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poster: Sigwald
subject: Woodsman cloak
date: Fri Apr  6 14:29:53 2001

I made a change to way cloak works codewise. In game terms it should
be totally transparent. Anyway if you notice something weird
report it since I'll be converting all guiild items to use that
new module the cloak uses pretty soon.

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poster: Guest-1
subject: the tiger in cat world
date: Sun May 13 22:44:41 2001

what is the reason that the tiger tells everyone they dont need her
help. does she really heal or is she just bogus like the pawn shop
in hyboria.

-Bloodlust

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poster: Salaam
subject: sorry
date: Sun May 13 22:45:29 2001

posted this in the wrong area.

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poster: Zifnab
subject: >the tiger in cat world
date: Mon May 14 03:27:59 2001

On Sun May 13 22:44:41 2001 Guest-1 wrote post #2:
> what is the reason that the tiger tells everyone they dont need her
> help. does she really heal or is she just bogus like the pawn shop
> in hyboria.
> 
> -Bloodlust
why are you posting as a guest? and the tiger does heal, 
just doesnt heal everyone.

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poster: Tektor
subject: Druid Gammas
date: Sun Aug 19 21:43:20 2001

Its kinda a pain in the rump to get from beta to bravo blasting
wise, to use any of the weather watcher stuff you have to put alot
of effort into it and it can only be used out side, would be cool if
shaman of soil was a gamma with guild eq/hurl rock or another spell
doing phys damage, and then you could have a bravo for soil, would
make it an extra 10 lvls to max omicron also just an idea, weather
watcher is cool but has lots of restrictions for a gamma guild.

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poster: Coal
subject: animals
date: Mon Nov 26 09:52:11 2001

ok noticed a few thing with the animals bug, 1. the animals stop
auto attacking after you engage in combat with more then 1 mob at a
time, due to either aggros or using kill all or multiple kills. Some
of the animals can be recontrolled to attack again and ignore the
bug by using the order animals attack or kill commands, this only
works for bears and eagles though.  Wolves and falcons cannot be
ordered to attack or kill which i find a little strange since bears
and eagles can...
Anyway this is what i had noticed and though some of you might like
to know that you can order some of your animals to reattack if they
bug out...
-coal

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poster: Lu
subject: soil staff bash, drain soil energy
date: Mon Dec  3 16:52:56 2001

I think drain soil energy should sotre more soil energy in the
staff, as it is now it costs most my sps/eps to drain a staff to
full, yet after bashing monks to death i cant even clear 1 color
without having to redrain, which is ineffective cause redraining is
so expensive.  Maybe tune down the cost of draining, or tune up how
much soil is drained

-lu

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poster: Elendor
subject: Woodsman Paths
date: Sat Feb  2 03:19:39 2002

After being off woodsman i have recently returned to the guild,
i find out now that an entire 15 lvl guild (scout guild) is 
completely useless, a guild which seemingly was designed for PK
(which now no longer exists), there are 3 skills in the whole guild
which had any use one was pathfinding, this is a skill which not 
only do you have to use a seperate skill to memorize the locations, 
you then use the skill to get to the area your aimin for.

Now it doesnt save the paths after reboot, WHY, what is the point
in that, is it to make ppl use the cheat of getting 1 lvl of rogue
to use the rogue tunnels.

It takes time to even set the location as well as get there, if you
a player who is on all the time you may now use the paths 3 times,
this makes this skill, no make that both skills, completely pointless
and worthless to train, considering how high level it is. 


Elendor.

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poster: Snoop
subject: >Woodsman Paths
date: Sat Feb  2 03:45:33 2002

so don't train them then. there are other skills in other guilds
that are completely useless, look at the thief tree...all skills
there are completely useless, since the guild sux donkey balls. 
when you look at the woodsman tree as a whole tho that guild 'rocks'
(using rocks since no1 agrees with me that it's out of tune)
*/Snoop

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poster: Sleet
subject: >>Woodsman Paths
date: Sat Feb  2 05:24:05 2002

On Sat Feb  2 03:45:33 2002 Snoop wrote post #10:
> so don't train them then. there are other skills in other guilds
> that are completely useless, look at the thief tree...all skills
> there are completely useless, since the guild sux donkey balls. 
> when you look at the woodsman tree as a whole tho that guild 'rocks'
> (using rocks since no1 agrees with me that it's out of tune)
> */Snoop
sleet
i like thief, i think it does little damage compared to its counter
parts and tanks poorly and is mildy useless without a healer, but id
like to say that this is proably the most enjoyable guild ive played
here ever
and though what it lacks in xp and eq abiliy its sweeeet for gold,
espically if yall get lazy and dont bank
only thing i dont liek is that damn awarness skill
:*)

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poster: Sigwald
subject: >Woodsman Paths
date: Fri Mar 22 14:35:05 2002

On Sat Feb  2 03:19:39 2002 Elendor wrote post #9:
> After being off woodsman i have recently returned to the guild,
> i find out now that an entire 15 lvl guild (scout guild) is 
> completely useless, a guild which seemingly was designed for PK
> (which now no longer exists), there are 3 skills in the whole guild
> which had any use one was pathfinding, this is a skill which not 
> only do you have to use a seperate skill to memorize the locations, 
> you then use the skill to get to the area your aimin for.
> 
> Now it doesnt save the paths after reboot, WHY, what is the point
> in that, is it to make ppl use the cheat of getting 1 lvl of rogue
> to use the rogue tunnels.
> 
> It takes time to even set the location as well as get there, if you
> a player who is on all the time you may now use the paths 3 times,
> this makes this skill, no make that both skills, completely pointless
> and worthless to train, considering how high level it is. 
> 
> 
> Elendor.

Hmm how did the skill actually changed really, it used to save over boots? 
*

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poster: Zifnab
subject: >>Woodsman Paths
date: Fri Mar 22 14:51:33 2002

On Fri Mar 22 14:35:05 2002 Sigwald wrote post #13:
> On Sat Feb  2 03:19:39 2002 Elendor wrote post #9:
> > After being off woodsman i have recently returned to the guild,
> > i find out now that an entire 15 lvl guild (scout guild) is 
> > completely useless, a guild which seemingly was designed for PK
> > (which now no longer exists), there are 3 skills in the whole guild
> > which had any use one was pathfinding, this is a skill which not 
> > only do you have to use a seperate skill to memorize the locations, 
> > you then use the skill to get to the area your aimin for.
> > 
> > Now it doesnt save the paths after reboot, WHY, what is the point
> > in that, is it to make ppl use the cheat of getting 1 lvl of rogue
> > to use the rogue tunnels.
> > 
> > It takes time to even set the location as well as get there, if you
> > a player who is on all the time you may now use the paths 3 times,
> > this makes this skill, no make that both skills, completely pointless
> > and worthless to train, considering how high level it is. 
> > 
> > 
> > Elendor.
> 
> Hmm how did the skill actually changed really, it used to save over boots? 
> *

Yes it did.

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poster: Sigwald
subject: Writing contest
date: Sat Apr 20 12:35:30 2002

All right I need some damage message for offensive skills for woodsman.
First skill is a revised slashing branches skill, main difference
is I need two sets of messages for the skill being used with
one blade or two blades. Other skill is an attack skill called
drumming limbs that will be used with a staff.
I need roughly 6 damage messages for each skill (make that 12
for the one with blades since you can wield two blades).
I'm sure at least a few people must have decent writing skills,

so mail me proposals. I might even make a reward if the winner does
a good job.