-----------------

poster: Chrono
subject: dryads
date: Thu Jun  6 08:41:23 2002

would be cool if there was a skill like recall animals..or make
recall animal call dryad..or possibly have a skill to locat dryad so
you can go get it? or some way of distantly making it leave...for
some reason dryad didn't follow me off the ferry (i was prolly
moving too fast or somethin) and it got lost..heh, just thought it'd
be cool to have a skill or somethin to make it come back if not
leave...

-----------------

poster: Sigwald
subject: New woodsman skills (woodlords)
date: Thu Sep  5 08:40:05 2002

I know this is going to take a bit of time till you can train
the new skills to decent percents, but when you get to that point,
I'd be happy to receive some feedback.
Of course this only concerns omicron woodsmen...

-----------------

poster: Locke
subject: Woodsmans Ideas
date: Sun Sep 15 11:23:49 2002

Well, here's some ideas for tweaks/addons for the woodsman guild
i've been thinking about to make the guild alittle more friendly

-Allow infuses/wards to be refreshed, like prepare weapons/shield
now, that would be more convenient
-Add a skill or spell to id your summoned blades/staff/shield so you
can see what the stats/wc of it is
-Change the spell 'vengeance of gaia' from area to singular, the
spell is sorta not very useful as an area spell imo

-Be able to see heals from your weapons through combat silent

Just a couple ideas.
Yeah.
-L

-----------------

poster: Jaguar
subject: >Woodsmans Ideas
date: Sun Sep 15 15:40:12 2002

On Sun Sep 15 11:23:49 2002 Locke wrote post #4:
> Well, here's some ideas for tweaks/addons for the woodsman guild
> i've been thinking about to make the guild alittle more friendly
> 
> -Allow infuses/wards to be refreshed, like prepare weapons/shield
> now, that would be more convenient
> -Add a skill or spell to id your summoned blades/staff/shield so you
> can see what the stats/wc of it is
> -Change the spell 'vengeance of gaia' from area to singular, the
> spell is sorta not very useful as an area spell imo
> 
> -Be able to see heals from your weapons through combat silent
> 
> Just a couple ideas.
> Yeah.
> -L
I loved the vengeance of Gaia spell, I used it all the time when I
was old style woodsie.  If it should be changed though, move it down
a bit so its not omicrom only, because I don't have the worth for it
now :\
At least it would make woodsman playable (enjoyable) for none gigbies again.

-----------------

poster: Sigwald
subject: >Woodsmans Ideas
date: Sun Sep 15 22:13:13 2002

On Sun Sep 15 11:23:49 2002 Locke wrote post #4:
> Well, here's some ideas for tweaks/addons for the woodsman guild
> i've been thinking about to make the guild alittle more friendly
> 
> -Allow infuses/wards to be refreshed, like prepare weapons/shield
> now, that would be more convenient
> -Add a skill or spell to id your summoned blades/staff/shield so you
> can see what the stats/wc of it is
> -Change the spell 'vengeance of gaia' from area to singular, the
> spell is sorta not very useful as an area spell imo
> 
> -Be able to see heals from your weapons through combat silent
> 
> Just a couple ideas.
> Yeah.
> -L
I'll check first point. 
Not the rest though, not really great ideas imo.

-----------------

poster: Locke
subject: >>Woodsmans Ideas
date: Mon Sep 16 09:33:08 2002

On Sun Sep 15 22:13:13 2002 Sigwald wrote post #6:
> On Sun Sep 15 11:23:49 2002 Locke wrote post #4:
> > Well, here's some ideas for tweaks/addons for the woodsman guild
> > i've been thinking about to make the guild alittle more friendly
> > 
> > -Allow infuses/wards to be refreshed, like prepare weapons/shield
> > now, that would be more convenient
> > -Add a skill or spell to id your summoned blades/staff/shield so you
> > can see what the stats/wc of it is
> > -Change the spell 'vengeance of gaia' from area to singular, the
> > spell is sorta not very useful as an area spell imo
> > 
> > -Be able to see heals from your weapons through combat silent
> > 
> > Just a couple ideas.
> > Yeah.
> > -L
> I'll check first point. 
> Not the rest though, not really great ideas imo.
Well 1 out of 4 is good enough for me! ;p
I'd like to thank Sigwald for his hard work in retooling the
woodsman guild to make it neater than it already is.
:-p
-L

-----------------

poster: Daneel
subject: shapeshifter changes
date: Sat Sep 21 09:37:05 2002

I did a lot of reworking of shapeshifter attack skills and heal
spells tonight.  This should make everything work better, but of
course I may have screwed something up.  If so, report it, and 
try to be a little patient with me :-)

       -Daneel

-----------------

poster: Tzeentch
subject: Shaman of soil (again)
date: Tue Nov  5 17:38:22 2002

I just wanted to say one last time how nice it would be to be able
to turn the shaman staff on/off.  As things stand, it's not
practical to charge the staff because charges get wasted on things
they aren't needed for (I haven't even bothered to train soil staff
bash b/c of this, if I could control the staff I'd train it in a
heartbeat). Shaman of soil isn't a popular guild so it obviously
needs a bit of help, and I think this would be a step in the right
direction.  Thank you for your support =P

-----------------

poster: Pedron
subject: >Shaman of soil (again)
date: Thu Nov  7 13:16:45 2002

On Tue Nov  5 17:38:22 2002 Tzeentch wrote post #9:
> I just wanted to say one last time how nice it would be to be able
> to turn the shaman staff on/off.  As things stand, it's not
> practical to charge the staff because charges get wasted on things
> they aren't needed for (I haven't even bothered to train soil staff
> bash b/c of this, if I could control the staff I'd train it in a
> heartbeat). Shaman of soil isn't a popular guild so it obviously
> needs a bit of help, and I think this would be a step in the right
> direction.  Thank you for your support =P

Evoker amulet has a huge blast stun 
doubledamage kind of special I suppose works 
the same way as the staff.  For someone my worth, it 
usually meant instakilling some monks or 
chopping banshees to hash several rounds faster.
The only way to waste that power is to go 
use it on things like turantia guards and 
newbie monsters when ur golding. ;)

Anyway, rather than jump between small and large 
targets and wish you could turn the staff off and on, 
 try an efficient sort of approach and go blasting 
medium size targets for you 
till your staff runs down.  If you want to go kill tiny monsters, 
just burn up your staff on medium size monsters 
first then go kill small ones, or don't charge it. :)

One thing I think would be neat is if the 
weapon/armor specials chose a random target from among 
your attackers instead of a guaranteed hit 
on the one target you're hitting.
(If you want to focus the damage all on one monster, 
just attack one.  If you're being gnawed on by a pack of 
wolves, maybe not so bad if your specials start 
carving into anything in the pack while you crunch the first in line- 
the rest will go down quicker, or maybe die before you 
have to direct your attention around to them. ;)

-pedron spam

-----------------

poster: Wimwam
subject: Woodsie at 70 level
date: Fri Nov  8 00:03:07 2002

 Me being a Woodsman I cannot tank effectively for a large party.
but If at level 70 I were to join the fighter guild
would I then be able to tank the large party because I did then have
the fighter training?

Noone on could answer this question when I asked on newbie so I am
asking here.

Wimwam

-----------------

poster: Rancor
subject: >Woodsie at 70 level
date: Fri Nov  8 08:05:02 2002

My guess would be no you are still going to lose the power in your
reinc for larger parties.  I think you start losing effectiveness at
a party bigger than 4-5 iirc.  Joining fighter is not going to
change that.  you will still lose power in your woodsman guild. 
Basicly if you want to tank huge parties go tank not woodsman.
Rancor

-----------------

poster: Warchief
subject: >Woodsie at 70 level
date: Wed Nov 13 15:31:32 2002

On Fri Nov  8 00:03:07 2002 Wimwam wrote post #11:
>  Me being a Woodsman I cannot tank effectively for a large party.
> but If at level 70 I were to join the fighter guild
> would I then be able to tank the large party because I did then have
> the fighter training?
> 
> Noone on could answer this question when I asked on newbie so I am
> asking here.
> 
> Wimwam

I'm pretty sure that the penalty for woodsman tanking is on certain
woodsman guild skills, so those skills will still get the penalty
for having large parties as those skills that the woodsman trains
are not effective at covering more than yourself, if you joined the
fighter guild, though, you would get fighter skills that are
effective at that.  The woodsman does not train so that he can only
protect himself, but since the woodsman is usually a loner in the
wilderness, he doesn't develop the skills required to manage a large
group of people.  (Just in character info =)

-Chief

-----------------

poster: Panza
subject: eqs
date: Sun Dec  1 06:16:03 2002

looking for the following caster slots, parentheses encloses pref
eqs, but i'll take just about anything of that slot: neck (xetrov
necklace) amulet (dessication) arms (ancient bracelets of power)
weapons (twisted stone daggers)
if anyone has any eq to fill those slots, and esp if they have the
listed eqs, plz mail me with mb's, or just to tell me that you have
it and i should give you a bid.
thanks, Panza

sorry about spam post...

-----------------

poster: Panza
subject: sorry again
date: Sun Dec  1 06:17:15 2002

wrong section this time...honestly, i'm just an idiot, leave me alone =)

-----------------

poster: Quillz
subject: >sorry again
date: Mon Dec  2 17:56:28 2002

On Sun Dec  1 06:17:15 2002 Panza wrote post #15:
> wrong section this time...honestly, i'm just an idiot, leave me alone =)
Learn how to delete posts.  It's not too hard :-)

-----------------

poster: Rancor
subject: Shifter dragon form
date: Wed Dec  4 02:28:18 2002

Ok I am just curious about this what does gold have to do with
anything to shift into a dragon form?  I can understand the gems as
they would maybe be part of like a recipe or something but gold? 
that has nothing to do with a dragon.  Other than the treasue that
they guard.  and if that is the association then it would be my
treasure would it not.  How about it goes into a fund that can not
be touched until you reinc out of the guild?  would that not be the
idea of a stash, or a treasure for the dragon.  as it stands right
now the gold just vanishes which is kinda wierd in my opinion and at
60k or something a pop that is kinda spendy not to mention the
rarity of the gems needed. 
Ranc

-----------------

poster: Trunks
subject: >Shifter dragon form
date: Wed Dec  4 06:04:30 2002

dragons get gems and gold stuck in there scales and it makes an
almost armor around them, and that is why there hide is hard to
pierce/slash

-----------------

poster: Rancor
subject: >>Shifter dragon form
date: Wed Dec  4 06:32:14 2002

On Wed Dec  4 06:04:30 2002 Trunks wrote post #18:
> dragons get gems and gold stuck in there scales and it makes an
> almost armor around them, and that is why there hide is hard to
> pierce/slash
if this is the case why doe that not come off the loot of the mob
not the cost you put into it?
ohh here we go I will just wrap myself in a few gold coin hi you
cant hit me blah blah no.  dragons guard treasure don't keep it on
them at all times and if so why dont' dragons drop more loot?  man
those caves on darkcaverns must be gold mines.  otherwise those
dragns have seriously deep pockets.

-----------------

poster: Trunks
subject: >>>Shifter dragon form
date: Wed Dec  4 06:50:38 2002

1.) Try shifting without the gold, it says you need to the gold to
help form there metallic-like hide or somesuch so you should
understand that as part of the recipe or something
2.) IMO, the gold is a balance issue... you get a prot that has
lasted me over 12hours, as red dragon that was 75k gold and 10
garnets which was a little over 100k to shift.. and now because of a
change in a certain person's area garnets are even easier to get so
you dont have to buy them.. making it only cost 75k gold for a prot
that lasts your whole body

75k or even 100k for hours of play is much less then the repairs
costs of topslot or near topslot set, or there are gem blasters that
can spend between 30k and 50k and hour with buying gems to blast
with + they have to pay for eq repair costs aswell... To not pay
gold would put shifters not using eq way out of balance... or maybe
they can remove the gold and you can try to find 25 garnets to
shift

3.) It's the way Daneel designed the guild, if he didnt like it, he
wouldnt have made his guild that way


-----------------

poster: Tahnval
subject: >Shifter dragon form
date: Wed Dec  4 13:42:10 2002

On Wed Dec  4 02:28:18 2002 Rancor wrote post #17:
> Ok I am just curious about this what does gold have to do with
> anything to shift into a dragon form?  I can understand the gems as
> they would maybe be part of like a recipe or something but gold? 
> that has nothing to do with a dragon.  Other than the treasue that
> they guard.  and if that is the association then it would be my
> treasure would it not.  How about it goes into a fund that can not
> be touched until you reinc out of the guild?  would that not be the
> idea of a stash, or a treasure for the dragon.  as it stands right
> now the gold just vanishes which is kinda wierd in my opinion and at
> 60k or something a pop that is kinda spendy not to mention the
> rarity of the gems needed. 
> Ranc
The magic transmutes the gold into the necessary mass for the 
dragon form.  It has to come from somewhere.

Dragon Lord is a weak omicron.  You cannot party in dragon
form.  You can't even have familiars.  There are other omicrons in
which players of similar worth to a Dragon Lord can solo better
than a DL *and* are sought-after additions to high-end exp or
even eq parties.

I'm staying in DL because I like it, but I wouldn't recommend it to
other people.

-----------------

poster: Zifnab
subject: >>Shifter dragon form
date: Wed Dec  4 14:20:33 2002

> > now the gold just vanishes which is kinda wierd in my opinion and at
> > 60k or something a pop that is kinda spendy not to mention the
> > rarity of the gems needed. 
> > Ranc
> The magic transmutes the gold into the necessary mass for the 
> dragon form.  It has to come from somewhere.
> 
> Dragon Lord is a weak omicron.  You cannot party in dragon
> form.  You can't even have familiars.  There are other omicrons in
> which players of similar worth to a Dragon Lord can solo better
> than a DL *and* are sought-after additions to high-end exp or
> even eq parties.
> 
> I'm staying in DL because I like it, but I wouldn't recommend it to
> other people.

Feel free to correct me if I am wrong, but as dragons you can tank
monsters and kill monsters that other people cannot.

So while your solo rate may not be what others are, unlss I am off base
here ou can do things other guids cannot do solo
**



-----------------

poster: Kaos
subject: >>>Shifter dragon form
date: Wed Dec  4 15:03:16 2002

On Wed Dec  4 14:20:33 2002 Zifnab wrote post #22:
> > > now the gold just vanishes which is kinda wierd in my opinion and at
> > > 60k or something a pop that is kinda spendy not to mention the
> > > rarity of the gems needed. 
> > > Ranc
> > The magic transmutes the gold into the necessary mass for the 
> > dragon form.  It has to come from somewhere.
> > 
> > Dragon Lord is a weak omicron.  You cannot party in dragon
> > form.  You can't even have familiars.  There are other omicrons in
> > which players of similar worth to a Dragon Lord can solo better
> > than a DL *and* are sought-after additions to high-end exp or
> > even eq parties.
> > 
> > I'm staying in DL because I like it, but I wouldn't recommend it to
> > other people.
> 
> Feel free to correct me if I am wrong, but as dragons you can tank
> monsters and kill monsters that other people cannot.
> 
> So while your solo rate may not be what others are, unlss I am off base
> here ou can do things other guids cannot do solo
> **
> 
> 
Correction: You can't. Lots of guilds can solo bigger and badder monster
than what dragons can. The main advantage as a dragon is that you
can chain-kill big xp monsters.

-----------------

poster: Tahnval
subject: >>>Shifter dragon form
date: Wed Dec  4 15:30:14 2002

You are wrong, Zifnab.

At a push, a *mist mage* can solo stuff I can solo as a dragon.
Buliwyf provides numerous examples.

As a dragon, I cannot tank anything at all - I am forbidden
to create or join a party.  I can solo a 500K eq mob at
a push, or some of them, anyway.  I can solo Ash...but I
can't solo the Wicked Witch of the hut.  I can solo a 600K
exp mob, e.g. King Demon Zombie Beaver, but a 1.2G blaster
should be able to do that at least as easily.

As far as I can tell, the only advantage a Dragon Lord has
over a blaster of similar size is a much larger carrying
capacity.

BTW, I am very close to maxxed.  I have everything bar
the breath weapon at 100% or higher (the breath weapon is
at 95% and the mastery is at 60%) and the breath weapon
is a *very* minor part of the damage output of a shifter
in dragon form.

I stand by my original statement - I'm staying in DL because
I like it, but I wouldn't recommend it to anyone else.

-----------------

poster: Lu
subject: >>>>Shifter dragon form
date: Wed Dec  4 19:35:58 2002

i 1.2g evoker cant solo any mob with eq_inherit, tahnval
and yes, mist mage can solo some eq, but i've seen red dragons
fight, and i've seen them fight eq mobs, and i've seen them take
almost NO dmg
and umm, yeah
-lu

-----------------

poster: Arkangyle
subject: >>>>>Shifter dragon form
date: Wed Dec  4 21:48:55 2002

On Wed Dec  4 19:35:58 2002 Lu wrote post #25:
> i 1.2g evoker cant solo any mob with eq_inherit, tahnval
> and yes, mist mage can solo some eq, but i've seen red dragons
> fight, and i've seen them fight eq mobs, and i've seen them take
> almost NO dmg
> and umm, yeah
> -lu

Mist mages and dragons are probably about equal against eq calibre
mobs.  The primary differences between them under those
circumstances would be:

1.  Mist mages rely more on resistance (having VERY low hps) to
physical ... spells destroy mist mages.

2.  Dragons have lower resists and do less damage but are capable
(with their very high hps) to take spell hits and not die as much or
at all.

Of course, anyone with a brain will realize, soloing smallish eq
mobs is not the most efficient venture.  I might be able to do it,
but with a small party of 2-4 people you are able to get a much
better return for your time invested, both in higher quality
equipment gained and more pieces.

- Ark

-----------------

poster: Tranquil
subject: Shapeshifter issues
date: Thu Dec  5 00:08:24 2002

It must also be said, tahnval, that guild rank seems to play a
fairly important role in a guild. As a woodsman with the same level
and training I currently have, but 0 guild rank, I could conceivably
solo about half the rate I can currently (halfway through 5th
rank).

This may sound a little odd, however most of us will remember the
last time we went through conversion, and all of our guild masteries
were reset. I did a little testing right after that particular
reinc, and found that my rate was approximately half of what it had
been with my previous guild rank (which was, coincidentally, halfway
through 5th rank).

Being unaware of your own guild rank, I am not so sure if this is a
possible issue, however it might be worth taking into account when
considering your current experiences with Shapeshifter.

Another point that will have an effect on your effectiveness, is
your playing style. Months ago, I remember you stating that your
experiences with Woodsman were less than satisfactory. At the time,
you admitted the possibility that while the guild works quite well
for some people, it may not be well suited to your playing style (I
also remember mentioning back then that guild rank might improve
that situation, but playing style does affect your effectiveness at
any guild).

-----------------

poster: Zyz
subject: >>>>>>Shifter dragon form
date: Thu Dec  5 00:18:55 2002

On Wed Dec  4 21:48:55 2002 Arkangyle wrote post #26:
> (with their very high hps) to take spell hits and not die as much or
> at all.
> 
> Of course, anyone with a brain will realize, soloing smallish eq
> mobs is not the most efficient venture.  I might be able to do it,
> but with a small party of 2-4 people you are able to get a much
> better return for your time invested, both in higher quality
> equipment gained and more pieces.
> 
> - Ark
Some might think that dragons, since they cannot party, would have
the highest efficiency solo vs eq monsters.
Atm, this may or may not be the case. Mist mages and healers perform
comparably to dragons vs small eq, in my experience.
In all of these cases tho, unless really lucky with resists or
getting abj help, nearly all eq monsters over 600k or so take hours
or are impossible to kill.
Below around 600k there is a wide range of power, so some monsters,
like Ash, are fairly easy and take maybe 10-20 minutes, while
others, like Wicked Witch, are virtually impossible.
Anyway, shapeshifter is a neat guild and people should try it out,
even if it's not superpowered.
-Zyz

-----------------

poster: Tahnval
subject: >>>>>Shifter dragon form
date: Thu Dec  5 01:00:29 2002

On Wed Dec  4 19:35:58 2002 Lu wrote post #25:
> i 1.2g evoker cant solo any mob with eq_inherit, tahnval
> and yes, mist mage can solo some eq, but i've seen red dragons
> fight, and i've seen them fight eq mobs, and i've seen them take
> almost NO dmg
> and umm, yeah
> -lu
I've fought lots of eq mobs.  I took a lot more than "almost NO" damage.
Unless you count the Rat King and stuff like that.  Red Dragons can
solo eq mobs up to about 500K, but they get battered doing it.
Which isn't too much of a problem - we have ~3Ksps, a decent heal
spell and an excellent ref spell, then there's herb gathering.

-----------------

poster: Tahnval
subject: >>>>>>Shifter dragon form
date: Thu Dec  5 01:03:02 2002

Since dragon's can't party, it's not an option for us.  Soloing
small eq mobs isn't something done for efficiency.  It's done for
fun.  I sell the eq for as little as 25K

-----------------

poster: Tahnval
subject: >Shapeshifter issues
date: Thu Dec  5 01:11:39 2002

Good points, Tranquil...but:

Guild rank has no effect on anything at all.
Guild mastery has a significant effect...and I am guild leader
because of my very high guild mastery.

Playing style - my rate is a lot higher than when I entered
Dragon Lord because I have changed my playing style to suit.
For example, I initially healed in combat.  When I switched
to stepping out to heal up, my rate increased by a third.
In comparison with other Dragon Lords, only Wagro made a 
better rate, by about 250K per hour.  He's a lot bigger
than me and he was a different race, which gave him
far higher str, con and dex for melee.  That probably
accounts for the difference.

I'd like to point out that, as I have said before, I like Dragon Lord.
It's fun, but it has serious drawbacks (no partying at all, ever, for
example) and it's certainly not a strong omicron guild (partly
because of the utter inability to party).  It is a lot of fun, and that's
why I'm staying in it for some while.

-----------------

poster: Tektor
subject: >>>Shifter dragon form
date: Thu Dec  5 01:58:02 2002

On Wed Dec  4 14:20:33 2002 Zifnab wrote post #22:
> > > now the gold just vanishes which is kinda wierd in my opinion and at
> > > 60k or something a pop that is kinda spendy not to mention the
> > > rarity of the gems needed. 
> > > Ranc
> > The magic transmutes the gold into the necessary mass for the 
> > dragon form.  It has to come from somewhere.
> > 
> > Dragon Lord is a weak omicron.  You cannot party in dragon
> > form.  You can't even have familiars.  There are other omicrons in
> > which players of similar worth to a Dragon Lord can solo better
> > than a DL *and* are sought-after additions to high-end exp or
> > even eq parties.
> > 
> > I'm staying in DL because I like it, but I wouldn't recommend it to
> > other people.
> 
> Feel free to correct me if I am wrong, but as dragons you can tank
> monsters and kill monsters that other people cannot.
> 
> So while your solo rate may not be what others are, unlss I am off base
> here ou can do things other guids cannot do solo
> **
> 
> 
I soloed bigger mobs as mist mage.

-----------------

poster: Tranquil
subject: >>Shapeshifter issues
date: Thu Dec  5 02:13:03 2002

>Good points, Tranquil...but:
>
>Guild rank has no effect on anything at all.
>Guild mastery has a significant effect...and I am guild leader
>because of my very high guild mastery.

Ugh. I have had this conversation with a few people. When I say
'Guild rank', I am referring to guild mastery, mostly because guild
ranks are the only even remotely reliable way to check guild mastery
points. Therefore, while guild rank itself does not affect a thing,
the thing which most defines it (under normal playing conditions),
is what also a fairly large defining factor in a player's
effectiveness in a given guild.


-----------------

poster: Rancor
subject: >Shapeshifter issues
date: Thu Dec  5 08:41:44 2002

Tranquil the big thing I think with tahnvals playing style is the
fact that he solos all the time.  Even as a fig he either solod or
at most duod for the majority of his worth.  Feel free to correct me
if I am wrong tahnval.  ANd as far as I know tahnval pulls the
highest rate of all the shiftrs out there atm so if anyone knows how
to play this guild it is him. Playing style has nothing to do with
him and shifter.  I thing dragon lord is lacking as well.  it is
hard to get a  hold of the gems needed.  you pay just as much in
upkeep as you would having an eq set so the fact that you have no eq
is pointless.  I mean I don't care that everytime I shift it costs
me but the fact that people keep citing the fact that the guild
solos at this rate and kills mob like so and so without eq is mute. 
as we pay to do so everytime we shift.  Which is out eq upkeep in
fact.

-----------------

poster: Tahnval
subject: >>Shapeshifter issues
date: Thu Dec  5 14:11:14 2002

You're right - I do solo all the time.  However, I'd like to
be able to party, or maybe just duo, occasionally.  I had a lot
of fun duo-parties as fig+healer/reffer.  Besides, I'd like
to rampage through Malice's Hell area (see...no smutty
innuendoes about Malice's crack...oops!) in a high-end exp
party for a while.
I think I've soloed about 900M of my worth and duoed about 200M of
it.  I had a few big parties, mainly with Jaws and a cast of
thousands 8-)
And yes, I do pull the highest rate of all current shifters.  Wagro
made a slightly higher rate, but he reinced out....like almost
every Dragon Lord has.  I'm the only longtime DL, and that's
because I am peculiar in the amount that I solo.
People might be thinking that a DL could party in another
form.  In theory, yes.  In practice, no.  Who wants a 1.2G polar
bear tank who tanks about as well as a well trained and decently
equipped 300M warrior-subtree fig with shield skills?  Or a 1.2G
tiger, who does as much phys damage as a well trained and decently
equipped 300M MA?  Shapeshifter is a jack-of-all-trades guildtree, which
has the obvious drawback - master of none.
Shifter costs are about 125K to shift to red dragon, if you can find
10 garnets to buy.  The only reason it's not a problem is that there
are so few dragon lords.  When there were 3, it was hard to find
10 garnets.  Food consumption is about 15K/hour (dragons are big).
The lack of eq leads some people to think the guild is free of
costs, but it isn't (shifter below DL is almost free - just a small
food cost).
My advice...enter shifter if you want a fun, complex guild (form quests)
that is quite good at lots of things and excellent at nothing.  Don't
enter it if you want to gain exp quickly.  It might be good for exp
at lower worths, though - I entered the guildtree at 850M.

-----------------

poster: Kaos
subject: >>>Shapeshifter issues
date: Thu Dec  5 14:13:42 2002

just curious, what rate do you solo as dragon? i mean, i soloed
around 100k/m without problem, and i didn't have that high guildrank.

-----------------

poster: Tahnval
subject: >>>>Shapeshifter issues
date: Thu Dec  5 14:15:00 2002

On Thu Dec  5 14:13:42 2002 Kaos wrote post #38:
> just curious, what rate do you solo as dragon? i mean, i soloed
> around 100k/m without problem, and i didn't have that high guildrank.
Me?  90K/min.  Please let me know what you did to solo 100K/min.
Mail, maybe?

-----------------

poster: Zifnab
subject: recent posts
date: Thu Dec  5 15:01:57 2002

Lets not forget that not everything is about maximizing your rate.
If that was true why do we have 110 guilds. We could maximize
your rate with 1 guild and save a lot of headaches.


-----------------

poster: Fox
subject: ShapeShifter.
date: Tue Dec 24 08:53:06 2002

A few spells are affected by intelligence within the ShapeShifting
guild tree. Yet, I see no races that are bound by a fighting origin
that bears more intelligence than wisdom. Although few races that
bind quite well within the guild have wisdom, a new race with more
intelligence than wisdom would be efficient for the guild, itself. 
Fox
PS. If any one of you has a flame about my idea, don't even dare posting.

-----------------

poster: Wix
subject: Woodsman Cloak
date: Sun Feb  9 03:01:04 2003

In the description it talks about the unicorn being one 'of' the
powerful symbols of nature. There is a typo where the '' are. I was
also wondering if the appearence of this unicorn appears anywhere
else in the guild?

Maybe in Sylvan Woodlord some such skill allowing the summoning of a
unicorn. Just looking for ideas to actually make the guild item desc
seem more appropriate in the guild, and maybe add a little more
punch to woodsman omicron.

-Wix Lix

-----------------

poster: Bahgtru
subject: >Woodsman Cloak
date: Sun Feb  9 12:20:05 2003

On Sun Feb  9 03:01:04 2003 Wix wrote post #42:
> In the description it talks about the unicorn being one 'of' the
> powerful symbols of nature. There is a typo where the '' are. I was
> also wondering if the appearence of this unicorn appears anywhere
> else in the guild?
> 
> Maybe in Sylvan Woodlord some such skill allowing the summoning of a
> unicorn. Just looking for ideas to actually make the guild item desc
> seem more appropriate in the guild, and maybe add a little more
> punch to woodsman omicron.
> 
> -Wix Lix
It is just an image - not everything always has a practical use - in
this case, the unicorn is a representation, nothing more.

-----------------

poster: Tranquil
subject: >>Woodsman Cloak
date: Sun Feb  9 15:59:56 2003

>It is just an image - not everything always has a practical use - in
>this case, the unicorn is a representation, nothing more.

As the first non-tester player to join Woodsman, the first career
Woodsman, and as one of the leading Woodsmen in the mud today, I
must disagree with you here, Bahgtru.

The Unicorn is a symbol of pure life given physical form. To me, it
is one of the basis' for my belief in nature and in the Woodsman's
way of life - which I point out, is a neccessary belief for all
worshippers of nature.

Now, on the subject of actually summoning one as a familiar? Well,
it is said that only an Elf has a natural bond with the earth strong
enough to call to a Unicorn. So of course, non-elf Woodsmen would
not be able to summon one.

However, even if an Elf calls to a Unicorn, they may not command it,
unless they are of Royal Elven Blood, so a quest would have to be
coded, the prize of which would be, the ability to command a Unicorn
to help you as a combatant, by performing a magical ceremony that
'seals' your bloodline with theirs.

Unicorns, being so intelligent, would probably not allow an
inexperienced Elf to ride them, as they would be a dangerous
hinderance during battle, so the Woodsman must also have attained a
rather high rank (preferably maximum) on his or her guild item.

If the conditions were right however, a good Woodsman might
technically be seen charging, Uni-horn first, straight up the behind
of their favorite xp or eq mob's behind(s).

Now wouldn't that be an interesting sight to see? Mounts, after all
these years without them? This could open up a whole avenue of
ideas: tanking skills; defence boosts; attack bonuses due to height,
the mount's training/intelligence, and size; and other things?!

A new fighter-only bravo guild, the first non-caster support Bravo
guild, which has all of these skills also, but must rent and outfit
a mount to ride into battle, if they if they wish one. Perhaps
renting a domesticated tiger for stealth and speed, or hiring a
mercenary dragon for a day to eq!

Imagine, with the right kind of mount, a warrior could avoid all but
the most agile of foes! And imagine the extra challenge in fighting
a top eq mob, that just happens to have a mount himself!

I've got so many ideas already, I almost wish... *fades off into a
bunch of useless drivel*

-----------------

poster: Koma
subject: >>>Woodsman Cloak
date: Sun Feb  9 16:28:08 2003

The ability to summon such a pure and noble creature would be in my
opinion utterly silly. No creature should be able to do that, not
even elves. In old legends only a pure virgin girl was supposed to
be able to approach one. How would anybody be able to ride one? (not
a virgin, an unicorn eheh).

Mounts, horses, are a different subject which could spice up the
fighter type guilds. Why not mages too.. 

-----------------

poster: Tranquil
subject: >>>>Woodsman Cloak
date: Sun Feb  9 17:00:31 2003

Non-rp reasons: Mages have other guildtree perks - such as nav&mnav
which fighters may not join, and enchanter which is useless for
most, if not all fighters. Even traveller, a skill based guild, is
joinable by anyone, and seems to be used more by casters than by
fighter types, which probably means it is more useful to them.

Rp reasons: And of course, many casters have trouble casting spells
while mounted. Not all perhaps, but enough. And there is imbalance
at the current time, with regards to lateral versatility of the
average caster guild tree, compared to the lack of lateral
versatility evident in fighter guild trees.


-----------------

poster: Afkaserious
subject: >>>>>Woodsman Cloak
date: Sun Feb  9 18:14:34 2003

On Sun Feb  9 17:00:31 2003 Tranquil wrote post #48:
> Non-rp reasons: Mages have other guildtree perks - such as nav&mnav
> which fighters may not join, and enchanter which is useless for
> most, if not all fighters. Even traveller, a skill based guild, is
> joinable by anyone, and seems to be used more by casters than by
> fighter types, which probably means it is more useful to them.
> 
> Rp reasons: And of course, many casters have trouble casting spells
> while mounted. Not all perhaps, but enough. And there is imbalance
> at the current time, with regards to lateral versatility of the
> average caster guild tree, compared to the lack of lateral
> versatility evident in fighter guild trees.
> 
Note-Jaguar was working on horses and stuff a while ago. Dont know
about it now.

-----------------

poster: Jaguar
subject: >>>>>>Woodsman Cloak
date: Sun Feb  9 23:10:33 2003

On Sun Feb  9 18:14:34 2003 Afkaserious wrote post #49:
> On Sun Feb  9 17:00:31 2003 Tranquil wrote post #48:
> > Non-rp reasons: Mages have other guildtree perks - such as nav&mnav
> > which fighters may not join, and enchanter which is useless for
> > most, if not all fighters. Even traveller, a skill based guild, is
> > joinable by anyone, and seems to be used more by casters than by
> > fighter types, which probably means it is more useful to them.
> > 
> > Rp reasons: And of course, many casters have trouble casting spells
> > while mounted. Not all perhaps, but enough. And there is imbalance
> > at the current time, with regards to lateral versatility of the
> > average caster guild tree, compared to the lack of lateral
> > versatility evident in fighter guild trees.
> > 
> Note-Jaguar was working on horses and stuff a while ago. Dont know
> about it now.
No, horses were decided to me too much of a bother to put into the
game. It would unbalance everything, plus combat is not designed for
it.
The horse I made was purely a cosmetic thing, and made you look
nifty entering the room on a horse. But...it didn't have any impact
on the game and it got really really dull.

-----------------

poster: Sleet
subject: >>>>Woodsman Cloak
date: Mon Mar  3 03:27:45 2003

On Sun Feb  9 16:28:08 2003 Koma wrote post #47:
> The ability to summon such a pure and noble creature would be in my
> opinion utterly silly. No creature should be able to do that, not
> even elves. In old legends only a pure virgin girl was supposed to
> be able to approach one. How would anybody be able to ride one? (not
> a virgin, an unicorn eheh).
> 
> Mounts, horses, are a different subject which could spice up the
> fighter type guilds. Why not mages too.. 
HAHAHAHAHAHAHA

-----------------

poster: Pedron
subject: >>>>>Woodsman Cloak
date: Thu Mar  6 06:32:35 2003

On Sun Feb  9 17:00:31 2003 Tranquil wrote post #48:
> Non-rp reasons: Mages have other guildtree perks - such as nav&mnav
> which fighters may not join, and enchanter which is useless for
> most, if not all fighters. Even traveller, a skill based guild, is
> joinable by anyone, and seems to be used more by casters than by
> fighter types, which probably means it is more useful to them.
> 
> Rp reasons: And of course, many casters have trouble casting spells
> while mounted. Not all perhaps, but enough. And there is imbalance
> at the current time, with regards to lateral versatility of the
> average caster guild tree, compared to the lack of lateral
> versatility evident in fighter guild trees.
> 
Horses and wagons and such would rock for rp reasons.
Don't even need to add any special capabilities- 
just give us neat enter/exit messages about galloping 
in/out on our horse which might be an invisible 
familiar object that makes the 
player appear as 
'Pedron sitting atop a black stallion' 
and give us the ability to 
add a long description for people who look at 
the black stallion or such.  And change the short 
desc.  We could buy em from a stable somewhere.

Once that sketch is in, then maybe bother with working 
out combat penalty/bonuses and training warhorses or 
player's horsemanship skills or whatever..

Just be neat to change our enter/exit message and we pretend we have a 
horse even if no horse object about.. ah well.

-Pedron speeds off north in his batmobile!

-----------------

poster: Surtr
subject: >>>>>>Woodsman Cloak
date: Thu Mar  6 08:12:46 2003

On Thu Mar  6 06:32:35 2003 Pedron wrote post #52:
> Just be neat to change our enter/exit message and we pretend we have a 
> horse even if no horse object about.. ah well.
> 
> -Pedron speeds off north in his batmobile!

Or of course, they could just give us coconuts and faithful
squires to follow us around banging them together.

Surtr


-----------------

poster: Pedron
subject: >>>>>>>Woodsman Cloak
date: Thu Mar  6 08:26:04 2003

On Thu Mar  6 08:12:46 2003 Surtr wrote post #53:
> On Thu Mar  6 06:32:35 2003 Pedron wrote post #52:
> > Just be neat to change our enter/exit message and we pretend we have a 
> > horse even if no horse object about.. ah well.
> > 
> > -Pedron speeds off north in his batmobile!
> 
> Or of course, they could just give us coconuts and faithful
> squires to follow us around banging them together.
> 
> Surtr
> 
or batmobiles.

-----------------

poster: Sleet
subject: >>>>>>>>Woodsman Cloak
date: Thu Mar  6 08:26:41 2003

On Thu Mar  6 08:26:04 2003 Pedron wrote post #54:
> On Thu Mar  6 08:12:46 2003 Surtr wrote post #53:
> > On Thu Mar  6 06:32:35 2003 Pedron wrote post #52:
> > > Just be neat to change our enter/exit message and we pretend we have a 
> > > horse even if no horse object about.. ah well.
> > > 
> > > -Pedron speeds off north in his batmobile!
> > 
> > Or of course, they could just give us coconuts and faithful
> > squires to follow us around banging them together.
> > 
> > Surtr
> > 
> or batmobiles.
i second the batmobile idea, i think it is about time we got back to
the real theme of this mud

-----------------

poster: Korthrun
subject: woodsman womb
date: Wed Mar 26 03:57:08 2003

Hi, womb of gaia rocks I would like to say. It's just nifty.
I would like to suggest/request one thing.
As a necromancer on (unnamed MUD) you get a similar spell called
plane of dead.
The nifty thing here was being able store your corpses here, cause
as a caster you cant hold much.
How does this relate?
Well I was in teh womb with a party member, i left, she stayed, I
went back (from the same room) and (obviously) she wasnt there.
It would be cool if you went to the same 'room' when you used the
spell. This would mean a seperate room for each woodsie, it would be
nifty if things like herbs could be sotred there (or have thier time
extended anyway) and if there was consistency in the way I mentioned
with ahving a party member. Oh and I don't mean stored over boot,
just for when you plan on going ld for a bit or want to quit etc. I
have spent a fair amount of time gathering herbs, onlu to get
distracted or disconnected or wahtever and have to start again.
its just a thought and im sure it wouldnt be to hard to code, would
be cool though if I went to the same 'womb' every time.