-----------------

poster: Lu
subject: witch
date: Sat Jul  7 07:57:59 2001

the skill lore of elders, does that affect any spells at the
bravo/omicron level...if not, i dont understan why higbies would
want a piece of eq that gives +5 lore of elders(refering to
scalemail sum picked up today(forget the exact name..one of those
free eq for boot things)), if lore does affect some bravo/omicron
spells i'd like to know how, thanks
-lu

-----------------

poster: Sumerion
subject: >witch
date: Sat Jul  7 15:20:42 2001

think it was on freyer ring not on black scalemail....

-----------------

poster: Arkangyle
subject: elemental attunement
date: Sun Jul  8 00:18:14 2001

  Could we change the useage of elemental attunement.  Instead of
opening a modal for input after the spell succeeds, I think it would
be alot better to allow the syntax: cast elemental attunement at
.  Even using ! in front of triggers it still kills the input
and you have to recast the spell.

-----------------

poster: Kaos
subject: >elemental attunement
date: Sun Jul  8 00:19:05 2001

no, you have to cut off all triggers like ma's do :>
(style preference)

-----------------

poster: Phire
subject: >elemental attunement
date: Sun Jul  8 01:05:29 2001

On Sun Jul  8 00:18:14 2001 Arkangyle wrote post #3:
>   Could we change the useage of elemental attunement.  Instead of
> opening a modal for input after the spell succeeds, I think it would
> be alot better to allow the syntax: cast elemental attunement at
> .  Even using ! in front of triggers it still kills the input
> and you have to recast the spell.
If I remember correctly there is a problem setting up construct
like: use  at 
and that you have to target an object instead. `

I do believe that evokers (or abjs?) were given a command with their
guild eq to do a similar kind of selection. I don't not see what this would
or could not be the case for elementals and MA's (nether mage will definitely 
have the ring by the time they get that spell and the MA bravos can
require that you have at least 1 level of mystic warriors so that you have the
guild eq when you get style preference skill)

-----------------

poster: Baer
subject: >>elemental attunement
date: Sun Jul  8 01:32:05 2001

On Sun Jul  8 01:05:29 2001 Phire wrote post #5:
> On Sun Jul  8 00:18:14 2001 Arkangyle wrote post #3:
> >   Could we change the useage of elemental attunement.  Instead of
> > opening a modal for input after the spell succeeds, I think it would
> > be alot better to allow the syntax: cast elemental attunement at
> > .  Even using ! in front of triggers it still kills the input
> > and you have to recast the spell.
> If I remember correctly there is a problem setting up construct
> like: use  at 
> and that you have to target an object instead. `
> 
> I do believe that evokers (or abjs?) were given a command with their
> guild eq to do a similar kind of selection. I don't not see what this would
> or could not be the case for elementals and MA's (nether mage will
definitely 
> have the ring by the time they get that spell and the MA bravos can
> require that you have at least 1 level of mystic warriors so that you have
the
> guild eq when you get style preference skill)
If we do this we must remember that you won't get any guild
equipment in your secondary guild. Still we can put it on a general
piece of eq like the bartender guild does.

But I do agree that the modal input is annoying with the way it
ignores the special ! character.

-----------------

poster: Sigwald
subject: >elemental attunement
date: Fri Aug  3 19:12:56 2001

On Sun Jul  8 00:18:14 2001 Arkangyle wrote post #3:
>   Could we change the useage of elemental attunement.  Instead of
> opening a modal for input after the spell succeeds, I think it would
> be alot better to allow the syntax: cast elemental attunement at
> .  Even using ! in front of triggers it still kills the input
> and you have to recast the spell.
Nope, doing this would mean to modify cast back and do manual parsing
which is a very bad idea. I agree that the ergonomy is not terrible,
but it has to use an object.

-----------------

poster: Oz
subject: talisman
date: Sun Aug 12 16:50:47 2001

a message when talisman is fully charged could be nice. like focus
crystal or nether body or whatever.

i keep charging and charging without knowing if its full or not.
looking at it is a bit confusing.

-----------------

poster: Sigwald
subject: >talisman
date: Mon Aug 13 09:11:29 2001

On Sun Aug 12 16:50:47 2001 Oz wrote post #8:
> a message when talisman is fully charged could be nice. like focus
> crystal or nether body or whatever.
> 
> i keep charging and charging without knowing if its full or not.
> looking at it is a bit confusing.
Well frankly, with just a bit of experience you should be able
to determine what the desc means. Needs a bit of effort yeah,
but you guys are sometimes really very lazy...

-----------------

poster: Fox
subject: Magma Boulder
date: Wed Nov 28 10:06:47 2001

Hurm, maybe ... just ... maybe if Magma Boulder was a Fire Damage
spell, maybe people would go towards that guild and not shun it when
a party arises? If, in fact Magma Boulder does do Physical Damage,
then have it do both Fire & Physical upon every blast. Since, Magma
is Fire and the Boulder is Physical, so, let it be both damage
types.

-----------------

poster: Phire
subject: >Magma Boulder
date: Wed Nov 28 13:38:09 2001

On Wed Nov 28 10:06:47 2001 Fox wrote post #10:
> Hurm, maybe ... just ... maybe if Magma Boulder was a Fire Damage
> spell, maybe people would go towards that guild and not shun it when
> a party arises? If, in fact Magma Boulder does do Physical Damage,
> then have it do both Fire & Physical upon every blast. Since, Magma
> is Fire and the Boulder is Physical, so, let it be both damage
> types.
I always thought that the spell did physical damage (from impact) and the
specials did fire (from the burns)

-----------------

poster: Magneto
subject: >>Magma Boulder
date: Wed Nov 28 19:11:01 2001

On Wed Nov 28 13:38:09 2001 Phire wrote post #11:
> On Wed Nov 28 10:06:47 2001 Fox wrote post #10:
> > Hurm, maybe ... just ... maybe if Magma Boulder was a Fire Damage
> > spell, maybe people would go towards that guild and not shun it when
> > a party arises? If, in fact Magma Boulder does do Physical Damage,
> > then have it do both Fire & Physical upon every blast. Since, Magma
> > is Fire and the Boulder is Physical, so, let it be both damage
> > types.
> I always thought that the spell did physical damage (from impact) and the
> specials did fire (from the burns)
that is correct
and it will stay that way

-----------------

poster: Hierokliff
subject: witches
date: Fri Jan 11 16:43:35 2002

The duration on the dreams are a bit silly short, but then again
they give rather nice masteries so guess its a use of them
anyway...
//Hierokliff the dreamweaver

-----------------

poster: Arkangyle
subject: chain elemental bolts
date: Fri Feb  1 07:31:22 2002

I've been a nether for some time now, and just tonight learned about
dispelling our balls ... could it be added in the help for "chain
elemental bolts" that you can dispel your ball by doing "dispel my
ball"?

Thanks

-----------------

poster: Trance
subject: >chain elemental bolts
date: Fri Feb  1 14:21:20 2002

On Fri Feb  1 07:31:22 2002 Arkangyle wrote post #14:
> I've been a nether for some time now, and just tonight learned about
> dispelling our balls ... could it be added in the help for "chain
> elemental bolts" that you can dispel your ball by doing "dispel my
> ball"?
> 
> Thanks

Ack! Why would you even want to dispel your balls... Don't like
being a man anymore?


-----------------

poster: Bahgtru
subject: >>chain elemental bolts
date: Sat Feb  2 11:31:36 2002

On Fri Feb  1 14:21:20 2002 Trance wrote post #15:
> On Fri Feb  1 07:31:22 2002 Arkangyle wrote post #14:
> > I've been a nether for some time now, and just tonight learned about
> > dispelling our balls ... could it be added in the help for "chain
> > elemental bolts" that you can dispel your ball by doing "dispel my
> > ball"?
> > 
> > Thanks
> 
> Ack! Why would you even want to dispel your balls... Don't like
> being a man anymore?
> 
Hey, it worked for me... I turned woman and hardly miss my balls.

-----------------

poster: Arkangyle
subject: >>>chain elemental bolts
date: Sat Feb  2 13:28:38 2002

On Sat Feb  2 11:31:36 2002 Bahgtru wrote post #16:
> On Fri Feb  1 14:21:20 2002 Trance wrote post #15:
> > On Fri Feb  1 07:31:22 2002 Arkangyle wrote post #14:
> > > I've been a nether for some time now, and just tonight learned about
> > > dispelling our balls ... could it be added in the help for "chain
> > > elemental bolts" that you can dispel your ball by doing "dispel my
> > > ball"?
> > > 
> > > Thanks
> > 
> > Ack! Why would you even want to dispel your balls... Don't like
> > being a man anymore?
> > 
> Hey, it worked for me... I turned woman and hardly miss my balls.

... and here I post a serious idea, regarding a serious problem ...
and instead of any "serious" responses, or what not, I get 3 silly
comments, two in news and one in mail ...

-Ark

-----------------

poster: Arkangyle
subject: nether mage
date: Thu Feb  7 04:37:19 2002

As many of you may know, elementalists have overlapping spells.  In
this, I mean that you can't use the body or wall spell from one of
the gamma/bravo guilds while you are using another one.

While the lesser bodies (gammas) are "applied" to nether form, this
really only serves to lessen the power of a nether mage who isn't
adept in the basic stuff, and pretty much disregards the bravo
bodies that we all use for good measure most of our worth (if we
play up through the guild).

What I propose would be to change spell body of nether from a major
abjuration, into a general abjuration, altering the general
conception of how the spell works.

In effect, body of nether would be more of a summoning of the
elemental energies "around" you, rather than altering your physical
being, setting you up to store and manipulate the nether energy. 
Players would still be allowed to use their favorite bravo or gamma
body for an actual shift of shape.

Ark likes mist and nether and feels he's cheated

-----------------

poster: Baer
subject: Making lava equipment.
date: Thu Feb 14 15:28:06 2002

I've experimented a bit recently with making lava eq. My main
frustration with it was that I couldn't make eq for a single arm,
leg or foot, nor for the eyes. I don't know if I just couldnt work
out the syntax or what.

The massive reduction to spr you get when you create some lava means
it is quite inefficient to make just one piece, rather than several
pieces in a row. The way the abjuration is simply refreshed doesn't
really make sense thematically. If the intention is to make creating
lava be hard work, it could perhaps cost some eps as well, rather
than the -spr. If the intention is to slow the eq creation process,
then we could make the casting time longer. I don't think increasing
the sp cost of creating lava is a solution, as it puts the whole
spell out of reach of many low level lava mages. In fact I'd like to
see the spell perhaps be a bit cheaper to make it more appealing to
them.

When summoning magical gloves, it would be nice for the spell to
check your guild mastery level (by looking at the nether guild eq),
and then give a bit of a bonus to mastery of molding, such as +1%
for little or no guild mastery points, to +5% for a maxed guild
item.

The eq that is created has very random stats, often basically
useless, like +determine effectiveness%, or +some obscure
resistance. I'm not sure on a way to improve this yet.. However some
of the stats are buggy, and cause an error when the eq is worn, such
as the one I reported a few days ago through the bug tracker.

Baer

-----------------

poster: Arkangyle
subject: >Making lava equipment.
date: Thu Feb 14 16:12:25 2002

I think if you check the guildinfo for the spells:
  Summon molding gloves           404
  Create raw lava                 451


You will notice that they are MASSIVELY low compared to just about
any other spell.  This should be clue enough that not only is the eq
creation process made overly difficult, but also that the actual
"gift" these spells are to lava are ineffectual ... ie people don't
use them cus they aren't very good and it costs too much (time).

Obviously we don't want to give lava's the ability to make great eq,
so why not make this process a little easier on them.  THEN the
foolish lava mage that throws exp into this stuff can at least have
a chance at making some minor pieces of eq that last a boot for
newbies when they are bored.

-Ark

-----------------

poster: Skillz
subject: >Making lava equipment.
date: Fri Feb 22 13:46:26 2002

>I've experimented a bit recently with making lava eq. My main
>frustration with it was that I couldn't make eq for a single arm,
>leg or foot, nor for the eyes.
Heh. I think lava specs would be great but rather useless.
-all skillz

-----------------

poster: Azrof
subject: I'd really enjoy seeing a Guild designed around the concept of a broad list of skills, or spells that a mage can tie together to generate a spell effect whose power is controlled via round time, minimum level and other similar costs for certain combinations - or make every part in the combination have a certain specific cost and, when added together have a total combined cost. Any thoughts?.
date: Sat Feb 23 03:19:56 2002

I'd really enjoy seeing a Guild designed around the concept of a
broad list of skills, or spells that a mage can tie together to
generate a spell effect whose power is controlled via round time,
minimum level and other similar costs for certain combinations - or
make every part in the combination have a certain specific cost and,
when added together have a total combined cost. Any thoughts?.

-----------------

poster: Trance
subject: >I'd really enjoy seeing a Guild designed around the concept of a broad list of skills, or spells that a mage can tie together to generate a spell effect whose power is controlled via round time, minimum level and other similar costs for certain combinations - or make every part in the combination have a certain specific cost and, when added together have a total combined cost. Any thoughts?.
date: Sat Feb 23 03:53:44 2002

On Sat Feb 23 03:19:56 2002 Azrof wrote post #22:
> I'd really enjoy seeing a Guild designed around the concept of a
> broad list of skills, or spells that a mage can tie together to
> generate a spell effect whose power is controlled via round time,
> minimum level and other similar costs for certain combinations - or
> make every part in the combination have a certain specific cost and,
> when added together have a total combined cost. Any thoughts?.

My first thought is:
Can someone explain this to me again?

-----------------

poster: Azrof
subject: The proposal idea type thingie
date: Sat Feb 23 07:23:18 2002

Well, it's like this - think legos. We all know and love legos.
Imagine a mage type guild that allows a mage to use certain
skills\spells in combination to create a single spell. Like...choose
element, then choose damage, then choose type of attack etc and each
part has a seperate cost in casting time, sps, level etc - and when
added together is the total cost - and percentage of skill\spell
knowledge would apply too, of course. I hope that makes the idea
more clear...a mage who can create spells using skill-spell
combinations either on the fly or before hand...whatever...maybe
have a maximum number of spells they could create...cost exp or
something..etc etc. Az.

-----------------

poster: Zax
subject: >The proposal idea type thingie
date: Sat Feb 23 09:56:30 2002

legos are cool, when i was young (like last week), i had lots of
space legos, and i'd build big space ships, and then i'd build like
badguys, and then i'd like go blow up all the badguys with the
bigass space ships.
then i'd get bored and stop playing with my legos till the next day.
the end.

-----------------

poster: Trance
subject: >>The proposal idea type thingie
date: Sat Feb 23 09:58:24 2002

On Sat Feb 23 09:56:30 2002 Zax wrote post #25:
> legos are cool, when i was young (like last week), i had lots of
> space legos, and i'd build big space ships, and then i'd build like
> badguys, and then i'd like go blow up all the badguys with the
> bigass space ships.
> then i'd get bored and stop playing with my legos till the next day.
> the end.

My space robots can beat your space ships!

-----------------

poster: Celine
subject: >>The proposal idea type thingie
date: Sat Feb 23 10:04:18 2002

I liked leaving my legos on the floor for my parents to step on in
the dark in the middle of the night.

-----------------

poster: Litho
subject: >>>The proposal idea type thingie
date: Sat Feb 23 10:04:57 2002

i usually juse chewed on my legos..

-----------------

poster: Magneto
subject: >>>The proposal idea type thingie
date: Sat Feb 23 20:33:48 2002

On Sat Feb 23 10:04:18 2002 Celine wrote post #27:
> I liked leaving my legos on the floor for my parents to step on in
> the dark in the middle of the night.
the lil roof tiles are refered to as caltrops, so are 4 sided dice

-----------------

poster: Arkangyle
subject: shelter
date: Sun Mar 17 09:34:15 2002

Given the idea behind shelter, and its purpose, I believe the
duration should be upped significantly.  At current time it dies
fairly fast.

-----------------

poster: Sigwald
subject: >nether mage
date: Fri Mar 22 17:45:58 2002

On Thu Feb  7 04:37:19 2002 Arkangyle wrote post #18:
> As many of you may know, elementalists have overlapping spells.  In
> this, I mean that you can't use the body or wall spell from one of
> the gamma/bravo guilds while you are using another one.
> 
> While the lesser bodies (gammas) are "applied" to nether form, this
> really only serves to lessen the power of a nether mage who isn't
> adept in the basic stuff, and pretty much disregards the bravo
> bodies that we all use for good measure most of our worth (if we
> play up through the guild).
> 
> What I propose would be to change spell body of nether from a major
> abjuration, into a general abjuration, altering the general
> conception of how the spell works.
> 
> In effect, body of nether would be more of a summoning of the
> elemental energies "around" you, rather than altering your physical
> being, setting you up to store and manipulate the nether energy. 
> Players would still be allowed to use their favorite bravo or gamma
> body for an actual shift of shape.
> 
> Ark likes mist and nether and feels he's cheated

Well there are balance issues why you're not really allowed to do that...
I mean in mist form you dont take all that much damage, and if you can still
use nether spells, that's a large blast incoming...
I doubt it'd work right away without some adaptation. 

-----------------

poster: Sigwald
subject: >>Making lava equipment.
date: Fri Mar 22 17:48:47 2002

On Fri Feb 22 13:46:26 2002 Skillz wrote post #21:
> >I've experimented a bit recently with making lava eq. My main
> >frustration with it was that I couldn't make eq for a single arm,
> >leg or foot, nor for the eyes.
> Heh. I think lava specs would be great but rather useless.
> -all skillz
Yeah thats why I removed eyes slot...
Has for half-slots did not want to deal with rules problem, code is
cluttered enough as it is. Will have a look at the process to make
it a bit easier though.