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>Just in case (reposted)Sun May 23 21:04:15 2010 MST
Tranquil
player
offline
Reposted from inform newsgroup, post 217:

> No longer does the person tanking take entry hits for each person
> who walks into the room after them. You only take entry hits if
> you walk into the room are are, for even a microsecond, in the tank
> position of people who are in the room. Even then, you only take
> entries for yourself.

> Basically, you only take entries if walking into the room requires
> you, in your position, to engage the mob as tank. And you only take
> entries for yourself.

The above explanation seems somewhat less than clear. It might be
more helpful to describe this in terms of when entry hits are
-dealt- by a mob, as opposed to when they are -received- by a
player, as not receiving entry hits doesn't necessarily mean those
entry hits aren't being dealt by the mob to someone else. On that
note, I was aware that a change to entry hits with respect to
tanking had taken place, but was under the impression that it was to
'fix a bug with entry hits', as opposed to 'change the way entry
hits work'. In this case my understanding was that the bug involved
entry hits being dealt when any player entered, to whomever was
present and in the foremost party position of that player's party.
This meant that a player could theoretically PK their tank by using
some form of 'do n;s;n;s;n;s;n;s;(ad infinitum)' type of command.

As I understand it, the fix was to make the mob only inflict entry
hits if the player was not in the foremost position of all present
party members, at the moment they entered the room. Ie: if a player
in party position 5 entered a room with an aggressive mob and the
player in position 4 was already in the room, the mob would not deal
entry hits. But then if the player in party position 2 entered,
shortly followed by the tank in position 1, the mob would inflict
entry hits to each player.

In the context of mobs dealing entry hits - as opposed to the
context of players taking them, I can think of at least three
possible interpretations of the description in the above post. The
first is similar to the description I have supplied in the
preceeding paragraph, the second is that the mob would deal entry
hits to players no matter which position they are in, and the third
is that the mob will deal entry hits only to players in party
position 1. It would be helpful to have some clarification of which
interpretation most accurately reflects the current functionality of
entry hits.
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