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   |     Guild info on nether mage. A omicron level elemental guild.      |   
   |            ---------------------------------------------             |   
   |                              [Level 01]                              |   
   | New Spells: body of nether, dispel nether energy, summon elemental   |   
   |      matter, control elemental energy and project energy blast       |   
   |                              [Level 01]                              |   
   |               New Skills: estimate elemental abundance               |   
   |                              [Level 05]                              |   
   |                 New Skills: elemental strand weaving                 |   
   |                              [Level 06]                              |   
   |                 New Spells: wall of elemental energy                 |   
   |                              [Level 08]                              |   
   |                   New Spells: elemental wave blast                   |   
   |                              [Level 08]                              |   
   |                   New Skills: mastery of elements                    |   
   |                              [Level 09]                              |   
   |                   New Spells: elemental attunement                   |   
   |                              [Level 11]                              |   
   |     New Spells: absorb elemental energy and nether body harmony      |   
   |                              [Level 13]                              |   
   |                  New Spells: chain elemental bolts                   |   
   |                                                                      |   
   |            ---------------------------------------------             |   
   |              Required guilds needed to join this guild:              |   
   |                         Maxxed in lava mage.                         |   
   |                         Maxxed in mist mage.                         |   
   ------------------------------------------------------------------------   


Nether Mage guild members are taught to combine all the elements which they have mastered into magical energy called nether. Nether Mage's studies center on the turning their body into pure nether energy and, in doing so, their body becomes a receptacle for the elementalist's power. All the Nether Mage's spells draw their power not from the elements around their body, but from the nether energy stored inside. Thus, the nether mage must be sure to keep its body charged with nether energy, but too much energy will backlash and kill the Nether Mage. Nether Mages learn a vital controlling spell that will help keep the leathal nether energy under the mage's power. Nether Mage's also learn several powerful offensive spells, how to tune the damage of the nether to a specific type, and the ability to heal damage done to the nether's body. If a Nether Mage loses focus over its body, the energy will absorb into the elementalist's guild ring, where it can later be discharged back into a focused nether body.



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Help on spell          :  Control elemental energy
Guild Level            :  Omicron
Spell type             :  Protection
Sp Cost                :  554
Casting time           :  6 rounds
Protection category    :  General
Average duration       :  High
Number of stacks       :  1
Affecting skills       :  elemental strand weaving
Affecting stats        :  wis, int
Base Experience Cost   :  2040
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This spell is very much needed by the nether mage to allow some control over the
powerful elemental energies the nether mage is wielding. Without this spell,
manipulation of nether energy is quite dangerous, especially the summoning of
raw energy that can backlash at the nether mage that fails to keep his control
spell up.
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Created By             :  Sigwald
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It can be trained up to 70 percent of your skill max at level 1.
It can be trained up to 100 percent of your skill max at level 2.
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Help on spell          :  Project energy blast
Guild Level            :  Omicron
Spell type             :  Attack
Average damage         :  HUGE
Damage type            :  Varies
Sp Cost                :  302
Casting time           :  4 rounds
Affecting skills       :  mastery of elements, elemental strand weaving
Affecting stats        :  int
Base Experience Cost   :  2614
==============================================================================
Draining some of the nether energy stored in his nether form, the nether mage
can project a blast of elemental energy at his opponent. Due to the fact that
nether cannot be easily controlled, the damage done by that energy will be quite
random, unless the nether mage is a learned adept and can learn to attune his
nether body to a particular damage type.
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Created By             :  Sigwald
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It can be trained up to 50 percent of your skill max at level 1.
It can be trained up to 70 percent of your skill max at level 2.
It can be trained up to 90 percent of your skill max at level 3.
It can be trained up to 100 percent of your skill max at level 4.
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Help on spell          :  Body of nether
Guild Level            :  Omicron
Spell type             :  Protection
Sp Cost                :  702
Casting time           :  10 rounds
Protection category    :  Major
Average duration       :  Very high
Number of stacks       :  1
Affecting skills       :  mastery of elements
Affecting stats        :  wis, int
Base Experience Cost   :  3075
==============================================================================
With this spell, the nether mage can turn his body into pure elemental nether.
In this form, the mage is able to use his own body as a receptacle for elemental
energies that can be used afterwards for various nether spells. The control of
nether energy is very difficult and a careful nether mage makes a strong point
of always having is control spell up and to avoid returning to his normal body
with too much stored energy. The amount of nether energy that can be stored is
linked to the nether mage status in the nether guild. A nether mage must also be
careful not to have too much elemental energy stored when he goes back to his
normal form, for else the huge amount of energy will explode into the air around
the mage, which might prove quite lethal. Efficiency of this spell depends on
the mage knowledge in the basic bodies and masteries, fire, earth, water and
air.
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Created By             :  Sigwald
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Help on spell          :  Dispel nether energy
Guild Level            :  Omicron
Spell type             :  Special
Sp Cost                :  380
Casting time           :  8 rounds
Affecting skills       :  mastery of elements
Base Experience Cost   :  1360
==============================================================================
This spell allows the nether mage safely dispel the nether energy stored in his
nether body and return to normal. First the nether mage channels all the energy
out of his body into a nether plane and then he reverts to his original form.
Using this spell without a control elemental energy spell is quite suicidal and
no sane mage would even dream doing this.
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Created By             :  Sigwald
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It can be trained up to 50 percent of your skill max at level 1.
It can be trained up to 80 percent of your skill max at level 2.
It can be trained up to 100 percent of your skill max at level 3.
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Help on skill          :  Estimate elemental abundance
Guild Level            :  Omicron
Skill type             :  Miscellaneous
Ep Cost                :  292
Using time             :  2 rounds
Base Experience Cost   :  1375
==============================================================================
This skill allows the nether mage to estimate what amount of elemental energy
has been stored into his nether form. The nether mage will get information
relative to the power of his own nether body, that is in the form of a fraction
of his maximum capacity. It will also inform the nether mage whether his nether
body is attuned to a particular damage type.
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Created By             :  Sigwald
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Help on spell          :  Summon elemental matter
Guild Level            :  Omicron
Spell type             :  Special
Sp Cost                :  326
Casting time           :  4 rounds
Affecting skills       :  mastery of elements
Base Experience Cost   :  1419
==============================================================================
This spell allows the nether mage to summon raw elemental matter that can be
stored in the caster's body when in nether form. To be able to summon matter,
the nether mage has to keep his controlling spell up, else there is a good
chance that the power of the elemental energy might hurt him. Depending on the
type of raw energy summoned, mastery in that type of energy will increase the
efficiency of the spell.
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Created By             :  Sigwald
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It can be trained up to 70 percent of your skill max at level 1.
It can be trained up to 100 percent of your skill max at level 2.
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Help on skill          :  Elemental strand weaving
Guild Level            :  Omicron
Skill type             :  Mastery
Base Experience Cost   :  3037
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This skill allows the nether mage to manipulate the strands of elemental energy
in order to weave complex patterns of energy into more efficient nether spells.
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Created By             :  Sigwald
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It can be trained up to 20 percent of your skill max at level 5.
It can be trained up to 40 percent of your skill max at level 7.
It can be trained up to 60 percent of your skill max at level 9.
It can be trained up to 80 percent of your skill max at level 11.
It can be trained up to 100 percent of your skill max at level 13.
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Help on spell          :  Wall of elemental energy
Guild Level            :  Omicron
Spell type             :  Protection
Sp Cost                :  818
Casting time           :  6 rounds
Protection category    :  Minor
Average duration       :  Under average
Number of stacks       :  1
Affecting skills       :  elemental strand weaving, mastery of elements
Base Experience Cost   :  1537
==============================================================================
The nether mage can erect a wall of elemental energy around himself by weaving
some energy from his nether body. This energy wall will serve as a barrier that
will respond to any damage done to the mage. Nether mages able to attune their
nether form will be able to pick the damage done by the wall.
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Created By             :  Sigwald
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It can be trained up to 50 percent of your skill max at level 6.
It can be trained up to 80 percent of your skill max at level 7.
It can be trained up to 100 percent of your skill max at level 8.
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Help on spell          :  Elemental wave blast
Guild Level            :  Omicron
Spell type             :  Area
Average damage         :  HUGE
Damage type            :  Varies
Sp Cost                :  422
Casting time           :  6 rounds
Affecting skills       :  mastery of elements, elemental strand weaving
Affecting stats        :  int
Base Experience Cost   :  1886
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The nether mage can draw upon the energy stored into his nether form to release
a powerful wave of elemental energy that will affect all opponents surrounding
him. The spell is quite complex to cast and a good knowledge in elemental strand
weaving will greatly lower failure rate of the spell.
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Created By             :  Sigwald
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It can be trained up to 50 percent of your skill max at level 8.
It can be trained up to 75 percent of your skill max at level 9.
It can be trained up to 100 percent of your skill max at level 10.
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Help on skill          :  Mastery of elements
Guild Level            :  Omicron
Skill type             :  Mastery
Base Experience Cost   :  3388
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This skill represents the ultimate knowledge in elemental magic. It is the
combination of all elemental lore and allows the nether mage to fully master all
the possibilities of nether magic.
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Created By             :  Sigwald
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It can be trained up to 20 percent of your skill max at level 8.
It can be trained up to 40 percent of your skill max at level 10.
It can be trained up to 60 percent of your skill max at level 12.
It can be trained up to 80 percent of your skill max at level 14.
It can be trained up to 100 percent of your skill max at level 15.
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Help on spell          :  Elemental attunement
Guild Level            :  Omicron
Spell type             :  Special
Sp Cost                :  1316
Casting time           :  10 rounds
Affecting skills       :  mastery of elements
Base Experience Cost   :  1419
==============================================================================
This spell allows the nether mage to attune his nether form to a particular
damage type, thus allowing his nether spells to be all attuned to that damage.
Mastery of elements knowledge will have a great impact on how well the
attunement works. A nether mage can attune his nether form to fire, cold,
physical, asphyxiation, poison and electric damage. Syntax to cast this spell is
'cast elemental attunement with '. A nether mage can also remove
the attunement from his nether form by entering 'none'.
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Created By             :  Sigwald
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It can be trained up to 25 percent of your skill max at level 9.
It can be trained up to 50 percent of your skill max at level 10.
It can be trained up to 75 percent of your skill max at level 11.
It can be trained up to 100 percent of your skill max at level 12.
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Help on spell          :  Absorb elemental energy
Guild Level            :  Omicron
Spell type             :  Protection
Sp Cost                :  468
Casting time           :  8 rounds
Protection category    :  Minor
Average duration       :  Important
Number of stacks       :  1
Affecting skills       :  mastery of elements
Affecting stats        :  int
Base Experience Cost   :  1360
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This spell allows the nether mage to enchant his nether form in order to allow
it to absorb partially elemental damage. When the nether mage is hit by
elemental damage, it can be absorbed into the nether form. Absorbtion is quite
inefficient if the nether form is not attuned to a particular damage. When
attuned, the nether body will absorb only the attuned damage, but much more
efficiently. Of course, when the blow is absorbed, the nether mage takes less
damage.
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Created By             :  Sigwald
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It can be trained up to 50 percent of your skill max at level 11.
It can be trained up to 75 percent of your skill max at level 12.
It can be trained up to 100 percent of your skill max at level 13.
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Help on spell          :  Nether body harmony
Guild Level            :  Omicron
Spell type             :  Healing
Average healing        :  Average
Sp Cost                :  84
Casting time           :  6 rounds
Affecting skills       :  elemental strand weaving
Affecting stats        :  wis
Base Experience Cost   :  1419
==============================================================================
At highest level of masteries, nether mages learn how to optimize the nether
energy stored into their nether body and shuffle it in order to restore their
own health, thus healing their wounds at the cost of a slight decrease of the
total energy of their nether form.
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Created By             :  Sigwald
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It can be trained up to 50 percent of your skill max at level 11.
It can be trained up to 75 percent of your skill max at level 12.
It can be trained up to 100 percent of your skill max at level 13.
==============================================================================


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Help on spell          :  Chain elemental bolts
Guild Level            :  Omicron
Spell type             :  Attack
Average damage         :  Very high
Damage type            :  Varies
Sp Cost                :  142
Casting time           :  2 rounds
Affecting skills       :  mastery of elements, elemental strand weaving
Affecting stats        :  int
Base Experience Cost   :  2483
==============================================================================
This spell is very hard to control and is learned only by the most experienced
nether mages. The mage summons a ball of pure energy from his nether form, and
use that ball to launch a chain of bolts at his opponent. The nether mage needs
to keep a tight concentration to control the ball, and the bolts will grow in
power as time goes by. Great nether mages can get tremendous power from that
spell, even though it is not without danger. Damage done by this spell is quite
random except if the mage nether body is attuned to a special damage. Also, the
longer the mage keeps the spell up, the harder it is to control since it is
increasingly more powerful. Once more, a wise nether mage will keep his control
elemental energy spell up in order to limit the risks of manipulating the nether
energy. The ball may be dispelled by typing 'dispel my ball'.
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Created By             :  Sigwald
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It can be trained up to 50 percent of your skill max at level 13.
It can be trained up to 75 percent of your skill max at level 14.
It can be trained up to 100 percent of your skill max at level 15.
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