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renew spell for offensive spells?Sat Jun 13 00:30:57 2009 MST
Chemosh
player
offline
the wittiest man in all of sweden inspired me to a new idea.
what if we had high intensity, short duration spells, and low
intensity long duration spells. this works well with healing. quick
fix or slow constant healing.

would this also work for things like vulns? a vuln that works double
but only lasts 5 rounds? versus the current works great for 15
rounds?

anyway food for thought
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