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poster: Sigwald
subject: frankenstein bracelets
date: Sat Apr 14 00:05:48 2001

Lowered bonus to casting (item was level 5 instead of 4).

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poster: Sigwald
subject: Frankenstein eq (bis)
date: Sat Apr 14 00:08:16 2001

Upped slightly the hood.

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poster: Sigwald
subject: Sushin
date: Sun Apr 22 23:20:20 2001

Sushin eq tuned to new rules.

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poster: Sigwald
subject: Shaol Area
date: Mon Apr 23 00:31:18 2001

Rewrote a bunch of eq in Shaol area, tuned some up and changed
some monsies since some were pretty tough for the crap
they had.

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poster: Sigwald
subject: Lorien
date: Mon Apr 23 01:29:38 2001

Changed lorien eqs (mostly galadriel's and celeborn's).

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poster: Sigwald
subject: Maldan's woods area
date: Mon Apr 23 12:07:10 2001

Changed eq there (blackmon, hag, mantisman leader mostly).

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poster: Sigwald
subject: EQ updates
date: Mon Apr 23 13:19:09 2001

Updated Celtica area and my undead area in blackavar.

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poster: Sigwald
subject: EQ update
date: Mon Apr 23 20:28:21 2001

Finished updating all mists areas.

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poster: Marvin
subject: Sear eq
date: Mon Apr 23 21:47:00 2001

Sear eq tuned.

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poster: Sigwald
subject: More updates
date: Tue Apr 24 01:30:53 2001

I've done most of dark caverns (Marvin will complete his areas).

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poster: Sigwald
subject: About eq changes
date: Tue Apr 24 11:24:44 2001

Lots of eq changes are going to involve using more skills and
spells bonuses so that all eq dont look like int/wis/spreg
for casters and con/hpreg or str/dex/epreg for fighters.

Of course this has the small disadvantage that some eq
might become quite a bit different than it was before.
However, I'm sure you guys will manage very well and
be smart enough to do clever trades.

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poster: Sigwald
subject: Event eqs
date: Tue Apr 24 14:54:39 2001

All got updated.

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poster: Sigwald
subject: Updates
date: Tue Apr 24 22:36:30 2001

Finished to update outofwhack.

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poster: Marvin
subject: update
date: Thu Apr 26 04:02:09 2001

Green rift updated.

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poster: Marvin
subject: black iron guantlet
date: Sat Aug 25 20:58:11 2001

Left hand now matches right. Was a typo.
--M

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poster: Fox
subject: Evoker's Prismatic Amulet's
date: Wed Nov 28 12:58:00 2001

These amulet's need to be set as a neck slot item and have their
names changed to  Prismatic Necklace or Pendant ... it
interferes with Emerald Pendant on a Silver Chain.

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poster: Zifnab
subject: >Evoker's Prismatic Amulet's
date: Wed Nov 28 13:33:24 2001

On Wed Nov 28 12:58:00 2001 Fox wrote post #16:
> These amulet's need to be set as a neck slot item and have their
> names changed to  Prismatic Necklace or Pendant ... it
> interferes with Emerald Pendant on a Silver Chain.
They are an amulet by design.

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poster: Arkangyle
subject: >>Evoker's Prismatic Amulet's
date: Thu Nov 29 02:42:24 2001

On Wed Nov 28 13:33:24 2001 Zifnab wrote post #17:
> On Wed Nov 28 12:58:00 2001 Fox wrote post #16:
> > These amulet's need to be set as a neck slot item and have their
> > names changed to  Prismatic Necklace or Pendant ... it
> > interferes with Emerald Pendant on a Silver Chain.
> They are an amulet by design.
"need to be"? how odd for mortals to demand changes ...

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poster: Fox
subject: >>>Evoker's Prismatic Amulet's
date: Thu Nov 29 08:09:32 2001

On Thu Nov 29 02:42:24 2001 Arkangyle wrote post #18:
> On Wed Nov 28 13:33:24 2001 Zifnab wrote post #17:
> > On Wed Nov 28 12:58:00 2001 Fox wrote post #16:
> > > These amulet's need to be set as a neck slot item and have their
> > > names changed to  Prismatic Necklace or Pendant ... it
> > > interferes with Emerald Pendant on a Silver Chain.
> > They are an amulet by design.
> "need to be"? how odd for mortals to demand changes ...
Excuse me for being so demanding ... when I wrote this post it was
like 3 am in the morning, so bugger off =P