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guild rank/masteryMon Jun 25 10:24:01 2012 MST
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i noticed (and other wizards agreed) that guild rank is kind of
oddly done. instead of the most important category (healing for
healers, prot for abjs, dmg for evokers, etc) taking longest to max
(since there's so much potential for power in those guilds in those
categories), you ended up maxing the potential for your main
category super fast and were then left in a position where maxing
the other categories more or less required finding ways to use
skills and spells that added to them outside of normal game play.

that, ladies and gentlemen, is stupid. what i have done is basically
to change the value received when your guild rank/mastery are
queried so that it artificially boosts the less important categories
and artificially reduces the most important categories. the end
result is that you really should be able to effectively max guild
rank (and ach individual category) through normal game play with no
need for 'guild rank botting'.

should be an uptune for almost everyone struggling with guild rank.
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