is going to give
back ALL they eq they took.
You know what I mean.
Q

-----------------

poster: Litho
subject: >EQ Theif
date: Thu Apr 24 01:12:00 2003

On Wed Apr 23 21:27:35 2003 Quillz wrote post #1224:
> find out some eq I lent out to a good friend had been stolen. 
> 
> I also understand that a few other people have the same unfortunate
> outcome as I - someone stole eq that was lent to a friend. 
> 
> I'm curious why someone would do this *cough* Litho *cough*
> Or if someone is just playing a silly prank, and is going to give
> back ALL they eq they took.
> You know what I mean.
> Q
Oh i see, i'm being blamed for people's eq being taken? ok, because
i did it some as hexus does not mean i took anything.  Lots of my
stuff was taken too, or did you not hear that part?  I offered to
help the person, because i think its my responsibility as a castle
owner(if it is the same person we're talking about) .  But for you
to assume i stole eq from a very close friend of mine really pisses
me the hell off Quillz.

-----------------

poster: Daneel
subject: Harmer
date: Thu Apr 24 21:14:19 2003

I'm looking for someone who has been in the harmer tree a 
significant amount of time, is interested in it still, and is
willing to put in some work and time to improve it.

If you're interested, please e-mail me with some ideas about
the guild :-)

        -Daneel

-----------------

poster: Monkey
subject: hump
date: Thu Apr 24 23:20:08 2003

I will be on later tonight so in about 4 to 5 hours from when this
post was made.
I might reinc to a healer with healing spells. Who knows? definately not me.
So let's have fun and and...okay I got nuthin.
I need xp people. COME ON!
MoNkEy =)
ps hi im pretty and need xp

-----------------

poster: Monkey
subject: >hump
date: Thu Apr 24 23:21:29 2003

forgot to say mudmail cuz tells i can't see :p

-----------------

poster: Monkey
subject: A Repeat Farewell
date: Fri Apr 25 06:51:56 2003

You've been there for me, right from the beginning. Our friendship
has started, and it has no ending. You'll always have a place, right
here in my heart. My friends, my companions, my buddies through and
through. Praise be to you for helping me through. But a long, long
road, still lies ahead. I must go alone, but in my heart, I'll have
you. My friend.

Thanks for being there for me. I will miss you dearly. Maybe I can
return from my path someday, and rejoin you all here. Return to you,
my friends, the ones I hold dear.

Love always, Monkey

-----------------

poster: Spoof
subject: mccp
date: Sat Apr 26 03:01:04 2003

I am using the mccptunnel thing but when i log in it says it's
compressed, then it says it is not detected, what is goign on? (erm,
maybe this should go under bugs, i dunnno)
Spoof

-----------------

poster: Zifnab
subject: >mccp
date: Sat Apr 26 03:01:43 2003

On Sat Apr 26 03:01:04 2003 Spoof wrote post #1230:
> I am using the mccptunnel thing but when i log in it says it's
> compressed, then it says it is not detected, what is goign on? (erm,
> maybe this should go under bugs, i dunnno)
> Spoof

who compressed shows that you are.

-----------------

poster: Draco
subject: adios muchachos
date: Sat Apr 26 03:15:41 2003

Well, I shall have to say farewell to everyone for a week, as I am
taking a trip to Texas for my brother's wedding. I shall see you all
Next Saturday or Sunday.

-----------------

poster: Tranquil
subject: Botting rules
date: Sat Apr 26 03:48:49 2003


Hello people. This is an issue which affects all of us to some extent, and
while the help file on botting is quite informative, it appears that, for
some players, there are a few 'grey areas' when it comes to exactly what is
and is not considered botting.

With anonymousity, this is a conversation I had with someone else on the
subject of botting, and found that there was disagreement on what we
understood botting to be. It's likely that one of us is wrong:

You tell  : basically, if your client will keep recasting
    on different mobs without you having to type anything, it's
    considered botting - same as trigging haims, and other similar
    things

 tells you: nod, its only trigs for once i kill a monk, to
    kill the next one in the room wile im playing "Active"

 tells you: not to move on and do shit while im not on..

You tell  : we have already established that, but the fact
    is, if one mob dies and you don't need to do anything for your
    client to start combat with another mob, it's botting

You tell  : regardless of whether you're at the computer
    or not, it is considered botting by the rules that admin have
    laid out

 tells you: not if im sittin here watching it..

You tell  : botting is irellevant of being at the computer
    or not, mate =j

 tells you: no no its only botting if your not at the
    computer, i can have it set up to go around and kill everything
    if i wanted as long as i was watching it

Having just read the help file on botting again, I have discovered that
this is a grey area. There is a clearly defined rule about not being able
to move rooms and kill new things via triggers, however there is nothing
clearly defined about non-agro mobs in the same room being attacked/blasted
by triggers upon a different mob's death.

Now, if I am wrong in my belief that one's client starting combat with a
non-agro mob, triggered off the death of the previous mob, is illegal, then
I would like to see a rule in the botting help file that would remove this
particular grey area.

However, in the event I am correct, I would not like to see this player,
whom I have partied with many times over my years of mudding here, get
penalised for their misunderstanding of the rules regarding botting.

I would appreciate it if an Admin or Wizard could clear this up for those
players here who may not fully understand the rules on botting.

- Tranquil


-----------------

poster: Daneel
subject: >Botting rules
date: Sat Apr 26 04:05:16 2003

Auto-attacking trigs of any kind are illegal.

       -Daneel

-----------------

poster: Daran
subject: >>mccp
date: Sat Apr 26 05:30:10 2003

On Sat Apr 26 03:01:43 2003 Zifnab wrote post #1231:
> On Sat Apr 26 03:01:04 2003 Spoof wrote post #1230:
> > I am using the mccptunnel thing but when i log in it says it's
> > compressed, then it says it is not detected, what is goign on? (erm,
> > maybe this should go under bugs, i dunnno)
> > Spoof
> 
> who compressed shows that you are.
I have had this "problem" a few times, and I just reconnect and it
solves the login message.

-----------------

poster: Khosan
subject: >>>mccp
date: Sat Apr 26 12:36:28 2003

On Sat Apr 26 05:30:10 2003 Daran wrote post #1235:
> On Sat Apr 26 03:01:43 2003 Zifnab wrote post #1231:
> > On Sat Apr 26 03:01:04 2003 Spoof wrote post #1230:
> > > I am using the mccptunnel thing but when i log in it says it's
> > > compressed, then it says it is not detected, what is goign on? (erm,
> > > maybe this should go under bugs, i dunnno)
> > > Spoof
> > 
> > who compressed shows that you are.
> I have had this "problem" a few times, and I just reconnect and it
> solves the login message.

Apparently some clients are so quick to send your login and password,
that it is received by the mud before the command to enable compression.

Khosan

-----------------

poster: Slayn
subject: plaque
date: Sat Apr 26 20:40:34 2003

im thinking of making a plaque like mintorus but for brits.
send me a mail if you want to be on it (or dont want to be on it)
-slayn(short but sweet)
 

-----------------

poster: Eponine
subject: prayers needed
date: Sat Apr 26 20:47:53 2003

I will be offline indefinitely. Please keep my husband's best friend
in your prayers, he was in a severe accident last Tuesday, April
22nd. He is improving, but he's still in a coma and in ICU. This
will be a long struggle for us, but all good wishes are welcomed.

-----------------

poster: Bigglesworth
subject: plaque
date: Sun Apr 27 05:54:45 2003

I figured since we got like what, 10 plaques? And a player has an
aussie plaque on his plan, and someone else is making a brit plaque,
I'd make a plaque for Alaskan Players. Since Coal and I are the only
active AK players, If you simply want to view this plaque you can
look at us on the top exp plaque located in Adv-Guild.
*gigglepenis*
-biggs

-----------------

poster: Daneel
subject: Recent nastiness
date: Mon Apr 28 05:41:55 2003

We have recently had, on the mud, 2 thefts, 1 attempted theft, 
and a possibly hacked acount.  I think I can speak for all the
wizards here in saying this is not the sort of behavior we 
really want on this mud.

Please, folks, play nice.  Don't make us regulate things we
don't have to.  Worse yet, please don't make us spend the 
little coding time we have around here on stopping amoral 
and imoral idiots, rather than in making the mud a better 
place.


Thanks.
           -Daneel

-----------------

poster: Shadowmage
subject: Farewell for now
date: Mon Apr 28 13:34:46 2003

A few days ago, someone accessed my account, reinced me, and kicked
me out of my clan.
I found out, the hard way, that, using passwd, changing your
password to the same thing plus
a few more random chars on the end DOES NOT WORK. You can still
access the account using the original.
I logged on again, a couple days later, only to find out that i've
been reinced, and who
kows what atrocious acts have been committed.
I think that i'll take a break and leave for a while, who knows how
long. I'll try and be on 10k
a bit more tho, but I'll probably give up the game for now.
I thank my friends for being cool and supportive, and I'll see you later.
-Shadowmage

-----------------

poster: Zifnab
subject: >Farewell for now
date: Mon Apr 28 13:51:22 2003

On Mon Apr 28 13:34:46 2003 Shadowmage wrote post #1241:
> A few days ago, someone accessed my account, reinced me, and kicked
> me out of my clan.
> I found out, the hard way, that, using passwd, changing your
> password to the same thing plus
> a few more random chars on the end DOES NOT WORK. You can still
> access the account using the original.
> I logged on again, a couple days later, only to find out that i've
> been reinced, and who
> kows what atrocious acts have been committed.
> I think that i'll take a break and leave for a while, who knows how
> long. I'll try and be on 10k
> a bit more tho, but I'll probably give up the game for now.
> I thank my friends for being cool and supportive, and I'll see you later.
> -Shadowmage

only the irst 8 characters matter for passwords.

-----------------

poster: Chrono
subject: re: farewell yada yada and passwd
date: Mon Apr 28 14:18:57 2003

maybe add "only first 8 characters of your password matter" or
something to the extent, to help passwd
just an idea, prolly shoulda posted in ideas but a related thread is
here so i posted here:P

-----------------

poster: Zifnab
subject: >re: farewell yada yada and passwd
date: Mon Apr 28 15:00:42 2003

On Mon Apr 28 14:18:57 2003 Chrono wrote post #1243:
> maybe add "only first 8 characters of your password matter" or
> something to the extent, to help passwd
> just an idea, prolly shoulda posted in ideas but a related thread is
> here so i posted here:P
done.

-----------------

poster: Jaws
subject: password
date: Mon Apr 28 19:07:06 2003

Also, it might be worth mentioning that if others can gain access to your
machine that you not setup autologin scripts/triggers

WBAG
As this bypasses any security a password may give you


Jaws

-----------------

poster: Eomer
subject: clans
date: Mon Apr 28 21:00:55 2003

hiya, im a healer worth around 225m, im looking for a cool clan with
active members, if you would like me then send me a mail with some
general information about your clan, including members and anything
else you find fit
eomer

-----------------

poster: Mintorus
subject: Clan - Ugly Mothers
date: Wed Apr 30 06:07:17 2003

The caln Ugly Mothers is now open for applictaions. The clan has
recently become very active and is looking for players that are
willing to party in all types exp/eq/quests/gold. The clan has
very few rules, infact only one - 'dont be a dick'. If you are
an active player from any timezone and are at least 100M and wish
to apply please mudmail myself or Skitzo.
Regards & happy Mudding
Mintorus

-----------------

poster: Zax
subject: >Botting rules
date: Wed Apr 30 15:37:02 2003

Botting is only a grey area because once you're using a client, how
can the mud tell whether its some user sitting their entering in
commands or the client?
Afaik, the only "allowed" triggers are re-cast and reporting
(status/prot) triggers. Anything more will start to be borderline or
illegal. But some people will get away with it because they're not
using them to bot, they still stay at their screen. Probably the
smartest thing to do is a) stick to re-cast (on same mob) triggers,
b) report triggers, and c) if you use more "active" triggers, expect
to get into trouble.