Vote for Islands of Myth on Top Mud Sites
firstprevious1nextlast
stun res! ARGH!Fri Feb 12 16:03:45 2010 MST
Open
player
offline
While I understand that it has been said that harmer is not really
intended to stand toe-to-toe with mobs, but is instead meant at
upper levels to be more of a guerilla tactics type of guild, the
fact is that the amount of experience requried to get to a point
where you can efficiently kill things with the bravo blasts (which
are the only ones that continue damaging when you have left the
room) is either going to be obtained by being in another guild or
being a VERY miserable harmer. The choices I have for soloing are to
either kill things that are very small and killed without much
effort or worry, or kill bigger things (currently I'm killing in the
50k range) which stun me over and over and over again. Berserk seems
to give some stun res but frequently it is unnoticeable (I believe
that to date it has prevented less than 10 stuns total, and I have
been stunned MANY times since I started using it every fight). At
the point where I will be getting to be able to start killing things
with in-and-out tactics, I will have had to either sit where I am
now where I am usually safe, or go up again in monster size which
will probably end up with me needing to be revved a couple of times
a day.

And I'm not really sure how reasonably well I could be expected to
kill even bigger monsters even with in-out tactics, since each of
the bravo blast spells is 4 rounds base, and I don't imagine it
would be very useful to only cast 1 or 2 spells before I flee,
assuming that I have not been stunned and killed before I was able
to.
>stun res! ARGH!Fri Feb 12 21:20:04 2010 MST
Shinku
wizard
offline
On Fri Feb 12 16:03:45 2010 Open wrote post #11:
> While I understand that it has been said that harmer is not really
> intended to stand toe-to-toe with mobs, but is instead meant at
> upper levels to be more of a guerilla tactics type of guild, the
> fact is that the amount of experience requried to get to a point
> where you can efficiently kill things with the bravo blasts (which
> are the only ones that continue damaging when you have left the
> room) is either going to be obtained by being in another guild or
> being a VERY miserable harmer. The choices I have for soloing are to
> either kill things that are very small and killed without much
> effort or worry, or kill bigger things (currently I'm killing in the
> 50k range) which stun me over and over and over again. Berserk seems
> to give some stun res but frequently it is unnoticeable (I believe
> that to date it has prevented less than 10 stuns total, and I have
> been stunned MANY times since I started using it every fight). At
> the point where I will be getting to be able to start killing things
> with in-and-out tactics, I will have had to either sit where I am
> now where I am usually safe, or go up again in monster size which
> will probably end up with me needing to be revved a couple of times
> a day.
>
> And I'm not really sure how reasonably well I could be expected to
> kill even bigger monsters even with in-out tactics, since each of
> the bravo blast spells is 4 rounds base, and I don't imagine it
> would be very useful to only cast 1 or 2 spells before I flee,
> assuming that I have not been stunned and killed before I was able
> to.
>
I couldn't agree more from my personal experience both testing and
as a mortal in the Unraveller guild, the stun resistance said to be
given by berserk does not account for even 30-40k mobs, let alone
anything bigger
I really do think that unraveller should have more stun resistance,
and I am eager to see how much if at all it gets improved with the
omicron release
whenever that may be

Grace to you,
Shinku
firstprevious1nextlast