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Witch guildsTue Oct 5 22:01:51 2010 MST
Waz
player
offline
You know...

I don't mind witch guilds being hard to find...in my opinion it's the hardet
(hardest) reinc in the mud aside from shifter...
but the whole placing of telekinetics/mystics/and psionists in the
goddamn mugak
swamp with a ton of aggros and having to wait until a certain time of day that
barely matches up with checking the sun/moons...
it's just a real pain in the ass is all I'm saying.
I'd like it to be considered, maybe locations changed, I don't know.
If it sounds like a flame I guess it is.
I suppose we should all be glad there aren't actual lowbies playing this guild
who might have to come in here on a fairly regular basis to train skills or
study spells, and it's just a bunch of highbies who only have to go
through the ball-busting one time.
>Witch guildsWed Oct 6 10:23:36 2010 MST
Fezzick
player
offline
On Tue Oct 5 22:01:51 2010 Waz wrote post #6:
> swamp with a ton of aggros and having to wait until a certain time of day
that
> barely matches up with checking the sun/moons...
> it's just a real pain in the ass is all I'm saying.
> I'd like it to be considered, maybe locations changed, I don't know.
> If it sounds like a flame I guess it is.
> I suppose we should all be glad there aren't actual lowbies playing this
guild
> who might have to come in here on a fairly regular basis to train skills or
> study spells, and it's just a bunch of highbies who only have to go
> through the ball-busting one time.
>
Not sure if any of the 3 can be moved out, but I wouldn't mind
seeing 2 of the 3 moved to some new spots...a little gnn is ok, but
yeah, it's a rough go even as a highbie.
>>Witch guildsWed Oct 6 10:34:15 2010 MST
Esoteric
player
offline
On Wed Oct 6 10:23:36 2010 Fezzick wrote post #7:
> > If it sounds like a flame I guess it is.
> > I suppose we should all be glad there aren't actual lowbies playing this
> guild
> > who might have to come in here on a fairly regular basis to train skills
or
> > study spells, and it's just a bunch of highbies who only have to go
> > through the ball-busting one time.
> >
> Not sure if any of the 3 can be moved out, but I wouldn't mind
> seeing 2 of the 3 moved to some new spots...a little gnn is ok, but
> yeah, it's a rough go even as a highbie.
Personally, i just get a tank, or an iw and grap. With those 3 its
not too bad. You die, its reinc exp, try again. You die as shifter
- re-reinc. I'd say witches have it easy.
>Witch guildsWed Oct 6 10:38:13 2010 MST
Blackfear
player
offline
> You know...

>

> I don't mind witch guilds being hard to find...in my opinion it's the hardet

> (hardest) reinc in the mud aside from shifter...

> but the whole placing of telekinetics/mystics/and psionists in the

> goddamn mugak

> swamp with a ton of aggros and having to wait until a certain time of day that

> barely matches up with checking the sun/moons...

> it's just a real pain in the ass is all I'm saying.

> I'd like it to be considered, maybe locations changed, I don't know.

> If it sounds like a flame I guess it is.

> I suppose we should all be glad there aren't actual lowbies playing this guild

> who might have to come in here on a fairly regular basis to train skills or

> study spells, and it's just a bunch of highbies who only have to go

> through the ball-busting one time.

> they shouldnt attack witches at all =/
>>Witch guildsWed Oct 6 10:51:22 2010 MST
Fezzick
player
offline
On Wed Oct 6 10:38:13 2010 Blackfear wrote post #9:
> > swamp with a ton of aggros and having to wait until a certain time of
day that

> > barely matches up with checking the sun/moons...

> > it's just a real pain in the ass is all I'm saying.

> > I'd like it to be considered, maybe locations changed, I don't know.

> > If it sounds like a flame I guess it is.

> > I suppose we should all be glad there aren't actual lowbies playing this
guild

> > who might have to come in here on a fairly regular basis to train skills
or

> > study spells, and it's just a bunch of highbies who only have to go

> > through the ball-busting one time.

> > they shouldnt attack witches at all =/


The 'not attacking witches at all' concept was something that
occurred to me too, but I don't mind a bit of danger either...

At least if you reinc it's true the xp is safe, but that's why Waz
pointed out the idea of lowbie's coming up in the guild and doing
their normal bit-by-bit training - that could def get pretty gnn,
but it's probably the least likely of guilds to have someone level
up in these days (awaits flames)
>Witch guildsThu Oct 7 03:19:55 2010 MST
Tylon
nuked
I realise this idea doesnt help reincing in. But why not add 1 new spell to level 1 of each of these guilds.



Ride broom to <guild name> guild : takes caster back to the <guild name> guild. As long as they are a memeber of the guild
>>Witch guildsThu Oct 7 03:58:14 2010 MST
Tranquil
player
offline
Or you could just make it an innate ability of the broom, much as
nether mage memberss can turn their ring of the elements to go back
to the nether mage guild. Useless to reincers, but useful to those
who most suffer from the mugak HAET.
>Witch guildsThu Oct 7 05:24:58 2010 MST
Marconus
player
offline
Could even make it easier yet by including the two guilds as options for astral walk/projection (maybe after initially joining so you still have to get there at least once the normal way [barring someone else porting and then summoning you]).
>>Witch guildsWed Oct 13 09:09:43 2010 MST
Daneel
admin
offline
On Thu Oct 7 05:24:58 2010 Marconus wrote post #13:
> Could even make it easier yet by including the two guilds as options for
astral walk/projection (maybe after initially joining so you still have to
get there at least once the normal way [barring someone else porting and
then summoning you]).

That wouldn't help lowbies.

Though, honestly, working up through these guilds as Gereint,
I never really had a problem. It's not like you'd ever
actually die, so I'd just wait until the right time of day.
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