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shadowsMon Mar 11 14:21:10 2013 MST
Soulfire
player
online
i believe that it would better fit the guild if shadows were created
with a bigger size dependant on guild rank. also, making stretch
shadow stretch more per stretch. the time it takes to make full
sized shadows is ridiculous. a full sized shadow caps out at 10,000
inches. each stretch creates +100 inches. you can have a max of 6
shadows which makes 60,000 inches and at 100 per stretch, that takes
a lot of time. even if you grind exp to make the shadows stretch
then, it takes a long time as well. what i, amongst others would
agree that making created shadows and stretching abilities more
reasonable is definitely not out of the question.. it would be most
appreciated by all lurkers.
>shadowsMon Mar 11 14:34:40 2013 MST
Soulfire
player
online
On Mon Mar 11 14:21:10 2013 Soulfire wrote post #46:
> i believe that it would better fit the guild if shadows were created
> with a bigger size dependant on guild rank. also, making stretch
> shadow stretch more per stretch. the time it takes to make full
> sized shadows is ridiculous. a full sized shadow caps out at 10,000
> inches. each stretch creates +100 inches. you can have a max of 6
> shadows which makes 60,000 inches and at 100 per stretch, that takes
> a lot of time. even if you grind exp to make the shadows stretch
> then, it takes a long time as well. what i, amongst others would
> agree that making created shadows and stretching abilities more
> reasonable is definitely not out of the question.. it would be most
> appreciated by all lurkers.
5 shadows @ 50k. yes, i realize the 6th shadow is created from black
leggings of the necromancer and cannot be stretched.
>shadowsMon Mar 11 19:55:04 2013 MST
Marconus
player
offline
Well, what most lurkers have done when they wanted the max size shadows was simply not logout or switch and then idle overnight. Usually when they came on next they had all 10k's. Never bothered with it myself though, but I'm weird like that I suppose.
>>shadowsMon Mar 11 19:56:21 2013 MST
Open
player
offline
lurker needs to be more efficient? really? :)
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