-----------------

poster: Korthrun
subject: A trig
date: Tue Apr 30 19:56:06 2002

I am trying to extract the tanks maxhp from report so I can have an
up to date tanks health in the CPPI graphic
I keep getting the parentheses stored in the variable with the hp example
#echo @tankhpmax
(1224)
Ive tried using the ~ escape character then it doesnt match the
pattern. Any ideas would be greatly appreciated

-----------------

poster: Korthrun
subject: nifty little trig
date: Wed May  1 10:51:19 2002

just htought id share this, is a simple one but kinda nice
used for keeping your terminal rows and coloumns consistent between
what RD sends and your window size
#tr {Updating Terminal info.. Rows: %1 Columns: %2} {rows %1;columns%2}

-----------------

poster: Korthrun
subject: >nifty little trig
date: Wed May  1 10:52:40 2002

right put a space between the work columns and the %2 in the output

-----------------

poster: Apathy
subject: >A trig
date: Fri May  3 06:19:41 2002

On Tue Apr 30 19:56:06 2002 Korthrun wrote post #1:
> I am trying to extract the tanks maxhp from report so I can have an
> up to date tanks health in the CPPI graphic
> I keep getting the parentheses stored in the variable with the hp example
> #echo @tankhpmax
> (1224)
> Ive tried using the ~ escape character then it doesnt match the
> pattern. Any ideas would be greatly appreciated

Why don't you use RDMP?

-Apathy

-----------------

poster: Apathy
subject: >nifty little trig
date: Fri May  3 06:21:11 2002

On Wed May  1 10:51:19 2002 Korthrun wrote post #2:
> just htought id share this, is a simple one but kinda nice
> used for keeping your terminal rows and coloumns consistent between
> what RD sends and your window size
> #tr {Updating Terminal info.. Rows: %1 Columns: %2} {rows %1;columns%2}

This is pointless...the "Updating Terminal info" message means that
your client has told RD how big it is and RD has updated rows and
columns to match. When you set your rows and columns with the trig,
you're just setting them to the same thing that they've just been
automatically set to

-Apathy

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poster: Korthrun
subject: heh
date: Sat May  4 10:22:54 2002

i do now, didnt know about party watch then

-----------------

poster: Korthrun
subject: bah
date: Sat May  4 10:23:45 2002

didnt realize that the message was cause it was being done, i jusdt
figured it was adjusting your view

-----------------

poster: Xerious
subject: ZMud Mapper
date: Sat May 18 02:30:01 2002

Anyone having trouble with the mapper configuration?  It was working
until just a few days ago
now it will not recognize the first line of the config (the room
name and exit info).  If you have configurations that work for this
part of the mapper, (I don't care if the rest doesn't work) let me
know.  I will share my other configs that do work with you in
return.

-----------------

poster: Mixer
subject: >ZMud Mapper
date: Sun May 19 02:25:19 2002

On Sat May 18 02:30:01 2002 Xerious wrote post #8:
> Anyone having trouble with the mapper configuration?  It was working
> until just a few days ago
> now it will not recognize the first line of the config (the room
> name and exit info).  If you have configurations that work for this
> part of the mapper, (I don't care if the rest doesn't work) let me
> know.  I will share my other configs that do work with you in
> return.
Well I for one was never able to get the mapper to work here!


-----------------

poster: Zifnab
subject: >>ZMud Mapper
date: Sun May 19 02:51:59 2002

On Sun May 19 02:25:19 2002 Mixer wrote post #9:
> On Sat May 18 02:30:01 2002 Xerious wrote post #8:
> > Anyone having trouble with the mapper configuration?  It was working
> > until just a few days ago
> > now it will not recognize the first line of the config (the room
> > name and exit info).  If you have configurations that work for this
> > part of the mapper, (I don't care if the rest doesn't work) let me
> > know.  I will share my other configs that do work with you in
> > return.
> Well I for one was never able to get the mapper to work here!
> 
most mappers wont work.  It cant pick up our customizeable
failure messages... You enter west with no west exit, the 
wizard can give you a custom message, clients cant deal with that.

-----------------

poster: Yugo
subject: >>>ZMud Mapper
date: Sun May 19 05:20:55 2002

On Sun May 19 02:51:59 2002 Zifnab wrote post #10:
> On Sun May 19 02:25:19 2002 Mixer wrote post #9:
> > On Sat May 18 02:30:01 2002 Xerious wrote post #8:
> > > Anyone having trouble with the mapper configuration?  It was working
> > > until just a few days ago
> > > now it will not recognize the first line of the config (the room
> > > name and exit info).  If you have configurations that work for this
> > > part of the mapper, (I don't care if the rest doesn't work) let me
> > > know.  I will share my other configs that do work with you in
> > > return.
> > Well I for one was never able to get the mapper to work here!
> > 
> most mappers wont work.  It cant pick up our customizeable
> failure messages... You enter west with no west exit, the 
> wizard can give you a custom message, clients cant deal with that.
you can use the #tag,#nomap and #nodir commands afaik to setup
failure messages
you will however have to enter all failure messages in the mud to
make a complete map but i can be done i think

yugo

-----------------

poster: Wildchild
subject: >>>>ZMud Mapper
date: Sun May 19 06:16:39 2002

On Sun May 19 05:20:55 2002 Yugo wrote post #11:
> On Sun May 19 02:51:59 2002 Zifnab wrote post #10:
> > On Sun May 19 02:25:19 2002 Mixer wrote post #9:
> > > On Sat May 18 02:30:01 2002 Xerious wrote post #8:
> > > > Anyone having trouble with the mapper configuration?  It was working
> > > > until just a few days ago
> > > > now it will not recognize the first line of the config (the room
> > > > name and exit info).  If you have configurations that work for this
> > > > part of the mapper, (I don't care if the rest doesn't work) let me
> > > > know.  I will share my other configs that do work with you in
> > > > return.
> > > Well I for one was never able to get the mapper to work here!
> > > 
> > most mappers wont work.  It cant pick up our customizeable
> > failure messages... You enter west with no west exit, the 
> > wizard can give you a custom message, clients cant deal with that.
> you can use the #tag,#nomap and #nodir commands afaik to setup
> failure messages
> you will however have to enter all failure messages in the mud to
> make a complete map but i can be done i think
> 
> yugo

And if you are doing that, you have way too much time on your hands.

I have one area in the game atm, and it has atleast two unique exit msgs.

-WC

-----------------

poster: Rockman
subject: new zmud
date: Tue Jun 18 06:32:24 2002

I just got the beta zmud, and the numkeys wont move me, i have num
lock on, and it just types the numbers out, and i tried with num
lock off, adn it just didnt do anything

-----------------

poster: Hierokliff
subject: >new zmud
date: Tue Jun 18 13:27:46 2002

On Tue Jun 18 06:32:24 2002 Rockman wrote post #13:
> I just got the beta zmud, and the numkeys wont move me, i have num
> lock on, and it just types the numbers out, and i tried with num
> lock off, adn it just didnt do anything
Doh! you mean you have to make your own hotkeys for walking...*gasps*
Well i got a good sollution to your problem...
press the button labeled 'ctrl' and keep it pressed while pressing
the button labeled 'k' on your keyboard..
and then you press the '7' on your numlock keyboard...and in that
lil box that should appear, you type 'nw'


hope this helps...
If not, dont call me...
If it works, send me 1M gold for the license to use my zmud settings..
If it works, send me 1M gold for the license to use my zmud settings..
//Hierokliff da bored spammer

-----------------

poster: Rockman
subject: >>new zmud
date: Tue Jun 18 15:18:43 2002

but doesnt that then mean i have to hit the 7 key, and hit enter after that?

-----------------

poster: Hierokliff
subject: >>>new zmud
date: Wed Jun 19 09:19:47 2002

On Tue Jun 18 15:18:43 2002 Rockman wrote post #15:
> but doesnt that then mean i have to hit the 7 key, and hit enter after that?
#KEY KEY1 {sw}
#KEY KEY2 {s}
#KEY KEY3 {se}
#KEY KEY4 {w}
#KEY KEY6 {e}
#KEY KEY7 {nw}
#KEY KEY8 {n}
#KEY KEY9 {ne}
#KEY MULT {look}
copy and paste it in your zmud...if you add an ~ before the command
then you get that silly chain you where talking about...or was it
after *ponder*
//Hierokliff

-----------------

poster: Uno
subject: status window formatting
date: Wed Jul 10 17:34:21 2002

anybody know how to set fixed widths in status window definition?
i have 2 rows of stuff and i want em to line up purty...

-----------------

poster: Zeet
subject: getting your automapper to work
date: Tue Nov 19 13:36:49 2002

I've had a few conversations recently with people who said they can't
get zmud's automapper working and I remember how tricky it was when I
did it over a year ago. Someone suggested I post how I did it in news,
so here's some kind of attempt at that. Note that I have no idea how
zmud's mapper works in detail, I'm just passing on what little I've
learned in getting it to work for myself (it maps 95% of rooms without
error, though all the exits that aren't in a compass direction or up/down
have to be entered by hand). I like the functionality of the map window,
and I think others, especially newbies, could benefit from it as well.
Plus, some of the areas are quite beautifully designed and you can't
appreciate that without seeing a map sometimes.   ;p

Perhaps the first thing to try is importing my map config data directly
and seeing if that gets your mapper seeing rooms properly. Copy and
import from clipboard:

Version: 19
Name Start: 0
Desc Start: 2
Desc End: 6
Exit Start: 0
Exit End: 1
Exit in Prompt: 0
Exit in Name: 1
Exit contains key: 0
Name paragraph: 0
Desc paragraph: 0
Exit paragraph: 0
Bracket prompt: 1
Short exit names: 0
vNum in Name: 0
Exit keyword: 
Exit after keyword: 0
Match room name mode: 2
Use Descriptions: 1
Entire exit paragraph: 0
Single char exit: 0
Autoprompt detect: 0
Complex prompt: 0
Prompt char: 
Name ends in period: 0
Number prompt: 0
No MUD Prompt: 0
Room Name Propercase: 0
[Map Script]

[Map Explore Script]

[End]

Then if you need to, mess around little by little with the options in
'configuration settings'.. and good luck. :p

Note that if you map with verbose on (which I recommend), you'll have
to have it on for follow mode to work. Likewise, if you change your
columns setting you'll have to update all the descs to match the altered
output. (IOW, *don't* change your columns setting, duh.)

I remember using the autoconfigure routine over and over while standing in
as boring a room as possible and fiddling with minor details (I even meddled
with different rooname/exit colours) until the config wizard would pick up
on all the correct details.. try to choose a room with maybe only an exit
north for instance (or just use the wizard's paste feature); I think that
successful configuring depends on choosing a room and desc that can be
easily parsed.

Once the mapper can see the name, exits and desc of a room you can go ahead
and start mapping, but you may find that some support trigs are needed.
For a while I used a #TAG {prompt} trig to mark my prompt, but AFAICT
it did nothing helpful. Maybe #TAGs could be used to force recognition,
that seems to be their function, but I never needed them.

Obvious trigs you will need are #NODIRs to cover illegal movement dirs,
for example:
#TRIGGER {It doesn't seem possible to go that direction.} {#NODIR}
#TRIGGER {^Stop it.  That is not an exit option.} {#NODIR}

And another for dark rooms you still want to move through:
#TRIGGER {too dark to see anything} {#OK}

Illium City was tricky to do with all those single 'colour' lines that come
before the roomname line, but my solution was to write 25-30 #NOMAP trigs, eg:
#TRIGGER {^Soft whispers rise up from the river.$} {#NOMAP}

Finally, once it's all working you can indulge in luxuries, like double
clicking on a map room to speedwalk there and auto map selection:
#TRIGGER {^Adventurer Guild Entrance ~[exits:} {verbose on`#TELEPORT
{280} {Illium City}}

That's all I can really think of. Feel free to ask me about this if you
catch me playing or via mail.
HTH. HAND.

-----------------

poster: Petra
subject: Mapper quarks
date: Fri Nov 22 19:41:44 2002

These are just a few things i noticed that happen in v6.37
If you alter your trigs in anyway, you need to save your settings or
the mapper will not map sometimes.
Also becarefull, it is possible to try to start mapping with out
selecting a zone, as far as i can tell, (this is bad) zmud takes the
mud out put and pumps it into windows memory and eventualy it'll
clog your ram. So make sure your zone is created and selected before
generating a map. (this may be 6.37 specific)
Thats about it for now.
-Petra

-----------------

poster: Zifnab
subject: >Mapper quarks
date: Fri Nov 22 21:12:39 2002

On Fri Nov 22 19:41:44 2002 Petra wrote post #19:
> These are just a few things i noticed that happen in v6.37
> If you alter your trigs in anyway, you need to save your settings or
> the mapper will not map sometimes.
> Also becarefull, it is possible to try to start mapping with out
> selecting a zone, as far as i can tell, (this is bad) zmud takes the
> mud out put and pumps it into windows memory and eventualy it'll
> clog your ram. So make sure your zone is created and selected before
> generating a map. (this may be 6.37 specific)
> Thats about it for now.
> -Petra

Just curious, with our random exit failure messages, seems to 
me that the mapper woudl be more trouble than its worth.

I have tried it many times and failed miserably.


-----------------

poster: Korthrun
subject: >>Mapper quarks
date: Sat Nov 23 11:22:08 2002

Petra has been leet haxoring the zmud mapper recently. Results of
which will be seen on the web.

-----------------

poster: Zeet
subject: >>Mapper quarks
date: Mon Nov 25 07:47:14 2002

On Fri Nov 22 21:12:39 2002 Zifnab wrote post #20:
> > clog your ram. So make sure your zone is created and selected before
> > generating a map. (this may be 6.37 specific)
> > Thats about it for now.
> > -Petra
> 
> Just curious, with our random exit failure messages, seems to 
> me that the mapper woudl be more trouble than its worth.
> 
> I have tried it many times and failed miserably.
> 
but each area (imo) only has one custom exit failure message and
keeps to that pretty much all of the time you're in there.
Therefore you usually only need to write one new #NODIR command per
area. Not too much trouble for me. :) Blockers of course pose a similar
problem, but I don't generally bother too much about trapping blocker
output for #NODIR treatment, I just move carefully near them.

-----------------

poster: Zifnab
subject: >>>Mapper quarks
date: Mon Nov 25 11:00:36 2002

On Mon Nov 25 07:47:14 2002 Zeet wrote post #22:
> On Fri Nov 22 21:12:39 2002 Zifnab wrote post #20:
> > > clog your ram. So make sure your zone is created and selected before
> > > generating a map. (this may be 6.37 specific)
> > > Thats about it for now.
> > > -Petra
> > 
> > Just curious, with our random exit failure messages, seems to 
> > me that the mapper woudl be more trouble than its worth.
> > 
> > I have tried it many times and failed miserably.
> > 
> but each area (imo) only has one custom exit failure message and
> keeps to that pretty much all of the time you're in there.
> Therefore you usually only need to write one new #NODIR command per
> area. Not too much trouble for me. :) Blockers of course pose a similar
> problem, but I don't generally bother too much about trapping blocker
> output for #NODIR treatment, I just move carefully near them.
that one message is purely luck. Not sure if that is actually true
but there is nothing limiting a wiz/builder to that.