-----------------
poster: Staff
subject: >hrm
date: Thu May 16 20:17:52 2002
On Thu May 16 05:20:36 2002 Ian wrote post #120:
> Ok im a wiz on that said mud from what i can tell, i would really be
> interested in when darkstaff said those things i dont recall ever
> seeing them. Also logs can be rigged and edited it is just type. DS
> i would say let them do what they are gonna do, lots of people would
> like to see your version of where the mud would go and I say do it
> ya will have plenty of help let rd go, and do your thing big guy im
> with ya..;)
I understand the admins position here. I apologized to Khosan about
cloning Tiamat.
I am sorry Marvin is mad that I post here, but I have no other way
to communicate whats happening.
I'm not looking for anything except to be part of RD again.
I would even consider being a codeslave just to keep RD going.
But the admins dont talk or communicate with me anymore unless I use news.
I guess thats a sign that I'll have to be a player.
I don't know where you got that log from zifnab, but I was never
bragging I had RD code.
Also, I would never relase your or anyone elses code, its just unethical.
I'm sorry that I haven't been active here for a while, but I must
say that the admin team here:
Zifnab, Khosan, Magneto, Marvin, Sigwald, Tigran and other great
wizards like Ant and company have done
an excellent job here. I am more than impressed with the time and
energy that each of you
has spent here making RD the mud it is today. For that I must say, great job.
I'm sorry for posting in news, I won't post again, as I'm done and
consider my creation a success.
You can reach me at fred_strelzoff@hotmail.com
bye.
Darkstaff
-----------------
poster: Sleet
subject: Blue mist
date: Thu May 16 22:57:12 2002
this skill needs to be fixed, or somthing so it cant be put in cs or
at least make it liek yellow mist when you can cast or use a skill
through it. Ive been sittign in cs for 5 minutes now trying to use
my skill, and it wont let me
-----------------
poster: Kaos
subject: >Blue mist
date: Thu May 16 23:01:36 2002
On Thu May 16 22:57:12 2002 Sleet wrote post #124:
> this skill needs to be fixed, or somthing so it cant be put in cs or
> at least make it liek yellow mist when you can cast or use a skill
> through it. Ive been sittign in cs for 5 minutes now trying to use
> my skill, and it wont let me
Did you try moving to another room? It's not that hard.
The n key is right above the long button on your keyboard.
-----------------
poster: Lostego
subject: >>Blue mist
date: Thu May 16 23:02:09 2002
On Thu May 16 23:01:36 2002 Kaos wrote post #125:
> On Thu May 16 22:57:12 2002 Sleet wrote post #124:
> > this skill needs to be fixed, or somthing so it cant be put in cs or
> > at least make it liek yellow mist when you can cast or use a skill
> > through it. Ive been sittign in cs for 5 minutes now trying to use
> > my skill, and it wont let me
> Did you try moving to another room? It's not that hard.
> The n key is right above the long button on your keyboard.
Don't bitch just because you can't steal gold.
-----------------
poster: Sleet
subject: >>Blue mist
date: Thu May 16 23:02:36 2002
i thought about that, but then id have no targets, i think that
castign it over and over again in cs should be considered
harassment, its ruining one of the best goldign areas in the game.
-----------------
poster: Lostego
subject: >>>Blue mist
date: Thu May 16 23:03:03 2002
On Thu May 16 23:02:36 2002 Sleet wrote post #127:
> i thought about that, but then id have no targets, i think that
> castign it over and over again in cs should be considered
> harassment, its ruining one of the best goldign areas in the game.
Reinc a real guild.
-----------------
poster: Sleet
subject: >>>>Blue mist
date: Thu May 16 23:03:46 2002
whats the point, if i go caster youll just follow me around and cast
yelow mist
-----------------
poster: Lostego
subject: >>>>>Blue mist
date: Thu May 16 23:04:21 2002
On Thu May 16 23:03:46 2002 Sleet wrote post #129:
> whats the point, if i go caster youll just follow me around and cast
> yelow mist
Nah too lazy for all that.
-----------------
poster: Sleet
subject: >>>>>>Blue mist
date: Thu May 16 23:05:24 2002
ya say that now, how thigns change when i reinc though, i dont
understand this, i got bitched at some horrible by everyoen when i
was abj trapping people with shelter or shutting off portals with
it
-----------------
poster: Draco
subject: >>>>>>>Blue mist
date: Thu May 16 23:06:00 2002
guys, do you think you two could take it to tells?
-----------------
poster: Kiliana
subject: xp
date: Fri May 17 00:01:13 2002
Maybe its just me, but does it seem to anyone else that xp was kinda
killed for (I use the term loosly) midbie xp? those parties that are
around lvl 50 that could typically pull a 50-75k rate? most of the
targets we have to go after now assist/track and all that.. a lvl 50
tank can handle a sidhe, but not 4 aggro's.. so what is there to do?
swamp through 2 or three areas that have 50k mobs that the party is
much too overpowered for? i mean, i could be wrong, and if anybody
else has a different spin, please enlighten me, but i havent seen
any parties run over a 30k rate that dont have a massive tank.. its
like xprate was cut off at 30 or 40k unless your highbie, then its
business as usual. Personally, i am forced to solo gold until a
party (usually clan) starts with a giant tank/healer. I know my
ideas are kinda garbled but hopefully they are discernible.
Basically what im commenting/complaining on can be found when there
are 80 people on. type all parties and there is usually one party of
highbies doing 200k rate plus, then maybe two or three other parties
pulling 10k minus, or if a cauldron is around theres that party
doing 30k. before the changes to 80k monsters the parties were
usually pretty scattered, and now its totally divided. any
comments?
-k
-----------------
poster: Uno
subject: >xp
date: Fri May 17 00:19:11 2002
On Fri May 17 00:01:13 2002 Kiliana wrote post #133:
> Maybe its just me, but does it seem to anyone else that xp was kinda
> killed for (I use the term loosly) midbie xp? those parties that are
> around lvl 50 that could typically pull a 50-75k rate? most of the
> targets we have to go after now assist/track and all that.. a lvl 50
> tank can handle a sidhe, but not 4 aggro's.. so what is there to do?
> swamp through 2 or three areas that have 50k mobs that the party is
> much too overpowered for? i mean, i could be wrong, and if anybody
> else has a different spin, please enlighten me, but i havent seen
> any parties run over a 30k rate that dont have a massive tank.. its
> like xprate was cut off at 30 or 40k unless your highbie, then its
> business as usual. Personally, i am forced to solo gold until a
> party (usually clan) starts with a giant tank/healer. I know my
> ideas are kinda garbled but hopefully they are discernible.
> Basically what im commenting/complaining on can be found when there
> are 80 people on. type all parties and there is usually one party of
> highbies doing 200k rate plus, then maybe two or three other parties
> pulling 10k minus, or if a cauldron is around theres that party
> doing 30k. before the changes to 80k monsters the parties were
> usually pretty scattered, and now its totally divided. any
> comments?
> -k
i've noticed highbie xp is affected as well.
it's not as flexible as it had been anyway.
the rates i've been getting lately still might seem astronomical
to lower worth players but they are definitely lower than i was used to.
personally, i like the change and would like to see more areas have
wandering and assist... MAYBE though i can see where that shouldn't happen
until the higher worth mobs... i.e. genies/vampires/trolls/patients
i think midbies might feel the sting more in this equation because
there are less 50-150k monster farms like the sidhe area than there are
200k+ monster farms.
the other thing about highbie parties is that they reach a point
where they are more or less invincible due to being well-organized.
if you have a guild-maxxed tank/abj/healer/witch and a handful of blasters
welll, that party could handle most EQ monsters... so it's just going to
barrel through any xp area regardless of how it's difficulty is enhanced.
i guess midbie parties don't have that same luxury, in part due to
the big difference in power between a bunch of bravo players vs.
a bunch of omicron players.
i don't know that i have any solutions at this point,
but i wanted to put my observations out there while i'm still semi-lucid.
-----------------
poster: Fox
subject: Inigo Montoya.
date: Fri May 17 00:25:26 2002
Inigo Montoya needs to be aggressive after his first half. I just
see it as that you're fighting him, so in tense. Like Sushin is
still agressive after his first half is downed.
-----------------
poster: Lurch
subject: >A puzzle, part 2
date: Fri May 17 02:04:40 2002
Oh, now that makes a whole lot of sense, it's exactly what I needed to
solve the puzzle!
The answer is 9.
-----------------
poster: Khosan
subject: xp
date: Fri May 17 02:11:55 2002
well, first Sidhe do not assist. They only wander, and they suck at
tracking.
Dragons wander, and assist, but do NOT track. Sometimes random wandering
can have the same effect as tracking, because if you just flee one room
there is a chance the monster might wander in there randomly.
This is kind of an experiment to see how bad it gets. So far most people
have told me that wandering rocks.
Monsters that track, but poorly, don't make a difference. Good trackers
make it more likely that you die if something goes wrong, specially if
they also assist. It might just be me, but it appears that much exp is
too safe - if there is 0% chance you might get killed, is there any fun
then? After all, if you are awake and watch out, you ought to outrun any
tracker.
So far it has only been large 100k+ monsters that have been made to assist.
Zif has more intelligent spell casters almost ready.
I would like all the big "farms" to do something to counter for the fact
that they are "farms".
Khosan
-----------------
poster: Zifnab
subject: >xp
date: Fri May 17 03:32:48 2002
> Zif has more intelligent spell casters almost ready.
>
> I would like all the big "farms" to do something to counter for the fact
> that they are "farms".
>
> Khosan
Didn't want this to scare you too bad, so I will explain a little.
Currently the way monsters cast spells is like this.. They get
X spells added to them, X may be 1 or 100, each
spell also is given a chance of success.
the way the monster code currently works, is that
it starts at the top of that list, rolls a random number
and compares that against the spells percent of success, if it
succeeds it casts it, if it doesnt it moves on to the next.
It continues to check for success against every spell the monster
has, and only gives up when it reaches the end of that list.
This is the way it has been for quite some time.
Based on the above 3 things should jump out at you.
1) Monster attempt to cast every spell they have every round, they
only won't cast if all the rolls fail
2) monsters attempt to cast their spells in the same order
every time. If that first spell has a high chance of
going off, it will happen quite often.
3) The monsters have no awareness of what is going on around them,
and just blindly cast spells.
To remedy this I have worked on the first phase of
making monsters spell/skills using a bit smarter.
Some significant changes coming..
1) Monsters will have limited SP's right now they have a huge number
that they rarely/never run out of. They will run out of sp's potentially now
2) There is an initial roll based on the monster to see
if they will attempt to cast a spell/use a skill (note one roll here
not one for each spell/skill)
3) If the above succeeds, they will then make a decision of needing
a heal, a protection, attack spell, or other (yellow mist,
remove armor etc).
4) They will then pick from that list of spells they have available
to them of that type (heal, protection, attack, or other).
This is the part I need to work out, how to choose which spell
to cast. Right now its just a random choice.
Also note, they might not have that type available to them.
5) The monster then attempts to cast that spell like normal
and may fail just like a player.
The hope is that we get off monsters favoring one spell
completely, while avoiding all others. (this happens alot)
And make them a bit more intersting than a monster that casts
yellow mist all the time, or constantly casts spell X.
This may be confusing but I will post more when its
ready.
This is not intended to make anything harder, and in fact
if monster do run out of sp/ep it should make things more
interesting.
In some cases it might make things harder, where monsters
favored an attack spell, they may favor a healing spell a little more.
However in many cases where monsters used to chain certain spells,
that should be lessened considerably.
--zif rambled more than I planned
-----------------
poster: Zax
subject: >Inigo Montoya.
date: Fri May 17 05:21:17 2002
On Fri May 17 00:25:26 2002 Fox wrote post #136:
> Inigo Montoya needs to be aggressive after his first half. I just
> see it as that you're fighting him, so in tense. Like Sushin is
> still agressive after his first half is downed.
Inigo Montoya was a polite swordsman, so after you beat him with his
left hand or whatever, he paused to say well done and then switches
hands. Sufficient pause to go non-aggressive I'd say :)
-----------------
poster: Fox
subject: >>Inigo Montoya.
date: Fri May 17 05:22:30 2002
On Fri May 17 05:21:17 2002 Zax wrote post #140:
> On Fri May 17 00:25:26 2002 Fox wrote post #136:
> > Inigo Montoya needs to be aggressive after his first half. I just
> > see it as that you're fighting him, so in tense. Like Sushin is
> > still agressive after his first half is downed.
> Inigo Montoya was a polite swordsman, so after you beat him with his
> left hand or whatever, he paused to say well done and then switches
> hands. Sufficient pause to go non-aggressive I'd say :)
Ahh, that's what I must not of understood. =-P ... Disregard my
suggestion, please! ;)
-----------------
poster: Sleet
subject: >>>Inigo Montoya.
date: Fri May 17 05:26:51 2002
what about a delayed aggressivness, like he says blah blah blah
waits 5 seconds and then attacks
?**
-----------------
poster: Zax
subject: >>>>Inigo Montoya.
date: Fri May 17 05:29:33 2002
On Fri May 17 05:26:51 2002 Sleet wrote post #142:
> what about a delayed aggressivness, like he says blah blah blah
> waits 5 seconds and then attacks
> ?**
polite swordsmen don't attack, they wait for you to be ready.
-----------------
poster: Malifix
subject: >xp
date: Fri May 17 06:33:48 2002
On Fri May 17 02:11:55 2002 Khosan wrote post #138:
> well, first Sidhe do not assist. They only wander, and they suck at
> tracking.
>
> Dragons wander, and assist, but do NOT track. Sometimes random wandering
> can have the same effect as tracking, because if you just flee one room
> there is a chance the monster might wander in there randomly.
>
> This is kind of an experiment to see how bad it gets. So far most people
> have told me that wandering rocks.
>
> Monsters that track, but poorly, don't make a difference. Good trackers
> make it more likely that you die if something goes wrong, specially if
> they also assist. It might just be me, but it appears that much exp is
> too safe - if there is 0% chance you might get killed, is there any fun
> then? After all, if you are awake and watch out, you ought to outrun any
> tracker.
>
> So far it has only been large 100k+ monsters that have been made to assist.
> Zif has more intelligent spell casters almost ready.
>
> I would like all the big "farms" to do something to counter for the fact
> that they are "farms".
>
> Khosan
imho, wandering and assisting are a bad combination. The wander in,
go aggro and dont leave. I have had heard of 5 or 6 aggros in one
room, and thats just way to much for most parties/players. It has
put dragons off limits for too many people
-----------------
poster: Malifix
subject: >>xp
date: Fri May 17 06:38:27 2002
On Fri May 17 06:33:48 2002 Malifix wrote post #145:
> On Fri May 17 02:11:55 2002 Khosan wrote post #138:
> > well, first Sidhe do not assist. They only wander, and they suck at
> > tracking.
> >
> > Dragons wander, and assist, but do NOT track. Sometimes random wandering
> > can have the same effect as tracking, because if you just flee one room
> > there is a chance the monster might wander in there randomly.
> >
> > This is kind of an experiment to see how bad it gets. So far most people
> > have told me that wandering rocks.
> >
> > Monsters that track, but poorly, don't make a difference. Good trackers
> > make it more likely that you die if something goes wrong, specially if
> > they also assist. It might just be me, but it appears that much exp is
> > too safe - if there is 0% chance you might get killed, is there any fun
> > then? After all, if you are awake and watch out, you ought to outrun any
> > tracker.
> >
> > So far it has only been large 100k+ monsters that have been made to
assist.
> > Zif has more intelligent spell casters almost ready.
> >
> > I would like all the big "farms" to do something to counter for the fact
> > that they are "farms".
> >
> > Khosan
> imho, wandering and assisting are a bad combination. The wander in,
> go aggro and dont leave. I have had heard of 5 or 6 aggros in one
> room, and thats just way to much for most parties/players. It has
> put dragons off limits for too many people
Additionally, the new mobs become the 'first' mob, so does it make
sense that you would stop fighting the one that is almost dead and
start fighting a fresh one? And then, when that one is almost dead,
another one wanders in and it starts all over again. Let's have
some realism here...allow spells/attacks to stay on original target
at least. :)
-----------------
poster: Malifix
subject: Recent changes in certain areas
date: Fri May 17 06:44:36 2002
We have been told that some areas are too 'popular' and this is why
they were made more difficult. This is only a very few areas. This
means that the majority of the areas are 'unpopular' Wouldn't it
make more sense if, instead of reducing the number of 'popular'
areas, we looked at what made them popular and instead, changed the
unpopular areas to make _them_ more popular?
-----------------
poster: Tranquil
subject: >Recent changes in certain areas
date: Fri May 17 07:03:55 2002
On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> We have been told that some areas are too 'popular' and this is why
> they were made more difficult. This is only a very few areas. This
> means that the majority of the areas are 'unpopular' Wouldn't it
> make more sense if, instead of reducing the number of 'popular'
> areas, we looked at what made them popular and instead, changed the
> unpopular areas to make _them_ more popular?
Before we go and make other areas more popular, yes I agree we
should look at what makes oft-killed areas popular, then question
-why- that makes them popular. Sidhes and dragons both had one major
point that made them favored xp areas. They are weak to woodsman
enchants. Admittedly, dragons and sidhes are both well known and
easily accessible areas, however, there are a few other areas out
there as accessible.
We can go a number of ways with this. Either a) make other areas
also weak to woodsman enchants. I do not think this would be a good
idea, as it would make an already overused guild much more popular
for xp;
b) Make these areas strong to woodsman enchants. Again, I do not
support this idea, as removing that particular weakness from these
mobs would render one of the skills in the woodsman tree obsolete,
and would basically bring these mobs back to being just like every
other xp mob out there, standard.
c) Give these mobs a little brains to make them more dangerous
adversaries. I do support this idea, and have from the start. Admin
have done this particular one, and no doubt would appreciate some
help in other ways to alleviate this problem, which brings me to;
d) Builders make more areas of a worth comparable to these mobs,
with their own strengths and weaknesses. One thing I have noticed
about the builder port, is that very few of the areas that other
builders have asked me to look at contain xp mobs that are even
remotely comparable to dragons or sidhes. Generally, builders are
coding eq areas, or highbie xp areas. Few, if any, are coding mobs
in the 0-100k range, which does compound this problem.
-Tranq who would like to see some more diversity in areas
-----------------
poster: Lu
subject: >Recent changes in certain areas
date: Fri May 17 08:33:03 2002
hey malifix, if they wandered in in an order, then we would all be
able to trig everything, this adds eralism by making us have to pay
attention, allso, just chain your spells without a target, it will
attack the first aggro
-lu
-----------------
poster: Ixtlilton
subject: >Recent changes in certain areas
date: Fri May 17 09:01:28 2002
Because the popular areas are there because it's easy exp, many
monsters that are gentle as pussy cats gathered in small spaced just
waiting for you to kill them.
-----------------
poster: Mixer
subject: >>>>>>>Blue mist
date: Fri May 17 09:54:47 2002
On Thu May 16 23:05:24 2002 Sleet wrote post #131:
> ya say that now, how thigns change when i reinc though, i dont
> understand this, i got bitched at some horrible by everyoen when i
> was abj trapping people with shelter or shutting off portals with
> it
Honestly, for f*cks sake will you two petulant children
take this SHIT out of news or you will both be newsbanned.
-----------------
poster: Litho
subject: >>>>>>>>Blue mist
date: Fri May 17 09:55:14 2002
On Fri May 17 09:54:47 2002 Mixer wrote post #151:
> On Thu May 16 23:05:24 2002 Sleet wrote post #131:
> > ya say that now, how thigns change when i reinc though, i dont
> > understand this, i got bitched at some horrible by everyoen when i
> > was abj trapping people with shelter or shutting off portals with
> > it
> Honestly, for f*cks sake will you two petulant children
> take this SHIT out of news or you will both be newsbanned.
second that.
-----------------
poster: Mixer
subject: >Recent changes in certain areas
date: Fri May 17 09:59:24 2002
On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> We have been told that some areas are too 'popular' and this is why
> they were made more difficult. This is only a very few areas. This
> means that the majority of the areas are 'unpopular' Wouldn't it
> make more sense if, instead of reducing the number of 'popular'
> areas, we looked at what made them popular and instead, changed the
> unpopular areas to make _them_ more popular?
Why do you think we made the popular ones harder?
You can either go to other areas or deal with the changes...
The mud will vote with its feet.
-----------------
poster: Mixer
subject: >>Recent changes in certain areas
date: Fri May 17 10:01:09 2002
A comment on builders:
No more builders wil be allowed to code eq areas or highbie
xp areas as a first area. Only monsters under 100k (and the
suggestion is a newbie area really) will be considered as builders
get their "training wheels".
Mix.
-----------------
poster: Celine
subject: >>Recent changes in certain areas
date: Fri May 17 10:02:54 2002
On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > We have been told that some areas are too 'popular' and this is why
> > they were made more difficult. This is only a very few areas. This
> > means that the majority of the areas are 'unpopular' Wouldn't it
> > make more sense if, instead of reducing the number of 'popular'
> > areas, we looked at what made them popular and instead, changed the
> > unpopular areas to make _them_ more popular?
> Why do you think we made the popular ones harder?
>
> You can either go to other areas or deal with the changes...
>
> The mud will vote with its feet.
TADA! You now have one more reason to go explore folks. Their are xp
areas out there. Its just gonna take a litte creativity and
thought.
-----------------
poster: Mixer
subject: >>>Recent changes in certain areas
date: Fri May 17 10:03:30 2002
On Fri May 17 10:02:54 2002 Celine wrote post #155:
> On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> > On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > > We have been told that some areas are too 'popular' and this is why
> > > they were made more difficult. This is only a very few areas. This
> > > means that the majority of the areas are 'unpopular' Wouldn't it
> > > make more sense if, instead of reducing the number of 'popular'
> > > areas, we looked at what made them popular and instead, changed the
> > > unpopular areas to make _them_ more popular?
> > Why do you think we made the popular ones harder?
> >
> > You can either go to other areas or deal with the changes...
> >
> > The mud will vote with its feet.
> TADA! You now have one more reason to go explore folks. Their are xp
> areas out there. Its just gonna take a litte creativity and
> thought.
Yes and how about a round of applause for all the new baby quests
somebody has added to get more people exploring :)
-----------------
poster: Ian
subject: the spell thingy
date: Fri May 17 10:03:33 2002
How bout if the monster checks for prots on the tank if say grap is
up it chooses prot removing spells, if the monster is at a certain %
of hp it chooses to heal itself, and if neither grap nor much damage
has occured it will use attack spells, dunno how hard that would be
but its logical
-----------------
poster: Zifnab
subject: >>>xp
date: Fri May 17 13:17:59 2002
> > >
> > > I would like all the big "farms" to do something to counter for the fact
> > > that they are "farms".
> > >
> > > Khosan
> > imho, wandering and assisting are a bad combination. The wander in,
> > go aggro and dont leave. I have had heard of 5 or 6 aggros in one
> > room, and thats just way to much for most parties/players. It has
> > put dragons off limits for too many people
> Additionally, the new mobs become the 'first' mob, so does it make
> sense that you would stop fighting the one that is almost dead and
> start fighting a fresh one? And then, when that one is almost dead,
> another one wanders in and it starts all over again. Let's have
> some realism here...allow spells/attacks to stay on original target
> at least. :)
Unless I am mistaken they do, you cast without a target.
-----------------
poster: Arkangyle
subject: >>>>xp
date: Fri May 17 16:55:44 2002
On Fri May 17 13:17:59 2002 Zifnab wrote post #158:
> > > >
> > > > I would like all the big "farms" to do something to counter for the
fact
> > > > that they are "farms".
> > > >
> > > > Khosan
> > > imho, wandering and assisting are a bad combination. The wander in,
> > > go aggro and dont leave. I have had heard of 5 or 6 aggros in one
> > > room, and thats just way to much for most parties/players. It has
> > > put dragons off limits for too many people
> > Additionally, the new mobs become the 'first' mob, so does it make
> > sense that you would stop fighting the one that is almost dead and
> > start fighting a fresh one? And then, when that one is almost dead,
> > another one wanders in and it starts all over again. Let's have
> > some realism here...allow spells/attacks to stay on original target
> > at least. :)
>
> Unless I am mistaken they do, you cast without a target.
unless things have changed, the last time I engaged a target that
created new "clones" of itself every once and a while, the creature
YOU are set to target by the mudlib with hand hits (and thus the one
a null target cast will go for) changes with the addition of new
mobs. This feature made it incredibly difficult on me killing the
creatures I was ... and ultimately led to my death at that time
*peers at Erec*.
-----------------
poster: Jomo
subject: >>Recent changes in certain areas
date: Sat May 18 03:03:18 2002
On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > We have been told that some areas are too 'popular' and this is why
> > they were made more difficult. This is only a very few areas. This
> > means that the majority of the areas are 'unpopular' Wouldn't it
> > make more sense if, instead of reducing the number of 'popular'
> > areas, we looked at what made them popular and instead, changed the
> > unpopular areas to make _them_ more popular?
> Why do you think we made the popular ones harder?
>
> You can either go to other areas or deal with the changes...
>
> The mud will vote with its feet.
As many others that play here,
my logging in and idling is not consent for some of the changes
that have been taking place.
I am an addict.
These changes that are being made are not progress. They solve
little or nothing.
This medium (text-based) does not handle multiple tracking,
assisting, wandering creatures.
What problem was trying to be solved --
People doing too much exp?
People doing the same areas over and over?
As pertains to the people doing too much exp...
the problem is not the areas.
As pertains to the people doing the same areas over and over-
People do not read the descriptions.
They barely read the creature name.
Whether I kill Sidhe or The_Obscure_Monster (in an area
with 10% the number of obscure monsters than sidhe's)
One monster is pretty much the same.
Barring all that -- if you tune a favorite area..
I would rather idle than find a new one and I think
you'll find most players are like that.
-----------------
poster: Malifix
subject: >>Recent changes in certain areas
date: Sat May 18 05:33:01 2002
On Fri May 17 08:33:03 2002 Lu wrote post #149:
> hey malifix, if they wandered in in an order, then we would all be
> able to trig everything, this adds eralism by making us have to pay
> attention, allso, just chain your spells without a target, it will
> attack the first aggro
> -lu
I do and it doesnt
-----------------
poster: Malifix
subject: >>Recent changes in certain areas
date: Sat May 18 05:34:10 2002
On Fri May 17 09:01:28 2002 Ixtlilton wrote post #150:
> Because the popular areas are there because it's easy exp, many
> monsters that are gentle as pussy cats gathered in small spaced just
> waiting for you to kill them.
Nods, good point.
-----------------
poster: Malifix
subject: >>Recent changes in certain areas
date: Sat May 18 05:37:55 2002
On Fri May 17 09:59:24 2002 Mixer wrote post #153:
> On Fri May 17 06:44:36 2002 Malifix wrote post #147:
> > We have been told that some areas are too 'popular' and this is why
> > they were made more difficult. This is only a very few areas. This
> > means that the majority of the areas are 'unpopular' Wouldn't it
> > make more sense if, instead of reducing the number of 'popular'
> > areas, we looked at what made them popular and instead, changed the
> > unpopular areas to make _them_ more popular?
> Why do you think we made the popular ones harder?
>
> You can either go to other areas or deal with the changes...
>
> The mud will vote with its feet.
Mixer, I already understand why you make the unpopular ones harder.
I'm just suggesting that you can achieve the same result in another
way. :) I do go to other areas because the changes are too
diffucult for my character to deal with. :(
-----------------
poster: Malifix
subject: >>>>xp
date: Sat May 18 05:40:35 2002
On Fri May 17 13:17:59 2002 Zifnab wrote post #158:
> > > >
> > > > I would like all the big "farms" to do something to counter for the
fact
> > > > that they are "farms".
> > > >
> > > > Khosan
> > > imho, wandering and assisting are a bad combination. The wander in,
> > > go aggro and dont leave. I have had heard of 5 or 6 aggros in one
> > > room, and thats just way to much for most parties/players. It has
> > > put dragons off limits for too many people
> > Additionally, the new mobs become the 'first' mob, so does it make
> > sense that you would stop fighting the one that is almost dead and
> > start fighting a fresh one? And then, when that one is almost dead,
> > another one wanders in and it starts all over again. Let's have
> > some realism here...allow spells/attacks to stay on original target
> > at least. :)
>
> Unless I am mistaken they do, you cast without a target.
think control spell fading
Hrm, no, they change targets..ive had to recast manually on eq mobs
that summon help
-----------------
poster: Lu
subject: >>>Recent changes in certain areas
date: Sat May 18 06:38:55 2002
then you are broken
-lu
-----------------
poster: Nol
subject: >Recent changes in certain areas
date: Sat May 18 10:26:12 2002
iirc from my time as a woodsman that the main reason sidhes and
dragons are so popular is that these are 2 of very few areas that
earth wrath will work in. There are plenty of 'evil' aligned areas
that it doesn't work and hence heavily effects the xp rate (I seem
to remember pirates as a good example). I would hope that this
could be looked into.
-----------------
poster: Sleet
subject: >>>>>xp
date: Sat May 18 13:19:43 2002
id liek to say that the guard dragons to whites that assist have
made whites worthless, anyone who can kill 5 of them at the same
time isnt going to waste time with a white dragon by themself, you
might as well remove them from the game.
that or change the guards, i liked killign the whites, there
smallish, now i cant even get to the whites, im pretty sure i
wouldnt have a problem with a tracking white but them assisting
guards are kickign my ass. I wouldnt consider my char that small in
worth either, if my worth isnt supposed to kill whites, im not sure
which is. Certainly no smaller. and any bigger would be a waste of
talent
-----------------
poster: Kaos
subject: >>>>>>xp
date: Sat May 18 13:54:48 2002
On Sat May 18 13:19:43 2002 Sleet wrote post #167:
> id liek to say that the guard dragons to whites that assist have
> made whites worthless, anyone who can kill 5 of them at the same
> time isnt going to waste time with a white dragon by themself, you
> might as well remove them from the game.
> that or change the guards, i liked killign the whites, there
> smallish, now i cant even get to the whites, im pretty sure i
> wouldnt have a problem with a tracking white but them assisting
> guards are kickign my ass. I wouldnt consider my char that small in
> worth either, if my worth isnt supposed to kill whites, im not sure
> which is. Certainly no smaller. and any bigger would be a waste of
> talent
This is total bullshit whining, and I can't disagree more.
Assisting blockers to dragons is the best thing that has happened
here in a long time. If you can't kill the blockers, stfo of the
area, there are plenty of newbie areas around.
-----------------
poster: Sleet
subject: >>>>>>>xp
date: Sat May 18 14:03:51 2002
im not a newbie
whites arent newbie either, there smaller but they arent newbie, and
ican kill blockers, i used to kill them all the time before. The
area isnt all highbie, the monster worth spectrum in there goes from
a couple hundred to a couple hundred grand. And if were gonna be
plenty of newbie areas around how about opening those supposed
newbie areas up to level 55 instead of 15. Ill just kill that giant
squid all day.
Still think its a waste of an area, if people my worth arent goin to
kill whites solo, whos going to.... you? are you gonna sit around
and whipe the whites out? thats one of the great thigns i loved
about that area, everyone over passd them, they always had a great
tune. They were beyond blockers that real newbies.. the ones that
are in the afore mentioned areas that require you to be less then
level 15, but too small tokilled by people of substantial worth.
I also love how anytime anyone ever says anythign on here its
automatically shjot down unless your a wiz of some sort, KAos you
and many others on this mud are nothign but kiss asses.
If somethings not working the way it should be, and someoen suggests
a change to it you automaticaly attempt to chrush the notion, but if
anyone wiht the funny little brackets tells you no this needs to be
changed yojur all up there ass
-----------------
poster: Durin
subject: >>>>>>>xp
date: Sat May 18 14:03:51 2002
On Sat May 18 13:54:48 2002 Kaos wrote post #168:
> On Sat May 18 13:19:43 2002 Sleet wrote post #167:
> > id liek to say that the guard dragons to whites that assist have
> > made whites worthless, anyone who can kill 5 of them at the same
> > time isnt going to waste time with a white dragon by themself, you
> > might as well remove them from the game.
> > that or change the guards, i liked killign the whites, there
> > smallish, now i cant even get to the whites, im pretty sure i
> > wouldnt have a problem with a tracking white but them assisting
> > guards are kickign my ass. I wouldnt consider my char that small in
> > worth either, if my worth isnt supposed to kill whites, im not sure
> > which is. Certainly no smaller. and any bigger would be a waste of
> > talent
> This is total bullshit whining, and I can't disagree more.
> Assisting blockers to dragons is the best thing that has happened
> here in a long time. If you can't kill the blockers, stfo of the
> area, there are plenty of newbie areas around.
Well put.
-Durin
-----------------
poster: Tahnval
subject: >>>>>>>>xp
date: Sat May 18 14:44:51 2002
On Sat May 18 14:03:51 2002 Durin wrote post #170:
> On Sat May 18 13:54:48 2002 Kaos wrote post #168:
> > On Sat May 18 13:19:43 2002 Sleet wrote post #167:
> > > id liek to say that the guard dragons to whites that assist have
> > > made whites worthless, anyone who can kill 5 of them at the same
> > > time isnt going to waste time with a white dragon by themself, you
> > > might as well remove them from the game.
> > > that or change the guards, i liked killign the whites, there
> > > smallish, now i cant even get to the whites, im pretty sure i
> > > wouldnt have a problem with a tracking white but them assisting
> > > guards are kickign my ass. I wouldnt consider my char that small in
> > > worth either, if my worth isnt supposed to kill whites, im not sure
> > > which is. Certainly no smaller. and any bigger would be a waste of
> > > talent
> > This is total bullshit whining, and I can't disagree more.
> > Assisting blockers to dragons is the best thing that has happened
> > here in a long time. If you can't kill the blockers, stfo of the
> > area, there are plenty of newbie areas around.
>
> Well put.
>
> -Durin
Well, I think Sleet is presenting a reasoned argument. I can't
say I'm surprised to see the usual "shut up, go away if you don't
like it" line of response. There's a lot of that.
There is now an extreme mismatch between the strength of the blockers
to the white dragons and the white dragons themselves. This makes that
section of Dark Caverns irrelevant to everyone. Anyone who can
handle the assisting blockers all in one go is far too powerful
for the white dragons to be worth their time. They may as well kill
RDI horses
for a laugh.
If the intention is to block the entire dragon area to anything less
than a midbie
xp party or better, then so be it. In that case, what are 30K mobs
doing there?
Right, time to flame me for whining or something. Or surprise me and
counter my POV rationally.
-----------------
poster: Zifnab
subject: previous posts
date: Sat May 18 17:31:54 2002
You guys are reading this all wrong, and lashing out at the
wrong things.
The idea was _NOT_ to make the blockers harder, nor to _block_
certain parts of the area. That is a potential result
of the change, but not the reason for the change.
Now if you can post some sane/rational thoughts as to why
certain monsters need to be adjusted (either by not wandering,
not assisting etc, lowered/raised in other ways) by all means
post them.
The change was to liven up exp a little. The same complain
-----------------
poster: Chrono
subject: stuff
date: Sat May 18 17:40:51 2002
well..this is my opinion, valid or invalid, but i think, at least
the first blockers to whites shouldn't assist, same reason as sleet
does, those non-soloable greys, at least i can't solo them, or i at
least would die trying, to get to solo-able 50k whites..seems kinda
crazy to me, as for sidhes, they're fine, it's actually more fun
killin those..also, the other dragons assisting and tracking are
kinda on the extreme side, i mean they do spell quite often, and
having 2 dragons, then have another 3 walk in, all casting spells
and hitting pretty decent hits, is kinda ruff..anyway, my main
opinion is that it's crazy to have blockers that you can't solo, to
get to solo-able mobs..
-----------------
poster: Chrono
subject: stuff again
date: Sat May 18 17:42:01 2002
my bad, ment other dragons wandering, not tracking - also, sorry for
all the commas
-----------------
poster: Kaos
subject: >>>>>>>>>xp
date: Sat May 18 19:23:08 2002
Sorry if you read my post as another "if you don't like it, play
another mud", that was not the point. My point is that blockers
should be just that, something you need to kill to enter the good
stuff. I don't see killing 4 xp monster to get to another xp monster
of same worth as a "block". And another point, xp loss on this
mud is ridiculously low, and even if you have lots of xp on
when you die, you still can make it up in notime. And Sleet,
saying that i kiss ass because i agree on making xp more
interesting, well fuck you. It's not my fault that you insist
on staying a midbie in a useless guild. Just don't whine that
you suck, do something about it.
-----------------
poster: Arkangyle
subject: dragon blockers
date: Sat May 18 19:28:32 2002
I think a good point was brought up, even if not that eloquently.
Let's be honest, white dragons are fairly weak compared to the grey
blockers at the entrance all ready. With them being increased to
assist (I haven't been there myself recently but I'll take your word
for it) that would make the blockers tremendously more powerful than
the size/worth player who would be interested in killing the white
dragons and their fledglings.
A similar issue exists in the Zelda area where two stalfos and Link
(eq mob) guard the exit to the upper floor. There are 4 lizalfos (I
like them) on the lower floor, and more located in the upper floor,
however ... they will probably go to complete waste (if they get in
the tuner they should be considered bad data) because they are
unreachable by non-eq parties ... and what eq party is looking to
spend time killing 150k exp mobs afterwards?
-----------------
poster: Mixer
subject: >>>Recent changes in certain areas
date: Sun May 19 02:27:28 2002
Barring all that -- if you tune a favorite area.. I would
rather idle than find a new one and I think
you'll find most players are like that.
My god... If you really think this way I think I would prefer
you go play another mud!
This is not the only change we've made lately, we've also
made changes to make it MORE rewarding to go see out
that "other" monster...
-----------------
poster: Litho
subject: >>>>Recent changes in certain areas
date: Sun May 19 02:28:49 2002
On Sun May 19 02:27:28 2002 Mixer wrote post #177:
> Barring all that -- if you tune a favorite area.. I would
> rather idle than find a new one and I think
> you'll find most players are like that.
>
> My god... If you really think this way I think I would prefer
> you go play another mud!
>
> This is not the only change we've made lately, we've also
> made changes to make it MORE rewarding to go see out
> that "other" monster...
I was seeking the "other monsters" i cleared 2 areas i never visited
today..feedme rewards!
-----------------
poster: Sleet
subject: >>>>>>>>>>xp
date: Sun May 19 04:31:42 2002
On Sat May 18 19:23:08 2002 Kaos wrote post #175:
> Sorry if you read my post as another "if you don't like it, play
> another mud", that was not the point. My point is that blockers
> should be just that, something you need to kill to enter the good
> stuff. I don't see killing 4 xp monster to get to another xp monster
> of same worth as a "block". And another point, xp loss on this
> mud is ridiculously low, and even if you have lots of xp on
> when you die, you still can make it up in notime. And Sleet,
> saying that i kiss ass because i agree on making xp more
> interesting, well fuck you. It's not my fault that you insist
> on staying a midbie in a useless guild. Just don't whine that
> you suck, do something about it.
You should learn to read, im not complaining about myself sucking,
im quite content with the amount that i suck, i know i can pull
ebtter rates in different guilds, but id rather play this one and
have fun then be bored at 10 gigs, im not arguing xp loss in this
mud is low, ive never had a problem with dying. And your argument
still supports you kissing ass, you werent just makign xp more
interesting, xp had gotten less interesting if anything, im in favor
of most of the changes that have occured recently with this, i like
them. But some things like those blockers need to be changed. Thats
the whole point of my post, apperently i had a valid argument too.
Theres no way anyone makign changes liek this can has the foresight
to see all the effects its goin to have on a playerbase. Thats why
the changes have to be flexiable and adapt, if they didnt we would
kill the game. Whoever is changing these thigns is relaying on us to
give back feedback on what works and what doesnwork.
doesnt work. That was what my orignal post was, your response was a
common one around here in the if you dotn like it stfu and play
elsewhere. But im sorry if somthing isnt working properly im not
going to sit idly by and watch it fall apart.
oh and notice that i said before in my previous post im not a
newbie, im nto complaining about beign a shitty midbie, all i said
was that i wasnt a newbie.
-----------------
poster: Chewba
subject: >>>>Recent changes in certain areas
date: Sun May 19 11:39:58 2002
New Rewards, New Areas , different xp....................................
RD sounds like it is a constantly evolving game...the way people
moan about every change (that is noticeable)
I think is fantastic ....admin must be something right!
Jeez I dunno why I am posting so I am going to bullett point.
1) keep on tuning. It keeps everyone in their toes.
2) I really love all player spam aout changes you should be proud of
the havoc it creates.....
Hrm pointless mail but admin ....... I'm impressed!
-----------------
poster: Goroharahad
subject: >>>>>Recent changes in certain areas
date: Sun May 19 14:44:48 2002
On Sun May 19 11:39:58 2002 Chewba wrote post #180:
> New Rewards, New Areas , different xp....................................
>
> RD sounds like it is a constantly evolving game...the way people
> moan about every change (that is noticeable)
> I think is fantastic ....admin must be something right!
> Jeez I dunno why I am posting so I am going to bullett point.
>
> 1) keep on tuning. It keeps everyone in their toes.
> 2) I really love all player spam aout changes you should be proud of
> the havoc it creates.....
>
> Hrm pointless mail but admin ....... I'm impressed!
Since everybody is adding his 2 cents, i'll do the same.
Personally I didn't see any whine in Sleet post. Just a question
that I had asked mysef too :
If you consider that white dragons are midbie mobs and have not been
tuned, putting them behind really hard blockers seems strange.
And yes, it was specific to whites cause blacks have been made
harder (assist, wander ..) so making blockers harder too makes
sense.
Anyway white blockers have been modified so that is the best proof
this post made sense ... and thanks to the wizzes for listening.
Goro
-----------------
poster: Sleet
subject: >>>>>>Recent changes in certain areas
date: Sun May 19 18:40:29 2002
On Sun May 19 14:44:48 2002 Goroharahad wrote post #181:
> On Sun May 19 11:39:58 2002 Chewba wrote post #180:
> > New Rewards, New Areas , different xp....................................
> >
> > RD sounds like it is a constantly evolving game...the way people
> > moan about every change (that is noticeable)
> > I think is fantastic ....admin must be something right!
> > Jeez I dunno why I am posting so I am going to bullett point.
> >
> > 1) keep on tuning. It keeps everyone in their toes.
> > 2) I really love all player spam aout changes you should be proud of
> > the havoc it creates.....
> >
> > Hrm pointless mail but admin ....... I'm impressed!
> Since everybody is adding his 2 cents, i'll do the same.
>
> Personally I didn't see any whine in Sleet post. Just a question
> that I had asked mysef too :
> If you consider that white dragons are midbie mobs and have not been
> tuned, putting them behind really hard blockers seems strange.
> And yes, it was specific to whites cause blacks have been made
> harder (assist, wander ..) so making blockers harder too makes
> sense.
> Anyway white blockers have been modified so that is the best proof
> this post made sense ... and thanks to the wizzes for listening.
>
> Goro
i second the thanks part
-----------------
poster: Celine
subject: Travel..
date: Mon May 20 05:37:56 2002
Me and Genesis will be traveling soon and we hope we might be able
to meet up with some mudders.
Where we will be and when:
June 6-9=London Crown Hotel (United Kingdom)
June 9-12=Etap Hotel Bangolet (France)
June 13-14=Hotel Alpenhof Post Melchtal (Switzerland)
June 14-16=Hotel Universo (Italy, Florence)
June 16-19=Hotel Claretianum (Italy, Rome)
June 19-21=Hotel Jet (Italy)
June 21-22=Oelberg (Austria)
June 22-24=Hotel Pollinger (Germany)
June 24-25=Seehotel Hemsbach (Germany)
If we are going to be anywhere near you let me and/or genesis know
and we will see about meeting up.
-----------------
poster: Daneel
subject: Shapeshifters Guild: Testers needed.
date: Mon May 20 17:31:47 2002
Hi, folks.
I've got a new guild tree (shapeshifters) written, that needs a lot of
testing. So, I'm looking for a few playtesters. Ideally, I'd like at
least one of around 10M, 100M, 500M, and 1G+. I figure since this is
a brand new tree, rather than juts a retune of an old one (and because
it's my first guild tree), testing may take a little while (maybe 2
months or so?). I'm hoping to start mid-June (it's all written, but
I'm going on vacation until then), so will be taking applications
until then.
Please mud-mail me if your interested, with name, any testing
experience (if you feel like it - it'd help me some, but i'm not going
to refuse people because they don't give this :-), approx. worth (in
the body you plan to dedicate to this, if you've split).
The guild is sort-of a fig-type guild, though with its own way of doing
a lot of things; it's supposed to be pretty versatile, but it's not going
to be an uber-anything. In case it isn't obvious from the name, the
overarching theme of the guild is the guild members' ability to change
shape (to things like wolves, leopords, birds, dragons, you know the
sort)
-Daneel
-----------------
poster: Snoop
subject: 5 monthly
date: Mon May 20 19:10:21 2002
Incase you are interested this is how much exp you've done since dec 19th.
Wed Dec 19 20:09:10 2001 - Sun May 19 18:47:23 2002
1) Lu 2,047,598,080
2) Zephyrus 2,003,557,760
3) Uno 1,697,582,080
4) Artea 1,580,360,960
5) Fraziw 1,575,417,856
6) Litho 1,570,539,264
7) Raw 1,441,316,352
8) Kalma 1,373,487,360
9) Blonk 1,273,859,328
10) Zu 1,108,179,712
11) Rodo 1,088,091,392
12) Lostego 1,046,038,272
13) Tistoo 1,036,449,024
14) Oz 1,033,677,952
15) Graxon 1,031,540,736
16) Tyreal 981,605,824
17) Onyx 961,040,896
18) Coal 891,249,792
19) Sumerion 884,989,824
20) Nax 876,100,736
21) Tomten 865,688,192
22) Nezmaniac 784,518,912
23) Malifix 771,324,416
24) Erec 756,376,576
25) Baer 748,579,584
26) Malice 712,232,832
27) Sootika 659,097,344
28) Jomo 656,906,752
29) Zyz 656,311,296
30) Shiranai 637,822,848
31) Arkangyle 628,359,552
32) Waz 617,018,688
33) Goroharahad 615,095,104
34) Cleo 613,050,112
35) Chrono 611,888,448
36) Trunks 578,223,488
37) Kresselak 543,004,480
38) Guacamole 520,067,584
39) Koma 512,368,768
40) Smee 496,919,808
41) Hierokliff 478,251,520
42) Terminator 476,495,104
43) Wagro 473,616,704
44) September 467,272,256
45) Kaos 447,361,536
46) Moose 431,531,328
47) Pure 428,465,152
48) Ztaffan 420,085,536
49) Fezzick 419,649,472
50) Saz 409,149,792
51) Spirum 392,449,504
52) Lagduf 378,536,064
53) Trigon 376,431,040
54) Killaaz 350,314,240
55) Rancor 349,819,392
56) Grasfer 320,227,968
57) Tahnval 314,569,856
58) Caliban 308,892,832
59) Rambo 305,352,448
60) Amerzar 303,900,672
61) Nol 286,491,360
62) Siffar 280,394,368
63) Fox 279,477,312
64) Rizzly 272,723,360
65) Drost 267,152,768
66) Guinni 265,837,824
67) Nahtyr 253,407,488
68) Tuffgong 252,338,336
69) Kjara 249,715,904
70) Nagash 244,617,856
71) Mintorus 242,325,696
72) Puffdaddy 232,296,512
73) Zamorra 212,920,448
74) Miraxas 208,725,168
75) Oxolotl 207,677,632
76) Blue 204,049,200
77) Myrddin 199,974,432
78) Elendor 185,471,744
79) Petra 178,273,632
80) Quillz 173,530,688
81) Occult 170,350,160
82) Seth 161,286,784
83) Energystar 159,284,096
84) Austin 145,976,320
85) Snah 143,686,288
86) Helphyre 135,117,536
87) Pook 129,268,688
88) Jaguar 128,148,656
89) Direwolf 127,315,072
90) Lorric 119,204,608
91) Hymn 119,028,480
92) Locke 118,646,400
93) Cazhmere 117,103,792
94) Sirk 112,109,632
95) Katerina 105,888,264
96) Durin 105,521,984
97) Gerrik 104,998,720
98) Tatra 103,403,296
99) Jimerson 99,318,848
100) Tranquil 96,618,752
101) Nitemare 96,111,168
102) Skitzo 95,514,432
103) Chemosh 89,918,208
104) Bloodlust 86,663,344
105) Denim 85,557,248
106) Adjudicator 84,224,704
107) Zavier 83,285,320
108) Tamuli 81,786,792
109) Haimer 81,415,760
110) Warchief 81,010,656
111) Teutates 76,765,672
112) Jarel 74,773,120
113) Chewba 73,007,680
114) Eponine 69,702,480
115) Bigglesworth 64,924,800
116) Bob 64,541,616
117) Gyntry 63,185,168
118) Dojjan 62,348,256
119) Darkside 60,842,592
120) Dizkantir 60,712,192
121) Jaraq 57,788,656
122) Korthrun 57,048,712
123) Aphrodite 56,338,144
124) Ruliare 55,913,760
125) Mirrim 55,169,920
126) Holyman 53,767,168
127) Bahgtru 49,954,772
128) Nightfall 49,886,080
129) Zeet 49,633,624
130) Sleet 49,616,128
131) Anglemar 48,894,116
132) Yrgas 47,724,720
133) Grnbud 47,006,608
134) Belgarion 45,191,072
135) Bluemoon 44,726,768
136) Atreau 44,548,364
137) Kelyr 43,651,616
138) Cholas 42,956,960
139) Pyromaniac 42,520,092
140) Fnylte 40,642,656
141) Ertai 39,576,632
142) Midnight 37,610,136
143) Jazaman 37,569,260
144) Asharak 37,411,648
145) Fortran 36,959,568
146) Areu 35,962,984
147) Biorn 34,730,176
148) Tuenek 34,494,680
149) Dritthil 33,446,256
150) Kayanna 32,563,452
151) Mikkiz 32,352,064
152) Gamut 31,741,816
153) Dorion 31,433,244
154) Kasma 31,204,208
155) Phire 30,650,368
156) Dfalt 30,381,056
157) Nick 29,193,114
158) Squrttle 28,192,096
159) Scyth 25,768,128
160) Maduo 25,721,028
161) Reaffer 24,495,344
162) Spiraldancer 23,854,996
163) Evicta 23,797,312
164) Falcore 23,367,820
165) Wildchild 23,340,960
166) Daran 22,158,804
167) Panza 22,068,728
168) Teego 21,852,800
169) Urg 21,038,296
170) Harnag 20,857,916
171) Zazu 20,644,708
172) Khi 20,224,608
173) Reaper 19,323,844
174) Diablo 18,864,760
175) Torrelio 18,277,596
176) Pouffy 17,332,288
177) Asidonhopo 16,703,943
178) Gen 15,380,468
179) Aphazel 13,433,632
180) Impulse 13,001,804
181) Grendel 12,250,112
182) Crosslash 11,664,280
183) Rampage 11,297,960
184) Snowmanice 8,517,628
185) Sakhmet 8,087,684
186) Drako 8,080,240
187) Golte 8,076,544
188) Blackthorne 4,673,008
189) Unix 4,397,064
190) Paraqlitos 3,400,512
191) Apathy 3,286,912
192) Antiochus 2,897,280
193) Dagger 2,661,408
194) Sleip 2,019,136
195) Ashtoreth 1,904,620
196) Kazulanth 1,685,184
197) Kaeber 1,421,728
198) Pedron 1,331,408
199) Abneon 1,275,584
200) Clicon 1,034,884
201) Famine 853,168
202) Guilor 821,632
203) Dynomas 631,440
204) Zuperb 241,600
205) Tesabner 3,568
206) Skillz 0
207) Tirion 0
208) Snorgeil 0
209) Lasher 0
210) Zaedrax 0
211) Cloud 0
212) Blackjack -287,008
213) Lokie -666,880
214) Tyrell -1,034,600
215) Jawz -3,608,740
216) Navratil -7,962,660
217) Xphere -10,812,160
218) Dreadshoot -11,641,216
219) Tektor -45,583,216
220) Yugo -49,054,208
221) Athena -123,632,768
*/Snoop
-----------------
poster: Bluemoon
subject: News
date: Tue May 21 18:08:49 2002
Look Tigran! Its a news post! Its picking up...I feel it! Soon we'll
be swamped with news!
-----------------
poster: Draco
subject: >News
date: Tue May 21 18:10:49 2002
On Tue May 21 18:08:49 2002 Bluemoon wrote post #186:
> Look Tigran! Its a news post! Its picking up...I feel it! Soon we'll
> be swamped with news!
ummm sorry to break it to you bluemoon...but i think he was looking
for stuff actually newsworthy...sorry :)
-----------------
poster: Bluemoon
subject: >>News
date: Tue May 21 18:12:10 2002
Gah, It is newsworthy!, you responded no?
-----------------
poster: Draco
subject: >>>News
date: Tue May 21 18:12:43 2002
On Tue May 21 18:12:10 2002 Bluemoon wrote post #188:
> Gah, It is newsworthy!, you responded no?
you know, that is a good point... Rock on then Bluemoon!!!:)
-----------------
poster: Vudu
subject: Clan Invatations!
date: Wed May 22 23:15:11 2002
I am inviting people into clan Nitestalkers. I am looking for lobies
and midbies. Newbies are also acceptable but I would prefer
midbies.. I am looking for mainly blaster type and healer type.
if you want to join mail me or send me a tell. If i dont respond
send me a message At Nascarvudu@aol.com
-----------------
poster: Guacamole
subject: My Baby
date: Fri May 24 07:12:53 2002
For anyone who cares, my wife (rl) and I had our first baby on Friday,
May 17th. Baby Sarah was born after 38 hours of labor at a healthy
weight of 7 pounds 13 ounces and is absolutely perfect. Mother,
daughter, and Guacamole are all doing fine, if a bit dazed and
fully exhausted.
-Guac
-----------------
poster: Arkangyle
subject: >My Baby
date: Fri May 24 07:13:29 2002
On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th. Baby Sarah was born after 38 hours of labor at a healthy
> weight of 7 pounds 13 ounces and is absolutely perfect. Mother,
> daughter, and Guacamole are all doing fine, if a bit dazed and
> fully exhausted.
>
> -Guac
38 hours? sounds like you owe her a hot fudge sundae
-----------------
poster: Litho
subject: >My Baby
date: Fri May 24 07:14:17 2002
On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th. Baby Sarah was born after 38 hours of labor at a healthy
> weight of 7 pounds 13 ounces and is absolutely perfect. Mother,
> daughter, and Guacamole are all doing fine, if a bit dazed and
> fully exhausted.
>
> -Guac
fear 36 hours, your mife must run the family ;), grats on baby :)
-----------------
poster: Malifix
subject: >My Baby
date: Fri May 24 07:16:29 2002
On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th. Baby Sarah was born after 38 hours of labor at a healthy
> weight of 7 pounds 13 ounces and is absolutely perfect. Mother,
> daughter, and Guacamole are all doing fine, if a bit dazed and
> fully exhausted.
>
> -Guac
38 hours?!?! Are you sure there was just one?
-----------------
poster: Celine
subject: >My Baby
date: Fri May 24 08:17:14 2002
congrats guac. the wonder of life and all that..
-----------------
poster: Marvin
subject: >My Baby
date: Fri May 24 23:58:40 2002
On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th. Baby Sarah was born after 38 hours of labor at a healthy
> weight of 7 pounds 13 ounces and is absolutely perfect. Mother,
> daughter, and Guacamole are all doing fine, if a bit dazed and
> fully exhausted.
>
> -Guac
Not Sally?
-----------------
poster: Dalak
subject: >My Baby
date: Sat May 25 09:17:24 2002
On Fri May 24 07:12:53 2002 Guacamole wrote post #191:
> For anyone who cares, my wife (rl) and I had our first baby on Friday,
> May 17th. Baby Sarah was born after 38 hours of labor at a healthy
> weight of 7 pounds 13 ounces and is absolutely perfect. Mother,
> daughter, and Guacamole are all doing fine, if a bit dazed and
> fully exhausted.
>
> -Guac
Right on....Guacamole has a little Avocado now :) Congrats.
Dal-Hoor
-----------------
poster: Sigwald
subject: >>Recent changes in certain areas
date: Mon May 27 13:06:37 2002
On Sat May 18 10:26:12 2002 Nol wrote post #166:
> iirc from my time as a woodsman that the main reason sidhes and
> dragons are so popular is that these are 2 of very few areas that
> earth wrath will work in. There are plenty of 'evil' aligned areas
> that it doesn't work and hence heavily effects the xp rate (I seem
> to remember pirates as a good example). I would hope that this
> could be looked into.
Duly noted, I'll probably change the way wrath of mother earth works.
It was not meant to have THAT much of an impact originally anyway.
-----------------
poster: Litho
subject: Safes
date: Tue May 28 19:41:59 2002
I found a solution that works with the safes, for me,
1st,2nd,3rd,4th,5th,6th work, however dont open 6th safe, etc..Turn
6th safe to 0 0 0, then just open safe, not a safe, just a safe, it
finds the only variable in room that is able to open and opens it,
same thing to close it, just close safe..shrug just tryin to help
:)
-----------------
poster: Lizzie
subject: safes
date: Tue May 28 19:45:06 2002
thanks for helping keep rd a 'safe' place litho :)
liz
-----------------
poster: Nyx
subject: If it's not too much trouble...
date: Wed May 29 02:55:09 2002
Today I got an email from my mother. And I have been crying off an
on since. My great grandmother is dying. Not of natural causes, but
due to complications of a surgery thought to have gone very well.
And while she has had a long life, and been loved, if you could send
her some happy thoughts, or prayers. I would appriciate it. If for
no other reason then she makes the best cherry cobler in the entire
world, and she wears fuzzy grandma sweaters, and curls her hair by
hair. If for no other reason then she thinks a hald held is a remote
control and eats violets that pretend to be flowers. If for no other
reason then you love your grandmother and would hate to see someone
else loose thiers. Thank you.
Nyx
-----------------
poster: Khosan
subject: ideas for games on phones
date: Thu May 30 22:23:43 2002
I need some ideas for small games designed for a mobile phone.
The display is only 72 pixels wide and 28 pixels high, and black and white.
So we are talking the old classics here.
Thanks,
Khosan
-----------------
poster: Tigran
subject: >ideas for games on phones
date: Fri May 31 00:26:11 2002
On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> I need some ideas for small games designed for a mobile phone.
>
> The display is only 72 pixels wide and 28 pixels high, and black and white.
> So we are talking the old classics here.
>
> Thanks,
>
> Khosan
Tetris....nuff said
-----------------
poster: Kiliana
subject: mobile phone games
date: Fri May 31 00:37:20 2002
the best game would be a ripoff of the old ice climber game i
found:) you could have like 3 pixel long lines and you have to jump
on them.. they like go across the screen in a few layers and the
object is to jump to the top of the screen in a certain place. it
might be like frogger, but its still fun:)
-----------------
poster: Jordali
subject: phone games
date: Fri May 31 02:52:09 2002
a few suggestions...
snake (aka worm)...will require "directional pad" type input only
qix (box in moving element...speed increases per level...minimum %
coverage required)...
requires keypad input, but may not be workable at that resolution.
"simon says" (press buttons corresponding to flashing elements
shown in same order)
as few as 4 and as many as 9 elements (all number except 0) may be workable
That's all I could think of that might work on that display...just
woke up.
-J
-----------------
poster: Sleet
subject: >ideas for games on phones
date: Fri May 31 04:34:27 2002
On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> I need some ideas for small games designed for a mobile phone.
>
> The display is only 72 pixels wide and 28 pixels high, and black and white.
> So we are talking the old classics here.
>
> Thanks,
>
> Khosan
snake is aweomse, so is space invaders, best bet with screen that
small would be trivia games though i think
-----------------
poster: Arkangyle
subject: >mobile phone games
date: Fri May 31 04:41:54 2002
On Fri May 31 00:37:20 2002 Kiliana wrote post #205:
> the best game would be a ripoff of the old ice climber game i
> found:) you could have like 3 pixel long lines and you have to jump
> on them.. they like go across the screen in a few layers and the
> object is to jump to the top of the screen in a certain place. it
> might be like frogger, but its still fun:)
I think what you might be referring to ... unsure ... Loderunner?
-----------------
poster: Artea
subject: >ideas for games on phones
date: Fri May 31 05:11:05 2002
On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> I need some ideas for small games designed for a mobile phone.
>
> The display is only 72 pixels wide and 28 pixels high, and black and white.
> So we are talking the old classics here.
>
> Thanks,
>
> Khosan
horizontal tetris?
-----------------
poster: Sigwald
subject: >phone games
date: Fri May 31 08:41:31 2002
On Fri May 31 02:52:09 2002 Jordali wrote post #206:
> a few suggestions...
> snake (aka worm)...will require "directional pad" type input only
> qix (box in moving element...speed increases per level...minimum %
> coverage required)...
> requires keypad input, but may not be workable at that resolution.
> "simon says" (press buttons corresponding to flashing elements
> shown in same order)
> as few as 4 and as many as 9 elements (all number except 0) may be
workable
>
> That's all I could think of that might work on that display...just
> woke up.
>
> -J
I think this one exist on certain nokia phones already...
-----------------
poster: Kaos
subject: >>mobile phone games
date: Fri May 31 09:14:43 2002
On Fri May 31 04:41:54 2002 Arkangyle wrote post #208:
> On Fri May 31 00:37:20 2002 Kiliana wrote post #205:
> > the best game would be a ripoff of the old ice climber game i
> > found:) you could have like 3 pixel long lines and you have to jump
> > on them.. they like go across the screen in a few layers and the
> > object is to jump to the top of the screen in a certain place. it
> > might be like frogger, but its still fun:)
>
> I think what you might be referring to ... unsure ... Loderunner?
Loderunner is something completely different, where you run
around with people chasing you, and you can dig holes they
fall into (when they fall into them, you can walk over them).
Loderunner is one of the best classic games around, but it
requires a bigger screen than a mobile phone can provide.
Try some of the classic games like rescuing the jumping babies
(where you move two firemen on the ground and try to catch them),
or a simple shoot'em-up thing. The thing that keeps
people playing is the high-score list. If you wanna make something
cool, make a central highscore list, where the users have the
option to submit their highscores (shouldn't be much trouble,
since it is a mobile phone).
-----------------
poster: Dalak
subject: >>ideas for games on phones
date: Fri May 31 21:37:53 2002
On Fri May 31 00:26:11 2002 Tigran wrote post #204:
> On Thu May 30 22:23:43 2002 Khosan wrote post #203:
> > I need some ideas for small games designed for a mobile phone.
> >
> > The display is only 72 pixels wide and 28 pixels high, and black and
white.
> > So we are talking the old classics here.
> >
> > Thanks,
> >
> > Khosan
> Tetris....nuff said
How about Frogger
-----------------
poster: Lu
subject: >>>ideas for games on phones
date: Sat Jun 1 06:31:27 2002
black jack
-lu
-----------------
poster: Tigger
subject: won't be on as much for a while
date: Sat Jun 1 06:53:10 2002
Hiyas gang, I tried to think of a better way to drop a line to
everyone but dang
I don't know one. So, here I am. Anyway, I'm just sayin' howdy and
I'll miss y'all
lots for a while, until I can get mah dsl and phone line problem
fixed (in short, pay 'em.)
I hope I won't be away for too long. I wuvs this place.
Anyway, y'all stay safe and sound. Always wear a raincoat. ;)
Kev aka Tigger
-----------------
poster: Bluemoon
subject: Being Newbielike
date: Sat Jun 1 14:58:48 2002
Hewwo...Its 8 am and I havent slept so forgive me if this sounds incoherent.
I, within the past week or so...made a new character...no its not
minibluemoon.
And I was surprised to notice the lack of help I could from people
whom I didnt tell who I was.
Those I told were of course, more than happy to help.
But I got put on ignore right away by one, for doing nothing more
than asking a question.
If you dont believe me that its hard to get anything as a newbie,
make a secondary yourself and try it....you'll catch on quick.
I also found it amusing how people will not drag you...now dont get
me wrong saying everyone should get drags, but I find it funny how
when Id ask someone to drag me with my secondary, Id get an answer
like "Hell no!" or "Who the hell are you? why should I drag you?"
And then later on when Im on as me, Bluemoon, these SAME people
would ask me for a drag...
Soooo people wont drag others, but expect it from others?
I normally will drag a newbie for a lil bit, I remember how hard it
is to gain xp, and how slow the process is when you're starting, and
I find nothing wrong with giving someone a little "push down the
hill" as it may seem.
This is all probably just something that came into my head due to
lack of sleep, but it's something to ponder.
Bluemoon
-----------------
poster: Oz
subject: >Being Newbielike
date: Sat Jun 1 15:25:07 2002
you're an idiot bluemoon. you are whining, cause people wont drag
your secondary? thats the dumbest thing i've heard here so far.
whats the point of that idiotic post? do you think that now people
will be more willing to give you free xp without you doing anything
for it?
of course who certain people choose to drag depends on the person
asking. thats the whole poing. if i got a tell from someone i dont
know asking to me to drag him, of course i'll tell him to fuck off.
i dont know him, thats the whole point. ne
was this supposed to be some sort of an undercover thing, to find
out how mean people really are? i've seem some dumbass posts here,
but i think that one tops them all.
Oz
-----------------
poster: Kaos
subject: >>Being Newbielike
date: Sat Jun 1 16:36:01 2002
On Sat Jun 1 15:25:07 2002 Oz wrote post #216:
> you're an idiot bluemoon. you are whining, cause people wont drag
> your secondary? thats the dumbest thing i've heard here so far.
> whats the point of that idiotic post? do you think that now people
> will be more willing to give you free xp without you doing anything
> for it?
> of course who certain people choose to drag depends on the person
> asking. thats the whole poing. if i got a tell from someone i dont
> know asking to me to drag him, of course i'll tell him to fuck off.
> i dont know him, thats the whole point. ne
> was this supposed to be some sort of an undercover thing, to find
> out how mean people really are? i've seem some dumbass posts here,
> but i think that one tops them all.
> Oz
Just want to add that I've always seen newbies get help on the
newbie channel, _always_. And no, being dragged is not helping
newbies. They learn much more from soloing or partying
with other players their level than being dragged through
an area they have no chance of xp'ing in on their own.
-----------------
poster: Lu
subject: >Being Newbielike
date: Sat Jun 1 17:10:37 2002
my secondaries got helped out the ass when i had them, maybe you
just tried at the wrong times
-lu
-----------------
poster: Zifnab
subject: guild item problems
date: Sat Jun 1 17:55:45 2002
Cut from a mail I sent out a while ago.
Current problems as I see them....
1) There is a daemon in /daemons/guilds for every guild.
2) There is no meaningful way to compare guild A -vs- guild B
3) The reinc process (querying each of the daemons in /daemons/guilds) is god
awful and trying to penalize the stats for other reincs is awful.
4) Even though I cleaned up a good portion of the duplicate code
(/std/modules/new_guild_item)
Each guild item still duplicates a lot of code.
5) As you advance levels, if you happen to cross the boundary to a new stat
bonus,
it will not take affect until the next time you get a new item.
6) Rank is really confusing due to the time in guild. It would almost be
better to have
2 rankings. One based on time in guild, the other based on the master
points.
Or remove the time in guild from the ranking all together.
7) Rank does not correspond to stat bonuses so you really have no clue how
close you
are to a new rank.
-----------------
poster: Wildchild
subject: >>Being Newbielike
date: Sat Jun 1 19:34:50 2002
On Sat Jun 1 15:25:07 2002 Oz wrote post #216:
> you're an idiot bluemoon. you are whining, cause people wont drag
> your secondary? thats the dumbest thing i've heard here so far.
> whats the point of that idiotic post? do you think that now people
> will be more willing to give you free xp without you doing anything
> for it?
> of course who certain people choose to drag depends on the person
> asking. thats the whole poing. if i got a tell from someone i dont
> know asking to me to drag him, of course i'll tell him to fuck off.
> i dont know him, thats the whole point. ne
> was this supposed to be some sort of an undercover thing, to find
> out how mean people really are? i've seem some dumbass posts here,
> but i think that one tops them all.
> Oz
No, I think the point of his post is that people are hypocrites.
=WC
-----------------
poster: Uno
subject: >>>Being Newbielike
date: Sat Jun 1 19:42:08 2002
On Sat Jun 1 19:34:50 2002 Wildchild wrote post #220:
> On Sat Jun 1 15:25:07 2002 Oz wrote post #216:
> > you're an idiot bluemoon. you are whining, cause people wont drag
> > your secondary? thats the dumbest thing i've heard here so far.
> > whats the point of that idiotic post? do you think that now people
> > will be more willing to give you free xp without you doing anything
> > for it?
> > of course who certain people choose to drag depends on the person
> > asking. thats the whole poing. if i got a tell from someone i dont
> > know asking to me to drag him, of course i'll tell him to fuck off.
> > i dont know him, thats the whole point. ne
> > was this supposed to be some sort of an undercover thing, to find
> > out how mean people really are? i've seem some dumbass posts here,
> > but i think that one tops them all.
> > Oz
>
> No, I think the point of his post is that people are hypocrites.
>
> =WC
and the sky is blue. and grass is green. why bother stating the obvious?
why not wear a sign that says 'look and me! i'm a jaded, bitter, cynic'
kaos' post is the best on this subject and should be taken to heart
by ANY newbie who wants to succeed here. the newbie channel works great
for information, but don't expect handouts in the form of drags.
that's not to say you won't get them on occasion, but that's the
exception to the rule. a treat, if you will. the majority of players
that succeed here do so by grinding it out, exploring the mud, making
friends with people their own level and grinding it out.
(a minority make it by pretending to be chicks and offering
HOT MUDSEX and NUDE PIX IN EMALE for drags)
but i hate those people
dirty liars
-----------------
poster: Jaedreth
subject: Insufficient gold, lack of balance, etc...
date: Sat Jun 1 19:54:44 2002
I will agree that there is a definite lack of balance in this mud.
The demand for gold does not nearly accomodate the many golding
areas here. The higher level people go and take out all the good
golding, leaving almost nothing for the lower level people. EQ is
expensive, and it decays, and it costs a lot to repair. Levels
require assloads of xp and gold as you get higher up. This mud is
*BRUTAL* on newbies. Fox, you think you got it bad, at least you
*HAVE* gold. There is a LOT about this mud that is *unfair*.
However, Life is unfair, D&D 2nd Ed is unfair, and Hackmaster is
*really* unfair. But this mud, like life, is popular because it's
fun. Sure I wanna rip my hair out because I'm only 1 M from getting
dheal, and everyone wants one, and there are so many healers, I
rarely get a chance to reinc anyone, which is my only good source of
xp besides partying (and I can't party at work). So there is a lot
that's unfair. So what??? Asidonhopo is a good friend of mind, and
my roommate (well, I live in *his* house ;), and he has been here
for FIVE YEARS, and he's still LEVEL 31. Most of the Healers I know
got how high they are because when they were my level, they *knew*
people. They got dragged or invited into larger parties, and had all
kinds of xp from that sort of thing. MOST of my XP comes either from
my solo'ing, or my partying with Asi, Shandrill, and my twin brother
Marya. So yes it's frustrating as hell that I'm not advancing
quicker. That I don't have enough gold. That I can't gold Elves
anymore because I'm God-Like, and the only good golding for evil
monsies is too tough for me, it's frustrating as HELL. But I'm still
here. Certainly the game is rigged. But don't let that stop you from
playing. For if you don't bet, you can't win. (Robert Heinlein) Keep
up the good work, Admin_Team! Maybe things will get better, maybe
things will get harder. Like HackMaster(TM), Red Dragon is full of
very tough choices :)
Jaedreth the Ent the HealBitch
-----------------
poster: Artea
subject: >Insufficient gold, lack of balance, etc...
date: Sat Jun 1 19:56:35 2002
if someone quotes that post i'm gonna ignore them =P
art
-----------------
poster: Litho
subject: >>>>Being Newbielike
date: Sat Jun 1 20:48:46 2002
On Sat Jun 1 19:42:08 2002 Uno wrote post #221:
> On Sat Jun 1 19:34:50 2002 Wildchild wrote post #220:
> > On Sat Jun 1 15:25:07 2002 Oz wrote post #216:
> > > you're an idiot bluemoon. you are whining, cause people wont drag
> > > your secondary? thats the dumbest thing i've heard here so far.
> > > whats the point of that idiotic post? do you think that now people
> > > will be more willing to give you free xp without you doing anything
> > > for it?
> > > of course who certain people choose to drag depends on the person
> > > asking. thats the whole poing. if i got a tell from someone i dont
> > > know asking to me to drag him, of course i'll tell him to fuck off.
> > > i dont know him, thats the whole point. ne
> > > was this supposed to be some sort of an undercover thing, to find
> > > out how mean people really are? i've seem some dumbass posts here,
> > > but i think that one tops them all.
> > > Oz
> >
> > No, I think the point of his post is that people are hypocrites.
> >
> > =WC
> and the sky is blue. and grass is green. why bother stating the obvious?
> why not wear a sign that says 'look and me! i'm a jaded, bitter, cynic'
> kaos' post is the best on this subject and should be taken to heart
> by ANY newbie who wants to succeed here. the newbie channel works great
> for information, but don't expect handouts in the form of drags.
> that's not to say you won't get them on occasion, but that's the
> exception to the rule. a treat, if you will. the majority of players
> that succeed here do so by grinding it out, exploring the mud, making
> friends with people their own level and grinding it out.
>
> (a minority make it by pretending to be chicks and offering
> HOT MUDSEX and NUDE PIX IN EMALE for drags)
> but i hate those people
> dirty liars
litho
Yesterday i got asked by 10 newbies to be dragged (no i am not over
exaggerating), so maybe they should take the iniative and solo.
-----------------
poster: Malifix
subject: >Insufficient gold, lack of balance, etc...
date: Sat Jun 1 21:29:14 2002
On Sat Jun 1 19:54:44 2002 Jaedreth wrote post #222:
> I will agree that there is a definite lack of balance in this mud.
> The demand for gold does not nearly accomodate the many golding
> areas here. The higher level people go and take out all the good
> golding, leaving almost nothing for the lower level people. EQ is
> expensive, and it decays, and it costs a lot to repair. Levels
> require assloads of xp and gold as you get higher up. This mud is
> *BRUTAL* on newbies. Fox, you think you got it bad, at least you
> *HAVE* gold. There is a LOT about this mud that is *unfair*.
> However, Life is unfair, D&D 2nd Ed is unfair, and Hackmaster is
> *really* unfair. But this mud, like life, is popular because it's
> fun. Sure I wanna rip my hair out because I'm only 1 M from getting
> dheal, and everyone wants one, and there are so many healers, I
> rarely get a chance to reinc anyone, which is my only good source of
> xp besides partying (and I can't party at work). So there is a lot
> that's unfair. So what??? Asidonhopo is a good friend of mind, and
> my roommate (well, I live in *his* house ;), and he has been here
> for FIVE YEARS, and he's still LEVEL 31. Most of the Healers I know
> got how high they are because when they were my level, they *knew*
> people. They got dragged or invited into larger parties, and had all
> kinds of xp from that sort of thing. MOST of my XP comes either from
> my solo'ing, or my partying with Asi, Shandrill, and my twin brother
> Marya. So yes it's frustrating as hell that I'm not advancing
> quicker. That I don't have enough gold. That I can't gold Elves
> anymore because I'm God-Like, and the only good golding for evil
> monsies is too tough for me, it's frustrating as HELL. But I'm still
> here. Certainly the game is rigged. But don't let that stop you from
> playing. For if you don't bet, you can't win. (Robert Heinlein) Keep
> up the good work, Admin_Team! Maybe things will get better, maybe
> things will get harder. Like HackMaster(TM), Red Dragon is full of
> very tough choices :)
> Jaedreth the Ent the HealBitch
I cant agree with that. I have taken 2 newbie chars to fair levels
and its _not_ that hard. I can still solo 200k-300k gold an hour
with my level 34 lowbie without half trying. There are people who
can help you if you would care to know how to do it.
-----------------
poster: Rancor
subject: >>Being Newbielike
date: Sat Jun 1 22:19:55 2002
Ahh ok yeah it is hard as a newbie so we all had to do it. I mean
yes I got dragged some hell I even got dragged once by graxon and
guac and the clan. So that means I have an inherent responsibility
to pay it back to some newb when sends me 5 tells asking to party.
they go on ignore. if you ask me for a drag for no inherent reason
and are of no use to the party and pester me about it I will ignore
and never drag you anywhere. Newbies think that they are owed a
drag or that they are the shit
I think not. Yes I was there yes I recieved help. but no I will
not help out 95 percent of the pestering newbies on this mud.
Rancor
-----------------
poster: Lu
subject: >>Insufficient gold, lack of balance, etc...
date: Sat Jun 1 22:20:22 2002
i quote that post
-----------------
poster: Artea
subject: >>>Insufficient gold, lack of balance, etc...
date: Sat Jun 1 22:22:07 2002
On Sat Jun 1 22:20:22 2002 Lu wrote post #227:
> i quote that post
Ahh, joke if you will but as we speak I have 3 ninja's on you! Be careful Lu.
art
-----------------
poster: Malifix
subject: >>>>Insufficient gold, lack of balance, etc...
date: Sat Jun 1 22:23:49 2002
I'll see your 3 ninjas and raise you 2 samurai
-----------------
poster: Litho
subject: >>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun 1 22:39:24 2002
On Sat Jun 1 22:23:49 2002 Malifix wrote post #229:
> I'll see your 3 ninjas and raise you 2 samurai
i fold
-----------------
poster: Malifix
subject: >>>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun 1 22:40:00 2002
On Sat Jun 1 22:39:24 2002 Litho wrote post #230:
> On Sat Jun 1 22:23:49 2002 Malifix wrote post #229:
> > I'll see your 3 ninjas and raise you 2 samurai
> i fold
Heh, I was bluffing :)
-----------------
poster: Litho
subject: >>>>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun 1 22:40:18 2002
think Inner Peace DOWN
oh..damn
-----------------
poster: Sleet
subject: >>>>>Insufficient gold, lack of balance, etc...
date: Sat Jun 1 22:51:00 2002
On Sat Jun 1 22:23:49 2002 Malifix wrote post #229:
> I'll see your 3 ninjas and raise you 2 samurai
ninja snake??
what is all this talk about ninja snakes recently....
-----------------
poster: Bluemoon
subject: >>Being Newbielike
date: Sat Jun 1 23:10:10 2002
Oz, You're a little off.
Im not saying drag my secondary, I was merely stating that it came a
shock to me to see this people REFUSE TO DRAG SOMEONE, then ASK FOR
ONE THEMSELVES.
And no, I dont think we need an undercover operation to find out how
mean people are here.
Most people are nice and willing to help others out, this Ive seen,
and there are the few jackasses around.
Maybe if you got your head out of your ass Oz and actually read the
post, you'd realize it wasnt whining it was making an ascertion of
how hypacritical some people are.
Bluemoon
-----------------
poster: Bluemoon
subject: >>>Being Newbielike
date: Sat Jun 1 23:11:19 2002
On Sat Jun 1 19:34:50 2002 Wildchild wrote post #220:
> On Sat Jun 1 15:25:07 2002 Oz wrote post #216:
> > you're an idiot bluemoon. you are whining, cause people wont drag
> > your secondary? thats the dumbest thing i've heard here so far.
> > whats the point of that idiotic post? do you think that now people
> > will be more willing to give you free xp without you doing anything
> > for it?
> > of course who certain people choose to drag depends on the person
> > asking. thats the whole poing. if i got a tell from someone i dont
> > know asking to me to drag him, of course i'll tell him to fuck off.
> > i dont know him, thats the whole point. ne
> > was this supposed to be some sort of an undercover thing, to find
> > out how mean people really are? i've seem some dumbass posts here,
> > but i think that one tops them all.
> > Oz
>
> No, I think the point of his post is that people are hypocrites.
>
> =WC
Atleast WC knows how to read...
-----------------
poster: Oz
subject: >>>Being Newbielike
date: Sat Jun 1 23:31:06 2002
i've read it a few times actualy, i found it hard to believe a
player here could talk such nonsense. you're an idiot all the same.
this will not turn into a followup war like i have seen happens
here. i will not write any more followups on this issue. if you
want, send me a tell, and i'll let you know just how i feel about
your constant whimpering.
Oz.
-----------------
poster: Celine
subject: >>Being Newbielike
date: Sun Jun 2 05:49:15 2002
On Sat Jun 1 17:10:37 2002 Lu wrote post #218:
> my secondaries got helped out the ass when i had them, maybe you
> just tried at the wrong times
> -lu
*agrees with lu*
-----------------
poster: Bluemoon
subject: >>>Being Newbielike
date: Sun Jun 2 06:53:52 2002
This is the post to end the string here.
Perhaps I asked the wrong people then Lu and Celine, well as Oz said
im not going into a followup war so if you wish to discuss this
matter send me a tell.
A perplexed Bluemoon
-----------------
poster: Malifix
subject: p
date: Sun Jun 2 17:30:17 2002
Just wanted to comment on Mixer's suggestion to go to other areas.
I have been rattling around in the new areas and revisiting areas I
haven't been to in a long time. I find I don't miss dragons at all
and I've been having lots of fun.
There _are_ other good areas out there. :) Thanks Mixer
-Grumpy Old Man
-----------------
poster: Jaguar
subject: Woodsman tunes
date: Sun Jun 2 18:27:11 2002
heya, well I understand it that woodsman is going to be completely
rewritten, hopefully soon, so a lot of this is going to be
irrelevant. But I think this is important, so that future tunes to
other guilds won't wreck the guild as much as tunes to woodsman
has...I have been woodsman a long time, and right now, its a joke.
I can understand it was being out of tune, I heard highbies were
sololing like 100k rates. But please note *highbies*. If you wanted
to slow down the rates of highbies, why tune down the fundamentals
of woodsman, which will effect all worths? Skill like inner walls
(the first 'tanking' skill we get) and shield healing..us lowbies
rely on these to keep us ticking over..if you wanted to slow down
highbies why not tune the higher skills? skills like the venom
weapons, and animal friendship. perhaps even all the masteries for
slashing branches.
The point is, if you want to strip 5-10k of highbies rate, you're
going to strip twice as much off lower players. Talking to other
players, they were doing 30k/m at my worth woodsman; I'm barely
doing half that now. It's disheartening for your character to be
back to the stage as it was 6 months ago.
Okay, I'm done my rant. I just believe that every guild should be
playable by most every race, at every worth. I may be wrong, but it
seems like unless you're a multi gigbie dwarf woodsie, you're
screwed.
Jaggy
-----------------
poster: Sleet
subject: >p
date: Sun Jun 2 21:11:33 2002
On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> Just wanted to comment on Mixer's suggestion to go to other areas.
> I have been rattling around in the new areas and revisiting areas I
> haven't been to in a long time. I find I don't miss dragons at all
> and I've been having lots of fun.
> There _are_ other good areas out there. :) Thanks Mixer
> -Grumpy Old Man
did he force you to write that?
-----------------
poster: Malifix
subject: >>p
date: Sun Jun 2 21:56:44 2002
On Sun Jun 2 21:11:33 2002 Sleet wrote post #241:
> On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> > Just wanted to comment on Mixer's suggestion to go to other areas.
> > I have been rattling around in the new areas and revisiting areas I
> > haven't been to in a long time. I find I don't miss dragons at all
> > and I've been having lots of fun.
> > There _are_ other good areas out there. :) Thanks Mixer
> > -Grumpy Old Man
> did he force you to write that?
No
-----------------
poster: Nyx
subject: >>p
date: Sun Jun 2 23:13:58 2002
On Sun Jun 2 21:11:33 2002 Sleet wrote post #241:
> On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> > Just wanted to comment on Mixer's suggestion to go to other areas.
> > I have been rattling around in the new areas and revisiting areas I
> > haven't been to in a long time. I find I don't miss dragons at all
> > and I've been having lots of fun.
> > There _are_ other good areas out there. :) Thanks Mixer
> > -Grumpy Old Man
> did he force you to write that?
No we paid him.
However, he has a really good point. Me and Zane used to go out of
our way to find area's people didn;t frequent. Worked out for the
better I think.
Nyx
-----------------
poster: Sleet
subject: >>>p
date: Mon Jun 3 01:23:44 2002
On Sun Jun 2 21:56:44 2002 Malifix wrote post #242:
> On Sun Jun 2 21:11:33 2002 Sleet wrote post #241:
> > On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > I have been rattling around in the new areas and revisiting areas I
> > > haven't been to in a long time. I find I don't miss dragons at all
> > > and I've been having lots of fun.
> > > There _are_ other good areas out there. :) Thanks Mixer
> > > -Grumpy Old Man
> > did he force you to write that?
> No
WOW
-----------------
poster: Mixer
subject: >>>>p
date: Mon Jun 3 13:19:51 2002
On Mon Jun 3 01:23:44 2002 Sleet wrote post #244:
> On Sun Jun 2 21:56:44 2002 Malifix wrote post #242:
> > On Sun Jun 2 21:11:33 2002 Sleet wrote post #241:
> > > On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > I have been rattling around in the new areas and revisiting areas I
> > > > haven't been to in a long time. I find I don't miss dragons at all
> > > > and I've been having lots of fun.
> > > > There _are_ other good areas out there. :) Thanks Mixer
> > > > -Grumpy Old Man
> > > did he force you to write that?
> > No
> WOW
@.sleet->add_to_shit_list()
-----------------
poster: Quillz
subject: reinc machine
date: Mon Jun 3 19:32:27 2002
just curious when it was there, i read the news on telnet and it got
spammed off...
Q
-----------------
poster: Draco
subject: >reinc machine
date: Mon Jun 3 19:32:57 2002
On Mon Jun 3 19:32:27 2002 Quillz wrote post #246:
> just curious when it was there, i read the news on telnet and it got
> spammed off...
> Q
not yet, its coming shortly
-----------------
poster: Bluemoon
subject: >>reinc machine
date: Mon Jun 3 22:05:41 2002
On Mon Jun 3 19:32:57 2002 Draco wrote post #247:
> On Mon Jun 3 19:32:27 2002 Quillz wrote post #246:
> > just curious when it was there, i read the news on telnet and it got
> > spammed off...
> > Q
> not yet, its coming shortly
You missed it, dumbass. Sign on more often in the summer and maybe
you'll get your damned free reincs =)
Bliemong
-----------------
poster: Tektor
subject: cast reincarnate at Machine
date: Mon Jun 3 22:45:19 2002
Want a wiz to clarify all this, mortals never know what they are
talking about.
Been told there was a machine and been told there wasn't.
-----------------
poster: Zifnab
subject: >cast reincarnate at Machine
date: Mon Jun 3 22:54:06 2002
On Mon Jun 3 22:45:19 2002 Tektor wrote post #249:
> Want a wiz to clarify all this, mortals never know what they are
> talking about.
> Been told there was a machine and been told there wasn't.
read sigs post. Its not really hard, there will be a machine
there isn't yet.
-----------------
poster: Trigon
subject: Elemental(nether) ring
date: Tue Jun 4 02:05:29 2002
I figured this probably wasn't intended but wanted to bring to
attention before guild items are done, but elemental ring doesn't
suck up nether energy when body falls or you die.
Trigon
-----------------
poster: Sleet
subject: >>>>>p
date: Tue Jun 4 04:21:38 2002
On Mon Jun 3 13:19:51 2002 Mixer wrote post #245:
> On Mon Jun 3 01:23:44 2002 Sleet wrote post #244:
> > On Sun Jun 2 21:56:44 2002 Malifix wrote post #242:
> > > On Sun Jun 2 21:11:33 2002 Sleet wrote post #241:
> > > > On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> > > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > > I have been rattling around in the new areas and revisiting areas I
> > > > > haven't been to in a long time. I find I don't miss dragons at all
> > > > > and I've been having lots of fun.
> > > > > There _are_ other good areas out there. :) Thanks Mixer
> > > > > -Grumpy Old Man
> > > > did he force you to write that?
> > > No
> > WOW
> @.sleet->add_to_shit_list()
rofl
-----------------
poster: Celine
subject: >>>>>p
date: Tue Jun 4 05:57:32 2002
On Mon Jun 3 13:19:51 2002 Mixer wrote post #245:
> On Mon Jun 3 01:23:44 2002 Sleet wrote post #244:
> > On Sun Jun 2 21:56:44 2002 Malifix wrote post #242:
> > > On Sun Jun 2 21:11:33 2002 Sleet wrote post #241:
> > > > On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> > > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > > I have been rattling around in the new areas and revisiting areas I
> > > > > haven't been to in a long time. I find I don't miss dragons at all
> > > > > and I've been having lots of fun.
> > > > > There _are_ other good areas out there. :) Thanks Mixer
> > > > > -Grumpy Old Man
> > > > did he force you to write that?
> > > No
> > WOW
> @.sleet->add_to_shit_list()
He wasn't there already? Mixers been slipping!
-----------------
poster: Sleet
subject: >>>>>>p
date: Tue Jun 4 06:09:38 2002
On Tue Jun 4 05:57:32 2002 Celine wrote post #253:
> On Mon Jun 3 13:19:51 2002 Mixer wrote post #245:
> > On Mon Jun 3 01:23:44 2002 Sleet wrote post #244:
> > > On Sun Jun 2 21:56:44 2002 Malifix wrote post #242:
> > > > On Sun Jun 2 21:11:33 2002 Sleet wrote post #241:
> > > > > On Sun Jun 2 17:30:17 2002 Malifix wrote post #239:
> > > > > > Just wanted to comment on Mixer's suggestion to go to other areas.
> > > > > > I have been rattling around in the new areas and revisiting
areas I
> > > > > > haven't been to in a long time. I find I don't miss dragons at
all
> > > > > > and I've been having lots of fun.
> > > > > > There _are_ other good areas out there. :) Thanks Mixer
> > > > > > -Grumpy Old Man
> > > > > did he force you to write that?
> > > > No
> > > WOW
> > @.sleet->add_to_shit_list()
> He wasn't there already? Mixers been slipping!
you know how it is, you just keep putting something off, and keep
putting it off...
-----------------
poster: Tak
subject: Sports channel
date: Wed Jun 5 01:15:00 2002
during the laker king game, people were complaining, understandubly,
about sports being talked about in Dragon. I am wondering if it
would be possible to make a sports talk channel. I for one think
that it would be very interesting.
-----------------
poster: Onyx
subject: >Sports channel
date: Wed Jun 5 01:43:56 2002
On Wed Jun 5 01:15:00 2002 Tak wrote post #255:
> during the laker king game, people were complaining, understandubly,
> about sports being talked about in Dragon. I am wondering if it
> would be possible to make a sports talk channel. I for one think
> that it would be very interesting.
That's a great idea! I recommend the following syntax 'channels add sports'.
Hope this helps!
-----------------
poster: Wildchild
subject: >>Sports channel
date: Wed Jun 5 01:45:36 2002
On Wed Jun 5 01:43:56 2002 Onyx wrote post #256:
> On Wed Jun 5 01:15:00 2002 Tak wrote post #255:
> > during the laker king game, people were complaining, understandubly,
> > about sports being talked about in Dragon. I am wondering if it
> > would be possible to make a sports talk channel. I for one think
> > that it would be very interesting.
>
> That's a great idea! I recommend the following syntax 'channels add
sports'.
>
> Hope this helps!
Wonderful bit of sarcasm there, Onyx. I hope you're proud.
In that case, let's remove all channels period and then let people
add a dragon channel whenever the mud reboots. Sound good?
-WC
-----------------
poster: Chrono
subject: Sports channel
date: Wed Jun 5 02:02:42 2002
hi, we have on...'on chat'
-----------------
poster: Wildchild
subject: >Sports channel
date: Wed Jun 5 02:04:09 2002
On Wed Jun 5 02:02:42 2002 Chrono wrote post #258:
> hi, we have on...'on chat'
I suppose then the point is is that nobody makes people use chat
instead of dragon...
=WC
-----------------
poster: Onyx
subject: >>>Sports channel
date: Wed Jun 5 02:09:39 2002
On Wed Jun 5 01:45:36 2002 Wildchild wrote post #257:
> On Wed Jun 5 01:43:56 2002 Onyx wrote post #256:
> > On Wed Jun 5 01:15:00 2002 Tak wrote post #255:
> > > during the laker king game, people were complaining, understandubly,
> > > about sports being talked about in Dragon. I am wondering if it
> > > would be possible to make a sports talk channel. I for one think
> > > that it would be very interesting.
> >
> > That's a great idea! I recommend the following syntax 'channels add
> sports'.
> >
> > Hope this helps!
>
> Wonderful bit of sarcasm there, Onyx. I hope you're proud.
>
> In that case, let's remove all channels period and then let people
> add a dragon channel whenever the mud reboots. Sound good?
>
> -WC
That's a wonderful knee-jerk response, Wildchild. I offer some guy a little
bit of newbie help to tide him over til wizzes decide whether or not to
add the channel permanently, and some lamer decides to criticize me.
Here's a hint for you: less mouthing off on channels, more xp. Maybe you'll
take less than 5 years to make your next 500M.
-----------------
poster: Wildchild
subject: >>>>Sports channel
date: Wed Jun 5 02:37:48 2002
On Wed Jun 5 02:09:39 2002 Onyx wrote post #260:
> On Wed Jun 5 01:45:36 2002 Wildchild wrote post #257:
> > On Wed Jun 5 01:43:56 2002 Onyx wrote post #256:
> > > On Wed Jun 5 01:15:00 2002 Tak wrote post #255:
> > > > during the laker king game, people were complaining, understandubly,
> > > > about sports being talked about in Dragon. I am wondering if it
> > > > would be possible to make a sports talk channel. I for one think
> > > > that it would be very interesting.
> > >
> > > That's a great idea! I recommend the following syntax 'channels add
> > sports'.
> > >
> > > Hope this helps!
> >
> > Wonderful bit of sarcasm there, Onyx. I hope you're proud.
> >
> > In that case, let's remove all channels period and then let people
> > add a dragon channel whenever the mud reboots. Sound good?
> >
> > -WC
>
> That's a wonderful knee-jerk response, Wildchild. I offer some guy a little
> bit of newbie help to tide him over til wizzes decide whether or not to
> add the channel permanently, and some lamer decides to criticize me.
>
> Here's a hint for you: less mouthing off on channels, more xp. Maybe
you'll
> take less than 5 years to make your next 500M.
Considering I have a life, I'm not overly concerned about my worth.
Maybe you consider the same thing eventually, eh?
-WC
-----------------
poster: Onyx
subject: >>>>>Sports channel
date: Wed Jun 5 03:17:08 2002
> >
> > Here's a hint for you: less mouthing off on channels, more xp. Maybe
> you'll
> > take less than 5 years to make your next 500M.
>
> Considering I have a life, I'm not overly concerned about my worth.
> Maybe you consider the same thing eventually, eh?
>
> -WC
That's cute. Hopefully I'll remember that one on my way out tonight.
-----------------
poster: Quillz
subject: >>>reinc machine
date: Wed Jun 5 03:40:25 2002
On Mon Jun 3 22:05:41 2002 Bluemoon wrote post #248:
> On Mon Jun 3 19:32:57 2002 Draco wrote post #247:
> > On Mon Jun 3 19:32:27 2002 Quillz wrote post #246:
> > > just curious when it was there, i read the news on telnet and it got
> > > spammed off...
> > > Q
> > not yet, its coming shortly
> You missed it, dumbass. Sign on more often in the summer and maybe
> you'll get your damned free reincs =)
> Bliemong
shush bleimong or i'll drop you with one arrow again!
-----------------
poster: Sleet
subject: >>>>Sports channel
date: Wed Jun 5 05:18:53 2002
On Wed Jun 5 02:09:39 2002 Onyx wrote post #260:
> On Wed Jun 5 01:45:36 2002 Wildchild wrote post #257:
> > On Wed Jun 5 01:43:56 2002 Onyx wrote post #256:
> > > On Wed Jun 5 01:15:00 2002 Tak wrote post #255:
> > > > during the laker king game, people were complaining, understandubly,
> > > > about sports being talked about in Dragon. I am wondering if it
> > > > would be possible to make a sports talk channel. I for one think
> > > > that it would be very interesting.
> > >
> > > That's a great idea! I recommend the following syntax 'channels add
> > sports'.
> > >
> > > Hope this helps!
> >
> > Wonderful bit of sarcasm there, Onyx. I hope you're proud.
> >
> > In that case, let's remove all channels period and then let people
> > add a dragon channel whenever the mud reboots. Sound good?
> >
> > -WC
>
> That's a wonderful knee-jerk response, Wildchild. I offer some guy a little
> bit of newbie help to tide him over til wizzes decide whether or not to
> add the channel permanently, and some lamer decides to criticize me.
>
> Here's a hint for you: less mouthing off on channels, more xp. Maybe
you'll
> take less than 5 years to make your next 500M.
theres alot more to this game then xp, that mindset makes me sick,
its all about numbers and killing liek a machine, not enjoying the
desc or other chars and such. Ive been here here for awhile to and I
dont make shit for xp, i dont care, im havign fun, i come on
sometiems for more then an hour and dont kil anything.
Young ones these days just dont apperciate the idle anymore... its a
dying art form
-----------------
poster: Tigran
subject: Disappointment in posts.
date: Wed Jun 5 06:14:53 2002
I've really been meaning to post about this for some time, but have
been stopping myself from doing so in hopes that it would stop on
its own. Unfortunately this has not been the case, and it appears
to be getting worse. Actually it's two issues, but they are closely
related.
Firstly, and most obviously, the tone of some of the posts in news
lately have been almost intolerable. IMHO, news should be a place
of constructive criticism and discussion. This has definitely not
been the case as of late, as insults seem to be used as arguments
rather than intellectual discussion of the issue that is supposedly
at hand. The flame group was removed long ago for a reason. That
reason is still valid, regardless of the newsgroup used.
Please refrain from flames and insults in news.
Secondly, while the above is probably more of an issue, this is FAR
more annoying to me. The continual one line followups that don't
add to discussions has become incredibly popular lately. That is
incredibly annoying as the posts are really no more than spam
because they do not add anything to the conversation. Please think
before you post.
Hey, while I'm at it and pissing everyone off, please disable your
triggers (or better yet, escape them with a ! at the front) when you
are posting news. Some posts are so full of triggers it becomes
difficult to determine what is actually trying to be said.
I better shut up now, before I get myself newsbanned.
Tigran
DISCLAIMER: Opinions of Tigran do not necessarily reflect the
opinions of the rest of the administration of Red Dragon. One
should not attempt to use the statements of Tigran as the voice of
the Red Dragon administration. The administration often wishes that
Tigran would keep his fingers to himself and leave his poor keyboard
alone.
-----------------
poster: Midnight
subject: >Disappointment in posts.
date: Wed Jun 5 06:31:40 2002
About post 265 in this newsgroup i tend to agree with Tigran about
there being too many quotations with one or two lines attached to
the bottom mostly having the effetc of ever longer and more annoying
spam posts with the effect on me that i just hit enter a few times
and ignore the posts al together.
I guess that is NOT what people wants when they post an opinion but
that is the effect it has on me.
As to the flaming and fingerpointing i must say that i find most
posts to be a bit negative but not totally hateful and many address
issues that needs to be dealt with.
I could just wish for those to be ending a bit more cheerful.
A wise man once said that the shortest distance between people is the smile.
have a nice day here in the mud.
-----------------
poster: Bluemoon
subject: Reinc Machine and Quillz
date: Wed Jun 5 08:01:15 2002
Haha quillz is still dumb, but try it man, I got my new zon, bet I
drop the cow level faster than you do now...
-----------------
poster: Litho
subject: >Reinc Machine and Quillz
date: Wed Jun 5 08:01:43 2002
On Wed Jun 5 08:01:15 2002 Bluemoon wrote post #267:
> Haha quillz is still dumb, but try it man, I got my new zon, bet I
> drop the cow level faster than you do now...
think TICK SOON
i bet i won both of you at the same time., sorry for the trig need to !!, etc
-----------------
poster: Balinor
subject: Wonder
date: Wed Jun 5 09:58:22 2002
Hi, just wondering what's the deal with this. I reinced and took
grorrark as race.
Now i grew straight to fully grown and got very very short as
grorrark. Is this a bug or?
Since size has alot to do with the WC you can wield, i now can't
wield my weapons :/
-Bal the tiny toon
-----------------
poster: Tahnval
subject: >Wonder
date: Wed Jun 5 21:45:43 2002
On Wed Jun 5 09:58:22 2002 Balinor wrote post #270:
> Hi, just wondering what's the deal with this. I reinced and took
> grorrark as race.
> Now i grew straight to fully grown and got very very short as
> grorrark. Is this a bug or?
> Since size has alot to do with the WC you can wield, i now can't
> wield my weapons :/
> -Bal the tiny toon
size is madly random, both in growth rate and eventual size.
Reinc again and you'll probably be bigger.
-----------------
poster: Uno
subject: request
date: Fri Jun 7 05:43:33 2002
it might be a silly thing to request, but if ppls could restrict
chatting about world cup matches to chat channel that would be much
appreciated for those of us who watch the games on delay.
k tx
-----------------
poster: Spirum
subject: News
date: Fri Jun 7 15:29:42 2002
READ THE NEWS
-----------------
poster: Balinor
subject: portal prefs
date: Fri Jun 7 22:30:44 2002
There could be a command like style pref is to check your current
style. So you could check your current portal preference
-Bal
-----------------
poster: Draco
subject: shapeshifter
date: Sat Jun 8 17:17:38 2002
ok ive been hearing this question waaaaaay too much. "is the
shapeshifter guild open?" people, it has been told to you when it
first was brought up, testing starts this month, and wont be
completed till probably late july. so please i beg of you all, stop
asking that question, here is your answer. No, it is not open, will
not be open til end of july at earliest most likely.
-draco
-----------------
poster: Artea
subject: >News
date: Mon Jun 10 06:43:37 2002
On Fri Jun 7 15:29:42 2002 Spirum wrote post #273:
> READ THE NEWS
ok
-----------------
poster: Sigwald
subject: >>News
date: Mon Jun 10 08:14:56 2002
On Mon Jun 10 06:43:37 2002 Artea wrote post #276:
> On Fri Jun 7 15:29:42 2002 Spirum wrote post #273:
> > READ THE NEWS
> ok
All right this is getting out of hands, Tigran has a point.
Posts like that are entirely useless and boring.
If people keep posting one line crap we'll start cooling down
the spam by doing temporary newsban.
Newsgroup are not here for people to post crap.
-----------------
poster: Artea
subject: >>>News
date: Mon Jun 10 21:38:28 2002
On Mon Jun 10 08:14:56 2002 Sigwald wrote post #277:
> On Mon Jun 10 06:43:37 2002 Artea wrote post #276:
> > On Fri Jun 7 15:29:42 2002 Spirum wrote post #273:
> > > READ THE NEWS
> > ok
> All right this is getting out of hands, Tigran has a point.
> Posts like that are entirely useless and boring.
> If people keep posting one line crap we'll start cooling down
> the spam by doing temporary newsban.
> Newsgroup are not here for people to post crap.
i just thought it was ironic that someone posted IN the news to READ
the news.. sorry if I offended you
art
-----------------
poster: Tahnval
subject: >>>News
date: Mon Jun 10 22:26:54 2002
On Mon Jun 10 08:14:56 2002 Sigwald wrote post #277:
> On Mon Jun 10 06:43:37 2002 Artea wrote post #276:
> > On Fri Jun 7 15:29:42 2002 Spirum wrote post #273:
> > > READ THE NEWS
> > ok
> All right this is getting out of hands, Tigran has a point.
> Posts like that are entirely useless and boring.
> If people keep posting one line crap we'll start cooling down
> the spam by doing temporary newsban.
> Newsgroup are not here for people to post crap.
Would it be possible to make the text editor somewhat easier
to use, in order to enable people with less experience to
make cuts easily? Right now, it's nearly as easy to use as vi and
I'm sure that puts plenty of people off making cuts.
-----------------
poster: Zifnab
subject: >>>>News
date: Tue Jun 11 00:14:42 2002
> Would it be possible to make the text editor somewhat easier
> to use, in order to enable people with less experience to
> make cuts easily? Right now, it's nearly as easy to use as vi and
> I'm sure that puts plenty of people off making cuts.
~e
8 1,$p
9 d1,X
10 (.) no ()
11
12 Is the way to currently do it, where X in line 20 is the last line
13 to delete.
14
15 We could have hte mud guess at how many lines to
16 cut, but where do you do it at? how do we know the
17 muds way doesnt cut off lines.
18
19 Unfortunately the _easiest_ way for you to address the issue
20 is to copy the relevant snippets from a post, then repost
21 your own.
-----------------
poster: Trigon
subject: Elemental ring
date: Tue Jun 11 01:27:16 2002
When the elemental ring was nether ring, going through the elemental
voids hurt you next to nothing when you had the ring on, but now you
still get hurt a lot, could this possibly be changed so the ring
provides the same protection?
Thanks
Trigon
-----------------
poster: Marvin
subject: >>>>>News
date: Tue Jun 11 03:26:04 2002
> 17 muds way doesnt cut off lines.
> 18
> 19 Unfortunately the _easiest_ way for you to address the issue
> 20 is to copy the relevant snippets from a post, then repost
> 21 your own.
~e
1,$-5d
z
a
easy as that =P
-----------------
poster: Sigwald
subject: >Elemental ring
date: Tue Jun 11 10:36:52 2002
On Tue Jun 11 01:27:16 2002 Trigon wrote post #281:
> When the elemental ring was nether ring, going through the elemental
> voids hurt you next to nothing when you had the ring on, but now you
> still get hurt a lot, could this possibly be changed so the ring
> provides the same protection?
> Thanks
> Trigon
It has nothing to do with ring but with being a member of the guild
and that still works perfectly.
-----------------
poster: Sleet
subject: >>>>>News
date: Tue Jun 11 14:44:51 2002
On Tue Jun 11 00:14:42 2002 Zifnab wrote post #280:
> > Would it be possible to make the text editor somewhat easier
> > to use, in order to enable people with less experience to
> > make cuts easily? Right now, it's nearly as easy to use as vi and
> > I'm sure that puts plenty of people off making cuts.
> ~e
> 8 1,$p
> 9 d1,X
> 10 (.) no ()
> 11
> 12 Is the way to currently do it, where X in line 20 is the last line
> 13 to delete.
> 14
> 15 We could have hte mud guess at how many lines to
> 16 cut, but where do you do it at? how do we know the
> 17 muds way doesnt cut off lines.
> 18
> 19 Unfortunately the _easiest_ way for you to address the issue
> 20 is to copy the relevant snippets from a post, then repost
> 21 your own.
i have problems with this, i might be the only one but ive been
havign trouble copying and pasting in java, the copying i can deal
with but not being able to paste things is a pain in the ass.
-----------------
poster: Balinor
subject: asses person
date: Tue Jun 11 15:49:37 2002
We need npc who can cast asses person for 10k fee or just put the
option for Eje.
Reason is that no one ever trains that spell and people need to know
what weapons they can wield, thus avoiding to buy something you
can't use, or having to choose wish to get higher wc
-Bal
-----------------
poster: Koma
subject: >asses person
date: Tue Jun 11 16:01:30 2002
On Tue Jun 11 15:49:37 2002 Balinor wrote post #285:
> We need npc who can cast asses person for 10k fee or just put the
> option for Eje.
> Reason is that no one ever trains that spell and people need to know
> what weapons they can wield, thus avoiding to buy something you
> can't use, or having to choose wish to get higher wc
> -Bal
I think this is a nice idea, perhaps add this to Veldren however
instead of Eje.. he's the one casting utility spells already.
Komapee
-----------------
poster: Marvin
subject: >>>>>>News
date: Tue Jun 11 16:34:32 2002
> > 20 is to copy the relevant snippets from a post, then repost
> > 21 your own.
> i have problems with this, i might be the only one but ive been
> havign trouble copying and pasting in java, the copying i can deal
> with but not being able to paste things is a pain in the ass.
I have never seen a text-only line-based editor that is particularly
easy to use. At least the editor we use (ed) is somewhat standard,
and well documented.
If we make something new, no matter how easy, it will still take
instruction to figure out how to use, therefore no one will use it.
There are several things we could do, I suppose, to help out with the problem.
1) Default reply text to the top of posts. Then you could just hit
'q' instead of reading the entire post.
2) Automatically trim text to X lines.
3) B*tchslap people who can't figure out how to post correctly.
4) Quit bellyaching about it.
--M
-----------------
poster: Baer
subject: >>>>>>>News
date: Wed Jun 12 11:56:10 2002
Marvin suggested:
There are several things we could do, I suppose, to help out with the problem.
1) Default reply text to the top of posts.
I think this is a fine idea, and the default for most email clients now.
-----------------
poster: Fox
subject: Rufrin
date: Wed Jun 12 20:22:58 2002
Just a question rather than a General Statement.
But, would there be a nice chance that when you go to Rufrin, you
would be able to ask him how much he would buy an item from you for?
Since, you already can value an item if you have it. But, to say if
I went out and tried to kill something that he wanted, I would like
to know how much the item is worth before I go out and get it. To
see if that item is worth the trouble...
-----------------
poster: Khosan
subject: kudos to the one that can figure this out
date: Thu Jun 13 21:30:49 2002
In a town lives a hundred men with their respective wifes. The men are all
perfect logicians, and they know they are. As it happens, there is a custom
in this town; if a man finds out that his wife is unfaithful, he will kill
her at the following midnight in the town's square. Each man can tell if
other men's wifes are unfaithful by observing their behaviour, but being
blinded by his love for his own wife, cannot tell whether she faithful or
not. Furthermore, the topic of fidelity is strictly taboo, and never
discussed among the men.
One day, God looks down at the town, and sees the horrible things that are
taking place there; no less than six wifes are unfaithful! He decides to do
something about it. Magically, he appears in sky and with a thunderous voice
proclaims: "at least one wife in this town is unfaithful!"
The question is: what happens next?
-----------------
poster: Korthrun
subject: >kudos to the one that can figure this out
date: Thu Jun 13 22:47:42 2002
God is lynched for discussing fidelity.
-----------------
poster: Khosan
subject: >kudos to the one that can figure this out
date: Fri Jun 14 01:32:04 2002
On Thu Jun 13 21:30:49 2002 Khosan wrote post #291:
> In a town lives a hundred men with their respective wifes. The men are all
> perfect logicians, and they know they are. As it happens, there is a custom
> in this town; if a man finds out that his wife is unfaithful, he will kill
> her at the following midnight in the town's square. Each man can tell if
> other men's wifes are unfaithful by observing their behaviour, but being
> blinded by his love for his own wife, cannot tell whether she faithful or
> not. Furthermore, the topic of fidelity is strictly taboo, and never
> discussed among the men.
>
> One day, God looks down at the town, and sees the horrible things that are
> taking place there; no less than six wifes are unfaithful! He decides to
do
> something about it. Magically, he appears in sky and with a thunderous voice
> proclaims: "at least one wife in this town is unfaithful!"
>
> The question is: what happens next?
>
>
>
Siffar was the first to come up with the correct answer. Marvin also
solved the puzzle, and wrote this:
To : Khosan, Marvin
Cc : Marvin
From : Marvin
Date : Thu Jun 13 23:20:11 2002
Subject: ok, I mapped it out =P
---------------------------------------
There are 6 husbands who think that there are only 5 unfaithful wives. They
don't suspect their own wife.
The 6 husbands think that the 5 husbands of those wives must believe there are
only 4 unfaithful wives.
The 6 husbands think that the 5 husbands think that the 4 husbands of those
wives must believe there are only 3 unfaithful wives.
The 6 husbands think that the 5 husbands think that the 4 husbands think that
the 3 husbands of those wives must believe there are only 2 unfaithful wives.
The 6 husbands think that the 5 husbands think that the 4 husbands think that
the 3 husbands think that the 2 husbands of those wives must believe there is
only 1 unfaithful wife.
The 6 husbands think that the 5 husbands think that the 4 husbands think that
the 3 husbands think that the 2 husbands think that the 1 husband of that wife
must believe there are no unfaithful wives.
Then God comes along.
The 1st night, the 6 husbands think that the 5 husbands think that the 4
husbands think that the 3 husbands think that the 2 husbands think that the 1
husband now knows it is his wife, since he thinks there are no other
unfaithful
wifes. There should be 1 death tonight.
Nothing happens that night.
The 2nd night, the 6 husbands think that the 5 husbands think that the 4
husbands think that the 3 husbands think that the 2 husbands now
know there was
not 1 husband who thought there were 0 unfaithful wives. If the 1 husband also
knew of another unfaithful wife, the 2 husbands know it must be their own.
There
should be 2 deaths tonight.
Nothing happens that night.
The 3nd night, the 6 husbands think that the 5 husbands think that the 4
husbands think that the 3 husbands now know there were not 2 husbands who
thought there was only 1 unfaithful wife. If the 2 husbands also knew of
another
unfaithful wife, the 3 husbands know it must be their own. There should be 3
deaths tonight.
Nothing happens that night.
The 4nd night, the 6 husbands think that the 5 husbands think that the 4
husbands now know there were not 3 husbands who thought there were only 2
unfaithful wives. If the 3 husbands also knew of another unfaithful
wife, the 4
husbands know it must be their own. There should be 4 deaths tonight.
Nothing happens that night.
The 5nd night, the 6 husbands think that the 5 husbands now know
there were not
4 husbands who thought there were only 3 unfaithful wives. If the 4 husbands
also knew of another unfaithful wife, the 5 husbands know it must be
their own.
There should be 5 deaths tonight.
Nothing happens that night.
The 6nd night, the 6 husbands now know there were not 5 husbands who thought
there were only 4 unfaithful wives. If the 5 husbands also knew of another
unfaithful wife, the 6 husbands know it must be their own.
There are 6 deaths that night.
-----------------
poster: Tyreal
subject: Assisting Mobs
date: Sat Jun 15 14:44:54 2002
This is the first time I have written a post, mainly cos I never had
a reason to, also beacause I didn't know how :p
Anyway I find this assisting tune to be a pain. It's a sad state of
affairs when a 1g+eq tank with a abjurer can't tank genies and you
need a abjurer for almost any exp. Since their are a major lack of
abjurers this is a problem that i find annoying and other people do
too.
In some ways this needs to be resolved, beacause it affects the
people who don't have clans or who have inactive clans, and most of
the exp that was made before the tune was with a MA tank or a small
tank a healer, etc and a few blasters, not always with an abjurer,
now exp has become almost non-existent, I am now asking ridiculous
things like remove the assisting things altogether, just a few or at
least tone down areas, a few aeas that are 120k - 200k should be
doable with a tank and a healer.
Thanks.
-Tyreal.
-----------------
poster: Grasfer
subject: >Assisting Mobs
date: Sat Jun 15 14:47:06 2002
On Sat Jun 15 14:44:54 2002 Tyreal wrote post #295:
> This is the first time I have written a post, mainly cos I never had
> a reason to, also beacause I didn't know how :p
> Anyway I find this assisting tune to be a pain. It's a sad state of
> affairs when a 1g+eq tank with a abjurer can't tank genies and you
> need a abjurer for almost any exp. Since their are a major lack of
> abjurers this is a problem that i find annoying and other people do
> too.
> In some ways this needs to be resolved, beacause it affects the
> people who don't have clans or who have inactive clans, and most of
> the exp that was made before the tune was with a MA tank or a small
> tank a healer, etc and a few blasters, not always with an abjurer,
> now exp has become almost non-existent, I am now asking ridiculous
> things like remove the assisting things altogether, just a few or at
> least tone down areas, a few aeas that are 120k - 200k should be
> doable with a tank and a healer.
> Thanks.
> -Tyreal.
AMEN!!!
// Grasdude
-----------------
poster: Waz
subject: Area restrictions
date: Sat Jun 15 18:41:27 2002
All in favor of this. However, I'd just like to point out that
restricting the
aviary takes away from low-level harmers a great deal, as it is the easiest
place to fix your align to evil. This is a speedbump for people who have
maxxed the omicron, but harmers level 30-60 or so, really only have
Harm Body to use if they are past neutral, and it's really going to be hard
for them to fix their alignment without that area.
-Waz
-----------------
poster: Tranquil
subject: >Area restrictions
date: Sun Jun 16 03:15:20 2002
On Sat Jun 15 18:41:27 2002 Waz wrote post #297:
> All in favor of this. However, I'd just like to point out that
> restricting the
> aviary takes away from low-level harmers a great deal, as it is the easiest
> place to fix your align to evil. This is a speedbump for people who have
> maxxed the omicron, but harmers level 30-60 or so, really only have
> Harm Body to use if they are past neutral, and it's really going to be hard
> for them to fix their alignment without that area.
>
> -Waz
There is also the (admittedly weak) spell Darkflame. it doesn't do
much, true, but it does enough to keep your char usable.
-----------------
poster: Bahgtru
subject: Abscene
date: Sun Jun 16 08:02:01 2002
Just letting ya'll know I'm gonna be leaving for a few months
RL needs to be put straight, and RD is taking up way too much of my time
I'll be back November-ish at the earliest... all of you have some fun
- Bag
-----------------
poster: Draco
subject: shapeshifter
date: Sun Jun 16 21:53:07 2002
apperantly people havent paid attention so ill break it down again.
testing has started, there are 5 of us, and no more will be
selected. there are lots of bugs and such to fix, so dont expect to
see this guild up anywhere short of 2 months. when it is up, there
will be a post be daneel in inform (or some other wiz) telling you
it is open. until then, you are going to have to sit back and wait.
sorry, but i feel it was needed to be said again.
-draco
-----------------
poster: Draco
subject: just about me
date: Sun Jun 16 21:55:08 2002
tomorrow (june 17) is my b-day, so i expect a lot of spam from
spankings :) lol not really, one or two is ok, but plz dont spam me
too much.
-draco
-----------------
poster: Wildchild
subject: my web page
date: Sun Jun 16 23:05:33 2002
Have done some updating to my webpage.
Got some old pics online finally that Pavilion took during Tank's mudcon.
Have also added copies of Kazulanth's newbie stuff to my page: the
newbie faq is unchanged, I did try and do a little bit of updating
for the score & terms dictionary (as well as changing the layout of
the terms).
Hopefully all the links and everything work atm, too lazy to check :)
-WC
-----------------
poster: Lu
subject: >just about me
date: Mon Jun 17 04:04:23 2002
so you spam us, asking you not to spam you, after asking for spam.
You may want to visit your psyciatrist for your birthday.
-lu
-----------------
poster: Baer
subject: weight
date: Tue Jun 18 03:10:57 2002
Remember there is this cool little command called 'weight' that
tells you how much more you can carry, and it only spams you one
line.
-----------------
poster: Lu
subject: tia keys
date: Tue Jun 18 07:00:11 2002
they should reset, thankyou
-lu
-----------------
poster: Arkangyle
subject: restricted areas
date: Wed Jun 19 06:16:03 2002
I would just like to voice that I am totally against restricting
areas based on levels and am kind of taken aback by the recent
changes.
My basic reasoning can be described as freedom to the players.
Why should these areas be restricted against higher level players
entering and enjoying them? If there exists some situation (like
newbie mobs giving too much gold for their worth) that higher level
players are feeding off of, perhaps making the areas more
appropriate to a players ability worthwhile is more in order.
I think restrictions like these detract from our mud (which
honestly is still rather small area wise for our player base) to
limit travel, exploration, or just having a little fun.
-Ark
-----------------
poster: Durin
subject: >restricted areas
date: Wed Jun 19 09:16:05 2002
On Wed Jun 19 06:16:03 2002 Arkangyle wrote post #306:
> I would just like to voice that I am totally against restricting
> areas based on levels and am kind of taken aback by the recent
> changes.
> My basic reasoning can be described as freedom to the players.
> Why should these areas be restricted against higher level players
> entering and enjoying them? If there exists some situation (like
> newbie mobs giving too much gold for their worth) that higher level
> players are feeding off of, perhaps making the areas more
> appropriate to a players ability worthwhile is more in order.
> I think restrictions like these detract from our mud (which
> honestly is still rather small area wise for our player base) to
> limit travel, exploration, or just having a little fun.
>
> -Ark
I'm in the same lines as Arkangyle here. The freedom to explore
areas whenever you find it suitable is one of the basis to have fun.
I don't like the fact that now a huge deal more rooms are restricted
from me and I can't explore them unless I reinc and run around half
reinced. That's forcing which is not good in any situation imo.
And I even like going around some 'newbie' areas every now and then
just to prove myself what a stud I am and find it relaxing I can
kill and adventure amongts the relatively weak npc's. It really is
more fun to have a choice. And as Ark said, if the players over the
intended level were really someway benefiting too much of coming
back to the area, then it is ok. But i think there aren't many of
these, well misty elves spring in to mind with easy money, are they
even restricted?
-Durin
-----------------
poster: Tigran
subject: >>restricted areas
date: Wed Jun 19 13:15:08 2002
On Wed Jun 19 09:16:05 2002 Durin wrote post #307:
> On Wed Jun 19 06:16:03 2002 Arkangyle wrote post #306:
> > I would just like to voice that I am totally against restricting
> > areas based on levels and am kind of taken aback by the recent
> > changes.
> > My basic reasoning can be described as freedom to the players.
> > Why should these areas be restricted against higher level players
> > entering and enjoying them? If there exists some situation (like
> > newbie mobs giving too much gold for their worth) that higher level
> > players are feeding off of, perhaps making the areas more
> > appropriate to a players ability worthwhile is more in order.
> > I think restrictions like these detract from our mud (which
> > honestly is still rather small area wise for our player base) to
> > limit travel, exploration, or just having a little fun.
> >
> > -Ark
>
> I'm in the same lines as Arkangyle here. The freedom to explore
> areas whenever you find it suitable is one of the basis to have fun.
> I don't like the fact that now a huge deal more rooms are restricted
> from me and I can't explore them unless I reinc and run around half
> reinced. That's forcing which is not good in any situation imo.
>
> And I even like going around some 'newbie' areas every now and then
> just to prove myself what a stud I am and find it relaxing I can
> kill and adventure amongts the relatively weak npc's. It really is
> more fun to have a choice. And as Ark said, if the players over the
> intended level were really someway benefiting too much of coming
> back to the area, then it is ok. But i think there aren't many of
> these, well misty elves spring in to mind with easy money, are they
> even restricted?
>
> -Durin
>
Ok, here's my take on the whole restricted area thing.
On the surface, I'll agree with those quoted above. I don't agree
with them in principal. This quickly fades as one looks more deeply
into the issue, however.
As I see it, the main problem and why the restrictions were put into
place is simple. Lack of discression. Yes it's nice to be able to
go to the easier areas that are designed for players lower than you
and explore or maybe occassionally kill there too. If this were
only to happen occassionally, that wouldn't be a problem. My guess
is that this wasn't the case and there were players of higher value
continually going through the lower areas, thus squashing it for the
people for whom the area was designed. (I'm not going to say if
this is an all the time problem or not, but I've seen first hand
some players of higher worth that have little to no discression).
This is something that must be considered when discussing this issue.
T
-----------------
poster: Rockman
subject: >>>restricted areas
date: Wed Jun 19 13:47:21 2002
Ya, I have seen lvl 60-80 warriors come through and just kill
evrything, stealing kills from us newbie several times, not
mentioning names though, and not even responding when we yell at
them, claiming we are just bitchung, too bad.
-----------------
poster: Kalma
subject: >>>>restricted areas
date: Wed Jun 19 21:55:43 2002
If you wonder how many people were taking advantage of the unrestricted
low level monsters, I assume you only need to look at how many people
are complaining about the new restrictions, and double it or triple
it for those that either don't post in news, or don't complain in
public.
The Zoo in blackavar is proof positive of people killing where they
don't belong. It's almost always empty.
Find new monsters, there's still plenty that allow midbies and smallish
to kill them.. Heck if I can think of several good sized areas, everyone
else should be able to think of hundreds. (Well, if there were hundreds
available. ;)
K
-----------------
poster: Coal
subject: Level restrictions
date: Thu Jun 20 00:03:57 2002
I agree with Durin and Ark on this one, I also agree that higbies
and midbies killing monsters made for newbies is a problem. My
suggestion to remedy this problem is instead of a quick fix, to
unrestric the areas you just restriced and put the level restriction
on the monster file itself, instead of the whole area. There are a
couple places that I can think of that have level restricted
monsters VS. a level restricted area entrance. Imho this would let
the higbies and midbies and even lowbies who havn't explored there
be able to wander around and check it out for rooms or examples of
rooms etc and it would leave the precious lil' mobbies for the
njubiies to kill. We were all newbies once, well most of us for long
periods of time *cough cough eyes lu* but just becuase a few players
scream doesn't mean we have to penalise the other 99%.
Feel Free to Flame away, but file all Flames under the Please
freeze me folder.
-Coalpants, Advocate for Flameless posts and Ideas.
-----------------
poster: Wildchild
subject: >>>restricted areas
date: Thu Jun 20 02:35:11 2002
Perhaps one thing to consider instead of restricting areas to
newbies only is to restrict the monsters to newbie only.
One thing I've always thought would be decent would be perhaps areas
that had both midbie and newbie monsters, with the monsters in such
areas restricted to their respective groups: midbies can't kill
newbie monsters and vise versa. That the restricted monsters would
ignore/not attack for any reason the other group that cannot attack
them.
-WC
-----------------
poster: Wildchild
subject: >>>>restricted areas
date: Thu Jun 20 02:37:05 2002
Oh, one thing I forgot... part of the problem could be purely a gold
issue: newbie monsie worth 300 exp, can drop pretty much instantly,
and in the end, you would gather up lots of gold and gems (ie, more
gold) than if you kill bigger monsters.
The amt of gold you get from a 1k monsie compared to a 100k monsie
isn't really different at all - gold runs are pretty much designed
around small to the smallest monsies in the mud, such as misty
elves.
-WC
-----------------
poster: Rizzly
subject: Restricted Areas
date: Thu Jun 20 02:38:05 2002
It is true that some of these areas are being cleared out by
mid/highbies. However, I feel that it's necessary to look at the
fact that players of levels the areas were actually designed for
clear them too. The zoo in blackavar is always cleared (as far as
I've seen, anyway) by _newbies_. Why should anyone other than a
newbie spend time killing things worth 150 exps? The areas that are
actually being cleared by higher worth players are the ones that
offer them something, i.e. the birds being an excellent place to fix
one's alignment as harmer, the alice in wonderland area being a good
golding area, etc. I believe this needs to be taken into
consideration as well. Instead of restricting the areas, perhaps
they could just be made to be less enticing than they are now.
Doing this would still discourage higher players, but it would allow
them to kill in the areas if necessary, while at the same time
keeping the exps constant for the players who actually need it.
Rizzly
-----------------
poster: Tektor
subject: Restricted Areas
date: Thu Jun 20 03:49:13 2002
I think Some of the problems with this is that areas 10k-70k, some
of the monsters are pretty hard for their worths. Students on rd are
an example of this, they spell a crap load. And the Aboriginals in
Pouch hit very well. Maybe making more monsters under 70k a tiny bit
easier would make them more appealing to midbies. Not to mention if
they dropped better stuff than newbie monsters.
-----------------
poster: Daneel
subject: >>>>>restricted areas
date: Thu Jun 20 05:05:43 2002
On Wed Jun 19 21:55:43 2002 Kalma wrote post #310:
> If you wonder how many people were taking advantage of the unrestricted
> low level monsters, I assume you only need to look at how many people
> are complaining about the new restrictions, and double it or triple
> it for those that either don't post in news, or don't complain in
> public.
Personally, I think one of the problems here is that people think
of killing smaller monsters "taking advantage".
There are many different perfectly viable styles of play here.
Stop trying to impose yours on others.
-Daneel
-----------------
poster: Tektor
subject: Hi
date: Thu Jun 20 06:08:30 2002
I want to thank several people who bugged me to go healer instead of
harmer so they could help me get my worth back and have since backed
out. Hence my new title. Helphyre and Litho are cool tho they never
bugged but still offer help. Anyway my point of the post (to smaller
people out there) Never reinc for people, reinc what you want to be.
Even if it sounds like a great offer don't fall for it. Now I leave
with that as I idle my tax down. :)
P.S. For those of you who will reply saying im whining/bitching Your
right I am. Feel free to skip over my post instead of being an anal
jerk and trying to respond with some stupid comment you think is
cool.
-----------------
poster: Sleet
subject: little monsters
date: Thu Jun 20 07:22:22 2002
im not sure if anyone has posted this yet, but i dont think they
have and i hope i have a valid point.
I dont kill in the restricted areas, but it makes me wonder what
areas are to be next, some of my favorite monsters are on the
smaller side. Even though i am of a higher level then these..lvl
60... i find it a hassal to kill monsters of signicant worth when i
solo.
I admit this is due in part since i suck, and due somewhat to im
playing an unfinshed guild.. yadda yadda i know dont bitch at me for
it i like it....
but still i find that i kill 100-500 exp monsters often, usally to gain ep's.
I dont think this is "abusing" the areas at all, if anythign its
just using your race to your advantage.
One area in particular comes to mind as i write this.
Im not going to say which one, cause yall go and whipe um all out.
But it has 50k monsters very near to it that i like to kill for
exp.
my problem is that i tap out of eps after one kill, or at the very
most two, but usally its one or one and a half.
After taping i run about 25 rooms away and chain kill 300 exp
monsters so i can eat there corpses.
If this option was not available i would be forced to do one of three things:
The first option to bring a healer....
this is rather difficult for a few reasons, the first being i tap
healers quite fast unless they are of a decent worth, the second
reason being my damage output is not great enough to maintain a
decent consistant rate.
The second option for me is too beg the praying clerics for drefs....
This doesnt work very well for a few reasons also. The first being,
i have to find a healer who is not idle but not busy and of a decent
worth. The second reason beign that it becomes very exspensive to be
able to tithe a healer enough to keep them reffing you, and the
monsters of the size i usally kill dont drop that much gold.
The third option for me is to wait for ticks...
I do this from time to time, but its not very pratical either.
It means that i have to wait 10 minutes assuming all tocks 20 if all
ticks to kill somthing that is worth 50k, which isnt guarented with
the inconsistancys found with stab and bstab even when trained
beyond 100%.
At that rate its easier to gain exp, let alone gold from chain
killing 100 exp monsters then by killing one 50k monster, And with
that more worth that i would be aquiring i would have less of a
chance of dying, by stupididty or from a freak deathblow/random
skill or even spell.
So i would defintly not call killing small monsters to regan abuse
as soemone else put when worrying about the little areas, if
anythign its a matter of functionality.
If the rest of the small monster area are off limits to higher level
players, we might want to start thinking about tuning the ability to
eat corpses alittle, 40 ep every 20 minutes is not much, you recive
more ep from endowment goign off, and it only happens every 4 or so
ticks outta 10.
thanks
sleet
-----------------
poster: Malifix
subject: >little monsters
date: Thu Jun 20 08:27:40 2002
I agree totally. Chain-killing small mobs is the best way for
corpse-eaters to regen.
-----------------
poster: Bluemoon
subject: >>little monsters
date: Thu Jun 20 09:20:24 2002
On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> I agree totally. Chain-killing small mobs is the best way for
> corpse-eaters to regen.
Ok sure that works, but then tell me, If I go kill some 100-400 xp
mobs to eat corpses to regen, where are the people who can only kill
little mobs, say a person just starting out going to go kill?
-----------------
poster: Kaos
subject: >>>little monsters
date: Thu Jun 20 10:00:46 2002
On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > I agree totally. Chain-killing small mobs is the best way for
> > corpse-eaters to regen.
> Ok sure that works, but then tell me, If I go kill some 100-400 xp
> mobs to eat corpses to regen, where are the people who can only kill
> little mobs, say a person just starting out going to go kill?
The problem is not big people killing monsters in newbie areas,
it's the way they do it - run by newbies and take their kills.
People should learn to respect other players, as in not go to the
next room and start killing when you see that there are players
killing in the same area,
or even worse, start killing 2nd monster in the same room.
As people have pointed out, there are plenty of areas on this mud,
and you learn alot about the mud trying to find new ones.
-----------------
poster: Malifix
subject: >>>little monsters
date: Thu Jun 20 14:23:28 2002
On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > I agree totally. Chain-killing small mobs is the best way for
> > corpse-eaters to regen.
> Ok sure that works, but then tell me, If I go kill some 100-400 xp
> mobs to eat corpses to regen, where are the people who can only kill
> little mobs, say a person just starting out going to go kill?
I will make some newbie/lowbie areas :)
-----------------
poster: Zifnab
subject: >dragon blockers
date: Thu Jun 20 16:24:32 2002
On Sat May 18 19:28:32 2002 Arkangyle wrote post #176:
> I think a good point was brought up, even if not that eloquently.
> Let's be honest, white dragons are fairly weak compared to the grey
> blockers at the entrance all ready. With them being increased to
> assist (I haven't been there myself recently but I'll take your word
> for it) that would make the blockers tremendously more powerful than
> the size/worth player who would be interested in killing the white
> dragons and their fledglings.
>
> A similar issue exists in the Zelda area where two stalfos and Link
> (eq mob) guard the exit to the upper floor. There are 4 lizalfos (I
> like them) on the lower floor, and more located in the upper floor,
> however ... they will probably go to complete waste (if they get in
> the tuner they should be considered bad data) because they are
> unreachable by non-eq parties ... and what eq party is looking to
> spend time killing 150k exp mobs afterwards?
>
I rearranged the castle so that the second floor is available to those
that wish to kill there.
-----------------
poster: Tranquil
subject: >>>little monsters
date: Thu Jun 20 17:00:31 2002
On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > I agree totally. Chain-killing small mobs is the best way for
> > corpse-eaters to regen.
> Ok sure that works, but then tell me, If I go kill some 100-400 xp
> mobs to eat corpses to regen, where are the people who can only kill
> little mobs, say a person just starting out going to go kill?
its called 'partying'. like it or not, this mud is built around
parties. I can think of only 1 good soloing guild, and two more than
can solo somewhat effectively, before you hit omicron level. the
majority of xp is earned via parties, or at least was before xp mobs
were changed. not so sure now. but for newbies, soloing is the best
option, usually because its easy to organise yourself, but
organising 5 people for newbie xps is rather difficult when you're
all still learning the basics of mudding at rd.
imo, the fact that many areas of newbie worth were often cleared by
larger players for any arbitrary reason was somehting that helped
newbies understand and learn about partying, sometimes forcing them
to learn. with the way rd is set up, my personal perspective is that
that can only be a good thing, as giving newbies the impression that
soloing is a viable way of consistant character advancement is
rather misleading, and can come as quite a shock once you hit gamma
level, unless you happen to love the harmer or druid guilds. couple
that with the fact that there are no longer any half-decent
fighter-type soloing guilds, and newbies will get an even worse case
of 'false-perspective' which quite probably will lead to burn-out of
many players.
making things too easy in the beginning, then ripping the carpet out
from under one's feet once they hit a milestone in their rd mudding
career, might not be the best way to go about changing things. that
said, admin may have other plans with xp at various worths, guilds,
etc, and therefore this post is the perspective of just another
uninformed player.
Thankyou.
- Tranquil
(This message has been brought to you by the Council for Fairness in
Red Dragon Mudding Comittee.)
-----------------
poster: Bluemoon
subject: >>>>little monsters
date: Thu Jun 20 17:38:40 2002
I chose not to quote that tranquil, but I believe you are wrong.
I find that soloing is the easiest way to gain worth even at my level.
I just reinced to evoker, party guild, and my total xp gain has
plumeted compared to cauldron and what mist mages can do.
For example, look at rancor, he solo'd his way quite easily and well
to 400m from 40m as a cauldron mage, and getting in parties that do
a fair amount if xp is much harder for a blaster. The only guild
Ive seen get in many parties, is a healer.
Mainly those are duo's, where the healer is a fair amount smaller
than the other member.
Ive found that if I actually cared a ton about my worth, I should
stick to a solo guild, because its a lot easier.
So I dont think that this is 'misleading' newbies in any way.
Just my two cents
Bluemoon
-----------------
poster: Bluemoon
subject: Knights and Knaves
date: Thu Jun 20 17:39:55 2002
Awhile back I posted a question about knights and knaves, well here
is the correct response.
"Is it true that you are a knave, if and only if the left door is
the door to freedom?
I wont go into why here, but message me or mail me if you want an explanation.
Thanks for all who tried to help me answer it.
Bluemoon
-----------------
poster: Draco
subject: >>>>>little monsters
date: Thu Jun 20 17:45:31 2002
alright, in about 13 hours ive seen iirc 18 posts about this
subject, and i will now end this arguement/discussion/whatever you
want to call it. yes ok, some areas have been limited, however, that
doesnt mean really anything when you look at the big picture. there
are still many areas that highbies can go feel superior in, there
are still many great golding areas left taht are hardly touched, one
of them being the never touched beavers on oddworld (sorry wimwam,
but it had to be said forexample)
so i think what we should all do, is accept the changes that have
been mad, do that little thing called explore, and revisit some of
the never touched areas once again.
another way to look at this is the dragon change, they all changed,
you whined about it, then realized that it was a good idea afterall.
the same will happen here. youve whined about it, now i think we all
should explore and realize its not that big of a deal.
-draco
-----------------
poster: Bluemoon
subject: >>>>>>little monsters
date: Thu Jun 20 18:06:02 2002
On Thu Jun 20 17:45:31 2002 Draco wrote post #328:
> alright, in about 13 hours ive seen iirc 18 posts about this
> subject, and i will now end this arguement/discussion/whatever you
> want to call it. yes ok, some areas have been limited, however, that
> doesnt mean really anything when you look at the big picture. there
> are still many areas that highbies can go feel superior in, there
> are still many great golding areas left taht are hardly touched, one
> of them being the never touched beavers on oddworld (sorry wimwam,
> but it had to be said forexample)
> so i think what we should all do, is accept the changes that have
> been mad, do that little thing called explore, and revisit some of
> the never touched areas once again.
> another way to look at this is the dragon change, they all changed,
> you whined about it, then realized that it was a good idea afterall.
> the same will happen here. youve whined about it, now i think we all
> should explore and realize its not that big of a deal.
> -draco
What do you mean you will end this argument?
People have a right to express their opinions on the matter, and I
frankly feel as if some good discussion has gone back and forth,
instead of the useless news spam we get.
People brought up good points about this, and as to the whining
about the dragons, just remember that people hate change and will
naturally whine about it, and actually complaining/talking about it
allowed some of the areas to be changed, For example the huge
blockers to the small xp mobs.
I know both sides of the story here, because I remember going
through newbie areas as a newbie, and having them cleared, and also
doing it to regen as a corpse eater, as Malifix said.
Perhaps you should actually pay attention to what is said, and see
that these are decent discussions and not just news spam before you,
the allmighty Draco, decides a thread should be ended.
-----------------
poster: Tektor
subject: >Little Monsters
date: Thu Jun 20 18:19:30 2002
I used to have around 7.5k rooms explored. I still know lots of
areas. (most of the ones I don't are highbie eq spots). I think its
quite silly for newer players to tell older players to go out and
explore when alot of the times when i see them in a party they can't
even enter a portal. I know most times everyone ends up liking
changes. Lately the only ones I see liking them are newbies.
Lowbies/midbies in alot of the guilds arn't very powerful. Just
because newbie don't know how to party and explore for larger things
doesn't mean they should be telling others to go explore because
they are too lazy to go explore themselves.
-----------------
poster: Clock in CS
subject: test post
date: Thu Jun 20 22:17:31 2002
test message
-----------------
poster: Draco
subject: apologies
date: Fri Jun 21 02:56:56 2002
i want to just take a deep breath and apologize to everyone for past
things that have been said. we all know that people can get a bit
worked up, and i am not free from this either. unfortunately,
sometimes it hard for me to control my outbursts from time to time,
and i am deeply sorry for it. i figure i will just keep quiet for a
while (yes i know, your cheering on the inside).
anyway just want to reiderate that i am sorry for the stupid stuff
that i have posted before, and hope that we all can all keep this a
friendly place for everyone. once again, sorry for the past, won't
happen again.
-----------------
poster: Sigwald
subject: Area restrictions
date: Fri Jun 21 11:32:43 2002
Well there is one big problem with the suggestion to restrict
places only by restricting monster killing instead of access to the
rooms, it just does not work all that well with parties.
Such restrictions have been gotten around by highbies
dragging a newbie to start the fight, and that's a quite
severe limit on the effectiveness of the restriction.
-----------------
poster: Malifix
subject: >>>>>>little monsters
date: Fri Jun 21 11:36:23 2002
What 'never touched' beavers?? I kill them all the time for gold
-----------------
poster: Daneel
subject: >Area restrictions
date: Fri Jun 21 13:03:13 2002
On Fri Jun 21 11:32:43 2002 Sigwald wrote post #333:
> Well there is one big problem with the suggestion to restrict
> places only by restricting monster killing instead of access to the
> rooms, it just does not work all that well with parties.
> Such restrictions have been gotten around by highbies
> dragging a newbie to start the fight, and that's a quite
> severe limit on the effectiveness of the restriction.
(a) make it illegal to do so.
(b) Make monsters with lower level limits insta-kill anyone
above that limit with whom they do end up finding themself in
combat.
This really strikes me as on the level of babysitting players,
though.
-Daneel
-----------------
poster: Nightfall
subject: >Area restrictions
date: Fri Jun 21 13:52:55 2002
I guess I don't see the problem. If the party cointains a
highbie, restrict it. Don't allow invite/joining while any
member is in combat. Etc.
-NF
-----------------
poster: Zifnab
subject: >>Area restrictions
date: Fri Jun 21 14:03:40 2002
On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> I guess I don't see the problem. If the party cointains a
> highbie, restrict it. Don't allow invite/joining while any
> member is in combat. Etc.
>
> -NF
>
The problem is not the joining/invite, or perhaps I misundersood you.
The problem is party of highbies, invite newbie. newbie attacks
the monster, and combat continues on like normal. The code
that was put in years ago, only stops the initial attack,
does not get checked every round of combat.
-----------------
poster: Jordali
subject: Area restrictions
date: Fri Jun 21 15:03:08 2002
If a highbie has to invite a newbie to a party, it sort of
eliminates the targetted concern of highbies abusing it at
expense of newbies, right? As far as I understood the
concern was soloing highbies wiping the area out.
If the level limitation on monster combat were in place, it would
require a willing newbie, and I don't think highbies gain enough
to make it worthwhile, and, if they did, a newbie would end up
benefitting in some way (or they wouldn't help the highbie
start combat in the areas).
I do admit I'm still in the part of the day where I'm not
fully awake, so please excuse me if I overlooked something
obvious.
-J
-----------------
poster: Rockman
subject: >>>Area restrictions
date: Fri Jun 21 15:52:40 2002
On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > I guess I don't see the problem. If the party cointains a
> > highbie, restrict it. Don't allow invite/joining while any
> > member is in combat. Etc.
> >
> > -NF
> >
> The problem is not the joining/invite, or perhaps I misundersood you.
>
> The problem is party of highbies, invite newbie. newbie attacks
> the monster, and combat continues on like normal. The code
> that was put in years ago, only stops the initial attack,
> does not get checked every round of combat.
Well zifnab, how hard would it be to rewrite that portion of the
code to include attack attacks, I mean, wouldn't that be similar to
resistricting pk combat? I mean that a couple of times while in
arena and coming out, we still enter combat, but then this little
cloud thingy appears saying you cannot attack the person?
-Rocky after no sleep in many many hours.
-----------------
poster: Zifnab
subject: >>>>Area restrictions
date: Fri Jun 21 15:57:42 2002
> Well zifnab, how hard would it be to rewrite that portion of the
> code to include attack attacks, I mean, wouldn't that be similar to
> resistricting pk combat? I mean that a couple of times while in
> arena and coming out, we still enter combat, but then this little
> cloud thingy appears saying you cannot attack the person?
> -Rocky after no sleep in many many hours.
Its easy. Thats not the real issue.
Personally I feel that if upper level players are killing lower level
mosnters, other than in special circumstances its a problem.
And that problem needs to be dealt with.
-----------------
poster: Malifix
subject: >>>Area restrictions
date: Fri Jun 21 16:50:05 2002
bug abuse?
-----------------
poster: Bluemoon
subject: >>>>Area restrictions
date: Fri Jun 21 23:12:08 2002
On Fri Jun 21 16:50:05 2002 Malifix wrote post #341:
> bug abuse?
Should be, same type atleast.
-----------------
poster: Tahnval
subject: >>>Area restrictions
date: Sat Jun 22 00:20:44 2002
On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > I guess I don't see the problem. If the party cointains a
> > highbie, restrict it. Don't allow invite/joining while any
> > member is in combat. Etc.
> >
> > -NF
> >
> The problem is not the joining/invite, or perhaps I misundersood you.
>
> The problem is party of highbies, invite newbie. newbie attacks
> the monster, and combat continues on like normal. The code
> that was put in years ago, only stops the initial attack,
> does not get checked every round of combat.
Would it be possible to alter the code to check all party
members at the point of the original attack, not just the
first person to attack? That would avoid the need to check
each round - if any party member is greater than the limit, the
whole party is prevented from attacking. Of course, I have
no idea if that is possible. I'm just putting forward the idea.
-----------------
poster: Apathy
subject: >>>>Area restrictions
date: Sat Jun 22 00:27:42 2002
On Sat Jun 22 00:20:44 2002 Tahnval wrote post #343:
> On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> > On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > > I guess I don't see the problem. If the party cointains a
> > > highbie, restrict it. Don't allow invite/joining while any
> > > member is in combat. Etc.
> > >
> > > -NF
> > >
> > The problem is not the joining/invite, or perhaps I misundersood you.
> >
> > The problem is party of highbies, invite newbie. newbie attacks
> > the monster, and combat continues on like normal. The code
> > that was put in years ago, only stops the initial attack,
> > does not get checked every round of combat.
> Would it be possible to alter the code to check all party
> members at the point of the original attack, not just the
> first person to attack? That would avoid the need to check
> each round - if any party member is greater than the limit, the
> whole party is prevented from attacking. Of course, I have
> no idea if that is possible. I'm just putting forward the idea.
Obvious work-around: have the newbie leave the party, attack, then
rejoin the party.
-Apathy
-----------------
poster: Rockman
subject: >>>>Area restrictions
date: Sat Jun 22 00:38:27 2002
On Sat Jun 22 00:20:44 2002 Tahnval wrote post #343:
> On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> > On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > > I guess I don't see the problem. If the party cointains a
> > > highbie, restrict it. Don't allow invite/joining while any
> > > member is in combat. Etc.
> > >
> > > -NF
> > >
> > The problem is not the joining/invite, or perhaps I misundersood you.
> >
> > The problem is party of highbies, invite newbie. newbie attacks
> > the monster, and combat continues on like normal. The code
> > that was put in years ago, only stops the initial attack,
> > does not get checked every round of combat.
> Would it be possible to alter the code to check all party
> members at the point of the original attack, not just the
> first person to attack? That would avoid the need to check
> each round - if any party member is greater than the limit, the
> whole party is prevented from attacking. Of course, I have
> no idea if that is possible. I'm just putting forward the idea.
Acutally, that would make certain things rough, for example, with
the tia quest, isnt there a part where a newbie is needed, so then
wait, the newbie will have to do it while not in the party in order
for it to work and such, semi bad example, but i am sure others can
also come up with spots where a newbie area will be breached in
order to get something for a highbie quest, ect, where this "bug"
will need to be gotten around.
-----------------
poster: Ixtlilton
subject: >>>>Area restrictions
date: Sat Jun 22 01:46:29 2002
IMNSHO there's not just bug abuse....there's feature abuse too...and
this would be just that (just like i thought the silver belt was and
that tawnos should have suffered a more severe punishment, but he's
not around so that doesn't really matter now, no?) anyhow...i don't
think that just cause it's not a real _bug_ it's right to do, and so
things that are meant for other stuff is just that, a _newbie_ area
is meant for just that, _newbies_...well well, i am drunk now so
maybe i should just be quiet so i dont get frozen. :)
-----------------
poster: Trunks
subject: >>>>>Area restrictions
date: Sat Jun 22 07:15:01 2002
On Sat Jun 22 00:27:42 2002 Apathy wrote post #344:
> On Sat Jun 22 00:20:44 2002 Tahnval wrote post #343:
> > On Fri Jun 21 14:03:40 2002 Zifnab wrote post #337:
> > > On Fri Jun 21 13:52:55 2002 Nightfall wrote post #336:
> > > > I guess I don't see the problem. If the party cointains a
> > > > highbie, restrict it. Don't allow invite/joining while any
> > > > member is in combat. Etc.
> > > >
> > > > -NF
> > > >
> > > The problem is not the joining/invite, or perhaps I misundersood you.
> > >
> > > The problem is party of highbies, invite newbie. newbie attacks
> > > the monster, and combat continues on like normal. The code
> > > that was put in years ago, only stops the initial attack,
> > > does not get checked every round of combat.
> > Would it be possible to alter the code to check all party
> > members at the point of the original attack, not just the
> > first person to attack? That would avoid the need to check
> > each round - if any party member is greater than the limit, the
> > whole party is prevented from attacking. Of course, I have
> > no idea if that is possible. I'm just putting forward the idea.
>
> Obvious work-around: have the newbie leave the party, attack, then
> rejoin the party.
>
> -Apathy
all that trouble to kill some 300xp mobs? I doubt it.. I think if
you restrict the mobs from being attacked by certain levels will do
it.. if someone wants to goto the trouble of getting a newbie to
work around it.. then the newbie is gaining something anyway..or
atleast should be
-----------------
poster: Arkangyle
subject: >>>>little monsters
date: Sat Jun 22 18:10:58 2002
On Thu Jun 20 10:00:46 2002 Kaos wrote post #322:
> On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> > On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > > I agree totally. Chain-killing small mobs is the best way for
> > > corpse-eaters to regen.
> > Ok sure that works, but then tell me, If I go kill some 100-400 xp
> > mobs to eat corpses to regen, where are the people who can only kill
> > little mobs, say a person just starting out going to go kill?
> The problem is not big people killing monsters in newbie areas,
> it's the way they do it - run by newbies and take their kills.
> People should learn to respect other players, as in not go to the
> next room and start killing when you see that there are players
> killing in the same area,
> or even worse, start killing 2nd monster in the same room.
> As people have pointed out, there are plenty of areas on this mud,
> and you learn alot about the mud trying to find new ones.
I'm a little confused here ... you sight highbies for stealing
newbie kills ... my experience on this mud for years is that it is
newbies that steal ... not my kill, but the loot I would normally
get from it.
-----------------
poster: Tektor
subject: >>>>>little monsters
date: Sat Jun 22 18:14:47 2002
On Sat Jun 22 18:10:58 2002 Arkangyle wrote post #348:
> On Thu Jun 20 10:00:46 2002 Kaos wrote post #322:
> > On Thu Jun 20 09:20:24 2002 Bluemoon wrote post #321:
> > > On Thu Jun 20 08:27:40 2002 Malifix wrote post #320:
> > > > I agree totally. Chain-killing small mobs is the best way for
> > > > corpse-eaters to regen.
> > > Ok sure that works, but then tell me, If I go kill some 100-400 xp
> > > mobs to eat corpses to regen, where are the people who can only kill
> > > little mobs, say a person just starting out going to go kill?
> > The problem is not big people killing monsters in newbie areas,
> > it's the way they do it - run by newbies and take their kills.
> > People should learn to respect other players, as in not go to the
> > next room and start killing when you see that there are players
> > killing in the same area,
> > or even worse, start killing 2nd monster in the same room.
> > As people have pointed out, there are plenty of areas on this mud,
> > and you learn alot about the mud trying to find new ones.
>
> I'm a little confused here ... you sight highbies for stealing
> newbie kills ... my experience on this mud for years is that it is
> newbies that steal ... not my kill, but the loot I would normally
> get from it.
I'd also like to know since when people lvl 30-40+ are higbies since
thats the level couple places have been restricted to. And Ark has a
good point I had a newbie in the other room who kept going in and
out waiting for me to kill it so they could grab gold. How about
keeping newbies out of the larger areas now?
-----------------
poster: Wildchild
subject: >Area restrictions
date: Sat Jun 22 20:12:21 2002
On Fri Jun 21 11:32:43 2002 Sigwald wrote post #333:
> Well there is one big problem with the suggestion to restrict
> places only by restricting monster killing instead of access to the
> rooms, it just does not work all that well with parties.
> Such restrictions have been gotten around by highbies
> dragging a newbie to start the fight, and that's a quite
> severe limit on the effectiveness of the restriction.
And iirc, that is considered bug abuse (people have gotten in
trouble for it with the Carebear event, for sure).
I just think that preventing players from killing monsters instead
of players entering areas is a better way to go, but it does involve
the extra checks and such.
-WildChild
-----------------
poster: Chrono
subject: >Area restrictions
date: Sat Jun 22 21:08:12 2002
so it's ok for newbies to be in a party with a highbie as long as
you're killing highbie things?
but if you want to kill newbie monsters its BUG ABUSE??
i don't get this, i think lvl limiting the monsters is a good idea,
but i don't think it should be on all monsters cuz not all highbies
can kill "highbie mobs", so i say just lvl limit some of the newbie
monsters, but don't make it bug abuse since you're in a PARTY.
-----------------
poster: Wildchild
subject: >>Area restrictions
date: Sat Jun 22 23:30:09 2002
On Sat Jun 22 21:08:12 2002 Chrono wrote post #351:
> so it's ok for newbies to be in a party with a highbie as long as
> you're killing highbie things?
> but if you want to kill newbie monsters its BUG ABUSE??
> i don't get this, i think lvl limiting the monsters is a good idea,
> but i don't think it should be on all monsters cuz not all highbies
> can kill "highbie mobs", so i say just lvl limit some of the newbie
> monsters, but don't make it bug abuse since you're in a PARTY.
You obviously missed the point, Chrono.
Some monsters, such as those in the Carebear event, are ALREADY
restricted so non-newbies cannot attack them.
Thus, if a highbie joins a party to tank, and a newbie attacks the
monster so the highbie can then get into combat, it IS bug abuse.
Why? because the monster was coded so a highbie could not attack it
and the highbie circumvented that.
-WC
-----------------
poster: Khosan
subject: >>>Area restrictions
date: Sat Jun 22 23:43:01 2002
On Sat Jun 22 23:30:09 2002 Wildchild wrote post #352:
> On Sat Jun 22 21:08:12 2002 Chrono wrote post #351:
> > so it's ok for newbies to be in a party with a highbie as long as
> > you're killing highbie things?
> > but if you want to kill newbie monsters its BUG ABUSE??
> > i don't get this, i think lvl limiting the monsters is a good idea,
> > but i don't think it should be on all monsters cuz not all highbies
> > can kill "highbie mobs", so i say just lvl limit some of the newbie
> > monsters, but don't make it bug abuse since you're in a PARTY.
>
> You obviously missed the point, Chrono.
>
> Some monsters, such as those in the Carebear event, are ALREADY
> restricted so non-newbies cannot attack them.
>
> Thus, if a highbie joins a party to tank, and a newbie attacks the
> monster so the highbie can then get into combat, it IS bug abuse.
> Why? because the monster was coded so a highbie could not attack it
> and the highbie circumvented that.
>
> -WC
Well it is not a bug per se, as we know about it and don't intend to fix
it. It is more like a design limitation. Doesn't mean we are going to
accept that you circumvent it - it is far easier to nuke you than to code
a water tight system :)
Khosan
-----------------
poster: Malifix
subject: >>>>Area restrictions
date: Sat Jun 22 23:46:52 2002
lol - rock khosan :)
-----------------
poster: Chrono
subject: heh
date: Sat Jun 22 23:56:03 2002
i mean if a newbie is in the party you should be ALLOWED to kill
newbie monsters, since they are gaining from it anyway cuz it's
faster regen and then you can kill the bigger monsters faster..that
way were all happy??, and i really don't see why you have to even
put lvl limits on them in the first place..as newbie i've ALWAYS had
a place to kill in, even if it's not the one i've wanted, and vor is
always killing newbie areas...just last night she said "damnit this
area hasn't repoped, .. i've cleared 5 other areas in the mean
time"...so what's the big deal?? anyway the point to my original
post was to say that if a newbie is in the party you should be able
to kill the monsters anyway.
-----------------
poster: Fezzick
subject: >>>>>>Area restrictions
date: Sun Jun 23 03:41:40 2002
Hmm - well, as one who's so _prone_ to verbal masturbation of the
news posts...I just want to offer my comments as one who just caught
up on news and read the last 40 posts en masse (fwhee).
Highbies clear newbie areas = level restrict or mob restrict - it
seems this is the rub.
(I'm already pissed at myself for adding to this much overdrawn-out
discussion - but I continue)
Bottom line should be that the mobs are for newbies, as are the areas.
If you missed them when exploring as a newbie, then welcome to 1/2
reinc-explore-land.
But as for mob restricts, I don't see why that can't work - but
'instakills' for abuse for...getting a newbie, partying with them,
but killing mobs worth 150xp each, for what...my brain hurts...
Faic, if a 'highbie' wants to go through that much trouble for the
mobs, more power to them - that deterrent alone should curtail the
incidence by 90%+ alone - instakilling someone seems drastic for the
crime here.
Ok - and I'm going to end there - I'm sure we'll all learn to live
without the croquet field, etc - and recall that there are loads of
'newbie newbie' areas for those larger corpse-eating fray to feed
upon that aren't Gnosis shortcuts and Newbie stomping grounds (and
which those larger players should know about/visit, etc).
- Fezz, the once-a-year-news-poster who is tired of typing.
-----------------
poster: Lurch
subject: >Area restictions
date: Sun Jun 23 04:50:35 2002
Like most people, I don't see the big deal. I remember having to
go to a newbie area after reinc cause I couldn't get past the
newbie-only killable guards. And why would you level restrict for
newbies the areas that aren't gettable to by Gnosis? I've been
well past newbie level for a couple months or so, and I still
don't know where the croquet field is. (unless it's W of bvar city,
can't get in there, never been there) IMO, just because highbies
are running around clearing areas is no reason to get all worked up.
If they're killing it, they must have some reason other than getting
their kills higher than everyone else, cause that's lame. I remember
being a newbie and idling cause the place I killed was empty and I was
too frockin lazy to go find a new one... but when I looked, I always
found one. Lot better than now, when finding a place with useful
monsters in it that hasn't been cleared is a chore.
- Forgot my other point, so i'll stop, bye.
-----------------
poster: Arkangyle
subject: restrictions
date: Sun Jun 23 22:52:27 2002
I don't know where any of you are really going with all this. We
turn the tide from one artificial restriction to another, none of
which truly address the real issue in my honest opinion.
I see no reason for any restrictions, either on entrance to areas,
or on ability to kill limits (I personally hate that check).
Instead, let us expand the mud area-wise to accomodate the growing
population of newbies. Perhaps one additional measure that would
help this would be rooms that reset faster for those areas (at least
for the time being). In the same breath, let us give enough
incentive for players to hunt things of comparable power to
themselves. Be that in dealing with gold, exp, alignment issues,
etc...
-----------------
poster: Baer
subject: Evan
date: Mon Jun 24 07:44:12 2002
Happy Birthday.
-----------------
poster: Bluemoon
subject: >heh
date: Tue Jun 25 07:29:52 2002
On Sat Jun 22 23:56:03 2002 Chrono wrote post #355:
> i mean if a newbie is in the party you should be ALLOWED to kill
> newbie monsters, since they are gaining from it anyway cuz it's
> faster regen and then you can kill the bigger monsters faster..that
> way were all happy??, and i really don't see why you have to even
> put lvl limits on them in the first place..as newbie i've ALWAYS had
> a place to kill in, even if it's not the one i've wanted, and vor is
> always killing newbie areas...just last night she said "damnit this
> area hasn't repoped, .. i've cleared 5 other areas in the mean
> time"...so what's the big deal?? anyway the point to my original
> post was to say that if a newbie is in the party you should be able
> to kill the monsters anyway.
So yere saying its aight if like, im killing, tap...and wanna kill
newbie mobs...to invite one, have him attack with me as tank, kill
it, eat it, then kick the newbie out after I regen? Sounds like a
blast to me! Btw, let me know how a newbie benefits from being in a
party with even someone my size, killing newbie mobs, IIRC when I
helped Corwin start, he got 1 xp per kill...thats just TONS of xp
rollin in...
Bluemoon
-----------------
poster: Sleet
subject: >>heh
date: Tue Jun 25 22:03:17 2002
On Tue Jun 25 07:29:52 2002 Bluemoon wrote post #360:
> On Sat Jun 22 23:56:03 2002 Chrono wrote post #355:
> > i mean if a newbie is in the party you should be ALLOWED to kill
> > newbie monsters, since they are gaining from it anyway cuz it's
> > faster regen and then you can kill the bigger monsters faster..that
> > way were all happy??, and i really don't see why you have to even
> > put lvl limits on them in the first place..as newbie i've ALWAYS had
> > a place to kill in, even if it's not the one i've wanted, and vor is
> > always killing newbie areas...just last night she said "damnit this
> > area hasn't repoped, .. i've cleared 5 other areas in the mean
> > time"...so what's the big deal?? anyway the point to my original
> > post was to say that if a newbie is in the party you should be able
> > to kill the monsters anyway.
> So yere saying its aight if like, im killing, tap...and wanna kill
> newbie mobs...to invite one, have him attack with me as tank, kill
> it, eat it, then kick the newbie out after I regen? Sounds like a
> blast to me! Btw, let me know how a newbie benefits from being in a
> party with even someone my size, killing newbie mobs, IIRC when I
> helped Corwin start, he got 1 xp per kill...thats just TONS of xp
> rollin in...
> Bluemoon
you cant force someoen to join a party, if he wasnt receiving fair
compensation, whether that beign xp gold or eq then he could always
leave
-----------------
poster: Shooter
subject: Things about guild masteries...
date: Wed Jun 26 19:05:06 2002
Just wondering what you other guys thing about gaining masteries.
For example my masteries (woodsman)
Your current rank is Novice woodsman
You are on the first rank of the guild.
You have achieved 99 percent of the next rank in the guild.
So, i will hit the next rank after i get the remaining 1 %, right??
Well, i will, BUT i wont gain any bonuses to my guild item,
so basically i wont gain anything even if i gained a rank in my guild.
I had some conversation with Zifnab about that, heres a small log from it...
>Zifnab tells you: rank, is based on time in guild, which I suppose you can
>call idle, but you canlog off for X weeks and still get that.....
But those points (gained by spending time in guild) dont get calculated
when determing the bonuses your guild item gives you...
So, here is when things go wrong imho. I dont get my next bonuses when hitting
100%, instead i dont know when i get em, maybe in the 22% of the next rank
or maybe 35%, etc...
Could it be made so, that the time in guild would not give you rank at
all, since it really doesnt matter anyway (or does it?)?
Or, maybe so that the time spent in the guild really would matter.
That the points we gain by spending time in our guilds would affect
the calculation of our item bonuses...
Either way we actually would gain bonuses to our guild item the same
time we gain our next guild rank.
Would that just make things a little bit clearer?
Well, just my 2 cents...
++Shooter
-----------------
poster: Bluemoon
subject: >>>heh
date: Thu Jun 27 06:47:15 2002
I think you are missing the point sleet, they are saying bring a
newbie in so they can kill newbie mobs, that if there is a newbie it
makes it fun...its abuse of a newbie imo. Most newbies will take
any sort of drag thrown at them.
Bluemoon
-----------------
poster: Chrono
subject: >heh
date: Thu Jun 27 06:57:52 2002
well i'm pretty sure i didn't mean, kill lots of things, invite a
newbie for newbie mobs to regen, then pkick him...cuz imo that'd be
stupid lame, cuz usually "highbies" regen FASTER than they'd find a
newbie and a newbie area to kill in to regen, and remember people
SPR is not the only regen, some people need the eps and hps as well,
and i think eat corpse was made to have a regen source, and i think
you're basically screwing everyone over so they can't solo and have
a hard time killing bigger mobs..restrics are just stupid imo
anyway, just makes things more dull here. so blah blah.
also a point about the hp and ep, there isn't a shit load of the
regen around, you basically need a healer if you want to solo for
fig types, or rely on corpses, AND that's why woodsman was so
popular they were good for solo and you could party, it gives you
more choices, more choices = better, take those choices away and the
freedom to go solo away, then everyone is basically gonna be idle
all day waiting for parties to kick in..which with the assist track
tunes not a lot of ppl are willing to xp like they have been.
bleh forgot to add, no i'm not fig, but still at lvl 95, i only tick
80hps and not sure how much eps, but the hps is not much considering
i'm "SUPPOSED" to kill around my size mobs ~40k or so i'd say, and i
have to heal around everyone one or maybe if i'm lucky two mobs.,
point being is that you're taking rights of soloing away, making
parties harder for xp, so all thats left is small party exp and
eq..anyway you can call this post a whine a bitch a moan or a flame
all you want, just trying to show my point the best i can...don't
like it feel free to news ban me..shrug
also have both regen wishes..no stat trains, k i'm done.
-----------------
poster: Sigwald
subject: >Things about guild masteries...
date: Thu Jun 27 08:23:21 2002
Once more, rank is exactly what it says it is, it reflects
your STATUS in the guild, it is NOT linked with your own
abilities (or at least, not entirely). And NO, I won't align
bonuses with ranks, anyway it would not work at all since there are
20 level of bonuses and 7 ranks.
And last, age will KEEP counting because seniority is something
that matters in ranking of a community, it's been this way
since the dawn of humanity (just look at the average age of
people we elect... and don't tell me they get elected because
of their skills...).
-----------------
poster: Baer
subject: >>Things about guild masteries...
date: Fri Jun 28 14:34:55 2002
On Thu Jun 27 08:23:21 2002 Sigwald wrote post #367:
> Once more, rank is exactly what it says it is, it reflects
> your STATUS in the guild, it is NOT linked with your own
> abilities (or at least, not entirely). And NO, I won't align
> bonuses with ranks, anyway it would not work at all since there are
> 20 level of bonuses and 7 ranks.
> And last, age will KEEP counting because seniority is something
> that matters in ranking of a community, it's been this way
> since the dawn of humanity (just look at the average age of
> people we elect... and don't tell me they get elected because
> of their skills...).
Ahh.. I knew all our admin were older than dirt for some reason..
And to think I thought they got all those levels for their good
looks.
Baer
-----------------
poster: Uno
subject: >>>Things about guild masteries...
date: Fri Jun 28 15:26:26 2002
On Fri Jun 28 14:34:55 2002 Baer wrote post #368:
> On Thu Jun 27 08:23:21 2002 Sigwald wrote post #367:
> > Once more, rank is exactly what it says it is, it reflects
> > your STATUS in the guild, it is NOT linked with your own
> > abilities (or at least, not entirely). And NO, I won't align
> > bonuses with ranks, anyway it would not work at all since there are
> > 20 level of bonuses and 7 ranks.
> > And last, age will KEEP counting because seniority is something
> > that matters in ranking of a community, it's been this way
> > since the dawn of humanity (just look at the average age of
> > people we elect... and don't tell me they get elected because
> > of their skills...).
> Ahh.. I knew all our admin were older than dirt for some reason..
> And to think I thought they got all those levels for their good
> looks.
>
> Baer
Actually I think here we are experimenting with actually carrying
out the ideals of Plato's Republic.
It's never been done before in history successfully, but with a
little bit of luck and Allah willing, I think we could be
constructing a paradigm for the New World Order: an exquisite
paradise where everything is beautiful and pain dissolves into
sticky ham samwiches which we can then eat for sustenance...
Praise to the guardian class!
*Mooooahhh* *Mooooaaahh*
-----------------
poster: Ant
subject: Website
date: Fri Jun 28 18:28:41 2002
Okay, here's the deal.
I'm gonna be making the mud a new website to distinguish
us from DS's new mud, as he is using the old website design.
So, if you have any ideas/suggestions/whatever, don't hesitate
to mail me with 'em.
- Ant the webmaster wannabe.
-----------------
poster: Nefardec
subject: FYI
date: Fri Jun 28 20:04:51 2002
If you see the message, "You whirl like a madman" or "You go
BeZeRk!", but you are not a fighter, you are experiencing the
results of Sigwald's new WC changes.
-nef
-----------------
poster: Sigwald
subject: >FYI
date: Fri Jun 28 21:11:13 2002
On Fri Jun 28 20:04:51 2002 Nefardec wrote post #371:
> If you see the message, "You whirl like a madman" or "You go
> BeZeRk!", but you are not a fighter, you are experiencing the
> results of Sigwald's new WC changes.
> -nef
Hmm nod, I suppose i should change the way it works and
make a special message.
-----------------
poster: Wildchild
subject: >Website
date: Sat Jun 29 00:23:12 2002
On Fri Jun 28 18:28:41 2002 Ant wrote post #370:
> Okay, here's the deal.
> I'm gonna be making the mud a new website to distinguish
> us from DS's new mud, as he is using the old website design.
>
> So, if you have any ideas/suggestions/whatever, don't hesitate
> to mail me with 'em.
>
> - Ant the webmaster wannabe.
Frankly, I say make him get his own damn webpage design. I like ours :)
-WC
-----------------
poster: Athena
subject: HI :)
date: Sat Jun 29 00:35:22 2002
To explain this player rep business a lil, I offered my services as
player rep since I have semi retired. I only haim and help out now
and thought it would be good to help a lil more than just cleric
uses.
For those of you have never encountered a player rep, I'm here as a
go between players and wizzes. I'm here when you get in a bind, or
just need some advice. Please continue to use bug report, etc. Only
get in touch with me for a bug that is an emergency. i.e. monsies
not attacking, your player body bugged in some way. All others
please use bug report.
I will try to help as much as i can with any problems. And btw, I'm
not a tour guide for the mud, its still up to you to find areas,
etc.
Anyway, I'll do my best to help out players and the wizzes where i can :)
Thanks to the admin for letting me do this again.
Athena
-----------------
poster: Ant
subject: >>Website
date: Sat Jun 29 02:11:28 2002
On Sat Jun 29 00:23:12 2002 Wildchild wrote post #373:
> On Fri Jun 28 18:28:41 2002 Ant wrote post #370:
> > Okay, here's the deal.
> > I'm gonna be making the mud a new website to distinguish
> > us from DS's new mud, as he is using the old website design.
> >
> > So, if you have any ideas/suggestions/whatever, don't hesitate
> > to mail me with 'em.
> >
> > - Ant the webmaster wannabe.
>
> Frankly, I say make him get his own damn webpage design. I like ours :)
>
> -WC
I made the previous one, I can do better this time round ;)
-----------------
poster: Baer
subject: >HI :)
date: Sat Jun 29 10:19:33 2002
Thanks Athena, for taking on this difficult role again.
It is timely to see player representatives again while
the mud is going through this period of change. There are
lots of players with questions and wizards without answers.
With respect and support from players, wizards and admin,
I'm sure your role will be successful.
Baer
-----------------
poster: Zephyrus
subject: idle thoughts
date: Sat Jun 29 12:33:18 2002
Its real early in the morning and I'm real tired, but i'm going to
take a shot at trying to put what i'd like to say into words. I've
really enjoyed playing this mud, it's great in many way like its
continuosly maintained, added to, and changed to meet new demands of
growing players or to solve issues or problems that arise. The
Wizards are incredibly active, they dont get paid squat yet they
spend alot of their time and money to keep this mud running and
growing. I like many other players
really appreciate all their effort. I have no idea what the wizards
have planned for the mud with all the recent changes, I just wanted
to give my thoughts which reflect a number of other mudders opinions
(and I'm sure they also differ with alot of mudders too). I'm not
sure if the Wizards believe "xp" was gained to fast b4, I used to be
able to carry a 150k personal rate for over an hour in a 3-4 person
party, and 110k rate in a 6+ person party with an abj doing 300k
mobs (on average),
I would expect the wizards would intend for parties with 6+ people
(that includes all the right guilds with everyone maxxed out in
thier guilds) to carry a better rate, since these parties are rare,
and its just more fun to have more people working together if it
works out to everyones advantage. With the recent changes to 250k+
mobs these parties have become even more rare and when they do
happen the rates seem to be quite alot lower than b4 i avg 75k/min
for an hour in a party like this now,
which is drastically lower than what i was capable b4. If reducing
the ability and speed that players can gain experience was the goal
of the change, then it seems to be very effective (atleast for
people at a gig+). I dont know if people were hoping if less people
spent time doing xp maybe more eq would take place, this does not
seem to be the case though, eq seems to take place about as much as
it use to if not less. I personally have only done about 14 eq
parties the entire time i have
been playing on this mud, and unforntunately (for me) a number of
these bugged (i.e. lloth) or other problems took place (which is
expected considering ~10 people are required for eq and all the
guilds necessary must be present for atleast 3 sometimes 5 hours,
all in a row). So basically i spend my entire time on the mud doing
xp or gold, i imagine this is also the case for people below 500mil
or so who are unable to get into eq parties.
For the most part i dont like to solo, i just think the game is more
enjoyable to party with other people, but recently these changes
seem to be causing the higher level players to party less as partys
become less advantageous. I can basically carry the same rate
soloing as i can in a party, but when soloing i atleast get all the
loot (this is not just a gemmy thing, other guilds esp people who
have a heal spell and nice dmg blast spell around my worth can
basically say the same thing).
I'm just under the opinion that the game should be more party
friendly, and not force people to solo if the want to go about
things the most efficient way. I don't know, i think i got side
tracked and forgot what i wanted to say oh well, i'll give it a shot
again some other time.
-Zephyrus
(i hope this fits in one post)
-----------------
poster: Zifnab
subject: zephyrus
date: Sat Jun 29 14:32:46 2002
It was not to make things harder, and to lower the rates. It was
to try and liven up what was a boring/very repetative xp thing.
Did it succeed, yes I think it did, probably at the cost of
your exp rates, which was unintentional.
Some things we have talked about (we being us wizards)
1) Adding 2 new skills or spells to the game, one to stop tracking
(not sure if woodsman's is still there or not)
2) one to stop the assisting all together.
3) Making assist not be 100% all the time.
I made a few changes to assist just now read the inform group
for the changes.
-----------------
poster: Mixer
subject: >Assisting Mobs
date: Sat Jun 29 15:08:44 2002
On Sat Jun 15 14:44:54 2002 Tyreal wrote post #295:
> This is the first time I have written a post, mainly cos I never had
> a reason to, also beacause I didn't know how :p
> Anyway I find this assisting tune to be a pain. It's a sad state of
> affairs when a 1g+eq tank with a abjurer can't tank genies and you
> need a abjurer for almost any exp. Since their are a major lack of
> abjurers this is a problem that i find annoying and other people do
> too.
> In some ways this needs to be resolved, beacause it affects the
> people who don't have clans or who have inactive clans, and most of
> the exp that was made before the tune was with a MA tank or a small
> tank a healer, etc and a few blasters, not always with an abjurer,
> now exp has become almost non-existent, I am now asking ridiculous
> things like remove the assisting things altogether, just a few or at
> least tone down areas, a few aeas that are 120k - 200k should be
> doable with a tank and a healer.
> Thanks.
> -Tyreal.
A simple solution to the abjurer problem: if they are needed and they can
make XP, get someone to reinc into one!
-----------------
poster: Mixer
subject: >restricted areas
date: Sat Jun 29 15:10:35 2002
On Wed Jun 19 06:16:03 2002 Arkangyle wrote post #306:
> I would just like to voice that I am totally against restricting
> areas based on levels and am kind of taken aback by the recent
> changes.
> My basic reasoning can be described as freedom to the players.
> Why should these areas be restricted against higher level players
> entering and enjoying them? If there exists some situation (like
> newbie mobs giving too much gold for their worth) that higher level
> players are feeding off of, perhaps making the areas more
> appropriate to a players ability worthwhile is more in order.
> I think restrictions like these detract from our mud (which
> honestly is still rather small area wise for our player base) to
> limit travel, exploration, or just having a little fun.
>
> -Ark
My changes were made to stop mid and high level players blatantly
RAPING newbie xp areas for their gold content.
I do not believe these changes detract from our mud.
People who want to explore can reinc to a newbie with safe xp
and explore all they like.
Mix.
-----------------
poster: Wildchild
subject: >idle thoughts
date: Sat Jun 29 19:32:24 2002
I would suggest learning how to hit the enter key more often :P
-WC
-----------------
poster: Pedron
subject: >zephyrus
date: Sun Jun 30 00:37:04 2002
On Sat Jun 29 14:32:46 2002 Zifnab wrote post #378:
> It was not to make things harder, and to lower the rates. It was
> to try and liven up what was a boring/very repetative xp thing.
> Did it succeed, yes I think it did, probably at the cost of
> your exp rates, which was unintentional.
>
> Some things we have talked about (we being us wizards)
>
> 1) Adding 2 new skills or spells to the game, one to stop tracking
> (not sure if woodsman's is still there or not)
> 2) one to stop the assisting all together.
> 3) Making assist not be 100% all the time.
>
> I made a few changes to assist just now read the inform group
> for the changes.
I remember tanking for trax and graxon with some
lowbie healer.. trax and graxon shooting gem flare or whatever that area
attack is off by every damn shadow in all the castle
and managing to kill the things before I died each time. ;)
As well, I remember being evoker with my area attack trained to HUGE
damage, supermax qc,
stuff and smoking rooms full of dragons with another evoker, tank
and healer. :)
Juggler skill target preference for legs I think is one to
discourage tracking.
I'd recommend the blinding spray make it so monsters can't track,
and dunno who had the snare.
Maybe a stunned monster should be unable to track as well- you hit it
with whatever kind of stun and run for it. (It's knocked senseless you know..)
I like the changes. Figured it would sharpen the tanks and keep the
healers from
falling asleep at the keyboard. :)
Done my rant,
Pedron spam.
-----------------
poster: Ixtlilton
subject: june 1 - june 30
date: Mon Jul 1 00:22:53 2002
Top 50 Exp Makers
Sat Jun 1 07:32:49 2002 - Sun Jun 30 23:31:28 2002
1) Malifix 260,021,512
2) Zyz 245,485,320
3) Blonk 226,717,704
4) Uno 225,675,768
5) Malice 223,507,192
6) Zoox 221,482,080
7) Artea 205,281,160
8) Tuffgong 205,155,672
9) Trax 197,753,352
10) Tomten 182,499,320
11) Litho 180,760,832
12) Jant 175,056,064
13) Tigger 166,747,320
14) Tyreal 163,037,704
15) Helphyre 162,218,880
16) Chrono 151,351,800
17) Nax 147,982,592
18) Ztaffan 136,920,064
19) Shiranai 120,571,136
20) Nezmaniac 110,084,864
21) Lu 106,334,720
22) Sootika 105,683,200
23) Tigerwolf 104,438,144
24) Zu 103,974,400
25) Selidan 102,224,208
26) Jordali 101,110,848
27) Lagduf 97,885,504
28) Jomo 95,401,472
29) Ormus 93,179,160
30) Grasfer 92,824,000
31) Zephyrus 90,826,368
32) Tahnval 90,540,224
33) Drost 89,409,984
34) Waz 84,945,536
35) Occult 83,010,816
36) Centaur 78,702,384
37) Kaos 74,732,544
38) Guinni 74,564,416
39) Roxer 73,280,176
40) Oxolotl 71,587,536
41) Puffdaddy 70,180,992
42) Sirk 67,644,544
43) Roach 65,250,976
44) Fraziw 62,682,368
45) Kalma 59,955,456
46) Amerzar 59,325,312
47) Scarlet 58,835,840
48) Killaaz 56,873,216
49) Celeve 55,841,648
50) September 54,472,640
Top 3 Exp losers (Same time)
1) Tranquil -43,994,368
2) Blue -32,643,952
3) Yugo -23,441,856
*/Ix
-----------------
poster: Bluemoon
subject: General FYI
date: Mon Jul 1 05:02:23 2002
I know this isnt mud related...but I figured Id throw it out there.
THeres a nice virus goin round in emails titled: "A new game"
Id advise you just delete instead of open....it just sends itself to
everyone in yere addressbook as far as I know....not sure tho...God
I love being on a Mac =)
Feel free to flame away at me for posting this, etc. I frankly dont
give a damn
Bluemoon
-----------------
poster: Draco
subject: >General FYI
date: Mon Jul 1 06:23:07 2002
On Mon Jul 1 05:02:23 2002 Bluemoon wrote post #385:
> I know this isnt mud related...but I figured Id throw it out there.
> THeres a nice virus goin round in emails titled: "A new game"
> Id advise you just delete instead of open....it just sends itself to
> everyone in yere addressbook as far as I know....not sure tho...God
> I love being on a Mac =)
> Feel free to flame away at me for posting this, etc. I frankly dont
> give a damn
> Bluemoon
another one that i want to throw out is for all of you portal users.
i dl'ed portal to my friends computer and recently found there was a
virus attached to it. i dl'ed it there abour 8 months ago, so it
seems to be slow one, so i suggest to all of you portal users to do
a virus scan of your computer asap, and dont say i didnt warn you
;)
-draco
-----------------
poster: Artea
subject: >>General FYI
date: Mon Jul 1 07:09:54 2002
On Mon Jul 1 06:23:07 2002 Draco wrote post #386:
> On Mon Jul 1 05:02:23 2002 Bluemoon wrote post #385:
> > I know this isnt mud related...but I figured Id throw it out there.
> > THeres a nice virus goin round in emails titled: "A new game"
> > Id advise you just delete instead of open....it just sends itself to
> > everyone in yere addressbook as far as I know....not sure tho...God
> > I love being on a Mac =)
> > Feel free to flame away at me for posting this, etc. I frankly dont
> > give a damn
> > Bluemoon
> another one that i want to throw out is for all of you portal users.
> i dl'ed portal to my friends computer and recently found there was a
> virus attached to it. i dl'ed it there abour 8 months ago, so it
> seems to be slow one, so i suggest to all of you portal users to do
> a virus scan of your computer asap, and dont say i didnt warn you
> ;)
> -draco
where did you d/l that from?
-----------------
poster: Draco
subject: >>>General FYI
date: Mon Jul 1 07:10:27 2002
On Mon Jul 1 07:09:54 2002 Artea wrote post #387:
> On Mon Jul 1 06:23:07 2002 Draco wrote post #386:
> > On Mon Jul 1 05:02:23 2002 Bluemoon wrote post #385:
> > > I know this isnt mud related...but I figured Id throw it out there.
> > > THeres a nice virus goin round in emails titled: "A new game"
> > > Id advise you just delete instead of open....it just sends itself to
> > > everyone in yere addressbook as far as I know....not sure tho...God
> > > I love being on a Mac =)
> > > Feel free to flame away at me for posting this, etc. I frankly dont
> > > give a damn
> > > Bluemoon
> > another one that i want to throw out is for all of you portal users.
> > i dl'ed portal to my friends computer and recently found there was a
> > virus attached to it. i dl'ed it there abour 8 months ago, so it
> > seems to be slow one, so i suggest to all of you portal users to do
> > a virus scan of your computer asap, and dont say i didnt warn you
> > ;)
> > -draco
> where did you d/l that from?
fyi as well, it was downloaded from gameaxel.com
-----------------
poster: Tranquil
subject: >june 1 - june 30
date: Mon Jul 1 09:01:42 2002
Woo, I hit top of the plaque =) A dubious one, but still ;)
-----------------
poster: Athena
subject: Mixer
date: Mon Jul 1 12:50:57 2002
As Player Rep, on behalf of the players of Reddragon, I would like
to extend our
deepest sympathy to Mixer and his family, on the loss of their Mother.
This is an extremely difficult period in anyones life and we wish
you and your family,
peace and comfort during this hard time in your lives.
Athena
-----------------
poster: Meep
subject: >Mixer
date: Mon Jul 1 13:00:43 2002
On Mon Jul 1 12:50:57 2002 Athena wrote post #390:
> As Player Rep, on behalf of the players of Reddragon, I would like
> to extend our
> deepest sympathy to Mixer and his family, on the loss of their Mother.
> This is an extremely difficult period in anyones life and we wish
> you and your family,
> peace and comfort during this hard time in your lives.
> Athena
I must agree, i have not lost my mother, or main parent, but have
lost an uncle, grandmother.
My sympathies Mixer
-Litho
-----------------
poster: Tahnval
subject: >>Mixer
date: Tue Jul 2 00:16:54 2002
On Mon Jul 1 13:00:43 2002 Meep wrote post #391:
> On Mon Jul 1 12:50:57 2002 Athena wrote post #390:
> > As Player Rep, on behalf of the players of Reddragon, I would like
> > to extend our
> > deepest sympathy to Mixer and his family, on the loss of their Mother.
> > This is an extremely difficult period in anyones life and we wish
> > you and your family,
> > peace and comfort during this hard time in your lives.
> > Athena
> I must agree, i have not lost my mother, or main parent, but have
> lost an uncle, grandmother.
> My sympathies Mixer
> -Litho
Likewise. My mother was recently diagnosed with cancer. She
was lucky and now has the all-clear, but it was a reminder.
It's too easy to see your parents as immortal in some way.
-----------------
poster: Tektor
subject: General
date: Tue Jul 2 05:25:39 2002
Would like to apologize to Zif and Khosan, I more or less accused
Khosan of something he didn't do. And brought stuff from other mud
that should stay there. Sorry!
-----------------
poster: Kaos
subject: >General
date: Tue Jul 2 08:43:21 2002
On Tue Jul 2 05:25:39 2002 Tektor wrote post #393:
> Would like to apologize to Zif and Khosan, I more or less accused
> Khosan of something he didn't do. And brought stuff from other mud
> that should stay there. Sorry!
It's fun to see how people act so differently on these two muds.
Not thinking about Tektor specifically...
-----------------
poster: Midnight
subject: human as character
date: Tue Jul 2 15:05:15 2002
I have tried to play human as cleric and human as mage and my
experience in that area is:
they suck!
Even with the greater spell point regeneration wish they are totally
inadequate for regenerating fast enough to function in groups
it is only with the most expensive amount of equipment that they are
tolerable and not very reliable in sustained partying
they simply run dry too fast.
I would dearly have continued as human if they could function
without massive amount of expensive eq but that is not possible.
i sincerely hope one of the wizards will check my findings and tell
me if i'm totally off the track or what.
Midnight Amratha the wannabe human.
-----------------
poster: Sigwald
subject: >human as character
date: Tue Jul 2 15:16:12 2002
On Tue Jul 2 15:05:15 2002 Midnight wrote post #395:
> I have tried to play human as cleric and human as mage and my
> experience in that area is:
> they suck!
> Even with the greater spell point regeneration wish they are totally
> inadequate for regenerating fast enough to function in groups
> it is only with the most expensive amount of equipment that they are
> tolerable and not very reliable in sustained partying
> they simply run dry too fast.
> I would dearly have continued as human if they could function
> without massive amount of expensive eq but that is not possible.
> i sincerely hope one of the wizards will check my findings and tell
> me if i'm totally off the track or what.
> Midnight Amratha the wannabe human.
Well it's probably quite true that humans are just not very good
casters... You might want to try a woodsman human, that may work.
-----------------
poster: Phire
subject: >>human as character
date: Tue Jul 2 16:48:05 2002
On Tue Jul 2 15:16:12 2002 Sigwald wrote post #396:
> On Tue Jul 2 15:05:15 2002 Midnight wrote post #395:
> > I have tried to play human as cleric and human as mage and my
> > experience in that area is:
> > they suck!
> > Even with the greater spell point regeneration wish they are totally
> > inadequate for regenerating fast enough to function in groups
> > it is only with the most expensive amount of equipment that they are
> > tolerable and not very reliable in sustained partying
> > they simply run dry too fast.
> > I would dearly have continued as human if they could function
> > without massive amount of expensive eq but that is not possible.
> > i sincerely hope one of the wizards will check my findings and tell
> > me if i'm totally off the track or what.
> > Midnight Amratha the wannabe human.
> Well it's probably quite true that humans are just not very good
> casters... You might want to try a woodsman human, that may work.
I've also had some pretty good luck with the bard guild with humans.
Just need the cha wish (and cha stat training)
-----------------
poster: Reamus
subject: The Necronomicon Lives!
date: Wed Jul 3 10:03:25 2002
http://www.e-gold.com/unsecure/qanda.html
(Unkie) Reamus
-----------------
poster: Pedron
subject: >human as character
date: Wed Jul 3 13:08:18 2002
On Tue Jul 2 15:05:15 2002 Midnight wrote post #395:
> I have tried to play human as cleric and human as mage and my
> experience in that area is:
> they suck!
> Even with the greater spell point regeneration wish they are totally
> inadequate for regenerating fast enough to function in groups
> it is only with the most expensive amount of equipment that they are
> tolerable and not very reliable in sustained partying
> they simply run dry too fast.
> I would dearly have continued as human if they could function
> without massive amount of expensive eq but that is not possible.
> i sincerely hope one of the wizards will check my findings and tell
> me if i'm totally off the track or what.
> Midnight Amratha the wannabe human.
Human worked better for some highbie or other playing
dual guilds that were very different. Probably
obsolete now with body splitting though..
-----------------
poster: Bigglesworth
subject: daneel revised
date: Thu Jul 4 05:47:14 2002
I thought flame group was removed a while ago? Am I wrong on this assumption?
-----------------
poster: Jaws
subject: Me
date: Thu Jul 4 15:56:52 2002
I am back
I had some PC troubles and it took a while to
get back into stuff
Jaws
-----------------
poster: Astarte
subject: >>human as character
date: Fri Jul 5 14:53:45 2002
On Tue Jul 2 15:16:12 2002 Sigwald wrote post #396:
> On Tue Jul 2 15:05:15 2002 Midnight wrote post #395:
> > I have tried to play human as cleric and human as mage and my
> > experience in that area is:
> > they suck!
> > Even with the greater spell point regeneration wish they are totally
> > inadequate for regenerating fast enough to function in groups
> > it is only with the most expensive amount of equipment that they are
> > tolerable and not very reliable in sustained partying
> > they simply run dry too fast.
> > I would dearly have continued as human if they could function
> > without massive amount of expensive eq but that is not possible.
> > i sincerely hope one of the wizards will check my findings and tell
> > me if i'm totally off the track or what.
> > Midnight Amratha the wannabe human.
> Well it's probably quite true that humans are just not very good
> casters... You might want to try a woodsman human, that may work.
Hmm, I think help race human should be updated in that respect.
--> They can be both fierce fighters and learned spellcasters.
This can mislead noobies, for I've started myself as human and experienced
they suck for newbies after I had reinced.
-----------------
poster: Einar
subject: Help me figure out this song
date: Sun Jul 7 08:56:39 2002
I need help figuring out what song this is, its a rock song, dunno
how old, here's as much of the lyrics as I can sorta figure out:
I'm seein tunnel vision in a world thats dark and cold
I can't believe how much (nfc what goes here), I know, it's
temporary but I need to focus straight I can't believe I lost
control of my faith
I need forgiveness from the people I truly car about
I need support behind my back to help me spit it out
(Didn't understand this whole line)
I hate myself sometimes, I love myself
I hate this way of life, because it holds me (not sure on the holds me part)
I hate myself sometimes, I love myself
(Missed another line)
Ok, that's all I'm gonna try, cause for some reason winamp lags
every 5 seconds i press a button while playing from a CD.
If you want, send me a tell and I can email the song to you, I just
wanna figure out what the name and band is.
-----------------
poster: Daran
subject: >Help me figure out this song
date: Sun Jul 7 20:52:20 2002
On Sun Jul 7 08:56:39 2002 Einar wrote post #404:
> I need help figuring out what song this is, its a rock song, dunno
> how old, here's as much of the lyrics as I can sorta figure out:
> I'm seein tunnel vision in a world thats dark and cold
> I can't believe how much (nfc what goes here), I know, it's
> temporary but I need to focus straight I can't believe I lost
> control of my faith
> I need forgiveness from the people I truly car about
> I need support behind my back to help me spit it out
> (Didn't understand this whole line)
> I hate myself sometimes, I love myself
> I hate this way of life, because it holds me (not sure on the holds me part)
> I hate myself sometimes, I love myself
> (Missed another line)
>
>
> Ok, that's all I'm gonna try, cause for some reason winamp lags
> every 5 seconds i press a button while playing from a CD.
> If you want, send me a tell and I can email the song to you, I just
> wanna figure out what the name and band is.
Taproot - I
wow, you havent heard these guys yet? you've been severely deprived
young padawan.
-----------------
poster: Jimerson
subject: PyroTechnix
date: Mon Jul 8 01:15:30 2002
Born from the firey depts of hell, a new clan has come into this
land you call Red Dragon. We are called the brotherhood of the
PyroTechnix. On our travels here we lost many, and are now very few.
We need new blood and are welcoming most, as long as you meet
certain requirements.
1.) You must love to participate in many Arson-type events.
2.) You must be mostly active.
3.) Playing well with others is a must.
4.) Like to have fun.
5.) Be worth at least 50m or more.
6.) Finally, you must have a need to LET THE MOTHER F*CKER BURN!
That is all
Please send your applications to Jimerson - Head PyroTech
-----------------
poster: Lu
subject: portal thingy
date: Mon Jul 8 06:56:43 2002
when i was reinstalling portal, i found i slight error on their
mudlist, the reddragon.org mud is using the info from our mud, and
boasts of having stuff that we have, and they don't. Dont know how
to fix it, so just posted it here.
p.s. its a really cool little right up, props to whoever wrote it
-lu
-----------------
poster: Xerious
subject: Idea report
date: Mon Jul 8 16:53:36 2002
(Originally in wiz.player.ideas)
Idea reported from /domains/mists/elf_forest/rooms/forest5--
Make it so that you cant accidently sell all your food, perhaps by making all the shop keepers not want perishable goods. that or make "keep all food" work so that we don't have to type out first, second,... tenth, etc.
-----------------
poster: Zifnab
subject: >Idea report
date: Mon Jul 8 18:01:57 2002
On Mon Jul 8 16:53:36 2002 Xerious wrote post #408:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/mists/elf_forest/rooms/forest5--
>
> Make it so that you cant accidently sell all your food, perhaps by making
all the shop keepers not want perishable goods. that or make "keep all
food" work so that we don't have to type out first, second,... tenth, etc.
>
if you have pears, keep pears, etc.
Or if all else fails keep foods should work as well.
-----------------
poster: Artea
subject: >Idea report
date: Mon Jul 8 19:09:00 2002
On Mon Jul 8 16:53:36 2002 Xerious wrote post #408:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/mists/elf_forest/rooms/forest5--
>
> Make it so that you cant accidently sell all your food, perhaps by making
all the shop keepers not want perishable goods. that or make "keep all
food" work so that we don't have to type out first, second,... tenth, etc.
>
try keep foods
-----------------
poster: Draco
subject: >>Idea report
date: Mon Jul 8 19:11:48 2002
umm, iirc shops in general shouldnt buy food because if they do,
then people could take advantage of that by making food all day and
then selling it
might want to have that looked into
-----------------
poster: Apathy
subject: >>>Idea report
date: Tue Jul 9 03:57:25 2002
On Mon Jul 8 19:11:48 2002 Draco wrote post #411:
> umm, iirc shops in general shouldnt buy food because if they do,
> then people could take advantage of that by making food all day and
> then selling it
> might want to have that looked into
iirc food that was created magically has 0 value
-Apathy
-----------------
poster: Jimerson
subject: PyroTechnix
date: Sat Jul 13 04:13:43 2002
My firery brothers and I are still looking for some fresh blood to
add to our ranks. If you would like to join us in the burning and
sacrificing of many monsters here on Islands of Myth, send me a
mudmail and I will consider if we shall haze you or not.
Have a bad day.
Jim
-----------------
poster: Enigma
subject: descs
date: Sat Jul 13 11:15:33 2002
Attention Morts I just had a brilliant idea you all will give me
information so i may catalog the vegetation of this land you WILL
mail me your ideas on current or extinct plants,trees
veggies,fruits,flowers ect... YOUR Supreme EVIL Wizard Enigma
-----------------
poster: Artea
subject: >>smokes
date: Sun Jul 14 01:09:49 2002
On Sat Jul 13 20:52:42 2002 Wildchild wrote post #417:
> On Sat Jul 13 15:48:56 2002 Sleet wrote post #415:
> > Alright this really isnt mud related, but it struck a chord with me.
> > Im trying to get as many people as possible to go to the website
> > "Stopsmokingnow.com" and complain about how there raising the prices
> > of smokes.
> > Please all it takes is a small message sayign you disaprove of the new
> taxes.
> > thank you
> > sleet
>
> Funny, I'd rather people go there and tell 'em to keep raising the
> taxes. Or perhaps that all smokers should be packed up on ships and
> fired off to the moon so they can kill themselves and each other
> w/out killing the rest of us.
>
> -WC
amen
-----------------
poster: Tektor
subject: Wagro
date: Sun Jul 14 03:25:05 2002
He got cut out of Schizo Dice, I gave him my dice (I diced 2nd got
Freyers Ring). And I gave Blue Leggings from terse event too.
-----------------
poster: Daneel
subject: slight command changes
date: Tue Jul 16 20:44:14 2002
I made some modifications to the pray command and the follow verb.
You should see absolutely no affect from these; if you see any
changes from old behaviour, please let me know.
-Daneel
-----------------
poster: Jaws
subject: last night
date: Thu Jul 18 00:44:41 2002
ack! my cable died last night - sorry to those in my party
Jaws
-----------------
poster: Vudu
subject: Clan NiteStalkers
date: Fri Jul 19 19:17:17 2002
I am wanting Some more members for this clan. You can be anyworth.
As long as you can be useful. Thanks
-----------------
poster: Monkey
subject: Me be gone!!!
date: Sat Jul 20 02:14:32 2002
I will be gone for like a week. I hope everyone has fun while I am gone.
I look forward to returning and reading 50k mail posts =P
Keep it easy!!!
Have a great week, and keep on mudding!!!
Monkey >=)
-----------------
poster: Jimerson
subject: Pyrotechnix
date: Sat Jul 20 04:42:14 2002
My brothers and I are still searching for new clan mates. Come
accompany us in torching many monsies for xps.
Jim
-----------------
poster: Seth
subject: interesting reading
date: Sat Jul 20 10:25:10 2002
for those of you online geeks intersted in music stuffs:
http://www.janisian.com/article-internet_debacle.html
-----------------
poster: Monkey
subject: Change of plans...
date: Sun Jul 21 08:02:43 2002
Ok change of plans, I am here for awhile, but my schedule will be weird.
Sorry for the mix-up.
Monkey =)
-----------------
poster: Jimerson
subject: PyroTechnix
date: Mon Jul 22 06:07:13 2002
OK, we are now looking for ppl to fill our empty slots, worth
doesn't matter, just be active and fun to party with and talk to.
Jim
-----------------
poster: Trigon
subject: Webcam
date: Tue Jul 23 20:21:33 2002
Hi, I just bought a new computer, and it's over at my friend's house.
Specifically, it's in the basement, so we setup our basment cam
auctionyourmom.com/basement
don't ask about the auctionyourmom part, it's not pr0n
But we are usually there 9-1 at night, central time
Enjoy
Trigon the new voyuer star
-----------------
poster: Nyx
subject: >Webcam
date: Tue Jul 23 20:22:12 2002
On Tue Jul 23 20:21:33 2002 Trigon wrote post #461:
> Hi, I just bought a new computer, and it's over at my friend's house.
> Specifically, it's in the basement, so we setup our basment cam
> auctionyourmom.com/basement
> don't ask about the auctionyourmom part, it's not pr0n
> But we are usually there 9-1 at night, central time
> Enjoy
> Trigon the new voyuer star
Wimp, mine is on 24/7. ;)
Nyx
-----------------
poster: Arkangyle
subject: >Webcam
date: Tue Jul 23 23:46:52 2002
On Tue Jul 23 20:21:33 2002 Trigon wrote post #461:
> Hi, I just bought a new computer, and it's over at my friend's house.
> Specifically, it's in the basement, so we setup our basment cam
> auctionyourmom.com/basement
> don't ask about the auctionyourmom part, it's not pr0n
> But we are usually there 9-1 at night, central time
> Enjoy
> Trigon the new voyuer star
can I sell my mother?
-----------------
poster: Jaws
subject: nyx
date: Wed Jul 24 00:07:32 2002
and what is the http to yours nyx?
Jaws
-----------------
poster: Jaws
subject: erk
date: Thu Jul 25 00:11:00 2002
TFM
sorry bout last night folks - lost power for a couple hrs
Jaws
-----------------
poster: Rockman
subject: >erk
date: Thu Jul 25 00:39:22 2002
On Thu Jul 25 00:11:00 2002 Jaws wrote post #465:
> TFM
> sorry bout last night folks - lost power for a couple hrs
>
> Jaws
I say we all go to jaws' house and play there =)
-----------------
poster: Tahnval
subject: Is reserving mobs OK?
date: Fri Jul 26 00:30:14 2002
Opinions wanted : is it OK to reserve mobs for other players to
ensure they win the Azarian Attack event?
By "reserving mobs", I mean looking for one, telling the
killer and waiting in the room with the mob so that no-one
else attacks it and, if they ask if you are killing it, lie
and say "yes".
-----------------
poster: Litho
subject: >Is reserving mobs OK?
date: Fri Jul 26 00:31:26 2002
On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
>
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
I think its ok, since it was done to be atleast 5x+, it is rude,
though, and the only reason i did it was because my party wanted to
win both events, i regret it now, since they kicked me out and i got
no dice anyway.
-----------------
poster: Trigon
subject: >Is reserving mobs OK?
date: Fri Jul 26 00:32:41 2002
On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
>
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
No, but the general attitude is if someone is in the room before
you, you move on. There's no real way to tell if they are cheating
I guess, other than you see them in all sorts of rooms but not
getting any points. In that case, I'd kill things they are in the
room with. But I consider that to be a sucky thing to do.
Trigon
-----------------
poster: Adjudicator
subject: >Is reserving mobs OK?
date: Fri Jul 26 00:45:17 2002
On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
>
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
nope
-----------------
poster: Tahnval
subject: walk commands and botting, a question
date: Fri Jul 26 00:47:44 2002
Would it be botting to use walk to string a series of commands to
go somewhere, pick up an item and return, then command to assign
a word to the "walk"?
-----------------
poster: Tahnval
subject: >>Is reserving mobs OK?
date: Fri Jul 26 00:50:38 2002
On Fri Jul 26 00:32:41 2002 Trigon wrote post #469:
> On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> > Opinions wanted : is it OK to reserve mobs for other players to
> > ensure they win the Azarian Attack event?
> >
> > By "reserving mobs", I mean looking for one, telling the
> > killer and waiting in the room with the mob so that no-one
> > else attacks it and, if they ask if you are killing it, lie
> > and say "yes".
> No, but the general attitude is if someone is in the room before
> you, you move on. There's no real way to tell if they are cheating
> I guess, other than you see them in all sorts of rooms but not
> getting any points. In that case, I'd kill things they are in the
> room with. But I consider that to be a sucky thing to do.
> Trigon
Which was precisely my problem. If someone is in a room with
a mob, I consider it to be their mob. If I really want to
kill it, I'll ask if they intend to and kill it only if they say "no".
I even leave entire areas if someone else got there first.
-----------------
poster: Tranquil
subject: >walk commands and botting, a question
date: Fri Jul 26 02:06:11 2002
On Fri Jul 26 00:47:44 2002 Tahnval wrote post #471:
> Would it be botting to use walk to string a series of commands to
> go somewhere, pick up an item and return, then command to assign
> a word to the "walk"?
If my understanding of your question is correct, then no, it is not
considered botting to have a local command do this. Many people have
something similar with sell commands, a command for turan->triangle
that also turns sculptures, and so forth. As long as you don't have
that command triggered by something that isn't directly caused by
yourself.
-----------------
poster: Malifix
subject: >Is reserving mobs OK?
date: Fri Jul 26 02:39:23 2002
absolutely not
-----------------
poster: Arkangyle
subject: >Is reserving mobs OK?
date: Fri Jul 26 03:50:04 2002
On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
>
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
My personal opinion, at least in so much as for this event goes,
everyone for themself. Kill every mob you see, irregardless of
previous combat taking place, state, reservation ... it is a race to
kill the most as fast, all's fair.
-----------------
poster: Pedron
subject: >Is reserving mobs OK?
date: Fri Jul 26 05:23:48 2002
On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> Opinions wanted : is it OK to reserve mobs for other players to
> ensure they win the Azarian Attack event?
>
> By "reserving mobs", I mean looking for one, telling the
> killer and waiting in the room with the mob so that no-one
> else attacks it and, if they ask if you are killing it, lie
> and say "yes".
Never saw any real problems. I used to stomp all over
any azarian that didn't have a player
actually fighting it- didn't care if it
was wounded or a player was cybering it at the time. ;)
For timed events where all the monsters have to die for anyone to win,
I say reserving is foolishness. Just everyone go murder everything
as fast as they can and hope someone wins anything
at all. Most powerful player or bestmade
team will and should win it
regardless of who else is in the mix killing
so-called reserve monsters. ;)
-----------------
poster: Athena
subject: Litho and eq party
date: Fri Jul 26 07:23:09 2002
Lets get this a lil more honest, Litho. You were the one that wanted
everyone else
to run around and save monsies. I killed 3 and was told to stop so
you could get the highest score. Ok, yes, it was for the party and
the eq was diced for. BUT, you were NOT
kicked out of the party before dicing. Only one that left was Waz
and he wanted others
to have a better chance of getting a piece of eq. I luckily diced
first (faint) and took
the spellbook of ID. As i left the room i noticed you saying that i
got the only piece of eq you wanted.
If you are gonna tell what happened, tell the truth. I've been in
many eq parties where i didnt get a piece of eq or mostly diced near
last. It happens to everyone.
Athy
-----------------
poster: Smee
subject: Mudcon
date: Fri Jul 26 07:33:25 2002
Hello. If you haven't been paying attention to anything much, but
you are bored with your boring old life, come to the mudcon on the
east coast tomorrow through monday. Its southwest of philadelphia.
Come over.
-----------------
poster: Litho
subject: >Litho and eq party
date: Fri Jul 26 08:28:55 2002
On Fri Jul 26 07:23:09 2002 Athena wrote post #477:
> Lets get this a lil more honest, Litho. You were the one that wanted
> everyone else
> to run around and save monsies. I killed 3 and was told to stop so
> you could get the highest score. Ok, yes, it was for the party and
> the eq was diced for. BUT, you were NOT
> kicked out of the party before dicing. Only one that left was Waz
> and he wanted others
> to have a better chance of getting a piece of eq. I luckily diced
> first (faint) and took
> the spellbook of ID. As i left the room i noticed you saying that i
> got the only piece of eq you wanted.
> If you are gonna tell what happened, tell the truth. I've been in
> many eq parties where i didnt get a piece of eq or mostly diced near
> last. It happens to everyone.
> Athy
Tektor said i didn't get a dice because i killed a mob you needed
for Save Uforia quest, and yes usually what he says in a ew party
goes, So, i didn't get a dice.
-----------------
poster: Quillz
subject: >>Is reserving mobs OK?
date: Fri Jul 26 20:36:30 2002
On Fri Jul 26 03:50:04 2002 Arkangyle wrote post #475:
> On Fri Jul 26 00:30:14 2002 Tahnval wrote post #467:
> > Opinions wanted : is it OK to reserve mobs for other players to
> > ensure they win the Azarian Attack event?
> >
> > By "reserving mobs", I mean looking for one, telling the
> > killer and waiting in the room with the mob so that no-one
> > else attacks it and, if they ask if you are killing it, lie
> > and say "yes".
>
> My personal opinion, at least in so much as for this event goes,
> everyone for themself. Kill every mob you see, irregardless of
> previous combat taking place, state, reservation ... it is a race to
> kill the most as fast, all's fair.
in love and war!
-----------------
poster: Tektor
subject: Litho and Eq Party
date: Fri Jul 26 22:21:36 2002
Actualy i was being sarcastic, and who ever listens to me anyways?
Secondly you screwed a whole party out of a quest they wanted to do
because you didn't want to do it. Noone wanted you to have a dice
after that.
-----------------
poster: Tahnval
subject: >>walk commands and botting, a question
date: Sat Jul 27 00:25:20 2002
On Fri Jul 26 02:06:11 2002 Tranquil wrote post #473:
> On Fri Jul 26 00:47:44 2002 Tahnval wrote post #471:
> > Would it be botting to use walk to string a series of commands to
> > go somewhere, pick up an item and return, then command to assign
> > a word to the "walk"?
>
> If my understanding of your question is correct, then no, it is not
> considered botting to have a local command do this. Many people have
> something similar with sell commands, a command for turan->triangle
> that also turns sculptures, and so forth. As long as you don't have
> that command triggered by something that isn't directly caused by
> yourself.
>
No, I was just using command to set a word to the string and entering
that word. However, it has been pointed out to me that it could
be considered botting on the grounds that it could be extended to
auto-walk around collecting all the free loot items secreted
in various rooms. So I've commanded the lengthy series of
commands to two-letter ones instead.
-----------------
poster: Xerious
subject: >Is reserving mobs OK?
date: Sat Jul 27 01:48:21 2002
If you are or have to lie about anything, I think it is wrong.
That having been said, I don't necessarily see anything wrong with
stating your intention to go after a certain mob, event or not. I
don't see a difference in that and forming a party to go do an eq
mob, etc.
Just my opinion. Flame away...
Xerious, the newbie...
-----------------
poster: Jimerson
subject: PyroTechnix
date: Sat Jul 27 07:09:29 2002
We are still in need of the following for our clan...
1.) Tank
2.) Abju-whore
3.) Witch
4.) Blast Power
If interested mudmail me or send me a tell.
Jim
-----------------
poster: Baer
subject: Mud's Birthday
date: Sat Jul 27 09:49:01 2002
Zifnab wrote:
Just a reminder that the Mud's birthday is coming up on the
29th of July (Mudtime, not your local time).
We will have a double exp day for 24 hours starting July 29th
at 12:00:01 (again mudtime, not your local time).
This would be starting at 0:00:01 ? or starting halfway through the
day as stated?
Baer
-----------------
poster: Zifnab
subject: >Mud's Birthday
date: Sat Jul 27 16:07:56 2002
On Sat Jul 27 09:49:01 2002 Baer wrote post #485:
> Zifnab wrote:
> Just a reminder that the Mud's birthday is coming up on the
> 29th of July (Mudtime, not your local time).
>
> We will have a double exp day for 24 hours starting July 29th
> at 12:00:01 (again mudtime, not your local time).
>
>
> This would be starting at 0:00:01 ? or starting halfway through the
> day as stated?
>
> Baer
yes you are correct, I putt he wrong time down.
it is 00:00:01
-----------------
poster: Pedron
subject: Birthday for the Americans!
date: Sat Jul 27 23:43:18 2002
It is 3pm Sunday PST and 6pm Sunday EST
for americans on the west and east cost respectively.
The rest of you in the middle part can figure
it's 4 or 5pm your time sunday
for the double exp. :)
-pedron spam
-----------------
poster: Einar
subject: >Birthday for the Americans!
date: Sat Jul 27 23:49:15 2002
On Sat Jul 27 23:43:18 2002 Pedron wrote post #487:
> It is 3pm Sunday PST and 6pm Sunday EST
> for americans on the west and east cost respectively.
> The rest of you in the middle part can figure
> it's 4 or 5pm your time sunday
> for the double exp. :)
>
> -pedron spam
12 noon for Hawaii
-----------------
poster: Arkangyle
subject: >PyroTechnix
date: Sun Jul 28 06:36:08 2002
On Sat Jul 27 07:09:29 2002 Jimerson wrote post #484:
> We are still in need of the following for our clan...
>
> 1.) Tank
> 2.) Abju-whore
> 3.) Witch
> 4.) Blast Power
>
>
> If interested mudmail me or send me a tell.
>
>
> Jim
... so you are saying basically that you still require everything?
-----------------
poster: Javier
subject: Er
date: Tue Jul 30 11:58:40 2002
whoops:
http://www.cnn.com/2002/US/07/29/afterlife.argument.reut/index.html
-----------------
poster: Chewba
subject: Ack! Forced Retirement
date: Tue Jul 30 23:04:27 2002
Hrm not sure when but over the next few days I'm going in to forced
semi retirement. I gotta find somewhere new to live.
And then I gotta find a comp. I think that order is best :)
Dunno how long its gonna take me to get back on line mebbe a month
mebbe more so its bye for now.
I've had a good year or so. I'll miss you all well not all of ya but
you know what I mean. Prolly popping on when I can will be back
soon.
Peace
Chewba
-----------------
poster: Marvin
subject: News
date: Fri Aug 2 05:47:41 2002
Posts with large amounts of quoted text and small amounts of new
material will now be automatically tossed.
help trimming if you need assistance trimming your posts, or just
use 'f' instead of 'F' for your one
line 'Me Too!' posts.
Any attempts to bypass this by adding even more garbage just to get
by the system will
be dealt with a nice long news ban.
Enjoy.
--<
-----------------
poster: Arkangyle
subject: >News
date: Fri Aug 2 16:21:44 2002
On Fri Aug 2 05:47:41 2002 Marvin wrote post #495:
> Posts with large amounts of quoted text and small amounts of new
> material will now be automatically tossed.
> help trimming if you need assistance trimming your posts, or just
> use 'f' instead of 'F' for your one
> line 'Me Too!' posts.
> Any attempts to bypass this by adding even more garbage just to get
> by the system will
> be dealt with a nice long news ban.
>
> Enjoy.
> --<
While I hate the follow-ups (in general) as much if not more than
others, I am slightly confused. I think it's quite obvious that our
style of news reader is rather behind the times. I see much more
advanced methods of posting discussions and following threads on
webpages all over.
Would it not be more appropriate to move towards a news system that
dealt with our manner of discussions more efficiently than to simply
make blanket changes that are arbitrary in nature?
-----------------
poster: Marvin
subject: >>News
date: Fri Aug 2 17:01:22 2002
On Fri Aug 2 16:21:44 2002 Arkangyle wrote post #496:
> On Fri Aug 2 05:47:41 2002 Marvin wrote post #495:
> > Posts with large amounts of quoted text and small amounts of new
> > material will now be automatically tossed.
> > help trimming if you need assistance trimming your posts, or just
> > use 'f' instead of 'F' for your one
> > line 'Me Too!' posts.
> > Any attempts to bypass this by adding even more garbage just to get
> > by the system will
> > be dealt with a nice long news ban.
> >
> > Enjoy.
> > --<
>
> While I hate the follow-ups (in general) as much if not more than
> others, I am slightly confused. I think it's quite obvious that our
> style of news reader is rather behind the times. I see much more
> advanced methods of posting discussions and following threads on
> webpages all over.
>
> Would it not be more appropriate to move towards a news system that
> dealt with our manner of discussions more efficiently than to simply
> make blanket changes that are arbitrary in nature?
I assume that most people still use the mud interface to read news.
It is not likely that we will change the interface signifigantly in
the near future.
I have no problem with follow-ups. However, there is no reason for
10 people to repost Mr. Wordy's 120 line post half a dozen times
when they have nothing much to say.
Yes, it is somewhat difficult to trim posts. There is an example of
how to trim in 'help trimming'. Trigger it or something.
Or just use 'f'. Most of us will remember what the topic was. The
rest will remember when they sober up a little.
--<
-----------------
poster: Malifix
subject: Pennsylvania mudcon
date: Fri Aug 2 18:13:09 2002
Well, I just got home last nite. Met a whole bunch of cool people
at the con, too numerous to list so I'll just say that you all
rocked! Many many thanks to nax and malice for there very gracious
hospitality. You guys are the greatest! I am so glad I decided to
go.
-----------------
poster: Jomo
subject: >>>News
date: Sat Aug 3 00:38:47 2002
On Fri Aug 2 17:01:22 2002 Marvin wrote post #497:
> the near future.
> I have no problem with follow-ups. However, there is no reason for
> 10 people to repost Mr. Wordy's 120 line post half a dozen times
> when they have nothing much to say.
> Yes, it is somewhat difficult to trim posts. There is an example of
> how to trim in 'help trimming'. Trigger it or something.
> Or just use 'f'. Most of us will remember what the topic was. The
> rest will remember when they sober up a little.
>
> --<
Newbies and Highbies alike should use news more wisely.
A pet peeve of mine is that we use the sales group idiotically.
Bulletin boards are places you post things
you want to buy and sell.. when you no longer
want to buy something or not longer have
it to sell, you normally take it
off the board.
I would really love to see players know enough to take stuff
off the board when they've sold it.. and to not post for
stuff they no longer need.
It's an ettiquette question, but believe me, this would
make it alot easier at a glance for those looking for something.
-----------------
poster: Baer
subject: lost and found
date: Sat Aug 3 06:23:00 2002
I've got some newbie's equipment that was left lying around today.
If it is yours, and you can say exactly where you left it and what
it was, let me know and I'll return it to you.
Baer
-----------------
poster: Baer
subject: >lost and found
date: Sat Aug 3 06:49:00 2002
On Sat Aug 3 06:23:00 2002 Baer wrote post #501:
> I've got some newbie's equipment that was left lying around today.
> If it is yours, and you can say exactly where you left it and what
> it was, let me know and I'll return it to you.
>
> Baer
Rockman claimed
(1) Twisted gloves of Kraag
(1) Black belt of Kraag
(1) Red Priest's Helm
-----------------
poster: Sirk
subject: fantasy football
date: Sat Aug 3 15:28:19 2002
hey all, was wondering if anyone was interested in fantasy
football this year. I know in the past we've had a mud based
league on yahoo or another one of the fantasy systems out there
any how was wondering if anyone was starting one of those thise
year or interested in it. if so let me know..perhaps i'll start
it....
Sirk
-----------------
poster: Draco
subject: >fantasy football
date: Sat Aug 3 16:13:53 2002
On Sat Aug 3 15:28:19 2002 Sirk wrote post #503:
> hey all, was wondering if anyone was interested in fantasy
> football this year. I know in the past we've had a mud based
> league on yahoo or another one of the fantasy systems out there
> any how was wondering if anyone was starting one of those thise
> year or interested in it. if so let me know..perhaps i'll start
> it....
> Sirk
actually one good place you can go for that is fantasysprorts.com i
think its called, they have fantasy leagues you can participate in
for free, its actualy pretty cool too.
-----------------
poster: Draco
subject: deathknights
date: Mon Aug 5 18:45:26 2002
clan deathnights has a few openings and are looking for new members.
would like for you to be 30m or bigger, though there may be a few
exceptions to this. mudmail me if interested
-----------------
poster: Kjara
subject: The gold issue/newbie mob restrictions
date: Mon Aug 5 21:21:08 2002
One of the main problems as i can see it is the exp to gold ratio of
newbie mobs compaired to larger mobs. I'm not suggesting that we
have paladins each drop 300k gold but would it be possible to uptune
the gold of larger mobs? Either that or add some midbie/highbie gold
mobs(either solo or small party). (example) something that has the
hp and damage potention of a sidhe but only gives 20k exp so noone
would want to kill it for exp but drops prehaps 3-8k worth of
gold/sellable loot. If highbie/midbies had any decent gold
areas(well besides beholders and those things can be just plain
nasty) prehaps they wouldn't go around killing newbie mobs all of
the time.
-----------------
poster: Draco
subject: >The gold issue/newbie mob restrictions
date: Mon Aug 5 23:10:36 2002
On Mon Aug 5 21:21:08 2002 Kjara wrote post #506:
> newbie mobs compaired to larger mobs. I'm not suggesting that we
> have paladins each drop 300k gold but would it be possible to uptune
> the gold of larger mobs? Either that or add some midbie/highbie gold
> mobs(either solo or small party). (example) something that has the
> hp and damage potention of a sidhe but only gives 20k exp so noone
> would want to kill it for exp but drops prehaps 3-8k worth of
> gold/sellable loot. If highbie/midbies had any decent gold
> areas(well besides beholders and those things can be just plain
> nasty) prehaps they wouldn't go around killing newbie mobs all of
> the time.
dont you people realize something? there is no gold shortage issue.
I dont care what you think as far as they drop too much or too
little, because as it stands, there is nothing wrong with it at all.
yeah it was cut down and whatnot, but i dont see very many people
constantly saying there isnt enough gold in the game, because as the
common arguement is to this, more gold has been sacced to eje than
before the socalled "gold shortage".
just learn to spend a half hour longer golding and you should be fine
-----------------
poster: Uno
subject: >The gold issue/newbie mob restrictions
date: Mon Aug 5 23:56:35 2002
On Mon Aug 5 21:21:08 2002 Kjara wrote post #506:
> newbie mobs compaired to larger mobs. I'm not suggesting that we
> have paladins each drop 300k gold but would it be possible to uptune
> the gold of larger mobs? Either that or add some midbie/highbie gold
> mobs(either solo or small party). (example) something that has the
> hp and damage potention of a sidhe but only gives 20k exp so noone
> would want to kill it for exp but drops prehaps 3-8k worth of
> gold/sellable loot. If highbie/midbies had any decent gold
> areas(well besides beholders and those things can be just plain
> nasty) prehaps they wouldn't go around killing newbie mobs all of
> the time.
they're supposed to be killing EQ mobs for gold...
-----------------
poster: Tahnval
subject: >>The gold issue/newbie mob restrictions
date: Tue Aug 6 01:49:35 2002
On Mon Aug 5 23:56:35 2002 Uno wrote post #508:
> On Mon Aug 5 21:21:08 2002 Kjara wrote post #506:
> > newbie mobs compaired to larger mobs. I'm not suggesting that we
> > have paladins each drop 300k gold but would it be possible to uptune
> > the gold of larger mobs? Either that or add some midbie/highbie gold
> > mobs(either solo or small party). (example) something that has the
> > hp and damage potention of a sidhe but only gives 20k exp so noone
> > would want to kill it for exp but drops prehaps 3-8k worth of
> > gold/sellable loot. If highbie/midbies had any decent gold
> > areas(well besides beholders and those things can be just plain
> > nasty) prehaps they wouldn't go around killing newbie mobs all of
> > the time.
> they're supposed to be killing EQ mobs for gold...
That's slower than golding, much slower.
In the time it takes to get eq to sell for 1M, I can gold at
least 1.5M and I don't have to try to sell something to someone
to get it.
-----------------
poster: Rockman
subject: gold issue
date: Tue Aug 6 03:23:24 2002
so spending maybe 4-5hours and getting a piece that sells for 5-9m,
I would pay to see you gold that ammount in 5 hours.
-----------------
poster: Kjara
subject: gold issue and stuff
date: Tue Aug 6 03:54:43 2002
I think prehaps you missed my point draco.. gold in general is never
that much of a problem because the economy shifts with supply to at
least some extent, i was looking at the problem of highbies doing
gold in newbie areas and comparing it to recent changes to
newbie/lowbie mobs to make them unkillable by midbies/highbies.
-----------------
poster: Tahnval
subject: >gold issue
date: Tue Aug 6 04:08:14 2002
On Tue Aug 6 03:23:24 2002 Rockman wrote post #510:
> so spending maybe 4-5hours and getting a piece that sells for 5-9m,
> I would pay to see you gold that ammount in 5 hours.
I'd pay to spend 4-5 hours in an eq party and get a piece that sells for 5-9M
-----------------
poster: Tranquil
subject: >The gold issue/newbie mob restrictions
date: Tue Aug 6 05:08:16 2002
On Mon Aug 5 21:21:08 2002 Kjara wrote post #506:
> One of the main problems as i can see it is the exp to gold ratio of
> newbie mobs compaired to larger mobs. I'm not suggesting that we
> have paladins each drop 300k gold but would it be possible to uptune
> the gold of larger mobs? Either that or add some midbie/highbie gold
> mobs(either solo or small party). (example) something that has the
> hp and damage potention of a sidhe but only gives 20k exp so noone
> would want to kill it for exp but drops prehaps 3-8k worth of
> gold/sellable loot. If highbie/midbies had any decent gold
> areas(well besides beholders and those things can be just plain
> nasty) prehaps they wouldn't go around killing newbie mobs all of
> the time.
try the elven area on oddworld.
-----------------
poster: Sleet
subject: >>The gold issue/newbie mob restrictions
date: Tue Aug 6 08:58:00 2002
On Mon Aug 5 23:10:36 2002 Draco wrote post #507:
> On Mon Aug 5 21:21:08 2002 Kjara wrote post #506:
> > newbie mobs compaired to larger mobs. I'm not suggesting that we
> > have paladins each drop 300k gold but would it be possible to uptune
> > the gold of larger mobs? Either that or add some midbie/highbie gold
> > mobs(either solo or small party). (example) something that has the
> > hp and damage potention of a sidhe but only gives 20k exp so noone
> > would want to kill it for exp but drops prehaps 3-8k worth of
> > gold/sellable loot. If highbie/midbies had any decent gold
> > areas(well besides beholders and those things can be just plain
> > nasty) prehaps they wouldn't go around killing newbie mobs all of
> > the time.
> dont you people realize something? there is no gold shortage issue.
> I dont care what you think as far as they drop too much or too
> little, because as it stands, there is nothing wrong with it at all.
> yeah it was cut down and whatnot, but i dont see very many people
> constantly saying there isnt enough gold in the game, because as the
> common arguement is to this, more gold has been sacced to eje than
> before the socalled "gold shortage".
> just learn to spend a half hour longer golding and you should be fine
i blame oz,
hes got like a million megs or somthing,
hes hoarding all the gold.
I think if we got rid of oz, we could steal all his gold and all
live like kings
i dunno
-----------------
poster: Mixer
subject: >>>The gold issue/newbie mob restrictions
date: Wed Aug 7 11:49:22 2002
On Tue Aug 6 01:49:35 2002 Tahnval wrote post #509:
> On Mon Aug 5 23:56:35 2002 Uno wrote post #508:
> > On Mon Aug 5 21:21:08 2002 Kjara wrote post #506:
> > > newbie mobs compaired to larger mobs. I'm not suggesting that we
> > > have paladins each drop 300k gold but would it be possible to uptune
> > > the gold of larger mobs? Either that or add some midbie/highbie gold
> > > mobs(either solo or small party). (example) something that has the
> > > hp and damage potention of a sidhe but only gives 20k exp so noone
> > > would want to kill it for exp but drops prehaps 3-8k worth of
> > > gold/sellable loot. If highbie/midbies had any decent gold
> > > areas(well besides beholders and those things can be just plain
> > > nasty) prehaps they wouldn't go around killing newbie mobs all of
> > > the time.
> > they're supposed to be killing EQ mobs for gold...
> That's slower than golding, much slower.
> In the time it takes to get eq to sell for 1M, I can gold at
> least 1.5M and I don't have to try to sell something to someone
> to get it.
hmm, so we should tune gold down then...
:P
-----------------
poster: Daneel
subject: >>>>The gold issue/newbie mob restrictions
date: Wed Aug 7 16:36:31 2002
On Wed Aug 7 11:49:22 2002 Mixer wrote post #515:
> On Tue Aug 6 01:49:35 2002 Tahnval wrote post #509:
> > On Mon Aug 5 23:56:35 2002 Uno wrote post #508:
> > > they're supposed to be killing EQ mobs for gold...
> > That's slower than golding, much slower.
> hmm, so we should tune gold down then...
Nah, we should stop accepting arguments including "people are
_supposed_ to play X way." There are many perfectly legitimate
ways to play here. People should stop thinking everyone else
should advance identically to how they did.
-Daneel
-----------------
poster: Uno
subject: >>>>>The gold issue/newbie mob restrictions
date: Wed Aug 7 17:20:19 2002
On Wed Aug 7 16:36:31 2002 Daneel wrote post #516:
> > > On Mon Aug 5 23:56:35 2002 Uno wrote post #508:
> > > > they're supposed to be killing EQ mobs for gold...
> > > That's slower than golding, much slower.
> > hmm, so we should tune gold down then...
> Nah, we should stop accepting arguments including "people are
> _supposed_ to play X way." There are many perfectly legitimate
> ways to play here. People should stop thinking everyone else
> should advance identically to how they did.
>
> -Daneel
It is true that there are many legitimate ways to play,
and different players enjoy different aspects of the game.
It seems though that for purposes of this discussion what we're
really talking about is a way to blunt or discourage a powergaming
mentality and encourage a richer roleplaying experience. The idea
we had was that players above a certain level should not be getting
rich by bullying their way through newbie areas, which give a
relatively high rate of return on gold. I.E. monster X is worth 300 xp
and drops 50 gold, whild Monster Y is worth 200000 xp and drops 300 gold.
(thanks to Kjara for pointing that out to me) This was intended to
create an economy where lower level players can build a modest
amount of wealth with which to fund their advancement AND
enable them to purchase equipment from higher level players,
who don't enjoy the same rate of return but DO enjoy the ability
to organize and execute EQ parties to acquire marketable pieces.
Again, I agree with you Daneel that there are several valid
paradigms for advancement. I wasn't trying to discount those.
I think the meat of the current argument though is the validation
of the macroeconomic model and whether or not it's working.
(articulated poorly by me prior to now)
-----------------
poster: Marvin
subject: >>>>>The gold issue/newbie mob restrictions
date: Wed Aug 7 17:40:54 2002
On Wed Aug 7 16:36:31 2002 Daneel wrote post #516:
> > > On Mon Aug 5 23:56:35 2002 Uno wrote post #508:
> > > > they're supposed to be killing EQ mobs for gold...
> > > That's slower than golding, much slower.
> > hmm, so we should tune gold down then...
> Nah, we should stop accepting arguments including "people are
> _supposed_ to play X way." There are many perfectly legitimate
> ways to play here. People should stop thinking everyone else
> should advance identically to how they did.
>
> -Daneel
While you may play the game any way you see fit, there are certain
goals that are set by the management about how the game 'should' be
played that we feel will make the game more enjoyable, in general,
for all players.
For example, most lowbies would love to have all the top eq, tons of
gold, and an exp button. Right? But we do not feel that this makes
the game better. In fact, even that lowbie would get sick of playing
very quickly, and the mud would be stupid.
This is a bit of an extreme example, but it serves my point. The
admins (namely, me) feel that this game is far better served by
having an economy of sorts that it would be by allowing highbies to
gather all the gold they need with practically no effort. The goal
is then to make normal golding for highbies rather inefficient to
meet their needs. That way they look to other sources of income
that, whether they like it or not initially, will end up being more
fun in the end. Its called a challenge.
Do we have problems with our system? You betchya. Highbies still
dont have enough expenses (or can still get gold too easily) to
really need to sell eq, as witnessed by the insane eq sac rates.
Midbies who get sets of high-end eq at an early age break the chain,
as they have nothing really that important that they want to buy. Eq
sits around nearly forever, taking larger and larger segments of the
population out of the eq market.
But we are working on it, even if very slowly.
If you do not want to do and sell eq, then dont. But dont expect us
to ruin the game to make this easier for you. In fact, expect just
the opposite.
--<
-----------------
poster: Xerious
subject: >>>>>>The gold issue/newbie mob restrictions
date: Wed Aug 7 19:23:21 2002
On Wed Aug 7 17:20:19 2002 Uno wrote post #517:
> create an economy where lower level players can build a modest
> amount of wealth with which to fund their advancement AND
> enable them to purchase equipment from higher level players,
> who don't enjoy the same rate of return but DO enjoy the ability
> to organize and execute EQ parties to acquire marketable pieces.
> Again, I agree with you Daneel that there are several valid
> paradigms for advancement. I wasn't trying to discount those.
> I think the meat of the current argument though is the validation
> of the macroeconomic model and whether or not it's working.
> (articulated poorly by me prior to now)
This macroeconomic model would work only if the number of players in
the mud were growing at an increasing rate, proportional to the
amount of gold earned by the highler level player, i.e.
asymptotically. This is not happening, so there is going to be a
shortage of gold on the lower levels as higher level players keep eq
peices until someone meets a price to which they feel is comesurate
with the time it took to get that piece. Otherwise, they will go
out and gold, killing 1-10k mobs for 300-1200 gold each. Your
argument is flawed.
Flame on...
-----------------
poster: Uno
subject: >>>>>>>The gold issue/newbie mob restrictions
date: Wed Aug 7 19:42:04 2002
On Wed Aug 7 19:23:21 2002 Xerious wrote post #519:
> the mud were growing at an increasing rate, proportional to the
> amount of gold earned by the highler level player, i.e.
> asymptotically. This is not happening, so there is going to be a
> shortage of gold on the lower levels as higher level players keep eq
> peices until someone meets a price to which they feel is comesurate
> with the time it took to get that piece. Otherwise, they will go
> out and gold, killing 1-10k mobs for 300-1200 gold each. Your
> argument is flawed.
>
> Flame on...
if you're an economics major or something and you're trying to
demonstrate some sophisticated principle, you're missing the mark.
the power demographic of the mud is fairly evenly striated, though
dynamic, and the rate of change of the population is likewise dynamic
i.e. new players come, old players retire... GENERALLY speaking we've
seen a rather significant increase in playerbase since opening.
but i'm not sure i see how that directly relates to whether or not
the economy succeeds or fails. i concede it's probably somewhat a factor
but it shouldn't be the driving factor and certainly doesn't seem
sufficient to call the whole model flawed. in fact, to the contrary,
given finite resources, an increasing population gets more and more
ragged and destitute as it approaches it's carrying capacity.
-----------------
poster: Artea
subject: windows problem
date: Wed Aug 7 20:03:37 2002
Got a strange windows problem I would like help with. When I click
on a link in portal (and other applications I'd assume) instead of
launching I.E. and opening the site like it should, I now get this
message:
eat a food
Windows cannot find www.kazaa.com.
This program is needed for opening files of type 'URL: http Protocol'.
Location of www.kazaa.com:
(field for input)
dunno why this happens, I know what kazaa.com is but no clue why
it's fubaring my computer....
help please?
art
-----------------
poster: Sleet
subject: >>>>>>>>The gold issue/newbie mob restrictions
date: Wed Aug 7 21:54:21 2002
On Wed Aug 7 19:42:04 2002 Uno wrote post #520:
> On Wed Aug 7 19:23:21 2002 Xerious wrote post #519:
> > the mud were growing at an increasing rate, proportional to the
> > amount of gold earned by the highler level player, i.e.
> > asymptotically. This is not happening, so there is going to be a
> > shortage of gold on the lower levels as higher level players keep eq
> > peices until someone meets a price to which they feel is comesurate
> > with the time it took to get that piece. Otherwise, they will go
> > out and gold, killing 1-10k mobs for 300-1200 gold each. Your
> > argument is flawed.
> >
> > Flame on...
> if you're an economics major or something and you're trying to
> demonstrate some sophisticated principle, you're missing the mark.
> the power demographic of the mud is fairly evenly striated, though
> dynamic, and the rate of change of the population is likewise dynamic
> i.e. new players come, old players retire... GENERALLY speaking we've
> seen a rather significant increase in playerbase since opening.
> but i'm not sure i see how that directly relates to whether or not
> the economy succeeds or fails. i concede it's probably somewhat a factor
> but it shouldn't be the driving factor and certainly doesn't seem
> sufficient to call the whole model flawed. in fact, to the contrary,
> given finite resources, an increasing population gets more and more
> ragged and destitute as it approaches it's carrying capacity.
not sure which argument this backups, but ive noticed that alot
more people have been hanging around longer.
I used to be within the top 90 player worths on the plaque.
Now im not even in the top 125th, and this is after more then
doubling my worth since then.
There are defintly alot mroe bigger people then before, i dont think
there retiring as much as one would think
-----------------
poster: Rizzly
subject: Gold/newbie etc etc
date: Wed Aug 7 21:56:15 2002
I think that Sleet actually has a very good point. I remember you
used to be HUGE if you were like 600m worth, now 600m worth is sort
of "O.K."
-----------------
poster: Debacle
subject: >Gold/newbie etc etc
date: Wed Aug 7 23:02:43 2002
On Wed Aug 7 21:56:15 2002 Rizzly wrote post #523:
> I think that Sleet actually has a very good point. I remember you
> used to be HUGE if you were like 600m worth, now 600m worth is sort
> of "O.K."
Yay for me, i'm now 600megs =)
Ohh.. i'm just "O.K." tho =(
-----------------
poster: Uno
subject: >>Gold/newbie etc etc
date: Wed Aug 7 23:21:03 2002
On Wed Aug 7 23:02:43 2002 Debacle wrote post #524:
> On Wed Aug 7 21:56:15 2002 Rizzly wrote post #523:
> > I think that Sleet actually has a very good point. I remember you
> > used to be HUGE if you were like 600m worth, now 600m worth is sort
> > of "O.K."
> Yay for me, i'm now 600megs =)
> Ohh.. i'm just "O.K." tho =(
eeek, actually this particular aspect of balance is handled by
our implementation of bodies and diminishing returns on huge worth
...
-----------------
poster: Jaws
subject: erk
date: Thu Aug 8 00:02:40 2002
sorry to those in the party last night
my cable modem developed issues - all better now =)
Jaws
-----------------
poster: Mixer
subject: >windows problem
date: Thu Aug 8 11:12:51 2002
On Wed Aug 7 20:03:37 2002 Artea wrote post #521:
> Got a strange windows problem I would like help with. When I click
> on a link in portal (and other applications I'd assume) instead of
> launching I.E. and opening the site like it should, I now get this
> message:
> eat a food
> Windows cannot find www.kazaa.com.
> This program is needed for opening files of type 'URL: http Protocol'.
> Location of www.kazaa.com:
> (field for input)
>
> dunno why this happens, I know what kazaa.com is but no clue why
> it's fubaring my computer....
> help please?
>
> art
You need to edit your file association for .URL files, Windows explorer
has this hidden away in the View menu or somethign like that
-----------------
poster: Uno
subject: >>windows problem
date: Thu Aug 8 15:18:09 2002
On Thu Aug 8 11:12:51 2002 Mixer wrote post #527:
> > Location of www.kazaa.com:
> > (field for input)
> >
> > dunno why this happens, I know what kazaa.com is but no clue why
> > it's fubaring my computer....
> > help please?
> >
> > art
> You need to edit your file association for .URL files, Windows explorer
> has this hidden away in the View menu or somethign like that
Dunno if you were aware but kazaa has also been accused of being
rather suspect software in general (pirateware). I deleted it from
my system and began using dc++ instead (thanks to grax for the tip!)
-----------------
poster: Trigon
subject: >>>windows problem
date: Thu Aug 8 17:55:40 2002
On Thu Aug 8 15:18:09 2002 Uno wrote post #528:
> On Thu Aug 8 11:12:51 2002 Mixer wrote post #527:
> > > Location of www.kazaa.com:
> > > (field for input)
> > >
> > > dunno why this happens, I know what kazaa.com is but no clue why
> > > it's fubaring my computer....
> > > help please?
> > >
> > > art
> > You need to edit your file association for .URL files, Windows explorer
> > has this hidden away in the View menu or somethign like that
> Dunno if you were aware but kazaa has also been accused of being
> rather suspect software in general (pirateware). I deleted it from
> my system and began using dc++ instead (thanks to grax for the tip!)
kazaalite.com I believe is a much better program, my friends and I
use it and havn't had problems
Give it a try if you want
-----------------
poster: Artea
subject: >>>windows problem
date: Thu Aug 8 20:28:48 2002
On Thu Aug 8 15:18:09 2002 Uno wrote post #528:
> On Thu Aug 8 11:12:51 2002 Mixer wrote post #527:
> > > Location of www.kazaa.com:
> > > (field for input)
> > >
> > > dunno why this happens, I know what kazaa.com is but no clue why
> > > it's fubaring my computer....
> > > help please?
> > >
> > > art
> > You need to edit your file association for .URL files, Windows explorer
> > has this hidden away in the View menu or somethign like that
> Dunno if you were aware but kazaa has also been accused of being
> rather suspect software in general (pirateware). I deleted it from
> my system and began using dc++ instead (thanks to grax for the tip!)
Yea I heard that too. The scary thing is the file association was
changed without me even downloading anything from their webpage.
art
-----------------
poster: Blue
subject: Destruction of reddragon city
date: Sat Aug 10 04:32:46 2002
ok....i guess from what i heard from this destruction of reddragon
city.....is kinda crappy i think....i mean the statements i was
told....mainly shows that it was a rip off of "The Time of Troubles
regen
in Advanced Dungeons and Dragons.......so i just think it is
lame.....but do as you will...anything taken and remade into
something that already was.....lets take....lloth for
example....underdark? feh....you just get fooled with the awesome eq
the mobs have...honestly none of you could take her if you want to
take stuff from the mobs...lloth would live in planes of
hell...having all demons around her help her....she almost contols
all chaos. so not killable....and tiamat...heh tiamat is no joke
either...for how easy she is...it is pathetic tiamat is a normal
dragon i guess in your guy's eyes...dragons do not fall that
easy...stated...they are demi-gods in their own....and on the topic
of dragons.....dragons do not wander....they sleep.....and hell they
do not help each other....escpecially the evil ones....they fight
each other...over their hordes or gold...so heh...and rarely you see
as many dragons in a area as the so called "dragon area" more like a
"dragon orgy" but what do i know? i am just a player??? no if you
want to use stuff that you have not fully made up....that atleast
use the real statistics....and back to tiamat....tiamat should not
be killable....tiamat....would seriously do what most of the so
called hits would do like "Tiamat rips your head off" or something
like that..
and back to the Destruction of reddragon city...most should be
ashamed.....you guys played this mud for how long....and the wizards
and admins gave you tol+escape from hell....heh and gave you guys
stuff to help destroy the city or fight tiamat's army...heh
dumb....you guys are forgetting the point...if you destroyed the
city...shame on you....but if you did help to fight off tiamat's
army....good for you...that is the way to go...but i guess it does
not really matter either way since it got destroyed completely....so
i say..when will all the madness end? heh never!
Blue
ps
do as you will...just remember this is my opinion!
-----------------
poster: Zifnab
subject: >Destruction of reddragon city
date: Sat Aug 10 04:55:47 2002
> do as you will...just remember this is my opinion!
And this is my opinoin, and probably doesnt belong in
news but oh well.
1) This was not to my knowledge a rip off of anything
Waz wrote us a basic story line a month ago after
I mentioned I would like to destroy the city since
our name was no longer Red DRagon.
He wrote the story, we (Daneel, Friski, Nyx mostly, with input
at times from the rest of us ran with it).
We used in game monsters, and things in a way that made sense.
2) You speak of 'if we were to go try and kill these
things we wouldn't be able to.'
No shit, what world do you live on where you shoot fireballs
and fight dragons every day. I for one do not
live in that world and fully expect not to be able
to kill Tiamat or Lloth if i ever meet them in a dark
alley.
3) Your next line tells the players they should be ashamed?
of what?
You don't like the fact that we did a fairly massive event
with lots of death and allowed you to not lose exp?
Please you woudl of been standing there screaming the loudest
if you had lost any exp. from this.
4) And this is my opinion, if it bothers you that much
feel free to seek out a differant mud that has
completely unkillable monsters since if you ever met
tiamat you would never be able to kill her.
This is a mud, a game... lighten up.
**
-----------------
poster: Sleet
subject: >>Destruction of reddragon city
date: Sat Aug 10 06:04:51 2002
On Sat Aug 10 04:55:47 2002 Zifnab wrote post #532:
> > do as you will...just remember this is my opinion!
>
> And this is my opinoin, and probably doesnt belong in
> news but oh well.
>
> 1) This was not to my knowledge a rip off of anything
>
> Waz wrote us a basic story line a month ago after
> I mentioned I would like to destroy the city since
> our name was no longer Red DRagon.
>
> He wrote the story, we (Daneel, Friski, Nyx mostly, with input
> at times from the rest of us ran with it).
>
> We used in game monsters, and things in a way that made sense.
>
> 2) You speak of 'if we were to go try and kill these
> things we wouldn't be able to.'
>
> No shit, what world do you live on where you shoot fireballs
> and fight dragons every day. I for one do not
> live in that world and fully expect not to be able
> to kill Tiamat or Lloth if i ever meet them in a dark
> alley.
>
> 3) Your next line tells the players they should be ashamed?
> of what?
>
> You don't like the fact that we did a fairly massive event
> with lots of death and allowed you to not lose exp?
>
> Please you woudl of been standing there screaming the loudest
> if you had lost any exp. from this.
>
> 4) And this is my opinion, if it bothers you that much
> feel free to seek out a differant mud that has
> completely unkillable monsters since if you ever met
> tiamat you would never be able to kill her.
>
> This is a mud, a game... lighten up.
> **
i could take lloth or tia in a dark alley.. maybe not you guys but i
could, just not in the game, in this game i suck.
what a twsited world we live in.
-----------------
poster: Tak
subject: Castle names
date: Sat Aug 10 07:49:43 2002
i dont know if this should be in news, but i asked on newbie a
couple of itmes, and asked two unidle wizes, thx krellen and daneel,
but i was wondering how to change the name of my castle. I have
seen others that have changed their names. if anyone knows i would
appreciate a mail, thx.
-----------------
poster: Athena
subject: The Events of August 9th-10th
date: Sat Aug 10 09:57:33 2002
I would like to say, on behalf of the players of IoM, well done wizards :)
You gave us a spectacular hour plus of fun and frustration. :)
Thank you all for working so hard and being so patient with all the
yells and screams when the event started.
We always knew we had fabulous wizards but this confirmed it even more.
Thank you again, for all your hard work, it was greatly appreciated.
Cheers!
Athy
-----------------
poster: Genesis
subject: complaints
date: Sat Aug 10 21:49:53 2002
Okay for everyone who is complaining to the wizes. I understand that
all of the loose ends suck but complaining about it isnt going to
make things go any faster. All you are doing is taking up the wizes'
time by ripping them a new ass and telling them how stupid they
were. Give them a break so that we can get all of this taken care of
the fastest way possible.
gen
-----------------
poster: Nyx
subject: >Blah
date: Sat Aug 10 22:22:55 2002
On Sat Aug 10 22:03:26 2002 Rizzly wrote post #537:
> I don't think anyone has actually done that, Genesis (possibly with
> the exception of Blue). Everyone is happy with the changes, and the
> people who are saying things about re-enacting are doing it politely
> and constructively as far as I can tell. Honestly I don't know what
> you're talking about..
>
> -Rizzly
>
I do. And he is right.
You cannot see all news posts and channels. And we get a fair share
of whining and complainents.
Nyx
-----------------
poster: Chemosh
subject: Oktoberfest 2002
date: Mon Aug 12 19:35:42 2002
Hi! My name is chemosh and I live in Germany. As some of you may
know every year at the end of september for 2 weeks the germans have
a big party and drink lots of beer. This is called Oktoberfest and
this years goes from september 26 to october 7. If you want more
details about what oktoberfest is goto www.oktoberfest.de
I go to a university which is less than 1 hour by train away from
the oktoberfest. This means I will be at oktoberfest on the weekends
and on october 3rd (German national day - a public holiday).
If anyone is near munich in this time period and wishes to get
pissed as a skunk/maggotted/blotto/sloshed with me and millions of
other friendly drinker of the good oil then let me know.
I have been the last few years and it is loads of fun. It is like a
big fair with rides and stands and... a bunch of big beer tents. the
capacity of such a beer tent is around 10,000 seated people. in each
tent a different brand of beer is served. all beers come in one
size, namely a 1 litre glass (almost 2 pints for you pommes). the
waitresses are stereotypical busty blondes and the music is beerhall
music. If anyone remember the film 'the grizzwalds go to europe'
when they visit munich and the son shags the busty blonde... well
that is oktoberfest!
so have a look at the website and let me know if you are up for a few beers.
Chemosh
PS accomodation and stuff is taken care of btw
-----------------
poster: Korthrun
subject: Nyx's Trig post/ FYI
date: Mon Aug 12 21:23:06 2002
as an FYI putting a ! infront of all your trigs they WILL function
fine when your not in a menu, its a good idea to cause usually your
trigs are going off for a reason eh?
-----------------
poster: September
subject: smozcon pictures.
date: Tue Aug 13 16:17:19 2002
hi everyone.
you can find smozcon pictures at www.voicenet.com/~jenns/smozcon.
more should be added when i can get smeesdad's and pook's pic which
they have said they'd allow me to put on my site.
anyway, have fun viewing.
-----------------
poster: Enigma
subject: gone gamblin'
date: Wed Aug 14 06:03:43 2002
As of right now i'm offically on vacation so i won't be on for about
a week(like anyone is going to notice) if your still reading this
then I'll tell you that I will be wasting my money as fast as I can
on the ponies and lottery or whaterver else they will let me play in
New Hampshire and Rhode Island to quote another wiz.."So Long
Suckers!"
-----------------
poster: Sleet
subject: >gone gamblin'
date: Wed Aug 14 07:39:13 2002
On Wed Aug 14 06:03:43 2002 Enigma wrote post #542:
> As of right now i'm offically on vacation so i won't be on for about
> a week(like anyone is going to notice) if your still reading this
> then I'll tell you that I will be wasting my money as fast as I can
> on the ponies and lottery or whaterver else they will let me play in
> New Hampshire and Rhode Island to quote another wiz.."So Long
> Suckers!"
i thought all they had in new hampshire was snow and trees... i
dunno been awhile sincei lived there
-----------------
poster: Uno
subject: RD fantasy football
date: Wed Aug 14 18:52:21 2002
Sirk posted about this a while back and got marginal response.
I'm going to start up an RD fantasy football league on yahoo
with details to follow. I can think of at least 6 people right
now that I can get to do it. Keep it in mind and if you're
interested in playing or at least interested in knowing what
fantasy football is and why some people are such fanatics about it
catch me online and we can chat about it or send me a mail.
If you already know you want to play, you can just wait for my
follow-up mail with instructions for how to get signed up once
I have the league in place.
//Uno
-----------------
poster: Uno
subject: IoM Fantasy Football
date: Thu Aug 15 06:00:27 2002
Whoops, i typoed that the first time i posted =)
OK: the league is up and ready to go.
Go to http://football.fantasysports.yahoo.com/f1
click on the Sign Up Now! button and choose the option
to join a private league
Our League ID is 219816
mudmail me for the password. I won't reject anybody
but I want to keep a headcount and make sure the people that
have already expressed interest get their teams in too.
-----------------
poster: Uno
subject: I'm a spammy bitch
date: Thu Aug 15 06:38:47 2002
If you decide to play, be sure to read the commisioner's note.
-----------------
poster: Debacle
subject: wheee.. celebration!
date: Thu Aug 15 23:33:44 2002
Yay, I've just hit 700megs exp =)
Celebratoin over at my castle, all welcomed ;)
-----------------
poster: Monkey
subject: Be gone stinky Monkey!
date: Sat Aug 17 03:14:25 2002
Hey everyone, it's time for my last minute trip of the summer!
Unfortunately, that means that I may not be on as much, I will be
bringing my laptop, but possibilities of me logging on are slim. See
you soon! Everyone have fun mudding!
-Purple stinky Monkey
-----------------
poster: Grasfer
subject: Kaos eq page
date: Sat Aug 17 22:55:39 2002
To get access to Kaos eq page use this url: eqpage.hopto.org
-----------------
poster: Fox
subject: All_Skills/Spells Wish
date: Sun Aug 18 10:58:17 2002
I realize that these wishes are useless to one that has maxxed out
all skills and/or spells and would like to add more to their
spells/skills. Newbies that do not have the worth for skills and or
spells have a good use for those wishes, but, take someone that
wants to max out skills at 115% or for spells of the same? What good
is the wish for, then? Should it be that way? Or, should it be a
wish just used for newbies?! I think that all wishes should be
useable by anyone of any worth/level of the like.
-----------------
poster: Tranquil
subject: >All_Skills/Spells Wish
date: Sun Aug 18 11:14:11 2002
With all due respect, Fox, what exactly was the point you were
attempting to make here? Fair enough that you feel people of all
worths should find this wish useful. Personally, I agree. But what
exactly is it that makes this wish 'useless' to higher worth
players?
Those that wish to buy greater and lesser skills wishes, that would
take their assumed 100% skillmax to 115%, would still find as much
usefulness in the all skills wish as a lower worth player would,
assuming that the all skills wish bonus also takes into account
skill max percent after other wishes.
Is this not already the case? And if not, perhaps you should mention
facts like that in your posts, as they otherwise come out sounding
more like a general whine rather than a constructive
dea/suggestion, which I am sure is not your intention.
- Tranq
-----------------
poster: Arkangyle
subject: >All_Skills/Spells Wish
date: Sun Aug 18 11:49:11 2002
On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> I realize that these wishes are useless to one that has maxxed out
> all skills and/or spells and would like to add more to their
> spells/skills. Newbies that do not have the worth for skills and or
> spells have a good use for those wishes, but, take someone that
> wants to max out skills at 115% or for spells of the same? What good
> is the wish for, then? Should it be that way? Or, should it be a
> wish just used for newbies?! I think that all wishes should be
> useable by anyone of any worth/level of the like.
I am going to disagree with Fox on this sentiment. The all
skills/spells wishes can be INCREDIBLY powerful and effective for a
high worth player. This is primarily true for those who reinc into
the more costly races (like vampire) and also deposit other wishes
to boost there already very high skill max.
I know (from personal experience) that training skills to 110% as a
snakeman or mindflayer can be excessively expensive. A good example
is my current reinc of snakeman nether. I spent over 100m training
just one skill, and the vast majority of that cost comes in the last
10-15% of training.
- Arkangyle
-----------------
poster: Tahnval
subject: >>All_Skills/Spells Wish
date: Sun Aug 18 17:35:34 2002
On Sun Aug 18 11:49:11 2002 Arkangyle wrote post #554:
> On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> > I realize that these wishes are useless to one that has maxxed out
> > all skills and/or spells and would like to add more to their
> > spells/skills. Newbies that do not have the worth for skills and or
> > spells have a good use for those wishes, but, take someone that
> > wants to max out skills at 115% or for spells of the same? What good
> > is the wish for, then? Should it be that way? Or, should it be a
> > wish just used for newbies?! I think that all wishes should be
> > useable by anyone of any worth/level of the like.
>
>
> I am going to disagree with Fox on this sentiment. The all
> skills/spells wishes can be INCREDIBLY powerful and effective for a
> high worth player. This is primarily true for those who reinc into
> the more costly races (like vampire) and also deposit other wishes
> to boost there already very high skill max.
>
> I know (from personal experience) that training skills to 110% as a
> snakeman or mindflayer can be excessively expensive. A good example
> is my current reinc of snakeman nether. I spent over 100m training
> just one skill, and the vast majority of that cost comes in the last
> 10-15% of training.
>
> - Arkangyle
I found all skills and skillmax combo extremely useful at up to about
800M worth, which is scarcely newbie. With a couple of dozen skills
to train, the warrior subtree is quite expensive. Of course, it's
the last 5% that's the costliest part, so training to 95% and getting
102% was extremely valuable to me. That saved me at least 100Mxps.
-----------------
poster: Urg
subject: all skills/spells
date: Sun Aug 18 17:39:23 2002
its also really useful for actually allowing low worth players to
actually funcgtion in some guilds - i reckon that without the all
spells wish or spell max then it'd be almost impossible to do what i
did and go lava mage at about 40meg .... or at least not one with a
decent level of spells/skills
dont see any problem with it at all tho, if highbies dont find it
useful then they wont use it will they?
dont see any problem with it at all tho, if highbies dont find it
useful then they wont use it will they?
what ever, ~Urg~
-----------------
poster: Jomo
subject: all skills / all spells
date: Sun Aug 18 19:27:58 2002
These wishes are useful to highbies because they allow
us to stretch our worths to reach higher
levels, so we can get higher into
our secondary guilds.
I've taken these wishes in the recent past and
I found them very,very useful.
-----------------
poster: Celine
subject: Help!
date: Sun Aug 18 20:19:31 2002
Ok. Aol is eating my comp alive. Best i can figure this is what
happened. I was sent a file by someone in a room i knew.. at least i
had thought it was them. masking your name/stealing one isnt that
hard to do with aol email. i opened the file and dl'd it. (newbie
mistake!).
wik Enregen down on Me!
Now every 15-45 minutes my aol (along with the rest of my comp) will
freeze. it seems to have made a loop image to play while this
happens.. its a frozen screenshot of earlier when i was sending
email to a friend. while this has caused no harm (other than
freezing while i heal in a party) so far it seems pretty bad and was
wondering what my next step should be.
Mail/send me a tell if you have any word o' advice (other than ditch
aol, its all i have for now so hush)
-----------------
poster: Litho
subject: >>>All_Skills/Spells Wish
date: Sun Aug 18 21:08:06 2002
On Sun Aug 18 17:35:34 2002 Tahnval wrote post #555:
> On Sun Aug 18 11:49:11 2002 Arkangyle wrote post #554:
> > On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> > > I realize that these wishes are useless to one that has maxxed out
> > > all skills and/or spells and would like to add more to their
> > > spells/skills. Newbies that do not have the worth for skills and or
> > > spells have a good use for those wishes, but, take someone that
> > > wants to max out skills at 115% or for spells of the same? What good
> > > is the wish for, then? Should it be that way? Or, should it be a
> > > wish just used for newbies?! I think that all wishes should be
> > > useable by anyone of any worth/level of the like.
> >
> >
> > I am going to disagree with Fox on this sentiment. The all
> > skills/spells wishes can be INCREDIBLY powerful and effective for a
> > high worth player. This is primarily true for those who reinc into
> > the more costly races (like vampire) and also deposit other wishes
> > to boost there already very high skill max.
> >
> > I know (from personal experience) that training skills to 110% as a
> > snakeman or mindflayer can be excessively expensive. A good example
> > is my current reinc of snakeman nether. I spent over 100m training
> > just one skill, and the vast majority of that cost comes in the last
> > 10-15% of training.
> >
> > - Arkangyle
> I found all skills and skillmax combo extremely useful at up to about
> 800M worth, which is scarcely newbie. With a couple of dozen skills
> to train, the warrior subtree is quite expensive. Of course, it's
> the last 5% that's the costliest part, so training to 95% and getting
> 102% was extremely valuable to me. That saved me at least 100Mxps.
I agree with fox, a person with some worth, take me for example, has
all his skills at 115% so the all skills wish does nothing, would
basically be a waste of a wish
-----------------
poster: Quillz
subject: >All_Skills/Spells Wish
date: Mon Aug 19 05:29:18 2002
On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> I realize that these wishes are useless to one that has maxxed out
> all skills and/or spells and would like to add more to their
> spells/skills. Newbies that do not have the worth for skills and or
> spells have a good use for those wishes, but, take someone that
> wants to max out skills at 115% or for spells of the same? What good
> is the wish for, then? Should it be that way? Or, should it be a
> wish just used for newbies?! I think that all wishes should be
> useable by anyone of any worth/level of the like.
I use both of the wishes. It saves you insane ammounts of xp.
Simpy find a ring or 2 of chaos.
you see.
Q
-----------------
poster: Fox
subject: >All_Skills/Spells Wish
date: Mon Aug 19 05:55:04 2002
On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> I realize that these wishes are useless to one that has maxxed out
> all skills and/or spells and would like to add more to their
> spells/skills. Newbies that do not have the worth for skills and or
> spells have a good use for those wishes, but, take someone that
> wants to max out skills at 115% or for spells of the same? What good
> is the wish for, then? Should it be that way? Or, should it be a
> wish just used for newbies?! I think that all wishes should be
> useable by anyone of any worth/level of the like.
Ok, I see that no one actually read my post. So, I'll try to make it
more detailed to understand this time.
Ok, take someone who wants to get their skill max to 115%, and spend
the exp and gold to train to 115%, with the all-skills wish, it
would not be allowed to reach 122% like in which it has in the past.
I see that a few items adds to all-spells and all-skills. But, that
there helps my general thought. The fact that pieces of eq adds a
certain percent beyond the racial cap of spells and skills. Yet, a
wish is not allowed to be used passed your alotted racial cap max.
EX: A Martial Artist has a 115% skill max and has spent the
exp/gold/and or credit to reach 115% but desires the need to get the
all-skills wish, which would in fact put that MA's skills to 122%.
I know that I should have been more detailed about my first post.
Now, I know that I need to be extremely detailed so that everyone
knows what I'm trying to say. So, don't even dare complain to me
that this is more of a whine. I've heard people bitch at me saying
that my first post was a whine. It isn't, if you consider that post
a whine, you need to RE-read my first post(#552), then, if you still
think it's a whine, stfu about it!
-----------------
poster: Chrono
subject: re; fox's post
date: Mon Aug 19 05:59:22 2002
hi, its added to ALL your skills, and it already gives you 7% to all
of them, making it go above racial max would be making it over
powering, and like having two wishes in one, next thing is that EQ
with a certain % to ALL spells/skills, DOES NOT go over racial max,
only things that have normal percents, ie, +5 to deathblow, etc..
etc.. not +2% to all spells
in any case, it'd be like having two wishes in one and out of tune
-----------------
poster: Tranquil
subject: >>All_Skills/Spells Wish
date: Mon Aug 19 06:09:59 2002
Just as an FYI, Fox, all_skills and all_spells bonuses on equipment
do not pass the player's racial skill/spell max. Basically, those
bonuses, along with the related wishes, are designed to save you
some experience points in raising your relevant abilities.
Therefore, if you choose to spend wishes to raise your skill_max to
115%, you should train your desired skills only to 105%, buy your
all_skills wish, and get hold of some equipment that will give you
3% or more all_skills bonus. This will give you your 115% personal
skill max, when fully equipped.
This appears to be the way all_skills and all_spells wishes and
equipment bonuses are designed to work after those changes that were
made, and they do the job perfectly. So again, what is the point you
are trying to make? Only that you don't like it? It all works as it
is intended to work. Perhaps you should just look at the intention
of those who coded this particular feature.
If you personally don't like the way it works, well, there are many
players here who don't like this or that about some little feature
of this mud, but that's part of playing a mud. We, as players, take
the good with the bad, and as far as I am aware, no individual here
is restricted to playing only a certain guild or race. Make the most
of what you have access to, and enjoy the game. That's what it is
here for.
- Tranq
-----------------
poster: Litho
subject: >re; fox's post
date: Mon Aug 19 08:15:30 2002
On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> hi, its added to ALL your skills, and it already gives you 7% to all
> of them, making it go above racial max would be making it over
> powering, and like having two wishes in one, next thing is that EQ
> with a certain % to ALL spells/skills, DOES NOT go over racial max,
> only things that have normal percents, ie, +5 to deathblow, etc..
> etc.. not +2% to all spells
> in any case, it'd be like having two wishes in one and out of tune
Over powering..? i have 115% skills, thats 15% over racial max, i am
not over powerful..i agree with fox, it should go +7 no matter what
the circumstances
-----------------
poster: Ixtlilton
subject: >>re; fox's post
date: Mon Aug 19 12:13:26 2002
On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> > hi, its added to ALL your skills, and it already gives you 7% to all
> > of them, making it go above racial max would be making it over
> > powering, and like having two wishes in one, next thing is that EQ
> > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > only things that have normal percents, ie, +5 to deathblow, etc..
> > etc.. not +2% to all spells
> > in any case, it'd be like having two wishes in one and out of tune
> Over powering..? i have 115% skills, thats 15% over racial max, i am
> not over powerful..i agree with fox, it should go +7 no matter what
> the circumstances
Plz just shaddap, it's pretty obvious the wishes wont change and
that ppls have different opionions, so why make the same point(s)
over and over again.
-----------------
poster: Artea
subject: >>re; fox's post
date: Mon Aug 19 17:47:13 2002
On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> > hi, its added to ALL your skills, and it already gives you 7% to all
> > of them, making it go above racial max would be making it over
> > powering, and like having two wishes in one, next thing is that EQ
> > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > only things that have normal percents, ie, +5 to deathblow, etc..
> > etc.. not +2% to all spells
> > in any case, it'd be like having two wishes in one and out of tune
> Over powering..? i have 115% skills, thats 15% over racial max, i am
> not over powerful..i agree with fox, it should go +7 no matter what
> the circumstances
Yes but you had to train that extra 15%. Getting 7%, free f exp
cost, to all skills regardless of racial max would kinda make
getting 5% and having to train it useless.
art
-----------------
poster: Uno
subject: IOM FF League
date: Mon Aug 19 18:22:03 2002
League is closed at this time.
We got a whopping 14 teams which should make for exciting
competition!
-----------------
poster: Litho
subject: >>>re; fox's post
date: Mon Aug 19 19:37:11 2002
On Mon Aug 19 17:47:13 2002 Artea wrote post #566:
> On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> > On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> > > hi, its added to ALL your skills, and it already gives you 7% to all
> > > of them, making it go above racial max would be making it over
> > > powering, and like having two wishes in one, next thing is that EQ
> > > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > > only things that have normal percents, ie, +5 to deathblow, etc..
> > > etc.. not +2% to all spells
> > > in any case, it'd be like having two wishes in one and out of tune
> > Over powering..? i have 115% skills, thats 15% over racial max, i am
> > not over powerful..i agree with fox, it should go +7 no matter what
> > the circumstances
> Yes but you had to train that extra 15%. Getting 7%, free f exp
> cost, to all skills regardless of racial max would kinda make
> getting 5% and having to train it useless.
>
> art
No, i would still have had to take both skill maxxes, regardles, and
then +7 if i wanted it, so if you have worth its a waste of a wish.
-----------------
poster: Nahtyr
subject: NEW Reinchelper
date: Mon Aug 19 23:22:48 2002
Hi everyone!
I have good news to spread...
Im almost finished coding the new reinchelper for Islands of myth...
As all of you who tested hierokliffs program know it's not up to date
any longer so instead of just updating his program i thought it could
be fun to start coding on my own.. now im about to go on a bughunting
and could need your help!
If you're going to reinc please write down this info right after
finished your reinc and send it to me.
1. Worth after tax is payed.
2. Report of your score
3. Report of your spells
4. Report of your skills
I will use that info to match reinc in my program and se if it's
working.....
The more info you send me the better is the chance of getting rid
of uncorrect info and bugs.....
//Nahtyr
-----------------
poster: Arkangyle
subject: >>>>re; fox's post
date: Mon Aug 19 23:50:56 2002
On Mon Aug 19 19:37:11 2002 Litho wrote post #568:
> On Mon Aug 19 17:47:13 2002 Artea wrote post #566:
> > On Mon Aug 19 08:15:30 2002 Litho wrote post #564:
> > > On Mon Aug 19 05:59:22 2002 Chrono wrote post #562:
> > > > hi, its added to ALL your skills, and it already gives you 7% to all
> > > > of them, making it go above racial max would be making it over
> > > > powering, and like having two wishes in one, next thing is that EQ
> > > > with a certain % to ALL spells/skills, DOES NOT go over racial max,
> > > > only things that have normal percents, ie, +5 to deathblow, etc..
> > > > etc.. not +2% to all spells
> > > > in any case, it'd be like having two wishes in one and out of tune
> > > Over powering..? i have 115% skills, thats 15% over racial max, i am
> > > not over powerful..i agree with fox, it should go +7 no matter what
> > > the circumstances
> > Yes but you had to train that extra 15%. Getting 7%, free f exp
> > cost, to all skills regardless of racial max would kinda make
> > getting 5% and having to train it useless.
> >
> > art
> No, i would still have had to take both skill maxxes, regardles, and
> then +7 if i wanted it, so if you have worth its a waste of a wish.
To add a little history for everyone that is not aware already. In
days gone past, the all skills/spells wishes "used" to stack their
bonus on your skills/spells irregardless of whether it passed your
maximum or not.
Eventually players were able to stack enough wishes and worth
together to amass skills of 150%. The result of that was a
vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
getting hit at all. Why? ... cus he wasn't :P
The current system helps to alleviate many of these past issues,
and, by my approximation of the improvement of this mud as a whole
over the last three years, has been effective in achieving the
desired result.
-----------------
poster: Magneto
subject: >>>>>re; fox's post
date: Tue Aug 20 02:10:46 2002
> Eventually players were able to stack enough wishes and worth
> together to amass skills of 150%. The result of that was a
> vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> getting hit at all. Why? ... cus he wasn't :P
>
Sear loved playing patty cake with me! And besides I got to 200%
attack not just 150 =P
-----------------
poster: Arkangyle
subject: >>>>>>re; fox's post
date: Tue Aug 20 04:21:37 2002
On Tue Aug 20 02:10:46 2002 Magneto wrote post #571:
> > Eventually players were able to stack enough wishes and worth
> > together to amass skills of 150%. The result of that was a
> > vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> > getting hit at all. Why? ... cus he wasn't :P
> >
> Sear loved playing patty cake with me! And besides I got to 200%
> attack not just 150 =P
Well, yeah your attack was VERY high ... I meant your defensive
skills though :)
-----------------
poster: Scarlet
subject: My Baby
date: Tue Aug 20 06:05:05 2002
Hello everyone. I just wanted to let you know that my little girl,
Kalissa (Kali) was born on July 19th. Everything went well. She
was 8 pounds 9 ounces and 21 inches long. She just turned 1 month
old and if you'd like to see what she looks like now you can look
here:
http://www.growthspurts.com/view.asp?s=72101
I doubt I'll be around too often, but I'll try to stop in from time to time!
-Scarlet
-----------------
poster: Mixer
subject: >>>>>>re; fox's post
date: Tue Aug 20 09:25:12 2002
On Tue Aug 20 02:10:46 2002 Magneto wrote post #571:
> > Eventually players were able to stack enough wishes and worth
> > together to amass skills of 150%. The result of that was a
> > vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> > getting hit at all. Why? ... cus he wasn't :P
> >
> Sear loved playing patty cake with me! And besides I got to 200%
> attack not just 150 =P
Yes not to mention Singing Sword bugs Mags!
-----------------
poster: Arkangyle
subject: >>>>>>>re; fox's post
date: Tue Aug 20 14:01:41 2002
On Tue Aug 20 09:25:12 2002 Mixer wrote post #574:
> On Tue Aug 20 02:10:46 2002 Magneto wrote post #571:
> > > Eventually players were able to stack enough wishes and worth
> > > together to amass skills of 150%. The result of that was a
> > > vinnipier warrior *cough Magneto* tanking Sear as though he wasn't
> > > getting hit at all. Why? ... cus he wasn't :P
> > >
> > Sear loved playing patty cake with me! And besides I got to 200%
> > attack not just 150 =P
> Yes not to mention Singing Sword bugs Mags!
Actually, that was prior to the singing sword ... just attack is one
of the most common skill bonuses, especially on weapons, and
generally in much bigger chunks than 1 or 2 pts like many things.
-----------------
poster: Magneto
subject: >>>>>>>re; fox's post
date: Tue Aug 20 21:15:00 2002
> > Sear loved playing patty cake with me! And besides I got to 200%
> > attack not just 150 =P
> Yes not to mention Singing Sword bugs Mags!
never used that =P
-----------------
poster: Magneto
subject: >>>>>>>>re; fox's post
date: Tue Aug 20 21:16:39 2002
> Actually, that was prior to the singing sword ... just attack is one
> of the most common skill bonuses, especially on weapons, and
> generally in much bigger chunks than 1 or 2 pts like many things.
3 arms X sword of devastation (10% attack) got me most of the way there
I don't remember what else I had tat gave + attack
-----------------
poster: Sleet
subject: >>All_Skills/Spells Wish
date: Wed Aug 21 02:31:13 2002
On Sun Aug 18 11:49:11 2002 Arkangyle wrote post #554:
> On Sun Aug 18 10:58:17 2002 Fox wrote post #552:
> > I realize that these wishes are useless to one that has maxxed out
> > all skills and/or spells and would like to add more to their
> > spells/skills. Newbies that do not have the worth for skills and or
> > spells have a good use for those wishes, but, take someone that
> > wants to max out skills at 115% or for spells of the same? What good
> > is the wish for, then? Should it be that way? Or, should it be a
> > wish just used for newbies?! I think that all wishes should be
> > useable by anyone of any worth/level of the like.
>
>
> I am going to disagree with Fox on this sentiment. The all
> skills/spells wishes can be INCREDIBLY powerful and effective for a
> high worth player. This is primarily true for those who reinc into
> the more costly races (like vampire) and also deposit other wishes
> to boost there already very high skill max.
>
> I know (from personal experience) that training skills to 110% as a
> snakeman or mindflayer can be excessively expensive. A good example
> is my current reinc of snakeman nether. I spent over 100m training
> just one skill, and the vast majority of that cost comes in the last
> 10-15% of training.
>
> - Arkangyle
\i use it
i cant afford these skills witrhout um
-----------------
poster: Debacle
subject: Top 100 Plaque!
date: Wed Aug 21 03:56:14 2002
Yay, newest top 100 addition =)
Cheers to me !!
-----------------
poster: Zax
subject: >>>>>>>>>re; fox's post
date: Wed Aug 21 04:25:55 2002
On Tue Aug 20 21:16:39 2002 Magneto wrote post #577:
> > Actually, that was prior to the singing sword ... just attack is one
> > of the most common skill bonuses, especially on weapons, and
> > generally in much bigger chunks than 1 or 2 pts like many things.
> 3 arms X sword of devastation (10% attack) got me most of the way there
> I don't remember what else I had tat gave + attack
blob boots, some old crappy gloves, and some old helm, and i think
that was pretty much everything that gave +attack back then.
-----------------
poster: Monkey
subject: I'm baaaaack!
date: Wed Aug 21 11:03:43 2002
Hi everybody! I am back and ready for some fun! See ya around
sometime! Trip was great, went to see Carlsbad Caverns!
M_o_N_k_E_y!
-----------------
poster: Zifnab
subject: >city
date: Thu Aug 22 01:48:48 2002
>
> However, I would like to condemn whoever's idea it was to get
> rid of RDC. I can understand changing the name, but messing with
> a perfectly useable city just because of some dipwad is just
> rediculous. Has no one ever heard the phrase,
> "If it ain't broke, don't fix it." or what? The high-quality
> effort put forth to pull off this idea could possibly have been
> better spent doing something else.
>
> Don't ask if this is a flame, a whine, or whatever, I don't know.
> - Lurch
the city had problems. And it was attempted to be rewritten
twice in the past..
1) IIRC Darkstaff put an end to (I could be wrong on this)
2) Darkstaff and Abneon and a few others did start
redoing the city, but it got dropped suddenly
Reasons for getting rid of the old city..
1) the muds name was not Red Dragon anymore, so Red Dragon
Island, and Red Dragon City no longer make any sense.
2) For being a major city on a fairly large mud, it was
entirely too small.
So why not make it bigger? Well the mapping code
that placed you on that map did not lend itself to moving those
rooms around in an easy fashion.
3) It was a lot of fun to destroy it. Renaming it
just did not have the same impact.
4) The old destroyed city serves fairly well as a
reminder of the past, and contains 'ghosts' of
wizards/admin that are no longer a part of the mud
but contributed a lot.
I have only heard 2 people complain about it, and how
'silly' it was. From our perspective it was a big
hit, everyone enjoyed it.
You cant please everyone..
Zifnab
-----------------
poster: Oxolotl
subject: Blacksheep
date: Fri Aug 23 20:46:53 2002
hmm we have 3 spaces in our clan to fill up
we are looking for a good abj and a good tank
and the other slot perhaps a good blaster ;)
but other enquiries welcome
I would say discuss this with nol though
thanx
Jim
er ox
-----------------
poster: Tahnval
subject: ShapeShifter Questions
date: Sun Aug 25 01:05:45 2002
1) Does your true form affect your beastforms? e.g. would a
giant shifted to a bear be a stronger, tougher bear than a
faerie shifted to a bear? Or is it just a matter of the
relevant shapeshifting skills?
2) What is the gold cost Daneel referred to, higher than
EQ maintainence costs? Expensive training of skills?
3) Are forms wholly independent? IOW, can you max
one or two forms and leave the other forms untrained
without affecting those one or two forms?
4) If you fail to achieve a form-quest, can you try it again?
If so, can you try it again in the same incarnation?
Tahnval, the Eternal Warrior, is considering a change.
-----------------
poster: Bahgtru
subject: >ShapeShifter Questions
date: Sun Aug 25 04:03:28 2002
1) As far as I know, your race does not affect your form. I'm a
hobbit and I still get a grizzly bear similar in height to a
Halfelf. As for the stats, it depends on your mastery/training.
3) Yes, you can, but having each form is good - each has their strengths.
4) No, if you fail a form-quest, you *cannot* get that form or any
form higher than it, until you reinc. (That was what Daneel was
referring to in his initial post when he said it was easy to screw
yourself up in this guild)
I can't really answer 2 Tahn, I just dunno.
- Bag
-----------------
poster: Daneel
subject: >> Shapeshifter questions
date: Sun Aug 25 04:06:01 2002
You can't get forms dependent on that form. Higher in the same
mastery tree counts. But if you miss wolf, there's no reason you
can't get polar bear
-----------------
poster: Jordali
subject: >ShapeShifter Questions
date: Sun Aug 25 04:12:35 2002
On Sun Aug 25 01:05:45 2002 Tahnval wrote post #585:
> 1) Does your true form affect your beastforms? e.g. would a
> giant shifted to a bear be a stronger, tougher bear than a
> faerie shifted to a bear? Or is it just a matter of the
> relevant shapeshifting skills?
>
> 2) What is the gold cost Daneel referred to, higher than
> EQ maintainence costs? Expensive training of skills?
>
> 3) Are forms wholly independent? IOW, can you max
> one or two forms and leave the other forms untrained
> without affecting those one or two forms?
>
> 4) If you fail to achieve a form-quest, can you try it again?
> If so, can you try it again in the same incarnation?
>
> Tahnval, the Eternal Warrior, is considering a change.
1) I believe your base size has an influence on your shifted size, though
I'd expect the effect your base stats have on your shifted stats to be
more significant in the end.
2) you'll have clear warning, and it makes sense...unless something
has changed
it won't pop up unexpectedly or suddenly be required to do something you've
done before without it, but is specific to specific tasks.
3) You only need skills that affect a form or a task you wish to do in
a form. "attack" and similar skills, of course, and other skills the form
description should clarify for you. So, yes.
4) Yes. Not last I heard. (i.e., what has been said in answer to you before).
-----------------
poster: Tahnval
subject: >>ShapeShifter Questions
date: Sun Aug 25 19:50:41 2002
On Sun Aug 25 04:03:28 2002 Bahgtru wrote post #586:
> 1) As far as I know, your race does not affect your form. I'm a
> hobbit and I still get a grizzly bear similar in height to a
> Halfelf. As for the stats, it depends on your mastery/training.
>
> 3) Yes, you can, but having each form is good - each has their strengths.
>
> 4) No, if you fail a form-quest, you *cannot* get that form or any
> form higher than it, until you reinc. (That was what Daneel was
> referring to in his initial post when he said it was easy to screw
> yourself up in this guild)
>
> I can't really answer 2 Tahn, I just dunno.
>
> - Bag
OK.....I've been told race does affect form and it doesn't.
It's a key issue - if it doesn't, then the best course of action is
to take some insanely crappy race that has huge xp rate bonuses and
low training costs. If it does, I'll need a race with good str, dex, con
int and spr (a tall order).
I'll only need one form - a strong soloing form. I rarely party, so
why bother training for it?
The formquest thing bothers me - I don't want to have to blow 100M
re-reincing because I didn't succeed in a quest first time.
-----------------
poster: Zifnab
subject: >>>ShapeShifter Questions
date: Sun Aug 25 21:13:55 2002
> The formquest thing bothers me - I don't want to have to blow 100M
> re-reincing because I didn't succeed in a quest first time.
You are forwarned now, as is the entire mud. If not its their
fault for not reading news. Dont reinc into the guild you
dont like it.
-----------------
poster: Arkangyle
subject: >>>>ShapeShifter Questions
date: Sun Aug 25 21:16:55 2002
On Sun Aug 25 21:13:55 2002 Zifnab wrote post #591:
> > The formquest thing bothers me - I don't want to have to blow 100M
> > re-reincing because I didn't succeed in a quest first time.
>
> You are forwarned now, as is the entire mud. If not its their
> fault for not reading news. Dont reinc into the guild you
> dont like it.
I think we need some online help regarding specifics (like this) of
guilds. Something to the effect that a player can type "help guild
shapeshifter" and receive information like this.
My reasoning in this is that, a month from now any new players (or
old ones that have not logged on recently) will be left in the dark
as there is no way anyone will read 10000 posts prior to playing.
-----------------
poster: Tranquil
subject: Attention njuubi's
date: Mon Aug 26 02:44:23 2002
I have found some newbie's equipment sitting on the floor. If you
have lost your eq, tell me what the items are and I will return them
to you.
- Tranq
-----------------
poster: Slayn
subject: lost and found
date: Mon Aug 26 20:50:40 2002
if anyones lost a neck slot i have it. i dont know where i picked it up from
so send me a tell or a mail saying what it was and you can have it back :)
-slayn
-----------------
poster: Arkangyle
subject: lost items
date: Tue Aug 27 01:41:34 2002
You guys are too nice. If I find a $5 on the street, I don't waste
my time asking who's it is etc etc. I put it in my pocket and
consider it payback for when I loose $5 later (that someone else
will pick up and keep).
-----------------
poster: Tranquil
subject: >lost items
date: Tue Aug 27 02:04:33 2002
On Tue Aug 27 01:41:34 2002 Arkangyle wrote post #595:
> You guys are too nice. If I find a $5 on the street, I don't waste
> my time asking who's it is etc etc. I put it in my pocket and
> consider it payback for when I loose $5 later (that someone else
> will pick up and keep).
The difference here is, this is a game. Some of us take personal
enjoyment out of handing some poor njuubi's eq back to him along
with a note explaining the usage of the keep command, so really,
we're being quite selfish in giving the njuubi back his eq. ;)
-----------------
poster: Ixtlilton
subject: >>lost items
date: Tue Aug 27 02:20:02 2002
On Tue Aug 27 02:04:33 2002 Tranquil wrote post #596:
> > You guys are too nice. If I find a $5 on the street, I don't waste
> > my time asking who's it is etc etc. I put it in my pocket and
> > consider it payback for when I loose $5 later (that someone else
> > will pick up and keep).
>
> The difference here is, this is a game. Some of us take personal
> enjoyment out of handing some poor njuubi's eq back to him along
> with a note explaining the usage of the keep command, so really,
> we're being quite selfish in giving the njuubi back his eq. ;)
>
I am evil.
ps. I am evil
That means i will not give away your stuff if you drop it
-----------------
poster: Draco
subject: trigs
date: Tue Aug 27 21:22:58 2002
for god sakes, how many times do we have to say this, in bug
reports/news posts, how hard is it to turn triggers off, OR put a !
in front of them. i know portal has a option in the events section
that you can click a little square and it puts a ! in front of them
automatically, and im sure some other clients have that as
well...its not really that hard, nothing is more annoying than
haveing triggers firing in news posts.
-----------------
poster: Xerious
subject: Coding Collaboration
date: Wed Aug 28 00:16:15 2002
' Resist Pain : Down!RESET
use resist pain
I have a few (hopfully) cool ideas for some areas, but don't know
squat about Mud LIB. I am interested in finding a *current* builder
who might be interested in collaborating on a few ideas. I don't
know any code, but am familiar with flowcharting and logical
diagramming and am willing to learn.
I prool wont apply for builder status yet, cause I dont know enough,
but I would like to contribute to the mud...
Mudmail me if you are interested or have questions.
- Xer
-----------------
poster: Artea
subject: >trigs
date: Wed Aug 28 07:12:46 2002
On Tue Aug 27 21:22:58 2002 Draco wrote post #598:
> for god sakes, how many times do we have to say this, in bug
> reports/news posts, how hard is it to turn triggers off, OR put a !
> in front of them. i know portal has a option in the events section
> that you can click a little square and it puts a ! in front of them
> automatically, and im sure some other clients have that as
> well...its not really that hard, nothing is more annoying than
> haveing triggers firing in news posts.
put the ! in the manually
-----------------
poster: Sleet
subject: >>>lost items
date: Wed Aug 28 07:46:21 2002
On Tue Aug 27 02:20:02 2002 Ixtlilton wrote post #597:
> On Tue Aug 27 02:04:33 2002 Tranquil wrote post #596:
> > > You guys are too nice. If I find a $5 on the street, I don't waste
> > > my time asking who's it is etc etc. I put it in my pocket and
> > > consider it payback for when I loose $5 later (that someone else
> > > will pick up and keep).
> >
> > The difference here is, this is a game. Some of us take personal
> > enjoyment out of handing some poor njuubi's eq back to him along
> > with a note explaining the usage of the keep command, so really,
> > we're being quite selfish in giving the njuubi back his eq. ;)
> >
> I am evil.
> ps. I am evil
>
> That means i will not give away your stuff if you drop it
f*ck the police coming straight from the underground......
-----------------
poster: Tranquil
subject: The old goat rises again
date: Wed Aug 28 09:10:00 2002
The clan Dreamweavers, founded by one with an ancient and royal
bloodline, it's members known to be honorable and worthy since time
immemorial.. Ahem. Let me try that again.
The clan Dreamweavers has existed for two years, to the day. During
this time, it's various members have had a blast chatting to one
another, strengthening each others' virtues, laughing at each
others' occasional drunkenness, and even earned a little experience
on the way. Times changed as they do, and the clan became inactive
for a while.
Now it is time for a new change.
We are looking for active members who possess a hunger for
experience and equipment. We would prefer if members had at least
200m exp to play with, however current worth is negotiable. Far more
important, is a drive to earn experience, and a willingness to
reincarnate to a guild which will help yourself and the clan as much
as possible. And, when the time comes, to go out and waste bunches
of equipment monsters, do party quests, and enjoy various other fun
activities.
If you are interested in joining us in our quest for advancement, we
invite you to send a brief description of yourself, including
current worth, guild, and status of equipment (ie: just saying
'newbie'/'midbie'/'highbie' 'caster'/'fighter' set(s) will be
sufficient), and your reason(s) why we should take you on board.
Ideally, we would also appreciate a brief history of your previous
IoM mudding experience.
Mail any applications to myself, and I will get back to you within
three days regarding a position in our clan.
- First Dreamweaver
-----------------
poster: Uno
subject: IoM FF League reminder
date: Fri Aug 30 05:53:06 2002
Just a reminder for those of you involved in the IoM FF League:
Draft status will be set to ready 8/30 at ~1700 CST.
So if you haven't done your pre-rankings yet, get em done.
-----------------
poster: Jaws
subject: New clan
date: Fri Aug 30 21:17:49 2002
(Originally in clan.general)
I have created a new clan. If interested please send me a mudmail
describing how you qualify to be a member, and why
you want to be a member.
It will be reviewed and replied to.
Note: this wont be open to everyone out there, newbies plz refrain
from spamming me
and Mudmail - dont barrage me with tells plz
Jaws
>Guardians<
-----------------
poster: Athena
subject: Product of Izaballa and Wyrn :)
date: Thu Sep 5 20:49:35 2002
Thought you all might like to see the newest addition to the IoM family :)
http://www.griffinhealth.org/childbirth/scripts/babies/baby.asp?id=1318
Hes a biggie :))
WTG, Izzy and Wyrn!
Especially Izzy for hauling this big guy around :)
Athy
-----------------
poster: Tigran
subject: >Product of Izaballa and Wyrn :)
date: Fri Sep 6 04:03:22 2002
On Thu Sep 5 20:49:35 2002 Athena wrote post #606:
> Thought you all might like to see the newest addition to the IoM family :)
> http://www.griffinhealth.org/childbirth/scripts/babies/baby.asp?id=1318
> Hes a biggie :))
> WTG, Izzy and Wyrn!
> Especially Izzy for hauling this big guy around :)
> Athy
What's she hauling Wyrn around for while she's pregnant? BAD WYRN!
(congrats btw)
-----------------
poster: Vor
subject: rumors
date: Fri Sep 6 07:10:22 2002
Finally an answer. To avoid all the ridiculous annoying comments
or accusations i've received as of late for people trying to guess
'who i am' (i am me), yes, i am lizzie. kindly drop it. now.
-----------------
poster: Baer
subject: > Justice
date: Sat Sep 7 01:28:09 2002
I'm not sure if this was a request for a justice system, or a flame
against another player. If we were to have a justice system here
there isn't any way it could be automated, it would have to be
judged by wizards or players.
If you were presenting your case at such a court, you would have to
tell them the facts as you did in that previous post.
1) You used a spell to sell some eq to the shop.
2) Zxcpltgrxt bought some eq from the shop.
3) You wanted to buy some eq from the shop but it wasn't there.
4) You offered half the usual price for the eq, but he wouldn't sell
it to you.
I think if I was the one to provide 'justice' in this case, I'd say
you were wasting my time with such a complaint because what you
outlined is exactly how things are supposed to work here.
Baer
-----------------
poster: Snoop
subject: >>> Justice
date: Sat Sep 7 01:34:24 2002
On Sat Sep 7 01:32:00 2002 Tektor wrote post #612:
> > you were wasting my time with such a complaint because what you
> > outlined is exactly how things are supposed to work here.
> >
> > Baer
> Hrm first off it was a request not a flame, otherwise I would have
> used nasty words which I didn't. Second of all when you accidently
> lose something and someone else takes it and refuses to give it back
> and taunts you with it, you have to be happy and not say a word
> about it. Third off If i took it to a real court i'd get my stuff
> back.
If you took this to a real court you'd end up in a mental institution.
-----------------
poster: Baer
subject: >>>>> Justice
date: Sat Sep 7 01:42:30 2002
On Sat Sep 7 01:37:51 2002 Tektor wrote post #614:
> > > about it. Third off If i took it to a real court i'd get my stuff
> > > back.
> > If you took this to a real court you'd end up in a mental institution.
> Well Baer saying this is how things are supposed to work, makes no
> sense, this isn't a player v player mud, therfore eq being stolen in
> that manner goes against the way the mud works. So Baer you are
> wrong GoodDaySir! Snoop if i went to a real court with the basis
> that someone took something of mine that i misplaced and they didnt
> give it back thats theft. Not insanity, you are also Wrong. GooDay
> to you too!
Perhaps you should take a look at 'help rules'.
* Harassment of newbies by fooling them or tricking them to prevent
them from being able to play is not an atmosphere we want in the mud,
lets remember that we were all newbies once too.
To suggest to a new player that him buying a helmet from the shop is
wrong, then trying to intimidate him to give it to you, could be
seen as breaking this rule.
Baer
-----------------
poster: Lu
subject: justizzze
date: Sat Sep 7 10:30:41 2002
maybe you should not let other people screw you over
-lu, the ever wise is eating his donuts!
-----------------
poster: Chewba
subject: >> Justice
date: Sat Sep 7 10:36:57 2002
On Sat Sep 7 01:28:09 2002 Baer wrote post #611:
> I'm not sure if this was a request for a justice system, or a flame
> against another player. If we were to have a justice system here
> there isn't any way it could be automated, it would have to be
> judged by wizards or players.
>
> If you were presenting your case at such a court, you would have to
> tell them the facts as you did in that previous post.
>
> 1) You used a spell to sell some eq to the shop.
> 2) Zxcpltgrxt bought some eq from the shop.
> 3) You wanted to buy some eq from the shop but it wasn't there.
> 4) You offered half the usual price for the eq, but he wouldn't sell
> it to you.
>
> I think if I was the one to provide 'justice' in this case, I'd say
> you were wasting my time with such a complaint because what you
> outlined is exactly how things are supposed to work here.
>
> Baer
Ooooh It would be like Judge Judy ............ Do we get a gown and
a hammer... can I play judge????? Pleeeeease.
This idea opens all sorts of new implications we could have a
government too where we pass laws. people could belong to different
countries and wage war... we could have jerry springer type
arguments. I am seriously torn this justice idea is either v stoopid
or vry good.
-----------------
poster: Switchblade
subject: Harmer tune
date: Sun Sep 8 00:58:49 2002
Removed scar from inquisitor guild master. Removed mana drain from
harmer guild
master. Both are strictly against the no player v. player theme of the mud.
seriously, bring back pickpocket and public performance? what is a
little gold/sp/charisma when compared to all the funnnnnnn these skills/spells
create! well, maybe the scarring isn't so fun (personal experience), but hey,
you know what i mean!
-----------------
poster: Jomo
subject: Player vs. Player (rogue skills)
date: Sun Sep 8 02:37:57 2002
I'm a bit un-nerved by the recent removal of some skills due to
the fact they were designated player vs. player.
Primarily this bothers me for 3 reasons:
1. The "Thief" tree of the guild is already sick and dying.
It has always been kind of an out of place guild. Even
when the criminal systme was in effect here. Now
one of the defining elements of the guild tree has been
removed.
2. The skills have been in the game for a least 4 years,
now, suddenly they are removed. I think very few people
really even noticed their effects on a day to day basis.
It seems kind of sloppy to remove elements of
the guild after all this time when there is no
apparent fix for the guild as a whole in sight.
3. Mana drain is by definition player vs. player.
It benefits one player at the harm of another.
Last I checked it is still in the game.
I've heard the argument that the reason it isn't
player vs. player is that the intention is to
regenerate sps for midbie harmers who have low regen.
By the same argument, Pickpocket was for lowbie thieves
who needed gold for eq.
Short of not being logged in, there is no defense
against mana drain.
Players could avoid being pick pocketed by taking
thier gold to the bank or taking the awareness skill.
Effectively, I don't see what was gained by the skills removal.
I am posting about this only because I have spoken to others
about this and they feel the same way.
-----------------
poster: Tektor
subject: Jomo's Post
date: Sun Sep 8 03:13:28 2002
You lose at most 15 sps orso and you can regen them fast enough, I
don't see gold regening.
-----------------
poster: Daneel
subject: >Jomo's Post
date: Sun Sep 8 03:16:43 2002
On Sun Sep 8 03:13:28 2002 Tektor wrote post #623:
> You lose at most 15 sps orso and you can regen them fast enough, I
> don't see gold regening.
Faster than you can make the 50 gold you lost to public performance?
-----------------
poster: Ixtlilton
subject: >>Jomo's Post
date: Sun Sep 8 03:20:04 2002
On Sun Sep 8 03:16:43 2002 Daneel wrote post #624:
> On Sun Sep 8 03:13:28 2002 Tektor wrote post #623:
> > You lose at most 15 sps orso and you can regen them fast enough, I
> > don't see gold regening.
> Faster than you can make the 50 gold you lost to public performance?
The thing about this thing is that the pvp thing is OUT. No use
really to argue, if it's gone it's gone. For guilds like thief
that's mainly built up around these kind of things it's still not a
great loss. I've been a thief for pretty much, not lately tho, and
afaik the guild is going to be restructured and renamed and me
personally would rather see a good working thief (or whatever the
name may be) tree than a guild that has some very weak in-theme
skills and doesn't really work at all. Same goes for harmer. And
btw, death to all humans.
-----------------
poster: Mixer
subject: >Harmer tune
date: Mon Sep 9 13:00:58 2002
On Sun Sep 8 00:58:49 2002 Switchblade wrote post #621:
> Removed scar from inquisitor guild master. Removed mana drain from
> harmer guild
> master. Both are strictly against the no player v. player theme of the mud.
>
> seriously, bring back pickpocket and public performance? what is a
> little gold/sp/charisma when compared to all the funnnnnnn these
skills/spells
> create! well, maybe the scarring isn't so fun (personal experience), but
hey,
> you know what i mean!
>
Scar is also usable against monsters. Mana drain has an absolutely
minimal effect on players.
-----------------
poster: Arkangyle
subject: >>Harmer tune
date: Mon Sep 9 13:41:33 2002
On Mon Sep 9 13:00:58 2002 Mixer wrote post #626:
> On Sun Sep 8 00:58:49 2002 Switchblade wrote post #621:
> > Removed scar from inquisitor guild master. Removed mana drain from
> > harmer guild
> > master. Both are strictly against the no player v. player theme of the
mud.
> >
> > seriously, bring back pickpocket and public performance? what is a
> > little gold/sp/charisma when compared to all the funnnnnnn these
> skills/spells
> > create! well, maybe the scarring isn't so fun (personal experience), but
> hey,
> > you know what i mean!
> >
> Scar is also usable against monsters. Mana drain has an absolutely
> minimal effect on players.
Mana drain has a minimal effect viewed by some, the lower your spr
is, the greater the effect is has. Try playing a mist mage with
several harmers active and see how you feel about mana drain being
"no big deal".
-----------------
poster: Mixer
subject: >>>Harmer tune
date: Mon Sep 9 13:51:34 2002
On Mon Sep 9 13:41:33 2002 Arkangyle wrote post #627:
> On Mon Sep 9 13:00:58 2002 Mixer wrote post #626:
> > On Sun Sep 8 00:58:49 2002 Switchblade wrote post #621:
> > > Removed scar from inquisitor guild master. Removed mana drain from
> > > harmer guild
> > > master. Both are strictly against the no player v. player theme of the
> mud.
> > >
> > > seriously, bring back pickpocket and public performance? what is a
> > > little gold/sp/charisma when compared to all the funnnnnnn these
> > skills/spells
> > > create! well, maybe the scarring isn't so fun (personal experience),
but
> > hey,
> > > you know what i mean!
> > >
> > Scar is also usable against monsters. Mana drain has an absolutely
> > minimal effect on players.
>
> Mana drain has a minimal effect viewed by some, the lower your spr
> is, the greater the effect is has. Try playing a mist mage with
> several harmers active and see how you feel about mana drain being
> "no big deal".
Umm, I have :)
Seems to take barely a few sps and its not _all_ that common.
Having player a harmer of that level too, its a fairly critical
part of the functioning of that guild.
-----------------
poster: Draco
subject: >>>>Harmer tune
date: Mon Sep 9 13:55:46 2002
On Mon Sep 9 13:51:34 2002 Mixer wrote post #628:
> > Mana drain has a minimal effect viewed by some, the lower your spr
> > is, the greater the effect is has. Try playing a mist mage with
> > several harmers active and see how you feel about mana drain being
> > "no big deal".
> Umm, I have :)
>
> Seems to take barely a few sps and its not _all_ that common.
>
> Having player a harmer of that level too, its a fairly critical
> part of the functioning of that guild.
the fact that mana drain is "harmful" to players is a bunch of crap.
you wait one round and you have that sp lost gained back. personally
i feel that without mana drain, low level harmers will suffer
greatly due to the high sp cost on all of the spells.
-----------------
poster: Barkley
subject: >>>>>Harmer tune
date: Mon Sep 9 18:39:04 2002
On Mon Sep 9 13:55:46 2002 Draco wrote post #629:
> On Mon Sep 9 13:51:34 2002 Mixer wrote post #628:
> > > Mana drain has a minimal effect viewed by some, the lower your spr
> > > is, the greater the effect is has. Try playing a mist mage with
> > > several harmers active and see how you feel about mana drain being
> > > "no big deal".
> > Umm, I have :)
> >
> > Seems to take barely a few sps and its not _all_ that common.
> >
> > Having player a harmer of that level too, its a fairly critical
> > part of the functioning of that guild.
> the fact that mana drain is "harmful" to players is a bunch of crap.
> you wait one round and you have that sp lost gained back. personally
> i feel that without mana drain, low level harmers will suffer
> greatly due to the high sp cost on all of the spells.
Isn't the simplest solution to just rewrite mana drain so that it sucks mana
from the air?
-----------------
poster: Wildchild
subject: >>>>>Harmer tune
date: Tue Sep 10 02:43:50 2002
On Mon Sep 9 13:55:46 2002 Draco wrote post #629:
> On Mon Sep 9 13:51:34 2002 Mixer wrote post #628:
> > > Mana drain has a minimal effect viewed by some, the lower your spr
> > > is, the greater the effect is has. Try playing a mist mage with
> > > several harmers active and see how you feel about mana drain being
> > > "no big deal".
> > Umm, I have :)
> >
> > Seems to take barely a few sps and its not _all_ that common.
> >
> > Having player a harmer of that level too, its a fairly critical
> > part of the functioning of that guild.
> the fact that mana drain is "harmful" to players is a bunch of crap.
> you wait one round and you have that sp lost gained back. personally
> i feel that without mana drain, low level harmers will suffer
> greatly due to the high sp cost on all of the spells.
Well, I can see the uses for mana drain in many cases, but we've had
to put up with drainers using it for things such as creating nav
stones too.
But, in the end, regardless of how little sps it takes, it is still
harmful to another player.
Pickpocket and the performance skills were of the same minimal
harmful effects.
-WC
-----------------
poster: Grasfer
subject: >>>>>>Harmer tune
date: Tue Sep 10 13:09:10 2002
On Tue Sep 10 02:43:50 2002 Wildchild wrote post #631:
> Well, I can see the uses for mana drain in many cases, but we've had
> to put up with drainers using it for things such as creating nav
> stones too.
>
> But, in the end, regardless of how little sps it takes, it is still
> harmful to another player.
> Pickpocket and the performance skills were of the same minimal
> harmful effects.
>
> -WC
Removing Mana Drain is the same as removing your balls..
-----------------
poster: Sleet
subject: >>>>>>>Harmer tune
date: Wed Sep 11 17:07:38 2002
On Tue Sep 10 13:09:10 2002 Grasfer wrote post #632:
> On Tue Sep 10 02:43:50 2002 Wildchild wrote post #631:
> > Well, I can see the uses for mana drain in many cases, but we've had
> > to put up with drainers using it for things such as creating nav
> > stones too.
> >
> > But, in the end, regardless of how little sps it takes, it is still
> > harmful to another player.
> > Pickpocket and the performance skills were of the same minimal
> > harmful effects.
> >
> > -WC
> Removing Mana Drain is the same as removing your balls..
ya say that liek ya need um..
all they ever do is get in the way anyways
-----------------
poster: Wildchild
subject: >>>>>>>Harmer tune
date: Thu Sep 12 02:27:59 2002
On Tue Sep 10 13:09:10 2002 Grasfer wrote post #632:
> On Tue Sep 10 02:43:50 2002 Wildchild wrote post #631:
> > Well, I can see the uses for mana drain in many cases, but we've had
> > to put up with drainers using it for things such as creating nav
> > stones too.
> >
> > But, in the end, regardless of how little sps it takes, it is still
> > harmful to another player.
> > Pickpocket and the performance skills were of the same minimal
> > harmful effects.
> >
> > -WC
> Removing Mana Drain is the same as removing your balls..
If you're going to reply, you could atleast have a point, Grasfer.
Like Sleet said: some of the guys around here don't use their balls,
so I guess they don't need mana drain either then?
-WC
-----------------
poster: Zifnab
subject: rufrin numbers
date: Thu Sep 12 19:43:25 2002
total amount of gold for rufrin
BS AMOUNT
---------- ------------
bought 246,816,720
sold 297,869,517
Thu Sep 12
page 1
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Aaribe bought 1 219,119
Adira bought 2 460,336
Apathy bought 2 3,539,652
Apathy sold 1 54,729
Arkangyle sold 1 268,924
Armadillo bought 1 249,480
Athena bought 3 12,447,494
Athena sold 2 8,489,038
Baer bought 1 6,036,758
Bahgtru bought 1 97,411
Belgarion bought 1 798,268
Bilbo bought 1 57,626
Blaze sold 2 1,386,383
Blue sold 2 199,904
Bluemoon bought 2 299,961
Bors bought 1 105,871
Bremen sold 1 1,018,366
Cazhmere bought 2 4,708,822
Cazhmere sold 1 281,467
Celine bought 1 211,270
Centaur bought 1 79,363
Chewba sold 1 352,264
Cholas bought 3 751,894
Cholas sold 1 1,107,082
Thu Sep 12
page 2
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Chrono bought 2 4,351,928
Chrono sold 2 11,624,958
Cleo bought 4 10,059,305
Cleo sold 6 20,885,932
Cop bought 1 5,432,184
Damp bought 5 367,679
Darc sold 1 57,309
Deadnaught bought 1 224,956
Debacle bought 2 5,794,290
Debacle sold 2 5,982,926
Denim sold 2 1,818,842
Dizkantir bought 1 348,324
Dojjan sold 1 226,436
Dorion sold 1 114,938
Draco bought 2 1,299,517
Draco sold 2 1,285,728
Dritthil bought 1 3,284,969
Dritthil sold 2 4,433,539
Durin bought 1 1,796,247
Durin sold 2 3,670,305
Eponine sold 1 74,004
Erec bought 2 17,800,519
Ertai bought 2 346,764
Esclados bought 1 393,069
Thu Sep 12
page 3
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Evicta bought 3 415,634
Evicta sold 3 260,133
Falgor sold 2 429,378
Fandon bought 1 7,459,982
Fegler sold 2 199,832
Flamestar bought 1 57,743
Flick bought 1 197,797
Fox bought 4 427,962
Fox sold 6 662,757
Fraziw bought 1 227,772
Fraziw sold 3 19,877,150
Frodo sold 1 68,502
Fulminic bought 3 535,593
Gateau bought 1 421,870
Goroharahad sold 1 1,097,520
Gotenks bought 1 355,786
Grasfer sold 1 1,787,157
Graxon sold 6 7,527,161
Greeder bought 1 73,878
Hathor sold 1 116,222
Hawkmoon bought 1 78,344
He bought 1 91,088
Heavenly sold 1 193,993
Helphyre bought 2 1,988,298
Thu Sep 12
page 4
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Hotcarl bought 1 236,907
Hymn bought 1 1,571,518
Jant bought 1 1,200,725
Jant sold 2 6,562,659
Jaraq bought 1 1,086,646
Jaraq sold 2 651,312
Jarel bought 2 246,925
Jaws bought 5 6,929,824
Jaws sold 4 2,568,755
Jehran bought 1 265,524
Jinjrak bought 1 31,015
Jinjrak sold 5 2,410,281
Jomo bought 1 3,067,223
Jordali sold 3 5,512,323
Justus bought 1 196,998
Kiliana bought 3 5,574,004
Kjara sold 1 183,222
Koma bought 5 8,911,990
Koma sold 5 5,494,546
Kresselak bought 1 3,782,211
Lagduf bought 2 1,659,338
Lagduf sold 5 2,015,570
Leego sold 4 20,332,032
Litho bought 2 9,637,887
Thu Sep 12
page 5
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Litho sold 4 7,660,484
Longshot bought 1 274,357
Longshot sold 1 69,183
Lostego bought 1 13,323,552
Lostego sold 1 222,833
Lu sold 21 20,327,145
Lucky bought 4 2,840,129
Lucky sold 2 363,620
Lybydose bought 1 648,726
Malice sold 1 411,073
Malifix bought 1 5,315,435
Malifix sold 1 688,523
Marconus bought 2 475,146
Marconus sold 2 426,414
Miciaih sold 1 6,548
Midnight sold 1 131,930
Mikkiz sold 2 785,956
Monkey bought 1 59,741
Myrddin sold 3 2,285,772
Nagash sold 3 6,432,798
Nax bought 1 4,019,625
Nefardec bought 1 212,051
Nezmaniac sold 6 3,188,990
Nick sold 3 639,495
Thu Sep 12
page 6
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Nol bought 1 334,255
Nol sold 1 56,305
Onyx sold 1 140,920
Ormus sold 1 141,828
Oxolotl sold 2 2,377,798
Patato bought 1 222,090
Patato sold 2 368,309
Pedron sold 3 532,947
Pee bought 1 396,961
Proxima bought 2 322,220
Qu sold 1 228,264
Rambo sold 1 1,256,022
Rancor bought 1 5,195,942
Rancor sold 2 4,032,758
Rizzly sold 1 4,649,115
Roach sold 3 2,091,149
Rodo sold 1 2,874,163
Ronan bought 1 1,056,108
Ronan sold 5 6,737,811
Rossano bought 4 883,484
Roxer sold 1 161,585
Saulot bought 1 281,207
Sazaki bought 1 653,456
Sazaki sold 2 389,452
Thu Sep 12
page 7
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Shaggi bought 2 270,451
Shiranai sold 8 6,741,753
Shooter bought 1 3,250,942
Siffar bought 1 226,644
Skillz bought 6 895,867
Slayn bought 1 1,292,593
Sleet bought 1 265,940
Sleet sold 2 1,189,491
Smee bought 1 853,099
Smee sold 4 5,207,841
Snoop sold 1 4,293,895
Sootika sold 1 1,437,770
Spear bought 1 73,173
Spiraldancer bought 8 2,766,209
Spiraldancer sold 8 5,152,668
Stiltzkin bought 1 192,384
Stiltzkin sold 1 3,171,903
Surtr bought 1 278,640
Switchblade bought 3 704,566
Tahnval bought 1 4,522,078
Tahnval sold 1 114,083
Tatra sold 1 910,699
Tektor bought 4 7,323,370
Tektor sold 2 868,475
Thu Sep 12
page 8
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Teutates sold 1 2,967,728
Thegunshow bought 2 311,171
Tigger bought 1 250,278
Tigger sold 4 6,376,457
Tistoo sold 1 290,617
Tomten sold 8 16,362,690
Tranquil bought 1 278,640
Tranquil sold 1 176,239
Trax bought 1 12,898,744
Trunks sold 1 9,074,126
Tuffgong bought 1 5,753,268
Tyreal sold 5 7,834,791
Uno sold 4 1,176,929
Vor bought 7 5,032,871
Vor sold 4 830,919
Wagro sold 10 1,517,709
Warchief bought 1 3,747,107
Warkaz bought 1 394,250
Waz bought 1 12,875,075
Waz sold 2 5,964,951
Weejas sold 2 481,760
Wimwam bought 2 1,517,231
Zidane sold 1 1,225,230
Zip bought 3 389,439
Thu Sep 12
page 9
Items bought and sold from Rufrin
NAME BS TOTAL AMOUNT
--------------- ---------- ---------- ------------
Ztaffan sold 2 1,062,870
Zyz bought 1 5,644,647
Zyz sold 18 2,475,154
195 rows selected.
-----------------
poster: Monkey
subject: >rufrin numbers
date: Fri Sep 13 19:53:46 2002
Monkey bought 1 59,741
So nice to see that I am still in this mud somehow :p
Sorry to everyone about my recent abscences...real life stuff...rl
boggles the mind...
sigh...monkey
-----------------
poster: Chewba
subject: I am reeely gonna be inactive
date: Mon Sep 16 01:15:02 2002
Thsnks to sll that spooted my mistake of being semi-active whilst retired.
(i did not know that my homelesssness was gonna be in a hme with a PC)
I am moving tooo new (no PC) world tomorrrow ....
I hope i i will be back soon
take care all
Chewba
p.s. can we get a spellcheck in news and mail
P.p.s can anyone reccomend a spell check client
P.p.p.s can any one recomomend a WAP client?
-----------------
poster: Ixtlilton
subject: 2002.06.17-2002.09.17
date: Wed Sep 18 06:57:30 2002
Exp list: 2002.06.17-2002.09.17
1) Jant 1,552,441,512
2) Trax 1,457,814,896
3) Tigger 1,389,615,896
4) Zu 1,277,156,384
5) Malifix 1,223,594,000
6) Lu 1,177,818,128
7) Artea 1,094,242,000
8) Blonk 948,743,704
9) Tuffgong 927,350,576
10) Ronan 921,076,256
11) Zyz 860,703,768
12) Nezmaniac 802,261,000
13) Fraziw 786,265,576
14) Tyreal 783,104,000
15) Tomten 780,190,704
16) Roach 712,891,320
17) Nax 706,624,256
18) Barkley 698,189,064
19) Litho 691,647,000
20) Tistoo 634,433,000
21) September 630,934,128
22) Chrono 618,723,320
23) Malice 602,007,576
24) Debacle 573,851,384
25) Grasfer 559,447,064
26) Lostego 546,702,576
27) Jomo 458,137,608
28) Uno 456,699,384
29) Rizzly 452,405,640
30) Waz 429,842,320
31) Ztaffan 423,938,896
32) Izabella 419,494,384
33) Graxon 409,286,640
34) Nol 404,378,864
35) Kresselak 392,715,640
36) Goroharahad 389,761,544
37) Jaws 384,285,768
38) Baer 383,101,960
39) Rancor 375,289,096
40) Buliwyf 354,121,736
41) Klahn 333,487,064
42) Snoop 325,110,000
43) Amerzar 305,159,416
44) Chemosh 302,057,160
45) Centaur 299,190,800
46) Tahnval 298,926,448
47) Leego 276,343,512
48) Locke 256,905,416
49) Athena 250,080,256
50) Shiranai 246,928,896
51) Ormus 238,811,864
52) Heavenly 236,584,848
53) Celeve 210,716,240
54) Skitzo 207,547,816
55) Trunks 204,521,992
56) Roxer 198,749,096
57) Bloodlust 195,435,656
58) Siffar 194,464,416
59) Kalma 193,145,608
60) Darkside 193,047,736
61) Fezzick 188,719,480
62) Cleo 177,881,736
63) Jordali 170,952,128
64) Blue 170,038,784
65) Instigator 168,764,832
66) Oz 166,727,416
67) Zoox 166,535,672
68) Zephyrus 166,213,896
69) Apathy 166,077,544
70) Lagduf 164,485,512
71) Evicta 157,699,576
72) Occult 154,490,144
73) Pook 153,406,720
74) Korthrun 151,683,192
75) Moose 149,976,352
76) Sootika 149,142,784
77) Ertai 148,375,848
78) Jarel 142,446,144
79) Drost 140,793,736
80) Kiliana 139,967,064
81) Helphyre 134,103,616
82) Coal 132,427,520
83) Guacamole 131,557,888
84) Myrddin 127,308,384
85) Lurch 123,866,376
86) Smee 122,507,648
87) Mintorus 117,240,544
88) Rodo 116,596,864
89) Kelyr 112,937,136
90) Belgarion 112,658,832
91) Erec 111,650,048
92) Eponine 110,875,184
93) Chewba 108,901,104
94) Puffdaddy 104,391,296
95) Zamorra 104,070,016
96) Vargh 102,589,200
97) Tigerwolf 100,474,432
98) Koma 97,859,456
99) Saz 89,236,992
100) Nick 88,807,200
101) Gamut 83,243,936
102) Warchief 82,153,344
103) Cholas 80,108,528
104) Rossano 77,829,712
105) Trigon 76,426,560
106) Zeet 76,338,768
107) Oxolotl 75,331,904
108) Bigglesworth 74,364,736
109) Tatra 71,827,248
110) Wimwam 70,101,088
111) Dojjan 69,599,432
112) Yugo 69,094,096
113) Quillz 68,667,136
114) Torrelio 68,482,544
115) Rambo 67,258,240
116) Jimerson 66,410,960
117) Killaaz 64,976,384
118) Arkangyle 63,491,712
119) Tamuli 61,713,432
120) Fnylte 61,203,072
121) Asidonhopo 60,924,656
122) Spiraldancer 59,289,168
123) Justus 58,964,328
124) Selidan 58,289,968
125) Midnight 54,979,280
126) Sumerion 53,900,416
127) Dizkantir 51,395,312
128) Guinni 51,194,368
129) Pyromaniac 49,819,320
130) Snah 49,588,848
131) Flubex 49,473,012
132) Mikkiz 49,435,104
133) Panza 48,587,764
134) Direwolf 48,546,192
135) Pedron 48,259,824
136) Jaguar 46,809,376
137) Catseye 45,148,824
138) Durin 44,623,744
139) Kaos 42,119,936
140) Celine 39,665,468
141) Cazhmere 38,454,944
142) Balinor 38,154,464
143) Monkman 37,839,664
144) Cagen 35,890,576
145) Lorric 35,215,872
146) Sleet 32,587,136
147) Sirk 31,760,000
148) Teego 30,409,408
149) Gyntry 30,009,680
150) Kasma 29,819,148
151) Diablo 25,919,336
152) Xphere 24,072,056
153) Dritthil 22,401,648
154) Petra 22,252,336
155) Khi 21,442,272
156) Kjara 21,362,240
157) Skillz 21,312,896
158) Daran 21,015,640
159) Jaraq 19,650,912
160) Katerina 18,818,128
161) Scarlet 17,285,824
162) Reaffer 17,077,536
163) Tranquil 15,327,392
164) Hymn 14,552,664
165) Famine 14,480,960
166) Raw 14,374,912
167) Nightfall 14,085,824
168) Kayanna 13,873,196
169) Teutates 13,728,352
170) Mirrim 11,929,024
171) Nagash 11,181,056
172) Shmon 10,269,504
173) Wagro 8,599,296
174) Dfalt 8,197,888
175) Holyman 8,023,928
176) Lucky 7,545,376
177) Onyx 7,083,648
178) Ruliare 6,747,376
179) Denim 6,292,032
180) Drako 5,838,752
181) Jas 5,594,496
182) Anglemar 5,501,728
183) Austin 5,263,360
184) Phire 5,248,128
185) Grnbud 4,828,824
186) Antiochus 4,786,048
187) Sleip 4,760,768
188) Genjuro 4,624,488
189) Gerrik 4,214,912
190) Abneon 3,652,128
191) Miraxas 3,541,824
192) Sinister 2,967,648
193) Kaeber 2,745,472
194) Dagger 2,730,112
195) Biorn 2,349,632
196) Snowmanice 2,324,976
197) Wildchild 2,305,824
198) Nahtyr 1,401,824
199) Unix 1,348,992
200) Golte 1,264,000
201) Ronin 1,189,840
202) Fisherman 950,752
203) Grendel 729,408
204) Kazulanth 336,032
205) Rampage 295,944
206) Seth 283,776
207) Hierokliff 266,752
208) Dreadshoot 244,096
209) Pure 215,040
210) Asharak 204,512
211) Nird 125,376
212) Nitemare 73,984
213) Blackthorne 69,184
214) Pouffy 4,672
215) Steiner 3,648
216) Terminator 96
217) Paraqlitos 0
218) Tex 0
219) Zavier 0
220) Tas 0
221) Azmodan 0
222) Bond 0
223) Lasher 0
224) Ref 0
225) Aphazel 0
226) Scyth 0
227) Caltrix 0
228) Mitsurugi 0
229) Demize 0
230) Denel 0
231) Poofy 0
232) Dynomas 0
233) Faidra 0
234) Squrttle 0
235) Haimer 0
236) Fortran 0
237) Javier 0
238) Sisyphus 0
239) Urquan 0
240) Areu 0
241) Moonstreak 0
242) Tyrell 0
243) Talgore 0
244) Datan 0
245) Raynbow 0
246) Lord 0
247) Rosencrantz 0
248) Lokie 0
249) Elendor 0
250) Cloud 0
251) Gnaash 0
252) Bob 0
253) Bajumbo 0
254) Comrade 0
255) Jazaman 0
256) Spirum 0
257) Ada 0
258) Energystar 0
259) Zaedrax 0
260) Zuperb -10,112
261) Caliban -2,165,440
262) Bluemoon -4,855,792
263) Palenon -6,321,520
264) Yrgas -7,952,608
265) Aphrodite -15,125,696
266) Fox -18,314,624
267) Adjudicator -25,320,496
-----------------
poster: Debacle
subject: ME!
date: Wed Sep 18 16:26:27 2002
Yay for me! I am now a .8 Gigbie =)
-----------------
poster: Tektor
subject: Stuffs
date: Thu Sep 19 05:33:38 2002
Ok as some people suspected (Lu is very smart). My sister did not
reinc my worth away. I did it. I lied to everyone and feel free to
hate/ignore/flame at will that is nothing new to me. I did it for a
few reasons however stupid they are. I believed the clan tempest was
my last shot to become anything I never soloed or had desire to
learn how. After a misunderstanding due to my own bad assumption I
was out of tempest. I thought that was the end (Yeah it's silly but
I was a major dragbie). So I went reinc bunny mode after being
majorly depressed. Well I tried to get myself nuked out of
fustration and after it didn't work I came back saying it was my
sister because I had screwed up bigtime and I didn't want to look
like a fool. I'm overly sensitive to what others think of me. Well
Now I know how to solo I learned that you don't need a clan or
people to drag you, you can drag yourself. Well most of you are
prolly wondering why I'm posting this it only makes me look worse,
but its the truth.
Most people don't care either way. I'm sorry to those I lied to, and
I'm sorry to Malice and Nax for letting them down.
Yes Lu you were right. I did something bad and I have been honest about it.
-----------------
poster: Litho
subject: >Stuffs
date: Thu Sep 19 07:47:32 2002
On Thu Sep 19 05:33:38 2002 Tektor wrote post #640:
> fustration and after it didn't work I came back saying it was my
> sister because I had screwed up bigtime and I didn't want to look
> like a fool. I'm overly sensitive to what others think of me. Well
> Now I know how to solo I learned that you don't need a clan or
> people to drag you, you can drag yourself. Well most of you are
> prolly wondering why I'm posting this it only makes me look worse,
> but its the truth.
> Most people don't care either way. I'm sorry to those I lied to, and
> I'm sorry to Malice and Nax for letting them down.
> Yes Lu you were right. I did something bad and I have been honest about it.
Hi Tektor, your still my friend, kick back, its a game, have fun with it
-----------------
poster: Quillz
subject: old rdc
date: Thu Sep 19 07:57:14 2002
That's pretty weak putting a ghost of Darkstaff in that old town.
Pretty damn weak indeed.
Q
-----------------
poster: Ant
subject: >old rdc
date: Thu Sep 19 07:59:18 2002
On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> That's pretty weak putting a ghost of Darkstaff in that old town.
> Pretty damn weak indeed.
> Q
Why's that? Think of it as a tribute, instead of an insult.
-----------------
poster: Litho
subject: >>old rdc
date: Thu Sep 19 07:59:45 2002
On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > That's pretty weak putting a ghost of Darkstaff in that old town.
> > Pretty damn weak indeed.
> > Q
> Why's that? Think of it as a tribute, instead of an insult.
idle
Appears as an insult, though
-----------------
poster: Oz
subject: >>>old rdc
date: Thu Sep 19 08:01:00 2002
i think it should be removed. you changed the friggin mud name to
make sure no one confuses the two muds, and you put his spirit
there? why not make it do emotes too.
-----------------
poster: Lu
subject: >>>old rdc
date: Thu Sep 19 08:01:33 2002
how does it appaear as an inuslt?
theres a ghost of all the old admins/wizzes that dont exist here anymore
-lu
-----------------
poster: Litho
subject: >>>>old rdc
date: Thu Sep 19 08:02:21 2002
On Thu Sep 19 08:01:33 2002 Lu wrote post #647:
> how does it appaear as an inuslt?
> theres a ghost of all the old admins/wizzes that dont exist here anymore
> -lu
Exactly, wandering aimlessly, hence mad at everything, so its like
wow, you can't do anything, though you coded here, Just rude imo
-----------------
poster: Ant
subject: >>>>>old rdc
date: Thu Sep 19 08:04:03 2002
Don't make me put a voting machine on CS regarding an NPC...
-----------------
poster: Baer
subject: confession
date: Thu Sep 19 09:42:53 2002
A lot of people have suspected this for a long time, and now I feel
it has to come out in the open.
Yes it is true. I know Koma's secret.
-----------------
poster: Mixer
subject: >old rdc
date: Thu Sep 19 10:16:03 2002
On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> That's pretty weak putting a ghost of Darkstaff in that old town.
> Pretty damn weak indeed.
> Q
How so, we have ghosts of all past wizards/admins.
Its a mark of respect, not anything else.
-----------------
poster: Zifnab
subject: >>>old rdc
date: Thu Sep 19 14:21:47 2002
On Thu Sep 19 07:59:45 2002 Litho wrote post #645:
> On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > Pretty damn weak indeed.
> > > Q
> > Why's that? Think of it as a tribute, instead of an insult.
> idle
> Appears as an insult, though
who is it an insult?
The plan is to have ghosts of all the old wizards that
contributed to the mud.
-----------------
poster: Artea
subject: >>>>old rdc
date: Thu Sep 19 23:11:39 2002
On Thu Sep 19 08:01:33 2002 Lu wrote post #647:
> how does it appaear as an inuslt?
> theres a ghost of all the old admins/wizzes that dont exist here anymore
> -lu
Yes that is the face value, but the implications could be taken wrong
art
-----------------
poster: Zifnab
subject: >>>>>old rdc
date: Fri Sep 20 00:32:24 2002
On Thu Sep 19 23:11:39 2002 Artea wrote post #653:
> On Thu Sep 19 08:01:33 2002 Lu wrote post #647:
> > how does it appaear as an inuslt?
> > theres a ghost of all the old admins/wizzes that dont exist here anymore
> > -lu
> Yes that is the face value, but the implications could be taken wrong
>
> art
Btw this isnt directed directly at you, just the entire thread...
10 If you wnat to sit and read into something more than what its
11 intent is you can find problems with anything.
12
13 Thoses ghosts are there for nothing more than a tribute to
14 the makers of this mud, be it red dragon wizards or islands
15 of myth.
16
17 Look at Darkstaff's desc, it could even be mistaken for a tribute
18 to him for what he did for Red Dragon. And let me tell you,
19 if you wish I can dredge up all the outright lies of things
20 we supposedly did to him. Including his own 'evidence' of
21 us hacking him. If I truely wanted to taunt him, make some
22 type of other statement than what I have already said it is (a tribute,
23 recognition for working here) I easily could.
24
25 Darkstaff asked for a statue to be made after I already had
26 asked the wizards to make the ghosts. Personally
27 I feel the ghosts are a very cool way to remember
28 ex-wizards.
25,28c
Personally I feel the ghosts are a very cool way to remember
ex-wizards.
-----------------
poster: Tahnval
subject: >>old rdc
date: Fri Sep 20 00:53:33 2002
On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > That's pretty weak putting a ghost of Darkstaff in that old town.
> > Pretty damn weak indeed.
> > Q
> Why's that? Think of it as a tribute, instead of an insult.
There are ghosts of other immortals, aren't there?
-----------------
poster: Zifnab
subject: >>>old rdc
date: Fri Sep 20 01:13:50 2002
On Fri Sep 20 00:53:33 2002 Tahnval wrote post #655:
> On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > Pretty damn weak indeed.
> > > Q
> > Why's that? Think of it as a tribute, instead of an insult.
> There are ghosts of other immortals, aren't there?
I am not sure I followed what you mean on this?
-----------------
poster: Korthrun
subject: Web Site
date: Sat Sep 21 04:52:14 2002
I would just like to give mad props to who ever decided on the title
for the top xp plaque page. to good.
Get Help
muah
-----------------
poster: Tahnval
subject: >>>>old rdc
date: Sat Sep 21 19:06:28 2002
On Fri Sep 20 01:13:50 2002 Zifnab wrote post #656:
> On Fri Sep 20 00:53:33 2002 Tahnval wrote post #655:
> > On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > > Pretty damn weak indeed.
> > > > Q
> > > Why's that? Think of it as a tribute, instead of an insult.
> > There are ghosts of other immortals, aren't there?
> I am not sure I followed what you mean on this?
I'm not surprised you didn't follow - I wasn't exactly clear.
My line of thought was that the existence of the other
ghosts of immortals indicates that the ghost of Darkstaff
is not an insult. It is treating Darkstaff the same way
as the other immortals who have a ghost in the ruins - if
it was an insult to him because of the acrimonious split, his
would be the only ghost.
-----------------
poster: Quillz
subject: >>>>>old rdc
date: Sat Sep 21 20:10:14 2002
On Sat Sep 21 19:06:28 2002 Tahnval wrote post #658:
> On Fri Sep 20 01:13:50 2002 Zifnab wrote post #656:
> > On Fri Sep 20 00:53:33 2002 Tahnval wrote post #655:
> > > On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > > > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > > > Pretty damn weak indeed.
> > > > > Q
> > > > Why's that? Think of it as a tribute, instead of an insult.
> > > There are ghosts of other immortals, aren't there?
> > I am not sure I followed what you mean on this?
> I'm not surprised you didn't follow - I wasn't exactly clear.
>
> My line of thought was that the existence of the other
> ghosts of immortals indicates that the ghost of Darkstaff
> is not an insult. It is treating Darkstaff the same way
> as the other immortals who have a ghost in the ruins - if
> it was an insult to him because of the acrimonious split, his
> would be the only ghost.
I have to agree. To be honest, the ghost of DS was the only one I
saw until someone metioned it to me, and I looked around.
My mistate.
I apologize for getting this whole string started.
Q
-----------------
poster: Fox
subject: Cuculain
date: Sun Sep 22 09:38:06 2002
Skitzo and I have been battling Cuculain for maybe 5 minutes, and
Skitz has already been Forgotten 3 times, I think, 4 casts from
Cuculain just in that small time frame.
Imo, that's out of whack.
Fox
-----------------
poster: Kiliana
subject: harmer
date: Sun Sep 22 10:45:17 2002
This might be construed as whining, but i'd like to see harmers have
a skill to slow align change. I was told that healers have them, and
it only makes sense for harmers to have something similar. They
basically do the same things.. aligning themselves with their gods
to cast their spells. I only ask, because i can spend forever and a
day getting myself to satanic, then one run in an exp party through
trolls puts me at close to neutral, which negates all of the spells
that i have to finish off monsters. So basically harmer xp is cut,
because i have to spend about an hour killing tiny monsters.. using
2 or 3 spells to kill 2-500 xp monsters. So i'd like to see a skill
that would let me stay evil longer. Or, perhaps make an altar, for
both harmer and healer. Where you could pray to. while stanging in
this room, you cant cast spells or anything, but every minute or two
spent in there draws you to the evil, or good side. anyway, i
apologize for grammer and spelling and all that, and if it came off
to whinebitchmoaney, im sorry for that too.. just an idea that i'd
bring up.. possibly overlooked due to the unpopularity of the guild.
Thanks! flames aprpeciated:)-k
-----------------
poster: Trunks
subject: >harmer
date: Sun Sep 22 18:44:16 2002
A skill like that would make sense..just because your killing evil
aligned mobs it doesnt mean your not doing it to meet your own evil
ways, rather then to be good.
-----------------
poster: Litho
subject: >harmer
date: Sun Sep 22 21:01:05 2002
On Sun Sep 22 10:45:17 2002 Kiliana wrote post #662:
> because i have to spend about an hour killing tiny monsters.. using
> 2 or 3 spells to kill 2-500 xp monsters. So i'd like to see a skill
> that would let me stay evil longer. Or, perhaps make an altar, for
> both harmer and healer. Where you could pray to. while stanging in
> this room, you cant cast spells or anything, but every minute or two
> spent in there draws you to the evil, or good side. anyway, i
> apologize for grammer and spelling and all that, and if it came off
> to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> bring up.. possibly overlooked due to the unpopularity of the guild.
> Thanks! flames aprpeciated:)-k
Healers have the same problem, kill two monsters that are sli.evil
and we fall from godlike to saint. If we were able to casting
redemption on ourself, and harmer was givin a turn evil spell, then
the guilds would be more fun to play. You wouldn't have to worry
about align so much, etc.
-----------------
poster: Litho
subject: >>harmer
date: Sun Sep 22 21:01:32 2002
On Sun Sep 22 21:01:05 2002 Litho wrote post #664:
> > spent in there draws you to the evil, or good side. anyway, i
> > apologize for grammer and spelling and all that, and if it came off
> > to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> > bring up.. possibly overlooked due to the unpopularity of the guild.
> > Thanks! flames aprpeciated:)-k
> Healers have the same problem, kill two monsters that are sli.evil
> and we fall from godlike to saint. If we were able to casting
> redemption on ourself, and harmer was givin a turn evil spell, then
> the guilds would be more fun to play. You wouldn't have to worry
> about align so much, etc.
Sorry, slightly good
-----------------
poster: Sleet
subject: >>>harmer
date: Mon Sep 23 07:17:42 2002
On Sun Sep 22 21:01:32 2002 Litho wrote post #665:
> On Sun Sep 22 21:01:05 2002 Litho wrote post #664:
> > > spent in there draws you to the evil, or good side. anyway, i
> > > apologize for grammer and spelling and all that, and if it came off
> > > to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> > > bring up.. possibly overlooked due to the unpopularity of the guild.
> > > Thanks! flames aprpeciated:)-k
> > Healers have the same problem, kill two monsters that are sli.evil
> > and we fall from godlike to saint. If we were able to casting
> > redemption on ourself, and harmer was givin a turn evil spell, then
> > the guilds would be more fun to play. You wouldn't have to worry
> > about align so much, etc.
> Sorry, slightly good
isnt that the whole point of having align issues. If its that much
of a problme should probly just remove it completly.
Give it its moderate damage on the spell and leave it be. It just
seems silly having somthign that automaticaly removes the issues of
killign somthing your not supposed to.
Im not saying harmers shouldnt have a spell healers do, but maybe
rethink the whole idea of having the spells to begin with.
If somthing can be that much of a boost it should have a negative.
If ya go against it.
just my two cents
sleet
-----------------
poster: Mixer
subject: >>harmer
date: Mon Sep 23 11:35:13 2002
On Sun Sep 22 21:01:05 2002 Litho wrote post #664:
> On Sun Sep 22 10:45:17 2002 Kiliana wrote post #662:
> > because i have to spend about an hour killing tiny monsters.. using
> > 2 or 3 spells to kill 2-500 xp monsters. So i'd like to see a skill
> > that would let me stay evil longer. Or, perhaps make an altar, for
> > both harmer and healer. Where you could pray to. while stanging in
> > this room, you cant cast spells or anything, but every minute or two
> > spent in there draws you to the evil, or good side. anyway, i
> > apologize for grammer and spelling and all that, and if it came off
> > to whinebitchmoaney, im sorry for that too.. just an idea that i'd
> > bring up.. possibly overlooked due to the unpopularity of the guild.
> > Thanks! flames aprpeciated:)-k
> Healers have the same problem, kill two monsters that are sli.evil
> and we fall from godlike to saint. If we were able to casting
> redemption on ourself, and harmer was givin a turn evil spell, then
> the guilds would be more fun to play. You wouldn't have to worry
> about align so much, etc.
AND there would be no trade off for the power given to the guilds
providing you work within those alignments.
We could always change it so you just can't use your spells
against a monster of the wrong alignment, too.
-----------------
poster: Draco
subject: book
date: Mon Sep 23 22:28:34 2002
was thinking of writing a book/short story/whatever...if anyone
would like to be apart of this tell me your guild/race/description
you would like and something that you would like to be doing in it.
this includes but doesn't limit eq partying, xp party,soloing,ect.
gimme ideas and i will let you all know when i am finished
-----------------
poster: Draco
subject: >book
date: Mon Sep 23 22:33:32 2002
On Mon Sep 23 22:28:34 2002 Draco wrote post #668:
> was thinking of writing a book/short story/whatever...if anyone
> would like to be apart of this tell me your guild/race/description
> you would like and something that you would like to be doing in it.
> this includes but doesn't limit eq partying, xp party,soloing,ect.
> gimme ideas and i will let you all know when i am finished
btw, plz dont mail me stupid stuff that is pointless, and for those
of you that can't figure it out ;), its about the mud
-----------------
poster: Korthrun
subject: Spell Words
date: Fri Sep 27 09:35:19 2002
One thing I love about this game is the funky spell words.
'Body [Mortal]
I, having recently become one of those people with way to much free
time have decided to make a little conpendium of the IOM spell
words. Please mud mail me any spell words/names that are funny. What
brought this on was a combination of mordnoch's recalls words (sserd
morp prom dress) and what ever spells use the words "please" and
"thank you" for thier "magic words". It was just to funny. So any
way it will be available on my site once its sizable enough.
ok
-----------------
poster: Wildchild
subject: player location dir
date: Wed Oct 2 03:30:33 2002
In an attempt to find some new use for my website, I have started a
Player Location Directory, which can currently be found at:
http://www.angelfire.com/ia/TheWildChild/misc/players.html
This directory is really just a bit more expansive and detailed
version of the 'countries' command and contains the following info:
Primary - person's primary character
Secondary - any secondaries the person is willing to admit to
Hometown - what you consider your hometown
Started playing from, and Currently playing from.
Simple, but it lets people take a quick look to find out what
players are perhaps around their area and such.
I hope to get as many players as possible on this list, and so far
the response from people last night was good, so hopefully it grows
quickly :)
This is an open invitation to anybody, including wizzes and such,
that wants to be added to this list. Just send me a mudmail
containing the info you are wanting to send in.
I have some ground rules of sorts though, and they shouldn't be problematic:
a) Please give only factual info.
b) Secondaries are not required to be given, but I dont' want people
sending me giving me their secondaries as unique entries.
c) Atleast one city field is required, I don't care which.
d) I will honor requests to only list a person's state and/or
country, although I'd prefer this be limited to the Currently
Playing From field.
e) Try to give me only only about YOURSELF, not your friends and
such; I would like each person to be willing to be part of this.
f) Older, no longer existing characters can also be sent to me for
the secondary field for those that have a newer primary or
something. :)
The response to this has been good so far, so hopefully many of you
jump on board and give my website some purpose again :)
-WildChild
-----------------
poster: Quillz
subject: This lag sh*t
date: Sat Oct 5 07:02:25 2002
Would be nice if we knew WHAT was going on and WHY when this shitty
lag was going on.
And how long (if known) is it going to last?
And I don't need a f$cking retarded response, I got one from every
person I talked to today.
Any chance a wiz would actually know whats going on?
Q
-----------------
poster: Litho
subject: >This lag sh*t
date: Sat Oct 5 11:35:19 2002
On Sat Oct 5 07:02:25 2002 Quillz wrote post #673:
> Would be nice if we knew WHAT was going on and WHY when this shitty
> lag was going on.
> And how long (if known) is it going to last?
> And I don't need a f$cking retarded response, I got one from every
> person I talked to today.
> Any chance a wiz would actually know whats going on?
> Q
Ditto i have been jumping from .2 lag time to 1.5 its all messed,
pls, an explantion?
-----------------
poster: Zifnab
subject: >This lag sh*t
date: Sat Oct 5 14:19:30 2002
On Sat Oct 5 07:02:25 2002 Quillz wrote post #673:
> Would be nice if we knew WHAT was going on and WHY when this shitty
> lag was going on.
> And how long (if known) is it going to last?
> And I don't need a f$cking retarded response, I got one from every
> person I talked to today.
> Any chance a wiz would actually know whats going on?
> Q
can tell you its not the muds server and not the mud.
Other than that your F****** retarded resposnes are probably correct
-----------------
poster: Zifnab
subject: >>This lag sh*t
date: Sat Oct 5 14:20:09 2002
On Sat Oct 5 11:35:19 2002 Litho wrote post #674:
> On Sat Oct 5 07:02:25 2002 Quillz wrote post #673:
> > Would be nice if we knew WHAT was going on and WHY when this shitty
> > lag was going on.
> > And how long (if known) is it going to last?
> > And I don't need a f$cking retarded response, I got one from every
> > person I talked to today.
> > Any chance a wiz would actually know whats going on?
> > Q
> Ditto i have been jumping from .2 lag time to 1.5 its all messed,
> pls, an explantion?
Do you guys understand how the internet works? We cannot
account for every router between players and the mud.
-----------------
poster: Khosan
subject: >This lag sh*t
date: Sat Oct 5 16:10:27 2002
On Sat Oct 5 07:02:25 2002 Quillz wrote post #673:
> Would be nice if we knew WHAT was going on and WHY when this shitty
> lag was going on.
> And how long (if known) is it going to last?
> And I don't need a f$cking retarded response, I got one from every
> person I talked to today.
> Any chance a wiz would actually know whats going on?
> Q
What are you talking about?
I have experienced no lag. I did however make several tools that
you can use to trace your lag problems. Use them.
"mudlag" tells you if the mud is lagging.
"mylag" tells you what routers on the internet might be causing lag.
"lagtime" is another simpler way to get your personal lag time, but
it tells you nothing about the mud. Only how YOUR connection is.
Khosan
-----------------
poster: Wildchild
subject: >>This lag sh*t
date: Sat Oct 5 18:36:39 2002
On Sat Oct 5 16:10:27 2002 Khosan wrote post #677:
> On Sat Oct 5 07:02:25 2002 Quillz wrote post #673:
> > Would be nice if we knew WHAT was going on and WHY when this shitty
> > lag was going on.
> > And how long (if known) is it going to last?
> > And I don't need a f$cking retarded response, I got one from every
> > person I talked to today.
> > Any chance a wiz would actually know whats going on?
> > Q
>
> What are you talking about?
>
> I have experienced no lag. I did however make several tools that
> you can use to trace your lag problems. Use them.
>
> "mudlag" tells you if the mud is lagging.
> "mylag" tells you what routers on the internet might be causing lag.
> "lagtime" is another simpler way to get your personal lag time, but
> it tells you nothing about the mud. Only how YOUR connection is.
>
> Khosan
Basic answer: Khosan is lucky to be at the site and not stuck going
thru some router (which seems the most likely culprit) that the rest
of us have to go thru :)
-WildChild
-----------------
poster: Baer
subject: help lag
date: Sun Oct 6 05:12:42 2002
How about adding this very helpful advice right at the top of 'help lag'
"mudlag" tells you if the mud is lagging.
"mylag" tells you what routers on the internet might be causing lag.
"lagtime" is another simpler way to get your personal lag time, but
it tells you nothing about the mud. Only how YOUR connection is.
-----------------
poster: Draco
subject: bard guild item
date: Tue Oct 8 18:53:12 2002
i really wish you would change the item back to a hat, most of the
races that are good for bard are quite small, and the introduction
of the hat makes many of the knives that were used for juggler too
big to wield now. the hat may have been boring, but you kinda
fubared the guild with the lute imho
just my two cents on the subject
-----------------
poster: Helphyre
subject: Bard guild eq
date: Tue Oct 8 23:51:19 2002
I think that the new bard guild item is a bad idea as well.
Not only for the reason that drco gave(small bards cant wield their
knives then)but alos because it hurts their soloing abilities.
I have taked before to the coding wizzes on the fact that it limits
what bards can do...and even though bards dotn normally solo.. it is
now the only fig type guild that has a weapon as its guild slot.
This means that they are limited...now i know that abj and witches
have wielded guild items but they are casters and thefact that they
cannot wield another weapon is not as signifigant.
I think that the bard hat might not have been the best idea but it
was definatly better than the current situation.
Just my 2 cents.
Helphyre
-----------------
poster: Arkangyle
subject: >Bard guild eq
date: Wed Oct 9 00:00:26 2002
On Tue Oct 8 23:51:19 2002 Helphyre wrote post #681:
> I think that the new bard guild item is a bad idea as well.
> Not only for the reason that drco gave(small bards cant wield their
> knives then)but alos because it hurts their soloing abilities.
> I have taked before to the coding wizzes on the fact that it limits
> what bards can do...and even though bards dotn normally solo.. it is
> now the only fig type guild that has a weapon as its guild slot.
> This means that they are limited...now i know that abj and witches
> have wielded guild items but they are casters and thefact that they
> cannot wield another weapon is not as signifigant.
> I think that the bard hat might not have been the best idea but it
> was definatly better than the current situation.
> Just my 2 cents.
> Helphyre
I think, in the interests of allowing players to choose and
eliminate problems with eq having skills/stats for guilds that CAN'T
use them at all, that we should allow for guild eq to be
worn/removed like normal eq. We could still enforce the standard
that the eq cannot be dropped/given/etc. Obviously, the guildeq is
very powerful compared to normal eq, so in general players will
still opt to use theirs, but it allows a little bit of freedom.
- Ark
-----------------
poster: Daneel
subject: >bard guild item
date: Wed Oct 9 00:32:32 2002
On Tue Oct 8 18:53:12 2002 Draco wrote post #680:
> i really wish you would change the item back to a hat, most of the
> races that are good for bard are quite small, and the introduction
> of the hat makes many of the knives that were used for juggler too
> big to wield now. the hat may have been boring, but you kinda
> fubared the guild with the lute imho
> just my two cents on the subject
That was a bug, not a design. It's fixed now - you should be able
to wield knives just fine (there are smaller ones for smaller
races), and they should always be your primary attacking weapon.
-daneel
-----------------
poster: Wildchild
subject: >>bard guild item
date: Wed Oct 9 01:31:43 2002
On Wed Oct 9 00:32:32 2002 Daneel wrote post #683:
> On Tue Oct 8 18:53:12 2002 Draco wrote post #680:
> > i really wish you would change the item back to a hat, most of the
> > races that are good for bard are quite small, and the introduction
> > of the hat makes many of the knives that were used for juggler too
> > big to wield now. the hat may have been boring, but you kinda
> > fubared the guild with the lute imho
> > just my two cents on the subject
> That was a bug, not a design. It's fixed now - you should be able
> to wield knives just fine (there are smaller ones for smaller
> races), and they should always be your primary attacking weapon.
>
> -daneel
Does that mean that the druid staff will also be changed back to a
1h weapon? IIRC, it was changed to 2h due to this wielding bug.
Not that it concerns me, just curious ;)
-WildChild
-----------------
poster: Draco
subject: >>bard guild item
date: Wed Oct 9 02:02:47 2002
On Wed Oct 9 00:32:32 2002 Daneel wrote post #683:
> > races that are good for bard are quite small, and the introduction
> > of the hat makes many of the knives that were used for juggler too
> > big to wield now. the hat may have been boring, but you kinda
> > fubared the guild with the lute imho
> > just my two cents on the subject
> That was a bug, not a design. It's fixed now - you should be able
> to wield knives just fine (there are smaller ones for smaller
> races), and they should always be your primary attacking weapon.
>
> -daneel
there may be smaller ones avail, but my point is that bards equip
bugger knives to do more damage, with that the damage capacity is
lowered
-----------------
poster: Daneel
subject: >>>bard guild item
date: Wed Oct 9 02:25:15 2002
no, it was a completely different issue
(re: druid staff, that is)
-----------------
poster: Quillz
subject: >>>bard guild item
date: Wed Oct 9 09:06:29 2002
On Wed Oct 9 01:31:43 2002 Wildchild wrote post #684:
> On Wed Oct 9 00:32:32 2002 Daneel wrote post #683:
> > On Tue Oct 8 18:53:12 2002 Draco wrote post #680:
> > > i really wish you would change the item back to a hat, most of the
> > > races that are good for bard are quite small, and the introduction
> > > of the hat makes many of the knives that were used for juggler too
> > > big to wield now. the hat may have been boring, but you kinda
> > > fubared the guild with the lute imho
> > > just my two cents on the subject
> > That was a bug, not a design. It's fixed now - you should be able
> > to wield knives just fine (there are smaller ones for smaller
> > races), and they should always be your primary attacking weapon.
> >
> > -daneel
>
> Does that mean that the druid staff will also be changed back to a
> 1h weapon? IIRC, it was changed to 2h due to this wielding bug.
>
> Not that it concerns me, just curious ;)
>
> -WildChild
No, it is meant to be a 2 handed staff.
sigwald mentioned that he also boosted the stats to make it fit the
2h category.
Q
-----------------
poster: Tahnval
subject: EQ found
date: Wed Oct 9 14:23:08 2002
I ahve just found a rather nice piece of EQ in Malice's area on
Everrest.
If it's yours, send me a tell or mudmail saying what it is
and I'll return it to you.
-----------------
poster: Tektor
subject: dfalt
date: Wed Oct 9 19:01:58 2002
Hey all of you out there send this man email!
Quoted from his email to me "Anyway, pass a message to the guys/gals
on that mud that I miss them alot, and wish they would email me!"
If you don't know his email it's: dfal7@hotmail.com
-----------------
poster: Spiraldancer
subject: >bard guild item
date: Wed Oct 9 21:38:12 2002
whinebitchpissmoan
Who cares if your damage is lowered slightly? There are plenty of
other bardic tricks, one of the best being the ability to INSTANTLY
kill a mob. I give full kudos to Daneel for adding something to this
guild that, in my opinion, was a huge missing part.
You don't like being an actual bard? Go juggler/brawler and play
with drinks. You want to have some of the coolest skills on the game
that must be performed? Learn your songs and don't bitch about the
musical side.
-Psiralbanter
-----------------
poster: Tektor
subject: Goro's Party
date: Sun Oct 13 01:20:32 2002
Sorry for diein out there power went out all day.
-----------------
poster: Tuk
subject: Duplicate items
date: Thu Oct 17 13:37:01 2002
I would like to get reports from items you players have encountered
that possibly share the same name and a) acctually are two totally
different pieces (ie. Yellow blob boots) b) are the same piece but
dont work ie when selling to Rufrin.
-Tuk
-----------------
poster: Darkside
subject: fantasy basketball
date: Sat Oct 19 02:02:44 2002
Ive decided to start up a fantasy basketball league much like unos
fantasy football league so any one interstead just mail me and ill
drop the info DS
-----------------
poster: Tektor
subject: Kindred
date: Tue Oct 22 03:45:29 2002
Hi new clan Kindred. Looking for people 200m+.
Goals are Have fun do clan exps, but can invite others ect no closed
parties unless specificly set up as one.
We won't drag people out of other parties unless something was setup
for a time.
Also goal to get everyone up in worth and do eq on weekends ect.
also not restriced to being closed unless set up as such.
Mudmail Tektor,Rizzly,Kiliana
Have a nice Evening
Thanks to Debacle for help with funding as well.
-----------------
poster: Lu
subject: hi
date: Tue Oct 22 21:35:59 2002
im looking for a list of all teh seasons of southpark, by episode name
mojo i would prefer then in a neat order
tks
-----------------
poster: Quillz
subject: >hi
date: Tue Oct 22 21:53:31 2002
On Tue Oct 22 21:35:59 2002 Lu wrote post #696:
> im looking for a list of all teh seasons of southpark, by episode name
> mojo i would prefer then in a neat order
> tks
I have them all on dvd.
You can't have them.
Unless you buy them on dvd.
Legally, that is.
Q
-----------------
poster: Lu
subject: >>hi
date: Wed Oct 23 06:47:17 2002
im above the law, cause i do the dew
therefore, you need to mail me the list, tks
-----------------
poster: Pedron
subject: >>>>old rdc
date: Thu Oct 24 01:23:38 2002
On Thu Sep 19 14:21:47 2002 Zifnab wrote post #652:
> On Thu Sep 19 07:59:45 2002 Litho wrote post #645:
> > On Thu Sep 19 07:59:18 2002 Ant wrote post #644:
> > > On Thu Sep 19 07:57:14 2002 Quillz wrote post #643:
> > > > That's pretty weak putting a ghost of Darkstaff in that old town.
> > > > Pretty damn weak indeed.
> > > > Q
> > > Why's that? Think of it as a tribute, instead of an insult.
> > idle
> > Appears as an insult, though
> who is it an insult?
>
> The plan is to have ghosts of all the old wizards that
> contributed to the mud.
I want a ghost of me!! Behold my squid!! And QUARK.
You all know those squid tentacles and little amulets are
the best stuff in the game. I'm sorry I couldn
t
actually finish the area I started, but real life reared
it's ugly head and tried to knock me out.
-Pedron Foo
-----------------
poster: Tektor
subject: Kindred
date: Thu Oct 24 04:00:42 2002
CLan is looking for a 200mish healer
-----------------
poster: Litho
subject: Archaic
date: Thu Oct 24 09:24:53 2002
CLan archaic is looking for members as of now, speak to myself or
chrono. have a relative decent worth/eq and play a lot, p,s. and be
cool
-----------------
poster: Kaos
subject: eqlist
date: Thu Oct 24 23:07:54 2002
is up again at http://www.progamer.no/eq ... this is just a
quick conversion of the old db, will add more stuff when i have time.
-----------------
poster: Zuperb
subject: Going around the world!
date: Fri Oct 25 00:06:59 2002
Hi fellow mudders. I'm planing a around the world trip starting in
february 2003. Starting with USA :
Coming to NY and travling south to Miami. Going to stop a lot on the
way and go by train, buss and rental car. Guess i'll use 7-10 days
on that trip.
From Miami to New Orleans by Plane and planning on getting there in
time for Mardi Gras.
From New Orleans with rental car to Houston, Austin, Dallas, MEXICO,
and all the way to Las Vegas.
From Las Vegas to LA and ending in Hawaii.
From Hawaii to Tonga and New Zealand before i crash at Baers flat in
Sydney drinkning his beers for some time.
From Sydney to Singapore before going home to Norway.
There is some information about me on my web page ( finger info),
real old pictures there, but you get the idea. I'm 28 and like to
have some drinks and a lot of fun. I would love to visit some of you
on my way so please send me and EMAIL (not mud mail) from my finger
info.
In the US i will have company from a friend of mine.
-----------------
poster: Draco
subject: >Going around the world!
date: Fri Oct 25 00:36:22 2002
On Fri Oct 25 00:06:59 2002 Zuperb wrote post #705:
> Sydney drinkning his beers for some time.
> From Sydney to Singapore before going home to Norway.
>
> There is some information about me on my web page ( finger info),
> real old pictures there, but you get the idea. I'm 28 and like to
> have some drinks and a lot of fun. I would love to visit some of you
> on my way so please send me and EMAIL (not mud mail) from my finger
> info.
>
> In the US i will have company from a friend of mine.
weeeeeeel i would let you visit me but of course your too good for
minnesota :/
*crys*
-draco
-----------------
poster: Litho
subject: Clan.
date: Mon Oct 28 10:03:39 2002
Clan Archaic is still recruiting members, looking for ppl who have a
decent worth, eq, and play near daily, whom also are cool.
Inquiries sent to either Myself or Chrono, thanks.
-Litho
-----------------
poster: Tahnval
subject: Exprate wishes questions
date: Mon Oct 28 20:43:33 2002
Since I solo all the time, I am considering taking exprate wishes.
I believe they are 3% and 7%. Is that right? Does anyone know how
the bonus is added? e.g. for an untuned mob worth 100K and with
an 80% exprate for my species (Vampire), would I get 88K (100K +10K for
wishes, multiplied by 0.8) or 90K (100K multiplied by 0.9)?
I'm also after opinions - would greater and lesser criticals actually
increase my rate more than the exprate wishes, since almost all my
damage is done in melee? Attack skills account for most of it, though.
What about greater and lesser stat wishes?
-----------------
poster: Celine
subject: >one thing that is annoying of late...
date: Tue Oct 29 03:32:33 2002
umm... i thought we werent supposed to flame in news?
-----------------
poster: Wildchild
subject: >>one thing that is annoying of late...
date: Tue Oct 29 03:34:52 2002
On Tue Oct 29 03:32:33 2002 Celine wrote post #710:
> umm... i thought we werent supposed to flame in news?
Sometimes it's good to point out how inconsiderate other players can
be regarding something.
-WildChild
-----------------
poster: Celine
subject: >>>one thing that is annoying of late...
date: Tue Oct 29 03:36:16 2002
On Tue Oct 29 03:34:52 2002 Wildchild wrote post #711:
> On Tue Oct 29 03:32:33 2002 Celine wrote post #710:
> > umm... i thought we werent supposed to flame in news?
>
> Sometimes it's good to point out how inconsiderate other players can
> be regarding something.
>
> -WildChild
Things cant be stated in positive constructive way?
-----------------
poster: Litho
subject: >>>>one thing that is annoying of late...
date: Tue Oct 29 03:36:55 2002
On Tue Oct 29 03:36:16 2002 Celine wrote post #712:
> On Tue Oct 29 03:34:52 2002 Wildchild wrote post #711:
> > On Tue Oct 29 03:32:33 2002 Celine wrote post #710:
> > > umm... i thought we werent supposed to flame in news?
> >
> > Sometimes it's good to point out how inconsiderate other players can
> > be regarding something.
> >
> > -WildChild
> Things cant be stated in positive constructive way?
hi, stfu don't argue in news, take it to tells.
-----------------
poster: Lurch
subject: >Exprate wishes questions
date: Wed Oct 30 08:01:17 2002
As far as i can tell, (the only way the math works out right)
is the exp rate wishes are 5% and 10%, and that they add directly
to your rate (therefore it would be 80+5+10, your exp rate would
become 95% instead of 80%) I did some math when i got each one
(separately, I haven't had them together)
-----------------
poster: Daneel
subject: Halloween
date: Fri Nov 1 02:25:41 2002
For those who can find my house (somewhere in illium), and me
unidle in it (perhaps the greater challenge :-), I have treats for
intrepid trick-or-treaters.
-Daneel
-----------------
poster: Monkey
subject: me
date: Wed Nov 6 16:25:24 2002
Been gone cuz of power problems...will be back soon...
-Monkey
-----------------
poster: Artea
subject: resignation
date: Fri Nov 8 20:51:20 2002
Hey folks. I would like to announce my resignation. I'm starting
to focus more on my degree (making much better grades now), and I
don't have time for IOM anymore. I want to say thanks to all the
people who were my friends over the years, and to all the immortals.
I might stop in from time to time, but I'm 99% sure I am not going
to play anymore (since MUDs are indeed more addictive then
cigarettes).
Best of wishes to everyone.
Over and out,
art
-----------------
poster: Pedron
subject: >resignation
date: Sun Nov 10 00:54:02 2002
On Fri Nov 8 20:51:20 2002 Artea wrote post #719:
> Hey folks. I would like to announce my resignation. I'm starting
> to focus more on my degree (making much better grades now), and I
> don't have time for IOM anymore. I want to say thanks to all the
> people who were my friends over the years, and to all the immortals.
> I might stop in from time to time, but I'm 99% sure I am not going
> to play anymore (since MUDs are indeed more addictive then
> cigarettes).
>
> Best of wishes to everyone.
>
> Over and out,
> art
Cancelled internet + sold tv = graduate top 1%. ;)
Also more money in your pocket if you're not chasing girls
all over the country. :)
-pedron spoon
-----------------
poster: Ztaffan
subject: Zazu's homepage...
date: Mon Nov 11 16:48:50 2002
Zazu is starting his old homepage again.. He want pictues from you..
(all pictures he had was deleted on the previous server)
Well.. email him with some info about you and a picture... well.. if
you got any questions... mail zazu ;)
*/Z
-----------------
poster: Wildchild
subject: >Zazu's homepage...
date: Tue Nov 12 06:58:10 2002
On Mon Nov 11 16:48:50 2002 Ztaffan wrote post #721:
> Zazu is starting his old homepage again.. He want pictues from you..
> (all pictures he had was deleted on the previous server)
> Well.. email him with some info about you and a picture... well.. if
> you got any questions... mail zazu ;)
> */Z
Well, maybe Zazu could get together with Nyx sometime, seeing as
she's already picked up this project (although it sounds like she's
behind on the updates...)
-WildChild
-----------------
poster: Pedron
subject: >Zazu's homepage...
date: Wed Nov 13 01:10:08 2002
On Mon Nov 11 16:48:50 2002 Ztaffan wrote post #721:
> Zazu is starting his old homepage again.. He want pictues from you..
> (all pictures he had was deleted on the previous server)
> Well.. email him with some info about you and a picture... well.. if
> you got any questions... mail zazu ;)
> */Z
Steal some pictures from Nyx's homepage! :) I've got pics of some
people not shown on anyone's page, but you have to buy them
since I promised those people I wouldn't share. *muah*
-pedronosity
-----------------
poster: Switchblade
subject: Hyboria portal
date: Sat Nov 16 00:55:15 2002
Hi. Regarding the Hyboria portal, I have observed some people
using the rogue portal sw of adv. guild to get to the undercity.
This is a bit inefficient of you are with a party, as it
necessitates having the party enter two portals as opposed to one,
which as everyone knows wastes many seconds.
There is an alternate path throught he greasy spoon. You could
also go through the old adv. guild just like before, or use the
following path.
(from CS to marketplace via greasy spoon)
gohyb: walk 13s 6w 2n w s s d 2n W enter_portal
Hope this helps.
-switcharoo
-----------------
poster: Litho
subject: Hi.
date: Sat Nov 16 05:39:35 2002
I have a few words to say..
One, i would really love to see people just get along, it is a game
afterall, quit bitching about exp/eq.
Secondly, courtesy people, if someone is in an area, atleast ask if
they mind you killing there, don't steal kills, hold grudges, etc.
Don't give ppl shit if they have to log off, rl is greater then mud,
no matter what.
also, when partying the RATE ISN'T the main factor, its having fun.
People need to get their heads out of their asses, calm down, and
actually enjoy doing something for once (myself included)
Please, try to do some of these things, it would make it a whole
better playing enviorment.
-----------------
poster: Rancor
subject: >Hi.
date: Sat Nov 16 08:05:41 2002
Ok for the most part I agree with you litho people need to lighten
the hell up, however I do not believe anything about this ask
people in the same area if it is ok to kill there stuff. The only
mobs that can be claimed technicly are those that you are actually
in combat with at the time. yes it may be curtious to ask but it is
far from nessecary. I am not here to be on everyones good side or
do I think that everyone else is either. I mean people don't like
others for reasons you have done some very stupid things to people
in your history here and so have I, but I don't regret then nor do
I really care about it. Those who are friends on here with me are
that for a reason because they know me.....they like me.... and they
care about me..... and it is sure as hell not because they are just
trying to be polite all the time. So who cares step on peoples toes
have fun, and mainly BE YOURSELF not someone that someone else wants
you to be.
-----------------
poster: Zyz
subject: >>Hi.
date: Sat Nov 16 17:43:19 2002
On Sat Nov 16 08:05:41 2002 Rancor wrote post #726:
> far from nessecary. I am not here to be on everyones good side or
> do I think that everyone else is either. I mean people don't like
> others for reasons you have done some very stupid things to people
> in your history here and so have I, but I don't regret then nor do
> I really care about it. Those who are friends on here with me are
> that for a reason because they know me.....they like me.... and they
> care about me..... and it is sure as hell not because they are just
> trying to be polite all the time. So who cares step on peoples toes
> have fun, and mainly BE YOURSELF not someone that someone else wants
> you to be.
Just remember it may be more effective strategy for long-term fun on
this game if you don't piss everyone else off. It's kinda hard to
get into eq parties for example when a lot of people (especially
high worth people) can't stand you. So common courtesy is a good
thing from even a purely selfish perspective.
-----------------
poster: Pedron
subject: >>>Hi.
date: Sat Nov 16 22:07:41 2002
Bitching about people bitching is still bitching even if
you say it's not. ;)
Zyz has me ignored, but he has the right of it. Folks stealing your
kills or consistently cleaning out small areas you've already
started your party in can just be added to your grudge list
and scorned later by you or your friends if/when they want to buy
stuff or need some other favor of you. :P
At worst you can add them to ignore and consider them a
random annoyance of nature.
-pedron random annoyance of nature. ;)
-----------------
poster: Quillz
subject: >Hi.
date: Sun Nov 17 02:52:38 2002
On Sat Nov 16 05:39:35 2002 Litho wrote post #725:
> I have a few words to say..
> One, i would really love to see people just get along, it is a game
> afterall, quit bitching about exp/eq.
> Secondly, courtesy people, if someone is in an area, atleast ask if
> they mind you killing there, don't steal kills, hold grudges, etc.
> Don't give ppl shit if they have to log off, rl is greater then mud,
> no matter what.
> also, when partying the RATE ISN'T the main factor, its having fun.
> People need to get their heads out of their asses, calm down, and
> actually enjoy doing something for once (myself included)
> Please, try to do some of these things, it would make it a whole
> better playing enviorment.
I LOEV YUO LITHO!!
He does have a good point here.
IT'S A FRIGGIN GAME
And if someone is killing in an area you are in...wait a minute, YOu
are killing in an area THEY are in...or wait...
Who f*cking cares.
Not I.
Nor should you.
Yeah, there are a few ppl I don't like. If I don't get along w/
them, I ignore them.
No, I'm not holding a grudge. I just would rather not read what
they have to type.
Tons less news when you have 5+ lines of ignore.
-----------------
poster: Litho
subject: >>Hi.
date: Sun Nov 17 03:08:39 2002
On Sun Nov 17 02:52:38 2002 Quillz wrote post #729:
> And if someone is killing in an area you are in...wait a minute, YOu
> are killing in an area THEY are in...or wait...
> Who f*cking cares.
> Not I.
> Nor should you.
> Yeah, there are a few ppl I don't like. If I don't get along w/
> them, I ignore them.
> No, I'm not holding a grudge. I just would rather not read what
> they have to type.
> Tons less news when you have 5+ lines of ignore.
Hi, i lovr you too, btw (eheh)
-----------------
poster: Vim
subject: Hi there.
date: Sun Nov 17 07:02:57 2002
1: awesome mud you guys have here. have dabbled at other before at a
friends behest and couldnt find one i liked. this one rocks all the
others i have seen by far. maybe it just seems that way to me cause
its real newbie friendly.
2: just because a newbie takes the time to take the tour, read some
main help files and pay attention to what other players say doesnt
make them a secondary.
say what you like, but i am _not_ a secondary and dont quite care
(beyond this one post) if you think so. though i can understand this
sentiment in light of the intellect i have seen reflected in a few
other newbies.
thank you all. love vim.
-----------------
poster: Nyx
subject: >>Zazu's homepage...
date: Sun Nov 17 09:56:06 2002
On Tue Nov 12 06:58:10 2002 Wildchild wrote post #722:
> On Mon Nov 11 16:48:50 2002 Ztaffan wrote post #721:
> > Zazu is starting his old homepage again.. He want pictues from you..
> > (all pictures he had was deleted on the previous server)
> > Well.. email him with some info about you and a picture... well.. if
> > you got any questions... mail zazu ;)
> > */Z
>
> Well, maybe Zazu could get together with Nyx sometime, seeing as
> she's already picked up this project (although it sounds like she's
> behind on the updates...)
>
> -WildChild
No, it was updated, I do not have any photos waiting to go up.
-----------------
poster: Rizzly
subject: Hi
date: Mon Nov 18 02:56:04 2002
Hi. We at clan Kindred are now recruiting new members. There are
only a few requirements:
1) 150m+ worth
2) Reasonably active
Mail all applications to Rizzly.
-----------------
poster: Evan
subject: donno if this belongs here
date: Mon Nov 18 21:54:25 2002
i donno if this belongs here i am a treckie to the core i design
ships it has been a while since i have simed i design ships and
wondering if anyone who knows a sim group who needs some ships :(
Evan
-----------------
poster: Dram
subject: >>>Hi.
date: Wed Nov 20 18:33:01 2002
No one owns an area. No one should be expected to ask anyone to kill
in an area just because you were there first. If you have a problem
with that... explore, find some area no one else uses and by all
means kill there.
As for stealing kills, don't steal kills, if something is wounded
and you didn't hurt it, move on, find another monster.
PLAY NICE!!
Dram - Somewhere left of nowhere
-----------------
poster: Litho
subject: My mood.
date: Thu Nov 21 03:19:17 2002
I'm like to let everyone know i am not in the best of moods atm. So
if i seem depressed or sad, please dont ask me whats wrong.
I broke up with the onl girlfriend i had ever been in love with.
Don't give me your pity, because it will only make things worse,
just want to let you know if i sound hostile or somehting towards
you, i'm sorry.
And if its any condolence, i'd prefer not to be made fun of, i'm
sure some of you have been there before and had your hearts
shattered as well..
thats it
L
-----------------
poster: Korthrun
subject: >My mood.
date: Thu Nov 21 03:26:36 2002
as a word from expierence when I was dumped by she who was to be my fiancee
there was one recurring question that ive never answered and never will
How many times will this happen
This is it I love this girl and theres no one else I would want to be with
HAH!
yeah right
there will be many, and if you are one of the lucky people maybe at
somepoint you will find yours
this isnt meant as comfort or sympathy so stfu, just sayin, dont let
it rip ya up cause it iwll ohappen again and again
-----------------
poster: Rancor
subject: Future
date: Thu Nov 21 03:32:03 2002
Simple question really. Where is this mud going?
What is the plan to deal with the extremely high amount of high
worth players these days? I see the player base growing and growing
and countless people have cited stuff abo8ut the player base over
doubling since maybe 2 years ago(sketchy number). When I see this I
go ok the mud must be growing too. I may be wrong but I don't see
that. yes new areas are comming into the game all the time. and
more mobs, and more eq and stuff like that, but all that has nothing
to do with what I am talking about.
The most recent change that has really helped the worth spike in the
mud is being able to split bodies. Now I like this however there
are players that already have 2 maxed bodies in a guild and others
who are damn close to it. This was a step in the right directions by
all means. Now I am not one to be preaching here. I am not saying
people need to sit all day long and code crap for the mud. yes rl
is better than here yes we have jobs ok fine but is there really
anything in the works for this mud? Anything? if there is could
ya throw it out in the open so some of the player base could develop
these idea's? alot of wiz crap goes on behind closed doors and
without the knowlege of players. Please enlighten us. Cause as I
see it right now this player bae is out growing the mud by leaps and
bounds.
Ranc
-----------------
poster: Zifnab
subject: >Future
date: Thu Nov 21 04:30:30 2002
> The most recent change that has really helped the worth spike in the
> mud is being able to split bodies. Now I like this however there
> are players that already have 2 maxed bodies in a guild and others
> who are damn close to it. This was a step in the right directions by
> all means. Now I am not one to be preaching here. I am not saying
> people need to sit all day long and code crap for the mud. yes rl
> is better than here yes we have jobs ok fine but is there really
> anything in the works for this mud? Anything? if there is could
> ya throw it out in the open so some of the player base could develop
> these idea's? alot of wiz crap goes on behind closed doors and
> without the knowlege of players. Please enlighten us. Cause as I
> see it right now this player bae is out growing the mud by leaps and
> bounds.
> Ranc
Good question. It is impossible to keep the mud
advancing at the same rate players are. You can never
hope to keep the monsters/area staying hardenough for all the upper
worth people. We tried that for 5 years and it got us no where.
the split bodies were a good thing to help give
those really high level players somethign to do.
People have talked about 'super races' other than that
there is nota lot of ideas of how to keep the mud
challenging or those that have reached super high levels
and not screw those that are in the middle to lower ranks.
Ideas are always welcome.
-----------------
poster: Pedron
subject: >Future
date: Thu Nov 21 04:32:42 2002
Maybe gigbies can opt to go
to a gigbie only realm/server with no lines between the guilds. :P
Let em join any old bunch of alphas they want without
having to max one to get to a second. Join whatever betas they have
alphas for,
wwhatever gammas they have the right betas for.
Graxon could be a mage/fighter/rogue/animist/cleric
with whatever spells in whatever trees down the line. :P
Could clone everythinghis mud,
maybe multiply all the monster levels by 10..
stuff. Special new items and eq for the hardworking
fighter/mage/cleric avatar/defender/evoker of force..
oh yeah, and give them all warp!
Only gigbies allowed over there and if they move over there,
their counterpart here is deleted. :) Can still login their
secondaries to socialize,
but would free up some space on the freaking top
player boards.
Oh yeah, in this new realm maybe um.. open pk..
umm.. killable shop and guild and such npcs.. I had another
notion in my head but I just forgot it.
Anyway, how about that. :)
-pedron spam
-----------------
poster: Pedron
subject: >>Future
date: Thu Nov 21 04:54:05 2002
Or instead of that, how about trading exps for tps, and
adding a 3rd class of wishes for super wishes that cost much more.
3rd class of wishes could be super wishes,
cost 100 tp for first, 200, 300, 400 so on for 2nd 3rd
4th. Players can trade 100m exp for 10 tps.
They stock up enough tps they can get a super wish..
Super wishes:
100% training in a single spell or skill
chosen from an array of bravo skills/spells.
The list could imclude masteries whatever skills, spells.
If you wish for Virulent Strike spell, you can
make it better by wishing for Evocation of Poison mastery or
whatever other things support it to boost it more..
if you have 100, 200, 300.. up tps to spend on
each new superwish. :)
Also make skill/spell speed superwishes please. :P
Um.. maybe purchase customized items from wizards using TPs
if you can send them stats/desc info you want on the item.
I dunno, I'm just thinking worths would drop a ways if folks had
ways to spend excessive exps on more things besides extra bodies. :)
Maybe a tp store/craftman who will make
cheesy little things like statues and
objects for your castle at a cost of 1tp an object.
Could have fountains and furniture.. ah nm, suppose people
could buy guards and name them Sparkling fountain
or Big wooden table at that..
-pedron foo
-----------------
poster: Afkaserious
subject: >>>Future
date: Thu Nov 21 04:55:54 2002
On Thu Nov 21 04:54:05 2002 Pedron wrote post #741:
> Or instead of that, how about trading exps for tps, and
> adding a 3rd class of wishes for super wishes that cost much more.
> 3rd class of wishes could be super wishes,
> cost 100 tp for first, 200, 300, 400 so on for 2nd 3rd
> 4th. Players can trade 100m exp for 10 tps.
> They stock up enough tps they can get a super wish..
>
> Super wishes:
> 100% training in a single spell or skill
> chosen from an array of bravo skills/spells.
> The list could imclude masteries whatever skills, spells.
> If you wish for Virulent Strike spell, you can
> make it better by wishing for Evocation of Poison mastery or
> whatever other things support it to boost it more..
> if you have 100, 200, 300.. up tps to spend on
> each new superwish. :)
>
> Also make skill/spell speed superwishes please. :P
>
> Um.. maybe purchase customized items from wizards using TPs
> if you can send them stats/desc info you want on the item.
>
> I dunno, I'm just thinking worths would drop a ways if folks had
> ways to spend excessive exps on more things besides extra bodies. :)
>
> Maybe a tp store/craftman who will make
> cheesy little things like statues and
> objects for your castle at a cost of 1tp an object.
> Could have fountains and furniture.. ah nm, suppose people
> could buy guards and name them Sparkling fountain
> or Big wooden table at that..
>
> -pedron foo
About that.
Thinking 100mil=10 tps.
100tps is 1gig is 1 spell maxxed?
I doubt thats very helpful, but, its an idea anyway.
-----------------
poster: Pedron
subject: >>>>Future
date: Thu Nov 21 04:58:00 2002
On Thu Nov 21 04:55:54 2002 Afkaserious wrote post #742:
> On Thu Nov 21 04:54:05 2002 Pedron wrote post #741:
> > Or instead of that, how about trading exps for tps, and
> > adding a 3rd class of wishes for super wishes that cost much more.
> > 3rd class of wishes could be super wishes,
> > cost 100 tp for first, 200, 300, 400 so on for 2nd 3rd
> > 4th. Players can trade 100m exp for 10 tps.
> > They stock up enough tps they can get a super wish..
> >
> > Super wishes:
> > 100% training in a single spell or skill
> > chosen from an array of bravo skills/spells.
> > The list could imclude masteries whatever skills, spells.
> > If you wish for Virulent Strike spell, you can
> > make it better by wishing for Evocation of Poison mastery or
> > whatever other things support it to boost it more..
> > if you have 100, 200, 300.. up tps to spend on
> > each new superwish. :)
> >
> > Also make skill/spell speed superwishes please. :P
> >
> > Um.. maybe purchase customized items from wizards using TPs
> > if you can send them stats/desc info you want on the item.
> >
> > I dunno, I'm just thinking worths would drop a ways if folks had
> > ways to spend excessive exps on more things besides extra bodies. :)
> >
> > Maybe a tp store/craftman who will make
> > cheesy little things like statues and
> > objects for your castle at a cost of 1tp an object.
> > Could have fountains and furniture.. ah nm, suppose people
> > could buy guards and name them Sparkling fountain
> > or Big wooden table at that..
> >
> > -pedron foo
> About that.
> Thinking 100mil=10 tps.
> 100tps is 1gig is 1 spell maxxed?
> I doubt thats very helpful, but, its an idea anyway.
Well thing is spells don't have to be anything
available to you in your guild tree.
You could be some super warrior/rogue using
something like yellow mist to piss off spelly monsters you're
soloing. Stuff like that..
or body of mist on your juggler self.
Or the revive spell for an extra mode of exps
while you blast or tank stuff. :)
-----------------
poster: Zifnab
subject: >>Future
date: Thu Nov 21 05:05:26 2002
On Thu Nov 21 04:32:42 2002 Pedron wrote post #740:
> Maybe gigbies can opt to go
> to a gigbie only realm/server with no lines between the guilds. :P
> Let em join any old bunch of alphas they want without
> having to max one to get to a second. Join whatever betas they have
> alphas for,
> wwhatever gammas they have the right betas for.
> Graxon could be a mage/fighter/rogue/animist/cleric
> with whatever spells in whatever trees down the line. :P
> Could clone everythinghis mud,
> maybe multiply all the monster levels by 10..
> stuff. Special new items and eq for the hardworking
> fighter/mage/cleric avatar/defender/evoker of force..
> oh yeah, and give them all warp!
> Only gigbies allowed over there and if they move over there,
> their counterpart here is deleted. :) Can still login their
> secondaries to socialize,
> but would free up some space on the freaking top
> player boards.
>
> Oh yeah, in this new realm maybe um.. open pk..
> umm.. killable shop and guild and such npcs.. I had another
> notion in my head but I just forgot it.
>
> Anyway, how about that. :)
>
> -pedron spam
You are talking about 2 completely differant copies
of the mud with differant code, that would be a
nightmare to maintain.
-----------------
poster: Zyz
subject: re: Future
date: Thu Nov 21 10:10:28 2002
Couple things. First, Graxon with around 12g is able to have a
single body that is better than I could do with whatever my worth is
now (4g?). It's clearly not 3x as powerful blasting as my evoker
body, but the functionality of an evoker/deather in eq is pretty
nice. So there is room for improvement from a purely worth-related
perspective.
As far as I can tell, there is no level limit or stat training
limit, so Graxon could put another 12g into that body without
filling it up. He wouldn't be twice as powerful as he is now, but he
would be better. If people want to keep doing exp, they can pretty
much keep that up forever without reaching a true maximum.
The marginal returns for exp drop off rapidly after around 2-3g. I
suppose multiple bodies provide alternate uses for better returns on
exp after that worth. So players would need around 10-15g to have 5
pretty maxxed bodies, plus any of those bodies will be better with
6g than with 3g (and marginally better than adding 3g to the full
body). That means a player *could* gain 30g and get marginal gains
for the last 24g that are better than adding worth to a 6g body.
We have nobody close to 30g, and we won't for several more years, if
ever. We have only 1 person over 10g right now, but may have a
couple more in the coming year or two. So top end exp isn't really
crowded from that perspective.
Second, adding power to the top in a traditional fashion will lead
to people doing 3m/minute rates in exp and wanting more cannon
fodder exp areas, which really doesn't add much to the game and
accelerates the accumulation of worth at the top. Creators would
have an even harder time trying to keep up with the top end growth
than they do now. And if wizzes try to rein in this power by tuning
monsters, skillcosts, etc, they will end up making the game harder
for the middle and lower worth folks.
I do like the original question though and it is worth asking. My
concern is: How do we keep the top players interested and maintain
an enjoyable game for the mid-low worth types who don't do hardcore
exp? My preference would be toward more solo/small party power vs eq
type monsters. I don't think having a 5g player able to solo a 500k
rate would help anything much, but if that player could solo
something like Link in a few hours - with eq, not exp oriented
abilities - that would be neat. Or more small-party oriented
quests/monsters...
I don't think high worth players need to blast or punch harder,
especially vs exp monsters, but if they could have some diversity of
power, perhaps some special small party or solo eq abilities (along
with supporting areas/monsters/quests), having high worth could be
more fun for the adventurous types without increasing worth gain or
hurting the lower worth people.
Sorry for the long post. -Zyz
-----------------
poster: Rancor
subject: zyz stuff
date: Thu Nov 21 10:54:00 2002
I tend to agree with that zyz, I was never really going for the
aspect of let make higbies more powerful, just comming from the
angle of
I think they need more diversity in what they could do with thier
gigs of exp. your right getting 500k rate solo and all that is
ludicrous and should not ever happen. and that is the trick comming
up with a couple of plausable ideas that make it better for the
biggins and the same for the midbies to lowbies on a fun scale at
least.
being able to solo eq mobs would be very nice. and I know there is
a new lurker guild out but what if you were to base almost like a
dare I say treasure hunter type guild around it,(yes I know it is
about as likely getting it as strongholds being coded) but it is
just an idea. Where the entire guild would be rather high exp cost
and would be eq spell and skill based for mobs.
I mean yes there is a neverending aspect to this game but anyone who
has played for 4-6 gigs of exp will tell you there is not much that
they have not done in the game or tried at least.
Rancor
-----------------
poster: Litho
subject: >zyz stuff
date: Thu Nov 21 18:02:27 2002
On Thu Nov 21 10:54:00 2002 Rancor wrote post #746:
> being able to solo eq mobs would be very nice. and I know there is
> a new lurker guild out but what if you were to base almost like a
> dare I say treasure hunter type guild around it,(yes I know it is
> about as likely getting it as strongholds being coded) but it is
> just an idea. Where the entire guild would be rather high exp cost
> and would be eq spell and skill based for mobs.
> I mean yes there is a neverending aspect to this game but anyone who
> has played for 4-6 gigs of exp will tell you there is not much that
> they have not done in the game or tried at least.
> Rancor
I also agree with zyz, split bodies are a neat feature, but tend to
keep most people one-bodied because of the lack of wishes. Atleast
imo, its hard to do a 2 or 3 way split with only 3+3
-----------------
poster: Magneto
subject: >>zyz stuff
date: Thu Nov 21 18:39:18 2002
I am still a big fan of saying 'dude, you won already, start a new
character, get a life, go out doors'
call me
....
crazy
-----------------
poster: Quillz
subject: >>>zyz stuff
date: Thu Nov 21 18:48:34 2002
On Thu Nov 21 18:39:18 2002 Magneto wrote post #748:
> I am still a big fan of saying 'dude, you won already, start a new
> character, get a life, go out doors'
> call me
> ....
> crazy
Magneto is my new hero.
*kneels down, chating "I'm not worthy! I'm not worthy!"
-----------------
poster: Rancor
subject: >>>zyz stuff
date: Thu Nov 21 20:09:10 2002
dude I have a life I have a gf, I go outdoors I take 18 credits of
classes and work 20 hours a week, but still manage to play here.
call me crazy.....
Rancor
-----------------
poster: Quillz
subject: >>>>zyz stuff
date: Thu Nov 21 22:31:00 2002
On Thu Nov 21 20:09:10 2002 Rancor wrote post #750:
> dude I have a life I have a gf, I go outdoors I take 18 credits of
> classes and work 20 hours a week, but still manage to play here.
> call me crazy.....
> Rancor
You're crazy
But you forgot to mention you come over here and drink beers.
-----------------
poster: Zyz
subject: >>>zyz stuff
date: Fri Nov 22 18:54:34 2002
On Thu Nov 21 18:39:18 2002 Magneto wrote post #748:
> I am still a big fan of saying 'dude, you won already, start a new
> character, get a life, go out doors'
> call me
> ....
> crazy
I've argued this way for a while. I do think there should be a
natural die-off of
long term high worth players - either by promotion to immortal or by
quitting. This mud over the last several years has achieved a quite
low rate of high end die off by expanding upper end options, by allowing
builders (keeping the player char), and also by simply increasing monster
difficulty to effectively downgrade players. Thankfully the last option is
no longer practiced as rigorously, since it basically displaces the high end
die off with midlevel die off. It's generally a good thing for beginning
players to think they can have a decent char within a few months, but if
everything is tuned to keep up with the high end, the newer folks who
can't put in 40+ hour weeks here don't stand a chance. Anyway, as Zifnab
mentioned, that mentality has changed. This changed mentality, which
transfered a lot of power back toward the midrange of guilds, has led
to increasing high worth population.
Anyway, several high worth folks are bored with the standard options
and that makes sense. Other people seem content to keep on doing exp
everyday, to bump that exp number higher. That's their choice, but it
seems a little silly to me that admin should feel responsibility to cater
to folks who are basically performing the duties of a bot.
So I do agree with Magneto to an extent. Hence the suggestion that, if
admin or builders feel like coding stuff for high worth folks, it should
be focused and only useable for more thinking activities such as solo or
small party eq/quest stuff.
-----------------
poster: Arkangyle
subject: >>>>zyz stuff
date: Fri Nov 22 20:12:47 2002
On our "grandfather" mud, high level players TRAINED a skill and
then risked their players life trying to achieve immortality and
thus status as a wizard. Becoming a builder was part of the natural
progression for the game. Doing things that way ensured several
things.
1) The builders were only players that had a great deal of
knowledge of the game and mechanics (as players for so long
themselves). They understood the needs and desires of the mud from
that perspective.
2) The builders were given a great deal of respect, because their
status was one of hard work simply to exist.
... and a few other related reasons. Not that I'm implying we
should do things in such a manner. Our progression is fine as it is
honestly. You can play here for several YEARS before reaching the
worths that people keep pointing and looking at. Compare that to
any video game you spend $50 on and have beaten by the end of the
weekend (or night). I think we do pretty good.
PS: Even AD&D and related games had limits. Yes they tried to add
expansions for "demi-god" status etc, but those were just silly and
droll. The most fun you will ever have on a mud is at the lowest
end of the worth scale.
-----------------
poster: Kiliana
subject: High worth
date: Sat Nov 23 10:02:03 2002
This might be a wacky idea.. but maybe the mud is fine the way it
is? i mean.. so what if your character is maxxed at 4 gigs. the
splitting bodies basically, in my point of view, allows you to go to
a lower worth, in order to basically "re beat" the game. i mean,
just because its a mud, doesnt mean that it has to have an unlimited
life span for your character. when your worth a few gigs, well, face
it, thats as powerful as your gonna get. if you wanna split bodies
and start again with an eq and xp boost to get a head start on being
a lowbie, well thats your choice. i dont really see a need to have
anything changed personally. when you "beat" the game, well,, you
beat the game:) if anything, i'd just make it so that when you get
to 5 or 6 gigs, and feel like you've maxed everything, i'd make an
option to trade in all your worth, start over as a real newbie with
your eq, and have like.. hero or legend placed in your description
and title, or make your name blue or something like that, just so
people recognize that you've been there, and done that.
-----------------
poster: Kiliana
subject: not so wacky
date: Sat Nov 23 10:03:21 2002
lol. i posted with like 5 messages left to read.. and all five said
what i said. so its not very wacky or out there, and it seems
everyoen got to it before me:)
-----------------
poster: Rancor
subject: hrmm
date: Sat Nov 23 11:20:23 2002
most of you miss the damn point of my post which started all this.
I never said anything about the game not being fine the way it is.
I just said with the growing worths and the climbing numbers of
players is there any plan for the future. I got my answer and now
people are basicly flamming it saying that everything is fine the
way it is leave it alone. Laf and I note most of these people are
not high worth,
I love you quillz
Rancor
-----------------
poster: Zifnab
subject: >hrmm
date: Sat Nov 23 14:11:18 2002
On Sat Nov 23 11:20:23 2002 Rancor wrote post #756:
> most of you miss the damn point of my post which started all this.
> I never said anything about the game not being fine the way it is.
> I just said with the growing worths and the climbing numbers of
> players is there any plan for the future. I got my answer and now
> people are basicly flamming it saying that everything is fine the
> way it is leave it alone. Laf and I note most of these people are
> not high worth,
> I love you quillz
> Rancor
I said it was ok as is as far as balance goes.
If people have ideas for things to keep those players busy, and
not screw up the mud for everyone else I am all for it.
-----------------
poster: Jaws
subject: future
date: Sat Nov 23 16:10:05 2002
One idea I posted, a while back that I think would be cool
Allow re-birth of the character
essentially they cash in All their xp, tp, gold, stuff etc etc
in exchange they start over as lvl 1 with no xp and have all of their
base formula's for their base stats, and how quickly their base
stats go up at lvl
how quickly they gain guild mastery etc etc are increased
So that essentually they are improved player, and everything is easier and
they are stronger at stuff
Even allow this process more than once and amplify things each time
Could allow for a very diverse effect in the mud
Jaws
-----------------
poster: Panacea
subject: >>hrmm
date: Sat Nov 23 16:49:36 2002
On Sat Nov 23 14:11:18 2002 Zifnab wrote post #757:
> > people are basicly flamming it saying that everything is fine the
> > way it is leave it alone. Laf and I note most of these people are
> > not high worth,
> > I love you quillz
> > Rancor
>
> I said it was ok as is as far as balance goes.
>
> If people have ideas for things to keep those players busy, and
> not screw up the mud for everyone else I am all for it.
I think Tuk's idea of eq mobs dropping random eq rocks. It has
certainly rekindled my interest in playing Malifix. Now, if this
mud were just a tad more tolerant of highbies soloing eq mobs......
:)
-----------------
poster: Quillz
subject: >>>hrmm
date: Sat Nov 23 17:19:09 2002
On Sat Nov 23 16:49:36 2002 Panacea wrote post #759:
> On Sat Nov 23 14:11:18 2002 Zifnab wrote post #757:
> > > people are basicly flamming it saying that everything is fine the
> > > way it is leave it alone. Laf and I note most of these people are
> > > not high worth,
> > > I love you quillz
> > > Rancor
> >
> > I said it was ok as is as far as balance goes.
> >
> > If people have ideas for things to keep those players busy, and
> > not screw up the mud for everyone else I am all for it.
> I think Tuk's idea of eq mobs dropping random eq rocks. It has
> certainly rekindled my interest in playing Malifix. Now, if this
> mud were just a tad more tolerant of highbies soloing eq mobs......
> :)
Well, last time I remember anything of the likes is before harmer
got a wicked bad tune...
So I do agree in that sense.
However, a highbie soloing eq mobs would put all kinds of
lowbie/midbie eq in the game - and in essence totally defeat the
idea of a bunch of midbies getting together to kill midbie eq.
So it goes both ways really.
-----------------
poster: Litho
subject: >>>>hrmm
date: Sat Nov 23 18:20:14 2002
On Sat Nov 23 17:19:09 2002 Quillz wrote post #760:
> > mud were just a tad more tolerant of highbies soloing eq mobs......
> > :)
> Well, last time I remember anything of the likes is before harmer
> got a wicked bad tune...
> So I do agree in that sense.
>
> However, a highbie soloing eq mobs would put all kinds of
> lowbie/midbie eq in the game - and in essence totally defeat the
> idea of a bunch of midbies getting together to kill midbie eq.
> So it goes both ways really.
Midbie eq rarely happens atm, as does highbie, and i remember lavas
dropping sear,fe back in the day :)
-----------------
poster: Wildchild
subject: >future
date: Sat Nov 23 19:35:05 2002
On Sat Nov 23 16:10:05 2002 Jaws wrote post #758:
> One idea I posted, a while back that I think would be cool
>
> Allow re-birth of the character
> essentially they cash in All their xp, tp, gold, stuff etc etc
>
> in exchange they start over as lvl 1 with no xp and have all of their
> base formula's for their base stats, and how quickly their base
> stats go up at lvl
> how quickly they gain guild mastery etc etc are increased
>
> So that essentually they are improved player, and everything is easier and
> they are stronger at stuff
>
> Even allow this process more than once and amplify things each time
>
> Could allow for a very diverse effect in the mud
>
> Jaws
I think amplification would not help things, but further make things
worse: you take amplified players and put them in parties with
"regular" players, and the regular players would earn exp at even
faster rates than the currently insane rates :)
-WildChild
-----------------
poster: Zifnab
subject: >>>>>hrmm
date: Sat Nov 23 21:07:33 2002
On Sat Nov 23 18:20:14 2002 Litho wrote post #761:
> On Sat Nov 23 17:19:09 2002 Quillz wrote post #760:
> > > mud were just a tad more tolerant of highbies soloing eq mobs......
> > > :)
> > Well, last time I remember anything of the likes is before harmer
> > got a wicked bad tune...
> > So I do agree in that sense.
> >
> > However, a highbie soloing eq mobs would put all kinds of
> > lowbie/midbie eq in the game - and in essence totally defeat the
> > idea of a bunch of midbies getting together to kill midbie eq.
> > So it goes both ways really.
> Midbie eq rarely happens atm, as does highbie, and i remember lavas
> dropping sear,fe back in the day :)
I do not agree with this. I guess its when you draw your comparisons
from. up until a few years ago equipment was done if lucky once
every 5 or 6 months. Many monstesr went a LONG time without being killed.
Equipment monsters are getting slaughtered very regularly now.
-----------------
poster: Lu
subject: >future
date: Sat Nov 23 21:09:13 2002
i always thought re-birth muds were very bad, i never liked playing
lvl 1 characters, thats why people level up, so they dont suck
anymore
-lu
-----------------
poster: Pedron
subject: >>hrmm
date: Sat Nov 23 22:37:34 2002
Whether or not they trade their worth for it, I
do think folks should have their name be the
same color on who as they are in the plaque advancement
notification things. :) The gold blue red folks that is.
By those worths, you should know whether that
person's in your clan or a friend, so screw the
white and gray. :)
I think trading worth for tps would be a valid
way to max max a character out.. unless someone
found a way to get 9 lesser and 9 greaters under
the current system already? :)
Wish costs go that high, dunno if anyone managed it though.
'Cept maybe folks who played old darkstaff tp games
or donated rl currency for many tps..
pedron poolboy!
-----------------
poster: Pedron
subject: >>>>>hrmm
date: Sat Nov 23 22:42:58 2002
On Sat Nov 23 18:20:14 2002 Litho wrote post #761:
> On Sat Nov 23 17:19:09 2002 Quillz wrote post #760:
> > > mud were just a tad more tolerant of highbies soloing eq mobs......
> > > :)
> > Well, last time I remember anything of the likes is before harmer
> > got a wicked bad tune...
> > So I do agree in that sense.
> >
> > However, a highbie soloing eq mobs would put all kinds of
> > lowbie/midbie eq in the game - and in essence totally defeat the
> > idea of a bunch of midbies getting together to kill midbie eq.
> > So it goes both ways really.
> Midbie eq rarely happens atm, as does highbie, and i remember lavas
> dropping sear,fe back in the day :)
Laf, I doubt any midbies who know how to gold
would use midbie eq for anything asrom a transitional
piece to fill an empty slot till they find a
good piece on the market. :P Most level 15 golding
newbies can tank themselves out in midbie/lowbie eq easily nd
maybe cram a top weapon or armor onto it with more effort.
Make all the highbies more inclined to blast/solo midbie/lowbie
eqs and they may not bother working so hard to kill more
highbie eq than they need for themselves. ;)
..which in turn might shrink the pool of highbie
eqs available to midbie/lowbies and maybe increase their
use of the midbie/lowbie eqs..
pedron foo
-----------------
poster: Tektor
subject: Dragons
date: Sun Nov 24 01:49:02 2002
Lots of questions about this so for those who don't know or don't
quite get it when someone says dragon shifters dont party it is
because they are not allowed to join parties or make them.
No offense to anyone out there but i get asked like 5 times a day. :P
-----------------
poster: Tahnval
subject: >Dragons
date: Sun Nov 24 02:52:21 2002
On Sun Nov 24 01:49:02 2002 Tektor wrote post #767:
> Lots of questions about this so for those who don't know or don't
> quite get it when someone says dragon shifters dont party it is
> because they are not allowed to join parties or make them.
> No offense to anyone out there but i get asked like 5 times a day. :P
Ah, you too?
So far, everyone has been fine when I reply saying that I *can't*
party because shifters in dragon form aren't allowed to and I
don't have any other forms trained.
In case anyone is wondering, shifters can't party in dragon form
because it's a balance issue - they would be too good as tanks.
-----------------
poster: Quillz
subject: >>future
date: Mon Nov 25 03:51:59 2002
On Sat Nov 23 21:09:13 2002 Lu wrote post #764:
> i always thought re-birth muds were very bad, i never liked playing
> lvl 1 characters, thats why people level up, so they dont suck
> anymore
> -lu
What if you lvl up and still suck?
Guess I'm just screwed then...
On a serious note I agree with Lu.
Why would you put weeks/months/years into a character only to have
to start over?
Q
-----------------
poster: Uno
subject: >>>>>zyz stuff
date: Mon Nov 25 19:14:53 2002
On Fri Nov 22 20:12:47 2002 Arkangyle wrote post #753:
> should do things in such a manner. Our progression is fine as it is
> honestly. You can play here for several YEARS before reaching the
> worths that people keep pointing and looking at. Compare that to
> any video game you spend $50 on and have beaten by the end of the
> weekend (or night). I think we do pretty good.
>
> PS: Even AD&D and related games had limits. Yes they tried to add
> expansions for "demi-god" status etc, but those were just silly and
> droll. The most fun you will ever have on a mud is at the lowest
> end of the worth scale.
you could also study a spell instead ;) if you were a caster type
man, it was expensive.
-----------------
poster: Korthrun
subject: Stuff
date: Thu Nov 28 01:41:28 2002
An apology to the party i was with ealier. When I said in off in 15,
i meant im off owrk and going home and not, lets take a 15 mnin
break like people apparently thought I did. sorry bout the miscomm.
-----------------
poster: Fulminic
subject: Taking a break
date: Fri Nov 29 22:53:11 2002
Hmm, I'm gonna freeze my character for 2 weeks...
Gotta work on getting some grades up/find a job
If you want to drop me a line, my AIM s/n is xFulminic
Thanks, and i'll see you all in a few weeks.
-Fulminic
-----------------
poster: Ixtlilton
subject: 2001.11.30 to 2002.11.30
date: Mon Dec 2 03:28:27 2002
Exp list between 2001.11.30 and 2002.11.30
2001.11.30 to 2002.11.30 1) Lu
: 4817926306 (573.51340433%)
2) Litho : 3524851462 (1127.49325156%)
3) Fraziw : 3241879419 (746.329414841%)
4) Blonk : 3172534481 (76.9935517391%)
5) Artea : 3156239720 (695.548243588%)
6) Zu : 3089883959 (166.569529839%)
7) Nezmaniac : 2957322563 (1315.59916535%)
8) Tistoo : 2926842251 (93.5926164307%)
9) Uno : 2830330979 (110.008686475%)
10) Malifix : 2636851725 (104.674176577%)
11) Lostego : 2566508387 (193.673806265%)
12) Graxon : 2544861697 (26.6691366661%)
13) Nax : 2392857419 (126.955590871%)
14) Malice : 2151606441 (153.734052522%)
15) Zyz : 2081012266 (81.0049763166%)
16) Tomten : 2041586114 (171.400379861%)
17) Ronan : 2029648609 (807.596644852%)
18) Coal : 2004731763 (161.341173211%)
19) Jomo : 1650893694 (138.456064879%)
20) September : 1626869929 (787.77735539%)
21) Raw : 1589665264 (50.1506484798%)
22) Oz : 1565410182 (153.655420117%)
23) Waz : 1512419769 (271.362613602%)
24) Baer : 1493473113 (48.8547813554%)
25) Onyx : 1400194146 (528.288569915%)
26) Trunks : 1387429630 (344.367917586%)
27) Ztaffan : 1358536114 (444.950131701%)
28) Rodo : 1329467708 (200.297117068%)
29) Sootika : 1320831575 (240.582879439%)
30) Goroharahad : 1315935536 (739.161025406%)
31) Guacamole : 1126434577 (84.1250234382%)
32) Shiranai : 1099450566 (181.123251082%)
33) Sumerion : 1098223129 (113.752248326%)
34) Erec : 1072645636 (49.5860311389%)
35) Cleo : 1041976646 (177.600465551%)
36) Fezzick : 1035848016 (159.683988966%)
37) Kresselak : 1026753118 (224.403681946%)
38) Kalma : 1000018844 (94.5839056592%)
39) Rizzly : 970256509 (409.211569629%)
40) Kaos : 951020174 (40.251094%)
41) Tahnval : 950324383 (380.54132234%)
42) Arkangyle : 869525314 (65.7483949821%)
43) Amerzar : 796978910 (109.328259303%)
44) Helphyre : 742505342 (210.952310606%)
45) Koma : 683129023 (93.7652233163%)
46) Smee : 681026754 (56.5653426516%)
47) Wagro : 663628480 (88.6846114566%)
48) Fox : 658906970 (152.758961926%)
49) Saz : 626784131 (198.20385353%)
50) Quillz : 621924218 (105.286349928%)
51) Killaaz : 578045511 (23.6157172745%)
52) Pook : 567766131 (345.787727192%)
53) Trigon : 567211026 (114.901446911%)
54) Buliwyf : 563993424 (280.624970839%)
55) Jaws : 554570251 (179.422753421%)
56) Hierokliff : 488646720 (11.1555501485%)
57) Puffdaddy : 484396042 (54.3042691177%)
58) Pure : 464101050 (21.1960437117%)
59) Locke : 431130947 (60.9999749934%)
60) Nagash : 417348361 (21.1199447092%)
61) Spirum : 392449504 (83.0843510913%)
62) Zamorra : 375498928 (77.2701409745%)
63) Kelyr : 364423147 (191.667849963%)
64) Guinni : 352407647 (123.552540386%)
65) Caliban : 324807764 (71.3990897986%)
66) Energystar : 275681561 (24.3819825931%)
67) Gerrik : 271692715 (52.9731286142%)
68) Tranquil : 270256461 (70.3666487587%)
69) Sirk : 257499414 (29.759735414%)
70) Austin : 246314712 (10.5536455031%)
71) Elendor : 219621576 (23.6843323759%)
72) Cholas : 203933974 (126.133912218%)
73) Warchief : 200185363 (38.9589372301%)
74) Sleip : 191802995 (22.4977077739%)
75) Seth : 176814734 (12.0475763899%)
76) Fnylte : 171930060 (65.8915150104%)
77) Apathy : 169504506 (34.4840319038%)
78) Denim : 169005935 (36.6183836794%)
79) Durin : 168037023 (30.0316496016%)
80) Yugo : 164185170 (96.6256510815%)
81) Squrttle : 157652160 (48.0995749157%)
82) Bigglesworth : 157206075 (25.1668794995%)
83) Sleet : 142199033 (45.2561086543%)
84) Athena : 123200070 (8.93862392848%)
85) Nitemare : 102086124 (13.9352520783%)
86) Mirrim : 85596714 (16.8131602883%)
87) Wildchild : 83711731 (18.9577603496%)
88) Phire : 81957960 (4.87172143065%)
89) Nightfall : 64627546 (23.9702930957%)
90) Dfalt : 62931933 (1.59759040158%)
91) Pedron : 62518400 (29.8911167648%)
92) Fortran : 47061711 (22.893492095%)
93) Scyth : 40023703 (13.1052092526%)
94) Biorn : 37381020 (4.26724885482%)
95) Dagger : 24581104 (12.1801926942%)
96) Skillz : 23113654 (11.3472204071%)
97) Pouffy : 20128302 (5.76562194427%)
98) Aphazel : 15536067 (4.50976671315%)
99) Grendel : 15471905 (2.01951834698%)
100) Golte : 11385237 (0.798036618726%)
101) Urquan : 9780104 (0.685612002705%)
102) Antiochus : 7683315 (0.646925975688%)
103) Kaeber : 5858839 (1.47303851229%)
104) Abneon : 5495619 (1.8601393804%)
105) Paraqlitos : 4902590 (0.521974788415%)
106) Dynomas : 4573873 (2.20401194993%)
107) Kazulanth : 2457482 (0.562894990116%)
108) Lokie : 2176518 (1.01701300801%)
109) Fisherman : 1030924 (0.334996545366%)
110) Cloud : 375264 (0.0403677648991%)
111) Zaedrax : 333 (6.51396071376E-005%)
112) Tex : 0 (0%)
113) Zuperb : -706153 (-0.0761989151826%)
114) Dreadshoot : -4814137 (-0.383864308202%)
*/Ixtlilton
-----------------
poster: Wildchild
subject: my volcano
date: Tue Dec 3 00:54:55 2002
As Zif said, flying races are only partially implemented.
So, by design, my volcano does not take into account flying races.
Maybe at some point I'll talk to Daneel about it again, but until
then, you're just SOL, Wagro ;)
-WildChild
-----------------
poster: Javier
subject: How Could You?
date: Fri Dec 6 23:21:53 2002
Please read this...it's got a really good point.
A man in Grand Rapids, Michigan incredibly took out a US $7,000 full
page ad in the paper to present the HOW COULD YOU?
By Jim Willis, 2001
How Could You?
When I was a puppy, I entertained you with my antics and made you
laugh. You called me your child, and despite a number of chewed
shoes and a couple of murdered throw pillows, I became your best
friend. ...
Whenever I was "bad," you'd shake your finger at me and ask "How
could you?" -- but then you'd relent and roll me over for a belly
rub.
My housebreaking took a little longer than expected, because you
were terribly busy, but we worked on that together. I remember those
nights of nuzzling you in bed and listening to your confidences and
secret dreams, and I believed that life could not be any more
perfect.
We went for long walks and runs in the park, car rides, stops for
ice cream (I only got the cone because "ice cream is bad for dogs"
you said), and I took long naps in the sun waiting for you to come
home at the end of the day.
Gradually, you began spending more time at work and on your career,
and more time searching for a human mate. I waited for you
patiently, comforted you through heartbreaks and disappointments,
never chided you about bad decisions, and romped with glee at your
homecomings, and when you fell in love.
She, now your wife, is not a "dog person" -- still I welcomed her
into our home, tried to show her affection, and obeyed her. I was
happy because you were happy.
Then the human babies came along and I shared your excitement. I was
fascinated by their pinkness, how they smelled, and I wanted to
mother them, too. Only she and you worried that I might hurt them,
and I spent most of my time banished to another room, or to a dog
crate. Oh, how I wanted to love them, but I became a prisoner of
love."
As they began to grow, I became their friend. They clung to my fur
and pulled themselves up on wobbly legs, poked fingers in my eyes,
investigated my ears, and gave me kisses on my nose. I loved
everything about them and their touch -- because your touch was now
so infrequent -- and I would've defended them with my life if need
be. I would sneak into their beds and listen to their worries and
secret dreams, and together we waited for the sound of your car in
the driveway.
There had been a time, when others asked you if you had a dog, that
you produced a photo of me from your wallet and told them stories
about me. These past few years, you just answered "yes" and changed
the subject. I had gone from being "your dog" to "just a dog," and
you resented every expenditure on my behalf.
Now, you have a new career opportunity in another city, and you and
they will be moving to an apartment that does not allow pets. You've
made the right decision for your "family," but there was a time when
I was your only family.
I was excited about the car ride until we arrived at the animal
shelter. It smelled of dogs and cats, of fear, of hopelessness. You
filled out the paperwork and said "I know you will find a good home
for her." They shrugged and gave you a pained look. They understand
the realities facing a middle-aged dog, even one with "papers."
You had to pry your son's fingers loose from my collar as he
screamed, "No, Daddy! Please don't let them take my dog!" And I
worried for him, and what lessons you had just taught him about
friendship and loyalty, about love and responsibility, and about
respect for all life.
You gave me a good-bye pat on the head, avoided my eyes, and
politely refused to take my collar and leash with you. You had a
deadline to meet and now I have one, too. After you left, the two
nice ladies said you probably knew about your upcoming move months
ago and made no attempt to find me another good home. They shook
their heads and asked "How could you?"
They are as attentive to us here in the shelter as their busy
schedules allow. They feed us, of course, but I lost my appetite
days ago.
At first, whenever anyone passed my pen, I rushed to the front,
hoping it was you that you had changed your mind -- that this was
all a bad dream... or I hoped it would at least be someone who
cared, anyone who might save me.
When I realized I could not compete with the frolicking for
attention of happy puppies, oblivious to their own fate, I retreated
to a far corner and waited. I heard her footsteps as she came for me
at the end of the day, and I padded along the aisle after her to a
separate room. A blissfully quiet room.
She placed me on the table and rubbed my ears, and told me not to
worry. My heart pounded in anticipation of what was to come, but
there was also a sense of relief. The prisoner of love had run out
of days.
As is my nature, I was more concerned about her. The burden which
she bears weighs heavily on her, and I know that, the same way I
knew your every mood.
She gently placed a tourniquet around my foreleg as a tear ran down
her cheek. I licked her hand in the same way I used to comfort you
so many years ago.
She expertly slid the hypodermic needle into my vein. As I felt the
sting and the cool liquid coursing through my body, I lay down
sleepily, looked into her kind eyes and murmured "How could you?"
Perhaps because she understood my dogspeak, she said "I'm so sorry."
She hugged me, and hurriedly explained it was her job to make sure I
went to a better place, where I wouldn't be ignored or abused or
abandoned, or have to fend for myself --a place of love and light so
very different from this earthly place.
And with my last bit of energy, I tried to convey to her with a
thump of my tail that my "How could you?" was not directed at her.
It was directed at you, My Beloved Master, I was thinking of you. I
will think of you and wait for you forever. May everyone in your
life continue to show you so much loyalty.
----------------------------
A Note from the Author:
----------------------------
If "How Could You?" brought tears to your eyes as you read it, as it
did to mine as I wrote it, it is because it is the composite story
of the millions of formerly "owned" pets who die each year in
American and Canadian animal shelters. Anyone is welcome to
distribute the essay for a noncommercial purpose, as long as it is
properly attributed with the copyright notice. Please use it to help
educate, on your websites, in newsletters, on animal shelter and vet
office bulletin boards. Tell the public that the decision to add a
pet to the family is an important one for life, that animals deserve
our love and sensible care, that finding another appropriate home
for your animal is your responsibility and any local humane society
or animal welfare league can offer you good advice, and that all
life is precious. Please do your part to stop the killing, and
encourage all spay and neuter campaigns in order to prevent unwanted
animals. Jim Willis
-----------------
poster: Bahgtru
subject: Recruitment
date: Sun Dec 8 05:36:24 2002
A new clan has been formed, known simply as WolvesDen. Being new, it
requires members. This is where you come in.
If you are between the worth of 20m and 50m, and are interested in
joining a clan for exp and fun, get into contact with either myself
or Mamoru. Shapeshifters are most welcome, but any guild will be
fine.
Looking forward to welcoming you to our den.
-----------------
poster: Tranquil
subject: Serious stuff!
date: Mon Dec 9 04:15:05 2002
Police warn all clubbers, partygoers and unsuspecting pub regulars
to be alert and stay cautious when offered a drink from any woman.
There is a new date rape drug on the market, and it is often being
used by many females to target unsuspecting men.
The drug, commonly called "Beer", is generally found in liquid form
and is now available almost anywhere. It comes in bottles, cans,
from taps and in large "kegs". "Beer" is used by female sexual
predators at parties and bars to persuade their male victims to go
home and have sex with them.
Typically, a woman needs only to persuade a guy to consume a few
units of "Beer" and then simply ask him home for no strings attached
sex. Men are rendered helpless against this approach. After several
"Beers" men will often succumb to drug-induced desires to perform
sexual acts on horrific looking women to whom they would never
normally be attracted.
A spokesman for the Drug Council recently made a public warning to
women who have victimised men with this drug: "We are onto you, we
know who you are, and you will be caught if this behaviour does not
cease."
For anyone who wishes to report use of this drug, you can do so by
calling 1800-NO-BEER. Beware of anyone that offers you this "Beer",
and remember, party safe!
-----------------
poster: Xerious
subject: >Serious stuff!
date: Mon Dec 9 08:06:38 2002
On Mon Dec 9 04:15:05 2002 Tranquil wrote post #778:
> normally be attracted.
>
> A spokesman for the Drug Council recently made a public warning to
> women who have victimised men with this drug: "We are onto you, we
> know who you are, and you will be caught if this behaviour does not
> cease."
>
> For anyone who wishes to report use of this drug, you can do so by
> calling 1800-NO-BEER. Beware of anyone that offers you this "Beer",
> and remember, party safe!
The moral [sic] of the story here is only accept a "beer" from a hot chick!
-----------------
poster: Wimwam
subject: Idiot+casemod OD OD Mod
date: Mon Dec 9 19:48:46 2002
http://www.avforums.com/frame.html?http://www.avforum
.com/forums/showthread.php?threadid=56924
I shared this ammong the office staff....... AHAHAHJAHAHAHAHAHAH!!!
Wim
-----------------
poster: Javier
subject: Night Before Christmas
date: Tue Dec 10 15:11:29 2002
Although this was written by a Canadian soldier, I think it is about
all soldiers...ladies, get a tissue!
T'was the Night Before Christmas...
T'WAS THE NIGHT BEFORE CHRISTMAS,
HE LIVED ALL ALONE,
IN A ONE BEDROOM HOUSE,
MADE OF PLASTER AND STONE.
I HAD COME DOWN THE CHIMNEY,
WITH PRESENTS TO GIVE,
AND TO SEE JUST WHO,
IN THIS HOME DID LIVE.
I LOOKED ALL ABOUT,
A STRANGE SIGHT I DID SEE,
NO TINSEL, NO PRESENTS,
NOT EVEN A TREE.
NO STOCKING BY THE MANTLE,
JUST BOOTS FILLED WITH SAND,
ON THE WALL HUNG PICTURES,
OF FAR DISTANT LANDS.
WITH MEDALS AND BADGES,
AWARDS OF ALL KINDS,
A SOBER THOUGHT,
CAME THROUGH MY MIND.
FOR THIS HOUSE WAS DIFFERENT,
IT WAS DARK AND DREARY,
I FOUND THE HOME OF A SOLDIER,
ONCE I COULD SEE CLEARLY.
THE SOLDIER LAY SLEEPING,
SILENT, ALONE,
CURLED UP ON THE FLOOR,
IN THIS ONE BEDROOM HOME.
THE FACE WAS SO GENTLE,
THE ROOM IN SUCH DISORDER,
NOT HOW I PICTURED,
A CANADIAN SOLDIER.
WAS THIS THE HERO,
OF WHOM I'D JUST READ?,
CURLED UP ON A PONCHO,
THE FLOOR FOR A BED?
I REALIZED THE FAMILIES,
THAT I SAW THIS NIGHT,
OWED THEIR LIVES TO THESE SOLDIERS,
WHO WERE WILLING TO FIGHT.
SOON ROUND THE WORLD,
THE CHILDREN WOULD PLAY,
AND GROWNUPS WOULD CELEBRATE,
A BRIGHT CHRISTMAS DAY.
THEY ALL ENJOYED FREEDOM,
EACH MONTH OF THE YEAR,
BECAUSE OF THE SOLDIERS,
LIKE THE ONE LYING HERE.
I COULDN'T HELP WONDER,
HOW MANY LAY ALONE,
ON A COLD CHRISTMAS EVE,
IN A LAND FAR FROM HOME.
THE VERY THOUGHT BROUGHT,
A TEAR TO MY EYE,
I DROPPED TO MY KNEES,
AND STARTED TO CRY.
THE SOLDIER AWAKENED,
AND I HEARD A ROUGH VOICE,
"SANTA, DON'T CRY,
THIS LIFE IS MY CHOICE.
I FIGHT FOR FREEDOM,
I DON'T ASK FOR MORE,
MY LIFE IS MY GOD,
MY COUNTRY, MY CORPS."
THE SOLDIER ROLLED OVER,
AND DRIFTED TO SLEEP,
I COULDN'T CONTROL IT,
I CONTINUED TO WEEP.
I KEPT WATCH FOR HOURS,
SO SILENT AND STILL,
AND WE BOTH SHIVERED,
FROM THE COLD NIGHT'S CHILL.
I DIDN'T WANT TO LEAVE,
ON THAT COLD, DARK NIGHT,
THIS GUARDIAN OF HONOR,
SO WILLING TO FIGHT.
THEN THE SOLDIER ROLLED OVER,
WITH A VOICE, SOFT AND PURE,
WHISPERED, "CARRY ON SANTA,
IT'S CHRISTMAS DAY, ALL IS SECURE."
ONE LOOK AT MY WATCH,
AND I KNEW HE WAS RIGHT,
"MERRY CHRISTMAS MY FRIEND,
AND TO ALL A GOOD NIGHT."
This poem was written by a peace keeping soldier stationed overseas. The
following is his request. I think it is reasonable. "PLEASE. Would you
do me the kind favour of sending this to as many people as you can?"
Christmas will be coming soon and some credit is due to our Canadian
service men and women for our being able to celebrate these festivities.
Let's try in this small way to pay a tiny bit of what we owe. Make
people stop and think of our heroes, living and dead, who sacrificed
themselves for us.
Please, do your small part to plant this small seed.
WO TS Sheppard
A1 AETT 2-3
1 CAD / CANR HQ
Winnipeg, Manitoba
CSN 257-6751
DSN 319-257-6751
Fax 204-833-2522
{Determination in training- Reduces Causalities in Battle}
-----------------
poster: Skitzo
subject: Ugly_Mother
date: Fri Dec 13 11:32:05 2002
The clan Ugly Mother is looking for a few good members. The rules
are simple. 1) Get along or get out. 2) Help out others memebers
if they need it. So if you think you could uphold those very
simple rules contact Skitzo or Mintorus are joining.
-Skitzo McFrenia
-----------------
poster: Evicta
subject: future
date: Fri Dec 13 23:23:09 2002
to bring back the discussion of hihgbies growing too big /
powerfull.. how about making a system similar to
taskpoints.. just bought with exps.. limited to +2gig players ..
make like a temple of divine powers.. with each
point costing 20m exps or so.. make highbies buy more wishes similar
to curent tp wishes (with rising cost also)
or maybe construct a few pieces of eq breaking a bit above current
eq rules ex: a mace with 70 wc or other stuffs
with 20m cost on each point this would make 1st lesser wish cost
400m exps.. who would'nt like to be a Grorrark
MA with 130% skills.. this way the highbies could spend some of the
exps most of them consider a whaste product
on wishes / eq or other stuffs.. and make playing more interesting
after reaching gig worth (most players i know
that reached this point either retired or went wery inactive)
well just my thoughts on this.. feel free to comment..
Evicta (hope i got it right this time:-))
-----------------
poster: Arkangyle
subject: >future
date: Sat Dec 14 01:05:44 2002
On Fri Dec 13 23:23:09 2002 Evicta wrote post #784:
> to bring back the discussion of hihgbies growing too big /
> powerfull.. how about making a system similar to
> taskpoints.. just bought with exps.. limited to +2gig players ..
> make like a temple of divine powers.. with each
> point costing 20m exps or so.. make highbies buy more wishes similar
> to curent tp wishes (with rising cost also)
> or maybe construct a few pieces of eq breaking a bit above current
> eq rules ex: a mace with 70 wc or other stuffs
> with 20m cost on each point this would make 1st lesser wish cost
> 400m exps.. who would'nt like to be a Grorrark
> MA with 130% skills.. this way the highbies could spend some of the
> exps most of them consider a whaste product
> on wishes / eq or other stuffs.. and make playing more interesting
> after reaching gig worth (most players i know
> that reached this point either retired or went wery inactive)
> well just my thoughts on this.. feel free to comment..
> Evicta (hope i got it right this time:-))
The reason why we don't do this, or continue to make exp advancement
more ... desireable for players of that worth, is that in doing so,
the mud would need to be balanced FOR that excess power. But that's
nothing new, it's been said in the past ... and it'll be said in the
future.
Also, btw, the highest possible wished skillmax for any race without
bonuses from eq etc, is 115%.
-----------------
poster: Monkey
subject: Christmas
date: Wed Dec 18 00:28:18 2002
It's Christmas time. The time of joy and happiness. I just wanted to
say to you all, that I love you all very much! You've been my
friends longer than some of my rl friends! I just wanted to say,
"Thank you" for being there for me when I really needed you. Love to
you all and Merry Christmas to you all!
-----------------
poster: Tantrum
subject: mud age
date: Wed Dec 18 15:51:54 2002
hehe i just fingered Tom.
On since : Wed Dec 18 13:59:57 2002 (1h50m15s)
BUT......
Mud Age : 1h24m39s
hehehe thought that was quite funny.
could just be that im drunk tho.
prolly cause im drunk....
-----------------
poster: Zifnab
subject: >mud age
date: Wed Dec 18 15:59:32 2002
On Wed Dec 18 15:51:54 2002 Tantrum wrote post #787:
> hehe i just fingered Tom.
> On since : Wed Dec 18 13:59:57 2002 (1h50m15s)
> BUT......
> Mud Age : 1h24m39s
>
> hehehe thought that was quite funny.
> could just be that im drunk tho.
> prolly cause im drunk....
It is kind of funny until you realize he was link dead for a while.
mud age stops when you go link dead.
-----------------
poster: Apathy
subject: eq page
date: Thu Dec 19 00:34:06 2002
My eq page has been updated. Apologies for my long absence.
-Apathy
-----------------
poster: Zifnab
subject: rufrin since june 8th 2002
date: Fri Dec 20 20:36:04 2002
Number of items sold to rufrin and how much gold was received
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Tigger 48 23400858
Lu 31 54314125
Fox 18 28907229
Zyz 18 1909280
Lostego 15 5848965
Spiraldancer 15 21541326
Nezmaniac 14 4465208
Tistoo 14 10128964
Wagro 14 2089554
Shiranai 14 12531123
Jant 12 10501191
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Tomten 11 36424329
Koma 9 11592704
Cleo 8 26074040
Graxon 8 19357635
Vor 8 1950778
Lagduf 7 6265646
Wumpus 7 1453958
Oxolotl 7 10569848
Ronan 7 10325206
Tatra 6 4094617
Afkaserious 5 2233967
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Blue 5 5710556
Fezzick 5 8137920
Chrono 5 22088301
Izabella 5 2593815
Tyreal 5 7834791
Tuk 5 3993907
Tahnval 5 766760
Rancor 5 8784239
Jinjrak 5 2410281
Coal 4 1702248
Evicta 4 321308
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Deadnaught 4 845440
Jomo 4 1912094
Litho 4 7660484
Mikkiz 4 2323420
Quillz 4 21057549
Uno 4 1176929
Smee 4 4957248
Pedron 4 701427
Marconus 4 594138
Leego 4 20332032
Jaws 4 2429076
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Fraziw 4 23493836
Dritthil 4 11368762
Draco 4 2610777
Arcon 3 344356
Waz 3 6100849
Roach 3 2091149
Rizzly 3 5345465
Nick 3 639495
Nagash 3 6432798
Myrddin 3 2285772
Jordali 3 5512323
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Goroharahad 3 4406840
Erec 3 4203364
Arkangyle 2 444700
Barkley 2 1867204
Athena 2 8489038
Debacle 2 5982926
Esclados 2 394749
Fegler 2 199832
Fulminic 2 5136175
Nol 2 317578
Midnight 2 288973
NAME COUNT(*) SUM(HOWMUCH)
Mamoru 2 600660
Malice 2 807336
Lucky 2 173594
Kiliana 2 5456043
Kacroo 2 622178
Jaraq 2 651312
Grasfer 2 11787157
Ztaffan 2 1062870
Weejas 2 481760
Tektor 2 868475
Switchblade 2 1213100
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Sleet 2 1189491
Sazaki 2 389452
Patato 2 368309
Osmodius 2 166660
Frodo 2 201044
Falgor 2 429378
Ertai 2 609719
Durin 2 3670305
Denim 2 1818842
Blaze 2 1386383
Bremen 2 1018366
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Apathy 1 54729
Zoox 1 3919101
Zifnab 1 3239493
Zidane 1 1225230
Zeemagx 1 314127
Turin 1 1830516
Jill 1 188505
Jehran 1 142368
Heavenly 1 193993
Hathor 1 116222
Gremlin 1 278380
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Greeder 1 201139
Ferret 1 0
Eponine 1 74004
Dveeb 1 145076
Dorion 1 114938
Dojjan 1 226436
Darc 1 57309
Daran 1 5236670
Cop 1 604947
Coochie 1 0
Rambo 1 1256022
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Qu 1 228264
Proxima 1 247229
Pook 1 149688
Ormus 1 141828
Onyx 1 140920
Onin 1 1871333
Occult 1 211559
Nugxz 1 178605
Tuffgong 1 246796
Trunks 1 9074126
Tranquil 1
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Teutates 1 2967728
Tamuli 1 600208
Tak 1 155111
Sunflash 1 195296
Stiltzkin 1 3171903
Sootika 1 1437770
Snoop 1 4293895
Shadowmage 1 1369977
Scone 1 185198
Rythion 1 164656
Roxer 1 161585
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Roirraw 1 402572
Rodo 1 2874163
Reaper 1 1079483
Nax 1 488657
Moose 1 613210
Miciaih 1 6548
Masterr 1 193673
Malifix 1 688523
Longshot 1 69183
Lokie 1 1210988
Kjara 1
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Asherom 1 781509
Baer 1 6486075
Cazhmere 1 281467
Cholas 1 1107082
Chewba 1 352264
Blonk 1 498528
Balinor 1 0
Bought from rufrin and how much gold paid...
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Vor 16 8278438
Fox 13 3894839
Jarel 13 6881369
Spiraldancer 12 7869925
Prophet 9 2750614
Arcon 8 2003563
Lucky 8 5411697
Rossano 8 2177875
Skillz 7 1489354
Cazhmere 6 8269502
Jaws 6 8276907
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Koma 6 11860034
Grnbud 6 2895476
Tektor 6 7987622
Dritthil 6 4229942
Cleo 5 10769708
Draco 5 2171282
Zifnab 5 258618
Damp 5 247432
Athena 4 12757886
Jill 4 927718
Kacroo 4 2278132
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Rann 4 1760316
Thegunshow 4 906422
Sora 4 1814124
Quillz 4 19443133
Adira 3 1815518
Armadillo 3 1182397
Cholas 3 751894
Creptin 3 649355
Zip 3 389439
Wumpus 3 890824
Wimwam 3 3556173
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Switchblade 3 704566
Pops 3 1398981
Nezmaniac 3 3115763
Mikonpower 3 1599511
Marconus 3 461440
Lokie 3 4042610
Lagduf 3 6451385
Knox 3 1060105
Kiliana 3 5574004
Fulminic 3 535593
Proxima 3 3662845
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Evicta 3 415634
Ertai 3 694449
Erec 3 23924483
Chrono 3 8908791
Apathy 2 2102456
Bluemoon 2 299961
Deadnaught 2 179327
Flamedust 2 1208812
Waz 2 13607796
Wagro 2 1017591
Tuk 2 5552245
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Tigger 2 6348636
Sunflash 2 680675
Smee 2 1301684
Nightmare 2 453293
Nick 2 838046
Nefardec 2 1701963
Masterr 2 418786
Mamoru 2 1783906
Lostego 2 19298711
Longshot 2 719666
Litho 2 9637887
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Justus 2 383524
Jehran 2 452541
Helphyre 2 1988298
Goroharahad 2 13416233
Gateau 2 667513
Fraziw 2 817324
Shaggi 2 270451
Scone 2 2299816
Reaper 2 878989
Rancor 2 5781329
Querulo 2 1180166
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Ferret 2 0
Esclados 2 770532
Eomer 2 674609
Debacle 2 5794290
Bahgtru 2 412629
Blake 2 1250343
Balinor 2 0
Aaribe 1 219119
Skitzo 1
Siffar 1 226644
Shooter 1 3250942
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Sazaki 1 653456
Saz 1 2551343
Saulot 1 281207
Ronan 1 1056108
Rizzly 1 8089369
Onin 1 216000
Zyz 1 5644647
Wyrn 1 3333744
Warldo 1 211509
Warkaz 1 394250
Warchief 1 3747107
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Turin 1 1232197
Tuffgong 1 5753268
Trax 1 12898744
Tranquil 1 278640
Tomten 1 818910
Time 1 330643
Tehru 1 257191
Tatra 1 980789
Tak 1 235089
Tahnval 1 4522078
Surtr 1 278640
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Stiltzkin 1
Spear 1 73173
Sleet 1 265940
Slayn 1 1292593
Nudas 1 175038
Nol 1 334255
Nax 1 4019625
Mystrix 1 87416
Monkey 1
Moi 1 9644184
Mikkiz 1 183855
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Midnight 1 495768
Pee 1 396961
Patato 1 222090
Mantrovant 1 296409
Malifix 1 5315435
Malice 1 1399591
Lybydose 1 648726
Leego 1 0
Lang 1 185872
Kresselak 1 3782211
Hymn 1 1571518
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Hotcarl 1 236907
He 1 91088
Hawkmoon 1 78344
Gyntry 1 270540
Greeder 1 73878
Gotenks 1 355786
Frodo 1 491096
Food 1 732985
Kelyr 1 2524916
Jomo 1 3067223
Jinjrak 1 31015
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Jaraq 1 1086646
Jant 1 1200725
Flick 1 197797
Flamestar 1 57743
Fandon 1 7459982
Ert 1 161028
Dyne 1 155111
Durin 1 1796247
Dizkantir 1 348324
Coochie 1 0
Coal 1 2021361
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Centaur 1 79363
Celine 1 211270
Brocktree 1 154893
Bremen 1 5553897
Bors 1 105871
Boo 1 197931
Blue 1
Darcon 1
Dagger 1 2633413
Cop 1 5432184
Bilbo 1 57626
NAME COUNT(*) SUM(HOWMUCH)
------------------------------ ---------- ------------
Baer 1 6036758
Asherom 1 1508025
Amerzar 1 3534743
Belgarion 1 798268
Artea 1 1647648
Argile 1 234836
-----------------
poster: Panza
subject: crazy
date: Sun Dec 22 17:06:31 2002
just thought this was wierd, and wanted to share :)
209) Panza 50 105,700,638 210) Atreau
50 105,700,638
heehee
Panza
-----------------
poster: Panza
subject: good lord
date: Sun Dec 22 17:29:51 2002
this is crazy, second yime in 2 plaque updates, w/out partying together
209) Panza 50 105,535,521 210) Atreau
50 105,535,521
eeeeep!
Panza
-----------------
poster: Kalma
subject: Track Santa :)
date: Tue Dec 24 16:21:15 2002
Fun even if you don't have kids to show it to..
www.noradsanta.org
Helps you track santa as he travels across the globe. little
movie clips as he passes famous landmarks in different countries. :)
K
-----------------
poster: Monkey
subject: This Made Me Cry
date: Fri Dec 27 09:36:57 2002
The story goes that some time ago a mother punished her 5 year old
daughter for wasting a roll of expensive gold wrapping paper. Money was
tight & she became even more upset when the child pasted the gold paper
to a box to put under the Christmas tree. Nevertheless, the little girl
brought the gift box to her mother the next morning & said " this is for
you, momma."
The mother was embarrassed by her earlier over reaction, but her anger
flared again when she found the box was empty.
She spoke to her in a harsh manner, "Don't you know, young lady,
when you give someone a present there's supposed to be something
inside the package?" The little girl looked
up at her with tears in her eyes & said, "oh, momma it's not empty, I blew
kisses into it until it was full." The mother was crushed. She fell on her
knees & put her arms around her little girl & she begged her to forgive her
for her unnecessary anger.
An accident took the life of the child only a short time later & it is
told that the mother kept that gold box by her bed for all the years of
her life. Whenever she was discouraged or faced difficult
problems she would open the box & take out an imaginary kiss &
remember the love of the child who had put it there. In a real sense,
each of us, as human beings, have been given a Golden box filled with
unconditional love & kisses from our children , family & God. There
is no more
precious possession anyone could hold.
-----------------
poster: Ronan
subject: EQ Page
date: Fri Dec 27 22:43:18 2002
Took some time to update my Page today
Added 22 new items
and Updated 4 others
Keep the goodies comming as you find them
Ronanana
PS if you know TP worths of items I have marked as ? those would be great too
thx
-----------------
poster: Sootika
subject: Clan BlackSheep
date: Sun Dec 29 20:50:17 2002
Clan BlackSheep has 1 spot open, in particular we are seeking an
abjurer with good worth. Ideally you will be from Europe to fit in
with time slots. Equipment clan parties will be starting as soon as
abjurer is on board.
-----------------
poster: Bahgtru
subject: Wanted
date: Thu Jan 2 08:18:39 2003
Clan WolvesDen is looking for a healer. If you are between 20m and
60m, are a healer, and have an interest in having fun, screwing
around and making exp, contact either myself or Mamoru.
- Bag
-----------------
poster: Ronan
subject: My Page
date: Thu Jan 2 23:51:49 2003
Updated again added 17 pieces and updated 10 others with tps and such
ronana
-----------------
poster: Ronan
subject: My Page FYI
date: Fri Jan 3 00:16:50 2003
Yes im still bored at work so heres a list of EQ #'s by slot
Head -34
Eyes - 23
Neck - 21
Cloak - 35
Torso - 35
Amulet - 29
Arms - 26
Hands - 37
Fingers - 50
Belt - 24
Legs - 26
Feet - 28
Multi - 22
Blunt - 43
Pierce 27
Slash - 44
Shield - 13
Whip - 8
Total - 525
Keep em commin
Ronana
-----------------
poster: Korthrun
subject: Shelter
date: Fri Jan 3 21:28:23 2003
I am just curious as to why this change was made. One thing i use shelter for
is for keeping wandering mobs in a room if they dont aggro to us. or
hiding from tracking mobs, sometimes theres a non agro in the room.
in the sense of a shelter spell how does a non aggreesive monster
differ from a player etc.
mostly curious is all
-----------------
poster: Zifnab
subject: >Shelter
date: Fri Jan 3 21:38:12 2003
On Fri Jan 3 21:28:23 2003 Korthrun wrote post #801:
> I am just curious as to why this change was made. One thing i use shelter
for
> is for keeping wandering mobs in a room if they dont aggro to us. or
> hiding from tracking mobs, sometimes theres a non agro in the room.
> in the sense of a shelter spell how does a non aggreesive monster
> differ from a player etc.
> mostly curious is all
keeping monsters in a room with you is a good use of it, other than
when a wizard has specifically designed the monster to leave the
room. Then we have problems. Not to mention the case where you use
shelter to stop monsters from brining other monsters to help them,
that again is not its intended use.
We have talked in the past about having a skill/spell that stopped
monsters from wandering, and one that stopped them from entering
a room you were in.
However shelter is not designed to deal with that type of stuff, it stops
too much.
-----------------
poster: Korthrun
subject: >>Shelter
date: Fri Jan 3 22:37:04 2003
at least you guys alter things to work the way you want and not just
tell us to not do it and sue us later
-----------------
poster: Rythion
subject: >>Shelter
date: Fri Jan 3 22:39:32 2003
On Fri Jan 3 21:38:12 2003 Zifnab wrote post #802:
> On Fri Jan 3 21:28:23 2003 Korthrun wrote post #801:
> > I am just curious as to why this change was made. One thing i use shelter
> for
> > is for keeping wandering mobs in a room if they dont aggro to us. or
> > hiding from tracking mobs, sometimes theres a non agro in the room.
> > in the sense of a shelter spell how does a non aggreesive monster
> > differ from a player etc.
> > mostly curious is all
>
> keeping monsters in a room with you is a good use of it, other than
> when a wizard has specifically designed the monster to leave the
> room. Then we have problems. Not to mention the case where you use
> shelter to stop monsters from brining other monsters to help them,
> that again is not its intended use.
>
> We have talked in the past about having a skill/spell that stopped
> monsters from wandering, and one that stopped them from entering
> a room you were in.
>
> However shelter is not designed to deal with that type of stuff, it stops
> too much.
health
Well, can't you just code the monsters you don't want shelter to
stop, to move through shelter? I mean for those monsters wizzes have
specifically designed to leave teh room, just add a line or two that
exempts them from shelter spell...
-----------------
poster: Tuk
subject: >>>Shelter
date: Fri Jan 3 22:42:08 2003
On Fri Jan 3 22:39:32 2003 Rythion wrote post #804:
> On Fri Jan 3 21:38:12 2003 Zifnab wrote post #802:
> > On Fri Jan 3 21:28:23 2003 Korthrun wrote post #801:
> > > I am just curious as to why this change was made. One thing i use
shelter
> > for
> > > is for keeping wandering mobs in a room if they dont aggro to us. or
> > > hiding from tracking mobs, sometimes theres a non agro in the room.
> > > in the sense of a shelter spell how does a non aggreesive monster
> > > differ from a player etc.
> > > mostly curious is all
> >
> > keeping monsters in a room with you is a good use of it, other than
> > when a wizard has specifically designed the monster to leave the
> > room. Then we have problems. Not to mention the case where you use
> > shelter to stop monsters from brining other monsters to help them,
> > that again is not its intended use.
> >
> > We have talked in the past about having a skill/spell that stopped
> > monsters from wandering, and one that stopped them from entering
> > a room you were in.
> >
> > However shelter is not designed to deal with that type of stuff, it stops
> > too much.
>
> health
> Well, can't you just code the monsters you don't want shelter to
> stop, to move through shelter? I mean for those monsters wizzes have
> specifically designed to leave teh room, just add a line or two that
> exempts them from shelter spell...
ok
-----------------
poster: Tektor
subject: Hi
date: Sat Jan 4 07:39:06 2003
I'm not saying I'm not coming back cause it seems to be a curse to
say so around here. :P
But if I do I won't be Tektor that much I can say.
Thanks for all the fun and lafs was a blast, hope everyone stays
safe in the year.
I think I see Zif jumping without his cane at the news.
Anyhow my email is tekaqua
hotmail.com if anyone wants to email me. :)
Wavies All.
Tektor the ReincBunny
PS Highest total worth = 450m
-----------------
poster: Tektor
subject: Re Hi
date: Sat Jan 4 07:40:37 2003
Oops email kinda messed up there.
tekaqua@hotmail.com
Byeee.
-----------------
poster: Zifnab
subject: >Re Hi
date: Sat Jan 4 13:23:01 2003
On Sat Jan 4 07:40:37 2003 Tektor wrote post #807:
> Oops email kinda messed up there.
> tekaqua@hotmail.com
> Byeee.
over/under on how many days it is until he asks to be restored.
-----------------
poster: Nol
subject: >>Re Hi
date: Sat Jan 4 15:48:02 2003
you running a weep Zif?
-----------------
poster: Nol
subject: >>>Re Hi
date: Sat Jan 4 15:48:23 2003
er...sweep
-----------------
poster: Afkaserious
subject: Hmm
date: Sat Jan 4 17:51:51 2003
Uhoh, we killed tektor.
Ehehe.
-----------------
poster: Korthrun
subject: >Hmm
date: Sat Jan 4 18:19:19 2003
ahhaahhahahahahahahahahah
Ill be damned we did.
Feel special?
I feel I deserve a cookie
-----------------
poster: Wildchild
subject: >>Re Hi
date: Sat Jan 4 20:02:33 2003
On Sat Jan 4 13:23:01 2003 Zifnab wrote post #808:
> On Sat Jan 4 07:40:37 2003 Tektor wrote post #807:
> > Oops email kinda messed up there.
> > tekaqua@hotmail.com
> > Byeee.
>
> over/under on how many days it is until he asks to be restored.
>
Shall we start a date-guessing pool? :)
-WildChild
-----------------
poster: Rythion
subject: Wanted: 3 rule people...
date: Sat Jan 4 21:34:18 2003
Hello, for the next few months I would like to do a small exp party
on a almost daily basis. I'm looking for 3 other persons that would
like to join me on this journey to gain worth.
I am looking for an Abjurer, a Healer and some other damage-fig
type, for abjurer/damage-fig please be around 1-1.5g worth (in that
body, if you wanna split etc) and for healer just be whatever it
takes to not tap in this party which is prolly a 1G healer with
decent eq.
The times the party would take place would be weekdays at around
6:00pm EST till ...
If you are interested please mudmail me, thanks
-Rythion
-----------------
poster: Rancor
subject: looking for
date: Sun Jan 5 09:54:46 2003
I am looking for a healer, someone who plays a decently consistant
amount of time weekly, and is around 7pm cst for thier availability.
in case you have not guessed this is for pretty darn consistant
exp likking for someone with good enough worth that they will not
tapp right away. thank you
Rancor
-----------------
poster: Roxer
subject: FT/FS
date: Sun Jan 5 14:08:53 2003
Bloody rings of Nosferatu - +12 dex, +3 dmg, +10 ep_regen +5% triple stab
Bloody rings of Nosferatu - +12 dex, +3 dmg, +10 ep_regen +5% triple stab
Supple leather boots - +18 str, +10 dex, +8 epr
Bronze Chain Mail - +12 con, +5 ignore pain/resist pain (3tps)
Satan's pentagram - +14 con, +9 epr, +3 phys res (3tps)
Blunt Weapons :
Shaman's Staff - +10 str, +4% blunt weapons mastery, +5% deathblow (3tps)
Hammer Of Power - +10 str, +5 con, +5% deathblow, +elec res, wc: 50 (3tps)
-----------------
poster: Lucky
subject: belgarion
date: Sun Jan 5 21:26:23 2003
Just wanted to say that it wasnt cool what you did the other night
belgarion, first of all you never relocate to a eq party (even if it
is a small one)
and screw around by taking all the loot. And if im not mistaking,
you kept a dbb....but you werent in party :(
-----------------
poster: Litho
subject: >belgarion
date: Sun Jan 5 23:57:46 2003
On Sun Jan 5 21:26:23 2003 Lucky wrote post #817:
> Just wanted to say that it wasnt cool what you did the other night
> belgarion, first of all you never relocate to a eq party (even if it
> is a small one)
> and screw around by taking all the loot. And if im not mistaking,
> you kept a dbb....but you werent in party :(
Wow, he stole your party loot?
Alright, i'll keep that in mind.
-----------------
poster: Lucky
subject: Last night
date: Tue Jan 7 20:25:32 2003
Just wanted to say sorry about last night! I was a little drunk :)
-----------------
poster: Tahnval
subject: Shifters and weapon skills
date: Wed Jan 8 13:29:41 2003
There has been some debate on whether weapon skills affect
shifters in melee. In some ways, shifters appear to be
unarmed, in other ways they seem to treated as having weapons.
I finally decided to get some data on this...
With weapon skill blunt at 5%, I attacked a 200K mob with
combat silent off and let the fight go for a while, logging
the combat messages. I then went the the guild and trained
weapon skill blunt to 100% before returning to the mob and
continuing the fight, again logging the combat messages.
I went through the log and deleted everything apart
from my hits with blunt weapon messages (dragons get
blunt messages from their tail, piercing messages from their
two fangs and slashing messsages from their two sets of claws).
Here are the results:
WSB at 5%, 40 rounds of combat:
39 normal hits for a total of 460. Average hit strength 11.79.
5 special hits (critical, stunned mob) for a total of 57, average 11.4
WSB at 100%, 40 rounds of combat:
38 normal hits for a total of 438, average hit strength 11.53
3 special hits (critical, stunned mob) for a total of 44, average 14.67
Hardly conclusive, but it appears that weapon skills do *not*
help shifters in melee.
-----------------
poster: Kaos
subject: >Shifters and weapon skills
date: Wed Jan 8 14:37:24 2003
it has been explained before that shifters have their limbs
as weapons, and have weapon skills for those limbs, bite, claw, etc.
yes they use "weapons", no, the normal weapon skills do not apply,
they have their own skills.
one example: Tooth and nail
-----------------
poster: Tahnval
subject: >>Shifters and weapon skills
date: Wed Jan 8 14:44:06 2003
On Wed Jan 8 14:37:24 2003 Kaos wrote post #821:
> it has been explained before that shifters have their limbs
> as weapons, and have weapon skills for those limbs, bite, claw, etc.
>
> yes they use "weapons", no, the normal weapon skills do not apply,
> they have their own skills.
> one example: Tooth and nail
That was one theory, yes. There wasn't any data either
way and Daneel wasn't saying which theory was correct. Hence
my experimentation.
-----------------
poster: Arkangyle
subject: >>>Shifters and weapon skills
date: Wed Jan 8 14:47:28 2003
On Wed Jan 8 14:44:06 2003 Tahnval wrote post #822:
> On Wed Jan 8 14:37:24 2003 Kaos wrote post #821:
> > it has been explained before that shifters have their limbs
> > as weapons, and have weapon skills for those limbs, bite, claw, etc.
> >
> > yes they use "weapons", no, the normal weapon skills do not apply,
> > they have their own skills.
> > one example: Tooth and nail
> That was one theory, yes. There wasn't any data either
> way and Daneel wasn't saying which theory was correct. Hence
> my experimentation.
Your little "experiment" also is totally inconclusive and biased, as
you tested only with WC blunt. Now I am not saying that they WILL
affect your combat at all, however, you lack a great deal in how you
form opinions on groups with only data from a small sampling. I
would say, in general, that piercing and slashing would be
considered many of the "weapons" :P
-----------------
poster: Tahnval
subject: >>>>Shifters and weapon skills
date: Wed Jan 8 15:12:53 2003
Perhaps you would like to read the post I actually made?
Note a few points:
1) I stated precisely the ratio of blunt, piercing and slashing
attacks in dragon form.
2) I screen out piercing and slashing attacks because WSB wouldn't
affect them.
3) I stated that the experiment was "hardly conclusive".
4) I gave the raw data.
In short, your critique is bullshit based on nothing. You lack a
great deal in how you form opinions. Have a nice day.
-----------------
poster: Sleet
subject: >>>>>Shifters and weapon skills
date: Wed Jan 8 19:55:33 2003
scream Full HP!
maaan... nothing liek smart people bitching at each other for bs reasons
-----------------
poster: Kjara
subject: shifters and weap skills
date: Thu Jan 9 01:20:37 2003
There is also the fact that weapon skills don't affect #'s but the
amount of damage each number does, so just checking
hits/attack numbers tells nothing
-----------------
poster: Phire
subject: >>>>>Shifters and weapon skills
date: Thu Jan 9 02:20:13 2003
On Wed Jan 8 15:12:53 2003 Tahnval wrote post #824:
> Perhaps you would like to read the post I actually made?
>
> Note a few points:
>
> 1) I stated precisely the ratio of blunt, piercing and slashing
> attacks in dragon form.
> 2) I screen out piercing and slashing attacks because WSB wouldn't
> affect them.
> 3) I stated that the experiment was "hardly conclusive".
> 4) I gave the raw data.
>
> In short, your critique is bullshit based on nothing. You lack a
> great deal in how you form opinions. Have a nice day.
Got a side note. I use to do extensive tracking of combat hit numbers
when I was a warrior and MA. The variance (which you didn't give) of these
numbers is extremely large and it takes a much much larger sample to
detect differences. Anything less than 500 hits I would consider suspect.
I always did my test with 1000+ hits and sometimes I needed to do more
to get significant differences.
Just to be a more pain of the butt. If you assume normality of the
data, it is sufficient to give the mean and variance (std. deviation) :)
-----------------
poster: Wildchild
subject: >>>>>>Shifters and weapon skills
date: Thu Jan 9 03:38:07 2003
On Thu Jan 9 02:20:13 2003 Phire wrote post #827:
> On Wed Jan 8 15:12:53 2003 Tahnval wrote post #824:
> > Perhaps you would like to read the post I actually made?
> >
> > Note a few points:
> >
> > 1) I stated precisely the ratio of blunt, piercing and slashing
> > attacks in dragon form.
> > 2) I screen out piercing and slashing attacks because WSB wouldn't
> > affect them.
> > 3) I stated that the experiment was "hardly conclusive".
> > 4) I gave the raw data.
> >
> > In short, your critique is bullshit based on nothing. You lack a
> > great deal in how you form opinions. Have a nice day.
>
> Got a side note. I use to do extensive tracking of combat hit numbers
> when I was a warrior and MA. The variance (which you didn't give) of these
> numbers is extremely large and it takes a much much larger sample to
> detect differences. Anything less than 500 hits I would consider suspect.
> I always did my test with 1000+ hits and sometimes I needed to do more
> to get significant differences.
>
> Just to be a more pain of the butt. If you assume normality of the
> data, it is sufficient to give the mean and variance (std. deviation) :)
>
Considering Phire wasted like 8 years of his life already doing this
kinda crap, you can take him seriously :)
-WildChild
-----------------
poster: Uno
subject: >>>>>>>Shifters and weapon skills
date: Thu Jan 9 06:15:15 2003
On Thu Jan 9 03:38:07 2003 Wildchild wrote post #828:
> > to get significant differences.
> >
> > Just to be a more pain of the butt. If you assume normality of the
> > data, it is sufficient to give the mean and variance (std. deviation) :)
> >
>
> Considering Phire wasted like 8 years of his life already doing this
> kinda crap, you can take him seriously :)
>
> -WildChild
have a little respect...
the line goes:
Dr. Phire wasted 8 years of his life....
-----------------
poster: Jaws
subject: Erk
date: Fri Jan 10 00:12:40 2003
sorry to those in my party - cable modem crapped oyt last night
Jaws
-----------------
poster: Wildchild
subject: rooms in mud
date: Fri Jan 10 01:30:45 2003
For awhile now, I've been keeping track of how many rooms are in the
mud, taking a new count after newer areas are added and such.
So, I'm just gonna post that now for the hell of it so people can
see how much the mud has grown in terms of exploring.
11/22/2000 7675
12/07/2000 7712
12/15/2000 7741
12/29/2000 7802
02/09/2001 7823
03/25/2001 7995
10/13/2001 8094
12/16/2001 8176
12/21/2001 8227
03/01/2002 8521
06/26/2002 8992
07/03/2002 9084
08/24/2002 9652
09/23/2002 9916
10/05/2002 10024
11/17/2002 10043
01/09/2003 10487
-WildChild
-----------------
poster: Korthrun
subject: HEF
date: Fri Jan 10 23:40:29 2003
I am curious as to why the messages for HEF were made private. It's
not the biggest deal in the world but i thought it was cool when
everyone saw it.
-----------------
poster: Litho
subject: >HEF
date: Sat Jan 11 00:09:43 2003
On Fri Jan 10 23:40:29 2003 Korthrun wrote post #832:
> I am curious as to why the messages for HEF were made private. It's
> not the biggest deal in the world but i thought it was cool when
> everyone saw it.
As did i, i posted that like 8 months ago, put to no avail, they
didn't give me any reason why or why not, etc.
-----------------
poster: Tranquil
subject: >>HEF
date: Sat Jan 11 02:45:46 2003
On Sat Jan 11 00:09:43 2003 Litho wrote post #833:
> On Fri Jan 10 23:40:29 2003 Korthrun wrote post #832:
> > I am curious as to why the messages for HEF were made private. It's
> > not the biggest deal in the world but i thought it was cool when
> > everyone saw it.
> As did i, i posted that like 8 months ago, put to no avail, they
> didn't give me any reason why or why not, etc.
It reduces spam - an important thing for those of us with shitty
links. Personally, while I tank xp in a party of 5 or more, the
current spam slows me considerably (1 second lag during combat, 2
seconds lag after each battle), even with combat silent on. So while
HEF and other specials are nice to see, in this one case their lack
of visibility is a good thing.
A nice option could be 'combat silent special', allowing people to
turn on or off the visibility of specials that everyone in the party
does, so those that want to see the specials can do so without
having to see umpteen lines of melee hit spam in the process.
-----------------
poster: Lurch
subject: HEF
date: Sat Jan 11 13:01:25 2003
I think maybe HEF should be blocked by combat silent finish use,
instead of silent generic. However I don't see why anyone else needs
to see it at all :)
-----------------
poster: Tahnval
subject: >shifters and weap skills
date: Sat Jan 11 18:27:35 2003
On Thu Jan 9 01:20:37 2003 Kjara wrote post #826:
> There is also the fact that weapon skills don't affect #'s but the
> amount of damage each number does, so just checking
> hits/attack numbers tells nothing
Damn, I didn't know that. I thought that the numbers
reflected the amount of damage done.
-----------------
poster: Tahnval
subject: >>>>>>>Shifters and weapon skills
date: Sat Jan 11 18:32:00 2003
Phire....you obviously know what you're talking about...how do
you fancy reincing to Dragon Lord and doing a test with
a large enough sample size? I sure as hell don't want to
even try logging 2000 rounds of combat, digging out the
blunt attacks only and analysing the numbers.
That's especially true since Kjara said the numbers
don't reflect the damage done anyway.
I think I'll just max the weapon skills anyway, just in
case I'm wrong and they have some effect.
-----------------
poster: Ronan
subject: My Page
date: Sun Jan 12 07:03:07 2003
Update Again 65+ish new pieces + other updated tps, etc.
ps also working on a serach option for page
Ronana
-----------------
poster: Darque
subject: duo
date: Sun Jan 12 07:09:08 2003
Looking for someone that plays alot in mornings/evenings central
time. I am an evoker, and am looking for a low lvl cleric that would
like to party with me on a regular basis.. if interested send me a
tell or mud mail me:)
-Darque
-----------------
poster: Goroharahad
subject: hi
date: Sun Jan 12 07:28:08 2003
Hi, i'm looking for an avatar for quick resses.
I'm generally on during week end, or at night (japan time zone)
-----------------
poster: Fox
subject: An FYI to those that care.
date: Mon Jan 13 08:43:02 2003
I've enjoyed the time that I've spent on this game,
but it is time for me to move on.
Numerous things have effected me in my life that I
need to take care of, and it leaves this game as
nothing but boring.
I thank you all for your hospitality, your good natured
spirits, and to a few good people on here, that I do not
need to list who have helped me with things in real life
have helped me greatly, and I appreciate what some of you
have done for me.
All of you take care and think before you act, for really
bad things happen when you don't think.
I say this to all of you that spend a lot of time mudding.
Enjoy life while it's here, don't spend so much of it on a
computer, for you may lose partial feeling with real life.
I take my leave of all of you now.
Goodbye to you all.
-----------------
poster: Baer
subject: >An FYI to those that care.
date: Mon Jan 13 09:17:34 2003
Dear Fox,
May you always jump over the lazy dog.
Love Baer
-----------------
poster: Zavier
subject: >An FYI to those that care.
date: Tue Jan 14 03:08:02 2003
Dearest Fox,
It's sad to see you go but your final thoughts are enheartening,
friend. You were always kind to me and I hope that life shows you
the same grace. Baer said it all. Be true and good luck you foxie
beotch.
Much love Fox, Zavier
-----------------
poster: Tahnval
subject: >>An FYI to those that care.
date: Tue Jan 14 03:18:08 2003
Fox is one of the helpful people I remember from when I was
a newbie.
Best of luck in the big room with the blue ceiling, Fox.
-----------------
poster: Kasma
subject: >>>An FYI to those that care
date: Tue Jan 14 03:42:03 2003
Fox is a roxoring guy, he was really cool to me during the days that
ive played this mud.
Have fun, my man.
- Kasma Pasma
-----------------
poster: Tranquil
subject: >>An FYI to those that care.
date: Tue Jan 14 07:54:06 2003
On Tue Jan 14 03:08:02 2003 Zavier wrote post #843:
> Dearest Fox,
>
> It's sad to see you go but your final thoughts are enheartening,
> friend. You were always kind to me and I hope that life shows you
> the same grace. Baer said it all. Be true and good luck you foxie
> beotch.
>
> Much love Fox, Zavier
Fox, despite his often, seemingly confrontational way of approaching
things, is one of the few people I can remember who actually made
that pent up anger work in a positive way on a regular basis. So,
while I will probably not miss his occasional whiney news posts, it
does sadden me somewhat to see this little orange guy with the
fluffy tail leave this place.
Fox, I wish you all the best in times to come. I respect your choice
to leave the mud for a time, and have done so for occasional periods
myself. I do hope we get to see your wonderful approach to issues
here again, as they have often provided many people with
much-appreciated entertainment, but if that is not to be, then good
luck with the world around you.
And as for those lazy dogs, kick them in the shin on your way over ;)
-----------------
poster: Zuperb
subject: My trip around the world
date: Wed Jan 15 11:58:47 2003
Since the tention between US and Iraq we have been adviced to
change our plans. We skiped US and have another travel -
route now. We support the americans and consider them our allies
, but we have a problem with the warmongering politics that
are happening at the moment. When the war is over and dealt
with, we will come.
Finger me for my travel route.
Hope to see you all soon
Yours Zuperb
-----------------
poster: Wildchild
subject: >My trip around the world
date: Thu Jan 16 01:57:06 2003
On Wed Jan 15 11:58:47 2003 Zuperb wrote post #847:
> Since the tention between US and Iraq we have been adviced to
> change our plans. We skiped US and have another travel -
> route now. We support the americans and consider them our allies
> , but we have a problem with the warmongering politics that
> are happening at the moment. When the war is over and dealt
> with, we will come.
> Finger me for my travel route.
> Hope to see you all soon
> Yours Zuperb
Well, if Bush Jr doesn't take care of it, I'm sure the next Bush to
come to power will jump right on it :)
-WildChild
-----------------
poster: Tahnval
subject: >>My trip around the world
date: Thu Jan 16 12:36:15 2003
Long live King Bush III!
Hmm...
-----------------
poster: Draco
subject: For Newbies
date: Fri Jan 17 06:05:12 2003
In my spare time when I am bored, I plan on soloing some newbie eq
mobs. If you are in need of some newbieish stuff, mail me what
slot(s) you need and if you are a fig type or a caster type, and I
will see what I can't dig up. If you want to pay me for this service
that is fine, but I am not requiring you to, I just figure that I
had some help with eq when I was a newbie, so I would extend that
same offering to you newer people.
What i don't want is things including these:
(1) Highbies telling me they need newbie eq, or asking my to solo Tiamat.
(2) Newbies that ask for eq to send tells/mails every day wondering
when they will get the eq, I am not a constant mudder, and I do have
a gf/rl that needs attention.
(3) If you know the mob that a particular eq piece comes off of that
you want, send that, it is a great help for me as I don't remember
all eqs out there.
(4) Try making the mob no more than 250k in worth, up to 300k is
doable, but very long and tedious.
That is all for now, and if anyone else that is bigger would like to
join me in this undertaking of kindness, send me a mail/tell and we
will try estabolishing times we can do this.
ttfn
- draco
-----------------
poster: Jaws
subject: Xp
date: Sat Jan 18 00:22:24 2003
Hey all with my new reinc I need to chunk up some more xp
So M-F would like to run 5pm CST - 10pm CST
Looking to have:
2 avatars - pref be cool
druid w/eagle
harmer w/rack
witch w/dreams
bard
Abj
And all the Dmg output people I can get ahold of
Jaws
-----------------
poster: Celine
subject: Back like a vertabre..
date: Sat Jan 18 02:00:48 2003
I was gone for awhile due to not having a computer or the money to
replace the broken parts.
I am back now on my mothers buggy computer. Buggy computer = aol and
zmud dont like each other, or life in general. i have programs with
suicidal tendencies. as such, if im partying with you i will do my
best, but i cannot guarantee my link maintaining itself.
thank you, that is all.
ps - decent tank ff
-----------------
poster: Jaws
subject: last night
date: Mon Jan 20 16:04:29 2003
sorry to the party last night, cable modem lost connect, and didnt
come back up
for a while
Jaws
-----------------
poster: Artea
subject: EXP
date: Mon Jan 20 20:35:17 2003
I reinced abjurer with healer as secondary alpha. I have heal and
mref. Feed me martial artists and damage figs to duo with.
art
-----------------
poster: Wildchild
subject: player directory
date: Tue Jan 21 04:38:54 2003
Since Nyx's site has gone MIA, and I've since thought about doing it
since I started the directory, and since Daran is threatening me
with an anal probe if I don't...
I am going to add pictures to my player directory.
Info regarding size/dimensions of pics, and the email I will accept
them at are on my webpage (finger me for more direct info).
-WildCHild
-----------------
poster: Korthrun
subject: >player directory
date: Tue Jan 21 08:40:05 2003
FYI the domain is expired I told nyx about it a biut ago and I gues
shes waiting on zane to renew the domain for her
-----------------
poster: Tranquil
subject: Re: Ignore issues
date: Tue Jan 21 09:20:33 2003
As I have been asked repeatedly in the last day by so many people,
why I was ignoring them, I felt that a general news post on the
topic would be more efficient for all concerned.
Some of us have unreliable links, some of us have a high lagtime,
and some of us just plain dislike spam. Unfortunately, I belong to
all of these groups, and I am not the only one who will take certain
measures to reduce the spammage and hopefully preserve some
semblance link in the process.
When I am in a party of eight or more people, level ignore is pretty
much a neccessity for me. I was in Jaws' party, which included at
least 15 people. I had my level ignore at 70, which only made the
spammage barely tolerable, but served the purpose it was designed
for.
So, for those of you who are so paranoid about other people's
opinions of you that you check your ignored lists every 10 minutes,
perhaps you should a) check to see if that person is in a party,
particularly a large one, and/or b) wait a day or two to see if you
are still on their ignored list.
Chances are, if you have done nothing that would cause someone to
ignore you, it is just due to an xp/eq party happening, and efforts
being made to reduce spammage.
-----------------
poster: Baer
subject: player directory
date: Tue Jan 21 09:58:35 2003
How about making a player directory that is stored at www.islandsofmyth.org?
This has the advantage of:
1) You won't lose the domain name.
2) It is easy to find, and is not at the whim of free hosting sites
that change names.
3) It doesn't have to have advertising, or pop up windows.
4) It doesn't need a person to act as maintainer, and suffer if that
person goes inactive. Instead players can either login with their
player name and password to a web system, or they update their page
using a command from within the mud.
-Baer
-----------------
poster: Zifnab
subject: >player directory
date: Tue Jan 21 13:11:05 2003
On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> How about making a player directory that is stored at www.islandsofmyth.org?
> This has the advantage of:
> 1) You won't lose the domain name.
> 2) It is easy to find, and is not at the whim of free hosting sites
> that change names.
> 3) It doesn't have to have advertising, or pop up windows.
> 4) It doesn't need a person to act as maintainer, and suffer if that
> person goes inactive. Instead players can either login with their
> player name and password to a web system, or they update their page
> using a command from within the mud.
>
> -Baer
we somewhat have that now.
-----------------
poster: Roirraw
subject: pedron
date: Tue Jan 21 23:04:23 2003
anyone know if something happened to pedron in rl or did he just quit playing
-----------------
poster: Wildchild
subject: >player directory
date: Wed Jan 22 02:11:25 2003
On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> How about making a player directory that is stored at www.islandsofmyth.org?
> This has the advantage of:
> 1) You won't lose the domain name.
> 2) It is easy to find, and is not at the whim of free hosting sites
> that change names.
> 3) It doesn't have to have advertising, or pop up windows.
> 4) It doesn't need a person to act as maintainer, and suffer if that
> person goes inactive. Instead players can either login with their
> player name and password to a web system, or they update their page
> using a command from within the mud.
>
> -Baer
Considering that my site has been up for over 4 years now, that the
mud's page now does the map, how about we continue to let players
continue to make pages on their own for things, yes?
-WildCHild
-----------------
poster: Khosan
subject: >player directory
date: Thu Jan 23 21:17:01 2003
On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> How about making a player directory that is stored at www.islandsofmyth.org?
> This has the advantage of:
> 1) You won't lose the domain name.
> 2) It is easy to find, and is not at the whim of free hosting sites
> that change names.
> 3) It doesn't have to have advertising, or pop up windows.
> 4) It doesn't need a person to act as maintainer, and suffer if that
> person goes inactive. Instead players can either login with their
> player name and password to a web system, or they update their page
> using a command from within the mud.
>
> -Baer
Well, what about #4 if the person that went inactive was me? :)
Khosan
-----------------
poster: Quillz
subject: >>player directory
date: Thu Jan 23 21:26:48 2003
On Thu Jan 23 21:17:01 2003 Khosan wrote post #862:
> On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> > How about making a player directory that is stored at www
islandsofmyth.org?
> > This has the advantage of:
> > 1) You won't lose the domain name.
> > 2) It is easy to find, and is not at the whim of free hosting sites
> > that change names.
> > 3) It doesn't have to have advertising, or pop up windows.
> > 4) It doesn't need a person to act as maintainer, and suffer if that
> > person goes inactive. Instead players can either login with their
> > player name and password to a web system, or they update their page
> > using a command from within the mud.
> >
> > -Baer
>
> Well, what about #4 if the person that went inactive was me? :)
>
> Khosan
Bad, bad, horrible things!
-----------------
poster: Monkey
subject: Me
date: Thu Jan 23 23:22:15 2003
Gonna freeze myself for awhile. I need to get my life together.
Luv ya. Be back when I'm set straight.
-----------------
poster: Zifnab
subject: >Me
date: Thu Jan 23 23:50:13 2003
On Thu Jan 23 23:22:15 2003 Monkey wrote post #864:
> Gonna freeze myself for awhile. I need to get my life together.
> Luv ya. Be back when I'm set straight.
Uhmm if someone knows Monkey, ask him we he suicided instead o
of freezing himself. Or did he change his mind?
-----------------
poster: Wildchild
subject: >>player directory
date: Fri Jan 24 01:53:28 2003
On Thu Jan 23 21:17:01 2003 Khosan wrote post #862:
> On Tue Jan 21 09:58:35 2003 Baer wrote post #858:
> > How about making a player directory that is stored at www
islandsofmyth.org?
> > This has the advantage of:
> > 1) You won't lose the domain name.
> > 2) It is easy to find, and is not at the whim of free hosting sites
> > that change names.
> > 3) It doesn't have to have advertising, or pop up windows.
> > 4) It doesn't need a person to act as maintainer, and suffer if that
> > person goes inactive. Instead players can either login with their
> > player name and password to a web system, or they update their page
> > using a command from within the mud.
> >
> > -Baer
>
> Well, what about #4 if the person that went inactive was me? :)
>
> Khosan
Well, I've been here 5.5 years and I've never gone inactive. I'm not
always best at keeping my page up to date (mostly in the days of the
eq lists), but my site has never disappeared, even with the fact
that it's on a free site, and has never "changed names" (as if it's
not hard to finger to find out where it's at).
And so what about popup windows? How many people use blockers
anyways... not that hard to close 'em considering about every site
has them :)
The thing I think that is important that it not just be automated is
that by having somebody (ie, me) looking at every submission, they
are screened.
I'm sure the last thing people want is to go look at pic and the
thing is 500k in size or something, or the information is false like
some of hte things in people's finger info. :)
-WildChild
-----------------
poster: Alisha
subject: Islands of Myth Soundtrack!
date: Sun Jan 26 02:30:35 2003
YES, it's time for... The Islands of Myth Soundtrack!
Hoorah, this year for Christmas I was gifted with a very capable CD
burner. Thusly, I have decided it's time to carry out my MASTER
PLAN! The Islands of Myth Soundtrack!
Here's what it is:
I'm going to ask YOU, the players of IoM, to mud-mail me with your
character name and what song best represents YOU!
After having collected a sufficient amount of songs for a CD, I will
compile a CD of all the songs and make a pretty cover to go along
with it, listing the songs and their representees.
Now, there are a bajillion players on IoM... so I had to figure a
way as to who goes on the soundtrack. Well.
Wizards take first dibs.
I request that you only apply for a song spot if you are *somewhat*
to *moderately* well known.. so that no one will look at their cd
and say, ", who the hell is that?"
So get those mud-mails in! After the CD is compiled (I don't expect
it to take too long) I will take requests for CD copies. I do ask,
however, that you give me like, $2 to cover postage.
Much Luv!
-+ Lishie +-
-----------------
poster: Alisha
subject: IoM Soundtrack, Part II
date: Sun Jan 26 18:09:01 2003
So far, got 4 song submissions (including my own)... get on it, people! ^_^
-+ Lishie +-
-----------------
poster: Switchblade
subject: best game ever
date: Mon Jan 27 02:17:06 2003
this might be old news for many of you..
but go to www.progressquest.com .. download it..
simply the best game i have ever played
-----------------
poster: Draco
subject: >best game ever
date: Mon Jan 27 02:17:39 2003
On Mon Jan 27 02:17:06 2003 Switchblade wrote post #870:
> this might be old news for many of you..
>
> but go to www.progressquest.com .. download it..
>
> simply the best game i have ever played
>
your wrong, Islandsofmyth is the best you fool
-----------------
poster: Shadowmage
subject: >>best game ever
date: Mon Jan 27 03:20:17 2003
progressquest is the exact opposite of IoM. there is no interaction
whatsoever. so i guess it's good for idling ;)
-shadow
-----------------
poster: Afkaserious
subject: Freezing meself
date: Mon Jan 27 21:15:07 2003
Well, Shifter fucked up cause I have a crappy comp
So, I cant go dragon, and I dont want to reinc right away and be as
crappy as I was a month ago
So, Going to freeze myself for a while.
When I get back, I guess I'll reinc or something
Who knows what i'll do till then, maybe get a job
afktrig Enreg up on Dizkantir
Oh well, bye everybody, see you some other time.
Bah, stupid trigger
-Afka
-----------------
poster: Quillz
subject: >>best game ever
date: Mon Jan 27 21:56:14 2003
On Mon Jan 27 02:17:39 2003 Draco wrote post #871:
> On Mon Jan 27 02:17:06 2003 Switchblade wrote post #870:
> > this might be old news for many of you..
> >
> > but go to www.progressquest.com .. download it..
> >
> > simply the best game i have ever played
> >
> your wrong, Islandsofmyth is the best you fool
I got an idea, let's aregue about something that we all have
differnt opinions over.
-----------------
poster: Wildchild
subject: >Freezing meself
date: Tue Jan 28 01:34:43 2003
On Mon Jan 27 21:15:07 2003 Afkaserious wrote post #873:
> Well, Shifter fucked up cause I have a crappy comp
> So, I cant go dragon, and I dont want to reinc right away and be as
> crappy as I was a month ago
> So, Going to freeze myself for a while.
> When I get back, I guess I'll reinc or something
> Who knows what i'll do till then, maybe get a job
> afktrig Enreg up on Dizkantir
> Oh well, bye everybody, see you some other time.
> Bah, stupid trigger
> -Afka
Please tell me poor Afka froze himself instead of suiciding. :)
-WildChild
-----------------
poster: Ertai
subject: MA gloves
date: Tue Jan 28 04:57:37 2003
Guild items are a very nice addition to the game and help a lot.
However I have noticed that some guild items are clearly superior
to others. MA gloves and warrior belt for example. The warrior
belt and MA gloves have equal stat points at about the fifth rank.
However the MA gloves get +1 dmg and the Warrior belt gets 9-10
phys_res. That seems unbalanced to me as both are fighter guilds
and +1 dmg is far worse than 10 phys_res.
Perhaps a wiz could look at the items and compare them.
If they are meant to be unequal, just ignore this post.
Ertai
-----------------
poster: Daran
subject: >MA gloves
date: Tue Jan 28 04:59:50 2003
On Tue Jan 28 04:57:37 2003 Ertai wrote post #876:
> Guild items are a very nice addition to the game and help a lot.
> However I have noticed that some guild items are clearly superior
> to others. MA gloves and warrior belt for example. The warrior
> belt and MA gloves have equal stat points at about the fifth rank.
> However the MA gloves get +1 dmg and the Warrior belt gets 9-10
> phys_res. That seems unbalanced to me as both are fighter guilds
> and +1 dmg is far worse than 10 phys_res.
> Perhaps a wiz could look at the items and compare them.
> If they are meant to be unequal, just ignore this post.
> Ertai
Not sure if this means anything, but afaik stats are based off of
guild mastery not guild rank...
Did the belt and gloves have same mastery?
-----------------
poster: Ertai
subject: >>MA gloves
date: Tue Jan 28 05:07:51 2003
Yes the reincs were recent and the guild ranks reflected only
guild mastery points and not time in guild.
-----------------
poster: Uno
subject: >>>MA gloves
date: Tue Jan 28 16:06:35 2003
On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> Yes the reincs were recent and the guild ranks reflected only
> guild mastery points and not time in guild.
I disagree that +1 dmg is 'far worse' than +10 phys res
From what I understands, +dmg is one of the most valuable bonuses
in the game, whereas phys res is actually worth less imo than avoid_hits
depending on what you're doing...
-----------------
poster: Warchief
subject: >>>>MA gloves
date: Tue Jan 28 16:46:29 2003
On Tue Jan 28 16:06:35 2003 Uno wrote post #879:
> On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > Yes the reincs were recent and the guild ranks reflected only
> > guild mastery points and not time in guild.
> I disagree that +1 dmg is 'far worse' than +10 phys res
> From what I understands, +dmg is one of the most valuable bonuses
> in the game, whereas phys res is actually worth less imo than avoid_hits
> depending on what you're doing...
Also, there are different areas of guild mastery. Perhaps the
warrior had more defensive mastery than the MA had offensive
mastery.
-----------------
poster: Alisha
subject: "report spells plz"
date: Tue Jan 28 18:54:12 2003
I'm gonna gripe, and I don't do this often concerning people/things
on the MUD...
But I realize that I'm very flattered and happy that you want to
party with me. Genuinely, I am... but ask me if I want to party
before:
1) asking me to report my spells
2) inviting me into the party all willy-nilly random!
This is just a little courtsey I'm asking for, thank you mcuhes and
muches. ^_^
-+ Alisha +-
-----------------
poster: Ztaffan
subject: Hello...
date: Tue Jan 28 21:28:03 2003
Erm.. Zazu's very old homepage is up for a while... (when my
computer is up and running)
I only have 0.5mbits and thats to slow etc, so I'll try to find
someone else to host it or something..
URL is: http://xzil0r.zapto.org
if its not working, try again in a hour or when I'm online here... etc..
k? thx...
Btw, I will not update photos atm, and dont send images to zazus
e-mail that is listen on the page..
k, thx. bye..
-----------------
poster: Eomer
subject: inviting to parties without asking
date: Tue Jan 28 22:07:06 2003
alisha i have a very simple way of avoiding the being invited into
parties thing, dont join ;)
its not like the message that pops up asking you to join is
incredibly long and spammy
eomer :)
-----------------
poster: Celine
subject: >inviting to parties without asking
date: Tue Jan 28 22:23:04 2003
On Tue Jan 28 22:07:06 2003 Eomer wrote post #883:
> alisha i have a very simple way of avoiding the being invited into
> parties thing, dont join ;)
> its not like the message that pops up asking you to join is
> incredibly long and spammy
> eomer :)
but she is right.. it is common courtesy to ask first. its not that
hard to ask someone and it takes all of 15 seconds to do so
-----------------
poster: Jaws
subject: >"report spells plz"
date: Wed Jan 29 00:00:17 2003
On Tue Jan 28 18:54:12 2003 Alisha wrote post #881:
> I'm gonna gripe, and I don't do this often concerning people/things
> on the MUD...
>
> But I realize that I'm very flattered and happy that you want to
> party with me. Genuinely, I am... but ask me if I want to party
> before:
> 1) asking me to report my spells
> 2) inviting me into the party all willy-nilly random!
>
> This is just a little courtsey I'm asking for, thank you mcuhes and
> muches. ^_^
>
> -+ Alisha +-
Jaws grabs a big rubber stamper and stamps 'Willy loves Nilly' on
Alisha's forehead
WBAG
-----------------
poster: Ixtlilton
subject: explist
date: Wed Jan 29 09:56:48 2003
1999.01.12 to 2003.01.12
1) Tistoo : 6354159502 (153782.770034%)
2) Uno : 5324399802 (4256.59681954%)
3) Zu : 5127914325 (49285.3061882%)
4) Snoop : 4385744193 (1062.27772459%)
5) Hierokliff : 3819808536 (364.089638062%)
6) Dfalt : 3151573738 (4700.44564372%)
7) Tomten : 3113927045 (3546.86097443%)
8) Killaaz : 2943528847 (4150.07278453%)
9) Jomo : 2818697836 (4778.11066609%)
10) Guacamole : 2463272133 (4748.91014239%)
11) Waz : 2208671714 (217244.403724%)
12) Rodo : 1957148386 (5361.19434409%)
13) Onyx : 1645235576 (8225.35534447%)
14) Golte : 1436373973 (57714.9300509%)
15) Phire : 1388572490 (356.982183331%)
16) Koma : 1386015489 (9506.43555861%)
17) Korthrun : 1331342849 (200797.682296%)
18) Puffdaddy : 1322535302 (1533.70017225%)
19) Helphyre : 1275332975 (68368.608132%)
20) Barkley : 1132325877 (209.238880669%)
21) Jaws : 1053736090 (14457.0265644%)
22) Antiochus : 981240752 (458.29283053%)
23) Scarlet : 974806833 (1389.26378685%)
24) Izabella : 874941983 (222.688938686%)
25) Rambo : 834512377 (5644.68844724%)
26) Biorn : 819337295 (871.247520426%)
27) Bigglesworth : 770927743 (7011.32460519%)
28) Chemosh : 750278257 (170.103148818%)
29) Athena : 745078958 (97.6956625538%)
30) Warchief : 719060327 (2225.79686748%)
31) Nitemare : 699531876 (517.677485372%)
32) Denim : 695176809 (25826.5096492%)
33) Siffar : 675023541 (100804.096088%)
34) Caliban : 659245876 (547.180461253%)
35) Grendel : 640222759 (452.877640829%)
36) Gerrik : 633853119 (295.096796138%)
37) Cloud : 608335846 (189.128315712%)
38) Mixer : 592900186 (173.161239445%)
39) Mirrim : 558778158 (1398.31465967%)
40) Tex : 549440135 (973.13532403%)
41) Mikkiz : 545115645 (9966.66984192%)
42) Apathy : 512696785 (341.90940575%)
43) Terminator : 500260371 (2819.31923179%)
44) Wildchild : 465172919 (746.324094126%)
45) Squrttle : 446410221 (24701.555764%)
46) Kazulanth : 428624874 (4116.75019586%)
47) Spirum : 371421034 (75.281054738%)
48) Zaedrax : 350816570 (218.72246576%)
49) Miraxas : 348748173 (2538.02507647%)
50) Snah : 345294601 (56441.9905226%)
51) Balinor : 315697680 (686.089689033%)
52) Ertai : 310841662 (74975.1351325%)
53) Aphazel : 300029145 (500.005549522%)
54) Nightfall : 254793112 (298.661578999%)
55) Fortran : 247791502 (5022.4915615%)
56) Kaeber : 238118108 (143.89620353%)
57) Teego : 230669644 (731.754770443%)
58) Azmodan : 224530471 (870.252702592%)
59) Bond : 219735879 (1192.12811229%)
60) Bremen : 212440556 (310.240841713%)
61) Katerina : 211544794 (31666.4861386%)
62) Ref : 194416638 (140.499485537%)
63) Aleila : 172062569 (160.576507343%)
64) Nird : 163571074 (245.900812859%)
65) Tas : 159139130 (64.9364592416%)
66) Anglemar : 158744793 (33897.301793%)
67) Teutates : 136152092 (9222.79685908%)
68) Faidra : 128684737 (80.2490058435%)
69) Diablo : 112930216 (11445.1737397%)
70) Asidonhopo : 111591989 (18736.3457473%)
71) Calindor : 110920785 (10440.6743845%)
72) Reamus : 108454757 (11288.5748396%)
73) Kadgar : 107145259 (2194.74820526%)
74) Ronin : 104443568 (3079.96996807%)
75) Moonstreak : 94450018 (2286.92094543%)
76) Jas : 93727283 (62.9138020552%)
77) Tantrum : 82568218 (712.051873887%)
78) Spear : 80838660 (2152.21445612%)
79) Famine : 76921558 (286.713399159%)
80) Sisyphus : 66204329 (202.09597985%)
81) Crosslash : 63827148 (4096.78603269%)
82) Gen : 62740073 (916.771492268%)
83) Gtdyno : 56853478 (1331.33129903%)
84) Blackjack : 54554199 (2869.42511771%)
85) Mitsurugi : 52677127 (280.67712841%)
86) Mamoru : 49428790 (1374.04255272%)
87) Tesabner : 48956243 (280.279175131%)
88) Raivenloth : 42692651 (605.241828644%)
89) Sinister : 37401312 (51.990741858%)
90) Tirion : 28346182 (471.631292051%)
91) Pops : 25177630 (4097.84818306%)
92) Abneon : 24840890 (8.98461533787%)
93) Tharkun : 23453745 (466.406402409%)
94) Oakstream : 21687284 (145.977624327%)
95) Lord : 17426011 (31.6098295951%)
96) Kirath : 16440883 (93.9403178475%)
97) Origon : 14060766 (89.9694574811%)
98) Mantan : 13566437 (44.8623262678%)
99) Zendor : 12466804 (391.34120046%)
100) Racklanim : 11842854 (67.5461019379%)
101) Wraith : 10385385 (1228.90730111%)
102) Comrade : 9456482 (5.08660588988%)
103) Puc : 8180923 (6.33434073863%)
104) Entreri : 5254274 (381.49781271%)
105) Troops : 41022 (0.644822166968%)
106) : 0 (0%)
107) Cop : -4849606 (-30.7257453119%)
108) Dalak : -15176240 (-41.7434077485%)
109) Thrain : -15483413 (-46.9441359067%)
110) Denel : -39861832 (-31.7125975933%)
-----------------
poster: Tranquil
subject: >>>MA gloves
date: Wed Jan 29 13:35:55 2003
On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> Yes the reincs were recent and the guild ranks reflected only
> guild mastery points and not time in guild.
'Time in guild' carries over between reincs, if the reinc was to the
same primary beta that the previous one was. Therefore, even if the
last reincs were done at the exact same moment, the warrior may have
been warrior for weeks prior to that, and the MA may not have been.
This is also relevant concerning mastery points gained from previous
reincs, that have not been taxed down to 0 yet.
-----------------
poster: Artea
subject: >>inviting to parties without asking
date: Wed Jan 29 14:06:51 2003
Shrug.. I'll usually just throw out an invite rather then scan
through all the parties to see if people are taken. I agree asking
to see skills/spells beforehand is rude though.
art
-----------------
poster: Daran
subject: re: ixy's explist
date: Wed Jan 29 19:40:10 2003
once again, another list I'm not on. God I suck.
....Or maybe its all part of ixtlilton's plan to keep a man down.
Shrug, still entertaining to look at -=everyone=- else. Keep it up =)
-----------------
poster: Kaos
subject: >re: ixy's explist
date: Wed Jan 29 20:12:07 2003
On Wed Jan 29 19:40:10 2003 Daran wrote post #889:
> once again, another list I'm not on. God I suck.
> ....Or maybe its all part of ixtlilton's plan to keep a man down.
> Shrug, still entertaining to look at -=everyone=- else. Keep it up =)
i'm not on their either for some reason. i think snoop just picked
random players and numbers.
-----------------
poster: Draco
subject: >>>inviting to parties without asking
date: Wed Jan 29 21:08:49 2003
On Wed Jan 29 14:06:51 2003 Artea wrote post #888:
> Shrug.. I'll usually just throw out an invite rather then scan
> through all the parties to see if people are taken. I agree asking
> to see skills/spells beforehand is rude though.
>
> art
i personally dont really see a big problem in asking to see spells
first, someone may be poorly trained with like 70%spells and you
just didnt know this, so asking to see beforehand is just a way to
say hey im interested, but i would like to see if you have to
appropriate training that i need.
-----------------
poster: Ztaffan
subject: hello again...
date: Wed Jan 29 21:16:38 2003
Hi...
No clue whats happening with zazu's old page...
I talked to him and he will work with it some.. It'll take some days
maybe a week before he is done with design...
Those of you that don't know what it is, it's a homepage with pics
of players that plays here...
Ok, homepage is atm on my computer and I may change directions and so... so:
Please finger me and check new URL if it dont work...
Thx, goodbye....
-----------------
poster: Draco
subject: hi
date: Wed Jan 29 22:57:26 2003
alright, im severly getting ticked off at these retarded wizard
pranks. i dont like having to unignore wizards, and i certainly dont
enjoy little wizards decideing to throw me on everyones ignore list
*cough cough tuk*
-----------------
poster: Echo
subject: hi
date: Wed Jan 29 22:58:26 2003
*cough cough i'm telling mommy*
Bye
-----------------
poster: Mixer
subject: >hi
date: Wed Jan 29 22:59:41 2003
On Wed Jan 29 22:57:26 2003 Draco wrote post #893:
> alright, im severly getting ticked off at these retarded wizard
> pranks. i dont like having to unignore wizards, and i certainly dont
> enjoy little wizards decideing to throw me on everyones ignore list
> *cough cough tuk*
I have to actually agree with this, the annoying spam that is
being generated by 3 wizards recently would be enough to get a
player warned, if not frozen.
-----------------
poster: Eomer
subject: another great game
date: Wed Jan 29 23:00:53 2003
http://statbuilder.voidptr.com/
-----------------
poster: Jazaman
subject: Web Page
date: Wed Jan 29 23:26:07 2003
Hiya Folks
The final project for my HTML web page is a web page on anything we
want to do... so... I chose red dragon.
The primary focus of this page is likely going to be exp required
for different guilds
ie For a level 50 lava mage, you need blah blah minimum with blah
blah skills/spells trained, and you max out at about blah blah worth
wih blah blah trained.
the format for my page hopefully will be better, and possibly
interactive (depending on how lazy I am)
So anyways, please mud mail me any particular requests you might
have, please have the Subject be web page so I can find it easy
later if need be.
If you know the skills/spells needed for that particular guild, that
would be nice too.
Anyway, hope I get this done.
thanks for your time
-----------------
poster: Korthrun
subject: >>hi
date: Wed Jan 29 23:30:23 2003
i like sending tells to a wiz that was idle in response to something
that looked like a tell form them
but was sonmeone else being retarded.
hopefully someone is having fun
-----------------
poster: Draco
subject: >Web Page
date: Thu Jan 30 00:41:19 2003
On Wed Jan 29 23:26:07 2003 Jazaman wrote post #897:
> Hiya Folks
> The final project for my HTML web page is a web page on anything we
> want to do... so... I chose red dragon.
>
> The primary focus of this page is likely going to be exp required
> for different guilds
> ie For a level 50 lava mage, you need blah blah minimum with blah
> blah skills/spells trained, and you max out at about blah blah worth
> wih blah blah trained.
>
>
> the format for my page hopefully will be better, and possibly
> interactive (depending on how lazy I am)
>
> So anyways, please mud mail me any particular requests you might
> have, please have the Subject be web page so I can find it easy
> later if need be.
> If you know the skills/spells needed for that particular guild, that
> would be nice too.
>
> Anyway, hope I get this done.
>
> thanks for your time
this is an admirable thig that you want to do, but i dont really
think you should do it myself. most of the fun has been trying
differant guilds without knowing if i can completly do it right
away. i think that by making a page like this, people will go to it
and this game will lose some of that interesting perspective.
if you feel like doing this it is totally up to you, that is fine,
but perhaps you should look into exactly what making a web page like
this would do for new peopleand smaller people who like to aspire to
try new things
-----------------
poster: Tahnval
subject: >>>hi
date: Thu Jan 30 03:10:35 2003
On Wed Jan 29 23:30:23 2003 Korthrun wrote post #898:
> i like sending tells to a wiz that was idle in response to something
> that looked like a tell form them
> but was sonmeone else being retarded.
> hopefully someone is having fun
I don't mind spam from immortals. The fake tells probably
annoyed the immortal named in the fake tell more than anyone
else. It's not like it was repeated 50 times, like some
of the spammers we have had here.
It's not even spam, really, because it's too rare. Some
of the echoed stuff is really funny.
Changing player's ignore lists is a whole different
ball game, IMO. If an immortal adds people to my
ignore list, I'm not even going to know. I only have
one person on it and I know who they are, so why would
I ever check?
-----------------
poster: Uno
subject: >>Web Page
date: Thu Jan 30 05:34:43 2003
On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> this is an admirable thig that you want to do, but i dont really
> think you should do it myself. most of the fun has been trying
> differant guilds without knowing if i can completly do it right
> away. i think that by making a page like this, people will go to it
> and this game will lose some of that interesting perspective.
>
> if you feel like doing this it is totally up to you, that is fine,
> but perhaps you should look into exactly what making a web page like
> this would do for new peopleand smaller people who like to aspire to
> try new things
Hierokliff used to have a reinc calculator that gave you cost
down to the point. It was a pretty badass app. I miss it.
had spells/skills/races/guilds calculated...
-----------------
poster: Mixer
subject: >>>Web Page
date: Thu Jan 30 07:26:52 2003
On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > this is an admirable thig that you want to do, but i dont really
> > think you should do it myself. most of the fun has been trying
> > differant guilds without knowing if i can completly do it right
> > away. i think that by making a page like this, people will go to it
> > and this game will lose some of that interesting perspective.
> >
> > if you feel like doing this it is totally up to you, that is fine,
> > but perhaps you should look into exactly what making a web page like
> > this would do for new peopleand smaller people who like to aspire to
> > try new things
> Hierokliff used to have a reinc calculator that gave you cost
> down to the point. It was a pretty badass app. I miss it.
> had spells/skills/races/guilds calculated...
nod we need another one... Phire? :P
-----------------
poster: Ant
subject: Wiz spam
date: Thu Jan 30 09:01:26 2003
Thought things over a bit and decided to delete my last two posts.
I'm not gonna start adding wizzes to ppls' ignore lists. No way.
All I can say is, we'll tone it down a bit, but still... one fact
remains. We're having fun and we'll keep on having fun. If you
consider our entertainment annoying or something, I suggest you
find another source of entertainment. Period.
- Ant again
-----------------
poster: Blackthorne
subject: A Long Expected Farewell
date: Thu Jan 30 10:36:41 2003
Well, it's time for me to move on with my life and leave IOM. I know
that I'll miss some of you folk because you've helped me through
some tough times. But I just got married and I need to attend to the
responsibilities of being a husband. These past 2 years here have
been fun and have been trying, but the ones who are in my heart will
be there always. You know who you are. Perhaps I'll come back once
in a while to check up on you, but, right now, I gotta follow my
path in life and stick to it.
I wish you all the best in what life has to offer. Please enjoy and
clean up after yourselves :)
With much love and great hope,
-BT
-----------------
poster: Phire
subject: >>>>Web Page
date: Thu Jan 30 12:10:26 2003
On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > this is an admirable thig that you want to do, but i dont really
> > > think you should do it myself. most of the fun has been trying
> > > differant guilds without knowing if i can completly do it right
> > > away. i think that by making a page like this, people will go to it
> > > and this game will lose some of that interesting perspective.
> > >
> > > if you feel like doing this it is totally up to you, that is fine,
> > > but perhaps you should look into exactly what making a web page like
> > > this would do for new peopleand smaller people who like to aspire to
> > > try new things
> > Hierokliff used to have a reinc calculator that gave you cost
> > down to the point. It was a pretty badass app. I miss it.
> > had spells/skills/races/guilds calculated...
> nod we need another one... Phire? :P
in a word - no
there is no way I'm typing in all of the guild information
-----------------
poster: Goroharahad
subject: >>>>MA gloves
date: Thu Jan 30 13:07:53 2003
On Wed Jan 29 13:35:55 2003 Tranquil wrote post #887:
> On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > Yes the reincs were recent and the guild ranks reflected only
> > guild mastery points and not time in guild.
>
> 'Time in guild' carries over between reincs, if the reinc was to the
> same primary beta that the previous one was. Therefore, even if the
> last reincs were done at the exact same moment, the warrior may have
> been warrior for weeks prior to that, and the MA may not have been.
> This is also relevant concerning mastery points gained from previous
> reincs, that have not been taxed down to 0 yet.
>
I this all this discussion is pointless.
The fact that MAs have less slots available (no wield) affects
probably much more than that small difference in guild item.
And all this is still nothing compared to the general guild balance.
Goro
-----------------
poster: Tranquil
subject: >>>>Web Page
date: Thu Jan 30 14:26:26 2003
On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > this is an admirable thig that you want to do, but i dont really
> > > think you should do it myself. most of the fun has been trying
> > > differant guilds without knowing if i can completly do it right
> > > away. i think that by making a page like this, people will go to it
> > > and this game will lose some of that interesting perspective.
> > >
> > > if you feel like doing this it is totally up to you, that is fine,
> > > but perhaps you should look into exactly what making a web page like
> > > this would do for new peopleand smaller people who like to aspire to
> > > try new things
> > Hierokliff used to have a reinc calculator that gave you cost
> > down to the point. It was a pretty badass app. I miss it.
> > had spells/skills/races/guilds calculated...
> nod we need another one... Phire? :P
Actually it would be quite easy. Any builder could do it in about a
day, which would be 90% research anyway. But really, where's the
fun? There are probably a few people who like to calculate things
personally, rather than just look up in some directory how good an
would be at post-reinc
worth.
To be fair, there are probably a few that don't as well. But
unfortunately, they would be missing out on a part of the 'game'.
And I do note that this is indeed, a game; And not simply a
glorified abacus. Though of course, it is after all a glorified
abacus, so by all means, choose to view it as such, and miss out on
the fun, if that is what you prefer. =j
-----------------
poster: Uno
subject: >A Long Expected Farewell
date: Thu Jan 30 16:04:34 2003
On Thu Jan 30 10:36:41 2003 Blackthorne wrote post #906:
> some tough times. But I just got married and I need to attend to the
> responsibilities of being a husband. These past 2 years here have
> been fun and have been trying, but the ones who are in my heart will
> be there always. You know who you are. Perhaps I'll come back once
> in a while to check up on you, but, right now, I gotta follow my
> path in life and stick to it.
> I wish you all the best in what life has to offer. Please enjoy and
> clean up after yourselves :)
> With much love and great hope,
> -BT
Over/Under currently at 3 days. betting window open now.
-----------------
poster: Phire
subject: >>>>>Web Page
date: Thu Jan 30 17:59:04 2003
On Thu Jan 30 14:26:26 2003 Tranquil wrote post #910:
> On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> > On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > > this is an admirable thig that you want to do, but i dont really
> > > > think you should do it myself. most of the fun has been trying
> > > > differant guilds without knowing if i can completly do it right
> > > > away. i think that by making a page like this, people will go to it
> > > > and this game will lose some of that interesting perspective.
> > > >
> > > > if you feel like doing this it is totally up to you, that is fine,
> > > > but perhaps you should look into exactly what making a web page like
> > > > this would do for new peopleand smaller people who like to aspire to
> > > > try new things
> > > Hierokliff used to have a reinc calculator that gave you cost
> > > down to the point. It was a pretty badass app. I miss it.
> > > had spells/skills/races/guilds calculated...
> > nod we need another one... Phire? :P
>
> Actually it would be quite easy. Any builder could do it in about a
> day, which would be 90% research anyway. But really, where's the
> fun? There are probably a few people who like to calculate things
> personally, rather than just look up in some directory how good an
> would be at post-reinc
> worth.
>
> To be fair, there are probably a few that don't as well. But
> unfortunately, they would be missing out on a part of the 'game'.
> And I do note that this is indeed, a game; And not simply a
> glorified abacus. Though of course, it is after all a glorified
> abacus, so by all means, choose to view it as such, and miss out on
> the fun, if that is what you prefer. =j
>
Having built the first reinc calculator, let me talk about how easy it is
The easiest part is building the code that actually computes the exp
cost (skill X at level Y)
The hard part is all of the dependencies between joining
guilds, and typing in the hundreds of skill/spell names
The other pain in the butt thing is building a sensible
user interface. This can be nontrivial and boring-ass work
Typing in the database and creating the user interface probably
encompasses 99%
of the time writing the reincer. It is tedious work (at least for me).
Since you think it is easy - I would like to see you post a reinc application
within 48 hours :)
-----------------
poster: Draco
subject: >Wiz spam
date: Thu Jan 30 20:45:03 2003
On Thu Jan 30 09:01:26 2003 Ant wrote post #905:
> Thought things over a bit and decided to delete my last two posts.
> I'm not gonna start adding wizzes to ppls' ignore lists. No way.
>
> All I can say is, we'll tone it down a bit, but still... one fact
> remains. We're having fun and we'll keep on having fun. If you
> consider our entertainment annoying or something, I suggest you
> find another source of entertainment. Period.
>
> - Ant again
there is nothing wrong with having fun Ant, wiz's work alot to keep
this place going and deserve some of that time. The correct way to
go about this is not by harassing the players though. As a
conversation i had with another wiz that was curious about what was
going on, he/she reminded me of a very good point. Harassment isn't
just a rule us mortals have to abide by, that wiz's have a code of
conduct as well.
If you can't find a way to have fun without interfearing in what we
are trying to do, my suggestion is don't spend so much time online.
do what you need to do and move on, because as being target to the
latest prank, i've frankly had enough of it, as well as other
people. there is no excuse for being that way and that is just
common sense. I'm not trying to sound like an asshole either, just
putting things in perspective for you to see as well.
-----------------
poster: Celine
subject: >>Wiz spam
date: Thu Jan 30 21:45:14 2003
On Thu Jan 30 20:45:03 2003 Draco wrote post #913:
> On Thu Jan 30 09:01:26 2003 Ant wrote post #905:
> > Thought things over a bit and decided to delete my last two posts.
> > I'm not gonna start adding wizzes to ppls' ignore lists. No way.
> >
> > All I can say is, we'll tone it down a bit, but still... one fact
> > remains. We're having fun and we'll keep on having fun. If you
> > consider our entertainment annoying or something, I suggest you
> > find another source of entertainment. Period.
> >
> > - Ant again
> there is nothing wrong with having fun Ant, wiz's work alot to keep
> this place going and deserve some of that time. The correct way to
> go about this is not by harassing the players though. As a
> conversation i had with another wiz that was curious about what was
> going on, he/she reminded me of a very good point. Harassment isn't
> just a rule us mortals have to abide by, that wiz's have a code of
> conduct as well.
>
> If you can't find a way to have fun without interfearing in what we
> are trying to do, my suggestion is don't spend so much time online.
> do what you need to do and move on, because as being target to the
> latest prank, i've frankly had enough of it, as well as other
> people. there is no excuse for being that way and that is just
> common sense. I'm not trying to sound like an asshole either, just
> putting things in perspective for you to see as well.
heh.. my two sense on the whole bit. this is a roleplaying game
right? in this supposed world of magic, wizards are high powerful
beings with powers that mortals cant use. so if they are using some
powers for good and some for mischief, well then wouldnt that just
be roleplaying?
**shrug**
-----------------
poster: Echo
subject: Wizard mischief stuff
date: Thu Jan 30 21:48:11 2003
Theres a file, or bunch of rules somewhere, that says wizards
shouldnt interfere with mortals.
Big ASCII art is fine, since its not really making the player do anything
But immitating tells with echo (ehehe) or making people ignore
others, thats tampering
Same with the excessive use of makesuck and makenosuck, imo
Anyway, those're my thoughts on the issue
btw, for celine, Who the hell roleplays here anyway?
-Echo
-----------------
poster: Celine
subject: >Wizard mischief stuff
date: Thu Jan 30 21:49:08 2003
On Thu Jan 30 21:48:11 2003 Echo wrote post #915:
> Theres a file, or bunch of rules somewhere, that says wizards
> shouldnt interfere with mortals.
> Big ASCII art is fine, since its not really making the player do anything
> But immitating tells with echo (ehehe) or making people ignore
> others, thats tampering
> Same with the excessive use of makesuck and makenosuck, imo
> Anyway, those're my thoughts on the issue
> btw, for celine, Who the hell roleplays here anyway?
> -Echo
i know i do.. i am not this sane in regualr society when i can avoid it
-----------------
poster: Celine
subject: parties
date: Fri Jan 31 00:08:58 2003
#1: sorry o ppl i was partying with at least t wice today, my
connection droppped because of the bugged comp im using.
#2: thanks to all ppl i have partied w? recently, this is my first
time tanking and second time in fighetr, last being at 1m. Fighter
r00lz!
numbah tree: have done exp only so far and am looking to do some
small eq, please mudmail if you honestly thik you can contribute (or
i really really like you) and we will start setting dates/mons.
peacebeans and gratzi
*celine
ps-sorry bout typos. i hhate telnet.
-----------------
poster: Litho
subject: >>Wizard mischief stuff
date: Fri Jan 31 02:22:46 2003
On Thu Jan 30 21:49:08 2003 Celine wrote post #916:
> On Thu Jan 30 21:48:11 2003 Echo wrote post #915:
> > Theres a file, or bunch of rules somewhere, that says wizards
> > shouldnt interfere with mortals.
> > Big ASCII art is fine, since its not really making the player do anything
> > But immitating tells with echo (ehehe) or making people ignore
> > others, thats tampering
> > Same with the excessive use of makesuck and makenosuck, imo
> > Anyway, those're my thoughts on the issue
> > btw, for celine, Who the hell roleplays here anyway?
> > -Echo
> i know i do.. i am not this sane in regualr society when i can avoid it
You never roledplayed with me celine.
-----------------
poster: Tranquil
subject: >>>>>>Web Page
date: Fri Jan 31 02:44:45 2003
On Thu Jan 30 17:59:04 2003 Phire wrote post #912:
> On Thu Jan 30 14:26:26 2003 Tranquil wrote post #910:
> > On Thu Jan 30 07:26:52 2003 Mixer wrote post #902:
> > > On Thu Jan 30 05:34:43 2003 Uno wrote post #901:
> > > > On Thu Jan 30 00:41:19 2003 Draco wrote post #899:
> > > > > this is an admirable thig that you want to do, but i dont really
> > > > > think you should do it myself. most of the fun has been trying
> > > > > differant guilds without knowing if i can completly do it right
> > > > > away. i think that by making a page like this, people will go to it
> > > > > and this game will lose some of that interesting perspective.
> > > > >
> > > > > if you feel like doing this it is totally up to you, that is fine,
> > > > > but perhaps you should look into exactly what making a web page like
> > > > > this would do for new peopleand smaller people who like to aspire to
> > > > > try new things
> > > > Hierokliff used to have a reinc calculator that gave you cost
> > > > down to the point. It was a pretty badass app. I miss it.
> > > > had spells/skills/races/guilds calculated...
> > > nod we need another one... Phire? :P
> >
> > Actually it would be quite easy. Any builder could do it in about a
> > day, which would be 90% research anyway. But really, where's the
> > fun? There are probably a few people who like to calculate things
> > personally, rather than just look up in some directory how good an
> > would be at post-reinc
> > worth.
> >
> > To be fair, there are probably a few that don't as well. But
> > unfortunately, they would be missing out on a part of the 'game'.
> > And I do note that this is indeed, a game; And not simply a
> > glorified abacus. Though of course, it is after all a glorified
> > abacus, so by all means, choose to view it as such, and miss out on
> > the fun, if that is what you prefer. =j
> >
> Having built the first reinc calculator, let me talk about how easy it is
>
> The easiest part is building the code that actually computes the exp
> cost (skill X at level Y)
> The hard part is all of the dependencies between joining
> guilds, and typing in the hundreds of skill/spell names
> The other pain in the butt thing is building a sensible
> user interface. This can be nontrivial and boring-ass work
> Typing in the database and creating the user interface probably
> encompasses 99%
> of the time writing the reincer. It is tedious work (at least for me).
>
> Since you think it is easy - I would like to see you post a reinc
application
> within 48 hours :)
Actually, I wouldn't bother. Mostly because I feel it would detact
from the enjoyment of the game. That said however, yes I did say it
would be easy. I did not once claim that it would not be tedious or
time consuming though. All it is, is research and number crunching,
which I pretty much stated in my last post anyway.
Of course, it might be difficult for someone with a low amount of
brain activity, but I doubt that there are many people even that
slow, that play here on this mud. Besides, I don't have builder
access, and even if I did, I certainly wouldn't use that access to
create something that would, in my humble opinion, detract from my
own personal enjoyment of the game.
Apparently, you must have missed all of these points in my previous post. =j
-----------------
poster: Daneel
subject: >>>>>Web Page
date: Fri Jan 31 06:12:00 2003
On Thu Jan 30 14:26:26 2003 Tranquil wrote post #910:
> Actually it would be quite easy. Any builder could do it in about a
> day, which would be 90% research anyway.
...
I wouldn't recommend it either.
Using the extra knowledge available to you as a builder to
further player-only goals, as should be pretty obvious, is
not something we want to happen; if you're a builder, you're
a builder because you want to build something, not to
improve your (or anyone else's) character.
-Daneel
-----------------
poster: Revenant
subject: When one is Silenced.
date: Fri Jan 31 08:14:42 2003
"Sticker this, censor this, ban this, we've got something to say,
police this, condemn this, damn this we'll be heard anyway,
my middle finger is the flag that I wave when I'm silenced."
Just something for you people that know what that means.
-----------------
poster: Uno
subject: house tour (repost)
date: Fri Jan 31 15:30:16 2003
err, sorry to repost... but wanted to include this tidbit
you can click on the pix to get full-size versions =p
http://www.geocities.com/fishtobaskets/housetour.html
(p.s. funz)
-----------------
poster: Uno
subject: >When one is Silenced.
date: Fri Jan 31 15:30:58 2003
On Fri Jan 31 08:14:42 2003 Revenant wrote post #922:
> "Sticker this, censor this, ban this, we've got something to say,
> police this, condemn this, damn this we'll be heard anyway,
> my middle finger is the flag that I wave when I'm silenced."
>
> Just something for you people that know what that means.
>
sounds like a fugazi lyric or something eheh
-----------------
poster: Tektor
subject: Wizards
date: Fri Jan 31 20:14:32 2003
Oh sure when I was trying to be funny I get dewizzed but when others
do it, its just cool. :P
-Some- Wizzies work hard so let them have their fun I say if you
don't like it don't play the stuff they made.
-----------------
poster: Uno
subject: >Wizards
date: Fri Jan 31 21:19:00 2003
On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> Oh sure when I was trying to be funny I get dewizzed but when others
> do it, its just cool. :P
> -Some- Wizzies work hard so let them have their fun I say if you
> don't like it don't play the stuff they made.
Tektor is back already?
who had the over/under on 21 days? collect money at the window...
-----------------
poster: Zifnab
subject: >>Wizards
date: Fri Jan 31 21:57:47 2003
On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > Oh sure when I was trying to be funny I get dewizzed but when others
> > do it, its just cool. :P
> > -Some- Wizzies work hard so let them have their fun I say if you
> > don't like it don't play the stuff they made.
> Tektor is back already?
> who had the over/under on 21 days? collect money at the window...
I swear to god, we need to start an in mud betting service.
-----------------
poster: Jazaman
subject: Web Page
date: Sat Feb 1 01:02:17 2003
Ok, guess I've remained silent too long.
My original intent for the web page was never going to be a "Reinc Caclulator"
It was going to be more of an examples page....
as in, I was going to go in game, as the appropriate race, to guild
masters, and manually add up the costs for guilds skills/spells that
I wanted to know, and do the same for guilds others mailed me (I
didn't get any mails, so interest doesn't seem much btw)
It wouldn't be a be all and end all for each guild min and max
more like an attempt to aswer questions (which to me seem common)
such as "Can you go Lava at 50m?" or in general "Is guildname
possible at X worth?"
I still don't think I'm explaining it properly, but since the
interest seems to be 0 anyways, I'll have to start looking for a
new idea for my HTML class final.
thanks for your time
-----------------
poster: Echo
subject: Jazaman's thingme
date: Sat Feb 1 01:12:17 2003
That would be impossible to calculate, since you CAN do any guild at
any worth, depending on how much you want to stretch it.
like, depending on if you want to have necesairy spells, or just
convenience spells
Or even yet, having extra guilds
So, personally I think you cant calculate that at all.
-----------------
poster: Tektor
subject: >>>Wizards
date: Sat Feb 1 01:17:40 2003
On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > do it, its just cool. :P
> > > -Some- Wizzies work hard so let them have their fun I say if you
> > > don't like it don't play the stuff they made.
> > Tektor is back already?
> > who had the over/under on 21 days? collect money at the window...
> I swear to god, we need to start an in mud betting service.
I never said I would stay gone. Also got job so cant play much anyway.
-----------------
poster: Jazaman
subject: >Jazaman's thingme
date: Sat Feb 1 01:18:07 2003
Ok, let me try to explain better, for example Lava Mage, as gargoyle
(popular race iirc, and decent example) I was gunna add up the min
costs for level, magma boulder 90% bol 70%, 50% bos, 50% bof, and a
couple other basic stuff I can't remember as I'm making this post.
Each page I would make would list the basics for that guild (ie, you
can go less or more, its a ballpark idea)
-----------------
poster: Daran
subject: >>Jazaman's thingme
date: Sat Feb 1 01:34:06 2003
On Sat Feb 1 01:18:07 2003 Jazaman wrote post #931:
> Ok, let me try to explain better, for example Lava Mage, as gargoyle
> (popular race iirc, and decent example) I was gunna add up the min
> costs for level, magma boulder 90% bol 70%, 50% bos, 50% bof, and a
> couple other basic stuff I can't remember as I'm making this post.
> Each page I would make would list the basics for that guild (ie, you
> can go less or more, its a ballpark idea)
Hmm, maybe another eq page would just be better/more popular to make =P
shrug, just a thought
-----------------
poster: Korthrun
subject: >>Wizards
date: Sat Feb 1 03:20:29 2003
I had it in under over 2 weeks!
-----------------
poster: Lu
subject: >>>>Wizards
date: Sat Feb 1 06:28:43 2003
On Sat Feb 1 01:17:40 2003 Tektor wrote post #930:
> On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> > On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > > do it, its just cool. :P
> > > > -Some- Wizzies work hard so let them have their fun I say if you
> > > > don't like it don't play the stuff they made.
> > > Tektor is back already?
> > > who had the over/under on 21 days? collect money at the window...
> > I swear to god, we need to start an in mud betting service.
> I never said I would stay gone. Also got job so cant play much anyway.
I'm not saying I'm not coming back cause it seems to be a curse to
say so around here. :P
But if I do I won't be Tektor that much I can say.
oh, you must be a differnt tektor, hi and welcome to our home away from home.
-lu
-----------------
poster: Lu
subject: >>>>>Wizards
date: Sat Feb 1 06:29:52 2003
On Sat Feb 1 06:28:43 2003 Lu wrote post #934:
> On Sat Feb 1 01:17:40 2003 Tektor wrote post #930:
> > On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> > > On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > > > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > > > do it, its just cool. :P
> > > > > -Some- Wizzies work hard so let them have their fun I say if you
> > > > > don't like it don't play the stuff they made.
> > > > Tektor is back already?
> > > > who had the over/under on 21 days? collect money at the window...
> > > I swear to god, we need to start an in mud betting service.
> > I never said I would stay gone. Also got job so cant play much anyway.
> I'm not saying I'm not coming back cause it seems to be a curse to
> say so around here. :P
> But if I do I won't be Tektor that much I can say.
>
>
> oh, you must be a differnt tektor, hi and welcome to our home away from
home.
> -lu
>
that was post 806 in general btw.
-luagain(p.s. i think i win a few megs on that, uno)
-----------------
poster: Quillz
subject: >>>Wizards
date: Sat Feb 1 07:05:51 2003
On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > do it, its just cool. :P
> > > -Some- Wizzies work hard so let them have their fun I say if you
> > > don't like it don't play the stuff they made.
> > Tektor is back already?
> > who had the over/under on 21 days? collect money at the window...
> I swear to god, we need to start an in mud betting service.
Amen to that.
Quit bitching when ewizzes do cool shit - and be glad when they do
ool shit to you.
Cuz it's funny, and cool.
Then you get to be part of something funny and cool.
Unlike your RL.
Be thankfull
-----------------
poster: Wimwam
subject: Engrish The Two Towers Translation
date: Sat Feb 1 16:50:15 2003
home.online.no/~gremmem/engrish_ttt_captions/
Funny!!
Stoopid zmud parser
Wim
-----------------
poster: Lurch
subject: stuff/stuff
date: Sun Feb 2 16:47:10 2003
Well, I'm bored, I'll add my opinions.
>Web Page
When I want to reinc, I personally like to know how much exp I would use.
So, I pray I have a secondary with that race so I can run around to
the guilds and add up the exp, I visit achman, so I find out exactly
how much exp I need to get the stuff I need. (If I don't have that race,
I get a more approximate number) The way I see it, that is NOT part
of the gaming experience, it's just something I do so I don't get set
back for months because I didn't have enough exp to do something.
Having information doesn't detract from the experience of the mud,
it's not cheating, it just allows you to go into something informed...
which is always a good thing. (Wouldn't you rather have a map to an
area you've never been to before you go exploring, so you don't miss going
somewhere, and subsequently miss rooms, mobs, descriptions, and such?)
The people that would rather find out the hard way can simply ignore any
informational resource, they need not protest its existance.
Just because you don't like something, doesn't mean you should deprive
everyone else of it, silly. (No, I'm talking to nobody in particular)
>Wizards
The echos from wizards are no more annoying (if you have half a brain)
than someone (like me) who talks too much. I also believe that wizards should
be able to be ignored. (and just make you un-ignore them if need be)
Screwing around with ignore lists and such is a bit too far, but I was
on for that once, and it was intended as a joke and was temporary, nothing
to flip out about. You'd think the people who got ignored would be the
ones bothered and not anyone else. Either way, the wizzes are capable of doing
such things for a reason, or they wouldn't be able to. Yes, if they take
it too far they should be punished. Have you ever heard horror stories about
wiz abuse? They involve loss of exp, inability to play, etc. I have
heard no such stories here. This is _nothing_ compared. And quite frankly,
muds where the wizzes have no interaction (whether by choice or by complaint)
can get pretty boring very fast... faster than constant mindless exp,
faster than boring levelling, faster than places who have only 2 guilds.
Nobody likes to be messed with, but keep in mind you are not always
the target.
You want realism? Have a taste of real-world interaction... Pranksters.
-----------------
poster: Ertai
subject: >>>>MA gloves
date: Sun Feb 2 21:39:30 2003
On Tue Jan 28 16:06:35 2003 Uno wrote post #879:
> On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > Yes the reincs were recent and the guild ranks reflected only
> > guild mastery points and not time in guild.
> I disagree that +1 dmg is 'far worse' than +10 phys res
> From what I understands, +dmg is one of the most valuable bonuses
> in the game, whereas phys res is actually worth less imo than avoid_hits
> depending on what you're doing...
I agree that + dmg is good. However I can buy gloves that give + 3 dmg
but buying a belt that has 10 phys_res is quite impossible. No item
other than guild items has more than 5 phys_res yet many items have
at least +1 dmg. The bonus of 10 phys_res is signifigantly better.
That was the point i was trying to make. It got lost in silly things
like people commenting avoid_hits is better which may be true but
utterly ignores the rest of the message. I just feel that MAs are
slightly off balance with respect to warriors when it comes to their
guild items.
-----------------
poster: Daran
subject: >>>>>MA gloves
date: Sun Feb 2 22:49:27 2003
On Sun Feb 2 21:39:30 2003 Ertai wrote post #940:
> On Tue Jan 28 16:06:35 2003 Uno wrote post #879:
> > On Tue Jan 28 05:07:51 2003 Ertai wrote post #878:
> > > Yes the reincs were recent and the guild ranks reflected only
> > > guild mastery points and not time in guild.
> > I disagree that +1 dmg is 'far worse' than +10 phys res
> > From what I understands, +dmg is one of the most valuable bonuses
> > in the game, whereas phys res is actually worth less imo than avoid_hits
> > depending on what you're doing...
> I agree that + dmg is good. However I can buy gloves that give + 3 dmg
> but buying a belt that has 10 phys_res is quite impossible. No item
> other than guild items has more than 5 phys_res yet many items have
> at least +1 dmg. The bonus of 10 phys_res is signifigantly better.
> That was the point i was trying to make. It got lost in silly things
> like people commenting avoid_hits is better which may be true but
> utterly ignores the rest of the message. I just feel that MAs are
> slightly off balance with respect to warriors when it comes to their
> guild items.
Arent warriors meant to be damage takers and martial artist damage dealers?
-----------------
poster: Coal
subject: Fighter Vs. Ma
date: Mon Feb 3 11:28:25 2003
Ok, i have to coment on this since i Lead the Warrior Guild. Hi, my
name is Coal and i have been a warrior currently for 121 days in a
row. I am only at 80% of the next to last rank. Most Ma's i know
that play max out thier guild item in about a month of solid
playing. Ma guild item maxxes alot faster then fighter. If you think
you're lack of phy_res is holding you back then you need to realize
that: 1. Ma's are built for DEALING massive amounts of damage.
2. Warriors are built to TAKE massive amounts of damage
3. Unless you are an ultra multi-gig warrior your damage output is
nowhere near that of a martial artist of similar level
4. If tanking parties is your major concern as Martial artist, do
what was suggested get equip that gives you more phy_res and get
equips that gives you more av_hits since not getting hit is alot
better then a damage reduction on the hits you take. IIRC Ma has
some sort of parry mode you can use that as well. If all else fails
and you can't stand that our guild item gives more phy_res then
yours...(omg i'm gonna say it brace for the flame shield (flame can
be substituted for whine)) REINC!
5. Quite frankly Ma's get a nice item that when maxxed gives them
nice stats and such, much nicer stats then +phy_res.
6. Have a nice day.
-Coal
-----------------
poster: Ixtlilton
subject: >Fighter Vs. Ma
date: Mon Feb 3 16:46:56 2003
On Mon Feb 3 11:28:25 2003 Coal wrote post #942:
> Ok, i have to coment on this since i Lead the Warrior Guild. Hi, my
> name is Coal and i have been a warrior currently for 121 days in a
> row. I am only at 80% of the next to last rank. Most Ma's i know
> that play max out thier guild item in about a month of solid
> playing. Ma guild item maxxes alot faster then fighter. If you think
> you're lack of phy_res is holding you back then you need to realize
> that: 1. Ma's are built for DEALING massive amounts of damage.
> 2. Warriors are built to TAKE massive amounts of damage
> 3. Unless you are an ultra multi-gig warrior your damage output is
> nowhere near that of a martial artist of similar level
> 4. If tanking parties is your major concern as Martial artist, do
> what was suggested get equip that gives you more phy_res and get
> equips that gives you more av_hits since not getting hit is alot
> better then a damage reduction on the hits you take. IIRC Ma has
> some sort of parry mode you can use that as well. If all else fails
> and you can't stand that our guild item gives more phy_res then
> yours...(omg i'm gonna say it brace for the flame shield (flame can
> be substituted for whine)) REINC!
> 5. Quite frankly Ma's get a nice item that when maxxed gives them
> nice stats and such, much nicer stats then +phy_res.
> 6. Have a nice day.
> -Coal
I dont know about Blonk, but i know neither Lu nor I have maxed out
our gloves. So if you've met someone who've maxed them out in a
month that's a liar since then that person would obviously be higher
on ma plaque than I.
-----------------
poster: Ertai
subject: Guild Item
date: Mon Feb 3 18:02:58 2003
Sigh. My point got lost. I don't want MAs to get phys_res. But
the guild items get comparable stats, comparible skill bonuses, but
the special bonuses which in this case are phys_res and damage
are not the same. If I had a pair of gloves that had 10 phys_res, it would
be a top slot item. If I have a pair of gloves which had +1 dmg it wouldn't
even be highbie eq. That is my point.
I apologize for not making my point clearer. Thanks for reading. Ertai.
-----------------
poster: Zyz
subject: >Guild Item
date: Mon Feb 3 18:04:08 2003
On Mon Feb 3 18:02:58 2003 Ertai wrote post #944:
> Sigh. My point got lost. I don't want MAs to get phys_res. But
> the guild items get comparable stats, comparible skill bonuses, but
> the special bonuses which in this case are phys_res and damage
> are not the same. If I had a pair of gloves that had 10 phys_res, it would
> be a top slot item. If I have a pair of gloves which had +1 dmg it wouldn't
> even be highbie eq. That is my point.
> I apologize for not making my point clearer. Thanks for reading. Ertai.
>
>
The gloves stats for you are only +1 damage with no skill bonuses?
-----------------
poster: Ertai
subject: >>Guild Item
date: Mon Feb 3 18:08:17 2003
On Mon Feb 3 18:04:08 2003 Zyz wrote post #945:
> On Mon Feb 3 18:02:58 2003 Ertai wrote post #944:
> > Sigh. My point got lost. I don't want MAs to get phys_res. But
> > the guild items get comparable stats, comparible skill bonuses, but
> > the special bonuses which in this case are phys_res and damage
> > are not the same. If I had a pair of gloves that had 10 phys_res, it
would
> > be a top slot item. If I have a pair of gloves which had +1 dmg it
wouldn't
> > even be highbie eq. That is my point.
> > I apologize for not making my point clearer. Thanks for reading. Ertai.
> >
> >
> The gloves stats for you are only +1 damage with no skill bonuses?
No. MAs get skill bonuses comparable to warriors. MAs get stats comparable
to warriors. But the nonstat bonuses are not equal. 10 phys_res in a
item is top slot. + 1 dmg which is what mine was at fifth rank while the
warrior had 10 phys_res wouldn't be top slot at all. Mythinite gloves
have + 3 dmg for instance. Just seems like the item isn't as good as
the warrior belt especially considering it's two slots as well.
-----------------
poster: Litho
subject: >>Fighter Vs. Ma
date: Mon Feb 3 18:32:47 2003
On Mon Feb 3 16:46:56 2003 Ixtlilton wrote post #943:
> On Mon Feb 3 11:28:25 2003 Coal wrote post #942:
> > Ok, i have to coment on this since i Lead the Warrior Guild. Hi, my
> > name is Coal and i have been a warrior currently for 121 days in a
> > row. I am only at 80% of the next to last rank. Most Ma's i know
> > that play max out thier guild item in about a month of solid
> > playing. Ma guild item maxxes alot faster then fighter. If you think
> > you're lack of phy_res is holding you back then you need to realize
> > that: 1. Ma's are built for DEALING massive amounts of damage.
> > 2. Warriors are built to TAKE massive amounts of damage
> > 3. Unless you are an ultra multi-gig warrior your damage output is
> > nowhere near that of a martial artist of similar level
> > 4. If tanking parties is your major concern as Martial artist, do
> > what was suggested get equip that gives you more phy_res and get
> > equips that gives you more av_hits since not getting hit is alot
> > better then a damage reduction on the hits you take. IIRC Ma has
> > some sort of parry mode you can use that as well. If all else fails
> > and you can't stand that our guild item gives more phy_res then
> > yours...(omg i'm gonna say it brace for the flame shield (flame can
> > be substituted for whine)) REINC!
> > 5. Quite frankly Ma's get a nice item that when maxxed gives them
> > nice stats and such, much nicer stats then +phy_res.
> > 6. Have a nice day.
> > -Coal
> I dont know about Blonk, but i know neither Lu nor I have maxed out
> our gloves. So if you've met someone who've maxed them out in a
> month that's a liar since then that person would obviously be higher
> on ma plaque than I.
Agreed, i have also played ma quite a bit, i am just a tad over 6th
rank. tx coal.
-----------------
poster: Daneel
subject: >>>Guild Item
date: Mon Feb 3 18:38:38 2003
On Mon Feb 3 18:08:17 2003 Ertai wrote post #946:
> No. MAs get skill bonuses comparable to warriors. MAs get stats
comparable
> to warriors. But the nonstat bonuses are not equal. 10 phys_res in a
> item is top slot. + 1 dmg which is what mine was at fifth rank while the
> warrior had 10 phys_res wouldn't be top slot at all. Mythinite gloves
> have + 3 dmg for instance. Just seems like the item isn't as good as
> the warrior belt especially considering it's two slots as well.
I just looked at the code.
These two guild items are about as comparable as two guild items
_could_ be. About the only way they could be closer was if they
were identical. You're picking on one aspect, ignoring the whole.
-Daneel
-----------------
poster: Draco
subject: >>>>Guild Item
date: Mon Feb 3 22:00:24 2003
On Mon Feb 3 18:38:38 2003 Daneel wrote post #948:
> On Mon Feb 3 18:08:17 2003 Ertai wrote post #946:
> > No. MAs get skill bonuses comparable to warriors. MAs get stats
> comparable
> > to warriors. But the nonstat bonuses are not equal. 10 phys_res in a
> > item is top slot. + 1 dmg which is what mine was at fifth rank while the
> > warrior had 10 phys_res wouldn't be top slot at all. Mythinite gloves
> > have + 3 dmg for instance. Just seems like the item isn't as good as
> > the warrior belt especially considering it's two slots as well.
>
> I just looked at the code.
>
> These two guild items are about as comparable as two guild items
> _could_ be. About the only way they could be closer was if they
> were identical. You're picking on one aspect, ignoring the whole.
>
> -Daneel
Hi ertai, not to be mean but can you find a pair of gloves that
would be better for MA then your guild eq? didn't think so, accept
that you still have a nice item and dont whine over one little
thing. nothing will ever be identical, take what you can get, before
it is taken away from you.
-----------------
poster: Sootika
subject: clan blacksheep
date: Tue Feb 4 21:54:20 2003
Clan Blacksheep seek 1 new member, essential rerquirements are must
be european to fit in with majority of clan, ideally be worth 1 gig
but most important is the ability to be good company and to have fun
mud mail me if interested and let nature take it's course. I thank
you, good night!
-----------------
poster: Spoof
subject: spam(tells)
date: Wed Feb 5 00:08:44 2003
About these chain tells:
1. Very annoying
2. Whats the point of them?
3. Its just spam
Don't do it! It is rather annoying.
I almost died from doing that.
Well, replying and getting those tells.
pick lump from bag
Spoof
-----------------
poster: Uno
subject: >spam(tells)
date: Wed Feb 5 00:12:07 2003
On Wed Feb 5 00:08:44 2003 Spoof wrote post #951:
> 1. Very annoying
> 2. Whats the point of them?
> 3. Its just spam
>
> Don't do it! It is rather annoying.
> I almost died from doing that.
> Well, replying and getting those tells.
> pick lump from bag
>
> Spoof
pick lump from bag should have gone on obscene i think...
-----------------
poster: Korthrun
subject: >>spam(tells)
date: Wed Feb 5 00:13:28 2003
there is a command that prevents tells made by 'tell friends' from
reaching you
also when its to spammy i put ignore up for a few mins
try it out see waht ahppens.
-----------------
poster: Tektor
subject: >>>>>Wizards
date: Wed Feb 5 01:56:38 2003
On Sat Feb 1 06:28:43 2003 Lu wrote post #934:
> On Sat Feb 1 01:17:40 2003 Tektor wrote post #930:
> > On Fri Jan 31 21:57:47 2003 Zifnab wrote post #927:
> > > On Fri Jan 31 21:19:00 2003 Uno wrote post #926:
> > > > On Fri Jan 31 20:14:32 2003 Tektor wrote post #925:
> > > > > Oh sure when I was trying to be funny I get dewizzed but when others
> > > > > do it, its just cool. :P
> > > > > -Some- Wizzies work hard so let them have their fun I say if you
> > > > > don't like it don't play the stuff they made.
> > > > Tektor is back already?
> > > > who had the over/under on 21 days? collect money at the window...
> > > I swear to god, we need to start an in mud betting service.
> > I never said I would stay gone. Also got job so cant play much anyway.
> I'm not saying I'm not coming back cause it seems to be a curse to
> say so around here. :P
> But if I do I won't be Tektor that much I can say.
>
>
> oh, you must be a differnt tektor, hi and welcome to our home away from
home.
> -lu
>
Now when haven't I ever changed my mind. I did actualy try doing a
new char but its just not as fun as being Tek. :)
-----------------
poster: Quillz
subject: >spam(tells)
date: Wed Feb 5 02:11:08 2003
On Wed Feb 5 00:08:44 2003 Spoof wrote post #951:
> About these chain tells:
>
> 1. Very annoying
> 2. Whats the point of them?
> 3. Its just spam
>
> Don't do it! It is rather annoying.
> I almost died from doing that.
> Well, replying and getting those tells.
> pick lump from bag
>
> Spoof
The point is it's friggin hilarious when you see everyone in the mud
replying to each other.
Of course it's spammy. Everything is spammy, especially combat.
You don't like it, go pick your lumps elsewhere.
-----------------
poster: Kaos
subject: >spam(tells)
date: Wed Feb 5 08:12:11 2003
On Wed Feb 5 00:08:44 2003 Spoof wrote post #951:
> About these chain tells:
>
> 1. Very annoying
> 2. Whats the point of them?
> 3. Its just spam
>
> Don't do it! It is rather annoying.
> I almost died from doing that.
> Well, replying and getting those tells.
> pick lump from bag
>
> Spoof
You are on my ignore because you replied to such a tell,
l
so you're not really one to whine.
-----------------
poster: Quillz
subject: >>spam(tells)
date: Wed Feb 5 16:41:34 2003
On Wed Feb 5 08:12:11 2003 Kaos wrote post #956:
> On Wed Feb 5 00:08:44 2003 Spoof wrote post #951:
> > About these chain tells:
> >
> > 1. Very annoying
> > 2. Whats the point of them?
> > 3. Its just spam
> >
> > Don't do it! It is rather annoying.
> > I almost died from doing that.
> > Well, replying and getting those tells.
> > pick lump from bag
> >
> > Spoof
> You are on my ignore because you replied to such a tell,
> l
> so you're not really one to whine.
I love how they brand "Hypocrite" on their foreheads by REPLYING to
a tell, telling people to stop replying.
Q loves Kaos
-----------------
poster: Kiliana
subject: gloves
date: Wed Feb 5 18:43:34 2003
Gallahad claps his hands and Tranquil is engulfed in a blue magical
cloud that refreshes her.
what the hell?
Daneel kinda summed it up. Ma gloves are about as comparable as 2
guild items can be. to warrior belt. in my opinion, this is what
makes them a bit screwy. belt is one slot. i mean, you cant have 2
eq items in your belt. however, hands are 2 slots. You can have eq
for right AND left hand. maybe you could compare the ma gloves to
other guild eq that takes 2 slots? i kinda think it would compare
pretty badly. the only way to really make it fair would be to up the
gloves, or add a whole nother eq slot to the belt slot, then
decrease the power of the belt. Nobody ever seems to recognize that
hands are 2 slots, but they are. and as a 2 slot guild item, ma
gloves are pretty weak. then theres the whole fact that ma's also
lose another 2 slots for weapons. maybe it would be prudent to
change gloves from "hand" slots, to "weapon" slots. i mean,
technically, ma's use there fists, so gloves would be weapons to
them. and they are black leather. i see no reason why you couldnt
wear the gloves as weapons, then have hand slots free to wear
gauntlets or something. or bracelets, or whatever. i'd appreciate a
response.. if only to know why in the ma guild, and only the ma
guild, a 2 slot guild item is treated as a 1 slot item. or if gloves
are equal to the belt, why the belt is 1 slot, with the stats of a 2
slot item. of course, this really is just curiosity. i mean, i think
the gloves are good. but i really am curios as to how the gloves and
belt can be so identical when the gloves take more slots. Another
solution would be to create weapons for ma's. maybe different types
of MA only weapons. like spiked knuckles, or brass knuckles, or
wrappings that add damage or str or whatever.
-----------------
poster: Daneel
subject: >gloves
date: Wed Feb 5 18:44:51 2003
Nope, hands are one slot. Hand items that fill left or right hand
only must be weaker than 2-hand items - they are half-slot.
-----------------
poster: Ronan
subject: FYI
date: Wed Feb 5 21:34:35 2003
eat a corpse
I will be getting married on Feb 15th, so I wont be around
17-23rdish cause ill be doin honeymoon stuff............
Sorry Fraziw ill make it up to you
I love Tyreal too
and Lu
and pleh too many
Now I know the IOM world will stop turning when im not here but try
to bare through it, Ill be back!
eheh thats enough for now
Ronana
-----------------
poster: Jaws
subject: Healers
date: Fri Feb 7 04:13:35 2003
Hmm there seems to be a lack of healers about of late.
Just posting a request for some avid players who like the idea
of lotsa xp in return for heal power to consider
taking up the healer mantle
Jaws, the taskmaster of XP
-----------------
poster: Daran
subject: >Healers
date: Fri Feb 7 04:14:50 2003
On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> Hmm there seems to be a lack of healers about of late.
>
> Just posting a request for some avid players who like the idea
> of lotsa xp in return for heal power to consider
> taking up the healer mantle
>
> Jaws, the taskmaster of XP
>
FYI, I should be reincing back into healer this weekend, so I will
be back in business.
-----------------
poster: Litho
subject: >Healers
date: Fri Feb 7 04:19:06 2003
On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> Hmm there seems to be a lack of healers about of late.
>
> Just posting a request for some avid players who like the idea
> of lotsa xp in return for heal power to consider
> taking up the healer mantle
>
> Jaws, the taskmaster of XP
>
I was healer, the fact is you drag about 10 extra people who commit
nothing and take xp. Wise up, then maybe a healer will come along.
-----------------
poster: Jaws
subject: >>Healers
date: Fri Feb 7 04:26:54 2003
On Fri Feb 7 04:19:06 2003 Litho wrote post #963:
> On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> > Hmm there seems to be a lack of healers about of late.
> >
> > Just posting a request for some avid players who like the idea
> > of lotsa xp in return for heal power to consider
> > taking up the healer mantle
> >
> > Jaws, the taskmaster of XP
> >
> I was healer, the fact is you drag about 10 extra people who commit
> nothing and take xp. Wise up, then maybe a healer will come along.
Litho, I run party for fun, not maximum efficiency
dont like it, dont join
Other healers who I do take, have never complained about lack of xp earnings
Jaws
-----------------
poster: Draco
subject: >>>Healers
date: Fri Feb 7 04:28:12 2003
On Fri Feb 7 04:26:54 2003 Jaws wrote post #964:
> On Fri Feb 7 04:19:06 2003 Litho wrote post #963:
> > On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> > > Hmm there seems to be a lack of healers about of late.
> > >
> > > Just posting a request for some avid players who like the idea
> > > of lotsa xp in return for heal power to consider
> > > taking up the healer mantle
> > >
> > > Jaws, the taskmaster of XP
> > >
> > I was healer, the fact is you drag about 10 extra people who commit
> > nothing and take xp. Wise up, then maybe a healer will come along.
> Litho, I run party for fun, not maximum efficiency
> dont like it, dont join
>
> Other healers who I do take, have never complained about lack of xp earnings
>
> Jaws
i would just like to comment that some of these parties where "ten
people commit nothing" have had some of the best rates for me ever.
so i see no reason why healers shouldn't like the parties.
-----------------
poster: Tranquil
subject: >>>Healers
date: Fri Feb 7 04:31:32 2003
On Fri Feb 7 04:26:54 2003 Jaws wrote post #964:
> On Fri Feb 7 04:19:06 2003 Litho wrote post #963:
> > On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> > > Hmm there seems to be a lack of healers about of late.
> > >
> > > Just posting a request for some avid players who like the idea
> > > of lotsa xp in return for heal power to consider
> > > taking up the healer mantle
> > >
> > > Jaws, the taskmaster of XP
> > >
> > I was healer, the fact is you drag about 10 extra people who commit
> > nothing and take xp. Wise up, then maybe a healer will come along.
> Litho, I run party for fun, not maximum efficiency
> dont like it, dont join
>
> Other healers who I do take, have never complained about lack of xp earnings
>
> Jaws
Generally speaking, those who feel the same way as Litho, tend to
just go to other xp parties anyway, but this is not the point of the
thread.
The point is, that there are plenty of healers available. At any
time I see at least 3 open healers, not including the overly idle
types such as Reamus, Izabella, etc etc. Many times, I see as many
as 8 open avatars, often more. And if 3 healers are not enough for
you Jaws, on top of the other miscellaneous rabble of people who
-can- heal that you tend to drag with you, there is something
seriously wrong with your selection of targets compared to the
offensive/defensive capabilities of your parties.
-----------------
poster: Afkaserious
subject: >>>>Healers
date: Fri Feb 7 04:31:35 2003
On Fri Feb 7 04:28:12 2003 Draco wrote post #965:
> On Fri Feb 7 04:26:54 2003 Jaws wrote post #964:
> > On Fri Feb 7 04:19:06 2003 Litho wrote post #963:
> > > On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> > > > Hmm there seems to be a lack of healers about of late.
> > > >
> > > > Just posting a request for some avid players who like the idea
> > > > of lotsa xp in return for heal power to consider
> > > > taking up the healer mantle
> > > >
> > > > Jaws, the taskmaster of XP
> > > >
> > > I was healer, the fact is you drag about 10 extra people who commit
> > > nothing and take xp. Wise up, then maybe a healer will come along.
> > Litho, I run party for fun, not maximum efficiency
> > dont like it, dont join
> >
> > Other healers who I do take, have never complained about lack of xp
earnings
> >
> > Jaws
> i would just like to comment that some of these parties where "ten
> people commit nothing" have had some of the best rates for me ever.
> so i see no reason why healers shouldn't like the parties.
Hrm, I know that at least 5 people recently reinced healer. Dont go
begging for more, you'll just flood the mud with healers, and
they'll all reinc out.
And noone wants that.
-----------------
poster: Bluemoon
subject: >>Healers
date: Fri Feb 7 17:01:26 2003
On Fri Feb 7 04:14:50 2003 Daran wrote post #962:
> On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> > Hmm there seems to be a lack of healers about of late.
> >
> > Just posting a request for some avid players who like the idea
> > of lotsa xp in return for heal power to consider
> > taking up the healer mantle
> >
> > Jaws, the taskmaster of XP
> >
> FYI, I should be reincing back into healer this weekend, so I will
> be back in business.
Hi, I heal, sometimes
-----------------
poster: Izabella
subject: >>>>Healers
date: Fri Feb 7 17:49:32 2003
On Fri Feb 7 04:31:32 2003 Tranquil wrote post #966:
>
> The point is, that there are plenty of healers available. At any
> time I see at least 3 open healers, not including the overly idle
> types such as Reamus, Izabella, etc etc. Many times, I see as many
> as 8 open avatars, often more. And if 3 healers are not enough for
> you Jaws, on top of the other miscellaneous rabble of people who
> -can- heal that you tend to drag with you, there is something
> seriously wrong with your selection of targets compared to the
> offensive/defensive capabilities of your parties.
>
Just because I don't party all day long doesn't make me overly idle.
Just because someone is a healer, they don't owe you anything. It's
another guild. Because someone can make potions, does that mean they
suck if they don't give them to you.
It's no wonder that most healers don't want to party with people or that
there is such shortage...even tho there was a million of them a month ago.
Healers are by far the worst treated guild on this mud.
-----------------
poster: Draco
subject: >>>>>Healers
date: Fri Feb 7 18:09:54 2003
On Fri Feb 7 17:49:32 2003 Izabella wrote post #969:
> On Fri Feb 7 04:31:32 2003 Tranquil wrote post #966:
> >
> > The point is, that there are plenty of healers available. At any
> > time I see at least 3 open healers, not including the overly idle
> > types such as Reamus, Izabella, etc etc. Many times, I see as many
> > as 8 open avatars, often more. And if 3 healers are not enough for
> > you Jaws, on top of the other miscellaneous rabble of people who
> > -can- heal that you tend to drag with you, there is something
> > seriously wrong with your selection of targets compared to the
> > offensive/defensive capabilities of your parties.
> >
> Just because I don't party all day long doesn't make me overly idle.
> Just because someone is a healer, they don't owe you anything. It's
> another guild. Because someone can make potions, does that mean they
> suck if they don't give them to you.
>
> It's no wonder that most healers don't want to party with people or that
> there is such shortage...even tho there was a million of them a month ago.
> Healers are by far the worst treated guild on this mud.
i would definatly have to agree with this statement. Jaws doesn't
want people to flood the healer guild, all he wants are a few people
to go healer and stay healer. now Tranquil says he sees 3 open every
day, well last week i remember seeing at one point or another at
least 3 people asking for a healer, because they all reinced out.
Now because of this the problem solver is this: why _did_ those
healers reinc out? Was it the blaming them every single time you die
when it might have just been a computer.lag problem or the tanks own
idiocity? Or maybe it was all the annoying tells asking for dheals,
even when tey are in a party? Or maybe its 10-20 people all asking
you for an ew when you just wanna sit and talk to people? those are
three good reasons as to why i know at least 4 healers left the
guild about 2 weeks ago.
the healer exodus happens alot, whether you like to admit it or not,
jaws just wants a few that wont submit to all the annoyances that
healers get sometimes. basically my suggestion is this: treat
healers with respect just like any other guild, and we definately
wont need more healers, but since that is impossible, we do indeed
need more healers online at any one point in time.
-draco who is finally finished babbleing
-----------------
poster: Wildchild
subject: >>>>>>Healers
date: Sat Feb 8 00:40:09 2003
Umm, why did those healers reinc out? Becuase people reinc here
every other month, if not week. :P
It's really that simple ;) People dont' stay in a guild for long;
for some that's great, because they can try out different things
often, or whatever.
-WildChild
-----------------
poster: Tak
subject: healer thingy
date: Sat Feb 8 01:29:37 2003
there are those who reinc out and those who dont.
look at ca, he has never had a reinc
i was healer for a long time
i grew bored of it
and yes part of it had to do with being yelled at by miselaneous
people, and some of it had to do with the shortage of gold in
healer, but most of it was i had to be extremely attentive, more so
now than when i had less lag.
healer is a fun guild, but it takes a special kind of person to be that way
i was no longer able to do that, so i reinced out.
for those that are looking for a challenging guild who are atentive,
healer is a excelent option for many many worths
at 30m i was able to hang with duos and small parties fairly well
and you will get LOTS of parties as a healer, if you are good.
sorry for rambling
tak
-----------------
poster: Tak
subject: lodes
date: Sat Feb 8 09:52:21 2003
hi i have some stats on what i have done with casting these new lodes
out of 58 casts i have gotten
8 normal failures
1 gem explosion
11 lodes to various places like void, bedroom, fighters guild
31 adv lodes
7 choice lodes
in addition i have gotten 17 indigo and 32 violet
i have 90% mastery, my race max
and 90% spell
i am looking to compile some more data, so anything anyone might
have is welcome
i have casted at various gems, from stuff i get from monks to eq mob gems
save
please let me know what you think and any info you might have, as 58
casts is hardly a decent sample size
thought i would post and let people know what i have found though
tak
-----------------
poster: Jaws
subject: Healers
date: Sat Feb 8 23:03:58 2003
Tranquil,
I did not mean to say there were no healers in the guild, just a lack of them
when I goto make xp parties, and I dont mean just one day, for over
two weeks now
it has been an issue. I generally only take 2 healers, but I will take more
when they are avail, to cover if I loose one. And the people who had been
healers who were commonly around had reinc'd, at least 5 I can
readily think of.
Also some of the healers here either idle all day, or never want to
party except to do high end eq
which is their right. My post did not critise anyone for how they played
WBAG
I merely asked for some people to consider being a healer. Since I dislike
solo, parties is how I XP, and for that generally healing power is a
needed thing
I know the day I made that post, who long guild healer netter 5 people
and 1 was in an eq party, the otheres were idle over 30 mins
I dont think ive ever seen 8 open and unidle avatars
Jaws
-----------------
poster: Ronan
subject: >Healers
date: Sat Feb 8 23:05:14 2003
PS healing is overrated
Also want more healing abjurers to slay with
+ a large pizza
thx
ronana
-----------------
poster: Malifix
subject: >>>>>>>Healers
date: Sun Feb 9 01:25:59 2003
On Sat Feb 8 00:40:09 2003 Wildchild wrote post #971:
> Umm, why did those healers reinc out? Becuase people reinc here
> every other month, if not week. :P
>
> It's really that simple ;) People dont' stay in a guild for long;
> for some that's great, because they can try out different things
> often, or whatever.
>
> -WildChild
Heh, some of us are quite content to stay in one guild :)
-----------------
poster: Coal
subject: Nether Wall
date: Sun Feb 9 11:15:10 2003
ok try this goro, Tune PHYS, then find a nice room with about 4+mobs
or the arena etc or whatever, the wall will protect you against what
ever you have your body tuned to, most of the mob hits that hit you
will be smaller and they will take mucho damage from the wall
reflects.
In the arena if tune your body to something that will probably do
more damage to your opponent like fire vs mindflayers and ents etc.
With 1.5khps and a good wall + stunshield i was able to school most
ma's my worth or higher.
-----------------
poster: Tektor
subject: >>>>Healers
date: Mon Feb 10 01:40:00 2003
On Fri Feb 7 04:28:12 2003 Draco wrote post #965:
> On Fri Feb 7 04:26:54 2003 Jaws wrote post #964:
> > On Fri Feb 7 04:19:06 2003 Litho wrote post #963:
> > > On Fri Feb 7 04:13:35 2003 Jaws wrote post #961:
> > > > Hmm there seems to be a lack of healers about of late.
> > > >
> > > > Just posting a request for some avid players who like the idea
> > > > of lotsa xp in return for heal power to consider
> > > > taking up the healer mantle
> > > >
> > > > Jaws, the taskmaster of XP
> > > >
> > > I was healer, the fact is you drag about 10 extra people who commit
> > > nothing and take xp. Wise up, then maybe a healer will come along.
> > Litho, I run party for fun, not maximum efficiency
> > dont like it, dont join
> >
> > Other healers who I do take, have never complained about lack of xp
earnings
> >
> > Jaws
> i would just like to comment that some of these parties where "ten
> people commit nothing" have had some of the best rates for me ever.
> so i see no reason why healers shouldn't like the parties.
The party rate may be higher but with all the people. I had better
solo rate as a healer than in a Jaws exp party. No offense to Jaws
but if your going to brag about rates atleast be factual. Overall
its a nice rate, personal rate was left something to be desired but
if your in it for fun rate doesn't nor shouldn't matter.
P.S. Litho is just effcient in exp and if thats how he parties
there's nothing wrong with it.
-----------------
poster: Zavier
subject: >>>>>>>Healers
date: Mon Feb 10 05:56:42 2003
On Sat Feb 8 00:40:09 2003 Wildchild wrote post #971:
> Umm, why did those healers reinc out? Becuase people reinc here
> every other month, if not week. :P
>
> It's really that simple ;) People dont' stay in a guild for long;
> for some that's great, because they can try out different things
> often, or whatever.
>
> -WildChild
Actually I stayed healer for months upon months. I loved the guild
(took me from 10k-119m aside from the fact that it was just plain
fun). One day I logged on after about 4 months away and found Red
Dragon City distroyed and myself in the midst of a forced reinc. I
don't really know what the issue is here, just thought to add my two
cents that the only reason I reinced out of Avatar was this.
-----------------
poster: Wildchild
subject: >>>>>>>>Healers
date: Mon Feb 10 05:58:57 2003
On Mon Feb 10 05:56:42 2003 Zavier wrote post #979:
> On Sat Feb 8 00:40:09 2003 Wildchild wrote post #971:
> > Umm, why did those healers reinc out? Becuase people reinc here
> > every other month, if not week. :P
> >
> > It's really that simple ;) People dont' stay in a guild for long;
> > for some that's great, because they can try out different things
> > often, or whatever.
> >
> > -WildChild
> Actually I stayed healer for months upon months. I loved the guild
> (took me from 10k-119m aside from the fact that it was just plain
> fun). One day I logged on after about 4 months away and found Red
> Dragon City distroyed and myself in the midst of a forced reinc. I
> don't really know what the issue is here, just thought to add my two
> cents that the only reason I reinced out of Avatar was this.
I never said everybody reins all the time, I said "people", which is
a generalization.
Maybe Zif is willing to throw some numbers out there at some point
about the # of times people reinc on avg if he can figure that.
Myself, I have 6 reincs and a couple of those atleast are due to
forced reincs.
Currently 247 (max is 248) days in guild, so yeah, I do like mist
mage, regardless of whether or not I play, but I'm sure the avg days
in guild is probably less than 100, all things considerec.
-WildChild
-----------------
poster: Guest-25
subject: mud
date: Mon Feb 10 21:10:30 2003
yes the mud is down, no, noone knows how longit will be. it will be
done until khosan can ge otten ahold of and he does whatever is
needed to be done to make sure the mud is stable. yes it is not
broken, just waiting to see if it will stabolize/reason for the
crash earlier. once again, time setimate unknown, plz dont keep
asking about how long its going to be down, when zif knows, he will
make a news post
-----------------
poster: Justus
subject: healer wanted
date: Tue Feb 11 12:53:14 2003
healer around 40-80m worth is wanted to nice 10h partying
7 days a week next couple weeks. you will get 50% gold and
exp what you gain depends how crappy you are. dont care if
you suck for start. if you are intrested mudmail me.
thank you
-----------------
poster: Kaos
subject: >Red Dragons
date: Tue Feb 11 15:56:51 2003
On Tue Feb 11 15:52:21 2003 Coal wrote post #984:
> HI, was doing reds the other day, and well like the dumbass i am i
> got lost...and lost and more lost, althuogh after wandering around
> in reds for a few days i kinda have a pickture in my head of what it
> looks like in a wierd twisted coal sorta way. Anyway the point of my
> post is that compared to all the other higher end xp areas reds
> seems very bleak and lonly.
> The concentration level of reds vs rooms is very low on the red side
> and very high on the rooms side. There is all that space down there
> and not that many reds...I was wondering if maybe we could have a
> few more reds to wander around and play with, cause more wandering
> assisting red dragons would be fun to play with, we might even see
> party wipes in reds again if we were to get 4 in a room aggro!
> -Coal
I think we should go the other way, and reduce those other areas
with 4-5 non-aggro easymonsters instead of tuning everything else
up. It's not like people don't do fast enough xp here anyway.
-----------------
poster: Korthrun
subject: website
date: Tue Feb 11 18:40:51 2003
clicking on the gmaeinfo->player graph
give
gives rather
Expected: string Got: 0.