-----------------

poster: Tahnval
subject: New to zmud, couple of questions
date: Thu May 31 01:46:18 2001

I've just downloaded the free version of Zmud (v3.62 IIRC).
1) How do I get my hps and eps to show in the status line?
2) How do I get different channel names to show in different colours?
Just a couple of things that I liked and are the default in Portal.

-----------------

poster: Zifnab
subject: >New to zmud, couple of questions
date: Thu May 31 03:39:22 2001

On Thu May 31 01:46:18 2001 Tahnval wrote post #1:
> I've just downloaded the free version of Zmud (v3.62 IIRC).
> 1) How do I get my hps and eps to show in the status line?
> 2) How do I get different channel names to show in different colours?
> Just a couple of things that I liked and are the default in Portal.
I use the newer zmud, and you set up a variable to put
the hp in, then use ST to show it on the status line.  Its
in the help under status line.
*
*

-----------------

poster: Einar
subject: Making a Check with RDMP
date: Wed Jun  6 01:30:56 2001

Ok, I've been trying to figure this out, but I seem to have some
blockage in my brain atm :P
I want to make something to check a party member like: check einar
And have it return something like : 1 Einar HP: 500/500 SP: 500/500
EP: 500/500

I can store the variables for EVERY single member and make it pop up
whenever i'd like it too, but that seems to suck some major memory,
but I can't think of a way to have 1 set of variables for the
person, then fill in the numbers when i type check, so i'll only
have 8 extra var's floating around


Einar, The master of nonsense

-----------------

poster: Apathy
subject: >Making a Check with RDMP
date: Sat Jun  9 02:19:20 2001

On Wed Jun  6 01:30:56 2001 Einar wrote post #3:
> Ok, I've been trying to figure this out, but I seem to have some
> blockage in my brain atm :P
> I want to make something to check a party member like: check einar
> And have it return something like : 1 Einar HP: 500/500 SP: 500/500
> EP: 500/500
> 
> I can store the variables for EVERY single member and make it pop up
> whenever i'd like it too, but that seems to suck some major memory,
> but I can't think of a way to have 1 set of variables for the
> person, then fill in the numbers when i type check, so i'll only
> have 8 extra var's floating around
> 
> 
> Einar, The master of nonsense

Maybe I'm confused. You want to keep track of a number without
allocating memory for it?

-----------------

poster: Einar
subject: >>Making a Check with RDMP
date: Wed Jun 13 08:35:13 2001

On Sat Jun  9 02:19:20 2001 Apathy wrote post #4:
> On Wed Jun  6 01:30:56 2001 Einar wrote post #3:
> > Ok, I've been trying to figure this out, but I seem to have some
> > blockage in my brain atm :P
> > I want to make something to check a party member like: check einar
> > And have it return something like : 1 Einar HP: 500/500 SP: 500/500
> > EP: 500/500
> > 
> > I can store the variables for EVERY single member and make it pop up
> > whenever i'd like it too, but that seems to suck some major memory,
> > but I can't think of a way to have 1 set of variables for the
> > person, then fill in the numbers when i type check, so i'll only
> > have 8 extra var's floating around
> > 
> > 
> > Einar, The master of nonsense
> 
> Maybe I'm confused. You want to keep track of a number without
> allocating memory for it?
Kinda, I only want it to fill in the variable for it when i check
it, the var can be left in there, but i only want 1, not one for
every party member

-----------------

poster: Apathy
subject: >>>Making a Check with RDMP
date: Fri Jun 15 01:36:04 2001

On Wed Jun 13 08:35:13 2001 Einar wrote post #5:
> On Sat Jun  9 02:19:20 2001 Apathy wrote post #4:
> > On Wed Jun  6 01:30:56 2001 Einar wrote post #3:
> > > Ok, I've been trying to figure this out, but I seem to have some
> > > blockage in my brain atm :P
> > > I want to make something to check a party member like: check einar
> > > And have it return something like : 1 Einar HP: 500/500 SP: 500/500
> > > EP: 500/500
> > > 
> > > I can store the variables for EVERY single member and make it pop up
> > > whenever i'd like it too, but that seems to suck some major memory,
> > > but I can't think of a way to have 1 set of variables for the
> > > person, then fill in the numbers when i type check, so i'll only
> > > have 8 extra var's floating around
> > > 
> > > 
> > > Einar, The master of nonsense
> > 
> > Maybe I'm confused. You want to keep track of a number without
> > allocating memory for it?
> Kinda, I only want it to fill in the variable for it when i check
> it, the var can be left in there, but i only want 1, not one for
> every party member

The only way to do that is to use an array or list variable, that
holds the numbers for every player in the party. Then, when you
check the stats of a member, zMUD just has to search for that member
in the array.

I don't know how zMUD manages memory, but I would suspect that this
doesn't really use any less memory, just fewer variables.

-Apathy

-----------------

poster: Jaws
subject: variables in triggers
date: Sat Jul 21 17:48:37 2001

hey there zmud guru's I want to make trigs for 
gazing mobs - any of you have some either made or
have input on how to set them up etc, I know how 
TFM
TT
todo normal triggers - just dont know how to pull in the
text the muds prints and reprint it

Jaws

-----------------

poster: Rizzly
subject: Tick timer/Status window
date: Mon Aug 13 02:16:25 2001

Is it possible to get the tick timer to count down in the status
window.  I've lost my status bar and can't seem to be able to get it
back (it's just a scroll bar now).  If anybody can tell me how I can
get back the bar, that'll be good, too.

Thanks

-----------------

poster: Zifnab
subject: >Tick timer/Status window
date: Mon Aug 13 02:17:34 2001

On Mon Aug 13 02:16:25 2001 Rizzly wrote post #8:
> Is it possible to get the tick timer to count down in the status
> window.  I've lost my status bar and can't seem to be able to get it
> back (it's just a scroll bar now).  If anybody can tell me how I can
> get back the bar, that'll be good, too.
> 
> Thanks
yes i have some that do a status bar type of countdown
with #'s for hp's, ep's, sp's and a tick timer.

Will post them later tonight if i get a chance

-----------------

poster: Zifnab
subject: status bars
date: Mon Aug 13 03:30:54 2001

This is what i used for my tick timer, I am counting
RDMP messages, and since there are 20 between 'ticks'
I show a graph with 20 #'s on it with differing colors 
depending on where I am at.  also did the same for hp,ep,sp
and monster condition.

First the graphical stuff..

http://www.zuggsoft.com/forum/topic.asp?TOPIC_ID=3009
FORUM_ID=29&CAT_ID=5&Topic_Title=Colorful+Bar&Forum_T
tle=Finished+MUD+Scripts

Might have to piece the parts together, or search the forums
on zuggsoft.com for color status bars, its the first link
that shows up.

Then for the status window (after doing the above)

Use your normal tick timer vars in the above. and hp,ep,sp
if you want to.

-----------------

poster: Zifnab
subject: >status bars
date: Mon Aug 13 03:32:09 2001

On Mon Aug 13 03:30:54 2001 Zifnab wrote post #10:
> This is what i used for my tick timer, I am counting
> RDMP messages, and since there are 20 between 'ticks'
> I show a graph with 20 #'s on it with differing colors 
> depending on where I am at.  also did the same for hp,ep,sp
> and monster condition.
> 
> First the graphical stuff..
> 
> http://www.zuggsoft.com/forum/topic.asp?TOPIC_ID=3009
> FORUM_ID=29&CAT_ID=5&Topic_Title=Colorful+Bar&Forum_T
> tle=Finished+MUD+Scripts
> 
> Might have to piece the parts together, or search the forums
> on zuggsoft.com for color status bars, its the first link
> that shows up.
> 
> Then for the status window (after doing the above)
> 
> Use your normal tick timer vars in the above. and hp,ep,sp
> if you want to.
oops missed the cut and paste for the status window

HP: "["@bar(@Hp,@Maxhp,20)"]" SP:"["@bar(@Sp,@Maxsp,20)"]"EP:
"["@bar(@ep,@maxep,20)"]"
Per: "["@bar(@monsteR_percent,100,20)"]" Target: @monstER_name
Tick:"[" @bar(@time_tick,60,60)"]"
CASTING: @current_spell USING: @current_skill

-----------------

poster: Rizzly
subject: Triggering
date: Tue Aug 14 00:10:09 2001

Is there a way to capture more than one string from the pattern of
any given trigger, and then send it to the command?  I'm having a
lot of trouble with that.

-----------------

poster: Skitzo
subject: p
date: Wed Aug 15 01:33:43 2001



-----------------

poster: Apathy
subject: >Triggering
date: Thu Aug 16 05:18:11 2001

On Tue Aug 14 00:10:09 2001 Rizzly wrote post #12:
> Is there a way to capture more than one string from the pattern of
> any given trigger, and then send it to the command?  I'm having a
> lot of trouble with that.

All strings that you want to capture should be enclosed in
parentheses in the pattern. Then, in the command, the strings can be
accessed by %1, %2, %3, etc., where %1 matches the first, %2 matches
the second, etc.

-Apathy

-----------------

poster: Yugo
subject: mapper
date: Sat Dec  8 01:32:08 2001

have anyone a working conf. file for zmud 6.16?

Yugo

-----------------

poster: Wildchild
subject: >mapper
date: Sat Dec  8 02:34:20 2001

On Sat Dec  8 01:32:08 2001 Yugo wrote post #15:
> have anyone a working conf. file for zmud 6.16?
> 
> Yugo

Yes, it's "pen_and_paper.cfg", I'll email it to ya sometime :)

-WC

-----------------

poster: Yugo
subject: id triggers
date: Sun Dec  9 21:42:08 2001

does anyone have a identify trigger set for zmud so you can report
your id back to ppl

yugo

-----------------

poster: Wildchild
subject: >id triggers
date: Mon Dec 10 04:06:14 2001

On Sun Dec  9 21:42:08 2001 Yugo wrote post #17:
> does anyone have a identify trigger set for zmud so you can report
> your id back to ppl
> 
> yugo

Maybe if I can get my hands on Kaz's id book or something I can
modify my existing gaze trigs.
It depends alot on the wording and such, and how id is set up. Not
entirely sure it can be done the same way gaze is done.

-WC

-----------------

poster: Yugo
subject: id triggers
date: Mon Dec 10 15:40:13 2001

the problem is comming with the stats and resist bonus the others
are easy if anyone could figure out how to solve the stat/resist
problem that would be great

yugo

-----------------

poster: Yugo
subject: Cauldron spam
date: Mon Feb 18 21:54:54 2002

anoyed by cauldron mages spamming the room?
using zmud?
look no further!!

simple copy/paste this into your command line and the spamming is stopped!

#CLASS {cauldronspam}
#TRIGGER {mutters the words 'Ynnufgnih Temosll Emsuoyod'} {#GAG}
{cauldronspam}
#TRIGGER {mutters the words 'Eaaka aaacid'} {#GAG} {cauldronspam}
#TRIGGER {broom seems to glow for a moment and soak up some of the
magical energies from the mixture!} {#GAG} {cauldronspam}
#TRIGGER {chants evilly as he creates a poisonous potion!} {#GAG}
{cauldronspam}
#TRIGGER {chants evilly as he creates an acid potion!} {#GAG} {cauldronspam}
#TRIGGER {finishes the chant.} {#GAG} {cauldronspam}
#TRIGGER {begins to chant.} {#GAG} {cauldronspam}
#CLASS 0

this is made to stop spam from poison and acid potions the most common ones

be warned the last 2 trigger will affect everyone casting a spell so
leave them out if you want to see ppl casting spells.

also this is made on zmud 6.26a but should work on most of the versions

Yugo

-----------------

poster: Uno
subject: unowalks v. 3.6 beta
date: Fri Mar 15 23:57:14 2002

now available for download
http://www.geocities.com/fishtobaskets/walks.txt
i advise cut/paste to text file then import from txt to zmud.
for use with rogue tunnels.
improvements/feedback appreciated.

-----------------

poster: Uno
subject: walks
date: Fri Mar 29 20:53:35 2002

Unowalks v. 2.34 beta:
http://www.geocities.com/fishtobaskets/walks.txt
for use with rogue tunnels...
click settings -> import -> ascii
should bring em in nice and tidy to a class folder called 'walks'.
Make sure to do 'command D walk down' and 'command U walk up' if you haven't.
Also, get rid of ! as a special character in zmud.

i'm posting this here and taking it out of my plan.

-----------------

poster: Rockman
subject: status windows
date: Sat Mar 30 20:59:15 2002

does anybody know how to set up status window?
*windows

-----------------

poster: Wildchild
subject: >status windows
date: Sat Mar 30 21:13:55 2002

On Sat Mar 30 20:59:15 2002 Rockman wrote post #25:
> does anybody know how to set up status window?
> *windows

It depends on how you want to use it. You're gonna use it with
triggers, for one. When I was a potion tosser, I used the window to
keep track of different things, such as how many potions were in my
inv, as well as having it keep an overall %-age of how many potions
were hitting & thrown back.

For example, the first line has:
Inv  : @cinv

@cinv is a variable (under Variables) called cinv

My trigger then is this:
Pattern - You chant evilly as you create * potion!
Command - #AD cinv +1

That will add 1 to the variable cinv (I have it set to 0 when I log on)

So after I create a potion, the @cinv variable in the status window updates:

So when I start out with 0 potions, it says Inv  : 0
After I create a potion it becomes Inv  : 1

After I throw potions, it subtracts

So, the basic rundown is that you use it how you want; alot of times
you'll have to combine variables, triggers, and stuff in the window
to get what you want.

-WC

-----------------

poster: Rockman
subject: >>status windows
date: Sat Mar 30 21:15:50 2002

how about this, i am new to this, all i want is a status window for
my hp, sp, and eq, like they have on the java client basically

-----------------

poster: Rockman
subject: variable
date: Tue Apr  2 02:37:59 2002

does anybody know how to assign stuff like hp to a variable?

-----------------

poster: Wildchild
subject: >variable
date: Tue Apr  2 03:40:48 2002

On Tue Apr  2 02:37:59 2002 Rockman wrote post #28:
> does anybody know how to assign stuff like hp to a variable?

Hmm. Have you tried using the RDMP at all?

Or atleast if this is for yourself that you'd be keeping track of it.

I really can't think of a situation where you would need to store it.

All you would need to do is create a variable under Variables, then
the trigger would be that you take the pattern of whatever you want
the hps to be pulled from (you have many choices), and then the
command would be to set the variable = to the pattern.

It would be something like this... if you trigger off of the
tick/tock message, you would have:

Command: "T*ck: HP: %1/*
The variable you set can be anything... for sake of example, we'll
call it hp_store

The pattern on the trigger would be: hp_store = %1

Err, rather, don't add the " to the command but include ( ) around the %1

Something like that should work. Just wish I could explain this crap
more clearly :)

-WC

-----------------

poster: Xerious
subject: Combat Spam
date: Fri Apr  5 20:23:07 2002

Does anyone have an idea how to capture all the combat spam to the
#WIN Combat window?  I refer to all the text from "* attacks @mob"
to "@mob falls down DEAD!" (and everything in between) while leaving
the rest of the chat, emotes, etc. in the main window?

-----------------

poster: Korthrun
subject: >Combat Spam
date: Fri Apr  5 22:22:39 2002

you need to gag the text with pound gag
the info is captured saved to variables and then printed where you
ask it to be printed
afaik there is no way to "redirect" the output
just save display and gag

-----------------

poster: Apathy
subject: >>Combat Spam
date: Sun Apr  7 10:16:21 2002

On Fri Apr  5 22:22:39 2002 Korthrun wrote post #31:
> you need to gag the text with pound gag
> the info is captured saved to variables and then printed where you
> ask it to be printed
> afaik there is no way to "redirect" the output
> just save display and gag

The output can be redirected with a trigger using the command
"#capture 1 foo".  This captures 1 line and directs it to the window
named "foo".  To prevent it from showing up in the main window, you
still need to do "#gag 1" as well.

For example, if I wanted to redirect every line that contained the
word "foo" to the window "bar", I would use the command "#trig {foo}
{#capture 1 bar; #gag 1}"

-Apathy

-----------------

poster: Korthrun
subject: >>>Combat Spam
date: Mon Apr  8 12:07:44 2002

just cause im an a%hole neurotic bastard
thats not redirection
thats capturing and gagging if it was redirecting then you wouldnt
need to gag it

-----------------

poster: Xerious
subject: >>>>Combat Spam
date: Mon Apr  8 20:43:49 2002

Thanks for the info...  Problem resolved - on to the next one!