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sac to talakhSun May 9 08:47:53 2010 MST
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I think I've shared a few ideas before on changes I would like to this skill, but I just thought of one that i like quite a bit.



Sacrifice to Talakh is incredibly low dmg, and I figure this is mainly because it is not intended to be a damage skill, but is instead intended to be a tool for sacrificing. However, I was thinking that perhaps instead of it being low damage all of the time, the damage could increase as the distance between player's current health % vs monster's current health %. For example, if the player and monster are both at 100%, it works as it does now. If the player is at 50% and the monster is at 100%, it's not as good. And if the monster is at very low health and the player is fairly healthy, then it does even more dmg.



If we think of this thematically, it is suggesting that your ability to sacrifice to Talakh successfully becomes easier and easier as you show strength over your opponent, and/or as your opponent shows weakness to you. Talakh, being the quintessential god of strength triumphing over weakness, seems to be a good match for this system of improvement.
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