Another new spell idea | Fri Jul 10 17:55:36 2009 MST |
| One more for whatever guild... A kind of protection spell, general or lesser that would cost either eps and/or sps at time of cast and at end of duration. Benefit would be if target falls below x hps say 10%-25% it heals like 500hps
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>Another new spell idea | Mon Jul 13 04:06:12 2009 MST |
| On Fri Jul 10 17:55:36 2009 Daran wrote post #23: > One more for whatever guild... > A kind of protection spell, general or lesser that would cost either > eps and/or sps at time of cast and at end of duration. Benefit would > be if target falls below x hps say 10%-25% it heals like 500hps > or better yet, why not make a spell that starts a timer and has a certain amount of damage it can take.. if the timer runs out before the monster inflicts more damage than the spell grants, then no damage will be dealt to the player, however if the monsters damage the player more than the damage cap, the player will take the full damage. |
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