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RDMPFri Jan 25 19:52:54 2013 MST
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added new RDMP code. the handle is TARGET_DEATH. it is turned on
automatically when you turn on RDMP, so you'll want to gag it.
the purpose of it is to tell you when your main target dies. the
display would be something like:
RDMP 1234 TARGET_DEATH Lloth
shows up before skill/spell interrupt or abjurations dropping, so it
shouldn't mess with any trigs. works on players and monsters
>RDMPFri Jan 25 20:00:08 2013 MST
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I have made this change for the pretty much explicit reason to make it easier for people to help me with my damage numbers. If anyone is willing, I will find out how to code a set of triggers on your client to do damage reset at the start of combat and do damage show at the monster's death. Let me know. This is totally worth your time, trust me. :P
>RDMPFri Jan 25 20:22:51 2013 MST
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While I was at it, and because it was rather easy to do, I added an RDMP line to let you know that you if you are the one that killed the mob or player. As far as I know, other than using a party kill msg, there was no way to know without checking kill history.
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