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ImmalingaSun Sep 12 12:08:33 2010 MST
Oxolotl
player
offline
2 hours approx for 3 pieces of eq? Seems a bit out of whack that the
effort required with 4 blasters does not reap anywhere near the
reward of other lengthy mobs
ox
>ImmalingaMon Sep 13 23:48:14 2010 MST
Tylon
nuked
Feel free to not kill it then.
>>ImmalingaTue Sep 14 07:49:29 2010 MST
Venetian
player
offline
to be fair, there is a difference between people whining that
something is too hard and that it should be made easier cause they
can't beat it and people whining because a monster is incredibly
boring to fight, though easy as hell.

my personal opinion of immalinga was the same. the monster was
absolutely no challenge other than the challenge of staving off
boredom while the blasters sat there chaining blast spells. i don't
think having a monster take ages to kill is really a challenge. i'd
love if immalinga was a quicker kill and given something to
challenge the party.
>>>ImmalingaTue Sep 14 15:53:09 2010 MST
Korthrun
player
online
On Tue Sep 14 07:49:29 2010 Venetian wrote post #617:
> something is too hard and that it should be made easier cause they
> can't beat it and people whining because a monster is incredibly
> boring to fight, though easy as hell.
>
> my personal opinion of immalinga was the same. the monster was
> absolutely no challenge other than the challenge of staving off
> boredom while the blasters sat there chaining blast spells. i don't
> think having a monster take ages to kill is really a challenge. i'd
> love if immalinga was a quicker kill and given something to
> challenge the party.

I vote we take the sunnydale route
People don't like this mob.
Remove it and it's gear from the game
>>>>ImmalingaWed Sep 15 09:20:44 2010 MST
Pyromaniac
player
offline
On Tue Sep 14 15:53:09 2010 Korthrun wrote post #618:
> On Tue Sep 14 07:49:29 2010 Venetian wrote post #617:
> > something is too hard and that it should be made easier cause they
> > can't beat it and people whining because a monster is incredibly
> > boring to fight, though easy as hell.
> >
> > my personal opinion of immalinga was the same. the monster was
> > absolutely no challenge other than the challenge of staving off
> > boredom while the blasters sat there chaining blast spells. i don't
> > think having a monster take ages to kill is really a challenge. i'd
> > love if immalinga was a quicker kill and given something to
> > challenge the party.
>
> I vote we take the sunnydale route
> People don't like this mob.
> Remove it and it's gear from the game
i completely agree with korthrun, we should put sunnyvale back
in-game. i mean, he makes several good points for it in the post.
and also it would give most of the active p-base a nerdgasm.
>>>>>ImmalingaWed Sep 15 09:26:20 2010 MST
Esoteric
player
offline
On Wed Sep 15 09:20:44 2010 Pyromaniac wrote post #619:
> > > think having a monster take ages to kill is really a challenge. i'd
> > > love if immalinga was a quicker kill and given something to
> > > challenge the party.
> >
> > I vote we take the sunnydale route
> > People don't like this mob.
> > Remove it and it's gear from the game
> i completely agree with korthrun, we should put sunnyvale back
> in-game. i mean, he makes several good points for it in the post.
> and also it would give most of the active p-base a nerdgasm.
p.s. the sunny gear was removed from the mobs, since the area was
removed, but the eq already in game stayed. So remove imma, i have
the pieces i need ;)
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