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tanking eqMon Sep 21 05:11:55 2009 MST
Chemosh
player
offline
i would like to open a discussion on which guilds should be able to tank/solo
3tp
5tp
7tp
10tp
EQ

at the moment the following guilds can tank or solo some/all of these
necro, woody, MA, warrior, dragon.

this is just to get the ball rolling on if this is OK (based on
guild creator and balance of the game)

i would like to see more parties at different levels. its been years
since a party of 70-90s tried trainer
>tanking eqMon Sep 21 05:21:04 2009 MST
Taliph
player
offline
Well ... I can do 3tp at best ... and only a limited number of
those. There are many 1-2 tp mobs that are either non-doable or
high risk.


And that's after growing large in a guild that gets what is likely
the worst exp rate overall ... I estimate I'd be worth around 7-8g
if I were in a party guild.
>tanking eqMon Sep 21 11:14:22 2009 MST
Maduo
player
offline
On Mon Sep 21 05:11:55 2009 Chemosh wrote post #68:
> i would like to open a discussion on which guilds should be able to
tank/solo
> 3tp
> 5tp
> 7tp
> 10tp
> EQ
>
> at the moment the following guilds can tank or solo some/all of these
> necro, woody, MA, warrior, dragon.
>
> this is just to get the ball rolling on if this is OK (based on
> guild creator and balance of the game)
>
> i would like to see more parties at different levels. its been years
> since a party of 70-90s tried trainer
speaking as a source for necro, I'd just like to say that if a necro
can actually pull off any of these, it's well deserved. remember,
necros can't even get graps anymore so eq now is nothing like it was
in previous days for necro.. ontop of that they're constantly
getting downtuned anyways.
It does take a good source of time to actually get fams up to the
point where they can tank 3tp mobs too.. and ontop of that you'd
need to get some decent eq for that.. unless you're simply talking
about tanking and not actually killing the eq mobs.. but even at
that, necro tanking for eq mobs requires alot of planning since we
only have a limited source of healing..
I just think necro has already semi-carved it's notch into this
field.. it's not like you're going to see necros tanking 7 tp or 10
tp.. that would just flatout runover aboms hp and reak havoc on
whatever corpses the necro had..
you've seen woody and MA solo eq mobs though? I could see dragon as
they are way too OP atm, but MA?
>>tanking eqMon Sep 21 12:33:30 2009 MST
Einar
player
offline
I personally have never seen any guild solo a 5/7/10tp mob. Certain
3's are doable for large necros, but it definately isn't easy.

Some may say I'm biased, but I think a necro who has put in the time
and effort to get big fams should be able to solo a good amount of
3tp eq, and I would like to see 5 doable in a party setting (with
necro tanking and party as support).

save
As far as other guilds are concerned, I think that a top
lurker/woodsy/MA/dragon should be able to tank eq up to any size.
If you can figure out how to make the guild work, and are well
enough equipped and have good wishes, then go for it.
If that means a tanking warrior is no longer "worth it" (as in you
could solo better in X guild, and still tank, so why go warrior)
then warrior should get an uptune, rather than take away from
everyone else.
>>>tanking eqMon Sep 21 12:44:43 2009 MST
White
player
offline
i have no issue with a necro tanking some 3tp pool; my big issue has
always been the speed with which they were able to do those mobs. if
it takes them 30-40 minutes to do trainer i wouldn't care, but
chemosh, lucifer, and i were able to trio zatea faster than an 8-man
party could do him. we would do trainer and sorc in 5 minutes flat.
that kind of speed is pretty ridiculous, and sadly the way the guild
works is/was such that the way for the necros to be able to solo the
eq meant that they had to be doing an insane amount of damage.

in truth, i doubt i'll ever be happy with a necro tune because of
that. either they are weakened to the point where they can't do much
at all, or they are so strong that they can do trainer in 5 minutes
with not much prep time. either way i think it's a bit out of
balance.
>>>>tanking eqMon Sep 21 12:49:54 2009 MST
Maduo
player
offline
On Mon Sep 21 12:44:43 2009 White wrote post #72:
> i have no issue with a necro tanking some 3tp pool; my big issue has
> always been the speed with which they were able to do those mobs. if
> it takes them 30-40 minutes to do trainer i wouldn't care, but
> chemosh, lucifer, and i were able to trio zatea faster than an 8-man
> party could do him. we would do trainer and sorc in 5 minutes flat.
> that kind of speed is pretty ridiculous, and sadly the way the guild
> works is/was such that the way for the necros to be able to solo the
> eq meant that they had to be doing an insane amount of damage.
>
> in truth, i doubt i'll ever be happy with a necro tune because of
> that. either they are weakened to the point where they can't do much
> at all, or they are so strong that they can do trainer in 5 minutes
> with not much prep time. either way i think it's a bit out of
> balance.
personally, i don't think the problem is necros persay, but the players..
the players have been around the mobs so much they know them in and
out.. take a freshly new necro to the scene that doesn't know eq
mobs that well and they probably won't be doing trainer in 5
minutes, even with overpowering fams..
besides that, why always focus on the necros? I've seen DLs tanking
eq mobs for parties recently, whereas they were a guild specifically
designed to be unable to party.
to me that seems somewhat abusive even at that.
>>>>>tanking eqMon Sep 21 13:00:15 2009 MST
Einar
player
offline
I can see that it extemely hard to tune so the party aspect isn't
grossly overpowered, but a lot of recent tunes that affect necro are
all based on the fact that Chemosh (who's fams are 3x as big as any
other active necro, and a whopping 10x as large as mine) is in these
parties.
People like Lucifer, Tranquil, and Chemosh (not picking on you guys,
just going off active people on the plaque) will always be hard to
tune for. The rest of us shouldn't have to pay because an elite few
have gotten to a point where most of us just won't ever get to.
>>>>>>tanking eqMon Sep 21 13:13:56 2009 MST
White
player
offline
i agree entirely. i think that the entire game is hard to tune
properly, because
with all the different abilities and such, even with something is
tuned correctly
to the regulations of possible effect, it can be stronger than other things
that are actually harder to do. and then, also, you have to try to figure out
whether something is out of tune or it's a smart player. and then you have to
try to figure out how well a solo guild is meant to solo.

for instance, necro takes a longer time to get bigger fams, whereas
woodsman right after a reinc is fairly strong. so the question becomes,
how much better should necro solo. then you have to ask how much better
than a stupid woodsman a smart necro should solo. ok, now how much better
should necro be at one specific thing than necro. it gets tedious to tune,
and that's probably a big reason that we're constantly upping one thing
and downing another, only later to reverse it. guild tunes are pretty much
done by changing some number swith your fingers crossed.

and ofc it's all well and good to make a sweeping statement like
no guild should be able to tank 7tp eq other than warrior (some people
have said this). that's all well and good, but what if the situation
was a very specific one? then it's all mucked up in the details.

however, the end result is that we have to tune for the average
player and still try to make the game fair to those who aren't
overpowered yet (cause the average player most certainly is much
bigger than this game could possibly properly be designed for without
rewriting just about all of the game from start to finish). however, in
the case of necro i will have to agree with chemosh's comment, which is that
there really is a point in necro where the levels don't add a lot of bonus.
it may just be that back when there were abjurations you could get on fams
(like pfe) it was harder to notice the difference, but it doesn't really
seem like there's any reason to level fams other than to raise their
stats a bit.

ofc, there are players who will swear that leveling players past a certain
point adds a huge amount of power. so who knows :)
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