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death & being alive againSat Apr 18 23:53:38 2009 MST
Chemosh
player
offline
with easter just past i had an idea.
dying can be a painful experience. there is magic in the game that
can make you alive again. all you lose for this is some of your
knowledge (from 30% from experienced high priest to a ton via
lucifer shipping&cargo)
Idea - after becoming alive again you need rest before you can fully
function normally again. maybe you are affected by a "suck" event or
all skills/spells have -30% (depending on the xp lost % maybe) for a
certain time. or you forget spells/skills for a bit

at the moemnt you die, get a rev and carry on like nothing happened.

more non-this-is-an-idea-that-makes-me-more-powerful ideas to come
C
>death & being alive againSun Apr 19 07:49:30 2009 MST
Ixtlilton
n/a
Don't see any reason why to make deaths more painful as long as there is no way to avoid it. Far too many mobs and places that have bursty damage or insta death specials. And i really don't feel like going over "fixing" the entire mud to make deaths more painful. Easier to just leave it as is, have deaths be common but fairly easy on the player.
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