-----------------

poster: Wagro
subject: set snare
date: Wed Aug 15 00:52:09 2001

This skill should not be able to be used in rdc, it is almost, if
not worse than shelter. The point of this skill is not to be a
replacement for the pk toys, but to keep monsters from tracking, and
there are no monsters that can track in rdc.

-----------------

poster: Kaos
subject: >set snare
date: Wed Aug 15 00:53:18 2001

bullshit, it's a versatile skill that can be used for pk too.
i don't see people complaining about unholy sac being used on players
even though it generally kills in one hit.

-----------------

poster: Wagro
subject: >>set snare
date: Wed Aug 15 00:55:01 2001

im not saying remove it, if they are going to try and trap someone
on some vmap, fine, but this shouldnt be something to put outside of
adv to prevent you from doing anything, especially considering these
things last for like 2 min

-----------------

poster: Pedron
subject: >>set snare
date: Wed Aug 15 03:11:40 2001

On Wed Aug 15 00:53:18 2001 Kaos wrote post #2:
> bullshit, it's a versatile skill that can be used for pk too.
> i don't see people complaining about unholy sac being used on players
> even though it generally kills in one hit.
or stealth, hide, backsstab, fatal strike.. :)  I want the pk toys back, 
but the guild abilities for pk'ers are fair.

-----------------

poster: Quillz
subject: >>>set snare
date: Wed Aug 15 06:09:30 2001

On Wed Aug 15 03:11:40 2001 Pedron wrote post #4:
> On Wed Aug 15 00:53:18 2001 Kaos wrote post #2:
> > bullshit, it's a versatile skill that can be used for pk too.
> > i don't see people complaining about unholy sac being used on players
> > even though it generally kills in one hit.
> or stealth, hide, backsstab, fatal strike.. :)  I want the pk toys back, 
> but the guild abilities for pk'ers are fair.
If ppl wouldnt bitch so much when they die we could have open pk. 
In the words of Kaos, " Open pk would be just peachy if the majority
of the player base wasnt so immature. "
Hope I quoted ya right Kaos. 
Q waits for ppl to grow up. 

-----------------

poster: Baer
subject: >set snare
date: Wed Sep  5 01:10:25 2001

Well after seeing snares a few times now, I have to agree. It's a
pain in the ass to be walking to the bank, castle, shop, plaque or
whatever and run into a snare. You are basically stuck for a couple
of minutes and can't do anything about it.
I agree that its a nice skill and shouldn't be just removed, and to
get out of it you should belong to some guild that has the skill to
escape traps. But I think in high traffic areas, like those marked
no shelter, there are too many people walking through the room for
anyone to make an effective snare. If you made a snare in one of
these rooms such as cs, other people walking past would disrupt your
setting of the snare and it would fail. Or at least you would make a
really dodgy one and it would only snare a target for a much shorter
time.

Baer

-----------------

poster: Pedron
subject: >>set snare
date: Wed Sep  5 03:40:19 2001

On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> Well after seeing snares a few times now, I have to agree. It's a
> pain in the ass to be walking to the bank, castle, shop, plaque or
> whatever and run into a snare. You are basically stuck for a couple
> of minutes and can't do anything about it.
> I agree that its a nice skill and shouldn't be just removed, and to
> get out of it you should belong to some guild that has the skill to
> escape traps. But I think in high traffic areas, like those marked
> no shelter, there are too many people walking through the room for
> anyone to make an effective snare. If you made a snare in one of
> these rooms such as cs, other people walking past would disrupt your
> setting of the snare and it would fail. Or at least you would make a
> really dodgy one and it would only snare a target for a much shorter
> time.
> 
> Baer
I could've killed lostego snare or no snare with 4 hp potions. :)
I had 15 the last time I bit a snare, but 
his healer and druid trumped my potions. :P
Couple other times I got caught when he wasn't in the room and I 
just chainhid till the snare let me go.  Could also survive/beat him 
if he had no animals.  Kaos is another matter. ;P

-pedron spam

-----------------

poster: Baer
subject: >>>set snare
date: Wed Sep  5 04:44:55 2001

On Wed Sep  5 03:40:19 2001 Pedron wrote post #7:
> On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> > Well after seeing snares a few times now, I have to agree. It's a
> > pain in the ass to be walking to the bank, castle, shop, plaque or
> > whatever and run into a snare. You are basically stuck for a couple
> > of minutes and can't do anything about it.
> > I agree that its a nice skill and shouldn't be just removed, and to
> > get out of it you should belong to some guild that has the skill to
> > escape traps. But I think in high traffic areas, like those marked
> > no shelter, there are too many people walking through the room for
> > anyone to make an effective snare. If you made a snare in one of
> > these rooms such as cs, other people walking past would disrupt your
> > setting of the snare and it would fail. Or at least you would make a
> > really dodgy one and it would only snare a target for a much shorter
> > time.
> > 
> > Baer
> I could've killed lostego snare or no snare with 4 hp potions. :)
> I had 15 the last time I bit a snare, but 
> his healer and druid trumped my potions. :P
> Couple other times I got caught when he wasn't in the room and I 
> just chainhid till the snare let me go.  Could also survive/beat him 
> if he had no animals.  Kaos is another matter. ;P
> 
> -pedron spam
who cares? if you are going to follow up on my post, at least make
it worth reading and relevant.

-----------------

poster: Pedron
subject: >>>>set snare
date: Wed Sep  5 04:46:38 2001

On Wed Sep  5 04:44:55 2001 Baer wrote post #8:
> On Wed Sep  5 03:40:19 2001 Pedron wrote post #7:
> > On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> > > Well after seeing snares a few times now, I have to agree. It's a
> > > pain in the ass to be walking to the bank, castle, shop, plaque or
> > > whatever and run into a snare. You are basically stuck for a couple
> > > of minutes and can't do anything about it.
> > > I agree that its a nice skill and shouldn't be just removed, and to
> > > get out of it you should belong to some guild that has the skill to
> > > escape traps. But I think in high traffic areas, like those marked
> > > no shelter, there are too many people walking through the room for
> > > anyone to make an effective snare. If you made a snare in one of
> > > these rooms such as cs, other people walking past would disrupt your
> > > setting of the snare and it would fail. Or at least you would make a
> > > really dodgy one and it would only snare a target for a much shorter
> > > time.
> > > 
> > > Baer
> > I could've killed lostego snare or no snare with 4 hp potions. :)
> > I had 15 the last time I bit a snare, but 
> > his healer and druid trumped my potions. :P
> > Couple other times I got caught when he wasn't in the room and I 
> > just chainhid till the snare let me go.  Could also survive/beat him 
> > if he had no animals.  Kaos is another matter. ;P
> > 
> > -pedron spam
> who cares? if you are going to follow up on my post, at least make
> it worth reading and relevant.
Adapt.  Expect the snares, work around them, unreg pk, or join the 
ranks of the snaresetters. :P

-----------------

poster: Kaos
subject: >>>>>set snare
date: Wed Sep  5 12:44:36 2001

On Wed Sep  5 04:46:38 2001 Pedron wrote post #9:
> On Wed Sep  5 04:44:55 2001 Baer wrote post #8:
> > On Wed Sep  5 03:40:19 2001 Pedron wrote post #7:
> > > On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> > > > Well after seeing snares a few times now, I have to agree. It's a
> > > > pain in the ass to be walking to the bank, castle, shop, plaque or
> > > > whatever and run into a snare. You are basically stuck for a couple
> > > > of minutes and can't do anything about it.
> > > > I agree that its a nice skill and shouldn't be just removed, and to
> > > > get out of it you should belong to some guild that has the skill to
> > > > escape traps. But I think in high traffic areas, like those marked
> > > > no shelter, there are too many people walking through the room for
> > > > anyone to make an effective snare. If you made a snare in one of
> > > > these rooms such as cs, other people walking past would disrupt your
> > > > setting of the snare and it would fail. Or at least you would make a
> > > > really dodgy one and it would only snare a target for a much shorter
> > > > time.
> > > > 
> > > > Baer
> > > I could've killed lostego snare or no snare with 4 hp potions. :)
> > > I had 15 the last time I bit a snare, but 
> > > his healer and druid trumped my potions. :P
> > > Couple other times I got caught when he wasn't in the room and I 
> > > just chainhid till the snare let me go.  Could also survive/beat him 
> > > if he had no animals.  Kaos is another matter. ;P
> > > 
> > > -pedron spam
> > who cares? if you are going to follow up on my post, at least make
> > it worth reading and relevant.
> Adapt.  Expect the snares, work around them, unreg pk, or join the 
> ranks of the snaresetters. :P
by all means, never suggest to tune something, do other stupid things
as a countermeasure, buy 100 hp healing potions and hire 10 healers
while you go around.. pedron, you fucking retard, get a brain.

my opinion: snares are effective enough if they last 10 seconds, if
you can't kill anyone who can't move in 10 seconds, you don't deserve
to kill them.

-----------------

poster: Pedron
subject: >>>>>>set snare
date: Wed Sep  5 22:14:11 2001

On Wed Sep  5 12:44:36 2001 Kaos wrote post #10:
> On Wed Sep  5 04:46:38 2001 Pedron wrote post #9:
> > On Wed Sep  5 04:44:55 2001 Baer wrote post #8:
> > > On Wed Sep  5 03:40:19 2001 Pedron wrote post #7:
> > > > On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> > > > > Well after seeing snares a few times now, I have to agree. It's a
> > > > > pain in the ass to be walking to the bank, castle, shop, plaque or
> > > > > whatever and run into a snare. You are basically stuck for a couple
> > > > > of minutes and can't do anything about it.
> > > > > I agree that its a nice skill and shouldn't be just removed, and to
> > > > > get out of it you should belong to some guild that has the skill to
> > > > > escape traps. But I think in high traffic areas, like those marked
> > > > > no shelter, there are too many people walking through the room for
> > > > > anyone to make an effective snare. If you made a snare in one of
> > > > > these rooms such as cs, other people walking past would disrupt your
> > > > > setting of the snare and it would fail. Or at least you would make a
> > > > > really dodgy one and it would only snare a target for a much shorter
> > > > > time.
> > > > > 
> > > > > Baer
> > > > I could've killed lostego snare or no snare with 4 hp potions. :)
> > > > I had 15 the last time I bit a snare, but 
> > > > his healer and druid trumped my potions. :P
> > > > Couple other times I got caught when he wasn't in the room and I 
> > > > just chainhid till the snare let me go.  Could also survive/beat him 
> > > > if he had no animals.  Kaos is another matter. ;P
> > > > 
> > > > -pedron spam
> > > who cares? if you are going to follow up on my post, at least make
> > > it worth reading and relevant.
> > Adapt.  Expect the snares, work around them, unreg pk, or join the 
> > ranks of the snaresetters. :P
> by all means, never suggest to tune something, do other stupid things
> as a countermeasure, buy 100 hp healing potions and hire 10 healers
> while you go around.. pedron, you fucking retard, get a brain.
> 
> my opinion: snares are effective enough if they last 10 seconds, if
> you can't kill anyone who can't move in 10 seconds, you don't deserve
> to kill them.
Baer once said something like, "Just because it's hard, you're going
to tune it?"
Was in regards to my giant seasquid monster, but I think it applies here. :P
I've been caught in snares a bunch of times and killed maybe 60% of the time.
Amost killed a snaresetter themselves while I was in the snare once. :P

As it Is, I got in the habit of looping around cs to get to bank/etc
from adv guild and most 
of my thief tunnel commands run odd ways around danger zones.
I don't mind adapting, but maybe snares shouldb't be settable on 
city streets just the same. ;>

-pedron spam

-----------------

poster: Trigon
subject: >>>>>>>set snare
date: Wed Sep  5 23:21:40 2001

If you can't kill anyone who can't move in 10 seconds, you don't
deserve to kill them? What kind of an attitude is that? And you
wonder why the admins hate pk and why who pk is such a short
list...
Trigon

-----------------

poster: Dfalt
subject: >>>>>>>>set snare
date: Wed Sep  5 23:27:04 2001

Whats with pk these days?
from what im gathering from players so far, it needs some looking at.
'forever'. i figure, if one guild has that kind of stuff in it, and other 
guilds dont, we are going to see alot more woodsmen running around naked
dancing with chipmunks.
heh, just thought i would throw in my post for the month.

-----------------

poster: Dfalt
subject: >>>>>>>>>set snare
date: Wed Sep  5 23:29:48 2001

On Wed Sep  5 23:27:04 2001 Dfalt wrote post #13:
> Whats with pk these days?
> from what im gathering from players so far, it needs some looking at.
> 'forever'. i figure, if one guild has that kind of stuff in it, and other 
> guilds dont, we are going to see alot more woodsmen running around naked
> dancing with chipmunks.
> heh, just thought i would throw in my post for the month.
err. that came out really bad... i meant to say...
from what im gathering from players so far, it needs some looking at.
Ie: a woodsman can set a snare, and conmpletly trap someone for what seems
'forever'. i figure, if one guild has that kind of stuff in it, and other 
guilds dont, we are going to see alot more woodsmen running around naked
dancing with chipmunks.
hahaha, it sounded more halarious the second time around.
-D (who laffs loudest at his own jokes)

-----------------

poster: Killaaz
subject: set snare
date: Wed Sep  5 23:37:19 2001

I dont give a shit about it when it is used for pk..but seeing
Lostego set snares all around cs and then go and do exp and you walk
to the bank to get cash for foods and get stuck twice and it takes
8mins just to get foods it just plain silly
Since all other "trap" skills/spells has been banished from the city
i wouldnt mind snare to be removed also..im living kind close to the
forest and set a snare at in a city that no one would notice???..you
need to cover it with branches and such to trap anything..and i dont
think there are much of that around cs..
just my whining..
//Killaaz

-----------------

poster: Pedron
subject: >>>>>>>>set snare
date: Thu Sep  6 02:40:22 2001

On Wed Sep  5 23:21:40 2001 Trigon wrote post #12:
> If you can't kill anyone who can't move in 10 seconds, you don't
> deserve to kill them? What kind of an attitude is that? And you
> wonder why the admins hate pk and why who pk is such a short
> list...
> Trigon
It's the 'damnit pedron killed me again when I decided to idle at 
cs/theplaque/thebank/thefoodshop/monks/gemshop' and he spent 3 minutes 
doing it and drank cheater potions and got friends to heal him 
and I'm so much bigger and badder he should drop dead 
at the thought of laying hand to my person.. ..attitude. ;>

-pedron spam

-----------------

poster: Sleet
subject: >>>>>set snare
date: Thu Sep  6 03:32:49 2001

On Wed Sep  5 04:46:38 2001 Pedron wrote post #9:
> On Wed Sep  5 04:44:55 2001 Baer wrote post #8:
> > On Wed Sep  5 03:40:19 2001 Pedron wrote post #7:
> > > On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> > > > Well after seeing snares a few times now, I have to agree. It's a
> > > > pain in the ass to be walking to the bank, castle, shop, plaque or
> > > > whatever and run into a snare. You are basically stuck for a couple
> > > > of minutes and can't do anything about it.
> > > > I agree that its a nice skill and shouldn't be just removed, and to
> > > > get out of it you should belong to some guild that has the skill to
> > > > escape traps. But I think in high traffic areas, like those marked
> > > > no shelter, there are too many people walking through the room for
> > > > anyone to make an effective snare. If you made a snare in one of
> > > > these rooms such as cs, other people walking past would disrupt your
> > > > setting of the snare and it would fail. Or at least you would make a
> > > > really dodgy one and it would only snare a target for a much shorter
> > > > time.
> > > > 
> > > > Baer
> > > I could've killed lostego snare or no snare with 4 hp potions. :)
> > > I had 15 the last time I bit a snare, but 
> > > his healer and druid trumped my potions. :P
> > > Couple other times I got caught when he wasn't in the room and I 
> > > just chainhid till the snare let me go.  Could also survive/beat him 
> > > if he had no animals.  Kaos is another matter. ;P
> > > 
> > > -pedron spam
> > who cares? if you are going to follow up on my post, at least make
> > it worth reading and relevant.
> Adapt.  Expect the snares, work around them, unreg pk, or join the 
> ranks of the snaresetters. :P
no

-----------------

poster: Sleet
subject: >>>>>>>>>>set snare
date: Thu Sep  6 03:34:56 2001

On Wed Sep  5 23:29:48 2001 Dfalt wrote post #14:
> On Wed Sep  5 23:27:04 2001 Dfalt wrote post #13:
> > Whats with pk these days?
> > from what im gathering from players so far, it needs some looking at.
> > 'forever'. i figure, if one guild has that kind of stuff in it, and other 
> > guilds dont, we are going to see alot more woodsmen running around naked
> > dancing with chipmunks.
> > heh, just thought i would throw in my post for the month.
> err. that came out really bad... i meant to say...
> from what im gathering from players so far, it needs some looking at.
> Ie: a woodsman can set a snare, and conmpletly trap someone for what seems
> 'forever'. i figure, if one guild has that kind of stuff in it, and other 
> guilds dont, we are going to see alot more woodsmen running around naked
> dancing with chipmunks.
> hahaha, it sounded more halarious the second time around.
> -D (who laffs loudest at his own jokes)
alright that sound cool but i wnana know what are you supposed to do
with the chipmunk?

-----------------

poster: Tank
subject: >>>>>>set snare
date: Fri Sep  7 14:59:15 2001

On Thu Sep  6 03:32:49 2001 Sleet wrote post #17:
> On Wed Sep  5 04:46:38 2001 Pedron wrote post #9:
> > On Wed Sep  5 04:44:55 2001 Baer wrote post #8:
> > > On Wed Sep  5 03:40:19 2001 Pedron wrote post #7:
> > > > On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> > > > > Well after seeing snares a few times now, I have to agree. It's a
> > > > > pain in the ass to be walking to the bank, castle, shop, plaque or
> > > > > whatever and run into a snare. You are basically stuck for a couple
> > > > > of minutes and can't do anything about it.
> > > > > I agree that its a nice skill and shouldn't be just removed, and to
> > > > > get out of it you should belong to some guild that has the skill to
> > > > > escape traps. But I think in high traffic areas, like those marked
> > > > > no shelter, there are too many people walking through the room for
> > > > > anyone to make an effective snare. If you made a snare in one of
> > > > > these rooms such as cs, other people walking past would disrupt your
> > > > > setting of the snare and it would fail. Or at least you would make a
> > > > > really dodgy one and it would only snare a target for a much shorter
> > > > > time.
> > > > > 
> > > > > Baer
> > > > I could've killed lostego snare or no snare with 4 hp potions. :)
> > > > I had 15 the last time I bit a snare, but 
> > > > his healer and druid trumped my potions. :P
> > > > Couple other times I got caught when he wasn't in the room and I 
> > > > just chainhid till the snare let me go.  Could also survive/beat him 
> > > > if he had no animals.  Kaos is another matter. ;P
> > > > 
> > > > -pedron spam
> > > who cares? if you are going to follow up on my post, at least make
> > > it worth reading and relevant.
> > Adapt.  Expect the snares, work around them, unreg pk, or join the 
> > ranks of the snaresetters. :P
> no
Damn Pedron is just as annoying as he always was from the sounds of it.
Actually sounds like he is more annoying now.

Tank

-----------------

poster: Pedron
subject: >>>>>>>set snare
date: Sat Sep  8 08:19:22 2001

On Fri Sep  7 14:59:15 2001 Tank wrote post #19:
> On Thu Sep  6 03:32:49 2001 Sleet wrote post #17:
> > On Wed Sep  5 04:46:38 2001 Pedron wrote post #9:
> > > On Wed Sep  5 04:44:55 2001 Baer wrote post #8:
> > > > On Wed Sep  5 03:40:19 2001 Pedron wrote post #7:
> > > > > On Wed Sep  5 01:10:25 2001 Baer wrote post #6:
> > > > > > Well after seeing snares a few times now, I have to agree. It's a
> > > > > > pain in the ass to be walking to the bank, castle, shop, plaque or
> > > > > > whatever and run into a snare. You are basically stuck for a
couple
> > > > > > of minutes and can't do anything about it.
> > > > > > I agree that its a nice skill and shouldn't be just removed, and
to
> > > > > > get out of it you should belong to some guild that has the skill
to
> > > > > > escape traps. But I think in high traffic areas, like those marked
> > > > > > no shelter, there are too many people walking through the room for
> > > > > > anyone to make an effective snare. If you made a snare in one of
> > > > > > these rooms such as cs, other people walking past would disrupt
your
> > > > > > setting of the snare and it would fail. Or at least you would
make a
> > > > > > really dodgy one and it would only snare a target for a much
shorter
> > > > > > time.
> > > > > > 
> > > > > > Baer
> > > > > I could've killed lostego snare or no snare with 4 hp potions. :)
> > > > > I had 15 the last time I bit a snare, but 
> > > > > his healer and druid trumped my potions. :P
> > > > > Couple other times I got caught when he wasn't in the room and I 
> > > > > just chainhid till the snare let me go.  Could also survive/beat
him 
> > > > > if he had no animals.  Kaos is another matter. ;P
> > > > > 
> > > > > -pedron spam
> > > > who cares? if you are going to follow up on my post, at least make
> > > > it worth reading and relevant.
> > > Adapt.  Expect the snares, work around them, unreg pk, or join the 
> > > ranks of the snaresetters. :P
> > no
> Damn Pedron is just as annoying as he always was from the sounds of it.
> Actually sounds like he is more annoying now.
> 
> Tank
Thanks for sharing. :P

-----------------

poster: Pedron
subject: pussies
date: Mon Oct  1 23:29:55 2001

Everyone doing all this non-pk stuff in retaliation is a pussy 
and should unreg.  Keep your bounties on me and clan boycotts 
running, I don't care.  I'll just kill idle/running/paty-creating you 
whenever I can.  If you wanna hunt me down while I'm in 
eq or exp parties or steal kills, I'll murder you whenever I can
regardless of 
your party/solo status.

I don't mind eq parties whopping me for shadowing them, but folks 
trying to attack me from outside parties I'm in I do mind.

Oz I will kill everytime I can anywhere I can for starters.

I won't bother anyone else anymore than I usually do and 
I always expect ambushes to appear everywhere so 
the rest can do whatever you want/can.


-----------------

poster: Bahgtru
subject: Unregister
date: Sat Oct 13 12:57:21 2001

I'm trying to unregister pk, (don't know why I registered in the
first place) and I keep getting this message:

You have drawn the blood of a fellow Red Dragon player, you are not
allowed to unregister.

I haven't made any kills, only been killed 3 times, so I don't know
what it's talking about.

-----------------

poster: Zifnab
subject: >Unregister
date: Sat Oct 13 15:57:27 2001

On Sat Oct 13 12:57:21 2001 Bahgtru wrote post #22:
> I'm trying to unregister pk, (don't know why I registered in the
> first place) and I keep getting this message:
> 
> You have drawn the blood of a fellow Red Dragon player, you are not
> allowed to unregister.
> 
> I haven't made any kills, only been killed 3 times, so I don't know
> what it's talking about.
you have made a kill. I heard you on dragon the other
day saying that you hadnt killed anyone 'this time'.

Doesnt matter when it was, that flag doesnt get removed.

-----------------

poster: Bahgtru
subject: >>Unregister
date: Sat Oct 13 16:12:20 2001

On Sat Oct 13 15:57:27 2001 Zifnab wrote post #23:
> On Sat Oct 13 12:57:21 2001 Bahgtru wrote post #22:
> > I'm trying to unregister pk, (don't know why I registered in the
> > first place) and I keep getting this message:
> > 
> > You have drawn the blood of a fellow Red Dragon player, you are not
> > allowed to unregister.
> > 
> > I haven't made any kills, only been killed 3 times, so I don't know
> > what it's talking about.
> you have made a kill. I heard you on dragon the other
> day saying that you hadnt killed anyone 'this time'.
> 
> Doesnt matter when it was, that flag doesnt get removed.
So even though I registered 5 months ago, made one kill and
unregistered, I can't unregister this time?

No offence, but that system is a load of crap.

-----------------

poster: Zifnab
subject: >>>Unregister
date: Sat Oct 13 16:24:17 2001

On Sat Oct 13 16:12:20 2001 Bahgtru wrote post #24:
> On Sat Oct 13 15:57:27 2001 Zifnab wrote post #23:
> > On Sat Oct 13 12:57:21 2001 Bahgtru wrote post #22:
> > > I'm trying to unregister pk, (don't know why I registered in the
> > > first place) and I keep getting this message:
> > > 
> > > You have drawn the blood of a fellow Red Dragon player, you are not
> > > allowed to unregister.
> > > 
> > > I haven't made any kills, only been killed 3 times, so I don't know
> > > what it's talking about.
> > you have made a kill. I heard you on dragon the other
> > day saying that you hadnt killed anyone 'this time'.
> > 
> > Doesnt matter when it was, that flag doesnt get removed.
> So even though I registered 5 months ago, made one kill and
> unregistered, I can't unregister this time?
> 
> No offence, but that system is a load of crap.
dont register then.  I am tired of the whinings of those of 
you that chose to register, its your decision.

FYI I was wrong, if you paid your 10% to death to unrgister
that flag was cleared.

So I guess you are full of crap now about not killing 
anyone.

-----------------

poster: Bahgtru
subject: >>>>Unregister
date: Sat Oct 13 16:26:31 2001

On Sat Oct 13 16:24:17 2001 Zifnab wrote post #25:
> On Sat Oct 13 16:12:20 2001 Bahgtru wrote post #24:
> > On Sat Oct 13 15:57:27 2001 Zifnab wrote post #23:
> > > On Sat Oct 13 12:57:21 2001 Bahgtru wrote post #22:
> > > > I'm trying to unregister pk, (don't know why I registered in the
> > > > first place) and I keep getting this message:
> > > > 
> > > > You have drawn the blood of a fellow Red Dragon player, you are not
> > > > allowed to unregister.
> > > > 
> > > > I haven't made any kills, only been killed 3 times, so I don't know
> > > > what it's talking about.
> > > you have made a kill. I heard you on dragon the other
> > > day saying that you hadnt killed anyone 'this time'.
> > > 
> > > Doesnt matter when it was, that flag doesnt get removed.
> > So even though I registered 5 months ago, made one kill and
> > unregistered, I can't unregister this time?
> > 
> > No offence, but that system is a load of crap.
> dont register then.  I am tired of the whinings of those of 
> you that chose to register, its your decision.
> 
> FYI I was wrong, if you paid your 10% to death to unrgister
> that flag was cleared.
> 
> So I guess you are full of crap now about not killing 
> anyone.
You can check it up if you want, the only pk I have ever made was
against Burndog, who hasn't been on for months. While registered
this time, I have been killed (in order) by Wagro, Sumerion and
Caliban. Its kinda stupid.

I'm sorry that I'm whining, but if I even take one step out of Adv
Guild someone comes and tries to pk me... and I'm sure there's more
to pk than killing someone at every available chance.

-----------------

poster: Baer
subject: >>>>>Unregister
date: Sat Oct 13 16:28:58 2001

maybe if you unregistered at the machine for free, it didn't clear the flag?

-----------------

poster: Zifnab
subject: >>>>>>Unregister
date: Sat Oct 13 16:31:19 2001

On Sat Oct 13 16:28:58 2001 Baer wrote post #27:
> maybe if you unregistered at the machine for free, it didn't clear the flag?
could be, but then you were not expected to re-register then either.

-----------------

poster: Wildchild
subject: >>>>>>>Unregister
date: Sat Oct 13 21:50:08 2001

On Sat Oct 13 16:31:19 2001 Zifnab wrote post #28:
> On Sat Oct 13 16:28:58 2001 Baer wrote post #27:
> > maybe if you unregistered at the machine for free, it didn't clear the
flag?
> could be, but then you were not expected to re-register then either.

*chuckle* Sounds like a likely scenario, unfortunately. I was gonna
register pk for a short time too so I could get rid of some of these
level 1 guards sitting around my castle. Guess I won't now :)

-WC

-----------------

poster: Rockman
subject: >>>>>>>>Unregister
date: Sun Oct 14 02:53:43 2001

wimps, stop annoying zifnab
i would like to at some point kill you all
so dont keep pissing him off to the poit of removeing pk from RD
zifnab, pk rocks

-rocky

-----------------

poster: Fox
subject: Pk stuph.
date: Sun Oct 28 06:50:36 2001

Anything that involves pk atm, needs to be removed, because of
certain players are abusing the fact that they can spam inform by
reg'ing pk, etc...

-----------------

poster: Zifnab
subject: >Pk stuph.
date: Sun Oct 28 14:03:41 2001

On Sun Oct 28 06:50:36 2001 Fox wrote post #31:
> Anything that involves pk atm, needs to be removed, because of
> certain players are abusing the fact that they can spam inform by
> reg'ing pk, etc...
who?

-----------------

poster: Wildchild
subject: >>Pk stuph.
date: Sun Oct 28 17:33:50 2001

On Sun Oct 28 14:03:41 2001 Zifnab wrote post #32:
> On Sun Oct 28 06:50:36 2001 Fox wrote post #31:
> > Anything that involves pk atm, needs to be removed, because of
> > certain players are abusing the fact that they can spam inform by
> > reg'ing pk, etc...
> who?

More than a couple of peeps have went to "register" pk with the guy,
so when they do that, it gives the whole "player has joined the
ranks..." on inform.
I won't give names here; they know who they are. Probably just best
to disable the guy for now or remove him.

-WC